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Dynamic duo dominate Phoebus
The foreign duo of the Anyang KGC, Keifer Sykes, left, and David Simon during its second semi-final game of the KBL Playoff Championship, against Ulsan Mobis Phoebis at the Anyang Gymnasium on Wednesday. [KBL]
The foreign duo of Keifer Sykes and David Simon of Anyang KGC are once again dominating the court, and with their help, the KGC won its second game against Ulsan Mobis Phoebus 82-73 on Wednesday.
All 19 teams that won the first two games in the semi-final round have advanced to the finals, played in a best-of-five format.
Although Simon was the leading scorer with 29 points, the fans went crazy for Sykes. With his fancy dribbling and quick movements, Sykes fought through his opponents and scored multiple points for the KGC. At the end of the third quarter, Sykes heated up the stadium by successfully making a one-hand dunk. Throughout the game, Sykes recorded 18 points and made seven assists.
Under Korean Basketball League (KBL) regulations, teams can have one foreign player each who is shorter than 1.93 meters (6 feet 4 inches) per team. KGC's foreign player is Sykes, playing this season in the KBL for the first time. At the beginning of the season, Sykes was on the verge of getting kicked off the team, but in the sixth round of the KBL regular season, he was selected as MVP of the week, averaging 21.3 points with six assists. Since then, he became one of the key players for the KGC.
Over the 2016-17 regular season, Sykes averaged 15.1 points with three rebounds and 4.6 assists per game. Sykes played a significant role for the KGC, scoring double digits in the last six games in the KBL regular season.
"We struggled in the first quarter but our team figured out a way to win," Sykes said after the game. "Since it's a long journey, like a marathon, I want to show improvement throughout the games, until the final round."
The KGC won the KBL's 2016-17 regular season and hopes to win its second KBL playoff championship title, which they last won in 2011-12. Although their semi-final opponent, Phoebus, finished the regular season fourth, they're a strong team, winning the postseason championship six times and finishing runner up three times.
Only one win away from advancing to the final round of the KBL Playoff Championship, the Anyang KGC will travel to play its third game against Phoebus at Dongchun Gymnasium in Ulsan, on Friday.
Upon completion of the semi-final round, the first contest will begin on April 22, with a best-of-seven format.
BY KIM JI-HAN [kang.yoorim@joongang.co.kr]
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According to the study, all four women expressed a desire to spend more time with their husbands but were often denied, making them feel like a second or third priority to their husbands' jobs or social lives.
The women, as the researchers explained, felt their husbands were not reciprocating the same level of desire to maintain a strong connection in the marriage, which made them susceptible to finding that connection elsewhere.
2. Inability to resolve conflict.
An inability to communicate often leads to relationship conflicts going unresolved. In these particular cases, the lack of resolution or change in future behavior left the women feeling frustrated, and many voiced a concern that while problems were recognized, no progress was made to fix them.
''We would try and he would say, you know, I'm (going) to do better….and he never would," said Kate.
Through the study, it became clear that all the women craved more intimacy in their marriages. This void was eventually filled by an affair partner.
Zoie, 24, who began cheating just seven months into her marriage, said that her husband wouldn't give her even five minutes of attention, whereas her affair partner would talk to her about anything and everything.
Linda, however, summed up the women's desires best. "I want somebody in my life that would love me for me. That would just show attention to me for me…And you know made me feel like I was worthwhile. It was just somebody there to have attention with, show me attention…make me feel better about myself," she said.
According to the researchers, none of the women actively sought out affairs. As time went on, however, they grew more frustrated in their marriages and the partner they cheated with became more desirable. When the opportunity arose, there was less hesitation to stray.
Of course, every marriage is different, but the authors of the study note that these specific insights into cheating could help people and professionals identify early warning signs in relationships and work toward fixing them.


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New APplus release at CeBIT: supporting service as a decisive factor in product success
In times like these, when digital technologies are used so extensively to optimise planning and production processes, a high level of product quality is often no longer a differentiator. As companies need to stand out clearly from their competition, it is becoming increasingly important for them to offer a range of services around their products, such as ways to optimise the efficiency and quality of maintenance processes. Asseco Solutions combines smart processes with proven ERP to achieve exactly this, helping customers ensure their market success in the digital age. Its new APplus release, which the company is presenting exclusively at CeBIT, extends the previous service module with multiple new functions. It provides scheduling staff with an intelligent service planning table that integrates availabilities from other ERP areas into the planning process. It also provides on-site technicians with a mobile service app for their maintenance and documentation tasks. Asseco will be presenting these and all other APplus 6.4 new features on its stand E16 in Hall 17 at this year's CeBIT, which takes place from 11 to 15 June in Hannover.
To expand the functional scope of the previous APplus service module, Asseco leveraged the specialised expertise available at its subsidiary SCS, whose solution of the same name is a comprehensive Industry 4.0 system for smart maintenance and other functions. In the new APplus Version 6.4, parts of the solution – the functionality in the SCS Planning module – have been integrated into the existing APplus service standard. As a result, users will have multiple new smart functions for planning, scheduling and handling service calls.
One of the key new features is the graphical service planning table, which helps users plan and manage service calls easily and in a similar way to production and project planning. As it is fully integrated into APplus, it includes a wide range of aspects from other ERP areas in the plans. For example, the new service module can access the same staff resources that are already being used in ERP project management. If a user wants to book an engineer specialised in a particular type of service call, the service module enables them to see that the specialist has already been booked at the requested time to commission a new plant system, for example. The module's new functionality also provides information about materials availability to be included in the planning process. If a technician needs a particular part for a service call, the system automatically checks whether the part is available in the warehouse. If it is not, the system takes factors like part delivery times into account when scheduling the service call.
Another new function is a cloud-based mobile service app for smartphones and tablets that will help technicians once they are on site and working on the service call. It automatically shows field service staff all the information and documents they need for their service calls. This includes the task list, customer contact details, error descriptions, maintenance history, documentation and manuals. As the app is fully offline-enabled, technicians can enter all relevant data about their service call – such as its duration and results – even without an internet connection on site. Once this information has been synchronised with the cloud, it is available within the centralised APplus system.
A modern look with enhanced ergonomics
A high level of usability and ergonomics has always been a priority for the development of APplus. This was one of the reasons Asseco customers awarded APplus high scores for user-friendliness in the last two Trovarit studies on user satisfaction. However, customers' working environments and usage circumstances are continuing to change – so Asseco has revised the interface in Version 6.4 to ensure it remains a pioneer in user friendliness. The new APplus stands out with its more modern look, clearer structure and more understated colour scheme as well as a more uniform and easy-to-read layout. The new look and feel boosts the solution's ergonomics and user navigation: important data fields, icons and available functions stand out clearly in the interface and have a uniform design throughout the entire program.
With its new interface, Asseco is also taking a first step towards the planned modernisation of the entire APplus usage structure for the upcoming software generation. The new design enables users to benefit today from the enhanced and simplified interface structure prior to the next step, which will provide optimised usage logic for more flexibility and less complexity in all areas of product usage. Asseco closely involves its users in this development, as it uses customer feedback about usability as input into the development of the new software. This will ensure that the usability factor will be tailored precisely to customers' wishes and requirements.
Implementing GDPR concepts with APplus 6.4
With Version 6.4, Asseco has integrated several functions into its standard solution to help users with the technical implementation of GDPR-compliant data protection. For example, the new anonymisation function enables users to define rules to irreversibly anonymise master and transaction data – including DMS records and data warehouse entries – in the ERP system. In doing so, the system takes into account any statutory data retention periods that are still running and only allows data to be anomyised when the last retention period has expired. In addition, the "purpose of processing" has been introduced as an element of the master data. This enables users to document the purposes for which personal data has been collected and provide information about them if necessary. APplus is therefore able to automatically send an email to a person whose personal data has been collected or changed. This email informs them in the correct way about the personal data that has been collected and its processing purpose. The access rights integrated in APplus ensure protection against any unauthorised changes to this data. These permissions limit the authorisations of each user depending on their job profile or other factors.
Overview of new functions
Some other new features in APplus 6.4 include:
Extended functions for APplus Construction: with the new interface to GAEB (a set of standards for sharing construction data), service specifications from calls for tender can be imported into APplus and processed further semi-automatically. To create the tender, the system takes into account the costs and hourly wages stored in the system and requests any prices it needs from subcontractors. The user interface has been redesigned to be clearer and the system has been optimised for speed, enabling users to process several thousand positions efficiently.
Invoice creation in ZUGFeRD format: many large companies prefer to receive invoices in ZUGFeRD, a file format for the standardization of electronic invoices in Germany. It is a PDF document that also embeds all invoice details as a machine-readable XML file. Version 6.4 enables users to create this type of invoice automatically in APplus.
New packaging logic: APplus 6.4 makes the packaging logic more flexible. Users will be able to choose packaging depending on the batch size and to dismantle large plant systems in order to package the parts separately, if required. This is particularly useful in the automotive sector, where APplus provides compliance with the new VDA 4987 standard that governs electronic delivery note and transport data prior to shipping a product.
Configurable stock separation characteristics: the new APplus version enables users to include their own freely definable criteria for warehouse space assignment in addition to series or batch numbers. This lets them define scenarios in which goods must be taken out in the order they were put in or in relation to their sell-by date.
Tighter interlinking of project management and production: Version 6.4 enhances the integration of project management and production, enabling users to reconcile deadlines between project and production positions.
APplus 6.4 live on the CeBIT stand
The release of APplus 6.4 is planned for autumn 2018. Interested visitors can find out more about all the functionality in the new version on the Asseco stand (E16 in Hall 17) at this year's CeBIT in Hannover. Customers and other interested parties wishing to fix up a meeting with Asseco Solutions specialists at CeBIT 2018 may contact claudia.kupplich@assecosol.com. Asseco's PR agency phronesis PR will be happy to handle press enquiries by phone on +49(0)821/444-800 or by email at info@phronesis.de.

