After receiving an experimental emergency vaccine, a doctor from the US who had received a needle stick injury, and so put at high risk of infection while working in an Ebola treatment unit in Sierra Leone, has been found clear of the virus.
The physician, given the vaccine 43 hours after the needle stick injury, went on to show a clinical syndrome "consistent with vaccination response, and no evidence of Ebola virus infection was detected."
Known as VSVΔG-ZEBOV, the treatment was injected into the doctor-patient's muscle as he was boarded onto a flight back to the US.
• By day 7, all symptoms completely gone.
Throughout, lab tests also took regular measures of the patient's immune cell, antibody and protein levels - "strong innate and Ebola-specific adaptive immune responses were detected after vaccination," the researchers found.
The 44-year-old American doctor had received his injury when placing a needle into a sharps bin - it "inadvertently punctured two layers of gloves and caused bleeding of the left thumb."
The needle "had just been in direct contact with severely ill Ebola patients" and the exposure was estimated to pose a significant risk of infection for the doctor.
"Importantly, no evidence of Ebola virus infection was detected, and the vaccine elicited strong innate and Ebola virus-specific adaptive immune responses."
"Most significantly," Dr. Geisbert adds, the vaccine gave an immune response in the patient at a level that had been shown in tests on primates to confer protection against the virus.
Laboratory tests on the doctor showed the vaccine expressed the surface glycoprotein of the Ebola virus, which was able to induce a "sufficient level" of a certain type of antibody response to the glycoprotein.
"Although it is not possible to know with absolute certainty" whether the vaccine used to treat this single case of "potential high-risk exposure" had any influence on the patient's survival, Dr. Geisbert says, "this incident serves as an example of how important it is to have safe and effective countermeasures available in sufficient quantities that can be rapidly deployed for emergency use for both medical workers and affected populations."
A number of vaccines and postexposure treatments have made "substantial progress" in animal studies, but advancement of these for human use "is a matter of utmost urgency," Dr. Geisbert adds - none is yet licensed for use in people.
This is just the second time a person has been given VSVΔG-ZEBOV for postexposure treatment; its first use in a human was in 2009 for an Ebola lab worker.
The authors of the present case study - Dr. Mark Mulligan of Emory University in Atlanta, GA, and colleagues - note, however, that four early-phase clinical trials were started in 2014 - although the results are as-yet secret.
The authors also cite a trial that has just begun in Liberia, with enough promise from this confidential information to investigate the vaccine for use in pre-exposure prevention of Ebola - aiming, that is, to protect people who have not been infected with the virus but are at risk.
The authors say there are unknowns in the physician's case that will need to be considered for future experimental treatment.
"In the current patient, a self-limited, moderate to severe clinical syndrome began at 12 hours postvaccination."
"Future decision making about using this experimental vaccine for postexposure vaccination will need to balance the risks of harm from the vaccine or possible Ebola infection (both were unknowns at the time of the patient's exposure) against the possible benefit of vaccination (also unknown at the time of the patient's treatment)."
At the end of January, the World Health Organization said the Ebola fight 'had shifted to ending the epidemic' in the West African countries affected.


