text:
void vkx::pbr::generateBRDFLUT(const vks::Context& context, vks::texture::Texture2D& target) {
    auto tStart = std::chrono::high_resolution_clock::now();

    const vk::Format format = vk::Format::eR16G16Sfloat;  // R16G16 is supported pretty much everywhere
    const int32_t dim = 512;

    const auto& device = context.device;
    target.device = device;
    target.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal;

    {
        // Image
        vk::ImageCreateInfo imageCI;
        imageCI.imageType = vk::ImageType::e2D;
        imageCI.format = format;
        imageCI.extent.width = dim;
        imageCI.extent.height = dim;
        imageCI.extent.depth = 1;
        imageCI.mipLevels = 1;
        imageCI.arrayLayers = 1;
        imageCI.usage = vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eSampled;
        (vks::Image&)target = context.createImage(imageCI);
        // Image view
        vk::ImageViewCreateInfo viewCI;
        viewCI.viewType = vk::ImageViewType::e2D;
        viewCI.format = format;
        viewCI.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
        viewCI.subresourceRange.levelCount = 1;
        viewCI.subresourceRange.layerCount = 1;
        viewCI.image = target.image;
        target.view = context.device.createImageView(viewCI);
        // Sampler
        vk::SamplerCreateInfo samplerCI;
        samplerCI.magFilter = vk::Filter::eLinear;
        samplerCI.minFilter = vk::Filter::eLinear;
        samplerCI.mipmapMode = vk::SamplerMipmapMode::eLinear;
        samplerCI.addressModeU = vk::SamplerAddressMode::eClampToEdge;
        samplerCI.addressModeV = vk::SamplerAddressMode::eClampToEdge;
        samplerCI.addressModeW = vk::SamplerAddressMode::eClampToEdge;
        samplerCI.maxLod = 1.0f;
        samplerCI.borderColor = vk::BorderColor::eFloatOpaqueWhite;
        target.sampler = device.createSampler(samplerCI);
        target.updateDescriptor();
    }

    // FB, Att, RP, Pipe, etc.
    vk::RenderPass renderpass;
    {
        vk::AttachmentDescription attDesc;
        // Color attachment
        attDesc.format = format;
        attDesc.loadOp = vk::AttachmentLoadOp::eClear;
        attDesc.storeOp = vk::AttachmentStoreOp::eStore;
        attDesc.stencilLoadOp = vk::AttachmentLoadOp::eDontCare;
        attDesc.stencilStoreOp = vk::AttachmentStoreOp::eDontCare;
        attDesc.initialLayout = vk::ImageLayout::eUndefined;
        attDesc.finalLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
        vk::AttachmentReference colorReference{ 0, vk::ImageLayout::eColorAttachmentOptimal };

        vk::SubpassDescription subpassDescription = {};
        subpassDescription.pipelineBindPoint = vk::PipelineBindPoint::eGraphics;
        subpassDescription.colorAttachmentCount = 1;
        subpassDescription.pColorAttachments = &colorReference;

        // Use subpass dependencies for layout transitions
        std::array<vk::SubpassDependency, 2> dependencies{
            vk::SubpassDependency{ VK_SUBPASS_EXTERNAL, 0, vk::PipelineStageFlagBits::eBottomOfPipe, vk::PipelineStageFlagBits::eColorAttachmentOutput,
                                   vk::AccessFlagBits::eMemoryRead, vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite,
                                   vk::DependencyFlagBits::eByRegion },
            vk::SubpassDependency{ 0, VK_SUBPASS_EXTERNAL, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe,
                                   vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eMemoryRead,
                                   vk::DependencyFlagBits::eByRegion },
        };

        // Create the actual renderpass
        vk::RenderPassCreateInfo renderPassCI;
        renderPassCI.attachmentCount = 1;
        renderPassCI.pAttachments = &attDesc;
        renderPassCI.subpassCount = 1;
        renderPassCI.pSubpasses = &subpassDescription;
        renderPassCI.dependencyCount = 2;
        renderPassCI.pDependencies = dependencies.data();
        renderpass = device.createRenderPass(renderPassCI);
    }

    vk::Framebuffer framebuffer;
    {
        vk::FramebufferCreateInfo framebufferCI;
        framebufferCI.renderPass = renderpass;
        framebufferCI.attachmentCount = 1;
        framebufferCI.pAttachments = &target.view;
        framebufferCI.width = dim;
        framebufferCI.height = dim;
        framebufferCI.layers = 1;
        framebuffer = device.createFramebuffer(framebufferCI);
    }

    // Desriptors
    vk::DescriptorSetLayout descriptorsetlayout = device.createDescriptorSetLayout({});

    // Descriptor Pool
    std::vector<vk::DescriptorPoolSize> poolSizes{ { vk::DescriptorType::eCombinedImageSampler, 1 } };
    vk::DescriptorPool descriptorpool = device.createDescriptorPool({ {}, 2, (uint32_t)poolSizes.size(), poolSizes.data() });

    // Descriptor sets
    vk::DescriptorSet descriptorset = device.allocateDescriptorSets({ descriptorpool, 1, &descriptorsetlayout })[0];

    // Pipeline layout
    vk::PipelineLayout pipelinelayout = device.createPipelineLayout({ {}, 1, &descriptorsetlayout });

    // Pipeline
    vks::pipelines::GraphicsPipelineBuilder pipelineBuilder{ device, pipelinelayout, renderpass };
    pipelineBuilder.rasterizationState.cullMode = vk::CullModeFlagBits::eNone;
    pipelineBuilder.depthStencilState = { false };
    // Look-up-table (from BRDF) pipeline
    pipelineBuilder.loadShader(vkx::getAssetPath() + "shaders/pbr/genbrdflut.vert.spv", vk::ShaderStageFlagBits::eVertex);
    pipelineBuilder.loadShader(vkx::getAssetPath() + "shaders/pbr/genbrdflut.frag.spv", vk::ShaderStageFlagBits::eFragment);
    vk::Pipeline pipeline = pipelineBuilder.create(context.pipelineCache);

    // Render
    vk::ClearValue clearValues[1];
    clearValues[0].color = vks::util::clearColor({ 0.0f, 0.0f, 0.0f, 1.0f });

    vk::RenderPassBeginInfo renderPassBeginInfo;
    renderPassBeginInfo.renderPass = renderpass;
    renderPassBeginInfo.renderArea.extent.width = dim;
    renderPassBeginInfo.renderArea.extent.height = dim;
    renderPassBeginInfo.clearValueCount = 1;
    renderPassBeginInfo.pClearValues = clearValues;
    renderPassBeginInfo.framebuffer = framebuffer;

    context.withPrimaryCommandBuffer([&](const vk::CommandBuffer& cmdBuf) {
        cmdBuf.beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
        vk::Viewport viewport{ 0, 0, (float)dim, (float)dim, 0, 1 };
        vk::Rect2D scissor{ vk::Offset2D{}, vk::Extent2D{ (uint32_t)dim, (uint32_t)dim } };
        cmdBuf.setViewport(0, viewport);
        cmdBuf.setScissor(0, scissor);
        cmdBuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
        cmdBuf.draw(3, 1, 0, 0);
        cmdBuf.endRenderPass();
    });
    context.queue.waitIdle();

    // todo: cleanup
    device.destroyPipeline(pipeline);
    device.destroyPipelineLayout(pipelinelayout);
    device.destroyRenderPass(renderpass);
    device.destroyFramebuffer(framebuffer);
    device.destroyDescriptorSetLayout(descriptorsetlayout);
    device.destroyDescriptorPool(descriptorpool);

    auto tEnd = std::chrono::high_resolution_clock::now();
    auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
    std::cout << "Generating BRDF LUT took " << tDiff << " ms" << std::endl;
}

// Generate an irradiance cube map from the environment cube map
void vkx::pbr::generateIrradianceCube(const vks::Context& context,
                                      vks::texture::Texture& target,
                                      const vks::model::Model& skybox,
                                      const vks::model::VertexLayout& vertexLayout,
                                      const vk::DescriptorImageInfo& skyboxDescriptor) {
    auto tStart = std::chrono::high_resolution_clock::now();

    const auto& device = context.device;
    target.device = device;

    const vk::Format format = vk::Format::eR32G32B32A32Sfloat;
    const int32_t dim = 64;
    const uint32_t numMips = static_cast<uint32_t>(floor(log2(dim))) + 1;

    {
        // Pre-filtered cube map
        // Image
        vk::ImageCreateInfo imageCI;
        imageCI.imageType = vk::ImageType::e2D;
        imageCI.format = format;
        imageCI.extent.width = dim;
        imageCI.extent.height = dim;
        imageCI.extent.depth = 1;
        imageCI.mipLevels = numMips;
        imageCI.arrayLayers = 6;
        imageCI.usage = vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferDst;
        imageCI.flags = vk::ImageCreateFlagBits::eCubeCompatible;

        target = context.createImage(imageCI);

        // Image view
        vk::ImageViewCreateInfo viewCI;
        viewCI.viewType = vk::ImageViewType::eCube;
        viewCI.format = format;
        viewCI.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
        viewCI.subresourceRange.levelCount = numMips;
        viewCI.subresourceRange.layerCount = 6;
        viewCI.image = target.image;
        target.view = device.createImageView(viewCI);
        // Sampler
        vk::SamplerCreateInfo samplerCI;
        samplerCI.magFilter = vk::Filter::eLinear;
        samplerCI.minFilter = vk::Filter::eLinear;
        samplerCI.mipmapMode = vk::SamplerMipmapMode::eLinear;
        samplerCI.addressModeU = vk::SamplerAddressMode::eClampToEdge;
        samplerCI.addressModeV = vk::SamplerAddressMode::eClampToEdge;
        samplerCI.addressModeW = vk::SamplerAddressMode::eClampToEdge;
        samplerCI.maxLod = static_cast<float>(numMips);
        samplerCI.borderColor = vk::BorderColor::eFloatOpaqueWhite;
        target.sampler = device.createSampler(samplerCI);
        target.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
        target.updateDescriptor();
    }

    vk::RenderPass renderpass;
    {
        // FB, Att, RP, Pipe, etc.
        vk::AttachmentDescription attDesc = {};
        // Color attachment
        attDesc.format = format;
        attDesc.loadOp = vk::AttachmentLoadOp::eClear;
        attDesc.storeOp = vk::AttachmentStoreOp::eStore;
        attDesc.stencilLoadOp = vk::AttachmentLoadOp::eDontCare;
        attDesc.stencilStoreOp = vk::AttachmentStoreOp::eDontCare;
        attDesc.initialLayout = vk::ImageLayout::eUndefined;
        attDesc.finalLayout = vk::ImageLayout::eColorAttachmentOptimal;
        vk::AttachmentReference colorReference{ 0, vk::ImageLayout::eColorAttachmentOptimal };
        vk::SubpassDescription subpassDescription{ {}, vk::PipelineBindPoint::eGraphics, 0, nullptr, 1, &colorReference };