redpajama_set_name: RedPajamaCommonCrawl


This post started off short, but grew so I had to break it up into different posts. You can check out part 1 here, and you can see all the articles in this series here.
The only thing I really remember about the VIC-20 is that by the time the C64 came out (the VIC-20 was still on sale) it was mentioned in slightly embarrassed tones. "Oh yeh, I have a Commodore [vic20]".
The C64 came out a few months after the Spectrum but it was far more powerful. The graphics and sound were more powerful than IBM PC clones at the time, and it sold about 30 million units. While it was known for it's games, the machine was also used by industry and science.
I never owned one, but I knew people who did, and I played games on the C64 a few times. For the most part they looked and sounded better than the Spectrum, but game-play tended to be translated directly across, so bad Spectrum games turned out to be bad C64 games. Sometimes limiting features in the Spectrum hardware meant the same game on the C64 was significantly better, but for the most part it was generally the look and sound of the games. At the time, I didn't really appreciate the price difference (~£400 for a C64 and ~£175 for a 48K Spectrum) and in the UK the price difference meant the Spectrum was dominant for quite a while.
I think Uridium is a good example of how the C64 was superior in many ways to the Spectrum – a more colourful and exciting sounding game on the C64.
It's actually quite cool being able to check out the differences between the platforms visually and with audio, because in 1983 all you could do was look at pictures in the magazines and listen to your mates (unless you went around and watched them).
Before I started writing this I hadn't really appreciated how old the Atari 2600 was, and hence how dated the games looked. For some reason I half thought it was newer than the 400/800's, but it was earlier, around the same time as the IntelliVision. I never had an Atari 2600, but a friend from school did (I must have been around 11 or 12 years old). At lunch time we'd go to the chip shop then head to his house to play on his Atari 2600. Or, more often, watch him play. The 2600 had all the classics, Defender, Pitfall!, Pole Position (which I remember playing at lunchtimes).
I remember being really excited about the Atari 2600, it looked so cool, it was such amazing technology and sitting in my friend's cramped bedroom staring at the amazing sprites it seemed like the future really had arrived.
Looking back, it's got super-blocky graphics and basic sound. Really, my memory of it was so much better.
Ah, the BBC Micro B, it seemed so grown up! I think everyone in my generation met these computers for the first time at school. They seemed to be the defacto standard for educational establishments in the UK. Just as I was getting into my O'Levels, the school started using BBC Micros, and they formed an 'IT Department'. In our history lessons we used the BBC Micros to play some kind of sea faring game that was intended to teach us the complexity of discovery by sea (having enough rations, for the most part). I remember being taught 'word processing' and 'spreadsheets' long after I'd learned to write my own on the Spectrum. Mostly we got taught how to use them by the maths teachers, who seemed to be the default IT teachers at the time.
Later, when I was in the 6th form, the Business Studies class had a few of them, and I used to hang out in that class and help with the IT side. I ended up writing a terrible little programme to 'simulate' playing the stock market, it had a bunch of companies, and share prices moved in random directions, and you could buy and sell stock. It seemed like the bees knees at the time.
It was also the first time I heard a computer play good music, we had a disc with Eurythmic's Sweet Dreams on it. It was amazing. We also had a disc with Chuckie Egg and some other stuff, and when I wasn't helping with the lessons I would sit and quietly collect little piles of chicken feed and some eggs.
Compared to the computer I had at home (still a Spectrum) at the time, the BBC was more sophisticated. It had a floppy disc drive for a start and I was still using tapes on my 48K Spectrum (I never got the later Spectrum models which had discs). I ended up with a rather large collection of floppy discs with various bits of software on them. The keyboard was more industrial as well, I'm sure if you were used to the C64 and similar it was normal, but for a 48K Spectrum owner the BBC Micro was like a real computer keyboard. Programming on the BBC was both easier and more powerful than the Spectrum, and I really took to it (aka the aforementioned share trading thing), and I still remember some of the *FX commands you had to use.
The BBC Micro had a 6502 processor, and I learned my first assembler on that thing. It was also the model we used to learn the Fetch-Execute cycle when I did A Level Computer Science.
All of these things however, pale into insignificance when you realise the true power of the BBC Micro. Micronet and Prestel access. Using a modem, the first time I'd ever seen one, you could connect the BBC Micro to some central service and you could look at information, and, you could play games. More importantly, you could play multi-player games with other people. Real people. At the same time. SHADES. There's surprisingly little information easily at hand about the original version of SHADES, which is a real shame. But I found it, and I played it. I spoke to real people at the other end of a computer, we talked about treasure and we fought the bad guys. I had an avatar. I was hooked – and that experience would never leave me.
The instant communication with other people, live across the UK, the ability to talk to someone in Manchester while I was in Newcastle was just amazing. To be able to do it while playing a game – well, it was frankly unbelievable.
Long after I'd left school, and while I was working my way through university, the BBC Micro B would rear it's head again at British Steel Research in Swinden Rotherham. At least one of the departments there were using the BBC Micro to analyse data and carry out experiments. I forget many of the details but I was impressed at the time about the longevity of the thing and how useful it was.
And least it ever be forgotten, the BBC Domesday Project. An early attempt at recording a lot of information on computers and making it available to people. Sadly it's suffered from technology lifespan issues, but at the time it was ground breaking and an incredible feat.
But for me, the BBC Micro B will be remembered for two things. Chuckie Egg, and talking to someone working in an office in Manchester (a solicitor if I remember, playing a character called Peardrop or something similar, in a fantasy world) while I was sitting in a classroom in Newcastle.
I've played computer games over the years on a wide range of platforms. I was fortunate enough to get an Atari 400 and a ZX Spectrum in the early 80's and I'd been playing games a little before that in the arcades. Here's a brief history of my computer gaming. You'll notice that until the Wii, I never had or really used a Nintendo system, I don't know why. I didn't own all these systems, some of them were owned by friends, others by my school. The list is in no particular order, because my memory isn't good enough to do that for you. Also, I thought this would start out as a brief list, but as usual, I've waffled so it's now broken up into several posts.
I can't really remember how old I was when I first noticed games in arcades that weren't just fruit machines (slot machines to the rest of you) or one arm bandits. But I remember where I was. Berwick upon Tweed and 'The Coast' (Newcastle, meaning Whitley Bay or Tynemouth). I remember spending more of my pocket money than was healthy in the arcade in The Spanish City in Whitley Bay (yes, of Dire Straits fame). I was never really very good at the games, I never had enough money to play and play and get any good, so I invariably only saw the first couple of levels. In Berwick there was an arcade associated with the holiday camp site we stayed at, and I remember playing Mr. Do! quite a bit and a year or so later Mr. Do's Castle. By the time I was playing arcade games, I think Asteroids and Defender had already had their day.
For me, the arcade was a special holiday treat mostly, so I didn't really end up part of the generation that grew up spending their spare time in arcades, a few hours for me every few months in The Spanish City or once a year at Berwick was about my limit. But those games got under my skin and into my head and I'll never forget the sounds and the flashing lights.
I'll reel off a few games that stuck in my memory most of all.
Mr. Do! – as mentioned above, this one and the others in this line were favourites.
Xevious – I loved this vertical scrolling shooter, out of all the shooters I played this was the only one I was even remotely any good at.
Defender – I had a love/hate relationship with the arcade version of this, I owned the Atari 400 conversion which I loved and could play for hours, and I never liked how hard the arcade version was in comparison.
Gorf – who couldn't love Gorf! For the speech alone.
Galaxians – my favourite static space shooter.
Gauntlet – astounding and until I started this list I'd forgotten about it. This and Outrun! were both in the Leisure Centre in Eldon Square in Newcastle, and that's where I played them in my late teens.
Commando – I sucked, big time.
Blasteroids – I remember playing this a lot in The Spanish City, but it was probably only for like 7 minutes once in my entire life, memories are strange like that.
1942 – after Xevious this was my favourite vertical scrolling shooter, and I played it quite a lot.
Missile Command – which reminds me of yet another place I'd forgotten that I used to play arcade games – the local swimming baths had a single arcade game (Missile Command for a long time) in their 'coffee' room which overlooked the pool. They had a hot drink vending machine (which also did scalding hot oxo soup), and after swimming for an hour or so I'd head here and spend my locker money on Missile Command.
I think I got an Atari 400 before I got the ZX Spectrum, which also reminds me that I was a bloody lucky kid for a whole range of reasons. I fell in love with the Atari for a couple of reasons. Firstly, it brought that arcade experience I'd had previously, into the house, you wouldn't believe how excited I was to be playing Space Invaders, PacMan, Defender and Centipede in my own home (on the TV no less!) but secondly, it had a keyboard and you could make it do things. You could get it to make sounds and put images on the TV. I didn't really know what it was, that it was programming and that it would probably define my entire education and career path, but I knew I liked it. The Atari 400 had both a cartridge system and a cassette recorder. Most of the games I had were on cartridge, and the cassette was for saving things I'd typed in (with my sister's help) from magazines. I remember spending a couple of days typing in (all in HEX) a donkey kong style game, and moments before we got to save it to tape, the power supply in the back of the Atari 400 (always the Achilles heel) wiggled and the whole thing reset, losing everything we'd done.
So I was probably between 10 or 12 years old when I first learned the lesson of when to backup your data (frequently and often).
The Atari 400 had the classic Atari joystick. A thick square base, single stick and one fire button. When you're a kid, holding that joystick in one hand meant pushing the corner into the joint between your thumb and your palm. Holding it there for 6 hours while you played Defender with no save game option usually resulted in pain, blisters and a bruise. So as well as teaching me about backups, the Atari taught me about repetitive strain injury and how computers would be making my hands hurt for the rest of my life.
It was a big beast of a machine, with a solid metal cover over the electronics to meet RF emissions regulations, the keyboard was flat and horrible to type on (but we coped), and at least was spill resistant. I still remember the sound the thing made when you first turned it on, a little beep-crunch style noise and the white-noise it made if you opened the cartridge slot without turning it off first. In some ways, the Atari 400 cartridge system spoiled me when I moved to all cassette systems like the ZX Spectrum, where had my instant game starts gone? I do wonder if we'll see a move away from DVD and Blu-Ray discs for games back towards a solid state solution with the increase in SSD capacity.
I didn't have that many games for the Atari, they weren't cheap (compared to other systems), but the ones I did have I loved very much.
Asteroids – with filled in raster graphics rather than the empty wireframe of the arcade version, this Asteroids conversion looked awesome (honest), and I got pretty good.
Defender – I played this on the Atari 400 before I ever tried in the arcade, and although the game play was similar, the arcade version was much harder to control. I remember two things, playing it for lots of hours in a row and using my foot to press the space bar to activate the bomb (since the joystick only had one button).
Centipede – like the others, a classic arcade game with simple gameplay that kept me pressing the fire button.
Star Raiders – probably the most complex computer game I'd ever seen, and a pre-cursor to Elite, Wing Commander, and many first person style games. This game kept me absorbed for many, many hours.
I remember spending many hours in Fenwick's in Eldon Square looking through their games in their huge, new computer games section (which eventually moved or shrank and the area was re-used as their sports section).
I didn't own a ZX81, and I can't remember who did the own the one I used (sorry!), but I remember playing Horace Goes Skiing on the thing and being blown away by the crisp, engaging graphics and simple, responsive and engaging gameplay 😉 Anyway, I don't really remember much more about the ZX81 other than it was tiny, especially compared to the tank-sized Atari 400.
I had a Sinclair ZX Spectrum 48k. I did not own a Commodore 64. I wonder if people these days feel the Sony vs. Nintendo or PC vs Mac or Sega vs Anyone platform wars are vicious? You want vicious, you should have seen the C64 vs. Speccy platform wars of the 80's. Only a tiny minority of people could afford to be in both the C64 and Speccy camps, you had one, but you didn't have both, and while in our hearts we knew the C64 was technically superior we also knew what that meant in truth. What it resulted in. What it gave us. It gave us developers (on the ZX Spectrum) who worked magic on inferior hardware with idiosyncratic graphics and terrible sound. Worked magic and twisted the limits in every way they could imagine to give us high quality, engaging, terrific games that lasted for months. We got multi-channel sound out of a single speaker, not because the hardware supported it but because crazy programmers made it happen with trickery and pokery the likes of which has never been seen since. Tired of the static loading screen on games which took 5 minutes to read off tape? Fear not – ninja coders discovered ways of loading games and displaying animated or interactive screens at the same time. And so on.
On top of the software tricks that allowed the Spectrum to behave in ways it was never designed to do, there were a million peripherals which moved it from a little computer to a flexible and useful tool with thousands of uses.
The Atari 400 had wetted my appetite for writing software, the Spectrum turned me into a programmer, showed me that software was like poetry and that it could be both functional and beautiful in its own right.
But, this post is supposed to be about games, and the Spectrum had literally thousands. Despite the limitations of the hardware, the Spectrum had a version of just about every arcade classic it was possible to port, and there were very few titles which appeared on the C64 but not the Speccy. Most games were played with the keyboard, although if you could afford a joystick and an interface you could sit back in style (I opted for a Kempston micro-switch joystick, you can see a picture here). Some people preferred QAOP (up, down, left, right) while others were fans of QWPL (left, right, up, down).
It would take me days to write down the Spectrum games I remembered, and even longer to discover the ones I'd forgotten, and so here's a short list which in no way at all does the system any justice.
Skool Dayz – I was never very good at it, but I remember there being some controversy around the game, and it was okay to play.
Manic Miner – anyone who's never played this should, and anyone who's ever played it will recognise this.
Tranz-Am – memorable not for the gameplay alone, but because you could play it two player on the same keyboard. On a 48K Spectrum, which is about half the size of a regular full size keyboard these days. Two kids, both using the same keyboard. 'mazing.
JetPac – simple, addictive, fun.
Uridium – amazing side scroller with just awesome music and graphics!
Lightforce – there was a lot of hype around this game, thanks to some amazing trick which meant the colours on the sprites didn't bleed together like they did on all other Spectrum games. It turned out it was just clever sprite design, but none-the-less it sold well as a result. Check out the article in Crash magazine.
Ah man there's so many, Atic Atac, SaberWulf, Knight Lore, Bard's Tale, Spy vs. Spy (split screen!), Elite, Arkanoid, and on and on and on.
Check out Your Sinclair's top 100 list here (courtesy of World of Spectrum). World of Spectrum has their own top 100 here.
Looking around on the web for various sites relating to old computer systems and games machines, the Sinclair ZX Spectrum appears to have one of the largest followings of any old system. I'm not surprised, it endured and grew and left a generation of owners.
I thought I'd write more about the Spectrum, but it's hard because there's just so much I could write, I don't know how to limit it. If I start it'll just go on for ever so this will have to do. Suffice to say it's the computer system I have fondest memories of.
Anyway, I managed to get through four systems, and I'm already over 2000 words. I'll save the others (and there are many to go) for another post or two. Still to come, Commodore VIC-20, Commodore 64, Atari 2600, BBC Micro B, Acorn Archimedes, Amstrad PC1512, Amstrad PC1640, Sega Mega Drive (Sega Genesis), Microsoft XBox, Nintendo Wii, Sony Playstation 2, Sony Playstation 3, and all manner of PC's.


