That's very strange mark and is maybe more to do with your monitor rather than the game hardware / software.
Yes, the negative voting is annoying at first. Someone went in and voted no on loads of my submissions last night. But in the end, all they have done is move my scores 1 step closer to being voted legit.
Yeah, i did it too Mark lol. I then had a look at the manual and also saw that you get different amounts of points depending where you land on the podium.
Yep, played on Stella through Retoarch. Nott a bad game at all .
I played this last night and have to say Mark, that's an impressive score.
Although this is a Pal exclusive, there are Pal and NTSC roms available. Which one are you using Mark?
Looks very similar to Battlezone.
Thanks Mark, I'll take a look .
It takes practice in can tell.I tried moving back constantly which helped. Think it's difficult playing on a small tablet.
Played on the easiest setting B/Novice.
Really impressed with the graphics on this 2600 game so thought I'd give it a go. The game play is good too.
@Mark: Yeah, it's a good game. You have a Japanese Megadrive don't you Mark?
I know this is wasp but I thought i'd mention I played some Worm War 1 for 2600 lst night Mark. It's a simple game but the game play is great. It's very addictive.
I'm sure someone made a version of it (homebrew) for Intellivision but I don't have it.
Yes, I remember seeing it on your youtube vid Mark.
Lack of number in the bottom right corner indicates fiest building.
On these timed games in White Water you need to complete either the course or get a treasure chest to finish. Your time is then shown. It must not have a Red I next to the time as this indicates Incomplete.
There are 7 game variations for White Water. Game 7 is the only no time related game and is score based instead so this is the main game variant.
I made it in Paint and printed it on glossy photograph paper.
Sure. Maybe it's good that incentives like that aren't present here anymore.
There is a lot of trust involved here, it couldn't work without it. After voting here for a while you get to know and trust posters and adjust your scrutiny and need for additional evidence accordingly. You are of course one of the posters I consider to have an excellent reputation.
I'm sure cheating goes on or more likely, inadvertent cheating (wrong settings / category etc),.
Saying that, I really don't understand why someone would outright cheat to post a HS. What do they get out of it? Very strange.
@Mark: The nes version I find hard to control as you have to be perfectly in line with each ladder or floor to move onto them. Did you ever play your copy of BT for the intellivision Mark?
Yeah, it started freezing or black screening my games. Someone is taking a look at it for me .
Yes indeed. This and Burgertime are my favs.
Hahaha, yeah it's pretty disgusting. Perfect for it's intended audience I would have thought .
Yeah, sorry mark. I keep forgetting .
Really? It's certainly in my top 10 .
Thanks, it's not easy playing the Intellivision Lives PS2 version of this game as it uses all of the keypad buttons.
Big welcome from me too.
Is it really that bad? I remember loving it on my C64.
Played on level 1. The slowest level.
Why not use an external webcam and recoreding software Mark? I assume you have a lot more space on your HDD.
Thanks for taking it the way it was intended. Sometimes people take it the wrong way.
Played on the slowest level (level 3), which is indicated by the blue dot on the right side of the screen.
Some nice video evidence there. If II can make a suggestion, try to include something in the video with your user name in it so it can easily be seen it is your score linked to your HS account.
Nice wrok by the way, especially liked the Tron DD vid.
Played on Hard Level setting.
Oh no that's awful. So sorry. Hope no one was hurt.
Yes vote from me not that that's any consolation.
The 2600 version of Pitfall is almost identical to the Inty version Mark.
Yes, Snafu is the Intellivisions snake like game. Although simple in design It's actually a fun game.
Watched the vid and can confirm difficulty 3 selected and score correct.
Yeah, the power supply and the main board (which is mounted upside down) get hot.
@doguhnew: Yes, lock n chase, burgertime etc. Some people here have indicated they never vote of there is no video is present. That's fine and I always upload a video if there is no way of telling the level is anything other than the easiest. It's time consuming but I think necessary in these circumstances. That's great news with the system III. EBay is your best bet for parts. I'd buy complete units and cannibalise them for parts. My first attempt at the Astrosmash WR here fried my cpu. It would then turn on but cut out after a few minutes. It was after a 5 hour game. These have bad ventilation by design and don't dissipate heat well. It now has a new cpu, caps and custom heat sinks built in. Also, I built a custom laptop type cooling platform with a small fan next to it to keep it cool. You may have seen it in some of my evidence pics? My point being, it's no important keeping these as cool as possible, especially when playing for extended sessions.
@doguhnew: Yes, it is especially for the intellivision. I think some of them think there is too much emphasis on the need for evidence here but I don't see how a site like this can work and be even close to creditable without the need for evidence for scores achieved.
Yes, i no doubt suffer from the same bias but to be fair, I think they are different games in almost everything except name and publisher.
Recommended to me by Mark as he said he preferred the 2600 version to the Intellivision one.
I like this, it's a good game but I think it's completely different to the Intellivision version.
Played on setting B the easiest setting.
I gave it a go. The gameplay is generally better on the 2600 version but i miss the end of round boss (Mother Ship) of the Inty version. That's where in my opinion the Intellivision version beats the Atari version.
Played on the easiest level, level 1.
You can see I select C on the controller which is number 10 on the overlay for level 10.
Played on skill level 1 The easiest level.
It's not ideal i'll grant you but I think that's the prcess they already have in place so they need to follow it to be fair to anyone who needs the new board.
In my experience Elektronite are great .You've seen what they can do with games for the Intellivision and that is just the start, There is bigger and better on the way.
I can vouch for Scalpel here. He got this score as part of the HSC over at AA.
Scalpel, you will find the yes votes are easier to obtain here if you add your initials to the photo. I made a little laminated card to put in mine.
Lol, as I understand it, there was a glitch in the coding of the rom that meant that some copies are fine, but others have ghosts that don't shoot fire. Mine is fine but unfortunately yours is not.
See my other message regarding the ghosts.
Iv'e not seen the 2600 version Mark, I'll take a look.
I think they are good and for the year this was made, I think the 3d effect and illusion of speed is excellent.
Me too although I actually was bad. Then and now.
Don't think autofire is against the rules.
This is only any good on skill level 1.
This (level 2) , 3 and 4 are to hard and slow to overtake.
Ah yes, this is the Mattel release for the Atari version of Astrosmash. One of the most common and recognisable games for the Intellivision.
Yep, user name in the tab at the top.
It is Mark. Coleco licenced it from Sega and then ported it to the Colecovision and the Intellivision.
Most people hate it on hte Intellivision due to the controls but I think the disc is perfectly suited to this game.
Yes on all from me.
One of the few 2600 games I remember playing as a kid. What a classic.
Congrats on the new WR.
Weird. I just got to level 3-3 and only had 50k. I wonder what I'm doing wrong?
Yeah, when you get the red suit..
Nice score, Which level did you get to?
Yes from me on all.
I didn't know Ataryage offered this service.
I am just starting to get the hang of this.
@TheGalagaKing: Yeah, I've tried different roms but to no avail. I've also tried various versions on mame although I did try them all through retroarch. Maybe that's the problem? Everything else I've tried works fine.
I can never get the sound to work on this. Have tried multiple roms but all I get is the voice, no other sound effects.
Love Super Cobra. Funny, I was playing on th Inty yesterday. It's quite rare on the Intellivision..
It's happened much more recently too. There's a Youtube vid going through some of the more recent attempts from software developers to intentionally make bad games.
There are 2 much better versions of this game made by an after market game developer could DK Arcade and DK Arcade 2.
This game is really not good on the Intellivision but then most of the Coleco ports onto it aren't and it's well documented that this was probably done on purpose.
What's it like on the 26/7800?
It was me Mark. Seems a very convoluted way of getting a Pokey game to me but people have been ordering them from AA for a while now so I'm sure its fine .
I haven't got as far as you yet so I'll have to see if the bug is the same on mine. I'm sure they'll replace it if it does.
You forgot to put your ID up. Maybe take another picture with your ID stuck to the TV? It might help your yes votes.
I'm voting yes as its not a WR .
Hurts your thumb playing this game for that long doesn't it?
Sounds great. Whats the prgram called Rob?
This game drove me crazy in a recent competition. Just got the hang of it when it finished.
Is it the Pokey chip version Mark?
It's ok. Nothing on the real thing but I just had to have one .
Yeah, it's great isn't it. Spent so much time playing it in the past. Little rusty now.
Very informative stuff Mark. You know far more about Atari than me .
It was a strange decision of Atari not to include the Pokey chip in the 7800 but instead opt for the same limited 2600 sound chip. Cost i'm sure was the driving factor and maybe shortsightedness regarding the importance of sound in video games.
Yeah, some of these games go for silly money. It must be sickening to see for people that once owned them and either discarded them years ago or sold them for pennies (I'm one of them ).
I don't think any of the INTV games were released outside of North America but certainly not in the UK.
Yes, what a hobby. It can be taxing on our wallets but it's a lot of fun .
The last picture is from earlier in the game to show that when you get to 10 Islands, it redets back to 1 Island.
Some games have two scores like Astrosmash on the Inty. When the game finishes it shows your Peak score and your Finale score. Each of thos scores have seperate entrie n here so maybe it could be a good idea to get Peak score added here for this game.
When a 2600 game is played on a 7800, the processor is slowed to match the 2600's speed and the ram can only be accessed in 4k blocks for the same reason. The sound chip was the same in the 7800 as the 2600.
It's amazing. Graphics to rival the NES which is astonishing for a console nearly 40 years old. Do it, you won't regret it.
I have this one. I'll have to get around to playing it at some point .
Wow, massive score. Well done.
Played on my Intellivision with Intellivoice attached as this game as speach.
I believe this one is on the list for a revamp for the Amico. Or at least it's been discussed. Hopefully with online competitive play.
Love this game and played it to death on my c64.
Everyone seems to hate Carnival on the Ontellivision. How's the Colecovision version?
Played this on the Jaguar just the other day.
It might help your yes votes if you write your user name on something and display it in your pics.
To other voters, the youtube account name matchers the HS user name.
I stupidly put an S instead of a Y as my last intitial so took a picture to go with the YT vid with my ID card in it.
Might help if you set your initials to MAX.
It says Desert Bus Intellivision there. Anyway, my mistake. Now you've posted a pic of your hardware, thats good enough for me.
Thanks mate, just got it yesterday.
As the other Astrosmash submission, this should be submitted under intellivision emulation. Nice score, skipping for now.
Hello there. Was this played on the real hardware as it looks like emulation in the picture.
I have checked the video and yes, it does prove the score.
User name in browser tab.
For voters, the scorer has writen Myself (user name) in the tab in the browser.
I see on some of your submissions you are using your 7800 to play 2600 games. Is your VCS out of action Mark?
Resubmitted as I bet my previous score as part of another competition.
High score run starts at 4:18 on disc level as per video.
So is a million the max score for this game?
Love the film this game is basewd on. Had no idea there was a Spectrum game of it, nice.
I've been playing Galaga all morning on Mame with my new Hori mini pro joystick. Great fun especially with a proper joystick. Brings back many memories.
Mark, you are an Admin on here now are you not?
If so, are you able to add new games to the list?
Are they still taking Pokey chips from 5200's to make new games then?
Yeah, i got that and the Atari one. Haven't had a chance to play either yet though.
Back on the Anthology Rob?
Played on skill level 1.
Just finished playing defender for the intellivision for a high score club in an FB group. It's is very difficult too but a good game.
Managed to improve my time participating in a competition.
No problem Mark. The Europad does look a lot more user friendly.
Yes on all Mark. Like you I was never interested in emulation but recently have delved into the area with Retroarch. It'll never replace the original hardware for me but it's a very useful tool and it gives me an opportunity to play games I'd never be able to buy.
For others voting, I can confirm he has put his user name in the address bar of the browser in the screen shot.
I have BurgerTime for the Intellivision Mark. Haven't played it since I was a kid though so will have to try it again soon.
Just a bit of advise, if you include your user name somewhere on the screen when you screenshot it, it''ll help with your yes votes.
It might help with your Yes votes if you set your initials to RAF.
Wathched some old video evidence of you playing Pac-Land last night, very impressive .
really is a good looking 2600 game.
He does move very slow and on level 4 the bad guys move very fast but he stays the same deadly slow speed. Alomost unplayable at level 4.
Yes. Qbert and Super Cobra are my favs. In fact, I have the complete set complete in box for the Intellivision.
Tutankham played on level 4 as per video.
Played on level 3 as per video.
You can also get this on Intellivision. I haven't got it yet though.
There are seven game choices in White Water . 1 to 6 are all timed games. This one (game 7) is the only scoring game. S.BAZ put this game on the system before the others hence no number in the title.
Game 7 as indicated in the pics.
@Mark: Mark, I've got a few inexplicable no votes lately and they were with perfect evidence that included videos. I wouldn't worry about it. The odd no vote doesn't make much difference and actually helps your score towards the 25 votes it needs to be accepted.
Game 5 completed in time which is indicated by the lack of a red I next to the time and the finish flags either side.
Game 4 completed in time which is indicated by the lack of a red I next to the time and the finish flags either side.
Game 3 completed in time which is indicated by the lack of a red I next to the time and the finish flags either side.
Game 2 completed in time which is indicated by the lack of a red I next to the time and the finish flags either side.
Game 1 completed in time which is indicated by the lack of a red I next to the time and the finish flags either side.
Been playing this for a competition i'm participating in and manged to beat my own WR, so thought I'd post it here.
Played on skill level disc as denoted by the white dot in the top right corner.
Played on medium easy level (button 2) as per the video.
As far as I know it was only released on the Intellivision. It was an answer to Asteroids originally but in actuality, it is very different.
One of the jewels in my collection this as it's rare because it was never released in the States.
Over an hour and a half to get this score.
A lot of inty fans don't like this game but I think its not bad.
Rob, do you have Activision Anthology for the PS2 as well. I'm wondering which one to get?
Its a good game, like Defender.
I see the cart is worth quite a lot. Not quite as much as Air Raid though.
It is, thanks for the vote.
You're welcome. If you haven't already, please check out my submissions? I have a few waiting for votes.
Played on the easiest setting (Cadet).
As Mark says, you should set your initials, it will help.
Yeah, it's not easy. you can tell the height of objects by matching the colour of your altimeter with the colour of the specific object. This in reality isn't easy to do quickly .
It's definitely flawed i just don't think it's as bad as people make out.
The Homebrew Space Raid is supposed to be a much better version but I have't played it yet.
I think as you said, it's much easier to play with the original arcade dual controls Mark.
Yeah, its a lot of fun.
Played on level 4 as per video.
Everyone I have spoken to about this game say how bad it is. I'd agree its a terrible port of Zaxxon but as a game in its own right, it's not that bad to be honest.
Played on level 1 as per video.
No skill level for this.
Some people want video for everything. I think it's only needed if there are skill level options available for the game or if you are playing on a device that allows Saved States.
As you can't save games on Intellivision and there are no skill levels for Qbert, pictures are fine with evidence of the hardware and user name or initials.
I remember playing this game. Loved it.
Amazing score. Smashed your own world record.
It might help your yes votes if you include your user name and your Inty in the pictures. It did for mine at least .
Your reputation is enough for a yes vote from me .
Yes and also they suffer from the Red Screen of Death which will rduce their numbers even further.
Played on level 4 which is selected by pressing the disc as per the video.
Didn't see your previous message Rob. We must have been typing at the same time.
So much easier and enjoyable playing this on the actual hardware. Still no where near the WR of which I'm in awe.
No skill setting for this.
Yeah, it's strange and annoying. Not the end of the world though.
Very hard game this. Not close to the WR but the best I can do for now.
No difficulty settings for this.
This has just finished as part of the HSC over on Atariage hence my submission.
I really liked it but nearly everyone else said they couldn't get on with the controls in as much as it wasn't responsive and didn't always register a movement.
They are the right way up when I upload them. This site turns them round.
Username visible in the last browser tab.
I remember thinking this game was so futuristic with its dual sticks and wire frame graphics.
Should this be under emulated as not played on a Master System?


