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Home » AO On-site: The ADAA Art Show at The Park Avenue Armory: March 6th-10th, 2013
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AO On-site: The ADAA Art Show at The Park Avenue Armory: March 6th-10th, 2013
Outside the Park Ave Armory for the ADAA Art Show
With another hectic Armory Week comes another edition of the Art Dealers Association of America's Art Show, open at the Park Avenue Armory. Now in its 25th edition, The Art Show is the nation's longest continually running art fair, offering viewers a smaller, more scaled back experience in contrast with The Armory Show held out on New York's Hell's Kitchen Piers. The show's more focused collection of 72 leading dealers and galleries allow viewers a slightly less overwhelming experience moving from booth to booth, and also provide slightly more space for the work to breath.
Damien Hirst at Van de Weghe
This year's Art Show continued its reputation for museum-quality exhibitions, with a number of noteworthy galleries in attendance that had not chosen to exhibit at The Armory Show, particularly a number of New York galleries that included 303, Sperone Westwater, Petzel and Marian Goodman, that provided a distinct local flavor to the exhibitions. Continuing in their tradition of tightly curated exhibition booths, this year's version of the fair saw an unprecedented 40 solo or two-person exhibitions (up from 30 last year) by the galleries in attendance, with another 32 galleries presenting thematic exhibitions spanning the past 100 years of modern and contemporary art.
Tacita Dean, Descanso (diptych), 2013, Courtesy Marian Goodman
With the increased focus on solo exhibitions, many galleries rose to the occasion, bringing forth tightly curated selections from their artist rosters and in some cases focusing the presentation of their booth around thematic elements. The hanging chandelier and antique furniture of 303 Gallery, for example, made for a fitting complement to Karen Kilimnik's haunting, historically ambiguous paintings, and Mitchell Innes & Nash brought out a full-wall portrait of sculptor Jean Arp for the gallery's presentation of his works. Other galleries were content to focus on only a few works. Louise Lawler's exhibition at Metro Pictures, consisting of three separately-hued prints of the same image, presented a minimal but captivating experience for viewers.
Robert Mapplethorpe's Portrait Photos at Sean Kelly
There was certainly no shortage of big names at the fair this year. Immediately upon entering the Armory, viewers were greeted by a series of portrait photographs by Robert Mapplethorpe for the Sean Kelly booth, depicting fellow artists (among them Keith Haring and Andy Warhol), friends, and even the artist himself. In another section, Marian Goodman Gallery had used its space to further profile artist Tacita Dean, coming off a highly praised exhibition of works from documenta (13) at the gallery's Uptown exhibition space. Fellow YBA alum Damien Hirst was also on hand, exhibiting several dot paintings, a spin painting, sculptures, and wall-mounted works at Van de Weghe Gallery's booth, offering a concise view of the artist's recent practice.
Aaron Curry, CURZ 104 (2011), Courtesy Michael Werner, New York
Of particular note was Wim Delvoye's solo booth for Sperone Westwater. Pulling from the artist's vast range of conceptual practice, viewers were treated to a close look at his intricately rendered D11 bulldozer sculpture, constructed using the architectural elements of Gothic cathedrals. Sperone Westwater also had one of his signature tattooed and stuffed pigs available, as well as several potential branding sketches for Delvoye's Cloaca machine, which converts food to waste without any human input. Covering a broad swath of the artist's career without feeling crowded, the show made quite an impression with viewers even given fair's noteworthy offerings.
Zarina Hashimi, The Straight Path (2011), Courtesy Luhring Augustine
Alongside more recent works, some galleries chose to focus on more historically focused views of their artists. David Zwirner selected a number of early works by American painter Milton Avery, allowing visitors a glimpse into the artist's development, and his peculiar sense of humor applied to the everyday. Mnuchin Gallery also looked to the past, focusing solely on the portraits of Mao Zedong done by Andy Warhol in the early 1970's, and Petzel Gallery reviewed the work of Pictures Generation artist Troy Brauntuch through a series of the artist's ominous, black and gray canvases. Other notable shows included packed booths of works by Martin Wong (P•P•O•W Gallery), and another for the New York School's Robert Motherwell (Lillian Heidelberg). There was also a stunning series of collotype plates by Eadweard Muybridge on view at Laurence Miller Gallery, showcasing work that would lay the ground for the development of the motion picture only a few years later.
Mary Corse, Untitled (Four Inner Bands) (2011), Courtesy Lehman Maupin Gallery New York and Hong Kong
Painting figured heavily at this year's edition of the fair. Many standout booths focused almost exclusively on the medium, with strong showings of recent work by Zhu Jinshi at Blum & Poe and Robert Bechtle at Gladstone Gallery. Of particular note was Lehman Maupin's exhibition of recent works by Light and Space affiliated artist Mary Corse. Her bright, himmering canvases covered in glass microspheres attracted a great deal of attention from passers-by, shifting its shades and accents based on the viewer's perspective.
Zhu Jinshi (Installation View) at Blum and Poe
Alongside these solo shows, a number of galleries brought forward well-conceived and executed thematic booths. Of particular note was a set of several booths focusing on post-war conceptual and abstract works. Barbara Krakow presented a strong selection of works by Sol LeWitt, Daniel Buren, Richard Serra and Donald Judd, while Brooke Alexander brought forth a strong selection of wall-mounted works and paintings that included works by Richard Artschwager, John Baldessari, Luc Tuymans, Jasper Johns and Ellsworth Kelly. Each work was well-considered and positioned within the exhibitions, and presented a visual tour de force for lovers of 1960's and 70's art. Skarstedt Gallery also presented a strong retrospective, focusing on visual works of the 1980's, including Carroll Dunham, Martin Kippenberger, Cindy Sherman and Keith Haring.
Wim Delvoye (Installation View) at Sperone Westwater
These contemporary works were complemented by several booths focusing on early 20th century works. Standouts included a survey of expressionist works by Egon Schiele, Gustav Klimt and more at Galerie St. Etienne, as well as a survey of Matisse's influence on the world of contemporary art presented by Pace Prints. Side by side with more contemporary works, these booths served as a perfect complement to balance out the total presentation of the show.
Matisse (Installation View) at Pace Prints
Taken as a whole, the ADAA Show presents a smaller, more tightly conceived experience than its more ambitious cousin in Hell's Kitchen, but the concentrated approach pays off, presenting a focused, cohesive show that feels less like an open market than a curated festival. Despite the Armory Show's actively vocal celebration of the 100 year anniversary of its namesake, it would seem that a considerable credit goes to the ADAA as a premier representative of American art in New York.
Henri Matisse, Patitcha (1947), Courtesy of Pace Prints
Troy Brauntuch, Untitled (1981), Courtesy of Petzel Gallery
Andy Warhol, Mao (1973), Courtesy of Mnuchin Gallery
Zarina Hashimi (Installation View) at Luhring Augustine
Tam Van Tran (Installation View) at Ameringer McEnery Yohe
Robert Watts, Model for Monument (1960), Courtesy of Leslie Tonkonow
Robert Motherwell (Installation View) at Lillian Heidenberg
Damien Hirst, Dog Days (2008), Courtesy of Van de Weghe
Mona Hatoum, Untitled (Rack) (2011), Courtesy Alexander and Bonin
Martin Wong, El Caribe (1988), Courtesy PPOW
Robert Bechtle, Potrero Golf Legacy (2012), Courtesy of Gladstone Gallery
Jean Arp (Installation View) at Mitchell-Innes & Nash
Works by Warhol, Baldessari, Artschwager, and Serra at Brooke Alexander
Martin Boyce (Installation View) at Tanya Bonakdar
Cy Twombly, Untitled (1971), via Susan Sheehan
All photos by Daniel Creahan for Art Observed unless otherwise noted
—D. Creahan
Suggested Links:
The ADAA Art Show
This entry was posted on Sunday, March 10th, 2013 at 10:53 pm and is filed under AO On Site, Art News, Go See. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.


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Norwich City's Jacob Murphy helps England to opening draw against Sweden in European Under-21 Championship
Published: 8:30 PM June 16, 2017 Updated: 11:00 PM October 10, 2020
Jacob Murphy, left, and Sweden's Alexander Fransson during the European Under-21 Championship clash in Kielce. Picture: PA - Credit: PA
Norwich City's Jacob Murphy played an hour of England's opening European Under-21 Championship opener against Sweden – but it was new Everton goalkeeper Jordan Pickford who stole the show in a goalless draw.
Murphy was heavily involved in the early stages and saw an effort from distance clear the crossbar by inches, but with 71 minutes was replaced by Demarai Gray.
Nine minutes from time £30m keeper Pickford kept out Linus Wahlqvist's spot-kick to help Aidy Boothroyd's side cling on to a point.
Pickford became the world's third most expensive keeper when he completed his move to the Toffees from Sunderland on Thursday and was clearly relieved to have his future sorted.
"It's good. It's nice to get it (the move) out of the way, and I can concentrate on the Euros and go as far as I can with England," said the 23-year-old.
"Like I say, I can relax now, not worrying about anything.
"It's a great club to go to for myself, to move that next step on my journey. I feel like Everton was the best place for me so it's a good one for me."
Group A also includes hosts Poland and Slovakia and, with only the three pool winners and best runners-up going through, England must improve.
But Pickford was content enough with the outcome in Kielce.
"The main thing was not to lose the game," he said. "It would've been nice to get the three points. Winning the first game's always nice in tournament football. But we've come away with the draw, and it's down to us to win the next two."
On his spot-kick heroics from Linus Wahlqvist's effort 10 minutes from time, he modestly added: "I just waited a bit longer, held my ground, dived to the left and got my top hand to it. It's what you do."
Tammy Abraham twice fired over in the first half, while Chilwell's deflected drive looped on to the bar after the break, but Pawel Cibicki also hit the woodwork for Euro 2015 winners Sweden.
Next up for the U21s is Monday's game against Slovakia in Kielce and boss Aidy Boothroyd said: "We want to qualify for the semi-finals and in order to do that we have to win games, but it's also really important we didn't lose."

redpajama_set_name: RedPajamaCommonCrawl


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> Seasonal keys, particle keys, and more! All earned through in-game means! No more having to spend real life money just to gamble in hopes of something good!


