Some of you know this, but I have been in Brazil on a missions trip, for about a month and a half now, working in an orphanage with troubled kids. I'm learning lots of things, but one of my favorite things I've learned is about fear.
The kids I work with have had all kinds of problems in their short lives. Most of them do have parents and do know their parents, but they have been removed from their families because of the toxic environment they lived in. Some of them have been abandoned by their parents or their parents were only using them to get money. Whatever the situation, there's one thing that most of these kids all have in common: they live in fear.
Let me explain that. These kids are so abused by mom or dad (or sometimes mom AND dad) that they spend their lives like little caged animals. These kids are constantly afraid that anything they do could make their parents want to beat them, or a certain time of night could make them want to hide because they know their abuser is coming. Even kids at institutions like the one I work in have this problem is the institution is not doing a good job with providing a safe environment.
These kids are dominated by fear. In order to break them out of that shell, caregivers (like myself) have the task of helping them feel safe. We do that by creating a safe environment for them. We have a kid here that is new, and he's great when he's having one on one time with the caregivers, but he recently met the kids from the afterschool program that we host and started acting out. Why? Because he knows the caregivers, he knows he's safe with us, but he doesn't know if that's the case with the other kids.
Fear is the greatest master these kids have. Once they feel safe in an environment, they can begin to let fear go and it won't have dominance over them.
Well this made me think of you guys, you RAIM kids as we like to call you. You guys live with a fear of tomorrow, it scares you so much that when night comes it brings thoughts of suicide. Or there's fear that people will categorize you due to your mental illness because almost everyone has done so before. Or the fear that if you are careless for one second, someone might notice your scars, or find your pills, or your blades. Or the fear that if you make an attempt at recovery you will fail, because it has happened many other times before.
Don't ever let fear make you afraid, to live IN fear and to live WITH fear are two different things. When you live with fear, you can make fear your roommate, your friend even. In this case, fear is just your pathway to courage. But when you live IN fear, it consumes you and dominate you. Do not give in to fear, you can have fear, but you don't have to be afraid.
You don't have to live in fear. Fear will tell you that life is hopeless and that there is no point in being alive tomorrow, but that's the moment when you have to choose hope. No matter the situation, there is always hope. And fear will tell you that recovery is useless, you've been down that road before and you haven't made it. But the one thing that is always foggy in our minds is how strong we really are. You have to keep trying and trying, because someday you WILL make it.
Fear will tell you lots of things and they will all be lies. I promise. Do not be afraid of throwing out your blades, they don't own you. Don't be afraid of flushing away your pills because you think you'll need them later, you won't. You're thinking that you will, but you truly won't. Don't be afraid of asking for help because of what everyone else might think, who cares? Asking for help does not make you weak, no matter what anyone says, asking for help is a sign of strength. We are foolish for thinking we can make it on our own. Don't be afraid of having one more bite, your body needs the energy and the nutrition. And whatever you do, always choose hope and faith over fear, because when you feed these two, you weaken the dominance of fear over you.
I'm going to leave you with a few of my favorite quotes on fear. Also, you can read Dear Fear and Fear, some of Faith's best blog posts on the subject. She's actually the expert on this, I promise.


Data Center Air Management Tool: The Air Management Tool was developed to accelerate energy savings in data centers without affecting the thermal IT equipment environment by assessing the data center air-management status.
NEW Data Center Air Management Estimator: The Air Management Estimator is a simplified version of the Air Management Tool that uses the same engine. The input options in this tool have been reduced in favor of increased clarity.


Just4Children Is trying to raise £40,000 to support Riley to have life changing SDR Surgery including rehabilitation, therapies & equipment.
Riley is aged 4 from Cardigan. He was born four months premature in April 2013. Due to his prematurity he developed spastic quadriplegia cerebral palsy. £40,000 is needed so he can have the SDR (selective dorsal rhizotomy) operation which is opening his spine and cutting the nerves going in to his leg that causes the spasticity.
This would help Riley in a big way by meaning he no longer needs more Botox treatments; it would reduce his spasticity; stop future pain; and Riley may one day walk unaided. This would help Riley lead to a better and pain-free life.


text:
Cordylomera apicalis is een keversoort uit de familie van de boktorren (Cerambycidae). De wetenschappelijke naam van de soort werd voor het eerst geldig gepubliceerd in 1858 door Thomson.

