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Dr Gavin Buckingham – psychologist (#62)
Dr Gavin Buckingham was awarded his Ph.D. in Psychology from the University of Aberdeen (UK) in 2008, before moving to Canada to take up a position as a postdoctoral fellow in the Brain and Mind Institute at Western University in Canada. His work there mostly focused on how we perceive weight of, and interact with, objects in the world around us. Around this time, he developed a particular interest in illusions, which have fascinated him ever since. He is currently a senior lecturer in the Department Sport and Health Sciences at the University of Exeter, where he leads the Object Interaction Lab
Twitter: @DrGBuckingham
Lab website: https://sites.google.com/site/obintlab
Blog: https://gavinbuckingham.wordpress.com/
Perhaps I'm jaded, or simply myopic, but the thing that amazes me the most is watching my children learn about the world – I vicariously experience their amazement at animals in nature documentaries or the colours of the sky at sunrise.
Can you tell me more about the field you research and the applications?
My 'core' research is pretty closely linked to my public engagement activities – examining how cognitive factors such as prior expectations or the context of the situation affect how you act on things, and how you experience them. In the size-weight illusion, for example, small objects feel substantially heavier than equally-weighted large objects. The mechanism behind these illusions is far from clear. We are working toward understanding the psychological and physiological factors which drive our experience of how heavy things feel. [More info on this illusion]
Recently I've been branching out into a range of applied contexts, such as upper-limb prosthetic use and robot-assisted surgery, where the normal links between sensation and action are broken in interesting ways.
Could you tell me a little more about the challenges and opportunities that arise when researching prosthetic use?
I was recently involved in organizing a workshop focussed around the Psychology of Upper-limb prosthetic use to gain some insight into exactly this question. It's reasonably clear that, at the moment, prosthetic hands don't quite live up to the promise of our imaginations – they are simply not dextrous enough nor are they easy enough to operate to be a hand 'replacement'. This is fine though if we step away from the limb replacement narrative and start to view these devices as assistive tools. The main challenges in this field seem to be focussed around recruitment of participants in order to conduct experiments to test hypotheses – there are far fewer users of a prosthetic hand or arm out there than you might imagine. Most upper-limb amputees, or individuals born with a limb difference, just make do with their remaining body parts in a variety of creative ways. This problem of having small samples to work with is compounded by the lack of a good model of prosthetic learning – the prevailing view seems to be that the prosthesis simulators available at the moment for research use are not adequate to really help us understand the fundamental nature of prosthetic use nor help those who use prostheses achieve better functional outcomes. The broader challenge is one that faces all inherently multidisciplinary fields of research – communication! Psychologists, neuroscientists, mechanical engineers, biomedical scientists, and prosthetists all tend to work in their own fields and have thus converged on distinct terminologies and ways to articulate their problems – hopefully more interdisciplinary workshops will help bridge this gap!
What's your particular interest with robot assisted surgery? Tools like the da Vinci Surgical System are widely used in hospitals, what will be the obstacles the next generations need to overcome?
I'm interested in robot-assisted surgery (RAS) for exactly the same reason I'm interested in upper-limb prosthetic use – fundamentally they are both examples of dextrous (hand-like) actions without any input from the sense of touch. This should pose a massive problem for sensorimotor control (at least, so us touch researchers would argue!), but surgeons clearly manage to undertake hugely challenging operations. It's worth clarifying that RAS isn't quite as skilful as the hand itself, but of course surgery is never done by the hands alone. Instead, it's undertaken with a range of tools or, more commonly these days, with laparoscopic tools to minimise the size of the entry incision and speed recovery time. RAS seems to represent a good 'middle-ground' between using the hands, and using unwieldy, stiff, tools. This seems to work well on the whole – not all procedures are well-suited for RAS, but it has made a huge impact on the world of urological surgery, and it has been shown to improve patient outcomes and less-considered outcomes such as surgeons' stress levels. The companies who develop these technologies do an astonishing job of making full use of the resources of the surgeon 'driving' the robot have at their disposal (finger dexterity, stereo vision etc). It's no exaggeration to say that they have almost no learning curve for simple tasks, and are incredibly fun to use (it's no coincidence that the vast majority of RAS devices are developed and built by a company called Intuitive). Interestingly, the decision to leave touch (more formally described in this context as 'force feedback') is an engineering one – motors easily overheat with setups which have to 'push back' on the user. Indeed, it's hotly debated whether putting touch back into the loop would improve performance, or whether it would simply get in the way of the surgeon – a question I'd love to contribute to answering!
One of the freakiest illusions I use is one based on the perception of weight (3 boxes, top one heavy, bottom two light). It produces befuddlement in spectators. Why are these class of illusions so compelling/disturbing?
I think there are three fundamental reasons – two simple, and one slightly more complicated. First, this phenomenon, which is basically a version of the size-weight illusion, is a hugely powerful and ubiquitous effect. It's one of the largest illusions (and indeed, effects in psychological science), and almost everyone will experience it. Second, this is not an effect that anyone in a room is likely to have come across before – the wide reach of the internet doesn't lend itself to illusions of touch. Finally, I think that we fundamentally trust our sense of touch more than the other senses, so violations of this sense are quite compelling. To expand on this, I think that it's easy for us to imagine how our senses for experiencing stuff outside our reach (sight, sound, smell) can be easily distorted – we all intuitively imagine ourselves as passively perceiving signals from afar which can be changed by the time they get to us (such as seeing our hand bend in a funny way when we put it in water). By contrast, I think that the sense of touch is one which we feel pretty closely connected to, and thus place a whole different level of trust in that sense – there's no where for the signals to be distorted in this fashion, which shakes many people to their core.
As a magician I find that visual illusions create an immediate reaction but mindreading (mentalism) and playing with memories is much more disturbing and longer lasting. Do you have any thoughts on how this? How would you advise magicians to create strong magic? Or possible phenomena you investigate in the lab that could be turned into magic illusions?
I think that science has more to learn from the tricks employed by magicians (and artists) than magicians have to learn from science! I suppose that any sense which can be explained away with a common media trope (visual hallucinations, mishearing things) might have less impact to a member of the audience. Because touch is a one-on-one thing which doesn't really work over typical media, there's a lot more scope for wow factor (obviously to smaller audiences at a time!). This is perhaps why street magic and close-up sleight of hand with cards is still, to this day, incredibly compelling to watch.
Where do you see the future of VR/AR going with the incorporation of haptic technology? There must be so much scope for investigating sensory conflicts.
I think that technologies to really add haptic feedback to VR are too bulky and expensive – they are all based on exoskeletons. Clever systems using hydraulics or pressure to expand parts of gloves to create the sensation of pressure might be a plausible next step, but I think it'll be a long time before we see anything for the consumer market. But I actually think that science will play a big role in identifying how much haptic information we can replace (or substitute) with the senses that VR is very good at delivering – vision, sound, and vibration. This so-called 'pseudo haptics' might really be all that most people need to be fully immersed in the situation, which is really the goal in most cases. How this will translate for more serious VR application, like training of new skills, is another matter entirely…
Can you envision a time when people might fully inhabit virtual environments? (I'm thinking along the lines of sci fi films like The Matrix, Source Code, Avatar).
I think we've been approaching that for a long time actually. The virtual worlds in science fiction are obviously more immersive, but when I was at school I knew individuals who spent all their social time on internet chatrooms, and then later moved on to MMORPGs such as World of Warcraft. These virtual worlds are far more appealing to many individuals than the world they bodily inhabit. Obviously though this isn't quite what you meant – you are asking about fully immersive virtual environments, indistinguishable from the 'real' world. There is a series of deep philosophical questions which would need to be addressed before going down this road. Pragmatically though, current immersive virtual reality systems rely on the user 'doing stuff' with their physical body, which is obviously an acquired taste which would limit uptake. Things like the Matrix and Avatar go completely the opposite way, taking the body out of the equation altogether. Due to issues around muscle atrophy and bedsores this also seems unlikely, even floating in dystopian pods of goo under the control of our robot overlords. What I can envisage is the world of simulation and training moving more and more into VR contexts – there are many situations which can't be adequately simulated with physical tools (spaceflight, nuclear meltdowns, psychosis).
You write a lot about balancing the pressures of working as an academic. What are the key things that an academic do not just survive but to thrive and what should institutions be doing to support their staff (and their families)?
This is a difficult one to answer, as I don't feel this is a balance I've yet fully achieved. I enjoy my work and am often able to see the busy periods as challenges to be overcome, rather than overwhelming mountains to climb. But I suspect that's simply a product of the relatively smooth and privileged path I've had in my career to date. Academia is a unique rollercoaster of ups and downs, euphoric rewards and crushing lows. Staying happy requires the rewards to outweigh the lows, so I make an effort to celebrate the success of my trainees and colleagues (as well as my own successes) to try to balance things out.
Engineering, Psychology
Dr Jackie Bell – space ambassador (#61)
R. Paul Wilson – con artist expert (#63)
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Vivek Kajaria (), (born 1 October 1984) is an Indian film producer and director. He is the founder/managing director of Holy Basil Productions Pvt. Ltd. and Co- founder/partner of NAHB, a joint venture between Holy Basil Productions and Navalakha Arts.

Early life and education
Vivek Kajaria finished his education from Warwick University, UK in M.Sc. in Computer Science and Applications. Prior to this, he already held a degree in MBA. Later, he joined his family business of construction and development to polish himself as a skillful entrepreneur and then went after his longtime dream to be associated with the creative and media industry by finding his very own brand, Holy Basil Productions.

Career
Having successfully worked along with some of the most reputed agencies like LOWE LINTAS, TBWA, Publicis Singapore, Leo Burnette and on brands like Standard Chartered, Surf Excel, Hamam, HUL, Complan, Transtadia, etc. Vivek made the long due foray into Feature films by a leap of collaboration.

NAVALAKHA ARTS & HOLY BASIL PRODUCTIONS came into existence through the collaboration of two ambitious companies and in a very short time made its mark with an enviable track record of making feature films like Shala (film) (won National award – Best film), Anumati (film) (Presenter),  Fandry (won a number of national and international awards and is still counting), Chaurya and Siddhant.

Vivek turned Director with his debut short, Durga, which bagged him the special mention Dada Saheb Phalke award and has travelled to over 20 film festivals across the globe.

