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SURFING "JAWS" IS DANGEROUS...
THE MILKY WAY GALAXY
Wandering Through the Forgotten Pathways of My Mem...
"Any man who can drive safely while kissing a pret...
NOW TRY IT AT NIGHT:
OVER Mt. LASSEN, CALIFORNIA
Azeka Place - Makai
This image is looking southwest, from (what I remember as) the Long's Center, across south Kihei Road This is about 24 hours after the rains diminished. All of Hawai'i was hit by two huge Kona storms this week. Highways were closed and the town of Kihei was virtually isolated. South Kihei Road was buried under about 3'-4' of water flowing at approx. 20mph.
From what I have read and seen, this was even worse than the huge storms of 2007 and 2005.
The Kihei side of Maui is basically a desert. Typically less than 10" of rain per year. This time around, there was so much precipitation that the west slopes of Haleakala actually had waterfalls. During the 15 years I lived on Maui, there had never been waterfalls on the west side of the mountain.
Obviously, this in no way compares in magnitude to the floods in Australia or Brazil.
Looking East from south Kihei Road towards FoodLand. The "Triangle" is off-camera, right.
Wandering Through the Forgotten Pathways of My Memories
Getting the tickets for the Kingston Trio concert started me searching for the songs of my youth. Peter Paul and Mary, The Mamas and Papas, Bob Dylan, Janis Joplin, etc. Then I hit upon the Carpenters. Karen, who considered herself to be "a drummer who sang" (and acknowledged as a great drummer by Gene Krupa and Buddy Rich, among others) had a vocal range of three octaves but usually sang in contralto. In my opinion, the most beautiful voice of the 20th Century. Their hit song We've Only Just Begun was originally the musical background for a Crocker Bank TV/radio ad campaign. Richard heard it and decided it was a perfect tune for his sister. BOY! Was he ever right!
Here are two video captures recorded a few years apart. I hope you enjoy them...
My wife and I were headed into the LA basin when the news came over the radio about her death in 1983. We both softly wept.
In 1957 The Kingston Trio emerged from San Francisco's North Beach club scene to take the country by storm, bringing the rich tradition of American folk music into the mainstream for the first time. During the late 50s & early 60s, the Trio enjoyed unprecedented record sales and worldwide fame, while influencing the musical tastes of a generation.
Through changing times, the Trio has played on, remaining popular for a simple reason... great songs that sound as good today as the first time you heard them. And fifty-three years after Tom Dooley shot to the top of the charts, the Trio is still on the road thirty weeks a year, bringing back all the great memories and making new ones.
Talk about excited!
At 8:00 PM this Saturday I am going to attend the Kingston Trio concert at the Gallo Center for the Arts, here in Modesto, CA.
For those of you too young to remember them, here are some videos from YouTube. (click to see the entire list of Kingston Trio videos)
There are no images on the first video, just the lyrics of their most popular song: "Tom Dooley"
"Any man who can drive safely while kissing a pretty girl, is simply not giving the kiss the attention it deserves."
Interesting article about "kissing" from the New York Post.
The Science of Kissing
What Our Lips are Telling Us
By Sheril Kirshenbaum


This piece is a large teak tray by Flemming Digsmed (presumed) for Digsmed in the 1960s.
It is made in teak, bend to form the charming raised ends and curved sides. In the middle it features a large carved room – perfect for arranging the biscuits, cheeses or the likes nicely.
Underneath hallmarked a faded Digsmed Logo.


