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Canadian economic and social policy: North American or mid-Atlantic?
Jenson, Jane
Canadian Policy Research Networks
Available online for download.
- Presentation in pdf.
News release:
Canada, like all developed countries of the west is characterized today by an emerging new economy and, equally important but less acknowledged, an emerging new society. The new economy brings with it a demand for new skills, for adaptability and flexibility in the job market, and also new risks, like the polarization of those with lower and higher skilled jobs, of single-earner and double-earner families, and the exclusion of low-wage and other vulnerable workers.
The new society, among other things, brings high rates of female participation in the workforce and new challenges and risks, like the challenge of balancing work and family, the risk of social exclusion from the information society, and the risk of low-income and poverty for single-earner families.
The emerging new economy and society require a social policy re-design to respond to the new risks and to meet the new challenges. In an address to the Statistics Canada Economic Conference 2003, Canada in the North American Context in Ottawa in May 2003, Jane Jenson, Director of CPRN's Family Network and Canadian Research Chair in Citizenship and Governance at the Université de Montréal, examines these changes and the appropriate policy response.
She compares the U.S. and European models  the "enabling state" and the "social investment" state. The "enabling state" puts an accent on "work first", enabling individuals to enter the labour market, and support programs often tied to having earned income. The "social investment state" employs measures to make work pay, but combines them with quality social policies to support adaptability through life-long learning, provides aids to vulnerable workers, fosters social inclusion and invests in children through quality services and higher family incomes.
As Canada seeks its own answers, Jenson concludes that the "enabling state" model doesn't go far enough beyond its reliance on the economy and labour market. It fails to see social policy as a necessary support to the new economy. Canada needs to broaden its Innovation Strategy to include innovative social policy.
mother's labour force participation


The Following content has been tagged as "lyricist"
It was once the dirty little secret of the recording industry that many artists did not write their own music, but today consumers understand that behind a teen pop queen or platinum-selling group, there is often an unsung hero who receives only a brief mention in the fine print of the album's credits.
Practiced in the short form of songwriting and an equally adept arranger, the jingle writer is a hired hand that specializes in composing music for advertisements, such as television and radio commercials. Whether exalting the wonders of toothpaste or an airline, this person has a knack for creating an auditory brand that artfully expresses the qualities of a product or company.
Transcription, in musical terms, formally refers to the process of writing musical notation based solely on a recording of the song. Recording artists are not in the habit of composing sheet music for all instrumental parts on a track, nor do contemporary musicians always play a song precisely how it was written. A transcriber can take a commercially released album or recording of a live performance and put written notes to each musical part.


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Feedback Types & Cueing in Tennis - An Intro
Like many coaches, I work with a variety of players. This includes older teens looking to make the transition to pro, juniors that are still honing their skills, seniors that want an edge and pros climbing their way into the top 100. On top of that, it's a mix of females and males.
This get me thinking (and contemplating) - is my on-court and off-court feedback impactful? Is it driving change? Or impeding it?
Is the Weekly Training Schedule in Tennis Broken?
Are you a high-performance player or coach? If so, this post is for you.
You see, I've coached in a number of high-performance settings. From academies, to federations and in private settings. One common characteristic that has struck me time and again is training schedules. The typical schedule sees players training Monday to Friday. On rare occasions, some take part in Saturday morning sessions - but this is certainly not the norm. As you can see, these settings follow the regular school and work week schedule.
But is it the most ideal option when developing an elite performer?
Building Tennis Skills: The Impact Point
Imagine this scenario. An amateur player takes a lesson from a coach with the hopes of hitting a forehand like Roger Federer.
Let's say the coach plays along. He/she presents a sequence of images to the amateur in order to see exactly the various phases of Roger's forehand. Next, the amateur performs shadow swings, going through each position as carefully as possible. The coach then feeds the amateur a few balls, providing feedback ONLY on how close the stroke looks to Roger's.
Rally Lengths in Tennis: A Contrasting Perspective
When teaching various tactical scenarios to players, I often ask them the following question: "what do you think is the most common rally length in tennis"? Less experienced players jump to answers like 7 or 9 while those that have been playing for many years reply with 3, 4 or 5. Do YOU know what it is? When it comes to professional tennis, according to Brain Game Tennis, it's 1. Can you believe that? The most common rally length (called the mode, in statistics) is 1! That's a service ace or a service winner (i.e. the returner makes an error off the serve). This happens about 30% of the time. The next most common rally length is 3 - that's a serve, return and one more shot.
Individualization in Tennis: Factors to Consider
Tennis itself is primarily an individual sport. Even if you play mostly doubles, individual differences between players exist at all levels of the game. This concept is known in sport science as the principle of individualization. Research studies and coaching experience tell us that all athletes respond differently to training. That's why many fields of study exist - from psychology, to motor learning and strength & power training - each attempting to answer questions that help us better understand human behaviour and the stress-adaptation process (and why there is so much variation in responses to the same training stimuli!).
Practice Type in Tennis Does Matter! A Closer Look...
While there was a lot of positive feedback from last week's post on blocked vs. random practice, there was also a bit of confusion. I suppose the term 'random' can be a bit misleading. To clear the air, this week's post will attempt to clarify the supposed dichotomy between blocked and random practice and offer a slightly different perspective to the argument. Furthermore, there are 2 other forms of practice - called 'variable practice' and 'constant practice', which can be influenced by both block and random approaches. Lastly, several examples of each practice type will be offered and described, along with the 'why' behind their use.
Tennis Research Review - Movement Characteristics & Training Implications
Most tennis players spend hours on the practice courts. And for good reason - tennis is darn tough. The question is, are these hours on court productive hours or redundant? How can we know? To assess whether our training is effective (and that it'll transfer to matchplay) we must first understand the demands of elite tennis.
In this post, we'll review a study by Pereira et al (2016) that dives into the movement details of professional tennis. Other studies have previously analyzed movement characteristics; but, those studies replaced tournament matches with simulated matchplay. The present study observed movement characteristics via official ITF sanctioned matches.

redpajama_set_name: RedPajamaCommonCrawl


"I believe good health starts with eating well, moving your body, and improving mental wellness. A good relationship with your physician is essential to getting the most out of your care."
Dr. Sauter has studied all over the world, beginning her studies at Pomona College in Claremont, CA with a Latin American Studies degree. She then attained her Master of Public Health with Global Health Focus from the University of Iowa in 2010. From there Dr. Sauter moved to the Phillippines to the University of the East Ramon Magsaysay Memorial Medical Center for her Medical Doctorate in 2014. Most recently, she completed her Family Medicine Residency at the University of Wisconsin in Eau Claire, WI. She lives in the Eau Claire area and in her free time enjoys cooking, running, and traveling.


The advancements in know-how have helped us in every discipline of life especially science. Former Soviet Union and United States of America fought a protracted and costly battle to emerge triumphant in sphere of science and know-how. In our every day lives folks hardly discover time to speak with their loved ones in person.
Implementing Nationwide Financial Reform is crucial for the future of not only the United States but for all of mankind especially when the Science and Expertise Directives are realized. Science has adequately, energetically and productively superior, modified, civilized, enhanced and progressed human life.
Chubb is a fan of social media to bring science into the mainstream and to change people's perception of science careers and scientists. Latest analysis in pc science will not be limited to medical, business, gadget, IT, space, schooling, and so on. The use of trendy tools has certainly helped prolonged life and most importantly give folks hope.


