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text:
African Migrants temporarily halt strike, go back to work
African asylum committee: Following Sharon's death, we must show our respect; Community vows to 'continue struggle' through awareness campaigns.
By LIDAR GRAVÉ-LAZI
African migrants at Lewinsky Park in Tel Aviv, January 9, 2014.
(photo credit: Marc Israel Sellem/The Jerusalem Post))
Following a weeklong strike and massive protests in Tel Aviv and Jerusalem, the African migrant strike came to a temporary close on Monday, according to a statement issued by the Committee of African Asylum Seekers in Israel.
"Over the next few days, we decided to go back to our regular activities. Following the death of former Israeli prime minister Ariel Sharon, we must show our respect for the Israeli society. This leader of Israel died and we must respect him by keeping our issue somewhat quiet while the Israeli people, and the world, mourn his death," the statement read.
The decision to put the strike on hold was primarily economic, as worker's feared for their jobs and their livelihood and also wanted to give the migrant community a chance to reorganize and figure out the next move in their struggle.
"We told people to go back to work as well because it has been a tough week, not just for us but also for the employers, and we need our salaries," an Eritrean activist, Habton, told The Jerusalem Post.
While the strike, taking place in Levinsky park, was suspended, Habton said the African community was "continuing the struggle" through its campaigns to raise awareness, meeting individually with government officials and assisting members of the African community in filling out the necessary paperwork to officially file for asylum.
The statement called upon the Israeli government to meet three basic demands.
"End the detention policy – cancel the new Prevention of Infiltration law – end all arrests of asylum seekers and release asylum seekers from detention.
"Assess our asylum request in a fair and transparent manner in a way that meets international standards.
"Respect our human rights including social services like health and welfare."
According to the Interior Ministry there are currently some 53,000 "infiltrators" in Israel, while only 1,800 have filed for asylum – an indication that the infiltrators are not true refugees, but rather "economic migrants."
Sigal Rozen, public policy coordinator of the Hotline for Refugees and Migrants, said the reason for these figures is that the Interior Ministry has not provided a meaningful opportunity for the migrant community to request asylum.
According to Rozen, over a year ago the hotline assisted Sudanese migrants in prison facilities file a total of 320 requests for asylum and has yet to receive a single response, while every asylum request the hotline assisted in filing for Eritrean refugees has been rejected by the Interior Ministry.
"The protests were run by refugees and all the demands were presented by them and defined by them; but we see how the Interior Minister [Gideon Sa'ar] checks asylum requests, and I hope their demands will not be in vain," said Rozen.
The protests have been able to raise awareness for the African migrants' struggle, primarily among employers, who until now had taken the African workforce for granted. "Thank you to all of the employers who worked so hard to promote our human rights as refugees over the past two weeks. Many employers from the hotels, restaurants and other businesses have publicly come out in support of refugees and have called on the Israeli government to respect our rights," the committee statement read.
Though no date has been officially set, the African migrant community plans to re-launch the protests later this week with a march of women and children.

redpajama_set_name: RedPajamaCommonCrawl


Inhabitants of the Brussels scene work with information, so it is no surprise that they exchange a lot of it in various settings - a phone call from a diplomat to a commission official to confirm the date of a Commission paper, the paper leaked in an email to a journalist, a quick text to alert others to the surprise appearance of a bigwig in Brussels, etc.
The nature of international negotiations means that most information is unofficial, as it concerns ongoing negotiations. This requires that off-the-record briefings (and its different subsets, like deep background, non-attributable, 'EU sources', etc.) are a necessary way of interaction between diplomats and journalists.
Much of the information going around may be inaccurate, of course, second hand, distorted or perhaps even deliberately faked. There is much noise, irrelevance and also errors caused by trying to be ahead of the crowd in getting and disseminating the info. (There are some famous cases of newspapers coming out too early and getting it wrong.) You need to have reliable sources; a wide network and you have to be able to give back as well as to take.
How this really works, and how to work it best will be worth many posts as yours truly are discovering the game, stumbling around as it were.
But given our experience of the first jamboree under the Hungarian Presidency, the recent European Council, it's perhaps interesting to reflect on an intensive, condensed version of it – the summit information exchange, or information hunt.
Tweets by European Council President, Herman van Rompuy may be a game-changer in this regard. From the seat of the President he has decided to comment on the events in real time and to publish conclusions as they are agreed (this time he tweeted well before the end both the energy conclusions and the declaration on Egypt - and he did this using url.eu which was a novelty to us).
As we blogged about it before, diplomats, including spokespeople, can be immediately recognized by the color of their badges on a European Council. And of course, most journalists already know many of them through regular or irregular contacts. So when one of them appears somewhere in the ground floor – where they don't really have any business to do – people will start to circle around them, trying to find out if they have something to share. Not necessarily secrets, like which prime minister or president said what, but indications of the direction of the talks, so that they can be one step ahead of the competition once the news are officially out and they have to put together their reports.
Finally the scene comes alive. The news breaks that the leaders have finished, the briefing rooms fill up in a few minutes. (Here it pays off for media organizations to have more journalists present, as most heads of state and government will hold their press conference at the same time.) The tension is at its peak, each leader is speaking in a different setup, in their distinct style. Chancellor Merkel prefers to be seated with a spokesperson at her side, and a map of Europe in the back, David Cameron and Nicolas Sarkozy stand alone, without the map. Barroso and Van Rompuy do a joint performance in the main briefing room. When they have listened to their preferred press conference (or the one they have been able to catch) reporters hurry back to their desks to write their reports, then close their laptops and go for a beer. No climax, just another step in European decision making - but a never ending topic of discussion.
But for the spokespeople, the hunt only begins now. During the weekend, we start from the end, flooding the living room floor with newspapers in all languages we can read and taking our time comparing coverage. By the Monday morning meeting, we should understand what went through the mind of journalists, how they filtered the information and we should condense it into new communication proposals.
And, per analogiam: This post was about what exactly? And the target audience was who exactly?
But point well taken, I shortened this post.
Even if there was no target audience, why does this matter in a private blog?


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text:
Q: Is there a way to prevent "best common type" resolution from happening in TypeScript? Is there a way to prevent the following sort of problems in TypeScript:
interface Consumer<a> { consume(value: a): void }
function consumeValue<a>(consumer: Consumer<a>, value: a) {
    consumer.consume(value);
}
var consumer : Consumer<number> = { consume(value) { console.log('Number: ' + value); } }
consumeValue(consumer, 'Hey!'); // <-- this is legit, thank to the best common type resolution that really works!

A: There currently isn't a good straightforward way to prevent this other than to manually specify the generic type parameters:
consumeValue<number>(consumer, 'Hey!');

A change to this behavior is under discussion as part of TypeScript adding union types, and as a separate proposal for a command-line flag.

redpajama_set_name: RedPajamaStackExchange


text:
Q: Datetimepicker is not null after button click? How can I set the null value  of two datetimepickers after clicking reset button:
$("#reset").click(function () {
    $(".k-datetimepicker input").val('');
}

A: You need an extra ) to close the click function:
$("#reset").click(function() {
   $(".k-datetimepicker input").val('');
});

http://jsfiddle.net/ZX6mF/


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On offer is a salary of £9.00 per hour. To help with managing household finances the company will work out how many hours a year you will do and pay you the same salary each month which works out around £900 per month.
In the longer term there is the potential to take on additional responsibilities if you want it in the form of admin/ customer service type roles.


