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Cushman & Wakefield's Out of Town retail team provides leasing agency, investment, development, asset management, food retail and lease advisory services to investors.
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First rent review since initial letting, the rent was the highest restaurant rent in Glasgow when let, in addition to which the basement trading space had initially been rentalised at 75% of the value of the ground floor rental rate, despite convention suggesting 50%.
Despite evidence of on-going rental growth in small unit shops in this prime retail street, there was limited evidence of rental levels for larger stores. In addition, the micro location had improved over the review period, but again with no firm evidence to establish that improvement.
Against a backdrop of challenging trading conditions in the UK foodstore sector, our brief was to negotiate terms with Sainsbury's to extend their commitment to the location without any loss of income.
As a precursor to larger rent reviews within the property, our challenge was to ensure a good outcome to the first review in the building, this involving one of the smallest suites with the highest passing rent.
Workplace wellbeing or Environmental, Social, and Governance issues are at the forefront of conversations for real estate occupiers and investors alike. Why? The reality of predicted labour shortages in the logistics, transport, and manufacturing sectors is upon us. Demographics forecast that this problem will only exacerbate over the foreseeable future. Solutions that target wellbeing issues are being incorporated into warehouse design and corporate culture to create employee-friendly warehouses in order to attract new talent and retain an existing trained workforce.


Womack Investment Advisers offers financial planning and investment advisory services in Edmond, OK.
A guide to investment opportunities from trusted developers and with properties that offer great returns and high net yields.
With over 40 years of investment experience, Sigma Investment Counselors are committed to thoughtful investing and wealth management. Sigma remains independently owned and focused on serving small business owners, executives, families, and women.


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Share this Story: In the Habs' Room: 'We're frustrated,' Julien says after another tough loss
In the Habs' Room: 'We're frustrated,' Julien says after another tough loss
Head coach has no explanation as to why Montreal seems to melt down in the third period. "Our game plan is to go out there and play 60 minutes."
Canadiens goaltender Carey Price skates away from his goal while Rangers' Chris Kreider celebrates a goal by Ryan Strome (not shown) during third-period action Thursday night at the Bell Centre. Photo by Pierre Obendrauf /Montreal Gazette
Canadiens coach Claude Julien was at a loss for an answer when he was asked why the Canadiens are unable to hold on to a lead.
The question arose Thursday night after the Canadiens squandered a 2-0 lead and lost to the New York Rangers 5-2 at the Bell Centre.
In the Habs' Room: 'We're frustrated,' Julien says after another tough loss Back to video
"You know what? Honestly, I don't know," Julien said when asked about the lack of desperation among his players. "And the reason I say I don't know is because our game plan is to go out there and play 60 minutes the same way. We ask the players to play the same way. We talk about the things we need to do even going into the third period. To keep going after these guys, keep putting pucks behind their Ds.
"Let's throw pucks at the net," Julien added. "We had lots of chances around their net-front area. It could have easily been 3-0, 4-0 if we bury our chances. We talk about you got to lift pucks up. Once you get a rebound or something, you got to lift pucks up. We have to make those things happen and they're not and that's why we're frustrated right now. As players, as a coaching staff, you try and help them out and it's not happening. So that's where our challenges are."
The record is damning. This was the seventh time this season the Canadiens have lost after holding a 2-0 lead. And the Canadiens have lost a league-high 10 games in which they led after two periods.
Julien was not happy when it was suggested that Canadiens were leaning too heavily on Carey Price who has played all but four games since Dec. 11.
Canadiens goaltender Carey Price skates away from his goal while Rangers' Chris Kreider celebrates a goal by Ryan Strome (not shown) during third-period action Thursday night at the Bell Centre. Photo by Pierre Obendrauf /Montreal Gazette
"I'm not even going there," Julien said. "He's had a break. Guys, ask questions that make sense. To me he's had a day off between every game and he doesn't skate in the morning. He made some unbelievable saves tonight so we're going to look at one goal that went through and say is he tired? How about the saves he made. Come on, guys. Really."
It should be noted that one Price let though was the go-ahead goal by Adam Fox in the third period.
The reliance on Price demonstrates the failure of the Canadiens to find a backup they trust, but Price hasn't been getting the job done. He has a 26-23-6 record this season and is 12-14-4 at home.
The Canadiens were dominating play and held a 2-0 lead when Phillip Di Giuseppe scored for the Rangers with 1:26 remaining in the second period.
Tomas Tatar, who led the Canadiens offence with a goal and an assist, said he didn't think the Canadiens suffered a letdown after the goal.
"We played a good game for 40 minutes and we felt good being up 2-1 after two periods," said Tatar, who has matched his career-high of 58 points. "But we made a mistake, they got a bounce and they tied it up and then they scored on a power play. We made mistakes in the D-zone and they capitalized. I don't know why we let them come back, but we have to figure it out."
The problem is that it's probably too late to figure out anything for this season. It was the Canadiens' seventh loss in their last 10 games (3-5-2) and they dropped further back in their pursuit of the Toronto Maple Leafs in the race for third place in the Atlantic Division. The Leafs had a come-from-behind win in Florida Thursday night to open a nine-point cushion on the Canadiens. Toronto also holds a game in hand.
The Canadiens are home to the Carolina Hurricanes Saturday (7 p.m., City, SNE, TVA Sports, TSN 690 Radio).
Canadiens squander yet another 2-0 lead, fall 5-2 to the Rangers
Stu Cowan: Canadiens' Charlie Lindgren misses out on brother matchup
Canadiens Game Day: Charles Hudon will replace injured Jonathan Drouin

redpajama_set_name: RedPajamaCommonCrawl


In a large bowl, combine flour, 1/2 tbsp sugar and 1/4 tsp salt. Using a pastry blender, cut in ½ cup butter and coconut oil until it resembles small peas. Add orange juice and 4 to 5 tbsp ice water, 1 tbsp at a time, mixing with a fork until dough begins to stick together. Gently gather into a ball and flatten into a disk. Wrap disk in plastic wrap; refrigerate for 30 minutes.
Preheat oven to 425°F. In a large bowl, whisk together pumpkin, 2 eggs, milk, vanilla, cinnamon, ginger, nutmeg and remaining 1/2 cup sugar and 1/4 tsp salt.
On a lightly floured surface, roll out dough to a 12-inch circle. Transfer dough to a 10-inch pie plate, trimming to fit if necessary and crimping edges. (TIP: Use trimmings to patch any holes in dough.) Fill with two-thirds of pumpkin mixture. Top with chocolate mixture. Dollop remaining pumpkin mixture over chocolate and swirl with the tip of a knife.
Bake until pastry begins to brown, 8 to 10 minutes then reduce heat to 350°F and bake until filling is set, 45 to 55 minutes more. Cool completely before slicing. Store in an airtight container in the fridge up to 3 days.


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2 Bedroom Condos for Sale, Connections, Sosua/Cabarete, Dominican Republic
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Sosúa, Dominican Republic
2 bedroom condos for sale in the Dominican Republic located at Connections just a stroll from Encuentro Beach in Sosua/Cabarete.
New Condos for Sale in the Dominican Republic
Searching for affordable new condos for sale in the Dominican Republic close to the beach?
These condos offer the opportunity to own a new condo at an affordable price just a stroll from a stunning beach.
The condos are located at Connections, a new condominium development between Sosua and Cabarete on the northern coast of the Dominican Republic.
Connections is a new condominium development situated a short walk from Encuentro Beach which is renowned for its stunning beauty, great surfing and water sports.
Built by the developers of the well established gated community of Casa Linda, Connections comprises a total of 71 two and three bedroom residences, including 54 condos and 17 penthouses.
The condos are set within 11 buildings which surround a shared pool, clubhouse and gym.
Connections is a community without discrimination which prides itself on being welcoming, inclusive, respectful and diverse to all.
Buyers can choose from a selection of units as follows:
Condos feature 3 to 5 terraces per unit and come with furniture packages, storage for surfing and other items and the option to purchase an underground parking stall.
The community is ideally situated just between Sosua and Cabarete, both of which offer popular beaches, restaurants, bars and shops.
Puerto Plata International Airport is just a short drive away.
Payment Structure
Deposit of US $20,000 US upon reservation.
First payment of 35% of sales price (minus deposit) must be made (along with signed/executed Promise of Sale contract) within 3 months of reservation.
Second payment of 35% of sales price due 60 days after signing of the Promise of Sale contract.
Third payment of 30% of sales price (minus $10,000) due 60 days after the scheduled due date of the second payment.
Final payment of US $10,000 due upon delivery of the condo.
USDGBPEUR
Internal area 1,480 ft²
Buying Property in Dominican Republic
Find out more about buying property in Dominican Republic in our guide for property buyers. Discover how to buy real estate in Dominican Republic, where to invest and much more.
Read more: Buying Property in Dominican Republic
Continue Your Property Search
1 bedroom apartments for sale in the Dominican Republic located in a in Playa Dorada, Puerto Plata with access to the beach.
1 bedroom beachfront apartments for sale in the Dominican Republic located in a building on the beach in Playa Dorada in Puerto Plata.
Beachfront studio condos for sale in the Dominican Republic located in a building on the beach in Playa Dorada in Puerto Plata.
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Madame Brouette és una pel·lícula franco-canadenco-senegalesa dirigida per Moussa Sène Absa, estrenada l'any 2004. Ha estat doblada al català.

Argument
Mati, anomenada « Madame Brouette », decideix abandonar el seu marit per portar una vida solitària. Cau un dia enamorada de Naago, un policia. Poc després, un matí, un home armat entra a  la casa i dispara. Mortalment tocat, l'home s'enfonsa davant la porta. Sorprenentment, Mati confessa ser culpable.

