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The East Cape War, sometimes also called the East Coast War, was a series of conflicts fought in the North Island of New Zealand from April 1865 to October 1866 between colonial and Māori military forces.  At least five separate campaigns were fought in the area during a period of relative peace in the long-running 19th century New Zealand Wars.

The east coast hostilities came at the close of the Waikato wars and before the outbreak of Te Kooti's War, both fought nearby, but sprang from causes more closely related to the Second Taranaki War—namely, Māori resentment of punitive government land confiscation coupled with the rise of the so-called Hauhau movement, an extremist part of the Pai Marire religion (also called the Hauhau), which was strongly opposed to the alienation of Māori land and eager to strengthen Māori identity.

Pai Mārire arrived on the east coast from Taranaki about 1865. The subsequent ritual killing of missionary Carl Volkner by Pai Mārire followers at Opotiki on 2 March 1865 sparked settler fears of an outbreak of violence and later that year the New Zealand government launched a lengthy expedition to hunt for Volkner's killers and neutralise the movement's influence. Rising tensions between Pai Mārire followers and conservative Māori led to a number of wars between and within Māori iwi, with kūpapa or "loyal" Māori armed by the government in a bid to exterminate the movement.

Major conflicts within the campaign included the cavalry and artillery attack on Te Tarata pā near Opotiki in October 1865 in which about 35 Māori were killed and the seven-day siege of Waerenga-a-Hika in November 1865. The government, claiming that one of Volkner's killers was being given sanctuary by Māori in the remote Urewera region, confiscated northern parts of the Urewera land in January 1866 in a bid to break down Māori resistance and confiscated additional land in Hawke's Bay a year later after a rout of a Māori party it deemed to pose a threat to the settlement of Napier. In 2013 the Crown paid $23 million in financial redress and expressed "profound regret" over the "unjust attacks" in Hawke's Bay in 1866 and apologised for subsequent land confiscations.

Background

In 1863 the government enacted laws to confiscate the land of Māori deemed to have been "in rebellion" against the government in the land wars. The laws were aimed at punishing Māori for their aggression and also establishing law, order and peace by using areas within the confiscated land to establish settlements for colonisation. From early 1865 the government began confiscating wide areas of Taranaki and Waikato, depriving Māori of their food sources and livelihood. In many parts of the North Island, the resultant resentment and anger found expression in the more radical, nationalistic elements of Pai Mārire, which sought to drive European settlers from the land.

Pai Mārire had begun in Taranaki as a peaceful religion, a combination of Christianity and traditional Māori beliefs, but by 1865 had developed a reputation as a violent and vehemently anti-Pākehā (European) movement. The arrival and rapid spread of Pai Mārire in the East Cape destabilised the region, dividing Māori communities and also causing great alarm among New Zealand settlers despite the fact the area was almost devoid of European settlement. The government responded with several ad hoc measures, including supplying arms to "loyal" factions, organising a force of Arawa tribesmen under European leaders, and a series of small expeditions of volunteer settlers from Hawke's Bay.

Killing of Carl Volkner
In early 1865 Pai Mārire leader Te Ua Haumēne sent two prophets, Kereopa Te Rau and Patara Raukatauri, to convert East Coast tribes. Kereopa, an ageing veteran of the Waikato wars, carried with him the head of Captain P.W.J. Lloyd, who had been killed in the Ahuahu attack of April 1864 in Taranaki. Kereopa had lost his family in the bloody British raid on Rangiaowhia the previous year and blamed much of the massacre of women and children on missionary complicity, so he and his followers sought utu, or revenge, against missionaries. In Whakatane he demanded that Ngāti Awa iwi hand over the local Roman Catholic priest; without waiting for a result the pair continued on to Opotiki, where they succeeded in winning the allegiance of local Māori from the Whakatohea iwi to the Pai Mārire creeds. German-born Lutheran missionary Carl Sylvius Volkner, who had lived in Opotiki for four years, was absent in Auckland and Patara, believing the cleric was acting as a government spy, wrote him a letter stating that missionaries would henceforth not be permitted to live among Māori and ordered him not to return. Ignoring warnings that his life was in danger, Volkner sailed back to Opotiki, arriving on 1 March. The schooner was looted and Volkner and another missionary, Thomas Grace, were taken captive. The following day Volkner was hanged, then beheaded. In a church service that followed, Kereopa swallowed Volkner's eyes—momentarily choking on one of them—and passed around a chalice containing the missionary's blood for it to be consumed by his congregation. Grace remained captive for two weeks before escaping.

A poorly-armed Māori party led by chiefs including Ropata Wahawaha mounted an unsuccessful raid on Pai Mārire adherents at Mangaone, near Pukemaire, on 10 June 1865. After several more small engagements in the Waiapu Valley a delegation of east coast chiefs led by Mokena Kohere appealed to Donald McLean, the new Provincial Superintendent of Hawke's Bay, for arms and reinforcements to subdue the uprising. McLean immediately supplied Mokena with weapons and ammunition, then dispatched about 100 Colonial Defence Force troops under Major James Fraser.  landed the troops at Hicks Bay and at the mouth of the Waiapu River on 5 July 1865 in a bid to capture Kereopa and Patara, shelling their Hauhau enemy the next day. When a trading cutter following the troops anchored off Whakatane on 22 July to allow surveyor and government interpreter James Fulloon to go ashore to investigate the local mood, it was boarded by Pai Mārire converts at the orders of Taranaki prophet Horomona. Fulloon and two of its crew were shot and killed and the vessel's mast was taken ashore and erected as a niu or sacred pole for Pai Mārire rites.

East Coast expedition
In Auckland, fears grew that the spread of Pai Mārire could unite tribes against settlers in a tide of religious fanaticism. The problem posed a major challenge for the cash-starved government which, already under pressure from London to release British troops for overseas deployment, had deployed the bulk of available forces in Taranaki and Wanganui, where much of their foe was also aligned with Pai Mārire. Without informing the British commander in New Zealand, General Duncan Cameron, Governor George Grey delegated large powers to McLean to use friendly Māori and local volunteers to put down disturbances and punish Volkner's killers.

Fraser's force continued to strike at Pai Mārire villages through July and August with further significant help from Ropata: 25 enemy were killed and about 30 prisoners taken in a raid on Pa-kairomiromi in the Waiapu basin on 2 August, while eight of Fraser's men were wounded. The captured stockade was then burned. When Pai Mārire forces launched an unsuccessful raid on a loyalist Māori pā at Tokomaru Bay under the control of Ngāti Porou chief Henare Potae, Henare requested help from Ropata, who led a reprisal raid on two nearby Pai Mārire positions, Pukepapa and Tautini pā. Though outnumbered 500 to 200, Ropata captured the positions, then used a revolver to execute prisoners from his own tribe who had converted to the religion. On 18 August at a pā between Tokomaru and Tolaga Bay a heavily outnumbered force of 36 men under Henare Potae was reinforced by another 90 under Ropata in a sharp and bloody engagement. Twelve of the Pai Mārire were killed, prompting survivors to abandon the East Cape region and flee south to the Waerengaahika pā in the Turanganui (Poverty Bay) region.

On 2 September 1865 the government declared martial law on the east coast and announced a new expedition against Volkner's killers, threatening confiscation of land in the area if they were not handed over. The expedition was an entirely colonial force, consisting of Taranaki Military Settlers, Wanganui and Patea Rangers, Wanganui Yeomanry Cavalry, and the Wanganui Native Contingent under Major Thomas McDonnell, and all under the overall command of Major Willoughby Brassey. The 500 troops sailed from Wellington and Wanganui and rendezvoused off Hicks Bay on 7 September, joining additional troops who had sailed from Auckland, including former Forest Ranger commander Major Gustavus von Tempsky.

A small initial landing force came under fire as it attempted to land in gale-force winds and was reinforced with the remainder of the troops the next morning, driving the Māori defenders several kilometres inland. Eight Whakatohea Māori were killed in the two-day clash.

The expeditionary force remained in Opotiki for several weeks, converting Volkner's church into a redoubt and engaging in occasional clashes with Māori, who established the entrenched and palisaded Te Puia pā about 8 km inland. On 4 October McDonnell led a force to Te Tarata, a new pā about 6 km from Opotiki. When the force came under heavy fire, McDonnell sent for cavalry and artillery reinforcement, who surrounded the pā on three sides and began shelling it. As Māori reinforcements began arriving from nearby Te Puia, the cavalry charged through them with swords, killing and wounding about 20. McDonnell's forces maintained heavy fire on Te Tarata past nightfall. About 8 pm a member of the Whakatohea garrison called out, asking for terms of surrender. McDonnell told them Volkner's killers would be tried and the rest would be prisoners of war. The garrison requested an hour's truce while they considered the request, but under cover of darkness launched a breakout, rushing the Rangers while firing their shotguns, then engaging in hand-to-hand battle with revolvers and tomahawks. About 35 Māori were killed and 35 wounded, and three of the colonial forces killed. The East Coast Expedition, now under the control of Major Charles Stapp, moved its base to the captured Te Puia and the Whakatohea fell back to new strongholds in the Waioeka Gorge. Soon after about 200 of the Ngati-Rua hapu of Whakatohea surrendered to Stapp; Ngati-Ira, under Hira Te Popo, remained hostile.

In mid-October McDonnell commanded a three-day expedition in which a force of 150 marched into the Waimana Valley in a bid to capture Kereopa and his followers. Early on 20 October the force reached Koingo, a small village on the Waimana River and set up an ambush of a track; Kereopa was targeted but escaped, although five others accompanying him were shot. Troops then raided the village, killing three Urewera and Ngai Tama Māori and capturing several others. The East Coast Expedition's activities continued till November, prompting the surrender of more Māori including a chief, Mokomoko, whose rope had been used in Volkner's hanging; he was later tried and hanged in Auckland. Another 18 were also tried.

In November 1865 the Native Contingent returned to Major-General Trevor Chute's west coast campaign, while the Rangers and 1st Waikato Militia remained in occupation of Opotiki; the Patea Rangers were recalled to the west coast in May 1866.

