If I had an extra minute to spare I would seriously consider starting another blog focused strictly on covering the growing number of on-point reissue labels that have popped up the past several years. One of these, a front-runner I must feature on AD close to six times a year, is the Chicago based Numero Group. At this stage in the game, with the amount of stellar titles they've released, the label's reputation alone sets a precedent for quality even before you open the package and put on your headphones. Next up at bat: the early seventies funk of 24-Carat Black — Gone: The Promises Of Yesterday LP.
I first happened across 24-Carat Black unknowingly, due to the heavy sampling of their music, and explicitly via a post over at Oliver Wang's Soul Sides blog. His depiction of the group's sole release, Ghetto: Misfortune's Wealth, had me immediately digging for a copy (an easier task now that it's avail at eMusic). The album is an essential listen for those interested in early seventies soul/funk/r&b. Obscure in mainstream circles; well known to those who obsessively crate dig and/or hunt beats and grooves. Numero Group is garnering a rep for its ability to pull rabbits out of hats, and this, the release of Gone: The Promises Of Yesterday is no exception. Listen to it, in its entirety, here on the Numero Group website.
And if the title Ghetto: Misfortune's Wealth is new to you, do be sure to check out the "24-Carat Black Theme" and "In The Ghetto," both below.
For :"Synopsis 2″, Why didn't they just do a straight cover of Can's Vitamin C?
Oops, I meant Synopsis Two: 24-Carat Black (Theme).
I know, right?, i should post the side-by-side.
Can's Vitamin C(19730 was rwritten almost 1 year after the theme1972.
Also can's song is a simple 1 bar phrasing of the 1-5-8-10 bass melody. 24 Carat Black used both 4 and 8 bar pkrasing. Can is the copy.


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pub mod person;

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Classic Out-of-Print Books
These old, out-of-print books are treasures. Fred Wagner's autobiography, "Saga of the Roaring Road" is a memoir of a racing insider dating back to 1903. Fred was the official starter for all the original Vanderbilt Cup races and the first Indianapolis 500. "Fabulous Hoosier," is the first biography of the indomitable Carl G. Fisher, the visionary behind the founding of the Indianapolis Motor Speedway and the man who developed Miami Beach. "Fabulous Hoosier" was written by Carl's ex-wife, Jane. Take special note that Fisher was inspired by post Civil War orator Colonel Robert Ingersoll.
Both books were criticized for inaccuracies and exaggerations. Some of this can be attributed to the fact that both books are memoirs, and the authors probably relied more on memory than research. Most historians agree Fred Wagner took himself very seriously and Jane Fisher was an unabashed social climber. There are factual mistakes in Wagner's book - such as promulgating the myth that David Bruce-Brown went to Yale - but his descriptions capture the spirit of the times terrifically well. From studying Fisher, I think negative critiques are unfair. The book is a great introduction to this colorful character that played a huge role in shaping America in the first quarter of the 20 th Century. These books will give you a feel for the world of American auto racing in its infancy. Other books will be added to this collection over time.
I have also included a sales brochure from the National Motor Vehicle Company, which was founded by Arthur C. Newby, one of the founders of the Indianapolis Motor Speedway.
Fabulous Hoosier
History of Motorsport, 1894 to WW I
Home Country Excerpt
National Motor Vehicle Brochure (1917)
Saga of the Roaring Road

redpajama_set_name: RedPajamaCommonCrawl


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Archive for December 2nd, 2020
Great Moments in International Bureaucracy
Posted in European Commission, European Union, International bureaucracy, United Nations, World Health Organization, tagged European Commission, European Union, International bureaucracy, NATO, United Nations, World Health Organization on December 2, 2020| 6 Comments »
A couple of days ago, I criticized officials at the United Nations for advocating higher taxes and bigger government.
Fortunately, that bureaucracy is so sclerotic and inefficient that its efforts to promote statism are not very effective
But it still galls me that international bureaucrats who receive lavish, tax-free salaries spend their days trying to promote higher taxes on everyone else.
And that's also my view of the tax-loving bureaucrats at the International Monetary Fund, as well as their counterparts at the Organization for Economic Cooperation and Development.
Perhaps the logical takeaway is that international bureaucracies are inherently problematic, pushing misguided policy on their bad days and wasting money on their good days.
Here are some additional examples, starting with with the "Eurocrats" in Brussels. The U.K.-based Telegraph reports that they've been naughty hypocrites.
An MEP tried to escape through a window after police raided a 25-strong sex party in Brussels' city centre for breaking Belgium's coronavirus rules. …Police raided the flat after neigbours complained about the noise. …Belgian media reported two EU diplomats at the sex party… Police fined the 25 people, who were mostly naked men, at the orgy £225 each before releasing them. They broke rules limiting gatherings to groups of four. …A European Parliament source said: "There is nothing wrong to participate in a sex party of any kind. However, …parliamentary immunity does not exempt you from obeying the law." Brussels hosts the major EU institutions, including one of the European parliament's two seats.
Next, let's take a look at the World Health Organization.
That bureaucracy is infamous for its bungled and politicized response to the coronavirus.
So maybe it's a bit of karma that the bureaucracy is now suffering its own outbreak. Here are some excerpts from a story in the Las Angeles Times.
The World Health Organization has recorded 65 coronavirus cases among staff members based at its headquarters, despite the agency's public assertions that there has been no transmission at the Geneva site, an internal email obtained by the Associated Press shows. …32 were found in staff who had been working at the headquarters building, suggesting that the health agency's strict hygiene, screening and other prevention measures were not sufficient to spare it from the pandemic. …On Nov. 2, the WHO's technical lead for the COVID-19 response, Maria Van Kerkhove, told reporters that there had been no transmission or clusters at headquarters.
Let's wrap up by looking at the North Atlantic Treaty Organization (NATO).
You may have assumed this bureaucracy no longer exists since the Soviet Union (thankfully) no longer exists.
But not only is NATO still there, the Washington Free-Beacon reported that it built itself an opulent Taj Mahal-style headquarters.
…the new NATO headquarters…building cost an astounding $1.23 billion, according to a budget released by the North Atlantic Treaty Organization. Architecture, design, and quality management cost the alliance $129 million alone. Audio visual installations ran $29 million, while construction ran $514 million, the document states. …The alliance bragged that the structure is also a "green building for the future." "The environment and sustainability have played a major role in the design process. The new building's energy consumption has been optimized through the use of geothermal and solar energy and advanced lighting systems. …the buildings short wings will have green roofs," the document states.
Lots of moral preening about being a "green building," but nothing about whether this monument to extravagance will make NATO more effective as a fighting force.
Then again, as Mark Steyn observed many years ago, NATO nowadays is about as useful as "keeping forts in South Dakota to defend settlers against hostile Indians."
In a perverse way, I almost have to admire NATO.
It takes special bureaucratic skills to survive the collapse of the Soviet Union and the end of the Warsaw Pact. And it takes super-special bureaucratic skills to then get a $1.23 billion headquarters when the organization's reason for existing disappeared nearly three decades ago.
Ronald Reagan obviously would not be surprised.


Serious illness changed Maria Maher's career path. It was while she was working as a project manager with Ericsson that she was diagnosed with a malignant brain tumour.
Over a course of treatments, she felt better and went on to spend three years studying acupuncture and traditional Chinese medicine part time. In 2007, she opened AcuWell, in Dublin 6, and upon taking voluntary redundancy, established an additional clinic in Athlone. Maria has built the business via referrals and her website, but at no point did she worry about swapping a career in international business for alternative medicine.


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How do you calculate rotameter?
Thus, the rotameter designer can determine the tube taper so that the height of the float in the tube is a measure of flow rate….The Basics of Rotameters.
= volumetric flow rate, e.g., gallons per minute
k = a constant
A = annular area between the float and the tube wall
g = force of gravity
h = pressure drop (head) across the float
How is flow measured using rotameter?
There is no difference between a rotameter and flow meter, and these terms are used interchangeably. The technique for measuring flow is accomplished by a freely moving float finding equilibrium in a tapered tube. The flow rate is then read from either a scale next to the tube or a scale on the tube.
How do you calculate pressure drop in rotameter?
The pressure drop across the float is equal to its weight divided by its maximum cross-sectional area in the horizontal plane. The area for flow is the annulus formed between the float and the wall of the tube.
What is the correct statement for rotameter?
Rotameters or variable area flow meters operate on the principle that the variation in area, of flow stream required to produce a constant pressure differential, is proportional to flow rate.
What is rotameter working principle?
Working principle of rotameters It consists of a tapered tube; as fluid passes through that tube, it raises the float. Greater volumetric flow exerts more pressure on the float, lifting it higher.
How do I choose a rotameter range?
Rotameter selection parameters:
Desired flow rate range.
Fluid specific gravity.
Ambient temperature.
Operating and maximum pressure.
Line size.
Connection type.
Connection orientation.
With or without a valve.
What is rotameter principle?
How is flow measured?
Flow is the volume of fluid that passes in a unit of time. In water resources, flow is often measured in units of cubic feet per second (cfs), cubic meters per second (cms), gallons per minute (gpm), or other various units.
Does pressure affect rotameter?
Rotameter accuracy is dependent on the accuracy of the pressure, temperature and flow control during calibration, and operation.
What is a rotameter also called?
A rotameter is a flow meter device that measures the volumetric flow rate of a gas or fluid. It consists of a tapered tube with a moving internal float. Sometimes known as mechanical flow meters, gravity flowmeters or variable area flowmeters.
Which of the following is true for rotameter?
(D) the volume flow rate is insensitive to changes in density of the fluid. A rotameter is a device that measures the flow rate of fluid in a closed tube.
Why is it called a rotameter?
The variable-area flowmeter is called a rotameter because the float spins, or rotates, as the flow passes it. The spinning float is a clear indication that fluid is flowing.
Where is rotameter used?
Explanation: A rotameter is a device that measures the flow rate of fluid in a closed tube. It is a variable area type of flow meter. In this, a float rises inside a conically shaped glass tube, as the flow increases, its position on a scale can be read off as the flow rate.
What are the main factors which affects the working of rotameter?
Factors to consider when choosing a rotameter: Operating conditions: minimum and maximum flow rates and process temperature and pressure. Pipe size for installation. Rotameters that give direct readings, or require lookup tables, are both available. Required accuracy.
What is unit of flow?
What is K-factor of flow meter?
For aircraft fuel flow meters, K-factor refers to the number of pulses expected for every one volumetric unit of fluid passing through a given flow meter, and is usually encountered when dealing with pulse signals.
Why variable area is used in rotameter?
The rotameter is an industrial flowmeter used to measure the flowrate of liquids and gases. Its operation is based on the variable area principle: fluid flow raises a float in a tapered tube, increasing the area for passage of the fluid. The greater the flow, the higher the float is raised.
What is A rotameter?
The Variable-Area type flowmeter, or Rotameter, is one of the most economical and reliable of flow measurement instruments. In various configurations flow meters can be designed to withstand high pressures, corrosive fluids, high temperatures, and is completely independent of factors influencing electronic meters.
How do you use a dual ball rotameter?
Valves placed at the outlet of the meter can allow for this to occur. If a wide range of flows is expected, a dual-ball rotameter can be used; typically there is a black ball that measures small flows and a larger white ball that measures much larger flows. The black ball is read until it goes off scale, and then the white ball reading is used.
What is the maximum size of rotameter?
Rotameters are not generally manufactured in sizes greater than 6 inches/150 mm, but bypass designs are sometimes used on very large pipes. ^ a b c d R.C.Baker.
Why Bernoullis equation is used in rotameter?
Bernoullis equation can be applied as a balance on the rotameter system. of the float. The change in pressure is found to be mostly as a result from the weight of the float. the area of the float. energy converted to heat most of the time lowers the actual velocity of the fluid.
Essay on Management: how to do?
How do you color epoxy wood filler?


