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Delta Green: God's Teeth – Go Forth – Episode 1
October 16, 2015 • 81 Comments
Sponsor: The Delta Green Kickstarter is on!. The Iconoclasts scenario stretch goal has been unlocked! Check out the FREE Quickstart guide with a demo adventure.
TRIGGER WARNING: In addition to supernatural horror typical of mythos gaming, this episode mentions violence towards minors. The inclusion of this subject matter is in no way meant to condone such loathsome behavior: the characters involved are monsters and dealt with accordingly. Those with traumatic events in their past are urged to skip this episode and listen to many of the other fine Delta Green games posted on RPPR.
Synopsis: January 2001: Agent Clove calls Agent Locksley to meet in a shuttered gas station kitchen. As the events chronicled in Through a Glass Darkly ripple through the whole conspiracy, it looks as if Delta Green won't survive the month. If they do, the group's priorities are certain to change. But Clove has a mission that can't be allowed to fall through the cracks. It's up to Locksley to bring four friendlies into the fold at the last possible minute and get the job done. But what kind of job is too small for DG, yet only fit for a DG agent? Nothing but nightmares and hard choices face the group as they go forth and learn why they've really been chosen…and by what.
http://media.blubrry.com/rpg_actual_play/p/actualplay.roleplayingpublicradio.com/podcasts/Delta-Green-Gods-Teeth01.mp3
Delta Green: God's Teeth – Red Thoughts – Episode 2 Delta Green: God's Teeth – God's Eye – Episode 3 Call of Cthulhu: Delta Green – Tiamat Call of Cthulhu: Delta Green – Operation Eyes Down
Tags:aaron caleb delta green Fae (formerly Faust) god's teeth massachusetts ross plays tom trigger warning
← Trail of Cthulhu: Masks of Nyarlathotep – Australia – episode 15
Delta Green: God's Teeth – Red Thoughts – Episode 2 →
81 comments for "Delta Green: God's Teeth – Go Forth – Episode 1"
I really liked the mechanic of empowering one random PC to be the agent of exposition, and how often it came up that David had refused to look
my theory is that this is Caleb's Silent Legion mythos, that there are the forces of cosmic minisculeness versus the forces of cosmic meaningless, and so the choice is between "the universe has meaning and that meaning is awful" and "the universe has no meaning, which at least escapes the pain of knowing that there's something not to know." the pets having story-names queued me. this cult seems to be against the idea that humans invent a place for themselves in the universe and so elevate themselves beyond the grubs we are.
my new favorite cosmic horror concept, which I came up with independently in interpreting one of the less shit New World of Darkness settings, is "the universe you live in is nihilist and meaningless. alien parasites have latched onto it and want to make it narrativist, and are trying to inject 'stories' into it. their way? not more fun."
Another excellent Cthulhu scenario Caleb, can't wait for the rest! The gun show bit had me rolling, but everything else was terrifying. Considering how the rest of it turns out I'd love to see this as a scenario in Unspeakable or something.
Trigger warnings? Really RPPR?
Yes. Trigger Warnings.
I can't speak for Ross, but I will say I insisted on a trigger warning if this game was to be posted. It was my condition for making the content. You want to be pissed about it, be pissed at me.
I'm not pissed, I just rolled my eyes so hard it made a squelching sound.
You can rest assured that no one would think that, because an Actual Play of a horror game features violence to minors, that it'd be something condonable in any way shape or form in the real world. Please give your listeners a little more credit.
I disagree. topics for Cthulhu based games can have a whole range of content.
Depending on people's experiences, they'll be sensitive to different stuff.
It's entirely reasonable for someone to be okay with cults and human sacrifice themes, and not child abuse.
Putting it there harms no one, and helps others.
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Tracy Ulrich
There are a couple of errors in the description:
In the trigger warning, starting on line three, it says: "this episode mentions of violence towards minors." There are several ways you could correct this. Removing the "of" to get "this episode mentions violence towards minors" is probably the simplest.
In the trigger warning, toward the end of the 7th line: "the other find Delta Green games", should read "fine" Delta Green games.
In the first line of the synopsis "meet in a shuddered gas station" Should presumably be "shuttered" gas station.
…Unless the gas station is alive and feeling disgusted (I don't know, I haven't listed to the episode yet).
Also you have put two spaces between "a" and "shuddered". You may consider this correction absurdly minor, but I …would agree with you.
I'm afraid you'll have to stay after class Mr. Payton.
*Evil cackling*
@Dom – I'm with Caleb and Sal on this one. The key word here is "experiences." Things like eldritch gods and sentient fungi don't actually happen to people. Things like rape and child abuse (regrettably) DO, and they are often mind-scarring traumas that cause a lot of pain and stress when remembered without warning. Warnings aren't even a new phenomenon: broadcast TV has used the "Viewer Discretion is Advised" content warnings for decades. It's not only reasonable to warn for serious topics, it's considerate to the audience. If that bothers you, try putting a few more points in Empathy.
@Caleb – Thanks for the heads-up, and being such a cool dude. You're good people.
I wrote the content description in the three minutes I have inbetween classes. Just like I'm typing this. The typos are all mine, just like the trigger warning.
But hey! You corrected typos on the internet! Only a Centillion more to go! You're almost there buddy!
Eh, while I'm not opposed to a content warning ("trigger" is one of those words reaching enough memetic saturation it's starting to lose proper meaning) in the vein of Verity mentioning TV's "Viewer Discretion is Advised", this one seems a little…I dunno, verbose? Pretentious? You could just say "This episode involves references to violence toward minors. If this offends/disturbs/upsets (hell, you could probably slip "trigger" in here in context) you please listen to a different episode". I feel the need to say "we don't condone this" is unnecessary, it can be assumed in that you gave fair warning and then the content can speak for itself. Last I checked we haven't gone back to, say, all the Know Evil episodes and said RPPR doesn't condone all the fucked up shit (some of which is not specifically limited to that setting) that happens, right?
So I feel like Dom has a point, in that you can get your message across without, I dunno, feeling like you're talking down to me.
And then Caleb ninja'd me talking about how he wrote the whole thing in like five minutes. Damn, now I look like the asshole for criticizing him on a rush job.
Pretty much what Omega said. And hey, if Caleb wrote that down in five minutes, that explains a lot.
I just don't agree with enshrining RPPR as a vision of political correctness. A lot of the scenarios and player actions involved morally objectionable themes, but at the end of the day it's just geeks playing a game to have fun and not some sort of commentary that is intended to enlighten society. I enjoy a lot more just listening to you guys knowing that you'll just play along with the setting and your character's motivations, and that we listeners can enjoy the content without feeling we are being preached to.
Speaking of, I'm half-way on the AP and enjoying it immensely.
I'm going to admit to being baffled as to the direction this thread as has gone.
When writing this game, I didn't anticipate the most controversial thing about it being the decision to warn people that there might be something controversial about it. It's a pretty bizarre interpretation. If the warning doesn't apply to you, ignore it. Similarly, I don't worry about taking medication forbidden to pregnant mothers; it doesn't apply, so I move on.
If it does apply, you now have a choice.
@Omega: And as far as the statement of not condoning the actions portrayed being unnecessary…so what if it is? Did you come to RPPR for my writing's brevity? The episode is friggin four hours long! I'm not brief!
As far as "talking down to you"…I don't know who YOU are. It's pretty difficult to talk down to you in that context (though you could argue that I am now, as it is a form of personal address, but I'm not). If you got offended by the language warning you about the possibility of taking offense — yet continue to disagree about the need for trigger warning — well, I'm now really confused as to where your argument comes from.
Hey, I also ran a game! Wanna talk about that? If I've given some political offense, please move it to the forums and don't make Ross's site or the Delta Green Kickstarter suffer for my "sins"
I appreciate the trigger warning. Hell, it even helps me get into the tone of the game right away, knowing that it's going to be a heavy one. No shame in it. There's a world of difference between a truly horrific horror game like this one and other styles of horror games, from the more detached historical scenarios I've written all the way to shark-fighting.
And I really love these dark, real-world Caleb games. It's been too long.
@Crawlkill
"You see the other players look at the journal/diary/book/folder/painting/photo and radically flip their viewpoints; do you look at it?"
"Not only no, but Hell no."
I felt I was being quite reasonable there. Someone needed to be the Control Group in that little experiment, and once the ratio had shifted sufficiently towards PCs who had looked at the Things Man Weren't Meant To Know versus two of us that hadn't, one of whom was a gun-totin' badass and the other of which was a standoffish pathologist, it just made even more sense that I wouldn't look.
If it's a CoC game or Delta Green, it's one thing for the party's Brawn-Over-Brains characters to fry brain cells. They still have guns, fists, or swords and the wherewithal to use them. My opinion is that the Brains-Over-Brawn party members ought to try to keep their wits if possible.
Great AP. Like the change to more action orientated setup. Really looking forward to the next one and hoping to see some serious consequences for not 'taking care' of the kids.
nothing says "SQUEE" quite like getting the notification of a game and finding out its a Caleb game. Fantastic and can't wait for the next part.
All my Delta Green materials will now be going into a Hello Kitty folder.
I fixed the typos. Thanks for pointing them out Omega.
