text:
Equality SMART
where the smart money listens
Wills and Trust
Care Home Costs
May 2014 Stock Market Bulletin
The 2017 Budget Announcement Will Improve Pension Planning for Everyone. Make Sure You Know How? Learn More>>
Wealth Platform
Pension Release
Pension Transfer
Auto Enrolment Pensions
Auto Enrolment Report
Stakeholder Pensions
Occupational Pensions
Pension Review
Income Drawdown
SIPPS
Lost Pension
Group Pension Plan
Lump Sum Investment
Offshore Bonds
Unit Trusts & OEICs
Asset Protection Trust
Discretionary Trusts
Gift & Loan Trust
Serious Illness
Relevant Life Plan
The Equity SMART
Stock Market Bulletin
May 3rd 2017 – Reading time 10 minutes
The month got off to a gloomy start – especially if you are a Guardian reader. Five signs the global recovery may be an illusion was the headline on one of its main analysis articles, which pointed out that the world of 2017 was not very dissimilar to the world of 2004 – when (we now realise) it was all starting to go wrong.
Citing problems in world bond markets, the difficulties of unwinding the stimulus packages various central banks have used and possible future conflicts over dwindling natural resources, the article painted a bleak picture. Add in the continuing – and seemingly intractable – problems in the Ukraine and it would have been easy to start April with your glass very definitely half empty.
On the other hand the glass was half full and getting fuller for a lot of people. Business confidence in the UK was surging; industrial output figures suggested the Eurozone was recovering; the Dow Jones index in the US ended the month at a record level and even the Spanish economy grew at its fastest rate since 2008.
As usual the truth was somewhere in the middle. There was good news and bad news around the world in April, with none of the major stock markets making any really significant moves. Of the ones we report on in this bulletin, the UK was the best performer, whilst the Russian market turned in another poor performance.
There is no doubt that business confidence is recovering in the UK. There's plenty of anecdotal evidence, but the figures to back that up came from the British Chambers of Commerce survey of 8,000 firms. This showed service exports at an all-time high and many key manufacturing measures also at record levels.
The survey did point out that the recovery was still too reliant on consumer spending and also mentioned – as we've highlighted more than once in this bulletin – that lack of finance for business still gives grounds for concern.
There was contrasting news in the housing market, with one report from Ernst & Young suggesting average rises of 7% for this year and next year. However figures released from the Land Registry at the end of the month showed a fall of 0.4% in prices in March, valuing the average UK house at £169,124. The Land Registry were forecasting a rise in prices closer to 5% for the coming 12 months.
Good news for the Government – and George Osborne in particular – came when it was confirmed that the UK deficit had fallen to its lowest level since the start of the financial crisis, with the economic recovery boosting tax receipts. Government borrowing fell to £107.7bn in the fiscal year ending in March: this was down from £115.1bn in the previous year and just met the Chancellor's target of £107.8bn.
This meant that borrowing as a percentage of GDP fell to 6.6% – the lowest since 2007/2008 according to the Office for National Statistics.
This was all good news as far as the FT-SE100 index was concerned, which rose 3% in April to finish the month at 6,780.
Let's start with the good news. We have commented plenty of times on the problems in Spain, so it seems only fair that we should report the good news as well.
According to the country's National Statistics Institute the Spanish economy grew at its fastest quarterly pace since 2008, with GDP increasing by 0.4% in the first three months of the year. However, unemployment remains worryingly high – the long term unemployment rate is over 13% and the figures for youth unemployment are considerably worse. Spanish retail sales also fell by 0.5% in March, so the country's problems are a long way from over.
There was also good news for the Eurozone as a whole, with hopes of a recovery boosted by a surge in industrial output. The 'surge' was only 0.2% (which isn't even a blip if you're Chinese) but the economists translated this into GDP growth of 1.5-2% for the full year, with some commentators suggesting that the relatively mild winter would see GDP growth at the top end of the range.
Christian Schulz, senior economist at Barenberg commented, "The Eurozone is on track. In the absence of any major geopolitical or financial stability accidents it should not require a large financial stimulus to keep going."
Clearly Herr Schulz's research doesn't reach as far as the Ukraine, because a 'geopolitical accident' is exactly what is happening on Europe's border, with the situation in the Ukraine steadily worsening. At the time of writing the Government in Kiev appeared to be losing its grip on the pro-Russian eastern part of the country, and there were also fears of a 'gas war' as the Ukraine refused to pay the increased prices from Gazprom.
Meanwhile Germany turned in a very healthy trade surplus as the figures for February showed a surplus of €16.3bn, up from €15bn in January. Its stock market inched up a few points to close the month at 9,603 and the market in France was also up by 2%, to close April at 4,487.
Good news was in short supply in the US in April, and yet the Dow Jones index closed the month at an all-time high – admittedly only four points higher than its closing level on December 31st but an all-time high nonetheless. The index rose 1% in April to finish at 16,581.
The month had got off to a poor start with disappointing jobs figures. March non-farm payroll statistics showed 192,000 new jobs being created, but this was below expectations and there was no increase in average hourly pay.
…And low pay was on the agenda later in the month when the Republicans in Congress blocked an increase in the US minimum wage. A bill to increase the national minimum to $10.10 (about £6) from $7.25 was defeated as the House divided largely along party lines.
The Federal Reserve continued with its reduction of the stimulus package, cutting the monthly bond purchases by a further $10bn to $45bn. New Chair Janet Yelland says she will support the US economy "for as long as necessary" although there does now seem to be a momentum towards gradually removing the stimulus package.
It therefore came as no surprise when figures released for the first quarter showed US economic growth slowing down sharply, to an annual rate of 0.1%. This was a big fall on the 2.6% growth recorded for the last quarter of 2017 although a severe winter was partly to blame. Business investment also fell by 2.1% with spending on equipment 5.5% lower than a year previously.
April started with the World Bank cutting its growth forecasts for the Asian economy, including a sharp downgrade for Thailand following months of political unrest in the country. It now expects GDP for the region to increase by 7.1% in 2017 and 2015, and has trimmed its forecast of Chinese growth very slightly to 7.6%. The Chinese economy has apparently made a "shaky" start to the year.
'Shaky' is defined as the economy growing by 1.4% quarter-on-quarter for the first three months of 2017, although this is admittedly the third straight quarter when the rate of growth has slowed. In addition, investment in fixed assets – possibly the most important driver of the Chinese economy – was down for the fourth consecutive month in March.
It wasn't a good month for Japan either, as inflation increased to 1.5% and the trade deficit widened significantly, coming close to the record deficit recorded in September 2007.
In contrast South Korea recorded yet another surplus of $4.4bn – with exports showing the highest annual increase in 15 months.
On the stock markets, China's Shanghai Composite index was virtually unchanged at 2,026, as was Hong Kong at 22,134. The South Korean index fell very slightly to 1,974 but Japan's Nikkei Dow index was down 4% at 14,304. The Japanese market is now down 12% since the start of the year.
Clearly the big story in Emerging Markets is the dispute in the Ukraine, which we have covered above. This turbulence – and the continuing threat of sanctions – was reflected in the Russian stock market, which fell 5% in the month to 1,306 and which is now – like Japan – down 12% in the first four months of the year.
The IMF approved a $17bn bailout for the Ukraine (quite possibly the first IMF loan which will be used to cover a gas bill) and confirmed that Russia was now officially in recession thanks to the economic damage caused by the invasion of the Ukraine. The Russian economy contracted in the first three months of the year and ratings agency Standard & Poor's downgraded the country's rating to one notch above 'junk' status. Vladimir Putin carried on regardless.
Elsewhere the world's biggest democracy – India – went to the polls. The election there will involve over 800m voters with 150m of them voting for the first time. It will take 5m people to administer the election and another 5m to police it. The Indian stock market reacted to all this excitement with a yawn, ending the month more or less unchanged 22,418.
Brazil, the other major emerging market, had a good month with the stock market rising 2% to finish April at 51,626.
Apartments at One Hyde Park cost – on average – £22m each. They have iris recognition in the lifts, panoramic views over London and a concierge who will stock your fridge with champagne and caviar and/or order you a private jet.
What they don't have, sadly, is fast broadband. As the country races to make sure that everyone in even the remotest village has a lightning fast internet connection, it has emerged that some prime areas of Knightsbridge have been overlooked.
I'm sorry to deliver bad news and I know many of you won't be able to sleep tonight for worrying about a Russian oligarch being unable to download the latest picture of his yacht/mistress/football team – or all three. However we are committed to delivering both good and bad economic news and – I'm sure you'll agree – this is a story of real suffering.
Until next month…
By |Categories: Wealth Management|Tags: |0 Comments
JOIN OVER 5,000
subscribers who get new content from us on a monthly basis
Can I sell my Pension under 55?
What Are The Best Annuity Rates in The UK
The UK's Income Protection Time Bomb
G-day – Impact of the Gender Directive on Insurance
What Does a Wealth Manager Do?
The New Individual Savings Accounts
How To Get The Most From Auto-Enrolment
Has Your Bank Left You Stranded Without a Financial Adviser
April 2017 Stock Market Bulletin
Select CategoryAnnuities (1)Insurance Protection (3)Investments (3)Pensions (7)Trusts (1)Wealth Management (16)
Equity SMART
Established for over 20 years we work with individuals, families and owner managed businesses countrywide, helping them organise; plan; protect and achieve the future they choose, through "hands on" objective and realistic financial advice they can depend on.
Download FREE Guides
Manchester & London
Email: Click To Email
eSmart Money January/February 2014 issue
How much Money can I get out of my Pension?
Make the Most of Your ISA Allowance – Before it's Too Late
Mortgage Strategic Alliance
Pension Liberation – Good plan or bad scam?
Smart Money: Nov-Dec
Pension Reforms Offer Freedom to Savers
Stock Market Bulletin – March 2014
The New Individual Savings Accounts — Q&A
The Seven Deadly Investment Sins
When is your Staging Date Social Advisors
Which is Better Pension Drawdown or Annuity?
Whole of life insurance – an advisers tale
Will You Avoid Care Home Costs and Fees?
7 Pension Release Rules to consider – so YOU don't lose out.
A Guide To Auto Enrolment
Absolute Trust / Bare Trust- Experts in Trusts and Protection
Absolute Trusts – Tax Efficient Planning
Approaching Retirement?
Auto Enrolment Pensions Advice, Information & FREE Report
Auto Enrolment Report Download
Budget Report 2018
Critical Illness Insurance 2.0
Discretionary Trusts and Trustee's
Esmart Money
Financial Planning for Divorcees
Gift & Loan Trust | Loan Schemes
Glossary of Wealth Management Terms
Group Pension Plans – Registered Pension Scheme
Insurance Protection – Expert Advice From Equity SMART
Investments from Equity SMART
ISAs – We Help You Make The Most of Your ISA Allowance
Offshore Bonds & Investment Opportunities
Pension Advice – Will you have enough income when you retire?
Pension Release – Free Upfront Pension Release Advice
Pension Transfer Advice
Pensions – Retirement Planning and UK Pension Advice
Personal Pensions
Retirement Income. The Final Frontier.
Serious Illness Insurance
SIPPs – Advice on SIPPs investments
Stakeholder Pensions – Low-Cost Pension
Start your FREE Pension Forecast Today with Equity SMART
Tracking Down Your Lost Pension and Pension Tracking
Trusts & Protection – UK Guide to Trusts & Protections
Trusts and Trust Protection Planning
Wealth Management – Financial Advice and Information
Wealth Management Platform – Manage Your Wealth In One Place
Wealth Manangement FAQs – Reid, Scott & Ross
Website Search Results – Learn more about Wealth Management
Wills and Trust – Important Estate Planning Mechanism
Wills and Trusts with Equity SMART
Critical Illness Guide
What is Automatic Enrolment
beyondprofit.org.uk
beston.co.uk
purpay.co.uk
aegispolicies.co.uk
bruceco.co.uk
investment-direct.co.uk
fctp.co.uk
sunalliance.co.uk
insuranceclaim.me.uk
Theme by Alina Kakshapati