Pukemaire
In mid-August 1865 an East Coast Field Force, including members of the Waikato Militia, was formed under the command of Major Willoughby Brassey. Supplemented by volunteers recruited in Napier by Captain Charles Westrup, the force sailed on HMS Brisk to Gisborne, where they built a redoubt, before continuing on 30 September to Waiapu, near East Cape, to reinforce Fraser's force.

The two groups—which, with additional support from Ngāti Porou under Ropata totaled 380 men—marched against Pukemaire on 3 October in heavy rain, facing a garrison estimated to be about 400. They opened a flying sap and managed to destroy part of the frail palisade but abandoned attempts to storm the pa when rain rendered their weapons ineffectual. Nine Pai Marire and two government soldiers were reported killed in the engagement. Forces returned to the pa on the night of 8 October ready for a renewed attack but found it deserted. The pa was later burned.

Their quarry established a new stronghold at Hungahunga-toroa, 30 km north of the pa. In October Ropata and Lieutenant Reginald Biggs led a small force, including Forest Rangers, to the new Pai Marire base, scaling nearby cliffs to launch an effective sniping operation, killing 20 occupants and wounding others. About 500 Ngāti Porou occupants of the pa surrendered and were marched to Waiapu where they were ordered to take an oath of allegiance to the Queen and to salute the Union Jack.

Siege of Waerenga-a-Hika

In late October 1865 McLean began planning an expedition against the Waerenga-a-Hika pā—a Pai Mārire community about 11 km from the European settlement at Turanga (modern-day Gisborne)—where several hundred men, as well as women and children, had sought refuge from the east coast wars. Other Pai Mārire converts occupied two fortified villages further inland, Pukeamionga and Kohanga-Karearea. McLean raised 300 volunteers from loyal Ngāti Porou, who were taken by steamer to Poverty Bay, where they were joined by a mixed force of Hawke's Bay Cavalry, Military Settlers and the East Cape expeditionary force under Fraser and Biggs, who were landed from the Brisk. McLean sent an ultimatum to the pā with a list of demands: all Māori were to take an oath of allegiance to the Queen, all who had "fought against the Government" were to be surrendered, everyone who did not belong to the district be expelled, and that all arms were to be surrendered. McLean warned that if the terms were not complied with, they would be attacked and deprived of their homes. Though some signed the oath of allegiance, most ignored the demands and on 16 November, when the ultimatum expired, McLean directed Fraser to begin the attack.

The government force, comprising up to 200 Europeans and 300 Māori, moved on Waerenga-a-Hika on 16 November and took up positions on three sides of the pā, which had a swampy lagoon to the rear, and began a seven-day siege. The site had three lines of defence—an outer two-metre-high stockade, a main fence three metres high and a 1.5-metre-high earth breastwork. While snipers fired at the pā from the roof of a mission station about 300 metres away, the Colonial Defence Force and Military settlers dug in behind a hawthorn hedge that provided cover from two faces of the pā, and the Forest Rangers took up a position near the lagoon. A squad of 30 Military Settlers began a sap towards the north face of the stockade and neared it before coming under attack from Pai Mārire reinforcements from one of the other villages on 18 November. The European force retreated to the main body in a charge with fixed bayonets, but suffered six fatalities as well as another five wounded.

The following day, a Sunday, Pai Mārire fighters were driven off after advancing on the government soldiers in three groups in an action that left between 34 and 60 Māori dead, although there are conflicting accounts of the engagement. According to historian James Cowan, the Pai Mārire warriors held a ceremony at their sacred niu pole before forming three groups and charging the European forces behind the hawthorn hedge, with each warrior holding up their right hand, palm outwards, apparently to ward off enemy bullets. The force reached the hedge, firing as they ran, but were repulsed at almost point-blank range in a barrage that left 60 Māori dead. One European suffered a leg wound. In Fraser's account of the same events, the armed Pai Mārire force advanced from the pā under a white flag of truce, which Fraser viewed as a ruse, "as no flag of truce should be respected carried by such a large body of armed men, and I ordered them to be fired on before they could come up to us ... the enemy were totally defeated, with the loss of 34 killed, and at least that number wounded, their men falling in all directions as they attempted to regain their pa".

On 22 November, after a week of constant rifle fire, Fraser turned to artillery to end the siege, loading shrapnel-filled salmon tins into a six-pounder cannon from the Sturt to create makeshift canister shot. After two rounds were fired into the pā the demoralised garrison hoisted a white flag and 400 occupants surrendered; they were taken to Gisborne to be either released or shipped to the Chatham Islands for imprisonment. The pā was destroyed. Total Pai Mārire losses from the siege were more than 100 dead and 100 wounded, while government losses totaled 11 dead and 20 wounded. A memorial in Makaraka Cemetery in Gisborne records the names of six Hawke's Bay Military Settlers who died on 18 November during the siege.

Among the kūpapa at Waerenga-a-Hika was future Māori guerrilla leader Te Kooti, who was taken prisoner (but later released) on suspicion of treachery after allegations that he was collaborating with the enemy and firing blanks.

Wairoa expeditions to Waikaremoana

Despite a general surrender at the fall of Waerenga-a-Hika on 22 November, Pai Mārire reinforcements from Turanganui, who had arrived with chiefs Anaru Matete and Te Waru Tamatea during the siege to battle Fraser's forces, were able to escape. A group of about 100 men fled to the upper Wairoa with Anaru, while others went further inland to Waikaremoana in the Urewera mountains. On 25 December Anaru's force was attacked at Omaruhakeke by a pursuing force and then fled to Waikaremoana. On 2 January 1866 the government expedition moved up the Waikaretaheke River, over-running the Tukurangi pā, whose occupants fled across Lake Waikaremoana, taking every canoe with them. The pursuing force reported that it destroyed "no fewer than ten settlements" near Waikaremoana, burning property and taking cattle and horses.

In early January McLean sent a messenger to Waikaremoana chiefs demanding that they abandon "Hauhauism", deliver up their arms and hand themselves in to swear the oath of allegiance if they wished to spare their lives. The messenger was taken prisoner and later killed and decapitated.

On 10 January 1866 a second government expedition, then unaware of the fate of the messenger, set out for Lake Waikaremoana to enforce McLean's demand. The force of 520, under Fraser's command, was mostly kupapa Māori—the majority Ngāti Kahungunu but also a contingent of Ngāti Porou. Two days later they captured a near-empty Pai Mārire pā about 20 km up the Waikaretaheke River, but soon after realised they had been lured into a trap when they were ambushed from hidden rifle pits in the ridges overlooking the track. Fraser's force repulsed the attack, setting fire to dry fern to drive about 150 of the ambush force—a third of them with horses—out of their cover and down to the lake's southern shore at Onepoto, where many fled across the lake on canoe. Fourteen of Fraser's force were killed in the attack and up to 30 wounded, but the allied force killed between 25 and 60 of the Pai Mārire Māori and took 14 prisoners, including five women. Three days later at Onepoto, Ropata seated four of his prisoners in a row—one of them the most senior chief of the upper Wairoa—and executed them with revolver. Binney has claimed Fraser sanctioned the executions, as he had a similar execution at Pukepapa pā near Tokomaru Bay in August 1865.

McLean, meanwhile, continued to hunt for Kereopa. Convinced the Urewera people were giving him sanctuary, McLean declared they were rebelling against the government and on 17 January 1866 the government proclaimed the confiscation of all the low-lying and relatively fertile lands at the northern edges of the Urewera. Binney concluded: "From the government's perspective, the 'sanctuary' of the Urewera had to be broken open. Therefore, its people had to be broken; the most direct way to break them was to take their land."

Confronted with difficult terrain and a general European ignorance of the Urewera region to which most of the survivors fled, the government abandoned plans for a full-scale military invasion and opted to send more kupapa forces into the area on scouting missions, unaccompanied by European officers. On 16 March an exploratory expedition led by Pitiera Kopu set out from Wairoa, reached Onepoto three days later and immediately claimed its first victims. The expedition raided a camp of about 60 people, most of whom escaped. Three of their quarry were killed, with one elderly chief executed by Kopu; McLean viewed that execution as a reprisal for the earlier killing of his envoy to the Waikaremoana chiefs.

In mid-April, a second kupapa expedition was dispatched to the area to capture Anaru, who was said to be returning to Ruatahuna. The force split into several detachments to scour the country; on 24 April they took 30 prisoners and by early May they had taken 260 captives, including women. Some remained prisoners, others were freed after taking the oath of allegiance and 16 were sent to the Chatham Islands, where Pai Mārire captives were being sent in batches throughout 1866. Te Waru and about 15 others surrendered on 9 May and took the oath of allegiance in McLean's presence.

Omarunui and Petane

In September 1866 a party of 80 men from the Ngāti Hineuru iwi—whose main villages were at Te Haroto and Tarawera, midway between Napier and Taupo—marched towards Napier, accompanied by another 20 Māori from elsewhere in the North Island. Two months earlier their chiefs had written to McLean, the Crown's chief land purchase agent and the senior Crown official in Hawke's Bay, responding to his invitation to negotiate peace terms and advising that they would lead a party to Napier to meet him. The chiefs also held grievances over previous land sales in the area which they wished to discuss. The party, led by Pai Mārire prophet Panapa and chiefs Nikora, Kipa, Kingita and Petera Kahuroa, as well as Ngāti Tuwharetoa chief Te Rangitahau, stayed for several weeks at Petane, north of Napier. On 4 October most of the party moved to the village of Omarunui, about 10 km southwest of Napier, while the original occupants moved out. McLean, alerted to their arrival at Omarunui, sent a messenger on 5 October demanding that they explain their intentions and over the following three days the chiefs wrote to McLean indicating they wished to take meet him. On 8 October, concluding they were a threat to the Napier settlement, McLean warned the Omarunui encampment that they should return home or they would be attacked.

McLean instructed retired Colonel George Whitmore, a Crimean War veteran and Hawke's Bay settler, to call out 130 Hawke's Bay Militia for active service, drill them for action and join 45 Napier Rifle Volunteers who were also placed on alert. McLean requested further assistance from Fraser, who arrived in Napier on 11 October with 40 Military Settlers and a party of Wairoa kupapa. The entire force was placed under Whitmore's command.