The drawing below shows the sliding doors of a train carriage. However, these trains are rather old and the electric circuits are constantly breaking down. This leaves the doors stuck open or shut. The designers are considering a mechanical backup system that would allow the train guard / porter to open and close the door in the event of an emergency.
The two doors are shown below. Add to the drawing a suitable mechanical system that would allow the doors to be opened and closed in the event of an electronic failure. Add explanatory notes and labels.
NOTES: A rack and pinion mechanical system could be used to open and close the doors. A special handle would be placed into the pinion. This would give leverage allowing the pinion to be turned manually. Each door could be opened or closed if the electronic system failed.
The handle would be carried by the porter / train guard. A sample handle is seen below.


This charming Cape Cod style home features 4 bedrooms, 1 full bath, full finished basement with storage room, gym and entertainment room. Beautiful hardwood floors in living & dining room. Spacious Upper floor 2 bedrooms. Great location, easy access to route 22 and center of town.


text:
Theodor Hugo Edwin Niemeyer (* 5. Februar 1857 in Boll, Württemberg; † 23. Oktober 1939 in Berlin) war ein deutscher Völkerrechtler und Hochschullehrer.

Leben
Niemeyer wuchs in Warburg auf. Sein Vater war der Justizrat Hans Niemeyer, sein Bruder Adelbert Niemeyer wurde Architekt und Maler in München. Niemeyer besuchte das Gymnasium Marianum in Warburg und das Görres-Gymnasium in Düsseldorf, an dem er 1875 die Reifeprüfung ablegte. Danach studierte er von 1875 bis 1878 Rechtswissenschaft und Nationalökonomie an der Universität Leipzig, der Ruprecht-Karls-Universität Heidelberg und der Friedrich-Wilhelms-Universität Berlin. Im Winter 1875/1876 wurde er Mitglied der Leipziger Universitäts-Sängerschaft zu St. Pauli. 1879 legte er beim Kammergericht die Referendarprüfung ab. Den juristischen Vorbereitungsdienst durchlief er bei Gerichten in Essen, Münster, Mülheim an der Ruhr und Berlin. 1883 wurde er Assessor und später Amtsrichter am Amtsgericht Unna. Im Dreikaiserjahr 1888 promovierte er und habilitierte er sich an der Friedrichs-Universität Halle über Römisches Recht.

1893 wurde er Extraordinarius an der Christian-Albrechts-Universität zu Kiel und 1894 Lehrstuhlinhaber für Römisches und Zivilrecht. 1907/1908 war er Rektor der Christian-Albrechts-Universität. Seine Rektoratsrede am 5. März 1907 befasste sich mit dem Thema Internationales Recht und nationales Interesse. Von 1894 bis 1907 lehrte er Internationales Recht an der Kieler Marineakademie. 1912 wurde sein Lehrstuhl in eine Professur für Internationales Recht und Kolonialrecht umgewandelt. 1915 gründete er Niemeyers Zeitschrift für internationales Recht. Als Mitbegründer der International Law Association war er deren Vizepräsident. Darüber hinaus war Niemeyer als Berater für die Kaiserliche Marine und das Auswärtige Amt tätig. 1917 war er Mitgründer der Deutschen Gesellschaft für Völkerrecht.

Nach dem Ersten Weltkrieg trat er für die Herstellung einer gerechten europäischen Friedensordnung ein und beschäftigte sich mit Fragen der Rüstungskontrolle.

Theodor Niemeyer hatte sechs Kinder. Er war der Vater des Malers Otto Niemeyer-Holstein und des Architekten und Malers Johannes Niemeyer.