apicalis

redpajama_set_name: RedPajamaWikipedia


text:
Chapter 6 from 'Some Tea Party'.
Manji Clan > Fan Fiction > Jembru
Jembru 2008-08-13 23:44 0
'Unhand meh booty you scoundrel' came the husky voice of Jabez as I stuffed cans of beer into my rucksack.
'Oh, f**k off wont you?'
Jabez, while being the biggest burden of my life, is also the very reason I live on Nempty. You see, the ship's hull is always stocked to the brim with alcohol. No one knows where he goes or how he gets it, but as soon as the stocks start getting noticeably low, Jabez ups anchor, vanishes along with the ship for a day or two, then comes back with a full stash again. The down side of it is that he protects his hoard rather like bees protect their honey.
'Draw your weapon and prepare to fight.' barked the poltergeist, waving his blunt, rusty, laughable cutlass at me.
The many cuts on his face began to open and bleed. That was just something Jabez did when he was angry. It made a right mess of the wooden flooring which was constantly splattered with spots of blood. I'm not even sure how a ghost can make real blood appear, but he's a poltergeist and I guess they can do things like that, somehow.
You see, just in case you're interested, when Jabez was killed his body was slashed hundreds of times all over and he was then left to bleed to death on the docks of the river Tyne. He then spent the next 160 years haunting the pubs on Newcastle's quayside until trying his hand at frightening school girls who foolishly dabbled with the ouija board. That was incidentally how he came to meet Jemma and became trapped in her world! His spiritual body has, for some reason, decided to keep his gruesome final appearance.
'Oh come on, let's not do this again...' I pleaded.
'Aha! Afraid are you?'
'Terrified.' I lied, considering whether or not to pick up my sword.
I decided it was too far away. Okay, I know a real ninja would never find them selves in a position where there are 3 meters and a small mountain of lager between themselves and their weapon, but I'm not a real ninja. In fact, I'm not really a real anything.
'Did you hear that???' I said, suddenly, pretending to look startled.
'Hear what? What was it?' Jabez's eyes rolled around in his head curiously.
'Sounds like privateers coming to take your treasure!' I said, not all that convincingly but really, to excite Jabez, you needn't be.
It worked a treat.
'They'll never take me alive!' cried the spook, waving his cutlass around like a maniac and going to the deck via the ceiling. 'Man the cannons!' he added before he left.
'Sure, I'm right behind you.'
I removed a few non-essential items from my back pack, water, food, bandages, that kind of thing, so that I was able to squeeze a few extra cans in. Well, I had packed another pack for my student so it wasn't the end of the world.
The reason for my packing was that the Magpie Twins, Autumn and Acacia, had been out scouting in the Middle-Worlds and found some rather unpleasant giant-type creatures called golemdrones that were terrorising a small egregore world. Naturally, we had to go and save the retched souls, as usual. At least it meant the new guy could get an idea of what the Middle-Worlds can be like.
I started to climb to my feet and the ship suddenly jolted with a loud explosion which caused her to rock vigorously. I caught my balance and picked up the two very heavy packs. 'Yoshi can carry these.' I said to my self as another cannon was fired.
It was certainly time to get out of there. I headed slowly towards the Manor, leaving the one-man war zone behind me.
When I reached Magpie Manor I noticed the magpie motif of the clock tower was showing. I sat down, opened one of the packs, and took out a beer. If Jemma was around, I needed a little bit of mental support. You think I'm overreacting? Just read on and you'll see what I mean.
'Yoshi-kun...' I cringed at the sound of the whiny little voice.
Jemma was hurrying down the steps with a bundle in her arms and a pair of those stupid cat ears on her head.
Yoshimitsu had been standing with Clandolin and Dylan but turned around at the sound of his name being called.
'Yoshi, I've packed you some stuff.' said the silly little girl as she reached the ninja. He said something to her in Japanese. I forgot that she knew a bit Japanese. Jemma facts don't tend to stick in my mind very easily.
'Because it's your first time on a proper mission in the Middle-Worlds.' she answered what must have been a question.
She opened up the bundle and took out a box.
'I wasn't sure what you like so I got you sushi...' she handed him the box but when he didn't take it from her, she just balanced it on his arm, which was folded over his body, grasping the elbow of the arm holding his peculiar his sword. 'sandwiches..., rice balls..., pastries..., cakes and um? chocolate biscuits.' she said proudly, as the pile in Yoshimitsu's arms built up.
I felt awful for the guy; all that power, all that talent, being mothered by a woman barely a fraction of his age. I watched on as one watches a bad car accident while she continued to add to the pile.
'I figured you'll also need towels in case you get wet..., soap so you don't get too stinky..., a first aid kit.., and of course toilet paper...'
I couldn't take it any more and I could only imagine how mortified he must have been feeling. No one else seemed to be daring to stand up for him so I decided, despite preferring not to speak to Jemma, to help.
'Umm... that'll do Jemma. I'm sure Yoshimitsu has done this sort of thing before.' I said, taking the pile from the motionless ninja and handing it back to Jemma who clumsily dropped the whole lot on the floor. 'Besides, I've brought enough supplies for both of us!'
The girl scrambled around on the floor, picking up the boxes of food and placing them back in her bundle. She stopped when she picked up the first aid kit.
'Well, at least take this!' she ordered, all wide-eyed and pathetic looking.
I was praying over and over in my head that Yoshi would just raise his sword and chop her irritating head off. Despite my efforts, he gently took the first aid kit from her and opened up the little box. He took out a tiny bandage, held it up and considered it curiously. I snatched it out of his hand along with the box, and then handed it back to Jemma.
'What exactly do you expect we could use that for?' I asked impatiently.
'Well, it'll help with minor injuries.' The silly girl replied.
I put my hand on Yoshi's shoulder and started to guide him away.
'If he gets a paper cut, I promise to send him straight home.'
Clandolin started to draw out the portal to the Middle-Worlds as we all picked up small shell-shaped stones on string that can be tied around the neck. The shells are referred to unoriginally as 'home shells' basically because in an emergency, if you tap it quickly and deliberately, the shell will instantly transport you to the green room of magpie manor, -that's where Jemma's guides congregate. The room is rarely empty and while we are away, we always leave two Travellers behind in case there are any emergencies. They stay in the green room because once we rescue someone, we generally send them straight to the manor via the shell. I'm sure you can sympathise when I tell you I HATE being on green room watch. Generally I just sit around insulting everyone and taking aim at Jemma's head with my crossbow when her back is turned. Oh it gives me such satisfaction to fantasise about pulling that trigger.
I handed a home-shell, both of my packs and our tent to Yoshimitsu. He didn't complain. Yoshi also had a small pack of his own over his shoulder and was of course, also carrying his sword. As his hands were full, Jemma opened the pack and slipped something in from her pile of useless crap! Once the portal was open we started to walk through.
'Yoshimitsu!'
...and there she was again, grabbing Yoshi's arm, who could do nothing but step slowly backwards as his hands were full.
'Please be careful. I'll miss you...' she said with genuine tears in her eyes.
I managed to peel her hand off, kind of like you would peel a leech off someone and we stepped through the void. Sadly, not quickly enough to miss hearing one final 'I love you Yoshimitsu!!!'
Yoshi just shook his head and covered his masked face with his hand.
'Was that as painful to endure as it was to watch?' I asked as Autumn and Acacia appeared next to us. I turned to the twins, 'I feel so sorry for you having her as a mother.'
'Jemma's not so bad really you know.' replied Autumn, referring to his mum by her name. -his sister does that too.
'Yeah,' agreed Acacia, 'she just has a big heart, she can't help loving people. Besides, I'm glad she has a crush on Yoshi, he'd make an ace stepfather!'
Yoshimitsu made a strange noise, a bit like a bovine animal being shot in the leg. I can't really describe it but it was possibly the only response you could make to being told you should get together with Jemma. In fact, if I had been Yoshimitsu right then, I'd have accidentally on purpose tripped and landed chest-first on the pointed end of my sword. But that's just me.
'How dare you talk to Yoshimitsu like that? Do you know who he is?' I snapped.
Acacia just waved my words away and went with her brother to join Clandolin at the front of the group.
'Sorry, Yoshi, these kids never did respect their elders!'
We all gathered in a loose semi circle to await Clandolin's instructions.
'The Magpie Twins say that the village they found is only a few miles north of here. So our first action is to head there. Once we speak to the villagers, we'll have a better idea of what we are up against.'
We walked through the rich farmland. It was spookily quiet and not a soul was around. There was something else amiss too but I couldn't put my finger on it. Yoshimitsu took the note-pad and pencil from his belt and scribbled out a message for me.
No sheep.
It took me a few moments to realise what he meant. I looked around and he was right. The landscape we were passing through had all the signs of recent sheep farming. At that time of year the sheep should have been in the fields for lambing. I flashed the note to Clandolin who upon reading it, instantly leaped over a fence and sprinted through a large field. He stopped when he reached the large feeding trough then sprinted back. Elves are notoriously fast runners so he was soon back at our side.
'There's fresh feed in the trough.' He panted, 'everyone, be very, very careful. Stick together.'
I punched Yoshimitsu in the arm,
'That includes you too Yoshi!' I joked, remembering his reaction last time he was advised to stay close to the group.
We soon reached the village. Well, sort of; we reached the pile of rubble that had been the village when Autumn and Acacia scouted the place out less than 24 hours previously.
'They were here, all of them.' Acacia cried out, kicking a pile of stones with her feet in frustration.
Yoshimitsu bent down in front of what looked like it had been a garden wall and pushed some of the stones with his hand. He grabbed something silver and with a tug, he pulled out a child's tricycle. He considered the battered toy for a moment and then started trying to manipulate the wheels back into shape. When he wasn't able to do so, he just placed it carefully back down on the rubble and walked back to us.
Dylan didn't need to be asked, he transformed into a small black wolf, a gift inherited from his Lycastian mother, and began to sniff around. I had seen him do that many times before and we all, except maybe our new member, new how to read his signals. When he suddenly lay down with his ears pricked, we knew that he had found the scent he was looking for.
Clandolin jogged to where his son was patiently lying.
'Good work Shadow Wolf.' he beamed.
Lycastians all have stupid names when they take wolf form. Amphor, Dylan's mum, is known as Shy Wolf. Apparently, as Clandolin is half dark elf and Dylan's wolf-body is black, they decided Shadow Wolf was an appropriate name. Well, it's not that surprising really, when Dylan was born, Clandolin originally wanted to call him Anvil but Amphor fortunately put her foot down and he had to settle for naming him after his favourite Magic Roundabout character.
'Do you want us to see where the scent leads?' asked Autumn as Shadow Wolf transformed back into Dylan.
'Dad,' Dylan interrupted, turning to Clandolin, 'It seems that most of the villagers made it out in time, they can't have got far but they won't stop any time soon. Fear will keep them on their feet. The Magpie Twins and Shadow Wolf will catch up to them much faster if the rest of the Travellers wait here.'
Yes, you heard right, Lycastians also refer to their wolf form in the third person. I think by now you are starting to see why I tuck myself away on Nempty, as far away as possible from all this stupidity. If only so many people didn't want me dead back in my home world I would return there in a heartbeat. Sadly, I have a huge bounty on my shoulders. I'm a very valuable man you know!
Clandolin looked proud of the adolescent. He agreed that the rest of us; Mouse, Yoshi, me and himself, set up camp while the three youngsters went on ahead to find out as much as they could about these 'golemdrones'. Dylan transformed back into the black wolf and sprinted away, hot on the scent of the vanished villagers. Acacia and Autumn leaped forward, spreading their arms, and within seconds they had taken magpie form, just as their mum could, and they sped off after Shadow Wolf. We decided it would be reasonably safe to camp at the village as the golemdrones weren't likely to be returning any time soon.
Mouse and Clandolin started setting up their tents. Mouse, our explosives expert and general maker of 'bang' sounds, had been my working partner, but now that I had Yoshimitsu to watch over, the team had been jumbled around a bit. Mouse now paired with Dylan and so Clandolin had joined with Autumn and Acacia. It would have been easier to let Mouse join the Magpie Twins and keep Dylan and Cland as a pair, but I know how Cland works and because the twins can take magpie form, there is more room in their tent. Clandolin will stop at nothing for comfort!
Yoshimitsu started to unfold our tent.
'No, no, no Yoshi. Bad ninja!' I said, wiggling my finger at him, 'We NEVER set up our tent without having a beer first.'
I opened my back-pack and took out four cans. I offered one to Yoshi who, ignoring my words continued to start setting up the tent. -I was starting to like him; he made being lazy so much easier for me.
Once the tent had been effortlessly erected, Yoshimitsu sat down on the grass beside me.
'Now do you want to beer? I asked him as I opened my second can.
He shook his head and opened the other back-pack.
He took out a four pack of beer, and another, and a third.