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Darkest Dungeon Crack Full Version
Darkest Dungeon is a gothic roguelike RPG dungeon crawler about the psychological stresses of adventuring. You will lead a band of four heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on their mental fortitude! Five hundred feet below the earth you will not only fight unimaginable foes, but famine, disease, and the stress of the ever-encroaching dark. Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take?
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Released date Jan 19, 2016
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Red Hook Studios / Red Hook Studios
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Darkest Dungeon reviews ( 7 )
joebomb10, Feb 3, 2015
Darkest Dungeon is at it??�s heart more than just a rogue-like RPG. It??�s a tale, a story, an epic if you will. Becoming attached to your characters cannot be helped and only makes those final blows much more painful to witness. You cannot go wrong with Darkest Dungeon. ~~~~~ Gameplay: Darkest Dungeon gameplay is slow and methodical, but that does not make it stale. Oh no, the gameplay is as staunch as the droves of monsters you??�ll slay. To rush your decisions will lead your party to suffer both mentally and physically. It??�s unforgiving, and you??�ll probably throw a few cusses at the screen but it??�s part of the experience. This is a turned-based strategy gem, and you??�ll see that the moment you step into the abyss. Mechanics: Controls are simple, actions are responsive. It??�s a very well designed UI with enough depth to achieve what you want without feeling overwhelmed by navigation. You can literally play the entire game with just a mouse, unless you wish to name your characters after family members (not recommended). Graphics: Amazing enough to warrant the purchase of an art book. It??�s orginal, somber, but warm enough to set it apart from other dreary titles. It takes you back, draws you in, and provides more than enough character and emotion while remaining true to the art direction. Nothing seems out of place, and at the same time everything feels otherworldly. Story: A solid foundation for a rogue-like game, and more than enough narration and backstory to keep you invested. The story is not the focus, but will provide you with everything you need to understand the world and characters. Replayability: Very high. There??�s tons of upgrades (both town and character) and lots of trinkets to be found, if you stay alive long enough to make use of them. On top of that, there are currently three distinct areas with different enemies and randomized dungeons. ~~~~~ Recommended: Yes, very. Rating: Currently 9.5/10 (rounded up) - This is not a game you want to miss ~~~~~ Darkest Dungeon is the most original and deadly combination of genres to date. No area of the game is left unpolished, which says a lot for an Early Access title. I will continue to enjoy this game for an endless amount of time as it offers both an immense amount of replayability, depth, and challenge.
juanval, Jan 24, 2016
Excellent game that combines turn based combat RPG with micromanagement of XCOM. The graphic aspect is superb. The illustrator has created a great environment. I love the tactical combats in which you must think what attack is the best in each turn according to the resistances of the monsters. There is a big number of enemies and skills. You must play lots of battles in order to advance, and if you don't want to lose warriors easily, you must think smart and don't hurry to finish the game fast. The game has the micromanagement of XCOM. There is a village that is your HQ, where the adventurers improve their skills, and recover from diseases and mental injuries. You can choose from a roster who are the adventurers that are going to the next quest. Another gem from kickstarter.
Skulb, Jan 25, 2016
To keep this short I think it would be best to explain why this wonderful game is not a perfect ten, rather than repeat the positives. Obviously Darkest Dungeon is frustrating but that's not it. The problem is the way the intended difficulty level and frustration level gets slightly sabotaged by gear, leveling and upgrades in general. It is hard at level 0, normal at 1, easy at 2. Then it gets really hard at 3, slightly difficult at 4 before finishing out at amazingly hard and frustrating at level 5 and (very) hard at level 6. Every time you level up, find gear, buy weapons or train skills it makes the game easier and easier until it suddenly ramps up when you move on to the next tier of dungeons. As a result of this dynamic there is no progressive escalation of difficulty, but rather a series of quite steep plateaus you need to overcome before you can coast a bit. And it does manage to be almost at its most difficult right at the start, when all your level 0 heroes are incredibly feeble and incompetent and capable of being oneshotted by all sorts of things. Obviously you haven't invested a thing in them at this point, and you can replace them immediately at no cost, so it hardly matters. It still feels weird though. Then again, this is basically exactly how Baldur's Gate felt. I don't know how many times I got a level one character killed by the bear outside Candle Keep. But I digress... The second slight issue for me is that the resources you need; gold and heirlooms; become more and more redundant. The heirlooms are worthless after you have fully built the hamlet and gold becomes slightly worthless once your heroes are fully leveled and geared. Additionally the trinkets your heroes can wear also become somewhat redundant after a while. This all leads to more or less everything becoming inventory trash, and the inventory is ridiculously small to make matters worse. This further fules the sense one gets that the game is far harder to deal with early on when everything is scarce and you have to constantly make difficult choices between mending stressed out or afflicted heroes, buying skills, weapons and armor with buildings in various states of disrepair. A particular favorite is the tendency early on of the Caretaker is drinking in the only slot in the bar and your healer is a tippler who will only relax by drinking. Whichever stress heal you need for a particular character with a negative quirk restricting the choice, the Caretaker will be there to frustrate you! Anyway, once the hamlet is done and everyone is leveled and healthy the latter parts of the game can seem both trivial (at times) and slightly tedious. The final result is an endgame that can feel like a bit of a grindy slog because you never really find anything interesting or useful after a certain point, while your microscopic inventory fills up within twenty seconds of every single dungeon. Apart from these persistent problems that have been around all the way during early access, this is a great game; distinct visually, great sound, music and game design and some absolutely awesome concepts. I swear the Plague Doctor skin has been ripped off from an amazing old cartoon called Canardo by Belgian cartoonist Benoit Sokal, and I don't even care. That's how coherent and impressive the design is. The negatives are very much negligible and most people will have gotten their money's worth long before they even notice them. But they must be mentioned. Good as it is, Darkest Dungeon feels oddly unbalanced at a fundamental level, which gets more and more apparent the further you advance. And that is why it has been so hard to adjust the meta game all this time. After following the game for a year and a half in EA I am now convinced that these balancing issues can't be fixed without redesigning the game from scratch. They are built in and as hard to root out as a fungal infection. But it also demonstrates a classic trap when developing RPGs; leveling and finding gear makes things easier unless you compensate with more numerous or more powerful monsters. This is precisely how AD&D's rule book got developed in the first place. Once you get down to the fundamental level, balancing RPGs is damn hard. Having said all this: buy the game anyway. It is well worth the low asking price. In fact it is well worth twice the asking price; so buy two and have one copy mounted on your wall. Red Hook deserves the support (and success) far more than most game developers. PS: Also, to the people writing reviews a year before release; tsk tsk. Keep it in your pants until the game gets done.
danstew, Mar 16, 2016
I'll start with a warning: If you dislike RNG and it making a big difference, you might wanna skip this game. Even with the right tactics, some well-geared characters and a lot of experience, some encounters might still get your favorite adventurers killed. You should be aware of this, and if you hate having some very unhappy rolls on attacks, then this might be very frustrating. Now... I at first wasn't very interest in DD, but a review and stream by TB made me change my mind and try it. And I was captivated quickly. The game is a LOT of fun. The graphics and animations are very simple, but also, very stylish, so they have character and are nice to look at. The atmosphere is great. There is a certain Lovecraftian vibe to things (not only because madness can become a real problem for your adventurers), and the narrator does SUCH a great job (BTW, check out his readings of HPL-stories, such a cool experience). Even with a lot of training, these dungeons will be risky for your guys. Bad RNG on heals (instead of, say, 8 points, you get 0 or 1 points, which means you kinda lost a turn) or damage (sometimes, you are THAT close to killing a mob, but then, 2-3 of your guys actually MISS, and you actually end up losing), debuffs like selfishness (your character might snag loot for himself), or paranoia (he or she might actually REFUSE to be healed) etc. So, you may ask, why do people play this? Are we all out for punishment? No! The game is just very addictive in that "Come on, just one more quick dungeon before I head to bed... whoops, it's 3 AM?!?!" way. It is challenging, it will often feel unfair, but boy, winning battles and completing dungeons feels so very satisfying. You start to care about your chars (and there is an achievement about beating the final boss with the chars you get at the beginning of the game), especially if you name them yourself. A guide might help you get started, as money will be an issue (supplies are expensive, so you wanna pick carefully what to take along), but even if you just dive in and go trial and error, you will learn what to do. It's a great, tactical game, some fights will have you bite your nails, sometimes you will feel disappointed, especially when losing a character you leveled up. The game will eventually become kinda grindy, but at that point, you could just play it casually, like doing half an hour or so and then returning later. Pros: - Atmospheric - Simple, but unique graphics and animations - Great narrator voice - Challenging - You get to choose your ability-loadout - Very satisfying when you beat a boss or dungeon... CONS ...and very frustrating when they beat YOU - Expensive supplies - Expensive treatment to get rid of debuffs and stuff - Can get grindy - Not recommended if you hate losing RNG rolls even when your characters are leveled and equipped with good gear - Can feel a bit repetitive Great game... watch some playthroughs and maybe a guide, and then decide for yourself. I thoroughly enjoy the game!
Leuko, Jan 28, 2016
Well delivered game, but lack depth to get me interested for prolonged period of time. Thanks to good atmosphere and instant access to many characters with varied skills it was possible for me to enjoy this game straight from the beginning. Unfortunately after a while exploration and combat gets repetitive. There is just not enough diversity in character progression and tactical decisions during battles. Development of the base is linear too.
Wulfrune, Mar 29, 2016
I really wanted to like this game and for a short while I did. However, to sum up this game in a nutshell, all you're going to get is variations on the theme and duplications of what fast becomes irreverence. Once you've completed one mission, you've basically completed them all, this coupled with the unforgiving nature of the game makes it a "play once for a short while, then confine to background and ignore". If this game is your bag, fair play to you, enjoy, but as an old gamer, this game does nothing to want you to keep playing it, therefore I cannot recommend it.
monnef, Nov 2, 2017
The game is unplayable on my system (mouse clicks are not registered, only runs on a small section of the screen; I do meet minimal requirements). After contacting their support and waiting over half a year, nothing has changed. The game is still not fixed and their support is not responding. Beware of this studio (Red Hook Games/Red Hook Studios). They don't support their paying customers and I recommend to not support them as well.
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In Resident Evil 2, the classic action, tense exploration, and puzzle solving gameplay that defined the Resident Evil series returns.
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redpajama_set_name: RedPajamaCommonCrawl


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Kim Dae-myung (born February 16, 1981) is a South Korean actor. He began his acting career in theater, then rose to fame in the television series Misaeng: Incomplete Life (2014), as well as Hospital Playlist (2020).

