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Mars Colony: Frontier
Colony ETS – the simulation engine
Colony Stories
Howard Dortch
Author: Howard Dortch
Introducing Mars Colony: Frontier
February 10, 2015 February 11, 2015 by Howard Dortch
We have started development on the next generation of the Mars Colony game. This second version is code name Frontier and we have reached a late Alpha state.
Frontier features:
Full sandbox play mode
Dynamic economy
Player built bases
Contract based questing
Research items including medicine
Graphics upgrade
Story line for the game
Update on the Mars colony. Ares base has been established. A steady stream of personnel and supplies are being sent to the colony. Major corporations from Earth have supported this effort by investing in a future of scientific and economic development. This has been a major success story for all mankind.
Media headlines from all over the Earth expounding on the success of our missions to Mars came to an abrupt halt after the crash of the global economy and the wars as a result of shortages of food and fuel. Mars missions have to be put on hold for political and economic reasons. The few ships that were already in orbit or on their way to the red planet would be the last source of supply and personnel sent for the foreseeable future. Ares Base was going to have to survive on it's own until things on Earth could be resolved.
Mars News Network Sean Stewart reporting….
Crisis back home…
The global economy back on Earth has fallen even further into ruin resulting from the ever growing problem of supply distribution, and no clear solution for an end stands within sight. Bank and corporate stocks are falling to record lows pushing even the richest and developed of nations and territories into disarray. Civil unrest is running rampant all over the planet as populations demand reform. Aggressive protests in addition to riot demonstrations within the streets of capitals have caused gridlock throughout the planet.
In response, many governments are declaring states of marshal law in efforts to calm situations. Economists and sociologists say the global condition of Earth is worse than the Great Depression of the 20th century. Pollution, cyber terrorism, and hyper – population are magnifying the problems that stem from rampant corporate greed.
Global treaties and agreements are on the verge of collapse as world leaders fail to reach a joint compromise on how exactly the world's problems should be approached and tackled. A U.N. meeting in Aurion later this week will hopefully shed light on global leadership's plan to restore peace and order to Earth.
visit www.hyperkat.com for more details on the game
And Touchdown!!
April 29, 2013 April 29, 2013 by Howard Dortch
After many hours of research, code and testing version 1 of Mars Colony Challenger is complete and ready for sale on the HyperKat website. At times there seemed to be no end to the work. Aligning science and research challenges with reasonable game play issues was a huge task. Many gamers want action. They judge the quality of the game by how many bullets they can fire accurately or how much armor their character can acquire. They want to stalk and slay the dragon as their one defining goal for spending the time in the game. The scientist on the other hand wants the totally involved reality of the subject matter and for the most part won't get involved in the play aspect. They prefer discovery and analysis over running and gunning.
As a designer the first thing on my list was no guns, this is a Mars exploration simulation. In reality, there may be guns when we go to Mars and that is a good subject for discussion, but a distraction from the core game goals. What if one of the crew went nuts and tried to kill everyone? Do we plan to have a jail or containment area just in case and how do we deal with the event? We can't just push them out the airlock but we have to do something. During the course of testing I discovered that some of the players were getting upset over what seemed to be meaningless events like not filling the water can or placing it in an obscure location. This game could be a perfect test vehicle for psychological evaluations and qualification of required personality and interpersonal traits.
No Martians or Aliens were allowed. Sure that and no guns make for a boring game, but since there are none to be found as yet we didn't feel like the game should become a discovery saga. However, there is a remedial life form in the game if the users sample the right area. We left it in the game thinking someday it would be discovered and a great surprise, much like the situation we have now. There just may be some form of amino acid deep in the recesses of the planet and it will be an interesting search and wonderful discovery.
We wanted things to be realistic for the circumstance and context. Testers questioned everything we put into the game as far as structure and interactive objects. Most of the complaints about the artwork were aimed at the plain appearance of the objects. They would be plain looking and simple as we could make them. Complexity means failure in an environment hostile to life. Minimizing computer interfaces and integration further reduces failure points requiring in-depth computer electronics and software skills to maintain. I can take a valve or a switch apart and fix it but I can't repair a computer out at some remote site on the planet. Everything should be as simple as we could make them to be easily repaired and maintained on site. If my life depended on a computer for survival I would live in fear. I have seen the blue screen of death and it troubles me. There are obvious roles for computers to monitor weather and testing samples and even entertainment but the valves and switches I want to control just in case and have manual overrides.
Please visit the website, buy the game and support this effort. We want to make Version 2 and need help from the community. It takes many engineering hours and art hours to develop a product like this and I would like to think there is a desire out there to see what it would be like to survive living on Mars. Thanks to all the testers and the art students that helped with this project and I hope to see you all again in Version 2!
Mars Challenger Final Approach…
January 29, 2013 by Howard Dortch
The current development cycle for Mars Challenger is close to a final product release, however we have hit many roadblocks with the core-rendering engine, and are having to make some technical compromises to create a stable experience. A message to all developers, carefully choose your game engine and make sure it is stable before you add features or cross the point of no return in your design. I have had to debug and redesign many parts of the engine because it cannot or will not work properly, and random, inconsistent crashes dramatically slow down progress. Currently the game engine really doesn't seem to be much beyond late Alpha or early Beta. And support is poor or non-existent. You should get what you pay for – and that is a stable and commercially viable game engine. Torque 3D is not ready for a commercial complex simulation game – and Garage Games has been ignoring fundamental design flaws despite constantly adding new features and selling paid commercial licenses. The current version of Torque3D has been moved to open source so it will be anyone's guess as to its destiny as a viable development product.
The balance between game and simulation for this project has been hard fought. There were many things I wanted to add to make it more realistic but was penalized in performance to a point the game was no fun. After many hours of play testing I think I have a version that is realistic enough to be interesting yet fast paced enough to offer challenging play.
Testing has been and always is an interesting subject. The general game playing populace likes to sign up for beta testing. Not because they want to help but to get a free look at the game before release. Bragging rights to their friends that they were accepted to a beta test is a common goal for them. Real testers in the games industry assume the role of Quality Assurance instead of just tester. They go at the products to follow the documentation and help files to see if the game works mechanically as advertised first of all then they take a look at the enjoyment value of the game itself. Industry QA or testers don't get the respect they deserve. Most people don't understand the many grinding hours of testing where one change can affect the whole project, so the run the game over and over. In the 3 years of this development I have run the game over 40,000 times. Think about that number, Do you know anyone that would play a game 40,000 times and not go a bit crazy?
Mars Challenger will be in Beta soon and we hope to finalize it within a month or so. This is the time I get to spend going through the help files, doc files and adding or changing all the little icons, taking screen caps to show what the equipment looks like. Then it's off to the databases to keep track of all the game and user info. It is all about the details, lots and lots of details. We have feature locked this version so now it is a matter of finalizing all the actions. I would like to think this product has applications beyond entertainment since the original purpose was to demonstrate the issues Man will face trying to survive on Mars. Then, we have the whole education side of it. The mechanics, agriculture, biology and geology issues the game provides would be a great way to get students interested in science.
Final thoughts: This project has tested my abilities to the breaking point, especially with health issues and a rotating team of artists and testers. I am the type of person that relishes challenge and innovation, and not willing to accept failure or mediocrity. So to my game design colleagues, set your sights high and challenge yourself.
Mars Colony Online – Developer Update 20JAN2011
January 21, 2011 March 29, 2011 by Howard Dortch
For the past year of the Mars Colony development, I have read the ideas presented by the testers about the way they would like to see the game work. We have 250 users on the forums and about 20 of them chime in on a fairly consistent basis. Out of that group of 20 there are 20 different opinions on how the game should run, how it should look and what the user experience should be. I appreciate the input since it provides me a more diverse view of what it would be like to get to Mars and establish a colony of humans there. They have also challenged the science behind what I have created and presume to be the reality of living on the planet Mars. That challenge drives me to make things more realistic from an operational standpoint. I present facts and offer solutions and reasons on how to overcome the obstacles humans would face trying to survive on Mars.
