text:
#define COBJMACROS

#include "config.h"

#include "ole2.h"
#include "sddl.h"

#include "gameux.h"
#include "gameux_private.h"

#include "initguid.h"
#include "msxml2.h"

#include "wine/debug.h"
#include "winreg.h"

WINE_DEFAULT_DEBUG_CHANNEL(gameux);

/* function from Shell32, not defined in header */
extern BOOL WINAPI GUIDFromStringW(LPCWSTR psz, LPGUID pguid);

/*******************************************************************************
 * GameUX helper functions
 */
/*******************************************************************************
 * GAMEUX_initGameData
 *
 * Internal helper function.
 * Initializes GAME_DATA structure fields with proper values. Should be
 * called always before first usage of this structure. Implemented in gameexplorer.c
 *
 * Parameters:
 *  GameData                        [I/O]   pointer to structure to initialize
 */
static void GAMEUX_initGameData(struct GAMEUX_GAME_DATA *GameData)
{
    GameData->sGDFBinaryPath = NULL;
    GameData->sGameInstallDirectory = NULL;
    GameData->bstrName = NULL;
    GameData->bstrDescription = NULL;
}
/*******************************************************************************
 * GAMEUX_uninitGameData
 *
 * Internal helper function.
 * Properly frees all data stored or pointed by fields of GAME_DATA structure.
 * Should be called before freeing this structure. Implemented in gameexplorer.c
 *
 * Parameters:
 *  GameData                        [I/O]   pointer to structure to uninitialize
 */
static void GAMEUX_uninitGameData(struct GAMEUX_GAME_DATA *GameData)
{
    HeapFree(GetProcessHeap(), 0, GameData->sGDFBinaryPath);
    HeapFree(GetProcessHeap(), 0, GameData->sGameInstallDirectory);
    SysFreeString(GameData->bstrName);
    SysFreeString(GameData->bstrDescription);
}
/*******************************************************************************
 * GAMEUX_buildGameRegistryPath
 *
 * Internal helper function. Description available in gameux_private.h file
 */
HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
        LPCGUID gameInstanceId,
        LPWSTR* lpRegistryPath)
{
    static const WCHAR sGameUxRegistryPath[] = {'S','O','F','T','W','A','R','E','\\',
            'M','i','c','r','o','s','o','f','t','\\','W','i','n','d','o','w','s','\\',
            'C','u','r','r','e','n','t','V','e','r','s','i','o','n','\\','G','a','m','e','U','X',0};
    static const WCHAR sGames[] = {'G','a','m','e','s',0};
    static const WCHAR sBackslash[] = {'\\',0};

    HRESULT hr = S_OK;
    HANDLE hToken = NULL;
    PTOKEN_USER pTokenUser = NULL;
    DWORD dwLength;
    LPWSTR lpSID = NULL;
    WCHAR sInstanceId[40];
    WCHAR sRegistryPath[8192];

    TRACE("(0x%x, %s, %p)\n", installScope, debugstr_guid(gameInstanceId), lpRegistryPath);

    /* this will make freeing it easier for user */
    *lpRegistryPath = NULL;

    lstrcpyW(sRegistryPath, sGameUxRegistryPath);
    lstrcatW(sRegistryPath, sBackslash);

    if(installScope == GIS_CURRENT_USER)
    {
        /* build registry path containing user's SID */
        if(!OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY, &hToken))
            hr = HRESULT_FROM_WIN32(GetLastError());

        if(SUCCEEDED(hr))
        {
            if(!GetTokenInformation(hToken, TokenUser, NULL, 0, &dwLength) &&
                    GetLastError()!=ERROR_INSUFFICIENT_BUFFER)
                hr = HRESULT_FROM_WIN32(GetLastError());

            if(SUCCEEDED(hr))
            {
                pTokenUser = HeapAlloc(GetProcessHeap(), 0, dwLength);
                if(!pTokenUser)
                    hr = E_OUTOFMEMORY;
            }

            if(SUCCEEDED(hr))
                if(!GetTokenInformation(hToken, TokenUser, (LPVOID)pTokenUser, dwLength, &dwLength))
                    hr = HRESULT_FROM_WIN32(GetLastError());

            if(SUCCEEDED(hr))
                if(!ConvertSidToStringSidW(pTokenUser->User.Sid, &lpSID))
                    hr = HRESULT_FROM_WIN32(GetLastError());

            if(SUCCEEDED(hr))
            {
                lstrcatW(sRegistryPath, lpSID);
                LocalFree(lpSID);
            }

            HeapFree(GetProcessHeap(), 0, pTokenUser);
            CloseHandle(hToken);
        }
    }
    else if(installScope == GIS_ALL_USERS)
        /* build registry path without SID */
        lstrcatW(sRegistryPath, sGames);
    else
        hr = E_INVALIDARG;

    /* put game's instance id on the end of path, only if instance id was given */
    if(gameInstanceId)
    {
        if(SUCCEEDED(hr))
            hr = (StringFromGUID2(gameInstanceId, sInstanceId, sizeof(sInstanceId)/sizeof(sInstanceId[0])) ? S_OK : E_FAIL);

        if(SUCCEEDED(hr))
        {
            lstrcatW(sRegistryPath, sBackslash);
            lstrcatW(sRegistryPath, sInstanceId);
        }
    }

    if(SUCCEEDED(hr))
    {
        *lpRegistryPath = HeapAlloc(GetProcessHeap(), 0, (lstrlenW(sRegistryPath)+1)*sizeof(WCHAR));
        if(!*lpRegistryPath)
            hr = E_OUTOFMEMORY;
    }

    if(SUCCEEDED(hr))
        lstrcpyW(*lpRegistryPath, sRegistryPath);

    TRACE("result: 0x%x, path: %s\n", hr, debugstr_w(*lpRegistryPath));
    return hr;
}
/*******************************************************************************
 * GAMEUX_WriteRegistryRecord
 *
 * Helper function, writes data associated with game (stored in GAMEUX_GAME_DATA
 * structure) into expected place in registry.
 *
 * Parameters:
 *  GameData                            [I]     structure with data which will
 *                                              be written into registry.
 *                                              Proper values of fields installScope
 *                                              and guidInstanceId are required
 *                                              to create registry key.
 *
 * Schema of naming registry keys associated with games is available in
 * description of _buildGameRegistryPath internal function.
 *
 * List of registry keys associated with structure fields:
 *  Key                              Field in GAMEUX_GAME_DATA structure
 *   ApplicationId                    guidApplicationId
 *   ConfigApplicationPath            sGameInstallDirectory
 *   ConfigGDFBinaryPath              sGDFBinaryPath
 *   Title                            bstrName
 *
 */
static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData)
{
    static const WCHAR sApplicationId[] =
            {'A','p','p','l','i','c','a','t','i','o','n','I','d',0};
    static const WCHAR sConfigApplicationPath[] =
            {'C','o','n','f','i','g','A','p','p','l','i','c','a','t','i','o','n','P','a','t','h',0};
    static const WCHAR sConfigGDFBinaryPath[] =
            {'C','o','n','f','i','g','G','D','F','B','i','n','a','r','y','P','a','t','h',0};
    static const WCHAR sTitle[] =
            {'T','i','t','l','e',0};
    static const WCHAR sDescription[] =
            {'D','e','s','c','r','i','p','t','i','o','n',0};

    HRESULT hr, hr2;
    LPWSTR lpRegistryKey;
    HKEY hKey;
    WCHAR sGameApplicationId[40];

