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Tag: wolfenstein the new order
Weekend recap: alternative facts
And so here we are, finally, the first Monday in Trump's America. We are expecting Nor'easter-ish conditions here in the NYC region, which seems fitting.
I don't necessarily want to turn this blog into a political soapbox, but these are strange times, and like it or not, Trump's current employment is going to affect us all one way or the other. (I cannot and will not call him President.) While I understand the impulse to say "Hey, man, leave politics out of it, you're talking about games and music and books," the truth of the matter is that Trump's decisions are absolutely going to affect games and music and books. Not just in terms of their subject matter, but – in more practical terms – they may very well affect our ability to purchase games and music and books. Because unless you are a (white, male) billionaire, life is about to get more difficult, whether you like it or not.
And the thing is, Trump and his cronies are legitimately frightening, while also being incredibly ridiculous. It is hard to take ridiculous things seriously, and yet we as a nation have to take them seriously, because otherwise the truly frightening fascistic shit will get lost in the shuffle. So while we're all enjoying a laugh at the insanity of Kellyanne Conway presenting "alternative facts" as a sublime bon mot, let's not forget that it's only been 72 hours and the Trump administration is already preparing to leave the United Nations, renegotiate NAFTA, and go into full-bore isolationist mode. Oh, and that whole healthcare thing… that's gonna fuck everybody up, too, including people who already have healthcare through their jobs.
In any event: I despaired on Friday, but after seeing the enormity of the protests on Saturday, I am inspired and rejuvenated.
To that end, I spent last night replaying Wolfenstein: The New Order, because suddenly killing Nazis is cathartic again. I wrote about this the last time I played it, and it's still true. Given that one of the highlights of this weekend was seeing alt-right neo-Nazi Richard Spencer get punched in the face, and then having that punch become a viral meme, I felt that it was my patriotic duty as an American to get my Nazi-killin' skills in good shape. I'm still a pacifist, I still hate guns, I still feel a little weird about the shooter genre, but I will always, always, always have room in my heart to mow down some Nazis.
If I'm honest with myself, I should probably concede that I have not yet spent enough time with my PSVR to fully justify the expense of owning it. And yet, my brother and his fiancee hung out with us over the weekend (they were escaping DC, as it were), and I got to blow their minds with that shark tank demo, and that in and of itself is justification enough.
I also dabbled in some other VR experiences; I gave Bound another look, and the difference between Bound in regular mode vs. VR is night and day. It's still a bit weird, but the visual experience is nothing short of breathtaking. Similarly, I finally unlocked the fabled "Area X" mode in Rez Infinite, and all I can really say about that is wow. Good lord.
I continue to screw around with my backlog, and I continue to find myself drawn towards replaying old favorites in lieu of playing new stuff. I am having a very difficult time getting into Final Fantasy XV, and Dishonored 2 is also a bit of a struggle (although in that case it's more that I'm just not very good at it, and while I want to be able to sneak around I end up having to kill everyone, and it becomes a bit of a drag). I'm also having the same problem with Watch Dogs 2, actually, except I really don't care about getting into gunfights, even though I feel like I should.
And yet I am more than happy to revisit The Witcher 3, and Rise of the Tomb Raider, and such. Those games are still great, and given that time remains something of a limited resource, I'd rather spend my time enjoying what I'm doing than not. It's an indulgent attitude, I suppose, but these are strange and difficult times, and one has to find happiness where one can.
Author Jeremy VossPosted on January 23, 2017 Categories off topic, ramblingsTags politics, PSVR, wolfenstein the new orderLeave a comment on Weekend recap: alternative facts
The Year (So Far) In Games
A bunch of sites have been putting up "Best Games of the Half-Year" posts this week, and I was tempted to follow suit, but after looking at my Games Played spreadsheet I found myself wondering how I could spin Wolfenstein: The New Order and South Park: The Stick of Truth into 800 words; it's just not happening. Those are two surprisingly terrific games, and they'll most likely end up in my year-end list, and you should play them if you haven't already. Beyond that, it's a bit of a reach.
I don't know if it's fair to call the first half of 2014 a disappointment; I expected this transition period between last-gen and current-gen to be a little weird and underwhelming. That being said, a lot of the year's biggest-hyped games fell relatively flat for me. I was certainly impressed with the tech in Infamous: Second Son, but I hardly gave it a second thought after easily getting to 100% completion. Similarly, there are certainly quite a few things to like about Watch Dogs, but if I think about that game for more than 5 seconds I get irrationally angry. And Metal Gear Solid: Ground Zeroes is what it is, I guess, though I haven't felt compelled to pick it back up since I finished it the first time.
I could continue on in this vein – there's plenty of bummers on my Games Played spreadsheet (*cough* Thief *cough* Mario Golf World Tour *cough*) – but I'd prefer to keep the rest of this somewhat positive.
Jazzpunk! That's a spicy meatball if there ever was one.
I enjoyed playing Tomb Raider again on the PS4 and my HDTV, although I suppose its retail success is partially to blame for the HD double-dips that are in our immediate future as we wait for the real next-gen stuff to appear, i.e., The Last of Us, GTA V, Diablo III, to name a few off the top of my head. And I'm planning on at least renting all of those games, too, so I suppose I'm partially to blame as well.
Speaking of Diablo III, I suppose I should heap a little bit of praise on its Reaper of Souls DLC and the additional patching that game's received in the year since I last turned it on; the DLC managed to suck another dozen hours of my life after I'd sworn I was finished with it forever, and the daily missions and objectives are an intriguing carrot that I still consider chasing after.
I really enjoyed Bravely Default right up until I realized that I was going to have to play the entire game a second time; and then I read some walkthroughs that revealed that I'd actually have to play the whole thing 3-4 times before getting to the final ending. This will not do.
What else, what else… I've not yet had that much time to actually play anything in depth on my PS Vita, and yet I keep downloading free games on it. I'm very happy to finally own it, though. The port of Fez is great – I just love having it in portable form – and Luftrausers is excellent and I need to get back to it, and Olli Olli hurts my brain but is also really good.
I was also going to include my favorite bits of gaming journalism and criticism, but it's a gigantic list so far, and it's also full of rather depressing stories of how toxic this industry is. Still, if you'd like to check it out, I've made it publicly available as a Google Doc.
This weekend I'll be away with the family, so I'm not sure what gaming there'll be. I'm currently playing A Story About My Uncle, which is both exhilarating and frustrating, sometimes simultaneously; I'd like to try and finish it tonight, since I'm not taking my PC with me. I picked up Civ Rev 2 for my iPhone this morning; it's not quite as graphically interesting as the 360 version from a few years back, but it's leaps and bounds better-looking than the previous iOS version, and the touch controls are a lot more intuitive. I'm still way over my head most of the time, but such is life. And I guess I'll bring the Vita along, too, and maybe keep plugging away at Tearaway and also perhaps one of the 6 Final Fantasy games I've got on there. (The voting was inconclusive. I might go with 8 or 9, since I've never touched those before.)
Have a happy and safe 4th, everyone.
Author Jeremy VossPosted on July 2, 2014 July 2, 2014 Categories ramblings, year-end recapsTags a story about my uncle, bravely default, civ rev 2, diablo 3, jazzpunk, metal gear solid ground zeroes, ps vita, ps4, south park the stick of truth, Tearaway, thief, tomb raider definitive edition, watch dogs, wolfenstein the new order1 Comment on The Year (So Far) In Games
Weekend Recap: Dogs and Wolves
I'm maybe 8 hours into Watch Dogs, even though I only finished Act 1 (of 5) last night.
The reason why I'm 8 hours into the game but am barely 20% into the story is because the game is constantly interrupting me with other things to do besides the main story, and since playing the main story means having to listen to shitty dialogue made worse by shittier voice acting, I'm more than content to indulge those side missions. I check into hotspots; I hack the shit out of ATM accounts (even though I'm not spending any of the money); I hack into buildings and spy on weird people; I unlock ctOS towers (WD's version of the radio towers in Far Cry 3 and/or synchronizing viewpoints in Assassin's Creed). Anything that involves not having Aiden Pierce speak (whether to a person or simply as part of an internal monologue) is something I'm more than happy to indulge in.
Actually, say what you will about the narrative and the characters and the numerous plot holes and nonsensical premise and the rest of it – and I'll get to all of that – but Watch Dogs is, for all intents and purposes, the modern-day Assassin's Creed that I wondered if we'd ever see. My wife watched me play it for a few minutes and thought it was Grand Theft Auto – and certainly you can make that case. But the DNA between Watch Dogs and Assassin's Creed is so similar, in fact, that it wouldn't surprise me one bit to see that this future-Chicago is, in fact, part of the Animus. Even the digital glitches seem familiar. (This Eurogamer article all but confirms that the two franchises take place in the same universe, even if the bottom quote of that article calls these references mere "Easter eggs".)
I can't seem to talk about Watch Dogs without getting totally scatterbrained, so I'm going to do the rest of this in bullet-points:
Comparisons to GTA being unavoidable, I'd have loved it if Watch Dogs had stolen GTA's driving model, if nothing else. It is fucking impossible to keep a car moving at any speed on the road without spinning out, hitting a dozen cars, or killing civilians who are all too eager to get in the way. (Perhaps those civilians feel guilty in that their complacency in letting a private corporation like the one that makes ctOS completely take over Chicago.)
To that last point – the reason why the NSA's surveillance tactics are as thorough and as voluminous as they are is because they are (or were) collected IN SECRET. There is only a certain amount of disbelief I can willingly suspend, and the idea that a private corporation could do what the one in Watch Dogs has done is completely in-fucking-sane. In a major, heavily liberal city like Chicago, no less! Certainly there'd have been some angry op-eds in the local papers, at the very least, because I'm not sure that the general populace would be content letting a group of anonymous hackers be their voice, either.
The game's protagonist, Aiden Pierce, is one of the more difficult protagonists in modern games to empathize with. And this particular problem with empathy is totally different than what you might expect with the three men of GTA V, who you at least understand right from the get go are monsters. Aiden is (at least I think) meant to be someone you root for, someone you understand, someone who can guide you through this city and show you how messed up it is.Alas, Aiden is poorly introduced. The opening cutscenes establish that he's some sort of hacker, in the middle of the digital robbery of an upscale building. Something goes wrong and he bails, and then, some time later, he is shot at by gangsters while driving his car, resulting in the death of his niece. Now, the way this opening sequence is laid out, one gathers that we are meant to feel bad for Aiden, and that this scene helps us understand his rage and his quest for revenge. They killed a child, after all! But: he's also a criminal, right? Even if he's only robbing the rich (and who even knows if that's the case), he's engaged in illegal activity as a full-time profession, and he got caught, and the bad(der) guys tried to take him out.
And he's not charming or witty or even likable, as with, say, the Ocean's 11 crew. He's poorly acted, as he's basically been a one-note grumble so far, and it doesn't help that his dialogue is so stupid.
Also: he's continually recognized by passers-by as "the vigilante in the news", which makes literally no sense as his face and body are digitally obscured by all the cameras you hack – plus, at least as of yet, he's done nothing newsworthy to grant him that title. And while I appreciate all this extra stuff to do, I don't understand why he's so interested in doing it when he's written as being single-minded of purpose. Why should he care about random crimes? Why should he care about random people, for that matter? For all intents and purposes he is a broken man out to right a grievous wrong – why the fuck is the game interrupting me literally every 30 seconds with gang hideouts to break up and criminal convoys to derail?
As I haven't seen nearly enough of the game's story to comment on it in any detail, I won't. But I will absolutely pass along Cameron Kunzelman's pretty definitive look at some of the game's larger issues. That article alone is enough to keep me stalling, let alone all the other ridiculousness detailed above.