Having said all that, as a game designer I have to bend the reality somewhat in order to make it enjoyable for the user. For instance, I can run the game in real time, but the reality of it would be so boring for the user I doubt many would run the game more than a couple hours. You spend most of the day doing research, maintaining the equipment and night time comes and you would sleep.
Sleeping online, think about it for a moment. You log into the game and watch your character sleep for 8 real hours? The excitement level at that point would be mind numbing. So as a designer I have to offer the compromise of time compression so the user is always active. I can put cots, bunks in some sleeping quarters and give the illusion of having that ability but for making things playable I compressed a day down to an hour real time. What we are after here is the core user experience. The user wants to drive rovers, discover new things and be put into challenging situations where they have to resolve issues of survival. That is the driving force behind this game. I want the user to experience all the action of setting up, living and surviving in a colony on an alien world with limited resources and help.
There are potentially multiple products or chapters in all of this. The first exploration mission, like the original demo is a game in and of itself. Like a camping trip, Colonists set up the tents, get the fires going, explore, get the basic necessities working, enjoy the scenary and then go home. The second trip is about establishing a permanent base, and thriving on planet and is a one way trip for those willing to take the challenge. And the last chapter is expanding the footprint of man on Mars. Humans will always want to see what is over the next hill and will set up camps along the way to make that happen. The current version of the game I am building is about the third key experience. The new base is 50 kilometers away from the main base so if things go wrong or you forget your toothbrush, you are on your own till the next shipment can get to you. I think this will give the user a lot of great Mars experiences.
Colonists will have to set up equipment, create a livable atmosphere, get the power generators running and start growing food. I may backtrack and make a prequel version of the first manned landing on the planet or setting up the first colony but from a game / development standpoint I can get more-bang-for–the-game-playing-buck with this version. Perhaps the future of this development will be to put all three chapters into one product but for now I am focused on delivering a great Mars simulation product, with a balance between game mechanics and real Mars science.
The real experience here is the human element, and human decisions and interactions with the challenges of long term survival on the planet Mars. Anything that deteriorates that experience, whether that is a game mechanics issue like where new players "spawn", game play issues like permanent death or conflicting opinions on core science application in the Mars Environment are set aside. Those things that are perceived as critical and important, and play into situations that add to the sense of urgency and excitement add to the experience. Sweeping the dust out of the airlocks? Not so much.
Exciting Boredom
August 31, 2010 by Howard Dortch
After almost a year of testing the online version of Mars Colony we have come to some interesting conclusions about the reality of the mission versus the reality of the game. One of the tests for the online version was to see how many people would dedicate the time and effort to maintain the colony and how many would just drop in to see what is happening. As in all games of this type there will be users that won't leave as long as the server is up and others want to just look in on things to see what has changed.
The difficulty in creating this as a game is all about the level of activity for the users. I set the game up to require constant attention. The plants need water and fertilizer, the solar array needs cleaned, the Fuel Cells need recharged, the fish need fed and the equipment needs serviced. If no one logs in and keeps after all this work things fall into disarray. It was my hope that the users would organize a bit and get a schedule for maintaining the colony but I haven't seen that happen yet. The game will have to be a bit more casual and some of the systems will have to be put into automatic mode in order to keep things working properly. I can't know when people will jump in and do things so I have to change the methods a bit.
On the reality side, if you don't water the plants they will die. If you dont keep the power systems running and the hubs warm, the fish will freeze and the plants will die. Having to live in this situation you would be more energetic about keeping yourself alive, warm and fed. Just having to keep after all the equipment would cut way down on the boredom of living in such a hostile environment.
The issue of transporting this extreme living condition to a simple, more or less casual game is one of the greatest challenges a designer will have to face. I can't force people to log into the game to make sure the generator has fuel so how do I give the user the Mars experience when they are only occasional visitors. Most of the systems will have to be auto-magic and take care of themselves and it would be hard to plan a crisis to challenge the users when the users may or may not log on at any given time and stay for an undetermined amount of time. I am left with offering simple tasks for the user. Go fix unit A, take this load of X over to camp B etc…. As I see it this will get boring rather quick and the game will lose any value after a dozen log-ins.
We will be going through a second phase of testing in the near future to see if we can balance the casual user with some excitement in the colony. One of the tests will be to have things work automatically until someone logs into the game then have "issues" that will require user attention. This will be a delicate balance to code in order to keep things fresh and challenging for the constant users as well as the casual users.
Mars Colony: Stage Two, Survival
December 19, 2009 December 20, 2009 by Howard Dortch
The colony has been set up, the settlers have come to the planet and the challenge of survival has begun. The life support systems function well but we have the occasional noob (affectionate term for "I've never played this game before and I'm gonna twist knobs till something breaks") will turn off the pumps. We try to train people as they come to the surface to minimize the damage.
Everyone has settled into a routine of checking the valves on the life support, cleaning the PV array and servicing the wind generators. Job one is to stay breathing and stay warm and we are all aware of the severe consequences of losing either. We got the software running on the main computer now and that has been a great help finding lost equipment, keeping track of the weather and communications.
The farm has provided a lot of work for the crew. Trying to balance the soil nutrients has been a bit of a challenge since the Martian dirt has no inherent value to a plant. The agriculture team has started to produce food now so that is a good sign. It seems the biggest issue we have there is making enough organic compost to keep the cycle working from seed to food and produce enough seed to plant the next round. We are using human waste mixed with plant material and some chemical seasoning to make our own fertilizer. We can't forget our little friend the worm either. This little ground dweller has been our best friend. They really grind up the soil and finally someone found a recipe that makes them taste like chicken……
It took quite a while to get the fish tanks full of water and an even greater challenge to keep the water warm enough to hatch fish. One of the Hub units we call the Bio Lab is a magic place indeed. We have two tanks with fish and frogs to provide the colony with something other than salad. So far that is working well as long as we can keep the water from freezing. It takes a lot of power to keep that much water from being a block of ice. The Bio Lab is also home to the mushroom farm, the worm beds and some medical plants. We decided to keep the plants and animals separate for a couple of reasons. If either of the units failed in the early stages we would at least have a source for food with the other one and since this is such a closed system of air circulation we wanted to control any contamination that might occur.
The Mine Hub is where we keep all the drilling and mining equipment. There is a Laser Induced Breakdown Spectrometer in this unit that we use to test core samples. There are two ground penetrating radar units, two core drillers and two mining augers as portable equipment to gather samples, and extract minerals. This unit also houses the ore processing unit with a kiln and material separators. For now we have the machine shop set up in the west wing of this Hub since the production Hub equipment got destroyed during landing. We hope to have it online sometime this year or next depending on parts.
The shuttle pad will be finished soon and we can't wait for care packages from home. As you might guess the mail here is rather slow. Everything from Earth is routed through the main colony then when and if we can get a shuttle up this way we can get fresh supplies.
The Main Hub is where we sleep and play when we get the chance. This unit is also home to the repair shop for most of the equipment. All the pumps, condensers, valves have spare parts in the Main Hub so it is a busy when things break. There is a Rover garage in the service module on the East side for fixing and or patching up the Rovers. They are strong little buggies but our colonists are determined to break them. One of the exciting events we have is the Rover Races. When all the work is done and we have some spare time we like to see who can get from point a to point b in the fastest time. Boys being boys are always up for a little challenge.