Repartiment
 Aboubacar Sadikh Bâ: Naago
 Ousseynou Diop: el comissari de policia
 Rokhaya Niang: Mati
 Kadiatou Sy: Ndaxté
 Ndèye Seneba Seck: Ndèye
 Akéla Sagna: London Pipe
 Papa/Papa Mboup: El Griot

Referències

Pel·lícules del 2004 doblades al català
Pel·lícules de comèdia del 2004
Pel·lícules de França del 2004

redpajama_set_name: RedPajamaWikipedia


The tradition of the Irish pub. Speaking to pub owners all over Ireland, Alex Fegan gets into the heart of what makes the Irish pub the institution that it is.
James Furlong, motherless, discovered an extraordinary gift by accident which caused the death of his father and his grandmother.


During the week of July 27, SOTX Area 13 athletes Sydney Weigand, Haley McDaniel and Heather Alderete were profiled by Amy Poehler's Smart Girls. In honor of World Games going on in Los Angeles, all were invited to talk about how Special Olympics has impacted their lives. Check out each of their personal stories.


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It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added. Specifics: Appearance in Ultimate
Sudden Death in Super Smash Bros. for Wii U
Sudden Death is the tiebreaker that occurs in the Super Smash Bros. series. At least two players will participate in Sudden Death when they tie for first place at the end of a match.
During a sudden death, players start off at 300% with no items (except for the first Super Smash Bros. game) and only one stock. With the exception of the first Super Smash Bros., after 20 seconds (or 25 in Ultimate), Bob-ombs will come down on the stage. Sudden Death acts like a 1-stock match; whoever survives Sudden Death wins it and the match. In Ultimate, the screen and the blast lines close in toward the center of the stage to make survival harder. In Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate, there is a special rule during regular matches called Super Sudden Death, which means players can start with 300% damage at anytime in a Time, Stock, Coin or Bonus match. A Super Sudden Death in Ultimate is started with the announcer saying "Sudden Death!" rather than doing the 3-2-1 countdown, before saying "Go!". Also, in Brawl onwards, a player can set their handicap to 300% while statistics are kept track of, though in case of Ultimate, it lacks the extra settings that Super Sudden Death has. In addition, the crowd is silent in all games except for Super Smash Bros. for Nintendo 3DS / Wii U. The number of times the player participated in or has won Sudden Death for each character is recorded in Ultimate.
In the original Super Smash Bros., a Sudden Death never occurs in a Stock match. Also in the original game, the announcer will still say "Player (number)/Computer Player defeated!" as in a regular stock match during a Sudden Death of 3 or more players, unlike the other games.
Except in Super Smash Bros. for Nintendo 3DS / Wii U, if three or more players went to Sudden Death, the order in which players got eliminated in Sudden Death determine the overall rankings of the whole match. In Super Smash Bros. for Nintendo 3DS / Wii U, Sudden Death only determines who gets 1st place; all other players in Sudden Death get 2nd.
Ties in Sudden Death[edit]
If a tie occurs in Sudden Death, another one will not happen and the match will end with a winner being announced by the following criteria:
Super Smash Bros.: The highest player number wins. Ties for positions other than 1st will still be broken, and Stock matches never go to Sudden Death even if the last players die simultaneously.
Super Smash Bros. Melee: The lowest player number wins. If more than 2 players are tied, the rankings will also be determined by player number.
Super Smash Bros. Brawl: The winner is determined randomly.
Super Smash Bros. for Nintendo 3DS / Wii U & Super Smash Bros. Ultimate: The player with the most KOs during the match, then by damage given and then at random. Except in Ultimate, the winner may go to a player who was eliminated early in Sudden Death.
Super Smash Bros. for Nintendo 3DS
Retrieved from "https://smashbroswiki.com/w/index.php?title=Sudden_Death&oldid=5493"


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U.S. states reject US$18-billion proposal to settle opioid lawsuits, discussions ongoing: sources
Some 400,000 U.S. overdose deaths between 1997 and 2017 were linked to opioids, according to government data.Graeme Roy/The Canadian Press
Twenty-one U.S. states have rejected an US$18-billion settlement proposal from three major U.S. drug distributors to resolve lawsuits over their alleged role in the opioid crisis, although settlement discussions continue, according to two sources familiar with the matter.
The Wall Street Journal reported on Friday that the states objected to a settlement offer sent to the companies' law firms earlier this week, instead pushing for a larger payment.
The dissenting states want the companies – AmerisourceBergen Corp., McKesson Corp. and Cardinal Health Inc. – to pay between US$22-billion and US$32-billion, the WSJ reported, citing a person familiar with a matter.
Sources with two state attorneys-general told Reuters the parties are in active discussions, adding the proposal is not dead but requires wider support.
Shares of the three companies, which together handle about 85 per cent of the U.S. prescription-drug market, were down about 1 per cent or less.
Some 400,000 U.S. overdose deaths between 1997 and 2017 were linked to opioids, according to government data. More than 2,500 lawsuits have been brought countrywide by states, local and tribal governments.
A trial is scheduled to begin on March 20 in which the State of New York and the counties of Suffolk and Nassau are suing drug distributors, drug makers such as Johnson & Johnson (J&J) and pharmacy chains including CVS Health Corp.
The US$18-billion settlement was proposed on the eve of the last major opioid trial in Cleveland in October, and the New York trial date could help push the parties to a deal.
McKesson is focused on finalizing a global settlement structure that would provide billions of dollars in immediate funding and relief to states and local communities, a company spokesman said in an e-mailed statement.
"We are committed to being part of the solution, but are also prepared to defend ourselves vigorously if the litigation progresses," he added.
AmerisourceBergen and Cardinal Health did not immediately respond to Reuters' request for comment.
The lawsuits accuse drug manufacturers of deceptively marketing opioids in ways that downplayed their risks, and drug distributors of failing to detect and halt suspicious orders. The companies have denied any wrongdoing.
Reuters reported in October that several U.S. states were pushing back on a proposed US$48-billion settlement to resolve claims against the distributors and drugmakers Teva Pharmaceutical Industries and J&J.
The rejection letter was signed by attorneys-general for 21 states as well as Puerto Rico and the District of Columbia, according to the WSJ report on Friday.
Health Canada should rethink funding in fight against opioid crisis, report suggests
OxyContin maker Purdue is 'Pharma Co X' in U.S. opioid kickback probe, sources say
U.S. attorney announces $145-million settlement in opioid kickbacks case


*Quantity of steaks varies due to variation in weight of individual cuts. We guarantee that each box will contain 3 kg of the best in steak.
Steaks are cut 1 Inch thick.
Nothing is tastier than a well marbled, tender, grass fed steak that has been dry-aged for 21 days. Only the Best in Steak box gives you the highest valued cuts for a great price, so you can entertain your guests on the weekend, or enjoy a family steak night!


One day I hope to have a home office. For now, I will keep dreaming of one.
How nice are these desks?? So organized and neat. A place for everything and everything in it's place. White furniture is so appealing to me as I feel that it's bright and clean looking.
Do you have a home office? What does it look like? Let me know, I love hearing from you!


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Robert Gerald Coleman
Recommend Robert's obituary to your friends
Send Flowers for Robert
Obituary of Robert Gerald Coleman
Robert "Bob" Coleman died peacefully September 12, 2022 in Eugene, surrounded by love in the home he designed and helped build. Born February 4, 1930 in Omaha, Nebraska, Bob moved to Portland, Oregon at the age of six, and quickly developed a love of alpine skiing on the slopes of Mt. Hood (the cover story of the February 1949 issue of Ebony magazine named him the best Black skier in Oregon). He graduated from Portland's Jefferson High School, and served in the Air Force, stationed in Japan, then attended Portland State University before enrolling in the architecture program at the University of Oregon (UO). Bob eventually became Oregon's first African American landscape architect, enjoying a long gratifying career. While at the City of Eugene Parks Department, he became best known for his design of Eugene's nationally award-winning Washington-Jefferson Park.
Bob loved western movies, model trains, river rafting, drinking beer with friends (later it was white wine), telling stories ("all true" he said), skiing, listening to jazz, cooking, and anything related to his beloved UO Ducks sports teams. He is survived and missed by his wife Shelley, son and daughter-in-law Cliff and Wendy; stepdaughter and son-in-law Nicole and Michael; stepson and daughter-in-law Poki and Sara; and grandchildren Anyanka, Elijah, Etta, Nyla, Phin, and Theo.
A celebration of Bob's wonderful life will be announced at a later date. In lieu of flowers, the family suggests contributing to the UO Diversity Excellence Scholarship Fund (https://inclusion.uoregon.edu/des).
To send flowers to the family or plant a tree in memory of Robert Coleman, please visit Tribute Store


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Research In Motion Ltd (BBRY) Rated 'Buy' By Jefferies
Posted By: Aman Jain May 17, 2013, 9:15 am
Research firm Jefferies in a research report on Research In Motion Ltd (NASDAQ:BBRY) (TSE:BB) upheld the buy position for the company's stock. Analysts from Jefferies based their ratings on the observations made by them during Research In Motion Ltd (NASDAQ:BBRY) (TSE:BB)'s conference, which is being held in Orlando. The report based their rating on the following factors:
Good Support from Network carriers:
According to a report, the Verizon network has made its 10,000 employees switch from Android to Blackberry. The dominating carriers Verizon Communications Inc. (NYSE:VZ) and AT&T Inc. (NYSE:T) are positive on Q10 and BES 10.1. It is estimated that the employees of the sales department at Verizon and AT&T will select BES 10.1 for their MDM choice to customers.
Android App Virtualization:
The Blackberry 10 has got the support from a private company, which will allow the whole Android catalog to be ported on BB10 devices, and the user will feel that the whole catalog is native and has not been ported. The company will provide the solution that will be a link between BB10 and Android ecosystem of more than 700,000 touch enabled apps.
Launch of BES10 near:
Customers have for long wanted a major MDM capability from the Research In Motion Ltd (NASDAQ:BBRY) (TSE:BB) as it has cloud based mobile device management. Android and iOS have integrated features like BYOD sandboxing in June.
In the short term, Research In Motion Ltd (NASDAQ:BBRY) (TSE:BB)'s main focus will be the phones and the company has strong growth possibilities in May and August quarter. However, the advantage of Blackberry MDM opportunity is not fully known to others. The MDM software will gain market share in this fiscal and will earn revenues in the next year, says the report.
Other recent announcements
Research In Motion Ltd (NASDAQ:BBRY) (TSE:BB) has launched three phones based on the latest OS10. The first one it launched was Z10 followed by Q10 and Q5. CEO Heins has made a strategy under which Research In Motion Ltd (NASDAQ:BBRY) (TSE:BB) will not just launch the high end phones but will also bring in medium to low priced phones. There is, however, no clarity on the tablet plans of the company if it will continue or close down its tablet segment entirely.
Research In Motion Ltd (NASDAQ:BBRY) (TSE:BB) recently introduced a new software called BlackBerry Enterprise Service 10 version 10.1. The new software has the ability to allow restricted access to personal mails, Facebook Inc (NASDAQ:FB), Twitters etc.
Aman is MBA (Finance) with an experience on both Marketing and Finance side. He has worked as a Risk Analyst for AIR Worldwide, and is currently leading VeRa FinServ, a Financial Research firm. Favorite pastimes include watching science fiction movies, reviewing tech gadgets, playing PC games and cricket. - Email him at amanjain@valuewalk.com
5G vs 4G LTE: What improvements does the new tech bring?


