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Showing results for tags 'wizard jam'.
[Release] The President's Dog
Teljoor posted a topic in Wizard Jam 5 Archive
Hello everyone! I didn't do a dev log this jam, but I figured I should at least announce the release of my game, 'The President's Dog'. It is based on the episode of the 'Something True' podcast about president Warren G. Harding's dog, Laddie boy. In reality, Harding wrote letters to newspapers and magazines under Laddie Boy's name. But in this fictional universe, Laddie Boy himself types them out, with your help on timing. This is a very short rhythm game with only two different inputs. I was trying for something similar to the Rhythm Heaven series of games. I didn't have as much time to spend on it as last time, so it came out a lot less polished than my wizard jam 4 game. I had to work fast to finish all the graphics. All of Laddie Boy's sprites are traced, and I just used an existing image for Harding's portrait. I also had to omit a proper tutorial. Still, I managed to finish it in time, so I guess it's been a good exercise in cutting corners to meet a deadline. Next time, I'll try to plan better. Looking over the other entries, I'm seeing a lot of great stuff. I look forward to playing other peoples' games and leaving some feedback during the showcase next weekend. Here's the game: https://itch.io/jam/wizard-jam-5/rate/152321
[Released] Cooper's Dreams
chawkins posted a topic in Wizard Jam 5 Archive
Cooper's Dreams is live on the App Store. Play Twin peaks on your fucking telephone! https://itunes.apple.com/us/app/coopers-dreams/id1249820676?ls=1&mt=8 ======== ORIGINAL POST ======== Hi, This is maybe a bit late to start a dev log so I suppose this is going to be as much a retrospective as a dev log. This is also my first post here and my first Wizard Jam, so sorry if this is totally uncool. Anyway, the game I made is called Cooper's Dreams based on the episode of Twin Peaks Rewatch with the same name. In the game you play dream Cooper in the red room and are tasked with using the mic to dictate messages for Dianne. The catch is that you have to speak the words in reverse so you get that creepy backwards-talking effect like in the show. For example, if the word is "spoon" you have to try and pronounce "noops" or somethign to that effect. It's way harder than it sounds as most words don't reverse as tidily as "spoons". At the end of the game I run all your backwards talking through speech recognition and you get graded based on how much the computer believed you were talking english. The core game actually came together pretty quickly. I made a rough prototype that just recorded what you said and spat it back at you in reverse. I played this version with a bunch of friends and co-workers and was already having a good time. It was fun to figure out the word correctly but I found it was probably even more fun (or at least funny) when you got it wrong and the game spits to total nonsense back at you. I decided to lean into this failure-as-fun style and play up the nonsense elements of the game. I added a quote generator that mangles real twin peaks quotes by swapping in random other Twin Peaks related verbs / nouns. I also removed the ability to retry words and instead forced the player to stick with their mistakes. Finally I tweaked the scoring so instead of just a pass/fail the speech recognition will take a stab at what it thinks you said and read it's own nonsense interpretation of your nonsense back to you. Having a game that was playing pretty well so early I was sure I'd be finished with heaps of time to spare. Turns out I totally underestimated just quite what a rubbish artist I am. Progress with the art was super slow as I gradually iterated on my pixel art. In the end I'm pretty pleased with where I ended up but I'm still not entirely sure things resemble their show counterpart. Oh well, it was good fun learning to do something a bit different. I realised I've hung on to the last 5 iterations of Cooper so I made a little before after gif. Really not sure why I though cooper was that wide before. Another thing I'm not really sure about is whether this game will ever see the light of day. It's an iPhone only game (it's tied pretty closely to their audio/Siri APIs) so it's really at the mercy of Apple whether they let the app through review. I've submitted the application to Apple so now I've just got to pray whoever reviews the game at Apple is either unfamiliar with Twin Peaks or has a generous perception of "fair use". I will post an update here when Apple makes a verdict. Anyway, sorry for the wall of text, but I felt like I had to share something incase I'm not able to share the game itself.
[Release] Pro Fish Smart Fish
cyberstition posted a topic in Wizard Jam 5 Archive
Hi! This is my second time participating in a game jam and my first Wizard Jam! I got carried away a little fiddling around and trying new stuff but now I think I can put together something playable. You control a robotic fish and make 'friends' with real fish. Here's the article that inspired the title of this pod (episode 210): http://engineering.nyu.edu/press-releases/2012/03/01/what-makes-robot-fish-attractive-hint-its-moves
[Release] The Robot's Lips
Ben X posted a topic in Wizard Jam 5 Archive
EDIT: it's an itchio! https://timegentleman.itch.io/the-robots-lips With only a few days left of the jam, some people from the Team Seeking/Recruiting threads have gathered together to make a small game. "The Robot's Lips" will be (subject to any further design changes!) a single-screen platformer where you play as a robot convincing wary humans to love you, with the power of kisses. Possible robophobe cameos include the Idle Thumbs and Will Smith from I, Robot. The team: Atlantic (music) Driadon (coding) DyslexiaKills (coding) ValorianEndymion (art) Vehementa (art) We're all pitching in on design.
dev log The Power of 45 Brains
Bolt posted a topic in Wizard Jam 5 Archive
Welp, i guess this is my devlog now. hi. I've chosen "The Power of 45 Brains" as my jam title idea doodad. I've also decided to use my in-house(of-one-person) rendering engine with no name. It uses GPU accelerated ray tracing to render geometry. Ray tracing is a simple form of light simulation that has the main benefit of being able to do perfect: hard shadows, reflections, and refractions. This of course comes with manyyy drawbacks, the biggest of which being the reconstruction of geometry which takes some fraction of a second-to a few seconds for a reasonable amount of low poly assets. 30 seconds to a minute for high detail scenes. I hope to implement a better acceleration structure and reconstruction method before next jam so this wont be as much of an issue. But that does mean that for this jam, objects in the game world that need to move will be sparsely updated every so often, so even if the game renders smoothly the game objects with teleport around. Im going to embrace this and try to design the enemies in the game around this. Heres an interesting gfy of my renderer in action Now, with the prefacing out of the way, on to the dev part! Day one: I spent most of day one goofing off rendering @root's low poly nick breckon head in my renderer... But some good things came of this and i fixed a few rendering bugs and added in skinned mesh support to my renderer. dont know if ill even need that but its good to have. So, heres a few images of weird stuff i did on the first day Day two: I need lasers in my game so I started day 2 by writing in laser support to my renderer's volumetric fog algorithm. Which ended up looking something like this: Surpisingly the laser implementation i did worked more or less on the first try, but a few bugs cropped up that needed to be squashed later and they were indeed. Next up i needed a first person laser control mechanism so i did it. (ive fixed the laser lagging behind a bit, it need to be in FixedUpdate) This is trickier than it may look, because the stretched cube placeholder here isnt being rendered by my thing, because, if you recall the game objects in my renderer only update so often which would make for a gun that would be lagging behind, so, its being rendering by another camera onto a renderTexture thats composited onto my renderers output. i think it works quite well! The downside of this is that somewhat ironically in a game with a rendering engine capable of perfect reflections, you wont be able to see yourself. Ill probably have to come up with a reason for this later or maybe not who knows,,, I did some other stuff that cant be shown yet but its coming along nicely i think. sorry if i typed way too much and it was a lot to read.
[Release] Lord Hoistmas With Bagblast!
BluShine posted a topic in Wizard Jam 5 Archive
After making a procedurally-generated pipe photography game for Wizard Jam 4, I'm back for more! I hope ya'll are ready to get hoisted, because LORD HOISTMAS is coming to town. In ancient times, man created a weapon known as the petard. This fearsome explosive was created to destroy walls and doors. But another spicy use was soon discovered: hoisting. 1000 years later, the immortal god-king LORD HOISTMAS rules over the humans. Hoisting has become a professional sport. Every year, we hold the Bagblast tournament, and only the greatest hoister will have the honor of challenging our LORD in the final match. Lord Hoistmas With Bagblast! An explosive bocce-like dystopian pro sports sim with arcade hexagon elements. Play it here: https://blushine.itch.io/lord-hoistmas-with-bagblast Diversifiers used: Hoisted: You can literally hoist yourself by your own petard. Limited Vocabulary: Your only verb is "throw". "You Just Played Yourself 🔑": Every round begins with your placement of the petard. While you are technically competing against an opponent, the real challenge is to throw your balls close to your original throw. A poor petard placement can make this task very difficult. Texture Thrift: Almost every texture in the game is re-used and re-colored at least once.
hoisted
[Release] Super Hollyweedland
pdotjpg posted a topic in Wizard Jam 5 Archive
Released: https://pdotjpg.itch.io/super-hollyweedland === Idle Thumbs 296: https://www.idlethumbs.net/idlethumbs/episodes/super-hollyweedland It's going to be a small, chill walking simulator. You'd think the name would warrant something over the top ridiculous, but I had some very calm images come to mind as I was thinking about that title. Using this as an opportunity to learn super basic 3D modelling. Really hoping to finish something despite a full time job and lack of gamedev skills.
[Dev Log] I'll Kill The Last Alien
JTerry posted a topic in Wizard Jam 5 Archive
For our WJ game, we decided to pick a game that we could finish with our very limited game dev chops. In Kill the Last Alien, four players find themselves at a dinner table towards the end of a delicious cooked alien mochi meal. With three aliens left on the plate, the four players compete to fill their stomachs. The game takes place over a series of rounds, with points being awarded to those quick enough to get the mochi. For now, here's a picture of the mochi!
kill the last alien
[Dev Log] The Convergence Compulsion
OneGameDad posted a topic in Wizard Jam 5 Archive
All the glorious cyberpunk technobabble that Jake hates.
[RELEASE] Transmission Lost
fabian posted a topic in Wizard Jam 5 Archive
The game is now available on itch.io! https://fabiandenter.itch.io/transmission-lost ===================== Original post: Hey there, this will be the dev log for my wiz jam game called "Transmission Lost" (named after this episode)! I decided to try something that goes more into the direction of a walking simulator with a small, interesting world to explore and not too much gameplay. This is directly linked to my inability to code (my skills there peak at "using google and copy what other people made") and my ability to do some hopefully nice 3D art. I'll be also using some assets from the asset store that will help me to not only have a functionless level with that standard Unity FPS character and to have some basic "game things". I hope I will figure this all out, as this is the biggest concern I have - getting this all to work together. My plan is to write a short story outline over the first weekend and then do a very basic blockout of the world very early and try to implement the mechanics there. My hope is that I can use the second half of the jam to mass produce art assets and replace the blockout world while maintaining functionality. I do have two weeks off from work starting tomorrow, so in theory I have plenty of time.. But will it work? We'll see! BTW this is my first game jam and also my first game. I do make game art as a hobby, but nothing coming close to a complete game yet (though I'm working on pre production for one with two friends for a couple of months now). So it's not impossible that I'm in tears and despair after a couple of days. If that happens, I hope I can count on your help! I'm also excited to see all the stuff everyone makes! So, let's do this!