This may seem like a fictional tale but most of this is being done right now by the testers in Mars Colony Online. www.hyperkat.com/MarsOnline.html Yes all this is real. We have a online colony with around 50 users and they are building this colony. Every week we try to add new systems for testing and the gang at Hyperia Base go to work running the equipment, searching for ores, growing food and performing the general maintenance required to keep the colony going. We have had a few mishaps but for the most part the software is working well. I would like to thank the testers for the many hours they spend on the planet to help make this Simulation realistic and fun. Join the forums at www.hyperkat.com/litterbox and read up on the adventure.
Mars Colony: Stage one setup
September 6, 2009 by Howard Dortch
I had mentioned in a blog earlier about how building the game is much like the real thing. This statement is proving itself again with the construction of MCO (Mars Colony Online) . We have a place for the colony now and the modules have been dropped on the surface. The advanced team has dragged all the units into position and started setting up the hardware needed for the next batch of colonists. Our first goal is to get the life support systems running. Wells were drilled on a previous mission so all we need to do is hook up the equipment and activate it. There are dual pumps feeding into a water separator that supplies oxygen and drinking water to the module and the hydrogen byproduct is sent over to the Sabatier fuel generator. The fuel generator makes oxygen and methane as a fuel for the rover hybrid turbines and later the forges. The extra oxygen can also be used as life support if needed. We have a LS (Life Support) systems computer inside the module that allows us to set the flow rates and power the systems.
This is all a reasonable fiction of how this would be done and what equipment we would need to have to make the modules habitable. Now I have to write the code to make it all work. We have the objects in place and the math behind balancing flow rates and conversion rates has to be applied to the objects so the system will do what we expect. Cut off the pumps and the water tank in the separator will empty depending on the conversion rate of the separator. When the tank is empty the separator stops producing oxygen. Users inside the module breathe oxygen and the levels of the oxygen tank will diminish. All this is a delicate balance of code and math and takes time to get the values up to a level of realism I require for the game.
It would be easy to just do the video game thing and say turn the machine on and breathe but my goal for MCO is to add a level of realism to put it a step above what is out there. Having said that I also believe this can be used to make a more realistic simulation that we can use to test the ideas of sending people to Mars and have them survive. You can draw all the pictures you want and engineer all the ideas but you never know just how things will work till you have to walk through it and live with it.
Well the code and the math are in place and we have done 2 online tests with people from all over the globe. The game characters mount the EVA gear and wander outside to check the equipment, drive the rovers and enjoy the view. Rovers run out of fuel, EVA packs run out of oxygen, users have to eat and drink and use the bathroom. I watch their actions and I am amazed and how they adapt to this alien world and the restrictions of having to survive here.
If you are interested in joining us on Mars go to www.hyperkat.com register on the forums and have your say. We welcome game players and engineers to help build this colony. We have room for 30+ colonists so don't be shy.
Mars Colony Online!!
August 8, 2009 by Howard Dortch
We have started writing the code for version 3 of the Mars Colony Simulator. This iteration will have a dedicated server that can be run 24/7 and will allow as many as 64 players to log into the game any time they wish. We will be testing this system over the next year to see how viable the product will be run from a home cable or DSL connection. Most cable companies supply a 5 meg download but only a 500k upload speed so it will be interesting to see how that plays out.
Having said that, what are the advantages of having a dedicated server and 30+ users in the simulation at the same time? The biggest one is the social aspect. Many online games have a draw due to the interaction with other real people. They make friends and form social groups, hang out, tell jokes and make the interaction a form of entertainment. When we go to Mars and form our first colony the social aspects will be an important part of our survival.
So is this version a simulator, a game or an educational tool? Short answer is it can be any or all of the above. It will be a simulator in as much as we are trying to replicate what you might face having to be on Mars and having to face the fact that your existence is totally dependant on how well you manage the resources.
It will be a game because it has an objective of survival and we want to add in an economy where each player can earn credits and the colony as a whole can earn credits. The game part of it will also face the possibility of failure. This will be a new model for online games where the entire server can fail. If the colony fails to survive the server will reset the game back to the start.
The educational skew of the game will come in the form of the sciences. The Psychology of the social activity and who will be boss and who will get sent back to Earth because we just can't stand them anymore. Team management comes to bear here as well. Who will do which job and when and how do you cover your ass in case someone fails.
Farming and the agricultural science will be a big part of the game. Users will have to plant seeds, water and fertilize the soil and maintain a suitable growing temperature in the greenhouses to produce plants that can be used for food.
Geology and Mining will be required to find minerals we need for survival and we can convert the raw rock into a product to make game credits.
Since we are in the early stages of development we can offer to educators and scientists the possibility of altering a version of the game to suit your needs. The game has a SQLite database system and that database can be setup to extract any data you would want. This would be a great classroom activity that students could run at home and discussed in class. The architectural layout of the habitation, farm and mining modules can be altered to test different theories on what this colony should look like and how humans would react to the confinement.
The first colony is being built right now. We have the modules on the ground and the advanced mission crew is busy hooking up all the equipment. Come join us and be a part of the first Mars Online Colony. You can get more information by joining the forums and following the web pages. Go to www.hyperkat.com and stay in touch. See you on the surface……
Mars Colony: A Psychological Insight
July 26, 2009 July 27, 2009 by Howard Dortch
While living on Mars sounds glorious on the outside, the realities of social structure and dealing with daily activities would be a test of will. Everyone would have a job and would report to a superior and they would in turn report to someone above them until we reached the top of the food chain where we have one boss, one leader, a supreme commander of the colony. So is this a company structure or is it a dictatorship? If we are working for a company then it's simple, you do your job, get your paycheck and stand around the water cooler on breaks talking to your cohorts about how management couldn't get a clue if they bought one, go home and deal with your wonderful wife and 2.5 children.
If the colony is a dictatorship or monarchy, not much will change in the day to day activities so why would it matter what your position in the grand scheme of things would be? People will get moved to different jobs as needed or promoted to easier jobs and manage others more effectively due to experience. Why does a persons' position in the pecking order mean so much to us? The dictator would have to eat and breathe just like the rest of us and the delicate nature of our existence on Mars would make the big boss less of a tyrant and more of a leader.
Can we have a democracy in the colony? Yes, we can. But what would it look like and how would it work? We are used to voicing our opinions, voting and standing up for our rights as citizens here on Earth. How would this work on a colony where almost everything you do has consequences for sustaining not just your life but the lives of others? You can't just quit working on the only oxygen separator because you are pissed off about not getting enough internet time. In a remote colony we won't have many of the things that allow us to tolerate the day, but humans have a way of adapting to dire circumstances. What are the rewards for our hard labor in the colony? If we don't have something to look forward to after our work shift is over then we are nothing more than slaves or tools. What will be fun on Mars? What will we do to make living there tolerable?
I worked on a game in the late 90's called Everquest for Sony. The company had a great game idea and a masterful crew to make it a reality. Of course Sony looked at the game as a product for sale since they were in the business of making games to make money. The game was a Massively Multiplayer Online Role Playing Game or MMORPG . Users from all over the world logged into this game for hours and days at a time and still play to this day. The game is of the swords and sorcery genre, but beyond that it lies a society of people from all over the planet interacting in a fantasy world. I play the game as well and I am amazed at the social interactivity that goes on inside. For the most part gathering up a team of adventurers and running into a dark cave and getting our asses burned of by some fire-breathing dragon is what I like to call fun. But there is a dark side to the online games. I have seen people leave their spouses and move to another state to be with a person they met in the game. I have seen good friends get mad at each other over looting some virtual sword out of turn. Cursing, bitching, complaining, and crying are all prevalent and yet players have to log in every day and get their fix.
