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Make Fun Sliced Up Monster Character Animated Gifs With Affinity Designer and The Free Wick Editor
Nick Cave, Experimenting with creativity!
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Topics include illustration, design, photography, and more
Lessons in This Class
13 Lessons (28m)
2. Making Your Monster Project
3. Making a Monster Head and Body in Affinity Designer
4. Making Monster Legs and Arms in Affinity Designer
5. Making The Monster Face in Affinity Designer
6. Creating More Monsters in Affinity Designer
7. Slicing and Exporting Monster Parts in Affinity Designer
8. Overview of the Shapes Tool in The Wick Editor
9. Overview of Clips and Timeline in The Wick Editor
10. Setting Up Your Monster Game Characters
11. Coding Your Random Monster Animation
12. How to Export Your Monster Animation As An animated Gif
13. Final Thoughts: Making a Game
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Have you ever wanted to learn to create monster characters and have a little bit of fun with them. And have you secretly yearned to go one step further and experiment with them, separating out their heads, bodies and legs and then get truly creative with your character designs.
If you have, look no further because in this class you'll be creating and coding your own animated monster character gif using the free open sourced web browser based Wick Editor games and animation tool - wickeditor.com together with the brilliant mobile illustration iPad app, Affinity Designer to create six monster character designs.
I was inspired to make this class after seeing and playing the popular children's mix and match styled card games. I thought you must be able do this digitally using software, or an app, to automatically jumble up all these picture parts and make an abonimable looking, but fun animated monster gif, or web game out of them.
I always like to check out image ideas first on websites like Pinterest, where I can see many different types of monster character design and games. It just gives me an idea of how I can assemble my designs and set them up, so that they're ready to be used as coded assets in The Wick Editor for an animated game.
You'll learn how to use the Javascript coding features within The Wick Editor to make randomly generated animated gifs from your six monster characters, ones which you'll first create externally in the brilliant Affinity Designer app on your iPad.
And sometimes even getting started on a character can seem really hard, so I show you how I start making a monster by simply drawing a triangle in Affinity Designer and then challenging myself to only use that shape to make a character, really as a kickstart to get my creative juices going. I find this a great alternative to sketching lots of ideas out, as for me I prefer to work digitally, trying out experimenting with lots of ideas on my iPad first, using the brilliant range of creative apps you can now get for it.
Often as well, learning to code can seem a very tedious process, but in my class you'll learn that with just ten lines of Javascript code, you can easily make your monster character parts, such as the heads, bodies and legs, appear randomly at regular timed intervals and change each time you export it as an animated gif.
You could then go on to use the same code as a template with different creature designs and illustrations, or you could even use mixed up photos of friends and family to make funny looking animated gifs. So as you can see In the example below I've used a combination of Superhero, Alien and Robot character designs I created with exactly the same set up and code in The Wick Editor as your monster characters, to turn these into great looking animated gifs as well.
As well as this, the beauty of using Affinity Designer to create your monster pictures is that it's got a wide range of powerful drawing tools to make fun looking monster characters and illustrations. And because it's vector based, your designs can be scaled up or down without loss of quality, plus simple shapes can be manipulated and joined together with ease! Also, as this app is on your iPad, you have the freedom to create your monster characters almost anywhere!
Affinity Designer has some equally amazing export features as well, so turning your six monster designs into individual sliced head, body and leg picture parts is a breeze, ideal for importing and using in The Wick Editor to make your animated gifs.
If you've ever used Adobe Animate, then using The Wick Editor will be fairly intuitive to you, as it's got a familiar interface and interactive features, similar to Animate, such as a frame based timeline, the use of Clips (similar to Animate's movie clips and graphics symbols), interactive buttons and a range of great vector drawing shape and brush creation tools.
However, if you haven't used it before, then don't worry, as The Wick Editor has been designed to be fairly easy to get to grips with and shouldn't require a steep learning curve to create some fun looking animations and games in it without any prior knowledge.
The Wick Editor even has its own powerful drawing and brush tools, so you could create a game or animation exclusively inside it using these, its layers, and helpful functions, such as tweens! As well as this, being an open source tool, it has a thriving online community, so if you want to suggest new features, learn how to make, or code things, you'll find the community and creators of the tool will be on hand to help.
Having created your monster character sliced up pictures, you'll learn how to import and use them in The Wick Editor as animated Clips. You'll go on to learn how to use them to make and code a monster character randomiser animation, one which can be then exported as an animated gif. Right, let's get started and have some fun along the way!
Experimenting with creativity!
Hi I'm Nick Cave, nope, not that one (the famous cult singer, formerly of The Bad Seeds) in case you're asking.
In the last few years I've loved playing around with quirky and interesting animation commissions I've been lucky enough to work on, which has meant being able to experiment and create with software like Adobe Animate, Photoshop, After Effects and now some great iPad apps, such as Assembly, Affinity Designer, Affinity Photo, Core Animator, Alight Motion, DoInk and Procreate.
I'm even being called, 'The Animator' now, but unfortunately I don't have any cool catchphrases like, 'I'll be back!' Guess I could adopt one like, 'I like to snack' (umm.. probably needs some work!)
I've tried my hand at game and mobile app development, create... See full profile
Related Skills
Programming Illustration Animation Javascript Game Design Game Development Graphic Design
Hands-on Class Project
The ultimate aim of the class is to create six sliced up monster characters in Affinity Designer on your iPad, which you'll then turn into a fun looking animated gif in a free browser based games and animation tool, called The Wick Editor (wickeditor.com) by programming it to randomly mix up the character's heads, bodies and legs at regular timed intervals.
This will be done by writing a minimal amount of Javascript code, so that you can then randomise the look of your monster character every time you play and export it as an animated gif. This means there's potential to create endless animated monster gifs, all with different heads, bodies and legs appearing randomly!
Feel free to use other illustrations and more in Affinity Designer, as the principal of making the animated gif is the same. However, if you feel confident enough you can even play with making different animations directly inside of The Wick Editor tool using its drawing and shape tools.
I've also created a document with the code needed to run your project, one you'll find located in the resources section. This means you can copy and paste that code snippet straight in the Wick code editor window, if, for example, you just want to concentrate on creating amazing looking monster character designs and not get too bogged down with having to learn and write code.
I've provided the Wick Editor source file of my final animated gif as well and if you're feeling really adventurous you might want to check out the source file for the Monster Mix and Match game, which I've also created using the same monster character part picture slices.
These are set up as zip files so you can load them on a PC, or e.g. your iPad, as I've found the iPad doesn't recognise the .wick format you save your Wick Editor source files in, but does load zip files okay.
I'm assuming that you'll have a basic knowledge of the Affinity Designer app, such as having previously tried out the drawing tools and exporting your characters using the different personas to do so e.g. Designer and Export. Hopefully you'll also have used its colour palette, layers, shape tools and functions. like e.g. flipping a shape etc.
Once you've set up your animation in The Wick Editor with the code attached to the first frame on your 'actions' layer, then export it directly from within The Wick Editor as an animated gif. You can then share it with fellow classmates here. Feel free to share your monster design creations as well. And of course, remember, if you want to mix up other character illustrations, make more or less to make animated gifs out of these, feel free to do so.
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1. Course Introduction: I am Nick on my code and I animate I just love using my iPad to create things which is one during this course, because I'm gonna use affinity designer on the iPad to create a lot of monsters. Six, in fact, that we can use in the free online week editor tools, which is really good because you could just do some simple code. Makes something like a randomizer, as you can see here. And then we can move on to take a little horrible sketches. So I start with something like a triangle man made out of triangles and move on to make a monster, too. Simple shapes. Eventually you'll make six months. Slice them up, ready for use in the free week. Editor. I've been using Adobe Flash and now animate for years to create simple animations and games . So it's really good to see this Free Alton, which is browser based. It's called The Wick editor, and you can do things like use clips, which actors movie clips. He can use buttons to code, and you can write things using simple Java script so I can't wait to get started and see your cool looking monster animated GIFs 2. Making Your Monster Project: So here comes the fun part. Yes, making your project. Of course, we're looking affinity designer on the iPad and make lots of months six, in fact, which will slice up into lots of different paths. Then I'll show you how to use these monster parts in the week. Editor In The Week editor, you'll be able to code a simple randomizer game. The monster randomizer works by mixing at the heads, legs and bodies. A great feature of the Week editor is that you can then take your animation on export to intern animated GIF. This will then become your project, which you can share with others on Scotia, and the beauty of it is that you can use many things to make your project. But whatever you choose to use, I'm sure your project will look just as great. 3. Making a Monster Head and Body in Affinity Designer: Yes, As you can see here, my sketches are a little bit ropey, so I prefer to work digitally from the off. So I'll open a finicky designer. Just take a simple triangle shape and make a monster out of that. You can see here that this whole monsters made out of lots of different triangles thin. I'll start moving on to make my main monsters, and I use art boards at 10. 80 by 10 80 pixels. So I got a reference picture of a monster that I want to use. I'm just gonna play set on the canvas and resize it accordingly. Theun, once I'm happy with its position, are going to the layer properties just reduced capacity and lock that so, in order to create my months, trump this using simple shapes here, up on the lips, under us bending and stretching it to fit the reference picture. But I use triangles to create spikes on the side and the top of the head. Why? Your jury can do things like use gestures as shortcuts. So if you capped two things on the screen with your other things, just drag the triangle. You'll see that it's copying and pasting it into different layers. Once I'm happy with my spikes for the left hand side could just copy those flip them and I've got the right hand side. Just keep repeating this process until you're happy with the positioning of the look of the spikes going to individual ones, bending ball shaped them, and then you can move them around just to get the ideal shape that you want. Once you're happy with all the shapes and the look and feel of the heading drawn, go into the layer. Slide your finger to the right to select a lot different shapes that you want to join together. Then go to the top of the screen and you'll see three little dots. If you press that you can then add them all together. This mergers and joint all shapes to get giving you both the head and body as one individual shape 4. Making Monster Legs and Arms in Affinity Designer: So now you've got your head and body ready. You can go on to create the legs, so I'm just gonna use the pen tool and just gradually trace over the leg that got as a reference picture. So once I've drawn the leg and closed the shape or color it green, using the colors from the color palette and I'll slowly refine the shape until I'm happy with it. So to make the clause, I changed the color to red and just use a triangle tool which have curved a little bit to give it more of a claw like quality. Then I duplicated it twice. And then you got three clause on the top of your leg, then, having finished, if you group clause in your leg together, you can then copy it, paste it and flip it, and you've got another leg. Now, if I was going to use this figure of a monster for animation, just keep the legs separate on different layers. But in this case, I'm gonna merge the legs together with bodies. Just rearrange some of the layers together so they can then select the legs and the body and make it into one shape. You can see that I'm joined them together just by adding it from the top menu. Let's make some arms. Now. I'm gonna use the rectangle to finish. Just bend it a little bit to get the basic shape of the arm that I use my circles trust stretch out to make the fingers that I can join them all together. That makes the hand in the arm. And then I can duplicate this. Flip it and you've got two arms. And then, finally, I'm going to select all the arms on the body that I created with the legs before use the top add menu and join them all together. 5. Making The Monster Face in Affinity Designer: So now let's make the face and we'll start with the eyes eyes a really easy to do because I can just use a circle, which I duplicate two or three times just changing the color and stretching it and twisting it. When you do this, you can see that you're gradually building up the inner eye, the outer I Onda pupil. And then when you color it red and put an outline on the outside, you got one eye. Then we need to do is group those shapes Copy and paste didn't flip it again. And then you've got yourself to eyes and to make the mouth, I'm gonna use a similar technique of using initially a couple of circles, which are duplicating and changing colors off. But then you'll need to have some teeth. The teeth. I'm just going to use a triangle shape, bend it a little bit, copy and paste it resize some of them on the look, a range of teeth inside the mouth, so during the tunnel is a little bit more fiddly. But I just use a circle shape again, which I put some curves on. You could see that I'm just bending in the middle. Just moving the pen tools a little bit at the top. Once you bent, it gradually got kind of heart shape, which you can then stretch, and it forms the tongue so you can see just by using simple shapes you've managed to create , although parts of your first monster. So you got the head in the body, which you joined together with the legs and the arms, and now you got the eyes, the mouth and tongue. 