text:
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Does the Constitution Require Unanimous Jury Verdicts in Criminal Cases?
In 1972, a 4-1-4 Supreme Court decision said "yes" in federal cases, no in state cases; the Supreme Court will now reconsider it.
Eugene Volokh | 3.18.2019 10:56 AM
The case is Ramos v. Louisiana, which the Court just this morning agreed to hear.
Here's the basic issue: In Apodaca v. Oregon (1972), the Supreme Court held that the Sixth Amendment requires unanimity for a verdict — but that the Fourteenth Amendment does not carry this rule over to the states, and that even 9–3 verdicts are constitutionally permissible. The Jury Trial Clause is thus the one Bill of Rights clause that is neither completely incorporated against the states via the Fourteenth Amendment, nor completely not incorporated. (Recall that the Bill of Rights originally applied only to the federal government, and has been applied to the states only through the Fourteenth Amendment.)
This partial incorporation is inconsistent both with prior Supreme Court practice and with McDonald v. City of Chicago (2010), the case that fully incorporated the Second Amendment. (McDonald calls an Apodaca-like approach "watered-down" incorporation.) In fact, in Apodaca, only one Justice — Justice Powell — concluded that the Jury Trial Clause required unanimity in federal trials but that this provision shouldn't be incorporated against the states. The other eight would have applied the Jury Trial Clause the same way both to federal and state trials, but four said (incorrectly, in my view) that it didn't require unanimity in either and four said it required unanimity in both. Justice Powell was the controlling vote, and that's how the partial incorporation result was reached.
Back in 2012, I filed a petition with the Court in a case raising the very same issue, Herrera v. Oregon; the Court denied then, and on some occasions since then, but I'm delighted that it has agreed to hear the matter now (whether because there are two new Justices on the Court, or for some other reason). Here's the argument in favor of the historical understanding that the Jury Trial Cause has indeed been understood as envisioning unanimous juries:
[* * *]
The right to a unanimous jury verdict was firmly established when the Bill of Rights was framed. Sir William Blackstone noted it as an essential feature of the right to trial by jury:
[T]he trial by jury ever has been, and I trust ever will be, looked upon as the glory of the English law…. [I]t is the most transcendent privilege which any subject can enjoy, or wish for, that he cannot be affected either in his property, his liberty, or his person, but by the unanimous consent of twelve of his neighbours and equals. A constitution, that I may venture to affirm has, under providence, secured the just liberties of this nation for a long succession of ages.
2 Blackstone, Commentaries *378–79. Likewise, Blackstone listed the requirement of "unanimous suffrage" on a jury as part of the protection provided by the jury trial to "the liberties of England," and argued that "inroads upon this sacred bulwark of the nation [the jury trial] are fundamentally opposite to the spirit of our constitution." 4 id. *349–50. John Adams took the same view in America, writing that "it is the unanimity of the jury that preserves the rights of mankind." 1 John Adams, A Defence of the Constitutions of Government of the United States 376 (Philadelphia, William Cobbett 1797).
While the Bill of Rights was being ratified, Justice James Wilson — "who was instrumental in framing the Constitution and who served as one of the original Members of this Court," Victor v. Nebraska, 511 U.S. 1, 10 (1994) — stressed the unanimity requirement in his 1790–91 lectures: "To the conviction of a crime, the undoubting and the unanimous sentiment of the twelve jurors is of indispensable necessity." 2 James Wilson, Works of the Honourable James Wilson 350 (Philadelphia, Lorenzo Press 1804); see also 2 id. at 306, 311, 342, 351, 360 (further noting the unanimity requirement).
Justice Wilson's lectures were about law generally, not constitutional law as such. But he was discussing the meaning of "the trial by jury" in criminal cases. E.g., 2 id. at 344, 348. And it is the "right to a … trial, by an impartial jury" that the Sixth Amendment enshrines as a constitutional command (and that Article III, § 2, cl. 3, "The Trial of all Crimes, except in Cases of Impeachment, shall be by Jury," likewise enshrines). As George Hay, the United States Attorney in the Aaron Burr trial, put it, "The trial by jury is a technical phrase of the common law. By its insertion in the constitution, that part of the common law which prescribes the number, the unanimity of the jury and the right of challenge is adopted." United States v. Burr, 25 F. Cas. 55, 141 (C.C.D. Va. 1807).
St. George Tucker, author of the 1803 edition of Blackstone's Commentaries, likewise treated the Sixth Amendment as embodying the trial by jury described by Blackstone: His footnote on the Blackstone pages cited above (4 Blackstone *349–50, in 5 St. George Tucker, Blackstone's Commentaries 348–51 (Philadelphia, William Y. Birch & Abraham Small 1803)) noted that "the trial by jury" described in Blackstone's text was adopted in America, and secured by the Sixth Amendment. 5 Tucker, supra, at 348–49 n.2. Tucker cited the Sixth Amendment alongside its Virginia analog, which required "a speedy trial by an impartial jury of his vicinage without whose unanimous consent [the defendant] cannot be found guilty." Ibid. And he wrote that "without [the jurors'] unanimous verdict, or consent, no person can be condemned of any crime." 1 id. at App. 34.
Justice Joseph Story, in his great constitutional law treatise, likewise stressed that the constitutional "trial by jury" is the same "great privilege" that had been "part of that admirable common law." 3 Joseph Story, Commentaries on the Constitution of the United States § 1773, at 652 (Boston, Hilliard, Gray 1833). Justice Story endorsed the Blackstone articulation of the terms of that "great privilege": "I commend to the diligent perusal of every scholar, and every legislator, the noble eulogium of Mr. Justice Blackstone on the trial by jury." 3 id. at 654 n.1 (citing "3 Black. Comm. 379, 380, 381; 4 Black. Comm. 349, 350," which note the requirement of unanimity); see also 3 id. at 652 n.1 (citing "4 Black. Comm. 349"); 3 id. at 653 n.2 (citing "4 Black. Comm[.] 349, 350"). And in a different passage, Justice Story further confirmed that unanimity was understood as a constitutional requirement: His discussion of the constitutional standard for impeachment contrasted the two-thirds requirement for conviction in an impeachment trial with the rule in criminal trials, where "unanimity in the verdict of the jury is indispensable." 2 id. § 777, at 248.
Nathan Dane's influential 1823 General Abridgment and Digest of American Law similarly treated the Bill of Rights as providing that "the jury in criminal matters must be unanimous." 6 Nathan Dane, General Abridgment and Digest of American Law 226 (Boston, Cummings, Hilliard & Co. 1823). Another volume of the same work echoes this: "The value and excellency of [the criminal trial by jury] is fully declared in all our constitutions, and repeatedly in our laws. In virtue of it … the truth of every accusation must be established by the unanimous verdict of twelve [jurors] indifferently chosen." 7 id. 335. A Westlaw query for "dane abr!" "dane's abr!" & date(< 1/1/1900) reveals that in the 1800s the Abridgment was cited by this Court 38 times, and over 950 times by all the cases in the ALLCASES-OLD database.
Unanimity was also part of James Madison's understanding of the right to trial by jury. Madison's original draft of what would become the Sixth Amendment provided for trial "by an impartial jury of freeholders of the vicinage, with the requisite of unanimity for conviction, of the right of challenge, and other accustomed requisites," 1 Annals of Cong. 452 (1789).
The proposal was ultimately revised, with the "unanimity" language omitted, and there can be two alternative inferences from this change. One is "that Congress eliminated references to unanimity and to the other 'accustomed requisites' of the jury because those requisites were thought already to be implicit in the very concept of jury." Apodaca, 406 U.S. at 409–10 (plurality opinion). The other, which the Apodaca plurality endorsed, "is that the deletion was intended to have some substantive effect." Id. at 410.
But the plurality was mistaken; the historical evidence cited above shows that the unanimity requirement was indeed seen as "implicit in the very concept" of the Anglo-American criminal jury. Protecting the "trial by jury" safeguarded the essential incidents of the trial, such as the unanimity requirement, with no need for a detailed enumeration.
To be sure, the Jury Trial Clause did not constitutionalize all details of the common-law jury. As one early decision explained, "None would contend, at this day, in a trial of a writ of right, for the extraordinary [common-law] jury, called the grand assize, composed of four knights, 'girt with swords,' and who chose twelve other persons to be joined with them." Dowling v. State, 13 Miss. 664, 681–82 (1846) (holding that departures from common-law jury selection procedures may be constitutionally permissible under the Mississippi Constitution's jury trial provision). One could argue that even the choice of twelve as the number of jurors might be sufficiently arbitrary and accidental that some variation would be permitted, see Williams v. Florida, 399 U.S.86, 90 (1970), though petitioner takes no position on that question.
But, as Dowling put it, though "[t]he old common law has been insensibly changed and tempered to our situation and institutions," "the constitution must be construed to have adopted the generous privilege of the common law trial by jury in its essential elements." 13 Miss. at 682. Only those features that were "an accidental and not an absolute part of that institution, the mere superfluous forms and complicated proceedings of the English courts" are outside the constitutional guarantee. Ibid.
The unanimity requirement was indeed not just an "accidental," "superfluous" detail, but an "essential element[]" of the jury trial. It was a part of "our [English] constitution" that protected "the liberties of England" (Blackstone), and that was then accepted in America (as Story stressed). It "preserve[d] the rights of mankind" (Adams). It was "of indispensable necessity" (Wilson), "indispensable" to a criminal jury verdict (Story), part of the American design of "the several powers of government" (Tucker), and part of the trial by jury secured by "all our constitutions" (Dane).
And this view shared by these authorities is no accident, because there is nothing peripheral or arbitrary about the difference between a unanimous finding of guilt beyond a reasonable doubt and a finding of guilt entered over some jurors' dissent. As Justice Wilson put it, "To the conviction of a crime, the undoubting and the unanimoussentiment of the twelve jurors is of indispensable necessity," 2 Wilson, supra, at 350 (emphasis added). A nonunanimous jury conviction by definition means that some juror — in petitioners' case, two jurors — found that there was a reasonable doubt about the verdict.
Likewise, Justice Wilson wrote that "it would be difficult to suggest, for [the defendant's] security, any provision more efficacious than one, that nothing shall be suffered to operate against him without the unanimous consent of the delegated body." 2 id. at 316. The unanimity requirement is distinctive in this respect, because it is the best protection of its kind for the defendant. The twelve-member jury size, for instance, cannot be defended this way; one can always suggest a slightly larger jury as a theoretical protection for the defendant, yet the jury size has to be limited, so some arbitrary line must be drawn. But unanimity is both a feasible protection for defendants, and the most "efficacious" one for their "security."
[Footnote: The nonunanimous jury requirement is on balance less "efficacious" for the "security" of defendants, even though it allows 11-1 or 10-2 acquittals as well as 11-1 or 10-2 convictions. First, such splits in favor of acquittal are much rarer than such splits in favor of conviction. See, e.g., Calif. Admin. Office of the Courts, Final Report of the Blue Ribbon Commission on Jury System Improvement 72 (1996), http://www.courtinfo.ca.gov/?reference/?documents/BlueRibbonFullReport.pdf (reporting, based on Los Angeles County data, that 31% of all hung juries were 11-1 or 10-2 for conviction, and only 11% were 11-1 or 10-2 for acquittal). Second, even under a unanimity rule, prosecutors would be much more likely to retry a case after a 11-1 or 10-2 jury split for conviction than after a similar split for acquittal. Making such a split in favor of acquitting into a legal acquittal would thus help defendants little — but making a similar split in favor of conviction into a legal conviction would disadvantage defendants more. [UPDATE: Stupid error in this footnote ("less likely" instead of "more likely") corrected in the post.]]
Similarly, Justice Wilson noted that jurors, who represent the same society whose officials are prosecuting the defendant, may tend to sympathize with the prosecution. In a criminal prosecution, "on one side [is] an individual — on the other, all the members of the society except himself — on one side, those who are to try — on the other, he who is to be tried." 2 id. at 315. This means that "the representatives [i.e., the jurors] are not indifferent, and, consequently, may not be impartial." Ibid.
Because of this, Justice Wilson explained, "the evidence, upon which a citizen is condemned, should be such as would govern the judgment of the whole society," ibid., which is to say evidence that all reasonable members of society should accept as dispositive. To provide some assurance of this, "we may require the unanimous suffrage of the deputed body [i.e., the jury] who try, as the necessary and proper evidence of that judgment." Ibid.
This reasoning cannot be applied directly to jury size, where ten or fourteen might work as a proxy for society's views about as well as twelve would. It cannot be applied to some other historical features of the jury. But the reasoning fully supports Justice Wilson's conclusion that there is no substitute for unanimity in determining whether the evidence is "such as would govern the judgment" of all reasonable members of society. Whenever a presumptively reasonable juror finds a reasonable doubt, there is a basis to think that "the judgment of the whole society" may not support conviction — many other reasonable members of society might share the minority juror's doubts.
Justice Wilson's arguments supporting the unanimity requirement are powerful. And the value of the unanimity requirement in ensuring the protection of minority groups, promoting deliberation among jurors, and making convictions more credible to the public further supports Justice Wilson's thinking. "Studies suggest that where unanimity is required, jurors evaluate evidence more thoroughly, spend more time deliberating and take more ballots. In contrast, where unanimity is not required juries tend to end deliberations once the minimum number for a quorum is reached." American Bar Ass'n, Principles for Juries and Jury Trials, with Commentary principle 4.B, at 24 (2005), http://www.abanet.org/?jury/?pdf/final%20commentary_july_1205.pdf. [Footnote: See, e.g., Dennis J. Devine et al., Jury Decision Making: 45 Years of Empirical Research on Deliberating Groups, 7 Psychol. Pub. Pol'y & L. 622, 669 (2001) (discussing data that tends to show that the absence of a unanimity requirement leads to less deliberation); Kim Taylor-Thompson, Empty Votes in Jury Deliberations, 113 Harv. L. Rev. 1262, 1273 (2000) (same); id. at 1264, 1298–99 (noting that the absence of a unanimity requirement may lead to less consideration of the opinions of minority groups); Robert J. MacCoun & Tom R. Tyler, The Basis of Citizens' Perceptions of the Criminal Jury: Procedural Fairness, Accuracy, and Efficiency, 12 Law & Hum. Behav. 333, 337–38 & tbl.1 (1988) (noting that the public views unanimous juries as more accurate and fair).]
But whether the unanimity requirement is wise — or for that matter whether the jury trial requirement is wise — is not the main question here. The important point is that the unanimity requirement was understood to be a central, "indispensable" requirement of the right to trial by jury that the Framers knew and constitutionalized. Whatever flexibility the government may have in dispensing with historical features of the jury that are peripheral, accidental, or unimportant, such flexibility cannot extend to the essential requirement of unanimity.
[And as to why this unanimity requirement was accepted at the time the Fourteenth Amendment was written, and should thus be seen as incorporated against the states:]
The Fourteenth Amendment was said to secure (among other rights) the right to "trial by jury." Cong. Globe, 42d Cong., 1st Sess. app. 85 (1871) (statement of Rep. Bingham); Cong. Globe, 39th Cong., 1st Sess. 2765 (1866) (statement of Sen. Howard) ("right to be tried by an impartial jury of the vicinage"); Cong. Globe, 42d Cong., 2d Sess. 844 (1872) (statement of Sen. Sherman) ("right to be tried by an impartial jury"). And at the time the Fourteenth Amendment was ratified, "trial by jury" in criminal cases continued to be understood as requiring unanimity for conviction.
Michigan Supreme Court Justice Thomas Cooley, the "most famous" of the "late-19th-century legal scholar[s]" made this clear in his "massively popular" treatise. District of Columbia v. Heller, 128 S. Ct. 2783, 2811 (2008) (so labeling Justice Cooley and his treatise). "The jury must unanimously concur in the verdict." Thomas M. Cooley, A Treatise on the Constitutional Limitations Which Rest upon the Legislative Power of the States of the American Union 320 (Boston, Little, Brown & Co. 1868). And Justice Cooley joined Hill v. People, 16 Mich. 351, 358 (1868), which interpreted the Michigan Constitution's jury trial clause as implicitly guaranteeing a jury in which "unanimous agreement" is required for conviction.
Other leading commentators of that period took the same view: "[I]n a case in which the constitution guarantees a jury trial," a statute allowing "a verdict upon anything short of the unanimous consent of the twelve jurors" is "void." 1 Joel Prentiss Bishop, Commentaries on the Law of Criminal Procedure 532 (Boston, Little, Brown 1866). "That term ['jury'], when spoken of in connection with trial by jury in [the New York Constitution], imports a jury of twelve men whose verdict is to be unanimous. Such must be its acceptation to every one acquainted with the history of common law …." Theodore Sedgwick, Treatise on the Rules Which Govern the Interpretation and Application of Statutory and Constitutional Law 530 (New York, John S. Voorhies 1857).
"[T]he jury [must] be unanimous in rendering their verdict…. The principle once adopted has continued as an essential part of the jury trial …." John Norton Pomeroy, An Introduction to Municipal Law 78 (New York, D. Appleton & Co. 1864) (so stating even though the author disapproved of the unanimity requirement on policy grounds). "[A] trial by jury is understood to mean — generally — a trial by a jury of twelve men, impartially selected, and who must unanimously concur in the guilt of the accused before a legal conviction can be had." Joel Tiffany, A Treatise on Government, and Constitutional Law 366–67 (Albany, W.C. Little 1867). "[I]t is required that the jury shall be unanimous." John Proffatt, Treatise on Trial by Jury 119 (San Francisco, S. Whitney 1877). [Footnote: See Heller, 128 S. Ct. at 2789 (citing the Tiffany and Sedgwick treatises as authoritative); Blakely, 542 U.S. at 301–02 (likewise as to the Bishop treatise); Lewis v. United States, 518 U.S. 322, 334 (1996) (likewise as to the Proffatt treatise); Watt v. Alaska, 451 U.S. 259, 284 (1981) (likewise as to the Sedgwick treatise).]
These sources show that, when the Fourteenth Amendment was adopted, the right not to be convicted without a unanimous jury verdict was counted "among those fundamental rights necessary to our system of ordered liberty," McDonald, 130 S. Ct. at 3042 (plurality opinion), and as among the privileges or immunities of American citizenship, id. at 3088 (Thomas, J., concurring in the judgment).
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Eugene Volokh is the Gary T. Schwartz Distinguished Professor of Law at UCLA. Naturally, his posts here (like the opinions of the other bloggers) are his own, and not endorsed by any educational institution.


