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The Public Whip Blog
The official blog of the Public Whip project
Category Archives: Site Updates
Code rollout: Sunday 10th February 2013
Posted on February 11, 2013 by Richard
This is another techy post – sorry guys!
Yesterday we rolled out a few more SQL injection fixes (we've moved the vast majority – if not all – of the public "used" SQL statements from mysql_* connection strings to parametrised PDO connections) and a number of XSS (Cross-Site-Scripting) vulnerability fixes to make the PublicWhip code even more secure. We've also tweaked import routines ever so slightly (to try and use "indexes" on table joins) and to provide a bit logging as to what is happening during the import. We also updated the code to move away from PHP short tags (such as "<? echo..." and "<?= $variable" to make it a bit more usable (PHP now comes as "default" with short tags disabled) - we've also updated the mysql_escape_string statements to use mysql_real_escape_string as the first one has been depreciated (the latter is also being depreciated, but can still be used - hopefully this will buy us some time whilst we recode the site). We also made some database optimisation changes in MySQL which should see some page load speed improvements and also enabled Apache suExec to help increase security that little bit more. We've just finished pushing all the code changes to our new BitBucket repository at https://bitbucket.org/publicwhip/publicwhip-v1/ – the old GitHub repository will be maintained until at least April this year, but we urge people to move over to the BitBucket Git repository as soon as possible.

   Posted in Site Updates

Number of exploited users: Email data

 Posted on <time class="entry-date" datetime="2013-01-28T15:22:23+00:00">January 28, 2013</time>  by  Richard

We've completed sending out notifications to all affected users of Friday's exploit. Email notifications started going out at 19:31 on the 25th of January at a rate of 1 per second and finished at 18:32 on the 26th of January.

There were 81,205 email addresses included in the exploited data – of those, 598 were exact duplicates. We therefore tried sending to 79,809 different addresses (we didn't filter the list any further at this point as we just wanted people to be notified as quickly as possible).

After the emails were sent, we did analyse the data and found:
 * 12 email addresses did not actually have a valid domain name structure
 * 2,906 email addresses were sent to domains which cannot receive email (such as no longer being registered)
 * 14,427 email addresses were actually duplicates (such as gmail.com and googlemail.com, e.x.a.mple@gmail.com and example@gmail.com and test+123@example.com and test@example.com)
 * 31,582 email addresses were on "common domains" (defined as gmail.com, aol.com, aol.co.uk, hotmail.com, hotmail.co.uk, yahoo.com, yahoo.co.uk, outlook.com, aol.co.uk, btinternet.com, fastmail.fm, wanadoo.fr, bbc.co.uk, mac.com, ntlworld.com, tiscali.co.ul, mailinator.com and msn.com)
 * 19,467 email addresses were classed as "likely spammers" (the domain was listed on http://www.stopforumspam.com/spamdomainsandips but wasn't in the list of "common domains")
 * 5,029 "other" email addresses looked valid, had good DNS entries and were not listed on the common domains and "likely spammers" list
 * 12 of those email accounts accounts were over quota and have not yet received the notification.

We are therefore counting the number of exposed "data users" as "common domains"+"others":-"over quota": 35,599.
 Continue reading →

   Posted in Site Updates

24th January 2013 exploit

 Posted on <time class="entry-date" datetime="2013-01-25T18:30:54+00:00">January 25, 2013</time>  by  Richard

We are saddened to announce that on the 24th of January 2013 between 04:02 and 04:56 GMT, that the main PublicWhip site was exploited. We became aware of this around 07:30 GMT on the 25th.

Impact to you
 Anybody that has signed up to the PublicWhip website (forum or membership) will have had their plain text email address exposed, their PublicWhip username and an md5 hash of their PublicWhip password exposed. Whilst the passwords were "hashed", they were not salted (due to interaction with other code) and hence should be declared as "in the wild".

You are advised to change any passwords which are the same as the PublicWhip one.

You will no longer be able to log in to PublicWhip as the accounts have been wiped from the server.

No financial information was exposed.

We are sorry for this inconvenience and any problems caused.

Background
 This exploit took advantage of an SQL hole in the code (basically, the inherited PublicWhip code did not properly "escape" data sent from the user: we've now been through and changed the vast majority of these to "PHP PDO parametrised queries" – we're still trying to catch any remaining queries). This allowed the third party access to the MySQL database.

Impact to PublicWhip
 What we've done:

We've amended quite a lot of the core code of PublicWhip to prevent this from happening in the future and have setup a number of alerts to try and catch code that we've missed.

We're going to be checking for the next two weeks or so to ensure we've caught all changes before making the new codebase available

Disabled the "account section" of the site as there are a number of exploitable holes that we have not currently fixed

Changed all the passwords stored on the live database to a random 32 character string

Changed all the email addresses stored on the live database to a random 32 character string

Changed all the user names stored on the live database to a random 32 character string

What we are going to do:

Over the course of the next few days, we will be emailing all 79,810 email addresses held on the PublicWhip database with details of blog post and asking them to review their passwords

Report this loss of data to the Information Commissioner's office (it is unclear whether we need to do this, but we're going to be doing it anyway)

 Continue reading →

   Posted in Site Updates

Recent changes

 Posted on <time class="entry-date" datetime="2013-01-21T21:03:36+00:00">January 21, 2013</time>  by  Richard

Recently, we've made the following changes to PublicWhip:

* Removed logging of inbound requests
 Previously all page requests were logged locally – however, we were alerted to a problem when people had search for names containing apostrophes in names (such as Baroness O'Cathain). This has been fixed (and the appropriate page displays) instead of people receiving a "Something's gone wrong" message (thanks R.Vanderbeck for alerting us to this issue)

* Powered by CloudFlare
 We've started using CloudFlare as a CDN front-end solution for the main PublicWhip site: this should lead to faster page loads for everybody, along with reducing the load on our server (CloudFlare has saved 4Gb of bandwidth in the last 7 days: from a total of 20.6Gb). It also includes some anti-hacker/anti-web spammer technologies which should stop some issues: however, it may also flag up some "false positives" – please let us know if you encounter any issues.

* Rebuild started
 We are in the "ground breaking" stages of PublicWhip v2 – where we are rebuilding the codebase from scratch and making it entirely self supportive (instead of having to rely on Hansard being parsed by third parties). There's not much code yet, but we're piecing things together. Looking at our "paid workload" (i.e. the stuff that pays our rent/wages), we're going to be a bit busy next month (February), but should be able to continue development in March.

* Switch back to Google Adsense
 PublicWhip is now back using Google Adsense to try and raise funding to pay for development. To give you an idea of the revenue, in the last 30 days, Adsense has earnt enough money to pay for one fifth of it's monthly hosting bill. So it's definitely not making money for us: but at least it's not quite so much of a drain on our limited resources.

   Posted in Site Updates

Back to advertising

 Posted on <time class="entry-date" datetime="2012-12-18T17:30:35+00:00">December 18, 2012</time>  by  Richard

We've switched PublicWhip back to Google Adsense advertising for a short term just to see if it'll perform better than before.

We're now in a much better state to get PublicWhip rebuilt and we should be able to start work before the end of January. The plan is to first rewrite the import routines, then the display system and then the search routines. We are not planning on reintroducing "community features" (such as a forum) at the moment in time – we're planning on PublicWhip "just being about the facts" (we've also been advised by our insurance company that keeping things "just from an official source such as Hansard" will reduce any liability for us).

PublicWhip is still a "labour of love": it doesn't bring in enough to cover its hosting costs (so it is already being run at a loss for us) and we hoping that any funds we raise from advertising will enable us to "spin off" PublicWhip to its own "non-profit" company or set it up as a charity: but it'll need enough money to cover it's own costs at that point. As with all "labours of love", if it is no longer "fun" to do (i.e. people are negative about it), we may consider whether it is worth our time: so please be positive and helpful!

   Posted in Site Updates

Problems with votematrix-2010

 Posted on <time class="entry-date" datetime="2012-10-03T10:51:40+00:00">October 3, 2012</time>  by  Richard

We've just resolved a problem with the http://www.publicwhip.org.uk/project/data.php data feed for the votematrix-2010.txt file. It appears the incorrect data for the 2010 parliament was stored (2010-05-18 instead of 2010-05-06) causing only the 7 MPs voted into the Commons since that data to be included.

This has now been fixed.

   Posted in Site Updates

Switching from Advertising to Donations

 Posted on <time class="entry-date" datetime="2012-05-27T17:54:30+00:00">May 27, 2012</time>  by  Richard

Based on the feedback we've received, we've decided to drop the Google Adsense from the Public Whip website. Of the 52,142 advert views we had in just over a month, the income from the site was just £19.32 🙁 [these funds have been transferred to the new donation scheme].

However, we still need to raise funds to pay for the overhaul of Public Whip, so we've switch to using Pledgie and we're asking for your help and your donations!

We're hoping to raise £15,000 to redevelop Public Whip to include the following new features:
 * Better security with coding standards code
 * Faster site
 * Better designed/easier to use
 * "Tagging" of divisions to increase findability of related issues
 * API for you to easily integrate Public Whip data into your own website
 * Internationalisation (hopefully including MEP and local councillor support)
 * Faster updates (taking feeds directly from Hansard with the ability to "live update" on important issues)
 * Better search facilities
 * Twitter updates

amongst other things. If you would like to make a donation, you can:

Donate via Pledgie.
.
Payments are accepted by Paypal.
Donations via this method will cost us 6.4%+20p in total. "PAYPAL*PLEDGIE" will appear on your credit card statement.

Donate via Paypal directly.
 <form action="https://www.paypal.com/cgi-bin/webscr" method="post"> <input type="hidden" name="cmd" value="_s-xclick">
 <input type="hidden" name="hosted_button_id" value="RFW2CRARXMKVQ">
 <input type="image" src="https://www.paypalobjects.com/en_US/GB/i/btn/btn_donateCC_LG.gif" border="0" name="submit" alt="PayPal — The safer, easier way to pay online.">

 </form>
All major credit/debit cards accepted.
Donations via this method will cost us 3.4%+20p in total. "PAYPAL*BAIRWELL" will appear on your credit card statement

Send us a cheque or postal order. These should be made payable to "Bairwell Ltd – Publicwhip fundraising" and sent to "Publicwhip, c/o Bairwell Ltd, 43 Haymakers Lane, Ashford, Kent, TN23 4GL". Donations via this method will cost 75p

If you would like your donation to be anonymous, please let us know. If you would like to donate via some other method (credit/debit cards over the phone) please email team [at] publicwhip.org.uk . If you would like to pledge some time in helping re-write PublicWhip (which is MySQL/PHP based and will be using the Zend Framework), please again let us know – we're hoping to be able to be able to do the rewrite in October/November time…

   Posted in Site Updates, The Masterplan

Advertisements – part 2

 Posted on <time class="entry-date" datetime="2012-04-26T13:32:38+00:00">April 26, 2012</time>  by  Richard

Yesterday, I mentioned why PublicWhip is currently running advertisements – today, I provide figures.

