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The Favourite and Mary Queen of Scots: Putting the Period in a Period Piece
In Blog, Film Review
By: Pallavi yetur
As the Oscars approach, the clear message is that among 2018's films about lady English monarchs, The Favourite was the favorite. With ten nominations, including Best Picture, Best Director, and Best Original Screenplay, the film was director Yorgos Lanthimos applying his signature darkly comedic treatment to the story of a crumbling Queen Anne and the two women eager to pick up her pieces. By comparison, The Favourite's royal counterpart, Josie Rourke's Mary Queen of Scots, was snubbed, handed the obligatory, though undoubtedly well-deserved, nominations in the hair, makeup, and costume categories.
Filmgoers immediately wanted to compare these two films. Understandable, as both are in essence period pieces about queens (they were also coincidentally released nationwide in the United States on the same day and share actor Joe Alwyn in love-interest roles). But upon viewing, it appeared the films didn't have much in common–other than healthy doses of queenilingus. Stylistically, they couldn't be compared, with Lanthimos bringing an avant-garde, tongue-in-cheek poetry to his tale, while Rourke's traditional take on the Tudor period was straight historical depiction. Critics, the Academy, and Rotten Tomatoes picked their Favourite, but there's irony in pitting these films against each other. The misguided buzz around these two films acted as a microcosm of what Mean Girls famously deemed "girl-on-girl crime." In forcing these films to compete, we reinforce the conditions under which these monarchs' stories occurred in real life. What these films have in common more than anything is that they put the necessary ruthlessness of women on center stage.
The conflict in Rourke's Mary Queen of Scots begins when a widowed Mary Stuart returns from France, seeking to reclaim her rightful position as next in line for the monarchy. Mary's cousin Queen Elizabeth I refuses to step aside and denies all of Mary Stuart's offers to negotiate lineage, so Mary must begin playing her own chess game. To secure her line, she marries Lord Darnley, her cousin and the first guy to introduce her to the premarital pleasures of the bedroom that won't bust her hymen. Even when Darnley outs himself as a spineless drunken pill who likes to go down on guys too, Mary understands that despite her change in feeling toward her husband, she, as the Catholic queen, would need to make the marriage work in order to remain legitimate and create legitimate offspring.
Visually and thematically, Mary Queen of Scots is evocative of a Game of Thrones clash among self-proclaimed "rightful" heirs to the throne. Thankfully it realizes–likely to the credit of having a female director–that it doesn't need to win over its audience by smothering it in naked titties. Even in such a rigid setting, the film has a palpable feminine sensibility–Rourke herself told The Guardian that she "was fighting to put a period in a period movie." The simultaneous depiction of strength and fragility by both Saoirse Ronan and Margot Robbie in their respective characters makes one wonder why their performances were overlooked by the Academy. In the end, Queen Elizabeth makes the painful decision to execute the only person in the world who could understand her difficult position as a woman in charge, constantly in danger of being challenged by men. Robbie's voiceover lends a sore regret to QEI's final letter to Mary, admitting that she had no choice but to succumb to the pressures (code for penises?) around her–that due to her insecure hold on the crown and the men gunning for her failure, she had to have Mary executed as a show of force and to eliminate a real threat to her power. Ultimately, the film becomes a study in how women must undercut each other in desperate attempts to retain control in a man's world.
The Favourite's characters must also play the game of aligning with unsavory men of title in order to undermine the control of another woman–Lady Sarah, played brilliantly deadpan by Rachel Weisz, partners with the Prime Minister Godolphin, while Abigail (Emma Stone) embroils herself with the opposition leader Harley. The central conflict emerges when Sarah, the trusted advisor, confidante, and secret lover of Queen Anne I, is threatened by the arrival of Abigail, who proves to be a quick learner in manipulation. Sarah and Abigail then engage in an underhanded battle of sabotage with the prize being wealth and power via the number one spot in QAI's bedchamber.
In this story, the most affecting abusive relationships are between women. Sarah strongarms the queen into making political choices that most benefit Sarah and keeps the queen hanging on by sharing sweet memories and sexual favors. More inclined to play with rabbits and eat cake, the queen seems well aware of Sarah's wiles, as she tells her, "Do not try to do that thing you do." Being used by someone who makes her feel starved for affection primes the queen to fall right into the bosom of Abigail, who wins over the queen with her seemingly genuine caring nature, soothing QAI's gout-ridden legs and showing warmth to the rabbit "children" that Sarah openly disdains. But because Abigail's aims are also self-centered, she too becomes abusive. She poisons Sarah, who is then dragged through the woods by her horse, and steps sadistically on one of the rabbits she feigned fondness for, thus rebreaking Queen Anne's brittle heart.
In both films, vying for the attention of men is a secondary power play rather than a primary objective. The films' monarchs are pressured to wed in order to validate their crowns, but none of them pines for marital bliss as an end goal–even Abigail maneuvers a marriage to a lord as insurance should she fall out of favor with the queen. The hints and threats from the men around them supply the underlying tension that leads to panic; these women know their hold is precarious, their time on top fleeting.
In spite of their power, these women are not spared the male gaze problem. In Mary Queen of Scots, Queen Elizabeth begins unraveling with self-doubt as her external appearance deteriorates from smallpox. QEI combats the combined stress of her physical afflictions, the instability of her authority, and her inability to bear a child with makeup that gets pancakier and wigs more bouffant. Her insecurity culminates in a climactic meeting between her and her cousin whose appearance she has envied since first seeing her portrait.
Similarly, in The Favourite, Sarah operates Queen Anne most effectively when she evokes jealousy by dancing with a man in front of the whole court. It is when Sarah returns disfigured by a massive gash on her face that she realizes her reign is over. In both films, the women are meant to be serious adversaries to men and to each other, but they need to appeal to the visual preferences of men to achieve that. It's a struggle waged internally. Olivia Colman's belligerent Queen Anne sums it up when she goes off on a young footman in the hallway: "Look at me! How dare you! Close your eyes!"
Mary Queen of Scots and The Favourite show us how aggressive drives in women are viewed as ugliness. Whereas men's ambition might be similarly ugly, it is more likely to be excused, even expected (the "locker room talk" syndrome). Both stories emphasize the tragedy of women fighting each other within this system, that ruthlessness is about survival and sisterhood is forgotten out of necessity. The films illustrate the difficulties of getting and keeping power when you have a vagina. Even when you've proven yourself to be a bad bitch, there will always be a voice telling you that you still need a dick.
Pallavi Yetur was born and raised in Southern California and moved to New York City in 2008. She completed her undergraduate studies at UC San Diego where she turned her pop culture nerddom into academic projects as she studied Communication, and Literature with an emphasis in Writing. She was then fortunate to be able to opt out of prolonged recession unemployment by attending graduate school at NYU where she earned her MA in Mental Health Counseling. Pallavi splits her time between practicing psychotherapy in Manhattan, freelance coaching for a consulting firm, winning silver medals in amateur pole sport competitions, watching lots of movies and TV, and working toward her MFA in Nonfiction at UCR Palm Desert. She lives in Jersey City, where she and her husband do what basic married couples do: watch Bravo, and argue over whose home state has the best tomatoes. @pallaviyetur on Instagram and Twitter.
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She who was on her way
The Farmers in the Fields


4724 West 6th Avenue has a Walk Score of 65 out of 100. This location is Somewhat Walkable so some errands can be accomplished on foot.
This location is in the West Point Grey neighborhood in Vancouver. Nearby parks include Westmount Park, Trimble Park and Locarno Park.
Explore how far you can travel by car, bus, bike and foot from 4724 West 6th Avenue.
4724 West 6th Avenue has good transit which means many nearby public transportation options. Car sharing is available from Zipcar.
4724 West 6th Avenue is in the West Point Grey neighborhood. West Point Grey is the 11th most walkable neighborhood in Vancouver with a neighborhood Walk Score of 74.


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Home News Tottenham's forgotten man enjoying his game at last
Tottenham's forgotten man enjoying his game at last
When Hoffenheim signed Heurelho Gomes on loan at the end of the January transfer window, fans of the Brazilian might have expected yet another long spell on the subs bench. The Germans were going through a poor season in the Bundesliga but had an established goalie in full international Tim Wiese.
However, Gomes was put straight into the side and his debut performance helped Hoffeheim to a 2-1 victory over Freiburg – their first in the league since the third of November.
Speaking to Bundesliga.com, Heurelho spoke about his early days in Germany.
"I didn't really have much time to think about it," Gomes said.
"What helped was that I had talked to Gylfi Sigurdsson, a former Hoffenheim player at Tottenham, about the club before. The discussions with Hoffenheim's representatives went well. They seemed to have faith in my ability."
Since that opening win, Hoffenheim have suffered a narrow defeat away to Hannover and it seems the most the side can hope for is to stay in the relegation play off place, ahead of the bottom two places and an automatic drop.
"To be honest, right now I'm not thinking about relegation," Gomes added.
"We have 13 more games to play and plenty of points to gain. I'm sure we can still catch the teams ahead of us."
Asked if he had thought about staying beyond the end of the season, Heurelho concluded.
"I've not even been here two weeks, so I'm not going to talk about that at the moment. I have a contract at Tottenham, but I have a loan agreement for the next four months here in Hoffenheim and will do everything I can do to help this club stay in the league. I'm not thinking any further ahead."
By most accounts, the Germans are pleased with Gomes' early performances but what future can the 32 year old hope for? Much could depend on Hoffenheim and whether they avoid the drop and if they do, perhaps our keeper's career at the Lane could finally be over.
Tottenham's forgotten man enjoying his game at last - Unofficial Network February 15, 2013 at 12:04 pm
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nikitak13 February 15, 2013 at 12:31 pm
…they can have Bentley & Jenas too!
Sigurd February 15, 2013 at 2:41 pm
Jenas is sold.
Juventus enter race to sign Tottenham midfielder – report
Four English clubs named in reports about Christian Eriksen, but not Spurs
5 Inexplicably Loved Spurs Players
5 players that Spurs sold too cheaply
History March 12, 2018

redpajama_set_name: RedPajamaCommonCrawl


'Quantico' Series Finale Recap: How Did Alex Parrish's Story End?
Alex (Priyanka Chopra) and the team intended to stake out Eamon's funeral in Dublin so they could finally arrest Conor Devlin (Timothy V. Murphy), but he thwarted their plans when he revealed that he had kidnapped Andrea (Andrea Bosca) and Isabella (Emma Gia Celotto Signorini). McQuigg (Alan Powell) tried to reassure Alex, but she warned him that everyone who got close to her ended up hurt and offered him an opportunity to avoid the same result.
Conor used his brother's passing to propose a new partnership between the three major Ireland crime clans. One of the leaders, Killeran, was open to the idea, but only if Conor gave up his feud with the FBI, which he agreed to.
Meanwhile, Alex's team was looking for a way to find where Conor was keeping Andrea and Isabella. Little Bobby (Brian Milligan) was the weak link in the Devlin operation, so Alex and McQuigg captured him. Owen (Blair Underwood) proved to Bobby that Conor was the one who killed Eamon, not the FBI, and he revealed Andrea and Isabella's location.
The team found the father and daughter, but before they could escape, Conor took Isabella. Alex admitted to Andrea she was with the FBI, and he was understandably upset to be left waiting around for her team to recover his little girl. When Conor called with a place to trade Ryan (Jake McLaughlin) — Conor still wanted revenge after Ryan killed his son — for Isabella, Andrea insisted on going.
The team planned to kill Conor on site, but they couldn't save Isabella, too. Andrea, sensing the turn of events, begged Conor to spare his daughter, but Conor shot him instead in front of Alex. Then, Ryan sacrificed himself so Alex could get Isabella back.
Conor savagely beat Ryan, but Ryan was able to set off his tracker and lead the team to his location. After losing Conor again, Alex asked Killeran to help her find him and take him down once and for all (Killeran didn't take Conor's lie lightly). The team cornered him in a bar, where Little Bobby — who agreed to take over the Devlin operation — shot and killed Conor.
After getting rid of Conor, the team, under inquiry by the FBI, wondered what was next. Ryan was in a coma in the ICU but was expected to wake up. Owen and Jocelyn (Marlee Matlin) shared a kiss as they reflected on the fragility of life. McQuigg couldn't help but think about his relationship with Alex. Shelby (Johanna Braddy) told Alex not to run from love anymore, and she seemed to truly take that into consideration as she prepared to take Isabella back to America with her.
Tell Us: What did you think of the series finale?