A new Duke University program will encourage faculty members to pick up teaching pointers from their peers.
The Blue Devil TeachX program debuts later this semester. It will encourage professors to both open their classrooms to other faculty members and to sit in on their colleagues' classes as well in the hopes of finding some new inspiration or a new teaching tool.
A 'course catalog' is expected to be published by mid-February with the one-week stretch of open classes to occur around the third week of March. Organizers hope to involve 100 faculty members at first, said Ed Balleisen, a Duke history professor and vice provost for interdisciplinary studies.
Provost Sally Kornbluth hopes TeachX will prompt more faculty to talk with each other about their teaching.
Blue Devil TeachX will be latest in a series of Duke initiatives aimed at improving teaching. It is intended to be a broad-but-not-deep examination of a faculty peer's teaching techniques, Balleisen said. Other programs, such as a peer mentorship program run by Bass Fellows that pairs professors for an extended period of time, and the Center for Instructional Technology's "Visit a Classroom" program, offer a more immersive exploration.
Balleisen's interest in this new program stems in part from an experience he had more than decade ago while sitting in on a class at the Harvard Business School. The two-hour course was "an intense give-and-take," Balleisen recalled, highly structured and interactive. It was a change from the sort of teaching Balleisen was accustomed to.
"I found it really invigorating and it really led me to experiment in my teaching of Duke undergraduates," he said.
Among other things, Balleisen noted the value of classroom architecture: the Harvard classroom was semi-circular rather than a traditional lecture hall. That one modification prompted more engagement because students could see each other, Balleisen noted.
Duke's new program, which Balleisen hopes will become an annual endeavor, might prompt changes small or large.
Michael "Buz" Waitzkin, whose class will be listed in the TeachX course catalog, is relatively new to teaching, though not to public speaking. A long-time trial lawyer, Waitzkin was hired last year as deputy director of the Duke Initiative for Science and Society and this semester is teaching a course on science law and policy.
As a lawyer, Waitzkin often killed time in courtrooms watching fellow attorneys argue cases, hoping to discover a clever strategy or technique. At Duke, he will open his classroom for the TeachX program hoping that any professors who sit in on it offer up some constructive criticism.