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Q: Trying to retrieve followers from a list of twitter accounts in R I'm trying to get the followers of certain accounts with the twitteR package in R:
names_list <- c("USER1","USER2", "etc.")

twitter_account <- c()

for (i in names_list){

  url = paste("https://api.twitter.com/1.1/followers/ids.json?cursor=-1&screen_name=",names_list[i], sep = ',')
  twitter <- GET(url,sig)
  content = content(twitter)

  userz <- getUser(names_list[i])
  userz$getFollowers(names_list[i])

  }

But unfortunately it doesn't work (getting an error, but even then I'm pretty sure it won't work. I'm relatively new to R so any help would be appreciated to pull this data. Even without the twitteR package.
[ Error in if (num <= 0) stop("num must be positive") else num <- as.integer(num) :
  missing value where TRUE/FALSE needed]

And it would be helpful if you could explain how this can be done with retrieving the names_list from a csv file actually. But that's not really necessary.

A: I believe your problem comes from the getUser line.
userz <- getUser(names_list[i])

In this case, 'i' is a value in names_list as you have initialized your for loop as
for (i in names_list){

Thus, your names_list[i] is equivalent to names_list['USER1'] and NOT to names_list[1].
I think what you want is either to iterate on names and refer directly to the name:
for (name in names_list){

  url = paste("https://api.twitter.com/1.1/followers/ids.json?cursor=-1&screen_name=", name, sep = ',')
  twitter <- GET(url,sig)
  content = content(twitter)

  userz <- getUser(name)
  userz$getFollowers(name)

  }

or to iterate over an index and use indexing of names_list:
for (i in 1:length(names_list)){

  url = paste("https://api.twitter.com/1.1/followers/ids.json?cursor=-1&screen_name=",names_list[i], sep = ',')
  twitter <- GET(url,sig)
  content = content(twitter)

  userz <- getUser(names_list[i])
  userz$getFollowers(names_list[i])

  }

redpajama_set_name: RedPajamaStackExchange


Year on year more Brazilians are becoming victims of cybercrimes, as these threats become more versatile and capable of reaching a wide scope of devices. In this article we will highlight the largest cybercrime threats in Brazil.
Over the last few years, a large number of Brazilians have gained access to computers, mobile devices and home internet connections, with both government and private sectors contributing to make these technologies more affordable and available to the population.
While this is undoubtedly good news for the country in general, it also means that many Brazilians are connecting to online environments and services for the first time, and in most cases not taking the necessary measures to ensure the protection of personal and sensitive data.
An overall disregard for online security seems to be part of the Brazilian users culture, as research indicates severe vulnerabilities in the use of computers and smart devices. In 2014, a study by cyber security company Avast found that 65% of wireless networks routers found in Brazilian households used the default ID and password for the devices. The lack of attention and know-how to properly configure safety measures opens up a severe vulnerability for malicious users to take control of crucial functions of the equipment and be able to gather sensitive information.
Another study, conducted by cyber security company Symantec in 2013, found that 61% of adult users in the country connect to unsecured and public wireless networks, while 39% of smartphone users do not delete suspicious e-mails. The same research found that six out of ten internet users had been victims of cybercrimes and that criminal practices from the previous 12 months amounted for a total loss of 18 BRL billion.
Aside from traditional means for infection, such as downloading malicious files from e-mail messages, Brazilians have been found to be subject to specific, relatively recent, vulnerabilities. One of these is malicious browser extensions, or malware plugins that affect applications such as Chrome and Firefox, the most popular internet browsers in the country. A study by cyber security company Trend Micro found that Brazil represents almost 24% of all users affected by malicious browser extensions in the world.
Recently disclosed statistics by Cert.br, or the Center of Studies, Response and Treatment of Security Incidents in Brazil, indicates that malicious activities on online environments increased 197% from 2013 to 2014, with practices such as service denial, network scanning and web page and server attacks displaying significant growth.
As an increasing number of Brazilians connect to the internet and continue taking part in vulnerable practices, well-known and new malicious scams have the potential to become bigger threats to the country's online population.
One of the biggest threats to Brazilian internet users is banking malware, a form of cybercrime that has become widespread following the wide adoption of online banking by the country's population. To put the size of this vulnerability in numbers, research from 2013 conducted by Febraban, or the Brazilian Banks Federation, found that 51% of financial operations that took place during that year were handled by online banking and mobile banking applications.
The peculiarities of the Brazilian payment system have also contributed to the development and spread of specific threats in the field of online banking and payments. The most notable example is Bolware, or malicious software designed to reconfigure invoice documents known as Boletos in order to have users unknowingly deposit money to criminals' bank accounts. This type of cybercrime, according to Trend Micro, mostly affects users in the states of São Paulo, Minas Gerais and Rio de Janeiro.
Due to the vulnerabilities brought by Brazilian internet users, the country has become one of the main targets for banking cyber attacks. A report by Kapersky from 2014 revealed that 6,5% of banking and financial cybercrimes in the world took place in Brazil, and that 20% of users attacked by malware in the country were infected by financial malware.
One of the most common ways for users to become victims of banking and financial cyber crimes is by accessing websites disguised as the most popular banks in the country and submitting personal information. This type of cybercrime, known as phishing, has been found to affect 14% of internet users in Brazil, and takes an average toll of BRL 200 per user, according to a study from 2013 by Microsoft.
As mobile devices like smartphones and tablets become some of the main ways for Brazilians to access the internet and users do not take the necessary measures to browse safely, the number of cybercrimes directed to these platforms has also increased significantly over the last few years in the country.
These types of attacks have ranged from traditional crimes such as the installation of malware designed to gather personal information to new threats, such as encrypting files found in the device like pictures and documents and charging a fee to have them released, in an attack known as ransomware. According to a report by Google published in 2015, Brazilian smartphone users were found to have higher rates of infection by malicious applications, mobile device spyware and fraudulent SMS applications than global users.
Social networks, which are known to be extremely popular and frequently used in Brazil, have become a new means for cybercriminals to affect internet users as of recent years. A study by Symantec from 2012 concluded that four out of ten Brazilian social network users have become victims of cybercrimes. Some of the most popular threats include the offering of malicious software that claim to provide additional, unofficial functions to social networks and the upload of content such as pictures and videos containing harmful codes to these websites.


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namespace Economy.scripts.Messages
{
    using System;
    using System.Collections.Generic;
    using System.Globalization;
    using System.Linq;
    using System.Text;
    using EconConfig;
    using EconStructures;
    using ProtoBuf;
    using Sandbox.Definitions;
    using Sandbox.ModAPI;
    using VRage.Game;
    using VRage.Game.ModAPI;
    using VRage.Library.Utils;
    using VRage.ModAPI;
    using VRage.ObjectBuilders;

    [ProtoContract]
    public class MessageMarketManagePlayer : MessageBase
    {
        #region Serialized fields

        [ProtoMember(1)]
        public PlayerMarketManage CommandType;

        [ProtoMember(2)]
        public string MarketName;

        [ProtoMember(3)]
        public decimal Size;

        [ProtoMember(4)]
        public long EntityId;

        /// <summary>
        /// item id we are setting
        /// </summary>
        [ProtoMember(5)]
        public string ItemTypeId;

        /// <summary>
        /// item subid we are setting
        /// </summary>
        [ProtoMember(6)]
        public string ItemSubTypeName;

        /// <summary>
        /// unit price to buy item at.
        /// </summary>
        [ProtoMember(7)]
        public decimal ItemBuyPrice;

        /// <summary>
        /// unit price to sell item at.
        /// </summary>
        [ProtoMember(8)]
        public decimal ItemSellPrice;

        /// <summary>
        /// Market quanity stock limit.
        /// </summary>
        [ProtoMember(9)]
        public decimal ItemStockLimit;

        /// <summary>
        /// Looking for a specific market name.
        /// </summary>
        [ProtoMember(10)]
        public string FindMarketName;

        [ProtoMember(11)]
        public decimal LicenceCost;

        [ProtoMember(12)]
        public long ConfirmCode;

        [ProtoMember(13)]
        public bool ConfirmFlag;

