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Retro News
Anniversary The Super Famicom Is Now 27 Years Old
It's got a mortgage and two kids as well
To many retro gamers it doesn't get much better than the Super Nintendo, otherwise known as the Super Famicom in its native Japan. This year Nintendo celebrated this 16-bit wonder with the release of the SNES Classic Mini, which was a timely reminder of how great the console was. It was on this console that...
Tue 21st Nov 2017
Video This Could Be The Most Awesome Gaming Room Ever
We're still waiting for our invite
If you're keen on following YouTube-based retro gamers then chances are you're already familiar with Aussie super-collector Joel "Last Gamer" Hopkins. This guy literally has everything, from the rarest games to the most desirable vintage systems. His collection - and the building it's housed in - has undergone...
News Nintendo Promises More SNES Classic Edition Stock Is On The Way
Did you miss your chance to pick up a SNES Classic Edition the first time around? You had to be quick on the pre-orders as they sold out almost immediately and mostly ended up on a certain well known auction site, but such is life. Thankfully, Nintendo of America has promised that more stock of the Super NES Classic (and indeed the...
Fri 17th Nov 2017
SNES Classic Mini
News GameShell Looks Like A Game Boy, But Offers So Much More
Modular console is coming to Kickstarter
Every now and then a cool Kickstarter campaign comes along which catches our attention, and GameShell certainly fits into that category. On the surface it looks like a humble Nintendo Game Boy, but this modular system has the potential to be a really interesting entry in the handheld arena. While the...
Tue 14th Nov 2017
News Gradius III Gets the MSU1 Digital Audio Enhancement Treatment
Option!
Shmups! We love them and we are not shy to admit it.The Super Nintendo always fell short to the lush number of shmup offerings present on the PC Engine, Mega Drive and even the NES / Famicom. Yet whisper Axelay in the wind and a wave of awe will overcome everyone. However, today's news is in regard to another classic Konami shmup, the early...
News Super Famicom Exclusive Sutte Hakkun Gets Translated Into English
Ink in, ink out, scratch head, restart level
It is quite amazing to see the number of Super Famicom exclusives that not only would have probably done well in the West if released during the console's peak years, but also still mix it up with current generation offerings. For your consideration, Sutte Hakkun (gesundheit) by Nintendo and the very...
Sun 12th Nov 2017
Feature Diggin' In The Carts Host Nick Dwyer On How Video Game Music Has Come Of Age
"Cool things have been happening within the sphere of video game music"
While video game music has always had its fans, the appreciation for game soundtracks and the people who create them has arguably never been higher. Part of this is due to the incredible nostalgia attached to some of gaming's most iconic tunes, but it's also because video game...
News Nintendo Isn't Ready To Talk About Any More "Classic" Console Releases
"We recognise that our consumers love all of this great legacy content"
The NES Classic Mini and SNES Classic Mini have been enormous successes for Nintendo, and have opened up another valuable revenue stream for the firm in what has been a bumper period for profits. Given that the first two "Classic Edition" systems followed quickly after one...
Reggie Fils-Aime
News R-Type And Other Irem Arcade Hits Are Coming To Switch
Thanks to Hamster
Japanese conversion specialist Hamster - famous for its superb line of Neo Geo ports on the Switch eShop - has just revealed that it has gained the licence to bring some of Irem's most beloved coin-op titles to Nintendo's console. The first game is Arcade Archives Zippy Race, which is due for release this year in Japan...
Thu 9th Nov 2017
Random Bask in the Nostalgia of Nintendo's Old Flash Games and Websites
The curse and wonder of Flash
The internet has evolved a great deal over the last 20 years, to put it mildly. There was a time in the early-to-mid noughties, for example, when Flash was a big part of online browsing. Sometimes it was used extremely poorly, but it was also a useful tool for making websites more interactive and interesting; naturally...
Mon 6th Nov 2017
Random Here's Why SNES Shooter Phalanx Had That Weird Banjo Guy On Its Cover
"Today it might be called a WTF moment"
Kemco's Phalanx may not be one of the greatest 16-bit shooters ever made - heck, it's not even close to being one of the best shooters on the SNES - but it has become famous for having one of the strangest western covers in gaming history. Even at the time of release, people simply couldn't fathom what an old...
News Retro-Bit's Super Retro-Cade Adds Technos Classics To Its Lineup
Double Dragon! Renegade! Combatribes!
Retro-Bit has revealed that select Technos titles will be featured on its forthcoming Super Retro-Bit micro-console. The company lifted the lid on the new system a short time ago, and announced that it would come pre-loaded with Capcom and Data East titles such as Strider, Final Fight, Joe & Mac and many...
Fri 3rd Nov 2017
Super Retro-Cade
News Captain Rainbow's Fan-Made Translation Patch Is Now Available For Testing
A rocky rainbow road to English text
Captain Rainbow was one of the Wii's most original titles but sadly it never got localised for western release. While it's certainly possible to fight your way through the game without any knowledge of Kanji, a western translation is something fans have been holding out for for years - and it's now a reality...
Book Review Neo Geo: A Visual History
We'll spare you the traditional spiel about how the Neo Geo was the pinnacle of gaming back in the '90s – if you own a Switch then chances are you're already intimately familiar with the amazing library of this beast, thanks to the fact that Japanese firm Hamster has been pumping out a stream of Neo Geo titles on the Switch eShop...
Thu 2nd Nov 2017
News The SNES Classic Mini Has Already Hit Two Million Sales Worldwide
More units promised
It's only been out around a month worldwide (29th September in NA / PAL, 5th October in Japan) but the Super NES Classic / Mini has already clocked up impressive sales. As part of his investor presentation Nintendo President Tatsumi Kimishima stated that the tiny system has had a global sell-through of two million units...
Tue 31st Oct 2017
Guide Powering Up Super Power - Finding The Ultimate SNES Console
Not all SNES consoles are created equal
It has been an exciting few months for fans of the Super Nintendo. Nintendo's own SNES Classic Mini brought plu
News Treasure's Masato Maegawa Wants Sega To Make A Mega Drive Mini
It's time to give the SNES Mini some competition
It's fair to say that the NES Mini and SNES Mini have been very successful ventures for Nintendo, selling millions of units and creating a new awareness of the company's glorious past. However, when the NES Mini was announced it felt very much like Nintendo was playing catch-up; we'd already seen...
Video It's Time To Celebrate Some Of Video Gaming's Most Haunted Houses
Just in time for Halloween
It's almost Halloween, a time of year where lots of candy is consumed and people dress up terribly in the hope of scaring If you're wisely choosing to stay indoors this year then you may wish to indulge in a spooky game, and our friends over at iRetrogamer have put together a video which highlights some of interactive...
Mon 30th Oct 2017
Luigis Mansion
News Trio Of SNES Classics Get MSU1 Digital Audio Soundtracks
Street sweeping, alien blasting, intergalactic racing triple combo
The community of Super Nintendo enthusiasts has been truly pushing the envelope above and beyond this year. There has never been such a great number of MSU1 audio enhancement patches released in such a short amount of time ever since byuu developed the chip back in 2012. Let us take...
Feature Take A Tour Of The UK's Most Incredible Retro Game Store
"People need to realise that this is a living museum we run"
As one of the UK's top tourist destinations, the walled city of York attracts millions of visitors each year, most drawn to its fascinating historic architecture, excellent shops, fantastic tea-rooms and - of course - its majestic Gothic cathedral, which is one of the largest of its kind...
Sat 28th Oct 2017
News Mega Cat Studios Unleashes Spooky NES Treats In Time For Halloween
Do the monster mash!
Mega Cat Studios is getting in the Halloween spirit with a trio of NES-themed offerings. Creepin It Reel ($39.99) is a NES chiptune album with "officially licensed Dancing Pumpkin Man dance moves" and a fully playable pachinko game, while Creepy Brawlers (from $59.99) "marries monster movies and boxing" with...
Fri 27th Oct 2017
News Retro-Bit Lifts The Lid On Its Multi-Cart Collections For The NES And SNES
Data East and Jaleco classics repackaged
Retro-Bit is releasing a series of multi-carts for the NES and SNES which come packed with classic Data East and Jaleco games. Launching this December, each cartridge is compatible with the original SNES and NES hardware. They ship with an exclusive button and sticker set along with a collectible retail box,...
Random Mario Inadvertently Exposed Himself In An Officially Licensed '80s Comic
And to think we got all worked up about nipples
The world may have lost its mind about seeing Mario's nipples in Super Mario Odyssey, but it turns out that Nintendo's mascot has shown off a lot more in the past. Kotaku has unearthed a Japanese manga from the late '80s in which Mario shows off his Crown Jewels.
Thu 26th Oct 2017
Video A New Theory on How Pauline Got Her Name
And some notable similarities to Odyssey's style
With just days to go until Super Mario Odyssey hits the shelves, there's a lot of excitement and buzz in the air. While most of the game will be kept under lock and key until 27 October, Nintendo has made a few things public. One of the bigger revelations made earlier this year, when Odyssey was...
Tue 24th Oct 2017
News Super Turrican: Director's Cut Comes With With Every Analogue Super Nt Console
A new level! New enemies! Better sound! Improved graphics!
If you cast your mind back a short while you'll remember we reported on a story relating to the SNES run-and-gun classic Super Turrican, originally released in 1993. While the game was critically acclaimed at the time, it wasn't the version that developer Factor 5 wanted to release...
Mon 23rd Oct 2017
Super Nt
Video Here's a Look at Some Intriguing Failed Nintendo Game Pitches
Including Art Academy, Super Mario Bros. 3 on PC and more
Sometimes the history around games that never made it out of the door can be fascinating, as we look back at what might have been if different decisions had been made. Rejected or failed projects often come back in different forms, but occasionally they're lost forever. Unseen64 has teamed...