6. Creating More Monsters in Affinity Designer: now you created one months to be. You'll need to create some more for the game. In order to get some inspiration, I tend to go to sites like Pinterest Theun, an Infinity designer. I'll go through the similar process to how I created the Green Monster. So for the Brown one, I've got lots of shape. Same for the purple, the blue town. And so when you get the idea and for each one or create not border when you want to ride to Newark board, just use the menu options of the top. Then, at the bottom of the screen, you'll see a button that says, Insert dartboard. Press there and you got a new outboard canvas on from the layers men you can just go into. Choose the options and rename the art board whatever you want. In the next video, you learn how to export and slice it. The monsters into individual parts 7. Slicing and Exporting Monster Parts in Affinity Designer : when you're ready to export your monster designs. First of all, go into the alignment tool which confined on the right hand side and make sure they're centered vertically and horizontally and because we want to use all the picture, including all the backgrounds were first of all need to flatten them. So you were in the layers menu. You can look at the top on the second icon in is like a stack. Claire. If you choose that, you can rest arise each one in turn. Once the monster designs Airil flattened, we're gonna need them several times because we're going to slice them into top, middle and bottom. So when you're on one say, for instance, you got the monster just duplicated twice, never gonna rename it wants to one head monster, one body, a monster, one legs. I'm gonna repeat this, but each of the different designs that you've got eventually you'll have duplicates of all six designs. As you can see here now, you'll need to switch over to the export percentage from the top menu and choose the layers from the right hand side. So, for instance, once you're a monster head, you can create a slice for that, just resize it, so it's only showing the head and do the same for the body and the legs. Then you need to repeat the process for each of the different monster designs. Onda affinity designer makes this process a little easier because when you're creating each lives for the new picture, you want to just align it to the one that you don't before it snaps into place. So you'll find that all the head should be the same size, all the bodies and all the legs. Once you created all your slices, you'll want to choose what type of picture you want to export U. S. So I've chosen J Peg Best quality on the folder I'm going to export it to is the monster parts demo for purposes of this class, then you can just press export or a loyal slices will export into that folder. And if you open that folder, you can see them already a sliced parts. You got legs have got heads, bodies. All the different monsters have been sliced into individual parts, ready so that we can import them into the wick editor and make our game 8. Overview of the Shapes Tool in The Wick Editor: So now we're going to look at the actual wick editor itself by typing in wicked dot com into any browser, then just press on the great linked to open the editor itself. Pressing on the top right hand corner on the gear car brings up the second for the project , and you can change its name or frame rate or even canvas size. And if you look at the top left hand menu, you can see a range of drawing and shape tools that you confused makes a really good animations. You can start drawing on the canvas by using something like the brush tool, and you can manipulate its size and color and stroke. And then you got the pencil tool redid the pencil tools When you join lines, you can then fill it with a color, and that filled becomes its own shape and as well as the brush in the pencil tour, you've got shaped tools like the rectangle, and then you can circle tall. Then you got individual lines, and the great thing about the individual lines that once you've made them, you gotta shape manipulate a tool. You can just bend them out. But I mean, and then you can use the filter with the color of your choice to fill it to fill of red, and then you can use the arrow tool just to move it out. So the fill in the stroke remains two separate things. But of course it's great as well, because I conjoined different shapes up in a circle shape here, which are just manipulated. Then I'm gonna move the triangle. Laver just moved. It resized it. You can see immediately that's underneath. It's difficult to see, but on the top the same tools which mean you can bring it to the front. And then I can copy and paste. It not only continue shortcuts that you normally use in a windows keyboards such as control , see to copy, give him on a tablet, don't have that facility necessarily, So I can use to see in the pay of top just copy and paste it. And then I could also use these tools to flip it, and eventually I can then group them all together and join them together. So it becomes one shape that could be my monster head. Well, Christmas drill, some other kind of shape 9. Overview of Clips and Timeline in The Wick Editor: so all the shapes you drawn so far have been on the main timeline. But if you click on any shape and use the inspector, you can then make it and turn it into a clip of its own with its own timeline. And if you then edit that clip's timeline, you can do things like cutting paste it change its color, change its size to make a little animation of its own. Now, if you press play on the main timeline, you'll see by default that the clip that you just set up is playing automatically. You can change the settings of that from the right hand side, inspector. So if you play once, for instance, and then press the play again, it will only play that animation once. So what I like about the Week editor as well as its got a technique called Tween ing. Training is used when you want to make an animation but don't want to make it frame by frame. It means you can have a starting position, say it frame one, and another position of frame 12 on the computer will work out a way. The frame positions in between. If you then move that object up and down France's now on the squares layer, you can see some black diamonds. These indicate positions there are between the object and all that means is like a move it . I can rotate it on where the Tweens is showing. The computer will work out the positions in between, so I don't have to on each frame, change that position. I could just move it down, for instance, on the first dream or middle Tween, and the computer will work out the positions in between so you can see here on the first train. It starts, talk the middle, it rotates, and in the end it goes right down to the bottom. And just by playing around with the settings, say, Fritz of the frame rate, I could make the animation slower or fastest, have changed it to 12 which means animation is slightly slower. Now. When I'm playing now that the circles of clip I can click on the surf and then from the Inspector, I can go into the scripts and start Cody. You can see here that the coding editor window has popped up on the weekend. It is great because it allows you to code in a programming language called Java Script. This is a programming language that's used by modern Web browsers and games, and it means you're able to run your game in a Web browser. And on the left hand side of the code editor got a reference section, which should help you when you're trying to write some code for the first time. So, for instance, if we go to the timeline section on the left hand side, you see that you got lots of commands that you can just click on. So, for instance, if you use a go to in stock command and you put a number off the timeline in the brackets when you play the movie, the play head will just move to that position on the timeline. But if you then go back to the coding editor and you put the name of the green circle in front of the go to in Stock command, the main timeline will players normal. But the stock command will affect only the clip. So, for instance, the green circle here, as well as being able to draw on the main timeline, I can also import external images into the wick editor, and I can put these on the timeline. So here's a monster clip that great from the unity designer earlier have upload. It's a weekend it's now added it to the main timeline, and you can resize and reposition the monster picture as well. And you can put this on its own layer as well. This is really useful tool because when you're doing animation, you want to be able to separate out different elements on different layers, and this means you can get really creative with this. So, for instance, have drawn a monster directly in the week editor. And then I separated it into many different layers and made it go really mad with Tweens and lots of layers. 10. Setting Up Your Monster Game Characters: Let's have a look at what we need to create. In order to make our game. We're gonna set up a monster character clip, which comprised of three layers, the three being the monster head, the bodies and the legs. Inside each of these clips, there's going to be six frames of heads and in six frames of bodies and six frames of legs . Now open up the wick editor and change the project settings changed the name and then change the size of 10 80 square. There's a frame rate to 24 a background color blue. Let's no ideal monster picture parts using the upload assets to on the right hand side. Inspector Locator Your monsters not load into the week editor. Let's locate and that the monster one picture to the campus, and then we're gonna turn this into a clip on. This will become the places of our main character. Inside, this main character clip will need to add three layers heads, bodies and legs on each of these layers that have an individual clip. So here we've got the heads clip, and that's just comprised of six pictures that you put on the individual frames, so the six rains will be six pictures lined up to zero zeros at the guarantee. Send Theo and then back in the main character on the different layers. Created bodies. Clip each with six frames of bodies on the legs. Clip, also with six frames of legs. Make sure you've lined up all your three clips, so it looks as if it's one picture thing goes back to the main timeline on drag out the frame so you've got 72 in total, a 24 frames per second. This will be perfect for a three second animation, which will need to use for animated GIF when we want to export it. However, you notice that when we play the animation, the monster clips of going mad, that's because there's no code on them telling them to stop. So we learned that in the next few lessons 11. Coding Your Random Monster Animation: it's evil in that you can make fun animations within the week editor itself. And if coding seems a little bit daunting, don't worry. We're just gonna do it step by step and slowly. So the first thing we're gonna do is stop the monster parts from playing continuously. So we need to go into each clip, add a new layer and then go into the coding environment. And once the code window that threatens going to stop into timeline in the reference tap on it. And this as a stock come into that clip, this means when you play at the other, clips will continue. But that won't stop. Now. Go back into the main character, edit the timeline for the bodies. Click for instance at a stop command there and do the same for the legs. Then, when you're in the main timeline hit play, all of those individual clips will have stopped on the main timeline. It's worth creating another layer by using the plus button and calling your actions. That way, you can have your code separate from the rest of the game. Now tap on the first rain. With that, new actions opened the code window editor and start playing around with some of the commands in the reference section here. If you press, go to and stop 25 when you close the window and press the play button, you go to 25 on the main timeline. You can also use a go to in stock Command with individual clips. I'm typing in main character, Doctor. Go to and stop three here and it will try to go to frame three of the monster clip. So the reason you're seeing just Blue Square is because that monster kit only has one frame . So let's just make sure that the individual clips the head body in the legs within the main character all have names on them. That way we can access in the code. Now, if you go back to the main timeline, open the code window editor we can now use to go to and stop command with Heads clip nested within the main character. So this means when I press play again, only the Heads clip will move its own play head and to save time. When I'm Cody, I'm just gonna copy and paste a particular line, and then I'm gonna change the heads on the second line. Two bodies on the heads on the third line to lakes and then I'll just change the frame numbers in each and to go to and stop Commons. Now, in a press play, you'll see the heads, the bodies and the legs go to and stop different frame numbers. I'm gonna be using something called Variables now to make my coat more efficient. So you can see here typing C equals main character. This means See will now have a reference to the main wants to character. And then I can also do something like character parts again, this is another variable. I'm gonna turn this into a little list, so I'm gonna contain the heads, the bodies on the legs in that list. This means within code Aiken Reference and at a later stage. So at this stage, how many just declared the variables? It doesn't affect how the game's running at the moment. So I'm making uses something called a four loop. So loops three times to reference heads, bodies and legs from that character parts list or array, as it's known in Java script. So I'm playing this, but nothing's actually happening. Wonder why? So I'm gonna have to go back to the coded. Just do something called debugging to have a look at the code and inspect what's actually having a I can see on the character parts online. Five. I haven't got a reference to any of the things in their race. It's not actually able to access the heads, bodies and legs clips. So I just treat that character parts code in line five to work and equal bill to access on each loop. Heads, bodies and legs clips. Don't worry if you don't understand this because basically I provide the code and resources you can just copy and paste and put it in this particular part of the timeline. So now if I close the code window and play it should we have to see that allow the clips will go to frame three, and there they do. That's because I didn't go to in Stock Command in the loop, just a frame three. But wouldn't it be great if I could just randomize how those clips appear? And they don't just go to the same friend and breach time? Well, I can because on the left hand side, you see a random in the reference section. If I click on random interview, you see it goes to one comma. 10. If I changed it to one calmer, six will then randomize from one, as in frame one to frame six Onda. We can even wrap this code up. This four loop in a function functions a really good because thes air like self contained code, which we can call upon later stage, saves you having to repeat the same code over and over again. But your notice now when I press play again, nothing actually happens. The monsters not moving. Nothing's happening, and that's because I need to actually call the function. It's called Randomized Monster. So let's just typing randomized monsters with two brackets. And then when I play it again, it should work. It does. Sure enough, it's randomized, different parts of character. So you had probably spending there with all these coaching principles of introduced you two variables functions, random loops, etcetera. If you want to find out more, it's good to go to things like an external site like a website. Like every three schools we can lend, allow JavaScript commands and just use them. Copy and paste them, and then you can bring them back into the code editor. And this is exactly what I did with the set Interval Command. Basically, at the moment, you can only play the game months as innit? Randomize is once, and it'll keep minimizing only when you press play. But what wanted to do is to do it by itself so you could do something like set interval, which would basically call this function. It's randomized monsters every so often, and it doesn't milliseconds. 1000 is everyone in second. So we put the function in into the command like randomized monsters and set it at 1000 every time we play it. Now it's a randomized every second. This is a strange thing because when I played the actual animation, nothing's happening. So let's right click. We could do that on any website and inspect the elements. We concede there is a problem. It can't find the variable random. It's obviously thinking that the random function is a variable, and I can't find it because I'm declared it. So let's go back to our drawers page to to Ro Page and find a better example of a random command. So I go ahead now and I copied it. And I'm going back to the code editor window. And I'll never replace the random interview function with the new job, skip function of hand on the website and just tweak the settings a little bit so that the randomized work perfectly. And sure enough, when I play it, it's now doing every second sits randomize ing the character parts every second, and the beauty of animating in code is just change the settings from 1000 milliseconds to 500 and that will make my animation a lot faster. That's really good. And finally, I'm just going to assign a variable that random function. So here, I'm gonna call it random character parts to sign it, too. That math law function, which are copy and paste, go to stop inside the brackets. Once you've signed pasted in, I can then just copy the random character parts. Put that inside the brackets go to install. You don't actually need to do this because it will work without doing. This is just my preferred option to make it easier to read, and that's it. You created your monster character, random ionization, and you've done it using only 10 lines of code. Fantastic 12. How to Export Your Monster Animation As An animated Gif: So now you've done it. You created your six monsters and affinity designer, and now you've animated them with code in the week editor. Way you need to do is to exploit our animation is an animated GIF and using the Wick editor export functions. It's really easy to do. But first of all, let's change your settings to something like 500 by 500. Call it something that means something to you and then apply on. Then you just need to resize your monster character, your main character, just by selecting it and using handles around the edges, just resize it into the center off the canvas, top on the export function above the inspector and then choose advanced options to change the size to 505 100. And then all you need to do now is press the export gift and wait for the magic to happen on day after a short while, your animated GIF is created in your Downloads folder. Enjoy 13. Final Thoughts: Making a Game: So The Week editor is great for creating animated GIFs but can also create games and other animations on it, and you can use a multitude of devices, including an iPad. So in the project section of this skill share course, I've created a games fall. It's basically Sourcefire for this game, and I created it as a ZIP file so that you can have a look at it and analyse the code. And you can play on your iPad or your PC, and just to see how it's constructed And remember you confined code on timeline, frames, buttons and clips. You'll see also that the same animation on this game, the cards when you move on, go from right to left and is actually no Tweens or any frame animation going on. It's purely done in code, and a lot of the co commends have used the ones you've used before. So it's worth experimenting to see what different ones do and then have a play it making your own game. It's really good fun, and you can just experiment. Try it. Some animations, try us and code and enjoy it. It's great fun