And it's a shame, too, because there actually is some interesting stuff here. Underneath all the narrative stupidity and the horrendous, horrendous driving (and the average third-person shooting), the game offers unique ways of handling enemies that have nothing to do with guns. One of my favorite moments thus far was how I was able to unlock a ctOS station – different than unlocking one of the radio towers – purely through hacking cameras. I found a hidden vantage point, hacked a surveillance camera, found the guard with the access codes and hacked him, then found another guard wearing a hidden camera, distracted him with a ringing cell phone which put him in the same room as the [cable box?], hacked that; mission accomplished. I could have just as easily gone in, guns blazing, mowing all the guards down and doing everything directly. But this was a far more satisfying way of dealing with the situation, and I didn't have to kill anybody. Didn't even have to sneak around! I just stood out of anyone's line of sight and my phone did the rest.
This is how the game generally encourages you to play, for whatever it's worth. And it's a really interesting concept, and for the most part it's satisfying to pull off. But it's not foolproof, and it's not always successful, and you can't take too much direct fire before getting killed, and the checkpoint system is somewhat inconsistent; a mid-mission death can either mean replaying 5 minutes, or 20.
I'm going to keep playing it, because there's more than enough to do to keep me busy for the rest of the summer, but I'm not sure how much I'm going to enjoy it.
On the other hand, I can't say enough positive things about Wolfenstein: The New Order. Indeed, I very well might put Watch Dogs back on the shelf if it gets too infuriating just so that I can go back to Wolfy and find all the collectibles I missed the first time around.
Unfortunately, it's now been almost a week since I finished it, and so the words aren't coming as quickly as I'd like them to. I did write a whole bunch while I was in the middle of it; I'd really only add that it's remarkable and refreshing to see a single-player-only FPS so lovingly crafted and cared for in this day and age. With every ensuing Call of Duty I find myself getting more and more cynical, wondering if the FPS genre has passed me by; even the more interesting shooters, like Far Cry 3, still have moments of tedium (as well as troubling, tone-deaf overtones of tribalism and racism).
Wolfenstein is, at heart, an old-school shooter, and it's not necessarily reinventing the wheel here. What it gets right, though, is so tough to do these days; it has astonishingly good pacing, objectives that are clear and understandable, a supporting cast of characters that are as three-dimensional as you could hope for (given their relative lack of screen time), and a diverse and satisfying arsenal and thousands of Nazis to kill. There are a few tough spikes in difficulty, and towards the very end (maybe the last 30 minutes of the game) I turned the difficulty down just because the hour was getting late and I wanted to see at least the first 20 minutes of Watch Dogs before going to sleep, and because I'm a grown-ass man and I don't have to feel bad about that sort of thing. Even with the difficulty lowered, the game was still fun; I don't feel like I diminished my experience at all.
I'm not sure what the rest of the year's release calendar is looking like – E3 is just around the corner, but I also expect a lot of games to get delayed until next year – but I'd be very surprised if Wolfenstein wasn't in the running for my Game of the Year. Highly recommended.
Author Jeremy VossPosted on June 2, 2014 Categories weekend recapTags assassin's creed, far cry 3, ubisoft, watch dogs, wolfenstein the new orderLeave a comment on Weekend Recap: Dogs and Wolves
Weekend Recap: Killing Nazis on the Moon
(Before I forget, I wrote up a thing over at Gamemoir taking a guess at what Rockstar's new title is going to be. It went up yesterday, when most of the USA was away from the internet, so if you'd like to check it out, here it is.)
Here's something I never expected to say: I'm far more interested in finishing Wolfenstein than I am in firing up Watch Dogs, which just arrived and which is sitting in my messenger bag at this very moment. As much of a sucker as I am for open world games, and as much as I succumbed to the insane amount of hype that Watch Dogs had gunning for it, I am thoroughly enjoying Wolfenstein and very well might go back to play it again once I finish it – or, at least, go back chapter by chapter to find all the hidden stuff I missed.
Whenever I talk about "shooter fatigue", I'm talking about a combination of things: (1) a lot of the big budget shooters (and there are quite a few of them) basically feel and look the same; (2) those shooters have very flimsy narratives and it's often a struggle to understand why you're going where you're going or why you have to kill so many people beyond those people being "the enemy"; and (3) I've grown weary of having the murdering of virtual people as the primary game mechanic.
Wolfy solves a lot of these problems for me, actually, and one of them comes as a complete surprise. In 2008 I'd complained of how tired I was about shooting Nazis, actually:
Nazis have been the de facto bad guys in popular culture for the last 50 years. They are a perfect enemy; nobody gets offended when you have to kill them. Castle Wolfenstein illustrated this in interactive 3D, and the videogame boom as we know it was born.
I think, however, that we've reached a point in our society where the evilness of Nazis has lost a bit of its power. The videogaming generation did not grow up in WW2, and neither did its parents. When you kill Nazis in videogames, you're not avenging the horrors of the Holocaust anymore, or freeing Europe from the tyrannical grips of a monster; you are killing bad guys in order to make it to the next checkpoint, and Nazis have always been an easy target for game designers because (a) you don't have to worry about cultural sensitivity issues, and (b) who doesn't enjoy killing Nazis? It's just that most WW2 games these days don't really focus on the why; they focus on the experience of the soldier in the middle of the battle, rather than the reason why the soldier is over there in the first place, and as a result, the enemy Nazi soldier is no longer as capital-E Evil because they all look the same and there's so damn many of them.
As it happens, that same column was about how zombies were the new Nazis, and how I thought that was kind of great, because we needed a new type of baddie to kill. Now, of course, zombies are everywhere, and it's gotten to the point where I actively avoid playing games with zombies – even The Walking Dead Season 2 – because I'm so, so tired of them.
So you can imagine the irony in which I'm now singing the praises of a game that eschews zombies altogether and goes back to killin' Nazis, and how much goddamned fun it is to be killing all of them. I feel, at times, like I'm a part of the Inglorious Basterds, and it can feel downright cathartic to mow down wave after wave of them.
And I also can't say it enough, how impressed I am at how good the game feels. The shooting is excellent; your arsenal is potent and varied, and I'm always pleased at how I can improvise and change tactics with a different weapon if my preferred gun is low on ammo. (Also: dual-wielding automatic shotguns is insane.) The game is also fantastically paced, especially for my personal tastes; there is plenty of action, to be sure, but there are also welcome lulls (and also dedicated sections in the resistance safehouse) where I can root around and look for hidden items and secrets (of which there are so many, which is delightful). I'm probably 8 or 9 hours in at this point and there have only been maybe 3 or 4 times where I've come across a frustratingly high spike in difficulty (one section in particular drove me bananas, though I did eventually manage to outlast it), and those spikes were often solved simply by remembering that I don't always have to charge in head-first.
I remain surprised at how much I'm enjoying myself, and part of that may simply be that I never expected a Wolfenstein game to be this good. The Wolfenstein brand has always been more important than the games themselves, I think; the original game is what started this whole 3D first-person shooter thing in the first place, and while we may have fond memories of playing it way back when, I don't know anyone who prefers that game to Doom. I played bits of the last few Wolfenstein sequels on consoles, and they always felt somewhat out of date; or, rather, that each subsequent sequel felt like a desperate attempt to keep the IP relevant. This game, on the other hand, feels remarkably fresh and alive, and yet it also knows how silly it is. After wiping out most of a U-Boat's crew, the captain exasperatedly exclaims – "What's wrong with you? He's just one man!" B.J. Blazkowicz himself, after infiltrating the Nazi lunar base and radioing back to his resistance HQ, says, "Well, I'm on the fucking moon."
Re: that silliness – I understand what the critics are talking about w/r/t the game's wildly divergent tone. There are opportunities for character development that never quite get maximized, and one can get the impression that the corporate overlords at Bethesda/ZeniMax took the developers aside and said "Hey, enough with the talky-talky, we need more shooty-shooty." Still, what's there can be rich and deep and dark, and I guess I'm just grateful that it's there at all. B.J.'s comrades have very different motivations for joining a resistance that they all acknowledge has nearly no chance of succeeding, and even if they're not given all that much to do, they feel real enough to make you feel like part of something important.
It's a hell of thing, really, to make a Wolfenstein game in 2014 feel important. To that end, I tip my cap to Machine Games, who've made something quite special indeed.
Author Jeremy VossPosted on May 27, 2014 Categories the first few hours, weekend recapTags shooter fatigue, wolfenstein the new order2 Comments on Weekend Recap: Killing Nazis on the Moon
The First Few Hours: Transistor, Wolfenstein
I'm heading off the grid in a few hours; the wife and I are celebrating our 10-year anniversary and, as such, I will be doing everything I possibly can to not look at the internet for a few days.
Before I go, though, I did want to jot down some thoughts on this week's big releases.
1. Transistor, the latest game from Supergiant, certainly appears at first glance to be cut from the same inspirational cloth as their previous release, Bastion: it's got a remarkable art style, a striking musical backdrop, and a bit of running commentary (from your sword). The gameplay is quite different than its predecessor, of course; it's actually got one of the most unique combat systems I've ever gotten my hands on. It's one part hack/slash, one part turn-based strategy, with both parts happening at the same time. It sounds complicated, and it sort-of is, at first. Certainly the special powers you acquire are not all that well explained, and while it's cool that you can link them together to create unique combinations, it's not particularly intuitive, and I find myself feeling confused rather than empowered. I trust that the story will get around to explaining itself a bit more, as the game starts in medias res and hasn't yet fleshed itself out. I'm still early on, but I'm feeling a bit put off.
2. Wolfenstein: The New Order, on the other hand, is something I wasn't expecting at all – an old-school shooter dressed in next-gen finery, and executed really, really well. The biggest knock against it from the major sites is that it has a rather inconsistent tone; in one moment you're surrounded by surprisingly three-dimensional characters that've been through hell and back, and in the next moment you're shooting the crap out of dozens of Nazis and their mechanically-enhanced dogs, all the while scooping up food, ammo and armor like they were candy. The food in particular makes Bioshock's trash-eating look quaint, but it's also a throwback to the original game, and somehow it works. I'm happy to turn off my brain for it; the game (and the Dualshock 4) feels quite good in the hands, and the various set pieces I've encountered so far are pretty spectacular. (I'm currently in the London Science Museum, a little bit past the area celebrating the Nazis' successful moon landing.) And there's so many secrets! So many nooks and crannies! Oh, man, I know I've complained of shooter fatigue but this is very much hitting the spot.
3. I've also been dabbling a bit more in Final Fantasy X on the Vita. It's… well, having never played it originally, I'm not really sure what to think about it. It certainly looks quite nice, and the combat is well-tuned, but the sphere grid is… um… completely insane? And also the dialogue is mostly ridiculous, and the voice acting is not doing the script any favors? It's hard to know how much of it I'm supposed to be taking seriously. The overall story has a certain momentum that I can stick with, but each moment-to-moment cutscene is just… silly. I'm rather inexperienced when it comes to Final Fantasy games, having only actually finished 13-1 (before I knew it would have 2 sequels) and having dabbled a bit in a few others, so I have no idea where FFX ranks among the hard-core fans. I gather it's mostly notable because it was the first FF game to be fully 3D? Is that right? Anyway, the most difficult part for me is finding the time to play it; I'm not thrilled about the idea of pulling it out on the subway, and the Vita is too conspicuous to play at work, and my home-play time is gonna be mostly devoted to Wolfy and Watch Dogs (and Transistor, when I decide to switch it up).
Lastly, I'll have a piece going up on Monday over at Gamemoir about my guesses for Rockstar's next title, and I'm also hoping to have this other thing for Videodame that's turning out to be one of the more difficult and intimidating things I've ever written. I'm a little nervous about it, mostly because it's me talking about things that I generally don't talk about, and explaining why I don't talk about them. And then I think I'm finally doing something for Unwinnable, and I'm aiming for the first week of June for that one. It's weird to be doing more writing about gaming than actually gaming, but that's also why I'm doing all this in the first place.
Enjoy your weekend, everybody!
Author Jeremy VossPosted on May 22, 2014 Categories the first few hoursTags bastion, final fantasy x, transistor, wolfenstein the new orderLeave a comment on The First Few Hours: Transistor, Wolfenstein


