Faces of Thedas: Yvette? Really?
Hey folks, this is Jack here to talk a bit about Faces of Thedas.
Now no big book of characters can include every character in a large universe. You can look at our various offerings in DC Adventures, Wild Cards, A Song of Ice and Fire, and now Dragon Age to see this. The books include a lot of characters and groups, but not everything makes it into a particular book.
So who makes the cut? Well, it depends.
In Faces it was an intentional mix. The prime focus was on "quest givers", people who enabled adventures and roleplaying opportunities for players, not who necessarily had their own adventurers. This is where characters like the Divine, Josephine Montilyet, and others came in. But not all the characters fit exactly into that category. In many cases, characters were selected with a fair amount of wiggle room in how they could be used, often because they had targeted, and important but limited involvement in the canonical tales of Thedas.
Other characters were included because they would make potential romantic interests, allies, and patrons. These included some companions from the games, like Leliana. This also included characters with ties to important groups or events that still had that aforementioned wiggle room that makes them easier to throw into a campaign or adventure.
Some characters were also included because not including them was never an option. Be it Bioware or one of the several Dragon Age fans on our staff, there were characters people inside the production of this book wanted to see. This is also your Alistair, but also your Dorians and Cullens and so on.
With a few characters—very few admittedly—it was even the case someone in on the production side didn't want to use a character in the book. Sometimes that person was me, but not always. I'm not going to detail who those characters were, but it was never a matter of "ugh, I don't like them!" but some other reason that seemed compelling enough to use a different character.
So what about some of the folks who didn't make it? It's not that they couldn't fit into one of these roles. Its not that they weren't cool or no one liked them. It was just they didn't make it for various reasons. For example, I actually like Fenris a fair amount. However, Fenris' tale is pretty self-contained, socially isolated, and during Dragon Age 2 its quite possible he ends up dead at Hawke's hands. So instead we had characters like Iron Bull or Michel—skilled passionate warriors with a story whose net cast a bit wider plot and campaign wise.
Note a lot of this was clearly "in our opinion." That's the thing about design, there's always an element of personal, even arbitrary decision making. I'm not trying to thumb my nose and say, "well when you're developer you can fix it!" but…there is a much less confrontational and more good-natured truth to that. Not everyone will agree about what to include in a product.
And in case anyone is really wondering? I like Yvette. Yes, she's a minor character who arguably "doesn't matter". I also think she makes a good romantic foil and political connection for campaigns who could grow and develop in response to interactions with a player group. So now you know.
https://greenronin.com/wp-content/uploads/2017/08/GRR2811_DA_FacesofThedas.jpg 589 455 Jack Norris //greenronin.com/wp-content/uploads/2017/07/RoninBanner-1.png Jack Norris2019-03-04 07:45:062019-03-04 07:45:06Faces of Thedas: Yvette? Really?
So the long awaited Faces of Thedas supplement for Dragon Age has just released and is available for print+pdf pre-orders. When I say "long awaited", we ain't kidding. From the fans to the writers to myself and the other folks at Green Ronin? We've been waiting for this book to come out for some time.
I'm not going to do dissection of the various delays and problems that led to the long development cycle. From tragedies to simple delays to approvals…it was a long road. But now that road is reaching its destination so let's look at what that means.
Faces of Thedas is essentially a character archive/NPC cast book for Dragon Age. It doesn't include every character in the games and novels, that was never really its purpose. Instead it takes various characters and organizations and provides additional information about them, including advice on how to play them, game statistics, and suggestions on how to use them in a game. These characters range from relatively minor but politically interesting characters like Yvette Montilyet to major players like Leliana and Cullen. Some characters are more likely to be plot movers and allies, others PC heroes will likely meet over a five course meal of swords, arrows, daggers, spells, and blood.
The book covers characters across all three games and various other media, which also means not ever character from a particular game, comic, book, etc… made the cut. This wasn't due to some disregard for some fine characters who didn't make it, there was just so much space and some other character for whatever reason was included instead.
What reasons? Honestly? I can't tell you. Because there wasn't just one. Some characters were deemed interesting, but their stories seemed more confined to a particular game, making them less likely to feature into tabletop campaigns. Others seemed to be statistically easy to replicate compared to another option, thus it was decided a character like Cole who didn't follow normal character creation patterns would be more useful to model than someone like Lord Harrowmont, who for all his skill at intrigue and wonderful dwarf-y lordliness is mechanically a dwarf warrior who knows how to play politics. That's nothing against all the Harrowmont fans out there, I like him too. However, I'm also confident most Dragon Age GMs wishing to use old Pyral can make a serviceable version of him for their games.
Speaking of Cole, here's a preview of what he looks like in Faces. Note the background for playing incarnated spirits and the special Talent—these are the sorts of "extras" which sometimes pushed a character's inclusion.
See? Now you its even easier to play your reformed killer drawn back into a John Wick* style rampage of righteous revenge in Thedas! These are the sorts of things Faces was meant to enable, not just a catalog of characters, but a guide to using those characters easily and effectively. Information on the Carta, Friends of Red Jenny, and other organizations was similarly aimed at helping players and GMs alike.
All told, there are dozens of characters and groups collectively in the group. This includes four new backgrounds and numerous titles and honorifics and rules for relationships. It's a fine resource for Dragon Age tabletop players and fans of Thedas alike. We hope you enjoy it as much as we do!
*The Keanu Reeves films, not the game designer.
Inspiration: You can use the existing canon as a springboard for your own storyline. Use of existing characters and events gives you a healthy pool of stories, personalities, and ideas from which to create a foundation for a great campaign. This also creates an immediate level of recognition for you and players familiar with The Expanse series. The trade-off is that you are bound to those portions of the canon you incorporate into your game. For example, if you decide to use Miller as a major NPC in your game, you are limited to a certain periods of time where that would be possible, and you have to be aware of Miller's ultimate fate (and the fact that your players may know it as well) unless you choose to change things. If you do, you might find it messes with the players' expectations. That can be a good thing or a jarring and unpleasant experience.
Flexible Canon: You can use canonical elements in your game, such as the setting or past events, but choose to change some things that might conflict with your planned storyline and allow the player characters to significantly alter canon through their actions. All of the major components can remain prevalent, such as the major factions and locations, but with tweaks in the events that follow. What if there were more survivors of the Canterbury? What if the player characters were the ones hired to track down Julie Mao—or were hired in addition to Star Helix and Miller? What if your story involved the crew of the Rocinante as major NPCs? The "flexible canon" approach is generally the one we have taken with the Expanse RPG: Things are as described from the books, at least initially, but the potential exists for the player characters to change things. Otherwise, there wouldn't be much tension or excitement for their story, would there?
Ignore Canon: You can bypass canon altogether, or base your story around events with little to no effect on existing canon. The Expanse setting is vast and you could tailor stories and events that barely even touch the established canon outlined in the fiction. An entire campaign could focus on a crisis on one of the many different stations, or center your story on an exploration crew traversing the outer planets.
Whatever you decide, make sure if your players are aware of existing canon, they are also aware of any important changes you make to avoid confusion and clashes of expectation. In addition, if you do alter major events, be aware of the chain-reaction it may have on other events and characters down the road.
The Expanse RPG tweaks the damage system from the AGE System a bit by changing Health to Fortune, a measure, not of how healthy and durable characters are, but how lucky and "important to the plot" they are (the durability aspect gets covered by a Constitution-based trait called Toughness instead). The "ablative" qualities of Fortune remain the same: players spend it in order to reduce or mitigate the damage their characters suffer. If an attacker rolls 10 points of damage, a player can spend 10 Fortune points, and the character escapes any serious harm—that time. Of course, players can also spend Fortune to improve their characters' chances of success with tests and, sooner or later, their luck is going to run out.
If Fortune isn't enough to completely spare a character from damage, then it is going to hurt. The character is either going to be taken out (see the following) or needs to take an injured or wounded condition to reflect the remaining damage.
If the character accepts an injured condition, the damage is reduced by 1d6. If any damage remains, or the character is already injured, the character must accept a wounded condition next or be taken out. If the character accepts a wounded condition, the damage is further reduced by 1d6. If any damage remains, the character is taken out. Once a character has the wounded condition, any damage that gets past Fortune takes them out.
If damage remains after applying Toughness, Fortune, and taking an injury or a wound, then the target is taken out of the encounter. The attacker may choose to impose any one condition reasonable for the type of attack which takes out the target. So, for example, an attacker may choose to take out a target with a gunshot and leave them dying, just wounded, or even just unconscious. The key point is that the attacker decides on the target's condition.
An Expanse character can also choose to roll over in an encounter. In essence, the character's player chooses to take that character out of the encounter, except the player chooses the character's condition, subject to the approval of the GM, rather than leaving their fate up to their opponent. Rolling over is a "live to fight another day" tactic for when it's clear a character is overmatched and doesn't have much of a chance otherwise. You can only roll over in an encounter before you are taken out. Once you begin applying damage from an attack that has the potential to take you out, it's too late to roll over, so choose carefully.
If you want a slightly more lethal Expanse game, consider the following option: In any situation where one character has another "dead-t0-rights" the target character cannot spend Fortune to eliminate damage, all damage must be accounted for with Toughness, injuries, or wounds, and any excess results in the character being taken out, as usual. Standard situations where a character is dead-to-rights include being completely surprised by an attack (such as shot by an unseen sniper, for example) or having the helpless condition, completely unable to avoid an attack or hazard. It's up to you to define situations that leave a character dead-to-rights, and to tell the players in advance. For example, if you want them to respect guns, make it clear that having someone holding a gun on you means they have you dead-to-rights, unless you can somehow distract their attention. This means characters will probably be less likely to rush armed opponents, for example. Try to use this option as a tool to help the players make informed decisions about the risks their characters take.
The setting described in The Expanse RPG is just after the events of the first novel, Leviathan Wakes, but that doesn't mean you have to set your game at that point. You could go back to the beginning of Leviathan Wakes and tell a story that runs parallel to the adventures of the crew of the Rocinante, or even have your player's characters take their place. Alternately, if you prefer, you could run a game set in the period of the later novels, or a time much earlier when humanity is first leaving Earth. The core Expanse RPG book doesn't provide source material for either of these possibilities (though you can expect to see later history covered in future Expanse RPG books) but that shouldn't prevent you from doing what you want.
The early history of The Expanse is ripe with campaign and adventure possibilities. The novellas Drive and Butcher of Anderson Station offer insights into history before Leviathan Wakes.
The early expansion and colonization of the Belt offers a lot of potential stories and adventures. Rival companies vie for influence and control. Newly established colonies in the outer planets smuggle in the goods and supplies needed to survive. The early days of the expansion from Earth and Mars are much like the Wild West as humanity spreads out into the solar system in search a new and better life – anything to escape the overpopulated cities of Earth.
The novella The Churn describes the crime-ridden, overpopulated city of Baltimore. Crime bosses and their "families" smuggle weapons and illegal cybernetic implants while engaging in all-out war with the authorities. Players could be part of one of the underground smuggling operations or the desperate authorities trying to stem the tide of crime.
Corporations vie for power and influence as humanity reaches out to colonize asteroids, moons, and planetoids throughout the solar system. Early pirates prey on ships that travel the vast, empty spaces between worlds. Most of the early pirates are essentially privateers in the employ of corporations, using the greedy and morally compromised to do their dirty work for them.
The Outer Planets Alliance (OPA) springs from the wants and needs of the citizens of the planets beyond Earth and Mars. The Belters find themselves perilously close to slavery since they are dependent on resources controlled by Earth. The characters could be early members of the OPA struggling to keep the people of the Belt free and dreaming of a day when they control their own destinies. The Butcher of Anderson Station is a perfect example of the conflict between the OPA and the inner planets.
Future supplements for The Expanse will explore the events of Caliban's War and beyond, but don't let that limit where and when you set your stories. The struggle for power continues as humanity travels out into the stars. For the time being, stories in this time are up to the GM. You could use the novels as inspiration, telling stories that run parallel to those in the books, or the characters could take the place of the protagonists in those novels, but with the opportunity to take the story in their own direction. You could also choose to go in a completely different course with the story. The Expanse RPG does look at some of these possibilities, including a number of "beyond canon" series concepts where the protomolecule does something quite different, or ends up somewhere else altogether.
