text:
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» News and Organization
Issue 2 of Hijinx is out on Comixology head on over now and pick up your own copy here!
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toxic striker
Are you aware that there is another company or group of folks claiming to be the successor to CoH/CoV? http://valiance.shogn.net/ aka Valiance Online. They are in alpha testing stages from what can be seen on their site. Will you folks be offering Alpha testing? As well as beta that everyone asks about. Also are you folks working with them at all or have you considered it?
We are well aware of them and
We are well aware of them and actually posted their latest update on our social media. They're going in a different direction to us, reskinning a fantasy game they were already making. I'm not sure they claim to be THE spiritual successor, but we both claim to be A spiritual successor.
Tech Team and Forum Moderator
They are doing good work over
They are doing good work over there, but it's definitely a different direction than CoT is going. And they seem very clear that they are "a" spiritual successor, not "the". I'm here on these forums because I personally like the direction that CoT is going.
The idea of all of the spiritual successors (there is at least one other) coming together and working together is tantalizing, but at this point it seems highly unlikely to say the least, so hopefully the friendly competition will make them all better.
Definitely no use in a pissing contest.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Cinnder
One of the things that makes
One of the things that makes me truly respect the folks at MWM and the forum community here is the lack of criticism of any of the other spiritual successors. That's very cool.
Spurn all ye kindle.
Lothic
toxic striker wrote:
After we got the news back in 2012 that NCsoft was shutting CoH down there were groups of players/fans who did what they could to either try to get NCsoft to reconsider their decision or even attempt to buy/license the property from NCsoft to keep it going. When it became clear none of that was going to happen people started coming to terms with the idea of creating their own "spiritual successors" to CoH.
I don't know all the details over the following months, but it didn't take too long for the various groups involved to split into at least three different efforts; MWM being one of the three groups, the Valiance Online folks being another. On one hand it's kind of unfortunate that the collective creative post-CoH community has become split into these various factions - obviously it would have been more useful if everyone could have become united behind one single project. But as Cinnder has pointed out the various parties have remained remarkably friendly and generally supportive of each other's efforts. I only hope that when the time comes when these various groups start to have playable products that might potentially "compete" with each other that the general air of friendliness will continue.
As far as CoT alpha testing goes it'll be up to how MWM decides to scope that out. There's no hard or fixed rules about how any software developers must test their products so it'll be up to MWM to decide how many iterations of testing they'll do and how open they'll be for it. It's likely they'll do plenty of what they'll call "alpha testing" but only invite a few key people in for closed sessions. It means that "average" potential players like you and me might only get to be involved once beta testing begins. Alpha testing (almost by definition) involves limited CLOSED testing - I wouldn't automatically assume they'll invite just anyone to that. I doubt even being a Kickstart supporter will be enough to grant access for most of us. Again it'll mostly depend on what MWM wants to do and what kind of testing they want to label as "alpha", "beta" or anything in-between.
CoH player from April 25, 2004 to November 30, 2012
Tibit
I hope truly both do well and
I hope truly both do well and can make it work
Tiny bot of def
masterghostartist
valiance seems to be a mere
valiance seems to be a mere digital unpgrade of the orginal coh game. but i would prefer by a vast margin the option to have more realistic graphics. it has been like 4 generations of tech since coh went live. they seem to be going almost the exact route for powers too. i don't want coh remade, i want coh2. champions online tried for the cartoony look, and it flopped, along with star trek online.
wildstar is still to early to tell if the cartoony look will fail. world of warcraft pulled it off for all those people using poo computers. but even a bad modern computer is far more powerful now.
i want advanced dungeons and dragons. not basic set.
What a man thinks of himself, that is what determines, or rather indicates, his fate. - Henry David Thoreau
AmbiDreamer
Empyrean wrote:
The idea of all of the spiritual successors (there is at least one other) coming together and working together is tantalizing, but at this point it seems highly unlikely...
I would be happy with a crossover comicbook or two. Maybe collectible cards. (Or better, playable collectible cards.)
Especially if City of Heroes ends up coming back and is involved in it. :)
Longtime City of Heroes player, longtime writer. :) Working at Dollar General in Nebraska.
ivanhedgehog
any idea where COT is in the
any idea where COT is in the timeline? how long before we see the possibility of beta? im figuring spring but have no real idea.
(Reply to #9) #10
Doctor Tyche
ivanhedgehog wrote:
Public beta is near the end of 2015. Closed betas will be earlier.
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
Foradain
Doctor Tyche wrote:
That seems reasonably close to what the hoped-for schedule was in the KS pledge level ETAs.
Foradain, Mage of Phoenix Rising.
Foradain's Character Conclave
Millennium City Refugee.
Avatar courtesy of Satellite9
cybermitheral
Ill be in my new home at that
Ill be in my new home at that stage and with a 50/20 or 100/40 Mbps Internet plan (depending on when the Closed Betas will be).
Already told the missus Ill be taking days off from work to be taking part in the Betas and if any of her family/friends come over I wont be able to entertain them :)
The Phoenix Rising Initiative Rules Lawyer
Blue Battler
Is there still a chance of getting the stand alone costume creator late 2014/early 2015?
Blue Battler wrote:
This reminds of something else that crossed my path at CCSD: MyVatar
If I had money to spare I might chip into this. OTOH, I might not, as our Avatar Builder will do much if not all of what this would do. Well, we might be a bit short on fantasy elements compared to UUDD Games. But we'd have a lot more variety overall, I think. ^_^
Tannim222
We do plan on releasing the
We do plan on releasing the Avatar Creator earlier.
I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
Darth Fez
In an interview DocT has said they hope to have a beta of the avatar builder available by the end of the year. He pointed out (as has Shadow Elusive) that the main sticking point, at present, is the rig (i.e. the skeleton, I believe).
Hail Beard!
Support trap clowns for CoT!
Wraiven
Personally, I will most
Personally, I will most likely stick with whichever one refuses to sell out to free to play models that penny pinch for every little item in game. I am an old school 15 a month guy, I tend to stick with what I am comfortable with, you know?
SOLARVERSE
Dream Demon
Sorry to bump this old thread
Sorry to bump this old thread, but just wanted to say that the Valiance kickstarter really impressed me - they have already made considerable progress! I hope that if the kickstarter fails then there could be some collaboration between Valiance and CoT - I think that a mixture of CoT's lore and Valiance's gameplay/worldbuilding teams would speed up development considerably. I understand they're different projects but I am really impressed with how good Valiance is looking even in pre-alpha.
- Dr. Harlan P. Loveless
RottenLuck
Valiance had a head start
Valiance had a head start when they chose to build a Superhero MMO. They were already an active studio have an inhouse Engine that they could modifie. As well as all the physical equipment needed. So that's one reason they got an active Alpha running and being great people they opened the door for us.
There was talk at the start to see if the two projects could become one. It didn't work some of the things MWM wants to do there engine couldn't handle. Then there the whole mass Volunteer membership of the CoT and they being an established business.
Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP
I'm not super confident that
I'm not super confident that the Valiance kickstarter will be successful, but I chipped in as much as I could to help. I hope that the two projects can work off of each other in a friendly yet competitive manner. I'll more than likely play both but Valiance seems like it's going to be very RP-friendly.
InsideGaming
Just to be fair, Valiance
Just to be fair, Valiance essentially licensed the engine. They aren't the same team that's working on the other MMO. They are however part of a network partnership. Either way, they're working hard to make a great game.
Are they using Unity3D still?
Rapid Application/Prototype development seems to go allot faster in it.
Plus, if you dont have allot of time to devote on developing a new feature yourself, theres always the Assets Store. ;)
But Unity3D had some issues with Morph Targets, which might still be present. (have not check as of late), but I hope to see Unity3D version 5 (after a few minor releases) really start making more waves.
I looked at VO. I prefer COT.
I looked at VO. I prefer COT. COT shows a LOT more promise in the long run.
Garrilon
If I could get into even a
If I could get into even a buggy as all get-out low rez playtest prototype just to give feedback on a few features, I would be happy at this point.
DCUO even with a newer graphics engine just isn't really set up for a computer KB+mouse, and isn't very good IMO on story and creative input, as it is set in the DC Universe, so...
And Champions Online never was anything like the P&P game, it gave little customization options, and, didn't "port over" the P&P character setup. Content was also really limited...
IMO, this world (IRL) desperately needs the hero morality emphasis that CoX had being an alternative to the current PvP "Neutral Evil (AD&D alignment)" mentality that seems to dominate the gaming world. We need a better set of morals being encouraged for the minds of the future...
That is what made the CoX game so much fun for me as I got to interact with others at least acting out the morality of a comic book hero.
Sorry to sound so preachy, but, too much of today is so grim that I have quit watching the news and mainstream TV a long time ago. We really do need a beacon of hope, cheesy as that sounds today, and if Trekkies can make the tablet, PDA, and flip phone possible, what could a future inventor make real?
BlckWatr
I've been playing Champions
I've been playing Champions Online to get a superhero fix. It's okay. Better than it was in Beta and Launch, but just not...YEAH! I'm a sad panda.
A little nonsense now and then, is relished by the wisest men.
~Roald Dahl
Comicsluvr
Last seen: 1 year 1 month ago
BlckWatr wrote:
Lifetime subber of CO. Could play for free as long as it runs. I STILL want CoT...
I remember when Star Wars was cool...a long, long time ago...
Emancipist
I remember pretty clearly,
I remember pretty clearly, when CoH announced the closure. Several groups - the gal with the overuse of emoticons, whose handle escapes me, she was pretty good at making comics with her avatar, the folks from the Titan Network were essentially one group that divided into two groups - and then maybe a week or so after, the Valiance Online guys made their pitch, explaining that they were a year or so into development and hoping for support. Some welcomed them, others like myself found it a bit too opportunistic, but that's me being old and grumpy.
I did ultimately download their beta, and have tried it once - only a few npc's about. The combat was okay, but it was very odd being the only player in the zone (as far as I knew).
I tried again this past weekend to catch their progress, the server was down and has been all this week.
I wish them well - but I don't think their game is as well planned out as CoT looks to be.
As far VO as being a spiritual successor, or even a successor - that remains to be seen.
Those who have no idea what they are doing have no idea that they don't know what they are doing. - John Cleese
TheMightyPaladin
Last seen: 10 months 4 days ago
Valience was a major
Valience was a major disappointment to me.
The first thing I noticed was that the interface default was too small to read clearly which made it very difficult to do anything, including modify it so that I could read it. (Had the same trouble with Terra).
Next the costume options are way to complicated. I don't mean the costume creator, I mean the costume options. They were all elaborate designs that I would never want to use, and they had these ridiculous and offensive textures. Texture is almost always a bad thing in a character creator (for me) I want my characters smooth and simple. The only reason I'd ever want any texture is if I were making a rocky character. (By the way that's something I hated about the cinematic Spider-man also). This is even more of a problem in a game because it just means more to animate and more lag and lag is the cruel god that rules the Valiance world.
Next, every time I logged on I had to create a new account and character and start from scratch because it never remembered my account info.
Finally the server would be down for months at a time. I finally removed it from my computer.
Maybe it'll be better one day but I'm not going to try again until I hear good news from someone else.
http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber
Darkfaith
TheMightyPaladin wrote:
The thing about VO that you have to remember is that it's pre-alpha. We've been given the chance to play the game long before it would normally be available for people to play. A lot of the things you have problems with can, and will, change long before it even makes it into an alpha state, much less a beta state.
For instance, the interface will be getting an overhaul soon. They've been previewing pieces of that for over a month now. And that's likely to not be the only overhaul it gets before launch as they gather feedback from the players that choose to give it. It also won't have all the options for scaling and customization that it's likely to have to launch. I'd be very surprised to see those go in before they've settled on something close to their final look.
For costume options, there's very few available, and for good reason. They've been through 3 different character models since I started playing it alone, and I didn't even start when they first offered it. The female model had some serious issues, and only just made it back in their most recent build. They're not going to give more than a couple of sample options while the model is still undergoing such heavy revision. That said, they have said that they're going to start adding more customization in the next few builds, so I'd start looking at that.
