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Aesops Glass Bottle Store – Adelaide
After becoming one of the world's hottest boutique botanical skincare ranges, the Australian-based Aesop brandis now making a name for itself in the world of innovative retaildesign, injecting a large dose of cool into the concept ofsustainability. If you thought the brand's Melbourne "cardboard" concept store wasclever (all of the merchandising stands were made from recycledcardboard), you'll love its brand new Adelaide "bottle" boutique. Thestore's ceiling is crafted entirely out of recycled bottles, preciselyarranged in a wave pattern. Who said green had to be dowdy?
These new Australian stores are part of a big phase of expansion forAesop, which has also just opened boutiques in Paris and London'sswanky Mayfair. By Lisa Evans
Eat Darling Eat Dessert Bar, Causeway Bay, Hong Kong
Eat Darling Eat is a deliciously cute dessert bar located in the busy Fashion Walk shopping centre in Hong Kong's Causeway Bay. The...
Kaiseki Restaurant Tsukimi, New York, USA
We like many things about the new kaiseki restaurant Tsukimi just opened in Manhattan's East Village in the basement space previously occupied by...
Images d'Orient Store, Ashafieh, Beirut, Lebanon
When the items on display are as ornate as the kitchenware and accessories offered at Images d'Orient's new studio, store and showroom in Beirut,...
Blossom School Real Estate Sales Centre, Chengdu, China
Looking at the images of the sweet Blossom School, it is tough to believe that it is a key part of a real-estate sales centre for Fantasia Holdings...
Sigar Bespoke Menswear Store, Foshan, Guangdong Province, China
Designers Chen Xiejin and Wen Wei of Construction Union have created a smoothly masculine bespoke menswear store, Sigar Bespoke, in their home town of...
Moon CLUB Nightclub, Prague, Czech Republic
The Moon CLUB is a magnificent nightclub that opened early this year in the vibrant Dlouhá street area of Prague. What makes this 740 square-metre...
Loong Swim Club, Suzhou, China
We like many aspects of the fantastic Loong Swim Club for parents and children recently completed in a new building in Suzhou, China. Some of the...
L'atelier Pastry School, Bakery And Shop, Barcelona, Spain
L'atelier is a new 'pastry atelier' in Barcelona. The initial premise of the founders, pastry veterans Ximena Pastor and Eric Ortuño, was to...
Restauration of Vitello d'Oro, The Oldest Restaurant in Udine, Italy
We love the idea of a restaurant with its history dating back to 1849. Vitello d'Oro in north-eastern Italy's ancient city of Udine is just such a...
Zhongshuge Bookstore, Chongqing – China
It seems that nearly every week, we discover another massive, new bookstore somewhere in China. Their size would represent mindboggling...
Flexible Retail Space For E-Tailer in Shanghai – China
Bottomless pockets and extremely good contacts with the landlord are required in most major global retail districts to pull off a concept such as...
Cloud of Luster Wedding Chapel, Himeji, Hyogo Prefecture – Japan
Tokyo and Himeji-based KTX archiLAB's head architect and founder Tetsuya Matsumoto has recently completed a fascinating wedding venue....
The Cool Hunter Store
142 Commercial Road Prahran, Melbourne
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Diwali is the most colorful and vibrant festival that I like to indulge in. The decor and set-up with all things festive adds charisma to your room. Flowers, candles and Diya's are the highlights this season to give a total amazing appeal to your room. Beautify your home with these Diwali vignettes for an alluring sight and an inner satiation.
Diwali may come and go, but it surely leaves us with positivism and a hope for a bright future. These gorgeous votive holders and candles added the hues and charming feel to my home. I combined them with brass bell and some earthen diyas with fresh flowers to add to the ambience. I filled the brass Urli which is an inherent gift with floating candles and fresh flowers for beautiful and festive feel.
Beautifying your home with these floor designs and rangoli give a traditional and an ancient look. Not to forget fresh marigolds and roses that go together with the flow.