text:
US9756115B2 - System and method of secure file sharing using P2P - Google Patents
System and method of secure file sharing using P2P Download PDF
recipient mobile
Boris Kai-Tik Chan
Allan Baril
GPVTL Canada Inc
2013-11-08 Application filed by GPVTL Canada Inc filed Critical GPVTL Canada Inc
2013-11-08 Assigned to XTREME LABS INC. reassignment XTREME LABS INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: BARIL, ALLAN, CHAN, BORIS KAI-TIK
2014-06-04 Assigned to GPVTL CANADA INC. reassignment GPVTL CANADA INC. CHANGE OF NAME (SEE DOCUMENT FOR DETAILS). Assignors: XTREME LABS INC.
G06F16/10—File systems; File servers
G06F16/17—Details of further file system functions
G06F16/176—Support for shared access to files; File sharing support
G06F17/30165—
H04L63/10—Network architectures or network communication protocols for network security for controlling access to network resources
H04L63/102—Entity profiles
H04L63/16—Implementing security features at a particular protocol layer
H04L63/168—Implementing security features at a particular protocol layer above the transport layer
H04W8/00—Network data management
H04W8/005—Discovery of network devices, e.g. terminals
H04W84/00—Network topologies
H04W84/18—Self-organising networks, e.g. ad-hoc networks or sensor networks
H04W92/00—Interfaces specially adapted for wireless communication networks
H04W92/16—Interfaces between hierarchically similar devices
H04W92/18—Interfaces between hierarchically similar devices between terminal devices
A method is provided for sharing a file between a sender mobile device and a recipient mobile device. Nearby mobile devices to the sender mobile device are detected through a detection application. A recipient mobile device is selected from among the nearby mobile devices. A message is sent to the recipient mobile device including a link representing a file to be shared with the recipient mobile device. This link is actuatable on the recipient mobile device to request permission from a permission server. Upon permission being granted, the file is permitted to be downloaded to the recipient mobile device from a file server. The sender mobile device receives a confirmation once the recipient mobile device has received the file. P2P networks are preferably used for the detection and initial messaging. A method of accessing a shared file is also provided.
This application claims priority to U.S. Patent Application Ser. No. 61/796,320 for System and Method of Secure File Sharing Using P2P, filed Nov. 8, 2012, the disclosure of which in hereby incorporated by reference in its entirety.
The field of invention is generally related to mobile devices for example Smartphones and in particular to secure file sharing using peer-to-peer technology preferably using a P2P technology like Bluetooth or Near Field Communications (NFC).
Existing mobile devices e.g. phones, Smartphones, tablets and the like, have a multitude of functions that provide connectivity and communications services to a user. Such devices are used for making phone calls, checking e-mail, getting directions, playing games, searching the web, searching for places of interest on a map, amongst a host of other things.
Mobile devices have become an essential and inseparable part of the lifestyle. People use these devices for personal communications as well as for office communications, since carrying two separate devices, one for personal use and the other for office work, is not an efficient solution.
Additionally mobile devices are a fashion and trend statements and people bring personal mobile devices that they prefer e.g. Smartphones and tablets to the workplace and use them for work as well as personal communications. Another factor is that employers in order to curtail costs, do not want to be responsible for mobile device related bills and encourage the use of personal mobile devices in the workplace.
Thus a trend is emerging called "bring your own device". Many times use of such devices violates the corporate security policies. For example when several people are in a meeting and one person sends a file to some or all the attendees by e-mail, a file which may only be shared with a select audience, there is no way to check what privileges the attendees have before they receive the file. Thus co-workers who may not have the corporate clearance to receive sensitive data tend to receive it, since there are no checks in place when files are sent by e-mail as attachments using personal mobile devices. Further, the recipients may receive a file in unsecured form or in a form stripped of file protections (protections which may be intended to be device- or user-specific per corporate policy).
Therefore we note that prior art methods have inherent limitations. Accordingly, there is a need for providing a secure method of file sharing using Bluetooth or Near Field Communications (NFC) for improved corporate security such that the policies defined are taken into account when sharing files using personal mobile devices. It would be desirable to provide a method and system to overcome these disadvantages of the prior art.
A secure method of file sharing is provided within the enterprise environment such that the security policies as defined by the organization are taken into account when sharing files from personal mobile devices.
The preferred embodiment of the invention provides a method for secure file sharing using P2P technologies like Bluetooth or Near Field Communications (NFC). In the present method an application is installed on the mobile devices; and this application uses P2P technology to set up a peer-to-peer connection with other devices that are in the vicinity and have the same application installed on them. Using this application and the P2P connection, the sender sends a link to the file that they want to share with the recipient devices (and their users). The recipient(s) then clicks on the link, within the application, which then connects the recipient device(s) to the enterprise permissions server using WiFi or carrier network, where user privileges are queried and if the recipient(s) have sufficient privileges to be allowed to receive the file, then the file is downloaded to the recipient mobile device(s) from the file server where the file may be stored along with other sensitive enterprise data.
The system and method thus offer a way to follow corporate policies when circulating files among colleagues, contributing to improved overall document security.
According to a first aspect of the invention, a method is provided for sharing a file between a sender mobile device and a recipient mobile device. The sender mobile device discovers nearby mobile devices to the sender mobile device through a detection application. A recipient mobile device is selected from among the nearby mobile devices. A message is sent to the recipient mobile device including a link representing a file to be shared with the recipient mobile device. The link is actuatable on the recipient mobile device to request permission from a permission server. Upon that permission being granted, the file is permitted to be downloaded to the recipient mobile device from a file server. The sender mobile device receives a confirmation once the recipient mobile device has received the file.
Preferably, the discovering step uses a P2P network selected from among: Bluetooth, NFC, and WiFi.
Preferably, nearby mobile devices are displayed on a list or menu on the detection application. The nearby mobile devices can be selected from the list or menu.
Prior to sending the message, a link to the file to be shared is preferably generated on the sender mobile device. The file need not be stored on the sender mobile device when the link is generated. For example, the file may simply be accessible to the sender mobile device from remote storage (e.g. file server or another mobile device acting in the role of a server).
The recipient mobile device has a permission status with respect to the file. This permission status of the recipient mobile device is not known to the sender mobile device prior to sending the message.
Preferably, the message can be sent to multiple selected nearby mobile devices substantially simultaneously.
According to a second aspect of the invention, a method is provided for accessing on a recipient mobile device a file that has been shared by a sender mobile device. The recipient mobile device receives from a sender mobile device in proximity to the recipient mobile device a link representing a file to be shared with the recipient mobile device. Upon the link being actuated, the recipient mobile device automatically submits a request to a permission server in communication with the recipient mobile device. The request includes a first privilege parameter. Upon determination that the permission server has accepted the request based on the first privilege parameter, the recipient mobile device automatically receives a download of the file from a file server in communication with the recipient mobile device.
Prior to the receiving step, the recipient mobile device may need to first download an application for receiving shared files prior to the receiving step. The recipient mobile device may further need to first set the device to a discoverable mode.
Upon permission being denied, the recipient mobile device preferably displays an error condition.
Various types of first privilege parameters are possible. In one example, the first privilege parameter includes a unique identifier of the recipient mobile device or its user. The unique identifier may be selected from among: MAC address, IP address, and email address.
The file download may also include a second privilege parameter. In one example, the second privilege parameter is a password or other credential to access the file. In another example, the second privilege parameter is a pre-set limit on access or use or editability of the file by the recipient mobile device or its user (e.g. read-only, limits on ability to send to further devices or time-limited access).
FIG. 1 is a flow diagram illustrating the primary steps of the method of sharing a file between a sender mobile device and recipient mobile device(s), according to a preferred embodiment.
FIG. 2 is a flow diagram further illustrating the detecting step of the method.
FIG. 3 is a flow diagram illustrating the primary steps of the method of receiving a shared file on a recipient mobile device, according to a preferred embodiment.
FIG. 4 is a network diagram illustrating communications between a sender and recipient mobile devices and a corporate network.
FIG. 5 is a network diagram illustrating communications between sender and recipient mobile devices and separate file and permission servers.
FIG. 6 is a network diagram showing in particular detail the detection and selection of recipient mobile devices on a sender mobile device.
Before embodiments of the invention are explained in detail, it is to be understood that the invention is not limited in its application to the details of the examples set forth in the following descriptions or illustrated drawings. The invention is capable of other embodiments and of being practiced or carried out for a variety of applications and in various ways. Also, it is to be understood that the phraseology and terminology used herein is for the purpose of description and should not be regarded as limiting.
Before embodiments of the software modules or flow charts are described in detail, it should be noted that the invention is not limited to any particular software language described or implied in the figures and that a variety of alternative software languages may be used for implementation of the invention.
It should also be understood that many components and items are illustrated and described as if they were hardware elements, as is common practice within the art. However, one of ordinary skill in the art, and based on a reading of this detailed description, would understand that, in at least one embodiment, the components comprised in the method and tool are actually implemented in software.