PublicWhip is currently hosted on a Memset Miniserver VM4000 which costs us £24.95 per month. We are willing to write this hosting cost off. We're also writing off the cost of the New Relic monitoring system, our time spent responding to queries, kicking the old code when it breaks and other associated gubbins.

We charge for PHP development and WordPress / Perch development between £40-£60 per hour dependent on the complexity of the work.

We estimate that a total rewrite of PublicWhip will take 480 man hours – even at our lowest possible "extremely easy work for charity" pricing, it's still looking at £9,600 (baring in mind that when we're working on Public Whip, we aren't working on projects which are making us money). At the current revenue rate we're getting from Google Adwords (baring in mind, it is still very early days) – it'll take 6.5 years to get that money, but we don't really want to increase the number of adverts.

We'd much prefer a "PublicWhip is supported by [your brand here]" style thing: one sponsorship message per page (that's 46,877 times viewed per month across 10,454 unique visitors: April to date) and no other advertisements. So please contact us at team [at] publicwhip.org.uk for sponsorship details!

   Posted in Site Updates

Advertisements

 Posted on <time class="entry-date" datetime="2012-04-25T13:43:23+00:00">April 25, 2012</time>  by  Richard

As you can see, we're currently trailing advertisements on the Public Whip website. These advertisements, currently powered by Google Adsense, will be kept to a minimum and are just intended to try and fund the development and hosting of Public Whip.

For the last 6 months or so, Bairwell Ltd has been hosting the PublicWhip website totally free of charge (even though we've got expenses associated with the hosting) and generally maintaining the site/answering queries. However, we have got big ideas for the site: but we'll need to rewrite it from scratch to fix these issues – this will take time (a few months) – and we do, unfortunately, need to be able to eat during this period! Hence the advertisements to try and raise funds.

We have tried to raise funds in alternative ways (spending in excess of £500 to do so: at a conservative estimate, PublicWhip has cost us over £3,000 in the last 6 months!), but we were unable to find backers 🙁

We don't like running adverts and would prefer not to – so if you want to sponsor the site (nothing too political please: the site needs to keep its neutrality), please please please get in contact with us at team [at] publicwhip.org.uk .

If you've got any thoughts on these changes, please let us know in the comments!

   Posted in Site Updates

Weekend work: Security patches and forum access

 Posted on <time class="entry-date" datetime="2011-09-10T10:56:37+00:00">September 10, 2011</time>  by  Katy

Due to numerous inherited flaws in the codebase we're seeing rather a lot of spam, both in the forums and in the email of registered users. As such this weekend we'll be applying a number of patches, and stop-gap measures to tighten things up.

Our primary concern is the reports we've received from people who have begun to receive spam email to addresses that are only utilised on PublicWhip. We despise spammers and can categorically state that we have never, and will never, share or sell the personal data that our users entrust with us. If you have received spam email to an address that has only been used on PublicWhip, would you please let us know the address details (email team@publicwhip.org.uk) to help us identify where the data leak is coming from and to plug it.

One of the main culprits is a very out of date installation of PHPBB and whilst we look at alternatives, and gather input as to the usefulness of the forum (beyond acting as a changelog for divisions and policies), we'll be taking the forum offline.

We're still getting to grips with a system and a codebase that is relatively new to us, but we're determined to make the site the best that it can be, and data security and data integrity will always be at the heart of what we do.

   Posted in Site Updates

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text:
The motivated and focused people won
By Plebian Santos
This election highlights the foundational principle in American democracy: in an open election the most focused and motivated group of people will always win.
Trump counted on white people, often with mild or severe racism or distrust of other religions and cultures, to "get" his signals and show up in overwhelming numbers at the polls to vote. He counted on them to not get distracted by the flaws and deficiencies of the candidate, but to stay focused on the person who told them that he was going to lean in their direction.
I have an African-American friend who said, "Well, you could not expect Black voters to show up in the same numbers as they did when a black man was running for President." I told him that I did expect it. In fact, they should have shown up in even greater numbers because there was a candidate in this campaign who was endorsed by the white supremacy movement. I have a Hispanic friend who said that she realized that a candidate had insulted Latinos, said they could not be effective as judges, were inclined to crime and were "bad hombres". But, she said, Hillary was a flawed candidate because she used her own server for her emails. Well, for that reason, they were not inclined to show up in droves to the polls. A woman friend said she was less than enthused because Hillary's husband had tawdry affairs. So, she was not sure that all her woman friends would rush to vote. They were distracted by the flaws and foibles of their candidate.
Supporters of the prevailing candidate were aware of the deficiencies of their candidate. He is not a book reader, shoots from the hip, is dismissive of minorities and other religious and cultural groups, is crude, rude and immature. But the voters he counted on stayed focused.
Again, the most motivated, focused people will always win.
Say what you will about the people who prevailed, say they are rednecks, climate deniers, angry whites, etc. Rednecks are most often blue-collar workers who get up at 6 a.m. and get the chores done. When they see a candidate that is signaling to them, they march to the poles, and give their friends a lift.
You hear about "white privilege." Know that the privilege was earned by people who got things done, who came through. People who are motivated and can be relied upon, who don't lose their focus, prevail. And their children who continue to
practice those traits also prevail.
The lesson from this election: prevail you must be motivated and focused.
(Plebian Santos is a guest op-ed writer from Agana Heights).

redpajama_set_name: RedPajamaCommonCrawl


The Global Language Monitor today announced that Web 2.0 has bested Jai Ho, Noob and Slumdog as the 1,000,000th English word or phrase.
This entry was posted on June 13, 2009 at 11:25 pm	and is filed under Consciousness stream. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.


text:
Q: Sending a GET http request freezes my window I was messing around, tried to make a multiplayer game in java, made a window, a player, etc...
I then proceeded to send a request to my server to get the player positions, send them too
HttpClient client = HttpClient.newHttpClient();
HttpRequest request = HttpRequest.newBuilder()
        .uri(URI.create(url))
        .build();

HttpResponse<String> response = client.send(request,
         HttpResponse.BodyHandlers.ofString());

But whenever I send a get request, I get the response successfully, but the window freezes when it's getting the response, Any help please?

redpajama_set_name: RedPajamaStackExchange


text:
Q: Send commands via socket with python I wanted to make a server that sends this command by socket
img = cv2.imread('cat.jpg',0)
cv2.imshow('cat.jpg',img)

cv2.waitKey(0)

for a client, I don't want to send a file, I want to send a command, but how do I do that, please?
Server
import socket

server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind(('localhost', 7777))
print('ouvindo conexões\n')
server.listen(1)
connection, adress = server.accept()
namefile = connection.recv(1024).decode()

with open(namefile, 'rb') as file:
    for data in file.readlines():
        connection.send(data)

print('Arquivo enviado')

Client
import socket

client = server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

client.connect(('localhost',7777))
print('Conectado!\n')
namefile = str(input('Arquivo'))
client.send(namefile.encode())

with open(namefile, 'wb') as file:
    while 1:
        data = client.recv(1000000)
        if not data:
            break
        file.write(data)

print(f'{namefile}recebido\n')


They say: "find a job that you love and you never have to work a day in your life again." For many people, business travel is an inherent part of the job description thus those love to wander seek out work that allows them to fulfill their travel dreams.
While some point out the tax benefits of conventions on cruise ships or taking advantage of a long saturday night layover, true travel fans see opportunities to discover new places and cross places off their travel bucket lists.
If you too want to add a leisure component to a productive work trip, here are 7 awesome travel destinations to target.
If Sin City is good enough to host the IRS's retreats, it is definitely good enough for your own business trips. Las Vegas has top-class party hotels with all the amenities one can dream of. That means gastronomic restaurants for your team lunches, well-equipped conference rooms, and the Strip for walks to freshen your mind and feast your eyes on the unbelievable sights of this wonder city. Did we talk about the late-night pool parties and casinos? Vegas can definitely liven up even the dullest of business trips.
Dubai is a business oasis that sprung out of the harsh mid eastern deserts. From the Burj Khalifa – the world's tallest man-made skyscraper to the Dubai Mall – also the biggest in the world -, the crown jewel of the Emirates is a city of superlatives.
Explore the city, its modern sensations and century-old souks. The Madinat Jumeirah has everything to suit all your R&R needs; from modern shops to lavish hotels. Take to the desert for hot balloon rides, safaris, and sandboarding.
Prague is great for partying without giving up on your high-standards. Prague is an architectural paradise and an underrated European destinations, highly frequented by English tourists. Its array of luxurious hotels, big brand stores, and its vibrant nightlife is mind-blowing without the hefty price tag. In fact, a night out complete with a three-course dinner, a couple of cocktails and a four-star hotel stay goes for less than USD $200.
Barcelona is about 390 miles away from Madrid, the third largest European city and a business center for media, tech, and telecom companies. The Catalan stronghold is perfect to mix business and pleasure, especially if you are interested in culture, sea, and seafood.
Catalonia is proud of its identity and wants to preserve it while making it accessible to the world. From the Sagrada Familia Basilica to the popular Sardana dancing, the beach bars on the Mediterranean coast, there is plenty to entertain you for days. Plus late dining means the restaurants and other nightlife venues remain open and booming until the early dawn.
Miami is world-famous for its pretty people, lively nightlife, and city attractions. The beaches are welcoming to all sorts of crowds, though the most exclusive tourist interests don't come cheap.
Miami is also a departure port for sightseeing cruises heading out to the most beautiful Caribbean cities. Many businesses seal their most important deals on cruise ships. These floating hotels have everything you could dream of, especially exotic cocktails and unique events. They only dock to let you and your business partners stroll down tropical beaches taken straight off postcards.
If you are among those who haven't heard much about this booming Chinese metropolis, it is absolutely OK. Guangzhou lives and thrives in the shadows of Beijing and Shanghai with a long-lasting reputation of being a manufacturing city. The keyword here is "booming". Guangzhou is fast-growing as the capital of the richest province in China.
Whatever brings you to China yourself, take a timeout to visit the city thoroughly. Among the top attractions, there are sacred mountains and protected parks as well as century-old temples and Zen gardens. Of course, you must indulge in the signature dishes of Cantonese cuisine. Hong Kong is just two hours away.
Why Nantes instead of Paris? The French capital is a major international business center with the largest concentration of front-office and insurance companies on the Old Continent. Just think BNP Paribas or AXA, for starters. But Paris is too much of an obvious destinations for tourists which makes it crowded all year long and expensive.
Meanwhile Nantes stands out for its quality of living and its proximity to the Atlantic Ocean. The capital city of the Pays de la Loire is not only an innovation hub – highly ranked worldwide- but also a flourishing college town.
Explore the best of French pop culture without giving up on the luxury and convenience of Euronantes – the city's innovative business district.


text:
Команда () — поведенческий шаблон проектирования, используемый при объектно-ориентированном программировании, представляющий действие. Объект команды заключает в себе само действие и его параметры.