text:
Tag: Twine
The Periwink
On July 21, 2017 July 19, 2017 By VerityIn ReviewsLeave a comment
by Jedediah Berry (Twine; IFDB; play here)
[Time to completion: 15-20 minutes]
Caption: line drawing of a flower
You are a groundskeeper on the last day on the job. The majordomo demands it be so. But you have one last task…
The Periwink brings the player through surreal, toothy, quietly alive landscapes, somewhat like a pastel-hued Porpentine work. The monuments in The Periwink are not neutral or even benign, but if you treat them right, they will return the favour.
As groundskeeper, the viewpoint character knows much more about the perils of each monument than the majordomo, which forms a foil to his casual arrogance. But the groundskeeper also knows a lot more than the player – hence, while the player may have control over the PC's actions, the first-time player cannot guess at the motive or implications of those actions.
The horror here is understated; the writing, a pleasure to read. For someone who loves rambling around alien landscapes, this was a delectable treat. A similar, albeit shorter, game would be vale of singing metals.
Spring Thing 2017: brevity quest
On May 20, 2017 May 17, 2017 By VerityIn ReviewsLeave a comment
By Chris Longhurst. (Twine; IFDB; play here)
Cover art: two white stick figures on a black background, one with a pole, one with a sword
A RPG in the barest sense of the word. You choose a class. You encounter characters and go places, each narrated within the space of one line. The brevity of each passage belies a very broadly branching decision tree. In fact, given how widely stories could diverge, I found the narration of your choices in the end to be a nice touch. brevity quest makes liberal use of familiar tropes and creatures, making the reader's imagination take up most of the storytelling slack.
Several games share the text-sparse, location-based mould. A few which come to mind: The Tiniest Room, vale of singing metals or even burning temples.
What makes these worth having a look at are how they simplify foreign terrains, diplomatic moves and combat into the sparse language they use. I found pleasant small surprises, at times, when the game (brevity quest, but the others as well) showed me that it wasn't just branching blindly – it remembered the decisions that I made. Of course, this is technically very easy to do, but satisfying nonetheless.
Worth playing if you want a time cave RPG with sparse prose.
Dynamic fiction
On December 26, 2016 By VerityIn Reviews2 Comments
These two Twine works are short and linear, but use the gamut of effects available to them well. These are good examples of the value interactivity can add.
Compound Fracture by Jimmy Evans (Twine; IFDB; play here)
[Time to completion: 5 minutes]
The actual text in this game is scarce, as words would be when oxygen is scarce, yet it begins with a blasé This game embraces deceptively simple text effects, where links wriggle and shift out from your cursor. Fragments of thought flick by under a visibly lengthening bar, with the implicit understanding that when that bar runs out, so does your time. The thoughts that flicker past hint at past regrets, a family less than proud of you: the usual emotional baggage, but even there's no time to pursue those thoughts. The writing, though sparse, has a stoic, matter of fact tone, from the first line: "you are going to die/okay". In one of the endings, you can do nothing but watch the timer count down.
This is a shining example of real-time effects done right, adding as it does to something otherwise quite simple. (This might be easier played with a mouse.)
What to do When You're Alone by Glass Rat Media (Twine; IFDB)
[May mention suicide, abusive relationships, self-loathing. Time to completion: 5 minutes]
What to Do describes a Google with sinister intentions – one which sees through the user's seemingly innocuous searches to the doubt and fears behind it. Perhaps it is the intimacy of a search engine that fuels this idea, and the fact that we might address the search engine as we would a friend, and indeed, in the starting screen, the engine introduced itself by saying, "Don't worry about keywords; just talk to us like we're a friend.". It's the ultimate natural language processor, isn't it? These games ask, "What if your ultimate reference, your personal librarian, was thinking, remembering, learning?"
While it may be superficially and mechanically similar to Josh Giesbrecht's Awake, the intent of this game's search engine is unambiguous. Awake's search engine is wide-eyed with wonder. This is actively malicious – this was written for ECTOCOMP, after all.
The text effects are normally much maligned, but are used especially thoughtfully here, making What to Do work well as an interactive vignette of a sinister encounter.
Two reviews about exploring mental landscapes
On December 16, 2016 December 26, 2016 By VerityIn ReviewsLeave a comment
I will be publishing review compilations of two (or three, if they're really short) reviews at a time. These reviews have previously been published on IFDB, but here I try to group and compare thematically similar games.
All I do is Dream, by Megan Stevens (Twine; IFDB page here; play here)
Cover image: someone playing the trumpet. We can only see their hands.
This game was written for IFComp 2016, where it placed 54th.
[Time to completion: 5-10 minutes]
This is a game about inertia. Every action you, the player, try to do is met with a refusal to do it: it's too daunting, it's too meaningless, it's too disgusting…