I have good news and bad news…..
Bad News first…. we are not going to get enough support. And… upping the anti ALSO was not enough!
SO, how can there be ANY good news right???
Good News is….. Sam will accept what I currently have come up with! It was still a fair bit short but I threw more $$$ at it because I NEED that full day of long runs. He wants me to keep promoting and try to get to the lease agreement… and I will… anyone interested can still get involved. BUT, we can load um up Boys because either way we are ON!
Get um ready, there will be PLENTY of open track with just 12 or 13 of us!!!


text:
Home » Fabry Disease » Over 300 Pediatric Rare Disease Patients in India Await Funds for Treatment
Over 300 Pediatric Rare Disease Patients in India Await Funds for Treatment
Fabry Disease, Gaucher Disease, Rare Disease
According to a story from Kalimpong News, over 300 children with rare diseases in India are still waiting for the release of pledged funds from the Union Health Ministry so that they can receive much needed treatment. The patients are being supported by the Rare Diseases India Foundation, which has been calling on Mansukh Mandaviya to take action that would allow the eight hospitals in the country that are designated as centers of excellence for rare disease to start treating them.
Most of the children in question are less than 15 years old and are affected by a variety of rare disorders, such as Fanconi anemia, Gaucher disease, and Fabry disease. On May 19, the Health ministry boosted the one-time financial support for each patient from Rs 20 lakh to Rs 50 lakh under the National Policy for Rare Diseases. The change also expanded the range of support from patients that only needed a one-time treatment to rare diseases of any category.
As exciting as this sounds, the fact remains that no treatment has been started. The foundation called on Mandaviya to give "clear approval" and operational guidelines to the centers of excellence so that treatment could begin. An official from the ministry indicated that the funds would be released soon, but every delay in treatment can be costly for rare disease patients.
Speaking of costs, the patient families are almost entirely dependent on government support as the treatments are incredibly expensive.
The National Policy on Rare Diseases also aims to lower the incidence of the illnesses through preventative measures, such as pre-martial, pre-conception, and post-conception counseling, as well as genetic screening. There is also an emphasis on targeted illnesses that can be cured with a one-time treatment or that are relatively less costly to treat, with the hope that a greater number of patients can be helped.
Unfortunately, the policy is less useful for patients that require long-term or lifelong treatment.

redpajama_set_name: RedPajamaCommonCrawl


text:
The Fox Hunt by Mohammed Al Samawi – Blog Tour and Book Review
I read very view memoirs. I just don't tend to like non fiction books. Every once in a while though a synopsis intrigues – so was the case with The Fox Hunt by Mohammed Al Samawi. I thank TLC Book Tours for sending me a copy at no charge for my honest review.
About The Fox Hunt:
• Hardcover: 336 pages
• Publisher: William Morrow (April 10, 2018)
A young man's moving story of war, friendship, and hope in which he recounts his harrowing escape from a brutal civil war in Yemen with the help of a daring plan engineered on social media by a small group of interfaith activists in the West.
Born in the Old City of Sana'a, Yemen, to a pair of middle-class doctors, Mohammed Al Samawi was a devout Muslim raised to think of Christians and Jews as his enemy. But when Mohammed was twenty-three, he secretly received a copy of the Bible, and what he read cast doubt on everything he'd previously believed. After connecting with Jews and Christians on social media, and at various international interfaith conferences, Mohammed became an activist, making it his mission to promote dialogue and cooperation in Yemen.
Then came the death threats: first on Facebook, then through terrifying anonymous phone calls. To protect himself and his family, Mohammed fled to the southern port city of Aden. He had no way of knowing that Aden was about to become the heart of a north-south civil war, and the battleground for a well-funded proxy war between Iran and Saudi Arabia. As gunfire and grenades exploded throughout the city, Mohammed hid in the bathroom of his apartment and desperately appealed to his contacts on Facebook.
Miraculously, a handful of people he barely knew responded. Over thirteen days, four ordinary young people with zero experience in diplomacy or military exfiltration worked across six technology platforms and ten time zones to save this innocent young man trapped between deadly forces— rebel fighters from the north and Al Qaeda operatives from the south.
The story of an improbable escape as riveting as the best page-turning thrillers, The Fox Hunt reminds us that goodness and decency can triumph in the darkest circumstances.
The Fox Hunt is available at Harper Collins
Mohammed Al Samawi was born in 1986 in Yemen. In his midtwenties, he became involved in interfaith groups promoting dialogue between Muslims, Christians, and Jews. In 2015, during the Yemeni Civil War, he fled from Aden to the United States. Since his entry to the United States, he has worked for several NGOs that promote peace and religious tolerance.
Follow him on Twitter.
This is the story that kept me on the edge of my seat. Imagine being a country torn by civil war and you are a wanted man. The situation is deteriorating and you need to get out – but how? Oh, and that country is Yemen. The Fox Hunt is the memoir of the man in this story.
In this time of division and hate a story like this certainly offers hope. For the author of this memoir is a Muslim and he is helped by an international assortment of friends and associates of all religions and beliefs. They come together to help the PERSON remembering that a person is not the religion they practice but an individual.
Despite this book being nonfiction it reads like a first class fiction suspense thriller with a sense of humor. In fact it's Mohammed's humor that makes all of the horror palatable. His childhood is not easy and yet he shares the trials with quiet dignity. He is a truly remarkable young man. He is taught from an early age that Jewish people are the worst of the worst. Until one day he is given a Bible and he has to readjust his worldview – which he does. To an amazing degree.
I really enjoyed this book even given my general tendency to not read non fiction books. I think if more books like this were read and more people looked past labels like Muslim, Christian, Jewish and looked more at the person the world would be a much gentler place.
ALL PURCHASE LINKS ARE AFFILIATE LINKS. IF YOU MAKE A PURCHASE I RECEIVE A SMALL COMMISSION (AT NO ADDITIONAL CHARGE TO YOU)
Mohammed Al SamawiThe Fox Hunt
Baking with Almond Flour – Apricot Cherry Bars
Murder in Misdirection by Anne Cleeland – Book Review


Our weekly newsletter today is all about celebrating love. Edible roses, Gifts, most romantic places in Bali, romantic resorts in Bandung and even couple spas with your loved one to celebrate the day.
Hurry, order today and show that you care with a gift that speaks louder than words.
Sign up to receive our weekly newsletters in your mailbox.
Keep up with all the updates, news, and events of interest.


text:
100 years on: Get me to the church on time!
Posted on June 25, 2012 by james middleton — Leave a reply
BISHOP OF CHESTER MAKES IT FOR St JOHN CENTENARY
Vicar Margaret and children welcome Bishop of Chester
St John's Church, Furness Vale, has been celebrating its centenary with a visit from the Bishop of Chester, a flower festival, a 'long table' lunch and a family service with special guest Roly Bain the clown (the Holy Fool, he calls himself).
The Bishop, Rt Rev Peter Forster, arrived on time for the centenary celebration service. That was more than his predecessor managed 100 years ago. The then bishop was due to open the new St John's in March 1912, but telegraphed ahead to say his train was running three hours late and to 'carry on without me'.
Bishop's procession, with local clergy. Margaret is on right, foreground
The 2012 Bishop of Chester was welcomed to Furness Vale by vicar the Rev Margaret Owens and youngsters in 1912 clothes, including a young boy in a bowler hat. The church was full for the celebration service, with representatives from other local parishes.
Roly the clown commands his congregation
There was another full church for the visit of Roly Bain, the Holy Fool, who had the congregation rocking with laughter. But behind his slapstick, there were Christian messages for the family congregation. Roly is an ordained Anglican priest as well as a professional clown, He has performed all over the UK and many countries abroad..
Roly the clown demonstrates one of his tricks
Margaret Owens is also vicar of Disley – the two churches are a joint parish, although Furness Vale is in the civic parish of Whaley Bridge. Margaret wrote in the welcome programme for the centenary celebrations:
"A hundred years ago, the vision and generosity of those who lived and worked in Furness Vale, Newtown and Disley, led the building of St John's, an event that brought the church right into the spiritual heart of our local community. Since then, countless people have worshipped and served here.
"Originally a tin tabernacle church was proposed, but the people of Furness Vale and Newtown insisted on having a building that would last, a stone church, and so the fund-raising began. The eventual total did not quite allow for the architect's original design to be realised. Nevertheless, there was great excitement when the church was consecrated for worship on 23 March 1912."
The final part of the centenary celebration is a concert by Chapel male voice choir in the church hall at 7.30pm on Friday 13 July. Tickets at the door: £5.
Before St John's was built, Furness Vale was in four different parishes: Disley, Taxal, New Mills and Glossop
In 1908, a public meeting demanded 'a good stone church' instead of a 'tin tabernacle'. Local landowner Col Jodrell provided a site and a cheque for £500 (worth an estimated £47,000 today)
In 1910, the architect's plans were approved, although the projected tower was never built
The opening service in 1912, which the then Bishop of Chester missed because of his delayed train, was taken by the vicar, Rev H W Haworth
Gladys McCartney was the first child to be baptised in the church in 1912. She went on to become a Sunday School teacher. Gladys only died in 2008, aged 96. Her funeral service was in St John's
1922 – a new organ was installed
1930 – electric lighting was installed
1991 – the church and hall were redecorated by volunteers
2001 – the Remembrance Garden was created for the burial of ashes
2002 – Furness Vale's Methodist chapel closed. The Christmas Eve carol service was transferred to St John's and has been there since
2003 – lightning hit St John's, shattering the stone cross on the apex above the east window