text:
Geriatrico Shooting
Comente acerca de los school shottings aca, aca, aca y aca.
Ademas, la apuesta sobre en que estado iba a ser la proxima masecre sigue vigente. Desde hace varios meses, los estudiantes se estan portando muy bien y negando a entrar con una Uzi al colegio y matar a cuanta persona se cruce. Por culpa de ellos, nuestra apuesta sigue abierta.
Sobre lo que nunca imagine que iba a escribir, es sobre un geriatrico shooting. Pero bueno, la gente cambia, los yanquis eligen a un negro, las cosas cambian, las modas cambian, la sociedad cambia. Los shootings no podian ser ajenos a las nuevas tendencias. Ademas, veo mucho mas saludable ir y matar a un tipo de 80 que a uno de 18. Mis congratulaciones! Este es el camino para salir de las crisis.
Abajo dejo el articulo de NY Times del tema.
8 People Are Killed in Shooting at a Nursing Home in North Carolina By A. G. SULZBERGER and MARK BINKER; A. G. Sulzberger reported from New York, and Mark Binker from Carthage, N.C. Robbie Brown contributed reporting from Atlanta.
Copyright 2009 The New York Times Company. All Rights Reserved.
A gunman opened fire Sunday at a nursing home in Carthage, N.C., killing seven elderly patients and a nurse and injuring several other people, including a police officer, the authorities said.
The shooting began around 10 a.m. at Pinelake Health and Rehab, a one-story brick building with white rocking chairs out front.
The patients were identified by The Associated Press as Louise Decker, 98; Lillian Dunn, 89; Tessie Garner, 88; John Goldston, 78; Bessie Hendrick, 78; Margaret Johnson, 89; and Jessie Musser, 88. All were residents. The nurse was identified as Jerry Avant Jr., 39.
Frances Green, the sister of Mr. Avant, said the authorities believed that her brother was shot while trying to stop the gunman.
"He just lay down his life to protect the residents and employees there," Ms. Green said. "Unfortunately he lost his life. But he was a hero."
The gunman was identified as Robert Stewart, 45. Mr. Stewart was wounded and apprehended at the scene, said Maureen Krueger, the Moore County district attorney. Officials released few details about the attack, including what, if any, motive Mr. Stewart, a resident of the county, might have had.
The A.P. reported that while the authorities declined to comment on a possible motive, Mr. Stewart's ex-wife said he had recently been reaching out to family members, telling them that he had cancer and that he was preparing to "go away."
The ex-wife, Sue Griffin, told The A.P. that she had been married to Mr. Stewart for 15 years. They had not spoken since divorcing in 2001, she said, but he had been trying to call her over the past week through her son, mother, sister and grandmother.
Ms. Griffin said Mr. Stewart had once been a painter. She said she had no idea whether her ex-husband was connected to the nursing home.
"He did have some violent tendencies from time to time," Ms. Griffin said. "I wouldn't put it past him. I hate to say it, but it is true."
Mr. Stewart is charged with eight counts of first-degree murder and a single charge of felony assault of a law enforcement officer, The A.P. reported.
Bobby Hyman, 48, who lives a half-mile from Mr. Stewart's residence, said Mr. Stewart rented the house and 10 acres of land and moved in about a year ago.
Mr. Hyman described Mr. Stewart as "just a good old country farm guy." "He'd let me know if anybody went on my property he didn't recognize," Mr. Hyman said.
Families of victims spent much of the day gathered at the nearby First Baptist Church. Many people streamed into the nursing home, on the outskirts of Carthage, to check on loved ones.
Michael Maness, 53, showed up at the home after learning about the shooting while at a church in a nearby town. His sister is a resident of the home. "She's just a little shook up," Mr. Maness said.
Bernard Bryant, the administrator of the facility, declined to answer questions. "Our concerns are with our residents, our families and our staff," Mr. Bryant said.
According to the home's Web site, it is a 120-bed facility that offers rehabilitation therapy, nursing care and hospice care and has a special Alzheimer's unit. The site says it is one of several homes run by Peak Resources, a North Carolina company founded in 1999.
After the attack, six people were taken by ambulance to the nearby FirstHealth Moore Regional Hospital, a hospital spokeswoman said. By early evening, three had been released, one was still being treated and two had died.
Officer Justin Garner was shot in the leg while responding to the shooting. "But for his action we certainly could have had a worse tragedy," said Ms. Krueger, the district attorney.
Officials in this south-central North Carolina town were stunned by the violence.
"This doesn't happen in Carthage; this is brand new to us," said Carol Sparks, the town manager. "Everybody right now is in a state of shock. I am too."
Chief Chris T. McKenzie of the Carthage Police Department said, "This is a small community built on faith, and faith will get us through."
State Senator Harris Blake of Moore County said the nursing home was a pillar of the community.
"I would predict that almost everybody in this area knew someone who knew someone at that center," Mr. Blake said. "We hear about tragedies like this all over the country, and we say, 'Oh, that's bad.' Until it hits home, you don't get a full picture."
CORRECTION APPENDED
An article on Monday about the shooting deaths of eight people at a nursing home in Carthage, N.C., included incorrect names from The Associated Press for two victims. They were Louise DeKler, not Decker, and Jesse Musser, not Jessie. Because of an editing error, the article also misspelled the surname of the sister of another victim, who said her brother was killed trying to stop the gunman. She is Frances Greene, not Green.
By Ale a las 2:34 PM
Labels Media, Random Thoughts, True Story
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redpajama_set_name: RedPajamaCommonCrawl