A poor fitting safety harness can prove very dangerous; that is why training is vital for those who commonly use a harness whilst working at height.
How long is the Safety Harness course?
Who should attend the Safety Harness course?
This safety harness training course is specifically designed for anyone who works regularly whilst wearing a harness or lanyard for support as well as those in need of fall arrest in their occupation.
Is the Safety Harness course accredited?
When does my Safety Harness certificate expire?
Delegates must be 16 years old or above and physically capable. Delegates will have to provide their own personal harness and lanyard for practical presentations.


D'banj, Faze, Sound Sultan,Tony Tetuila, Dotun Omoteye, Hycinth Idibia will serve as 2face Idibia's groomsmen.
His best man will be his childhood friend, Larry Gaga. Annie's chief bridesmaid will be her very close friend and cousin, Maryann.
His lovely bride on the other hand, Annie has her close friend and cousin Maryann to serve as her chief bridesmaid.
More to come, as we shall bring you gists and photos from the wedding.
Has Nollywood Actress, Funke 'Jenifa' Akindele Found Love Again?
buh,wot abt Blackface of the Plantanium boiz?
itz cool i tellz ya!
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This instructing and learning information assists academics to create technology programmes, and plan evaluation using standards aligned to the New Zealand Curriculum. Began by a bunch of engineers that left Digital Gear Corporation (DEC), Knowledge General designs the Nova minicomputer. It had 32 KB of reminiscence and offered for $eight,000. Ed de Castro, its fundamental designer and co-founding father of Knowledge Normal, had earlier led the crew that created the DEC PDP-8. The Nova line of computers continued via the 1970s, and influenced later programs just like the Xerox Alto and Apple 1.
Heidegger's downside with technicity is simply that it doesn't permit different attitudes towards being. From the fashionable scientific viewpoint, for instance, the traditional shepherd is at best too slow and at worst foolishly sentimental. Or the labour an iconographer places into his or her portray is viewed with some derision. The iconographer fasts and meditates steadily while working on the icon for weeks. But her perspective towards the icon is not to see it as a mere resource. A mass-produced icon simply wouldn't be the same.
No matter where you live in the world, if there's giant scale use of cooking oils, there are fascinating opportunities for intelligent entrepreneurs. CSE 476: Embedded System Design System constructing course to supply students with a whole expertise in embedded system design. Students will design, simulate, assemble, debug, and document a considerable venture of their selecting. Lectures will focus on case research and emerging elements and platforms. Prerequisite: CSE 451; CSE 466.