Conceptually, it's similar to Depression Quest, except that this game frames the PC's life in relation to Evie, their – I can't remember if it was explicitly said, but implicitly – the PC's partner, or at least girlfriend. However, it's very short, and it doesn't give a huge amount to judge it by. I can see it being expanded out, though. Even if some readers might tire of inhabiting the body of a PC who's tired all the time, the game as it stands makes me interested about, for instance, Evie.
I particularly liked this line: "You're good at pushing things, mostly because you have to push yourself to do anything, whether it's brushing your hair or getting a drink of water or going swimming with Evie. For that reason you're good at pushing everything back in the closet."
What really redeems it and lightens the tone of the game is how it ends on a hopeful note, which counterbalances the mood so far.
And we move from depression and ennui to grieving. They may be similar states of mind, perhaps, but grief, here, is given a very different treatment.
Eurydice (anonymous) (parser; IFDB page here)
This game was submitted to IFComp 2012, where it placed 2nd. It was also nominated for Best Story in the 2012 XYZZY awards.
Cover image: an autumnal image of a lyre
In this midlength parser game, you, the PC, are mired in grief for the loss of Celine. Everything in the house, the initial setting, reminds the PC of Celine, down to the most trivial detail.
The setting, here, draws from the Greek myth, and is both used to elicit the PC's memories and to create a sense of claustrophobia. Despite the social nature of funerals, the PC's grief is so intensely private, that to share it with others would be an invasion, almost. The tone is bleak – actions are sometimes rebuffed with terse messages: "You've been better"; "You can't remember anything important now".
Unusual turns of phrase – the curve like that of a human spine; the baboonish chatter – make everyday settings seem strange, something highlighted with the reality-bending lyre, one of the most obvious elements borrowed from the myth of Orpheus and Eurydice.
The game allows for exploration and is generally forgiving, except for the endgame, in which the player's sequence of actions is crucial.
XYZZY nominee: Hana Feels
By Gavin Inglis (Twine; IFDB; play here)
Time to completion: 15-25 minutes
[This game contains discussions of self-harm/self-mutilation. Please exercise discretion.]
Hana has been acting unlike herself lately. Can you find out why?
We, the player, see Hana's feelings through the eyes of four different people. Each is meant to play a supportive role in her life, but their different personalities means that their support can express itself in very different ways. The catch: the only thing you can control is what other people say to Hana. Some of the NPCs would have been self-centred had we only been able to see from Hana's point of view, but being able to play through their perspectives – and seeing their doubts and awkwardness – made them much more sympathetic, even when they say things which would be frankly hurtful.
Hana's journal entries provide immediate feedback about your conversational choices. I found myself wondering how I could optimise outcomes for Hana – or, indeed, if it was even possible. But there's something to this, isn't there? No matter our intentions, our words of comfort can so easily be interpreted in the exact opposite of what we mean.
Depending on the branch you end up getting, the overall tone of Hana Feels could be either cautiously optimistic or achingly sad. Despite occasionally getting to experience Hana's perspective, she remains distant; we can only ever reach her indirectly, through the filter of other people.
Hana has been nominated for Best NPC in the XYZZY awards, a fact which delights me, even if I'm never really sure what makes an NPC 'good'. The most I can say, though, is that the emotional investment the PCs pay into their interactions with Hana pays off. Each character reacts believably and sensitively to what the other says. A comparable game would be Hannah Powell-Smith's Thanksgiving or Aquarium, in which conversation is fraught and intricate as a dance.
Hana Feels ultimately deals with some weighty stuff – Hana, after all, has to deal with a lot and she doesn't always do this in a healthy way – but there are areas of levity, and perhaps even hope.
The Domovoi
On May 8, 2016 April 29, 2016 By VerityIn ReviewsLeave a comment
By Kevin Snow (Twine; IFDB)
Cover art: view from the inside of a dark hut
Your friend is a storyteller, and she's polishing her latest work about a domovoi, or protective house spirit, lingering in a guttered hut. You are her audience.
The Domovoi is a game about storytelling. Like Whom the Telling Changed, you get to influence events in the story, but where the PC works against an antagonist in Whom the Telling Changed, here the story is a collaborative work. Your friend may express doubt or satisfaction at your choice, and the PC's perspective outside of the story in the making allows for in-universe commentary. The unnamed NPC in Domovoi has her own views, after all, and if you suggest something with which she disagrees, she will probably slant the story to include that, but make her feelings known.
This game is also a pleasure to play, not least because it is styled attractively. Like Beneath Floes, it features illustrations that set the mood and whose colour schemes demarcate changes in perspective.
Perhaps true to oral tradition, the story you help to tell can vary between play-throughs, depending on the choices you make. The game didn't dwell on the meta aspect much, though, focusing instead on the meat of the story.