Filmography

Film

Television series

Television shows

Music video

Theater

Awards and nominations

References

External links

 Kim Dae-myung at Prain TPC

1980 births
Living people
21st-century South Korean male actors
South Korean male film actors
South Korean male television actors
South Korean male musical theatre actors
South Korean male stage actors
South Korean male web series actors
Sungkyunkwan University alumni

redpajama_set_name: RedPajamaWikipedia


And typically, Monday throws me about eight curve balls, all directed straight at my nose, at the same time.
Ninja cat struck again this morning. I think I'm going to fill his food bowl every night before bed so he won't attack my feet predawn anymore. I need the sleep.
I had to run a series of tiny but important errands, and that ate up half my morning. I had to pay bills, balance the checkbook, and do the same for the Girl Scout cookie money. We're almost done with that, at least.
Every Sunday night, I get excited for the peace and quiet of a Monday morning. I imagine myself sitting down at the computer and writing or editing for six hours straight. Then Monday strikes, and I don't even get to glance at my WIP until early afternoon. All I can hope is that Tuesday will be better. Monday night I find myself grateful it's all over, and I know Tuesday will surely be better. And it usually is.
I'm about to go undertake another first for me. I'm going to resubmit a revised manuscript to an agent who suggested some changes. I just hope she still wants to see it, and that she thinks it's better now. This is a huge nail-biter for me. She left the door open for me, but if she doesn't like my changes, I'll be burning a bridge if I submit now. But I like the changes, and if she wants it different still, she could always ask for more. At least she'll know I'm quick on the turnaround, and willing to make changes. Double-edged sword. I think it's worth a shot, though.
I refuse to give myself ulcers worrying about things like this anymore. I think that's the healthiest view I could possibly take. With that bit of encouragement, I'm off to send the Email of No Return.


General personal hygiene: bathing, washing, shaving, nail trimming dressing, planting, linen change, move, change location. Replacing the incontinence devices, Helping in eating and drinking.
Body temperature, respiration, pulse, blood pressure, blood sugar measurement of drug administration, intramuscular and intravenous injection, infusion dosage only on medical advice bed sores, infected post-operative wounds lashing putting Braunule, bladder catheter replacement.
Skills programs. Preserving the link between the elderly and their families. Private conversations with older people. Small group discussions on topics varying. Senior citizens club, rummy, common TV viewing.
Pastoral Care. One month's time will be held in the home, Reformed worship.


RSVPCARD006 is a particially spread open rsvp card in portrait orientation. This PSD Mockup renders a designers artwork onto a product shot of an rsvp card measuring 3.5X5 inches and stands facing forward. The rear panels are not visible in this rendered presentation. The resulting PSD comes with multiple editiable layers for customizing highlights and shadows.


Release of 2017 HCM Data Quadrant Awards highlights best enterprise software as selected by business and IT professionals.
Software Reviews, a division of world-class research and advisory firm Info-Tech Research Group Inc., published the 2017 HCM Data Quadrant Awards and Report today. The report identifies three leaders in the HCM software space: Ceridian Dayforce HCM, UltiPro, and Workday Human Capital Management. These three offerings emerged as the overall market leaders based on the detailed feedback of 676 reviews from experienced HCM reviewers.


Belysra Starbreeze is a night elf priestess of the Moon who fought during the War of the Satyr. Along with the druid Ralaar, she created the Scythe of Elune, a powerful artifact containing the power of the moon goddess Elune and of the wolf Ancient Goldrinn.
In an attempt to help Ralaar tame the effects of the Pack form, they created the first worgen. They would prove extremely successful in fighting off the satyr, destroying their outposts and killing their leaders. Ralaar, however, would then turn them against Malfurion Stormrage and the night elves, forcing the archdruid to seal them within the Emerald Dream.
After the War of the Ancients, the night elves were still fighting off the remains of the Burning Legion in what would later be known as the War of the Satyr. Arvell, her mate, was a druid who died in one of the attacks of the Legion remnants. It is implied that he would have survived if he had taken the Pack Form, but because of a promise to Malfurion Stormrage to never take that form again, he did not. This caused her to turn against Malfurion and help Arvell's friend, Ralaar Fangfire, create the Scythe of Elune. After the newly created worgen went feral and attacked both satyr and night elf alike, Belysra realized her mistake and delivered the Scythe of Elune to Malfurion so that he could use it to seal the worgen in the Emerald Dream.
She later travels with many night elves to Gilneas after sensing a wrongness there involving the worgen. She helped Genn to control his rage and retold him her story. During the attack on Gilneas City, she fought against Alpha Prime only to be rescued by the recently turned worgen Halford Ramsey. After they escaped the city, Lord Godfrey shoots Ramsey, and leaves them for dead. She managed to extract the bullet from Ramsey's body and brought him to Tal'doren where she was helping the worgen, Darius Crowley, among them.
Belysra was found by the worgen adventurer who was looking for Bradshaw. She warned him that he is followed by a Dark Scout. With her help he killed her and then he was sent to Tal'doren. After recovering the Scythe of Elune from Valorn Stillbough and later from the Forsaken who stole it, she once more battled the Alpha Prime. Belysra tried to banish Alpha Prime with the Scythe of Elune but before she could do so, a Forsaken dark ranger shot her in the arm. This caused her to drop the Scythe of Elune, and Alpha Prime signaled for the army of Forsaken to surround them. Alpha Prime took possession of the scythe, but just as he was about to finish Belysra off with it, the spirit wolf of Belysra's old lover — Arvell — killed Alpha Prime. With the death of their leader, the Wolf Cult scattered; leaving the Forsaken without their lupine allies and open to attack from the night elves and Gilneans.
She then aided the Gilneans in defeating the Forsaken and later brought news of the events back to Malfurion as the Gilneans join the Alliance, appearing as a level 40 priest trainer in the Howling Oak of Darnassus.
After the events in Gilneas, Belysra and Valorn traveled with the Scythe of Elune to Duskwood to further their studies of the worgen. On orders from Tyrande Whisperwind they brought it to the Twilight Grove in Duskwood to give it to a druid adventurer traveling from the Dreamgrove. However, Valorn was attacked from behind by Ariden and the Scythe was stolen, putting it in the hands of the Dark Riders who had coveted it for so long. As the druid began pursuing Ariden, Belysra stayed behind with Valorn.
Belysra was in Darnassus during the Burning of Teldrassil, calling for her child, Ishala. She refused to leave the Temple of the Moon and continued to try to put out the fires.
She survived and was later encountered by Horde champions at Shatterspear Vale in Darkshore.
During the Burning of Teldrassil, two different "Belysra Starbreeze" NPCs could be seen at two nearby locations at the same time. One was standing in front of the entrance of the Temple of Elune, while the other was inside the Temple, putting out fires by the moonwell.
During the final part of the scenario, the Belysra NPC that was standing at the entrance disappeared.
According to an interview on October 12, 2012, her name Belysra Starbreeze was misspelled in World of Warcraft to "Belrysa Starbreeze". It was corrected at some point prior to Legion.
Belysra is voiced by Kate Higgins in Legion.
Judging by her surname she can be related to Elessa Starbreeze, Sentinel Elissa Starbreeze and Lieutenant Morra Starbreeze.
This page was last edited on 16 February 2019, at 22:58.