The Expanse Roleplaying Game takes the popular science fiction universe of The Expanse fiction series by James S.A. Corey (starting with the novel Leviathan Wakes) and brings it to tabletop gaming using the Adventure Game Engine or AGE System. You may well have heard about The Expanse RPG during our wonderfully successful Kickstarter, and may have even backed it then. In that case you have our thanks and the opportunity to check out a lot of existing previews. There's also The Expanse Quickstart available to download for free. As the game will also be going into pre-orders soon, we're going to preview a few more things to give you a look at what you can expect from it.
Combat between ships in The Expanse is similar in some regards to combat between characters, but on a much larger (and often slower) scale and more simultaneous in execution than character-scale combat.
A round of space combat tends to be a bit longer than a round of character-scale combat, upward of a minute or so, although the exact time is flexible, as with character-scale combat. It's long enough for all of the ships involved to execute all of the steps listed previously.
At the start of each round of combat, the character in command of the ship makes a TN 11 Communication (Leadership) test. If successful, the commander generates 1 Stunt Point, plus additional SP equal to the value of the Drama Die, if the roll contains doubles, much like a Stunt Attack action.
The commander may spend SP generated from the command test on other ship combat actions that round. This is an exception to the general rule that SP must be spent immediately—they can apply to any test by the ship's crew that round. However, other tests by the crew during that round do not generate SP, only the commander's initial test. Once a new round of ship combat begins, any unspent command SP from the prior round are lost, and the commander makes a new command test.
These stunts are used by ships in space combat.
1+ (Core) Guidance: You grant a +1 bonus to a chosen ship combat test this round for each 1 SP you spend. Choose one of the following: maneuver test, electronic warfare test, evasion test, point defense test, or damage control test.
1+ Blinding Maneuver: You maneuver your ship in such a way as to blind or limit an opponent's Sensors. Each SP you spend reduces an opposing ship's Sensors score by 1 (to a minimum score of –2) until the start of the next round.
2 Multi-Targeting: Your ship's point defense cannons (if any) can both attack and defend this round without any penalty.
2+ On-Target: Every 2 SP you spend increases the TN of tests to evade your ship's weapon attacks that round by +1.
2+ Tactics: Every 2 SP you spend increase the TN of an opposing ship commander's next command test by +1.
3+ Evasive Action: Every 3 SP you spend grants a +1d6 Hull bonus to your ship that round for resisting damage from successful weapon attacks.
3 Perceived Weakness: You increase the damage of one successful weapon attack by 1d6. This stunt is a risk, as it has to come in Step 5 of the round, and requires a successful hit.
4 Precise Hit: One of your successful weapon attacks results in an additional Loss, even if the target's Hull completely eliminated the damage.
4+ Set-Up: You maneuver an opposing ship into a hazard, such as a normally shorter range weapon, a field of debris, or even a floating rock. This stunt is considered a weapon attack inflicting damage dice equal to half the SP spent (round down). The Set-Up can be evaded; the TN is 10 + your Intelligence + Leadership focus (if any) + half the SP spent. So if a character with Intelligence 2 and Leadership spends 5 SP on this stunt, the TN to evade the Set-Up is (10 + 2 + 2 + 2.5, rounded down to 2) or 16, and a failure on the evasion test results in 2d6 damage to the target ship.
Welcome back to our look at Green Ronin's 2019 plans. If you missed the first two entries, you can check them out here and here. In this final installment, I'll be talking about Modern AGE, Fantasy AGE, and Dragon Age.
All three of these games are powered by the Adventure Game Engine (AGE), which has become something of a house system for us over the past five years. Blue Rose and our upcoming Expanse RPG also use AGE, so if you play any of these games, you're learning the core rules of a growing group of RPGs that cover a variety of genres. I originally designed the Adventure Game Engine for the Dragon Age RPG, and it took off from there. I'm thus happy to report that Faces of Thedas, the long-awaited sourcebook for Dragon Age, is nearly here. Once we get the final green light, we'll put the PDF up for sale and launch the pre-order. The hour is nigh!
Last year we released the Fantasy AGE Companion, the first real rules expansion for the game. We are following that up this year with two books to make running Fantasy AGE even easier. First up is the Campaign Builders Guide, which is designed to help Game Masters create, build, maintain, and run campaigns. It is filled with advice on crafting encounters and adventures, creating interesting monsters and locations, running epic-style campaigns, and more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired.
After that we have a book called Lairs, which provides a series of detailed challenges you can adapt to your Fantasy AGE campaign. Each chapter presents a terrifying or formidable adversary, their servants and followers, and their headquarters, base, or lair. Also included are rules for lair and scene specific stunts to step up location-based action in your game. Between Lairs and the Campaign Builders Guide, Game Masters will have many new tools to work with.
Later in the year we should have a setting book for Fantasy AGE. Jack Norris and Jaym Gates have been working on a new setting and you'll hear more about that as the year progresses. We do also still hope to release the Titansgrave world book, but that depends on some things beyond our control getting sorted out. Can't say any more than that but fingers crossed.
Last year we launched the Modern AGE RPG, releasing its Basic Rulebook and GM's Kit. As its name indicates, this takes the AGE rules into a contemporary context. You can use it to run anything from the Industrial Revolution to the near future. Optional rules for extraordinary powers mean Modern AGE easily handles things like urban fantasy or fighting occult Nazis as well. Just last week we released The World of Lazarus, the first campaign setting for the game. It's a dystopian near future setting based on the Lazarus comics by Greg Rucka and Michael Lark and it's a great way to get your Modern AGE campaign going. If you'd like to know more about The World of Lazarus, developer Crystal Frasier did a series of Ronin Round Tables about it that you can find here.
Next up after The World of Lazarus is the Modern AGE Companion. This sourcebook expands the Basic Rulebook in a bunch of fun ways. There are new backgrounds, professions, and talents, plus new rules for extraordinary powers, technologies, and organizations. It's also got a very useful chapter on adapting the rules to various genres, such as gothic horror, alien invasion, and Cold War spies. Summertime will then see the Enemies & Allies sourcebook. If you're looking for adversaries and NPCs for your campaign, look no further! Since Modern AGE covers many different genres, Enemies & Allies ranges far afield, from elite operatives and scientists to horrors and arcane beings.
Later in the year we are going big with our first original setting for Modern AGE, Malcolm Sheppard's Threefold. It's an epic modern fantasy setting where characters explore countless planes of existence. In it, our Earth is only one of many alternate worlds. Beyond them, the Otherworlds contain dimension-spanning empires of godlings and sorcerers, and Netherworlds ruled by demon-gods raise armies of the damned. Characters might travel between planes as agents of the Sodality, an organization devoted to peacekeeping and exploration, defend Earth as cyborg agents of Aethon the conspiracy which patrols multiple timelines, or serve other groups. Threefold is big by design, and broad enough to contain all of Modern AGE's genre possibilities. Stay tuned for more info and teasers about Threefold throughout the year.
All in all, 2019 is shaping up to be a great year and there's more to come. Look for an announcement about our community content program for Fantasy AGE and Modern AGE soon. As always you can keep us with us on this website, Twitter, or Facebook. We've got more fun stuff to reveal as the months go by. Here's hoping 2019 is better for everyone!
The Expanse Roleplaying Game takes the popular science fiction universe of The Expanse fiction series by James S.A. Corey (starting with the novel Leviathan Wakes) and brings it to tabletop gaming using the Adventure Game Engine or AGE System. You may well have heard about The Expanse RPG during our wonderfully successful Kickstarter, and may have even backed it then. In that case you have our thanks and the opportunity to check out a lot of existing previews. There's also The Expanse Quickstart available to download for free. Now that the game is also going into pre-orders, we're going to preview a few more things to give you a look at what you can expect from it.
One of the most fearsome sights on the modern battlefield of the System is military power armor, like the Goliath suits worn by Martian Marines. Two and a half meters tall, and weighing 400 kilograms even before a soldier climbs inside, power armor provides both formidable offense and defense. Half armor and half spacesuit, the armor has radiation shielding sufficient to let soldiers walk through a nuclear bomb crater minutes after the blast. The armor's titanium and ceramic-composite exterior shielding is typically painted in camouflage patterns appropriate to the assignment, and enemies are often surprised just how well an enormous soldier in power armor can blend into the environment when they stand still.
The armor's hydraulics system magnifies the wearer's strength, much like a mech rig, and carries most of the weight of the suit, allowing soldiers in power armor to undertake marathon hikes and move surprisingly fast. They also enable the armor carry heavy weaponry, typically a rotary machine gun and sometimes a grenade launcher or micr0-missile pack. Sensor packages feed data to the wearer on the helmet's HUD, allowing them to identify and track infrared targeting lasers used by opponents' weapons, and even visually parse those weapons using the suit's camera feeds to match them against an internal database. Those same cameras monitor in all directions, sending feeds back to squad officers and their military command center, which can monitor the life signs of both the soldiers and opponents who have been detected and attacked.
All of the benefits of a vac-suit.
+12 armor bonus with no armor penalty, so long as the armor is operational.
+10 effective bonus to Strength and Strength (Might) tests.
+2 bonus to Speed and +4 bonus to Constitution (Endurance) tests.
An integral rifle doing 3d6 + Perception damage and capable of performing automatic weapon gun stunts.
+2 bonus to Dexterity (Stealth) tests compatible with the unit's camouflage.
+2 bonus to Perception tests where the armor's sensor package applies.
If power armor loses power, it becomes massive deadweight, effectively leaving the wearer restrained and unable to use any of the armor's systems.
Maintenance: Power armor requires regular maintenance activities during interludes to remain in full working order (see Interludes in Chapter 5).
We're creating an Expanse character for a game set in the Belt and the outer planets, and want someone with some experience aboard ships and stations. Let's also focus on a character with some technical skills.
Starting off our character, we make nine 3d6 rolls on the Determining Abilities table, giving the character the following scores: Accuracy 2, Communication 1, Constitution 0, Dexterity 2, Fighting 1, Intelligence 1, Perception 2, Strength 3, Willpower 2. Since we want more of a technical character, let's swap the rolled Strength and Intelligence scores, for Intelligence 3, Strength 1 (you get the option of doing that).
Since our game takes place out in the Belt, we decide to go with a Belter origin, although some of the characters may have different origins. We take note of the Belter traits; hopefully, the characters won't be spending much time in normal gravity environments like Earth, Belters are hindered, even restrained, in heavier gravity.
We roll 2d6 for our character's social class, getting a 6. Consulting the Belter column of the Social Class table, that indicates Lower Class.
Rolling a die on the Lower Class Backgrounds table, we get a 5 for Urban. Looking at the background, we give our character +1 Dexterity and choose the Misdirection talent, feeling like our techie is more cunning than athletic. Then we roll once on the Urban Benefits Table, getting an 8 for +1 Perception. Looks like we're right!
Looking at the Lower Class Professions, we immediately knows that we want Technician and choose that with the GM's permission rather than bothering to roll. Looking at the description, we give our character the Intelligence (Technology) focus and the Novice degree in the Hacker talent.
Looking over the drives, there are several appealing ones. Unsure which to choose, let's roll randomly: We get a 5, indicating Column 2 on the Drive table, and then a 4, giving us Rebel, suggesting this character is a nonconformist who has gotten in trouble in the past. That fits. From this drive, we choose Improvisation to add to the character's talents and Reputation for our improvement.
Our lower class Belter technician has Income 2, not an extravagant lifestyle! It's pretty clear the character just makes ends meet, and can be described as struggling. The character lives a lifestyle of cramped quarters and eating mostly kibble and cheap noodles, but does at least have essential technical tools and equipment, which are part of the starting character's package.
So our character's starting Fortune is 15, unmodified because we applied the improvement from drive to Reputation. The character's Dexterity is 2, giving us Defense 12 (10 + 2) and Speed 12 and Constitution is 0, so the character has Toughness 0. Sounds like our Belter techie is going to want to stay off the front-lines in a fight!
Consider who our Belter techie is. Let's say that she came up from a lower class background but her smarts and technical savvy helped her to make it. Unfortunately, she occasionally needed help from less than legal elements to get what she needed for her education and repaid them with the occasional favor. Now she wants to get out from under the thumb of said criminal elements and go legit, but opportunities are thin. Longer-term, she wants to change the system that kept a smart Belter kid from realizing her potential without having to work the black market, although she's not sure that she agrees with all of the OPA's politics, particularly the more radical or violent factions.
As a low-class Belter and hacker, our character has plenty of opportunities to make both friends and enemies. She may know fellow Belters, have run into characters with lower class or criminal backgrounds, or who worked security or some other job that brought them to her part of the station. As a hacker, she may know some characters from online interactions, maybe some who think she is someone else entirely, such as corresponding with another character with mutual interests, who doesn't yet know their friend is a Belter with no formal education.
We work out some more details of our character: We decided somewhere along the line that she's a woman. Since she's a Belter, we decide her heritage is a combination of Korean, Indian, and Brazilian in her more recent ancestry. Searching some online resources for suitable names, we come up with Isabella Anika Moon, known to her friends as "Izzy," who is ready for her first adventure!
https://greenronin.com/wp-content/uploads/2019/01/isabella-moon_1024.png 1024 507 Steve Kenson //greenronin.com/wp-content/uploads/2017/07/RoninBanner-1.png Steve Kenson2019-01-07 09:23:082019-01-07 09:23:08The Expanse: Character Creation!


