text:
Q: Anyone have sample code for a UserControl with pager controls to be used in a GridView's PagerTemplate? I've got several Gridviews in my application in which I use a custom PagerTemplate. I'd like to turn this custom template into a UserControl so that I don't need to replicate the same logic in multiple pages. I'm pretty sure that such a thing is possible, but I'm unsure of how exactly to wire the UserControl to the Gridview's events, and what interfaces my control may need to implement.
I'm using ASP 2.0 frameworks.
Has anyone done something like this? And if so, do you have any sample code for your usercontrol?

A: Dave Anderson, a co-worker of mine, wrote this server control that could help you get started.  Note that we're targeting .NET 3.5.
[AspNetHostingPermission(
  SecurityAction.Demand,
  Level = AspNetHostingPermissionLevel.Minimal),
  AspNetHostingPermission(SecurityAction.InheritanceDemand,
  Level = AspNetHostingPermissionLevel.Minimal),
  DefaultProperty("Text"),
  ToolboxData("<{0}:Pager runat=\"server\"> </{0}:Pager>"),
 Designer(typeof(ServerControls.Design.PagerDesigner))
]
public class Pager : WebControl, INamingContainer
{
    #region Private Constants

    private const string Command_First = "First";
    private const string Command_Prev = "Prev";
    private const string Command_Next = "Next";
    private const string Command_Last = "Last";

    #endregion

    #region Private members

    private Control PageableNamingContainer;
    private PropertyInfo PageCountInfo;
    private PropertyInfo PageIndexInfo;
    private DropDownList ddlCurrentPage;
    private Label lblPageCount;
    private Button btnFirst;
    private Button btnPrevious;
    private Button btnNext;
    private Button btnLast;

    #endregion

    #region Private Properties

    private int PageCount
    {
        get
        {
            int Result;
            if (InsideDataPager)
                Result = (int)Math.Ceiling((decimal)(TotalRowCount / PageSize)) + 1;
            else
                Result = (int)PageCountInfo.GetValue(PageableNamingContainer, null);

            return Result;
        }
    }
    private int PageIndex
    {
        get
        {
            int Result;
            if (InsideDataPager)
                Result = (int)Math.Floor((decimal)(StartRowIndex / PageSize));
            else
                Result = (int)PageIndexInfo.GetValue(PageableNamingContainer, null);

            return Result;
        }
    }

    private int StartRowIndex
    {
        get
        {
            if (InsideDataPager)
                return MyDataPager.StartRowIndex;
            else
                throw new Exception("DataPager functionality requires DataPager.");
        }
    }
    private int TotalRowCount
    {
        get
        {
            if (InsideDataPager)
                return MyDataPager.TotalRowCount;
            else
                throw new Exception("DataPager functionality requires DataPager.");
        }
    }
    private int PageSize
    {
        get
        {
            if (InsideDataPager)
                return MyDataPager.PageSize;
            else
                throw new Exception("DataPager functionality requires DataPager.");
        }
    }

    private bool InsideDataPager
    {
        get { return ViewState["InsideDataPager"] == null ? false : (bool)ViewState["InsideDataPager"]; }
        set { ViewState["InsideDataPager"] = value; }
    }

    #region DataPager-Specific properties

    private DataPager MyDataPager
    {
        get
        {
            if (InsideDataPager)
                return (DataPager)PageableNamingContainer;
            else
                throw new Exception("DataPager functionality requires DataPager.");
        }
    }
    private int PrevPageStartIndex
    {
        get { return StartRowIndex >= PageSize ? StartRowIndex - PageSize : 0; }
    }
    private int NextPageStartIndex
    {
        get { return StartRowIndex + PageSize >= TotalRowCount ? LastPageStartIndex : StartRowIndex + PageSize; }
    }
    private int LastPageStartIndex
    {
        get { return (PageCount-1) * PageSize; }
    }

    #endregion

    #endregion

    #region Public Properties

    [
    Category("Behavior"),
    DefaultValue(""),
    Description("The stylesheet class to use for the buttons")
    ]
    public bool HideInactiveButtons { get; set; }

    [
    Category("Behavior"),
    DefaultValue("true"),
    Description("Indicates whether the controls will invoke validation routines")
    ]
    public bool CausesValidation { get; set; }

    [
    Category("Appearance"),
    DefaultValue(""),
    Description("The stylesheet class to use for the buttons")
    ]
    public string ButtonCssClass { get; set; }

    [
    Category("Appearance"),
    DefaultValue("<<"),
    Description("The text to be shown on the button that navigates to the First page")
    ]
    public string FirstText { get; set; }
    [
    Category("Appearance"),
    DefaultValue("<"),
    Description("The text to be shown on the button that navigates to the Previous page")
    ]
    public string PreviousText { get; set; }
    [
    Category("Appearance"),
    DefaultValue(">"),
    Description("The text to be shown on the button that navigates to the Next page")
    ]
    public string NextText { get; set; }
    [
    Category("Appearance"),
    DefaultValue(">>"),
    Description("The text to be shown on the button that navigates to the Last page")
    ]
    public string LastText { get; set; }

    #endregion

    #region Overridden properties

    public override ControlCollection Controls
    {
        get
        {
            EnsureChildControls();
            return base.Controls;
        }
    }

    #endregion

    #region Overridden methods/events

    protected override void OnLoad(EventArgs e)
    {
        base.OnLoad(e);
        if (!GetPageInfo(NamingContainer))
            throw new Exception("Unable to locate the Pageable Container.");
    }

    protected override void OnPreRender(EventArgs e)
    {
        base.OnPreRender(e);
        if (PageableNamingContainer != null)
        {
            EnsureChildControls();

            ddlCurrentPage.Items.Clear();
            for (int i = 0; i < PageCount; i++)
                ddlCurrentPage.Items.Add(new ListItem((i + 1).ToString(), (i + 1).ToString()));

            lblPageCount.Text = PageCount.ToString();
            if (HideInactiveButtons)
            {
                btnFirst.Visible = btnPrevious.Visible = (PageIndex > 0);
                btnLast.Visible = btnNext.Visible = (PageIndex < (PageCount - 1));
            }
            else
            {
                btnFirst.Enabled = btnPrevious.Enabled = (PageIndex > 0);
                btnLast.Enabled = btnNext.Enabled = (PageIndex < (PageCount - 1));
            }
            ddlCurrentPage.SelectedIndex = PageIndex;
        }
        else
            ddlCurrentPage.SelectedIndex = 0;
    }

    protected override bool OnBubbleEvent(object source, EventArgs args)
    {
        // We handle all our events inside this class when
        // we are inside a DataPager
        return InsideDataPager;
    }

    #endregion

    #region Event delegate

    protected void PagerEvent(object sender, EventArgs e)
    {
        if (InsideDataPager)
        {
            int NewStartingIndex;

            if (sender.GetType() == typeof(Button))
            {
                string arg = ((Button)sender).CommandArgument.ToString();
                switch (arg)
                {
                    case Command_Prev:
                        NewStartingIndex = PrevPageStartIndex;
                        break;
                    case Command_Next:
                        NewStartingIndex = NextPageStartIndex;
                        break;
                    case Command_Last:
                        NewStartingIndex = LastPageStartIndex;
                        break;
                    case Command_First:
                    default:
                        NewStartingIndex = 0;
                        break;
                }
            }
            else
            {
                NewStartingIndex = Math.Min(((DropDownList)sender).SelectedIndex * PageSize, LastPageStartIndex);
            }

            MyDataPager.SetPageProperties(NewStartingIndex, MyDataPager.MaximumRows, true);
        }
        else
        {
            CommandEventArgs ea = new CommandEventArgs("Page", ((DropDownList)sender).SelectedValue);
            RaiseBubbleEvent(this, ea);
        }
    }

    #endregion

    #region GetPageableContainer

    private bool GetPageInfo(Control namingContainer)
    {
        if (namingContainer == null || namingContainer.GetType() == typeof(Page))
            throw new Exception(this.GetType().ToString() + " must be used in a pageable container like a GridView.");

        /*
         * NOTE: If we are inside a DataPager, this will be
         *       our first-level NamingContainer, so there
         *       will never be any reflection in that case.
         */
        if (namingContainer.GetType() == typeof(DataPagerFieldItem))
        {
            InsideDataPager = true;
            PageableNamingContainer = ((DataPagerFieldItem)namingContainer).Pager;
            return true;
        }

        PageCountInfo = namingContainer.GetType().GetProperty("PageCount");
        PageIndexInfo = namingContainer.GetType().GetProperty("PageIndex");
        if (PageCountInfo == null || PageIndexInfo == null)
            return GetPageInfo(namingContainer.NamingContainer);
        else
        {
            PageableNamingContainer = namingContainer;
            return true;
        }
    }

    #endregion

    #region Control generation

    protected override void CreateChildControls()
    {
        Controls.Clear();
        Controls.Add(BuildControlTable());
    }

    private Table BuildControlTable()
    {
        Table ControlTable = new Table();
        ControlTable.CssClass = CssClass;
        TableRow tr = new TableRow();
        TableCell td = new TableCell();

        td.Text = "Page";
        tr.Cells.Add(td);

        td = new TableCell();
        ddlCurrentPage = new DropDownList();
        ddlCurrentPage.ID = "ddlCurrentPage";
        ddlCurrentPage.AutoPostBack = true;
        ddlCurrentPage.SelectedIndexChanged += PagerEvent;
        ddlCurrentPage.CausesValidation = CausesValidation;
        td.Controls.Add(ddlCurrentPage);
        tr.Cells.Add(td);

        td = new TableCell();
        td.Text = "of";
        tr.Cells.Add(td);

        td = new TableCell();
        lblPageCount = new Label();
        td.Controls.Add(lblPageCount);
        tr.Cells.Add(td);

        AddButton(tr, ref btnFirst, string.IsNullOrEmpty(FirstText) ? "<<" : FirstText, Command_First);
        AddButton(tr, ref btnPrevious, string.IsNullOrEmpty(PreviousText) ? "<" : PreviousText, Command_Prev);
        AddButton(tr, ref btnNext, string.IsNullOrEmpty(NextText) ? ">" : NextText, Command_Next);
        AddButton(tr, ref btnLast, string.IsNullOrEmpty(LastText) ? ">>" : LastText, Command_Last);
        ControlTable.Rows.Add(tr);

        return ControlTable;
    }

    private void AddButton(TableRow row, ref Button button, string text, string argument)
    {
        button = new Button();
        button.Text = text;
        button.CssClass = ButtonCssClass;
        button.CommandName = "Page";
        button.CommandArgument = argument;
        button.CausesValidation = CausesValidation;
        if (InsideDataPager)
            button.Click += PagerEvent;
        TableCell td = new TableCell();
        td.Controls.Add(button);
        row.Cells.Add(td);
    }

    #endregion

}


text:
Barbera je sorta rdečega vina, enologi njeno barvo opisujejo kot rubinasto. Njena domovina je Monferrato v italijanski pokrajini Piemont, kjer je sorodna sorti nebbiolo.