'Woah, you're not going to drink all of that are you?' I said with genuine panic, -well, we never know how long these things are going to take and I simply can't work sober.
With a sigh of relief, I watched as Yoshi replaced all of the cans. I continued to sip peacefully when I suddenly had a bit of paper thrust in my face, which read;
You said you brought supplies
'Yeah, I did! I brought enough beer for both of us.'
Yoshimitsu growled and wrote another note.
I can't get drunk and I don't like beer
'That's the most disgusting thing anyone has ever said to me.' I gasped, 'that's just sick, it's twisted, it's... you're... some kind of... of... bionic monster!'
He did not reply but began to walk away from the camp.
'Yoshimitsu!' I called after him, 'now where are you going?'
As usual, he completely ignored me and just kept on walking. I was beginning to understand that he answered only to himself. Still, I was a little bit worried because he may be an awesome martial artist, but he didn't know the Middle-Worlds other than the parts created for Tekken and Soul Calibur and the 'egregore parts' are relatively tame; more organised and predictable compared to the parts created by the deep subconscious.
'Yoshi don't go wondering off please, this place is dangerous.' I tried, being careful that it didn't sound like an order as clearly, orders don't even make it into Yoshi's ears never mind his brain.
He just raised his sword in the air as though sort of waving at me, but didn't actually turn round or change pace. He was soon out of sight and I was left to try and explain to a very angry Clandolin why I had allowed him to go off alone. All I could do was explain that no one allows Yoshi to do anything; in fact, no one really has a say at all where he's concerned.
Almost an hour had passed, Yoshi had not returned and neither had the kids. The kids I knew could handle themselves but I had no idea how Yoshimitsu would manage and, oh I hate to say this, I was getting a bit worried.
I opened another can and tried unsuccessfully not to think about all the various scenarios that could be playing out. I especially tried not to think about Jemma's reaction if I had to take Yoshimitsu back to Magpie Manor in little pieces. Although that wasn't the only reason I was worried, in spite of myself, I was actually growing quite fond of the guy. He was a far more interesting companion than Mouse (who incidentally drinks almost as much as I do, and he snores) and while I had never actually been sober long enough to notice him when I played it back in my college days, he was a character from Tekken too and that certainly went towards his cool rating.
The sun was slowly descending and with a weight lifting, I noticed Yoshi strolling back towards us with something in his arms. I put down my can and stood up to greet him.
'Well look who's decided to return!' I said sarcastically and deliberately hiding my relief.
He said nothing but as he got close to me he lifted into the air, using his sword as a propeller and as he flew over me, he dropped two dead rabbits and an extraordinarily large fish onto my head.
'Woah, gross man! What the f**k are you doing?' I snapped, so angry that if Yoshi didn't wear a mask, I'd have broken his nose.
Yoshi landed in front of our tent and laughing, he threw an origami dart at me. He then opened the tent door and crawled in, zipping it up behind him. Picking up the dart I noticed it had 'read me' written across the wings.
I opened it up to read the note.
Isn't it a good job one of us can be bothered to find food? Come and get me when you've cooked it.
'Yoshimitsu!' I called out at the tent door, 'I don't know the first thing about cooking.'
There was no response so I persevered.
'Yoshi seriously, I'm not kidding, I really don't know what to do with these. At least give me a hand.'
The zip came down a bit and a gloved hand popped out and gave me the 'v' sign before vanishing back inside.
'That's not what I meant! Oh come on Yoshi. Help me out here.'
There was a long pause and then the zip came down again. This time the hand dropped a note on the floor.
Please keep it down, I'm trying to rest.
'Clandolin...' I began gently, as I approached the elf.
'Don't even think about asking me for my help.' he snapped before I had even opened my mouth to continue, 'You totally deserved that!'
I turned to Mouse who just threw me a pen knife. I picked it up and waited for an explanation. None came so I continued to stare.
'What'cha gorping at?' he growled, almost in English, 'get skinnin' them rabbits.'
By the time the 3 shape-shifters returned to our camp I had successfully skinned and cooked both of the rabbits. Well, sort of successfully. I think I lost a lot of meat while skinning them as, well, entire limbs were cut away. I tried to remove the guts from one but it was terribly messy and I gave up half way through. The second I just boiled whole. Yes, I boiled them. I had tried to make a sort of barbecue thing, but the only things I could find to make the grate was a bunch of old twigs and well, you can imagine what happened right? So I borrowed a large pot from Clandolin, walked all the way to the river (seriously I did and it was 20 minutes away!) to get some water, then threw in the meat.
The fish? Well, in order to make the fire and obtain the pot I had to do some bargaining with Mouse and Clandolin and it cost me the fish. They had no trouble cooking it and had brought noodles to have with it. The fish was even large enough that they were able to plate some up for the youngsters.
'Geordie, are you okay?' Acacia gasped as soon as she returned to her human shape.
'Yeah, why wouldn't I be?'
'You're cooking! You've never cooked in your life. And...' her eyes flickered towards the skin that I'd just left on the grass and was already attracting the odd fly, 'you even skinned them??? How the...'
'Yoshi made him do it!' Clandolin sang out smugly.
Autumn had also returned to his simian shape and joined in the taunting.
'Yoshi got Geordie to do something that wasn't getting drunk or sleeping off the consequences? My god the man really is a legend!'
'Oh yeah, lets all pick on Geordie.' I huffed as I clambered to my feet.
I walked over to the tent and started shaking it.
'Hey, your dinner's ready.' I sang out sarcastically, 'come and get it while it's hot!' then as I walked back to the others I added under by breath 'hope you choke on a bone.'
We all sat around the fire and shared out our food. Everyone was hesitant about trying my lovely boiled rabbits.
'I've already eaten.' said Clandolin.
'I'm on a diet.' was Acacia's excuse.
'I'm giving vegetarianism a try.' Autumn lied
'Not bad, a bit tough but it'll do.' said Mouse who will eat just about anything.
'Augghhhhhh ahhuuuuuiiiiooooooghhhhhh.' was Yoshi's response who had tried a bit and then went rushing into the tent.
'So anyway.' Acacia began, as all heads turned from the tent, back to the group, 'Like I said, we found the villagers but we must act quickly if we're to save those that have already been taken and prevent anyone else getting hurt...'
'Did you find out much about the golemdrones? Behaviour, weaknesses, that sort of thing?' asked Clandolin as Yoshi reappeared wearing a different mask.
The new mask was not as skull-like as the two I had seen him wear before but had an almost bird-like appearance. I chose not to speculate as to why he decided to change it and no one else seemed keen to bring it up either.
'Well sort of.' Acacia began hesitantly, 'but none of it is good really. We know that they are very fast, very large and very strong. They spit a sort of gooey, muddy substance at their prey which, upon contact instantly solidifies. It doesn't kill them though. It is just porous and elastic enough to allow the poor captive to breath but that is it. They can't move. They can't even close their eyes if they were unlucky enough to have them open when they were hit...'
'So what? They're just left to die slowly?' I asked, taking a bite out of my boiled rabbit and wishing that I too had a mask I could change too.
'No, I think they're usually eaten before they die. Apparently they'll only eat live food.'
We talked a bit longer and got as much information as we could out of the youngsters. Acacia drew a map in the soil with a stick to show us the area that the golemdrones inhabit and then we all turned to Clandolin to find out what our strategy was going to be but he just shrugged.
'Any one fancy throwing some idea's my way?' he offered submissively.
'So, let me just clear this up.' I cut in, 'We need to free the statue people right?' everyone nodded and I took a sip form my can, 'but the golemdrones jealously protect them?' again nods, 'and we also need to kill them.' nods, 'and there are three, and they're fast, and they're likely to turn us to stone as soon as they look at us?'
'That's about it yes.' Clandolin sighed.
I turned to Yoshimitsu and clapped him on the back,
'Yoshi my lad, you'll have a plan right?' I tried.
To my amazement he nodded and stood up. We all looked at one another in utter astonishment as the ninja calmly reached into our tent and picked something up. He strolled back with the note book and pencil then sat back down and began to scribble the names of each Night Traveller.
Clandolin
'You can be irritatingly cryptic sometimes Yoshimitsu.' I snapped.
Yoshi ignored me as ever and carefully tore up the paper so there was a different name on each piece and I realised what he was doing. We all watched as Yoshi showed us on Acacia's map, what his plan was with our names on bits of paper to represent each of us. It wasn't easy and we kept getting frustrated with Yoshi when he couldn't explain things to us in English. Okay, so it's technically our fault for not knowing Japanese but really, none of us thought about wasting half our lives studying a language spoken by no one we knew at the time. Funny that.
Eventually, we all understood the plan and agreed to give it a go.
'I hope you know what you're doing Yoshi.' I said before we headed back to our tents. It was 7pm and we decided to strike in the night, at around 1 am. Dylan took first watch in his Shadow Wolf form, and I somehow managed to be excluded from the rota. I didn't mind though, it was happening a lot since the time I got drunk and slept through our camp being raided. I don't know specifically which time I am referring to though, there were several.
The woods were painfully silent and the darkness was suffocating. I crouched close to the ground with my crossbow in my hand and though I could not see him, I knew the exact location of my working partner who also waited, perfectly still, perfectly hidden near by, only he got the tree.
I could not see what was happening ahead. The only thing I knew was the precise moment I was expected to strike. I also knew that timing was crucial; if I messed up, at best they'd go sailing past us and we'd have to do the entire set up again, at worse, someone, Yoshi, Acacia or myself would lose their life. So no pressure then!
The plan was further complicated by the fact that once Autumn and Acacia, began to lure the golemdrones towards us we had no idea how many would follow. We were almost sure at least one would wait behind to protect the preserved villagers, especially as the magpies, using the home shells, would begin by removing one or two of the captives and sending them to the Manor. But that meant that there could be two following Acacia as she lures them towards Yoshimitsu and me.
There was suddenly an ear-piercing screech followed by the thumps of giant feet. The twins had been spotted. I could hear the slapping of mud against the ground and knew the golemdrones were shooting that strange preservation substance from their mouths. I just hoped the twins were okay. Yoshimitsu, from his vantage point, would have been taking in the whole scene. I knew this for sure, as he was open enough to tell me that he had exceptionally good night vision.
Then the cue I was waiting for came as Acacia, in her bird form, flew right over the top of me. She called out 'chi-ku, chi-ku' twice which meant two of the monsters were approaching. That was unfortunate but not a total disaster as we had a plan B for just such an eventuality. I waited as the heavy footfall came closer and closer at great speed.
There was a sudden crash beside me. Something heavy had fallen with a thud. Something was wrong I just knew it.
'Yoshi,' I whispered, potentially blowing our cover.
There was no reply.
'Yoshi... are you still there?
The golemdrones were almost on-top of us. I listened to my gut and, leaving my post, I rushed to Yoshimitsu's tree. On the ground I could see the outline of Yoshi's distinctive armour as it was picked out by the tiny amount of moon light that made it through the trees. I ran quickly toward him.
Acacia had taken human shape again to taunt the Golemdrones. I knew she should be okay, as Yoshi had suggested the twins carry the home shells so that if they were hit, the pressure would activate the shell, sending them safely home to the manor. Still, it wasn't fail safe and by leaving my position I was leaving her vulnerable.
I rolled Yoshi over and his visor was thick with blood and cracked in several places. He was clearly unconscious, or dead. His awesome sword lay at his side in two pieces. I had no idea what had happened. There had been no struggle, no sound, nothing.
The first golemdrone had passed the point that I was supposed to ambush from, and narrowly missed us as it rushed past. The second was right on target to stand on us so I tried to roll Yoshi out of the way. My movement caught it's attention and the one that had passed us also turned back on it's self and headed our way.
I had only one option and no time to think about it. The old feeling came back to me in an instant; the feeling that seems to reach out of my stomach like a long arm grasping reality and causing it to come crashing to a halt. The entire world suddenly bounced out of time and space.
My body immediately began closing in around me, squeezing the life from me cell by cell. I looked up to see the golemdrone frozen, motionless above me and so I quickly shot it and the other in the throat, head and heart with my crossbow. At least they had been taken care of and I could always shoot the third before I returned time to its rightful status.
After picking up the broken parts of his sword, I knelt down at Yoshimitsu's side and scooped up his limp body so that he was over my knee.
'Come on Yoshi, don't be dead. I'm sacrificing several months of my life to do this for you.' I said as I tapped the homing shell and returned us both to Magpie Manor.
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"In the void is virtue, and no evil.
Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness."
~Shinmen Musashi