As for the trigger warning, I fully support Caleb and the use of such warnings. I do understand that there are no good protocols for the usage of trigger warnings and they have been both misused in the past. I also believe that people should have an idea of what they're getting into before they commit to a piece of fiction. It's the same principle that you wouldn't set off fireworks around a combat veteran without their permission first.
Everyone who has the luxury of just being annoyed by trigger warnings should be grateful. Some people need them and accommodating them is a good thing.
Right, the scenario. The one-PC exposition dump worked amazingly. Faust was great, as always. The whole group had phenomenal chemistry.
Dear Lord, the Hello Kitty folder.
And the gun show…all the verisimilitude. All of it. I was thinking about that scene in Pulp fiction where Bruce Willis goes through the pawn shop looking for a weapon, and goes hammer<bat<chainsaw<katana.
And the white supremacists, truly the greatest disproof of the doctrine of white supremacy.
"Is there an airport in Massachusetts?"
More as I listen to more of it. Solid gold so far.
Wesley Young
@Caleb
The moment you mentioned a ferret, I knew a Sredni Vashtar reverence was not far behind.
I, for one, don't see a problem with trigger warnings. They're simply labels that let people know what's inside the tin, for those who might not want to deal with the shock once they've already opened it. It's easy enough to ignore them if they don't apply to you.
As someone who has spent time working as a teacher, I can see why Caleb treads carefully around potential trauma. I'll never forget this one time I was observing a teacher who was working on Romeo and Juliet with his 9th graders. They were close to the end and, for obvious reasons, suicide came up in the discussion, but without any forewarning. He explained that, according to the Catholic Church, suicide is a mortal sin and that those who take their own lives are damned. After the period had ended, it occurred to him that there was a student in that particular class whose father had killed himself the previous year. With no preparation at all, he basically told this fourteen year-old kid, "Hey! Guess what? Your dad is burning in eternal hellfire!" and then left him alone with that thought for the rest of the day. If the teacher had prefaced the discussion with a disclaimer of some kind, the student would have at least had the opportunity to ask to be excused, if he'd chosen to.
If you aren't mindful of that sort of thing as an educator, it can cause real harm, and you have to live with it. Extending that to the other pieces of work you put into the universe doesn't seem like a huge stretch to me.
That said, I'm just about a third of the way through, and I'm really enjoying the scenario. I knew we were in for a hell of a ride when the phrase, "They don't have a breeding population anymore" came up, and it wasn't even 15 minutes in. The idea of getting one of the players to give the briefing was inspired. I loved the way that turned out. I have to agree that the gun show was hilarious, and a bit horrifying. Chinless white supremacists selling illegal firearms and the fact that they're helping the PCs by doing so would seem pretty damn awful, if the big bads in the scenario weren't so much worse.
HOLY SHIT! Man so I gotta say this scenario so far is right up there in the top 5 for most gripping out of all my faves. I gotta see how this plays out. Also Caleb, man. God damn, your handling of the session was ARTFUL. Like seriously dude I could see the movie in my head. And all the people at the table too did such a great job. BUT YEAH MAN this scenario. Tentative five stars out of five so far. Depending on how this wraps up you could bump that up to a ten. No doubt it'll only get better.
Okay, finished listening. Certainly one of the top RPPR episodes for horror. Thoughts:
1. If any episode ever should have a trigger warning, it's this one. I'm done talking about that issue for good.
2. For me, the most horrific element was the combination of the kids and their pets. I find long-term suffering a whole lot more disturbing than either violence or fear. I think if I had been playing, there's nothing that could have made me leave those kids alone at the end there. David did the right thing, and I hope against all reason and expectation that he doesn't get punished for it.
3. The influence of True Detective Season 1 is so strong here. This is just about the best way I can see of expressing that show's themes in a game.
4. The game was also enhanced by the combat incompetence of the team. Everybody at the table seemed to be right on point in playing their characters' tactical acumen or lack thereof.
5. Mouse in the shotgun barrel. There's your 00 roll right there.
6. Question for Caleb (maybe spoilery, I dunno): Did you design the injuries to match the mural, or design the mural to match the injuries?
7. I seriously can't wait to see how this campaign develops. What the hell were those people? What were they even doing with the kids? Are some of the kids still alive? And…what happened to the Hello Kitty folder? I don't recall anyone mentioning what they did with it. And now the PCs have been chosen by…something. Caleb's description of the campaign's theme in Episode 121 greatly intrigues me.
8. Just wanna say one more time, solid gold game from start to finish. Great scenario, great development, great characters, great conclusion. And great gun show.
Stringmaster94
@ Ethan C.
I couldn't agree more with the True Detective comment. In fact, I think it needs an appropriately bluesy and morose song to act as the unofficial theme song.
My suggestion would be Gone Cold by Clutch. It was the song I heard in my head as the cliffhanger ended. I pictured it slowly fading in as the "camera" of the game faded out. It's damn near perfect for it IMO.
Twisting H
Only an hour in. I have many comments to make but I have to remark, Holy Shit Red Markets needs the stretch goal: go to a gun show with Caleb.
Crying laughing. "Fell off like Cliffhanger"…"Armed only with culinary enthusiasm." This is good as stand up Caleb.
Before I forget, Faust great great job at roleplaying rounding up the others in the hotel conference room.
malkav11
Oh man. I was squirming in my seat at this one and I didn't even have to make any of the choices being put in front of the crew, just dread the likely fallout from any decision they made. Probably the most horrifying AP I've ever listened to. I mean, it's not like RPPR (or certain other podcasts) don't routinely deal with horror games, but usually there's a certain…matter of factness involved. Sometimes really bad stuff is going down, but it's most of the time clearer where the right side of things is and in most cases the horror is a lot more familiar. Pitching a straight up no frills illegal murder squad scenario against a bunch of horrible people with really creepy but…theoretically, at least, innocent kids where it still isn't clear what the hell is going on? Hooboy.
Loved it. Can't wait for more.
@David I said I liked it! I thought it created a fun dynamic, especially since Caleb kept prodding people with What They'd Seen.
I find it kind of irritating when people start demanding trigger warnings, particularly in horrible horror. there was an episode of Night Vale a while back that involved a fairly gruesome description of a car crash, and the first comment was "umm whoa there needs to be a car crash violence trigger warning on this." the consensus was that it's a horror podcast in which nightmarish death and murder happen almost every episode, and there comes a point at which people need to be able to take the reins of their own discomfort.
but I certainly don't mind creators choosing providing them. there's a difference between choosing to be accommodating and demanding to be accommodated.
Danthe57
Only about 20-40 minutes in but loving how you handle the whole thing with the folder. On how you describe how much it makes them hate. Of course I am not far enough to see if it is supernatural or just being vague for sanity's sake but I am wholly invested in listening to the rest now!
So towards the end when the luck checks for arriving at the meeting were rolled I kind of expected the critical to lead to "You are hit by a drunk driver, you die instantly."
And yeah, Caleb's on fire with this one.
TRNSHMN
Great game, really enjoyable all throughout, grade A RP from everyone.
Liked the folder, though I can't help but be curious if it was actively supernatural or just horror squared as per themes of this particular campaign.
I do have to call something out though. The whole 'if they didn't deny the order I'd have been uncomfortable sitting at the table with them' thing mentioned in the podcast, something of a hyperbole, sure, but I have to call Caleb out on that. In the last big campaign he was part of, he irreversibly drove a mentally ill man screaming, inhuman mad through more than a subjective year of cruel torture for a flimsy cover that could have been performed by an AI or clever recording, and found (in character) the degradation of biocon terrorists into circus animals performing for a racist, uplift supremacist criminal cartel's amusement great and funny.
D6xD6-Chris
Complaints about a trigger warning. . . ? K. . . :\
Anyway, loved the scenario, and the descriptions of what's in the folder were excellent. Caleb is excellent at stripping the trappings away from atrocities to hit their core truths without being explicit. Abusing children, both physical and mental (and sexual), is terrifying as FUCK, a truth that Caleb expresses well within the context of the game.
And once again, Caleb has managed to turn seemingly docile animals into the most frightening elements of the game. O_O
Cameron Berg
Holy shit, what an episode. I could imagine Radiohead's "Exit Music For A Film" playing during the final pre-timeskip scene- slow mo shots of Ross's character staring at the mural, the confrontation over whether or not to call the police while the buildings burn in the background and snow falls.
Goddamn, it gives me goosebumps picturing it in my head. Someone please draw it.
I had to stop listening to to the ep last night because I was walking home in the dark. The build up was frigging masterful in the "Oh god what can go right!?!" Way. I look forward to listening to the rest. New Delta Green is really good so far.
I didn't realize that there was a content warning because I use BeyondPod and I can pretty much trust RPPR Implicitly at this point.
I'm going through some Anxiety stuff (which as it turned out was why I was so thin skinned a while ago, irritability is a side effect) so these days I think people should be given an opportunity to get off of the ride before it starts.
Could have done with a warning when Ross reblogged that gif from the live action Parasyte movie on tumblr a while ago :).
