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Micro RPG
Pit of the Imp Queen (Starter Adventure)
by Gene H. [Verified Purchaser] Date Added: 12/15/2020 18:16:49
The Good I like the story and theme. The different versions of imps is cool. The lava themed rooms is thematic. I also really like the idea the player rolls for the size of the room but the shape is totally up to the player to draw out. Most dungeon crawls have a shape of a room to go with the room roll. Shaping the rooms and the dungeon overall is enjoyable.
The Bad Way too much dice rolling for me. Way to hard to survive also. I used the easier 9 point ability point buy and gave myself a wealthy 9 gold. I bought the magic armor with +6 health and +6 wits. I only lasted 3 rooms before I died. The only real decisions to make is running away from a monster. I tried that and failed 4 times. The beat down was butal. All the monsters felt the same in combat because your ability to hit is determined by your own stats and has nothing to do with the monster you are trying to hit.
The Hack -reduce dice rolls. I would make monster damage a set number instead of a dice roll every time. -take more than one character into the dungeon because one isn't enough -treat the random encounter table as levels of the dungeon instead of a d6 encounter roll. So the first level of the dungeon, only encounter the imps listed under the number 1 so you can build some wealth and treasure -allow going back to town buy some stuff, rest, level
The Suggestion Add more tables. The tables were thematic and interesting. The battles were brutal and demoralizing. What about a table for conversation with the monsters. Or a table for other stuff you find in the dungeon, a chained NPC, a fire elemental that is not happy with the imps and offers to help or reveal a weakness of the imps, etc. More story through tables! I wonder if you could make each monster a table unto itself for combat. That would be interesting. I think you might do better stripping away the dice rolling game and working up more story material and selling this as a system neutral module.
The Buy To me, it is worth buying for the story and tables. But I would be using another system role play it.
Micro Chapbook RPG: Updated Edition
by David S. [Verified Purchaser] Date Added: 12/03/2020 15:00:04
On the cusp of something good, Micro Chapbook RPG is a rules-lite, stripped-down RPG with an emphasis on action that tends to confuse instead of entertain. The game is played with a simple roll of 2 six-sided dice. Dungeons are assembled on graph paper with rolls for type, size, locks, etc. Author/Creator Noah Patterson has created a very simple form of an RPG that many people will find enjoyable, sadly, I am not one of them.
The rules for the game, while simple, are almost incomplete and a fair amount are scattered around the book. The rules themselves are pretty limited and manageable, but there is a hefty lack of description on how to apply some of them. This leads to how far your entertainment value can travel. You can either work around the frustration, seek answers online, or move on to something that is still simple but easier to follow and use like Four Against Darkness, Monsters! Monsters!, Avalon, or others. If you love homebrewing core rules and little nuances, then this game may rate higher for you. Also, the decision to role low instead of high is an absolute head-scratcher that seems more like an attempt to stand out instead of being a useful mechanic.
The other major concern stems from the difficulty of the game. Set in a "grimdark" setting like Warhammer 40K, or, perhaps more aptly, Tunnels and Trolls, Micro RPG places far too much emphasis on difficulty and less on enjoyment. It took me 6 games before I was able to meet the boss and another 2 games to finally live long enough to kill him. The mechanic system is constantly draining on the player with little option to survive, even far less reason to return. With a limited leveling system, too many constant ways to lose the core life-sustaining elements of Will and Health, Micro RPG is FRUSTRATING. And again, if you enjoy tweaking elements, this may not bother you. The lack of rules to reduce the power of enemies as they wind down, ways to heal properly, additional characters, etc., the game is a constant rut of creating and dying.
Micro RPG is simple and quick, it's just not very enjoyable.
David! Thanks for the review! I really appreciate the feedback and you taking the time to play multiple sessions of the game! While I'm sad you didn't find the enjoyment in it, I am also well aware that my game isn't for everyone (and fits a very specific niche). I knew this was the case when I created it, and I knew I wasn't trying to make anything new or innovative. I am currently working on a large hardback "Advanced" core book that I hope will contain a clearer explanation of everything as you mentioned so others won't have to constantly be going online to look for answers to questions about the game. Your feedback will help me make that new release better. Thanks again for giving it a try and happy gaming in other systems. (Also, I've no heard of Monster! Monsters or Avalon. Will have to take a peek at those. Thanks for the insight).
Skeleton Cavern: A Micro Chapbook RPG
by Lee S. [Verified Purchaser] Date Added: 11/30/2020 02:26:18
This first book for the MicroRPG system is really well done, especially considering that it's basically just two pages.
The game is very lightweight, which was expected as it is 'Micro'RPG.
I liked the idea of Room types, where some gave a penalty depending on what kind of room you were in. While the mapping part wasn't nearly the level of 4AD or D100D, the Room types were a nice addition.
The Doorway chart is a little better than 4AD (which has nothing more than a standard roll to see if a door is locked or not), but much more compact than D100's Door chart.
Monsters: Like 4AD, MicroRPG uses a monster chart with six slots rolled on a d6. But in MicroRPG, there's only one chart, not three. I do like the smaller monster charts that stick close to a common theme. I think using a smaller pool for each dungeon can help give each one a unique feel. Also, similar to 4AD, MicroRPG has a mechanic to regulate when the boss appears. From what I can calculate, the boss would take a bit longer to appear in MicroRPG than in 4AD. In 4AD there's the possibility that the boss could appear in the second room you step into. In MicroRPG, the boss can't appear until each of the other monsters have been spawned at least once. So you'll go through at least five rooms before there's any chance of the boss appearing.
Combat is a bit more simple than 4AD, but then they also add the mechanics for Will, which raises the complexity back up a little. Will is an interesting idea and could be added to 4AD or D100 Dungeon without much problem. You also get two attacks per round. One ranged (if you have a ranged weapon and the room is four or more squares big) and one melee. And you only take damage if you miss your melee attack.
MicroRPG also has the basic idea of an overworld town for going to to buy equipment or paying to level up. This gets expanded on in the Explorers of the Realm expansion which I have only glanced at so far.
It also appears that the adventures aren't level-locked like they are in 4AD. It's actually encouraged to keep getting better and returning to the dungeon until you beat it.
While MicroRPG has Classes, character advancement is more like D100 Dungeon. You increase a stat by one point each time you pay to level up. This means that there is a cap, as the max you can have in any stat is 5. Of course, this is assuming your character survives that long. Which is very unlikely. However, if they do survive, the maximum number of times you can level them up is 13 times. Your character starts with 7 points that get distributed among four stats. With each stat maxed out at 5, then that would be a total of 20 points used, including the initial 7.
