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Comic books in 'Legion of Superheroes'
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Absolute Crisis on Infinite Earths HC (2005 DC) #1-1ST
Tags: Absolute Edition (DC Comics), Crisis on Infinite Earths (part HC), Aquaman, Batman, Flash, Green Arrow, Green Lantern, Justice League/Society, Legion of Superheroes, Superman, Teen Titans, Wonder Woman
Published Nov 2005 by DC.
1st printing. Written by Marv Wolfman. Art by George Pérez, Dick Giordano, Jerry Ordway, and Mike DeCarlo. Cover by Pérez. Worlds lived. Worlds died. And the DC Universe was never the same! In 1985, DC Comics dramatically altered comics' original universe with CRISIS ON INFINITE EARTHS, a 12-issue series that rocked the comics community, tragically dooming some of DC's most beloved characters and drastically altering others. Written by Marv Wolfman and pencilled by George Pérez, with inks by Dick Giordano, Jerry Ordway and Mike DeCarlo, CRISIS ON INFINITE EARTHS finds the alternate worlds that once were a hallmark of the DC Universe under siege by a mysterious force powerful enough to wipe out the lives of billions. Now this landmark series gets the star treatment in CRISIS ON INFINITE EARTHS: THE ABSOLUTE EDITION - an oversized slipcased set containing two hardcover books. The 368-page Book One includes the full 12-issue maxiseries (which was painstakingly restored and meticulously recolored in 1998), with an introduction by Marv Wolfman, afterword by Dick Giordano, and creator bios. George Pérez provides all-new art for the dustjacket. (Please note that the Monitor Tapes section from issue #10 will be shot from the original art for this issue and represented in its original form.) The 96-page Book Two contains a compendium featuring the full behind-the-scenes story on the years-long making of the maxiseries complete with memos, notes, original plots and commentary from Marv Wolfman and Jerry Ordway; the Official Index to Crisis and Official Index to Crisis Crossovers being reprinted for the very first time, completely updated; a look into post-Crisis events and aftermath stories, how the Superboy/Legion conundrum was solved, and a look at the 20th anniversary of this seminal event. George Pérez provides all-new art for the dustjacket. Hardcover, 464 pages (2-books), full color. Cover price $99.99.
Issue #1-REP
Absolute Crisis on Infinite Earths HC (2005 DC) #1-REP
Tags: Absolute Edition (DC Comics), Crisis on Infinite Earths, Aquaman, Batman, Flash, Green Arrow, Green Lantern, Joker, Justice League/Society, Legion of Superheroes, Superman, Teen Titans, Wonder Woman
2nd and Later printings. Written by Marv Wolfman. Art by George Pérez, Dick Giordano, Jerry Ordway, and Mike DeCarlo. Cover by Pérez. Worlds lived. Worlds died. And the DC Universe was never the same! In 1985, DC Comics dramatically altered comics' original universe with CRISIS ON INFINITE EARTHS, a 12-issue series that rocked the comics community, tragically dooming some of DC's most beloved characters and drastically altering others. Written by Marv Wolfman and pencilled by George Pérez, with inks by Dick Giordano, Jerry Ordway and Mike DeCarlo, CRISIS ON INFINITE EARTHS finds the alternate worlds that once were a hallmark of the DC Universe under siege by a mysterious force powerful enough to wipe out the lives of billions. Now this landmark series gets the star treatment in CRISIS ON INFINITE EARTHS: THE ABSOLUTE EDITION - an oversized slipcased set containing two hardcover books. The 368-page Book One includes the full 12-issue maxiseries (which was painstakingly restored and meticulously recolored in 1998), with an introduction by Marv Wolfman, afterword by Dick Giordano, and creator bios. George Pérez provides all-new art for the dustjacket. (Please note that the Monitor Tapes section from issue #10 will be shot from the original art for this issue and represented in its original form.) The 96-page Book Two contains a compendium featuring the full behind-the-scenes story on the years-long making of the maxiseries complete with memos, notes, original plots and commentary from Marv Wolfman and Jerry Ordway; the Official Index to Crisis and Official Index to Crisis Crossovers being reprinted for the very first time, completely updated; a look into post-Crisis events and aftermath stories, how the Superboy/Legion conundrum was solved, and a look at the 20th anniversary of this seminal event. George Pérez provides all-new art for the dustjacket. Hardcover, 464 pages (2-books), full color. Cover price $99.99.
Issue #1N-1ST
Absolute Crisis on Infinite Earths HC (2005 DC) #1N-1ST
Tags: Crisis on Infinite Earths, Justice League/Society, Legion of Superheroes, Teen Titans
NOTE: Does NOT include Slipcase or The Compendium - 1st printing. Written by Marv Wolfman. Art by George Pérez, Dick Giordano, Jerry Ordway, and Mike DeCarlo. Cover by Pérez. Worlds lived. Worlds died. And the DC Universe was never the same! In 1985, DC Comics dramatically altered comics' original universe with CRISIS ON INFINITE EARTHS, a 12-issue series that rocked the comics community, tragically dooming some of DC's most beloved characters and drastically altering others. Written by Marv Wolfman and pencilled by George Pérez, with inks by Dick Giordano, Jerry Ordway and Mike DeCarlo, CRISIS ON INFINITE EARTHS finds the alternate worlds that once were a hallmark of the DC Universe under siege by a mysterious force powerful enough to wipe out the lives of billions. Now this landmark series gets the star treatment in CRISIS ON INFINITE EARTHS: THE ABSOLUTE EDITION. This 368-page Book includes the full 12-issue maxiseries (which was painstakingly restored and meticulously recolored in 1998), with an introduction by Marv Wolfman, afterword by Dick Giordano, and creator bios. George Pérez provides all-new art for the dustjacket. (Please note that the Monitor Tapes section from issue #10 will be shot from the original art for this issue and represented in its original form.) Hardcover, 368 pages, full color. NOTE: Does NOT include Slipcase or The Compendium
Action Comics (1938 DC) #741
Tags: Superman 1998 Weekly Reading Order (part 4), Legion of Superheroes, Superman
Published Jan 1998 by DC.
Cover art by Stuart Immonen and Jose Marzan, Jr. A Cautionary Tale starring Superman Blue, script and pencils by Stuart Immonen, inks by Jose Marzan, Jr.; The Legion needs Superman's help in their battle against C.O.M.P.U.T.O. 36 pgs. $1.95. Cover price $1.95.
Tags: Batman, Bizarro, Legion of Superheroes, Superman
Published Jun 2008 by DC.
Written by Geoff Johns. Art by Joe Prado and Jonathan Sibal. Cover by Kevin Maguire. General Zod! Bizarro World! The Legion of Super-Heroes! What's next for the Man of Steel? Superman attempts to get back to his life as Clark Kent, but when you're the world's greatest hero there's trouble around every corner, behind every planet and within every dimension. Guest-starring Batman and Lightning Lad (from Legion of Super-Heroes) ? 32 pg, FC. Cover price $2.99.
Batman '66 Meets The Legion Of Super Heroes (2017) #1
Tags: Batman, Legion of Superheroes
Published Sep 2017 by DC.
Written by Lee Allred. Art and Cover by Michael Allred. In pursuit of the time-traveling criminal known as Universo, the super-powered kids from the 30th century travel back to the 1960s to enlist the aid of the 'greatest teen superhero ever' - Robin, the Boy Wonder! But Batman's hard-boiled nemesis Egghead has stolen one of their unattended time bubbles and taken off to the Legion's own time period. Looks like Batman has to head to the far-flung future with one group of heroes while Robin stays in the swinging sixties with another. Holy time-travel paradox! 32 pages, full color. Rated E Cover price $3.99.
Pre-publication image; subject to change
Batman The Brave and the Bold The Bronze Age Omnibus HC (2017-2019 DC) #3-1ST
Tags: Batman, Flash, Green Arrow, Green Lantern, Joker, Legion of Superheroes, Pre-Crisis DCU (1939-1985), Superman, Vampires, Wonder Woman
Published Aug 2019 by DC.
Volume 3 - 1st printing. Collects Brave and the Bold (1955-1983 1st Series DC) #157-200.
Cover by Karl Kerschl.
In these 1980s tales, Batman teams up with Wonder Woman, Supergirl, Green Arrow, Green Lantern, Swamp Thing and many other heroes to battle the forces of evil! This new Omnibus includes numerous stories that have never been collected before!
Hardcover, 904 pages, full color.
Cover price $125.00.
Best of the Legion Outpost TPB (2004 TwoMorrows) #1-1ST
Tags: Comic History, Legion of Superheroes
Published Nov 2004 by TwoMorrows.
1st printing. Originally published in 1972 as the official newsletter of the Legion Fan Club, the Legion Outpost soon became the premier Legion of Super-Heroes fanzine of the 1970s, featuring contributions by fans, pros, and soon-to-be pros. This trade paperback collects the best material from the hard-to-find fanzine, including rare interviews and articles from creators such as Dave Cockrum, Cary Bates, and Jim Shooter. Softcover, 8-in. x 11-in., 160 pages, B&W. Cover price $17.95.
Brave and the Bold HC (2007-2009 DC) #1-1ST
Tags: Brave and the Bold HC (part 1), Batman, Green Lantern, Legion of Superheroes
Published Dec 2007 by DC.
Volume 1 - 1st printing. "Lords of Luck!" Collects Brave and the Bold (2007 3rd Series) #1-6. tten by Mark Waid. Pencils by George Pérez, inks by Bob Wiacek, Scott Koblish & Pérez. This volume also includes: A foreword by Mark Waid! 'Mark's Remarks' found throughout the book, featuring comments from the writer! And a new cover by George Pérez! Collecting the first story arc from the hit team-up book written by Mark Waid with art by George Pérez & Bob Wiacek! The adventure begins when Batman and Green Lantern set out on the trail of what could be the greatest weapon in the DCU: the Book of Destiny, whose possessor will have the knowledge of all that has ever been or will be! Along the way, an impressive array of DC heroes becomes involved, including Supergirl, Blue Beetle, Lobo and the Legion of Super-Heroes and more as the battle lines are drawn! Hardcover, 144 pages, full color. Cover price $24.99.
Brave and the Bold TPB (2008-2010 DC) #1-1ST
Tags: Brave and the Bold TPB (part 1), Batman, Green Lantern, Legion of Superheroes, Superman
Volume 1 - 1st printing. "Lords of Luck!" Collects Brave and the Bold (2007-2010 3rd Series) #1-6. tten by Mark Waid. Pencils by George Pérez, inks by Bob Wiacek, Scott Koblish & Pérez. This volume also includes: A foreword by Mark Waid! 'Mark's Remarks' found throughout the book, featuring comments from the writer! And a new cover by George Pérez! Collecting the first story arc from the hit team-up book written by Mark Waid with art by George Pérez & Bob Wiacek! The adventure begins when Batman and Green Lantern set out on the trail of what could be the greatest weapon in the DCU: the Book of Destiny, whose possessor will have the knowledge of all that has ever been or will be! Along the way, an impressive array of DC heroes becomes involved, including Supergirl, Blue Beetle, Lobo and the Legion of Super-Heroes and more as the battle lines are drawn! Softcover, 144 pages, full color. Cover price $17.99.
Bronze Age of DC Comics HC (2015 Taschen) #1-1ST
Tags: Aquaman, Batman, Comic History, Flash, Green Arrow, Green Lantern, Joker, Justice League/Society, Legion of Superheroes, Superman, Teen Titans, Wonder Woman
Published Sep 2015 by TASCHEN.
1st printing. Written by Paul Levitz and Dennis O'Neil. Art by Neal Adams and Carmine Infantino. Cover by Neal Adams. On December 15, 1978, the dreams of generations of American children finally came true. "You'll believe a man can fly," read the posters and billboards for the blockbuster film Superman. With an undeniable mass appeal, it cemented the role of the superhero as America's most enduring archetype, and the comic book as one of the country's most significant native art forms. That art form, however, was already moving in a new direction. Influenced by the emergence of underground comics and shifting political tides, DC's line of comics was increasingly aimed at adults, and sold in comic book shops, rather than on newsstands. Socially relevant subjects such as drug addiction, racism, and women's rights had entered the mainstream, and comics weren't just for kids anymore. The Bronze Age of DC Comics includes an original interview with Green Lantern/Green Arrow writer Denny O'Neil. Hardcover, 9-in. x 12-in., 400 pages, full color. Cover price $59.99.
Comic Book Heroes from the Silver Age to the Present SC (1996 Prima) Revised Edition #1-1ST
Tags: Aquaman, Avengers, Batman, Captain America, Comic History, Daredevil, Fantastic Four, Flash, Ghost Rider, Green Arrow, Green Lantern, Iron Man, Justice League/Society, Legion of Superheroes, Punisher, Spider-Man, Sub-Mariner, Superman, Teen Titans, Thanos, Thor, Wonder Woman, X-Men
Published Oct 1996 by Prima Publishing.
Revised Edition - 1st printing. "The First History of Modern Comic Books!" By Will Jacobs and Gerard Jones. This is the first history of modern comic books. From 1956 to the mid-1990s, this volume covers it all. Softcover, 416 pages, Text (with B&W Chapter Illustrations). Cover price $19.95.
Comics Interview The Complete Collection TPB (2010-2014 CO2 Comics) #2-1ST
Tags: Comic History, Fantastic Four, Hulk, Justice League/Society, Legion of Superheroes, Teenage Mutant Ninja Turtles
Published Jan 2013 by CO2 Comics.
Volume 2 - 1st printing. Collects Comics Interview (1983) #15-28. By David Anthony Kraft, Bill Cucinotta, and Gerry Giovinco. Featuring the greatest collection of interviews in the history of comic books! Softcover, 8 1/2-in. x 11-in., 688 pages, B&W.
Convergence Crisis TPB (2015 DC) #1-1ST
Tags: Convergence (DC), Crisis on Infinite Earths, Batman, Legion of Superheroes, Superman
Published Oct 2015 by DC.
Volume 1 - 1st printing. Collects Convergence: Batman and The Outsiders (2015 DC) #1-2, Convergence: Adventures of Superman (2015) #1-2, Convergence: Green Lantern Corps (2015 DC) #1-2, Convergence: Superboy and The Legion (2015 DC) #1-2 and Convergence: Hawkman (2015 DC) #1-2. Stories by Marc Andreyko, Marv Wolfman, David Gallaher, Stuart Moore and Jeff Parker. Art by Carlos D'Anda, Roberto Viacava, Steve Ellis, Gus Storms, Peter Gross, Timothy Truman, Andy Owens, Ande Parks, Mark Farmer and Enrique Alcatena. Cover by Andy Kubert. This CONVERGENCE collection stars the Outsiders, the Legion of Super-Heroes, Hawkman and many more, as they fight in a gladiator-style competition to see which worlds will live...and which will perish! This book spells out the final fates of some of DC's most popular heroes. Softcover, 256 pages, full color. Cover price $19.99.
Convergence Infinite Earths TPB (2015 DC) #2-1ST
Tags: Convergence (DC), Infinite Crisis (part TPB), Justice League/Society, Legion of Superheroes
Volume 2 - 1st printing. Stories by Jeff Parker, Scott Lobdell, Brian Buccellato, Dan Jurgens and Simon Oliver. Art by Evan Doc Shaner, Yishan Li, Phil Winslade, Alvaro Martinez, John McCrea and Raul Fernandez. Cover by Evan Doc Shaner. Collects Convergence: SHAZAM (2015 DC) #1-2, Convergence: Blue Beetle (2015 DC) #1-2, Convergence: Crime Syndicate (2015 DC) #1-2, Convergence: Booster Gold (2015 DC) #1-2 and Convergence: Plastic Man Freedom Fighters (2015 DC) #1-2. This CONVERGENCE collection stars the SHAZAM, Booster Gold, Blue Beetle and many more, as they fight in a gladiator-style competition to see which worlds will live...and which will perish! Softcover, 256 pages, full color. Cover price $19.99.
Issue #1A
Convergence Superboy and The Legion (2015 DC) #1A
Tags: Convergence (DC), Legion of Superheroes, Superman
Written by Stuart Moore. Art by Gus Storms and Mark Farmer. Cover by Pia Guerra. STARRING HEROES FROM CRISIS ON INFINITE EARTHS!! While Brainiac 5 struggles to break through the dome, Superboy tries to keep the Legion of Super-Heroes' spirits up - until the Atomic Knights ride into town to cause mass destruction! 32 pages, full color. Rated T Cover price $3.99.