News Super Famicom Exclusive, Far East of Eden Zero, Translated Into English
Major JRPG's "impossible" language barrier conquered at last
"Impossible!" is the word used to describe something that can't be done... until someone does it for the first time. Tengai Makyō Zero (full title Far East of Eden: Tengai Makyō Zero) was one the major Super Famicom games with seemingly impossible translation; this late generation 1995...
Sun 22nd Oct 2017
Red Company
Hardware Review The Super Famicom Mini Is For Hardcore Collectors Only
Turning Japanese?
Not all micro-consoles are created equal, the SNES Classic Mini being the perfect example of this (not-so-universal) truth. The western versions may have the same game selection but the North American and European editions showcase radically different case designs, which has led to some particularly dedicated Nintendo fans buying...
News The Analogue Super Nt Is The Ultimate SNES Clone, And You Can Pre-Order Now
FPGA, 1080p, zero lag, total accuracy, complete compatibility, $189.99
Retro hardware specialist Analogue has lifted the lid on its next major project, the Analogue Super Nt. Like the Analogue Nt and Analogue Nt Mini before it, the Super Nt uses Field Programmable Gate Arra
Feature Getting Reacquainted With Tamagotchi, The Original Virtual Pet
Party like it's 1997
Back in June 1997, the cover of Computer & Video Games – then one of the UK's biggest-selling specialist gaming magazines – was packed with the most popular titles of the time, as well as some familiar faces. Sega's Sonic the Hedgehog took center stage, with news from the '97 Tokyo Game Show regarding the company's...
News Mystery World Dizzy NES Kickstarter Passes Goal In Double-Quick Time
The Oliver Twins will be well-know to any British gamer who grew up during the Spectrum era, but the duo also produced games for the NES. Dizzy remains by far their most famous creation, and a lost NES title will be hitting the market early next year thanks to a successful Kickstarter campaign. Mystery World Dizzy, as we've al
News Super Famicom Mini Greatly Outsold Famicom Mini In Japan
It prints money!
It's clear that the SNES Classic Mini has been a great success so far, with pre-orders selling out despite an appropriate volume of stock being shipped by Nintendo to supply demand this time - unlike the NES Mini which was notoriously difficult to pick up. The picture in Japan appears to be much the same, with Famitsu reporting...
Wed 11th Oct 2017
Random Nineties Kids, Rejoice - Tamagotchis Are Making A Comeback
Raising a friend
Bandai is reviving its Tamagotchi virtual pet to celebrate the 20th anniversary of the brand. Created by Akihiro Yokoi, the pebble-shaped toy launched in Japan in 1996 and North America a year later, and sold millions. Each was equipped with a crude LCD screen, and the objective was to hatch a virtual pet and look after...
News Masahiro Sakurai Goes Into Absorbing Detail on the Development of Kirby Super Star
Over the past few weeks Nintendo has been publishing interviews with key developers of various SNES titles to coincide with the recent release of the SNES Mini and, bringing this fascinating series to a close, a sixth interview has been released to talk about Kirby Super Star. The interview is held with Masahiro Sakurai, creator...
News Suda51 Has Considered Remaking GameCube Cult Classic Killer7
"Are you awake from your nightmare?"
Killer7 was one of the more unique games in the GameCube's library. Developed for Capcom by Suda51 and Grasshopper, it was the last of the "Capcom Five" games for the GameCube (well technically the fourth, as Dead Phoenix got cancelled). Killer7 was certainly quite intriguing and had a strong adult...
Suda51
News The Nintendo Virtual Boy Could Be Getting New Software
Virtual insanity?
The Nintendo Virtual Boy may have gone down in history as the company's grandest folly, but it's clear that there are many fans out there who feel it didn't get a fair crack of the whip. Team VUEngine is a group of Virtual Boy enthusastis who want to resurrect the failed console with a series of new homebrew titles. A...
Mon 9th Oct 2017
News The Inevitable SNES Classic Mini Hack Is Now Complete
"75% of games are working fine"
Last week we reported on Russian hacker Alexey 'Cluster' Avdyukhin's intention to modify his popular hacking tool hakchi2 to add support for the SNES Classic Mini. He's stayed true to his word that this work would take around a week and now v2.20 of hakchi2 has been released which offers the following...
News Super Ghouls 'n Ghosts Gets the MSU1 Digital Audio Enhancement Treatment
Pantless Knight with Hi-Fi Audio
Capcom's Super Ghouls'n Ghosts will always be a polarising title. A masterpiece of game design with impressive usage of the Super Nintendo's graphical and sound capabilities produced one of the system's finest exclusive games, but also one that challenges players with not one but two complete (rather hard)...
Sat 7th Oct 2017
Super Ghouls n Ghosts
News Star Fox 2 Set To Be The 19th SNES Title To Sell A Million (Kind Of)
27 years after the console launched
Star Fox 2 may be arriving decades after the glory days of the SNES, but (depending on your perspective) it's on course to become the console's 19th million-selling game. Sure, it's not a "proper" release as it comes pre-loaded on the SNES Classic Mini alongside 20 other titles (some of which, it should be noted,...
Thu 5th Oct 2017
Video An Unboxing of the Super Famicom Classic Mini
A super part of the family
In Japan, 5th October marks the release of the Super Famicom Classic Mini. Following the SNES Classic Edition / Mini last week, the "Sufami Mini" is now ready to buy! It too comes with 21 games, though the lineup is slightly different. Don't worry, importers, Star Fox 2 is included. As for outward appearances, it's...
Hardware Review Retro-Bit's SNES And Mega Drive Pads Will Relieve Your Battered Originals
Available in Street Fighter and Mega Drive designs
Retro-Bit's no stranger to creating serviceable controllers for old-school systems - we covered its excellent NES pads not so long ago - but the company is moving up a generation with its next products, aiming for SNES and Mega Drive / Genesis owners. The new "Dual Link" pads are, as the name sugg
News Sonic 3D Blast Developer Explains Bizarre In-Game Easter Egg
It's not a bug, it's a "feature"
When discussing the greatest games in the Sonic franchise, Sonic 3D Blast is seldom mentioned by anyone, and for rather good reason. The foray into exploring 3D platforming for the 'hog was slow and strange; not really capturing the magic of those first few games in the series. Even so, it's an enduring...
Video 10 SNES Games That Should Be On The SNES Mini But Aren't
This time, it's audio-visual
Similar to our recent feature about 20 games we feel should be featured on the SNES Mini, this video slapper-together-of decided to have a go at it as well. Make sure you check out the video above that relates unsurprisingly closely to the title of this article, and why not let us know your definitive list for this...
Wed 4th Oct 2017
News English Translation Released for Super Famicom Exclusive Wrecking Crew '98
Mario isn't just a plumber, he is a man of many talents, including home wrecking. The literal kind, not the 'steal your girlfriend' kind that remains a Bowser exclusive gig. During his brief demolition stint at Wrecking Crew not only did he use his magic hammer to bring the house down, he also met a new nemesis: Foreman Spike.
Wrecking Crew 98
News Cyber Gadget Reveals The Retro Freak Basic, For All Your SNES And Super Famicom Needs
Arcade stick also on the way
Cyber Gadget - the company behind the Retro Freak console - has revealed the Retro Freak Basic, a new model which only plays SNES and Super Famicom cartridges out of the box. The Retro Freak Basic comes in two packs - the Economy set (10,778 Yen, around $96) is just the unit itself with no controller or HDMI...
Cyber Gadget
News Old Skool's Classiq 2 HD Plays SNES And NES Carts, Costs Less Than The SNES Classic Mini
Coming this November
The launch of the SNES Classic Mini has not only pushed Nintendo's 16-bit wonder back into the public eye, it has created legions of unhappy gamers who sadly haven't been able to get their hands on one. To capitalise on the increased interest in the SNES several other manufacturers are pushing out clone systems, including the...
Tue 3rd Oct 2017
Feature 20 Games That Aren't On The SNES Classic Mini, But Really Should Be
How does our wishlist compare to yours?
There's a lot to like about the SNES Classic Mini, with the compact box offering plenty of plug-and-play 16-bit goodness. Save states and the new rewind feature are good additions, and the inclusion of a second controller (unlike with the NES mini) is welcome. It has an impressive line up of games too, with...
Video Check Out This Custom SNES Mini Raspberry Pi Project
A whole lot more than 21 games...
It seems that the SNES Mini has been quite well received by the eager fanbase, and it will no doubt continue to please as Nintendo actually keeps up with stock this time around. Even so, one complaint which has been leveraged against both this microconsole and that of its predecessor is the lack of an eShop or a...
News Super Castlevania IV and Rival Turf Join the MSU1 Audio Club
"Listen to them, the children of the night. What music they make!"
It looks like Conn and Kurrono Kei aren't giving the old MSU1 audio enhancement trick a rest; this allows you to add CD-quality soundtracks to retro games. Released during the last week was one of the most fan-requested patches (Super Castlevania IV) and a surprise release for...
MSU1 Jaleco
News Behold The Majesty Of The SNES Classic Mini Game Manuals
We miss the colourful manuals which used to come with games - sadly for the most part they have become a thing of the past as publisher cut costs and titles utilise more in-game tutorials. Of course the Super Nintendo had some of the best game manuals, and Nintendo have now released scans for the games included on the SNES...
Mon 2nd Oct 2017
News The Inevitable SNES Classic Mini Hack Is Well Underway
Chrono Trigger is playable already
Given the ease of hacking the NES Mini to add additional games, due to the efforts of Russian hacker Alexey 'Cluster' Avdyukhin with his hakchi2 software, it was only going to be a matter of time until the SNES Classic Mini got the same treatment given that it uses basically the same hardware under the...
Poll A Retro Quest - Were You Able to Buy a Super NES Classic Edition / SNES Mini?
Nintendo promised more stock; did it deliver?
Well, it's here - the Super NES Classic Edition / SNES Mini has arrived, bringing with it 21 games including the first official release of Star Fox 2. It's pretty much exactly what you'd expect - a cute and utterly charming little gadget that does a great job emulating iconic SNES games. Nintendo,...