        #endregion

        #region Send message Methods

        public static void SendListMessage()
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.List });
        }

        public static void SendRegisterMessage(long entityId, string marketName, decimal size)
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.Register, EntityId = entityId, MarketName = marketName, Size = size });
        }

        public static void SendRelinkMessage(long entityId, string marketName, decimal size)
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.Relink, EntityId = entityId, MarketName = marketName, Size = size });
        }

        public static void SendConfirmMessage(long confirmCode, bool confirmFlag, PlayerMarketManage confirmType)
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = confirmType, ConfirmCode = confirmCode, ConfirmFlag = confirmFlag });
        }

        public static void SendUnregisterMessage(string marketName)
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.Unregister, MarketName = marketName });
        }

        public static void SendOpenMessage(string marketName)
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.Open, MarketName = marketName });
        }

        public static void SendCloseMessage(string marketName)
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.Close, MarketName = marketName });
        }

        public static void SendLoadMessage(long entityId, string marketName)
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.Load, MarketName = marketName, EntityId = entityId });
        }

        public static void SendSaveMessage(long entityId, string marketName)
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.Save, MarketName = marketName, EntityId = entityId });
        }

        public static void SendFactionModeMessage()
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.FactionMode });
        }

        public static void SendBuyPriceMessage(string itemTypeId, string itemSubTypeName, decimal itemBuyPrice)
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.BuyPrice, ItemTypeId = itemTypeId, ItemSubTypeName = itemSubTypeName, ItemBuyPrice = itemBuyPrice });
        }

        public static void SendSellPriceMessage(string itemTypeId, string itemSubTypeName, decimal itemSellPrice)
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.SellPrice, ItemTypeId = itemTypeId, ItemSubTypeName = itemSubTypeName, ItemSellPrice = itemSellPrice });
        }

        public static void SendBlacklistMessage(string itemTypeId, string itemSubTypeName)
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.Blacklist, ItemTypeId = itemTypeId, ItemSubTypeName = itemSubTypeName });
        }

        public static void SendStockMessage()
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.Stock });
        }

        public static void SendUnstockMessage()
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.Unstock });
        }

        public static void SendRestrictMessage()
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.Restrict });
        }

        public static void SendLimitMessage(string itemTypeId, string itemSubTypeName, decimal itemStockLimit)
        {
            ConnectionHelper.SendMessageToServer(new MessageMarketManagePlayer { CommandType = PlayerMarketManage.Limit, ItemTypeId = itemTypeId, ItemSubTypeName = itemSubTypeName, ItemStockLimit = itemStockLimit });
        }

        #endregion

        #region client processing

        public override void ProcessClient()
        {
            switch (CommandType)
            {
                case PlayerMarketManage.ConfirmRegister:
                    {
                        string msg = string.Format("Please confirm the registration of a new trade zone called '{0}', with a size of {1}m radius.\r\n" +
                                                   "The full cost to register it is {2} {3}.", MarketName, Size, LicenceCost, EconomyScript.Instance.ClientConfig.CurrencyName);
                        MyAPIGateway.Utilities.ShowMissionScreen("Please confirm", " ", " ", msg, ConfirmRegisterResponse, "Accept");
                    }
                    break;
                case PlayerMarketManage.ConfirmRelink:
                    {
                        string msg = string.Format("Please confirm the relink of the existing trade zone called '{0}', with a size of {1}m radius.\r\n" +
                                                   "The cost to relink it is {2} {3}.", MarketName, Size, LicenceCost, EconomyScript.Instance.ClientConfig.CurrencyName);
                        MyAPIGateway.Utilities.ShowMissionScreen("Please confirm", " ", " ", msg, ConfirmRelinkResponse, "Accept");
                    }
                    break;
            }
        }

        private void ConfirmRegisterResponse(ResultEnum result)
        {
            SendConfirmMessage(ConfirmCode, result == ResultEnum.OK, PlayerMarketManage.ConfirmRegister);
        }

        private void ConfirmRelinkResponse(ResultEnum result)
        {
            SendConfirmMessage(ConfirmCode, result == ResultEnum.OK, PlayerMarketManage.ConfirmRelink);
        }

        #endregion

        public override void ProcessServer()
        {
            // update our own timestamp here
            AccountManager.UpdateLastSeen(SenderSteamId, SenderLanguage);
            EconomyScript.Instance.ServerLogger.WriteVerbose("Manage Player Market Request for from '{0}'", SenderSteamId);

            var player = MyAPIGateway.Players.FindPlayerBySteamId(SenderSteamId);

            if (!EconomyScript.Instance.ServerConfig.EnablePlayerTradezones)
            {
                MessageClientTextMessage.SendMessage(SenderSteamId, "TZ", "Player Trade zones are disabled.");
                return;
            }

            switch (CommandType)
            {
                #region list

                case PlayerMarketManage.List:
                    {
                        var msg = new StringBuilder();
                        var markets = EconomyScript.Instance.Data.Markets.Where(m => m.MarketId == player.SteamUserId).ToArray();

                        if (markets.Length == 0)
                        {
                            msg.AppendLine("You do not have any registered markets currently.");
                            msg.AppendFormat("You can register up to {0} trade zones.\r\n", EconomyScript.Instance.ServerConfig.MaximumPlayerTradeZones);
                        }
                        else
                        {
                            msg.AppendFormat("You have {0} markets currently registered trade zones from a maximum of {1}.\r\n", markets.Length, EconomyScript.Instance.ServerConfig.MaximumPlayerTradeZones);
                            msg.AppendLine();

                            int counter = 1;
                            foreach (var market in markets.OrderBy(m => m.DisplayName))
                            {
                                bool destroyed = false;

                                IMyEntity entity;
                                if (!MyAPIGateway.Entities.TryGetEntityById(market.EntityId, out entity))
                                    destroyed = true;

                                if (entity != null && (entity.Closed || entity.MarkedForClose))
                                    destroyed = true;

                                IMyBeacon beacon = entity as IMyBeacon;
                                if (beacon == null)
                                    destroyed = true;

                                var radius = market.MarketZoneSphere.HasValue ? market.MarketZoneSphere.Value.Radius : 1;

                                // TODO: should add a basic stock count. total sum of items in the market.

                                if (destroyed)
                                {
                                    msg.AppendFormat("{0}: '{1}' {2:N}m unteathered.\r\n", counter, market.DisplayName, radius);
                                }
                                else
                                {
                                    if (beacon.GetUserRelationToOwner(player.IdentityId) != MyRelationsBetweenPlayerAndBlock.Owner)
                                    {
                                        msg.AppendFormat("{0}: '{1}' {2:N}m occupied.\r\n", counter, market.DisplayName, radius);
                                    }
                                    else if (!beacon.IsWorking)
                                    {
                                        msg.AppendFormat("{0}: '{1}' {2:N}m turned off.\r\n", counter, market.DisplayName, radius);
                                    }
                                    else
                                    {
                                        msg.AppendFormat("{0}: '{1}' {2:N}m {3}.\r\n", counter, market.DisplayName, radius, market.Open ? "open" : "closed");
                                    }
                                }

                                counter++;
                            }

                            msg.AppendLine();
                            msg.AppendFormat("If you have an unteathered market, you can reestablish the market on a new beacon for {0:P} of the cost to establish a new one.\r\n",
                                EconomyScript.Instance.ServerConfig.TradeZoneRelinkRatio);
                            msg.AppendLine("If you have an occupied market, you can open it again at no cost after recapturing the beacon.");
                        }

                        msg.AppendLine();
                        msg.AppendFormat("The Trade Zone Licence is {0:#,#.######} {1} for 1m, to {2:#,#.######} {1} for {3:N}m.",
                            EconomyScript.Instance.ServerConfig.TradeZoneLicenceCostMin,
                            EconomyScript.Instance.ServerConfig.CurrencyName,
                            EconomyScript.Instance.ServerConfig.TradeZoneLicenceCostMax,
                            EconomyScript.Instance.ServerConfig.TradeZoneMaxRadius);
                        MessageClientDialogMessage.SendMessage(SenderSteamId, "TZ LIST", " ", msg.ToString());
                        return;
                    }

                #endregion

                #region register

                case PlayerMarketManage.Register:
                    {
                        IMyCubeBlock cubeBlock = MyAPIGateway.Entities.GetEntityById(EntityId) as IMyCubeBlock;

                        if (cubeBlock == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ REGISTER", "The specified block does not exist.");
                            return;
                        }

                        if (cubeBlock.CubeGrid.GridSizeEnum != MyCubeSize.Large)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ REGISTER", "Only large beacons can be registered as a trade zone.");
                            return;
                        }

                        IMyBeacon beaconBlock = cubeBlock as IMyBeacon;

                        if (beaconBlock == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ REGISTER", "You need to target a beacon to register a trade zone.");
                            return;
                        }

                        if (beaconBlock.GetUserRelationToOwner(player.IdentityId) != MyRelationsBetweenPlayerAndBlock.Owner)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ REGISTER", "You must own the beacon to register it as trade zone.");
                            return;
                        }

                        // TODO: need configurable size limit.
                        if (Size < EconomyScript.Instance.ServerConfig.TradeZoneMinRadius || Size > EconomyScript.Instance.ServerConfig.TradeZoneMaxRadius)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ REGISTER", "A trade zone needs to have a radius between {1:N}m and {0:N}m.",
                                EconomyScript.Instance.ServerConfig.TradeZoneMaxRadius,
                                EconomyScript.Instance.ServerConfig.TradeZoneMinRadius);
                            return;
                        }

                        if (string.IsNullOrWhiteSpace(MarketName) || MarketName == "*")
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ REGISTER", "Invalid name supplied for the Trade Zone name.");
                            return;
                        }

                        // This also prevents other players from using the same beacon for a market, in case they have already hacked the trade beacon.
                        var checkMarket = EconomyScript.Instance.Data.Markets.FirstOrDefault(m => m.EntityId == EntityId);
                        if (checkMarket != null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ REGISTER", "A trade zone has already been registered to beacon '{0}'.", beaconBlock.CustomName);
                            return;
                        }

                        checkMarket = EconomyScript.Instance.Data.Markets.FirstOrDefault(m => m.DisplayName.Equals(MarketName, StringComparison.InvariantCultureIgnoreCase) && m.MarketId == SenderSteamId);
                        if (checkMarket != null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ REGISTER", "A trade zone of name '{0}' already exists.", checkMarket.DisplayName);
                            return;
                        }

                        var count = EconomyScript.Instance.Data.Markets.Count(m => m.MarketId == SenderSteamId);
                        if (count >= EconomyScript.Instance.ServerConfig.MaximumPlayerTradeZones)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ REGISTER", "You cannot register another trade zone. You already have {0} of the {1} allowed.", count, EconomyScript.Instance.ServerConfig.MaximumPlayerTradeZones);
                            return;
                        }