    TRACE("(%p)\n", GameData);

    hr = GAMEUX_buildGameRegistryPath(GameData->installScope, &GameData->guidInstanceId, &lpRegistryKey);

    if(SUCCEEDED(hr))
        hr = (StringFromGUID2(&GameData->guidApplicationId, sGameApplicationId, sizeof(sGameApplicationId)/sizeof(sGameApplicationId[0])) ? S_OK : E_FAIL);

    if(SUCCEEDED(hr))
        hr = HRESULT_FROM_WIN32(RegCreateKeyExW(HKEY_LOCAL_MACHINE, lpRegistryKey,
                                                0, NULL, 0, KEY_ALL_ACCESS | KEY_WOW64_64KEY, NULL,
                                                &hKey, NULL));

    if(SUCCEEDED(hr))
    {
        /* write game data to registry key */
        hr = HRESULT_FROM_WIN32(RegSetValueExW(hKey, sConfigApplicationPath, 0,
                                               REG_SZ, (LPBYTE)(GameData->sGameInstallDirectory),
                                               (lstrlenW(GameData->sGameInstallDirectory)+1)*sizeof(WCHAR)));

        if(SUCCEEDED(hr))
            hr = HRESULT_FROM_WIN32(RegSetValueExW(hKey, sConfigGDFBinaryPath, 0,
                                                   REG_SZ, (LPBYTE)(GameData->sGDFBinaryPath),
                                                   (lstrlenW(GameData->sGDFBinaryPath)+1)*sizeof(WCHAR)));

        if(SUCCEEDED(hr))
            hr = HRESULT_FROM_WIN32(RegSetValueExW(hKey, sApplicationId, 0,
                                                   REG_SZ, (LPBYTE)(sGameApplicationId),
                                                   (lstrlenW(sGameApplicationId)+1)*sizeof(WCHAR)));

        if(SUCCEEDED(hr))
            hr = HRESULT_FROM_WIN32(RegSetValueExW(hKey, sTitle, 0,
                                                   REG_SZ, (LPBYTE)(GameData->bstrName),
                                                   (lstrlenW(GameData->bstrName)+1)*sizeof(WCHAR)));

        if(SUCCEEDED(hr))
            hr = HRESULT_FROM_WIN32(RegSetValueExW(hKey, sDescription, 0,
                                                   REG_SZ, (LPBYTE)(GameData->bstrDescription ? GameData->bstrDescription : GameData->bstrName),
                                                   (lstrlenW(GameData->bstrDescription ? GameData->bstrDescription : GameData->bstrName)+1)*sizeof(WCHAR)));

        RegCloseKey(hKey);

        if(FAILED(hr))
        {
            /* if something failed, remove whole key */
            hr2 = RegDeleteKeyExW(HKEY_LOCAL_MACHINE, lpRegistryKey, KEY_WOW64_64KEY, 0);
            /* do not overwrite old failure code with new success code */
            if(FAILED(hr2))
                hr = hr2;
        }
    }

    HeapFree(GetProcessHeap(), 0, lpRegistryKey);
    TRACE("returning 0x%x\n", hr);
    return hr;
}
/*******************************************************************************
 * GAMEUX_ProcessGameDefinitionElement
 *
 * Helper function, parses single element from Game Definition
 *
 * Parameters:
 *  lpXMLElement                        [I]     game definition element
 *  GameData                            [O]     structure, where parsed
 *                                              data will be stored
 */
static HRESULT GAMEUX_ProcessGameDefinitionElement(
        IXMLDOMElement *element,
        struct GAMEUX_GAME_DATA *GameData)
{
    static const WCHAR sName[] =
            {'N','a','m','e',0};
    static const WCHAR sDescription[] =
            {'D','e','s','c','r','i','p','t','i','o','n',0};

    HRESULT hr;
    BSTR bstrElementName;

    TRACE("(%p, %p)\n", element, GameData);

    hr = IXMLDOMElement_get_nodeName(element, &bstrElementName);
    if(SUCCEEDED(hr))
    {
        /* check element name */
        if(lstrcmpW(bstrElementName, sName) == 0)
            hr = IXMLDOMElement_get_text(element, &GameData->bstrName);

        else if(lstrcmpW(bstrElementName, sDescription) == 0)
            hr = IXMLDOMElement_get_text(element, &GameData->bstrDescription);

        else
            FIXME("entry %s in Game Definition File not yet supported\n", debugstr_w(bstrElementName));

        SysFreeString(bstrElementName);
    }

    return hr;
}
/*******************************************************************************
 * GAMEUX_ParseGameDefinition
 *
 * Helper function, loads data from given XML element into fields of GAME_DATA
 * structure
 *
 * Parameters:
 *  lpXMLGameDefinitionElement          [I]     Game Definition XML element
 *  GameData                            [O]     structure where data loaded from
 *                                              XML element will be stored in
 */
static HRESULT GAMEUX_ParseGameDefinition(
        IXMLDOMElement *gdElement,
        struct GAMEUX_GAME_DATA *GameData)
{
    static const WCHAR sGameId[] = {'g','a','m','e','I','D',0};

    HRESULT hr = S_OK;
    BSTR bstrAttribute;
    VARIANT variant;
    IXMLDOMNodeList *childrenList;
    IXMLDOMNode *nextNode;
    IXMLDOMElement *nextElement;

    TRACE("(%p, %p)\n", gdElement, GameData);

    bstrAttribute = SysAllocString(sGameId);
    if(!bstrAttribute)
        hr = E_OUTOFMEMORY;

    hr = IXMLDOMElement_getAttribute(gdElement, bstrAttribute, &variant);

    if(SUCCEEDED(hr))
    {
        hr = ( GUIDFromStringW(V_BSTR(&variant), &GameData->guidApplicationId)==TRUE ? S_OK : E_FAIL);

        SysFreeString(V_BSTR(&variant));
    }

    SysFreeString(bstrAttribute);

    /* browse subnodes */
    if(SUCCEEDED(hr))
        hr = IXMLDOMElement_get_childNodes(gdElement, &childrenList);

    if(SUCCEEDED(hr))
    {
        do
        {
            hr = IXMLDOMNodeList_nextNode(childrenList, &nextNode);

            if(hr == S_OK)
            {
                hr = IXMLDOMNode_QueryInterface(nextNode, &IID_IXMLDOMElement,
                                                (LPVOID*)&nextElement);

                if(SUCCEEDED(hr))
                {
                    hr = GAMEUX_ProcessGameDefinitionElement(nextElement, GameData);
                    IXMLDOMElement_Release(nextElement);
                }

                IXMLDOMNode_Release(nextNode);
            }
        }
        while(hr == S_OK);
        hr = S_OK;

        IXMLDOMNodeList_Release(childrenList);
    }

    return hr;
}

struct parse_gdf_thread_param
{
    struct GAMEUX_GAME_DATA *GameData;
    HRESULT hr;
};

/*******************************************************************************
 * GAMEUX_ParseGDFBinary
 *
 * Helper function, loads given binary and parses embed GDF if there's any.
 *
 * Parameters:
 *  GameData                [I/O]   Structure with game's data. Content of field
 *                                  sGDFBinaryPath defines path to binary, from
 *                                  which embed GDF will be loaded. Data from
 *                                  GDF will be stored in other fields of this
 *                                  structure.
 */
static DWORD WINAPI GAMEUX_ParseGDFBinary(void *thread_param)
{
    struct parse_gdf_thread_param *ctx = thread_param;
    struct GAMEUX_GAME_DATA *GameData = ctx->GameData;
    static const WCHAR sRes[] = {'r','e','s',':','/','/',0};
    static const WCHAR sDATA[] = {'D','A','T','A',0};
    static const WCHAR sSlash[] = {'/',0};

    HRESULT hr = S_OK;
    WCHAR sResourcePath[MAX_PATH];
    VARIANT variant;
    VARIANT_BOOL isSuccessful;
    IXMLDOMDocument *document;
    IXMLDOMNode *gdNode;
    IXMLDOMElement *root, *gdElement;

    TRACE("(%p)->sGDFBinaryPath = %s\n", GameData, debugstr_w(GameData->sGDFBinaryPath));

    /* prepare path to GDF, using res:// prefix */
    lstrcpyW(sResourcePath, sRes);
    lstrcatW(sResourcePath, GameData->sGDFBinaryPath);
    lstrcatW(sResourcePath, sSlash);
    lstrcatW(sResourcePath, sDATA);
    lstrcatW(sResourcePath, sSlash);
    lstrcatW(sResourcePath, ID_GDF_XML_STR);

    CoInitialize(NULL);

    hr = CoCreateInstance(&CLSID_DOMDocument, NULL, CLSCTX_INPROC_SERVER,
            &IID_IXMLDOMDocument, (void**)&document);

    if(SUCCEEDED(hr))
    {
        /* load GDF into MSXML */
        V_VT(&variant) = VT_BSTR;
        V_BSTR(&variant) = SysAllocString(sResourcePath);
        if(!V_BSTR(&variant))
            hr = E_OUTOFMEMORY;

        if(SUCCEEDED(hr))
        {
            hr = IXMLDOMDocument_load(document, variant, &isSuccessful);
            if(hr == S_FALSE || isSuccessful == VARIANT_FALSE)
                hr = E_FAIL;
        }

        SysFreeString(V_BSTR(&variant));

        if(SUCCEEDED(hr))
        {
            hr = IXMLDOMDocument_get_documentElement(document, &root);
            if(hr == S_FALSE)
                hr = E_FAIL;
        }

        if(SUCCEEDED(hr))
        {
            hr = IXMLDOMElement_get_firstChild(root, &gdNode);
            if(hr == S_FALSE)
                hr = E_FAIL;

            if(SUCCEEDED(hr))
            {
                hr = IXMLDOMNode_QueryInterface(gdNode, &IID_IXMLDOMElement, (LPVOID*)&gdElement);
                if(SUCCEEDED(hr))
                {
                    hr = GAMEUX_ParseGameDefinition(gdElement, GameData);
                    IXMLDOMElement_Release(gdElement);
                }