As will be appreciated by one skilled in the art, the present invention may be embodied as a system, method or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment (including firmware, resident software, micro-code, etc.) or an embodiment combining software and hardware aspects that may all generally be referred to herein as a "circuit," "module" or "system." Furthermore, the present invention may take the form of a computer program product embodied in any tangible medium of expression having computer usable program code embodied in the medium.
Computer program code for carrying out operations of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C++ or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. Computer code may also be written in dynamic programming languages that describe a class of high-level programming languages that execute at runtime many common behaviours that other programming languages might perform during compilation. JavaScript, PHP, Perl, Python and Ruby are examples of dynamic languages. Additionally computer code may also be written using a web programming stack of software, which may mainly be comprised of open source software, usually containing an operating system, Web server, database server, and programming language. LAMP (Linux, Apache, MySQL and PHP) is an example of a well-known open-source Web development platform. Other examples of environments and frameworks using which computer code may also be generated are Ruby on Rails which is based on the Ruby programming language, or node.js which is an event-driven server-side JavaScript environment.
The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the latter scenario, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider).
A device that enables a user to engage with an application using the invention, including a memory for storing a control program and data, and a processor (CPU) for executing the control program and for managing the data, which includes user data resident in the memory and includes buffered content. The computer may be coupled to a video display such as a television, monitor, or other type of visual display while other devices may have it incorporated in them (iPad). An application or a game or other simulation may be stored on a storage media such as a DVD, a CD, flash memory, USB memory or other type of memory media or it may be downloaded from the internet. The storage media can be inserted to the console where it is read. The console can then read program instructions stored on the storage media and present a user interface to the user.
FIG. 1 is a flow diagram illustrating the primary steps of the method of sharing a file between a sender mobile device and recipient mobile device(s). According to the method, a system is provided for secure file sharing on mobile devices 101. In a preferred embodiment the system and method may be implemented on a mobile device like a Smartphone, a tablet or the like. Devices where invention can be advantageously implemented may include but not limited to an iPhone, iPad, Smartphones, Android phones, personal computers e.g. laptops, tablet computers, touch-screen computers running any number of different operating systems e.g. MS Windows, Apple iOS, Linux, Ubuntu, etc.
In some embodiments, the device is portable. In some embodiments, the device has a touch-sensitive display with a graphical user interface (GUI), one or more processors, memory and one or more modules, programs or sets of instructions stored in the memory for performing multiple functions. In some embodiments, the user interacts with the GUI primarily through finger contacts and gestures on the touch-sensitive display. In some embodiments, the functions may include providing maps and directions, telephoning, video conferencing, e-mailing, instant messaging, blogging, digital photographing, digital videoing, web browsing, digital music playing, and/or digital video playing. Instructions for performing these functions may be included in a computer readable storage medium or other computer program product configured for execution by one or more processors.
The application is launched on a sender mobile device and the application discovers the nearby mobile devices using a P2P technology e.g. Bluetooth 102. Using a UI, the recipient(s) are selected 103. The recipients may be listed in a drop down menu or a list with selection radio buttons or any other user friendly method that is widely used on mobile devices especially ones with touch screens.
The sender selects the file to be sent over peer-to-peer (P2P) networking technology e.g. Bluetooth 104. A peer-to-peer, commonly abbreviated to P2P, is any distributed network architecture composed of participants that make a portion of their resources (such as processing power, disk storage or network bandwidth) directly available to other network participants, without the need for central coordination instances (such as servers or stable hosts). Peer-to-peer networks are typically formed dynamically by ad-hoc additions of nodes. Peers are both suppliers and consumers of resources, in contrast to the traditional client-server model where only servers supply, and clients consume.
Peer-to-peer systems often implement an Application Layer overlay network on top of the native or physical network topology. Such overlays are used for indexing and peer discovery. Content is typically exchanged directly over the underlying Internet Protocol (IP) network. Anonymous peer-to-peer systems are an exception, and implement extra routing layers to obscure the identity of the source or destination of queries.
A P2P computer network is one in which each computer in the network can act as a client or server for the other computers in the network, allowing shared access to various resources such as files, peripherals, and sensors without the need for a central server. P2P networks can be set up within the home, a business, or over the Internet. Each network type requires all computers in the network to use the same or a compatible program to connect to each other and access files and other resources found on the other computer. P2P networks can be used for sharing content such as audio, video, data, or anything in digital format.
P2P is a distributed application architecture that partitions tasks or workloads among peers. Peers are equally privileged participants in the application. Each computer in the network is referred to as a node. P2P networks are typically used for connecting nodes via largely ad hoc connections. Sharing content files containing audio, video, data or anything in digital format is very common, and real time data, such as telephony traffic, is also passed using P2P technology.
This model of network arrangement differs from the client-server model where communication is usually to and from a central server. A typical example of a file transfer that does not use the P2P model is the File Transfer Protocol (FTP) service in which the client and server programs are distinct: the clients initiate the transfer, and the servers satisfy these requests.
A pure P2P network does not have the notion of clients or servers but only equal peer nodes that simultaneously function as both "clients" and "servers" to the other nodes on the network. This model of network arrangement differs from the client-server model where communication is usually to and from a central server.
The P2P overlay network consists of all the participating peers as network nodes. There are links between any two nodes that know each other: i.e. if a participating peer knows the location of another peer in the P2P network, then there is a directed edge from the former node to the latter in the overlay network. Based on how the nodes in the overlay network are linked to each other, we can classify the P2P networks as unstructured or structured.
In structured P2P networks, peers are organized following specific criteria and algorithms, which lead to overlays with specific topologies and properties. Structured P2P systems are appropriate for large-scale implementations due to high scalability and some guarantees on performance. In structured peer-to-peer networks, connections in the overlay are fixed. They typically use distributed hash table-based (DHT) indexing.
Unstructured P2P networks do not impose any structure on the overlay networks. Peers in these networks connect in an ad-hoc fashion based on some loose set of rules. Ideally, unstructured P2P systems would have absolutely no centralized elements/nodes, but in practice there are several types of unstructured systems with various degrees of centralization. In an 'ad-hoc' network, the removal of nodes has no significant impact on the network. The distributed architecture of an application in a peer-to-peer system provides enhanced scalability and service robustness.
Unstructured peer-to-peer networks do not provide any algorithm for organization or optimization of network connections. In particular, three models of unstructured architecture are defined. In pure peer-to-peer systems the entire network consists solely of equipment peers. There is only one routing layer, as there are no preferred nodes with any special infrastructure function. Hybrid peer-to-peer systems allow such infrastructure nodes to exist, often called supernodes. In centralized peer-to-peer systems, a central server is used for indexing functions and to bootstrap the entire system. Although this has similarities with a structured architecture, the connections between peers are not determined by any algorithm. The first prominent and popular peer-to-peer file sharing system, Napster, was an example of the centralized model. Gnutella and Freenet, on the other hand, are examples of the decentralized model. Kazaa is an example of the hybrid model.
Bluetooth is a technology standard for exchanging data over short distances (using short-wavelength radio transmissions) from fixed and mobile devices, creating personal area networks (PANs) with high levels of security. Bluetooth can connect several devices, overcoming problems of synchronization. Bluetooth is a standard wire-replacement communications protocol primarily designed for low power consumption, with a short range. Because the devices use a radio (broadcast) communications system, they do not have to be in visual line of sight of each other.
A master Bluetooth device can communicate with a maximum of seven devices in a piconet (an ad-hoc computer network using Bluetooth technology), though not all devices reach this maximum. The devices can switch roles, by agreement, and the slave can become the master.
At any given time, data can be transferred between the master and one other device (except for the less-used broadcast mode). The master chooses which slave device to address; typically, it switches rapidly from one device to another in a round-robin fashion.
Any Bluetooth device in discoverable mode will transmit the following information on demand:
Device class
Technical information (for example: device features, manufacturer, Bluetooth specification used, clock offset)
Any device may perform an inquiry to find other devices to connect to, and any device can be configured to respond to such inquiries. However, if the device trying to connect knows the address of the device, it always responds to direct connection requests and transmits the information shown in the list above if requested. Use of a device's services may require pairing or acceptance by its owner, but the connection itself can be initiated by any device and held until it goes out of range. Some devices can be connected to only one device at a time, and connecting to them prevents them from connecting to other devices and appearing in inquiries until they disconnect from the other device.
Every device has a unique 48-bit address (MAC address). However, these addresses are generally not shown in inquiries. Instead, friendly Bluetooth names are used, which can be set by the user. This name appears when another user scans for devices and in lists of paired devices. Most phones have the Bluetooth name set to the manufacturer and model of the phone by default.