About midnight on 11 October Whitmore and Fraser both marched out of Napier in separate directions: Whitmore with 180 settlers and 200 kupapa headed west, reaching and surrounding the Omarunui settlement before daybreak, while Fraser's detachment of about 40 men went north to Petane to intercept an expected advance on Napier led by Ngāti Hineuru chief Te Rangihiroa.

At Omarunui, Whitmore sent a messenger into the unfortified pā to demand their surrender within an hour; when the deadline passed with no response Whitmore's force launched an attack on the village, with soldiers approaching it across a stream and up a high bank—an advance watched silently and without reaction from the occupants. Whitmore's force opened fire, quickly cutting down the occupants of the pā, whom it outnumbered almost four to one. In a firefight that lasted about an hour, Whitmore's force killed about 31 Ngāti Hineuru, wounded 28 (of whom many later died in hospital) and captured 44 others who attempted to flee, thus accounting for almost all the occupants. Among those killed was Panapa, the prophet. The dead were buried in a mass grave; a Ngāti Hineuru chieftainess was named Ruahuihui ("crowded in a pit") in memory of the event. Most of the prisoners were deported to the Chatham Islands, where they subsequently joined Te Kooti. Whitmore's casualties amounted to two killed and 14 wounded.

Fraser's detachment, meanwhile, intercepted a 25-man mounted party accompanying Te Rangihiroa through a narrow pass at Petane. Heavily outnumbered, the Ngāti Hineuru party was quickly stopped in its tracks: Te Rangihiroa and 11 others were killed, one was wounded and three taken prisoner. The remainder escaped. One of Fraser's men was wounded in the attack. Most of the prisoners in the campaign were transported without trial to the Chatham Islands to be held in harsh conditions for the next two years. In January 1867 the government confiscated the so-called Mohaka-Wakare district under the New Zealand Settlements Act as punishment for the "rebellion" in the Omarunui and Petane areas.

Crown apology

In 2013 the Crown apologised for the injustices involved in Hawke's Bay land dealings, the "unreasonable ultimatum" at Omarunui and the raids, killings and incarcerations that followed. The apology also included the 1867 land confiscations and the subsequent "devastating impact" and long-last poverty that resulted. The Crown agreed to pay $23 million as financial redress.

A separate 2013 Waitangi Tribunal report said the action of Crown forces on the East Coast from 1865 to 1869—the East Coast War and the start of Te Kooti's War—resulted in the deaths of proportionately more Māori than in any other district during the New Zealand wars. It condemned the "illegal imprisonment" of a quarter of the area's adult male population at the Chatham Islands and said the loss in war of an estimated 43 percent of the male population, many through acts of "lawless brutality", was a stain on New Zealand's history and character.

References

Further reading

 Maxwell, Peter (2000). Frontier, the Battle for the North Island of New Zealand. Celebrity Books.
 Simpson, Tony (1979). Te Riri Pakeha. Hodder and Stoughton.
 Vaggioli, Dom Felici (2000). History of New Zealand and its inhabitants, Trans. J. Crockett. Dunedin: University of Otago Press. Original Italian publication, 1896.
"The People of Many Peaks: The Māori Biographies". (1990). From The Dictionary of New Zealand biographies, Vol. 1, 1769-1869. Bridget Williams Books and Department of Internal Affairs, New Zealand.

Conflicts in 1865
Conflicts in 1866
Conflicts in 1867
Conflicts in 1868
New Zealand Wars

redpajama_set_name: RedPajamaWikipedia


text:
Het Hoogend is een doorgaande straat in de binnenstad van Sneek.

De straat is vernoemd naar een van de hoger gelegen delen van de Sneker binnenstad, voordat de grachtengordel (ruim voor 1500) aan de zuid- en oostzijde werd uitgebreid. Het Hoogend bestaat uit een noordelijke en zuidelijke zijde, met in het midden de voormalige handelshaven van Sneek. Het zuiden van het Hoogend werd voorheen Nieuwe Stadt genoemd.

Aan het Hoogend bevinden zich diverse rijksmonumenten, waaronder 't Fluithuis, het Twentsch Bierhuis en Hoogend 24. De bekende Waterpoort ligt op de plaats waar het Hoogend aan de zuidzijde overgaat in de Lemmerweg en is aan de noordzijde met een trap aan de straat verbonden.

De brug die de noord- en zuidzijde verbindt heet Hoogendsterbrug.

Straat in Sneek


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Edgar C. Bundy
December 12, 2011 Alumni, College-related Publications, Wheaton College Archivesadmin
Edgar C. Bundy was a strident opponent of left-wing politics and one of the supremely colorful personalities inhabiting Wheaton. A retired Air Force former Staff Intelligence Officer, serving in every major theater of operations during World War II, he was also the Chief of Research and Analysis, Headquarters Intelligence, of the Alaskan Air Command after the war. He testified frequently as an expert witness in both open and executive sessions of both houses of Congress and state legislatures. An ordained Southern Baptist minister, Bundy preached at conferences and churches across America. Opposing the incursion of theological compromise and radical leftism, he spoke on hundreds of radio and television talk shows, debating such figures as Bishop James A. Pike and spokesmen of the Communist Party. He was a member of the Mayflower Society, The Order of Founders and Patriots of America, the Sons of the American Revolution, the American Legion, The Military Order of the World Wars, the Veterans of Foreign Wars and was past president of the Miami Beach Symphony Orchestra.
For decades he and his wife, Lela May, resided in the Jesse Wheaton home, built in 1838, given to them by a Wheaton family member as an inheritance. At their home the Bundys entertained doctors, attorneys and politicians. They had no children, but Lela May worked alongside her husband in his endeavors, including raising German shepherds which they often brought into their offices at the right-wing Church League of America. As president of the organization, Major Bundy (as he preferred) maintained a far-reaching mailing list for the distribution of his newsletter and books. His roommate in officers training school was Senator Lloyd Bentsen, and during drill exercises he marched with actor Clark Gable. Bundy's collection of books, maps and file cards was occasionally used by the FBI for research. World-traveled and widely connected, he enjoyed friendships with powerful conservative voices like Robert Taft, William F. Buckley and Ronald Reagan. Bundy, single-minded, fearless and irascible, was a Cold War warrior who undoubtedly loved his country and did not deviate from his principles. Bundy perceived that certain evangelical leaders and institutions had been co-opted by unfriendly forces through the slow, steady poison of compromise. In books such as How Liberals and Radicals are Manipulating Evangelicals and How the Communists Use Religion he presents his expose of their tactics, chronicling the evangelical drift toward liberalism and Communism. "Great moral damage has been done to the United States as a result of this neoevangelical compromise," he writes.
← Pearl S. Buck	"The union of all who love in the service of all who suffer" →

redpajama_set_name: RedPajamaCommonCrawl


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Dr. Bruno Da Rocha Joins Boca Raton FC as Sports Chiropractic Doctor
Boca Raton Football Club is excited to announce that Dr. Bruno Da Rocha has joined the team as the team's Sports Chiropractor.
Dr. Da Rocha completed his undergraduate education at Florida State University and earned his Doctor of Chiropractic degree at Life University's College of Chiropractic in Marietta, Georgia. Dr. Da Rocha recently finished his Master's Degree in Human and Clinical Nutrition from the University of Bridgeport.
"We are very lucky to have someone like Dr. Da Rocha joining our staff," says team president Douglas Heizer. "The well-being of our players is the pinnacle of what we do at Boca Raton FC and we are happy to add Dr. Da Rocha to our championship staff."
Dr. Da Rocha has obtained the postgraduate designation of Certified Chiropractic Sports Physician ® (CCSP ® ) by the American Chiropractic Board of Sports Physicians™ (ACBSP™). The CCSP ® certification requires the doctor to attend a minimum of 100 hours of a 120-hour postgraduate program. This instruction is specific to physical fitness and the evaluation and treatment of injuries encountered in sports. Following the completion of these hours, the doctor must then take and successfully pass a comprehensive written examination. This training will aid the doctor in the prevention and treatment of athletic injuries by enhancing diagnostic skills and patient care.
"I strongly believe that the experience I've obtained working with high-level athletes in these last three years will be huge factors as I now work with getting that same success achieved in the past with Boca Raton FC," says Dr. Da Rocha. "The club has had tremendous success in the last few years and I'm excited to be a part of the team."
Dr. Da Rocha has helped thousands of patients recover from back pain, neck pain, rotator cuff shoulder tendinitis, sports injuries, headaches, tennis elbow, hip & knee strain, plantar fasciitis, TMJ, & other musculoskeletal injuries. He utilizes specialized myofascial release techniques along with gentle manipulation, & other therapies, including ultrasound, ems, laser, shockwave therapy, and, therapeutic exercises to treat joint and muscle pain.
◂ Juninho Joins Boca Raton FC's High-Performance Soccer Academy as Head Coach
Boca Raton FC Signs Leandro Netto from Chinese Super League's Henan Jianye F.C ▸


The tambura is the South Indian counterpart of the North Indian tanpura. It is a drone instrument made of jackwood. There are four strings which cross a bronze bridge. While the strings are tuned fifth, upper tonic, upper tonic, and tonic, the tuning hardly ever changed, even for ragas that lack a fifth.