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Investigation Shows AT&T Really Likes Being In The Surveillance Business
Lobbyists Descend On California To Shape A Rushed New Privacy Law
'Free' Game Making $300 Million Per Month? But I Thought You Can't Make Money On Free...
from the old-school dept
Wed, Jun 27th 2018 1:34pm — Mike Masnick
For most of the first decade of the millennium, we would post over and over again about content business models and how "free" content makes a ton of sense as a component of a business model. And yet, people in the legacy entertainment industry would laugh and laugh, and talk about how "you can't make money on free." You even had folks who claimed that if you gave away anything for free it proved you had "no fucking clue" about how to run a business. My favorite may have been Doug Morris, who was boss of Universal Music and then Sony Music, insisting that there was no way anyone in the recording business could make money on "free."
These days, that's all looking pretty silly, but just to drive home the point: the insanely popular free video game Fortnite made $318 million last month. Not last year. Last month. And it's free. Of course, as we've always said, the whole point of free is not that free is the business model, but that free is a part of the business model. And that's exactly how Fortnight works.
Even better, all of that revenue comes from nonessential in-app purchases. You don't ever need to pay any money to play Fortnite. And, if we went by what the entertainment industry "experts" from years past would tell you, if that's the case no one will ever pay. Except, obviously, they are, to the tune of over $300 million per month. Why? Because, they're still buying an actual scarcity: mainly different skins or dances/moves that let them show off. In other words: fashion. Something to make themselves distinct -- to stand out. That is a scarcity. Even in a digital world.
So, Fortnite is yet another example of how someone is taking a digital property, and leveraging free to attract a massive audience, and then figuring out ways to charge for a scarcity that people actually want to buy. And people are paying like crazy. So, can we put to rest the idea that you can't make money off of free yet?
Filed Under: business models, differentiation, economics, fortnite, free, free to play, scarcity
Hungary Has Fined Facebook For 'Misleading Consumers' Because It Promoted Its Service As 'Free'
Google And Facebook Didn't Kill Newspapers: The Internet Did
Epic Games Settles With Cheating Minor To End Lawsuit
Yes, News Sites Need To Get Out Of The Ad Surveillance Business -- But Blame The Advertisers As Well
Epic Accuses Cheating Minor Of Continuing To Promote Cheat Software Even After Lawsuit
hij (profile), 27 Jun 2018 @ 1:50pm
Freedom is hard to control
This is all well and good, and it is nice that people are making money. What this does not account for, though, is that it is very hard to make something free and control what they are doing. There is no point in doing business if you cannot control people and force them to do what you want them to do. Without that incentive then greedy narcissists will not want to create businesses, and we will all suffer.
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Anonymous Coward, 27 Jun 2018 @ 2:01pm
"no way anyone in the recording business" -- NOT GAMES.
RECORDING BUSINESS. You are yet again, as ever, trying to sneak past us a claim of universal application when "free" only works in specific circumstances.
No one disputes that "loss leaders" and so on work! It's STANDARD advertising schtick for last 100 years! Apparently you hope your audience is just stone ignorant!
A song or movie is complete in itself -- or isn't satisfying. But I've NEVER wanted to buy toys from a movie, posters, or anything beyond read one or two books before saw the movie (specific to new versions), wouldn't even do that now.
This game gives away the basics, but is designed first and foremost to lure idiots into spending money on "extras". One report from the lands and people owned by the same inbred psychotic Germans who tried to own America said that a kid got his dad's credit card and racked up $1000 of "extras" over one weekend.
There's no argument that so long as idiots and children have money, some can be lured into blowing a small fortune on "free". -- So, YES, you're "right" far as goes! -- Sheesh. What are you, 13? And have to be validated on the bleedin' obvious?
But your childish plea for rational people to stop noticing differences in disparate product categories fails yet again.
By the way, Masnick: long ago when I pointed out that for instance Intel doesn't give away its chips, you responded with link to Wal-Mart giving away free samples from manufacturers as refutal, and it's NOT the same as downloading data, that's still just silly.
Fortnite is forcing a lot of companies to rethink their business models, for now at least. Things will probably shift out of Epic Games' favour as fast as they shifted into it.
Re: "no way anyone in the recording business" -- NOT GAMES.
Re: Re: "no way anyone in the recording business" -- NOT GAMES.
LOL, LOL! -- You are actually ambiguous as to whether agree or like my spiel, but reckon it's best you can do.
Thanks for so well typifying Techdirt's ability to respond to substance.
Here's your target audience who buys the trick of "free", Masnick, with an expressive "lol".
s2lim, 27 Jun 2018 @ 2:13pm
Re: Re: Re: "no way anyone in the recording business" -- NOT GAMES.
I lol'd too, music business idiot. Whatchoogot?
Stephen T. Stone (profile), 27 Jun 2018 @ 2:13pm
Re: Re: Re:
Though most of your post is incoherent rambling and fact inversion it does contain a nugget of truth:
The free-to-play model works for games because there are countless hordes of penniless gamers (read: 10 year olds) who will play free games but not paid games. Hordes create a version of "popularity" which attracts other players. Some of these players have money to spend and will do so willingly for nonessential virtual items, titles, etc. in these games. If the game doesn't suck this model can be successful so long as it can build critical social mass.
This model may work in music if there are things that those with money can spend their money on that will elevate them socially within the circle enjoying said music. Since the world hasn't invented those purchasable things yet I don't think this would work.
It certainly won't work in most other areas, including most other applications of software.
If history is any kind of teacher, yes, Fortnite will fall out of favor relatively soon and that cash flow will dry up. Epic Games will also fail to accept this and try to milk the franchise for several more years, throwing good money after bad and disappointing their investors. Meanwhile, some other game company nobody has ever heard of will accidentally create the Next Great Game and swim in pools of Free-to-Play cash for a little while before their time in the sun ends and someone else fills up their own pool.
And so the cycle of software life rolls on.
This assumes the next big hit is free-to-play. If it's a premium game with a couple monetization twists then everything Fortnite has done melts away.
You obviously have no idea what you're talking about.
Please actually read the article. That comment was made by a legacy entertainment executive who didn't get it. Masnick on the other hand said this applies to the entire legacy entertainment industry.
But I've NEVER wanted to buy toys from a movie, posters, or anything beyond read one or two books before saw the movie
You must have have been a really dull kid then. That's great for you but there are lots of other people (and I mean LOTS) who do exactly that.
This game gives away the basics, but is designed first and foremost to lure idiots into spending money on "extras".
Please explain how this is different than any other marketing scheme for books/movies/songs. They hope if you like the book/movie/song, you'll buy more merch relating to it.
noticing differences in disparate product categories
Marketing is marketing is marketing. Same principles work across multiple product categories.
long ago when I pointed out that for instance Intel doesn't give away its chips, you responded with link to Wal-Mart giving away free samples from manufacturers as refutal, and it's NOT the same as downloading data, that's still just silly.
Actually, it is the same. Intel gave free chips away (proving you wrong btw) and Epic Games is giving away one game mode for free. Where's the difference? It's both marketing and advertising and both have the potential to get people to buy more of their respective products.
Free trumps paid every time. PUBG arguably started the genre that Fortnite is in and was considered successful for a while. Then Fortnite came out and destroyed PUBG. The primary difference: The price.
The next big hit might not be free but it won't earn $300m/mo either. The free version of that game, probably produced by a different company, will kick the first's backside.
>A song or movie is complete in itself -- or isn't satisfying.
Or it is part of series, where each work needs to leave a reason for people to look for the next installment.
Also, you are ignoring all the musicians and video makers, along with authors, are making a living on the Internet by giving their work away and selling their ability to create new works, and using patreon etc. to fund their creativity.
Oh, and Linus is hardly poor, despite leading the development of the Linux Kernel. His effort is valuable to industry, and he refuses direct employment or sponsorship by any company using Linux, and so the Linux Foundation was build to support him and other key developers. That is those who benefited most from his work found a way to pay him whilst staying at arms length.
Well the one thing you cannot do in the Entertainment industry is rest on your laurels. You have to be planning the next game, movie or series to to keep an audience.
Some skins offer advantages
There are a few skins that are harder to see in many places in the game. Those, in my opinion, are the only ones worth getting. Everything else in the game is free if you are patient enough to play through a few seasons and earn enough v-bucks(their premium currency) to buy your first season pass. Once you have that first one, the extra V-buck rewards earned will easily pay for the next season pass plus a few hundred extra.
Re: Re: Re: "no way anyone in the recording business" -- NOT GAMES.
Nothing ambiguous about laughing at your absurdity.
Mike Masnick (profile), 27 Jun 2018 @ 4:28pm
This is especially hilarious to me, since for years and years, I kept pointing out that what I am saying is NO DIFFERENT than loss leaders. Loss leaders are a form of advertising to get people to pay for something else. In the digital realm, it works even better because the digital good tends to be very cheap or even free, and thus you can give away lots and lots -- acting as free or cheap advertising.
And when I did that, people like yourself kept insisting that it's TOTALLY DIFFERENT than loss leaders. Now when I'm shown to be right, you try to dismiss it as "bah, you're just saying the same thing as a loss leader." Yup. That's exactly what I'm saying and what proved my point.
I love how you're using this point to suggest it's different than the example here, when it's EXACTLY the same.
The basic free fortnite is "complete in itself." You don't need to pay extra, just like you don't need to buy toys or posters from a movie. And that's fine. Because lots and lots of people do buy those toys. Or the extras within fortnite. That's the point.
What kind of failed artist are you?
We're still waiting for a little title released in 2009 called League of Legends to die.
Anomoly... one time thing... blah blah blah
or something like that anyway
Bruce C., 27 Jun 2018 @ 5:33pm
'But I've NEVER wanted to buy toys from a movie, posters, or anything beyond read one or two books before saw the movie'
That's the biggest problem big entertainment has with Free to play. Their business model depends on useful idiots (i.e., trendhoppers) just as much as the Free to Play business model. They talk it down for the same reason cable companies talk down cord-cutting: their customers are being scooped up by the competition.
I find it funny that you keep screaming about more copyright when we all know that you only want copyright for one thing: your $100 million movies.
Have a SESTA vote. Brought to you by your heroes of copyright! How about them apples?
brad (profile), 27 Jun 2018 @ 8:32pm
love your work but
Hi I love your work normally but when you title this stuff like this it makes it worthless for sharing to people who do not already hold your perspective, and when they see this article in a list with others on a search it hits your credibility (with any on the fence about such perspectives) pretty hard.
Yes, I agree. Yes, I think you deserve a chance to vent. It just is right up there with calling the ignorant ignorant when it comes to swaying others. Your free speech perspectives can often be an easy sell to otherwise shitty people and they're where I like to start when it comes to opening minds about copyrights and free speech. Just keep all audiences in mind when you right your stuff I guess if you want them to read it deeply and pay attention. Or, write for the echo chamber, the nice thing about having a site is you can only hear mostly the perspectives you want to hear if you curate it right. I'll continue to mostly post nice stuff (OK honestly I don't remember what I post here usually but great fan love your stuff blah blah)
Anonymous Coward, 28 Jun 2018 @ 1:36am
Fortnite is a weird case study.
Sub par game that almost no-one played. Released a free game mode before the rush and suddenly it's on top.
I don't think it will stay there once the large devs start rolling out their royale modes over the next few years. Valves Dota 2 has a royale inspired mode as part of the ticket for the biggest e-sports tournament of the year. CoD is joining in later and I'm sure I saw somone else doing it too...
PaulT (profile), 28 Jun 2018 @ 1:52am
"RECORDING BUSINESS"
There's people in the recording business making lots of money too, despite allowing products to be used freely. That fact that these are generally not RIAA members is immaterial.
"No one disputes that "loss leaders" and so on work! It's STANDARD advertising schtick for last 100 years! "
Then why do you continually argue that making money from them is impossible, if you know they've existed longer than any of us have been alive?
"A song or movie is complete in itself"
True. But, people still buy albums, concert tickets, merchandising, etc. etc etc. The mindset that the song or movie is the only related thing that you can sell - and that you can never sell it after it's been sampled for free - is both wrong and the reason why the industry hacks you worship have been failing for so long.
"But I've NEVER wanted to buy toys from a movie, posters, or anything"
YOU don't. Millions of others DO. Maybe you really are too stupid to understand that valid opinions and activities exist outside of your own head, and that's why reality is so hard for you to deal with on a regular basis. But, entire industries exist around things that you will never personally do.
"it's NOT the same as downloading data, that's still just silly."
Yes, so why do you insist on comparing non-scarce digital products and scarce physical products when you yourself admit that's idiotic?
"The free-to-play model works for games because..."
Do you have a citation for the studies that show what you're claiming, or are you just making assumptions?
"Hordes create a version of "popularity" which attracts other players"
This is as true for paid games as it is for free, though. Lots of people played the likes of CoD not because they think they're the best games, but because that's where the other gamers were. Similarly, some great games have lost out, because there wasn't a critical mass of people attracting people there. Nothing kills a multiplayer game quicker than empty lobbies.
"Since the world hasn't invented those purchasable things yet I don't think this would work."
Gig tickets, festivals, merchandising, fan clubs, kickstarter style rewards and many other things haven't been invented where you are yet? Or, are you just thinking of people buying digital items because the physical ones somehow don't count, despite many music fans spending more money on those than they do the actual music?
"It certainly won't work in most other areas, including most other applications of software."
Linux and FOSS also don't exist where you live?
"Please actually read the article."
Why would he start doing that now, after so long?
"They hope if you like the book/movie/song, you'll buy more merch relating to it."
Or, even if you don't. I know I've actually bought merch related to films I haven't liked, for example (e.g. I hate Rob Zombie's version of Halloween, but find the making of documentary included on the DVD endlessly fascinating, I've also bought various books, scripts and models related to films I haven't liked but found concepts or designs interesting).
"Where's the difference?"
The difference is that he's still too dumb to understand the fundamental differences between digital and physical goods, so is apparently trying to argue that the Intel thing didn't count because they didn't give all the chips away for free.
Stephen T. Stone (profile), 28 Jun 2018 @ 3:07am
Re: love your work but
If you don't like how Techdirt writes articles, go write better articles. Do Techdirt better than Techdirt does if how Techdirt does Techdirt right now bothers you so much.
…wow, that's gonna trigger an SEO bot or something.
Radio is free ,people hear new music and buy the song or go to a live concert.
Most streaming services have a free add supported
option.
Game demos on console or pc are free.
At this point the benefits of free services to attract the public are well known.
They may be ad supported or have a premium option or else have digital items you can buy as in fortnite .
Free means theres no barrier ,anyone can try fortnite
and see if they like it .
Before cable tv, most tv was free ,
supported by advertising .
That One Guy (profile), 28 Jun 2018 @ 4:51am
What specifically do you object to in the article? If you enjoy what TD's done before but think that they screwed up here, then by all means point it out so that they can do better.
Darkhog, 28 Jun 2018 @ 6:22am
Re: Freedom is hard to control
You don't force anyone to do anything nor you control them, period.
You can ask, you can request and if you're a good person, then most people will do what is needed. Look at Warframe - perhaps a better example than Fortnite because Warframe was at this for YEARS. There are no competitively advantageous items in Warframe's F2P shop. There are only skins and other non-essential items.
Moreover, the Warframe devs are pretty much the embodiement of Techdirt's CwF+RtB formula - they listen to the community (not fake listen, like EA, actually listen) and react to the community's requests in a way that makes them happy.
One time they've actually REMOVED a feature that was making them money. Why? Because fans weren't happy with that.
Assholes are everywhere and there will be always people who won't want to pay for stuff no matter what. But if you're a decent person, you WILL get paid, given you have a decent product as well.
Chick, 28 Jun 2018 @ 6:31am
I remember Fortnite doing this...
... when it was called Team Fortress 2. :P
It's been a "working" model for ages, it just didn't reach everybody and their brother/sister before smartphones were a thing.
Sorry for not being impressed; it's a big number, but it isn't a "new" concept nor the first that's made millions of dollars on optional transactions.
Re: Re: Freedom is hard to control
I don't see anything in the article that states that this is something completely new. This is more a case of "to those people who wouldn't listen when I explained that it was possible to make money from free products, look at this monster!". There are many, many examples that predate this one, it's just notable because this is both the currently talked about one, and there are some very large numbers involved.
"Assholes are everywhere and there will be always people who won't want to pay for stuff no matter what"
This is always worth repeating. I've always said that there are 3 kinds of people - those who will always pay directly, people who will pay for nothing and people who do a little of both. Much of the focus has been on trying to force the second group to pay, while not realising that not only is the latter group far, far larger but often spend more than the former.
Thankfully, various industries are waking up to these facts, although it has been a long time coming.
I.T. Guy, 28 Jun 2018 @ 7:00am
You moron, the music industry i.e. bands when starting out give their music away for free all the time.
Then they give away the rights to the music and lyrics for a paltry fee in the hopes of superstardumb.
"But I've NEVER wanted to buy toys from a movie, posters, or anything beyond read one or two books before saw the movie (specific to new versions), wouldn't even do that now."
The world need not conform to your standards child.
"This game gives away the basics, but is designed first and foremost to lure idiots into spending money on "extras"."
No idiot. This game is a full arena shooter. Your own statement here contradicts itself as only extras are sold.
"I pointed out that for instance Intel doesn't give away its chips"
https://www.zdnet.com/article/intel-core-i7-8086k-is-its-first-cpu-to-hit-5ghz-in-turbo-its-gi ving-away-8086-free/
Re: I remember Fortnite doing this...
It's not about impressing readers. You get it, and I get it, and Mike gets it, and anyone who actually plays games gets it, but the legacy entertainment industry doesn't get it.
For years they've said you can't make money on giving something away for free (despite the fact they do free giveaways all the time), this is just a blatantly obvious example of how wrong they are.
So the point of the article is not "Wow! Hey look! A free game can make tons of money!", instead the point of the article is "Wow! Hey look! A free game can make tons of money despite legacy entertainment industries stating otherwise, trying to hold on to their dying cash cows by screwing over customers, and refusing to innovate and get with the times! They just can't stand that someone did things better than they did."
Re: Re: I remember Fortnite doing this...
More to the point - *another* free game making lots of money, this one just makes even more than the many other examples!
In an industry that seems set on bolting pay-to-win lootboxes on to games that cost $70 to begin with, this is something that needs to be restated, even if it's obvious to those who aren't.
Ninja (profile), 28 Jun 2018 @ 7:18am
It's true for movies and for records as well. You don't buy a physical record because you want to listen to it, you buy for the ownership. And you also buy the experience of seeing your idol live or watching the movie on gigantic screens with immersive sound. And the merchandising. From toys to t-shirts, games based on the movies or even on music (Just Dance, Guitar Hero etc). There's so much money to be made from free everywhere.
But the copymorons will keep yelling otherwise because their industry is a precious little gem valued at beeellions of dollars but people won't give them the money they are owed by heavenly entitlement. I'd play my tiny violin but I don't have an atomic microscope to find it.
Re: Re: Re: I remember Fortnite doing this...
Thad, 28 Jun 2018 @ 7:57am
Concern troll is concerned.
brad (profile), 28 Jun 2018 @ 9:42am
Re: Re: love your work but
Sorry to have hurt your feelings, that wasn't my intent, I'm just glad you leapt to Mike's defense. I'd hoped that spending most of that paragraph spelling out that 90% of the time I'm a fan would have precluded the "If you don't like it you can GEEEEET OUUUUUT" hurf blurf but hey at least you got to type a thing and show the owners of the site that you are on their side and that constructive criticism is NOT OK as far as you're concerned.
Good work ;)
random internet person is not clear on what concern trolling is, or is pretending to not understand to troll
you can use the magic of google to figure out what concern trolling is if you want or need the help friend
Re: Re: Re: love your work but
or is pretending to not understand to troll
you can use the magic of google to figure out what concern trolling is
Ah, an "I'm not a troll, you're a troll!" immediately followed by "I'm not going to defend my position, I'm going to dismissively tell you to head to Google and do my homework for me."
Welp, you've convinced me. You can't be a troll; those are things a troll would definitely never say.
John85851 (profile), 28 Jun 2018 @ 10:01am
The music industry
Some posters are saying this idea would never work for the music industry, yet the "free to listen" model has been around for ages... it's called THE RADIO.
That's right- people would listen to songs *for free* on the radio and then go buy the album or go to a concert. Okay, sure, there were people who recorded songs off the radio, but a huge majority of listeners bought the music.
brad (profile), 28 Jun 2018 @ 10:05am
"when you title this stuff like this"
The title. When I want to share TD perspectives its not with people who are on the same page or in the same echo chamber, its in debate or evangelism of (usually) the same stuff that they're putting here, but hoping their words can assist.
They can title their shit however they want, it's their site. It's just more likely to sway hearts and minds THAT ARE NOT ALREADY CONVINCED if they can look at the article prior to getting the feeling that the article is an attack on their beliefs. Sarcastic retorts are awesome for sharing with people who already agree, not so much for those who are on the fence.
Re: Re: Re: Re: love your work but
Sure thing Thad, I should have poasted a more thoughtful analysis in response to "Concern troll is concerned". After all your hard work on good posting you deserve better, poor fella. Please accept my sympathies.
Kal Zekdor (profile), 28 Jun 2018 @ 10:41am
This article bugged me a little, also. It has a hint of "I was right, others were wrong, deal with it." Just a hint, something about the tone and word choice. Not enough to be an actual problem, but it comes across, at least to me, as a bit unprofessional.
I get it, it must be frustrating dealing with doublespeak and willful ignorance all the time, and vindication is a powerful feeling, but, all the same, this article left a bad taste in my mouth.
As someone who actually purchased TF2 as part of the Orange Box (I still have the actual physical disc for that, plus the soundtrack), I was actually annoyed when TF2 went free-to-play. The ensuing chaos of custom weapons and hats eventually turned me off the game entirely. I guess Valve wouldn't care, though, they already had my money.
...I have no idea if that was on-topic or not, but there it is nevertheless.
crade (profile), 28 Jun 2018 @ 11:09am
How are skins and dance moves controlled by DRM an "actual scarcity"?
These are things that are infinitely reproducible by nature with artificial restrictions on them to give the appearance of scarcity so people will buy them. It's no difference from selling other digital stuff.
Thad, 28 Jun 2018 @ 12:52pm
Re: Re: Re: Re: Re: love your work but
Sure thing Thad, I should have poasted a more thoughtful analysis in response to "Concern troll is concerned".
Yes, you're right: if someone writes a shitty, vapid post, he's not going to get good-faith engagement in response.
The only thing you're wrong about is the direction of causality. You're not writing shitty, vapid posts because I wrote "Concern troll is concerned." I wrote "Concern troll is concerned" because you wrote a shitty, vapid post.
John smith, 28 Jun 2018 @ 1:29pm
The implied argument being that piracy is no big deal because some internet site tells me to give away my work.
People don't know what they aren't missing. The smartest business model of all is to not try to win over freeloaders. If a free model works, that's great, but it has nothing to do with the need to strengthen copyright protection due to internet theft of intellectual property. Don't like it? Don't buy it.
Oh please, don't make me laugh.
There is no implied argument that piracy is "no big deal". (but there is a fair amount of studies and data that the amount of people who pirate things is a drop in the bucket compared to those that legitimately pay for them) The only argument being made, implied or otherwise, is that you can absolutely make money by offering products for free.
People don't know what they aren't missing.
Exactly. Which is why giving out your products/services for free is excellent marketing and advertising to get them to realize what they are missing and turn them into paying customers. How do you not understand this? Indie artists, game makers, and others do this all the time. Ever heard of Ed Sheeran? He got big because he gave his songs out for free and people pirated them. Fortnite got big because they had a solid product and gave it away for free.
The smartest business model of all is to not try to win over freeloaders.
This statement is misleading and this entire article proves you dead wrong. True freeloaders who refuse to pay for anything are going to pirate and there is jack all you or anyone else can do about it, yes. And it would be a waste to try to get them to pay for anything.
But there are other people who wouldn't mind paying for it if they thought the price was reasonable. Additionally, there are people who wouldn't buy or pirate it at all, who actually might become a customer due to free products.
it has nothing to do with the need to strengthen copyright protection due to internet theft of intellectual property.
What exactly needs to be strengthened? It's already against the law to steal someone's stuff. How much stronger do you want? What magical law is going to drastically reduce theft of intellectual property? And seriously, where is this huge crisis of intellectual property theft I keep hearing about? Because I haven't seen it. Hmm? I'm waiting.
Don't like it? Don't buy it.
And there's the rub. People like it, they want to buy it. Did you catch that? People want to buy things. Or did you miss the part where a game, given away for free, ended up make the developer hundreds of millions of dollars? It's when the price demands are unreasonable and it's so loaded with DRM, and complex to actually purchase and use, that a small percentage of people turn to piracy. And we are talking small here.
So, what exactly were you saying again?
If I have to buy it to decide whether I like it, I am going to ignore it. Other will look for a pirate copy to see if they like it.
Also, copyright is useful for big corporations, as they can take control of an artists output. However as many on the Internet have discovered, the value of a free back cataloger is in attracting fans who want more, and will pay for more to be created.
What a creative person has which is sellable is their creativity.
As corporations are not creative, what they want to sell is works, and they think that they need copyright to do that.
Chick, 28 Jun 2018 @ 2:53pm
TF2 is still fun
You should head back to give it another try, there's been changes to the system itself that creates a bit of a "matchmaking" now. Whether that's an improvement or not, the game itself has split into Casual and Competitive modes.
Not sure how it all works, but the game itself has still been worked on nearly all the time, by the community and Valve: rebalancing weapons and levels, new modes altogether as well as interesting new levels. With these changes it's still a worthwhile game play, imho.
I pretty much ignore most "skin" items and "taunts", and bought a single crate key ages ago for "premium" membership (hey, at $3 in my currency, why not?). Still fun. :)
Stop with the passive aggressive bullshit; straightforward aggression is far more preferable to the pathetic act of a coward who cannot express himself with honesty. And as I said: If you think you can do Techdirt better than Techdirt, do it. Mike Masnick has no problem with you copying Techdirt articles wholesale; copy this one to some other site and re-title it in a way you think is appropriate.
The smartest business model of all is to not try to win over freeloaders
Then why all the litigation?
I don't, but I still have to pay money for blank media levies and RIAA clones in my country, just because they think I might be a pirate and demand my cash just to make sure. I'm already paying the price for not being a pirate. When has not buying something ever caused your precious industries to let up on me?
Fairly standard
For phone games.
None of the games I have played on my phone needed a purchase to play, they were all free.
All those games did have options to buy stuff.
So, you can play a game at no cost and see if you like it, wheras if you had an upfront fee you might think not worth the risk if its not good. Plus, if free, you are less picky about the odd flaw (that you would be unhappy about if you had paid money upfront)
If I like a free game I will buy something, to give the company / devs a bit of cash & to show my support ... but if I don't like a free game I just uninstall without making a purchase.
As whether a game is good or bad is a personal opinion (I have on occasion hated some games with great reviews and loved some that are badly rated) - so upfront purchase based on reviews, adverts (that only show best features) is always a risk, so a free trial works for those of us who cannot gamble a chunk of cash on liking a game