text:
Ericsson plans to reduce operations in China after suffering big sales drop
October 20, 2021 News Centre News, Videos 0
Ericsson's Chief Executive Officer Borje Ekholm poses for a picture during an interview at their headquarters in Kista, Stockholm, Sweden October 19, 2021. Jessica Gow/TT News Agency/via REUTERS
STOCKHOLM (Reuters) – Sweden's Ericsson announced on Tuesday plans to reduce its operations in China after suffering a big sales drop in one of its biggest markets due to retaliation for Sweden's ban on China's Huawei from selling 5G gear in the country.
The news came as the company reported better than expected third-quarter core earnings boosted by strong sales of 5G equipment in most of the world, offsetting a loss of market share in mainland China and a hit from the global supply chain problems.
Sweden banned China's Huawei from selling 5G gear in the country a year ago and Ericsson has since lost most of its share in the latest rounds of telecom tenders in China.
The proportion of revenue Ericsson earns from China has dropped to around 3% of the total from 10-11%, Chief Financial Officer Carl Mellander said in an interview, offsetting gains made as Ericsson filled the void left by Huawei in several countries as it retreated under pressure from the US government.
Mellander said the decline started in the second quarter and would show as a year-on-year loss until the same period of next year.
China sales declined by 3.6 billion Swedish crowns ($418.14 million) in the third quarter alone and the company is now planning to reduce its sales and delivery organisation in the country.
The reduction in China marks a small retreat for the company that has been in the country for over a hundred years. Chief Executive Borje Ekholm had last month vowed to double down on efforts to regain market share in China.
Ericsson, a rival of Nokia, also said the global supply chain issues had started to bite.
"Late in Q3 we experienced some impact on sales from disturbances in the supply chain, and such issues will continue to pose a risk," CEO Börje Ekholm said in a statement.
The company was not able to deliver certain hardware to its customers due to chip shortage at suppliers, coupled with logistics problems, leading to a drop in revenue, Mellander said.
Shares of the company were down marginally and analysts said that the supply chain constraints could translate into potential upside for next year as demand stayed strong.
Quarterly adjusted operating earnings rose to 8.8 billion Swedish crowns ($1.02 billion) from 8.6 billion a year ago, beating the mean forecast of 7.85 billion, according to Refinitiv estimates.
Securing 5G contracts from all three US telecom firms — Verizon, AT&T and T-Mobile — has helped the company to absorb the losses in China.
Total revenue fell 2% to 56.3 billion crowns, missing the 58.14 billion crowns forecast by analysts.
($1 = 8.6258 Swedish crowns)
(Reporting by Supantha Mukherjee, editing by Kim Coghill, Kirsten Donovan, Josephine Mason and Louise Heavens)
Related article: Ericsson earnings stalled by the great 5G wall of China


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Occupancy was up in Wisconsin for March 2012 compared to March 2011 and most market areas saw an increase in occupancy, with the largest increase in Door County. ADR was also up statewide compared to March 2011, with the largest increase in Eau Claire/Menomonie.
To view Smith Travel Data for your region for March 2012, click here.