Published Jul 2015 by DC.
Written by Stuart Moore. Art by Peter Gross and Mark Farmer. Cover by Pia Guerra. STARRING HEROES FROM CRISIS ON INFINITE EARTHS! Brainiac 5 and Superboy are from one of the most advanced worlds under the Convergence dome, but nothing can prepare them for the all-out war they now find themselves in against the Atomic Knights! This extra-sized issue features a bonus TEEN TITANS story written by Will Pfeifer and illustrated by Kenneth Rocafort! 48 pages, full color. Rated T Cover price $3.99.
Cosmic Boy (1986) #2
Tags: Legends (DC) (part 8), Legion of Superheroes
Legends: Chapter 8 - "Is History Destiny?!" Written by Paul Levitz. Art by Keith Giffen, Ernie Colon, and Bob Smith. Cosmic Boy, a super hero from the 31st Century, has come back to the present to set history right. But will he end up destroying his future in the process? 32 pages, FC. Cover price $0.75.
Tags: Legends (DC) (part 13), Legion of Superheroes
Published Feb 1987 by DC.
Legends: Chapter 13 - "Past, Present...and Future!" Black Canary cameo. Written by Paul Levitz. Art by Keith Giffen, Ernie Colon, and Bob Smith. When Cosmic Boy and Night Girl attempt to return to the 31st Century, something goes wrong! 32 pages, FC. Cover price $0.75.
Crisis on Infinite Earths HC (1998 DC) Limited Edition #1-1ST
Tags: Crisis on Infinite Earths (part HC), Aquaman, Batman, Flash, Green Arrow, Green Lantern, Joker, Justice League/Society, Legion of Superheroes, Superman, Wonder Woman
Published May 1998 by DC.
Archive-Quality Slipcase Collection (Includes Poster) - 1st printing. Collects Crisis on Infinite Earths (1985) #1-12.
Written by Marv Wolfman. Art by George Perez, Dick Giordano, Jerry Ordway, and Mike DeCarlo. Cover by George Perez and Alex Ross.
Includes bonus 21" x 32" poster version of issue # 7 "Death of Supergirl!"
Hardcover, (Slipcase), 370 pages, full color. Cover price $99.95.
Crisis on Infinite Earths HC (1998 DC) Limited Edition #1N-1ST
Archive-Quality Slipcase Collection (Does NOT Include Poster) - 1st printing. Collects Crisis on Infinite Earths (1985) #1-12.
Issue #1S-1ST
Crisis on Infinite Earths HC (1998 DC) Limited Edition #1S-1ST
Tags: Crisis on Infinite Earths (part HC), Aquaman, Batman, Flash, Green Arrow, Green Lantern, Justice League/Society, Legion of Superheroes, Superman, Teen Titans, Wonder Woman
Signed by Marv Wolfman, George Pérez, Dick Giordano, Jerry Ordway, Mike De Carlo and Alex Ross - Archive-Quality Slipcase Collection (Does NOT Include Poster) - 1st printing. Collects Crisis on Infinite Earths (1985) #1-12.
Signed by the creative team of this earth shattering series!
Featuring the entire 12 issue maxi-series 1 volume slipcased edition - this is the saga that changed the DC Universe forever! Each copy of this limited signing not only features these all-star signatures! Each signed edition will also be numbered and sealed with a certificate of authenticity.
Hardcover, (Slipcase), 370 pages, full color.
NOTE: Limited to 2,500 copies. Does NOT Include a Poster. Cover price $499.99.
Crisis on Infinite Earths The Compendium HC (2005) #1-1ST
Tags: Crisis on Infinite Earths, Justice League/Society, Legion of Superheroes
1st printing. Written by Marv Wolfman. Art by George Pérez, Dick Giordano, Jerry Ordway, and Mike DeCarlo. Cover by Pérez. Worlds lived. Worlds died. And the DC Universe was never the same! In 1985, DC Comics dramatically altered comics' original universe with CRISIS ON INFINITE EARTHS, a 12-issue series that rocked the comics community, tragically dooming some of DC's most beloved characters and drastically altering others. This 96-page Book contains a compendium featuring the full behind-the-scenes story on the years-long making of the maxiseries complete with memos, notes, original plots and commentary from Marv Wolfman and Jerry Ordway; the Official Index to Crisis and Official Index to Crisis Crossovers being reprinted for the very first time, completely updated; a look into post-Crisis events and aftermath stories, how the Superboy/Legion conundrum was solved, and a look at the 20th anniversary of this seminal event. George Pérez provides all-new art for the dustjacket. Hardcover, 8 1/2-in. x 13-in., 96 pages, full color. NOTE: The Compendium was originally packaged with the Crisis on Infinite Earths HC (2005 Absolute Edition).
Crisis on Infinite Earths TPB (2000 DC) #1-1ST
Tags: Crisis on Infinite Earths (part TPB), Batman, Flash, Justice League/Society, Legion of Superheroes, Superman, Wonder Woman
1st printing. Collects Crisis on Infinite Earths (1985) #1-12.
Written by Marv Wolfman. Art by George Perez and Dick Giordano, Mike DeCarlo, and Jerry Ordway.
Heroes and worlds will die, and the DC Universe will never be the same again. One of the more legendary maxi-series in comic-book history is collected in a massive trade paperback.
Softcover, 368 pages, full color.
NOTE: See also the sequel - Infinite Crisis TPB (2006).
Cover price $29.95.
Crisis on Infinite Earths TPB (2000 DC) #1-REP
2nd and later printings. Collects Crisis on Infinite Earths (1985) #1-12.
Culling: Rise of the Ravagers TPB (2013 DC Comics The New 52) #1-1ST
Tags: The Culling, Legion of Superheroes, Teen Titans
1st printing. Collects Legion Lost (2011) #8-9, Superboy (2011 5th Series) #8-9, Superboy (2011 5th Series) #8-9, and Teen Titans (2011 4th Series) Annual #1. Written by Scott Lobdell, and Tom DeFalco. Art by R. B. Silva. Cover by Brett Booth, and Norm Rapmund. The Teen Titans and the teen heroes from LEGION LOST are trapped in a deadly arena where young teen metahumans must fight each other to the death for survival! Can they defeat the teen death squad known as The Ravagers? Softcover, 176 pages, full color. Cover price $16.99.
DC 100 Page Super Spectacular (1971) #21
Tags: DC 100 Page Super Spectacular (part 21), Legion of Superheroes, Superman, Teen Titans
VG/FN 5.0
GD/VG 3.0
Superboy stars in "The Superboy Revenge Squad!" Originally presented in Superboy #94, art by George Gapp. Supergirl's friend Lena Thorul learns she is the sister of the sinister Lex Luthor in "Lena Thorul, Jungle Princess!" Originally presented in Action Comics #313, art by Jim Mooney. Kid Eternity battle the Beagle. Originally presented in Kid Eternity #9. Plus, reprints of Adventure Comics #332 by Edmond Hamilton and John Forte, Brave and the Bold #54 starring the Teen Titans (Robin, Kid Flash, and Aqualad), and Superboy #50 by Otto Binder, Curt Swan, and George Klein. Cover price $0.50.
DC Archive Editions DC Comics Rarities HC (2004 DC) #1N-1ST
Tags: Justice League/Society, Legion of Superheroes, Pre-Crisis DCU (1939-1985)
No Dust Jacket - Volume 1 - 1st printing. Collects NEW YORK WORLD'S FAIR 1939, NEW YORK WORLD'S FAIR 1940 and BIG ALL-AMERICAN COMIC BOOK #1 (1944). Written by Jerry Siegel, Gardner Fox, Sheldon Mayer, William Marston, and Bob Kane. Art by Joe Shuster, Bob Kane, Harry G. Peter, Jack Burnley, Shelly Moldoff, and Creig Flessel. Cover by Sheldon Mayer, Howard Purcell, and E. E. Hibbard. This volume, with an introduction by Roy Thomas, features appearances by virtually every early Golden Age DC hero: Superman, Batman, Wonder Woman, the Flash, Sandman, Hawkman, Scribbly, The Atom, Green Lantern, Mr. Terrific, Jonny Thunder and Wildcat! Plus, loads of backups, funny animals, gag strips, text pieces and information about the Fair! This is truly a testament to the diversity of the Golden Age of DC Comics that no serious comics collector should be without. Hardcover, 348 pg, full color. Cover price $75.00.
DC Archive Editions Legion of Super-Heroes HC (1990-2012 DC) #1-1ST
Tags: Legion of Superheroes, Pre-Crisis DCU (1939-1985), Superman
Volume 1 - 1st printing. Collects Adventure Comics (1938-1983 1st Series) #247, 267, 282, 290, 293, 300-305 , Action Comics (1938-2011 DC) #267, 276, 287, 289, Superboy (1949-1979 1st Series DC) #86, 89, 98, and Superman (1939-1986 1st Series) #147.
Written by Jerry Siegel, Otto Binder, and Robert Bernstein. Art by Al Plastino, George Papp, Jim Mooney, John Forte, and Curt Swan. Foreword by Mike Gold. Cover by Curt Swan and Murphy Anderson.
The brave young adventurers known as Cosmic Boy, Lightning Lad, and Saturn Girl join Superboy and dare to bring about a new age of heroes! Set in the future of the 30th century these young heroes must band together to protect the galaxy from space-born threats.
Hardcover, 264 pages, full color. Cover price $39.95.
DC Archive Editions Legion of Super-Heroes HC (1990-2012 DC) #1-REP
Volume 1 - 2nd and later printings. Collects Adventure Comics (1938-1983 1st Series) #247, 267, 282, 290, 293, 300-305 , Action Comics (1938-2011 DC) #267, 276, 287, 289, Superboy (1949-1979 1st Series DC) #86, 89, 98, and Superman (1939-1986 1st Series) #147.
Published 1992 by DC.
Volume 2 - 1st printing. Collects Adventure Comics (1938-1983 1st Series) #306-317 and Superman's Pal Jimmy Olsen (1954-1974) #72.
Written by Edmond Hamilton and Jerry Siegel. Art by John Forte and Curt Swan. Foreword by Paul Levitz. Cover by Curt Swan and Karl Kesel.
Classic tales of the mightiest teenaged heroes in the galaxy as they defend the universe from cataclysmic threats in the 30th century. Led by the beautiful Saturn Girl, the Legion of Super-Heroes adds Element Lad, Lightning Lass, Dream Girl and Jimmy Olsen to their ranks. Also featuring appearances by Supergirl, Brainiac 5, and the Legion of Substitute Heroes.
Tags: Legion of Superheroes, Pre-Crisis DCU (1939-1985)
Volume 2 - 2nd and later printings. Collects Adventure Comics (1938-1983 1st Series) #306-317 and Superman's Pal Jimmy Olsen (1954-1974) #72.
Volume 3 - 1st printing. Collects Adventure Comics (1938-1983 1st Series) #318-328, Superman's Pal Jimmy Olsen (1954-1974) #76, and Superboy (1949-1979 1st Series DC) #117.
Written by Edmond Hamilton and Jerry Siegel. Art by John Forte, George Papp, and Curt Swan. Foreword by Harry Broertjes. Cover by Karl Kesel.
The formidable group of super-powered teens continues to patrol the galaxy as a force for truth and justice. This edition includes the first appearance of Timber Wolf, Lex Luthor's attack on the Legion, the first appearance of the Time Trapper and an adventure with the Legion of Substitute Heroes.
Volume 3 - 2nd and later printings. Collects Adventure Comics (1938-1983 1st Series) #318-328, Superman's Pal Jimmy Olsen (1954-1974) #76, and Superboy (1949-1979 1st Series DC) #117.
Volume 4 - 1st printing. Collects Adventure Comics (1938-1983 1st Series) #329-339 and Superboy (1949-1979 1st Series DC) #124-125.
Written by Edmond Hamilton, Otto Binder, and Jerry Siegel. Art by Jim Mooney, John Forte, and George Papp. Foreword by KC Carlson. Cover by Adams Hughes.
This volume features the loss of Lighting Lad's right arm, the Atlantis-Krypton War, an attack on the seven wonders of the 30th century, Lana Lang's first appearance as the Insect Queen, the addition of Dynamo Boy to the Legion, a Legion of Bizarros, and Time Trapper.
Published Apr 2009 by DC.
Volume 4 - 2nd and later printings. Collects Adventure Comics (1938-1983 1st Series) #329-339 and Superboy (1949-1979 1st Series DC) #124-125.
Volume 5 - 1st printing. Collects Adventure Comics (1938-1983 1st Series) #340-349.
Written by Edmond Hamilton, Jim Shooter, and Jerry Siegel. Art by Al Plastino, Sheldon Moldoff, and legendary Curt swan. Foreword by Mark Waid. Cover by Mark Farmer.
In these, some of the most influential stories of the Legion, the teenaged super-heroes deal with issues of death and honor as a comrade falls in battle and a Legionnaire is dismissed for committing murder. Featuring the first appearances of Ferro Lad, Karate Kid, Princess Projectra, and Nemesis Kid. Included is the death of Triplicate Girl at the hands of Computo the Conqueror, the devastating attack of Universo and the expulsion of Star Boy.
Volume 5 - 2nd and later printings. Collects Adventure Comics (1938-1983 1st Series) #340-349.
Written by E. Nelson Bridwell, Jim Shooter, and Otto Binder. Art by George Papp and Curt swan. Foreword by Roger Stern. Cover by Stuart Immonen.
One of the most pivotal adventures of heroes of tomorrow unfolds as Ferro Lad sacrifices himself to destroy the galaxy-threatening menace of the Sun-Eater. Also, the introduction of the Fatal Five, the honorable discharge of Superboy and Supergirl from the Legion, the return of Ferro Lad's ghost, and the adventures of the adult Legion.
Volume 7 -1st printing. Collects Adventure Comics (1938-1983 1st Series) #359-367 and Superman's Pal Jimmy Olsen (1954-1974) #106.
Written by Jim Shooter. Art by Jim Mooney, Pete Costanza, and Curt swan. Foreword by Tom Peyer. Cover by Frank Miller.
The mighty teen super-heroes of the 30th century continue to defend the universe from a multitude of menaces and destructive terrors. This volume features the return of the Fatal Five, the Legion of Super-Pets rebel, Mantis Morlo's devastating attacks on the Legionnaire's home worlds, and Valor and Shadow join.
View scans
Signed by writer/artist Jim Shooter (first page) with Lone Star Comics certificate of authenticity.
Volume 7 - 2nd and later printings. Collects Adventure Comics (1938-1983 1st Series) #359-367 and Superman's Pal Jimmy Olsen (1954-1974) #106.
Volume 8 - 1st printing. Collects Adventure Comics (1938-1983 1st Series) #368-376 and Superboy (1949-1979 1st Series DC) #147.
Written by Jim Shooter and E. Nelson Bridwell. Art by Win Mortimer, Pete Costanza, and Curt swan. Foreword by Paul Levitz. Cover by Dan Jurgens and Karl Kesel.
This edition includes the origin of the Legion, Ultra Boy's election as leader, the first appearance of the Flash's descendants, the Tornado Twins, the expulsion of Colossal Boy for treason, Timber Wolf and Chemical King join the team, the diabolical debut of the Legion of Super-Villains, Mordro attacks Smallville, and the introduction of the Legion Academy.
Volume 8 - 2nd and later printings. Collects Adventure Comics (1938-1983 1st Series) #368-376 and Superboy (1949-1979 1st Series DC) #147.
Volume 9 - 1st printing. Collects Adventure Comics (1938-1983 1st Series) #377-380 and Action Comics (1938-2011 DC) #377-392.
Written by Jim Shooter Cary Bates, and E. Nelson Bridwell. Art by Win Mortimer and Curt swan. Foreword by KC Carlson. Cover by Mike Collins and Mark Farmer.
This edition features the trials and hardships that the Legion experience as they endure the issues of late adolescence. The Legion must find a way to focus and survive as their greatest adversaries, the Fatal Five, launch an all-out assault against them.
Volume 9 - 2nd and later printings. Collects Adventure Comics (1938-1983 1st Series) #377-380 and Action Comics (1938-2011 DC) #377-392.
Issue #10-1ST
DC Archive Editions Legion of Super-Heroes HC (1990-2012 DC) #10-1ST
Volume 10 - 1st printing. Collects Superboy (1949-1979 1st Series DC) #172-202.
The Legion of Super-Heroes matures from teenage adventurers into young adult heroes. Featuring the debut of new costumes for Chameleon Boy, Karate Kid, Lightning Lad, Shrinking Violet, and Wildfire, the wedding of Bouncing Boy and Duo Damsel, the return of Timber Wolf, and a monumental battle with the Fatal Five.
Issue #10-REP
DC Archive Editions Legion of Super-Heroes HC (1990-2012 DC) #10-REP
Volume 10 - 2nd and later printings. Collects Superboy (1949-1979 1st Series DC) #172-202.
Volume 11 - 1st printing. Collects Superboy [and the Legion of Super-Heroes] (1949-1979 1st Series DC) #203-212.
This edition includes the heroic death of a Legionnaire, the romantic development of Brainiac 5 and Supergirl's relationship, the return of the Legion of Super-Villains, the retirement of a legendary Legionnaire, all this plus an adventure with the Legion of Substitute Heroes.
Volume 12 - 1st printing. Collects Superboy [and the Legion of Super-Heroes] (1949-1979 1st Series DC) #213-223 and Karate Kid (1976-1978)#1.
Written by Cary Bates, Jim Shooter and Paul Levitz. Art by Mike Grell, Ric Estrada, and Michael Nasser.
Featuring epic battle with the dangerous Fatal Five, Tyroc, the Miracle Machine, and the Time Trapper.