Court records state that two employees of Bharat Bijli Limited, Pramod Kushwaha and Indermani Sharma, were deputed to repair a defective lift.
The Delhi Police had charged the employee under IPC Section 304 A (death due to negligence).
A Sessions Court has upheld a trial court judgment convicting an employee of a lift company for the death of a person while repairing a lift. The Delhi Police had charged the employee under IPC Section 304 A (death due to negligence).
The incident took place on January 9, 2003, at 10.50 pm on the ground floor of Minto Road Hostel. Court records state that two employees of Bharat Bijli Limited, Pramod Kushwaha and Indermani Sharma, were deputed to repair a defective lift.
During the process, Sharma remained on the ground floor to check the lift and Pramod went to the "machine room" situated on the 12th floor. According to the records, the lift suddenly started moving upwards and Indermani Sharma got "trapped" between the moving car of the lift and the "frontwall of the lift hoistway" at the ground floor, and later died. In his statement in court, accused Kushwaha said that when he came downstairs, he did not find anyone or see bloodstains.
However, the Sessions Court said that the death happened due to Kushwaha's negligence and noted that Kushwaha's had fled the spot after the incident instead of helping. "… The stand taken by the accused that there were no means to communicate would not be justified to exonerate the accused from such serious act of negligence," the court said.


Sensitivity (theoretical) -62 dB/@ 1um ampl.
"The Dyn C is the best compromise between a magnetic pickup and a condenser mic. Since I've begun using it I have been very happy with my sound. The Dyn C delivers th punch of a magnetic with the great acoustic tone of a microphone."
"In a mystical way the project took off, and in very short time, about six months, and after many journeys to Cremona, my new compact and beautiful Tri-Kanta Veena was ready. I am using a Schertler pickup for Cello under the center bridge."
"As a MOZART HEROES cellist I need a good acoustic cello sound as well as a great distorted sound. Everything is possible with the Schertler Pickups, and then combined with the Yellow Blender, i am sure everything will be as authentic as possible. The Schertler products, in my opinion, are the best on the market!"
DYNs after the first test. The coil/magnet mechanism is hidden under the blue shock damper. The decoupled magnet's weight is only 0.6 grams and therefore its response is very fast.


text:
Q: error[E0308]: mismatched types - expected struct `Test`, found `&Test` I am trying to create the function implementation add_test to the Test struct, but I am getting the following error.
#[derive(Debug)]
pub struct Test {
    a: i32,
    b: i32,
}

impl Test {
    pub fn new(x: i32, y: i32) -> Self {
        Test {
            a: x,
            b: y,
        }
    }

    pub fn add_test(&self, z: i32) -> Self {
        self.a += z;
        self.b += z;

        self
    }
}

fn main() {
    println!("{:?}", Test::new(3, 2));
}

Error:
error[E0308]: mismatched types
  --> src/main.rs:20:9
   |
16 |     pub fn add_test(&self, z: i32) -> Self {
   |                                       ---- expected `Test` because of return type
...
20 |         self
   |         ^^^^ expected struct `Test`, found `&Test`

error: aborting due to previous error

For more information about this error, try `rustc --explain E0308`.
error: could not compile `playground`

To learn more, run the command again with --verbose.