redpajama_set_name: RedPajamaCommonCrawl


When your heart is broken, how do you cope? According to many who lost their loved ones when the World Trade Center was attacked, it is their faith.
ZENIT was at Ground Zero when Pope Francis visited this morning and had the chance to speak with relatives and friends of those killed in the attacks.
Brendan Grady, who lost his brother Christopher, a trader for Cantor Fitzgerald, said it was an honor for Pope Francis to be at Ground Zero to remember him.
"I can't imagine my life without my faith," Grimmer said.
One man, before the Pope arrived, spoke to reporters about how he had lost his daughter who was a flight attendant on one of the planes that hit the tower. He lamented that she wasn't supposed to work that day, but was covering for someone sick.
Matthew Sellitto also reflected that the Pope is an image of goodness, and what happened here, 14 years ago, is the image of evil.
Another man lost his sister, Deborah, in the Pentagon. As he and his wife conversed with us, the man's wife pointed out on her smartphone how the reflection on the Freedom Tower was that of a cross, and indeed, it was.
Another loved one of a lost family member, who asked to remain anonymous, told me, "It has been a very significant day for me. Pope Francis is coming here with a message of joy," she said.


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redpajama_set_name: RedPajamaGithub


My daughter's Caroline Herschel costume is not late for Ada Lovelace Day. We were simply traveling too close to the speed of light relative to the rest of y'all.
Picture was taken at ScienceSouth's NASA Saturday public viewing after a "fancy dress" birthday party.


"Many visitors to Lagoon Amusement Park don't even know they have a wild animal exhibit, which is a testament to how unpopular and unnecessary this cruel and depressing exhibit really is. Even the editorial staff of the Standard-Examiner, the largest media outlet in this region of Utah, has called for the closure of this antiquated animal prison.
Lagoon's "Zoo," which is only publicly viewable on a slow and boring train ride, is a squalid and archaic exhibit where a menagerie of animals including caribou, camels, zebras, wildebeest, yak, tigers, lions, and kangaroo, are confined to tiny concrete enclosures or in barren dirt pits that do not even remotely mimic these animals' natural habitats.
UARC condemns unequivocally the conditions for the animals imprisoned at Lagoon, which are so poor, they do not even meet the bare minimum standards of accreditation by the industry's Association of Zoos and Aquariums (AZA).
While virtually no one visits Lagoon to see the animals, there are many families and individuals who would purchase admission to Lagoon were they not imprisoning animals. UARC is hopeful that one day Lagoon will recognize that it is in their best business interests to send these animals to a reputable sanctuary and focus on its core business: providing roller coasters and other amusement park rides to Utah residents. Until that happens, however, UARC urges its members and supporters to boycott Lagoon entirely."
Ashlee House needs your help with "Utah Animal Right Coalition : Shut down LAGOON'S "WILD ANIMAL KINGDOM" RIDE". Join Ashlee and 6,357 supporters today.


Raney is recommending the committee and the commissioners select Capt. Stephen Bartlett, who has worked for the Sheriff's Office for about 12 years. He formerly served as chief of police in Eagle under the city's contract with the Ada sheriff. He also worked for the Garden City Police Department and the Payette County Sheriff's Office.
"He has proven his leadership, he knows what to do and he is ready to take charge of the years ahead and continue the great legacy of the Ada County Sheriff's Office," wrote Raney in his April 23 resignation letter to the commissioners.
Raney, Ada County's sheriff since 2005, is resigning to take a job with the Department of Justice where he will provide problem-solving assistance to law enforcement agencies that seek federal help to improve their departments.


Travel is a huge part of all of our lives. It truly is a book that opens our eyes to new experiences, ideas, foods, tastes, cultures, and so much more. And while our mantra as a company is to create those 'fringe' trips that lead you outside of your comfort zone, we are always keen on detailing a few of the tips, tricks, lessons and more we've learned along the way. Let these blog posts be a lesson and some insight for you into the world of travel.
If you'd like us to write a tip in particular, email us, or submit a tip down below.
Lara Smith writes about what to do when moving to a new country.
Find out the best ways to cope with stress when traveling alone.
Going on a family road trip? These products are a must for your packing list!


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Press Release: LibLime [February 11, 2015]
Hayden Public Library goes live on the CLiC AspenCat LibLime Union Catalog
North Bethesda, MD, February 11, 2015- The Hayden Public Library, part of the West Routt Library District, has now joined the Colorado Library Consortium (CLiC) AspenCat LibLime Koha union catalog for all collection and patron management services. With the addition of the Hayden Public Library, the CLiC AspenCat union catalog now has over 660,000 bibliographic records describing over one million attached item records. Hayden Library staff worked with the LibLime Project Management team to successfully transfer bibliographic, item, and patron data to the LibLime Koha application.
About Hayden Public Library
The Hayden Public Library was founded by the Women's Club of Hayden in November, 1930. The library began as a small room in the corner of a drugstore but after decades of fundraising and help from the community, the Hayden Public Library now sits comfortably in its location on Walnut Street in Hayden, Colorado. Today, the Hayden Public Library hosts several programs for the community including the Book Discussion Club, the Ladies Tea Time Book Club, and the People and Stories/Gente y Cuentos Book Club.
About CLiC
The Colorado Library Consortium (CLiC), headquartered in Centennial, Colorado, serves over 450 libraries throughout the state, many of which also belong to the AspenCat LibLime Koha union catalog. Currently the CLiC database includes over 1,000,000 items. Resource sharing is one of the key components of the system with libraries requesting over 1,200 items from each other every month. Requests are growing as more patrons discover how easy it is to request an item not held at his or her home library. CLiC is committed to maintaining AspenCat as a fully featured, patron-focused system. In partnership with the Colorado State Library, AspenCat offers integration with external databases using EZproxy, integration through the State Library's Plinkit-based web site hosting service, and interconnectivity with SWIFT, the statewide ILL system. AspenCat also currently offers a cooperative purchase for downloadable audio books from Recorded Books and eBooks from the 3M Library Cloud system. For more information, please contact Bob Bennhoff at 303-422-1150 or bbennhoff@clicweb.org.
About LibLime-PTFS
PTFS is the global leader in providing support for the Koha open source ILS platform. Rather than sell software licenses for static, hard-to-customize software products, the PTFS LibLime Division educates libraries about the benefits of open source, enabling them to make choices about how best to provide their communities and staff with better technology services. The PTFS LibLime Division then facilitates deployment of Koha in libraries by providing outstanding consulting, development, implementation, and support/hosting for libraries of all types and sizes. PTFS is also the developer of the world's leading content management software, ArchivalWare, and specializes in meeting library personnel staffing requirements, digitization, and metadata keying services. For more information, see http://liblime.com or http://ptfs.com or http://archivalware.net .
The Hayden Public Library, part of the West Routt Library District, has now joined the Colorado Library Consortium AspenCat LibLime Koha union catalog for all collection and patron management services. With the addition of the Hayden Public Library, the CLiC AspenCat union catalog now has over 660,000 bibliographic records describing over one million attached item records. Hayden Library staff worked with the LibLime Project Management team to successfully transfer bibliographic, item, and patron data to the LibLime Koha application.
Hayden Public Library


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PARTYNEXTDOOR Stirs Up A Bit Of 'Trouble'
June 22, 2017 | 11:00 am
Summer might just be beginning, but it's already pretty safe to say that OVO singer/songwriter PARTYNEXTDOOR might be the season's busiest man. He's already penned a couple summer hits (include DJ Khaled's Rihanna-featuring track "Wild Thoughts"); he's released an EP, Colours 2; helped out labelmates Majid Jordan on their track "One I Want"; and now he's landed a song on DJ Stevie J's Appreciation 9 mixtape with his new track "Trouble."
"Trouble" finds PND trying to keep things on the up-and-up despite the attempts of a girl trying to get him to risk it all. Over a bouncy, slightly tropical yet trap-like beat, PND puts down the law with a quick-paced chorus. "Girl, you know I got a girl at home and you're still trying to get me in trouble," he sings, letting her know he ain't about these games. "Girl, you know I can't drink no more but you're still tryin' to po' up a double / Tryin' to get me to stay, girl, that's trouble / I ain't no sucker, girl, I know you trouble." Despite his protests, though, it seems that this chick ain't trying to have it and is still pushing up. Though we knows he's tempted, from his verses, it seems that his love for his girl back home is strong enough to resist the temptress' wiles.
You can check out "Trouble" below and download Stevie J's Appreciation 9 mixtape here. And, as a bonus, we've also included the Spotify stream of PARTYNEXTDOOR's Colours 2 for your listening pleasure below as well.
TAGS: audio, DJ Khaled, Majid Jordan, PartyNextDoor, rihanna, Stevie J
Previous: DMX, Eve, The Lox & More Hit The Road For The 'Ruff Ryders 20th Anniversary Reunion Tour' Next: Illa J Honors His Mother Ma Dukes On 'Maureen'


It's July, and all the hedges that amazed us with flowers last spring are demanding haircuts.
Matt, who lives where Round Hill Road tees with Judith Drive, feels the pressure more than most, because every motorist who stops at this corner gets a head-on view of his hedge. .


Since the Singapore based crypto exchange's announcement, DogeCoin has jumped up 20% and is currently leading todays gainers, alongside IOST and Bitcoin Cash making up the top 3.
The recent April fools gag of announcing Elon Musk as the Doge CEO caused the coin to pump 35% taking the coin to year highs.
Dogecoin's creator Jackson Palmer was hired by Musk last September to help combat scam bots on Twitter, to which Palmer created an automated solution.