Sat 30th Sep 2017
News ThinkGeek Confirms That It'll Have Launch Day SNES Classic Stock in the US
Another option alongside major retailers
Pre-orders were pretty tough to find for the Super Nintendo Classic Edition in the US over recent months, meaning plenty will be heading online and into stores as soon as 29th September rolls around. The big retailers like Amazon, GameStop, Best Buy etc will be on the agenda, but online retailer Thinkgeek -...
Fri 29th Sep 2017
Random Super Mario World Artist Confirms Mario Really Was A Jerk To Yoshi
Someone call PETA!
Fans of Super Mario World will attest that it's one of the finest 2D platformers of all time, but it hides a troubling secret. Since the game was released in 1990, fans have debated whether or not Mario is actually punching Yoshi on the head when he shoots his tongue out. The close proximity of Mario's fist to Yoshi's head -...
News Super Mario Kart Nearly Became F-Zero 2
How different things could've been
Mario Kart is easily one of Nintendo's biggest franchises, absolutely nailing the local multiplayer gameplay and providing an easily accessible experience for all to enjoy. It stands as a cornerstone of Nintendo's portfolio and plays no small part in selling new hardware for the company; there's a reason...
Tue 26th Sep 2017
News Nintendo NY Store Confirms SNES Classic Edition Midnight Launch Party
Only for those with a wristband, of course
It's been somewhat easy to forget in the current busy spell, but the Super NES Classic Edition (to use the North American name in this case) is out next week; it'll bring lots of retro goodness and the first official release of Star Fox 2. Some of us have pre-orders good to go, while in some...
Thu 21st Sep 2017
Video Exploring The 8-Bit Mega Man Games Of The SNES Era
AKA: The ones everyone forgot to play
The Mega Man series may have branched out onto more powerful hardware in recent times but most hardcore fans consider the 8-bit entries to be the zenith of the franchise. Capcom's action platformer found fame on the NES and titles like Mega Man 2 stand out as true, must-have classics in the console's library...
News Nintendo Publishes New Interview on the Making of Super Metroid
The king of the genre
Super Metroid is one of those games that's close to peerless in its genre and stands as one of the most respected games of all time. It's a large part of the reason why "Metroidvania" games are given their name, and to this day is still popular in the speed running communities, as well as the broader scope of gaming...
Wed 20th Sep 2017
News Hyperkin Shows Off Working Version Of Its Supa Retron HD SNES Clone
First look at the system's controller
Hyperkin has given us a little more information on its forthcoming Supa Retron HD console, which launches later this year. We already know that the new machine will output in 720p HD via HDMI and will boast a 16:9 / 4:3 aspect ratio switch, just like the Retron HD. It will also be capable of playing SNES...
News We Were Addicted To Ridge Racer On PlayStation, Admits Star Fox 2 Developer
"All the Star Fox 2 team would be playing it"
The SNES Classic Mini arrives later this month and brings with Star Fox 2, a game which was supposed to come out in the mid-'90s but was canned at the very last minute. There are countless theories as to why Nintendo decided to pull the plug on what was essentially a finished game, but the general...
News Donkey Kong Country on SNES Gets the MSU1 Digital Audio Enhancement Treatment
It's on like hi-fi Donkey Kong!
Rare's phenomenal Donkey Kong Country was quite the game changer in late 1994, not only giving an extra edge to the Super Nintendo in the 16-bit console war but also becoming one of the most cherished games in the entire SNES library. Despite the fancy ACM graphics, one of they key features that still resonates with...
News ClusterPuck99 to Bring Party Gameplay and a Suggestive Name to Switch
Will include exclusive stages
The Switch is already establishing itself as a nifty party machine with a range of multiplayer games making their mark on the system. ClusterPuck99, published by Coatsink (Shu) and developed by PHL Collection, will aim to join the ranks and become another multiplayer hit on the hardware. With support for up to eight...
Mon 18th Sep 2017
Random Modders Turn GoldenEye 007 Into Goldfinger 64
We expect you to be impressed!
GoldenEye 007 is one of the N64's most beloved titles; as well as introducing an entire generation of players to the joys of FPS deathmatches it sold by the bucketload and established its developer Rare as one of the UK's most talented codeshops. Fast forward to the present, and industrious modders have taken...
Feature The Complete History of Rockstar Games on Nintendo Platforms
The good, the bad & the controversial
Rockstar Games is a business powerhouse at the top of the gaming industry. Producing sales figures some developers could only dream of, with the Grand Theft Auto series reaching over 150 million copies sold, the studio rarely puts a foot wrong. On 7th September it was announced that 1940's crime title...
Sun 17th Sep 2017
News Super Mario 64 Online Creator Says "Nothing Can Stop" the Fan Project
Confidence, we like it
Another day, another fan-made project using a Nintendo IP that may soon be quashed by Nintendo's lawyers. This fan-made version of the classic Super Mario 64 impressively allows 24 players to play at once. Not only can you play as Mario, you can even play as Luigi, Yoshi, Peach, Rosalina, Wario and even...
Mario 64
News Smash Melee Champ Resigns from All-Male Rules Committee To Encourage Broader Representation
"It's good for our community"
The Super Smash Bros. Melee fighting scene has grown considerably since the GameCube game launched back in 2001. One of its biggest assets is the community behind it, with plenty of enthusiasm for the long-established brawler. With the official ruleset ever changing, it was announced on 6th September by Melee...
News Learn All About the Making of F-Zero with This New Interview from Nintendo
Show me ya moves!
Last week, we shared with you a fascinating interview from Nintendo that detailed the early days of the SNES and the production of Star Fox, as part of a way of promoting the impending release of the SNES Mini. Nintendo has now released part two of its interview series, and this one goes over the making of the original F-Zero...
News Check Out a New NES Game - Amazon's Running Diet
Some quirky anniversary marketing from Ancient
New NES releases in 2017 are always welcomed, but there is more than meets the eye to Amazon's Running Diet, because it is in fact a release by the folks at Ancient to celebrate an anniversary for 3DS title Gotta Protectors. In this endless runner you take control of the titular Amazon, one of the...
Gotta Protectors
Amazons Running Diet
News Don't Pay Over The Odds For A SNES Classic Mini, Urges Reggie Fils-Aime
"You shouldn't [have to] pay more than $79.99"
The NES Classic left something of a bad taste in the mouths of many gamers; while the unit was a dream come true for retro fans, there simply wasn't enough stock to meet demand and Nintendo made the whole situation worse by ending production. Later this year the SNES Classic arrives, and those same...
News Fan-Made 'Super Mario 64 Online' Released
Mario 64 times 24 players
In a move that is sure to turn quite a few heads both inside and outside of Nintendo's legal department, the fan-made Super Mario 64 Online has been released by Kaze Emanuar. After an extended test period, the author deemed the current build ready for public consumption, and you can check the release trailer below...
News SNES Title Joe & Mac Gets the MSU1 Digital Audio Enhancement Treatment
Rescue the cave babes to new sounds
It seems like it was only yesterday we were reminiscing about Data East's original cave man ninja duo, and now news of a MSU1 audio enhancement patch by Kurrono Kei has dropped like one of the game's many pterodactyls after a good bashing. The Super Nintendo version of Joe & Mac was released back in 1991, the...
Sat 9th Sep 2017
MSU1
News SNES Classic Zombies Ate My Neighbors Gets Fan-Made Sequel
54 new levels of spooks
If you're a big fan of LucasArts classic Zombies Ate My Neighbors, there is a good chance you have done and seen it all, alone and with a friend, on plenty of occasions; the game is a true classic that somehow never fails to entertain even twenty four years later. If like many others you never acknowledge Ghoul Patrol as the...
Fri 8th Sep 2017
Video '90s Interview With Miyamoto Reveals What He Thinks Makes His Games So Special
"My brain is filled with a children's mind"
Few things bring as much joy to crusty old retro gamers than watching interviews, trailers and associated footage from "the good old days" of video gaming, which makes this clip from an Australian current affairs programme - entitled "A Current Affair", rather fittingly - required viewing. In the short...
News Neo Geo Action Platformer Spinmaster Rotates Elegantly Onto Switch Next Week
It's a miracle (adventure)!
Sorry fight fans, there's no Neo Geo one-on-one fighting game from SNK next week as Hamster is instead choosing to bring to the Switch eShop the very first game Data East developed for MVS hardware. 1993's Spinmaster (known as Miracle Adventure in Japan) lets you take control of Johnny and Tom in their...
Thu 7th Sep 2017
News Miyamoto and Other Developers Discuss Star Fox 2 and the SNES
"If you think about it now, we were awfully ambitious."
The late Nintendo president Satoru Iwata was well known in many circles for his Iwata Asks interview series in which new hardware and software launches would see him asking the developers about the experience and other such things. Although the series more or less was retired with his passing,...
Video We "Opened" An Original Nintendo Game Boy From 1989
News Early Build Of Zelda 64 Discovered Inside F-Zero X Development Cartridge
News The Game Boy Lives On Once More As The Shapeshifter Closes In On Kicksta...
News The SNES Almost Got A Zelda-Style Back To The Future II RPG
News The Artists Behind Streets Of Rage 4 Show Off What Garou: Mark Of The Wo...
Feature Best Super Nintendo (SNES) Games
Poll Box Art Brawl #75 - Resident Evil: Deadly Silence
Video 27 Years Later, Early Donkey Kong Country Concept Sketches Are Revealed ...
Feature How Takara Brought SNK's Arcade Fighters To The Humble Game Boy
Feature Best Nintendo Wii Games
Video Ever Wondered What It Was Like To Work At Nintendo In 1990? Here's A Look
Nintendo of America
Video 27 Years Later, Early Donkey Kong Country Concept Sketches Are Revealed To The World
News The Artists Behind Streets Of Rage 4 Show Off What Garou: Mark Of The Wolves 2 Could Look Like
The Monster Hunter Movie Gets A Second Bite At Success Vi...