text:
Codes/
Oregon/
Title 3. Remedies and Special Actions and Proceedings/
§ 30.020
Oregon Revised Statutes Remedies and Special Actions and Proceedings § 30.020
Current as of January 01, 2018 | Updated by FindLaw Staff
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(1) When the death of a person is caused by the wrongful act or omission of another, the personal representative of the decedent, for the benefit of the decedent's surviving spouse, surviving children, surviving parents and other individuals, if any, who under the law of intestate succession of the state of the decedent's domicile would be entitled to inherit the personal property of the decedent, and for the benefit of any stepchild or stepparent whether that stepchild or stepparent would be entitled to inherit the personal property of the decedent or not, may maintain an action against the wrongdoer, if the decedent might have maintained an action, had the decedent lived, against the wrongdoer for an injury done by the same act or omission. The action shall be commenced within three years after the injury causing the death of the decedent is discovered or reasonably should have been discovered by the decedent, by the personal representative or by a person for whose benefit the action may be brought under this section if that person is not the wrongdoer. In no case may an action be commenced later than the earliest of:
(a) Three years after the death of the decedent; or
(b) The longest of any other period for commencing an action under a statute of ultimate repose that applies to the act or omission causing the injury, including but not limited to the statutes of ultimate repose provided for in ORS 12.110 (4) , 12.115 , 12.135 , 12.137 and 30.905 .
(2) In an action under this section damages may be awarded in an amount which:
(a) Includes reasonable charges necessarily incurred for doctors' services, hospital services, nursing services, other medical services, burial services and memorial services rendered for the decedent;
(b) Would justly, fairly and reasonably have compensated the decedent for disability, pain, suffering and loss of income during the period between injury to the decedent and the decedent's death;
(c) Justly, fairly and reasonably compensates for pecuniary loss to the decedent's estate;
(d) Justly, fairly and reasonably compensates the decedent's spouse, children, stepchildren, stepparents and parents for pecuniary loss and for loss of the society, companionship and services of the decedent; and
(e) Separately stated in finding or verdict, the punitive damages, if any, which the decedent would have been entitled to recover from the wrongdoer if the decedent had lived.
(3) For the purposes of this section:
(a) Two persons shall be considered to have a stepchild-stepparent relationship if one of the biological parents of the stepchild, while the stepchild is a minor and in the custody of this first biological parent, marries the stepparent who is not the second biological parent or the adoptive parent of the stepchild;
(b) The stepchild-stepparent relationship shall remain in effect even though the stepchild is older than the age of majority or has been emancipated;
(c) The stepchild-stepparent relationship shall remain in effect even though one or both of the biological parents of the stepchild die; and
(d) The stepchild-stepparent relationship shall end upon the divorce of the biological parent and the stepparent.
Cite this article: FindLaw.com - Oregon Revised Statutes Remedies and Special Actions and Proceedings § 30.020 - last updated January 01, 2018 | https://codes.findlaw.com/or/title-3-remedies-and-special-actions-and-proceedings/or-rev-st-sect-30-020.html
Read this complete Oregon Revised Statutes Remedies and Special Actions and Proceedings § 30.020 on Westlaw
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text:
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CovglTests.cpp:
//   GLES1 conformance covgl tests.
//   Function prototypes taken from tproto.h and turned into gtest tests using a macro.
//

#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"

#ifdef __cplusplus
extern "C" {
#endif

#if !defined(GL_OES_VERSION_1_1) && defined(GL_VERSION_ES_CM_1_1) && defined(GL_VERSION_ES_CL_1_1)
#    if GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
#        define GL_OES_VERSION_1_1
#    endif
#endif

// ES 1.0
extern void StateReset(void);
extern void ProbeError(void (*)(void));
extern GLboolean tkCheckExtension(const char *name);

extern void CallActiveTexture(void);
extern void CallAlphaFunc(void);
extern void CallBlendFunc(void);
extern void CallBindDeleteTexture(void);
extern void CallClear(void);
extern void CallClearColor(void);
extern void CallClearDepth(void);
extern void CallClearStencil(void);
extern void CallClientActiveTexture(void);
extern void CallColor(void);
extern void CallColorMask(void);
extern void CallColorPointer(void);
extern void CallCompressedTexImage2D(void);
extern void CallCompressedTexSubImage2D(void);
extern void CallCopyTexImage2D(void);
extern void CallCopyTexSubImage2D(void);
extern void CallCullFace(void);
extern void CallDepthFunc(void);
extern void CallDepthMask(void);
extern void CallDepthRange(void);
extern void CallDrawArrays(void);
extern void CallDrawElements(void);