        // Use subpass dependencies for layout transitions
        std::array<vk::SubpassDependency, 2> dependencies{
            vk::SubpassDependency{ VK_SUBPASS_EXTERNAL, 0, vk::PipelineStageFlagBits::eBottomOfPipe, vk::PipelineStageFlagBits::eColorAttachmentOutput,
                                   vk::AccessFlagBits::eMemoryRead, vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite,
                                   vk::DependencyFlagBits::eByRegion },
            vk::SubpassDependency{ 0, VK_SUBPASS_EXTERNAL, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe,
                                   vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eMemoryRead,
                                   vk::DependencyFlagBits::eByRegion },
        };

        // Renderpass
        vk::RenderPassCreateInfo renderPassCI;
        renderPassCI.attachmentCount = 1;
        renderPassCI.pAttachments = &attDesc;
        renderPassCI.subpassCount = 1;
        renderPassCI.pSubpasses = &subpassDescription;
        renderPassCI.dependencyCount = 2;
        renderPassCI.pDependencies = dependencies.data();

        renderpass = device.createRenderPass(renderPassCI);
    }

    struct {
        vks::Image image;
        vk::Framebuffer framebuffer;
    } offscreen;

    // Offfscreen framebuffer
    {
        // Color attachment
        vk::ImageCreateInfo imageCreateInfo;
        imageCreateInfo.imageType = vk::ImageType::e2D;
        imageCreateInfo.format = format;
        imageCreateInfo.extent.width = dim;
        imageCreateInfo.extent.height = dim;
        imageCreateInfo.extent.depth = 1;
        imageCreateInfo.mipLevels = 1;
        imageCreateInfo.arrayLayers = 1;
        imageCreateInfo.usage = vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc;
        offscreen.image = context.createImage(imageCreateInfo);

        vk::ImageViewCreateInfo colorImageView;
        colorImageView.viewType = vk::ImageViewType::e2D;
        colorImageView.format = format;
        colorImageView.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
        colorImageView.subresourceRange.levelCount = 1;
        colorImageView.subresourceRange.layerCount = 1;
        colorImageView.image = offscreen.image.image;
        offscreen.image.view = device.createImageView(colorImageView);

        vk::FramebufferCreateInfo fbufCreateInfo;
        fbufCreateInfo.renderPass = renderpass;
        fbufCreateInfo.attachmentCount = 1;
        fbufCreateInfo.pAttachments = &offscreen.image.view;
        fbufCreateInfo.width = dim;
        fbufCreateInfo.height = dim;
        fbufCreateInfo.layers = 1;
        offscreen.framebuffer = device.createFramebuffer(fbufCreateInfo);
        context.setImageLayout(offscreen.image.image, vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eUndefined, vk::ImageLayout::eColorAttachmentOptimal);
    }

    // Descriptors
    vk::DescriptorSetLayout descriptorsetlayout;
    vk::DescriptorSetLayoutBinding setLayoutBinding{ 0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment };
    descriptorsetlayout = device.createDescriptorSetLayout({ {}, 1, &setLayoutBinding });

    // Descriptor Pool
    vk::DescriptorPoolSize poolSize{ vk::DescriptorType::eCombinedImageSampler, 1 };
    vk::DescriptorPool descriptorpool = device.createDescriptorPool({ {}, 2, 1, &poolSize });
    // Descriptor sets
    vk::DescriptorSet descriptorset = device.allocateDescriptorSets({ descriptorpool, 1, &descriptorsetlayout })[0];
    vk::WriteDescriptorSet writeDescriptorSet{ descriptorset, 0, 0, 1, vk::DescriptorType::eCombinedImageSampler, &skyboxDescriptor };
    device.updateDescriptorSets(writeDescriptorSet, nullptr);

    // Pipeline layout
    struct PushBlock {
        glm::mat4 mvp;
        // Sampling deltas
        float deltaPhi = (2.0f * float(M_PI)) / 180.0f;
        float deltaTheta = (0.5f * float(M_PI)) / 64.0f;
    } pushBlock;
    vk::PushConstantRange pushConstantRange{ vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0, sizeof(PushBlock) };

    vk::PipelineLayout pipelinelayout = device.createPipelineLayout(vk::PipelineLayoutCreateInfo{ {}, 1, &descriptorsetlayout, 1, &pushConstantRange });

    // Pipeline
    vks::pipelines::GraphicsPipelineBuilder pipelineBuilder{ device, pipelinelayout, renderpass };
    pipelineBuilder.rasterizationState.cullMode = vk::CullModeFlagBits::eNone;
    pipelineBuilder.depthStencilState = { false };
    pipelineBuilder.vertexInputState.bindingDescriptions = {
        { 0, vertexLayout.stride(), vk::VertexInputRate::eVertex },
    };
    pipelineBuilder.vertexInputState.attributeDescriptions = {
        { 0, 0, vk::Format::eR32G32B32Sfloat, 0 },
    };

    pipelineBuilder.loadShader(vkx::getAssetPath() + "shaders/pbr/filtercube.vert.spv", vk::ShaderStageFlagBits::eVertex);
    pipelineBuilder.loadShader(vkx::getAssetPath() + "shaders/pbr/irradiancecube.frag.spv", vk::ShaderStageFlagBits::eFragment);
    vk::Pipeline pipeline = pipelineBuilder.create(context.pipelineCache);

    // Render
    vk::ClearValue clearValues[1];
    clearValues[0].color = vks::util::clearColor({ 0.0f, 0.0f, 0.2f, 0.0f });

    vk::RenderPassBeginInfo renderPassBeginInfo{ renderpass, offscreen.framebuffer, vk::Rect2D{ vk::Offset2D{}, vk::Extent2D{ (uint32_t)dim, (uint32_t)dim } },
                                                 1, clearValues };

    const std::vector<glm::mat4> matrices = {
        // POSITIVE_X
        glm::rotate(glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(0.0f, 1.0f, 0.0f)), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
        // NEGATIVE_X
        glm::rotate(glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(0.0f, 1.0f, 0.0f)), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
        // POSITIVE_Y
        glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
        // NEGATIVE_Y
        glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
        // POSITIVE_Z
        glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
        // NEGATIVE_Z
        glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(0.0f, 0.0f, 1.0f)),
    };

    context.withPrimaryCommandBuffer([&](const vk::CommandBuffer& cmdBuf) {
        vk::Viewport viewport{ 0, 0, (float)dim, (float)dim, 0.0f, 1.0f };
        vk::Rect2D scissor{ vk::Offset2D{}, vk::Extent2D{ (uint32_t)dim, (uint32_t)dim } };

        cmdBuf.setViewport(0, viewport);
        cmdBuf.setScissor(0, scissor);

        vk::ImageSubresourceRange subresourceRange = {};
        subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
        subresourceRange.levelCount = numMips;
        subresourceRange.layerCount = 6;

        // Change image layout for all cubemap faces to transfer destination
        context.setImageLayout(cmdBuf, target.image, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, subresourceRange);

        for (uint32_t m = 0; m < numMips; m++) {
            for (uint32_t f = 0; f < 6; f++) {
                viewport.width = static_cast<float>(dim * std::pow(0.5f, m));
                viewport.height = static_cast<float>(dim * std::pow(0.5f, m));
                cmdBuf.setViewport(0, 1, &viewport);
                // Render scene from cube face's point of view
                cmdBuf.beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);

                // Update shader push constant block
                pushBlock.mvp = glm::perspective((float)(M_PI / 2.0), 1.0f, 0.1f, 512.0f) * matrices[f];

                cmdBuf.pushConstants<PushBlock>(pipelinelayout, vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0, pushBlock);

                cmdBuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
                cmdBuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelinelayout, 0, descriptorset, nullptr);

                std::vector<vk::DeviceSize> offsets{ 0 };

                cmdBuf.bindVertexBuffers(0, skybox.vertices.buffer, offsets);
                cmdBuf.bindIndexBuffer(skybox.indices.buffer, 0, vk::IndexType::eUint32);
                cmdBuf.drawIndexed(skybox.indexCount, 1, 0, 0, 0);

                cmdBuf.endRenderPass();

                context.setImageLayout(cmdBuf, offscreen.image.image, vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eColorAttachmentOptimal,
                                       vk::ImageLayout::eTransferSrcOptimal);

                // Copy region for transfer from framebuffer to cube face
                vk::ImageCopy copyRegion;
                copyRegion.srcSubresource.aspectMask = vk::ImageAspectFlagBits::eColor;
                copyRegion.srcSubresource.baseArrayLayer = 0;
                copyRegion.srcSubresource.mipLevel = 0;
                copyRegion.srcSubresource.layerCount = 1;
                copyRegion.srcOffset = vk::Offset3D{};
                copyRegion.dstSubresource.aspectMask = vk::ImageAspectFlagBits::eColor;
                copyRegion.dstSubresource.baseArrayLayer = f;
                copyRegion.dstSubresource.mipLevel = m;
                copyRegion.dstSubresource.layerCount = 1;
                copyRegion.dstOffset = vk::Offset3D{};
                copyRegion.extent.width = static_cast<uint32_t>(viewport.width);
                copyRegion.extent.height = static_cast<uint32_t>(viewport.height);
                copyRegion.extent.depth = 1;

                cmdBuf.copyImage(offscreen.image.image, vk::ImageLayout::eTransferSrcOptimal, target.image, vk::ImageLayout::eTransferDstOptimal, copyRegion);

                // Transform framebuffer color attachment back
                context.setImageLayout(cmdBuf, offscreen.image.image, vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eTransferSrcOptimal,
                                       vk::ImageLayout::eColorAttachmentOptimal);
            }
        }
        context.setImageLayout(cmdBuf, target.image, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, subresourceRange);
    });