Цель
Создание структуры, в которой класс-отправитель и класс-получатель не зависят друг от друга напрямую. Организация обратного вызова к классу, который включает в себя класс-отправитель.

Описание
В объектно-ориентированном программировании шаблон проектирования Команда является поведенческим шаблоном, в котором объект используется для инкапсуляции всей информации, необходимой для выполнения действия или вызова события в более позднее время. Эта информация включает в себя имя метода, объект, который является владельцем метода и значения параметров метода.

Четыре термина всегда связаны с шаблоном Команда: команды (command), приёмник команд (receiver), вызывающий команды (invoker) и клиент (client). Объект Command знает о приёмнике и вызывает метод приемника. Значения параметров приёмника сохраняются в команде. Вызывающий объект (invoker) знает, как выполнить команду и, возможно, делает учёт и запись выполненных команд. Вызывающий объект (invoker) ничего не знает о конкретной команде, он знает только об интерфейсе. Оба объекта (вызывающий объект и несколько объектов команд) принадлежат объекту клиента (client). Клиент решает, какие команды выполнить и когда. Чтобы выполнить команду он передает объект команды вызывающему объекту (invoker).

Использование командных объектов упрощает построение общих компонентов, которые необходимо делегировать или выполнять вызовы методов в любое время без необходимости знать методы класса или параметров метода. Использование вызывающего объекта (invoker) позволяет вести учёт выполненных команд без необходимости знать клиенту об этой модели учёта (такой учёт может пригодиться, например, для реализации отмены и повтора команд).

Применение
Шаблон Команда может быть полезен в следующих случаях.

 Кнопки пользовательского интерфейса и пункты меню
В Swing и Borland Delphi Action (действие) является объектом команды. В дополнение к способности выполнить нужную команду, Action может иметь связанную с ним иконку, сочетание клавиш, текст всплывающей подсказки и так далее. Кнопка на панели инструментов или пункт меню могут быть полностью инициализированы с использованием только объекта Action.

 Запись макросов
Если все действия пользователя представлены в виде объектов команды, программа может записать последовательность действий, просто сохраняя список командных объектов в том порядке, в котором они выполняются. Затем она может «воспроизвести» одни и те же действия, выполняя те же объекты команд в той же последовательности.

 Многоуровневая отмена операций (Undo)
Если все действия пользователя в программе реализованы в виде командных объектов, программа может сохранить стек последних выполненных команд. Когда пользователь хочет отменить команду, программа просто выталкивает последний объект команды и выполняет его метод undo().

 Сети
Можно отправить объекты команд по сети для выполнения на другой машине, например действие игрока в компьютерной игре.

 Индикаторы выполнения
Предположим, что программа имеет последовательность команд, которые она выполняет по порядку. Если каждый объект команды имеет метод getEstimatedDuration() (получить оценочную длительность), программа может легко оценить общую продолжительность процесса. Она может показать индикатор выполнения, который отражает, насколько близка программа к завершению всех задач.

 Пулы потоков
Типичный класс пула потоков общего назначения может иметь метод addTask(), который добавляет рабочий элемент к внутренней очереди заданий ожидающих своего выполнения. Он поддерживает пул потоков, которые выполняют команды из очереди. Элементы в очереди являются объектами команд. Как правило, эти объекты реализуют общий интерфейс, такой как java.lang.Runnable, что позволяет пулу потоков запустить команды на выполнение, даже если он сам был написан без каких-либо знаний о конкретных задачах, для которых он будет использоваться.

 Транзакции
Аналогично операции «отмена» система управления базами данных (СУБД) или установщик программного обеспечения может хранить список операций, которые были или будут выполнены. Если одна из них закончится неудачей, то все остальные могут быть отменены или быть отброшены (обычно называется откат). Например, если две связанные между собой таблицы базы данных должны быть обновлены, а второе обновление терпит неудачу, то система может откатить транзакцию, чтобы первая таблица не содержала недопустимую ссылку.

 Мастера
Часто мастер (мастер установки или любой другой) представляет несколько страниц конфигурации для одного действия, которое происходит только тогда, когда пользователь нажимает на кнопку «Готово» на последней странице. В этих случаях, естественный способ отделить код пользовательского интерфейса от кода приложения является реализация мастера с помощью объекта команд. Объект команда создается при первом отображении мастера. Каждая страница мастера сохраняет свои изменения в объекте команды, поэтому объект заполняется по мере перехода пользователя. Кнопка «Готово» просто запускает метод execute() на выполнение.

Примеры

Пример на C++

Пример на Python

Пример на PHP5

Пример на Java

Пример на Swift 5

Пример на Ruby

Ссылки
Паттерн проектирования Command (Команда) — назначение, описание, реализация на C++, достоинства и недостатки

Объектно-ориентированное программирование
Статьи с примерами кода JavaScript
Статьи с примерами кода C Sharp

redpajama_set_name: RedPajamaWikipedia


There are 34 images tagged "Ember"
Sign up for pixiv today and enjoy 「Ember」 , related illustrations!
There are 34 images and manga tagged with "Ember". Illustrations and artworks submitted with tag "Ember" are also tagged with "Ember", "Brawlhalla", "Elaines_Will", "Soleil", "Warframe", "Koji", "マイリトルポニー" and "Khora".


text:
Paul's Boutique working with Practicology
By Joanna Perry | Head of Marketing
06.01.2014 3 Minutes read
Paul's Boutique is working with multichannel retail consultancy Practicology to maximise the potential of its ecommerce site and new brand positioning.
The fashion brand has engaged Practicology to help it build and deliver a digital marketing strategy that will both attract new customers and retain existing ones. Digital marketing activity undertaken by the brand will be designed to drive traffic to the new transactional website and optimise conversion on the site too. Acquisition marketing will include search engine marketing, affiliates and social activity; while email will also be used for retention marketing activity.
Practicology is also working with the brand at its London headquarters on an interim basis to help the business to establish a trading rhythm for its online channel. The recently re-launched site – which ships to customers around the world - aims to engage a new broader audience for Paul's Boutique as well as continue to serve its existing loyal customer base.
"Practicology have been a great resource as we initially ensured we had the right specification for our new website and now to ensure we maximise our online opportunity, with www.pauls-boutique.com representing over 20% of our global turnover. Practicology bring a wealth of experience to our business and are fully integrated into our business" said Paul's Boutique Managing Director, Daniel Morris.
Jeremy Wilson, COO of Practicology added: "We are delighted to be working with Paul's Boutique to ensure that the new website reaches its full potential. The brand has a great heritage, and the new season product has been very well received so we are excited to be assisting the brand to market itself to a huge potential international customer base online."
About Paul's Boutique
Founded 13 years ago, Paul's Boutique is now firmly established as an international fashion brand selling across Europe, Asia, the Middle East and South Africa. Its unmistakable identity attracts celebrities and key influencers such as Rita Ora, Delilah, Jamie Winston, Mary Charteris and its product has featured in coveted titles, including Style magazine and vogue.com.
Founded by Paul Slade, the brand is named after the iconic Beastie Boys album. Motivated by his love of vintage clothing, graffiti, 80s hip hop and Japanese street brands, Paul used his brother's small workshop to hand customise and print original army surplus, denim and sweatshirts. The bespoke products of Paul's Boutique captured the eclectic spirit of London style and quickly gained a cult following of fashionable young Londoners seeking bold unapologetic designs.
Paul established a regular pitch at West London's famous Portobello street market in 2000 and stylists and retailers soon took notice of this exciting new brand, mixing customisation with rare vintage finds. Paul was soon offered his own concession in Topshop's flagship Oxford Circus store. The brand experienced huge growth, especially after the launch of its hugely successful handbag line.
Now the creative director of the company, Paul still designs with the London girl in mind. He is continually inspired by the diversity of styles, music, cultural influences and attitudes that exist in this exciting, fast moving city.
Practicology is a strategic multichannel consultancy with offices in London and Sydney. Founded in 2009 by experienced retailers Martin Newman and Mark Lewis, we have more than 100 years of experience in ecommerce between the members of our growing team.
We offer an end-to-end portfolio of services including strategic consulting, platform selection, site design and content, analytics and insight, conversion rate optimisation, trading and digital marketing. Clients include Hobbycraft, House of Fraser, Thomas Pink, Ted Baker, Hotel Chocolat, Kathmandu, National Geographic and Wilkinson.
Practicology's primary goal is to help clients deliver outstanding results. All of our consultants have held senior client-side ecommerce positions, giving them a unique understanding of clients' challenges. Practicology doesn't just provide clever theory – we work with each client from strategy to execution, with a focus on practical and profitable outcomes.
Practicology News
Practicology and Google have collaborated to produce a series of repor…


text:
Q: Series of Uncaught Type Errors: "xxxx" is not a function in JavaScript compiled from ClojureScript in Brave Browser I'm following code examples from the book Web Development with Clojure, 3rd Edition. Currently running through the examples for using ClojureScript to create a single page application with Reagent and Ajax. The compiled Javascript runs fine until I try to send data from a form to the server. This is supposed to break, because I haven't added in any of the Ajax code to attach a csrf token to the post request, and the author wants to walk through how the js console can be used for logging in development, but it's not breaking as expected. I should receive something like this:
    error:{:status 403,
      :status-text "Forbidden",
      :failure :error,
      :response "
Invalid anti-forgery token
"}

I've made sure that I'm running up to date on all of my dependencies and plugins. I recently made the switch to Brave to test it out, I like it a lot, but I've run into a few issues like this, and when I test this out in Chrome, it runs correctly (breaks as expected).
This is the code I have in my core.cljs file:
  (:require [reagent.core :as r]
            [ajax.core :refer [GET POST]]))

(defn send-message!
  [fields]
  (POST "/message"
    {:params @fields
     :handler #(.log js/console (str "response:" %))
     :error-handler #(.log js/console (str "error:" %))}))

(defn message-form
  []
  (let [fields (r/atom {})]
    (fn []
      [:div
       [:div.field
        [:label.label {:for :name} "Name"]
        [:input.input
         {:type :text
          :name :name
          :on-change #(swap! fields assoc :name (-> % .-target .-value))
          :value (:name @fields)}]]
       [:div.field
        [:label.label {:for :message} "Message"]
        [:textarea.textarea
         {:name :message
          :value (:message @fields)
          :on-change #(swap! fields assoc :message (-> % .-target .-value))}]]
       [:input.button.is-primary
        {:type :submit
         :on-click #(send-message! fields)
         :value "Comment"}]
       [:p "Name: " (:name @fields)]
       [:p "Message: " (:message @fields)]])))