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Photos / Sports Gallery / Football Gallery
Sachin and Kerala Blasters part ways
Master blaster Sachin Tendulkar, who was an integral part in the formation of ISL team Kerala Blasters FC, has exited the club. His stake shall be taken over by partners.
/sports/football/sachin-and-kerala-blasters-part-ways/eventshow/65840301.cms
Master blaster Sachin Tendulkar sold off his stakes and parted ways from Kerala Blasters before the new season of the Indian Super league starts (ISL) - Photogallery
Master blaster Sachin Tendulkar sold off his stakes and parted ways from Kerala Blasters before the new season of the Indian Super league starts (ISL). Often seen cheering from the stands for the franchise, Sachin was a key component in the formation of the club. His stakes were taken over by partners of the franchise. On his future plans with respect to the club, Sachin said, "In its fifth year, it is important that the club puts the building blocks for the next five years and beyond. It is also a time for me to reflect on the role that I should play. After reflecting and much discussion with my team, I have decided to exit my association with Kerala Blasters as a co-promoter, I strongly believe that Kerala Blasters is in very good shape and on its path to attain many more successes with the backing of its fans offering unconditional support. I am very proud of Kerala Blasters and a piece of my heart will always beat for the club."
(Photo: Instagram)
See more of : sachin tendulkar, Kerala Blasters, Football
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George Foster was brought before the court under warrant, charged with threatening to accuse one William Mansfield with committing an indecent assault upon him, the said George Foster, with the view to extort a sum of money from the said William Mansfield. Prosecution's evidence was to the effect that defendant went to prosecutor's house and tried to extort money by a threat that he would prefer an infamous charge against him.
By Mr Gannon: Sergeant Sadler told me at the police station a few minutes before him to prefer a charge against some one. He identified Foster as being the man who was at his house. A policeman told him he was the man. The warrant was taken out at 10 o'clock, but he knew his name at 8 o'clock, as he saw him in the station-house yard, and sergeant Sadler told him his name was either Chambers or Foster, and said that some man met him on the racecourse and attempted an offence against law and nature. Defendant told him that he was staying at the Refuge, and he wanted money, and he must have it. The second time he came he asked for 10s and he would say nothing more. He saw three policemen on the Wednesday night. Their names are Goldrick, Butler, and Willmott. He spoke to them together. He told sergeant Goldrick that a man had knocked at the door, and made him very much alarmed, as he had lost several things. Sergeant Goldrick advised him to get a warrant, but as he did not know the man, he said he could not. He did not tell sergeant Goldrick that a man had been there to extort money from him. He did not say that a man had been to his place to accuse him of an unnatural offence. On Wednesday night defendant knocked at his door, and asked for Mrs Barrett. Plaintiff replied that she did not live there, and then prisoner sought an interview with complainant, remarking that he was hard up, and wanted a few shillings.—This case was postponed. The same parties are involved in another case.
By Mr Gannon: I looked at the clock at the corner public-house. I put my basket on the brick stack, about five yards away from Mansfield's entrance. I stopped in the passage between the two houses we were building all the time.—It was a quarter to 7 when he passed the clock at the corner of Elizabeth and King streets. He had a basket in his hand, and laid it down. Witness stayed at Mansfield's house during his absence. Mansfield was in the verandah all the time the conversation was going on. Mansfield looked around the verandah wall, and saw defendant there. Witness heard defendant ask for L5, and persuaded Mansfield to get a constable. He thought defendant had no right to ask for L5. When defendant came back a second time witness was preparing for work. He took off his coat. It took him about three minutes to take it off, and then he had to dust it, and put it on the "brickstand." Witness did not hear defendant say he lived at the "City Refuge," but he heard him say, "Money he wanted, and money he must have." Has had conversation with complainant, but not about the case. The railing of the verandah is not above the height of the stature of the defendant. He could lean his elbow on the railing. It was at the second interview with Mansfield that defendant threatened the charge. Mansfield called defendant a blackguard at the first interview. Witness thought he heard all that took place. What Mr Mansfield swore in one part of his evidence is incorrect, as far as witness knew. He has not been inside Mansfield's house since he has occupied it. He has been subpœnaed on the case. He went to Mansfield to ask for money for attending the court. His "boss" takes that. Ten shillings a day is the charge for bricklayers. Witness termed this money "wages." He had given a written statement. It was given to a young man at Mr Robert's office. When witness was sitting down round the corner he was sitting on two bricks. He did not consider himself exactly another brick. He knows what an indecent assault is, and thought the threat of defendant very remarkable.
By the bench: There was no mention where the assault took place. Defendant never made allusion whether it was on the racecourse or elsewhere. This closed the case for the prosecution. The defence was withheld till after the conclusion of the cross-case.
William Mansfield was charged by George Foster with committing an indecent assault on him, on the 19th instant. Mr F Gannon for the prosecution, and Mr W Roberts for the defence.
To Mr Roberts: I came from Port Stephens to Sydney, but had previously ben engaged in this city. I am a sawyer by trade, but have worked as a labourer in a coal-yard. I have been working on board steamboats, and have been out of work two months; during the time I obtained my living from my sister. She keeps a fruit shop in Sussex-street. My sister has kept me ever since I came to Sydney; I mean only since the 2nd of April. There was no agreement as to the board, &c. I sent L3 12s 6d from Post Stephens. I gave her L5 when I came up some five or six months ago, L2 7s 6d whilst working on board the steamers. I had L20 exclusive of the L11. I had not paid anything to my sister out of the L20 for board. It did not occur to me that I was foolish in giving L2 7s 6d to my sister for board, as she had cash of mine in hand. I was about twelve weeks in Sydney before I gave her the money, and the L11 was insufficient for my expenses accrued with my sister; for the last fortnight I have had 25s. I was in want of money, and I borrowed 20s from a Mr Fletcher. I have spent that money. On the 2nd of April I had a row with my sister, and told her I was going to Port Stephens. I had reasons for not going. Since I left my sister I have lived at my sister-in-law's place. I have 12s 6d now I borrowed I have been to the Night Refuge twice. I saw a person in the street, and he gave me a ticket. I slept there one night with a friend, more to satisfy my curiosity than anything else. I wanted to satisfy myself about the beds.—At this stage of the proceedings, both cases were further adjourned till Monday next.
A man named George Foster has been charged at the central police court with endeavouring to extort money from one William Mansfield, by threatening to accuse him of an indecent assault. He has been remanded.
BEFORE the Mayor and the Police Magistrate, with Messrs Pearce, Spence, Murphy, Vickery, Kippax, and Macintosh.
The remainder of the day (from 11 to 6) Messrs Macintosh and Kippax were engaged in investigating the two following cases, of each of which is given the substance of the prosecutor's evidence. Mansfield was attended by Mr Roberts; Foster by Mr Gannon.
William Mansfield was charged by George Foster with having on the 19th April, assaulted him with intent to commit an unnatural crime. Prosecutor deposed that about 4 pm of Tuesday, the 18th April, he was sitting on one of the benches in Hyde Park, when the prisoner came up an entered into conversation, and after a while invited him to take a glass of ale, which witness declined, being a teetotaler, [sic] but afterwards accepted his offer of a glass of gingerbeer, for which purpose the prisoner took him to the Three Tuns public-house, at the corner of King-street and Elizabeth-street; the barmaid (the female in Court) served them; he (witness) had gingerbeer and cloves, and prisoner took brandy; prisoner then said, "Come and I will let you see my place," and took him to the first of two new buildings in Elizabeth-street; prisoner showed him to a back room, passing two others; before he left, prisoner asked him to come and see him at 6 o'clock the next (Wednesday) morning, and a little before 6 the next morning witness went, and was in the act of turning the handle to open the verandah gate when prisoner opened the door of the house, let him in, and took him into the same room as before, and desired him to take a seat on the bed; witness did so, and then prisoner committed the assault he witness complained of; witness demanded an explanation o his conduct, and said that he would complain to the police; about 8 o'clock in the evening of the same day he went to prisoner's house, and was met by him at the door; prisoner said that he had a gentleman with him, desired witness to meet him at the place of their first interview, and at the same time of the day, and shut the door in his face; on Thursday morning, the 20th, he went to prisoner's house about 6 o'clock; the outer gate was locked, but the door was open and prisoner was in the passage; witness then, having ascertained prisoner's name by inquiring of the barmaid at the Three Tuns, said, "Mr Mansfield, I want to know if you are going to give me an explanation of your conduct on Wednesday morning; prisoner said that he did not know him (witness), and that his character was too well known about Sydney for him to do him any harm, and, at the same time, tossed a shilling, which witness did not take up; witness told him that he would complain to the police, and between 7 and 8 o'clock, saw sergeant Saddler, at the station-house, on the subject; Saddler told him to see a magistrate at the Police Office at half-past 9 o'clock, and at that hour was in attendance for that purpose; did not at any time ask Mansfield for any money.
Mr Macintosh said that, in the opinion of the Bench, the case against Mansfield had broken down; and, therefore, having an opinion that a conviction would not ensue if he were committed, they discharged him from custody. With regard to the case against Foster, they would take until Thursday to consider their decision.
A very bad case has been before the Central Police Court in Sydney for some time past. One George Foster was charged by William Mansfield with attempting to extort money by threatening to accuse him of having committed an abominable offence. After that Mansfield was charged by Foster with the commission of the offence. On Monday the bench decided that the case against Mansfield had broken down, and discharged him; but the decision in Foster's case was reserved until Thursday.
George Foster was committed to take his trial, on the evidence taken against him during various sittings, for having threatened to accuse one William Mansfield of attempting to commit an indecent assault upon him, with a view thereby to extort money from the said William Mansfield.
BEFORE the Mayor, with Messrs Love, Thompson, Penfold, Birrell, Smithers, Macintosh, and Kippax.
The man George Foster, charged with having threatened William Mansfield that he would prosecute him for an indecent assault, with a view of extorting money from Mansfield, appeared before the Bench in pursuance of remand, and was committed to take his trial at the Quarter Sessions.
Charge of Extorting Money.—At the Central Police Court on Thursday, George Foster was committed for trial on the charge of having endeavoured to extort money from William Mansfield by threatening to accuse him of having attempted an abominable offence.—Abridged from Evening News, May 4.
BEFORE Mr District Court Judge Dowling.
George Foster was brought before the Court, charged "with threatening to accuse a man of an attempt to commit an infamous crime, with intent to extort money." The information was laid by a man named Mansfield.
Cross cases between the above mentioned parties had taken place at the Central Police Court. The prisoner had, it seemed, charged Mansfield with an attempt to commit an unnatural offence. Mansfield was was tried at the Police Court; and evidence having been heard, the Bench reserved its decision until they had heard a cross case preferred by Mansfield against the man Foster, for making the above charge against him with a view to extort money. The result was that the charge against Mansfield was dismissed, while Foster was fully committed to take his trial at the Quarter Sessions on the present charge—Mansfield affirming on his oath that Foster had told him that he would not prosecute the charge against him, if he paid him the sum of £5.
Mr WJ Foster appeared for the Crown, and Mr Richard Driver appeared for the defence.
For the prosecution the man [William] Mansfield and Joseph Evans gave evidence.
Both were corss-examined at considerable length.
For the defence, acting sub-inspector of police Waters was first called. This witness said that certain complaints (which had not come to anything) had been lodged against Mansfield as far back as a few years ago.
Police-sergeant Sadleir [sic] was called for the defence, and gave evidence as to the nature of the information laid by the prisoner against Mansfield.
Mr Driver addressed the jury at some considerable length, totally discrediting the evidence of Mansfield; and especially as to the demand of money under the threat, declared to have been made.
The counsel for the Crown replied, and his Honor having very carefully summed up, recapitulating all the evidence, the jury returned a verdict of guilty.
George Foster, convicted of attempting to extort money by means of a threatening letter, was sentenced to two years' imprisonment with hard labour.
At the Sydney Quarter Sessions, on Friday, George Foster was convicted of threatening to accuse a man of an abominable crime, for the purpose of extorting money; and on the following day was sentenced to two years imprisonment with hard labour, in Darlinghurst gaol.
1 Empire, Wed 26 Apr 1871, p. 3. Emphasis added.
2 Empire, Thu 27 Apr 1871, p. 2. Emphasis added.
3 Australian Town and Country Journal, Sat 29 Apr 1871, p. 517.
4 The Sydney Morning Herald, Tue 2 May 1871, p. 2. Emphasis added.
5 The Maitland Mercury and Hunter River General Advertiser, Thu 4 May 1871, p. 3.
6 Empire, Fri 5 May 1871, p. 2.
7 The Sydney Morning Herald, Fi 5 May 1871, p. 3.
8 The Maitland Mercury and Hunter River General Advertiser, Tue 9 May 1871, p. 3.
9 The Sydney Morning Herald, Sat 10 Jun 1871, p. 5. Emphasis added.
10 The Sydney Morning Herald, Mon 12 Jun 1871, p. 3.
11 The Maitland Mercury and Hunter River General Advertiser, Tue 13 Jun 1871, p. 2.