text:
Police hunt cruel teenagers who stamped on 12-year-old boy's HEAD
Savage attack happened outside Asda Sinfin - and police want to speak to anyone who saw the assault
Isaac CrowsonCrime Reporter
The incident happened outside Asda Sinfin
Police are hunting youths behind a savage assault on a 12-year-old boy outside Asda Sinfin.
The incident happened at around 3.15pm on Thursday outside the store in Arleston Lane when the three youths attacked the boy.
A spokesman for Derbyshire police said the victim was stamped on his head and back and suffered injuries to his nose and back.
Aldi gets the go-ahead for a new Derby store - is it near you?
He said: "Nobody has been arrested in connection with the incident. Anybody with any information and anybody who witnessed the incident is asked to call the police non-emergency number of 101."
This attack comes after a similar incident close by. Police are hunting a group of men after they approached a 17-year-old boy who was hit in the face. He suffered swelling and bruising to his face and a lump behind his ear.
Rolls-Royce news
New education centre
Deal struck with Fiji Airways
Boss speaks out on R-R performance
New home for business news
The incident happened on Arleston Lane, near the Sinfin Moor Social Club, between 6.30pm and 6.40pm on Friday, September 22.
Mick Vernon, who works closely with the community with his role as manager at Sinfin Community Centre, said he was worried about both incidents. He said: "They are both terrible things to happen to young people in the community. Our thoughts are with them both because it must have been very scary for the victims to go through something like that.
Sinfin thief Leon Cooper stole thousands of pounds of power tools from workmen's vans
"Sinfin is a nice and close-knit community. I know some people have their views about the area, and it's certainly not perfect, but there is a strong sense of belonging and community which is a really positive part of the area.
"It makes me feel very angry when we then hear of these awful incidents. At the centre we try and encourage everybody to look out for each other and I would urge anybody who knows who is behind any of these awful assaults to get in touch with the police.
"More than one person has been involved in both. Somebody must know something."
Anyone who has any information on the September 22 incident is asked to call PC Sam Sanders on 101, quoting reference 17*408365.
Information about both attacks can also be sent to the charity Crimestoppers on 0800 555 111.
Sinfin