In summary: The Domovoi is an introspective work which taps into Slavic folklore, with a lively NPC and a story within a story. Recommended, if nothing else than for its luscious illustrations and sound effects.
Spring Thing 2016: Evita Sempai
By Florencia Rumpel Rodriguez (Twine; IFDB; play here)
Cover art: sepia-tinted close-up of a smiling woman with coiffed hair, head on her hand
Evita Sempai centres around one woman's adoration/love for Eva Perón, who was the first lady of Argentina from 1946 to 1952. It is told in a series of episodes from the narrator's perspective, centred around encounters with Perón.
This game has social relationships at its core, but where other games allow us to manipulate our position in those relationships, the narrator of Evita Sempai already has a predefined position in her social circle. Dropping the player in all these relationships in medias res felt a little disorienting at first, but it also helped to flesh out a fully-formed protagonist who was not only in love with Eva Perón, but also a sister, daughter and breadwinner.
I went into this game without any knowledge of who Eva Perón was, but it's not strictly necessary. Context will certainly explain the later events in this game, and perhaps explain other NPCs' reactions to the titular first lady.
I found the narrator's relationships with NPCs difficult to follow initially, but this is really a minor quibble. Evita Sempai is neatly styled, with changing backgrounds highlighting the transitions between sections.
I am a sucker for local detail and this game does a nicely subtle job of it, even though (to my memory) city and place names are almost never mentioned. Evita Sempai explores a real-life setting not often found in IF, which is definitely something I'd like to see more of.
On April 30, 2016 April 24, 2016 By VerityIn ReviewsLeave a comment
The TinyUtopias jam is a very informal game jam, first mooted by Emily Short in a Twitter conversation two weeks ago. Cat Manning writes about it here. It was envisioned as a jam for very short games which encapsulate a utopia – a world which was, if not perfect, then better. The existing games, if listed on IFDB, can be found here, and I will say here that I, too, submitted the morning after to the jam.
The Shape of Our Container is by Rocketnia. (Twine; IFDB; play here)
The Shape of Our Container is a peaceful, conversation-led game about lying in the grass with your loved one. Similar to the other tiny utopias, there is a broad sense of forgiveness and peace. Structure-wise, the game has a broadly branching time-cave structure, allowing large variations between play-throughs. This gives the impression of living many parallel lives, of the impression of time passing.
Container is definitely polished and has fairly high replay value. Short, tender and intimate.
Fridgetopia is by Mathbrush. (Parser; IFDB; play here)
Fridgetopia has been described by the author as "mechanically utopian", in that it doesn't necessarily sketch out a utopia per se: there is not much world-building here. But this is not a slight against the game. Rather than describe your interactions with a specific space or time, Fridgetopia instead gives you tools with which you can create your own world, to a certain extent.
Fridgetopia is very short, and perhaps not very polished. It reads as much as a coding exercise (albeit an interesting one) as a game, but it does hide at least one secret, which… let's just say it deserves the label of 'fridge horror'. Very clever.
By Porpentine. (Twine; IFDB; play here)
Cover art: a nebula in shades of purple and blue
You are a traveller – whether you be scavenger or dustrunner – and, on your steed, you traverse the hostile lands.
Ruiness is set in what I term 'dystopian wilderness': not quite post-apocalyptic, but barren, harsh, downright caustic environments. The prose is purple and abstract; the story typically abstruse. The florid prose thrums with purpose, though: each place has a distinct climate and role, and the different races or roles you can assume remain thematically consistent.
This game has all the hallmarks of a Porpentine game, but what I found the most interesting was the map/travel system. You travel by typing in your destination in a text field. Whilst in new locations, you discover new names, and the cities you have discovered are mapped out on a chart you carry. This allows for Easter eggs, for openness, for a sense of discovery.
Ruiness is a mid-length confection of a game which affords slightly different perspectives with different characters. The travel system is definitely worth having a look at.
Get Lost!
By S. Woodson. (Twine; IFDB; play here)
Cover art: ink drawing of a fairy with butterfly wings against a spiderweb on a green background
This game was originally commissioned for Now Play This, part of the London Games Festival, which I attended and wrote about briefly here.
You are a suburban teen and you're tired of your boring, non-magical, human life. Maybe if you go out into the woods where the faeries roam, you can join them – maybe… Of course, that depends on whether they'd want you or not.
Like Beware the Faerie Food You Eat, Get Lost! is a riff on fairy-related tropes, but where BtFFYE is grim, Get Lost! is a merry romp through encounters with jaded, ill-tempered fae. The protagonist's idealistic conceptions of the fae, combined with a comprehensive knowledge of folklore, is quickly frustrated by the ironically mundane nature of the fae themselves.
Woodson's writing sparkles with life, and the broadly branching game structure makes replay richly rewarding. This game is quite short – it took me about 15 minutes to play it through once – so it should make for excellent lunchtime play.