The y&i Blog: Best Dressed BFF's!
After spending Valentine's Day last week with your significant other or your friends, don't forget to celebrate your love for your girls! Girl friends are always there for gossip, support, and most importantly.. fashion advice! Here are some of our favorite best-dressed celebs! After all, every girl needs a fashionista best friend! Grab your best girlfriend and shop our looks HERE!


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Tennessee and Papa: my odd couple from Key West
The knockout cultural event of my winter has been the ART production of Tennesee Williams' first big hit, The Glass Menagerie, from 1944 – with the amazing Cherry Jones as Mama Wingfield and the TV-movie ...
The knockout cultural event of my winter has been the ART production of Tennesee Williams' first big hit, The Glass Menagerie, from 1944 – with the amazing Cherry Jones as Mama Wingfield and the TV-movie star Zachary Quinto as young Tom, aka Tennessee, who's desperate to get out of the house and live his life. The play in Cambridge is all compounded now with my first visit to Key West and Ernest Hemingway's house and reimmersion in the big novels, starting with For Whom The Bell Tolls (1940). I've entered a new Hemingway Period in my head, but Tennessee Williams is in there, too – holding his own with Papa around ideas of manhood, masculinity, masculinism and issues that resound in 2013 not least around guns and gun control, drone wars and who we are in the world.
First things first: about both of these men you gotta jump up and cheer the prose mastery of giant American writers of the last mid-century. They keep you gasping. "Yes I have tricks in my pocket. I have things up my sleeve," says the playwright in the opening moments of The Glass Menagerie. "But I am the opposite of the stage magician. He gives you illusion that has the appearance of the truth. I give you truth in the pleasant disguise of illusion." Reminded me of Hemingway's line that the writer's assignment, his job every day, was to make up "one true sentence." The flow of language is like Hemingway's rivers: clear and swiftly moving, embedded with pebbles and boulders, blue in the channels. And it makes your heart pound.
Second thing, of course, is that Tennessee Williams and Ernest Hemingway are iconic opposites in our star culture. Tennessee Tom, originally from Mississippi, was a gay Southerner before you could imagine such a thing, and the stage poet of outcasts. Hairy-chested Hemingway was the doctor's son from Oak Park, Illinois, recklessly out in the wide world lion-hunting in Africa, hooking giant marlin off Cuba, toting a typewriter in war zones half his life and exulting in all of it.
But then the third thing, for me anyway, watching The Glass Menagerie, is that the contrast turns itself upside down. Hemingway begins to feel like the kinky one, spiraling downward to prove himself as a writer, fighter, fisherman, big-game shooter, hunter and killer — of himself, finally, in 1961. And then in the ART's Glass Menagerie production that makes the gay subtext almost disappear, you hear Tennessee Williams speaking for every single one of us, I think, trying to pull our grown-up selves out of the webs of family and the broken past.
So I can't stop thinking about two giant American writers on the "ruin" of manhood, and I'd ask you to join a conversation here – specially if you've seen The Glass Menagerie and if you've been drawn one way or another to the Hemingway code, his peculiar way with a sentence, his novels, his stories…
Podcast • October 2, 2008
What We're Going Through: Anna Deavere Smith
Anna Deavere Smith: grace notes Anna Deavere Smith works barefoot on stage — the better to walk in the words of the people she's impersonating; perhaps also to summon Walt Whitman, who said we'd feel ...
Anna Deavere Smith: grace notes
Anna Deavere Smith works barefoot on stage — the better to walk in the words of the people she's impersonating; perhaps also to summon Walt Whitman, who said we'd feel his spirit "under your bootsoles."
Actress and documentarian, Anna Deavere Smith is all feeling, no bootsoles.
Her new show is "a play in evolution," and it's all over the lot, all over the world… She "does" Jesse Norman on "Amazing Grace"; a Hutu prisoner in Rwanda; preacher Peter Gomes at Harvard; the late governor of Texas, Ann Richards, brave and brassy at the approach of death; and, among others, Gabriel Saez, the unlucky jockey on Eight Belles, the filly who succumbed after her second-place finish in the Kentucky Derby. People have found fault with this show, Let Me Down Easy, for its scattered focus, but I liked it better for threading the spooky uncertainty and disbelief of this moment through such an odd lot of anxious minds.
I asked this brilliant sponge what grown-ups are all asking each other: "what are we going through?" What is this work in progress going through? What is Anna Deavere Smith going through?
A theme of this show and our conversation is "grace." Her subtitle is "Grace in the Dark." We push and pull some on this subject, this word. Grace to me is divine magic, not a secular virtue; it's a theological idea, inseparable from the formulations in St. Paul's Letters. "For by grace you have been saved through faith, and that not of yourselves," in Ephesians, for example. "It is the gift of God…" I think of grace as the catalyst of transformed vision. Anna Deavere Smith looks for grace and finds it in the suffering of this world.
I'm looking through the lens of: Is there any grace here? Is there any grace in a tough situation? And trying to define grace at the same time. And finding people who are the exemplars of grace even in places you'd least expect to find it. For example in Rwanda. Who would think that you could go to Rwanda, the site of a genocide, and find grace? And I did in the form of the way people are dealing with the idea of forgiveness. One of the characters talked about giving grace — actually differentiating that from forgiveness, because she said that forgiveness is something you give when someone asked for it; and her awful predicament is that the killers of her family have not come and asked. She says: I'm giving them grace. She's saying: I'm not holding onto you in my heart anymore…
I think the definition of grace is broader than the religious definition of it. We find it in the world. I visit a garden to find it. We find it in other kindnesses. In a way I'm thinking about it almost like kindness. The other exemplar to me of grace — and I don't know what her religious background is — is a woman in Johannesburg, South Africa who has an orphanage for children who are dying of AIDS. And she sits with every child who's dying and talks to them about what's happening.
Anna Deavere Smith of Let Me Down Easy in conversation with Chris Lydon, October 1, 2008
Anna delivers her most powerful points here in three generous performances from the show, in the voices of Dr. Kiersta Kurtz-Burke at the Charity Hospital in New Orleans; Trudy Howell, director of the Chance Orphanage in Johannesburg; and Ann Richards, in a hospital in Houston. You are invited to listen over and over, and of course to comment on grace, on Anna, on what you and we are going through.
Backstage with Henry V
King Henry V: Once more unto the breach, dear friends, once more… … when the blast of war blows in our ears, Then imitate the action of the tiger; Stiffen the sinews, summon up the ...
King Henry V:
Once more unto the breach, dear friends, once more…
… when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage…
… The game's afoot:
Follow your spirit, and upon this charge
Cry 'God for Harry, England, and Saint George!'
Laurence Olivier (1944)
Boy, in Henry's army:
Would I were in an alehouse in London, I would give all my fame for a pot of ale, and safety.
Pistol:
The King's a bawcock, and a heart of gold, a lad of life, an imp of fame, of parents good, of fist most valiant: I kiss his dirty shoe, and from heartstring I love the lovely bully.
In order: Sovereign, "grunt" and rowdy commoner on the eve of battle, Acts 3 and 4 of Henry the Fifth
Click to listen to Chris's conversation with Coppelia Kahn, Normi Noel and Seth Powers here (44 minutes, 20 mb mp3)
Henry the Fifth remains, for many, the familiar favorite among Shakespeare plays. For Lydon kids, it began with my father's doctrine that Laurence Olivier's Henry V was the best movie ever made — though we all came to see the sinew-stiffening World War 2 propaganda dimension of the piece, which Winston Churchill had cleansed, for example, of the mass slaugher of French prisoners in Shakespeare's account. Those magic lines of Henry's — "We few, we happy few, we band of brothers" to his warriors, and his love banter with the French princess Katherine — "take a soldier; take a King" — summon the blood and melt the heart long after we realize that this warlike Harry was bluffing his way through an aggressive and unpopular war of choice, egged on by a corrupt church establishment.
Kenneth Branagh challenged the Everest of Shakespearean movie-making, and got credit for taking the peak, in 1989. Branagh's battle scenes were hellish, and his Henry was a thug in scenes that Olivier had cut:
Kenneth Branagh (1989)
King Henry:
The gates of mercy shall be all shut up,
And the flesh'd soldier, rough and hard of heart,
In liberty of bloody hand shall range
With conscience wide as hell, mowing like grass
Your fresh-fair virgins and your flowering infants.
Henry's ultimatum to the town fathers of Harfleur, in Act 3, Scene 1 in Henry the Fifth
Come now the merry and inventive players of the treasured Actors Shakespeare Project in Boston. Their Henry V is five actors in a garage basement, directed by Normi Noel of Shakespeare & Company in the Berkshires, raising profound old riddles anew, in a production worthy of the ASP standard we've celebrated before in King Lear and Titus Andronicus.
Just war? Are you kidding? Be reminded that this dramatic site of arguably the greatest, most quotable war speeches in the language is also a mine of anti-war eloquence, not least by Michael Williams, a soldier:
Williams:
But if the cause be not good, the king himself hath a heavy reckoning to make, when all those legs and arms and heads, chopped off in battle, shall join together at the latter day and cry all 'We died at such a place;' some swearing, some crying for a surgeon, some upon their wives left poor behind them, some upon the debts they owe, some upon their children rawly left. I am afeard there are few die well that die in a battle; for how can they charitably dispose of any thing, when blood is their argument? Now, if these men do not die well, it will be a black matter for the king that led them to it; whom to disobey were against all proportion of subjection.
Soldier-talk, overheard by the king on the eve of Agincourt in Act 4, Scene 1, Henry the Fifth
We will have a conversation any day now with Coppelia Kahn, the Shakespeare scholar at Brown, and with principals in this ASP production: the actor playing Henry, Seth Powers, and the director Normi Noel, who remarked to me today: "Hamlet is a cake-walk after this guy." In the program notes she raises a fascinating question about one of the most famous lines in the play, spoken in connection with the approaching death of Henry's cast-off roistering mate, Falstaff: "The king has killed his heart."
Is it Falstaff's heart that Henry has killed in becoming a king? Or his own? Might the core of the play be, as Normi Noel suspects, about "what we do to armor the heart against feeling?"
But first I put it to the Open Source crowd: What is Shakespeare saying through Henry the Fifth about honor and heroism, about the earning of kingship and manhood, about nationhood and war, about chivalry and tragic irony? Help me out, please. Are not the questions wide open?