Version 3 of our Mars Colony Simulator will be about a persistent online colony. We are going to create a virtual Martian colony and test its viability as a commercial product. Like all games there is an obstacle to overcome which creates a positive result. The goal will be the same, but the challenge for this venture will be the survival of all colony members. Food, air and water will be the primary goals for the activities presented, but we want to discover how much more entertainment we have to add to make it fun enough to bring people back. I am interested in the psychology of the simulation from a business standpoint. Can we make the simulation compelling enough that users will want to play a lot? is a question but there is a more serious lesson to be learned here. What is going to happen when we get 20 or 30 people I have never met start playing? How can I control my colony? What is to prevent someone from grabbing a rover and running amok? This is a golden opportunity for a Doctor of Psychology to jump in and observe the action. Watch a society degrade into anarchy or survive the storm and become a productive new world order. Either way it will be an interesting experiment and I think this aspect would be of interest to members of the psychological vein of study. The first test colony will be online Q4 of 2009 and we will keep everyone posted on the status of the colony.
Mission 2 is Here !
May 31, 2009 July 1, 2009 by Howard Dortch
As an edit would be more expedient, I will simply be updating a previous post with the following. Mars Colony Simulation 2 has been posted for public download on the HyperKat website; please follow the links at hyperkat.com. There will be ongoing changes and/or additions as time permits, so please check back every week or so for any and all updates. Inside the download is a documentation file that I would like for anyone who downloads the sim to read. This document contains very important information on the operation of the simulator and the expectations of the simulator. Previously, there were complaints of lack of documentation or help files. Also please make note of the in-sim help dialog box, which is accessed by pressing F1. These documents will make your simulator usage much easier. Thanks again to the interns for producing some new art, as I know my own artwork can be somewhat lacking.
The testers have been running mission 2 for a month or so and most of the little bugs have gone away. HyperKat will probably release this version to the public within the next month. At this point we have received many positive comments about the direction we are taking with the simulation. We didn't want it to be a game as such where you would be given a task and a time to finish it. Our goal was to put the user into a quasi-realistic adventure. Is it a simulator or is it a role-playing game? So far the response to the question is it's both. You are put into the role of an astronaut, dropped on the surface of Mars and forced to survive. We simulate the activity you might expect someone to deal with being on Mars. So now how do we balance the aspects of a role playing game with the realism of a simulator? Perhaps it is time to rethink what we have accomplished to this point and re design things with more of a game aspect. People like choices in games. They like to pick a character, pick the equipment, and pick the locations to run through. Choice gives the user a feeling of control and creativity that suits their specific needs. So what can we give the user for choice in this simulation? I think we can offer multiple landing sites, allow the user to pick the mission sequences, uniforms, types of gear to take on the missions and the difficulty level. After landing the craft, each user is in charge of what they want to do or what they think they need to do in order to survive. The simulation allows up to 4 players at this point. We can expand on the number of players and each user can form their own mini adventure where they can invite their friends and run the simulation as long as they might want. We would like to think this could be released as a commercial product within a year. Many of you have sent us emails about how this sim is so much different than anything currently on the market makes us believe that a commercial RPG would be worth the effort.
Now that we have a release of the mission 2 version we will take a look at the responses from the general public and make a decision to continue as is or dig into the possibility of creating a super space RPG. We would like the general public to respond and tell us what you want. Leave us some comments and lets see what happens….
I would like to thank all the testers for their help.
Colony Game Development
HyperKat Games
About HyperKat Games
Colony Beta Forum – The Litterbox
Colony ET
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Scudbuster
SOF Raiders
Virtual Rover Simulation (VIROS)
Space Exploration Resources
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Mars Time Clock
The History Channel : The Universe
The History Channel: Encylopedia
The Mars Society
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Tour of the University of Otago, New Zealand's oldest and most prestigious university.
Baldwin Street, the World's steepest street! Walk up or drive to the top.
Signal Hill lookout for views over Dunedin city, harbour and Otago Peninsula.
The renown Botanical Gardens and tour the town belt with commentary on the historic mansions and early settlers.
Dunedin's Railway Station built in the style of the Flemish Renaissance.
The magnificent buildings of the city Octagon; raise a glass to Robbie Burns.
Dunedin's historic precinct of old banks and hotels of the Victorian era.
* Morning and afternoon tours will return you to the ship or choose to jump off in the city centre and use the cruise ship shuttle transport (fare not included) to allow further time to experience Dunedin City.


Miles Davis was one of the most iconoclastic figures in jazz. Learn how the innovative trumpeter traversed many styles of jazz - including swing, bebop, cool, modal and fusion - and inspired millions of fans and musicians.
Host Wynton Marsalis, in his Jazz for young people concert series at Lincoln Center, is joined by trumpeters Eddie Henderson, Justin Kisor, and Brandon Lee, as well as Billy Childs, Peter Washington and Joe Farnsworth. Budding jazz musicians can take their instruments for an after-concert jam session.
Saturday, December 13, 2003, 11am & 1pm at Alice Tully Hall.


text:
Items where subject is "Medicine"
Botanic, Thomsonian, and eclectic medicine (2)
Dentistry (34)
Gynecology and obstetrics (12)
Medicine (General) (243)
Other systems of medicine (281)
Pharmacy and materia medica (2898)
Public aspects of medicine (1005)
Therapeutics. Pharmacology (1133)
Group by: No Grouping | Authors | Publication Date | Item type
Digital Health & Care Institute (2019) Baseline Workforce Survey [Appendix 4]. [Report]
Digital Health & Care Institute (2019) Emergent Themes from Consultation with Strategic Stakeholders [Appendix 3]. [Report]
Digital Health & Care Institute (2019) High Level Mapping of Relevant Existing Capability/Competency/Career Frameworks [Appendix 2]. [Report]
Digital Health & Care Institute (2019) Our Time to Shine : Empowering the Data, Information and Knowledge Workforce as a Driving Force for Digital Health and Care. [Report]
Watson, David, ed. (2011) Pharmaceutical Chemistry. Churchill Livingstone, Oxford, UK. ISBN 978-0-443-07232-1
Digital Health & Care Institute (2019) Scoping Review of the Literature on Workforce Models, Workforce Planning and Development Approaches [Appendix 1]. [Report]
(2016) Waiting to inhale : marijuana's past and future in Canada. ActiveHistory.ca, Canada.
Abdel-Fattah, Mohamed and Ramsay, Ian and Pringle, Stewart and Hardwick, Chris and Ali, Hassan and Young, David and Mostafa, Alyaa (2011) Evaluation of transobturator tension-free vaginal tapes in management of women with recurrent stress urinary incontinence. Urology, 77 (5). pp. 1070-1075. ISSN 0090-4295
Aldam, Gail and Dickie, Rob and Knifton, Lee and Davidson, Larry (2017) Lessons from a national mental health arts festival. American Journal of Psychiatric Rehabilitation, 20 (3). pp. 298-310. ISSN 1548-7776
Aldhafiri, Fahad and Al-Nasser, Abdallah and Al-Sugair, Abdulaziz and Al-Mutairi, Hanan and Young, David and Reilly, John J (2012) Obesity and metabolic syndrome in adolescent survivors of standard risk childhood acute lymphoblastic leukemia in Saudi Arabia. Pediatric Blood and Cancer, 59 (1). pp. 133-137.