[Release] Prepare for the Jelly
Zirrrus posted a topic in Wizard Jam 5 Archive
It's an itchio! The game is released, but I'll keep polishing it up during this week. The game page: https://zirrrus.itch.io/jelly The WJ entry page: https://itch.io/jam/wizard-jam-5/rate/149759 Original post with lots of outdated information below: Let the Jams begin! It's a tower defense game with enemies based on all of your favourite jelly-related things! jelly enemies Not too sure about these yet, especially the locomotion. One idea is that the basic jellies and jellyfish are pushing the other objects like siege equipment. This can lead to problems where all the pushing jellies get killed and the other things just sit there. Upping the HP of the pushers over time might be able to solve that. basic jelly/jelly(jello) mold - "slimes", move but have no abilities, different kinds/sizes with varying HP toast with jelly - the toast absorbs some of the damage jelly-filled donut - has a little bit of armor before its HP are reduced jar of jelly - has lots of armor and reflects a bit of damage(to your towers or other jellies nearby), turns into regular jelly once armor is gone jellyfish - is faster(?), has an ink-related ability(disable tower temporarily? cloak nearby jellies?) royal jelly - sends out bees when damaged? could be some sort of boss petroleum jelly - damaging(or just killing?) it causes the surrounding jellies to heal slightly towers All the towers are shooting pieces of *********(Ananas comosus), kiwi, mango and other fruit that prevent gelatin from setting. These will probably be upgradable(if there is time). Not sure yet if these can be damaged by the jellies. simple pea shooter - does low amount of damage per second to a single target machine gun turret - does a high amount of damage for a short time, then has to reload mortar - slow firing speed, single shots of high damage against a target with some splash damage to nearby enemies splash - short range, does a very low amount of damage per second to all jellies in range map Tile-based. For now it'll just be a linear meandering path with no branching. If I have the time I'll first add some random generation and then try to maybe implement multiple paths. I still need to decide if the tower's range and their splash damage will be based on an actual spherical radius or a certain number of tiles around them. help If you want to help out, at this point I could use some suggestions for jelly-related things. And at some point I'll need a fun, wobbly piece of music for the game.
wizard jelly
[RELEASE] "Veggie" Panino and the Nightmare Puzzler
Synnah posted a topic in Wizard Jam 5 Archive
The game is finally finished! Download on Itch.io! Original Post: Welcome to "Veggie" Panino's deli! You're the new kitchen hand and it's your first day on the job. But don't worry! Veggie's here to give you pointers and explain how to assemble the perfect "paninis". And if things get a weird, well, try not to worry about it too much. Just keep making "paninis"! This title triggered an idea for a game almost immediately, and I thought it would be too dumb to flesh out into a full game until I thought about it some more, and got really excited about it. Basically it's a 3D block puzzle, where you must fit a selection of vegetables together on a panini base without gaps, and as you progress things will get weirder and weirder. I have hard time communicating exactly how it will play, but hopefully it will make sense once I've got a basic prototype running. I'm going to break from my tradition of spending the first week of the jam entirely on modelling and rigging, and start with the game systems. The biggest problems I'm going to have to solve are: Figuring out where to place things; you'll click on the vegetable you want to place, and then when you move the mouse over the panini a ghost image will show you where the vegetable will end up. I'm going to need to do screen-space raycasts to find the spot on the panini that is currently underneath the mouse, and then work out where on a grid that maps to. I imagine this will be straighforward enough when it's just the panini base, but it gets more complicated when there are vegetables on there. Making a system for triggering various weird effects, and causing these to trigger at specific points in the levels. I think this should be easy enough, and I've got ideas for how to solve it already.
veggie panino
WIZARD JAM 5 // Welcome Thread
zerofiftyone posted a topic in Wizard Jam 5 Archive
Hello everyone! There will be another Wizard Jam in June. If you're new to the community, Wizard Jam is the community-run game jam we host twice a year. Wizard Jam is not a contest; the main emphasis is to celebrate the Thumbs community through sharing and collaboration over the course of a fortnight. We write devlogs and post GIFs. We offer support and volunteer music, sounds and other assets. We play each other's games and stream them. It's a lot of fun. The other thing we try to emphasise is encouraging people to try making something new and unfamiliar; or to try game development for the first time entirely (quite a few of the entries we've had in the past are from complete first-timers to gamedev!). We run the jam over the course of two weeks to give people the room to try something weird and see how it turns out. Wizard Jam - Friday 2nd June to Sunday 18th June Showcase Weekend - Saturday 24th June to Sunday 25th June Choose an episode title from any show on the Idle Thumbs podcast network and use it as a theme prompt for your game. Use this site to browse through show titles: http://randomthumbs.danjohnmoran.com/ (Thanks to Broxxar, Panzorfork & matt.ishii for providing the site) The diversifiers are an optional challenge for the jam. They're creative prompts, designed to help you design a game around a specific limitation (or set of limitations). You can choose as many (or as few) as you like and incorporate them into your game. "2D's company, 3D's a crowd" - Make a 3D game using only 2D graphics. Limited Vocabulary - Limit your player's verbs (run, jump, punch) to just one! Make a game that explores that verb to its fullest. "You Just Played Yourself 🔑" - Make a game where you play against yourself, or a game where your past movements or actions are important in some way. Hoisted - The game conspires to destroy the player in some way; or the game allows the player to be the cause of their own undoing. Texture Thrift - Use the same art/prop asset as many times as possible in your game, whilst obscuring the fact you are doing this. Frug Froctions - Include another, entirely separate game inside your game. This jam is not a competition, and there is no minimum level of game development experience needed to join. People from all backgrounds are welcome to participate. If you're new to gamedev, let us know! Join us on the forums and on Slack; where you'll find help, advice and encouragement from the community. Entries containing any form of harassment or hate-speech are not permitted. Anything crossing into this territory will be removed. Use this subforum to make development log threads, recruit folks, and chat about development related stuff! There's also the game development subforum and the #wizardjam slack channel. If you aren't a already a member of the slack group and would like an invite, send me a private message at @zerofiftyone and I will make sure you get access. For Wizard Jam 5, we're trying something new! After the jam finishes, we'll be hosting a Showcase Weekend; an opportunity for everybody to step back from the game making process and look at what everyone else has made; with an emphasis on giving feedback and comments to fellow creators. It's covered in the schedule below, and there'll be more details to follow. HERE'S THE PAGE WHERE YOU CAN SUBMIT YOUR GAME : [https://itch.io/jam/wizard-jam-5] ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Browse Past Wizard Jams: Wizard Jam (Apr 2015) Subforum Link Itch.io Link Winter Wizard Jam (Nov/Dec 2015) Subforum Link Itch.io Link Wizard Jam 2016 (May 2016) Subforum Link Itch.io Link Wizard Jam 4 (Nov/Dec 2016) Subforum Link Itch.io Link
wizard jam [RELEASE] The Hypersonic Effect
UPDATE: This game is done and you can play it here: https://zerofiftyone.itch.io/hypersonic --------------------------------------------------------------------------------------------------------------------------------------- Here we go again. For Wizard Jam 4, I'm going to be making The Hypersonic Effect. For day one, I picked out a title and, while figuring out what type of game it would be, made a menu for it. I still have no idea what the game will be, but It'll probably end up looking like this. I'm going to spend the next day or so figuring what the game will be and hopefully come up with something that I like that is also not overscoped. I have less time for this jam than I had last time, so I'm going to have to be conscious of that.
vhs trash
[RELEASE] A Very Pretty Pipe Dream: procedural pipe photography shooter
Play it here: https://itch.io/jam/wizard-jam-4/rate/102192 Probably final version. Features 7 different pipe worlds, 5 different weather conditions, and 7 photo critics (including Dot Gobbler)! I finished everything I wanted to get done. The critics probably aren't particularly "balanced", but I really like how the aesthetic turned out, and the photos look awesome! After the end of the jam, I did a little bit more work on it: bugfixes, added ambient noise, sound effects for the photo critics, and transitions effects between the scenes. I'm tempted to go back and add a developer commentary... but I think I'll take a break from the project for at least a couple days. There's Windows, Mac, and Linux versions on the itch.io page, although the Mac and Linux are completely untested! I might also try building a WebGL version later. All the photos that you take should get automatically saved in a "screenshots" folder, so post your favorite photos in this thread! Original idea: You fly around in first-person through a weird mess of random pipes. Kinda inspired by Strangethink, Proun, NaissanceE, Manifold Garden, Mirrormoon EP, No Man's Sky, and LSD: Dream Emulator. Colorful, semi-abstract flavors. Gameplay would be basically an abstract version of Pokemon Snap. The game says "take pictures of red pipes" or "take a picture with lots of colors" or "take pictures using the rule of thirds". You snap 3 or 4 photos, and then the game evaluates them. I also wanted to add some kind of Twitter photo sharing. Github: https://github.com/BluShine/AVeryPrettyPipeDream
[Dev Log] Cool Robot Future
jan posted a topic in Wizard Jam 4 Archive
Update: This project is abandoned for now, I keep having to do more important things this week, I probably won't be able to finish anything this time around. ----------------------------- Hey wizard jams! After throwing out several hopelessly overambitious ideas I've decided to make another surreal walking-simulator/vignette thing. (I made Zombie Train last jam, the 3D one.) The title is derived from the episode "Cool Blob Future" and the recurring robot-news discussions of the podcast. I've been exploring this idea of robots with a big screen for a face that I can display things on: Diversifiers: Wizard Jam Shared Cinematic Universe Building A Legacy (There will be Dot Gobbler) Box art Nice Segue
[RELEASE] Business Guys On Planes