Kapp Koncepts president, Jay Kapp was recognized at the Dunwoody Business Expo yesterday (April 21, 2011) by the Dunwoody Chamber of Commerce with the "Rising Star Award." The award is given to a business owner under the age of 40 who exemplifies leadership and community involvement through the Dunwoody Chamber.
Amy Otto, Co-Chairperson of Dunwoody Business Expo 2011, said "I was thrilled with the results of the Best of Dunwoody Awards. There were a bunch of nominations for the Rising Star Award and Jay Kapp really stood out. His community involvement is amazing and the testimonials from his clients who nominated him were touching and heart-felt."
Jay, a resident of Dunwoody, and Kapp Koncepts have been active with numerous Dunwoody organizations, including Dunwoody Homeowners Association, Citizens for Dunwoody, Dunwoody Preservation Trust, and Dunwoody Soap Box Derby.
Otto went on to say, "Jay and Kapp Koncepts are a valuable asset to the Dunwoody Community. Way to go Jay, are you sure you are under 40? You are wise beyond your years!"
The Dunwoody Business Expo and Awards Luncheon was held at the Crowne Plaza Hotel Atlanta Perimeter at Ravinia.


What started out in the late 1800s as part of Chicago's warehouse district has recently become one of the trendiest neighborhoods for young families and working thirty-somethings in the city. Even though its roots dig more than a century back, in terms of the residential market here, the West Loop is a relative newbie.
In the 1800s, immigrants of mixed backgrounds, many from Eastern Europe and Russia came looking for work and began settling in the region. Still, the West Loop remained a relatively industrial place. It wasn't until Greektown was founded later in the century that commercial sites and eventually residential housing started to go up in the vicinity jumpstarting the West Loop's history.
In the 1920s, flappers ruled the dance floor, Prohibition prompted the Dry Law, and a wave of immigration brought in a diverse lot of people—some of whom came to work in the factories and ended up staying in the neighborhood to live, resulting in even more expansion. Forty years later, when the University of Illinois expanded to open its Chicago campus (just south of the West Loop), the need for housing increased dramatically, and new developments became the answer, spurring a trend towards converting existing warehouses into cool lofts and condominiums.
Today the area is best described as "industrial chic" and a fast-developing neighborhood where dockworkers can grab a cup of coffee on the same corner that the Queen of Talk herself Oprah Winfrey call used to call home.
Freight trucks mingle with BMWs along the neighborhood's border roads of Ashland Avenue and Halsted Street, while parents pushing baby strollers strut alongside dog walkers and joggers. We think this section of town has a fine balance between urban renovation and historic preservation, especially since the local charm has remained intact: Many wholesale warehouses have been given new life as art galleries, while local policy-makers have managed to preserve long-time industries still important to Chicago's livelihood.
In the West Loop, residents can have that metropolitan feeling right in their backyard minus the hassle of downtown living. It's no surprise that the number of condos here have doubled in just a few years with new condominium complexes continuing to go up all the time. Since the area is up-and-coming, West Loop real estate prices are still cheaper than in parts closer to the waterfront or in established Chicago neighborhoods north of the Loop, and the population is significantly lower than in communities like River North and Lincoln Park. Plus, any complaints about it being unsafe are wearing thin: In the past two decades the West Loop has become one of the safer city neighborhoods and crime levels continue to decrease each year.
Developers here are also taking a different approach compared with other Chicago neighborhoods, vowing to preserve the charm of the area and working to integrate its history with modern living. In addition to the new developments, there are several rehab projects in the works, including loft condominiums and old warehouse buildings that are being converted into luxury units.
Check out our West Loop home sales statistics [here] to get an idea of the real estate market trends in this neighborhood.
Space to build is a high commodity in the city. As more developments go up and the West Loop grows, so will the prices. If you're in the market for a new place, we recommend checking out the West Loop sooner rather than later.


The Intentional Minimalist tosses up this tomato, cucumber and red pepper salad recipe featuring local Northern Michigan ingredients.
Kristin Celeste Shroeger is the food writer, recipe developer and photographer behind The Intentional Minimalist. The Intentional Minimalist encourages cooking in harmony with the seasons using sustainable whole foods and allergy friendly ingredients. By eating seasonally, we reap the benefits of good health through nutrition. Click here for more recipes.
Ingredient Note: A wide variety of infused olive oils can be purchased at grocery stores or if you are an adventurous home cook you can make your own. Regular olive oil may be substituted for the infused olive oil and rice vinegar may be substituted for the coconut vinegar used in this recipe.
Wash and dry produce. Slice tomato in half and remove tomato pulp with a spoon. Place tomato pulp in a tall glass jar. Chop 1 cup of tomato flesh and place in a large glass bowl. Chop 2 cups of cucumber and place in the bowl. Trim away red pepper stem and seeds. Chop 1 cup of red bell pepper and place in the bowl. Trim ends off of green onions, slice 1/2 cup green onions and place in the bowl. Remove shallot top skin layer, trim shallot ends, slice 1/4 cup shallot rings, separate rings and place the shallot rings in the glass bowl. Remove basil leaves from stems, thinly slice 1 cup of basil and reserve basil.
Remove shallot top skin layer, trim shallot ends, chop 1 tablespoon shallot and add to the tall glass jar with the tomato pulp. Pour in 3 tablespoons wild ramp infused olive oil, 2 tablespoons coconut vinegar, 1/4 teaspoon ground pepper, 1/4 teaspoon ground white pepper, 1/4 teaspoon red peppercorns and 1/8 teaspoon fine sea salt. Blend the dressing with an immersion stick blender directly in the tall glass jar for 10 seconds. Taste, adjust seasonings as desired and blend dressing for another ten seconds until rich and creamy.
Gently fold sliced basil in salad. Plate 1 cup of salad per serving drizzled with 2 tablespoons of dressing. Serve salad sprinkled with a pinch of flake finishing salt.
Find more summer salad recipe ideas in MyNorth's recipe directory!


The outstanding achievements of primary and secondary school teachers of the Indonesian language were honoured at a dinner hosted by the Balai Bahasa Indonesia ('Indonesian Language Pavilion') in Canberra on 11 September 2015. Around 40 past and present teachers exchanged classroom experiences teaching Indonesian at the function held at the Indonesian Embassy in Canberra. BBI (ACT) Chair and master of ceremonies for the dinner, Heath McMichael, told guests the challenge of promoting Indonesian language and culture in Australia is one not just for governments but for all community members who wanted to turn around the decline in the numbers of students taking up Asian languages. Addressing the dinner, Indonesian Ambassador to Australia, HE Mr Nadjib Riphat Kesoema, said the teaching of Indonesian in Australian schools added ballast to people-to-people relations between the two countries. BBI (ACT) hopes to recreate the warmth and camaraderie of the occasion at future events celebrating the efforts of teachers in line with its goal to promote Indonesian language and culture in the ACT and beyond.


Stickerswall is a creative company with a passion for making unique and high-quality home wall stickers. With a number of stand-out unique funky wall decor designs, Stickerswall harnesses the ability to transform any plain wall into a statement piece of art (without leaving a mark behind on your walls!) Get creative in your own home and customise your walls in minutes with these fantastic designer transfers by Stickerswall.


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New discoveries to add 200mmcd gas in system
Last Updated on Tuesday, 30 November 1999 05:00	Written by Shumaila Ahmed	Monday, 31 December 2012 10:25
ISLAMABAD � All out efforts are on for addition of an estimated 200 mmcfd gas to the system from various sources including new discoveries, abandoned fields, marginal and flared gases.
The senior officials of the Ministry of Petroleum and Natural Resources, state-run oil and gas companies and representatives of Pakistan Petroleum Exploration and Production Companies Association in a recently held meeting discussed the criteria, zonal distribution and pricing of gas from abandoned fields, marginal gases and flared gases. They were directed by the Dr Asim Hussain to make all out efforts to prepare policy/guidelines for these gases so that additional gas is inserted into the system.
An expected 200 mmcfd gas is estimated to be added from these sources. According to sources, the estimated domestic gas shortage has reached 1.6 billion cubic feet (BCF) per day mark. At present country�s total gas production stands at 4.3 billion cubic feet or BCF against total demand of 6 BCF.
The consumers on the system of Sui-Northern Gas Pipelines� (SNGPL), especially in Punjab are facing up to one BCF shortage of gas as a result the management has been forced to cut gas supply to the industrial sector of Punjab for 5 and half days a week, besides three-day gas suspension for the Compressed Natural Gas (CNG) stations.
Natural gas is playing a dominant role which constitutes over 50 per cent of �the country�s total energy mix, Pas from power houses to household each sector largely depends on the supply of gas.
Courtesy: The Nation


Television should consider Google a friend, not foe, a senior company executive says.
"We're computer scientists," Marissa Mayer, a Google Inc. vice president, told broadcast executives at the recent Edinburgh International Television Festival. "We're not brilliant storytellers or content creators."
Producers have looked with particular alarm at the rapid rise of user-generated video. Stunts, spoofs and other clips posted on video-sharing sites like YouTube Inc. or Google Video can attract millions of viewers -- viewers who might otherwise be watching television.
Mayer acknowledged that even Google had failed to foresee the huge popularity of user-generated content. She said Google's original model for online video emphasized "premium content," in which viewers would pay a small fee to access.
But the success of YouTube over the past year -- rapidly eclipsing Google Video in popularity -- took many by surprise.
Mayer said the growth of Google and the Internet were both user-driven, making them revolutionary -- "the equivalent of the printing press in our day and age."
But she said television still had a role in telling stories and sharing information.
"On the whole, I think the experience of using a television and using the Internet are so different," she said. "There are social reasons that will cause both mediums to survive."
Both, she said, had a common interest in finding ways to convert the popularity of online video into revenue.
Mayer said television executives must figure out how to move their content to new, rapidly evolving delivery formats. She said Google wants to be "one of the players providing that platform."


