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Q: trying to simulate water as individual pixels I've created an object that is 1 pixel small called obj_waterWall, it will constantly be moving towards the right because that's the direction my "gravity" will be taking everything. my issue is that i want it to constantly move right if there is no solid object in its path and if there is something in its path i want it to randomly move left or right until it can continue its path just like water would. however the instances just overlap with themselves and whenever i fix this issue the water doesn't behave how id like. Here's the corresponding code I've come up with in its step event:
if instance_position (x,y,obj_waterWall)!=noone { with (instance_position (x,y,obj_waterWall)) { x -=1 && hspeed = 0} }

if (place_free(x+1, y)){

hspeed = 0.1
}

else if (place_free(x,y-1)) or (place_free(x,y+1)) {

vspeed = random\_range(-0.1,0.1)
}

I've also given it a collision event with itself but it doesn't do anything.
I've heard setting the object to solid is universally bad as you want to set your own collisions. thanks

A: So I want to preface that this approach is probably not the best way to do what you are trying to do, but I'll answer your question first anyway:
Fixing your current code
First off, the main issue that nothing is happening is because place_free() only checks for objects marked "solid". Just like you said, the solid flag is really only useful if you are using built-in GM physics, which it sounds like you are not. You could instead use !place_meeting() which uses collision boxes, but really you should read the documentation to find which collision function works best for your use case. They are all slightly different, and because you are using objects with a collision box of exactly 1px*1px, using the right one will be very important or you could create some weird unexpected behaviors (especially if your sprite's center point is not in the top left corner). This also applies to your earlier instance_position() function, which may not always behave the way you want.
Similar to not using the "solid" built-in, I also wouldn't recommend using the "hspeed" built-in variable either. It comes with extra baggage that might cause issues down the line if you aren't committed to using all the built-in physics. Instead I would make my own variable in the create event called "hsp" and then at the very bottom of my step event I would add x+=hsp;. Similarly, you don't need a separate collision event if you're already handling your collisions in code.
It also looks like your with() statement (which I assume is to prevent objects from passing through each other?) might prevent any of this code from working correctly even with the above fixes. The way its currently set up is an object checks if any objects are overlapping it's origin, and if so move that object back one and stop its speed. But instead of using with() on the other object, the object doing the checking should probably move itself back and stop its own speed. You will also need a way to stop the objects from running off the edge of the screen.
Your final if statement: if (place_free(x,y-1) or place_free(x,y+1)) does not do what you want it to. The way it is written now it will check if up or down is free, and then move randomly regardless of which way is free, which means sometimes only up will be free, but it will chose to move down. You could fix this in a few ways, but the simplest is to probably split it up into the different possible conditions:

*

*Both UP and DOWN are free

*Only UP is free

*Only DOWN is free

*Neither is free

This is what that would look like:
/* replaced the `place_free()` with `place_meeting()`, although you should test
it out because `position_meeting()` might be better in this instance, since
your objects are only 1px */

if (!place_meeting(x,y-1,obj_waterWall) and !place_meeting(x,y-1,obj_waterWall) {
    // move randomly up or down
} else if (!place_meeting(x,y-1,obj_waterWall)) {
    // only up is free so move up
} else if (!place_meeting(x,y+1,obj_waterWall)) {
    // only down is free so move down
} else {
    // none was free, so you'll have to handle this case, maybe by staying still
    // and setting hsp to zero?
}

And lastly, when you are randomly choosing a direction, do not use random_range(). This gives a continuous float, so if you say random_range(-0.1,0.1) it can return values like 0.003, -0.09999, and any crazy number in between. When you want to choose between discrete numbers you need to use GM's random integer function irandom_range() and then a little math to turn it into the result you want. For example:
var random_integer = irandom_range(0,1);           //This number is always 0 or 1
var scaled_integer = random_integer * 2;           //This number is always 0 or 2
var shifted_integer = scaled_integer - 1;          //This number is always -1 or 1
var final_scaled_integer = shifted_integer * 0.1;  //This number is always -0.1 or 0.1

To make this even shorter, you can write irandom_range(0,1) as irandom(1), which is a shorthand for every time a random range starts with 0.
//Everything combined:
var random_direction = (irandom(1)*2 -1) * 0.1;

Different approach
Like I said at the beginning, your approach is probably not the best way. Namely because it uses objects with a 1px sprite. Not only is having that many instances usually a bad idea, but also GameMaker uses sub-pixel precision, which means you will encounter a lot of unexpected behavior in your code.
A much better approach would be to create a ds_grid of water points and have one object called "Obj_Water" handle all of it. It will require passing some data around, but it can also re-use a lot of the code you already have and will run much faster. If you don't know how to do structs you can just make each point an array of values like [hsp,vsp]. Then step through the grid and for each point, run the simulation code like you have above. Here's what that might look like:
//In your create event put this
water_grid = ds_grid_create(100,100); //Arbitrary numbers for the example

//Set a pixel to be water by doing this
var water_point = [1,0]; //Sets hsp to 1 (going left) and vsp to 0
water_grid[# 0, 0 ] = water_point; //sets the point at position 0,0 to be water

//In your step event you would do this
for(var ix = 0; ix < ds_grid_width(water_grid); ix++) {
    for(var iy = 0; iy < ds_grid_height(water_grid); iy++) {
        // get the current water point
        var water_point = water_grid[# ix,iy];
        // get the hsp
        var hsp = water_point[0];
        // get the vsp
        var vsp = water_point[1];

        // Here you would do your code for colliding, moving points, etc.
        // Watch out for things like water_grid[# ix+1,iy] without first checking
        // if ix+1 is outside the bounds.

        // If you need to move a point, just do this:
        water_grid[# ix+hsp,iy+vsp] = water_point
        water_grid[# ix,iy] = 0
        // But remember that this will overwrite what is already at the destination
        // so be sure to check first what is there.
    }
}

//In your draw event do this
for(var ix = 0; ix < ds_grid_width(water_grid); ix++) {
    for(var iy = 0; iy < ds_grid_height(water_grid); iy++) {
        if( water_grid[# ix,iy] != 0 )
            // draw your blue pixel
    }
}

I know it looks like a lot of code because it's all in one place, but believe me that this will save you a lot of headaches compared to trying to figure out all the stuff that GameMaker is doing in the background with your instances.
Conclusion
Don't be discouraged, your idea sounds cool and you aren't too far off. Hopefully some of the stuff I shared is helpful but remember the most helpful place is always always always the documentation. It answers everything better than I ever could.