#ifdef GL_OES_draw_texture
extern void CallDrawTex(void);
#endif /* GL_OES_draw_texture */

extern void CallEdgeFlag(void);
extern void CallEnableDisable(void);
extern void CallEnableDisableClientState(void);
extern void CallFinish(void);
extern void CallFlush(void);
extern void CallFog(void);
extern void CallFrontFace(void);
extern void CallFrustum(void);
extern void CallGenTextures(void);
extern void CallGet(void);
extern void CallGetError(void);
extern void CallGetString(void);
#ifdef GL_OES_VERSION_1_1
extern void CallGetTexEnv(void);
extern void CallGetLight(void);
extern void CallGetMaterial(void);
extern void CallGetClipPlane(void);
extern void CallGetPointer(void);
#endif /* GL_OES_VERSION_1_1 */

#ifdef GL_OES_VERSION_1_1
extern void CallGetBufferParameter(void);
extern void CallGetTexParameter(void);
#endif /* GL_OES_VERSION_1_1 */

extern void CallHint(void);
extern void CallLight(void);
extern void CallLightModel(void);
extern void CallLineWidth(void);
extern void CallLoadIdentity(void);
extern void CallLoadMatrix(void);
extern void CallLogicOp(void);
extern void CallMaterial(void);
extern void CallMatrixMode(void);
extern void CallMultiTexCoord(void);
extern void CallMultMatrix(void);
extern void CallNormal(void);
extern void CallNormalPointer(void);
extern void CallOrtho(void);
extern void CallPixelStore(void);
#ifdef GL_OES_VERSION_1_1
extern void CallPointParameter(void);
#endif /* GL_OES_VERSION_1_1 */
extern void CallPointSize(void);
extern void CallPolygonOffset(void);
extern void CallPopMatrix(void);
extern void CallPushMatrix(void);
extern void CallReadPixels(void);
extern void CallRotate(void);
extern void CallSampleCoverage(void);
extern void CallScale(void);
extern void CallScissor(void);
extern void CallShadeModel(void);
extern void CallStencilFunc(void);
extern void CallStencilMask(void);
extern void CallStencilOp(void);
#ifdef GL_OES_VERSION_1_1
extern void CallIsTexture(void);
extern void CallIsEnabled(void);
#endif /* GL_OES_VERSION_1_1 */
extern void CallTexCoord(void);
extern void CallTexCoordPointer(void);
extern void CallTexEnv(void);
extern void CallTexImage2D(void);
extern void CallTexParameter(void);
extern void CallTexSubImage2D(void);
extern void CallTranslate(void);
extern void CallVertexPointer(void);
extern void CallViewport(void);

#ifdef GL_OES_VERSION_1_1
extern void CallBindDeleteBuffer(void);
extern void CallBufferData(void);
extern void CallBufferSubData(void);
extern void CallGenBuffers(void);
extern void CallIsBuffer(void);
extern void CallPointSizePointerOES(void);
extern void CallClipPlane(void);
#endif /* GL_OES_VERSION_1_1 */

#ifdef GL_OES_matrix_palette
extern void CallCurrentPaletteMatrixOES(void);
extern void CallLoadPaletteFromModelViewMatrixOES(void);
extern void CallMatrixIndexPointerOES(void);
extern void CallWeightPointerOES(void);
#endif /* GL_OES_matrix_palette */

#ifdef GL_OES_query_matrix
extern void CallQueryMatrix(void);
#endif

void ProbeEnumANGLE(void)
{
    ASSERT_GL_NO_ERROR();
}

#ifdef __cplusplus
}

#endif

namespace angle
{
class GLES1CovglTest : public ANGLETest
{
  protected:
    GLES1CovglTest()
    {
        setWindowWidth(48);
        setWindowHeight(48);
        setConfigRedBits(8);
        setConfigGreenBits(8);
        setConfigBlueBits(8);
        setConfigAlphaBits(8);
        setConfigDepthBits(24);
        setConfigStencilBits(8);
    }

    void testSetUp() override
    {
        StateReset();
        glViewport(0, 0, 48, 48);
        glScissor(0, 0, 48, 48);
    }
};

TEST_P(GLES1CovglTest, Get)
{
    ProbeError(CallGet);
}

TEST_P(GLES1CovglTest, GetError)
{
    ProbeError(CallGetError);
}
TEST_P(GLES1CovglTest, GetString)
{
    ProbeError(CallGetString);
}

