Magnus and Minaya walked up the gentle slope and out into a forest. Minaya suddenly stopped and held a finger to her lips. She thought-yes, there it was again. A rustle. Funny, she thought, last time it was coming from behind us, now it sounds like it's coming from above us. She told Magnus about this, but he just said it must have been the wind. Minaya knew he was more nervous then he sounded, there had been no wind. They waited, but Minaya didn't hear the sound again. They walked through the forest, the trees soaring up farther then they could ever hope to see, followed by the strange sounds, sometimes behind them, sometimes above them. Every now and then they would catch glimpses of a moving shadow, a flash of color in the green leaves. Several times they tried to cast spells to see if someone was there, but the forest seemed to blot out all magic. They suddenly came to a clearing and they saw something big in the sky. It was impossible to tell what it was, for it had the sun at its back. It suddenly swooped towards them, passing close enough to touch them even though they ducked. It landed in the center of the clearing. It was a girl. Her deep red hair tumbled in curls down her back while her eyes, only slightly bluer than Minaya's own, scanned them. She was shorter then the twins, who could have been 19, and looked about 14. "You know" the girl said, with some measure of distaste "I should have killed at least one of you." "Why?" Magnus demanded. "The less you care the less you have to lose." the girl said. "The remaining two would have been better off." Minaya immediately spotted the problem. "Remaining two?" The strange girl just laughed and flew away, letting her powerful grey wings carry her over the treetops and out of sight. "Remaining two." Magnus mused. They heard another rustle behind them. Together they slowly turned around.


text:
Зайчино Ореше е село в Североизточна България. То се намира в община Нови пазар, област Шумен.

География
Климатът е умерен с морско влияние. Около селото има горски масив и обработваема площ, подходяща за развитие на селско стопанство и животновъдство. Това дава предпоставка за развитие на този район. Близостта на град Варна и магистрала Хемус създава добри инфраструктурни връзки.

История
Преди селото се е казвало Таушан Козлуджа. Таушан се нарича и един хълм в околността на селото. Има 14 моста и е много красиво. Около р. Крива река има много гъби, които са ядливи. Има и специална поляна за охлюви.

Население
Численост на населението според преброяванията през годините:

Етнически състав

Преброяване на населението през 2011 г.
Численост и дял на етническите групи според преброяването на населението през 2011 г.:

Обществени институции
В селото има Клуб на пенсионера, Църковно настоятелство към православен храм "Св. Иван Рилски" и читалище Христо Ботев. В църковно отношение селото е обгрижвано от ик. Димо Костов и прот. Андрей Стефанов, които живеят в гр. Нови пазар.

Културни спортни и природни забележителности
Добре развита читалищна дейност с наличие на младежки танцов състав Младост и женска певческа група за автентичен фолклор и група за стари градски песни. Има футболен клуб "Герой", представящ се твърде добре в аматьорската лига.

Редовни събития
Всяка година на 1 ноември има сбор.

Други
Към селото имат интерес от страна на чуждестранни инвеститори.

Източници

Села в област Шумен
Населени места в община Нови пазар

redpajama_set_name: RedPajamaWikipedia


text:
Teresa Giudice Devastated Over Deadly Attack Against Judge Who Sentenced Her
Teresa Giudice is heartbroken for the New Jersey judge who sent her and her hubby to prison … after what appears to be a targeted murder at the judge's home.
The 'RHONJ' star's attorney, James Leonard, tells TMZ … Teresa was "devastated" by the news this weekend — namely, that a gunman disguised as a FedEx employee made his way into Judge Esther Salas' home and shot and killed her son. Judge Salas' husband was also shot but survived.
Leonard says, "Knowing Teresa the way I do, I think if she were to have an opportunity to see Judge Salas, I think she would hug her and pray with her." He doesn't believe his client will attend the funeral but says Judge Salas and her family are in Teresa's thoughts.
He adds, "This is such a horrific tragedy, I know that the entire legal community is shocked and devastated and praying for Judge Salas and her family."
Judge Salas, who was not injured in the gunman's attack, presided over Teresa and Joe Giudice's criminal cases back in the day — sentencing her to 15 months in prison, and Joe to 41 months behind bars.
The judge was also just assigned a class action suit against a bank that loosely involves Jeffrey Epstein.
Brad Pitt Makes Super Bowl Pick, 'Chiefs, Baby!'
Gisele Bundchen, Jiu-Jitsu Instructor Joaquim Valente Ride Horses Together In Costa Rica
A Complete Timeline of Austin Butler and Kaia Gerber's Relationship
Luke Bryan Will Get His 'Country On' With a Major 2023 Tour

redpajama_set_name: RedPajamaCommonCrawl


In 2017, we released our first Top 100 Women in Wearable and Consumer Tech list, and this year we are back with a new list for the year 2019, this time focusing on top female leaders in fem tech and health tech industries globally.
This list was done in collaboration between Marija Butkovic, founder and CEO of Women of Wearables, Alika Nileshwar, Women of Wearables member and Senior Consultant at Deloitte Consulting, LLP in Washington and Nicole Dahlstrom, founder and CEO of FemTech Collective and Women of Wearables Bay Area Ambassador.
Disclaimer: The list has been arranged in alphabetical order and not in rank. There are many more women who should be on this list and we'd like to encourage everyone to continue adding to it by posting in the comments. Also, in case you think we have missed someone or wish to suggest a correction, please drop us a line on hello@womenofwearables.com.
For every £1 of venture capital (VC) investment in the UK, all-female founder teams get less than 1p, all-male founder teams get 89p, and mixed-gender teams 10p. Venture capital investment in start-ups with female founders is increasing but progress is very slow. At current rates, for all-female teams to reach even 10% of all deals will take more than 25 years (until 2045). 83% of deals that UK VCs made last year had no women at all on the founding teams (source). This ultimately means that a very small number of female-led businesses are being funded by VCs (not only in the UK but also worldwide), and if female-led businesses aren't receiving enough funding or are not receiving it at all, it means the entire tech industry is missing out on some potentially great businesses.
A 2017 report by Diversity VC showed that only 13% of decision makers (partners or equivalent) in UK venture capital are women, 48% of investment teams have no women at all. Looking exclusively at decision makers, a staggering 66% of investment teams have no women decision makers. Women comprise just 27% of the venture capital workforce in the UK, and by comparison women comprise 47% of the UK labour force.
In order to raise awareness and to celebrate female founders, entrepreneurs and technologists in the fem tech and health tech industries, we at Women of Wearables have compiled a list of the top 100 women in fem tech and health tech. By showcasing and highlighting these women and their achievements, we hope to inspire more women to participate in building the global Fem Tech and Health Tech community.
The only way to change the industry is to be part of the industry. Without female role models, women cannot be what they cannot see.
Yanghee Paik, Bina Won and Aness An, co-founders of Rael, company that advocates organic and health conscious feminine and beauty products.
This article and list was also published on Medium.


text:
Home » Business » NUPENG strike: NNPC pledges to invest in road rehabilitation
NUPENG strike: NNPC pledges to invest in road rehabilitation
…Urges Tanker drivers to shelve strike
By Obas Esiedesa
The Nigerian National Petroleum Corporation (NNPC) has urged Petroleum Tanker Drivers to call off its planned strike, pledging to invest in the rehabilitation of critical roads across the country.
The pledge came barely 24 hours to the beginning of a strike action called by the National Union of Petroleum and Natural Gas Workers (NUPENG) to protest the deplorable state roads across the country.
NUPENG had claimed that it took about five to six days for a petrol tanker to move from Lagos to Abuja due to the "shameful state of the roads".
The strike action is due to commence on Monday. Nigeria transports the bulk of the 65 million per day consumption of premium motor Spirit (petrol) by road due to the poor state of its pipelines occasioned by decades of vandalism.
NNPC in a statement on Sunday by its Group General Manager Group Public Affairs Division, Mr. Garba Deen Muhammad urged the drivers to stay action on the planned strike in the interest and welfare of the Nigerian people.
The Corporation stated that "even though it is not the responsibility of the NNPC to build or rehabilitate roads, any disruption in the distrubution of petroleum products to different parts of Nigeria will adversely affect the business of the NNPC and endanger energy security, which the country has enjoyted for a long time now.
"In recognition of this, the NNPC wishes to assure the Petroleum Tanker Drivers that in addition to the ongoing efforts by other agencies of government, the NNPC has initiated a process that will provide a quick and effective solution to the roads network challenges as expressed by the PTD.
READ ALSO: NNPC urges petroleum tanker drivers to shelve planned strike
"Having recognised that the major reason slowing down the rehabilitation of the road networks in the country is the paucity of funds, the NNPC has expressed interest to invest in the reconstruction of select Federal roads under the Federal Government's Road Infrastructure Development and Refurbishment Investment Task Credit Scheme".
Mr. Muhammad explained that the "thrust of the NNPC's intervention is to make considerable funds available for the reconstruction of roads through it Future Tax Liability.
"NNPC as a responsible corporate entity recognises the legitimate concerns of the PTD, we however appeal to the leadership and members to reconsider their decision in the overall national interest", he added.
NNPC appealed the Drivers "to immediately call off the strike notice and give the current efforts by government and its agencies a chance to solve the challenges in the interest of all.
"We also wish to strongly advice Nigerians not to engage in panic buying of petroleum products as the NNPC has sufficient stock to last through this festive seasoned and beyond".
Late Prof Aje, was a strong pillar behind establishment of Achievers University, says Akeredolu January 26, 2023


