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© Emmanuel van der Beek
Fifty years of history
In 1969, two students founded the Leuven University Choir. What they did not know then is that in the half century that followed, more than a thousand students would sing in the LUK. That they would travel and dream. And that they would continue to meet.
"When I walk past the choir members on the steps, I sing along"
Professor Jan Tytgat was the president of the choir for two years. He never stopped singing.
"We staged a lot of things"
Frans Verlaeckt made the first two choir films. He talks about the choir's first trips
"What you are doing now, we could only dream of"
Piet Geusens and Sus Herbosch, founders of the choir, look back on the choir's beginnings
© Anneleen van Kuyck
Every five years, the Leuven University Choir organises a celebration. Former members meet during the jubilee day (2019)
For the choir's 50th anniversary, a handful of chroniclers compiled its recent choral history, a tradition that has been continuing ever since. You can find the texts here.
2021-2022. SO happy we can perform again! Rediscovering "choir" during and post corona.
2013-2014. Marleen De Boo concludes her term as conductor with a jubilee year. The choir travels to Poland and Germany.
Former conductors
Piet Geusens (1969-1974), Johan Geusens (1974-1979), Paul Geusens (1979-1981), Luc Geusens (1981-1985), Peter Dejans (1985-1988, 1994-1995), Johan Dejans (1988-1990, 1994-1995), An Dejans (1990-1993), Han Koole (1993-1994), Edwig Abrath (1995-1999), Dieter Staelens (1999-2003), Tineke Verlooy (2003-2004), Dirk De Nef (2004-2009), Marleen De Boo (2009-2014), Koen Vits (2014-2019)


Glass fusing is becoming the fastest growing art medium of today! It's accessible for all skill levels, east to learn, and the results are always stunning! This course is your perfect opportunity to explore a new art form with no commitment!
New to glass fusing? Don't worry, you've come to the right place. At The Glass Bar, we work with beginners everyday, accessing each individual's skill level. We have developed a master plan to ensure that each individual is calm and confident before we move on. Then, we work with you to find inspiration for your project. We want you feel the excitement of exploring a new art form. We encourage each individual to test their imagination to find a design that suits them. You will create a piece of fused glass art that you will love.
During this class you will learn glass safety, so you can feel calm and confident when working with glass. Next we will jump into designing our pieces. Students can select to make a pendant, keychain, wine stopper, ring, or earring set.
This course is approximately 1 hour long. Students are welcome to leave as they finish.
Course fee is $60 per participant. Online registration required.
Please wear close toed shoes. Projects must fire in the kiln over night and may take up to two weeks for completion. We are not responsible for projects after 30 days. We are not responsible for projects that break in the kiln. Like us on facebook for coupons!
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There is an abundance of information and contacts to help as you grieve the loss of your pet.
The Pet Loss Center is the resource for pet owners & veterinarians looking for guidance during a difficult time and to honor the lives or pets and their families - providing a loving goodbye.
AMERICAN VETERINARY MEDICAL ASSOCIATION. There are several brochures and very helpful information on line.


The new 2019 Chevrolet Impala is a family-friendly sedan that is safe, dependable, and enjoyable to drive. The whole family can stay connected on the road with built-in 4G LTE Wi-Fi and the capability to connect up to seven devices. It has state-of-the-art safety features like Lane Departure Warning and a rear vision camera to help prevent collisions. You can choose between a 4-cylinder engine, and a V6 engine for extra strength. Make this vehicle yours. Visit Crews Chevrolet today! We are also a Chevy truck dealer in North Charleston. Explore our inventory and determine the trim and add-ons that you are looking for. If Summerville and Goose Creek customers wish to learn more about the buying or leasing options, contact us at (843) 480-0041 or online. We will be happy to help!
Discover the new Chevrolet Impala, available to buy or lease today at Crews Chevrolet. On this page, you will find the 2019 Impala vehicles that are currently available to buy or lease at our North Charleston dealership, be able to see the exterior color options, view photos, and more. If you have a question about this new Impala or any other new or used vehicle at Crews Chevrolet, please give us a call at (843) 480-0041, and our friendly staff will be happy to assist you.


FAST Search were the first search engine to offer mobile search capability, as far back as 2005. They are only now hitting the headlines in a big way, though, first with a new advertising platform that is supposed to empower publishers and now with a joint partnership with InfoSpace.
InfoSpace and FAST announced their partnership at the 3GSM conference. The partnerhsip will merge InfoSpace's carrier relationships and content expertise with FAST's search technology and PPC platform on mobile devices. The new white label services and platform will be offered to mobile operators in the U.S.A. and Europe. This combined offering will compete with the likes of JumpTap and Medio Systems, which are also offering similar services.
What Is Search Engine Optimisation?
AccuraCast is London's leading digital marketing agency and the longest-running independent agency in the UK. We offer multilingual marketing services that are always 100% ethical. Find out how we can help you.


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Michael Bublé By Invitation Rose Gold fragrance review
Call me basic all you like, but I'm still such a sucker for anything rose gold. It's been my favourite hue for my jewellery for years, and I just can't help being drawn like a magpie to anything with that molten pink glow. I finally got the opportunity to have a new kitchen fitted at the end of last year, and it's full of the rose gold / copper touches which I love. So as you can imagine, the launch of Michael Bublé's second fragrance - By Invitation Rose Gold - is right up my street.
Michael Buble previously launched a fragrance for women called By Invitation - I reviewed that perfume here if you want to have a read - Michael Bublé By Invitation fragrance review. By Invitation Rose Gold is a twist on the original fragrance - the bottle is styled in the same elegant floating design, but this time it's in rose gold - of course! It's a lighter type of scent which is perfect for spring and summer. It's described as a glamorous floral oriental, encompassing the iconic flowers of love - it's starting to sound like a Bublé hit already! It has top notes of magnolia, red fruits and granit pear, the heart is rose and peony with black plum and the base is praline and vanilla with a touch of spice.
The original fragrance is a heavier, deeper and very musky sort of scent, whereas this one is lighter but with a lot of sweetness to it. I do like the original and I would still wear it as a winter fragrance, but the new version is much more my kind of fragrance. I've been wearing it all through spring and have really grown to love it. The only downside is that the original scent is incredibly long lasting, and this one doesn't have the same staying power - it has more of an average longevity like most of my fragrances.
By Invitation Rose Gold is available now at michaelbubleperfume.com
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Michael Bublé By Invitation Rose Gold fragrance re...
Festival hair with ghd

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Question: What's the process of purchasing a bed?
Answer: First, contact us. We'll discuss with you the best options that fit your needs. If needed, we'll come to your home to measure your space and consult with you on placement and options. Once you've decided on a model, a 20% deposit is required for us to begin creating your bed. Once completed, we schedule a time to deliver and install your bed (Weekends and evenings are options, too.). Full payment is required at that time. Once installed, we'll give you a short tutorial on the care and use of your bed.
Question: What forms of payment do you accept?
Answer: We accept PayPal, Visa, MasterCard, American Express, verified checks and cashier's checks.
Question: How easy is it to open and close the bed?
Answer: It's very easy to open and close. The bed is designed to have 95% of the weight handled by the pistons, which give a smooth and continuous opening motion. The bed does not 'fall' open - it smoothly lowers to the floor. This means nearly anyone (except a small child) can open and close the bed safely.
Question: Do your beds require a box spring?
Answer: No. Only mattress is required so long as it does not exceed 12 inches thickness.
Question: How long will it take to receive my bed?
Question: Is the mattress included with the Murphy bed?
Answer: No. However, because we have a strong relationship with a local mattress outlet, we can help you save money and purchase a premium full queen-sized mattress at a great discount. We're also happy to pick up your mattress and deliver it with your bed.
Question: Do Nashville Murphy Beds have a Warranty?
Question: What holds the mattress in place when the bed is in the closed position?
Answer: The mattress remains snugly in place due to the side supports of the platform. However, we offer straps and/or a support bar which can hold down the mattress and any bedding you may wish to store on the bed when it's closed.
Question: Can a comforter or pillows be kept on the mattress when it's closed?
Answer: Yes, you can leave sheets and comforters on the bed. Tucking everything in will hold them in place just fine. Pillows must be removed before closing.
Question: What is the cost for delivery?
Answer: One huge benefit to buying from us, is that we deliver, install and assemble your bed at no additional cost (to the middle Tennessee area). This means NO shipping fees, which from other sellers can be anywhere from $300-$500 dollars.
Answer: The whole process can take 2-3 hours. If there is extensive additional side shelving, it may take a little longer.
Question: What are the beds made of?
Answer: We use only real wood. It's a combination of solid wood boards, glue, furniture-grade multi-ply wood, wood laminates, metal screws, pistons, hardware (handles) and a combination of paint, stains and sealants, depending on design.
Question: What upgrades area available to my bed?
Answer: Yes. We offer recessed lighting, attachable LED lighting, connectivity ports, decorative moulding, customized stains and we're almost anything you can imagine - if it can be done, we're open to hearing your ideas.