One apparent (so far) drawback I can see in the game is that it's relatively easy to min-max. If you play a Human Fighter, you'll get Proficiency in Strength rolls and a +1 bonus to Strength rolls. Then put four points into Strength, and one into each of the others. You can take the hits to Will because all it will do is give you a +1 penalty to hit. You can also skip the ranged attacks, but if you do attack with ranged, you won't suffer an attack back like you would with melee. So it's okay to be a bad shot. And if you get lucky and hit, that's like a bonus.
So with Strength 4 (+1 with Bonus for being Human) and Proficiency (from being a Fighter)... You'd roll 2d6, picking the lowest one, with 1-5 being a hit. If your Will is 0 from failing the Bravery checks, you'd still hit on 1-4. This also means you'll be getting hit less, since if you hit the monsters they don't hit you.
And as all characters have the same soft cap level at 5 for all stats, every character that survives could potentially reach Str 5, Dex 5, Wit 5, Cha 5. So why not start as a Human Fighter to ensure a greater chance of making it through the early adventures?
Unfortunately, this min-max exploit gets the game knocked down to 4-stars. This may be fixed in the system later, but I haven't gotten that far into the books, yet. And I'm sure the introduction of spells would make playing a Wizard more enticing, which would remove the Str Proficiency dependence.
Thank you for the detailed and awesome review! I appreciate the thoughts and feedback! I've gotten comments about the powerful nature of Fighters and the lack of power in wizards and bards. So, the newly updated core rulebook offers new bonuses to help balance a little. Wizards have a spell chart in the new rules they can learn from. Bards also have a spell chart, albeit smaller. However, Bards also can purchase a magical instrument which makes them proficient in a second stat. Anyway! Glad you enjoyed this earliest version of the game!
Dead Cabin
by Clay S. [Verified Purchaser] Date Added: 11/26/2020 14:17:17
I really like roll n writes, so of course i would give this a play through. Not to complex. i think i got this one when it was a pay product. it was worth the purchase for an afternoon disraction in my motel room. Not sure i would play it again but only because Micro RPG has some better roll n writes but i did enjoy
Micro Chapbook RPG: The Card Game
by Stephen T. [Verified Purchaser] Date Added: 11/19/2020 21:28:35
TO SUM IT UP: If you want to romp through a dungeon using a system that distills all the disparate elements of dungeon crawls into a card-flipping, dice-throwing jam done in about 20 minutes, you've found your game.
WHAT I LIKED THE MOST: Character upgrade systems. No worries about modifications to armour class, for example... Just increase a character's hits-to-kill.
WHAT I WOULD LIKE TO SEE MORE OF: Variable paths to success. I felt like the same characters would be needed to succeed and make it to the end of the game while others really had no chance (I'm looking at you, Bard!). The Wizard seems over-powered, specifically when armed with the staff.
I purchased and played the physical copy of the Card Game, with the PDF instructions printed out and referenced during my first play-through. After a few look-ups in subsequent plays, I could play from start to finish (with games of variable lengths) without needing to refer to the rulesheets.
I've been slowly chipping away at my growing collection of freebies and affordable small-scale, flexible games from the one-person game studio known as Micro RPG, and it's been consistently entertaining. The creator seems very generous with their free/low-cost/pay-what-you-can, fun games, so you should jump on their mailing list and find a way to send them some money for their efforts. This physical card game is an excellent opportunity to do so...!
Stephen, Thanks for the review! I always love to hear what people are playing and what they think of it! Glad you enjoyed the game and thanks for the tips and pointers! Noah
Space Pirates: A Scifi Micro Chapbook RPG
by Steven B. [Verified Purchaser] Date Added: 10/17/2020 17:31:48
My 9 year old and I played a cooperative version of this and quite enjoyed it.
Traditionally, when it comes to slavery, the pirates were the good guys. Pirates did a lot of "stealing property" that was actually freeing slaves.
The normal way to play involves fighting pirates. However, with the rules-lite nature of the Micro RPG, it was easy to invert that part of the narrative.
We were pirates coming to liberate treasure and slaves from a cop-infested ship intent to "return stolen property."
by Mark P. [Verified Purchaser] Date Added: 10/11/2020 05:23:29
I've played through this fantastic little game about six times now - albeit some sessions lasted longer than others because it is DEADLY! It offers exactly what I hoped it would - an easy to manage, admin light, solo role playing experience. I'm a big fan of the 'Micro Chapbook' line as it scratches an itch I have for ttrpgs which require little set up time and can be easily transported for gaming 'on the road'. The card game version captures the essence of the core rules very well but makes the whole experience even more streamlined. I absolutely love the b/w artwork which adds to the game's OSR feel. I purchased the pnp version so do be prepared for some production time as you'll need to cut out and fold the cards. Once all that is done it's very easy to get up and running with a game as the rule book is coherant and easy to follow.
One word of warning: be prepared to die and die often! This game will suit you, if like me, you're a 'time poor' gamer. I have been setting this up and leaving it out on the desk in my gaming space then grabbing five minutes here and there to run a hero through a dungeon. They haven't lasted long yet, but that's ok - it's so quick to set up and play again.
Finally, I've only played this solo so far but look forward to getting it on the table for a coop game soon. I think this would be an excellent way to introduce kids (maybe 7 plus) to roleplaying since it's a very snappy experience with little down time. This game deserves a wider audience so I hope the now availiable 'pre-printed' version will attract people to giving it a try.
There is Something in the House!
This is a quick dice-chucker game with a ghost-house theme. Lead-up action to the confrontation is slow-paced, but once you make it to the attic and face off with the ghost the terror escalates quickly and it becomes a race against the odds with your dwindling dice pool.
Those of you who dislike the influence of luck in your games will not like this much at all - particularly the end game, where all the action is. But if you have a handful of dice and about 15-20 minutes to spare, this game is a fun diversion for several play-throughs.
The random tables that help construct the origin story of the ghostly haunting are a nice touch. I like seeing games that both embrace a theme, and have fun with it at the same time.
Awesome review. Thanks for the kind words.
Field of Dire Souls: A Micro Chapbook RPG Scenario
by Nicholas J. [Verified Purchaser] Date Added: 09/10/2020 11:24:32
This is a great freebie (as usual!). I gotta ask, is it possible to get a character sheet as it's own pdf download in the future? Love your work!
Micro Chapbook Scifi RPG: Deluxe Core Rulebook
by Raymond T. [Verified Purchaser] Date Added: 07/28/2020 18:31:54
If you're new to this game, do yourself a favor and spend the couple of bucks to purchase one of these core rulebooks.
I downloaded a couple of the medieval themed freebies and I read the short version of the rules that comes with them. I sat down and played three games, and I did a couple of things wrong, such as not understanding what 'proficient' meant, forgetting little things like room effects, etc. For those first three games, I lost, and I lost badly. Yes, I can be dense at times, but the rules were irritatingly vague and I ended up nerfing myself because I interpreted them wrong.