Stop synchronizing tnsnames.ora files to dozen of workstations and servers!
PUT THEM TO LDAP INSTEAD.
Every client gets same connection data from a central LDAP directory.
When update of connection string is needed, it is done in one place only. All clients get new information from this point.
Your users don't need to synchronize every change to their local tnsnames.ora manually.
Web management application validates connection string format and so reduces human mistakes.
Tnsadmin is built around OpenLDAP - highly reliable directory server with advanced features.
Java, Spring framework and GWT are core components for web management gui.


text:
Idiopteryx marionella is een vlinder uit de familie van de Lecithoceridae. De wetenschappelijke naam van de soort is voor het eerst geldig gepubliceerd in 1954 door Viette.

Lecithoceridae

redpajama_set_name: RedPajamaWikipedia


REF. 3010JO Beautiful 2 Bedroom TownHouse Close To The Beach.
Beautiful 2 Bedroom townhouse close to the beach for sale in La Zenia.
This Townhouse has lovely views of the park and is nice and close to the Oriuhela Costa resort which allows you access to the pool also just a few minutes walk to the golden beaches.
Entering the property on to the sun drenched front terrace which has space for alfresco dining and relaxing with a cold drink in the sun. Moving in to the property in to the spacious lounge diner attached to this is the independent kitchen which is fitted with wall mounted and free standing cupboards and white goods. The last room on the ground floor is a bathroom which has a W/C and wash basin.
Following the stairs to upstairs you have the 2 bedrooms which are both double and have built in wardrobes and the master has a balcony. The other room is the family bathroom which has bath with over head shower unit, wash basin and W/C.
Our La Zenia sales office are proud to offer for sale this Beautiful Townhouse which is conveniently situated close to shops, bars, restaurants, supermarkets, etc. the golden sandy beaches of the Costa Blanca, Costa Calida & the Mar Menor are only 1 minute away, and is close to all main transport links, with just a 35 minute drive to Murcia (San Javier) or 40 minute drive Alicante airports and only minutes from any of a dozen world class golf courses.


Betway is launching the second instalment of its TV campaign "For the love of the game" tomorrow on Sky, Channel 4, BT Sport, Eurosport and ITV channels.
The new spot, "Dinghy", follows the first ad "Arctic", which was shown during Euro 2016. It depicts two men in an inflatable raft in the middle of the ocean; one becomes increasingly anxious over the sharks circling the dinghy, while the other can't get his mind off betting on football.
Created by Above & Beyond, it uses the agency's modular technique, in which multiple variations or "episodes" are created at the same time, each catering to different moments in the consumer journey.
The first episode, "Dinghy brand", is designed to be shown around football programming; there will also be variants for tennis, and live odds and promo executions. The debut of the TV ad will be followed by a roll out across radio, press, digital out of home and online.
Anthony Werkman, marketing and operations director for Betway, said: "The idea behind 'For the love of the game' is to build a story that captures the true passion of fans. It connects emphatically and unequivocally with audience culture, bringing the Betway brand into their lives."
The spot was created by Sam Shepherd, Gareth Gray and Stuart Gittings, and the films shot by Gary Freedman through Independent. Starcom is handling the media planning and buying.