Schriften

Autor
 Depositum irregulare. Max Niemeyer, Halle 1889 (Dissertation, Universität Halle, 1888).
 Positives Internationales Privatrecht. 1. Teil: Das in Deutschland geltende Internationale Privatrecht. Leipzig 1894.
Vorschläge und Materialien zur Kodifikation des internationalen Privatrechts, Leipzig 1895.
 Das internationale Privatrecht des Bürgerlichen Gesetzbuches (= Das Recht des Bürgerlichen Gesetzbuches in Einzeldarstellungen. Bd. 11). Berlin 1901.
Urkundenbuch zum Seekriegsrecht, Berlin 1913.
 Internationales Privatrecht. In: Philipp Zorn, Herbert von Berger (Schriftleitung): Deutschland unter Kaiser Wilhelm II. Hrsg. von Siegfried Körte, Friedrich Wilhelm von Loebell u. a. 3 Bände. Reimar Hobbing, Berlin 1914.
Zur Vorgeschichte des internationalen Privatrechts im deutschen bürgerlichen Gesetzbuch ("die Gebhardschen Materialien"), München 1915.
Belgien und seine Neutralisierung, München 1917.
Völkerrecht, Berlin 1923.
 unter dem Pseudonym "T. H. Neomario": Geschichte der Stadt Rom. 2 Bände. Selbstverlag, Kiel-Kitzeberg 1931/1933.
 (postum) Erinnerungen und Betrachtungen aus drei Menschenaltern. Aus dem Nachlass hrsg. von Annemarie Niemeyer. Mühlau, Kiel 1963 (mit Schriftenverzeichnis).

Herausgeber
 Niemeyer's Zeitschrift für internationales Recht. Vahlen, Berlin 1915–1937.
 Handbuch des Abrüstungsproblems. Hrsg. im Auftrag des deutschen Studienausschusses für Fragen der Friedenssicherung. Dr. W. Rothschild, Berlin-Grunewald 1928.

Literatur

 Ludwig Weingärtner, Victor Niemeyer, Theodor Niemeyer: "Das Paradies unserer Warburger Kindheit". Erinnerungen aus dem 19. Jahrhundert (= Schriftenreihe des Museumsvereins Warburg e. V. Bd. 4). Bearbeitet von Wilhelm Bockelkamp. Hermes, Warburg 1992, ISBN 3-922032-18-4.
 Alexander Bader: Leben und Werk des Geheimen Justizrates Prof. Dr. Dr. h. c. Theodor Niemeyer. Eine Biographie unter besonderer Berücksichtigung seiner Arbeiten auf dem Gebiet des internationalen Privatrechts zur Zeit der Entstehung und des Inkrafttretens des Einführungsgesetzes zum BGB am 1. Januar 1900. Shaker, Aachen 2001, ISBN 978-3-8265-9524-0 (Dissertation, Universität Kiel, 2001).

Weblinks

Einzelnachweise

Privatrechtler (20. Jahrhundert)
Privatrechtler (19. Jahrhundert)
Völkerrechtler (19. Jahrhundert)
Völkerrechtler (20. Jahrhundert)
Hochschullehrer (Marineakademie Kiel)
Rektor (Christian-Albrechts-Universität zu Kiel)
Hochschullehrer (Christian-Albrechts-Universität zu Kiel)
Ehrendoktor einer Universität
Herausgeber
Sängerschafter
Deutscher
Geboren 1857
Gestorben 1939
Mann

redpajama_set_name: RedPajamaWikipedia


text:
Title Break
TESTS & ANALYSIS
Personal Pollution Samplers
Pollution Exposure
Professional Biomonitoring
What is the expozom ?
Types of pollutants
GFGF Pesticides Checkup Map
© 2023 Science Concept SAS
Occupational exposure to Aldehydes and Ketones
Analysis of occupational exposure to Aldehyde and Ketones Measurement of air quality in the workplace Test with analysis in a certified laboratory
Number Of Molecules
How to measure formaldehyde, aldehydes and ketones in workplace air?
Formaldehyde, aldehydes and ketones are volatile at room temperature. They are captured by a passive sensor including a reagent-impregnated carrier (DNPH).
In the laboratory, the carrier is extracted with an organic solvent and the extract is analysed by liquid chromatography-mass spectrometry.
What are the Occupational environments where formaldehyde, aldehydes or ketones are most commonly found?
Anatomopathology and forensic medicine laboratory
Taxidermy laboratory
Chemical laboratory
Manufacturing process, storage, handling of chipboard
Carpentry and chipboard work
Manufacturing process, storage and use of resins and adhesives
Activities involving the use of biocide
What is included in the analysis kit for occupational exposure to formaldehyde, aldehydes and ketones?
The test kit includes
Detailed step-by-step instructions for air sampling
A sampling sheet with information for the interpretation of the results
A validated passive sampling sensor for measuring exposure to aldehydes and ketones
An envelope for the prepaid return of your sample to the laboratory
Formaldehyde analysis in a certified laboratory
An analysis report with the interpreted result
How to use the formaldehyde, aldehydes and ketones occupational exposure test kit?
The analysis kit is very simple to use and does not require any technical expertise.
The passive sensor should be exposed to the workplace air for a period of 8 consecutive hours.
It can be used in two ways:
To make a measurement in the ambient air in a workplace. The sensor is placed in the middle of the workspace at a height appropriate to the workstation.
To perform an individual measurement on an operator. The sensor is placed on the collar of the employee's work clothes, close to the airways
Once the sample has been taken, the passive sensor and the sampling form are returned to the laboratory with the prepaid return envelope.
The kit for the analysis of aldehydes and ketones in workplace air has no legal value.
The results are indicative and can be used to prevent occupational exposure to volatile chemicals.
This test kit measures the concentration of aldehydes (including formaldehyde) and ketones in workplace air. It allows the result to be compared with the occupational exposure limit value (OEL) for aldehydes and ketones.
Formaldehyde is a known human carcinogen and a widely used chemical in the workplace. Other aldehydes and ketones can also have an impact on the health of employees.
Air inhaled during work activities may include toxic, carcinogenic, mutagenic and/or reprotoxic (CMR) substances and present health risks to employees.
The monitoring of CMR exposure is a regulatory obligation for employers and must be carried out every year.
Which aldehydes and ketones are measured?
Depending on the selected variant, a defined number of aldehydes and ketones are analysed. They are selected from the list of substances analysed in the laboratory. The occupational exposure limit values (OELs) vary from country to country and are presented for France.
No.CAS
CRM Classification
OEL
50-00-0 Carcinogenic 0,37 mg/m3
Acetaldehyde, Acetic Aldehyde
75-07-0 Carcinogen, Mutagen 180 mg/m3
107-02-8 0,05 mg/m3
Valeraldehyde, n-Valeric aldehyde
110-62-3 175 mg/m3
108-94-1 40,8 mg/m3
67-64-1 1210 mg/m3
Methyl ethyl ketone, 2-Butanone
78-93-3 0,05 mg/m3600 mg/m3
Measurement of air quality in workplaces by analysis in a certified laboratory. Order your Test

redpajama_set_name: RedPajamaCommonCrawl


text:
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Christmas in Ravenna | Ravenna in Luce
Home >События > Праздники и мероприятия > Cinema and video
Various locations - Ravenna
Dates: from 21/12/2017 to 07/01/2018
For the Christmas holidays, Ravenna lights up thanks to Ravenna In Luce this year: an amazing tour throughout the streets of the city centre, to admire the extraordinary light creations by the visionary minds of video mapping artists.
Architectural video projections will make the buildings, the squares and the places linked to the history and the memory of the city even brighter.
Visioni di Eterno® - Trono d'Oriente is the hub of this festival, a project by N.E.O. Visual Project with the aim of valorising the Unesco Sites in Ravenna. The Arian Baptistery, built during the Reign of Theodoric as a place of worship for his Gothic people, will be the main stage for this year's edition.
In Piazza del Popolo, the mapping Il Cielo di Ravenna by the group Prospectika will enlighten the Palazzetto Veneziano with memories and ancient suggestions from artists who traveled and came in Ravenna over the years. Not far away, in the nearby Piazza Kennedy, Luna will be visible on the 5 century-old walls of Palazzo Rasponi Murat, production by festival Chartres en Lumières.
Finally, from 29th December to 1st January the special project MiRaggi, curated by the group from Bologna Apparati Effimeri, will lit up in the darkness of the night the apsis of the Basilica of San Giovanni Evangelista, one of the most beautiful churches in Ravenna.
#RavennainLuce is a project by the Department of Tourism of the Municipality of Ravenna, realised under the artistic direction of Andrea Bernabini.
Visioni di Eterno® 2017 - Trono d'Oriente
Arian Baptistery - Piazzetta Degli Ariani
Duration: from Thursday, 21st December to Sunday, 7th January
Time: every day, from 5.30pm to 10pm
Inauguration: Thursday, 21 December at 6pm
The project Visioni di Eterno® continues, arriving this year to its sixth edition dedicated to the Unesco monuments in Ravenna. The visual travel on the Arian Baptistery will originate from the water flow of the baptismal font. Oneiric scenes and magical visions will lead the spectator into a travel in the balance between past and present.
Direction and project Andrea Bernabini
Visual 3D Sara Caliumi and Roberto Costantini
Music Davide Lavia
Historic consultancy Giovanni Gardini
Il Cielo di Ravenna
Palazzetto Veneziano - Piazza del Popolo
From 6pm to 7pm, and from 8pm to 9pm | Architectural emotional projections
From 7pm to 8pm, and from 9pm to 10pm | Projecton of Il Cielo di Ravenna
Inauguration: Thursday, 21st December at 6.30pm
The views of Ravenna that inspired artists and travelers over time will gain new life on the walls of the Palazzetto Veneziano, in the beating heart of the city.
Created by Prospectika Group
Piazza Kennedy - Projections on Palazzo Rasponi Murat
Time: projections every day, from 6pm to 10pm. Exhibition Luna from 7pm to 8pm, and from 9pm to 10pm
Inauguration: Thursday, 21st December at 7pm
It is the tale of a small moon in search of its star friend: it's a visual adventure through celestial worlds, full of mysteries and wonders, that inspire art and beauty. It's a gift and a production by the French city Chartres, sister-city of Ravenna.
Show taken from Chartres en Lumières
Creation and production Camille Gross and Olivier Magermans
Original music composition Olivier Magerman
Shuttles from External Parking Lots
On December 3, 8, 10, 17, 24 the bus line 1 will work as a shuttle to the city centre: every 10 minutes from 9am to 8pm about from the external parking lots (Pala de Andrè, Piazza Vacchi and CinemaCity), where parking is free. Shuttle tickets can be purchased at the ticket machines in the parking lot of CinemaCity and Pala de André.
Free Urban Transport
On Friday, December 23 and Saturday, December 24 buses of the urban and coastal lines are free. For info: 199.199.558
From December 9th to January 5th, from 4pm, all the blue-lined parking lots are free.
Speyer Gardens - Back side of the Basilica San Giovanni Evangelista
Duration: from Friday, 29th December to Friday, 1st January
Time: every day, from 6.30pm to 10pm; Sunday, 31st from 6pm to 1am
Inauguration: Friday, 29th December at 7pm
Plays of light and 3D effects will reproduce a suggestive setting with a great visual impact, with complete respect for the sacredness of the Church of San Giovanni Evangelista. The glass windows of the apsis, together with the marvelous architectural and decorative elements, will be a source of great inspiration for creating optical illusions and reproducing extraordinary graphical patterns. Curated by Apparati Effimeri
Edited by the editorial team
Contact us at: turismo@comune.ravenna.it
Last modified date: 03/01/2018
» Ravenna In Luce • Flyer
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Download the maps and brochures of Ravenna, its territory, tourist attractions and services
Mar - Ravenna Art Museum
Ravenna Art Museum
Your handy App to the monuments of Ravenna
Events, shopping and encounters