Application installed on the recipient's mobile device receives a link to the file 105. This link is sent via the Bluetooth P2P network that is established between the mobile devices. In alternate embodiments of the invention Near Field Communications (NFC) may be used for setting up the P2P network.
The recipient clicks the link to the file 106. An application on the recipient's mobile device queries the enterprise server for permissions 107. This query from the recipient mobile device to the corporate server is essentially done over the internet. The recipient mobile device may connect to the internet using corporate WiFi, free WiFi, mobile operator network or another method that may connect the recipient mobile device to the corporate server that manages the user privileges.
If the recipient has the privileges to be able to access this file, the file is transferred to the recipient mobile device 108. If the recipient does not have the privileges to access this file, optionally an error condition may be displayed.
FIG. 2 shows one embodiment of the invention. The application (that had previously been installed on the device) is launched/initiated 201.
The application queries the vicinity using a P2P communications technology e.g. Bluetooth or Near Field Communications (NFC), WiFi or other such technology 202. For this application we use Bluetooth as the preferred technology of embodiment. It is to be understood that this is for exemplary purposes and is not limiting. In fact any P2P communications technology that can achieve this purpose can be used.
Application installed on the mobile device pings all devices in the vicinity that have the same application installed on them using say Bluetooth 203. In alternate embodiments of the invention other P2P technologies may be used for example Near Field Communications (NFC).
Application creates a list of possible participants/recipients in the vicinity 204. The recipients may be listed in a drop down menu or a list with selection radio buttons or any other user friendly method that is widely used on mobile devices especially ones with touch screens.
FIG. 3 shows one embodiment of the invention. The application is initiated/launched on the mobile device 301.
Using a UI, the sender selects the recipient(s) 302. The file to be sent over P2P (e.g. Bluetooth) to the selected recipient(s) is selected 303. The file selection on a mobile device can be done using a touch screen interface and is a widely implemented prior art technique that is well understood in the field.
The application installed on the recipients' mobile device receives a message containing a link to the file 304. The recipient clicks on the link to the file 305.
The application on the recipient's mobile device queries an enterprise server for permissions 306. If the recipient has the required privileges to access the file, the file is transferred to the mobile device 307. Otherwise, the recipient is notified that he does not have the privileges to receive the said file 308. (Confirmation messages can also be sent to the application on the sender's device, so the sender will know who has received the file.)
FIG. 4 shows an exemplary scenario 400 where several participants are in a meeting in a conference room 401. Participants 402 a and 402 b have mobile devices but do not have the application of the invention installed on these devices. Participants 403 a, 403 b, 403 c, 403 d and 403 e have the application of the invention installed on these mobile devices. P2P network 404 is formed by the mobile devices 403 a through 403 e. P2P connection (over e.g. Bluetooth) 405 is established between devices 403 d and 403 a. Using P2P or WiFi or other networking technology connection 406 these mobile devices are able to connect to the internet 407 and establish a connection at the corporate headquarters 408 with the corporate network 409 where permissions server e.g. SharePoint 410 and file server 411 are located.
Microsoft SharePoint is a Web application platform developed by Microsoft. SharePoint comprises a multipurpose set of Web technologies which are useful for many different types and sizes of organizations. SharePoint can be used to provide intranet portals, document & file management, collaboration, social networks, extranets, websites, enterprise search, and business intelligence. It also has capabilities around system integration, process integration, and workflow automation. SharePoint also incorporates a complete development stack based on web technologies and standards-based APIs. As an application platform, SharePoint provides central management, governance, and security controls for implementation of these requirements.
This list is exemplary and not limiting, in fact this list may include all or any of the other items that are obvious to persons skilled in the art.
FIG. 5 shows the process of establishing a P2P connection and receiving the requisite file from the file server using the system and method of the invention 500.
The first step is peer discovery between mobile device 403 d wanting to send a file A to mobile device 403 a. This step is depicted by the dashed line and number 1.
The second step is the P2P transmittal from mobile device 403 d to mobile device 403 a of the resource location of the file A. This step is depicted by the solid line and number 2.
The third step is the authentication of mobile device 403 a with the permissions server 410. This step is depicted by the solid line and number 3.
If the permission server finds the privileges for mobile device 403 a and these privileges contain permissions for this device to receive the file A that user of mobile device 403 d is wanting to send to user of mobile device 403 a, then the fourth step is reached whereby the resource is downloaded from the location e.g. a file server 411 where files A, B and C are stored. This step is depicted by the solid line and number 4.
The peer discovery and selection of recipient mobile devices is shown in greater detail in FIG. 6. Within the system 600, the sender mobile device 601 has the file sharing application open. As shown on the screen, three devices are detected: Device1 Sam's iPhone (which corresponds to device 602), Device2 Joe's Blackberry (which corresponds to device 603) and Device3 Jane's iPad (which corresponds to device 604). Intended recipients of the file can be selected (e.g. by radio buttons as shown). In this case, the selected recipients are Device1 and Device3. The sender mobile device 601 in connection with the file server 606 and permission server 605 can then formulate a message with a link to the file to be shared to the selected devices.
It should be understood that although the term application has been used as an example in this disclosure but in essence the term may also imply to any other piece of software code where the embodiments of the invention are incorporated. The software application can be implemented in a standalone configuration or in combination with other software programs and is not limited to any particular operating system or programming paradigm described here. Thus, this invention intends to cover all applications and user interactions described above as well as those obvious to persons skilled in the art.
The computer program comprises: a computer usable medium having computer usable program code, the computer usable program code comprises: computer usable program code for presenting graphically to the users options for scrolling via the touch-screen interface.
Several exemplary embodiments/implementations of the invention have been included in this disclosure. There may be other methods obvious to persons skilled in the art, and the intent is to cover all such scenarios. The application is not limited to the cited examples, but the intent is to cover all such areas that may be benefit from this invention.
The device may include but not limited to a personal computer (PC), which may include but not limited to a home PC, corporate PC, a Server, a laptop, a Netbook, a Mac, a cellular phone, a Smartphone, a PDA, an iPhone, an iPad, an iPod, an iPad, a PVR, a settop box, wireless enabled Blu-ray player, a TV, a SmartTV, wireless enabled Internet radio, e-book readers e.g. Kindle or Kindle DX, Nook, etc. and other such devices that may be used for the viewing and consumption of content whether the content is local, is generated on demand, is downloaded from a remote server where is exists already or is generated as a result. Source Device where content is located or generated and Recipient Device where content is consumed may be running any number of different operating systems as diverse as Microsoft Windows family, MacOS, iOS, any variation of Google Android, any variation of Linux or Unix, PalmOS, Symbian OS, Ubuntu or such operating systems used for such devices available in the market today or that will become available as a result of the advancements made in such industries.
The intent of the application is to cover all such combinations and permutations not listed here but that are obvious to persons skilled in the art. The above examples are not intended to be limiting, but are illustrative and exemplary.
The examples noted here are for illustrative purposes only and may be extended to other implementation embodiments. While several embodiments are described, there is no intent to limit the disclosure to the embodiment(s) disclosed herein. On the contrary, the intent is to cover all alternatives, modifications, and equivalents obvious to those familiar with the art.
As can be seen from the above descriptions, the invention provides a system and method for secure sharing of files when using mobile devices in accordance with the enterprise security policies, thus offering an improved security model.
1. A method of sharing a file, the method performed by one or more processors of a sender device and comprising:
generating a link, by a sender mobile device, that is actuatable on a recipient mobile device to generate a request to a permission server to access a file from a remote server;
responsive to a user input to share a file with a recipient mobile device, sending a message including the link, by the sender mobile device and to the recipient mobile device, the recipient mobile device being associated with unique identifier and the unique identifier being associated with a permission status that corresponds to a file sharing privilege; and
upon the permission server determining that the unique identifier of the recipient mobile device is associated with sufficient file sharing privilege to receive the file from the remote server, and the permission server,
enabling recipient mobile device to download the file from the remote server, receiving a confirmation on the sender mobile device once the recipient mobile devices with sufficient file sharing privilege downloads the file from the remote server.
discovering nearby mobile devices using a peer-to-peer network utilizing one of a Bluetooth, a NFC, or a WiFi protocol; and
receiving user input to select the recipient mobile device from the discovered nearby mobile devices.
3. The method of claim 2, wherein the nearby mobile devices are displayed on a drop-down list on a user interface of a detection application, and wherein the recipient mobile devices are selected from the drop-down list.
4. The method of claim 2, wherein the message is sent to the recipient mobile devices over the peer-to-peer network, and wherein the recipient mobile device communicates with the permission server and the remote server over a second network.
generating the link to the file to be shared prior to sending the message.
6. The method of claim 5, wherein the file is not stored on the sender mobile device.
7. The method of claim 1, wherein the permission status of the recipient mobile device has not been determined by the sender mobile device prior to sending the message.
8. A method of accessing, on a recipient mobile device, a file that has been shared by a sender mobile device, the method being performed by one or more processors of the recipient mobile device and comprising:
receiving, via a peer-to-peer connection from the sender mobile device, a message including a link that is actuatable to generate a request to a permission server to access a file from a remote server of an enterprise entity;