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What is no-fault divorce - and should you wait for a no-fault divorce in the UK?
It's NOT Divorce Day
Thoughts on Good Divorce Week...
Crowther v Crowther: How far should a judge go in assisting a litigant in person?
Divorce|Family Law | 24 Jun 2019 0
Stowe Services
Sweeping cuts to family legal aid funding were ushered in with the Legal Aid, Sentencing and Punishment of Offenders (LASPO) Act of 2012. As a direct result, an increasing number of individuals are required (many by necessity) to appear before the courts in person, without the benefit of proper legal advice and representation.
It is, unfortunately, common for one party to be represented by a solicitor or barrister, with the other party representing themselves. A question often asked by the represented party is: how far will the judge go in helping the unrepresented party? The answer, of course, is that it will vary from case to case, depending on the issues involved.
However, the recent Court of Appeal judgment in Crowther v Crowther [2017] EWCA Civ 2698 serves as a useful reminder of the limits of how far a judge should go in assisting a litigant in person in financial remedy proceedings.
The case was initially heard by His Honour Judge Tolson QC in the Oxford Family Court, in a long-running matrimonial proceeding concerning a single issue: the former matrimonial home. The property had been purchased by Mrs Crowther during the marriage from an inheritance she received following the death of her parents. Mrs Crowther's position was that Mr Crowther should have no interest in the property; it being an asset acquired entirely from her inheritance. Mr Crowther's position was that it should be sold, and the net proceeds should be divided equally, to enable both parties to re-house.
At the final hearing before Judge Tolson, Mr Crowther was represented by an experienced barrister, whereas Mrs Crowther appeared in person (earlier attempts to secure legal aid funding for Mrs Crowther had been unsuccessful). The Judge obviously recognised the need to try and achieve a fair process, despite one party being represented and the other not.
As part of this process, the Judge asked Mr Crowther a significant number of questions, relating to his ability to live independently. Unfortunately, both parties suffered from mental health problems and were vulnerable, with Mr Crowther also suffering from a physical disability, rendering him wheelchair-bound. Mr Crowther's case was that if the former matrimonial home was sold and the proceeds divided equally, he would use that money to purchase a one-bedroom property in a nearby town and would live on his own with little to no support.
In giving his judgment at the final hearing, Judge Tolson expressed doubts as to whether Mr Crowther would, in fact, use the sale proceeds to purchase a property for himself and live independently. The Judge also raised concerns as to whether this would meet Mr Crowther's needs in any event, and the Judge commented that "no share of the property less than 50% would serve any useful function as far as [Mr Crowther] is concerned and, of course, to grant him a sale and the full 50% would not in any way reflect the contribution which [Mrs Crowther] made from her family to the purchase of the property in the first place". That effectively determined the case and so the judge refused to order a sale or award any of the capital to Mr Crowther.
Perhaps unsurprisingly, Mr Crowther appealed the decision. The appeal was considered substantively by Lord Justice McFarlane (the current President of the Family Division) along with two other appeal judges, Lady Justice Macur and Lord Justice Henderson. The basis of Mr Crowther's appeal was twofold. Firstly, that the Judge Tolson's approach to Mrs Crowther's financial contribution to the former matrimonial home was wrong and, secondly, that the Judge's questioning of Mr Crowther had introduced the issue of Mr Crowther's ability to live independently into the case (which was not a point or issue Mrs Crowther had pursued previously) and that it was unfair and improper for the judge to have done so.
Mr Crowther's barrister highlighted to the Court of Appeal that the earlier judge was required to assist Mrs Crowther by asking questions, as a Judge is permitted to do by Section 31G(6) of the Matrimonial and Family Proceedings Act 1984. However, Mr Crowther's position was that the judge simply went too far in "taking over the cross-examination and presenting a case about the husband's ability to live independently, which was simply not part of the wife's case before the court."
The Court of Appeal ultimately agreed with Mr Crowther's barrister and allowed the appeal, directing that it should be sent back to the Family Court for a rehearing. In his judgment, Lord Justice McFarlane was clear not to criticise the Judge Tolson, stating:
"I wish to express my professional sympathy for the judge and indeed any judge in this not uncommon situation where one party is represented by a strong legal team and the other is a litigant in person. The requirement for the court to achieve a fair process by assisting the litigant in person almost inevitably draws the judge into the role of inquisitor, albeit on behalf of the litigant. It is a difficult line to tread…and I wish to be in no way critical of Judge Tolson, who on the day will, I am sure, simply have been doing his best to achieve a fair process for these parties".
Several points arise from this interesting and difficult case.
Firstly, and perhaps as something of a 'side' issue, it reiterates the principle that in cases with modest matrimonial assets, the needs of the parties' should trump any contributions arguments (that is to say that there should be less focus on which party contributed towards the asset and more focus on whether either or both parties have required that asset, or part of that asset, in order to meet their reasonable needs).
Secondly, the Crowther case serves as a reminder of the difficulties of litigating cases where one party is unrepresented. Whilst there were, fortunately, no concerns raised in this case in respect of Mr Crowther's legal team, all parties involved in litigation must remain vigilant to avoid taking unfair advantage of a litigant in person.
Finally, the case highlights the enormous difficulty facing all levels of the judiciary when dealing with litigants in person. Notwithstanding the judge's obligations to assist the litigant in person, as set out in the Matrimonial and Family Proceedings Act 1984, the judge must be very careful indeed not to take their questioning too far and, crucially, not to introduce, whether by accident or by design, arguments which the litigant in person had not originally pursued. The judge must, always, be mindful of both parties' rights to a fair trial, as guaranteed by Article 6 of the European Convention on Human Rights (ECHR).
As Lord Justice McFarlane carefully pointed out in his judgment, there should be no criticism of the trial judge in this case, who was treading an extremely difficult line. Whilst there is some judicial guidance from the 'Equal Treatment Bench Book' and various other sources, the question of whether further resources or training is required bears consideration. We can, of course, only speculate as to whether further resources or training would prevent repeat occurrences of these types of issues, however, it seems unlikely that there will be any 'quick fix'. This holds particularly true when considering the comments of Lord Justice Ward in the case of Re: R [2009] EWCA Civ 445:
"As more and more parties are forced to appear in person, so judges are frequently required delicately to maintain a level balance to the playing field. Give the litigant in person no help and he will complain: take too active a role and the other side complains. There is no easy way out of that dilemma."
Given that Lord Justice Ward's comments were made almost a decade ago, it appears likely that, unfortunately, these types of difficult cases will continue to cause real difficulties for the parties, solicitors, barristers and judges involved in these cases for some time to come.
In conclusion, all represented parties would do well to keep the points raised in the Crowther case high on the agenda when proceeding to a final hearing at which the other party is a litigant in person.
Author: Aaron Bailey
I regularly advise on high-net-worth divorce cases, often with international assets. I can appear as an advocate in the senior courts and have previously advised on a number of child contact and resident disputes.


text:
module Main
    where

--- Copyright Brandon Simmons, 2010
--- http://coder.bsimmons.name/blog/

-- TODO:
    -- performance improvements
    -- consider switch over to IO Array or Vector?
    -- catch errors in exec block
    -- constrain grid to max proportions of array,
    --    - expanding up to 80x25 when we have a 'p'
    --   command outside the grid.
    --    - Warn when we try to expand past 80x25, but
    --   do expand.