                IXMLDOMNode_Release(gdNode);
            }

            IXMLDOMElement_Release(root);
        }

        IXMLDOMDocument_Release(document);
    }

    CoUninitialize();
    ctx->hr = hr;
    return 0;
}

/*******************************************************************
 * GAMEUX_RemoveRegistryRecord
 *
 * Helper function, removes registry key associated with given game instance
 */
static HRESULT GAMEUX_RemoveRegistryRecord(GUID* pInstanceID)
{
    HRESULT hr;
    LPWSTR lpRegistryPath = NULL;
    TRACE("(%s)\n", debugstr_guid(pInstanceID));

    /* first, check is game installed for all users */
    hr = GAMEUX_buildGameRegistryPath(GIS_ALL_USERS, pInstanceID, &lpRegistryPath);
    if(SUCCEEDED(hr))
        hr = HRESULT_FROM_WIN32(RegDeleteKeyExW(HKEY_LOCAL_MACHINE, lpRegistryPath, KEY_WOW64_64KEY, 0));

    HeapFree(GetProcessHeap(), 0, lpRegistryPath);

    /* if not, check current user */
    if(FAILED(hr))
    {
        hr = GAMEUX_buildGameRegistryPath(GIS_CURRENT_USER, pInstanceID, &lpRegistryPath);
        if(SUCCEEDED(hr))
            hr = HRESULT_FROM_WIN32(RegDeleteKeyExW(HKEY_LOCAL_MACHINE, lpRegistryPath, KEY_WOW64_64KEY, 0));

        HeapFree(GetProcessHeap(), 0, lpRegistryPath);
    }

    return hr;
}
/*******************************************************************************
 *  GAMEUX_RegisterGame
 *
 * Internal helper function. Registers game associated with given GDF binary in
 * Game Explorer. Implemented in gameexplorer.c
 *
 * Parameters:
 *  sGDFBinaryPath                  [I]     path to binary containing GDF file in
 *                                          resources
 *  sGameInstallDirectory           [I]     path to directory, where game installed
 *                                          it's files.
 *  installScope                    [I]     scope of game installation
 *  pInstanceID                     [I/O]   pointer to game instance identifier.
 *                                          If pointing to GUID_NULL, then new
 *                                          identifier will be generated automatically
 *                                          and returned via this parameter
 */
static HRESULT GAMEUX_RegisterGame(LPCWSTR sGDFBinaryPath,
        LPCWSTR sGameInstallDirectory,
        GAME_INSTALL_SCOPE installScope,
        GUID *pInstanceID)
{
    HRESULT hr = S_OK;
    struct GAMEUX_GAME_DATA GameData;

    TRACE("(%s, %s, 0x%x, %s)\n", debugstr_w(sGDFBinaryPath), debugstr_w(sGameInstallDirectory), installScope, debugstr_guid(pInstanceID));

    GAMEUX_initGameData(&GameData);
    GameData.sGDFBinaryPath = HeapAlloc(GetProcessHeap(), 0, (lstrlenW(sGDFBinaryPath)+1)*sizeof(WCHAR));
    lstrcpyW(GameData.sGDFBinaryPath, sGDFBinaryPath);
    GameData.sGameInstallDirectory = HeapAlloc(GetProcessHeap(), 0, (lstrlenW(sGameInstallDirectory)+1)*sizeof(WCHAR));
    lstrcpyW(GameData.sGameInstallDirectory, sGameInstallDirectory);
    GameData.installScope = installScope;

    /* generate GUID if it was not provided by user */
    if(IsEqualGUID(pInstanceID, &GUID_NULL))
        hr = CoCreateGuid(pInstanceID);

    GameData.guidInstanceId = *pInstanceID;

    /* load data from GDF binary */
    if(SUCCEEDED(hr))
    {
        struct parse_gdf_thread_param thread_param;
        HANDLE thread;
        DWORD ret;

        thread_param.GameData = &GameData;
        if(!(thread = CreateThread(NULL, 0, GAMEUX_ParseGDFBinary, &thread_param, 0, &ret)))
        {
            ERR("Failed to create thread.\n");
            hr = E_FAIL;
            goto done;
        }
        ret = WaitForSingleObject(thread, INFINITE);
        CloseHandle(thread);
        if(ret != WAIT_OBJECT_0)
        {
            ERR("Wait failed (%#x).\n", ret);
            hr = E_FAIL;
            goto done;
        }
        hr = thread_param.hr;
    }

    /* save data to registry */
    if(SUCCEEDED(hr))
        hr = GAMEUX_WriteRegistryRecord(&GameData);

done:
    GAMEUX_uninitGameData(&GameData);
    TRACE("returning 0x%08x\n", hr);
    return hr;
}
/*******************************************************************************
 * GAMEUX_IsGameKeyExist
 *
 * Helper function, checks if game's registry ath exists in given scope
 *
 * Parameters:
 *  installScope            [I]     scope to search game in
 *  InstanceID              [I]     game instance identifier
 *  lpRegistryPath          [O]     place to store address of registry path to
 *                                  the game. It is filled only if key exists.
 *                                  It must be freed by HeapFree(GetProcessHeap(), 0, ...)
 *
 * Returns:
 *  S_OK                key was found properly
 *  S_FALSE             key does not exists
 *
 */
static HRESULT GAMEUX_IsGameKeyExist(GAME_INSTALL_SCOPE installScope,
    LPCGUID InstanceID,
    LPWSTR* lpRegistryPath) {

    HRESULT hr;
    HKEY hKey;

    hr = GAMEUX_buildGameRegistryPath(installScope, InstanceID, lpRegistryPath);

    if(SUCCEEDED(hr))
        hr = HRESULT_FROM_WIN32(RegOpenKeyExW(HKEY_LOCAL_MACHINE, *lpRegistryPath,
                                              0, KEY_WOW64_64KEY, &hKey));

    if(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND))
        hr = S_FALSE;

    if(hr == S_OK)
        RegCloseKey(hKey);
    else
    {
        /* if the key does not exist or another error occurred, do not return the path */
        HeapFree(GetProcessHeap(), 0, *lpRegistryPath);
        *lpRegistryPath = NULL;
    }

    return hr;
}
/*******************************************************************************
 * GAMEUX_LoadRegistryString
 *
 * Helper function, loads string from registry value and allocates buffer for it
 */
static HRESULT GAMEUX_LoadRegistryString(HKEY hRootKey,
        LPCWSTR lpRegistryKey,
        LPCWSTR lpRegistryValue,
        LPWSTR* lpValue)
{
    HRESULT hr;
    DWORD dwSize;

    *lpValue = NULL;

    hr = HRESULT_FROM_WIN32(RegGetValueW(hRootKey, lpRegistryKey, lpRegistryValue,
            RRF_RT_REG_SZ, NULL, NULL, &dwSize));

    if(SUCCEEDED(hr))
    {
        *lpValue = HeapAlloc(GetProcessHeap(), 0, dwSize);
        if(!*lpValue)
            hr = E_OUTOFMEMORY;
    }

    if(SUCCEEDED(hr))
        hr = HRESULT_FROM_WIN32(RegGetValueW(hRootKey, lpRegistryKey, lpRegistryValue,
                RRF_RT_REG_SZ, NULL, *lpValue, &dwSize));

    return hr;
}
/*******************************************************************************
 * GAMEUX_UpdateGame
 *
 * Helper function, updates stored data about game with given InstanceID
 */
static HRESULT GAMEUX_UpdateGame(LPGUID InstanceID) {
    static const WCHAR sConfigGDFBinaryPath[] = {'C','o','n','f','i','g','G','D','F','B','i','n','a','r','y','P','a','t','h',0};
    static const WCHAR sConfigApplicationPath[] = {'C','o','n','f','i','g','A','p','p','l','i','c','a','t','i','o','n','P','a','t','h',0};

    HRESULT hr;
    GAME_INSTALL_SCOPE installScope;
    LPWSTR lpRegistryPath;
    LPWSTR lpGDFBinaryPath;

    TRACE("(%s)\n", debugstr_guid(InstanceID));