I just saw this. Jesus Christ.
i try not to watch that video, because every time i do, it makes me want to high rep squat.. which is not good for my jumping HEH.
But why??? Imagine the DOMS he must have. Damn. At 30 I though, ok thats tough, not alot more there.
doms must have been incredible.. 7+ days.


Surfnetkids » Tech Tips » Online Trends » What is a Virtual Easter Egg?
When most people hear the words Easter egg, they think of brightly colored eggs dyed for kids to hide and hunt. However, in the world of software and computers, "Easter egg" takes on a completely different meaning.
When it comes to software and computers, an Easter egg is the term used to describe a hidden message or type of feature in the software. Anyone who is running the software or working with it will usually not be able to immediately spot the hidden message or feature. The term Easter egg was coined because of its similarities with Easter egg hunts, where people search for hidden Easter eggs that are decorated or contain something fun. Easter eggs are developed by the programmers or developers of the program just for fun.
Where are Easter eggs found?
Virtual Easter eggs can be found in all types of software applications, music CDs, DVDs, and video games. So what exactly is a virtual Easter egg? There are many different forms. It can be a hidden level in a video game, the programmer's name or a message appearing somewhere, an inaudible (at first) phrase, animation, or "hidden" tracks and features that are commonly found on music CDs or on DVDs. Disney has also been the subject of some controversial Easter eggs found on such movies as Aladdin and The Lion King. Most Easter eggs, however, are done in good form.
How are Easter eggs found?
Finding an Easter egg in a video game, software application, or DVD can be as simple as spotting it with a well-trained eye, but usually, they are triggered by certain commands within the application. For example, you may uncover an Easter egg in a video game by jumping on a certain spot, going through a specific entrance, and so forth.
If you want to find an Easter egg, there are a number of things you can do to trigger them, depending on the type. First of all, if you are following specific instructions or "cheats�? to locate an Easter egg, make sure you follow them to the letter; one wrong click or move could make it so you can't find them. You should also make sure your instructions are for the same version of software you are working on; an updated version may have different Easter eggs and different triggers.
If you are looking for a software-based Easter egg, make sure you are not clicking outside of the area you are operating in. This offsets the sequence of events required for triggering an Easter egg.
When looking for Easter eggs in music CDs, your best bet is to let the CD run on its own. In some cases, at the end, "hidden tracks�? will show up as long as you don't manually skip to the next song. The same goes for DVDs. Letting the DVD run through will also help you to locate Easter eggs. In addition, many DVD based Easter eggs are controlled and found through the remote.
As websites and software packages are continually updated and different versions come out, Easter eggs are eliminated or are no longer accessible.
Not all Easter eggs are hardboiled and dyed or filled with treats. Easter eggs in software and electronics are hidden applications that can be either complicated or simple, both in content and in locating them.
Feldman, Barbara. "What is a Virtual Easter Egg?." Surfnetkids. Feldman Publishing. 10 Sep. 2008. Web. 21 Apr. 2019. <https://www.surfnetkids.com/tech/471/what-is-a-virtual-easter-egg/ >.
By Barbara J. Feldman. Originally published September 10, 2008. Last modified September 10, 2008.