redpajama_set_name: RedPajamaCommonCrawl


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text:
BaseEntity = require("entities.core.baseentity")

Slider = class("Slider", BaseEntity)

function Slider:postSpawn()
    local objs = map:findObjectsByName(self:getProperty("object"))
    local obj = objs[1]

    if not obj then return end
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    local ang = math.rad(tonumber(self:getProperty("angle") or 0))

    self.joint = love.physics.newPrismaticJoint(map.body, obj.body, self.x, self.y, math.cos(ang), math.sin(ang), true)
end

function Slider:destroy()
    BaseEntity.destroy(self)
    self.joint:destroy()
end

function Slider:draw()
    if DEBUG then
        love.graphics.setColor(255, 0, 0)
        love.graphics.circle("fill", 0, 0, 10, 5)
    end
end

return Slider

redpajama_set_name: RedPajamaGithub


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text:
Did Kim Kardashian Just Throw Shade at Larsa Pippen? She Says…
In a teaser for the fourth season of the rebooted Bravo franchise, dropped just days before Kim's Instagram post, Larsa's former castmate Adriana de Moura claimed that Larsa was trying to copy the SKIMS mogul.
During a heated dinner scene, Adriana told Larsa, "You left this group of women, come back with a butt as big as Kim Kardashian's, trying to become the new Kim Kardashian, which you're never going to be."
Kim and Larsa were longtime friends before reports of a fallout surfaced last year, when eagle-eyed fans noticed that the entire Kardashian family had quietly unfollowed the Larsa Marie co-founder on social media.
Last November, Larsa confirmed on an episode of the Hollywood Raw podcast that she and Kim "have a different type of relationship" than before. While she didn't specify what led to the rift, Larsa alleged that Kim's now-estranged husband, Kanye "Ye" West, played a role: "If your husband feels, like, threatened by my relationship with you, then I don't want to be that person."


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Die römisch-katholische Stiftskirche St. Philipp und St. Jakob war die Kirche des ehemaligen Kollegiatstifts in Bad Grönenbach in Bayern in der Diözese Augsburg. Kirchenpatrone der Kirche sind die Apostel Philippus und Jakobus. Die heutige Pfarrkirche steht unter Denkmalschutz.

Geschichte

In Bad Grönenbach stand wohl schon sehr früh eine Pfarrkirche. Die erste Weihe der damals noch romanischen Kirche fand am 27. Mai 1136 durch den Augsburger Bischof Walter statt. Diese Kirche wurde im 15. Jahrhundert gotisch um- und neu aufgebaut, da sie zu klein und baufällig wurde. Dieser Neubau wurde am 15. Oktober 1445 eingeweiht. Vom romanischen Vorgängerbau ist heute noch die Krypta sowie das Untergeschoss des Turmes vorhanden. 50 Jahre später, im Jahr 1495, wurden abermals bauliche Veränderungen vorgenommen; so wurde ein neuer Dachstuhl aufgesetzt und die Kirche um ein Joch verlängert. Diese Umbauten wurden anlässlich der Errichtung des Kollegiatstiftes 1479 durch Ludwig von Rothenstein vorgenommen. Die umgebaute Stiftskirche wurde zum dritten Mal am 5. Juli 1495 durch Weihbischof Johannes von Augsburg eingeweiht. In den Jahren 1559 bis 1621 wurde die Stiftskirche als Simultankirche genutzt, sowohl für die reformierten calvinistischen und katholischen Gläubigen. Die Simultannutzung wurde am 2. September 1621 mit Beihilfe des Grafen Otto Heinrich Fugger abgeschafft.

Im Jahr 1622 wurden der Turm und das Langhaus neu eingedeckt. Gegen Ende des 17. Jahrhunderts, 1663, wurde die Stiftskirche barockisiert. In dieser Zeit wurden die Rundfenster geschaffen, die heute noch vorhanden sind. 1784 wurde die bis dahin bestehende Sakristei an der Nordseite der Kirche abgebrochen und als Rundturm am Chor angebaut. Unterhalb der Sakristei befand sich das Beinhaus. Im Jahr 1884 wurde die Kirche neugotisch umgestaltet. Während der Umgestaltung wurde in einem zugemauerten Chorfenster die Inschrift "Renovatum Decan Megglin 1663" gefunden. 1804 im Zuge der Säkularisation wurde das Kollegiatstift aufgelöst. Die Stiftskirche wurde Pfarrkirche und im Stiftsgebäude mit seiner wertvollen Bibliothek der Pfarrhof untergebracht.

In den Jahren 1960–1966 fand eine radikale Umgestaltung der Pfarrkirche statt. Während dieser Umgestaltung wurde ein Großteil der Innenausstattung aus der Pfarrkirche entfernt, so unter anderem die Kanzel, die beiden Emporen, das Chorgestühl und die Kirchenbänke aus dem 18. Jahrhundert. 1979, anlässlich der 500-Jahr-Feier des Kollegiatstiftes, wurde die Pfarrkirche wieder in Stiftskirche umbenannt. 1988–1995 erfolgte eine umfangreiche Innenrenovierung. Die farbliche Ausgestaltung der Raumschale wurde nach dem Geist der Hildegard von Bingen vorgenommen.

Baubeschreibung

Die Stiftskirche ist eine dreischiffige Halle mit überhöhtem Mittelschiff. Der eingezogene 5/8-Chor hat ein neugotisches Sternnetzgewölbe aus dem Jahr 1887. Im Chor öffnen sich sieben Lanzettfenster. Das Langhaus ist an jeder Seite durch vier rundbogige Fenster gegliedert. Das Mittelschiff ist mit einem, vermutlich 1495 erneuerten, Netzgewölbe, das nördliche Seitenschiff mit einem Netzrippengewölbe, das südliche Seitenschiff mit einem Sterngewölbe gedeckt. Die Gewölbe der beiden Seitenschiffe ruhen auf Wappenkonsolen mit Wappenschlusssteinen. Der Kirchturm erhebt sich am Ostende des südlichen Seitenschiffes und ragt auch in dieses hinein. Der untere Teil des Turmes besteht aus Tuffstein und ist vierseitig. Über dem vierten Turmgeschoss befindet sich ein Rundbogenfries. Das fünfte Turmgeschoss ist mit Ecklisenen und Rundbogenfries versehen. Im vorkragenden sechsten Turmgeschoss öffnen sich gekoppelte Klangarkaden. Das oktogonale Obergeschoss des Turmes ist durch blinde Rundbogenfenster gegliedert. Der Turm ist mit einer geschwungenen Haube abgeschlossen. An der Außenfassade des Turmes befindet sich das Wappen des Kemptener Fürstabtes Rupert von Bodman.

Das Mittelschiff hat innen eine Höhe von 13 Metern, die beiden Seitenschiffe sind jeweils 9,75 Meter hoch und der Chor hat 10 Meter Höhe. Die Gesamtlänge der Stiftskirche beträgt im Inneren 40,25 Meter, davon entfallen auf das Langhaus 27 Meter und auf den Chor 13,25 Meter. Die Breite des Langhauses beträgt 19,10 Meter. Die quadratischen Sockel der Säulen haben eine Kantenlänge von 95 cm, die Säulen selbst einen Umfang von 2,35 Meter und einen Durchmesser von 75 cm.

Ausstattung
An der Innenwand des an der Ostseite im Langhaus angebrachten Turmes befinden sich die gemalten Wappen der ehemaligen Ortsherren (Herren von Grönenbach, Rothenstein und Pappenheim) und Stifter der Stiftskirche. Die Wappen wurden wohl im 17. Jahrhundert geschaffen. Wappen finden sich auch an den Konsolen der Gewölbe der Seitenschiffe, sowie an der Decke der Seitenschiffe. Noch aus der Zeit der barocken Ausgestaltung der Kirche stammen die Statuen der Apostel Petrus, Paulus, Philippus und Jakobus an den Rückwänden der beiden Seitenschiffe.

Die während der Umgestaltung in den Jahren 1960–1966 aus der Pfarrkirche entfernten Altäre sowie der Kreuzweg wurden während der letzten Renovierung 1988–1995 wieder in der Stiftskirche aufgestellt bzw. angebracht. Der Hochaltar wurde ursprünglich 1884 von der Schreinerei W. Engel in Babenhausen gefertigt. Nahezu alle Figuren, die sich ehemals auf den Altären befanden, sind nicht erhalten und mussten nach- bzw. neu geschnitzt werden. Der Hauptaltar enthält die Figuren der Apostel Petrus, Paulus, Philippus und Jakobus. Im Mittelpunkt steht der gekreuzigte Jesus, umgeben von Maria und Johannes. Rechts und links stehen Johannes der Täufer und Josef. An der Spitze des Hochaltares befindet sich Gott der Vater mit der Taube des Heiligen Geistes. Bevölkert wird der Hochaltar noch zusätzlich von 12 kleinen und vier großen Engelsfiguren. Im Gegensatz zu den Figuren des Hauptaltares, die nachgeschnitzt wurden, befinden sich auf den beiden Seitenaltären völlig neu geschaffene Holzfiguren. Die Hauptfigur im linken Seitenaltar stellt Maria mit dem Jesuskind dar. Begleitet wird sie von Hildegard von Bingen und Franz von Assisi. Der rechte Seitenaltar enthält die Figur des Josef mit Jesus als Knabe. Rechts und links davon befinden sich Skulpturen des 1987 seliggesprochenen Paters Rupert Mayer und der 1998 heiliggesprochenen Schwester Edith Stein.