I could see that the game had its merits. For my next attempt, I changed themes to sci-fi, and then I thought, I should just get the associated rulebook because it might clarify a few things that I was having trouble with. The rules were fleshed out just enough for me to get a grasp on what I'd done wrong before, while still leaving room for personal adjustments. Also, I hit Old Reliable Youtube and I looked up the term Micro Chapbook RPG. I found three examples of game-play, including a good series by Rigaroga. I played three more games in the Bug Ship scenario, and while I did not win, I was closer than before and I liked the competitiveness in the game dynamics. Finally, on game seven, I beat the dreaded Bug Queen! I am looking forward to playing another scenario.
I was wondering if there was overlap between the three free scenarios and the six scenarios in the rulebook. There is overlap. The three freebies are Bug Ship, Space Pirates and System Breach. These scenarios have been renamed and their details randomized in the rulebook. From what I can see, the three additional scenarios are Oversized Asteroid, Mining Rig and Interdimensional Rift. I want to play the two other freebies before I move on to the randomized versions found in the rulebook. There is a lot of filler in the rulebook, with large images and short bursts of letters, but there is another reason why purchasing it makes sense. It's inexpensive! Okay, besides that, the weapons, armor and items are all included in organized charts. This allowed me to see everything that was available all at once, instead of having to go through each free scenario picking and choosing what worked best for my Dex-based character.
This game is repetitive, but the variety and randomization give it re-playability for me. You've got six levels of everything: door obstructions, room effects, aliens, etc., that will help to keep the monotony away. This is exactly the sort of game I was looking for: one that wasn't too complex, that had a good amount of action, and that included decent progress and rewards for all the dungeon crawling involved. I thought this was a short game at first, but now I can see how a player can increase the playing time by adding more and more rooms, or facing enemies multiple times. I give this game 5 out of 5 stars.
(That's it for the review. If you'd like to read my playing strategy, read on.)
The series of videos by Rigaroga were great, partly due to his morbid sense of humor. What he did was create a character, a halfling that died quickly, and then he created an ogre that went into the same scenario and retrieved the halfling's body. The ogre took the body to the clerics and had it revived, for free since he had no gold, and then Rigaroga had a melee ogre and a ranged halfling as his sidekick. I thought that was great! This game can be modified so that the solo player can manage multiple characters, as long as the bad guys are balanced out.
All right, back to my strategy. I only did this in my first sci-fi game. When my Dex character got into a brawl, he stayed there until he either won or got crunched up. If he survived, he was left pretty low on Life. I let him backtrack to the Entrance where he was magically revitalized back to full stats, like it would happen back in Diablo II when the character went back to town. When he returned into the Bug Ship, he checked to see if any new monsters spawned in already cleared areas, before he ventured into new rooms. I only did this in my first game. My character died, but he did collect enough credits to purchase ranged and melee weapons with consistent 2 Damage, because the 1D3 Damage was killing me before.
After that, my next objective was to purchase the big Med Kit that would return me to full Health. Any credits over that went to upgrading my weapons first, and my gear second. As long as I had a Med Kit ready, I was golden, pony-boy. By then, I could take on every bad guy in a game twice. When I faced the Bug Queen, I had two Med Kits on hand. I ended up using only 1 of them, but it was touch and go until that final smackdown gave me the victory. It remains to be seen whether or not my character will be overpowered in the next scenario, but if he is, I can always make the bad guys tougher to compensate.
by Jim C. [Verified Purchaser] Date Added: 06/27/2020 14:32:32
edit: Thanks for a quick update! If it was cut and pasted from "Bug Ship", it's thoroughly adapted for space pirates with some nice touches.
Thank you for the review, Jim. I've made a few updates that hopefully make the text not as jarring and a touch clearer. Thanks for playing my games!
Micro Chapbook RPG: The Board Game
by Royce R. [Verified Purchaser] Date Added: 06/18/2020 21:27:49
If there's a better buy out there for $2.99 I'm not aware of it. The rules are concise and easy to understand; the pieces are professional looking and will look even better if they are laminated, and there's a whole world of micro chapbook adventures out there in the highly unlikely event you run out of ideas for playing with what's included. But be advised: this is the dark, baby. Expect to die like we vote here in Louisiana: early and often.
Micro Chapbook RPG Deluxe Scenario Collection 1
by John K. [Verified Purchaser] Date Added: 05/17/2020 10:23:22
I love the new organization of the scenarios. This layout is helpful. I realized that the originals did not have any of the flavor text/background information in the actual pdf's. I find the extra background helps give the game more depth. And it's nice to have the scenarios collected together in one file. Even the basic rules are included. Heading to Amazon now to order the print version!
Thank you for the kind review! I'm glad you are enjoying the game!
Micro Chapbook RPG Deluxe Core Rulebook
This is a tough solo dungeon crawl, but it is a lot of fun. I ordered the collection of scenarios as well as the print version of this product on Amazon. The game system is simple to learn. It also has a lot of supplements (4 magic books, several scenarios, and two other supplements - a sourcebook for worlds outside the dungeons and one for creating epic characters - all of which are PWYW). Great for when you have no one to play, but it can also be used with a GM.
Thanks for the review, John. Yes! Lots of free supplements and many more in the project lineup.
One Page Apocalypse: Volume 1: Christmas Fallout
by John P. [Verified Purchaser] Date Added: 05/16/2020 10:58:59
Excellent Game. Looking forward to future scenerios.
Displaying 1 to 15 (of 32 reviews) Result Pages: 1 2 3 [Next >>]
01. A Zombie Holiday
02. After School Curse Club
03. After School Ghost Club
04. All Hallows Eve
05. Animal Companions: A Micro Chapbook RPG Supplement
06. Barbarians of the Gothic Waste
07. Blood & Gold: Naval Warfare During the Age of Piracy
08. Blood for a Dollar
09. Book of Air Magic: A Micro Chapbook RPG Supplement
10. Book of Earth Magic: A Micro Chapbook RPG Supplement


Western medicine (including veterinary science) focuses on the diagnosis of the disease underlying a patient's complaint. Specific treatments include medication and/or surgery. Veterinary acupuncture concentrates on evidence of abnormal changes in homeostasis that underlie the presenting symptoms of the organ(s) involved. Diagnosis is made according to Traditional Chinese Medicine principles. Treatment consists of selection and stimulation of specific acupuncture points. This treatment may be localized but often is generalized to the whole body and may then improve other concurrent conditions. It is perhaps the most widely practiced complementary medicine amongst veterinarians worldwide.