Why do auto insurance rates rise after an accident?
Not only is getting into a car insurance wreck hard on your body and soul, it's also hard on your wallet. Typically, rates will rise after an accident, and sometimes, even when you were not the at-fault driver.
Earlier this year, a study looked at how insurance rates rise after a car accident. Researchers found that a whopping 41% was the average cost increase for drivers to get insured after an accident.
The study looked at a fictionalized 45-year old female, married and employed, who had an excellent credit score. Their hypothetical driver had never had a lapse in coverage nor any previous insurance claims.
Researchers invented an accident scenario with that driver to see how rates would change. They filed three different claims: bodily injury, property damage and a comprehensive claim. The third type of claim is the one that covers a car if it's damaged by weather-related events, theft, or flooding, but has nothing to do with collision or other driver.
Drivers who make a single claim of $2,000 or more can expect their premiums to increase by 41 percent. That translates to a $335 increase for the average U.S. auto insurance premium of $815 a year. For the unfortunate souls who make two claims in one year, the increase jumps to 93 percent.
Considering that the rates tend to stay high for about three years after each claim is filed, those rate hikes pretty much pay for the damages you've been paying your insurance premiums to cover. It's almost like the car insurance company is giving you a loan to cover your accident losses that you pay them back for over the years.
Further, from DMV.org, here is something to keep in mind for times when you must file an uninsured or underinsured motorist coverage claim. It typically means that you'll get a rate increase – even though you did not cause the loss.
Insurance companies are risk averse and in the business of making money (and paying giant advertising costs.) Consider that Farmers paid $700 million over 30 years to put its name on a planned NFL stadium in Los Angeles. Despite the fact that the city doesn't even have a team yet! And Aaron Rodgers, receiving $5.8M in total endorsements, does not come cheap to State Farm. These are old companies in it for the long run. They have shareholders to consider, and pay out major claims if their covered drivers are found to be at-fault.
Where they can recoup costs, they will. Some laws regulate how much this can occur, but the bottom line is the bottom line.
If you've been involved in a motor vehicle accident and you are reeling from the losses and damages you incurred, help is available to you. Hiring a personal injury attorney can be the best way to recover from your losses. Good neighbor or no, your insurance company is there to help even if they need a tough lawyer to remind them of that.
Bill Coats is a personal injury attorney in Bellingham, Washington, well experienced in negotiating with insurers and getting fast, full and fair settlements quickly. Contact him for a free consultation today. You pay nothing until your claim pays out.


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El Nino, La Nina, Make Your Mind Up
Posted by Nogger - a legend in his own mind at 16:39 | Categorized as
01/10/12 -- Have you ever been shopping with a woman for a dress or a pair of shoes? I think that either you have, or you ARE a woman that has been shopping for a dress and/or a pair of shoes. So this next story may ring a few bells. (Incidentally, I remember fondly going shopping for a dress with MrsN#1 many years ago, when she ended up in tears because all she could find that would fit her was in Evans, the ladies outsize shop. In an unsuccessful attempt to cheer her up, as she was puffing and wheezing, trying to do up the zip she said "do us a favour and help out here will you, love?" So I suffocated her.)
I still remember on our wedding night though as if was yesterday, when I said "do you mind if I switch the light off?" She said "Awe, that's all romantic, are you still a bit shy?" I said "No, it's burning me arse."(I always made sure we bought a house where the bedroom had a high ceiling after that).
Ah, happy days...Anyway, where were we, oh yes, the El Nino, La Nina malarkey. Here's an extract from an email from my American supermodel weather girl chum, Gail Martell:
Strong changes in the weather pattern have developed in the recent 10 -14 days and opposite of before. This may be due to a weakening El Nino. Sea surface temperatures in the tropical Pacific Ocean temperatures have generally cooled, moving toward neutral values. The Nino 3.4 region temperatures fell to +0.3 C in late September and below the threshold for El Nino which is +0.5 C.
The cooling sea temperatures in the equatorial Pacific Ocean are symptomatic of sharp changes in the Pacific Basin winds and air pressure patterns. Attached is a World map of the Pacific Basin and surrounding areas that may be influenced by a weakening El Nino signal (it's not attached for you, as you haven't paid for it have you, cheapskate?)
Sharply weakening of the El Nino signal has brought about sharp changes in weather conditions that look more like La Nina, and opposite of the pre-existing conditions.
The Climate Prediction Center September 24 claimed ENSO-neutral conditions were present, but that El Nino was still expected to develop. Australia scientists claimed that the odds of El Nino happening have eased, but the "risk remains". The most recent report said that despite the shift towards neutral conditions, the tropical Pacific remains warmer than average, Aussie scientists claimed (i.e. much like El Nino).
The sharp weakening of the El Nino signal has produced sharp changes in weather conditions. In some areas the change has been positive for crops, in others, negative.
Eastern Australia received generous rainfall in New South Wales that would boost wheat conditions. Rainfall from .50 to 1.5 inches occurred in the northern and central wheat growing areas of the state. Drought had worsened from August to mid September. The top wheat state Western Australia also received generous rainfall, reversing a dry pattern.
West Sumatra and Malaysia, the leading palm oil producing areas in Indonesia, were drenched with heavy, soaking rains the past 10-14 days. August conditions had been hot and dry.
Argentina weather turned drier and colder in late September, more in line with La Nina than El Nino. South Brazil weather has been mostly dry, again a symptom of weak La Nina signal.
Though we cannot prove it, the weakening El Nino signal may also be responsible for heavy soaking rains recently in southeastern Europe, Ukraine and southern Russia. These key winter-grain areas previously had been desperately dry and unseasonably hot. Soaking rains recently brighten the outlook for winter wheat and rapeseed planting.
The United States weather pattern has been mixed. A sharply colder weather forecast in 4-7 day outlook is symptomatic of a La Nina signal. However, heavy soaking rains last week in the Southern Great Plains came from a strong subtropical jet stream that is consistent with El Nino.


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Vicious Cycle Software was an American video game development company based in Morrisville, North Carolina.

History
Vicious Cycle was founded in 2000 by Eric Peterson, Dave Ellis, Marc Racine and Wayne Harvey after layoffs at the local MicroProse development studio (then a Hasbro Interactive studio) forced several game developers into finding other work.  Racine resigned as Vice President and Director of Production in the Spring of 2005 to pursue other ventures. Ellis left the company in the Summer of 2000, but returned in 2005 to take a position as game designer. Vicious Cycle has released titles for the PlayStation 2, Xbox, GameCube, Xbox 360, PlayStation 3, Wii, and PlayStation Portable systems as well as the Microsoft Windows platform.

In 2005, Vicious Cycle announced the opening of their Monkey Bar Games division.  Monkey Bar Games was focused on providing mass-market games to gamers of all ages. Monkey Bar Games released video games incorporating licensed characters from Ben 10, Dora the Explorer, and Curious George. A game was also released in late 2006 to coincide with the release of the Flushed Away animated feature film.

Also in 2005, Vicious Cycle announced the release of their Vicious Engine game engine. The Vicious Engine is a complete game development middleware solution for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, PlayStation Portable, GameCube, Wii and Microsoft Windows. The Vicious Engine is one of the first game engines to offer full support for the PSP and Wii platforms.

On June 20, 2007, Vicious Cycle was acquired by D3 Publisher, making Vicious Cycle Software a subsidiary of D3Publisher of America and a second‐tier subsidiary of D3 Inc. Vicious Cycle released Eat Lead: The Return of Matt Hazard for Xbox 360 and PlayStation 3 on February 26, 2009. On October 1, 2009, they announced Matt Hazard: Blood Bath and Beyond for Xbox LIVE Arcade and the PlayStation Store for winter 2009.

The second version of the Vicious Engine, Ve2, was released on March 25, 2009, at the Game Developers Conference. It specifically features improvements for the Xbox 360 and PlayStation 3.

In Spring of 2014, Vicious Cycle was acquired by Little Orbit.

As the final two games (Adventure Time: Finn & Jake Investigations and Kung Fu Panda: Showdown of Legendary Legends) neared completion, several rounds of layoffs reduced the studio to a skeleton crew. Vicious Cycle closed its doors permanently in January 2016.

Products

References

External links
 Vicious Cycle Software official site
 Monkey Bar Games official site
 Vicious Engine official site
Vicious Cycle Software entry at MobyGames

Former Bandai Namco Holdings subsidiaries
Defunct video game companies of the United States
Video game development companies
Video game companies established in 2000
Video game companies disestablished in 2016
Defunct companies based in North Carolina
2000 establishments in North Carolina
2016 disestablishments in North Carolina

redpajama_set_name: RedPajamaWikipedia


Our Rental Department is capable of providing all Federal Government Agencies with quality Motorola radios on an as needed rental basis.
We may be a small woman owned business but when it comes to rental radios are capability is larger than most.
To insure you will have quality, reliable equipment, all of our rental equipment is genuine current model Motorola Radios.
Genuine Motorola Accessories are supplied as needed.
Please contact us with your rental requirements and you will be glad you did.
We make it easy - Round trip Shipping included with each Rental.