                        // Calculate the full licence cost.
                        // TODO: use cost base + radius size for price.
                        decimal licenceCost = EconomyScript.Instance.ServerConfig.CalculateZoneCost(Size, false);

                        // Check the account can afford the licence.
                        var account = AccountManager.FindOrCreateAccount(SenderSteamId, SenderDisplayName, SenderLanguage);
                        if (account.BankBalance < licenceCost)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ REGISTER", "The Trade Zone Licence is {0:#,#.######} {1}. You cannot afford it.", licenceCost, EconomyScript.Instance.ServerConfig.CurrencyName);
                            return;
                        }

                        var msg = new MessageMarketManagePlayer { CommandType = PlayerMarketManage.ConfirmRegister, EntityId = EntityId, MarketName = MarketName, Size = Size, LicenceCost = licenceCost, ConfirmCode = MyRandom.Instance.NextLong(), SenderSteamId = SenderSteamId };
                        EconomyScript.Instance.PlayerMarketRegister.Add(msg.ConfirmCode, msg);
                        ConnectionHelper.SendMessageToPlayer(SenderSteamId, msg);
                    }
                    break;

                #endregion

                #region relink / Reestablish an unteathered market.

                case PlayerMarketManage.Relink:
                    {
                        IMyCubeBlock cubeBlock = MyAPIGateway.Entities.GetEntityById(EntityId) as IMyCubeBlock;

                        if (cubeBlock == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RELINK", "The specified block does not exist.");
                            return;
                        }

                        if (cubeBlock.CubeGrid.GridSizeEnum != MyCubeSize.Large)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RELINK", "Only large beacons can be registered as a trade zone.");
                            return;
                        }

                        IMyBeacon beaconBlock = cubeBlock as IMyBeacon;

                        if (beaconBlock == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RELINK", "You need to target a beacon to register a trade zone.");
                            return;
                        }

                        if (beaconBlock.GetUserRelationToOwner(player.IdentityId) != MyRelationsBetweenPlayerAndBlock.Owner)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RELINK", "You must own the beacon to register it as trade zone.");
                            return;
                        }

                        // TODO: need configurable size limit.
                        if (Size < EconomyScript.Instance.ServerConfig.TradeZoneMinRadius || Size > EconomyScript.Instance.ServerConfig.TradeZoneMaxRadius)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RELINK", "A trade zone needs to have a radius between {1:N}m and {0:N}m.",
                                EconomyScript.Instance.ServerConfig.TradeZoneMaxRadius,
                                EconomyScript.Instance.ServerConfig.TradeZoneMinRadius);
                            return;
                        }

                        var market = EconomyScript.Instance.Data.Markets.FirstOrDefault(m => m.DisplayName.Equals(MarketName, StringComparison.InvariantCultureIgnoreCase) && m.MarketId == SenderSteamId);
                        if (market == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RELINK", "You do not have a market by that name.");
                            return;
                        }

                        IMyEntity entity;
                        if (MyAPIGateway.Entities.TryGetEntityById(market.EntityId, out entity))
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RELINK", "You cannot link that market as it is already teathered to a beacon.");
                            return;
                        }

                        // Calculate the full licence cost.
                        // TODO: use cost base + radius size for price.
                        decimal licenceCost = EconomyScript.Instance.ServerConfig.CalculateZoneCost(Size, true);

                        // Check the account can afford the licence.
                        var account = AccountManager.FindOrCreateAccount(SenderSteamId, SenderDisplayName, SenderLanguage);
                        if (account.BankBalance < licenceCost)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RELINK", "The Trade Zone Licence is {0:#,#.######} {1}. You cannot afford it.", licenceCost, EconomyScript.Instance.ServerConfig.CurrencyName);
                            return;
                        }

                        var msg = new MessageMarketManagePlayer { CommandType = PlayerMarketManage.ConfirmRelink, EntityId = EntityId, MarketName = MarketName, Size = Size, LicenceCost = licenceCost, ConfirmCode = MyRandom.Instance.NextLong(), SenderSteamId = SenderSteamId };
                        EconomyScript.Instance.PlayerMarketRegister.Add(msg.ConfirmCode, msg);
                        ConnectionHelper.SendMessageToPlayer(SenderSteamId, msg);
                    }
                    break;

                #endregion

                #region ConfirmRegister

                case PlayerMarketManage.ConfirmRegister:
                    {
                        if (!EconomyScript.Instance.PlayerMarketRegister.ContainsKey(ConfirmCode))
                            return;

                        if (ConfirmFlag)
                        {
                            var msg = EconomyScript.Instance.PlayerMarketRegister[ConfirmCode];
                            // deduct account balance.
                            var account = AccountManager.FindOrCreateAccount(SenderSteamId, SenderDisplayName, SenderLanguage);
                            account.BankBalance -= msg.LicenceCost;
                            EconomyScript.Instance.Data.CreditBalance += msg.LicenceCost;

                            EconDataManager.CreatePlayerMarket(player.SteamUserId, msg.EntityId, (double)msg.Size, msg.MarketName);
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ REGISTER", "A new trade zone called registered to beacon '{0}'.", msg.MarketName);
                        }
                        else
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ REGISTER", "Registration cancelled.");
                        }

                        EconomyScript.Instance.PlayerMarketRegister.Remove(ConfirmCode);
                        break;
                    }
                #endregion

                #region ConfirmRelink

                case PlayerMarketManage.ConfirmRelink:
                    {
                        if (!EconomyScript.Instance.PlayerMarketRegister.ContainsKey(ConfirmCode))
                            return;

                        if (ConfirmFlag)
                        {
                            var msg = EconomyScript.Instance.PlayerMarketRegister[ConfirmCode];

                            var market = EconomyScript.Instance.Data.Markets.FirstOrDefault(m => m.DisplayName.Equals(msg.MarketName, StringComparison.InvariantCultureIgnoreCase) && m.MarketId == msg.SenderSteamId);
                            {
                                if (market == null)
                                {
                                    MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RELINK", "Relink aborted.");
                                    // TODO: error log. market has gone missing?
                                    return;
                                }
                            }

                            // deduct account balance.
                            var account = AccountManager.FindOrCreateAccount(SenderSteamId, SenderDisplayName, SenderLanguage);
                            account.BankBalance -= msg.LicenceCost;
                            EconomyScript.Instance.Data.CreditBalance += msg.LicenceCost;
                            market.EntityId = msg.EntityId;
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RELINK", "A trade zone has been linked to beacon '{0}'.", msg.MarketName);
                        }
                        else
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RELINK", "Relink cancelled.");
                        }

                        EconomyScript.Instance.PlayerMarketRegister.Remove(ConfirmCode);
                        break;
                    }
                #endregion

                #region unregister

                case PlayerMarketManage.Unregister:
                    {
                        var market = EconomyScript.Instance.Data.Markets.FirstOrDefault(m => m.DisplayName.Equals(MarketName, StringComparison.InvariantCultureIgnoreCase) && m.MarketId == SenderSteamId);
                        if (market == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ UNREGISTER", "You do not have a market by that name.");
                            return;
                        }

                        EconomyScript.Instance.Data.Markets.Remove(market);
                        MessageClientTextMessage.SendMessage(SenderSteamId, "TZ UNREGISTER", "The market '{0}' has been removed.", MarketName);
                    }
                    break;

                #endregion

                #region open

                case PlayerMarketManage.Open:
                    {
                        var market = EconomyScript.Instance.Data.Markets.FirstOrDefault(m => m.DisplayName.Equals(MarketName, StringComparison.InvariantCultureIgnoreCase) && m.MarketId == SenderSteamId);
                        if (market == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ OPEN", "You do not have a market by that name.");
                            return;
                        }

                        IMyEntity entity;
                        if (!MyAPIGateway.Entities.TryGetEntityById(market.EntityId, out entity))
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ OPEN", "You cannot open that market as it is unteathered.");
                            return;
                        }

                        IMyBeacon beacon = entity as IMyBeacon;
                        if (entity.Closed || entity.MarkedForClose || beacon == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ OPEN", "You cannot open that market as it is unteathered.");
                            return;
                        }

                        if (beacon.GetUserRelationToOwner(player.IdentityId) != MyRelationsBetweenPlayerAndBlock.Owner)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ OPEN", "You cannot open that market you don't own the block anymore.");
                            return;
                        }

                        if (market.Open)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ OPEN", "That market is already open.");
                            return;
                        }

                        market.Open = true;
                        MessageClientTextMessage.SendMessage(SenderSteamId, "TZ OPEN", "Market '{0}' has been opened for trade.", market.DisplayName);
                    }
                    break;

                #endregion

                #region close

                case PlayerMarketManage.Close:
                    {
                        var market = EconomyScript.Instance.Data.Markets.FirstOrDefault(m => m.DisplayName.Equals(MarketName, StringComparison.InvariantCultureIgnoreCase) && m.MarketId == SenderSteamId);
                        if (market == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ CLOSE", "You do not have a market by that name.");
                            return;
                        }

                        IMyEntity entity;
                        if (!MyAPIGateway.Entities.TryGetEntityById(market.EntityId, out entity))
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ CLOSE", "You cannot close that market as it is unteathered.");
                            return;
                        }

                        IMyBeacon beacon = entity as IMyBeacon;
                        if (entity.Closed || entity.MarkedForClose || beacon == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ CLOSE", "You cannot close that market as it is unteathered.");
                            return;
                        }