As far as the account thing goes, sometimes they have to wipe accounts due to changes in the character creation process, or changes in the account backend. It sucks, but again...this is a pre-alpha, play at your own risk game. And, if you're watching their Twitter, they usually warn when they're going to wipe accounts.
At the moment, the server is only up when they need feedback. They're making some pretty hefty changes in that downtime. This, again, to be expected of a pre-alpha game. Also, if you don't give -them- feedback, they can never take your issues into consideration, so I hope you have! VO's still got a long way to go, but it's getting somewhere.
Darkfaith wrote:
This, again, to be expected of a pre-alpha game. Also, if you don't give -them- feedback, they can never take your issues into consideration, so I hope you have! VO's still got a long way to go, but it's getting somewhere.
...and we'll eventually be going through this process over here and it will be just as fraught with these same typical development problems. So we might as well be mentally prepared.
In both games we're seeing how the sausage is made--which is only for those with the stomach for it :P.
I understand that but I do
I understand that but I do feel like they've made some bad decisions.
The tiny interface is more than an annoyance it's a serious problem
The complex costumes should wait till later. K.I.S.S. I do believe that they contribute to lag.
As for letting us know through Twitter that their wiping accounts: PPPTH! Twitter.
But at least now I know that's not a mistake. So I'm cool with it.
The biggest mistake is the incredibly long down time gaps.
It's not just that I'm eager to play, or that I'm gung ho to overwhelm you with constant feedback, but how are you going to build a community if we can't even log on? (Weird comment coming from me but I know it matters to a lot of other people) It's very frustrating. Seriously, there have been several times when I thought the game had folded.
One last thing: the buildings in the game look weird in a way that makes it seem like I'm not on earth, or not in the present day anyway. Is the game supposed to be set in the distant future?
Shadow Elusive
Last seen: 1 year 5 days ago
First of all, since we've got
First of all, since we've got an old dev post in this thread with the old open beta date, let me officially post the new one.
CURRENT projected open beta launch - mid to late 2016. Yeah, it's been pushed off. Development is a fickle thing, and this happens with the triple AAA fully funded game you've been waiting for all the time too, lets remember. Understand that by default, any date we say is still a soft goal. The current date is maintained at the top of the FAQ page now, so you can always check that to see if it's still the same.
The Character Creator, however, is currently slated to get out by the end of 2015. Progress is actually humming along there, more or less. Fully expect to make that deadline.
Now, to answer the one part of the OP that our magnificent community has not already addressed: no, we won't be doing open alpha testing. Our stance is that alpha is not fit for public consumption. Closed beta wave access was conferred by donating ten or more to the KS campaign.
Interior Map Lead and UI Designer
Hitting development dates
Hitting development dates/goals: Like playing Battleship when the ships are randomly moved about the board every so often.
Lord Nightmare
Valiance sounds good but I've
Valiance sounds good but I've never been a fan of the 2099 style setting when it comes to superheroes. If I want futuristic, I play Shadowrun or 2077.
Revenge is motivation enough. At least it's honest...
Roleplayer; Esteemed Villain
ooglymoogly
Shadow Elusive wrote:
when the 'additional funding' round opens, will that be be considered a beta invite as well?
while i'm at it and before I check the forums (apologies) cuz of a time constraint, will the additional funding round also confer eligibility for the mogul secret lair, or was that purely a kickstarter benefit?
Phararri
I like VO, but something
I like VO, but something about it...can't put my finger on it...just don't have faith in them anymore.
It is indeed pre-alpha, but it feels eerily similar to how it did last year......really not seeing the progress.
Imo, VO may go down the Bounty Hounds Online route, which was in beta for like..years it seemed..i see VO being in pre-alpha the same time next year, despite the team aiming for Steam access. Hopefully I am wrong.
I understand that building an MMO is a process, imo, they should just shutdown the player testing and work on the game until it is a respectable product. First impressions are everything, the standard gamer may not see it as pre-alpha, but a lame game.
Pains me to say this, but perhaps the DCUO people were right, they do appear too be far behind, as a respectable product.
As a child, I thought my name was handsome, cause that is what everyone called me.
The DCUO people Phararri? I
The DCUO people Phararri? I hadn't thought their staff would weigh in officially on this. I'm intrigued and would like to know what you are referring to.
Me. too!
blacke4dawn
Me three. Didn't know that
Me three. Didn't know that DCUO had weighted in at all.
Though a bit in VO's defense almost all of the updates has been to the back end tech, and almost nothing that utilizes it to such a degree that one notices it.
There were comments on VO FB
There were comments on VO FB and Wordpress by players saying how some "DCUO people" were on twitter stating VO was too far behind to keep up or something to that extent. Could it have been fans? Idk, devs? idk.
I would not be surprised if this were staff, would not be the first time a dev or DCUO person jumped into the fray. One in particular will occasionally lash back at players (Not gonna say any names), players would also get banned out of dev arnger at times, so it does not shock me.
VO does seem pretty far behind though, not gonna lie, considering what it was a year ago, feels the same.
blacke4dawn wrote:
Yea, this is true.
Hyperbolt
Hello, I'm new to the forum
Hello, I'm new to the forum and I just heard about City of Titans last week. I got to tell you guys I'm looking forward to this. I'm picky with MMO's and only play a select few. I either play MMOs with Movie franchises (like Lord of The Rings Online, Star Trek Online etc.) or Superhero MMOs. I'm currently on Champions Online but am a bit upset at the lack of character customization and limited amount of powers that are free. I'm excited for this game. Keep up the good work.
Now My question has probably been asked before, but What is the basic story synopsis of City of Titans?
I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero
CaptainSabalan wrote:
What is the basic story synopsis of City of Titans?
To be honest that's actually a fairly interesting question given what you said about preferring things like movie franchise MMOs or other superhero MMOs which tend to have fairly specific settings. While much has been developed over the last couple of years to flesh out the general backstory of the CoT game (you can find this material spread around this forum and the Kickstarter pages) I think one of CoT's biggest strengths will be that it actually doesn't have an incredibly strict "story synopsis" or worldview that will force you to roleplay in any particular way.
One of the biggest problems I have with games like DCUO or Marvel Online is that they force you into playing existing classic characters (or at least incredibly close clones to existing characters). I have no problem with Batman or the Incredible Hulk as characters - I think they're awesome. But when I play MMOs I'd much rather play my OWN characters that I created. To me there's no comparison between creating my own superheroes and being forced into playing characters some old comic book guy created 50+ years ago.
One of the greatest strengths of City of Heroes (the game that City of Titans is striving to be a "spiritual successor" of) was its generalized setting which allowed players a huge amount of freedom to play and develop the stories and characters they wanted to have. Sure CoH had its own backstory and cast of NPCs but those things were only there to enhance your own creativity. In simple terms CoH didn't force you to have to accept any of its lore if you didn't want to. Hopefully CoT will follow in that model.
CoT is also expected to have a very strong character/costume creator and an alignment system which will be flexible in terms of hero versus villain styles of play. If it follows in CoH's footsteps these things should allow an unprecedented degree of freedom to essentially "do your own thing" storywise.
Lothic wrote:
I think one of CoT's biggest strengths will be that it actually doesn't have an incredibly strict "story synopsis" or worldview that will force you to roleplay in any particular way.
That's a very good point you have and I agree with you. Having a strict storyline is fine to me in like Lord Of The Rings Online or Star Trek Online, but I guess having more freedom storywise in a Superhero MMO is actually a good idea. That way I could at least in a way make my own Superhero AND his own story. Very good point. I'd still like to learn a bit more about the lore in City of Titans. Thanks for the reply
Well in the past two years or so the Devs of CoT have released a large amount of "lore/story" content on both this website and on the CoT Kickstarter page. Many of the various factions (both heroic and villainous) have been highlighted and discussed and information on many of the "notable NPCs" have been covered.
Many people use bits and pieces of this lore to provide background for their own characters. Obviously some people like to model their characters very closely to this material while others choose their own path. Either way good luck and welcome to the game. :)
Thanks I hope I will enjoy the game
Fireheart
If you really want to dive
If you really want to dive into the released Lore and stuff, I suggest starting with Winter's List: http://cityoftitans.com/forum/kickstarter-update-reference-list
They waited till they had
They waited till they had something players could actually see and test, even if it is just pre-alpha, before asking for money, aka kickstarter. Unfortunately, by then, most everyone had already gave their money to CoT...$678,189 to be exact. Nearly two years later, there is still nothing for players to test. It is what it is...I just really feel bad for Valiance.
Decided to try the alpha.
Decided to try the alpha. Just as I figured after looking at the production screens, the art style is VERY DCUO and features overly shiny costume pieces and cool-ish areas that suffer because of extreme shininess and color intensity. IMO, I rarely like anything with more color intensity than WoW (very few exceptions). So.. yeah, was going to pass at first. Now just going to avoid unless it's the only option.
Lord Nightmare wrote:
ohh.. you dont like Gloss over Matte? ;)
Metal is great. Super shiny
Metal is great. Super shiny metal is painful to look at. CoH had a good limit to how shiny its metal could be and Champions does even better (except in Canada and any areas that share its weird light source).
This is a simple example that
This is a simple example that highlights having more choices is pretty much always better. Depending on the situation (or particular character I'm playing) I sometimes prefer glossy color options and other times more matte colors. I could see where if a game heavily favored one over the other it would become annoyingly noticeable.
One case I recall from CoH was especially irksome: It had basic matte versions of "tights" for every major body area (top, pants bottom, bikini bottom, gloves and boots). It also had a "shiny" version of tights, but only for the top and pants bottom. This meant you could never use the shiny items with matching gloves, boots or bikini bottoms (to make complete shiny leotard-type outfits). For some reason the CoH Devs never bothered to finish giving us the rest of the "shiny" parts for that even after 8.5 years. *sigh*
I'm optimistic that the texturing that's been shown for CoT will allow us the ability to have full "shiny" or "not shiny" options as we choose.
Well, they appear to be
Well, they appear to be moving to alpha in the coming months.
https://valianceonline.wordpress.com/2015/09/25/say-hello-to-my-little-friends/
I am no developer, but not sure they are ready. Has anyone played the pre-alpha? It is far from a resemblance of a game, it feels 19% complete imo. Not sure what they can do in a few months to justify moving to Steam, as I mentioned before, the game feels pretty much the same from the 2014 version, with a few minor model changes.
The worst thing they can do is to put the product on Steam; first impressions matter, knowing what I do about their developmental process and their definition of "progress" this game will be shot down after the Steam release.
There just isn't enough in that game, nor am I convinced they can change that in the coming months, cause the game feels the same from a year ago. Hopefully I am wrong.
An alpha test is normally
An alpha test is normally understood to be "feature complete", which means all the major mechanics are available, since the purpose is to test these very game play mechanics. If you're looking for assets, i.e. completed zones and missions, etc., then you'll have to wait for their beta. An alpha really doesn't require more than one or two test zones.
Someone posted this on Steam
Someone posted this on Steam Greenlight VO discussion page.
https://www.youtube.com/watch?v=8c_Mr-kv98I
Huuuuge difference from VO pre-alpha, and this pre-alpha. DCUO pre-alpha resembled a incomplete game.
VO's pre-alpha resembles something too far off to even be an incomplete game.
Their progress is extremely slow, not convinced they will suddenly put a foot on the gas and implement A1 features.
Tons of steam games are in the Early stages but feels like a game nonetheless, VO does not feel like anything, its awful atm.
Pre-Alpha is ending, wonder
Pre-Alpha is ending, wonder how the game will look/feel now?
Guess i will have to wait and see, hopefully it is a leap of sorts, that pre-alpha (Albeit used for testing purposes) was baaad.
I attempted to start Valiance
I attempted to start Valiance Online but I couldn't get past the character customization. Whenever the game starts up, sooner or later it will say Not Responding
Dark Ether
No take backs! ;)
(insert pithy comment here)
Very excited for this!
"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
"One piece of flair is all I need." - Sister Silicon
SavageFist
Phararri wrote:
Kind of agree with this. Besides the occasional Facebook posts that do show graphical improvements, as far a complete game the only thing that strangely keeps me a little positive is that they do not give any hard timelines. So, as far we know, this 'pre-alpha' could go on for another year(and may need to) before we get something resembling a complete game.