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Grounded Demo To Be Available This June Featured In Steam Game Festival
Grounded Demo To Be Available This June on Steam and Xbox One
By: Mostafa Hossam
PC, Xbox One
Survival, First Person Shooter
Experience Grounded's single-player campaign next month.
Earlier in one of April's Inside Xbox presentations, we got to see our first glimpse of Obsidian Entertainment's Grounded. The title falls within the survival genre, but with its own twist. Imagine yourself in the size of an ant, just roaming around in your backyard, trying your best to survive the dangers all around you. Luckily, the latest Xbox Wire blog post revealed players will get to play a demo of the title's single-player campaign.
Starting from June 9th and extending through June 14th, Grounded will become available for Xbox Insiders in the Xbox Insider Hub. Not only that, the developer revealed they are taking part in Steam's Game Festival kicking off during the same time period mentioned prior. Updates on the availability of the title through both services will be announced through Grounded's Twitter page.
If you are not registered in the Xbox Insider program, make sure to check the registration page. Microsoft accepts people on a first-come-first-serve
basis due to the limited number of slots available. As for Steam's Game Festival, the demo will become available on the game's page directly, and you all need to access is an active Steam account.
In other news, Grounded features a considerable amount of insects and bugs throughout its world, and the studio had to take into consideration those suffering from Arachnophobia. The development team implemented an "Arachnophobia Mode," however, they haven't yet shared what exactly it will eliminate or modify in the game's enemies' appearance to make it playable for those suffering from the condition. Grounded is due for its full release on 28th July for PC and Xbox One.
What do you think of Obsidian Entertainment's unique title? Are you going to give it a shot once its demo becomes available? Let us know your thoughts in the comments section down below.
Subnautica Review - Serviceable Survival
Survival Games: Why We Keep on Coming Back for More
What Makes a Survival Horror Game?
Mostafa Hossam
Hello everyone, I am your friendly neighborhood support guy. I always main support in any team-based game I play and I like helping people out. That's why I will help YOU stay updated with the latest happenings in the gaming world.


We understand that seniors desire to live their life to the fullest. Sigourney Assisted Living was designed with this in mind allowing seniors to live as independently as possible. Our Assisted Living apartments are available in private and you are encouraged to bring decor from home to reflect your personal choices. We also provide an atmosphere where visitors, friends and family are encouraged to visit. Our private dining area, large family lounge, porches encourage socialization ensuring our seniors stay active and social while remaining safe and secure. Sigourney Assisted Living also offers an attached skilled-nursing facility if there comes a time where our seniors may need more medically complex services.


text:
{-# LANGUAGE CPP #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE FunctionalDependencies #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE UndecidableInstances #-}

-- |
-- Module      : Data.Array.Nikola.Backend.CUDA.Nvcc
-- Copyright   : (c) Geoffrey Mainland 2012
-- License     : BSD-style
--
-- Maintainer  : Geoffrey Mainland <mainland@apeiron.net>
-- Stability   : experimental
-- Portability : non-portable

module Data.Array.Nikola.Backend.CUDA.Nvcc (
    compile
  ) where

import Control.Monad.State
import qualified Data.ByteString as B
import qualified Language.C as C
import System.Exit
import Text.PrettyPrint.Mainland

#if MIN_VERSION_process(1,1,0)
import System.Process (readProcessWithExitCode)
#else /* !MIN_VERSION_process(1,1,0) */
import Control.Concurrent (forkIO,
                           newEmptyMVar,
                           putMVar,
                           takeMVar)
import qualified Control.Exception as E
import System.Process (StdStream(..),
                       proc,
                       createProcess,
                       waitForProcess,
                       std_in,
                       std_out,
                       std_err)
import System.IO (hClose,
                  hFlush,
                  hGetContents,
                  hPutStr)
#endif /* !MIN_VERSION_process(1,1,0) */