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An art-science collaboration between artists Sara Heywood & Jane Watt, and Dr David Chau
Mulberry - Tree of Plenty is a collaborative project by artists Sara Heywood & Jane Watt and UCL science researcher Dr David Chau.
The project explores the materiality of the mulberry tree (Morus nigra and Morus alba) in Bethnal Green, east London. It considers how this iconic tree can be used as a vehicle to stimulate discussion, debate and engagement in cutting-edge research and applications in biotechnology, heritage and contemporary engaged art practice. Over the course of a year, the team engaged with local participants and tree specialists to investigate points within the yearly cycle of the mulberry to frame their material exploration of bark, leaves, pollen, and fruit.
The artists and scientist have exchanged knowledge, and learnt more about the tree in workshop sessions, walks, experiments in the lab, kitchen, and studio. They worked with mulberry tree expert Peter Coles and local mulberry campaigner Jaime Rory Lucy to create a short film that outlines some of the unique characteristics of the mulberry tree, and its significance in the area.
Together, Sara, Jane and David researched the heritage of the mulberry in east London; 3D digital scanning and printing; botanical ink making; skeletonization and ghosting of leaves for biomedical applications; and the growing of saplings for legacy planting in the local area and at UCL East, Queen Elizabeth Olympic Park.
Mulberry - Tree of Plenty is commissioned as part of Trellis: a UCL Culture & UCL East Programme and supported by St Margaret's House.


Researchers have developed the first silicon quantum computer building blocks that can process data with more than 99 percent accuracy, overcoming a major hurdle in the race to develop reliable quantum computers.
Artist impression of an electron wave function (blue), confined in a crystal of silicon-28 atoms (black), controlled by a nanofabricated metal gate (silver).
Researchers from the University of New South Wales (UNSW) in Australia have achieved a huge breakthrough in quantum computing - they've created two kinds of silicon quantum bit, or qubits, the building blocks that make up any quantum computer, that are more than 99 percent accurate.
"For quantum computing to become a reality we need to operate the bits with very low error rates," said Andrew Dzurak, the director of the Australian National Fabrication Facility at UNSW, where the devices were made, in a press release.
Now the teams from UNSW have managed to create not just one, but two quantum bits with more 99 percent accuracy, and their results have been published simultaneously in Nature Nanotechnology (here and here).
The interesting thing is that the two groups, who both work in the same laboratories, used different approaches to come to the same result - one team embedded a phosphorous atom into the silicon, and the other, led by Dzurak, embedded an artificial atom.
"We've now come up with two parallel pathways for building a quantum computer in silicon, each of which shows this super accuracy," said Andrea Morello from the UNSW School of Electrical Engineering and Telecommunications, who led the phosphorous atom team, in the press release.
"This lets us use exactly the same sort of transistor that we use in computer chips and operate it as a qubit, opening the potential to mass-produce this technology using the same sort of equipment used for chip manufacturing," Dzurak told ABC Science.
"Coherence time is a measure of how long you can preserve quantum information before it's lost," said Morello in the press release. And the longer coherence time, the easier it is for computers to perform complex calculations.
The researchers were able to store quantum information in the phosphorous nucleus for 35 seconds - something unheard of in quantum computing.
"Half a minute is an eternity in the quantum world. Preserving a 'quantum superposition' for such a long time, and inside what is basically a modified version of a normal transistor, is something that almost nobody believed possible until today," said Morello.
"For our two groups to simultaneously obtain these dramatic results with two quite different systems is very special, in particular because we are really great mates," said Dzurack in the press release. Aw, we love collaboration.
Love technology? Find out more about the world-leading research happening at UNSW.


The presence of unique plants and animals along the Nacala corridor will have economic and environmental benefits to communities according to an ecological study which was instituted by Vale and CEAR.
According to the team that is carrying out the research, EnviroConsult, the presence of these unique plants and animals can attract tourists who would board CEAR trains for sightseeing expeditions. The area can also be attractive for investors to open lodges and animal parks which can only result in new business and employment opportunities for people in communities along the line well as increased movement of cargo and people on CEAR trains. This study is part of CEAR's environmental obligations as stated in the Nacala Corridor Concession Agreement.


I would like to thank you deeply for the wonderful job you did recently selling my Amherst Island home. From our first meeting it was apparent that you were very competent and committed to providing a highly professional level of service and a comfortable experience for your clients.
Of course it all can appear easy when everything goes according to plan without obstacles along the way. Of course, this was not the case with our sale and when the unexpected occurred, your true skills and commitment to your clients took a big step up. You kept a level head and helped find a solution to mother natures bad timing. Your contribution to the successful completion of this sale involved not only advice on how to fix the problem, but more importantly, keeping all parties calm and focused on the longer term objectives. I appreciate the added difficulty when you are representing the buyer and the seller, and at all times I felt you truly thought and acted in the best interest of everybody without showing favour to either party. I have bought and sold many properties over the years, and you both are at the top of your profession based on my experiences.
I trust the new owners will find as much joy in the home as we did and will have years of peace on the beautiful Amherst Island.
Thank you again for all your help and I wish all the best in the future. If you ever have clients interested in speaking to me about hiring you, please do not hesitate to have them contact me.


Just Remnants is an American success story; a business that started in a garage in suburban Fairfax, California. It all started when our founders, Rick Stein and Fred Wozniak had an idea; "What if you could offer designer quality floor coverings at prices of up to 70% off normal retail? What if you could run a business where the customer really came first?
Well, that's exactly what they did and today Just Remnants is one of California's most successful flooring retailers. The secret is to buy when the market is ripe and keep a 7 figure Carpet and hardwood inventory in stock at all times.
We're proud of our no-frills, warehouse stores and our customer is always first, with helpful, highly trained, no pressure, professional associates. We'd love for you to pay us a visit. You'll find out why over 50,000 satisfied customers tell our story best.


text:
Q: Wait for user click rather than page load to start function I am currently trying to make a countdown clock that will start the timer when the user clicks a button. However, right now the countdown starts as soon as the page loads. How can I wait until the the user actually presses the id='startCountdown' button to start countdown. I am new to JavaScript and would appreciate some feedback.
.js code:
// Wait for webpage to load
$(document).ready(function(){
  var sessionTime = 1;
  var breakTime = 5;

  // Update session and break times with pre-defined variables
  $('#session-time').text(sessionTime);
  $('#rest-time').text(breakTime);

  // jQuery click functions for increasing and decreasing time
  $('#decrease-session').on('click', downSession);
  $('#increase-session').on('click', upSession);
  $('#decrease-rest').on('click', downBreak);
  $('#increase-rest').on('click', upBreak);

  // Decrease the length of each session
  function downSession() {
    sessionTime--;
    $('#session-time').text(sessionTime);
    $('#countdown-time').text(sessionTime);
  }

  // Increase the length of each session
  function upSession() {
    sessionTime++;
    $('#session-time').text(sessionTime);
    $('#countdown-time').text(sessionTime);
  }

  // Decrease the length of each break
  function downBreak() {
    breakTime--;
    $('#rest-time').text(breakTime);
  }

  // Increase the length of each break
  function upBreak() {
    breakTime++;
    $('#rest-time').text(breakTime);
  }

  // Convert session and break times to seconds
  var sessionConverted = sessionTime * 60;
  var breakConverted   = breakTime   * 60;

  // When clicked, send to start countdown
  $('#startCountdown').on('click', countdown(sessionConverted));

  // Convert time and return in H:M:S
  function convertTime(time) {
    time = parseInt(time, 10);
    var hours   = Math.floor(time / 3600);
    var minutes = Math.floor((time % 3600) / 60);
    var seconds = Math.floor((time % 3600) % 60);
    return {
      'H': hours,
      'M': minutes,
      'S': seconds
    };
  }

  // Interval function that will decrement the time
  function countdown(count) {
    var timerId = setInterval(function() {
      // Decrement the count
      count--;

      // Send count to convertTime to display
      var t = convertTime(count);
      var hours = 0;
      var mins  = 0;
      var secs  = 0;