text:
windwakerguy43
58,600 viewers devenir un fan
windwakerguy43 The Black Death RP
Windwakerguy430 posted on Jun 30, 2016 at 04:12PM
In the Country of Edrain, the towns and land was swept with chaos and destruction. People were filled with hatred and selfishness, attacking and harming others so that they may help themselves. In retaliation to their hateful lifestyle, the Ancient Ones, a race of immortal beings who pass judgement across the world, had decided to bring a deadly disease known as The Black Death, a plague that brought forth monsters. Animals were turned into nightmarish creatures, the dead were brought back to life in many shapes and sizes, and those greedy enough to only care for themselves were turned into demons, witches, or other such monsters. Humanity was left to fend for themselves, damning the Ancient Ones and living to protect themselves. However, a band of hunters have plotted to move across the country of Edrain to help those who need it. They only help in order to aid those who need it, and do so selflessly, in hopes of pleasing the Ancient Ones so that they may bring an end to the curse on Edrain.
Monsters - Each monster is different, and brute force isn't the only way to defeat them. Strategy and teamwork will also be needed
Cerberus Spawns - Black dogs with red eyes with an eternal hunger that not even human flesh can satisfy, yet still pursue humans due to their hunger driving them mad.
Winged Demons - Humans that have done the worst deeds imaginable, turning their human form into that of a hideous demon that wishes for nothing but the blood of humans.
Deserted - Long forgotten corpses that have grown hateful for their abandonment, with their eyes on the palm of their hands, as their head has become nothing more than one large mouth.
Witches - A witch's appearance depends on their past human self. If they were kind and selfless, they have the appearance of a beautiful woman, but a hateful and greedy witch is ugly and murderous.
Silent Sea - The corpse of a whale long left to rot at the bottom of the sea, now brought back as a vengeful spirit to destroy the ships that pass through it's ocean.
Berserker - Common criminals and murderers who have been imprisoned in their own mind, unable to grasp human sanity, and have been turned into mad warriors with a lust for fighting.
Gargoyles - Once the stone guardians of large cities, they have been brought to life by the Black Death, and have become the destruction of once mighty towns and the deaths of hundreds.
Flesh Taker - Massive skeletons that have been created from the many bones of their victims. Some are still incomplete, lacking the right amount of bones to complete their massive bodies.
Lich - An undead warlock that have returned as vengeful spirits for their wrongful death. They bring death and destruction, as their bodies carry the Black Death and their magic is as strong as that of an Ancient One.
Corrupted - Zombie like townsfolk that have been corrupted and are in the early stages of turning. They have already become violent and murderous, and no hope remains for them.
Classes - Hunters come in many different classes, each with different pros and cons
Mercenary - Better with larger blades and has stronger defense. Not as respected by townsfolk
Soldier - Best with firearms and has quicker attacks. Not very fast or agile
Traveller - Easier to get discounts in shops and can earn better. Not the best fighter
Thief - More stealthy than others, much faster and quicker dodges. Low defense
Bandit - powerful attacks and can wield heavy weapons. The slowest Hunter. Hated by townsfolk
Hunter - Can climb better and is better at using firearms. Has low defense
Alchemist - Can heal himself and is more powerful against magic. Terrible with weapons
Psychopath - Casts long lasting fire damage and can take more damage. Weak with weapons
Priest - Heals others within a group and is better at shielding himself. Does not fight at all
Do not kill anyone's character without permission
Do not create overpowered and flawless characters
Do not make problems vanish with the snap of a finger
Do not steal other characters ideas
If you have an idea, feel free to ask
last edited on May 20, 2018 at 04:38AM
windwakerguy43 13264 réponses
Showing Replies 6801-6850 of 13264
il y a plus d'un an Jade_23 said…
Helga perked her ears at the girl's giggle, returning one with a snort at the end. What? What's so funny?
il y a plus d'un an Windwakerguy430 said…
Rosemary: N-Nothing, Helga (Gives her another smile)
Helga: Teeeeelllll meeee child, or else the tickle monster will come after ya!~ *sharpens her nails with magic and fakes a snarl*
Rosemary: R-Really, it's nothing
Helga disappeared in a flash and reappeared behind Rosemary, tackling her off her seat rather gently as she held her, tickling the helpless girl with her long nails.
Rosemary: (Giggles loudly) S-Stop! I-I can't take it!
Helga: Hmm? I can't heeaarrrr youuuu!~ I'll give thee more reasons to giggle at your cool mother.
Rosemary:(Continues laughing) I-I-I don't know
Helga giggled along with her, her tickling slowly decreasing as she embraced her into a hug and snuggled her cheek against hers, covering her entire face in kisses from her soft plump lips.
Rosemary: (Giggles again, but because she wants to)
Helga kept her arms around Rosemary, holding her closely as she rested her chin on her head, swaying each other slowly from left to right. She looked down at her and whispered.
Helga: I love you... Say... Would it be a bother to tell me some of your favorite things you used to do with your old family? I want to learn more from thee. About your parents, a-and relatives if thee have any.
Rosemary: (Thinks about it) I don't think I've had any relatives. There was my uncle, but I wasn't allowed to visit him
Helga: Oh, and why is that?
Rosemary: I don't know. They never told me
Helga: Alright... Well.. What was once of your favorite moments then? I can repeat it and make it happen again.
Rosemary: I don't know, really. It's hard for me to remember
Helga remained seated there with her arms still wrapped around her child.
Helga: Oh... *lowers her ears* Alright..
Rosemary: But, perhaps we can make up new favorite moments, Helga (Gives her another smile)
Helga's ears twitched at the sound of her words, a small smile appearing at the corner of her lips as the grip on Rosemary tightened.
Helga: I believe that's a splendid idea!~ What is thy wish for a perfect moment?
Rosemary: Well, any moment with my new family is a perfect moment
(Okay, this is getting to happy. We need to fix this XD)
Jade_23 commented…
stop il y a plus d'un an
dont il y a plus d'un an
please il y a plus d'un an
Windwakerguy430 commented…
Sorry, do what? Ruin this joyful moment? il y a plus d'un an
Helga: Oh my Rose, but I truly want to know. Perhaps a particular place, or a food, or an activity... Whichever makes thee smile a little more than usual.
Rosemary: Well, I'm smiling more than usual now, aren't I (Can't help but continue her long smile)
Helga: Hehe, I believe so... That makes me smile more as well... May I ask thee a question? ...Will you ever... Will you ever consider me a mother and call me one?
Rosemary: Hmm.... Maybe soon
Helga: Really? How soon? What can I do to make it come faster? Oh... I sound desperate, don't I? My apologies...
Rosemary: It's fine (Pats her shoulder)
Helga: But honestly, is there anything I can do to speed up the process? I know things take time but you and your siblings are my only source of love...
Rosemary: I don't know, I'm afraid
Helga: Oh... alright... *lowers her ears again as she huffs* I'm probably the reason why itself... It's never going to happen...
Rosemary: Oh, it will, Helga. It just takes time
Helga: I know... *sighs* I've even kept a journal... *snaps her fingers to open her personal vortex, elevating a leather-cased notebook and flipping through a few pages, turning over the book to show her what she had scribbled seemingly a long time ago.*
Days since I've gotten the little human...
///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///...
Days since I've met the arousing warlock....
///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// ///// //...
And so it went forth, with other topics like days since her first abortion, days since her breakup, days since he told her he loved her, days since she got a ring.... The witch sighed as she closed the book she held, tapping the cover of it with her nails.
Rosemary: Oh... You really do keep yourself organized, huh
Helga: It's... Well it's the only thing to keep a lil' witch like me occupied when most of the time she had no one to really talk to. Only small and cute children like yourself. *boops her nose* I love you.
Rosemary: And we love you (Looks at her younger siblings) Don't we?
Jacob and the triplets seemed to put a pause on their game as they twitched their ear's to Rose's words. They all in sync gave a nod and bursted into giggles.
Zealia: I wove mama.
Elijah: s-she is nice...
Jr: ...And p-pretty...
Helga's lips quivered into a smile as her heart sank, her ears lowering and a discrete blush forming on her cheeks and ears. She released a sheepish giggle and scratched her head.
Rosemary: See, Helga (Smiles again)
Helga smiled sweetly at Rosemary and placed a kiss on her forehead, then did the same to her other children.
Helga: Thank thee all.. I truly appreciate it from the bottom of my heart. But I can't take all credit. Your father is just as loved as I am, perhaps even more. I say we make sure he knows that... How about we throw Wiezen what you humans call a umm.. Surprise?
Rosemary: Hmm... I don't know. Would he like that?
Helga: Why wouldn't he? I'm sure we can both agree he deserves it.
Rosemary: Hmm... (Nods) Yeah, I do agree
Helga: Ooh, this will be such fun!!! I'll send a clone of mine to gather a few supplies! I'm sure we can make a party before he comes back for dinner. *looks at her kids who all nod* It'll be marvelous! And you can paint as much as you want a-and dedicate things to him!
(also wind ya forgot Enricho's part in COLA's last post xD_
(I don't know what you mean, Jade XD)
Rosemary: I like the sound of that
(you skipped his post since he and I posté at the same time and only saw mine xD) il y a plus d'un an
Oh, toi mean the man who's trapped in his psychological nightmare, also known as the plane XD il y a plus d'un an
Show 3 more comments…
....sure that. il y a plus d'un an
-Universe_COLA- commented…
Again with the planes xD il y a plus d'un an
Yes, because of your hate of planes, I will forever remind toi of them XD il y a plus d'un an
I'll get over it xD As long as I'm not in the suivant 9/11 then it should be soon il y a plus d'un an
Helga: Splendid! Then we have no time to waste! *snaps her fingers to make two clones of her appear, then gives them a few orders as they bow to her and disappear in a flash* Hmm, that means we need to make something delicious for dinner for your father... Let's see... Ahhh... It's been such a long time. *looks down at Rosemary* Wanna see some magic? Or... Some more?
Rosemary: I always like to see magic, Helga
il y a plus d'un an -Universe_COLA- said…
"Hold still and try not to move to much." Kelsa says as she held Wiezen's hand in hers firmly but carefully as she dipped a small ball of cotton in a bowl of alcohol and crushed herbs before dabbing in between his fingers. When she seen that he wasn't even flinching in the slightest, she furrowed her brow. "Hm, you're a tough cookie arentcha? It doesn't burn or anything?"
Wiezen gave a shrug. "A little more than I would have expected, but I've had worse. Much worse." He answered, watching as she used a cloth next to clean the blood from around his hand. The sting that the herbal liquid brought to the nail sized holes and cuts all over his left hand. He had run into her after he had finished a reasonable amount of work for himself and decided to take a small break, mostly because his fingers had started swelling and aching some. The splinters from the wood that had managed to get stuck in his fingers and in his palms were picked out on his way when he ended up finding her playing music. She had gotten lunch for the both of them, so they ended up going back to their home under the bridge like structure. He then looked at her for a moment. "Are you an alchemist? This is a strange potion you've concocted...."
"A what?" Kelsa's head lifted a little to look at him. "A potion? No, nothing like that. It's just somethin' to keep these cuts from getting infected and all. Also so it can heal properly I guess." She grabbed another cotton ball and soaked it within the herbal alcohol before going back to dabbing it along his knuckles. "Tell me, how did you get around to doing this again?"
"Work. I'm building a bakery for the townsfolk and I didn't know how to use those hammer and nail contraptions very well. I ended up having a few difficulties and hammering my fingers on accident." Wiezen scratched his head, feeling slightly embarrassed. This was some of the first times that he had to make use of himself without the use of magic while doing human work. But he had to admit that though it was tiring, it felt...good.
Kelsa lifted an eyebrow. "So what you're telling me is that you accidentally hammered every finger on this hand and even got splinters in it, but you decided to keep working? While barefooted?!" She said before thumping him in the head when he had nodded. "You should've found me sooner!" She exclaimed. "Look, your fingers are like small sausages now, and who knows how long they're going to take to swell down!"
Wiezen rubbed his head where he had been thumped. "Well I had to continue my task!" He argued in defense. "And besides, I think I've gotten used to it now, the human work." He said. "Oh, and I dislike wearing shoes..."
Releasing a sigh, Kelsa began to wrap bandages in between his fingers that eventually went around his hand and down to his wrist. "Well, next time you better be more careful. And it's a good thing you came back around finally. I thought you probably went off and ditched me." She said, letting out a chuckle to hide the truth behind her words. "But you don't like wearing shoes hm? I thought that was just because of being at the bottom of the barrel."
"Well, I said I'd be back didn't I? And this is my home at the moment, so of course I'd come back." Wiezen said, giving a smile. "Especially to hear the sound of your music. It's relieving to hear. And no...I've never really settled in shoes, they're uncomfortable and feel odd. Also socks..."
Kelsa rolled her hazel eyes, yet a smile came to her lips as she finished with his hand and looked up at him. And for a moment, their eyes met. She stared at him for a long moment with an unreadable expression.
Wiezen blinked, a small blush coming to his face. "W-what?"
Kelsa furrowed her brows. "There's something that I've been wanting try ever since I met you..." She said, slowly leaning in. But then her hands lifted and she pinched the point of his ears between her fingers gently and wiggled them. "They're so pointy!! Why are they so pointy?!"
"Wha--shut up! I can't help that my ears are that way, why are YOURS so round...ish!" Wiezen said in retaliation, crossing his arms and giving a expression of petulant annoyance. "It's not funny!" He said, when she had began to laugh.
"Y-yes it is!" Kelsa laughed before smiling again. "Let's eat. And if you're done for the day and not too tired then we can go play some music for the people, I've been waitin' for you to get back anyways. We've got more gold to earn for ourselves."
And with that, they both scarfed down their lunch before going back into town in order to find a place to settle down and attract a crowd.
I was literally about to say "I'll wait for COLA to get off of his plane" and then toi responded XD il y a plus d'un an
Show 48 more comments…
:/ il y a plus d'un an
/: il y a plus d'un an
Enricho: You seem to have changed a lot, Oss. And not just physically. In strength too
"Hm?" Ossiana looked over at him with a puzzled expression, her mouth full of the deer's cooked flesh. She chewed a few more times and got rid of the food in her mouth before tipping her head to the side. Her hair fell over one side of her face. "Well yeah. This is the strength I'm going to use to protect you." She said before tearing the final chunk from the deer's leg, leaving only the bone.
Enricho: I appreciate it, Oss, but I'm not entirely helpless
Ossiana shrugged. "I know, but it's my duty. and it's what I want to do. Fate. I have to protect you at any and all cost." She said.
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By Equipment World Staff
CARB throws out estimates
The numbers just didn't add up
The California Air Resources Board has proposed a two-year delay to the start of its off-highway diesel emission regulations, in effect admitting the regs are not immediately needed to meet its emissions reduction goals. The announcement underscored CARB's admission that its previous estimates of off-highway diesel emissions were grossly off – in some instances by 60 percent.
CARB now proposes large fleet compliance – originally scheduled for March 1st this year – start on March 1st, 2012. Medium and small fleets compliance deadlines are still under review.
The CARB action, announced in a series of five workshops this fall, is the latest agency retreat on the issue. On Feb. 11, CARB postponed its enforcement of its emissions rules for large fleets with more than 5,000 total horsepower. (See the April issue of Equipment World, pages 17 – 26.) CARB admitted it couldn't enforce the rules without the U.S. EPA's permission, and then later said it would review its equipment inventory estimates, used as the basis for its regulations.
These estimates have been under strong attack by the Associated General Contractors of America, which commissioned an equipment inventory using CARB's data from its Diesel Off-road On-line Reporting System, or DOORS. (All California construction fleets are required to give CARB detailed fleet information using DOORS.) AGC contended the CARB rule was not needed to satisfy the state implementation plan for reducing either nitrous oxide or particulate matter emissions. As an example, in 2000, CARB estimated NOx emissions from off-road fleets to be 311 tons per day this year; the AGC inventory placed that number at 222.5 tpd, or almost 80 tpd less than the limit sought in the off-road rule.
These delays may give some relief to the industry after the recession, which caused 26 of 28 metro areas in California to lose construction jobs between March 2009 and 2010, says Mike Kennedy, AGC's general counsel.
CARB wants to continue to monitor and control emissions from the industry's construction fleets and could reveal new proposed rules in December.
– Marcia Gruver Doyle and Lauren Heartsill
Construction deaths plunge in 2009
Fatal construction accidents dropped for the second year in a row, according to the U.S. Bureau of Labor Statistics' National Census of Fatal Occupational Injuries. For 2009, the census recorded 818 fatal injuries, a drop of 16 percent from the 977 injuries recorded in 2008. The 2008 number was a 19-percent decline from 2007 figures.
Statisticians believe the numbers correlate to the corresponding loss of jobs within the construction industry. For 2009, the number of total hours worked declined by 17 percent, following a 10-percent decrease the previous year. For the full summary, visit https://www.bls.gov/news.release/cfoi.nr0.htm.
– Amy Materson
Kenworth offers FEPTO option for T800
Kenworth's T800 is now available with a front engine power take-off option, useful for jobs that require a front engine PTO such as dump, crane or mixer applications. A new hood design provides an increase in cooling module size without raising the cab height. The configuration also provides a front frame extension for front mounted equipment such as hose reels.
95 The number of work zone fatalities caused by motor vehicle traffic crashes in Texas in 2009, the highest of any state. Kansas, New Hampshire, North Dakota, Vermont and West Virginia had no fatalities. For state-by-state numbers, visit www.workzonesafety.org/crash_data/workzone_fatalities/2009.
United Rentals has launched a mobile website with a smartphone interface, enabling customers to search for equipment, get rental quotes and find branches while on the go. The site, unitedrentals.com, functions on most smartphone platforms, including Android, Blackberry, iPhone and Windows Mobile.
Case developed its new website, www.CaseCE.com/Tier4_NA, as a tool for their customers to understand EPA Tier 4 Interim emissions regulations that take effect next year. The site includes the timing of the requirements, explains technologies used to achieve compliance and provides a FAQ section.
Number of financed excavators 2000-2010*
Rough roads
TRIP, a national transportation research group, has released a report that says 24 percent of the nation's major metropolitan roads have pavements in disrepair. Here's the top 10, followed by the percentage of roads in poor condition.
1. San Jose, California: 64 percent
2. Los Angeles, California: 63 percent
3. Honolulu, Hawaii: 62 percent
4. Concord, California: 58 percent
5. San Francisco-Oakland, California: 58 percent
6. New Orleans, Louisiana: 55 percent
7. New York-Newark, NY/NJ: 53 percent
8. San Diego, California: 50 percent
9. Indio-Palm Springs, California: 47 percent
10. Baltimore, Maryland: 46 percent
Diesel electric hybrid fuel truck developed
Freightliner Trucks has paired with Diesel Direct to develop the first diesel electric hybrid fuel truck. The Freightliner Business Class M2 106 Hybrid has an Eaton Hybrid Electric drivetrain system, which enables the truck to operate using only the diesel engine, or in combination with the hybrid electric motor. The truck, which will be used primarily to deliver fuel to fleets, will save up to 30 percent in fuel consumption, according to Diesel Direct president Dan Abrams.
FMI retreats slightly from positive outlook
FMI's Nonresidential Construction Index measured 51.3 for the third quarter of 2010. While still in growth territory, the number is slightly lower than last quarter's number, 54.5. Industry consultant FMI noted the number was slightly lower due to the expectation of significant budget cuts by states and municipalities next year, a result of lower tax revenues. Another contributing factor is the winding down of federal stimulus money.
The Construction Writers Association has elected Equipment World's contributing editor, Kirk Landers, as the lone 2010 inductee to the CWA Hall of Fame. Landers, the current editor emeritus of Better Roads, a sister Randall-Reilly publication, will be inducted during CWA's annual conference October 25-26 in Chicago. To see Kirk's latest column, go to page 98.
NEW TELSMITH H2238 HYDRA-JAW MODEL OFFERS LOWER OPERATING COSTS FOR WHEELED & TRACK-MOBILE UNITS