Preheat oven to 375 degrees F. Chop up strawberries until diced. Toss strawberries with flour, sugar, corn starch, lemon juice, and salt. Fill ramekins with pie filling and bake at 375 for 15 minutes. Thaw pie crust and cut out star shapes.
Remove ramekins from oven and add stars. Return to oven for 10-15 minutes or until stars are golden brown.
Let cool (filling is hot!) and enjoy!


text:
PS4 Hit 'Resogun' Coming to the PS3 & Vita with Cross Save and Cross Buy
Posted Fri Dec 5, 2014 at 07:39 AM PST by Brian Hoss
Really a win-win for current and future owners.
Housemarque's PS4 launch title 'Resogun' is coming to the PS3 and to the PlayStation Vita in less than three weeks. (Check out the review here.)
Starting December 23rd, PS3 and Vita owners will get to experience one of the most fun twin stick/shmup hybrids to date. These new versions have been developed by Climax, and the biggest specified change is a step down from 60fps to a locked 30fps. Otherwise these new versions are described as offering the dame features as the PS4 version. The Vita version sports both normal and touch controls and even has ad-hoc co-op.
Even better, the PS3 and Vita versions are cross save compatible with the PS4 version as well as cross buy, which means that all current PS4 'Resogun' owners will get the PS3 and Vita version for free. Otherwise these new versions will be priced at $14.99.
As great as this news is for 'Resogun' fans, Housemarque and Climax have more in store. Details for a new 'Resogun' expansion are expected soon.
Source: PlayStation Blog


text:
Six new signings to watch in the Bundesliga
Belgium midfielder Axel Witsel is expected to play a key role for Borussia Dortmund this season after his transfer to the Bundesliga from Chinese side Tianjin Quanjian
The 2018/19 Bundesliga kicks off on Friday when champions Bayern Munich host Hoffenheim. AFP Sport looks at six key signings:
(BEL/Borussia Dortmund, 29 years old)
Having finished third at the World Cup with Belgium, the central midfielder is expected to take up a key role at Dortmund since his 20 million euros ($22.9 milliom) transfer from Tianjin Quanjian. Witsel came off the bench and scored the equaliser in Monday's 2-1 German Cup, first-round win at Greuther Fuerth before captain Marco Reus scored the winner deep into extra time. However, having played in the Belgian, Portuguese, Russian and Chinese leagues, there are question marks about how Witsel will cope with the more physically demanding Bundesliga.
DAVY KLAASSEN
(NED/Werder Bremen, 25)
After making his Champions League debut at 18 at Ajax, Klaassen has joined Werder Bremen following a disappointing high-profile move to Everton last season. Bremen have splashed out 13.5 million euros on the attacking midfielder who had the late Johann Cruyff as one of his admirers. "You have to have a strong positional game, strong ball control and the technique to handle midfield speed and Xavi, Toni Kroos and Davy Klaassen can do that," said Cruyff in 2014.
ALASSANE PLEA
(FRA/Borussia Moenchengladbach, 25)
He showed he has an eye for goal with a hat-trick on his competition debut last Sunday when Gladbach romped to an 11-1 win over minnows Hastedt in the first-round of the German Cup. Costing 23 million euros, he is the most expensive transfer in the club's history. He joins Borussia after scoring 44 goals and setting up 23 more in 135 games for Nice. "He's a versatile, fast and intelligent attacker, who has proven his qualities," said Gladbach's director of sport Max Eberl.
(BRA/Bayer Leverkusen, 18)
Not to be confused with the 30-year-old Barcelona midfielder, on loan at Guangzhou Evergrande who has the same name, the teenager Paulinho is a winger, who cost Leverkusen 18.5 million euros and has already impressed. "He doesn't look like someone who could still play youth football," said Leverkusen's director Rudi Voeller. "He is full of self-confidence and wants to have the ball to show what he can do." Nevertheless, the Brazilian faces some stiff competition with Jamaica's Leon Bailey and Germany's Julian Brandt currently ahead of him in the pecking order on the left wing.
KASIM ADAMS NUHU
(GHA, Hoffenheim, 23)
The Ghana international defender won the Swiss league with Young Boys Bern last season after cutting his teeth with Real Mallorca for two seasons in the Spanish league. At 1.90m tall, he is a solid presence at the back and a powerful header. He cost eight million euros, and Hoffenheim hope he will be a force to be reckoned with when they make their Champions League debut in 2018/19.
MATHEUS CUNHA
(BRA, RB Leipzig, 19)
Leipzig have uncovered yet another exciting, young prospect. The teenager scored 10 goals last season and set up another eight for Swiss club FC Sion and looks likely to transfer his talents to the German league. The centre forward already has two goals in four Europa League qualifiers so far this season. Having cost 15 million euros, Leipzig coach Ralf Rangnick describes the fleet-footed Cunha as a "very interesting striker" who has "developed impressively" in recent months.


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  <EmpireImprovement Name="HeroXPBonus2">
    <Descriptors>HeroXPBonus2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%HeroXPBonus2Title</Title>
      <Description>%HeroXPBonus2Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/HeroXpBonus2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/HeroXpBonus2Large"/>
    </Gui>
  </EmpireImprovement>

  <!-- Those improvements, delete the maluses applied on planets by the colonization trait (TraitScience03) -->
  <EmpireImprovementColonization Name="ColonizeTerranWithColonizeTraitScience03">
    <Descriptors></Descriptors>
    <PathsPrerequisites>$(PlanetTypeTerran)</PathsPrerequisites>
  </EmpireImprovementColonization>

  <EmpireImprovementColonization Name="ColonizeJungleWithColonizeTraitScience03">
    <Descriptors></Descriptors>
    <PathsPrerequisites>$(PlanetTypeJungle)</PathsPrerequisites>
  </EmpireImprovementColonization>

  <EmpireImprovementColonization Name="ColonizeOceanWithColonizeTraitScience03">
    <Descriptors></Descriptors>
    <PathsPrerequisites>$(PlanetTypeOcean)</PathsPrerequisites>
  </EmpireImprovementColonization>

  <EmpireImprovementColonization Name="ColonizeTundraWithColonizeTraitScience03">
    <Descriptors>TraitScience03TundraDefault;ColonizeTundraWithColonizeTraitScience03</Descriptors>
    <PathsPrerequisites>$(PlanetTypeTundra)</PathsPrerequisites>
    <Gui>
      <Title>%ColonizeTundraSowerTitle</Title>
      <Description>%ColonizeTundraSowerDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Planets/ColonizationTundraSowerSmall" Large="Gui/DynamicBitmaps/Improvements/Planets/ColonizationTundraSowerLarge"/>
      <Tooltip><Description>%WithColonizeTraitScience03TooltipEffect</Description></Tooltip>
    </Gui>
  </EmpireImprovementColonization>