Loved it. Everyone was in top form, subject matter was heavy but appropriately managed, cliffhanger was good, and the digressions/derails were hilarious.
Also, I second Twisting H about the Red Markets stretch goal.
Finished listening last night. Bang up job everyone and am curious to see where this goes from here.
Mbourgon
Came into this due to the kickstarter, and downloaded it prior to a long drive. It, honestly, was freaking awesome and I'm now hooked. I'm now listening to Inheritance and adding it to my podcasts.
No idea how long until part 2 comes out, but eagerly awaiting it. So many good parts, from the"hell no I'm not looking" to the " is that…a tail? In the barrel?" to the {nope nope nope} and trying to walk out. And +20 to also wanting to use a Hello Kitty folder.
Had no idea this type of thing(actualplay) exists, but really glad it does. Thanks again!
That moment when I'm driving the old roads to work while listening to the new Actual Play (Happy to hear it's a Caleb Horror game) and then that moment, maybe 10 or so minutes in and I hear the briefing between Clove and Lockely… when I shout out "Oh Goddamn it!" in my car in excited realization and anticipating dread of what is to come.
Thank you Caleb, always enjoy the horror.
Caleb, I'm in complete agreement about d4s, but there are alternatives, chessex makes roman d4s, which are d12s numbered 1-4 three times, and several companies make d8s numbered 1-4 twice. They're cheap, they're rollable, and they won't make you lame. I highly reccomend getting some.
Great session. Absolute delight to listen to. It was a bit confusing in the middle of all the action, but it's easy to overlook given the awesomeness of the session in full. The building dread with the weird goddamn animals, the folder (reminded me fondly or Marty watching the tape in True Detective) being a mystery yet so fucked up it provokes such a potent reaction is amazing, and children in a horror game always puts people on their toes.
Having a PC recruit the others through role-playing was really clever. Just full of praise for this. Looking forward to more from you guys' crazy noggins.
jonnygadfly
Well, these comments are certainly interesting.
I guess I need to give my opinion on Content Warnings now.
Wait, no I don't.
Anyway, you killed it with this scenario, Caleb. I can't wait to run it for my players.
This is the highest compliment I know how to give.
So, so good. No one's jumping off the crazy cliff just because it's there, Caleb firing on all cylinders, and an overload of creepy. I wish I could run games half as well. Moar, please!
ben wenham
Finished this yesterday but needed to put my thoughts together.
– This is arguably up there with the night clerk in the running for the best scenario ever run by an rppr Keeper.
– while the mystery side is week compared to calebs other horror scenarios it is perhaps the only scenario I have seen that actually felt scary.
– The handling of the folder was perfect. I brilliant bit of both GMing and writing.
– The atmosphere of the whole thing was amazing. Both the adults and the children were terrifying in their own ways.
– Thank you for the trigger warning. Short of anything else it let me know where and when it would be appropreate listening. Those complaining about trigger warnings. They are just tags that let adults make informed decisions about what they watch or listen.
Finished listening to this yesterday.
My complaints about the description aside, Caleb did a phenomenal job on this game! I can already tell this is gonna be one of those horror APs I keep relistening to, such as Fear Itself, Lover in the Ice and Bryson Springs.
I won't parrot too much, but the Hello Kitty folder, the gun show antics and the shit that was going on in the orphanage were awesome. Looking forward to listening to the next episode!
This was certainly a masterclass in running Delta Green. Everything was spot-on perfect, from the creepy details to the pervasive atmosphere of bleak pessimism. Caleb drew the players into the conspiracy for a mission that they barely understood and cast doubt on their notions that they were doing the right thing at their most uncertain moments. The cliffhanger scene at the end embodies what Delta Green is about more than anything else I've ever heard or read. Even in the mundane, human sphere, the players have to suffer the consequences of fighting the Mythos, and they can't even be sure they were justified. Well done!
I love Caleb's intro games because they're always built to give the players room to wonder. The hook was relatively straightforward–"Go here, kill these people–and there weren't more than seven or so big scenes in the entire game. The minimalist structure and the extravagant amount of detail put into each scene really drove home how little the characters knew or understood, and how little control they had. Know Evil opened with a similarly front-loaded game.
It's a really effective way of opening a conspiratorial investigation game.
Sean O
I applaud Caleb for handling a troubling subject/theme so responsibly. We must be careful to look past the memetic nature of "trigger warning", resist the urge to respond to that idea in a kneejerked fashion, and see it for its intent.
Regarding the game itself: I listened to the game while walking around in the dark last night, because I like RPPR APs on hard mode. WHAT ARE THOSE PEOPLE, AND WHAT THEY DOING? The sense of urgency from the get go was great. I got invested right away after the agent Clove meeting. I need to know what's going on, though. I want to see the big freaky picture. Get that next episode out posthaste.
Hooligantuesday
All the anti-trigger warning comments make me think that a lot of people are way too invested in not being part touchy-feely part of the internet as a touchstone of their identity.
This episode was really graphic and powerful, it dealt with a much more mundane horror than most Delta Green episodes, the kind that can actually touch peoples lives and if I had these kinds of experiences in my past I'd want to know what I was getting into before I sat down to listen to a fun RPG podcast.
Great work Caleb, I can't wait to see where the rest of the campaign goes, this AP is going to shape how I run New Delta Green games.
It's interesting to see how many people are now talking up the good points about trigger warning when Caleb asked that this comment section not be focused on the game itself and not that anymore. People who are in favor can't help but give their two cents when the topic is supposed to be over and done with.
I actually sort of regret bringing it up now, not so much because I gave a kneejerk reaction, but because people are not discussing the AP as much as it deserves.
Oh well, I guess I'm doing it too by posting this comment. 😡
MrJWhit
So, uh, to the actual game. I would love to run this for my group as a Halloween game, is there anyway that super-awesome people could get access to your notes Caleb? The game is very similar to Lover in the Ice and Bryson Springs in terms of messed up, and my players still aren't happy with me about it :3
Is it safe to guess that one of those parrots ends up in a green box one day?
Strawmenstillburn
I am fucking serious about what I am about to say. And nobody ever believes it. I'm a walking fucking strawman brought to life. But it really happened.
I went through some things. Those kinds of things, that I'm not about to talk about here. And the person who did them was always talking about trigger warnings. Used them everywhere, still uses them everywhere (just in case you thought people ever get caught or punished), used them at the time. Hypocritical doesn't scratch the surface.
Do you know how many fucking trigger warnings there are on the internet? And every single time I see one, I can't forget it.
Yeah, I'm the fucking strawman. "Trigger warnings trigger me." But I can't stop them from doing it. I can't!
I'm sorry. I guess I sort of lost it and kept doing what Caleb nicely asked everyone to stop. It's something I'm trying to work on.
I guess it's like Jesus, you know? Started with good intentions but suddenly everyone has an opinion and they'll kill each other over that name. And both of them will absolve you of your sins and a lot of people think their responsibility, too.
I did really like this episode, it was great work. Although if it had been me I'd have followed the orders. I know from experience that "years of therapy" and drugs don't actually do anything – they just bully you into saying you're okay and that the wonderful psych cured you and the treatments helped so much, so they'll let you go and live somewhere where you can step outside and see the sky with your naked eyes and breath fresh air and also they can't just take every dollar you have that they feel like keeping without caring about how you'll live if you do get out. That's for problems that happen in real life. What could they possibly do when the Mythos also caused the problem? And when the patients are a bunch of kids who are already wards of the state. That means they're already traumatized by being orphans and they will get the worst care anyone could. So at best it's condemning people to a life of pain and maybe imprisonment, maybe early suicide. At worst it's letting the Mythos our so that more people end up the same way.
@Strawmen
While that is definitely a logical argument for "Kill all of those children now," there were a few problems with doing that.
One, it's killing children; no matter how logical and reasonable a choice it *seems* to be, it's still killing children. Take it from me, no amount of justifying that choice in-game will ever equal the innate stigma attached to "You killed a child!"
Two, there was a lack of consensus; if one person started killing kids, he likely would have been killed by the other PCs before he managed to kill the second kid- unless there were two people killing, in which case, figure max of three kids dead.
Three, time was now a factor as there had just been a firefight. Even with we had all agreed and taken the San hits (issue number four, our brains were pretty well fuckled by this point) we wouldn't have managed to kill them all before the police and fire trucks arrived. If we *had* killed them, we wouldn't have been able to get away.
And here's the last factor. If the group had somehow managed to overcome issues one through five, how should we have disposed of the bodies? As it was the middle of winter, burial wasn't an option (you saw what the bad guys had to set up for the purposes of digging the grave for one kid.) Even if we'd somehow burned down the house on top of them, the forensic evidence would show either their causes of death… or that we'd nailed the door shut and burned them all alive inside the house.
Any way you slice it, killing the kids was a bad option. If I'M telling you it was a bad option, you can take that one to the bank!