text:
Home / Latest Updates / Low turnout overshadows election legitimacy: Hekmatyar
Low turnout overshadows election legitimacy: Hekmatyar
admin October 2, 2019 Latest Updates, Nation Comments Off on Low turnout overshadows election legitimacy: Hekmatyar 217 Views
KABUL: Gulbuddin Hekmatyar, one of presidential candidates rejects ideas about election legitimacy despite low turnout, saying that people's low participation in the Saturday's contest overshadows its legitimacy.
Hekmatyar who was speaking about the election issues on Wednesday, accused the "ruling team"" (Ghani and Abdullah's teams) of fraud, saying that voters' turnout was not as high to help a candidate win the majority of votes.
The leader of Hezb-e-Islami, one of 15 jihadi organizations, reiterated previous threats over holding back weapon to fight if the election was not transparent. He came under huge criticisms by Afghan and foreign analysts for the statement.
He also criticized the national unity government as a "a failed experience", saying it would not be repeated.
He called the low turnout "shame", blaming the government for such "irresponsible decision" instead of peace efforts. He called the latest election as "the weakest contest".
Hekmatyar added that he would not have joined the unity government if he was in Abdullah Abdullah's position.
The former jihadi leader asked the independent election commission to announce a transparent election after separating reliable and unreliable votes.
He called on the foreigners not to interfere in Afghans' issues and let them make decisions for themselves.
Hekmatyar claimed that Ghani and Abdullah frequently asked him via foreign mediators to join them and they would give 35 to 45 key government positions to him, but he rejected the requests.
He touched the peace talks, saying that negotiations would be restarted as the US has no other choice to solve its problems.
Previous Afghan Post issues postage stamp to honor Gandhi
Next Abdullah: Non-biometric votes are invalid


text:
USS Clemson (DD-186/ AVP-17/ AVD-4/ APD-31)
USS Clemson (DD-186/ AVP-17/ AVD-4/ APD-31) was the name ship of the Clemson class of destroyers. She entered service too late for the First World War, but had a varied career during the Second World War, serving as aircraft tender, a destroyer with an anti-submarine group and a fast transport.
The Clemson was named after Henry A. Clemson, a US Navy midshipman who drowned when the USS Somers capsized off Veracruz during the Mexican War.
USS Clemson (APD-31),
Charleston, 1944
The Clemson was launched at Newport News on 5 September 1918, but wasn't commissioned until 29 December 1919. She had a very short active career that took her along the US East Coast and to Cuban waters, but that ended after only six months when she was placed into the reserve with a half complement at Norfolk on 13 June 1920. Over the next two years she moved to Charleston, then to Boston, then to Philadelphia, where she was decommissioned on 30 June 1922.
On 15 November 1939 she was reclassified as an 'aircraft tender, small', as AVP-17. She was modified to carry out her new role, and was recommissioned on 12 July 1940. On 6 August she was reclassified as AVD-4, with AVD standing for 'aircraft tender, destroyer'. The Clemson then joined the Scouting Force of the Atlantic Fleet at Norfolk on 18 August, and she spent the next few months operating with patrol aircraft in the Caribbean and the Galapagos Islands. This lasted until 28 November 1941 when she departed for Brazil, where she remained until 22 January 1942. The rest of 1942 was spent supporting patrol aircraft from Recife and the Caribbean.
On 2 March 1943 the Clemson returned to Norfolk, ready to be converted back into a destroyer. The work was carried out quickly, and on 30 May she joined the early anti-submarine hunter-killer group based around the escort carrier USS Bogue (CVE-9). The Clemson served with the Bogue's group for most of 1943, taking part in eight patrols during which eight U-boats were sunk. The Clemson herself was given a share in the credit for sinking U-172 on 13 December 1943. The Clemson was awarded a Presidental Unit Citation covering 12 July-23 August 1943 and 14 November-29 December 1943. Late in this period she was reclassified as DD-186.
From 25 January-9 March 1944 the Clemson escorted a convoy from New York to Casablanca and back. She then went into the Charleston Navy Yard to be converted into a fast transport. She was reclassified as APD-31 on 7 March 1943. Two months later, on 1 May 1944, she departed from Charleston heading for the Pacific. She reached Pearl Harbor on 24 May where she picked up Underwater Demolition Team 6. She supported this unit during the invasions of Saipan, Guam, Peleliu, Leyte and Lingayen Gulf.
On the night of 3 October 1944, while she was moored at Manus, a fire broke out onboard, and spread to the nearby Stringham (DD-83/APD-6), setting fire to her Underwater Demolition Team's boats and explosives.
On 5 January 1945, during the fighting in Lingayen Gulf, she helped drive off a Japanese air attack.
After leaving the Gulf she then escorted a convoy to Ulithi. On 5 April 1945 she left Ulithi to escort a convoy to Okinawa, arriving on 10 April. She then returned to San Pedro, California, arriving on 6 July 1945.
In May 1945 she was part of Transport Division 101.
After her return to the United States work began on re-converting her into a destroyer. She was redesignated as DD-186 for the second time on 17 July, but the work wasn't complete when the war ended. The project was then cancelled, and she was decommissioned on 12 October 1945, before being sold for scrap on 21 November 1946.
The Clemson received nine battle stars during the Second World War, three for service with the Bogue's task groups, one for U-175, and for Saipan and Guam, the southern Palaus, Leyte, Lingayen Gulf and Okinawa.
Displacement (standard)
1,190t
Displacement (loaded)
35kts
35.51kts at 24,890shp at 1,107t on trial (Preble)
2-shaft Westinghouse geared tubines
4 boilers
27,000shp (design)
2,500nm at 20kts (design)
Armour - belt
- deck
314ft 4in
30ft 10.5in
Four 4in/ 50 guns
One 3in/23 AA gun
Twelve 21in torpedoes in four triple mountings
Two depth charge tracks
One Y-Gun depth charge projector
Crew complement
Decommissioned
U.S. Destroyers: An Illustrated Design History, Norman Friedmann . The standard history of the development of American destroyers, from the earliest torpedo boat destroyers to the post-war fleet, and covering the massive classes of destroyers built for both World Wars. Gives the reader a good understanding of the debates that surrounded each class of destroyer and led to their individual features.
WWII Home Page | WWII Subject Index | WWII Books | WWII Links | Day by Day
How to cite this article: Rickard, J (17 July 2018), USS Clemson (DD-186/ AVP-17/ AVD-4/ APD-31) , http://www.historyofwar.org/articles/weapons_USS_Clemson_DD186.html


Welcome to Manor Clearance, the most affordable and professional house Clearance Company in Banstead SM7. Our clearance services will give you peace of mind, help you save money, and leave with pleasant memories of a job well done.
Manor clearance has a trained and highly professional clearance team. In other words, when we send the clearance teams to your premises, you can expect a team that is courteous, trustworthy, and that respects the serenity of your homestead.
We are also a clearance company that is eco friendly; of all the items and junk that we clear from your premises, only about 2% will end up in a landfill. The rest will be recycled, reused, or even sold off to auctioneers.
While some clearance companies like to do things haphazardly, we are organized and professional. Upon receiving your phone call, we'll first send in inspectors to come and access the task at hand, and agree with you on the best way to go about it. Even if you live on the top floor of a flat, the inspectors will always assure you that we will get the job done.
If need be, the inspectors can also accompany you to your new premises, so as to see firsthand where your household items will be brought. All this is done at no extra cost!
Afterwards, the inspectors liaise with our waste clearance teams, who are always on standby. Our clearance teams comprise of physically fit men who can comfortably lift and load all manner of items to our trucks and vans, for transportation.
Manor clearance will guide you to the best auctioneers in town, to ensure that you get value for items that are valuable but which you don't wish to take with you to your address.
You can book our services 24/7; as long as you have a house clearance need, we are good to go. Take advantage of our competitive rates, and dial that phone now.


An absolute necessity for picture frame making, this set includes 3 bits that will cut you through every step of the process with ease! Choose between the 2 included profiles for your frame design and then use the stepped bit to rabbet the back. The rabbet bit will step-rabbet the back of your picture frame allowing ample space for glass, artwork and backing. The router bit cuts a 1/8" thick front rabbet for your glass or mirror, and an additional 3/8" back rabbet for the artwork and backing board. Two flute carbide cutters with ball bearing guides. Set includes a beautiful solid wood storage case. Two flute carbide cutters & 1/2" shanks.