In clinical practice, veterinary acupuncture is utilized for its diagnostic, therapeutic and hypoalgesic properties. Hypersensitivity at particular points involved in cutaneo-somatovisceral reflexes can be used as a diagnostic aid in conjunction with diagnostic approaches routinely used in western veterinary medicine. Therapeutic uses of acupuncture include almost all chronic cases that are poorly or non responsive to conventional medicine or where the risks of conventional medicine out weigh the benefits. It is also suitable as a first line therapy for many conditions.
A vast amount of knowledge is needed before acupuncture can be practiced satisfactorily, except for a few selected treatments. It is suitable for certain aspects of first aid and emergency use. It can be regarded as a self regulating system of medicine. The neuroendocrine responses activated by the needle are the very ones the body uses to regulate its own physiological processes. As well as the neurophysiological effects, acupuncture also has inflammatory, immune modulating and circulatory effects, not all of which are understood. These acupuncture points have specific histological neurovascular characteristics, with 95% occurring within 1.0 cm of a nerve trunk or nerve branch, and nearly always near blood vessels.
Scientific advances in understanding the mechanisms underlying the effectiveness of acupuncture are increasing. Despite limited number of published research on veterinary acupuncture, Murdoch University WA is one of the first universities to undertake a clinical position to offer acupuncture at the veterinary school and to explore research opportunities. The Australian Veterinary Acupuncture Group acknowledges this pioneering move to integrate this valuable tool into veterinary science and looks forward to further advances.


Hit, You Sunk My Battle-Ships (J-3)) You call in an Airstrike - Fire 3 Extra Shots !
RE: Mente subconsciente, esa parte que no se ve "Descubrirla".
@rosibelsac 😍, muchas gracias, que tengas una bella noche.
Amen. I also wish that God Bless you and your family in 2019.


The Waterfall Company is committed to creating the best, natural looking Waterfalls. We take great pride in using only the best materials and manufacturing processes available.
Waterfalls and spillway ponds are a great way to add charm to any garden, lobby, or office. You'll love relaxing by your waterfall as you listen to the soothing sounds of water cascading into the spillway pools below.


In previous years I didn't fit in. I had a secret years before. I would keep this secret book in my pack where ever I went and I would read it at every moment I got when no one was looking. It was like I was ashamed of this book. It was a bible. But I was just reading the stories, they fascinated me but I really didn't get them. I read about Jesus but I couldn't find any appropriate times to talk about him. It was as if it was uncool to say you read the bible, and even more "no fitting in" if you admitted you thought this guy was awesome.
There is a picture I want to show you.
This is me under a waterfall, no I'm not just going through my holiday snaps – there is a point. Years ago when I was a younger, I was into caving or potholing as it was called. The week had been hot and there were showers forecast. So myself and my friend Martin decided to go and do a cave called Yordas. It is a big cave with a huge entrance chamber about the size of this church. The guide book said it was safe in rain. So we arrived outside and there was a dry riverbed. So we decided to pose for a photo and I stood in the dry river, when this massive gush of water came over the waterfall and covered me. Our sensible antennas must have not been working that day because we decided to enter the cave thinking it would be fun. Once inside the water increased so much that it knocked down the concrete entrance posts and washed both of us into a lake that was pushing us towards a plughole that would have certainly drowned us both. Someone must have been looking out for us that day as we gained our footing and narrowly avoided death by waiting on a ledge for the water to subside.
The point about this story is that the river just gushed over me. That is the only way I can describe the feeling one cold morning when I awoke and the stories I had read for years suddenly made sense, I had accepted them as the word of God and I accepted Jesus. I felt an enormous waterfall of compassion, forgiveness and love overwhelm me. I had been told the stories, read them for myself and struggled for all those years, until eventually they made sense and Jesus made my not fitting in –fit in.
what we have done and think.
for you sent your son to atone for all our sins.


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What exactly is a Progressive Web App?
by Jordan Early
It's fair to say that Progressive Web Apps (PWA) have suffered an identity crisis of sorts over the years. The fact that as a community, we have struggled to concisely define what a PWA is has led to much confusion and left these applications and their benefits misunderstood and at times misrepresented.
So, after speaking with the team at Hatchd, I'm stepping in to try and provide some clarity on the matter.
In doing my research, I came across this article by Microsoft that not only highlights the importance of a standard definition, but also provides one.
While I agree with the principles behind this assertion, I think PWAs are best summed up by in the comment below which comes directly from the Hatchd slack channel.
PWAs - An Origin Story
The term 'Progressive Web App' was coined by designer Frances Berriman and Google Chrome engineer Alex Russell in 2015. But their origin dates back to well before that time.
When Steve Jobs launched the iPhone, he intended that developers would build apps for the phone using existing technologies. He planned that apps could be used directly through the Safari browser. Essentially Jobs believed that iPhones would run PWAs from day one.
At the most basic level, a PWA is a website that is optimised to make the most of the device it is shown on. These applications can be opened directly from a browser and do not require any interaction with an app store.
Unfortunately, at the time the maturity of the underlying languages that power web applications was not sufficient to support this ambition and as a result, the mobile app and app store were conceived and built.
Here's a quote from Steve's 2007 Macworld address
"The full Safari engine is inside of the iPhone. And so, you can write amazing Web 2.0 and Ajax apps that look exactly and behave exactly like apps on the iPhone. And these apps can integrate perfectly with iPhone services. And guess what? There's no SDK that you need! You've got everything you need if you know how to write apps using the most modern web standards to write amazing apps for the iPhone today. So developers, we think we've got a very sweet story for you. You can begin building your iPhone apps today."
It's important to note that PWAs are not a new framework or a new technology. What they represent is a new way of looking at and working with available technologies.
From an end user point of view, providing the user experience (UX) is sound, using a PWA should mirror the experience of a native application (there are some minor limitations which will be addressed later).
Below I have listed some of the advantages and limitations of using PWAs.
Advantages of PWAs
They are fast. As the data is cached, there is no load time for the app to fire up. Cached data means there is no need to access the network before opening. The app can open and then reach out to the network to update only what's changed, not the entire application. Which dovetails nicely into point two.
They work offline. Again because PWAs don't need to access the network to function, they can work without a network connection.
They run a single code base. Unlike many native web apps, PWAs run a single code base making them easier to build and maintain.
Device agnostic. Web Apps are developed using cross-platform languages that have been designed to be responsive to changes in screen types and device types. Mobile apps often require expensive testing and potential updates to accommodate new hardware.
Always up to date. Dedicated applications (for example, the web browser you're using to read this blog post) require updates to be applied by users and we all know people shy away from doing them. Web Apps check for and apply updates on launch.