text:
Q: Convert JSON into TXT format in NodeJS We use a handy JSON module called gsjson to convert Google Sheet data to JSON. I need to get a sheet listed as a list of URLs in TXT format instead.
I have tried changing the extension, but it just outputs as JSON format. How can I convert this into a list of plain text (excluding the header), listing the URLs, line by line?
// Create JSON file from Google Sheet and place in tmp
gsjson({
    spreadsheetId: sheetid ,
    credentials: 'mycreds.json'
})
.then(function(result) {
    result = JSON.stringify(result);
    fs.writeFile("/tmp/" + company +".json", result, 'utf-8', function (err) {
        if (err) console.log('Google Sheet written to tmp JSON - FAILED'); // an error occurred
        else     console.log('Google Sheet written to tmp JSON - SUCCESS');           // successful response
});

Current JSON Output
[{"url":"https://example.com"},{"url":"https://examples.com"}]
Desired TXT Output
https://example.com
https://examples.com

A: You don't want to stringify it, that'll convert it to JSON format, which doesn't make sense for what you're looking for. If you want just the url property from each item of the array, use .map to extract each property, and then join by newlines:
// ...
.then(function(result) {
  const textToWrite = result.map(({ url }) => url).join('\n');
  fs.writeFile("/tmp/" + company +".json", textToWrite, 'utf-8', function (err) {
  // ...

redpajama_set_name: RedPajamaStackExchange


Jennifer Lawrence, Kristen Stewart & Emma Watson: TIFF Besties | 2012 Toronto International Film Festival, Emma Watson, Jennifer Lawrence, Kristen Stewart | Just Jared Jr.
Jennifer Lawrence, Kristen Stewart, and Emma Watson may have all went to the 2012 Toronto International Film Festival to promote their movies, but it looks like they ended up forming a friendship with one another as well!
In fact, the girls hit it off so well that Jen invited Kristen to a party for her film at the Soho House that evening where they were spotted hanging out and chatting with Emma.
ARE YOU EXCITED for this new friendship?
^ I don't either lol. All of their personalities are SO different. I can't imagine them being friends.


Australians woke up on Friday 8 January hearing another bushfire tragedy: the total firestorm devastation of the Western Australian town of Yarloop south of Perth. This comes after 60 homes were destroyed along the Great Ocean Road in Victoria on Christmas Day. John Englart (@Takvera) provides a brief introduction and summary to a curated story on the Storify platform.