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Lecteur audio
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Beauty is perhaps one of the most subjective words that can exist in the world, it varies from person to person. But we can agree that there are things that are considered beautiful for anyone in the world. Today we will analyze and talk about the beauty of the Metamorphosis Table.
There are many words that can describe the beauty of this dining table created by Boca do Lobo. Perfect for any theme and interior design environment, it will surely make your dining room get a new life and that the moments spent with family and friends become even more special.
The Metamorphosis is a masterpiece of craftsmanship, hiding a symbolism in its creative processes and in its design. The purpose is to represent the history of the evolution of life, representing the last stage of the cycle through the use of fossils carved on display at the top of the table.
In life what is not lacking are questions and uncertainties that leave the human being in constant doubt. The design of this unique piece intends to answer one of the questions of life that is how it will be possible to define something as complex as a living being?
The Metamorphosis Dining Table incorporates handcraft techniques such as wood carving, metal cutting and hammering and polishing by some of the world's best craftsmen. What gives the greatest brightness to this table is undoubtedly the love with which it is made, making it a unique and limited product perfect for those looking for the best of the best.
What do you think? Did you like this article? Follow Dining Tables & Chairs Blog on Facebook, Instagram and Pinterest we are here to give you the best interior design inspiration and the best sideboards and buffets ideas for your home decor!


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A lesson in the importance of knowing your audience - courtesy of Survivor
Funny thing happened on the finale of Survivor last night: the player that outwitted, outplayed, and outlasted just about everyone else on the island of Samoa didn't win. Russell H. had played the biggest, baddest, and most strategic game of Survivor - maybe ever - and yet when it came down to the final vote (in which the jury of players who had previously been voted out get to return one last time to vote for the million-dollar winner), he came up short. Second place is a tough pill to swallow when you're runner up to a girl who rode your coattails the whole way through and did nothing (at least on the surface) to deserve the million dollars.
And therein lies the key to not only nabbing enough jury votes to walk away with the big prize, but to great advertising: knowing your audience. Natalie, Survivor Samoa's big winner and Russell's sidekick the whole way through, may not have been as strategically dominant, but when it counted, she knew her audience and what they were looking for in a winner. Russell believed that everyone on the jury was as passionate and serious about the game as he was, and so they would assuredly give their vote to the one who played the best strategic game. Russell made all of the big moves, controlled the voting, found immunity idols without clues, and won the final endurance challenge - he would be a shoo-in. But that was his mistake. The jury was nowhere near as serious about the game as he was, and they in turn voted for who they believed played the game best from a social standpoint - that is, the one who didn't piss them all off!
Take a look at some of the things that the so-called "evil Russell" did during the early days on the island. In the first clip, Russell makes a "secret alliance" with just about every woman on his tribe and refers to them as his "dumb girl alliance", in the second he tries to cause chaos around camp by emptying out his tribe-mates' canteens and burning their socks. This will give you a good sense of how he played throughout.
Russell obviously knows what he's doing. It was day one and he was already playing out his strategy. He continued at it for the next 38 days until the grand finale, the final three. He brought with him two members of his original alliance from the old Foa Foa tribe: Mick and Natalie. These three each played the game differently, and in the following clip they explain to the jury why they believe they played the best game. Mick tries to play the "nice guy" card, but no one on the jury really believes he deserves the million dollars. He's a write-off. Natalie argues that she played a game that was just as strategic as Russell, but that she maintained a likable personality and made friends with people. Russell is confident that he played the ultimate strategic game and goes for the jugular, daring the jury not to give him the million dollars.
Once eight of the nine jury members had gotten a chance to say a few words and ask a few questions of the final three, things suddenly weren't looking too hot for Russell. Although much of the jury criticized Mick and Natalie for not doing anything to deserve the money, many of them also criticized Russell for playing an immoral game and pretty much acting like a snake the entire 39 days. The final jury member, Erik, put the nail in the coffin when he wondered out load whether it was possible for the person who believed they were least likely to win - the meek and sociable Natalie - to win it all.
That was it. It was time for the jury to cast their votes for the winner. At this point the result was very much in the air - would the jury give the money to the person they believed played the better strategic game, or simply the person who they liked a lot more? Here's how it played out:
Did you see the look on Russell's face? He couldn't believe it. He was shocked. How could they give the prize to Natalie over him? In this final clip, Jeff questions Russell as to whether Natalie outplayed him in the social aspect of the game - she was liked by more people, and that was their key criteria for the winner.
And so, Russell has taught us that the key criteria for judging the winner of Survivor is set by the candidate's audience, the jury, and not the candidate. In the same way, it's the consumer that decides whether an ad is a winner or not. The more we know about them, the better our chances are.
The tribe has spoken.
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Labels: Advertising, Knowing your audience