text:
RPG Encyclopedia: F
Gamers against Cancer Edition ed by Timothy Jones (2004) Flying Mice LLC Chine Games
A brief (24 page) generic game system using a variation of the D20 Modern SRD. Action resolution is Stat + Skill + 1d20. Character creation is open point-based.
1st ed by Tomas Mørkrid (1999) Cappelen
A fantasy-genre RPG a generic background and a simple, straightforward system. Its web supplement, "Ulvetid", however, is recommended for adults and advanced players, and has more psychological depths, sex and grimness. cf. the official website.
1st ed by Bill Bridges, Andrew Greenberg (1996) Holistic Design
2nd ed (1999)
Revised ed by Todd Bogenrief, Vidar Edland, Chris Wiese, Andrew Greenberg, Bill Bridges, Phil Cameron, Richard Ashley, Thomas Baroli, Ruben Ramos, Mark Stout, James Sutton (2012) RedBrick LLC
A dark-ages sci-fi game set in a decaying empire where technology is distrusted, dominated by the Universal Church. The system is based on rolling a d20 under attribute+skill, where degree of success is determined by the "blackjack" method (i.e. your actual roll equals your success level, unless you fail).
Fae Noir
1st ed by Justin Bow (2007) Green Fairy Games
A role-playing game set in an alternate version of America in the 1920s, with the addition of magic and fae beings -- elves, trolls, and so forth.
Faery's Tale
1st ed by Patrick Sweeney, Sandy Antunes, Christina Stiles, Robin Laws (2006) Firefly Games
Deluxe ed (2007) Firefly Games
An RPG aimed at young children about playing faeries in the enchanted forest of Brightwood, a mythic medieval setting. The PCs are one of four types of faery: Pixies, Brownies, Sprites, or Pookas. It uses a dice pool system, rolling a number of d6s equal to the appropriate attribute, where even numbers are a success, and a "6" allows you to roll an additional die. Players may also spend Essence Points for successes as well as magical effects or others. Character creation is by picking a type of faery, distributing 9 points among the three attributes (Body, Mind, and Spirit), and spending points on Gifts.
Fallen Alliance
1st ed (1999) Nebula
A spacefaring sci-fi RPG, set in the distant future 75 years after the great Alliance has broken down. The Frontier (a large section of the galaxy opposite from Earth) is a wild place where pockets of civilization are separated by parsecs of chaos. There are 10 races. It uses a skill-based system (the "ROPE" system) with hundreds of skills. Character creation is point-based.
1st ed by Andrea Sfiligoi (2007) Ganesha Games
A simple, fast fantasy RPG where the player characters are magical animals working for a powerful wizard. Character creation includes choosing from among 14 character types (cats, bats, dogs, magpies, ravens, doves, mice, shrews, lizards, homunculi, owls, rabbits, snakes and toads); and selecting from among 40 magical powers. The core book also contains an introductory adventure.
1st ed by Chemapamundi, Cels Piñol (1993) Fasas Wagon Fasas Wagon Gusa Comics Inc
2nd ed (1994) Devir Iberia Devir Iberia Gusa Comics Inc
A humorous Spanish-language science fiction RPG, based on the comic "Fanhunter" by Cels Piñol. It is set in the year 2008 of a world where comic-books, wargames, TV series, and Terry Pratchet have all been banned by "Pope Alejo I". He is a mad bookseller who has conquered all Europe, believing he is possessed by the ghost of Phillip K. Dick. He has issued repression troops, the "Fanhunter", who are responsible for chasing down and destroying rebel forces. The PC's are rebels -- a dispersed and unorganized group of fans, rolegamers, and inept superheroes.
1st ed by Matt deMille (2001) New Dimension Games
Revised ed (2003)
A traditional fantasy RPG set in an typical medieval fantasy world populated by men, elves, dwarves, and halfmen. It has varying core mechanics. For example, some actions use stats + 1d20 vs Difficulty, while ability checks use stat + 1d6 vs a Difficulty of 10, 15, or 20. Character creation is class-based, with level-based advancement. Human characters have classes Barbarian, Cavalier, Charlatan, Cleric, Druid, Holy Man, Mystic, Necromancer, Nomad, Paladin, Ranger, Sorcerer, Thief, Viking, Warrior, Wizard or Woodsman. Elves have classes: Animist, Champion, Shadow, Strider or Swordmaster. Dwarves have classes: Elder, Glandran or Urudar. Halfmen have classes: Bard, Burglar, Highman, Scout or Sherriff. There is also a "Story Point" mechanic, with points given to the player which remains even if the character dies.
Fantasy Craft
1st ed by Alex Flagg, Scott Gearin, Patrick Kapera (2009) Crafty Games Studio 2 Publishing
A fantasy game derived from Spycraft 2.0, a variant of the D20 System used by third edition Dungeons & Dragons. It redefines core classes as assassin, burglar, courtier, captain, explorer, keeper, lancer, mage, priest, sage, scout, and soldier. Each class has a single "core ability," and characters select a talent (special ability) and specialty (extra feat) in addition to race and class. The combat uses a version of vitality and wound points, as well as Action Dice - which are used to confirm critical hits, activate special abilities, and boost die rolls.
Fantasy Earth
1st ed by Michael C. Zody (1995) Zody
A traditional fantasy-genre RPG, emphasizing realism. It uses a complex and somewhat math-intensive system. Skill rolls are skill + 1d10 vs difficulty, while combat uses 2d10. Character creation uses random-roll attributes (14 attributes rolled by 3d10/3) and classes (warrior, ranger, burglar, sorcerer, shaman, cleric) as modifiers to point-bought skills.
Fantasy Hero
1st ed by Steve Peterson (1985) Hero Games
4th ed by Rob Bell et al. (1990)
A generic fantasy-genre RPG using the 3rd edition Champions system. It includes the full powers meta-system, used for designing magic spells (including only a short list of 15 predesigned spells). No background is included, but it has a short introductory adventure. The newer Fantasy Hero book is a supplement for 4th edition HERO rather than a stand-alone game: it is 60% larger (256 pages) and includes no core rules.
Fantasy Imperium
1st ed by Mark O'Bannon (2006) Shadowstar Games
A fantasy RPG set in medieval Europe, in the default year 1121 A.D. It uses a percentile skill-based system (roll under stat or skill on 1d100).
Fantasy Legend
1st ed by William F. Lorenz, Mike Katzenberger (1998) Black Knight Games
A medieval fantasy-genre RPG and miniatures system. Advances for both miniatures and role-playing use "promotion points" based on accomplishments, used to buy advances. It is set on the world of Faldor, populated by ten races including Humans, Dwarves, Elves, and reptilian Gar, goblin-like N'Tak, orc-like N'Tal, rat-like Verminion, Sea Elves, and Skeletons. Resolution uses a single d10 roll, that are converted usinga universal chart to results. The miniature rules resolve in a single roll of for unit vs. unit. It includes a magic system with around 40 spells.
The Fantasy Trip
Melee ed by Steve Jackson, Howard Thomson (1977) Metagaming
Wizard ed (1978)
In The Labyrinth ed (1980)
This was originally a series of two compatible pocket-sized games of combat and dungeon exploration, only nominally role-playing. They are notable as precursors to Steve Jackson's GURPS and other games. Actions are resolved by rolling 3d6 under 1 of 3 attributes: Strength (ST), Dexterity (DX), and Intelligence (IQ). There are no skills in the basic game. Character creation is point-based: distribute 8 points to raise attributes above base. "Into the Labyrinth" adds advanced rules, including binary skills, more complex point-buy options, and an optional critical hit location chart for hit rolls of 3-7. The advanced system has two classes: hero and wizard, extended from the character generation in Melee and Wizard. There are also advanced rules for targeting specific locations, at a DX penalty.
Fantasy Wargaming
1st ed by Bruce Galloway, Mike Hodson-Smith, Nick Lowe, Bruce Quarrie, Paul Sturman (1982) Stein and Day
A medieval fantasy-genre RPG. Over half of the book is dedicated to describing the medieval period and folklore in great detail, and the rules reflect this. There is a lot of medieval authenticity, such as the importance put on astrology and the Christian church. The system is complex and table-driven, comparing stat+modifiers with a percentile roll for a result. There is no universal mechanic. Character creation is based on astrological sign and a random number of points. Each character has 3 experience levels: Combat, Religious, and Magical.
1st ed by Jared A. Sorensen (2004) Memento Mori Theatricks
An electronically-published game "of hunger and horror", previewed in the Halloween 2004 issue of Daedalus magazine. The PCs were captured and brought to a place called only "The Farm" so they may eventually be slaughtered and eaten by a mysterious group of people called the Headmasters. They are trying to escape, obviously. It uses a simple dice-pool system which allows pooling and sharing of dice. There are two stats (Stamina and Psyche) which average 4 and determine the number of six-sided dice you roll. There are six skills, each of which has an individually-assigned number. Rolling a number of d6s equal to your stat, you get successes equal to those which roll exactly the assigned skill number. An assigned leader may be given dice, and hand out appropriate numbers to those who need them within certain limits. There are rules for strain and torture as well as combat.
1st ed by Ken Carpenter, Keith R. A. DeCandido, Gavin Downing, Lee Hammock, Kelly Hill, Christina Kamnikar, Rob Vaux (2002) Alderac Entertainment Group
A spacefaring RPG based on the U.S. televisions series. The rules are a variant of the D20 System from 3rd edition D&D. Complete rules are not provided: basic rules for character creation, combat, and advancement refer to the D&D Players Handbook.
1st ed by Daío Pérez, Óscar Díaz (1994) M+D Editores
A Spanish-language RPG set in the American wild west. It has three attributes (STR, DEX, CON) along with percentile skills similar to Call of Cthulhu.
Fastlane: Everything, All The Time
1st ed by Alexander Cherry (2004) Twisted Confessions
An RPG system based on the use of a roulette wheel (with an alternative mechanic using d6s). It has no setting, but rather a meta-genre. It is about characters prone to indulgence, consumption, diversion, and amusement. Players have a bank of casino chips which they bet on the wheel over conflicts. Winning not only lets you succeed in the conflict, but can allow you to narrate the results of your success by spending extra. Character creation is by design. Each character has five Facets: people, assets, nerve, guile, and sobriety. Each Facet also has a Style descriptor. In addition, characters have motivations and favors.
1st ed by Andrew Valkauskas (1993) Pendelhaven
Ragnarok ed (2006)
A fantasy RPG set in viking history and mythology. The original system uses a percentile skill-based system. Character creation includes 35 occupations. The third edition explicitly takes place during the final war between the gods and the giants, allowing players to play supernatural beings such as Einherjar and Valkyries. It replaces the mechanics with a system of drawing rune stones, the Runic Game System (RGS). Each characters has a set of runes they can draw from, and a number of runes they can draw.
Fates Worse than Death
1st ed by Brian St.Claire-King (2003) Vajra Enterprises
A post-apocalyptic/cyberpunk RPG, subtitled "Suspense Horror and Hope in 2080 on the streets of Manhattan". It is set on Manhattan island in 2080, which is largely deserted with 50,000 inhabitants. Gangs draw lines and protect their own, existing because besides welfare, there is little the government does to protect human rights. Most are afraid to venture to the streets, and live as shut ins, playing in VR rather than living. It uses a detailed skill-based system, the "Organic Rule Components" system. Character creation uses classes and limited point buy. In order, the players chooses personality traits and worldviews, splits 80 points between eight attributes, chooses from among 46 classes, and split 100 points among skills (with costs based on class). Action resolution is attribute + skill + 1d20 vs difficulty. It has a detailed combat system with maneuvers and three Health attributes: Blood, Body, and Incapacity.
1st ed by Philippe Mercier (1985) Les Elfes
A French-language fantasy RPG. Written by one of the creators of the Légendes system.
1st ed by Robin D. Laws (1996) Daedalus Games
2nd ed (1999) Atlas Games
A (mainly) modern-day action-movie genre game, taking after Hong Kong action films with wild martial arts, magic, and other strangeness. It uses a simple system of skill+1d6-1d6 vs difficulty. Combat is emphasized, which works on an action point (or "shot") system. Unusually, there are full character creation rules. Instead, there only are a set of tailorable archetypes which fit the genre.
1st ed by Jason Morningstar (2009) Bully Pulpit Games
A GM-less game of modern-day criminal action for 3-5 players, designed to be played in a few hours with no preparation. It is intended to emulate cinematic tales of small time capers gone disastrously wrong - inspired by films by the Coen brothers including Blood Simple, Fargo, Burn After Reading, and A Simple Plan along with others like The Way of the Gun. There are four settings: Main St (a nice southern town); Boomtown (a wild west mining); Tales From Suburbia (a suburban community); and The Ice (McMurdo Station, Antarctica). Each setting includes lists of Relationships, Needs, Objects, and Locations - in six categories with six elements. Each player brings 4 six-sided dice: two white and two black, which are pooled in the center of the table. The players take dice from the pool to define elements of their characters and to determine scene outcomes. On a player's turn, the player may decide to set up the scene (framing it), and let the group determine the outcome (good or bad), or the player can allow the group to frame the scene, and the player can determine the outcome.
Field Guide to Encounters
1st ed (1982) Judges Guild
A science fantasy RPG, using a class-based and level-based system similar to D&D, published as a two-book set. The first book covers character creation, which is mostly a huge list of classes and races. The second book is a collection of monsters. The options provided range from traditional fantasy to the bizarre (Attack Blink Cows, or the Acupuncturist class).
Fifth Cycle
1st ed by Robert Bartels (1990) Shield Laminating
A fantasy RPG set on the world of "Dolphinis", which is at a point in history where the long-lost art of magic is returning to the world. The first cycle was the era of creation. The second cycle was an era of magic. The third cycle was dominated by Tyrant Mages which created elves, dwarves, lizardmen, and dogmen along with subhumans including trolls and goblins. The fourth cycle was an era when all magic was shunned. The system handles character creation by selecting a profession and then picking skills within that profession. It includes a central magic system which is point-based. Reviewed in White Wolf #29.
Fighting Fantasy
Fighting Fantasy ed by Ian Livingstone, Steve Jackson (1984) Penguin Books
Dungeoneer ed by Marc Gascoigne, Pete Tamlyn (1989)
A traditional fantasy-genre wargame and RPG, published as a series of books aimed at beginners. It is primarily a solo adventure book series of fighting orcs, dragons, zombies, and vampires. The role-playing rules (i.e. guidelines for creating your own adventures) were in "Fighting Fantasy". This has 3 attributes: Skill, Stamina, and Luck. The rules were expanded in "Dungeoneer".
Note that this "Steve Jackson" (UK author) is unrelated to "Steve Jackson" (US author, head of Steve Jackson Games). cf. the official website.
I Figli Dell'Olocausto
1st ed by Andrea Cortellazzi (1990) Black-Out
An Italian-language post-atomic-apocalypse RPG set in Italy, using a detailed set of rules.
The Final Girl
1st ed by Bret Billan (2012) Gas Mask Games
A horror movie mini-RPG meant to emulate movies where the characters are killed one by one until only one survivor remains to confront the killer. It is for 2 to 6 players, and a complete game lasts 1.5-2.5 hours. It suggests playing cards, index cards, and pencils as required materials.
1st ed by Rob Vaughn (2004) Fantasy Flight Games
A modern fantasy RPG set in the near-future where the PCs are human reincarnations of dragons. It is set about 10 years in the future in London, where over the past year magic has come out into public knowledge. It also supports flashback sequences to when the PCs were true dragons back during the mythic age. It uses a d6 dice pool system similar to Shadowrun.
A Fistful of Dice
1st ed by Judas I. Zeh (2002) Azathot LLC
A universal RPG system, using a dice pool system. Action resolution is by rolling d6's equal to your talent and comparing the total vs difficulty. There are modifiers in extra dice which are not kept (i.e. +2 modifier on 3d6 means roll 5d6 and keep the best 3).