text:
Greenwich Free Press (https://greenwichfreepress.com/police-fire/more-than-coffee-cops-from-connecticut-to-california-build-relationships-in-the-community-long-before-a-potential-emergency-56936/)
More than Coffee. Cops from Connecticut to California Build Community Relationships Long before a Potential Emergency
By: greenwichfreepress | January 20, 2016
Upper Crust Bagels in Old Greenwich was abuzz on Wednesday morning, as always. But this time the seats were filled with men in blue from Greenwich, as well as cops from as far as California, and nearby from Monroe, Wilton, Norwalk and Waterbury.
On Tuesday, a group of about 30 cops had a class at Greenwich Police headquarters to delve into community policing strategies.
"It started off as a little idea in Hawthorne California," said Sgt Cognac from the Hawthorne Police Department, a force of 80 in a town of 100,000. "
"We needed a way to get in touch with residents," he said, describing his town as a struggling community. Rather than just respond to radio, call by call we took it further," he said. Ultimately, his department received a grant from the Dept. of Justice and toured the country for two years to share the concept. When the grant ran out, they continued anyway.
"The goal of the class is to teach how to break down communication and cultural barriers, and removing the anti town hall aspect," Sgt Cognac said, explaining that in town hall, public officials speak, but residents aren't allowed.
Greenwich Police Sgt. John Thorme joins a group of police from various departments at the Coffee with a Cop event, Jan. 20, 2016. Credit: Leslie Yager
Officer Testani said that with any interaction he has with the public he bears in mind the concept of the Greenwich Police "brand." Specifically, he said, "Any interaction is a chance to sell myself to the community and hope they trust me more because they see me as a person. I am more than my uniform."
Officer Rivera said that any time the public interacts with local police, the Greenwich Police brand comes into play. "I don't mean brand, like clothing or a camera, but that I'm representing a brand of public service. Residents should trust us in good times and bad," he said.
Testani said it's simply not acceptable to be content. "There's always something negative in the media about police. We have to combat the negative image," he said.
The Coffee with a Cop class on Tuesday ran the entire day. For eight hours, cops from multiple towns and even some officers from Connecticut universities and colleges participated, along with about nine officers from Greenwich Police Dept.
Officer Rivera said that during the Coffee with a Cop event at Upper Crust Bagel, residents peppered police with questions. "They asked questions like 'What brought you to the job?' and had comments about dealing with neighbors," he said.
Busy staff at Upper Crust Bagels in Old Greenwich took a moment for a photo during the Coffee with a Cop event on Wednesday. Jan. 20, 2016 Credit: Leslie Yager
Upper Crust Bagel owner Robert Guerrieri said hosting the event at his Sound Beach Avenue location is a no-brainer. "You support the community that supports you," he said, as his staff worked behind the scenes to keep the coffee flowing.
Guerrieri said that back in October, when he hosted the first Coffee with a Cop event, the huge turnout took everyone by surprise. "Nobody anticipated the huge success of the event," he said. "It's all about relationships."
Officer Testani said Greenwich Police have the goal of hosting a similar event once a month, though it may not be a Coffee with a Cop type event.
Officer Rivera said that officers are trained to be authoritative in their voice, but they have similar trials and tribulations to any random resident in Greenwich. "You're trained to speak with authority. It's part of the template of what you should be as a police officer. But, it's okay to share your personality and what makes you human."
Greenwich resident Amy Badini, with Officer Desiderato and Sgt Ramalhete from Monroe Police Dept. Jan, 20, 2016. Credit: Leslie Yager
Officer Justin Desiderato and Sgt Helio Ramalhete from the Monroe Police Department shared some of their community policing experiences.
"The key is that modern day police are often trapped in their cars, and only interact with residents during an emergency," Officer Desiderato said. "It's important to build relationships in the community and get rid of the 'us versus them' mentality."
Toward that end, Sgt Ramalhete said that in Monroe, the town pays for School Resource Officers (SROs) in every school, including elementary and middle schools.
"Before Sandy Hook, we only had SROs in middle school and high school," Sgt Ramalhete said, explaining that in Monroe, the community efforts go far beyond coffee mornings. In fact, the police union in Monroe sponsors a fishing derby. "It starts at 6:00am, so the kids have to get up early. We do it every year, and we award prizes at the end."
"The big debate in Monroe is school security," he said, adding that after the Sandy Hook tragedy took place in the neighboring Newtown, it became a goal to have an SRO in every school. He said that his town has a population of about 20,000, and a police force of 43. He said there was a debate in Monroe about whether to hire staff from a private security company at about $15.00 an hour, or hire police officers to do the job.
"The town decided to station full-time officers in every school. They are responsible for SRO-type functions, but the primary function is security," he said, adding that students from the Sandy Hook School are temporary being educated in Monroe while their new school is being built.
"It's about getting to know people from a very young age," Sgt. Ramalhete said. "The goal is for them to grow up knowing we're there to help them."
Back on Nov. 12, 2015, Jeff Pandolfino, owner of Green & Tonic happened to be driving down Greenwich Ave slowly and carefully when Officers Sebastian Arenas was looking to make an example of him. He got a ticket for doing the right thing, and stopping at the busy crosswalk. Credit: Leslie Yager
Both Officer Desiderato and Sgt Ramalhete said a scenario then encounter in Monroe over and over, involves a parent using police to try to scare their children into behaving.
"They'll pull up next to us at a red light and roll down the window and point to their kid in the back seat and say, 'If you don't behave, he's going to get you,'" he said. "It happens all the time."
"I always say, 'We're not here to punish you – behave for your mom, but we're here to help you,'" Sgt Ramalhete said."Don't associate us with bad."
On the other hand, he said, when a cop is in a patrol car all the time, the experience is isolating and can impact their personality.
"When you're stuck in the car all the time, you're only dealing with people in negative situations, something changes. But to get out and meet people, meet children, it revives you in your career," he said.
Upper Crust Bagel is located at 197 Sound Beach Ave, Old Greenwich.
Greenwich Police Bring More than Coffee to Old Greenwich
Greenwich Police & Greenwich Schools Pay it Forward with "Care for Self & Others Day'
44th Annual Greenwich Scholarship Association Awards Application Now Available
Sukie McFadden! Going Strong after 30 Years at the Boys & Girls Club of Greenwich

redpajama_set_name: RedPajamaCommonCrawl


text:
Charlotte Observer: TV Legend Andy Griffith Dies At 86 In Manteo
WFAE | By Mark Washburn, Charlotte Observer
Flowers have been placed at the statue outside the Andy Griffith Playhouse in Mount Airy, NC. Photo: Tanner Latham
Flowers have been placed at the statue outside the Andy Griffith Playhouse in Mount Airy, NC. Photo: Tanner Latham He was a vocalist, an actor, a stand-up comic, a producer and once even a schoolteacher, but we knew him best for creating the mythic Mayberry, a Camelot in bib overalls where home-spun wisdom reigned. Former UNC President Bill Friday broke the news to WITN News in North Carolina. An earlier report confirmed that a medical crew had rushed to the Griffith home this morning. Observer sources have confirmed Griffith's death. He was Andrew Samuel Griffith, but we knew him best as "Andy." He died Tuesday at age 86 in Manteo. "Andy Griffith means the world to the arts everywhere - not just here in Mount Airy," said Tanya Jones, excecutive director of the Surry Arts Council, which oversees the Andy Griffith Museum there. "We are blessed to have known him. We will cherish is his art, his music, his talent, and of course, our beloved Andy Griffith Show." Hollywood director Ron Howard, whose formative years were spent on the set of "The Andy Griffith Show" as Opie, played the precocious son of the small-town sheriff Andy Taylor. In the landmark series about family values that entertained millions in the 1960s and thrives five decades later in syndication, their father-son relationship was one of the few that wasn't played just for laughs. In an unusually serious episode that stretched the dramatic range of television comedy in 1963, Opie killed a mother bird with a slingshot and was forced by his father to listen the cries of her hungry chicks. Opie then raised the birds himself and, at episode's end, let them fly off, leading to an epilogue emblematic of the show's fundamental optimism. "Cage sure seems awful empty, don't it Pa?" observed Opie. "Yes son, it sure does," replied sheriff Taylor. "But don't the trees seem nice and full?" Deep Tar Heel roots Griffith was born in Mount Airy on June 1, 1926, son of Carl and Geneva Griffith. He took a liking to music and learned to play the trombone at 16. Despite a so-so academic record, he was industrious, earning enough money sweeping the high school after classes to buy a bass horn and guitar. He went on to UNC Chapel Hill and majored in music, taking five years to get his degree in 1949. He taught school for three years in Goldsboro. Lanky and handsome, his head thick with wavy black hair, he found summer work at the outdoor drama "The Lost Colony" in Manteo. Griffith played Sir Walter Raleigh from 1949 to 1953 and also appeared on the dinner club circuit as comedian and singer. Motoring one evening down the then-pastoral N.C. 54 from Chapel Hill to a 1953 appearance in Raleigh, Griffith was struck by an inspiration that would ignite his career. He dreamed up a comic monologue about a country bumpkin mystified by a game "where you try to run across a cow pasture without getting hit or stepping in something." It got big laughs and Griffith spun to fame on a phonograph needle. "What It Was Was Football" sold a million copies. It got him on Ed Sullivan. And it established Griffith as a southern comedic voice, leading to a role as the hillbilly recruit in the TV production of "No Time for Sergeants" and then the same role on Broadway, for which he was nominated for a Tony Award. Copyright 2012 The Charlotte Observer. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Joeri Harcksen
Male, 28
Manager Scrubnurse
32 shows during 7 tours
Various Dates (1 show)
2017-07-28 Amsterdam, Netherlands
Elevation Tour (1 show)
2001-07-31 Arnhem, Netherlands
Vertigo Tour (1 show)
2010-09-18 Paris, France
Innocence and Experience tour (4 shows)
2015-10-14 Antwerp, Belgium
2015-10-30 London, England
2017-07-22 Dublin, Ireland
2017-08-01 Brussels, Belgium
Experience and Innocence tour (10 shows)
2018-08-31 Berlin, Germany
2018-09-16 Lisbon, Portugal
2018-10-04 Hamburg, Germany
2018-10-11 Milan, Italy
2018-10-19 Manchester, England
2019-11-08 Auckland, New Zealand
2019-11-12 Brisbane, Australia
2019-11-15 Melbourne, Australia
2019-11-19 Adelaide, Australia
2019-11-27 Perth, Australia
2019-11-30 Singapore, Singapore
Travelled to 11 countries and states
Netherlands (10 shows)
2001-07-31 Arnhem
2005-07-15 Amsterdam
2019-11-12 Brisbane
2019-11-15 Melbourne
2019-11-19 Adelaide
2019-11-27 Perth
England (3 shows)
2015-10-30 London
2018-10-19 Manchester
Germany (3 shows)
2018-10-04 Hamburg
Belgium (2 shows)
2015-10-14 Antwerp
2017-08-01 Brussels
Ireland (2 shows)
2017-07-22 Dublin
New Zealand (2 shows)
2019-11-08 Auckland
France (1 show)
2010-09-18 Paris
Portugal (1 show)
2018-09-16 Lisbon
Italy (1 show)
2018-10-11 Milan
Singapore (1 show)
2019-11-30 Singapore
Visited 19 cities
Amsterdam (9 shows)
2005-07-15 Amsterdam ArenA
2015-09-08 Ziggo Dome
2017-07-28 Westerunie
Manchester (2 shows)
2018-10-19 Manchester Arena
Dublin (2 shows)
2017-07-22 Croke Park
2018-11-10 3Arena
Berlin (2 shows)
2018-08-31 Mercedes-Benz Arena
Auckland (2 shows)
2019-11-08 Mt Smart Stadium
Arnhem (1 show)
2001-07-31 Gelredome
Perth (1 show)
2019-11-27 Optus Stadium
Adelaide (1 show)
2019-11-19 Adelaide Oval
Melbourne (1 show)
2019-11-15 Marvel Stadium
Brisbane (1 show)
2019-11-12 Suncorp Stadium
Hamburg (1 show)
2018-10-04 Barclaycard Arena
Milan (1 show)
2018-10-11 Mediolanum Forum
Lisbon (1 show)
2018-09-16 Altice Arena
Brussels (1 show)
2017-08-01 King Baudouin Stadium
London (1 show)
2015-10-30 The O2
Antwerp (1 show)
2015-10-14 Sportpaleis
Paris (1 show)
2010-09-18 Stade de France
2019-11-30 National Stadium
Beautiful Day (31)
Pride (In The Name Of Love) (29)
New Year's Day (25)
I Will Follow (24)
Even Better Than The Real Thing (23)
Sunday Bloody Sunday (23)
Where The Streets Have No Name (21)
With Or Without You (21)
Bullet The Blue Sky (19)
I Still Haven't Found What I'm Looking For (18)
City Of Blinding Lights (17)
Love Is Bigger Than Anything In Its Way (16)
The Blackout (15)
Running To Stand Still (14)
Ultra Violet (Light My Way) (14)
Exit (13)
In God's Country (13)
Mothers Of The Disappeared (13)
One Tree Hill (13)
Red Hill Mining Town (13)
Trip Through Your Wires (13)
You're The Best Thing About Me (12)
Angel Of Harlem (11)
Every Breaking Wave (11)
13 (There Is A Light) (10)
Acrobat (10)
Get Out Of Your Own Way (10)
Lights of Home (10)
Summer Of Love (10)
Stay (Faraway, So Close!) (9)
Who's Gonna Ride Your Wild Horses (8)
Zooropa (4)
All Because Of You (3)
Out Of Control (3)
Dirty Day (2)
Red Flag Day (2)
The Ocean (2)
A Sort Of Homecoming (1)
Miracle Drug (1)
The Little Things That Give You Away (1)
The Unforgettable Fire (1)
Two Hearts Beat As One (1)
Unknown Caller (1)
Wake Up Dead Man (1)
California (There is no End to Love) (14)
Eeny Meeny Miny Moe (13)
Wise Blood (13)
Ode To Joy (12)
Hall of Mirrors (10)
Rebel Rebel (9)
Women of the World (7)
Van Morrison's Gloria (6)
America (S&G) (4)
Burning Down The House (4)
Patti Smith's Gloria (4)
The Jean Genie (4)
Daddy's Gonna Pay For Your Crashed Car (3)
Into The Mystic (3)
The Showman (Little More Better) (3)
Black Dog (2)
Ca Plane Pour Moi (2)
Follow The Yellow Brick Road (2)
Hold Me Close (2)
Live Forever (2)
Lord Of The Flies (2)
Love And Affection (2)
Shine Like Stars (2)
Where Are We Now? (2)
Beds Are Burning (1)
C Moon (1)
Clair (1)
Don't Stop 'Til You Get Enough (1)
Ever Fallen in Love (With Someone You Shouldn't've) (1)
Fall At Your Feet (1)
Funky Town (1)
Ghost Dance (1)
Here Comes The Rain Again (1)
I Gotta Feeling (1)
Into My Arms (1)
Johnny Was (1)
Let's Dance (1)
Love Me Do (1)
Movin' On Up (1)
New York, New York (1)
Radar Love (1)
Rock & Roll (1)
Rock 'n' Roll High School (1)
Sexual Healing (1)
When I Get Home (1)
favorite tour: ZOO TV
"Because of the setlist, because of Bono's alterego's and the, of course, Trabbies!"
favorite show: 2001-10-27 - New York
"The Elevation tour was the first tour I've visited. The end of this show with the NYFD on stage is so powerfull. The ultimate U2 feeling by me. Watched this show 10.000 times."
favorite album: Achtung Baby
"Achtung Baby has everything. Stunning guitar riffs from Edge, great lyrics and lovely songtheme's"
favorite song: Bad
"Musicaly great. And also a lot of snippets in it's live performances."
about JoeHar
Infected with the U2 virus by my parents. But I've become much more 'ill' than they ever were...
Make sure to not miss out on any U2 news and updates: follow us on Twitter, Instagram and like us on Facebook.
"I missed Woodstock, and now I'm not going to miss Rostock! If the G8 heads think that they can ignore this campaign, they are making a very big mistake." - Bono on the G8 summit in Germany, 2007.
The title of the song '11 O'Clock Tick Tock' refers to a meeting Bono should have had with a friend but missed. The friend put up a note saying 11 O'Clock Tick Tock.