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text:
The Loire has made significant contributions to at least two vinous philosophies in the past couple of decades. First, there is biodynamics, the story of which can be traced back to the eight lectures given by Rudolf Steiner in Koberwitz in Silesia, a province of the Prussian Empire, and now part of modern-day Poland. This was back in 1924; the first vineyards to be converted were in Alsace, in the 1960s I am told, although it was not until Nicolas Joly discovered the text of these lectures, and implemented them in the early 1980s, that biodynamics really took off in the rest of France. From Joly's work in Anjou the practice spread, within the Loire (Noël Pinguet at Domaine Huet was, for example, an early convert), beyond it, and across the world.
There is another movement, the story of which remains inexorably intertwined with that of the Loire, and this is 'natural' wine. Now the evolution of non-interventional winemaking is much less clear cut that it was for biodynamics; there is no lecture series describing the methodology, no dogma complete with date for us to point to. It seems widely acknowledged that it began with a group of vignerons in Beaujolais, of which the best known was Jules Chauvet. Having said that, Alice Feiring, the most prominent of 'natural' wine proponents, writing in Naked Wine (Da Capo Press, 2011) asks (without establishing a certain answer) whether Chauvin's assistant Jacques Néauport was perhaps more responsible for developing the basic 'natural' wine blueprint.
Whether we should be looking to Chauvet or Néauport, I think it is fair to say the Loire has welcomed and fostered the 'natural' wine movement. It may well be nothing more than the fact that vineyards here are affordable, whereas those in the grand appellations of Bordeaux and Burgundy are not, but the region does seem to be home to a large number of vignerons who choose to follow natural wine philosophies. Of these, Domaine des Griottes is perhaps one of the more notable domaines. Practices here are certainly 'natural', and the vineyards have seen their share of biodynamic treatments over the years, so we have here both of the aforementioned philosophies. This profile looks at the story of this domaine, its originators (who have since gone their separate ways) and how the wines taste today.
Anjou Vin de France
Thomas Batardière
Toby Bainbridge
Château de Bonnezeaux
Didier Chaffardon
Domaine Cousin-Leduc
Mai et Kenji Hodgson
Richard Leroy
Les Roches Sèches
Domaine des Sablonnettes
La Ferme de la Sansonnière
Domaine Saurigny
Terre de l'Élu


text:
Home Gun Articles SHOT Show 2023: The Good, The New And The Interesting
SHOT Show 2023: The Good, The New And The Interesting
Adam Borisenko
SHOT Show 2023 has come and gone, here's a look at what stood out the most to the Gun Digest team during our time walking the show floor.
Pistol: Beretta 80X Cheetah
Many concealed carriers turn their noses up at .380 ACP, but this little pistol just may be sweet enough to change some minds. Developed from Beretta's classic Model 84, the new Beretta 80X Cheetah brings the concept into the 21st century. While it retains the same demure size as its predecessor, the 80X now features an optics-ready slide, an accessory rail, a frame-mounted safety/decocker and an updated grip angle.
For those in the market for a new carry gun, see if you can give one of these a try before committing yourself to a larger caliber. It may just win you over.
Rifle: Bond Arms Lever-Action AR-15
Bond Arms had a surprise at its booth this year, and it may just be the pinnacle of the tactical lever-action concept. While lever-action AR hybrids have been experimented with before, they typically had issues with feeding rounds from full magazines with capacities higher than 5 or 10 rounds. Bond Arms' new model addresses that with a revolutionary new lever system that doesn't require herculean strength to feed rounds from higher capacity mags.
Even better, the new rifle is about as modular as a standard AR-15. It uses standard AR uppers and takes Remington 870 pattern stocks. The ability to use standard uppers also enables the system to fire a lot more than just 5.56 NATO. Bond Arms hopes to have the new gun available by this time next year for an MSRP of about $1,500.
Bolt-Action Rifle: Aero Solus
First teased at SHOT 2022, the Aero Solus is finally available for purchase. A lot of companies are introducing chassis rifles based on the Remington 700 action this year, but in our eyes, Aero's appears to be the best.
Complete Solus rifles are initially available in a couple of configurations with more on the way, and the company will also be selling standalone actions, barreled actions and the Aero Precision chassis separately. This will enable users to easily configure a build exactly how they want it even if factory options don't satisfy their needs.
Shotgun: Beretta A3 Ultima Patrol
Beretta's new A3 Ultima Patrol has a lot going for it. Not only is it an American-made semi-auto 12-gauge with enough tactical flair to compete with established defensive shotguns like the Benelli M4, but it does so for a lot less money.
With an MSRP of only $1,099, the Beretta A3 Ultima Patrol sports a 7+1 capacity, enlarged controls, an enlarged loading port and plenty of M-Lok and QD sling mounting points. Better yet, the shotgun is available with different finish options ranging from gray to tiger stripe.
Optic: Holosun DRS-NV/Holosun DRS-TH
One of the most impressive products at SHOT Show 2023 came from Holosun in the form of new night vision and thermal reflex sights. They appear to be smaller, lighter and more affordable than any other low-light optics of their kind, making the Holosun DRS-NV and DRS-TH poised to make this technology far more available to average shooters.
The optics can function as standard reflex sights similar to the Holosun AEMS, but when their opaque front lens covers are closed, they also provide a thermal or night vision overlay through the viewing window. Holosun also promises a "Pro" model that will be capable of both night vision and thermal via a modular sensor unit. MSRPs aren't set in stone, but the DRS-NV will supposedly only cost around $1,000 and should be released by the end of this year.
Suppressor: JK Armament 12-Gauge Suppressors
There were a lot of very impressive suppressors at SHOT Show 2023, but these two new 12-gauge models from JK Armament definitely stood out the most. 12-gauge suppressors are often prohibitively expensive and riddled with issues inherent to suppressing shotguns, but the JK 195 VersaX and JK 195 SGX appear to solve both problems. With MSRPs of only $599 and $899, respectively, the suppressors' new rounded baffles prevent shot cup plastic from shaving off. This little trick ensures normal flight paths, inhibits internal plastic buildup and majorly reduces wear.
The cherry on top is that JK Armament is offering very affordable barrel threading services as well. This means that even grandpa's old pump-action could easily be outfitted with one of these new 12-gauge cans. Both models are modular, but the VersaX ships with 8 configurable baffles while the SGX comes with a whopping 14.
Ammo: PSA Steel Case
Ever since the Russian ammo ban was announced, many shooters have wondered where they'll find the next steady supply of cheap ammunition. Hopefully, if all goes well, that source will be Palmetto State Armory. It's been known for some time that PSA's parent company, JJE, had procured machining from an unnamed European country for producing steel-cased ammo in common Soviet calibers. It seems that the project is moving forward as some sample ammo was on display at SHOT Show 2023.
7.62x39mm, 7.62x54r and 5.45x39mm were present, all packaged in boxes bearing the Soviet Arms brand responsible for some of PSA's other Combloc products. If this new factory manages to come online and provide ammo at a comparable price and quality to what Tula once did, AK enthusiasts will be able to keep on shooting as if nothing ever changed.
Oddball: Magpul FDC/FDP
While this little cyberpunk-looking firearm probably won't have any real impact on the concealed carry market, it's very cool nonetheless. There aren't many clear scenarios where the FDC or FDP would be better to have than a standard handgun with a light, but the ability to fold itself into a compact rectangle with a carry handle is too unique to go unmentioned. The pistol parts are going to be made by ZEV Technologies and the plastic components will be made by Magpul, and the companies hope for it to be available by this time next year.
Historical: PSA Sturmgewehr Clone
Nearly ten years in the making, the American Sturmgewehr clone by Hill & Mac Gunworks is finally on the way to becoming a reality. Development was slow and messy, as is often the case with small-scale boutique reproductions such as this, but thankfully the project was acquired by Palmetto State Armory.
If anyone has the production capabilities and capital to bring this gun to market, it's PSA. As a testament to that, there appeared to be a complete and functioning model on display at the company's booth at SHOT Show 2023. Just as the original promised by HMG, the PSA version will be available in 7.62x39mm, 5.56 NATO, .300 BLK and the original 8mm Kurz.
Accessory: Midwest Industries Alpha Series AK Furniture
With access to Russian-made Zenitco furniture having been cut off, American AK enthusiasts were seriously lacking in good tactical furniture options. Many were willing to pay out the nose for used Zenitco stuff, but thankfully Midwest Industries has just released the Alpha Series.
Alpha Series AK furniture appears to be of equal quality and functionality to the original Russian-made models that helped inspire it, but it accomplishes that for much more reasonable prices. The various handguards and optics mounts are pretty specific to AK-pattern rifles, but because the new stock attaches via Picatinny rail, it's also compatible with any firearm that features the appropriate hardware on the rear of its receiver.
More SHOT Show 2023 Coverage:
The Smith & Wesson M&P 5.7
Midwest Industries Alpha Series AK Furniture
The Laugo Arms Creator Pistol
The Oracle Arms 2311
Anderson Manufacturing Expands Kiger 9C Line
❰One Double-Ought Six: Smith & Wesson 1006 Review
JP Enterprises JP-5 Review❱