Version 1.2 is now live! Original Post: You're not a business guy. Not at all. But your clients are. They absolutely are; you can tell by the immaculate lines of their suits, their pristine timepieces counting down each second, their air of impatience at the thought that any of those seconds might be wasted, because time is money! You, you're a pilot, and your job (it's not a business, you understand) is to get them to their destination in time for the big meeting! The business guys come to you because you fly a bi-plane, and who has time for airport security, for waiting for a plane to be fully boarded, for putting on a seatbelt, when there are business deals to close? Why wait, when you can just hop on the wings and take off? Time is Money! Time may not be money for me, but it is somewhat short this Wizard Jam. When I made Dot Gobbler I was able to work on it full-time, but now I have a day job and I'm going to be away from the 30th of November, so I'm going to have to submit on the 29th. As such I've had to find something quite a bit smaller in scale. A game where you fly a bi-plane with business guys balanced on the wings seems like something I can probably get working in that amount of time. We'll see! The lovely 5 of 6 has agreed to supply the music again, so that's good.
business guys
[Dev Log] Comrade Stalin is Dead
Zakharov posted a topic in Wizard Jam 4 Archive
A diplome-a-like for five players. Comrade Stalin is dead. Only you can protect the glorious motherland from her enemies. Enemies that are plotting to take the power that is rightfully yours. Each player takes on the role of a member of the Politburo. They must negotiate the support of other players to gain power - but they can never know whether they will be betrayed. Each turn, all players negotiate with each other for support, lock in their decisions, then resolve them. First, players can move some of their followers between the seven committees of the Supreme Soviet. Then, players play cards. Finally, players vote on the agenda of each committee. The number of followers determines the number of votes. Usually, the players vote for which player should get the card assigned to that committee that turn, which either has a continuing effect, or can be played once later on. Sometimes there will be a yes-or-no vote which changes the rules of the game in some way. The game lasts seven turns. Each player has a secret agenda which determines their scoring at the end of the game. Every card that can be gained from each committee each turn is visible from the start of the game, so players can plan their strategy in advance, although your colleagues will of course be plotting to throw a wrench in your plans. The game can be played in real-time or asynchronously, online or face-to-face. Played real-time, it should take around 80 minutes.
[RELEASED] Clone-Ridden Fields
theschap posted a topic in Wizard Jam 4 Archive
It's an itch io! Clone-Ridden Fields!!! Lot's of stuff didn't make it, but it's mostly functional at this point. Hello Wiz Jammers! This is my second Wizard Jam, and coincidentally my second game jam! My first game is The Three Antidotes. For this jam I wanted to do something a bit more focused, and not as system and content heavy as an action platformer. The idea behind Clone-Ridden Fields is that you are in an Elysian Field farming simulator. You walk around the field searching for souls to aid in the harvest of the field. The souls(clones) will chop up the wheat field, and you will need to gather it to complete the game. The aesthetic is very grim, high contrast, and low resolution, while the actual field will be pleasant and comforting. Think Diablo/Diablo II. As far as mechanics go, the player must TEAR the wheat from the ground, sacrificing the yield, to search for a clone to help them out. The more clones, the faster the field can be harvested, but you don't want to sacrifice too much of the yield. You then must gather the yield. The game will be scored based on amount of yield and time it took to harvest. If time permits I would like to create some type of leaderboard, local... maybe global? <- I have no idea how difficult that is but GAME JAM! Things I want to focus on/learn: A* pathfinding 3D pipeline for unity (models, materials, animation) Unity particles Leaderboard? Aesthetic, I really want to focus on the style of this game, and I want to push the production values as much as I can. @JoelWmusic has already provided a fantastic track to set the tone of the world. I plan to put it up here once I get the art style more established so STAY TUNED!
WJ4 Team Builder
elvaq posted a topic in Wizard Jam 4 Archive
New wizard tech this year with a shnazzy Google Form to help make finding jam teammates easier! Please note that you doing a pitch is optional. If you just want to put what you can do and how much time you have, that should be just fine. And you can peruse results for potential collaborators here. Of course, feel free to use this thread however you like. Shout about your idea, someone else's idea, whatever. Just please let us know when you form a team so we can edit the status on the spreadsheet. Lastly, make sure to check out what ideas folks are having on that second link. It's important to reach out and let people know if you like their stuff (even if you don't know them at all!)
Welcome to Wizard Jam 4!
Welcome Idle Thumbs community to your beautiful... Dates: Saturday, November 19, 12:00PST/15:00EST/20:00GMT - Sunday, December 4, 21:00PST/24:00EST/28:00GMT Theme: There is no theme! Rules: We don't need no stinking rules! Just make anything and submit on the Itch.io jam page. You are more than welcome to base your game around a podcast title (this will be a guaranteed diversifier) but that is not a requirement for this jam. Traditionally, people make games in Unity/Unreal/Gamemaker/Twine/etc. but we are open to any and all contributions as long as they belong to the community and attempt at least one diversifier. Video game, analog game, playground game. Hell, make a sweater! The Wizard Jam crowd is a good and accepting crowd. Diversifiers: Small prompts to help shape your design, mix and match what you like instead of following a traditional theme. Check em out! If you'd like to join a team or seek team members for your own idea, check out the Team Builder thread & survey form Resources Wizard Jam Admin Emeriti - zerofifityone, Dinosaursssssss, Spenny - these folks are nice and helpful if you can't get ahold of me here or on the Slack Official Idle Thumbs Readers Slack chatroom w/ helpful #gamedev and #wizardjam channels Hashtag WizardJam Idle Thumbs Random Episode Selector Games Are For Everyone - nervous about making something? this should help ease your fears Helpful threads from the GameDev forum Long standing free music thread How to back up your game projects with GIT Unity newcomer? Study up with a few short Wizard Academy tutorials Past Jams Wizard Jam 1 Wizard Jam 2 - Winter Wizard Jam (RIP) Wizard Jam 3
winter wizard jam
Nineties Cockpit Freakout - Feedback Request
Synnah posted a topic in Game Development
Hello! You might remember this as my entry into Wizard Jam last year. Back then it looked a bit like this: I spent a couple of months working on it recently, and now it looks more like this: This is much closer to what I originally wanted the game to look like, and I'm generally happy with the visual side of it. The reason I ended up going back to the game a year later was because I'd submitted it to EGX Rezzed, and it was accepted, so I needed to get it into a much more playable shape. Watching people playing the game at the show gave me a lot of really useful feedback regarding what I was doing wrong; it's a difficult balancing act in a game that's supposed to be confusing and alienating, but I realised that there was a lot more that I could be doing to help people understand the rules without spelling them out completely. Another thing that came out of showing the game to people was that a lot of them just expected it to be on Steam. I'm not crazy about this mentality, but I understand why it exists, and it made me think that maybe putting the game on Greenlight is a good idea. So that's basically my current aim; I want to get a trailer together to show the game off so I can put it on Greenlight, with an aim to releasing it for maybe £1.50. I'd like a bit of feedback on the game as it stands, though! Basically, do you think it's worth paying for, and if not, what do you think would make it worth the cost? You can play the game as it currently stands here: https://giraffecat.itch.io/nineties-cockpit-freakout (Download v0.91) A few things I definitely need to add/change: Music in the main menu. Improve the menus in general; those buttons look cheap as hell, and I'm not crazy about the static title screen. An options menu, for graphic detail levels, volume levels and resolution. A bit of story dialogue at the start of the game, and in between waves; the transitions between waves need to be more like progressing from one level to the next, rather than just spawning a bunch of new enemies. Aside from that, I had a few more nebulous ideas for improving the game: Variation in the arenas; currently it's always square. I spawn buildings in different places every time you play, but this doesn't really add that much variation, and there's not really anywhere to go. I noticed that a lot of people that played the game at Rezzed tried to fly over the mountains, and were surprised when they hit an invisible wall. Actual arms that shoot out and grab the sliders and press the buttons. I feel like it would be difficult to make this look good, though, and I definitely don't want to sacrifice responsiveness for it. More buttons and lights on the console. It still feels a bit too empty. I'd love to hear any ideas you might have; and please, be as honest as you need to be! I want to know if people think my weird thing is worth paying for.
nineties cockpit freakout
steam greenlight
[Updated] [V/4 Feedback Request] Rogue Robot Rogues or Disable Enemies to Reveal Enemies
Mythalore posted a topic in Wizard Jam 3 Archive
Rogue robotic ninjas from a rival company are trying to steal the data on your company's mainframe. You are the mainframe's automated defence system, and its last hope... I had my last exam for the year on Monday and after that I didn't really feel like continuing with my first wizard jam game. However, after seeing the title for yesterday's Idle Thumbs, I had this idea and now I can't stop thinking about it so I'm going to see what I can get done. In the game you play as a turret fighting off robotic ninjas armed with cloaking devices, which renders them completely invisible, so you have to use an EMP to disable them in order to reveal their locations. I started development yesterday, so far I've got the turret in along with bullets and the EMP wave, next I'm going to work on the enemies.
IdleThumbs263
[Release] Dead Letters
hellion posted a topic in Wizard Jam 3 Archive
V late to the party, but so are the meadhall's visitors, so.... it's cool, I'll just shun all other commitments until Sunday.
dead letters
[RELEASE] With Free Monster Samples
Ash_NR posted a topic in Wizard Jam 3 Archive
I've gone with a short and snappy pod blast from 09, With Free Monster Samples. So I came to this jam with a specific interaction in mind. I wanted to work on a morse code method of communication in a future game. I thought that this would be the perfect opportunity to come up with a proof of concept for it. The game is inspired visually by Downwell, it creates the layout for the game and look for the game. Mechcanically the player is trying to get rid of their Monster samples. They need to visit door to door to get rid of all of their samples within the alloted time. The problem is, everyone's music is too darn loud. Knocking on the door will cause the occupant to say hello in their particular language. The player needs to use morse code to knock back that word at them. In an ideal world, players would get higher scores for more complex greetings. But I think I'm already pushing it with I've got already. I've got a 2D platformer setup set up (thanks to Acrocatic), and a rad $1 animated dude that bounces off the walls. So I hope to get some more of the core gameplay into the game over the weekend. I've attached some gifs of the progress of the game You can download the game here: https://ash-nr.itch.io/with-free-monster-samples