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The Original 1855 Belden Map, Compared to the Redrafted Version
columbia river coos bay eastern oregon General History Kalapuya Native Issues Oregon indians Rogue Valley Siletz Reservation treaties Umpqua Valley Willamette Valley
December 17, 2017 January 17, 2018 Ethnohistory Research, LLC | David G. Lewis, PhD
In 1855, the United States was on a campaign to purchase all of the land from the Oregon Tribes and remove them to reservations. Joel Palmer, Superintendent of Indian Affairs for Oregon, was working hard to make all arrangements for the removal of the tribes. In January of 1855, he met with the Kalapuya, Molalla and Cascades chiefs and they signed onto the Willamette Valley Treaty. By January 22nd, all of the tribes were signed for the Willamette Valley, the Cascades foothills, and the central section of the lower Columbia River. The treaty was sent to Congress and was ratified in early March 1855. So, after, Palmer began removing all of the tribes to temporary reservations in preparation for a move to a permanent reservation on the Oregon Coast. These details are now well recorded in numerous essays on this blog and in history books about the time period.
Some important facts still raise questions. What is the exact ceded area of the tribes? When did they remove? What happened to them on these temporary reservations? This blog has tried to answer these important questions in many essays. One of the resources scholars have looked at to find the description of the ceded lands, or the traditional territory of the tribes are several maps drawn by members, usually, of the treaty commission. One of the most important maps, the Belden Map of 1855, shows the territorial outlines of the ceded territories of the tribes for all tribes of Oregon. The map also states the name of the tribes, and the date of their signing of their respective treaties. The map goes further to outline the early reservations for the Rogue River Indian reservation (Table Rock), and the Umpqua reservation. In 1855, it was still unclear where the other reservations were to be placed, but there are notations and even outlines for the Walla-Walla Reservation (later Warm Springs), and the proposed Coast Reservation.
The limiting problem has been, for scholars, of finding the original maps, as many have been lost in federal archives for over a century. We have used redrawn and copied maps from later dates that sometimes have elements added after the maps were originally produced. In regards to the Belden Map, for years this has been a problem because there are obvious incomplete details on the map. Knowing this, sometime in about 2010, I led a day project to acquire better images of the Belden map from the Congressional serial set. I had found that it was included in a congressional report, in about 1897 (or so?), and so I went to the Oregon State Archives to find that map, in their collections, in its original reprinted form. I was able to get a good number of high definition photos of the map that day (thanks Michelle Alaimo!), and have used them ever since.
Recently (12/15/2017), I was looking around at maps on the National Archives website, and found what appears to be the original Belden Map. Now, I am looking to compare the two versions I have, and, I generally find that the original has more detail.
Redrafted version of the Belden Map, 1855
The Molalla section of their ceded lands (southern Molalla) was clearly added later, after the original map was drawn, probably in March 1855. On the original Belden map (below), the Molalla ceded area is drawn in a blue-ish pencil, and the name and date are also in this same different blue pencil.
(assumed) Original Belden Map 1855
The Walla Walla and Wascos signed one of the treaties of Middle Oregon, June 25, 1855 and their area is also drawn in blue pencil
Its clear that the Walla Walla and Wasco purchase was also later, after the map was originally drawn. The lines have faded with time. (Tom Connelly, in comments elsewhere, pointed out that in the original map, (below) there is a straight line at willow creek (right side of this section), that cuts the turn in the creek, which does not appear in the redrafted version (above), instead the ceded territory line is shown to follow the creek.
Interesting that there is a section of the Walla Walla and Wasco ceded landclaim, that clearly overlaps with the Kalapuya and Molalla claims, from the Willamette Valley treaty.
section of original map showing clear overlap, on the left, of the Kalapuya, and Walla Walla and Wasco claims
redrawn map of same section, but the detail is less distinct, leading perhaps to some confusion over these land claims between the present day tribes. What does it mean to have an overlapping land claim?
Umpqua reservation, below, is perhaps more pronounced in the redrawn version, but it appears that the versions are essentially the same.
The Rogue River Indian Reservation (Table Rock reservation) (below) also is more pronounced, and the original version shows the reserve as a little bit wider. The detail is better in the original version.
The Willamette Valley is perhaps the busiest part of the map. This area is clearly more detailed in the original version. The dividing lines in some sections are also more complete.
The Coast Reservation also make an appearance. This reservation was ratified in November 1855, and yet it was unusable for resettlement by the 4,000+ tribal people of western Oregon until 1857.
Finally, the biggest error between the maps, noted thus far, is the Cascades Ceded Land area. In the redrawn map, the area as drawn is incomplete. This has made scholars guess where the area should be. Now, we have the exact outlines of the ceded area for the Cascades Watlala tribe. The Cascades area extends from an island in the Columbia River near Fort Vancouver (noted in ethnographic literature as Image Canoe Island/Haydn Island, their winter village), to the crest of Mt. Hood.
It can clearly be seen that the Cascades ceded territory at Fort Vancouver extends down the middle of the river. The section above them would likely be Multnomah tribal territory. The section below would be Clackamas territory. There is a blue X downriver of the Cascade rapids, what does that represent?
As is clearly presented, parts of the border area of the Cascades territory (the red line) is missing in the redrawn version at Fort Vancouver, and between the Cascades and Mt. Hood. The blue X is not on this later redrafted map.
There are likely may missing details, facts, bits of information, that we have not seen for over 100 years, on the original map. If people can point those out in the blog, we can compile the errors and information here. The map may be freely downloaded at the link below.
thanks/ Qa'pai.
NARA,
Records of the Bureau of Indian Affairs, 1793 – 1999
Central Map File, 1800 – 1960
Sketch Map of Oregon Territory
https://catalog.archives.gov/id/50926100
belden map, indian tribes, Oregon, Oregon territory, treaty
Salmon-Skinned Aristocracy: Beginnings of Oregon Statehood
NDNHISTORYRESEARCH End of the Year 2017 Wrap
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Isaiah Thomas Set To Return To Cleveland Cavaliers Lineup Tuesday
He's back! Having spent the past few months rehabbing his injured hip, Isaiah Thomas, is finally set to make his debut with the Cleveland Cavaliers Tuesday night against the Portland Trail Blazers.
RELATED: Watch Isaiah Thomas React To The News That He's Been Traded To Cavaliers
Announced Monday by coach Tyronn Lue, IT will be held to a minute restriction Tuesday, and won't be playing the following night against his old team in the Boston Celtics. It's unclear how many minutes Thomas will exactly play, but a source told ESPN that he may only play 8-to-12 minutes in his debut.
"I know it's going to take time at first and we got to go through the steps going out there and playing in the game and figuring those things out but once I get comfortable then all the restrictions got to be f soon," Thomas said.
"It's a blessing," Thomas later added. "It's been a long process for me. It's been a frustrating and tough process but at the same time you got to trust it. Each and every day, I just attacked it every day to try to get better and now that day is here. I haven't played in so long so man, it's going to be a weird feeling tomorrow but I'm happy. I'm happy it's here."
LeBron James is also happy to have IT back as he shared the news to his followers on Instagram Monday afternoon as well. James wrote: "'IT' is go ⌚!! Happy as hell for you @isaiahthomas!!! Been one tough journey to get back to this point but you've put in the work! Patience, passion and perseverance will always prevail. Mighty IT will shine once again! #thelittleguy #thesmallgiant #killer"
RELATED: LeBron Says NBA 2K Is Helping Him Prepare For Isaiah Thomas' Return
Check out the announcements (below) and look for Thomas to make his season debut tomorrow night.
Watch the trailer for new Serj Tankian documentary 'Truth To Power'


