1 out of 5 kids are obese in America.
That is TEN TIMES more than 40 years go.
You guys... we can do BETTER!!!
We have to SAVE OUR KIDS!!!!!!!!
I REFUSE to be in this line of work and NOT do something.
The average child spends 6 HOURS in front of a screen of a TV, Computer, Phone or tablet.
SIX HOURS OF THEIR LIFE EVERY DAY!!!!!!
So I am reaching out to you to HELP ME help the kids of this country. I am putting together a group of parents and kids in my first ever FAMILY challenge.
Each day I will share healthy kid friendly recipes that they can GET INVOLVED and help you make.
I will have a GUIDED workout that is done PARTNER style... that's right Mom and Dad... you will be doing fun activities WITH your kids that will help you BOTH get your daily movement in.
I will give you a calendar that you and your child can fill in and once completed... we will send your child a free t-shirt so they can be PROUD of their accomplishment.
I am hoping to get 10 families who are ready to say NOT US to this obesity epidemic.
The way I look at it, you are either HELPING change the world or you are just letting this epidemic take over and claim the lives of these precious kids. With the Holidays upon us... it is our RESPONSIBILITY to STEP UP and show this next generation that they have to power to live long happy healthy lives free from disease.
Everyone want this eraser for the fun they had over the weekend, or the fun they are about to have on #halloween ???
Then we have #Thanksgiving coming and after that #Christmas !!!
In addition to the crap we put into our bodies... we also have environmental toxins that work against us!
approximately 219 #toxic chemicals stored in his body, primarily in fat cells. This toxic overload can help lead to premature aging, obesity, diabetes, heart disease, and cancer. In fact, the American Cancer Society® states that 75 to 80% of cancer deaths are linked to environmental factors like toxins.
I have multiple groups coming up that will be doing a reset. In 21 days it will RECLAIM your body, accessing its inner chemistry and preparing for change. RELEASE the toxic compounds that are stored within your tissues. RESTORE your metabolism to maximum efficiency... and after 21 days you will have a full detox and feel AMAZING!!!
No working out, because your organs will be working hard!!!
Message me for more info about this life changing #Detox .
Can't wait to help you reclaim your life!
DM me or send me an email at momwhatsfordinner@yahoo.com for more info.
One of my other passions in life is writing. Many don't know I am a 3 time published author. My latest book "Nourish - The beginner's guide to eating healthy and staying fit". Is a tool to help someone start making small changes in their food and movement. It has step by step instructions on how to create easy healthy meals that you will love, as well as step by step instructions on how to get into 75 of the most popular yoga poses. A fantastic tool for those wanting to begin their health and wellness journey.
All my new clients that begin with me between now and the end of the year get a copy, as well as a kit that has all the tools they need to be successful. Don't wait until the "New Year" Let's be proactive NOW so you don't have another 10 pounds of holiday weight to burn off. Take Thanksgiving, Christmas, and New Years off to celebrate and then we hop right back at it. Super simple steps daily go a long way... The man who moved the mountain did it one rock at a time. Let's start moving rocks together!
New accountability group starts tomorrow... get your name on the list!
For the past 15 years I have been sleeping on a "luxury" tempurpedic mattress. It cost us a couple grand back in the day and I was so excited to get it. I had problems with it from the beginning. I would wake up with back pain all the time. Being a side sleeper, it didn't work for me at all. I needed a firmer mattress but I never did anything about it. Couple car accidents later and it really became clear I needed a new mattress to support me.
The first truly connected sleep system with the knowledge, research and engineering expertise of Serta Simmons Bedding. Their hybrid mattress works if you sleep flat, sideways or somewhere in between.
I have to tell you... after a week on this mattress I am a believer. I was a believer the first night, but it just keeps getting better. My husband is now in love with it too, took him about 5 days to admit it, and now as he said "This new mattress is MUCH better than that tempurpedic".
They sent us a sleep tracker to use and this is my report. This was my score with having a puppy that wakes me to go to the bathroom twice a night. The sleep score is an indicator of your overall sleep quality. The total amount of sleep you get is the most important factor, with sleep efficiency, time spent in different sleep phases, and the number of times you wake up during the night contributing as well. A sleep score of 75 is good, 80 or higher is excellent. So I am #winning !!! This is why I am waking up so refreshed and honestly why I can't wait to get back in it at the end of each day. I LOVE this Hybrid Mattress!!