…besides, if we'd killed the kids there wouldn't be the fallout for NOT killing the kids. It would have changed the later sessions entirely.
All of that aside, though, that is one of the best pro murder-the-kids arguments I've seen. My hat is off to you, good sir!
One of the best entries in the entire library of this podcast. Scary, funny, tense, fast-moving, with a cliffhanger ending that actually made my jaw drop. One of the only times I have been at the edge of my seat listening to an actual play.
Jace911
Boy howdy this was a hell of a game. I had to listen to the confrontation twice before I could grok what exactly was going on.
For myself, and I think a lot of other people that are anti-trigger warning, the issue is that in some places, particularly college campuses, trigger warnings are morphing from "here is a content advisory so people can decide if they want to view this" to "there should be trigger warnings for pretty much everything and you will be abused for not providing them" to "the fact that these topics have trigger warnings indicates they are dangerous and damaging concepts and should be avoided for everybody".
If you want a short content advisory note like a movie would have, I'm fine with it. Calling it a Trigger Warning and having all that "we don't condone it" verbiage just gives too much support to the censorious PC crowd that think that violence against children* is bad and should be a taboo subject regardless of context.
* or rape, or murder, or sexism, or racism, and the list goes on…
Instant classic, guys. Holy hell, this was harrowing. Enough levity to keep it from becoming too bleak to listen to, but not so much as to take away the horror of it all. The gun show scene was as gloriously insane as the discovery of the pets was heartbreaking. Caleb, you're a goddamn legend. Well done.
William Schar
I am curious at the literary reference and the synthesis of this game. I had never heard of Sredni Vashtar before this game, and I'm interested in reading it now. Did you have the concept of the game first and fit the reference to it or did it grow out of that story?
Very interesting episode.
I felt like the gun show was an example of great listening but not great GMing. It was really fun to listen to Caleb reminisce about his experiences visiting a gun show – he's a good audio performer and he had really entertaining stories to tell. That said, "spend half an hour reminiscing about that time you visited a gun show" isn't very good GMing in most cases, and would be terrible to see in a published scenario. It sounded like the RPPR group enjoyed it, but this is the same group that wanted Ross to, in his own words, "talk to [him]self in silly voices for your amusement," when most people agree it's a really bad sign when a GM is talking to themselves in character (This was when they wanted to have Sparkles talk to that homeless engineer/Lutean war vet.) It's great that you're doing what works for your group, but on the other hand…I guess a lot of the reason I listen to RPPR is to improve my own GMing, and as a fellow craftsman I really cringed at the thought of committing a lengthy personal reminiscence.
I'm also really disappointed they never let Behemoth out of the cage, because, well, talking cats who travel in the company of Nyarlathotep (okay, fine, Woland, okay, fine, Satan) and get in gunfights with the KGB are cool. In terms of references, I caught Behemoth the cat from Master and Margarita and the dogs named Randall and Flagg (although I didn't expect Caleb to be a fan of Steven King, for some reason). I probably missed a lot of other ones (or just forgot in the time it took for the episode to end). I'm kind of curious if this campaign will explain the parrot in the cage by the end.
Great AP Caleb, the gun show with jerky for sale made for a nice break but otherwise for me it felt as good as a blockbuster horror film in the cinema.
Thanks for the trigger warning as I'm a dad with young kids so listening to it after they went to bed made me aware to listen to it at a time I felt comfortable with the content. But yeah fantastic and loved the '15 years later…'. Not expecting that..and makes for a great listening experience.
To understand the DG scenario better would be help to read through Through a Glass Darkly?
The game grew out of the story. I was enamored with Saki piece when I first read it. I struggled to understand why Conradin's aunt was so awful to him and why he hated her so much. One of the interpretations I entertained was that she had Munchhausen's By Proxy Syndrome and was keeping the boy sick for her own purposes (like that creepy mother in the Sixth Sense). I know that's not what Saki intended, but I got enamored by the thought of a child inventing a god to save himself, a god that wasn't complicit with his abuser. Then I read about the Skopsi in Countdown and I got the idea for the scenario.
Through a Glass Darkly will lend you no deeper understanding of the scenario other than the reason Delta Green has more important things to do than save some orphans. It's connection is intentionally tangential. You should definitely read it though; in my opinion, it's the best fiction in the line, excepting only Tales from Failed Anatomies (though Ross tells me Extraordinary Renditions is very good as well).
Thanks and will check them out. Now onto episode 2.
ANGRY TOWNIE GUYCEP
Is there an airport in Massachusetts? Is there an air- Yes Massachusetts has an airport! Boston is the hub of the goddamn universe! Is there electricity in Missouri? I'm having red thoughts!!!
(Trigger warning: New England)
Very good stuff. Surprisingly creepy. I would say some of the best I've heard on this site.
TheGreatUsurper
AMAZING game!! I am a longtime RPPR listener and proud backer of the DG Kickstarter.
@Caleb, if you haven't already, I implore you to turn this into an official scenario and/or campaign for Delta Green. I know you hear it on the forums all the time, but you are truly a masterful storyteller. Haha, i only wish you and the RPPR crew lived near Baltimore so that I could actually play DG or CoC with an experienced group.
Definitely hope that sometime down the road you decide to collaborate with the Arc Dream crew and publish a "No Security" type book in the DG universe.
I really enjoyed the scenario and the roleplaying in the AP. I am enjoying Faust's addition to the group as he really gets into the character and brings even more energy to the group.
I do have to say, however, that some of the choices made by the players in the AP did puzzle me a bit…there was a lot less organization and scheming by the group than I would initially expect (however, I suspect that was bc Ross was not the team leader and Faust does not seem to be familiar with the more tactical type of role).
Also, David's choice of The Taurus Judge was perhaps one of the smartest weapon choices out of the group (even if it was for the ridiculous factor). If he really wanted to, he could have stocked multiple types of ammo (.45 for pure punching power, buck shot for spread/all around death, and even small caliber bird shot/game cartridges to blind possible attackers without killing them). No one actually realized or commented on the fact that his ammo (outside of the .45) would be completely untraceable….which brings me to my final point/question?
Why in the world did no one think of purchasing a tactical 12 or 20 gauge shotgun at the gun show?! Isn't the whole reason for those shows to buy AR-15s or tactical/semi-auto shotguns? haha
Pretty intriguing episode, and I can't wait to hear episode 2!
Taurus Judge *would* be a pretty good weapon choice as Usurper above points out. Did anyone bring a shotgun? I can't remember.
I had the same reaction(in real time) that Ross had with the weird magic part with the old woman-thing, like… eh? What's happening now?
Good stuff, though. Fun to hear the new rules in play.
Ryan Smithee
I for one appreciated the Trigger Warning. Also I am assuming this is an original scenario? If so will you be writing this up for others to play?
This is a great game. Almost like a horrific Monsters and Other Childish Things game from the viewpoint of the MIBs
Starmonkey
Dear RPPR,
Loved this AP. Great stuff.
While I appreciate the content warning, I object to the following: "Those with traumatic events in their past are urged to skip this episode". I would recommend leaving that out, let the listener decide.
Trigger Warnings: The Coddling of the American Mind
http://www.theatlantic.com/magazine/archive/2015/09/the-coddling-of-the-american-mind/399356/
@Michael (and others on Twitter, and in this thread)
Oh! Thanks for the article: I wasn't aware that RPPR counts for college credit now! But, just to be clear since I'm new to this whole education thing…the podcast's new purpose is to relate historical/political/sociological facts and demonstrable academic theories rather than, you know, fantasies, elf games, and stories where G-men fight space monsters? It's a form of quasi-mandatory cultural indoctrination and not just some silly thing people might download for free to be entertained, right? And you were forced to listen, as your only access to the truth of the adult world? And it's necessary for you to receive accreditation in your chosen profession? And you were. again, forced to listen with a group of strangers, at a time and place not of your choosing, unable in any way to differentiate your instruction and absorption of the information beyond what the loudest person in the group demanded of me, the professor? Lacking all individualized control of the content beyond the most vocal common denominator, and not, as it may seem, allowed to ingest the material in any damn way or at any damn time you please? And you paid me for the "lecture," or had the government pay me through a federally subsidized student loan, or met a set of academic requirements set by the RPPR institution to encourage academic excellence and alumni donations through our scholarship program?
If I assume all that to be true (and context not to have ever existed in the world as a concept), I must stand corrected by this well considered article you posted after hitting the first first link google spat at you. Thank you for enlightening me.
Also, mid-terms are coming up. Don't forget to pay me the first $4k or so of your tuition. Don't worry though; RPPR accepts Pell grants now, apparently.
@ Michael
Please do not forget to topically apply silver sulfadiazine to affected areas to prevent bacterial infection as a result from burn. Do not be startled by calls of 'DAMN' and 'OH SNAP' from onlookers.
I am intrigued by your syllabus, and wish to subscribe to your newsletter.
Sredni Vashtar reference, nice! I almost forgot about the delta green kickstarter. If they have late backing or pre-orders I may just have to get into that.
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text:
#include "core/html/forms/BaseButtonInputType.h"