Compare Hannibal, stateshort} Medigap insurance companies within minutes. Quote comparison is the best way to locate affordable Medicare Supplmental insurance in Hannibal. To begin enter your Zip Code and press "Compare Your Options". Our website will search for the best Medigap insurance carriers and providers in Taylor county. Finding the best coverage and low cost premium that fit your needs and budget can literally take you 20 minutes or less.
If you do want to get quotes for Medigap policies, you can either contact local insurance providers in Hannibal, Wisconsin, or you can use the Internet to help you find them. Submitting your information to these insurance providers will allow them to calculate how much you are going to pay. They will have different policy levels that you can choose from just like any ordinary health insurance policy. The amount that you pay is usually reflective of how much coverage you will have. In many cases, it's better to go with the most expensive plan so that you eliminate the possibility of being blindsided by very expensive medical bills.
Although we had just stated that you should pay the most money for Medigap insurance, this is only reflective of contacting one particular health insurance provider. Your goal is to get multiple quotes from different companies and look at all of the rates collectively. You will see that there are policies that are virtually identical, but they could be several hundred dollars a month less then other policies that are the same. In this case, you will want to choose the Hannibal, Wisconsin Medigap policy that is the lowest price which will come from one particular insurance provider.
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Here are nine places to submit your stories right now. Get a head start on your 2016 submissions!
We are especially seeking work from new and diverse voices. To get a sense of what the editors are looking for, please read our online issues, sample content from our print issues, or order an issue.
*Simultaneous submissions are welcome, provided that you notify us immediately if your work is accepted elsewhere.
The Indianola Review is reading Poetry, Nonfiction and Fiction for our March issue. We're a very writer-friendly journal, and our Duotrope numbers reflect our commitment to speedy response times (11-day average). We send out personal replies when we can, pay our contributors (token for now, but we're working on it), nominate for Pushcarts and other major awards, and publish in handsomely-formatted print editions. We typically receive literary fiction, but we LOVE well-wrought genre fiction of all types and will consider it "literary" if it's great—snobs be damned.
This Week Only: FREE 48-hr VIP Response Times on all Poetry Submissions! Expires Friday at5pm CST.
Our flash fiction contest, guest judged by David James Possiant, is a great chance at $1,000, as well, especially considering our relatively small contest submissions pool, to date. Like us on Facebook (https://www.facebook.com/IndianolaReview) or Twitter (@IndianolaReview) and enter your username as your Promo Code for $5 off your entry.
Check us out at http://www.indianolareview.com/ or submit: https://theindianolareview.submittable.com/submit.
We are an environmentally conscious journal and only accept submissions through Submittable.
Format and Length. Poetry: Submit 1-3 original, unpublished poems, in a single document, each poem on a separate page, no longer than 10 pages total. Short Fiction: Submit 1 story, no longer than 5000 words. Creative Nonfiction: Submit one essay, no longer than 5000 words. Photography: Submit 1-3 photographs, black and white only. Unclassifiable: No longer than 2000 words.
You are welcome to submit more than once, but each submission must be a separate file uploaded to Submittable.
Do not put your name or any other identifying information on the document that holds your submission. Do not include your name in the file name for your submission. We follow a "blind" reading system: our editors read all submissions without knowing who wrote them.
Use Times New Roman 12 pt. for the text of your submission. Single-space your poems; double space between stanzas. Double-space prose manuscripts.
Include a 60-word bio written in third person, providing specific information about your writing life and your previous publishing credits.
No previously published work — print or online — including work posted on personal websites or social network websites. If your work can be found searching Google, we consider it published.
If you have questions, please visit our website, conclavejournal.com, or email kbernhardt@conclave.com.
Acceptance for publication conveys First North American Serial Rights, first-print publication rights, and the right to post work accepted for publication on the Conclave website. Rights revert to the author upon publication. Payment is one contributor's copy of the anthology plus a small fee ($5 for poems and photography, $20 for fiction and non-fiction).
Lockjaw Magazine is currently accepting submissions for its THIRD issue! YES!
We're a biannual online journal publishing literary ephemera, visual art, music, and video. We like your strange, your uncertain, your prophetic and visionary. We have a preference for shorter work, though we read everything we get, and we're primarily interested in poetry and prose (sorry, nonfiction).
Submissions are open through Dec 1. Please visit our website–http://www.lockjawmagazine.com–for detailed guidelines and to check out our previous issues to see if we're on each others' level. Or throw caution to the wind and send your stuff to submissions(at)lockjawmagazine(dot)com. But yeah, read the guidelines first. Not only is it the right thing to do, they're kind of funny (we also do things a little differently than lots of journals, and we don't want you to be surprised).
Lockjaw Loves You, And Would Like To Hear From You Soon.
Kleft Jaw Press is taking submissions for issue nine! This is the final issue of klassic Kleft Jaw, next year big changes are in store but in the mean time: one final issue.
Send in poetry and very short fiction/ non-fiction/ essays/ prose to kleftjawATgmailDOTcom. Up to 3 poems or 5000 words. Subject line should include KJ9 and submission, genre and your name. Put everything in the body of your email please.
We're taking submissions through December 15th!
Much like the Greek Klefts exploited by the ancient Ottoman Empire, we at Kleft Jaw seek to transcend the current reality of modern poetry/prose. We simply cannot believe, will not believe, will not lie & say there are limitations to the human consciousness. There is a magna-force of possibility, teeming inside all of us, and that's why we exist- to invoke the transcendental realist spirit in contemporary writing- to establish a new aesthetic, to make words dangerous again.The Klefts spent their days fighting and robbing the wealthy Turks. Their nights were spent leaping around the fire, reciting poetry in celebration of the freedom they found in their hills away from the empire.Like the Klefts, we plan to fight for and celebrate our freedom. Send us your battle cries, your barbaric yawps, your rebel songs, and your love songs.
Marathon Literary Review is accepting submissions until 11/30.
We accept art, fiction, flash fiction, nonfiction and poetry.
Hartskill Review is looking for poetry submissions for its Winter 2015 issue due out in December. Open to long poems.
Submit 1-3 poems at a time.
Gather your submission into one file.
Poems should be single spaced on the page.
Submit rich, complex, and ambitious poems that reward repeated readings.
Submit poems that mean something to you and stand a chance of meaning something to others.
Simultaneous submissions are okay (but please send notice if accepted elsewhere).
Please include a short biographical note about yourself and your work.
Hartskill Review is a print journal. No submission fee; pays one contributor copy. Responds in 1-4 weeks.
See our current online writing challenges and workshops in Los Angeles here.
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Summer Vegetable Soup is a great way to use peppers, zucchini and eggplant. The recipe as written is not vegetarian, but you can easily make it meatless by leaving out the chicken and using vegetable stock. Serve with some of Nancy Cowal's sourdough bread, available at the Hatteras Island Farmers' Market.


"It may take 12 months or it may not" - this probably means that depending on how well the progression of the A350 goes, it may take up to a whole year but could also take much less. We, neither the devs can say for certain how long it'll take but 12 months seems to be a timeframe the devs are trying to cover the A350 work within. So depending on well the aircraft performs on different devices, and for other users having a pilot using the A350 in their proximity, how well their device will fare and also one important factor to consider is the progression as a whole. How smooth the journey till they get the A350 finalized may take, so taking all into count, if all, goes flawlessly then 12 months may not be the case but we never know, we'll have to wait and see, as hopefully this plane might and just might be released this year as well.
I was expecting to see the first announcements in May, not in the beginning of April! 👍 Great work Dev team. We are looking forward into your progress!
Happy birthday @Captain_JR ! I also noted this in "Building the A350" Thanks for bringing light to this here, as it may not have been fully emphasized. It's important for people to know that just because it is confirmed, there still is a lot of time for hard work to be put in this.
There obviously are many factors included within this new addition too that may take lots of time and work. Such as the talk about live instruments and rendering. Fingers crossed the devs continue through with such lovely features!
this is good news, I am really very happy, I can say that my patience is bearing fruit, happy to be in the IF and IFC, thanks the developers for the service, you never disappoint.
The love bus is coming? 😱😱😱😱🙏🏼🙏🏼🙏🏼🙏🏼 Infinite Flight LLC never disappoints and we are thankful to the developers and the people behind the scenes to create this beautiful mobile flight simulator! 👏👏👏🙏🏼🙏🏼🙏🏼👊🏼❤❤❤.
Can't wait to do formation flights with this baby.
I have a question, I do not know if this question was asked, but I could not find it, so I want to know if we will have both types of A350- (900 & 1000) or we will only have one of them, or it will be varied, like some livery will be the A350-1000 and another 900, I hope you can understand what I mean!
No word on that yet. We just know that an A350 will be released in the future.