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COVID-19 WON'T BE THE LAST PANDEMIC, WHO WARNS
Urhobo Daily December 27, 2020 COVID-19 No Comments
Covid 19 Wont Be The Last Pandemic Who Warns
The World Health Organisation (WHO) Director-General, Tedros Ghebreyesus, on Sunday warned that the coronavirus pandemic (COVID-19) would not be the last such crisis.
WHO chief gave the warning in a video released to mark the first-ever International Day of Epidemic Preparedness on Sunday.
"History tells us that this won't be the last pandemic and epidemics are a fact of life," he said.
The WHO head said that better investment in public health supported by governments and society could "ensure that our children and their children inherit a safer, more resilient and more sustainable world."
He added that the new coronavirus turned the world "upside-down" over the past twelve months with far-reaching consequences for societies and economies.
He, however, said the pandemic itself was not a surprise, especially since warnings of such a possibility, and of the world's unpreparedness, had been issued many times over the years.
"We must all learn the lessons the pandemic is teaching us," he said.
READ JUMIA DONATES 100,000 FACE MASKS MINISTRY OF HEALTH
This includes investment in preparedness capacities not just in the health sector but rather an "all-of-government and all of the social approach."
"The pandemic has highlighted the intimate links between the health of humans, animals and planet," which required a common approach, the WHO chief said. (dpa/NAN)
DELTA STATE TOP COVID-19 CASES WITH 166 NEW INFECTION
Urhobo Daily July 2, 2020
NIGERIA COVID-19 CASES NOW 1932
Urhobo Daily May 1, 2020
COVID-19 DEATHS INCREASE ATTRIBUTES TO SELF-DECEPTION
Urhobo Daily July 14, 2020
COVID-19 FLASHED LGAS IN DELTA STATE
Urhobo Daily is an online news portal of daily update on Urhobo nation and the Niger Delta region


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Q: Downloading files in browser window after opening in Javascript? Im trying to open a browser in Javascript and use that browser to download a file. I am doing this in a Microsoft Excel Add-in. The reason is because on MacOS on the desktop version of Excel, you cannot currently download files to the desktop via the addin.
According to the team, the workaround is to use: Office.context.ui.openBrowserWindow(url) to open the url and download the file once the browser is open.
But how do I download the file once its open? Ive tried doing something like:
Office.context.ui.openBrowserWindow("https://google.com", function() {
  const bl = new Blob([JSON.stringify(data, null, 2)], {type: "application/json"});
  const a = document.createElement("a");
  a.href = URL.createObjectURL(bl);
  a.download = "test.json";
  document.body.appendChild(a);
  a.click();
})

but im getting nothing working.
Any advice?

A: openBrowserWindow doesn't take a second parameter.
I think the workaround is that you create a page on your add-in domain that has a UI for downloading the file. Then you use openBrowserWindow to open that page.

redpajama_set_name: RedPajamaStackExchange


text:
ENISA News
European Rail: Report unveils challenges and stresses the need for investment in cybersecurity
News from the same period
ENISA's 48h Hackfest puts Europe's cybersecurity talent to the test
Healthcare's Cybersecurity Incident Response Spotlighted at European Security Event
IoT Security: ENISA Publishes Guidelines on Securing the IoT Supply Chain
European Rail: Report unveils challenges and stresses the need for investment in cybersecurity Basic protection measures are no longer enough. More cybersecurity expertise is needed to build up secure digital capacities for Europe's rail sector to charge forward. https://www.enisa.europa.eu/news/enisa-news/railway-cybersecurity https://www.enisa.europa.eu/news/enisa-news/railway-cybersecurity/@@download/image/rail.PNG
Basic protection measures are no longer enough. More cybersecurity expertise is needed to build up secure digital capacities for Europe's rail sector to charge forward.
Today, the European Union Agency for Cybersecurity (ENISA) is releasing its Cybersecurity in Railways report at the joint ENISA and European Union Agency for Railways (ERA) webinar to bring awareness to the most pressing cybersecurity challenges facing Europe's rail sector. The report identifies the current cybersecurity status and challenges, and provides an analysis of the sector's regulatory context. According to the report, the sector needs enhanced cybersecurity measures to combat challenges and move ahead smoothly. The ENISA publication is based on input gathered over the past two years from operators of essential rail services from 21 EU Member States.
ENISA and the ERA are co-organising today's webinar to present the Agencies' joint activities and to stress the importance of cybersecurity to railway stakeholders as they face a complex regulatory system that requires a deep understanding of operational cybersecurity actions. In addition, European rail is undergoing a major transformation of its operations, systems and infrastructure due to digitisation, mass transit and increasing interconnections. This has led to the reallocation of responsibilities, and the separation of railway systems and infrastructure, which both affect the sector's IT systems and require cybersecurity capabilities. The implementation of these cybersecurity requirements is fundamental for the sector's digital enhancement and security.
ENISA's Executive Director Juhan Lepassaar and ERA's Executive Director Josef Doppelbauer will open the event with keynote speeches focusing on the importance of streamlined actions to enhance cybersecurity and capacity building for the rail sector. This webinar is a first step in the Agencies' collaboration to boost cybersecurity in the European rail sector. A joint conference is scheduled for March 2021. Today's webinar is being held virtually at 10:00-11:00 a.m. CET. More can be found on the ERA event page: Free webinar: Cybersecurity in Railways.
Mr. Juhan Lepassaar, Executive Director of the EU Agency for Cybersecurity, stated: "Europe's rail sector is at the crossroads of digitalisation. Cooperation among all stakeholders, public and private, is one step to tackle the sector's challenges and protect our core infrastructure, a step in the right direction for the implementation of NIS Directive and a digitally secure Europe."
The Cybersecurity in Railways report assesses the implementation in Member States of the Networks and Information Security Directive (NIS Directive), the first EU-wide cybersecurity legislation working to enhance cybersecurity across the Union. The ENISA publication points to the numerous challenges cited by operators of essential services when enforcing the NIS Directive, including: an overall lack of cybersecurity awareness in the sector and challenges of operational technology; a strong dependency on the supply chain; the presence of legacy systems; complexities due to the high number of systems to be secured and managed; conflicts between safety and security mind-sets. The report also emphasises the need to find the right balance between cybersecurity, competitiveness and operational efficiency.
The EU Agency for Cybersecurity plays a major role in the implementation of the NIS Directive by supporting Member States and the private sector in achieving a higher level of cybersecurity through the ENISA annual work programme. Over the years, the Agency has collaborated closely with railway undertakings and infrastructure managers on the implementation of the NIS Directive, as well as with the ERA on cybersecurity for the European Rail Traffic Management System. The Agency also supports the European Railway Information Sharing and Analysis Centre (ER-ISAC) and offers expertise in the CEN CENELEC technical committee on Technical Specifications for Rail.
Last year, the Agency teamed up with the ERA, the European Commission (DG MOVE), the European Aviation Safety Agency (EASA) and the European Maritime Safety Agency (EMSA) to produce the first Transportation Cybersecurity Conference, where international organisations, private industry, regulators, academia, and the management of EU Decentralised Agencies and the European Commission highlighted the need for increased cybersecurity across Europe's transportation sector.
ENISA Report: Railway Cybersecurity
Cybersecurity in Railways Webinar
For questions related to the press and interviews, please contact press (at) enisa.europa.eu.
Stay updated - subscribe to RSS feeds of both ENISA news items & press releases!
News items:
http://www.enisa.europa.eu/media/news-items/news-wires/RSS
PRs:
http://www.enisa.europa.eu/media/press-releases/press-releases/RSS
Zoning and Conduits for Railways
This document gives guidance on building zones and conduits for a railway system. To do so, first the methodology is described. This approach is...
Railway Cybersecurity - Good Practices in Cyber Risk...
NIS Investments Report 2021
PSIRT Expertise and Capabilities Development
Building cyber secure Railway Infrastructure
The European Union Agency for Cybersecurity (ENISA) delivers a joint report with the European Rail Information Sharing and Analysis Center (ISAC) to...
Risk Management: Helping the EU Railways Catch the...
Cybersecurity Spending: An analysis of Investment Dynamics...
Cybersecurity in Railways Conference: Key Takeaways
ENISA supports the development of cybersecurity capabilities in the Railway Sector
CEN CENELEC
Transportation Cybersecurity Conference
press (at) enisa.europa.eu


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Glitter, Bible Verses Mailed to Boston Straight Pride Parade Organizers, Source Says
The packages, which brought out the bomb squad, contained glitter and Bible verses and were signed at the bottom "Happy Pride" in rainbow colors, a source with ties to the investigation said
Published Jul 1, 2019 at 4:53 PM | Updated at 10:30 PM EDT on Jul 2, 2019
Glitter Mailed to Straight Pride Parade Organizers
//www.nbcboston.com/on-air/as-seen-on/Glitter-Mailed-to-Straight-Pride-Parade-Organizers_NECN-512094322.html
The FBI and police responded to reports of suspicious letters to three organizers of a "straight pride parade," but investigators determined no laws were broken.
(Published Monday, July 1, 2019)
Suspicious letters were sent to the main organizers of the Boston Straight Pride Parade Monday, one of the organizers told NBC10 Boston, bringing out specialists to investigate.
Bomb squads responded to locations in Woburn, Salisbury and Malden, but the FBI has said there was no danger to the public. A source said there was glitter and verses from the Bible in the letters.
Organizers: Boston 'Straight Pride Parade' Moving Forward
After investigating, police said the letters appeared to be a legal use of the mail and that no laws were broken.
The letters did not have a return address and were taped shut, organizer Samson Racioppi said.
Proposed 'Straight Pride Parade' in Boston Widely Skewered
Tuesday, the group said one of its ambassadors, a Malden man, received a letter in the mail. It was not opened before the FBI took possession of it.
"I could hear something shaking ... it was probably bigger than grains of sand and I was immediately suspicious," Racioppi said.
'Straight Pride Parade' Sparks Controversy
The Boston Pride Parade is set for Saturday, but a different group is facing harsh criticism for its planned "Straight Pride Parade."
(Published Friday, June 7, 2019)
The controversial parade is scheduled for Aug. 31.
The packages contained glitter and Bible verses and were signed at the bottom "Happy Pride" in rainbow colors, a source with ties to the investigation said.
One verse was Psalms 86:15: "But you, Lord, are a compassionate and gracious God, slow to anger, abounding in love and faithfulness..."
The FBI confirmed that there is no threat to public safety. It is working with local agencies to identify the source of the threats.
Authorities haven't yet said if the incidents are related.
The letters do not appear to have broken state or federal laws, according to a law enforcement source at the scene in Malden.
"Right now we believe this is a legit use of the mail," the source said.
The scene was already cleared about two hours after the initial report in Salisbury, near the New Hampshire border, police said there. No one was hurt, and officers said they cleared the area and requested assistance after the person reported the letter "out of an abundance of caution."
The letter sent to Salisbury was processed in Columbus, Ohio.
The letter being investigated in Salisbury, Mass.
Photo credit: NBC Boston
In Woburn, the fire department confirmed that responded to a suspicious package in the back of the main parking lot in Woburn Center.
The letters won't stop the parade from going forward, Racioppi said. "If anything, it will make us more determined."
The parade is meant to be a celebration of the straight sexual orientation, according to the president of the Super Happy Fun America group behind the parade, John Hugo.
"We're a sexual orientation just like many others," he said last week. "We don't hate anyone. We just want to have our own celebration just like everybody else has a right to. All people from all communities are welcome, so long as they show mutual respect."
'Straight Pride' Column Sparks Controversy
A growing chorus of voices is calling for the vice mayor of Dixon, California to step down after his column proclaiming July as "Straight Pride American Month." KCRA's Mike Luery reports.
Hugo said the parade would go from Copley Square to Boston City Hall, with former Breitbart editor Milo Yiannopoulos, a right-wing personality who's been banned from several social media platforms, serving as grand marshal.
While its organizers say they are serious about bringing the parade to Boston, the parade has been widely mocked as a stunt — it was announced at the start of LGBTQ pride month, and its many vocal opponents have argued that straight people haven't suffered the same years of oppression that prompted the widespread LGBTQ pride celebrations.
Mayor Marty Walsh has said that the city can't stop the parade, though he won't attend it.
Sophie Reardon, Perry Russom, Ally Donnelly, Eli Rosenberg and Asher Klein contributed to this report.