This Aboriginal Flag t-shirt features the traditional Australian Indigenous flag in the Map of Australia - a fantastic way to express your pride in being Aboriginal. It's an authentic licensed Aboriginal Flag t-shirt, decorated here in Sydney, Australia, printed on a snow grey coloured cotton tee and is available in our loose fit baggy style adults t-shirts in sizes S, M, L, XL, 2XL, 3XL, 4XL and 5XL. The sizing is generous in all adult sizes that are noted as "loose fit".


why is this still allowed.
if you get pointed you shouldnt warp.
why are you sitting on a gate?
lazy to find some good fights?
who said i was sitting on the gate, we could have been chasing and logged before we got a point. regardless of the situation its eve pvp. gates and stations sometimes are involved.
you both get a F for trying to go off topic.
so basically you failed to scram him, he ran and got away. People can log off whenever they want to, not fight if they choose not to and cloak and sit in a system for days when they want to.
I'm sure you will always have more people to catch next time. It's not a big deal and not anything to moan over. CCP isn't going to help you pvp.
Washing and cutting your girlfriends hair is my fetish.
@OP, nice crossposting, glad to see you're so upset about the other topic that you tried a new one. Keep whining.
yeah i am alittle ****ed. its lame that some people use this gay game mechanic to avoid death. i am guessing this a tactic you would use so i guess the topic is about people like you.
Thanks for the tip! I'm going to use this the next time I stumble into a gate camp.
i have a better tip- logoffski, then when you RE log in- RIGHT before your ship starts to warp to its original position, log off AGAIN, and then it will warp off at ANOTHER location 1,000,000k's off the last log off safe spot. You can repeat this over and over and slowly log-off-hop your way through the system.
You're a troll or stupid, that doesn't work anymore.
If he simply gets away from you and decide to log of... why wouldn't it work? We gonna start forcing people to play Eve now until its convientiant for you to let them log off? He wasn't aggroed, he wasn't locked, he wasn't anything.
Your oppertunity to kill him comes when he is in a system within shooting range, if you fail to get him than their is no mechanic to help undue your failure and their shouldn't be.


text:
Scientists wonder if there's life in Mars rocks
Oct. 2, 2009, 11:09 PM UTC / Source: Space.com
By By Shaun McCormack
They haven't yet figured out how to draw blood from stones, but a group of French researchers is offering new insight that could change how scientists search for signs of life in Martian rocks.
By studying the laboratory fossilization of microorganisms, scientists have caught a glimpse into how early Earth and potential Martian life might be preserved in rocks. The scientists focused on Pyrococcus abyssi and Methanocaldococcus jannaschii, extremophiles which thrive in piping hot (up to 176°F), oxygen-lacking (
Some believe this sort of hot, anoxic environment is where life may have originated on Earth, and perhaps even on Mars.
"Environmental conditions were similar on the young terrestrial planets and traces of early Martian life may have been similarly preserved as silicified microfossils," the scientists write in their study, which appeared in the September issue of the journal Geobiology.
On Earth, some fossils are created when microorganisms are caught in concentrated flows of silica and other minerals near hydrothermal sources. Instead of studying existing hydrothermal ocean vents or hot springs, the scientists imitated this natural fossilization process in the laboratory. This allowed them to more closely mirror the oxygen-lacking environments of Mars and the early Earth.
Effects observed in the two organisms were quite different. Most M. jannaschii cells collapsed and died within a week. They left behind only subtle organic traces after inoculation with a silica solution. Many key features of P. abyssi persisted for up to 4 months after inoculation. This created a larger window for potential preservation.
"They do fossilize a little bit, but do not survive the test of time," says Frances Westall, a paleobiologist at the Centre National de la Recherche Scientifique in Orleans, France, who supervised the research team's work.
Dorothy Oehler of NASA's Johnson Space Center, who was not involved in the study, says that even though the organisms in the study did not fossilize particularly well, many ancient fossils have been found preserved in silica. This indicates that other microbes studied under different conditions might offer a higher potential for fossilization.
The scientists did note in their study that a particular substance produced by the microbes has more staying power. This substance could provide proof of life even when the actual bodies are long gone.
Tell-tale traces
The dead, fossilized bodies of microorganisms can be difficult to find in ancient rocks. Many rocks have been chewed up and spit out by Earth's tectonic recycling program, which pulls rocks under the Earth's crust and heats them. Other rocks that manage to avoid this geological processing are still subjected to degradation by wind or rain weathering. Scientists can work around this by looking for evidence of life that can survive over time, such as biomolecules. By searching for substances associated with life, scientists can determine whether or not life existed when the ancient rocks formed.
Some rocks are made when dirt gets trapped in biofilms — sticky mat communities that are created when microbes excrete starch-like substances called "extracellular polymeric substances," or EPS. After the organisms in these biofilms die, the dirt in their mats turns to stone ("lithifies"). Ancient lithified biofilms could potentially still contain chemical evidence of the life that created them.
This new study notes that EPS excreted by the microbes fossilizes quickly, becoming part of the rock. Because of this, EPS could be on the list of biological substances that indicate life was once present.
Oehler points out, however, that EPS in a rock could be the result of organisms entering the pores of the rock long after it initially formed. This means that while EPS could be a red flag indicating life, additional tests must be done to determine whether the EPS is the same age as the rock or was introduced by colonizing microbes at a much later date.
Timeline for life
Knowing when life was present is important for scientists who study the emergence of life on Earth. Many believe that life appeared 3.5 billion years ago or even earlier, but fossils dating that far back in time are highly controversial. While some argue that the microscopic forms show strong evidence of having once been life, others say these so-called ancient fossils are just non-biological mineral deposits.
Pinning down the time of life's emergence on Earth has implications for the search for life on Mars. The environments of early Earth and Mars are thought to have been similar in the distant past. There is evidence that the Martian surface may have been covered by oceans, lakes and rivers of flowing water 3.5 billion years ago, and these water-rich conditions may have persisted episodically on the Red Planet until about 3 billion years ago. New findings show that frozen water sits below the Martian surface at this very moment. If Mars was Earth-like around the same time that life emerged on Earth, then it seems possible that life also could have emerged on Mars.
"If life appeared on Mars, there is a high probability that the traces of those life forms were preserved by fossilization with silica or other minerals," the scientists write. "Since many ancient microfossils on Earth are preserved in a form of silica called chert, this gives high hopes for the finding of possible past Martian life forms."
Although the rovers Spirit and Opportunity are still investigating the surface of Mars, they are not able to study the rocks in great enough detail to find evidence of life. "We had to use high-resolution imaging technology to study the microfossils," says Westall. "We can't do this on Mars. The bottom line is that we will probably need to study rocks that have been carefully chosen and returned from Mars."
By Shaun McCormack


text:
Q: Laravel : to join 2 join OR order with null How do join this:
$query->leftJoin('tbs_111', 'tbs_111.111_id', '=',  'tbs_222.222_id');
$query->where('tbs_111.111_id', null);
$query->select('tbs_222.*');

And this:
$query->join('tbs_111', 'tbs_111.111_id', '=',  'tbs_222.222_id');
$query->orderBy('tbs_111.111_id', $order);
$query->select('tbs_222.*');

OR ,  if
        $query->where('tbs_111.fine_id', null);
return any number. Exm 1. And After sort all expression.
    $query->leftJoin('tbs_111', 'tbs_111.111_id', '=',  'tbs_222.222_id');
    $query->if('tbs_111.111_id', null)->return('tbs_111.111_id', 1); //fake code
    $query->orderBy('tbs_111.111_id', $order);
    $query->select('tbs_222.*');

A: $query->leftJoin('tbs_111', 'tbs_111.111_id', '=',  'tbs_222.222_id')
      ->where( function($query) use ($order) {
       if(!is_null($order)){
       $query->where('tbs_111.111_id', $order)
       }
       })->select('tbs_222.*');

A: I finded solution for second part question
$query->leftJoin('tbs_111', 'tbs_111.111_id', '=',  'tbs_222.222_id');
$query->orderBy(\DB::raw('IFNULL(tbs_111.111_id , 1) '), $order);
$query->select('tbs_222.*');

redpajama_set_name: RedPajamaStackExchange


Bexley at Whitestone Clubhouse - Welcome!
Click on a floor plan name to view images. Note: The price ranges below include 10-14 month lease terms. Your rental rate will depend on the apartment, move-in date, and length of lease term you choose on the following pages. Rental rates subject to change without notice.
Security deposit: $150-$350. Application fee: $50. Other fees may apply, please contact property for details.
Comments: $200 pet deposit. $300 pet fee for first pet; $200 pet fee for each additional pet. $15 monthly per pet. Up to 3 pets permitted (max. 2 dogs). No weight limit on first floor, 50 lb. weight limit all other levels. Breed restrictions apply.
Apartments at Bexley at Whitestone are equipped with Gourmet Kitchens with Granite Countertops and Designer Tile Backsplash, Espresso Cabinetry with Brushed Nickel Hardware and Stainless Steel Appliances and have rental rates ranging from $1,039 to $1,752. This apartment community also offers amenities such as Resort-style Pool with Sun Lounge, Relaxing Cabanas, and Wi-Fi, Outdoor Lounge with Fireplace and Comfy Seating and Expansive Clubhouse with Kitchen and Wi-Fi Throughout and is located on 9826 North Lake Creek Pkwy in the 78717 zip code. Browse through 1 Bedroom Apts, 2 Bedroom Apts or 3 Bedroom Apts with floorplans ranging from 743 Sq.Ft to 1382 Sq.Ft., choose your next home in the Bexley at Whitestone community and apply for a lease online! The Weinstein Properties property management company will verify your lease application and send you a timely response. Once you become a resident of Bexley at Whitestone, you will be able to pay your rent online, submit maintenance requests, and get community news by logging in securely to your Resident Portal.
Hi, I found the listing for Bexley at Whitestone on RENTCafe.com and I am interested to find out more or schedule a visit.