If you want to get your hands on the best hybrid mattress out there, then use code DINNER150 at checkout. This will work for $150 off any $500 purchase.
They offer a 100 night trial too. SO try it out! See what a good nights sleep can do for your health!


Meet Santiago Osorio, Feedbackly's new Key Account Manager. Santiago has over 7 years of experience as a consultant, entrepreneur, and marketer in internationalization and business development, market entry and sourcing in emerging markets. He speaks English, Finnish, Spanish, French and Mandarin, so the rest of the team has some catching up to do! We caught up with him during his first week in the office.
I'm passionate, I do almost everything while listening to music. Adventurous and driven to know more on how to take businesses to a bigger, stronger level.
What do you do at Feedbackly?
I have joined the team to help them expand their operations abroad, hands-on international customers and earn their first revenue in new markets.
What's your favourite thing about Finland?
The darkness in the winter… Of course not. It has to be its people. Finns can be loyal and friendly people once you get to know them, if you want to speed up the process put some beers and a sauna in the mixture.
It would be a long list, but I will just mention a few. I love sports, watching, playing them; football in the summer, snowboarding in the winter. Meditation, Cinema feels like my second home, reading a good book and whenever I have a longer chance, traveling. I was born in Colombia and have traveled the world ever since. Experiencing other cultures at their natural state is a privilege and something I really enjoy, it gives you perspective and allows you to understand other people's point of view.
Thanks Santiago! We're all excited for the what's coming up in the future of Feedbackly.


Derk Elshof talked about the clothing studies within which he made a pair of jeans with the help of Substance Tools, Maya, and ZBrush. The artist mainly discussed the process of sculpting and texturing.
Hello, my name is Derk Elshof and I'm a 3D artist and student from the Netherlands studying 3D animation at the HKU University of the Arts Utrecht. For the last year, I've been working on commercials and trailers during my internship at Colorbleed 3D Animation Studio where I worked on modeling, sculpting and look development for props and characters. I'm currently in my graduation year working on my own short film and other personal projects.
In 2009, I got introduced to texturing when I re-colored my favorite characters from Team Fortress 2. It was nice seeing some of my "own" work in a game I really liked playing. Two years later when Call of Duty: Modern Warfare 2 came out, I made 3D intros for the frag movies a good friend of mine and I created. I got more into motion graphics with the tutorials by Andrew Kramer (Video Copilot) and Nick Campbell (Greyscalegorilla), did an internship at a VFX company and grew more towards 3D eventually.
I started this project in order to create a couple of shoes. My main goals of this study were to create various fabric textures in Substance Designer and test those out in Maya with the use of V-Ray displacements. I also wanted to learn a small bit of anatomy, get introduced to Substance Painter and learn the basics of Marvelous Designer.
This time I did not create a reference board for this project. I got most of my reference from women's clothing and shoe magazines as well as my brother's shoes and jeans from my own wardrobe as references for the fabric. When I needed other images I looked at 3D scans and some Pinterest boards.
Within this article, I go over my process of sculpting and texturing of the pants. Because I do not like the outcome of my old jeans, I made a new version and tried to avoid the mistakes I made previously.
In my previous sculpt I tried creating jeans in Marvelous Designer, but couldn't get the desired folds that I would have liked. My knowledge in Marvelous Designer was very limited and still is, but this time I got something I could work with. I retopologized and UVed the mesh in Maya and brought it into ZBrush.
Before heading to sculpting, you should check the UVs for any stretching. Changing the UVs after you finished the sculpt will not be possible when working with layers. You can transfer details of the highest subdivision to a new model with the same topology but it will delete the necessary layers.
Once in ZBrush, I imported the high poly model from Marvelous Designer and the mesh from Maya and transferred the details using the Project All function. Before transferring any details I stored a morph target and created a layer so I would be able to erase any unwanted details and errors.
After transferring the details I created a new layer, adjusted the existing folds and added new ones. I also made some small adjustments to the clothes to make a better fit. Looking at the gathered reference images was key to create the folds I wanted.
Once I had all the major forms onto the sculpt I started adding the stitches in a new layer. For this process, I used alphas shared by Jonas Ronnegard. To avoid any visible seams when texturing it would be ideal to have the stitches on one side of the UV. To preview the UV groups you can create the polygroups with Auto Groups With UV.