    // todo: cleanup
    device.destroyRenderPass(renderpass, nullptr);
    device.destroyFramebuffer(offscreen.framebuffer, nullptr);
    offscreen.image.destroy();
    device.destroyDescriptorPool(descriptorpool, nullptr);
    device.destroyDescriptorSetLayout(descriptorsetlayout, nullptr);
    device.destroyPipeline(pipeline, nullptr);
    device.destroyPipelineLayout(pipelinelayout, nullptr);

    auto tEnd = std::chrono::high_resolution_clock::now();
    auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
    std::cout << "Generating irradiance cube with " << numMips << " mip levels took " << tDiff << " ms" << std::endl;
}

// Prefilter environment cubemap
// See https://placeholderart.wordpress.com/2015/07/28/implementation-notes-runtime-environment-map-filtering-for-image-based-lighting/
void vkx::pbr::generatePrefilteredCube(const vks::Context& context,
                                       vks::texture::Texture& target,
                                       const vks::model::Model& skybox,
                                       const vks::model::VertexLayout& vertexLayout,
                                       const vk::DescriptorImageInfo& skyboxDescriptor) {
    auto tStart = std::chrono::high_resolution_clock::now();

    const auto& device = context.device;
    target.device = device;
    target.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal;

    const vk::Format format = vk::Format::eR16G16B16A16Sfloat;
    const int32_t dim = 512;
    const uint32_t numMips = static_cast<uint32_t>(floor(log2(dim))) + 1;

    // Pre-filtered cube map
    // Image
    {
        vk::ImageCreateInfo imageCI;
        imageCI.imageType = vk::ImageType::e2D;
        imageCI.format = format;
        imageCI.extent.width = dim;
        imageCI.extent.height = dim;
        imageCI.extent.depth = 1;
        imageCI.mipLevels = numMips;
        imageCI.arrayLayers = 6;
        imageCI.usage = vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferDst;
        imageCI.flags = vk::ImageCreateFlagBits::eCubeCompatible;
        target = context.createImage(imageCI);
        // Image view
        vk::ImageViewCreateInfo viewCI;
        viewCI.viewType = vk::ImageViewType::eCube;
        viewCI.format = format;
        viewCI.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
        viewCI.subresourceRange.levelCount = numMips;
        viewCI.subresourceRange.layerCount = 6;
        viewCI.image = target.image;
        target.view = device.createImageView(viewCI);
        // Sampler
        vk::SamplerCreateInfo samplerCI;
        samplerCI.magFilter = vk::Filter::eLinear;
        samplerCI.minFilter = vk::Filter::eLinear;
        samplerCI.mipmapMode = vk::SamplerMipmapMode::eLinear;
        samplerCI.addressModeU = vk::SamplerAddressMode::eClampToEdge;
        samplerCI.addressModeV = vk::SamplerAddressMode::eClampToEdge;
        samplerCI.addressModeW = vk::SamplerAddressMode::eClampToEdge;
        samplerCI.maxLod = static_cast<float>(numMips);
        samplerCI.borderColor = vk::BorderColor::eFloatOpaqueWhite;
        target.sampler = device.createSampler(samplerCI);
        target.descriptor.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
        target.updateDescriptor();
    }

    vk::RenderPass renderpass;
    {
        // FB, Att, RP, Pipe, etc.
        vk::AttachmentDescription attDesc = {};
        // Color attachment
        attDesc.format = format;
        attDesc.loadOp = vk::AttachmentLoadOp::eClear;
        attDesc.storeOp = vk::AttachmentStoreOp::eStore;
        attDesc.stencilLoadOp = vk::AttachmentLoadOp::eDontCare;
        attDesc.stencilStoreOp = vk::AttachmentStoreOp::eDontCare;
        attDesc.initialLayout = vk::ImageLayout::eUndefined;
        attDesc.finalLayout = vk::ImageLayout::eColorAttachmentOptimal;
        vk::AttachmentReference colorReference{ 0, vk::ImageLayout::eColorAttachmentOptimal };

        vk::SubpassDescription subpassDescription = {};
        subpassDescription.pipelineBindPoint = vk::PipelineBindPoint::eGraphics;
        subpassDescription.colorAttachmentCount = 1;
        subpassDescription.pColorAttachments = &colorReference;

        // Use subpass dependencies for layout transitions
        std::array<vk::SubpassDependency, 2> dependencies{
            vk::SubpassDependency{ VK_SUBPASS_EXTERNAL, 0, vk::PipelineStageFlagBits::eBottomOfPipe, vk::PipelineStageFlagBits::eColorAttachmentOutput,
                                   vk::AccessFlagBits::eMemoryRead, vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite,
                                   vk::DependencyFlagBits::eByRegion },
            vk::SubpassDependency{ 0, VK_SUBPASS_EXTERNAL, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe,
                                   vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eMemoryRead,
                                   vk::DependencyFlagBits::eByRegion },
        };

        // Renderpass
        renderpass = device.createRenderPass({ {}, 1, &attDesc, 1, &subpassDescription, (uint32_t)dependencies.size(), dependencies.data() });
    }

    struct {
        vks::Image image;
        vk::Framebuffer framebuffer;
    } offscreen;

    // Offfscreen framebuffer
    {
        // Color attachment
        vk::ImageCreateInfo imageCreateInfo;
        imageCreateInfo.imageType = vk::ImageType::e2D;
        imageCreateInfo.format = format;
        imageCreateInfo.extent.width = dim;
        imageCreateInfo.extent.height = dim;
        imageCreateInfo.extent.depth = 1;
        imageCreateInfo.mipLevels = 1;
        imageCreateInfo.arrayLayers = 1;
        imageCreateInfo.usage = vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc;
        offscreen.image = context.createImage(imageCreateInfo);

        vk::ImageViewCreateInfo colorImageView;
        colorImageView.viewType = vk::ImageViewType::e2D;
        colorImageView.format = format;
        colorImageView.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
        colorImageView.subresourceRange.levelCount = 1;
        colorImageView.subresourceRange.layerCount = 1;
        colorImageView.image = offscreen.image.image;
        offscreen.image.view = device.createImageView(colorImageView);

        vk::FramebufferCreateInfo fbufCreateInfo;
        fbufCreateInfo.renderPass = renderpass;
        fbufCreateInfo.attachmentCount = 1;
        fbufCreateInfo.pAttachments = &offscreen.image.view;
        fbufCreateInfo.width = dim;
        fbufCreateInfo.height = dim;
        fbufCreateInfo.layers = 1;
        offscreen.framebuffer = device.createFramebuffer(fbufCreateInfo);
        context.setImageLayout(offscreen.image.image, vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eUndefined, vk::ImageLayout::eColorAttachmentOptimal);
    }

    // Descriptors
    vk::DescriptorSetLayoutBinding setLayoutBinding{ 0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment };
    vk::DescriptorSetLayout descriptorsetlayout = device.createDescriptorSetLayout({ {}, 1, &setLayoutBinding });
    // Descriptor Pool
    vk::DescriptorPoolSize poolSize{ vk::DescriptorType::eCombinedImageSampler, 1 };
    vk::DescriptorPool descriptorpool = device.createDescriptorPool({ {}, 2, 1, &poolSize });
    // Descriptor sets
    vk::DescriptorSet descriptorset = device.allocateDescriptorSets({ descriptorpool, 1, &descriptorsetlayout })[0];
    vk::WriteDescriptorSet writeDescriptorSet{ descriptorset, 0, 0, 1, vk::DescriptorType::eCombinedImageSampler, &skyboxDescriptor };
    device.updateDescriptorSets(writeDescriptorSet, nullptr);

    // Pipeline layout
    struct PushBlock {
        glm::mat4 mvp;
        float roughness;
        uint32_t numSamples = 32u;
    } pushBlock;

    vk::PushConstantRange pushConstantRange{ vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0, sizeof(PushBlock) };
    vk::PipelineLayout pipelinelayout = device.createPipelineLayout({ {}, 1, &descriptorsetlayout, 1, &pushConstantRange });

    // Pipeline
    vks::pipelines::GraphicsPipelineBuilder pipelineBuilder{ device, pipelinelayout, renderpass };
    pipelineBuilder.rasterizationState.cullMode = vk::CullModeFlagBits::eNone;
    pipelineBuilder.depthStencilState = { false };
    pipelineBuilder.vertexInputState.bindingDescriptions = {
        { 0, vertexLayout.stride(), vk::VertexInputRate::eVertex },
    };
    pipelineBuilder.vertexInputState.attributeDescriptions = {
        { 0, 0, vk::Format::eR32G32B32Sfloat, 0 },
    };

    pipelineBuilder.loadShader(vkx::getAssetPath() + "shaders/pbr/filtercube.vert.spv", vk::ShaderStageFlagBits::eVertex);
    pipelineBuilder.loadShader(vkx::getAssetPath() + "shaders/pbr/prefilterenvmap.frag.spv", vk::ShaderStageFlagBits::eFragment);
    vk::Pipeline pipeline = pipelineBuilder.create(context.pipelineCache);

    // Render

    vk::ClearValue clearValues[1];
    clearValues[0].color = vks::util::clearColor({ 0.0f, 0.0f, 0.2f, 0.0f });

    vk::RenderPassBeginInfo renderPassBeginInfo{ renderpass,
                                                 offscreen.framebuffer,
                                                 { vk::Offset2D{}, vk::Extent2D{ (uint32_t)dim, (uint32_t)dim } },
                                                 1,
                                                 clearValues };
    // Reuse render pass from example pass

    const std::vector<glm::mat4> matrices = {
        // POSITIVE_X
        glm::rotate(glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(0.0f, 1.0f, 0.0f)), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
        // NEGATIVE_X
        glm::rotate(glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(0.0f, 1.0f, 0.0f)), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
        // POSITIVE_Y
        glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
        // NEGATIVE_Y
        glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
        // POSITIVE_Z
        glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
        // NEGATIVE_Z
        glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(0.0f, 0.0f, 1.0f)),
    };

    context.withPrimaryCommandBuffer([&](const vk::CommandBuffer& cmdBuf) {
        vk::Viewport viewport{ 0, 0, (float)dim, (float)dim, 0, 1 };
        vk::Rect2D scissor{ vk::Offset2D{}, vk::Extent2D{ (uint32_t)dim, (uint32_t)dim } };
        cmdBuf.setViewport(0, viewport);
        cmdBuf.setScissor(0, scissor);
        vk::ImageSubresourceRange subresourceRange{ vk::ImageAspectFlagBits::eColor, 0, numMips, 0, 6 };
        // Change image layout for all cubemap faces to transfer destination
        context.setImageLayout(cmdBuf, target.image, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, subresourceRange);

        for (uint32_t m = 0; m < numMips; m++) {
            pushBlock.roughness = (float)m / (float)(numMips - 1);
            for (uint32_t f = 0; f < 6; f++) {
                viewport.width = static_cast<float>(dim * std::pow(0.5f, m));
                viewport.height = static_cast<float>(dim * std::pow(0.5f, m));
                cmdBuf.setViewport(0, viewport);