Barbera običajno vsebuje malo taninov in veliko kisline. Primerna je za dolgoletno arhivsko shranjevanje.

V Sloveniji raste v vipavskem vinorodnem okolišu.

Glej tudi
seznam slovenskih vin

Rdeča vina

redpajama_set_name: RedPajamaWikipedia


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Open your movie in iMovie.
Depending on which version of iMovie you are using, choose share/export/file.
In the latest version, this sequence begins with file/share/file.
Then in the window that opens, choose the best quality, and next, and then save after specifying a location for the file.
Probably the best way to re-present your video on a WordPress site is to upload your finished video first into a YouTube channel. If you don't have a YouTube channel, it's time to create one. They are very useful.
Once the video has been uploaded to YT, go find your video and click on the Share button.
Choose Embed and copy the blue highlighted HTML that begins with <iframe>.
Now, go to your WP blog / dashboard / posts / add new.
On the New Post window that appears, enter in a title and click on the embed video button.
In the Embed Video window, paste in that copied HTML from YouTube and when the shortcode is generated at the bottom, click on the blue Insert Shortcode button. That action places the shortcode into your post.
[/vc_toggle][vc_toggle title="On the Digital Collections website, which image size is best for downloading?" open="false" style="default" color="Default" size="md"]The larger the better, especially if you're planning to use them for video presentations. Extra large is the best.


text:
Evert Jan Slootweg (Ermelo, 18 mei 1969) is een Nederlands econoom en politicus. Namens het Christen-Democratisch Appèl (CDA) is hij sinds 17 januari 2023 lid van de Tweede Kamer der Staten-Generaal. Van 31 oktober 2017 tot 31 maart 2021 en van 10 mei 2022 tot 23 augustus 2022 was hij ook al lid van de Tweede Kamer der Staten-Generaal.

Biografie
Slootweg studeerde economie aan de Vrije Universiteit Amsterdam en studeerde af op de invoering van marktelementen in de gezondheidszorg. Hij was na zijn studie van 1996 tot 1999 beleidsmedewerker van Europarlementariër Bartho Pronk. Daarna was hij van 1999 tot 2010 werkzaam bij het Christelijk Nationaal Vakverbond (CNV). Van 2010 tot 2012 was hij werkzaam voor Divosa, waarin hij zowel het financiële dossier als informatiseringbeleid in zijn pakket had. Vanaf 1 juni 2012 was hij wetenschappelijk medewerker van het Wetenschappelijk Instituut voor het CDA en vanuit het WI gedetacheerd als beleidsmedewerker financieel-economische zaken van de CDA-Tweede Kamerfractie (2013-2014). Ook was hij werkzaam voor de Vereniging van Nederlandse Gemeenten (VNG). Tussen 1 september 2015 en september 2020 was Slootweg voorzitter Pastorale Raad Zuid-Brinkstraatkerk in Bennekom.

Sinds augustus 2021 is hij voorzitter van het Schuldenknooppunt en sinds oktober 2021 is hij strategisch adviseur bij BVNG.

Politieke carrière
Bij de Tweede Kamerverkiezingen 2017 stond Slootweg op plek 19 op de kandidatenlijst van het CDA. Na de formatie van het kabinet-Rutte III werd op 31 oktober 2017 Slootweg geïnstalleerd als lid van de Tweede Kamer. Slootweg stond bij de verkiezingen in 2021 op de 18e plek en op 30 maart 2021 nam hij afscheid van de Tweede Kamer.

Op 10 mei 2022 werd hij wederom geïnstalleerd als lid van de Tweede Kamer in de tijdelijke vacature tot en met 22 augustus die ontstond doordat Anne Kuik met zwangerschapsverlof ging. Op 17 januari 2023 nam hij de zetel in de Tweede Kamer in van Harry van der Molen.

Persoonlijk
Slootweg is getrouwd en heeft drie zoons. Sinds 2008 is hij lid van de Gereformeerde kerk in de Brinkstraatkerk, onderdeel van de Protestantse Kerk in Nederland (PKN), te Bennekom.

CDA-politicus
Nederlands econoom
Tweede Kamerlid


Hi Everyone. I have some simple questions.
1 - What is the best(time and space wise) way to read 3 integers in a single line from stdin or a file? How about if there are arbitrary numbers of integers in a line and you need to process each(e.g. check each integer for primality)? These are inside a loop of course.
2 - Is there a faster way than printf for output?
3 - What's the most efficient way to implement mulmod(modular multiplication) considering that the product might overflow? Is there a chance that it can be added as a built-in function like powermod(why not powmod?) and invmod?
4 - How can I have a guarantee that my local constant variable won't be accidentally modified? From what I know, const works only for global variables.
Are you talking about parsing integers or reading them represented as binary data?
Doing print(io, n) is efficient.
Not really a Julia question. If you find a good algorithm for this, implementing it should be straightforward and would make either a good package or contribution to Base. I agree that the naming of invmod and powermod are annoyingly inconsistent. That one slipped through the 1.0 naming review process. We could always rename it to powmod and keep powermod as a legacy alias.
You can't. It's a planned feature but currently const only works on globals.
When will 'powmod' be available? 'powermod' is a little bit awkward to use.
Is there a plan to add 'and' and 'or' as aliases for '&&' and '||'. These are pretty common for high level languages.
How can I translate the below c++ code to Julia. I thought of zip but maybe there's a better way.
You can have it whenever you like.
(I had a typo in the c++ version, but the point is clear).
I don't know how efficient "zip" is so I'm a little bit not decided on using it in this case.
doesn't work well since it seems to evaluate the expression first. So how about something like ndigits(a, b;base, pad).
Julia always evaluates what it can as soon as it can. Additionally, your expression overflows what BigInt supports. So do not expect an ndigits version in Base Julia that will handle your example. Here is a way to get that information.