  <EmpireImprovementColonization Name="ColonizeAridWithColonizeTraitScience03">
    <Descriptors>TraitScience03AridDefault;ColonizeAridWithColonizeTraitScience03</Descriptors>
    <PathsPrerequisites>$(PlanetTypeArid)</PathsPrerequisites>
    <Gui>
      <Title>%ColonizeAridSowerTitle</Title>
      <Description>%ColonizeAridSowerDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Planets/ColonizationAridSowerSmall" Large="Gui/DynamicBitmaps/Improvements/Planets/ColonizationAridSowerLarge"/>
      <Tooltip><Description>%WithColonizeTraitScience03TooltipEffect</Description></Tooltip>
    </Gui>
  </EmpireImprovementColonization>

  <EmpireImprovementColonization Name="ColonizeDesertWithColonizeTraitScience03">
    <Descriptors>TraitScience03DesertDefault;ColonizeDesertWithColonizeTraitScience03</Descriptors>
    <PathsPrerequisites>$(PlanetTypeDesert)</PathsPrerequisites>
    <Gui>
      <Title>%ColonizeDesertSowerTitle</Title>
      <Description>%ColonizeDesertSowerDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Planets/ColonizationDesertSowerSmall" Large="Gui/DynamicBitmaps/Improvements/Planets/ColonizationDesertSowerLarge"/>
      <Tooltip><Description>%WithColonizeTraitScience03TooltipEffect</Description></Tooltip>
    </Gui>
  </EmpireImprovementColonization>

  <EmpireImprovementColonization Name="ColonizeArcticWithColonizeTraitScience03">
    <Descriptors>TraitScience03ArcticDefault;ColonizeArcticWithColonizeTraitScience03</Descriptors>
    <PathsPrerequisites>$(PlanetTypeArctic)</PathsPrerequisites>
    <Gui>
      <Title>%ColonizeArcticSowerTitle</Title>
      <Description>%ColonizeArcticSowerDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Planets/ColonizationArcticSowerSmall" Large="Gui/DynamicBitmaps/Improvements/Planets/ColonizationArcticSowerLarge"/>
      <Tooltip><Description>%WithColonizeTraitScience03TooltipEffect</Description></Tooltip>
    </Gui>
  </EmpireImprovementColonization>

  <EmpireImprovementColonization Name="ColonizeLavaWithColonizeTraitScience03">
    <Descriptors>TraitScience03LavaDefault;ColonizeLavaWithColonizeTraitScience03</Descriptors>
    <PathsPrerequisites>$(PlanetTypeLava)</PathsPrerequisites>
    <Gui>
      <Title>%ColonizeLavaSowerTitle</Title>
      <Description>%ColonizeLavaSowerDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Planets/ColonizationLavaSowerSmall" Large="Gui/DynamicBitmaps/Improvements/Planets/ColonizationLavaSowerLarge"/>
      <Tooltip><Description>%WithColonizeTraitScience03TooltipEffect</Description></Tooltip>
    </Gui>
  </EmpireImprovementColonization>

  <EmpireImprovementColonization Name="ColonizeBarrenWithColonizeTraitScience03">
    <Descriptors>TraitScience03BarrenDefault;ColonizeBarrenWithColonizeTraitScience03</Descriptors>
    <PathsPrerequisites>$(PlanetTypeBarren)</PathsPrerequisites>
    <Gui>
      <Title>%ColonizeBarrenSowerTitle</Title>
      <Description>%ColonizeBarrenSowerDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Planets/ColonizationBarrenSowerSmall" Large="Gui/DynamicBitmaps/Improvements/Planets/ColonizationBarrenSowerLarge"/>
      <Tooltip><Description>%WithColonizeTraitScience03TooltipEffect</Description></Tooltip>
    </Gui>
  </EmpireImprovementColonization>

  <EmpireImprovementColonization Name="ColonizeAsteroidsWithColonizeTraitScience03">
    <Descriptors>TraitScience03AsteroidsDefault;ColonizeAsteroidsWithColonizeTraitScience03</Descriptors>
    <PathsPrerequisites>$(PlanetTypeAsteroids)</PathsPrerequisites>
    <Gui>
      <Title>%ColonizeAsteroidsSowerTitle</Title>
      <Description>%ColonizeAsteroidsSowerDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Planets/ColonizationAsteroidsSowerSmall" Large="Gui/DynamicBitmaps/Improvements/Planets/ColonizationAsteroidsSowerLarge"/>
      <Tooltip><Description>%WithColonizeTraitScience03TooltipEffect</Description></Tooltip>
    </Gui>
  </EmpireImprovementColonization>

 <!-- <EmpireImprovementColonization Name="ColonizeGasGiantWithColonizeTraitScience03">
    <Descriptors>ColonizeGasGiantWithColonizeTraitScience03</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%ColonizeGasGiantSowerTitle</Title>
      <Description>%ColonizeGasGiantSowerDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Planets/ColonizationGasMethaneSowerSmall" Large="Gui/DynamicBitmaps/Improvements/Planets/ColonizationGasMethaneSowerLarge"/>
      <Tooltip><Description>%WithColonizeTraitScience03TooltipEffect</Description></Tooltip>
    </Gui>
  </EmpireImprovementColonization> -->

  <EmpireImprovementColonization Name="ColonizeGasHydrogenWithColonizeTraitScience03">
    <Descriptors>TraitScience03GasHydrogenDefault</Descriptors>
    <PathsPrerequisites>$(PlanetTypeGasHydrogen)</PathsPrerequisites>
    <Gui>
      <Title>%ColonizeGasHydrogenSowerTitle</Title>
      <Description>%ColonizeGasHydrogenSowerDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Planets/ColonizationGasHydrogenSowerSmall" Large="Gui/DynamicBitmaps/Improvements/Planets/ColonizationGasHydrogenSowerLarge"/>
      <Tooltip><Description>%WithColonizeTraitScience03TooltipEffect</Description></Tooltip>
    </Gui>
  </EmpireImprovementColonization>

  <EmpireImprovementColonization Name="ColonizeGasHeliumWithColonizeTraitScience03">
    <Descriptors>TraitScience03GasHeliumDefault</Descriptors>
    <PathsPrerequisites>$(PlanetTypeGasHelium)</PathsPrerequisites>
    <Gui>
      <Title>%ColonizeGasHeliumSowerTitle</Title>
      <Description>%ColonizeGasHeliumSowerDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Planets/ColonizationGasHeliumSowerSmall" Large="Gui/DynamicBitmaps/Improvements/Planets/ColonizationGasHeliumSowerLarge"/>
      <Tooltip><Description>%WithColonizeTraitScience03TooltipEffect</Description></Tooltip>
    </Gui>
  </EmpireImprovementColonization>

  <EmpireImprovementColonization Name="ColonizeGasMethaneWithColonizeTraitScience03">
    <Descriptors>TraitScience03GasMethaneDefault</Descriptors>
    <PathsPrerequisites>$(PlanetTypeGasMethane)</PathsPrerequisites>
    <Gui>
      <Title>%ColonizeGasMethaneSowerTitle</Title>
      <Description>%ColonizeGasMethaneSowerDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Planets/ColonizationGasMethaneSowerSmall" Large="Gui/DynamicBitmaps/Improvements/Planets/ColonizationGasMethaneSowerLarge"/>
      <Tooltip><Description>%WithColonizeTraitScience03TooltipEffect</Description></Tooltip>
    </Gui>
  </EmpireImprovementColonization>

  <!-- STORAGE BONUS -->
  <EmpireImprovement Name="ModMiniaturization1">
    <Descriptors>ModMiniaturization1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%ModMiniaturization1Title</Title>
      <Description>%ModMiniaturization1Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/ModMiniaturization1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/ModMiniaturization1Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="ModMiniaturization2">
    <Descriptors>ModMiniaturization2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%ModMiniaturization2Title</Title>
      <Description>%ModMiniaturization2Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/ModMiniaturization2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/ModMiniaturization2Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="ModMiniaturization3">
    <Descriptors>ModMiniaturization3</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%ModMiniaturization3Title</Title>
      <Description>%ModMiniaturization3Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/ModMiniaturization3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/ModMiniaturization3Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="ModMiniaturization4">
    <Descriptors>ModMiniaturization4</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%ModMiniaturization4Title</Title>
      <Description>%ModMiniaturization4Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/ModMiniaturization4Small" Large="Gui/DynamicBitmaps/Improvements/Empire/ModMiniaturization4Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="ModMiniaturization5">
    <Descriptors>ModMiniaturization5</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%ModMiniaturization5Title</Title>
      <Description>%ModMiniaturization5Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/ModMiniaturization5Small" Large="Gui/DynamicBitmaps/Improvements/Empire/ModMiniaturization5Large"/>
    </Gui>
  </EmpireImprovement>