redpajama_set_name: RedPajamaCommonCrawl


When you shop for whey protein, you may notice some brands sell for $10 per pound, while others sell for more than $30 per pound. Why would allegedly homogenous products be priced so radically different? The difference is in quality, and we'll tell you how to spot both high-quality and low-quality whey protein powders so you can give your diet with a protein punch!
Whey protein is particularly popular in the fitness world because of its strong amino acid profile. Whey is naturally high in leucine–a major catalyst in initiating protein synthesis. The more leucine a protein has, the faster it will be absorbed.
Why is this important? As a bariatric patient, absorption of nutrients is key. The faster or more efficiently nutrients can be absorbed, the better it will be for your overall health.
What's more, this study evaluated 19 men and 21 women with a BMI of 28-50. It revealed that during a calorie-restrictive diet, muscle protein synthesis is better maintained by whey protein, compared to soy protein and carbohydrates.
But "whey protein" is really a general term. There are three forms of whey protein: Whey Concentrate, Isolate, and Hydrolysate.
Whey concentrate is the least processed form and cheapest to manufacture. It will normally contain some fat and lactose. Whey concentrate can have anywhere from 34%-82% protein by weight, depending on the quality.
Whey isolate has been processed a bit more to remove the fat and lactose. Whey isolates are normally 90%+ protein by weight. Compared to whey concentrates, whey isolates are more expensive to manufacture and for consumers to purchase.
Whey hydrolysate is considered a "predigested" form of whey protein. By putting the whey through partial hydrolysis, solubility and digestibility are improved. The extra processing makes hydrolysate the most expensive form of protein.
As you can imagine, manufacturers are proud of their isolates and hydrolysates and promote them as superior, although there is not enough evidence out there to claim this definitively.
As previously stated, you can get a high-quality concentrate that is up to 82% protein by weight, but a lesser and cheaper concentrate could carry as low as 32%. What does this mean? For the lower whey protein concentrate, the remaining 68% is made up of something other than protein. What's even more unnerving is that you will never know exactly what that 68% is consists of.
Compare this to a quality whey isolate, which contains 90%+ protein. Another benefit of using whey isolate is that with the removal of the extra fat and lactose, this means better digestibility.
So ultimately, a safe way to look at protein is that you get what you pay for.
Protein is extremely important in maintaining lean body mass during a time of calorie restrictive dieting, especially after bariatric surgery. Most bariatric programs recommend 60-80 grams of protein per day, and protein supplements can help you to meet your daily protein goal.
So how much protein should you be getting from supplements, and how much from whole food sources? This hasn't been determined by research, but anecdotal evidence suggests getting at least 50% of your protein from whole food sources.
So, if you have a daily protein target of 80 grams, you need to get at least 40 grams from whole food sources and supplement your diet with a protein powder for the remaining 40 grams. The key word is supplement. Protein powder is NOT intended to be your entire source of dietary protein.
For athletes and bariatric patients alike, pure whey protein isolate is the best choice. It is absorbed quickly, and because all the lactose is removed through the process, it makes it easy on your stomach–especially if you are lactose intolerant.
A common practice amongst protein manufacturers is to use chemicals and other additives in their products. This may help with taste, cost, or both. So finding a product that is limited in potentially harmful additives can be difficult to come by.