His upcoming films include Raju (Kannada), which is the story of thousands of Raju's in our villages who are very intelligent but remain so without exposure and appreciation. The film has Music given by Shri Illiyaraja.

His feature films in Marathi have been awarded by national and international body of film makers and Festivals across the globe. Now he is also entering Bollywood industry by working on a Hindi feature film and also presenting one.

He has also played an active role in fund raising activities for Mumbai Film Festival.

Very recently he has founded another company called Basil Content Media Pvt Ltd. The company was founded with the idea of being one of India's first film sales and film festival strategies outfits. It operates with the ideology that a crosshatched and sustainable ecosystem needs to be maintained to be able to create value for all stakeholders in the filmed entertainment value chain.

Filmography

 Fandry (2013)
Anumati (2013)
 Siddhant
Chaurya
Durga (Short film)
Rakshas (2018)

References

External links

Vivek Kajaria on Twitter

1984 births
Living people
Film producers from Mumbai
Marathi cinema

redpajama_set_name: RedPajamaWikipedia


text:
package com.keepe.plugins.cardio;

import org.json.JSONArray;
import org.json.JSONException;
import org.json.JSONObject;

import io.card.payment.CardIOActivity;
import io.card.payment.CreditCard;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;

public class CardIOMain extends Activity {

    private static int MY_SCAN_REQUEST_CODE=10;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        //		setContentView(R.layout.activity_main);

        Intent scanIntent = new Intent(CardIOMain.this, CardIOActivity.class);

        scanIntent.putExtra(CardIOActivity.EXTRA_REQUIRE_EXPIRY, CardIO.expiry);
        scanIntent.putExtra(CardIOActivity.EXTRA_REQUIRE_CVV, CardIO.cvv);
        scanIntent.putExtra(CardIOActivity.EXTRA_REQUIRE_POSTAL_CODE, CardIO.zip);
        scanIntent.putExtra(CardIOActivity.EXTRA_SUPPRESS_CONFIRMATION, CardIO.confirm);
        scanIntent.putExtra(CardIOActivity.EXTRA_SUPPRESS_MANUAL_ENTRY, CardIO.suppressManual);
        scanIntent.putExtra(CardIOActivity.EXTRA_HIDE_CARDIO_LOGO, CardIO.hideLogo);

        // MY_SCAN_REQUEST_CODE is arbitrary and is only used within this activity.
        startActivityForResult(scanIntent, MY_SCAN_REQUEST_CODE);
    }

    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        super.onActivityResult(requestCode, resultCode, data);

        if (requestCode == MY_SCAN_REQUEST_CODE) {
            if (data != null && data.hasExtra(CardIOActivity.EXTRA_SCAN_RESULT)) {
                CreditCard scanResult = data.getParcelableExtra(CardIOActivity.EXTRA_SCAN_RESULT);

                JSONObject cardObj = new JSONObject();

                try {
                    cardObj.put("card_number",scanResult.cardNumber);
                    cardObj.put("card_type",scanResult.getCardType().getDisplayName("en-US"));
                    cardObj.put("redacted_card_number", scanResult.getFormattedCardNumber());
                    if (scanResult.isExpiryValid()) {
                        cardObj.put("expiry_month",scanResult.expiryMonth);
                        cardObj.put("expiry_year",scanResult.expiryYear);
                    }

                    if (scanResult.cvv != null) {
                        cardObj.put("cvv",scanResult.cvv);

                    }

                    if (scanResult.postalCode != null) {
                        cardObj.put("zip",scanResult.postalCode);
                    }

                } catch (JSONException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }

                CardIO.cardNumber = cardObj;
            }
        }
        CardIOMain.this.finish();
    }

}

redpajama_set_name: RedPajamaGithub


Welcome to Clark-Lindsey, East Central Illinois' premier retirement community for today's accomplished adults. A not-for-profit organization, Clark-Lindsey is a life plan community, or continuing care retirement community, located on the edge of the beautiful University of Illinois campus.
For more than 40 years, we have provided residents with exceptional services that have earned us an outstanding reputation throughout the nation. Clark-Lindsey is the recipient of the Life Services Network Seal of Confidence designation. This award is backed by a survey that shows 99% of our residents experience overall satisfaction with Clark-Lindsey and give a 100% favorable rating in areas such as variety of activities for residents as well as the beautiful and well-maintained grounds and common areas. Clark-Lindsey's programming is designed to enrich our residents' social, intellectual, physical and spiritual well-being and our inspired culture has been recognized nationally again and again. LeadingAge, the trusted voice for aging in America, chose Clark-Lindsey out of more than 6,000 not-for-profit organizations, representing the entire field of aging services, for its national Excellence in the Workplace Award.
The continuing levels of care offered at Meadowbrook Health Center and in our Green House Homes are among the many reasons people choose us as their retirement residence. As you plan your future, we offer the only full continuum of care in Champaign County. If your health needs change, you have the peace of mind that quality care is available to you on the Clark-Lindsey campus with friends and loved ones only a short walk away.


Malta, alongside six southern EU countries announced an agreement to help promote the use and benefits of distributed ledger technology (DLT).
The other countries which include Cyprus, Italy, France, Spain, Portugal, and Greece made this known in a joint statement on the cooperation between all countries to encourage the adoption of the technology.
All seven countries made their stance on the technology known, considering it an ideal policy area in the future. Distributed ledger and blockchain technology are heralded as an incredible tool that can have a widespread effect on the global economy.
According to the Digital Economy and Society Index, these countries stand to benefit tremendously from the technology, and can be at the forefront of its growth and development.
By signing this agreement on the distributed ledger technology, the countries can present a united front when seeking the expansion of their digital agendas. This united front will essentially make them leading proponents of the tech in Europe.
Distributed Ledger Technology is growing increasingly popular thanks to its possible ability to make the EU an even more democratic state.
Its technology can be deployed across multiple industries and sectors, including shipping, healthcare, property and land management, as well as education.
Here, it will increase accountability among leaders and foster transparency, while helping citizens take back control of their private information and data.
In fact, some schools in Asia and Europe are using the distributed ledger technology for education, with some of their schools increasingly deploying school certificates on the blockchain.
A recent example is India's Jain School of Business and Governance placing new graduates' certificates on the blockchain, essentially making it easy for prospective employers to verify their applicant's academic claims.
All agreeing parties have a firm belief that it's their individual country's responsibility to promote the adoption and acceptance of blockchain among its citizens.
To that end, they have made a commitment to create and disseminate information as well as educate their citizens on the technology's benefits and potential.
All seven countries have also agreed to meet periodically to review their progress reports, share best practices, and explore the possibilities of bilateral/multilateral blockchain projects. They also called on the European Commission to keep and further promote the European Blockchain Partnership.
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text:
8 Great Native Music Videos of 2016
Courtesy Peter Lee / John Trudell and Quiltman with The Pines, David Huckfelt, Benson Ramsey & Alex Ramsey, at Cedar Cultural Center, Minneapolis, Nov. 29, 2014.
Lisa J. Ellwood
Messages of strength, resilience, determination, and introspection, dominated Native American music in 2016
From the the historic resistance against the Dakota Access Pipeline at Standing Rock to numerous celebrity deaths, including Confederated Tribes of the Colville Reservation music legend Jim Boyd and mainstream icons Prince, George Michael and David Bowie, 2016 has gone down in history as one of the most collectively soul-destroying years in recent memory.
Despite this annus horribilis, there were glimmers of positivity in Indian Country. Messages of strength, resilience, determination, and introspection dominated Native American music in 2016.
Here are eight standouts.
The Pines, featuring John Trudell & Quiltman – 'Time Dreams'
As December was drawing to a close, transcendental indie folk band The Pines released on the Solstice the video for their 'Time Dreams"' a collaboration with the late Santee Dakota activist, artist, actor and poet John Trudell. The video is also a joint effort between The Pines, Northern Arapaho and Kickapoo writer, director and producer Missy Whiteman of Minneapolis-based Independent Indigenous Film and Media and the Trudell family.
The 'Time Dreams' video features footage of the Pines performing live with Trudell at the Cedar Cultural Center, clips from Whiteman's sci-fi/documentary short film, The Coyote Way: Going Back Home and Heather Rae's 2005 documentary Trudell. Whiteman's son Louis is featured representing the younger generation's connection to Trudell and Jonathan Thunder contributes animation.
Whiteman, winner of a Sundance Institute Native Lab residency and a Mentor Fellowship, told ICMN last month, "'Time Dreams' honors the life and legacy of John Trudell in a way that speaks to the hearts of all people. I was honored to work with Faye Brown and John's family Trust. I was so, there's no words really, it was beyond inspiration to be at the performance that night at the Cedar Cultural Center." .
https://youtu.be/fRTMe_EPgSM
Buffy Sainte-Marie – 'Power In The Blood'
Iconic Cree singer-songwriter Buffy Sainte-Marie has a visionary talent that is ageless. She has never been one to do things by halves, as the old saying goes, and the title track from her 2016 award-winning album 'Power in the Blood' is no exception.
She told ICMN the song of the same name is something she re-wrote — originally written by Alabama Three. "I thought it would make a great anti-war song. So, I changed their lyrics and I made it about GMO and fracking and military take-over." A very fitting sentiment in light of ongoing resistance actions against pipelines across Turtle Island.
While there was no official video, you can watch Buffy Sainte-Marie's 'Power in the Blood' Polaris 2015 performance.
https://youtu.be/rzZtZVTiRFQ
Supaman – 'Why'
Native hip hop hero Supaman partnered with world champion dancer Acosia Red Elk to ponder tough questions about modern Native life in the official video for "Why," directed by Tom Clement. "I'm just trying to connect with the audience and spark those questions so that maybe [people] don't just go along and accept things simply as the way they are, but actually want to do something to bring change in ourselves, or change the way society thinks," Supaman told ICMN.
https://youtu.be/OiVU-W9VT7Q
DJ Shub – 'Indomitable'
Award-winning music producer DJ Shub – formerly a member of A Tribe Called Red – took the 'Pow Wow Step' genre he pioneered to new heights in his solo debut EP, PowWowStep, released December 2 and the video for the single, "Indomitable."
In the video, Toronto electronic artist Classic Roots plays a frustrated office worker revitalized by his Indigenous roots as a dancer in full regalia at what appears to be the Grand River Powwow on the Six Nations Reserve in Ontario.
"I want Canadians to see that pow wow culture is beautiful in both imagery and spirit," DJ Shub, born Dan General, explained in a press release. "I also want young Native kids to know that they can find support and happiness in their lives, even if they can't see it right in front of them. That's what the video says to me."
https://youtu.be/qTJvpfkRRdA
Frank Waln – 'What Makes the Red Man Red'
Summer 2016 was lit up by Sicangu Lakota, Rosebud Reservation hip hop artist Frank Waln's searingly astute takedown of the racist stereotypes of Native Americans in Disney's 1953 animated film Peter Panand their origins in the 1904 play and 1911 novel of the same name by Scottish playwright and author J.M. Barrie.
"Disney made us look like animals in Peter Pan so I took one of their songs and tore it to shreds," Waln said on Twitter when he released the track.
While there was no official video for 'What Makes the Red Man Red,' Waln was filmed performing it at the American Indian Heritage Day of Texas celebration at Lone Star Park in Grand Prairie on September 24, 2016. His appearance was a collaboration with AIHD, SMU Meadows School of Arts, and Ignite Arts Dallas and can be watched online.
https://youtu.be/NWTWUlY_I08
Tony Enos – 'Water Is Life (What About The Babies?)'
The historic resistance against the Dakota Access Pipeline at Standing Rock Sioux Reservation was one of the biggest stories of 2016 in Indian Country. Eastern Cherokee Two-Spirit singer, songwriter, dancer and native Philadelphian Tony Enos released 'Water Is Life (What About The Babies?)' in September, with all proceeds donated to Sacred Stone Camp and Rezpect Our Water.
Enos answered the call to be a #NoDAPL Water Protector by travelling to Standing Rock in November and recounting his experiences as a member of Two-Spirit Camp on his social media accounts.
https://youtu.be/kThqzB2prWE
Michael Bucher – 'Dark Horse'
Michael Bucher re-recorded his 2012 track 'Dark Horse' in January 2016 after losing three fingers on his right hand in a devastating tablesaw accident in January, 2015. After months of rehabilitation, and riddled by frustrations and self-doubt, 'Django Mike' surprised himself and his fans alike with what he was able to do thanks to a tacky adhesive that makes it possible for him to hold his guitar pick while playing.
"I'm throwing myself back out there," he told ICTMN last April. "I can now pick just as accurately as if I had five fingers."
https://youtu.be/6OhSDIxsrh0
Drezus- 'The Sequel'
Like many of his contemporaries, Plains Cree hip hop artist & Team Rezofficial alum Jeremiah Manitopyes, known as Drezus, is known for not shying away from the harder issues facing Turtle Island in his music. Though his reputation as an award-winning solo artist has been built on a uniquely brutal honesty about modern Native life, he didn't start out with that in mind.
"Honestly, I started making music because I loved it." he told ICTMN last April. "The idea of creating my very own piece of history excited me. Once I figured out that I had a real voice for my community, it became more than a love―it was more like a responsibility. One that I felt was necessary to uphold while I grew in the music, and even as a Native man."
In 'The Sequel' Drezus reflects on his parents' and paternal grandparents' experiences with Canadian residential schools and the ongoing impact of intergenerational trauma from settler colonialism. A lyric video was released and is available online.
https://youtu.be/x8FTKnHK2UE
Great music!
I liked most Supaman - Why
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jenney34