Better server-side processing. When there is an internet connection, PWAs can be more adept and take advantage of seamless server-side processing (for example, using the Amazon Rekognition engine for image recognition). Desktop and mobile applications naturally do the same, but they more often than not use local computing resources for processing - using the internet for processing involves additional work, where most PWAs are designed to use the internet first and local resources when there is no internet connection.
Limitations of PWAs
It's important to mention here that this space is quickly evolving and these limitations are being overcome at a rapid rate, but at the time of writing these limitations were present.
Access to advanced hardware features. While most PWAs grant access to almost all device features there are a few that remain solely in the native app realm. An example of this is access to the phone from a locked screen widget.
Security. The fact that PWAs are not downloaded from a trusted marketplace makes it easier for copycat products to exist. As PWAs are essentially websites, a phony (but legitimate-looking) copycat could result in downloads. This is already being addressed by some vendors - notably, Google - who are hosting PWAs for desktop computers. They require the hosted applications to be security checked and vetted.
Using device hardware to its fullest potential is limited on some older platforms. Native desktop and mobile applications can use special libraries to improve performance of an app. PWAs do not have access to some of these libraries. This is only a relevant factor where high fidelity 3D games or similar capabilities are required. This, however, will be addressed as internet speeds improve, allowing for instance, for graphics rendering to be performed in the cloud or on the local network. An excellent example of this is the game streaming services that have been or are being launched by Sony, Microsoft and Google.
PWAs masquerading in a window
Today, there are large numbers of applications delivered as "packaged" web applications. The packaging is required as PWAs on desktop operating systems are only now starting to gain ground. Google has a ton of information on getting started with your first PWA.
Web-based applications that are delivered as desktop applications today sit in a wrapper application hich simply stated is a web browser engine. They're essentially a single window web browser with a dedicated application (written using HTML, CSS and Javascript) loaded in its application bundle rather than exposing an address field. Examples of this include the Desktop Twitter client, Slack (which millions of people use every day), email programs (including Gmail) in various "packaged" iterations, GitHub Desktop, Spotify, and Atom.
These applications are the precursor to PWAs being universally supported as first-class applications on Desktop - likely sooner rather than later this year.
An excellent example of a PWA that works the same on desktop or mobile is Guitar Tuner. This application shows off the real-time processing abilities of a PWA, along with showing off device compatibility by using the microphone.
The future of PWAs
PWAs are a certainty for the survival of services like Spotify and other music streaming services who don't want to pay the App store fees for processing in-app transactions. The same goes for book and video purchasing platforms.
As Apple, Google and others continue to invest in their desktop and mobile operating systems, and companies like Microsoft choose platforms like Chromium to drive their desktop browser ambitions, the future of PWAs is bright.
Some smart TVs are already running PWAs in some form. For instance, Panasonic TVs running the Firefox operating system are running applications like Netflix, Youtube and tv channel applications that are all written using web technologies. This makes them easy to adapt to new models, and also makes it possible for developers to develop once, and deploy everywhere.
What's needed to make PWAs mainstream?
The required change is two-fold - A change in developer mindsets, accompanied by how their applications are architected.
For example, it's entirely possible to create a fully fledged image editing application with the same experience as some of the bigger applications like photoshop by designing the application with a distributed model in mind. Local filters can be added simply and easily, and more complex image manipulation can be managed on a server which makes it feel like it's happening locally in the PWA or browser. When the application is offline, more complex processing is either dimmed out, or is slower.
Another change that is already underway is maturity in the shared frameworks like Vue, and React. As they mature, more capability for PWAs will be unlocked.
Are we in agreement?
This has been a surface level introduction (from a marketer) to the concept of using web applications as desktop, mobile or tablet applications. It's my opinion that the future for PWAs is a particularly bright one but I'd love to hear you insights on the topic.
Stay tuned for more from the Hatchd technology team during 2019.
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We explore an implementation of a domain-specific language within Python, leveraging some of the features Python provides to create a syntax that is more conducive to a particular task
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BRIDGE ON RIVER KWAI
By Tecko, October 23, 2018 in Shore Leave
Ignore this topic
Tecko
A tribute build for the POWs who suffered and died along the Thai-Burma Death Railway (WWII).
For more information, here are two valuable resources (links).
https://en.wikipedia.org/wiki/Burma_Railway
https://anzacportal.dva.gov.au/history/conflicts/thaiburma-railway-and-hellfire-pass
The model is scratch build based on available photographs of the movie bridge. This bridge, though symbolic, does not look anything like the real bridge. However, most people, not knowing this generally recognize the movie bridge. This was built specifically to be able to hold a train and carriages, and then to blow it up. So, it was not very well built, but doable for the its task.
The model scale is 1/150. Here is a rough sketch of overall size.
To be honest, the research behind this build has been a sad experience for me. To keep the tribute in focus, this build log will be interlaced with images of the real story. To keep some sort of emotional balance, I have decided to add a bit of humour within the build log. To do this, I have introduced one of the figurines as a build foreman (so to speak). His name is 'Minder', and his task is to keep my mind in balance, keep the build mindful of scale, and to keep me on track in doing the best I can in its construction.
coxswain, mtaylor, pontiachedmark and 9 others reacted to this
Thank you fellow modellers for your support in this model, by your 👍
This project is already about 1/3 to completion. It is currently on hold until I finish the Wardell Bridge project. So, I will continue to post updates until the 'Intermission'. I plan to restart in the New Year.
The figurines for the diorama are 1/2 inch tall, but they are not skinny enough for representing the starved POWs. As you can see, it's going to take me a while to whittle down a whole bunch of figurines.
I started this scratch-build upwards from the base. Cutting the base board 1190 x 160 x 12 mm. Bought 4 and 6 mm dowel wood for bridge piers.
Here is 'Minder' telling me to get the timber off the base and start cutting up the dowels.
Full scale plan drawing for the main cantilever bridge design.
Drilled holes for the piers; and cut them to length.
Because the bridge timbers came from trees, the tall piers had to be tapered.
Minder got buried in his work.
Comparing the piers to the drawing.
To be continued . . .
Canute, paulsutcliffe, Backer and 7 others reacted to this
The only food they got was one scoop of rice and water per day. That's it.
Canute and coxswain reacted to this
wefalck
Location Paris, France
I was always fascinated by this bridge and its story. Back in the 1950s and early 1960s the German company FALLER, specialising in model railway accessories, sold a two-part kit of the (film-)bridge for use on HO-scale layouts. I have somewhere in my files an old catalogue ... here is the box-art I gleaned from the Internet:
Edited October 24, 2018 by wefalck
mtaylor, coxswain, CaptainSteve and 2 others reacted to this
Thanks for showing @wefalck Have seen it during my research too, and there is another one too.