I need to solve this problem, so I looked even deeper into it. The class LocalHomeProxy that create the exception call invoke on a factory. This factory is passed to LocalHomeProxy as a parameter of the constructor. I obviously didn't pass anything to the constructor so the NullPointerException. Does anyone knows how LocalHomeProxy is called and what I can set up to have the factory not being null.


California State Capital building in this file photo from April 2006 in Sacramento, Calif.
SACRAMENTO >> Gov. Jerry Brown and Republican challenger Neel Kashkari will square off at 7 p.m. tonight in the race's only debate.
The debate will be carried live on C-SPAN, 30 NPR radio affiliates across the state, major PBS television stations, the California Channel and in Spanish on Telemundo stations.
The moderator will be John Myers, KQED's state politics and government editor. The other journalists on the panel are Jim Newton, editor-at-large of The Los AngelesTimes, and Dunia Elvir, morning news anchor of Telemundo's KVEA-52 in Los Angeles.


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Golden Ball winner Carli Lloyd talks historic third goal in World Cup finals
Carli Lloyd, Winner of the Golden Ball in the 2015 Women's World Cup, sat down with SiriusXM FC host and her former Rutgers coach Glenn Crooks to discuss her career and her historic three-goal World Cup final against Japan.
"The first 16 minutes were unreal," she said of the final game. "You score that early, it's great and all, but then you're thinking to yourself, 'Ok, there's still a lot of time left to play. And Japan's a great team, and we knew that even though we had four goals at half, we knew that they were going to come out hard the second half. It was great. Like I said, there was a different air and a different feeling with this game and going into this game. I just had a feeling that we were winning it, and I think everybody felt that, and it was feeding off of each other and it was just great."
She went on to talk about the legendary third goal and told the story of how she had actually once dreamt about scoring four goals in a World Cup final. Hear it all below!
For a free 30-day trial, check out http://www.siriusxm.com/freeTrial
USMNT's toughest competition in Cuba/Kiwi friendlies is each other
This week's USMNT matches are a glimpse at the post-Dempsey future
Everything you need to know about this year's UEFA Champions League (and some things you don't)

redpajama_set_name: RedPajamaCommonCrawl


Thrive » Pets » Dogs & Puppies » Where To Buy your Dog?
With so many dogs available for adoption or sale, you wouldn't think we'd need to write an article about such a topic. Think of this as more of a pros and cons tip sheet; a listing of things that you should consider in relation to the various sources that you might contact while on the search for the perfect pet dog.
With so many wonderful canines in dire need of a home, is there a better place to look than here? While this is a popular starting point for many people who are hoping to bring a dog into their world, sadly, not enough dogs ever walk back out the shelter door that they first came through. Don't make the common mistake of discounting an animal shelter as a potential source for obtaining a purebred dog; according to the Humane Society of the United States (HSUS), approximately 25% to 30% of a shelter's dogs are purebreds (www.hsus.org/pets/pet_adoption_information/ ).
While the historical records of these dogs are not always known, almost all of them receive proper medical attention prior to being released to a new owner. Be aware that it's a common shelter requirement that such dogs eventually be spayed or neutered, if they haven't already been, within a certain period after they leave the facilities.
Due to the interaction of these dogs with employees, volunteers, and veterinarians who provide services to the shelter, such people can often provide you with valuable input about the dog's personality and individual needs. This will greatly increase your chances at successfully finding a dog that will best fit your lifestyle and personal needs.
There are a large number of specific dog breed rescue organizations. These dogs are taken in by such groups for a variety of reasons. Some come from homes where their owners can no longer care for them, whether due to changes in the owner's health, financial status, or potential relocation. Others are neglect and/or abuse cases.
The individuals who temporarily take them into custody lovingly care for these dogs. As the welfare of the dog is of the utmost importance, potential new owners are often rigorously "interviewed" to determine whether they're suitable dog parents. Even when a dog is released to a new owner, there can be a trial period where the dog is visited in his or her new home numerous times before the adoption is finalized.
As is the case with animal shelters, historical records and registration papers are not always available for each of these dogs but what information is known is willingly shared. Depending on the organization, dogs might receive medical treatment beyond that which was required to attend to any of their initial needs.
There are generally two types of dog breeders, those who breed for the advancement of the breed and those that breed dogs to make an income. While one has the welfare of all of their dogs in the forefront of their efforts, the other has the status of their bank account as their driving force. If you have your heart set on owning a happy and healthy pedigree dog, whether for breeding, show, or companion purposes, deal only with the former. Run from the latter as quickly as you can, even if they offer you a "good deal" on a dog.
A good dog breeder will have thorough records for each of their animals. They will also likely have obtained the highest level of medical care possible for their dogs. If the breeding facilities and the health and demeanor of the dogs, as well as the personality of the actual breeder, all pass your inspection, such information and care is often worth the purchase price of the dog.
It's still a good idea to have a pre-purchase examination done by a veterinarian prior to finalizing your purchase. Many breeders have a return policy if things don't work out in your new home, but be sure to get the details in writing.
Heaven knows, there is always a multitude of listings for free or cheap dogs looking for a good home. When pursuing such an ad, you could be dealing with a person who's selling puppies from an unexpected litter or who's giving away an adult dog that showed up on their doorstep as a stray.
Usually the person is well intentioned. They truly want to find a loving home for the pets that have in one way or another entered their world. They might not know every detail about the dog but they'll usually provide you with whatever information that they do have. Once again, a pre-purchase exam would be a worthwhile investment. If the current owner has a problem with that request, simply look elsewhere. It's not worth the risk.
You've heard the warnings before. While it's true that many of these dogs come from less-than-reputable breeders (perhaps "dealers" would be a better descriptive word), we still have faith that there are at least a few good pet stores out there. Finding them however could be like finding a needle in a haystack or a two-week old puppy in a one-hundred acre cornfield.
The records that you obtain about these dogs might be lacking or worse yet, inaccurate. Medical treatment will probably be the minimum amount required by state law. Socialization skills will be dependent on how much these dogs are actually handled and allowed to interact together. Many of them might have been taken away from their mother at too early of an age, which could lead to a number of potential problems.
If you choose to purchase your pup from a pet store, all we can say is buyer beware. Actually though, that would be the same recommendation that we'd give for any dog source that you deal with. Proceed cautiously and be thorough with evaluating any dogs that you're interested in purchasing from a pet store. A pre-purchase examination is an absolute necessity for any of these dogs.
Regardless of where your search takes you for your new dog, take your time and be thorough with your review of any potential candidates. Ask lots of questions and return to visit the dog as often as necessary to make the best choice. The perfect dog for you is out there – keep looking until you find him or her. It happens all of the time.