What should I do to fix it? I tried dereferencing, but the compiler asked about a "copy" impl for the struct...

A: There are three ways you can fix the issue depending on your other requirements:
Move self into add_test and return the modified self:
pub fn add_test(self, z: i32) -> Self {
    self.a += z;
    self.b += z;
    self
}

Take self by mutable reference and don't return anything:
pub fn add_test(&mut self, z: i32) {
    self.a += z;
    self.b += z;
}

Return a new instance of type Self with the modified values:
pub fn add_test(&self, z: i32) -> Self {
    Test {
        a: self.a + z,
        b: self.b + z,
    }
}

A: Is there a reason you are returning "self" in "addTest"?
If I understand your code properly, you are trying to add the value "z" to a Test's "a" and "b" values. You do not need to return self.

redpajama_set_name: RedPajamaStackExchange


The Canada Council for the Arts recently published additional information about its new Digital Strategy Fund, which will grant $88.5m to Canadian artists and arts organizations over the next 4 years. This blog post is an introduction to that fund and what it could mean to you as an artist or arts professional.
Disclaimer: although I recently left the Canada Council for the Arts, where I was the Manager of Brand and Digital Strategy, the information I'll be sharing and discussing in these posts will be based exclusively on what has been made public to date by the Canada Council, and reflects my own interpretation of that information.
The Digital Strategy fund will disburse $10m in grants by the end of the 2017-18 fiscal year (March 30, 2018). This means that $78.5m will be disbursed through this fund over the 3 subsequent fiscal years. In other words, the fund will be somewhat backloaded.
it will be especially valuable for organizations or arts networks whose leadership understands the need for digital innovation but lacks the vision or expertise to effectively enact it.
for an artistic project to be eligible for this component (and not to be slotted into Council's other non-digitally focused funding programs) it seems as if it must push the boundaries of existing creation/distribution models using digital tools.
designed to help organizations founded on fading literate and local economic principles to thrive in an emerging networked economy, where creative post-capitalist principles may yield new opportunities for organizational sustainability and growth.
That, at least, is my read on the new programs as they are described. There is still more to learn about their final form, and it remains to be seen just how bold the juries will be. Helping the old guard find their footing is important, but so is equipping emerging talents with what they need to build a better networked world.
Still, the emphasis across the board for this fund is on innovation and collaboration, as it should be, so that is an encouraging sign, as is the very existence of this exciting new funding vehicle.
If you found this post helpful please bookmark or follow my blog, www.youareyourmedia.org, where I'll be writing about the Digital Strategy Fund in more detail in the coming weeks.
Digital Strategy Funding – Are You Ready?


text:
Lew Tendler (* 28. September 1898 in Philadelphia, Pennsylvania, USA; † 5. November 1970 in Atlantic City, New Jersey, USA) war ein US-amerikanischer Boxer im Leichtgewicht.

Tendler war jüdischer Abstammung und wurde von Phil Glassman gemanagt, der unter anderem auch Emory Cabana, Benny Bass, Danny Kramer und Harry Gimbel managte. Er war Rechtsausleger, 1,68 m groß und hatte eine Reichweite von 1,78 m.

Der Rechtsausleger gilt als einer der besten Boxer, die nie einen Weltmeistertitel erobern konnten.

Aufnahme in Ruhmeshallen

Tendler wurde unter anderem in folgende Ruhmeshallen aufgenommen:
 International Boxing Hall of Fame (1999)
 The Ring Magazine Hall of Fame
 International Jewish Sports Hall of Fame
 World Boxing Hall of Fame

Weblinks

Boxer (Vereinigte Staaten)
US-Amerikaner
Mitglied der International Jewish Sports Hall of Fame
Geboren 1898
Gestorben 1970
Mann

redpajama_set_name: RedPajamaWikipedia


I blog freebies. At least I try to find free nice creations that I like to share. I'm a builder at heart but this is another way of being creative as I'm a bit tired of building at the moment.
It struck me there are so many giving people in Inworldz. Oh I know, freebies are a way to advertise business but I see merchants who are so generous in what and how much they share.
Most of the times I forget myself (blushes) but if you picked up a freebie and you are really pleased, im or send a note to the merchant/ creator and tell 'm. Nothing nicer than getting appreciation for the time and effort you put in a creation.


Royal Rumble '94 is in the history books and the outcome is interesting. Lex Luger and Bret Hart ended up being co-winners when they both went over the top ropes together after being the last two men standing in the ring. This is especially impressive in Bret's case as he and his brother Owen had wrestled a tag team match against the Quebecers earlier in the night. Unfortunately for the brothers, the ref stopped the match and awarded the victory to the Quebecers when it became clear that Bret was unable to continue wrestling after sustaining a bad leg injury. Owen became furious at Bret for not simply tagging him in. This was the final straw for Owen who turned on his own brother and "kicked his leg out of his leg".
It's also worth mentioning that Yokozuna was able to win the casket match against the Undertaker, but only after ambushing Paul Bearer, breaking open the urn, and getting nine other heels to back him up. Despite losing, the Undertaker still managed to cause a lot of weird spooky stuff to happen from beyond the grave that freaked everyone out.
The Undertaker is why I'm still watching this show.
So yeah, that's what happened at the Rumble. Today's Raw doesn't do much to capitalize on any of it though. We're right back to the same old same old matches. There is one piece of good news though, which is that Jim Ross has been given co-hosting duties alongside Vince and hopefully he'll be sticking around. Although next week they'll be joined by IRS so that should balance out my enjoyment levels.
I would absolutely be a parishioner in JR's megachurch.
Besides JR, there's really nothing worth talking about. Lex Luger, Jeff Jarrett, Adam Bomb, Doink, and Shawn Michaels all just fight their assigned jobbers. The longest match is Men on a Mission against the Headshrinkers. I don't really care about the match at all, but it's cool for M.O.M. that they're getting bigger matches, even though they do end up losing.
Next week we'll be seeing the Raw debut of both Thurman "Sparky" Plugg and Kwang. Although technically they've already debuted because they were both participants in the Royal Rumble. Eh, close enough I guess.


text:
Materials and Chemicals - Petrochemical Market
Exp. Publish Date:Apr 2023
Type : Upcoming
Petrochemical Market Size, Share, Trends, By Product Outlook (Ethylene, Propylene, Butadiene, Benzene, Toluene, Xylenes), By Application Outlook (Packaging, Construction, Automotive, Textile, Others) and By Region Forecast to 2030
Petrochemical Market
Exp. Publish Date: Apr 2023 | Report ID: RND_005315
CAGR:4.7%
Largest Market North America
Fastest Growing Market: Asia Pacific
CAGR 4.7%
The global petrochemical market is expected to register a revenue CAGR of 4.7% between 2022 and 2030. An increase in demand for automobiles, detergents, and plastics is expected to drive market revenue growth. According to the International Energy Agency, the United States, Europe, and other developed nations consume up to 20 times as much plastic per capita than other developing countries, indicating significant market revenue growth potential.
The major factor driving the growth of the petrochemical market is the rapid industrialization and economic growth in the Asia Pacific, South America, and the Middle East. The increased demand for automobiles, detergents, and plastics in these regions is expected to drive market revenue growth. Moreover, an increase in oil and gas production is also projected to support market revenue growth.
The petrochemicals market has registered exponential revenue growth in the last few decades, due to rising demand from a variety of end-use sectors such as aerospace, construction, agriculture, food and beverage, electronics, healthcare, and automotive. Petrochemicals are used to make a variety of products such as paints, coatings, adhesives, and thermal insulation, which are utilized in a variety of end-use industries. Petrochemicals have become the most essential element in our everyday lives, and hence the petrochemicals industry is expected to register rapid revenue growth in the coming years.
However, the volatility in crude oil prices is expected to restrain market revenue growth to some extent. Several political and economic factors such as wars, natural disasters, and trade agreements often result in disruptions in the supply of crude oil, which in turn affects the production cost of petrochemicals.
Segment Analysis:
The global petrochemical market is segmented on the basis of product, application, and region.
On the basis of product, the market is segmented into ethylene, propylene, butadiene, benzene, toluene, and xylenes. Among these segments, Ethylene is expected to register the highest revenue CAGR as it is a key raw material used in the production of plastics, detergents, and synthetic fibers. Propylene is also expected to register a high revenue growth rate, as it is widely used in the production of plastics and synthetic rubber.
Based on application, the market is segmented into packaging, construction, automotive, textile, and others. Packaging is estimated to be the largest application segment as petrochemicals are widely used in the manufacturing of packaging materials such as plastic bags and containers. The construction and automotive segments are expected to register high revenue CAGR as they are the major consumers of petrochemicals. Furthermore, the textile and other segments are projected to register the fastest revenue growth due to the increasing use of synthetic fibers in the production of apparel.
On the basis of region, the petrochemical market is segmented into North America, Europe, Asia Pacific, Middle East & Africa (MEA), and South America. Among these regions, North America is expected to account for the largest market share as it is home to some of the leading petrochemical manufacturers. The region also has a well-developed infrastructure and logistics network which is projected to support the market growth in this region. The Asia Pacific is projected to be the fastest revenue-generating market due to the rapid industrialization and economic growth in countries such as China, India, and Japan. An increase in demand for automobiles, detergents, and plastics in these countries is estimated to drive market growth in this region. Furthermore, Europe is also expected to register a significant market revenue growth rate, as the region has a large number of end-use industries.
The major players operating in the Petrochemical Market are ExxonMobil, Royal Dutch Shell, Chevron Phillips Chemical Company LLC, Saudi Aramco, Sinopec Corporation, LyondellBasell Industries, SABIC, Total SA, and BASF SE.
To increase their geographical footprint and expand their product portfolio, the key market players are implementing several strategies such as product development, expansion, and joint ventures.
In 2021, Adani Group founded Adani Petrochemicals to enter the petrochemical market. Refineries, petrochemical complexes, specialty chemicals units, hydrogen, and related chemical plants, and other facilities will be built by the company.
In 2021, ExxonMobil announced the expansion of its ethane cracker in Baytown, Texas. The expansion is expected to increase the production capacity of ethylene by 65%.
In 2020, SABIC announced the expansion of its ethylene dichloride plant in Al Jubail, Saudi Arabia. The expansion is expected to increase the production capacity of ethylene dichloride by 50%. Also,
In 2020, Chevron Phillips Chemical Company LLC announced a joint venture with PTTGC America for the development of a world-scale petrochemical complex in Texas.
The global petrochemical market has been segmented as follows:
Product Outlook (Revenue, USD Million; 2022-2030)
Butadiene
Xylenes