American Speedfest is nearly here!
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We look forward to see you at Brands for a great weekend!
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Come along to our trade stand and say hi.


The Elmer Knob and Bridge Bushing Puller allows you to remove hard to grip items in a safe and controlled manner.
The reversible slotted pull frame has a wide and a narrow slot, the wide slot slides in under control knobs to exert an even pressure across the bottom of the knob to avoid damage to the knob and pot shaft. The narrow slot works in conjunction with the included washer and various sized bolts which thread in to bridge bushings/studs, the frame pulls up on the washer and bolt head to remove the pushing from the guitar body. The included bolt thread sizes are imperial 5/16-18, 5/16-24, 10-32 and metric M5, M6, M8, Care should be taken when removing body studs as the finish around it may chip when pulling them out, you can score around the bushing with a sharp knife or heat it to aid removal.
The puller has a rubberised base to help protect the guitars finish when pushing against the guitar body and the screw thread and wingnut allows you to apply steady pressure, slowly pulling the items upwards in a controlled manner.


text:
Q: Replicate CommunityGraphPlot as a Graph Is it possible to format a Graph object in a similar way to CommunityGraphPlot, but retain it as a Graph?  I've been playing with FindGraphCommunities but I'm obviously missing some of the pre-processing that CommunityGraphPlot does.
Ideally I'd like a Graph formatted like CommunityGraphPlot but still easily manipulatible wrt to the right-click options that graph offers.

A: Let's take the example from the CommunityGraphPlot documentation,
g = ExampleData[{"NetworkGraph", "DolphinSocialNetwork"}]
CommunityGraphPlot@g

At first I thought I would try to replicate what CommunityGraphPlot is doing, using the information from FindGraphCommunities
HighlightGraph[g, Map[Subgraph[g, #] &, FindGraphCommunities@g]]

But that isn't right, we want to separate out the different communities more, to highlight them better.  So on to plan 2: let CommunityGraphPlot do the hard work, and take the coordinates from it.  If you look at the InputForm for a CommunityGraphPlot you see a bunch of Disk objects, and the are conveniently in the same order as the vertices.  So we can feed them to the VertexCoordinates option.
HighlightGraph[
 SetProperty[g,
  {VertexCoordinates ->
    Cases[CommunityGraphPlot@g, Disk[a__, b_] :> a, Infinity]}],
 Map[Subgraph[g, #] &, FindGraphCommunities@g]]

Now that is really close to what we want, but all those blue lines between communities really make it ugly.  So we need to extract the curves between communities and the lines within a community, and create an EdgeShapeFunction from them.
One method is to use Trace to find out what EdgeShapeFunction is being called (For this I'll use a much simpler example that only has 2 curvy lines)
Trace[CommunityGraphPlot@GridGraph[{3, 2}],
    HoldPattern[EdgeShapeFunction -> _List], TraceInternal -> True] //
    Flatten // DeleteDuplicates // ReleaseHold

This tells us how we need to structure the EdgeShapeFunction.  We can extract the "ControlPoints" from the Graphics output of CommunityGraphPlot.
Now we can wrap it all up in a function
communityGraphGraph[g_Graph, options : OptionsPattern[]] :=
 Module[{cgp, gcomm, pts, curves, curveToEdgeFunc},
  cgp = Normal@CommunityGraphPlot@g;
  pts = Cases[cgp, Disk[a__, b_] :> a, Infinity];
  curves = curves = Cases[cgp, BezierCurve[__], Infinity][[All, 1]];
  gcomm = FindGraphCommunities@g;
  curveToEdgeFunc[curve_] :=
   First@Select[EdgeList@g,
      Sort[List @@ #] ===
        Sort@Extract[VertexList@g,
          Position[pts,
           First@curve | Last@curve]] &] -> {"GroupBundlingEdge",
     "ControlPoints" -> curve[[2 ;; -2]], "Opacity" -> Automatic};
  HighlightGraph[
   SetProperty[
    g, {VertexCoordinates -> pts,
     EdgeShapeFunction -> (curveToEdgeFunc /@ curves)}],
   Map[Subgraph[g, #] &, gcomm], options
   ]
  ]

Here is what it looks like for the graph above,
communityGraphGraph@
 ExampleData[{"NetworkGraph", "DolphinSocialNetwork"}]

One could go a step further and add the circles around the communities by using an Epilog option, and the head would still be Graph.  Personally I like the look without the circles, where the edges within a community are colored alike.
Compare the output of this function with the built-in that we are trying to emulate
{communityGraphGraph[GridGraph[{7, 7}], ImageSize -> 500,
  VertexLabels -> "Name"],
 CommunityGraphPlot[GridGraph[{7, 7}], ImageSize -> 500,
  VertexLabels -> "Name"]}
Head /@ %

Here is another example from the documentation,
communityGraphGraph[
 ExampleData[{"NetworkGraph", "ZacharyKarateClub"}], ImageSize -> 700,
  VertexShapeFunction -> "Star"]

If you can find a graph that breaks this function, please let me know.
Addendum
Another way to write the function would be to just extract the EdgeShapeFunction directly from the Trace output.  This version is a bit shorter, and is pasted here.

A: Extracting the Graph object
An alternative way of using Trace to extract the Graph object and vertex coordinates:
ClearAll[communityGraphF]
communityGraphF = ReleaseHold[First[Flatten[Trace[CommunityGraphPlot[#, ##2],
  GraphComputation`GraphDrawing[gr_, vc_, __] :> SetProperty[gr, {vc, Options[#]}],
 TraceInternal -> True]]]] &;

Examples:
zkc = ExampleData[{"NetworkGraph", "ZacharyKarateClub"}];
Row[{CommunityGraphPlot[zkc, ImageSize -> 500], communityGraphF[zkc, ImageSize -> 500]}]

dsn = ExampleData[{"NetworkGraph", "DolphinSocialNetwork"}];
Row[Labeled[ReleaseHold[#[dsn, ImageSize -> 600]], Style[#, 20, "Panel"], Top] & /@
 {HoldForm[CommunityGraphPlot], HoldForm[communityGraphF]}]

Highlighting within-community edges
ClearAll[communityGraphF2, eS]
eS[g_] := Module[{ghS = PropertyValue[{g, #}, GraphHighlightStyle] &},
  If[SameQ[ghS[#], ghS[#2]], VertexStyle /. ghS[#], Gray]] &;

communityGraphF2 = ReleaseHold[First[Flatten[Trace[CommunityGraphPlot[#, ##2],
  GraphComputation`GraphDrawing[gr_, vc_, __] :> SetProperty[gr, {vc, Options[#],
   EdgeStyle -> {UndirectedEdge[u_, v_] :> eS[gr][u, v]}}], TraceInternal -> True]]]] &;

Examples:
Row[Labeled[ReleaseHold[#[zkc, ImageSize -> 500]], Style[#, 20, "Panel"], Top] & /@
 {HoldForm[CommunityGraphPlot], HoldForm[communityGraphF2]}]

Row[Labeled[ReleaseHold[#[dsn, ImageSize -> 500]], Style[#, 20, "Panel"], Top] & /@
 {HoldForm[CommunityGraphPlot], HoldForm[communityGraphF2]}]

Extracting the blobs and the labels
To get the blobs and labels we need a few more lines:
communityGraphFwBlobs = Module[{blobsandlabels =
   DeleteDuplicates[ReleaseHold[Flatten@Trace[CommunityGraphPlot[##],
    _[GraphComputation`GraphCommunitiesPlotDump`blobsgraphics |
      GraphComputation`GraphCommunitiesPlotDump`labelgraphics, b_] :> b,
   TraceInternal -> True]] /. {{} -> Sequence[], Graphics[x_, ___] :> x }]},
  ReleaseHold[First[Flatten[Trace[CommunityGraphPlot[#, ##2],
    GraphComputation`GraphDrawing[gr_, vc_, __] :>
     SetProperty[gr, {vc, Options[#], Prolog -> blobsandlabels}],
   TraceInternal -> True]]]]] &;

Examples:
opts = Sequence[VertexLabels -> "Name", CommunityRegionStyle -> 63,
   CommunityLabels -> (Style[#, 18] & /@ {"one", "two", "three"}),
   BaseStyle -> FaceForm[Opacity[.5]], ImagePadding -> 15, ImageSize -> 500];

Row[Labeled[ReleaseHold@#[zkc, opts], Style[#, 20, "Panel"], Top] & /@
  {HoldForm[CommunityGraphPlot], HoldForm[communityGraphFwBlobs]}]

Row[Labeled[ReleaseHold@#[dsn,
   CommunityLabels -> (Style[#, 18] & /@ {"one", "two", "three", "four"}),
   ImageSize -> 600, opts], Style[#, 20, "Panel"], Top] & /@
 {HoldForm[CommunityGraphPlot], HoldForm[communityGraphFwBlobs]}]