Flash Gordon and the Warriors of Mongo
1st ed by Lin Carter, Scott Bizar (1977) FGU
A game which handles the Flash Gordon story as a sequence of programmed choices, similar to a "Choose-Your-Own-Adventure" book -- billed as a "game of schematic role-playing". Each player takes on the role of an Earthling who has landed by rocket on the planet Mongo, and attempts to be the first group to reach Mingo City and defeat Ming the Merciless. There is no GM. Instead, they consult the rulebook for description of the challenges faced at each region of Mongo: such as the Cave Kingdom, Frigia, or the Fiery Desert. Characters are defined by four attributes: Physical Strength and Stamina, Combat Skill, Charisma/Attractiveness, and Scientific Aptitude. Each is determined by rolling three "average dice" (six-sided dice with values 2,3,3,4,4,5).
Flashing Blades
1st ed by Mark Pettigrew (1984) FGU
A swashbuckling combat system and RPG, set in 17th century France: the time of the musketeers. It emphasizes both combat and social status. The duelling system is naturally rather complex and involved. Character creation is random-roll attributes and point-bought skills (modified by class: Rogue, Gentleman, Soldier, or Nobleman) and profession.
FlipQuest
Quest for the Princess' Crystal ed by Rolando Mei (2001) Shadowcraft Imaging Group
A collectible card game with some role-playing elements, where you build the game board as you play. There are square tiles for locations, characters, monsters, and treasure. It has some resolution using d6s.
A Flower for Mara
1st ed by Seth Ben-Ezra (2008) Dark Omen Games
A live-action improvisational game with pregenerated characters, billed as "an improvisational play about death, loss, grief, and hope." The player characters are family members grieving a relative, Mara, who just died suddenly and unexpectedly - and play proceeds in a number of scenes for each season of the year following her death. The game uses a Director/GM role as well as a special role for Mara's spirit, along with player roles for up to six of Mara's immediate family. Character creation includes picking one of six relationship types (devoted/ competitive/ respectful/ bitter/ subordinate/ detached), as well as picking a personal grief or regret of the player to bring into the game. The moment that a character lets go of their regret for Mara, the player gives an out-of-character soliloquy about that grief or regret while placing a flower on the grave. There are no numbers or mechanics for resolution, though there are rules for the bounds and requirements of scenes.
1st ed by Tonio Loewald (1986) self-published
A sci-fi RPG system. It uses a percentile system similar to James Bond 007. A simplified version of the original rules is now available free.
Forge: Out of Chaos
1st ed by Mark Kibbe (1998) Basement Games
A traditional fantasy-genre RPG, using a class and level-based system with skills.
Forgotten Futures
1st ed by Marcus L. Rowland (1999) Heliograph, Inc.
A Victorian adventure RPG based on early science fiction writings: not only Jules Verne, but also "forgotten" sci-fi works such s George Griffith and Rudyard Kiplings. This appeared as a shareware download on the Internet for several years, and later was published in print. Although the rules are cheaply downloadable, the core rulebook is 151 pages - illustrated with an index. It uses a rules-lite system with 3 attributes and broad skills. There are both printed and downloadable supplements on various early sci-fi works. cf. the official website.
The Forgotten Hunt
1st ed by John Josten (1996) Board Enterprises
A modern dinosaur-hunting RPG where living dinosaurs have been rediscovered. Modern scientists are racing to study the creatures, both in their native environments and in their labs, but hunters and adventurers are the main focus. It was apparently released in a Limited Edition as a three-ring binder at GenCon in 1996.
Forward... To Adventure!
1st ed by The RPG Pundit (2007) Flying Mice LLC
A medieval fantasy RPG focusing on tactical play in dungeons, drawing from the original Dungeons & Dragons game, as well as some derivatives like Nethack.
Fox Magic
1st ed by Christopher La Haise, Catherine Prickett, Lev Lafayette (2009) Fool's Moon Entertainment
A historical fantasy/horror game where the player characters are various breeds of kitsune - Japanese shapeshifting fox creatures. A character's number of tails indicates their relative success, experience, and ability. Character creation is limited point buy, with number of tails indicated number of attribute points and number of abilities picked. The four attributes are Cunning, Skill, Spirit and Wisdom. In the system, players take temporary control of the narrative until challenged by the GM or another player. Challenges are resolved by a d12 dice pool, rolling a number of d12s equal to the appropriate attribute modified by Opportunities, Complications, and Conditions. Any result of 7 or higher indicates general success, with degrees of success determined for each die. On failure, the challenger takes control ("Tempo"). The basic game includes a summary of Japanese geography, history, and culture - including details on mythology and other magical creatures.
Frankenstein Faktoria
1st ed by Joe Abracadabra (2000) Portal
1st Spanish ed (2001) Edge Entertainment
A Polish-language horror RPG, whose title translates as "Frankenstein Factory". The PC's are creations of doctor Frankenstein, made up with many different body parts.
Freaks and Friendlies
1st ed by Denton R. Elliot (1986) Doc's Games
A post-apocalyptic mini-RPG featuring the usual assortment of mutants and other beasts and includes rules covering both psionics and magic.
1st ed by J. Andrew Keith (1986) FGU
A modern military RPG about guerillas taking back America from invaders, subtitled "North America Invaded!". The game presents two options: either Russian or space-alien invaders. The core rules are broken into two books: "The Character" (96 pp) and "The Resistance" (80 pp). The boxed set also includes a 32-page booklet of character creation charts & tables, screen, character sheet, a sample adventure called "The Errant Knight Gambit" (pamphlet 8 pp), Stan Johansen Miniatures (pamplet ad for miniatures), a pin with the Freedom Fighters logo.
FreeMarket
1st ed by Luke Crane, Jared Sorensen (2010) self-published
A transhumanist RPG set on a space station three and a half kilometers wide with a population just over eighty thousand. The PCs are members of MRCZs - ad hoc groups formed for specific purposes.
1st ed by William E. Worthey, Gregor Hutton, William E. Worthey (1995) Venture Press
A small-press universal role-playing and skirmish wargaming system. It included a sci-fi setting ("Stone Killers") and a modern US setting ("Crime Story"). It uses a special percentile system, the "Reverse Roll", where the ones die determines success, and the full percentile roll determines level of success. Character creation is limited point-based, with points for the six main attributes and separate points for the binary skills. The basic rulebook included two sample scenarios, one for each setting.
Fringeworthy
1st ed by Richard Tucholka (1981) Tri-Tac Games
3rd ed (1990)
A near-future interdimensional sci-fi RPG. In 2008 an interdimensional portal is found in Antartica, and U.N. teams are sent to explore these other dimensions -- consisting of those elite capable of crossing the interdimensional "fringes". It uses a variant of the Tri-Tac system: a percentile skill system. Character creation is random-roll attributes, skills are generated by assigning dice to them. Advancement is level-based, giving extra hit points and raising skills.
Frontier Zone
1st ed by Stuart Lynn Sexton (2006) self-published
A space-faring science fiction RPG, set in the 22nd century in the United Systems Alliance Frontier Zone. The Zone is only lightly patrolled by the United Systems Navy, whose seven fleets are spread very thinly. Rival powers include the Mordum Hegemony and the Shardon Empire. It uses a simple skill-based system. Resolution is based on 1d6 + skill versus difficulty, with die rolls open-ending on a "1" or a "6" result. Character creation is limited point-based, including choosing a race, modifying attributes by spending Bonus Points, and choosing up to three profession templates.
FSpace RPG
1st ed by Martin Rait (1991) FSpace Publications
KAPCON Edition ed (1995)
SpaceRPG Concise Rulebook v4.0 ed (2001)
A space-opera RPG, in a background set in the late 22nd century, where humanity and others are defending themselves against the expansion of the Stotatl Empire and other menaces. The original edition was titled the "Federation Science Fiction Roleplaying Game Rulebook", later known as the "Fed RPG". The name was changed to FSpaceRPG since most testing players refered to the game as "FED Space". The concise rulebooks (v4.0 and v4.2) and a range of supplements are available in hardcopy, as ebooks or on CDROM.
FTL:2448
A space-opera RPG, set in a far-flung alliance on the edge of war. On one side is the Hagonni Empire, on the other is humanity and its numerous allies (the "ISCO"). It includes 28 alien races plus humans, uplifted animals, and androids. The system is a fairly complex percentile skill system, based on Fringeworthy.
FTL Now
1st ed by clash bowley (2006) Flying Mice LLC
A modern-day sci-fi RPG made as a sequel to the Cold Space game. FTL Now is set between the end of the Soviet Union in 1990 and 2006. The background is a parallel history, including an attack on 9/11/2001 when terrorists directed a comet into New York City that resulted in an interstellar War on Terror.
1st ed by Steffan O'Sullivan (1995) Grey Ghost Press
Expanded Edition ed (2000)
10th Anniversary Edition ed (2005)
A free-form, generic, minimalist role-playing "engine". At times, this is intentionally more of a "how to design an RPG" guide than a pre-made game. There are no fixed attributes or skills, and multiple options are provided for almost everything. There are sample psionics, magic, and clerical magic systems provided with the core rules. The Expanded Edition provides a pre-determined fantasy role-playing game with fixed attributes, skills, and new magic system. The Anniversary Edition provides a host of other pre-made and/or optional systems: a new magic system ("Degrees of Magic"), superhero rules, cybernetics, netrunning, vehicles, dogfighting, detailed weapons, and two alternate martial arts systems.
Fuerze Delta
1st ed by Jorge Barquín (1991) Miraguano
A Spanish-language science-fiction RPG. It is set in the 22nd century, where humanity is part of an unstable alliance of members from five species with space travel technology. The political fight for the authority is fierce. There is an institution that takes charge of peace and balance between species, the Guiding Council, but it barely has official influence. The PCs are members of Fuerza Delta, the Council's secret side. Its mission is to keep the peace whatever the cost.
Full Light Full Steam
1st ed by Joshua BishopRoby (2006) Kallisti Press
A steampunk RPG set in a parallel history where the solar system is being explored in Victorian times using spaceships with solar-powered steam engines and clockwork computers (analytic engines). All of Venus, Mars, Mercury, Vulcan, and the Belt include habitable areas. The British Astronomical Navy is the dominant military force in space, though many countries operate solar steamers. It uses a custom system. Resolution uses rolling 4d6 and taking higher or lower dice depending on the attribute level. There are six attributes (Acumen, Brawn, Coordination, Intellect, Leadership, and Savoir-Faire) and thirty skills. Characters also have "thematic batteries" - which are freeform player-chosen descriptors like "Competitive," "Gentleman," or "Inquisitive." A thematic battery can give a bonus to a related roll, but only if it has been charged by taking a voluntary penalty on a related roll. So a player can get benefit from "Competitive" only if they experienced problems from that earlier. There is also a system for tracking spotlight time in scenes by passing a note ("Scrip") that players write on when they have a scene - also used for experience.
Funky Colts: Das 70er / 80er Jahre Actionserienspiel
1st ed by David Grashoff, Daniel Mayer (2007) Projekt-Kopfkino
1st ed by David Grashoff, Fabian Mauruschat, Daniel Mayer (2009) Projekt-Kopfkino Prometheus Games Verlag
A German-language RPG about U.S. cop shows from the 1970s and 1980s, with a system that emphasizes quick character creation and simple action.
Furry Outlaws
1st ed by Lise Breakey, Bruce Thomas (1994) Furry Games
An RPG set in an alternate 12th century England where anthropomorphic animals act the Robin Hood myth. It uses the "Halogen System" - a percentile skill-based system shared by the game Furry Pirates. The game includes a magic system as well as stats for key characters including Sir Guy of Gisbourne (a rottweiler), Richard Lionheart and Prince John (lions), The Sheriff of Nottingham (a boar), and the Bishop of Ely (a horse). The cover is a parody of the 1991 film Robin Hood: Prince of Thieves, with an anthropomorphic fox preparing to fire a flaming arrow.
Furry Pirates
1st ed by Lise Breakey, Bruce Thomas (1999) Atlas Games
An RPG of anthropomorphic animals sailing the high seas as pirates in a quasi-historical environment. It has an alternate history similar to our own, but with twists to suit the anthropomorphic animals and the dose of added magic. It uses the "Halogen" system, a percentile skill-based system. In combat, the attacker has a skill level which is added to the defender's skill level to generate a score which the attacker must beat (i.e. lower attack score is better).
1st ed by Palle Schmidt, Malik Hyltoft (2000) Høst and Søn
A Danish-language science fiction RPG, set in Denmark in 2012 of a dark future. In the year 2007 a new "self-protection" act gives over much power to private citizens. The PCs are all private detectives belonging to the same firm, which is left to the GM to define. The background is focused on the Danish capital of Copenhagen, where most of the action occurs. It uses a simple dice-pool system, where you roll d6's equal to attribute + skill (both rating 1 to 6). Any roll of 6 gives you a success, but if you roll more 1s than you have in either skill or ability, you get a fiasco. Note that it is possible to get both a success and a fiasco.
The Future Belongs To Us
1st ed by Infinity (2013) Ataraxy Publishing
A sci-fi RPG set in a near future world in the year 2048, where all countries have been taken over by the UNE (United Nations of Earth). The tyrranical world government has instituted a single currency and a complete ban on firearms. The players are members of the Freedom Underground dedicated to destroying the UNE. Other groups include the Hardbodies (the top criminal gang), the Brotherhood (a conspiracy pulling strings in the government), and the Mystics (a new religion). It uses a skill-based system called the DiceLight system. Resolution uses 1d20, with all rolls by the player rather than the GM. Character creation is open point-based, spending 4000 points, with an option to use pre-created templates. Characters have seven attributes (Dexterity, Agility, Strength, Perception, Build, Ego, Stamina) along with a mix of knowledges, skills, and proficiencies. Ego and Stamina determine a character's points in Passion and Energy. Passion points can be spent to increase rolls, reroll failures, or revive from unconsciousness.
Future Worlds
1st ed by Patrick Lester (1987) Stellar Gaming Workhop
A spacefaring science fantasy RPG, set in the far future which has both an interstellar society and magic-using "Mystics".
1st ed by "The Fuzion group" (1997) R Talsorian
A universal system which fuses R Talsorian's "Interlock" system with Hero Games "HERO" system (from Champions). The core system is available for free download. It has not been released in print as a universal RPG, but the rules are included in numerous printed games including Champions: The New Millenium, Sengoku, and other games. It uses attribute + skill + 3d6 vs difficulty. Character creation is by limited point buy ("characteristic points", "option points", and "power points").
"Instant Fuzion" is a simplified version of the Fuzion system used by the Usagi Yojimbo and Dragonball Z games. cf the official website.
Fvlminata: Armed with Lightning
1st ed by Jason E. Roberts, Michael S. Miller (2001) Thyrsus
An RPG set in an alternate history where the Romans discovered gunpowder. It is set in AD 248. The divergence point is in AD 79 when Aufidius Caelus and Pliny the Younger survive the eruption of Pompeii by visiting the Misenum shore, and Caelus then devotes his life to pursuing the secret of volcanic power. It uses an original system which includes a magic system based on Roman superstition.
John H. Kim <jhkim@darkshire.net>