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Which points of traffic rules most often spit on the drivers of the capital
Portal "AvtoVzglyad" analyzed the most popular traffic violations by main drivers for 10 months of this year. Unfortunately, the overall picture is not encouraging. However, which we all see perfectly with the recent high-profile accidents that have happened in the city.
Accident statistics are a curious thing. Sometimes it sheds light on processes hidden from prying eyes. Therefore, it can be very useful to analyze what is happening on our roads. In any case, this will allow you to avoid potentially dangerous situations. This means reducing the level of social risk while driving. Which traffic offenses are in the TOP-5 then?
First of all, we are talking about exceeding the established speed by 20-40 km/h! In second place comes non-compliance with the requirements set by traffic signs or markings. On the third – violation of the rules for using seat belts or helmets. Surprisingly, some people still believe that seat belts are optional!
On the fourth line of this anti-rating, a violation of the rules for placing a vehicle on the roadway, including driving along verges, was justified. This is very typical for residents of megacities, whose level of culture directly depends on the current mood. And on the fifth – violation of the rules for using the phone by the driver of the vehicle. What to do, but gadgets have already become an integral part of our lives.
On the fourth line of this anti-rating, a violation of the rules for placing a vehicle on the roadway, including driving on the sides of the road, was justified. This is very typical for residents of megacities, whose level of culture directly depends on the current mood. And on the fifth – violation of the rules for using the phone by the driver of the vehicle. What to do, but gadgets have already become an integral part of our lives.
traffic police
https://www.xatakandroid.com/navegacion-y-mapas/google-maps-para-android-se-prepara-para-facilitar-planificacion-rutas-coches-electricos
By early 2021, the app google maps...
Maurice - February 1, 2023
Science is not just technology full of LEDs, spaceflight or supervaccines. The return of extinct animals is also on the agenda. Right!...


text:
"use strict";

exports.__esModule = true;
exports.default = void 0;

var _ExecutionEnvironment = require("fbjs/lib/ExecutionEnvironment");

var _StyleSheet = _interopRequireDefault(require("./StyleSheet"));

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

// allow original component styles to be inspected in React Dev Tools
if (_ExecutionEnvironment.canUseDOM && window.__REACT_DEVTOOLS_GLOBAL_HOOK__) {
  window.__REACT_DEVTOOLS_GLOBAL_HOOK__.resolveRNStyle = _StyleSheet.default.flatten;
}

var _default = _StyleSheet.default;
exports.default = _default;
module.exports = exports.default;

redpajama_set_name: RedPajamaGithub


Nhl Eastern Conference Finals: TBD At New York Islanders - Home Game 3 is an event that takes place from May 19 - May 19, 2018 and may cause room availability issues or hotel rates to increase. Hotels near Barclays Center and hotels close to Brooklyn are listed below. Search for cheap and discount hotel rates near the Nhl Eastern Conference Finals: TBD At New York Islanders - Home Game 3 Brooklyn, NY for individual or group travel.


I am an Artist living and working in the Southwest! I am also a mom and so busy I cant write a proper thing for my web site. Please contact me if you are interested in doing a project or buying a print. Thank You!


There are many stories can be described in bedrooms for teen girls. Some times ago, we have collected photos to add your collection, may you agree these are very cool images. Hopefully useful.
You can click the picture to see the large or full size gallery. If you think this is a useful collection please click like/share button, so more people can visit here too. Right here, you can see one of our bedrooms for teen girls collection, there are many picture that you can found, do not miss them.
You'll be able to choose colorful rugs that go effectively with the rest of the decor, which have floral designs and attention-grabbing themes that can be used as floor coverings that complement the theme decor of the room. Besides, trendy and chic rugs enhance the enchantment of the children's room in alternative ways. Curtains in contrasting colors and fascinating designs can add to the magnificence and enchantment of the room. A well-designed and spacious room can help your little one to seek out a snug area for learning, enjoying and enjoying different activities with their associates. Bright lamps and process lighting together with accent lighting could be provided in these rooms, which can be utilized for different functions by the children whereas finding out or indulging in other actions. As children grow up, their needs are usually totally different and accordingly their room decor too needs a transformation regularly. Designing children's room will be actually fun where you should use your creative pursuits to create something interesting for them.
It is critical to offer some additional shelves for the children's room as they've loads of things to retailer. You possibly can select daring colours like blue and pink together with yellow and orange for the room so that they blend with the rest of the equipment and furniture objects. You may experiment with fascinating themes by choosing one thing like Scooby Doo or Bob the Builder together with animated characters like Tom and Jerry. What is important that when selecting the gear such because the display and speakers, they fit effectively into the room. Cushions will also be added to the children's room to make it look colorful and lively. There are plenty of issues, lea getaway loft bed which you can do for enhancing decor of their rooms by choosing different themes and vibrant colors to make it look lively and lovely. You may want to take a look at totally different suggestions and designs on house theater room designs.
Lastly, when choosing a home theater room design, the system and gear is essential. It's possible you'll go for a encompass sound system when choosing your theater room design. You may additionally consider a simple theater room where sofas and the tools are solely there. There are fundamental elements which include the room design, acoustics, lighting and the tools. Inside the room, chances are you'll do some tricks so as to maintain sound from bouncing off that is to preserve the sound in the room. You might want to decide on a room where the display is the centerpiece of the room. It's okay if small ventilation is put, but a room can do with out this since you will have the room with an aircon. You may have always dreamed of constructing your personal dwelling theater, enjoying the films all to yourself with none distractions. Chances are you'll even want to put in a refrigerator or a microwave so you can get food simply whereas watching.
Choose delicate and comfy mattresses for the beds with some vibrant coloured bedspreads to place it over the bed. Besides, you possibly can add colorful bunk beds of their room, which can be utilized on a twin-sharing foundation. When you have a spare room, it is an efficient selection. You possibly can also have dressing tables and mirrors that are available in attention-grabbing shapes and sizes for the kids's room, that are greater. You too can add decorative items of wall hangings for enhancing the beauty of the youngsters's room. These should simply match into your room. If you're going to convert one other room for your home theater, then planning that should be thought of too. It is recommended to hunt skilled help when building a home theater in your home. Besides, you possibly can customise their rooms to go well with their private needs and preferences, which might help them to utilize their individual house in a better method. Children love vibrant and vibrant colors of their rooms with their favourite cartoon characters on the wall.
In brief, shark pillow that eats you the decor for these rooms must emphasize on sensible usage of area with the idea of making it snug and attractive for the children. Providing a great storage house may be very important for the children to keep their things in the proper place after utilizing them. You possibly can present them with a examine table to maintain all their books and other important items along with a cupboard where they can put their clothes and toys together in separate areas. First you've got to decide on the place you are going to put your house theater. You may as well choose to have theater seats built into your own home theater. Light is a vital component of residence theaters. Chairs are an necessary factor too in the design you may want to have a sofa stuck on the wall or a reclining chair. Having selected the place, you want to consider the design that you'll use. Second is that you just need to fix the acoustics.
Below are 24 best pictures collection of bedrooms for teen girls photo in high resolution. Click the image for larger image size and more details.


text:
Tag Archives: micro-brewery
Posted by Candia in Celebrities, Humour, television, Writing
Balti House, Boden, forever home, Kirstie Allsopp, Listed Building Consent, Little Greene paint, Location, micro-brewery, One Direction, Phil Spencer, poppadoms, Rumpelstiltskin, Skyfall, Welsh flagstones
Sorry, Cindy, this a re-blog!
Clammie had succeeded in getting her own way, as usual. Tristram, her longsuffering husband, had been instructed to come home early from work, even though there was a big contract in the offing, as she had arranged a viewing of the eight-bedroomed, double-fronted Georgian house in High Street, Suttonford- (the one she had lusted after through the window of Shelley's Estate Agency.)
Tristram had been unenthusiastic-understandably so-, given that their outgoings on school fees and mortgage were already crippling them financially and they had not even put their own home on the market. So Clammie had brought in the big guns, namely Kirstie and Phil from the programme, Location, Location, Location.
Tristram was on a hiding to nothing and he knew it. He had dutifully returned early, but Clammie had already smoothed most of the logistical difficulties by arranging for her boys to go to an early screening of Skyfall with Brassica and her twins. Scheherezade was going to stay over at Tiger-Lily's to work on their joint art project, while listening to One Direction. Seven pm was an annoying time for a viewing, but Kirstie was a busy woman and that was the time they had been given.
Clammie had laid out his best, but casual Boden gear and then she had spent most of the afternoon trying to look cutting-edged, but understated. This meant that she hadn't organised a meal for their return, so Tristram telephoned and placed an order for an Indian takeaway with Benares Balti House. He just hoped that the salt content wouldn't do irreparable harm to his kidneys.
When Kirstie- certainly not understated- opened the door and ushered them into the hall of Nemesis House, Clammie fell instantly in love. It would have made more economic sense if she had fallen for the rather dishy cameraman, but they squeezed past him as if he was invisible and the first soundbite to be recorded was Clammie uttering the totally original : Wow! She then produced the suspect sentence that she had been invited to use in order to promote the programme:
Our priority is Location, Location, Location.
The camera focussed on Tristram, but not picking up the appropriate expression, swivelled to Clammie again, who said:
The large kitchen-cum-dining room has just the dimensions we crave for family bonding at mealtimes.
Kirstie felt she had it in the designer handbag, so she allowed them to go upstairs with Dan, the cameraman and then she texted Phil, who was sinking a pint in The Peal o' Bells around the corner.
Get butt here pdq. Sense sale. Wild card not needed. If no deal will eat espadrille. Kirstie addressed him differently off-camera. She'd been on her feet all day and so she slipped off her wedged platforms and cooled her stockinged soles on the Welsh flagstones in the kitchen.
Phil thought: In my own time, hussy. (He was enjoying a third pint of the local micro-brewery's Old Badger and was getting the low-down on the market from some of the locals.) However, he knew all about being shown the red card, so he drained the glass, wiped the froth off his upper lip and hared it round the corner.
Clammie rushed into the kitchen, flushed and exclaiming:
Most of our furniture would fit and a lick of Little Greene paint would cover the cinnabar in the hall and the cardamom in the boot room. Listed Building Permission for a few things and hello! –I mean, Voila! – Our Forever Home! She looked into the lens, hoping that the entire nation would recognise her bilingual skills.
So you want me to phone Shelley's in the morning to make an offer? Kirstie could see a sunbed featuring on her horizon. I think we should go in at the asking price.
Tristram wanted to put his foot down, but he knew that even Rumpelstiltskin could have put his foot through the floor and it would have made no impression on his wife. The cameraman gave him a sympathetic look. Both women ignored him.
Phil let himself in with the spare key. Before he could enter the kitchen a make-up girl powdered his receding hairline.
Quick work, Kirstie, but just before you get too excited, I have something to say. Do you want the good news or the bad news?
I don't like these infantile games, Phil, Kirstie scolded, nodding to the cameraman to switch off.
A guy in the pub has just told me that the owner of the Balti House put in a good offer this afternoon and they've taken it off the market.
What did he offer? shrieked Clammie.
The full asking price, I believe, said Phil, who just wanted to go home.
But we would have offered more. Gazump them! screamed Clammie, turning the colour of Vindaloo. Clearly she planned Montezuma's revenge.
Sorry, said Phil. He sealed the deal with a promise of complimentary poppadoms for life.
Kirstie spat, Poppadoms are SO last century. It was difficult to make out what she was saying, though, as true to her word, she was beginning to eat her espadrille.
It dawned on Tristram that Balti, along with something else, was going to be off the menu for a very long time. He hoped Kirstie and Phil, or the cameraman and make-up girl, might like a doggy bag at eight thirty. Meanwhile, the indignity of it: he would have to join the queue for pollock and chips at Frying Tonite. He'd never get the smell out of his new Boden Chinos.
Balti House, Boden, Brassica, Clammie, Kirstie, Listed Building Pemission, Little Greene paint, Location, micro-brewery, One Direction, Phil Spencer, poppadoms, Rumpelstiltskin, Skyfall, Tristram, Vindaloo