redpajama_set_name: RedPajamaCommonCrawl


Use this cupcake combo kit to make holiday themed cupcakes or muffins for the holidays. The cupcake liner has a classic holiday plaid pattern. The holiday plaid pattern repeats on the side of the baking liner as well, adding a classic and heart-warming feeling to your holiday baking.
There are two different picks in this combo kit. There are 12 holiday sleigh bells picks and 12 picks with white snowflake against a red background.


My children are at an extremely low-tech school. There are no televisions, computers or tablets in the classroom, and mobile phones are forbidden during the school day. Families are encouraged to keep their children screen-free in the early years (up until age six) and for grade one through seven, limited screen time is recommended for weekends only. Our family has followed these guidelines since our children started at the school and we have rarely deviated from them.
Now that my daughter is 13 and in high school, the struggle to limit screen time and exposure to social media is real. Most of my daughter's classmates have Instagram accounts and many of them are smuggling phones into the classroom, despite the "no tech" rule. She says that without her own account, she often feels a disconnect with her classmates because she didn't see the latest Instagram post that everyone is talking about. Are we impeding her ability to socialize and communicate with her friends? Maybe this is simply the Generation Z (Post-Millennial) way of reaching out to each other, like we did as teens when we pulled our long phone cords across the hall to our rooms to chat with friends all night. This leaves me questioning my decisions and hoping that my husband and I are making the right choices for our daughter when it comes to limiting exposure to social media and screens. And I'm also wondering why it feels like I'm one of the only parents still holding out.
However, after recently watching the documentary Screenagers: Growing Up in the Digital Age, I felt better about our decisions when I saw studies on the effects of excessive screen time and how it can harm the physical development of young people's brains. Studies show a connection between too much screen time and poorer attention spans, as well as an adverse impact on learning. Screenagers filmmaker and mother, Dr. Delaney Ruston, documents the real pain her daughter feels when her mobile phone is taken away, and reminds parents that teens are not able to self-regulate when it comes to screen time and social media. Parents and caregivers must be the ones to set limits and consider writing up a contract to regulate screen usage if they decide to allow it. They must also set an example for children by being good role models themselves. And that means having their own guidelines for time spent on devices.
Another encouraging moment for me came at the end of the film, when a group of teens talk about how happy they are that their parents enforce boundaries and rules around their screen time, saying that they'd probably be failing school if they didn't have clear limits. How refreshing. I think that what's most important to remember as a parent navigating the ever-changing frontiers of technology and social media, is that you are still the shaper of your children's future. If you place expectations on what food they eat, what grades they get and how much sleep they need, then why wouldn't you do the same for media and technology? Food for thought. Who's got my back?
Has your computer stopped working in the middle of the night and you're unable to browse through websites? What would be your next move? It's obvious that you would call up local technical support provider. But most of the times, you'd find yourself in queue. Now, there are only two ways to fix it: First is DIY (Do It Yourself) which is not a viable option for everyone and second option is to get in touch with a company that offers online tech support. Your computer will be healed in real time.
Gone are the days when you need to call up the computer support provider and they send a technician so that software issue with your PC can be rectified. Nowadays, online technical support has become a rage to keep crash downs of computers at bay. There are several advantages with this kind of support.
Foremost positive aspect of subscribing with the support is that no matter its day or night, they will be there to assist you. These support services closely work with qualified and experienced professionals. Another reason that makes them worth subscribing is that they offer services on national holidays as well.
It doesn't matter which computer you have and what tag is there on the PC, online tech support providers offer services for every manufacturer. If you subscribe with the makers of your PC to get online support, you will be paying comparatively high fee as that of the support providers. In other words, great flexibility is available with these companies.
If your PC is affected by virus, your subscription with online support firm will play a vital role in making your computer virus free. You just need to call them up and they would provide troubleshooting services to remove viruses. If you have opted for complete virus removal in addition to troubleshooting service, it will help you in saving your hard earned money as well as precious time.
Since the support services have numerous benefits that are enough to lure users. However, few fraud online support companies were able to dodge the people by offering attractive services. Therefore, you should always pick reputed and reliable firm to get online tech support to keep your computer up and running. Such scams can be avoided by going through the reviews on the support provided by the firm.
Online computer support does offer virus troubleshooting but services are not limited to this. Other services that you would get while subscribing for computer support are system slowdown, system crashes and installation of home network. Remote tech supporters or online computer technicians guide you to fix your PC over the phone. You just need to follow the instructions provided by the technician. Majority of online technical support providers have toll free numbers so, there is no need to bother about the telephone bill while contacting them.
Online tech support has number of benefits and you can enjoy all of them provided you are registered with genuine company that keeps its customers at top priority.
Tech blogs can be subscribed without having to pay any money as subscription fees. You can follow as well as take part in these blog sites by commenting on any topic related to technology. People from different walks of life share their views and ideas on how the features and quality of gadgets can be improved. So products of better quality are launched.
These blogs are written in a simple language which is easy to understand for people who do not have a sound idea of technology. Bloggers do not usually use any technical or scientific terms in their blogs as they are well aware that readers may get confused if they come across too much of technical jargon.
Technology related blogs have one thing in common with SEO blogs. They are updated on a daily basis with fresh, informative content and as a result readers as well as search engines make regular visits to them to find out the latest updates on new gadget models which have been launched in the market.
Technical blogs have a better navigation as compared to company websites. So you can get all the information you require without having to read the content of too many web pages.
These blogs can be used to repair and maintain gadgets without anyone's help as they provide useful tech tips. So you don't have to depend on anyone for repairing. Neither will you have to buy a new one. You can resolve the issues on your own and increase your gadget's durability.
Copyright © Technology News 2019 / Theme: Actions, designed by WP DevHQ.