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Jeff's Wacky SNL Review: Elon Musk/Miley Cyrus
jmunney Saturday Night Live, SNL Weekly Recaps, Television Elon Musk, Miley Cyrus, Saturday Night Live, Saturday Night Live Season 46, SNL, SNL Season 46, The Kid LAROI Leave a comment
SNL: Miley Cyrus, Elon Musk, Cecily Strong (CREDIT: YouTube Screenshot)
Happy Mother's Day! How come Richard Roundtree has never hosted SNL? Instead, this Mother's Day Weekend, the host is Business Man Elon Musk, whose booking reminds me of that of Steve Forbes (i.e., Teve Torbes) in 1996. Musk is famously Not-A-Comedian, but can he successfully appear in funny comedy sketches? I have decided to find out. Miley Cyrus is the musical guest. She likes to appear on this show frequently!
I received my second COVID vaccination dose approximately 16 hours before I began watching this episode. I think the shot made me especially hungry, so it helped that I had a hearty breakfast that included some combination of eggs, strawberries, crumbs, and other nutrient-packed selections.
Now onto the part of the review where I talk about the sketches! The Cold Opening (Grade: 3.5/5 Mothers) features Miley Cyrus singing a song and the cast members bantering with their moms. It all culminates with a quite-possibly-record-breaking 36 people declaring, "LFNY,ISN!" at the same time.
Are We Living in a Simulation? That's What 'A Glitch in the Matrix' is Here to Find Out!
jmunney Cinema, Movie Reviews A Glitch in the Matrix, Elon Musk, Philip K. Dick, Plato, Rodney Ascher 2 Comments
A Glitch in the Matrix (CREDIT: Magnolia Pictures)
Starring: Proponents of Simulation Theory, including Philip K. Dick, Elon Musk, and even Plato in his own way
Director: Rodney Ascher
Rating: Unrated (I'd Give it a PG, or Maybe PG-13 for Some Heavy Moments)
Release Date: February 5, 2021 (Theaters and On Demand)
Computers are everywhere nowadays! There's computers on our desks, computers in our laps, computers in our hands, computers in our pockets, computers in our TVs, computers in our cars, and even (I'm assuming) computers in our toilets. Are there also computers in our heads? Or to phrase it another way: are our brains computers? Or are we just inclined to think that way because computers are the dominant technology of our era? Early on in A Glitch in the Matrix, directed by Rodney Ascher, one interview subject muses how humans tend to conceptualize their bodies according to models analogous to the innovations of the day. When aqueducts were big, it was thought that the body was ruled by humors; when telegraphs had their moment, so too did nerve wires. Now it's computers' turn, and with it, the popular emergence of a hypothesis that our reality may just be a simulation.
A Glitch in the Matrix initially positions itself as a scientific-sociological examination, but it soon becomes clear that it is also (and perhaps primarily) a piece of visual film criticism, much like Ascher's 2012 doc Room 237, which overlaid narration of fan interpretation on clips of The Shining. Now he's turned his lens to the Wachowskis' landmark sci-fi franchise, which has set the tone for decades of speculation that we may not exactly be in control of our own existence. The evidence that we're living in a simulation is mostly a matter of probability: if there's a civilization with the capacity to create simulated realities, then it's probably able to create billions and billions of them. Ergo, most of the realities that theoretically exist are probably simulations. Personally, while I'm open to the possibility, I've never found Simulation Theory all that convincing, and A Glitch in the Matrix doesn't do much to change my mind. But it's not trying to prove the validity of the theory so much as it is examining the consequences of living in a world in which a sizable number already buy into it. And on that score, there is plenty to dig into.
Where Room 237 was a surprisingly rich text devoted to a very niche topic, A Glitch in the Matrix is an unsurprisingly overflowing work devoted to an unruly and expansive topic. Where the former was occasionally infuriating in how its theorizing could venture so far away from anything resembling everyday thinking, the latter holds your attention with an ethos (or at least a veneer) of plausibility and respectability. And even if you're not too inclined to agree with the likes of Elon Musk or Philip K. Dick, A Glitch in the Matrix can still work as a cinematic experience. The whole thing is so gosh dang enveloping, thanks to the full-body 3D-animated avatars that many of the interview subjects employ, the surround sound of Jonathan Snipes' plinking electronic score, and the general sense that you've fallen down a wormhole that is set to take over your entire life.
Ascher is also ultimately wise to explore the occasionally deadly consequences of embracing Simulation Theory. For some people, the hypothesis is an invitation to commit acts of violence without any consequences. But as certain real-world (or simulated world) examples demonstrate, a lack of agency does not mean a lack of repercussions. That is made terrifyingly clear in the case of Joshua Cooke, who was convicted of killing his parents with a shotgun in 2003 after convincing himself that he was living in a Matrix-style virtual reality. It's a sobering detour in what first appeared to be a rather playful documentary. As far as I can tell, A Glitch in the Matrix comes down pretty strongly in favor of a relativist approach to its ideas. You can accept Simulation Theory or not, but if you do, there's no reason that you should dramatically revolutionize your behavior. Go ahead and jump down that rabbit hole if you must, but keep close track of the trail behind and ahead of you.
A Glitch in the Matrix is Recommended If You Like: Room 237, New York Magazine's February 4, 2019 issue, The "A Clockwork Origin" episode of Futurama
Grade: 4 out of 5 Realities


Welcome to the Femalemuscle Page!
Our site is the largest and most comprehensive bodybuilding and fitness site on the Internet.
We are the only major bodybuilding site with female ownership and the only site whose major focus is covering and promoting female bodybuilding and health.
We extensively report on both the professional and amateur female and male bodybuilding scene.
Our photographers and editorial staff create large galleries for all major bodybuilding events.
Our "Homegrown" feature allows women who train to submit their photographs and biographies and to show off what they have accomplished. This publicity can help them in their bodybuilding goals and encourages all of our viewers to train hard, eat healthier, and maintain a positive self-image.
We also offer a Talk Live program where we can instantly connect you to over 20 female bodybuilders around the world and new female bodybuilders are joining us each week.


I am writing to the Fulcrum for one reason: the SFUO Food Bank needs your help! We are bursting at the seams with a surplus of food and need help giving that food away.
While the SFUO seems ready to put the U-Pass scandal all behind them, there are still fundamental questions that must be answered to ensure something nefarious did not happen.
Mental health affects us all. I personally know many students struggling with this issue every day, and I am terrified of the consequences that will occur because they weren't able to receive adequate help.


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Q: Kahler differentials of quotient field of regular local ring Let $A$ be a regular local ring, $k$ its residue field. Assume $k$ is perfect and $A$ is the localization of finitely generated algebra. Then $\Omega_{A/k}\otimes_A K \cong \Omega_{K/k}$.
I want to show this to be true. I can see how the result would lead straight from the existence of a split exact sequence  $0\to A\to K\to k\to 0$. But I can't see how this would be exact.

A: This isjust the consequence of a more general statement.
For a multiplicatively closed subset $S$ of $A$,
$$ S^{-1}\Omega_A/k\simeq \Omega_{S^{-1}A/k}.$$
See Hartshorne, Chapter II, Proposition 8.2A.
Now for $S=A-0$, $\Omega_A/k\otimes _A K =S^{-1}\Omega_A/k$.

redpajama_set_name: RedPajamaStackExchange


I've talked about skipping this phone generation on the podcast a few times. I already got out of the yearly updates when I kept the 4S forever and then got the 5C instead of the 5S. After seeing the 6 Plus in person at the Apple Store and with everyone who had one at Çingleton, I'm pretty comfortable with my decision. But I'd strongly consider replacing my iPad Mini with a 5.5-inch iPod Touch.
This entry was posted in Technology and tagged cingleton, iphone6, ipod, plus on 2014/10/13 by manton.
Tweet Library 2.6 shipped today after 13 days waiting for review from Apple. This release adds support for the iPhone 6 and iPhone 6 Plus screen sizes, as well as improvements to sharing so that iOS 8 extensions can be used, and a fix for an annoying random crashing bug.
I also finally dropped iOS 5 and 6 support for this release. I wanted to support the iPad 1 as long as possible because those were my very first customers when I launched Tweet Library 1.0 almost exactly 4 years ago. I hope they got an incredible value out of the app in that time (all upgrades have been free). It feels good to turn a corner and require iOS 7.
This entry was posted in Programming and tagged apple, iphone6, review, tweetlibrary, twitter on 2014/10/03 by manton.
Episode 156 of Core Intuition is out. Daniel and I discuss the iPhone 6 and 6 Plus and what they might mean for the future of the iPhone product line.
I'm now convinced that Apple will have something like a 6C next year to maintain the 4-inch design. It will never have the best camera or longest battery life — that will be reserved for the larger phones — but there will be 3 fully supported sizes with some core modern features like Touch ID and Apple Pay.
We also talk about updating your app for the new screen sizes and iOS 8. My update to Tweet Library is still waiting for review, but hopefully will be approved soon.
This entry was posted in Podcasts and tagged coreint, iphone6, tweetlibrary on 2014/09/25 by manton.


Department of Oral and Maxillofacial Surgery, Ege University Faculty of Dentistry, İzmir, Turkey Sezer B, Koyuncu B, Gomel M, Günbay T. Intralesional corticosteroid injection for central giant cell granuloma: A case report and review of the literature. Turk J Pediatr 2005; 47: 75-81.
Central giant cell granuloma (CGCG) is a benign intraosseous lesion of the jaws that is found predominantly in children and young adults. Although benign, it may be locally aggressive, causing extensive bone destruction, tooth displacement and root resorption. The common therapy is aggressive curettage, peripheral ostectomy or resection, which may be associated with loss of teeth and, in younger patients, loss of dental germs. A number of alternative non- surgical approaches have been advocated in recent years for the management of CGCGs. These include intralesional corticosteroid injections, calcitonin injections and subcutaneous α-interferon injections.