text:
Saudi King Extends Billions in Handouts for Another Year. The timing of the decision is also likely to be seen as an attempt by the kingdom's rulers to shore up domestic support following the international outcry over the killing of Jamal Khashoggi in October.
By Night Watchman Ministries on December 20, 2018 • ( Leave a comment )
Blog note: Paying off the population to pacify them. End of note.
Zainab Fattah. Bloomberg•December 18, 2018
(Bloomberg) — Saudi Arabia's King Salman extended handout payments worth billions of dollars to citizens for another year to to cushion the impact of rising costs, a decision that may raise questions about the government's commitment to trimming its wage bill.
The monarch, in a royal order carried by the official Saudi Press Agency, ordered the renewal of the cost of living allowance until a study of the kingdom's "social protection system" is completed. The package will cost around 40 billion riyals ($10.7 billion), according to the Ministry of Finance.
Crown Prince Mohammed Bin Salman told Bloomberg in October that the government was looking into the best ways to compensate Saudis who need support for the increase in domestic energy prices and the introduction of value-added taxation. Those measures were designed to bolster non-oil revenue but have weighed on consumer demand.
"This shows the government is looking to support the national population," said Monica Malik, chief economist at Abu Dhabi Commercial Bank. "But in the long term, a key challenge for fiscal sustainability would be reducing the state's wage bill.''
The timing of the decision is also likely to be seen as an attempt by the kingdom's rulers to shore up domestic support following the international outcry over the killing of Jamal Khashoggi in October.
The state-run Al Ekhbariya TV reported that civilian and military employees of the state will again earn 1,000 riyals a month, while student allowances will surge 10 percent. Finance Minister Mohammed Al-Jadaan said the government will complete its study on the kingdom's social safety net by mid-2019.
The extension of royal handouts was disclosed shortly before Saudi Arabia releases details of its budget later on Tuesday. The kingdom's benchmark Tadawul All Share Index fell 0.3 percent at the close in Riyadh.
The one-year allowance payments were initially launched in January to blunt the impact of economic reforms, including subsidy cuts and a new value-added tax, championed by the crown prince under his ambitious proposal to wean Saudi Arabia off oil.
The International Monetary Fund forecast in August that the budget deficit will narrow to below 2 percent of gross domestic product next year — assuming the allowances aren't renewed.
Categories: Babylon NEOM, the beast
Tagged as: From the house of Saud, From the lineage of Saud, He is the 8th King in the line of Saud, MBS, Meteoric rise to power, Mohammed bin Salman, Mr Bone Saw, Rise from 5000 evil princes, Rise in power quickly and suddenly, Rise to power from the bottomless pit, Rise to power out of nowhere, Saudi Arabia, Sudden rise in power, The 8th King of Saudi Arabia, the beast
Strong explosive eruption at Kuchinoerabujima volcano, pyroclastic flow generated, Japan
The 2018 Atlantic hurricane season featured two of the most destructive storms in United States history, Hurricane Florence and Hurricane Michael, which were also two of the most searched weather events in 2018.


