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Minority Report: Everybody Runs is a 2002 third-person shooter beat 'em up video game based on the 2002 film Minority Report. It was developed for the PlayStation 2, GameCube, and Xbox by Treyarch, and for the Game Boy Advance by Torus Games, and published by Activision. A Microsoft Windows version of the game was also planned but cancelled.

Gameplay
Minority Report: Everybody Runs is a third-person shooter beat 'em up game that spans 40 levels. Its main selling point is the ragdoll physics engine, with highly exaggerated effects to enhance interaction with the environment. Enemies thrown against walls or railings will strike or fold over them in a semi-realistic fashion, and will often smash through breakable objects. The player can also use futuristic weapons, both those featured in the movie and new ones created especially for the game by Activision. There are also a few levels which incorporate the use of a jetpack, allowing Anderton to fly around the environment.

A major aspect connecting the video game to the movie is that, in the film, protagonist Anderton believes that he has been framed for a future murder and sets out to prove his innocence. In line with the film as well, Anderton never uses lethal force against criminals or the cops that chase him; all weapons either render the opposition unconscious or incapacitated. However, the game does not use the likenesses of the actors from the movie, with the player character being voiced by Clancy Brown as well as looking like him.

Plot
The game starts with PreCrime Captain John Anderton pursuing future murderer Andre Serena throughout a meat packing facility. Anderton bests Andre and fellow PreCrime officer Barry arrives to subject the latter to virtual reality (the preferred form of punishment).

Anderton arrives at PreCrime HQ in Washington, DC where he is greeted by FBI agents Danny Witwer, Ben Mosely, and Ken Nara. Witwer explains that he was sent by the Attorney General to overlook the operations of PreCrime. Barry alerts Anderton to a vision by the Precogs: John Anderton will be murdered by Nikki Jameson, a consultant of SOL Enterprises. Anderton, Barry, and Mosely arrive at SOL to apprehend her, but she escapes. Returning to HQ, the Precogs generate a new vision, revealing that he will murder Roy Verhagen, a man he had never met. Barry witnesses the vision and attempts to help John escape. As Anderton fights his way to escape PreCrime HQ, he confronts Mosely and soundly defeats him.

Anderton goes to the mall to find Rufus, a former criminal that runs a club. Back in his apartment, Barry informs him that the city has a bounty on him. He also tells Anderton that 2 out of the 3 Precogs have a report, with the last one's MIA, suspecting a glitch. Anderton has Barry send him info on Iris Hinemen, the woman who initiated the Precogs program. PreCrime officers arrive to arrest him, and he makes his way to the rooftops, where Witwer confronts him in a hovership.

As this happens, Verhagen talks with Nikki, revealed to be a contractor hired to kill Anderton. Anderton reaches the botanical gardens, and finds Iris in the greenhouse, where she tells Anderton that he has fallen upon a scenario known as a "minority report": The Precogs are never wrong with their visions, but, occasionally, disagree on the outcome. This is kept secret from PreCrime and the perpetrator, and erased from the system. Both Anderton and Iris agree that public knowledge of the minority report would shut PreCrime down. Iris instructs him to find the dissenting Precog and download the information needed to clear his name, at which point PreCrime arrives, and Anderton has to protect Iris and leave the gardens.

Anderton meets a black market doctor at the Pepper Hotel to change his eyes and bypass the city's optical scanners. After commotion occurs, Anderton leaves, witnessing a riot against PreCrime. He evades the riots, and runs into agent Nara, beating him in a shootout.

Anderton arrives at PreCrime HQ to find Barry, who reveals Verhagen is the leader of SOL Enterprises, a multimillion-dollar company specializing in robotics, and a major weapons dealer in the black market. Anderton frees Agatha, a Precog, and they make their way out of PreCrime HQ.

After some evasion, Anderton takes Agatha to Rufus, who decodes her visions, and tells him about Shinya Okawa, former employee of SOL. Agatha returns to PreCrime as Anderton goes to meet Okawa.

On a subway train a PreCrime officer notices Anderton. With help from civilians that fought against PreCrime, Anderton commandeers the subway train car and defeats Mosely again.

In the ruins of the Sprawl, Anderton sees ongoing riots. He finds Okawa inside his fortune cookie factory. After a heated discussion, Anderton retrieves Okawa's computer in exchange for Verhagen's location.

Anderton fights through a waste management facility which has a backdoor to Verhagen's lair. Nikki joins the fight; she is beaten by Anderton. Anderton pursues Verhagen as Witwer and two PreCrime officers arrive. As Verhagen attempts to escape, Anderton cuts him off and holds him at gunpoint. Verhagen begs for mercy, offering Anderton bribes, which he refuses, and a gunshot is heard as the screen fades to black. As it cuts back, Verhagen sees that Anderton deliberately missed the shot.

Anderton witnesses Verhagen's imprisonment firsthand. Content with the results, Anderton is reinstated into PreCrime.

Development

Minority Report was announced in April 2002, before the release of the film. The console version was developed by Treyarch, which had recently released a well received Spider-Man game. They would use the same engine for both games.

The Gameboy Advance version was developed by Torus Games.

Reception

Minority Report: Everybody Runs received "mixed" reviews on all platforms according to video game review aggregator Metacritic.