  <!-- DIPLOMACY -->
  <EmpireImprovement Name="DiplomacyBonus1">
    <Descriptors>DiplomacyBonus1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus1Title</Title>
      <Description>%DiplomacyBonus1Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/DiplomacyBonus1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus1Large"/>
    </Gui>
  </EmpireImprovement>
  <EmpireImprovement Name="DiplomacyBonus1Swarm">
    <Descriptors>DiplomacyBonus1Swarm</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus1SwarmTitle</Title>
      <Description>%DiplomacyBonus1SwarmDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus1SwarmSmall" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus1SwarmLarge"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="DiplomacyBonus2">
    <Descriptors>DiplomacyBonus2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus2Title</Title>
      <Description>%DiplomacyBonus2Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/DiplomacyBonus2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus2Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="DiplomacyBonus2Harmony">
    <Descriptors>DiplomacyBonus2Harmony</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus2HarmonyTitle</Title>
      <Description>%DiplomacyBonus2HarmonyDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus2HarmonySmall" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus2HarmonyLarge"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="DiplomacyBonus3">
    <Descriptors>DiplomacyBonus3</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus3Title</Title>
      <Description>%DiplomacyBonus3Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/DiplomacyBonus3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus3Large"/>
    </Gui>
  </EmpireImprovement>
  <EmpireImprovement Name="DiplomacyBonus3Resistance">
    <Descriptors>DiplomacyBonus3Resistance</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus3ResistanceTitle</Title>
      <Description>%DiplomacyBonus3ResistanceDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus3ResistanceSmall" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus3ResistanceLarge"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="DiplomacyBonus3Harmony">
    <Descriptors>DiplomacyBonus3Harmony</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus3HarmonyTitle</Title>
      <Description>%DiplomacyBonus3HarmonyDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus3HarmonySmall" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus3HarmonyLarge"/>
	  <Tooltip><Description>%DiplomacyBonus3HarmonyTooltipEffect</Description></Tooltip>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="DiplomacyBonus5">
    <Descriptors>DiplomacyBonus5</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus5Title</Title>
      <Description>%DiplomacyBonus5Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/DiplomacyBonus5Small" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus5Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="DiplomacyBonus5Amoeba">
    <Descriptors>DiplomacyBonus5Amoeba</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus5AmoebaTitle</Title>
      <Description>%DiplomacyBonus5AmoebaDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus5AmoebaSmall" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus5AmoebaLarge"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="DiplomacyBonus6">
    <Descriptors>DiplomacyBonus6</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus6Title</Title>
      <Description>%DiplomacyBonus6Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/DiplomacyBonus6Small" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus6Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="DiplomacyBonus7">
    <Descriptors>DiplomacyBonus7</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus7Title</Title>
      <Description>%DiplomacyBonus7Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/DiplomacyBonus7Small" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus7Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="DiplomacyBonus7Amoeba">
    <Descriptors>DiplomacyBonus7Amoeba</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus7AmoebaTitle</Title>
      <Description>%DiplomacyBonus7AmoebaDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus7AmoebaSmall" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus7AmoebaLarge"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="DiplomacyBonus7Harmony">
    <Descriptors>DiplomacyBonus7Harmony</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus7HarmonyTitle</Title>
      <Description>%DiplomacyBonus7HarmonyDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus7AmoebaSmall" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus7AmoebaLarge"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="DiplomacyBonus8Amoeba">
    <Descriptors>DiplomacyBonus8Amoeba</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%DiplomacyBonus8AmoebaTitle</Title>
      <Description>%DiplomacyBonus8AmoebaDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus8AmoebaSmall" Large="Gui/DynamicBitmaps/Improvements/Empire/DiplomacyBonus8AmoebaLarge"/>
    </Gui>
  </EmpireImprovement>

  <!-- LUXURY BOOST -->
  <EmpireImprovement Name="LuxuryBoost2">
    <Descriptors>LuxuryBoost2</Descriptors>
    <Gui>
      <Title>%LuxuryBoost2Title</Title>
      <Description>%LuxuryBoost2Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/LuxuryBoost2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/LuxuryBoost2Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="LuxuryBoost5">
    <Descriptors>LuxuryBoost5</Descriptors>
    <Gui>
      <Title>%LuxuryBoost5Title</Title>
      <Description>%LuxuryBoost5Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/LuxuryBoost5Small" Large="Gui/DynamicBitmaps/Improvements/Empire/LuxuryBoost5Large"/>
    </Gui>
  </EmpireImprovement>

  <!-- OVERCOLONIZATION MALUS REDUCTION -->
  <EmpireImprovement Name="Overcolonization1">
    <Descriptors>Overcolonization1</Descriptors>
    <Gui>
      <Title>%Overcolonization1Title</Title>
      <Description>%Overcolonization1Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/Overcolonization1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/Overcolonization1Large"/>
    </Gui>
  </EmpireImprovement>
  <EmpireImprovement Name="Overcolonization1Harmony">
    <Descriptors>Overcolonization1Harmony</Descriptors>
    <Gui>
      <Title>%Overcolonization1HarmonyTitle</Title>
      <Description>%Overcolonization1HarmonyDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/Overcolonization1HarmonySmall" Large="Gui/DynamicBitmaps/Improvements/Empire/Overcolonization1HarmonyLarge"/>
    </Gui>
  </EmpireImprovement>
  <EmpireImprovement Name="Overcolonization2">
    <Descriptors>Overcolonization2</Descriptors>
    <Gui>
      <Title>%Overcolonization2Title</Title>
      <Description>%Overcolonization2Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/Overcolonization2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/Overcolonization2Large"/>
    </Gui>
  </EmpireImprovement>
  <EmpireImprovement Name="Overcolonization2Harmony">
    <Descriptors>Overcolonization2Harmony</Descriptors>
    <Gui>
      <Title>%Overcolonization2HarmonyTitle</Title>
      <Description>%Overcolonization2HarmonyDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/Overcolonization2HarmonySmall" Large="Gui/DynamicBitmaps/Improvements/Empire/Overcolonization2HarmonyLarge"/>
    </Gui>
  </EmpireImprovement>
  <EmpireImprovement Name="Overcolonization3">
    <Descriptors>Overcolonization3</Descriptors>
    <Gui>
      <Title>%Overcolonization3Title</Title>
      <Description>%Overcolonization3Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/Overcolonization3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/Overcolonization3Large"/>
    </Gui>
  </EmpireImprovement>
  <EmpireImprovement Name="Overcolonization3Harmony">
    <Descriptors>Overcolonization3Harmony</Descriptors>
    <Gui>
      <Title>%Overcolonization3HarmonyTitle</Title>
      <Description>%Overcolonization3HarmonyDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/Overcolonization3HarmonySmall" Large="Gui/DynamicBitmaps/Improvements/Empire/Overcolonization3HarmonyLarge"/>
    </Gui>
  </EmpireImprovement>
  <EmpireImprovement Name="Overcolonization4">
    <Descriptors>Overcolonization4</Descriptors>
    <Gui>
      <Title>%Overcolonization4Title</Title>
      <Description>%Overcolonization4Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/Overcolonization4Small" Large="Gui/DynamicBitmaps/Improvements/Empire/Overcolonization4Large"/>
    </Gui>
  </EmpireImprovement>
  <EmpireImprovement Name="Overcolonization4Harmony">
    <Descriptors>Overcolonization4Harmony</Descriptors>
    <Gui>
      <Title>%Overcolonization4HarmonyTitle</Title>
      <Description>%Overcolonization4HarmonyDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/Overcolonization4HarmonySmall" Large="Gui/DynamicBitmaps/Improvements/Empire/Overcolonization4HarmonyLarge"/>
    </Gui>
  </EmpireImprovement>