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Path of Exile Review
By Paul Younger November 25, 2013
It was inevitable I'd end up handling the Path of Exile review, as I've been in and out of the game since the beta test started – which I think was back in about 1790. I did take a long break, though; character wipes during the early test stages were always frustrating. So here we are: the game is officially released and out of the beta.
For those who've not been following the game at all, Path of Exile is an ARPG set in a game world called Wraeclast and has been developed by New Zealand-based indie developer Grinding Gear Games, who readily admit they are huge fans of the first two Diablo games. I say "the first two" because Path of Exile is more in tune with Blizzard's second game, and that was GGG's plan. But let's get one thing straight: this is not Diablo. This is Path of Exile, and it comes with its own surprises.
In POE there are numerous characters with which to explore the game world – seven in total, which is more than you would usually find in an ARPG at launch. The seventh character, the Scion, was released on launch day and can only be unlocked toward the end of the third act. The main difference with POE and other ARPGs is that each character gives you a starting point for your progression within the game's passive skill tree instead of a set pool of primary skills to start whacking points into.
I'll address the passives tree now as it makes things a little easier to explain. I've seen the passive tree referred to as the "Skill" tree but I'll just reiterate that the mental looking tree you've probably seen shots of before are not skills. These are passive skills.
Choose your path wisely. The passives system is huge!
Each class begins at a different point in the passives tree based on their basic archetype, and to a certain extent the character you choose will determine how the character develops early on. As you progress, each character can start to move away from the starting point and move toward less obvious passive abilities in the tree, and move toward passives that other classes might expect to use. This is where Path of Exile's character development starts to get interesting.
So if the tree is not skills, where are the skills? Grinding Gear Games wanted to create a skill system that was not completely tied to a particular class archetype and instead focused the skills around a gem system and item sockets. As you go about the quests, gems will drop which can then be used in item sockets. When socketed these gems give you a skill or support existing skill gems you've slotted into your gear. Different coloured gems are slotted into the matching coloured sockets on gear. It sounds complicated but it's very simple in practice and any ARPG players will feel right at home with this.
With skills dependent on sockets and gems, this makes itemisation pretty interesting and it can cause some real dilemmas when it comes to what to equip based on the gems you've acquired. It's an ingenious system that makes a player think about their gear, skills, and even where they allocate the passive points that are acquired when levelling. Do you need more strength? Do you need more Int? Does a cool piece of gear require more of these stats? Not to mention the fact you can come up with some pretty interesting character builds.
At its core, Path of Exile is a typical ARPG hack-and-slash affair. Played over three acts, you take on quests, collect items and gear, and… well, you know the drill. The combat is fluid as you hack your way through the mobs, firing off skills and bashing away at mana and health potions to stay alive. There is a story in POE but after a while it all became rather irrelevant – I'm not a massive lore buff, and the voice acting is not the best at times so I had a tendency to switch off despite my best efforts. But even if you don't pay much attention to the story it makes little difference, the gameplay is cracking fun.
Travelling around the world of Wraeclast is simply done by unlocking waypoints while questing, and there's plenty of atmosphere to soak up. Whether it's dashing along the coastlines of Act 1, running through forests in Act 2 or finding a path through the Imperial Gardens in Act 3, the game's locations are pretty diverse. GGG have done a good job with the visuals; it may not be as polished as Diablo 3, but it has its own look and charm. I do still wish that the view was not so close to the character and the viewing angle was tilted away a little more. That was my first ever gripe with the game when I saw it many moons ago and it still bugs me today. Perhaps I'm just being picky.
The quality of the game really changes as you move through the acts. The first act can feel a little tedious and less diverse than later acts, which is as shame as first impressions count, but when you hit Act 3 some of the early roughness disappears. This is probably because GGG are a small indie development team that has been going back and fixing up some of the early content that was released first.
Randomisation is a key factor in Path of Exile and fortunately GGG has managed to get this right with levels that really are random – I've not come across a level yet that's stayed entirely the same. This is a huge plus point for replayability, but it also has one drawback: when you die and have to go back to a waypoint, the level has reset, so you have to battle your way through the hordes to get back to where you were. That doesn't happen too often, but it does happen and it also depends on how quickly you complete a level.
A particular favourite skill. Zap!
The economy of the game is not the usual ARPG standard, because… there is no gold. Shock! Horror! No gold! Instead of gold the economy is based around the items themselves, whether it be materials, scrolls, orbs etc. These items are essential to help players in the game with their gear and builds so there's a barter/trade community to keep the economy interesting. It's a good move because it's a community builder that encourages interaction and grouping with others. It also keeps players playing because messing about with sockets, changing items properties and finding out what the stats are on your latest unique drop is what makes playing an ARPG fun.
Item organisation is what some may consider old school. Playing item Tetris in the inventory can be a pain and I'm still perplexed that this system wasn't a bit more refined with some larger items taking up less slot space – shields are a particularly annoying space hogger. Moving items around and managing your inventory isn't bad, it's just a little clunky.
Let's play item Tetris!
What players really want to know is whether POE has replayability. Can it keep you playing with just three Acts? Is it an ARPG that will keep on giving? The game has this rather odd addictive quality and that's in part down to the work GGG put into community tools such as the new guild options that were added at launch, and just as important are the events and game updates.
Throughout the beta test the game was constantly being updated with fixes, but just as impressive was the speed at which GGG was releasing new content for players. Every couple of weeks there was something new to discover. The promise of new content – a promise which GGG manages to keep – is a big reason to keep playing. There are regular smaller content updates every couple of weeks and a full expansion is due in March 2014 which should bring Act IV into play.
Races and Leagues also throw down the gauntlet with all kinds of different challenges for players to win points and prizes. GGG realise that not everyone can sit down and play for days and hours on end so there are a good variety of challenges outlined in the race schedules, some longer than others. With these constantly ticking over, there's always something to keep players engaged.
I've barely mentioned it yet, but probably the most appealing thing about POE for any gamer is that it's free to play. Before you all go "oh, another shitty pay-to-win F2P game" – stop! From the start of the game's development GGG were determined to fund the game through microtransations that were completely cosmetic. In other words: no XP boost items. No super weapon boosters. None of that junk. You can buy different effects for your items, alternate skill effects and account features such as extra stash tabs. It's all very above board.
GGG have to be commended for keeping pay-to-win away from POE but it's going to be up to the community to support the game. If the current pool of store items are enough to fund the game and further content development the future looks bright, but players will have to keep playing and new offers will have to be added all the time to keep that cash coming in.
Having played the game for a long time now on and off, it's not easy to write about it, as most of the game features have been written about to death over the past couple of years here on IncGamers. In all the time playing over the past 12 months or so it's apparent that Path of Exile does most things right if you're looking for a new ARPG – it can look a little rough around the edges in places and there are minor connectivity issues from time to time, but these are not major issues when you consider what's on offer.
Over the years I've played more ARPGs and free-to play-titles than you can throw a fireball at, and I think I can safely say that this is one of the best ARPGs around at the moment. It's certainly the best free-to-play title I've played in a long time. I think GGG nailed it.
Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.
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About Art Jobs
Adjunct Faculty - Visual storytelling, 3d modeling, 2d and 3d animation
Go to our website »
Position Number: 2670419
Position Type: Fine and Applied Arts - Digital Art
New York Institute of Technology offers 90 undergraduate, graduate, and professional degree programs in more than 50 fields of study, including computer science, data, and cybersecurity; biology and biomedical studies; architecture and design; engineering; health professions and medicine; IT and digital technologies; management; communications and marketing; education and counseling; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education, it welcomes more than 9,000 students worldwide. The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world.
New York Tech embraces its mission to provide career-oriented professional education, give all qualified students access to opportunity, and support research and scholarship that benefits the larger world. More than 100,000 alumni comprise an engaged network of doers, makers, and innovators prepared change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Techs Digital Art and Design Department seeks adjunct instructors to teach undergraduate Digital Arts students at our Old Westbury, Long Island and our New York City campus in the Spring 2022 semester. The responsibilities of the position include teaching courses in areas of concept and visual storytelling, 3d modeling, 2d and 3d animation and production pipeline.
Candidates must have teaching experience and demonstrate evidence of a theorist and practitioner in the digital arts, CGI and animation fields; they must contribute their expertise within the context of an academic environment that stresses students aesthetic, conceptual, and technical skills towards their portfolio development.
MFA in Digital Arts, Animation or equivalent degree
Evidence of teaching experience at University level
Minimum 3 years of professional experience in CGI, animation and production fields
Knowledge of Adobe CC, Autodesk Maya, and Toon Boom Harmony
Please submit a CV that includes online links to samples of professional work, as well as samples of student work and two names and contact information of references. Deadline is January 7, 2022.
New York Institute of Technology is an Equal Opportunity Employer - M/F/Veteran/Disability/Sexual Orientation/Gender Identity
To apply, visit https://careers-nyit.icims.com/jobs/2604/adjunct-faculty---visual-storytelling%2c-3d-modeling%2c-2d-and-3d-animation/job?in_iframe=1
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By Five Star Painting
Refreshing At-risk Boys' Facility, Five Star Painting Gives Back
Bald Ridge Lodge receiving fresh coat of ceiling paint to benefit boys in need.
CUMMING, Ga. (Sept. 24, 2014) – Two Five Star Painting franchises are joining forces to deliver a new coat of ceiling paint to Bald Ridge Lodge, a non-profit stabilization and assessment center for at-risk boys.
As part of Five Star Cares National Day of Paint, the Alpharetta and Cumming, Ga. franchises will donate paint and provide volunteer hours from employees and customers on Sept. 27 to benefit the center. Headed by local franchise owners Scott Specker and Rock Kenney, Five Star Painting's project is to paint various ceilings including the enrichment room and activities room to help update the facility, which is in great need of paint.
"This paint project will provide a huge impact for the Bald Ridge Lodge," the facility's Executive Director Heidi Snarey said. "We want the lodge to feel as home-like as it can, while maintaining a safe, clean egaironment where the young men can concentrate on getting their lives back in order."
The Bald Ridge Lodge, which houses up to 12 boys at a time ranging from ages 12-17, provides counseling, mentoring and community support, while engaging the young men in positive activities. The goal of the organization is to reunify families, while making residents and families stronger.
"We're grateful for this opportunity to paint at the Bald Ridge Lodge and hope to make a positive difference in the living egaironment the boys at this lodge experience," Specker said. "Our community and customers have been a great support to our businesses, and we hope to give back and strengthen our community through this project."
Five Star Cares is a community outreach program designed to give back to local communities within the Five Star Painting franchise system. As a nationally recognized professional painting company, Five Star Painting strives to transform lives and spaces through the use of color.
"We appreciate the community support," Snarey said. "Our agency wouldn't work if we didn't have community partners and support. The volunteer hours and paint donated through Five Star Painting helps us in utilizing future resources to provide programming for our boys, in addition to fulfilling their needs."