-- helpers:
import System.Environment
import Data.Char
import Control.Arrow (first,second,(&&&),(|||))

-- we need to be able to modify our array efficiently
-- on 'p' calls. Using an IO Array would be easy here. For
-- now we use basic unboxed immutable array.
import Data.Array.Unboxed

-- we do a lot of work with IO in the State monad using StateT:
   --- using 'mtl' library
import Control.Monad.State.Strict
   --- using 'transformers' library:  SLOWER THAN 'MTL'
--import Control.Monad.Trans.State.Strict
--import Control.Monad
--import Control.Monad.IO.Class

-- we need to be able to do randomness if we see '?':
import System.Random

-- error catching:
import System.IO
import System.IO.Error

--------------------------------------------------------------------------------

-- position of the "program counter":
type Position = (Int,Int)

-- directions as contintuations:
type Direction = Position -> Position

-- the source code is mapped onto a 2d array as Int ASCII values:
type Code = UArray Position Int

-- The stack stores integers, per the Funge-93 spec. When in "stringmode"
-- we push the ASCII value of the characters we read:
type Stack = [ Int ]

-- the state of our befunge program's execution. This is passed around
-- and modified as IO actions are performed:
data ProgramState =
    ES { -- state of the code and stack:
         code :: Code,
         stack :: Stack,
         -- state of program flow:
         position :: Position,
         direction :: Direction,
         haltBit :: Bool,
         -- random generator:
         randGen :: StdGen,
         -- should we announce messages and warnings?:
         verbose :: Bool
        }

-- the default initial state of a befunge computation:
defaultState =  ES  {
         -- these are defaults:
         haltBit    = False,
         position   = (0,0),
         direction  = right,
         stack      = [],
         randGen    = mkStdGen 31337,
         verbose    = True,
         code       = array ((0,0),(0,0)) []  }

-- we are using the State monad for our plumbing, but we need to be in
-- the IO monad, so we use the State monad transformer! This is our
-- read-evaluate-print loop:
type REPL a = StateT ProgramState IO a

-- our command line paramaters:
data Opts = Opts { quiet :: Bool,
                   allow_oversize :: Bool,
                   seed :: Maybe Int,
                   srcFile :: FilePath  }

-- by default we assume input is a correct funge-93 program:
defaultOpts = Opts False False Nothing ""

usage = "\n\tusage: " ++
    "befunge-93 [--quiet] [--allow-oversize] [--seed INT] source.bf\n"

--------------------------------------------------------------------------------
                       --PROGRAM INITIALIZATION--
--------------------------------------------------------------------------------

main = do
    -- parse command line options, then build our initial state for our befunge
    -- computation, catching any IO errors in the process:
    --state_i <- try $ processOpts . parseArgs =<< getArgs
    args <- getArgs
    opts <- either parsingErrors return (parseArgs args)
    state_i <- try $ processOpts opts

    -- it seems most programs expect input to be line-buffered:
    hSetBuffering stdin LineBuffering

     -- if there are errors, then print them and exit...
    either processingErrors
           -- else supply our initial state to the State/IO magic monadic
           -- machinery and begin executing our befunge program:
           (evalStateT evalLoop)  state_i

--------------------------------------------------------------------------------
                           --EVALUATION LOOPS--
--------------------------------------------------------------------------------

evalLoop :: REPL ()
evalLoop = do
     -- extract the command at our position & execute it:
    getCmd >>= execute
     -- halt if @ command issued, else move and recurse:
    halting <- gets haltBit
    unless halting (move >> evalLoop)

-- we push characters' ASCII values onto the stack until we hit " again:
stringModeLoop :: REPL ()
stringModeLoop = do
    c <- getCmd
    unless (c == '"') $ do
           push (ord c)
           move
           stringModeLoop

-- this is the code that does all the work: a function which takes a program
-- state and does IO operations in the State/IO monads:
execute :: Char -> REPL ()
execute c =
    case c of
    -- stack operations: --
         '+' -> do (a,b) <- pop2
                   push (a+b)

         '-' -> do (a,b) <- pop2
                   push (b-a)

         '*' -> do (a,b) <- pop2
                   push (a*b)

         -- according to the befunge-98 spec, befunge-93 should ask the user
         -- what the result of the division by zero should be. so elegant:
         '/' -> do (a,b) <-pop2
                   safeZero  b quot a  >>= push

         '%' -> do (a,b) <- pop2
                   safeZero  b rem a  >>= push

         '!' -> do i <- pop
                   if i == 0
                      then push 1
                      else push 0

         '`' -> do (a,b) <- pop2
                   if b>a
                      then push 1
                      else push 0

         '$' -> do pop
                   return ()

         -- Pop value and output as an integer. funge-98 spec calls for
         -- integer to be followed by a space, so we'll do that too:
         '.' -> do i <- pop
                   liftIO $ putStr $ show i ++" "

         -- Pop value and output as ASCII character
         ',' -> do i <- pop
                   liftIO $ putChar $ chr i

         '\\' -> do (a,b) <- pop2
                    push a
                    push b

         ':' -> do a <- pop
                   replicateM_ 2 (push a)

    -- program flow commands: --
         ' ' -> return ()

         '>' -> setDirection right

         '<' -> setDirection left

         '^' -> setDirection up

         'v' -> setDirection down

         '?' -> getRandomDirection >>= setDirection

         -- hop over the next cell:
         '#' -> move

         '@' -> halt

    -- stack and program flow: --
         '"' -> move  >>  stringModeLoop

         '_' -> do a <- pop
                   if a == 0
                      then setDirection right
                      else setDirection left

         '|' -> do a <- pop
                   if a == 0
                      then setDirection down
                      else setDirection up

    -- IO operations: --
         'p' -> do (y,x) <- pop2
                   pop  >>= putCell (x,y)

         'g' -> do (y,x) <- pop2
                   getCell (x,y) >>= push

         '&' -> liftIO askInt >>= push

         '~' -> liftIO askChar >>= push

         x -> if isDigit x
               then push (digitToInt x)
                -- halt and complain if invalid command:
               else do loc <- gets position
                       halt
                       maybeSay$ "unknown command '" ++ show x ++
                                 "' in code path at " ++ show loc ++
                                 ". Maybe you want a funge-98 interpreter?"

--------------------------------------------------------------------------------
                             -- LOOP HELPERS --
--------------------------------------------------------------------------------

    -- -- -- SPECIAL ARITHMETIC -- -- --

safeZero :: Int -> (Int -> Int -> Int) -> Int -> REPL Int
safeZero b func a =
       if a /= 0
          then return (b `func` a)
          else do liftIO $ putStr
                     "\ndiv by zero; enter desired Int result: "
                  liftIO askInt

    -- -- -- STACK HELPERS -- -- --

-- when empty stack, we are supposed to pop 0:
pop :: REPL Int
pop = do
    st <- gets stack
    if null st
       then return 0
       else do modify $ \s-> s{stack = tail st}
               return (head st)

pop2 :: REPL (Int,Int)
pop2 = do a <- pop
          b <- pop
          return (a,b)

push :: Int -> REPL ()
push c = modify $ \s-> s{stack = c : stack s}

    -- -- -- MISC STATE HELPERS -- -- --

-- the command character at our position:
getCmd :: REPL Char
getCmd = do p <- gets position
            gets (chr . (! p) . code)

getCell :: Position -> REPL Int
getCell xy = do
    xy' <- wrap xy
    unless (xy == xy') (maybeSay "warning: getCell out of bounds. wrapping.")
    gets ((! xy') . code)

-- modify our array by changing its value at position xy:
putCell :: Position -> Int -> REPL ()
putCell xy c = do
    xy' <- wrap xy
    unless (xy == xy') (maybeSay "warning: putCell out of bounds. wrapping.")
    a <- gets code
    modify $ \s-> s{code = a//[(xy',c)] }

-- update state with new seed, returning a random direction:
getRandomDirection :: REPL Direction
getRandomDirection = do
    (i,g) <- gets (randomR (0,3) . randGen)
    modify $ \s-> s{randGen = g}
    return ([up,down,left,right] !! i)

    -- -- -- PROGRAM FLOW HELPERS -- -- --

halt :: REPL ()
halt = modify $ \s-> s{ haltBit = True }

setDirection :: Direction -> REPL ()
setDirection d = modify $ \s-> s{direction = d}

move :: REPL ()
move = do
    -- we need to know when we're out of bounds, so we can wrap:
    (pos,mv) <- gets (position &&& direction)
    pos' <- wrapSimple (mv pos)
    modify $ \s-> s{position = pos'}

-- if we exceed bounds, we wrap like a torus:
wrap :: Position -> REPL Position
wrap (pX,pY) = do
    (bX,bY) <- gets (snd . bounds . code)
    let x = pX `mod` (bX+1)
        y = pY `mod` (bY+1)
    return (x,y)

--   DIFFICULT TO TELL IF THIS IS SIGNIFICANTLY FASTER THAN `wrap`:
-- a more efficient wrapping function, for the program counter. Because
-- the PC moves only one space at a time, we can use this in the 'move'
-- function:
wrapSimple :: Position -> REPL Position
wrapSimple (pX,pY) = do
    (bX,bY) <- gets (snd . bounds . code)
    let x | pX < 0  = bX
          | pX > bX = 0
          | otherwise = pX
        y | pY < 0  = bY
          | pY > bY = 0
          | otherwise = pY
    return (x,y)

-- we use continuations for the direction, because we never need to inspect
-- our direction, thus a function is appropriate:
down, up, left, right :: Direction
down  = second (+1)
right = first  (+1)
left  = first  (subtract 1)
up    = second (subtract 1)

    -- -- -- IO HELPERS -- -- --

askInt :: IO Int
askInt = do n <- getLine
            if isInt n
               then return (read n)
               else putStr "NOT AN INT. Try again: " >> askInt

askChar :: IO Int
askChar = getChar >>= return . ord

isInt :: String -> Bool
isInt = all isDigit

    -- -- -- ERROR AND DEBUGGING HELPERS -- -- --

maybeSay :: String -> REPL ()
maybeSay m = do
    v <- gets verbose
    when v (liftIO $ putStrLn m )

--------------------------------------------------------------------------------
                          -- MAIN IO HELPERS --
--------------------------------------------------------------------------------

    -- -- -- CLI ARGUMENTS PROCESSING -- -- --

-- convert user-supplied options in our Opt container into
-- an initial state, in the IO monad:
processOpts :: Opts -> IO ProgramState
processOpts os = do
   let loud  = not $ quiet os        -- print warnings
       bigOk = allow_oversize os     -- okay if grid is oversize

    -- build code grid from source file; we return the code array
    -- and a Bool set to True if the input file was larger than the
    -- standard 80x25:
   hdl <- openFile (srcFile os) ReadMode
    -- This should be compatible with UTF-8, and any symbols outside
    -- the allowed Funge-93 charset will raise an error in `execute`:
   hSetEncoding hdl latin1
   src <- hGetContents hdl
   let (wasBig,arr) = buildGrid bigOk src

    -- initialize the RNG either from user-supplied seed, or
    -- with the system generator:
   rng <- maybe getStdGen (return . mkStdGen) (seed os)

   when (loud && wasBig) $ putStrLn $
        if bigOk
           then "WARNING: using code area larger than 80x25."
           else "WARNING: source was truncated to 80x25; " ++
                "use --allow-oversize for source code of " ++
                "arbitrary dimensions."