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Remove This Item Target Audience: College and Adult
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As She Likes It
Edited and compiled by Karen Ruch. Written by Lori M. Myers, Sean Adams, Marjorie Bicknell, David Nice, Sue Lange, Barbara Trainin Blank and Sandra Fenichel Asher.
Product Code: AM2000
High School | College and Adult | Senior Adults
Cast Size: 4 to 18w., 1 to 2 either gender.
As She Likes It features women from Shakespeare's canon who step outside of the male-dominated context of their original works. These familiar women from classic stories may have had muted voices in Shakespeare's plays, but here they take center stage. These plays offer great roles for women, opportunities for thoughtful scene study, educational exploration and a larger conversation about how these women's stories resonate in our current era. Learn More
The Royal Society of Antarctica
By Mat Smart.
Product Code: RE1000
College and Adult
Cast Size: 5m., 3w.
A young woman seeking to understand her mother's disappearance joins the ranks of a ragtag group of misfits and scientists who serve at McMurdo Station in Antarctica. Amidst janitorial duties, never-ending daylight and subzero temperatures, this lonely and rugged bunch finds an escape from the world and a home for one another. A striking and luminous story about why we run away and what happens when we finally come face to face with what we've been running away from. Learn More
By Julianna Gross.
Cast Size: 2 to 3m., 2w.
When their car breaks down, high schoolers Mel and Oliver are stuck on the side of the road, forced to make small talk over cupcakes, road trips and Charlotte—Mel's best friend, and Oliver's girlfriend. Amid flashbacks of awkward dates and unfinished moments, and surrounded by pressures from school and the inevitable question of Charlotte, Mel and Oliver find themselves outside it all. After all, how can you know what's right when you don't know what could have been? Learn More
By Kristin Idaszak.
Product Code: S4E000
High School | College and Adult
Cast Size: 3w.
Upon discovering her estranged mother is dying, Quinn returns to the home she fled long ago. As she cares for Sigrid, Quinn wrestles with unsettling childhood memories. When a selkie comes ashore, seeking them both out, Quinn must decide if she really wants to know the secret Sigrid buried long ago. Told in three interconnected monologues, Second Skin investigates the fraught relationship between mothers and daughters, and how one mistake can reverberate across generations. Learn More
Yasmina's Necklace
By Rohina Malik.
Product Code: Y36000
High School | College and Adult | Family (all ages)
Meet Abdul Samee: his father is Iraqi, and his mother is Puerto Rican—but if you ask him, he'll say he's Italian. Longing to shed his cultural identity, he changes his name to Sam, marries an American and does everything in his power to turn his back on his heritage. But when Sam meets Yasmina, a beautiful woman from his father's homeland, he begins to learn that a tree without roots cannot stand for long. Learn More
Adapted by Julie Jensen. From the National Book Award-winning novel by Kathryn Erskine.
Product Code: MR5000
Young Audiences | Middle School | High School | College and Adult | Family (all ages)
Cast Size: 3m., 3w., 3 or more either gender.
Caitlin is an 11-year-old girl on the autism spectrum. After a mass shooting takes her brother away, she is alone with her grieving father and a cacophony of children at school. She struggles to understand empathy, what facial expressions mean and why a drawing might have more than one color. We see the world from Caitlin's point of view. We struggle as she does but also take comfort in the times when she finds a friend, draws a multicolored mockingbird and can finally cry for her brother. Learn More
Mynx & Savage
By Rebecca Gorman O'Neill.
Adam is a comic book writer coasting on his past successes. Ket is young and ambitious. As the duo sets to work on the 100th issue of Mynx and Savage, the fantasy bleeds into reality as the superheroes and their mild-mannered alter egos invade the artists' space. Adam finally starts to trust Ket and shares the story he's been hiding. In the end, as the worlds of the children, the superheroes and the artists collide, Ket helps Adam realize that he has no future until he makes amends with his past. Learn More
By Joe Musso.
Product Code: TV6000
Johnny could be a typical 17-year-old boy, hanging out in his treehouse and dreaming of talking to the beautiful Alana, were it not for his insistence that he has the mind of a 53-year-old. As Johnny persists in his claim that he's an old man in a teenager's body and conversations in the treehouse become increasingly peppered by the words of the Bard, Johnny grapples simultaneously with adolescence, love and the mind's ability to heal from great loss. Learn More


Snom 300 - Transfer straight to an extensions voicemail ?
Can someone let me know how to achieve this ?
ie transferring straight to an extensions voicemail without the phone ringing out.
I see there is a key sequence for non IP phones, but I cant seem to replicate this on a SNOM300.
Put the receiving phone on DND.
Or do you mean when the callee is sitting at their desk awaiting an inbound call rather than speak to them you'd rather just dial straight into their voicemail and just leave them a message?