    /* first, check is game exists in CURRENT_USER scope  */
    installScope = GIS_CURRENT_USER;
    hr = GAMEUX_IsGameKeyExist(installScope, InstanceID, &lpRegistryPath);

    if(hr == S_FALSE)
    {
        /* game not found in CURRENT_USER scope, let's check in ALL_USERS */
        installScope = GIS_ALL_USERS;
        hr = GAMEUX_IsGameKeyExist(installScope, InstanceID, &lpRegistryPath);
    }

    if(hr == S_FALSE)
        /* still not found? let's inform user that game does not exists */
        hr = HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);

    if(SUCCEEDED(hr))
    {
        WCHAR *lpGameInstallDirectory = NULL;

        /* game found, it's registry path is in lpRegistryPath and install
         * scope in installScope */
        TRACE("game found in registry (path %s), updating\n", debugstr_w(lpRegistryPath));

        /* first, read required data about game */
        hr = GAMEUX_LoadRegistryString(HKEY_LOCAL_MACHINE, lpRegistryPath,
            sConfigGDFBinaryPath, &lpGDFBinaryPath);

        if(SUCCEEDED(hr))
            hr = GAMEUX_LoadRegistryString(HKEY_LOCAL_MACHINE, lpRegistryPath,
                sConfigApplicationPath, &lpGameInstallDirectory);

        /* now remove currently existing registry key */
        if(SUCCEEDED(hr))
            hr = GAMEUX_RemoveRegistryRecord(InstanceID);

        /* and add it again, it will cause in reparsing of whole GDF */
        if(SUCCEEDED(hr))
            hr = GAMEUX_RegisterGame(lpGDFBinaryPath, lpGameInstallDirectory,
                                     installScope, InstanceID);

        HeapFree(GetProcessHeap(), 0, lpGDFBinaryPath);
        HeapFree(GetProcessHeap(), 0, lpGameInstallDirectory);
    }

    HeapFree(GetProcessHeap(), 0, lpRegistryPath);
    TRACE("returning 0x%x\n", hr);
    return hr;
}
/*******************************************************************************
 * GAMEUX_FindGameInstanceId
 *
 * Internal helper function. Description available in gameux_private.h file
 */
HRESULT GAMEUX_FindGameInstanceId(
        LPCWSTR sGDFBinaryPath,
        GAME_INSTALL_SCOPE installScope,
        GUID* pInstanceId)
{
    static const WCHAR sConfigGDFBinaryPath[] =
            {'C','o','n','f','i','g','G','D','F','B','i','n','a','r','y','P','a','t','h',0};

    HRESULT hr;
    BOOL found = FALSE;
    LPWSTR lpRegistryPath = NULL;
    HKEY hRootKey;
    DWORD dwSubKeys, dwSubKeyLen, dwMaxSubKeyLen, i;
    LPWSTR lpName = NULL, lpValue = NULL;

    hr = GAMEUX_buildGameRegistryPath(installScope, NULL, &lpRegistryPath);

    if(SUCCEEDED(hr))
        /* enumerate all subkeys of received one and search them for value "ConfigGGDFBinaryPath" */
        hr = HRESULT_FROM_WIN32(RegOpenKeyExW(HKEY_LOCAL_MACHINE,
                lpRegistryPath, 0, KEY_READ | KEY_WOW64_64KEY, &hRootKey));

    if(SUCCEEDED(hr))
    {
        hr = HRESULT_FROM_WIN32(RegQueryInfoKeyW(hRootKey, NULL, NULL, NULL,
                &dwSubKeys, &dwMaxSubKeyLen, NULL, NULL, NULL, NULL, NULL, NULL));

        if(SUCCEEDED(hr))
        {
            ++dwMaxSubKeyLen; /* for string terminator */
            lpName = CoTaskMemAlloc(dwMaxSubKeyLen*sizeof(WCHAR));
            if(!lpName) hr = E_OUTOFMEMORY;
        }

        if(SUCCEEDED(hr))
        {
            for(i=0; i<dwSubKeys && !found; ++i)
            {
                dwSubKeyLen = dwMaxSubKeyLen;
                hr = HRESULT_FROM_WIN32(RegEnumKeyExW(hRootKey, i, lpName, &dwSubKeyLen,
                        NULL, NULL, NULL, NULL));

                if(SUCCEEDED(hr))
                    hr = GAMEUX_LoadRegistryString(hRootKey, lpName,
                                             sConfigGDFBinaryPath, &lpValue);

                if(SUCCEEDED(hr))
                {
                    if(lstrcmpW(lpValue, sGDFBinaryPath)==0)
                    {
                        /* key found, let's copy instance id and exit */
                        hr = (GUIDFromStringW(lpName, pInstanceId) ? S_OK : E_FAIL);
                        found = TRUE;
                    }
                    HeapFree(GetProcessHeap(), 0, lpValue);
                }
            }
        }

        HeapFree(GetProcessHeap(), 0, lpName);
        RegCloseKey(hRootKey);
    }

    HeapFree(GetProcessHeap(), 0, lpRegistryPath);

    if((SUCCEEDED(hr) && !found) || hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND))
        hr = S_FALSE;

    return hr;
}
/*******************************************************************************
 * GameExplorer implementation
 */

typedef struct _GameExplorerImpl
{
    IGameExplorer IGameExplorer_iface;
    IGameExplorer2 IGameExplorer2_iface;
    LONG ref;
} GameExplorerImpl;

static inline GameExplorerImpl *impl_from_IGameExplorer(IGameExplorer *iface)
{
    return CONTAINING_RECORD(iface, GameExplorerImpl, IGameExplorer_iface);
}

static inline GameExplorerImpl *impl_from_IGameExplorer2(IGameExplorer2 *iface)
{
    return CONTAINING_RECORD(iface, GameExplorerImpl, IGameExplorer2_iface);
}

static HRESULT WINAPI GameExplorerImpl_QueryInterface(
        IGameExplorer *iface,
        REFIID riid,
        void **ppvObject)
{
    GameExplorerImpl *This = impl_from_IGameExplorer(iface);

    TRACE("(%p, %s, %p)\n", This, debugstr_guid(riid), ppvObject);

    *ppvObject = NULL;

    if(IsEqualGUID(riid, &IID_IUnknown) ||
       IsEqualGUID(riid, &IID_IGameExplorer))
    {
        *ppvObject = &This->IGameExplorer_iface;
    }
    else if(IsEqualGUID(riid, &IID_IGameExplorer2))
    {
        *ppvObject = &This->IGameExplorer2_iface;
    }
    else
    {
        FIXME("interface %s not implemented\n", debugstr_guid(riid));
        return E_NOINTERFACE;
    }

    IGameExplorer_AddRef(iface);
    return S_OK;
}

static ULONG WINAPI GameExplorerImpl_AddRef(IGameExplorer *iface)
{
    GameExplorerImpl *This = impl_from_IGameExplorer(iface);
    LONG ref;

    ref = InterlockedIncrement(&This->ref);

    TRACE("(%p): ref=%d\n", This, ref);
    return ref;
}

static ULONG WINAPI GameExplorerImpl_Release(IGameExplorer *iface)
{
    GameExplorerImpl *This = impl_from_IGameExplorer(iface);
    LONG ref;

    ref = InterlockedDecrement(&This->ref);
    TRACE("(%p): ref=%d\n", This, ref);

    if(ref == 0)
    {
        TRACE("freeing GameExplorer object\n");
        HeapFree(GetProcessHeap(), 0, This);
    }

    return ref;
}

static HRESULT WINAPI GameExplorerImpl_AddGame(
        IGameExplorer *iface,
        BSTR bstrGDFBinaryPath,
        BSTR sGameInstallDirectory,
        GAME_INSTALL_SCOPE installScope,
        GUID *pInstanceID)
{
    GameExplorerImpl *This = impl_from_IGameExplorer(iface);
    TRACE("(%p, %s, %s, 0x%x, %s)\n", This, debugstr_w(bstrGDFBinaryPath), debugstr_w(sGameInstallDirectory), installScope, debugstr_guid(pInstanceID));
    return GAMEUX_RegisterGame(bstrGDFBinaryPath, sGameInstallDirectory, installScope, pInstanceID);
}

static HRESULT WINAPI GameExplorerImpl_RemoveGame(
        IGameExplorer *iface,
        GUID instanceID)
{
    GameExplorerImpl *This = impl_from_IGameExplorer(iface);

    TRACE("(%p, %s)\n", This, debugstr_guid(&instanceID));
    return GAMEUX_RemoveRegistryRecord(&instanceID);
}

static HRESULT WINAPI GameExplorerImpl_UpdateGame(
        IGameExplorer *iface,
        GUID instanceID)
{
    GameExplorerImpl *This = impl_from_IGameExplorer(iface);