Once they get their new website up(which was supposed to be up a while ago), it will be interesting if the dev/player interaction increases. As far my experience, it appeared more active when they had their own forums on the old site. I just hope their pre-planning and current planning has laid out a path they can follow to completion because from what I've seen, though woefully incomplete, I want this game to make it to a live state. With the move to Unity 5, getting the senior animator on board and working out design with other former Paragon devs, there is too much positive I don't want to see disappear into limbo.
Reward tactics as well as damage dealing.
Supposedly, there is a "Big
Supposedly, there is a "Big Announcement" coming up. This is laughable to me, because the game is indeed too far behind to announce anything worthwhile. I pretty much gave up on Valiance. Looking at Blade and Soul, Black Desert, and Titans atm.
I figured the big
I figured the big announcement would have to do with their crowdfunding, though it is still a big mystery so far.
Yea, on their FB page, a dev
Yea, on their FB page, a dev alluded to a new site with crowdfunding options an hour ago, so I guess you were right on the $$$.
Crowdfunding option is not a
Crowdfunding option is not a huge surprise if you have been following them long enough. You could donate on the old site and some of us(myself included) asked about continuing funding and also making sure we still get the credit for our previous funding. If they stick to the previous offering, your donated funds can be used, via a point system, in a special backer store.
Now if the crowdfunding is referencing a possible second Kickstarter(hopefully successful this time) then that is more of a big announcement imo. They better have some excellent gameplay to show if they want to have a successful KS campaign this time around.
^^^yea.
I thought about donating, but kind of glad I did not. Lost faith in this project, that pre-alpha was awful, as i look around and see other pre-alpha titles.
No way this game gets to Steam until 2017 imo, if at all. VO has Bounty hounds Online written all over it, btw, is that game still in beta?
DeathSheepFromHell
"In a world..."
Developer Emeritus
and multipurpose sheep
One would hope so, given that even under "old style" (pre-UE4, non-PBR) stuff "shiny" basically meant having a relatively high peak specular reflection aligned to the viewing axis, with a fairly sharp drop-off as the angle increased, and that is the sort of thing that should generally be handled by having a separate specular layer (as UE3 did).
UE4, their page on PBR gives a very good set of examples on "what is shiny and why" when dealing with physical based rendering -- but it means that in theory so long as the material is defined similarly, you can make any costume piece out of it and it should Just Look Right(tm).
While theory and reality don't always cross paths, the things that drive "shiny" (or lack thereof) are all pretty fundamental-level optics, so you kind of have to support them well to get anything more complex working at all.
Stee1Reaper23
I hate to be that guy but I hope next year around this time we're actually playing something.
I actually dont care for an
I actually dont care for an exact release date. I'm the kind of guy that gets happy when i see Any Real progress.. doesn't matter which department either. But i'll admit I find 3D more intriguing to work with, and learn much more about.
I myself am playing with Unity 3D and trying to optimize the tools that allows others to make UI's.. and I've been struggling to get All the single images to only perform a single Draw/Pass call. And I finally have it doing that now, but it took me months more that I predicted. :P
example: Can draw thousands of individual independent resizable windows with just One Pass.
And it Still needs allot more work. :/
So I understand that many of the Devs think that its gonna be a heck of allot easier to roll back and redo things right now, then trying to do it once the game is up and running for all. I'm on the Devs side as far as that goes. But, I'll like to draw the line at a certain set of features, so feature creep isnt always looming.
But, if one of the features postponed for a later version might directly affect one of the features in the current release version(s), it's a good idea to go back and reCode the Base Feature to allow for the future Feature to work when its added in the next release.. instead of leaving it all for the next version. That's not how business works though, when deadlines loom. :/
But the Devs at MWM might feel they can stretch their legs and do things that work in their favor, since most of the deadlines are Soft. :)
Caveat is, Not All backers will agree to this POV of always having Soft Deadlines. Only 60% or so?!? :P
And yes, Right Now, I ONLY care what the backers impressions are. Since they will be the ones that will fund the next KS or the like. To please the majority of us, MWM doesn't HAVE to release the AB right now, but just SHOW Progress! Us KS backers just need the Good FEELz of Real Progress! ;)
VO has been quiet for quite
VO has been quiet for quite some time. Apparently, they are working on getting a new server. Comments have been removed from the "Official site." Those on the FB page are worried, no response or peep out of the devs. Nobody has been able to contact anyone, nor are they replying. The fans are saying "Its over" while the devs stay quiet.
Guess we should be happy the CoT devs are actually communicating with us? Albeit it may be what we want to hear, but nonetheless, keeping us posted. VO players have been left out to dry on numerous occasions, this does not appear to be the first time. There is nothing wrong with being mum, but they want players to be part of the developmental process, hence i suppose they could tell them a little something? I don't know.
I think the demise of VO is exaggerated, but would not surprise me. Their progress has been nonexistent. They post notes of a huge update, but every time I play it, there is a "meh" feel. VO does not have a professional feel to it, ya know?
This is why we make so few
This is why we make so few promises. Except very broad ones, which are sorta the minimum requirement. No, we don't tell you what you want to hear, we tell you what we can be honest about. Trying to make too many big promises, hints to grand things and so on, at this stage, we could only undermine faith for the future.
That said, Valiance's pre-alpha was, even officially, more like pre-pre-alpha.
Guess we should be happy the CoT devs are actually communicating with us? Albeit it may be what we want to hear, but nonetheless, keeping us posted. VO players have been left out to dry on numerous occasions, this does not appear to be the first time.
This is something of a yes-and-no. Of course we should be happy to have members of MWM willing to engage with us so frequently (and to such an extent). However, going silent for three or more weeks - holiday season or not - is some seriously bad mojo. Surely someone could scrape together half a minute to post something like, "Sorry, we're going to have to put our noses to the grind stone so you may not hear much for a few weeks." After all, Twitter was practically made for stuff like this.
Falling off the planet like this is something a business can ill afford to do, in this day and age. Especially if it comes on the heels of a "major announcement".
Someone stated that they are
Someone stated that they are in the midst of a "HUGE" announcement soon. Lol......well....lets see, judging from their track record, expect the same state of the game from this time last year. I am in "Believe it when I see it mode" with these guys. Unless they did a complete re-haul, VO is not a promising project. They keep putting their foot in their mouth with these false promises. i don't mean "Releasing on X date" but rather, they really feel like progress is being made, promising huge updates only to deliver a similar pre-pre-alpha feel.
Also, that "Soon" crap the VO devs keep throwing out there as a joke was was never funny. VO's progress is funny, a joke.
Brutum
Agreed. They have actually
Agreed. They have actually been going downhill in their models progress since the first alpha in my opinion. At first it was one map that looked almost like a clone of Atlas Park. Then it became a... big, larger map with ugly buildings that was just a total mess. The lack of communication to me is like the game has died before it was born. I still have faith for this project due to the blunt honesty and communication. Rushing to show something in the way I've seen VO do is just.. an utter mistake.
Puny Heroes.
JayBezz
I like VO. I think my
I like VO. I think my biggest issue is/was with their engine (I do not like the Unity engine especially not the last gen) the way i do Unreal. Even DCUO is in Unreal engine and I like the way it mixes realism with comic-ism.
Now.. if they want to fall in line (no more cooks in the kitchen) and combine the Project Z projects once again behind the vision of CoT .. I would not be mad about it. I'd rather have one really GREAT game than 3 in competition for players.
I especially think the collaborative effort of VO and CoT will continue to be appreciated. I don't know personally what's going on there but IF they reached a point where they couldn't continue development I think they'd let their community know.
Crowd Control Enthusiast
JayBezz wrote:
But, I am curious how much better Valiance Online will be.. with the very latest version of Unity3D, which has some impressive upgrades. Granted, some of the older shaders VO was using will have to be thrown out and each and every 3D object will have to use the latest shaders, which look amazing from some of the samples i've seen. All this Just translates to more effort and patience needed to make VO look a little closer to say... Unreal Engine
example: same architecture rendered in each engine. (this was for the previous version of Unity3D btw)
Actually, in the current Unity3D version, you might see more scenes like this:
It's funny. When I see Unity
It's funny. When I see Unity vs Unreal, I always have the same reaction. They both look awesome, but when I see the Unity I think "wow, that looks amazing!", and when I see the Unreal (ironically enough), I tend to think, "wow, that looks REAL."
I wish Valiance all the luck in the world. It's not a zero sum game. One great game would be good. Two great games would be even better. But I do think, being out front from the beginning, Valiance has taken the chances and inadvertently demonstrated a good bit of what NOT to do.
And I get the sense MWM has been paying close attention, and learning.
Hmm.. Perhaps it still has
Hmm.. Perhaps it still has hope but I'm very reserved on that. I had high hopes for it at first but I just don't know.. Just seemed to get messy ever since they left their original map, not that it was even close to being perfect. Time will tell. They have a great concept in itself and I could care less what engine they are running, I just haven't seen much on the lines of development in anything really. Like they keep trying to remake their entire game for no real reason and aren't sure what they want. If they can manage to get something going in the next few months or maybe even year then I might change my opinion since at first it really did seem like it was following the spiritual idea of CoH in gameplay mechanics at the very least.
When I discovered these (VO,
When I discovered these (VO, CoT and H&V) little over a year ago it looked like VO was the one that had progressed the most because I erroneously mistook having a playable version out with progress. Over time though it certainly looks like CoT is the most progressed one, especially after VO shut down most communication. Haven't really kept tabs on H&V but a quick look over doesn't put it ahead of CoT.
I think the biggest mistake VO has done was to put out a publicly accessible client before settling on the underlying technology. Redoing many of the underlying technologies (animation system, character creator and so on) and not having all of them properly done (no proper travel, activatable passives, no CC or proper debuffs/buffs, dodgeable heals and many more) while having a public client out can't be good in the long run. Add to that how long they have dragged out Soontm for their big announcement (what, 5-6 months?) and that they "removed" their existing site before having a proper replacement and it certainly haven't gained them any bonus points.
And running that public exhibition costs money, a lot of it. If we'd taken that track, yes, we could have done a "pre-alpha demo" ages ago, but it would have burned up funds we'd rather use somewhere else.
A very wise decision Doctor,
A very wise decision Doctor, very wise.
Yup CoT doing the Batman
Yup CoT doing the Batman thing. Hard Training, Hard planning, and one night when all seems dark our cape crusaders will answer our call! This is just the dark before the dawn of the age of TITANS!
Kiyori Anoyui
Last seen: 3 months 22 hours ago
Well said Rotten, well said!
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
Nyxz
Their web site is active
Their web site is active again. They have posted an allegedly work in progress video of ice melee combat from COT.
Ysangard
Pretty Good ... i'm so happy.
However, damage number have to be blue like cold damage... it will be more good than this big square logo of ice... my opinion ^^
That's our powers coder,
That's our powers coder, AmIEvil, at work. What you can see does not reflect a finished product, and is filled with a ton of debug info, like those icons, which will not be there when finished. He has been working on powers for awhile, both on his own and now with us. It's not "ready for release" by any means, but is fun none the less.
amievil
Fun indeed!!
AI Coder,Animator,FX Guy,Blueprint Guru,Etc... You have an army? We have a Fred.
Translation those Vids are
Translation those Vids are SPOILERS!
Servers would be back up soon
Servers should be back up soon, according to them. Personally, i am not interested in playing a per-pre-alpha game. It is unplayable imo. Will wait until Steam Early access, if they ever manage to get there......
I have one question though, serious question; how can they go into early access in 2016 with the product they currently have? The game (If you want to call it that) seems so far behind in the developmental process. I am no developer, just going by the eye test, VO is unplayable atm...not sure how some volunteers came press on the gas during 2016 to make it an acceptable product. For instance, VO alpha in 2014 feels similar to VO in 2015........
It's a relief to hear (see?) you say that. The icons were REALLY distracting.
"I don't think you understand the gravity of your situation."
Preview of the new site is up
Preview of the new site is up.
http://newvaliance.shogn.net/
What do you guys think about the powers? All look pretty neat.
© Missing Worlds Media