#include "Nikola.h"

data NvccOpt = Ptx
             | Cubin
             | Fatbin
             | Gencode10
             | Gencode11
             | Gencode20
             | Gencode30
             | Debug
             | Freeform String
  deriving (Eq, Ord)

opts2args :: NvccOpt -> [String]
opts2args Ptx            = ["--ptx"]
opts2args Fatbin         = ["--fatbin"]
opts2args Cubin          = ["--cubin"]
opts2args Gencode10      = ["-gencode", "arch=compute_10,code=sm_10"]
opts2args Gencode11      = ["-gencode", "arch=compute_11,code=sm_11"]
opts2args Gencode20      = ["-gencode", "arch=compute_20,code=sm_20"]
opts2args Gencode30      = ["-gencode", "arch=compute_30,code=sm_30"]
opts2args Debug          = ["-G"]
opts2args (Freeform opt) = [opt]

compileEx :: [NvccOpt] -> [C.Definition] -> IO B.ByteString
compileEx opts cdefs = do
    writeFile cupath (show (stack (map ppr cdefs)))
    (exitCode, _, err) <- readProcessWithExitCode NVCC
        (["--compiler-bindir", NVCC_CC] ++
         concatMap opts2args opts ++
         [cupath, "-o", objpath])
        ""
    when (exitCode /= ExitSuccess) $
        fail $ "nvcc failed: " ++ err
    B.readFile objpath
  where
    pathRoot :: FilePath
    pathRoot = "temp"

    cupath :: FilePath
    cupath = pathRoot ++ ".cu"

    objpath :: FilePath
    objpath | Fatbin `elem` opts  = pathRoot ++ ".fatbin"
            | Cubin `elem` opts   = pathRoot ++ ".cubin"
            | otherwise           = pathRoot ++ ".ptx"

-- Starting with version 4.0, nvcc can compile a fat binary.
compile :: [C.Definition] -> IO B.ByteString
compile = compileEx
#if NVCC_VERSION < 40
#error "nvcc < 4 not supported"
#elif NVCC_VERSION < 42
    [Fatbin, Gencode11, Gencode20]
#else /* NVCC_VERSION >= 42 */
    [Fatbin, Gencode11, Gencode20, Gencode30]
#endif /* NVCC_VERSION >= 42 */

#if !MIN_VERSION_process(1,1,0)
readProcessWithExitCode
    :: FilePath                 -- ^ command to run
    -> [String]                 -- ^ any arguments
    -> String                   -- ^ standard input
    -> IO (ExitCode,String,String) -- ^ exitcode, stdout, stderr
readProcessWithExitCode cmd args input = do
    (Just inh, Just outh, Just errh, pid) <-
        createProcess (proc cmd args){ std_in  = CreatePipe,
                                       std_out = CreatePipe,
                                       std_err = CreatePipe }

    outMVar <- newEmptyMVar

    -- fork off a thread to start consuming stdout
    out  <- hGetContents outh
    _ <- forkIO $ E.evaluate (length out) >> putMVar outMVar ()

    -- fork off a thread to start consuming stderr
    err  <- hGetContents errh
    _ <- forkIO $ E.evaluate (length err) >> putMVar outMVar ()

    -- now write and flush any input
    when (not (null input)) $ do hPutStr inh input; hFlush inh
    hClose inh -- done with stdin

    -- wait on the output
    takeMVar outMVar
    takeMVar outMVar
    hClose outh
    hClose errh

    -- wait on the process
    ex <- waitForProcess pid

    return (ex, out, err)
#endif /* !MIN_VERSION_process(1,1,0) */

redpajama_set_name: RedPajamaGithub


The GIS Centres of Excellence initiative is aimed at encouraging innovation in GIS research and promoting teaching excellence in spatial data management and analysis in higher education across Canada.
Esri Canada, the leading provider of geographic information system (GIS) solutions, launched its Centres of Higher Education Excellence initiative in 2014. Through this program, Esri Canada aims to encourage innovation in GIS research and promote teaching excellence in spatial data management and analysis in higher education institutions across Canada. There are Centres of Excellence at participating universities and colleges across Canada. Each institution nominates their most exceptional students to represent their school as Student Associates in the ECCE program. Student Associates gain access to technical expertise, resources, and software provided by Esri Canada, as well as free admission to Esri Canada user conferences. Each Center of Excellence also nominates students from their programs to participate in an annual App Challenge, a one-week coding competition that seeks to promote innovation and creativity using GIS technologies at each Center.
Locate the GIS Centre of Excellence closest to you.


Interview with Chris Moss - The Creative Mind behind 3 Billion Dollar Brands!
Interview with Chris Moss – The Creative Mind behind 3 Billion Dollar Brands!
I've had to pinch myself a few times to make sure this interview is real. Its not often you get to ask questions of the creative mind behind 3 (yes 3) billion dollar brands. Chris was Marketing Director at Virgin Atlantic before going on to do the same at Orange. Brands director at Lloyds as well as CEO of 118118 and Marketing Director at B&Q also jump out from his impressive resume. If you have any interest in marketing, creativity or in fact any aspect of business then you need to pull up a chair, get a cuppa and indulge yourself in the candidness of this interview.
Thank you Chris – you're an inspiration.
Passion, People and Purpose. They seem like simple things but in my world great things happen when you combine these three.
You need to be passionate about the product (and that doesn't always happen at the very start) but if you never get to be passionate about the product or service offered, then it's just another job!
People make the difference. I rarely go to work just for the "sale or salary It's the people, the team, the fun of making a difference that makes it worthwhile. And a great Team can move mountains.
But businesses without Purpose soon loose their momentum. So just making money is never enough for me. I love to change the world a little (or probably a lot given the chance). Find your real business purpose and everything changes. It's like a piece of magic. It brings out passion and creates a real team.
2). You're a huge advocate of creativity – tell us why it's important in business and not just in marketing.
Most people see the world more or less the same way, Creativity can be described as seeing things differently. My beliefs is that Creating products where customers can "see" the difference makes it easier to purchase. Creativity is also about diversity, Creating the maximum positive differentiation possible.
3). You've worked with some amazing individuals. Do you notice similar traits in those people and if so would you share a couple with us?
Dyslexia and some of the other things that are seen as "Dis"abilities, are often a great help. Feeling how customers react is not something that is taught in business school, but most entrepreneurs have either great or terrible emotional intelligence.
Having a thin skin, and being unafraid to change your mind, or potentially seem a fool are all great traits. Using your three brains are key. Using your head, your heart and your gut are all very powerful.
4). What do you consider your biggest achievement?
In value, then Orange was greatest. In challenge then meeting BT in Telecomms 118 battle was fab especially as the incumbent had always kept 60% of the market. In fun then Virgin was best, especially when I did an April fool that fooled over a million people 24 hours before 1st April with a UFO over London. (See photo above). It was also the seed of Bransons Space Flights.
5). What was your favourite role?
6). What time are you up in the morning and what time is lights out?
If it's a good day and there are things happening then up at Dawn or before, and lights are out before midnight.
7). What's the biggest mistake you've made?
I once did a mail shot and sent out 60,000 apples to Virgin Atlantic customers to celebrate two flights a day to the big apple. Sadly it wouldn't fit through the letterbox, and one customer found it on his doorstep. He was a territorial Army Officer, and how was I to know that Semtex smells like Apples! The rest is history, and front page news!
8). How do you deal with failure and are there any in the past you look back on with hindsight fondly?
There are always failures, the best are when you pick yourself up and keep going. The best was when we launched 118118 and our finance department managed to infect our it system with a bug that crashed all our telecoms and switches. We told everyone that we were swamped with calls, which we were… but just couldn't answer any of them for 24 hours!
9). How did you mitigate against future changes/trends during a project if you know it is a long process and therefore things might change?
I don't think you can mitigate to much about the unknown, but you do have to plan about the future. There are plenty of facts around that focus and steer you towards a new dawn. When we launched Orange we did so knowing that the future was going to be very different. So we looked 10 years ahead and said let's just imagine the future, then try and make it happen.
10). Do you set any sort of goals, personal or business?
I try to set goals, but get very easily distracted, I planned on doing this Blog 2 months ago!!!
11). How do you deal with your email inbox?
With difficulty, I try and delete as much as possible and force myself to remove my email from databases every 4 months. I spend a morning every 100 days or so just unsubscribing. I also don't respond to all requests on Linked-in and will sometimes just delete my whole profile.
12). What's your best tip for growing a successful business?
13). Do you manage to find a good work-life balance and has that always been the case?
It's getting to be a better balance, but I was really bad to start with. Your kids grow up so quickly, don't miss it. You can never buy that time back.
14). What would you tell your 21 year old self?
15). When do you know is the right time to quit something, or continue to hold on and persist?
Stop loss, use it well. I'll try three times to get to someone, or something. But then I'm "3 strikes and your out". If I have a great Idea that I'd like someone to see or hear, and they're not interested, it's going to be their loss not mine. Great ideas always find a home. And "Home is where the Heart is" !!!