There is a complete episode guide for ESPN Films 30 for 30 Vol II here.
ESPN Films today revealed the films that will make up its fall 2014 30 for 30 slate. The series will return for a six-week run Tuesday nights on ESPN beginning October 7, with one additional film in December. This October marks the fifth anniversary of 30 for 30's launch in 2009.
The upcoming slate will kick off with "Playing for the Mob," which delves into how mobster Henry Hill once helped orchestrate the fixing of Boston College basketball games. The film is narrated by actor Ray Liotta, who played Hill in the iconic movie "Goodfellas." Other film topics include: the 1989 San Francisco earthquake shortly before Game 3 of the World Series; the rise, fall and maturation of former Oklahoma All-American linebacker Brian Bosworth; and the incredible story of Livan and Orlando "El Duque" Hernandez, half-brothers who escaped Cuba separately and quickly made themselves into star pitchers in the major leagues. "Brothers in Exile" will premiere in Spanish on ESPN Deportes on Saturday, Nov. 1, at 9 p.m. ET.
Additionally, actor Michael Rapaport takes a look back at the championship teams of the New York Knicks in his film "When The Garden Was Eden," which premiered at the Tribeca Film Festival this year; and "Rand University" will explore the enigma that is former NFL star Randy Moss by going back to where he came from – Rand, West Virginia.
"The U Part 2″ will debut after the Heisman Trophy presentation in December, making it the first 30 for 30 sequel. "The U," a chronicle of the rise of the University of Miami football program in the 1980s, was one of the first 30 for 30 films, and subsequently became ESPN's most-watched documentary film in history up to that point. In "The U Part 2," director Billy Corben picks up where his original film left off, with Miami trying to recover from the devastation left by NCAA sanctions and scandals.
The "Playing for the Mob" debut on October 7 will be immediately followed by a special premiere of a new 30 for 30 Short titled "The Great Trade Robbery," directed by Stu Zicherman. Launching on Grantland the next day, this short film is a first-person account by Jimmy Johnson of arguably the most significant trade in NFL history—when the Dallas Cowboys built their Super Bowl dynasty 25 years ago by sending star running back Herschel Walker to the Minnesota Vikings.


Nothing captures the holiday spirit quite like tearing through the streets in an ugly sweater (sorry Brandon). Hop on an M1 this week and join us to spread some cheer the only way we know how, wherever you might be! Happy Holidays from the Inboard Family.


text:
Published: Aug 23rd, 2012
That Was Then, This Is Now
Tags: nicole kidman, v magazine, vanity fair
That's Nicole Kidman, in case you're wondering. Same pose, different other stuff.
Published: May 2nd, 2012
Stuff About Your Friends
Tags: friends, oral history, vanity fair
"It may seem hard to believe today, but in '94 we were playing in core-conceptual territory that hadn't been explored that much on network TV—young-adult relationships." – Warren Littlefield
"Then Kauffman and Crane came back with Friends, which we thought was such a snore. Some people thought the show was too Gen X, way too narrow." – Karey Burke
"Fame doesn't cure whatever is going on inside of you, however you feel about yourself." – Lisa Kudrow
"We did not want to go out on the bottom. We wanted to feel more like it was time for your child to go to college, not die." – Marta Kauffman
Who doesn't love an oral history of the best sitcom of our time?
Published: Apr 4th, 2011
Category: Curmudgeon Says
TTMMW: Read, Look, Listen, Look & Listen
Tags: african american beauty, atlantis, billy bob thorton, biography, black orpheus, Brooklyn Decker, cab drivers, cut hair, david letterman, don cheadle, estate battle, etta james, jello, jennifer aniston, jessie, just kids, katharine hepburn, marcel, marijuana, miles davis biopic, new york city waterfront, nicole miller tv, patti smith, paul simon, roger federer, sex tape, skateboard, switzerland, toy story trilogy, vanities girls, vanity fair, vintage airstream, whitepod, willie nelson
Patti Smith is writing a sequel to Just Kids. Yes yes.
Jim Parsons of The Big Bang Theory and Lee Pace of Pushing Daisies under one roof? Yes please. (Also Ellen Barkin).
Is Roger Federer over? For Anna Wintour's sake, I hope not.
Willie Nelson is both the subject of a documentary directed by none other than Billy Bob Thorton, and a drug bust for marijuana (again), where a judge JOKINGLY said that if he sang a song, he could go free.
Atlantis for realz?! I hope so.
There's dramz involving Etta James' estate. I really really hope this gets wrapped up in a way that would make her happy, because this is just too sad.
Miles Davis biopic. If anyone can do it, it's Don Cheadle. Not to be a downer, but it's rarely easy to sum up a life in a movie.
The funnest of facts about the Toy Story trilogy. But one of the most interesting facts isn't even about Toy Story or its sequels; did you know that Alice and Wonderland is the sixth highest grossing movie of all-time. Yea, that weird Tim Burton remake version.
The New York Times is reviewing children's books online. Legitimating the genre, or responding to Park Slope parents?
Young hollywood hotties looking old and vintage. About half of these are from Vanity Fair's "Vanities Girls" series, so there's no deep-digging here, but it's still nice to look at.
Take me here now please. More shots at the jump. It's Switzerland, of course.
Live in an airstream; it's the life.
This exhibit of photos of African American images of beauty from the 1890s to Present looks awesome
B. Deck's cut her hair and it looks good!
I need more information about this product, specifically, where I can get one:
From her biography, which I still haven't read; please, Jessie, just leave it at my house and I will roll through it.
These plans for the New York City waterfront look excellent.
Black Orpheus is an amazing movie, and this breakdown of how to "live in it" can make you too feel as though you're in Brazil during Carnivale.
Jello is super cool. Here are a few more reasons to love it. I fondly remember my family reunion in Iowa in '98 where we were served green jello with marshmallows and I just…gaped.
To Paul Simon's new album.
Cab drivers are required to pick you up if their light is on. KNOW THE LAW.
New York, way back when. It looks almost fake.
Marcel gets his own show…on SyFy. Dear god. It gets better: the show is called Marcel's Quantum Kitchen.
Nicole Miller tv. She was the first designer I remember being enticed by through advertising. I wanted that skirt made of ties.
Jennifer Aniston "sex tape." Not to take away from her accomplishments, but I do wonder if she would have been as famous without Brad, and vice versa. Probs not. It really is the Eddie Fisher – Elizabeth Taylor – Debbie Reynolds love triangle of the 21st century.
David Letterman is a creeper and you can see so yourself by watching these clips of him checking out his lady guests. But like, what else is new?