    TRACE("(%p, %s)\n", This, debugstr_guid(&instanceID));
    return GAMEUX_UpdateGame(&instanceID);
}

static HRESULT WINAPI GameExplorerImpl_VerifyAccess(
        IGameExplorer *iface,
        BSTR sGDFBinaryPath,
        BOOL *pHasAccess)
{
    GameExplorerImpl *This = impl_from_IGameExplorer(iface);

    FIXME("(%p, %s, %p)\n", This, debugstr_w(sGDFBinaryPath), pHasAccess);
    *pHasAccess = TRUE;
    return S_OK;
}

static const struct IGameExplorerVtbl GameExplorerImplVtbl =
{
    GameExplorerImpl_QueryInterface,
    GameExplorerImpl_AddRef,
    GameExplorerImpl_Release,
    GameExplorerImpl_AddGame,
    GameExplorerImpl_RemoveGame,
    GameExplorerImpl_UpdateGame,
    GameExplorerImpl_VerifyAccess
};

static HRESULT WINAPI GameExplorer2Impl_QueryInterface(
        IGameExplorer2 *iface,
        REFIID riid,
        void **ppvObject)
{
    GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
    return GameExplorerImpl_QueryInterface(&This->IGameExplorer_iface, riid, ppvObject);
}

static ULONG WINAPI GameExplorer2Impl_AddRef(IGameExplorer2 *iface)
{
    GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
    return GameExplorerImpl_AddRef(&This->IGameExplorer_iface);
}

static ULONG WINAPI GameExplorer2Impl_Release(IGameExplorer2 *iface)
{
    GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
    return GameExplorerImpl_Release(&This->IGameExplorer_iface);
}

static HRESULT WINAPI GameExplorer2Impl_CheckAccess(
        IGameExplorer2 *iface,
        LPCWSTR binaryGDFPath,
        BOOL *pHasAccess)
{
    GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
    FIXME("stub (%p, %s, %p)\n", This, debugstr_w(binaryGDFPath), pHasAccess);
    return E_NOTIMPL;
}

static HRESULT WINAPI GameExplorer2Impl_InstallGame(
        IGameExplorer2 *iface,
        LPCWSTR binaryGDFPath,
        LPCWSTR installDirectory,
        GAME_INSTALL_SCOPE installScope)
{
    HRESULT hr;
    GUID instanceId;
    GameExplorerImpl *This = impl_from_IGameExplorer2(iface);

    TRACE("(%p, %s, %s, 0x%x)\n", This, debugstr_w(binaryGDFPath), debugstr_w(installDirectory), installScope);

    if(!binaryGDFPath)
        return E_INVALIDARG;

    hr = GAMEUX_FindGameInstanceId(binaryGDFPath, GIS_CURRENT_USER, &instanceId);

    if(hr == S_FALSE)
        hr = GAMEUX_FindGameInstanceId(binaryGDFPath, GIS_ALL_USERS, &instanceId);

    if(hr == S_FALSE)
    {
        /* if game isn't yet registered, then install it */
        instanceId = GUID_NULL;
        hr = GAMEUX_RegisterGame(binaryGDFPath, installDirectory, installScope, &instanceId);
    }
    else if(hr == S_OK)
        /* otherwise, update game */
        hr = GAMEUX_UpdateGame(&instanceId);

    return hr;
}

static HRESULT WINAPI GameExplorer2Impl_UninstallGame(
        IGameExplorer2 *iface,
        LPCWSTR binaryGDFPath)
{
    HRESULT hr;
    GUID instanceId;
    GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
    TRACE("(%p, %s)\n", This, debugstr_w(binaryGDFPath));

    if(!binaryGDFPath)
        return E_INVALIDARG;

    hr = GAMEUX_FindGameInstanceId(binaryGDFPath, GIS_CURRENT_USER, &instanceId);

    if(hr == S_FALSE)
        hr = GAMEUX_FindGameInstanceId(binaryGDFPath, GIS_ALL_USERS, &instanceId);

    if(hr == S_OK)
        hr = GAMEUX_RemoveRegistryRecord(&instanceId);

    return hr;
}

static const struct IGameExplorer2Vtbl GameExplorer2ImplVtbl =
{
    GameExplorer2Impl_QueryInterface,
    GameExplorer2Impl_AddRef,
    GameExplorer2Impl_Release,
    GameExplorer2Impl_InstallGame,
    GameExplorer2Impl_UninstallGame,
    GameExplorer2Impl_CheckAccess
};

/*
 * Construction routine
 */
HRESULT GameExplorer_create(
        IUnknown* pUnkOuter,
        IUnknown** ppObj)
{
    GameExplorerImpl *pGameExplorer;

    TRACE("(%p, %p)\n", pUnkOuter, ppObj);

    pGameExplorer = HeapAlloc(GetProcessHeap(), 0, sizeof(*pGameExplorer));

    if(!pGameExplorer)
        return E_OUTOFMEMORY;

    pGameExplorer->IGameExplorer_iface.lpVtbl = &GameExplorerImplVtbl;
    pGameExplorer->IGameExplorer2_iface.lpVtbl = &GameExplorer2ImplVtbl;
    pGameExplorer->ref = 1;

    *ppObj = (IUnknown*)&pGameExplorer->IGameExplorer_iface;

    TRACE("returning iface: %p\n", *ppObj);
    return S_OK;
}


The mission of the Whitefish Bay municipal government is to enhance the quality of life of Village residents through the provision of services or support of programs and activities that are consistent with the values and resources of the residents served.
Whitefish Bay residents describe the community as having an high quality of life, an attractive location, excellent schools, and quality local government services.
The Village of Whitefish Bay is a Bird City of Wisconsin member. This is a distinction that is a testament to the care of Village green spaces and natural conservation efforts. The Whitefish Bay Garden Club annually leads the effort to earn this distinction in conjunction with support from the Civic Foundation and Village Board.
On October 19, 2009, the Village Board approved the Comprehensive Smart Growth Plan for the Village of Whitefish Bay. The Comprehensive Plan consists of nine different elements that review and plan for various areas of the Village.
The Village produces a weekly email newsletter to provide information directly to residents. Click the link to find out have to sign up and to view archived editions.
The Village works with Best Version Media to produce a full color monthly magazine at no cost to Village residents. Click this link to view an archive of previous issues.


AURA NOIR announces annual Oslo-show!
Aura Noir will keep the tradition and play a pre-Christmas show in Oslo at the legendary venue Revolver.
This year´s show will be on Friday December 16th.
Get ready for an intimate dose of ugly black thrash!