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Q: Vectorize a For Loop that search for elements in another array I have two arrays that look like this:
Array 1 (locs_array) is a 2D array containing pairs of values I call lon and lat e.g.
array([[-122.463425,   47.195741],
       [-122.498139,   47.190166]])

Array 2 (parents_array) is also a 2D array containing the following columns [id, centerlon, centerlat, upperlon, lowerlon, upperlat, lowerlat] e.g.:
array([[   1.        , -122.463425  ,   47.195741  , -122.46331271,
        -122.46353729,   47.19585367,   47.19562833],
       [   2.        , -122.498149  ,   47.190275  , -122.49803671,
        -122.49826129,   47.19038767,   47.19016233]])

To put a little context, the first array is a list of lon/lat locations while the second array contains definitions for a grid system which is achieved by storing the center, upper and lower coordinates of the lon and lat.
I'm basically trying to find the fastest way of finding which grids (in array 2) the individual locations belong to (in array 1).
This is what I'm doing so far:
This is my function to find the parent for a given lon/lat pair:
def _findFirstParent(self, lon, lat, parents_array):
    parentID = -1
    a = np.where(parents_array[:,3] >= lon)[0] # indices with upperLon >= lon
    b = np.where(parents_array[:,4] <= lon)[0] # indices with lowerLon <= lon
    c = np.intersect1d(a, b) # lon matches

    d = np.where(parents_array[:,5] >= lat)[0] # indices with upperLat >= lat
    e = np.where(parents_array[:,6] <= lat)[0] # indices with lowerLat <= lat
    f = np.intersect1d(d, e) # lat matches

    g = np.intersect1d(c, f) # both match
    if len(g) > 0:
        parentID = g[0]
    return parentID

And I call this using the following code:
for i in range(len(locs_array)):
     each_lon = locs_array[i][0]
     each_lat = locs_array[i][1]
     parentID = findFirstParent(each_lon, each_lat, parents_array)

The Array 1 (Locations array) contains over 100 million records but I figure I can break this down to smaller chunks if needed.
The Array 2 (Grids array) contains over a million records.
What options do I have to make this faster? Any help will be appreciated.

A: One way to vectorize such a loop is broadcasting to force numpy to compare any entry from loc_array to any entry from parent_array.
For example, if you are trying to find, for each integer of A,  which integer of B is multiple of it, instead of iterating on values of A, you can
A=np.array([1,2,3,4,5,6,7,8,9,10])
B=np.array([11,12,13,14,15,16,17,18,19,20])

res = B[None,:]%A[:,None] == 0

This returns a 2D array, such as res[i,j] is True iff B[j] is a multiple of A[i]. Then np.argmax(B[None,:]%A[:,None] == 0, axis=1) gives the answer (assuming there is always one, which is the case here)
So, in your case
(locs_array[None,:,0]<=parents_array[:,None,3]) & (locs_array[None,:,0]>=parents_array[:,None,4]) & (locs_array[None,:,1]<=parents_array[:,None,5]) & (locs_array[None,:,1]>=parents_array[:,None,6])

is a 2D array whose value of index [i,j] is True iff locs_array[j] is within boundaries of parents_array[i]
So
idx = np.argmax((locs_array[None,:,0]<=parents_array[:,None,3]) & (locs_array[None,:,0]>=parents_array[:,None,4]) & (locs_array[None,:,1]<=parents_array[:,None,5]) & (locs_array[None,:,1]>=parents_array[:,None,6]), axis=0)

is an array of len(locs_array) integers, each integer being the index of an entry of parents_array in which each location is.
In other words, idx[j]=i means that locs_array[j] is within boundaries of parents_array[i]. Which, I believe, is what you want.
Two warnings tho

*

*That's assume that there is always an answer. If a entry j of loc_array is withing no boundaries from any entry of parents_array, then idx[j] would be 0. So you may need, either to double check result if it is 0 (because 0 could mean both that the location in included in parents_array[0] or that it is included in none). Or, a better solution, would be to have a sentinel: let parents_array[0] be an impossible entry (for example upper bound is smaller than lower bound, so nothing can be included in it). Then, you know that if index is 0, it means that there is no solution.

*That is just the vectorization of your algorithm. I am pretty sure it is way faster than your implementation. Because you are iterating in python (with your for loop), while I am iterating in numpy (letting broadcasting do all the combinations). But that is still the exact same computation : compare all locs_array[j] with all parents_array[i]. It is just that numpy handle the for loop for us. So, again, certainly way faster (can't benchmark it, since you didn't provide a [mre]), but still same algorithm. What was suggested in comments is another (faster, with a different O complexity) algorithm, that can benefit on the knowledge that parents_array is sorted. Which allows, for example dichotomy search. But is not that easy to vectorize.

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Home > Literary > All Literary
Ocmulgee National Monument: A Brief History with Field Notes
By author: Matthew Jennings, Gordon Johnston
In this brief illustrated guide to the national monument located in Macon, Georgia, that conserves ancient Mississippian mounds and 12,000 years of human presence along the Ocmulgee River, Matthew Jennings and Gordon Johnston, like G.D. Pope and Lonnie Davis in earlier guides, introduce readers to the park's history, archaeology, Native cultures, and landscape. Jennings both updates the history and adds an account of the intercultural exchange that the park has brought about between the post-removal Muscogee Creek people native to the area and Georgians of the last several generations. This new guide braids into Jennings's concise historical overview Gordon Johnston's field notes and poems, written while Johnston was writer-in-residence at Ocmulgee National Monument, about the park's woods, streams, artifacts, and wildlife. The book includes transcriptions of oral stories by William Harjo (Muscogee) and an array of photographs and images, many of them new, that span the park's history, including Ocmulgee, an installation by artist Hock E Aye Vi Edgar Heap of Birds (Cheyenne/Arapaho) in Atlanta in 2005.
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Socialization in Child and Adolescent Development.
Child Sexual Abuse and Teacher Welfare.
Philosophy of Education, particularly social justice and democracy in education, critical pedagogy, African Philosophy, Africanisation of education in post-colonial societies in Africa.
Creating An Environment Conducive To The Attainment Of Educational Goals.
Area of Research Interest: The dichotomy between Theory and Practice in teacher in education.