   return$ defaultState{ code    = arr,
                         randGen = rng,
                         verbose = loud }

-- we catch only errors of parsing the command line arguments here.
-- btw this frankly seems easier than System.Console.GetOpts:
parseArgs :: [String] -> Either IOError Opts
parseArgs [] = Left$ userError$ "SOURCE FILE REQUIRED:"++ usage
parseArgs as = parse as defaultOpts
    where  -- the source code file:
          parse [src] opts = Right$ opts{srcFile = src}

           -- simple optional flags:
          parse ("--quiet":as) os = parse as os{quiet = True}
          parse ("--allow-oversize":as) os = parse as os{allow_oversize = True}

           -- options with args:
          parse ("--seed":s:as) os =
                if isInt s
                   then parse as os{seed = Just$ read s}
                   else Left$ userError$ "SEED MUST BE AN INTEGER:"++usage

           -- parse errors:
          parse _ _ = Left$ userError $ "ERROR PARSING OPTIONS"++usage

    -- -- -- INPUT PROCESSING -- -- --

-- returns the array of source code, along with a Bool denoting whether
-- the input source file exceeded 80x25 in any of it's dimensions:
buildGrid :: Bool -> String -> (Bool,Code)
buildGrid allowing_oversize str =
    let ls = lines $ fixLineBreaks str
         -- our array must be at least 80x25, but we will expand it if
         -- the source seems to exceed those dimensions anywhere:
        sxN = maximum $ 79 : map (subtract 1 . length) ls
        syN = max 24 (length ls - 1)
        (xN,yN) = if allowing_oversize
                     then (sxN, syN)
                     else (79,24)
         -- we pad the array with spaces:
        pad = repeat ' '
        ls' = take (yN+1) (ls ++ repeat pad)
         -- array is indexed from (0,0) in the upper left corner:
        coords = [ (x,y) | y <- [0..yN], x <- [0..xN] ]
        cells  = map ord $ concatMap (take (xN+1) . (++pad)) ls'
         -- was the source input bigger than 80x25?:
        big = sxN > 79 || syN > 24
        arr = array ((0,0),(xN,yN)) (zip coords cells)
     in (big, arr)

--------------------------------------------------------------------------------
                       -- ERROR AND FILE HANDLING --
--------------------------------------------------------------------------------

-- convert all three line break types to newlines. This isn't required by
-- the spec, but is useful:
fixLineBreaks :: String -> String
fixLineBreaks [] = []
fixLineBreaks ('\r':'\n':xs) = '\n' : fixLineBreaks xs --win
fixLineBreaks ('\r':xs)      = '\n' : fixLineBreaks xs --old mac
fixLineBreaks (x:xs)         = x : fixLineBreaks xs

-- minimal error handling. An error here seems to mean File Encoding
-- issues:
processingErrors :: IOError -> IO ()
processingErrors e = do
    print e
    putStrLn "* Please report this bug to me so I can fix it *"

-- raise the error retuned by the parsing function: parseArgs
parsingErrors :: IOError -> IO a
parsingErrors = ioError

redpajama_set_name: RedPajamaGithub


In a recent blog post I talked about the value of keeping your defences. This time, let's reflect on what might be possible from a series of psychotherapy sessions. Many people come to psychotherapy with the hope of making some changes that will help with their immediate problems, so it is sometimes surprising to them that it can offer more. For many people, it can help then step into the bigger picture.
Counselling and psychotherapy certainly has the potential to help you with what's on your plate right now. Whether it is a problem with a relationship, with work or dealing with some aspect of your personality that's troubling you, there are some times in your life when it can help to talk to someone to get things back on track.
However, psychotherapy also has the potential to help you with some of the big-picture questions as well – "what's important to me?" or "what do I want from my life?" or even "who do I want to go through life with?" These questions go beyond today's problems and into the realm of the bigger picture where transformation and restructure of the self can happen.
These broader questions often get put aside because we are so caught up in trying to deal with our immediate concerns. After dealing with these concerns, we just don't have the energy or the 'brain space' to deal with the bigger questions. That's fair enough too – it's hard to think about self-fulfilment when you're struggling to put food on the table. We feel that the bigger picture sometimes has to wait.
The difficulty is that if we don't deal with what is immediately bothering us, then we may never have the capacity to deal with the bigger picture. In many respects, this is the difference between 'counselling' and 'psychotherapy'; the first is about today's problems, the second is more about long-term restructure.
We know instinctively that the problems of today grew from seeds planted yesterday – this is why acting to change now is so important.
These big-picture questions might seem to you like just another layer of problems. However, their emergence is the sign that you are in a process of change and growth. You may not know what the outcome and destination will be, but it is an indication that you have started the struggle to make long-term changes for the better, and the momentum builds.
Put simply, through the process of working on the immediate problem and finding yourself without some of its burdens, you may find that you have a greater sense of self, more clarity about the things that you wish to achieve, a heightened desire to express this emergent self and a renewed drive to accomplish the goals of this new self.
Let me know what you think in the comments. Now, read about the damage self-blame does us.


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Robert "Bob" Emmett Jarrett
Robert "Bob" Emmett Jarrett, 91, of Scott Depot, West Virginia passed peacefully unto the Lord on May 17, 2019 with his family by his side. He was the first-born of Robert Emmett Sr. and Lottie Jarrett on May 4, 1928 in Charleston, West Virginia.
He is preceded in death by his beloved wife, Nellie "Charlie", parents, Robert Sr. and Lottie, brothers, Charles and Frank, and sisters, Betty and Ruth-Ann.
He is survived by his sister, Jacqueline Mathieu; and brother, Gary Jarrett; his two children, Catherine Jarrett Zekan (Dr. Steve Zekan) of Charleston and Robert Michael Jarrett of Scott Depot. He is also survived by his nephew buddies, Chris Comer of Scott Depot, John Comer of Miami, Florida, sister-in-law, Imogene Pridemore, nine grandchildren and six great-grandchildren.
Mr. Jarrett was a faithful member of Teays Valley Presbyterian Church in Scott Depot.
Bob served in the U.S. Army as an enlisted Infantryman in both World War II and the Korean War before returning home to Charleston, WV, where he worked for the Charleston Daily Mail. The majority of his career was spent as a Distribution Manager at Union Carbide, where he worked for 42 years prior to his retirement. He was instrumental in the development of the Union Carbide HELP team. Bob was a tremendous athlete, having played on the Red's farm team. He enjoyed playing a leisurely game of golf, as well as spending time in his yard and garden. His love for the West Virginia Mountaineers was unmatched.
The family would like to thank Kanawha Valley Hospice, Dr. Nathan Hale, and the outstanding staff of the fifth floor Oncology unit at CAMC Memorial Hospital.
Mr. Jarrett will be laid to rest next to his beloved wife of 57 years at Cunningham Memorial Park with a private graveside service.
In lieu of flowers, memorial donations can be made in his name to Kanawha Valley Hospice, 1606 Kanawha Blvd W. Charleston, WV 25387.
Chapman Funeral Home, 3941 Teays Valley Road, Hurricane, WV 25526 is honored to serve the Jarrett family.
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Skylark é um foguete de sondagem construído pelo Royal Aircraft Establishment (RAS) e  Rocket Propulsion Establishment (RPE) da Inglaterra em 1955. O foguete parou de ser fabricado em  1979, embora houvesse foguetes o bastante em estoque para serem lançados até seu último lançamento em  2005.

História
Skylark é um projeto britânico para um foguete de sondagem, originado em 1955, quando o Ministro de  Suprimento anunciou que o RPE e o RAS desenvolveriam um foguete em tempo para Ano Internacional da  Geofísica em 1957. O primeiro Skylark foi feito, para economizar, sem sistema de orientação, e torres  de lançamento construídas com partes de pontes do exército sobrando.

O seu primeiro voo ocorreu em 13 de fevereiro de 1957, a partir do campo de Woomera, Austrália, seguido de dois voos de teste, e em novembro de 1957, a primeira missão operacional levando experimentos científicos.

Através dos anos diferentes versões apareceram, o primeiro Skylack era capaz de levantar 45 kg a 150 Km;  a última variante, de três estágios Skylark 12, podia carregar um carga útil de 200 kg a 576 km. O  foguete era internacional, sendo usado pela ESRO (Organização de Pesquisa Espacial Europeia) em  1964-72 e Alemanha desde 1970. O programa britânico do Skylark terminou em 1979, depois de 266  lançamentos, e o foguete foi então fabricado até novembro de 1994 pela iniciativa privada; quando não  mais se fabricaria os motores do foguete. Mas tinha sobrado Skylark 7 o bastante no estoque da ESA (Agência Espacial Europeia) para continuar os lançamentos do foguete mais famoso da Inglaterra até ao início do novo século.

A partir de 1999 uma companhia sediada em Bristol, a Sounding Rocket Services, continuou prestando  serviços em lançamentos do Skylark.

O lançamento número 441 e último, levando a carga útil Maser 10, foi feito em 2 de maio de 2006 na Suécia, com êxito. Encerrou um dos mais bem sucedidos programas de todos os tempos.

Desenvolvimento
O Controlled Weapons Departament (Departamento de Armas Controladas) foi criado em 1946, no seio do  Royal Aircraft Establishment (Estabelecimento da Força Aérea Real) RAE de Farnborough. O Rocket Propultion Establishment (Estabelecimento de Propulsão de Foguetes) (RPE) foi criado em Wescoot na mesma época. Estes dois organismos iniciariam o desenvolvimento de a atividade britânica em matéria de  propulsão e orientação de foguetes. No quadro dos estudos conduzidos no RAE no início dos anos 50, uma  série de veículos uma série de veículos experimentais foram estudadas, dentre os quais, o CTV5 série 3 capaz de enviar uma carga útil de 45 kg a mais de 150 km de altitude.