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Ergodicity and Born's Rule in multiqubit Bohmian systems
Athanasios C. Tzemos
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The Research Center for Astronomy and Applied Mathematics (RCAAM), is one of the Research Institutes of the Academy of Athens.
Core competences of RCAAM are Galactic Dynamics and Galactic Morphology, Nonlinear Dynamics and Chaos Theory, Solar Physics, Magnetohydrodynamics, Cosmology and Gravitation.
We are working towards comparing theoretical results with observational data from ground based as well as from space observatories (VLT, Solar Orbiter etc.). The main scientific goals for the period 2009-12 include the study of the role of Chaos in supporting structures in N-body simulations, the Dynamics of the Milky Way and other galaxies, the study of the magnetic connectivity in the active-regions of the solar atmosphere, the investigation of particle accelleration in the pulsar magnetosphere and the time profiles of the resulting high energy radiation, the formation and evolution of Structures in Cosmology as well as the nature of dark matter and dark energy.
A number of young researchers are coming to our Institute and successfully complete their PhD and Masters Theses. During 2010 three PhD and three MSc theses were supervised by RCAAM members and with research conducted in RCAAM have been successfully completed. Three more PhD theses are in progress. The teaching of the course "Nonlinear Dynamics" for Masters' students at the University of Athens is done by members of our Institute.
RCAAM organizes since 1997 on a weekly basis during the whole year a seminar with speakers leading scientists from Greece and abroad. The talks are attended by many researchers, university professors and young scientists. RCAAM has organized in 2007 an international conference on "Chaos in Astronomy" as a continuation of another conference organized in 2002. The success of this series of conferences is planned to be continued during the next years. Another conference organized with great success by our institute was the conference "Classical and Quantum Gravity", Crete 2009. RCAAM has also organized with great success a series of talks for the broad public in the Academy of Athens during 2009 in the frame of the International Year of Astronomy. Many other talks for the broad public are given every year.
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Do you know more information about Renee Zellweger? If so, then please tell us. Thanks for your input.
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At the corner of 14th st and 6th ave. She was by herself wearing sunglasses, hair in bun, really casual clothes. Looked SUPER skinny.


The Board of Directors has unanimously approved Jane Malin, from Salisbury Center, as the incoming Executive Director of the Mohawk Valley Center for the Arts. Jane brings executive consulting experience and a proven track record of success. She also has over 30 years experience in the performing arts.


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NASA's CAPSTONE cubesat performs 2nd engine burn en route to the moon
By Mike Wall
CAPSTONE continues to make its long, slow way to lunar orbit.
Artist's illustration of NASA's CAPSTONE cubesat in its halo-shaped lunar orbit. (Image credit: NASA/Daniel Rutter)
NASA's tiny CAPSTONE probe has refined its long and looping path to the moon once again.
The 55-pound (25 kilograms) CAPSTONE cubesat performed its second engine burn this morning (July 12). The autonomous maneuver, which occurred at about 11:30 a.m. EDT (1530 GMT), lasted for just 53 seconds and consumed 35 grams (1.2 ounces) of fuel, said representatives of the Colorado-based company Advanced Space (opens in new tab), which operates the mission for NASA.
It was the second thruster firing for CAPSTONE, which launched to Earth orbit atop a Rocket Lab Electron booster on June 28. The microwave-oven-sized spacecraft then spent the next week spiraling farther and farther from our planet thanks to engine burns by Rocket Lab's Photon satellite bus.
Related: Why it'll take NASA's tiny CAPSTONE probe so long to reach the moon
CAPSTONE separated from the Photon as planned on July 4, beginning its solo trek to the moon, which is scheduled to end with an arrival in a near rectilinear halo orbit (NRHO) on Nov. 13. The trip will take so long because CAPSTONE launched on the 58-foot-tall (19 meters) Electron, which is designed to deliver small satellites to Earth orbit; the cubesat therefore must take a highly fuel-efficient route to the moon.
It hasn't all been smooth sailing for CAPSTONE. Mission team members lost contact with the cubesat shortly after its deployment on July 4 but managed to touch base again about a day later. The communications dropout was caused by an improperly formatted command, which briefly flummoxed CAPSTONE due to a fault in the cubesat's flight software, mission team members have said.
— Moon facts: Fun information about Earth's moon
— Rocket Lab: Private spaceflight for small satellites
— Cubesats: Tiny payloads, huge benefits for space research
But the little moon probe now seems to be doing fine. It performed its first engine burn on July 7, firing its propulsion system for 11 minutes to change its velocity by 45 mph (72 kph) as planned.
CAPSTONE's main mission goal is to verify the stability of its lunar NRHO, which no spacecraft has ever occupied before. NASA has selected this orbit for its Gateway space station, a key part of the agency's Artemis program of moon exploration.
The lunar cubesat will also conduct navigation and communications tests during its mission at the moon, which is expected to last at least six months.
Mike Wall is the author of "Out There (opens in new tab)" (Grand Central Publishing, 2018; illustrated by Karl Tate), a book about the search for alien life. Follow him on Twitter @michaeldwall (opens in new tab). Follow us on Twitter @Spacedotcom (opens in new tab) or on Facebook (opens in new tab).
Mike Wall
Senior Space Writer
Michael Wall is a Senior Space Writer with Space.com (opens in new tab) and joined the team in 2010. He primarily covers exoplanets, spaceflight and military space, but has been known to dabble in the space art beat. His book about the search for alien life, "Out There," was published on Nov. 13, 2018. Before becoming a science writer, Michael worked as a herpetologist and wildlife biologist. He has a Ph.D. in evolutionary biology from the University of Sydney, Australia, a bachelor's degree from the University of Arizona, and a graduate certificate in science writing from the University of California, Santa Cruz. To find out what his latest project is, you can follow Michael on Twitter.
Scientists spot 1st gamma-ray eclipses from strange 'spider' star systems
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China wants to launch over 200 spacecraft in 2023
Galactic collisions act as a 'cosmic delivery service' for hungry monster black holes
Celestron SkyMaster 12x60 binocular review


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Мост Дебийи () — мост в Париже через Сену, соединяющий набережную Нью-Йорка на правом берегу с набережной Бранли недалеко от Эйфелевой башни на левом берегу Сены.

Мост задумывался как временное сооружение в створе проспекта Альберта де Муна только для проведения Всемирной выставки 1900 года в Париже. Он должен был обеспечить быстрый пешеходный доступ от павильонов Армии и Флота к выставке, воссоздающей старый Париж. Первоначально он назывался мостом Военной выставки или мостом Магдебурга, и только в 1908 году его назвали именем наполеоновского генерала Жана-Луи Дебийи, погибшего за 100 лет до этого при Йене. В 1906 году мост переместили на новое постоянное место напротив улицы Монютансьон.

Пешеходный мост построен на металлическом каркасе, опирающемся на два каменных пирса на берегах реки, и украшен тёмно-зелёной керамической плиткой таким образом, что создаётся впечатление волн. Наряду с Эйфелевой башней это вторая металлическая конструкция, характеризующая инженерные достижения своей эпохи. Тем не менее в 1941 году пешеходный мост Дебийи был под угрозой исчезновения, когда президент архитектурного общества охарактеризовал его как забытую принадлежность прошедшего события. К счастью, как и его современники — мост Александра III и Аустерлицкий виадук — мост Дебийи в 1966 году был включён в дополнительный реестр исторических памятников.

В 1991 году мост был перекрашен, а в 1997 году его покрыли твёрдой древесиной тропических пород.

На мосту Дебийи происходит начальная сцена фильма «Девушка на мосту» (1999).

Расположение

Примечания

Мосты Парижа
Мосты через Сену
Арочные мосты Франции
Исторические памятники VII округа Парижа
Пешеходные мосты Франции

redpajama_set_name: RedPajamaWikipedia


text:
@implementation PKPattern

+ (id)patternWithString:(NSString *)s {
    return [self patternWithString:s options:PKPatternOptionsNone];
}

+ (id)patternWithString:(NSString *)s options:(PKPatternOptions)opts {
    return [[[self alloc] initWithString:s options:opts] autorelease];
}

- (id)initWithString:(NSString *)s {
    return [self initWithString:s options:PKPatternOptionsNone];
}

- (id)initWithString:(NSString *)s options:(PKPatternOptions)opts {
    if (self = [super initWithString:s]) {
        options = opts;
    }
    return self;
}

- (BOOL)qualifies:(id)obj {
    PKToken *tok = (PKToken *)obj;

    NSRange r = NSMakeRange(0, tok.stringValue.length);

    return NSEqualRanges(r, [tok.stringValue rangeOfRegex:self.string options:(uint32_t)options inRange:r capture:0 error:nil]);
}

@end

redpajama_set_name: RedPajamaGithub


Are you a person with Parkinsons already cycling ..... we'd love to hear from you. You can contact us using our Contact page.
If you live in the Brisbane area, come and join us for a morning of cycling. Parkinson's Pedallers go riding every 3rd Sunday of the month. Contact us to let us know that you are interested.


Taking place on Sunday, 17th March 2019 at Reigate Grammar School's Hartswood Playing Fields.
From here you will see the draw for this year's competition and you can keep keep track of progress through the group and final knockout stages.
The archive currently contains 1,413 fixtures featuring 336 teams from 52 schools over 7 seasons.


Two-time Grammy nominee Tommy Emmanuel performed in Aspen on January 29, 2013. He is one of Australia's most respected musicians. The legendary guitarist has a professional career that spans five decades and continues to intersect with some of the finest musicians throughout the world.


text:
Władysław Kocot (ur. 15 lipca 1900 w Szczeglinie Poduchownym, zm. 22 września 2000 w Drążdżewie) – polski nauczyciel, działacz społeczny, pamiętnikarz, weteran wojny z 1920 roku. Podporucznik rezerwy piechoty Wojska Polskiego.