      // If statements to check if time is less than 10
      // If so, add leading "0"
      (t['H'] < 10) ? (hours = "0" + t['H']) : (hours = t['H']);
      (t['M'] < 10) ? (mins  = "0" + t['M']) : (mins  = t['M']);
      (t['S'] < 10) ? (secs  = "0" + t['S']) : (secs  = t['S']);

      if (hours >= 1) {
        $('#countdown-time').text(hours + ":" + mins + ":" + secs);
      } else {
        $('#countdown-time').text(mins + ":" + secs);
      }

      // Stop counting if the count has reached "0"
      if(count < 1) {
        clearInterval(timerId);
      }
    }, 1000);
  }
});

Codepen for testing:
http://codepen.io/Mukul215/pen/obxLev

A: You are immediately invoking the countdown function instead of providing it to .on as a handler.
$('#startCountdown').on('click', countdown(sessionConverted));

Because you use parentheses in the expression, countdown(sessionConverted) is immediately invoked and the return value is supplied as the handler to the .on method. And because the return value isn't a function, the click event doesn't actually do anything.
Try this:
$('#startCountdown').on('click', function (e) {
    countdown(sessionConverted);
});

A: This is probably because you have written all the code inside $(document).ready(function(){})
Try to to remove the click event outside the $(document).ready(function(){}) function. Try the code given below:
        var sessionTime;
        var breakTime;
        // Wait for webpage to load
        $(document).ready(function () {
             sessionTime = 1;
             breakTime = 5;

            // Update session and break times with pre-defined variables
            $('#session-time').text(sessionTime);
            $('#rest-time').text(breakTime);

            // jQuery click functions for increasing and decreasing time
            $('#decrease-session').on('click', downSession);
            $('#increase-session').on('click', upSession);
            $('#decrease-rest').on('click', downBreak);
            $('#increase-rest').on('click', upBreak);
            // When clicked, send to start countdown
            $('#startCountdown').on('click', countdown(sessionConverted));
        });

        // Decrease the length of each session
        function downSession() {
            sessionTime--;
            $('#session-time').text(sessionTime);
            $('#countdown-time').text(sessionTime);
        }

        // Increase the length of each session
        function upSession() {
            sessionTime++;
            $('#session-time').text(sessionTime);
            $('#countdown-time').text(sessionTime);
        }

        // Decrease the length of each break
        function downBreak() {
            breakTime--;
            $('#rest-time').text(breakTime);
        }

        // Increase the length of each break
        function upBreak() {
            breakTime++;
            $('#rest-time').text(breakTime);
        }

        // Convert session and break times to seconds
        var sessionConverted = sessionTime * 60;
        var breakConverted = breakTime * 60;

        // Convert time and return in H:M:S
        function convertTime(time) {
            time = parseInt(time, 10);
            var hours = Math.floor(time / 3600);
            var minutes = Math.floor((time % 3600) / 60);
            var seconds = Math.floor((time % 3600) % 60);
            return {
                'H': hours,
                'M': minutes,
                'S': seconds
            };
        }

        // Interval function that will decrement the time
        function countdown(count) {
            var timerId = setInterval(function () {
                // Decrement the count
                count--;

                // Send count to convertTime to display
                var t = convertTime(count);
                var hours = 0;
                var mins = 0;
                var secs = 0;

                // If statements to check if time is less than 10
                // If so, add leading "0"
                (t['H'] < 10) ? (hours = "0" + t['H']) : (hours = t['H']);
                (t['M'] < 10) ? (mins = "0" + t['M']) : (mins = t['M']);
                (t['S'] < 10) ? (secs = "0" + t['S']) : (secs = t['S']);

                if (hours >= 1) {
                    $('#countdown-time').text(hours + ":" + mins + ":" + secs);
                } else {
                    $('#countdown-time').text(mins + ":" + secs);
                }

                // Stop counting if the count has reached "0"
                if (count < 1) {
                    clearInterval(timerId);
                }
            }, 1000);
        }

redpajama_set_name: RedPajamaStackExchange


Many organizations face this training question at some point: Do we buy it or build it ourselves? Sometimes the choice is clear. When it isn't, though, I want to give you a few points to ponder as you decide.
Is time on your side? If not and you need something quickly, buying might be your best option. If you decide you do have the time to develop your own, be careful not to underestimate the required level of effort to develop what you want. More about that later.
Are you dealing with a standard topic? Do you have plenty of off-the-shelf (OTS) options? If so, this might involve a treasure (money) decision. Why reinvent the wheel if it's available and affordable? Now, if you have a proprietary need, like a topic unique to your business or special compliance or legal issues, other decisions come into play. Special training requirements could require you to build it yourself, bring in consultants, or pay for OTS customization.
This is a big factor for most organizations. Do you have someone in-house who can build the training you want? Even if the training is not technology-infused, creating good materials is harder than it seems. Your subject matter experts know their field, but do they know pedagogy and instructional design? Setting measurable learning outcomes? Developing valid and reliable assessments? If you don't have the talent in-house, you might need to buy OTS or outsource the development. Outsourcing development to a consulting firm gives you access to specialized talent that can create exactly what you need. Consultants are a great fit when you need a custom solution.
Your treasure — resources like budget and development tools — is another big factor for many organizations. It's easy to look at the price tag on OTS training and decide to take a stab at development yourself. Making the buy-or-build decision solely or primarily based on treasure isn't always ideal. Inexperienced organizations can easily fall into the trap of underestimating the effort required to develop good training and run up costs that far exceed an OTS purchase. This is another situation where you might consider hiring consultants. A consulting firm will work with you to develop a training solution that meets your requirements and budget.
While other factors figure into the buy-versus-build decision, these are likely to be your four biggest. You probably won't decide based on only one of them, either. I would especially caution you not to let treasure drive your decision. The cost of OTS or outsourcing can certainly cause sticker shock, but don't rule it out until you have considered the total cost of in-house development. A consulting firm, like Reva Digital, can help you clarify your goals and objectives, choose technologies, and even develop and implement custom solutions. In the long run, buying OTS or hiring a consultant might be the more affordable options.