O Comité Gassiot da Royal Society definira, desde 1941-43, um programa de estudos da atmosfera. Em maio  de 1953, o comité recebeu uma proposta do ministério de suprimento para usar os foguetes disponíveis a fins de sondagem atmosférica. Em 1955, após um estudo aprofundado das necessidades dos cientistas e foguetes existentes, apareceu que o RAE estaria habilitado em fornecer um foguete capaz de lançar 45 kg a 210 km de altitude para o Ano Internacional da Geofísica de 1957.

Este foguete, designado Skylark a partir de 1956, deveria medir 7,60 m de comprimento, 44 cm de diâmetro e 96 cm de envergadura. O propulsor Raven fornecido pelo RPE, queimava sua carga de 840 kg de propelente (perclorato de amônio, ligando polisobutileno e pó de alumínio) em trinta segundos. O primeiro modelo, Raven I que fornecia uma impulsão de total de 1450 kNs ao solo, foi substituído desde 1958 pelo Raven II de 1540 kNs. O impulso relativamente fraco (da ordem de 50 kN) deixava o veículo sensível ao vento, o que necessitou  construção duma torre de lançamento de 25 metros de altura pesando 30 toneladas, orientável (10 graus) sobre seus eixos.

Uma primeira série de seis testes tecnológicos foi conduzida no campo de lançamentos de Woomera, na Austrália a partir de fevereiro de 1957. Os três primeiros lançamentos tendo sido bem sucedidos, as experiências científicas começaram no quarto lançamento em novembro de 1957.

Após vinte e dois lançamentos em configuração monoestágio, o primeiro Skylark biestágio foi lançado em abril de 1960. O booster utilizado para acelerar o Raven era o Cuckoo de mesmo diâmetro e que levava ao foguete uma altura total de 9,15 m. Ele queimava durante quatro segundos com um impulso total de 364 kNs. Esta versão do Skylark poderia lançar uma carga útil de 150 kg a 200 km de altitude. Os melhoramentos do Skylark se seguem em 1962 com a aparição do motor Raven V (1780 kNs]] carregado de um novo propelente. Contudo, os motores Raven II e VA eram direcionados a fins diferentes. As modificações menores conduziram às versões VII e VIA respectivamente, depois a versão VII dotada do propelente da versão VI se tornou o Raven VIII. A introdução dos dispositivos de controle de altitude e da carga útil constituiu, em 1964, um outro tipo de melhoramento do foguete Skylark.

Últimas Versões
Os melhoramentos graduais do propulsor de navegação findaram no Raven XI de 2230 kNs no final de 1974. As versões mais recentes deste motor comportavam 990 kg de propelente sólido e fornecia mais de 2500 kNs em 39 segundos. Utilizado só (Skylark 5) ele pode enviar uma carga de 200 kg a 210 km de altura. Com um booster Goldfinch IIA (Skylark 7), alcança com a mesma carga ultrapassa 400 km. Esta versão pesa 1700 kg e mede 7,94 de altura (sem carga útil). A versão mais potente é o Skylark 12; ele se trata dum Skylark 7 dotado de um terceiro estágio Cuckoo IV que aplica 452 kNs em 15 segundos. Skylark 12 pesa 1935 kg e mede 9,25 m (sem carga útil) e culmina a 575 km com uma carga de 200 kg. Seu primeiro lançamento data novembro de 1976.

O programa de foguete de sondagem acabou no início de 1979 com um total de 266 Skylark lançados. Desde desta data os lançamentos são realizados por organismos alemães e suecos no quadro de programas nacionais ou por conta da ESA. Os últimos programas de microgravidade a utilizar este tipo de foguete são o TEXTUS e o MASER.

Foguetes de sondagem
Programa espacial britânico
1957 na exploração espacial


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Tereny współczesnego Mozambiku zasiedlili około I tysiąclecia p.n.e. Buszmeni. Od V wieku n.e. rozpoczęła się fala napływu ludów Bantu, która zepchnęła Buszmenów na południe. Od wieku VIII na wybrzeżu utworzone zostały faktorie arabskie, perskie i indyjskie. Niektóre z takich ośrodków, rozwinęły się w duże miasta portowe. Mieszkańcy wybrzeża przeważnie wyznawali islam i należeli do kultury Suahili. Od XV wieku zachodnia część współczesnego Mozambiku została włączona do imperium Monomotapa ze współczesnego Zimbabwe. Od końca XV wieku rozpoczęła się eksploracja portugalska. W 1609 roku Mozambik stał się kolonią portugalską, kolonialiści nie zdołali jednak podbić wnętrza kraju aż do końca XIX wieku. Od początków XX wieku miało miejsce systematyczne ograniczanie praw tubylców i ich marginalizacja na rzecz Portugalczyków. W 1930 roku Akt kolonialny przekształcił Mozambik w posiadłość zarządzaną przez metropolię, a w 1951 roku w prowincję zamorską.

Od połowy lat 50. zwiększyło się osadnictwo białych Portugalczyków. Na gruncie sprzeciwu wobec tego zaczął kształtować się ruch wyzwoleńczy. W 1962 roku utworzony został Front Wyzwolenia Mozambiku (FRELIMO). Rok później z tejże organizacji wyłamał się Afrykański Zjednoczony Front Ludowy, który w 1965 roku powołał Rewolucyjny Komitet Mozambiku. Niemniej jednak przewaga w ruchu niepodległościowym należała do FRELIMO które w 1964 roku rozpoczęło antyportugalską wojnę partyzancką. Rebelia wsparta została przez Tanzanię, Algierię, Zjednoczoną Republikę Arabską, Zambię i kraje socjalistyczne. Krwawe tłumienia powstania przyczyniły się do masowej emigracji Mozambijczyków do państw ościennych, głównie Tanzanii i Zambii. Do 1974 roku FRELIMO przejęło kontrolę nad 1/3 kraju a na wyzwolonych obszarach tworzyło lokalną administrację. Po rewolucji goździków w Portugalii, rząd rewolucyjny zapowiedział przyznanie Mozambikowi niepodległości.

W 1975 roku Mozambik stał się niepodległą republiką. W tym samym roku armia portugalska i siły FRELIMO stłumiły powstanie portugalskich osadników którzy niechętnie przyjęli deklarację niepodległości. W następstwie nieudanej rebelii większość osadników opuściła kraj. Pierwszym prezydentem i szefem rządu został Samora Machel. Rozpoczął on budowę socjalistycznego ustroju państwa. Na gruncie budowy socjalizmu doszło do upaństwowienia ziemi, systemu edukacji i opieki zdrowotnej, zrównano też prawa kobiet i mężczyzn. Rząd popierał ruch narodowowyzwoleńczy z sąsiedniej Rodezji, wsparciem prezydenta cieszył się Afrykański Narodowy Związek Zimbabwe Roberta Mugabe a także Afrykański Kongres Narodowy zwalczający apartheid. Reformy utrzymane w lewicowym stylu nie spodobały się części dotychczasowych członków Frontu. Wsparci przez rząd Rodezji dysydencie utworzyli w 1976 roku Narodowy Ruch Oporu Mozambiku (RENAMO) który rozpoczął antyrządową kampanię partyzancką. Wybuch walk jedynie zradykalizował FRELIMO które w 1977 roku oficjalnie przyjęło doktrynę marksistowską i politycznie zbliżyło się do bloku wschodniego.

Siły partyzanckie w walce z rządem stosowały początkowo sabotaż gospodarczy i ataki na infrastrukturę, z czasem rozpoczęły ataki na miasta i wsie. Metodą zastraszenia społeczeństwa stosowaną przez RENAMO stały się masakry cywilów które stały się powszechne. W 1984 roku Mozambik zrezygnował z popierania ruchów wyzwoleńczych w państwach ościennych na gruncie ugody Nkomati z rządem Republiki Południowej Afryki, która zobowiązała się w zamian wycofać swoje poparcie wobec RENAMO.

Do końca lat 80. działania RENAMO doprowadziły do co najmniej 100 tysięcy ofiar w ludziach i ucieczki z kraju miliona uchodźców. Po transformacji ustrojowej Mozambiku w system wielopartyjny o wolnorynkowej gospodarce, RENAMO rozpoczęło z rządem rozmowy pokojowe. Porozumienie pokojowe podpisano w Rzymie pod egidą ONZ w 1992. Na jego mocy RENAMO przekształciło się w partię polityczną z Alfonsem Dhlakamą na czele. W 1994 lider partii wziął udział w pierwszych wolnych wyborach prezydenckich w Mozambiku. Przegrał jednak z kandydatem FRELIMO, Joaquimem Chissano (53,3% głosów), zdobywając 33,7% głosów poparcia. Od tego czasu FRELIMO sprawowała władzę na gruncie wielopartyjnym.

21 października 2013 RENAMO wypowiedziało układ pokojowy z 1992 po tym, jak według RENAMO siły rządowe ostrzelały i zajęły bazę Sathunjira w regionie Gorongosa w prowincji Sofala, ok. 600 km na północ od stołecznego Maputo. W bazie przebywał lider ugrupowania Afonso Dhakama, lecz zdołał uciec spod ostrzału. Już wcześniej, bo w kwietniu i czerwcu 2013 dochodziło do starć między armią a RENAMO, a w atakach bojówki zginęło 11 żołnierzy i policjantów oraz sześciu cywilów. Układ pokojowy wznowiono w 2014 roku.