Guide to Barcelona airports and getting around Barcelona by train, bus, bike, taxi and more.
Barcelona metro map and information.
Barcelona railway train stations for international and regional trains and AVE high speed trains - Map and information.
Barcelona Hop on Hop off bus tours. Choose between 2 companies.
Driving in Spain. Practical information and tips for driving in Barcelona and Spain.


text:
Janelle Monae VR Concert Set to Celebrate Season Finale of HBO's 'Lovecraft Country'
Janelle Monae Lovecraft Country Concert
There's just one more episode left for the first season of the spectacularly-frightening, mind-blowing, genre-bending HBO series Lovecraft Country. It's been a truly incredible season thus far, and HBO announced today that the finale will be celebrated with a virtual reality concert by Janelle Monae on Monday, October 19th. It's great that HBO is celebrating this series with this special event, and particularly noteworthy that the information specifies that this is just the end of the first season for the show. Seems like we can look forward to additional seasons in the near future. The show has been the #1 show on HBO Max since August, and boasted 9 million viewers for the season premiere.
"I'm so excited to partner with HBO and The Mill to pioneer the future of concert experiences in Sanctum," said Janelle Monáe. "I always strive for innovation, and this project gives me the special opportunity to celebrate Lovecraft Country, a show I'm a huge fan of, and connect with fans in a completely new way using virtual reality. This is the perfect platform to explore the impact of music and movement in a new dimension designed to celebrate Black art, stories and voices."
The virtual reality concert will include a series of events, including immersive theater, escape rooms, art installations and puzzles via the Oculus Quest headset. HBO seems to be doing a fantastic job leveraging technology during these quarantined times, as promoted a VR experience to various influencers prior to the season premiere, and will do so again with this finale event.
Check out additional details on the event below.. The season one finale of Lovecraft Country premieres this coming Sunday, October 18th at 9 PM on HBO!
Janelle Monáe Closes The First Season Of HBO's LOVECRAFT COUNTRY With A Virtual Reality Concert Experience
The Musical Performance Is The Final Part Of HBO's Groundbreaking Social VR Event Series Lovecraft Country: Sanctum
To celebrate the season finale of the new series LOVECRAFT COUNTRY, HBO will close out their Lovecraft Country: Sanctum Social VR experience by transporting invited guests into Music of the Cosmos.
In this first-of-its-kind, groundbreaking social VR experience, 100 select influential voices have experienced a series of events consisting of immersive theater, escape rooms, art installations and puzzles via the Oculus Quest headset. The final event is a virtual reality concert given by Janelle Monáe, eight-time Grammy nominated singer-songwriter, leading film and TV actress and record producer, who will be giving fans an out of this world performance, and her first ever performance in virtual reality.
The LOVECRAFT COUNTRY season finale airs this Sunday at 9:00 p.m. ET/PT on HBO, at which point the complete first season and will be available to stream on HBO Max. The first episode of LOVECRAFT COUNTRY has reached more than 9 million viewers across all platforms, and it has been the #1 series on HBO Max since its debut in August.
The musical experience re-imagines the future of performances and live events, featuring a virtual environment that is interactive and directly impacted by the artist's physical performance. Ahead of Monáe's set, guests will be invited into The Reliquary, a mystery room hosted by LOVECRAFT COUNTRY'S Michael Kenneth Williams, that will be littered with artifacts from throughout the show and virtual experience — each with an accompanying audio snippet narrated by Williams.
"As long-standing fans we couldn't be more thrilled to be partnering with Janelle Monáe on this uniquely immersive virtual reality concert experience," said Dana Flax, VP of Program Marketing at HBO. "Through her art and her activism, Janelle embodies the spirit of innovation, justice and Black joy that makes her the perfect artist to help us send off Lovecraft Country's first season."
Each event has been simultaneously run on the social VR platform VRChat, which allows guests to talk and interact with each other in real time within the environment, and streamed to the world via YouTube Live. Fans on the YouTube Live stream are also able to interact in real-time, solving riddles to trigger spells that directly impact the experience.
"Our third and final event Music of the Cosmos ends Lovecraft Country: Sanctum with a celebration of the series. Inspired by the '50s Chicago block party featured in the first episode of LOVECRAFT COUNTRY, the final experience takes you to a block party set in a virtual world," said Aline Ridolfi, Lovecraft Experience Director. "Using techniques like projection mapping and dynamic, interactive set design, the concert will see Janelle control the space with her performance. All aspects of the environment from the choreography and set design, to the lighting, will interact in a way that wouldn't be possible within a traditional concert set-up."
Lovecraft Country: Sanctum was developed as a Social VR space to expand the possibilities of what the future of theatre, games, art installations, concerts, and live events can be. Developed in partnership with Black artists, previous Lovecraft Sanctum events featured an Afrofuturist art show by David Alabo, Devan Shimoyama and Adeyemi Adegbesan, a theatrical performance inspired by the words of James Baldwin, adapted by LOVECRAFT COUNTRY writer Shannon Houston, and performed by star Jurnee Smollett, and voiceover performances by the series' Jonathan Majors, Courtney B. Vance and Michael Kenneth Williams.
Sanctum was developed in partnership with HBO by creative production partner and experience studio The Mill, whose team of artists, coders and strategists developed the experience during global lockdown, in close collaboration with HBO's marketing team.
You can view Sanctum via YouTube Live during the following dates and times this Fall:
Event #3: Music of the Cosmos
10:00 PM ET/ 7:00 PM PT
For more information please visit Lovecraftsanctum.com
ABOUT LOVECRAFT COUNTRY
From creator, writer, Misha Green ("Underground"), EPs J.J Abrams ("Star Wars," "Westworld") and Jordan Peele ("Get Out," "Us"), and based on Matt Ruff's novel of the same name, LOVECRAFT COUNTRY is a genre-bending adventure-thriller set in 1950s, Jim Crow America about Atticus Freeman's quest, alongside his family and friends, for the truth about himself, his family, and his future in the face of mysteries and monsters, both of our world and otherworldly.
ABOUT THE MILL
The Mill is a global creative partner for agencies, production companies and brands, working across multiple media channels and platforms. With a dedicated strategic Experience studio, The Mill creates virtual events, mixed reality, experiential and interactive products leaning on a legacy of visual effects, creative technologies and video content production.
The globe-spanning team of forward-thinking technologists and creatives works on innovation consultancy, project management, design, and execution to dream and build concepts beamed from the future.
In this article:HBO, Janelle Monae, JanelleMonae, Lovecraft Country, LovecraftCountry
INTERVIEW – Frank Chi, Director of Jeremy Lin Documentary '38 At The Garden'
It's been ten years since Jeremy Lin and Linsanity gripped the NBA landscape! To commemorate one of the most unlikely and incredible moments in...
Ron Seoul-OhOctober 10, 2022
Relive Linsanity with Jeremy Lin Documentary Short '38 At The Garden'
It's hard to believe that Linsanity was ten years ago. For a brief time in 2012, Jeremy Lin gave life to every Asian kid's...
Ron Seoul-OhSeptember 20, 2022
INTERVIEW – Dianne Doan on the Found Family in 'Warrior,' Working with Joe Taslim & Southeast Asian Representation
Dianne Doan has been in every franchise you love. Love Disney princesses? Check Doan out as Mulan's daughter in the hit Descendants franchise. Love...
Ron Seoul-OhDecember 3, 2020
INTERVIEW – 'Warrior' Star Olivia Cheng Talks Releasing Her Shadow Self, Bruce Lee the Activist and How Fighting for Social Justice is in Her Blood
Olivia Cheng fights for what's right both on and off the screen. As Mei Lin in Netflix's Marco Polo and Ah Toy in Cinemax's...


Our 4×4, heavy-duty, mobile, nesting lead apron rack offers superior stability for storage of lead x-ray aprons. Large, heavy-duty, locking, swivel cases allow the track to be easily moved.
55" high x 51" side x 23" deep.
Base Colors: white, black & silver.


When you are dating, going to the same mundane places can make the romance fizzle instead of sizzle. If you are looking for a great change of pace, you should try one of these unexpected date ideas.
This might seem like a strange idea but it's a great way to get to know one another quickly. You both start at the same point, as a beginner and then of course once you know the steps you can pair up and really start to have some fun. Most dancing schools offer a free first lesson which you can use to see if you really like it and also it means getting a little closer to your date. If you both like it then you can continue on and enjoy the fun.
Local astronomy clubs always have outings to observatories or planetariums. What better way to get to know each other than in the dark, gazing at the stars and learning at the same time. Romantic and interesting.
There are many psychics out there who offer couples readings. Getting one of these can let you know what is in the stars for you and the person you are dating. I would not advise you to go here on a first date since it can seem rather presumptuous, but it is an excellent idea for those who have been seeing one another for a while and they are curious about where it is headed.
This is a great idea for couples who are looking to get a little closer. Cooking is one of those activities that most people know how to do, yet when a couple does it together there is a certain level of intimacy involved. The added bonus is the fact that those who are not culinary inclined may learn something new.
If you are a well-established couple and one or both of you has experienced a loss, you could consider heading to a cemetery together to pay your respects to those who you have lost. This is a great opportunity for a couple to get closer than ever. It is also very interesting to wander the grave sites and look at the history and stories of those long dead. It may seem a little macabre but after all death is an inevitability of life.
While some of these ideas may seem off the beaten path, the reality is that all of them may help increase the closeness and intimacy in a relationship. Without that, there is not much chance the relationship to survive, so consider giving one of more of these a shot.


text:
Q: Trying to validate HTML on Joomla 2.5 site but I have some meta-problems I´m currently trying to clean up a Joomla 2.5 site for HTML validation but I have a problem.
The HTML validator is reporting the following errors:

Bad value og:title for attribute name on element meta: Keyword og:title is not registered.

Bad value og:type for attribute name on element meta: Keyword og:type is not registered

Bad value og:url for attribute name on element meta: Keyword og:url is not registered

Bad value og:site_name for attribute name on element meta: Keyword og:site_name is not registered

I have found out that the meta name attribute "og:xxxx" is generated only on pages that are linked to an article menu item. Unfortunately the front page is linked to such a menu item and I don´t know were the "og:" part is coming from.
I have tried to Google the problem and the only thing I can think is that it has do with Open Graph.

A: og:title, og:type, og:url and og:site_name are values from the Open Graph protocol.
If they are not hardcoded in your theme, they are probably coming from a plugin (look for "Facebook", "Share" or "SEO" plugins).
However: Using these name values is not invalid! They are registered at MetaExtensions in the WHATWG wiki, which makes them valid according to the HTML5 spec. The validator is probably not up to date.

redpajama_set_name: RedPajamaStackExchange


Silvana Davis was 16 when breast cancer took her mother. Now a mother herself, the 41-year-old Brighton, Mich., woman is doing everything she can to make sure that she does not face the same diagnosis.
(HealthDay)—Beyonce, Kim Kardashian and Jennifer Lopez have put ample backsides on some women's wish lists. And what nature forgot, plastic surgeons can provide with a buttocks augmentation.
(HealthDay)—Neti pots and other nasal-rinsing devices are generally safe and useful products, but they must be used and cleaned properly to reduce the risk of infection, according to the U.S. Food and Drug Administration.
The Internet messages were so vicious that they pushed 16-year-old Ivy Griffiths into therapy for depression.
(HealthDay)—A checklist has been developed to minimize radiation exposure to children during radiography; the checklist has been published in the October issue of the Journal of the American College of Radiology.