text:
package com.fangxu.dota2helper.ui.Activity;

import android.content.Intent;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.support.v4.app.FragmentTransaction;
import android.support.v4.view.GravityCompat;
import android.support.v4.widget.DrawerLayout;
import android.support.v7.app.ActionBarDrawerToggle;
import android.support.v7.widget.LinearLayoutManager;
import android.support.v7.widget.RecyclerView;
import android.view.View;

import com.fangxu.dota2helper.rxbus.NewsFragmentSelectionEvent;
import com.fangxu.dota2helper.rxbus.RxBus;
import com.fangxu.dota2helper.ui.adapter.CommonRecyclerAdapter;
import com.fangxu.dota2helper.ui.adapter.DrawerAdapter;
import com.fangxu.dota2helper.util.NavUtil;
import com.fangxu.dota2helper.R;
import com.fangxu.dota2helper.ui.Fragment.NewsFragment;
import com.fangxu.dota2helper.util.SnackbarUtil;

import java.util.HashMap;
import java.util.Map;

import butterknife.Bind;
import butterknife.OnClick;

/**
 * Created by Xuf on 2016/4/3.
 */
public class MainActivity extends BaseActivity {
    @Bind(R.id.drawer_layout)
    DrawerLayout mDrawerLayout;
    @Bind(R.id.rv_drawer_recycler)
    RecyclerView mRecyclerView;

    private int mCurrentDrawerPos = 0;
    private long firstBackTime = 0;

    private Map<Integer, String> mFragmentNameMap = new HashMap<>();

    @Override
    public boolean applySystemBarDrawable() {
        return true;
    }

    @Override
    public int getLayoutResId() {
        return R.layout.activity_main;
    }

    @Override
    public int getTitleResId() {
        return NavUtil.categoryList[mCurrentDrawerPos];
    }

    @Override
    public void init(Bundle savedInstanceState) {
        ActionBarDrawerToggle actionBarDrawerToggle = new ActionBarDrawerToggle(this, mDrawerLayout, mToolbar, R.string.drawer_open, R.string.drawer_close) {
            @Override
            public void onDrawerOpened(View drawerView) {
                super.onDrawerOpened(drawerView);
                mToolbar.setTitle(R.string.app_name);
            }

            @Override
            public void onDrawerClosed(View drawerView) {
                super.onDrawerClosed(drawerView);
                mToolbar.setTitle(NavUtil.categoryList[mCurrentDrawerPos]);
            }
        };
        actionBarDrawerToggle.syncState();
        mDrawerLayout.setDrawerListener(actionBarDrawerToggle);

        LinearLayoutManager layoutManager = new LinearLayoutManager(this);
        mRecyclerView.setLayoutManager(layoutManager);
        final DrawerAdapter drawerAdapter = new DrawerAdapter(this);
        drawerAdapter.setItemClickListener(new CommonRecyclerAdapter.ItemClickListener() {
            @Override
            public void onHeaderClick() {

            }

            @Override
            public void onFooterClick() {

            }

            @Override
            public void onItemClick(int position) {
                drawerAdapter.setCurrentPos(position);
                mCurrentDrawerPos = position;
                mDrawerLayout.closeDrawer(GravityCompat.START);
                String tag = mFragmentNameMap.get(NavUtil.categoryList[position]);
                Fragment fragment = getFragmentByName(tag);
                showFragment(fragment, tag);
            }
        });
        mRecyclerView.setAdapter(drawerAdapter);

        initFragmentNameMap();
        String tag = mFragmentNameMap.get(NavUtil.categoryList[0]);
        Fragment fragment = getFragmentByName(tag);
        showFragment(fragment, tag);
    }

    @OnClick(R.id.ll_drawer_profile)
    public void clickProfile(View mineLayout) {
        Intent intent = new Intent(this, ProfileActivity.class);
        startActivityForResult(intent, 0);
    }

    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        super.onActivityResult(requestCode, resultCode, data);
        if (resultCode == RESULT_OK) {
            mDrawerLayout.closeDrawer(GravityCompat.START);
        }
    }

    @Override
    public void onBackPressed() {
        long secondBackTime = System.currentTimeMillis();
        if (secondBackTime - firstBackTime > 2000) {
            SnackbarUtil.showSnack(mRecyclerView, R.string.press_again_to_exit);
            firstBackTime = secondBackTime;
        } else {
            finish();
        }
    }

    private void initFragmentNameMap() {
        int len = NavUtil.categoryList.length;
        for (int i = 0; i < len; i++) {
            mFragmentNameMap.put(NavUtil.categoryList[i], NavUtil.fragmentList[i]);
        }
    }

    private void showFragment(Fragment fragmentToShow, String tag) {
        FragmentTransaction transaction = getSupportFragmentManager().beginTransaction();
        for (int i = 0; i < NavUtil.categoryList.length; i++) {
            String name = mFragmentNameMap.get(NavUtil.categoryList[i]);
            Fragment fragment = getFragmentByName(name);
            if (fragment != fragmentToShow && fragment.isAdded()) {
                transaction.hide(fragment);
            }
        }
        if (fragmentToShow.isAdded()) {
            transaction.show(fragmentToShow).commit();
        } else {
            transaction.add(R.id.fl_content, fragmentToShow, tag).commit();
        }
        if (fragmentToShow instanceof NewsFragment) {
            RxBus.getDefault().post(new NewsFragmentSelectionEvent(true));
        } else {
            RxBus.getDefault().post(new NewsFragmentSelectionEvent(false));
        }
    }

    private Fragment getFragmentByName(String name) {
        Fragment fragment = getSupportFragmentManager().findFragmentByTag(name);
        if (fragment != null) {
            return fragment;
        } else {
            try {
                fragment = (Fragment) Class.forName(name).newInstance();
            } catch (Exception e) {
                fragment = NewsFragment.newInstance();
            }
        }
        return fragment;
    }
}