(defn home
  []
  [:div.content
   [:div.column.is-centered
    [:div.column.is-two-thirds
     [:div.columns
      [:div.column
       [message-form]]]]]])

(r/render [home] (.getElementById js/document "content"))

When I open the page in Brave, I get these two messages upon loading:
undefined
   at log.js:38

Uncaught TypeError: goog.log.getLogger is not a function
   at xhrio.js:249
   (anonymous) @ xhrio.js:249

The Javascript still runs fine, but when I hit the "submit" button, I get these two errors, which I suspect might be in Google's Closure code? Not sure:
    at goog.net.XhrIo.ajax$protocols$AjaxImpl$_js_ajax_request$arity$3 (xhrio.cljs:30)
    at ajax$protocols$_js_ajax_request (protocols.cljc:6)
    at ajax$simple$raw_ajax_request (simple.cljc:64)
    at ajax$simple$ajax_request (simple.cljc:67)
    at ajax$easy$easy_ajax_request (easy.cljc:116)
    at Function.cljs$core$IFn$_invoke$arity$variadic (core.cljc:75)
    at ajax$core$POST (core.cljc:75)
    at guestbook$core$send_message_BANG_ (core.cljs:7)
    at core.cljs:30
    at HTMLUnknownElement.callCallback (react-dom.inc.js:341)
(anonymous) @ xhrio.cljs:30
ajax$protocols$_js_ajax_request @ protocols.cljc:6
ajax$simple$raw_ajax_request @ simple.cljc:64
ajax$simple$ajax_request @ simple.cljc:67
ajax$easy$easy_ajax_request @ easy.cljc:116
(anonymous) @ core.cljc:75
ajax$core$POST @ core.cljc:75
guestbook$core$send_message_BANG_ @ core.cljs:7
(anonymous) @ core.cljs:30
callCallback @ react-dom.inc.js:341
invokeGuardedCallbackDev @ react-dom.inc.js:391
invokeGuardedCallback @ react-dom.inc.js:448
invokeGuardedCallbackAndCatchFirstError @ react-dom.inc.js:462
executeDispatch @ react-dom.inc.js:594
executeDispatchesInOrder @ react-dom.inc.js:616
executeDispatchesAndRelease @ react-dom.inc.js:719
executeDispatchesAndReleaseTopLevel @ react-dom.inc.js:727
forEachAccumulated @ react-dom.inc.js:701
runEventsInBatch @ react-dom.inc.js:744
runExtractedPluginEventsInBatch @ react-dom.inc.js:875
handleTopLevel @ react-dom.inc.js:6026
batchedEventUpdates @ react-dom.inc.js:2342
dispatchEventForPluginEventSystem @ react-dom.inc.js:6121
dispatchEvent @ react-dom.inc.js:6150
unstable_runWithPriority @ react.inc.js:2820
runWithPriority$2 @ react-dom.inc.js:11443
discreteUpdates$1 @ react-dom.inc.js:21810
discreteUpdates @ react-dom.inc.js:2357
dispatchDiscreteEvent @ react-dom.inc.js:6104
react-dom.inc.js:481

Uncaught TypeError: G__20367.setTimeoutInterval is not a function
    at goog.net.XhrIo.ajax$protocols$AjaxImpl$_js_ajax_request$arity$3 (xhrio.cljs:30)
    at ajax$protocols$_js_ajax_request (protocols.cljc:6)
    at ajax$simple$raw_ajax_request (simple.cljc:64)
    at ajax$simple$ajax_request (simple.cljc:67)
    at ajax$easy$easy_ajax_request (easy.cljc:116)
    at Function.cljs$core$IFn$_invoke$arity$variadic (core.cljc:75)
    at ajax$core$POST (core.cljc:75)
    at guestbook$core$send_message_BANG_ (core.cljs:7)
    at core.cljs:30
    at HTMLUnknownElement.callCallback (react-dom.inc.js:341)
(anonymous) @ xhrio.cljs:30
ajax$protocols$_js_ajax_request @ protocols.cljc:6
ajax$simple$raw_ajax_request @ simple.cljc:64
ajax$simple$ajax_request @ simple.cljc:67
ajax$easy$easy_ajax_request @ easy.cljc:116
(anonymous) @ core.cljc:75
ajax$core$POST @ core.cljc:75
guestbook$core$send_message_BANG_ @ core.cljs:7
(anonymous) @ core.cljs:30
callCallback @ react-dom.inc.js:341
invokeGuardedCallbackDev @ react-dom.inc.js:391
invokeGuardedCallback @ react-dom.inc.js:448
invokeGuardedCallbackAndCatchFirstError @ react-dom.inc.js:462
executeDispatch @ react-dom.inc.js:594
executeDispatchesInOrder @ react-dom.inc.js:616
executeDispatchesAndRelease @ react-dom.inc.js:719
executeDispatchesAndReleaseTopLevel @ react-dom.inc.js:727
forEachAccumulated @ react-dom.inc.js:701
runEventsInBatch @ react-dom.inc.js:744
runExtractedPluginEventsInBatch @ react-dom.inc.js:875
handleTopLevel @ react-dom.inc.js:6026
batchedEventUpdates @ react-dom.inc.js:2342
dispatchEventForPluginEventSystem @ react-dom.inc.js:6121
dispatchEvent @ react-dom.inc.js:6150
unstable_runWithPriority @ react.inc.js:2820
runWithPriority$2 @ react-dom.inc.js:11443
discreteUpdates$1 @ react-dom.inc.js:21810
discreteUpdates @ react-dom.inc.js:2357
dispatchDiscreteEvent @ react-dom.inc.js:6104

Any ideas as to why this runs as expected in Chrome but not in Brave?


text:
Cutting commute times through smarter home building
For decades, transportation experts have told Twin Cities commuters that their traffic congestion delays were increasing faster than practically anyplace else in the country. This instilled a perverse local pride (We're No.
By Conrad deFiebre
For decades, transportation experts have told Twin Cities commuters that their traffic congestion delays were increasing faster than practically anyplace else in the country. This instilled a perverse local pride (We're No. 1!) while affirming our righteous disgust over freeways turned to parking lots at rush hour.
And the solution seemed clear: Lay enough new pavement to give each of us an open road ahead. The cost would be enormous, but counterbalanced by economic gains from reducing wasted fuel and time. Minnesota tried this in the past decade, adding more than 500 lane-miles of freeways and arterial streets to the Twin Cities area.
But most congestion measures barely budged, and the cost attributed to traffic jams still rose. Meanwhile, with resources diverted from maintenance of existing roads to building new ones, vehicle repair costs soared. Commuting kept draining more and more of our time and money.
Maybe we've been looking at the problem the wrong way. A new study suggests that dysfunctional transportation is more a product of how and where we build our homes and workplaces than of how we build our roads. It turns conventional wisdom about congestion on its head, showing that a dense city such as Chicago has the nation's shortest major metropolitan commuting times while sprawling Nashville has the longest.
Chicagoans spend an average of 136 hours a year in peak-period travel, 41 of the hours in traffic delays. Commuters in Nashville put up with only 37 hours of delay a year, but their total time on the road is more than double Chicago's — 286 hours. The reason is simple: The average Nashville commute is 25.2 miles, tops in the nation; Chicago's is just 13.5 miles, longer only than New Orleans' 12.6 miles. (Commuters in the Big Easy average 138 hours a year in traffic, 20 of them delayed.)
Minneapolis-St. Paul came in about the middle of the pack in the study issued by CEOs for Cities — 202 annual hours of peak-hour commuting, 39 of them in traffic delays, and an average travel distance of 20.1 miles.
The report, "Driven Apart: How Sprawl is Lengthening Our Commutes, and Why Misleading Mobility Measures Are Making Things Worse," was written by economist Joseph Cortright, who earlier developed a nifty interactive walkability measure for any address in the United States.
In "Driven Apart," Cortright notes that the average U.S. one-way commute lengthened from 8.8 miles in 1983 to 11.8 miles in 2001, increasing the time spent on the road from 18 minutes to 23 minutes. But, rather than congestion clamping down on average speeds, they increased from 29.3 miles per hour to 31 m.p.h. over the same 18 years.
That leads Cortright to a direct assault on the methodology and conclusions of the Texas Transportation Institute, whose Urban Mobility Reports have long been considered the gold standard in congestion analysis. He argues that TTI's focus on commuting delays — the time spent in heavy traffic above what would occur in free-flowing conditions, 4.7 minutes more a day in 2001 than in 1983 — assumes a utopian world where traffic never backs up. Its emphasis on high traffic speeds, Cortright says, "rewards places where people can drive fast, even if they must drive much farther. It is a measure that gives credit for going nowhere, fast."
Cortright also said TTI "ignores the role of land use and accessibility in shaping urban travel" and "misidentifies those metropolitan areas with the most costly and wasteful transportation systems." He even says TTI's estimates of fuel wasted in congestion use bad data and fail to account for greater fuel economy at reduced speeds in moderately heavy traffic.
Full disclosure: I've uncritically quoted TTI's findings in the past to advocate more investment on highways. Fortunately, some Minnesota policymakers have been smarter than that. The state Department of Transportation and the Metropolitan Council both have long-range plans that emphasize compact development, transit expansion and management of existing roads over building new ones.
Peak period travel distances decreased
Whatever the reasons — enlightened new public policies or just economic and demographic forces catching up with the high costs of sprawl — Cortright found that the Twin Cities and most other major metros actually decreased their peak period travel distances between 2001 and 2007. It wasn't nearly enough to reverse two previous decades of increase in our area, but it's a start.
Surprisingly, almost one-third of U.S. metros over 1 million population cut their commuting distances throughout the long economic expansion from 1982 to 2007. These winners in the quest for efficiency range from megalopolises like Chicago, Los Angeles and San Francisco to growth-restricting Portland, Ore., to seeming paradigms of Sunbelt sprawl such as Dallas, Jacksonville, Phoenix and San Diego. Also in this group is Pittsburgh, the biggest city in the country without an Interstate highway ring road.
The Twin Cities' 27 percent increase in travel distances in the 1980s and '90s followed by a small drop in the past decade more closely mimics the experience of second- and third-tier regions like Birmingham, Ala., Kansas City, Louisville and Orlando.
Met Council Chairman Peter Bell says our region is "re-densifying," with housing growth in the core cities and developed suburbs (31 percent of the total over the past decade) running ahead of official goals. Whether the trend will continue with eventual easing of the Great Recession and exurbia's foreclosure crisis remains to be seen.
Public policies can go only so far
Public policies that limit growth on the edge of the metro can go only so far to stifle Americans' pioneer spirit and love of wide open spaces. Met Council spokesman Steve Dornfeld argues that clamping down too hard on sewer extensions and other infrastructure improvements in the far reaches of the council's jurisdiction merely pushes growth to the exurban counties even further out.
According to the 2000 Census, 40 percent or more of workers living in those places traveled to jobs in the seven metro counties. Perhaps a lot of those exurban commuters were taking shorter trips to workplaces the council has allowed to proliferate on the metro's edge. Critics say the Met Council has used too little of its authority to concentrate residential and job growth in efficient central clusters.
No matter what land use policies government adopts, some people will still "drive to qualify" for mortgages on cheaper acreage and bigger homesteads far from the metro core. But that doesn't mean the rest of us have to subsidize that choice with multilane highways easily accessible to every exurban cul-de-sac.
Conrad deFiebre is a Transportation Fellow at Minnesota 2020, a nonpartisan, progressive think tank based in St. Paul. The article originally appeared on the organization's website.
The speed limit is now officially 20 mph in Minneapolis and St. Paul. What that means — and how it could affect street life in the cities
By Solomon Gustavo | MinnPost Staff Writer
Southwest light rail, a project left for dead (more than once), is 25 percent complete
More people commute by bike in cities with bike-sharing programs, study finds


text:
Q: Enlarge font for project view in AppCode I know how to enlarge the font of code in the editor but how can I enlarge the font for the project view.
I saw this post but it is addressing IntelliJ and not AppCode. When I go to Appearance under Settings, I do not see any options to change the Project View font size.
Edit:
people say go to settings/appearance, but this is what i see..