Der Kreuzweg wurde 1884 von Franz Schmalzl aus Gröden geschaffen. Nach der Entfernung in den Jahren 1960–1966 wurden die Reliefs abgelaugt und 1992 von dem Kirchenmaler Ludwig Amann aus Weissenhorn neu gefasst.

Herz-Jesu-Altar

Dekan Georg Koller schaffte im Jahr 1713 den Herz-Jesu-Altar an. In der Mitte des Altaraufsatzes befindet sich in einem Medaillon ein Herz-Jesu-Bildnis, das üppig mit vergoldeten Rokoko-Ornamenten und einem Wolkenband mit Engelköpfchen gerahmt wird. Akanthusranken und farbige Halbfiguren der 14 Nothelfer umgeben das Medaillon. Im Uhrzeigersinn, oben beginnend, sind dies Georg mit Lanze und Drachen, Barbara mit Kelch und Schwert, Vitus im Kessel, Cyriakus als Diakon, Eustachius mit Hirsch, Blasius als Bischof, Ägidius mit Hirsch, Katharina mit Schwert und zerbrochenem Rad, Erasmus mit Mitra und Stab, Margareta mit Speer und Drachen, Achatius mit Dornen und Kreuz, Christophorus mit dem Jesuskind, Dionysius mit geköpftem Haupt, Pantaleon. Der Altaraufsatz wird von einem Medaillon mit der Inschrift IHS gekrönt.

Epitaphe
In der Stiftskirche zu Bad Grönenbach sind eine Reihe von Epitaphien angebracht, die Mitglieder des ehemaligen Ortsadels derer von Rothenstein und von Pappenheim darstellen.

Liste der Pfarrer und Dekane von Grönenbach
Die Nummerierung der Auflistung mit A bezeichnet einen Pfarrer, mit B Stiftsdekane (seit der Stiftung Ludwigs von Rothenstein im Jahr 1479) und mit C Pfarrer seit der Säkularisation 1803.

Orgel

Bereits 1589 wurde eine Orgel durch Alexander II. von Pappenheim angeschafft. Sie wurde 1746 durch den Ottobeurer Orgelmacher Josef Zettler sowie 1840 durch den Orgelbauer Franz Anton Kiene repariert. Die heutige Orgel wurde 1967 von dem Orgelbauer Jakob Maximilian Offner (Kissing) neu erbaut. Das Schleifladen-Instrument hat 35 Register auf drei Manualen und Pedal. Die Spieltrakturen sind mechanisch, die Registertrakturen elektrisch.

 Koppeln: I/II, III/II, I/P, II/P, III/P

Krypta

Noch aus dem romanischen Vorgängerbau stammt die Krypta der Stiftskirche, die dem heiligen Sebastian geweiht ist. Die Krypta ist eine dreischiffige Halle und besteht aus fünf Jochen. Romanische Säulen aus Nagelfluh tragen das Kreuzgratgewölbe. Ursprünglich diente die Krypta in der Zeit von 1479 bis 1804 als Bestattungsort für den Ortsadel sowie die Chorherren des Kollegiatstiftes. Im Jahr 1884 wurde die Krypta erweitert und konnte von dieser Zeit an direkt vom Kirchenschiff aus betreten werden. Seit der Renovierung der Stiftskirche in den 1960er Jahren wird die Krypta auch für Gottesdienste verwendet. Die vergoldete Taube, ein Sinnbild des Heiligen Geistes, die über dem Altartisch in der Apsis schwebt, wurde von Peter Sulzer aus Augsburg im Jahr 1995 geschaffen. Rechts und links der Apsis befinden sich auf Konsolen frühbarocke Figuren. Dargestellt sind der heilige Sebastian und die Muttergottes.

Im Vorraum sowie in der Krypta selbst befinden sich mehrere Epitaphe. Darunter ist ein Epitaph für Dekan Georg Megglin mit folgender Inschrift:

Glocken
Im Turm der Stiftskirche sind fünf Glocken angebracht. Während des Zweiten Weltkrieges wurden alle Glocken entfernt und sollten eingeschmolzen werden. Lediglich eine der ursprünglichen Glocken wurde nicht eingeschmolzen und wieder im Turm aufgehängt.

Glocke I
Diese 1523 gegossene Glocke ist die Dreifaltigkeitsglocke. Die Aufschrift lautet: + O REX GLORIAE CHRISTE VENI CUM PACE IHS NAZARENUS REX JUDEORUM AMEN. HOC NOCUA CEDANT HOSTIS ET AURA SONO ANNO DOMINI MCCCCCXXIII. – (Christus, König der Herrlichkeit, komm mit Frieden. Jesus von Nazareth, König der Juden. Amen. In dieser Notzeit mögen die Feinde weichen und ich erklinge in der Luft im Jahre des Herrn 1523.) Der Ton ist d.

 Glocke II
Diese 1950 gegossene Glocke ist die Muttergottesglocke und hat den Ton f.

 Glocke III
Die Christkönigsglocke wurde 1950 gegossen und hat den Ton g.

 Glocke IV
Wie die Glocken II und III wurde auch diese 1950 gegossen. Diese Glocke ist die Totenglocke und hat den Ton b.

 Glocke V
Im Jahr 1922 wurde die Sterbeglocke gegossen. Ihr Ton ist c.

Literatur

Weblinks

 Webseite der Pfarreiengemeinschaft Bad Grönenbach

Einzelnachweise

Gronenbach
Kollegiatstiftskirche in Deutschland
Philippus-und-Jakobus-Kirche
Kirchengebäude im Landkreis Unterallgäu
Kirchengebäude im römisch-katholischen Dekanat Memmingen
Disposition einer Orgel
Krypta
Philipp
Philipp
Innenraum der Romanik
Bad Gronenbach
Kirchengebäude in Europa

redpajama_set_name: RedPajamaWikipedia


text:
Climate Justice and Energy
Climate change and the global energy crisis threaten the lives and livelihoods of billions of people worldwide. Climate scientists agree that human activities produce greenhouse gases that are heating the planet. The primary sources of greenhouse gases are the burning of fossil fuels for energy, industry and transport, industrial agriculture, and deforestation.
The Asia Pacific region is home to the majority of the world's most climate-vulnerable communities. For decades the region has endured devastating climate impacts: extreme heat, drought, and fire on the one hand; excessive monsoon rains, floods, and mudslides on the other.
In 2015 in Paris, 194 countries made a commitment that they would drastically cut greenhouse gas emissions to limit global warming to 1.5 degrees Celsius. But while most nations in the Asia Pacific region have signed and ratified the Paris Agreement, greenhouse gas emissions continue to rise.
Action to curb greenhouse gas emissions by replacing dirty energy with renewable alternatives has never been more important for the safety of people in the Asia Pacific region.
There are solutions to the climate crisis, but we must act now.
A transformation of the energy system is fundamental to system change and tackling climate change. It entails democratic answers to the fundamental questions: for whom and what is energy produced? It means a total departure from fossil fuel reliance and corporate control.
Energy sovereignty is one key solution, allowing communities to choose sustainable energy sources and develop healthy consumption patterns to create sustainable societies.
Friends of the Earth is part of a growing, diverse and effective global movement to resist dirty energy, champion alternative energy sources, and push for climate justice.
What we need more than ever is people power to mobilise action on climate. Join us in the fight for climate justice! We have member groups in 13 countries across the Asia Pacific and Friends of the Earth International has local activist groups on every continent. Please join a campaign for climate justice wherever you are in the world. Your actions will help us to protect people and the planet.
Latest Updates about Climate Justice and Energy
Pari Island Hit by Tidal Floods Twice in a Year
Press Release by Wahana Lingkungan Hidup Indonesia (WALHI) On Monday, 16 November 2020, tidal floods hit Pari Island, Kepulauan Seribu, Jakarta. The tourist island has been submerged in water for two days. This is the second tidal flood to occur this year. The head of...
Campaigning to make Victoria a Climate Action Leader
It is undeniable that the impacts of climate change will indiscriminately affect communities in the Asia Pacific region. Yet some countries within the region continue to deny the severity of the climate crisis. Australia is one of these countries. Even after suffering...
Female empowerment: Women are helping to generate clean energy in the besieged Gaza Strip
VOTE for PENGON in the Transformative Cities 2020 People's Choice Award! Majida Sabta, a 40-year-old mother of four children — three of which are blind — remembers the dark nights of the decades long electricity crisis in Gaza. "I was always tired, I was feeling...


text:
Slum Village – pierwszy album studyjny amerykańskiej grupy hip-hopowej Slum Village. Album został nagrany w latach 1996–1997, lecz został
wydany dopiero w 2005 roku.