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Chris Ludovici August 6, 2019 Movies
Should You Be in Here Watching That?: A Look at "24 Hour Party People"
Steve Coogan in 24 Hour Party People (United Artists)
Michael Winterbottom's loving tribute to the Manchester music scene still maintains its quirky-cool vibe.
24 Hour Party People is a movie about a scene and the people places and things that bring them all together. The people are the community of Manchester, the place is Factory Records, and the thing that brings them together is music. It's funny and ridiculous and melancholy wise and has an all-time soundtrack. It manages to tell the well-known "rise and fall" story while avoiding clichés that so often trip up that story, while not focusing on a single person's drama or band or event. Instead it tells a story about what it's like to get caught up in a moment in history, and how exciting and disorienting that can be. It may not be all true, necessarily, but it's super entertaining, and that's what matters in the end, right?
The movie covers sixteen years of the Manchester music scene through the eyes of Tony Wilson (Steve Coogan). Wilson, a bored, pompous television personality, attends the famous first Sex Pistols show in Manchester in 1976, and is inspired to become more involved in the burgeoning local music scene. He starts a weekly punk series at a local club where he sees and signs Joy Division to a recording contract. His label, Factory Records, is responsible for producing not just Joy Division, but also New Order (the reformed, reorganized Joy Division after lead singer Ian Curtis committed suicide), and the Happy Mondays. Factory also opens a club, Hacienda, which becomes ground zero for the Manchester music scene, and is also the birthplace of the DJ/rave scene.
The movie is very much driven by music, the people who make it, and the people who love it. It's fascinating to watch the raw, stripped-down angry DIY aesthetic of the Sex Pistols evolve into the heavy, gloomy, carefully produced Joy Division. After Curtis's death that became the much more club-friendly but still often melancholy sound of New Order, and that sound eventually shed any context other than the ecstasy-infused rhythmic drive of house music.
It may not be all true, necessarily, but it's super entertaining, and that's what matters in the end, right?
Wilson is the main character, but he acts more as a guide than protagonist. He's not a musician or a writer, he's a fan, and he has the means and profile to support the music and culture that he loves. And in Wilson, Coogan has a perfect vessel for his best known type: the pompous, erudite, vaguely self-aware fool that he returns to again and again. He narrates the film, both in voice-over and directly into the camera, informing, questioning, and sometimes outright contradicting what's happening on screen. The effect gives the movie a nervy, jumpy energy, a constant reminder that this is a story that's aware it's a story.
Joining Coogan is a murderer's row of 21st century British talent: Paddy Considine, Andy Serkis, Lennie James, Shirley Henderson and Sean Harris all costar, with appearances by Christopher Eccleston, Simon Pegg and regular Coogan foil Rob Brydon. The film marks the beginning of a still-ongoing collaboration between director Michael Winterbottom and Coogan (and Brydon, for that matter) that has produced half a dozen stellar, post-modern comedies that, like 24 Hour Party People, actively work to distort the line between truth and fiction.
MVD's new Blu-ray release of 24 Hour Party People is the first time the film has been released in high definition. Included in the release is a healthy dose of interesting extras, including a handful of featurettes, and eleven deleted scenes. It also features two commentary tracks, one with Coogan and producer Andrew Eaton, and another with the real Tony Wilson. Listening to Wilson narrate over and sometimes correct Coogan as Wilson's narration is a particularly charming bit of headfuckery, if that's your thing.
There's a lovely sort of kismet about the whole thing; a movie celebrating the collaborative spirit that brought one creative community together, created a new community that went on to do great things of their own.
24 Hour Party People Trailer:
Chris Ludovici
Latest posts by Chris Ludovici (see all)
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Posted in Movies and tagged 2002, andy serkis, christopher eccleston, lennie james, michael winterbottom, music, paddy considine, punk, rob brydon, sean harris, shirley henderson, simon pegg, steve coogan, uk. Bookmark the permalink.
The Expanse Season 5 Episode 6 Recap: "Tribes"
Dora and the Lost City of Gold Review: Can You Say Exciting? Very Good!
Slacker: How a Low-Budget Film Inspired an Entire Subculture

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Is it possible that a playlist from spotify would be cool in your page's side bar?