#include "core/HTMLNames.h"
#include "core/dom/Text.h"
#include "core/dom/shadow/ShadowRoot.h"
#include "core/html/HTMLFormElement.h"
#include "core/html/HTMLInputElement.h"
#include "core/html/parser/HTMLParserIdioms.h"
#include "core/layout/LayoutButton.h"

namespace blink {

using namespace HTMLNames;

void BaseButtonInputType::createShadowSubtree()
{
    ASSERT(element().userAgentShadowRoot());
    element().userAgentShadowRoot()->appendChild(Text::create(element().document(), displayValue()));
}

void BaseButtonInputType::valueAttributeChanged()
{
    toText(element().userAgentShadowRoot()->firstChild())->setData(displayValue());
}

String BaseButtonInputType::displayValue() const
{
    return element().valueWithDefault().removeCharacters(isHTMLLineBreak);
}

bool BaseButtonInputType::shouldSaveAndRestoreFormControlState() const
{
    return false;
}

void BaseButtonInputType::appendToFormData(FormData&) const
{
}

LayoutObject* BaseButtonInputType::createLayoutObject(const ComputedStyle&) const
{
    return new LayoutButton(&element());
}

bool BaseButtonInputType::storesValueSeparateFromAttribute()
{
    return false;
}

void BaseButtonInputType::setValue(const String& sanitizedValue, bool, TextFieldEventBehavior)
{
    element().setAttribute(valueAttr, AtomicString(sanitizedValue));
}

bool BaseButtonInputType::matchesDefaultPseudoClass()
{
    // HTMLFormElement::findDefaultButton() traverses the tree. So we check
    // canBeSuccessfulSubmitButton() first for early return.
    return canBeSuccessfulSubmitButton() && element().form() && element().form()->findDefaultButton() == &element();
}

} // namespace blink

redpajama_set_name: RedPajamaGithub


text:
require 'serverspec'
require 'net/http'
require 'json'

set :backend, :exec

require 'rspec/retry'

RSpec.configure do |config|
  # show retry status in spec process
  config.verbose_retry = true
  # show exception that triggers a retry if verbose_retry is set to true
  config.display_try_failure_messages = true
end

def curl_json(uri, username=nil, password=nil)
  uri = URI(uri)
  req =  Net::HTTP::Get.new(uri)
  if username && password
    req.basic_auth username, password
  end
  res = Net::HTTP.start(uri.hostname, uri.port) {|http|
    http.request(req)
  }
  return JSON.parse(res.body)
end


Join BBBSCI at the Speedway Public Library for breakfast and networking as we connect with community partners and neighbors to explore ways to empower youth in our communities. This casual event is a great way to talk with current Bigs and learn more about efforts to find mentors for children in the area. Help us engage more positive role models for youth in Central Indiana; please feel encouraged to bring friends or coworkers who may be interested in learning more about becoming a mentor.
We will be in the Community Room.
For questions, please contact Joely Pope, Community Volunteer Outreach & Engagement Coordinator, [email protected] or 317.472.3722.
Big & Brews: Bowl for Kids' Sake Style!
Join Our Team: Upcoming Recruitment Events!


El Centro de Investigación Científica y de Educación Superior de Ensenada.
Enhanced Parallel Port or IEEE-1284.
First In First Out queue, read or written by different processes.
The Global Positioning System is a satellite based navigation system operated and maintained by the U.S. Department of Defense. By computing the distance to GPS satellites orbiting the earth, a GPS receiver can calculate an accurate position.
A high speed electric rotor, universally mounted in a gimbal system, maintains angular momentum to overcome normal bearing friction, and establishes a gyroscopically-stable datum reference relative to space. This type of electrical directional gyros is normally used in airplanes to provide a pilot with constant azimuth reference.
The Network of Autonomously Recording Seismographs maintained by Utrecht University.
Standard for the Exchange of Earthquake Data.
Universal Time Coordinated. Uniform atomic time system/standard.


text:
SDSU HONORED AS MODEL FOR IMPROVING GRADUATION RATES
SDSU
college graduation rates
The Education Trust
By Miriam Raftery
January 20, 2014 (San Diego) – The Education Trust has named San Diego State University as a model for improving graduation rates, especially among low-income students and students of color. Over a decade, from 2002 to 2011, graduation rates among Latino students nearly doubled, from 31.4 percent to 58.8 percent. Latino students are now a quarter of all graduates at SDSU.
SDSU was one of eight universities recognized by the Education Trust for its success in improving graduation rates.
Read more about SDSU HONORED AS MODEL FOR IMPROVING GRADUATION RATES
SDSU GRADUATION RATES, AS WELL AS DIVERSITY AT ALL-TIME HIGHS
Students set new records of success on all fronts
October 22, 2012 (San Diego) – San Diego State University students have set new records in graduation and continuation rates. And new campus census numbers released last week show that SDSU continues to be a national leader in eliminating the "achievement gap" between students of color and their counterparts.
The six-year graduation rate, which is the national benchmark for graduation rates, is at an all-time high of 66.5 percent at SDSU, up from 65.7 percent last year. For students of color, that number is at a record 63.5 percent, an increase from 61.3 percent in 2011.
Read more about SDSU GRADUATION RATES, AS WELL AS DIVERSITY AT ALL-TIME HIGHS
more grandstanding 19 hours 39 min ago
here we go again 19 hours 40 min ago
Black women certainly have a right to roar, 21 hours 2 min ago
Sanctuary of a Monterey Park ballroom is shattered! 2 days 16 min ago
The few news reports I've seen are incomplete 2 days 1 hour ago