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Now reading: Steven Soderbergh shot his latest movie entirely on the iPhone, calls it a 'gamechanger' 358 comments
Steven Soderbergh shot his latest movie entirely on the iPhone, calls it a 'gamechanger'
Published Jan 31, 2018 | Lars Rehm
We've seen plenty of film makers shooting movies on an Apple iPhone in the past. However, director Steven Soderbergh—whose filmography includes movies such as Erin Brockovich, Traffic, and Ocean's Eleven—is arguably the highest-profile iPhone movie makers yet.
His latest project, the psychological horror-thriller Unsane, was shot entirely on the iPhone, and Soderbergh wasn't afraid to admit (and embrace) that fact when speaking to IndieWire.
"I think this is the future," Soderbergh said. "Anybody going to see this movie who has no idea of the backstory to the production will have no idea this was shot on the phone. That's not part of the conceit."
In fact, the director was so impressed by the iPhone's movie capabilities and the recorded levels of detail, that he is likely to also use the Apple smartphone for future projects. "People forget, this is a 4k capture. I've seen it 40 feet tall. It looks like velvet," he told IndieWire. "This is a gamechanger to me."
We don't know which exact iPhone model(s) Soderbergh used in the production of the movie, but it's fair to speculate that the latest iPhone X/iPhone 8 generation was deployed in combination with all sorts of professional lighting, audio and stabilization equipment.
By the way, in case you're curious, the movie's synopsis is the following:
A young woman is involuntarily committed to a mental institution where she is confronted by her greatest fear – but is it real or is it a product of her delusion?
You can find more information about the movie on its website and view the trailer at the top of this page.
Via: PetaPixel, Source: IndieWire
Tags: mobile, video, 4k, apple, hollywood, iphone, iphone-photography
Terry Breedlove
4k on my iPhone is gorgeous. I just shoot family and travel but damn it is amazing. Same with all the other smart phone and small cameras I am sure.
Jan 31, 2018permalink
fmaxwell
Well, this shouldn't generate any controversy. No one in the DP Review community would suggest that anything underhanded took place without rock-solid proof. We just have high moral standards and don't want to risk unfairly denigrating a person or company. It's how we roll.
rfsIII
If they want small and unobtrusive, I wonder why these directors and cinematographers don't use the much better quality video available from one of the tiny 1-inch Sony, Canon, and Panasonic camcorders like the XC-15 or the AX100.
G1Houston
For an iPhone, you can easily plug in a microphone to record sound, while here in the camera world, they are still using a mic-input jack as a product differentiating factor separating low vs high end cameras. No mic input for the otherwise very capable EM10 series of Olympus, GX of Panasonic, A6xxx SONYs ... Shame on you.
Yep they need to catch up with the times. Strange because they are all feeling the hit at the bottom end from the smart phone cameras. Well here is one example where it might get worse for them. If they don't start paying attention.
Dédéjr
Yes I have used the em10 video to post myself singing on YouTube...I am not the new Elvis but even limited the em10 is just fine thanks.
Feb 1, 2018permalink
Anulu
Entirely ? Really ?
00:23 on the trailer...
Yake
You noticed that's a telephoto shot, not typical for an iPhone. But you can do that with a phone too. Plenty of adapters can be stuck in front of the lens. Easy.
Clyde Thomas
Wow... Just awesome.
Kwilk6
Hi Clyde,
Saw you were active here and wanted to see if you were still doing shoots. Am interested in something simple for my youngest son who is 10. Message my new account when you get time.
Kent Wilke
Bernie Ess
No OOF- Effects? Sounds strange to me for a big production movie. And for a director who can use any gear he wants to use... Sounds like Apple has paid him to do that to advertise their phones.
Any evidence or purely conjecture?
what's an OOF effect?
otto k
OOF effect - sound made when being punched in the gut - oof!
Sounds like you own a Motorola.
OOF = out of focus effect, achieved through large aperture (as also available on smartphones) and (!) sensor size, NOT available on iPhones. Thus in the movie everything from near to far will seem more or less in focus.
You need to lighten up, everybody understood what you said. And you can miss focus even on iPhone just fine.
grock
IPHONE!? What is this new-fangled chicanery!? Call me old fashioned but I prefer my movies shot as god intended: Black and white and SILENT! HRMPH!
Jan 31, 2018*permalink
Mr Low Notes
I'm no apple fan but it looked good to me. In the end it's just another tool in the production chain. Speaking of which. Just what else is in that chain? Lighting? Sound? Editing suite / software? It doesn't say what else was used. On the trailer or Unsane link.
But then you couldn't convince the imasses that its all done with the phone only.
Oh Iam sure they used sound and image editing tools but fact is it was all shot with the iPhone. That is the important part.
@Terry - exactly plus 5. All movies have editing, post-production, sound, film grading and so on. People out there must surely realise this, or maybe they are just looking for anything they possibly can to do some Apple bashing.
The drone shot in the trailer was shot on an iPhone?
Sure, you only have to throw it just right.
drone + some duct tape + an iphone
Or a RLSS (really long selfie stick) :)
It looks pretty good! The choice of gear seems to work for this movie anyway.
Ergo607
The first 20 seconds of the trailer feature Apple products, so it is clear that it is sponsored by Apple; nothing to see here - move on.
Just in time to counter the bad news about their iPhone X sales ;)
Or they just happened to use Apple products because that's what a lot of people actually use. Besides, associating Apple products with insanity would not be a very strong selling point for Apple. But you can be as cynical as you like.
People just love to hate, no matter what. You could spend 500 years telling people the earth was round and giving the evidence that proves it, but no matter what, the naysayers will still believe it's flat.
Will Apple ever do anything that you haters find even remotely acceptable?
@Peter Bendheim - file for bankruptcy, LOL. I don't hate Apple, but there are a lot of Apple fanboys who believe they can do no wrong. Okay, so it's not just their fanboys, maybe just fanboys in general that we love to hate.
@Ian. I don't consider myself a fanboy of anything in particular. But my hackles are raised when things are hated for the sake of being hated.
Stashing 250 billion dollars in offshore accounts to avoid paying taxes on them, throttling phone speed "to enhance battery life" when it's clearly a ploy to get people to upgrade, pretending to be innovative when similar products are made by a dozen other companies... are plenty of reasons to hate a corporation.
I'm sure if I wanted I could find another 10, it's just not worth the internet search time.
Not saying other large corporations are any more moral, generally speaking. But that doesn't excuse them by virtue of it being common practice.
@Peter Bendheim, I wasn't suggesting you were, just saying that is what people get tired of sometimes. I was just trying to poke fun at the timing, and I understand your position as well. There is way too much hate out there these days.
Classic Apple. Better put the ads team to work extra time now, so the iphone x production can be restored to its normal speed. BTW it looks good for a phone, but nowadays any flagship can do that.
Burnt to a Crisp
I'd have been even more impressed if he had shot the movie on the clunky, cumbersome "camera of the year" D850 and been able to deliver a presentable product.
But perhaps that undertaking would be beyond even Soderbergh's formidable talents.
Darkerlight
Should it be not labeled as sponsored? ;-)
SarahTerra
Steven who? Sounds like another relic of the Stone Age looking for Instagram likes
danielw2599
Let's not belittle the man just because YOU have not heard of him. He is a well known and respected director.
Endless ignorant comments coming from you... And that's only in the last few days.
SarahTerra - who are you other than some anonymous person who writes garbage and uses the platform provided here for political commentary? (as per your previous posting history) That's a pretty deplorable thing to do. No need to insult a talented director is there? Wherein lies your talents, exactly?
Ever met the man? He's one of the nicest and most creative people I've ever had a chance to work under. The man is a gem, a rare one. And I don't say that about many...
Might be the nicest guy in the world. Full of talent. Doesn't make this little iPhone "announcement" any less desperate to stay relevant, or any less a paid for advertisement by Apple.
Pretty sure we won't be seeing Stephen Spielberg praising the almighty iPhone on dpreview as some sort of second coming for cinema lol!!
Also, I'm not the one dragging politics into this discussion.... that would be you all, but since you did... TRUMP 2016
agrek
Another flick about madness? Heh...
Beware of the bearded man...the hisptery effect is about to begin.
http://nsa39.casimages.com/img/2018/01/31/180131080238630018.png
Gosh, that movie looks awful....
steelhead3
Obviously the director didn't know about the best cell phone camera...the pixel2
Or he has heard of it.... and ran screaming in the other direction. ;)
Pixel 2 just has arguably better processing. If shooing raw the iPhone X camera is better and it's dual cam. The pixel 2's portrait mode (if you care about portrait mode) looks great but often fails to work properly because it's all post-processing using a single camera - not two cameras at once. Also (and relevant to this article) the video is far better on the iPhone and there are more capture options including 4K/60p. So no, the pixel 2 isn't better.
Steven Aarons
It goes to show that creativity trumps gear. A lot of people are going to look at the crud they shot on an 5D/A7 and eventually realized they spent their money on the wrong thing.
Meanwhile other people are using Phones and Davinci Resolve (free version) to create beautiful UHD 4K videos.
Reminds me of the Texan who drives only himself in a giant 4 wheel drive SUV to work every day on flat roads.
Looks like the professional film camera is going to suffer the same fate as compact cameras? I don't think so.
I suspect all the other ingredients such as a professional film maker, a studio, professional lighting , top software etc etc also had something to do with the quality of the output.
My iPhone is dire in low light in everyday situations so I'm far from convinced that in isolation an iPhone is a game changer.
Those other ingredients exist in movies made with dedicated cameras, as well.
For sure, I agree. I wonder how the iPhone compares side by side with the dedicated cameras?
I may be a bit sceptical in thinking that while this is an interesting article, it's also a shameless promotion of the iPhone? For most of us, the quality of the movie footage will not be attainable just because we have an iPhone. That is unless you plan on buying in all those other factors.
makofoto
The Sundance Award winning TANGERINE was shot with an iPhone 5S with Anamorphic adapter. I had forgotten that when I rented it recently. I was thinking this is low budget but very well done. Probably using DSLR's. I was blown away when I found out it was shot on an iPhone!!! 2015
Yep. Great film. Check out that director's new film - The Florida Project.
At our communication company we started to produce videos for different purposes. We don't want to authorize every time an agency, especially when we need the movie very fast and don't need the highest quality. We are all beginners regarding to making movies. We bought some gimbals for our iPhones and just tried it. The iPhone (or other good smartphones) is a game changer for us. The quality is great. The editing in iMovie so simple. The target audience is absolutely happy. Of course at the end it's about the content, not the equipment.
Fujica
When you get paid millions for advertising everybody would be willing to call something a 'Gamechanger'. Bribe and fraud to mislead the customer and the public seems to be the norm these days.
Bad, bad, bad and then companies and governments ask themselves why there is so much distrust....
In this instance I'm fine with victim blaming.
So many of these dumb comments. How jealous, angry, and/or cynical are you? To commenters like you, anyone using a product you don't like is a sellout.
Soderbergh is a super accomplished director who has done tons of independent film as well as blockbusters. He does it all and is obviously interested in experimenting. He's extremely accomplished and definitely doesn't need anything from Apple. It would be really out of character for him to use the iPhone without first-and-foremost being interested in what it can do technically.
Uninformed people like yourself comment way too much and actually read and think way too little.
The main point of this article is that anyone can now much more easily delve into filmmaking with a smartphone and a great deal of ambition. This fact is amazing and inspiring. Just because you lack the ambition doesn't make everything a conspiracy.
@Terkwois - exactly. A sane and reasoned comment in sea of resentment. Thanks for providing a glimmer of sanity in your observations.
Being inspired is personal and being inspired by poor quality iphone footage well....sorry but that's a step too far.
>The main point of this article is that anyone can now much more easily delve into filmmaking with a smartphone and a great deal of ambition.