  <!-- MISC -->
  <EmpireImprovement Name="ScienceVictory">
    <Descriptors></Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%ScienceVictoryTitle</Title>
      <Description>%ScienceVictoryDescription</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/ScienceVictorySmall" Large="Gui/DynamicBitmaps/Improvements/Empire/ScienceVictoryLarge"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="ScienceVictoryUnlock1">
    <Descriptors>ScienceVictoryUnlock1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%ScienceVictoryUnlock1Title</Title>
      <Description>%ScienceVictoryUnlock1Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/ScienceVictoryUnlock1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/ScienceVictoryUnlock1Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="ScienceVictoryUnlock2">
    <Descriptors>ScienceVictoryUnlock2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%ScienceVictoryUnlock2Title</Title>
      <Description>%ScienceVictoryUnlock2Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/ScienceVictoryUnlock2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/ScienceVictoryUnlock2Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="ScienceVictoryUnlock3">
    <Descriptors>ScienceVictoryUnlock3</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%ScienceVictoryUnlock3Title</Title>
      <Description>%ScienceVictoryUnlock3Description</Description>
      <Icon Small="Gui/AtlasedBitmaps/Improvements/Empire/ScienceVictoryUnlock3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/ScienceVictoryUnlock3Large"/>
    </Gui>
  </EmpireImprovement>

  <!-- FACTION UNIQUE BONUSES -->

  <!-- AMOEBA -->

  <EmpireImprovement Name="EmpireImprovementUniqueAmoeba1">
    <Descriptors>EmpireImprovementUniqueAmoeba1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueAmoeba1Title</Title>
      <Description>%EmpireImprovementUniqueAmoeba1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueAmoeba1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueAmoeba1Large"/>
      <!--<Tooltip>
        <Description>%EmpireImprovementUniqueAmoeba1TooltipEffect1</Description>
      </Tooltip>-->
    </Gui>
  </EmpireImprovement>

  <!-- AUTOMATON -->

  <EmpireImprovement Name="EmpireImprovementUniqueAutomaton1">
    <Descriptors>EmpireImprovementUniqueAutomaton1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueAutomaton1Title</Title>
      <Description>%EmpireImprovementUniqueAutomaton1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueAutomaton1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueAutomaton1Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueAutomaton2Fake">
    <Descriptors>EmpireImprovementUniqueAutomaton2Fake</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueAutomaton2Title</Title>
      <Description>%EmpireImprovementUniqueAutomaton2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueAutomaton2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueAutomaton2Large"/>
      <Tooltip>
        <Description>%EmpireImprovementUniqueAutomaton2TooltipEffect1</Description>
      </Tooltip>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueAutomaton2">
    <Descriptors>EmpireImprovementUniqueAutomaton2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueAutomaton2Title</Title>
      <Description>%EmpireImprovementUniqueAutomaton2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueAutomaton2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueAutomaton2Large"/>
          <Tooltip>
        <Description>%EmpireImprovementUniqueAutomaton2TooltipEffect1</Description>
		  </Tooltip>
	</Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueAutomaton3">
    <Descriptors>EmpireImprovementUniqueAutomaton3</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueAutomaton3Title</Title>
      <Description>%EmpireImprovementUniqueAutomaton3Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueAutomaton3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueAutomaton3Large"/>
    </Gui>
  </EmpireImprovement>

  <!-- CRAVERS -->
  <EmpireImprovement Name="EmpireImprovementUniqueSwarm1">
    <Descriptors>EmpireImprovementUniqueSwarm1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueSwarm1Title</Title>
      <Description>%EmpireImprovementUniqueSwarm1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSwarm1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSwarm1Large"/>
	      <Tooltip>
        <Description>%EmpireImprovementUniqueSwarm1TooltipEffect1</Description>
		  </Tooltip>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueSwarm2Fake">
    <Descriptors>EmpireImprovementUniqueSwarm2Fake</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueSwarm2Title</Title>
      <Description>%EmpireImprovementUniqueSwarm2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSwarm2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSwarm2Large"/>
      <Tooltip>
        <Description>%EmpireImprovementUniqueSwarm2TooltipEffect1</Description>
      </Tooltip>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueSwarm2">
    <Descriptors>EmpireImprovementUniqueSwarm2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueSwarm2Title</Title>
      <Description>%EmpireImprovementUniqueSwarm2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSwarm2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSwarm2Large"/>
          <Tooltip>
        <Description>%EmpireImprovementUniqueSwarm2TooltipEffect1</Description>
		  </Tooltip>
	</Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueSwarm3Fake">
    <Descriptors>EmpireImprovementUniqueSwarm3Fake</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueSwarm3Title</Title>
      <Description>%EmpireImprovementUniqueSwarm3Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSwarm3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSwarm3Large"/>
      <Tooltip>
        <Description>%EmpireImprovementUniqueSwarm3TooltipEffect1</Description>
        <Description>%EmpireImprovementUniqueSwarm3TooltipEffect2</Description>
      </Tooltip>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueSwarm3">
    <Descriptors>EmpireImprovementUniqueSwarm3</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueSwarm3Title</Title>
      <Description>%EmpireImprovementUniqueSwarm3Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSwarm3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSwarm3Large"/>
          <Tooltip>
        <Description>%EmpireImprovementUniqueSwarm3TooltipEffect1</Description>
        <Description>%EmpireImprovementUniqueSwarm3TooltipEffect2</Description>
		  </Tooltip>
	</Gui>
  </EmpireImprovement>

  <!-- HARMONY -->
  <EmpireImprovement Name="EmpireImprovementUniqueHarmony1">
    <Descriptors>EmpireImprovementUniqueHarmony1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHarmony1Title</Title>
      <Description>%EmpireImprovementUniqueHarmony1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHarmony1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHarmony1Large"/>
      <Tooltip>
        <Description>%EmpireImprovementUniqueHarmony1TooltipEffect1</Description>
        <Description>%EmpireImprovementUniqueHarmony1TooltipEffect2</Description>
        <Description>%EmpireImprovementUniqueHarmony1TooltipEffect3</Description>
      </Tooltip>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueHarmony2">
    <Descriptors>EmpireImprovementUniqueHarmony2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHarmony2Title</Title>
      <Description>%EmpireImprovementUniqueHarmony2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHarmony2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHarmony2Large"/>
		  <Tooltip>
        <Description>%TemporaryEffectsTooltipEffect</Description>
        <Description>%EmpireImprovementUniqueHarmony2TooltipEffect1</Description>
        <Description>%EmpireImprovementUniqueHarmony2TooltipEffect2</Description>
		  </Tooltip>
	  </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueHarmony3">
    <Descriptors>EmpireImprovementUniqueHarmony3</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHarmony3Title</Title>
      <Description>%EmpireImprovementUniqueHarmony3Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHarmony3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHarmony3Large"/>
      <Tooltip>
        <Description>%EmpireImprovementUniqueHarmony3TooltipEffect1</Description>
        <!--  <Description>%EmpireImprovementUniqueHarmony3TooltipEffect2</Description>
        <Description>%EmpireImprovementUniqueHarmony3TooltipEffect3</Description>-->
      </Tooltip>
    </Gui>
  </EmpireImprovement>

  <!-- HISSHO -->
  <EmpireImprovement Name="EmpireImprovementUniqueHissho1">
    <Descriptors>EmpireImprovementUniqueHissho1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHissho1Title</Title>
      <Description>%EmpireImprovementUniqueHissho1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHissho1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHissho1Large"/>
		  <Tooltip>
        <Description>%EmpireImprovementUniqueHissho1TooltipEffect1</Description>
		  </Tooltip>
	</Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueHissho1Fake">
    <Descriptors>EmpireImprovementUniqueHissho1Fake</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHissho1Title</Title>
      <Description>%EmpireImprovementUniqueHissho1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHissho1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHissho1Large"/>
      <Tooltip>
        <Description>%EmpireImprovementUniqueHissho1TooltipEffect1</Description>
      </Tooltip>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueHissho2Fake">
    <Descriptors>EmpireImprovementUniqueHissho2Fake</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHissho2Title</Title>
      <Description>%EmpireImprovementUniqueHissho2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHissho2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHissho2Large"/>
      <Tooltip>
        <Description>%EmpireImprovementUniqueHissho2TooltipEffect1</Description>
      </Tooltip>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueHissho2">
    <Descriptors>EmpireImprovementUniqueHissho2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHissho2Title</Title>
      <Description>%EmpireImprovementUniqueHissho2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHissho2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHissho2Large"/>
    	  <Tooltip>
        <Description>%EmpireImprovementUniqueHissho2TooltipEffect1</Description>
		  </Tooltip>
	</Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueHissho3Fake">
    <Descriptors>EmpireImprovementUniqueHissho3Fake</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHissho3Title</Title>
      <Description>%EmpireImprovementUniqueHissho3Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHissho3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHissho3Large"/>
      <Tooltip>
        <Description>%EmpireImprovementUniqueHissho3TooltipEffect1</Description>
      </Tooltip>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueHissho3">
    <Descriptors>EmpireImprovementUniqueHissho3</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHissho3Title</Title>
      <Description>%EmpireImprovementUniqueHissho3Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHissho3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHissho3Large"/>
          <Tooltip>
        <Description>%EmpireImprovementUniqueHissho3TooltipEffect1</Description>
		  </Tooltip>
	</Gui>
  </EmpireImprovement>