text:
TURKS AND CAICOS ISLANDS - Choose Country or Region
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Alaskan Air Force Base Relies on APC
Alaskan Air Force Base Relies on APC UPSs to go Beyond the Usual Call of Duty
Over the course of two days hanging out on the Schneider Electric booth at the recent Interop 2014 event in Las Vegas, I met a lot of customers who were happy, loyal, long-time users of APC by Schneider Electric products. But something about David Brand really struck me.
Brand is a (civilian) CIO for the Dept. of Defense, working at Elmendorf Air Force Base in Anchorage, Alaska. It's a critical location for the DOD and he's responsible for ensuring the data centers and alarm systems stay online "as much as possible."
Now you'd think that any location that the government deems is "critical" would have the resources it needs to ensure data center uptime. That is especially true when said facility is under the auspices of the Defense Dept., which tends to have the kind of large budgets most of us can only dream about.
But that does not appear to be the case for the facility Brand is responsible for. Rather than dedicated generators for backup power, he shares portable generators with other government facilities in the area. "They have reasons" for the strategy, he says, including ease of maintenance and ensuring reliability of the generators.
That means Brand has rather special requirements for his uninterruptible power supplies (UPSs). In the event of a power outage, rather than just provide a few seconds of backup power until the generators kick in, Brand's UPSs have to carry the load for hours – until a generator is literally brought in, hooked up and brought online.
As a result, one of his data centers needs 12 hours of battery backup power available at all times. To help handle that load, he uses a mix of UPSs including APC by Schneider Electric Symmetra units. He's been using APC UPSs for his entire career, more than 16 years. "Over the years it's been very reliable," he says.
The units are certainly put to the test at Elmendorf, where he says weather may include snow one day, rain the next and lots of wind storms that knock over power lines. On average, he says the base experiences about 3 power outages per year.
"The last wind storm we had, last year, we actually had power go out for about 48 hours at the critical location, and it took 8 hours for them to get my generator there," he says. "The UPS worked perfectly, everything stayed online."
Brand also uses Schneider Electric SmartUPS units to protect critical workstations as well as network connections on the base, with a minimum of 8 hours of backup power for every network closet. That makes sense, given how important it is to have an available Internet connection to keep employees productive.
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Schneider Electric Data Center Blog


text:
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Stephen G. Cobb
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What Are Jury Instructions For Sexual Battery Without Special Circumstances Where The Victim Is 12 Years Or Older?
Disclaimer: This article is in response to questions frequently asked of Mr. Cobb and is an unedited dictation transcript. Just like talk to text on your smartphone, there may be misspelled words or sentence fragments.
The jury instructions for sexual battery without special circumstances where the victim is 12 years or older are based upon 794.011(5) of the Florida Statutes. These instructions have fewer elements than most of the other sexual offense instructions that have been covered, and state that the state must prove three elements beyond a reasonable doubt. First, it must be proven that the alleged victim is 12 years of age or older. Next, 2(a) states that the defendant committed an act upon or with the alleged victim in which the sexual organ of the defendant or the alleged victim penetrated or had union with the anus, vagina, or mouth of either the victim or the defendant. The second way that they can prove element two is by showing that the defendant committed an act upon the victim in which the anus or vagina of the alleged victim was penetrated by an object. Number one and two are pretty consistent throughout most of the sexual battery jury instructions that come from crimes alleged under chapter 794.
The third element is consent, meaning that the act was committed without the consent of the victim. This three-element charging is a lot simpler than the other ones that we have looked at. This instruction goes on to define consent as we have seen it defined earlier. It also states that the complaining witness' mental incapacity or defect, if any, may be considered in determining whether there was intelligent, knowing, and voluntary consent. Now, this is not a required instruction; it states in the manual to "give if applicable" evidence of the victim's mental incapacity or defect. Again, we are left with the need to define "incapacity" and "mentally defective." These definitions have been decided for us by the politicians in Tallahassee, and a jury will be told that "mentally incapacitated" means that the person is rendered temporarily incapable of appraising or controlling his or her conduct due to the influence of a narcotic, anesthetic, or intoxicating substance administered to that person without his or her consent, or any other act committed upon that person without his or her consent.
It's important to note that mentally incapacitated has a requirement that the administration of anything that affects a person's mental capacity in terms of an intoxicating substance was done so in the absence of that person's consent. This is critical, because going to a bar and getting drunk is something that someone is doing with consent, whereas having a "roofie" placed in an alcoholic drink would not be done with consent. So, that is pretty clear. From the defense's perspective, there may be a problem with the phrase "Or due to any other act committed upon that person without his or her consent." The problem with this phrase is the word "any." The laundry list of things that could be an act committed upon the alleged victim without his or her consent is as broad as one's imagination. So, a lot of things can purportedly leave someone mentally incapacitated. I was involved in an accident five years ago and I hit my head on the steering wheel. I did not do this consensually, so based upon the fact that I was hit on the head by the steering wheel without my consent, I was mentally incapacitated and could not give consent. It may sound ridiculous, but we are in a circumstance where the word "any" results in the limits of imagination, which can be very problematic for the defense.
Finally, in order for a person to be considered "mentally defective," the person must suffer from a mental disease or defect. The key is that the person is rendered temporarily or permanently incapable of appraising the nature of his or her conduct. If a person was mixing mental health medication and alcohol, then the issue of being mentally incapacitated without consent would be an issue. Suddenly, there would be no guidance for the jury about the circumstance where someone is rendered mentally defective. This is because they suffer from a mental health problem that could render them temporarily or permanently incapable of appraising the nature of his or her conduct. How is a defendant supposed to know that someone with a cycling mood disorder is on or off their medication? How is a defendant supposed to know if their behavior is the product of a mental defect or not when they have a cycling mood disorder like bipolar disorder? If someone has a partner who has a cycling mood disorder, they could find themselves on the receiving end of a sexual battery charge, and this instruction could be thrown in their face on the simple three-element allegation.
It must be considered whether or not anyone has tried to use this as payback for a relationship having gone south. A person could say, "Yes, we had sex consensually in the past but decided to breakup and I told him or her 'no.' They want to say that I consented because they know me very well, but I was actively symptomatic due to all the stress they were causing me and I was not able to give consent because I have a mental defect." These kinds of cases really happen. If there is a very strong defense in this type of case, then a person will be looking at a category-one or category-two lesser-included offense for plea bargaining, of which there are only three under the section of sexual battery with an alleged victim over 12 years of age without force.
Aggravated assault has not yet been discussed. I have handled cases where even though it was not a category-one or category-two lesser-included offense, we were able to settle a dangerous yet somewhat weakened sexual battery charge for aggravated assault where the complaining witness was over 12 years of age and no force was alleged. Imagine how frustrating it is for a criminal defendant who is sitting there saying, "Why should I plead guilty for something I did not do?" The answer is that if six people do not believe them, then they will be sentenced to a term of imprisonment for up to 15 years. Furthermore, they will have to live the rest of their life as a designated sexual offender upon their release. This is why people will sometimes take a plea bargain while insisting that they are not guilty.
The reality is that the decision of whether or not to take a plea bargain is strictly up to an individual defendant; it is not a decision a lawyer can make. In today's political climate, these types of cases often involve rigged jury instructions to encourage false convictions, or at least that is the way it seems to me. As a result, many people will take plea bargains in cases where they would rather go to trial but simply cannot afford to because the ramifications of not being believed are too severe.
For more information on Sexual Battery Without Special Circumstances, an initial consultation is your next best step. Get the information and legal answers you are seeking by calling (850) 423-0035 today.
How Is A Sex Crime Defined In Florida?
How is a Sex Crime Determined to be Either a Misdemeanor or a Felony?
Are People Aware That They Are Being Investigated For a Sex Crime Before an Arrest?
What is The Standard of Proof in a Sex Crimes Case?
What do You Look For When Interviewing a Juror in a Sex Crimes Case?
Can A Misdemeanor Sex Offense Be Just As Harmful as a Felony Offense?
Can I Be Charged With Sexual Assault If There Is No Evidence?
Why Are Brain Scans Performed On Sex Offenders?
What Steps Should You Take If You Are Charged With A Sex Crime?
What Are The Common Mistakes People Make in a Sex Crimes Case such as Sexual Battery or Lewd/Lascivious Molestation, Acts or Battery?
How Often Are Drugs Or Alcohol Involved In Sexual Battery or Lewd and Lascivious Cases?
What Are Some Defense Strategies Utilized In Sex Crime Cases?
What Does The State Have To Prove To Convict Someone Of Sexual Battery With A Victim Less Than 12 Years Of Age?
Is It Possible To Get A Sexual Battery With A Victim Under The Age Of 12 Reduced Or Substituted For Another Charge?
What Are The Jury Instructions At Trial In A Sexual Battery Case Where The Alleged Victim Is Over 12 Years Of Age, Yet Great Force Has Been Used?
Jury Instructions For Sexual Battery Where The Alleged Victim Is 12 Years Of Age Or Older Involving Great Force
What Are The Jury Instructions For Sexual Battery Where The Victim Is Over 12 Years Of Age With Special Circumstances?
What Are Jury Instructions During A Sexual Battery Trial With A Victim 12 Years Or Older But Under 18 Years By A Person In Authority?
What Are Jury Instructions During Trial For Unlawful Sexual Activity With Minors?
Attorney Stephen G. Cobb provides personalized representation for Criminal Defense Cases in FL.
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Leonard Johnrose is an English former professional football player who during his career played for several clubs including Burnley, Bury and Swansea City. Johnrose was best known as a tough-tackling defensive midfielder.
He began his career at Blackburn Rovers as a young trainee, and also spent time on loan at Preston North End. During these spells he impressed to a level where he was signed for £50,000 by Hartlepool United. He went on to make over fifty appearances for the 'Pool, scoring eleven goals in the process. At the end of his contract, he was signed by Bury manager Stan Ternent who wanted to add some toughness to his central midfield.
Johnrose was a central character in Bury's rapid rise to the First Division. Ternent saw the midfielder as so important to his sides that he paid £225,000 to take Johnrose with him to his new club, Burnley. Johnrose became a cult hero amongst Burnley fans who loved his dedication and commitment to the cause. At the end of the 2002–03 season he was released on a free transfer though, having served the club well. The split between Johnrose and Burnley would only last four months though, and he re-signed for the club on a week-to-week basis later the same year.
This would not last long and Johnrose opted to re-sign for another of his old clubs, Bury. He served Bury well for three months before again moving, this time to Swansea City on a non-contract basis, making it three clubs in six months.
Johnrose played an important role in helping Swansea City avoid relegation from the Third Division out of the Football League. Johnrose scored 3 crucial goals that season. Two goals in one week in March helped earn an away draw at Kidderminster and a home victory against Oxford. His final, and most crucial goal in a Swansea shirt, came on the final Saturday of the 2002–2003 season.
Swansea City had to equal or better Exeter's result against Southend in their game at the Vetch Field versus Hull City in order to preserve their league status. Johnrose poked home from close range from a Roberto Martinez free-kick early in the second half to put the Swans 3–2 and send a packed Vetch Field into raptures. The Swans won 4–2 and preserved their league status at the expense of Exeter.
In the summer of 2003, Johnrose was offered a 12-month contract with Swansea, and started the 2003–2004 season in the unfamiliar role of centre half. After recovering from a hamstring injury, Johnrose briefly became captain for a short time and reverted to his more familiar defensive central midfield role.
The talk around Christmas 2003 was of a further 12-month contract extension at the end of that season, however, when manager Brian Flynn left the club by mutual consent in March 2004, Johnrose had his contract paid up and left the Swans within two days.
Johnrose will always be associated in South Wales for his goal in the "Final Day" drama against Hull City, along with a thoroughly professional attitude that meant he often played out of position with minimal fuss.
Johnrose signed for Burnley for a third time on transfer deadline day (March 2004) and went on to help 'the Clarets' avoid relegation from the First Division. He had a famously good performance in the 2–0 home win against Wimbledon, displaying his tough tackling, no-nonsense attitude to the full.
After retiring, Johnrose became a teacher.
In March 2017, he was diagnosed with motor neurone disease.
Hugman, Barry (2005). The PFA Premier and Football League Players' Records 1946–2005. Queen Anne Press.
^ "Len Johnrose: 'I'm not afraid of dying' – ex-player on living with motor neurone disease". Bbc.co.uk. 22 August 2018. Retrieved 22 August 2018.
"Johnrose: Derby day is so special". Lancashire Telegraph. Retrieved 22 August 2018.
"Johnrose leaves Vetch". News.bbc.co.uk. 24 March 2004. Retrieved 22 August 2018.