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7 Important Differences Between Religion and Spirituality – ttskr.
There are roughly 4,200 religions in the world today. Most people believe in only one of them and renounce the other 4,199. While a small minority renounces all of them.
There are roughly 7.3 billion people on the planet today, and every single one of us has a different psychophysiological interpretation and perception of what spirituality and religion means. But, and here's the rub, spirituality is inherent within the human condition and is as unique as our own fingerprint.
Dogma has been a serious psychological hang-up for our species for thousands of years. Our tendency to become rigid and inflexible in our thinking is an all too common problem. We are a young species, after all. There is still so much for us to figure out, and it can be daunting as hell (pun intended).
The problem is we tend to avoid an intimidating cosmos by closing ourselves off into the overly comfortable and placating nut shells of religion. We shut down the sacred quest. We close off the search and place all our eggs into a particular "basket," swearing off all baskets. Even at the risk of forsaking the baskets that have the potential to help us flourish. In short: we become dogmatic and closed-off from the numinous.
But there is newfound hope when we are able to transform dogmatic religiosity into flexible spirituality. True spirituality up-ends the baskets that we cling to. It shatters the all-too-precious eggs on the tough-love concrete of an interconnected reality, revealing that flexibility and the ability to adapt and overcome is the way to move forward when facing a vastly unknown and astonishingly mysterious universe.
It's so easy for the majority of us to allow an authority to do our thinking for us. Most of us were raised in authoritative cultures and conditioned by biased indoctrination after all. Unless at some point we are taught to question things, it's all too easy to get caught up in authoritative jargon.
No matter how outdated or nonsensical that jargon is, if we don't learn a courage-based disposition we'll always be caught in the fear-based indoctrination of authority. Mostly due to the power of cognitive dissonance. Spirituality is the courage-based liberation of the soul from the fear-based prison of church and state. It frees compassion, empathy, and morality from the fallible stranglehold of manmade laws.
If as H. L. Mencken surmised, "Morality is doing right, no matter what you are told. Religion is doing what you are told, no matter what is right," then spirituality is tapping into the forces behind what makes things "right" or "wrong" (a universal healthy/unhealthy dynamic) and acting on those forces in a moral way, despite the declarations of church and state.
Spirituality courageously questions power; religion cowardly kowtows to it. Jesus and Buddha were spiritual rebels who challenged dogmatic orthodoxy, not religious zealots obsequious to it. Where religion is taking a leap of faith becauseof fear, spirituality is taking a leap of courage despite fear.
Religion keeps us pampered and contented. We feel nice and cozy in the teachings passed down by the authority of our forefathers. And why not? It's so much easier to just lean on the laws created by other men.
No matter how outdated or ridiculous those laws are, and no matter how fallible and imperfect those men were. There's no thinking involved. All we have to do is obey and not question any of it lest we appear blasphemous in the eyes of our peers. Easy!
True spirituality flips the tables on blind obedience. No fear, only fearlessness. It questions outdated laws. It upsets all dogmatic apple carts. But it is not without pain. It is not without existential angst.
A spiritual person is a beacon fully lit, brightening an uncertain shoreline where waves of doubt crush the beaches of certainty. Those who are spiritual dip in and out of all religions, ideologies, mythologies, and philosophies, taking the healthy with them and leaving the unhealthy behind.
They are existential alchemists, transforming religious led into spiritual gold. And such gold shines all the brighter in dark times.
Where religion blindly clings to what it believes is right, spirituality openly surrenders to what could be healthy. Those who are spiritual tend to be more open-minded precisely because they are free to question everything, to practice probability, to embrace being wrong, and to remain curious and skeptical in the face of parochial authorities grown uncouth through the passage of time.
Religion is codependent upon the establishment of church and state. Spirituality is interdependent despite establishments. Where the religious person submits to the authority of religion and politics, the spiritual person subsumes all religious and political strongholds through flexible interconnectedness, thus transcending entrenched power constructs.
Spirituality is a force of nature, and the spiritual person becomes a fountainhead for an ecstatic universe, a mighty conduit, an existential pivot where the cosmic dance between independent observer and observed interdependence is free to take place. There is a music in this sacred space that doesn't use words, and the spiritual person has the ears with which to listen.
"The poet and the musician together speak a natural and universal language… The original language that all creators spoke before the fall of man. This language is, of course, the language of the birds.
Within the mysterious rhythm of the cosmic orchestra playing itself out, the spiritual person dances in full-glory. While the religious person cowers in fear of God, the spiritual person pirouettes through the fear and dances with God.
For those who are spiritual have tapped into the interconnected Mecca. They are milking the essence of all things, the language of birds and sky, fire and ice, life and death, permanence and impermanence –the voice of God and the song of Infinity.
The Truth is a gamboling gamble, and those who are truly spiritual are gamblers par excellence knowing that the human condition is fallible and flawed, but having the ontological wherewithal to rise above it with a Promethean courage that topples outdated godheads.
They rise up with a full heart, with audacious love, with a throat chakra in full-flutter speaking fluently A Language Older Than Words. But they are still not afraid to speak their experienced truth.
Spirituality is vulnerable intimacy with the Infinite. Religion is veiled invulnerability pretending to be intimate. A spiritual person understands that Infinity cannot be pigeonholed into finite constructs.
God cannot be crammed into manmade models. Through such understanding, the spiritual person transcends the finite game of religion in order to play the infinite game of spirituality.
The mirror through which we reflect the Great Mystery is the same mirror through which the Great Mystery reflects us. The spiritual person has intuited this, shed the middleman, and become the mirror.
Where the religious person is desperately looking for his/her own reflection, the spiritual person has become Reflection itself, understanding that there is no duality, only the illusion of duality.
There is no finitude, only the illusion of finitude. They are walking, talking, meditating Mirrors dancing as Reflection between micro and macro, flesh and spirit, man and God, order and chaos, entropy and life. They have risen above the empty placations and petty platitudes of religion and embraced the open explication and flexible interpretation of the Great Mystery through spirituality.
The spiritually robust have moved on from the shackles of someone else's experience in order to feel their own experience.
I totally agree. Spirituality is experiential. Thanks for articulating such an important issue on the spiritual path.
Thank you so much for the article about the difference between spirituality and religion. I needed to hear that in the worst way. It is very comforting to understand the difference between the two.
Excellent post. Well put. Thanks.


text:
Review: 80 Days – Train Robberies, Steampunk, and Zeppelins
By kelseyr713 July 31, 2014 80 days around the world in 80 days inkle inkle studios inklewriter iOS jules verne meg jayanth Review
80 Days is a new game from Inkle Studios, who brought us Sorcery! Part 1, Sorcery! Part 2, and Frankenstein. They're behind the inklewriter tool, which allows you to create your own interactive stories. Based on the Jules Verne classic Around the World in 80 Days, the game puts you in the shoes of Jean Passepartout and Phileas Fogg as they attempt to circumnavigate the globe because Fogg made a bet down at the Reform Club.
The year is 1872. Welcome to the future. Phileas Fogg has wagered he can circumnavigate the globe. Hundreds of journeys, thousands of routes. Travel by steamer, express train, airship, hover-car, hydrofoil, gyrocopter, camel, horse-back, hot-air balloon… Can you make it in 80 Days?
You are Jean Passepartout, Phileas Fogg's valet and companion on this trip. The game loosely follows the plot of the novel; I haven't read it myself (yet), but the text of the game, while not lifted directly from Verne's work, is written in his voice. There are many twists and turns throughout, however; you can go to places that the literary Fogg and Passepartout never went. In looking at the wikipedia page for the novel after completing my first journey, I was surprised to see that I had chosen almost the same route that they take in the book, minus going to Japan. The writing is excellent, and I was always excited to see what would happen next. I did not finish my trip in the allotted 80 days (96! So close! I blame the train robbery…), and I'm looking forward to trying again. I also only visited 23 out of over a hundred cities, and I know there are a lot more storylines to explore. There's an element of steampunk/magic involved too, but I won't get into that due to spoilers. I also want to note that the writer is a woman, Meg Jayanth, and you can look forward to an interview with her soon. [Edit: Here is the interview!]
[Minor spoiler] I was delighted to discover you could pursue romance on your journey – and that Jean's sexuality is flexible. In New Orleans, he was instantly smitten with a man he met there. I'm not actually sure if he'll pursue women; the writing/lead up to it for them was never strong enough. It wasn't until I had the encounter in New Orleans that I looked back and realized I might have been able to kiss ladies too. I'll try that on my next journey around the world.
Graphics and Sound
The art is by Jaume Illustration and is absolutely wonderful. It's done in a kind of minimalist/cutout style that I really liked. As you probably know by now, I love maps, and most of this game is spent looking at a globe, so it's perfect for me. When characters are rendered, it's in a middle ground between realistic and cartoonish; when vehicles are rendered, it's in a more realistic, black-and-white style. The music is appropriately adventurous, and I liked what's there, but unfortunately there's not a lot of it. The sound design (rushing water, chugging train, etc.) did a very good job of putting you in the traveling mindset.
Most of gameplay consists of reading the story, choosing between one or two options for what Passepartout says next, and moving on to the next city. You have to be very careful with your budget; you start out with £4000, which might seem like a lot but will definitely not last you all the way around the world. This is where trading comes in; you can buy goods cheaply in one city and sell them for marked-up prices in another. The game is explicit about telling you where goods are the most valuable, so you can't mess it up. You can also get loans from the bank, but you might end up in debt. I didn't hit a bottom threshold where I couldn't take out money, but I think it's something that can happen. You can also choose how loyal to be to Fogg; certain actions will make your relationship with him go up or down, and you need to keep his spirits up, represented by hearts. Traveling in harsh conditions brings him down, while attending to his personal needs (haircuts, organizing) will get him in a better mood.
Sometimes an event will occur, like the train robbery, where your course of actions will decide the outcome; I lost a lot of money that day, but I think if I played it differently I could have recovered it. My one small complaint is that some of the story threads I found had no follow-up, even if I went to the place where the story should have continued; I'm not sure if this is a bug or if I dilly-dallied on my way there, however. The game also sometimes gives you messages that say, "Your character is now more courageous," and similar things to that, but it never seemed to have an effect. It was also not immediately apparent what having item sets did, but those are minor complaints that didn't affect my enjoyment of the game.
There are ten Game Center achievements, all worth 80 points, which made me giggle.
80 Days reinforces my absolute love of Inkle games. There's so much creative work you can do with inklewriter, and I think it's a wonderful tool for blending gameplay and storytelling.
Score: A
You can get 80 Days on the App Store for $4.99. Requires iOS 6.0 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad, and iPod touch. This app is optimized for iPhone 5. Check out the official website, Facebook, Twitter, and YouTube.
[Disclaimer: A review code was provided for me to review this game.]
Posted in Gaming, Reviews
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redpajama_set_name: RedPajamaCommonCrawl


text:
Streetman è un comune degli Stati Uniti d'America nella Contea di Freestone e parzialmente anche in quella di Navarro, nello Stato del Texas. Nel 1990 la popolazione era di 260 individui. Da una stima del 2007 la popolazione risulta ridotta a 208 unità.

Geografia fisica
Streetman è sulla US Highway 75. La maggior parte della città è nella Contea di Freestone, circa un terzo è in quella di Navarro. Secondo l'Ufficio del censo degli Stati Uniti, la città ha una superficie totale di 1,3 km², con tutti i suoi territori.

Società

Evoluzione demografica
Nel censimento del 2000 vi erano 203 persone; formate da 55 famiglie che risiedono in città.
La densità di popolazione è di 421 abitanti per miglio quadrato. Ci sono 128 unità abitative ad una densità media di 103,0/km². La composizione razziale della città è dell'83% di bianchi, il 14% di afroamericani, lo 0,99% di altre razze e lo 0,49% di ispanici e latini. Ci sono 102 famiglie, di cui il 17% erano bambini al di sotto dei 18 anni di età che vivono con loro; il 42% sono le coppie sposate che vivono insieme; l'8% di sesso femminile ha un padrone di casa con il marito non presente, e il 45% non forma una famiglia. Il 40% di tutte le famiglie è costituito da singoli individui e il 22% ha qualcuno che vive da solo con 65 anni di età o più.