With an exogenously given community structure as the second argument:
Row[Labeled[ReleaseHold[#[zkc, Partition[VertexList[zkc], 10, 10, 1, {}], opts]],
  Style[#, 20, "Panel"], Top] & /@
 {HoldForm[CommunityGraphPlot], HoldForm[communityGraphFwBlobs]}]

Input graph may have non-default VertexShapeFunction:
zkc2 = SetProperty[zkc, {VertexSize -> 1.5, VertexLabels -> Placed["Name", Center],
  VertexLabelStyle -> Directive[16, White, Bold],
  VertexShapeFunction -> "ConcaveHexagon"}];

Row[Labeled[ReleaseHold@#[zkc2,
  CommunityRegionStyle -> (Opacity[.3, #] & /@ ColorData[63, "ColorList"][[;; 3]]),
  ImageSize -> 500], Style[#, 20, "Panel"], Top] & /@
 {HoldForm[CommunityGraphPlot], HoldForm[communityGraphFwBlobs]}]

redpajama_set_name: RedPajamaStackExchange


Changing the definition of terminal illness may benefit some terminally ill people but the insurance industry must consider the long-term implications for stakeholders, including advisers and their clients.
The terminal illness benefit included in most life insurance policies today is a feature that pays out all or part of the death benefit if the insured is diagnosed as terminally ill.
The obvious advantage is that the insured receives the money rather than the beneficiaries of their estate. They can use that money to cover the cost of medication and palliative care or to enjoy the time they have left with family and friends. They may use it to take care of loved ones while they're still alive.
The definition of terminal illness is broadly an illness or condition that is likely to result in the death of the insured within 12 months, as certified by a medical specialist.
But there are currently discussions about whether the insurance industry should relax the definition in line with the government's change on 1 July 2015, which allows terminally ill people to access their superannuation if they are diagnosed as having less than 24 months to live. This was formerly 12 months.
As a result, one research house has changed the benchmark for terminal illness and is now rewarding insurers that pay the terminal illness benefit where a person is deemed likely to pass away within 24 months.
At the time of writing, no retail insurer satisfied the 'A' rating benchmark set by this research house. The majority have been downgraded to a 'B' and a couple are rated 'C'. Interestingly, one insurer is hedging its bets by defining terminal illness to be that which either "highly likely" to cause death within 24 months or "likely" to result in death within 12 months.
Prior to this, the majority of insurers received an 'A' for terminal illness and an overall score of 100 per cent.
Life cover has traditionally been a difficult product for differentiation, leading many advisers to simply focus on price. However, a number of insurers have introduced innovative features in recent times to set their cover apart. Unfortunately, these features are not always recognised by research houses and commonly buried under 'ancillary benefits'.
While research houses and comparators are valuable tools for advisers, there's a concern that they tend to rate insurers based on the generosity of benefit to the customer with too little thought given to the sustainability of the premium and the long-term impact on all policyholders.
The dilemma for (some) insurers is whether to chase the research houses for the best score or take a longer term view and consider the sustainability of the product.
A well-rated product may be a boon for insurers, helping them win industry awards and get onto approved product lists, but not if it comes at the expense of tomorrow's policyholders.
This has certainly been the result in the case of Total and Permanent Disability (TPD) cover.
Sometime in the mid-1990s, the definition of total and permanent disability started to change from the insured being "unable ever" to return to work to "unlikely ever" to return to work.
By the turn of the century, the industry had broadly adopted the new definition after research houses awarded insurers with the more lenient definition a higher rating, effectively forcing the rest to follow. Many insurers passed this enhancement on to existing TPD policyholders as part of their automatic upgrade.
In ensuing years, disputes between policyholders and insurers around the real definition of "unlikely ever" ended up in the courts.
Insurers believed "unlikely ever" meant there was a fair degree of certainty that the insured would never be able to work again (80 per cent to put a number on it), while others argued that if the insured was considered just 51 per cent unlikely to work again, they satisfied the definition of TPD. Either way it showed that an ambiguous definition was problematic and open to interpretation.
Several landmark court cases made it clear that TPD policies which defined TPD along the lines of "unlikely ever" to work again were more likely to get paid out than policies which clung to more traditional definitions of being "unable ever" to engage in suitable work.
The flow-on effect of that seemingly small word change has been record annual payouts and mounting litigation.
Time will tell where insurers sit in relation to terminal illness.
Renee Hancock is head of product at ClearView Wealth.


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text:
About Dr Paviour
Fees and Invoicing
Medicolegal Practice
Competition and Marketing Authority Disclosure
Headache is the most common neurological disorder
Headache is the most common neurological disorder by far.
As an isolated symptom, it is very rarely caused by tumours or a 'serious' underlying disease, but nevertheless it is often still a significant problem for the patient. It affects almost everyone occasionally, becoming a significant problem for an estimated 40% of people in the UK at some time in their lives.
Migraines affect 15% of the UK adult population and up to 100,000 people are absent from work or school because of a migraine on any one day in the UK. This represents an enormous cost burden to employers.
A headache is classified as 'primary' if there is not a structural abnormality (such as a tumour) or another clear trigger for it such as a head injury. The most common primary headache conditions are migraines and tension type headaches.
Migraine headaches are usually one-sided, severe throbbing headaches with accompanying nausea. The discomfort is worsened by bright light and loud noise. They can last anywhere between four hours and three days and the headache needn't be the most troublesome symptom.
If in the last three months you have had a headache associated with a feeling of nausea; were troubled by bright light; and the symptoms limited your ability to work; then you probably had a migraine.
Tension-type headaches in its 'episodic' subtype affects up to 80% of people from time to time and is often referred to as a 'normal' or 'ordinary' headache. Consequently, most are treated without reference to physicians, using over-the-counter (OTC) medications which are generally effective.
Nevertheless, it can be a disabling headache over several hours. The high prevalence of this disorder means its economic burden through lost work is significant and if OTC medications are taken too frequently, a medication overuse headache can occur.
Cluster headaches are much less common than migraines or tension headaches but are intense and frequently recurring.
Medication-overuse
Medication-overuse headaches are usually characterised by a chronic daily headache.
Medication-overuse is the most common cause of 'secondary' headache and often presents in combination with migraines, or mild head or neck injury.
Caffeine overuse or withdrawal and a number of other medical conditions such as anaemia and thyroid problems can also cause headaches.
Dr Paviour has a specialist interest in Parkinson's disease and other Movement Disorders and is the clinical lead for Movement Disorders at the Atkinson Morley Regional Neurosciences Centre.
Dr Paviour has a specialist interest in the management of neurological disorders in pregnancy and the neurological complications of pregnancy.
Dr Paviour sees private patients at:
Parkside Hospital, Wimbledon
53 Parkside, Wimbledon, London SW19 5NX
(Monday evening and alternate Thursday morning)
HCA Sydney Street, Chelsea
102 Sydney St, Chelsea, London SW3 6NR
(Thursday afternoon)
The London Clinic
116 Harley Street London
W1G 6AU
(Alternate Friday afternoons)
Practice Managers:
Gayle Goodwin
Amy Troke
gayle.goodwin@phf.uk.com
amy.troke@phf.uk.com
Invoice & Payment
Invoice name and number
| Site by The Web Surgery


text:
package eveapi.compress

import scalaz._, Scalaz._
import java.time._

import eveapi.data.crest._

case class Compress[L](implicit val lens: PathLens[L]) {
  trait CompressLink[T[_], IdType] {
    def compress(href: T[L]): IdType
    def decompress(id: IdType): Reader[EveServer, T[L]]
  }

  implicit def compressShortIdentifier[T[_]](implicit href: GenHref[L, T]) =
    new CompressLink[Lambda[Lin => ShortIdentifier[Lin, T]], CompressedShortIdentifier[T]] {
      def compress(id: ShortIdentifier[L, T]) =
        CompressedShortIdentifier(id.id)
      def decompress(id: CompressedShortIdentifier[T]) =
        href.href(id.id).map(href => ShortIdentifier(id.id, href))
    }

  implicit def compressStandardIdentifier[T[_]](implicit href: GenHref[L, T]) =
    new CompressLink[Lambda[Lin => StandardIdentifier[Lin, T]], CompressedStandardIdentifier[T]] {
      def compress(id: StandardIdentifier[L, T]) =
        CompressedStandardIdentifier(id.id, id.name)
      def decompress(id: CompressedStandardIdentifier[T]) =
        href.href(id.id).map(href => StandardIdentifier(id.id, id.name, href))
    }