Same thing can be said for any camera for the last several years from tiny Olympus/Panny ILC's to cheap DSLR's of course the camera is just 1 part of the equation not including the lighting requirements.
em jo photo
(a) Haven't we seen the "true-horror-or-is-it-all-in-your-crazy-head" plot a million times before? Pretty derivative.
(b) the appearance of the footage doesn't appear to serve the project in any meaningful way. What does iPhone "gritty" give this thing? The lo-fi media and grit serves the audience experience of "found footage" projects like the "Blair Witch" or "Paranormal Activity." But what's the point, here?
Rebel57
Nag, nag, nag. Why's everybody always so pessimistic. Always criticizing. Would love to read some positive feedback for once.
ecka84
Can't wait to see a movie shot on Samsung phone (just because) or even some cheap Chinese knockoff mobile device.
retr01976
Well at least the explosion FX won't require CGI...
retr01976, You made my day... :)
paulfulper
He got paid millions by Apple to use the iphone , otherwise the Sony A7 SII would be the perfect "non cinema" camera to shoot a movie due to the extreme low light sensitivity and FF
RadPhoto
Or just buy cheap lighting to shoot your scenes.
Why use the expensive Sony A7 SII, Panasonic GH5 will d better and it's cheaper?
Did Sony pay you money to post this?
I work in the industry. No one uses Sony A7 series cameras. If you want high quality with a low price tag you shoot something like the RED, however if you want to shoot good quality on a budget you purchase 10, maybe even 20 iPhones and place them all around your scene and you are able to capture from different vantage points. It's easier to mount an iPhone on a car than an entire rig. People don't pay us to use Apple, but when you need long battery life, stability, and consistency, you tend to use Apple products above everything else, besides the simple fact most of the editing teams use Mac's.
Sure you work in the industry hmm yeah it's Spielberg here....your cheque from Apple is pending...
What a nonsense...sponsored by Apple? Just a marketing gag to push those poor iPhone sales right now?
Awful quality, but in the end I don't care, won't watch the movie.
Can you prove it?
I bet you wouldn't know the difference if nobody told you!
No...especially on big screen you would recognize the lack of sharpness, missing the tight depth of field you're used to see in modern movies.
It like I told someone the other day, you either own an Apple product and are happy or you don't own an Apple product and are constantly complaining...
A) I don't think Soderbergh really needs Apple's money and I doubt he'd sacrifice the look of his movie for a even a couple million. Of course, this is just speculation on my part, the same as some are saying that apple "obviously" paid him to use it. I personally think he's just bored with certain aspects of making movies (he did "retire" for a while) and wants to try something new to challenge himself.
B) have you seen any of his movies? He goes out of his way at times to make them NOT look like modern movies. There are parts of Oceans 13 that look straight out of the 60s.
@retr01976 - Actually I do own one apple-product, an iPad mini 2.
@grock - according A) - we don't know, maybe he needs Apple to finance his movie...
ad B) - Yup, I've seen some Soderbergh movies like Ocean's 11, Solaris or Contagion.
I have an iPad mini and my wife a iphone 8s for work THANKS Apple for incompatibility with chargers and headphones...so what! Really nothing special that the competition don't do, often cheaper and better...
Feb 1, 2018*permalink
Are you still using an iPad mini with the 30-pin connector and complaining that it has a different charger than the newest iPhone?
Sangster
I don't think Arri's future is in danger.
Red and Sony might disagree. Heck, check out this short film shoot entirely with a DJI Inspire 2 drone....
https://youtu.be/4TbmxBAOvu8
zsedcft
Why though? Blair Witch was filmed on camcorders because of the premise of the project. 28 days later was filmed on a digital camcorder in SD to make it look grungy (which was a bad idea because it looks terrible now).
It doesn't make sense to shoot a film on an iPhone unless it is done for a stylistic reason. You can get a gh5 for $2k, an a7sii for $3k or even a Red Raven kit (which is ready to shoot) for $15k. None of those would represent a large fraction of the production budget and would produce much better results. The trailer looks OK but this is nothing more than a publicity stunt.
Tend to agree, but just as counterpoint it's worth mentioning that for the price of your one Red Raven you could buy 15 iPhones and quite literally shoot dozens of angles of the same scene at the same time.
Heck, you can even hide the cameras within the scene, and use something like Filmic Remote to control all of them.
its_a_knife
Wait, what in the past 15 years changed so dramatically that 28 Days later NOW looks terrible.
I still really enjoy the aesthetic of that film and I don't think any tech today is going to change that.
***Do agree shooting on an iPhone is stupid and doesn't create any kind of aesthetic other than the look of bad camera choice.
@Michael Long
Equally, you could buy 25 Panasonic GX85 with lenses. You could also buy 15 sony RX0 with recorders which are designed for stuff like bullet-time.
@its_a_knife
I really like that film but blu-ray and 70" 4k screens for a start. It looked ok on DVD shown on a 720p 32" screen but it looks really crappy compared to anything shot on film or anything digital now.
The cinematographer said it was largely for speed of set-up and stylistic reasons but I just don't think it works. The scenes of deserted London deserved something better than mini dv.
Cost, battery life, portability?
@zsedcft
I don't see how seeing something on DVD would look better than blu ray. That doesn't make sense. Blu Rays are slightly higher res and have a higher bitrate. No matter what, the bitrate of Blu Ray is going to make anything look better than the bitrate of a DVD even if it is shot on DV. I think your perception of image quality is a bit askew. I would really check out that demonstration by Steve Yedlin. It's a great insight into how we perceive the quality of an image. It's really good and made me change the way I look at images.
Please read my comment again. I never said that the blu-ray looks worse than the DVD. Relative to other films it looks worse now than during the DVD years because every other film has benefited from 1080p+ resolution. Big screens are unforgiving and I personally don't think that film holds up well.
That demonstration you mentioned also has a quote that calls going from SD to HD a "huge leap" in image quality and that is what we are talking about in 28 days later.
"While going from standard definition to high definition was a huge leap in image quality, going from HD to UltraHD won't even be noticeable for most users, and anything beyond that offers no benefit at all."
No, I think this could be just a (technological) statement like the "Dogma 95"; by using a standard tool which everyone possess right now.
"Get out and make a movie", everybody can do that. NO excuse, no technical limitation, just creativity. If HE can do, so you can.
photomikeleth
First - Why is anyone surprised it has come to this, everyone is looking for a hook. They already did the DSLR TV show, the high grain, low grain, one camera, mutli camera, and just about any other idea so a phone movie is just another gimmick.
Second - you need to look behind the scenes to get the real truth. This may have been recorded on a Iphone but the sound crew, lighting crew and probably the tech crew that was tweaking things take this so far from what someone could do with their phone that it is not even funny. Like seeing the phone commercial that was shot on the phone advertised but it had a $5000 lens added to replace the stock lens - not really an off the shelf model seeing that in the real world the lens could not be added to the phone.
More smoke and mirrors for the director and Apple to get their names out above the rest of the crowd.
Now for my next project I am filming it using a banana - yes it is sponsored by Dole :-)
JordanAT
It's not the least bit surprising. A trumpet virtuoso can play a beautiful piece of music on a bugle. With careful selection of the repertoire, arranging, and post-production work it can be indistinguishable from a trumpet by those who don't regularly perform classical music.
Accomplished artists can create paintings, using nothing but an iPad and a finger, which are indistinguishable from a photo.
There's nothing inherently wrong with single focal length, small sensor video cameras when they are used within their limitations. It could have been shot on any pretty much any flagship 4k camera phone, for that matter.
Umm.... if 8 Plus / iPhone X then dual focal length. And that's before you consider the plethora of lens adaptors out there...
I would be more interested on what new RED cellphone can or cant do.
Rensol
Fed up of articles like this when some calls something gamechanger!
Mr. Twister called new toilet with built in camera a game changer!
Dyson called new vacuum the game changer.
Everything are gamechangers now!
Will it go straight to cable?
Bad marketing!
Looks like a cheap indie movie (I mean the picture quality).
Obviously Apple is trying hard to promote IPhones of which sales have dropped.
Retzius
Some will say that the persistent "wide angle" look that is visible on all of the shots is a give away, but you have to consider that the iphone's 28mm equivalent is almost the same as the 30mm equivalent that Spielberg uses (21mm) in almost all of his movies. He uses impeccable blocking and camera movement to make it work. You will notice in the trailer that Soderbergh is imitating this in almost all of the scenes.
This can't have been shot with an iphone - it's not vertical!
Azathothh
I'm sure if Steven Soderbergh shoots a movie using a potato it will still be amazing. But this looks likes a publicity stunt... Game changer... will all his future movies be shot like this?
I didn't know a potato can shoot footage. Have to try that...!
JUST an iPhone...and $10k rig, and $100k of lighting probably
left eye
Should be supplied with sunglasses. I've only seen more blown highlights looking at a white page word document, surely they are so hurtful they go beyond meant. Yikes.
LJ - Eljot
40ft = 12.192m
I'm a big Soderbergh fan, and he certainly knows how to stretch a filmmaking dollar. The trailer does not look bad at all, though one can see some of the iPhone's limitations if you look. That other guy who shot some award-winning movie on his iPhone should certainly get the Robert Rodriguez award. But i assume he acted out of necessity.
Here's what I don't understand: Why wouldn't you shoot this on something like a Sony RX10 model? Or any one of the other solid consumer video cameras with 1-inch sensors and more telephoto? It would certainly make the point that you don't need a $30,000 RED camera to make a good-looking movie, and it wouldn't force as many workarounds. If, as Soderbergh says, the point of the film is the film (rather than that it was shot on a iPhone), I'm not sure why he would want these particular limitations.
semorg
The idea is to make a movie with something that everyone has in their pockets. But in reality all the lighting equipment, etc. makes this a false narrative a bit. but still, it might be a great marketing idea. For all we know, Apple might start running ads promoting this movie.
Hype for the movie...
Mac McCreery
As always, it is the creativity behind the camera that counts.
I suppose this will be a revelation to some but a good script, mis-en-scene (lighting, cinematography, production design), and audio are 99% of the "cinema" experience. If you do your homework the type of camera you use is irrelevant other than very specific shots that are needed to tell a very small part of the story.
Mike CH
Movie shot on iPhone is horror, yes I can see that.
But what about the contents of the movie?
AmateurMike
LOL...up
fnannini
R.IP. cinema.
Please calibrate your sense of cinema, it is outdated.
Cinema died when I paid $50 for tix/popcorn/pop when I took my kid to see The Road so I got a 120" screen and a cheap 720P Projector, problem solved.
photophile
Didn't cinema die sometime in 1980 when VHS video recorders came out? Or did video only kill the radio star?
Why? It's just another tool in the box.
@knappe duivel : please improve yours. You don't have to buy for good whatever a famous director does. What I saw in that trailer wasn't cinematic at all, just a poor picture. I'm not saying you can't shoot a movie with an iPhone sensor, I saw many examples that proved you can. I'm just saying: for pete's sake, do it better than this.
@fnannini but now he probably got some $$$$$$$$$ from Apple for the game changers and now he'll get extra iFans to go and watch his movie.
RedFox88
I wouldn't say it's the future, but smaller cameras to record movies is. Some of the movie cameras are big and can't be taken everywhere.
PaulProz
Aren't the Reds and Alexas pretty small? Until you add lens, rig, etc anyway.
The EPL and EM cameras fit in pockets even with a lens. Plenty of Panny and Sony cameras fit in pockets with the lens.
noisephotographer
I guess they didn't choose the standard app because it's unpredictable when Apple's app switches between digital zoom/optical zoom.
iPhone has no optical zoom in movie. It's all digital zoom
You can choose the second camera for videos.
And of course entirely without any additional lenses.
Total: 150, showing: 101 – 150
Carpe Lux: The otherworldly nighttime landscapes of Reuben Wu
Interview: Commander Terry Virts, space photographer
Newly shared 1900s photo shows early example of a 'selfie'