However, I prefer to build my own. I gain insight and appreciation of the model from doing a scratch build. Because it takes a lot of time, it becomes a sort of meditation on the build itself. Besides, I think I can build it better.
coxswain, Canute, donrobinson and 2 others reacted to this
MESSIS
Location Cyprus East Mediteranian Sea Europe
I remember my dad taking me to see the movie and explaining me about the Royal Engineers.... it was then that the accident happened. Although this way dad tryied to make me go for civil enginnering studys, I became more stubern and wrongly decided to study mechanical engineering instead....🤔.
great project Tecko! am going to follow you .... all the best.
Edited October 24, 2018 by MESSIS
Tecko, Canute, donrobinson and 1 other reacted to this
I agree, if I was too build a model, I would do it from scratch too. This allows you to understand the construction methods and replicate them. I wonder, whether any survivors attempted to note down after the War how it was done. Or perhaps it followed standard Royal Engineer practices for emergency bridges ? Many countries seem to have (classified) text books and standard models for such bridges.
I gather this was a good subject for FALLER in the decade or two after WWII, because many people in Europe would have seen such bridges replacing those damaged/destroyed during the war.
andante, CaptainSteve, mtaylor and 3 others reacted to this
I dont know if the original book on which the movie was based has details about the bridge.
Pierre Boulet is the author
Canute, mtaylor, donrobinson and 1 other reacted to this
Here is what the original looked like:
The Japanese engineers used an American Text Handbook of Bridge Engineering to lay plans for the bridge. They used the POWs as slave labour. Basically worked them to death. Tools were primate and most power needed for this construction came from pure human energy.
The movie bridge was constructed in Sri Lanka (Ceylon). Known as the Kitulgala Bridge.
Here is a partial construction image.
Edited October 24, 2018 by Tecko
Had not finished the post
CaptainSteve, mtaylor, Backer and 3 others reacted to this
@wefalck and @MESSIS, I could not find any details about the bridge. However, by using the average height of the people in the photographs, I was able to extrapolate the size of the bridge.
mtaylor, Canute, John Allen and 1 other reacted to this
The base had a bow in it. So I cut another base, from the same source, and attached it to oppose the bow. Now the original base is called the platform. The new base now includes a display case frame.
Glued the two pieces together. Later I added screws.
Minder has very poor safety habits. Here he is guiding my cut.
The display case Perspex will be 3 mm. Used scrap Perspex and a thin card as a spacer while securing the frame.
Don't have a jig, so I made a few errors in getting the 45 deg cut on the correct face of the dressed timber.
Minder spots an error. I drilled too many holes.
My reasonably new cheap spatula broke when applying wood putty. Lucky I still had my old one.
Base is finished.
Jack12477, paulsutcliffe, lmagna and 7 others reacted to this
well done! Great base.
donrobinson, John Allen, Tecko and 2 others reacted to this
Thanks fellows.
Here I am trying to work out the best approach to adding supporting structures to the piers. It has been suggested to use notches to make it look more realistic. Photographs showed notches were somewhat roughly put together, showing no real regularity of method. So I planned to use notches where possible without going overboard.
These plans got altered, for the better, as I gained proficiency in building the framework.
Adding central piers. They were easy. Just had to be square to the base.
Re-drilled the outer holes at an angle to assist in leaning in the outer piers.
Used a wooden template for alignment.
Collected various sandpaper dust, shavings, and off-cuts for later use in creating the (diorama) side work for building the bridge.
One step back too far . . .
mtaylor, Elijah, John Allen and 7 others reacted to this
A friend, Jack Ransom, told me that his father was one of the POWs. He witnessed five guys fighting tooth and nail over a dead rat.
Canute reacted to this
Card template to fit between columns of piers.
Card jig.
Came across a hole that was drilled too deep. While wondering what to do, Minder came up with a solution.
Jack12477, mtaylor, Canute and 4 others reacted to this
The POWs were forced to pile drive the piers into the ground by hand. That is, they had to hoist up a heavy weight, and drop it on the pier. They repeated this process day and night for many months to get the piers in across the River Kwai.
You can see a team of POWs in background, and the rope set up for the hidden team in the foreground.
lmagna, mtaylor, donrobinson and 3 others reacted to this
I seem to have read somewhere that Japanese soldier ethics considered surrendering and becoming a PoW a shame, they rather fought to death or even committed suicide (not the ritual one). I consequence they treated their PoWs with contempt ...
mtaylor and Canute reacted to this
lmagna
Location Everett Washington
I think you will find that the Japanese military treated ANYONE who was not Japanese with contempt at that time in history. Ask the Chinese civilians in Nanking or the numerous other civilians captured though out the Pacific in the early months of the war. They weren't even POWs.
Edited October 26, 2018 by lmagna
Canute, Elijah, mtaylor and 1 other reacted to this
The key-word is 'captured' ...
Regardless of terminology, it's a denial of who we all are, human life.
It's extreme prejudice. And all of it is fear-based. Most of those fears are unfounded. People, regardless of where they come from, mostly live a fear-based existence. That is, they live life mostly upon unreal/unfounded beliefs. We basically believe that it is easier to kill a people with different unreal beliefs to our own unreal beliefs. And this fear all stands out when the oppressed, defenseless, and bound human life gets exploited to death.
lmagna, davyboy, mtaylor and 1 other reacted to this
The piers for the cantilever structures, the two central towers, lean inward from all sides. Thinking how to approach this, an idea came to mind to somehow have a jig that represents where the piers ought to be at girder height. So I made a template for the piers to lean on. Traced the template out at the base and transposed that vertically to girder height.
Gluing the piers in place. Minder realized I made an error after I glued the stabilizing crossbeams at the top. Can you spot it?
Canute, CaptainSteve, G.L. and 2 others reacted to this
When Jack was telling me about his father's experience as a POW, he also mentioned that all his front teeth were broken and/or knocked while he was bound and beaten. Jack also mentioned that his father had five bayonet wounds that went through the body, all around the vital organs. I had already seen this in photographs on the Internet, but kept that information to myself. We both became teary from his telling of this and other bits. He could not understand how such things can be done to another human being. It's quite delusional (losing the plot about life), in my honest opinion.
It must have been terrorizing to think, during each thrust, to face death yet again.
lmagna, davyboy, Canute and 1 other reacted to this
8 minutes ago, Tecko said:
He could not understand how such things can be done to another human being
It was quite common when Japanese troops were involved in the 10930s and 40s for both POWs and civilians. Read Piet's build on the Hr. Ms. Java for some insight on how it was to be a "guest" of the Japanese in Indochina during the war and the lasting effects on life and health for those who survived.
mtaylor reacted to this
20 minutes ago, lmagna said:
Have already researched enough over the last month. It's depressing. That is why I introduced 'Minder' so I can get a bit of healthy distance from it all while building the tribute model. I post snippets of what actually happened, just to keep in touch with the reason for this build.
davyboy, CaptainSteve, lmagna and 2 others reacted to this
Sorry to get on my bandwagon about Japanese actions in WWII but sometimes I feel they got a "pass" in history while the Germans are held up as the personification of evil for the time. I brought up Piet's experience only because he is one of the few, possibly the only personal account we here on this forum will ever have of how it was like. Both he and his wife Gwen lived it and have lived with it ever since.