In a review of the console versions for GameSpot, Matthew Gallant was critical of the "shoehorning of the combat-oriented gameplay" into the licence, as well as a "number of odd gameplay decisions" made in the translation from film to game. Problems included the small enemy variety, limited sound effects and repetitive combat. IGN's Hilary Goldstein said that the game failed to capture the marvel of its movie counterpart and made was critical of the level design which he called "fairly confined and uninteresting in design". On the other hand he gave praise to some of the effects in the game, such as shotgun effects which he thought looked like they were "ripped straight from the movie."

AllGame's Scott Alan Marriott gave the Gameboy Advance version a 2 and half stars out of 5, saying that if nothing else, " developer Torus Games deserves credit for trying something different" and was complimentary of how the game avoided the "common problems" of licensed games on handheld systems. He found the game "surprisingly addictive" and liked the "look of the environments". However, Craig Harris of IGN found the handled edition was held back by its  the 'lock-on gameplay' which he described as "clunky". He found the system particularly frustrating when it randomly caused him to kill bystander due its sometimes random seeming behaviour.

References

External links

2002 video games
Activision beat 'em ups
Game Boy Advance games
GameCube games
PlayStation 2 games
Cancelled Windows games
Single-player video games
Treyarch games
Video games about police officers
Video games based on films
Video games scored by Jesper Kyd
Video games developed in Australia
Video games set in the United States
Xbox games
Fox Interactive games
Third-person shooters
Torus Games games
Video games developed in the United States


New baby on the way!!!
awww ur sons picture is adorable!
sorry, it has some room now.
The best book that I have read by EJD was The Other Woman. Great book even better ending you can't go wrong with this one.
Has any one read Dutch II Angel's Revenge by Teri Woods?


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ResolutionBuddy
===============

This is a library for managing the resolution of a MonoGame project.

You give it the virtual resolution, which is the target of the game. Then it tries to set up the screen to match your target. It has the option to either letter box and keep the exact desired virtual resolution, otherwise it can change the virtual resolution to match the screen aspect ratio.
Using this library, you don't have to change any code or assets to support multiple resolutions.

Base on code from david-amador.com

To use this library, install the Nuget pacakge: https://www.nuget.org/packages/ResolutionBuddy/

```
public Game1()
{
	graphics = new GraphicsDeviceManager(this);

	//initialize the ResolutionBuddy library.
	//This will have game space of 720p but on a 3/4 aspect ratio window with letterbox
	IResolution resolution = new ResolutionComponent(this, graphics, new Point(1280, 720), new Point(1024, 768), false, true);

	...
}

protected override void Draw(GameTime gameTime)
{
	graphics.GraphicsDevice.Clear(Color.Black);

	//Pass the TransformationMatrix to the Begin method to draw from game space -> screen space
	spriteBatch.Begin(SpriteSortMode.Immediate,
					  BlendState.AlphaBlend,
					  null, null, null, null,
					  Resolution.TransformationMatrix());

	...

	spriteBatch.End();

	base.Draw(gameTime);
}
```

To see an example project, check out https://github.com/dmanning23/ResolutionBuddyExample

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text:
UKeiG Research Grant
3 June 2014 Last updated at 21:42, 16/07/2017
This bursary is unavailable for 2017.
Assistance towards meeting the costs of a small research project.
Periodically, UKeiG offers an award to assist in meeting the costs of a small research project. The grant is available to all current, paid-up members of the Group, apart from members of the Management Committee for the year in question and those who have received a Research Award within the last 3 years, who are excluded from applying.
The discretionary grant of £1,000 may be made to assist in a single piece of research in the broad area of e-resources, knowledge and information supply or use. The award may be used for travel, subsistence, or any other legitimate expenses associated with the research work. The award need not cover the entire cost of the research, and other funding may be sought. It is intended to help practitioners undertake a piece of research work while they are still employed. It will not be awarded to students engaged in academic research, whether full- or part-time.
The research must be judged to be original and of value to the general community that UKeiG serves. A condition of the award is that a short report should be presented to the current Committee at the completion of the work; this is normally published in eLucidate.
Nominations should take the form of a short proposal, including details of research question/aims and objectives, methodology, timescale, research outcomes, and personnel involved. The proposal should also make clear how the UKeiG funding is to be used.
UKeiG - the UK eInformation Group
CILIP Conference bursaries
Student or early-career Professional Conference Grant
Student bursary
Jason Farradane Award
Tony Kent Strix Award
Information Manager of the year
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Download this 14-Slide PowerPoint about the patron saint, David for St David's Day to use for KS1 or KS2 assembly about an important day for the British Community. It has facts about where Wales is and asks children about the flags of the countries in the British Isles. his colourful PowerPoint explains how every year on the 1st March many people celebrate Saint David's Day and it will help children understand the importance of David's example of serving others. It ends with a reflection and prayer and a greeting in Welsh. A great primary assembly resource!


text:
Q: JavaScript: Set border radius How can I set the -moz-border-radius with pure JavaScript (no jQuery, no plugins etc)?
document.getElementById('id')

A: Try:
document.getElementById('id').style.borderRadius = '1em'; // w3c
document.getElementById('id').style.MozBorderRadius = '1em'; // mozilla

But why not do it in a stylesheet?

A: var myElementStyle = document.getElementById('id').style;

myElementStyle.borderRadius = '1em'; // standard
myElementStyle.MozBorderRadius = '1em'; // Mozilla
myElementStyle.WebkitBorderRadius = '1em'; // WebKit

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