A: Try Settings->Appearance->Override default fonts by->Below choose new font


text:
Tracking India's Comedy Scene
EVERYTHING COMEDY.
EVERYTHING ELSE.
Watch: Desi Teens Grill Hasan Minhaj in This Hilarious New Video
By DA Staff • 8 July 2020
Remember Abeer Khan, the flossing, dabbing 13-year-old who won our hearts last year as part of the group of desi teens interviewed by Hasan Minhaj? Well, he's back—along with the other teens—as part of Patriot Act's latest "deep cut" digital inclusive, and this time they're asking the questions. Released on Monday, the 11-minute video came about after Minhaj and his team reached out to the teens to see how they're doing under quarantine, and asked them to send in a few questions for him to answer.
The seven teens grilled Minhaj on a number of subjects, ranging from his parenting skills ("has your daughter had biryani yet?"), to breaking with the rules and conventions set down by his brown parents, and even the desi stereotypes he's looking forward to fulfill (""I cannot wait to go full desi uncle. I want the full ET body. Skinny arms. Gut. Moustache.") On a more serious note, he also offered advice on how to speak with their elders on anti-blackness in the South Asian community.
Minhaj said that these conversations should be approached with respect, and the realisation that most people are full of ignorance rather than hatred. "I think if you go from a place of attacking people or making them feel ashamed for something they don't think is particularly malicious, [that] isn't the right way to go," he says. "If you come from a place of 'hey I'll help you understand this' and we'll figure this out together… that will still make you that daughter, niece or person they feel they can actually have a conversation with."
The segment ends with the plucky Abeer asking Minhaj a number of hilarious questions, including "what do you think squirrels think of?" and "what mythical creature would you want to be?", as well as a declaration that when the comedian dies, "I'll be the next you." Go watch the video, and then sign this petition to get Khan his own Netflix show. After all, it can't be worse than Fuller House, can it?
And as a bonus, here's Minhaj talking about discovering Abeer Khan on an earlier "Deep Cuts" segment.
Hasan Minhaj's 'Patriot Act' and the Perennial Tightrope of Political Comedy
5 Reasons Hasan Minhaj's 'Patriot Act' Should Be a Part of School Curriculum
Alexander Babu's Special 'Alex in Wonderland' Hits Amazon Prime Video on 23 August
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A "RING of steel" was being thrown around West Yorkshire today in a huge police operation.
Hundreds of officers were involved in a concerted effort to trap criminals travelling by road across the county.
And they expect that up to 100 cars a day would be seized - with dozens of people likely to be arrested.
The aim is to stop criminals travelling around the region.
Roads across the area will be patrolled by police to ensure criminals don't have an easy ride to commit criminal activity.
The operation will build on the success of the Strikeback campaign to tackle priority crime, particularly burglary, robbery and vehicle crime.
The operation is part of a one-week campaign to take vehicles used to commit crime out of circulation and to intercept criminals who are on route to carry out crime.
Automatic number plate recognition operations will be implemented every day at co-ordinated points.
Officers have mapped strategic points across the county, which will act as a barrier to criminals on the move.
Police are also working with DVLA to identify vehicles that are on the road illegally.
DVLA has the capacity to clamp up to 100 vehicles per day and it is expected the joint operation will be hugely disruptive to criminal behaviour.
Hundreds of officers are taking part in the week of action.
Det Chief Insp John Gilbody is leading the operation.
He said: "The theme for the winter crime crackdown is to deny criminals access to the roads.
"Our aim to support reductions in priority crime, especially robbery, burglary and vehicle crime.
"The roads will be locked-down to allow us to lock up anyone intent on committing crime.
"If we are able to take out vehicles that are used by criminals we will have achieved success in disrupting illegal activity and organised crime.
"We want to make life as difficult as possible for those who are intent on breaking the law and one way is to remove their access to transport.
"We know that criminals share vehicles and have team cars or pool cars to get them from crime to crime.
"Together with DVLA we will identify these vehicles and take them off the road.
"We would also appeal for members of the community who have information about people involved in burglaries or vehicle crime to contact the police on 0845 60 60 606 or Crimestoppers anonymously on 0800 555 111."


The global polyetherimide (PEI) market size is projected to exceed around USD 845.2 million by 2026, the market is estimated to grow at 5.3% CAGR during the forecast period. The increase in demand for polyetherimide (PEI) in the aerospace and electronics industry is one of the factors that is expected to boost the growth of the global polyetherimide (PEI) market.
Rapid growth in the automotive industry has upsurged the demand for polyetherimide market. The product is used in the manufacturing of interior components, bumpers, handles, electromechanical systems, and lamp sockets. The continuous development in the electronics industry, with the rising application of high-quality plastics, is expected to boost the growth of polyetherimide market. The increase in disposable income and shift in preferences of consumers is expected to spur the growth of aerospace and electronics industry. Polyetherimide (PEI) is broadly used in electronics and aerospace owing to their heat resistant properties. Rising demand for heat resistant plastics from electronics and aerospace industry will boost the growth of polyetherimide market. The continuous advancement in technology and the huge integration of PEI in diverse applications that include switches, semiconductors, and others are expected to contribute to the growth of various end use industries.
The key manufacturers in the polyetherimide (PEI) market are focused on the development of glass fiber polyetherimide due to its widespread application in the electronics industry. Also, the industry players are taking strategic initiatives that include collaborations, partnerships, and acquisitions that help them in expanding their market presence and strengthening their foothold in the global polyetherimide (PEI) market. For instance, In February 2018, SABIC declared its projects to expand the production capacity of polyetherimide resin in the Netherlands and Asia Pacific region. This factor will positively impact the polyetherimide market profitability.
The Asia Pacific region is expected to dominate the global polyetherimide (PEI) market followed by Europe and North America region. The dominance of polyetherimide (PEI) market in Asia Pacific region is due to its widespread adoption in the automotive sector in various applications such as under hood components, interiors, and bumpers due to its high strength features. Also, the growing population and rapid increase in urbanization will have an impact on the automotive industry. This factor will drive the demand for polyetherimide (PEI) market in the Asia Pacific region. The polyetherimide (PEI) market in the Europe region is mostly driven by the rising demand from the healthcare sector due to the increase in awareness for chronic diseases among people. Furthermore, the key manufacturers in the polyetherimide (PEI) market are focused on continuous product innovation strategy with an objective to expand their product portfolio to compete with other established players in order to strengthen their foothold in the global polyetherimide (PEI) market.
The global polyetherimide (PEI) market is segmented into grade, form, application, and region. On the basis of grade, the global polyetherimide (PEI) market is segmented into unreinforced and reinforced. The reinforced segment is further segmented into glass fiber and carbon fiber. On the basis of form, the global polyetherimide (PEI) market is segmented into films, rods, sheets, and granules. On the basis of application, the global polyetherimide (PEI) market is segmented into automotive, electronics, aerospace, pharmaceuticals, consumer products, industrial, and food. The automotive segment is further segmented into interiors, fuel systems, underhood components, and bumper. The electronics segment is further bifurcated into switches, coils & fuses, and semiconductors. Also, the aerospace segment is further divided into antenna construction and interiors. The pharmaceuticals segment is further segmented into fixtures and surgical probes. Moreover, the consumer products segment is further divided into kitchenware and appliances. Furthermore, the industrial segment is further divided into oil & gas, telecommunication, fluid handling, and marine cleats. On the basis of region, the global polyetherimide (PEI) market is segmented into North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
The major players associated with the global polyetherimide (PEI) market are Ensinger, RTP Company, SABIC, Mitsui Chemicals, Inc., and Quadrant Group, etc. The key manufacturers are involved in strategic alliances that include partnership, mergers & acquisitions, and capacity expansion of production to offer innovative technologies to cater to the rising demand for polyetherimide. Moreover, the key industry players in the polyetherimide (PEI) market are constantly focusing on research and development activities in order to expand its product portfolio and increase their customer base in developing regions.