                // Render scene from cube face's point of view
                cmdBuf.beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);

                // Update shader push constant block
                pushBlock.mvp = glm::perspective((float)(M_PI / 2.0), 1.0f, 0.1f, 512.0f) * matrices[f];

                cmdBuf.pushConstants<PushBlock>(pipelinelayout, vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0, pushBlock);
                cmdBuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
                cmdBuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelinelayout, 0, descriptorset, nullptr);

                std::vector<vk::DeviceSize> offsets{ 0 };
                cmdBuf.bindVertexBuffers(0, skybox.vertices.buffer, offsets);
                cmdBuf.bindIndexBuffer(skybox.indices.buffer, 0, vk::IndexType::eUint32);
                cmdBuf.drawIndexed(skybox.indexCount, 1, 0, 0, 0);

                cmdBuf.endRenderPass();

                context.setImageLayout(cmdBuf, offscreen.image.image, vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eColorAttachmentOptimal,
                                       vk::ImageLayout::eTransferSrcOptimal);

                // Copy region for transfer from framebuffer to cube face
                vk::ImageCopy copyRegion;
                copyRegion.srcSubresource.aspectMask = vk::ImageAspectFlagBits::eColor;
                copyRegion.srcSubresource.baseArrayLayer = 0;
                copyRegion.srcSubresource.mipLevel = 0;
                copyRegion.srcSubresource.layerCount = 1;
                copyRegion.srcOffset = vk::Offset3D{};

                copyRegion.dstSubresource.aspectMask = vk::ImageAspectFlagBits::eColor;
                copyRegion.dstSubresource.baseArrayLayer = f;
                copyRegion.dstSubresource.mipLevel = m;
                copyRegion.dstSubresource.layerCount = 1;
                copyRegion.dstOffset = vk::Offset3D{};

                copyRegion.extent.width = static_cast<uint32_t>(viewport.width);
                copyRegion.extent.height = static_cast<uint32_t>(viewport.height);
                copyRegion.extent.depth = 1;

                cmdBuf.copyImage(offscreen.image.image, vk::ImageLayout::eTransferSrcOptimal, target.image, vk::ImageLayout::eTransferDstOptimal, copyRegion);
                // Transform framebuffer color attachment back
                context.setImageLayout(cmdBuf, offscreen.image.image, vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eTransferSrcOptimal,
                                       vk::ImageLayout::eColorAttachmentOptimal);
            }
        }
        context.setImageLayout(cmdBuf, target.image, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, subresourceRange);
    });

    // todo: cleanup
    device.destroyRenderPass(renderpass, nullptr);
    device.destroyFramebuffer(offscreen.framebuffer, nullptr);
    offscreen.image.destroy();
    device.destroyDescriptorPool(descriptorpool, nullptr);
    device.destroyDescriptorSetLayout(descriptorsetlayout, nullptr);
    device.destroyPipeline(pipeline, nullptr);
    device.destroyPipelineLayout(pipelinelayout, nullptr);

    auto tEnd = std::chrono::high_resolution_clock::now();
    auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
    std::cout << "Generating pre-filtered enivornment cube with " << numMips << " mip levels took " << tDiff << " ms" << std::endl;
}


text:
Differential plague-transmission dynamics determine Yersinia pestis population genetic structure on local, regional, and global scales
Jessica M. Girard, David M Wagner, Amy J. Vogler, Christine Keys, Christopher J. Allender, Lee C. Drickamer, Paul S Keim
Plague, the disease caused by the bacterium Yersinia pestis, has greatly impacted human civilization. Y. pestis is a successful global pathogen, with active foci on all continents except Australia and Antarctica. Because the Y. pestis genome is highly monomorphic, previous attempts to characterize the population genetic structure within a single focus have been largely unsuccessful. Here we report that highly mutable marker loci allow determination of Y. pestis population genetic structure and tracking of transmission patterns at two spatial scales within a single focus. In addition, we found that in vitro mutation rates for these loci are similar to those observed in vivo, which allowed us to develop a mutation-rate-based model to examine transmission mechanisms. Our model suggests there are two primary components of plague ecology: a rapid expansion phase for population growth and dispersal followed by a slower persistence phase. This pattern seems consistent across local, regional, and even global scales.
Genetic Structures
Mutation Rate
Girard, J. M., Wagner, D. M., Vogler, A. J., Keys, C., Allender, C. J., Drickamer, L. C., & Keim, P. S. (2004). Differential plague-transmission dynamics determine Yersinia pestis population genetic structure on local, regional, and global scales. Proceedings of the National Academy of Sciences of the United States of America, 101(22), 8408-8413. https://doi.org/10.1073/pnas.0401561101
Differential plague-transmission dynamics determine Yersinia pestis population genetic structure on local, regional, and global scales. / Girard, Jessica M.; Wagner, David M; Vogler, Amy J.; Keys, Christine; Allender, Christopher J.; Drickamer, Lee C.; Keim, Paul S.
In: Proceedings of the National Academy of Sciences of the United States of America, Vol. 101, No. 22, 01.06.2004, p. 8408-8413.
Girard, JM, Wagner, DM, Vogler, AJ, Keys, C, Allender, CJ, Drickamer, LC & Keim, PS 2004, 'Differential plague-transmission dynamics determine Yersinia pestis population genetic structure on local, regional, and global scales', Proceedings of the National Academy of Sciences of the United States of America, vol. 101, no. 22, pp. 8408-8413. https://doi.org/10.1073/pnas.0401561101
Girard JM, Wagner DM, Vogler AJ, Keys C, Allender CJ, Drickamer LC et al. Differential plague-transmission dynamics determine Yersinia pestis population genetic structure on local, regional, and global scales. Proceedings of the National Academy of Sciences of the United States of America. 2004 Jun 1;101(22):8408-8413. https://doi.org/10.1073/pnas.0401561101
Girard, Jessica M. ; Wagner, David M ; Vogler, Amy J. ; Keys, Christine ; Allender, Christopher J. ; Drickamer, Lee C. ; Keim, Paul S. / Differential plague-transmission dynamics determine Yersinia pestis population genetic structure on local, regional, and global scales. In: Proceedings of the National Academy of Sciences of the United States of America. 2004 ; Vol. 101, No. 22. pp. 8408-8413.
@article{13c71b764dbf4fd39e6cc1d1c7e79f21,
title = "Differential plague-transmission dynamics determine Yersinia pestis population genetic structure on local, regional, and global scales",
abstract = "Plague, the disease caused by the bacterium Yersinia pestis, has greatly impacted human civilization. Y. pestis is a successful global pathogen, with active foci on all continents except Australia and Antarctica. Because the Y. pestis genome is highly monomorphic, previous attempts to characterize the population genetic structure within a single focus have been largely unsuccessful. Here we report that highly mutable marker loci allow determination of Y. pestis population genetic structure and tracking of transmission patterns at two spatial scales within a single focus. In addition, we found that in vitro mutation rates for these loci are similar to those observed in vivo, which allowed us to develop a mutation-rate-based model to examine transmission mechanisms. Our model suggests there are two primary components of plague ecology: a rapid expansion phase for population growth and dispersal followed by a slower persistence phase. This pattern seems consistent across local, regional, and even global scales.",
author = "Girard, {Jessica M.} and Wagner, {David M} and Vogler, {Amy J.} and Christine Keys and Allender, {Christopher J.} and Drickamer, {Lee C.} and Keim, {Paul S}",
T1 - Differential plague-transmission dynamics determine Yersinia pestis population genetic structure on local, regional, and global scales
AU - Girard, Jessica M.
AU - Wagner, David M
AU - Vogler, Amy J.
AU - Keys, Christine
AU - Allender, Christopher J.
AU - Drickamer, Lee C.
AU - Keim, Paul S
N2 - Plague, the disease caused by the bacterium Yersinia pestis, has greatly impacted human civilization. Y. pestis is a successful global pathogen, with active foci on all continents except Australia and Antarctica. Because the Y. pestis genome is highly monomorphic, previous attempts to characterize the population genetic structure within a single focus have been largely unsuccessful. Here we report that highly mutable marker loci allow determination of Y. pestis population genetic structure and tracking of transmission patterns at two spatial scales within a single focus. In addition, we found that in vitro mutation rates for these loci are similar to those observed in vivo, which allowed us to develop a mutation-rate-based model to examine transmission mechanisms. Our model suggests there are two primary components of plague ecology: a rapid expansion phase for population growth and dispersal followed by a slower persistence phase. This pattern seems consistent across local, regional, and even global scales.
AB - Plague, the disease caused by the bacterium Yersinia pestis, has greatly impacted human civilization. Y. pestis is a successful global pathogen, with active foci on all continents except Australia and Antarctica. Because the Y. pestis genome is highly monomorphic, previous attempts to characterize the population genetic structure within a single focus have been largely unsuccessful. Here we report that highly mutable marker loci allow determination of Y. pestis population genetic structure and tracking of transmission patterns at two spatial scales within a single focus. In addition, we found that in vitro mutation rates for these loci are similar to those observed in vivo, which allowed us to develop a mutation-rate-based model to examine transmission mechanisms. Our model suggests there are two primary components of plague ecology: a rapid expansion phase for population growth and dispersal followed by a slower persistence phase. This pattern seems consistent across local, regional, and even global scales.