During the fourth step, I added some tiny folds with an alpha I created in Substance Designer. The small folds give the pants a worn look and will eventually help to add variation in the diffuse.
Once I finished the textures in Substance Painter, I refined some of the folds in ZBrush. Some folds were a bit harsh and made the jeans look more like latex instead of a cotton fabric. I mainly smoothed the folds around the area of the knee.
Working in layers allows you to work in a non-linear workflow. Being able to refine the major forms after detailing the fabric and the stitches by simply turning those layers off is of great value. It also allowed me to output multiple normal maps of separate layers to create the curvature maps that I used throughout the creation of the diffuse. Because we have good UVs in ZBrush, we can output the ambient occlusion, normal and displacement inside ZBrush.
For the base of the jeans, I created the texture in Substance Designer. All of the outputs should have a minimum amount of color variation and height difference to avoid a noticeable tiling once you put it on your model. I prefer to work on the diffuse map first and approach the glossiness or roughness later on. The surface area should be as big as possible while still retaining the shape of the weave.
Most of the details are derived from sculpting data and the texture made with Substance Designer. The curvature maps and ambient occlusion do most of the work. I like to work with mask extensively and set up my workflow as procedurally as possible. Within an environment where you have to texture multiple of these assets, it can speed up the process extensively. The only thing you have to do is replace the imported texture maps and adjust some of the masks.
After finishing the diffuse, I came across some tiling issues with the normal map due to compressing. I avoided this issue by increasing the size of the pattern in Substance Designer and lowering the UV Scale in Substance Painter. If I knew this beforehand I would have done earlier render tests to look for any errors before heading into Painter.
I find texturing to be the most fun of the process, but working with bad UVs and crappy baked data will not make it fun in any way. Aim for excellence from the start, because if you don't you will probably have to redo certain steps along the way, and it often causes the entire process to take much longer.
For those who want to start texturing their own assets I highly suggest to take references from real life and rely less on photos from the internet. Using 3D scanned models and photo-scanned textures is also a great addition to use as a reference for sculpting and texturing.


A self-report outcome measure of change in functional status (FS) for patients 14 years+ with shoulder impairments. The change in functional status (FS) assessed using FOTO's (shoulder) PROM (patient reported outcomes measure) is adjusted to patient characteristics known to be associated with FS outcomes (risk adjusted) and used as a performance measure at the patient level, at the individual clinician, and at the clinic level to assess quality.
This outcomes measure is to be submitted once per treatment episode for all patients with a functional deficit related to the shoulder. This is an outcomes measure and its calculation requires submitting of the patient's functional status score, as a minimum, at admission to and again at discharge from an episode of rehabilitation. The admission score, estimated using patient self-report surveys, is recorded during the first rehabilitation treatment encounter and the discharge score is recorded at or near the conclusion of the final rehabilitation treatment encounter. It is anticipated that physical and occupational therapists providing treatment for functional shoulder deficits will submit this measure.
Treatment Episode – A Treatment Episode is defined as beginning with an Admission for a functional shoulder deficit, progressing to development of a plan of care, including treatment, without interruptionof care (for example, a hospitalization or surgical intervention), and ending with Discharge from clinical care by the eligible clinician. A patient currently under clinical care for a shoulder deficit remains in a single episode of care until the Discharge is conducted and documented by the eligible clinician.
Admission – An Admission is the first encounter for a functional deficit involving the shoulder andincludes an evaluation (CPT 97161, 97162, 97163 for physical therapy or 97165, 97166, 97167 for occupational therapy) and development of a plan of care by the eligible clinician. A patient presenting with a shoulder impairment, who has had an interruption of a Treatment Episode forthe same functional shoulder deficit secondary to an appropriate reason like hospitalization or surgical intervention, is a new Admission.
Discharge – Discharge is accompanied by a re-evaluation CPT 97164 for physical therapy, or 97168 for occupational therapy, or Functional Limitation Submitting Discharge Status G-Code (G8980, G8983, G8986, G8989, G8992 or G8995) identifying theclose of a Treatment Episode for the same shoulder deficit identified at admission and documented by a discharge report by the eligible clinician. An interruption in clinical care for an appropriate reasonlike hospitalization or surgical intervention requires a discharge from the current TreatmentEpisode.