#ifdef GL_OES_VERSION_1_1
TEST_P(GLES1CovglTest, GetTexEnv)
{
    ProbeError(CallGetTexEnv);
}
TEST_P(GLES1CovglTest, GetLight)
{
    ProbeError(CallGetLight);
}
TEST_P(GLES1CovglTest, GetMaterial)
{
    ProbeError(CallGetMaterial);
}
TEST_P(GLES1CovglTest, GetClipPlane)
{
    ProbeError(CallGetClipPlane);
}
TEST_P(GLES1CovglTest, GetPointer)
{
    ProbeError(CallGetPointer);
}
TEST_P(GLES1CovglTest, GetTexParameter)
{
    ProbeError(CallGetTexParameter);
}
TEST_P(GLES1CovglTest, GetBufferParameter)
{
    ProbeError(CallGetBufferParameter);
}
#endif /* GL_OES_VERSION_1_1 */

TEST_P(GLES1CovglTest, EnableDisable)
{
    ProbeError(CallEnableDisable);
}

TEST_P(GLES1CovglTest, Hint)
{
    ProbeError(CallHint);
}

TEST_P(GLES1CovglTest, Viewport)
{
    ProbeError(CallViewport);
}
TEST_P(GLES1CovglTest, Ortho)
{
    ProbeError(CallOrtho);
}
TEST_P(GLES1CovglTest, Frustum)
{
    ProbeError(CallFrustum);
}
TEST_P(GLES1CovglTest, Scissor)
{
    ProbeError(CallScissor);
}

TEST_P(GLES1CovglTest, LoadIdentity)
{
    ProbeError(CallLoadIdentity);
}
TEST_P(GLES1CovglTest, MatrixMode)
{
    ProbeError(CallMatrixMode);
}
TEST_P(GLES1CovglTest, PushMatrix)
{
    ProbeError(CallPushMatrix);
}
TEST_P(GLES1CovglTest, LoadMatrix)
{
    ProbeError(CallLoadMatrix);
}
TEST_P(GLES1CovglTest, MultMatrix)
{
    ProbeError(CallMultMatrix);
}
TEST_P(GLES1CovglTest, Rotate)
{
    ProbeError(CallRotate);
}
TEST_P(GLES1CovglTest, Scale)
{
    ProbeError(CallScale);
}
TEST_P(GLES1CovglTest, Translate)
{
    ProbeError(CallTranslate);
}
TEST_P(GLES1CovglTest, PopMatrix)
{
    ProbeError(CallPopMatrix);
}

TEST_P(GLES1CovglTest, Clear)
{
    ProbeError(CallClear);
}
TEST_P(GLES1CovglTest, ClearColor)
{
    ProbeError(CallClearColor);
}
TEST_P(GLES1CovglTest, ClearDepth)
{
    ProbeError(CallClearDepth);
}
TEST_P(GLES1CovglTest, ClearStencil)
{
    ProbeError(CallClearStencil);
}

TEST_P(GLES1CovglTest, ColorMask)
{
    ProbeError(CallColorMask);
}
TEST_P(GLES1CovglTest, Color)
{
    ProbeError(CallColor);
}

TEST_P(GLES1CovglTest, Normal)
{
    ProbeError(CallNormal);
}

TEST_P(GLES1CovglTest, AlphaFunc)
{
    ProbeError(CallAlphaFunc);
}
TEST_P(GLES1CovglTest, BlendFunc)
{
    ProbeError(CallBlendFunc);
}
TEST_P(GLES1CovglTest, DepthFunc)
{
    ProbeError(CallDepthFunc);
}
TEST_P(GLES1CovglTest, DepthMask)
{
    ProbeError(CallDepthMask);
}
TEST_P(GLES1CovglTest, DepthRange)
{
    ProbeError(CallDepthRange);
}
TEST_P(GLES1CovglTest, LogicOp)
{
    ProbeError(CallLogicOp);
}
TEST_P(GLES1CovglTest, StencilFunc)
{
    ProbeError(CallStencilFunc);
}
TEST_P(GLES1CovglTest, StencilMask)
{
    ProbeError(CallStencilMask);
}
TEST_P(GLES1CovglTest, StencilOp)
{
    ProbeError(CallStencilOp);
}