text:
Huffington Post Media Kit
April 14, 2019 – 09:55 am
The Huffington Post Media Group and Gruppo Editoriale L'Espresso
The Huffington Post Media Group and Gruppo Editoriale L'Espresso to Partner in New Joint Venture: L'Huffington Post Italy
ROME, Jan 19, 2012 (BUSINESS WIRE) - The Huffington Post Media Group and Gruppo Editoriale L'Espresso today announced plans for the creation of L'Huffington Post Italy, an Italian language version of The Huffington Post, the popular American news and opinion web destination. The partnership will combine The Huffington Post's powerful platform with local expertise and a strong Italian editorial network. L'Huffington Post Italy is recruiting an editorial team in preparation for its launch before the end of the year. The announcement was jointly made by Arianna Huffington, President and Editor-in-Chief of The Huffington Post Media Group and Monica Mondardini, CEO of Gruppo Editoriale L'Espresso.
L'Huffington Post Italy will combine the local editorial expertise of Gruppo Espresso, publisher of the first Italian newspaper, La Repubblica, and of the most widely respected newsmagazine, L'Espresso, with The Huffington Post's pioneering combination of original reporting, aggregation, a leading-edge commenting forum and dynamic social engagement tools, and a vibrant platform for a wide range of bloggers.
The Huffington Post is part of The Huffington Post Media Group, a leading source of news, opinion, entertainment, community and digital information, which includes The Huffington Post, Moviefone, Engadget, TechCrunch, Patch, and StyleList. The Group's diverse network of sites combines journalism, technology, engagement, and video to reach a global audience on every platform. The Group has over 20, 000 bloggers - from politicians and celebrities to academics and policy experts - who contribute in real-time on a wide-range of topics making news today. Among those who have blogged are Nora Ephron, Larry Page, Bernard-Henri Levy, Bill Maher, Robert Redford, Madonna, Alec Baldwin, Scarlett Johansson, Bill Gates, and Charlie Rose. The Huffington Post has 36 million unique visitors a month, per comScore (December 2011). The Huffington Post UK and The Huffington Post Canada both launched last year. Le Huffington Post France launches on Monday, Le Huffington Post Quebec is scheduled to launch in February, and El Huffington Post Spain is scheduled to launch in March.
Source: corp.aol.com
Colin Myler (born Liverpool 30 May 1952) is a journalist who has edited British and American newspapers.
Myler grew up in Widnes in Cheshire, in North West England.
Myler was educated at Saint Fisher and More Roman Catholic High School, at the time a secondary modern school, in his home town of Widnes.
Myler started his career working for the...
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@feelisgood: news #london The Ginger line: Iain Sinclair on the London Overground - The Guardian #UK #greatbritain Sat, 13 June 2015 10:32 AM


text:
\section{Introduction}

In heavy-ion collisions the elliptic flow ($v_2$)
is one of the most informative observables used to understand
the dynamics of the collisions and the
fundamental properties of the created quark matter~\cite{Snellings11}.
The first measurement by ALICE at 2.76 TeV~\cite{ALICE_PRL10} shows that,
compared to flow measured at 200 GeV, the integrated
elliptic flow of charged particles increases by
about 30\% but the $p_T$ differential flow doesn't change within uncertainties
at low $p_T$. This can be explained by hydrodynamical models~\cite{Shen11}
as being due to a larger radial flow velocity at higher energies,
which results in
an increase of the mean $p_T$ of charged particles and
a more pronounced mass dependence of the elliptic flow. Indeed, measurements
of identified particle $v_2$
at 2.76 TeV~\cite{Krzewicki11}
indicate a larger mass splitting between pions and anti-protons
at low $p_T < 2$ GeV/$c$ than that seen by STAR at 200 GeV~\cite{Abelev08}.
However, to describe the anti-proton
flow it is required to introduce a hadronic rescattering stage to the
hydrodynamical model calculations~\cite{Heinz11}. To estimate the relative
contributions to the elliptic flow from early deconfined partonic interactions
and later hadronic rescatterings in the system evolution,
it is desired to measure the elliptic flow of multi-strange baryons,
as it is argued that they have small hadronic
cross-sections~\cite{Shor85,Hecke98}
and therefore are expected
to be more sensitive to the quark-gluon-plasma
phase than to the hadronic one.

In this contribution, we present the $p_T$ differential $v_2$ measurements
of multi-strange baryons in Pb-Pb collisions at $\sqrt{s_{NN}} = 2.76$ TeV
measured with the ALICE detector. The data are then compared to
hydrodynamical model calculations and to RHIC measurements at
200 GeV~\cite{Shi11}.

\section{Data Analysis}

This analysis is based on data taken during the 2010 Pb-Pb run.
The standard physics selection
criteria~\cite{ALICE_PL11} for Pb-Pb collisions were applied to select
minimum bias events. Cuts on ZDC timing,
SPD vertex quality and TPC track multiplicity compared to the
global track multiplicity were enforced
at event selection level.
Only events with a reconstructed vertex at $|v_z| < 7$ cm along
the beam axis were used. In total, about 8 million
selected events were used for this analysis. The event centrality
was determined based on the sum of the amplitudes measured
in the VZERO detectors~\cite{ALICE_PRL105}.
Multi-strange baryons were reconstructed
via their weak decay topology: $\Xi^{-} \rightarrow \Lambda +\pi^{-}$
and $\Omega^{-} \rightarrow \Lambda + K^{-}$, with the subsequent decay of
$\Lambda\rightarrow p+\pi^{-}$. Charged tracks were reconstructed
in the ITS and TPC detectors. Track candidates were selected in
$|\eta| < 0.8$. Cuts on geometry, kinematics and particle identification
on the daughter tracks via specific ionization energy loss in TPC
were applied to reduce the
combinatorial background. Elliptic flow was measured
using the two-particle
scalar product method~\cite{Adler02}
with particles in $|\eta| < 0.5$ excluded from the flow vector
determination.
Only multi-strange baryon
candidates in $|\eta| < 0.5$ were selected to analyze the elliptic flow.
The $v_2$ signal was extracted by using
$v_2 = \frac{N^{T}v_2^{T}-N^{B}v_2^{B}}{N^{S}}$,
where $v_2^{T}$ and $v_2^{B}$ are determined from the signal mass band and
two mass side-bands of the signal region, respectively.
$N^{T} = N^{S} + N^{B}$, where $N^{S}$ and $N^{B}$
are the signal and background yields in the signal mass band.