Przypisy

Mozambik


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Best Gaming Combo - Cheap Games, Tech, and Console
In a time when the gaming market is flourishing, it is important for companies to ensure that they have a good marketing strategy. Marketing strategies should be relevant to the type of gamer that the company wants to target.
Traditional marketing methods, such as television ads and print ads, are still relevant. It all comes down to what the company has at their disposal and how well they use it.
Gaming consoles are also included in this category because they can offer more immersive experiences than any other gaming device on the market.
Which console would be best to buy: - PS3, Xbox 360 or the Wii?
The PS3 will be able to do more considering that you will be able to play games from the original all the way up. WIth the others there are not that many games. Also with the PS3 you can play DVD's and other things and it will be cheaper and it will have great graphics.
What Do you think of the new nintendo Console?!?!!?
MAN YOU FOR REAL IM NOT THAT BOG OF A NINTENDO FAN BUT WTF LONG LIVE THE STREAM IDC I JUST WANT IT NOW **** YOU JAPANESE PEOPLE I WANT THIS FORGET THE TSUNAMI MAKE A WATER PROOF COMPANY IDC I WANT IT **** **** * * * * * * ** * * * * * * * * **
How do you tell if your Nintendo Switch is the primary console?
You can check which console is the primary by viewing your account details in the eShop. To view this, open the Nintendo eShop on you Switch and select which account you want to view. On the top right of the screen, click on your profile to view your account details. Scroll through the screen until you come across the "Primary Console" option, and this will tell you if the console you are on is the primary or not.Sources:
Graphics capabilities differences between mobile and desktop/console platforms?
Mobile/handheld devices are less powerful. Because they have to optimize the hardware configuration withing a reasonable price range.But, Desktop is not like that. Its modular and does not come as a package that can not be upgraded. You can modify it based on your need. And you are paying for a certain hardware at a time so, you get more powerful machine biased to your demand. These things are not possible in mobile devices.In case of console, though they are under powered(when you look at the numerical figures) with respect to Desktop PC but, their architecture is different and those machine are fully dedicated for gaming. So, those hardware do not have the overhead to run a general purpose application. That's why they perform better comparing with the same configuration PC.But, recently handheld devices are getting more and more powerful, supporting many features. But, again you can not just put is stuff into a mobile just because you can. You have a power supply limit and you have to watch out for the price of it.That's why you can not just stuff in your Intel Core 2 duo processor in your iPhone just because its smaller then you phone. It demands power & cooling system. A handheld device is not physically capable of supporting that. EDIT : I have not seen any mobile device supporting over OpenGL ES 2.0 but in PC you have OpenGL 4.1 features(with necessary hardware installed). For advance visual effects you need some features from the later versions of OpenGL. One of the most notable feature, Tessellation is only supported on OpenGL 4 supported hardware.(ES stands for Embedded device) And so far its not yet possible to create an hardware supporting OpenGL 4 in an optimized manner that can used with a handheld device.
What should I do about the console wars?
I also like the Xbox better. But, my main complaint about the PS3 is I can not play my older PS games on it. I have over 100 games and want to just continue on being able to use them on the newer machines. Yep, I know they cut that feature some time ago but it still ticks me off. Having blu ray and other minor stuff does not make up for the features they cut. Plus the new games are few and far between at higher prices then I can afford anyway. Just my opinion for sure.
Best Gaming Keyboard for PC and Console Gamers
The introduction of gaming keyboardGaming keyboards are becoming the new trend among the professional gamers. They are not just used for playing games, but they also enhance the overall performance of a gamer.The gaming keyboard comes with many features like customizable backlighting, macro programming, and more that make it great for practice sessions. Many gamers consider it as an investment in their game-play and performance.The introduction of these gaming keyboards is slowly taking over the keyboard market as traditional keyboards can't offer any benefits that these gaming keyboards have to offer. There are many types of gaming keyboards available on Amazon today with wide range price tags from $30 to $400.Tips for gaming keyboardKeyboards have taken new shapes. Many of them now come with RGB lighting to make sure that you stand out in the crowd while playing. Additionally, it is essential to take into account how your keyboard looks and feels as a player before deciding on what keyboard to purchase.The following are some of the things that you should consider when buying a gaming keyboard:1) Type of games: This is down to personal preference but you will need to decide on whether you want a standard gaming keyboard or one that comes with extra features like macro keys and trackball. It is also important then to decide on whether your games are PC-only or console-based.How to use gaming keyboard?A gaming keyboard is a type of keyboard that has been optimised for gamers. They are designed to have high-quality, responsive keys, and higher durability than normal keyboards. This makes them perfect for competitive gamers across different genres.These keyboards typically have a wrist rest and may also have additional features such as macro keys or media buttons that can be used during game play. They are also usually more expensive than standard keyboards because they are usually made with mechanical switches, which offer higher quality and faster response times than rubber dome switches.The specifications of gaming keyboardThere are many different types of gaming keyboards in the market and each has their own specifications. Some have programmable macro keys, while others have weight-sensitive actuation points.The specifications of gaming keyboards vary from brand to brand and often effects the price as well. For example, some brands provide RGB lighting effects while others don't. Along with a variety of features for different games such as MOBA and FPS games, these features can make it difficult to choose which keyboard is best for you.The product instructions of gaming keyboardIf youre going to buy a gaming keyboard, there are a few things you should know before you do. This article will cover some of the most important aspects of product instructions, and it will help you decide on what type of gaming keyboard would be best for you.First, let's talk about what kind of accessories come with a gaming keyboard. Many models come with a standard wrist rest, but many also include optional extras such as replacements keycaps or high-quality mouse pads. If your budget can't stretch to one of the expensive models that has these extras included in the price tag, then it is possible to purchase them separately from retailers like Amazon or Best Buy.The final section will be an overview on what to look out for when purchasing a gaming keyboardThe application of gaming keyboardGaming keyboards are a hot commodity these days and can provide an increased level of performance for your typing speed, accuracy, and other features."Previously, the only way to get access to macros was by using software that would require you to have a computer or laptop with a separate keyboard," says Adam. "Nowadays, you can simply attach a gaming keyboard with the macros and away you go."The gaming keyboard has become more popular as they have also been designed with ergonomics in mind. With features such as macro keys that allow for quick key combinations and easy-access multimedia keys that allow for quick switching between applications.
Any Suggestions for Mouse to Use with PS3 Game Console?
Any suggestions for mouse to use with PS3 game console?yes it will work. I plugged a wireless logitech mouse into my ps3 and it worked fine. Just make sure the mouse you buy has a long wireless range, or a long cord if its wired------The Mickey Mouse ClubThe Mickey Mouse Club is an American variety television show which aired intermittently from 1955 to 1996 and returned to social media in 2017. Created by Walt Disney and produced by Walt Disney Productions, the program was first televised for four seasons, from 1955 to 1959, by ABC. This original run featured a regular but ever-changing cast of mostly teen performers. ABC broadcast reruns weekday afternoons during the 1958-1959 season, airing right after American Bandstand. The show was revived three times after its initial 1955-1959 run on ABC, first from 1977 to 1979 for first-run syndication as The New Mickey Mouse Club, then from 1989 to 1996 as The All-New Mickey Mouse Club (also known to fans as MMC from 1993 to 1996) airing exclusively on cable television's The Disney Channel, and again in 2017 with the moniker Club Mickey Mouse airing exclusively on internet social media. It ended in 2018. The character of Mickey Mouse appeared in every show, not only in vintage cartoons originally made for theatrical release, but also in the opening, interstitial, and closing segments made especially for the show. In both the vintage cartoons and new animated segments, Mickey was voiced by his creator Walt Disney. (Disney had previously voiced the character theatrically from 1928 to 1947 before being replaced by sound effects artist Jimmy MacDonald.)------Does anybody know how to clean a computer mouse?Unscrew the bottom to release the ball. scrape off the dirt on the rollers inside the mouse (there should be two big rollers and a small one on a spring)------Stirton's deer mouseStirton's deer mouse (Peromyscus stirtoni) is a species of rodent in the family Cricetidae. It is found in El Salvador, Guatemala, Honduras, and Nicaragua. P. stirtoni is widely distributed and is presumed to have a large population and a tolerance of habitat destruction, though its biology is poorly understood. The species is named after Ruben A. Stirton (1901-1966), an American zoologist associated with the University of California at Berkeley.------Scouse the MouseScouse the Mouse is a children's album released in the UK in 1977. It featured the vocals of Ringo Starr and others------Blue Mouse Theatre in downtown TacomaThe Blue Mouse in downtown Tacoma opened as the Apollo theater and had 650 seats. In 1922 it reopened as a Blue Mouse Theatre It was the first theater in Tacoma to show "talkies" and was done in by the city's "failed experiment" with moving sidewalks and was demolished in 1960 to make way for a new street escalator. Showings included The Jazz Singer in January 1928. It was located at 1131-1133 Broadway------How do I make a pet mouse harness?why would you even try to do that? The mouse would be able to chew through it because it would have to be thin enough to enable it to walk. Running around on the floor in an enclosed room is a lot better than trying to "walk" your mouse. You would probably break it's little spine because he wo not "walk" on the leash. =__="------Earth-colored mouseThe earth-colored mouse (Mus terricolor) is a species of rodent in the family Muridae. It is found in India, possibly Indonesia, Nepal, and Pakistan. The earth-colored mouse lives in cultivated fields in raised moist mounds of Earth, where they burrow and locate their nest about 20 cm or 8 inches deep. Living in a raised mound of soil offers them more oxygen flow from air coming through the surrounding sides as well as from above. In contrast, their co-existing sibling species Mus booduga burrow in the flat parts of the field, which allows for niche differentiation.------Castle of Illusion Starring Mickey MouseCastle of Illusion Starring Mickey Mouse is a 2.5D platform game developed by Sega Studios Australia and published by Sega. The game is a remake of the original 1990 Sega Genesis/Sega Mega Drive video game of the same name, which was the first title in the Illusion series of Mickey Mouse video games. The game was released on PlayStation 3, Xbox 360, and Microsoft Windows in September 2013, and later for iOS, Windows Phone, Android, and OS X.
Best Gaming Combo and Controller for PC& Console
Gaming is an exciting new medium that lets people play games at home or in a public place.Gaming can be played on any game platform. It doesn't matter whether you have an Xbox, a PC, a Mac or even an iPhone.With gaming, you can invite your friends to play with you and compete against them. This can be done without the need for any special equipment. All this without requiring any specialized knowledge of the game itself. You don't even need to know how to use special controllers, which is why there are no limits in terms of fun and comfort when playing with your friends.Gaming is the most popular sport in the world. It has a long history, but it is still one of the best ways to pass time and to make new friends. It is also a great way to relax and be entertained by others.There are two main types of game machines: console and PC. Console games mainly consists of traditional games like "Fallout" (PC) or "Call of Duty" (console). The PC provides access to many additional features such as 3D graphics, first-person view, multiplayer games etc. But they are both more expensive than consoles and their software is more secure (no copy protection).PC gaming machines include both consoles and computers with a graphical user interface that use a mouse instead of joysticks or buttons on keyboards. Games can be installed ontoIn 2016, over 1 billion mobile games were downloaded in the world and these numbers are expected to keep rising. The demand for gaming is not going down and people are always on the lookout for new ways to play. While mobile gaming is a great way of entertaining yourself, it can also be a great source of revenue.One of the most popular games that you can play is "Starcraft". This is a game developed by Blizzard. This game has over 20 million players worldwide and it has been in the Top 10 in Esports for a long time.This game has two different games modes:The gaming industry is on the rise. With more and more people playing games, it has become a major industry. It has also seen the emergence of new genres like MOBA (Multiplayer Online Battle Arena) and eSports.This section will discuss the different types of eSports, the benefits of eSports and some fundamental things that need to be taken into account when developing an eSports business.Gaming is one of the most popular hobbies in today's society. For your readers, it will be hard to choose a game platform for themselves, so you need to help them out by providing a unique combination.The following are some suggestions for the best possible combination: - "Get back in the game!" - "Roller coaster ride!" - "Stick it out and play until your heart's content!"Gamers are a group of people who love to game. They have their own style and preferred games. They prefer online games with thrilling adventures and engaging storylines. However, the gaming industry is in serious need of a combo idea to generate content for this audience.The Internet has been around for over 30 years. Its a fact, we can't deny it. And now there is the rise of gaming to consider. The benefits of gaming are endless, from socializing to improving your health skills along with other benefits. However, there are some drawbacks as well: the cost of playing is really high and you have to give up playing during breaks or holidays. Add on top of that the need to buy games in order to enjoy them and the frustration when you don't get what you're paying for.This article will be focused on how one specific platform works in order to introduce people into this world of gaming .This section topic is about the best gaming combo. It is usually a combination of a video game and some sort of online platform such as Steam, Xbox, etc. The topic discusses what are the best methods to use in generating content for gaming.In this section topic, we discuss the most important aspects that should be considered when creating content for different games and platforms such as PC, Playstation 4, Xbox One etc. It also covers other details such as how to create an original game idea or a simple storyboard design in order to get an idea of how it works from different angles.Section topic: Best Creative Writing Techniques ExplainedIntroduction: This section introduces you to how anyone can use this type of writing style (fiction/poetry) to create interesting and creative content for their