receiving an input corresponding to a user selection of the link;
in response to the user selection of the link establishing a network connection with a permission server of the enterprise entity;
transmitting a unique identifier of the recipient mobile device to the permission server over the network connection, wherein the permission server utilizes the unique identifier to determine whether the recipient mobile device comprises sufficient privileges to receive the file from the remote server:
upon determination by the permission server that the recipient does comprise sufficient privileges automatically receiving a download of the file from the remote file server in communication with the recipient mobile device; and
generating a confirmation to the sender mobile device once the file is downloaded using the link.
9. The method of claim 8, wherein the link is received via the peer-to-peer connection based on an application for sharing files executing on each of the sender mobile device and the recipient mobile device.
setting the recipient mobile device to a discoverable mode to enable the sender mobile device to discover the recipient mobile device.
upon determination by the permission server that the recipient mobile device does not comprise sufficient privileges, displaying an error condition.
12. The method of claim 8, wherein the unique identifier comprises one of a MAC address, an IP address, or an email address.
13. The method of claim 8, wherein the download of the file includes a privilege parameter that must be satisfied to access the file.
14. The method of claim 13, wherein the privilege parameter comprises a password or credential to access the file.
15. The method of claim 13, wherein the privilege parameter comprises a pre-set limit on access or use of the file by the recipient mobile device.
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On Monday it was our last full day in Oregon, and only because we were having a day off in Brookings. Being a rest day we had a leisurely breakfast, a lazy morning, a slow amble into town and some beer tasting at Chetco Brewing which we stumbled upon before ending the day with a roaring campfire. There were a lot of other cyclists at the Harris Beach State Park all heading south and as we'd heard the next campsite (Mill Creek in Del Norte Coast Redwoods State Park) had a small hiker/biker area we were away nice and early. Pretty quickly we were in California, our third and final state in our fourth and final country on our nine-month cycle trip.
We'd only ridden a few hundred meters in California before we gave up with the official Pacific coast cycle route. Here the route seems to just follow Highway 101 rather than any other parallel road, whereas we'd spotted Ocean View Drive and rode along enjoying a much emptier road. The 50km to Crescent City were unlike anything we'd ridden before in the USA. Instead of misty sea views or forestry plantations we were now riding through farmland with cows for company and it could have been mistaken for the UK. Thanks to the amazing tailwind we were in Crescent City in no time at all, after which there was a dramatic change in the landscape.
After leaving Crescent City the road veered upwards into redwood country and vast trees provided much needed shade as we climbed to over 300m. We weren't 100% sure where we were going to camp that evening. We'd read that Mill Creek campground wasn't very nice and the prospect of descending 170m down a dead end road to reach the campground didn't appeal too much either. Pushing on to Elk Prairie campground in Prairie Creek State Park appealed even less and so we dropped down to Mill Creek, which turned out to be the right decision. The campsite was nestled amongst redwoods and as we had the hiker/biker site to ourselves it was really peaceful and we found enough firewood to keep us going all evening. These redwoods may not be the largest, but we were still very impressed.
We woke up on Wednesday morning and it was cold. When I rode to Greece in August 2014 I took a pair of shorts and a long sleeved t-shirt for evening wear, whereas here I need full length trousers and am often wearing my lightweight down jacket. Anyway, the climb back up to the highway quickly warmed us up. We then descended towards False Klamath and saw an incredible layer of fog hovering over the Pacific Ocean for as far as the eye could see. It was the kind of view one normally gets from an aeroplane. And then we dropped into the fog, so back on went the arm warmers and gilet. We stopped at the café at the Trees of Mystery for a bad coffee and an awful tea, but it at least allowed Philippa to warm up a bit. We came away with a deck of cards so we can play spite with two decks!
The final 10km were along the Newton B Drury Parkway, which was beautiful. Philippa said it was like a movie set or something out of Disneyworld. Everywhere we looked there were trees majestically raising up as far as the eye could see. This must have been what Tolkien had in mind when he dreamt up ents. We spent that evening at the Elk Prairie campground. For once we weren't pitched in amongst trees but had an open vista and the chance to see the stars and moon. It wasn't until that evening that I've realised I've missed seeing the night sky. Normally when camping I'll know what phase the moon is in, but in North America that hasn't been the case because I've hardly seen the moon. From our campsite we could watch two adult elk lock antlers in a fight which carried on after we'd gone to bed, the sound of their battle carrying across the prairie to our tent.
At 6.30am on Thursday morning we were shrouded in mist, but by 7.30am the sun was beating it away and by the time we'd left the campsite it was toasty warm. Half a kilometer from the campsite we stopped to put on our gilets and arm warmers as we'd ridden into fog. We'd read the ride from Elk Prairie to south of Trinidad was spectacular, especially along the unofficial Pacific Coast bike route that follows Patricks Point Drive. However, we will never know because we were in fog for the whole time. Normally the fog lifts in the afternoon, but not today. We even spent an hour eating lunch in Trinidad in the hope it would clear. (I was definitely the one with food envy today as my steamed clams, whilst tasty, weren't a match on Philippa's fries, the clam chowder in bread bowls or soups & sandwiches I later spotted.) On the plus side the fog in California is warmer than the Oregon variety!
From Trinidad we followed the dilapidated Scenic (and with the mist atmospheric) Drive, occasionally catching glimpses of cute little coves that were shrouded in mist, before picking up the amazing Clam Beach Road and Hammond Trail. Again we've no idea why this isn't part of the official Pacific Coast bike cycle. For the most part the Hammond Trail is a sealed, traffic free, cyclepath. We both rode along with massive smiles before riding through bicycle friendly Arcata. We're currently being hosted just south of Arcata and tomorrow we'll cycle along the Avenue of the Giants, before having a day off at Burlington in order to explore the redwoods.
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Strate Research, the Design Research and Innovation Department of Strate School of Design, was created on the vision that Design and Research are both identified by economical and political instances as major levers of differentiation, sustainable development and value creation.
Hence the absolute necessity that designers start doing research in order to build a fair, simple and beautiful world for tomorrow. Under the transversal approach of Experience, design research at Strate acts in projects in an active, situated and committed way.
The anchoring in the design practice nourishes and embodies the corpus of knowledge. While design is everywhere, we need more than ever to question its objects, practices and challenges.
HEC trains the decision-makers of tomorrow, whatever their origins and places of practice, and actively participates in the production of new management knowledge.
Within GREHEC, the laboratory conducts research on innovation management, through the invitation of business professionals and the establishment of case studies by students. The laboratory addresses the management dimensions of disruptive innovations, the organization of exploration and the development processes of new products.
It deals in particular with the following questions: how to develop breakthrough innovations that renew the activity of the firm without weakening its current operation? How to learn projects' exploration and how to organize them?
The Interdisciplinary Institute of Innovation (i3) has been created in 2012 by the MINES ParisTech and TELECOM ParisTech. The Polytechnic school has joined it in 2014. Since the first of January of 2015, i3 has become a CNRS joint research unit (UMR 9217).
The innovation is a multidimensional and central phenomenon in our society dynamic. To be understand in its different dimensions, it requires the dialogue of different disciplines, such as the economy, the management and the sociology. The institute research deals with fundamentals questions which federate many research communities very active at an international level, while being relevant for companies and decision-makers.
4) Uses, participation, democratization of innovation.
Mines TelecomParisTech CoDesign Lab focuses on «extreme design», that is design that redefines its traditional limits and explores new territories and unconventional practices and collaborations in science, society, politics, and art.
Being a multidisciplinary research laboratory, its research is based on several disciplines: Communication & Information sciences, Semiotics & Design research, Philosophy, Sociology of science & technology and Human Computer Interface.
The research team analyse design practices and productions in order to develop and test new human-computer interaction systems to better understand meaning making in design and engineering.
Carrefour, through its Design Department, has chosen STRATE and its academic background to develop and communicate on the future of design.
This collaboration is the outcome of a close relationship that links design training and professional practice to enrich and evolve the design field.
Carrefour's ambition is to address the fundamental issues that put design at the center of the evolution of society and the wellbeing of its citizens.
Elevator Company Otis is an American company that develops, manufactures and markets elevators, escalators, moving walkways and related equipment.
A pioneer in its field, Otis is the world's largest manufacturer of vertical transportation systems, principally focusing on elevators, moving walkways and escalators.
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They offer their services to leading companies and nationale and international institutions who wish to focus on the development of innovating user experiences for their target audience, employees and partners.
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InProcess is a pioneer agency of "use-case based innovation" in France. Within companies of all kinds, this approach is taking more and more strategic dimensions.
In this context and to fully address companies' issues and impact business, InProcess teams make of Experience their new engine. And in this framework, connected to human sciences and anchored in all companies' resources, design is the main actor.
For 3 years, InProcess conducts work in the growing field of Experience Design and EXALT Design Lab will give the opportunity to share and continue this topic, while giving the space and time that it deserves to be properly understood and put into practice.
The MAIF is a french mutual insurance company which headquarters is in Niort, in the Deux-Sèvres. Fourth car insurer and first insurer of associative sector, MAIF covers all needs of his 3 million members (property insurance, health, savings, credit …). The mutual is regularly acclaimed in terms of client relation, in which she arrives at the head of french societies, all sectors combined.