redpajama_set_name: RedPajamaCommonCrawl


text:
Before They Were Teen Drama Stars, Part 5
MONDAY: Beverly Hills 90210
TUESDAY: Dawson's Creek
WEDNESDAY: The O.C.
THURSDAY: One Tree Hill
TODAY: Gossip Girl
BLAKE LIVELY (Serena)
Starred in The Sisterhood of the Traveling Pants and its sequel.
LEIGHTON MEESTER (Blair)
Appeared on Tarzan, Surface, 24 and other shows.
PENN BADGLEY (Dan)
Starred in Do Over, The Mountain and The Bedford Diaries.
TAYLOR MOMSEN (Jenny)
Starred in How the Grinch Stole Christmas.
KRISTEN BELL (Gossip Girl)
The star of Veronica Mars.
JESSICA SZOHR (Vanessa)
Recurring roles on What About Brian and CSI: Miami.
Come back tomorrow for the last part!
Tags: 24, Blair, Blake Lively, CSI: Miami, Dan, Do Over, Gossip Girl, How the Grinch Stole Christmas, Jenny, Jessica Szohr, Kristen Bell, Leighton Meester, Penn Badgley, Serena, Surface, Tarzan, Taylor Momsen, The Bedford Diaries, The Mountain, The Sisterhood of the Traveling Pants, Vanessa, Veronica Mars, What About Brian
Categories : Gossip Girl
YouTube Video of the Week
The Notebook…but with Donna and David (Beverly Hills, 90210)!
Here are some other movie/teen drama mash-ups:
The Notebook with Brandon and Kelly (Beverly Hills, 90210)
A Walk to Remember with Brenda and Dylan (Beverly Hills, 90210)
A Walk to Remember with Summer and Seth (The O.C.)
The Notebook with Ryan and Marissa (The O.C.)
Wicker Park with Marissa, Ryan and Taylor (The O.C.)
Titanic with Marissa and Ryan (The O.C.)
Across the Universe with Seth and Summer (The O.C.)
Knocked Up with Seth and Summer (The O.C.)
Juno with Marissa (The O.C.)
The Notebook with Nate and Blair (Gossip Girl)
The Notebook with Dan and Serena (Gossip Girl)
Made of Honor with Chuck and Blair (Gossip Girl)
Mean Girls with Gossip Girl
27 Dresses with One Tree Hill
Made of Honor with Lucas and Haley (One Tree Hill)
Juno with Haley (One Tree Hill)
Sex and the City with Brooke (One Tree Hill)
Sex and the City with Haley (One Tree Hill)
The Sisterhood of the Traveling Pants with One Tree Hill
She's All That with Haley and Nathan (One Tree Hill)
Tags: 27 Dresses, A Walk to Remember, Across the Universe, Beverly Hills 90210, Blair, Brandon, Brenda, Brooke, Chuck, Dan, David Silver, Donna Martin, Dylan, Haley, Juno, Kelly, Knocked Up, Lucas, Made of Honor, Marissa, Mean Girls, Nate, Nathan, One Tree Hill, Ryan, Serena, Seth, Sex and the City, She's All That, Summer, Taylor, The Notebook, The O.C., The Sisterhood of the Traveling Pants, Titanic, Wicker Park
Categories : Beverly Hills 90210, Dawson's Creek, Gossip Girl, One Tree Hill, The O.C.


text:
Home > Brain and Mind Institute > Brain and Mind Institute Researchers' Publications > 71
Brain and Mind Institute Researchers' Publications
Functional MRI of Neuronal Activation in Epilepsy Patients with Malformations of Cortical Development
S Nikolova, maging Research Laboratories, Robarts Research Institute, Western University, London, ON, Canada
R Bartha, maging Research Laboratories, Robarts Research Institute, Western University, London, ON, Canada; Department of Medical Biophysics, University of Western Ontario, London, ON, Canada
A.G. Parrent, Epilepsy Program, Department of Clinical Neurological Sciences, Schulich School of Medicine and Dentistry, Western University, London, ON, Canada
D.A. Steven, Epilepsy Program, Department of Clinical Neurological Sciences, Schulich School of Medicine and Dentistry, Western University, London, ON, Canada
D Diosy, Epilepsy Program, Department of Clinical Neurological Sciences, Schulich School of Medicine and Dentistry, Western University, London, ON, Canada
J.G. Burneo, Epilepsy Program, Department of Clinical Neurological Sciences, Schulich School of Medicine and Dentistry, Western University, London, ON, CanadaFollow
Epilepsy Research
URL with Digital Object Identifier
10.1016/j.eplepsyres.2015.06.012
Malformations of cortical development are disturbances in brain formation that arise from abnormalities affecting the processes of cortical development. Surgical treatment of intractable epilepsy in patients with malformations of cortical development requires localization of both epileptogenic and eloquent cortices. Functional magnetic resonance imaging has been shown to detect the reorganization of activation patterns in such patients. The purpose of this study was to determine whether functional reorganization of the primary sensory and motor cortices occurs in patients with epileptogenic malformations of cortical development. Functional MRI data were obtained for 11 patients (four male, seven female) with a mean age of 36 years (range 18-55 years). The mean age at epilepsy onset was 23 years (range 3-55 years). Twelve healthy controls (six male, six female) with mean age of 33 years (range 28-51 years) were also recruited for comparison. High resolution anatomical MRI was used to confirm the presence and the location of the malformation. All imaging experiments were performed using a 3.0T Siemens Tim Trio whole body MRI. Each subject performed four block-paradigm fMRI experiments to study motor and sensory activation for each hand. A total of 132 image sets were collected for each paradigm over 5.5min (2.5s per image). Each paradigm consisted of seven stimulus periods lasting 30s (12 images) and stimulus onset of 30, 90, 150, 210 and 270s. Functional data were obtained from all eligible patients and compared to those of controls. Reorganization and reduction in function in the motor and sensory areas were observed in patients with cortical dysplasia. Patients with polymicrogyria did not present with significant functional reorganization and patients with heterotopias and coexisting polymicrogyria and/or cortical dysplasia had variable patterns of activation. In summary, this study showed evidence of functional reorganization of sensory and motor cortices in patients with cortical dysplasia development. Such information should be carefully considered in surgical planning and treatment.


Thank you for joining us on TD Helps, Thomas. We hope your time in Israel is going well! Your Visa Debit Card is convenient, secure and rewarding- so you can shop and bank with confidence. You can use your Debit Card at millions of locations that accept Visa across the globe. For few a tips to manage your money when traveling please check out : http://bit.ly/1fO8wKy. You may also want to review our international travel tips and frequently asked questions by clicking here: http://bit.ly/1ltwDDc. When making an ATM withdrawal from an international location, please make sure that the ATM machine displays either the VISA or PLUS logo. The TD Bank Debit Card may also be used to obtain a VISA Cash Advance if a compatible ATM is not available. Please note non-TD ATM fees still may apply. Many ATMs outside the United States limit withdrawals to Checking accounts only, TD Bank Online can be used to transfer money from your Savings account to your Checking account should more funds be needed. Typically before travelling, we recommend placing Travel Notifications on your account. If you have not already done so, you can by calling our Customer Service Line at 856-751-9000 or collect with operator's assistance from a land line phone by asking the operator to dial 215-569-0518. If you're setup for Online Banking, another option would be to send a secure message using www.tdbank.com and request the Travel Notifications be added to your account. To send a secure message you must first log on to your TD Bank online profile here: http://bit.ly/1eaISlq. On the left hand side, you should see and option to "Send a secure message" located in the "Message Center". If you are not set up for Online Banking, please visit here: http://bit.ly/1lU2qfY. Keep in mind that you will need your account number, Social Security number and ATM/Debit Card handy to complete the enrollment process. If you need to call us while you're outside the United States you may do so by dialing the numbers listed above. We hope this helps, Thomas and have a good trip!


Welcome to C++ Tutorials. The objective of these tutorials is to provide good understanding on C++ Programming Language. In these tutorials, we will cover topics such as Data Types, Constructors, Functions, Aggregation etc.
In addition to free C++ tutorials, we will cover common interview questions and issues of C++ Programming Language.
A language is a software computer is an electronic device cannot perform operating by own.
Language provide set of instructions to perform operations by computer.
Set of instructions or collection of instructions and data.
In order to write a program to required Data and instructions.
General purpose means it is suitable for developed any type of software.
Code redundancy : same operation has to be more than one time, same sequence has to copied at number of places.
COBOL and Pascal are called as procedural oriented programming languages.
In this approach instructions organized according to their operations by dividing into small programs or small pieces called sub routine.
It emphasis on instructions but not on data.
Each program is divided into subroutine.
Un-related operation access global data, if leads and logical errors.
In a large program identifying which operation perform operation on what data becomes complex.