Lista utworów
 Fantastic – 1:28
 Keep It On (This Beat) – 3:09
 I Don't Know – 1:01
 How We Bullshit – 1:16
 Fat Cat Song (feat. Phat Kat) – 2:53
 The Look Of Love – 4:17
 Estimate – 1:24
 Hoc N Pucky – 1:38
 Beej N Dem – 2:15
 Pregnant (T3) – 1:17
 Forth & Back (Rock Music) – 3:36
 Fantastic 2 – 0:50
 Fantastic 3 – 1:35
 This Beat (Keep It On) (Remix) – 2:59
 5 Ela (Remix) (Ft. 5 Elementz) – 3:00
 Give This Nigga – 1:35
 Players – 2:59
 Look Of Love (Remix) – 2:46
 Pregnant (Baatin) – 1:01
 Things U Do (Remix) / Uh-Ah-Wu-Ah – 3:27
 Fat Cat (Remix) – 2:44
 Fantastic 4 – 1:20
 What's Love Gotta Do With It (Look Of Love Remix) – 3:26 (2005 bonus track)
 2U4U (instrumental) – 2:11 (2005 bonus track)

Użyte sample
 "Fantastic"
 Herbie Hancock - "You'll Know When You Get There"
 "Keep It On"
 Gil Evans - "Snowflake Bop"
 Keni Burke - "Risin' to the Top"
 Heatwave - "Ain't No Half Steppin'"
 "I Don't Know"
 James Brown - "Sex Machine", "Make It Funky" oraz "My Thang"
 "Fat Cat Song"
 Larry Young - "Turn off the Lights"
 "The Look of Love"
 Barney Kessel - "The Look of Love"
 Trina Broussard - "Inside My Love"
 "Estimate"
 Clare Fischer - "You Call It Madness"
 "Hoc N Pucky"
 Bill Evans - "T.T.T. (Twelve Tone Tune)"
 "Beej N Dem"
 George Clinton - "Atomic Dog"
 Gil Evans - "Friday The 13th"
 "Forth & Back"
 Tom Browne - "Funkin 4 Jamaica"
 Herbie Hancock - "I Thought It Was You"
 "Fantastic 3"
 The Moog Machine - "Age of Aquarius"
 "5 Ela (Remix)"
 The Gap Band - "Yearning for Your Love"
 Patrice Rushen - "Remind Me"
 "Give This Nigga"
 Zapp - "Heartbreaker"
 "Players"
 Singers Unlimited - "Clair"
 "Look of Love (Remix)"
 Minnie Riperton - "Inside My Love"
 "Pregnant (Baatin)"
 Roger Troutman - "A Chunk of Sugar"
 "Things U Do (Remix)"
 Gary Burton Quartet - "Sing Me Softly of the Blues"
 "2U4U (Instrumental)"
 D'Angelo - "Jonz In My Bonz"

Przypisy

Albumy Slum Village
Albumy muzyczne wydane w roku 2005


You are here: Home / Motivation / What Gives You Courage?
Lorraine Cohen from the Powerfull Living had invited me almost a month ago to participate in a meme called What Gives You Courage. I'm happy to finally participate. It's a wonderful thought-provoking topic I would encourage everyone to give a try.
Lorraine, thank you for giving me a chance to recall once again one of the most glorious periods of my life so far.
What's the bravest thing you ever did that you're most proud of?
The bravest thing I've done in my life was, undoubtedly, moving to Ireland.
I had a dream of moving to an English speaking country. It seemed like fun. The idea was different from anything I had done up to that point in my life, and so one day I set my mind on finding a job and moving to either Ireland or UK. I was 20.
It took me around half a year to send 600+ emails to various employment agencies. The very first phone interview made me realise just how much room for improvement I had with my English. The most disappointing thing was the bad quality of connection. On a few phone calls the connection was constantly dropping, and I couldn't hear properly what I had been told. Having asked to repeat the same question a few times in a row, I usually gave the interviewer enough information to hang up. They must have thought I didn't speak English at all.
Still, this must have been one of the most exciting times for me. I worked like crazy during daytime, spent all my evenings and usually some of my nights studying Unix and all the topics relevant to the positions I was applying for, and greatly enjoyed this major boost in expanding my knowledge.
I played with wording the highlights of my career, and spent time talking myself through my own CV. My best friend Vitalik helped me create it. Although it was relatively easy for us to compose it, we never thought it could be so hard to read it out loud or answer relevant questions. Having found my jobs through friends and people who already knew my strongest areas, I never needed to go through a formal interviewing process even in Russian, let alone in English over a phone.
The funny thing was my salary. Kyrgyzstan isn't one of the richest countries in the world, and I was quite young, so my salary at the time was a rather decent $100 a month. A month! This meant that every time someone asked me about my annual salary and I gave them a solid figure of $1200, they thought I had no basic knowledge of English and couldn't answer even simple questions properly. Having clarified a few times that it was the correct figure for my annual, not monthly, pay, and never hearing back from interviewers, I had finally learned my lesson: from that moment on, my official salary was reported to anyone as a reasonable $25k.
I loved talking to new people and challenging myself to new interviews. Some of the questions were new, so I had to learn new things to be able to answer them next time around. Other Unix-related topics proved to be in an urgent need of being refreshed in my mind, which I did too. My rusty English got substantially better over that period – it felt great to see improvements in almost every area of my personal development.
By the end of my 6-month-long job hunting season, I had got 2 major companies interested in me. I flew to Dublin to see one of them, and was immediately charmed by the friendliness of Irish people and the amazing work environment of my future company – Sun Microsystems. I spent 2 days in Dublin and flew back home with a certainty to sign the contract.
It was believed that my work permit and relevant visa would take at least half a year, and so my life back in Kyrgyzstan settled down for a while – the major battle was won, and I could relax a bit. I was in the middle of young but strong relationship with my future wife, and I was really happy.
When all the employment papers came back just a few weeks later, leaving me only two months to wrap up and fly over to Dublin, it was a shock to everyone, myself included.
The best thing which happened to me within the space of those two months was the fact that I got married. We were hoping for a truly magnificent ceremony mid-summer, but with no time left we settled on having a humble family ceremony. I can't think of anything else I could have done to become even happier in my last weeks home.
It took me more than a year to get into the zone of comfortable speaking the language, and I still learn something new everyday. It took me more than 3 years to understand what being a good team player means.
I owe everything in my professional growth to Damien Farnham, he was the one who recognized my potential from the day one, and literally spent years working with me and patiently pointing me in the right directions. I had to learn everything from scratch, because cultural differences meant I could apply very little of my previous experience. Once again, these were the thrilling times of tremendous self-growth. These were challenging times too, and many times I felt like giving everything up and flying back home.
Now, when I look back at all these years, I clearly see every lesson my life had for me. I could not have skipped these lessons even if I left. They had to be gone through and learned the hard way. They made me the man I am.
What gave you courage to be brave then, that continues to give you courage today?
Men are rather competitive in their nature. I didn't have much courage when I started towards my dream of moving abroad. The thing is, I saw no need for any courage: it was a great challenge for me, and I was willing to try my best to reach the goal. I didn't know it would be so hard to start afresh in a different country. I only envisioned positive sides of living abroad, and naturally this was only half of the story.
Sometimes I wonder if I would ever go the whole way though, had I known how much it would take for us to settle in Ireland. It wasn't terribly hard, but there were challenges we never thought of – personally and professionally, both myself and my wife had to go through a major rework of ourselves. We've grown so much that sometimes we smile thinking of how different we were in our first years here. The only reason we pulled through was being together. Being there for each other when each of us needed it most.
What gives me courage today? I think there's still not much courage in my life. It's an ever-growing interest in life and my competitiveness which push me forward. I enjoy living in Ireland, and now that we have our lovely daughter with us it's really not about me or my courage anymore. It's about doing whatever necessary to make this little girl the happiest one on the planet.
When I drive home and pick Liza up from her creche, she always smiles and runs to me as quickly as she can. And every time she hugs me I'm close to tears because I miss her so much during my day. No matter how hard my days are, seeing the sincere smile of a loving daughter gives me all the strength I need to achieve new goals and overcome any obstacles on my way.
I think I have grown a lot personally over the past few years, and with every year I recognize love more and more as being the most important reason for everything in my life. Love. To love and to be loved. That's my courage and motivation. That's my reason and my way to live and to be happy.
I had no idea you were blogging from Ireland! I love that about the Blogosphere.
As for expressing yourself in English, you do better than many Americans who have trouble expressing themselves.
You mentioned earlier you don't usually participate in memes. I'm honored you are playing with mine. Thank you!
I loved what you wrote. As a fan of your writing, you spun a wonderful tale of following a dream that challenged you to grow and step out of your comfort zone. You might not recognize it as courage, feeling "you did what you had to do" in order to pursue what you wanted. To me, that takes courage – to hang in and overcome the obstacles along the way. So many people quit when things get difficult.
Happy family life gives us strength and courage too. Love makes us strong. What a beatuiful life you have created because of your courage, vulnerability, and desire to grow.
Thanks for a wonderful comment, Lorraine!
Fantastic post. Growth can only take place when you are prepared to step outside the comfort zone. More of us should follow your lead. Keep living courageously!!
Thanks for your kind words, Sam!
Very impressive Gleb! You really have to have a lot of courage to start from scratch, in a foreign country! I don't know how many people could do that! Congratulations for doing what you wanted!
Good to meet you today (at Crown Plaza) and thanks for the tip on getting organized.
of being a motivator….i read it in a book.
Just have to keep reminding myself….
Will check out your blog when i get organised.
Great meeting you too! Glad to see you've made it to my blog, and hope you like it. I'll gladly share more self-organization and productivity tips with you.
Thanks for a great question, does make one think and re-focus!
Wow. This was very inspiring blog. Especially the fact that you stuck with this goal past all of those obstacles! What an adventure. And also, the love you have for your family and your clarity on why you worked so hard — a lot of integrity and bravery there! Thanks for sharing this on the internet.
Thanks for your words, Julie! Year after another one, I'm getting more confident that most interesting things and challenges are still to come.
It was great of you to stop by, I'll definitely contact you directly by email.
This is fantastic. Thank you so much! I spent a few minutes this morning thinking of all the things I've done that have made me feel brave. Like you, I'm proud of the traveling I did alone in my 20s. I am proud of starting my own business eight years ago. Eight already! I am proud of giving birth to my lovely daughter. I am proud that I am able to have a career in which I can offer help and support to other people while still being able to care for my daughter. Thanks again Gleb, I'll be checking your blog regularly.
Thanks for your kind words, Jacque! Every one of us can find something to be proud of, the trick is to take the time and acknowledge our achievements. You sound like you've gone a great way so far, and I wish you all the best in the future!
Very good of you to leave a link back to your blog, too – never saw it before and will definitely take some time to read through it.
Thanks for your great story, James! I see we can totally relate to each other's experiences.
Thanks for stopping by, Sharon! Hope to see you again!
Keep living courageously by stepping out of your comfort zone and empowering yourself to be stronger, more skilled, more knowledgeable, more wise, and more tolerant than you were the day before.
I think you summed it up nicely – I only wish every day of my life was spent becoming a better person for others to be around.
Good luck, thanks for sharing a link to your website!
Wonderful post and inspiring as usual …stepping out of your comfort zone and not being afraid of how well or badly you will fare is courage.
The bravest thing I ever did was admit to myself, God and a very close friend that I had a problem with alcohol. Within a few days of admitting the problem I was in a wonderful rehab center and getting back on the path of a productive life. On 2/17/09 I celebrate 2 years of sobriety and my life has never been better!!
Remember growth has pain associated with it, but in my opinion the pay offs are worth it!
Congratulations on finding the courage to face and overcome your problem, Katie!
Really liked your article Gleb, you fooled me on your English. If i didn't know better, I would have said it was your first language.
Yes, it's hard to make the first steps to change and I remember this in my own life. I am reminded by the old saying "A journey of 1000 Miles starts with a single step". Keep up the good posts.
Thanks for your comment, Dwight! I like to think that it's better to attempt something and possibly even fail rather than feel sorry for not even trying.
You know what, I can relate to your story. 8 years ago I move from Africa to the US because for some reason I thought I would turn my dreams into reality quicky. And boy was I right. I wouldnt have said this a year ago after what I have gone through to get where I am but after failing to get a job last year with a finance degree on my hands, I stumbled on an incredibly awesome opportunity that is bringing so much joy in my life. So…… ya! some times we need to take those leaps of faith and just follow that internal guidence system. We can be, do, and have all we want if we set our mind to it.
That's a great story, Sam!
Love the last line of your comment, and totally agree with it: we can be, do and have whatever we want – it's all about us making the right decision and following through.
You are right, success is usually a decision away. Like you said, I would rather have tried and failed than to have never tried and speculate and could have happened if I did. More over, we can learn a lot from our failures and change direction to what works. If you dont try, how do you know what works?
You are right, success is usually a decision away. Like you said, I would rather have tried and failed than to have never tried and speculate what could have happened if I did. More over, we can learn a lot from our failures and change direction to what works. If you dont try, how do you know what works?
Absolutely. Love is what belongs at the center.
I love reading this article. You inspire me.
I just discovered your blog today and read this post, even though it is a couple of years old. I have similar experiences, having moved over to sweden 8 years ago, and recently moved back to london again.
I think it is inpiring to see how dedicated you were to your goal and how you made it happen where a lot of people give up at the first hurdle.
Courage grows with every challenge we negotiate, and we are adding to our personal development bank.
Wow! An inspirational story for sure!!!
I wondered what for ie stands. Ireland. What a topic you brought up here and what a wonderfully interesting blog this is. There were times in my life I needed encouragement, but usually I was/am just facing what I am afraid of. I know too many people you might need every bit of encouragement. With 18 I went criss-cross Western Europe with my little new car. To the surprise of many nothing bad has happened. Of course not as I did not await anything bad to happen. Twice I got lost in a mountain area in the night, everything around me was dark and was afraid to run out of gas, but did not. When I was a teen I wanted to live in the US, at least for some time. I was 36 when I almost had a hard attack. When I came back from the hospital I decided to start to fulfill all my wishes, one at a time. I packed and moved to the US without any preparation.. I stayed for 7 years. To have courage is great as otherwise I would have missed out too much in life.
Well, everything happens for us a reason. Just never give up and keep fighting!
Really great blog – terrific finding the courage to start afresh in a new country. Also a great opportunity to redefine yourself – I know many people who feel they get trapped being in an environment with lots of old associations and making a move can be really empowering.
Thank you very much Gleb for bringing this article, while I was reading this article I just went back to my past life and remembered what had happened and how better should I have handle it.
Coming from a background of being a Pediatric Nurse I missed out on a lot of things because of my limiting beliefs about myself and what i was capable of. When I started doing personal development I began to see that my results were a direct reflection of the thoughts and actions I took.
I really dove into this type of thinking and started to realize I had limiting beliefs that were holding me back from creating this life I said I wanted. I am truly living a life I love now. I now run my own business and get to spend everyday with my husband and daughter. And it is something I would not have accomplished if it was not for moving past those beliefs that tell you you dont deserve more or your not capable of more. For me, its all about taking the actions to transform my limiting beliefs into ones that moved me forward in life, not hold me back.
Thanks Nigel, we all are capable of amazing things – just need to find that courage!
WOW, That's an inspiring story! Good for you on moving to Ireland. Truly Amazing.