Foreword: Before I begin, it must be generally understood that Mother saved everything. And while I have always encouraged that, this experience is already challenging my beliefs and making me realize how much attention my things will receive after my death.
1) Laura had a very long day yesterday, and I had a night of no sleep. I decided to get the day going about 5:30 AM - very much like Mamma, actually. She told me once she just didn't see the point in lying around in bed if you were awake.
3) I turned to the first page, and was surprised to see an autograph: "With God's richest blessing. Geo. M. Lamsa Aug 1971." My goodness, it's the Lamsa Bible! Then August, 1971, must have been the first of our weeklong summer retreats at Unity, when I remember well that we heard George Lamsa speak and heard about his life story. I spent the rest of devotional researching ye Intyrnytte for more information about him and this controversial translation.
3a) You know the entire trip is going to be like this. An object, most likely a familiar one, will reveal something unexpected that will start a chain of memories.
4) And in fact, the entire morning was like that. Laura and I decided to start with the guest room closet. What remained inside was mostly boxes from Gramma and Uncle Bill's house, but what came to us first was all Mother's boxes of vacation materials. My goodness! We threw away SO many tourist brochures from all over the world, from Hawaii to Copenhagen. Postcards were saved for a friend of Laura's. Laura kept most of the photos. Coins (Mother loved to bring back examples of local currency) were collected together.
4a) Mother saved everything, including posters from my unhappy campaigns for student council in junior high school. Laura said she found them in the attic, and one has to wonder why Mother would have brought them over here from Orchid Street. I certainly didn't ask her to preserve them.
5) My brother-in-law showed up earlier than expected with a piece of furniture that's coming to Boston, and he joined us for a time before getting active with lawn care. I had a bottle of top-notch bourbon for him as a thank-you gift.
6) Back in the guest room, I had two "Oh my GOD!" moments (I no longer remember in what order). In one box I found a long necktie box with a small ring box inside, and I knew instantly that these were the boxes that Daddy has used to surprise Mother with an egagement ring Christmas Eve, 1954 - and thereby announce their engagement to his family.
7) At the top of the closet I saw a large box marked FRAGILE and I was pretty sure what it was. And I was right: it was my Mad Hatter hat that Mother made for me out of papier maché - her greatest achievement! But ALSO in the box was something I thought had been lost forever: a Mexican tin shrine to hang on the wall that I had been given in the late 1970s from cousin Delphine's things.
7a) Even better than those things, a small white jewelry box yielded a cherished memento I thought, too, was lost forever. Along with my wisdom teeth and a glass suncatcher rested a green-tinted ivory snuff bottle. That little bottle was given to me by Miss Emma, a very elderly lady to whom I was very devoted in my early teens. Miss Emma, the strongest pillar of cultural Lake Charles and a friend and neighbor of Gramma, she gave me that little bottle the day she moved to the nursing home in Texas. I was the only one who came to say goodbye when they drove off in the ambulance, and I remember flopping down in a big armchair and crying the rest of the morning. And now this memento is restored to me.
8) We found a WWI photo of Grampa Dimmick neither of us had seen before. No wonder Granny knew she'd marry him as soon as she saw him walking up the walk at the home of whoever it was she was visiting in Opelousas.
10) After dropping off about six boxes of books in a couple places, we divided to conquer for the afternoon. Laura wrapped up crystal, and I started boxing up papers from the morning search that will come to Boston with me. So many wonderful photographs, and so much else! The engraving plates from their wedding invitation, their high school graduation invitation and programs, a lot and a lot.
10a) I know you are all saying "Robert, just torch it all!" And you know I just cannot do that, but I am not taking everything, and I am proud of the amount of stuff that is getting tossed out.
10b) But OH . . . there is so much. I have almost every one of Mother's date books from 2014 back to at least 1971, and probably longer. These aren't just her appointments, but a guide to what everyone in the family, friends, and church was up to, including obituary clippings, wedding announcements, and sometimes recipes. What am I going to do? If there was a Museum of the Middle Class, these would be the cornerstone documents.
11) Tony expressed interest in early dinner, and we headed off to a new place, Rikenjames, on Ryan Street, that was quite good. We were obviously beating the Friday rush! Beer and catfish for Tony, beer and steak for me.
12) I was dropped back at home while Laura and Tony went to meet local friends. And I was able to discover a box of Mother's college things. This included not only her diploma and three of four athletic association passes, but also a small box of everything related to Rush her freshman year - including cocktail napkins from the various functions! At last, proof that Mother's lifelong love of napkins and making sure everyone had one began before marriage! :-) But even more fun, she'd saved all the nametags.
13) I'm gonna have to pick up my pace tomorrow, which will also include seeing Mother's friends.


text:
TripGo app gets more personal with new features
By Rebecca Merrett
CIO	 Mar 4, 2015 8:48 am PST
TripGo app has released a range of new features aimed at better personalising trip planning.
The app can pick up on a user's starting location from their phone – or a user can set up their home address – and maps out their journey based on their transport preferences.
The app integrates with a user's phone calendar for trips to, from and between events. Users are also sent alerts on when they start heading to an event in their calendar to help ensure they arrive on time.
The app uses real-time traffic data to accurately determine arrival times, and factors in all modes of transport including cycling, motor-biking, walking and shuttle services. Navigation is also offered in the app, not just simply journey mapping.
Another prominent feature is the calculation of the impact a trip makes not only to the user's wallet but also to the environment. The app estimates the cost of the trip and how many kilograms of CO2 per mode of transport so users can make more conscious decisions.
"We want to give consumers the opportunity to make mindful decisions about their transport that extend beyond time and price," said a spokesperson from SkedGo, creators of app. "In the app consumers are able to set their priority, whether it be they want to save time, carbon or money, and TripGo will provide the best transport solution based on those preferences."
SkedGo came up with a prototype of its app features during a hackathon last October organised by Transport for NSW, in partnership with Deloitte.
Datasets used included OpenStreetMap for the road network and public transport, airport shuttle bus from Jayride, and car share information from GoGet and CarNextDoor. The team also privately sourced data for tolls, car parks and driving time estimates.
To support the back end, the team implemented algorithms in Java, and used IntelliJ as the IDE. It then uses Objective-C and Xcode for iOS, Java and IntellijJ for Android, IntelliJ, GWT, Java and JavaScript support the front end.


When Christian Ehrhoff of the Boston Bruins scored a goal in a preseason game against the Montreal Canadiens on Tuesday, it brought him one stride closer to earning an NHL contract, and motivated others who also are on a professional tryout, better known as a PTO.
Playing on a PTO is a difficult way to earn an NHL roster spot, which makes those who defy the odds and extend their careers that way inspirational.
The best example last season was forward Lee Stempniak, who played well enough on a tryout at New Jersey Devils training camp that he signed with the Devils on Oct. 3, 2015, was traded to the Boston Bruins on Feb. 29, and had 51 points, one shy of his NHL career-high. On July 1 Stempniak signed a two-year, $5 million contract with the Carolina Hurricanes.
Here's a look at an All-PTO team of Ehrhoff and the five other most intriguing players to receive tryouts during the preseason.
Bergenheim had 13 points in 21 games last season with Bern, the champions of Switzerland's National League A.
Based on his NHL career-high of 29 points, Bergenheim is the type of player who is meant to provide scoring more indirectly, by throwing hits and putting a lot of pucks on net. Since 2005-06 Bergenheim has averaged 2.39 shots per game in the NHL, which would rank him in the top 100 among active forwards in the League (minimum 20 games).
At this stage of his career, Stoll is meant to play a very specific role. With nine points in 80 games last season with the New York Rangers and Minnesota Wild, below-average shot-based metrics and the occasional bit of penalty trouble, there are certain roles he no longer can fill.
What Stoll does provide is a knack for winning faceoffs, throwing hits, blocking shots and killing penalties, all of which are valuable traits for a fourth-line center. He also has done well in the shootout, where he has scored 15 goals in 35 career attempts (42.9 percent).
Even with the increased exposure of shot-based metrics, it may have escaped attention that the Carolina Hurricanes and Los Angeles Kings outshot their opponents 1,070-812 when Versteeg was on the ice last season. His SAT of plus-258 ranked No. 17 in the NHL.
In more traditional terms, Versteeg had 38 points in 77 games, giving him 108 in 219 games during the past three seasons. That's tied for No. 145 among the League's forwards.
At age 30, Versteeg no longer may be the top-six option he once was, but he still can be a valuable addition to a secondary scoring line.
Ehrhoff, 34, had three assists in six games with Team Europe at the World Cup of Hockey 2016, laying to rest any concerns about his ability to perform at the NHL level.
He played on the third pairing with Mark Streit of the Philadelphia Flyers and provided reliable play to help Team Europe reach the best-of-3 championship series.
When Ehrhoff was on the ice, a team-low two even-strength goals were allowed in the eight combined pretournament and World Cup games in which he played, according to NaturalStatTrick.com. In terms of shot-based metrics, Ehrhoff ranked fourth on Team Europe with a shot-attempt percentage of 47.0. If he can be that effective in a best-on-best tournament, then he can contribute in the NHL as well.
It's hard to imagine that a player who was No. 19 among NHL defensemen with 85 points in 144 games in 2013-14 and 2014-15 combined, and who took a regular shift on the penalty kill and had strong shot-based metrics, would have any difficulty securing a contract this season. But that's the situation in which Wisniewski finds himself.
While there is no question that Wisniewski would be of benefit to almost any team, there are concerns about the season-ending torn ACL he sustained in the first game of last season with the Carolina Hurricanes. If his knees are strong, he could have a significant impact almost anywhere.
McCollum has 81 minutes of NHL experience, with the Detroit Red Wings in 2010-11 and 2014-15, so his performance in the American Hockey League takes on added importance.
During the past three seasons with Grand Rapids, the Red Wings' AHL affiliate, McCollum has a save percentage of .920 in 113 games. Does AHL success translate to the NHL? It did for his predecessor, the Red Wings' Petr Mrazek, who had a .920 save percentage in 87 AHL games in three seasons (2012-15) before becoming a No. 1 NHL goaltender. He has a .920 save percentage in 94 regular-season games.
Given the success of Mrazek and Matt Murray of the Pittsburgh Penguins, it makes sense to take a closer look at those who, like McCollum, have performed consistently well in the AHL.