You may remember this lovely couple from their maternity shoot, which I did back in March.
Brij Manik Bhargava was born in Hong Kong on 17th April at 4:06 pm, weighing 7lbs2oz.
He made his arrival early...on his mom's birthday!!
His name means "The Jewel of Brij", a metaphor for Krishna, who spent his childhood in Brij.
Manik is specifically a red jewel and so Brij is their red (auspicious, China-born) jewel.
He was 5 weeks old when we did the shoot and he was as chilled out as ever.
get some special shots with her as well.
It is always so wonderful when extended family can get involved in the shoot.
Thank you for asking me to capture this special time for you.


text:
package com.adkdevelopment.e_contact.data.local;

import io.realm.RealmObject;

/**
 * Class to store Facebook Profile Photos
 * Created by karataev on 5/19/16.
 */
public class ProfilePhotosRealm extends RealmObject {

    private String description;
    private String id;
    private String createdTime;
    private String url;

    public String getDescription() {
        return description;
    }

    public void setDescription(String description) {
        this.description = description;
    }

    public String getId() {
        return id;
    }

    public void setId(String id) {
        this.id = id;
    }

    public String getCreatedTime() {
        return createdTime;
    }

    public void setCreatedTime(String createdTime) {
        this.createdTime = createdTime;
    }

    public String getUrl() {
        return url;
    }

    public void setUrl(String url) {
        this.url = url;
    }
}

redpajama_set_name: RedPajamaGithub


text:
1. Corrode
2. Endless Wake
3. The Cold
4. Haunted Eyes
5. Blinding Light
6. And The Clouds Cry
Writer's block is the bane of my life. I have loads of bands and records I want to write about, but often it's hard to put down what I'd like to say. That very thing struck as I was hitting play of the debut EP from Australian progressive death metal band Sun Of Gaia. Having done a little research I can see that Corrode is their first official release (not that hard to establish I know) and that they only formed earlier this year. Oh and they're gonna be sharing the stage with King Parrot at The New Dead 7 metal festival in Adelaide this September. It looks like a great festival and is all ages too! I'll throw a link up to it later on in this post.
Getting the chance to hear creative bands from the other side of the globe is always exciting for me and Sun Of Gaia is another name that I can proudly say I've featured here. EP opener Corrode is a short and precise blast that demonstrates exactly what they're about, with rousing instrumentation and deep growls. Endless Wake swiftly follows with a whole heap of modern technical flair. Sun Of Gaia steers clear of the obvious djent sound and actually stands up alongside metalcore bands like Killswitch Engage, in the riff department especially. That's not the only weapon in their arsenal though, as they also whip out jazz guitar and inspired bass-noodling that splits them apart from the masses. There's an obvious modern slant to the production on Corrode, but as The Cold begins there's also a subtle murkiness amongst the low-end that's quite warming. The verse that follows is full-on and the metallic refrains are worth waiting for. They manage to fit a lot into just over four minutes, with dual screams and gloomy atmospherics, as well as a solo of epic proportions. Haunted Eyes is a little more mid-paced in places, not that you'd really notice. It contains some nice straightforward metal elements within it's layers of technicality too. Towering post-metal atmosphere spreads itself over Blinding Light and the guitars rule all. There's something symphonic about it as well, with more than a hint of black metal. It's eerily melodic and even slightly bombastic. That orchestral side breathes light into Sun Of Gaia's music and the song as a whole shows the real breadth of their musical progression. Talking of progression and strings, EP closer And The Clouds Cry stretches to over eight-minutes. It happens to be the band's most caustic track with a searing intensity that creeps up on you. Intense is probably the best word to describe Corrode. It carries you through various shades of extreme metal yet it keeps you close, cradling your emotions instead of ripping them to shreds. Sun Of Gaia should certainly be bigger thanks to this performance. I'm looking forward to more music from them in the future.
You can stream Corrode and buy it in both CD and digital formats from Sun Of Gaia's bandcamp page below:-
href="http://sunofgaia.bandcamp.com/album/corrode">Corrode by Sun of Gaia
Sun Of Gaia Facebook - https://www.facebook.com/sunofgaia/
Update: In my haste to get this review published last night, I forgot to throw up a link for The New Dead Metalfest 7 that Sun Of Gaia will be appearing at in September. If you're in Adelaide around that time, you should see them alongside King Parrot, Disentomb and a whole host of other bands - https://www.facebook.com/thenewdead/home


text:
Q: Client application to get the roles of a logged in user (JAAS) I have the following code working to run a Java (SE) application (not on server), where the login should be done using an existing JBoss server (I am tied to 4.2.3) running with JAAS authentication. I started with a simple console application to perform the login and later integrate this functionality to the application.
I use a snippet - found here - to perform the login:
JaasJbossConfiguration.activateConfiguration();
UsernamePasswordHandler handler =
  new UsernamePasswordHandler("userName", "passWord");
LoginContext lc = new LoginContext("myrealm", handler);
try {
     lc.login();
} catch (LoginException e) {
 // Authentication failed.
}

This works like a charm. Now I want to extend my application and permit access only for users in special role. Is there any way to get the roles of the user from the Java application side or permit authentication only for those users?

A: *

*You could prevent authentication based on a (non-existing) role, if the (custom) login module checks for it.

*But normally, if there is a user with a matching password, the user is authenticated (possibly with no roles at all). So normally authentication (user/password) is not linked with authorization (roles).

*

*In EJBs you can use declarative authorization based on roles (see @RolesAllowed)

*As for EJBs: You can call EJBContext.getCallerPrincipal() and EJBContext.isUserInRole() in an EJB

*As for a servlet/JSP: you can call HttpServletRequest.getRemoteUser() and HttpServletRequest.isUserInRole()

*As for stand-alone applications, I am not aware of an API.

*So the standard API only allows to check against a role. If you want to get the list of roles, there is no official API.

Anyway, look into the source of a login module (for example: DatabaseServerLoginModule). Then write an EJB which does the same (regarding roles lookup), and which returns the list of roles to your stand-alone application.

A: Follow below steps to make use of JEE security provided by containers (mostly JAAS). The advantage is, you can change the authentication and authorization to any new technology with just configuration, without impacting other part of application. I give an example using JBoss AS

*

*Add security constraints in web.xml

        Web Resources
        /*

        ROLE_ADDUPDATE
        ROLE_SEARCH
        ROLE_ADMIN

    ROLE_ADMIN

    ROLE_ADDUPDATE

    ROLE_SEARCH

*Add Jboss Security domain name in jboss-web.xml

     java:/jaas/other
     true

*

*Add users and roles in application-users.properties and applications-roles.properties (see documentatin of Jboss for Command Line Interface)

*You can even authorize at granular level like EJB method level using @RolesAllowed, @PermitAll, @DenyAll etc if you are using EJBs