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Q: Установка pygame для Python 3.4 в Ubuntu 14.04 Практически ничего не удается человечески установить ни через pip, ни прочими якобы удобными способами.
Стоит virtualenv в Ubuntu 14.04, создал в нем окружение на Python 3.4.
Сейчас уже часа 2 пытаюсь поставить pygame. Из кучи способов более-менее получается с описанным здесь
sudo apt-get install mercurial python3-pip libfreetype6-dev
sudo apt-get build-dep python-pygame
sudo pip3 install hg+http://bitbucket.org/pygame/pygame

Для проверки создал питоновский файл со строчкой from pygame import *, когда запускаю его из виртуального окружения - ругается `ImportError: No module named 'pygame'. Если запустить не из окружения, то запускается без ошибок.
Что я делаю не так?

A: На Ubuntu 14.04 нет официального python3-pygame пакета, поэтому следующий шаг -- использовать PPA, например, ppa:thopiekar/pygame, рекомендованный на AskUbuntu: How can I get pygame for Python3?
$ sudo apt-get install -y software-properties-common && # для add-apt-repository
  sudo add-apt-repository -y ppa:thopiekar/pygame && # где взять python3-pygame
  sudo apt-get update -y && # обновляем список пакетов
  sudo apt-get install -y python3-pygame # ставим

После этого python3 -c 'import pygame' команда должна работать.
Внимание: PPA могут содержать всё что захотят их авторы -- ставьте на свой страх и риск.

Если не из виртуального окружения работает, а в окружении не работает, то либо окружение создано для другой версии Питона или при создании virtualenv не включены системные пакеты (--system-site-packages опция) -- создайте окружение заново.

redpajama_set_name: RedPajamaStackExchange


The College of Health Sciences (COHS) consists of the Department of Health Services and Promotion; the Department of Kinesiology; the Department of Family and Consumer Sciences; the School of Nursing; and the Office of Medical & Allied Health Programs and is comprised of undergraduate and graduate degrees focusing on clinical training and work-based learning. Internships in prestigious healthcare and medical fields; hospitals; sports; and government and volunteer agencies are already available for many of the degree fields and opportunities will continue to increase for all students in the health sciences.
The College offers the most up-to-date curricula using the latest technologies. Degree fields include nursing; health services and promotion; kinesiology; family and consumer science, as well as preparation for further medical study such as pre-dental, pre-medical, pre-pharmacy, and more. Some of the degree areas allow for an international focus – with language immersion – through study abroad opportunities to expand the student learning experience.
Factors such as an aging population, new medical technologies, and federal legislation have increased the need for qualified healthcare employees; educators; and professionals, and the COHS has made great advancements in addressing those demands by offering programs that will increase the growing need for educated employees in the health and medical fields.
The College of Health Sciences promotes healthy living by preparing professionals for health and medical careers with a quality education at an affordable cost. Graduates will be prepared to succeed in their chosen health profession through mastery of the appropriate knowledge and skills, a well-developed sense of professionalism, and a strong commitment to promoting health and providing quality care.
Promote stewardship of individual and population health and quality of life in Texas, the nation, and the world through evidence-based practices.
Nursing (Main Campus and The Woodlands Center) B.S.
Family and Consumer Sciences B.A., B.S.
Food Science and Nutrition B.S.
Food Service Management B.A., B.S.
Bilingual Health Care Studies B.A.
Kinesiology - All Levels Teacher Certification B.S.
Kinesiology - Exercise Science Applied B.S.
Kinesiology - Exercise Science Clinical B.S.
The School of Nursing became an accredited nursing program by the Accreditation Commission for Education in Nursing (ACEN formerly NLNAC) in August 2013 and received full approval by the Texas Board of Nursing for the Baccalaureate Degree Nursing Education Program in January 2014.
The Department of Health and Kinesiology's Kinesiology Teacher Prep Program is recognized by the National Council on the Accreditation of Teacher Education (NCATE).
The School of Nursing has an 88% success rate for nursing students sitting for the National Council Licensure Examination (NCLEX), which is above state and national averages.
Ninety-four percent (94%) of Health and Kinesiology students are offered a job with their internship site upon degree completion.
Over the past four years, Medical & Allied Health Program students have had an 87% success rate for acceptance of SHSU students into graduate health professional programs.
Study Abroad opportunities in Family and Consumer Science and Nursing.
Recipient must be majoring in Health or Kinesiology and demonstrate financial need, have an exemplary GPA, display leadership potential and be actively involved in community health issues.
Recipient must be majoring in Health or Kinesiology and demonstrate financial need with a satisfactory GPA.
Recipient must be majoring in Health or Kinesiology and display leadership potential with at least a 3.0 GPA and reflecting a high level of fitness.
Recipient must be a full time Junior or Senior Health major displaying leadership potential with at least a 3.0 GPA.
Recipient must be a Kinesiology major with at least two years of academic preparation at SHSU, having earned a minimum of 3.0 in the major.
Recipient must be a Male in Junior standing in Kinesiology seeking teacher certification with at least a 2.5 GPA and demonstrating financial need.
Recipient must be a Male in Senior standing in Kinesiology seeking teacher certification with at least a 2.8 GPA.
Recipient must be a female majoring in Kinesiology displaying excellence in academics.
Recipient must be a Graduate student in Adult Fitness Management with 3.0 GPA, 1000 GRE and 3.5 graduate GPA reflecting a lifestyle of physical fitness and demonstrating financial need.
Recipient must be a Health or Kinesiology major demonstrating financial need with a satisfactory GPA.
Recipient must be a Health or Kinesiology major displaying leadership potential with at least a 3.0 GPA and reflecting a high level of fitness.
Recipient must be majoring in Health or Kinesiology and demonstrates financial need, has an exemplary GPA, displays leadership potential and is actively involved in community health issues.
Recipient must be a Kinesiology major of good character, Junior standing.
Alvin and Angeline Jasin Memorial Scholarship Fund: $1,500 per year.
Recipients must be a full-time undergraduate student in good standing, majoring in Pre-Nursing until Sam Houston State establishes a Nursing Program, at which time the major will be nursing. GPA of 3.00 is required.
Rylie Elise Ringer Memorial Scholarship: $1,000 per year.
Recipient must be a full-time junior or senior student (at the time they receive the funding) in good standing, majoring in nursing; be admitted into the Nursing Program; demonstrate financial need. GPA of 2.50/3.00 is required.
Mary Ellen Ragsdale Nursing Scholarship Endowment: $5,000 per year.
Recipient must be a junior or senior student in good standing; majoring in nursing and have been accepted to the nursing program; be a graduate of Humble High School. If there are no qualified applicants from Humble High School, preference will be given to graduates from any high school in the Humble Independent School District. If there are no qualified applicants from the Humble Independent School District, then the scholarship award will be open to any qualified student. Financial need will be a consideration but not a determining factor. GPA of 3.00 is required.
St. Luke's The Woodlands Hospital Nursing Scholarship: $2,000 per year.
Recipient must be a full-time undergraduate student in good standing; must have been accepted into the Bachelor of Nursing Program. Preference will be given to current employees of St. Luke's The Woodlands Hospital, St. Luke's The Woodlands Hospital employee's spouse, legal dependent, child or grandchild. GPA of 3.20 is required.
Recipient must be a full-time junior or senior student in good standing; majoring in Nursing. Must have and maintain an overall GPA of 3.00.
Dr. Ruth M. Cady and Dr. Dorothy A. Huskey Health Science Endowed Scholarship: $2,000 per year.
Recipient must be a full-time sophomore, junior, or senior student pursuing a nursing degree or pre-professional health related major. Minimum GPA of 3.20 is required.
Recipient must be a full-time undergraduate student in good standing, enrolled at Sam Houston State University for at least 30 hours, majoring in any discipline, and be coded as pre-medical. A minimum overall GPA of 3.4, a minimum overall GPA in all science coursework of 3.4, and have no grade below a C in any prerequisite coursework.
Recipient must be a resident of Texas and demonstrate financial need and academic potential. A minimum overall GPA of 2.5 must be maintained and recipient must complete a minimum of 30 semester credit hours toward their degree each academic year.
The JAMP Program provides services to support and encourage highly qualified, economically disadvantaged students pursuing a medical career. The program provides for undergraduate and medical school scholarships, as well as medical school admission to at least one of the participating medical schools for recipients who satisfy the requirements. Recipients must be eligible to receive a Pell Grant and be a Texas resident to be considered for JAMP. Minimum 3.25 GPA in science coursework and overall 3.25 GPA required.


text:
Q: C++17 constexpr string parsing Sorry that this will be a long post, but I feel like you need all of the code to see what's going on.

So, I have been experimenting with an idea for compile time string to data structure parser. Think of something like a regex, where the string is "compiled" into a data structure at compile time but executed at runtime (so long as the input string is a constant of course). But I've run into an issue that I don't quite understand what's wrong:
Basically, my design is a 2 pass parser:

*

*Pass 1: determine how many "opcodes" are in the input string

*Pass 2: return an array whose size is determined by Pass 1, and filled in with the "opcodes"

Here's what things look like:
// a class to wrap string constants
class constexpr_string {
public:
    template <size_t N>
    constexpr constexpr_string(const char (&s)[N]) : string_(s), size_(N - 1) {}
public:
    constexpr size_t size() const     { return size_; }
    constexpr size_t capacity() const { return size(); }
    constexpr size_t empty() const    { return size() != 0; }
public:
    constexpr char operator[](size_t n) const { return string_[n]; }
private:
    const char *string_;
    size_t      size_;
};

// would have loved to use std::array, but ran into an issue so..
// wrapped in a struct so we can return it
template <class T, size_t N>
struct constexpr_array {
    T array[N] = {};
};

struct opcode { /* not relevant */ };

template <size_t N>
constexpr constexpr_array<opcode, N> compile_string(constexpr_string fmt) {
    constexpr_array<opcode, N> compiled;
    /* fill in compiled_format */
    return compiled;
}

constexpr size_t calculate_size(constexpr_string fmt) {
    size_t size = 0;
    /* calculate size */
    return size;
}

#if 0
// NOTE: Why doesn't **This** work?
constexpr int test(constexpr_string input) {

    constexpr size_t compiled_size = calculate_size(input);
    constexpr auto compiled_format = compile_string<compiled_size>(input);
    return 0;
}
#endif

int main() {
    // NOTE: when this works...
    constexpr char input[] = "...";
    constexpr size_t compiled_size = calculate_size(input);
    constexpr auto compiled = compile_string<compiled_size>(input);
    execute(compiled); // run it!
}

So far so good!
The problem arises when I try to just wrap those 2 lines into a function :-/.
I don't understand why the same exact code works in main, but if I just try to pass the same
constexpr object to another function, I start getting errors about things not being constexpr.