redpajama_set_name: RedPajamaCommonCrawl


Currently the biggest issue in Counterwallet DEX is BTCpay not working. Will BTCpay get fixed?
In the DEX module it is possible to place order with token BTC.
As @chiguireitor has mentioned, the issue is not with Counterparty but rather with counterwallet. The main issue being that when BTCpay is enabled in counterwallet, the user has to keep their browser window open to sign BTCpay transactions, which is less than ideal.
Freewallet.io already has support for auto and manual BTCpay transactions in the Desktop version and a fork of @wasthatawolf btcpaymarket.com codebase has been forked to https://btc2xcp.com/ and handles trading with BTC on the CP DEX.
I also think that disabling BTC from the token selection in counterwallet is the simplest fix in the short-term.


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The Sofia Solidarity Centre Squat Exposed a Housing Crisis Past Breaking Point by Matt Broomfield
Streets Kitchen
The Sofia Solidarity Centre Squat Exposed a Housing Crisis Past Breaking Point
by Matt Broomfield
@hashtagbroom
Squats are intense by nature. Leave the door open and not only cold winds but cops will sweep through: security and sanctuary are contingent not on the coin toss of making rent, but on the all-but-certain edict of a county court judge.
Opened on Great Portland Street as London temperatures dropped to minus ten during the bitterest of the Beast From The East, the Sofia Solidarity Centre was no exception. It was housing a hundred rough sleepers within a week and close to two hundred by the time its residents were driven out a fortnight later by court order and the threat of bailiffs, the thermometer still hovering below zero.
More precisely, during my two weeks living and working in Sofia, I saw how squats serve to intensify pre-existing conditions. Compressed into the briefest of periods and closest of spaces, tempers sometimes flared and relationships boiled over. But more personal, social and political change was achieved in the pressure-cooker of Sofia than across many months of more pedestrian direct action campaigns.
Most of all, the Centre served as a vigorous embodiment of the very worst of the housing crisis, an ineluctable challenge to the government, Sadiq Khan's council, and left activists alike.
The lethal cold spell which killed a rough sleeper directly outside the Houses of Parliament came on the heels of a furore around plans to fine, bully and socially cleanse rough sleepers out of Windsor ahead of the Royal Wedding. Both have fed into a general rumbling-round of public consciousness toward the skyrocketing numbers of homeless people living on Britain's streets, which came to one crux in Sofia. (No UK squat has attracted such widespread and uniformly positive media attention in recent years).
Across the last seven years, the amount of government-funded social housing being built has dropped by 97%. Benefits have been slashed across the board, and private-sector evictions have skyrocketed. Nationwide, rough sleeping has tripled in the same period.
Comrades who cracked the building deliberately chose a property held empty as an investment by mega-rich, tax-dodging property developers. We offered shelter there to serial convicts, crack addicts and beggars not only to keep them alive through the cold, but because of the ugly question they insistently asked of a country where "there are ten empty commercial buildings for every person registered as sleeping on the streets," as one homeless activist at Sofia growled into an ITV camera.
Only about 10,000 of the 300,000 homeless people in London are actually sleeping rough – those who've lived sofa-to-sofa or in B&Bs know how close the street can seem. The miseries suffered by Sofia's residents during their days, years, decades on the street are a distillation of miseries suffered by countless Londoners every day.
At their best, squats unite practical aid with a vocal, visual statement of dissent. They transcend an anarchistic politics of retreat to become a potent political weapon. In the 1980s, America's National Union of the Homeless (NUH) used co-ordinated squatting of federal buildings across multiple cities to win housing provision for hundreds of members, 24-hour intake in city shelters, the right to vote and public showers – this last by holding "bathe-ins" in public fountains.
Crucially, the NUH's discourse deliberately targeted precarious workers with slogans like "you are only one paycheck away from homelessness". Albeit that they are vilified and misbelieved and trudged past moodily on the morning commute, rough sleepers remind housed workers of this fact every day.
By showing how easy it was to house and shelter hundreds of the bottom 1% in society, Sofia likewise made much of the remaining 98% glance sharply upwards at the politicians who have vowed over and again to end rough sleeping.
Homelessness is an oddly bipartisan political issue, often uniting anarchists with soup-kitchen liberals and nationalist small-c conservatives who want to see right done by the veterans on the streets. In Sofia, Irish republicans with militant leanings worked and slept alongside ex-squaddies with six tours of Northern Ireland under their belt. One resident beggar said three separate strangers stopped him on Oxford Street and pointed him in the direction of the squat.
Sofia was an open goal for any member of the Corbyn movement, making a crystal-clear and emotive statement on a critical electoral issue which is often hard for voters to visualise or make sense of. No Labour official or significant figure in the Corbyn movement came along to listen or to magnify the voices of the residents – their loss.
At the same time, though, rough sleepers continue to be spat upon, beaten and murdered in their tents. Addicts and Eastern Europeans grafting on the street, who between them made up 90% of the centre's population, cannot expect general platitudes about homelessness to crystallise into any actual support.
As we broke the news of the eviction notice affixed to our door, the saddest thing was how calm everyone remained, asking only – and for the thousandth time in their lives – how long? Squatters, rough sleepers, and all of us who struggle under hegemony are so often reduced to begging capitalists for an extra couple of nights here, a little time and compassion there, pleading for scraps and receiving fuck-all in return. We knew we would be out within the week.
We talked about marching on the Royal Courts of Justice on the day of the repossession hearing – but why should we? The real protest was the squat itself, embodying resistance in its day-to-to-day operation.
Placing scores of intensely vulnerable people in close proximity is not something to be done lightly, particularly under intense media scrutiny, but the potency of a squat like Sofia is that it is more than a mere symbolic entity. We did not need to endanger our vulnerable guests, or those with questionable legal status, in a muscular resistance to the coming eviction.
Nor – as is always the fear with squats – did we have to turn them back out onto the freezing streets, snatching away what was offered to leave people more bruised and exposed than before. We could quietly help the overwhelming majority move on to a new place of shelter, knowing that the political point had already been made.
It was being made every day, in the lives saved by off-duty paramedics who arrived guerrilla-fashion with borrowed equipment, in the trained chefs and builders handed tools and helped back into work, in the grown man weeping over a styrofoam tray of lasagne following six weeks spent sleeping in a bin chute. Real direct action acts first and speaks later, and speaks all the louder for it.
As ever, it is the external conditions of impoverishment and political indifference which come easily as I try and describe the vitality of Sofia, while the brief hope and compassion which endured within elude reconstitution on the page. Yet to omit these frailer subjects would be irresponsible, a dereliction of the revolutionary's most difficult duty — to joy in dark times.
Fortunately, the messages in the visitor's book we kept by the rattling squat door are earnest and clear, taking flight at the point where I find my voice falters. "For 3 weeks it's been a home to rest our heads and gather our thoughts, to feel warm food in our bellys and to laugh with new friends…", writes one.
Another: "I'm here only from one day and I'm starting back to live again. I'v been alrady in many problem but I understand that if I want help my self I have to help all the people that I can."
They understand the squat was not only a break in a punishing political consensus, but also a window forward into something more.
Red Flag, South Bank
Owen Hatherley joins James Butler to argue that it's time to reclaim the Red Metropolis.
Report: The Tories' Furlough Delay Has Led to Thousands of Needless Redundancies
As a result of the government's repeated and false insistence that there would be no extension to furlough, thousands of people across the UK have lost their jobs unnecessarily. Francesca Newton reports.
Opinion: The Tories Treat Britain's Regions Like Dirt Because They Think They're Still Governing an Empire
On Tuesday, following a stand-off, Downing Street imposed a tier 3 lockdown on Greater Manchester without agreeing a support package with local leaders. Aaron Bastani argues the government's contempt for regional defiance is a vestige of Britain's imperial past.
Report: Students Have Been Duped Into Returning to Halls – So They're Refusing to Pay Rent
On Tuesday, the University of Manchester joined the growing list of UK universities whose students are going on rent strike during the pandemic. Rivkah Brown reports on the student movement the pandemic has restarted.
Report: 'It Scares Me to Think Where We'll End Up': The Renters Facing Homelessness Now the Eviction Ban Has Lifted
With the eviction ban lifted this week, thousands of renters have found themselves faced with the prospect of being made homeless during a global pandemic. Joining calls from activists and campaign groups, they are demanding that they be protected, reports Hannah Green.
Report: There Were Too Few Firefighters Working in London on Almost 100 Occasions in a Year, FOI Data Shows
Exclusive: There were too few firefighters on shift in London on almost 100 separate occasions in the space of a year, according to data obtained by freedom of information request. James Walker reports on fears about the service's capacity, as it prepares for a new wave of cuts.
Report: 'This is Our Home': The Ex-Mining Community Fighting Demolitions in Yorkshire
Residents of Wordsworth Drive and Sugar Hill Close, a privately-owned social housing estate in Oulton near Leeds, are fighting a developer seeking to demolish their homes and replace them with new, market-rate housing. Ethan Shone reports.
Barbed Wire Britain
Michael Walker is joined by Minnie Rahman from Joint Council for the Welfare of Immigrants to discuss the human cost of the trumped up 'migrant crisis.'Plus, UK cronyism the evictions ban coming to an end and record support for Scottish independence.