Nella città la popolazione è formata dal 15% di età inferiore ai 18 anni; dal 5% di media fra i 18 e i 24 anni; il 26% dai 25 ai 44 anni; dal 27% dei quarantenni e sessantenni; e dal 25% di coloro che hanno più di 65 anni. L'età media è di 47 anni. Per ogni 100 femmine ci sono 93 maschi. Per ogni 100 femmine di 18 anni d'età e oltre, ci sono 85 maschi. Il reddito medio per una famiglia nella città è di 19.531 dollari, e il reddito medio per una famiglia è di 33.750. I maschi hanno un reddito medio di 31.667 dollari rispetto al 20.313 delle donne. Il reddito pro capite della città è 13.599 dollari. Circa il 5% delle famiglie e il 9% della popolazione è al di sotto della soglia di povertà.

Altri progetti

Collegamenti esterni

Comuni del Texas


Due for release: 1 May 2019.
This beautiful 12'X17' oversized hardcover features complete stories scanned from P. Craig Rus-sell's stunning original art.
While appearing to be in black & white, each page has been scanned in colour to recreate as closely as possible the experience of viewing the actual originals-including blue pencils, notes, art corrections and more.
Includes the following complete stories: Salome, The Clowns, The Godfather's Code, Unto this World, Eine Heldentraum, and Between Two Worlds.
This special signature edition comes with an illustrated bookplate that is personally signed and numbered by Eisner and Harvey award-winning creator P. Craig Russell.


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text:
est un visual novel produit par Soviet Games qui raconte l'histoire d'un homme de 25 ans vivant dans la Russie moderne qui se retrouve mystérieusement transporté dans un camp d'été quelque part en URSS. Il a été initialement produit en russe et a été publié pour la première fois en . La traduction anglaise a été publiée en novembre 2014 lorsque le jeu a été rendu disponible sur Steam. Le jeu comprend du contenu pour adultes qui a été supprimé de la version Steam. Une version en ligne avec un contenu adulte restauré a été publiée sur Nutaku en .

Trame
Semyon est un jeune homme reclus de 25 ans vivant dans une grande ville quelque part au début du 21e siècle en Russie, passant la plupart de son temps dans son appartement à interagir avec les autres sur Internet et à gagner suffisamment pour payer ses factures. Un jour d'hiver, il monte à bord d'un bus pour assister à une réunion, s'endort en chemin, et se réveille pour découvrir que c'est maintenant l'été et il est déposé aux portes d'un endroit appelé . Semyon découvre ensuite qu'il s'agit d'un camp de pionniers peuplé de jeunes, dont plusieurs jolies filles qui s'intéressent à lui ; en outre, il est revenu à ses 17 ans en URSS du milieu des années 1980. Dans les jours qui suivent, Semyon doit nouer des relations et éventuellement trouver l'amour avec les différentes personnes qu'il rencontre, tout en essayant de résoudre le mystère de comment et pourquoi il a été amené à cet endroit, et comment s'échapper et revenir une fois à son ancienne vie. Il devient évident qu'il est potentiellement piégé dans une boucle temporelle.

Le jeu utilise des textes et des sprites d'une manière similaire à de nombreux visual novels japonais et fonctionne sur le moteur de visual novel Ren'Py. À divers moments, le joueur doit faire des choix qui détermineront le chemin que prendra le jeu. Le jeu a plusieurs fins, certaines dépeignant Semyon formant une relation amoureuse avec l'un des personnages féminins, tandis que d'autres se terminent mal. Certaines des fins ne sont pas disponibles tant qu'elles ne sont pas déverrouillées en complétant d'autres fins.

Personnages

Principaux

 Semyon / Семён
 Semyon, un homme de 25 ans au début du jeu qui ensuite revient à ses 17 ans pendant la majeure partie du jeu dont il est le protagoniste. Il est décrit comme ayant les cheveux bruns. Il se décrit comme n'ayant rien de spécial et une personne que vous pourriez facilement ne pas remarquer dans la rue. Il a fréquenté une université mais l'a quitté après un an et demi, puis a continué à faire des petits boulots pour gagner sa vie. Il était également capable de jouer de la guitare et ses compétences en programmation seraient supérieures à la moyenne.

 Slavya / Славя
 Slavyana (abrégé Slavya) a des cheveux couleur or en deux tresses qui descendent sous sa taille, est une amoureuse de la nature et est la bonne fille qui essaie d'aider le camp de toutes les manières possibles. Lorsqu'on lui demande d'où vient sa famille, elle répond par « quelque part où il fait froid ». Sa loyauté envers l'esprit pionnier est montrée à plusieurs reprises, où elle énonce les règles du camp et tente de garder les pionniers ensemble. Elle aime la nature et suggère de poursuivre une carrière dans le domaine.

 Lena / Лена
 Lena, qui a les cheveux courts violets, est introvertie et peut souvent être vue en train de lire un livre. Elle est amie avec Alisa depuis longtemps, car elles ont grandi dans la même ville mais leur relation s'est compliquée au fil des ans. Pendant le jeu, elle développe un personnage plus ouvert et extraverti qui peut s'attacher à Semyon, mais qui n'est peut-être pas aussi innocent qu'elle en a l'air. Elle ne se soucie pas d'être seule et peut parfois voir pratiquer un sport toute seule mais elle entretient néanmoins des amitiés avec d'autres personnages comme Slavya.

 Alisa / Алиса
 Alisa a les cheveux courts orange et est la mauvaise fille la plus rebelle qui joue également de la guitare. Elle est présentée comme une fille très extravertie et agressive qui ne prend pas non pour réponse, mais son côté doux est révélé plus tard dans le jeu. Son amitié avec Lena a conduit à une situation compliquée, mais elle entretient toujours une relation relativement bonne avec elle. Elle est souvent en colère parce que les gens la qualifient de punk sans sens de l'ordre, mais même si cela peut être vrai, elle ne le fait que pour échapper à l'ennui et aux regards étranges du camp.

 Ulyana / Ульяна
 Ulyana a environ 3 à 4 ans de moins que les autres filles et a les cheveux roux de longueur moyenne. Elle est le garçon manqué athlétique et aime les histoires effrayantes. Elle a toujours des problèmes, et sa nature enfantine ne l'aide pas à échapper aux situations dans lesquelles elle se retrouve souvent. Elle est devenue tristement célèbre pour avoir volé des bonbons et pour d'autres farces qu'elle trouve intéressantes ou amusantes, ce qui a amené la chef du camp Olga à la surveiller sans arrêt. Au cours de son développement, elle montre qu'elle ne veut être acceptée que pour ce qu'elle est, et non pour l'enfant que les gens pensent qu'elle est.

 Miku / Мику
 Miku est japonaise et a de longs cheveux cyan en deux queues de cheval. On la trouve souvent dans la salle de musique. Elle a tendance à parler avant de penser, ce qui la fait souvent dire des mots dénués de sens que le personnage principal ne peut comprendre. Elle fait souvent des références obscures en fonction de la situation actuelle et ne semble pas être la plus brillante du groupe. Pourtant, elle fait preuve de talent en musique et semble toujours garder la tête haute. Son histoire est extrêmement unique par rapport aux autres mais doit être débloquée en complétant d'abord une autre histoire. Son apparence ressemble à Hatsune Miku.

 Yulya / Юля
 Yulya est une fille-chat aux longs cheveux bruns. Elle prétend en savoir très peu, même sur elle-même. Elle peut être vue dans certaines des illustrations du jeu, mais elle n'apparaît dans l'histoire qu'après que des conditions très spécifiques sont remplies, nécessitant plus d'une des fins de l'histoire. Elle est présentée comme une fille très timide qui n'a eu aucun lien réel avec qui que ce soit depuis son arrivée au camp. Elle passe son temps à préparer des fournitures pour l'hiver, qui se composent de la nourriture qu'elle dérobe à la cantine et des nombreuses noix, champignons et baies trouvés dans la forêt entourant le camp. Bien que les détails à son sujet soient mystérieux, le protagoniste est certain que sa présence est liée à son arrivée soudaine dans le camp.

Toutes les filles sauf Ulyana sont représentées comme étant vraisemblablement âgées de 18 ans.

Secondaires

 Olga Dmitrievna / Ольга Дмитриевна
 Olga Dmitrievna, une adulte dans la vingtaine, est la conseillère du camp.

 Elektronik / Электроник
 Electronik est un homme aux cheveux couleur or qui passe une grande partie de son temps à bricoler des gadgets. Il porte le nom du personnage de robot du livre soviétique Electronic Boy from the Portmanteau () par Yevgeny Veltistov. Son apparition est notamment basée sur la mini - série The Adventures of the Elektronic, basée sur le livre précédemment cité.

 Shurik / Шурик
 Shurik est un homme aux cheveux couleur or avec des lunettes. Lui aussi passe une grande partie de son temps à construire un robot. Il porte le nom d'Alexandre 'Shurik' Timofeev, un personnage de plusieurs films soviétiques / russes, qui a été introduit pour la première fois dans l'Opération Y et les autres aventures de Chourik.

 Zhenya / Женя
 Zhenya est une adolescente aux cheveux courts noirs et aux lunettes, qui travaille comme bibliothécaire du camp. Elle est colérique, froide et parfois sarcastique. Elle est la seule adolescente du camp à ne pas avoir sa propre route mais il existe un mod officiel ajoutant une route entièrement consacrée à elle.

 Alto / Виола
 Viola est l'infirmière du camp, décrite comme d'âge moyen, qui s'occupe des malades et des blessés à l'infirmerie du camp.

 « Pionnier » / "Пионер"
 Un mystérieux pionnier, qui semble être Semyon d'une réalité alternative, lui rend visite à l'occasion, souvent pour le narguer.

Développement
Le développement du jeu a commencé en  sur la base d'une image publiée sur l'imageboard russe IIchan. Le projet est rapidement passé sur IRC et a connu des disputes au sein des membres du projet ainsi que des changements de personnel au fil des ans. L'équipe de développement n'a pas beaucoup communiquée jusqu'à ce qu'une version préliminaire soit publiée le , suivie de la sortie générale de la version russe le . La version anglaise est sortie le . Une version Web a été publiée en  sur Nutaku. Le jeu est également disponible sur les appareils Android et iOS.