  implicit def compressContactIdentifier[T[_]]()(implicit href: GenHref[L, T]) =
    new CompressLink[Lambda[Lin => ContactIdentifier[Lin, T]], CompressedContactIdentifier[T]] {
      def compress(id: ContactIdentifier[L, T]) =
        CompressedContactIdentifier(id.id, id.name, id.isNPC)
      def decompress(id: CompressedContactIdentifier[T]) =
        href.href(id.id).map(href => ContactIdentifier(id.id, id.name, href, id.isNPC))
    }
  implicit def compressSquad = new CompressLink[Squad, CompressedSquad] {
    def compress(id: Squad[L]) = {
      val Array("", "fleets", fleetID, "wings", wingId, "squads", squadId) =
        lens.fromLink(id.href).split("/")
      CompressedSquad(fleetID.toLong, wingId.toLong, squadId.toLong, id.name)
    }
    def decompress(id: CompressedSquad) = {
      lens
        .toLink(s"/fleets/${id.fleetID}/wings/${id.wingId}/squads/${id.squadId}/")
        .map(href => Squad(id.squadId, id.name, href))
    }
  }
  implicit def compressWing(implicit compressSquad: CompressLink[Squad, CompressedSquad]) =
    new CompressLink[Wing, CompressedWing] {
      def compress(id: Wing[L]) = {
        val Array("", "fleets", fleetID, "wings", wingId) = lens.fromLink(id.href).split("/")
        CompressedWing(
            fleetID.toLong, wingId.toLong, id.name, id.squadsList.map(compressSquad.compress))
      }
      def decompress(id: CompressedWing) = {
        for {
          squads <- lens.toLink(s"/fleets/${id.fleetID}/wings/${id.wingId}/squads/")
          href <- lens.toLink(s"/fleets/${id.fleetID}/wings/${id.wingId}/")
          squadsList <- id.squadsList
                         .map(compressSquad.decompress)
                         .sequence[Reader[EveServer, ?], Squad[L]]
        } yield {
          Wing(id.wingId, id.name, squadsList, PostLinkI(squads), href)
        }
      }
    }
  implicit def compressMember(
    implicit compressCharacter: CompressLink[
        Lambda[Lin => StandardIdentifier[Lin, Character]], CompressedCharacter],
    compressShip: CompressLink[Lambda[Lin => StandardIdentifier[Lin, Ship]], CompressedShip],
    compressSolarSystem: CompressLink[Lambda[Lin => StandardIdentifier[Lin, SolarSystem]],
                                      CompressedStandardIdentifier[SolarSystem]],
    compressStation: CompressLink[
        Lambda[Lin => StandardIdentifier[Lin, Station]], CompressedStandardIdentifier[Station]]) =
    new CompressLink[Member, CompressedMember] {
      def compress(member: Member[L]) = {
        val Array("", "fleets", fleetID, "members", characterId) =
          lens.fromLink(member.href).split("/")
        CompressedMember(fleetID.toLong,
                         member.boosterID,
                         compressCharacter.compress(member.character),
                         member.joinTime,
                         member.roleID,
                         compressShip.compress(member.ship),
                         compressSolarSystem.compress(member.solarSystem),
                         member.squadID,
                         member.station.map(compressStation.compress),
                         member.takesFleetWarp,
                         member.wingID)
      }
      def decompress(id: CompressedMember) = {
        for {
          character <- compressCharacter.decompress(id.character)
          ship <- compressShip.decompress(id.ship)
          solarSystem <- compressSolarSystem.decompress(id.solarSystem)
          station <- id.station
                      .map(compressStation.decompress)
                      .sequence[Reader[EveServer, ?], StandardIdentifier[L, Station]]
          href <- lens.toLink(s"/fleets/${id.fleetID}/members/${character.id}/")
        } yield {
          Member(id.boosterID,
                 character,
                 id.joinTime,
                 id.roleID,
                 ship,
                 solarSystem,
                 id.squadID,
                 station,
                 id.takesFleetWarp,
                 id.wingID,
                 href)
        }
      }
    }
  implicit def compressFleet(implicit compressMember: CompressLink[Member, CompressedMember],
                             compressWing: CompressLink[Wing, CompressedWing]) =
    new CompressLink[Fleet, CompressedFleet] {
      def compress(fleet: Fleet[L]) = {
        val Array("", "fleets", fleetID, "members") = lens.fromLink(fleet.members.href).split("/")
        CompressedFleet(
            fleetID.toLong, fleet.isFreeMove, fleet.isRegistered, fleet.isVoiceEnabled, fleet.motd)
      }
      def decompress(id: CompressedFleet) = {
        for {
          members <- lens.toLink(s"/fleets/${id.fleetID}/members/")
          wings <- lens.toLink(s"/fleets/${id.fleetID}/wings/")
        } yield {
          Fleet(id.isFreeMove,
                id.isRegistered,
                id.isVoiceEnabled,
                id.motd,
                GetLinkI(wings),
                GetPostLink(members))
        }
      }
    }

  def compress[T[_], IdType](t: T[L])(implicit compress: CompressLink[T, IdType]): IdType = {
    compress.compress(t)
  }
  def decompress[T[_], IdType](t: IdType)(
    implicit compress: CompressLink[T, IdType]): Reader[EveServer, T[L]] =
    compress.decompress(t)
}

case class CompressedShortIdentifier[T[_]](id: Long)
case class CompressedStandardIdentifier[T[_]](id: Long, name: String)
case class CompressedContactIdentifier[T[_]](id: Long, name: String, isNPC: Boolean)

case class CompressedSquad(fleetID: Long, wingId: Long, squadId: Long, name: String)
case class CompressedWing(
  fleetID: Long, wingId: Long, name: String, squadsList: List[CompressedSquad])
case class CompressedMember(fleetID: Long,
                            boosterID: Short,
                            character: CompressedCharacter,
                            joinTime: Instant,
                            roleID: Short,
                            ship: CompressedShip,
                            solarSystem: CompressedSolarSystem,
                            squadID: Long,
                            station: Option[CompressedStation],
                            takesFleetWarp: Boolean,
                            wingID: Long)
case class CompressedFleet(
  fleetID: Long, isFreeMove: Boolean, isRegistered: Boolean, isVoiceEnabled: Boolean, motd: String)
case class CompressedLocation(
  solarSystem: Option[CompressedSolarSystem], station: Option[CompressedStation])

case class EveServer(server: String)

trait PathLens[L] {
  def toLink(path: String): Reader[EveServer, L]
  def fromLink(l: L): String
}

trait GenHref[L, T[_]] {
  def href(id: Long)(implicit lens: PathLens[L]): Reader[EveServer, L]
}

object GenHref {
  implicit def ship[L] = new GenHref[L, Ship] {
    def href(id: Long)(implicit lens: PathLens[L]) = lens.toLink(s"/types/${id}/")
  }
  implicit def solarsystem[L] = new GenHref[L, SolarSystem] {
    def href(id: Long)(implicit lens: PathLens[L]) = lens.toLink(s"/solarsystems/${id}/")
  }
  implicit def station[L] = new GenHref[L, Station] {
    def href(id: Long)(implicit lens: PathLens[L]) = lens.toLink(s"/stations/${id}/")
  }
  implicit def character[L] = new GenHref[L, Character] {
    def href(id: Long)(implicit lens: PathLens[L]) = lens.toLink(s"/characters/${id}/")
  }

  def identifier[L, T[_]](id: Long)(
    implicit gen: GenHref[L, T], lens: PathLens[L]): Reader[EveServer, ShortIdentifier[L, T]] =
    gen.href(id).map(href => ShortIdentifier[L, T](id, href))
}


• Featured Article, mappa monday!
Custom Digital Art by Great River Arts!
"The most interesting appeal is the color and beauty of the maps. This is where Lisa Middleton…loves to use her special talent in color, blending and her sensitivity to the joys that maps hold for us as collectors." Sandy Erdman, Rochester Post Bulletin July 4, 2015.
"She's turned [that] fascination into an art — finding, restoring and replicating old maps, then creating art on top of the prints." Abby Eisenburg, Winona Daily News June 13, 2013.
"Middleton is doing more than making art, she's helping to preserve history." Chris Peterson, Hungry Horse News May 13, 2015.
Myers Reese, Montana Quarterly Fall, 2014.
Big River Magazine, Summer 2013.
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text:
4.1 • 1K Ratings
Thirty years after the events of the first film, a new blade runner, LAPD Officer K (Ryan Gosling), unearths a long buried secret that has the potential to plunge what's left of society into chaos. K's discovery leads him on a quest to find Rick Deckard (Harrison Ford), a former LAPD blade runner who has been missing for 30 years.
2048: Nowhere To Run
Featurette: Time To Live
1K Ratings
Mature sci-fi sequel is almost as good as the original.
Andrew A. Kosove
Broderick Johnson
Bud Yorkin
Cynthia Sikes Yorkin
Hampton Fancher
© 2017 Alcon Entertainment, LLC., Warner Bros. Entertainment Inc., and Columbia Pictures, Inc. All rights reserved.
French (Canada) (Stereo), French (France) (Subtitles)
Blade Runner (The Final Cut)
Movies in Sci-Fi & Fantasy


text:
"Innocent until proven guilty" this common legal maxim is not just for popular TV series and human rights activists; its practical applicability is there to safe guard the basic human rights of accused persons. Accused persons in Tanzania like in most parts of the world are presumed innocent until proven guilty and as such have a number of rights which I highlight below.
WHO IS AN ACCUSED PERSON?
This is the person accused of committing a criminal offense.
WHAT ARE THE RIGHTS OF AN ACCUSED PERSON AT THE TIME OF ARREST?
The following are some of the rights of an accused person at the time of arrest;
The arrested person has the rights not to be subjected to more restrain than necessary.
When arresting, a police officer should not use more force or subject the arrested person to greater indignity.
The arrested person has the right to be informed of the offense of which he/she is arrested of.
DOES THE POLICE OFFICER HAVE THE RIGHT OF ENTRY WHEN ENFORCING AN ARREST?
A police officer with a warrant of arrest or a person with an authority to issue an arrest have a right of entry in a dwelling house or any place in order to effect an arrest if he/she has a reason to believe that the person to be arrested has entered into that place.
HOW LONG DOES THE ACCUSED PERSON NEED TO STAY IN POLICE CUSTODY IN TANZANIA?
When a person has been arrested without a warrant of arrest for an offense other than an offence punishable by death, the officer in charge of the police station shall bring him/ her before appropriate court within twenty-four (hours) after he/she was taken into custody.
When arrested for an offense punishable by death, then he shall be brought before the court as soon as practicable.
Where any person is arrested under a warrant of arrest, he/she shall be brought before a Court as soon as practicable.
HOW LONG DOES THE ARRESTED PERSON NEED TO BE INTERVIEWED?
Where a person is in lawful custody, the period available for interviewing in respect of an offence is four hours commencing at the time when he/ she was taken under restraints.
However, the period of interviewing any person under lawfully custody in respect of an offence may be extended for the reason below.
If it appears to the police officer in charge of investigating the offence, that there is reasonable cause, that it is necessary that the person be further interviewed, then the period of interview may be extended for a period not exceeding eight hours (8 hrs) upon an application to a Magistrate.
A police officer shall not frivolously or vexatious extend the basic period available for interviewing a person, but any person in respect of whose interview the basic period is extended, may petition for damages or compensations against frivolous or vexatious extension of the basic period, and shall be required to prove it.
WHAT ARE GENERAL RIGHTS OF AN ACCUSED PERSON IN TANZANIA?
Right to be informed of the grounds of arrest.
Right to be arrested without reasonable force
Right to bail for bailable offences.
Right to legal representation.
Right to be heard.
Right to be taken to court after restrains.
Right to protection of their dignity.
Right to medical treatment, advice or assistance in respect of illness or injury.
Upon request by a person who is under restraint, has a right to communicate with a lawyer, a relative or friend of his/her choice.
THE LAWS APPLIED
The criminal Procedure Act, Cap 20[2002 R.E]
Police Force and Auxiliary Service Act
BY; ESTHER JULIUS MOSHA
Associate/ Advocate Markel & Co Advocate
Samora Avenue, Twiga House, Dar es Salaam, Mobile:+255 782 397 270
We hope you found this information useful. Please note that this information is provided for general information purposes only and is not intended to be legal advice. No lawyer-client relationship is formed nor should any such relationship be implied. If you require legal advice, please consult with a qualified lawyer. The Tanzanian Associate accepts no responsibility for loss occasioned to any person acting or refraining from acting as a result of this article. For more on our terms and conditions click here
Copyright: Republication of this article is only authorized in the following circumstances; the writer and The Tanzanian Associate are recognized as the author and publisher respectively, the original article website link from the website are included. Click here for the original website link.