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text:
TV Shows | Dec 02, 2019 09:10 AM EST
'Friends' Reboot: Matthew Perry Aka Chandler Making It Impossible to Happen? The Truth
(Photo : REUTERS)
It has been a long 15 years of drought without the merry cast of "Friends." Recently, the show's Rachel, actress Jennifer Anniston sparked rumors that there might be something coming for "Friends" fans.
However, rumors have been circulating that an actor has been making things difficult to wrap up plans.
Jen made waves when she surprised Charlie Puth at the "Ellen DeGeneres Show." She was asked if rumors that a reboot was underway for the popular TV show.
Jen did not give a clear answer other than something was being planned. Now, fresh rumors are saying that there has already been a recent late-night meeting with the entire core cast at the HBO Max office.
The upcoming streaming service is expected to launch in 2020.
Actor Troubled By 'Small Part'
Rumor has it that the show's Chandler, actor Matthew Perry was not pleased with how the script played down his character.
Perry was said to have voiced out the fact that he was "uninspired and unimpressed" by what the show's writers came up with.
What particularly irked the actor about the reboot script was said to be the fact that it would make them "laughing stocks instead of comedy legends."
Perry also allegedly accused his co-actors of having more interest in making money than putting up an actually show-stomping production for their fans.
The actor attacking his former colleagues allegedly came after none of his co-stars supported him when he complained about his character's diminished appearance and lines.
Conspiracy Against Chandler?
Furthermore, Perry was said to have been "in a rage" when things would not go his way. The show's Ross, actor David Schwimmer and Matt LeBlanc who played Joey allegedly voted to have Perry written out of the show entirely.
The debacle reportedly left the show's Phoebe, actress Lisa Kudrow in tears. No rumors about how the show's Monica, actress Courtney Cox reacted. But Aniston, who was said to have taken charge towards a reboot was allegedly "left devastated over the meeting that potentially destroyed their reunion dream."
Not a Possibility!
First off, the rumors came off the tabloids stands and did not have a trusted source, instead citing an anonymous informant. Gossip Cop investigated into the matter and revealed that there is no such thing as the "Friends" cast fighting over a reboot script.
It turns out, there is going to be no script for whatever it is the "Friends" cast have underway. Gossip Cop confirmed The Hollywood Reporter news that revealed the reunion special would be unscripted -- a completely candid performance from the legendary comedians.
Chandler, Ross, Monica, Phoebe, Joey, and Rachel will be celebrating the show's 25th anniversary with a one-time reunion TV special.
They don't have to # me anymore pic.twitter.com/VhkSVkzlQu — Jennifer Aniston (@JenniferAnnistn) October 16, 2019
Furthermore, Perry's representative has been interviewed and revealed that the story is a "ridiculous" one. There is no script being written and Perry is not "at odds" with his co-stars. Here is Jen sharing her first social media post with a photo reunion with the "Friends" cast:
And now we're Instagram FRIENDS too. HI pic.twitter.com/z3PBhBARA4 — Jennifer Aniston (@JenniferAnnistn) October 16, 2019
Moreover, rumors that Perry is under fire for his sobriety being in question has also been debunked. Neither is the cast staging an intervention for him. Finally, Aniston is not leading the group for the reunion. The one-time show would be a consensus.
READ MORE: Matt LeBlanc Not the First Choice for "Friends" Joey -- This Actor Turned Down the Role!
Tags: friends Matthew Perry Jennifer Aniston friends reunion friends cast hbo
Jennifer Aniston Walked Out At 'Certain Points' During 'Friends' Reunion, Says She Expected It To Be 'Fun'
The 'Friends' Reunion was highly-anticipated by fans worldwide and they are thrilled to see cast members gather in one place again, however, Jennifer Aniston recently revealed that she walked out off set at 'certain points'; what could be her reason?
"Time Travel is Hard": Jennifer Aniston Discusses the Ups and Downs of Life After 'Friends' and Living Without Regret
We now have the illustrious Rachel Greene's word for it: "Time travel is hard."
Jennifer Aniston Hooked Up With A 'Friends' Co-Star, Matthew Perry Exposes
Matthew Perry's debut memoir is set to be released next year, and he has promised to be open and honest about his life, problems, and, of course, his time on "Friends" and his co-stars.
Enough Already! Why Does Every Sitcom From 'The Office' To 'New Girl' Have A Quirky Wedding Episode? Please Stop! It's Exhausting
It really does happen in just about every sit-com, and I am over it. Here are eight shows I absolutely love that had quirky wedding episodes which just make us ask why?
HOLD ON WINTER HOLIDAYS!! Make Some Room for Charlie Brown and Steve Martin! Here are 8 Movies and TV Shows You MUST WATCH this Thanksgiving Season!
Here are eight TV episodes and movies that you can watch to make sure turkey day gets the recognition it deserves.
James Michael Tyler's Death Worsened By COVID-19? How Pandemic Stole Life Of 'Friends' Star Disclosed
James Michael Tyler could still be alive if the COVID-19 pandemic had never occurred.
James Michael Tyler Tagic Health Condition Before Death Revealed: Gunther from 'Friends' Was 59
James Michael Tyler, popularly known for his role as Gunther on 'Friends,' has passed away at the age of 59.
Matthew Perry Planning A Shocking Makeover After Being Criticized in 'Friends' Reunion?
Matthew Perry has reportedly decided to change his looks after being criticized recently during the "Friends" reunion special.
Jennifer Aniston Reacts To Matthew Perry's "Almost Death" Seizures While Filming 'Friends' Live
During a recent interview, FRIENDS actress Jennifer Aniston admits that Matthew Perry's confession surprised her and even took her aback.

redpajama_set_name: RedPajamaCommonCrawl


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Dumpster rentals offer people with getting rid of solutions that are of really cheap and cheap prices. They are simple, of high quality and reliable. Letting of dumpsters is very easy as that you are bound to pick one up in the closest town. Due to the big competition among the rental providers, you won't don't succeed to find one that wont strain your finances. They have a simplified way of maintaining in touch with clientele hence significantly less hassles and time used. These renting have one on one phone lines that enable anyone to contact them the instant you are in need of the services. Which you find in them trustworthy as you will often get the providers that you demanded. The reputation of these companies is continuing to grow among the occupants because they provide the best of providers. You can search for that nearest Rent a Bin in Minturn, SC in the area from the listing or the web.
On listening to the word protection against pollution your own brains envision with the understanding of mitigating the release of energy sources generated from your transportation connected with vehicles. It's a good sign, yet let me tell you, the phrase Pollution isn't centered on the air pollution and sound air pollution that is generated from vehicles. You'll find lot many other factors adding to pollution with the environment from the urban areas such as construction squander, green garden waste, commercial waste.
It's a good idea to employ a Rent a Bin in Minturn, SC company discover planning on some sort of long-term need for some sort of trash pot. The most very likely scenario for needing this provider is if that you are indeed performing some do-it-yourself residence remodel.
Nevertheless do remember of which any bodyweight exceeding your negotiated contract terms with the service agency will end up anyone in making an extra volume, so It is often preferable choice to choose a very little larger type of dumpster than what happens to be required. Yet another factor that mustn't be neglected is usually having a talk with the Rent a Bin in Minturn, SC service agency about the particles that are allowed. It is advisable to confirm the permitted and non allowed items since some places go by unique regulations connected with giving some sort of exception to many items like compounds, gasoline, natural skin oils, and other noxious or flammable substances.
Several reputable dumpster renting offer a area of expertise service such as community tidy up programs as well as other charity sort projects. The particular waste supervision companies generally work in relationship with the coordinator of such sort of event and a lot of times, they feature discounts on his or her services in the interest of the community. This type of community providers or a good cause makes expert waste supervision companies differentiate themselves from the rest to make then these the best dumpster renting company of which anybody can seek the services of for their dumpster requirements.