TEST_P(GLES1CovglTest, PixelStore)
{
    ProbeError(CallPixelStore);
}
TEST_P(GLES1CovglTest, ReadPixels)
{
    ProbeError(CallReadPixels);
}

TEST_P(GLES1CovglTest, Fog)
{
    ProbeError(CallFog);
}
TEST_P(GLES1CovglTest, LightModel)
{
    ProbeError(CallLightModel);
}
TEST_P(GLES1CovglTest, Light)
{
    ProbeError(CallLight);
}
TEST_P(GLES1CovglTest, Material)
{
    ProbeError(CallMaterial);
}

#ifdef GL_OES_VERSION_1_1
TEST_P(GLES1CovglTest, IsTexture)
{
    ProbeError(CallIsTexture);
}
TEST_P(GLES1CovglTest, IsEnabled)
{
    ProbeError(CallIsEnabled);
}
#endif /* GL_OES_VERSION_1_1 */

TEST_P(GLES1CovglTest, TexEnv)
{
    ProbeError(CallTexEnv);
}
TEST_P(GLES1CovglTest, TexParameter)
{
    ProbeError(CallTexParameter);
}
TEST_P(GLES1CovglTest, TexImage2D)
{
    ProbeError(CallTexImage2D);
}
TEST_P(GLES1CovglTest, TexSubImage2D)
{
    ProbeError(CallTexSubImage2D);
}
TEST_P(GLES1CovglTest, GenTextures)
{
    ProbeError(CallGenTextures);
}
TEST_P(GLES1CovglTest, BindDeleteTexture)
{
    ProbeError(CallBindDeleteTexture);
}
TEST_P(GLES1CovglTest, CopyTexImage2D)
{
    ProbeError(CallCopyTexImage2D);
}
TEST_P(GLES1CovglTest, CopyTexSubImage2D)
{
    ProbeError(CallCopyTexSubImage2D);
}
TEST_P(GLES1CovglTest, CompressedTexImage2D)
{
    ProbeError(CallCompressedTexImage2D);
}
TEST_P(GLES1CovglTest, CompressedTexSubImage2D)
{
    ProbeError(CallCompressedTexSubImage2D);
}

#ifdef GL_OES_VERSION_1_1
TEST_P(GLES1CovglTest, BindDeleteBuffer)
{
    ProbeError(CallBindDeleteBuffer);
}
TEST_P(GLES1CovglTest, IsBuffer)
{
    ProbeError(CallIsBuffer);
}
TEST_P(GLES1CovglTest, BufferData)
{
    ProbeError(CallBufferData);
}
TEST_P(GLES1CovglTest, BufferSubData)
{
    ProbeError(CallBufferSubData);
}
TEST_P(GLES1CovglTest, GenBuffers)
{
    ProbeError(CallGenBuffers);
}
#endif /* GL_OES_VERSION_1_1 */

TEST_P(GLES1CovglTest, ShadeModel)
{
    ProbeError(CallShadeModel);
}
TEST_P(GLES1CovglTest, PointSize)
{
    ProbeError(CallPointSize);
}
TEST_P(GLES1CovglTest, LineWidth)
{
    ProbeError(CallLineWidth);
}
TEST_P(GLES1CovglTest, CullFace)
{
    ProbeError(CallCullFace);
}
TEST_P(GLES1CovglTest, FrontFace)
{
    ProbeError(CallFrontFace);
}
TEST_P(GLES1CovglTest, PolygonOffset)
{
    ProbeError(CallPolygonOffset);
}

#ifdef GL_OES_VERSION_1_1
TEST_P(GLES1CovglTest, PointParameter)
{
    ProbeError(CallPointParameter);
}
#endif /* GL_OES_VERSION_1_1 */

TEST_P(GLES1CovglTest, Flush)
{
    ProbeError(CallFlush);
}
TEST_P(GLES1CovglTest, Finish)
{
    ProbeError(CallFinish);
}

TEST_P(GLES1CovglTest, ColorPointer)
{
    ProbeError(CallColorPointer);
}
TEST_P(GLES1CovglTest, DrawArrays)
{
    ProbeError(CallDrawArrays);
}
TEST_P(GLES1CovglTest, DrawElements)
{
    ProbeError(CallDrawElements);
}
#ifdef GL_OES_draw_texture
TEST_P(GLES1CovglTest, DrawTex)
{
    ANGLE_SKIP_TEST_IF(!tkCheckExtension("GL_OES_draw_texture"));