text:
Photographer Artem Shestakov to Co-Direct New Movie "Blue Springs"
February 5, 2020 By MovieDebuts
Shestakov with a wild horse in Iceland
Conttratta Studios has announced it is starting a new project with Ukraine based photography director, Artem Shestakov. The film will take place this next summer in Florida and Shestakov will be directing a cast of composed by models Daniela Tablante, Priscila Fierce and football player Ricardo Alves Fernandes. Conttratta Studios is an American media company owned by Major League Soccer player Roberto Linck, Fabio Simplicio and FIFA Legend Emerson Rosa.
Artem Shestakov was born in Ukraine, but moved to Brazil when he was still a teenager. After finishing High School, Shestakov entered business school in the National Technical University in Kiev, Ukraine. Soon after, he realized being a photographer was his passion, so he decided to start traveling the world pursuing his dream.
See also It Takes Two, Critically-Acclaimed Co-Op Action Adventure Game, Launches on Nintendo Switch Today
After 7 years of traveling the world, he had many adventures, including spending 1 month in Mongolia. "During the Mongolia trip, my co-worker and I were by ourselves with the closest city being 40 miles away. We heard a bear coming to our tent in the middle of the night, we were frightened. After a couple of days into the trip we blew out two of our tires and had to drive for hours until we found the next city that could help us," explained Shestakov.
Currently, Shestakov is working on exposing his photography work in art events around the world, his photographs are from countries such as Iran, Pakistan, Kazakhstan, Mongolia and Indonesia.
"I feel I have been blessed with the opportunity to be part of this project, something that I am passionate about, which is cinematography. It will be such a rich experience, I wouldn't trade it for anything. Doing business is always stressful but when you do something that you love it makes it so much easier. I look forward to continuing to grow my business relationships in this country," says the young entrepreneur.
Shestakov has worked with brands such as Ferrari, Sixt, and Ritz Carlton.
It Takes Two, Critically-Acclaimed Co-Op Action Adventure Game, Launches on Nintendo Switch Today
StarBase Announces October Programming
Filed Under: Movies Tagged With: Adventure, Brazil, Cinematography, Fábio Simplício, Film, Florida, Iceland, Igor Shestakov, Kazakhstan, Kirill Shestakov, Mongolia, movie, Photography, Ricardo Alves Fernandes, Roberto Linck, Sergei Shestakov, Ukraine, Ukrainian Soviet Socialist Republic, Wild horse


text:
Home > News and events > News > 21July Television star to award next generation of engineers
Television star to award next generation of engineers
The Gadget Show's Jon Bentley with The Smallpeice Trust students
Forty aspiring teenage engineers are set to receive a surprise visit from a television star today (Thursday 21 July) at the University of Birmingham to celebrate completion of a four-day residential course exploring the technologies and systems of railway engineering.
Hosted by the University of Birmingham's Centre for Railway Research and Education, sixteen and seventeen year olds from across the country have been taking part in an exciting programme of hands-on activities and group projects exploring a range of subjects including aerodynamics, crashworthiness, radio communications, railway control and signalling systems, which will culminate in an awards presentation led by The Gadget Show's Jon Bentley.
Sponsored by The Lloyd's Register Educational Trust (The LRET) and The National Skills Academy for Railway Engineering (NSARE) and run by The Smallpeice Trust, the residential course, which began on Monday 18 July, is designed to expand students' interest in railway engineering through a series of sessions and challenges delivered by University of Birmingham railway engineers.
Separated into small groups, the students have been taking part in one of two challenges, either designing, constructing and testing a 1:30 scale crashworthy vehicle model to be crash tested on an inclined ramp, or designing, building and constructing a train control system using Lego Mindstorm NXT components to be tested on a 10m test track. Prizes will be given to the successful designs.
Event organiser and teaching fellow in the University of Birmingham's School of Civil Engineering, Stephen Kent, commented:
"It is hoped that from this event, the students will recognise that engineering, and the railway industry in particular, offers an interesting and rewarding career.
"Jon will be popping in on Thursday for a couple of hours just to see what the kids are up to, 'crash testing for kids' as he put it. He will also be helping to judge the designs and hand out the prizes to the winning teams.
"We thought it would add a bit of excitement to the final morning if Jon just 'appeared' amongst the kids. It will be rather nice for them to be working away, look up, and recognise him. We have kept it a surprise from them so that they keep focussed on the task at hand."
For more information, please contact Professor Felix Schmid via 0121 414 5138 or f.schmid@bham.ac.uk. To find out more about The Smallpeice Trust, please visit www.smallpeicetrust.org.uk.
For media enquiries, please contact Amy Cory, University of Birmingham Press Office, via 0121 414 6029 or a.cory@bham.ac.uk.
About The Smallpeice Trust
The Smallpeice Trust is an independent charitable trust which promotes engineering as a career, primarily through the provision of residential courses for young people aged 13 to 18.
The Smallpeice Trust was founded in 1966 by Dr Cosby Smallpeice, a pioneering engineer and inventor of the Smallpeice Lathe. Following the stock market flotation of his company Martonair, Dr Smallpeice invested his energy and part of his personal fortune to set up the Trust to ensure that British industry could continuously benefit from his proven design and engineering philosophies: "Simplicity in design, economy in production."
The Trust is now governed by an eminent board of non-executive trustees and members from a diverse range of engineering, industry, educational and professional bodies.
In 2009/10, The Smallpeice Trust ran 30 residential courses for 1,700 school-aged students at universities across the country, with girls accounting for 38%. In addition, 15,977 students attended a Smallpeice in-school STEM masterclass.
A strong interface is maintained with industry, education and professional bodies that help to support, promote and develop the courses. For more information about The Smallpeice Trust and the training they provide, please visit www.smallpeicetrust.org.uk.


I have very strange issue. When I want to list files from shared folder (windows server 2003), my code blocks on listFiles() method (no exception, no ends, just blocks on that line). I am using Common IO 2.3 library.
When I create the same application in Delphi it successfully lists the files (using the same windows user as java).
Is there any restrictions on shared folder in java?
Browse other questions tagged java file-io apache-commons-io or ask your own question.


Cut the ceps and the smoked duck breast into small dices . Pan fry them with the goose fat.
In nice soup bowls put some of the cep and smoked duck mixture, then pour the hot mushroom coulis on the top.
Serve the cream of cep mushroom soup with some small dices of toasted baguette.


Path of Exile Solo Self Found (SSF) Banner. Gaming Guide. Path of Exile Solo Self Found (SSF) Guide . This guide stands solid for the 2.6 patch notes. You can also view the results of a survey that shows the first builds players are planning for the Legacy League. Path of Exile has become one of the leading ARPGs by growing at a steady rate with each new league, the most recent Breach league... Reduce lag in Path of Exile. Path of Exile, created by Grinding Gear Games is an online Action RPG set in the dark fantasy world of Wraeclast. It is designed around a strong barter-based online item economy, deep character customisation, competitive PvP and ladder races.
That�s the beauty of Path of Exile. You�re truly forging a character you want to play. The seventh character, the Scion, has to be unlocked through completing a specific task in Path of Exile .
One of the most important decisions you'll make while playing Path of Exile is character selection. Depending on which exile you pick, you will find that your play style may be completely different.
In short, they'll get you through most of Path of Exile's medium-difficulty content so that you can stockpile currency to spend on more expensive endgame-viable characters.


This stunning first floor one bedroom flat in the sought-after Trafalgar Building boasts a stylish open-plan kitchen/reception room, a bright and airy bedroom with ample storage and a beautiful private balcony.
Battersea Reach is ideally located along the banks of the River Thames, just moments away from Battersea and Wandsworth and the fantastic shops, bars, restaurants and travel links they have to offer.
592 (54 Sq M) approx.


"On Jan. 25, the ninth edition, Revision 08.2017, of the Manual of Patent Examining Procedure (MPEP) was made electronically available as an update to the eMPEP.
The revision includes changes to chapters 200, 700-1000, 1200, 1400, 1500, 1800, 2000-2300, 2500, and 2700. Each section that has been substantively revised in this revision (published January 2018) has a revision indicator of [R-08.2017], meaning that the section has been updated as of August 2017. Appendices L and R were revised to include the laws and rules current as of Aug. 31, 2017, and Appendices T and AI were revised to reflect the PCT Articles, Rules, and Administrative Instructions that were in force effective July 1, 2017.
Learn more on the MPEP web page."
The MPEP is published by the USPTO to give guidance to examiners. However, I found it useful because it gives details not discussed in the 35 USC, 37 CFR, and federal court decisions, and also the USPTO's interpretation of the legal authority. It is free, in PDF and HTML, and searchable.
"The USPTO Fee Schedule has been updated to reflect the fee changes. For more information on the revised fees, see the Federal Register Notice of a final rule: Setting and Adjusting Patent Fees During Fiscal Year 2017 (Effective January 16, 2018).
The fee schedule provides information and fee rates for products and services provided by the USPTO. For more information, call the USPTO Contact Center at (571) 272-1000 or (800) 786-9199."
On January 12, 2018, the U.S. Supreme Court granted a petition for certiorari in WesternGeco LLC v. ION Geophysical Corp.
The issue to be considered is whether the Federal Circuit erred in holding that lost profits arising from prohibited combinations occurring outside of the United States are categorically unavailable in cases in which patent infringement is proven under 35 U.S.C. § 271(f).
As a reminder, 35 U.S.C. § 271(f) states "Whoever without authority supplies or causes to be supplied in or from the United States all or a substantial portion of the components of a patented invention, where such components are uncombined in whole or in part, in such manner as to actively induce the combination of such components outside of the United States in a manner that would infringe the patent if such combination occurred within the United States, shall be liable as an infringer."
Tech Crunch's article IBM Led on Patents in 2017, Facebook Broke into Top 50 for the First Time lists the top 20 companies in US patent awards and an overview of what they patented in 2017.
In IP Watchdog With 9,043 U.S. Patents, IBM Tops for 25th Consecutive Year, Gene Quinn has an article on IBM's receiving 9,043 patents in 2017, including 1,900 cloud related patents, 1,400 artificial intelligence (AI) related patents, and 1,200 cybersecurity patents.