text:
CDS2531
Undergraduate - UnitCDS2531 - Illustration for animation
Organisational Unit Department of Design
Offered Caulfield Second semester 2015 (Day)
Coordinator(s) Mr Ned Culic
Illustration for Animation explores the role of illustration and related image-making within the animation industry. Students will be exposed to the processes and techniques illustrators use in the production of animatics, the process of turning written narrative into a sequential visual format. Students will become competent in the creation of storyboards, and understand the principles of editing and composition in the construction of an animated narrative.
In this unit students will become familiar with the union of image transition, dialogue, sound effects, music, dissolves, zooms, pans and other production processes used in the construction of animatics. They will also explore character design as a core component of animated story-telling, and how that character is adapted in order to create convincing action, dialogue and emotional expression.
Students will be exposed to the work of leading exponents of the practice, both contemporary and historic, and be able to critically analyse the processes used this work.
Examine the role illustration plays in the animation industry, through the critical analysis of contemporary and historical works.
Create a storyboard to translate written narrative into a sequential visual format.
Construct an animated narrative using the principles of editing and composition.
Employ image transitions, dialogue, sound effects, music, dissolves, zooms, pans and other production processes used in the construction of animatics.
Design characters for animated story-telling and apply principles to evoke emotion, action and dialogue.
Understand and apply the rules of occupational health and safety appropriate to the discipline practice.
100% Mixed mode
4 contact hours plus 8 hours of private study hours per week
Mr Ned Culic
CDS1001 & CDS1002 or by permission
OHS1000
VCO2205