Życiorys
Syn Jana i Zofii. Ukończył carską szkołę rządową w Sypniewie, preparandę i seminarium nauczycielskie w Pułtusku (1923), Wyższy Kurs Nauczycielski w Zamościu (1928), Wyższy Kurs Nauczycielski w Obozie Jeńców Wojennych w Murnau (Oflag VIIA) w Niemczech. Uczestnik – ochotnik wojny polsko-bolszewickiej i żołnierz kampanii wrześniowej 1939 r. w stopniu podporucznika, walczył w 13 pułku piechoty. Po klęsce wrześniowej kilka lat spędził w niewoli niemieckiej w oflagach: Działdowo, Prenzlau, Kluczbork i VII A Murnau. Powrócił z niewoli 13 września 1945 r. W roku 2000 awansowany do stopnia majora. W latach 1923–1928 nauczyciel i kierownik szkoły powszechnej w Załogach. Od 1928 do 1939 r. oraz w latach 1945–1970 nauczyciel szkoły powszechnej w Drążdżewie (od 1946 do 1958 r. kierownik tej szkoły). Organizował przedstawienia teatralne, zabawy i loterie fantowe w celu zbiórki pieniędzy na budowę szkół w Załogach oraz remizy tamże i w Drążdżewie, likwidował analfabetyzm, upowszechniał czytelnictwo, opiekował się organizacjami młodzieżowymi, działał w OSP, ZNP, LOK, PCK, kółkach rolniczych, Polskim Związku Pszczelarskim i Związku Inwalidów Wojennych oraz organizacjach kombatanckich. . W roku 1958 nie zgodził się na zdjęcie krzyży w szkole drążdżewskiej, za co zwolniono go dyscyplinarnie z funkcji jej kierownika.

Autor pamiętników rodzinnych i wojennych. Pamiętniki z wojny 1920 r. były drukowane we fragmentach w miesięczniku Ziemia Przasnyska. Współpracował z prof. Witoldem Doroszewskim w zakresie opisu gwar Kurpi i Mazowsza. Żonaty od 1928 r. z Genowefą Lucyną z Chrzanowskich (1912–2000). Pięcioro dzieci: Cezary (1929–2013), Donata (1932–2018), Halina (ur. 1934), Janusz (ur. 1946) i Jerzy (ur. 1948). Spoczywa w grobie rodzinnym na cmentarzu parafialnym w Płoniawach.

Odznaczenia
 Krzyż Kawalerski Orderu Odrodzenia Polski
 Krzyż za udział w Wojnie 1918-1921
 Medal "Za udział w wojnie obronnej 1939";
 Medal 40-lecia Polski Ludowej
 Medal za Długoletnią Służbę
 Medal za Długoletnie Pożycie Małżeńskie
 Medal Dziesięciolecia Odzyskanej Niepodległości
 Medal Pamiątkowy za Wojnę 1918–1921
 Medal Za Zasługi dla Pożarnictwa
 Medal Związku Inwalidów Wojennych
 Medal "Za zasługi dla Ziemi Pułtuskiej"
 Złota Odznaka ZNP
 Honorowy Obywatel Miasta Mławy

Przypisy

Bibliografia
 Stanisław Pajka, Słownik Biograficzny Kurpiowszczyzny XX wieku, Kadzidło 2008, s. 460-461, .
 Katarzyna Ewa Chodkowska, Wizerunek Władysława Kocota nauczyciela wiejskiego, praca licencjacka na WSH w Pułtusku, 1998.
 Władysław Kocot, Pamiętniki i korespondencja z lat 1920, 1939-1945, Pułtusk 2009, ze zbiorów Archiwum Państwowego m. st. Warszawy, Oddział w Pułtusku.

Honorowi obywatele Mławy
Ochotnicy w wojnie polsko-bolszewickiej
Odznaczeni Krzyżem Kawalerskim Orderu Odrodzenia Polski
Odznaczeni Krzyżem za udział w Wojnie 1918–1921
Odznaczeni Medalem 40-lecia Polski Ludowej
Odznaczeni Medalem Dziesięciolecia Odzyskanej Niepodległości
Odznaczeni Medalem Pamiątkowym za Wojnę 1918–1921
Odznaczeni Medalem za Długoletnią Służbę
Odznaczeni Medalem za Długoletnie Pożycie Małżeńskie
Odznaczeni medalem "Za udział w wojnie obronnej 1939"
Odznaczeni Medalem Za Zasługi dla Pożarnictwa
Odznaczeni Złotą Odznaką ZNP
Polscy autorzy pamiętników i dzienników
Polscy działacze społeczni
Polscy nauczyciele
Polscy stulatkowie
Uczestnicy kampanii wrześniowej (strona polska)
Urodzeni w 1900
Zmarli w 2000
Oficerowie 13 Pułku Piechoty (II RP)


text:
Home North America Saint Pierre and Miquelon Saint-Pierre Location
Where is Saint-Pierre in Saint Pierre and Miquelon Located?
Saint-Pierre is a city/town with a small population in the country of Saint Pierre and Miquelon which is located in the continent/region of North America.
Cities, towns and places near Saint-Pierre include Petit Barachois, Miquelon and Grand Bank.
The closest major cities include Halifax, Québec, Boston and Montréal.
Saint-Pierre Data
Latitude 46.777778 / 46° 46' 40.0002"
Country Saint Pierre and Miquelon
List of cities near Saint-Pierre
What is the closest airport to Saint-Pierre?
List of biggest cities in Saint Pierre and Miquelon
List of countries near Saint Pierre and Miquelon
List of international airports in Saint Pierre and Miquelon
List of airports in Saint Pierre and Miquelon


If you'll just form of follow their lead, most times it is possible to make a wide and quite interesting variety for children to do. The best benefit about doing young ones sewing projects through the holidays is the fact that children have actually college breaks usually.
This means they will tend to get bored only a little easier, making them more prone to decide to try things that are new. Additionally means the hubbub for the normal activities isn't putting added stress for you. It's great because doing children projects that are sewing christmas give every person to be able to be considered a kid.
It's enjoyable and simple regarding the family that is whole does not set you back an supply and a leg. There is really no better solution to spending some time together than doing kids projects that are sewing this yuletide season try a helping your children get into sewing with your kids or grandkids.
Children sewing machines are getting decidedly more and much more popular these times. A lot of moms and dads encourage kids to sew and choosing the perfect machine can be confusing. That you don't really have to invest a huge selection of bucks however you need not choose the cheapest either. You need your son or daughter to learn and you want something that would enhance her creativity. That is wonderful because as soon as 6 years old, a child learns the worthiness of doing a project and of course the feeling of satisfaction she gets. Kid's minds are such as for instance a sponge, they absorb everything therefore avoid being surprised in case your daughter learns how exactly to sew faster than you did.
To be aware of recommended sewing machines and singer kid sewing machine, kindly visit all of our website sewing machine for 7 year old.
Advanced sewing machines come with lots of great features, making them perfect for experienced users. A machine that is basic suffice for a novice, but intermediate and advanced sewers require more complicated machines that may perform more tasks. Should you want to obtain the value that is best for your money, think about purchasing a machine that suits your skill level. The sewing machines that are latest are computerized and show downloadable designs for all those by having a PC. They may also provide a large space that is working for embroidery, in addition to bright lighting, extra-high presser base lift, and over 500 various stitches.


text:
'use strict';

var db = require('../../db'),
    createDbMiddleware = require('../db');

module.exports.uniqueId = 'content';
module.exports.insert = createDbMiddleware(db.content, db.content.insert);
module.exports.populateAll = require('./populateAll');
module.exports.deleteById = createDbMiddleware(db.content, db.content.deleteById);
module.exports.update = createDbMiddleware(db.content, db.content.update);
module.exports.query = require('./query');
module.exports.prepareEvent = require('./prepareEvent');
module.exports.setTempContent = require('./setTempContent');
module.exports.setContentPayload = require('./setContentPayload');
module.exports.validate = require('./validate');
module.exports.setEventFiltersFromTempContent = require('./setEventFiltersFromTempContent');
module.exports.setComputedProperties = require('./setComputedProperties');
module.exports.convertType = require('./convertType');


text:
One of the last female pilots of the Second World War has died
Longtime North Vancouver resident Jaye Edwards, 103, was one of 168 women who flew planes for the Royal Air Force.
Brent Richter
North Vancouver's Jaye Edwards peers through the window of her home at Cedar Gardens assisted living in January of 2021. The former Second World War pilot died on Aug. 15, 2022, at the age of 103.Mike Wakefield, North Shore News
Jaye Edwards is back among the blue skies.
The North Vancouver senior, who was one of a handful of female pilots in the Second World War, died at her Lynn Valley care home on Aug. 15 at the age of 103.
Edwards, who described herself as "a bit of a renegade," took the unusual step of signing up for flying lessons in her native England in 1939.
"I never fit in, so I had to find something else to do," she said in a 2018 interview with the North Shore News.
The day after war with Germany was declared, her pilot's licence arrived in the mail.
By 1941, the Royal Air Force was in need of pilots who could transport planes from factories to the military bases where they were needed. Edwards joined the Air Transport Auxiliary in 1943, which employed 168 women. The group came to be known as the Attagirls.
During the war, Edwards flew 20 different planes, most of them single-engine fighters like the Supermarine Spitfire or Barracuda dive bomber, although she also took the yoke of some twin-engine bombers like the Avro Anson. If the ATA pilots didn't have much experience on the plane they were assigned to on a particular day, they had a pared down manual strapped to a thigh they could consult. Edwards's personal favourite was the Hawker Hurricane.
"I felt it was friendly," she said.
More than mastering the controls of military aircraft, Edwards had to learn to navigate using physical landmarks alone. The maps the Attagirls were given contained no written names, lest they became valuable intel in the hands of the enemy.
More than 150 ATA members were killed in active duty during the war, including 15 of the Attagirls.
Jerry Vernon, president of the Canadian Aviation Historical Society, said the contributions of women like Edwards should not be understated.
"I think they were very important. They ferried thousands of aircraft around the countryside. Otherwise they would have had to use service people for that, which they were very short of at the time," he said.
After the end of the war in 1945, the ATA was disbanded and it was the end of Edwards's flying career, although once, in her 80s, she was given the controls of a small plane for a flight over White Rock where she discovered she still had what it took.
Only one of the 168 Attagirls is alive today, an American named Nancy Stratford.
Edwards moved to Canada in 1948 and eventually settled in North Vancouver where she married and had a family, became a teacher and enjoyed an active life of hiking and skiing in the local mountains.
To mark her 100th birthday in 2018, fellow Spitfire pilot and Canadian astronaut retired Cmdr. Chris Hadfield recorded her a personal greeting in which he sang Happy Birthday to her.
Reflecting on her contribution to the war effort, Edwards said she could scarcely believe the luck.
"You were doing a job and yet it was such a pleasure. It was unbelievable, almost," she said. "To get up and get into the sunshine and the blue sky, it was peaceful."
About the Author: Brent Richter
Brent Richter is a full-time news reporter at the North Shore News.He welcomes your questions, story ideas, opinions and slow cooker recipes at brichter@nsnews.com.
More Beyond Local
Shania Twain says she feels 'time crunch' to record more albums while she has a voice
Eric Akis: Spiced chicken adds Jamaican flair to triple-bean chili
Alberta considers training doctors for rural practice in smaller centres


text:
'Frederick Matthias Alexander (20. januar 1869 – 10. oktober 1955) var en tasmanskfødt recitør og skuespiller og opfinder af Alexanderteknikken. Tidligt i sin karriere fik Alexander tilbagevendende problemer med stemmen – han blev hæs og mistede til sidst stemmen helt, når han stod på scenen. Disse problemer søgte han forgæves lægehjælp til, men i stedet for at følge sin læges råd og skifte karrierespor, studerede han sit eget bevægelsesmønster og ændrede sine vaner, hvorved problemerne med stemmen forsvandt. Fra 1894 og frem underviste han i sin teknik, som i dag kaldes alexanderteknik.