text:
Yaruki Zero Games
A Blog About Ewen Cluney's Game Stuff
Channel A and Other Card Games
M.A.I.D. Engine
Magical Burst
Magical Fury
Angel Project
Spooktacular (and Sixtacular)
The Dungeon Zone
Weird Little Games
Nekomimi Land
I Want to be an Awesome Robot
Yaruki Zero: The Book
Stuff For Other Games
Ewen's Tables
Tag Archives: Madoka Magica
Magical Burst Update Number Whatever
June 5, 2012 Design Journal, musings, projectsApocalypse World, Madoka Magica, Magical Burst, Planet GuardianEwen
Even though I have like a zillion other things to do, I got inspired to put in some more work on Magical Burst, which I'm sure a lot of you will be glad to hear. I have no ETA on when the next draft will be ready, but I'm in the thick of things working on it in any case. This post is a series of disconnected paragraphs on some of the different bits I'm working on.
I mentioned it in my last post on the game, but one of the big things I'm doing is more clearly writing out the procedures of play, which I think is really important. The big thing that I've kind of been groping towards is that the game and its source material are driven by "shocks." In Madoka Magica the narrative has a constant escalation of shocking revelations, and in Magical Burst a lot of the rules are ultimately an engine for delivering similar kinds of shocks. I want to make it crystal clear in the text that this is the GM's key tool for making things happen in the game. A whole lot of RPGs leave that kind of thing to trial and error, but I'm aiming for a fairly specific play style. There's also the part about how my first playtest was kind of flat and I think not pushing the shocks was partly to blame.
In the 3rd draft I added Apocalypse World style moves to the game, especially for non-magical stuff. I did so kind of thoughtlessly, and now that I have some more experience with Apocalypse World (and Dragon World) I have a better idea what it is about the game that does and doesn't work for me and the friends I play with.[1] The big problem I've had with moves is that players tend to want to treat moves as push buttons rather than role-playing towards them first. (Doubly so for moves that use a highlighted stat.) My solution is to treat moves a bit more as a thing the GM brings to bear, and to remove them from the player reference sheets. Moves don't have to be secret from the players, but I do think the game could work better if the moves weren't staring the players in the face the whole time. I'm also going to be rewriting them a bit to better fit this GM-oriented approach. I pared down the Normal Attributes to Charm, Insight, and Tenacity too, and let players assign points for them (but with fewer points and lower values than Magical Attributes). I still need to dig into moves and such to get a better feel for them though.
My philosophy for revising the rules for youma this time around is basically, "Make them fucking MEAN, and scale back later if need be." My experience and pretty much all of the feedback I've gotten so far as been to the effect that as written youma tend to get wiped out pretty quickly, which isn't anything like what I'd intended. It's surprisingly hard to make good "boss monsters" (or solos in D&D4e parlance) that can effectively fight a full team of PCs, and I think that for the purposes of designing such enemies I need to ignore some of the kind of advice that I think of as good sense in other circumstances, like being stingy with extra actions in a combat round.
I renamed Appendix 1 to "Instant Magical Girl," and I'm working on expanding the tables enough to make it possible to generate a completely random magical girl. I had intended for it to be more of an optional thing for people to turn to when they're stumped, but it's pretty clear it's become core to how a lot of people play the game. The folks from the Empire Tabletop podcast (who previously did Maid RPG) did a Magical Burst AP episode, and their attitude was basically, "Why would you ever NOT make a character randomly?" For attributes I'm working on a d66 table that gets you one of 36 sets of attributes, and I rearranged the tables so that they follow the same steps as the character creation rules. When I mentioned that I want someone to make an online random magical girl generator on Twitter I got three replies almost immediately, so it's pretty much guaranteed to be a thing that will happen. I may try to get the youma rules to the point where you can generate one totally at random too.
Update: Carly M. Ho put together a great little Magical Burst character generator!
Update Again: And then she went on to make a Youma Generator and a Tsukaima Generator!
I have a rough outline for a Magical Burst novel about Yuna and Makoto (from the intro comic script), though I'm struggling a bit figuring out how to get started and how to find the right tone. (Watching Brick the other day has me wanting to explore a stark noir style.) I like the idea of making it a tie-in with the game with game stats and info for the characters and such in the back, but first I have to, you know, write a novel and make it not suck. I'm actually worse at finishing novels than I am at games, if you can believe that.
I just finished re-reading Planet Guardian, a manga which hardly anyone but me seems to know. (Even scanlations haven't gotten past chapter 2.) It doesn't have all that much influence on Magical Burst, but I like it a lot nonetheless. The main character is Koyuki Kisaragi, a girl who got magical girl powers from a little critter named Pirosuke. Five years later there's been no sign of the alien criminals that were supposed to show up, and Koyuki just wants to study hard and get a cushy government job (and Pirosuke has gotten so fat that he's spherical). When the first bad guy shows up, Koyuki goes to fight it only after massive badgering from her brother Itsuki, who berates her for failing to be a properly cute magical girl like in anime. When another magical girl shows up it's Ririka Saotome (real name: Yoshiko Yamada), an abject psycho whose desire to be the center of attention is potent enough to break the fourth wall at times. There's also a boy named Shizuku, who treats being a Guardian as a serious duty, at least once he gets over his older sister's attempts to dress him up in weird outfits. The story is kind of random and aimless, but I really like the differing attitudes towards being a magical girl (or boy) on display, as well as how Koyuki's attitude evolves over the course of the story as she starts to take the responsibility of protecting the world seriously. But anyway. I may see about ordering the Madoka Magica novel, though it's apparently over 500 pages.
[1]AW style experience tracking pretty much just fails for us, though that's more relevant for Dragon World. It's also related to enough other things that rejiggering the rules to work differently in Dragon World is going to be… interesting.
Magical Burst 3rd Draft
July 17, 2011 anime, projectsMadoka Magica, Magical BurstEwen
Update: The 4th draft is here now. Seriously. OMG.
It's a little overdue, but here's the new draft of Magical Burst. I'm not totally happy with it, but some things have definitely improved.
Added a set of Normal Attributes and Apocalypse World style moves. These definitely need some work before they're fully ready, and they may have been muddled by the fact that I didn't do the AW thing where only players roll dice. On the plus side, they rather eloquently dealt with certain things.
Made some refinements to the relationship rules, notably in how new relationships are formed (they effectively start with 2 Strain, so starting a new relationship isn't better than fixing an old one) and how they're used (I scaled back the benefits of sacrificing them, so that it's not better than taking Overcharge).
I reworked the Change tables so that each attribute has a full d66 table. To do that I dropped the notion that Heart and Fury changes are mostly mental.
I changed the youma creation rules to make them scale to the number of magical girls they're fighting. The idea seems sound, but it needs a little more work. I think I didn't take magical girls' special attacks into account, and was a little too stingy with the special boss powers the youma get.
Added a set of variant rules to for making the game more closely based on Madoka Magica to the appendix.
A few weeks ago I did my first playtest, which was kind of mixed, though heat and allergies did play a role in that. I've also been playtesting Dragon World, which has been a lot of fun, but has driven home the point that getting the moves right is really important. I need work more on how to better handle the investigation part of the game (which is my un-favorite and which I may need to find a way to sidestep or something). I also had this notion of having players take turns framing scenes, and it needs to either get developed more fully or be dropped from the game. I'm also not really happy with how the combat system has been playing out (even if I do like how the youma design system is going), and I may try to rethink it from the ground up again.
A couple of other random things I'm thinking about:
Tables/whatever for the origins and motivations of youma.
Making the magical girls just start with relationships to one another automatically. Also, clearer guidelines for adding new PCs after the game has started.
A turn marker that you move along the action cards in combat. It's surprisingly easy to lose track of stuff.
In any case, this is where I start really seriously looking for feedback and generally trying to finish a damn game for once.
Magical Burst Character Sheet
Magical Burst Battle Cards
Magical Burst Overcharge Tokens
Magical Burst Development Update 2
May 10, 2011 Design Journal, Japanese, projectsCel*Style, Madoka Magica, Magical Burst, Panty Explosion, Raspberry Heaven, Saikoro Fiction, ShinobigamiEwen
Matt Sanchez's recent blog post on Adventure Planning Service's Saikoro Fiction[1] system got me inspired to finally sit down and read the rules of Shinobigami, which had been sitting on my bookshelf for way too damn long. It's a really neat game, and the design of it makes me wonder how much is American indie RPG influence and how much is Kawashima just being that brilliant by himself. The rules are pretty short too–something like 70 pages including stats for NPC enemies and setting info–and about 2/3 of the book is taken up by a replay.
There are a ton of things I could gush about with regard to Shinobigami (especially where the combat system is concerned), but Matt's planning to cover all of the Saikoro Fiction games in depth, so you can tune into his blog for more detail in the future. The big thing from Shinobigami that has me all inspired to work on Magical Burst after taking a bit of a break from it is the way it breaks the action into scenes. I've realized that on paper at least my problem with the current version of Magical Burst is that the rules do very little to guide the action. There are important bits of the narrative (like how the magical girls actually find the youma) that are pretty much handwaved. I know for a fact that the folks who've been playing the game have been able to work with that, but personally coming at the game I'm not sure I could actually do that good a job of running it.
Shinobigami is about modern-day ninjas, and while it's possible to have the PCs all work together, the default assumption is that they end up in two competing factions[2]. With conflicting goals and secrets (established by the GM giving out Handouts[3]), the players basically take turns setting up scenes where they pursue information, relationships, etc. that can get them closer to their goal. You can also attack another PC on your turn, but you have to first figure out where they are. After a certain number of rounds of player-led scenes (usually 3), they arrive at the Climax Phase, which is typically an epic battle.
I think something similarly player-led is about what I'm looking for to make Magical Burst more like what I want. There can be other variations, not to mention a distinct possibility of failure or just ignoring the threat, but the base Magical Burst story is about the magical girls finding and defeating a youma and what it costs them to do so, so the kind of structure that Shinobigami uses makes a lot of sense for it. That's going to affect how I approach a bunch of other things (especially relationship scenes), but we'll see how it goes.
Aside from that, the things I'm looking at in this stage are going to be relatively small until deeper analysis and/or playtesting suggest otherwise.
I'm planning to make youma stats scale with the number of magical girls. It's become a thing for me with both design and actual play that finding the right balance in terms of opponents that can challenge an entire group of foes while not being burdensome for the GM to keep track of is a big deal. On top of that, in Magical Burst a youma is (in D&D4e terms) normally a solo, and even the guys at WotC have had a hard time getting those right. This is mirroring some of the stuff I've been working on for Slime Quest, and I think "solo" type monsters need to scale not only stats but capabilities in order to keep up with a growing number of PCs.
In general I need to do a more rigorous analysis of the math to keep things on track. Luckily today a fan pointed me to AnyDice.com, which I think will become a very useful tool for that kind of thing.
Obviously, the Change tables need some work. Since I made the decision to switch from Magic uniquely producing Mutations to all three kinds of Overcharge producing Changes, I want to have three full d66 tables instead of one giant table and two half-size ones. I've tried to make the Heart and Fury ones be more derangements, but I'm thinking I'll let them get more into the realm of mutations. Plus, I can prune the Magic Change table considerably, since I'm sure there are results in there that are at the far end of what I got from wracking my brains.
The magical girl creation tables were one of those "stumbling across the finish line" kind of things, and I do need to revise them some. The costume table in particular has a bunch of elements that belong (or are duplicated) in the weapons table. Plus I think "Key" is in there twice. (Did anyone catch on to how the names table is mostly taken from names of magical girls and other anime heroines?)
A Couple Other Things
Jake Richmond is going to be on the Yaruki Zero Podcast at some point to talk about the new Cel*Style games and such, but in the meantime you can listen to him on the Found in the Alley podcast. Jake and the podcast hosts are really entertaining, and I got really inspired listening to him talk about the new games. There's also the full Panty Explosion head-punching story (amongst others), and it seems Jake is even worse than me for having his eyes glaze over from long rulebooks.
I've also been brainstorming for a new iteration of Raspberry Heaven, my heartwarming slice of life Japanese schoolgirls game. There will definitely be some other things at play, but it seems like it's going to look a lot like a cute, happy version of Fiasco that uses playing cards. I really like Fiasco's subtlety, and I think the trust it puts in the players is one of the things that Raspberry Heaven really needed. I have half a page of notes so far, but I'll have to get into things to get a better idea what's what.
Also, Raspberry Heaven is another project where I'd want the final product to have manga rather than anime style art.
[1]"Saikoro" means "dice," and the logo on the back of the books abbreviates the name to "Sai-Fi."
[2]The book also offers Battle Royal as a scenario setup (but warns it can be time-consuming) and hybrids of the various types.
[3]It's an increasingly common thing in Japanese TRPGs that the GM gives players "handouts" that set up where their respective PCs fit into the story. I'm sure it would get mixed reactions from Western gamers, but it also seems like it's one of the things that would make Shinobigami sing in actual play.
News Post Trio
April 10, 2011 anime, gamesDo, G x B, Kickstarter, Madoka Magica, Magical Burst, Panty Explosion Perfect, Tulip AcademyEwen
It turns out a bunch of news about a bunch of really neat stuff popped up all at once, so here's a post about three different things that I think are really awesome.
The broadcast of the last two episodes of Puella Magi Madoka Magica got delayed because of the earthquake and tsunami (the relief efforts are still ongoing, and our Maid RPG charity thing is still going on for a few more days by the way), but they've announced that those episodes will be airing at long last on April 21st. Not a few fans, myself included, are going to be relieved to finally see the conclusion of this exceptional series.
I feel like I ought to try to get the second draft of Magical Burst done by then, but I'm not sure if I can actually pull it off. Thanks to the recent thread on /tg/ and other people offering feedback I have a laundry list of great ideas to try to implement in the game, on top of all the stuff I already wanted to do myself. (Plus I'm significantly expanding the mutation table, which means lots of time consuming brainstorming and such.)
Atarashi Games x 3
Jake and the gang at Atarashi Games have THREE new games just about to come out, all available for preorder:
Panty Explosion Perfect: A major revision of AG's flagship psychic schoolgirl adventure game, full of instructional manga and other neat stuff.
G x B: A shoujo dating sim game for four players. One player is a shy girl named Momoko, and the other three are her potential suitors.
Tulip Academy's Society for Dangerous Gentlemen: A "romantic adventure" game in the vein of Ouran Academy.
Do: Pilgrims of the Flying Temple
Daniel Solis' new storytelling game, Do: Pilgrims of the Flying Temple, has launched its Kickstarter (and already met its goal!).
The game is about pilgrims, young people in a world with kind of an Avatar: The Last Airbender vibe, who get in trouble, help people, and have adventures through a fantastic world.
Yaruki Zero Games at Indie Press Revolution
Ewen's Books on Amazon
Ewen's Etsy Zine Shop
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Zines and Shirts!
Steno!
General Update
Magical Burst and Tactical Combat
Dragon World Hack 0.4
Ewen's Twitter
RT @gHeavyIndustry: https://t.co/09JkJAOLg9 9 hours ago
RT @oh_theogony: I don't know who needs to hear this, but Dungeons & Dragons is the Disney of tabletop roleplaying games 22 hours ago
Thanks to the IDEOTV podcast, I learned that there was a novelization of Zardoz, by the director. idontevenownatelevision.com/2019/12/08/147… 1 day ago
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Got a lightning/headphone adapter for my iPhone, and someone at that company apparently likes cute animals and Comi… twitter.com/i/web/status/1… 1 day ago
If you want to get less junk mail: tentree.com/blogs/posts/ho… 2 days ago
One neat thing in Japanese TRPGs is the use of "handouts." A prewritten adventure will include a set of things the… twitter.com/i/web/status/1… 2 days ago
January's random tables are out to patrons! patreon.com/nekoewen https://t.co/ZXdg0Azlqj 2 days ago