redpajama_set_name: RedPajamaCommonCrawl


Everyone feels distracted and restless at times. For the most of us, the feelings pass and we can easily get back to work. Some people struggle with these problems for many years. Some don't realize they have an illness until their child has similar problems and is diagnosed with attention-deficit/hyperactivity disorder. Others don't even realize that they have an illness—they assume their illness is "just who they are." Attention-deficit/hyperactivity disorder can affect adults too, and it can cause a lot of distress. But proper diagnosis and treatment can help you feel better and gain control of your life.
About 4% of adults experience some or all ADHD symptoms. It affects men and women almost equally.
Family members—ADHD seems to run in families, so you are much more likely to have ADHD if a close biological relative has ADHD.
Other mental illnesses—More than three-quarters of adults living with ADHD have another mental illness. The most common mental illnesses are depression, bipolar disorder, social anxiety disorder, substance use disorders and personality disorders.
Medication—Adults are often treated with the same kind of stimulant and non-stimulant ADHD medication as children. There is a non-stimulant ADHD medication option, which is a type of antidepressant. Other types of antidepressants may also be particularly helpful for adults who have depression or an anxiety disorder in addition to ADHD.
It's important to remember that different medications may not be a good option for all people. It's important to tell your doctor about your health conditions and health conditions in your family. For example, stimulant medications may not be a good option for people with heart, mood, sleep, anxiety or substance use problems.
Counselling—Cognitive-behavioural therapy (CBT) teaches you the relationship between your thoughts, moods and behaviours. It has been adapted to help people living with ADHD. A therapist can also help you make changes in your behaviour. These changes help you replace negative behaviours with positive behaviours. This may help you cope with troubling symptoms and improve your relationships with other people. It's also important to learn about ADHD. Learning about any mental illness is usually an important part of any type of counselling. Family therapy can help your entire family understand ADHD.
Self-help—Strategies like maintaining a consistent schedule and using notes, lists or charts to keep you on track may help. Your mental health practitioner can suggest specific strategies to help you cope with your symptoms. Many adults living with ADHD experience sleep problems, so good sleep habits are particularly important. Also, regular exercise, eating well, staying in touch with family and friends, joining a support group and doing things you enjoy are some things that help you cope with any mental illness.
Visit www.heretohelp.bc.ca for the Managing a Mental Illness series of info sheets, which are full of information and tips to help you learn more and take charge of your health.
Visit www.caddra.ca for information and resources, including the Canadian ADHD Practice Guidelines for doctors.
Visit www.caddac.ca for information and resources, advocacy tips, strategies for students pursing post-secondary education, and more.


text:
The Surprising Reasons You're Not in the Mood
If you can't pinpoint the last time you made the first move — or didn't resist when your hubby did, these libido killers may be to blame. Here's how to fight them off.
By Diana Kelly
Agnieszka Moryc/iStock
Your meds are turning you off
Among the biggest culprits are pills taken for fibromyalgia pain and antidepressants, says Stephanie Faubion, director of the Mayo Women's Health Clinic in Rochester, MN. "Antidepressants can cause difficulty with arousal and orgasm — it's like putting a big wet blanket over sexuality." Medications with hormones like estrogen, progesterone, and different types of birth control can also be heavy on the body, says Dr. Sadie Allison, founder of TickleKitty.com and author of Ride 'Em Cowgirl! But, don't toss that bottle of pills just yet — and definitely don't do it on your own. Ask your doctor if there's an alternative, to reassess your need for that medication, or if she can decrease the dosage.
B2M Productions/Getty
You're programmed to sneeze every two minutes
If you, like some 50 million other Americans, suffer from allergies, you may never have felt worse. Sinus pressure, check. Congestion, check. Tired, check. Trouble focusing, check. A study in Allergy and Asthma Proceedings found that a whopping 83 percent of allergy sufferers say their symptoms are affecting their sex life. Dr. Faubion says this makes sense, and while you may not be able to magically banish tree pollen, you can grab a lubricant at the drugstore. Your antihistamines can cause vaginal dryness, so to enjoy sex, you'll need it.
Peter Cade/Getty
Your new diet is kind of insane
If you recently embarked on a new eating plan, extra weight isn't the only thing that'll disappear — your libido might as well. "Any little thing can tilt your body out of whack, so it's important to be knowledgeable about what you're doing so you can keep your body stable and happy," says Dr. Sadie. "For a healthy libido, you need to keep your whole body healthy so it can work properly on its own." Instead of opting for a fad diet, check in with your doctor and consider consulting a nutritionist to ensure your diet is balanced, healthy, and providing the nutrients you need to perform — in the bedroom and out.
Mike Harrington/Getty
Dreamland is calling your name
When you've had one of those days where all you've thought about is crawling back into bed, a roll in the hay with your guy probably isn't what you had in mind for the moment you hit the mattress. "It's the 'heterosexual dilemma:' men feel like they need to have sex to relax, and women need to relax to have sex," says Dr. Faubion. "For women, all of the ducks need to be lined up in a row, and if they're tired and have too many things on their mind, sex is going to be far down on the list." So what are you waiting for? Go to bed at reasonable hour so you'll be ready for a playdate with your guy tomorrow.
Tetra Images/Getty
Your stress levels are through the roof
We feel you. Between your hectic work schedule, the kids' activities, and all of your household demands, you're so burnt out you can't even think about sex. "If you're preoccupied with the stresses of work and family, it's hard to get to that mood where you're feeling happy and relaxed," says Dr. Sadie. "But, sex keeps your marital bond strong and closeness alive, making you more prone to successfully working through problems and challenges. Just push yourself to get into that space. You'll often find yourself having a good time once you're there."
Shippee/iStock
You refill your drink a few times too many
Men may have trouble performing after too many cold ones, but your sex drive isn't immune to the effects of alcohol, either. "It's a downer. If you think have a low libido, drinking too much will likely make you feel more tired. It can even make some people depressed," says Dr. Sadie. But that doesn't mean you can't split a bottle of vino with your hubby on date night. "Each person has to determine how much is too much for their body. If you're tired and unmotivated after three drinks, stop at one or two, knowing that third drink will cause you to have no interest in making love."
Noel Hendrickson/Getty
You and your husband are down each other's throats
If you two have been squabbling more often than usual, there's a good chance it's affecting your sex drive. Poor communication in a relationship is almost always going to be a libido killer, says Dr. Sadie. "If you're not mentally attracted to someone or you don't feel like they're listening to you, you're not going to be that into him." Good old communication is the key to understanding your partner's needs — and upping physical and emotional closeness. Make an effort to work on your connection by getting adventurous with your date nights, which can help you rediscover your spark.
You're waging a battle with your weight
If you're suffering from an eating disorder, or your body weight is too high or too low, it's bound to take a toll. "An eating disorder can throw everything off, including your libido, but your mental state probably isn't sound right now either," says Dr. Sadie. "Food issues are often connected to body image issues and low self-esteem." You might not feel attractive enough to take off your clothes, or deserving of making love. Start by talking to your partner about how you've been feeling lately, and find out more about how to get help at the National Eating Disorders Association.
Michael Poehlman/Getty
After all these years, you're in a sex rut
If you and your partner have been together for a long time, it's likely that you've both figured out how to get the other to the big O. But, if your guy's moves aren't delivering the results you're after — and you're not speaking up about it — your desire to have sex could be waning. Before you can convey the information to your partner, figure out what drives you wild. "Know what works best for you and be familiar enough with your own body so you can communicate that to a partner," says Dr. Faubion.
Hill Street Studios/Getty
Technology is eating your (sex) life
Chances are your smartphone and iPad are getting more love from you these days than your guy is. Thanks to instant gratification through cell phones and the Internet, we've gotten pretty detached, says Dr. Sadie. "If you're not focused on connecting with your partner, how are you going to get your mind, libido, and soul working together to want to have sex?" So when the kids are asleep and it's time to wind down, flip the switch on your digital devices — that includes the TV — and take sometime to just talk.
Accepting This Changed My Sex Life
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This is J.C. Wagner's last DVD project and one he was very proud of. It is also the only one he produced himself. It contains simple and direct card routines that J.C. fans will love.
Routines include: Underground Transposition II, Another Four Ace Assembly, Aspen Universal, Revisited Christ Aces, The Vietnam Card Trick, Re-Figured Pre-Figuration, Ace, 2, 3, 4...but only Four, and Updated ITH Triumph (explanation only).
Encoded for worldwide viewing. Produced by J.C. Wagner. Original release date: August 2007. Running time: Approximately 50 minutes.


text:
FILE - In this June 1, 2019, file photo, a law enforcement official stands at an entrance to a municipal building that was the scene of a shooting the day before in Virginia Beach, Va. Police responding to the deadly mass shooting were unable to confront the gunman at one point because they didn't have the key cards needed to open doors on the second floor. Whether the delay contributed to the death toll is unclear, but the episode illustrated how door-lock technology that is supposed to protect people can hamper police and rescue workers in an emergency. (AP Photo/Patrick Semansky, File)
Police thwarted by electronic doors during Virginia shooting
VIRGINIA BEACH, Va. (AP) — Police responding to the deadly mass shooting at a Virginia Beach municipal building last week were unable to confront the gunman at one point because they didn't have the key cards needed to open doors on the second floor. Over the radio, they desperately pleaded for the...
Medical examiner: Virginia shooter killed by police gunfire
VIRGINIA BEACH, Va. (AP) — A medical examiner says the man who killed 12 people in Virginia Beach died from multiple gunshot wounds in a shootout with police officers. In releasing the manner of death for DeWayne Craddock, Virginia's Office of the Chief Medical Examiner on Wednesday officially...
Police in Alaska detain 12-year-old boy in fatal shooting
ANCHORAGE, Alaska (AP) — Anchorage police say the suspect detained in a fatal weekend shooting is 12 years old. Police announced Wednesday that the boy is suspected of shooting 18-year-old Thomas Williams early Sunday night in woods off Chester Creek Trail. The youth is also suspected of shooting a...
This undated photo provided by the Broward County, Fla., Sheriff's Office shows Scot Peterson, a former Florida deputy who stood outside instead of confronting the gunman during last year's Parkland school massacre was arrested Tuesday, June 4, 2019, on 11 criminal charges related to his inaction. (Broward County Sheriff's Office via AP)
Florida deputy charged for inaction during Parkland shooting
MIAMI (AP) — The Florida deputy who knew a gunman was loose at the Parkland high school but refused to go inside to confront the assailant was arrested Tuesday on 11 criminal charges related to his inaction during the massacre that killed 17 people. Scot Peterson was on duty as the resource officer...
Agents shoot, kill man at California-Mexico border crossing
SAN DIEGO (AP) — U.S. Customs and Border Protection agents fatally shot a motorist who refused to stop at California's border with Mexico. San Diego police say the shooting took place Monday night in a secondary vehicle inspection area near the San Ysidro Port of Entry. Police say the suspect's...
Virginia Gov/ Ralph Northam, left, listens during a news conference in Virginia Beach, Va. Friday, May 31, 2019. A longtime city employee opened fire in a municipal building in Virginia Beach on Friday, killing several people on three floors and sending terrified co-workers scrambling for cover before police shot and killed him following a "long gun-battle," authorities said. (AP Photo/Vicki Cronis-Nohe)
The Latest: Northam says lawmakers must be second responders
VIRGINIA BEACH, Va. (AP) — The Latest on plans by Virginia's governor to call a special legislative session on gun control (all times local): 10:30 p.m. Virginia Gov. Ralph Northam is calling for a special legislative session on gun control and is insisting that his proposals be voted on by the...
Virginia governor announces special session on gun control
VIRGINIA BEACH, Va. (AP) — Virginia Gov. Ralph Northam announced on Tuesday that he'll recall lawmakers to the state Capitol in the coming weeks to take up a package of gun-control legislation, which he said is urgently needed to prevent killings like Friday's mass shooting in Virginia Beach...
In this image made from video, police proceed to apprehend a suspect on the ground next to a white truck, Tuesday, June 4, 2019, in Darwin Australia. Media reports say a gunman has killed at least four people in the Australian city of Darwin. Northern Territory Police Duty Superintendent Lee Morgan says a 45-year-old man was in custody following Tuesday's shooting. (Australian Broadcasting Corporation via AP)
At least 4 dead in shooting in Australian city of Darwin
MELBOURNE, Australia (AP) — A gunman was arrested after killing at least four people and wounding several others Tuesday in the northern Australian city of Darwin, officials and media said. Prime Minister Scott Morrison said a suspect was in custody and the incident was not terrorism related. "This...
Patricia Olds, a coworker of LaQuita Brown, a victim of a mass shooting at a municipal building in Virginia Beach, Va., is comforted before carrying a cross bearing Brown's name to a nearby makeshift memorial, Sunday, June 2, 2019. (AP Photo/Patrick Semansky)
Gunman's resignation email gave no hint of bloodshed to come
VIRGINIA BEACH, Va. (AP) — The Virginia Beach employee who shot and killed 12 people at a municipal building gave no hint of the bloodbath to come when he emailed his resignation letter earlier in the day, saying that he was leaving for "personal reasons" but that "it has been a pleasure to serve...
Virginia Gov. Ralph Northam, center, attends a vigil held to honor the lives lost in a mass shooting Saturday, June 1, 2019 in Virginia Beach, Va. DeWayne Craddock, a longtime city employee, opened fire at the municipal building Friday before police shot and killed him, authorities said. (Kristen Zeis/The Virginian-Pilot via AP)
Shooting poses Virginia governor's first test since scandal
VIRGINIA BEACH, Va. (AP) — Virginia Gov. Ralph Northam wasted little time getting to Virginia Beach after a gunman killed a dozen people in a city office building, the first major test of his leadership since a blackface scandal almost forced him from office four months ago. The governor, who is...