Referencer

Teaterskuespillere
Skuespillere fra Australien


When planning lessons, we use the children's previous knowledge, experiences and interests to motivate, challenge and engage them. Core texts used in English are carefully considered to cover a broad range of literature. Maths lesson are taught with a mastery approach where children are encouraged to gain a deeper understanding of concepts through the use of practical resources and pictorial representations.
We are very fortunate here at Midfield to have a wonderful outdoor space. We make use of this space by conducting many lessons - from all subject areas - outdoors!


Color Switch has the simple screen tapping mechanics of flappy bird and other similar games and a good range of game modes and activities to keep you interested.
The goal is to get through the levels and collect stars as you go to let you unlock additional content. Tap your way to move the ball through the barriers and moving obstacles and match the color of the ball to let you pass through barriers of the same color.
Check the hints a tips that we have collected here to help you make the most of the game.


3 Bed Villa With Sea Views For Sale In Estoi Algarve is a detached property located in a calm area in Estoi Algarve. The property is complete with living room with fireplace and dining area, fitted kitchen, 3 bedrooms and 2 bathrooms. Outside there is a BBQ area, Al fresco dining area, covered terrace, terrace, parking space and garden. There is the possibility to build a swimming pool.
This entry was posted in Uncategorized and tagged 3 Bed Villa With Sea Views Sale Algarve, bargain property sale Algarve. Bookmark the permalink.


text:
extern bool unitframes_in_progress;

void ShowRallyTarget_Hook();
void __stdcall  DamageUnit_Hook(Unit *attacker, int attacking_player, bool show_attacker);

void ShowCursorMarker_Hook()
{
    REG_ECX(int, x);
    REG_EAX(int, y);
    x &= 0xffff;
    y &= 0xffff;
    ShowCursorMarker(x, y);
}

void __stdcall AddMultipleOverlaySprites(int overlay_type, int count, int sprite_id, bool flip)
{
    REG_EBX(Sprite *, sprite);
    REG_EAX(int, base);
    base &= 0xffff;
    return sprite->AddMultipleOverlaySprites(overlay_type, count - base + 1, sprite_id, base, flip);
}

void ProgressSpriteFrame()
{
    REG_ESI(Sprite *, sprite);
    IscriptContext ctx;
    ctx.bullet = *bw::active_iscript_bullet;
    ctx.unit = *bw::active_iscript_unit;
    auto cmds = sprite->ProgressFrame(ctx, main_rng);
    if (!Empty(cmds))
        Warning("ProgressSpriteFrame hook did not handle all iscript commands");
}

void LoadUnit()
{
    REG_EAX(Unit *, transport);
    REG_ECX(Unit *, unit);
    transport->LoadUnit(unit);
}

int UnloadUnit()
{
    REG_EAX(Unit *, unit);
    return unit->related->UnloadUnit(unit);
}

int __stdcall CanLoadUnit(Unit *unit)
{
    REG_EAX(Unit *, transport);
    return transport->CanLoadUnit(unit);
}

int HasLoadedUnits()
{
    REG_EAX(Unit *, transport);
    return transport->HasLoadedUnits();
}

Unit *GetFirstLoadedUnit()
{
    REG_EAX(Unit *,unit);
    return unit->first_loaded;
}

void SendUnloadCommand()
{
    REG_ESI(Unit *, unit);
    uint8_t buf[5];
    buf[0] = commands::Unload;
    *(uint32_t *)(buf + 1) = unit->lookup_id;
    SendCommand(buf, 5);
}

int IsCarryingFlag()
{
    REG_EAX(Unit *, unit);
    return unit->IsCarryingFlag();
}

Unit **__stdcall FindNearbyUnits(int x, int y)
{
    REG_ECX(Unit *, unit);
    return unit_search->FindCollidingUnits(unit, x, y);
}

void AddToPositionSearch()
{
    REG_ESI(Unit *, unit);
    unit_search->Add(unit);
}

int __stdcall FindUnitPosition(int key)
{
    return 0;
}

Unit ** __stdcall FindUnitsRect(Rect16 *rect)
{
    int tmp;
    Rect16 r = *rect;
    // See unitsearch.h
    r.right += 1;
    r.bottom += 1;
    if (r.right < r.left)
        r.left = 0;
    if (r.bottom < r.top)
        r.top = 0;
    r.right = std::min(r.right, *bw::map_width);
    r.bottom = std::min(r.bottom, *bw::map_height);

    Unit **ret = unit_search->FindUnitsRect(r, &tmp);
    return ret;
}

int DoUnitsCollide()
{
    REG_ECX(Unit *, first);
    REG_EAX(Unit *, second);
    return unit_search->DoUnitsCollide(first, second);
}

Unit ** __stdcall CheckMovementCollision(int y)
{
    REG_ECX(Unit *, unit);
    REG_EAX(int, x);
    if (x >= 0x8000)
        x |= 0xffff << 16;
    if (y >= 0x8000)
        y |= 0xffff << 16;
    return unit_search->CheckMovementCollision(unit, x, y);
}

Unit **FindUnitBordersRect()
{
    REG_EAX(Rect16 *, rect);
    Rect16 r = *rect;
    if (r.right < r.left)
        r.left = 0;
    if (r.bottom < r.top)
        r.top = 0;
    return unit_search->FindUnitBordersRect(&r);
}

Unit * __stdcall FindNearestUnit(Unit *a, uint16_t b, uint16_t c, int d, int e, int f, int g, int (__fastcall *h)(const Unit *, void *), void *i)
{
    REG_EAX(Rect16 *, area);
    if (area->left > area->right)
        area->left = 0;
    if (area->top > area->bottom)
        area->top = 0;
    return unit_search->FindNearestUnit(a, Point(b, c), h, i, *area);
}

void ClearPositionSearch()
{
    unit_search->Clear();
}

void __stdcall ChangeUnitPosition(int y_diff)
{
    REG_ESI(Unit *, unit);
    REG_EAX(int, x_diff);
    unit_search->ChangeUnitPosition(unit, x_diff, y_diff);
}

void GetNearbyBlockingUnits()
{
    REG_ESI(PathingData *, pd);
    unit_search->GetNearbyBlockingUnits(pd);
}

int GetDodgingDirection()
{
    REG_EDI(Unit *, self);
    REG_EBX(Unit *, other);
    return unit_search->GetDodgingDirection(self, other);
}

void RemoveFromPosSearch()
{
    REG_ESI(Unit *, unit);
    unit_search->Remove(unit);
}

Image *AllocateImage()
{
    return Image::Allocate();
}

void DeleteImage()
{
    REG_ESI(Image *, image);
    image->SingleDelete();
}

void __stdcall CancelZergBuilding(Unit *unit)
{
    //Warning("Calling Unit::Kill with nullptr from CancelZergBuilding (Extractor)");
    // This *should* not matter, as human cancels are at least done from ProcessCommands
    unit->CancelZergBuilding(nullptr);
}

Sprite * __stdcall CreateSprite(int sprite_id, int x, int player)
{
    REG_EDI(int, y);
    y &= 0xffff;
    return Sprite::Allocate(sprite_id, Point(x, y), player);
}

Sprite * __stdcall CreateLoneSprite(int sprite_id, int x, int player)
{
    REG_EDI(int, y);
    y &= 0xffff;
    return lone_sprites->AllocateLone(sprite_id, Point(x, y), player);
}

Sprite * __stdcall CreateFowSprite(int unit_id, Sprite *base)
{
    return lone_sprites->AllocateFow(base, unit_id);
}

void DeleteSprite()
{
    REG_EDI(Sprite *, sprite);
    sprite->SingleDelete();
}

Bullet * __stdcall CreateBullet(int x, int y, int player, int direction)
{
    REG_EAX(Unit *, parent);
    REG_ECX(int, weapon_id);
    player &= 0xff; // With uint8_t player gcc wants to copy it and "accidentaly" overwrites eax; now it won't even and

    auto ret = bullet_system->AllocateBullet(parent, player, direction, weapon_id, Point(x, y));
    return ret;
}

extern "C" Unit *AllocateUnit()
{
    return new Unit;
}

Order * __stdcall CreateOrder(uint32_t position_xy, Unit *target)
{
    REG_ECX(int, order);
    REG_EDX(int, fow_unit_id);
    order &= 0xff;
    fow_unit_id &= 0xffff;
    return Order::Allocate(order & 0xff, position_xy, target, fow_unit_id & 0xffff);
}

Order *DeleteOrder()
{
    REG_EAX(Order *, order);
    REG_ECX(Unit *, unit);
    unit->DeleteOrder(order);
    return order; // Wait what
}

void DeleteSpecificOrder()
{
    REG_EDX(int, order_id);
    REG_ECX(Unit *, unit);
    order_id &= 0xff;
    unit->DeleteSpecificOrder(order_id);
}

void KillSingleUnit()
{
    REG_EAX(Unit *, unit);
    if (unitframes_in_progress)
        Warning("Hooked Unit::Kill while unit frames are progressed (unit %x)", unit->unit_id);
    unit->Kill(nullptr);
}

void Unit_Die()
{
    Warning("Hooked Unit::Die, not doing anything");
}

int DoesBlockArea()
{
    REG_EAX(Unit *, unit);
    REG_EDI(CollisionArea *, area);
    return unit_search->DoesBlockArea(unit, area);
}

Unit ** __stdcall FindUnitsPoint(uint16_t y)
{
    REG_EAX(int, x);
    x &= 0xffff;
    Rect16 area(x, y, x + 1, y + 1);
    return unit_search->FindUnitsRect(Rect16(x, y, x + 1, y + 1));
}

int __stdcall IsTileBlockedBy(Unit *builder, int x_tile, int y_tile, int dont_ignore_reacting, int also_invisible)
{
    REG_EAX(Unit **, units);

    int xpos = x_tile * 32;
    int ypos = y_tile * 32;
    for (Unit *unit = *units++; unit; unit = *units++)
    {
        if (unit == builder)
            continue;
        if (unit->flags & (UnitStatus::Building | UnitStatus::Air))
            continue;
        if (unit->unit_id == Unit::DarkSwarm || unit->unit_id == Unit::DisruptionWeb)
            continue;
        if (!dont_ignore_reacting && unit->flags & UnitStatus::Reacts)
            continue;
        bool invisible = false;
        if (builder && unit->IsInvisibleTo(builder))
        {
            if (!also_invisible)
                continue;
            else
                invisible = true;
        }
        if (unit->sprite->IsHidden())
            continue;
        Rect16 crect = unit->GetCollisionRect();
        if (crect.left < xpos + 32 && crect.right > xpos)
        {
            if (crect.top < ypos + 32 && crect.bottom > ypos)
            {
                if (invisible)
                    return 0;
                else
                    return 4;
            }
        }
    }
    return 0;
}