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Q: How can I beat the Thunder Dragon's Boss Battle challenge? What are the best strategies for defeating the bosses in the Thunder Dragon's Boss Battle challenge?
I want to be able to survive long enough to get the Hylian Shield at least but it is difficult since we can't use any other items in our pouch except a shield.

A: I've found the following to be the best strategy.

*

*Get a Guardian potion, and a potion medal. Pouch items can't be used, but still do have an effect.

*Save close to the dragon. This cannot be understated...

*Practice a few rounds, figure out which boss is your hardest of the first 8.

*When you feel confident, drink a guardian potion, when you are right next to the dragon.

*Proceed to the hardest boss of the first 8. I recommend Ghirahim the second time.

*Go as quickly as possible, to keep the effects of the guardian potion for as long as possible.

*After the guardian potion wears off, make sure to keep your hearts at full as much as possible. Know which bosses have heart supplies, and where, and try to keep your hearts full. This is more important than beating the boss quickly.

*Be careful, try not to get hurt as much as possible.

*If you die, load and repeat 4-6.

*Stop at 8 bosses.

With this strategy, I was fairly easily able to beat 8 bosses. If you are just trying to get the piece of a heart, then don't bother taking the potion.

A: The strategies I go over here will be primarily from the perspective of someone playing in Hero Mode.  You can still use these strategies when playing in normal mode, it's just that it's not as essential since it is a lot easier to survive since you may gain hearts still and you don't take extra damage.
Preparation:
Before you consider trying to take on this challenge, make sure the items you can take with you are upgraded to their strongest versions.  You want to be able to finish this as quickly as possible and having the strongest weapons will help with that.  So you should have the complete Master Sword with you, (at a minimum) the Goddess Shield (the Sacred Shield upgraded twice) and the Sacred Bow (the Bow upgraded twice).  It will also help if you come in with the maximum bombs and arrows, that way you won't be searching for them when you need it.
Although you can't use items during the challenge, you can use them just before.  So certain items that give buffs over time can still have their effect as you enter the challenge.  For maximum effectiveness, you should bring with you the Guardian Potion+ (the Guardian Potion infused once) with the Potion Medal.  Just before you start the challenge, drink the Guardian Potion+ that way you'll have nine minutes of invulnerability.  This will give you enough time to save your hearts for the most difficult bosses in the beginning of the challenge.  Optionally, you can also take a Stamina Potion+ (the Stamina Potion infused once) too but you really won't need it.
The first boss you choose should be the most difficult boss available that way you make good use of the Guardian Potion+ if you're expecting to take a lot of hits:
When playing the normal mode, I personally found that Koloktos was probably the most difficult of the bosses to not get hurt in.  Some of its attacks are just hard to anticipate and prepare for since it has a lot of range and you have to be close for them to come out.  Unless you don't mind a long battle waiting for the right attacks to come out, I would recommend doing this one first.  Otherwise, it's your choice here.  Keep in mind that if you come in using the Guardian Potion+, you don't want to waste too much time.
When playing in Hero Mode, I would strongly suggest you do the Horde Battle first (no exceptions).  This is probably the most time consuming battles you'll have to go through and so many ways to get hit.  They aren't the hardest enemies in the game but there's so many of them and it is easy to get surrounded.
General Strategy:
Your primary concern for this challenge above all else is to survive taking as little damage as possible.  This might not be too much of a problem when playing in normal mode since you can still find hearts in certain places but it is absolutely essential when you're playing in Hero Mode.
Your shield is your lifeline here, use it.  If you're not planning on attacking an enemy, you generally should have your shield out at all times by shaking the Nunchuk.  That way you can't get caught off guard and take a hit when you're not paying attention.  If you see the attack coming, perform a Shield Bash just before it connects.  Your shield won't take damage and it will usually leave the enemy stunned for a second so you can counter.
If your Sacred Shield is getting low on durability, stay away from the enemies and their attacks until your shield fully repairs itself.  The last thing you want to have happen is to have your shield be destroyed.  Of course if you already have the Hylian Shield, you won't have to worry about this.
The Beginning:

*

*Ghirahim
For the first part of the battle, he will hold out one hand to try to grab your sword.  If you swing your sword right into his hand, he will grab it.  To get him to release it, just flick the Wiimote up.  Hitting him can be pretty easy.  Just hold out your sword in a direction (e.g., to the right, the left, upper-right, etc.) so he will point his hand in that direction.  When he does, flick the Wiimote in that direction again so your sword swing will come from the opposite direction.  Repeat until the next part of the battle.
At this point, he'll pull out a sword to finally fight now.  He has a couple of different attacks here.  He will summon darts and shoot them at you.  These are easily avoided but could also be knocked back at him.  They don't seem to affect him though.  He will also teleport around the room every once in a while, some times right next to you.  When he does this, be sure to welcome him with a Spin Attack.  This will stun him so you can follow up with more hits.  He will also charge in at you and swing with his sword.  You can pull a Spin Attack here to hit him when he's close enough.  The only catch is that the spin has to be right into him.  If he charges in at you to your left, you need to perform a Spin Attack spinning to the right.  Otherwise, you can Shield Bash at the right time and counter.  Repeat until he's dead.

*Scaldera
You'll need to get your bombs ready for this battle.  When Scaldera is glowing orange with lava, he is invulnerable to your attacks will try to attack you.  You need to wait for him to stop glowing.  Just run up the ramp until he stops.  When he does, turn around and throw a bomb at him.  It will knock him back down the ramp, follow him.  When he recovers, he will breathe in to blow some fireballs at you.  As he does this, throw a bomb at him so he will eat it.  This will stun him allowing you to attack his eye.  Repeat this until he is dead.
At some point after you have hit him enough times, he will run up the ramp high off the ground.  When he does this, just let him run above you up the ramp.  He can't hurt you.  He will roll down the hill once he reaches the top but you should be able to easily dodge him.  When he reaches the bottom, he will breathe in for the fireballs, you know what to do then.

*Moldarach
There's not much strategy in fighting this guy, just wait until he exposes the blue eyes in his claws and attack it in the right direction.  If the claw eyes turn red, either dodge back or Shield Bash and counter.  Same thing if he's about to attack with the tail.
The next phase in the battle, he'll burrow underground.  Just pull out the Gust Bellows and blow away the sand until he's exposed and jumps out.  When he's out, stab him in the eye.  Just be careful when me tries to move away from you, he will almost always do a charge attack  or use his tail on you.  You can dodge this or Shield Bash and counter.  Do this until he's dead.

*The Imprisoned
This battle should be relatively easy.  The goal is to jam the spike in his head three times to defeat him.  There's two ways to do this.  The safest way would be to jump up on top of its head using the higher ledges and hit it down from there.  Otherwise you could cut its toes off from both its feet to knock it down.  With it down, you could run up to the head and drive the spike up into its head.  Just be careful that if you cut any of its toes off, it will start to stomp sending shockwaves that could hurt you.  If you manage to cut off all the toes on a foot, it will not do this.  After the first time you drive the spike in, it will always send shockwaves at its feet so it would be safer to finish him off by jumping on its head.
The Middle:

*

*Koloktos
Make sure your Whip is equipped.  You'll want to draw his attacks so he gets his arms stuck in the ground.  He'll only do these attacks if you are close enough to him or after a certain amount of time passes.  If you're too far too often, he will throw his axes at you.  If too close, he will swipe at you with his axes.  When the arms are stuck, use your whip on the stuck arms to break them apart.  Do this until all arms are destroyed giving you access to its crystal heart.
Damage the heart enough times will bring phase two of the battle.  This time its not stationary and stuck in the middle of the room, it will pull itself out exposing its legs and can move around.  This is the more dangerous phase since it has more attacks and is mobile.  It will even summon a couple of Cursed Bokoblins to get in your way.  They are mostly harmless but kill them off when they get too close.
Again, the goal is to get its arms stuck in the ground so you can pull them apart.  It will swing with its left or right set of arms at you at a time or even both.  When it's swinging down with one set, dodge back and pull its arms apart.  It will drop the swords to the ground where you can pick one up and use as a weapon.  After picking one up, wait until it attacks before moving in, you are much more slower this way and can't really block.  Move close enough so it is in range of your sword swings and do a horizontal swing at its legs.  Doing so will chop its legs off leaving it helpless.  You can then wail away at the body to break open the shell and the crystal heart.  Repeat the process until it is defeated.

*Tentalus
The first thing you want to do is pull out your sword and charge for a Skyward Strike.  Tentacles will soon bust out from the deck and these are your targets.  Lop off four of them using your Skyward Strikes and Tentalus will come up out of the water to fight you.  Just don't do vertical Skyward Strikes as it will not cut them off.  Always keep moving so they can't get a hold of you.
When he comes out of the water, get your Sacred Bow ready.  You'll need to shoot him in the eye to be able to stun him.  To be as quick as possible, use the C button and shake the Nunchuk to pull back your bow then release C to fire.  You can shoot arrows off rapidly this way.  Try to hit the eye when it is first opened.  When you hit him, rush up to him so you can get close and personal with his eye.  Just keep doing vertical Spin Attacks as much as you can until he moves away (it will be short enough that you won't tire yourself).  If his tentacle hair gets in the way, charge up a Skyward Strike to cut them out of the way.  Repeat until the next phase in the battle.
You'll know you're switching over to the next phase of the battle when he hits the deck and barrels start rolling toward you.  Run toward the box that dropped down and climb up.  Make sure you avoid the barrels.
This phase is mostly the same as the first phase, except this time, his tentacle hair will sprout mouths and start attacking you.  Until he's stunned, you need to fight off the tentacle mouths.  Just keep swinging your sword horizontally until they stop attacking.  Quickly pull out your bow and hit the eye.  Like before, rush up to him and hack at his eye.  Repeat until he's dead.

*Ghirahim
This battle will start off pretty much the same as your last encounter with him except this time he will have darts with him to slow you down.  You can negate his use of the darts if you charge for a Skyward Strike.  Just charge then swing away in the right direction.
This time around, he will pull out two swords and have three times as many darts than he did before.  Use pretty much the same strategies here again.  When you're close enough to him, he will hold out his swords to block your attacks from certain directions.  Just swing in the direction he's not blocking and you can easily hit him multiple times.  Some times he will jump up into the air and try to land on you with a downward stab.  When he does this, just dodge back and counter when he hits the ground.  He will also summon darts surrounding you or in some configuration.  Just do an attack that could hit them all at once.  If they form a circle around you parallel to the ground, just to a horizontal Spin Attack.  Just keep hitting him until he's defeated.