text:
Wizorb Switch NSP Free Download
Final Release
Wizorb Switch NSP Free Download GAMESPACK.NET Wizorb Switch NSP Free Download GAMESPACK.NET Wizorb is a Breakout-style action RPG. The classic paddle and ball gameplay of Breakout and Pong returns with a few modern enhancements. The goal, like in Breakout, is simply to clear the screen of all obstacles and enemies…
OS:Windows XP or later
Processor:Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
Memory:1 GB RAM
Hard Drive:250 MB HD space
Sound: DirectX 9.0c compatible sound card
Wizorb Switch NSP Free Download GAMESPACK.NET
Wizorb Switch NSP Free Download GAMESPACK.NET Wizorb is a Breakout-style action RPG. The classic paddle and ball gameplay of Breakout and Pong returns with a few modern enhancements. The goal, like in Breakout, is simply to clear the screen of all obstacles and enemies without losing the ball. The big shakeup here is Cyrus's magic meter. As Cyrus breaks blocks he collects vials of magic potion which can be used to cast spells, manipulating the ball and surrounding obstacles. Wizorb's stage designs tend to lead to a slower overall game speed, with blocks that can tank multiple hits, unbreakable obstacles, mobile enemies, and status-affecting curses. The magic system attempts to counterbalance this design, but the meter is far too limited to make a substantial impact. Stages tend to drag on because of this as the ball loops the arena repeatedly missing some ill-placed bricks. Progression is further held back by the lives system. Players start with 4 balls and 3 total continues per world, if the balls run out, the player will have to redo the entire world from the beginning. This feels absurdly punishing considering worlds can take 40+ minutes to complete. TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)
I feel single-stage progression would've worked much better for a game with such an arcade-esque gameplay loop. Overall the gameplay suffers from a slow pace, combined with a low level of interaction from the player, leading to a lot of frustration. For a game so dependent on precision movement it's clear console controllers aren't the most effective control scheme. It's always admirable to see developers go back to their roots and pay homage to some of their earliest works. Tribute Games have made a name for themselves with releases such as Flinthook, Steel Assault, and the recent TMNT: Shredder's Revenge but their catalog dates back much further. Now, 11 years after its initial release Tribute Games presents Wizorb for Nintendo Switch. Is this title their unsung magnum opus or was it better left as a footnote in the developer's history? Cursed by demons, the kingdom of Gerudo is in great peril. Their knight in shining armor, Owain, never returned from his noble quest. All hope seemed to be lost until Master Wizard Cyrus arrived.
Over 60 levels in 5 different Worlds.
Using the art of Wizorb it is up to him to fend off the demon invasion and perhaps uncover the truth behind what became of Owain. The plot plays off familiar fantasy tropes with some light twists to complement the gameplay, but there's really nothing standout about it. Gameplay comes first here, so you won't find much development of the plot until the very end. Outside of questing, Cyrus can return to the Gerudo kingdom to help citizens rebuild. In-game currency can fund houses, landmarks, and other local services. These don't have much of a gameplay function unfortunately and act more as a completion goal. I found that the money is better spent on upgrades during the campaign. Wizorb's presentation also embraces a retro style. The game's sprite work is reminiscent of Super Nintendo RPGs, with an extra colorful and goofy shtick. Players will travel through abandoned towns, dense forests, dark mines, corrupt castles, and demonic netherworlds. While not the most original art style, everything is well-animated and easy on the eyes. The sound design on the other hand doesn't leave much of an impression. Train Valley 2
Sound effects include the same generic beeps and boops heard in just about every retro-inspired title and the soundtrack never quite hits its stride. As I said, the remarkable visuals and animations immediately stand out. They're a great introduction to Wizorb, which comes off feeling like a celebration of the 16-bit generation. Between the art, the attention to detail in the user interface and menus, and even the soundtrack, this is professional-grade quality. You play a Wizard who must earn money to rebuild a devastated town by completing levels. Interestingly, you're able to walk around and interact with citizens of the village in typical RPG fashion. While this part of Wizorb is charming — and you're rewarded with perks for your generosity, so it's not a total waste of time — it does ultimately feel unnecessary. Little of your in-game time will be spent messing around here. Instead, the in-level action takes the form of Breakout. Stages are broken up into 12 individual levels where the win condition is clearing all breakable blocks and dispatching enemies. You aren't simply using a paddle and ball, though — you've got magic, too.
Epic boss fights.
There are a handful of spells, such as an upward fireball attack, the ability to manually place the ball on the field, and a gust of wind that can shift movement left or right, to name a few. As helpful as these are, you only have a limited amount of energy and can't always fall back on using them. Collectable potions and a few other methods do replenish your reserves, however. It's only been a few months since the internet was buzzing about the PS Mini service, because of the release of FuturLab's fantastic title, Velocity. Well, Sony wants to keep the overlooked service on your mind with Tribute Games and Beatshapers' latest release. Throwing the block-busting mechanics of old-school classics like Arkanoid and Breakout into a giant cast-iron cauldron and mixing them together with a handful of the great 8-bit NES RPG classics could potentially create an Arkanoid clone to warm the hearts of nostalgic fans; that's exactly what they've done, and their creation is called Wizorb. Indie gaming fans will undoubtedly have already heard of Wizorb, as it's been available on PC via Steam for months now. But PlayStation fans are no stranger to the Beatshapers' name either. SuperPower 3
As they've helped bring several hit indie titles like Canabalt and Enigmo to the PS Mini service, as well as the recent Vita title, StarDrone Extreme. With Wizorb, they've brought us a title that takes very old gameplay formulas, and mixes them together in such a way that makes them fun, fresh and bursting with nostalgic charm at the same time. We find ourselves stepping foot into a small destroyed town as an elderly wizard, named Cyrus. The once peaceful Kingdom of Gorudo has been ransacked by an evil force, and only with Cyrus' skill in the magical art of Wizorb, can this once peaceful nation return to its former glory. Even with the dilapidated buildings and denizens asking for your help to rebuild their town – via gold donations – the charming 8-bit visuals and lively chip tunes warm the heart for those who enjoy a bit of nostalgia. The town of Tarot would easily fit right in with those beloved towns that are tucked away inside the grey shells of NES cartridges. It's a pleasing and unexpected setting for a game such as this. By setting off to explore the five worlds throughout the kingdom, you'll gain the gold necessary to rebuild this once lovely place; gaining valuable bonuses that you'll need to help out along the way.
Use your magic wand to bounce the orb and cast various magic spells.
While typical RPG's find you hacking and slashing through dungeons (worlds), you'll instead find Cyrus magically transforming himself into an orb and wand (paddle). In typical Arkanoid fashion, you'll bounce the orb around each level to destroy all the blocks to progress further into each world. But there's a reason that you're not using a simple paddle here, as the wand grants you the ability to cast a variety of magical spells. A simple fireball cost little magic and can help take out blocks and a small wind burst can change the orbs direction during flight. But, powerful spells allow you to set the orb ablaze, destroying nearly anything in its path for a limited time, as well as allowing you to place the orb anywhere onscreen after losing a life. Stronger spells will cost you significantly more magic to perform and should be used strategically and sparingly. The blocks aren't just for breaking, as they also hold all sorts of goodies to help along the way. Of course, gold is what every adventurer desires and there's bags of it to be had, but potions to refill your magic gauge also come bursting out at times too.
In typical RPG fashion, wooden chests hold the most valuable of items, like keys and hearts (extra life). But, what do we need keys for in this type of game? Well, if you've got a key handy and come across a stage with a locked door, you'll either find yourself inside a store to buy all sorts of additional powers (e.g. multiball, larger wands, etc.) and items, or inside a hidden room full of valuables floating around in bubbles, simply begging to be popped. With all these powers and items, it might seem like the game would be a bit on the easier side of the difficulty spectrum, but that's far from true. Enemies lurk throughout the worlds and level design becomes increasingly difficult the further you progress. Many later levels feature enemies that can block/divert forward attacks, and level design places unbreakable blocks in such ways that create narrow gaps that require precision shots and magic use to properly navigate. While this could be a turnoff for some, the fantastic paddle controls and skills available mean that the stiff challenges can be overcome by those who put forth the effort.
The effort is worth it too, seeing how each of the five worlds features its own giant boss to takedown. These bosses feature fantastic 8-bit styled sprites, and if it wasn't for the orb and wand onscreen, they'd likely fit perfectly inside a The Legend of Zelda title. Considering each world also brings its own unique set of visuals, chip tunes and enemy sprites along with them, you'll definitely want to visit them all. It is one where the distinction between recommending it and saying it isn't worth it is hard. The visuals are very nice, considering they are done by paul robertson, this is a given. The gameplay itself is where the issues fall. You have magic powers, such as the ability to teleport the ball or control where it floats. While these powers are nice, the game is incredibly difficult. Blocks which need to be broken are almost always behind unbreakable objects and the further you venture into the game, the more often this occurs. If you enjoy a challenge and like brick breaking games, go for it if this game is on a good sale. I enjoyed the challenge of the game so I give it my approval, but this game is definately not for everyone. No Place for Bravery Switch NSP
ADD ONS/PATCHES AND DLC'S: Wizorb Switch NSP
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Virex is the name of a product that is a powerful disinfectant and cleaner. The product complies with the Occupational Safety and Health Administration (OSHA) standards for bloodborne pathogens. It has a wide range of disinfectant abilities and is used in places such as schools, nursing homes, hotels and hospitals. It does not harm floor or surface finishes. The product is also a deodorant so other products are not required in combination with its use.
Hospitals must continually work to kill pathogens.
Virex can be used on non-porous surfaces such as floors, equipment, tables and walls. It kills bacteria (microscopic organisms) that can be present in places like hospitals, public restrooms and food establishments. Examples of the bacteria it kills include; Staphylococcus (toxic shock) and the flesh eating type, bronchiseptica, legionella pneumophila, salmonella (many types) and shigella (many types). These bacteria and others cause such diseases as; cholera, dysentery, the plague, diphtheria, typhoid and tuberculosis.
Many bacteria have become resistant to antibiotics and are often associated with facilities that have patients such as hospitals, clinics and nursing homes. Bacteria such as E. coli and staphylococcus aureus (MRSA) must be controlled for the health of the patients, visitors and staff. Virex kills these pathogens, which makes its use in clinical settings vital to infection control.
Virex can be used in veterinarian practice in the same manner as other facilities such as hospitals. Examples of contaminants specific to veterinarian medicine is avian infectious bronchitis (IBV) and influenza, canine distemper and feline viral rhinotracheitis.
Virex kills many types of fungus, yeast and mold. An examples is athlete's foot fungus--trichophyton mentagrophytes. Virex is also used to prevent the growth of mold and mildew.
General odors are eliminated by Virex such as odor from urine in restrooms and it works as an odor "counteractant." The product also eliminates bacteria that cause odors.


Twenty-four years ago, give or take a few years, we screen printed our first t-shirt to promote greyhound adoption. The t-shirt was probably a second and the idea for the print probably came out of desperation. It was a simple message, 'No Excuses, Adopt A Greyhound'. Flash forward to November 2013 and here it is again! Except this time, it's not a second and it's not screen printed, it's an embroidered golf shirt, hat, sweatshirt or jacket in many sizes and flavors. Supporting greyhound adoption is just as important now as it was in 1990 and the message remains a strong one. Show your support and buy a 'No Excuses, Adopt A Greyhound' something! Buy one for you, buy one for a friend, buy one for an enemy, buy one for a fellow adopter. Wow! You have four already! Just in time for the holiday season. Who else can you think of?
We also did a small run of screen-printed t-shirts and hooded sweatshirts with the original logo which will also be available for sale at our holiday sale on December 7th.
A greyt thank you to Rush Order Tees for donating and printing these t-shirts and assisting us in bringing this 24-year-old t-shirt back to its original glory. RushOrderTees.com is a custom apparel company located in Philadelphia, PA. Their services include screen printing, embroidery, digital to garment (DTG), team jerseys, and the fastest turnarounds in the industry.
Rush Order Tees happens to be one of my tenants and I have always been very impressed with their operation - and I am hard to impress! They are greyt for online fundraisers as you can close your fundraiser, place your order, approve your art and have it in your hands in just a few days. Prices are remarkably reasonable considering all of the work and services that you get.
I urge you contact them first whenever you are in need of any of the above services.


text:
What is Aquaculture?
Aquaculture uses a body of water for the cultivation of plants and animals. (Compare to agriculture, which uses land to cultivate plants and animals.) Ponds, lakes, rivers, and the ocean serve as places to raise and harvest aquatic species.
As with any farming, aquaculture creates jobs for local communities and supports habitat restoration by raising critical plants and animals. Perhaps most importantly, marine aquaculture plays a major role in supplying seafood to a growing global population. Worldwide, about a billion people rely on seafood as their main source of animal protein.
In the United States, farmed oysters, mussels and clams account for about two-thirds of the marine aquaculture production. Shellfish farming begins in a hatchery. Larval shellfish float in seawater for a week or so before settling on a rock, shell or rope to feed on plankton and grow. In one to two years, they reach the right size to harvest and sell to markets, seafood processors, restaurants, and individual consumers.
Threats to Aquaculture
Shellfish aquaculture is threatened by ocean acidification. More acidic ocean water makes it difficult for shellfish to build their shells. Abalone, corals, sea urchins — anything with hard parts or shells — need carbonate ions to build their calcium carbonate shells. As the seawater becomes more acidic, there are fewer carbonate ions available.
Oysters grown in acidic conditions don't taste different than other oysters, but they are smaller and misshapen. Research from the Bodega Marine Laboratory at UC Davis shows that when young oysters are exposed to acidic water in their first week of development, after four or five months they haven't caught up with their counterparts grown under different conditions. Ocean acidification means shellfish may not grow big or healthy enough to harvest, sell and consume.
Adaptations to Climate Change in Aquaculture Operations
Shellfish farmers are proactively adapting their practices to sustain aquaculture in a changing ocean. Scientists are measuring the changes to provide farmers with information about how to protect young shellfish and breed resilient populations.
Read about other ocean research by UC Davis scientists.