Then you certainly have not succeeded. Let me ask you now: --How would you arrange goods --are there not some which we welcome for their own sakes, and independently of their consequences, as, for example, harmless pleasures and enjoyments, which delight us at the time, although nothing follows from them?
I wish, he said, that you would hear me as well as him, and then I shall see whether you and I agree. For Thrasymachus seems to me, like a snake, to have been charmed by your voice sooner than he ought to have been; but to my mind the nature of justice and injustice have not yet been made clear. Setting aside their rewards and results, I want to know what they are in themselves, and how they inwardly work in the soul. If you, please, then, I will revive the argument of Thrasymachus. And first I will speak of the nature and origin of justice according to the common view of them. Secondly, I will show that all men who practise justice do so against their will, of necessity, but not as a good. And thirdly, I will argue that there is reason in this view, for the life of the unjust is after all better far than the life of the just --if what they say is true, Socrates, since I myself am not of their opinion. But still I acknowledge that I am perplexed when I hear the voices of Thrasymachus and myriads of others dinning in my ears; and, on the other hand, I have never yet heard the superiority of justice to injustice maintained by any one in a satisfactory way. I want to hear justice praised in respect of itself; then I shall be satisfied, and you are the person from whom I think that I am most likely to hear this; and therefore I will praise the unjust life to the utmost of my power, and my manner of speaking will indicate the manner in which I desire to hear you too praising justice and censuring injustice. Will you say whether you approve of my proposal?
They say that to do injustice is, by nature, good; to suffer injustice, evil; but that the evil is greater than the good. And so when men have both done and suffered injustice and have had experience of both, not being able to avoid the one and obtain the other, they think that they had better agree among themselves to have neither; hence there arise laws and mutual covenants; and that which is ordained by law is termed by them lawful and just. This they affirm to be the origin and nature of justice; --it is a mean or compromise, between the best of all, which is to do injustice and not be punished, and the worst of all, which is to suffer injustice without the power of retaliation; and justice, being at a middle point between the two, is tolerated not as a good, but as the lesser evil, and honoured by reason of the inability of men to do injustice. For no man who is worthy to be called a man would ever submit to such an agreement if he were able to resist; he would be mad if he did. Such is the received account, Socrates, of the nature and origin of justice.
Now that those who practise justice do so involuntarily and because they have not the power to be unjust will best appear if we imagine something of this kind: having given both to the just and the unjust power to do what they will, let us watch and see whither desire will lead them; then we shall discover in the very act the just and unjust man to be proceeding along the same road, following their interest, which all natures deem to be their good, and are only diverted into the path of justice by the force of law. The liberty which we are supposing may be most completely given to them in the form of such a power as is said to have been possessed by Gyges the ancestor of Croesus the Lydian. According to the tradition, Gyges was a shepherd in the service of the king of Lydia; there was a great storm, and an earthquake made an opening in the earth at the place where he was feeding his flock. Amazed at the sight, he descended into the opening, where, among other marvels, he beheld a hollow brazen horse, having doors, at which he stooping and looking in saw a dead body of stature, as appeared to him, more than human, and having nothing on but a gold ring; this he took from the finger of the dead and reascended. Now the shepherds met together, according to custom, that they might send their monthly report about the flocks to the king; into their assembly he came having the ring on his finger, and as he was sitting among them he chanced to turn the collet of the ring inside his hand, when instantly he became invisible to the rest of the company and they began to speak of him as if he were no longer present. He was astonished at this, and again touching the ring he turned the collet outwards and reappeared; he made several trials of the ring, and always with the same result-when he turned the collet inwards he became invisible, when outwards he reappeared. Whereupon he contrived to be chosen one of the messengers who were sent to the court; where as soon as he arrived he seduced the queen, and with her help conspired against the king and slew him, and took the kingdom. Suppose now that there were two such magic rings, and the just put on one of them and the unjust the other;,no man can be imagined to be of such an iron nature that he would stand fast in justice. No man would keep his hands off what was not his own when he could safely take what he liked out of the market, or go into houses and lie with any one at his pleasure, or kill or release from prison whom he would, and in all respects be like a God among men. Then the actions of the just would be as the actions of the unjust; they would both come at last to the same point. And this we may truly affirm to be a great proof that a man is just, not willingly or because he thinks that justice is any good to him individually, but of necessity, for wherever any one thinks that he can safely be unjust, there he is unjust. For all men believe in their hearts that injustice is far more profitable to the individual than justice, and he who argues as I have been supposing, will say that they are right. If you could imagine any one obtaining this power of becoming invisible, and never doing any wrong or touching what was another's, he would be thought by the lookers-on to be a most wretched idiot, although they would praise him to one another's faces, and keep up appearances with one another from a fear that they too might suffer injustice. Enough of this.
Out of which spring his prudent counsels. In the first place, he is thought just, and therefore bears rule in the city; he can marry whom he will, and give in marriage to whom he will; also he can trade and deal where he likes, and always to his own advantage, because he has no misgivings about injustice and at every contest, whether in public or private, he gets the better of his antagonists, and gains at their expense, and is rich, and out of his gains he can benefit his friends, and harm his enemies; moreover, he can offer sacrifices, and dedicate gifts to the gods abundantly and magnificently, and can honour the gods or any man whom he wants to honour in a far better style than the just, and therefore he is likely to be dearer than they are to the gods. And thus, Socrates, gods and men are said to unite in making the life of the unjust better than the life of the just.
Well, then, according to the proverb, 'Let brother help brother' --if he fails in any part do you assist him; although I must confess that Glaucon has already said quite enough to lay me in the dust, and take from me the power of helping justice.
And his sheep never fail to bear, and the sea gives him fish. Still grander are the gifts of heaven which Musaeus and his son vouchsafe to the just; they take them down into the world below, where they have the saints lying on couches at a feast, everlastingly drunk, crowned with garlands; their idea seems to be that an immortality of drunkenness is the highest meed of virtue. Some extend their rewards yet further; the posterity, as they say, of the faithful and just shall survive to the third and fourth generation. This is the style in which they praise justice. But about the wicked there is another strain; they bury them in a slough in Hades, and make them carry water in a sieve; also while they are yet living they bring them to infamy, and inflict upon them the punishments which Glaucon described as the portion of the just who are reputed to be unjust; nothing else does their invention supply. Such is their manner of praising the one and censuring the other.
The gods, too, may he turned from their purpose; and men pray to them and avert their wrath by sacrifices and soothing entreaties, and by libations and the odour of fat, when they have sinned and transgressed. And they produce a host of books written by Musaeus and Orpheus, who were children of the Moon and the Muses --that is what they say --according to which they perform their ritual, and persuade not only individuals, but whole cities, that expiations and atonements for sin may be made by sacrifices and amusements which fill a vacant hour, and are equally at the service of the living and the dead; the latter sort they call mysteries, and they redeem us from the pains of hell, but if we neglect them no one knows what awaits us.
Can I by justice or by crooked ways of deceit ascend a loftier tower which may he a fortress to me all my days? For what men say is that, if I am really just and am not also thought just profit there is none, but the pain and loss on the other hand are unmistakable. But if, though unjust, I acquire the reputation of justice, a heavenly life is promised to me. Since then, as philosophers prove, appearance tyrannizes over truth and is lord of happiness, to appearance I must devote myself. I will describe around me a picture and shadow of virtue to be the vestibule and exterior of my house; behind I will trail the subtle and crafty fox, as Archilochus, greatest of sages, recommends. But I hear some one exclaiming that the concealment of wickedness is often difficult; to which I answer, Nothing great is easy. Nevertheless, the argument indicates this, if we would be happy, to be the path along which we should proceed. With a view to concealment we will establish secret brotherhoods and political clubs. And there are professors of rhetoric who teach the art of persuading courts and assemblies; and so, partly by persuasion and partly by force, I shall make unlawful gains and not be punished. Still I hear a voice saying that the gods cannot be deceived, neither can they be compelled. But what if there are no gods? or, suppose them to have no care of human things --why in either case should we mind about concealment? And even if there are gods, and they do care about us, yet we know of them only from tradition and the genealogies of the poets; and these are the very persons who say that they may be influenced and turned by 'sacrifices and soothing entreaties and by offerings.' Let us be consistent then, and believe both or neither. If the poets speak truly, why then we had better be unjust, and offer of the fruits of injustice; for if we are just, although we may escape the vengeance of heaven, we shall lose the gains of injustice; but, if we are unjust, we shall keep the gains, and by our sinning and praying, and praying and sinning, the gods will be propitiated, and we shall not be punished. 'But there is a world below in which either we or our posterity will suffer for our unjust deeds.' Yes, my friend, will be the reflection, but there are mysteries and atoning deities, and these have great power. That is what mighty cities declare; and the children of the gods, who were their poets and prophets, bear a like testimony.
On what principle, then, shall we any longer choose justice rather than the worst injustice? when, if we only unite the latter with a deceitful regard to appearances, we shall fare to our mind both with gods and men, in life and after death, as the most numerous and the highest authorities tell us. Knowing all this, Socrates, how can a man who has any superiority of mind or person or rank or wealth, be willing to honour justice; or indeed to refrain from laughing when he hears justice praised? And even if there should be some one who is able to disprove the truth of my words, and who is satisfied that justice is best, still he is not angry with the unjust, but is very ready to forgive them, because he also knows that men are not just of their own free will; unless, peradventure, there be some one whom the divinity within him may have inspired with a hatred of injustice, or who has attained knowledge of the truth --but no other man. He only blames injustice who, owing to cowardice or age or some weakness, has not the power of being unjust. And this is proved by the fact that when he obtains the power, he immediately becomes unjust as far as he can be.