Stratovarius keskustelu Suomeksi Mikä on paras Strato levy?
Stratovarius and related bands talk in English Stratovarius on 70,000Tons of Metal!
Other discussions in English Twinlight Simphony - Rhapsody - and this?
Stratovarius and related bands talk in English I love you jens johansson, listen my Opera stage 0.@¿?


text:
package com.sequenceiq.cloudbreak.common.archive;

import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertTrue;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;

import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.mockito.InjectMocks;
import org.mockito.Mock;
import org.mockito.MockitoAnnotations;
import org.springframework.data.jpa.repository.JpaRepository;

import com.sequenceiq.cloudbreak.common.service.Clock;

public class AbstractArchivistServiceTest {
    private static final long CURRENT_TIME_MILLIS = 123456L;

    @Mock
    private Clock clock;

    @InjectMocks
    private ArchivistServiceImplementation underTest;

    @BeforeEach
    public void init() {
        MockitoAnnotations.initMocks(this);
    }

    @Test
    public void testDelete() {
        Resource resource = new Resource();
        when(clock.getCurrentTimeMillis()).thenReturn(CURRENT_TIME_MILLIS);

        underTest.delete(resource);

        assertEquals(CURRENT_TIME_MILLIS, resource.deletionTimestamp);
        assertTrue(resource.isArchived());
        assertTrue(resource.isUnsetRelationsDone());
        verify(underTest.repository()).save(resource);
    }

    private static class ArchivistServiceImplementation extends AbstractArchivistService<Resource> {

        private final JpaRepository<Resource, Long> repository = mock(JpaRepository.class);

        @Override
        public JpaRepository<Resource, Long> repository() {
            return repository;
        }
    }

    private static class Resource implements ArchivableResource {

        private long deletionTimestamp;

        private boolean archived;

        private boolean unsetRelationsDone;

        @Override
        public void setDeletionTimestamp(Long timestampMillisecs) {
            deletionTimestamp = timestampMillisecs;
        }

        @Override
        public void setArchived(boolean archived) {
            this.archived = archived;
        }

        @Override
        public void unsetRelationsToEntitiesToBeDeleted() {
            unsetRelationsDone = true;
        }

        public long getDeletionTimestamp() {
            return deletionTimestamp;
        }

        boolean isArchived() {
            return archived;
        }

        boolean isUnsetRelationsDone() {
            return unsetRelationsDone;
        }
    }
}


text:
Q: How to publish an application in Visual Studio? I'm working on a small console application in Visual Studio C++ 2008 and would like to make an installer that I can distribute to a few friends to test the application.  I recall a publish option being under the build menu, but it is not there now.  Could I somehow have turned this feature off?
Is there a simple way to publish such that my application will be relatively independent of Windows Version?
Thanks,
Nerf42

A: Deploying Your Program (C++)

A: You can only publish Web projects. If you want an installer package for a console application, you will need to create a setup project.

A: build the exec program, make sure you include all the needed libraries.
Then you can use installcreator and create simple setup program.

A: I found my error:  Publish is available for Visual Studio C# projects, Visual Studio C++ projects have no such option.
Thanks to all who answered.
=-N42-=


The West Bridgford School has an opportunity for an enthusiastic, creative and well qualified teacher of French to start in September 2019. Applicants should be able to teach French up to A level. The ability to teach German or Spanish to KS3 standard would also be an advantage.
The person we are seeking will be an excellent linguist; able to teach languages in a challenging and inspiring way; skilled in the use of technology to enhance their teaching; fully committed to helping students achieve high standards of academic success.
We are offering excellent professional development opportunities; the chance to work as part of a team committed to continuous improvement; a positive learning ethos with all abilities of students; the potential to teach A Level to the most able Key Stage 5 students.
We would welcome a newly qualified entrant into the profession as well as more experienced colleagues.
Closing date for applications is 12 noon Tuesday 23rd April.


text:
Q: D3: call() not working for appended text element (Type error) I´m trying to create a table in a svg graphic using D3 and jquery. Therefore i append three text elements to a g element and than call a function to fill each of the text elements with several tspan elements. The values for the tspan elements are coming from a json array.
Now when i load my page, only the first text element is filled with values and displayed normally. After that i get an error, saying:

TypeError: callback is undefined

So basically the function seems to work and i cannot figure out what´s the problem with the next two text elements. What am i overseeing here? I have to do it this way and cannot use something like foreignobject because it is not supported by internet explorer.
Here is my code:
var data = [
      {"month": "Jan", "tmp": 30, "pre": 50},
      {"month": "Feb", "tmp": 25, "pre": 50},
      {"month": "Mar", "tmp": 20, "pre": 50},
      {"month": "Apr", "tmp": 16, "pre": 100},
      {"month": "May", "tmp": 16, "pre": 200},
      {"month": "Jun", "tmp": 16, "pre": 200},
      {"month": "Jul", "tmp": 16, "pre": 300},
      {"month": "Aug", "tmp": 16, "pre": 201},
      {"month": "Sep", "tmp": 18, "pre": 100},
      {"month": "Oct", "tmp": 20, "pre": 60},
      {"month": "Nov", "tmp": 25, "pre": 50},
      {"month": "Dec", "tmp": 32, "pre": 30},
]

function fillColumn (column) {
    var col = chart.select("#" +column);

    col.append('tspan')
        .text("" +column);

    for (i = 0; i < 12; i++){
        var obj = data[i];

        $.each(obj, function(j, val) {
            if (j === column){
             col.append('tspan')
                .attr('x', table_x)
                .attr('y', table_y + (table_height/13)*(i+1))
                .text(val);
            }
        });
    }
}

chart.append('g')
    .attr('id', "table")
    .attr('x', table_x)
    .attr('y', table_y)
    .attr('width', table_width)
    .attr('height', table_height)
    .append('text')
    .attr('id', "month")
    .attr('x', table_x)
    .attr('y', table_y)
    .attr('text-anchor', 'middle')
    .call(fillColumn("month"));

chart.select('#table')
    .append('text')
    .attr('id', "tmp")
    .attr('x', table_x + table_width/3)
    .attr('y', table_y)
    .attr('text-anchor', 'middle')
    .call(fillColumn("tmp"));

chart.select('#table')
    .append('text')
    .attr('id', "pre")
    .attr('x', table_x + table_width*2/3)
    .attr('y', table_y)
    .attr('text-anchor', 'middle')
    .call(fillColumn("pre"));

A: The first argument to .call is a function -- you are calling a function and then passing the return to .call.
What you need is:
.call(fillColumn, "month");

And your fillColumn definition becomes:
function fillColumn(col, column) {

  col.append('tspan')
    .text("" + column);

Notice I don't seen to re-select anything since the first argument to fillColumn will be text selection you called call on.

As an aside, you don't really need jquery here, basic JavaScript would suffice:
for (key in obj){
    if (key === column){
      col.append('tspan')
        .attr('x', table_x)
        .attr('y', table_y + (table_height / 13) * (i + 1))
        .text(obj[key]);
    }
  }


Are you getting ready to sell your Loft? If you are, then you may be feeling overwhelmed by the number of tasks ahead of you. While selling your Loft is a big job, you can make it easier by taking it one step at a time. We've put together a simple to-do list that outlines what you'll need to do as you prepare to sell your Loft.
As you make the switch from thinking about selling to actually listing your Loft, take the time to determine your needs. Where do you want to be in a few years? What is your local housing market like? How quickly do you need to sell? Will you buy or rent a new Loft? Knowing the answers to these important questions will help you and your agent determine your Loft selling strategy.
Go over your Loft in detail and determine if there are any small fixes you should make before you sell. Think like a buyer. If you were buying a Loft, what might stand out to you? This could include replacing faulty light fixtures or repairing holes in the wall.
Selling a Loft can be a complex process, and working with a real estate professional can help alleviate some of the burden. Get recommendations for local real estate agents and interview a few of them. Choose an agent who has expertise in your local market and with whom you feel comfortable.
Research the market in your area and look for Lofts similar to yours that have sold recently. Using these comps, work with your agent to set a realistic selling price for your Loft. Take into consideration how quickly you need to sell or if you have time to wait for the best possible offer.
If you haven't already, now is the time to clean and de-clutter your Loft. Remove bulky furniture and personal items. Thoroughly clean everything and consider repainting rooms with a neutral paint color. Do maintenance in the yard to increase your curb appeal, keeping in mind that first impressions are very important in real estate. Keep your Loft clean and fresh and ready for showings at all times.
Now that your Loft is ready for listing, talk with your agent about a selling strategy. Where will your Loft be listed? Consider creating a website or Facebook page, and spread the word to family and friends.
Talk with your agent about having a plan in place should you get multiple offers. Review all offers that are made and be ready to negotiate.
Once you've accepted an offer, work with your agent to get through the escrow process. This will include choosing escrow and title companies and preparing for the inspection, appraisal and final walk through. Be ready to make any necessary repairs. Make a plan for moving out.
While selling your Loft can be an intimidating process, it's less stressful if you know what to expect. Use the to-do list above to help ensure that your Loft sale runs smoothly and ends with a deal that both you and the buyer will be happy about.