Accueil
Les retours sur le jeu ont été généralement positifs. Deux sites de jeux en langue russe, itndaily et Kanobu, lui ont donné des critiques généralement positives, tandis qu'un critique de Thumbsticks a donné à la version anglaise une critique moins favorable après sa sortie sur Steam. En , les utilisateurs de la base de données The Visual Novel Database lui attribue une note moyenne de 7,03 (note classée « bonne ») avec plus de 2113 votes, et de plus de 40 249 utilisateurs de Steam, 95% ont donné au jeu une note recommandée.

Notes et références

Liens externes

 Fiche VNDB

Jeu Windows
Visual novel
Jeu vidéo se déroulant en Union soviétique
Jeu vidéo se déroulant en Russie
Jeu vidéo développé en Russie
Jeu Linux
Eroge
Jeu Android
Jeu vidéo sorti en 2014
Jeu vidéo sorti en 2013
Jeu iOS


text:
Logic and Phil.
Pol Sc
The Department was established on the year 1978-79 with 16 Chemistry (pass) seats which was increased to 64 on 18.02.1992. Chemistry (Honors) was started with 16 seats for the session 1981-82 by Letter No. 3754. Again Chemistry (Hon's) seats were increased from 16 to 48 on 30.06.2015. On 18.11.2016 the Hon's seats were reincreased to 56 on 18.11.2016. The Department is now running with 56 (Honors) seats.
To become an institute of great reputation, in the fields of chemistry, applied chemistry by offering a full range of programmes of global standard to foster research and to transform the students into globally competent personality.
To motivate students to pursue higher education, appear for competitive examinations and other value added programmes. To provide opportunity to the students and bring about their inherent talent.
Sri. Nigam Kumar Swain
M. Sc (Chemistry) M. Tech, Lecturer
Mr. Rohit Kumar Sahu
M. Sc (Chemistry) Demonstrator
Sri Aditya Kumar Mahapatro,
M.Sc(Chemistry)
Department of Commerce is one of the oldest and Premier department of Ganjam College. It was set up in the year, when the college came into its existence. This Department started in the academic year 1971-72 with an objective to impart quality commerce education among the students of the locality identified with the erstwhile Jayshree Chemical Industry.
The college has introduced Honours in Commerce of Accounting from the same academic year with 32 seats. Now it is extended up to 96 seats. The Department introduced Semester system with CBCS pattern from the year 2015-16.
The department maintains library from which books are issued to the students for reference. Regular seminars are conducted in which the final year students are encouraged to deliver seminar talks. Eminent speakers are invited at periodic intervals to deliver talks on topics of academic interest. Apart from studied the students also engage themselves in various extension activities like sapling plantation, blood donation, cleanliness drive etc. as apart of their social responsibility. It is this holistic development of the students that the students of the department continue to accentuate.
The Department of Commerce provides excellent teaching and learning environment with its focus on continuing education. Significantly, Legend has it, that at one point of time, Ganjam College was known across district borders for Commerce Education. It has produced a galaxy of students who are engaged in various public and private sectors.
To create interest in commerce related subjects in higher education to make them more competent and competitive.
To raise the standard of our students to global levels and make them employable.
To make the students creative and research oriented.
To encourage self evaluation, personality development.
To provide education not only to acquire knowledge but also to inculcate a sound philosophy for a holistic living & guide the students to strive towards perfection and competence.
Dr. Anita Kumari Panigrahi
M.Com, M.Phil., Ph.D, Lecturer
Mr. K Purusottam Patra
Lecturer in Commerce
M.Com, Mphil, ICWAI (Final)
Mr. Jagadish Padhy
M.Com, NET.
Mr. Suman Sethi
M.Com, NET
The Department of Botany was started in the academic year 1978-79 with an objective to motivate the students for higher education and to empower them to face the global scenario. The college has introduced Honours in Botany from the academic year 1991-1992 with 16 seats which was increased to 32 in the year 2015-2016. Apart from teaching the Honours subject, the department also undertakes teaching of environmental studies in Arts and Commerce at the degree level. The department maintains a seminar library from which books are issued to the students for reference. Regular seminars are conducted in which the final year students are encouraged to deliver seminar talks. Eminent speakers are invited at periodic intervals to deliver talks on topics of academic interest. Apart from studies the students also engage themselves in various extension activities like sapling plantation, blood donation, cleanliness drive etc. as a part of their social responsibility. It is this holistic development of the students that the department continues to accentuate.
The Department has produced a galaxy of students who are engaged in Secondary Education of Odisha as well as in Higher Education of Odisha and also in different private sectors.
TAMASO MA JYOTIRGAMAYA : To move from darkness to light, from ignorance to knowledge.
To impart quality education to face the dynamically evolving society.
To expand the boundaries of education by developing and advancing the talents of the students to create applicable knowledge.
To provide a holistic approach to learning by inculcating ethical, moral and cultural values among the students.
Sri Achyutananda Mohanty,
M.Sc, M.Phil (Botany)
Dr. Asmita Patnaik
M.Sc,Ph.D, Lecturer & HOD
Sri. Narottam Manna
M Sc, (UGC-JRF, CSIR-JRF, GATE), Lecturer
The Department of Economics started in the year 1969-70 for providing pre-degree and under graduate degree in Arts and Commerce streams. It always envisions motivating the students of the locality for higher education and excellence in Economics subject for getting employment. The college introduced Honours in Economics from the session 1978-79 with 16 seats with the affiliation from Berhampur University. The honours seat of the departments was extended from 16 to 48 in the year 2015-16 with the permission of higher education department government of Odisha. Berhampur University accorded affiliation for the 48 seat in economics honours from the same year. Prof. Prahalad panda was the first HOD of the economics department and also was the in-charge principal of the college. There were four faculties member in the department for teaching economics in Arts and Commerce streams. The department had conducted several department seminars and state level seminar on different topics. At present the department has three faculty member headed by Dr. Purushottam sahu along with Mrs Madhury padhy and Sri Suryanarayan muduli. This department has produced a huge numbers of students who are engaged variously in teaching, research and other fields in both Government as well as private sectors.
The Department has been organising seminars and workshops on a regular basis to encourage Students to present seminar papers related to the current issues of the economy.
The vision of the economics department is to achieve higher standard of the academic performance to provide quality education to student for acquiring knowledge and skills in the subject to compete the challenges of the job market and acquire higher education in different institution.
The Mission of the department of the Economics to enhance the academic environment and to prepare the student for to acquire applied knowledge of the economics to ensure the employability and self employment through entrepreneurship skill development program.
Dr. Purushottam sahu
MA, PhD in Economics, Lecturer (Group A) & HOD
Sri. Suryanarayan Muduli
MA, M Phil in Economics, UGC-NET (JRF), Lecturer
The Department of English (Degree) started functioning from the session 1970-71. It always envisions to motivate the students of the locality for higher education and excellence in English language and literature.
The college introduced Honours in English from the session 1981-82 with 16 seats after getting affiliation from Berhampur University. Seats increased to 32 in the year 2015.The Semester system under CBCS pattern was started in 2016.This department has produced a large numbers of students who are engaged variously in teaching, research and other fields in both Government as well as private sectors.
The Department has been organising seminars and workshops on a regular basis to encourage students to present seminar papers related to various topics relevant to their syllabus. Also, the department is trying to impart quality education to the students to enable them to face the challenges and set themselves in different jobs for their livelihood.
To offer a dynamic, Interactive English Education that engages students in the learning process.
To provide a constructive learning to promote student self assessment,motivation,decision making and analytical skills.
To provide students with an education of the highest quality in the English language, in literature written in English and in critical and creative writing, judiciously combining breadth with depth.
To enable the students to acquire communicative competence, develop decision making, enhance analytical competence so that they make quality use of language as a means of creating conducive human environment imbued with vibrant interpersonal bonding, common understanding leading to global harmony.
To develop a subculture of pluralism, inclusiveness and aesthetic self-expression.
Dr. Smaranika Hota
MA, M Phil, UGC-NET, Ph.D in English, Reader & HOD
Smt. Mamata Padhy
MA, M Phil in English, Lecturer
Dr. Durga Prasad Dash
MA, M Phil, PhD in English, MA in Mass Comm. Lecturer
Ms. Arundhati Singh
MA, M Phil, UGC-NET in English, Lecturer
English Department Seminar/Workshop/Events
Ganjam College, Ganjam was established in 1969, since then History as a main subject of Intermediate level in Humanity section came to existence. As subject of study, History was very popular and chosen by most of the students.
As a subject in degree level History as a main optional subject remained equally popular from 1969, the year of opening of the degree classes in the college. Honours in History opened in 1969 as has remained a hot favorite subject of the students. The department of history manned by dedicated teachers had remained in the fore front in organizing seminars and discussions on current events apart from subject related topics.
IT stands to the credit of the department performance of the students in university examinations has remained impressive till date.
The main motto of the department is to create among the rural students about the historical studies of the country as well as the globe. The members of the department have constantly trying to motivate the students by creating awareness among them and in popularizing the subject by providing update information regarding emergent trends in the subject. The department has undertaken systematic steps by making early lesion plan basing on which lesson progress is maintained. The faculty members sit at regular intervals and short out different short coming based on students' feedback. The department has been quite sincere and methodical in finishing course as per syllabus in time, holding the internal assessment and departmental seminars at frequent interval, and in creating more enthusiasm among students and by holding departmental seminars on burning topics. However, students' activity in this institution has been of average standards due to less exposure, as most of our students are from rural areas. We have taken modest steps in upgrading the standard of our student and making them more competitive and successful. Performance of degree students of our college is far ahead of others colleges of the university. Finally we can say that there is miles to go and before web attain to our distant dream and objectives.