  <!-- HORATIO -->
  <EmpireImprovement Name="EmpireImprovementUniqueHoratio1">
    <Descriptors>EmpireImprovementUniqueHoratio1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHoratio1Title</Title>
      <Description>%EmpireImprovementUniqueHoratio1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHoratio1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHoratio1Large"/>
      <!--<Tooltip>
        <Description>%EmpireImprovementUniqueHoratio1TooltipEffect1</Description>
	      <Description>%EmpireImprovementUniqueHoratio1TooltipEffect2</Description>
		  </Tooltip>-->
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueHoratio1Fake">
    <Descriptors>EmpireImprovementUniqueHoratio1Fake</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHoratio1Title</Title>
      <Description>%EmpireImprovementUniqueHoratio1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHoratio1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHoratio1Large"/>
      <Tooltip>
        <Description>%EmpireImprovementUniqueHoratio1TooltipEffect1</Description>
	      <Description>%EmpireImprovementUniqueHoratio1TooltipEffect2</Description>
		  </Tooltip>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueHoratio2">
    <Descriptors>EmpireImprovementUniqueHoratio2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHoratio2Title</Title>
      <Description>%EmpireImprovementUniqueHoratio2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHoratio2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHoratio2Large"/>
      <!--<Tooltip>
        <Description>%EmpireImprovementUniqueHoratio2TooltipEffect1</Description>
		  </Tooltip>-->
	</Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueHoratio3">
    <Descriptors>EmpireImprovementUniqueHoratio3</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueHoratio3Title</Title>
      <Description>%EmpireImprovementUniqueHoratio3Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHoratio3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueHoratio3Large"/>
    </Gui>
  </EmpireImprovement>

  <!-- PILGRIM -->
  <EmpireImprovement Name="EmpireImprovementUniqueResistance1">
    <Descriptors>EmpireImprovementUniqueResistance1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueResistance1Title</Title>
      <Description>%EmpireImprovementUniqueResistance1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueResistance1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueResistance1Large"/>
      <Tooltip>
        <Description>%EmpireImprovementUniqueResistance1TooltipEffect1</Description>
        <Description>%EmpireImprovementUniqueResistance1TooltipEffect2</Description>
      </Tooltip>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueResistance2Fake">
    <Descriptors>EmpireImprovementUniqueResistance2Fake</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueResistance2Title</Title>
      <Description>%EmpireImprovementUniqueResistance2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueResistance2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueResistance2Large"/>
      <Tooltip>
        <Description>%EmpireImprovementUniqueResistance2TooltipEffect1</Description>
        <Description>%EmpireImprovementUniqueResistance2TooltipEffect2</Description>
        <Description>%EmpireImprovementUniqueResistance2TooltipEffect3</Description>
      </Tooltip>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueResistance2">
    <Descriptors>EmpireImprovementUniqueResistance2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueResistance2Title</Title>
      <Description>%EmpireImprovementUniqueResistance2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueResistance2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueResistance2Large"/>
        <Tooltip>
          <Description>%EmpireImprovementUniqueResistance2TooltipEffect1</Description>
          <Description>%EmpireImprovementUniqueResistance2TooltipEffect2</Description>
          <Description>%EmpireImprovementUniqueResistance2TooltipEffect3</Description>
		</Tooltip>
	</Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueResistance3">
    <Descriptors>EmpireImprovementUniqueResistance3</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueResistance3Title</Title>
      <Description>%EmpireImprovementUniqueResistance3Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueResistance3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueResistance3Large"/>
    </Gui>
  </EmpireImprovement>

  <!-- SHEREDYN -->
  <EmpireImprovement Name="EmpireImprovementUniqueEmperor1">
    <Descriptors>EmpireImprovementUniqueEmperor1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueEmperor1Title</Title>
      <Description>%EmpireImprovementUniqueEmperor1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueEmperor1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueEmperor1Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueEmperor2">
    <Descriptors>EmpireImprovementUniqueEmperor2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueEmperor2Title</Title>
      <Description>%EmpireImprovementUniqueEmperor2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueEmperor2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueEmperor2Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueEmperor3">
    <Descriptors>EmpireImprovementUniqueEmperor3</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueEmperor3Title</Title>
      <Description>%EmpireImprovementUniqueEmperor3Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueEmperor3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueEmperor3Large"/>
    </Gui>
  </EmpireImprovement>

  <!-- SOPHON -->
  <EmpireImprovement Name="EmpireImprovementUniqueSophon1">
    <Descriptors>EmpireImprovementUniqueSophon1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueSophon1Title</Title>
      <Description>%EmpireImprovementUniqueSophon1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSophon1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSophon1Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueSophon2">
    <Descriptors>EmpireImprovementUniqueSophon2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueSophon2Title</Title>
      <Description>%EmpireImprovementUniqueSophon2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSophon2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSophon2Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueSophon3">
    <Descriptors>EmpireImprovementUniqueSophon3</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueSophon3Title</Title>
      <Description>%EmpireImprovementUniqueSophon3Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSophon3Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSophon3Large"/>
    </Gui>
  </EmpireImprovement>

  <!-- SOWERS -->
  <EmpireImprovement Name="EmpireImprovementUniqueSower1">
    <Descriptors>EmpireImprovementUniqueSower1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueSower1Title</Title>
      <Description>%EmpireImprovementUniqueSower1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSower1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSower1Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueSower2">
    <Descriptors>EmpireImprovementUniqueSower2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueSower2Title</Title>
      <Description>%EmpireImprovementUniqueSower2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSower2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueSower2Large"/>
    </Gui>
  </EmpireImprovement>

  <!-- UNITED EMPIRE -->
  <EmpireImprovement Name="EmpireImprovementUniqueTerran1">
    <Descriptors>EmpireImprovementUniqueTerran1</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueTerran1Title</Title>
      <Description>%EmpireImprovementUniqueTerran1Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueTerran1Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueTerran1Large"/>
    </Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueTerran2">
    <Descriptors>EmpireImprovementUniqueTerran2</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
    <Gui>
      <Title>%EmpireImprovementUniqueTerran2Title</Title>
      <Description>%EmpireImprovementUniqueTerran2Description</Description>
      <Icon Small="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueTerran2Small" Large="Gui/DynamicBitmaps/Improvements/Empire/EmpireImprovementUniqueTerran2Large"/>
          <Tooltip>
        	<Description>%EmpireImprovementUniqueTerran2TooltipEffect1</Description>
		      <Description>%EmpireImprovementUniqueTerran2TooltipEffect2</Description>
		  </Tooltip>
	</Gui>
  </EmpireImprovement>

  <EmpireImprovement Name="EmpireImprovementUniqueTerran2Fake">
    <Descriptors>EmpireImprovementUniqueTerran2Fake</Descriptors>
    <PathsPrerequisites></PathsPrerequisites>
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redpajama_set_name: RedPajamaGithub