Deutsche Telekom has named new executives to head the three corporate client businesses of T-Systems.
FRANKFURT: Deutsche Telekom is considering the sale of its T-Mobile Netherlands unit as it focuses on integrated operations, two sources familiar with the matter told Reuters on Tuesday.
The news was first reported by Bloomberg, citing sources, which said a deal could help the German carrier raise funds to reduce debt and acquire wireless frequencies in the United States.
No final decision has been made and Deutsche Telekom could still decide against a sale, the report said.


If you enter any living room, do you notice the furniture or are you immediately impressed by the wall decoration? If the second applies to you, then today you are exactly right with us. Because we have prepared 50 great ideas for canvas pictures and want to give you useful tips for their use. Stay with it and let yourself be pleasantly surprised.
This beautiful wall decoration immediately attracts everyone's attention.
It would be unpleasant for you to see empty walls when entering a room. On the one hand, this does not make a good impression, on the other hand, the ambiance appears bald and uncomfortable. To avoid this, you need matching wall decoration. Modern canvas paintings can help a lot in this regard. All you have to do is choose a wall for positioning that will catch your eye as you enter the room. Hang the canvas pictures at eye level so they are easy to see from different angles.
Hang the canvas pictures at eye level on the wall.
Before you continue with the wall decoration, look around the room and determine the color palette there. Which color is dominant in the room? This should also be present on the canvas image in any case. In this way, canvas images are perfectly integrated into the ambience, creating a harmonious color and emphasizing your sense of harmonious beauty.
Play skillfully with the colors!
Canvas pictures are not just a great wall decoration. They must be chosen wisely, because they can say a lot about you, your character and style. Choose a suitable theme for your picture, which you like best or which will awaken the best memories in you. Since canvas prints can be individually printed or made by yourself, you have great freedom when choosing a design. The following motifs are mostly presented on these pictures: geometric figures, flowers and animals, the universe, strong colors that immediately draw everyone's attention.
Flowers are among the favorite motifs for canvas prints.
This is actually also the goal when using canvas pictures - they have to be striking and give every modern ambience the finishing touch, so that it looks even more comfortable and appealing. Scroll down and look at our rich picture gallery! Only then you are certainly convinced of everything above!


text:
Q: MutationObserver only called once if it inside set timeout If I keep observe inside setTimeout then updateChild called on 1st render, but if I removed setTimeout then it works on every render. Could someone please help me how to solve this problem as I need the setTimeout?
private observer = new MutationObserver(this.updateChild.bind(this));

updateChild(mutationsList: MutationRecord[], observer: MutationObserver) {
    console.log('updated');
  }

handelMouseEnter(){
      if (this.popupTimer) {
        clearTimeout(this.popupTimer);
      }
      this.popupTimer = setTimeout(() => {
        this.container = document.createElement('div');
        document.body.appendChild(this.container);

        ReactDOM.render(
          <Layout innerRef={e => (this.myRef = e)}>{this.props.children}</Layout>,
          this.container,
        );

        if (this.myRef) {
          this.observer.observe(this.myRef, { childList: true });
        }
   }, 500);
}

A: A MutationObserver fires its callback as many times whether declared inside or outside a setTimeout callback.
Example (JSBin demo) :
const paragraphElement = document.querySelector('p');
// Update body with current time every second, which will trigger MutationObserver
setInterval(() => {
    paragraphElement.textContent = new Date().toLocaleString();
}, 1000);
// Create a MutationObserver outside setTimeout
new MutationObserver(() => console.log(`Outside setTimeout : ${paragraphElement.textContent}`))
    .observe(paragraphElement, { childList: true });
// Create a MutationObserver inside setTimeout
setTimeout(
    () => new MutationObserver(() => console.log(`Inside setTimeout : ${paragraphElement.textContent}`))
        .observe(paragraphElement, { childList: true }),
    500
);

A: Without the rest of what's all going on I cannot be sure of the problem. I setup a sandbox with my suggestion around moving to using a portal.
I'm not sure what mutations you are looking to observe, so I setup 2 example portals (Portal1.tsx/Portal2.tsx). You can swap between them by changing the import in Div.tsx.
** I know this does not at all give a pinpointed, what is not working in your current solution, but maybe is a working example of what you're attempting to do?


text:
/*
 组件
*/
package casper

import (
	"encoding/json"
	"os"

	"github.com/gogap/errors"
	"github.com/gogap/logs"

	"github.com/gogap/casper/errorcode"
)

var components map[string]*Component = make(map[string]*Component)

// 端点
type EndPoint struct {
	MessageQueue
	ComponentMetadata
}

// 组件
type Component struct {
	Name        string
	Description string
	endPoint    EndPoint
	messenger   Messenger

	handler ComponentHandler
}

func (p *Component) Metadata() ComponentMetadata {
	return ComponentMetadata{
		Name:   p.Name,
		In:     p.endPoint.In,
		MQType: p.endPoint.MQType}
}

func (p *Component) GetComponentConfig() ComponentConfig {
	return ComponentConfig{
		Name:        p.Name,
		Description: p.Description,
		In:          p.endPoint.In,
		MQType:      p.endPoint.MQType}
}

type ComponentHandler func(*Payload) (result interface{}, err error)
type ComponentHandlers map[string]ComponentHandler

type ComponentConfig struct {
	Name        string `json:"name"`
	Description string `json:"description"`
	MQType      string `json:"mq_type"`
	In          string `json:"in"`
}

func (p *ComponentConfig) Metadata() ComponentMetadata {
	return ComponentMetadata{
		Name:   p.Name,
		In:     p.In,
		MQType: p.MQType}
}

func BuildComponent(fileName string) {
	var conf struct {
		Components []ComponentConfig `json:"components"`
	}

	r, err := os.Open(fileName)
	logs.Info("load components config file:", fileName)

	if err != nil {
		err = errorcode.ERR_OPENFILE_ERROR.New(errors.Params{"fileName": fileName, "err": err})
		logs.Error(err)
		panic(err)
	}
	defer r.Close()

	if err = json.NewDecoder(r).Decode(&conf); err != nil {
		err = errorcode.ERR_JSON_UNMARSHAL_ERROR.New(errors.Params{"err": err})
		logs.Error(err)
		panic(err)
	}

	for _, compConf := range conf.Components {
		if _, err = NewComponent(compConf); err != nil {
			logs.Error(err)
			panic(err)
		}
	}

}

func NewComponent(conf ComponentConfig) (component *Component, err error) {
	messenger := NewMQChanMessenger(nil, conf.Metadata())
	return NewComponentWithMessenger(conf, messenger)
}

func NewComponentWithMessenger(conf ComponentConfig, messenger Messenger) (component *Component, err error) {
	comp := &Component{
		Name:        conf.Name,
		Description: conf.Description,
		endPoint:    EndPoint{ComponentMetadata: ComponentMetadata{In: conf.In, MQType: conf.MQType}, MessageQueue: nil},
		messenger:   messenger,
		handler:     nil}

	components[comp.Name] = comp

	logs.Pretty("new component:", comp)
	return comp, nil
}

func GetComponentByName(name string) *Component {
	if component, ok := components[name]; ok {
		return component
	}
	return nil
}

func SetHandlers(handlers ComponentHandlers) {
	for name, handler := range handlers {
		if component := GetComponentByName(name); component != nil {
			component.SetHandler(handler)
		} else {
			err := errorcode.ERR_COMPONENT_NOT_EXIST.New(errors.Params{"name": name})
			logs.Error(err)
			panic(err)
		}
	}
}

func (p *Component) SetHandler(handler ComponentHandler) *Component {
	if handler == nil {
		err := errorcode.ERR_COMPONENT_HANDLER_IS_NIL.New()
		logs.Error(err)
		panic(err)
	}
	p.handler = handler
	return p
}

func (p *Component) Run() (err error) {
	SingleInstane("/tmp/" + p.Name + ".pid")
	logs.Info("component running:", p.Name, p.endPoint.In)

	if p.endPoint.MessageQueue, err = NewMQ(&p.endPoint.ComponentMetadata); err != nil {
		return
	}

	err = p.endPoint.Ready()
	if err != nil {
		return
	}

	go p.recvMonitor()

	return nil
}

func (p *Component) recvMonitor() {
	for {
		msg, err := p.endPoint.RecvMessage()
		if err != nil {
			logs.Error(err)
			continue
		}

		strMsg := string(msg)
		logs.Debug(p.Name, "Recv:", strMsg)

		comMsg := new(ComponentMessage)
		if err := comMsg.FromJson(msg); err != nil {
			err = errorcode.ERR_COULD_NOT_PARSE_COMPONENT_MSG.New(
				errors.Params{"in": p.endPoint.In,
					"mqType": p.endPoint.MQType,
					"msg":    strMsg})

			logs.Error(err)
			continue
		}

		go p.SendMsg(comMsg)
	}
}

func (p *Component) SendMsg(comMsg *ComponentMessage) {
	// 就是打日志用的
	msg, _ := comMsg.Serialize()
	strMsg := string(msg)

	// 更新调用链
	comMsg.chain = append(comMsg.chain, p.endPoint.In)

	// deal path
	next := comMsg.TopGraph()

	if next != nil && (next.In == p.endPoint.In) {
		// 正常流程
		next = comMsg.PopGraph()
		if next == nil || next.Name == "" {
			logs.Warn("next is nil. send to entrance:", strMsg)
			next = comMsg.entrance
			comMsg.graph = nil
		}