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October 30, 2019 October 31, 2019 Robin
Rainbow over Emerald Lake. We had a lot of cloudy, rainy weather during our trip. However, on the bright side, we were treated to rainbows.
British Columbia's Yoho National Park ranks among Canada's most magnificent landscapes. The name says it all – Yoho is a Cree word expressing awe and wonder. While that may describe many places in the Rocky Mountains, things here seem cranked up another notch, with 36 peaks soaring over 3,000 metres, raging rivers and waterfalls galore, and postcard views at every turn. It had been three years since we last visited the park and wrote about it, so a return trip this fall was a welcome chance to update our photography and experiences.
Trans Canada Highway through Yoho National Park
Yoho straddles the Trans Canada Highway, a short drive west of Lake Louise in Banff National Park. It may be the smallest of the cluster of four national parks in the Rockies (Banff, Jasper, Kootenay, and Yoho), but it delivers more than its fair share of stunning scenery. Over 400 kilometres of hiking trails lead into the rugged backcountry. The park is famous for the Burgess Shale fossils – over 500 million years old and a reason why this area is a UNESCO World Heritage Site. While some of the backcountry takes a fair amount of effort to reach, a surprising number of natural wonders are easy to access and enjoy.
Eastern entrance to Yoho National Park
Yoho Valley Road
Chief among these is Yoho Valley Road to Takakkaw Falls. Open late June to early October, this 14-kilometre road packs a lot into a short distance. Near the beginning, we come to the Kicking Horse Campground, the park's largest campground, and the only road-accessible one open during our late September visit. Both here and a bit farther along, roadside pull-offs offer views along the Kicking Horse River, designated a Canadian Heritage River for its stunning scenery, wealth of fossils, and its role in Canadian history when Kicking Horse Pass was chosen as the Canadian Pacific Railway's route across the Rockies.
Kicking Horse River near the campground entrance.
Partway up the road, a viewpoint looks over the famous spiral tunnels where, in the early 1900s, the railway was not only cut into the solid rock of the mountain, but formed into a spiral to solve the problem of building a gradual grade on the valley's steep slopes. We were fortunate to see a long train negotiating the spiral, a rather disconcerting sight at first glance. It looked as if one train was heading east into the tunnel, while another was heading west out of another tunnel 15 metres higher.
Another worthwhile stop is at the confluence of the Yoho and Kicking Horse Rivers. At the parking area, the rivers are obscured by trees. It's not until you take the fairly steep path down to the water's edge that you get unobstructed views. The jumble of massive boulders, with frothing whitewater coming from two directions makes this a wild spot with a lot of potential for photography.
Confluence of the Yoho and Kicking Horse Rivers.
Everything seems to be steep in Yoho. The Yoho Valley Road has switchback turns that are so tight that large RVs and trailers aren't allowed. We saw some longer vehicles backing up the hill just to negotiate the tight corners.
Switchbacks on the Yoho Valley Road.
Takakkaw Falls
From the parking lot at the end of the paved road, it's an easy 10-minute stroll to the falls. The most difficult part is choosing among the wealth of viewpoints to photograph them. Getting close to the base where you can stare up and feel the spray is one option, but we like it a bit farther back where it's possible to include a short section of river in the shot as well.
The views downstream from Takakkaw Falls aren't so bad either.
Other great vantage points are even farther back before the pedestrian bridge that crosses the river on the way to the falls. Before crossing that bridge, take the short detour to the viewpoint with Parks Canada's famous red chairs. This certainly ranks among the top red chair viewpoints anywhere in Canada.
Takakkaw Falls from the red chairs viewpoint
While Takakkaw Falls may be the end of the road, for avid hikers it's just the beginning, with several breathtaking hikes to places such as Laughing Falls, Twin Falls, and points beyond.
Emerald Lake Road
The short drive to Emerald Lake is another must-do. At the first stop at Natural Bridge, the powerful swirling action of the Kicking Horse River has carved its way right through solid rock. This is an exceptionally scenic spot, not only for the rocky bridge itself, but the backdrop of snow-capped mountains, and the wild river both upstream and downstream. Since it's also a popular tour bus stop, the short pedestrian bridge across the river – with the best views of bridge formation – is often chock-o-block with selfie-stick wielding crowds. For photography, try to hang around long enough to time your shots between the tour bus visits which tend to be fairly short.
Natural Bridge on the Kicking Horse River.
Outlet on the Natural Bridge formation.
We had a lot of cloudy weather during our most recent visit. While that makes it more challenging for photographing grand scenes, the even light with low contrast made it ideal for close-ups of moving water. A spot we especially like is the section of river just above the gorge at the Natural Bridge. We spent a lot of time playing around with long exposures here, sometimes using neutral density filters to get exposures of 15 sec. or more.
Kicking Horse River where it drops into the Natural Bridge gorge. 15 sec. exposure at f/22, ISO 64.
Closeup of the above scene.
The Natural Bridge parking area is also the trailhead for various hikes. If you want a short walk, the route to the Emerald River is not only scenic but also very easy.
Hike along the Emerald River.
Picturesque Emerald Lake, surrounded by magnificent peaks, is one of the park's most visited spots. What makes the setting really stand out is the almost unreal colour of the water, a vivid greenish-turquoise blue. The parking lot next to the historic Emerald Lake Lodge is the trailhead for several short and long hikes. One walk that shouldn't be missed is the easy five-kilometre stroll around the edge of the lake. It's amazing how the shades of colour in the water change depending on the time of day, the direction you face, and light conditions.
The dazzling waters of Emerald Lake.
Mountains along the circle trail around Emerald Lake.
Fall foliage along Emerald Lake
Colourful ground cover on the walk around Emerald Lake.
Wapta Falls
An excellent short hike (5 km return) is the trail to Wapta Falls near the western end of the park to see the largest falls on the Kicking Horse River. The walk through thick forest eventually comes to a vantage point on a high bank where you look over the massive wall of water 30 metres high and 150 metres wide. Optional paths lead down the slopes for a head-on view of the falls and the river.
Wapta Falls, Kicking Horse River
Wapta Falls, along the trail to the bottom of the falls.
Another bonus is that the drive along the Trans Canada Highway towards the Wapta Falls trailhead passes through even more awesome scenery, including pull-offs to trailheads for the Ottertail Trail and Hoodoo Creek Trail, and pleasant picnic sites at Finn Creek and Faeder Lake.
For details, see the Parks Canada website. For a more comprehensive look at the many other attractions of the region, see the Kootenay Rockies.
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Q: Creating a fancy URL with PHP Before I go ahead and ask you my question, I understand that there are many methods on the internet to accomplish this sort of thing. I understand also that this process is called rewriting urls. However, since I am not a proffesional at coding, the process of these things seem very daunting and hard to understand. So, I thought I'd ask the StackOverflow community for help!

Here's what I'd like. Currently, I have 2 main files.

index.php and php.php.

My site allows users to enter a username and get information for that username. index.php holds the form input, and php.php handles the actual PHP Code. Once a user has submitted the username, the URL at the end will look like this;

http://mcspy.info/php.php?username=_scrunch

What I'd like the URL above to look like is:

http://mcspy.info/player/_scrunch

Could somebody here please guide me and explain in an easy manner to understand, how I would go about doing this? Preferably using PHP! Thanks a lot!

A: Well it would be much easier to do this with a .htaccess file:
RewriteEngine On
RewriteBase /
RewriteRule ^player/(.*)$ php.php?username=$1 [L,NC]

A: The easiest and cleanest way is with .htaccess files, but if you don't want to, you can use PHP, what I'm not sure but this would help  URL rewriting with PHP

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The £6.6 million development will be built on a greenfield site known locally as Banky Field, with work due to begin in June 2019 and completion in late 2020.
Optivo appointed Sussex-based Thakeham Client last year to oversee the development.
Optivo are a locally based housing association, who purchased the land in 2018 and will provide a mix of 20 homes for affordable rent and 20 shared ownership homes. The properties will include 1,2,3 and 4 bedroom properties, a combination of houses and flats.
Access to the development will be routed to the north of the site. The homes will be built using traditional materials in keeping with the area including a blend of tile, brick and timber boarded elevations.
With a focus on open space, the site will be low density, thanks to the availability of parking bays in preference to garages. Residents will have access to 65 parking bays which includes communal visitor parking.
The project will also benefit from a large open space to the north of the site that will accommodate an informal play area. This forms part of the ongoing consultation with Ticehurst Parish Council.
We're really pleased to partner with Thakeham, they share our vision for affordable housing within communities that need it most. We've engaged and consulted with local residents at every stage and we're excited to create high-quality, affordable homes for local people.