                        if (beacon.GetUserRelationToOwner(player.IdentityId) != MyRelationsBetweenPlayerAndBlock.Owner)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ CLOSE", "You cannot close that market you don't own the block anymore.");
                            return;
                        }

                        if (!market.Open)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ CLOSE", "That market is already closed.");
                            return;
                        }

                        market.Open = false;
                        MessageClientTextMessage.SendMessage(SenderSteamId, "TZ CLOSE", "Market '{0}' has been closed for trade.", market.DisplayName);
                    }
                    break;

                #endregion

                #region load

                case PlayerMarketManage.Load:
                    {
                        IMyCubeBlock cubeBlock = MyAPIGateway.Entities.GetEntityById(EntityId) as IMyCubeBlock;

                        if (cubeBlock == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ LOAD", "The specified block does not exist.");
                            return;
                        }

                        IMyTextPanel textBlock = cubeBlock as IMyTextPanel;

                        if (textBlock == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ LOAD", "You need to target a Text Panel to load market data.");
                            return;
                        }

                        var relation = textBlock.GetUserRelationToOwner(player.IdentityId);
                        if (relation != MyRelationsBetweenPlayerAndBlock.Owner && relation != MyRelationsBetweenPlayerAndBlock.NoOwnership)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ LOAD", "You must own the Text Panel to load market data.");
                            return;
                        }

                        if (string.IsNullOrWhiteSpace(MarketName) || MarketName == "*")
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ LOAD", "Invalid name supplied for the Trade Zone name.");
                            return;
                        }

                        var market = EconomyScript.Instance.Data.Markets.FirstOrDefault(m => m.DisplayName.Equals(MarketName, StringComparison.InvariantCultureIgnoreCase) && m.MarketId == SenderSteamId);
                        if (market == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ LOAD", "You do not have a market by that name.");
                            return;
                        }

                        StringBuilder msg = new StringBuilder();

                        msg.AppendLine(@"# Limit/Quantity | Sell/Buy | Restriction | ""Name""");

                        var orderedList = new Dictionary<MarketItemStruct, string>();
                        var groupingList = new Dictionary<MarketItemStruct, MyDefinitionBase>();

                        foreach (var marketItem in market.MarketItems)
                        {
                            MarketItemStruct configItem = EconomyScript.Instance.ServerConfig.DefaultPrices.FirstOrDefault(m => m.TypeId == marketItem.TypeId && m.SubtypeName == marketItem.SubtypeName && !m.IsBlacklisted);
                            if (configItem == null)
                                continue; // doesn't exist or is blacklisted by server.

                            MyObjectBuilderType result;
                            if (MyObjectBuilderType.TryParse(marketItem.TypeId, out result))
                            {
                                MyDefinitionBase definition = MyDefinitionManager.Static.GetDefinition(marketItem.TypeId, marketItem.SubtypeName);

                                if (definition != null)
                                {
                                    groupingList.Add(marketItem, definition);
                                    orderedList.Add(marketItem, definition.GetDisplayName());
                                }
                            }
                        }

                        orderedList = orderedList.OrderBy(kvp => kvp.Value).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);

                        // TODO: unique name checks on items.

                        msg.AppendLine();
                        msg.AppendLine(@"## Ores");

                        foreach (var kvp in orderedList)
                        {
                            if (groupingList[kvp.Key].Id.TypeId != typeof(MyObjectBuilder_Ore))
                                continue;

                            msg.AppendFormat("{0}/{1} | {2}/{3} | {4} | \"{5}\" \r\n", kvp.Key.IsBlacklisted ? "-1" : (kvp.Key.StockLimit == decimal.MaxValue ? "MAX" : kvp.Key.StockLimit.ToString(CultureInfo.InvariantCulture)), kvp.Key.Quantity, kvp.Key.SellPrice, kvp.Key.BuyPrice, "A", kvp.Value);
                        }

                        msg.AppendLine();
                        msg.AppendLine(@"## Ingots");

                        foreach (var kvp in orderedList)
                        {
                            if (groupingList[kvp.Key].Id.TypeId != typeof(MyObjectBuilder_Ingot))
                                continue;

                            msg.AppendFormat("{0}/{1} | {2}/{3} | {4} | \"{5}\" \r\n", kvp.Key.IsBlacklisted ? "-1" : (kvp.Key.StockLimit == decimal.MaxValue ? "MAX" : kvp.Key.StockLimit.ToString(CultureInfo.InvariantCulture)), kvp.Key.Quantity, kvp.Key.SellPrice, kvp.Key.BuyPrice, "A", kvp.Value);
                        }

                        msg.AppendLine();
                        msg.AppendLine(@"## Components");

                        foreach (var kvp in orderedList)
                        {
                            if (groupingList[kvp.Key].Id.TypeId != typeof(MyObjectBuilder_Component))
                                continue;

                            msg.AppendFormat("{0}/{1} | {2}/{3} | {4} | \"{5}\" \r\n", kvp.Key.IsBlacklisted ? "-1" : (kvp.Key.StockLimit == decimal.MaxValue ? "MAX" : kvp.Key.StockLimit.ToString(CultureInfo.InvariantCulture)), kvp.Key.Quantity, kvp.Key.SellPrice, kvp.Key.BuyPrice, "A", kvp.Value);
                        }

                        msg.AppendLine();
                        msg.AppendLine(@"## Ammo");

                        foreach (var kvp in orderedList)
                        {
                            if (groupingList[kvp.Key].Id.TypeId != typeof(MyObjectBuilder_AmmoMagazine))
                                continue;

                            msg.AppendFormat("{0}/{1} | {2}/{3} | {4} | \"{5}\" \r\n", kvp.Key.IsBlacklisted ? "-1" : (kvp.Key.StockLimit == decimal.MaxValue ? "MAX" : kvp.Key.StockLimit.ToString(CultureInfo.InvariantCulture)), kvp.Key.Quantity, kvp.Key.SellPrice, kvp.Key.BuyPrice, "A", kvp.Value);
                        }

                        msg.AppendLine();
                        msg.AppendLine(@"## Tools");

                        foreach (var kvp in orderedList)
                        {
                            if (groupingList[kvp.Key].Id.TypeId != typeof(MyObjectBuilder_PhysicalGunObject))
                                continue;

                            msg.AppendFormat("{0}/{1} | {2}/{3} | {4} | \"{5}\" \r\n", kvp.Key.IsBlacklisted ? "-1" : (kvp.Key.StockLimit == decimal.MaxValue ? "MAX" : kvp.Key.StockLimit.ToString(CultureInfo.InvariantCulture)), kvp.Key.Quantity, kvp.Key.SellPrice, kvp.Key.BuyPrice, "A", kvp.Value);
                        }

                        msg.AppendLine();
                        msg.AppendLine(@"## Other");

                        foreach (var kvp in orderedList)
                        {
                            var type = groupingList[kvp.Key].Id.TypeId;

                            if (type == typeof(MyObjectBuilder_Ore)
                                || type == typeof(MyObjectBuilder_Ingot)
                                || type == typeof(MyObjectBuilder_Component)
                                || type == typeof(MyObjectBuilder_AmmoMagazine)
                                || type == typeof(MyObjectBuilder_PhysicalGunObject))
                                continue;

                            msg.AppendFormat("{0}/{1} | {2}/{3} | {4} | \"{5}\" \r\n", kvp.Key.IsBlacklisted ? "-1" : (kvp.Key.StockLimit == decimal.MaxValue ? "MAX" : kvp.Key.StockLimit.ToString(CultureInfo.InvariantCulture)), kvp.Key.Quantity, kvp.Key.SellPrice, kvp.Key.BuyPrice, "A", kvp.Value);
                        }

                        msg.Append(@"
# Any text behind the # will be ignored.
#   They may be removed.
# Items will be displayed in alphabetical order.
# The values are:
# Limit/Quantity | Sell/Buy | Restriction | ""Name""
# Do not modify the name as this is used to identify
#   the item.
# Do not modify the Quantity. It will have no effect.
# A limit of -1 means it is blacklisted.
# A limit of 0 or more, means your market will not not
#   allow you stock any more items above that value (no
#   one can sell you more), but it will sell any items
#   it has in stock. You can overstock your own market
#   if you wish, but no one else can.
# Sell Price, is the price you sell at, which another
#   player will pay to buy from you.
# Buy price, is the price you buy at, which another
#   player will receive in credits to sell to you.
# The keyword RESET will reset the buy and sell price to
#   that of the default market as set by the server.
# The % used in either of the buy or sell price, will apply
#   that % based on the other value.
# Ie., a buy price of 3.73, and a sell price of 5% will apply
#   a 5% markup to the buy and become 3.9165
# a sell price of 3.9 and a buy price of 5%, will apply a
#   5% markdown to the sell and become 3.705
# Restriction flags are not yet implemented and are
#   placeholders for how to trade with faction members,
#   allies, neutral players and enemies.
");

                        textBlock.WritePublicText(msg.ToString(), false);

                        MessageClientTextMessage.SendMessage(SenderSteamId, "TZ LOAD", "Text panel updated.");
                    }
                    break;

                #endregion

                #region save

                case PlayerMarketManage.Save:
                    {
                        // TODO:

                        MessageClientTextMessage.SendMessage(SenderSteamId, "TZ SAVE", "Not yet.");
                    }
                    break;

                #endregion

                case PlayerMarketManage.FactionMode:
                    {
                        // TODO:

                        MessageClientTextMessage.SendMessage(SenderSteamId, "TZ FACTION", "Not yet.");
                    }
                    break;

                #region buy price

                case PlayerMarketManage.BuyPrice:
                    {
                        if (ItemBuyPrice < 0)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ BUYPRICE", "Can not set buy price to less than 0.");
                            return;
                        }