*The Imprisoned
Another fight with The Imprisoned but this time he has arms.  I would advise against attacking it's toes this time, the shockwaves it produces when it steps are too frequent to avoid and is easy to get hurt this time.  This time, I would suggest jumping onto its head always and drive the spike in from there.
At some point he will try to climb up the walls.  You have two options, the easiest would be to switch to Groose and shoot at its hands to knock it down.  Otherwise you could go to town on its fingers to knock it down.  Once knocked down, just repeat the process above until he's defeated.
Later On:

*

*The Imprisoned
In this battle, things get a little complicated.  This time around, he grew a tail and can fly later on.  Again, I still find it safest to go straight for his head however he will always shake you off.  Before you go on to jump onto his head, switch to Groose to hurl a bomb at him.  That should stun him long enough for you to be able to jump on his head to drive the spike down.
Doing this, the imprisoned will start to fly.  Not a problem though, fortunately Groose will have a bomb ready.  Shoot him down.  It will knock him into the ground in the center.  Get down there and knock the spike into his head.
He will start to fly again but Groose's supply of bombs will be blocked making it unusable.  fortunately you still have a perfectly working catapult.  Climb up to the top and ride that catapult by shooting yourself onto the imprisoned's head.  Once you get there, drive the spike in his head one more time to finish him off.

*Horde Battle
I consider this battle mostly just a race than a real battle.  Most of the enemies you see here will be Bokoblins (and other variations) and can be killed in a single swing of the sword.  You don't want to waste too much time fighting off the endless streams of them, you want to make it to the end as fast as possible.
Until you are stopped by a wall and forced to fight, you should be sprinting your way down the hill dodging the enemies that get in your way (remember, you can't have your shield out and sprint at the same time).  Try to pick up Stamina Fruits along the way down to minimize the time you have to walk and recover your stamina.
When the time comes to fight, you should take care of the horde first.  Don't even go near the "specialist" enemies yet until you've dispatched the weaker ones.  I find it easy to let them bunch up, run up to the group and do a Spin Attack then step away.  Let them bunch up again and repeat.  Once you've taken care of the "dumb" Bokoblins, you can go after specialists.  Just use your instincts here, there's nothing special about these enemies than what you have already encountered.  There is a blue Bokoblin that can take an unusual amount of punishment but that's about it.
There will be five phases to this battle each corresponding to when you are forced to stop and fight.  The first phase will spawn a bunch of the smarter Bokoblins (the ones that can block your attacks).  The second phase you will have to fight three Wooden Shield Moblins.  The third phase, you will have to fight off the blue Bokoblin.  The fourth phase, you will have to fight off two Stalfos.  The fifth and final stage, you'll just have to fight off an army of (dumb) Bokoblins at the end.

*Ghirahim
This battle is about patience.  Just about all the attacks he has are counters or must be countered.  You're not going to win this battle by blindly flailing around your sword.
The first phase of the battle should be simple.  The goal is to knock him down off the platforms so you can perform a Finishing Move on his weak point, the diamond in his chest.  In order to do that, just wail away at him until you knock him over the edge.  Every once in a while, he will attack you.  He will always make an audible noise and change stances before he does so.  When you see him do this, dodge back or pull out your shield.  After he swings, just continue swinging away.
After you knock him down the first time and he gets close to the edge, he will start to hold out purple flames from his hands.  If you hit them, he will counter so you need to not hit them.  Take your time here and slow down, there's no rush but don't take too long.  Hitting him three times will move on to the second phase of the battle.
To kill him quickly here, get close enough and try to do straight stabs at him.  He will parry your stab and will attempt to counter.  When he does, shield bash at the right time to quickly stun him.  Once stunned, stab him in the chest.  After this, he will jump back and shoot off his own "skyward strikes" at you.  Just dodge these or knock them back, hitting him will stun him even longer.  Just repeat until the last phase in the battle.
In the last phase of the battle, he will materialize a huge sword to attack you with.  The goal is to break his sword so you can hit him in the chest two more times.  Here you can take your time a little bit here.  If you swing at him or Shield Bash his attacks at the right time, he'll hold out his sword to block your attacks.  You'll want to hit the sword in the same exact spot four times to expose the crystal inside it to destroy it.  If you don't, he will counter and repair his sword.
You can only swing at it perpendicular to how he's holding it.  So if he's holding it vertically, you need to swing at it horizontally.  Make sure you swing at it at the side where you last hit it.  If you see the broken side on the right, swing at the right.  After the sword is destroyed, you can stab him in the chest.

*Demise
The first phase of the Demise battle is fairly easy. Simply dodge or Shield Bash his attacks, then counter. After most of his attacks you will only be able to get in a single hit, and that is all you should attempt. If you manage to block and counter a full series of four consecutive attacks, he will be stunned, and you can wail on him for a while until he blocks you.
Occasionally during this phase, he will attempt a rapid three-hit attack with his sword. He will continue with the second slash even if you block the first; if you're quick enough to notice this and react, hit him between the first two slashes, and he will be instantly stunned.
After you hit him enough, the second phase begins with Demise charging his sword with a lightning bolt. At first you must simply concentrate on dodging his Skyward Strike. He may attack normally once or twice, but very soon he will dispel his charge in a bolt. Do not try to shield bash this bolt; simply dodge to the side.
After he dispels his first bolt, you are now competing with him for the lightning. You can only charge your sword when lightning flashes in the background. Demise will attempt to charge his sword, but if your sword is raised at that moment, you will take priority and charge yours instead. Raise your sword at every possible moment, except when you need to do a Shield Bash to block Demise.
Once your sword is charged, take the first opportunity to hit him with your Skyward Strike. He will be stunned, and you can attack him.
If Demise charges his sword a second time, you are in trouble. He will take his sweet time in dispelling his bolt from now on. Now, you must concentrate solely on dodging his next bolt, whenever it may come. He may use any number of normal attacks during this time; shield bash them, then immediately get some distance between you and him so you have time to dodge. But if you keep too much distance by constantly moving away from him, he will always do rush attacks to close the distance. Until he dispels his charge, make no attempt to attack. If you charge your sword, Demise will attack you while the charging animation takes control from you.
The first time you stun Demise with a Skyward Strike, you can attack him until he blocks you. The second time, you will knock him down and be able to do a Fatal Blow. DO NOT do the Fatal Blow on your first opportunity. He will always get up before you land your blow and your sword will stick in the ground. Demise will not attack you while your sword is stuck, but your rhythm will be messed up and you'll be more likely to lose the next lightning bolt.
After Demise gets up from being knocked over the first time, lightning will probably not be flashing right away. Raise your sword anyway, but watch Demise very carefully; he will almost always do a rush attack here, and if you do not put your sword down soon enough, lightning will strike it at just the right moment to disable you from blocking Demise.
The moment you block the rush attack, raise your sword and lightning will strike. Hit Demise with the bolt, attack him mercilessly, and this time you can do the Fatal Blow and end the battle.

A: If you're on Regular Mode, after the cutscene where Ghirahim takes Zelda, don't go inside the Gate of Time. That way you don't have to fight the Horde or Ghirahim 3. I haven't beaten all 10 yet with this method, so I don't know if it fills up your wallet too, but there's no reason it shouldn't give you the shield.


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Q: Creating html table using Javascript not working Basically, I want the user the just change the 'height' variable to how ever many rows he wants, and then store the words which each td in the row should contain, and the code should then generate the table.
My html is just this:

This is my Javascript:

I did 'alert(theTr);' and 'alert(theTd);' and they looked correct. How come this code doesn't generate any table?

A: You should change the line
$('#rowNumber' + rowNumber).append(theTr);

into
$('#rowNumber' + rowNumber).append(theTd);

You are adding the Tr-Code again in the inner loop, but you actually wanted to add the Td-Code.

A: All that window["height"+rowNumber] stuff is a poor way to do it. Use an array, and pass it as a parameter to the function so you don't use global variables. And use jQuery DOM creation functions instead of appending strings.

JSFIDDLE