text:
AHA Teaching & Learning Teaching Resources for Historians Teaching and Learning in the Digital Age Imperialism: European, American, and Japanese What is Imperialism? The Influence of Sea Power on History
What is Imperialism?
Critiques of Imperialism
Imperialism in China
Suggestions for Further Reading and Viewing
The Influence of Sea Power on History
Discussion of the Elements of Sea Power
The first and most obvious light in which the sea presents itself from the political and social point of view is that of a great highway; or better, perhaps, of a wide common, over which men may pass in all directions, but on which some well-worn paths show that controlling reasons have led them to choose certain lines of travel rather than others. These lines of travel are called trade routes; and the reasons which have determined them are to be sought in the history of the world.
Notwithstanding all the familiar and unfamiliar dangers of the sea, both travel and traffic by water have always been easier and cheaper than by land. The commercial greatness of Holland was due not only to her shipping at sea, but also to the numerous tranquil water-ways which gave such cheap and easy access to her own interior and to that of Germany. This advantage of carriage by water over that by land was yet more marked in a period when roads were few and very bad, wars frequent and society unsettled, as was the case two hundred years ago. Sea traffic then went in peril of robbers, but was nevertheless safer and quicker than that by land. A Dutch writer of that time, estimating the chances of his country in a war with England, notices among other things that the water-ways of England failed to penetrate the country sufficiently; therefore, the roads being bad, goods from one part of the kingdom to the other must go by sea, and be exposed to capture by the way. As regards purely internal trade, this danger has generally disappeared at the present day. In most civilized countries, now, the destruction or disappearance of the coasting trade would only be an inconvenience, although water transit is still cheaper. Nevertheless, as late as the wars of the French Republic and the First Empire, those who are familiar with the history of that period, and the light naval literature that has grown up around it, know how constant is the mention of convoys stealing from point to point along the French coast, although the sea swarmed with English cruisers and there were good inland roads.
Under modern conditions, however, home trade is but a part of the business of a country bordering on the sea. Foreign necessaries or luxuries must be brought to its ports, either in its own or in foreign ships, which will return, bearing in exchange the products of the country, whether they be the fruits of the earth or the works of men's hands; and it is the wish of every nation that this shipping business should be done by its own vessels. The ships that thus sail to and fro must have secure ports to which to return, and must, as far as possible, be followed by the protection of their country throughout the voyage.
This protection in time of war must be extended by armed shipping. The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. As the United States has at present no aggressive purposes, and as its merchant service has disappeared, the dwindling of the armed fleet and general lack of interest in it are strictly logical consequences. When for any reason sea trade is again found to pay, a large enough shipping interest will reappear to compel the revival of the war fleet. It is possible that when a canal route through the Central-American Isthmus is seen to be a near certainty, the aggressive impulse may be strong enough to lead to the same result. This is doubtful, however, because a peaceful, gain-loving nation is not far-sighted, and far-sightedness is needed for adequate military preparation, especially in these days.
As a nation, with its unarmed and armed shipping, launches forth from its own shores, the need is soon felt of points upon which ships can rely for peaceful trading, for refuge and supplies. In the present day friendly, though foreign, ports are to be found all over the world; and their shelter is enough while peace prevails. It was not always so, nor does peace always endure, though the United States have been favored by so long a continuance of it. In earlier times the merchant seaman, seeking for trade in new and unexplored regions, made his gains at risk of life and liberty from suspicious or hostile nations, and was under great delays in collecting a full and profitable freight. He therefore intuitively sought at the far end of his trade route one or more stations, to be given to him by force or favor, where he could fix himself or his agents in reasonable security, where his ships could lie in safety, and where the merchantable products of the land could be continually collecting, awaiting the arrival of the home fleet, which should carry them to the mother-country. As there was immense gain, as well as much risk, in these early voyages, such establishments naturally multiplied and grew until they became colonies; whose ultimate development and success depended upon the genius and policy of the nation from which they sprang, and form a very great part of the history, and particularly of the sea history, of the world. All colonies had not the simple and natural birth and growth above described. Many were more formal, and purely political, in their conception and founding, the act of the rulers of the people rather than of private individuals; but the trading-station with its after expansion, the work simply of the adventurer seeking gain, was in its reasons and essence the same as the elaborately organized and chartered colony. In both cases the mother-country had won a foothold in a foreign land, seeking a new outlet for what it had to sell, a new sphere for its shipping, more employment for its people, more comfort and wealth for itself.
The needs of commerce, however, were not all provided for when safety had been secured at the far end of the road. The voyages were long and dangerous, the seas often beset with enemies. In the most active days of colonizing there prevailed on the sea a lawlessness the very memory of which ;is now almost lost, and the days of settled peace between maritime nations were few and far between. Thus arose the demand for stations along the road, like the Cape of Good Hope, St. Helena, and Mauritius, not primarily for trade, but for defence and war; the demand for the possession of posts like Gibraltar, Malta, Louisburg, at the entrance of the Gulf of St. Lawrence,--posts whose value was chiefly strategic, though not necessarily wholly so. Colonies and colonial posts were sometimes commercial, sometimes military in their character; and it was exceptional that the same position was equally important in both points of view, as New York was.
In these three things—production, with the necessity of exchanging products, shipping, whereby the exchange is carried on, and colonies, which facilitate and enlarge the operations of shipping and tend to protect it by multiplying points of safety—is to be found the key to much of the history, as well as of the policy, of nations bordering upon the sea. The policy has varied both with the spirit of the age and with the character and clear-sightedness of the rulers; but the history of the seaboard nations has been less determined by the shrewdness and foresight of governments than by conditions of position, extent, configuration, number and character of their people,--by what are called, in a word, natural conditions. It must however be admitted, and will be seen, that the wise or unwise action of individual men has at certain periods had a great modifying influence upon the growth of sea power in the broad sense, which includes not only the military strength afloat, that rules the sea or any part of it by force of arms, but also the peaceful commerce and shipping from which alone a military fleet naturally and healthfully springs, and on which it securely rests.
Mahan, A. T. The Influence of Sea Power on History, 1660-1783. Boston: Little, Brown and Company, 1890.