The Surge 2 was officially announced back in February, and so far it looks like Deck13 is taking feedback to heart and trying to improve on nearly every aspect of the first game. At E3 2018, Twinfinite got the chance to sit down with Jan Klose, creative director of The Surge 2, and we found out a wealth of new information, from the game's online features to Deck13's efforts to make player choice a much more significant aspect. You can see the entire interview below.
Twinfinite: There seem to be a lot of changes, additions being made to The Surge 2. In terms of the exoskeleton itself, are there more options than there were in the first game, in terms of how you can build it, how you can change it?
Klose: Yeah there are a lot. The maybe most obvious one is that the drone is now physically attached to the exoskeleton, and plays a major role in your ranged combat. It's really something where you attach weapons to that, you find in the game. We aren't in this industrial environment where we say 'Well, why would they have firearms.' But we're now in this urban environment where we assume that there will be some firearms available, especially with some new factions that we introduce in the game.
So we ramped this up a little bit and said 'Okay this is kind of your firearm thing that you have with you.' But it's only one hint towards there's more that you can do with your gear, there're other attachments that really influence the use of your gear, you might know that from the first one there were the gear lights that were a little bit like a function integrated into your gear. There will be more of that. There will be more that you can get from the enemy's gear, like we saw with those hunters that had this cloaking device, that you can then take apart to identify cloaking devices, so you can like put the core mechanic into your system and then identify them. So you can take from the enemy and use them in different ways.
TF: With these kinds of different builds, you have a character creator now. How are you diversifying the visual identity that characters can have?
Klose: There's a lot of layers. First of all, it's really how the character as a person looks; male, female, color, skin tone, hair, whatever. Then, of course, you have the gear, the exoskeleton, underneath you have some more clothing options now. Like in the first one you had just Warren's blue overalls most of the time in the game, and we were expanding this with the DLC, and now we want to have a stronger system that lets you combine stuff as you play.
TF: You said at the end of the demo that this is connected to the first Surge in story. Is anything changing about the way you tell your story? Because much of the first game was very mysterious and kind of drip-fed.
You can make a choice, sometimes it will be an educated choice, and sometimes you will just try it out, and this is where we think we've turned things around a little bit. We give you more hints, more cues on what's the right thing and what you're supposed to do, but also the freedom to say no I want to go somewhere else and do something else.
TF: You mentioned earlier not keeping people in the dark in terms of visuals. How are you trying to diversify the areas you explore? I think a lot of the first game, while it was striking at first, a lot of it became similar after a while.
Klose: I mean the first one played in an industrial complex, so we were a little bit limited of course to exploring this side of the visuals. Right now with having an urban environment we can show a lot more, of course. As you also saw in the demo where we played in some forest area, which is a park in the city, we also see how much we can expand on the variety. So we really tried to go very in different directions with this, still having you in some confined areas, but we really want to give you a lot of different ways to explore the city. You'll probably go underground, you're on the streets, in like skyscraper levels, so there's a lot of verticality in the game.
And also we'll have these different factions in the game world that have their own environment and that shape their environment according to their beliefs, missions, or whatever.
TF: Almost every enemy in the demo was an ambush? With the locations of enemies, are you trying to do anything with a dynamic spawn system, or is kind of using your deaths to learn about each area and how you need to proceed through it?
Klose: Well the base motivation going through there is to learn what's there for you and how to overcome it. However, we changed a lot of the AI behavior of the enemies. So it might be that you encounter the same enemies but they won't necessarily do the same thing when they meet you. They are clever, so they can communicate with one another, they will look for favorite spots, like one guy trying to shoot your from a distance and the other getting close. But when you go to the one shooting you they will switch roles, and the other guy will try to get distance and attack you remotely. They will do very different things; they make traps, lure you into traps, stuff like that.
TF: Dismemberment seems to be an even bigger part of The Surge 2. Have you done anything to expand that mechanic in battle, to give people more control over which specific body parts they want to remove off an enemy, because they know they can get an item from that part?
Klose: We tried to improve the visual feedback in combat, so like which zone did you pick. We also try to show a little more of what's a protected zone and what's an unprotected zone. Also, the body parts that are especially dangerous for you are special tech items.
So like with hunters they have this cloaking device, and you can detect which part of their armor generates the cloaking, and can take this out first. You have more tactical options you can use to go after these parts that are more crucial in this fight. Or you can not go for that part if you want to have the part after the fight and want to focus on cutting it out for yourself. It's a risk-reward thing.
TF: With that improved AI, it seems like it may be a good opportunity for co-op or multiplayer. Are there any plans on doing anything like that, or experimenting with multiplayer?
Klose: We really do love multiplayer gaming, and right now we have planned lots of online features there. There's no synchronous co-op or multiplayer gameplay planned right now, but so far we're starting with some online features where you can influence other gamer's experience in a way. So this will definitely be there, and the other stuff has to be seen maybe further in the future. But we're looking into that stuff very much.
TF: What was the biggest piece of feedback from fans, the biggest thing they focused on, either liking or disliking.
Klose: Well coming from the positive, people really liked the close combat, so we knew okay we need to make this better and not replace it with something. The other thing, the two things that were most striking, was variety and choice. They really said we want to have more options for this, we want to have our own way of doing something. So we said okay this is tricky to just tackle as one point, so this needs to run through the whole design and all aspects of the game.
There's got to be more variety and choice in the way you explore a level, create your character, level them up, change your character, take on missions and sidequests. All of that stuff to just give you a broader experience with more stuff you can do, but also more you can pick for yourself. This really touches everything from the basic combat to the boss fights, saying 'Why can't I use my drone with the boss in a good way in Surge 1.' Because I can trigger the drone at any time but sometimes it just doesn't do something with certain bosses. If I have a good idea of targeting the boss with my drone, then I should be rewarded for it because that was my idea, and be able to fight the boss how I want to without the game stopping me.
TF: So it's the overall philosophy going into the game?
Klose: Yes, for different types of players we don't want to dumb down anything, we don't want to make anything easier to beat. But we saw that some players struggled with some of the bosses, and they quit because they said I just don't get it. And we don't want to have this moment in the game, we want the moment like 'Okay I go do this or that and then I come back and I can beat the boss, this is my way of doing it.' This is what we want to encourage players to do way more so they don't drop out of the game, but they find their own way of overcoming hard obstacles in the game.
The Surge 2 is due out sometime in 2019 for the PC and consoles. What do you think of the changes coming to the game? Is there anything you're still hoping to see changed, or are curious about? Leave a comment down below and let us know.


text:
Faiz Mohammad Khakshar (6 August 1942) born in Kabul was an Afghanistan wrestler, who competed at the 1960 Summer Olympic Games and the 1964 Summer Olympic Games in the flyweight freestyle event, he also finished 4th at the 1962 Asian Games.

References

External links

1942 births
Living people
Wrestlers at the 1960 Summer Olympics
Wrestlers at the 1964 Summer Olympics
Afghan male sport wrestlers
Olympic wrestlers of Afghanistan
Wrestlers at the 1962 Asian Games
Sportspeople from Kabul
Asian Games competitors for Afghanistan


text:
package de.nedelosk.modularmachines.common.modules.storaged.tools;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import de.nedelosk.modularmachines.api.energy.EnergyRegistry;
import de.nedelosk.modularmachines.api.energy.IHeatLevel;
import de.nedelosk.modularmachines.api.energy.IHeatSource;
import de.nedelosk.modularmachines.api.gui.IContainerBase;
import de.nedelosk.modularmachines.api.modular.IModular;
import de.nedelosk.modularmachines.api.modular.ModularUtils;
import de.nedelosk.modularmachines.api.modular.handlers.IModularHandler;
import de.nedelosk.modularmachines.api.modules.IModelInitHandler;
import de.nedelosk.modularmachines.api.modules.IModule;
import de.nedelosk.modularmachines.api.modules.IModuleCasing;
import de.nedelosk.modularmachines.api.modules.IModuleContainer;
import de.nedelosk.modularmachines.api.modules.handlers.IModulePage;
import de.nedelosk.modularmachines.api.modules.handlers.inventory.IModuleInventory;
import de.nedelosk.modularmachines.api.modules.handlers.inventory.IModuleInventoryBuilder;
import de.nedelosk.modularmachines.api.modules.handlers.inventory.slots.SlotModule;
import de.nedelosk.modularmachines.api.modules.handlers.tank.FluidTankAdvanced;
import de.nedelosk.modularmachines.api.modules.handlers.tank.IModuleTank;
import de.nedelosk.modularmachines.api.modules.handlers.tank.IModuleTankBuilder;
import de.nedelosk.modularmachines.api.modules.integration.IModuleJEI;
import de.nedelosk.modularmachines.api.modules.items.IModuleColored;
import de.nedelosk.modularmachines.api.modules.models.IModelHandler;
import de.nedelosk.modularmachines.api.modules.state.IModuleState;
import de.nedelosk.modularmachines.api.modules.storaged.EnumModuleSize;
import de.nedelosk.modularmachines.api.modules.storaged.EnumPosition;
import de.nedelosk.modularmachines.api.modules.storaged.EnumWallType;
import de.nedelosk.modularmachines.api.modules.storaged.IModuleController;
import de.nedelosk.modularmachines.api.modules.storaged.tools.IModuleTool;
import de.nedelosk.modularmachines.client.gui.widgets.WidgetFluidTank;
import de.nedelosk.modularmachines.client.modules.ModelHandlerDefault;
import de.nedelosk.modularmachines.common.core.FluidManager;
import de.nedelosk.modularmachines.common.modules.Module;
import de.nedelosk.modularmachines.common.modules.handlers.FluidFilter;
import de.nedelosk.modularmachines.common.modules.handlers.ItemFluidFilter;
import de.nedelosk.modularmachines.common.modules.handlers.ModulePage;
import de.nedelosk.modularmachines.common.modules.handlers.OutputAllFilter;
import de.nedelosk.modularmachines.common.modules.storaged.tools.jei.ModuleCategoryUIDs;
import de.nedelosk.modularmachines.common.network.PacketHandler;
import de.nedelosk.modularmachines.common.network.packets.PacketModule;
import de.nedelosk.modularmachines.common.utils.ModuleUtil;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class ModuleBoiler extends Module implements IModuleTool, IModuleColored, IModuleJEI {

	protected EnumModuleSize size;
	protected int waterPerWork;

	public ModuleBoiler(int complexity, EnumModuleSize size, int waterPerWork) {
		super("boiler", complexity);

		this.waterPerWork = waterPerWork;
		this.size = size;
	}

	@Override
	public EnumWallType getWallType(IModuleState state) {
		return EnumWallType.WINDOW;
	}

	@Override
	public String[] getJEIRecipeCategorys(IModuleContainer container) {
		return new String[]{ModuleCategoryUIDs.BOILER};
	}

	@Override
	public EnumModuleSize getSize() {
		return size;
	}

	@Override
	public void updateServer(IModuleState state, int tickCount) {
		IModular modular = state.getModular();
		Random rand = modular.getHandler().getWorld().rand;
		IModuleInventory inventory = (IModuleInventory) state.getContentHandler(IModuleInventory.class);
		IModuleTank tank = (IModuleTank) state.getContentHandler(IModuleTank.class);
		FluidTankAdvanced tankWater = tank.getTank(0);
		FluidTankAdvanced tankSteam = tank.getTank(1);
		boolean needUpdate = false;
		IModuleState<IModuleController> controller = ModularUtils.getModule(modular, IModuleController.class);
		IModuleState<IModuleCasing> casing = ModularUtils.getCasing(modular);

		if(modular.updateOnInterval(20)){
			if(inventory != null){
				ModuleUtil.tryEmptyContainer(0, 1, inventory, tank.getTank(0));
				ModuleUtil.tryFillContainer(2, 3, inventory, tank.getTank(1));
			}
		}
		if(modular.updateOnInterval(10)){
			if(controller.getModule().canWork(controller, state)){
				IHeatSource heatSource = casing.getModule().getHeatSource(casing);
				IHeatLevel heatLevel = heatSource.getHeatLevel();