text:
Arkarua foi um invertebrado fóssil do Ediacarano. Sua única espécie, Arkarua adami, teve de 3 a 10 mm de diâmetro. Só foi encontrado no Sul da Austrália. Arkarua é conhecido apenas pelos pontos Ediacaranos da cordilheira Flinders, no sul da Austrália. O nome genérico refere-se a Arkaru, uma cobra gigante mítica dos habitantes locais.

Classificação
Todos os espécimes conhecidos de Arkarua são moldes que não fornecem nenhuma pista da estrutura interna, tornando a classificação problemática. Por causa da simetria pentâmera de Arkarua, ele é provisoriamente colocado dentro do filo Echinodermata. Por causa de seu disco achatado em formato de botão, juntamente com sua simetria, alguns afirmam que ele pode ser classificado em Edrioasteroidea, uma classe de equinodermos.

Essa identificação permanece suspeita, pois os fósseis não parecem ter madreporitos ou placas de estereom, uma forma cristalina única de carbonato de cálcio a partir da qual os esqueletos de equinodermos são construídos. Essas duas características são obrigatórias de todos os outros equinodermos, já que todos os equinodermos extintos e existentes têm um, o outro ou ambos os recursos presentes.

Referências
Animais do Ediacarano

redpajama_set_name: RedPajamaWikipedia


text:
Le Loreur és un municipi francès situat al departament de la Manche i a la regió de Normandia. L'any 2007 tenia 190 habitants.

Demografia

Població
El 2007 la població de fet de Le Loreur era de 190 persones. Hi havia 82 famílies de les quals 22 eren unipersonals (13 homes vivint sols i 9 dones vivint soles), 26 parelles sense fills, 30 parelles amb fills i 4 famílies monoparentals amb fills.

La població ha evolucionat segons el següent gràfic:

Habitants censats

Habitatges
El 2007 hi havia 101 habitatges, 76 eren l'habitatge principal de la família, 11 eren segones residències i 15 estaven desocupats. 98 eren cases i 3 eren apartaments. Dels 76 habitatges principals, 59 estaven ocupats pels seus propietaris, 16 estaven llogats i ocupats pels llogaters i 1 estava cedit a títol gratuït; 1 tenia dues cambres, 12 en tenien tres, 20 en tenien quatre i 43 en tenien cinc o més. 61 habitatges disposaven pel capbaix d'una plaça de pàrquing. A 42 habitatges hi havia un automòbil i a 29 n'hi havia dos o més.

Piràmide de població
La piràmide de població per edats i sexe el 2009 era:

Economia
El 2007 la població en edat de treballar era de 94 persones, 79 eren actives i 15 eren inactives. De les 79 persones actives 70 estaven ocupades (37 homes i 33 dones) i 8 estaven aturades (6 homes i 2 dones). De les 15 persones inactives 7 estaven jubilades, 2 estaven estudiant i 6 estaven classificades com a «altres inactius».

Ingressos
El 2009 a Le Loreur hi havia 90 unitats fiscals que integraven 237 persones, la mediana anual d'ingressos fiscals per persona era de 13.206 €.

Activitats econòmiques
Dels 3 establiments que hi havia el 2007, 2 eren d'empreses de construcció i 1 d'una empresa de comerç i reparació d'automòbils.

L'únic servei als particulars que hi havia el 2009 era un guixaire pintor.

L'any 2000 a Le Loreur hi havia 14 explotacions agrícoles que ocupaven un total de 246 hectàrees.

Equipaments sanitaris i escolars
El 2009 hi havia una escola elemental integrada dins d'un grup escolar amb les comunes properes formant una escola dispersa.

Poblacions més properes
El següent diagrama mostra les poblacions més properes.

Referències

 Résumé statistique Fitxa resum de dades estadístiques de Le Loreur a l'INSEE.
 Évolution et structure de la population Fitxa amb el detall de dades de Le Loreur a l'INSEE
 France par commune Dades detallades de tots els municipis de França accessibles a partir del mapa.

Municipis de Manche


text:
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This weekend, I did a singing telegram for a 21-year-old surfer's birthday party. It reminded me that I promised to tell you the number one place where I get sent to do singing telegrams. Are you ready?
That's right. I'm often summoned to beauty parlors where I serenade patrons and stylists alike. One time, I surprised a woman getting highlights on her birthday. I sang to her while her head was wrapped in foil strips and her family videoed the entire event - now there's a birthday to remember! I've delievered singing telegrams to thrilled and amazed recipients at The Best Little Hair House, North Chase Spa-lon, Salon Beyond Basics, and Haircolorxperts, just to name a few.
"In a good shoe, I wear a size six, but a seven feels so good, I buy a size eight."
"Time marches on and sooner or later you realize it is marchin' across your face."
"Louie brought his new girlfriend over, and the nicest thing I can say about her is all her tattoos are spelled correctly."
"I don't like her. I don't trust anyone who does their own hair. I don't think it's natural."