\section{Results}

Figure~\ref{fig:Xi} shows $v_2(p_T)$ of $\Xi^{-}+\bar{\Xi}^{+}$ (left)
and $\Omega^{-}+\bar{\Omega}^{+}$ (right) for 0-20\%, 20-40\%, 40-80\%
and 0-80\% centrality classes in 2.76 TeV Pb-Pb collisions.
The error bars show the statistical uncertainties. The brackets
indicate the systematic errors. Figure~\ref{fig:VISH2p1} shows elliptic flow
of identified particles measured for 20-40\% central collisions compared with
VISH2+1 hydrodynamical model calculations~\cite{Heinz11}.
The error bars in this figure
(and also in the following ones) indicate systematic and statistical
uncertainties added in quadrature. As can be seen, the VISH2+1 model
describes the measured $v_2$ for pions and kaons, but deviates up
to 20\% for anti-protons. Within experimental uncertainties the model
calculations are compatible with the measured
$\Xi$ and $\Omega$ elliptic flow.

\begin{figure}[h!]
\mbox{\subfigure{
\includegraphics[width=3.3 in]{fig1a.eps}}
\quad
\subfigure{
\includegraphics[width=3.3 in]{fig1b.eps}}}
\caption{$v_2(p_T)$ of $\Xi^{-}+\bar{\Xi}^{+}$ (left) and $\Omega^{-}+\bar{\Omega}^{+}$ (right) for 0-20\%, 20-40\%, 40-80\% and 0-80\% centralities in 2.76 TeV Pb-Pb collisions. The error bars show the statistical uncertainties. The brackets indicate the systematic errors.
\label{fig:Xi}}
\end{figure}

\begin{figure}[h!]
\centering
\begin{minipage}{0.495\textwidth}
\centering
\includegraphics[width=3.2 in]{fig2.eps}
\caption{$v_2(p_T)$ of identified particles in 20-40\% centrality Pb-Pb collisions at 2.76 TeV compared to VISH2+1 hydrodynamical model calculations.
\label{fig:VISH2p1}}
\end{minipage}
\begin{minipage}{0.495\textwidth}
\centering
\includegraphics[width=3.3 in]{fig3.eps}
\caption{$v_2/n_q$ versus $(m_T-m_0)/n_q$ for identified particles in 20-40\%
centrality Pb-Pb collisions at 2.76 TeV.\label{fig:KEtScaling}}
\end{minipage}
\end{figure}

To test whether the transverse kinetic energy scaling observed at RHIC
energies~\cite{Adare07} holds at LHC energies, we plot in
Fig.~\ref{fig:KEtScaling} $v_2/n_q$ versus $(m_T-m_0)/n_q$ for identified
particles in 20-40\% centrality Pb-Pb collisions at 2.76 TeV.
The transverse kinetic energy $n_q$ scaling of elliptic flow is not observed,
but within errors mesons and baryons separately seem to scale.

\begin{figure}[hbt!]
\mbox{\subfigure{
\includegraphics[width=3.3 in]{fig4a.eps}}
\quad
\subfigure{
\includegraphics[width=3.3 in]{fig4b.eps}}}
\caption{Comparison of $\Xi^{-}+\bar{\Xi}^{+}$ $v_2$ (left) for 40-80\% centrality and $\Omega^{-}+\bar{\Omega}^{+}$ $v_2$ (right) for 0-20\%
centrality in 2.76 TeV Pb-Pb collisions to the STAR measurements in 200 GeV
Au-Au collisions.
\label{fig:Comparison2STAR}}
\end{figure}

Figure~\ref{fig:Comparison2STAR} shows a comparison
of $\Xi^{-}+\bar{\Xi}^{+}$ $v_2$ (left) for 40-80\% centrality
and $\Omega^{-}+\bar{\Omega}^{+}$ $v_2$ (right) for 0-20\%
centrality in 2.76 TeV Pb-Pb collisions to results from
200 GeV Au-Au collisions at the same centralities
measured by the STAR experiment~\cite{Shi11}.
As can be seen, the differential flow
does not change within uncertainties.