text:
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Pete Tong - The Essential Selection (Seth Troxler Sound of Ibiza Mix) (24-09-2016)
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Djsradioshow presents a new mix The Essential Selection selected works of the week! Large-scale radio show with a variety of stylistic modulations - just a huge collection by artist, here on our Site.
Since then Seth has gone on to ignite the world of house and techno with a constant barrage of sultry vocal jams, in consecutive years got himself voted Number Three, Two and the number One in the Resident Advisor Top 100 DJ Poll, landed much-vaunted residencies at DC10 (Ibiza), Trouw in (Amsterdam) and Output (New York) and opened series of much-lauded pop-up restaurants around East London called 'Smokey Tails'. He has played many stellar international gigs, notably fabric (London), Panorama Bar (Berlin), Output (New York), Warung (Brazil), Womb (Tokyo), Tenax (Florence), Robert Johnson (Frankfurt), The Rex (Paris), Fuse (Brussels), The Electric Pickle (Miami), plus The Detroit Electronic Music Festival, Glastonbury, Coachella, Sonar and Burning Man. In the studio he has collaborated with such dance luminaries as Matthew Dear, Art Department, Tiefschwarz, Deetron, Subb-an, in addition to groundbreaking remix work done as Visionquest alongside fellow astral refugees Shaun Reeves, Ryan Crosson and Lee Curtiss, remixing artists like Tracy Thorn and David Lynch. 2014 has seen him team up with The Martinez Brother to launch their new Tuskegee label drawing attention on Afro-Latino American icons. In addition to this he's currently plotting two additional new imprints called Soft Touch, focusing on indie rock, and Play It Say It, putting out straight up dancefloor jams.
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Remember Upton Sinclair's The Jungle, the damning exposé of the meatpacking industry that annually turns scores of junior high readers into (temporary) vegetarians? Today, we've got our modern-day versions like Michael Pollan's The Omnivore's Dilemma, as well as films like Food, Inc., King Corn, and Food Matters, all of which pull the covers off Big Food.
Since the dawn of the organic movement, some food activists have portrayed Big Food businesses as evil empires. Today, they're often viewed as purveyors of factory-engineered, carelessly sourced, hormone-injected, pesticide-doused, confusingly labeled "Frankenfoods" (think high-fructose corn syrup, GMOs, CAFOs, and a dozen other acronyms) that are killing off family farming, the environment, and even your health for profits. Don't forget the product recalls, foodborne illnesses, questionable claims, and dubious business practices that have turned consumers into suspicious shoppers.
It seems that hating large corporations is now mandatory for any foodie with an ounce of street cred.
Grassroots activism is partially responsible for Big Food being punished with sanctions, forced calorie counts, truth-in-labeling laws, and FDA crackdowns. It seems that hating large corporations is now mandatory for any foodie with an ounce of street cred.
Activism has also succeeded in making consumers rethink where their food comes from, how it's produced, how it's marketed, and how it's sold. It has spurred the growth of artisanal microbrands, urban gardening, local farm-to-table movements and similar efforts. Witness the success of farmers' markets, microbrews, retail outlets like Whole Foods and Trader Joe's, and all things natural, green, free range, sustainable, and organic.
But instead of bringing down corporate America, the food activist movement seems to have actually re-energized Big Food and made its players stronger. How? By turning them into responsible global citizens. And their "good works" have resulted in more positive brand perception, and ultimately, profits.
Instead of bringing down corporate America, the food activist movement actually re-energized Big Food.
Corporate social responsibility is now an integral part of a company's global business strategy, and many brands are finding smart ways to express their commitment to it. This new mind-set has made it the right time for companies to introduce products and product categories that reduce waste, are free of chemicals and toxins, save resources, and encourage responsible choices. These new products help consumers feel satisfied that the products and brands they're choosing align with their ethics and sensibilities (in addition to tasting good). That's why big companies have gotten behind brands like Odwalla (Coca-Cola), Stonyfield (Danone), Naked Juice (PepsiCo), Horizon Organic (Dean Foods), and Kashi (Kellogg). Chain restaurants are also getting into the act. McDonald's has initiated bans on certain producers and suppliers who are not meeting animal treatment certification standards, while Chipotle is seeking out organizations that promote hormone-free husbandry and anti-factory farming.
Many big brands have been engaged in corporate and social responsibility for some time, although in the past, promoting such efforts was often seen as bad form or simply "doing good while looking good." The Hershey Company and several partners recently launched the Mexico Cocoa Project, a 10-year initiative to reintroduce cocoa growing in southern Mexico and improve the livelihoods of 1,000-plus cocoa farmers. Hershey has a long history of mixing business with philanthropy. More than 100 years ago, founder Milton Hershey established The Hershey Industrial School, now known as Milton Hershey School, an institution still administered today through a corporate trust that provides housing, education and medical care, at no cost, to more than 1,800 disadvantaged children.
Today, Big Food corporations can make a positive impact on a scale unattainable by smaller companies or startups. For example, ConAgra's "No Kids Hungry" campaign has donated more than 2.5 million meals to Americans in need. Last spring, Nabisco's Triscuit introduced packaging expressing the brand's commitment to Home Farming, a partnership with nonprofit Urban Farming with an on-package gift of seeds. And Coca-Cola, a brand that's all about image, has embraced the idea that the corporate soul is also the brand image, as seen in efforts like their global recycling and scholarship programs, and even their new take on marketing, as seen in a "security cam" video that went viral.
So what can you do in this new, more socially conscious world?
Today, we expect corporate social responsibility to be the norm, not an afterthought. Brands that align themselves with social causes are building loyalty among shoppers, and if you're not following suit, you're at a competitive disadvantage. Research shows that if your product doesn't meet consumers' ethical and moral expectations, 49% will simply switch to another brand, and 28% of consumers will not buy from you at all–even if there's no substitute brand available.
If your product doesn't meet consumers' ethical and moral expectations, 49% will simply switch.
Socially conscious companies are especially compatible with social media. We now live in a hyperconnected world where messaging is now measured in nanoseconds. You need to look no further than the uproar over pink slime to see that social media is now a recognized engine for food activism, giving users the tools to coordinate and collaborate. It knocked Amazon.com out of the whale meat business, stopped Wal-Mart from carrying genetically modified sweet corn (for a while, at least), and encouraged the FDA to reconsider genetically modified fish.
If you're managing a brand, think about what it stands for, ethically and emotionally, and how it can help the world; make that message a central part of the brand. Also, think about what causes make sense for your brand to support.
For smaller brands, a corporate responsibility message alone is no longer enough to differentiate you from the big guys. However, your leaner size and reporting structure mean you do have an opportunity to deliver your message with more conviction, more attitude and more heart than a larger corporation.
Big or small, smart companies are now developing an arsenal of strategies to address consumers' ethical concerns. Most important, they're creating a culture of social responsibility that encourages customers to become advocates as well.


It is 1914 and the world has been on the brink of war so many times, many New Yorker's treat the subject with only passing interest. Eliza Ferriday is thrilled to be traveling to St. Petersburg with Sofya Streshnayva, a cousin of the Romanov's. The two met years ago one summer in Paris and became close confidantes. Now Eliza embarks on the trip of a lifetime, home with Sofya to see the splendors of Russia. But when Austria declares war on Serbia and Russia's Imperial dynasty begins to fall, Eliza escapes back to America, while Sofya and her family flee to their country estate. In need of domestic help, they hire the local fortuneteller's daughter, Varinka, unknowingly bringing intense danger into their household. On the other side of the Atlantic, Eliza is doing her part to help the White Russian families find safety as they escape the revolution. But when Sofya's letters suddenly stop coming she fears the worst for her best friend.
From the turbulent streets of St. Petersburg to the avenues of Paris and the society of fallen Russian emigre's who live there, the lives of Eliza, Sofya, and Varinka will intersect in profound ways, taking readers on a breathtaking ride through a momentous time in history.
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2022 Election, Columnists, Elections, Jon Caldara, Politics, Uncategorized
Caldara: Open primaries an opportunity for Republicans
May 11, 2022 By Jon Caldara
This is the kind of nerd I am.
Back in my day, most kids turning 18 were looking forward to drinking 3.2 beer. Since I was already on a steady diet of Coors Lights pinched from my folks' garage refrigerator, the first thing I did on my 18th birthday was to go down to the county courthouse and register to vote as a Republican (which took a photo ID by the way — oh, the voter suppression I had to battle).
I could never understand why anyone wouldn't register with a party, other to sound pompous and say, "Me? Oh, I'm an Independent. I vote for the person, not the party."
First, you weren't an "Independent" because you weren't a member of the Independent Party (yes, there is one). And being unaffiliated meant you chose to be a disempowered voter. At most your vote was just one out of more than 3 million in the Colorado general election.
As a registered Republican I could go to the party caucus and was one vote out of maybe 10 in my precinct. After which I would go to the party assemblies, like the state assembly, where I was one of only a few thousand voters. And then I got to vote in the Republican primary to decide who gets on the general election ballot. Then I got to vote in that too.
But that all changed in 2016 when Colorado voters opened primaries to unaffiliated voters. I still strongly disagree with this change. Political parties are private organizations and people outside that organization shouldn't have a say in who represents them in the general election.
But that change got me to do something I never thought I'd do. I switched my party registration from Republican to unaffiliated.
My figuring was that since I live in Boulder where there are rarely two Republicans running for the same seat in a primary, and often not even one, I'd have more power occasionally voting in the Democrat's primary (insert Dr. Evil laugh here).
In other words, unless you want to go to caucuses, which relatively very few voters do, there's little reason to be registered R or D in Colorado. Thus, there are now far more unaffiliated voters in Colorado than Republicans or Democrats.
So far, unaffiliated voters playing in this semi-open primary system hasn't really mattered. There has not been a meaningful amount of unaffiliateds voting in Republican or Democrat primaries to change the results.
But 2022 could change all that. And the advantage is Republican.
If unaffiliated voters are tempted to mail back their Republican primary ballot (they will receive both an R and a D ballot, but can only return one), Republicans could win this autumn.
Especially in a year like this with inflation stealing working families' income and crime at near-high levels, even Democrat-leaning unaffiliateds will be tempted to vote for change.
Encouraging for Repubicans, there is absolutely no reason for an unaffiliated to vote in the Democrat primary. Other than in the new 8th congressional district, there are no sizable contested Democrat primaries.
Many of the Republican faithful will be suspicious of unaffiliateds voting in their primary to "sabotage" it, voting for the candidate least likely to win in the fall.
Expect cries of foul play from losing primary candidates.
But the fact is voting in the other guy's primary is not a foul anymore. The rules changed and campaigns that don't exploit these new rules will lose.
The best, if not only, Republican strategy is to make a full-out push for unaffiliated voters in the primary. To do that a candidate must send messages that connect with unaffiliateds, not just their core Republican base.
Basically, to draw in these voters, and get them practiced in voting Republican, your campaign must be about their issues — inflation and crime, inflation and crime, inflation and crime. Democrats can't run away from these problems they caused.
Republican candidates must build get-out-the-vote efforts to legally (get ready for the term) vote harvest to help sympathetic unaffiliated voters legally return their ballot.
These are skills Republicans don't have but will need to win both the primary and general election.
Or Republican candidates talk about past stolen elections to their own base, and lose, again.
Then later they can talk about how the 2022 election was stolen.
Caldara: Colorado left wing operatives masquerade as journalists
Tags: Colorado primary elections, Jon Caldara


text:
/*
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.gbif.registry.service;

import org.gbif.api.model.common.DOI;
import org.gbif.api.model.common.paging.Pageable;
import org.gbif.api.model.common.paging.PagingResponse;
import org.gbif.registry.domain.ws.DerivedDataset;
import org.gbif.registry.domain.ws.DerivedDatasetUsage;

import java.util.List;

public interface RegistryDerivedDatasetService {

  String getCitationText(DOI derivedDatasetDoi);