Get easy access to the block heater cable and keep the plug clean by putting a Block Heater Bumper Plug in the front bumper of your '10-'18 Ram Cummins Diesel truck.
Install a Block Heater Bumper Plug on your '10-'18 Dodge Cummins Diesel and you'll have the heater connection located on a fixed position right up front behind a spring-loaded flip-open, waterproof cover. To install, remove the old block heater cable from the engine block and plug the bumper plug cable into the OEM block heater.
My wife bought this as a Christmas present and I just got done trying to install it. It is well built, but the socket for the block is push on rubber with a plastic clamp ring. I could not get the clamp ring tight to keep the plug from popping off. I removed the airbox and intake tubes to the turbo for room. I finally just said heck with it. The stock screw retainer is a much better solution.
Works great. Easy install. Thicker gauge wire would improve product.
Dec 31, 2017 | By Don J.
Easy mounting on the bumper. No drilling. 20 minutes time.
Great addition to my Ram!
High quality product,and easy to install.I have used it several times .
Great product bumper mount fits perfect. Cord seems like it will last trying to get the plastic clamp tight was a bit of a challenge I think a threaded piece would fit tighter but overall great product works like a charm!
I received the product in two days and it was exactly what I wanted. The only thing you need to be aware of is that the install in the bumper is very easy, but the connection to the block heater plug is very difficult to reach. I ended up having to remove my right front tire and then it was still tight. If you have a monkey for a friend, he might make the install easier. It hasn't been cold enough to try the heater yet.
Super easy to install, just make sure you look at both sides of the directions as they apply to different year vehicles!
I wish the instructions were a little clearer with regard to the assembly of the bracket on the bumper. Also Suggestions on the best way to route the cable would be good. Other than this, It looks to be a great product.
Tight, but easy 15 minute install. The plug is easily accessible on the bumper, and protected from the elements.
Easiest and very high quality product!!
45 minutes to install, from the time ups dropped the package till I was cleaned up. Once I had it routed to the block, I stuck my arm thru the fender well to plug the cord into the block. The hardest part was the install of the retaining ring. Really clean plug at the bumper.
Great set up but tough install if you have big hands. Make sure truck is cooled down.
Easy installation and one-handed operation make this worth the 10 minutes it took to install.
I bought this for a 2016 Ram 3500 6.7L. It mounted up nicely and only took about 30 min to install. No more crawling under the truck. Should of come from the factory this way.
Item was on backorder, but was shipped within a week. Very pleased with service and product!
I expected just a little better fit and finish for the extra dollars spent to mount the plug. The black flanges not match the contour of the bumper exactly and it would be nice if it was chrome instead of black.
Purchased the bumper plug for the block heater on 2011 6.7L - love it! Hi quality, good fitment, works great. Keeps the plug from slapping around, plus clean and dry.
The outlet is awesome. The cord is good. Worked great this week on our sub-zero days.
Installation was straight forward and as tight as expected. Would like to see a screw on connection for security rather than a plastic clamp ring.
Well, after I ordered it I realized My truck already has a block heater attached. Not all do but mine did. I am not going to reroute the entire plug but will try and connect the current through the box. Check your truck, mine was hidden up under the bumper and connected. No where was I told until I looked for it on a your tube video "if" you have one its next to the passenger side tow hook on a zip tie. I will try and mount the box in the spring and modify to this unit it looks cleaner and easier to connect.
Very pleased with the product! Only minor issue I had is, the cord could be about 6-8"longer. Would of made it a better run trying to keep it off hot surfaces. Other than that, highly recommend this from Genos instead of factory.
Fit my 2013 Ram beautifully.
Works like charm. This is my 2nd one & 2nd Ram 2500.
I have installed this block heater plug on my 2014 3500. Fit is great. Looks factory. Not 100% sold on the rubber connection to the block heater with a hose clamp... I think I would like a threaded connection better, but this far this seems to work.
this is my 3rd block heater bumper plug add them to all the trucks I have owned from my 96 to my 04.5 now my 2010 cummins must have easy to install and makes it easy to plug in.
Awesome Idea! Works perfect and looks like it came with my truck straight from the factory!
Quick, easy, and clean install. Works perfectly!
I installed this in a couple of hours. I've used it several times now and I really like the ease of use and the protection of the plug when not in use. I made an ever so slight angle bend in a vise to get the parts to fit perfectly. I also used small strips of rubber between where the unit touches the bumper, to help keep it from sliding. It doesn't. Nice and solid.
I have had this for about a year. Often I forget to unplug the block heater. This plug has held up to my stupidity. It looks better than just a cable hanging out there too. Seal keeps out the corrosion.


Turkey will meet Sweden at their Yeni Eskişehir Stadyumu in Eskisehir to play the next game of the UEFA Nations League. These teams compete in the second group of the Division B. The first leg ended in favor of the Turkish side 3:2. Will they repeat the previous scenario?
As they know, the Turkish national football team missed the World Cup 2018 in Russia. The Turks competed in the group I and possessed the fourth place after ten games. Their statistics included four wins, three draws and three losses, fourteen goals for and thirteen goals against. Closer to the end of the qualifying campaign Mircea Lucescu replaced Fatih Terim as head coach.
In Autumn, his team played four games, three of them in the UEFA Nations League. The hosts began the new official season with a home defeat to Russia. A cross into the box was headed down by Daler Kuzyayev and Denis Cheryshev did brilliantly to get to the ball and fire home. 0:1. Serdar Aziz fired the rebound low into the middle of the goal after the ball broke to him in the box. The score is 1:1. Artem Dzyuba latched on to a precise pass deep inside the box from Yury Gazinskiy, and he beat the goalkeeper with a low accurate shot into the bottom left corner. He made it 1:2.
The Russians confirmed their advantage in the rematch. Roman Neustadter had the simplest of tasks to roll the ball into an empty net from close range after a rebound left the keeper stranded. 1:0. Denis Cheryshev was put through by Aleksandr Golovin and he showed brilliant composure inside the box to fire into the bottom right corner. 2:0.
The Swedish national football team reached the quarterfinal stage of the World Cup 2018. Nowadays Tre Krunup played four games including two in the UEFA Nations League. Firstly, the Swedes could not keep a winning advantage over the Turks in their opener. Hakan Calhanoglu from Turkey made 2:1 in the 51-st. Emre Akbaba made his double and provided Turkey with a win. Their next game with Russia ended with a goalless draw.


CELEBRATING 40 YEARS ON TELEVISION!
Ernie Anastos is a distinguished Emmy Award-winning TV news legend in New York. He is also a celebrated and published author. Ernie is recognized as a champion for promoting more positive news and an influential voice in the media world. His wonderful personality and charming demeanor speak volumes for the warm, caring and selfless individual he really is.
As a dynamic New York Hall of Fame Broadcaster, Ernie has an extraordinary record of achievement. He has won more than 30 combined Emmy Awards and nominations and received the coveted "Lifetime Emmy Award," which is the highest honor given for his outstanding and personal accomplishments in the television industry. Throughout his career he has maintained his persona to be relatable, humble and loving which is what makes him the star that he is!
Ernie Anastos is a distinguished and popular Emmy Award-winning news anchor for the FOX flagship station WNYW-TV in New York City as the 6pm Fox News Anchor fox news anchors . He is also the creator and host of "Positively Ernie" — an enriching, uplifting and positive program that informs, entertains and inspires viewers about people and stories that help make our community, country and the world a better place as a fantastic tv personality.
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