				FluidStack waterStack = tankWater.getFluid();
				if(!tankWater.isEmpty() && waterStack != null && waterStack.amount > 0 && !tankSteam.isFull()){
					if (heatSource.getHeatStored() >= EnergyRegistry.BOILING_POINT){
						int waterCost = heatLevel.getIndex() - 1 * waterPerWork;
						if (waterCost <= 0){
							return;
						}

						FluidStack water = tankWater.drainInternal(waterCost, false);
						if (water == null){
							return;
						}

						waterCost = Math.min(waterCost, water.amount);
						FluidStack steam = new FluidStack(FluidManager.Steam, EnergyRegistry.STEAM_PER_UNIT_WATER * waterCost);
						steam.amount = tankSteam.fillInternal(new FluidStack(FluidManager.Steam, EnergyRegistry.STEAM_PER_UNIT_WATER * waterCost), false);

						if(steam.amount > 0){
							tankWater.drain(waterCost, true);
							tankSteam.fillInternal(steam, true);
							PacketHandler.INSTANCE.sendToAll(new PacketModule(modular.getHandler(), state));
						}
					}
				}
			}
		}
	}

	@SideOnly(Side.CLIENT)
	@Override
	public void updateClient(IModuleState<IModule> state, int tickCount) {
	}

	@Override
	public List<IModulePage> createPages(IModuleState state) {
		List<IModulePage> pages = super.createPages(state);
		pages.add(new BoilerPage("Basic", "boiler", state));
		return pages;
	}

	@SideOnly(Side.CLIENT)
	@Override
	public List<IModelInitHandler> getInitModelHandlers(IModuleContainer container) {
		List<IModelInitHandler> handlers = new ArrayList<>();
		handlers.add(new ModelHandlerDefault(new ResourceLocation("modularmachines:module/boilers/" + container.getMaterial().getName())));
		return handlers;
	}

	@SideOnly(Side.CLIENT)
	@Override
	public IModelHandler createModelHandler(IModuleState state) {
		return new ModelHandlerDefault(new ResourceLocation("modularmachines:module/boilers/" + state.getContainer().getMaterial().getName()));
	}

	@SideOnly(Side.CLIENT)
	@Override
	public ResourceLocation getWindowLocation(IModuleContainer container) {
		return new ResourceLocation("modularmachines:module/windows/" + container.getMaterial().getName() + "_" + getSize().getName());
	}

	public class BoilerPage extends ModulePage<IModuleTool> {

		public BoilerPage(String pageID, String title, IModuleState<IModuleTool> moduleState) {
			super(pageID, title, moduleState);
		}

		@Override
		public void createInventory(IModuleInventoryBuilder invBuilder) {
			invBuilder.addInventorySlot(true, 15, 28, new ItemFluidFilter(true));
			invBuilder.addInventorySlot(false, 15, 48, new OutputAllFilter());

			invBuilder.addInventorySlot(true, 147, 28, new ItemFluidFilter(false));
			invBuilder.addInventorySlot(false, 147, 48, new OutputAllFilter());
		}

		@Override
		public void createTank(IModuleTankBuilder tankBuilder) {
			tankBuilder.addFluidTank(16000, true, 35, 15, new FluidFilter(FluidRegistry.WATER));
			tankBuilder.addFluidTank(16000, false, 125, 15, new OutputAllFilter());
		}

		@Override
		public void createSlots(IContainerBase<IModularHandler> container, List<SlotModule> modularSlots) {
			modularSlots.add(new SlotModule(state, 0).setBackgroundTexture("liquid"));
			modularSlots.add(new SlotModule(state, 1).setBackgroundTexture("container"));

			modularSlots.add(new SlotModule(state, 2).setBackgroundTexture("container"));
			modularSlots.add(new SlotModule(state, 3).setBackgroundTexture("liquid"));
		}

		@SideOnly(Side.CLIENT)
		@Override
		public void addWidgets(List widgets) {
			widgets.add(new WidgetFluidTank(state.getContentHandler(IModuleTank.class).getTank(0)));
			widgets.add(new WidgetFluidTank(state.getContentHandler(IModuleTank.class).getTank(1)));
		}
	}

	@Override
	public EnumPosition getPosition(IModuleContainer container) {
		return EnumPosition.LEFT;
	}