text:
A voice from the coal mines, o...
A voice from the coal mines, or, A plain statement of the various grievances of the pitmen of the Tyne and Wear addressed to the coal owners, their head agents, and a sympathizing public /
United Association of Colliers, Making of the Modern World
[England : s.n., 1825]
Coal miners > England.
Coal mines and mining > England.
Reproduction of original from Kress Library of Business and Economics, Harvard University.
Goldsmiths'-Kress no. 24711.13.
Electronic Access Restricted To Villanova University Patrons
The Two subjects which remain in dispute between the coal-owners and the pitmen candidly considered, in a letter addressed to the pitmen of the Tyne and Wear to which the attention of the coal-owners is also invited.
An impartial enquiry into the existing causes of dispute between the coal owners of the Wear and Tyne and their late pitmen
by: Scrutator
The question answered, "What do the pitmen want?" also, a letter to the coal-owners of Northumberland and Durham /
by: Mitchell, William, pitman
Best practices for dust control in coal mining /
by: Colinet, Jay, et al.
Coal mining health standards in Canada /
by: Swartz, Jean V.


text:
Big WWE News: Johnny Knoxville To Appear As RAW Guest Star on October 4!
by Cassidy Haslett on 2 September 2010 8:51 pm
After Penn & Teller were removed (again) as the September 20 Guest Stars of RAW, the star of "Jackass 3D", Johnny Knoxville will serve as the next Guest Star (the new name for the Guest Hosts of RAW since they no longer have any control over the show) of RAW on October 4, which is the night after the WWE Hell in a Cell pay-per-view. Johnny Knoxville's stint as Guest Star on October 4 means there will be three Guest Stars in October as Bobb'e J. Thompson will Guest Star on October 18 and Toby Keith will be a Guest Star the following week on October 25. Here is WWE.com's article on Johnny Knoxville's appearance:
Johnny Knoxville and his pals from Jackass hope to get up close and personal with moviegoers in Jackass 3D – hitting theaters Oct. 15 – but first this dynamic daredevil will drop in (perhaps literally?) on Monday Night Raw, live from Wichita, Kan.
In Jackass 3D, Knoxville and his notorious crew continue seeking thrills of the don't-try-this-at-home variety, this time in eye-popping, gut-wrenching 3D. No stranger to high-risk action or WWE, Knoxville – who has appeared on Raw before for some memorable hijinks – seems tailor-made to guest star on Monday night's most exciting show. And he'll surely have some surprises in store for our Superstars and the entire WWE Universe.
Source: WWE.com
MN: What I Find Wrong in the World of Pro-WrestlingBy Caliber Winfield - 11/24/2007 12:40 AMBefore They Were Wrestling Stars: Rey Misterio, Jr. DVD ReviewBy Guest - 04/26/2009 4:16 PMWWE: Home is where the Hart is? The return of The HitmanBy The Iron Jung - 01/01/2010 1:22 AMTLW: WWE Wrestlemania XX ThoughtsBy Tony Cottam - 03/15/2004 12:00 AMTAT: WWE Taboo Tuesday Thoughts By Boyo - 10/22/2004 11:00 PMTLW: 8 Hour SpecialBy Tony Cottam - 10/01/2003 11:00 PMWWE: Viva La Raza - The Legacy Of Eddie Guerrero DVD ReviewBy Draven Cage - 12/26/2008 3:06 PMWWE Anthology ReviewBy Mitchell Jones - 08/10/2003 12:00 AMTAT: WWE No Mercy 2004 ThoughtsBy Boyo - 10/09/2004 11:00 PMLegends of Wrestling: Heatseekers DVD ReviewBy Draven Cage - 07/12/2009 12:59 AM
WWE Spoilers: Divas Title Match Confirmed for Night of Champions!By Cassidy Haslett - 06/30/2009 4:27 AM WWE: Floyd Mayweather staying after Wrestlemania XXIV?By Nemesis Enforcer - 03/21/2008 3:11 PM Big WWE News: Ricky Hatton Serving As Next Week's RAW Guest Host!By Cassidy Haslett - 11/03/2009 4:34 AM WWE: Talent Told To Avoid Drawing Negative Press Via TwitterBy Nemesis Enforcer - 11/23/2009 2:17 PM WWE: Update on the Future of OVWBy Cassidy Haslett - 12/02/2007 1:08 AM WWE Monday Night RAW September 14, 2009 Detailed ResultsBy Cassidy Haslett - 09/15/2009 4:12 PM WWE: ECW TV & Post Taping Dark Match ResultsBy Devilish Angel - 08/09/2006 2:38 PM Royal Rumble Buyrate & Other Financial BitsBy Bianca Perry - 02/20/2005 5:12 PM WWE NXT Season Three Premiere Detailed ResultsBy Cassidy Haslett - 09/08/2010 3:33 AM WWE: Why DX Was for One Night OnlyBy Cassidy Haslett - 11/11/2007 4:25 PM
THWD: 2001: A Wrestling OdysseyBy Tink Holloway - 07/21/2008 9:19 PMChampionship Belts: A guide to the gold - Part 1By The Beltster - 08/12/2007 9:05 PMWWE DVD Review: Hell in a CellBy Caliber Winfield - 02/08/2009 2:55 PMCBlog #48- CM Punk, John Cena and WWE Hell in a CellBy Cassidy Haslett - 10/08/2009 10:08 PMTHWD: MMA and Wrestling?By Tink Holloway - 04/25/2008 10:10 PMRuses WWE Raw Review: 25th January 2010By David Ruse - 01/27/2010 12:03 AMThe Rumor Mill: Featuring Batista, BG James, Jerry Lawler, and More...By The Informant - 09/19/2009 7:25 PMCBlog IX- Chris Benoit By Cassidy Haslett - 06/26/2007 10:29 PMThe Rumor Mill: Featuring Rey Mysterio, Jim Ross, Scott Hall and More...By The Informant - 09/17/2009 10:31 PMCBlog XI- Kronus, Khali, & The BashBy Cassidy Haslett - 07/22/2007 11:59 AM


If you've chosen to live life in a warmer area, perhaps you've questioned if improving your indoor air ventilation is truly energy efficient. After all, it's costly keeping things cool. If you properly ventilate, you may bring some of that heat back in the house, making your HVAC system work overtime and affecting your energy bill. Well, you'll be glad to know that you can have your favorite kind of cake AND eat it too… with an energy recovery ventilator.
In a lot of ways, it's just like the Heat Recovery Ventilator: two fans drive the air in and out of your home, bringing fresh air in, while taking away stale air. But unlike the heat recovery ventilator, energy recovery ventilators transfer heat back out of the house. Not only is the heat transferred, but water vapor is as well, removing a lot of incoming humidity.
This provides you with controlled ventilation that has high energy efficiency. Energy recovery ventilators are suitable for warmer climates. They're also ideal for newer or remodeled homes that tend to be more energy efficient, and therefore are sealed more tightly, leading to inadequate airflow. If you want to avoid pockets of stale and/or contaminated air, try an energy recovery ventilator for your Windsor area home.
Call Bryant Heating & Cooling Service Experts in Windsor today. We'll keep you cool when you need it most, saving you money, and improving your indoor air quality. We have a variety of quality equipment choices, knowledge and expert service—for all makes and models, 24 hours a day. 226-773-3357.