History is the realm in which all humanistic subject live. So the department endeavors to make the subject lively thereby attract rural and economically weaker students of the area to take history and derive pleasure by reading history at the level of higher education which makes them not only readers but also contributors by engaging themselves in writing and research works.
By organizing departmental seminars the students are provided a platform to highlight the various historical materials of their locality and also the achievements and errors of the past. Thereby to make a conscious effort to avoid the mistakes of past.
Needless to mention such intellectual pursues greatly enhance the employability of students of history in the present scarce job market.
The main mission of the department is to produce global citizens not forgetting the national interest. After all would is s comity of nations. To encourage students self evaluation personality development in order to enhance their competency.
The department of history works out excellent study atmosphere with its focus on holistic education which in the long way aspire for thye overall progress of mankind by eliminating past errors.
Smt. Prabhati Tripathy
M.A HOD
Dr. Susanta Kumar Sethy
M.A, M.Phil, Ph. D Lecturer
Sri. Rasananda Kanhar
M.A Lecturer
History Department Seminar: 2020 of Ganjam college
In the academic session 1969-70, Mathematics Pass subject was introduced in Arts Stream of Degree level with 48 seats vide Govt. Order No.3578, dated.21.07.1971. In 1981-82 Mathematics Pass Subject was introduced in Science Stream of Degree level with 32 seats vide Govt. Order No.50726, dated.04.12.1981. The seats of Mathematics Pass in Science was increased from 32 to 64 in 1990-91 session vide Govt. Order No.1174, dated.06.11.1992.
Mathematics Honours subject was introduced in Science stream of our institution with 16 seats from the academic session 2015-16 vide Govt. Order No.3060, dated.23.06.2015.
Smt. Swagatika Pradhan,M.Sc (Maths),Lecturer in Mathematics
Department of Odia
The Department of Odia (Degree) started functioning from the session 1970-71. It always envisions to motivate the students of the locality for higher education and excellence in ODIA language and literature.
The college introduced Honours in Odia from the session 1978-79 with 16 seats after getting affiliation from Berhampur University. Seats increased to 32 in the year 1980-81. This department has produced a large numbers of students who are engaged variously in teaching, research and other fields in both Government as well as private sectors.
The Department has been organising seminars and workshops on a regular basis to encourage students to present seminar papers related to various topics relevant to their syllabus. Also, the department is trying to impart quality education to the students to enable them to face the challenge and set themselves in different jobs for their livelihood.
Offer a dynamic, Interactive Odia Education that engages students in the learning process. To provide a constructive learning to promote student self assessment,motivation,decision making and analytical skills.
To provide students with an education of the highest quality in the odia language, in literature written in Odia and in critical and creative writing, judiciously combining breadth with depth.
Sri Bhagirathi Polai
HOD, Lecturer in Odia
Sri Laxmi Narayan Panda
Senior Lecturer in Odia
Dr. Pitambara Behera
MA, Ph.D, Lecturer
Smt. Bairi Devi
MA,UGC-NET, Lecturer
Department of Logic and Philosophy
The Department of Logic and Philosophy was established in the year 1971-72 for providing pre-degree and under graduate degree in Arts stream. It always envisions motivating the students of the locality for higher education and excellence in Logic and Philosophy for getting employment and higher aims in life. Mr. Govinda Panda, a man vision of this locality was the first faculty member of the Department. Since then, a number of illustrious persons have served in the Department leaving a mark in the impressionable mind of the students. Honours in Philosophy was granted in the year 2015-16 with 16 seats. This department has produced a large numbers of students who are engaged variously in teaching, research and other fields in both Government as well as private sectors. The Department is now headed by Dr. Simanchala Bholo who has near about thirty years of teaching experience to his credit along with his scholarship in Buddhist philosophy.
The Department has been organising seminars and workshops on a regular basis to encourage Students to present seminar papers related to the philosophical issues relevant to the present-day society.
The vision of the department is to achieve higher standard of the academic performance to provide quality education to student for acquiring knowledge and skills in the subject to compete the challenges of the job market and acquire higher education in different institution. It is to train the minds of the students to be neither pessimistic nor optimistic but to adopt a middle path and that is to be realistic.
The Mission of the department is to enhance the academic environment and to prepare the student for the acquire applied knowledge of philosophy to ensure the employability and self employment. Also, it is our mission to provide the knowledge of practical spirituality and applied ethics to students for building of their personality.
Sri Simanchala Bholo
M.A. Lecturer (Group-A) and HOD
With a great hope to elevate the educational status of the pupil in and around of Ganjam town,Ganjam college, Ganjam took its birth on the auspicious day of 7th august 1969 due to the tireless endeavour of some of the great visionaries of this region. Soon the college started galloping with an aim and objective not only to train the pupil imparting higher education course curriculum but also mould their brain to undertake the responsibility to work for the society putting their knowledge and vigour. In order to multiply its dimension, the college incorporated the science and commerce education in addition to arts. As a result of which the education in undergraduate degree level i.e. BA, BSc and BCom in honours and general were started getting the required recognition from the department of higher education, Govt. of Odisha and affiliation from Berhampur University.
Accordingly the Dept. of Physics was established in the academic session 1978 – 79 to impart Bachelor in Science course with Honours and general with a vision to inculcate scientific temperament in the young buds interested to focus their study with Physics Honours as a subject and invigorating their talent with an inspiration to pursue higher education and research, thereby taking part in developing the human race with new discoveries and inventions with a constructive approach. The department of Physics has its mission to take care of its young buds for their all-round development to meet the challenges of contemporary world in the way of generating their interest not only in the subject but also in personality development, leadership quality to undertake the social responsibility with spotless character and probity.
Dr. Prabina Kumar Nanda
M. Phil, PhD (H.O.D Physics), Reader
Dr. J Surjya Narayana Achary
M.Sc, Ph.D in Physics Lecturer
Dr. Jubaraj Choudhary
M. Phil, PhD Lecturer
Dr. Lokanath Mishra
NET (CSIR), PhD (IIT Kharagpur), Lecturer
Sri Rabi Narayan Panda
MSc(Physics), Demonstrator
Sri Parsuram Sahu,B.Sc (Physics),Demonstrator
The department of Political Science was established in the year 1969-70 for providing pre-degree and under graduate degree in Arts streams. It always envisions motivating the students of the locality for higher education and excellence in Political Science for getting employment. Presently it has 48 seats in Honours Course. The Department conducts classes according to the syllabus provided by Berhampur University, Berhampur (Odisha).Informative Lectures along with ample study materials are provided to the students by the faculty members which has helped the Department maintain a consistent record of academic success over the years. Students in the Department are encouraged to pursue higher studies to enhance their knowledge and compete in various national and state level competitive exams. With this objective, the Department organizes class lectures, interdisciplinary classes, interactive sessions, discussions on current affairs, tutorial classes, PPT presentations through which the students can get a broader perspective of the latest socio-economic and political development of the state and political leadership.
The Department organizes occasional seminars to inculcate communicative skills and active participation of the students in academic activities. The Department also conducts monthly tests and mid-term tests to evaluate students' performance. Apart from academic activities the members of the faculty help the college authority in various ways. Besides this, to maintain academic relationship between the parents and teachers and to get suggestions of the parents for the redressal of the students' problems, the Department organizes parents-teachers meet as per the CMS schedule. Students have access to Central and Seminar Library for recommended reading. The Department has also initiated dedicated and closed social media groups for each batch of students for instant communication and initiations.
The learning outcome of the Department is the understanding of politics and inculcation of good citizenship values among the students, making them aware of their rights and duties. The curriculum of the Department encourages gender sensitization, religious harmony etc. The Department is committed to the vision and mission of the college. Environmental awareness is especially inculcated among the students of the Department by teaching them the history of environmental movements and organizing seminars on Climate Change.
VisionThe Department attempts to inculcate the vision among the students quality education for personality and nationality.
MissionOur mission is to stimulate a conducive academic atmosphere for higher education to ensure values like truth, honesty, character and sacrifice among the students and to make the students competent, sincere and responsible citizens in the present globalized society.
Sri Amar Prasad Bishoyee
MA, M Phil in Political Science Reader, HOD
Sri. Girish Kumar Acharya
MA(Pol. Sc)MBA(Marketing)Lecturer in Pol. Sc.
Dr. Duryodhan Jena
MA, PhD in Political Science Lecturer
Sri Subhendu Bikash Tahal
MA in Political Science Reader, Lecturer
Department of Political Science, Seminar/Workshop/Programs, Ganjam college,Ganjam
The Department started in 1972 under faculty of Biological Science. The Department started its Honours Course from the academic session 1991-92. The course curricula in semester pattern wise introduced in zoology from the academic session 2016-17 and continued with the same system through several revisions. We keep a broad vision and mission to uplift the academic and research standard of our department.
We aim to achieve excellence through high quality education and research through cooperation with leading educational Institutes across the country..
The Mission of the Department of the Zoology is to enhance the academic environment and to prepare the students to acquire applied knowledge and skills in Zoology to ensure the employability in the field of biological sciences and allied subjects.
Dr. Santosh Kumar Patra
M.Sc,M.Phil, PhD (Zoology), Senior Lecturer and HOD (Zoology)
Sri Mahendra Sethi
Lecturer in Zoology
Smt. S. Sandhyrani,
M.Sc(Zoology)
Demonostrator
Smt. Manorama Panda,


text:
Die Afrikanische Nationenmeisterschaft (, , kurz CHAN) ist ein afrikanisches Fußballturnier und wurde 2007 vom CAF als neues Turnier für die Nationalmannschaften Afrikas vorgestellt. Dabei sind nur Spieler spielberechtigt, die in den nationalen Meisterschaften ihrer Heimatländer spielen. Das Turnier wechselt sich jährlich mit dem Afrika-Cup ab.