Alsaber, Ahmad and Pan, Jiazhu and Al-Herz, Adeeba and Alkandary, Dhary S. and Al-Hurban, Adeeba and Setiya, Parul and Group, KRRD (2020) Influence of ambient air pollution on rheumatoid arthritis disease activity score Index. International Journal of Environmental Research and Public Health, 17 (2). 416. ISSN 1660-4601
Anderson, Gillian H and Jenkins, Paul J and McDonald, David A and Van Der Meer, Robert and Morton, Alec and Nugent, Margaret and Rymaszewski, Lech A (2017) Cost comparison of orthopaedic fracture pathways using discrete event simulation in a Glasgow hospital. BMJ Open, 7 (9). ISSN 2044-6055
Ansari, Samiul M. and Sørensen, Jesper and Schiøtt, Birgit and Palmer, David S. (2017) On the effect of mutations in bovine or camel chymosin on the thermodynamics of binding κ-caseins. Proteins: Structure, Function, and Bioinformatics. pp. 1-36. ISSN 0887-3585
Autier, Philippe (2015) Risk factors and biomarkers of life-threatening cancers. ecancermedicalscience, 9. 596. ISSN 1754-6605
Autier, Philippe and Boniol, Mathieu (2016) Adjunctive ultrasonography for breast cancer screening. Lancet, 387 (10036). p. 2380. ISSN 0140-6736
Autier, Philippe and Boniol, Mathieu and Pizot, Cécile and Mullie, Patrick (2014) Vitamin D status and ill health : a systematic review. Lancet Diabetes and Endocrinology, 2 (1). pp. 76-89. ISSN 2213-8587
Baguelin, Marc and Flasche, Stefan and Camacho, Anton and Demiris, Nikolaos and Miller, Elizabeth and Edmunds, W. John (2013) Assessing optimal target populations for influenza vaccination programmes : an evidence synthesis and modelling study. PLOS Medicine, 10 (10). e1001527. ISSN 1549-1277
Bahou, Nicolas and Fenwick, Claire and Anderson, Gillian Hopkins and Van Der Meer, Robert and Vassalos, Tony (2016) Modelling the critical care pathway for cardiothoracic surgery. In: 8th Institute of Mathematics & its Applications International Conference on Quantitative Modelling in the Management of Health and Social Care, 2016-03-21 - 2016-03-23, Asia House.
Baird, Marianne F. and Grace, Fergal and Sculthorpe, Nicholas and Graham, Scott M. and Fleming, Audrey and Baker, Julien S. (2017) Evidence of direct cardiac damage following high-intensity exercise in chronic energy restriction : a case report and literature review. Medicine (United States), 96 (27). pp. 1-6. e7030. ISSN 0025-7974
Banerjee, Srijit and Semper, Kelly and Skarparis, Katy and Naisby, Jenni and Lewis, Liane and Cucato, Gabriel and Mills, Robert and Rochester, Mark and Saxton, John (2019) Patient perspectives of vigorous intensity aerobic interval exercise prehabilitation prior to radical cystectomy : a qualitative focus group study. Disability and Rehabilitation. pp. 1-26. ISSN 0963-8288
Basterfield, L. and Adamson, A.J. and Parkinson, K.N. and Maute, U. and Li, P.X and Reilly, John J (2008) Surveillance of physical activity in the UK is flawed : validation of the health survey for England physical activity questionnaire. Archives of Disease in Childhood, 93 (12). pp. 1054-1058. ISSN 0003-9888
Bennie, Marion and Malcolm, William and Marwick, Charis A and Kavanagh, Kimberley and Sneddon, Jean and Nathwani, Dilip (2018) Building a national Infection Intelligence Platform to improve antimicrobial stewardship and drive better patient outcomes – the Scottish Experience. Journal of Antimicrobial Chemotherapy. ISSN 0305-7453
Berry, Helen Russell and Perret, Claudio and Saunders, Benjamin A. and Kakebeeke, Tanja H. and Donaldson, Nick De N. and Allan, David B. and Hunt, Kenneth J. (2008) Cardiorespiratory and power adaptations to stimulated cycle training in paraplegia. Medicine and Science in Sports and Exercise, 40 (9). pp. 1573-1580. ISSN 0195-9131
Berry, Sarah L. and Walker, Karen and Hoskins, Clare and Telling, Neil D. and Price, Helen P. (2019) Nanoparticle-mediated magnetic hyperthermia is an effective method for killing the human-infective protozoan parasite Leishmania mexicana in vitro. Scientific Reports, 9. 1059. ISSN 2045-2322
Beverland, Iain and Robertson, Charles and Yap, Christina and Heal, M.R. and Cohen, G.R. and Henderson, Deborah Elizabeth Jayne and Hart, C.L. and Agius, R.M. Comparison of models for estimation of long-term exposure to air pollution in cohort studies. Atmospheric Environment, 62. pp. 530-539. ISSN 1352-2310
Bhutta, Musab S. and Roy, Brinta and Gould, Gwyn W. and McInerny, Christopher J. (2014) A complex network of interactions between mitotic kinases, phosphatases and ESCRT proteins regulates septation and membrane trafficking in S. pombe. PLOS One, 9 (10). e111789. ISSN 1932-6203
Blanco-Covián, Lucia and Montes-Garcia, Verónica and Girard, Alexandre and Fernández-Abedul, M. Teresa and Pérez-Juste, Jorge and Pastoriza-Santos, Isabel and Faulds, Karen and Graham, Duncan and Blanco-López, Carmen (2017) Au@Ag SERRS tags coupled to a lateral flow immunoassay for the sensitive detection of pneumolysin. Nanoscale, 9 (5). 2051 - 2058. ISSN 2040-3372
Boateng, J.S. and Aufrett, A.D. and Matthews, K.H. and Humphry, M.J. and Stevens, H.N.E. and Eccleston, G.M. (2010) Characterisation of freeze-dried wafers and solvent evaporated films as potential drug delivery systems to mucosal surfaces. International Journal of Pharmaceutics, 389 (1-2). pp. 24-31. ISSN 0378-5173
Boumpouli, Maria and Danton, Mark and Gourlay, Terence and Kazakidi, Asimina (2018) Blood flow simulations in the pulmonary bifurcation for the assessment of valve replacement in adult patients with congenital heart disease. In: 8th World Congress of Biomechanics, 2018-07-08 - 2018-07-12, Convention Centre Dublin.
Boumpouli, Maria and Danton, Mark and Gourlay, Terence and Kazakidi, Asimina (2018) Haemodynamic analysis in arterial models in relation to pulmonary valve treatment in adults with congenital heart disease. In: 13th World Congress in Computational Mechanics, 2018-07-22 - 2018-07-27, New York city.
Boyle, Peter and Boniol, Mathieu and Koechlin, Alice Helene Marie and Robertson, Chris and Valentini, Faustine and Coppens, Kim and Fairley, Laura-Louise and Boniol, Magali and Zheng, Tongzhang and Zhang, Yawei and Pasterk, Markus and Smans, Michel and Curado, Maria Paula and Mullie, Patrick and Gandini, Sara and Bota, Maria and Bolli, Geremia and Rosenstock, Julio and Autier, Philippe (2012) Diabetes and breast cancer risk : a meta analysis. British Journal of Cancer, 107 (9). pp. 1608-1617. ISSN 1532-1827
Bradley, Judy M and Wilson, Jason J and Hayes, Kate and Kent, Lisa and McDonough, Suzanne and Tully, Mark A and Bradbury, Ian and Kirk, Alison and Cosgrove, Denise and Convery, Rory and Kelly, Martin and Elborn, Joseph Stuart and O'Neill, Brenda (2015) Sedentary behaviour and physical activity in bronchiectasis : a cross-sectional study. Pulmonary Medicine, 15 (61). ISSN 2090-1836
Busin, Valentina and Burgess, Stewart and Shu, Wenmiao (2016) A novel multi-pad paper plate (MP3) based assays for rapid animal disease diagnostics. Procedia Engineering, 168. 1418–1421. ISSN 1877-7058
Carr, Sarah and Holly, Jessica and Hafford-Letchfield, Trish and Faulkner, Alison and Gould, Dorothy and Khisa, Christine and Megele, Claudia (2017) Mental health service user experiences of targeted violence and hostility and help-seeking in the UK : a scoping review. Global Mental Health, 4. pp. 1-20. e25. ISSN 2054-4251
Carragher, Raymond (2017) c212: Methods for Detecting Safety Signals in Clinical Trials Using Body-Systems (System Organ Classes). University of Strathclyde, Glasgow.