Mango season is here! So, here's bringing you a mango recipe.. This time it's raw mango. And the recipe is tangy.. its spicy and it will tingle your taste buds.. We made it to enjoy it with akki roti and they are a great match. Enjoy it with steamed rice cakes (idli) or pancakes (dosa).
Grind: Grind all the ingredients apart from the ingredients from tempering with water and salt as needed.
Temper: Heat oil in a pan, add mustard seeds, curry leaves, urad dal and asafoetida. Pour this mixture over the chutney that has been ground.
Adjust spice (green chilies) as per taste.
This chutney is a great combination with Akki Roti, Idli or dosa.


Partition problem for balanced arrays splitting made easy.
In number theory and computer science, the partition problem is the task of deciding whether a given multiset of items can be partitioned into multiple balanced subsets.
You may also pass objects or array but then, you'll have to define how to access their value.
It's also possible to mix the type of object to partition.


text:
package org.jetbrains.idea.eclipse.importWizard;

import com.intellij.application.options.CodeStyle;
import com.intellij.icons.AllIcons;
import com.intellij.notification.Notification;
import com.intellij.notification.NotificationType;
import com.intellij.notification.Notifications;
import com.intellij.openapi.application.ApplicationManager;
import com.intellij.openapi.application.ApplicationNamesInfo;
import com.intellij.openapi.diagnostic.Logger;
import com.intellij.openapi.fileChooser.FileChooser;
import com.intellij.openapi.fileChooser.FileChooserDescriptor;
import com.intellij.openapi.module.ModifiableModuleModel;
import com.intellij.openapi.module.Module;
import com.intellij.openapi.module.ModuleManager;
import com.intellij.openapi.module.StdModuleTypes;
import com.intellij.openapi.module.impl.ModuleManagerEx;
import com.intellij.openapi.progress.ProgressIndicator;
import com.intellij.openapi.progress.ProgressManager;
import com.intellij.openapi.progress.Task;
import com.intellij.openapi.project.DumbService;
import com.intellij.openapi.project.Project;
import com.intellij.openapi.project.impl.ProjectMacrosUtil;
import com.intellij.openapi.roots.ModifiableRootModel;
import com.intellij.openapi.roots.ModuleRootManager;
import com.intellij.openapi.roots.impl.ModifiableModelCommitter;
import com.intellij.openapi.roots.impl.storage.ClassPathStorageUtil;
import com.intellij.openapi.roots.impl.storage.ClasspathStorage;
import com.intellij.openapi.roots.libraries.Library;
import com.intellij.openapi.roots.libraries.LibraryTable;
import com.intellij.openapi.roots.libraries.LibraryTablesRegistrar;
import com.intellij.openapi.roots.ui.configuration.ModulesProvider;
import com.intellij.openapi.startup.StartupManager;
import com.intellij.openapi.ui.Messages;
import com.intellij.openapi.util.*;
import com.intellij.openapi.util.io.FileUtil;
import com.intellij.openapi.util.text.HtmlBuilder;
import com.intellij.openapi.util.text.HtmlChunk;
import com.intellij.openapi.util.text.StringUtil;
import com.intellij.openapi.vfs.LocalFileSystem;
import com.intellij.openapi.vfs.VirtualFile;
import com.intellij.packaging.artifacts.ModifiableArtifactModel;
import com.intellij.projectImport.ProjectImportBuilder;
import com.intellij.psi.codeStyle.CodeStyleSettings;
import org.jdom.Element;
import org.jdom.JDOMException;
import org.jetbrains.annotations.Nls;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import org.jetbrains.idea.eclipse.EclipseBundle;
import org.jetbrains.idea.eclipse.EclipseProjectFinder;
import org.jetbrains.idea.eclipse.EclipseXml;
import org.jetbrains.idea.eclipse.IdeaXml;
import org.jetbrains.idea.eclipse.conversion.EclipseClasspathReader;
import org.jetbrains.idea.eclipse.conversion.EclipseUserLibrariesHelper;
import org.jetbrains.idea.eclipse.importer.EclipseProjectCodeStyleData;
import org.jetbrains.jps.eclipse.model.JpsEclipseClasspathSerializer;

import javax.swing.*;
import java.io.File;
import java.io.IOException;
import java.util.*;

public final class EclipseImportBuilder extends ProjectImportBuilder<String> implements EclipseProjectWizardContext {
  private static final Logger LOG = Logger.getInstance(EclipseImportBuilder.class);

  public static class Parameters {
    public String root;
    public List<String> workspace;
    public boolean linkConverted;
    public List<String> projectsToConvert = new ArrayList<>();
    public boolean openModuleSettings;
    public Options converterOptions = new Options();
    public Set<String> existingModuleNames;
    public @Nullable EclipseProjectCodeStyleData codeStyleData;
  }

  private Parameters parameters;

  @Override
  @NotNull
  public String getName() {
    return EclipseBundle.message("eclipse.name");
  }

  @Override
  public Icon getIcon() {
    return AllIcons.Providers.Eclipse;
  }

  @Override
  @Nullable
  public String getRootDirectory() {
    return getParameters().root;
  }

  @Override
  public boolean setRootDirectory(@NotNull String path) {
    ProgressManager.getInstance().run(new Task.Modal(getCurrentProject(), EclipseBundle.message("eclipse.import.scanning"), true) {
      @Override
      public void run(@NotNull ProgressIndicator indicator) {
        List<String> roots = new ArrayList<>();
        EclipseProjectFinder.findModuleRoots(roots, path, (@NlsSafe var path12) -> {
          final ProgressIndicator progressIndicator = ProgressManager.getInstance().getProgressIndicator();
          if (progressIndicator != null) {
            if (progressIndicator.isCanceled()) return false;
            progressIndicator.setText2(path12);
          }
          return true;
        });
        roots.sort((path1, path2) -> {
          final String projectName1 = EclipseProjectFinder.findProjectName(path1);
          final String projectName2 = EclipseProjectFinder.findProjectName(path2);
          return projectName1 != null && projectName2 != null ? projectName1.compareToIgnoreCase(projectName2) : 0;
        });
        getParameters().workspace = roots;
        getParameters().root = path;
      }

      @Override
      public void onCancel() {
        getParameters().workspace = null;
        getParameters().root = null;
      }
    });

    setFileToImport(path);
    return getParameters().workspace != null;
  }

  @Override
  public List<String> getList() {
    return getParameters().workspace;
  }

  @Override
  public boolean isMarked(final String element) {
    if (getParameters().projectsToConvert != null) {
      return getParameters().projectsToConvert.contains(element);
    }
    return !getParameters().existingModuleNames.contains(EclipseProjectFinder.findProjectName(element));
  }

  @Override
  public void setList(List<String> list) {
    getParameters().projectsToConvert = list;
  }

  @Override
  public boolean isOpenProjectSettingsAfter() {
    return getParameters().openModuleSettings;
  }

  @Override
  public void setOpenProjectSettingsAfter(boolean on) {
    getParameters().openModuleSettings = on;
  }

  @Override
  public void cleanup() {
    super.cleanup();
    parameters = null;
  }

  @Override
  public boolean validate(@Nullable Project currentProject, @NotNull Project project) {
    final Ref<Exception> refEx = new Ref<>();
    final Set<String> variables = new HashSet<>();
    final Map<String, String> naturesNames = new HashMap<>();
    final List<String> projectsToConvert = getParameters().projectsToConvert;
    final boolean oneProjectToConvert = projectsToConvert.size() == 1;
    final String separator = oneProjectToConvert ? "
" : ", ";
    ProgressManager.getInstance().runProcessWithProgressSynchronously(() -> {
      try {
        for (String path : projectsToConvert) {
          File classPathFile = new File(path, EclipseXml.DOT_CLASSPATH_EXT);
          if (classPathFile.exists()) {
            EclipseClasspathReader.collectVariables(variables, JDOMUtil.load(classPathFile), path);
          }
          collectUnknownNatures(path, naturesNames, separator);
        }
      }
      catch (IOException | JDOMException e) {
        refEx.set(e);
      }
    }, EclipseBundle.message("eclipse.import.converting"), false, null);

    if (!refEx.isNull()) {
      Messages.showErrorDialog(project, refEx.get().getMessage(), getTitle());
      return false;
    }

    if (!ProjectMacrosUtil.checkNonIgnoredMacros(project, variables)) {
      return false;
    }

    if (!naturesNames.isEmpty()) {
      final String title = EclipseBundle.message("notification.title.unknown.natures.detected");
      final String naturesByProject;
      if (oneProjectToConvert) {
        naturesByProject = naturesNames.values().iterator().next();
      }
      else {
        naturesByProject = StringUtil.join(naturesNames.keySet(), projectPath -> projectPath + "(" + naturesNames.get(projectPath) + ")", "
");
      }
      Notifications.Bus.notify(new Notification("Unknown Natures Detected", title, EclipseBundle
        .message("notification.content.imported.projects.contain.unknown.natures",
                 naturesByProject), NotificationType.WARNING));
    }

    return true;
  }

  @Override
  public List<Module> commit(final Project project, ModifiableModuleModel model, ModulesProvider modulesProvider,
                             ModifiableArtifactModel artifactModel) {

    final Collection<@NlsSafe String> unknownLibraries = new TreeSet<>();
    final Collection<String> unknownJdks = new TreeSet<>();
    final Set<String> refsToModules = new HashSet<>();
    final List<Module> result = new ArrayList<>();
    final Map<Module, Set<String>> module2NatureNames = new HashMap<>();