Hundreds of hospitals around the country have violated a 15-year-old federal law that requires them to provide emergency care to anyone, regardless of ability to pay, according to a federal survey of emergency room workers and a consumer group's report released Thursday.
Government investigative files reviewed by the group, Public Citizen, showed that more than 500 hospitals, including 77 in California, were cited by the federal government from 1997 through 1999. That amounts to about 10% of the nation's hospitals.
Additional files reviewed by The Times showed that 47 of about 500 California hospitals were cited for later violations, mostly in 2000.
Turning away such vulnerable patients is "a national disgrace," said Dr. Sidney Wolfe, medical director of Public Citizen, which was founded 30 years ago by consumer activist Ralph Nader.
Wolfe called for an increase in seldom-imposed fines, which now top out at $50,000--a sum so low, he said, that "it's almost an open invitation to American hospitals to violate the patient-dumping law."
Alicia Mitchell, spokeswoman for the American Hospital Assn., countered that the report "highlights the exception, not the rule." She said American hospitals provided $20 billion in uncompensated care in 1999, the last year for which data are available.
Federal law requires hospitals to screen without delay all emergency room patients by giving them examinations and tests to make diagnoses. Hospitals must also try to stabilize patients by using doctors who are on hand or on call.
If patients cannot be stabilized, hospitals generally are free to transfer them to more sophisticated medical centers, which are required to accept them.
The law means that hospitals and on-call physicians must provide services first and worry about payment later. They are not allowed, for example, to delay a screening until they have determined how a patient will pay.
But that did not stop the Kaiser Foundation Hospital in Bellflower from refusing to care for a man who arrived by ambulance after a traffic accident in 1999, according to federal documents cited by Public Citizen. He was told he would have to pay $75 before a nurse or doctor looked at him, since he was not a Kaiser member.
Similarly, at Coastal Communities Hospital in Santa Ana in 1997, a man who was having a heart attack went to the emergency room but was told to go elsewhere because the hospital did not have a contract with his HMO, documents show.
And New York's St. Luke's-Roosevelt Hospital in 1999 told uninsured patients that they would have to pay a fee of at least $400, the consumer agency's report said. According to government documents, patients would simply leave.
Spokesmen for all three hospitals said that the incidents were isolated and that the problems that produced them have been corrected. In fact, almost all of the hospitals cited since the law was passed have filed plans of correction, as they were required to do to maintain eligibility for Medicare reimbursements. Only six hospitals lost Medicare eligibility when they did not fix cited problems.
It is difficult to say precisely how widespread patient dumping is. There are, however, some indicators.
More than one in five of the nation's roughly 5,000 hospitals have been cited for violations since the anti-dumping law passed in 1986. More than 100 have been cited more than once.
Wolfe said he believes this is just the tip of the iceberg, because most victims of violations do not complain.
A spokeswoman for the federal agency that issues the citations noted that the number peaked in 1994 at 465. That year the federal Centers for Medicare and Medicaid Services adopted regulations that clarified the law. Since then, citations have ranged from 180 to 210 annually.
A federal hospital survey published this year suggests that many facilities screen patients for their insurers' ability to pay--a practice that is legal unless it results in delays.
According to the survey of 100 hospitals by the U.S. Department of Health and Human Services, one in every three hospitals reported that it routinely contacts health plans to authorize screening examinations. And one in four said it routinely asks health plans to authorize stabilizing treatment.
Of the hospitals that seek authorizations, 10% to 15% do not screen or treat patients if health plans deny the authorizations, staff members reported. That would be unlawful.
Hospitals that do not have the medical resources to help emergency patients may transfer them to hospitals that do. And the hospitals with resources are compelled to accept them.
That's why Cedars-Sinai Medical Center in Los Angeles was cited in late 1997. Federal officials found that an emergency room doctor had refused to accept the transfer of a brain-injured patient from a hospital that did not have access to a neurosurgeon, even though Cedars had a neurosurgeon available. Cedars reported itself to the government, according to the federal report cited by Public Citizen.
The patient, who apparently had no health insurance, had to wait three hours while a doctor arranged his transfer to a public hospital.
Hospitals with emergency departments are required by law to have specialists on call who must respond to emergency requests to stabilize a patient.
But many specialists are reluctant to be on call because there is a good chance they won't be paid, said a Health and Human Services report this year citing research by the California Medical Assn. and other groups. This is especially true in areas with large numbers of uninsured residents and high rates of participation in HMOs.
Sometimes, even physicians who have agreed to be on call refuse to appear, either because they will not be paid or for other reasons.
At Mercy Medical Center in Merced, Calif. in late 1998, in an incident the hospital voluntarily reported to regulators, an on-call surgeon refused to report to the emergency room to help treat a 49-year-old mentally retarded man who was gravely ill. The surgeon remarked that "no one would miss [the man] if he died," according to documents cited by Public Citizen.
After repeated urgings by staff, the doctor did appear, but it was too late. The man died that night.
Times staff writer Peter Gosselin contributed to this story.


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Ni, D, Wei, L and Ren, Z (2009). Benford's Law and β-Decay Half-Lives. Commun. Theor. Phys. 51, 713-716.
Alexopoulos, T and Leontsinis, S (2014). Benford's Law in Astronomy. Journal of Astrophysics and Astronomy, 35(4), pp. 639-648. ISSN/ISBN:0250-6335. DOI:10.1007/s12036-014-9303-z.
Alves, AD, Yanasse, HH and Soma, NY (2014). Benford's Law and articles of scientific journals: comparison of JCR® and Scopus data. Scientometrics 98, pp. 173-184. ISSN/ISBN:0138-9130. DOI:10.1007/s11192-013-1030-8.
Becker, T, Burt, D, Corcoran, TC, Greaves-Tunnell, A, Iafrate, JR, Jing, J, Miller, SJ, Porfilio, JD, Ronan, R, Samranvedhya, J, Strauch, FW and Talbut, B (2018). Benford's Law and Continuous Dependent Random Variables. Annals of Physics 388, pp. 350–381. DOI:10.1016/j.aop.2017.11.013.
Campanario, JM and Coslado, MA (2011). Benford's law and citations, articles and impact factors of scientific journals. Scientometrics 88(2), pp. 421-432. DOI:10.1007/s11192-011-0387-9.
Dantulurik, A and Desai, S (2018). Do tau lepton branching fractions obey Benford's law?. Physica A: Statistical Mechanics and its Applications 506, pp. 919-928. DOI:10.1016/j.physa.2018.05.013.
Farkas, J and Gyürky, G (2010). The significance of using the Newcomb-Benford law as a test of nuclear half-life calculations. Acta Physica Polonica B 41(6), pp. 1213-1221. ISSN/ISBN:PL 0587-4254.
Jiang, H, Shen, J-J and Zhao, Y-M (2011). Benford's Law in nuclear structure physics. Chinese Physics Letters, 28(3), pp. 32101–32104. DOI:10.1088/0256-307X/28/3/032101.
Liu, XJ, Zhang, XP, Ni, DD and Ren, ZZ (2011). Benford's law and cross-sections of A(n,α)B reactions. European Physical Journal A: Hadrons and Nuclei, 47(6), p. 78. DOI:10.1140/epja/i2011-11078-3.
Miller, SJ (ed.) (2015). Benford's Law: Theory and Applications. Princeton University Press: Princeton and Oxford. ISSN/ISBN:978-0-691-14761-1.
Nebel, J-C and Pezzulli, S (2012). Distribution of Human Genes Observes Zipf's Law. Kingston University Research & Innovation Reports (KURIR), Vol. 8, 2012. ISSN/ISBN:1749-5652.


text:
Google turns a Page and Brin
Founders step down
Google founders Larry Page and Sergey Brin have announced they are stepping down from top roles at the online giant's parent company.
They will leave their respective roles as Alphabet's chief executive officer and president but remain on the board.
Google's CEO Sundar Pichai will become Alphabet's CEO too, a statement said.
Alphabet was created in 2015 as part of a corporate restructuring of Google, which Mr Page and Mr Brin famously founded in a California garage in 1998.
The parent company was intended to make the tech giant's activities "cleaner and more accountable" as it expanded from internet search into other areas such as self-driving cars.
The pair moved from Google to Alphabet when it was formed - saying they were making the jump to focus on starting new initiatives.
But in a blog post on Tuesday, the pair announced they were stepping back from the day-to-day management of the company.
A joint letter said they would remain "actively involved as board members, shareholders and co-founders, but it is a natural time to simplify our management structure. We've never been ones to hold on to management roles when we think there's a better way to run the company. And Alphabet and Google no longer need two CEOs and a President".
They also declared it was time to "assume the role of proud parents - offering advice and love, but not daily nagging" and insisted there was "no better person" to lead the company into the future than Pichai.
Pichai studied engineering in India and went on to study in the US at Stanford University and the University of Pennsylvania before joining Google in 2004.
He said: "The founders have given all of us an incredible chance to have an impact on the world. Thanks to them, we have a timeless mission, enduring values, and a culture of collaboration and exploration that makes it exciting to come to work every day. It's a strong foundation on which we will continue to build. Can't wait to see where we go next and look forward to continuing the journey with all of you."
'Proud parents' who aren't giving up ultimate power."
This move represents the most significant shake-up of leadership at Google since its inception, but the reality is that Pichai has been the public face of the firm for a while.
Yet while the pair are apparently relinquishing management duties, it won't mean giving up ultimate power. Between them, they control 51 percent of voting rights on Alphabet's board. This won't change. They likened their new role to being "proud parents" to the company, looking on with close interest and care.
But should they feel the need, they can override any decision Mr Pichai makes.
More in this category: « US tries to extradite Michael Lynch	Apple fanboys spend fortune bypassing "perfect" design »


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father daniel mccarthy
father daniel mccarthy Jun 15, 2021
Priest Reinstated at St. Elizabeth of the Trinity After Abuse Investigation
Father Daniel McCarthy, former pastor at St. Elizabeth of the Trinity Parish and School, has been reinstated as Pastor Emeritus at the Norwood Park church following an Archdiocese of Chicago investigation into sexual abuse allegations levied against him last year. McCarthy was accused of sexually abusing a minor about 50 years ago during his time at the now-closed Angel Guardian…
father daniel mccarthy Oct 18, 2020
Chicago-Area Priest Removed From St. Elizabeth of the Trinity Amid Sexual Abuse Probe
Father Daniel McCarthy, former pastor at St. Elizabeth of the Trinity Parish and School, has been removed from his duties at the Norwood Park church while the Archdiocese of Chicago investigates a decades-old sexual abuse allegation. McCarthy was accused of sexually abusing a minor about 50 years ago during his time at the now-closed Angel Guardian Orphanage in West Ridge,…