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Q: AttributeError due to Google Cloud Datastore when running python3 Ever since I installed Google Cloud's Python wrapper (using sudo pip3 install google.cloud), I've started seeing this error.
Every time I run a python3 program, even if only using the interactive shell, I see the following error:
Error processing line 10 of /usr/local/Cellar/python3/3.6.1/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/proto_google_cloud_datastore_v1-0.90.4-py3.6-nspkg.pth:

  Traceback (most recent call last):
    File "/usr/local/Cellar/python3/3.6.1/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site.py", line 168, in addpackage
      exec(line)
    File "<string>", line 1, in <module>
    File "<frozen importlib._bootstrap>", line 557, in module_from_spec
  AttributeError: 'NoneType' object has no attribute 'loader'

Remainder of file ignored

Everything works just fine in spite of the above error, but it's annoying to see a stack trace every time I run a python3 program.


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V838 Herculis (ou Nova Herculis 1991) était une nova qui survint en 1991 dans la constellation d'Hercule. Elle atteignit une magnitude minimale (correspondant à une luminosité maximale) de 5,0.

Coordonnées
 Ascension droite : 18h 46m 31s.55
 Déclinaison : +12° 14' 05".0

Lien externe

Constellation d'Hercule
Nova

redpajama_set_name: RedPajamaWikipedia


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Psychology Community
Psychology Blog
Blaming the drivers?
sue_frantz
In December 2021, snow closed the major highways in northern California, including I-80. With those routes closed, Google Maps and Waze (also owned by Google) suggested routes that sent people on rural roads through the Sierra Nevada Mountains. People ended up stranded in the middle of nowhere. One person was quoted as saying, "Blaming vulnerable people for going down the wrong road is the same as blaming some of those poor vulnerable people who drowned in their basement apartments in New York City" during September 2021 flooding (Vigdor, 2021). This is not the only instance of drivers blindly following an app's directions and ending up in trouble, e.g., 8 Drivers Who Blindly Followed Their GPS into Disaster, and Truck Drivers Following GPS Get into Serious Trouble.
I admit that I am struggling with this one. My primary reaction upon reading such stories is thinking that, as drivers, we cannot turn off our brains. If a snowstorm has dumped enough snow that the department of transportation cannot keep the biggest highways open, how could the secondary roads possibly be open? Now, being a psychological scientist, my next thought is, "Wait. Am I blaming the victim?" Are the drivers who chose to follow their phone's GPS victims of technology? But the drivers were not forced to follow those directions, so are they really victims of their own making?
I grew up with snow in a mountain-y, rural area, so I have a lot of knowledge about snow and mountains and rural roads. For drivers who do not have that experience, is it reasonable to think that they and I share the same "common sense"? In grad school at the University of Kansas, a friend who had grown up in Kansas and I took a road trip back to my home state of Pennsylvania. As I-80 (the same highway that was closed in that northern California snowstorm) started into the Allegheny Mountains, the speed limit dropped from 70mph to 55mph. My friend who had no experience driving on major highways through mountains could not comprehend why the speed limit had dropped. I, foolishly, told her that if she thought she could drive 70mph to give it a try. She quickly discovered that they had built the road according to the terrain, so sharp turns that are more judiciously taken at 55mph are part of the driving experience. All of that is to say that our experience of driving conditions is not universally shared.
Instead of following their GPS, let's imagine that the drivers had pulled over and asked a local resident for directions, and the local suggested a snow-packed rural route that the drivers then followed. To me, the drivers now feel more like victims of bad advice, and blaming the drivers does feel like blaming the victim. But is there really any difference between a driver who trusts the advice of a local and a driver who trusts the advice of their phone's GPS?
This could be an interesting discussion with your students after you have introduced the blaming the victim concept. A few years ago, The Atlantic had a pretty good article on blaming the victim if you would like your students to have a bit more information about the concept (Roberts, 2016). Describe the snowstorm incident, and then ask students if the drivers were victims of technology or victims of their own making. Ask them to explain why. If the predominant answer is blaming the victim (victim of their own making), ask students if the directions had been given to the drivers by a local resident, would it change their thinking. Why or why not?
Roberts, K. (2016, October 5). The psychology of victim blaming. The Atlantic. https://www.theatlantic.com/science/archive/2016/10/the-psychology-of-victim-blaming/502661/
Vigdor, N. (2021, December 31). Snow closed the highways. GPS mapped a harrowing detour in the Sierra Nevada. The New York Times. https://www.nytimes.com/2021/12/31/us/google-maps-waze-sierra-nevada-snow.html
Sue Frantz has taught psychology in community colleges since 1992, and has been at Highline College in the Seattle area since 2001. She has served on several APA boards and committees, and was proud to serve the members of the Society for the Teaching of Psychology as their 2018 president. In 2013, she was the inaugural recipient of the APA award for Excellence in the Scholarship of Teaching and Learning at a Two-Year College or Campus. She received in 2016 the highest award for the teaching of psychology--the Charles L. Brewer Distinguished Teaching of Psychology Award . She presents nationally and internationally on the topics of educational technology and the pedagogy of psychology. She is co-author with Doug Bernstein and Steve Chew of Teaching Psychology: A Step-by-Step Guide, 3rd ed.
Abnormal Psychology 19
Achievement 1
Behavior Genetics 2
Cognition 40
Consciousness 24
Current Events 24
Development Psychology 8
Developmental Psychology 34
Emotion 41
Evolutionary Psychology 4
Gender 19
Gender and Sexuality 4
Genetics 12
History and System of Psychology 2
History and Systems of Psychology 7
Industrial and Organizational Psychology 48
Memory 35
Motivation 14
Motivation: Hunger 1
Nature-Nurture 7
Neuroscience 38
Psychological Disorders and Their Treatment 11
Research Methods and Statistics 64
Sensation and Perception 39
Social Psychology 107
Stress and Health 55
Teaching and Learning Best Practices 24
Thinking and Language 6
Virtual Learning 25