Here at Thatcham Glass we cut to order domestic glass, it can be obtained in 3mm, 4mm, 5mm and 6mm (Float Glass) dependening on the application it is to be used for. Toughened glass may be required in certain critical locations and positions, see the image below.
A glass cutting service is provided for trade and retail customers - ideally we require this to be pre-ordered.


text:
Georgia Tech considers expansion of Technology Square
By J. Scott Trubey, The Atlanta Journal-Constitution
Georgia Tech is planning an expansion of Technology Square complex in Midtown Atlanta.
The university has issued a request for qualifications, an initial step to outline a developer for the project. According to project documents, the university would occupy about 300,000 square feet of planned office space, or about half the office portion of the expansion.
Technology Square opened in 2003 and makes up 1.4 million square feet of office, hotel, and retail space. The $380 million complex at Fifth and Spring streets, just east of the Downtown Connector, provided an anchor for Tech in the Midtown business district. The surrounding area has become a magnet for tech companies and research and development centers.
This week, financial technology company NCR announced it would move its headquarters from Duluth to a property nearby, shifting 3,600 jobs into the heart of Midtown.
The real estate documents also state that an unnamed "co-anchor tenant" has approached real estate services firm and Tech's representative, Cushman & Wakefield, about leasing 100,000 square feet in the complex.
Tech wants a partner, who will own and lease the site, to create co-working space, parking, renovate the nearby historic Crum and Forster Building, and develop retail space and a high performance computing center.
J. Scott Trubey
J. Scott Trubey is the economy and environment editor for The Atlanta Journal-Constitution. He previously served as a business reporter for the AJC covering banking, real estate and economic development. Trubey is also a former investigative reporter, with a specialty in banking, real estate and public corruption. He joined the AJC in 2010.
Credit: Source: Smith Gambrell Russel
Atlanta-based Smith, Gambrell & Russell merges with Chicago law firm
01.24.23 Medical Debt: Of Ambulances & Nonprofits / Clark's Radical Traffic Solution
01.23.23 Remote Work & Housing / CD Laddering


Located at 3.5 Miles Northern Highway, is this 1-bed 1-bath apartment offering a beautiful sea view from its private and secure apartment complex. This spacious apartment comes fully furnished, is well maintained and offers private parking for tenants. Vista Plaza is ideally located outside the busy city center yet within proximity to all Belize City has to offer.


*don't forget to join the notification squad to enter this videos giveaway!* UMMM, I cannot believe I was brave enough to try this at home! I dyed my eyebrows and eyelashes with 1000 hour lash and brow tint kit in this weeks review and it didn't exactly go as planned... I don't normally DIY my own lashes and brows but wanted to see if this kit works!
1000 HOUR KIT: http://bit.ly/2yvbcy4 (also you can buy it in priceline pharmacy stores) I used the shade 'blue-black'!
It's always risky trying beauty treatments at home and I just wanna say BE CAREFUL and follow the instructions if you attempt this!


Little Luke from Freeport likes to get his cookies at Bow Street Market. But Luke is only 2 years old, so pronouncing the market's name isn't so easy.
The cookie does look good though, despite Luke's semi-NSFW mispronunciation of its name.
Don't worry, though. His parents say they're working in it.
The British tabloid The Daily Mail even picked up on the video.


text:
    <meta http-equiv="content-type" content="text/html; charset=UTF-8"><title>DesktopMouseX</title>

DesktopMouseX()

语法

Result = DesktopMouseX()

概要

Returns the absolute x position of the mouse on the desktop.

参数

无.

返回值

Returns the x coordinate (in pixel) of the mouse relative to the top left corner of the primary monitor.
The coordinate is negative if the mouse is on a monitor to the left of the primary monitor.

示例

  If OpenWindow(0, 0, 0, 300, 30, "Desktop mouse monitor", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
    TextGadget(0, 10, 6, 200, 20, "")

    Repeat
      Event = WindowEvent()

      If Event = 0 ; No events are in queue anymore, so halt the process for a few milliseconds for multitasking
        SetGadgetText(0, "Desktop mouse position: "+Str(DesktopMouseX())+","+Str(DesktopMouseY()))
        Delay(20)
      EndIf

    Until Event = #PB_Event_CloseWindow
  EndIf

参阅

DesktopMouseY(), DesktopX(), DesktopWidth(), WindowMouseX()

已支持操作系统
所有

<- DesktopHeight() - Desktop Index - DesktopMouseY() ->

redpajama_set_name: RedPajamaGithub


text:
Kenosha, WI (View All Cities)
Central (3:32pm)
ZIP code 53143 is located in southeast Wisconsin and covers a slightly less than average land area compared to other ZIP codes in the United States. It also has a large population density.
The people living in ZIP code 53143 are primarily white. The number of people in their late 20s to early 40s is extremely large while the number of middle aged adults is large. There are also a large number of single parents and a small number of families. The percentage of children under 18 living in the 53143 ZIP code is large compared to other areas of the country.
5,575 people per sq mi
Male 956 949 914 892 731 836 821 725 760 867 759 661 466 311 244 151 161 139
Total 1,818 1,858 1,765 1,749 1,495 1,718 1,668 1,518 1,544 1,699 1,562 1,367 951 691 548 388 436 489
Under 5 956 862 1,818
5-9 949 909 1,858
Owner 67 667 986 1,313 1,066 635 418 216
Renter 373 959 683 621 372 155 147 128
Total 440 1,626 1,669 1,934 1,438 790 565 344
ZIP code 53143 has a small percentage of vacancies. The Census also indicates that there are one or more correctional facilities and nursing homes nearby.
The majority of household are owned or have a mortgage. Homes in ZIP code 53143 were primarily built in 1939 or earlier. Looking at 53143 real estate data, the median home value of $136,400 is slightly less than average compared to the rest of the country. It is also low compared to nearby ZIP codes. 53143 could be an area to look for cheap housing compared to surrounding areas. Rentals in 53143 are most commonly 2 bedrooms. The rent for 2 bedrooms is normally $750-$999/month including utilities. Prices for rental property include ZIP code 53143 apartments, townhouses, and homes that are primary residences.
The median household income of $44,750 is compared to the rest of the country. It is also compared to nearby ZIP codes. While money isn't everything, ZIP code 53143 may not be as nice as other parts of town.
As with most parts of the country, vehicles are the most common form of transportation to places of employment. In most parts of the country, the majority of commuters get to work in under half an hour. A slightly higher than average number of commuters in 53143 can expect to fall in that range. Having to travel to work for over 45 minutes isn't uncommon for people who live here.
For more information, see Kenosha, WI commute times.
The population has a much higher percentage of people with low education levels (less than high school) than normal. Despite the lower high school graduation rates, the area has some of the highest percentages of people who attended college of any ZIP.
ZIP Code 53143 is in the following school districts: Kenosha School District and Private. There are 14 different elementary schools and high schools with mailing addresses in ZIP code 53143.
Chavez Learning Station
District: Kenosha School District
Brass Community School
Southport Elementary
Vernon Elementary
Brompton School
Grewenow Elementary
Dimensions of Learning Academy
Kenosha School of Technology Enhanced Curriculum
Tremper High School
St Joseph Catholic Academy
District: Private
Bethany Lutheran
Kenosha Montessori School
Montessori Children'S House
920 61st St
Pleasant Prairie, WI


OFTU Network » Blog Archive » Al's Toddcast, Episode 9, It's ALl about bALance!
Al's Toddcast, Episode 9, It's ALl about bALance!
Al and Todd dig on fun dip, the nutribullet and wonder if it's really true…"to be moist is to be happy.".