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Assassin's Creed Valhalla - All News
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Thursday - December 10, 2020
Assassin's Creed Valhalla - Exploration More Meaningful
Assassin's Creed Valhalla - Mod Customizes Eivor's Appearance
Sunday - November 29, 2020
Assassin's Creed Valhalla - Review Roundup
Saturday - November 28, 2020
Assassin's Creed Valhalla - Review @ C4G
Thursday - November 19, 2020
Assassin's Creed Valhalla - Review @ MXDWN
Assassin's Creed Valhalla - Review @ Goosed
Assassin's Creed Valhalla - Impressions @Upper Echelon Gamers
Tuesday - November 10, 2020
Assassin's Creed Valhalla - More Reviews
Assassin's Creed Valhalla - Some Reviews
Wednesday - October 21, 2020
Assassin's Creed Valhalla - Preview @CogConnected
Tuesday - October 20, 2020
Assassin's Creed Valhalla - Post Launch and Season Pass Trailer
Assassin's Creed Valhalla - Deep Dive Trailer & System Specs
Tuesday - September 29, 2020
Assassin's Creed Valhalla - Story Trailer
Friday - July 17, 2020
Assassin's Creed Valhalla - News Roundup
Sunday - July 12, 2020
Assassin's Creed Valhalla - Hands-on Preview
Monday - June 01, 2020
by Silver, 21:20
Asweplay reports on how exploration has been improved in Assassin's Creed Valhalla.
Side-quests Are Discovered
Unlike the previous Assassins Creed games, there aren't any exclamation marks dotting your map, adding a side-quest entry to a separate task list. This sort of approach usually made side-quests feel like they were some sort of checklists you had to complete. When mixed with a levelling system, this meant you were hoarding these until you could complete them, or were glorified kill or fetch quests.
Valhalla thankfully delivers a radical change with this system, taking out the side-quest sub-menu entirely. The side-quests in Valhalla are more like events that you run across, each with their own stories and objectives. Based on your exploration settings, you do get a marker on the map highlighting points of interests, but you never really know what you'll find there.
Thanks Farflame!
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Wccftech reports on a new mod for Assassin's Creed Valhalla that lets players customize Eivor's appearance.
This new Assassin's Creed Valhalla mod is among the first modifications for Ubisoft's latest Assassin's Creed installment and allows users to customize their character.
Created by modder 'Hypermorphic', the 'Eivor Customizer' mod allows users to make use of additional NPC models in order to customize the appearance of the game's hero. Since additional customization options for Eivor haven't been officially included by Ubisoft, unwanted side-effects can occur. As such, players are advised to back up their save files prior to using this mod.
Some reviews for Assassin's Creed Valhalla. Additionally Polygon talks about how the combat was fixed.
Playstationing 4/5
Eivor on the other hand is a great character, and there's a really good story within Valhalla for him. Which is good considering you could easily sink 100 hours into this Assassin's Creed without breaking a sweat, so having an interesting protagonist is important. The biggest issue with how long the game is, is that it takes a long time for you to really get into it, roughly 12-15 hours. That's probably been the problem for every Assassin's Creed game since Assassin's Creed 3, and it's still an issue now. There are some very memorable arcs and overall the pacing is good, but the beginning of the story is very slow and focused along a few specific things you can do. Once you get past a certain point, things open up and you have more choice on where you can go and what you can do. I can't help but think this is intentional, perhaps because many people have in the past complained that there is too much to do initially and no focus.
Entertainium : No Rating
Gold ones indicate actual treasures you can get, like new armor and resources for your home camp, while blue and white ones indicate sights to see or special world quests to partake outside of the main story. These are enough to draw you in and get lost in its world, but are thankfully not nearly as much of a handful as they were in the previous two games. The color change might feel minor, but it helps you decide whether or not it's worth going for it, and even then, if you do run towards one, it serves up a rewarding time since it's not as straightforward as you might think given the variety. For instance, you might be out for a gold one anly to find out it's underground, but how do you get to it? Oh, a locked door, hm, where's the key?
Ready Player Gone 8.9/10
The gameplay of Valhalla is brilliant – apart from a few bugs and some repetition – I cannot really fault it. Repetition is almost unavoidable in a game like this – it isn't that bad but after a while you will notice it in the gameplay. Minor bugs and clunkiness that I have encountered includes glitching clouds, dodgy raiding AI among other small things. But enough about the small negatives because this game packs an incredible amount of awesome positives.
Gertlush Gaming 8.8/10
The Assassin's Creed games have had a lot of ups and downs over the years including a triumphant return following a short break with Origins, then immediately followed up with Odyssey but I felt like Odyssey was too soon and too similar to Origin and I eventually burned out. I came to Valhalla hoping that wasn't the case, for the first few hours it did in fact feel like it had done an Odyssey and I was gonna have to drag myself through it. I did what I always do which is to trek across the map and get as many synchronization points as I could so I could fast travel to main missions and I dabbled in a few side quests. It was fine but it hadn't grabbed me, the story was one I felt I've heard a lot over the years, and whilst the snow looked fantastic I yearned for more variety and fun. Then it happened… What I thought was the area of the game you play in turned out to just be an appetizer as the main course was a banquet!
Game Freaks 365 4.5/5
There isn't really a standard level in Assassin's Creed Valhalla though. Filling up the level bar or completing world tasks rewards players with skill points they can sink into a huge skill tree. The skill tree has three branching paths that ultimately all connect to each other, but you can spec out Eivor however you want as you play through the game.
The skill tree in Valhalla is actually one of the few things I dislike about the game. It kind of looks like the sphere grid from Final Fantasy X, but most of the tree is covered by a fog that gets revealed as you hit certain points in the branch. It isn't ideal for figuring out a build for Eivor tailored to your playstyle, but the main theme of Valhalla seems to be discovery, so maybe that was part of the decision process here. As you sink points into the tree, Eivor's power level goes up, replacing a traditional leveling system with one based on unlocking stat boosts and skills.
by Hiddenx, 20:15
C4G checked out Assassin's Creed Valhalla:
Assassin's Creed Valhalla - C4G Review After 60+ Hours | Is it Worth Playing?
MXDWN checked out Assassin's Creed Valhalla:
Assassin's Creed Valhalla Review
After over 60 hours spent playing, Assassin's Creed Valhalla feels like the culmination of what Ubisoft has been building towards since changing up the formula of the series with Assassin's Creed Origins in 2017. It's the most open world RPG feeling game in the series, but it's able to tie itself back to the roots of the series in ways that may not be expected.
The game nails the viking aesthetic and is overall gorgeous to look at. I really felt like a viking while raiding my way across England to make a claim on the land. The game has many ways to tailor the playstyle to how you want. At the beginning, you are able to adjust three different forms of difficulty options. You can change how hard you want combat, exploration, and stealth to be. Each are independent of each other and can be changed on the fly. Thus, if you feel one combat is a bit too easy, you can crank that up without impacting the stealth elements or exploration or vice versa with the others.
Overall, Assassin's Creed Valhalla is a a wondrously beautiful open world RPG chalk full of things to do and discover. It's one of those games where you can jump in at any time and just run around and chip away at at your leisure or get lost for hours on end just discovering all the little hidden things. Despite the technical issues, Assassin's Creed Valhalla continues the strong streak of recent entries in the series, and showcases why Assassin's Creed is Ubisoft's premier franchise.
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Goosed checked out Assassin's Creed Valhalla:
Assassin's Creed is back with the latest addition to one of gaming's most iconic series. Assassins Creed Valhalla is less stealth and speed and more smash and destroy as is the Viking life, taking place during the Viking raids of England. You play as Eivor, the male or female main protagonist while you pillage your way through the lands in a gorgeous open world landscape.
Generally speaking the two biggest issues with Assassins Creed titles is that the games are two big and two repetitive, while these issues still slightly carry, your main man Eivor is soooo far away from the traditional assassin of games gone past. Unlike games gone past Eivor's main story arc really has to do with the Viking life with intermittent Animus interruptions. As I said Valhalla is a bit of move away from the traditional Assassins Creed games and with more combat and gore than ever before, it's time to raid!
Sure look here's the deal, if you like Assassins Creed already or general open world RPG's you're going to love Valhalla, yes it's more guts and gore than some of the more stealthy previous titles, but that should be expected when you're a Viking. Oh and if the rest ain't a selling point for Valhalla in early spring 2021 'Wrath of the Druids' will be the first expansion pass of the game, where players will get to journey to Ireland to uncover various myths and legends of our little island.
Score: 4.1/5
Upper Echelon Gamers shared his impressions of Assassin's Creed Valhalla and found himself worried about the slog.
Assassins Creed Valhalla has been a roller coaster so far. The game fits into a thematic niche that I love with all my heart but the false depth, repetition and chunkiness to the combat are starting to rear their ugly head in the background. I am worried the game will fall apart and become a tedious slog, even if I am currently, thoroughly enjoying myself.
Henriquejr spotted some more reviews for Assassin's Creed Valhalla:
Gamesradar - 4.5/5
Eurogamer - A Saga for the Ages
PC Invasion - 9/10
WCCFTech - 8.5/10
Polyhon - Myth and Reality blurred in a World that's rich with Mystery
Destructoid - 6.5/10
Largh spotted some reviews for Assassin's Creed Valhalla:
Metacritic: 85/100 (at the time of writing)
PC Gamer: 92/100
IGN: 8/10
Gamespot: 8/10
Largh:
The conclusion seems to be that the game looks great, has a huge open world, an OK story, and quite some bugs. It is said to be more of an RPG than the previous entry.
A preview for Assassin's Creed Valhalla from CogConnected.
A Small Sliver of a Vast Kingdom
World Events are the new Side Quests and they're handled in a similar, but more seamless way. In the Leicestershire demo, there are nearly a dozen World Events with varying activities. One involved helping a hidden woman collect snake eggs in a viper infested cave, another had Eivor helping two idiot brothers torch a house after retrieving something important from inside, and the most ridiculously delightful World Event had Eivor tripping out on magic mushrooms and seeing seals slowly waddle their way into interdimensional portals. This method of tackling side quests made them more interesting to do, and Ubisoft has really nailed the World Events in the Leicestershire demo.
Charisma in Assassin's Creed Valhalla is leveled up through competing in rap battles that are heavily reliant on timing, speed, and rhyme scheme. Previous to seeing it in action, I saw this as a silly addition to a very serious Assassin's Creed installment. After experiencing these rap battles first-hand, I can confirm that they play well. My biggest issue with these is I can't see anyone failing at them more than once. Similar to the ease experienced in these rap battles, there are some standing stone puzzles to solve in the open world of Valhalla that I felt were extremely easy to solve. These puzzles give you an image while showing pieces of the image engraved in nearby standing stones. Basically, you have to stand at the appropriate angle to line up the standing stones to bring the pieces of the symbol together and create the image that the puzzle requires. These are fun and engaging, and a great distraction from the main storyline of Assassin's Creed Valhalla, but I felt that these puzzles are a little easy.
Largh spotted a post-launch trailer for Assassin's Creed Valhalla:
Assassin's Creed Valhalla Post Launch & Season Pass Trailer | Ubisoft [NA]
DSOGaming reports on a new deep dive video for Assassin's Creed Valhalla which explores gameplay mechanics. Additionally the system specs are now available.
Ubisoft has released a Deep Dive trailer for Assassin's Creed Valhalla, featuring some brand new gameplay footage from it. This trailer will give you a glimpse at the gameplay mechanics that Ubisoft has implemented in this new AC game.
In Assassin's Creed Valhalla, you are Eivor; a fierce Viking warrior raised on tales of battle and glory. Players will explore a dynamic and beautiful open world set against the brutal backdrop of England's Dark Ages. Players will also raid their enemies, grow their settlement, and build their political power in their quest to earn their place among the gods in Valhalla.
DSOGaming reports on a story trailer for Assassin's Creed Valhalla.
Ubisoft has released the official story trailer for Assassin's Creed Valhalla. In this new AC game, players will become Eivor; a fierce Viking warrior torn between their duty to their brother Sigurd and a personal quest for glory.
Assassin's Creed Valhalla has been much in the news lately.
Sirus Gaming talk about the rumoured recruitable animals.
That is the hint Letalien has given us. Players can meet and fight legendary animals and face off against them. After that, it would be possible to recruit these legendary beings as battle companions. He did not deny or confirm it, but there is a big chance. Imagine a big polar bear or a giant white wolf fighting alongside you. That would be epic.
Gamespot looked at the romance mechanics.
"There are definitely a couple of one-night-stands you can get involved in and they're fun in their own ways but there's also going to be some longer-term relationships," McDevitt explained. "A little of both. If you want to be monogamous and have a single, ongoing relationship with somebody, you can do that."
Glitched went hands-on with the game.
After a few hours with the game, we have a love and hate relationship with it. For starters, its darker tone is a welcome change as the Viking era delivers the opportunity for Ubisoft to present a new approach to the art style and story. From the first glimpse, Assassin's Creed Valhalla is not your Odyssey experience. The dark and gritty landscape replaces the vibrant rolling hills of Greece. The shiny shoulder guards of the hoplite Greek soldier is now replaced with layers of thick fur and the well-groomed and handsome fleet of men are now savage Vikings with makeshift tattoos, braided beards and a face full of scars. If anything, Assassin's Creed: Valhalla's new aesthetic is attractive. It successfully forces you into the story and world around you even though the build we played lacked the polish of a final product.
Gamebyte has a preview also.
Looking through the skill tree system it seems there's definitely options to improve stealth and I'm sure, with more time with the game, there will be plenty of moments that sneaking around feels rewarding… but after 3 hours with the game I'm yet to see much of it. It is worth noting though that the skill tree has A LOT of customisation and that will mean you can refine it to the style you find the most entertaining and effective.
Is this really a negative though when the combat is so addictive? A real highlight of my time with Assassin's Creed Valhalla was the assault on Burgh Castle. Watching the ships sail across water in a storm with the castle in the distance, having my army shield themselves from flaming arrows raining from the sky and finally hitting the shore to land straight into a battle is some of the most adrenaline fuelled action the franchise has ever offered.
VG24/7 interviewed the devs about the game and noted that each region has its own story.
Another point I wanted to touch on was, England at that point was really flat, right? It's not so built up. So, does parkour take a back seat? Obviously in the demo, the area we saw was quite flat, but are there more built-up areas around England than that as well? Like London, for example?
LL: Right. So, we definitely kept the topology of England as a whole in mind. First, it was important to be historically accurate. The parkour, though, does not take a back seat at all. It's really an important part of Assassin's Creed. It's a core element to our game. You played the demo, so, in East Anglia, so you see where areas are flat, but we do have a lot of places that you can climb, locations that you can do parkour. Also in the raids, or in the assault locations. So, we always support the parkour. And we do have, for example, a mechanic that we call the Flying Sheet. So, we do push the parkour where you have to follow while parkouring, jumping, let's say, from tree to tree, or from beam to beam, and catch a flying sheet that's flying over the objects.
And what's it like down in London in 873?
LL: I can't really talk about London. I would really like to, because I worked on it a lot. All I can tell you is the parkour was really a focus for us, because as you said, it's not in East Anglia, a vast space. It's way more buildings. So, parkour will definitely be cool in there.
PCGamesN went hands-on with Assassin's Creed Valhalla.
Early into the demo I embark on a raid to defeat a rival Danish clan and liberate Oswald ahead of the wedding. Raids are an evolution of Odyssey's Conquest Battles, large-scale brawls between two armies, but with siege-like stages that give the battle some much needed direction and urgency. Raids are pure cinema, as you scythe your way through what feels like an entire army, ballistas and archers raining fire down from above while a battering ram drums away in the background.
After freeing Oswald and attending his wedding I'm free to explore a sizable chunk of the East Anglia region, from ancient woodlands in deep Norfolk, to the coast around Great Yarmouth. Whether galloping down damp, muddy lanes on horseback or coursing through the rivers in your longship – the crew belting out skaldic songs as they go – East Anglia is a pleasure to explore.
Dense woodlands, thickets, and no shortage of fog lend the landscape an air of mystery. Thick oak trees are draped in moss and lichen, the forest floor is illuminated by wildflowers like the bright white wood anemone and the mauve hue of columbine. In a call back to Assassin's Creed III, you can navigate portions of the forest through a network of gnarled branches. As the forest opens up into heathland, fern thickets create helpful pockets for stalking wildlife, while protruding alder and elm trees offer vantage points.
Push Square reports that Assassin's Creed Valhalla does not use the Origins or Odyssey loot system. RespawnFirst talks about the plan to avoid time wasting moments by eliminating fetch quests. Windows Central looked at the setting, story and characters.
Based on the words of narrative director Darby McDevitt, it sounds like Valhalla won't be adopting the randomised loot system found in Assassin's Creed Origins and Assassin's Creed Odyssey. McDevitt tells the publication: "Every piece of gear is unique in the game and [can be] upgraded extensively so that when you find a piece of gear, you're excited and you celebrate it, and that can stay with you for quite a long time."
He adds: "It can be viable for quite a long time. So it's quite a different approach than the previous games took."
Ubisoft's Darby Christopher McDevitt talked about the upcoming game (Official PS Magazine) and he mentioned that Assassin's Creed Valhalla is not going to waste the player's time with fetch-quests. He talked about how everything is going to be important. The following is what he had to say regarding the matter:
The story structure is a little bit different in this game and I'm really proud of it. The goal again is to feel like you never have a wasted moment. We wanted to make sure that the character you meet in this game are more memorable than that (characters that vanish after fetch-quests), you are more likely to remember them for a long time.
Developer: Ubisoft
SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Combat: Real-time
Play-time: 40-60 hours
Voice-acting: Full
Regions & platforms
· Platform: PC
· Released at 2020-11-10
· Publisher: Ubisoft