Tecko, davyboy, Canute and 3 others reacted to this
2 hours ago, lmagna said:
Do not mean to minimize what others have experienced. Please feel free to provide a link to . . .
3 hours ago, Tecko said:
Piet's build on the Hr. Ms. Java
. . . into this build log.
Canute and mtaylor reacted to this
1 hour ago, Tecko said:
Please feel free to provide a link
He had many more insights and stories in his O-19 build but that build is missing from the site.
Tecko, mtaylor and Canute reacted to this
Location : Mid-Hudson Valley NY
It's still here - Piet O 19 Build Log
lmagna, Canute, Tecko and 1 other reacted to this
Thank you Jack.
For some reason I was only able to find his O-16 and Java builds.
Lou, Piet left the hyphen out of his title, that's why your search failed. I did a search on his name only and found all his builds that way.
Canute, mtaylor, Tecko and 1 other reacted to this
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MILEY CYRUS - MALIBU
Author: POPULOVE
Listen: Cher Releases 'Gimme! Gimme! Gimme!' from Her ABBA Album
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Member since Feb 2014
4,167 posts & 189 threads
98 Trades
(This post was last modified: 05-24-2019, 02:34 PM by Nero.)
What is going on with MUSIC !
It's terrible...
It's BEEN terrible since the mid-90s.
Since Backstreet Boys, Matchbox 20, Spice Girls, Cash Money Millionaires, Nickelback, Limp Bizkit, Juvenile, Kid Rock, Linkin Park... holy moly, what complete garbage!
AND IT SOMEHOW GETS WORSE EVERY SINGLE DAY
Why don't you care?
Why do you just listen to whatever's on?
Why listen to new CRAP, when we have legendary icons from yesteryear?
Seriously, you would rather have Lil' Wayne on than Led Zeppelin?? ... You need your head checked, and fast.
Name one good band since 2000...
Good means (AT THE BARE MINIMUM) they play instruments, write intelligent/original lyrics ("like" shouldn't be every third word), have good voices and don't need computers to "correct" themselves.
It's seriously pathetic. I can't go into a grocery store without wanting to rip the speakers out of the wall.
Embarrassed for my generation and the next ones.
MntnMan62
396 posts & 2 threads
(05-24-2019, 12:15 PM)Nero Wrote: What is going on with MUSIC !
Since Backstreet Boys, Matchbox 20, Spice Girls, Cash Money Millionaires, Nickelback...
Name one good band since then...
It's seriously pathetic. I can't go into a restaurant without wanting to rip the speakers out of the wall.
I feel your pain. No. Scratch that. I LIVE your pain. I refuse to listen to music on the radio. If I'm in my car which is the only place I listen to radio it's either my iPod Video v5.5 or it's NPR/WNYC. I agree that most of the music these days is shyte. Well, at least the stuff on the radio. Fortunately I've been getting out and seeing some good music lately. Whether it's seeing Dweezil do his father's music or catching shows at the Iridium, The Blue Note (I hate that place) the Jazz Standard and other places, I've been taking my son to see the classics. Took him to see Dweezil, Brand X (Kenwood was on drums), Narada Michael Walden, Lenny Pickett, Chicago, Mike Stern, Felix Pastorius (Jaco is my son's hero), George Clinton and Parliament Funkadelic. And we have tickets to see Herbie Hancock with Vinnie Colaiuta on drums. The biggest difference I see between now and then is that it's harder to find good stuff live. There seem to be fewer clubs. Yes. Most music sucks and many don't seem to care or don't know the difference. Listen to what you like and don't worry about everyone else. Because if you do, it will make you crazy.
(05-24-2019, 02:23 PM)MntnMan62 Wrote: Yes. Most music sucks and many don't seem to care or don't know the difference. Listen to what you like and don't worry about everyone else. Because if you do, it will make you crazy.
As you can see, it DOES drive me crazy. I think about it all the time.
I can't block out today's TERRIBLE music.
It shouldn't even be called music because NONE OF IT IS MUSICAL... there's no melody. It's not catchy or anything. Nothing at all to latch on to. It's all cheap and won't last a week.
ImJustMe
(05-24-2019, 02:29 PM)Nero Wrote: As you can see, it DOES drive me crazy. I think about it all the time.
... Even when you shave? Loll
primotenore
Veni, vidi, vici
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nervosa1901
Member since Mar 2015
232 Trades
I'd imagine those with memories of the 50's and 60's would say the same about the 90's....
evnpar
6,299 posts & 98 threads
When I was a young lad and put Elvis' new 45 on the record player, "Blue Moon," I think my father felt the same way. It's a generation thing.
Since I've always primarily listened to jazz and classical, I could care less about the music you're referring to. Today's jazz and classical artists are putting out some great music.
garyg
Member since Jun 2015
746 posts & 73 threads
(05-24-2019, 04:29 PM)nervosa1901 Wrote: I'd imagine those with memories of the 50's and 60's would say the same about the 90's....
(05-24-2019, 04:36 PM)evnpar Wrote: When I was a young lad and put Elvis' new 45 on the record player, "Blue Moon," I think my father felt the same way. It's a generation thing.
+2 Mom thought the music died when Glen Miller's plane went down in 1944, not at Clear Lake Iowa .. nor on the sidewalk outside the Dakota in 1980. For me, the appearance of deesco in the mid 70's was the very ugly end of good pop music.
But, I'm just joe average, like many, the favorite cars and bands date to the days of our coming of age, and everything else is downhill from there ..
chazt
Shimmer of Techs
For the most part, I lost interest in and stopped listening to pop radio in the early 80s. I never took to hair, grunge, industrial, you name it, Rocko-poppo music that came after the first of the New Wave artists, who were still quite original and worthy of carrying on the classic rock mantle, as it were. I played in bar bands through the early 90s, but never turned on the pop stations. Instead I listened almost exclusively to classical and college radio which was and remains way groovier. "Classic" rock radio was and is a joke. They just play the same top 40 hits from 45 years ago. Some people like that. It provides sense of reassuring familiarity. They love listening to the same 150 pop songs over and over. This is why there's chocolate and vanilla. I like coffee.