text:
function results = rvar(y,nlag,w,freq,sig,tau,theta,x);
% PURPOSE: Estimates a Bayesian vector autoregressive model
%          using the random-walk averaging prior
%---------------------------------------------------
% USAGE:  result = rvar(y,nlag,w,freq,sig,tau,theta,x)
% where:    y    = an (nobs x neqs) matrix of y-vectors (in levels)
%           nlag = the lag length
%           w    = an (neqs x neqs) matrix containing prior means
%                  (rows should sum to unity, see below)
%           freq = 1 for annual, 4 for quarterly, 12 for monthly
%           sig  = prior variance hyperparameter (see below)
%           tau  = prior variance hyperparameter (see below)
%          theta = prior variance hyperparameter (see below)
%           x    = an (nobs x nx) matrix of deterministic variables
%                  (in any form, they are not altered during estimation)
%                  (constant term automatically included)
% priors for important variables:  N(w(i,j),sig) for 1st own lag
%                                  N(  0 ,tau*sig/k) for lag k=2,...,nlag
% priors for unimportant variables: N(w(i,j) ,theta*sig/k) for lag 1
%                                   N(  0 ,theta*sig/k)    for lag k=2,...,nlag
% e.g., if y1, y3, y4 are important variables in eq#1, y2 unimportant
%  w(1,1) = 1/3, w(1,3) = 1/3, w(1,4) = 1/3, w(1,2) = 0
% typical values would be: sig = .1-.3, tau = 4-8, theta = .5-1
%---------------------------------------------------
% NOTES: - estimation is carried out in annualized growth terms
% because the prior means rely on common (growth-rate) scaling of variables
%          hence the need for a freq argument input.
%        - constant term included automatically
%---------------------------------------------------
% RETURNS: a structure
% results.meth = 'rvar'
% results.nobs = nobs, # of observations
% results.neqs = neqs, # of equations
% results.nlag = nlag, # of lags
% results.nvar = nlag*neqs+nx+1, # of variables per equation
% --- the following are referenced by equation # ---
% results(eq).beta   = bhat for equation eq
% results(eq).tstat  = t-statistics
% results(eq).tprob  = t-probabilities
% results(eq).resid  = residuals (for growth rates regression)
% results(eq).yhat   = predicted values (levels) (nlag+freq+1:nobs,1)
% results(eq).dyhat  = predicted values (growth rates) (nlag+freq+1:nobs,1)
% results(eq).y      = actual y-level values (nobs x 1)
% results(eq).dy     = actual y-growth rate values (nlag+freq+1:nobs,1)
% results(eq).sige   = e'e/(n-k) (for growth rates regression)
% results(eq).rsqr   = r-squared (for growth rates regression)
% results(eq).rbar   = r-squared adjusted (for growth rates regression)
% ---------------------------------------------------
% SEE ALSO: rvarf, var, bvar, ecm, becm, recm, prt_var
% ---------------------------------------------------
% References: LeSage and Krivelyova (1998)
% ``A Spatial Prior for Bayesian Vector Autoregressive Models'',
% forthcoming Journal of Regional Science, (on http://www.econ.utoledo.edu)
% and
% LeSage and Krivelova (1997) (on http://www.econ.utoledo.edu)
% ``A Random Walk Averaging Prior for Bayesian Vector Autoregressive Models''

% written by:
% James P. LeSage, Dept of Economics
% University of Toledo
% 2801 W. Bancroft St,
% Toledo, OH 43606
% jpl@jpl.econ.utoledo.edu

[nobs neqs] = size(y);

results.meth = 'rvar';
results.sig = sig;
results.tau = tau;
results.theta = theta;
results.nobs = nobs;
results.neqs = neqs;
results.nlag = nlag;
results.weight = w;

nx = 0;

if nargin == 8 % user is specifying deterministic variables
   [nobs2 nx] = size(x);

elseif nargin == 7 % no deterministic variables
nx = 0;
else
 error('Wrong # of arguments to rvar');
end;

% transform y-levels to annualized growth rates
dy = growthr(y,freq);
dy = trimr(dy,freq,0);

% adjust nobs to account for seasonal differences and lags
nobse = nobs-freq-nlag;

% nvar
 k = neqs*nlag+nx+1;
 nvar = k;

results.nvar = nvar;

y1 = mlag(dy,1);
y1 = trimr(y1,nlag,0);   % 1st own lags of the y-variables
xlag = nclag(dy,2,nlag); % lags 2 to nlag of the y-variables
xlag = trimr(xlag,nlag,0);
if nx > 0
x = trimr(x,nlag+freq,0); % truncate x variables for lags and diffs
end;
iota = ones(nobs,1);
iota = trimr(iota,nlag+freq,0);
dy = trimr(dy,nlag,0);    % truncate to feed lags

% form x-matrix of var plus deterministic variables
if nx ~= 0
xmat = [xlag x iota];
else
xmat = [xlag iota];
end;

% form prior vector of means and matrix of variances
% for autoregressive parameters
% r = R beta + vmat

R = zeros(k,k);
% only fill in 1's for lags, leave determininistic
% and constant term elements set to zero
for i=1:neqs*nlag
 R(i,i) = 1.0;
end;

for j=1:neqs;    % ========> Equations loop

r = zeros(k,1);    % prior means
vmat = eye(k)*100; % diffuse prior variance constant and deterministic

% set prior means for first lags
% using weight matrix
for icnt = 1:neqs;
 r(icnt,1) = w(j,icnt);
end;

% use prior mean of zero  for lags 2 to nlag
% plus deterministic variables and constant
% already set by using r=zeros to start with

for ii=1:neqs;   % prior std deviations for 1st lags
 if w(j,ii) ~= 0
    vmat(ii,ii) = sig;
    else
    vmat(ii,ii) = theta*sig;
    end;
   end;

cnt = neqs+1;
for ii=1:neqs;   % prior std deviations for lags 2 to nlag
       if w(j,ii) ~= 0
 for kk=2:nlag;
    vmat(cnt,cnt) = tau*sig/kk;
    cnt = cnt + 1;
    end;
       else
 for kk=2:nlag;
    vmat(cnt,cnt) = theta*sig/kk;
    cnt = cnt + 1;
    end;
       end;
end;

yvec = dy(:,j);
vmat = vmat.*vmat;
res = theil(yvec,[y1 xmat],r,R,vmat);

% rearrange bhat parameters, t-statistics, tprobs in var order
bmat = zeros(k,1);
tmat = zeros(k,1);

% =====> rearrange bhat parameters in var order
cnt = 1;
 for i=1:nlag:k; % fills in lag 1 parameters
 bmat(i,1) = res.beta(cnt,1);
 tmat(i,1) = res.tstat(cnt,1);
 cnt = cnt + 1;
 end;

cnt = 2;
lcnt = 2;
 for i=1:k-nx-1-neqs; % fills in lag 2 to nlag parameters
 bmat(cnt,1) = res.beta(neqs+i,1);
 tmat(cnt,1) = res.tstat(neqs+i,1);
 cnt = cnt+1;
 lcnt = lcnt +1;
  if lcnt == nlag+1;
  cnt = cnt + 1;
  lcnt = 2;
  end;
 end;
for i=k-nx-1:k;
bmat(i,1) = res.beta(i,1);
tmat(i,1) = res.tstat(i,1);

end;

% find predicted values in levels form
ylag = lag(y(:,j),freq);
ylag = trimr(ylag,freq+nlag,0);
yhat = (iota + res.yhat).*ylag; % applied growth rate prediction to level
                                % from last year

 % put results in structure variables
 results(j).beta = bmat;
 results(j).tstat = tmat;
 results(j).resid = res.resid;
 results(j).dyhat = res.yhat;
    results(j).yhat = yhat;
 results(j).y = y(:,j);
 results(j).dy = dy(:,j);
 results(j).sige = res.sige;
 results(j).rsqr = res.rsqr;
 results(j).rbar = res.rbar;
end;
% end of for j loop

redpajama_set_name: RedPajamaGithub


text:
Braun, Brewers bash Cards for Game 1 win
Published : Oct 10, 2011 - 17:38 Updated : Oct 10, 2011 - 19:18
MILWAUKEE (AP) ― The barbs already were flying. Come Sunday, the Milwaukee Brewers bashed the St. Louis Cardinals with their bats.
Needing a rally in the NL championship series opener, Milwaukee turned to its power duo of Ryan Braun and Prince Fielder, then got a clutch hit from Yuniesky Betancourt to beat the St. Louis Cardinals 9-6.
Braun launched a two-run, 463-foot homer in the first inning and added a two-run double during a six-run burst in the fifth. Fielder hit a two-run homer and the typically light-hitting Betancourt added a two-run homer to cap the big comeback.
At least for one game, the bitter NL Central rivals avoided any on-field confrontations in their first postseason matchup since the 1982 World Series.
That's despite an already tense atmosphere that gained some steam when Brewers starter Zack Greinke let it slip on Saturday that some of his teammates don't like the Cardinals' Chris Carpenter ― a comment that drew a stern rebuke from Cardinals manager Tony La Russa.
The atmosphere was tense even before the first pitch, as La Russa was showered with boos during pregame introductions. He calmly tipped his cap to the crowd.
Milwaukee Brewers shortstop Yuniesky Betancourt (center) is congratulated after hitting a two-run home run in the fifth inning. (AP-Yonhap News)
ALCS postponed
ARLINGTON, Texas (AP) ― The Detroit Tigers are wet and wounded.
After Game 2 of the AL championship series in Texas was postponed Sunday because of more rain in the forecast, manager Jim Leyland said the Tigers have lost their second starting outfielder for the series.
Magglio Ordonez is out for the rest of the season after he re-fractured his right ankle, which was surgically repaired in July 2010. He had missed more than a month this summer because of problems with that ankle, then came out of the twice-interrupted ALCS opener.