redpajama_set_name: RedPajamaGithub


text:
Popular Science Monthly/Volume 84/June 1914/The Struggle for Equality in the United States VII
< Popular Science Monthly | Volume 84 | June 1914
←Facts and Factors of Development I
Popular Science Monthly Volume 84 June 1914 (1914)
The Struggle for Equality in the United States VII by Charles Franklin Emerick
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1580696Popular Science Monthly Volume 84 June 1914 — The Struggle for Equality in the United States VII1914
THE STRUGGLE FOR EQUALITY IN THE UNITED STATES
By Professor CHARLES F. EMERICK
The Current Trend of Affairs
NO one in this generation has expressed the idealism of the American people as well as Mr. Roosevelt in his best moments. Speaking at Jamestown, Virginia, he said:
The corner stone of the Republic lies in our treating each man on his worth as a man, paying no heed to his creed, his birthplace or his occupation, asking not whether he is rich or poor, whether he labors with head or hand; asking only whether he acts decently and honorably in the various relations of his life, whether he behaves well to his family, to his neighbors, to the state.
In the pursuit of this ideal, the present era of reform is beset with five difficulties. The first is the difficulty that arises from flattering the intelligence of the common man. A political order in which every man has one vote irrespective of his intelligence encourages the erroneous idea that one man knows as much as another, and makes the employment of the scientific expert appear to be a waste of the public money. Many a man who has clearly demonstrated his> incapacity to manage his own affairs feels entirely competent to run the much more complicated affairs of the state and the nation.
Nothing pleases the average mortal more than an assurance that his abilities would have qualified him to do something else much better. It gives him such a comfortable sense of completeness and versatility. Convince a curate that he would have made a capital buccaneer, and he will break most of the commandments for you. A man of science, persuaded that his first-rate abilities for the practical work of the world are wasted for lack of outlet, is as wax in the hands of the persuader.[1]
The second is the difficulty of distinguishing between reformers that are genuine and those that are fakes. According to scriptural writ, "Not every one that saith unto me, Lord, Lord, shall enter into the kingdom of heaven." Neither is every measure labeled "progressive" necessarily what it pretends to be. When some profess to be conservatives and others profess to be progressives, it is difficult enough to tell which is which, but when practically every one claims to be a reformer it is doubly difficult to draw the line between the quack nostrums of pretenders and well-meaning but unbalanced reformers, on the one hand, and on the other hand, the specifics of those who not only have the cause of society at heart but whose judgments are sure.
The third difficulty is the perplexing problem of determining just how far the self-interest of the individual is consistent with the general good. How much shall freedom of contract be abridged? How much social control shall be exerted over the individual in other directions? How far shall combinations of labor and capital be permitted to go in carrying out their purposes? Amid the complex conditions of modern life, these questions are more difficult to answer than ever before. It is all clear enough that restrictions here and there upon the liberty of the individual make for the greater liberty of the whole. Without some restrictions there would be nothing to arrest the hand of the social marauder. But then again individual initiative has been the great factor in human progress. Few things have done as much to advance mankind from the age of stone to the age of steel. If the individual is put in leading strings, our civilization may become stagnant. Not to push social restraint far enough is to invite anarchy. Selfishness is at once the thing that makes for progress and makes the attainment of perfection impossible. Just where is the point to curb it so as to secure the good without the evil that it works?
A fourth difficulty is the danger of insisting too little upon the fundamental principles of right conduct. Men do not do good because their hearts are evil is an old saying still worthy of belief. The primary need of every man is the reformation of his own life. It is well enough at times to protest against the wrongs inflicted upon one by others. No man worth the saving will consciously permit himself to be imposed upon or taken advantage of by others. But it is still more important that those who protest see to it that their own hearts conform to what is right and true and of good report. Those who demand justice should see to it that their own hands are clean. The first duty of organized labor is to keep itself free of such leaders as the McNamaras. The protesting spirit occasionally forgets the value of the heritage bequeathed to us by the past and the fact that there is more of good than of evil in the world. It at times runs dangerously near the point of revolt, as in some of the doctrines openly proclaimed by the militant branch of the Industrial Workers of the World. "I am come not to destroy, but to fulfil" are words which should not be forgotten. There is a crying need for more of the law-abiding spirit, for more men of high principle and of a staunch adherence to the right because it is the right.
A fifth difficulty is the tendency of the masterful element in human nature to run to extremes. The desire for domination is strong. The fighting instinct is covered with a thin veneer. An overbearing spirit is sometimes not far removed from the spirit of fair play. The craving for distinction within moderation is a wholesome desire, but snobbishness is thoroughly reprehensible. Ancestral pride is sometimes carried to this extreme. There is a proneness to regard foreigners as inferiors. Every community beyond the frontier stage has its social cliques. Shopgirls sometimes refuse to fraternize at dances with domestic servants. The work of the latter is commonly regarded as menial. The privilege of exclusiveness is one of the things paid for in Pullman cars. Social precedence is with some the main thing in life. Some rich heiresses make marriage with the titled nobility of Europe their chief ambition.
No people ever displayed the passion for inequality more greedily than we. One builds a yacht, and if he can dine an English prince at the Cowes races, or entice the German Emperor on board at Kiel, this single breath of royal atmosphere at once endows the enterprising host with the rarest social privileges at home. Every circle breaks at the touch of the king's hand.[2]
The white man loves to lord it over the black man. In some states, many whites are exempt from the educational or property qualifications to which the negro is subject. The railway, hotel and educational facilities provided for the colored race are frequently greatly inferior to those provided for the white race. The person of negro descent is greatly circumscribed in his opportunity to earn a living. In Syracuse, Ohio, a negro is not permitted to stay over night. Some churches have been rent asunder over the question of admitting a negro to membership. It is with great difficulty that a negro can buy property in many communities. The average white man may contribute to save the soul of the black man in Africa, but he does not care to have a negro who is not his servant reside in the same block. This attitude is often as marked among the descendants of abolitionists as among any other class. To call a white person a negro in some states renders one liable to a suit for damages.[3]
The present era of reform has made few serious mistakes in meeting the foregoing difficulties. It has reduced passenger fares and freight rates in some instances without due consideration. It has blundered more or less in trying to solve the trust problem. In many states it has not taken the first steps toward preventing the feeble-minded from polluting the race at its source. It has not addressed itself seriously enough to the solution of the race problem. "I will permit no man to injure me by making me hate him," Booker T. Washington once remarked. The present era has made little progress toward this lofty ideal. Perhaps the most ominous mistake has been the increasing expenditures for militarism including pensions. The competitive building of armaments has become a crying evil.
In the main, however, the course of events has been so moderate as to attract and not to repel adherents. There is no evidence that the country is growing less radical, or that it is tiring of reform. Probably there has been no decade in the country's history during which humanitarian measures have scored so many victories as during the last ten years. Hypocrisy has been mercilessly unmasked. One stronghold of privilege after another has been assaulted. Conduct once supposed to concern no one but the individual has been seen to have a public aspect, and some of the points at which the self-interest of the individual is inconsistent with the public welfare have been noted and a measure of collective control has been imposed. The public has become more exacting in the demands which it makes upon its servants. There is a quickening influence felt in nearly every direction. The man absorbed in business and the closet philosopher are waking up to the claims of public affairs, and are contesting the supremacy of those who have hitherto run our politics. There is a growing realization that we have had the forms without the substance of a real democracy. It is not so much statutory enactments as the general atmosphere of criticism in which the ordinary man lives and works that is making for higher standards of private and public conduct. The discriminating character of the times nowhere appears to better advantage than in the readiness with which sham reformers and their works are detected and rejected. Most men are progressive in spots and the public is showing the good sense necessary to distinguish between the respects in which those who profess to lead it face the future and those respects in which they face the past. The subsidized press has lost much of its influence. It is the critical attitude of the age that is so full of promise for the future.
A notable change in public opinion has taken place since 1896. At that time the man successful in gaining public office stood primarily for an ultra-individualism and for upholding property rights. The prevailing view was that a man acted in consonance with the public interest in securing the kind of a tariff or franchise that he wanted. This idea is to-day discredited. The emphasis has shifted somewhat from business success to the broader interests of mankind. Society has become less complacent with unwholesome conditions. It is more generally understood that sweat-shops, unsanitary tenements and unduly long hours of labor threaten the well-being of the public at large as well as that of the victims immediately involved. An awakened people is striving to control its political institutions. Moreover, business and politics are such close bed-fellows that the improvement in the latter reflects the change for the better that has taken place in the former.
The forward movement of recent years has not won its triumphs without a fight. Nearly every inch of the ground has been contested by skilled and often opulent adversaries. The vested interests affected have opposed the spirit of progress for the same reason that the silversmiths dependent upon the votaries of Diana for their living and prosperity arrayed themselves against the preaching of Paul. Nor is this surprising. Those whose pockets are threatened by any proposed reform naturally try to get off with as little loss as possible. In addition to the opposition offered by vested interests, that due to the inertia of society and to impracticable reformers has had to be met and overcome. The indifference of many of the intelligent and respectable is one of the greatest barriers to progress. The obstacles that have been successfully encountered and overcome inspire the hope that the spirit of the age is moving in the right direction.