All-in-one startup package. Development environment, programming software, C Compiler, USB driver, HW profiles, DPA v4.00 support, application examples, documentation, … For TR-7xD and OS v4.03D.
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All-in-one startup package. Development environment, programming software, C Compiler, USB driver, HW profiles, DPA v2.28 support, application examples, documentation, … For (DC)TR-7xD and OS v3.09D. It is meaningless to migrate from OS v3.08D to v3.09D unless the application should be operated in Israel.
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In directly confronting the financial challenges in Europe, banks are reassessing which of their portfolio assets remain a good fit with their business and risk models. As a result of these reviews, many banks are changing and refining their strategies and policies relating to risk, liquidity and equity control, and are implementing the sale of what they have newly determined are non-strategic assets (including loans). These assets, with an estimated value near EUR 950 billion, provide significant opportunities for investors.
On March 1, please join our partners Jörg Wulfken, Simon G. Grieser and Jon D. Van Gorp, as they provide an overview of the current European market and the opportunities that it presents. They will also review the range of deal structures currently being used—paying particular attention to the key issues for potential US investors.
For additional information, please contact Madeleine Moulton at mmoulton@mayerbrown.com or +1 212 506 2331.
Mayer Brown's Global Financial Markets Initiative helps clients deal with the legal and business challenges resulting from the ongoing turbulence in worldwide financial markets. By mobilizing the firm's global resources from multiple practices and offices, the Initiative provides clients with knowledgeable and timely counsel on a broad spectrum of their legal needs.


text: Q: ConnectyCube Push Notification in Flutter for IOS I am using ConnectyCube push notification for my Flutter App (IOS). But I didn't receive any notification yet. Follow the same Instructions Documentation https://developers.connectycube.com/ios/how-to-create-apns-certificate

redpajama_set_name: RedPajamaStackExchange


text:
import {Song} from './song';
import {SONGS} from './mock-songs';
import {Injectable} from 'angular2/core';
import {Headers, RequestOptions} from 'angular2/http';
import {Http, Response} from 'angular2/http';
import {Observable} from 'rxjs/Observable';
import {Storage, LocalStorage} from 'ionic-framework/ionic';
import 'rxjs/Rx';

@Injectable()
export class SongService {
  private _songsUrl = "https://www.k-bop.ninja/recs/";
  private _addUrl = "https://www.k-bop.ninja/add"
  local: Storage = new Storage(LocalStorage);
  audio: any;
  paused: boolean;
  songs: Song[];
  played: boolean;
  // currentSong: Song;

  constructor(private http: Http) { }

  addSong(songUri: string) : Observable<any> {
    let user_id = this.local.get('id')._result;
    let body = JSON.stringify({ "data": { uri: songUri, uid: user_id } });
    let headers = new Headers({ 'Content-Type': 'application/json' });
    let options = new RequestOptions({ headers: headers });

    return this.http.post(this._addUrl, body, options)
        .map(res => res.json())
        .catch(this.handleError)
  }

  getSongs () {
    console.log('calling api');
    let user_id = this.local.get('id')._result;

    return this.http.get(this._songsUrl + user_id)
      .map(res => <Song[]> res.json())
      .do(data => console.log(data))
      .catch(this.handleError);
  }

  private handleError (error: Response) {
    console.error(error);
    return Observable.throw(error.json().error || 'Server error');
  }

  toggleSong() {
    if (this.paused) {
      this.startSong();
    } else {
      this.stopSong();
    }
  }

  stopSong() {
    if (this.audio) {
      console.log("stop song")
      this.paused = true;
      this.audio.pause();
    }
  }

  removeAudio() {
    if (this.audio) {
      this.paused = false;
      this.audio.pause();
      this.audio = null;
    }
  }

  startSong() {
    if (this.audio) {
      console.log("start song");
      this.paused = false;
      this.audio.play();
    }
  }

  playSong(current) {
    this.paused = false;
    this.played = false;
    console.log("start new song");
    return new Promise((resolve, reject) => {
      if (!this.audio) {
        this.audio = new Audio();
        console.log("new audio object")
      }
      this.audio.src = current.preview;
      this.audio.autoplay = true;
      this.audio.onerror = reject;
      this.audio.onended = resolve;
    });
  }
}

redpajama_set_name: RedPajamaGithub


Samsung has recently unveiled its own smart watch brand named Galaxy Gear and Sony brought down its second version of the very much successful smart watch called SmartWatch 2. Read this post to know what they are and a complete comparison of both models.
After phablets, smartphones, tablets now it is time for some smart watches. Competition has already begun if you haven't noticed and Samsung has recently unveiled its first ever smart watch while Sony unveiled the second version of their smart watch.
Sony's original version of the smart watch has already been a success and it has many applications compared to gear. But galaxy gear comes with 200 apps for the beginning with various functions. While Sony's smart watch has a remote control camera app using which you can take pics on your phone using smart watch, galaxy gear has its own built in camera to take pictures and capture the best moments quickly so that you don't waste time in taking your phone out.
Here we have is a quick comparison of the most important features of both the phones which will shoot a clear idea of which one lacks what features.
Those are the major differences and clearly Samsung Galaxy Gear stands out in many features as Sony lacks most of the specs. Sony is a big winner with the battery life and both the smart watches are their best in what they offer. Which one would you choose? Let us know in the comments section below. We also have a great gallery of the best possible pictures of both the smartphones, so do check them out.