GardenEnvy: New Meaning To The Term "Friendship Garden"
New Meaning To The Term "Friendship Garden"
While researching garden blogs on the internet some time ago, when I started writing GardenEnvy, I came across Organic Garden Dreams, a blog that featured beautiful roses. But I admit that it also caught my eye because the architecture and topography in the photos seemed familiar to me.
together with a backyard pool and the view of the mountains looked like it could be a garden in my home town. I read a little bit more and, indeed, it was a San Diego garden; so I started following Christina at Organic Garden Dreams.
I was interested not only because of her beautiful roses and her post about pruning them, but because Christina appeared to be a bit of an Anglophile and a fellow San Diego garden blogger. We had a few things in common.
After months of reading each other's blogs and posting comments, we decided to have a meet up at Starbucks. We bonded over tea and coffee, gardening and blogging. Until I met Christina, I didn't personally know anyone as obsessed with gardening and blogging as I am. A couple of hours flew by as we shared about digging dirt and making back links.
One bloom led to another.
She even hooked me up with a great organic rose fertilizer and some powerful (but odor free) fish emulsion with seaweed extract that caused my strawberry leaves to at least double in size, and now I have more buds and blooms on my own roses than I ever had!
So it was only a matter of time before we would agree to photograph and blog each other's garden.
And Christina's garden is a lovely one at that.
Roses are her favorite plant; she has lost track of how many she owns.
She is making plans for a new rose bed for these specimens collecting on her patio.
She has numerous palms planted by previous homeowners and her north county garden in San Diego sits on a hill overlooking a canyon. Her garden is prone to strong winds and it certainly was windy the day I photographed.
If a garden reflects the personality of the gardener then this garden speaks volumes about Christina.
Her garden is neat, tidy and carefully tended.
Her favorite is this David Austin rose, "Marie Rose."
And, as her blog implies, she is an organic gardener who is careful about food she chooses for herself as well. She is gentle in other ways, I noted, as I watched her hand pick a snail from her plant and walk it across the street where she let it loose in an open green space.
About six weeks ago I visited the Japanese Friendship Garden in San Diego and I remember thinking later about that name, "Friendship Garden." Other than the name of the Japanese garden, it didn't mean too much to me then. But since I met Christina and photographed her garden, now I have new meaning to the term friendship garden.
Beautiful. I am just wondering how they keep the dirt out of the pool.. I have plants and roses around the pool and spent four hours trying to get the dirt out...will write her and ask.
What a beautiful post. I have never met Christina, but I thoroughly enjoy her blog, and her sweet personality shows in her posts. Your photos of her garden are wonderful, and it's not easy to take photos when the wind is blowing. So nice for you both to have found a real-life friendship in each other.
Dear Jeannine, thank you sooo... much for this very lovely post about my garden! You have portraited the garden (and me!) in such a kind way, I feel really touched. Please know, that I am very happy that we met in person and can share our love of gardening, blogging, traveling, and on top of that have started to become real friends.
Christina's garden is beautiful. I especially like her Marie Rose. I also have gained new gardening friends through my blog, something very special I hardly anticipated when I started posting.
A beautiful garden with stunning roses..and a new friendship..isn't it wonderful what food and nature can achieve in life?
A true friendship garden indeed and a stunning one at that...the roses are simply amazing in their beauty. You captured her garden perfectly.
What a beautiful post. :o) Meeting people who understand our passion for gardening is one of the benefits of blogging.


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text:
Resources / Peace and Security Issues
21 Organizations Urge Congress to Address the Crisis in the Central African Republic & Strongly Support Its Peacekeeping Mission
On October 27, 2017, the Better World Campaign and 20 other organizations sent a letter to Congress urging them to address the growing humanitarian crisis in the Central African Republic and fully support the peacekeeping operation in the country.
Shrinking humanitarian space has made the current situation even more devastating. The CAR is one of the most dangerous countries in the world for humanitarian workers and targeted attacks on humanitarian actors continue to impede humanitarians from providing lifesaving assistance.
While the situation in CAR is dire, it is not lost. A fragile peace has held in Bangui and Central Africans themselves have laid the foundations for peace, coming together to form over 1,000 peace committees across the country. These hard-fought gains must be protected.
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