text:
Assembly Constituency List
By Muskan K -- January 12, 2022 3:51 pm -- Updated:January 12, 2022 3:53 pm
Punjab Assembly Elections 2022: Khanna is located in the Ludhiana district of Punjab. It is one of the 117 seats of Punjab Vidhan Sabha. Congress' Gurkirat Singh Kotli won the last assembly elections and is the current MLA of Khanna.
He won the 2017 elections by defeating Aam Aadmi Party's Anil Dutt Phalli with a margin of 20,591 votes.
According to the voter list for the 2017 assembly elections, the total number of voters in the constituency is 1,59,752. 182 polling stations were established by the election commission during these elections.
A total of 1,26,003 votes were cast in the Khanna constituency and the percentage was 78.87%, which was recorded higher than the state average.
Aam Aadmi Party's Anil Dutt Phalli, Shiromani Akali Dal's Ranjit Singh Talwandi and Congress' Gurkirat Singh Kotli were MLA candidates for the Khanna constituency in 2017 Punjab assembly elections.
Gurkirat Kotli (Congress) grabbed 55,690 votes, while Anil Dutt Phalli (AAP) got 35,099 votes. Ranjit Talwandi (SAD) managed to get 31,845 votes.
For the latest updates on Punjab Assembly elections 2022, click here.
Punjab elections 2022


Hello everyone! Late post, I apologize. I have for you now my figure drawing final! I hope you enjoy it. Instead of a female I chose to draw my good friend Derek Morin. He was rather pleased with how this turned out. The final was 3 hours long and I had to use nothing other than pencils and bristol board. It was 18″x24″ in size. I was pretty impressed with myself that I was able to whip something like this out so fast! I guess I am learning something. I am not entirely happy with the face in this, but mostly the body. Funny, how I spent the least amount of time on it and mostly on the portrait. Let me know what you think!
3hr Drawing - Pencil + Bristol @ 18"x24"
As for the previous class, I thought I had a pretty good final drawing in it. It was our longest drawing yet with a live model coming in at 45 minutes! I found the pose to be exciting and it had some good lighting and shadows to work with! I apologize for the crappy photos. The quality isn't as good as my scans, but I don't know how else to capture these large images other than my cell's 5MP camera. Here it is!
45min Drawing - Pencil, Charcoal, and Marker @ 10"x24"
I have a Toon-Boom animation that I'm working on. I'm cleaning up just a little bit of it to give it that "icing on the cake", but it should be ready for upload soon. I really want to show it and do more of them! Hopefully I'll have it tomorrow!
This entry was posted on 03.10.2011 by Ryan M Paxton. It was filed under Artwork and was tagged with anatomy, charcoal, drawing, female, figure drawing, finished piece, male, marker, pen, pencil, sketchbook, sketches.
These are really good! I see your style maturing!


text:
AboutR&D-CenterPortfolioPipelineCareersMedia CenterChoose section
Home Media Center Our news NovaMedica and Pfizer won the "Platinum Ounce" award in the nomination "Deal of the Year"
NovaMedica and Pfizer won the "Platinum Ounce" award in the nomination "Deal of the Year"
April 21, 2017, Moscow – NovaMedica, Russian pharmaceutical company, and Pfizer, one of the leaders of the world biopharmaceutical industry, were recognized as winners of the open professional contest "Platinum Ounce" in the nomination "Deal of the Year" for the long-term partnership agreement which envisages construction of a high-technology pharmaceutical production facility and localization of more than 30 life-saving and essential drugs in Russia.
During the awarding it was noted that the contest jury chose NovaMedica and Pfizer as winners in this category "for the long-term strategic partnership which will allow to make a significant contribution into health improvement for the Russian patients and into upgrading of the Russian pharmaceutical sector".
The deal between NovaMedica and Pfizer which was highly appreciated by the market experts who brought both companies into the nominees of the contest and than announced them winners of the contest, is unique for the Russian market. It implies long-term transfer of right and production technologies to NovaMedica for more than 30 drugs from the Pfizer portfolio as well as joint construction of a production facility in the Kaluga region.
The portfolio, which is transferred to NovaMedica for localization in Russia, includes drugs for treatment of serious bacterial and fungal infections, cardiovascular, inflammatory and oncological diseases. Most of these drugs are on the essential drugs list (EDL) and several are also in federal reimbursement programs Population Drug Coverage (ONLS) and in 7 Nosologies (7N). These drugs will be produced at the GMP-plant to be constructed in Vorsino Industrial Park.
«We highly appreciate the recognition of our merits in a professional environment. It is our colleagues who evaluate pluses and minuses of our work and the results more thoroughly than anyone else", - commented the award Alexander Kuzin, Managing Director of NovaMedica, "For us the experts recognition means strong acknowledgement of the fact that indeed our efforts are significant for the whole Russian pharmaceutical market. This is one more motivation to further develop and keep moving".
Sofia Kadykova, CEO of Pfizer in Russia, noted: "We are glad that our project together with NovaMedica was recognized by the professional community and received the main award in the pharmaceutical industry. This is our third and as of today the most large-scaled localization project within "More Than" strategy which has been implemented by Pfizer since 2011. This project is a good example of joint work under localization of a large portfolio of products required by the Russian patients".
More than 100 companies participated in the contest. As in the previous years, the expert board of the award included highly respected representatives from all sectors of the pharmaceutical industry. EY controlled compliance of the voting procedure with the contest rules and regulations. Results of the contest were summed up on April, 20. More than 300 guests gathered at the ceremony of awarding the winners: representatives of the industry community, governmental organizations, leaders of professional associations, journalists.
"Platinum Ounce" is the all-Russian open contest for professionals of the pharmaceutical industry, which is already held the 17th time and which is a distinguished award noting significant events in the pharmaceutical industry over the past year. Within this contest, the best of the best are selected basing on interviews (questionnaire) of the pharmaceutical market experts. Organizing committee of the contest includes Pharmaceutical Vestnik newspaper, the Institute of Public Healthcare Development, research companies DSM Group, QuintilesIMS, Alpha Research and Marketing, Ipsos Healthcare.
NovaMedica is a modern Russian pharmaceutical company established in 2012 by Domain Associates LLC, leading U.S. venture capital firm, and RUSNANO, JSC. NovaMedica strategy is aimed at search, registration and localization in Russia of intellectual property rights for innovative pharmaceutical products and technologies as well as at development and implementation of own R&D-projects.
NovaMedica owns intellectual property rights within Russia and the CIS for 36 innovations which are part of the portfolio of RusnanoMedInvest, venture capital foundation. These are drugs for antivirus and anti-inflammatory therapy, to cure ophthalmic diseases and epilepsy as well as innovative technologies to detect oncological and infectious diseases.
NovaMedica also develops a pipeline of its own drug products. R&D Division of the company plans to develop about 15 own drugs by 2022. Five out of them are already on the different stage of development – from creation of a drug formulation up to clinical trials and state registration, and four more are on the stage of launch. These are drugs to cure disease in the sphere of gastroenterology, pain treatment, neurology, ophthalmology and rheumatology.
In April 2017 NovaMedica launched the Technology Center with state-of-the-art technological capabilities which were previously unobtainable in the Russian pharmaceutical industry.
In 2016 NovaMedica became the key partner of Pfizer in Russia. Within the frameworks of this partnership NovaMedica plan to start construction of a pharmaceutical GMP-facility in the Kaluga region in May 2017.
NovaMedica possesses a well-developed infrastructure to market promotion and selling of pharmaceutical products.
More information at www.novamedica.com, follow us on Facebook and LinkedIn.1241
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text:
Melanargia vispardi är en fjärilsart som beskrevs av Julien 1907. Melanargia vispardi ingår i släktet Melanargia och familjen praktfjärilar. Inga underarter finns listade i Catalogue of Life.