Chan, E Y and Stang, S L and Bottorff, D A and Stone, J C (1999) Hypothermic stress leads to activation of Ras-Erk signaling. Journal of Clinical Investigation, 103 (9). pp. 1337-44. ISSN 0021-9738
Chandarana, Meera and Curtis, Anthony and Hoskins, Clare (2018) The use of nanotechnology in cardiovascular disease. Applied Nanoscience, 8 (7). 1607–1619.
Clarke, J V and Deakin, A H and Dillon, J M and Emmerson, S and Kinninmonth, A W G (2009) A prospective clinical audit of a new dressing design for lower limb arthroplasty wounds. Journal of Wound Care, 18 (1). pp. 5-11. ISSN 0969-0700
Clarke, J.V. and Dillon, J.M. and Sayer, R.L. and McLean, I.P. (2008) Raising standards of orthopaedic wound care : a prospective, comparative evaluation of a modern dressing design. Wound Repair and Regeneration, 16 (6). A69. ISSN 1524-475X
Cleland, Joanne and Scobbie, James and Zharkova, Natalia (2016) Insights from ultrasound : enhancing our understanding of clinical phonetics. Clinical linguistics & phonetics. pp. 1-4. ISSN 0269-9206
Codinhoto, Ricardo and Boyko, Christopher and Darby, Antony and Watson, Mags (2019) Buildings for health, cities for wellbeing. In: Designing Future Cities for Wellbeing. Routledge, Abingdon, Oxon.
Cohen, Wendy and Lane, Judith and Heather, Gray and Peter, Glover (2017) Supporting allied health professionals in their role as practice educators. In: 3rd International Enhancement in Higher Education Conference, 2017-06-06 - 2017-06-08, Radisson Blu Hotel.
Commander, Johanna and Lindsay, Colin and Findlay, Patricia and Bennie, Marion and Corcoran, Emma Dunlop and Van Der Meer, Robert (2013) 'Lean', new technologies and employment in public health services : employees experiences in the National Health Service in Scotland. In: SASE 25th Annual Conference, 2013-06-27 - 2013-06-29. (Unpublished)
Connolly, Patricia (2013) Wound care and wound management: working towards better diagnostics and management. Arab Medical Hygiene, 2013 (2). pp. 45-51.
Corcoran, Emma and Bennie, Marion and Akram, Gazala and MacRobbie, Alison and McCusker, Catherine and Findlay, Val and Harrington, Gill and Dunlop, Joyce and Watson, Anne (2017) Development of an online palliative care medicines training series for health and social care staff. In: World Congress of the European Association for Palliative Care, 2017-05-18 - 2017-05-20.
Coupaud, Sylvie and Gislason, Magnus K. and Purcell, Mariel and Sasagawa, Keisuke and Tanner, K. Elizabeth (2017) Patient-specific bone mineral density distribution in the tibia of individuals with chronic spinal cord injury, derived from multi-slice peripheral Quantitative Computed Tomography (pQCT) – A cross-sectional study. BONE, 97. 29–37. ISSN 8756-3282
Coupaud, Sylvie and McLean, Alan and Purcell, Mariel and Fraser, Matthew and Allan, David (2014) Spatiotemporal patterns of epiphyseal bone loss after spinal cord injury : an investigation using peripheral Quantitative Computed Tomography (pQCT). In: Bone Research Society Abstracts, Annual Meeting. Frontiers, GBR, p. 99. ISBN 9782889193004
Coupaud, Sylvie and McLean, Alan N. and Grant, Stanley and Berry, Helen and Allan, David B. (2013) A model for incorporating a clinically-feasible exercise test in paraplegic annual reviews : a tool for stratified cardiopulmonary stress performance classification and monitoring. International Journal of Physical Medicine and Rehabilitation, 1 (9). pp. 1-9. 175. ISSN 2329-9096
Coupaud, Sylvie and McLean, Alan N. and Purcell, Mariel and Fraser, Matthew H. and Allan, David B. (2015) Decreases in bone mineral density at cortical and trabecular sites in the tibia and femur during the first year of spinal cord injury. BONE, 74. pp. 69-75. ISSN 8756-3282
Cresswell, Kathrin and Callaghan, Margaret and Mozaffar, Hajar and Sheikh, Aziz (2019) Creating and Applying an Evaluation Framework for the National Decision Support Programme in Scotland. [Report]
Cuschieri, Kate and Kavanagh, Kimberley and Moore, Catherine and Bhatia, Ramya and Love, John and Pollock, Kevin G (2016) Impact of partial bivalent HPV vaccination on vaccine-type infection : a population-based analysis. British Journal of Cancer, 114 (11). pp. 1261-1264. ISSN 1532-1827
Cvengros, Jamie A. and Crawford, Megan and Manber, Rachel and Ong, Jason C. (2015) The relationship between beliefs about sleep and adherence to behavioral treatment combined with meditation for insomnia. Behavioral Sleep Medicine, 13 (1). pp. 52-63. ISSN 1540-2010
Dancer, S.J. and Kirkpatrick, P. and Corcoran, D.S. and Christison, F. and Farmer, D. and Robertson, Chris (2013) Approaching zero : temporal effects of a restrictive antibiotic policy on hospital-acquired Clostridium difficile, extended-spectrum β-lactamase-producing coliforms and meticillin-resistant Staphylococcus aureus. International Journal of Antimicrobial Agents, 41 (2). 137–142. ISSN 0924-8579
Day, Sarah and Buckingham, Gavin (2014) Investigating the size weight illusion in upper limb amputees. In: MEC 14: Myoelectric Controls Symposium, 2014-08-19 - 2014-08-22.