text:
Nano-ITX is a computer motherboard form factor first proposed by VIA Technologies at CeBIT in March 2003, and implemented in late 2005. Nano-ITX boards measure , and are fully integrated, very low power consumption motherboards with many uses, but targeted at smart digital entertainment devices such as DVRs, set-top boxes, media centers, car PCs, and thin devices. Nano-ITX motherboards have slots for SO-DIMM.

There are four Nano-ITX motherboard product lines so far, VIA's EPIA N, EPIA NL, EPIA NX, and the VIA EPIA NR. These boards are available from a wide variety of manufacturers supporting numerous different CPU platforms.

Udoo has now released at least 1 nano-ITX board: the Udoo Bolt.

See also
Mini-ITX
Pico-ITX
Mobile-ITX
EPIA, mini-ITX and nano-ITX motherboards from VIA
Ultra-Mobile PC
Minimig, is an open source re-implementation of an Amiga 500 in Nano-ITX format

References

External links
 Jetway Computer Corp. J8F9 AMD Nano-ITX Mainboards Nano ITX Manufacturer, Mainboard OEMs, Daughterboards etc.
VIA EPIA N-Series Nano-ITX Mainboard
VIA EPIA NL-Series Nano-ITX Mainboard
VIA EPIA NX-Series Nano-ITX Mainboard
VIA EPIA NR-Series Nano-ITX Mainboard

Digital video recorders
Motherboard
Motherboard form factors
Set-top box

redpajama_set_name: RedPajamaWikipedia


For the Frankie outfit in GTA Vice City, see Frankie (outfit). For other characters of the same name, see Frankie Boyle, Frankie Gallo, Francis "Frankie" Garone or Francis "Frankie" McReary.
Frankie is a minor character in Grand Theft Auto: Vice City Stories, serving as Reni Wassulmaier's assistant for his/her advertising company based in InterGlobal Films studios.
Frankie is depicted with an overly effeminate personality, which seemingly clicks well with Reni's behavior. However, Frankie is later fired for not "spanking" Reni and satisfying "his" pleasure. Even though Frankie is told that he is fired, he is seen again with Reni watching an on set rehearsal during the mission, "Say Cheese".
This page was last modified on 8 November 2012, at 06:47.


Put your best wine in value with this original and decorative bottle holder that will definitely entertain all your friends.
Rich in details, neat finishes, solid, functional and fun - guaranteed effect!
Unusual gift idea and ideal for several occasions: birthday, retirement, housewarming, engagement, wedding, Mother's Day, Father's Day, Christmas, Valentine's Day or just for the pleasure of giving.


I'm a pro DJ with a cocaine problem. Things are getting out of hand and I have decided to get some treatment. The problem is my job and my drug use are pretty linked together. I can't imagine doing my job without being very tempted to use cocaine but my job is a huge part of my life and I have worked very hard for a long time to get to a place where I can make a good living doing what I love to do. If I go to drug rehab is everyone going to tell me I have to give up my job as a DJ?
In some ways your situation is similar to anesthesiologists whose work exposes them to drugs that are passively absorbed. Like DJs they have a very high incidence for drug addiction compared to other people. Even after an addicted anesthesiologist receives treatment, they can't return to their previous occupation, even though they can remain in the medical field as another kind of physician. It may be too much to hope that with treatment you can return to being a DJ. Even if you were to try, any success would depend on a sustained period away from the dance floor first. How long is hard to say but probably at least a year. You may want to think of your career more broadly as involving music, and look for a path that may give you more control over your work environment.


text:
Detainee Halahla Released
Israel released Palestinian detainee Thaer Halahla, 32, ending his illegal Administrative Detention, without charges or trial, starting when he was kidnapped by the army on June 26, 2010.The release comes part of the agreement signed between the Israeli Prison Authority and the hunger striking detainees, especially administrative detainees who conducted the "empty bowels' struggle demanding their release.
Aziz Halahla, the father of Thaer, confirmed that Israeli released his son at a roadblock west of the central West Bank City of Ramallah.
Updated from:
Detainee Halahla Expected To Be Released Tuesday
Tue, 05 Jun 2012 10:03:43
The Israeli Prison Administration vowed, as part of the agreement with hunger-striking detainees, to release Thaer Halahla, 32, and the rest of Administrative Detainees who conducted an extended hunger-strike protesting their illegal imprisonment; Israel vowed not to renew the administrative detention orders issued against them with trial. Halahla is expected to be release Tuesday.
Halahla was kidnapped on June 28, 2010, and remained in prison without charges under the illegal administrative detention orders, repeatedly renewed against him.
Head of the Legal Unit of the Palestinian Prisoner Society (PPS), Jawad Boulos, visited Halahla at the prison hospital in the ar-Ramla Israeli prison.
He said that Halahla, and despite his weak body could not help but talk about his victory, the victory of the detainees, and the "fruits of this victory that they will pick" after conducting the battle of empty bowels.
Halahla's father said that he is worried Israel might, as it previously has, retract its promises, but still continued preparations for the huge celebration for Halahla's safe return home.
"Thaer will be welcomed here as a hero", the father said. "He and his brothers (the detainees) remained steadfast; he conducted a 79-day hunger strike with full determination that he either receives freedom or martyrdom, we will celebrate his return".
The father is a former political prisoner. He was kidnapped and imprisoned three times, including when he was kidnapped in 2007 and has spent five years in Israeli prisons.
"Even Thaer's daughter, who was born after he was taken prisoner, is happy because she will meet her father for the very first time", the father said. "His release will be a feast to her, to us, and to every dignified person who supported the detainees and their heroic battle".
Halahla told his lawyer, Boulos, that despite his sadness for leaving his brothers in Israeli prisons, he is anxious yet happy because he will be able to be with his family, especially with his daughter, Lamar, who has never him, the Arabs48 News website reported.
Halahla said that he is still suffering from various health issues resulting from his extended hunger strike, and the lack of proper medical attention in prison, and that he hopes that, after his release, he will be able to seek the needed medical attention in his town, Kharas, near the southern West Bank city of Hebron.
Palestinian Man Shot in Hebron
Wounded Youth Moved To Jordan For Treatment
By Saed Bannoura