\section{Summary}

We presented the $p_T$ differential elliptic flow of multi-strange baryons in
Pb-Pb collisions at $\sqrt{s_{NN}} = 2.76$ TeV measured
with the ALICE detector at the LHC.
We showed the $p_T$ differential elliptic flow of identified particles
for 20-40\% centrality and compared it to the VISH2$+$1 model
calculations. The viscous-hydro prediction describes $\Xi$
and $\Omega$ $v_2$ measurements within experimental uncertainties.
We also showed that the number of constituent quark transverse kinetic
energy scaling does not work as well as at RHIC. Mesons and baryons
seem to follow two different
trends when the $v_2/n_q$ is plotted as a function of $(m_T-m_0)/n_q$.
In addition, we observed that the differential flow
of $\Xi$ for 40-80\% centrality and $\Omega$ for 0-20\% centrality
is similar to the STAR measurements at 200 GeV in Au-Au collisions.

\section*{Acknowledgments}
We thank the ALICE collaboration and the ALICE funding agencies (the same
as the acknowledgments in~\cite{ALICE_PL11}). This work is supported partly by
the NSFC under grants No. 10975061, 10875051 and 11020101060.

redpajama_set_name: RedPajamaArXiv


text:
Q: How to remove certain frameworks and code from an App Store release build? I have an app that uses TestFlight SDK and other debugging frameworks which I want to remove automatically for App Store release builds.
I created a new "App Store" build configuration, but how can I teach Xcode which frameworks I want to be included with this build? And how can I make the code that uses these frameworks conditional so it is excluded from the App Store release build?

A: You have three components of the process that work in your favor, to remove extraneous code.
First, you have the preprocessor. If you wrap your TestFlight import and code with #if DEBUG statements, then you will be fine. The #if statement is designed so that the preprocessor will strip out extra statements that you don't need. It won't make it to the compiler.
Second, the compiler is there for you. The compiler is smart about stripping dead code from release builds. If you write code and don't use it, it won't make it into the final binary, even if it passes the preprocessor.
Third, if you're really concerned about those frameworks making it into your release builds, you can make an extra target in Xcode, and change the linker options for that target. This isn't necessary, but the option is there for you if you'd like. This is the closest to your "explicit exclusion".
Honestly, though, trust your compiler and linker, unless they give you reason not to.

redpajama_set_name: RedPajamaStackExchange


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text:
Q: how to compile and run one single scala file without building whole project within intellij I have several scala object in my project, sometimes I would like to run one single object whch has no dependency on any other object in the file (just want to see how it would behave before merging it into the whole project), but every time I click on "Run 'XXX'" (where xxx is the name of the object I would like to run, "hello world" for example), intellij tried to build the whole project, actually I just wanted to build and run the single scala object, like "helloword.scala".
I searched a lot and mostly the questions are about Java, if someone wants to run single Java class, then he can right click in the editor zone, then choose the "Run xxx.main()", but in my case ,I just can find the "Run xxx",
someone said that cancel 'make' in run/debug configuration, but how and I didn't find 'make' button in the configuration.
so, anybody have an idea how to compile/build/run just one single scala object/file at one time in intellij?
BTW I am using the intellij idea 2019.1 and the project is based on maven.

A: Try removing Build action from Before launch section of the corresponding Run/Debug Configuration like so

*

*Edit the Run/Debug Configuration for the Application configuration type

*Go to Before launch section

*Remove Build action by clicking on the minus - button

You can test this out by creating two apps
// Run.scala file
object Run extends App {
  println("woohoo")
}

and
// RunBroken.scala file
obct RunBroken extends App {
  ptln("boom")
}

Create run configuration for Run.scala by following above instructions, and it should run despite there being a syntax error in RunBroken.scala.

A: You can create a Scratch File.
Simply search for Scratch file in the actions search

And search for Scala in the languages dialog: (I'm using Java as an example, since I don't use Scala.)

This will create a new scratch which is accessible under Scratches and Consoles -> Scratches in the Project view.
As you can see here, there are Syntax Errors in a Project file

and yet, the Scratch file will compile and run:


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It's called "At the Movies with Paulie, Christopher and Silvio," I play Silvio, Mike DeVine who played "Sammie" in my "Adam Sandler: RESPECT" movie (on you tube) plays Paulie, and Frank Papik who played "Old guy who eats" in "Adam Sandler: RESPECT" plays Christopher.
So check it out and leave me a review up on that site (Click on "Review This Film" at the top right corner) to tell me what you think.