text:
Interview: Brian Miller On Star Trek: The Video Game And Future Of Trek Gaming
| April 21, 2013 | By: Anthony Pascale 45 comments so far
The new Star Trek Video Game is due in just two days. TrekMovie sat down with Paramount producer Brian Miller for an exclusive talk about the game and the future of Star Trek gaming. Read the full interview below plus we share some more game play and behind the scenes video for the game..
Interview: Brian Miller Talks Star Trek: The Video Game
TrekMovie exclusive interview Paramount's Brian Miller who is the producer for the new Star Trek: The Video Game.
TrekMovie: The history of licensed game – including Star Trek games (with notable exceptions) – is not always stellar. What are you doing with Star Trek: The Video Game to break that pattern?
Brian Miller: It all boiled down for us to a very early meeting we had with the filmmakers for the 2009 movie and we knew they were going to open up Star Trek in a big way. Any time you do a movie you look at what you can do with it–books, games, toys, etc. To your point, movie-based games don't have the best reputation so we tried to look at it differently. We tried to pinpoint why they didn't work and how do we avoid that and make a really good game. Forget that it was Star Trek, we just wanted to make a really good game period. Star Trek was the icing on the cake.
So once we decided to make a game we thought about what kind of game we wanted to make and so we looked at Star Trek–what is Star Trek at its core and for us that was Kirk and Spock and that lead to it being a co-op game. And from that it kept rolling along, we would do a co-op game where you can play as Kirk or Spock. No other Star Trek game had done that before. But if we are going to do Kirk and Spock then we need to get Chris [Pine] and Zach [Quinto], and if we are going to get them we might as well get everyone else, so it then it turned into: we must make the most authentic Star Trek game that we can.
We then thought about what kind of game we wanted to make and we are all fans of the third-person shooters and a big reason for doing that instead of first person is because we have these amazing actors. I want to see Kirk and Spock and how they banter and if we are seeing through their eyes I miss out on the great performances we are going to get from our actors. But then you say 'but Trek has never been a shooter.' So we realized that we need exploration and discovery and that leads to having the tricorder in the game and how it is a great way to interact with the world.
We then though through who will be the enemy and the majority of the people in the room said 'let's do Gorn.' Which leads us to doing a new story. That is the problem with some movie-based game is that it isn't a new experience. I want to go someplace I haven't seen, and if I am going to do that it has to be canon, because otherwise it is just a throw-away. So we absolutely want this to be seen as canon.
New Video: Developing the story of Star Trek: The Video Game"
TrekMovie: So being an official Paramount production and not just something licensed to a 3rd party, should this game be considered as canon as the films and not 'canon-lite' or 'B-canon?'
Brian Miller: Absolutely. It was important for us early on to work with Bob Orci and the filmmakers to make sure that this fit and was part of the canon of their universe. Like we have New Vulcan in the game, which is clearly something that picks up from the last movie. On the flip side we didn't want to get too cheeky. Like 'oh there is a nod to the new movie and there is a nod to the last movie.' It is a complete story with a three-act structure that isn't trying to leave you with a cliffhanger leading you to the next movie. We wanted it to end as its own story. There are fun little hints and Easter eggs to the previous film and stuff in the original series, but we wanted to make sure it wasn't a marketing ploy for the game being directly tied into the new movie. It was never meant to be that because we wanted it to stand alone.
TrekMovie: Talk about how you decided to not just use the Gorn, but to expand the mythology of the Gorn.
Brian Miller: The Gorn started with one of those first meetings. It is such a testament to that amazing show to have a character – an alien – that was just in one episode, but people still talk about it. That was a great opportunity for us. As great as the one rubber-suited guy was, the great thing that was done with the 2009 movie is that it allowed us to re-introduce characters in a new way. There is never been much of a discussion about what the rest of the Gorn culture is. We never saw who their leaders are, what are their motivations, etc? We have a very clear version of the "Arena" Gorn – which you saw in the Shatner video – you could see the version of that character in the game in that video – the "Gorn Champion." We wanted to find a way to fill out the Gorn species and sub-species. So go from the lowest guys, a kind of animalistic kind of pit-bull lizards, through the brutes who are like gladiators and enforcers, to our female Gorn, all the way up to
lieutenants and the big commander.
William Shatner battles classic Gorn in promo – look closely in video and you see the classic Gorn from the game
TrekMovie: Let's say you are a Trek fan but not that into gaming, and not that interested in shoot-em-ups. Is this for them?
Brian Miller: Absolutely. We want to tell that story. We wanted to tell a real adventure for these characters. Getting back to that issue of canon–that mattered to us. The best compliments we have got to date is that people came out of the demos and said 'I feel like I was watching Star Trek.' And that is the hardest thing to do in gaming is to make it feel right. I can make it look right scans of the actors and get the music and sound effects, but if they aren't bantering the right way and if the story doesn't feel like Star Trek then people are going to tune it out. So we wanted to tell a Star Trek story that mattered. So if you aren't a big gamer, we think this is game that you will really want to experience as a Trek fan. Or even if you are not a gamer at all, then sit back and watch someone else play to experience the story.
TrekMovie: From the demos we can see people running around the Enterprise. They never released the kind of detailed blue-prints like there were for the original Star Trek, so how was it decided how all these parts of the ship looked and were connected together? – again being that you are aiming for this to be officially canon.
Brian Miller: We have been collaborating with everyone from the art department, the filmmaking team, with Bad Robot, with ILM. You are going to see places you have been before like the bridge, the shuttle bay, the transporter. So we made sure those all looked right, but we also wanted to go to places that we couldn't or didn't go to in the film. Like we go into the crew quarters or down in to the turboshafts. Part of the game has a Gorn loose on the ship and there is a moment like in Alien where our guys are trapped in the Jeffries Tubes chasing the Gorn.
A Gorn gets loose on in the USS Enterprise Jeffries Tubes in "Star Trek: The Video Game"
TrekMovie: How different is the experience as Kirk or Spock.
Brian Miller: Very different. We wanted it to be so that after you finish the game you turn over to your friend (or the computer) and want to play again and get that experience through the other character's eyes. There are unique weapons, such as Kirk's captain's phaser–modeled after an Old West six-shooter since Kirk has a bit of cowboy in him. Spock has this Vulcan 'repeater' weapon. But since Star Trek isn't all about killing things, it is about discovery and learning. So the more you use your tricorder, such as scanning things around you–plants, animals, creatures, things, weapons and other things you find–you get more experience. And the more experience points you get the more you can upgrade your tricorder to do new things and you can upgrade your weapons too. For example you weapon can do ricochet shots or your tricorder could heal your partner from a greater distance.
But they also play a differently. So if you are trying to take down a Gorn, Kirk's takedowns are much more aggressive whereas Spock can go up and use his neck-pinch. And an idea that came from Bad Robot was to have Kirk have the ability to call in an airstrike from The Enterprise in orbit. And then Spock has the ability to mind-meld. For example in the game the Gorn use this venom to infect and control some of the crew and some of the Vulcans on New Vulcan. Firstly we reward you for not killing them by using stun, but we wanted to tell that story through so there is a scene where Spock uses a mind-meld and you get the back-story on that and it is an experience you only get through the Spock character.
Miller: The more you use your tricorder the more bonuses you get in "Star Trek: The Video Game"
TrekMovie: How linear is it? Can you take different paths or come up with different solutions to move forward?
Brian Miller: Well this isn't an RPG because we are telling a story so there aren't a million different choices. So there are moments where yes you must do a certain thing like a mind-meld to get past, but there are other moments where there are many different solutions. You can take out a Gorn being very aggressive or you can do it in stealth to get around things and maybe not even engaging. If you manage to get through something without harming any of your crew or sneak past the Gorn you get extra experience points you can use for upgrades.
TrekMovie: Let me turn around an earlier question. What if you are a hard-core gamer with only a passing interest in Star Trek. Can this game appeal to the guy who wants this game to compete with the latest "Gears of War" or "Call of Duty," etc titles?
Brian Miller: I think we face the same challenge as the 2009 movie which is you need to appeal to a very large audience but also make sure your hard-core fans don't feel betrayed. We were never trying to be "Call of Duty" or "Gears of War." It isn't running around in military way and shooting a bunch of bad guys. We want to stay true to Trek. On the other hand we are gamers and we play all those games. We play "Uncharted" and "Arkham Asylum" and "Gears of War." We needed to make sure the gameplay–particularly co-op gameplay–was at a level that can compete so that a Star Trek game could sit on the same shelf as those games.
TrekMovie: I know there is the "elite-officer" pack, will there be more DLC [Download Content] options?
Brian Miller: You want to make sure you make a great game and sometimes there are games that try to do too much. Personally I sort of get a game–which are not the cheapest things in the world–and a week later 'oh buy another level' or the ending of the game is left open so you buy the DLC. We talked about it and we know Trek fans will buy our stuff to fill out their collection but we wanted to make sure we were putting everything we had into our game. Maybe in the future? We will see. If fans react the way we hope they react to the game there are lots of things we can do. We can do another game or other levels or another story or downloadable packs or costumes. But everything we can put into it for now is in this game, we didn't hold anything back.
Parts of the special "Elite Officer Pack" available for those who pre-order "Star Trek: The Video Game"
TrekMovie: How did having the original actors influence the development of the game?
Brian Miller: We knew that if we did this game and it got to the point were say Scotty was supposed to be there and it was a sound-alike or he ways mysteriously sent on an away mission, that the fans would say 'something is fishy.' So we knew we wouldn't do the game unless we got everybody. And they were all enthusiastic about doing it, but the surprise was they all said they would do it if everyone else did it. For us that was important because it mean they really were a crew. Their performances were great. That banter is so dead on. Like we were recording with Zach and he stopped and said "do you mind if I made some changes because Spock wouldn't say it that way" and we were like "of course, are you kidding?" Same with Simon. He had a ball with it and he said "do you mind if I just come up with some stuff?" Simon Pegg doing ad-lib, like with Keenser his little buddy, he just game up with this great stuff. So we called up the developer and said "The good news is we
have some of the greatest lines recorded for a game, the bad news is that you better find a way to get them into the game because they have to get in there." They heard the lines and put a team on it working over night. Zoe also added to it. There is this Vulcan female character that Spock knew called "T'Mar" and Zoe was like "who is this girl?" and Spock can't lie his way out if it and Zoe took it to a place we weren't expecting it to go but was absolutely the place to go based on the relationship of those two characters. It allowed us to do something we couldn't do if we didn't have the original actors.
Actors voicing "Star Trek: The Video Game"
TrekMovie: For the sake of argument let's assume the next Star Trek movie comes out in 2016. What is the likelihood of a new game by them?
Brian Miller: We would love to make another game. There are a million stories that could be great sequel to this game, and other characters we would like to re-visit.
TrekMovie: So you are more likely to stick with original story games instead of adaptations of the movies?
Brian Miller: Well you don't really know what fan reaction will be. But it was important for us and I think the right decision for this game to tell an original story. That is what I want to see as a game. I would love to repeat what we did with this one. But it isn't all about the next movie. For this one we didn't know when the next movie was going to come. So in this case we will get through this we will do a post-mortem and hear back from the fans. And we will take it from there. I would love to keep making games. I would love to keep Star Trek up on that top shelf. It belongs in gaming in a big way. The Trek fans have always wanted that. We deserve to be treated like some of those other properties.
Watch First 30 Minutes of Star Trek: The Video Game
IGN has three new videos that show the first 30 minutes of the game.
Game Arrives April 23rd – PC Download Now Available for pre-order
The new Star Trek game arrives on April 23rd for XBox 360, Playstation 3 and PC download. You can pre-order the Xbox and PS3 version at Amazon.
You can pre-order the PC download at Steam at Steam for $49.99.
Dee - lvs moon surface
I'm not a gamer really, but this might convert me! Sounds very interesting, and I love that you have the option of being Kirk or Spock. Nice that they have the rest of the crew too. I'd love to hear what Scotty, Sulu and BONES sound like :)
Blake Powers
Star Trek Voyager Elite Force was a pretty fantastic game. Seems that one gets forgotten too often.
Melllvar
Looks interesting… but they're yet to produce anything that holds a candle to Starfleet Academy (best Trek game EVER from all the way back in the 90's)
Sci-Fiddy
Pre-ordered.
Lookin' good..better that TNG for the Genesis
wikipedia.org/wiki/Star_Trek:_The_Next_Generation_%281994_video_game%29
Slurpy-Man
Kirk: "We need to get that door open."
Spock: "You will need my assistance in opening it, Captain."
Kirk: "Right. Ensign Linkara, cover us. Keep those lizard things busy."
Linkara: "You've got it. Alright, Gorn. You may be a giant, slimy lizard creature from space. As for me? I AM A MAN!" *Punch*
Couldn't resist, really.
The original cast members doing voice work kinda sells it for me. If they were all sound-alikes I wouldn't even consider buying it.
JohnRambo
Big thanks to Brian Miller and Digital Extremes for making this game!
I will buy it for ps3 xbox 360 and pc to support these guys.
Calastir
No more shooters please, they push Star Trek into an ugly direction…
Try mystery rpg's, strategy and puzzles for a change.
Nope, don't like these redesigned Gorn at all.
They look like Jurassic Park rejects and don't even talk!
I want the classic alien design, or at least the silver eyes back.
Picking this up tomorrow, looks like a great way to spend some time leading up to the new move.
singularity87
Flying the ship is always going to work better since somehow that feels more 'real' than making a person run about.
But Elite Force 1/2 were pretty good and I still play Armada II Fleet Ops (a mod of the original Armada II). I wouldn't mind a 2013 update of Bridge Commander . . .
10. Haven't hey said those guys are in there too.
rm10019
13- Not quite but there is an 'Arena' Gorn in the spirit of the classic but it still looks quite a bit different.
I would love some DLC for some TOS looks but that being said, I am very up on this game and really appreciative of all the work making it a reality.
msn1701
I am so excited to play this video game, and I'm not a gamer at all! YAY for choosing Kirk or Spock as your character.
BatlethInTheGroin
These Gorn look ridiculous. They're slow, lumbering bipeds, not velociraptors. What's more, the Gorn are NOT monsters–they were protecting their territory. That was the whole point about "Arena"–Kirk came to realize it had all been a misunderstanding on both sides. It's clear that the game designers don't get the species or the episode at all. What's more, Gorn society HAS been examined, both in the books and the comics, and it was far more compelling than a cheesy video game ignoring TOS continuity. I'm skipping this, which just looks like a poor knock-off.
workforkirk
I agree that these aliens shouldn't be called Gorn… AT ALL. That's why there needs to be some kind of centralized control over the Trek franchise. HOWEVER, the game looks really cool, and I may purchase it just for the chance to tour the new Enterprise. :-)
The Sinfonian
There are many races in the Gorn Conferederation. They're all Gornoids, just like humanoids dominate the Federation. Gorn society only exists in canon Trek in two cases specifically: Arena, and In a Mirror Darkly. Why should all the major powers be made of only one single race and species? There's room for many types of lizardy folk in the Gorn Hegemony. :)
Spock's Bangs
#16 "These Gorn look ridiculous."
Yeah! Unlike the original series Gorn, that looked so ..umm….umm…green and rubbery.
I was into this until the 2nd video. No repercussions for killing off innocent Vulcans is just ridiculous.
Star Trek can work as a theme for a shooter, but it has to be a smarter kind of shooter. Fun quipping between Kirk and Spock is a great selling point of this game, but when you get down to the actual gameplay itself and see it's just another shooter, well, I'll skip.
If one is a Trek fan and gamer, then you don't skip this game. If you're neither then why would you be reading this article.
If you are one, and not the other then sure you might not play games or might not have a console or pc capable of playing it.
19. Man, you just don't get it — that's why it was okay for Kirk to show mercy, because it was rubbery and lame. As 16 says, obviously, had it been fast and accurate, Kirk would have totally been fine to kill the thing.
I'm totally kidding.
Maybe the Gorn are protecting their territory here. Although it seems out of character for Vulcans to put up a colony on disputed territory, or to put up a colony without years of due diligence and permits etc. Oh, and it's a game. Heck, one of the more recent TNG games involved destroying everybody else and seizing control of the galaxy.
"Gorn society HAS been examined, both in the books and the comics, and it was far more compelling than a cheesy video game ignoring TOS continuity."
What was compelling about it?
TrekMadeMeWonder
Y"know.
Too bad the Gorn are so different looking. The one next to Mr. Shatner has a much more interesting look.
Is there an explanation? The last time this happened the Klingons had ridges added and it took 20 years to find out why.
Also, after all this time, it would be real nice to have a regular cast member named Matt Jeffries.
I'm very happy there seems to be a decent video game adaption of a movie.
Also, it's a new Star Trek game!!!!
how long has it been since Elite Force or so, the STOnline thing appart….
love the original voice actors and music, graphics looks decent for a current game, not sure about the story/villains tough.
Preordered mine, just too exicted.
@23 The explanation has been made many many times, especially since the CGI'd Gorn in Star Trek: Enterprise. There are many different gornoid races from the Gorn Hegemony homeworlds, and in the Gorn Confederation at large.
#21 wrote: "If one is a Trek fan and gamer, then you don't skip this game."
You do if you think the game looks bad. And a shooter game about Gorns who look and act nothing like Gorns looks bad.
26 – …to you. Looks great to me! Enjoy not playing this game!
Like McCoy answered Spock in The Wrath of Khan: "WE will."
I am looking forward to playing this game, but totally agree they got the motives ofthe Gorn all wrong as they were protecting their territory.
Not canon to the prime universe but new canon.
Getting mine tonight, payed for it last year, just have to walk into Gamestop and pick it up.
You will have to excuse my ignorance concerning video games. I am not a game player so I would like to know how somebody like me can get into this. Is it possible to simply watch the story without playing the game?
Yes it is, people upload lots of gameplay video's onto youtube for example.
Just google for a 'Let's play' or a 'Walkthrough' on Star Trek: The Video Game.
I already found one in two parts just now.
hyundisuper
Here is a link to a real star Star Trek, fan made based in the prime universe!!
stexcalibur.com
Z3R0B4NG
after seeing these yellow rifts in space for the first time, i expected Tholians for a while….
why would the Gorn have that?
anybody still complaining about the Gorn not being the way they think they are: Comics, Books and Games are only Soft-Canon.
There was 1 TOS Episode that was canon…. 1 ENT mirror universe episode… and since then Star Trek has been rebooted so that the old canon stuff doesn't matter anymore anyway (at best that ENT episode would matter because it was before the new Movies).
That TOS episode, did not happen (yet) in this Timeline.
They may call it "alternate reality" or whatever… but its a reboot, plain and simple….
it really doesn't have much use complaining about this Reboot-Soft-Canon-Game not being faithful to some PrimeUniverse-Soft-Canon Comic/Book extended universe*-Stuff that was never even on TV.
Mantastic
Beyond all the issues with the Gorn in terms of continuity in the story line, I'm just surprised at how low quality the textures on them look. Compare that screenshot of the Gorn to….well pretty much anything in Gears or War 1.
In fact, the textures on all the character models look pretty bad with fairly low poly counts compared to what's standard today.
Julio Scissors
Played for a couple hours this morning, pretty good game. It's a pretty standard shoot-em-up (so far) with story wedged in between the missions. It's definitely worth renting at a Redbox for a few days, if for nothing else than to have fun with the ST characters and get a little fix before the movie comes out.
Danpaine
Waiting a few weeks for the price to drop. $60 is absolutely ridiculous.
It arrived today.
It's fun.
UNTIL… You get to an UTTERLY UNPASSABLE space battle!! My friend and I hammered for over hour at the same forty-five seconds of gameplay, trying to stop the weird-ass Gorn space-pods that fly at your ship. It's completely impossible to shoot them out of the sky.
I'm hoping there's some tactic I'm missing, or this otherwise awesome game has hit an unfortunate brick wall.
@38 That level is definitely a pain. The trick is to make sure your Shields are up right before the Gorn ships ram the E. For offense, don't worry about using phasers, instead use "tactical view" whenever the option presents itself.
@39. Thanks, Julio! I have to say, I tried using Tactical View, but it doesn't seem to recharge fast enough in time to get them all. I tactical one, and the next one nails me.
And is there a trick to getting your shields up that I was too dense to see? It's entirely possible I missed that. I'm exactly that kind of idiot.
On the PS3 Shields up is L2. Press it when an enemy ship is approaching, and when there's a break release it so your shields can recharge.
Hope this helps; took me 5 or 6 tries.
I bet it's the same on the Xbox. Thanks! I'll try it when I get home.
When I picked mine up it came with a small (33 piece) Kre-O set of the TOS version Enterprise. My kids love it!
Got this from Redbox today. Plays a lot like Elite Force, right down to med & weapon refill stations. Not a great game, but entertaining.
A few things…
A)There are consequences for killing innocents – you are strongly encouraged to stun any infected Vulcans/Crew so you can incapacitate. You will also be unable to achieve the various commendations if you kill.
B)The Gorn appeared in one episode of TOS, and in that episode they massacred a starbase and used a faked distress call to lure in ships for target practice. Making them a species interested in conquest isn't exactly inconsistent with TOS.
C)The guy in the suit looked silly. That's why it's been a joke for 40 years. Anyone who honestly expected a Gorn that looked like rubber and moved at a snail's pace was being unrealistic.
#16 What EVERYONE seems to forget is that this is a totally new time line, universe what ever. The Gorn being different should be expected. They have esteblished that it IS differnt by blowing Vulcan and 8/10th give or take of the species. I don't get that the fan base can't grasp that. It's gonna be different, if you can't see that or like it don't see the movies or play the game. But, just stop crying about it.