redpajama_set_name: RedPajamaCommonCrawl


text:
AO1 Consulting Inc
Meet Our Winning Team
Advice, Entrepreneurship, Growth, Success
From Boeing Inspector to Millionaire in Training – Alex Hylla's Story
June 30, 2021 June 30, 2021 ao1consultingseo
AO1 Consulting's Team Lead, Alex Hylla, once specialized in machines. From gears and mechanics to human psychology and connection, Hylla has adapted better than most in a major career shift and created a record of success that is beyond impressive. Hylla joined the AO1 Consulting team in April of 2021 after a long road, beginning in his hometown of Tulsa, Oklahoma.
This month, we sat down with Alex to discuss his past as a Boeing inspector, his future as an entrepreneur, and the best advice he's ever received.
What was your childhood dream job?
"As a kid, I wanted to do many different things, but the theme always involved helping other people. When I'm older and have made all my money I plan on teaching high school and giving back in that way."
What did you do after high school?
"I graduated from Technical College after studying Non-Destructive Testing. After college, I moved to Washington State, near Seattle. From there I moved to St. Louis, Missouri to work for the Boeing Company as a quality inspector. Traveling on my own taught me to be the persistent and focused person I am today. It also made me value my hometown and my friends and family even more."
"My natural ability to read and understand people is my greatest skill. I gave up a career working with machines because I wanted to work with people, and it was the best decision I ever made. I started out just learning how to make sales here at AO1, and after completely nailing that, I am now learning to interview and train new people. I found out that the skills I've learned in sales are tremendously helpful in the rest of my life."
What values are important to you in a teammate or hire?
"I value people who are open minded, kind, and love to learn new things. I hope to be the kind of leader that inspires loyalty and respect."
How do you respond to criticism?
"Probably with a little attitude, and then grudging acceptance. In all seriousness, I value input from people who know things I don't—or those who have a better perspective than me on certain things."
What is your favorite thing about AO1 Consulting?
"My favorite thing about my company is not only the constant positivity and encouragement from my teammates, but all the learning that happens here."
What drew you to your company in the first place?
"I worked in a lot of manual labor jobs, with machines and what not. To say I was desperate for a more fulfilling opportunity would be an understatement. I believe ending up here was sort of meant to be."
Are you a planner? What are your short term and long-term goals?
"I do consider myself a planner. My short-term goals are to get out of debt and continue to grow my career. I want to do my best to develop myself and my leadership skills. My long-term goals are financial freedom and growing strong meaningful relationships. What I mean by that is being married, having more of my family close by me, as well as being there for colleagues to help them reach their goals."
What business advice would you give to people hoping to start a career?
"Don't settle. Move around until you find out what you want out of a career. It's worth it to go through hard times to make life meaningful for yourself."
Would you recommend this career style to young leaders?
"Absolutely! The sales psychology I've learned here enables me to be able to sell anything I want. These skills are transferable, and so is the leadership attitude that comes with it."
What do you feel is your greatest accomplishment to date?
"I would say moving away from home to go to Washington, and then eventually St. Louis, and supporting myself is my greatest accomplishment. I don't know anyone else who's done that sort of thing at such a young age without their parents. Doing that made me a stronger person and gave me a lot of perspective on what I want from my life. Turns out it was just about having my friends and family nearby, and finally finding a job that I enjoy."
How do you measure your own performance and success?
"Honestly, for me it's all about peace of mind and body. When my relationships are solid and content, I feel successful. When I exercise and eat right, I feel successful. When I do my job well or help someone else, I feel successful."
What important lesson has a close relative, friend, or mentor taught you?
"Wow. I feel like I could answer that a million different ways. My dad always told me that no one deserves anything. You only get what you earn from life. Also, there are only two things in the world you can control– what you say, and what you do. That's all you can control so just focusing on that and being disciplined rather than worrying about things you have no influence on."
"My girlfriend is the kindest and most loyal person I've ever met. She inspires me to be better to people, and to be a better partner."
A common sentiment from our sales superstars, Alex Hylla says this career has fundamentally changed him. From introvert to extrovert, Hylla says that before his sales career, he was a total introvert. In his time with AO1 Consulting, he has become more than an extrovert—he has become an outgoing, inspiring, compassionate, and hard-working person who values human connection over all else.
Tagged Advice, business, Entrepreneurship, goals, Growth, oklahoma city, opportunity, reviews, sales, Success, team, team member, tips
Published by ao1consultingseo
View all posts by ao1consultingseo
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18.5 cm inseam (size 50). Drawcord on elastic waist. Functional lightweight fabric. Embroidered details. Slim fit. 100% polyester dobby. Machine wash warm, do not bleach, do not tumble dry, touch up with cool iron & do not dry clean.


PURSTAB 65 exhibits good resistance to scorching and fogging. It especially confers outstanding resistance to PU foam discoloration after gas and light exposure. The treated foam can be use for car interior foams, shoes and brassieres.
If combined with PURSTAB 85, it imparts better efficiency to bear yellowish changes.
2. B. P.: 235 ℃ min.
3. Flash point: 95 ℃ min.
PURSTAB 65 can be safely handled without irritation caused to the skin.


XS Wireless Digital is the ideal entry point into the world of wireless audio. It brings great audio within reach; an ideal tool to shine on stage or to effectively capture sound for videographers and mobile journalists. It works digitally, using a 2.4 GHz transmission to create a wireless peer-to-peer connection. This means, with the simple touch of a button, users can focus on their creative work or performance and maintain a faithful connection. Be it a complication-free lavaliere for the one-person video team, a wireless mic that's up and running right out of the bag, or something entirely different – it's a quick sync and you're good to go.


Whether you wish to improve your skills in revising your own writing or become more adept at editing the work of others, the same basic principles apply. Here are some suggestions about making yourself a better editor.
If a professional editor works on your writing, make sure the person uses the change-tracking function in Microsoft Word or the word-processing program he or she works in. When you receive the edited version, activate the feature and study each change the editor has made. If you don't know why the editor made a particular revision, consult writing or editing handbooks or online resources and study the issue until you understand it and know how to avoid making similar errors. If you don't understand the issue, ask the editor for clarification.
Read print and online writing and editing resources. On DailyWritingTips.com you'll find a new article every day about grammar, punctuation and style. GrammarBook.com offers hundreds of tips on English grammar. Find books and other websites with editing exercises. In place of some leisure reading, browse writing and style guides and grammar and usage handbooks. One of the best style guides available for free online is The Guardian and Observer Style Guide.
If possible, select a single style guide and a single dictionary as resources of record. If you're a freelance editor with multiple clients, you may have to consult different style guides for various projects (such as The Chicago Manual of Style for book manuscripts, the Associated Press Style Book for websites, and The American Medical Association Manual of Style for articles to be published in a medical journal), but otherwise, find out which guide your employer uses and stick to it. If you simply need a resource to help you edit posts for your own blog, choose your own resources. In any case, keep such resources handy and consult them often.
Take one or more editing courses through an accredited continuing-education program. Some programs offer online courses, but you might get more out of an experience in a physical classroom with real-time interaction with the instructor and fellow students, so attend a real-world class if possible.
It's easy to succumb to the temptation to edit at a reading pace. But editing must be slow and deliberate. To train yourself to work slowly, read content aloud, or pause after each punctuation mark, or read from the end to the beginning, sentence by sentence or paragraph by paragraph. Also, if you're editing your own writing, delay editing for a day or two so that you're revising with a fresh perspective.
If you're asked to provide both structural editing and mechanical editing for a project, or you're editing your own work, divide these diverse tasks into two phases. On the first pass, focus on big-picture aspects: organization, narrative flow and sequence, and, for fiction, setting and characterization and character motivation. Then, revise to improve grammar, syntax, usage, and style. Better yet, take a couple of passes for each phase, but take a break between each pass. These strategies will help you do a better job with both aspects of editing.
Just as keeping yourself on a diet of excellent prose helps you be a better writer, it will also aid you in editing by modeling effective word choice and phrase, sentence, and paragraph structure. You needn't exclusively consume top-notch writing, but include plenty of it in your reading material.
Interested in Marketing and Growth.
Want to meet like-minded high-level individuals to take our business to the next level. Avid learner of all things marketing and passionate about startups and growth.


text:
Lygephila craccae, the scarce blackneck, is a moth of the family Erebidae. It is found in temperate Europe and across the Palearctic to the Altai Mountains, Korea, Japan and China.

Technical description and variation

O. craccae F. Larger than viciae. Forewing darker grey, with a slaty violet tinge, striated  and dusted with darker; the veins pale; costal spots blackish; lines very faint, except the paler subterminal, and that often only shown by the darker shade preceding it ; hindwing paler, sometimes with a yellowish tinge, with a smoky fuscous terminal border; — ab. immaculata Stgr., like caecula Stgr., the aberration of viciae, has no black edging to the reniform stigma and the costal spots paler; — subsp. laevigata subsp. nov. [Warren]  from the South Tyrol, is large, with the forewing uniformly slate coloured, and without darker dusting or striation; in a female from Uralsk, received from M. Bartel, subsp. grisea subsp. nov. [Warren], the forewing has the  costal spots prominently black, the inner and outer lines dark fuscous and distinct, the space between them and the terminal area both dark grey, contrasting strongly with the paler basal area and pale outward edging of the outer line ; the reniform stigma has the inner edge finely black, but is filled up with the dark grey of the median area, its outer edge being represented by two or three black points only ; the pale veins show up distinctly in the dark grey suffusion; the hindwing is wholly dark fuscous; the example is only as large as average viciae ,and may be specifically distinct; two other forms appear to require a distinctive name; ab. brunnea ab. nov., instead of the typical grey ground colour, is brown, sometimes with a rufous tinge; while subsp. lutosa subsp. nov. [Warren] from the South of France, is luteous grey in the forewing and luteous ochreous in the hindwing. Larva pale yellowish grey; dorsal stripe broad, grey brown, divided by a fine dark brown line with pale edges;on the sides of segments 5, 6, 7, and 10 an oblique blackish streak; on segment 12 a triangular yellowish white blotch; a brown shading below the spiracles.

Subspecies
Lygephila craccae craccae
?Lygephila craccae grisea
?Lygephila craccae laevigata
Lygephila craccae riata
?Lygephila craccae centralasiae

Biology
There is one generation per year depending on the location. Adults are on wing in early summer.