Very few of the people I know would call this music, but for those of us who can enjoy these sonic explorations, all the rest seems bland by comparison. John Butcher plays tenor and soprano, Claudia Ulla Binder plays piano and prepared piano.
Both of them can be lyrical in the traditional sense, lining up notes in a somewhat regular and repeated sequence, but more often than not they explore the space around them, and it shouldn't surprise us that they choose "everything under the roof" for this one. Butcher loves resonating spaces to play in, but here the result is more homey, but intimate and calm.
The result is impressionistic, evoking those elements in the environment, not as they are, but as they appear. The music can be light-footed, as in "Umbrella" or "Raincoat", or full of dark tension, as in "Troves" and "Coffer", the latter becomes possible because despite the limits of their instruments, both musicians manage to stretch their tones to the infinite, by scratching the piano strings, or by circular breathing.
They can also conjure up the weirdest sounds, like the bird whistling on "Black Martin, Female" and "Black Martin, Male": it is fun and well played, or the Butcher's stretched multiphonics on "Cantilever", accentuated by Binder's sparse voiced keys.
But their music is definitely not about the technical skills alone. It's about the music itself. It's about the sonic environment they create out of nothing: a world that opens before your ears, full of sensitivity and tenderness, full of fear and joy. And they don't need spectacular things to do that, just the careful juxtapositions of the right tones, all at low volume and full of caution.
The world "under this roof" is fragile, even if not every place is welcoming. An exceptional result.