Expulsion or being asked to leave childcare is a last resort when other forms of discipline and warning have not succeeded in achieving the desired or expected behavior. It is the most severe action a childcare center can take, and can cause a huge upheaval in the child's life as well as in the daily life of the family. If handled incorrectly, being asked to leave childcare can adversely affect the child's self-confidence, in addition to his or her cognitive development and learning.
When asked to leave childcare, parents can feel helpless and insecure about their daily routine. It is important to deal with the situation in a manner that your child is not affected or traumatized. Being asked to leave childcare is usually a last resort after warnings have been given before. Dealing with the problem when the first warning signs appear is the best way to avoid a situation in which nobody benefits. However, once asked to leave childcare, parents need to follow some basic steps to ensure the transition is smooth.
1. Understand the reason for being asked to leave childcare. A problem lies in the child's behavior, not in the child. Children can often act up if they feel insecure, if there are changes at home or at the center that they are uncomfortable with, when scared or ill, or when there is an underlying mental health or developmental problem. Problem behavior as a reaction to one of these causes can be solved if the cause is addressed.
2. Talk to your child about leaving the center. Assure the child that he/she is not being rejected or abandoned, and discover what reaction the child is undergoing.
3. If the child was not the problem, its time to seriously rethink your own behavior. Treating a daycare center as a babysitter is not an option, especially because it frees your time for other work or chores. A childcare center is run by professionals and they should be treated that way. Disrespecting their requirements or the caregivers puts you and your child in a situation that leaves you both worried and upset.
4. Finding a new daycare center is important so that a pattern and routine can be established as soon as possible. In many cases, a child is asked to leave a daycare center if the philosophy of the parents and the center do not match. Look for a center where there is a meshing of principles or methods this time. When assessing a daycare center for potential admission, consider the kind of problems that were faced previously, and check if these are likely to arise here.


text:
Q: haproxy and socat sudo I created a test user and want to limit this "test" user to run only the following command via visudo.
echo "show stat" | socat stdio /var/run/haproxy.sock

visudo
test    ALL=(root)NOPASSWD:/usr/bin/socat stdio /var/run/haproxy.sock

ls -lat /var/run/haproxy.sock
srwxr-xr-x 1 munin haproxy 0 May 22 22:32 /var/run/haproxy.sock

I ran the following command
test#sudo echo "show stat" | socat stdio /var/run/haproxy.sock

The error message
2013/05/22 23:13:14 socat[21289] E connect(3, AF=1 "/var/run/haproxy.sock", 23): Permission denied

May I know what was incorrectly configured in visudo

A: The echo is running as root, but the socat isn't.  Try this instead:
echo "show stat" | sudo socat stdio /var/run/haproxy.sock

A: In your pipe, only echo is run with elevated privileges, I believe you need a sudo before socat.

A: You can define a normal (non-privileged) unix socket like:
    stats socket /var/run/haproxy/socket.sock mode 666

A: You can avoid permission denied if you change configuration like below.
stats socket /var/run/haproxy/socket.sock level admin

Result:
echo "set server"|nc -U /var/run/haproxy/socket.sock
Require 'backend/server'

redpajama_set_name: RedPajamaStackExchange


University System of Georgia Board of Regents Chancellor Hank Huckaby's recent comments on change in the universities ("Chancellor touts need for change," May 16) bring instantly to mind that old French quip: plus ça change, plus c'est la même chose - the more it changes, the more it's the same thing.
Our Georgia university system has always been administration-driven, from the top down, and it will remain so. That's what the name Georgia Regents University so clearly expresses. The research agenda set by Huckaby and his colleagues will continue to favor big medicine and business interests; the shabby treatment of humanities departments, chronically underfunded, will continue as it always has.
Occasional protest movements will provide good opportunity for the deans and vice presidents to demonstrate that they can and will do exactly as they please, regardless. Humanities faculty quickly realize how little value is awarded to the teaching, research and creative activity for which they trained.
They turn then to committee service work, as an open avenue leading to campus recognition and eventually, so they hope, into administration. The hidden cost of this co-optation is an incalculable waste of time and effort distracted from academic pursuits.
Real change might come, if ever, when and if humanities faculty retake the leadership role that is rightfully theirs, as representatives of the university mission and its core values. I do not see that movement coming any time soon.