The cause of all this, Socrates, was indicated by us at the beginning of the argument, when my brother and I told you how astonished we were to find that of all the professing panegyrists of justice --beginning with the ancient heroes of whom any memorial has been preserved to us, and ending with the men of our own time --no one has ever blamed injustice or praised justice except with a view to the glories, honours, and benefits which flow from them. No one has ever adequately described either in verse or prose the true essential nature of either of them abiding in the soul, and invisible to any human or divine eye; or shown that of all the things of a man's soul which he has within him, justice is the greatest good, and injustice the greatest evil. Had this been the universal strain, had you sought to persuade us of this from our youth upwards, we should not have been on the watch to keep one another from doing wrong, but every one would have been his own watchman, because afraid, if he did wrong, of harbouring in himself the greatest of evils. I dare say that Thrasymachus and others would seriously hold the language which I have been merely repeating, and words even stronger than these about justice and injustice, grossly, as I conceive, perverting their true nature. But I speak in this vehement manner, as I must frankly confess to you, because I want to hear from you the opposite side; and I would ask you to show not only the superiority which justice has over injustice, but what effect they have on the possessor of them which makes the one to be a good and the other an evil to him. And please, as Glaucon requested of you, to exclude reputations; for unless you take away from each of them his true reputation and add on the false, we shall say that you do not praise justice, but the appearance of it; we shall think that you are only exhorting us to keep injustice dark, and that you really agree with Thrasymachus in thinking that justice is another's good and the interest of the stronger, and that injustice is a man's own profit and interest, though injurious to the weaker. Now as you have admitted that justice is one of that highest class of goods which are desired indeed for their results, but in a far greater degree for their own sakes --like sight or hearing or knowledge or health, or any other real and natural and not merely conventional good --I would ask you in your praise of justice to regard one point only: I mean the essential good and evil which justice and injustice work in the possessors of them. Let others praise justice and censure injustice, magnifying the rewards and honours of the one and abusing the other; that is a manner of arguing which, coming from them, I am ready to tolerate, but from you who have spent your whole life in the consideration of this question, unless I hear the contrary from your own lips, I expect something better. And therefore, I say, not only prove to us that justice is better than injustice, but show what they either of them do to the possessor of them, which makes the one to be a good and the other an evil, whether seen or unseen by gods and men.
'Sons of Ariston,' he sang, 'divine offspring of an illustrious hero.' The epithet is very appropriate, for there is something truly divine in being able to argue as you have done for the superiority of injustice, and remaining unconvinced by your own arguments. And I do believe that you are not convinced --this I infer from your general character, for had I judged only from your speeches I should have mistrusted you. But now, the greater my confidence in you, the greater is my difficulty in knowing what to say. For I am in a strait between two; on the one hand I feel that I am unequal to the task; and my inability is brought home to me by the fact that you were not satisfied with the answer which I made to Thrasymachus, proving, as I thought, the superiority which justice has over injustice. And yet I cannot refuse to help, while breath and speech remain to me; I am afraid that there would be an impiety in being present when justice is evil spoken of and not lifting up a hand in her defence. And therefore I had best give such help as I can.
Glaucon and the rest entreated me by all means not to let the question drop, but to proceed in the investigation. They wanted to arrive at the truth, first, about the nature of justice and injustice, and secondly, about their relative advantages. I told them, what I --really thought, that the enquiry would be of a serious nature, and would require very good eyes. Seeing then, I said, that we are no great wits, I think that we had better adopt a method which I may illustrate thus; suppose that a short-sighted person had been asked by some one to read small letters from a distance; and it occurred to some one else that they might be found in another place which was larger and in which the letters were larger --if they were the same and he could read the larger letters first, and then proceed to the lesser --this would have been thought a rare piece of good fortune.
And now let us see how our city will be able to supply this great demand: We may suppose that one man is a husbandman, another a builder, some one else a weaver --shall we add to them a shoemaker, or perhaps some other purveyor to our bodily wants?
And how will they proceed? Will each bring the result of his labours into a common stock? --the individual husbandman, for example, producing for four, and labouring four times as long and as much as he need in the provision of food with which he supplies others as well as himself; or will he have nothing to do with others and not be at the trouble of producing for them, but provide for himself alone a fourth of the food in a fourth of the time, and in the remaining three-fourths of his time be employed in making a house or a coat or a pair of shoes, having no partnership with others, but supplying himself all his own wants?
Then more than four citizens will be required; for the husbandman will not make his own plough or mattock, or other implements of agriculture, if they are to be good for anything. Neither will the builder make his tools --and he too needs many; and in like manner the weaver and shoemaker.
Yet even if we add neatherds, shepherds, and other herdsmen, in order that our husbandmen may have oxen to plough with, and builders as well as husbandmen may have draught cattle, and curriers and weavers fleeces and hides, --still our State will not be very large.
Then, again, there is the situation of the city --to find a place where nothing need be imported is well-nigh impossible.
Suppose now that a husbandman, or an artisan, brings some production to market, and he comes at a time when there is no one to exchange with him, --is he to leave his calling and sit idle in the market-place?
This want, then, creates a class of retail-traders in our State. Is not 'retailer' the term which is applied to those who sit in the market-place engaged in buying and selling, while those who wander from one city to another are called merchants?
And the shoemaker was not allowed by us to be husbandman, or a weaver, a builder --in order that we might have our shoes well made; but to him and to every other worker was assigned one work for which he was by nature fitted, and at that he was to continue working all his life long and at no other; he was not to let opportunities slip, and then he would become a good workman. Now nothing can be more important than that the work of a soldier should be well done. But is war an art so easily acquired that a man may be a warrior who is also a husbandman, or shoemaker, or other artisan; although no one in the world would be a good dice or draught player who merely took up the game as a recreation, and had not from his earliest years devoted himself to this and nothing else?
Then we have found the desired natures; and now that we have found them, how are they to be reared and educated? Is not this enquiry which may be expected to throw light on the greater enquiry which is our final end --How do justice and injustice grow up in States? for we do not want either to omit what is to the point or to draw out the argument to an inconvenient length.
And what shall be their education? Can we find a better than the traditional sort? --and this has two divisions, gymnastic for the body, and music for the soul.
Whenever an erroneous representation is made of the nature of gods and heroes, --as when a painter paints a portrait not having the shadow of a likeness to the original.
First of all, I said, there was that greatest of all lies, in high places, which the poet told about Uranus, and which was a bad lie too, --I mean what Hesiod says that Uranus did, and how Cronus retaliated on him. The doings of Cronus, and the sufferings which in turn his son inflicted upon him, even if they were true, ought certainly not to be lightly told to young and thoughtless persons; if possible, they had better be buried in silence. But if there is an absolute necessity for their mention, a chosen few might hear them in a mystery, and they should sacrifice not a common [Eleusinian] pig, but some huge and unprocurable victim; and then the number of the hearers will be very few indeed.
Neither, if we mean our future guardians to regard the habit of quarrelling among themselves as of all things the basest, should any word be said to them of the wars in heaven, and of the plots and fightings of the gods against one another, for they are not true. No, we shall never mention the battles of the giants, or let them be embroidered on garments; and we shall be silent about the innumerable other quarrels of gods and heroes with their friends and relatives. If they would only believe us we would tell them that quarrelling is unholy, and that never up to this time has there been any, quarrel between citizens; this is what old men and old women should begin by telling children; and when they grow up, the poets also should be told to compose for them in a similar spirit. But the narrative of Hephaestus binding Here his mother, or how on another occasion Zeus sent him flying for taking her part when she was being beaten, and all the battles of the gods in Homer --these tales must not be admitted into our State, whether they are supposed to have an allegorical meaning or not. For a young person cannot judge what is allegorical and what is literal; anything that he receives into his mind at that age is likely to become indelible and unalterable; and therefore it is most important that the tales which the young first hear should be models of virtuous thoughts.
There you are right, he replied; but if any one asks where are such models to be found and of what tales are you speaking --how shall we answer him?
Something of this kind, I replied: --God is always to be represented as he truly is, whatever be the sort of poetry, epic, lyric or tragic, in which the representation is given.
Zeus, who is the dispenser of good and evil to us. And if any one asserts that the violation of oaths and treaties, which was really the work of Pandarus, was brought about by Athene and Zeus, or that the strife and contention of the gods was instigated by Themis and Zeus, he shall not have our approval; neither will we allow our young men to hear the words of Aeschylus, that God plants guilt among men when he desires utterly to destroy a house. And if a poet writes of the sufferings of Niobe --the subject of the tragedy in which these iambic verses occur --or of the house of Pelops, or of the Trojan war or on any similar theme, either we must not permit him to say that these are the works of God, or if they are of God, he must devise some explanation of them such as we are seeking; he must say that God did what was just and right, and they were the better for being punished; but that those who are punished are miserable, and that God is the author of their misery --the poet is not to be permitted to say; though he may say that the wicked are miserable because they require to be punished, and are benefited by receiving punishment from God; but that God being good is the author of evil to any one is to be strenuously denied, and not to be said or sung or heard in verse or prose by any one whether old or young in any well-ordered commonwealth. Such a fiction is suicidal, ruinous, impious.
Let this then be one of our rules and principles concerning the gods, to which our poets and reciters will be expected to conform --that God is not the author of all things, but of good only.
And what do you think of a second principle? Shall I ask you whether God is a magician, and of a nature to appear insidiously now in one shape, and now in another --sometimes himself changing and passing into many forms, sometimes deceiving us with the semblance of such transformations; or is he one and the same immutably fixed in his own proper image?
And the same principle, as I should suppose, applies to all composite things --furniture, houses, garments; when good and well made, they are least altered by time and circumstances.
For the life-giving daughters of Inachus the river of Argos; --let us have no more lies of that sort. Neither must we have mothers under the influence of the poets scaring their children with a bad version of these myths --telling how certain gods, as they say, 'Go about by night in the likeness of so many strangers and in divers forms'; but let them take heed lest they make cowards of their children, and at the same time speak blasphemy against the gods.
The reason is, I replied, that you attribute some profound meaning to my words; but I am only saying that deception, or being deceived or uninformed about the highest realities in the highest part of themselves, which is the soul, and in that part of them to have and to hold the lie, is what mankind least like; --that, I say, is what they utterly detest.
Whereas the lie in words is in certain cases useful and not hateful; in dealing with enemies --that would be an instance; or again, when those whom we call our friends in a fit of madness or illusion are going to do some harm, then it is useful and is a sort of medicine or preventive; also in the tales of mythology, of which we were just now speaking --because we do not know the truth about ancient times, we make falsehood as much like truth as we can, and so turn it to account.
Was celebrating in song her fair progeny whose days were to he long, and to know no sickness. And when he had spoken of my lot as in all things blessed of heaven he raised a note of triumph and cheered my soul. And I thought that the word of Phoebus being divine and full of prophecy, would not fail. And now he himself who uttered the strain, he who was present at the banquet, and who said this --he it is who has slain my son.