		// call handler
		var ret interface{}
		var err error
		if p.handler != nil {
			logs.Debug(p.Name, "begin call handler")
			ret, err = p.handler(comMsg.Payload)
			comMsg.Payload.result = nil
			if err != nil {
				// 业务处理错误, 发给入口
				warnErr := errorcode.ERR_HANDLER_RETURN_ERROR.New(errors.Params{"name": p.Name})
				logs.Error(warnErr)

				if errors.IsErrCode(err) == false {
					comMsg.Payload.Code = 500
					comMsg.Payload.Message = err.Error()
				} else {
					comMsg.Payload.Code = err.(errors.ErrCode).Code()
					comMsg.Payload.Message = err.(errors.ErrCode).Error()
				}
				next = comMsg.entrance
				comMsg.graph = nil
			} else {
				comMsg.Payload.result = ret
				logs.Debug(p.Name, "end call handler")
			}
		}

		// 正常发到下一站
		logs.Debug("begin send to next component:", next.In, next.MQType, strMsg)
		if msg, e := comMsg.Serialize(); e != nil {
			err = errorcode.ERR_COULD_NOT_PARSE_COMPONENT_MSG.New(
				errors.Params{"in": p.endPoint.In,
					"mqType": p.endPoint.MQType,
					"msg":    strMsg,
					"err":    e})
			logs.Error(err)
		} else if _, err = p.messenger.SendToComponent(next, msg); err != nil {
			logs.Error(err)
		}
	} else if next == nil || next.In == "" {
		// 消息流出错了或是已经走到了入口
		msg, _ := comMsg.Serialize()
		if p.messenger != nil {
			// 到入口了, 抛给上层
			logs.Debug(p.Name, "send msg to entrance:", comMsg.entrance.Name, comMsg.entrance.In, comMsg.entrance.MQType)
			if err := p.messenger.ReceiveMessage(comMsg); err != nil {
				logs.Error(err)
			}
		} else {
			// 链路错了, 发给入口
			logs.Debug("msg's next null, send to entrance", strMsg)
			if _, err := p.messenger.SendToComponent(comMsg.entrance, msg); err != nil {
				logs.Error(err)
			}
		}
	} else if next.In != p.endPoint.In {
		// 发给正确的站点
		if msg, err := comMsg.Serialize(); err != nil {
			err = errorcode.ERR_COMPONENT_MSG_SERIALIZE_FAILED.New(
				errors.Params{
					"in":     p.endPoint.In,
					"mqType": p.endPoint.MQType,
					"err":    err})
			logs.Error(err)
		} else if _, err = p.messenger.SendToComponent(next, msg); err != nil {
			logs.Error(err)
		}
	}
}

redpajama_set_name: RedPajamaGithub


The waste board or spoil board is the main cutting surface of your Carvey. The relatively soft MDF provides a sacrificial surface that allows for easy through-cutting operations without having to worry about damaging tooling or your machine. After extended use, the waste board will degrade to the point that it is no longer possible to properly clamp material for carving. This guide will show you how to properly change your Carvey's waste board. You can find replacement parts for your Carvey on our website.
Shut down any active connection with Easel and unplug the USB cable from your computer and the Carvey. Power down the Carvey and unplug the AC power cable from the wall. Open the door and remove any material and clamps present. Remove any milling bit that may be present. Clean any excess dust from the inside of the Carvey with a vacuum and soft brush if necessary (see cleaning instructions.) Since you will be working with small parts that are easily lost, it's a good idea to have a small bowl or other container for bolts at your workstation.
Remove any clamp bolts that are present on the Smart Clamp and move the Smart Clamp bracket to the side.
Locate the six cap-head bolts that secure the waste board to the base plate. Use a 3mm hex key to loosen and remove all six bolts and set them aside. Lift the waste board off the base plate.
Clean off the base plate so that there won't be any debris stuck between the base plate and waste board once the latter is installed. Seat the waste board on the base plate and align the mounting holes with the threaded holes on the base plate. Thread in the cap head screws and tighten opposite bolts in sequence similar to tightening lug nuts to ensure that there is even pressure on the waste board. You can now replace the Smart Clamp and get back to carving!


If you CrossFit for any period of time, you'll know how hard CrossFit is on your hands, from constantly being dried out with chalk to the bars tearing into you and the motion of pull ups on the rig. You are bound to rip at some point in your CrossFit workouts.
Once you rip, immediately wash with water, apply a disinfectant, and bandage up. You'll want to cut any loose skin away from the wounds to help with healing.
Wait a few hours and then remove bandages. There are two schools of thought here: either keep the wounds moist to facilitate healing or dry out the wound to let it heal. I always let mine dry out.
Be extremely careful for the next few days. Depending on the severity of the rips, try not to do too much with your hands.
Showering will be painful, but it's good to rinse your wounds and keep them clean. You may want to skip shampooing for a few days.
Tape up when you decide to work out again. This will protect the wounds from infection but mainly from being damaged any further.
Avoid the rig, ring work, handstands, pull ups, rope climbs, or any other movement that will further cause damage until your hands are completely healed up. Barbells and dumbbells are usually okay as long as you're taped up.
Let time do it's thing. Your hands heal really quickly so in a week or so, you'll be back at your regular CrossFit workouts.
Ripping is never fun, but it's usually inevitable if you end up doing CrossFit workouts with high rep counts of pull ups or chest to bar or muscle ups. For me, I have been doing strict only. This eliminates the back and forth motion that causes rips. However, when it's the CrossFit Open or any other kind of competition, I kip because I'm competing. That is why I ripped.
Keep these tips in mind, and get back at it!
Next postWhat Did You Learn from the CrossFit Open?


Vacation rental fourplex. Sleeps 4, 1 bedroom, 1 bathroom. Dogs allowed.
Flat screen TV, DVD Player & CD/Radio. This unit is located on upper level of fourplex. Shared entry door to building with other 3 units.
Pets Allowed with a $35 per pet per night charge.
I've rented both Chateaux Roo & Chateaux Stu, and they never fail to disappoint. They are very close to the mountain and offer all the comforts of home. The hot tub is a much-needed added bonus after a long day of skiing!
It was super fun to go to the snowy ski wonderland so close to Big Powderhorn. It was a huge benefit to bring our dog Cooper along. Chateaux Roo 7 was very clean, warm and comfortable. We will be back!
Nice for 2 people. Could use a queen bed.
Very retro feeling. Unit was spotless when we arrived. We've stayed here the same weekend for the past 4 years. Damage from different guest's pet last year was not fixed when we came back this year, and pet price's were raised. May be looking to other rentals next year.
The "chateaux" is close enough to the ski lift to go there on feet. It is clean and comfortable.
2nd year in a row staying in Chateau Roo. Great experience! Cozy feeling with ski resort decor, can't wait to go back! Only bad part is the DVD player didn't work when we wanted to unwind at night, but the satellite dish proved to be a great alternative. Altered management upon checkout and they promised to fix it. Hot tub is private and perfect temp!
Arriived late. Very pleased with accommodations. Pictures were very accurate from the website when I booked. Layout was great, very clean and quiet. The only issue we had was the hot tub filter was very dirty and there was dirt in the bottom of the tub. We called and it was taken care of while we were skiing. Kitchenette was great to have!! The lodge and ski hill was a very short drive. The bar and restaurants were great!! We would stay again! Good value for the price. We also wanted to ski for two hours in the morning and when we called the desk said it was no problem! That was great! Staff was very accommodating!!
This was such a great trip! The people on the whole resort are so friendly. The condo we stayed in was so wonderful! It was clean, comfy and cozy! Our dog goes everywhere with us, so it was great to find a place willing to except her. She also had a great time running around and playing in the snow. The views are tremendous and it feels as if your in a winter wonderland! The Best part about this trip was that my fiancé and I got engaged!
Overall very enjoyable. In-unit hot tub was a bit dirty, made strange clunking noise every hour first night there. Manager claimed it was due to outside temps. DVD player did not work. A bit dated but still very cozy, rustic feeling. Parking was terrible due to amount of snow so far this year. Might be better in years where not so much snow falls. Would recommend to friends only after letting them know what to expect.
Had a wonderful time and terrific powder while we escaped for my husbands annual birthday getaway. Beautiful accomodations; and loved the fact we could cook right in our own chalet! Also we adored the ski chairs on the balcony! My only complaint was that the hot tub was REALLY HOT!
Great customer service as usual from ladies at the office. Room was clean and warm. Hot tub a big bonus after skiing all day and it was very well maintained.
Have stayed here 5 times mostly in #8 and at Stu also.
Please do not get me wrong when I say this, just my suggestions. Facilities are in serious need of some updates. Floor has a lot of soft spots and makes a lot of noise. Carpet and linens are the same stuff that was there 7 years ago. Plumbing is leaking in the kitchen and bathroom sink from all faucets. Front door lights never worked. Street light out front has been out for 3 years. Snow plowing of the parking area this year was bad, there was enough room for 3 cars only. House keeping never came in 7 days, granted we were skiing a lot but fresh towels once would have been nice.
Note to the owners. We like the fact you allow dogs and had ours with us but put a limit on size, number and or breed. 4 German Shepard's are a little much for this size unit, it will cut down on your upkeep.
Had an epic time conditions rocked.The new lodge is beautiful.Will be back again!
it was extremely cold; -26 when we started but quickly warmed to a balmy +12, the conditions were awesome.
We had a wonderful time up there the week of New Year's! So nice to walk home after a day of skiing! We're coming back the end of February!
Very nice condo with good location near ski lodge, comfortable and clean renovated older unit, rental staff were very friendly and helpful. We would rent this place again.
The rental unit was so friendly and cute! It did the job for the 4 of us. The Christmas lights were a nice touch on the balcony! The slopes were close by and the fresh powder made it feel like out west. Could have used a griddle for pancakes, but other than that, it was the perfect place for us!
After arriving very late, we had trouble getting into the unit and had to return to the office three times to get the keys straighted out. When we informed the manager in the morning of the trouble we experienced checking in, and requested a free ski pass as compensation, she agreed. The units are conventiently located close to the slopes and having your own hot tub and gas stove was great.
WE'VE BEEN COMING FOR YEARS AND WE WILL BE BACK AGAIN NEXT YEAR. THANKS FOR THE GREAT WEEKEND.
I booked the room at a specific rate. I then rcvd a confirmation email showing that same rate. I also communicated by email w/ an employee who confirmed the same rate in writing in the email. However, when I checked in, I was charged $16 higher than the confirmed rate. I showed both my printed confirmation and a printed copy of the email from the employee (both confirming the rate I was told), but was still charged the higher amount! And was given a long explanation of why the higher amount is correct. BAD CUSTOMER SERVICE! Who cares if the higher amount is technically correct?? I have a confirmation letter and an email from an employee BOTH confirming the rate I was told over the phone. Why would not honor this?? I left with a bad taste in my mouth over such a small amount of money. Otherwise the stay was great.
Steven K from Dousman, WI does not recommend this vacation rental.
inflexible customer service. Seemed like money grubbers.


text:
Suo nonno paterno era l'ultimo califfo ottomano Abdülmecid II mentre la nonna paterna, la sua prima moglie Şehsuvar Hanım, mentre i nonni materni furono l'ultimo Sultano dell'Impero ottomano Mehmet VI e la sua prima moglie, Nazikeda Kadın. Fu la figlia di Şehzade Ömer Faruk e della sua prima moglie e cugina, Sabiha Sultan.