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The Latest: Trump meets Macron in France
President Donald Trump speaks before he departs Shannon Airport, Thursday, June 6, 2019, in Shannon, Ireland. (AP Photo/Alex Brandon)
U.S. President Donald Trump and first lady Melania Trump arrive for a ceremony to mark the 75th anniversary of D-Day at the Normandy American Cemetery in Colleville-sur-Mer, Normandy, France, Thursday, June 6, 2019. World leaders are gathered Thursday in France to mark the 75th anniversary of the D-Day landings. (AP Photo/Thibault Camus)
President Donald Trump and French President Emmanuel Macron greet veterans as they arrive to a ceremony to commemorate the 75th anniversary of D-Day at The Normandy American Cemetery, Thursday, June 6, 2019, in Colleville-sur-Mer, Normandy, France. (AP Photo/Alex Brandon)
President Donald Trump and first lady Melania Trump, participate in a ceremony to commemorate the 75th anniversary of D-Day at the American Normandy cemetery, Thursday, June 6, 2019, in Colleville-sur-Mer, Normandy, France. (AP Photo/Alex Brandon)
President Donald Trump, first lady Melania Trump, French President Emmanuel Macron and Brigitte Macron, walk through The Normandy American Cemetery, following a ceremony to commemorate the 75th anniversary of D-Day, Thursday, June 6, 2019, in Colleville-sur-Mer, Normandy, France. (AP Photo/Alex Brandon)
President Donald Trump, with first lady Melania Trump, arrive at Caen Airport, Thursday, June 6, 2019, in Caen, France. (AP Photo/Alex Brandon)
LIMERICK, Ireland — The Latest on Trump attending D-Day commemorations (all times local):
Security, the fight against terrorism, instability in the Middle East, trade and Iran are all topics President Trump and French President Emmanuel Macron are expected to discuss in a meeting that has gotten under way in Caen, France.
The two are meeting Thursday after attending a ceremony at Normandy American Cemetery marking the 75th anniversary of D-Day. Afterward, Trump flew to Caen where he and first lady Melania Trump were welcomed with a red carpet, French troops and a military band.
At the D-Day ceremony, Trump and Macron chatted and shared warm handshakes, but they disagree on key issues, including climate change, Iran and world trade.
President Donald Trump, French President Emmanuel Macron and their wives are paying respects at the Normandy American Cemetery near Omaha Beach where allied forces landed in a D-Day invasion that helped free Europe from Nazi occupation.
First lady Melania Trump laid a bouquet of white flowers at the manicured cemetery.
Rows of white crosses mark graves that were decorated with tiny American and French flags to mark the 75th anniversary of D-Day.
President Donald Trump, French President Emmanuel Macron and their wives are overlooking a beachfront in Normandy, France, where American and allied forces landed in an invasion that helped free Europe from Nazi occupation.
Trump is at the Normandy American Cemetery near Omaha Beach Thursday to mark the 75th anniversary of D-Day.
Following a program and gun salute, the four walked to an overlook and stood silently as a bugler played "Taps." They surveyed a map of the invasion and watched as fighter jets and planes, including some leaving trails of red, white and blue smoke, flew overhead.
Trump is participating in a moment of silence for the men who died during the D-Day invasion during World War II.
Trump is in France at the Normandy American Cemetery near Omaha Beach where the Americans landed on June 6, 1944.
In a ceremony marking the 75th anniversary of D-Day, the president said the troops who conducted the invasion set an example that will never grow old.
Trump says the troops not only won a battle, but won a future for the United States and the "survival of our civilization."
President Donald Trump is praising the veterans of D-Day, saying they are "among the very greatest Americans who will ever live."
Trump is speaking in France at the Normandy American Cemetery near Omaha Beach where the Americans landed on June 6, 1944.
Trump said that on that day — 75 years ago — 10,000 men sacrificed their lives not only for their fellow troops and their countries, but for the "survival of liberty."
Trump says the ground the allied forces captured during the invasion "won back this ground for civilization."
President Donald Trump has greeted World War II veterans, some covered with blankets against the chill, as he prepared to participate in a ceremony commemorating the 75th anniversary of D-Day.
Trump has gathered with other world leaders at the Normandy American Cemetery in Colleville-sur-Mer, France, to honor those who died and participated in the battle that turned the course of the war.
He greeted the veterans with handshakes before taking his place on stage next to his wife, first lady Melania Trump.
According to speech excerpts released by the White House, Trump will laud the 130,000 service members who participated in the invasion as the "citizens of free and independent nations, united by their duty to their compatriots and to millions yet unborn."
President Donald Trump has arrived in France to participate in the commemoration of the 75th anniversary of D-Day.
The president will speak at Normandy American Cemetery on Thursday, but his mind was also on political issues back in the U.S. as he departed Ireland for the memorial service.
Trump is warning Mexico "that they have to step up to the plate — and perhaps they will" to avoid tariffs that he plans to impose if its neighbor to the south doesn't stem the flow of migrants coming into the United States.
He is also defending the use of tariffs in a bid to generate policy changes by other nations, saying that critics in the U.S. Senate have no idea what they're talking about when it comes to tariffs.
President Donald Trump will tell those commemorating the 75th anniversary of D-Day on Thursday that American and allied forces who stormed the beaches of Normandy "won back this ground for civilization."
Trump is gathering with other world leaders at The Normandy American Cemetery to honor those who died and participated in the battle that turned the course of the war.
In excerpts from the speech he will deliver, Trump will describe the 130,000 service members who participated in the invasion as the "citizens of free and independent nations, united by their duty to their compatriots and to millions yet unborn."
He will also assure allies that "our bond is unbreakable."
Trump says of the service members who participated in D-Day that their exceptional might came from an exceptional spirit.
President Donald Trump is joining other world leaders on the beaches of Normandy, France, paying tribute to the 75th anniversary of the D-Day invasion and the few surviving veterans of the battle that changed the course of World War II.
It is another moment for Trump to praise alliances and military service, on the heels of defending his decision not to serve in Vietnam.
Trump is expected to give a speech while touring the beaches and an American military cemetery in France.
At a moving ceremony Wednesday in Portsmouth, England, from which the 1944 invasion was launched, Trump recited some of the prayer that President Franklin D. Roosevelt delivered to a worried nation just getting word of the fighting.
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text:
Write for Our Kop
Football streams
Liverpool's last-ditch attempt to sign Phil Jones
Date: 12th June 2011 at 7:54am
Written by: Ron
The summer transfer drama is now getting to be as good as a soap opera! Manchester United had thought that they had sealed a deal to sign Phil Jones from Blackburn for £16million after the player had undergone a medical and agreed terms with the Old Trafford club but only to find out that Blackburn had not accepted United's £16million offer and were holding out for more.
Now step in Liverpool; Liverpool have been hot on the heels of Jones and thought to have missed out on signing him after he opted to go join United but now it seems the ball is in the court of the team with more money and if there is still a glimmer of hope for Liverpool to sign Jones then I am sure they will do all they can.
This would be a perfect way for Liverpool to flex their financial muscle which they have already shown this summer by signing Jordan Henderson who was also a Manchester United target. It is thought that Liverpool made a bid yesterday (Saturday) worth £22million for Jones which would be more in line with what Blackburn want for the player. United will have to up their original £16million to match or better Liverpool's if they are to get their man.
Blackburn will clearly be listening to the club that offers more money. My concern now though is, if Blackburn accept Liverpool's offer ahead of United's will Jones agree to join Liverpool as he clearly wants to join United?


Is it just me or does it always seem that the press is so much harder on charter schools of any kind as opposed to the coverage received for the debacle that is regular public school.
Every nickel, every dime, every credential seems to come under such intense scrutiny when it comes to charter schools, the new kids on the block.
Perhaps if this same level of oversight and accountability were applied to all public schools, they would not be such a mess.


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Skyline's the limit for Dodger Stadium plan

An artist depicts improvements proposed for Dodger Stadium. Team owner Frank McCourt believes the changes will help create a more fan-friendly environment.