Here's the error message:
main.cpp: In function 'constexpr int test(constexpr_string)':
main.cpp:258:55: error: 'input' is not a constant expression
  constexpr size_t compiled_size = calculate_size(input);
                                                       ^
main.cpp:259:70: error: no matching function for call to 'compile_string<compiled_size>(constexpr_string&)'
  constexpr auto compiled_format = compile_string<compiled_size>(input);
                                                                      ^
main.cpp:60:45: note: candidate: template<long unsigned int N> constexpr constexpr_array<opcode, N> compile_string(constexpr_string)
 constexpr constexpr_array<opcode, N> compile_string(constexpr_string fmt) {
                                             ^~~~~~~~~~~~~~
main.cpp:60:45: note:   template argument deduction/substitution failed:

A: Let's reduce this:
constexpr void f(int i) {
    constexpr int j = i; // error
}

int main() {
    constexpr int i = 0;
    constexpr int j = i; // OK
}

Function parameters are never constexpr, so i inside f is not a constant expression and can't be used to initialize j. Once you pass something through a function parameter, the constexpr-ness is lost.


text:
Metalografia - nauka o wewnętrznej budowie materiałów metalicznych (metale i ich stopy), oparta głównie na badaniach mikroskopowych.

Metalografia jest połączeniem metaloznawstwa i krystalografii.

Podział badań metalograficznych
Makroskopowe - przeprowadzane okiem nieuzbrojonym lub przy powiększeniach osiągalnych za pomocą lupy (do 40x).

Badania metalograficzne makroskopowe służą głównie do oceny jakości materiału. Obserwacji poddaje się naturalne powierzchnie wyrobów, naturalne lub odpowiednio przygotowane przełomy albo powierzchnie wyszlifowane i wytrawione odpowiednimi odczynnikami. Często badanie makroskopowe jest pierwszym etapem ekspertyz powypadkowych.

Na powierzchni przedmiotu można ujawnić między innymi: ślady oddziaływania środowiska (zgorzelina, produkty korozji itp.), nieciągłości materiałowe, takie jak pęknięcia, pęcherze, pory, nadlewy, niedolewy, rysy, zwalcowania.

Na przełomach obserwuje się:

• charakterystyczne cechy przełomu, określające jego rodzaj,

• większe wtrącenia niemetaliczne,

• wielkość i kształt ziaren,

• nieciągłości materiałowe,

• grubości charakterystycznych stref elementu, np. strefy zahartowanej.

Na zgładach metalograficznych makroskopowych określa się następujące cechy materiału:

• naruszenie spójności metali i stopów,

•strukturę pierwotną powstałą w wyniku krzepnięcia,

• strukturę wtórną powstałą w wyniku przeróbki plastycznej na gorąco (włóknistość) i na zimno (linie odkształceń),

• niejednorodność struktury i składu wywołaną obróbką cieplną, cieplno-chemiczną, procesem technologicznym,

• grubości charakterystycznych stref elementu

Mikroskopowe - mikroskopu metalograficznego świetlnego (optycznego), na którym możliwe jest osiągnięcie powiększeń od 50 do 1500 x. Badania metalograficzne mikroskopowe na mikroskopie świetlnym przeprowadza się na specjalnie przygotowanych próbkach, zwanych zgładami (lub szlifami) mikro.

Przeprowadzone na zgładach nietrawionych pozwalają na określenie:

• rodzaju wtrąceń (orientacyjnie) i stopnia zanieczyszczenia stopu wtrąceniami niemetalicznymi, a także kształtu, wielkości i rozmieszczenia wydzieleń grafitu w żeliwie,

• obecności mikropor, mikropęknięć i innych nieciągłości materiału.

Badania przeprowadzone na zgładach wytrawionych umożliwiają określenie:

• rodzaju struktury materiału,

• niekiedy przybliżonego składu chemicznego,

• kształtu i wielkości ziarn,

• rodzaju procesu technologicznego, obróbki cieplnej i cieplno-chemicznej,

• dokładnej grubości stref elementu o różnej strukturze oraz powłok,

• przebiegu nieciągłości (przez ziarna, po granicach ziarn).

Zobacz też
 stereologia.

Przypisy

Metaloznawstwo

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Why aluminum alloys are also called "light alloys"
Home / News / Why aluminum alloys are also called "light alloys"
Aluminum alloys are also commonly known as light alloys due to their specific weight, which is precisely reduced. Lightness is the main feature of aluminum: its specific weight is equal to 2.7 Kg / dm3, for the same volume it weighs one third of the steel. It is also a material with excellent resistance and remarkable workability and, for these reasons, it is widely used in many sectors, particularly in the aeronautical sector, just consider that about 70% of airplanes are made of aluminum.
Aluminum is increasingly used also in the building and structural sector because lightness combines an excellent structural resistance that allows to design constructions by decreasing loads. Aluminum is also used for visible finishes, being particularly resistant to atmospheric corrosion: it is covered with a protective oxide layer that reacts with atmospheric oxygen and makes it impermeable. However, there is a defect in aluminum, that is the lack of stiffness, which is mitigated or completely erased by fusion together with other metals such as zinc, copper, nickel,magnesium and silicon: from these fusions derive the so-called light alloys.
Light alloys are therefore mainly made of aluminum and, secondarily, of other materials capable of completing their characteristics. The appropriate choice of the combination in aluminum alloys allows to obtain light alloys with excellent mechanical properties and resistance to corrosion. The choice of thermal parameters such as melting temperature and residence times in the melting process is also fundamental.
To limit defects and widen the possibilities of using aluminum, light alloys can be created thanks to other elements that improve its mechanical properties and make it particularly widespread in all sectors, not only in the aeronautical sector.


"Loneliness" is a sorrowful track of optimistic hope Aaron Taos wrote as he was crossing the great divide of distraught — the existential valley of mental solitude.
The tragic tune is a fatal waltz into the lethal clutch of darkness — a sort of shallow noxious breath upon an arid plane dazzling with emerald hues of a luminous gassy glow.
"Loneliness" drips with the beautiful emotion of a solemn sadness wreaking of a sort of narcissistic sorrow.
In the midst of a self-induced depression — what seemed to help Taos cope with the psychological pain was remembering that conventional success isn't everything.
Relationships, specifically that of his girlfriend at the time — was a shining light through a dark period — and reminded him that as important as goals seem to be, authentic connections and genuine love is the foundation of feeling okay.
Taos directed the video with his good friend, Mike Curry.
The presence of a fleeting loneliness is felt throughout the video, and is quite apparent with Taos sitting all alone playing his guitar in the forest, and later being beaten by his dual sides of personality — the light and the darkness.
Taos produced the song, and it was masterfully mixed by Andrew Sarlo.
Be sure to follow Taos on Spotify and like his latest music video now available on YouTube!
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Beautiful colours, and really beautifully composed!
Looks awesome,love the colors. Also many thanks for the comments you left on my art, much appreciated.
Good composition! Altough it´s messy, everything fits very well.
Wow...great job!. Love your style.
excellent rhythm with the structure and the color. very dynamic !!!
So much wonderful colour and creativity.
Beautiful work...I love the intense colors!
I think it's brilliant, so colourful and creative.
very much perfect art piece...more power man...keep it up...God bless!!!
Adam this is dope dude!
So much going on with this one. Its fantastic my eyes don't know were to start. Its my favourite from your gallery.
Very nice! Gets my 5! Just read your comment re: a collab! Would love to!
Awesome Job! Great job on the colors especially!
very beautiful and interesting work!