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Nieuwe Kerk, Hague
Nieuwe Kerk is a highly unique Protestant church of the 17th century design. While the majority of Protestant churches at the time preferred a rounded floor plan, architect Pieter Noorwits designed two hexagonal areas, acting in accordance with the Protestant principle of centralization. Building of Nieuwe Kerk began in 1648 at the time of Protestant conquest in The Netherlands, and it was finished just a year later.
Image by M.Minderhoud on Wikimedia under Creative Commons License.
Sight description based on wikipedia
This sight is featured in a self-guided walking tour of Hague, Netherlands within the mobile app "GPSmyCity: Walks in 1K+ Cities" which can be downloaded from iTunes App Store or Google Play. Please download the app to your mobile phone or tablet for travel directions for visiting this sight. The app turns your mobile device to a personal tour guide and it works offline, so no data plan is needed when traveling abroad.
Nieuwe Kerk on Map
Create Your Own Self-Guided Walks in Hague
Sight Name: Nieuwe Kerk
Sight Location: Hague, Netherlands
Sight Type: Religious
Guide(s) containing this sight: Self-Guided Churches Tour of The Hague
Walking Tours in Hague, Netherlands
Create Your Own Walk in Hague
Creating your own self-guided walk in Hague is easy and fun. Choose the city attractions that you want to see and a walk route map will be created just for you. You can even set your hotel as the start point of the walk.
Self-Guided Museums Tour of The Hague
Museums bring together and care for items of educational, creative, technical or historical importance and make their collections accessible to the community. Museums like the Public Transport Museum, Volksbuurtmuseum, Prisongate, and the Museum Bredius are the main cultural tourist attractions in the Hague. Visit the most popular museums in the Hague on this tour.
City Orientation Walk
The Hague, the third largest city in the Netherlands, although not officially a Dutch capital, does accommodate the Dutch parliament, sitting at Binnenhof (Gothic-style "Inner Court" complex); the supreme court; all the ministries; embassies; and other governmental agencies of Holland. Moreover, the Dutch Queen herself opts to operate from her Hague's "working residence", 16th-century... view more
Self-Guided Churches Tour of The Hague
On this tour, you will find a mix of churches, both inside and outside the heart of The Hague. With a mission to guide the religious community of The Hague through its relationship with Jesus, local churches place great importance on worship and living in God's presence. Take this tour to visit churches that are popular with both locals and tourists.
Self-Guided Shopping Tour of The Hague
The best way to shop around The Hague is on foot, as most of the shopping streets are pedestrian areas. This tour will include a walk from Hofweg Street along the De Passage to Denneweg. Many shops are situated in historic buildings and are a place for shoppers and history enthusiasts alike. Whether you are looking for ornamental arts and crafts, garments, pottery or jewelry, The Hague has it all.... view more
Self-Guided Places of Worship Tour of The Hague
The Hague has a number of prominent religious buildings, testament to the strong faith of the city's residents over the years. This tour will take you to just a small number of the churches found in The Hague. Don't miss the chance to visit some of the city's most alluring religious structures.
Self-Guide Landmarks Tour of The Hague
The Hague is a historic city and one of the most important cities in the Netherlands. It has a rich collection of impressive landmarks and memorials that date back hundreds of years, but are still in an extraordinary condition. Take this tour to visit some of the most notable landmarks in The Hague.
View all walking tours in Hague, Netherlands


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text:
Joshua Preston, winner of the Solon J. Buck Award for 2016
Minnesota History, our quarterly journal, was established 102 years ago by Solon J. Buck, director of the Minnesota Historical Society, who also served as the journal's first editor. Buck went on to become archivist of the United States while the magazine went on to become the compelling, richly illustrated publication we value today, with a circulation of more than 25,000 issues quarterly.
To honor Dr. Buck, in 1954 the Society established the Solon J. Buck Award for the best article published in Minnesota History during the preceding calendar year. In 1954 the prize was $50. Today it is $600.
A committee of judges selects the winner for the Buck award. This year's judges were Susan Roth, long-time National Register historian in the Heritage Preservation office (now retired), and Mathew Cassady, program development specialist, Historic Sites and Museums. The magazine's editor, Laura Weber (a two-time Buck Award winner), completed this year's panel, serving as a sounding board but not casting a vote.
We are pleased to announce that the winner of the Solon J. Buck Award for 2016 is Joshua Preston, whose article, "Senator Allan Spear and the Minnesota Human Rights Act," appeared in the Fall 2016 issue. Preston tells the story of Senator Spear's two-decades-long fight to amend the Minnesota Human Rights Act to prohibit discrimination based on sexual orientation, a goal achieved in 1993. Spear died before he could include this story in his unfinished 2010 biography. The judges cited the achievement of the author marshalling a variety of new sources to bring this important story of marginalized and misrepresented voices to the fore. They noted the contemporary relevance of this social justice struggle from a quarter-century ago and were impressed with how Preston told the story of a "bold man and a bold movement" without over-heroizing his subject. Preston, a graduate of the University of Minnesota at Morris, is currently a JD/MA candidate at the University of Minnesota Law School and a 2017 MNHS Legacy Research Fellow.
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There will be people in various roles in the play of your life. There are a number of things you can do to lower your anxiety. Go to for more dating and relationship advice in helpful categories! Whether your social anxiety is mild in nature or a diagnosed mental health disorder it exists on a spectrum , the eight strategies below are geared toward helping you face your dating fears and feel less overwhelmed by your anxiety. Join a club or group that speaks to your interests, such as hiking, cooking, or yoga, and make it your mission to make eye contact and smile at others in the group. I was in an exceptionally adoring relationship it was great until one day she parted ways with me for no apparent reason she needed to check whether she could do it.
Staying busy will prevent you from experiencing some of the negative thoughts that many of those with social anxiety experience after dates. But it's also not necessarily the right idea to date when you're this anxious either. It could make you resent your partner. Anxious people get stuck in this stupid cycle where we can't stop apologizing for anything. Instead of allowing the anxiety to rile you up, take a moment to calm down. Journal of Research in , 40, 140-167.
Those with anxiety disorders often feel compulsions to tell the truth, which makes them very open and honest partners. I will definitely follow this advice. The next day, one of the men you met asks you out on a date. And occasionally, we would even do a shot of liquor before we went out the door, just in case the taxi ride was long and we sobered up by the time we arrived. Anxiety is being painfully insecure and not being able to help it. Hyperventilation is the act of breathing too quickly, although contrary to popular belief, hyperventilation is caused by too much oxygen and too little carbon dioxide, not the other way around.
You'll have more to talk about, you'll have a different perspective on life, and you'll often find that you figure out what you want from someone else as well. For example, there are several places online to find hiking groups, and hiking groups are generally 4 to 5 people at most. People love to talk about themselves and their hobbies or other interests. But, they actually did you a favor by showing their lack of consideration early on. Considering yourself too intelligent to fit-in is less. Anxiety is like being ashamed and shameless, scared and brazen, all at the same time. Dating anxiety can cause people to project their fantasies onto the dating partner.
Almost all of us get anxious when going for a first date or the first few dates with a new dating partner. Oversharing Something about having so much nervous energy makes us anxious people inclined to recklessly spill our deepest, darkest secrets to an innocent victim. Try to attend small events where meeting people isn't a priority, and where you can also get used to smaller social situations. I've struggled with and ever since I came down from for the first time at age 16. What was already heavy got heavier and the bandwidth of my pain expanded into depression and worsening anxiety. Such behavior is often the outcome of emotions that remain suppressed in anxious people with dating anxiety.
What if there is a lull in conversation? It was necessary for him to fully understand that my health came first. They're lucky you even swiped right for them. When that becomes our obsession and keeps us from dating, then it becomes a problem. I know your brain runs faster than a panther in the heat of night, but you need to chill out and stop acting so crazy. This allows for a deeper exhale. This is particularly true in the Age of Tinder. We fear that our date will run a careful analysis, which might reveal our deepest flaws.
If you like this person so much that you are on reddit asking for advice on dealing with this shite you are already 10000 times more valuable than anyone else. They may not be avoiding you, but perhaps a situation that can trigger a panic attack. At first, being engaged was terrifying for me. But if you suffer from social anxiety, the idea of meeting someone at a party is neither a realistic nor a pleasant one — for them, parties are terrifying situations filled with opportunities to feel constantly awkward, commit social faux pas or simply have trouble connecting with anyone. It's a good idea to try to make sure that you find and spend time with a best friend if you have social anxiety.
Is it a nightmare or a learning experience? Let me know if you have any questions for me about it though. . Do your hair and makeup however you like it. As a proud mental health advocate, I shamelessly told Andrew right away that I was in recovery. See more of her articles on her advice column for millennials. Below are 3 dating mistakes that all anxious people make: 1.
While everyone is entitled to their beliefs, we will not accept attempts to pressure others or hijack the subreddit's conversation. Also, if you tend to overanalyze social interactions, understand that you may also feel anxious post-date. Seeing the Struggle Over the years I taught Andrew how to be there for me. Christmas lists from the kids to Santa, Hanukkah presents for eight nights, extra time with extended family. Every day up until then and even moments before! Anxiety is anticipating the worst in people, even though you have the best intentions.
Tip 2: Avoid Cliché Meeting Places, Find Smaller Groups Social anxiety is at its worst in environments that promote too much social behavior. Thank them for trusting you with this information that they have most likely not shared with many people. Unfortunately there are many anxiety-motivated behaviors people encounter in relationships. Is there anything we can do to help you feel better about that? Treating yourself with compassion and kindness is key. Fear of rejection, social anxiety, being an introvert, or shyness often acts as factors that make people hold back when on a date. Otherwise, you're setting yourself up for a dysfunctional dynamic, where your partner will always see you as the person who needs to be rescued. Here are the reasons dating and relationships are much harder for a person who suffers from anxiety.