    try {
      final ModifiableModuleModel moduleModel = model != null ? model : ModuleManager.getInstance(project).getModifiableModel();
      final ModifiableRootModel[] rootModels = new ModifiableRootModel[getParameters().projectsToConvert.size()];
      final Set<File> files = new HashSet<>();
      final Set<String> moduleNames = new HashSet<>(getParameters().projectsToConvert.size());
      for (String path : getParameters().projectsToConvert) {
        String modulesDirectory = getParameters().converterOptions.commonModulesDirectory;
        if (modulesDirectory == null) {
          modulesDirectory = path;
        }
        final String moduleName = EclipseProjectFinder.findProjectName(path);
        moduleNames.add(moduleName);
        final File imlFile = new File(modulesDirectory + File.separator + moduleName + ModuleManagerEx.IML_EXTENSION);
        if (imlFile.isFile()) {
          files.add(imlFile);
        }
        final File emlFile = new File(modulesDirectory + File.separator + moduleName + EclipseXml.IDEA_SETTINGS_POSTFIX);
        if (emlFile.isFile()) {
          files.add(emlFile);
        }
      }
      if (!files.isEmpty()) {
        final int resultCode = Messages.showYesNoCancelDialog(EclipseBundle.message(
          "dialog.message.0.module.files.found.1.would.you.like.to.reuse.them", ApplicationNamesInfo.getInstance().getFullProductName(),
          StringUtil.join(files, file -> file.getPath(), "\n")), EclipseBundle.message("dialog.title.module.files.found"),
                                                              Messages.getQuestionIcon());
        if (resultCode != Messages.YES) {
          if (resultCode == Messages.NO) {
            final LocalFileSystem localFileSystem = LocalFileSystem.getInstance();
            for (File file : files) {
              final VirtualFile virtualFile = localFileSystem.findFileByIoFile(file);
              if (virtualFile != null) {
                ApplicationManager.getApplication().runWriteAction(new ThrowableComputable<Void, IOException>() {
                  @Override
                  public Void compute() throws IOException {
                    virtualFile.delete(this);
                    return null;
                  }
                });
              }
              else {
                FileUtil.delete(file);
              }
            }
          } else {
            return result;
          }
        }
      }
      int idx = 0;
      for (String path : getParameters().projectsToConvert) {
        String modulesDirectory = getParameters().converterOptions.commonModulesDirectory;
        if (modulesDirectory == null) {
          modulesDirectory = path;
        }
        final Module module = moduleModel.newModule(modulesDirectory + "/" + EclipseProjectFinder.findProjectName(path) + ModuleManagerEx.IML_EXTENSION,
                                                    StdModuleTypes.JAVA.getId());
        result.add(module);
        final Set<String> natures = collectNatures(path);

        if (natures.size() > 0) {
          module2NatureNames.put(module, natures);
        }
        final ModifiableRootModel rootModel = ModuleRootManager.getInstance(module).getModifiableModel();
        rootModels[idx++] = rootModel;

        final File classpathFile = new File(path, EclipseXml.DOT_CLASSPATH_EXT);
        final EclipseClasspathReader classpathReader = new EclipseClasspathReader(path, project, getParameters().projectsToConvert, moduleNames);
        classpathReader.init(rootModel);
        if (classpathFile.exists()) {
          Element classpathElement = JDOMUtil.load(classpathFile);
          classpathReader.readClasspath(rootModel, unknownLibraries, unknownJdks, refsToModules,
                                        getParameters().converterOptions.testPattern, classpathElement);
        }
        else {
          EclipseClasspathReader.setOutputUrl(rootModel, path + "/bin");
        }
        ClasspathStorage.setStorageType(rootModel,
                                        getParameters().linkConverted ? JpsEclipseClasspathSerializer.CLASSPATH_STORAGE_ID : ClassPathStorageUtil.DEFAULT_STORAGE);
        if (model != null) {
          ApplicationManager.getApplication().runWriteAction(() -> rootModel.commit());
        }
      }
      if (model == null) {
        ApplicationManager.getApplication().runWriteAction(() -> ModifiableModelCommitter.multiCommit(rootModels, moduleModel));
      }
    }
    catch (Exception e) {
      LOG.error(e);
    }
    scheduleNaturesImporting(project, module2NatureNames);
    createEclipseLibrary(project, unknownLibraries, IdeaXml.ECLIPSE_LIBRARY);

    refsToModules.removeAll(getParameters().existingModuleNames);
    for (String path : getParameters().projectsToConvert) {
      final String projectName = EclipseProjectFinder.findProjectName(path);
      if (projectName != null) {
        refsToModules.remove(projectName);
        getParameters().existingModuleNames.add(projectName);
      }
    }
    @Nls StringBuilder message = new StringBuilder();
    if (!refsToModules.isEmpty()) {

      message.append(EclipseBundle.message("unknown.modules.detected.dialog.message", StringUtil.join(refsToModules, "\n")));
    }
    if (!unknownJdks.isEmpty()) {
      message.append(EclipseBundle.message("unknown.jdks.detected.message",
                                           message.length() > 0 ? 0 : 1,
                                           StringUtil.join(unknownJdks, "\n")));
    }

    if (!unknownLibraries.isEmpty()) {
      final HtmlBuilder buf = new HtmlBuilder();
      buf.append(EclipseBundle.message("eclipse.import.warning.undefinded.libraries"));
      for (@NlsSafe String name : unknownLibraries) {
        buf.br().append(name);
      }
      if (model == null) {
        buf.br().append(HtmlChunk.text(EclipseBundle.message("unknown.libraries.dialog.description")).bold());

        final FileChooserDescriptor descriptor = new FileChooserDescriptor(true, false, false, false, false, false) {
          @Override
          public boolean isFileSelectable(VirtualFile file) {
            return super.isFileSelectable(file) && Comparing.strEqual(file.getExtension(), "userlibraries");
          }
        };
        descriptor.setDescription(buf.wrapWithHtmlBody().toString());
        descriptor.setTitle(getTitle());
        final VirtualFile selectedFile = FileChooser.chooseFile(descriptor, project, project.getBaseDir());
        if (selectedFile != null) {
          try {
            EclipseUserLibrariesHelper.readProjectLibrariesContent(selectedFile, project, unknownLibraries);
          }
          catch (Exception e) {
            LOG.error(e);
          }
        }
      }
    }

    setupProjectCodeStyle(project, message);

    if (message.length() > 0) {
      Messages.showErrorDialog(project, message.toString(), getTitle());
    }

    return result;
  }

  private void setupProjectCodeStyle(@NotNull Project project, @NotNull StringBuilder messageBuilder) {
    try {
      EclipseProjectCodeStyleData codeStyleData = getParameters().codeStyleData;
      if (codeStyleData != null) {
        CodeStyleSettings projectSettings = codeStyleData.importCodeStyle();
        if (projectSettings != null) {
          CodeStyle.setMainProjectSettings(project, projectSettings);
        }
      }
    }
    catch (Exception e) {
      if (messageBuilder.length() > 0) messageBuilder.append('\n');
      messageBuilder.append(EclipseBundle.message("error.while.importing.project.code.style", e.getMessage()));
    }
  }

  private static void scheduleNaturesImporting(@NotNull final Project project,
                                               @NotNull final Map<Module, Set<String>> module2NatureNames) {
    if (module2NatureNames.size() == 0) {
      return;
    }
    StartupManager.getInstance(project).runAfterOpened(() -> {
      DumbService.getInstance(project).smartInvokeLater(() -> {
        for (EclipseNatureImporter importer : EclipseNatureImporter.EP_NAME.getExtensions()) {
          final String importerNatureName = importer.getNatureName();
          final List<Module> modulesToImport = new ArrayList<>();

          for (Map.Entry<Module, Set<String>> entry : module2NatureNames.entrySet()) {
            final Module module = entry.getKey();
            final Set<String> natureNames = entry.getValue();

            if (natureNames.contains(importerNatureName)) {
              modulesToImport.add(module);
            }
          }

          if (modulesToImport.size() > 0) {
            importer.doImport(project, modulesToImport);
          }
        }
      });
    });
  }

  private static void createEclipseLibrary(final Project project, final Collection<String> libraries, final String libraryName) {
    if (libraries.contains(libraryName)) {
      final FileChooserDescriptor fileChooserDescriptor = new FileChooserDescriptor(false, true, false, false, false, false) {
        @Override
        public Icon getIcon(final VirtualFile file) {
          return looksLikeEclipse(file) ? dressIcon(file, AllIcons.Providers.Eclipse) : super.getIcon(file);
        }

        private boolean looksLikeEclipse(final VirtualFile file) {
          return file.findChild(".eclipseproduct") != null;
        }
      };
      fileChooserDescriptor.setTitle(EclipseBundle.message("eclipse.create.library.title"));
      fileChooserDescriptor.setDescription(EclipseBundle.message("eclipse.create.library.description", libraryName));
      final VirtualFile file = FileChooser.chooseFile(fileChooserDescriptor, project, null);
      if (file != null) {
        final VirtualFile pluginsDir = file.findChild("plugins");
        if (pluginsDir != null) {
          ApplicationManager.getApplication().runWriteAction(() -> {
            final LibraryTable table =
              LibraryTablesRegistrar.getInstance().getLibraryTableByLevel(LibraryTablesRegistrar.APPLICATION_LEVEL, project);
            assert table != null;
            final LibraryTable.ModifiableModel tableModel = table.getModifiableModel();
            final Library library = tableModel.createLibrary(libraryName);
            final Library.ModifiableModel libraryModel = library.getModifiableModel();
            libraryModel.addJarDirectory(pluginsDir, true);
            libraryModel.commit();
            tableModel.commit();
          });
          libraries.remove(libraryName);
        }
      }
    }
  }

  @NotNull
  public Parameters getParameters() {
    if (parameters == null) {
      parameters = new Parameters();
      parameters.existingModuleNames = new HashSet<>();
      if (isUpdate()) {
        Project project = getCurrentProject();
        if (project != null) {
          for (Module module : ModuleManager.getInstance(project).getModules()) {
            parameters.existingModuleNames.add(module.getName());
          }
        }
      }
    }
    return parameters;
  }

  public static void collectUnknownNatures(String path, Map<String, String> naturesNames, String separator) {
    Set<String> natures = collectNatures(path);
    natures.removeAll(EclipseNatureImporter.getDefaultNatures());

    for (EclipseNatureImporter importer : EclipseNatureImporter.EP_NAME.getExtensions()) {
      natures.remove(importer.getNatureName());
    }

    if (!natures.isEmpty()) {
      naturesNames.put(path, StringUtil.join(natures, separator));
    }
  }

  @NotNull
  public static Set<String> collectNatures(@NotNull String path) {
    Set<String> naturesNames = new HashSet<>();
    try {
      Element natures = JDOMUtil.load(new File(path, EclipseXml.DOT_PROJECT_EXT)).getChild("natures");
      if (natures != null) {
        for (Element nature : natures.getChildren("nature")) {
          String natureName = nature.getText();
          if (!StringUtil.isEmptyOrSpaces(natureName)) {
            naturesNames.add(natureName);
          }
        }
      }
    }
    catch (Exception ignore) {
    }
    return naturesNames;
  }
}

redpajama_set_name: RedPajamaGithub