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text:
Driving Ambition - Kishore Kumar
Proud dad Kishore Kumar tells Liz O'Reilly of his pride in son Shanthosh's major achievement.
For this sport, you have to drill yourself from childhood."
Shantosh Kumar is just nine years old (almost 10) but already he has won the Kingdom's National Karting Championship – Rotax Micromax and will be heading to Brazil in November to compete for the world title.
Kishore, who hails from Chennai, India, explains: "Both my wife, Priya, and myself are motorsport fanatics, we put our son in a kart one fine day a couple of years ago and he has never looked back! He has been driving since he was seven years old and we are at Bahrain International Karting Circuit at least twice a week for several hours of practice and competition."
Shanthosh has a whole shelf full of trophies and even managed to win the Micromax championship with one race in hand, so his dad got permission for him to join in the final race of the season at the next level up – the Minimax. He won!
And, though the many hours of practice sounds hard for one so young, Kishore adds: "I'm just pleased he hasn't got tired of it. In fact, he is very enthusiastic about his training every weekend. It requires a whole lot of dedication – he's tied up almost every Friday and Thursday evenings, so there is little time for anything else."
Asked whether he drives himself, Kishore smiles and replies: "These days I would not fit in the kart and, to be honest, it's something you have to start young. My son's responses are much faster than mine. For this sport, you have to drill yourself from childhood; this is the age when you can hardwire the brain."
Instead, Kishore, an engineer, takes on much of the mechanic's role but adds that Shanthosh perfectly understands his engine and kart settings and senses the vehicle's performance to give efficient feedback after every session of track time. And mum, Priya, is also an important part of the team, analysing the performance figures from each race and track session to help the young driver improve. Shanthosh is currently trained by coach Yahya Ali, who mentors him to excellence.
That team effort is paying off, with an official invitation received just a few weeks ago for Shanthosh to represent Bahrain at the Rotax World grand finals in the minimax category, which takes place in Brazil from November 25 to December 2.
Having already clocked speeds of 109kph, in reality, he is now working on a simulator to get to know the track in Brazil for the world finals. Kishore explains: "Salute to coach Yahya Ali for his coaching and big thanks to Mr Silvano from Brazil for his simulator assistance. Currently Shanthosh is training on the simulator, that we have at home, to familiarise himself with the track and every aspect of the circuit." More hard work but the whole family is clearly excited about the challenge.
And, asked what the plans are for the future, Kishore again smiles and says proudly "F1". Kumar senior is a big fan of Lewis Hamilton, while his son follows Max Verstappen. Shanthosh was a 'grid kid' at this year's Gulf Air F1 Grand Prix.
For the more immediate future though, Kishore hopes his son will soon compete in Dubai's O-Plate series, which sees local talent pitted against the best from around the world, and possibly other karting series in the middle east.
#INDIAN INDEPENDENCE DAY


posted: September 01, 2016 by: Bob Sinclair Tags: "Clinic Specials" "News"
Monday September 5 2016 will mark the 11th annual Labor Day Benefit at Haw Creek Animal Hospital. This year we will be splitting our donation between two hairless dog rescues, Crest Care where we got our (probably) Peruvian Hairless, Spike (pictured above) and Bald Is Beautiful where we got Chaco, an American Hairless Terrier. Haw Creek Animal Hospital will be open regular hours (8am to 11pm) for regular appointments and emergencies. Chaco and Spike will both put in an appearance Monday afternoon so stop by if you'd like to meet them!