Our Illustrious Sovereign, the Prodigious and Conscientious King Logan, rightly puts traitors to cessation of life every day. Most of these communistic barnacles are appropriated when they march on the castle gates, picketing with their calumniatory slogans. But in the Mistpeak dweller camp outside Brightwall Village, a new threat to royal prepotency has egressed.
MISTPEAK DWELLER CAMP– We're all familiar with the camp of funny-sounding derelicts living up in the mountains outside of Brightwall Village. The savages have never posed much of a threat, but in his exquisite, overhwhelming charity, our Great King Logan allows them to go about their primordial ways in unmolested equanimity.
But now, reports are coming in of the commonality being roused by a mysterious hand-shaker and handout-giver, claiming to be our beloved Prince, who recently went missing following the anarchisms at Bowerstone Castle.
The abstruse stranger's trickeries didn't end with a simple, quotidian handshake.
Even the camp's children, already irrevoked to the illogicalness of their elders' culture, interacted with the traitor.
Though the tribals were easily manipulated by the unfledged traitor, listening to his treacherousness and offering their only prized possessions (the useless blue seals owned by every single citizen of Albion), not one of them has any idea from whence the apostate actually emanated.
When assailed on the current whereabouts of this Enemy of Liberty, the savages made no comment. But we've reports of a "trail of sparkling sparklies" leading to contiguous Brightwall Village.
We'll have more on this story as it maturates.
*Ed. note: The Albion Inquisitor does not support the dwellers' notion that they are, by annotation, "people." We're enfettered by journalistic rectitude to print chief Sabine's quote scrupulously, despite its preposterous claims to the antithetical.
**Ed. note: The Albion Inquisitor wants to remind our Potentate and censors that we would never accredit our Wonderful King Logan divulging himself to the feculence and affliction spread by engaging in physicality with the squalid savages.
A few weeks ago I started playing Okami for the second time since its original release in September 2006. I did so on a 'new game plus' using my original save file, complete with all the abilities, items, weapons, and money I had when I first finished the game.
After playing for a few hours I had a tragic and unwelcome realization: I was bored — with Okami; one of the most beloved, under-appreciated and beautiful games ever made.
For a while, I tried to wrap my head around how this could be and what it meant. Has the game aged so poorly? Was it never as good as I thought it was? Did I just buy into all of the hype, praise, and mass depression following its commercial failure? What does this mean for the upcoming sequel we never thought would be (Okamiden)?
Desperate for answers, I came to the erroneous conclusion that the game's gorgeous art, which was so pretty on my old CRT TV, just didn't look as good on my new HD set. I scoured the Internet, searching for a cheap used copy of the Wii port, as well as an answer to my question: is Okami worth buying twice?
As I poured over screenshots and footage of the Wii version, I realized that there was nothing wrong with the way the original looked on my new TV. My nostalgia, to which I am extremely susceptible, was blowing my memory of Okami's visuals to hyperbolic heights. Meanwhile, the Wii version, with its super-saturated colors, only seemed to betray the muted, watercolor aesthetic of the original. Widescreen and brighter colors were not the answer.
So, I decided to give Okami another shot. Only this time, I started the game up from scratch; no massive health bar, super-powered weapons or pope's ransom worth of cash. I was just a poor, weak deity, progressing through the game as originally intended. After replaying those first few hours, I struggled to put the controller back down and go to bed.
Without a complete health bar, I actually had a reason to avoid enemy attacks. Without upgraded, end-game weapons, I wasn't one-shotting demons to death. Without an overflowing wallet, money had value again; without four full astral pouches to resurrect me upon death, food became important again. Most importantly, experience points had relevance again, as did all of the side-quests and optional tasks that reward them. Basically, the game had purpose; purpose it lacked when I started as the Shinto God Victorious, scoffing at the mortal world and its problems.
This experience led me to a somewhat convoluted conclusion: being powerful is boring. Gaining power, on the other hand, is exciting and rewarding.
You could say that this is a selfish concept. Okami casts you as a benevolent deity, but my only impetus for playing the game — for helping mortals, restoring nature and dispelling curses — isn't benevolence, but personal gain. For every good deed, I'm rewarded with an explosion of colorful orbs that are vacuumed into my avatar, making me more powerful. Contrast this with the real world, where we're often taught to believe that a good deed is its own reward.
But in the game world, the lack of reward is very limiting. Being powerful makes a game's numerous and varied offerings redundant and unnecessary. Basically, I was bored with Okami on new game plus because I wasn't being forced — or even encouraged — to explore everything the game has to offer. Being powerful just made me apathetic.
This is something that I've felt about games for as long as I've been playing them, but was never able to articulate until now. In RPGs (especially JRPGs), I usually burn out toward the end of the game. More often than not, this isn't because the game is simply too long (although, certainly, that has been a factor at times), but rather because of my own sense of disillusionment with the game world and its mechanics. By the end of the game, when I have my full party, my airship, and my ultimate weapons, I long for the simplicity of the game's first act.
Only now do I realize that I'm not being nostalgic, not simply conjuring fond memories of my hero's humble origins, but rather I'm just bored with the fact that I've exhausted the game's offerings. I don't see a need to go face the final battle if I'm so powerful that my victory is certain. What do I have to gain?
I think the biggest example of this particular breed of apathy comes from Fallout 3. By the time I finished the main story and a fair amount of sidequests (but not nearly all), I was Wasteland Survivor Victorious. I had won. I don't simply mean that I defeated the Enclave, created drinkable water, and saved a town or two; I was the ultimate lifeform in the the Capital Wasteland.
Nothing could stop me; nothing could pose a challenge; progress and reward had no value to me. I could shoot, talk or sneak myself out of any situation and get whatever I wanted. No doors were closed to me, yet I saw no reason to pass through any of them. When I faced a problem, I went with whatever solution first presented itself to me, because whatever that solution was, I knew that I could do it (I could do anything). I had no reason to explore other paths or tactics. I left half of that world unexplored because there was simply no point in continuing. By becoming a god, I made my own existence pointless.
To contrast this idea, I think of two similarly contrasting examples: Batman: Arkham Asylum, which is an entire game about empowerment, and TerRover, which is very much about disempowerment.
TerRover is a PSN platformer and a perfect example of a game that forces the player to learn and utilize all of its mechanics. The titular rover is very finicky; his controls are very sensitive and very precise, and require a steep learning curve to use properly. Once you do understand the subtleties of the game's control and physics, you'll make it through with relatively few frustrations.
When I say "relatively," however, I'm making a comparison to the frustrations you'll experience before learning those controls. And they are many. TerRover's learning curve is achieved through grueling application of fail-states. Every death is marked by a ghost and by the time I made it past most of that game's areas, the screen was littered with so many of my little revenants that you'd think it was the site of a rover genocide. Only by punishing you does the game encourage you to explore other options, think creatively, and really use everything the game has to offer. You're disempowered by your extreme fragility.
Contrasting this with Arkham Asylum, I don't think any other game has done such an able job of putting me in the shoes of a total badass and making me really feel like I am that badass. And on top of that, the game continually rewards you with upgrades and gadgets, thereby making Batman even more of an unstoppable force. I could clear entire rooms of enemies without ever being seen; I could glide down to two standing guards, kick one as I land, then run away and double back to disarm and knock out the other one while he's still trying to figure out what just happened. It was a pretty awesome feeling.
But I wasn't Vigilante Victorious.
I think the big reason why that sense of empowerment worked in Arkham Asylum is because Arkham Asylum struck a fine balance. Batman himself was tempered by very particular weaknesses. Guns, for example, are bad news and you never want to get in front of them. The area where The Joker trapped the gargoyles with bombs disempowered the Dark Knight by limiting one of his most reliable tools, and one that was definitely abused by the player. Granted, it would have been more meaningful if those traps had been implemented more liberally in the game, but the concept was solid. You're informed that you have a new limitation, you understand its significance because of how you've playing the game up until that point, and you have the means to overcome it. Arkham Asylum forced you to use everything at Batman's disposal without punishing you with fail states or making the Bat so powerful that the player had no motivation to explore or employ creativity within the game.
I find it strange to hear myself say, "I want more difficult games." Once I became a college student (and an actual adult after that), my tolerance for difficult games plummeted dramatically. It still has: I have neither the time nor the patience to deal with Dead Rising 2's time limits, fail states, and almost rogue-like repetition and trial-and-error.
At the same time, disempowerment is a far more interesting and under-utilized mechanic in games. Most games are just about gaining more experience, more money, better weapons, and becoming ever more and more a demigod. Difficulty can be used more subtly than high- or low; it can be used to enrich the experience of a game and inform the statement made by that game. It should be used as a motivator, not as a deterrent to progress; a driving force for the player, not a wall in the game's pacing.


An overnight mask that helps relieve skin stress for soft skin.
A sleeping mask helps make skin look radiant and healthy.
At the last step of nighttime skincare before going to bed, apply liberal amount over the face avoiding eye and lip area.
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text:
Maritime Nigerian Seaport
FG set to begin 24 hours port operation
...Implement intermodal transport for port efficiency
Amaka Anagor Aug 12, 2020
The Federal Government has assured that its perfecting plans to ensure that Nigerian Ports begins 24 hours operation.
Bashir Jamoh, director-general of the Nigerian Maritime Administration and Safety Agency (NIMASA), disclosed this in Lagos after the second edition of the monthly meeting of heads of maritime parastatals, held at the NIMASA headquarters recently.
Jamoh said the meeting discussed issues bordering on maritime safety and security, port efficiency, intermodal transportation, as well as synergy among agencies in the sector.
He said the forum of CEOs of the agencies had given the maritime industry a platform to grow and contribute more to Nigeria's economic development.
"This meeting is the second in the series and it has started yielding positive fruits. For instance, the issue of berthing the NIMASA floating dock, which has lingered for a couple of years, has been resolved through this meeting and very soon it would be deployed for use ," he said.
According to him, the heads of agencies agreed to play their respective roles to facilitate the operation of 24 hours a day, seven days a week port services.
He said this would help to decongest the ports and tremendously impact on the Ease of Doing Business initiative of the Federal Government.
Jamoh said the meeting constituted a committee to produce a work plan for the 24-hour port system, and agreed to carry communities around the port environments along in order to ensure safe operations within the port vicinities and beyond.
"We are looking at the workability of 24-hour port services to ease the pressure on our ports in terms of congestion. We also agreed to work with the Nigerian Railway Corporation (NRC) on how movement of cargoes from the ports can be done by rail to reduce the pressure on our roads," he said.
He further stated that "Our focus is also to ensure containers are moved by barges to dry ports outside the port environments. All these would help in the efficiency and effectiveness of our ports."
Hadiza Bala Usman, managing director of Nigerian Ports Authority (NPA), also emphasised the need for intermodal transport system in and around the port environments.
Usman said Nigeria must prioritise intermodal transportation to reap the benefits of shipping and port activities. She said the heads of maritime agencies agreed to work with the Nigerian Railway Corporation (NRC) to facilitate movement of cargo from the ports by rail.
George Moghalu, maanaging director of National Inland Waterways Authority (NIWA), said all the maritime agencies had agreed to work together to rid the Nigerian waters of unsafe craft and practices that endanger passengers and other users of the waterways.
On his part, Hassan Bello, executive secretary, Nigerian Shippers' Council, said the new synergy among the heads of maritime agencies was a significant building block for efficient economic activities within the country's maritime domain.
Bello said the ultimate aim was to make Nigeria a maritime hub in Africa through efficient and effective maritime operations and infrastructure.
Lekki Port, CMA CGM Group move to grow Nigeria's trade, GDP
Edo govt concludes plans on development of Benin River Port
FG lauds NPA's revenue collection drive, approves salary raise for workers
Lekki Port berths first container vessel ahead of Presidential commissioning


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I recently purchased a ATS Cross twin metal clutch from Japan and finished installing it to my new built motor. Small issue with the clutch is no matter how i adjust the slave cylinder and master cylinder with the pedal adjustment, putting on gears is very harsh, difficult and it wouldn't want to go in. The instruction manual that came with the kit is in Jap (Obviously) and i was wondering if any one has an installation manual in English? I am looking for the latest version as I found one in Google but it is superseded instruction with different parts (Mitsubishi cylinder & Nissan bearing - Mine is Nissan cylinder & Toyota bearing).
If anyone has a copy and can forward me a copy, it will be greatly appreciated.
Make sure you arent over engaging the clutch.
With the engine off, put the car in gear, then have someone try to push the car.. as they are pushing slowly press the clutch pedal, the moment the car starts to roll the clutch is disengaged. You need to set a clutch stop so the pedal goes just a hair farther than that point.
Thanks for the advise Wadzii. Will look into this.