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text:
Galactic Starfighter (GSF) Suggestions
STAR WARS: The Old Republic > English > Galactic Starfighter
myrrhbear
10.15.2019 , 09:09 PM | #1
Quoted from depeshmood from answers.ea.com upon his request
"I am currently not a subscriber to Star Wars: The Old Republic (SWTOR); however, I am hopeful that the developers will see this and might take these suggestions for Galactic Starfighter (GSF) into account.
What I hope to achieve with these suggestions is a shorter queue time for GSF, more balanced matches and match durations that are more on par with the number of players in each match. These suggestions are based on my experience in GSF matches and/or doing Warzones as well.
SCALING MATCHES
There would be 3 different tiered timers for matches. This should make the matches take approximately the same amount of time, based on the number of players in each match, similar to a Warzone deathmatch.
Currently a deathmatch has a maximum of 50 kills per team and a maximum of 10 minutes for the match.
My suggestion is as follows...
Teams with a maximum of 4 players would have a maximum of 16 kills per team to complete the match and the timer would be a maximum of 4 minutes.
Teams with a maximum of 12 players would have a maximum of 50 kills per team to complete the match and the timer would be a maximum of 10 minutes.
Teams with a maximum of 4 players would need to reach a score of 350 points to win the match.
Teams with a maximum of 12 players would need to reach a score of 1,000 points to win the match.
The various mission rewards would be adjusted based on the maximum number of players in the match, in three tiers. Basically, a maximum team of 4 would receive around 1/3 of the current mission rewards.
Once a second player has queued for a GSF match there is a maximum of a 5 minute timer. If there are no additional players that queue during that time, then the two players would be put into a deathmatch. If at least 8 players queue during that time, then the match would be either a deathmatch or domination.
As players queue for GSF they would be matched to any in-progress match and the objective, as described above, and/or timer would be adjusted accordingly once they enter. Basically, if there are currently 2 groups of 4 players and two more players queue, then they would be able to join the in-progress match, using the scaling option(s).
QUEUEING or ELITE VS NON-ELITE
This coincides with "matchmaking", but I feel deserves its own section to help illustrate how this would work.
Non-Grouped Queue
Players that queue individually are placed into one queue and those that queue as a group would be placed into their own queue. This would allow the current in-game matchmaking to better utilize a player's rank to match groups together. I have seen too many times where a group of players dominate a match and do not give the other team much of a chance to last more than 30 seconds.
Grouped Queue
Players that queue as a group would be paired only with others in a group. If there is a group of 4 that is queued and a group of 2, then the queue would wait until there is second group that queues. I really cannot explain the nuances of how this would work, as it is something that the devs would need to work out on their own. The primary objective of group queueing is to remove those players that completely obliterate new players and/or experienced players that are working on new characters. This would put these more "elite" players into their own matches where they could truly test their piloting abilities against others.
Please note: I tried using the tools to indent this to make it more easy to follow; however, I was given a message that I had invalid HTML and it was removed, so I used spaces in place of the indent."
Speaking for myself now - not quoting for my friend:
I think that the issues that depeshmood is trying to address here are ones that do really need some attention and I'm grateful that he took the time to present some suggestions and open up this discussion.
GSF is one of my favorite parts of SWTOR. It has a lot of potential but it has some glaring issues at present.
1. The amount of time that queues take to pop is an obvious drawback. During off peak hours it seems like hours can pass without a single queue. Perhaps allowing for smaller matches during those times of day would make it so GSF queues would still be available to enjoy. It seems like something worth trying.
2. Groups of highly ranked pilots queuing as a team is really game breaking. I am personally a quite strong pilot in GSF ending up consistently in the top 2 or 3 on most matches I'm in. However whenever a team of 3 or more strong pilots queue as a group it for all intents and purposes kills GSF until they get bored and quit queing for the night. A group of strong pilots queued as a team totally throws off any semblance of balance, and their team almost invariably will totally decimate the other team to the point to which many pilots will simply stop engaging during the match. After a couple of matches like that people simply stop queuing, since it's really no fun to play GSF at those time, so GSF is not available for anyone for a while until the elite group stops queing for the night. It's really a big problem, and comes up fairly frequently.
I've tried discussing this with the people forming those groups but the response I got was a sense of entitlement to do as they please, since it's fun for them, and a sense of annoyance as the suggestion they please queue individually, since they see this as an unfair imposition upon them. They have said back to me that it's basically my problem if I don't like it, and that I am always free to form my own group. To me this does not seem like a valid solution.
The majority of players are not as strong in GSF as these elite pilots and even if they would want to form a group to try to make it a fair fight, a group of novices simply can't balance out a group of elite pilots.
But even for strong pilots like myself, if I would want to find a group to try to balance the match it's not like I can find several other strong pilots 24/7 whenever I am in the mood for GSF and an elite group happens at that time to decide to start queing. It's just not feasible in any realistic way. Before the elite group starts queing you have a decent chance of the game mechanic for balancing GSF functioning as intended, and the matches are often close and fair and exciting. Then a group of elite pilots comes in, and immediately you get landslide matches one after the other, making it anything but fun to continue.
If those elite pilots would simply queue solo then the game mechanics would be able to try to balance the two teams, and the match would become more fair and fun for everyone. This is really to the benefit of everyone. Fair and balanced matches mean that novice players can enjoy the game without getting steamrolled, while elite players are faced with a proper opponent and challenge to their skills. The only people who lose out are those who were getting their fun specifically out of breaking the balancing mechanic, and therefore massively overpowering whatever pick up group of novices they are against.
Balance in PvP shouldn't really need to be defended as an idea. It's the basic requirement of PvP. That's why a system was introduced to GSF to try to assess pilot skills levels and to divide the teams so each side is equally strong. These elite groups simply break that balancing function.
Therefore my suggestion for a solution would be:
- Implement a change to GSF queing and team balancing mechanics so that if 3 or more people queue as a group, the game automatically places the highest ranked of those 3 on the opposing team, even though they queued as a group. If 4 people queue together, 2 should be placed on each team to balance the teams. If 5 queue together the strongest pilot is placed in a group of 2 on one team, and the other 3 players are placed on the other team, etc... This way you can have regular queues, and people who are grouped with their friends doing other content can queue for GSF, but if they are all strong pilots then they will be split up for the duration of the GSF match, allowing the match to be better balanced.
- As an aside to this perhaps there could be once a month tournament nights on GSF where elite pilots are invited to queue as a group, and the group splitting mechanic will be turned off for the night so that elite groups can go in as a team, and battle against other elite teams. Alternatively there could be ranked GSF queues that are separate from the normal GSF queues. The downside of that though is that it removes pilots from the general GSF queue, and reduces the frequency of queues for everyone. That's why I think we're better off keeping everyone in one GSF queue, but dividing teams so that there is better balance.
Who's scruffy looking?
Quote: Originally Posted by myrrhbear
Your entire assertion here is based on faulty logic - namely that there is an effective ranking mechanic for the matchmaker to draw from. The matchmaker looks at matches played across legacy and once that cap is reached, all players are equal. Everything you suggest is ineffective because of this design flaw. It results in the horribly mismatched games you are complaining about, because players reach that max games cap hiding on bombers or finishing games against new players in the top 2-3 and thinking that they are "strong" while learning bad habits in the process. We've tried to make this matchmaker work with offset queues, alternating groups, and many other variations to get "even" results, and it essentially boils down to RNG. The only effective method of creating balanced matches is the custom lobby, because it puts a person in the loop. Anything else that you've experienced that seemed "balanced" was the result of chance or simply no stand-out pilots to offset the match.
cheese_cake
10.16.2019 , 12:03 AM | #4
Would you like to group?
https://imgur.com/jTB2Exc
Verain
Quote: Originally Posted by Wildtee
Your entire assertion here is based on faulty logic - namely that there is an effective ranking mechanic for the matchmaker to draw from.
Sure, he's wrong about that, but that's the bone you're gonna pick? Like man, you got served a hot fudge sundae and really started picking out the sprinkles to eat separately, you know?
GSF is one of my favorite parts of SWTOR
Is it? Every interaction I have had with you has been:
1)- You complaining in ops chat
2)- You complaining in /1 or insulting teams
3)- You complaining in gsf chat
4)- You complaining in the gsf discord
I've never heard you say anything like:
"Hey guys, lets form a team and win!"
"Lets talk about ships!"
"Lets talk about strategy!"
"Here's a thing I like about GSF"
Except for this post, where you claim it's one of your favorite parts of SWTOR. Well, I hope I never have to read about all the other parts of SWTOR that you like less, is all I can say.
1. The amount of time that queues take to pop is an obvious drawback.
Queue length and games at a given time are generally a result of total SWTOR population. During prime time, there are usually multiple games going on Star Forge. I bet the expansion repairs queue times for awhile, but, we'll see.
Could the game offer a mode with less players? It could, but it would be a great deal of effort to make it work right, and ship balance would be messed up, and more difficult to balance. With a 5 ship hangar it's possible to have 6s without too much adjustment, but 4s is a different universe. I don't know if the problem during the rest of the day is "the game doesn't pop 4s".
Groups of highly ranked pilots queuing as a team is really game breaking
Ah, here we are. "I won't or can't group: therefore, no one else should be able to, because teams working together in a team game have an advantage that I do not.". Dude, maybe I missed it, but I've never even seen you try to pull a team together. Also, lets look at "game breaking". Is that just another way of saying "I can't win if I go against a team in a team game"? Because that's not a broken game.
I am personally a quite strong pilot in GSF
You should have no problems pulling together a solid team then. The GSF Discord is ok for that, but I have a groupfinder Discord as well.
ending up consistently in the top 2 or 3
The map is not the territory, and the scoreboard is not a ranking system.
A group of strong pilots queued as a team totally throws off any semblance of balance
Wait, the game is unbalanced? I mean, the grouped up team in voice tends to win, right? The team with the better pilots tends to win, right? How is that unbalanced? That sounds like balance. That is definitely game balance, right there. Why should you be able to beat four other players working together?
After a couple of matches like that people simply stop queuing
This doesn't make the queue stop popping. It does make people go on the forum and claim that it makes the queue stop popping, which has been claimed about GSF since the start, SWTOR warzones since launch, and many other games since the 90s. You would think no one ever queues any game in history, with all these people who simply stop queueing.
It's really a big problem, and comes up fairly frequently
The "really big problem" is that you can't win during a time when a team is playing? And of course you can't or won't make your own team and talk in voice even in the era of Discord, so your solution is to ask the devs to stop allowing teams to play a team game because you don't like teams. We should all be punished for playing the game, to the benefit of you. Who, of course speak for everyone, just like every post on every forum about every game. I swear someone is gonna find some heiroglyphs that translate to some guy complaining he can't win at pyramid antigravity spaceball because he can't beat an entire team on his own.
I've tried discussing this with the people forming those groups but the response I got was a sense of entitlement to do as they please
AKA queue and play the game fairly and as designed, as a team, playing a team game, together. That's entitlement. Not your assumption that we should be barred from playing so that you don't have to worry about teamwork or making a team and learning how your wingmen fly. You exist, so everything should cater to you. I'm glad you are here to tell us about entitlement; otherwise I may have come to a different conclusion!
since it's fun for them
Correct. This is correct, playing as a team is fun.
and a sense of annoyance as the suggestion they please queue individually
I feel we would win less if we did this. Why should we win less? Why can't you form a team to play the team game?
They have said back to me that it's basically my problem if I don't like it
I only said this because it's your problem if you don't like it.
and that I am always free to form my own group
I only said this because you are always free to form your own group.
To me this does not seem like a valid solution.
I wasn't trying to solve your problems. That's not my job.
But it is a valid solution. It's a team game. The game makes this obvious at every step. Peeling for allies is the core mechanic in a flight game. Teamwork is the core mechanic in ANY team game.
A group of novices would do massively better than a bunch of individuals who refuse to hop in voice in any of the well populated Discords available for precisely this purpose. And you wanna know a secret? Even with SWTOR at low population, we still get games versus other premades.
Now, back to Wildtee's statement: the matchmaker actually is partly to blame here, because while matchmaker is pretty ok at putting two groups on opposite sides, it happens less often than you would assume, and it seems to group all pilots into the same bucket, without much idea about skill. It's definitely less sophisticated than the warzone battle maker. It is good at taking actually new pilots and putting them on the team with stronger pilots, often enough that it is actually doing something on this dimension, but most pilots don't count as actually new. You improve a ton in your first hundred games, and anyone who hasn't hit that mark yet tends to land on the team with the veteran pilots a lot. So that part is working as intended.
But if you aren't grouped up, you aren't even helping the matchmaker's limited power.
it's not like I can find several other strong pilots 24/7 whenever I am in the mood for GSF
Bro, nobody can do that. That's why we plan times to play GSF ahead of time. Getting a team together isn't some magical thing other people put no effort into. GSF chat, the GSF Discord, and the Groupfinder Discord can all help if you are looking, you know. But you appear to use these as social media sounding boxes or something.
f those elite pilots would simply queue solo then the game mechanics would be able to try to balance the two teams, and the match would become more fair and fun for everyone
This is a pvp game. Teaming up, along with being totally radical, also helps you win more. I don't queue up "to balance the two teams", I queue up to shoot red ships into atoms with plasma bolts in all the colors of the rainbow.
"Stop other people from beating me by deleting their ability to play together and ruining the game for the players who play it as designed to cater to my needs and my desires and my whims, and do it now, and anyone who disagrees with me is mean and should feel bad for trying to win in pvp, when everyone knows I'm the only one that should win in pvp and all strategy, teamwork, and design should be thrown out for my sake immediately"
Or however you have phrased it, that's the gist of it. A familiar refrain indeed.
"The most despicable person on the GSF forum."
Quote: Originally Posted by Verain
I mean not all of us can dedicate the time and expertise to this level of forum pvp, sir
phalczen
A few years ago there was a bug that had crept into the live servers, where basically if players were grouped they weren't getting ground warzone queue pops. It didn't warrant a hotfix, I guess, because it took a week for it to be fixed. My anecdotal experience during that time was that my win/loss percentage was much closer to 50/50 and 8v8 ground warzones popped much faster and more often.
For the record, I think it's bad design to prevent players from grouping together, in an MMO.
If you think I've made a good contribution with this post, I kindly ask that you use my Refer a Friend link! Here is more information about the program.
DakhathKilrathi
I spent two hours talking to you about this already, so I'm not going to waste my time typing out the same points again. You're still saying the same things.
For anyone who wants to read our full conversation, here it is: https://pastebin.com/FyMUWHQ0
Here's a summary of my stance on the issue:
Groups are fine. There is a matchmaking problem where there aren't enough comparable groups or players of similar skill to put against the groups. This could be addressed with better matchmaking, since number of games played is a silly metric that doesn't tell you very much at all about how good a player is. Mastered vs not is even less useful, especially with requisition being so easy to come by.
Playing with your friends in an MMO is never wrong.
I agree that there is a matchmaking problem, but I see it as Bioware's problem to fix; it's not up to the players. Telling people not to group because it's too hard to beat them if they do is just like telling someone not to play because they're so much better than the randoms that it's not fair if they do.
Same argument, different application of it.
Your fun isn't the other team's responsibility. I don't like to solo queue against groups. So I... don't. It's a really easy solution.
Edited to add: There is a reason that matchmaker puts you into a group. It's because the game is intended to be played by a group. You just decide whether or not you want to pick who is part of that group.
Check out my Guide for New GSF Players
Referral Link | Twitch
GSF Community Discord Server | Star Forge RP Community
Honestly the level of ad hominem hostility being directed at me in this discussion is really disturbing.
I simply made the request that people be mindful and respectful of others in GSF. If you know you are strong pilots and you queue as a group, and you wipe the floor with the opposing team repeatedly, it is game breaking for everyone else. GSF, as all PvP, necessitates some approximation of balance. The devs implemented an attempt to create more balanced matches by ranking pilots, and having them automatically separated and sorted to the two teams according to skill. This only seems to function when people queue individually. However when people queue as a group together, all balance is lost. Perhaps this is in part because the current mechanic can't adjust for the significant increase in effectiveness that occurs when people who are skilled work as a team, with voice communication between them. Whether that's part of it or not, the fact remains that GSF becomes basically unplayable during the periods when groups of expert pilots queue together as a team.
My request of my fellow players is some consideration for the balance, and simply to please, if you notice after a couple of matches that you are clearly destroying the balance, to by all means keep queing and enjoying the game, but queue individually so that the game has a chance to balance the two teams.
The suggestion that was aimed at me, that I should just find a group of my own if I don't like it, doesn't seem realistic. On the drop of a hat, at any random time when a group of 4 elite pilots happens to form a team and start queuing, I'm not suddenly going to be able to find an equal number of basically equally skilled pilots to form a second team. I don't have the metrics available that the game's internal mechanic has for sorting pilots according to skill level, and finding several top notch pilots at a moment's notice just because another group has formed, is often not going to be available.
If you enjoy a challenge and respect the need for balanced teams in PvP, as in any fair competition, and if you are sure there are more pilots of equal or comparable skill available and interested in queing at that time... then you could actually form both teams, and make it a proper and fair competition. If you can't however find more people of similar skill who want to do GSF at that time, then telling the other people that it's their fault for not finding and making their own team is obviously ruled out. So if there aren't more people who want to form a second team then instead of wrecking the game for everyone else you could split your current team of 4 , for example, into two teams of 2, still allowing a chance that the GSF teams can be balanced, and fun for everyone.
Refusing to queue in a way that allows for a fair fight, and balanced teams, and good matches that are fun for everyone who is queing, is at best poor sportsmanship. Insisting that it's not your problem but the problem of the other players, and putting the obligation on them to find a second group of comparably strong pilots so the match can return to being balanced is not going to be practically feasible much of the time, even if they would try.
Until such time as our developers find a way to mitigate this imbalance through an internal mechanic, the best I can do is ask my fellow pilots to choose, of their own good will, to be considerate, and to try to be part of the solution for keeping the matches balanced and fun for everyone who is trying to enjoy GSF.
Quoting from depeshmood from answers.ea.com, upon his personal request that I share his post here for him:
"Since part of my ideas in myrrhbear's original post for this thread pertain to matchmaking, and there is quite a bit of, umm, discussion for grouping, here are my idea for a player's ranking, that could be used for the matchmaking process in GSF.
1. Each player starts out, by default, at rank zero and goes up to 1,000. Each match completed, whether win or lose, adds 1 point to this rank and this number is used for the account.
2. When a player is queued for a match, their highest ranked ship in their hangar is used for the second part of their rank in matchmaking. See "Ship Hangar Ranking" for details.
3. (Optional, based on solo or group queuing) The third, possible, part for their rank is if they are in a group. My suggestion is to add 50 points to each player in a group for each additional player they're grouped with. See "Group Points" for details.
Ship Hangar Ranking
My suggestion for ranking the ships would be to give 100 points maximum per component and it starts at zero, when no upgrades have been applied. If the component has 3 upgrades then 1 upgrade would add 30 points to the player's rank.
Group Points
To elaborate on my suggestion for groups, when 2 players are grouped and queue as a group, then their group as a whole would have 100 additional points, whereas a group with 4 players in the group would have 600 additional points for the entire group, or 150 points additional each.
My reasoning for these additional points applied to the group is to take into account that they have more than likely flown together on a few occasions and have a good synergy. They might also have some form of VoIP that allows them to talk and communicate their current and fluid strategy(ies).
I am hopeful that those of us as a player base can come up with constructive ideas on how to better one aspect of our enjoyment that we derive from SWTOR, which is Galactic Starfighter!"