                        var market = MarketManager.FindClosestPlayerMarket(player);
                        if (market == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ BUYPRICE", "You have no open markets.");
                            return;
                        }

                        var marketItem = market.MarketItems.FirstOrDefault(e => e.TypeId == ItemTypeId && e.SubtypeName == ItemSubTypeName);
                        if (marketItem == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ BUYPRICE", "Sorry, the items you are trying to set doesn't have a market entry!");
                            return;
                        }

                        MyDefinitionBase definition = null;
                        MyObjectBuilderType result;
                        if (MyObjectBuilderType.TryParse(ItemTypeId, out result))
                        {
                            var id = new MyDefinitionId(result, ItemSubTypeName);
                            MyDefinitionManager.Static.TryGetDefinition(id, out definition);
                        }

                        if (definition == null)
                        {
                            // Passing bad data?
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ BUYPRICE", "Sorry, the item you specified doesn't exist!");
                            return;
                        }

                        marketItem.BuyPrice = ItemBuyPrice;
                        MessageClientTextMessage.SendMessage(SenderSteamId, "TZ BUYPRICE", "Item '{0}'; Set buy price to {1}", definition.GetDisplayName(), ItemBuyPrice);
                    }
                    break;

                #endregion

                #region sell price

                case PlayerMarketManage.SellPrice:
                    {
                        if (ItemSellPrice < 0)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ SELLPRICE", "Can not set buy price to less than 0.");
                            return;
                        }

                        var market = MarketManager.FindClosestPlayerMarket(player);
                        if (market == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ SELLPRICE", "You have no open markets.");
                            return;
                        }

                        var marketItem = market.MarketItems.FirstOrDefault(e => e.TypeId == ItemTypeId && e.SubtypeName == ItemSubTypeName);
                        if (marketItem == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ SELLPRICE", "Sorry, the items you are trying to set doesn't have a market entry!");
                            return;
                        }

                        MyDefinitionBase definition = null;
                        MyObjectBuilderType result;
                        if (MyObjectBuilderType.TryParse(ItemTypeId, out result))
                        {
                            var id = new MyDefinitionId(result, ItemSubTypeName);
                            MyDefinitionManager.Static.TryGetDefinition(id, out definition);
                        }

                        if (definition == null)
                        {
                            // Passing bad data?
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ SELLPRICE", "Sorry, the item you specified doesn't exist!");
                            return;
                        }

                        marketItem.SellPrice = ItemSellPrice;
                        MessageClientTextMessage.SendMessage(SenderSteamId, "TZ SELLPRICE", "Item '{0}'; Set sell price to {1}", definition.GetDisplayName(), ItemSellPrice);
                    }
                    break;

                #endregion

                case PlayerMarketManage.Stock:
                    {
                        // TODO:
                    }
                    break;

                case PlayerMarketManage.Unstock:
                    {
                        // TODO:
                    }
                    break;

                case PlayerMarketManage.Restrict:
                    {
                        var market = MarketManager.FindClosestPlayerMarket(player);
                        if (market == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RESTRICT", "You have no open markets.");
                            return;
                        }

                        // TODO:

                        MessageClientTextMessage.SendMessage(SenderSteamId, "TZ RESTRICT", "Not yet.");
                    }
                    break;

                #region limit

                case PlayerMarketManage.Limit:
                    {
                        if (ItemStockLimit < 0)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ LIMIT", "Can not set stock limit to less than 0.");
                            return;
                        }

                        var market = MarketManager.FindClosestPlayerMarket(player);
                        if (market == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ LIMIT", "You have no open markets.");
                            return;
                        }

                        var marketItem = market.MarketItems.FirstOrDefault(e => e.TypeId == ItemTypeId && e.SubtypeName == ItemSubTypeName);
                        if (marketItem == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ LIMIT", "Sorry, the items you are trying to set doesn't have a market entry!");
                            return;
                        }

                        MyDefinitionBase definition = null;
                        MyObjectBuilderType result;
                        if (MyObjectBuilderType.TryParse(ItemTypeId, out result))
                        {
                            var id = new MyDefinitionId(result, ItemSubTypeName);
                            MyDefinitionManager.Static.TryGetDefinition(id, out definition);
                        }

                        if (definition == null)
                        {
                            // Passing bad data?
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ LIMIT", "Sorry, the item you specified doesn't exist!");
                            return;
                        }

                        marketItem.StockLimit = ItemStockLimit;
                        if (ItemStockLimit == decimal.MaxValue)
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ LIMIT", "Item '{0}'; Set stock limit to {1}", definition.GetDisplayName(), "MAX");
                        else
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ LIMIT", "Item '{0}'; Set stock limit to {1}", definition.GetDisplayName(), ItemStockLimit);
                    }
                    break;

                #endregion

                #region blacklist

                case PlayerMarketManage.Blacklist:
                    {
                        var market = MarketManager.FindClosestPlayerMarket(player);
                        if (market == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ BLACKLIST", "You have no open markets.");
                            return;
                        }

                        var marketItem = market.MarketItems.FirstOrDefault(e => e.TypeId == ItemTypeId && e.SubtypeName == ItemSubTypeName);
                        if (marketItem == null)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ BLACKLIST", "Sorry, the items you are trying to set doesn't have a market entry!");
                            return;
                        }

                        MarketItemStruct configItem = EconomyScript.Instance.ServerConfig.DefaultPrices.First(e => e.TypeId == ItemTypeId && e.SubtypeName == ItemSubTypeName);
                        if (configItem.IsBlacklisted)
                        {
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ BLACKLIST", "That item is blacklisted by the server! You cannot change it.");
                            return;
                        }

                        MyDefinitionBase definition = null;
                        MyObjectBuilderType result;
                        if (MyObjectBuilderType.TryParse(ItemTypeId, out result))
                        {
                            var id = new MyDefinitionId(result, ItemSubTypeName);
                            MyDefinitionManager.Static.TryGetDefinition(id, out definition);
                        }

                        if (definition == null)
                        {
                            // Passing bad data?
                            MessageClientTextMessage.SendMessage(SenderSteamId, "TZ BLACKLIST", "Sorry, the item you specified doesn't exist!");
                            return;
                        }

                        marketItem.IsBlacklisted = !marketItem.IsBlacklisted;
                        MessageClientTextMessage.SendMessage(SenderSteamId, "TZ BUYPRICE", "Item '{0}'; Set Blacklist to {1}", definition.GetDisplayName(), marketItem.IsBlacklisted ? "On" : "Off");
                    }
                    break;

                    #endregion
            }
        }
    }
}

redpajama_set_name: RedPajamaGithub


At a time when customers have higher expectations than ever, satisfying their demands has become a critical business challenge.
Consumer desires have evolved in correlation with technological advancements. Now, your customers expect expedient service, instant access to important information, and friendly customer support. These are the basics — customer experience 101.
On the flipside, the impact of a negative customer experience can deal a serious blow to your brand image and bottom line, especially considering how powerfully online reviews influence customer decisions.
The digital era has elevated the importance of the customer experience, meaning it's crucial to avoid mistakes that threaten to destroy your company's reputation. That's why businesses are continually innovating their approach to improving the customer journey.
To help you achieve a stellar customer experience, here are some key principles that will drive you to succeed.
Welcome to your customer experience 101.
It's common for customers to communicate with organizations through multiple channels, but this shouldn't dilute the quality of their experience or make it feel disjointed.
Provide the ideal customer experience — every time.
There will be multiple methods of contact — like social media, online chat, and call centers — and customers will expect consistency across the board.
Syncing these channels and ensuring a seamless customer journey can be challenging, but it's possible through the smart use of technology and analyzing customer data.
The quantity of meaningful data you can extract from customer engagement can be the difference between success and failure.
Based on demographic information, customer trends in the market, and the behaviors customers take during their journey, you can develop an accurate view of how your customers interact with your business. You also have the opportunity to gather feedback and ask them directly.
Your "north star" is the main value component that drives your business. It should be understood loud and clear internally, as well as to your customers.
Once you clarify your north star, you can create your strategy and metrics for measuring success. This is critical to graduating from customer experience 101.
If you're just starting to concentrate on the customer experience, you're probably in the 'amateurs' category. You are in the early stages of formulating your customer experience initiatives. 'Professionals' are slightly more advanced with their standards, but still lacking a comprehensive strategy. 'Elites' are the most advanced level and have a visionary approach to delivering impressive customer experiences across various channels.
By clearly defining your north star and using it to anchor your customer experience strategy, you can quickly traverse from amateur to elite, and see the results you're looking for.
Another positive result of this process is embedding a customer experience culture into your company's DNA. A customer-first philosophy means providing value to your customers and always striving to improve their experience is a top priority.
In a competitive digital landscape, companies need to demonstrate the intelligent use of technology in order to stay relevant in the eyes of consumers.
Adopting smart tools, such as artificial intelligence, virtual reality, and automation can help make the customer journey more efficient, but these forms of technology must be implemented thoughtfully.
Modern methods of interaction should not completely replace conventional, in-person contact. In fact, many consumers believe companies are losing touch with the human element.
Rather than boxing yourself in, it's important to embrace a combination of new and old methods. Choosing one over the other can limit customers' choice in how they interact with your brand and could impair the customer experience. Never neglect the importance of human-to-human communication.