Digital Health & Care Institute Exploratory Team (2014) Medicine Adherence & Augmented Reality. [Report]
Di Napoli, Mario and Shah, Imtiaz M. (2011) Neuroinflammation and cerebrovascular disease in old age : a translational medicine perspective. Journal of Aging Research, 2011. pp. 1-18. 857484. ISSN 2090-2212
Dicker, Daniel and Nguyen, Grant and Wyper, Grant M.A., GBD 2017 Mortality Collaborators (2018) Global, regional, and national age-sex-specific mortality and life expectancy, 1950-2017 : a systematic analysis for the global burden of disease study 2017. The Lancet, 392 (10159). pp. 1684-1735. ISSN 0140-6736
Dorris, Liam and Broome, Helen and Wilson, Margaret and Grant, Cathy and Young, David and Baker, Gus and Balloo, Selina and Bruce, Susan and Campbell, Jo and Concannon, Bernie and Conway, Nadia and Cook, Lisa and Davis, Cheryl and Downey, Bruce and Evans, Jon and Flower, Diane and Garlovsky, Jack and Kearney, Shauna and Lewis, Susan J and Stephens, Victoria and Turton, Stuart and Wright, Ingram (2017) A randomized controlled trial of a manual-based psychosocial group intervention for young people with epilepsy [PIE]. Epilepsy & Behavior, 72. pp. 89-98. ISSN 1525-5069
Drolet, Mélanie and Bénard, Élodie and Pérez, Norma and Brisson, Marc and Boily, Marie-Claude and Ali, Hammad and Baldo, Vincent and Brassard, Paul and Brotherton, Julia M L and Callander, Denton and Checchi, Marta and Chow, Eric PF and Cocchio, Silvia and Dalianis, Tina and Deeks, Shelley and Dehlendorff, Christian and Donovan, Basil and Fairley, Christopher and Flagg, Elaine and Gargano, Julia and Garland, Suzanne M and Grun, Nathalie and Hansen, Bo and Harrison, Christopher and Herweijer, Eva and Imburgia, Teresa and Johnson, Anne and Kahn, Jessica A and Kavanagh, Kimberley and Kjaer, Susan and Kliewer, Ericj and Liu, Bette and Machalek, Dorothy and Markowitz, Lauri and Mesher, David and Munk, Christian and Niccolai, Linda and Nygard, Mari and Ogilvie, Gina and Oliphant, Jeannie and Pollock, Kevin and Purrinos-Hermida, Jesus and Smith, Megan and Steben, Marc and Soderlund-Strand, Anna and Sonnenberg, Pam and Sparen, Par and Tanton, Clare and Tanton, Clare and Wheeler, Cosette and Woestenberg, Petra and Yu, Bo (2019) Population-level impact and herd effects following the introduction of human papillomavirus vaccination programmes : updated systematic review and meta-analysis. Lancet, 394 (10197). pp. 497-509. ISSN 0140-6736
Dryden, Carol and Wilkinson, Jane and Young, David and Brooker, Richard John (2016) The impact of 12 months treatment with ivacaftor on Scottish paediatric patients with cystic fibrosis with the G551D mutation : a review. Archives of Disease in Childhood. ISSN 0003-9888
Egan, Kieren J and von Schantz, Malcolm and Negrão, André B and Santos, Hadassa C and Horimoto, Andréa R V R and Duarte, Nubia E and Gonçalves, Guilherme C and Soler, Júlia M P and de Andrade, Mariza and Lorenzi-Filho, Geraldo and Vallada, Homero and Taporoski, Tâmara P and Pedrazzoli, Mario and Azambuja, Ana P and de Oliveira, Camila M and Alvim, Rafael O and Krieger, José E and Pereira, Alexandre C (2016) Cohort profile : the Baependi Heart Study-a family-based, highly admixed cohort study in a rural Brazilian town. BMJ Open, 6 (10). e011598. ISSN 2044-6055
Ersotelos, Nikolaos Th. and Magioris, Andrew N. and Zhang, Xu and Dong, Feng (2018) Review of mobile applications for optimizing the follow-up care of patients with diabetes. Hormones, 17 (4). ISSN 1109-3099
Espie, Colin A and Kyle, Simon D and Hames, Peter and Gardani, Maria and Fleming, Leanne and Cape, John (2014) The Sleep Condition Indicator : a clinical screening tool to evaluate insomnia disorder. BMJ Open, 4 (3). pp. 1-5. e004183. ISSN 2044-6055
Fe, Eduardo and Powell-Jackson, Timothy and Yip, Winnie (2017) Doctor competence and the demand for healthcare : evidence from rural China. Health Economics, 26 (10). pp. 1177-1190. ISSN 1057-9230
Firth, W J (1991) Chaos--predicting the unpredictable. BMJ, 303 (6817). pp. 1565-1568. ISSN 0959-8138
Flasche, Stefan and Albert Jan, Van Hoek and Sheasby, Elizabeth and Waight, Pauline and Andrews, Nick and Sheppard, Carmen and George, Robert and Miller, Elizabeth (2011) Effect of pneumococcal conjugate vaccination on serotype-specific carriage and invasive disease in England: a cross-sectional study. PLOS Medicine, 8 (4). e1001017.
Fleming, Leanne and MacMahon, Kenneth (2015) CBT-I in cancer : we know it works, so why are we waiting? Current Sleep Medicine Reports, 1 (3). pp. 177-183.
Ford, Mary (2008) Review of "Fundamentals of the stem cell debate: the scientific, religious, ethical and political issues". [Review]
Fovargue, Sara and Neal, Mary (2015) In good conscience : conscience-based exemptions and proper medical treatment. Medical Law Review, 23 (2). pp. 221-241. ISSN 0967-0742
Fullman, Nancy and Yearwood, Jamal and Wyper, Grant M.A., GBD 2016 Healthcare Access and Quality Collaborators (2018) Measuring performance on the healthcare access and quality index for 195 countries and territories and selected subnational locations : a systematic analysis from the global burden of disease study 2016. The Lancet, 391 (10136). pp. 2236-2271. ISSN 0140-6736
Garcia-Goni, Marcel and Mckiernan, Peter and Paulucci, Francesco (2015) Pathways towards health care systems with a chronic-care focus : beyond the four walls. In: Boundaryless Hospital. Springer, Berlin, pp. 59-80. ISBN 9783662490105
Gebril, Ayman M and Lamprou, Dimitrios and Alsaadi, Manal and Stimson, William and Mullen, Alexander and Ferro, Valerie (2014) Assessment of the antigen-specific antibody response induced by mucosal administration of a GnRH conjugate entrapped in lipid nanoparticles. Nanomedicine: Nanotechnology, Biology and Medicine, 10 (5). pp. 971-979. ISSN 1549-9634
Gerwitz-Meydan, Ateret and Hafford-Letchfield, Trish and Ayalon, Liat and Benyamini, Yael and Biermann, Violetta and Coffey, Alice and Jackson, Jeanne and Phelan, Amanda and Voß, Peggy and Geiger Zeman, Marija and Zeman, Zdenko (2018) How do older people discuss their own sexuality? a systematic review of qualitative research studies. Culture, Health and Sexuality, 21 (3). pp. 293-308. ISSN 1369-1058
Gibson, Ryan Colin and Bouamrane, Matt-Mouley and Dunlop, Mark (2019) Design requirements for a digital aid to support adults with mild learning disabilities during clinical consultations : a qualitative study with experts. JMIR Rehabilitation and Assistive Technologies, 6 (1). e10449.
Gleeson, Helen and Hafford-Letchfield, Trish and Quaife, Matthew and Collins, Daniela and Flynn, Ann (2018) Preventing and responding to depression, self-harm, and suicide in older people living in long term care settings : a systematic review. Aging and Mental Health, 23 (11). pp. 1467-1477. ISSN 1364-6915
Goddard, Ashley David and Donaldson, N.M. and Horton, D.L. and Kosmider, Rowena Dawn and Kelly, Louise Anne and Sayers, A.R. and Breed, A.C. and Freuling, C.M. and Muller, T. and Shaw, S.E. and Hallgren, G. and Fooks, A.R. and Snary, E.L. (2012) A quantitative release assessment for the noncommercial movement of companion animals : risk of rabies reintroduction to the United Kingdom. Risk Analysis, 32 (10). pp. 1769-1783. ISSN 0272-4332
Gourevich, Dana and Volovick, Alexander and Dogadkin, Osnat and Wang, Lijun and Mulvana, Helen Elizabeth and Medan, Yoav and Melzer, Andreas and Cochran, Sandy (2015) In vitro investigation of the individual contributions of ultrasound-induced stable and inertial cavitation in targeted drug delivery. Ultrasound in Medicine and Biology, 41 (7). pp. 1853-1864. ISSN 0301-5629
Govind, C. and Komaris, D. and Riches, P. and Clarke, J. and Picard, F. and Ewen, A. (2016) Short-term knee flexion during stair ascent in total knee arthroplasty patients. In: British Orthopaedic Research Society, 2016-09-05 - 2016-09-06, University of Glasgow.