The quest for the Holy Grail is a spiritual quest, because it isn't a physical cup. Jesus asked His disciples could they drink from the cup He drank from? He wasn't referring to the wooden cup He passed to them at the Last Supper. Jesus was talking about a spiritual cup, the bitter cup He referred to in the Garden of Gethsemane, giving His life for the benefit of everyone else – the Cup of Life, which leads to Immortality.
For Jesus, it began as a Cup of Sorrow. He came to save man and teach him Truth and about Father, the Ruler of the Universe. He asked us to believe Him and return to God's Law. With this knowledge and what we know now about His message, Christ should have been made King and High Priest; but instead He was ridiculed, rejected and crucified.
But as mediator, Jesus prayed for the ones who believed Him, "And the glory which Thou gavest me I have given them; that they may be one, even as We are One: I in them, and Thou in me, that they may be made perfect in one; and that the world may know that Thou hast sent me, and hast loved them, as Thou hast loved me. Father, I will that they also, whom Thou hast given me, be with me where I am; that they may behold my Glory, which Thou hast given me: for Thou lovedst me BEFORE the foundation of the world. O righteous Father, the world hath not known Thee: but I know Thee, and these have known that Thou hast sent me" (John 17:22-25). What a wonderful prayer to Father for those who believe Him, still.
Jesus said, "Likewise also the cup after supper, saying, This cup [is] the New Covenant in my blood, which is shed for you" (Luke 22:20). The sacrifice of His life (blood) as the Lamb of God would redeem the People Israel from the death-penalty clause from breaking the Old Covenant with Father, essentially for adultery against Father. His sacrifice didn't replace the need to follow God's Laws given in the Torah, but it gave everyone a new start. A chance to repent and "keep and do" the Laws given to us at Mt. Sinai after the "I AM" used Moses to save us from the Egyptian rulers and their slavery. It's actually quite an awesome concept to think that returning to God's Law would save us from any kind of slavery, from any kind of evil ruler.
Jesus knew it would take being crucified to save the nation, because most everyone rejected Him. And He was sad; and even asked Father if it truly needed to be done: "Then saith he unto them, My soul is exceeding sorrowful, even unto death: tarry ye here, and watch with me. And he went a little further, and fell on his face, and prayed, saying, O my Father, if it be possible, let this "Cup" pass from me: nevertheless not as I will, but as Thou [wilt]" (Matthew 26:38-39). Jesus did Father's Will. He was an obedient Son with absolute faith in Father. And even when He and His disciples realized He was being set up, Peter wanted to defend Him, but Jesus said, "… Put up thy sword into the sheath: the "Cup" which my Father hath given me, shall I not drink it?" (John 18:11).
Jesus also knew the Holy Spirit would come after His sacrifice, which would mean everyone would have direct communication with Father as He did. "And I will pray the Father, and He shall give you another Comforter, that he may abide with you for ever; [Even] the Spirit of Truth; whom the world cannot receive, because it seeth him not, neither knoweth him: but ye know him; for he dwelleth with you, and shall be in you. I will not leave you comfortless: I will come to you (John 14:16-18)… Nevertheless I tell you the Truth; It is expedient for you that I go away: for if I go not away, the Comforter will not come unto you; but if I depart, I will send him unto you" (John 16:7).
During the Last Supper, the disciples asked Him if they could drink from the cup. Jesus replied, "… Ye shall drink indeed of my cup, and be baptized with the baptism that I am baptized with: but to sit on my right hand, and on my left, is not mine to give, but [it shall be given to them] for whom it is prepared of my Father" (Matthew 20:23). The Cup of Life is the Cup of "Self-sacrifice", or crucifying the self, just as Jesus had done to fulfill Father's Will. Once this is done, Christ's spirit can live within a person, as Paul said. Becoming like Christ is being spiritually reborn. Thus, a person must put their spiritual foot on the neck of the human-animal self, figuratively speaking, and keep it there!
At the Last Supper, Jesus passed the cup, and said it represented His blood, His life. He also broke bread and said that it represented His body. "And when he had given thanks, he brake [it], and said, Take, eat: this is my body, which is broken for you: this do in remembrance of me (every time you eat or drink remember my teaching and "Self"-sacrifice and follow my example daily). After the same manner also [he took] the cup, when he had supped, saying, This cup is the New Covenant in my blood: this do ye, as often as ye drink, in remembrance of me" (1 Corinth 11:24-25). Jesus meant for us to think of Him, His teachings and self-sacrifice every time we eat or drink. For us human animals, this would be often and necessary for living. We should also remember He chose to come here and be in a human-animal with us and have to maintain a body out of love for us. Every time we eat or drink, we should remember His sacrifice and His example on overcoming the self, daily, and what He had to go through by becoming a human+Being to help us.
"Wherefore whosoever shall eat this bread, and drink [this] cup of the Lord, unworthily [whilst still committing sin], shall be guilty of the body and blood of the Lord. But let a man examine himself, and so let him eat of [that] bread, and drink of [that] cup. For he that eateth and drinketh unworthily, eateth and drinketh damnation to himself, not discerning the Lord's body" (1 Corinth 11:27-29). Basically, walk the talk. If we want to follow His example, follow Father's Law and have complete faith. "Ye cannot drink the cup of the Lord [the cup of "Self"- sacrifice], and the cup of devils [selfishness]: ye cannot be sharers of the Lord's table, and of the table of devils" (1 Corinth 10:21).
The Cup of Immortality, the Holy Grail, can be spiritually drunk-from by being Christ-like, which is a daily decision, thought and action. With this, Father will know we are worthy of entering Heaven again.


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Hendricks steht für:

 Hendricks (Familienname), patronymischer Familienname

Hendricks ist der Name folgender Orte in den Vereinigten Staaten:

 Hendricks (Georgia)
 Hendricks (Indiana)
 Hendricks (Kentucky)
 Hendricks (Michigan)
 Hendricks (Minnesota)
 Hendricks (Pennsylvania)
 Hendricks (South Carolina)
 Hendricks (West Virginia)
 Hendricks County, Verwaltungseinheit in Indiana

Siehe auch:

 Dirck Hendricksz, bekannter als Teodoro d'Errico (1542/44–1618), niederländisch-italienischer Maler
 Hendricks Township
 Hendrick's, Gin-Marke
 Hendrickx
 Hendriks
 Hendriksz
 Hendrix (Begriffsklärung)
 Henricks


text:
Q: Find first parent that satisfies condition sql server So I'm faced with a bit of a difficult problem, at least for me.
Imagine I'm working with not-so-fictional hierarchy data that contains branches, regions, etc. I've got some code that consumes data from a stored procedure, but recently ran into a problem when a cycle appeared.
To give you a feel for what the data my procedure consumes looks like:
Branch 12K3 Parent 12K
Branch 12K2 Parent 12K
Branch 12K  Parent REGION AA123
....

My job is to create new nodes and assign the appropriate parent from the above data. Sort of like below.
CPX Node 1 Parent REGION AA456
CPX Node 2 Parent REGION SomeOtherRegion
CPX Node 3 Parent 12K2
CPX Node 4 Parent 12K

Notice I have two nodes that have parents which happen to be a Branch. This is not desired.
Goal: For any CPX node whose parent is a Branch, walk up the hierarchy until we find the first node which happens to be a Region.
So in this case my nodes should look like this
CPX Node 1 Parent REGION AA456
CPX Node 2 Parent REGION SomeOtherRegion
CPX Node 3 Parent AA123 -- previously 12K2
CPX Node 4 Parent AA123 -- previously 12K

I'm new at this whole recursive CTE thing in 2005, so I naively tried this:
;with cte as
(
    -- initialization -- don't worry, this just checks for a cycle condition
    select t1.SourceID, t1.SourceParentID
    from @someTable t1
    inner join @someTable t2
    on t1.SourceID = t2.SourceParentID
    and t2.SourceID = t1.SourceParentID

    union all

    -- recursive execution
    select p.SourceID, gp.SourceParentID
    from cte p
    inner join entities as gp with (nolock)
    on gp.SourceID = p.SourceParentID
)
select * from cte

This would work but the recursion never terminates. If someone with more experience than me could tell me what I'm doing wrong, I'd really appreciate it!
Output of my SQL:


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Zurik: 'Snapper barons' raking in riches from public resource
By Lee Zurik and Tom Wright
Updated: Mar. 28, 2017 at 10:57 AM CDT
GRAND ISLE, LA (WVUE) - On the tip of Louisiana's coast, Dean Blanchard built his seafood business from nothing.
"It's what made America great, is hard-working, good people," Blanchard says.
But, he tells us, a few miles away from Grand Isle - on waters owned by taxpayers - a multi-million-dollar government handout functions like the opposite of the capitalism that helps put food on his table.
"When Russia and China just let certain people do certain things, what do we call them? We call them communists. I mean, I don't see no difference."
Blanchard is criticizing a federal program, unknown to most taxpayers, that allows a handful of businesses and fishermen to make millions off a government resource - creating what some fishermen call "Lords of the Sea."
Blanchard says they "took a natural resource that belongs to everybody in the United States and just gave it to a few, and told them you're the only ones who can do it."
Each Gulf state controls the waters out to nine miles. Beyond that are federal waters, where this program comes into play.
In 2007, the government handed over shares of the annual red snapper commercial harvest to a select group of fishermen. The government divvied up the snapper shares; the number of shares was determined by the number of fish caught in prior years.
"Sea lords, snapper barons, whatever you want to call it - it's people that are becoming enriched by sitting back and doing nothing off a public resource," says U.S. Representative Garret Graves (R-Louisiana).
Unlike oil or timber, the government doesn't auction off the shares and gets nothing in return from these fishermen.
Trouble viewing on mobile? Try this link.
And now, 50 businesses and fishermen control 81 percent of the commercial red snapper allocation. Those 50 fishermen can make a total of $23 million every year.
"You hear people complain about folks who are living off of government programs, different welfare programs," Graves tells us, pointing to some of our documentation during an interview. "Look at that. I mean, you want to talk about egregious? That's sickening, that is sickening. And here we have a national debt that's approaching $20 trillion, and you're giving away money like that?"
The largest shareholder, Russell Underwood of Lynn Haven, Florida, can gross $1.6 million a year.
We spoke with Galveston's Buddy Guindon, third on the list, who can make $1.4 million.
"It's a great asset," he tells us. "I mean, it's probably the only thing that's been making 10 percent in the country, expect for gambling - the IFQ system, in Grouper-Tilefish. You know, it's lucrative as far as a product, your money invested versus your return."
"It is like the government determining who is going to be a millionaire and who is not," Graves says.
Russell Underwood has 5.55 percent of the shares. This year, the government set the quota at 6 million total pounds. So, Underwood can catch 330,000 pounds of fish. At the dock he can sell it for an average of $4.85 a pound, grossing him that $1.6 million.
"It's a great deal if you can get it," Graves tells us. "But the reality is that 99.999 percent of the world, percent of the country, doesn't have a sweetheart deal."
But there's more.
Many of the shareholders don't even fish.
The government allows the shareholders to sell their snapper allocation. They can make hundreds of thousands of dollars a year without ever touching the water. They essentially can take what the government gives them for free, sell it to a fisherman, and profit from that transaction.
"It's an entitlement program," Blanchard says. "The government gave it to you; you don't have to work no more. I mean, you just sit at home and don't work and the money just keeps coming in."
Graves says they're "literally getting paid to do nothing."
And federal guidelines allow these fishermen to pass down their shares of this government resource from generation to generation. They can gift it to anyone.
"I think it's absolutely fair to be able to pass your family heritage onto your children," Guindon insists, "even if they don't fish."
"Most of these guys that got these permits, they deserve them," Blanchard acknowledges. "They were really fishermen. But they're going to die off. Their kids are going to inherit. I mean, it's like being the Queen of England, it just keeps going down the line."
We ask Guindon what he invested when he initially got his shares. "My investment was about 40 years of fishing," he says.
As for people who simply sell their shares, he asks, "Are they sitting at home, not fishing now, or are they running a business where they allow others to harvest their fish? Like their brothers, or their sons… It's a public resource. And actually, we're part of the public."
Determining who makes money without fishing proved to be difficult. While NOAA Fisheries keeps track of all allocation transfers and landings, the agency does not track how many fishermen sold all of their allocation for monetary value..
But we found a way to figure it out. To catch red snapper in federal waters, a fisherman must have a Gulf Reef Permit. So, we cross-referenced that list of permits with the list of shareholders, and determined that about 120 people - roughly 37 percent of the shareholders - don't fish.
"I know one that bounces back," fro place to place, Blanchard says. "You have two or three yachts. You might be in Florida, Key West one week, might be in Costa Rica the next week. No telling where they're at. It's a hard time to find him to send him the check."
One Pascagoula, Mississippi shareholder, operating under the business Tampico, can make $604,000 a year without ever dropping a line in the water.
We received a response from the ex-wife of Kenny Johnson, a commercial fisherman from Florida. Johnson makes about $150,000 a year selling his allocation every year. His ex-wife called to tell us he hasn't fished in six years.
But he passed away in August. Johnson's ex-wife says they plans to transfer those shares to their son. The son doesn't live in Florida - he lives in Texas, where he's not a commercial fisherman but a chef.
The ex-wife says her son will likely stop cooking. He won't have to fish, though; he plans to sell the shares each year.
He won't work but he'll make more than the governors of Florida, Alabama, Mississippi, Louisiana and Texas each year. That's more than $100,000 from inherited catch shares, without ever catching a fish.
Tommy Williams owns a sliver of commercial shares, just 0.07 percent. To make his business work, the Slidell commercial fisherman buys the right to catch more fish from other shareholders.
"The system seems to be flip-flopped," Williams tells us.
Williams buys his allocation for about $3 a pound. At the dock, he can sell it for $5.50; Williams makes $2.50 a pound. And the guy at home, selling the government resource, makes $3.
"Doesn't make sense, but that's the way the system's set up," Williams says. "I can't change that."
And the seller doesn't have to spend money on a boat, gear or a fishing license. Williams estimates he spends $80,000 a year, "on stuff, on the boat."
Williams says the system overall works well and has the right intentions. "It's a great thing," he says. "There would not be the resource out there now, for everybody, for recreational as well as commercial, if there was not an IFQ system."
But he thinks a few of the rules need to be tweaked.
Even some critics of the program say it was started for the right reasons. Experts at the time warned the red snapper allocation was depleted. And every January 1, fishermen would race to catch as many fish as they could before reaching the full quota.
Before 2007, catch shares were not assigned to fishermen - they could catch as much as they could until the overall quota was reached. This had the effect of creating a race to the finish at sea, where rushed performance and simple mistakes could spell doom.
"The goals were to reduce capacity, first of all, to reduce the amount of people out there on the water, fishing,," Guindon tells us. "To rebuild the stocks, to give fishermen better businesses. And all those things have happened. Too, safety at sea was one of the goals, to allow fishermen to decide when they were going to go fishing, rather than the government deciding when to go fishing... The marketability of the product, OK? So before, we were doing every 10 days; now we have fish 365 days a year. And restaurants like Brennan's, here in New Orleans, could put it on their menu and have it all year round."
The Alabama news site AL.com conducted a probe of IFQ's, and reported last year that "roughly $60 million has been earned since 2007 by this small number of fishermen whose boats never left port."
An LSU survey of the program found the overall satisfaction to be tepid. Most shareholders say it was hard for others to enter the fishery, and said the program created a new class of sea lords who live off the profits of trading red snapper allocation, not fishing.
"Is it fair? I think it is absolutely fair," Guindon repeats. "There's many, many businesses that are passed down. And, you know, you talk about a public resource. And the oil industry, they drill a hole in the ground. That's public resource."
"That's not their asset," Graves insists. "That's a public asset. It's just like water or oil or the gold at Fort Knox, it's a public asset; it's not theirs."
Yet some shareholders still are making six figures, doing nothing.
Proponents of the program say it accomplished its goal, reducing how much red snapper people may fish in order to rebuild the stock, improving safety at sea, and allowing snapper to be sold to restaurants year-round.
Dean Blanchard had red snapper shares. But he says, after the BP oil spill, he forgot to file some paperwork. They kicked a vocal opponent out of the program.
"To tell the truth, I could have fought for it, but I never believed in it," he tells us. "I don't think it's right. And so, I just let it go. I don't need it."
We have no record of him ever having a Gulf of Mexico Commercial Reef Fish permit, which he would have needed to obtain shares at the start of the program. NOAA has never revoked shares or closed any participant's account that held shares.
But he estimates, "I would have collected probably between $40,000 and $70,000 for the rest of my life, every year, where I could have sold them to somebody, sat at my house and collected a check off the government the rest of my life."
As Blanchard puts it, he's no longer part of a program in which the government determines who makes it and who doesn't - a program that Blanchard says no other profession would allow, as he told a lawyer friend recently.
"I said, 'Look, I just come from Washington and they said they've got too many lawyers," he recalls. "So, what they're going to do is, if you were a lawyer between this year and this year and had so many cases, you kept your license. If you didn't, they're going to take your license away and you could only have a license if you buy it from another lawyer.' the lawyer tells me, 'Well, that's illegal.' Ah, it's illegal to do it to lawyers but not fishermen – because that's exactly what they did to us."
NOAA Fisheries, the federal agency that oversees marine resources in the Gulf, receives $900,000 a year from the program. The money is collected to pay for administration and enforcement.
But the fishermen aren't the ones paying. Instead, the dealers who purchase the fish are responsible for collecting and submitting the fee.
You can find earlier reports in our Hooked Up series online at http://FOX8Live.com/HookedUp. You'll also find web-exclusive stories, including:
A conversation with the federal representative to the Gulf Council
Why fishermen say this program is their retirement plan
Who's making money on this program, and where.
Click here to go to the HOOKED UP investigation page at FOX8Live.com.
Zurik: Misjudged follow up
Zurik Investigation follow up: Grand jury indicts New Orleans judge for filing false tax returns
Attention to details follow up
Zurik: Records show Kenner city employees paid for more than 24 hours a day of work following Ida
NOPD officers handed 2-day suspensions for violating detail work policies