If you were writing a test and got seven out of 10 you might think that was pretty good. But if you were the seventh out 10 children like Martin Sheen was you might not have the same feeling about those numbers.
Born in Dayton, Ohio to a Spanish immigrant father and Irish mother, Sheen headed to New York straight out of high school and began his career off-off Broadway while supporting himself as janitor, car washer, soda jerk and messenger boy. He first garnered critical notice at 24 when he played the lead on Broadway in The Subject Was Roses, a role he later reprised for the screen version.
His most memorable early screen role was playing teenage serial killer Charlie Starkweather in the Terence Malick film Badlands (1973). But the role he's probably most closely identified with is his performance as the army captain in Francis Ford Coppola's Apocalypse Now (1979) who's sent upriver to Cambodia to assassinate a renegade Green Beret (Marlon Brando). Sheen suffered a heart attack during the demanding Philippines shoot and the opening scene of the movie features his own blood as he's cut after punching out the mirror in his hotel room after drinking to excess.
Sheen's first Golden Globe nomination was for his supporting role in The Subject was Roses (1968). He received his first Emmy nomination in 1974 for his outstanding lead performance in the TV movie The Execution of Private Slovik. The same year he won Best Actor at the San Sebastian International Film Festival for Badlands (1974). In 1978 he won a Saturn Award for Best Actor in The Little Girl Who Lives Down the Lane (1976), co-starring Jodie Foster. Although he's had seven Emmy award nominations throughout his long career, he's won only once, in 1994 for a guest appearance on the sitcom Murphy Brown. In 1999, he took on the role of the President of the United States in the weekly TV drama The West Wing, and won his first Golden Globe. He continues to land roles in big-name films, like Marc Webb's 2012 blockbuster The Amazing Spider-Man . He recently appeared in the documentary film Salinger (2013), played Matthew in the TV movie Lucy Maud Montgomery's Anne of Green Gables, based on the beloved Canadian classic, and worked with Jane Fonda and Lily Tomlin on the comedy series Grace and Frankie.
In 2016, appeared in the comedy Popstar: Never Stop Never Stopping with Andy Samberg and Rules Don't Apply with Warren Beatty.
He and his wife, Janet, to whom he's been married since 1961, have four children, all of whom have become actors: Emilio Estevez, Charlie Sheen, Renée Estevez and Ramon Estevez. Sheen has a star on the Hollywood Walk of Fame for his work in motion pictures.


Fixer is a global internet company was founded three years ago with one clear purpose to highlight the technology and media in the world with a focus on the Israeli public.
The team includes the best programmers, as well as the most talented graphic artists, content authors, photographers, and video editors.
The main part of the company's work is focused on creating advanced Internet systems, trading interfaces, credit solutions for your online business.
You can also find the company's services: branding and business promotion, digital marketing in social networks, search engine optimization with an emphasis on organic promotion or Google support, development of advanced systems and software.
The owner of the company, Eran Fixer, 35 years old.
With a full CV and with rich experience in the digital marketing and internet business, he decided to realize his first dream from a long list of plans and give customers the vast experience he has.
Decided to realize the first dream from a long list and is to serve as a long term for businesses, and to give them the great experience they have.
In addition to the professional programmer, Eran believes in dream, persecution, and execution.


text:
package modules;

import java.util.Random;

/**
 * Реализация заявки.
 * @author V.Kundryukov
 * @version 1.0
 */
public class Item {
    /** Уникальный номер заявки. */
    private String id;
    /** Наименование заявки. */
    private String name;
    /** Описание заявки. */
    private String description;
    /** Массив содержащий комментарии пользователей. */
    private Comment[] comment;
    /** Время создания заявки. */
    private long time;
    /** Кол-во комментариев разрешеных для одной заявки. */
    public static final int COUNT_OF_COMMENTS = 10;
    /** Генератор случайных чисел.  */
    private static final Random RN = new Random();

    /**
     * Конструктор, инициализируем нужные значения при создании объекта.
     */
    public Item() {
        this.setId();
        this.setTime();
    }

    /**
     * Конструктор, инициализируем нужные значения при создании объекта.
     * @param  newId - задаем численное значение ID
     */
    public Item(int newId) {
        setId(newId);
    }

    /**
     * Конструктор, инициализируем нужные значения при создании объекта.
     * @param  newId - задаем строковое значение ID
     */
    public Item(String newId) {
        setId(newId);
        this.setTime();
    }

    /**
     * Конструктор, инициализируем нужные значения при создании объекта.
     * @param  textName - задаем name заявки
     * @param  textDescription - задаем текст заявки
     */
    public Item(String textName, String textDescription) {
        this.setId();
        this.setTime();
        this.setName(textName);
        this.setDescription(textDescription);
    }

    /**
     * Конструктор, инициализируем нужные значения при создании объекта.
     * @param  newId - задаем id заявки
     * @param  textName - задаем name заявки
     * @param  textDescription - задаем текст заявки
     */
    public Item(String newId, String textName, String textDescription) {
        this.setId(newId);
        this.setTime();
        this.setName(textName);
        this.setDescription(textDescription);
    }

    /**
     * Возврат id заявки.
     * @return id - возвращает уникальный номер заявки
     */
    public String getId() {
        return this.id;
    }

    /**
     * Возврат наименования заявки.
     * @return  name - наименование заявки
     */
    public String getName() {
        return this.name;
    }

    /**
     * Возврат текста заявки.
     * @return  description - текста заявки
     */
    public String getDescription() {
        return this.description;
    }

    /**
     * Возврат списка комментариев.
     * @return  comment[] - возврат всего списка комментариев заявки
     */
    public int getCommentCount() {
        int result = 0;
        if (this.comment != null) {
            result = this.comment.length;
        }
        return result;
    }

    /**
     * Возврат списка комментариев.
     * @return  comment[] - возврат всего списка комментариев заявки
     */
    public Comment[] getComment() {
        return this.comment;
    }

    /**
     * Возврат времени создания заявки.
     * @return  time - возврат времени создания заявки в мс
     */
    public long getTime() {
        return this.time;
    }

    /**
     * Задаем наименование заявки.
     * @param textName - наименование заявки
     * @return result - попытка задания наименования заявки true - успешно / false - неуспешно (задано пустое значение)
     */
    public boolean setName(String textName) {
        boolean result = false;
        if (!textName.isEmpty()) {
            this.name = textName;
            result = true;
        }
        return result;
    }

    /**
     * Задаем текст заявки.
     * @param text - текст заявки
     * @return result - попытка задания текста заявки true - успешно / false - неуспешно (задано пустое значение)
     */
    public boolean setDescription(String text) {
        boolean result = false;
        if (!text.isEmpty()) {
            this.description = text;
            result = true;
        }
        return result;
    }

    /**
     * Задаем время создания заявки.
     * @return result - возвращает текущее значение this.time
     */
    public long setTime() {
        this.time = System.currentTimeMillis();
        return this.getTime();
    }

    /**
     * Задаем id заявки.
     */
    public void setId() {
        //this.id = Long.toString(System.currentTimeMillis() + RN.nextLong());
        int randomId = RN.nextInt();
        if (randomId < 0) {
            randomId = randomId * -1;
        }
        this.id = Integer.toString(randomId);
    }

    /**
     * Задаем id заявки руками в String.
     * @param newId - задаем id(String) для заявки руками
     */
    public void setId(String newId) {
        this.id = newId;
    }

    /**
     * Задаем id заявки руками в int.
     * @param newId - задаем id(int) для заявки руками
     */
    public void setId(int newId) {
        this.id = Integer.toString(newId);
    }

    /**
     * Задаем id заявки руками в long.
     * @param newId - задаем id(long) для заявки руками
     */
    public void setId(long newId) {
        this.id = Long.toString(newId);
    }

    /**
     * Добавляем комментарий к заявке явно указывая пользователя и текст комментария.
     * @param user - имя пользователя добавляющего комментарий
     * @param text - текст комментария
     * @return result - возвращает значение: >0 - id добавленного коммента, =0 проблема с пустым полем, -1 - превышено кол-во разрешенных комментариев
     */
    public int addComment(String user, String text) {
        int result = -1;
        if (this.comment != null) {
            if (this.comment.length < COUNT_OF_COMMENTS) {
                if (!user.isEmpty() && !text.isEmpty()) {
                    Comment newComment = new Comment();
                    newComment.setUser(user);
                    newComment.setComment(text);
                    newComment.setTime();
                    this.comment = resizeComment(newComment);
                    result = this.comment.length;
                } else {
                    result = 0;
                }
            }
        } else {
            Comment newComment = new Comment();
            newComment.setUser(user);
            newComment.setComment(text);
            newComment.setTime();
            Comment[] newList = new Comment[1];
            newList[0] = newComment;
            this.comment = newList;
            result = this.comment.length;
        }
        return result;
    }

    /**
     * Добавляем комментарий к заявке.
     * @param newComment - новый комментарий Comment
     * @return result - возвращает значение: >0 - id добавленного коммента, =0 проблема с пустым полем, -1 - превышено кол-во разрешенных комментариев
     */
    public int addComment(Comment newComment) {
        int result = -1;
        if (this.comment != null) {
            if (this.comment.length < COUNT_OF_COMMENTS) {
                this.comment = resizeComment(newComment);
                result = this.comment.length;
            }
        } else {
            Comment[] newList = new Comment[1];
            newList[0] = newComment;
            this.comment = newList;
            result = this.comment.length;
        }
        return result;
    }