Griswold, Max G. and Fullman, Nancy and Wyper, Grant M.A., GBD 2016 Alcohol Collaborators (2018) Alcohol use and burden for 195 countries and territories, 1990-2016 : a systematic analysis for the global burden of disease study 2016. The Lancet, 392 (10152). pp. 1015-1035. ISSN 0140-6736
Guthrie, Bruce and Treweek, S. and Petrie, Dennis and Barnett, Karen and Ritchie, Lewis and Robertson, Chris and Bennie, Marion (2013) Protocol for the effective feedback to improve primary care prescribing safety (EFIPPS) study : a cluster randomised controlled trial using ePrescribing data. BMJ Open, 2 (6). e002359. ISSN 2044-6055
Hafford-Letchfield, Trish and Gleeson, Helen and Ryan, Peter and Billings, Barbara and Teacher, Ruth and Quaife, Matthew and Teacher, Ruth and Quaife, Matthew and Flynn, Ann and Zanone Poma, Stefano and Vincentini, Silvia (2018) 'He just gave up' : an exploratory study into the perspectives of paid carers on supporting older people living in care homes with depression, self-harm, and suicide ideation and behaviours. Ageing and Society. pp. 1-20. ISSN 0144-686X
Hands, James R. and Clemens, Graeme and Stables, Ryan and Ashton, Katherine and Brodbelt, Andrew and Davis, Charles and Dawson, Timothy P. and Jenkinson, Michael D. and Lea, Robert W. and Walker, Carol and Baker, Matthew J. (2016) Brain tumour differentiation : rapid stratified serum diagnostics via attenuated total reflection Fourier-transform infrared spectroscopy. Journal of Neuro-Oncology. pp. 1-10. ISSN 1573-7373
Harris, Bernard (2003) Medicine : hospital provision since 1800. In: Reader's Guide to British History. Routledge, Abingdon, pp. 874-875. ISBN 9781579582425
Haxton, Chris and Kelly, Stephen and Young, David and Cantwell, Roch (2015) The efficacy of electroconvulsive therapy in a perinatal population : a comparative pilot study. Journal of Pain. ISSN 1095-0680 (In Press)
Heazell, Alexander and Cotter, SL and Gallimore, L. and Greenhalgh, David and Kennedy, S. and Klika, V. and Kritz, M. and Nelson, P. and Preedy, Katharine and Pu, I. and Stechi, A. and Siggers, J. and Whittaker, R. (2010) Comparing placentas from normal and abnormal pregnancies. Mathematics in Medicine.
Higgs, Alison and Hafford-Letchfield, Trish (2018) 'At what cost? the impact of UK long-term care funding policies on social work practice with older people' : a literature review. Ethics & Social Welfare, 12 (3). pp. 229-243. ISSN 1749-6535
Hu, Desheng and Mohanta, Sarajo K. and Yin, Changjun and Peng, Li and Ma, Zhe and Srikakulapu, Prasad and Grassia, Gianluca and MacRitchie, Neil and Dever, Gary and Gordon, Peter and Burton, Francis L. and Ialenti, Armando and Sabir, Suleman R. and McInnes, Iain B. and Brewer, James M. and Garside, Paul and Weber, Christian and Lehmann, Thomas and Teupser, Daniel and Habenicht, Livia and Beer, Michael and Grabner, Rolf and Maffia, Pasquale and Weih, Falk and Habenicht, Andreas J R (2015) Artery tertiary lymphoid organs control aorta immunity and protect against atherosclerosis via vascular smooth muscle cell Lymphotoxin β receptors. Immunity, 42 (6). pp. 1100-1115. ISSN 1097-4180
Huq, M and Currie, S and Coats, P (2014) Hypoxia mediated signalling in vein graft remodelling and failure. Heart, 100 (S4). ISSN 1468-201X
James, Spencer L. and Abate, Degu and Wyper, Grant M.A., GBD 2017 Disease and Injury Incidence and Prevalence Collaborators (2018) Global, regional, and national incidence, prevalence, and years lived with disability for 354 diseases and injuries for 195 countries and territories, 1990-2017 : a systematic analysis for the global burden of disease study 2017. The Lancet, 392 (10159). pp. 1789-1858. ISSN 0140-6736
Jamshidi, Tayebeh and Gheshlagh, Reza Ghanei and Ebtekar, Fariba and Dalvand, Sahar and Azimi, Amir Vahedian and Kurdi, Amanj (2019) Prevalence of depression among Iranian patients with rheumatoid arthritis : a systematic review and meta-analysis. Open Access Rheumatology: Research and Reviews, 2019 (11). pp. 53-59. ISSN 1179-156X
Jiwaji, Meesbah and Daly, Rónán and Gibriel, Abdullah and Barkess, Gráinne and McLean, Pauline and Yang, Jingli and Pansare, Kshama and Cumming, Sarah and McLauchlan, Alisha and Kamola, Piotr J. and Bhutta, Musab S. and West, Adam G. and West, Katherine L. and Kolch, Walter and Girolami, Mark A. and Pitt, Andrew. R. (2012) Unique reporter-based sensor platforms to monitor signalling in cells. PLoS ONE, 7 (11). e50521. ISSN 1932-6203
Jiwaji, Meesbah and Sandison, Mairi E. and Reboud, Julien and Stevenson, Ross and Daly, Rónán and Barkess, Gráinne and Faulds, Karen and Kolch, Walter and Graham, Duncan and Girolami, Mark A. and Cooper, Jonathan M. and Pitt, Andrew R. (2014) Quantification of functionalised gold nanoparticle-targeted knockdown of gene expression in HeLa cells. PLOS One, 9 (6). e99458. ISSN 1932-6203
Johnstone, Mandy and Maclean, Alan and Heyrman, Lien and Lenaerts, An-Sofie and Nordin, Annelie and Nilsson, Lars-Göran and De Rijk, Peter and Goosens, Dirk and Adolfsson, Rolf and St. Clair, David M. and Hall, Jeremy and Lawrie, Stephen M. and McIntosh, Andrew M. and Del-Favero, Jurgen and Blackwood, Douglas H.R. and Pickard, Benjamin S. (2015) Copy number variations in DISC1 and DISC1 - interacting partners in major mental illness. Molecular Neuropsychiatry, 1 (3). pp. 175-190. ISSN 2296-9609
Joshi, Shailesh and Rowe, Philip and Pierce, Stephen and Ahmed, K.E. and MacLeod, Charles Norman and Whitters, C.J (2013) Automated laser registration and quantitative assessment of articular cartilage for computer assisted orthopaedic surgery. Orthopaedic Proceedings, 95-B (28). p. 23. ISSN 2049-4416
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redpajama_set_name: RedPajamaCommonCrawl


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Roger left us too quickly after a short battle with cancer.
He will be missed by his family and his many friends in England, Canada, and throughout the world.
He is survived by his brother Rodney (Maureen), niece Sally (David), nephew Jamie (Lisa) and great nieces and nephews.
A celebration of his life will be held at Yates Funeral Home, 1000 Allsbrook Rd Parksville, BC on Friday, May 4th at 2:00 PM.


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Huddersfield Town Boss David Wagner Provide Fitness Updates Ahead of Austrian Tour
Huddersfield Town head coach David Wagner has given an update on his players' fitness ahead of their pre-season tour of Austria. The German revealed that new signings Juninho Bacuna and Erik Durm will both be back in full training before they head on tour this weekend.
Highly rated Dutch central midfielder Bacuna, 20, picked up an injury during the pre-season match against Bury and has not featured since for the Terriers; while World Cup winning defender Durm, 26, has been battling back from injury since before he joined the club.
John Early/GettyImages
Wagner confirmed that both will return to training in Kirchberg next week, although Durm may not be involved in every session with his team mates.
The Terriers signed Bacuna from Eredivisie outfit Groningen and Erik Durm from Borussia Dortmund for undisclosed fees this summer, and are expected to be a big part of Wagner's plans this season.
The Huddersfield boss also revealed that Danish duo Jonas Lossl and Matthias 'Zanka' Jorgensen could get some much needed game time during the Terriers' second pre-season trip after featuring for Denmark this summer, helping their country to the Round of 16 at the World Cup.
In an interview with the Huddersfield Daily Examiner, Wagner spoke of when Bacuna and co would be back in action: "It looks like he will be back in full training with the group when we go to Austria at the weekend."
He added: "It is the same with Zanka and Lossl. They trained with us yesterday a little bit and they will be in full training with the group tomorrow and then in Austria I think they will get some minutes.
"This is the same for Erik Durm. At the minute it looks like he will be in full training in Austria."