	@Override
	public int getColor() {
		return 0x959595;
	}
}


text:
You are Here: Home Page > Pesticide Poisoning Registry > Pesticide Poisoning Registry - Recognizing and Reporting Pesticide-Related Illnesses and Injuries
Pesticide Poisoning Registry - Recognizing and Reporting Pesticide-Related Illnesses and Injuries
This pesticide training module is also available in Microsoft PowerPoint (PPT, 33 slides) and Portable Document Format (PDF).
Goals of Module
The goals of this pesticide training module are to increase the medical community's awareness of the:
Adverse health effects that may result from exposure to certain pesticides
Pesticide Poisoning Registry and its reporting requirements
Objectives of Module
Upon completing this presentation, the participant should be able to:
Identify the routes and patterns of exposure that place individuals and the public at risk for exposure to pesticides
Discern the importance of taking an occupational and environmental exposure history for timely diagnosis of pesticide poisoning
Recognize the signs and symptoms of acute organophosphate, carbamate, and pyrethrins/pyrethroids poisoning
Understand how to make a report to the Registry
Definition of Pesticide
Pesticides are a category of chemicals that are used to kill or control insects, weeds, fungi, rodents and microbes (Calvert et. al 2004).
Pesticides come in various forms, including sprays, liquids, powders, granules, baits and foggers--total release aerosols (NYS Department of Health).
Definition of Exposure
When a pesticide comes into contact with a surface or an organism, that contact is called a pesticide exposure. For humans, a pesticide exposure means getting pesticides in or on the body.
Routes of Pesticide Exposure
Pesticides can come into contact with the body in four main ways:
Oral--when you swallow a pesticide
Inhalation--when you inhale a pesticide
Ocular--when you get a pesticide in your eyes
Dermal--when you get a pesticide on your skin
Who is Most at Risk for Pesticide Exposure?
Individuals who prematurely enter a treated area outdoors or fumigated home
Employees that manufacture chemicals, workers involved in the formulation of pesticides
Those who load, mix, or apply pesticides
Children living where household cleaning products, repellents and rat/roach bait are kept within their reach
Tenants or homeowners who apply pesticides in their homes
How Workers may be Exposed
Workers may be exposed while performing their routine duties or they may experience an accidental exposure
Accidental Ingestion - For example, removing pesticide from its original container and pouring the contents into a drinking bottle; smoking or eating without washing hands after applying pesticides.
Accidental Inhalation - For example, inhaling a powder that is being sprinkled in a corner; a waiter becomes ill after inhaling fumes from a flour mill across from his restaurant that was fumigated.
Drift - Movement of pesticide away from the treatment site (such as spray, mist, fumes, or odor is carried through the air away from the site of application). For example, an individual on the ground becomes exposed during an aerial application.
Early Re-entry - An applicator or other worker(s) who has entered, or remained in an area that is being treated or has been treated.
Pesticide Exposures Impact Multiple Occupations
Workers in many different occupations can be exposed to pesticides
Biologists and Chemists
Food Service Workers
Groundskeepers and Gardeners
Housekeepers/Custodial Staff
Medical personnel
Migrant Farmworkers
Pesticide Control Operators
Store clerks where pesticides are sold
This is only a sample list of occupations/industries that may encounter pesticides on the job
Pesticide Exposures in Occupational Settings
Workers may come into contact with pesticides in both agricultural and non-agricultural settings. Workers exposed in the workplace are not always directly involved in application. Some are exposed while conducting their routine job functions.
Food Processing Facility
Office/Business
Pesticide Manufacturing Facility
Retail chain stores
Examples of Non-Occupational Exposures
Accidental Ingestion - children eating rat/roach bait placed within their reach, a product removed from its original container and poured into an unlabeled water bottle
Intentional Ingestion - an individual ingests a pesticide in an attempt to commit suicide
Early Re-entry into Pre-treated Area - treating a living room area for fleas and returning to the room prior to the furniture/carpet drying completely
Misuse or Overuse of Product - applying too much pesticide from a commercially purchased product or applying the product in a way that is unintended on label
Pesticide Exposures in Non-Occupational Settings
There is potential for people to be exposed to pesticides in their everyday lives
Business/Office
Home (single/multi-unit home or mobile home)
Lawn and Garden store
Park and Recreational Locations
Retail and Service Establishments
Pesticide Exposures: Uncommon Ground
Pesticide exposures can happen in very uncommon ways and in unpredictable places. Being aware of the type of exposures, may help you readily recognize:
pesticide exposures,
symptoms usually associated with pesticide poisoning, and
treatment options.
The following provides several case scenarios of people who have been exposed to pesticides under various circumstances.
Pesticide Exposures with Adverse Health Effects
A woman enters her office and sits at her desk. Her office was treated with a pesticide the previous day. She begins to smell fumes from the application. The smell made her nauseous and gave her a headache.
A man applies a flea control product all over his body. He did not read the label. The label states that the product is not to be used on humans. He developed hives, a rash and increased itchiness.
A plastic bottle of Diazinon fell to the floor and broke in a department store stockroom. The stock handler developed miosis, dizziness and a headache.
A custodian reached for a product off a shelf. The container was improperly stored and the content spilled on her face, causing facial swelling and dermatitis.
A journey lineman was performing routine duties on a train platform. A spray train came by and sprayed an herbicide out of both of its doors. The lineman's clothes were fully saturated. Multiple neurological, dermal, respiratory and gastrointestinal symptoms were experienced.
Susceptibility to Pesticide Poisoning
An individual's response to a pesticide depends on a number of factors. Some examples include:
Health condition of the individual: pregnancy, presence of disease, integrity of skin (e.g. cuts, bruises)
Age: The elderly and young children are more likely to experience an adverse health effect after exposure to pesticides than a healthy adult
Personal behaviors: Smoking, poor eating habits, drug use and personal hygiene may influence response to pesticide exposure
Size Matters: The effect of a dose on a person is related to their body weight. The heavier the person, the more poison it will take to cause an adverse effect
Classification of Pesticides
Botanicals (e.g. Pyrethrins)
Disinfectants/Sanitizers (e.g. Alcohols, Aldehydes, Pine oils)
Fungicides (e.g.Substituted Benzenes, Copper Compounds)
Herbicides/Plant Growth Regulators (e.g. 2,4-D, Paraquat)
N-Methyl Carbamates (e.g. Aldicarb, Eugenol)
Nematocides/Fumigants (e.g.Methyl bromide, Phosphorous Compounds)
Repellents (e.g. Boric acid, DEET)
Rodenticides (e.g. Indandiones and Coumarins)
Commonly Reported Pesticide Classes: Carbamates, Organophosphates, Pyrethrins/Pyrethroids
The vast majority of common insecticides used by homeowners, commercial applicators (exterminators, lawn pesticide applicators, etc.), and farmers fall into one of the three classes:
Carbamates
Organophosphates
Pyrethrins/Pyrethroids
A brief discussion on the health effects of each of these follows
Acute Health Effects of Carbamates
Carbamates are generally responsible for causing symptoms related to the nervous system
Malaise, muscle weakness, dizziness, and sweating.
Headache, salivation, nausea, vomiting, abdominal pain, and diarrhea.
Miosis with blurred vision, incoordination, muscle twitching and slurred speech.
In more severe cases: Central nervous system depression (coma, seizures and hypotonicity), hypertension and cardiorespiratory depression. Also dyspnea, bronchospasms and bronchorrhea with eventual pulmonary edema.
Please note that this is not an exhaustive list of potential health effects. It is meant to provide a baseline for the type of symptoms that individuals who have been exposed to products containing these active ingredients may experience. Your patient may experience some or none of the above symptoms.
NOTE: Source Pesticideinfo.org. See Recognition and Management of Pesticide Poisonings, 5th edition, U.S. EPA, Chapter 5, page 50 for treatment information
Acute Health Effects of Organophosphates
Organophosphates are generally responsible for causing symptoms related to the nervous system
Excessive salivation, sweating, rhinorrhea and tearing.
Muscle twitching, weakness, tremor, incoordination.
Headache, dizziness, nausea, vomiting, abdominal cramps, diarrhea.
Respiratory depression, tightness in chest, wheezing, productive cough, fluid in lungs.
Pin-point pupils, sometimes with blurred or dark vision.
Severe cases: seizures, incontinence, respiratory depression, loss of consciousness.
Cholinesterase inhibition.
Acute Health Effects of Pyrethrins/Pryethroids
Pyrethrins are natural pesticides. Pyrethroids are synthetic chemicals. Pyrethrums is a general name that covers both compounds. People exposed to these compounds may experience:
Irritation of skin and eyes
Irritability to sound and touch, abnormal facial sensation, sensation of prickling, tingling/creeping on skin and numbness
Headache, dizziness, nausea, vomiting, diarrhea, increased salivation, fatigue
In severe cases: fluid in lungs and muscle twitching may develop. Seizures may occur and are more common with more toxic cyano pyrethroids
NOTE: Source: Pesticideinfo.org. See Recognition and Management of Pesticide Poisonings, 5th edition, U.S. EPA, Chapter 8, page 88 for treatment information
Facts to Consider about Diagnosis of Pesticide Poisoning
Pesticide poisonings often go unrecognized because the patient may present with a non-specific illness that makes it difficult to give an accurate diagnosis
A proper occupational and exposure history may aid in diagnosing pesticide poisonings sooner. In addition, knowing that the patient has been exposed will help determine proper treatment and follow-up options
Taking an extensive exposure history may also lead to reduction or preventable pesticide exposures in the future
Occupational/Environmental Exposure History
During the physical exam, be sure to ask the patient to identify current or past exposures
What kind of work do you do?
Are pesticides or chemicals being used at home or work?
Do you get sick or dizzy after or while you are working?
Do you have any symptoms that seem to improve when you are away from work?
Have you been exposed to pesticides, chemicals, or solvents in the past?
This is only a sample list of questions and is not intended to provide an extensive exposure history questionnaire. Questions are also available in Spanish upon request.
Pesticide-Related Diagnoses as Reported to the Registry
The following is a list of diagnoses that are reported to the Pesticide Poisoning Registry. Note: This is only a sample list of reported diagnoses. Based on exposure history, physical exam, signs reported, symptoms observed, relevant lab results, and professional medical judgement, you will be able to determine the appropriate diagnosis.
Bronchitis or Bronchitis w/Acute Asthma
Bronchospasms
Upper Respiratory Irritation
Fasiculations
Pruritis
Bradycardia
Chemical Exposure
Chemical Inhalation
Corneal Abrasion
Chemical Conjunctivitis
How are reports made to the Registry?
Physicians and other medical staff are required to report suspected or confirmed pesticide poisoning by calling 1-800-322-6850. Registry staff will answer the phone during normal business hours of 8:30 AM-4:30 PM, Monday through Friday. If a case needs to be reported after normal business hours, please leave the patient's name, name of hospital, name of treating physician, and name and number of the person who will be holding the patient's chart. Someone from the Registry will return the call on the next business day.
What information should be reported to the Registry?
Patient Name, Date of Birth
Address, Phone Number
Signs, Symptoms
Treating physician
Information on the event(s) leading to the patient's exposure (How patient was exposed)
EPA Reg. No.
Was the exposure work-related?
Why Should You Report?
Reporting suspected or confirmed pesticide poisoning is required under New York State Public Health Law.
Reporting enhances prevention of pesticide related illnesses. It helps the New York State Department of Health identify problem pesticides, pesticide labels, and application methods that result in hazardous exposures. Regulatory agencies can use this information to correct problems. DOH can use this information to develop pesticide illness prevention programs.
Surveillance for occupational, residential and environmental pesticide-related illnesses and injuries is designed to protect individuals and communities by determining the magnitude and underlying causes of over-exposure to pesticides in the workplace, home, or environment.
We can make a difference in your patient's life. We can offer resources to help your patient learn about the safe use of pesticides and prevent recurrence of pesticide-related illness.
Public Health Benefits of Reporting Pesticide Poisoning
Based on previous reports, the Registry has developed educational material in response to these events to help prevent future exposures and adverse health effects.
Examples of Positive Public Health Impact
A number of pesticide exposures involving the misuse of total release foggers (i.e. "bug bombs") have been reported. Tenants generally apply too many foggers or set them off near an ignition source (e.g. stoves, heaters, and water heaters). This misuse has proved to be a fire and explosion hazard and has caused burns and injuries. The Registry staff responded to by creating a fact sheet for the safe use of roach bombs and foggers in an effort to reduce these type of events.
A product called AllerCareTM was recalled based on efforts of Registry staff, other states with pesticide surveillance programs and the U.S. Environmental Protection Agency. Consumers were repeatedly reporting asthma attacks and other medical problems after using this product. The recall successfully removed a product from the market that caused negative health effects to consumers.
New York State Pesticide Poisoning Registry - Reporting Requirements - Who Should Report
State regulations require:
Every physician, health facility and clinical laboratory in attendance on a person with confirmed or suspected pesticide poisoning or with any of the clinical laboratory results as described in Chapter 1 of the State Sanitary Code §22.12 shall report such occurrence to the State Commissioner of Health within 48 hours.
Suspected or confirmed pesticide poisoning should be reported by calling 1-800-322-6850 within 48 hours of treating the patient or obtaining relevant lab results. Calls will be answered Monday-Friday, 8:30 AM-4:30 PM.
If a call is made after normal business hours, please leave a message with the patient's name, name of facility, and name of person who will be holding the chart. Staff will contact the facility on the following business day.
Reporting and HIPAA
While the information you send will contain confidential medical information, submission of the requested information will not violate the Health Insurance Portability and Accountability Act (HIPAA). The Bureau's authority to access, inspect and copy the information is set forth in Public Health Law § 206(1)(d), 206 (1)(e), 206 (1)(j) and 225(5)(t) and N.Y.C.R.R. § 22.11 and 22.12. The information collected by the NYS Pesticide Poisoning Registry is for public health surveillance.
All information will be held in confidence consistent with public health law and carefully monitored so that the identity of individuals is not disclosed.
Pesticide Poisoning Resources Online
ATSDR ToxFAQs - A series of summaries about hazardous substances developed by the Agency for Toxic Substances Disease Registry, Division of Toxicology. Information for this series is excerpted from their Toxicological Profiles and Public Health Statements. Each fact sheet serves as a quick and easy to understand guide. Answers are provided to the most frequently asked questions about exposure to hazardous substances found around hazardous waste sites and the effects of exposure on human health.
Centers for Disease Control & Prevention, National Biomonitoring Program - Provides an overview of Biomonitoring and the benefit of using this method to assess the amount of chemicals present in an individual's body fluids.
National Pesticide Information Center - Provides objective, science-based information about pesticides and pesticide-related topics to enable people to make informed decisions about pesticides and their use. Answers inquiries from the general public and from health care professionals about pesticides. 1-800-858-7378
U.S. Environmental Protection Agency, Recognition and Management of Pesticide Poisonings - A resource guide designed to provide health hazards of pesticides.
Reducing Pesticide Exposure - A brochure developed by the New York State Department of Health that offers tips for the public to reduce their exposure to pesticides.
Obtaining Treatment Advice
Advice regarding treatment is available from a New York State Regional Poison Control Center. They can be reached by calling 1-800-222-1222
Pesticide Poisoning Registry Contact Information
If you wish to contact New York State Department of Health staff regarding the content of this presentation, please call toll free at 1-800-322-6850.
To report a poisoning, you may send a copy of the patient's medical record or lab results to this address:
Attn: Pesticide Poisoning Registry Program Coordinator
Bureau of Occupational Health and Injury Prevention
Empire State Plaza-Corning Tower, Room 1325
Albany, New York 12237
injury@health.ny.gov
Medical records or lab results can be faxed to: New York State Department of Health Pesticide Poisoning Registry Program Coordinator at (518) 402-7909
The Pesticide Poisoning Registry wishes to acknowledge the following programs and individuals
National Institute of Occupational Safety and Health
Other State-wide surveillance programs that provided support and information for this endeavor
The New York State Department of Health, Bureau of Occupational Health staff for their contribution to the development of this effort
The physicians and other medical staff throughout New York State who are instrumental in the success of this program
Questions or comments: boh@health.ny.gov
Revised: May 2017