PUBLISHED: April 24, 2008 at 12:00 a.m. | UPDATED: August 30, 2017 at 1:13 a.m.
Photos: Dodger Stadium plan
Are you ready for big-screen plasma TVs on the walk into Dodger Stadium? How about a fancy cocktail party at the Top of the Park, with a view of the downtown Los Angeles skyline?
Dodger Stadium will be getting a major facelift over the next four years, owners Frank and Jamie McCourt announced Thursday morning in a joint press conference with Mayor Antonio Villaraigosa, City Councilman Ed Reyes and Council President Eric Garcetti.
The McCourts said they intend to keep the stadium's historic ambience, while transforming the 300-acre property into a modern fan and eco-friendly year-round destination.
"The Los Angeles Dodgers have played here longer than the Brooklyn Dodgers played at Ebbets Field, and we all know what happened to Ebbets Field," Frank McCourt said.
"All you have to do is look at the sports page and see there are stadiums being replaced all over the country and all over the world. We're making a different choice. We feel that we've found a way to both preserve our past but also to protect our great future."
The $500 million project will be privately financed, McCourt said, and is scheduled for completion by 2012.
The plans call for a tree-lined entrance to the park that connects to a shopping promenade called "Dodger Way," which will encourage fans to come early and stay late, or visit Dodger Stadium year round.
A so-called "Green Necklace" will line the perimeter of the stadium, eliminating approximately 15 acres of parking lot and adding more than 2,000 trees.
To replace the lost parking spaces, two new parking structures and additional subterranean parking will be built.
"I'm going to steal a line from Joni Mitchell and that wonderful song ("They Paved Paradise"). No, I'm actually going to tip the line upside down. 'We're going to unpave a parking lot,"' McCourt said.
The best way to do that, McCourt said, was to improve public transportation.
Then, with Villaraigosa and two city councilmen part of a captive audience, he challenged the city to "start talking in a serious way about bringing public transportation to Dodger Stadium."
In the short term, McCourt said he hoped to bring bus service to Dodger Stadium, but that the "ultimate, dream-come-true scenario" would be to have two Metrolink lines intersect at Dodger Stadium so fans from all four directions could take public transportation to the games.
Asked if felt put on the spot by the challenge, Villaraigosa said: "I knew that Frank feels strongly about how we should provide more public transit and I'm a big advocate of public transit. … Dodger Stadium should've been connected a long time ago."
ramona.shelburne@dailynews.com


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Kings Nympton Primary School
Document Zone
PE & Pupil Premium & Covid Catch up
Information for Ofsted
Our Unique Curriculum Offer
Enrichment and Trips
The Woodland Federation Safeguarding Team
Designated Safeguarding Officer:
Mrs Sheevaun Manning, Deputy Headteacher
Deputy Designated Safeguarding Officer:
Mrs Cate Godly
Level 3 Safeguarding Staff:
Mrs Victoria Fenemore, Executive Headteacher
Mrs Damezla Rowcliffe, Teacher and SENDCo
Mrs Mandy Blacker, HLTA
Mrs Becki Miali, HLTA
To contact any member of the Safeguarding team at Kings Nympton in confidence, please telephone 01769 580512 or email admin@kingsnympton.devon.sch.uk.
Mrs Damelza Rowcliffe
Mrs Cherry Roadnight, Early Years Lead
Mr Mike Davis, Teacher
Mrs Caroline Crosby, School Business Manager
Mrs Stacey Turner, Administrator, Health & Safety Co-ordinator
Mrs Jane Hill, Deputy Nursery Manager
Mrs Heather Down, HLTA
To contact any member of the Safeguarding team at Winkleigh in confidence, please telephone 01837 83354 or email admin@winkleigh.devon.sch.uk.
The Woodland Federation schools recognise our moral and statutory responsibility to safeguard and promote the welfare of all pupils. We endeavour to provide a safe and welcoming environment where children are respected and valued. We are alert to the signs of abuse and neglect and follow our procedures to ensure that children receive effective support, protection and justice. Child protection forms part of the schools' safeguarding responsibilities. The Child Protection and Safeguarding policy underpins and guides The Woodland Federation schools' procedures and protocols to ensure its pupils and staff are safe.
Woodland Federation Safeguarding Policy
Devon Children & Families Partnership
Please visit our policies page to read our Safeguarding Policies.
Multi Agency Safeguarding Hub (MASH)
The MASH is the central resource for the whole of Devon receiving all safeguarding and child protection enquiries.
It is staffed with professionals from a range of agencies including police, health, mental health, education, social care, housing, probation, early years, youth offending, fire, and domestic abuse services.
These professionals share information to ensure early identification of potential significant harm, and trigger interventions to prevent further harm or to safeguard children's welfare.
If you are worried about the safety of a child in Devon and want to speak to someone, or if you are a child worried about your own safety, please contact our Multi-Agency Safeguarding Hub (MASH) on 0345 155 1071 or email mashsecure@devon.gov.uk and give as much information as you can.
Early Help is the extra support your family can get if you need it. It may be that you want to prevent a problem, or change things for your family before the problem becomes more serious. It is not a specific service or team, it is an approach that brings together people from a range of services and teams who will work with whole families to help improve the situation for everyone.
Terrorism can occur anywhere in the world with atrocities carried out in support of various ideologies. There is no single definition of terrorism but it commonly refers to criminal acts intended to provoke a state of terror in the general public.
Prevent is part of the Government's counter-terrorism strategy that aims to stop people becoming terrorists. It is a multi-agency approach to safeguard people at risk of radicalisation.
Since July 2015 all schools (as well as other organisations) have had a duty to safeguard children from radicalisation and extremism. This means that we have a responsibility to protect children from extremist and violent views, in the same way we work to protect them from drugs or gang violence. Importantly, we can provide a safe place for pupils to discuss these issues so that they better understand how to protect themselves.
Online safety is a vital part of children's education and wider life in today's modern world and, at both Winkleigh and Kings Nympton Primary, we aim to embed this in the children's learning at school.
We provide advice, support and information to both our children and their parents with the aim of improving their understanding of online safety issues so that they can learn to use digital media and the internet safely and securely both at home and at school.
There is much support available to keep your child safe online. Below are some useful links to help parents and carers:
https://www.thinkuknow.co.uk/ The "Thinkuknow" website is brought to you by the Child Exploitation and Online Protection (CEOP) centre.
https://www.net-aware.org.uk/ An excellent guide to all of the apps and websites that children regularly use. Get excellent information on the inherent risks and benefits of each site.
https://www.internetmatters.org/ Get expert support and practical tips to help children benefit from connected technology and the internet safely and smartly.
https://www.saferinternet.org.uk/ The latest tips, advice and resources to help children and young people have a safe and positive time online.
DfE advice on Cyberbullying
Broadband Parental Controls
Online Safety Newsletter for Parents
Parent Guide to Snapchat
Parent Guide to TikTok