The world-wide character of the present era of discontent strengthens and confirms this hope. In England, Germany, France and other nations there is a forward movement that has much in common. In many of the more backward countries, the suffrage is being broadened and the people are playing a more influential part in governmental affairs. The fact that personal liberty calls for more interference on the part of the state is quite generally recognized. It is not the old-time marauder who waylays his victim with a club against whom protection is needed so much as the superior cunning and unscrupulousness of a certain type of the modern man of affairs. In every progressive country, the community is now doing things which the common man once attended to himself. The individual is becoming more dependent upon the state to safeguard him against monopoly, foul air, impure milk, adulterated food and unsanitary plumbing, and to insure him against the contingencies of sickness, unemployment, accident and old age. The duty of protecting the individual against unduly long hours of labor and unwholesome conditions while at work, of preserving him from improper amusements in his leisure moments, and of supplying him with the educational facilities necessary to start him properly in life and to meet his mental and esthetic needs in his mature years is devolving more and more upon the state. There is a concerted movement to give the man who has been worsted in life a chance to get upon his feet and regain his self-respect. The growing density of population and its concentration in cities are socializing the production of certain things with which the individual has commonly supplied himself. Many European cities have municipalized the supply of water, light and local transportation. The Cincinnati board of health took over the ice plants of the city during the strike last summer. The federal government has established postal savings banks and a parcels-post, and government ownership and operation of the telephone, telegraph and railway are spreading throughout the world.
Another evidence that the present trend of affairs is not far amiss is that men seldom break things as they are without just cause. The power of custom and tradition is strong. The religion or politics of most men is a birthright. The keen joy which the partisan of any cause experiences comes partly from being one of a multitude. The average man feels a sense of loss without a political party. There is an element in human nature which craves authority. Obedience is easier than disobedience. Many men instinctively crave direction. One function of dogma is to relieve people from the disagreeable necessity of doing their own thinking. The raison d'être of the political boss lies partly in relieving the community from a lot of trouble. The extraordinary longevity of the Roman Catholic Church indicates that it ministers to something fundamental in human nature. As James Bryce says:
Most men are fitter to make part of the multitude than to strive against it. Obedience is to most sweeter than independence; the Roman Catholic Church inspires in its children a stronger affection than any form of Protestantism, for she takes their souls in charge, and assures them that, with obedience, all will be well.[4]
At first blush, the difficulty of solving the problems of the day seems a good argument against popular government. But second thought points to just the reverse conclusion. The frequency with which men vote according to their interests rather than according to reason makes it well to give the mass of men a voice in affairs to protect them from oppression. What state or section would be willing to entrust its interests to the remainder of the country? Likewise, what reason is there to suppose that the interests of any class will receive as much consideration if it is disfranchised as if it has the ballot? Would the Irish or the Scandinavian elements in our population receive as much political recognition if they did not have votes? Now that women vote in a number of states, there is some chance that an amendment to the federal constitution granting the ballot to women will be submitted to the legislatures of the several states. The disfranchisement of the negro in certain states has been followed by a movement to segregate the school funds. But altogether aside from this, the judgment of the untutored mind is often worth taking into account in solving social problems. When one considers the sophistry with which many men of reputed intelligence habitually deceive themselves and others upon the tariff, one feels encouraged to appeal to the good sense of the common man. The results frequently justify the appeal. What class is so well qualified by experience to know the evils of ill-ventilated workshops, dangerous machinery and unsanitary tenements as the working class? The associations of the professional man, the merchant or the large manufacturer tend to produce a class spirit that precludes any great familiarity with the common lot. The initiative for much of the legislation that has lightened the burdens of those who toil has been supplied by organized labor. "I see no reason why the rule of the majority should be the rule of ignorance, unless they are not only ignorant but fools," remarks Professor Cooley.[5]
The sentiments of justice, liberty, truth and patriotism are especially strong among the masses. The spirit of brotherhood manifested in acts of kindness and service to those in need is more prevalent among the poor than among the rich. It was the common people in New England who carried through the Revolution. The men of wealth and standing were largely against it.[6] The Tories everywhere consisted chiefly of men of property. The masses in England "upheld abolition in the colonies and sympathized with the North in the American Struggle."[7] If we are to have a narrow suffrage, to what portion of society shall it be restricted? Shall we entrust our currency solely to the bankers or the political economists? There is no class whose mental horizon and sympathies are broad enough to control the destinies of the state. In the opinion of Thomas Wentworth Higginson, there has never been a period since the American people gained their independence when control of the nation by its highly educated men alone would not have been a calamity.[8] So unfriendly a critic of democracy as Lecky remarks:
It has been the opinion of some of the ablest and most successful politicians of our time that, by adopting a very low suffrage, it would be possible to penetrate below the region where crochets and experiments and crude Utopias and habitual restlessness prevail, and to reach the strong, settled habits, the enduring tendencies, the deep conservative instincts of the nation.[9]
Universal suffrage in practise has worked much better than many of its opponents have predicted. The dire predictions of Macaulay in 1857 are a striking example.[10] Our "fertile and unoccupied land" is practically gone. Parts of New England are "as thickly peopled as old England." We have our "Manchesters and Birminghams." Periods of economic distress have come and gone. At times a multitude of people "has not had more than half a breakfast" or expected "more than half a dinner," but the poor have not plundered the rich, nor has civilization been saved at the price of liberty. The demagogue has asked "why anybody should be permitted to drink Champagne and to ride in a carriage, while thousands of honest folks are in want of necessaries," and yet we have not been ravished by the Huns and Vandals engendered within us. No Cæsar or Napoleon has seized "the reins of government with a strong hand."
A wide suffrage is a mental stimulus to the whole community. By abolishing everything that smacks of caste in voting, it arouses in the common man a desire to better his social and economic condition. It promotes an interest in public affairs. It helps the newspapers to keep the public mentally receptive. It fosters a system of education at public expense which begins at the kindergarten and ends with the university. It makes for the amelioration of social conditions. It discourages the growth of an educated aristocracy. It puts the more enlightened under the necessity of persuading the less enlightened to its way of thinking, a work that is no less helpful to the former than to the latter. It helps to widen the circle of readers and stimulates the popularization of knowledge. The market for the numerous books and periodicals that are published to-day depends in part upon universal suffrage. The rule of the people does not necessarily mean government by either the most ignorant or the most enlightened, but it raises the general level of intelligence.[11]
The right to vote has a sobering effect. It arouses a sense of responsibility. It develops self-respect. It makes for patriotism. It gives the foreign-born a sense of oneness with ourselves. It deprives violent men of any valid excuse for violence. It gives zest to freedom of discussion. The right to talk relieves the feelings of the man who talks. The right to vote offers a remedy for all grievances real and imaginary. Neither the reckless utterances of the strike leader nor those of the politician should be taken too literally. The responsibility of office usually sobers the latter, and the former, if placed on the police force, often proves a staunch defender of law and order.
A democratic suffrage is manifestly not suited to every stage of civilization. The wholesale enfranchisement of the negro by the fifteenth amendment was probably a mistake. It is notorious that many of the Latin-American peoples have never achieved anything more than a paper democracy. It is said that Venezuela has averaged one revolution a year during the last thirty years and that one is now six months overdue. Such highly unstable societies exemplify not the rule of the many, but the tyranny of the few. It is as patent, however, that we have progressed beyond the kindergarten stage in democracy as that certain other peoples have not yet reached that stage.
Probably there is no better evidence of this than that supplied by the state of Wisconsin. In freeing themselves from the humiliation of corporate rule, in subjecting the railways of the state to public control, in regulating the public service corporations, in distributing the burden of taxation more equitably, in electoral reform, in articulating the state university with the administration of public affairs, and in bringing the services of experts to the aid of the state, the people of Wisconsin have manifested excellent self-control and have conclusively demonstrated their capacity for self-government. The steady growth in popular favor of the state universities of the entire central west is a most reassuring fact. Dependent upon taxation for support and administered by boards elected directly by the people, they have successively raised their standards of admission, greatly increased their enrollments, developed graduate and professional schools, and toned up the secondary schools. In their standards of scholarship, several of them have become the rivals of the older institutions that rest upon private foundations in the east. There has been uncertainty at times, but the open discussion by which these institutions have won their way gives them a most promising future. To what more exacting test could democracy be subjected?
A wide suffrage does not do away with the need of leadership. Only the exceptional man can express the feelings and thoughts of the multitude. Because one man counts as much as another at the ballot box, it does not follow that this is true in the formation of public opinion. There are individuals who contribute in a conspicuous way to the process. The contributions of the masses, while enormous in the aggregate, are small per man.
One mind in the right, whether on statesmanship, science, morals, or what not, may raise all other minds to its own point of view—because of the general capacity for recognition and deference—just as through our aptitude for sudden rage or fear one mind in the wrong may debase all the rest.[12]
On the other hand, the scrutinizing eye of the multitude lifts the plane of leadership to a higher level. In the words of Ex-President Eliot:
. . . the collective judgment is informed and guided by the keener wits and stronger wills, and the collective wisdom is higher and surer in guiding public conduct than that of one mind or of several superior minds uninstructed by million-eyed observation and million-tongued debate.[13]
A new type of political leader is coming to the front, one who knows how to address himself directly to the people. The opportunity for the man who does all his work behind the closed doors of a committee room is passing. The call is for men who not only have constructive minds, but who, in addition, have the capacity for leadership and effective utterance on the stump. We are consequently witnessing a revival of public speaking. Never before have good health and a good presence been so indispensable in public life. The change that is taking place is not wholly for the better. As a result, a certain kind of quiet, unobtrusive man may be lost to the public service. Tenure of office for a time at least may be more unstable. But the prospect is that what is gained will more than compensate for what is lost. The new type of leader promises to be more stimulating, more informing, more given to discussing questions of justice, and beyond doubt more responsive to the progressive thought of the time. The man who calls other public men to account by reading their votes on the questions of the day is a valuable addition to the public service.