The larvae feed on Vicia, Coronilla, Astragalus and Lathyrus species.

References

External links

Scarce blackneck on UKmoths
Fauna Europaea
Lepiforum.de

Toxocampina
Insects of Korea
Moths of Japan
Moths of Europe
Moths of Asia
Moths of the Middle East
Moths described in 1775
Taxa named by Michael Denis
Taxa named by Ignaz Schiffermüller

redpajama_set_name: RedPajamaWikipedia


text:
William Oliver 1927 - 2011
Invite William's family and friends
Let the memory of William be with us forever
Born on May 28, 1927
Passed away on May 1, 2011
Mr. William L. "Billy" Oliver, 83 year old resident of Lanett, died Sunday morning, May 1, 2011, at East Alabama Medical Center
Mr. Oliver was born Saturday, May 28, 1927 in Lanett, Alabama, the son of the late Harvey Lee and Emma Sue Holladay Oliver. He was a member of the First United Methodist Church of Lanett, the Men's Club, Happy Medium Sunday School Class and served on the Administrative Board. Mr. Oliver graduated from Lanett High School, served in the United States Navy during World War II and retired from West Point Stevens after 33 years of continuous service.
Survivors include his wife of 59 years, May McDonald Oliver of Lanett; one son and daughter in law, Bill and Denise Oliver of Lanett; 3 grandchildren, Katie Oliver, Kristen Oliver, and Karlee Oliver all of Lanett; one sister, Ann Oliver Batson of Lanett; a niece and her husband Linda Sue and Steve Perryman of Valley, Alabama; 2 nephews and their wives, David Lee and Debrah Batson of Wetumpka and Jimmy and Tammy Batson of Opelika; several great nieces and nephews.
Tributes are short messages commemorating William, or an expression of support to his closest family and friends. Leave your first tribute here, and others will follow.
Shared by (McFH) Administrator on December 10, 2011
Sue Haughton Saxon friend Carol Ann Lane Warren fr wrote at
2011-05-02 08:53:58Our thoughts and prayers are with you. Friend and former coworker with May Oliver wrote at
2011-05-02 12:20:24May, deepest sympathy to you and your family.
Georgette Forrester Nixon, your
former coworker at the WPP Employment Center, Shawmut, AL, in the late 1960's Brian Bennett..Friend of the Family wrote at
2011-05-02 12:22:32Thoughts and prayers from the entire Bennett family. May God grant you peace during this difficult time. Lisa Hodnett/Frontier Bank wrote at
2011-05-02 14:47:44My thoughts and prayers are with you. Larry and JoAnn Buckley wrote at
2011-05-02 21:41:42Our thoughts and prayers are with you all. Byron McEachern wrote at
2011-05-03 12:16:36Our thoughts are with you May and Bill Byron McEachern
Invite William's family and friends:
Created in partnership with:
McCarthy Funeral Home
1200 2nd Avenue, West Point, GA, 31833
www.mccarthyfuneralhomeinc.com
(McFH) Administrator


text:
From the memory of affection and imagery of nostalgia / Jesús Cámara
When we talk of Venice, our mind subconsciously conjures up connotations of decadence and decay. Although it is true that it ceased to be a great economic power, nowadays tourism, thanks to the artistic legacy left behind by its bourgeois merchants, has made it a city reborn that has risen from the ashes like a phoenix. Western culture owes much to Venice. Despite the passage of time, it has not ceased to be one of the best reference points for the culture of elegance.
Many are the artists who for centuries have captured the city on canvas. We have only to think of Canaletto, Guardi, and the closest to us, Alberto Orrego Luco (Valparaíso, 1854 - Santiago de Chile, 1931). They have not ceased to pay homage to what is surely the most beautiful and evocative city in the world. Villalón's origins, with such close blood ties to Spain and western culture, more than to other Chilean painters, make it easier for him to deal with the silent beauty of the landscapes in a physically and conceptually more relaxed way.
In this exhibition, it is not simply the landscapes that interest Villalón, but rather the space and its role as a setting for human fables. A placid framework where human passion is brought to the surface. The architecture appears as a counterpoint to the stories locked inside its walls. When we observe his palaces, it is as if at any moment they could come back to life, as if the historic characters that lived in them long ago might come out of the paintings. Óscar Villalón describes what he sees, what he has before his eyes, but he tries at the same time to represent the invisible. Inside are lavish damasked polychrome, golden or upholstered rooms. However, outside, nature does not remain impassive. It goes through its regular cycles and unleashes its force against the walls of the city, with its vigour and slow damage. Here in Venice, nature dominates man and overwhelms him. It seems unaffected by human pleasure or drama. The paintings are riddled with theoretical connotations and cross references, offering the viewer endless interpretations, where the unknown and the mysterious prevail. Villalón wants to make viewers take a reflective stand with regard to their perception of their surroundings, of the space surrounding them. He shows the way in which it is this that reflects and determines the way an individual has of being in the world.
These paintings are not spectacular, and they are like this because the artist wanted it to be so. He prefers to execute with rigour and analysis. Gentle representations that cease to be so when a sensuality I would dare to classify as disturbing appears. The artist shows peerless skill in his mastery of the pigments. Villalón's skies are very evidently boldly colourful, acting as a counterpoint. In general terms, he feels a fascination for daring representations of light and colour. In this way, his use of different styles can be discerned: sometimes he presents unexpected foregrounds in which he makes the most of the abstract potential (Puerta, Ventana, Espejos, Puente); other times the sunlight floods a wall, almost seeming to make it dissolve into immateriality with his use of translucent glazing and with radiant light where the shapes dissolve (Gondoleros), or he produces a contrast of colours with the cold white light of Cúpulas, La Piazzetta, and Campanario, or everything seems to explode in a riot of dynamic incandescent colour, giving off a light submerged in mysterious surroundings (Gran Canal and Góndolas). It is precisely in these last two, with their flooded atmosphere, where the delicate details of the brushstrokes are clearest.
It is painting that is in search of harmony in the space revealed. The viewer notes an energy that continues to expand both at a spiritual and sensory level, an ultra-sensitive perception within the visible world. Appearances invade the surface of reality. What was solid turns to dust, shadows become matter, memory does not turn to stone but rather takes on the metamorphic appearance of dreams. Dream-like panoramas under the at times vaporous and iridescent skies that remind us of the English painter William Turner (Covent Garden, London, 1775 - Chelsea, London, 1851). The fragile architecture in the painting of Villalón remains in this precarious state, acquiring an almost totemic character. Magnificent buildings accompanied by the tolling of bells that mark the inexorable passing of time to the rhythm of the constant beat of Tempus Fugit.
It is playful painting, or playful in strategy, which when all is said and done attempts a more faithful approach to the real sense of art and to the insight of the person perceiving and questioning it. It is painting that is related to the paralysed viewpoint of photography, which is no more than an attempt to stop time, by capturing an ephemeral instant in eternity, in order to give it symbolic transcendence, which is the moment our contemplation comes into play. Villalón's creations are an allegory about the limited time humans have compared to the perpetuity of immaterial things. These Venice scenes/spaces prioritise them by converting them for our retinas into a memory of affection and an imagery of nostalgia.
Jesús Cámara
De la Asociación Española de Críticos de Arte (AECA)


text:
require 'spec_helper'

describe Puppet::Type.type(:dsc_xsqlhagroup) do

  let :dsc_xsqlhagroup do
    Puppet::Type.type(:dsc_xsqlhagroup).new(
      :name     => 'foo',
      :dsc_name => 'foo',
    )
  end

  it "should stringify normally" do
    expect(dsc_xsqlhagroup.to_s).to eq("Dsc_xsqlhagroup[foo]")
  end

  it 'should require that dsc_name is specified' do
    #dsc_xsqlhagroup[:dsc_name]
    expect { Puppet::Type.type(:dsc_xsqlhagroup).new(
      :name     => 'foo',
      :dsc_database => ["foo", "bar", "spec"],
      :dsc_clustername => 'foo',
      :dsc_databasebackuppath => 'foo',
      :dsc_instancename => 'foo',
      :dsc_endpointname => 'foo',
      :dsc_domaincredential => 'foo',
      :dsc_sqladministratorcredential => 'foo',
    )}.to raise_error(Puppet::Error, /dsc_name is a required attribute/)
  end

  it 'should not accept array for dsc_name' do
    expect{dsc_xsqlhagroup[:dsc_name] = ["foo", "bar", "spec"]}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept boolean for dsc_name' do
    expect{dsc_xsqlhagroup[:dsc_name] = true}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept int for dsc_name' do
    expect{dsc_xsqlhagroup[:dsc_name] = -16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept uint for dsc_name' do
    expect{dsc_xsqlhagroup[:dsc_name] = 16}.to raise_error(Puppet::ResourceError)
  end