text:
Bill Bartman (1946-2005)
By Eyal Danieli, Chuck Close, Dorothea Rockburne, Jeffery Sturges, Merill Wagner, Eyal Danieli, and Amanda Guest
The first book I purchased at Art Resources Transfer (A.R.T.) was Chuck Close's interview with Vija Celmins in 1997, a year after it was inaugurated in Chelsea. I remember talking to a rather robustly built, energetic, and most expressive man about how we both ceased to buy art books at Ursus because of their high prices and privileged book-collector demographic. He then went on with a long, passionate speech about his mission and program at A.R.T., which was to make art books available and free to libraries in underserved communities. I told him in reply that I have recently met a few friends in Brooklyn and that we are planning to carry off a similar ideology: to publish a free journal known today as The Brooklyn Rail. He was extremely attentive, sympathetic, and kind. The man I was speaking to turned out to be Bill Bartman.
Born in Chicago, he grew up in Los Angeles, and after having earned a B.A. from Trinity College in Hartford, CT in 1968, William Bartman immediately became involved in stage and film productions throughout the 1970's and early '80s. At the West Coast Theatre Company in LA, he produced and directed several plays. Around the same time, he founded an artists-in-the-schools program, in addition to a theatre program at the federal penitentiary in Lompoc, CA, which included the staging of an all-inmate production of "One Flew Over the Cuckoo's Nest," as well as his work as director and co-writer of the '82 movie "O'Hara's Wife"—a comedy-drama starring Jodie Foster, Ed Asner, and Mariette Hartley.
In the few years leading to his founding of A.R.T., initially in LA '87, Bartman shifted his interests form theater and film to the visual arts. He soon became an avid art collector and, as most of us have known him, one of the great advocates and patron saints of the arts. Since its founding as a unique, non-profit "bookstore-gallery," A.R.T. had published 16 contemporary artist-interview books, mounted over 60 one-person and group exhibits of underappreciated as well as young emerging artists, donated more than 140,000 art books, videos, and other art and culture related materials to thousands of rural and inner cities libraries nationwide.
There are two things that could exemplify Bartman's populist spirit. One was the bowl of chocolate cookies placed in the A.R.T. gallery for the visitors. And the other was his passionate letter to the president of MOMA, Glenn Lowry, when the admission was raised from $12 to $20 after the opening the museum's grand and newly renovated building, to which he wrote, "How would you expect a poor kid from the Bronx to see works of art?"
Over the years I have lost touch with Bill because of his long-term health issue, though I continued to purchase many art books and visit exhibits at A.R.T. before it closed last year in 2004. Rarely have I met a person with such a benevolent nature. What Bill had accomplished in the art world certainly has and will inspire myself as well as my colleagues at The Rail to continue our work on his behalf. The Brooklyn Rail salutes one of our own: William Bartman. We send our heartfelt sympathy to his mother, Norma Bartman, his brother Thomas, and his sister Barbara.
—Phong Bui
Portrait of Bill Bartman Courtesy of A.R.T.
In the autumn of 1996, as I was leaving Chuck Close's studio, Bill Bartman, who had been interviewing both of us individually, asked where I was going and could he give me a lift. Bill was wearing a dark business suit and a tie. I stepped out of Chuck's studio and into a dark stretch limo. On the way uptown Bill asked me what I was working on and I explained my preparations for a wall painting, "Euclid's Comet," which deals with four dimensional space and which would take place in Ann Arbor, Michigan. Bill immediately asked if it was being filmed and when I replied, "not to my knowledge," he said he wanted to make a film of the process. I gave him the names to contact.
The following June I arrived in Ann Arbor with my crew to discover that the person in charge of my project was incompetent, and arrogant. It was a new building, not completely finished. There was no water to mix the pigments with, no lights, and no phone (this was slightly before cell phones were common). Two of my friends, Roy Lichtenstein and Hermine Fried were ill and dying. I could not get word. There was no food available, no restaurants, and no grocery stores for the crew. The housing was inadequate and dirty. The scaffolding was unsafe. It was a nightmare. My pleas went unheard.
And then Bill arrived. The dark business suit replaced by shorts exposing the prosthes is attached to his right leg where he had had bone cancer and a consequent amputation. Carefully, I explained my difficulties. Now, for those of us who knew Bill, knew the love, knew the intelligence, knew the passion, knew that he had had AIDS for twenty years, as well as a bad heart, and that consequently, he often had bad periods. Well, Bill constantly performed miracles on behalf of others.
In my Ann Arbor situation, within an hour after his arrival we had phones. Soon after that, we had water. He made an arrangement to get not only film but camera men. Next came the food and then the lights and the proper housing. Simultaneously, Bill was producing Chuck's superb book, "The Portrait Speaks." As his infectious optimism swept over the crew, Bill and I became loving friends. He asked a lot of questions about the art world in New York in the seventies. He asked about Max's Kansas City, the Bykert Gallery, Chuck Close then, Brice Marden, Patterson Sims, and much more. He wanted to do a book with me about that time. He accomplished so much in too short a lifetime. He had such a grand view of life. I feel his presence everywhere. In spite of being born into a body which took too many bullets, his spirit soared.
Unique is the word that can be ascribed to Bill. Sometimes people would say sort of unique, almost unique or most unique, but with Bill, he really was all-unique. I have never met or known anyone remotely like him. Bill had more energy and more will-to-live and more passion per square inch than any one I've known. Even when he was on dialysis or having problems with his amputation and aids on every known drug pouring into his body, he remained the most positive, passionate, thoughtful and caring person. Once in the hospital he lapsed into a coma and we thought he had left us, the next day he bounced back and was planning the next project: wanting me to go and do more interviews for another book with many other artists besides the one which I already had done with Vija Celmins. Those were great projects that I can't imagine anybody else would ever sign up for, raise money for, and carry them through. I'll always be grateful for that opportunity.
But I think his greatest contribution is the library program, which really embodies his passion for information and art, and his generosity for the underserved. For most of us, we muddle around in the regular art community in which we all know each other. It's like a big club. Bill, on the other hand, decided to go outside of that and to reach the other communities, small towns where no one sees art and has little access to art books in local libraries. That's especially important to me because I grew up in little mill town in the state of Washington where my first exposure to art was through a few art books that I had found in the library. In Bill's spirit and legacy, I hope that enough people will contribute to keep the staff at work and we will be able to continue his unfinished work.
I met Bill Bartman about eight years ago in his gallery on 22nd street. A friend who knew him from California suggested I show him my work. Many artists met him this way. Bill was supportive, curious, and generous with his time. Over the years he gathered many interesting artists and people around him. He was insatiable. When Bill moved his gallery to 11th Avenue to a larger space and began to have as many as six artists show each month, every wall even the hallway was an exhibition space. One leg, electric wheel chair and his perpetual health problems don't seem to prevent him from his work. To me, Bill was always invincible rather than fragile.
—Jeffery Sturges
What is a name for a man with one steel leg and one good leg who wears shorts all the time?
Bill Bartman, of course.
Bill Bartman is a friend of mine. I have a party every year at Thanksgiving and another one at Easter. Bill is always invited, of course.
One year he said, "I am going to bring mashed potatoes. I love mashed potatoes."
He brought the potatoes and cooked them at my house in a huge pot.
Maybe he brought his own pot. He mashed them in the pot with his bare hands. He was up to his elbows in the pot with water running down his arms. Everyone ate all the potatoes.
The next year Bill said, "I am going to bring oranges. I love fresh oranges."
He brought oranges and peeled and cut them in a huge bowl with his bare hands. Maybe he brought his own bowl. The juice ran down his arms and dripped off his elbows.
Not everyone ate all the orange pieces.
The next day I finished eating all the orange pieces.
Bill died at 7 Eleven September 16, 2005.
There will be no more mashed potatoes and no more orange pieces.
There will be books and more books…beautiful children's books by brilliant artists that are for those of us who are older as well as for children, and books that are here for us throughout the rest of our lives.
—Merill Wagner
A week after his death, this city's paper of record found it sufficient to allot meager space to publish a short and impersonal obituary to Bill Bartman, a tireless champion of the arts, underneath a much longer and detailed one to a minor league baseball player who had hit 72 home runs.
While basically insulting his memory, and being indicative of that papers priorities, it was in a way a fitting illustration to Bills life and labors. If it wasn't about him, Bill would probably respond with the scathing indignance and ruthless entertainment that he so often voiced with nary a cautionary whisper or glance.
At the price of his own physical well being, and without a grain of self-promotion, Bill Bartman created spaces in which he toiled endlessly to exhibit as many artists as the imagination could possibly hold, and which the walls, including hallways and bathrooms could possibly accommodate.
With an attitude that was unwavering and equal to individuals regardless of their fame, age, race, gender or sexual orientation, Bill toiled to exhibit and introduce and include and disseminate as much work and information that was humanly possible, and then some. At the Art Resources Transfer spaces, people exhibited, looked, read, met, bought books (at major discounts) and just generally felt that their endeavors were worthwhile. Establishing an exhibition program called "Conversations", he insisted on dialogue as a necessary and vital part of artistic exploration and representation. Aware from early on of the computer's and web's potential, he would have his staff (an ever changing group of people as devoted as him) transcribe and type and scan and upload images. A courageous independent publisher, A.R.T. press published beautiful "Conversation" books and pamphlets regularly. Tirelessly working to exhibit under represented artists, he organized "The Tip of the Iceberg", an exhibition in 5 locations of woman artists who have been working for years, regardless of their recognition.
Bill Bartman was always available. Sitting at his desk with his prosthetic leg leaning on the bookshelf by his side, he would talk with anyone who came in, and look at anyone's work. If he liked what he saw, which was basically anything that showed serious commitment, he would look into his computer and promise a show three years down the line. He always kept his promise and he never took a commission.
Bill Bartman was the physical and spiritual antitheses of the "Art world" establishment. Living and struggling with illness he was in the words of someone who knew him well "chronically alive". Thank you Bill. You will be missed.
—Eyal Danieli and Amanda Guest
There will be memorial for Bill on November 5th at 2:00 pm. The memorial will be held at the Friends Meeting House, 15 Rutherford Place NY, NY 10003. For directions please call (212) 777-88660.
Eyal Danieli
Chuck Close is a renowned American painter and photographer.
Wagner is the 2002 recipient of the Hassam Purchase Award.
Amanda Guest
Judy Chicago: Los Angeles
By Olivia Gauthier
What Judy Chicago: Los Angeles truly showcases is how Chicago grappled early on with her place in a male dominated discourse. We see the methods through which she challenged and defied normative conventions, working to define a practice that would push the dialogue of contemporary art forward in the direction of feminist interests.
By Nancy Princenthal
JUL-AUG 2020 | ArTonic
Shocking but true: Artists Space, essential model for a generation of feisty, funky, youth-driven nonprofits, is nearly half a century old. More surprising still, initially it depended entirely on government support, at a time when both the governor of New York (Nelson Rockefeller) and the US president (Richard Nixon, newly re-elected) were Republicans. Promising to make up for a dearth of opportunity for young artists, Artists Space's founders rounded some up and offered them the chance to call the shots, all on the state's dime.
"WHY WAIT?" On Being the Artistic Director of Your Own Work
By Crystal Skillman
JUNE 2019 | Theater
When I log onto the New Play Exchange, I read amazing plays and I think, "Wait, why isn't this being produced, like, now?" On Facebook, I visit Gina Femia's Rejection Roundup, which she still continues as she gains success, and I can read threads where I see who else got knocked out of the first round of submissions. And it's shocking: great writers and great plays are turned away at a rapid rate.
Artists and Writers
By Brandt Junceau
JUNE 2020 | Critics Page
Authors say that writing sometimes writes itself, notably when their characters seem to speak out in their own voice. Visual artists claim a pristine silence for their own, which they prize, eye and hand alone together gladly, no words. The word that breaks that silence is often recriminatory, and resented. It came upon a scene uninvited, that should not have been witnessed. Words, they say, compromise sight, and the silent work of the eye.
"Some Guy's Idea:" MTA Chairman Peter Kalikow Creates Existential Crisis--Resolves with Cronyism
Inside the Hackworld: How a Do-Nothing Became a Lame Duck
Immigration Mess
Baghdad Reunion: Tale of a Kidnapping
By Christian Parenti
How to Get to Gitmo
By Aimee Molloy
"It's You, Stupid."
But What If the Truth Ain't Funny?
CHAos Creates Change
March on Washington, September 24, 2005
By Thomas Micchelli and Margaret Micchelli
By Phong Bui and Robert Storr
Marcel Dzama: The Course of Human History Personified at David Zwirner and Jon Pylypchuk: I have thought deep into this trouble at Friedrich Petzel Gallery
By Daniel Baird
Ann Reynolds and Eve Andrée Laramée
RAINER GANAHL with Paul Mattick
Japanese Anime, Expo 2005 and the Future of the World
Adam Cvijanovic
By Katie Stone Sonnenborn
By Roger White
The Art of 9/11
By Lyra Kilston
Jesse Bercowetz and Matt Bua
Maureen Cavanaugh
Lara Schnitger
By Nick Stillman
Paloma Varga Weisz
Ryan Wolfe, Mark Esper, Dam Stuhltrager
John Paul Villegas
Joseph Karoly
Post-Everything
Dan Torop
By Jason Murison
By Tomassio Longhi
Enemy Image
Engaging Ephemera
Krzystof Wodiczko
Siddhartha Deb with Hirsh Sawhney
Memoir: An Outsider's Journey
Art: Bohos in Paradise
Mythology: True Norse
By Pete L'Official
Social Criticism: Deconstructing Race in America
Fiction: The Wandering Convict
By Mac Barrett
The Soul Stirrer: The Legacy of Sam Cooke
By Norman Kelley
Neblung Price Third
By Dann Baker
"A Limited Edition of One" In Conversation, sort of, with David Berman
By Justin Taylor
Come Hell or High Water The New Orleans Jazz Fest Soldiers On
By Todd Simmons
Inserting a Bit of Nature into our own Asphalt Jungle: Jennifer Monson / Bird Brain takes its final flight
By Jessica Weiss
Breaking Ground: Dance Charrette
By Kathryn Enright
Beverly Blossom: The Incomplete Lament of an Old Dancer.
By Nicole Pope
Be True to Your School
Anomie, Italian Style
Junebug: Culture Collision
In Dialogue: suffer little children: The Sturm und Drang of David Adjmi
Nelson Rodrigues: The pornographic angel comes to NYC
By Sarah J Townsend
Poor Imitations
By David Kilpatrick
Local Stops
Four Short Stories
By Kenneth Bernard
Chip Off The Old Block
By Lynda Schor
By Pura López Colomé
Electronic Desires
By Brian Kim Stefans
Twilight Suite
By Nicholas Bredie
LAW AND ORDER SUV: Special Urban Vice
By Scot Crawford