text:
XBand Speed Pro lets athletes time and assess their own performance
By Dave LeClair
For high-level athletes, knowing exactly where they need to improve is critical information. Coaches can go a long way towards helping, but nothing can replace data. A new product called XBand Speed Pro aims to provide just that for athletes, with the ability to track speed and agility metrics through a wearable device. Read More
Horizon adaptive, all-terrain e-trike speeds over pavement and dirt
By C.C. Weiss
For the past few years, Outrider has been earning praise and breaking records with its pedal-assisted electric trikes, but its latest design is gearing up to be its most rewarding endeavor yet. The Horizon is a modular adaptive trike designed to get paraplegics, quadriplegics and others with disabilities wheeling over pavement and dirt. Outrider's goal is to develop a production trike that can be pedaled with the legs or hands or powered entirely with an electric hub motor. Read More
iBeacons installed at MLB stadiums for a better-connected fan experience
By Nick Lavars
MLBAM (Major League Baseball Advanced Media), the interactive media branch of North America's major baseball organization, is in the process of installing iBeacons in a host of stadiums across the continent. The San Francisco Giants is the latest club to implement the technology and is aiming to enhance the experience for fans at its AT&T Park by using the proximity sensors to push exclusive offers, seat upgrades and other information to Bluetooth-enabled Apple iOS7 devices. Read More
Bob Burnquist tears it up on a floating skateboard ramp installed on Lake Tahoe
A 7,300 lb (3,311 kg) floating skateboard ramp has been installed on Lake Tahoe as part of Visit California's Dream365 tourism campaign. The ramp took four days and 300 man hours to complete before it was lowered into the Californian lake and put to the test by pro skateboarder Bob Burnquist. Read More
IceTee shirt keeps you cool with strategically-placed gel packs
Layers of clothing that cool you down rather than warm you up can involve lugging around hefty equipment or some pretty advanced technology. The IceTee takes a more low-tech approach with strategically-placed pockets for holding gel packs to help keep you cool. Read More
AryaBall: Sports equipment meets the nesting doll
At first glance, AryaBall looks like a soccer ball and a baseball bat. However, where it gets interesting is when you take the soccer ball apart and find a football, baseball and flying disc tucked inside ... like an outdoor sports version of a nesting doll. Read More
Evolution of the football boot continues with Adidas' knitted boot/sock hybrid
Last week Adidas announced a radical knitted football boot, the Samba Primeknit (top left), but in an announcement today, the company has gone one massive step further by combining the boot and sock into what it believes will be the football boot of the future. While acknowledging the boot/sock Primeknit FS (top right) is a concept model, it plans to release the all-in-one hybrid later this year. Adidas claims the hybrid design provides a bespoke lightweight barefoot-like second-skin with vastly improved "feel" and a perfect fit from toe to calf. Read More
North45 scarf leaves your goggles fog-free
Canadian-based start-up North45 has developed a cleverly designed two-piece scarf with an integrated magnet that stays fixed to your goggles while providing an escape route for your breath. Read More
Dainese smart ski airbag ready for prime time
We've been following the development of the Dainese D-Air Ski for just over three years, and the company has now revealed a near-competition-ready prototype to the world. Using a clever array of sensors, the protective ski garment detects a crash and rapidly inflates around the skier's upper body to protect from injury on the way down. Read More
Signal shows off 100% recycled cardboard snowboard
The team at Signal Snowboards has put aside its all glass snowboard in favor of another left-field approach: a snowboard made from 100 percent recycled cardboard. Read More
Rockwell bike helmets protect your dome with bean bags
Hard plastic-coated foam is the traditional recipe for bicycle helmet design, but we've seen designers experimenting with new ways of protecting the rider's noggin. Inflatable and cardboard helmets are just two recent examples, but German company Rockwell has another idea: bean bags. Read More
FATBlades bring comfort of snowboard boots to custom-built skis
Aiming to harness the mobility of skiing without the uncomfortable and cumbersome footwear, the team behind FATblades has designed a pair of customized skis with which riders can wear traditional snowboard boots. Read More
Shimano launches its own waterproof HD action cam
Shimano has made its first foray into the increasingly crowded action cam market with the CM-1000 Sport Camera. Lightweight and HD-capable, the camera offers ANT+ connectivity and is compatible with Shimano's Di2 wireless SM-EWW01 unit, meaning that along with reliving that epic downhill section, it could also prove a useful tool in tracking performance. Read More
Mbody's smart shorts measure your muscle activity
When you're exercising, you may think that you're working your left and right leg muscle groups equally, but are you really? Finnish company Myontec's Mbody system reportedly lets you know. It consists of a sensor-equipped pair of MShorts, an MCell module that plugs into those shorts, and an app that displays the processed data on your mobile device. Read More
Garmin gets in on fitness bracelet craze with vivofit
With the new vívofit, Garmin is rolling performance-tracking into a package that's significantly smaller and sleeker than its typical fitness watch. The GPS giant believes the bracelet is more than just a "me too" device in a swelling marketplace, explaining that it packs a few features that set it apart. Read More
Adrenalina hoodie outfits you with a wearable changing room
The Adrenalina hoodie packs two layers worth of shirt so that surfers, bikers and other athletes can change comfortably on the go. The upper layer serves as a sort of "modesty towel," flipping down over the waist and nethers to let you change your pants on a crowded beach or parking lot. Read More
FootLogger tracks your fitness through your feet
Wristband-style activity tracking devices can already measure things like how much exercise you get each day, thanks partly to their built-in accelerometers. The engineers at 3L Labs, however, claim that their FootLoggers insoles can do even more. Each device utilizes not only a three-axis accelerometer, but also eight pressure sensors. Read More
LightSpur enlightens your heels
Anyone who runs or cycles after the sun goes down will tell ya, it's vitally important to make sure that you're visible to motorists. Nathan's LightSpur is one of the latest products designed to provide you with that visibility, and it looks like it draws equal inspiration from Tron and A Fistful of Dollars. Read More
Golf Skate Caddy carves the fairways
You could be forgiven for thinking that the only thing surfers and golfers have in common is the amount of time they spend around sand and water. This could well be changing with the development of stand-up boards like the Golf Skate Caddy that aim to liven up golf transport by bringing the joy of those wide sweeping turns to the fairway. Read More
Carrera ski helmet folds for a custom fit
Eyewear and helmet manufacturer Carrera got itself noticed last year, when it released an accordion-like bike helmet that can be folded in or out to accommodate different head sizes. Now, the company has brought that same idea to the skiing and snowboarding-oriented Snow Foldable Helmet. Read More
Third Kind LED lights add otherworldly glow to any skateboard
There are a number of outfits like Light Bohrd that make LED-lighted skateboards, adding some safety and style to the deck. But what happens if you like the lights but don't like the boards themselves? What happens is you look for a Third Kind. The company's new kit adds colorful LED lights to any skateboard, casting an eerie glow over the street or park features below. Read More
Smart shoe to improve jogging technique on the run
Given its accessibility to anyone with two feet, jogging is one of the most popular forms of fitness activity around the world, with around 10 million people in Germany alone donning their running shoes and hitting the pavement on a regular basis, according to the Fraunhofer Institute for Photonic Microsystems (IPMS). However, this popularity also translates into a large number of jogging-related injuries. In an effort to reduce the number of injuries, a research team from IPMS is developing a high-tech running shoe with the ability to evaluate a jogger's running form and technique in real-time. Read More
Recon's latest HUD hits the ski slopes
Recon Instruments first came to our attention back in 2010 with the release of the world's first heads up display (HUD) for skiers and snowboarders. The company has now outed the fourth generation of the device, the Snow2, which adds extra processing grunt and puts the focus on connectivity. Read More
SpikeBoarding draws upon Nordic skiing, longboarding and stand-up paddleboarding
What happens when you combine Nordic skiing, stand-up paddle and switch-kick longboarding? You end up with a new method of transportation called SpikeBoarding, which requires a SkateBoard "Spike" and a specialized longboard. Read More
Zepp Labs outs 3D swing analysis systems for baseball, golf and tennis
Zepp Labs' training systems for Baseball, Golf and Tennis go on sale this week, offering sophisticated scientific analysis in three of the most commonly played and universally loved sports. A small bat/racket/glove-mounted unit containing a powerful ARM processor and multiple sensors, captures data at 1,000 data points per second on the athlete's swing, then transfers that data via Bluetooth to a smartphone or tablet for immediate analysis and feedback. Read More
Pro-Line V3 Dual Sport skateboard converts for on- and off-road use
There are plenty of electric skateboard designs on the market – a whole lot of them, in fact. There are also electric mountain boards. The Altered Pro-Line V3 DS lays claim to being the first wireless design that combines both styles into one board. Users can rip through the dirt and zip across pavement with one modular board. Read More
Ungoverned powered board tackles rocks, sand and snow
In its early days, skateboarding was known in some circles as "sidewalk surfing," but lately we've seen a number of powered boards designed to leave the street behind and head off road. In 2009 we looked at one such prototype board known as the Scarpar Powerboard. The inventor of that board, Dan Baldwin, has now developed another prototype all-terrain board called the Ungoverned that is designed to tackle everything from rocks to snow. Read More
3D-printed titanium horseshoes could win by a nose
Australia's Commonwealth Scientific and Industrial Research Organisation (CSIRO) has created a set of bespoke titanium horseshoes for a Melbourne race horse using additive 3D printing. According to CSIRO, this is a first for horse racing and demonstrates the potential for the technology. Read More
KneeFlyer brings snowboarders and skaters to their knees
Texas-based start-up KneeFlyer has put a new spin on board sports by designing a sort of board booster seat. The add-on allows snowboarders and skaters to kneel or sit on their boards, lowering their centers of gravity and making it easier to balance and turn. Read More
Leatherman announces new pocket tools for skaters and surfers
By Tim Walker
Continuing its ongoing trend towards targeting specific user groups, Leatherman is extending its line of multi-tools with two new action sports models designed for surfers and skaters. Read More
ClimbAX wristbands monitor and assess your climbing skills
So, yep, a performance-monitoring device for yet another sport has been created. Just in the past 30 days alone, we've heard about new gadgets to help athletes improve their basketball and hockey skills. Now, a University of Newcastle tech spin-off has announced a system known as ClimbAX – and as its name implies, it's designed for climbers. Read More
FWD Powershot lets hockey players measure speed and stats of their shots
In sports, data is useful in helping players improve their game. We've seen performance-monitoring devices for basketball, golf and swimming, but hockey gadgets were lacking. Now, Montreal's Quattriuum Team is launching FWD Powershot, a performance sensor for hockey that goes right in the player's stick and provides a range of shot data. Read More
Babolat introduces the Play Pure Drive performance monitoring system for tennis players
For fitness enthusiasts wanting to keep track of performance, or sports professionals looking for real-time information to help improve their game, the selection of monitoring devices is pretty good ... if you happen to be a runner or a cyclist. There's even one for kayakers. If you're a tennis player, however, your options are pretty much non-existent. Veteran French racket specialist Babolat is looking to address this shortfall with the release of its Play Pure Drive. The sensor packed racket collects data on a player's game, which is then transmitted to a smartphone or tablet running a proprietary app for analysis. Read More