text:
How one woman started a cosmetics empire at 29
By AGENCIES
BBC – Melbourne, Australia- For many women buying makeup in a department store can be an intimidating experience, and Jo Horgan was no different.
The 49-year-old says that she often found it uncomfortable that different brands would have their own counters or concessions, staffed by women who would only push those lines of products.
So if a customer wanted to buy a number of different brands, she or he would have to walk from counter to counter.
"It could be an intimidating experience," she says.
Rather than dreading her trips to buy makeup, and then doing nothing about it, back in 1997 Jo Horgan recognised a business opportunity – and opened an upmarket cosmetics shop that sold a large number of different brands that her staff would recommend entirely on merit.
Living in Melbourne, Australia, she quit her project management job at French cosmetics giant L'Oreal, and launched her own company, which she called Mecca.
Selling her home to help raise funds, she opened her first Mecca boutique in the city's upmarket South Yarra suburb, selling cosmetics from cult brands such as Nars, Stila and Urban Decay.
Today, 21 years later, Mecca has 87 outlets across Australia and New Zealand, and reported annual revenues of 287m Australian dollars ($223m; £157m).
Ms Horgan's relationship with cosmetics began early, when she was a little girl who enjoyed watching her mother apply makeup at their home in London, England.
"I used to sit with her at one of those old-fashioned dressing tables, and we'd just chat," she says. "That felt like a very special time."
When Ms Horgan was 14, her family relocated from the UK to Australia, settling in Perth.
Like most teenage girls she loved wearing makeup, but she never planned to work in cosmetics.
After graduating from school in Perth, she studied English literature at the University of Western Australia, before doing a masters in communication at Boston University in the US.
She then started working for L'Oreal, first in London, and then relocating to Melbourne, so she could return to Australia.
Ms Horgan says that she was attracted to L'Oreal more out of an interest in marketing than makeup, and that working for the company turned out to be a crash course in business and entrepreneurship.
"It was very demanding, very uncompromising, and you were expected to deliver results from the outset," she says.
Mecca's stores bring high-end cosmetics under one roof.
When Ms Horgan left L'Oreal to set up Mecca she was just 29. She says that being relatively young meant that she had a pretty good idea of what young makeup lovers were looking for.
"I was the customer," she says. "When you know the customer intimately, I think, that makes it a much easier process [to launch and grow your own business]."
While Mecca has grown steadily over the past 21 years it has not all be plain sailing.
A few years after she started, the value of the Australian dollar dropped, making it far more expensive for the company to buy the international products that its customers wanted.
"That was really cataclysmic," says Ms Horgan. "Because you watch your cost of goods double, and you can't go to the customer and say 'sorry, we need to double the price of the product'.
Instead of markedly putting up prices Ms Hogan had to cut her profits. She now looks back on the episode as a valuable lesson.
"In retrospect I consider it a gift," she says. "It was an incredibly useful early example for me of changes I needed to make to my business model to actually make that viable.
"That sharpened my mind incredibly."
An even bigger challenge arrived in 2014 when French cosmetics store giant Sephora launched in Australia.
Owned by French luxury goods multinational LVMH, Sephora now has 13 outlets in the country.
Statistics from Arna Richardson, an cosmetics industry analyst at market research group Ibis World, shows that there is more than enough space for both firms in the sector in Australia.
"Given the sheer size of the industry, Mecca has a market share of less than 3%, despite its 70-plus stores," she says. "Sephora, in comparison, has 13 stores and a market share of less than 1%".
Ms Horgan says she has always welcomed the competition. "Bring it on. I think everyday brings enormous challenges and our goal – like [reality TV show] Survivor is outlive, outplay and outlast."
Mecca now has 87 outlets across Australia and New Zealand (AGENCIES PHOTO)
Where Mecca has an edge is in its early and now extensive use of ecommerce and social media.
The company was selling online as far back as 2001, and uses the likes of Facebook and Instagram to promote itself and connect to customers. Its website gets nine million page views a month.
To stand out from its competitors, Ms Horgan say that Mecca works hard to ensure it offers the "absolute benchmark" of good customer service.
To help achieve this the company says that 3% of its turnover is spent on training its more than 2,500 employees.
Ms Horgan adds that much of Mecca's success comes from choosing the right people to be around her in the first place.
These include her husband and Mecca's co-owner Peter Wetenhall, who joined the business full time in 2005 as co-chief executive.
The couple, who have two children, had met while both were studying in the US in their 20s.
Ms Horgan says she likes to tell him that she is the boss, but that in reality it is really a partnership.
"I really do see us as co-CEOs, because we bring different skill sets to the party," she says.
"You know what, I don't think I'm such a great boss," she says. "I think I have enough self-awareness to know there are so many areas I'm not good at.
"I try to recruit really strong people around me, and then give them enough rope to be able to learn in a way I learned."
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text:
Attorney For Enforcing Court Orders After a Divorce
In the process of finalizing a divorce, the court enters a Final Judgment which outlines the terms of the divorce, including the rights, obligations and responsibilities of each spouse with regard to asset and debt division, spousal support, child support and more. If the divorce was concluded through the parties' agreement, the Final Judgment approves the agreement and makes it a part of the Final Judgment. In many states, like Florida, if children are involved, the court will require a parenting plan which contains all the details regarding time-sharing, parental responsibility (decision making) and more. If the divorce was resolved through a settlement agreement, the parenting plan often is made a part of the settlement agreement.
The Final Judgment, Parenting Plan and any settlement agreement which may exist are legally binding upon the parties. Unfortunately, far too often, one spouse will violate the terms of the Agreement or Parenting Plan, which is a violation of the Final Judgment. If that happens, the other spouse does have legal options to remedy the situation.
Civil Contempt vs. Criminal Contempt
There are two types of contempt of court. Criminal contempt occurs when someone disobeys, offends or disrespects the authority of the court itself during the proceedings. The primary purpose of finding an individual in criminal contempt is to punish. Criminal contempt is either direct or indirect. Civil contempt occurs when someone violates the resulting orders of the court, as in the case of a Final Judgment of Dissolution of Marriage or Final Judgment of Paternity. The purpose of finding an individual in civil contempt is to force them into complying with the Court's directives.
Direct criminal contempt — A person may be found in direct criminal contempt when they insult or frustrate the authority of the Court, in the presence of the judge in court. For example, a Court may instruct a spouse during a hearing that the other spouse's previous relationships have no impact on the child custody issue being heard by the Court. Despite the Court's instruction, the spouse continues to bring up the other spouse's past relationships.
Indirect criminal contempt — A person may be found in indirect criminal contempt when a spouse fails to comply with the court's order outside the presence of the court, again insulting or frustrating the authority of the Court. For example, the Court may instruct a spouse not to directly contact the other spouse but to go through that spouse's attorney. Despite the instruction, the spouse continues to directly contact the other spouse.
Civil contempt — A person may be found in civil contempt If a spouse willfully fails to comply with the terms of a Final Judgment or Court Order. The goal in finding someone in civil contempt is to force their future compliance with the Court's Orders.
Enforcing criminal contempt originates from the Court. In the case of indirect contempt, the judge may charge an individual with indirect criminal contempt after the individual has been made aware of the requirements of the Court's Order (such as when your attorney explains the Order to you). While the Court may call the individual into Court to testify, once the Judge initiates criminal contempt proceedings, the court will take most of the action necessary to pursue the criminal contempt.
Civil contempt proceedings must be initiated by the wronged spouse, typically through his or her attorney. The burden of bringing evidence to the Court which is sufficient to establish civil contempt is the burden of the plaintiff (or Petitioner, in a domestic relations case), not a criminal prosecutor.
Proving Contempt
There are established guidelines for proving criminal and civil contempt. Even if it would benefit you to have your spouse found in criminal contempt, you have little control over proving criminal contempt, aside from making the court aware of the facts supporting indirect contempt or providing your testimony, if you are called to do so. That burden of proof belongs to the prosecutor.
To prove civil contempt, a few things have to happen. First, the court has to determine that the terms of the order or Final Judgment were clear and not subject to differing interpretations. Ambiguities may favor the defendant (or Respondent) because an individual cannot comply with a court order if the individual does not understand the terms or if those terms are subject to interpretation.
If the court determines the terms were clear, it also will examine whether the individual could have complied but did not — whether the non-compliance was willful. If a spouse is required to return the children by a certain time on a certain day after an extended summer visit and fails to do so because his or her flight is cancelled or delayed, the court will examine whether reasonable alternatives were available. Note the use of the word "reasonable" – a term which is the subject of a great deal of litigation.
If it is determined that a spouse was capable of complying with the terms of the Court Order and did not, there is a likelihood they will be found in contempt. The party accused of being in contempt will have the opportunity to present his or her side of the case, as will the accuser. It is not necessary to prove civil contempt beyond a reasonable doubt, as is the case in a criminal proceeding.
Penalties for Contempt
Contempt has very serious legal consequences for the individual who is found to be in contempt. Whether criminal or civil and depending on the circumstances of each case, the penalties may include:
Compensatory ("make up") time with children
Modification of the Final Judgment, Order or custody arrangement
Attorney's fees
Other sanctions, in the Court's discretion
Unlike criminal contempt, civil contempt generally requires that the offending spouse correct the wrongdoing and upon doing so, may not be required to face the entire penalty. For example, if a spouse is found in contempt for willfully failing to pay child support, the Court also may issue a Writ of Bodily Attachment, requiring the spouse to be incarcerated. The Writ will include a "purge" – an amount set by the Court which, when paid, allows the spouse to be released from jail. This is because the purpose of civil contempt is to encourage or coerce the individual into complying with the Court's Order or Final Judgment, whereas the purpose of criminal contempt is punishment.
Filing a Motion for Contempt/Enforcement
If your spouse isn't complying with the terms of your Final Judgment or other Court Order, in most cases, you must take steps to file a motion for contempt. The motion must be verified or "sworn" and must meet other requirements set forth by Florida statutes. Your spouse should be served according to the Florida Family Law Rules of Procedure and a hearing date must be set, with the offending spouse receiving Notice which contains certain terms specific to contempt actions. The involvement of your lawyer makes this process less intimidating and should help to ensure that errors are not made which jeopardize your claims.
If you live in the Kissimmee, Florida, area and you believe your spouse is in contempt of a divorce final judgment or other order, call the experienced divorce lawyers at Draper Law Offices at 866.767.4711 for a free, no-obligation consultation.


text:
Home More News Clips Trump says he will issue order to suspend immigration during coronavirus crisis
Trump says he will issue order to suspend immigration during coronavirus crisis
WASHINGTON POST: President Trump announced in a tweet late Monday night that he plans to suspend immigration to the United States, a move he said is needed to safeguard American jobs and defend the country from coronavirus pandemic, which he called "the Invisible Enemy."
"In light of the attack from the Invisible Enemy, as well as the need to protect the jobs of our GREAT American Citizens, I will be signing an Executive Order to temporarily suspend immigration into the United States!," the president wrote, announcing the plan at 10:06 p.m.
Trump, who is running for reelection on his immigration record and his effort to build a wall on the Mexico border, has long been frustrated with the limits on his ability to seal off the United States by decree. An executive order suspending all immigration to the country would take the president's impulses to an untested extreme.
Two White House officials said an executive order is being drafted and that Trump could sign it as soon as Tuesday. The order, which was discussed among senior staff members Monday, would suspend nearly all immigration under the rationale of preventing the spread of infection by foreigners arriving from abroad.
The United States currently has more confirmed coronavirus cases, by far, than any other country, with more than 775,000; the next highest country is Spain, with 200,000 cases. The United States also has far more confirmed virus-related deaths — more than 42,000 — than any other nation; Italy has more than 24,000 deaths and Spain just fewer than 21,000.
Editor's Note: The main image accompanying the above news clip shows the international bridge at Hidalgo, Texas.
Quality journalism takes time, effort and…. Money
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I was asked to create something inspired by something on pinterest. Now, these don't look anything like the original inspiration, but sometimes it's just a small element, technique or idea that inspires or can be a jumping off point. In this case, the dimension that little bottom fold from the original Pinterest inspiration. I've folded the bottom edge of my tags to give depth and interest. The fold sort of adds a horizon point to build upon and creates tags that are extra chunky and sturdy.
I love these, Nichola! The papers are beautiful and I love the colors.
Gorgeous Nichola, love that G45 paper collection and the dimension on the tags is wonderful!