Popular rule may not always command the services of the most efficient men. It may content itself with mediocrity. It may even on occasion elect a crook to office, but, if so, it will not be because he is a crook. Moreover, the crook who owes his position to the people may not act like a crook at all. The people will condone many an error of judgment so long as they believe in a man's honesty. In judging our public men, it is only fair that due allowance should be made for the stinging criticism to which they are exposed. Their motives are all the time called in question, every mistake or weakness is duly noted. If men in the private walks of life were subjected to the same ordeal, many of them would not shine by comparison. Our railway and trust magnates do not always successfully withstand the searching light of criticism.
Some writers who question the wisdom of the referendum admit that the masses are shrewd judges of men. The men elected to public office correspond roughly to what the positions require. Our county and municipal offices are usually filled by rather ordinary men. The governors of the several states represent a better grade of ability. The presidency commands men of a very high order. When it comes to filling important positions, the voters usually display a good deal of sense. As our cities have grown in size and the problem of governing them has become more difficult, more capable men have been elected to municipal offices. This explains the spread of commission government. The general adoption of the short ballot would do away with the needless number of elective offices, concentrate responsibility and help to keep not only the crook, but the mediocre man out of public office. There is no weapon so deadly to dishonesty or incompetency in either public or private life as the certainty of exposure.
The fact that the people do not more frequently prefer college-bred men as their political leaders sometimes occasions regret. But the fact is not necessarily the fault of democracy. It is largely due to the newness of our environment. Life on the frontier encourages contempt for experience, lack of respect for training, a profound faith in natural qualities, and an inordinate respect for the opinions of "self-made men." It rarely suggests the need of the college-trained mind. The failure of college-trained men to gain political recognition is also due occasionally to lack of force and an assumed superiority. The man of books is often disqualified for a life of action. The gradual extension of the merit system and the growing number of experts employed in the conduct of governmental affairs indicate that democracy is not necessarily inconsistent with efficiency in the public service. In any event, an influential portion of the property-owning class is no less responsible than the working class for the manifest failures in our municipal, county, state and federal governments. The mistake of supposing that some new kind of political machinery, such as commission government, will work desirable results without the watchful eye of an intelligent electorate is not confined to any one class.
It does not follow that the services of a man who is not elevated to an elective office are lost to the country. The case of Mr. Bryan, whom an error of judgment on the silver question and the "cross of gold'"' speech brought into prominence, is a good illustration. He has never reached the presidency, but as the critic of his own as well as of other parties he has rendered the country more distinguished service than some who have reached the highest office in the gift of the people. Many of the positions of greatest influence are outside of public office. There is no occasion to despair of the influence of the educated man who can think and express himself clearly.
We may rail at "mere talk" as much as we please, but the probability is that the affairs of nations and of men will be more and more regulated by talk. . . . there can be no doubt that it is talk—somebody's, anybody's, everybody's talk. . . by which each generation comes to feel and think differently from its predecessor. No one ever talks freely about anything without contributing something, let it be ever so little, to the unseen forces which carry the race on to its final destiny. Even if he does not make a positive impression, he counteracts or modifies some other impression, or sets in some train of ideas in some one else, which helps to change the face of the world.[14]
The late Edwin L. Godkin justly complained of the influence of the boss in our nominating system, of the decline of our state legislatures, of the prevalence of the spoils system, of the lack of public spirit, and of our failures in municipal government.[15] These evils are still with us, but the changes that have taken place, while leaving much to be desired, have been, for the most part, in the right direction. In no respect has there been greater improvement than in the weakening of party ties and the growing influence of the independent voter. An excessive loyalty to party was one of the unfortunate results of the Civil War. In the South, voting the democratic ticket became almost a sine qua non for admission to polite society. In many northern communities, the republican party
was merely a synonym for patriotism, another name for the nation. One became, in Urbana and in Ohio for many years, a Republican just as the Eskimo dons
fur clothes. It was inconceivable that any self-respecting person should be a Democrat. There were, perhaps, Democrats in Lighttown; but then there were rebels in Alabama, and in the Kuklux Klan, about which we read in the evening, in the Cincinnati Gazette.[16]
Party loyalty within reason serves a useful purpose. It gives stability to public policy. It holds the party together for future contests. It may mean devotion to principle, if the party stands for some great cause. None-the-less, a blind devotion to party has been the bane of our politics. It has introduced the extraneous issues of national politics into our state and municipal contests. It has kept the unprincipled leader in power. It has countenanced alliances between political machines subservient to the same sinister influences. It has acted as the catspaw of the interests which participate in politics for private gain, the most consistent of non-partisans. The growing independence of the electorate is consequently a hopeful symptom. The greenback and populist movements helped to break the crust of habit in voting, whatever one may think of some of the vagaries for which they stood. The gold democrats in 1896 helped to save the country from free silver, and the independent democrats in New York City, Baltimore and Maryland have repeatedly saved the cause of good government by breaking with their party. The independent republicans in Cincinnati, Cleveland and Philadelphia have done a similar work. The independents in all parties in Toledo and Chicago have greatly improved the tone of municipal government. The results of the referenda in Ohio, Oregon and other states show a disposition on the part of the voters to discriminate. Party organizations give coherency to political action, but the influence of the independent voter is necessary to keep them within bounds.
The increase of the Socialist vote is exerting a wholesome influence, however much one may dissent from some of the cardinal points for which the party stands. It forces people to reexamine the foundations of their political faiths. It obliges the leaders of other parties to revise their platforms. It gives large numbers for the first time in their lives a political cause worthy of their devotion. Some news-dealers like to sell The New York Call for the sake of the cause which it represents. Many corner and bar-room loafers, now that they have become Socialists, are no longer purchasable on election day. A man who handled large sums of Senator Stevenson's money in Wisconsin testified that no money was used in the strong Socialist wards of Milwaukee.
The moral is clear. The remedy for our political ills lies in quickening the general intelligence and in appealing to the idealism latent in the people rather than in a narrow suffrage. The latter will not save us from the danger of corruption. A century or more ago, the suffrage was anything but democratic and yet there was scarcely any kind of political chicanery which the men then in public life did not practise. "In filibustering and gerrymandering," writes Professor McMaster, "in stealing governorships and legislatures, in using force at the polls, in colonizing and in distributing patronage to whom patronage is due, in all the frauds and tricks that go to make up the worst form of practical politics, the men who founded our State and national governments were always our equals, and often our masters."
While no one can be blind to the evils which have been associated with democracy in the United Slates and in the Old World, no serious student of history, when he compares the long train of abuses, brutalities and disorders connected with the rule of kings, priests and nobles, can doubt for an instant that as between democracy and the outworn systems of the past there can be no choice. Every branch of law that has been recast under the influence of popular will has been touched with enlightenment and humanity. Compare the brutal criminal codes of old Europe with the still imperfect but relatively enlightened codes of our own time. Compare the treatment of prisoners, women and children, the education of the youth, and the public institutions devoted to general welfare, with those existing before the age of democracy. Mr. Bryce's remark that evidences of philanthropy and humanitarianism are mingled in our state politics with folly and jobbery "like threads of gold and silver woven across a warp of dirty sacking" is true, and yet when one looks for evidences of philanthropy and humanitarianism in the folly and jobbery that characterized aristocratic and monarchical institutions in the old regime, one does not even have the satisfaction of getting the gleam of gold and silver across the dirty sacking."[17]
(To be concluded)
↑ Hartley Withers, op. cit., p. 66.
↑ John Graham Brooks, "The Social Unrest," p. 235.
↑ Gilbert Thomas Stephenson, "Race Distinctions in American Law," passim; Frank U. Quillan, "The Color Line in Ohio," passim.
↑ Op. cit., Vol. II., p. 355.
↑ Charles Horton Cooley, "Social Organization," p. 145.
↑ Thomas Wentworth Higginson, "The Cowardice of Culture," Atlantic Monthly, Vol. 96, 1905, p. 483.
↑ Cooley, op. cit., p. 136.
↑ Op. cit., p. 483.
↑ Op. cit., Vol. I., p. 293.
↑ George Otto Trevelyan, "The Life and Letters of Lord Macaulay," Vol. I., pp. 451-454.
↑ Charles W. Eliot, "American Contributions to Civilization," pp. 21-30.
↑ Cooley, op. cit., pp. 124-125.
↑ Op. cit., p. 77.
↑ Edwin L. Godkin, "Problems in Modern Democracy," pp. 221, 223 and 224.
↑ See "Unforeseen Tendencies of Democracy," passim.
↑ Brand Whitlock, "Forty Years Of It," The American Magazine, January, 1913, p. 18.
↑ Charles A. Beard and Birl E. Schultz, op. cit., p. 14.
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NSW environmental issues will be handled in a new 'environment'
In the wake of March's re-election of the NSW government, The NSW Office of Environment and Heritage is due to be dissolved; its functions performed by alternative departments.
The newly expanded Planning and Industry department will handle the issues of environmental protection and management. Heritage issues, meanwhile, will fall under the arts domain.
Premier Gladys Berejiklian attributed this change to a need for a sharper, more intense focus on environmental and heritage issues.
The pre-existing Office of Environment and Heritage originated in 2011, and was governed at various times by the Department of Premier and Cabinet and the Department of Planning and Environment.
The office oversaw the managing and preserving of both the state's built and natural heritage. Under the auspices of the Heritage Council of NSW, advice was dispensed regarding heritage-related matters.
Penny Sharpe, acting leader of NSW Labor and shadow minister for environment and heritage, and Nature Conservation Council CEO Kate Smolski both have criticised this move, saying that it shows a reduced emphasis on environmental issues in NSW.
Rob Stokes has been elected NSW's new Minister for Planning and Public Spaces. Matt Kean is the new minister of a combined energy and environment portfolio, and Don Harwin retains the arts portfolio.
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L'aéroport international Aden Adde , anciennement appelé aéroport international de Mogadiscio, est l'aéroport international de la capitale somalienne de Mogadiscio. il doit son nom à Aden Abdullah Osman Daar, le premier Président de Somalie. Il a servi de base pour les troupes américaines lors l'Opération Restore Hope.