// Horribly misnamed
int DoesBuildingBlock()
{
    REG_EAX(Unit *, builder);
    // Tiles are 32 bit
    REG_EDX(int, x_tile);
    REG_ECX(int, y_tile);

    if (!builder || ~builder->flags & UnitStatus::Building || builder->unit_id == Unit::NydusCanal)
        return true;
    if (builder->sprite->IsHidden())
        return true;
    Rect16 crect = builder->GetCollisionRect();
    if (crect.left >= (x_tile + 1) * 32 || crect.right <= x_tile * 32)
        return true;
    if (crect.top >= (y_tile + 1) * 32 || crect.bottom <= y_tile * 32)
        return true;
    return false;
}

void InitPosSearch()
{
    // Won't be called when loading save tho
    unit_search->Init();
}

void __stdcall SetIscriptAnimation(int anim)
{
    REG_ECX(Image *, img);
    anim &= 0xff;
    IscriptContext ctx;
    ctx.unit = *bw::active_iscript_unit;
    ctx.bullet = *bw::active_iscript_bullet;
    ctx.iscript = *bw::iscript;
    auto cmds = img->SetIscriptAnimation(anim, &ctx, main_rng);
    if (!Empty(cmds))
        Warning("Hook of SetIscriptAnimation did not handle all iscript commands for image %x (anim %x)", img->image_id, anim);
}

int __stdcall Order_AttackMove_ReactToAttack(uint8_t order)
{
    REG_EAX(Unit *, unit);
    return unit->Order_AttackMove_ReactToAttack(order);
}

void __stdcall Order_AttackMove_TryPickTarget(uint8_t order)
{
    REG_EAX(Unit *, unit);
    unit->Order_AttackMove_TryPickTarget(order);
}

int __stdcall ForEachLoadedUnit(int (__fastcall *Func)(Unit *unit, void *param), void *param)
{
    REG_EAX(Unit *, transport);
    for (Unit *unit = transport->first_loaded; unit; unit = unit->next_loaded)
    {
        if ((*Func)(unit, param))
            return 1;
    }
    return 0;
}

void AddLoadedUnitsToCompletedUnitLbScore()
{
    REG_EAX(Unit *, transport);
    for (Unit *unit = transport->first_loaded; unit; unit = unit->next_loaded)
    {
        AddToCompletedUnitLbScore(unit);
    }
}

int __fastcall GetUsedSpace(Unit *transport)
{
    return transport->GetUsedSpace();
}

int __fastcall Trig_KillUnitGeneric_Hook(Unit *unit, KillUnitArgs *args)
{
    return Trig_KillUnitGeneric(unit, args, args->check_height, false);
}

void __fastcall TriggerPortraitFinished_Hook(Control *ctrl, int timer_id)
{
    DeleteTimer(ctrl, timer_id);
    *bw::trigger_portrait_active = 0;
    // Not including the code which clears waits in singleplayer, as it causes replays to desync
}

int MovementState13()
{
    REG_EAX(Unit *, unit);
    return unit->MovementState13();
}

int MovementState17()
{
    REG_EAX(Unit *, unit);
    return unit->MovementState17();
}

int MovementState20()
{
    REG_EAX(Unit *, unit);
    return unit->MovementState20();
}

int MovementState1c()
{
    REG_EAX(Unit *, unit);
    return unit->MovementState1c();
}

int MovementState_Flyer()
{
    return 0;
}

int ProgressUnstackMovement()
{
    REG_EAX(Unit *, unit);
    return unit->ProgressUnstackMovement();
}

int ChangeMovementTargetToUnit()
{
    REG_ESI(Unit *, unit);
    REG_EDI(Unit *, target);
    //debug_log->Log("Cmttu %p %p %p\n", unit, target, __builtin_return_address(0));
    return unit->ChangeMovementTargetToUnit(target);
}

int ChangeMovementTarget()
{
    REG_ESI(Unit *, unit);
    REG_EBX(int, x);
    REG_EDI(int, y);
    x &= 0xffff;
    y &= 0xffff;
    //debug_log->Log("Cmt %p %d:%d %p\n", unit, x, y, __builtin_return_address(0));
    return unit->ChangeMovementTarget(Point(x, y));
}

Unit *UnitToIndex()
{
    REG_ESI(Unit *, unit);
    return unit;
}

Unit *IndexToUnit()
{
    REG_EAX(Unit *, unit);
    return unit;
}

FILE *fopen_hook(const char *a, const char *b)
{
    return fopen(a, b);
}

void fclose_hook(FILE *a)
{
    fclose(a);
}

int fread_hook(void *a, int b, int c, FILE *d)
{
    return fread(a, b, c, d);
}

int fwrite_hook(void *a, int b, int c, FILE *d)
{
    return fwrite(a, b, c, d);
}

int fgetc_hook(FILE *a)
{
    return fgetc(a);
}

int fseek_hook(FILE *a, int b, int c)
{
    return fseek(a, b, c);
}

int setvbuf_hook(FILE *a, char *b, int c, int d)
{
    return setvbuf(a, b, c, d);
}

void DeletePath()
{
    REG_ESI(Unit *, unit);
    unit->DeletePath();
}

Path *AllocatePath_Hook()
{
    REG_EDX(uint16_t *, region_count);
    REG_ESI(uint16_t *, position_count);
    return AllocatePath(region_count, position_count);
}

void __stdcall CreateSimplePath_Hook(uint32_t waypoint_xy, uint32_t end_xy)
{
    REG_EAX(Unit *, unit);
    CreateSimplePath(unit, Point(waypoint_xy & 0xffff, waypoint_xy >> 16), Point(end_xy & 0xffff, end_xy >> 16));
}

uint32_t LoadReplayData_Hook()
{
    REG_EAX(char *, filename);
    REG_EDI(uint32_t *, is_bw);
    return LoadReplayData(filename, is_bw);
}

static void DoNextQueuedOrder()
{
    REG_ECX(Unit *, unit);
    unit->DoNextQueuedOrder();
}

static void InitUnitSystem_Hook()
{
    Unit::DeleteAll();
}

static void InitSpriteSystem_Hook()
{
    lone_sprites->DeleteAll();
}

static void __stdcall BriefingOk_Hook(int leave)
{
    REG_EDI(Dialog *, ctrl);
    BriefingOk(ctrl, leave);
}

static void CreateBunkerShootOverlay_Hook()
{
    REG_EAX(Unit *, unit);
    CreateBunkerShootOverlay(unit);
}

static int ProgressFlingyTurning_Hook()
{
    REG_ECX(Flingy *, flingy);
    return flingy->ProgressTurning();
}

static void SetMovementDirectionToTarget()
{
    REG_ECX(Flingy *, flingy);
    flingy->SetMovementDirectionToTarget();
}

static void * __stdcall LoadGrp_Hook(GrpSprite **loaded_grps, void **overlapped, void **out_file)
{
    REG_ECX(int, image_id);
    REG_EAX(uint32_t *, grp_file_arr);
    REG_EDX(Tbl *, images_tbl);
    return LoadGrp(image_id, grp_file_arr, images_tbl, loaded_grps, overlapped, out_file);
}

static int IsDrawnPixel()
{
    REG_EAX(GrpFrameHeader *, frame);
    REG_EDX(int, x);
    REG_ECX(int, y);
    if (x < 0 || x >= frame->w)
        return 0;
    if (y < 0 || y >= frame->h)
        return 0;
    return frame->GetPixel(x, y) != 0;
}

static void __stdcall LoadBlendPalettes_Hook(const char *tileset)
{
    LoadBlendPalettes(tileset);
}

static void __fastcall DrawImage_Detected_Hook(int x, int y, GrpFrameHeader * frame_header, Rect32 * rect, uint8_t * blend_table)
{
    DrawBlended_NonFlipped(x, y, frame_header, rect, blend_table);
}

static void __fastcall DrawImage_Detected_Flipped_Hook(int x, int y, GrpFrameHeader * frame_header, Rect32 * rect, uint8_t * blend_table)
{
    DrawBlended_Flipped(x, y, frame_header, rect, blend_table);
}

static void __fastcall DrawUncloakedPart_Hook(int x, int y, GrpFrameHeader * frame_header, Rect32 * rect, int state)
{
    DrawUncloakedPart_NonFlipped(x, y, frame_header, rect, state & 0xff);
}

static void __fastcall DrawUncloakedPart_Flipped_Hook(int x, int y, GrpFrameHeader * frame_header, Rect32 * rect, int state)
{
    DrawUncloakedPart_Flipped(x, y, frame_header, rect, state & 0xff);
}

static void __fastcall DrawImage_Cloaked_Hook(int x, int y, GrpFrameHeader * frame_header, Rect32 * rect, void *unused)
{
    DrawCloaked_NonFlipped(x, y, frame_header, rect, unused);
}

static void __fastcall DrawImage_Cloaked_Flipped_Hook(int x, int y, GrpFrameHeader * frame_header, Rect32 * rect, void *unused)
{
    DrawCloaked_Flipped(x, y, frame_header, rect, unused);
}

static bool __fastcall DrawGrp_Hook(int x, int y, GrpFrameHeader * frame_header, Rect32 * rect, void *unused)
{
    if (frame_header->IsDecoded())
    {
        DrawNormal_NonFlipped(x, y, frame_header, rect, unused);
        return true;
    }
    else
        return false;
}

static bool __fastcall DrawGrp_Flipped_Hook(int x, int y, GrpFrameHeader * frame_header, Rect32 * rect, void *unused)
{
    if (frame_header->IsDecoded())
    {
        DrawNormal_Flipped(x, y, frame_header, rect, unused);
        return true;
    }
    else
        return false;
}

static Unit * __stdcall FindUnitAtPoint_Hook(int x, int y)
{
    return FindUnitAtPoint(x, y);
}

static void __stdcall MakeJoinedGameCommand_Hook(uint32_t a, uint32_t b, uint32_t c,
        uint32_t d, uint32_t e, uint32_t f, bool create)
{
    MakeJoinedGameCommand(a, b, e, d, f, create);
}

static void __stdcall Command_GameData_Hook(uint8_t *data, int net_player)
{
    Command_GameData(data, net_player);
}

static void Neutralize_Hook()
{
    REG_EAX(int, player);
    Neutralize(player & 0xff);
}

static void MakeDetected_Hook()
{
    REG_EAX(Sprite *, sprite);
    if (sprite->flags & 0x40)
        RemoveCloakDrawfuncs(sprite);
    else
    {
        for (Image *img : sprite->first_overlay)
            img->MakeDetected();
    }
}

static void __stdcall AddDamageOverlay_Hook(Sprite *sprite)
{
    sprite->AddDamageOverlay();
}