Lincoln – Freshman Barret Pickering kicked three fourth-quarter field goals, including the game-winner with 5:13 remaining, and the Nebraska football team rallied for a 9-6 victory over Michigan State on Senior Day at Memorial Stadium.
Nebraska (4-7, 3-5 Big Ten Conference) closed its home season by winning its final four home games, and won a football game without scoring a touchdown for the first time since 1937, a 3-0 victory over Kansas State.
Senior running back Devine Ozigbo ran 18 times for 74 yards and surpassed 1,000 rushing yards for the season. Ozigbo is the first Husker to have a 1,000-yard rushing season since Ameer Abdullah in 2014.
Nebraska, facing the Big Ten Conference's No. 1 rushing defense, finished with 103 rushing yards, including enough on its final series to run out the clock. Michigan State entered game the game allowed 76 rushing yards per game.
Nebraska held Michigan State (6-5, 4-4) to 289 yards of total offense, and limited redshirt freshman quarterback Rocky Lombardi to 15-of-41 passing for 146 yards. Senior safety Antonio Reed had seven tackles, including three for loss, two forced fumbles, two pass breakups and an interception.
Nebraska trailed 6-0 when a 19-yard kickoff return by freshman running back Maurice Washington and an ensuing personal foul penalty on Michigan State gave Nebraska the ball at its 45-yard line to begin its first scoring drive.
Freshman quarterback Adrian Martinez, who finished 16-of-37 passing for 145 yards, hit senior wide receiver Stanley Morgan Jr. for a 35-yard passing play to the Michigan State 20-yard line. Morgan caught four passes for 67 yards and became Nebraska's all-time receptions leader with 182 career catches.
But the Huskers gained only 1 yard on their next three plays, all passes, setting up fourth-and-9. Pickering picked up the Huskers by making a 36-yard field goal, cutting the Michigan State lead to 6-3 with 11:07 remaining.
The Blackshirts came up huge on the Spartans' ensuing series. Reed sacked Lombardi and forced a fumble that redshirted freshman defensive lineman Damion Daniels recovered at the Michigan State 20.
A 15-yard run by Ozigbo set the Huskers up first-and-goal, but Nebraska was unable to find the end zone and settled for Pickering's 20-yard field goal. That tied the game, 6-6, with 8:07 remaining.
Reed then broke up a third-down pass on Michigan State's next series, forcing a punt that gave Nebraska possession at their 47-yard line with 7:12 remaining. That set up Pickering's 47-yard attempt to put Nebraska ahead for good.
Nebraska's defense then withheld two Michigan State drives into Nebraska territory, the last one ending in an incomplete fourth-down pass.
Lombardi's longest play was a 36-yard pass to running back Connor Heyward to the Nebraska 38-yard line on the Spartans' second scoring drive of the game, in the third quarter.
Then on third-and-long, Lombardi hit wide receiver Darrell Stewart for an 11-yard gain to the 10-yard line. But the Blackshirts rose up held the Spartans out of the end zone, and Matt Coughlin hit a 26-yard field goal with 12:13 remaining in the game to extend Michigan State's lead 6-0.
Michigan State led 3-0 at halftime.
To begin the game, Nebraska received the opening kickoff and gained one first down before punting. That ended a streak of six straight games in which the Huskers had scored a touchdown on their opening possession when receiving the ball to start the game.
Michigan State gained 50 yards on its first possession, with Heyward busting a 27-yard run up the middle to get the Spartans into Nebraska territory. They advanced to the 16 before senior safety Trey Neal stopped Heyward for no gain and senior linebacker Luke Gifford forced Lombardi into a third-down incompletion.
That set up a 34-yard field goal by Coughlin that gave Michigan State a 3-0 lead with 7:46 remaining in the first quarter.
Michigan State recovered its second fumble of the game with 13:49 in the second quarter and started at the 21 yard-line. But Nebraska's defense stiffened and pushed the Spartans backward, and Coughlin's 41-yard field goal attempt hit the left upright with 10:58 remaining before halftime.
The Huskers drove from their 23-yard line to the Michigan State 33, but Martinez's fourth-down pass with the wind sailed too high to an open Morgan with 6:54 remaining and fell incomplete to end the drive.
Michigan State's final drive of the first half ended when Reed intercepted a Hail Mary pass at the 1-yard line with 3 seconds remaining before halftime.
Nebraska closes the season Friday at Iowa. The game is scheduled for 11 AM on FOX.


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Join provider, distributor, and manufacturer leaders in Miami to discuss trends impacting your hospital, physician, and health system customers: the continuing transition to value-based payments, increasing industry consolidation, consumerism, and much more. You'll gain key insights into your customers' current and future challenges, and ideas for reaching and serving shifting market segments.
The Volume-to-Value Transition: How are provider organizations evolving as new penalties and policies continue to roll out?
Shifting Sites of Care: With payment systems increasingly driving care to the lowest-cost settings, what strategies are providers pursuing to survive and grow? What segments are poised for growth?
New Decision-Makers: Who will make the purchasing decisions, and how will their decision-making criteria evolve amid continued consolidation? How are group purchasing organizations and regional purchasing coalitions impacting product choices?
Distribution Channel Strategies: How can distributors and manufacturers best work together in this new environment to help providers reduce supply chain costs while improving outcomes?
Don't miss HIDA's Lab & Diagnostics and Post-Acute & Home Care Channel Strategies Conferences.


"DesignShare." DesignShare: Design for the Future of Learning. Language of School Design, 2009. Web. 21 Nov. 2009.
Johnson, Doug, and Rolf Erikson. "Imagining the Future of the School Library: an interview ." DesignShare. DesignShare, Nov. 2006. Web. 21 Nov. 2009.
"Report of the Task Force on the Library of the 21st Century: The Berry and Baker Libraries." Berry/Baker Library Building Project. Dartmouth University, Winter 1998. Web. 21 Nov. 2009.
Also, each year the April issue of American Libraries, and a December issue of Library Journal, are devoted to reports on library buildings and architecture. These are excellent for visual "inspiration," as well as being a resource about regional projects of interest.
"ALA Library Fact Sheet 11: Building Libraries and Library Additions: A Selected Annotated Bibliography." American Library Association. June 2009. 26 September 2009.
Since 1928, American School & University has been the information source for education facilities and business professionals—serving the nation's K-12 and higher-education administrators responsible for the planning, design, construction, retrofit, operations, maintenance and management of education facilities.
"Buildings and Equipment Section: Library Buildings." American Library Association. Library Leadership and Management Association. 26 September 2009.
"Planning and Building Libraries." The University of British Columbia. School of Library, Archival and Information Studies. 26 September 2009.
This site has been created for architects, librarians, design consultants, and students interested in planning and building libraries. It contains information on architects, planning, programming, standards, interiors, lighting, automation, barrier-free design, security, health, and notable libraries. The site was developed by the School of Library, Archival, and Information Studies at the University of British Columbia.
"School Designs." Penton Media, Inc. American School & University. 26 September 2009. Launched in 1999 as a virtual gallery of American School & University magazine's Architectural Portfolio and Educational Interiors Showcase issues, SchoolDesigns.com has become the online destination for everyone interested in the latest education facility ideas and information.
"Standards for Libraries in Higher Education." American Library Association. Association of College and Research Libraries. June 2004. 26 September 2009.
K-12converge.com: K12 Education Technology Discussion and Views with Jim Heynderickx. Library Design Research: Based on visiting seven independent school libraries in the New York City area last week, here are some of my takeaway ideas and notes about library design, use and technology integration.
Everyone feels confident he or she knows what a library is. Yet, no two libraries are alike. When planning a new library facility, or a substantial renovation of an existing one, it is important to keep this in mind. Because many feel they already know what a library is, heads of school, even most architects, are unaware of the special planning required to develop a library building program. They have no idea how many problems can result from a lack of extensive discussions with the library staff. As a result, there are many school boards or administrators that simply direct their architect to build a library. Librarians are seldom consulted by either their head of school or the architects as plans develop to build a new library facility. Walter DeMelle shares insights he has gained based on four decades' experience in an independent school library which has undergone two major renovation projects and an expansion which quadrupled the size of the facility, along with building program consulting he has done on more than thirty independent school library projects. The chapter provides a roadmap for librarians with little facilities planning experience to maneuver the complicated processes and politics of planning library spaces and suggests ways by which a librarian can actively participate in planning a facility which reflects the uniqueness of her school.