La guerre civile somalienne a rendu l'aéroport hors d'usage mais en 2006, les militants islamistes ont tenté de rouvrir l'aéroport. Toutefois, il a été bombardé peu de temps après lors de l'invasion éthiopienne de la Somalie. L'aéroport est de nouveau restauré en 2013 et redémarre alors ses activités.

Histoire
L'aéroport de Mogadiscio est construit en 1928, ce qui fait de lui le premier équipement de la sorte dans la Corne de l'Afrique. C'est la base militaire principale de la Somalie italienne. Au milieu des années 1930, l'aéroport devient également civil et propose des vols commerciaux. Une ligne régulière Asmara-Assab-Mogadiscio démarre en 1935 sous les couleurs d'Ala Littoria, avec un Caproni 133 effectuant 13 heures de vol direct de Mogadiscio à l'Érythrée italienne et à son bord un maximum de 18 personnes. En 1936, Ala Littoria lance une liaison intercontinentale entre Mogadiscio-Asmara-Khartoum-Tripoli et Rome. Le voyage durait 4 jours et est un des premiers vols long-courrier de l'époque.

Situation

Compagnies aériennes et destinations

Édité le 12/05/2019

Notes et références

Mogadiscio
Mogadiscio

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text:
Faza finałowa jest ostatnią fazą Pucharu Konfederacji w piłce nożnej 2013.

Zespoły zakwalifikowane

Drabinka

Półfinały

Brazylia – Urugwaj

Hiszpania – Włochy

Mecz o 3. miejsce

Finał

Linki zewnętrzne

Puchar Konfederacji 2013