text:
The Masters 2019: Tiger Woods ready to pounce on final day after taking optimism out of recent results
Phil Casey
The Independent April 14, 2019, 8:09 AM UTC
Tiger Woods believes recent form will count for more than his lengthy wait for a fifth Masters title as he tries to chase down Open champion Francesco Molinari.
Woods has not tasted victory at Augusta National since 2005, but contended in the last two majors of 2018 and led the Open at Carnoustie with eight holes to play before finishing sixth behind playing partner Molinari.
"It's been a while since I've been in contention here, but then again the last two majors counts for something," said Woods, who finished runner-up to Brooks Koepka in the 2018 US PGA at Bellerive.
"I've been in the mix with a chance to win in the last two major championship, so that helps. And tomorrow it will be interesting to see if that wind comes up like it's forecast, 15, 20 miles an hour around this golf course is going to be testy."
Tee times for the final round have been brought forward in anticipation of thunderstorms in late afternoon, with players heading out in groups of three from both the first and 10th tees.
The final group of Molinari, Woods and Tony Finau will tee off at 0920 local time (1420 BST), with both Woods and Finau two shots off the pace after Molinari's flawless third round of 66.
"Usually the reward for playing hard and doing all the things correctly is you get a nice little sleep-in come Sunday, but that's not going to be the case," Woods added. "We've got to get up early and get after it.
"My desire hasn't changed. I'm just thankful to be able to come back here and play again. Last year was a step in the right direction and we built a season around that and then here we are.
"I always feel pressure. The day I don't feel pressure is the day I quit. I always thought that if you care about something, obviously you're going to feel pressure.
Tiger Woods is just two shots off the lead heading into the final day of The Masters (Reuters)
"And I've always felt it, from the first time I remember ever playing a golf tournament to now. That hasn't changed."
All times BST
From first tee:
12:30: Aaron Wise, Marc Leishman (Aus), Kim Si-woo (Kor)
12:41: Matthew Fitzpatrick (Eng), Kevin Tway, Patton Kizzire
12:52: Henrik Stenson (Swe), Hideki Matsuyama (Jpn), Cameron Smith (Aus)
13:03: Jordan Spieth, Tommy Fleetwood (Eng), Corey Conners (Can)
13:14: Jason Day (Aus), Bubba Watson, Lucas Bjerregaard (Den)
13:25: Justin Thomas, Phil Mickelson, Jon Rahm (Spa)
13:36: Adam Scott (Aus), Patrick Cantlay, Thorbjorn Olesen (Den)
13:47: Louis Oosthuizen (SA), Dustin Johnson, Rickie Fowler
13:58: Matt Kuchar, Justin Harding (SA), Xander Schauffele
14:09: Brooks Koepka (USA), Webb Simpson (USA), Ian Poulter (ENG)
14:20: Francesco Molinari (Ita), Tony Finau, Tiger Woods
From 10th tee:
12:30: Kyle Stanley, (a) Viktor Hovland (Nor), Charley Hoffman
12:41: Kevin Kisner, Bryson DeChambeau, (a) Takumi Kanaya (Jpn)
12:52: Rory McIlroy (NI), Keegan Bradley, Gary Woodland
13:03: Jimmy Walker, J.B. Holmes, Charles Howell
13:14: Kiradech Aphibarnrat (Tha), Kevin Na, (a) Alvaro Ortiz (Mex)
13:25: Patrick Reed, (a) Devon Bling, Keith Mitchell
13:36: Tyrrell Hatton, Satoshi Kodaira (Jpn), Andrew Landry
13:47: Bernhard Langer (Ger), Rafael Cabrera Bello (Spa), Eddie Pepperell (Eng)
13:58: Branden Grace (SA), Martin Kaymer (Ger), Li Haotong (Chn)
14:09: Emiliano Grillo (Arg), Zach Johnson, Billy Horschel
14:20: Trevor Immelman (SA), Alex Noren (Swe)


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text:
Q: Extract YouTube ID with or without RegEx Please let me know how to get youtube ID without going to regular expression?
Using above method following URL, didn't work

http://www.youtube.com/e/dQw4w9WgXcQ
http://www.youtube.com/watch?feature=player_embedded&v=dQw4w9WgXcQ

public static String extractYTId(String youtubeUrl) {
    String video_id = "";

    try {
        if(youtubeUrl != null && youtubeUrl.trim().length() > 0 && youtubeUrl.startsWith("http")) {
            String expression = "^.*((youtu.be" + "\\/)" + "|(v\\/)|(\\/u\\/w\\/)|(embed\\/)|(watch\\?))\\??v?=?([^#\\&\\?]*).*"; // var regExp = /^.*((youtu.be\/)|(v\/)|(\/u\/\w\/)|(embed\/)|(watch\?))\??v?=?([^#\&\?]*).*/;
            //String expression = "^.*(?:youtu.be\\/|v\\/|e\\/|u\\/\\w+\\/|embed\\/|v=)([^#\\&\\?]*).*";
            CharSequence input = youtubeUrl;
            Pattern pattern = Pattern.compile(expression, Pattern.CASE_INSENSITIVE);
            Matcher matcher = pattern.matcher(input);
            if(matcher.matches()) {
                String groupIndex1 = matcher.group(7);
                if(groupIndex1 != null && groupIndex1.length() == 11)
                    video_id = groupIndex1;
            }
        }
    } catch(Exception e) {
        Log.e("YoutubeActivity", "extractYTId " + e.getMessage());
    }

    return video_id;
}

Other links working fine

http://www.youtube.com/v/0zM3nApSvMg?fs=1&hl=en_US&rel=0
http://www.youtube.com/embed/0zM3nApSvMg?rel=0
http://www.youtube.com/watch?v=0zM3nApSvMg&feature=feedrec_grec_index
http://www.youtube.com/watch?v=0zM3nApSvMg
http://youtu.be/0zM3nApSvMg
http://www.youtube.com/watch?v=0zM3nApSvMg#t=0m10s
http://youtu.be/dQw4w9WgXcQ
http://www.youtube.com/embed/dQw4w9WgXcQ
http://www.youtube.com/v/dQw4w9WgXcQ
http://www.youtube.com/watch?v=dQw4w9WgXcQ
http://www.youtube-nocookie.com/v/6L3ZvIMwZFM?version=3&hl=en_US&rel=0

A: You can use following RegEx
^(?:(?:https?:\/\/)?(?:www\.)?)?(youtube(?:-nocookie)?\.com|youtu\.be)\/.*?(?:embed|e|v|watch\?.*?v=)?\/?([a-z0-9]+)
RegEx Breakup:

*

*^: Start of the line anchor

*(?:(?:https?:\/\/)?(?:www\.)?)?:

*

*(?:https?:\/\/)?: Match http:// or https:// optionally

*(?:www\.)?)?: Match www. zero or one time

*(youtube(?:-nocookie)?\.com|youtu\.be)\/: Match either

*

*youtube.com or youtube-nocookie.com or youtu.be followed by /

*.*?: Lazy match. Match until the next pattern satisfies.

*(?:embed|e|v|watch\?.*?v=)?\/?:

*

*(?:embed|e|v|watch\?.*?v=)?: Match embed or e or v or from watch? to v= or nothing

*\/?: Match / zero or one time

*([a-z0-9]+): Match one or more alphanumeric characters and add that in the captured group.

Live DemoUsing JavaScript

var regex = /^(?:(?:https?:\/\/)?(?:www\.)?)?(youtube(?:-nocookie)?\.com|youtu\.be)\/.*?(?:embed|e|v|watch\?.*?v=)?\/?([a-z0-9]+)/i;

// An array of all the youtube URLs
var youtubeLinks = [
    'http://www.youtube.com/e/dQw4w9WgXcQ',
    'http://www.youtube.com/watch?feature=player_embedded&v=dQw4w9WgXcQ',
    'http://www.youtube.com/v/0zM3nApSvMg?fs=1&hl=en_US&rel=0',
    'http://www.youtube.com/embed/0zM3nApSvMg?rel=0',
    'http://www.youtube.com/watch?v=0zM3nApSvMg&feature=feedrec_grec_index',
    'http://www.youtube.com/watch?v=0zM3nApSvMg',
    'http://youtu.be/0zM3nApSvMg',
    'http://www.youtube.com/watch?v=0zM3nApSvMg#t=0m10s',
    'http://youtu.be/dQw4w9WgXcQ',
    'http://www.youtube.com/embed/dQw4w9WgXcQ',
    'http://www.youtube.com/v/dQw4w9WgXcQ',
    'http://www.youtube.com/watch?v=dQw4w9WgXcQ',
    'http://www.youtube-nocookie.com/v/6L3ZvIMwZFM?version=3&hl=en_US&rel=0'
];

// An object to store the results
var youtubeIds = {};

// Iterate over the youtube URLs
youtubeLinks.forEach(function(url) {
    // Get the value of second captured group to extract youtube ID
    var id = "" + (url.match(regex) || [0, 0, 'No ID present'])[2] + "";

    // Add the URL and the extracted ID in the result object
    youtubeIds[url] = id;
});

// Log the object in the browser console
console.log(youtubeIds);

// To show the result on the page
document.getElementById('output').innerHTML = JSON.stringify(youtubeIds, 0, 4);
.youtubeId {
    color: green;
    font-weight: bold;
}

A: Your regex is designed for youtu.be domain, of course it doesn't work with youtube.com one.

*

*Construct java.net.URL (https://docs.oracle.com/javase/7/docs/api/java/net/URL.html) from your URL string

*Use URL#getQuery() to get the query part

*Check Parse a URI String into Name-Value Collection for a ways to decode query part into a name-value map, and get value for name 'v'

*If there is no 'query' part (like in http://www.youtube.com/e/dQw4w9WgXcQ), then use URL#getPath() (which will give you /e/dQw4w9WgXcQ) and parse your video ID from it, e. g., by skipping first 3 symbols: url.getPath().substring(3)

Update. Why not regex? Because standard JDK URL parser is much more robust. It is being tested by the whole Java community, while RegExp-based reinvented wheel is only tested by your own code.

A: I like to use this function for all YouTube video ids. I pass through the url and return only the id. Check the fiddle below.
 var ytSrc = function( url ){
    var regExp = /^.*((youtu.be\/)|(v\/)|(\/u\/\w\/)|(embed\/)|(watch\?))\??v?=?([^#\&\?]*).*/;
    var match = url.match(regExp);
    if (match&&match[7].length==11){
        return match[7];
    }else{
     alert("Url incorrecta");
    }

}

https://jsfiddle.net/keinchy/tL4thwd7/1/