(05-24-2019, 05:24 PM)chazt Wrote: For the most part, I lost interest in and stopped listening to pop radio in the early 80s. I never took to hair, grunge, industrial, you name it, Rocko-poppo music that came after the first of the New Wave artists, who were still quite original and worthy of carrying on the classic rock mantle, as it were. I played in bar bands through the early 90s, but never turned on the pop stations. Instead I listened almost exclusively to classical and college radio which was and remains way groovier. "Classic" rock radio was and is a joke. They just play the same top 40 hits from 45 years ago. Some people like that. It provides sense of reassuring familiarity. They love listening to the same 150 pop songs over and over. This is why there's chocolate and vanilla. I like coffee.
I agree about the college radio. I find myself listening to WFUV (Fordham University) a fair amount. I also find myself tuning into WFMU, an independent station in East Orange. My wife loves 104.3. What is that? K Rock? Something like that. She listens to it ALL the FREAKING TIME. Drives me insane. Same songs over and over and over. And inane DJs.
Lipripper60
I resent the demise of the drummer. Drum tracks suck
vigilantesd
(This post was last modified: 05-24-2019, 06:29 PM by vigilantesd.)
The solution is to not listen to the radio lol
There is NO shortage of new music coming out every day. Most of it will never make it to radio airplay, but that's OK. There are plenty of other ways to find it. Any music streaming service (Spotify, AppleMusic, Tida, even YouTube) will have your favorites. When you listen to those, they will provide recommendations. Go through those and you're bound to find something you like.
(05-24-2019, 06:18 PM)Lipripper60 Wrote: I resent the demise of the drummer. Drum tracks suck
As a drummer myself, I agree 100000%
The Alien Nation
Clear Channel - also known as 'IHeartMedia' is largely responsible for the current state of FM radio in the US.
That, and folks who decided to allow corporations to buy up as much media as they wanted, who then programmed the subset of music we now get.
The Auto-Tune does not help.
With that out of the way - RadioParadise is probably the closest I've found to what good FM radio used to be like.
That's fine... Old people can be wrong too (joke)
I would agree with them about the second half of the 90s but if you like guitar/drums you must at least appreciate grunge and the "alternative" of the early 90s.
1994 was the last powerhouse year of rock music.
After that, everything cheaped out. People starting talking about "the beat" instead of the riff or the solo. Rock died.
(05-24-2019, 06:28 PM)vigilantesd Wrote: The solution is to not listen to the radio lol
When I say that I haven't listened to the radio since before the turn of the millennium, I'm not kidding one bit.
I hear this new noise ("music") when I'm out of the house/car and not in control of what we're listening to.
jackgoldman123
(05-24-2019, 06:04 PM)MntnMan62 Wrote:
+1 College radio
Rowan Radio in Glassboro, NJ 89.7 FM
What's funny about all this is that when we are alluding to "good music", everyone assumed we are talking about Rock in its many forms.
... That's how good that genre was for decades.
(05-25-2019, 07:52 AM)Nero Wrote: What's funny about all this is that when we are alluding to "good music", everyone assumed we are talking about Rock in its many forms.
As a 30 year Opera Singer, I can tell you I wasn't referring to rock music. But I elaborate on my curt, first response.
Today's "popular" music is generic and cookie-cutter, with unintelligible lyrics (the lyrics you happen to understand are inane), the "singing" (and I use that term loosely) is nasal, strained, and wouldn't stand a chance of being heard from farther than 10' away, without the help of their studio engineers.
Don't even get me started about opera...
Today's opera singers are mostly pathetic. The women have no developed chest voices. Both men and women sing in the nose and have voices the size of mosquitos.
The days of Corelli, Callas, del Monaco, Obraztsova, Tebaldi, Bjorling, Ruffo, etc. are LONG GONE.
Here is an example of magnificent singing:
Thank you, Primo.
I ABSOLUTELY understand that there is much more variety of GREAT music than just Rock.
I LOVE classical, blues, country, and anything else that takes exceptional talent and sounds good to a trained ear.
Back when I was a teenager, MTV had this thing called Save the Music campaign (I believe it was to keep music classes in schools, if memory serves me right). How ironic, since they're THE ENTITY that KILLED music.
Now, we need a Resurrect the Music campaign.
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Editor's Note: The following contemplation on the brevity but eternity of lives cut short in childhood will also carry a special meaning for those who sorrow for aborted babies.
At the death of my first-born, God gave me some words of comfort which I desire to pass on to parents and to loved ones of little ones who die. There is no sorrow quite so heart-rending as the death of a little child. The image of the little one is written so indelibly upon the mind and heart that during the long watches of the night it appears on memory's screen to haunt us. If the child lives long enough to walk and to talk, the faltering steps and childish prattle are like a lingering fragrance in the home that seems so strangely silent. The arms are empty, the eyes are filled with tears, ant the heart is like a vacant house. Yet, there is no affliction for which God has provided such tender comfort and such sweet solace. He is "the God of all comfort" (2 Cor. 1:3).
We sometimes feel that a life which was so brief was in vain and that God has mocked us by giving us the little one and then taking it away immediately. The child has no opportunity to perform a work, nor was there any time given to develop character. Let us remember, first of all, that the little one had an eternal spirit and that it has gone into the presence of God where there will be an eternity to perform works and develop character.
With eternity as a measuring rod, the long life of Methusalah was merely a pinpoint on the calendar of time. Although the span of life of your little one was brief, it completed a mission, served a purpose and performed a God-appointed task in this world. Its presence turned your thoughts to the best, its helplessness brought out your strength and protection, and its loveliness roused your tenderness and love. Its influence will linger in your heart as long as you live. If anything can bring a man to God, it is a child. "A little child shall lead them" is not idle rhetoric. We think of Methuselah in connection with old age, but did you ever consider him as an infant? Well, he was once a baby-and a most arresting thing is recorded about his birth. He was the son of Enoch, and it is written: "And Enoch lived sixty and five years, and begat Methuselah: and Enoch walked with God after he begat Methuselah three hundred years, and begat sons and daughters: and all the days of Enoch were three hundred sixty and five years: and Enoch walked with God: and he was not: for God took him" (Gen. 5:21-24). We do not know what the life of Enoch was for the first sixty-five years, but when the day came that he looked down into a crib at a little boy named Methuselah, he began to walk with God. If Methuselah had died in his crib, he would have accomplished about as much as evidently he did in his long life.
Your little one served its purpose. A brief life is not an incomplete life.


Here are the latest results of Russia Gosloto 6/45 morning draw on Sunday, 10 February 2019.
The Russia Gosloto 6/45 draw on 10 February 2019 at 10:00 once again failed to produce a winner in division one (six correct numbers).
The next Russia Gosloto jackpot stands at руб 188.02 million (R39.13 million), and the next draw will be held on Sunday, 10 February 2019 at 22:00 South African time (which is 23:00 Moscow time).