static void __stdcall DoTargetedCommand_Hook(int x, int y, Unit *target, int fow_unit)
{
    x &= 0xffff;
    y &= 0xffff;
    fow_unit &= 0xffff;
    DoTargetedCommand(x, y, target, fow_unit);
}

static void __stdcall SendChangeSelectionCommand_Hook(int count, Unit **units)
{
    SendChangeSelectionCommand(count, units);
}

static void __stdcall CenterOnSelectionGroup_Hook()
{
    REG_ECX(int, group);
    group &= 0xff;
    CenterOnSelectionGroup(group);
}

static void __stdcall SelectHotkeyGroup_Hook(int group)
{
    group &= 0xff;
    SelectHotkeyGroup(group);
}

static void __stdcall Command_SaveHotkeyGroup_Hook(int create_new)
{
    REG_EAX(int, group_id);
    group_id &= 0xff;
    Command_SaveHotkeyGroup(group_id, create_new == 0);
}

static void __stdcall Command_SelectHotkeyGroup_Hook(int group)
{
    group &= 0xff;
    Command_LoadHotkeyGroup(group);
}

static int __stdcall TrySelectRecentHotkeyGroup_Hook(Unit *unit)
{
    return TrySelectRecentHotkeyGroup(unit);
}

static void StatusScreenButton_Hook()
{
    REG_EDX(Control *, clicked_button);
    StatusScreenButton(clicked_button);
}

static void __stdcall ProcessCommands_Hook(int length, int replay_process)
{
    REG_EAX(uint8_t *, data);
    ProcessCommands(data, length, replay_process);
}

void RemoveLimits(Common::PatchContext *patch)
{
    Ai::RemoveLimits(patch);

    patch->JumpHook(bw::ProgressObjects, ProgressObjects);
    patch->JumpHook(bw::GameFunc, ProgressFrames);

    patch->JumpHook(bw::CreateOrder, CreateOrder);
    patch->JumpHook(bw::DeleteOrder, DeleteOrder);
    patch->JumpHook(bw::DeleteSpecificOrder, DeleteSpecificOrder);

    patch->JumpHook(bw::GetEmptyImage, AllocateImage);
    patch->JumpHook(bw::DeleteImage, DeleteImage);
    patch->Patch(bw::IscriptEndRetn, bw::IscriptEndRetn + 0xe, 0, PATCH_JMPHOOK);

    patch->JumpHook(bw::CreateSprite, CreateSprite);
    patch->JumpHook(bw::ProgressSpriteFrame, ProgressSpriteFrame);
    patch->JumpHook(bw::DeleteSprite, DeleteSprite);
    patch->JumpHook(bw::DrawAllMinimapUnits, ::DrawMinimapUnits);
    patch->JumpHook(bw::CreateLoneSprite, CreateLoneSprite);
    patch->JumpHook(bw::CreateFowSprite, CreateFowSprite);
    patch->JumpHook(bw::InitLoneSprites, InitCursorMarker);
    patch->JumpHook(bw::DrawCursorMarker, DrawCursorMarker);
    patch->JumpHook(bw::ShowRallyTarget, ShowRallyTarget_Hook);
    patch->JumpHook(bw::ShowCursorMarker, ShowCursorMarker_Hook);
    patch->JumpHook(bw::SetSpriteDirection, SetSpriteDirection);
    patch->JumpHook(bw::FindBlockingFowResource, FindBlockingFowResource);

    patch->Patch(bw::InitSprites_JmpSrc, bw::InitSprites_JmpDest, 0, PATCH_JMPHOOK);
    patch->JumpHook(bw::CreateBunkerShootOverlay, CreateBunkerShootOverlay_Hook);

    uint8_t unithook_asm[6] = { 0x52, 0x89, 0xc1, 0x5a, 0x90, 0x90 };
    patch->Patch(bw::GetEmptyUnitHook, unithook_asm, 6, PATCH_REPLACE);
    patch->Patch(bw::GetEmptyUnitHook + 1, (void *)&AllocateUnit, 0, PATCH_CALLHOOK | PATCH_HOOKBEFORE);
    patch->Patch(bw::GetEmptyUnitNop, 0, 5, PATCH_NOP);
    uint8_t jmp = 0xeb;
    patch->Patch(bw::UnitLimitJump, &jmp, 1, PATCH_REPLACE);
    patch->Patch(bw::InitUnitSystem, (void *)&InitUnitSystem_Hook, 0, PATCH_SAFECALLHOOK);
    patch->Patch(bw::InitSpriteSystem, (void *)&InitSpriteSystem_Hook, 0, PATCH_SAFECALLHOOK);

    patch->JumpHook(bw::CreateBullet, CreateBullet);

    patch->JumpHook(bw::GameEnd, GameEnd);

    delete unit_search;
    unit_search = new MainUnitSearch;
    patch->JumpHook(bw::AddToPositionSearch, AddToPositionSearch);
    patch->JumpHook(bw::FindUnitPosition, FindUnitPosition);
    patch->JumpHook(bw::FindUnitsRect, FindUnitsRect);
    patch->JumpHook(bw::FindNearbyUnits, FindNearbyUnits);
    patch->JumpHook(bw::DoUnitsCollide, DoUnitsCollide);
    patch->JumpHook(bw::CheckMovementCollision, CheckMovementCollision);
    patch->JumpHook(bw::FindUnitBordersRect, FindUnitBordersRect);
    patch->Patch(bw::ClearPositionSearch, (void *)&ClearPositionSearch, 0, PATCH_SAFECALLHOOK);
    patch->JumpHook(bw::ChangeUnitPosition, ChangeUnitPosition);
    patch->JumpHook(bw::FindNearestUnit, FindNearestUnit);
    patch->JumpHook(bw::GetNearbyBlockingUnits, GetNearbyBlockingUnits);
    patch->JumpHook(bw::RemoveFromPosSearch, RemoveFromPosSearch);
    patch->JumpHook(bw::FindUnitsPoint, FindUnitsPoint);
    uint8_t zero_unitsearch_asm[] = { 0x31, 0xc0, 0x90 };
    patch->Patch(bw::ZeroOldPosSearch, &zero_unitsearch_asm, 3, PATCH_REPLACE);
    patch->Patch(bw::ZeroOldPosSearch + 0xf, &zero_unitsearch_asm, 3, PATCH_NOP);
    patch->JumpHook(bw::GetDodgingDirection, GetDodgingDirection);
    patch->JumpHook(bw::DoesBlockArea, DoesBlockArea);
    patch->JumpHook(bw::IsTileBlockedBy, IsTileBlockedBy);
    patch->JumpHook(bw::DoesBuildingBlock, DoesBuildingBlock);

    patch->JumpHook(bw::UnitToIndex, UnitToIndex);
    patch->JumpHook(bw::IndexToUnit, IndexToUnit);

    patch->Patch(bw::MakeDrawnSpriteList_Call, 0, 5, PATCH_NOP);
    patch->Patch(bw::PrepareDrawSprites, (void *)&Sprite::CreateDrawSpriteList, 0, PATCH_JMPHOOK);
    patch->Patch(bw::FullRedraw, (void *)&Sprite::CreateDrawSpriteListFullRedraw, 0, PATCH_CALLHOOK);
    patch->Patch(bw::DrawSprites, (void *)&Sprite::DrawSprites, 0, PATCH_JMPHOOK);
    patch->Patch(bw::DisableVisionSync, bw::DisableVisionSync + 12, 0, PATCH_JMPHOOK);

    patch->JumpHook(bw::RemoveUnitFromBulletTargets, RemoveFromBulletTargets);
    patch->JumpHook(bw::DamageUnit, DamageUnit_Hook);

    patch->JumpHook(bw::FindUnitInLocation_Check, FindUnitInLocation_Check);
    patch->JumpHook(bw::ChangeInvincibility, ChangeInvincibility);
    patch->JumpHook(bw::CanLoadUnit, CanLoadUnit);
    patch->JumpHook(bw::LoadUnit, LoadUnit);
    patch->JumpHook(bw::HasLoadedUnits, HasLoadedUnits);
    patch->JumpHook(bw::IsCarryingFlag, IsCarryingFlag);
    patch->JumpHook(bw::UnloadUnit, UnloadUnit);
    patch->JumpHook(bw::SendUnloadCommand, SendUnloadCommand);
    patch->JumpHook(bw::GetFirstLoadedUnit, GetFirstLoadedUnit);
    patch->JumpHook(bw::ForEachLoadedUnit, ForEachLoadedUnit);
    patch->JumpHook(bw::AddLoadedUnitsToCompletedUnitLbScore, AddLoadedUnitsToCompletedUnitLbScore);
    patch->JumpHook(bw::GetUsedSpace, GetUsedSpace);

    patch->JumpHook(bw::DrawStatusScreen_LoadedUnits, DrawStatusScreen_LoadedUnits);
    patch->JumpHook(bw::TransportStatus_UpdateDrawnValues, TransportStatus_UpdateDrawnValues);
    patch->JumpHook(bw::TransportStatus_DoesNeedRedraw, TransportStatus_DoesNeedRedraw);
    patch->JumpHook(bw::StatusScreen_DrawKills, StatusScreen_DrawKills);
    patch->JumpHook(bw::AddMultipleOverlaySprites, AddMultipleOverlaySprites);

    patch->JumpHook(bw::KillSingleUnit, KillSingleUnit);
    patch->JumpHook(bw::Unit_Die, Unit_Die);
    patch->JumpHook(bw::CancelZergBuilding, CancelZergBuilding);

    patch->JumpHook(bw::SetIscriptAnimation, SetIscriptAnimation);

    patch->JumpHook(bw::Order_AttackMove_ReactToAttack, Order_AttackMove_ReactToAttack);
    patch->JumpHook(bw::Order_AttackMove_TryPickTarget, Order_AttackMove_TryPickTarget);

    patch->Patch(bw::PathingInited, (void *)&InitPosSearch, 0, PATCH_SAFECALLHOOK);

    patch->JumpHook(bw::ProgressUnstackMovement, ProgressUnstackMovement);
    patch->JumpHook(bw::MovementState13, MovementState13);
    patch->JumpHook(bw::MovementState17, MovementState17);
    patch->JumpHook(bw::MovementState20, MovementState20);
    patch->JumpHook(bw::MovementState1c, MovementState1c);
    patch->JumpHook(bw::MovementState_Flyer, MovementState_Flyer);

    patch->JumpHook(bw::Trig_KillUnitGeneric, Trig_KillUnitGeneric_Hook);
    patch->JumpHook(bw::TriggerPortraitFinished, TriggerPortraitFinished_Hook);
    bw::trigger_actions[0x7] = TrigAction_Transmission;
    bw::trigger_actions[0xa] = TrigAction_CenterView;

    patch->JumpHook(bw::ChangeMovementTargetToUnit, ChangeMovementTargetToUnit);
    patch->JumpHook(bw::ChangeMovementTarget, ChangeMovementTarget);