2017 CHEVROLET IMPALA LIMITED WITH CLEAN CARFAX AND LOW MILES!
Hello, I would like more information about the 2019 CHEVROLET IMPALA LIMITED, stock# 101992.
Hello, I would like to see more pictures of the 2019 CHEVROLET IMPALA LIMITED, stock# 101992.
Ready to drive this 2019 CHEVROLET IMPALA LIMITED? Let us know below when you are coming in, and we'll get it ready for you.


For mobile use the choice seems to be a 16 ft whip, which is pulled down near the end, so it is parallel with the roof of the vehicle, making the signal go vertical. There are variations of this for permanent mobile antennas. It is recommended that the antenna be fully horizontal when not moving, if possible for best operation.
Dipole antenna for 40m and 80m with a 15 ft insulated mast in the centre.


text:
class IndexStat
  # Returns an array of [Class(String), Count(Integer)], depending on the @scope@
  #
  # scope = :active - only count active members
  def self.class_counts(scope = nil)
    if scope == :active
      Member.active.with_class.group(:wow_class).count
    else
      Member.with_class.group(:wow_class).count
    end
  end

  def self.attendance_average(group = :class)
    if group == :guild
      Member.active.with_class.select('AVG(attendance_30) AS avg_30, AVG(attendance_90) AS avg_90, AVG(attendance_lifetime) AS avg_lifetime').first
    else
      Member.active.with_class.select('wow_class, AVG(attendance_30) AS avg_30, AVG(attendance_90) AS avg_90, AVG(attendance_lifetime) AS avg_lifetime').order(:wow_class).group(:wow_class)
    end
  end

  def self.loot_factor_average(group = :class)
    if group == :guild
      Member.active.with_class.select('AVG(lf) AS avg_lf, AVG(sitlf) AS avg_sitlf, AVG(bislf) AS avg_bislf').first
    else
      Member.active.with_class.select('wow_class, AVG(lf) AS avg_lf, AVG(sitlf) AS avg_sitlf, AVG(bislf) AS avg_bislf').order(:wow_class).group(:wow_class)
    end
  end

  # Returns an array of 10 Member objects, ordered by first_raid
  def self.oldest_members
    Member.active.where("first_raid IS NOT NULL").order(:first_raid).limit(10)
  end

  # SQL conditions for items that should NOT be included in the 'Common Drop' list
  ITEM_CONDITIONS = [
    "name NOT REGEXP '.+ of the (Fallen|Lost|Forgotten|Wayward) ([^\s]+)$'",
    "name NOT LIKE 'Regalia of the Grand %'",
    "name NOT LIKE '% Mark of Sanctification'",
    "name != 'Trophy of the Crusade'",
    "name NOT LIKE 'Qiraji Bindings of%'",
    "name != 'Vek''nilash''s Circlet'",
    "name != 'Vek''lor''s Diadem'",
    "name NOT LIKE '%of the Old God'",
    "(name NOT LIKE 'Desecrated %' OR name = 'Desecrated Past')", # T3 tokens were 'Desecrated (.+)', but not Desecrated Past

    # The following conditions get removed in @self.common_tokens@
    "name != 'Splinter of Atiesh'",
    "name != 'Fragment of Val''anyr'",
    "name != 'Shadowfrost Shard'",
    "name != 'Onyxia Hide Backpack'",
  ]
  # SQL conditions for items that SHOULD be included in the Tier Token list
  TIER_CONDITIONS = ITEM_CONDITIONS.map { |c| c.gsub(" NOT ", ' ').gsub("!=", '=') }

  # Returns an array of 10 Item objects, ordered by the most looted
  #
  # Automatically omits token items.
  def self.common_items
    Item.where(ITEM_CONDITIONS.join(' AND ')).order("loots_count DESC").limit(10)
  end

  # Returns an array of 10 Item objects, ordered by the most looted
  #
  # Only includes token items.
  def self.common_tokens
    Item.where(TIER_CONDITIONS[0..-5].join(' OR ')).order("loots_count DESC").limit(10)
  end

  def self.most_requested
    Wishlist.where('priority = ? or priority = ?', 'best in slot', 'normal').group(:item_id).order("count_all DESC").limit(10).count
  end

  # Returns an ordered array of [Class(String), Value(Float)] where
  # Value is the percentage of that class that has been declined.
  def self.least_recruitable
    ret = []

    # Find the total number of members in the database, by class
    totals = self.class_counts

    # Find the total number of declined applicants in the database, by class
    rank = MemberRank.find_by_name('Declined Applicant')
    if rank
      declined = Member.with_class.where(:rank_id => rank.id).group(:wow_class).count

      totals.each do |total_class, total|
        declined.each do |declined_class, count|
          ret.push([declined_class, count.to_f/total.to_f]) if declined_class == total_class
        end
      end
    end

    ret.sort { |x,y| y[1] <=> x[1] }
  end

  # Returns an ordered array of [Class(String), Value(Float)] where
  # Value is the percentage of that class that is Inactive.
  def self.highest_turnover
    ret = []

    # Find the total number of members in the database, by class
    totals = self.class_counts

    # Find the total number of declined applicants in the database, by class
    rank = MemberRank.find_by_name('Inactive')
    if rank
      inactive = Member.with_class.where(:rank_id => rank.id).group(:wow_class).count

      totals.each do |total_class, total|
        inactive.each do |inactive_class, count|
          ret.push([inactive_class, count.to_f/total.to_f]) if inactive_class == total_class
        end
      end
    end

    ret.sort { |x,y| y[1] <=> x[1] }
  end

  # Returns an array of 10 Member objects, where Member.loots_per_raid is
  # loots_count/raids_count
  def self.loots_per_raid
    Member.active.where('raids_count > 0').select("id, name, wow_class, (loots_count/raids_count) AS loots_per_raid").order("loots_per_raid DESC").limit(10)
  end

  def self.fragment_progress
    Loot.group(:member_id).where('item_id = ? AND member_id IS NOT NULL', 45038).count
  end

  def self.shadowmourne_progress
    Loot.group(:member_id).where('item_id = ? AND member_id IS NOT NULL', 50274).count
  end

  def self.best_attendance
    Member.active.where("first_raid <= ?", 6.months.until(Date.today)).order("attendance_lifetime DESC").limit(10)
  end

  # Returns an ordered array of [Member(Member), Value(Float)] where
  # Value is total_loots divided by the number of days they have been raiding
  # NOTE: This ended up being uninteresting
  # def self.loots_per_day
  #   #(Date1 - Date2).to_i
  #   today = Date.today
  #
  #   ret = []
  #   Member.active.find(:all, :conditions => 'first_raid <> last_raid', :order => 'name').each do |member|
  #     days = (member.last_raid - member.first_raid).to_i
  #     ret.push([member, member.loots_count.to_f/days.to_f])
  #   end
  #
  #   # return ret[0..9]
  #   ret.sort { |x,y| y[1] <=> x[1] }[0..9]
  # end
end


text:
Medanta launches 1,000-bed hospital in Lucknow
The hospital will comprise cardiology and cardiac surgery, neurology, gastroenterology, urology, orthopaedics, radiology, transfusion medicine, pulmonary medicine, medical oncology, internal medicine, and endocrinology, among others.ETHealthWorld | November 06, 2019, 12:37 IST
New Delhi: Chief Minister Yogi Adityanath on Tuesday inaugurated the 1,000-bed Medanta hospital in Lucknow.
The hospital will comprise cardiology and cardiac surgery, neurology, gastroenterology, urology, orthopaedics, radiology, transfusion medicine, pulmonary medicine, medical oncology, internal medicine, and endocrinology, among others.
Dr. Naresh Trehan, Chairman & Managing Director, Medanta said "Medanta is actively contributing to advancements in medical science and is expanding its footprint of patient-centric medicine in cities like Lucknow. Further plans of expansion are underway in underserved cities in a resurgent India, staying true to the high ideals of care, compassion, and commitment."
The hospital is likely to generate 5,000 direct jobs, with a larger linkage of more than 15,000 jobs/economic opportunities.
Tags : Hospitals, Medanta Hospital, Neurology, gastroenterology, cardiology, cardiac surgery


text:
AENA All England Netball Association
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"AENA ." The Oxford Dictionary of Abbreviations. . Encyclopedia.com. (January 18, 2023). https://www.encyclopedia.com/humanities/dictionaries-thesauruses-pictures-and-press-releases/aena
"AENA ." The Oxford Dictionary of Abbreviations. . Retrieved January 18, 2023 from Encyclopedia.com: https://www.encyclopedia.com/humanities/dictionaries-thesauruses-pictures-and-press-releases/aena
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AEWHA
AEWLA
Bocking
BUA of E
BA of E
Aen. Nas.
aen.
AEMU
AEMT
Aemilius Macer
Aemilian, Ss.
Aemilian Way
Aemilia Hilaria (fl. 350 CE)
Aemilia (fl. 195 BCE)
AELTC
Aelric
Aelred (Ailred), St.
Aelius Gallus Attempts the Conquest of Arabia—and Reaches the Limits of Roman Power
Aelius Gallus
Aelith de Poitiers (c. 1123–?)
Aelita: Queen of Mars
Aelian°
Aelian
Aelfryth of Crowland, St.
Aelfric of Canterbury, St.
Aelfric Grammaticus
AELE
Aelbert Cuyp
Aeneid, The
Aenesidemus (1st Century BCE)
AEng
Aénor of Châtellerault (d. 1130)
Aeolia
aeolian harp
Aeolian mode
aeolian soil
aeolianite
Aeolians
Aeolic
aeolina
aeoline
Aeolis Quadrangle
Aeon (in the Bible)
AEON Co., Ltd.
Aeonius of Arles, St.
AEP Industries, Inc.
AEPI


This is block 2 of Promises and Borders from Jenny of Elefantz' 2012 Block of the month. I started with the 2nd block because this happens to be my favorite verse. I have completed several of Jenny's designs and subscribe to her online magazine Elefantz Home. I am now in the process of working on block one and hope to get caught up and move on to block 3.
Thank you Jenny for sharing your talent with us, I know I am going to treasure this project when it is completed.
This is very sweet and such a beautiful verse too.
You have done a great job Sherry!
Crazy Old Ladies Block Contest Finalist!