Alex Schoelcher Captures Soviet-era Nutsubidze Plato 1 Apartment Complex and it's Residents in Tbilisi, Georgia.
Melbourne-based photographer Alex Schoelcher travelled to Tbilisi, Georgia and spent a week photographing the Soviet-era Nutsubidze Plato 1 apartment complex. Connected via caged sky bridge, the three towering, dystopian buildings were constructed for social housing in the mid 70's and have received little to no maintenance ever since. More recently however, the towering monoliths are regarded with cult-like fascination as both Brutalist icons and functional relics of Georgia's Soviet occupation.
"Plato" goes beyond revering the utilitarian structures, instead focusing on the occupants that live within the dilapidated walls. Schoelcher embeds a series of resident portraits amongst structural perspective-driven shots, hoping to provide a counterpoint to the ongoing architectural fascination. Glorifying the complex detracts from the fact that it is an emphatic reminder of the country's turbulent past, overshadowing the stories and lives of the people who have had to live through, and in the wake of, the Soviet regime.
Rather than propel a Western fetish with the Soviet aesthetic, Schoelcher encourages attention toward the humanity within Nutsubidze Plato 1, transcending the impersonal, Brutal exteriors. Image captions give further insight into this fascinating project, in Schoelcher's own words.
Related: Laurent Kronental Documents The Lives Of Senior Citizens In Large Housing Projects.
Windermere Jetty Museum in England by Carmody Groarke.
Best feature you have done to date. Well done and thanks!
Many of the comments in the captions are patronising, giving the overall impression that the photographer is a brat.
Not sure how you reached that conclusion, Vic, but I assure you have I had the same opinion as you, I would not have chosen to feature Alex's insightful and fascinating project.
WOW. What a wonderful story. Brilliant photographs and observations. Stunning!


text:
Good-natured revenge
Despite his critics, David Williamson created a remarkable body of popular work
Susan Lever Books 1 December 2021 1408 words
How many good plays must a writer produce for posterity? David Williamson with actors Jacki Weaver, William Zappa, Jonathan Biggins and Amanda Muggleton during a dress rehearsal for his play Soulmates at the Drama Theatre, Sydney Opera House, in 2002. Dean Lewins/AAP Image
Home Truths: A Memoir
By David Williamson | HarperCollins | $49.99 | 432 pages
In 2004 I managed to get the last ticket for a performance of David Williamson's play Amigos at the Canberra Playhouse. Although the audience for serious drama in Australia usually consists of people like me, "mature women," this sellout performance was attended by an almost equal number of men (admittedly also past middle age). The man beside me, who chuckled throughout, told me he doesn't normally go to plays but "you've got to see the latest Williamson — he shows us ourselves." I didn't protest that I had little in common with the wealthy retired sportsmen and their wives on stage because, somehow, Williamson always convinces his audiences that we are like his characters.
I have been going to Williamson plays all my adult life. I remember the audience exhilaration after a performance of Don's Party, again in Canberra, when the cast came out in "It's Time" t-shirts a few months before Gough Whitlam's Labor won the 1972 election. Then came Jugglers Three, What if You Died Tomorrow and A Handful of Friends. By documenting the energy, the hopes and the failures of the 1970s generation Williamson turned many of us into theatregoers, confident that his plays would entertain us and, often, start an argument.
These days audiences in small theatres may include a sprinkling of eager young people but it's clear that drama plays to an ageing (and ultimately dying) audience. Though Australia has many gifted young playwrights, none has managed Williamson's feat of creating drama that compels a generation to attend his or her latest play.
The phenomenon of David Williamson, then, deserves reviewing. His memoir, Home Truths, is his contribution to this process, providing the background to the most memorable of his fifty-six plays and twenty-six screenplays. He details his childhood in suburban Melbourne with a frustrated, dramatically manipulative mother and conciliatory father; the embarrassment and bullying he experienced as an adolescent because of his extraordinary height; his career misjudgements as he studied mechanical engineering and then psychology; and his path from the suburbs to inner-city Melbourne and initial success as a playwright.
Williamson wrote unpublishable novels and revue sketches before a university drama society put on one of his early plays, giving him the courage to send You've Got to Get On, Jack to Betty Burstall at Carlton's La Mama. Unaware that he was in the audience, Al Finney, Bruce Spence and Martin Phelan read the play to show "how good acting could bring a dead script to life." They later relented, mounting an "electric" production of the play. Watching them, Williamson decided that he couldn't go the way of his Melbourne contemporaries, Jack Hibberd and John Romeril, nor even his admired J.P. Donleavy — he would stick to observations of real life and risk the charge of "dreary realism."
By 1971, La Mama was performing The Removalists at the same time as the nearby Australian Performing Group was doing Don's Party, despite all their reservations about its middle-class subject matter and naturalist style. But it was John Bell's production of The Removalists for Nimrod in Sydney the same year that made Williamson the playwright of the moment.
This success also attracted resentment from other playwrights and intellectuals, especially in Melbourne, and Williamson takes the opportunity here to gain some quiet revenge on his critics, especially the late Leonard Radic, the Age's critic, and the late Bob Ellis. The Coming of Stork led to Tim Burstall's film version, Stork, a box office success full of slapstick farce, and then to Petersen, Williamson's attempt to mock the snobbery of Melbourne University's Dinny O'Hearn and other academic critics. Williamson was riding the new wave not only of theatre but also of film, admittedly with fairly unsubtle material; and sometimes, as in the case of Peter Weir's Gallipoli, he was writing scripts that were acclaimed for the wrong reasons.
He declares that all his plays are exaggerations or speculations about people he knows, and he learnt early to give drafts to his models as a preparation for their appearance on stage. For those curious about these models, this book provides the key to his sources, explaining how he adapted elements of his friends to suit his dramatic purposes.
The most frequent of these models is his wife Kristin. When actor Robyn Nevin read the script for Emerald City, she said to her, "Looks like I'm playing you again." This must have been trying, and Williamson's claim that Kristin recognised that she was also the inspiration for some of his "most feisty, loyal and ultimately loving characters" sounds like retrospective amends.
In fact, Kristin emerges from this book as at times a full creative partner, intelligent and patient though not always long-suffering. Her biography of Williamson appears to be one of the resources for this account, though Williamson adds the appalling story of how she was ostracised and lost her job when she left her first marriage for him.
By the 1980s Williamson was a celebrity, mixing with glamorous people — politicians, actors, filmmakers, journalists and publishers. His writing changed focus accordingly. I sometimes came away from a play wondering whether he knew about ordinary life anymore. Yet there was always sparkling dialogue and a serious matter for consideration on the surface of each play. And surely we can forgive the man who wrote The Removalists, Don's Party, The Club, The Department, Travelling North, Emerald City, The Perfectionist, the Face to Face trilogy and Cruise Control (my favourites) for Dead White Males and Don Parties On? How many good plays must a writer produce for posterity?
One of Williamson's skills is making it all seem easy, so that you can leave one of his plays thinking that if he only adjusted the ending or was more subtle about one of his debating points — in other words, took notes from you — he might have a certain masterpiece rather than a compromised one. He has received plenty of unsolicited critiques of this kind. I saw Brilliant Lies in Brisbane on its first run, with the cast coming on stage after the production to take questions from the audience. Ray Barrett asked us if we found the ending satisfactory and a show of hands revealed that we didn't. He explained that the cast had been trying to get Williamson to change it.
Sometimes he has done this, most famously when Madonna changed the ending for her production of Up for Grabs in London. In that case, he can't resist pre-empting the reader's obvious criticism: "If you're wondering why I didn't fight to safeguard the integrity of my play, the answer is obviously that, like Simone [the central character], I'm an opportunistic Australian and I wanted to have at least one sellout West End show in my career."
The fact that all my favourite Williamson plays have been made into films (or are in development — a film of Cruise Control is apparently planned) tends to emphasise their naturalism and possibly preclude any new stagings of them. This is a pity: in their original form they are wordy, witty and theatrical, playing with the traditions of satire, domestic comedy and farce. Recent revivals of Emerald City, The Removalists and Travelling North show that a new generation of actors and directors can find unexpected possibilities in them.
Yet Williamson's experience writing screenplays for American producers gives pause for thought. None of the scripts he wrote over ten years made it to production. The brilliance of Robert Connolly's Balibo (a production he co-wrote but also has reservations about) suggests that this is a significant loss to audiences. This memoir reinforces the haphazard and capricious nature of drama production in all media. For television, The Last Bastion (with Dennis Whitburn) remains a classic of docudrama, while Dog's Head Bay (with Kristin) is a lesson in how not to make sitcom. And even after years of guaranteed box office, Williamson could be rejected by major theatre companies right to the end. It's good to know that Family Values and Crunch Time sent him out on a high.
This cheerful memoir takes a familiar, friendly approach to its readers. It is full of amusing anecdotes and reported dialogue, with those good-natured jibes at his now-dead critics. Like so many of his plays, it is name-dropping, gossipy and wonderfully entertaining. •
Susan Lever
Susan Lever's most recent book is Creating Australian Television Drama: A Screenwriting History (Australian Scholarly Publishing).
Topics: biography | books | theatre
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The citizen historian
Frank Bongiorno
Stuart Macintyre, 1947–2021
"His own standards in prose, happily, were set by the great English historians of the nineteenth century, especially Macaulay, with a just dash of P.G. Wodehouse."


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