The top ten mutual funds that performed in the first half are highlighted.
Looking at the mutual funds, the healthcare mutual funds were once again the best gainers among the sector equity funds. Its robust 10.7% return in Q1 was far above the second-placed Real Estate sector's return of about 4.4%.
The best year for biotech stocks was 2014 with the FBT up 40% and other ETFs up around 30%. However since hitting all time highs in late January, biotech and healthcare stocks have been weak to flat although still up YTD.
The Health Care sector ranks seventh out of the ten sectors as detailed in my Sector Rankings for ETFs and Mutual Funds report. It gets my Dangerous rating, which is based on aggregation of ratings of 22 ETFs and 82 mutual funds in the Health Care sector as of April 4, 2014.


I've written previously about how intrigued I was by the newest version of Adobe Captivate, which now supports 360 images and facilitates creation of interactive virtual reality learning experiences, if they're a bit limited yet in functionality.
I've also written about my goal of "Showing My Work" in creating a wilderness survival virtual reality game using Captivate, but alas, life being life I haven't made much progress on that, though this Mt. Whitney VR tour is a step in that direction.
But I wanted to share a couple of projects that I created using Adobe Captivate 2019 that I think are OK examples of what's possible with the technology.
First: I want to report on a few issues. Adobe Captivate 2019 is still buggy (shocking!). I originally built the Pollak Library tour with two more slides, but for some reason they showed up as blank, black slides in the published version. So, I deleted them, and just put a silly note in the tour itself that declares the next area "closed due to haunting." I think I'm funny.
For right now, I'll stick to adding VR elements to blank and responsive projects. Their fully VR projects are still a work in progress.
So, without further ado, here are two examples of virtual reality projects built with Adobe Captivate 2019.
Ever wanted to hike to the summit of the tallest mountain in the continental United States? At a peak elevation of 14,505 feet, and more than 8,000 feet of elevation gain to get there over 11 miles (22 miles round-trip!), this hike is not for the faint of heart. I had recently purchased a $100 Insta360 Air camera that worked with my Android, and I decided to take it along on my long-planned day hike of Mt. Whitney to capture some 360 images and try out Captivate's new VR features.
I used an Insta360 Air camera with my Android phone, and I edited the 360 images in Photoshop to remove myself from the images.
I created this project after I got my hands on a Yi 360 camera. This camera is a standalone 360 camera, and it is a vast improvement over the InstaAir camera. It ran about $400, but it was purchased by my department and I just borrowed it.
This tour was created with Captivate's Virtual Reality project type. It will work on a desktop or your phone. If you open it on your phone, you'll have the option to "Enter VR," which means that you can load the tour, pop this into a pair of VR goggles, and get the full VR experience. You'll be able to move through the tour by moving your head alone.


text:
"""Just a test command"""

import utils
from command import AbstractCommand, bot_command
from discord import embeds

@bot_command
class Avatar(AbstractCommand):
    _aliases = ('avatar',)

    async def execute(self, shards, client, msg):

        args = await utils.get_args(self, msg.content)

        if len(args) == 0:
            target = msg.author
        else:
            target = await utils.get_user(args[0], msg.channel.guild)

        if not target:
            await msg.channel.send("Unable to find user...")
            return

        embed = embeds.Embed()
        embed.colour = target.colour
        embed.set_author(name=f"{target.display_name}'s avatar", url=target.avatar_url)
        embed.set_image(url=target.avatar_url)
        embed.set_footer(text=f"Requested by {msg.author.display_name}#{msg.author.discriminator}",
                         icon_url=msg.author.avatar_url)

        await msg.channel.send(embed=embed)

    @property
    def name(self):
        return self._name

    @property
    def aliases(self):
        return self._aliases


text:
package main

import (
	"flag"
	"fmt"
	"io"
	"io/ioutil"
	"log"
	"os"
	"os/exec"
	"path"
	"path/filepath"
	"strings"
	"text/template"
)

const (
	buildTemplate = `
FROM google/golang:stable
# Godep for vendoring
RUN go get github.com/tools/godep
# Recompile the standard library without CGO
RUN CGO_ENABLED=0 go install -a std

MAINTAINER dahernan@gmail.com
ENV APP_DIR $GOPATH{{.Appdir}}

# Set the entrypoint
ENTRYPOINT ["/opt/app/{{.Entrypoint}}"]
ADD . $APP_DIR

# Compile the binary and statically link
RUN mkdir /opt/app
RUN cd $APP_DIR && godep restore
RUN cd $APP_DIR && CGO_ENABLED=0 go build -o /opt/app/{{.Entrypoint}} -ldflags '-d -w -s'

EXPOSE {{.Expose}}
`

	buildScratchTemplate = `
FROM scratch
ENTRYPOINT ["/{{.Entrypoint}}"]

# Add the binary
ADD {{.Entrypoint}} /
EXPOSE {{.Expose}}
`
)

type DockerInfo struct {
	Appdir     string
	Entrypoint string
	Expose     string
}

func main() {
	expose := flag.String("expose", "3000", "Port to expose in docker")
	fromTheScratch := flag.Bool("scratch", false, "Build the from the base image scratch")

	flag.Parse()

	goPath := os.Getenv("GOPATH")
	dir, err := filepath.Abs(".")
	if err != nil {
		log.Fatal(err)
	}

	appdir := strings.Replace(dir, goPath, "", 1)

	_, entrypoint := path.Split(appdir)

	dockerInfo := DockerInfo{
		Appdir:     appdir,
		Entrypoint: entrypoint,
		Expose:     *expose,
	}

	if *fromTheScratch {
		buildForLinux(dockerInfo)
		generateDockerfileFromScratch(dockerInfo)
	} else {
		generateDockerfile(dockerInfo)
	}

}

func generateDockerfile(dockerInfo DockerInfo) {
	t := template.Must(template.New("buildTemplate").Parse(buildTemplate))

	f, err := os.Create("Dockerfile")
	if err != nil {
		log.Fatal("Error wrinting Dockerfile %v", err.Error())
		return
	}
	defer f.Close()

	t.Execute(f, dockerInfo)

	fmt.Printf("Dockerfile generated, you can build the image with: \n")
	fmt.Printf("$ docker build -t %s .\n", dockerInfo.Entrypoint)
}

func generateDockerfileFromScratch(dockerInfo DockerInfo) {
	t := template.Must(template.New("buildScratchTemplate").Parse(buildScratchTemplate))

	f, err := os.Create("Dockerfile")
	if err != nil {
		log.Fatal("Error writing Dockerfile %v", err.Error())
		return
	}
	defer f.Close()

	t.Execute(f, dockerInfo)

	fmt.Printf("Dockerfile from the scratch generated, you can build the image with: \n")
	fmt.Printf("$ docker build -t %s .\n", dockerInfo.Entrypoint)

}

func buildForLinux(dockerInfo DockerInfo) {
	os.Setenv("GOOS", "linux")
	os.Setenv("CGO_ENABLED", "0")
	cmd := exec.Command("go", "build", "-o", dockerInfo.Entrypoint)

	stderr, err := cmd.StderrPipe()
	if err != nil {
		log.Fatalf("%s", err)
	}
	stdout, err := cmd.StdoutPipe()
	if err != nil {
		log.Fatalf("%s", err)
	}
	err = cmd.Start()
	if err != nil {
		log.Fatalf("%s", err)
	}
	io.Copy(os.Stdout, stdout)
	errBuf, _ := ioutil.ReadAll(stderr)
	err = cmd.Wait()
	if err != nil {
		log.Fatalf("%s", errBuf)
	}

}


text: Put mental health of athletes ahead of public relations priorities COURIER L 40 IFE, JUNE 25-JULY 1, 2021 EDITORIAL OP-ED We know Bill de Blasio has taken quite a lot of grief over the last eight years or so for everything from bike lanes to subway signal malfunctions; homelessness; rising crime; dirty streets; and so on and so forth. The reality is, however, that we as the city are responsible for electing our mayor, and other leaders of municipal government. We're the ones who make that choice — and if we want to change, then we vote accordingly. De Blasio isn't on the ballot this time; he's term-limited out of offi ce. The city is electing a brand new leader. And with all that's happened in the past year with the pandemic — and all the pressing issues facing this city — you'd think the turnout for this contest would rival that of the anxiety-inducing 2020 presidential election. Not so. The early voting turnout was just over 191,000 across the fi ve boroughs — about 20% of what it was last fall for the presidential race. Reports from polling places across the fi ve boroughs on Primary Day Tuesday indicated a meager turnout as well. The new ranked-choice voting system New Yorkers used to pick their next leader aims to let the majority of voters settle on one good candidate. But even so, the majority of about 25% of the electorate that bothered to vote doesn't represent very many of the more than 8 million people who call New York home. And the anemic turnout continues even as New York city and state have taken measures in recent years to make voting easier, specifi - cally through offering early voting. You can vote up to a week ahead of the election. The polling places are open for nine days, including two full weekends, at sites located in major, easily accessible hubs across the fi ve boroughs. And yet, too many voters stay at home or do something else with their time. In other parts of America, governments are acting to make it more diffi cult for people to vote. As big an affront on our republic as that is, the worst thing we as Americans (and New Yorkers) can do is take our right to vote for granted and choose not to exercise it. We must do better in November, and in every primary and election going forward. This is our city, and we have the power to choose our city's destiny. In the end, it's up to us. On the poor turnout BY FRANCIS GREENBURGER Would French Open Offi - cials fi ne Naomi Osaka if she had a physical injury rather than a mental health one? Tennis rules allow for midmatch delays for physical injuries. Osaka's delay was not even a mid-match delay but an after-match delay until the end of the tournament when Osaka said she would be happy to give extensive time to journalists. Her reasonable request did not inconvenience spectators or deny her opponents the chance to play against the world's best woman tennis athlete. That result is unquestionably the fault of offi cials who either could not or would not understand or respect that mental disease is as important and real as physical disease. Mental health injuries or concerns must be acknowledged to the same extent as are physical injuries. Both can create great suffering and even result in death. Tournament offi - cials must step up to the same standards being set by many major corporations and governments around the world and treat mental health issues as seriously as physical issues. Osaka is incredibly brave for facing up to her mental health needs and demanding that tournament offi cials set reasonable standards for players with mental health concerns and disease. Tournament offi cials fi ne players for bad court behavior; maybe the players association should fi ne tournament offi cials for their bad behavior in not treating this important health issue seriously. Shame on the French Open and other tournament offi cials for taking their public relations priorities more seriously than player health priorities. This was about money, not the values many athletes are taught to uphold and strive for and that inspire the rest of us in those rare moments when great Athletes like Naomi Osaka take the stage and show us what it means to be world class. On this occasion, Osaka has demonstrated world class courage, something French Open offi cials and all those who supported their actions would do well to emulate. Francis Greenburger is president and founder of the Greenburger Center for Social and Criminal Justice. Naomi Osaka recently quit the French Open. Susan Mullane-USA TODAY Sports