  DerivedDataset create(
      DerivedDataset derivedDataset, List<DerivedDatasetUsage> derivedDatasetUsages);

  void update(DerivedDataset derivedDataset);

  DerivedDataset get(DOI derivedDatasetDoi);

  PagingResponse<DerivedDataset> getDerivedDataset(String datasetKeyOrDoi, Pageable page);

  PagingResponse<DerivedDatasetUsage> getRelatedDatasets(DOI derivedDatasetDoi, Pageable pageable);

  List<DerivedDatasetUsage> listRelatedDatasets(DOI derivedDatasetDoi);

  PagingResponse<DerivedDataset> listByUser(String user, Pageable page);
}

redpajama_set_name: RedPajamaGithub


Two important principles of medicine people completely get wrong about "medical"marijuana. No. 1: Penicillin was derived from mold, but if you have a bacterial infection I'm not going to give you moldy bread. No. 2: The difference between a medication and a poison is the dose.
Let's talk about math. Cannabis in the 1970s was about 1 percent to 2 percent THC; in the 1990s, it averaged 4 percent THC. Modern-day cannabis averages around 12 percent THC.
This 12 percent stuff goes by several names amongst the college students I meet: "Reggie" or "regular," but most people using "medical" marijuana are smoking products that are up to 30 percent THC. If someone is smoking one gram of "chronic" "skunk" or "loud" plant material that's 1000 mg times 30 percent THC equals 300 mg THC.
Consider that dronabinol comes in doses of 2.5 mg to 10 mg capsules, and that the FDA lists a maximum daily dose as 20 mg. My point is that most people who are smoking cannabis are overdosed on it, and there are alternatives.
In the case mentioned above from 20 years ago, let's say he was using one-half gram of cannabis (one joint), which likely contained 20 mg THC (500 mg times .04). With the strong "medical" cannabis that people use today that would range from 60 mg to 150 mg (500 mg times 12 percent to 30 percent).
Assuming all other prescription medications had already failed it would be reasonable to try someone who was a chronic user on higher doses (lets say 20 mg to 30 mg) of dronabinol (and a taper of cannabidiol as well). There's a good chance a heavy cannabis user would experience cannabis withdrawal going from 150 mg a day to 30 mg a day. By the way, marijuana can also cause nausea in cases of high (pun not intended) dose usage.
The delivery method is worth noting as inhaled THC seems to have a very different absorption profile than orally administered dronabinol, which appears to have some inconsistent results from patient to patient.
This takes the debate back to public funding for research into drug delivery, rather than letting the commercial sector (or black market) develop habit-forming products that are marketed to children. As an aside: there is an interesting historical parallel in how humans bred tobacco to have more nicotine, and now cannabis with THC.
We need more research; I'd also like to see some guidelines for off-label use of dronabinol.
As far as "medical" marijuana goes, the debate will continue, I'm certain. Hypothetically speaking, if Tylenol doubled the rate of schizophrenia and bipolar disorder do you think there would be any debate about taking it off the shelves?
In my line of work I've definitely seen cases where cannabis caused side effects, including psychosis.
Dr. Matthew Neltner is a Lexington physician.


I heard from several SF K Files readers who struggled with OpenID registration. I'm removing registration, yet again, and we'll see how long it takes before the spammers find the site. Please feel free to continue to share your feelings about registration on the site. I'm exploring other options that might make registration easier.
It's good to be back! I look forward to productive, anonymous dicussion.
I have very mixed feelings about this. I was a "lurker" on this site last year (we're tackling the k process this year) and am not a frequent blogger. Frankly, I was shocked and outraged by some of the comments posted here last year, particularly the blatantly racist ones, and nearly gave up on the site. I was hopeful that registration would cause parents to pause before quickly dashing off such comments. Here's hoping for a productive dialogue this year - one in which posters limit comments to those they'd be willing to attach a name to or say in front of their children.
I have a kid at one of the in-demand schools and one applying to same.
anonymous is only way I'd share my thoughts on the process.
Finally!! I was one of the many who had problems registering and couldn't tell you to not require it. I thought last years discussions around the 10 day count and which waitlists had movement was very helpful. Not hearing so much of that yet this year.
Last time I checked I was a working parent with two kids struggling to keep my life together... The last thing in the world I needed was another password to register for and remember. I also used to post on my phone. Welcome back everyone.
Thanks again - I think this site will be so valuable as SFUSD works through the new enrollment process.
I'm very sorry that we'll no longer have to register. I prefer quality over quantity - that is, thoughtful posts instead of the many biased trolling comments that passed for discourse.
I'm in the camp that prefers the civilized discourse that came with registration for this site.
"civilized discourse"? why do some people feel the need sound like they are well educated. i went to harvard and don't speak like that. it's obnoxious and condescending. a true sign of intelligence is speaking in a way that doesn't leave most of the population out. i love the trash talk. it's so much fun. why do we feel we need to be at work all the time?
^i think you're the snob. Some people just love to name drop..."I went to Harvard". Oh, please, get over yourself.
I thought your response was pretty rude and is exactly the kind of thing that I was referring to.
Why do some people feel the need to slam others anonymously based on their spelling mistakes or how they word things? It's pretty lame, IMO.
Oh, Leela. It must be so hard to be perfect.
So, Kate, have you thought about using a word verification method? At the very least it will cut down on the SPAM and folks will still be able to post anonymously.


Latest news, membership information, and other "stuff"
Thanks to society member Mike Warne, the Omaha Obits site has a new feature: Omaha Funeral Homes. This listing covers every funeral home in Omaha from 1866 to the present. This list shows Firm Name, Address, From-To (years of business), and Former Firm Name (if any). Omaha was officially incorporated by the state legislature on February 2, 1857, and the first funeral home made its appearance 9 years after that.
To submit an obit request, go to: www.omahaobits.wordpress.com (there is a link above that will take you there). Once on the site, and under the sidebar heading "Obit Index" click on the link "How to obtain obit copies" and follow the instructions.


text:
Q: Matlab newff, trainbr get number of ephocs run before maximum MU has been reached When training a nn using trainbr like this:
net = newff( inputs_train, outputs_train, layers, { 'tansig', 'purelin' }, 'trainbr' );
net.trainParam.goal = 0.0;
net.trainParam.show = 1;
net.trainParam.epochs = ephocs;
net = train( net, inputs_train, outputs_train );

How do I obtain the number of epohcs/iterations that has been run before max mu has been reached?
Cheers

A: I would use the newer FEEDFORWARDNET instead of the old NEWFF.
You can get the training record as a second argument from TRAIN:
[net,tr] = train(net,inputs_train,outputs_train);
tr.num_epochs

redpajama_set_name: RedPajamaStackExchange


text:
Box Office: Yogi Bear debuts on top, King's Speech continues strong
17 January, 2011 by IF
By Brendan Swift
Yogi Bear has debuted in the number one slot at the box office after taking more than $3.88 million in its opening weekend at Australian cinemas.
The 3D animated live-action comedy was shot by Australian cinematographer Peter James ACS in New Zealand. The film, distributed by Warner Bros, was shown on 381 screens giving it an impressive screen average of $10,199.
Disney's animated Tangled took a further $3.36 million in its second weekend across 432 screens. It has now taken more than $13.35 million in total. The musical Burlesque opened in third position for Sony Pictures after grossing $1.87 million across 204 screens.
Drama The King's Speech added another $1.81 million in its fourth weekend at cinemas across 107 screens. It had the highest screen average of all films (released on more than five screens) over the weekend with $15,500. Australian producer Emile Sherman missed out on a Golden Globe for Best Picture although Colin Firth won for Best Actor at the award ceremony today.
Universal's The Dilemma rounded out the top five after taking $1.42 million in its opening weekend across 227 screens.
Aussie Rules: a table ranking distributors' local film performance 2008-11
Aussie movies down in revenue at 2010 box office
Man of Steel conquers Oz
English lads rule, Cameron sinks
Scorsese scores big in Oz