    /**
     * Изменение размера массива коментариев c добавлением последнего в конец массива.
     * @param addComment - новый комментарий(Comment), который надо добавить в массив
     * @return newCommentList - возвращает измененный массив комментариев с добавленным новым значением
     */
    private Comment[] resizeComment(Comment addComment) {
        Comment[] newCommentList = new Comment[this.comment.length + 1];
        for (int i = 0; i < this.comment.length; i++) {
            newCommentList[i] = this.comment[i];
        }
        newCommentList[this.comment.length] = addComment;
        return newCommentList;
    }
}

redpajama_set_name: RedPajamaGithub


text:
Adaptive Technologies Limited
10 Most Wanted
www.10most.org.uk
Inspired by the FBI's Ten Most Wanted initiative, this website for the Museum of Design in Plastics combines the web, social media and gaming to motivate the public to join the search for unknown information about objects in a collection.
10 Most Wanted enables players to work together, it encourages them in physical enquiry as well as online research, helps curators to grow public interest around a collection and provides an IPR framework for integrating user-generated content into curated collections for the benefit of all.
The website is built on a Drupal 7 open source framework, some considerable customisation. Technically, it has a few tricks up its sleeve.
1) The latest comments from Facebook and Twitter are all pulled into the website home page, then filtered according to topic before being displayed on the individual artefact pages.
2) Individual artefact pages have a 'Case notes' section where curators can summarise the social media discussions that lead to the discovery new information, storing the evidence trail in the website for posterity.
3) The status of an artefact can be changed by administrators from 'Open' to 'Solved' with just a single click that overlays a 'Case Closed' graphic, moves the artefact to the Solved Cases section and replaces it on the home page with a new artefact.
While this project is all about plastic artefacts, the approach and methodology are equally applicable to other types of collections. 10 Most Wanted was developed in partnership with the Museum of Design in Plastics and University of Brighton and it is funded by Nesta's R&D Fund for the Arts.
Elimu Carnival Band Archive
www.elimu-archive.uk
Having taken part in Notting Hill Carnival every year since 1980, the members of Elimu Carnival Band wanted to assemble and publish an archive of their activities before the records become lost in time.
To do this we made a website built on the Drupal 7 open source content management system and using the Zen responsive theme.
The home page invokes the spirit of carnival by playing a slideshow to a soca soundtrack in a large window the moment the page loads. It also includes large links and sample images of what visitors can find by exploring the various sections of the site.
To take advantage of the dozens of colourful images of costume and dance we decided to set them against a black background and use large thumbnail images for the galleries, large enough that they have descriptive value without needing to be enlarged.
The site includes galleries containing hundreds of images of the band performing carnival through the years, as well as pictures today's band members in street clothes, and an archive of documents, press cuttings and artefacts.
Registered visitors to the site can add their own comments to the images, sharing their thoughts and recollections about the experience of carnival.
The galleries use tagging to group some of the images together by subject or by date, a system that should be easy to maintain and the extend by Elimu's editors into the future.
The Elimu Archive website is a part of a project coordinated by Paddington Arts and funded by the Heritage Lottery Fund.
Profiles of the Past
www.profilesofthepast.org.uk
The Profiles of the Past initiative tells the story of British portrait silhouette art.
The home page features a slideshow that overlays images of silhouettes through time, from 1775 to 1950. The Blog listing is a Drupal view displaying a list of aggregated content. The website also includes an alphabetised list of silhouette artists and sections about how silhouettes were made and how to identify them.
The gallery of silhouette images is divided into two sections: a Curated Collection of 250 artefacts, each with metadata linked to the artist biography and to related artefacts; and a Open Collection of around 500 artefacts suppleied by collectors and the public.
The website is based on a Drupal 7 open source content management system with some minor customisation.
The Profiles of the Past website is a part of a project coordinated by The Regency Town House Heritage Centre and the Silhouette Collectors Club and funded by the Heritage Lottery Fund.
MyHouseMyStreet
www.mhms.org.uk
MyHouseMyStreet is a collaborative, community-based project providing information about Brighton & Hove's historic homes and streets. The website contains more than 50,000 images of street directories and census returns relating to those who lived in Brighton & Hove in the past.
It includes an interface that enables images of street directory pages to be classified and tagged by volunteers and also a database of census returns displayed in a tabulated interface that is searchable and sortable. These are complimented by pages of street histories researched, compiled and written by volunteers as a means to help local people to engage with the history of their neighbourhood.
The website is based on a Drupal 6 content management system to provide the staff and volunteers with full control over the content. Zoomify is used to enlarge the images and enable them to be classified and tagged. An Apache Solr search engine provides a faceted search interface, where users can filter the data by: object type, tagging, publisher and date.
The page layout is based on a 12-column grid, 960 pixels wide and employs two sidebars for navigation and secondary content. Home page content is fully editable; the three columns draw their content from editable source pages, while the Blog and Notices blocks are Drupal views displaying lists of aggregated content. The design was kept deliberately simple and easy to maintain by a largely volunteer team of editors.
The MyHouseMyStreet website is a part of a project coordinated by The Regency Town House Heritage Centre and funded by the Heritage Lottery Fund.
Museum of Design in Plastics
www.modip.ac.uk
The only accredited museum in the UK with a focus on plastics, The Museum of Design in Plastics (MoDiP) is a leading resource for the study and interpretation of design in plastics and is a specialist research resource at the Arts University Bournemouth.
The website contains more than 12,500 artefacts in its database and each artefact is defined within a linked three-level classification. The artefact metadata is also linked and can be searched and filtered using an Apache Solr search engine by: designer, manufacturer, materials, method of manufacture and colour.
The home page features a slide show image that changes randomly with each visit and all the content on the home page is fully editable by museum staff.
The site uses a Drupal 6 content management system to provide the curators with full control over the content. Using this they are able to make online exhibitions and add learning resources, case studies and guides to the manufacture and care of plastic artefacts.
Ben Elwes Fine Art
www.benelwes.co.uk
Ben Elwes Fine Art has an established reputation as a specialist dealer in the field of Old Master and British paintings.
Originally made as a bespoke PHP site and later transferred to a Plone framework, this website had been through numerous incarnations. We ported it into a Drupal 7 framework and incorporated some of the colours and fonts used in Ben Elwes' print design materials.
The website includes a Notable Sales gallery and lists client services and upcoming exhibitions. There is also a Recent Discovery page that tells the story of a painting by David Wilkie now in the National Gallery.
The home page design features a pair of images that can be used to create visual tension or harmony and the client chooses. The selection and positioning of these images is controlled simply by reordering a list of artefacts in the content management system.
Hove Civic Society
www.hovecivicsociety.org
This is a simple website based on the Drupal 7 open source content management system.
The website's styling reflects Hove's seaside location, combining a narrow banner of beach hut images with sand and stone background colours and a panoramic image of a local scene.
It features left and right sidebars and a central content area, all of which can easily be managed by the volunteers of the society. Any images used in the site are automatically given a drop-shadow in CSS to give is a slightly more 'glossy' feel.
This is pro bono site work for a local amenity society whose members and aims we support.
Bibliographical Society
www.bibsoc.org.uk
The Bibliographical Society was founded in 1892 to promote and encourage study and research in historical, analytical, descriptive and textual bibliography. Since then its scope has widened to include the making and use of manuscripts, the history of printing, publishing and illustration, the study of bookbinding, and the history of the book, as well as the history of libraries and the study of provenance, readership, and book collecting.
The society needed a website they could manage for themselves, through which members can be kept up-to-date with news, events and publications, and student can find and download informnation about grants and bursaries.
We made for them a simple Drupal 7 website using tabbed navigation, with Views of Upcoming Events and Latest News in the sidebars and an autoplay slideshow of recent publications on the home page. The site also features a 'fat footer' that expands the first and second level menu listings to enable users to overview the content for ease of use.
Arts Library Society
www.arlis.net
The Art Libraries Society is the professional organisation for people involved in providing library and information services and documenting resources in the visual arts.
The website includes careers information and provides listings for events and news items for ArLiS members. It is also a portal for users trying to locate art, architecture and design publications and related materials and includes a database of periodical titles, plus a list of art libraries and links to other sources of information.
The website is built on a Drupal 7 open source framework and its simple format is designed to be easy to maintain by its part-time administrators.


text:
Q: Example: Dirac function in two dimensions. I am considering an equation of the form $$\int_{\mathbb{R}^{2}} f(x) \delta(s - x \cdot \theta)dx$$
where $\delta$ is a two-dimensional Dirac function. What does this evaluate to, exactly? I know that if we instead had
$$\int_{\mathbb{R}^{2}} f(x) \delta(s - x)dx$$
then this would evaluate to $f(s)$. But what effect does the dot product have on this evaluation?

A: First, let's clear up some potential meaning confusion.  In the equation
$$\int_{\Bbb{R}^2} g(\vec{x}) \delta(\vec{y}-\vec{x}) dx = g(\vec{y}) $$
the nature of $g(x)$ is $g : \Bbb{R}^2 \mapsto \Bbb{R}$.
 But in the expression
$$\int_{\Bbb{R}^2} f(\vec{x}) \delta(\vec{s}-\vec{x} \cdot \vec{\theta}) dx  $$
the nature of $f(x)$ is $f: \Bbb{R} \mapsto \Bbb{R}$,
that is, $f(x)$ is a mapping taking a scalar into a scalar, not a vector into a scalar.
Now to get the answer.  Say we rotate our coordinate variables, to a frame where $\vec{\theta} = p \hat{x}'$. The Hessian of this transformation is one, and in the new coordinates
$\vec{x} \cdot \vec{\theta} = p x'$.
So the integral becomes
$$
\int_{y' = -\infty}^{\infty} \int_{x' = -\infty}^{\infty} f(x',y') \delta(s-px') dx \, dy
= \int_{y' = -\infty}^{\infty} \frac{1}{p} f(\frac{s}{p},y') dy
$$
Now we want to go back to the original frame, but again since the rotation did not change any scales, one unit of distance along $y'$ is the same as one unit of distance along the line $\vec{x}\cdot\vec{\theta} = s$.  So if we let $\hat{u}$ be a unit vector parallel to $\theta$, and take $\vec{x}_0$ to be any point along  $\vec{x}_0 \cdot \vec{\theta} = s$, we will be able to express the line integral as an integral along points of the form $\vec{x}_0 + t\hat{u}$ with unit distance scaling.
So, using the fact that $p = |\vec{\theta}|$, the answer is the line integral
$$
\frac{1}{|\vec{\theta}|}\int_{t=-\infty}^\infty f(\vec{x}_0 + t\hat{u})\, dt
$$
The important non-trivial thing to note is that the weighting along the line does not depend on the value or the derivatives of the function $f$.