Biografia

Infanzia

Neslişah Sultan nacque il 4 febbraio 1921 nel palazzo di Nişantaşı, Suo padre era Şehzade Ömer Faruk, unico figlio di Abdülmecid II e di Şehsuvar Hanım. Sua madre era Sabiha Sultan, figlia minore di Mehmet VI e di Nazikeda Kadın . Ebbe due sorelle minori, Hanzade Sultan e Necla Sultan. La sua nascita fu l'ultima iscritta nel registro di palazzo dei membri della dinastia, rendendola l'ultimo membro imperiale della dinastia ottomana.

All'esilio della famiglia imperiale nel marzo del 1924, Neslişah e la sua famiglia si trasferirono a Nizza, in Francia. Qui passò la sua infanzia e la sua adolescenza, prima dii trasferirsi inEgitto nel 1938, dove ricevette una proposta dal principe egiziano Hassan Toussoun, e a discapito delle proteste, si fidanzò con lui. Tuttavia, poi lei ruppe il fidanzamento.

Matrimonio
Nel 1940, il Principe Muhammed Abdel Moneim, figlio dell'ultimo khediye d'Egitto ʿAbbās Ḥilmī inviò una proposta a Neslişah, siccome sperava di sposarla. Neslişah non era d'accordo e la relazione tra lei e suo padre divenne fredda, in seguito accettò. Il matrimonio ebbe luogo il 26 settembre 1940, e le fu dato il titolo di Sahibat-al Sumuw Al-Amira Neslishah (Sua Altezza Reale la Principessa Neslishah). Due anni prima, Abdel Moneim, erede di una fortuna US$50,000,000, ottenne il permesso dal cugino di secondo grado re Fārūq I d'Egitto di sposare la Principessa Myzejen Zogu (1909-1969), sorella del Re Zog I di Albania. Tuttavia, il matrimonio non ebbe mai luogo e il Principe Abdel Moneim sposò Neslişah. Il 16 ottobre 1941, diede alla luce il Principe Abbas Hilmi. Fu seguito tre anni dopo dalla Principessa Ikbal, nata il 22 dicembre 1944.

Quando gli Ufficiali Liberi egiziani deposero Re Faruq nella rivoluzione di luglio del 1952, scelsero il Principe Abdel Moneim come ciambellano dei tre membri del corpo reggente stabilendo di assumere i poteri di Faruq al nuovo incoronato figlio Fuʾād II d'Egitto. Il corpo reggenti fu dissolto il 7 settembre 1952, e Abdel Moneim divenne il solo principe reggente. In assenza di una regina consorte, Neslişah de facto in virtù della sua posizione, fu la moglie del Principe reggente. Le sue poche apparizioni ufficiali durante la reggenza di sua marito riguardavano opere di carità. Come le consorti reali che la precedettero, partecipò ad eventi sportivi come partite di popolo e la finale del torneo internazionale di tennis.

La reggenza del Principe Abdel Moneim durò solo dieci mesi. Il Consiglio del Comando della Rivoluzione egiziano abolì la monarchia il 18 giugno 1953. Nel 1957, Abdel Moneim e Neslişah furono arrestati. Di nuovo forzati in esilio, Neslişah fu liberata dalla prigione dopo l'intervento del Presidente della Turchia che ne domandò il rilascio. In seguito visse per poco tempo in Europa, e poi ritornò nella sua nativa Turchia. Nel 1963, reclamò la cittadinanza turca, e adottò il cognome Osmanoğlu. Il Principe Abdel Moneim morì nel 1979 a Istanbul, dove la Principessa Neslişah continuò a vivere con la sua figlia nubile Ikbal.

Morte
Neslişah morì d'infarto il 2 aprile 2012 nella sua casa ad Ortaköy, vegliata da sua figlia.. Al momento della sua morte, era la più anziana delle principesse ottomane. Dopo le morti del Principe Burhaneddin Cem nel 2008 e del Principe Ertugrul Osman V nel 2009, lei fu anche l'ultima sopravvissuta della dinastia ottomana ad aver vissuto durante l'Impero ottomano. Un funerale fu posto per lei nella Moschea di Yıldız Hamidiye. Fu inoltre sepolta nel Cimitero Aşiyan Asri vicino a sua madre, e alle sue sorelle. L'allora presidente Abdullah Gül presentò un messaggio di condoglianze ai membri della famiglia. Il Primo Ministro Recep Tayyip Erdoğan pregò per la principessa. "Era un simbolo di nobiltà che aveva il sangue di Osman", disse in Parlamento, riferendosi a Osman I, il capo dell'Anatolia che fondò l'Impero ottomano. "Noi la ricordiamo con profondo rispetto e le nostre benedizioni".

Personalità
Fu una donna molto colta. Parlava fluentemente in francese, turco, inglese, tedesco e arabo, ed era anche un'avida sciatrice, nuotatrice e cavallerizza. Era anche molto interessata in storia, geografia, botanica e nella cucina. Fu anche molto rispettata da un numero significativo di direttori d'orchestra.

Titoli nobiliari
 Sua Altezza Imperiale Principessa Sultana di Turchia ed Egitto
 Sua Altezza Imperiale & Reale la Principessa

Bibliografia
  Murat Bardakçı, "Neslishah: The Last Ottoman Princess", AUC American University in Cairo, 2017.
  Mona Hassan, Longing for the Lost Caliphate: A Transregional History, Princeton University Press, 2019
  Montgomery Massingberd, "Burke's Royal Families of the World, Volume II: Africa & the Middle East", Burke's Peerage Publisher, Londra, 1980. ISBN 978-0-85011-029-6

Note

Voci correlate
 Regno d'Egitto
 Dinastia ottomana

Altri progetti

Collegamenti esterni

Coniugi dei re d'Egitto
Dinastia di Muhammad Ali


Hello, my name's Al and I'm a 3D artist.
I'm also a man of few words.
The conception of 'Shiba Inu on the beach' started when the refreshing summer simulation challenge was posted. I thought to myself that the beach is is summer related/refreshing and if I were to add a dog to that, I'd be golden. I had a general idea of how I wanted the scene to look, a sliver of beach with a dog on it under an umbrella with the waves crashing in. I wanted a cute and recognizable dog breed so I picked the Shiba Inu.
My work flow usually starts with hardest/complex part first. So I started with getting the simulation of the water down in blender. After about 3 iterations I got the water looking just right, now I just had to make it work in Sketchfab. Luckily for me the main post for the challenge had mentioned abc files. After reading up on abc files and downloading blender 2.78, I was able to export the sim to Sketchfab. It worked quite nicely. After that I started to model the sand castle. The castle's purpose was to add a little extra something to the water sim, something to crash against. The look of the castle is a bit generic but I thought to myself, would a dog be able to make a complex looking sand castle? Probably not. However, it looked too simple, so I added the flags and created a cloth sim. I then modeled the bucket, towel, and umbrella.
Next up was the Shiba Inu. A cute dog I must say. I tried to get it as accurate as I could but I goofed on the paws and didn't notice till very late. The fur was painted via substance painter using a fur texture and some soft light color layers. When that was all done I rigged the Shiba and posed it with rest of the scene. Looking at it all in place it felt a bit empty so I added the cooler and radio, with the radio added I animated the Shiba breathing to add more life.
As for the sound process, I used a beach sound I had found some time ago. I made the fall off very shallow because I wanted it to feel like an isolated piece of the beach.
After everything was finished it was uploaded to Sketchfab where I could fine tune the look using the post processing filters. I love how easy it is to change the look and feel on Sketchfab, from bland to relaxing summer day on the beach with precisely controlled colors. Sketchfab is also nice to show off models with because it runs smoothly and unlike a render or video you can be there with the Shiba Inu and almost feel the beach winds while exploring each part of the beach slice. Good stuff I say.
I can be found on ArtStation or Instagram.


Is there already a year where the game will be released?
The game will not go into full release before 2021.
The Alpha1 will start in December 2018.
So next year will be full with Alphatesting Phase 1.
After it, there will be Alpha Testing 2 and Beta.
The full developement roadmap you can read here.


Elizabeth O'Donnell Gandolfo is an independent scholar in Greenville, South Carolina. She has taught religion at Furman University and Converse College. Her research interests include systematic, feminist, and liberation theologies, and her work has been published in Theology Today, Horizons, Spiritus, and the International Journal of Practical Theology.


"Transport experts from the Netherlands and Scotland are meeting in Edinburgh to discuss ways of improving cycling safety.
Dutch politicians and planners say traffic has to be slowed and cut in cities or separate lanes created to encourage more people onto bikes.
Transport Scotland figures show that last year seven cyclists died and 824 suffered an injury, a rise of 6% on the previous year.
"It's the number of cars, but also the speed of cars, and cyclists are vulnerable – they don't have any protections zones around them. If you want to make good possibilities for cyclists you need to take that into account.