    patch->JumpHook(bw::Sc_fclose, fclose_hook);
    patch->JumpHook(bw::Sc_fopen, fopen_hook);
    patch->JumpHook(bw::Sc_fwrite, fwrite_hook);
    patch->JumpHook(bw::Sc_fread, fread_hook);
    patch->JumpHook(bw::Sc_fgetc, fgetc_hook);
    patch->JumpHook(bw::Sc_fseek, fseek_hook);
    patch->JumpHook(bw::Sc_setvbuf, setvbuf_hook);
    patch->JumpHook(bw::LoadGameObjects, LoadGameObjects);

    patch->JumpHook(bw::AllocatePath, AllocatePath_Hook);
    patch->JumpHook(bw::DeletePath, DeletePath);
    patch->JumpHook(bw::DeletePath2, DeletePath);
    patch->JumpHook(bw::CreateSimplePath, CreateSimplePath_Hook);
    patch->Patch(bw::InitPathArray, (void *)0xc3, 1, PATCH_REPLACE_DWORD);

    patch->JumpHook(bw::StatusScreenButton, StatusScreenButton_Hook);

    patch->JumpHook(bw::LoadReplayMapDirEntry, LoadReplayMapDirEntry);
    patch->JumpHook(bw::LoadReplayData, LoadReplayData_Hook);
    patch->JumpHook(bw::ExtractNextReplayFrame, ExtractNextReplayFrame);

    patch->JumpHook(bw::DoNextQueuedOrder, DoNextQueuedOrder);
    patch->JumpHook(bw::ProcessLobbyCommands, ProcessLobbyCommands);
    patch->JumpHook(bw::BriefingOk, BriefingOk_Hook);

    patch->JumpHook(bw::ProgressFlingyTurning, ProgressFlingyTurning_Hook);
    patch->JumpHook(bw::SetMovementDirectionToTarget, SetMovementDirectionToTarget);

    patch->JumpHook(bw::LoadGrp, LoadGrp_Hook);
    patch->JumpHook(bw::IsDrawnPixel, IsDrawnPixel);
    patch->JumpHook(bw::LoadBlendPalettes, LoadBlendPalettes_Hook);
    patch->JumpHook(bw::DrawImage_Detected, DrawImage_Detected_Hook);
    patch->JumpHook(bw::DrawImage_Detected_Flipped, DrawImage_Detected_Flipped_Hook);
    patch->JumpHook(bw::DrawUncloakedPart, DrawUncloakedPart_Hook);
    patch->JumpHook(bw::DrawUncloakedPart_Flipped, DrawUncloakedPart_Flipped_Hook);
    patch->JumpHook(bw::DrawImage_Cloaked, DrawImage_Cloaked_Hook);
    patch->JumpHook(bw::DrawImage_Cloaked_Flipped, DrawImage_Cloaked_Flipped_Hook);
    bw::image_renderfuncs[Image::Normal].nonflipped = &DrawNormal_NonFlipped;
    bw::image_renderfuncs[Image::Normal].flipped = &DrawNormal_Flipped;
    bw::image_renderfuncs[Image::NormalSpecial].nonflipped = &DrawNormal_NonFlipped;
    bw::image_renderfuncs[Image::NormalSpecial].flipped = &DrawNormal_Flipped;
    bw::image_renderfuncs[Image::Remap].nonflipped = &DrawBlended_NonFlipped;
    bw::image_renderfuncs[Image::Remap].flipped = &DrawBlended_Flipped;
    bw::image_renderfuncs[Image::Shadow].nonflipped = &DrawShadow_NonFlipped;
    bw::image_renderfuncs[Image::Shadow].flipped = &DrawShadow_Flipped;
    bw::image_renderfuncs[Image::UseWarpTexture].nonflipped = &DrawWarpTexture_NonFlipped;
    bw::image_renderfuncs[Image::UseWarpTexture].flipped = &DrawWarpTexture_Flipped;
    patch->Patch(bw::DrawGrp, (void *)&DrawGrp_Hook, 12, PATCH_OPTIONALHOOK | PATCH_SAFECALLHOOK);
    patch->Patch(bw::DrawGrp_Flipped, (void *)&DrawGrp_Flipped_Hook, 12, PATCH_OPTIONALHOOK | PATCH_SAFECALLHOOK);

    patch->JumpHook(bw::FindUnitAtPoint, FindUnitAtPoint_Hook);
    patch->JumpHook(bw::MakeJoinedGameCommand, MakeJoinedGameCommand_Hook);
    patch->JumpHook(bw::Command_GameData, Command_GameData_Hook);
    patch->JumpHook(bw::InitGame, InitGame);
    patch->JumpHook(bw::InitStartingRacesAndTypes, InitStartingRacesAndTypes);

    patch->JumpHook(bw::NeutralizePlayer, Neutralize_Hook);
    patch->JumpHook(bw::MakeDetected, MakeDetected_Hook);

    patch->JumpHook(bw::AddDamageOverlay, AddDamageOverlay_Hook);

    patch->JumpHook(bw::GameScreenRClickEvent, GameScreenRClickEvent);
    patch->JumpHook(bw::GameScreenLClickEvent_Targeting, GameScreenLClickEvent_Targeting);
    patch->JumpHook(bw::DoTargetedCommand, DoTargetedCommand_Hook);

    patch->JumpHook(bw::SendChangeSelectionCommand, SendChangeSelectionCommand_Hook);
    patch->JumpHook(bw::CenterOnSelectionGroup, CenterOnSelectionGroup_Hook);
    patch->JumpHook(bw::SelectHotkeyGroup, SelectHotkeyGroup_Hook);
    patch->JumpHook(bw::Command_SaveHotkeyGroup, Command_SaveHotkeyGroup_Hook);
    patch->JumpHook(bw::Command_SelectHotkeyGroup, Command_SelectHotkeyGroup_Hook);
    patch->JumpHook(bw::TrySelectRecentHotkeyGroup, TrySelectRecentHotkeyGroup_Hook);

    patch->JumpHook(bw::ProcessCommands, ProcessCommands_Hook);

    char retn = 0xc3;
    patch->Patch(bw::ReplayCommands_Nothing, &retn, 1, PATCH_REPLACE);
}


The sixth annual Northwoods Blizzard Blast is planned for Saturday, Feb. 16, at the Conover Community Park.
This family friendly winter event will kick off at 10 a.m. with activities on the park grounds until 4 p.m.
For children, there will be a Dogsled Dash event as well as face painting and pony rides. Chilly Charlie's Children's Carnival features the chance to win prizes by playing a variety of games, including Snowman Pong, Ring Toss and more. Children also will enjoy Snow Art Fun, using nature's own materials to create art in the snow. The popular sledding hill will be open for children to enjoy all day.
Giant Ski races will challenge a group of four to ski together and stay in sync and upright while strapped to a pair of 18-foot-long custom-made skis. Teams are welcome to join to try to win this year's trophy and the $100 cash prize. Cross-country ski enthusiasts can also check out the groomed Pioneer Creek Recreation Trail.
Recliner races, ice bowling and slapshot hockey events, along with open skating, will be held on the ice rink in the center of the park. Practice rounds on the recliners will be available throughout the day before the competition for the cash prize and coveted 2019 trophy.
The baseball diamond will host snowshoe baseball games, an entertaining and challenging take on a summer sport, as local teams and fire departments compete throughout the morning. Demonstration and instruction in snowshoeing and archery will be held throughout the day.
For a more serene activity, guests can climb aboard a horse-drawn sleigh ride, or warm up and browse the Northwoods Blizzard Blast Artisan Bazaar from 9 a.m. until 4 p.m. in the Conover Community Center adjacent to the park. Sandwiches, s'mores, snacks and refreshments will be available all day. Warming bonfires and heated restrooms will be located throughout the park.
There is no admission fee to the park. All events are free for spectators to enjoy. Single event tickets will be available for purchase for those who want to compete.
Proceeds raised at the event will go to area fire and emergency medical services departments.
For more information, call (715) 547-8120 or visit blizzard-blast.com.


text:
Lucas Piton Crivellaro (* 9. Oktober 2000 in Jundiaí) ist ein brasilianischer Fußballspieler. Der linke Außenverteidiger steht beim Erstligisten Corinthians São Paulo unter Vertrag.

Karriere
Der in Jundiaí geborene Lucas Piton spielte in seiner Jugend Futsal und kam über den Nacional de Jundiaí und den FC São Paulo im Jahr 2016 in die Nachwuchsabteilung von Corinthians São Paulo. Dort konzentrierte er sich im Lauf der Zeit immer mehr auf den Feldfußball und im August 2019 unterzeichnete der linke Außenverteidiger seinen ersten professionellen Vertrag bei den Timão. Am 8. Dezember 2019 (38. Spieltag) gab er bei der 1:2-Heimniederlage gegen Fluminense Rio de Janeiro sein Debüt in der höchsten brasilianischen Spielklasse, als er in der Halbzeitpause für Carlos Augusto eingewechselt wurde.

Zur nächsten Saison 2020 wurde er endgültig in den Kader der ersten Mannschaft befördert. In diesem Jahr spielte er bereits regelmäßig und insgesamt bestritt er 18 Ligaspiele.

Weblinks

Einzelnachweise

Fußballspieler (Corinthians São Paulo)
Brasilianer
Geboren 2000
Mann


Your May PINC News is here!
Thank you. Thank you to everyone who helped make this year's annual benefit, our seventh annual Frolic, such an amazing success.
From the outpouring of support in sponsorships, to all of the various, generous contributions to our Silent Auction, to the support and help of our Host Committee, our community came together to show its support for ODA scholars.
Most importantly, our guests had an opportunity to interact with 8th grade scholars from ODA's Monticello campus, who spoke about what ODA is and why it is important to their future.
For those who were not able to join us at the Frolic, we still wanted to share a piece of it with you.
Enjoy this short video about our scholars and their future.
We couldn't do this work with scholars and parents without your support. If you weren't able to join us at the Frolic, please consider making a gift today to support the hundreds of kids that ODA serves every day.
The Frolic was a huge success!
for the scholars ODA serves.
Check The Frolic photos on the ODA Facebook page .
ODA is a proud Community Partner of the City Club of Cleveland , and we are inviting you to join us for an important conversation about education and breaking the cycle of poverty.
Join us as we discover the power that out-of-school time can have on students and young people, with Dr. Helen Janc Malone, author of The Growing Out-of-School Time Field: Past, Present, and Future , on the role of OST and other informal learning strategies in closing the achievement gap.
ODA parents and guardians attend at least one Parent Power Seminar each year. This is a full day seminar that teaches a variety of parenting skills.
Scholars are exploring, learning, and creating culturally authentic performances and art to share at the International Festival on Friday, May 18th at Cleveland Heights High School.
ODA's 6th Annual International Festival is on Friday, May 18th at Cleveland Heights High School from 5:30-8:30 PM.
ODA will be closed for Memorial Day.