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Eaves Around House 軒下の家 | y+M design office Co.
The house is for a family of four, married couple and their children.
Their parents' house is located on the north side of their ground. So we arranged their low-rise house on the south side. The arrangement provides an open space which ensures adequate insolation and ventilation against the parents' house. The open space is also used for easy communication with the parents and it keeps good relation among them.
Inside the house, ceilings directly connect with the "nokishita." It expands space and gives liberating feeling to see blue sky and Mt. Daimonji through clearance gap of the roofs/eaves. The "nokishita" space strongly relates with their living spaces and makes boundaries between inside and outside of the house which is smoothly connected.
The overlapped eaves can cut strong sunshine in summer and spread warm sunshine into inside the rooms in winter. The design of eaves provides comfortable life with machinery equipment as less as possible. The approach way between two ridges works as a space which provides adequate air-conditioning and enjoyable life.
In summer the opened approach way brings fresh air flow. Circulated heated air is exhausted through a fan which has temperature sensor on the top of the way. Transom is arranged by criss-cross post and grating earthquake-proof wall. The transom can spread sunshine into the rooms and also ensure inhabitant's privacy.
Additionally there is no post inside the rooms due to grating beamed flat slab architecture. So the architecture realizes liberating space without any obstructing things.
Approach way between the two ridges is a half-outdoor design. If they open the doors and windows, they can access liberating outside space of northern side. So they can enjoy changing seasons, warm sunshine and comfortable wind.