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Labour MPs press the Government on UN recognition of Palestine
Posted on 6th April 2015 22nd December 2016 by water
During this week's Foreign Office and Commonwealth Questions in House of Commons, Labour MPs pressed the Foreign Secretary William Hague on the issue of the 'recognition' of Palestine at the UN in September.
Labour MPs Margaret Curran and Sandra Osborne tabled the question asking the Foreign Secretary "What his policy is on UN membership for a Palestinian state?"
The Secretary of State for Foreign and Commonwealth Affairs (Mr William Hague) responded by saying "Membership of the UN by September is one option under consideration by President Abbas. We believe that Israelis and Palestinians should return to negotiations. We will make a decision on UN membership only at the appropriate time."
The subsequent exchanges followed:
Margaret Curran MP: Time and again, the Secretary of State has said that he is in favour of an independent Palestinian state based on 1967 borders. Surely with events going apace in the Middle East, the time is right to show solidarity with the Palestinians, support them at the United Nations and prove, once and for all, that we are on the Palestinian side.
Mr Hague: We have lent a great deal of support to Palestinians at the United Nations. For instance, as the hon. Lady will know, in February we voted for the Palestinian resolution on settlements. We voted the opposite way to the United States on that occasion, which is unusual for this country. We strongly support a future state based on 1967 borders, and we welcome President Obama's recent speech in that regard. We must remember that the way to a viable and secure state is through negotiations between Israelis and Palestinians. It is to those negotiations that we want both parties to return.
Sandra Osborne: I am disappointed in the Foreign Secretary's answer. If we wait for negotiations to resume, we will wait forever, given how things are going. President Obama made self-determination the focus of his speech to the Middle East and made reference to the brave people struggling for freedom in the Arab world. Does that not also apply to the Palestinians, and would UN membership not take us a step forward?
Mr Hague: The hon. Lady will have to be disappointed with the position of all European countries, because we have all withheld a decision on the question of Palestinian recognition and membership of the UN. It is vital to remember that the way to a secure Israel and a viable, prosperous Palestinian state is through negotiations between the two. She is right to be frustrated or exasperated by the time that the negotiations have taken. Nevertheless, there is no way to lasting peace in the Middle East other than through those negotiations.
The Shadow Minister of the Middle East, Stephen Twigg MP, followed up and asked about the Secretary of State's "assessment of the moves towards Palestinian unity? Does the reconciliation process between Fatah and Hamas make it more or less likely that the United Kingdom will support UN membership for Palestine?"
Mr Hague: Our stance on that, if it comes to that point in September, will depend on many things, including the issues that I have commented on. It is important that the reformed Palestinian Authority—we still await many of the appointments to that body—uphold non-violence, are committed to a negotiated two-state solution, and uphold the previous agreements of the Palestine Liberation Organisation. Those are the factors by which we will judge the Palestinian approach.
Last week during the Foreign Secretary's Statement on the Middle East and North Africa, the Shadow Foreign Secretary, Douglas Alexander MP, also raised the situation in Palestine:
Mr Douglas Alexander (Paisley and Renfrewshire South) (Lab): There have been significant developments in relation to Israel and Palestine over the last few weeks, to which the Foreign Secretary alluded. I welcome the US President's decision to reaffirm his country's long-standing support for a two-state solution based on 1967 borders and mutually agreed land swaps. Last week's clashes on the Israel border and the Golan heights, in which a number of protestors were killed or injured, were deeply concerning. Israel of course has a right to protect its borders, but can the Foreign Secretary tell the House what the Foreign Office is doing to ensure that Governments on both sides of those borders do everything they can to avoid provocations and escalations that make it harder to find peace? After the President's speech in the United States and his speech to parliamentarians here in Westminster Hall, can the Foreign Secretary update us on any further discussions that he has had with Secretary of State Clinton on how, in practical terms, the United States and the UK will push for progress on the issue in the coming months? In addition, given the widespread discussion that the Palestinians plan to argue for statehood at the United Nations later this year, can the Foreign Secretary give his assessment of, first, where European Union allies are on that issue and, secondly, when the UK Government intend to come to a final view on the matter?
The Foreign Secretary Mr Hague (reponse on Middle East part) did not adequately respond but said "On the middle east peace process, of course we are active in urging all sides to avoid provocations. We are in constant touch with France, Germany and the US in encouraging both sides back into negotiations on the back of President Obama's speech. In my view, the strength of our case would be added to by a statement by the Quartet to follow the US statement. We have asked the US in addition to support that."
The former Labour Foreign Secretary, Jack Straw MP, asked about the situation in the Middle East: "In his statement the foreign Secretary said that the "status quo is not sustainable"—I think the whole House will agree with that—but does he not acknowledge that the one person who believes that the status quo is indeed sustainable is Prime Minister Netanyahu? It is perfectly obvious from the rebarbative, obdurate speech that he made in Washington straight after President Obama's statement that he has no intention whatever of making any constructive moves towards a settlement. That is clearly accepted in the States, as I recognised when I was there over the past two weeks. In that context, is it not time for the British Government to abandon the approach of successive Governments, which is to deal with Israel with kid gloves? Should we not make it clear to Israel that we will make decisions in the interests of the Israeli people, of which the Israeli Government now seem incapable, as well as the wider Arab world?
Mr Hague: Prime Minister Netanyahu is the elected Prime Minister of Israel, and we must always bear that in mind, but the right hon. Gentleman is right to say that we should make a strong case, as we do, for an agreement based on the 1967 borders. Our Prime Minister met Mr Netanyahu a few weeks ago and made that case very strongly, as I have done to him and to the Foreign Minister, Mr Lieberman. We will continue to make that case based on diplomatic persuasion, but we will also vote in accordance with our convictions. In February, we voted in the Security Council for the Palestinian resolution on settlements. That was a clear indication of the view in this country and in this House on those matters and on the importance of taking forward the peace process. I would express this a bit more diplomatically than the right hon. Gentleman did, but it is incumbent on me to do so, as it is no longer incumbent on him.
Other contributions made by Labour MPs included:
Mr David Winnick (Walsall North) (Lab): Does the Foreign Secretary really believe that his remarks about the killing of Palestinian demonstrators by Israel—it was Israel, by the way, which was not mentioned by him—were sufficient, and that remarks that he made urging restraint were enough? Would it not be far better to condemn absolutely what happened over the weekend? I thoroughly agree with my right hon. Friend the Member for Blackburn (Mr Straw) that it is time that the British Government made it clear to Israel that certain actions, such as what happened over the weekend, are totally unacceptable.
Mr Hague: Obviously we condemn anything that leads to unnecessary deaths, and I have made a strong appeal for avoidance of the use of lethal force. Israel's response is certainly one that should be criticised, but Israel is not the only country that may be criticised in this regard. The area on the other side of the Golan heights boundary is under the direct control of the Syrian Government, and the access that people have gained there leads one to speculate about the motives of the Syrian Government in this matter. So the responsibility may not be all on one side, and trying to cross the borders is not the way to resolve the problems of the middle east.I think we are all absolutely clear about the fact that the use of lethal force should be avoided whenever possible.
Sir Gerald Kaufman (Manchester, Gorton) (Lab): In the light of the report in yesterday's The New Yorker that Barack Obama used his recent visit to canvass western European Governments to vote against the recognition of a Palestinian state at the United Nations, will the right hon. Gentleman affirm that this Government will vote in favour of the recognition of a Palestinian state at the United Nations General Assembly in September, since no decision could be more calculated to force the Israelis to come to their senses?
Mr Hague: We have taken no decision about that, and it would be premature to do so. This situation may arise in September. At the European Foreign Affairs Council, my advice to all my colleagues of the other 26 European nations was that we should withhold our statements on that issue. The fact that we have done so, and that we will judge events over the coming months, may be one factor that encourages all parties to behave responsibly over those few months.
Mr Andy Slaughter (Hammersmith) (Lab): The Foreign Secretary has consistently condemned the use of live fire against unarmed protesters by murderous regimes such as Assad's and Gaddafi's, so why does he find it difficult today to condemn exactly the same thing by the Israeli regime? What protest is he making to the ambassador and to the Government of Israel and what sanctions will he consider if there is a repetition of these events, which go on week by week on all of Israel's illegal borders?
Mr Hague: I have pointed out that the responsibility for the situation on the borders is not entirely on the Israeli side. I have made very clear our opposition to the use of lethal force and that the defence of borders and boundaries should be proportionate. Hon. Members should make no mistake about that. That is the message that we convey to the Israeli authorities. We should not be so short sighted as to believe that in the case of Syria no one else is involved in trying to create those incidents and putting people in a position in which they are caught up in violent incidents.
Other questions raised by other MPs were as follows:
Bob Blackman (Harrow East) (Con): The reported reopening of the border between Gaza and Egypt runs the risk of refuelling Hamas and Islamic Jihad. What steps is the Foreign Secretary taking to make sure that the Egyptian Government stop assisting Hamas and Islamic Jihad, so that pressure can be brought on all sides to return to the negotiating table?
Mr Hague: Clearly, we do not want the Egyptian Government to do anything that will increase the risk of violence in Gaza or emanating from Gaza, but I must say that I do not think that the reopening of crossings necessarily leads to that. The closure of borders in Gaza has tended to strengthen Hamas, creating a corrupt economy on which it has been able to thrive and increasing the sense of grievance on which it is based. So I do not think that Egypt's announcement, in itself, represents a strengthening of Hamas, but of course we must be on the alert for anything that would lead to more weapons going into Gaza and to an increased risk of violence.
Sammy Wilson (East Antrim) (DUP): Does the Foreign Secretary agree that events in Syria have the potential to be even more destabilising than events in Libya given the cynical attempt to stir up problems on the border with Israel? Will he therefore outline to us the additional sanctions on Syria that he is considering with the EU partners mentioned in the statement?
Mr Hague: The sanctions so far cover President Assad and 22 other individuals in terms of asset freezes and travel bans. Additional sanctions would involve the designation of further individuals involved in repression and violence in Syria and of commercial organisations, so the sanctions on Syria would be wider spread. I do not want to pretend to the hon. Gentleman that such sanctions will change the entire situation in Syria. They are a demonstration of our strong view rather than something that will transform the situation there. We must recognise our limited leverage in Syria, but we are exercising the leverage that we have.
Robert Halfon (Harlow) (Con): Does my right hon. Friend agree that Israel has the right to defend its own borders, given that the consequences of not doing so would be enormous? Does he agree that Iran is likely to have had influence on recent events over the weekend and has he made an assessment of Iranian influence in Syria?
Mr Hague: Israel does have the right to defend its borders but it must do so in a sensible and proportionate way; I think we should stress that. I have no direct evidence of Iranian involvement in the events around the borders of Israel but I have seen a good deal of evidence of Iranian involvement in Syria in attempting to crush dissent, including in the provision of riot control equipment and of expertise in how to flood particular towns and cities with security forces for the purposes of repression. Iran has a strong role in trying to quell the views of the people of Syria and we should condemn it for doing so.
Posted in News, Updates
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Renewable Energy » Tidal Resource Characterization and Modelling
Assessing the Far Field Effects of Tidal Power Extraction on the Bay of Fundy, Gulf of Maine and Scotian Shelf
January 2010 – April 2012
The Bay of Fundy and Gulf of Maine system has a natural resonant period very close to the main semi-diurnal lunar tide. This results in the world's highest tides and strong tidal currents in the Bay of Fundy, particularly in the Minas Channel and Minas Basin.
Assessment of Hydrodynamic Impacts throughout the Bay of Fundy and Gulf of Maine due to Tidal Energy Extraction by Tidal Lagoons
The researchers extended existing hydrodynamic models of tidal flows in the Bay of Fundy to simulate the presence and operation of a tidal lagoon project located in the Minas Basin.
Near Field Effects of Tidal Power Extraction on Extreme Events and Coastline Integrity in the Bay of Fundy
Researchers quantified the near-field effects of power extraction on the resulting effects of extreme storm events and coastline integrity by implementing a spectral wave model to numerically simulate wave transformation for tidal current conditions with and without turbines.
(-) Tidal Resource Characterization and Modelling (3)
Seabed, Sediment, and Benthic (2)
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OERA Webinar Series
Turbulence in High-Flow Tidal Channels
Thursday, January 23, 2020 - 13:00 - Thursday, January 23, 2020 - 14:00
'Omics project takes de-risking NS's offshore to next phase
Joint Partnership Identifies Fundy Lessons Learned
Image courtesy of Dr. Maricarmen Guerra Paris.
Maricarmen Guerra Paris
Postdoctoral Fellow, Department of Oceanography, Dalhousie University
"For me, it has been exciting to learn how to use new instruments and to test how the different instruments and techniques, that we typically use in the field, work and compare in both controlled environments and energetic tidal channels. This research matters because turbulence measurements are difficult in highly-energetic environments, turbulence varies spatially and in time, and it is not easy to accurately capture its variability."
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Optimized Combinations of Tidal, Wind and Solar Electricity Generation with Energy Storage to Meet Nova Scotia's Electrical Demand
Wind, solar and tidal-generated electricity have different — but potentially complimentary — cyclic times, which creates some interesting possibilities. This project looks at how best to meet Nova Scotia's electricity load requirements through a combination of energy storage, intermittent renewable energy output, thermal and hydro generation.
Image courtesy of Saint Mary's University.
Christopher Sangster
M.Sc. student, Department of Geology, Saint Mary's University
Time spent as a child on the beaches of his home province instilled in Chris Sangster a natural curiosity about his surroundings. "My interest in geology began when I was quite young," he says. "My parents and I spent a lot of time exploring the beaches around Nova Scotia and collecting interesting rocks and sometimes fossils which we would come across."
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HOME: COUNTRY MAP: SOUTH PACIFIC ATTRACTIONS Recommend this site
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Southern Zone Attractions
Mt.Chirripo - is the highest peak in southern Central America at 12,500 feet above sea level. The 22 km. climb is awe-inspiring and challenging and experienced hikers make it to the peak and back in two days.
Chirripo National Park - encompasses 123,921 acres and contains 160' tall oak trees, glacial lakes, and COLD temperatures.
Ballena National Park - just south of Uvita, this park encompasses the largest coral reef on the country's Pacific coast and Ballena Island is frequented by humpback whales and their young, December to April.
Las Cruces Biological Station - includes the famous 25 acre Wilson Botanical Garden, which contains the most important botanical collection in Central America.
La Amistad National Park - crossing the border into Panama is Costa and one of the richest ecological biospheres in Central America, comprising eight life zones. It's the wildest and wooliest of all, but with few trails or tourist facilities.
Attractions in the Area
Go to region: Guanacaste Northern Area - Arenal Volcano San Jose & Central Valley Monteverde Central Pacific Caribbean coast - Tortuguero Quepos & Manuel Antonio Southern Zone - Corcovado Talamanca Mountain Range --------------------- Country Map