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text:
Q: Adding Laika auto-numbering to top-level directory titles I have the directory.conf:
title = "SRLLab Manual"

autonumbering {
  scope: all
}

navigationOrder = [
  introduction
  multi-arm-bandits
  finite-markov-decision-processes
]

In each of the sub-level directories I have a directory.conf and a Markdown file. When I generate the site no numbering appears in the top-level directory titles. Is their any way to automatically add numbering to the top level?
I have this set-up here.
TIA

A: To add numbering from the second level down you must also add the
autonumbering {
  scope: all
}

section to each of the sub-directories directory.conf files.

redpajama_set_name: RedPajamaStackExchange


Aspiring NBA analyst and avid fan of the Phoenix Suns basketball team who writes as the Phoenix Suns Team Manager for VAVEL. His Brawadis YouTube channel has earned over 2.4 million subscribers.
He had created a Vine account back in the app's first year but never really made videos consistently. It wasn't until April of 2015 when he made his YouTube channel.
He studied journalism with an emphasis in media studies in college.
He grew up in San Diego, California where there is no NBA franchise. He began dating his girlfriend Jackie in 2015. His parents, who have appeared in his videos, are known as Mama Rug and Papa Rug.
He is the brother of FaZe Rug and has featured Rug in a variety of different types of videos on his YouTube channel.


Our Board of Directors kicked off the New Year with its first meeting of 2019 on January 10. We are happy to welcome new board member Najeeba Popal to the Board.
Najeeba is a Friendship Court resident who became a member of the community after arriving in the United States on a Special Immigrant Visa (SIV) in 2015. She graduated from economic faculty in Afghanistan in 2009 and from then until 2014, worked in various positions on different United States projects in Afghanistan.
While moving to the United States was a long journey full of new experiences, Najeeba found the staff at Friendship Court friendly and helpful to her, her husband and two young children.
"After we moved to Friendship Court, it was easier for us. I was introduced to Ms. Claudette and I found her kind and friendly. This gave me encouragement to have more communication with people," Mrs. Popal said.
Najeeba currently works part-time as a translator for the International Rescue Committee (IRC) and hosts her own Afghan cooking class once a month in the community.
Najeeba Popal is the newest member of our Board of Directors and also a resident of Friendship Court Apartments.
The beginning of 2019 also saw long-standing member Satyendra Singh Huja leave the Board. Mr. Huja served on the board since 2001 and is the president of Community Planning Associates, focusing on planning, design, and development. He worked as Director of Strategic Planning for the City of Charlottesville from 1998 to 2004. And, for 25 years prior to that, he served as the city's Director of Planning and Community Development. In that role, he is credited with the creation of the Downtown Mall and with protecting green spaces throughout the city. He served on the Charlottesville City Council for eight years, including two terms as mayor. Mr. Huja supported solutions to affordable housing challenges, from affordable housing development to affordable home ownership, and we are grateful for his dedication and service.


FRESHMAN GOALTENDER BRIANNA PIPER SNAGS the puck in her glove during the Engineers' match against the University of Wisconsin earlier this season.
RPI women's hockey started the new semester on the right foot, splitting the weekend against Ivy League foes Yale University and Brown University. The Engineers came away with a 4-2 victory against the Yale Bulldogs on Friday evening at the Houston Field House, but came up short in a 3-2 loss to the Brown Bears the following afternoon. Rensselaer is now 6-16-4 overall, with a 3-9-2 mark in league play.
The Engineers and the Bulldogs played through a scoreless first period before visiting Yale struck in the second. Just 1:19 into the middle frame, sophomore Jackie Raines knocked home a rebound off a wrap-around attempt by freshman Stephanie Mock to give the Elis a 1-0 lead.
It didn't take long for Rensselaer to respond, however, as RPI racked up four goals throughout the remaining 19 minutes of play. At 5:06 senior Laura Guillemette netted her fifth goal of the season as she snuck the biscuit past senior goaltender Genny Ladiges. Freshman Taylor Mahoney, whose initial shot was blocked by Ladiges but bounced out to Guillemette, earned the primary assist on the play.
RPI extended its lead to 2-1 at 11:46 off a goal from senior Jill Vandegrift. The St. Paul, Minn., native buried the rebound off a shot from freshman Eleeza Cox to earn her seventh tally of the season. Late in the period, Ladiges attempted to clear the puck from the Yale zone, but senior captain Alisa Harrison was there to intercept the puck and wrap it around to the back of the net, giving the Engineers a 3-1 advantage at 16:36.
Sophomore Jordan Smelker closed out the period with Rensselaer's final goal after sending a low shot from the slot past Ladiges with three seconds left on the clock.
The Bulldogs managed to pull within two off a goal midway through the final period, but that was as close as the visitors would get. Freshman netminder Brianna Piper finished with 18 saves for the Engineers, while Ladiges stopped 40 shots for Yale, including 24 in the second period alone.
That luck didn't carry over to the following afternoon, where, despite two goals in the third period, the Engineers couldn't overcome the deficit set by the Bears. Brown now sits with a 6-7-7 overall mark, including a 3-6-4 ECAC record on the season.
After a scoreless first period of play, the visitors jumped on the scoreboard first with a goal from sophomore Jessica Hoyle 31 seconds into the middle frame. The tally came off a redirection of a shot by senior co-captain Paige Pyett that snuck past Piper. Midway through the period the Bears made it a 2-0 advantage as freshman Janice Yang buried a backhand attempt at 11:03.
The Engineers weren't ready to give up quite yet, and responded with two goals in the third period. The first came at 2:51 as Vandegrift snuck the biscuit past junior netminder Katie Jamieson for her second of the weekend. Just over 10 minutes later at 13:29, Cox tipped a shot by senior Amanda Castignetti to the back of the cage. Although the goal was initially waived due to suspected high sticking, further review gave the Engineers the equalizer.
However, less than a minute later the Bears took advantage of a power play opportunity to regain the lead. Junior Alena Polenska knocked home a rebound by senior Skyelar Siwak to give Brown a 3-2 advantage. Although the Engineers pulled Piper in favor of the extra skater with 1:30 left in regulation, RPI was tagged with a penalty for too many players on the ice. Rensselaer pulled Piper again with 20 seconds remaining, but Jamieson turned away all Engineer attempts.
Jamieson finished with 23 saves in the win, while Piper posted 18 stops. The Engineers return to action this weekend with a home-and-home series with Route 7 rival Union College. RPI will head to Schenectady on Friday afternoon, while the Dutchwomen travel to Troy on Saturday. Both games will begin at 3 pm.