Ruins Waris a first-person shooter action adventure game, the player is in an abandoned city with many enemy troops. Players need to try their best to avoid enemy attacks, maintain health, and destroy all the enemy can win. Killing the enemy can pick up the enemy's weapons. Players have two types of weapons: sniper rifle and M4 machine gun. M4 machine gun needs to kill the enemy to acquire weapons and increase bullets, rationally use weapons and terrain, and eliminate the enemy to maintain the city's stability.


These cones are fully retractable. Blinking light mounted on top of the cone. The light is stored at the bottom of the platfom when not in use. Great choice for use during day. night, in the dark or gloomy condition.


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Home Wilko Johnson R.I.P. Wilko Johnson, Dr. Feelgood guitarist and Game Of Thrones actor
R.I.P. Wilko Johnson, Dr. Feelgood guitarist and Game Of Thrones actor
Wilko Johnson, an icon of British pub-rock, has passed away at the age of 75
Wilko Johnson
Photo: Gareth Cattermole (Getty Images)
Wilko Johnson, guitarist and singer for the band Dr. Feelgood and Game Of Thrones actor, has died, according to Variety. He was 75 years old.
Details of his passing have not yet been released. A statement was posted to Johnson's official Twitter account, which read, "This is the announcement we never wanted to make, and we do so with a very heavy heart: Wilko Johnson has died. He passed away at home on Monday 21st November. Thank you for respecting the family's privacy at this very sad time. RIP Wilko Johnson."
Johnson was a founding member of the pub-rock band Dr. Feelgood alongside Lee Brilleaux and John B. Sparks. They had a number one UK album, Stupidity, in 1976, but Johnson parted ways with the band a year later. He later joined Ian Drury and the Blockheads and eventually released his own material, including an album with The Who's Roger Daltrey in 2014, per Deadline.
The musician also had a brief acting career when he was cast on Game Of Thrones as Ser Ilyn Payne. Johnson played the mute executioner—notable for his role in the death of Ned Stark—in four episodes over the course of the first and second seasons. "They said they wanted somebody really sinister who went around looking daggers at people before killing them," Johnson said in a 2011 interview. "That made it easy. Looking daggers at people is what I do all the time, it's like second nature to me."
Johnson's role on the show was reduced when he was diagnosed with pancreatic cancer in 2013 and given less than a year to live. Though he chose not to undergo chemotherapy, he was declared cancer-free after surgery to remove a tumor, per Deadline.
Johnson lost his wife, Irene Knight, to cancer in 2004. He is survived by two sons, Matthew and Simon.
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Chris Hipkins to replace Jacinda Ardern as New Zealand's prime ...
Henry the seal wows beachgoers at Point Lonsdale
Geelong Advertiser
Beautiful mind: Tsitsipas' very different quest to No.1
Chris Hipkins set to become next prime minister of New Zealand
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Bavarian Football Works
Bayern Munich vs. RB Leipzig prediction, odds, line: Expert makes ...
Kate Ritchie makes important announcement after stepping away ...
Rumours swirl over Novak Djokovic's Australian Open future
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Kate Ritchie to continue absence from Nova radio show
Iga Swiatek's 'brutal' message to rivals after Australian Open ...
Iga Swiatek rushes into fourth round, sets up Elena Rybakina clash
Juventus deducted 15 points over transfer dealings
Dani Alves held without bail on sexual assault charges
Barcelona & Brazil icon Dani Alves provisionally jailed without bail ...
Chris Hipkins to replace Jacinda Ardern as next New Zealand prime ...
Could Stefanos Tsitsipas make a move down under? The Greek star ...
'Is this real? Am I in a dream?' Chinese underdog breaks down after ...
Seal escorted back to sea after surprising Point Lonsdale locals
Juventus docked 15 points in Serie A by Italian federation for false ...