text:
What If?'s 'Romeo and Juliet' Review: Vibrant, Queer, Briliant
By Vivienne N. Germain, Crimson Staff Writer November 22, 2022
{shortcode-79ffda5155ea11920f8bdfbf003ca84be1bc806b}
Performed for only one weekend, from Nov. 10 to Nov. 12, Boston-based queer creator collective What If?'s "Romeo and Juliet" remained committed to both quality artmaking and radically inclusive community-building. Harmonizing seemingly contrasting elements, director Aloe Dickson's lively and unorthodox vision yielded a well-done, moving tragedy infused with fast-paced humor and an attention to detail that did not detract from free and spontaneous artistic exploration, and outstanding performances from actors despite the casual and laid-back staging.
The intrigue of What If?'s "Romeo and Juliet" began even before arrival at the destination. After receiving the address to a private location, audience members embarked on a walking adventure — under an unpleasant overpass, alongside a busy non-pedestrian road, and down an easily-missed dirt path — to reach a nondescript white building that seemed more like a place to avoid than a performance venue.
The mysterious journey made it all the more thrilling to enter What If?'s colorful, cozy, hidden basement space. The neon mushrooms and hula hoops on the walls, sideways penguin and disco ball on the ceiling, and beanbags and dry paint on the floors immediately established the artsy, unconventional, and unconstrained nature of What If?.
These qualities were also clear throughout the show, which had a light, youthful spirit. With contemporary music like "Wildest Dreams" by Taylor Swift and "Sad Femme Club" by Kimmortal, contemporary costumes by Charlotte Stowe, and vibrant performances from every actor, this production of "Romeo and Juliet" did not drag. Dickson's choice to heavily highlight comedic bits played to the strengths of the cast and rendered the show more engaging, accessible, and enjoyable for the audience.
Even still, What If?'s creative risks extended beyond comedy, maintaining the tragedy essential to "Romeo and Juliet." For example, right before Romeo and Juliet died alongside each other, they locked eyes and — both alive and conscious for a brief moment — shared a kiss before their fatal ends, despite the common interpretation that the lovers are not awake together at the same time. Dickson's bold choice for such a famous scene worked well and contributed to its heartbreaking effect.
The most compelling aspects of the production were remarkable performances from Zoa Archer ("Romeo") and Melinda Kalanzis ("Juliet"), accurately described online as "two baddies." Archer was captivating, lighting up the stage with her infectious energy, strong stage presence, and wide emotional range. Kalanzis played Juliet in a genuine and convincing manner, with sensitivity and heart. Displaying the romantic yearning essential to "Romeo and Juliet," the joyfulness essential to What If?'s production, and undeniable stage chemistry, Archer and Kalanzis made Romeo and Juliet lovable characters — which is a difficult feat and often the greatest challenge to a successful production of this play.
Moreover, Conor Bean ("Lord Capulet") and Jorge Gutierrez ("Tybalt"/"Paris") mastered an obnoxious, arrogant rapport as Capulet and Paris, properly establishing the significance of their characters. Laura Clabaugh ("Nurse"/"Montague") had impeccable comedic timing as the Nurse, which was refreshing for the role. Gretchen Waldorf ("Mercutio"/"Lady Capulet") approached deep, complex emotions with maturity and skill: When Capulet threatened to disown Juliet, Waldorf stole the show, despite having few lines in that scene. Jolyne Allegro ("Benvolio"/"Friar") brought a tasteful goofiness that completed the show.
Every actor performed with a strong grasp of the text, having worked with the Shakespearean language and scansion of iambic pentameter to a point of mastery and, beyond that, reinvigoration. The verbal work demonstrated that creativity, imagination, and fun can coexist with intellect, high-quality artmaking, and capability of handling difficult drama.
At the end of the show, Kalanzis said to the audience, "I have always wanted to make this kind of weird, gay basement art that really means so much to all of us."
The audience responded with a warm laugh, but Kalanzis' statement was both honest and important. What If?'s "Romeo and Juliet" was wholesome, eccentric, and unapologetically queer. Above all, it was good art. Listening to an expertly-delivered "a rose by any other name" soliloquy over the smell of marijuana and the sound of trains rushing by on the Orange Line was healing. Reaching What If?'s location might have felt dangerous at first, but upon arrival, audiences felt safer than ever and were fortunate enough to witness excellent art.
—Staff Writer Vivienne N. Germain can be reached at vivienne.germain@thecrimson.com
Read more in Arts
Blackpink Concert Review: Quality Is Better Than Quantity At 'Born Pink World Tour'

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Mucormycosis is the most common form of acute invasive fungal infection and is caused by pathogens within the order Mucorales. Rizopus oryzae is the most virulent and common species within the order. Other members, in decreasing frequency, include Absidia, Cunninghamella, Rhizomucor, Syncephalastrum, Saksenaea, Apophysomyces, and Mucor. Mucormycosis is discussed in detail in Chapter 14.
Rhinocerebral infection is the most common manifestation of mucormycosis. Infection begins with inhalation of spores that usually land on the nasal turbinates. Fungal hyphae grow and invade the mucosa of the paranasal sinuses. As the infection continues, hyphae grow along and into blood vessels, resulting in vascular infarction. Invasion progresses through soft tissue, muscle, cartilage, and bone. The infection spreads to the hard palate and nose where it can result in septal and palatal necrosis. These areas of infarction appear black on gross inspection and are surrounded by a rim of yellow, dying tissue. If allowed to continue, it can breach the orbits and cribriform plate. Death occurs following direct infection of the brain or by invasion of the carotid vessels, with resulting cerebral infarction (Fig. 2).
R. oryzae has an enzyme, ketone reductase, which promotes survival in high glucose, acidic conditions. It is no surprise that patients with diabetic ketoacidosis are especially vulnerable to infection. Iron overload and deferoxamine also increase the risk of mucormycosis. Increased iron uptake by the fungus seems to stimulate growth.
Aspergillus infection can also become invasive in immunocompromised hosts, with extension into the mucosa and bone. This fulminant necrotizing form is seen in AIDS patients with CD4 counts below 50 and in the setting of persistent neutropenia. A. fumigatus is the most common pathogen, and the infection can be fatal within days, due to hematogenous dissemination (5).


The Arlington Fire Department encourages everyone to attend a public display of fireworks rather than purchasing or using consumer fireworks.
Do not purchase any fireworks that are not in the original package or is in an opened or damaged package.
Be sure that you purchase fireworks from a licensed fireworks vendor.
Only light fireworks on a smooth, flat surface away from any buildings, dry grass or vegetation, or other flammable materials.
After fireworks have functioned let the package lay on the ground until they are cool and there is no chance that any residue will reignite.
Place all expended firework cases in a bucket of water to thoroughly soak them.
Never try to relight fireworks that have fully functioned or have not ignited completely.
If you have any questions regarding the use of consumer fireworks call the Arlington Fire Department at 360-403-3600.