Das erste African Nations Championship wurde 2009 ausgetragen. Gastgeber war die Elfenbeinküste. Acht Nationen nahmen teil; seit dem Turnier 2011 liegt die Anzahl der Teams bei sechzehn.

Nach dem Beschluss der CAF, die Fußball-Afrikameisterschaft ab 2013 in ungeraden Jahren auszutragen, wurde die Nationenmeisterschaft entsprechend ab 2014 in gerade Jahre verschoben.

Format
Die CAF teilt die Länder für die Qualifikation in sechs Zonen ein (Nordzone, Westzone A, Westzone B, Zentralzone, Zone Zentral-Osten und Südzone). Seit 2011 wird das Turnier mit 16 Mannschaften ausgetragen. Die Zonen Nord und West A erhalten jeweils zwei Startplätze, die anderen vier Zonen jeweils drei Startplätze.

Im aktuellen Modus, eingeführt beim Turnier 2011 im Sudan, werden die Mannschaften in vier Gruppen gelost, in denen jede Mannschaft einmal gegen jeden spielt. Die Dritt- und Viertplatzierten der Gruppen steigen aus dem Wettbewerb aus, die Ersten und Zweiten jeder Gruppe kommen ins Viertelfinale. Die Verlierer der Halbfinals spielen um den 3. Platz im Turnier, und die Gewinner der beiden Halbfinals treffen im Endspiel aufeinander und ermitteln den Turniersieger.

Erstteilnahmen
Bis zur Austragung des Bewerbs 2014 gab es mindestens acht Erstteilnehmer. Nachfolgend eine Liste von allen 32 Nationalmannschaften, die bis 2023 teilgenommen haben.

 Fett geschriebene Mannschaften wurden bei ihrer ersten Teilnahme Afrikameister.
 Kursiv geschriebene Mannschaften waren bei ihrer ersten Teilnahme Ausrichter.

Die Turniere im Überblick

Statistiken
Stand: 2023

Rangliste

Ewige Endrundentabelle
(Stand: 4. Februar 2023)

Anmerkungen:
 Tore aus dem Elfmeterschießen gehen nicht in die Torstatistik ein.
 Sieg jeweils 3 Punkte, Unentschieden ein Punkt
 Bei Punktgleichstand zählt die durchschnittliche Punktzahl

Varia

Einzelnachweise

Erstveranstaltung 2009


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Carbon nanotubes may constitute the ultimate conducting wires for nano-electronics, with their diameters as small as a few tens of atoms and their length of order one micrometer. Because of the particular band structure of graphite, nanotubes have at most two conducting channels, which makes them a one dimensional conductor with very exotic properties. Experimental investigations have indeed shown non conventional features, such as non-ohmic behavior, superconductivity and an ability to carry a huge current density. We have carried out shot noise measurements on nanotubes which are suspended between metallic electrodes. One consequence of the suspended geometry is a very low 1/f noise, thereby enabling the extraction of shot noise. In bundles of nanotubes, we find a reduction of shot noise by more than a factor 100 compared to the full noise 2.e.I expected for uncorrelated electrons. A low noise is also found in an isolated single wall nanotube. In a simple non-interacting-electron picture, such a low shot noise implies that the electrical conduction through a bundle of nanotubes is concentrated in a few ballistic tubes. Another interpretation however would be that a substantial fraction of the tubes conduct with a strong reduction of the effective charge (more than a factor 50) due to electron-electron interaction.


Anywhere Adventure Wear at it's simplest yet finest! These t-shirts are made from American Apparel basic tees with the perfect design to show your Skadette pride! Each faux collar was hand painted on with love and care.


text:
Colter Wall has burst onto the Americana music scene recently with the release of his self-titled album, produced by famed Nashville producer Dave Cobb. His music is straightforward roots country and folk, drawing influence from Johnny Cash, Townes Van Zandt, and Woody Guthrie. His voice is deep and snarled, which renders captivating stories about murder, drinking, and everything in between. As he took the stage at this year's Pilgrimage Music & Cultural Arts Festival, heads turned and people clamored to see who was making this sonically unique impression.
The singer from Saskatchewan, Canada told his tales and played his songs, adding a new, but fitting sound to the Pilgrimage lineup. Wall was accompanied by a stripped-back band of fiddle, dobro, and rhythm that perfectly complemented his acoustic finger-picking style. His songs shine as his deep bass timbre soothingly presents them to the listener. His voice is resonant and deep like that of Cash, but it is all its own. The performance was charming and noteworthy, each song was performed flawlessly–Wall fills a void in the current country music landscape, and his performance at Pilgrimage was one of the best.
Photo credit: Rolling Stone
Live Shows, Reviews alt-country, Americana music, Colter Wall, live show review, music festival, Pilgrimage Music Festival
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I went running with Scott Jurek on a clear, chilly morning last month, an easy four-mile loop in Central Park. He ran another few miles with 50 or so adoring fans, then another few by himself, for a total of about 15. After that he showered and came to my house to cook lunch before going for a late-afternoon jog of another 10 miles or so.
That's an easy day for Jurek, 36, an accomplished ultramarathoner. But one might say he has been in a slump: he has not won a major race since the 2008 Spartathlon. On the other hand, he set a personal record there, it was his third consecutive victory on the 153-mile course between Athens and Sparta, and he holds the fifth-, sixth- and eighth-fastest times in race history.
If last year was a wash, this year he is fit and psyched for the 24-Hour Run world championship in Brive-la-Gaillarde, France, on Thursday and Friday. It is a grueling race to determine how many miles runners can complete on a 1.4-kilometer road loop (about nine-tenths of a mile) in a 24-hour period.
It's a long day, and one that raises a particular aspect of Jurek's training that makes him an especially interesting athlete: he is a vegan, consuming no animal products.
There are other professional athletes who do not eat meat: Milwaukee Brewers first baseman Prince Fielder, a vegetarian, may be the best known, and the hockey player Georges Laraque is also a vegan. But it is difficult for some to comprehend how this lifestyle is compatible with training weeks of 140 miles and more, "easy" runs of 40 miles and interval training that includes uphill three-mile repeats, all culminating in races that are often 100 miles or more, sometimes through deserts or frozen wastelands or up and down mountains.
Jurek certainly looks healthy enough. He is tall, dwarfing most competitive marathoners, not rail thin, with a quick smile and boundless energy. A few hours after our morning run, he showed up at my house and began pulling things out of the refrigerator and pantry with abandon: vegetables, greens, herbs, miso, tofu, olives, shallots, lemons, nut butter and more.
He displayed knife skills and good culinary judgment, preparing a meal for me and his girlfriend, Jenny Uehisa, a designer for Patagonia (he is sponsored by Brooks Sports). We ate a Greek salad with cucumbers, tomatoes, loads of olives and seaweed; a stir-fry of vegetables with tofu and a miso and cashew sauce; and a mound of quinoa.
Where did he learn to cook this way? And more to the point, how does he survive? After all, I said to him, none of my running buddies, a group of nonelite but defiantly dedicated marathoners who train in Central Park, maintain as rigorous a schedule as his, and many claim to have trouble consuming enough calories even while being omnivorous.
He made the transition to less meat and more fish, then eventually knocked out dairy and other animal products entirely.
He said he spent a great deal of time shopping, preparing and cooking food — and chewing. He is among the slowest and most deliberate eaters I know, and there is something about his determination at the table that is reminiscent of his determination on the road: he just doesn't stop.
He focuses on three main meals. Breakfast is key: it might be a 1,000-calorie smoothie, with oil, almonds, bananas, blueberries, salt, vanilla, dried coconut, a few dates and maybe brown rice protein powder. Unless he is doing a long run, which for him is seven hours, or about 50 miles, he eats after his first workout. Lunch and dinner are huge salads, whole grains, potatoes and sweet potatoes, and usually beans of some sort or a tempeh-tofu combination.
Jurek said he hated running when he was in high school, enduring it only to stay in shape for skiing. But when he was 20, a friend persuaded him to try a marathon. He finished in less than three hours, good for second place and astonishing for a novice. By 1999, he ran his first Western States 100. Formally called the Western States Endurance Run, this is an up-and-down course in the Sierra Nevada with a cutoff time of 30 hours. He set the course record in 2004, 15 hours 36 minutes; won the race seven consecutive times; and in 2005, two weeks after finishing, ran and won the Badwater Ultramarathon, a 135-mile race that begins in Death Valley and ends halfway up Mount Whitney.
Which brings us to an obvious question: What is Scott Jurek trying to prove? Of the few thousand Americans who consider themselves ultramarathoners, most would be happy just qualifying for Western States, and most of those would be ecstatic to finish before the cutoff.
After that, he would like to run — and win — the Ultra-Trail du Mont-Blanc, an ultramarathon in the Alps at a distance of just over 100 miles; the record is a little more than 20 hours. His best finish was 18th, and he dropped out twice, so it's a serious challenge.
Evidently, it isn't his diet that's slowing him down.
An article on Thursday about Scott Jurek, a vegan who runs ultramarathons, included an outdated reference to another athlete who consumes no animal products. The athlete, Georges Laraque, was released by the Montreal Canadiens in January; he does not play for the N.H.L. team.
Mark Bittman, who is a vegan until 6 p.m. and a runner at various hours, writes The Minimalist column for The Times, and can be found at markbittman.com.