A former second-grade teacher at Rowland Elementary School has entered a no contest plea for sexually assaulting five students, the Los Angeles County District Attorney's Office announced to Feb. 12.
Deputy District Attorney Michelle Graves said Jose Cruz Martinez of Rowland Heights pleaded yesterday to four felony counts of lewd act upon a child and one misdemeanor count of child molesting.
Sentencing in case KA117953 is scheduled on March 21 in Department N of the Los Angeles County Superior Court, Pomona Branch. Martinez faces five years in state prison.
The defendant inappropriately touched four girls ages 7 and 8 on the school campus between August 2017 and April 2018.


text:
Islington behind in fighting domestic violence against men
Depressed_(4649749639)	Full view
April 2, 2015Editor News0
Figures from the Office of National Statistics reveal the number of women convicted of perpetrating domestic abuse has quadrupled in the past seven years, yet there are still no charities for male victims in Islington
Domestic violence is the largest cause of death worldwide in women aged between 19 and 44, greater than war, cancer or motor vehicle accidents, the Home Office found in a recent report.
Domestic abuse is often mistakenly perceived as a female-only crime, however statistics show that 38% of domestic abuse victims are male. This figure has been steadily rising in recent years, so is it time to question the truth behind the famous saying "Big boys don't cry"?
This kind of violence could be happening much closer to home than we all realise. Islington has been found to have the second highest rate of reported domestic violence offences in North London, with Tower Hamlets just topping the list.
Rate of domestic violence offences per 1,000 of 16+ population in north London, 2012/13. © Islington Council
According to a report published by Islington Council, there has been a 'worrying increase' in serious youth violence and attacks on women, with 2,765 assaults on females over the last twelve months. However there is a risk that as more emphasis is placed on women as the victims of domestic violence, less men will feel encouraged to speak out about their abuse.
"Two permanent indentations in my left shoulder after attacks with a hammer."
"Two kettles of boiling water poured on my groin."
"Bleach sprayed into my eyes."
"Fractured skull, three fractured ribs and surgery to replace the septum in my nose."
These fragments tell the story of Ian McNicholl, 52, a domestic abuse survivor who is slowly rebuilding his life after suffering months of mistreatment at the hands of his former fiancée.
Arriving at Grimsby Crown Court for sentencing, smartly dressed in a grey pencil skirt and a black-cropped blazer, 5 foot 1 inch Michelle Williamson was the picture of a perfectly pleasant woman. Her figure slight, her nails neatly manicured, her rich brown hair sleekly pulled off her face. Her unsuspecting demeanour however masked a much more disturbing personality.
"Her justification was that I didn't tell her I loved her enough", McNicholl explains her reasoning behind the senseless acts of violence. She is currently serving a seven-year jail sentence after being found guilty of grievous bodily harm.
McNicholl describes how "men are not seen as victims" and inevitably with this, "there's a lot of gender bias". He has since been made an honorary patron of the ManKind Initiative, a national charity providing help and support for male victims of domestic abuse and violence.
The Mankind Initiative is targeting their campaigns in areas of London with high domestic abuse rates, particularly Islington as there is no specific charity aimed at dealing with male victims. Unlike Solace Women's Aid, a well-known Islington charity focusing on female victims, there is no male alternative in the borough. (ManKind is also struggling with funding for its helpline – according to its website, the charity receives around 1,600 calls every year.)
Across the country, there are nearly 400 specialist domestic violence organisations providing refuge accommodation for women in the UK, with 4,000 spaces for over 7,000 women and children. Yet for male victims, there are just 11 organisations offering refuge or safe house provision with a total of 58 spaces, and none of these are in Islington.
Equal rights charitable organisation, Parity, argues that local authorities at present receive over £60 million each year in government funding to specifically support female domestic abuse victims, but nothing to support male victims. Yet statistics show that every third victim of domestic violence is a man.
Chairman of the Mankind Initiative, Mark Brooks, explains how "men do not recognise that they are a victim" but if they do, "they fear they won't be believed, that people will laugh at them and there is a sense of shame in being a male victim."
This campaign by West Yorkshire Police clearly singles men out as the perpetrators of violence. © West Yorkshire Police
Figures from the Office of National Statistics show that male victims (29%) are nearly twice as likely than women (17%) to not tell anyone about their partner's abuse. Brooks describes how very few men contact the police as they "still feel they will not believe them"; a preconception that is made worse "by the lack of campaigns by the police to encourage men to come forward," Brooks states.
Every year, the Mankind Initiative speaks "to 1,600 men or people helping men". This figure is still incredibly small considering that for every five domestic abuse victims; three will be female and two will be male.
Last year, Mankind released this powerful advert showing two very different reactions by the public to a man and a woman experiencing domestic violence on the streets of London.
The overwhelming stereotype of domestic abuse as a female-only crime will never change unless people in the public eye change their attitudes towards the subject too. Kelly Brook's appearance on ITV's This Morning sparked anger from many viewers and male domestic abuse charities after she was accused of trivialising violence towards men.
During an interview promoting her new book, she addressed two separate incidents when she punched ex-boyfriends Jason Statham and Danny Cipriani. "These are big men I'm going out with – I mean look at me – I'm not going to do them any damage!" she quipped.
Brook punched Statham, after he embarrassed her at the wedding of Madonna and Guy Ritchie, "In my defence, I don't think he felt it" she giggled. Yet the ONS figures show that, out of those who suffered partner abuse, more men suffered from severe force (34%) than women (28%).
Sandra Horley, Chief Executive of national domestic violence charity Refuge, was one of many to voice her disappointment over Brook's comments. "Domestic violence is always unacceptable," said Horley. "Regardless of age, background, gender or sexuality, there is no excuse for using violence against a partner."
Whilst Mankind Chairman Brooks, said the admission "did not take seriously the domestic abuse that those men received". Her appearance on the show caused outrage from hundreds on social networking websites, such as Twitter, arguing that there would have been a public backlash had the gender roles been reversed.
So Kelly Brook admits to hitting her boyfriends and laughs about it on live TV. If that was a guy, he would've been arrested.
— Rosicky (@RobbieSteely) September 8, 2014
Kelly Brook backlash for giggling over hitting exes. 38% of domestic abuse victims are men. Violence NEVER ok @IAMKELLYBROOK @itvthismorning
— SelfEsteemTeam (@_SelfEsteemTeam) September 8, 2014
Kelly Brook laughs about hitting ex boyfriends on TV. Imagine Ray Rice laughing about it on ESPN – http://t.co/fwE7SvWWlz
— Tiba (@LiberTiba) September 9, 2014
An Italian news organisation, Fanpage.it, recently produced an eye-opening video asking young boys to hit a girl they had just met. All refused, but it should be questioned whether a young girl would behave the same way if the roles were reversed. There is undeniably more of an emphasis placed on boys who are told "never hit a girl" but Lindsey Mason, from domestic abuse charity Hidden Hurt, argues "It has to start in education, so all forms of discrimination and violence are condemned."
With the media spotlight firmly placed on feminism last year through campaigns, such as, HeForShe spearheaded by Harry Potter star Emma Watson, the focus has only been aimed at one gender and many have failed to notice other societal expectations that can harm men too.
In a society where stereotypes can dominate perceptions, more and more need to question whether famous phrases, such as, "Big boys don't cry" and "Man up" are doing more harm than good.
Featured image by Sander van der Wel, Flickr
crime domestic violence
Islington and Hackney amongst the worst hit areas of moped gang related robberies
November 8, 20170
Editorial: A Brief Note on the Westminster Attacks
Disability and Hate: The "Invisible Crime" Plaguing Islington & Hackney


Day 2 – Daycare. Day 1 – Gym. Day 730 – Marriage.
Day 2. Today was Baby's second day at daycare. Again, she barely noticed me leave. Again, I cried in the car. I've only called once (so far) to check on her, and they tell me she's happy as a lark. I'm working on letting go … there's a slight chance that I will make it until 3:30 before I pick her up. I doubt it. But, I'll try.
Day 1. Fortunately, I was able to distract myself this morning with my first appointment at my new gym. It was a physical assessment. I failed. Okay, you can't really fail. But, I failed. I couldn't do a single sit-up. Really. How is that even possible? I knew I'd be starting from scratch after the hyperemesis, ce-section, etc. However, the actual experience was a little eye-opening. Tomorrow I actually start working out. It's a good thing I still have a few of those post-surgery pain pills somewhere!
Day 730. Today is my 2nd wedding anniversary! Sometimes it seems like time has crawled by, but mostly it has really flown. To celebrate, we have an exciting evening of diaper changes planned. We'll toast the day with bottles of Enfamil! Just kidding. Well, not really, but I'm sure we can throw a bottle of champagne in there too! Happy Anniversary, Husband. I love you!
Happy Anniversary! Hope you have a wonderful evening. And you should def. be breaking into that champagne!
I hope you got some champagne! And good for you for hitting the gym. I need to try and do some sit-ups/exercise as well!


This was an assist Mike Rooney won't forget anytime soon.
Challen Rogers scored off a feed from Rooney with 50.3 seconds left in overtime to give the No. 20 Stony Brook men's lacrosse team a 14-13 comeback win over Binghamton on Sunday at Kenneth P. LaValle Stadium.
And by the way: The assist Rooney earned on the winning goal -- his seventh assist of the game to go along with two goals -- broke Kevin Crowley's school record for career points.
Stony Brook started the final possession with 1:03 left in overtime. Rooney got the ball with 55 seconds left and found Rogers, who cradled with his left hand and then, with two hands on the stick, beat Binghamton goalie Tanner Cosens to the short side over his right shoulder.
With a two-man advantage in overtime, Rooney's bounce shot with 1:17 left was saved by Cosens and Garrett Waldron initiated the clear attempt. But Binghamton was whistled for being offsides, giving the ball back to Stony Brook for the final sequence.
Brody Eastwood scored five goals and Rogers and Jake Sheets added two goals and an assist each for Stony Brook (11-4, 4-1 America East), which trailed 10-4 in the third quarter.
Eastwood scored three goals in the third quarter, including a man-down goal to tie the score at 10 with 1:19 remaining in the period.
Rooney has 233 career points, one more than Crowley's school record set in 2011.
Rooney also broke Jason Cappadoro's school record of 107 assists with his fourth assist of the game.
Tyler Deluca had three goals for Binghamton (4-8, 2-3). Tucker Nelson added two goals and four assists.