We are living in a world consumed by the fear of germs and bacteria. Store shelves are stocked with antibacterial soaps, lotions and gels. Purses and backpacks are equipped with small bottles of hand sanitizer. We have been taught that bacteria is bad and germs can cause illness.
As our world becomes increasingly health conscious, we find that now, instead of fearing bacteria, people are purchasing live cultures to add into their daily nutritional intake. The previous fear of bacteria has turned to the consumption of live beneficial bacteria – or probiotics – to help improve numerous gastrointestinal disorders.
While there are many beneficial live bacteria to include in your daily regimen, here are some facts about one strain in particular – Lactobacillus Paracasei.
Lactobacillus paracasei is a strain of bacteria that is beneficial to digestive function and gut health.
It is found to be naturally occurring in healthy digestive tracts.
This species of bacteria has been shown in European studies to improve immune system function and potentially increase the body's ability to resist common infections such as colds and flu.
L. Paracasei has also been shown to alleviate diarrhea in infants and reduce symptoms associated with salmonella and helicobacter pylori.
L. Paracasei is typically found in dairy products, especially in milk. Alternate sources rich in this probiotic strain include water kefir and milk kefir. These can be brewed in your own kitchen very simply with just a few ingredients.
Taking a daily probiotic that includes L. paracasei is another great way to include this superstar in your routine for a healthy gut and healthy immune system!


Virtual reality is starting to become a very real facet of our everyday life. As products like the Oculus Rift and Microsoft's Hololens become more affordable and widely produced, very soon everyone will be able to experience the wonder that is VR. When the Oculus Rift was still in development, I got to try it out and it was mind blowing, even though it was still in its infancy. Check out this collection of gifs showing the insane ability of virtual reality!
Playing fetch with real dogs is just too much work, and why make time to train your dog when you can play fetch with this cute robot dog in virtual reality? After all, playing with that adorable gray jellybean with legs beats out real interaction any day.
Visualizing your maladies and the function of your body will become easier than every with the interactive 3D technologies available through virtual reality. One of the most promising aspects of virtual reality may come in the medical fields as well as technical education. Imagine learning about how something works while being fully immersed in it.
If you have dreams of becoming an astronaut or space fighter, but don't want to go through the rigorous training, VR will enable you to become the best spaceship ace on the internet!
Everyone loves getting scared out of their minds by playing horror games. Imagine actually feeling like you are in that abandoned mansion infested with monsters. One things for sure though, you're going to want to be in a padded room when you play this so when you pass out from fear, you don't hurt yourself.
Along with virtual reality has come advances in motion tracking with real time integration into 3D displays. As this ability is moved forward, you will be able to gain an even deeper sensation of feeling immersed in a game.
Walking around is still something that needs to be overcome with virtual reality, but there are several products that may have it figured out. This guy however may want to be more careful that he doesn't run into a wall.
This is one idea that is marketed to have solved the problem of walking and created a platform allowing you to walk while staying in one place, and even shoot an arrow!
Hiding in a virtual barn won't protect you from the boss you are facing in your favorite video game. The feeling of virtual reality transcending into actual reality is coming closer, and that's a little scary.
When people use VR devices, the first thing they want to do is experience a virtual office, okay just kidding. Really though, VR has applications outside of fun gameplay and creative expression.
Not only can you touch your toes in the real world, but you can now do that in VR. Technology is awesome.
Imagine integrating motions with real time resistance devices so throwing a monster across the room won't just feel like you are flailing your arms like an idiot.
Virtual reality is most likely here to stay, and as it gains more traction it will start to be integrated into everyday activities. Who knows, maybe you can take your next vacation to the beach by simply putting on a headset?


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Q: Pass unknown type and quantity of args and concat to char array Is there a way to pass unknown quantity of args which can be either char strings or integers into a function and then concatenate them to a char array buffer?
For example, to be able to call all the following functions:
bufcat("this", 1, 3, "that");
// buffer = "this13that"
bufcat(1, "this", "that", 3, 4000000, "other");
// buffer = "1thisthat34000000other"
bufcat(1000000,2,3,4,5,6,7,8,9,10,11,12,13,"onemillionandfiftytwo");
// buffer = "10000002345678910111213onemillionandfiftytwo"

A: You can use variadic template plus a string stream:
template<typename... Args>
std::string bufcat(Args&&... args) {
    std::stringstream ss;

    auto iteration = [&ss](auto&& item) { ss << std::forward<decltype(item)>(item); };

    (void)std::initializer_list<int> {(
        iteration(std::forward<Args>(args))
    , 0)..., 0};

    return ss.str();
}

This will concat anything that you pass in parameters into the string stream. It will call the iteration lambda for each arguments in Args.
Then, you can simply call your function like this:
bufcat(1000000,2,3,4,5,6,7,8,9,10,11,12,13,"onemillionandfiftytwo");

And it will yield 10000002345678910111213onemillionandfiftytwo

A: A simple solution is possible in c++11 using variadic templates.
If performance matters the boilerplate code needed for the classic printf idiom might be more acceptable than the memory allocations used here.
#include <string>
#include <iostream>
inline std::string bufcat() { return ""; }
template<typename value_type> std::string bufcat(const value_type &value)    { return std::to_string(value); }
template<> std::string bufcat(const bool &b) { return b ? "true" : "false"; }
std::string bufcat(const std::string &str) { return str; }
std::string bufcat(const char *str) { return str; }
template <typename arg0_type, typename ...arg_types>
std::string bufcat(arg0_type arg0, arg_types ... args)
{ return bufcat(arg0).append(bufcat(args...)); }

int main()
{
    std::cout << bufcat(1000000,2,3,4,5,6,7,8,9,10,11,12,13,"onemillionandfiftytwo") << "\n";
}

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The Bell Nexus is a Vertical Take-Off and Landing (VTOL) hybrid-electric vehicle aimed at on-demand mobility solutions.
The Nexus has three large ducted fans (a total of six) high and close in on each side of a fuselage that ends in a high stabalizer, the middle set of rotors are on 8 ft (2.4 m) wings. The fans pitch from vertical to horizontal allowing vectored thrust. Landing skids contain small wheels. While the Bell patent includes two different versions, one that holds one passenger and a pilot, and one that holds six passengers, the current version shows a "4+1" configuration for a pilot and four passengers. Top speed will be 155 kt (288 km/h) with a range of 130 nm (241 km). It has a gross weight of 6,000 lb (2,720 kg) and will fit in a 40 ft x 40 ft (12.2 m square) footprint.
Bell says team Nexus consists of a partnership with Safran (hybrid propulsion and drive systems), Electric Power Systems, EPS (energy storage systems), Thales (Flight Control Computer (FCC) hardware and software), Moog (flight control actuation systems) and Garmin (integration of avionics and the vehicle management computer).
A full scale demonstrator is expected early in the next decade with widespread service in the mid-2020s.
"Vertical Takeoff and Landing (VTOL) Aircraft," US Patent US20180208305A1, filed Jan. 2, 2018; published July 26, 2018.