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text:
Fiction, Music
Fiction: Ten at the Trio (Part 9)
Date: December 22, 2015Author: Gregory T. Janetka 1 Comment
This is the ninth part of a twelve-part story called Ten at the Trio. It takes place in and around the Chicago area in the Spring of 2000. It is dedicated to everyone I have ever gone to an Alkaline Trio show with. For previous parts go here.
Ten at the Trio
IX. I'm looking up and west again
The stereotypically brown suburban 1989 station wagon hurtled down I-290 toward the city, its fake wood paneling cutting through the early evening as he sat in the back seat smiling to himself, the bass rumbling through his chest from the mix of ska and punk that was blasting through the speakers, a band he was unfamiliar with but was named after a Bambi character, wasn't it, yes, Thumper, that was it, and here he was, a skinny14-year-old kid, heading to The City, not just The City but a punk rock show in The City, without his parents for the first time, and with the cool kids who he had thankfully befriended after spending the entire first semester sitting with the nerdiest kids whose normal lunchtime conversation consisted of things such as the force of a dog's jaw and how it "technically" was strong enough to cut through steel and it looked as if the next four years were laid out before him with nothing to look forward to when, by accident, he sat next to Chris in acting class and they bonded over Rhythm Collision, the Bollweevils and Underdog Zine and then he met the others and finally felt like he belonged somewhere and was part of something and it was exciting and new and there it was, the Sears Tower, the greatest skyline in the world quickly growing larger as they approached and Chris played air drums along with the song and looked like he knew what he was doing and someday he'd play the drums too, he'd always wanted to and was saving up for a drum kit but only had $180 right now but soon he'd be doing more odd jobs and be able to afford them, but for now he was on his way to his first show with his new friends and the Trio of all bands, the goddamn Alkaline Trio and he'd be there for it, him, in the Fireside, and it was gonna be goddamn beautiful.
End of Part IX
alkaline trioChicagofictionfireside bowlfriendshipmaybe i'll catch firemusicprosepunkshort storysuburbs
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A-10 75-0288 – She was my pet project when I volunteered at the Air Force Armament Museum. I polished a lot of dripping oil and grease of the struts and kept the cockpit gauges clean. When I knew her, she was green and in need of fresh paint.
F-15E 86-0185 and 86-0188. The 3rd and 6th E-models off the line. I've been upside down in the rudder pedal wells running wires,flipped knobs and switches, fiddled with joysticks, and banged many parts of my anatomy on many parts of these two birds. If you look below the intakes, you can see the LANTIRN pods that I worked on.
I worked on a bunch of F-16s as well, but they weren't nearly as memorable as the two mud-eagles and the retired warthog I cared for.


text:
Welcome to Marvin
Contact a Marvin Neighborhood Expert Today
Yahoo! named it the best place to live in North Carolina two years in a row, but thanks to its excellent schools, greenspace preservation, and collection of new homes, most people fall in love with the village that sits right along the South Carolina border anyway. Welcome to Marvin.
Marvin only takes up only 6 square miles, but don't let the size fool you. Since its incorporation in 1994, it has become one of North Carolina's most sought-after communities. And why not? Its crime rate is much lower than the rest of the state's, while the graduation rate and housing value is much higher. Families flock to the area so their kids can attend some of the top-rated schools in the state, but commuters love it, too, because it is just a little over 20 miles south of Charlotte while it feels like it's a world away. That may have a little something to do with how strongly Marvin residents feel about preserving the area's natural beauty.
Compared to other places in North Carolina, Marvin is not very old. It was incorporated on July 1, 1994. However, Marvin is part of Union County, and it was formed way back in 1842. Before it became a county, two major political parties fought over its name. The Whigs wanted to name it for Henry Clay, while the Democrats wanted to name it for Andrew Jackson. They eventually compromised. Nearly a century later, in 1958, the county became an important part of the Civil Rights Movement. Today, it is part of the Charlotte Metropolitan Area.
Marvin only allows 86 homes per 100 acres, so overcrowding will never be a problem in the village.
The high schools in Marvin are some of the best in the state. Newsweek magazine once ranked Weddington High as one of the best schools in the country. Cuthbertson High is a North Carolina Honor School of Excellence, and Charlotte magazine ranked Marvin Ridge High as one of the best in the area.
For people who dream of growing their own gardens, the Marvin Community Garden at Marvin Efird Park features 500 square feet and 38 raised beds. Residents can rent garden space each year.
Marvin has a large population of residents who work at home: over 1 in 10 people. This is a much higher average than the rest of the United States.
The village is also home to many artists. As a matter of fact, Marvin has more residents who work in the arts than 90 percent of the rest of the country.
Marvin in a residential village, but residents will find no shortage of things to do in nearby towns like Fort Mill, South Carolina and Waxhaw. Ample dining and shopping opportunities surround Marvin on all sides. Marvin itself is home to a beautiful 27-acre park.
Trattoria Antica – Located in nearby Waxhaw, Trattoria Antica is as close to authentic Italian cuisine as you can find in western North Carolina, and the tavern-style food and large wine menu often turns Marvin residents into regular customers. The restaurant is family-friendly.
Maxwell's Tavern – For anyone who likes to watch the Carolina Panthers take on a rival on a Sunday afternoon, Maxwell's Tavern is the place to be. The Downtown Waxhaw restaurant serves an array of burgers and sandwiches, as well as other Southern staples like pulled pork, and seafood.
Stacks Kitchen – Stacks Kitchen is a family-friendly eatery where you can order breakfast all day. With two locations in Waxhaw and Matthews, there is no reason why you can't fulfill your craving for pancakes, waffles, and omelets any time of the day.
Heritage Food and Drink – Heritage Food and Drink is one of the most popular restaurants in the area, in part, because the Waxhaw restaurant uses only seasonal and local farm-to-table ingredients. For this reason, the menu changes often, but no matter what it features, you can count on it being some of the best-tasting Southern and New American cuisine you ever had in your life.
Elwood's Barbecue & Burger Bar – If you love barbecue as many North Carolina residents do, you must experience Elwood's Barbecue & Burger Bar in Charlotte. Have your brisket or pulled pork with a yummy craft beer and a couple of classic Southern side dishes.
Union County Transportation System – Marvin itself does not offer public transportation, but Union County, where the village is located, does provide shuttle service for senior citizens, physically and developmentally disabled adults, veterans, and Medicaid clients.
Airports – Several small, private airports are located in the cities that surround Marvin. Charlotte Douglas International Airport is just 24 miles from the village.
Marvin Town Centre – Anchored by Kohl's, Marvin Town Centre is a fairly new shopping complex in Union City, along Marvin's outskirts. Other stores located there include Mattress Firm, CVS, and Starbucks, and more are sure to come.
Blakeney – For a bigger shopping experience, Marvin residents love to visit Charlotte's 270-acre complex, Blakeney. It is home to stores like Marshalls, Banana Republic, Target, Talbots, Victoria's Secret, Harris Teeter, Bath & Body Works, and much more. After a day of shopping, stop by one of the restaurants on the property, such as Chili's, Five Guys, Starbucks, or Brixx Pizza.
Stonecrest at Piper Glen – Stonecrest at Piper Glen is another great place to spend the day in Charlotte. Start out by shopping at stores like Michael's, Gamestop, or Apricot Lane. Have lunch or dinner at Boneheads, Basil Thai, or Kabob Grill. Head over to Marble Slab Creamery for dessert before checking out a movie at Regal 22 cinemas.
Marvin Efird Park – Maintaining natural beauty is important in Marvin, and one place that residents love to visit is the 27-acre Marvin Efird Park, which opened in 2012. It offers walking trails, a horse pasture, a community garden, picnic tables, and a unique playground. It also has a barn on the property that is available for rent.
Firethorne Country Club – Outdoor fun for the whole family is also available at Marvin's Firethorne Country Club. Mom and dad can play 18 holes of golf or take lessons from a tennis pro while the kids enjoy the pool and waterslide. Members can also attend exciting events throughout the year, such as holiday brunches, wine tastings, and kids' activities.
Sports Connection – Whether you are looking for a day of family fun or a place to host a birthday party, Sports Connection in nearby Ballantyne is definitely a great way to go. It features endless attractions, like bowling, laser tag, an arcade, jump-n-play, ropes courses, bumper cars, rock climbing, and so much more. It even offers programs like summer camps and kid's night out.
Great Grapes Wine & Food Festival – When it's time to leave the kids at home, the annual Great Grapes Wine & Food Festival is a must. It takes place at Symphony Park and guests can sample from over 220 wines. Live music, food, and arts and crafts also add to the festival's atmosphere.
Because Marvin in a relatively new area, new construction makes up the bulk of its homes. The upscale community is home to many beautiful estates that sit on heavily wooded lots in gated communities. Styles range from traditional brick and stucco two-story homes to European-style houses that look as if they were plucked from a French or English countryside. Whether you choose a smaller bungalow or a sprawling manor, in many cases, expect beautiful landscaping, mature tree growth, and in some neighborhoods, even a tranquil park-like atmosphere.
Chimneys of Marvin
Preserve at Marvin
Marvin Elementary School
New Town Elementary School
Weddington Elementary School
Sandy Ridge Elementary School
Marvin Ridge Middle School
Weddington Middle School
Marvin Ridge High School
Weddington High School
Homes for Sale in Marvin
312 Painted Turtle Court	Marvin, North Carolina	28173
Subdivision: Marvin Creek
521 Pacer Lane	Marvin, North Carolina	28173
Subdivision: Marvin Estates
1112 Baltusrol Lane	Marvin, North Carolina	28173
Subdivision: Firethorne
9819 Chestnut Road	Marvin, North Carolina	28173
0 New Town Road	Marvin, North Carolina	28173
2010 Belle Grove Street	Marvin, North Carolina	28173
Subdivision: Belle Grove
2030 Belle Grove Street #18	Marvin, North Carolina	28173
9105 Monarchos Court	Marvin, North Carolina	28173
Subdivision: Providence Downs
1012 Honors Court	Marvin, North Carolina	28173
7001 Tea Olive Road	Marvin, North Carolina	28173
Subdivision: The Preserve at Marvin
2016 Flowering Peach Road #68	Marvin, North Carolina	28173