    ProbeError(CallDrawTex);
}
#endif /*GL_OES_draw_texture */
TEST_P(GLES1CovglTest, NormalPointer)
{
    ProbeError(CallNormalPointer);
}
TEST_P(GLES1CovglTest, TexCoordPointer)
{
    ProbeError(CallTexCoordPointer);
}
TEST_P(GLES1CovglTest, VertexPointer)
{
    ProbeError(CallVertexPointer);
}
#ifdef GL_OES_VERSION_1_1
TEST_P(GLES1CovglTest, PointSizePointerOES)
{
    ProbeError(CallPointSizePointerOES);
}
#endif
TEST_P(GLES1CovglTest, EnableDisableClientState)
{
    ProbeError(CallEnableDisableClientState);
}

TEST_P(GLES1CovglTest, ActiveTexture)
{
    ProbeError(CallActiveTexture);
}
TEST_P(GLES1CovglTest, ClientActiveTexture)
{
    ProbeError(CallClientActiveTexture);
}
TEST_P(GLES1CovglTest, MultiTexCoord)
{
    ProbeError(CallMultiTexCoord);
}

TEST_P(GLES1CovglTest, SampleCoverage)
{
    ProbeError(CallSampleCoverage);
}

#ifdef GL_OES_query_matrix
TEST_P(GLES1CovglTest, QueryMatrix)
{
    ANGLE_SKIP_TEST_IF(!tkCheckExtension("GL_OES_query_matrix"));
    ProbeError(CallQueryMatrix);
}
#endif

#ifdef GL_OES_matrix_palette
TEST_P(GLES1CovglTest, CurrentPaletteMatrixOES)
{
    ANGLE_SKIP_TEST_IF(!tkCheckExtension("GL_OES_matrix_palette"));
    ProbeError(CallCurrentPaletteMatrixOES);
}
TEST_P(GLES1CovglTest, LoadPaletteFromModelViewMatrixOES)
{
    ANGLE_SKIP_TEST_IF(!tkCheckExtension("GL_OES_matrix_palette"));
    ProbeError(CallLoadPaletteFromModelViewMatrixOES);
}
TEST_P(GLES1CovglTest, MatrixIndexPointerOES)
{
    ANGLE_SKIP_TEST_IF(!tkCheckExtension("GL_OES_matrix_palette"));
    ProbeError(CallMatrixIndexPointerOES);
}
TEST_P(GLES1CovglTest, WeightPointerOES)
{
    ANGLE_SKIP_TEST_IF(!tkCheckExtension("GL_OES_matrix_palette"));
    ProbeError(CallWeightPointerOES);
}
#endif

#ifdef GL_OES_VERSION_1_1
TEST_P(GLES1CovglTest, ClipPlane)
{
    ProbeError(CallClipPlane);
}
#endif

ANGLE_INSTANTIATE_TEST(GLES1CovglTest, ES1_OPENGL(), ES1_VULKAN());
}  // namespace angle

// Included here to fix a compile error due to white box tests using angle_end2end_tests_main.
void RegisterContextCompatibilityTests() {}

redpajama_set_name: RedPajamaGithub


Arya Perez, 2, gives Hip Hop artist and Houston native Bun B a high-five at the Lids store in the Galleria in 2017.
Lids Sports Group plans to hire 50 workers in the Houston area for the holiday shopping season.
The Indianapolis-based sports apparel retailer plans to hire more than 3,500 seasonal, part-time and full-time workers nationally for the holidays. The company will hold a hiring event on Thursday, Nov. 8, from 4 to 7 p.m. to interview candidates and make offers.
Interested applicants can apply online and in store. Lids, started in the early 1990s, has more than 1,000 stores nationwide selling officially licensed and branded baseball caps, jerseys and shirts for collegiate and professional sports teams.
Retailers plan to hire more than 4,500 seasonal workers in the Houston area for the holidays. Many companies are using hiring events to attract workers amid a tight job market and forecasts of a banner holiday shopping season.