He is an HIV/AIDS denialist, supports the 9/11 Truth movement, and supports John F. Kennedy assassination conspiracy theories. He believes Noah's Ark is located in Turkey at the Durupınar site.
In 1974, Griffin wrote and self-published the book "World Without Cancer" and released it as a video; its second edition appeared in 1997. In the book and the video, Griffin asserts that cancer is a metabolic disease like a vitamin deficiency facilitated by the insufficient dietary consumption of laetrile. He contends that "eliminating cancer through a nondrug therapy has not been accepted because of the hidden economic and power agendas of those who dominate the medical establishment" and he wrote, "at the very top of the world's economic and political pyramid of power there is a grouping of financial, political, and industrial interests that, by the very nature of their goals, are the natural enemies of the nutritional approaches to health". Since the 1970s, the use of laetrile to treat cancer has been identified in the scientific literature as a canonical example of quackery and has never been shown to be effective in the treatment or prevention of cancer.
Emanuel Landau, then a Project Director for the APHA, wrote a book review for the American Journal of Public Health, which noted that Griffin "accepts the 'conspiracy' theory ... that policy-makers in the medical, pharmaceutical, research and fund-raising organizations deliberately or unconsciously strive not to prevent or cure cancer in order to perpetuate their functions". Landau concludes that although World Without Cancer "is an emotional plea for the unrestricted use of the Laetrile as an anti-tumor agent, the scientific evidence to justify such a policy does not appear within it".


text:
Les Orphelins de Huang Shui (The Children of Huang Shi) est un film australo-germano-chinois réalisé par Roger Spottiswoode, sorti en 2008. Il se déroule durant la seconde guerre sino-japonaise (1937 et 1945) et est centré sur George Hogg.

Synopsis
Durant la seconde guerre sino-japonaise, entre 1937 et 1945, George Hogg, un journaliste britannique sauve la vie de soixante orphelins chinois, avec l'aide d'une infirmière américaine (inspirée de la néo-zélandaise Kathleen Hall) et d'un résistant chinois, Chen Hansheng. Le film retrace leurs parcours à travers la Chine orientale et la chaîne montagneuse de Liu Pan Shan, pour se mettre hors d'atteinte de l'armée impériale japonaise.

Fiche technique
 Titre original : The Children of Huang Shi
 Titre français : Les Orphelins de Huang Shui
 Réalisateur : Roger Spottiswoode
 Scénariste : Jane Hawksley et James MacManus
 Producteur : Arthur Cohn et Wieland Schulz-Keil
 Directeur de la photographie : Zhao Xiaoding
 Musique : David Hirschfelder
 Monteur : Geoffrey Lamb
 Directeur artistique : Xin Ming Huang et Peta Lawson
 Sociétés de production : Screen Australia, Australian Film Finance Corporation, Ming Productions, Bluewater Pictures, Zero Fiction Film, Cheerland Entertainment Organization, Filmstiftung Nordrhein-Westfalen, Rouge Entertainment Group, The Australian Film Commission et Zero West Filmproduktion
 Distribution : 3Rosen (Allemagne), Metropolitan FilmExport (France), Dendy Films (Australie)
 Durée : 114 minutes
 Format : couleur
 Pays d'origine : , ,
 Dates de sortie :
  :
  :
  :
  :

Distribution
 Jonathan Rhys-Meyers (VF : Pierre Tessier) : George Hogg
 Michelle Yeoh (VF : Déborah Perret) :  Wang
 Chow Yun-fat (VF : Omar Yami) : Chen Hansheng
 Radha Mitchell (VF : Rafaèle Moutier) : Lee Pearson
 David Wenham : M. Barnes
 Li Guang : Shi-Kai
 Lin Ji : le cavalier
 Matthew Walker : un pêcheur
 Anastasia Kolpakova : Duschka
 Ping Su : Eddie Wei
 Imai Hideaki : un officier japonais
 Sciichiro Hashimoto : un officier japonais
 Xing Mang : un jeune communiste
 Ruixiang Zhu : un officier japonais
 Yuelong Fang : Rou Ding
 Shimin Sun : Yu Lin

Production

Le tournage a lieu de novembre 2006 à février 2007. Il se déroule à Melbourne, en Chine (Shanghai, Zhejiang, Gansu - notamment Dunhuang).

Accueil

Annexes

Articles connexes
 Guerre sino-japonaise (1937-1945)
 Massacre de Nankin
 George Hogg

Liens externes

Notes et références

Film réalisé par Roger Spottiswoode
Film dramatique australien
Film dramatique allemand
Film dramatique chinois
Film historique allemand
Film historique australien
Film historique chinois
Film australien sorti en 2008
Film allemand sorti en 2008
Film chinois sorti en 2008
Film sur la Seconde Guerre sino-japonaise
Film sur le massacre de Nankin
Film tourné en Chine
Film tourné à Melbourne
Film tourné à Shanghai


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Q: After Insert and Update Triggers - Good Practices It is a good practice to have a separate trigger for After Insert and another one for After Update or there is no problem in having both in the same logic?
Also from a perspective of performance it will be better to have them isolated?

A: If they do exactly the same thing, then make it one trigger, it will be easier to maintain. If they do slightly different things, it might be faster to do separte triggers but slightly harder to maintain, so I would go for one unless there is a performance problem. If they do something very different, go fo two triggers.

redpajama_set_name: RedPajamaStackExchange


When a child is immersed in pretend play, it helps them expand their thinking abilities. This is because the concept of the pretend play is rooted in imagination, rather than the physical environment or surrounding objects. Some children, particularly children with autism, have difficulty with learning and using pretend play. Around the age of two, children will start to use pretend play in daily activities, such as using a block as a piece of cake or combing a doll's hair using another block. However, in children with autism, this concept may not come naturally.
Conventional play teaches children with autism that the actions of others carry a social significance. This means the child learns certain actions from watching other people, which is an important skill to develop during early childhood. In the therapeutic preschool classroom, teachers or therapists will practice this concept with many different toys. For instance, in a classroom setting, the child and teacher might interact by playing with a kitchen set. The teacher will first model a behavior: stirring their "tea" with a spoon, then taking a sip from the cup. The child will also practice pretending to drink from a tea cup, stirring the spoon in the cup, then taking a sip from the cup.
Dolls are a great way to help a child with autism understand the cause-and-effect relationship between people and their actions. The dolls and animals act as "agents," which are objects that cause actions to happen. These types of toys cannot act spontaneously, but they are pretend representations of living things who may not always behave in a predictable manner. To teach this, therapists will use dolls and animals and have the child practice their functional skills. For example, the therapist may show the child how to use a spoon from the kitchen set to feed a doll, then the child will imitate this behavior.
In the first two steps, the therapist would model an action and have the child imitate the behavior, in order to develop a foundation for pretend play. However, in this step, the therapist creates an activity where the child needs to pick the toy they are interested in. This decision making helps the child to develop spontaneous pretend play. For example, if the child picks up a kitten, the therapist would comment on the action ("kitty is eating"), then use a related action, such as making another stuffed animal eat with the kitten. If the child does not pick a toy of interest, the therapist would present the child with two different toy options and ask the child to indicate the toy that they prefer. In order to develop a child's spontaneous pretend play skills, it is important for the therapist to provide familiar and interesting materials, wait for the child to respond to the toys, then follow the child's lead.
This step helps children have the ability to treat objects as if they were something else. This might look like a child putting a bowl on their head and pretending it is a hat. This shows that the child's thoughts and ideas can guide their actions. This also means that the child is not specifically fixated on objects. This is a very big step for little children with autism, as well as an important one to develop thinking skills.
This step is the most advanced step, as the therapist combines various pretend play actions. This is advanced, because the child is doing more than just one or two related actions. In the therapeutic preschool setting, the therapist would go through whole routines with the child that required several actions. Therapists can work on this with the group in the classroom or individually as the child needs it.
Rogers, S. J., Dawson, G., & Vismara, L. A. (2012). An early start for your child with autism: using everyday activities to help kids connect, communicate, and learn. New York: Guilford Press.


Lecture Hall - Nope, but they hum!
Anssi opted not to respond to her claim that she would rather knit a sock than find its pair - knitting was a practical skill, probably, he had no experience with it himself, but he wasn't in the mood to argue whether it was a more practical skill than sock-matching. Instead, he observed the sock in front of him. It was quite a nice-looking sock; it had a jagged pattern in several shades of blue with the odd yellow line darting through, and it looked warm, too. Maybe fuzzy enough to be more of a slipper than a sock for wearing inside shoes. Unlike some people, Anssi preferred to wear clothes indoors, and that included socks, even when in the relative privacy of the Draco commons or his own room. He had a thick pair himself that he treated like slippers, and changed into when he kicked off his sneakers for the day, although they weren't as brightly patterned as the single sock on his desk. Tentatively picking the sock up, it started humming a quiet and so far unrecognizeable tune.
His attempt at deciphering the sock's song was interrupted when the girl leaned over and asked him for help with her own. With more patience than he'd thought himself capable of at that particular moment, Anssi set down his sock again. "Ja, sure... oh, I know it!" he cut himself off, surprised at how quickly the sounds were familiar. "It is Jos sull lysti on." It was a common song, but specifically her sock was humming the second half, which would explain why the girl - Vivica, it came to him suddenly, a very unusual name - it would explain why Vivica hadn't recognized it.
Well. That, and he had just named it for her in Not English, and he was not sure if the song existed in English. "I do not know how to translate it," he admitted, "or if you know it, but maybe it will help if I sing a bit...? I am not a great singer, either, I warn you." Anssi gave her a small, skeptical grin and began. "Jos sull lysti on niin kätes yhteen lyö." He clapped twice and repeated, "Jos sull lysti on niin kätes yhteen lyö," clap, clap! "Jos sull lysti on ja tiedät sen niin varmaan myöskin näytät sen jos lysti on niin kätes yhteen lyö." Two more claps finished it off. Anssi hadn't realized his volume was rising throughout, but now clued in and, ears going bright red and creeping down his neck, he turned away from a couple others staring at him and back to Vivica. "You have it now?" Please say yes, he hoped.
| ooc: can't figure out how to link a vid on my phone, so helpful hint, the song Anssi songs is the same tune as If you're happy and you know it clap your hands!