  it 'should accept array for dsc_database' do
    dsc_xsqlhagroup[:dsc_database] = ["foo", "bar", "spec"]
    expect(dsc_xsqlhagroup[:dsc_database]).to eq(["foo", "bar", "spec"])
  end

  it 'should not accept boolean for dsc_database' do
    expect{dsc_xsqlhagroup[:dsc_database] = true}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept int for dsc_database' do
    expect{dsc_xsqlhagroup[:dsc_database] = -16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept uint for dsc_database' do
    expect{dsc_xsqlhagroup[:dsc_database] = 16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept array for dsc_clustername' do
    expect{dsc_xsqlhagroup[:dsc_clustername] = ["foo", "bar", "spec"]}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept boolean for dsc_clustername' do
    expect{dsc_xsqlhagroup[:dsc_clustername] = true}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept int for dsc_clustername' do
    expect{dsc_xsqlhagroup[:dsc_clustername] = -16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept uint for dsc_clustername' do
    expect{dsc_xsqlhagroup[:dsc_clustername] = 16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept array for dsc_databasebackuppath' do
    expect{dsc_xsqlhagroup[:dsc_databasebackuppath] = ["foo", "bar", "spec"]}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept boolean for dsc_databasebackuppath' do
    expect{dsc_xsqlhagroup[:dsc_databasebackuppath] = true}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept int for dsc_databasebackuppath' do
    expect{dsc_xsqlhagroup[:dsc_databasebackuppath] = -16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept uint for dsc_databasebackuppath' do
    expect{dsc_xsqlhagroup[:dsc_databasebackuppath] = 16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept array for dsc_instancename' do
    expect{dsc_xsqlhagroup[:dsc_instancename] = ["foo", "bar", "spec"]}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept boolean for dsc_instancename' do
    expect{dsc_xsqlhagroup[:dsc_instancename] = true}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept int for dsc_instancename' do
    expect{dsc_xsqlhagroup[:dsc_instancename] = -16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept uint for dsc_instancename' do
    expect{dsc_xsqlhagroup[:dsc_instancename] = 16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept array for dsc_endpointname' do
    expect{dsc_xsqlhagroup[:dsc_endpointname] = ["foo", "bar", "spec"]}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept boolean for dsc_endpointname' do
    expect{dsc_xsqlhagroup[:dsc_endpointname] = true}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept int for dsc_endpointname' do
    expect{dsc_xsqlhagroup[:dsc_endpointname] = -16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept uint for dsc_endpointname' do
    expect{dsc_xsqlhagroup[:dsc_endpointname] = 16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept array for dsc_domaincredential' do
    expect{dsc_xsqlhagroup[:dsc_domaincredential] = ["foo", "bar", "spec"]}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept boolean for dsc_domaincredential' do
    expect{dsc_xsqlhagroup[:dsc_domaincredential] = true}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept int for dsc_domaincredential' do
    expect{dsc_xsqlhagroup[:dsc_domaincredential] = -16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept uint for dsc_domaincredential' do
    expect{dsc_xsqlhagroup[:dsc_domaincredential] = 16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept array for dsc_sqladministratorcredential' do
    expect{dsc_xsqlhagroup[:dsc_sqladministratorcredential] = ["foo", "bar", "spec"]}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept boolean for dsc_sqladministratorcredential' do
    expect{dsc_xsqlhagroup[:dsc_sqladministratorcredential] = true}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept int for dsc_sqladministratorcredential' do
    expect{dsc_xsqlhagroup[:dsc_sqladministratorcredential] = -16}.to raise_error(Puppet::ResourceError)
  end

  it 'should not accept uint for dsc_sqladministratorcredential' do
    expect{dsc_xsqlhagroup[:dsc_sqladministratorcredential] = 16}.to raise_error(Puppet::ResourceError)
  end

  # Configuration PROVIDER TESTS

  describe "powershell provider tests" do

    it "should successfully instanciate the provider" do
      described_class.provider(:powershell).new(dsc_xsqlhagroup)
    end

    before(:each) do
      @provider = described_class.provider(:powershell).new(dsc_xsqlhagroup)
    end

    describe "when dscmeta_import_resource is true (default) and dscmeta_module_name existing/is defined " do

      it "should compute powershell dsc test script with Invoke-DscResource" do
        expect(@provider.ps_script_content('test')).to match(/Invoke-DscResource/)
      end

      it "should compute powershell dsc test script with method Test" do
        expect(@provider.ps_script_content('test')).to match(/Method\s+=\s*'test'/)
      end

      it "should compute powershell dsc set script with Invoke-DscResource" do
        expect(@provider.ps_script_content('set')).to match(/Invoke-DscResource/)
      end

      it "should compute powershell dsc test script with method Set" do
        expect(@provider.ps_script_content('set')).to match(/Method\s+=\s*'set'/)
      end

    end

  end
end


text:
Over 20,000 migrants captured trying to cross Aegean in 2018: Minister
Rifat Başaran – ANKARA
Over 20,000 migrants were captured by Turkish security forces in 2018 while trying to illegally cross to Greece via the Aegean Sea, Interior Minister Süleyman Soylu has said.
In response to a parliamentary question submitted by main opposition Republican People's Party (CHP) group deputy chair Özgür Özel, Soylu said that during the period of Jan. 1- Oct. 11, 2018, a total of 20,755 "illegal migrants" were captured, while for the year of 2017 this figure was 21,937.
The highest number of migrants who crossed the Aegean Sea illegally was in 2015, with a total of 91,611, while in 2016 this figure decreased to 37,130, Soylu said in his written response.
Soylu also said that in 2018, some 82 migrants lost their lives in this perilous journey while trying to cross to Greece.
Greek leader Tsipras urges EU to 'do all' for refugees in Turkey
This death figure was 279 in 2015, 192 in 2016, and 56 in 2017, the minister stressed.
Regarding human traffickers, Soylu expressed that in 2018 a total of 4,330 human smugglers were captured.
According to the figures Soylu has provided, some 198,247 irregular migrants illegally entered Turkey in 2018, this being the highest figure since 2015. The majority of captured migrants were Syrians, Afghans and Pakistanis, respectively, the minister said.
During the period of Jan. 1 - Oct. 11, 2018, some 266 Turkish citizens were captured while trying to illegally cross to Greece via the Aegean and Meriç (Evros) River and 17 lost their lives during the attempt.
When asked about the locations used for illegal crossings, the minister said the Aegean provinces of İzmir, Aydın, and Muğla and the northwestern provinces of Çanakkale and Balıkesir were widely used as departure points.
There are currently 19 repatriation centers within the body of the Interior Ministry, which in total have a capacity of 12,276 people, Soylu said, adding that more were underway.


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Wash and carefully dry the apricots before quartering and stoning them. Weigh the fruit and then weigh out the same weight of granulated sugar. Mix the fruit thoroughly in the sugar then layer the apricots and the sugar in a bowl, making sure there's a good layer of sugar on top. Cover and leave for 24 hours (the fruit does not need to be chilled). The sugar will extract some of the fruit's juice.
The next day, shortly before you are ready to begin cooking the jam, sterilise some jam jars by washing them in hot, soapy water, rinsing clean and placing in an oven set at its lowest temperature to dry.
Scrape the apricots and all their sugary juices into a preserving pan and stir in the lemon juice. Clip a jam thermometer to the edge of the pan. Set over a low heat and stir regularly until the sugar has completely dissolved into a clear syrup. It's important not to allow the mixture to boil until the sugar is completely dissolved. (If the mixture gets too hot turn off the heat and continue to stir until it has cooled slightly.) At this stage, turn the heat to high and bring the mix up to a full boil. Cook briskly, stirring regularly to stop the jam sticking and burning, until you have just exceeded jam setting point at 105°C on the jam thermometer. Remove from the heat and double-test for setting point by dropping some of the jam liquid on to a cold saucer. Allow it to cool slightly then gently push with your finger. If it wrinkles, then it has reached setting point.
If you don't have a thermometer, boil the jam hard for 8-10 minutes after the sugar has dissolved, then remove from the heat and test for setting. In either case, if the jam has not reached setting point, boil for another 2-3 minutes and test again.
Skim off the excess froth from the jam and allow to sit for 15 minutes. This will prevent the fruit floating to the top of the jars when filled. Decant the jam into your sterilised jars, cover with a disc of waxed paper (wax side down) and then cover tightly with a dampened cellophane disc, secured with a rubber band. Leave to cool then store in a cool, dry place for up to a year. Refrigerate once opened.