NBA to use motion tracking cameras in all games next season
When you combine sports with technology, you can end up with some serious improvements to the game. The NBA and Stats LLC is rolling out the SportVU motion tracking system, which uses six cameras to collect various types of data for the purpose of statistic tracking. Read More
Sport machines: Extraordinary gear for traversing dirt, snow, street and water
Back in February, Gizmag scoured the many halls of the ISPO Munich 2013 sports show for the latest and greatest in action, outdoor and snow sports gear. Recently we did the same at one of ISPO's American counterparts: Outdoor Retailer Summer Market. Along the way we found numerous interesting, innovative and downright odd vehicles, vessels and machines designed for those specialist, sporty uses where standard equipment just doesn't cut it. With the summer winding down toward cooler weather (or vice versa for our southern readers), we thought it the perfect time to share this mix of snow, street, air and water gear. Read More
Hoop Tracker keeps tabs on basketball players' makes and misses
Although shooting baskets is an important part of basketball training in and of itself, it would certainly be helpful to know how many of your shots actually result in the ball going through the hoop – is your success rate increasing or dropping, and if so, by how much? The Hoop Tracker system is designed to let you know. Read More
Brakeboard gives skateboarders a brake
Longboard skateboards can travel downhill insanely fast, which makes the practice of downhill boarding look pretty scary to a lot of us. Add in the fact that the boards don't have brakes, however, and it can seem downright suicidal. That's why Australian boarder Benjamin Newman has developed the brake-equipped Brakeboard. Read More
Trace sensor tracks your tricks and airs for skate, snow and surf
There's no shortage of sports performance trackers, but most of them are worn on the body. Watches and glasses simply aren't comfortable for every sport, or every athlete. The Trace action sports activity monitor being developed by California's ActiveReplay pulls the hardware off the body and puts it somewhere more comfortable – on the board. It also adds some tracking functions geared specifically for board sports. Read More
GolfBoard brings a hint of the waves and slopes to the greens
When people want to criticize electric cars, they often refer to them as glorified golf carts. Why? Because golf carts (with a few exceptions) are known for being slow and boring. That being the case, what options are there for hip, young golfers who are too cool for carts? Well, they might soon be able to carve across the greens on an electric GolfBoard. Read More
The Strikeloader: Fast-loading ammo backpack could be a paintball game-changer
By Jonathan Fincher
It may be a relatively new sport, but there's been surprisingly little technological innovation in the world of paintball since it was created. Aside from a few modest enhancements, the basic gas-powered guns (also called markers) have remained about the same, but an upcoming product could change how the game is played entirely. The Strikeloader is a battery-operated backpack that feeds paintballs directly into a gun, eliminating the need for a regular loader while holding six times as much ammo. Read More
Swingbyte2 scrutinizes your golf swing
Even if you don't know any golfers, you probably know that they're obsessed with perfecting their swing. As a result, it's now possible to buy swing-improving gear such as special cameras, gyroscopic clubs, and sensor-equipped gloves. One of the latest such aids is a device/app combo known as Swingbyte2. Read More
Sintercore creates first commercial 3D printed metallic firearm component
By Brian Dodson
Michigan-based Sintercore is billing its Auxetik as the first commercial 3D printed firearm muzzle brake. Made of Inconel alloy using a laser additive manufacturing process, the Auxetik is designed to tame the recoil and muzzle rise of AR-15 pistols. Read More
The physics of the world's fastest man
Usain Bolt is often described as the world's fastest man. The reigning Olympic champion in the 100-meter and 200-meter sprints as well as a member of the Olympic champion 4x100 meter relay team, Bolt is the first man to win six Olympic gold medals in sprinting, and is a five-time world champion. Long and lanky at 6 ft 5 in tall, he towers above the (mostly) much shorter sprinters. How has he managed to come out on top for the past five years? A team of physicists from the Universidad Nacional Autonoma de Mexico (UNAM) has analyzed Bolt's past performances in the 100-meter sprint to understand what makes a record-breaker. Read More
Peugeot creates a one-of-a-kind carbon fiber and wood surfboard
If you want something to look elegant, you build it out of wood. If you want it to look cutting-edge, on the other hand, you make it out of carbon fiber. So, what happens when you combine the two materials? Well, you end up with something like Peugeot's one-off GTi Surfboard Concept. Read More
Nike's Free Hyperfeel shoes use pressure-mapping for minimalist approach
By Antonio Pasolini
Inspired by Nike's "Nature Amplified" design ethos, the Free Hyperfeel shoes are the company's latest sports footwear designed to mimic the working of the human foot. By using pressure-mapping technology and high-speed film to analyze the foot in motion, the designers say they were able to provide padding and protection only where it is needed. The result is a shoe made up of only seven components, which contrasts with the 57 components that go into a typical Air Pegasus running shoe. Read More
Adidas Springblade running shoes put a spring in your step
Athletes are always looking for equipment that can give them an edge, and for runners, that means shoes that can launch them ahead with minimal energy. In the past, most shoe companies have produced shoes with flexible mid-soles that help the wearer push off of the ground more easily, but some recent footwear from Adidas might take that concept to a new level. The aptly-named Adidas Springblade uses angled elastic blades on the soles to quickly propel the wearer forward as if they had springs on their feet. Read More
Vortex bike jersey cools with integrated air flow system
Cyclists who don't dig the idea of fitting a spray bottle next to the brake levers, gear shifters, shock adjusters and other handlebar hardware on their bikes may have a simpler alternative for keeping cool. The new Vortex bicycle jersey includes an integrated airflow system that serves as a sort of air conditioning on the road or trail. Read More
Flat running shoes fine for pronating novices, study finds
By James Holloway
Novice runners wearing ordinary, non-supportive running shoes are at no greater risk of injury, even if they pronate or supinate (that is, their feet roll inward or outward as they run) according to new research out of Aarhus University in Denmark. The researchers think that novice runners should instead think about their weight, training regime and old injuries as the predominate risks of injury. Read More
Reebok's CheckLight system assesses knocks to athletes' heads
Although everyone knows of the dangers of brain injuries, it's often difficult to tell if such an injury has taken place. There are certainly cases in which athletes receive concussions, yet say that they feel fine when asked. That's why Reebok and flexible electronics developer MC10 have created the CheckLight skull cap. It lets athletes and coaches know when a potentially brain-damaging impact has been delivered to its wearer's head. Read More
Mark Cuban funds SMU biomechanics study targeting flopping in basketball
Mark Cuban, billionaire entrepreneur and outspoken owner of the Dallas Mavericks NBA team, has awarded Southern Methodist University (SMU) Associate Professor Peter G. Weyand a grant of over US$100,000 to carry out an 18-month biomechanics study of flopping on the basketball court. The study is aimed at determining if video or other records of the on court action can be used to distinguish between a player going down as a result of a collision or whether they are taking a dive. Read More
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Mollie Tibbetts website surge forces cops to add server, as officials deny report they're closing in on arrest
By Greg Norman, | Fox News
Tibbetts family thinks search is narrowing for Mollie
Mollie's father Rob Tibbetts and her boyfriend Dalton Jack believe she is still alive nearly a month after her disappearance.
An overwhelming number of tips pouring in to a website set up for the Mollie Tibbetts case has forced officials to set up a second server just to keep the page online.
That news comes as authorities also poured cold water on a report claiming law enforcement is closing in on potential suspects in the case of the missing 20-year-old University of Iowa college student. But even despite a lack of developments, interest in the case has remained intense.
"There's been a lot of activity, to the point where the administration office for the State of Iowa had to get another to server to handle the volume," Mitch Mortvedt, an assistant director at the Iowa Division of Criminal Investigation, told WHO-TV on Tuesday.
Investigators say they want to speak to anyone "who was in the areas indicated on July 18, 2018 between the hours of 5PM and 10PM."
The station added it is estimated that police have already received several hundred tips through the website and around 1,500 overall since the beginning of the case. The information obtained through findingmollie.iowa.gov, according to Mortvedt, is then given to a four-person team at the Department of Public Safety that works around the clock to prioritize it, between suggestions and actual details, before sending it to investigators.
The website, which went online following a press conference Monday, highlights five locations of interest in and around the rural city of Brooklyn, Iowa, where Tibbetts was last seen July 18.
"Law enforcement is currently seeking additional witnesses and wants to speak to anyone who was in the areas indicated below on July 18, 2018 between the hours of 5PM and 10PM," the website says.
The five locations include a car wash just a block away from the city's main commercial strip, a TA truck stop next to Interstate-80 and sparsely-populated tracts of farmland only accessible by a network of dirt and gravel roads.
Investigators looking for Mollie Tibbetts, left, are asking anyone who was in the area of this TA truck stop near Brooklyn, Iowa, on July 18th, to speak to them. The truck stop is open 24 hours and is located right next to an on-ramp for Interstate-80. (Family handout/Google Maps)
Investigators on Wednesday denied a sensational RadarOnline report that made claims such as cops are closing in on potential suspects.
The report, published Tuesday, cites what it describes as a source close to the FBI's investigation to state that detectives believe Tibbetts' abductor attended a vigil for her in the days after she vanished.
"There is reason to believe the person responsible for Mollie's disappearance attended a vigil and has continued to closely follow the case," the celebrity news website quotes the source as saying.
But Mortvedt told Fox News in an e-mail Wednesday he has "not heard that from anyone or anywhere."
The source also claimed the potential abductor is likely to have helped out in community searches for Tibbetts and that "there is reason to believe Mollie is still being held captive and whoever this person is, agents from the FBI and local law enforcement agencies are closing in."
Rick Rahn, a special agent in charge at the Iowa Division of Criminal Investigation, told Fox News that investigators are aware of the RadarOnline report but its "authenticity has not been verified."
A person who also answered the phone Wednesday morning at the Poweshiek County Sheriff's Office – another one of the law enforcement agencies involved in the case – told Fox News the office couldn't comment on the investigation.
Police so far have not announced any suspects or persons of interest in Tibbetts' disappearance, despite searching numerous properties and repeatedly interviewing a farmer who says he underwent a polygraph test last week.
The reward for information leading to Tibbetts, meanwhile, is approaching the $400,000 mark.


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Reccie Canon (Nova Iorque,1989 - Los Angeles,12 de Janeiro de 2009) foi um ator norte americano. Ficou conhecido após trabalhar em Manual de Sobrevivência Escolar do Ned como Valentão Buzz de 2005 até 2007. Canon veio a morrer no dia 12 de Janeiro de 2009, após localizar um câncer de pulmões.

Trabalhos na TV

2005 - Manual de Sobrevivência Escolar do Ned - como Buzz
2003-  (That's so raven) - a boy with a book

Morte

Reccie Canon foi internado no dia 10 de Janeiro de 2009. Foi localizado um câncer que aumentava entre seus pulmões. Até que em 12 de Janeiro, Canon veio a falecer por causa do câncer.

Ele teve um memorial em Fevereiro de 2009 no canal da Nickelodeon. Em seu velório compareceram atores como Devon Werkheiser, Lindsey Shaw e Josh Peck.

Atores dos Estados Unidos

redpajama_set_name: RedPajamaWikipedia