Red Gorilla Large Tub, Black: 38ltr.
The 38ltr large Gorilla Tub is a flexible and weather resistant tub that is built to last. This multi use tub has flexible sides making it easy to squeeze and fit into small spaces. This large tub has a capacity of 38ltrs meaning it is great for storing groceries in the boot, sorting laundry and keeping household items tidy.
Perfect for mixing, plastering and carrying.
Ideal for use around the home, office, garden and stable.
Golf patterned handles make Gorilla Tubs® easy to carry around.
Won't crack, shatter or fade.
Red Gorilla Micro Tub (0.37) - Black / Yellow.
Red Gorilla Small Tub (14ltr) - Black / Yellow.
Red Gorilla Medium Tub (26ltr) - Black / Yellow.
Red Gorilla Extra Large Tub (75ltr) - Black / Yellow.
Take advantage of the bulk discounts on offer on this large tub.


What is commercial property law?
Commercial buildings include office spaces, warehouses, retail environments and industrial facilities. Commercial property lawyers help you with all matters relating to financing, ownership, and occupation. Our legal champions will assist you with straight-talking, timely advice and solutions to help you achieve your goals.


Online gambling is a sector that's going to thrive for a long time. Making a move and getting an online gambling platform for your business is a smart strategy. Firms have been doing that and are hiring developers to get csgo like development services. AIS Technolabs provides you these services effectively for your business.
CSGO jackpot low or CS GO low jackpot provides gamblers an opportunity to win even on low probabilities. Having a CS GO jackpot low feature in your gambling platform helps you to attract more and more users. At AIS we provide this kind of features along with trading and coinflip features in the developed platform. You can get customized solution delivered as per your needs.
To attract users on your gambling platform, you need to make the platform user-friendly. Low jackpot CSGO or jackpot CS GO low is a feature that you need to add to make your platform user-friendly. With AIS CSGO gambling platform, you can get all these features at one place.
Generally, in gambling games like roll dice, roulette, and poker user with high probability takes away win. However, in CS GO low jackpot gambling the case is different. A gambler can win big time on platforms having CS GO jackpot low feature. This keeps the user engaged and helps you to get more traffic on your platform. We deliver these solutions to make sure your business grow as per your plan.
Users are the center element when it comes to deriving profits out of your online gambling platform. To attract user and to engage them is the key to the success of your online gambling platform. Our AIS CSGO gambling script solution helps you to achieve that.
Our team at AIS understands the value of user attraction and engagement for online gambling platform. We develop solutions that are in sync with the latest user demands. The user is the king and to derive profits for business you need to keep both user engagement and traffic high. To ensure that for your platform we do all the hard work.
To offer holistic online development solutions, we bring to you pre-developed and designed scripts. As a client, you are free to choose the kind of customization you need in the gambling platform script. Our CS GO low jackpot, or you can say CS GO jackpot low feature enabled gambling script is quite a solution for your needs. Our gambling scripts are 24×7 ready and can be integrated with your online business at any time.
We also offer solutions to clients that are business and specific and unique. To get an answer individually as per your needs you can get in touch with us. We would offer you the best of the best in sync with the demands.
Years of experience and thousands of happy clients lay testimony to our service potential. AIS brings to your dispense developers who have experience in developing an app based solution for a variety of. We look to strengthen the trust of our client base through the delivery of quality as a part of the service.


text:
Q: Fitting distributions to data I have a dataset of 1000 observations of a continuous quantity, and I am trying to find a distribution that fits them best.
At first I tried the Cullen and Frey graph, with bootstraping, to get an idea.

If I read the graph correctly, it shows that the only possible candidate is the Beta distribution.
Since my observations are not in (0,1), I divided them by the maximum observation and then I tried this in R:
library(fitdistrplus)
fitdist(data, pbeta)

"data" variable has 999 elements, since I removed the last one because it was equal to 1.
Then I run both a KS and an AD goodness-of-fit tests, with the above calculated estimates, and the $p$-values I got from both were very small. In the same way I tried fitting the gamma distribution, the normal distribution, the $t$-distribution, and the chi-square distribution, but all gave very small $p$-values.
So my question is, can I conclude that none of these distributions fit my data?
Also, here is some information that might be useful: the min obseravation is 2.077023e-05, the max is 194215363660, 210 obseravations are below 10, 502 are below 1000, 813 are below 100000, 35 are above 10000000. Also the empirical density for values less than 100000, otherwise it's like a line, is


Bell Geospace is pleased to announce that one of their valued geoscientists, Dr James Mataragio has been appointed to the post of Director General of the Tanzania Petroleum Development Corporation (TPDC) by President Jakaya, effective 15th December 2014. During his tenure at Bell Geospace, Dr Mataragio has been exposed to a variety of mineralisation and hydrocarbon projects, which have contributed to the skill set and experience required by TPDC for the role of Director General.
The appointment of Dr Mataragio, who has worked for Bell Geospace since 2004, was announced in a statement issued by Chief Secretary, Ambassador Ombeni Sefue, adding that Dr Mataragio is among a few experts in minerals, oil and natural gas in diaspora who volunteered advice to the government on development of the sector. The chief secretary further said the president was optimistic that Dr Mataragio will use his education, experience and expertise to overhaul TPDC to become a real development engine and take the nation's economy to new heights.
In his ten years with Bell Geospace, Dr Mataragio has worked with a number of major international oil and gas firms, including Petrobras (Brazil); BP; Anadarko; Pitkin (Philippines and Peru); Tullow Oil; Pemex (Mexico); ANP (Brazil), Ecopetrol (Colombia); Petronas (Malaysia) and Vale Rio Doce.Scott Hammond, CEO of Bell Geospace, says "While we will be sad to lose such a valued member of our geoscience team, we are delighted that James is going on to such an important role in the future of petroleum development in Tanzania, and this appointment is a tribute to the sterling work that he has done, both for Bell Geospace and prior to studying for a PhD his work in Tanzania for Anglo Gold and Anglo American. We will be following his progress with great interest, and are sure that he will bring a breadth of skill and experience to this role that will ensure that TPDC has a significant impact on exploration and production in Tanzania".


I was invited at my friend's place during 'Kali puja' and i was helping her out for all the arrangements needed. There was this mirror that was lying facing the garage top, along with the other accessories needed for the puja to held. Well, the mirror seemed interesting because, mirror is what we use the most in our daily lives. Mirror shows what lies in front of it and what is there. But when no one is using it or in front of it, it seems nothing more than a blank space or say a boring object of no use. Therefore it's existence is there because we are here. So like mirror even our existence, depends on one another and without anyone around us, our lives will be same as the blank space. Therefore we all should always give importance to all the living things around us and people who are somehow related to us because it's for all of them that we exist and for them only, our existence have some meaning. We are somehow important to someone out there. So be thankful to the life we got.


text:
Everton may refer to:

Places

Australia
Everton, Victoria
Electoral district of Everton, Queensland

Canada
Everton, Ontario

South Africa
Everton, part of Kloof, KwaZulu-Natal

United Kingdom
Everton, Bedfordshire, England
Everton, Hampshire, England
Everton, Liverpool, a district of Liverpool, England
Everton (ward), a Liverpool City Council Ward
Everton, Nottinghamshire, England

United States
Everton, Arkansas
Everton, Indiana
Everton, Missouri

Sport
Everton F.C., an English football club based in Liverpool, England
Everton L.F.C., a team playing in the Women's Premier League
Everton Tigers, former name of Mersey Tigers, a basketball franchise formerly owned by the football club
Everton de Viña del Mar, a Chilean football team named after the original British football team
Everton F.C. (Trinidad and Tobago), a former Trinidad and Tobago football team

People

Given name
Éverton Barbosa da Hora (born 1983), Brazilian footballer
Everton Blender (born 1954), Jamaican reggae singer and producer
Éverton Cardoso da Silva (born 1988), Brazilian footballer
Everton Guimarães Ferreira (born 1986), Brazilian footballer
Everton Fox (born 1964), British weather presenter
Everton Luiz (born 1988), Brazilian footballer
Everton Ramos da Silva (born 1983),  Brazilian footballer
Éverton Ribeiro (born 1989), Brazilian footballer
Everton Silva (born 1988), Brazilian footballer
Everton Soares (born 1996), Brazilian footballer
Everton Weekes (born 1925), West Indian cricketer

Surname
Clive Everton (born 1937), Welsh snooker commentator, journalist and author
John Scott Everton (1908–2003), American college president and diplomat
Loren D. Everton (1915–1991), American Marine officer, flying ace and Navy Cross recipient

See also

Ewerton (disambiguation)
Ewerthon (born 1981), Brazilian footballer

redpajama_set_name: RedPajamaWikipedia