As the bus pulled over at the main road of Lake Roccalucce. The students and I started to head towards the Black Mud Swamp. When we got there, I was immediately hit with a great smell of nature. "Ahh, welcome to the great Black Mud Swamp!" I exclaimed as I welcomed them. The water was a bit dark and muddy but that was just a part of the swamp. "Be careful when stepping into the water! It is very deep and filled with mud!" I warned.
"Oh great...mud." I said sarcastically I stepped in the dirty water. The smell was really strong and it was hard to walk through the mud.
Melania could feel the energy around the swamp. "You know this is probably why i've never liked nature." She said as she tried to walk through the mud.
Lyra walked through the mud. She didn't have much trouble but she did manage to get through it.
Shar walked threw the mud with ease, "Anyone know what the Xylith plant looks like?" Shar inquired.
"Haha, we do!" Some of the Water Nypmhs laughed magically as they suddenly appeared in front of Palladium and his students. The Queen of the Water Nymphs, Queen Algae, then appeared. "Welcome to the Black Mud Swamp. We are the keepers of this place. We use Xylith plants to create our bubble homes underwater." The Queen explained.
"Greetings Queen Algae! We are here today to get a sample of the Xylith. I want to teach my students the magic behind your homes." I explained as I bowed.
"Of course Palladium. We'll just take a few minutes to prepare a Xylith sample. In the meanwhile, your students can explore swamp." I replied as I got the water nymphs to start on the sample.
"Well, you heard the queen! You girls will have 30 minutes to explore the swamp. Make sure you don't get lost. We'll meet back here at the Water Nymph tree." I said as I dismissed them.
"You know what - you should go live with them." Lidiya replied as she gave a sarcastic smile.
"LIDIYA!" Melania yelled as she hit Lidiya on the arm telling her to stop. "I think we should start walking and look around the swamp. Maybe we'll be able to find extra Xylith plants for Professor Palladium." She said as she started walking.
"Speak for yourself, this place is an allergy trigger." Lidiya said as she sneezed. The vines then started to move rapidly. "Huh? Wha- what's happening?" She asked. "AHHHHHHHHHHHHH!" She yelled as the vines grabbed her and pulled her up. "GUYS HELP!"
"Lidiya!" Melania yelled as she tried to free Lidiya but in the process the vines grabbed Lyra, Fosqa, and Cotton as well. "SHAR! MOVE SLOWLY! THE VINES TRY TO DETECT US THROUGH SOUND!" I warned before the vines could do anything else.
"AHHHH!", Lyra screamed as she got taken up by the vines.
Shar stopped right in her tracks. She was that the vines were headed for Melania next because of her warning yell. Without thought, she acted out of pure instinct. Shar sent a small gust of wind towards the vines that had yet to grab Melania. The gust was just enough to send the vines off coarse.
"Guys," Fosqa said quietly "I think if someone calms them quietly or talks quietly, they might stop"
"Yeah, Fosqa's right!" Melania replied trying to minimise her sound. Suddenly, a huge gust of wind came flying towards the vines from Shar. The vines immediately released them. "AHHHHHHH!" Melania yelled as she landed on the mud. "Phew, thanks Shar!"
Lyra fell to the ground as she was released. "Thank you Shar. Good idea", Lyra complimented as she began again to start walking through the mud and trees.
"We need to be more careful in this-" Lidiya was about to say when all of a sudden a Red Fountain ship just came speeding through the wind with a broken fire engine. "Was that a red fountain ship? I think it's crashed!"
"Well, let's go and see!" Melania exclaimed. They then started running towards the damaged ship. Melania could see a figure coming out of the Red Fountain ship. "Be ready to fight if anything comes out." She warned.
"C-Can-you-girls-help me.." I struggled to speak while walking on my injured leg.
"What happened?", Lyra said as she stepped out in front and asked. She put her hand out in case he needed help to stay standing.
"Th-thank you." I said as I grabbed the girl's hand to walk. "I-I'm Gabriel. I go to Red Fountain. I was sent to capture a monster from the magic dimension and I got him - but somehow my ship had a failed engine and it crashed." I explained.
"Hmmm..." Melania pondered as she went over to examine the flying aircraft. "This doesn't look right..the hole is directed towards the inside of the ship. That means that someone made a hole inside the ship in order to release the monster." Melania explained.


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text:
From the President: My first year at Anglo-American University
In August 2018, Czech economist and international scholar, Lubomír Lízal, assumed his position as the new President of Anglo-American University.
Lízal was chosen by the AAU Board of Trustees to replace 2017/2018 Interim President, Petr Jan Pajas. Let's reflect on his first year as leader of the oldest private university in the Czech Republic.
Were there any unexpected challenges or surprises you encountered upon becoming president of AAU?
Yes, I have to say there have been. But let me start from the areas where there weren't any surprises and that was the academic quality. So when I came in I was sort of just confirming what I had seen from the outside, that the institution is academically well-established and it's on a track toward research so that was one aspect where I felt it was doing great. Certain areas of the school are fixed, like the administration etc. and that does not change no matter how big or small you are. A challenge that we face as a non-profit institution is that the amount of resources you can invest into the student education does heavily depend on the thriving student body. Also, due to the fact that we have U.S. and Czech accreditation, while it's extremely beneficial it's also very administratively demanding. Anything we do must meet both U.S. and European standards so it requires a lot of planning and combining to do things in the right way so they fly.
What are the areas that AAU should focus on developing in the future?
One thing is organic growth, not only in the number of students but in trying new things and new programs. Very basically I see that the market for our institution is somehow creating an opportunity to bridge different areas. Let me use an example that might serve well, in the IT industry there is a big discussion about moving from artificial intelligence to emotional intelligence, and to be able to do that you have to have not only education in IT, but also education in the humanities to understand some of the processes. So while I don't think this is something we will solve in the very near future, it shows where we can find areas to bridge the technical advances of society with our strength in the humanities.
So do you ever envision AAU adding more technical programs?
No, no, I think we should develop our strengths and rather create partnerships with technical programs. While more technical programs focus on finding, creating and implementing the best and newest technologies, those technologies mean nothing if they are not economically sound, ethically responsible and employable at market conditions. That is where AAU can utilize our core strengths and offer those strengths to complement more technical partners.
Do you have a favorite moment from the past academic year?
Hmm, I think it's actually something which is always recurring, and it's whenever we have visitors and I take them to the balcony. I show them the view of Prague castle and you know, we may have a small campus but you can clearly see that it's a unique environment and here students can basically go through a living history of Prague. You can walk across the street and see pieces of history, different styles of architecture, and that's something which is extremely valuable and being able to show visitors first hand, it really underlines what we are telling people about the quality of education here.
What are you most looking forward to in the next academic year?
Well, simply I would say I'm looking forward to the new students. This is something that I consider to be one of the greatest benefits of being in academia. As a teacher, you are always in contact with the young generation and it's much easier to adapt to new technologies and adopt the changing views in society because you basically see it first hand. Rather than being out of academia and suddenly realizing, oh the world has changed- how did it happen?
So where do you see AAU in 5 years?
Well, what I would like to see in a 5-year window is that we will be moving forward in creating more variety in our programs, which should also attract students in areas that we do not have these days. Also, I think that academic institutions are by nature somehow conservative, but on the other hand too much conservatism means you might miss the train of the ever-changing world around you, so I see AAU hopefully following the development of the world around us and allowing students to get an education in the areas that are just emerging so they can be prepared for the world they are entering. I think that's crucial for the success of the university and for the success of our alumnus as well.
As of next academic year AAU is now offering housing for it's students, how do you think that will affect student life?
I think it will have two effects, one is that it will help build more community among the students, especially for the freshmen. It's something that builds relationships, but on the other hand, also I think it helps the university when viewed from the outside. You know when you are deciding about university it's a big change in your life and while you make that decision yourself, you are also typically discussing this with your parents, and both of you would like to know that the choice you have made is the right one- not only in terms of the education but in terms of the environment you are going to. The dorms will help to show that if you feel that there is a benefit in living within university accommodation, for example not worrying about utilities or other stuff then yes we offer it. It is broadening the choice that students have and I think that's important. If you want to live on your own, perfect it's still an option, but on the other hand, if you feel that going to a new school, a new city and thinking about a new place to live is just too much to handle all at once then that is where this will be a great benefit.
What do you do to relax around campus?
Well sometimes I might go for a coffee at Café des Taxis but if I really want to relax I go for a walk, for example to Kampa Park or somewhere close. I try to do it in every job I've had- to go for a walk, it's refreshing, it clears the head and it has the benefit of getting out of the work environment.
What would you say to a student who wishes to take up a leadership position like you later in his/her career? Any advice?
I think the best advice is to try to be best at whatever you do, and you should be prepared that chances come unexpectedly. I think the toughest part of aspiring to be a leader or simply being successful is realizing that chances are always going around you. You have to work hard, of course, but sometimes you need a bit of luck to be in the right place at the right time and most importantly to be the right person for the job.
Lilliana Chalfant


text:
using namespace cocos2d;
using namespace extension;
using namespace ui;

class SceneGame;
class SceneMenu : public cocos2d::Layer
{
public:

	static cocos2d::Scene* createScene();
	virtual bool init();

	CREATE_FUNC(SceneMenu);

    void setDelegate(SceneGame* delegate);

    void showTitle(bool is_show);
private:
    void menuPlayCallback(Ref * sender, Control::EventType controlEvent);
    void changeTutorialText();

    int m_clickCount;
    ControlButton* m_buttonPlay;
    Label* m_labelTutorial;

    SceneGame* m_delegate;

    Sprite* m_spriteTitle;

};


SKU: 8024273600011. Categories: Stamperia, Papers and Kits. Tags: Paper Packs, Stamperia.
Provence Stamperia Double-Sided Paper Pack 12″X12″ 10/Pkg. Unique papers of high quality Italian designs designed by Stamperia. A gorgeous collection of papers in a vintage flower style . Lavender and lace designs on beautiful backgrounds with a colour palette of pinks and purples. Contains 10 double-sided decorated papers, 10 different designs. Acid and lignin free papers.


The Spider-God's Bride is a collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers!
Fully revised for the Legend rules system.
Is the printed version of this book the original, poorly done conversion, or the updated version?
This title was added to our catalog on January 16, 2013.