text:
Journey Through The Ollick Forest Part 2
After a little bit of conversation, Juniper eventually convinced Grace to spend the night with them. Everyone was exhausted after the fight with Lyon and H'larg and Juniper knew it would be a bad idea for Grace to run off by herself. The Ollick forest were very large and full of all kinds of dangers: both human and bestial.
Juniper and Piakol found a tree about 50 yards away from the campsite. Juniper helped Grace up into a group of branches that would sustain her weight. It wasn't super comfortable, but it made due and kept them off the ground. Juniper found another group of branches a little farther up and made her bed there. Piakol kept watch throughout the night. Nothing disturbed them as they slept.
It was a bit of a restless sleep for Juniper. Images of burnt bodies and charred flesh filled her dreams. She was images of her brother, Julian. Then darkness and deep red eyes. Whispers telling her to give up. That her brother was lost. He was now in Hell's domain.
Juniper shot up out of her sleep and looked around. She shook the nightmares from her head. Piakol rose his head from near Juniper's feet.
"Everything ok?" Piakol asked in Draconic.
"Yeah I'm fine," Juniper said. "Just a bad dream."
She looked down and sat that Grace was still sleeping.
"Glad to see that she's still here," Juniper said.
"Agreed. I would have to try to track her down if she ran away," Piakol said.
"That's not exactly what I meant," Juniper said rolling her eyes.
Then she looked up into the sky. By her calculations, it was around noon with the sun high in the sky.
"You should have woken me up earlier," Juniper said to Piakol.
"Both of you had a long night and figured that you could use the rest," Piakol said.
"And what about you?"
"Dragons don't need that much sleep."
Juniper let out an audible laugh.
"You would sleep all day if I let you," Juniper said.
Piakol let out a snort of fire.
Down below, Grace let out a small yawn as she stirred. One moment she was peacefully sleeping and the next moment, she woke up and her whole body went tense.
"Don't worry, Grace. You're safe," Juniper called down.
Grace looked up at Juniper and then relaxed.
"Right. I guess I forgot where I was for a second," Grace said.
"That's alright. Happens to all of us," Juniper said.
"Not to me," Piakol said in common.
Juniper gave him a sideways glance.
"I'm going to scout the area," Piakol flapped his wings and took off into the air above them.
Juniper helped Grace down from the tree.
"Do you need to go back to the campsite? Do you have anything there?" Juniper asked.
Grace shook her head no.
"No. I wasn't able to grab any of my stuff from the wagon," Grace said.
Right. Juniper was remembering details from the small conversation they had last night. Grace was a part of a wagon of people heading north towards The Human City of Frost Haven. It was attacked by the Human Slavers, Lyon and H'larg. Many of the people Grace was traveling with were killed trying to fight back. Grace ran, but was tracked down and captured. She had been enslaved for a little over 24 hours before Juniper sprung her free and killed the slavers last night.
"Do you think there will be any stuff with the wagon still?" Juniper asked.
"I…I'm not sure," Grace replied. "I didn't have too much stuff to begin with."
"Gotcha," Juniper said. "So you think you can get me to the road that runs between Xylon and…ummm…what was the town?"
"Bishop," Grace said. "That's where we were stopping before heading up to Frost Haven."
"Right, Bishop. You can lead me to that road?"
Grace nodded.
"I should be able to."
"Great. We'll make our way there, then," Juniper said.
"And you will escort me to Bishop?" Grace asked.
Juniper sighed.
They had talked about it a little last night. Juniper knew she had to get to Xylon, but that seemed like such a distant place, now. She also needed to find the road so that they wouldn't be wandering around for more days out in the woods. Plus she couldn't leave this girl stranded. Juniper had freed Grace from those slavers and wasn't going to let her get eaten by a pack of dire wolves or attacked by more bandits.
"Yeah I'll take you to Bishop. But I can't travel all the way to Frost Haven," Juniper said.
"Understood," Grace nodded.
Juniper noticed that Grace was rubbing her right arm.
"Are you hurt?"
"Well…I…"
Before Grace could finish her sentence, Juniper had reached forward and was looking at her arm. She had some minor burns on her forarm and wrist.
"Here I'll take care of those," Juniper said.
She reached out and touched the burn wounds as softly as she could. Grace still flinched a little from the pain. Juniper concentrated on the wounds and a soft green magic swelled up from the ground coating both Juniper's hand and Grace's arm. The arm glowed green for a moment and then Juniper removed her hand leaving the arm without any sign of burns.
"Woah," Grace was in awe.
"Pretty cool, huh? I've picked up a little bit of magic during my travels. It's nature magic that lets me heal minor cuts and bruises," Juniper said.
"Cool," Grace said now having a large smile on her face.
"It's something you can learn as well," Juniper said. "You might have a talent for magic."
Grace shook her head.
"I don't think so," Grace said.
Juniper pulled a dagger from her belt and handed it hilt side to Grace.
"More of an up close fighter?"
Grace look nervously at the dagger.
"I'm…not really a fighter at all."
"Well hold on to this for now. Just in case," Juniper said.
"Uhhhh…" Grace stood there.
"Come on, just take it."
"….Ok," Grace took the dagger and held it in her hand. "Just in case."
Juniper nodded.
"Just in case."
"You two ready to get going, yet?" Piakol yelled down from one of the higher branches.
Juniper looked up at him.
"Yeah. Yeah. We're going. Just give us a second."
Juniper and Grace shared a laugh before Grace led them through the woods and towards the road that runs between Xylon and Bishop.
The three traveled through the woods for the next day without much of anything happening. They stopped several times thoughout the day to rest and eat some of Juniper's rations. She was running pretty low on the dry rations, but thought it wouldn't hurt to share some with Grace. Plus she was fairly confident she could hunt if necessary or pick up additional supplies once they got to Bishop. Piakol stayed mostly in the treetops watching out for any kind of potential danger that might come upon them. At one point they stopped and waited for a pack of Owlbear to wander by. Juniper and Grace watched from a safe distance and once they were gone, Grace managed to find an Owlbear feather on the ground. This put a huge smile on Grace's face. That night they slept in the trees again and woke up early in the morning so they could start their day early.
Between Juniper's tracking skills and Grace's basic knowledge of this area, they managed to make it to the rest of the way to the road in only two hours. During this journey Grace began to open up a little bit around Juniper and Piakol and wasn't so nervous. Juniper passed the time by talking to Grace and telling stories of her childhood in the Elvish City of Perralyth with her brother Julian. Juniper thought about asking Grace about curses, but figured that she wouldn't know much about it. Juniper completely left out the part about demons or anything like that. They barely knew each other and figured that was not a conversation either of them really wanted to have.
However there was something nagging Juniper about Grace.
"So Grace," Juniper started. "I know we don't really know each other that well, but I was wondering if I could ask something about yourself."
"Yeah…sure," Grace said.
"The two slavers said something about how you had angel blood in you. What did they mean by that?"
Grace got quiet and pulled back into herself for a moment.
"You might have noticed my gray hair and my pale blue eyes."
"Yes I did."
"Well those are traits of being an Aasimar."
Juniper tried to recall whether or not knew the word, but nothing really came to mind.
"An Aasimar?"
"Yeah," Grace said. "I don't really know all the details, but basically I'm not fully human. I have the blood of angels or a celestial in the mix. Again I don't really understand it completely, but I know that it gives me these characteristics. I also know that sometimes Aasimar's are hunted by demon cult worshipers who want to please the demon or religious radicals who believe we are abominations. We're pretty rare people so it makes us sought after."
"And what was the plan of the slavers?"
"I'm not sure. They mentioned a couple of times that they had some kind of connection in Perralyth. Maybe it was a crazy, religious Elf or maybe it was just a regular sex ring. I'm not sure."
Juniper had never heard of any cults or sex rings in Perralyth, but she was aware that the city had several brothels in the poorer part of the city. I guess those prostitution had to come from some place. And her brother may or may not be connected with a demon, so maybe cult worship wasn't out of the question.
"That's why I have to make it to Frost Haven," Grace continued.
"What's in Frost Haven?"
Grace took a deep breath.
"One of the people I was traveling with. His name was Fredrick. He was a human missionary from the City of Frost Haven. He was a missionary of Pelor, The Dawnfather. Fredrick said that about a decade ago another Aasimar like me made his way to Frost Haven and spent some time in The Pelor Temple there. Apparently the Aasimar was protected and taken care of there. Fredrick believed I would be safe there if I made it to Frost Haven."
"Do you have any connection to Pelor?" Juniper asked.
"I don't really have connections to any of the gods. I mean, obviously there's something in my blood that connects me, but I'm not a religious person. I was just seeking shelter wherever I could find it."
"Yeah that makes sense."
"What about you? Why are you heading to Xylon?" Grace asked.
Juniper readjusted her bow on her back.
"I'm looking for my brother. He is missing," Juniper said.
"Was he kidnapped?"
"No. He left willingly as far as I know. But I believe he might be in with some bad people or maybe someone is messing with his mind. I'm not sure."
"Well…I hope you find him," Grace gave Juniper a little smile.
Juniper tried her best to return a smile.
"Thank you, Grace."
Piakol flew down and landed on Juniper's shoulder.
"I saw a rider on the road up ahead," Piakol said in Draconic.
"What is he saying?" Grace asked.
"Apparently there is some kind of rider up ahead," Juniper said.
Piakol nodded.
"Single person on horseback. Couldn't tell anything else about them," Piakol said switching to Common.
"What do we do?" Should we hide?" Grace asked.
"No. No. It should be fine," Juniper said.
Grace looked nervous.
"Don't worry, if something bad happens, just run down the road and Piakol and I will come find you afterwards," Juniper said.
"Should I fly up high and use my firebreath again?"
"No, Pickle. We'll just walk. Say some pleasantries and then keep on moving. We don't really have to even talk to them. Ok?"
Everyone agreed.
Juniper, Grace, and Piakol all continued to walk down the road towards Bishop when a woman on horseback entered their line of sight.
"There is the rider," Piakol whispered into Juniper's ear.
"Ok everyone just breathe. It's going to be alright," Juniper said.
The woman rode up and stopped them.
"Greetings travelers," The woman said.
"Hello there," Juniper replied with her best smile.
The woman was regal looking with long black hair that hung past her shoulders. She wore military-style metal armor with a cloak over it and her hood was up. Juniper could tell she was human.
The woman studied the entire party and then fixated on Piakol.
For a moment the woman thought about making a comment about the small dragon on Juniper's shoulder but decided against it.
"I was wondering if you could tell me if this was the right way to Xylon," The woman said.
Juniper looked down at Grace and then back to Juniper.
"You're heading to Xylon?" Juniper asked.
The woman's face stiffened.
"Yes," She sad flatly.
"This road takes you straight to Xylon," Grace spoke up. "It's about a week's journey through The Ollick Forest."
The woman made eye contact with Grace.
"Thank you," The woman said.
"Beware we've run into slavers in this area," Juniper said.
The woman gave a nod to Juniper.
"Thank you. I'll keep an eye out for them, but I'm sure I'll be fine."
"Yeah sure. Sure," Juniper said.
The woman then turned her gaze back to the road, but before she could ride off, Juniper continued the conversation.
"So did you come from Bishop?"
The woman hesitated for a bit before replying.
"Yeah just left from there an hour ago. Probably take you a couple of hours on foot. You should arrive there midday." She said.
"Thank you, I really appreciate it," Juniper said.
"No problem," The woman said. "Safe travels to you."
"And to you as well," Juniper replied.
The woman snapped her reigns and she was on her way down the road.
"Do you think she noticed me?" Piakol asked.
"If she did, she didn't bring it up," Juniper said. "She kind of seemed like she was in a hurry."
"Well let's go. We're only a couple of hours from Bishop," Grace smiled.
"Yeah my feet could use a break. Plus I'm starving," Juniper said.
"Me too," Piakol joined in.
"Great! Let's keep moving then!"
All three of them continued there journey towards the Town of Bishop. A few more wagons and travelers passed them as the sun began to get high into the sky, but no one paid them any notice. Piakol wrapped himself up in Juniper's bag and hitched a ride the rest of the way to town. It was some additional weight for Juniper, but at least no one else knew that he was there. It was probably best to keep Piakol hidden once in the town. People were not always kind to Dragons and rightfully so. Adult dragons were known for attacking villages and eating people's cattle while also stealing gold and riches. Not exactly a great reputation to have.
Grace remained pretty quiet on their journey into town. She admired her Owlbear feather as they walked and mainly focused on that. Juniper would wave to travelers along the way and smile nicely at them. Most of them were humans, but she saw a few Elves and a caravan of Dwarves. All of them were carrying axes, so she guessed that they must be woodcutters who work in The Ollick Forest.
Once the sun was nearing its zenith in the sky, Juniper saw the remnants of a town. At first it was the transition from thick forest to rolling farmlands and small farmhouses. Then they walked into town proper with buildings much closer together. Juniper noticed quite a few houses and storefronts. There was a wood worker's shop. A blacksmith. A general goods shop. And there near the center of town was some kind of Inn and Bar.
"The Nick-Nack Inn," Grace read.
Other Dungeons and Dragons inspired pieces:
A Band of Misfits Try Saving The Day
Beware the Dragon!
The Half-Elven Prince
Mark of the Beast
Header Photo Credit to renandrgs' DeviantArt Page
Allen The Writer, Creative Writing, Dragons, Dungeons, Fantasy, Writing, Writing Prompt
Spring In The Air
The Wind (Rewritten)
2 thoughts on "Journey Through The Ollick Forest Part 2"
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A few days ago I started an experiment to test the SEO benefit of unique images. Amongst other things, I analysed the top-ranking images on Google.com and noticed that, along with alt tag and title optimisation, they all followed a similar format and style (all white backgrounds, lots of red and blue, lots of word clouds and magnifying glasses etc).
Google had decided, in its infinite wisdom, that my original SEO image was most likely concerned with the SS Division. For those of you that failed history (myself included, just caught up via Wikipedia), the SS were not just part of the Nazi party, they were the special armed part. As you can see in the above screenshot, some of the relate images include some, um, more accurate representations of the party.
Why was my innocent SEO image branded by Google as reprehensible? One guess I have is that it had trouble reading the letters "S", "E" and "O" given the dark background. Likely tip for the future: use your keywords in your alt tag, image title AND actual graphic for best results.
I'd like to know more about the algorithm behind Google's "Best guess for this image" feature. Are there other weird results like this? What's the knock-on SEO effect for sites that choose to think outside the box when it comes to image creation?
Now excuse me while I go and make some graphics of bunnies and rainbows to try and get on Google's good side.


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In most cases, children benefit from generous time spent with both parents after separation or divorce. The law in British Columbia does not assume that a "50-50" time split is right for all families. It does, however, insist that division of parenting time and parenting responsibilities be done in the best interests of the children — not what is most convenient for parents.
Most children benefit from a stable and conflict-free transition when their parents separate. Laughlin & Company Lawyers Mediators offers Port Coquitlam and Tri-Cities families several options when it comes to deciding how childcare should be arranged. As proponents of alternative dispute resolution and as experienced litigators, we can act in your best interests and those of your loved ones.
When parents separate, they can put their agreed custody and access arrangements into a parenting plan. A parenting plan can outline, for example, that children will live most of the time with one parent; live equally with both parents; or any other schedule that is right for a particular family.
A parenting plan must ultimately be in the best interests of the children, but its specific details are flexible and the law does not impose any particular solution. When one parent is spending time with his or her children, he or she is responsible for the children's care, even if the children reside mostly with the other parent.
At Laughlin & Company, our Tri-Cities lawyers for child access and custody can help you sort out the details of your parenting arrangements after divorce or separation. In addition to legal counsel, our firm has a trained parenting coordinator who can help with not only the initial negotiation of childcare but in later modifications.
To consult with our team, call us at 604-239-0800 or get in touch online. Our clients come from the Tri-Cities communities of Port Moody, Poco, Coquitlam and elsewhere in the Lower Mainland.


December is a month of great celebration across Nicaragua. This past weekend, Justin and I traveled to León, the second largest city in Nicaragua, because of its reputation for the best fiestas.
Monday, December 8th, marked La Purísima, a celebration of the 'purest conception of Virgin Mary.' At 6 pm on December 7th, everyone from town gathers in the central park, on the steps of the church. The priest or bishop of the local church signals the beginning of Purísima by asking the crowd "Quién causa tanta alegría? (Who causes so much happiness)?" The town responds by saying "La Concepción de María' (Mary's Conception)." After this, people across the town launch hundreds of fireworks and fire crackers. Firecrackers explode again at midnight and then at 6 am and noon on the following day. Shortly after the proclamation, La Gritería begins.
This entry was posted in Activities, Living Here and tagged Celebrations Nicaragua, La Griteria, La Purisima, Leon, Leon Purisima, Nicaragua by Sarah. Bookmark the permalink.


text:
// -- This file was mechanically generated: Do not edit! -- //

package java.nio;

class ByteBufferAsCharBufferL                  // package-private
    extends CharBuffer
{

    protected final ByteBuffer bb;
    protected final int offset;

    ByteBufferAsCharBufferL(ByteBuffer bb) {   // package-private

        super(-1, 0,
              bb.remaining() >> 1,
              bb.remaining() >> 1);
        this.bb = bb;
        // enforce limit == capacity
        int cap = this.capacity();
        this.limit(cap);
        int pos = this.position();
        assert (pos <= cap);
        offset = pos;

    }

    ByteBufferAsCharBufferL(ByteBuffer bb,
                                     int mark, int pos, int lim, int cap,
                                     int off)
    {

        super(mark, pos, lim, cap);
        this.bb = bb;
        offset = off;

    }

    public CharBuffer slice() {
        int pos = this.position();
        int lim = this.limit();
        assert (pos <= lim);
        int rem = (pos <= lim ? lim - pos : 0);
        int off = (pos << 1) + offset;
        assert (off >= 0);
        return new ByteBufferAsCharBufferL(bb, -1, 0, rem, rem, off);
    }

    public CharBuffer duplicate() {
        return new ByteBufferAsCharBufferL(bb,
                                                    this.markValue(),
                                                    this.position(),
                                                    this.limit(),
                                                    this.capacity(),
                                                    offset);
    }

    public CharBuffer asReadOnlyBuffer() {

        return new ByteBufferAsCharBufferRL(bb,
                                                 this.markValue(),
                                                 this.position(),
                                                 this.limit(),
                                                 this.capacity(),
                                                 offset);

    }

    protected int ix(int i) {
        return (i << 1) + offset;
    }

    public char get() {
        return Bits.getCharL(bb, ix(nextGetIndex()));
    }

    public char get(int i) {
        return Bits.getCharL(bb, ix(checkIndex(i)));
    }

    public CharBuffer put(char x) {

        Bits.putCharL(bb, ix(nextPutIndex()), x);
        return this;

    }

    public CharBuffer put(int i, char x) {

        Bits.putCharL(bb, ix(checkIndex(i)), x);
        return this;

    }

    public CharBuffer compact() {

        int pos = position();
        int lim = limit();
        assert (pos <= lim);
        int rem = (pos <= lim ? lim - pos : 0);

        ByteBuffer db = bb.duplicate();
        db.limit(ix(lim));
        db.position(ix(0));
        ByteBuffer sb = db.slice();
        sb.position(pos << 1);
        sb.compact();
        position(rem);
        limit(capacity());
        discardMark();
        return this;

    }

    public boolean isDirect() {
        return bb.isDirect();
    }

    public boolean isReadOnly() {
        return false;
    }

    public String toString(int start, int end) {
        if ((end > limit()) || (start > end))
            throw new IndexOutOfBoundsException();
        try {
            int len = end - start;
            char[] ca = new char[len];
            CharBuffer cb = CharBuffer.wrap(ca);
            CharBuffer db = this.duplicate();
            db.position(start);
            db.limit(end);
            cb.put(db);
            return new String(ca);
        } catch (StringIndexOutOfBoundsException x) {
            throw new IndexOutOfBoundsException();
        }
    }

    // --- Methods to support CharSequence ---

    public CharBuffer subSequence(int start, int end) {
        int pos = position();
        int lim = limit();
        assert (pos <= lim);
        pos = (pos <= lim ? pos : lim);
        int len = lim - pos;

        if ((start < 0) || (end > len) || (start > end))
            throw new IndexOutOfBoundsException();
        return new ByteBufferAsCharBufferL(bb,
                                                  -1,
                                                  pos + start,
                                                  pos + end,
                                                  capacity(),
                                                  offset);
    }

    public ByteOrder order() {

        return ByteOrder.LITTLE_ENDIAN;

    }

}

redpajama_set_name: RedPajamaGithub


The long-standing policy of successive governments of all political complexions has been to give a "neither confirm nor deny" response to questions about matters that are sensitive on national security grounds (the "NCND policy").
The policy mainly applies to claims or speculation relating to the activities of the security and intelligence agencies. Secrecy is essential if the agencies are to be able to perform their statutory functions effectively. For the Security Service, the information protected by the NCND policy includes the identities of the Service's investigative targets, the covert techniques and methods it uses to investigate them, not least its "covert human intelligence sources" (better known as agents), and the identities of its serving and former staff. Public disclosure or confirmation of a target's identity, or of the covert techniques and methods used to investigate them, would alert the target to the Service's interest and enable them to frustrate its ability to uncover and disrupt their plans. In the worst case, confirming the existence of an agent or revealing their identity could put lives at risk. The breaking of promises of anonymity given to agents would also be likely to make existing and prospective agents unwilling to cooperate with the Service. Similarly, disclosing the identities of staff could put them at risk, compromise the operations on which they are or have been engaged, and limit how they could be deployed in the future.
The NCND policy, reflected in the legislative framework of the Security Service Act 1989, is the starting point for the identification of targets, sources, agents and staff in the History, as it is for all other public disclosures of information relating to the Security Service. However, the History is a unique venture designed to enhance the Service's ability to protect national security by explaining the Service and its work to the public that it serves, in the expectation that this will enhance confidence in it and support for its work. In recognition of the importance of the History and its aims, it has been agreed that there is an overriding national security interest in making public in the text, within carefully considered constraints, some matters that would ordinarily fall to be protected.
The History would not be credible if it said nothing about the groups and individuals who have been the subject of the Service's investigations (we generally refer to groups and individuals of this type as "targets"). The release of historic Service files to The National Archives ('TNA'), which began in 1997, has resulted in the official confirmation of the identities of a significant number of the Service's targets in the period up to fifty years ago. The History of course draws on those files. As for the more recent period, the text explicitly identifies as targets certain individuals or organisations, whom it is obvious, from what has already been officially disclosed, must have been the subject of Service interest. Given the previous official disclosures, there is no requirement to apply NCND to protect these targets from disclosure. A small number of targets are identified for the first time in the History on the basis that the case for identifying them in this context is so strong, and the direct damage caused by so doing so small, that it is judged exceptionally that NCND need not be applied to protect them from disclosure.
In the case of target organisations, these disclosures are almost exclusively confined to the naming of senior leadership figures who were the subject of Security Service interest. In every case, the departure has been made after very careful consideration, on the basis that it is judged essential to the aims of the History and represents the outer limit of what can properly be disclosed without damaging national security, taking into account the continuing importance of NCND to the ability of the Service to perform its functions.
iii) the information relates to the period before 1945. Regardless of the circumstances or of the historical importance of the case, no agent's identity is disclosed in the text and no information is included from which the identity of an agent may be inferred after the end of the Second World War.
As for agents (whether of the UK or its allies) who subsequently defected to the West, they are named in the text where both their agent role and subsequent defection have been previously disclosed or acknowledged officially by HMG in an exceptional departure from NCND or by the relevant allied government, or have been disclosed by the defector widely into the public domain. Otherwise, such agents are not identified in the text and the NCND policy applies to them in the usual way.
ii) the contribution that naming the individual will make to the History's aims is so strong, and the direct damage caused by doing so is so small, that it is judged exceptionally that NCND need not be applied to protect their identity from disclosure.
The second category is almost exclusively confined to a number of senior members of the Service employed before 1960 whose employment continued after that date, and whose identities have already received some unofficial publicity in relation to the later period.