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text:
package tech.crom.client.java.http.internal;

import crom.tech.api.models.CommitIdCollection;
import crom.tech.api.models.CreateVersionRequest;
import crom.tech.api.models.CreateVersionResponse;
import crom.tech.api.models.VersionSearchResponse;
import retrofit2.Call;
import retrofit2.http.Body;
import retrofit2.http.GET;
import retrofit2.http.POST;
import retrofit2.http.Path;
import tech.crom.client.java.RepoDetails;

public interface ConradRetrofitService {

    @GET("/api/v1/project/{projectName}/repo/{repoName}")
    Call<RepoDetails> getRepoDetails(@Path("projectName") String projectName,
                                     @Path("repoName") String repoName);

    @POST("/api/v1/project/{projectName}/repo/{repoName}/search/version")
    Call<VersionSearchResponse> findVersion(@Path("projectName") String projectName,
                                            @Path("repoName") String repoName,
                                            @Body CommitIdCollection commitIdCollection);

    @POST("/api/v1/project/{projectName}/repo/{repoName}/version")
    Call<CreateVersionResponse> claimVersion(@Path("projectName") String projectName,
                                             @Path("repoName") String repoName,
                                             @Body CreateVersionRequest createVersionRequest);
}


Doug Petkanics is an entrepreneur, software developer, and co-founder of Livepeer, a company that's building a crypto-token protocol for decentralized, peer-to-peer, live-video broadcasting. The protocol will make it possible for live-video streams sent to Livepeer in various bitrates and formats to be automatically transcoded so each stream can be viewed at various connection speeds on various devices around the world. Livepeer will also offer node operators incentives made possible by smart contracts and the Ethereum blockchain, i.e. they'll earn tokens in exchange for the computing power Livepeer will need to host and distribute the broadcast data. Petkanics also co-founded Wildcard and Hyperpublic, and served as VP of Engineering at both. As a software developer, he's worked on data-focused architecture, agile development (Ruby/Rails, Python), mobile development (iPhone, Android), enterprise web applications, mission-control software for the Department of Defense, modifications to the Bittorrent protocol, and contributions to the original XQuery implementation.
How will the blockchain decentralize the Internet and its infrastructure?


Over spring break this year we traveled to Virginia Beach. We stayed for six nights and seven days. The weather was beautiful, which was surprising for a middle of April gamble. The ocean was 56 degrees and had continuous waves crashing into the beach. It was a relaxing and much needed break away from reality.
For our trip, we decided once again it would be the cheaper option to drive rather than fly. Kelan's sister and husband moved an hour outside of Philadelphia, so the first day we drove there. We are so thankful they watched our dog, Charlie, for the week. The next day we drove to Virginia Beach. We only ran into a little bit of traffic. One new experience we had on our drive down was the Chesapeake Bay Bridge and Tunnel (see video).
Our number one goal in picking our hotel was we wanted it to be right on the beach. The view did not disappoint! It was amazing waking up to the beautiful Atlantic every morning and watching the sunrise. The hotel was a great value. Some of the amenities at the hotel was the fitness center, indoor pool, continental breakfast, boardwalk access, free parking in the parking garage and the size of the room.
The hotel had a hot, rotating continental breakfast. The hot options changed every day we were there between a meat, egg, and potato option. They also had your standard continental breakfast options of cereal, oatmeal, waffles, and pastries. For lunch, we tried to be as savvy as we could to save money. We grabbed a few extra options from breakfast and brought them up to our room refrigerator and microwave. My mom gave us a whole basket of amazing goodies and snacks to enjoy for the car ride that we saved for snack fillers between breakfast and dinner.
The boardwalk was filled with dinner options. We wanted to save as much money as possible throughout the day. Our goal was to stay under $30 a day for lunch, dinner, and dessert, this worked out great. We were able to stick to this every day by saving breakfast items. For dinner, we did local Chinese, subs, pizza, McDonald's, and a local pub. We visited one of our close friends in Norfolk and she was kind enough to make us a home cooked meal of delicious stuffed shells.
With the hotel being directly on the beach and boardwalk, there was always something to do. Our favorite activity was to layout on the beach and then play in the waves when we got warm. The water temperature was 56 degrees and we loved every second of it.
Kelan was on it when he thought to bring our bikes. We biked everywhere and all along the boardwalk. Down on the other end of the beach was an outdoor gym. We biked to the gym and were able to work out in the sun.
On the day it rained, we headed to the Virginia Beach Aquarium. We were able to see the ocean life that Virginia has to offer. The sea turtle and shark tanks were amazing. There was a lot too experience and was perfect for a rainy day.
There were plenty of shops all along the main strip of the beach.
Traveling to Virginia Beach in April is always a gamble on how nice the weather is going to be. We lucked out and had the majority of the days in the 70's and some in the 80's. Like we stated above, our main goal was to have our hotel looking right out to the ocean. This way if the weather was iffy we still had the views of the ocean every day.
Definitely bring bikes! They had bike rentals for $20 for an hour, which is not worth the money at all. Save that $20 and put it toward a bike rack that could be used over and over again. Scope out the boardwalk and main streets around where you are staying on the first day to plan out what activities you want to do and where you plan on eating. This will help control impulse buying throughout the week. Have a budget for the trip and strictly adhere to it.
How do you save money on vacation?


text:
Home CultureShock Music – Jarrett/Charlie Haden 'Last Dance'
Music – Jarrett/Charlie Haden 'Last Dance'
nohoarts
'Last Dance', depending on the time you decided to sit down and listen to this album, it was either a joyous occasion to hear two great jazz masters put their heart and soul into rejuvenating old jazz standards and bringing them back to life. Or it was an album of mourning when you realise that this was Charlie Haden's last recording before his untimely death, July 11, 2014.
After almost three decades apart Keith Jarrett and Charlie Haden find themselves reunited again in Keith Jarrett's home recording studio for one last time. Even though Jarrett and Haden had been apart for so long the chemistry between them had not disappeared, the musical conversations and playfulness is strong as ever. A casual listen to this album and it sounds not much more then some jazzy lounge music made for people to have as background sound while they sip on their cocktails. But if you could just take the time and put on some headphones and stop what you are doing for thirty minutes and really listen to Keith Jarrett and Charlie Haden, you will hear the true art that these men are creating. Keith Jarrett's excellent timing and his use of space within the music to make what he's not playing just as important as the notes he does play adds to the beauty of the whole album. He makes the listener really have to focus on the music in order to fully appreciate what is going on.
Charlie Haden adds to the beauty of the music as well with his pure and warm bass tone and with his impeccable ability to swing to help aid to the melodies and solos that Keith Jarrett plays. On Haden's own solos, he plays with convection, never letting a note go to waste or feel out of place. Through out the album you get a sense that Jarrett and Haden might have telepathic abilities, or they are just really good at listening to each other. Each player knowing what to play at a moments notice to help create the musical dialog and push it along. It is sad to know that this album was truly Charlie Hadens last dance, but a great last dance it was. And for the fans of Haden, I am sure that they are saddened by the news but also satisfied by the fact that he had left this earth on a very high note. And while Jarrett, despite a run in with Chronic Fatigue Syndrome that nearly ended his career in the '90s, he seems to be healthy , and has plenty of performances left in him. Last Dance will stand as Jarrett's and Haden's most beautiful and intimate recordings between two old friends, despite the 30 years apart in their partnership they came back together and played as if they have never been apart.
https://soundcloud.com/classicsandjazz/sets/last-dance-keith-jarrettKeith
Author: nohoarts
album last dance
Charlie Haden and Keith Jarrett
review Last Dance
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kdb282: DFlex UART IRQs cannot be used when loopback mode is turned on - Connect Tech Inc.
On the DFlex board the operation of the IRQ is intimately involved with the OP2 pin of the UARTchip. This pin is controlled by Bit-3 of the MCR register.
The OP2 pin of each UARTenables its respective interrupt, when driven low (on), (MCR-bit3=1). When loopback mode is enabled the OP2 pin becomes "disconnected" from the OP2 register bit causing the OP2 pin to go high (off). This effectively disables the interrupt from that UART.
If all UARTs are put into loopback mode simultaneously, then there is one other effect… the ISA bus IRQ signal is tri-stated. When the signal is tri-stated the pull-up resistor on the IRQ signal will cause the IRQ signal to go high. The pull-up resistor is usually implemented the PC mother-board. The same effect can be created by setting all the UARTs MCR bit-3's to zero.
So the net effect is that the UARTcannot be used with its interrupt when loopback mode is turned On. This behaviour can only be changed by changing the logic of the GAL.
History: The relationship of the OP2 pin and the Interrupt is a legacy issue with early XT and AT bus PCs. It's a mechanism which allowed the allocation/sharing of interrupts with mother board devices. The DFlex is a product which was used with these early computers.


Deric's MindBlog: Mindfulness training improves working memory and cognitive performance while reducing mind wandering.
Mindfulness training improves working memory and cognitive performance while reducing mind wandering.
Given that the ability to attend to a task without distraction underlies performance in a wide variety of contexts, training one's ability to stay on task should result in a similarly broad enhancement of performance. In a randomized controlled investigation, we examined whether a 2-week mindfulness-training course would decrease mind wandering and improve cognitive performance. Mindfulness training improved both GRE reading-comprehension scores and working memory capacity while simultaneously reducing the occurrence of distracting thoughts during completion of the GRE and the measure of working memory. Improvements in performance following mindfulness training were mediated by reduced mind wandering among participants who were prone to distraction at pretesting. Our results suggest that cultivating mindfulness is an effective and efficient technique for improving cognitive function, with wide-reaching consequences.


text:
The history and social sciences curriculum is designed to help you appreciate and understand the global community in which you live, as well as the diversity of the American culture and heritage.
Not only will you learn about the challenges and complexity of recording and interpreting history, but you also will learn to examine assumptions, biases, and hypothesis in your sources. By studying the past, you'll be preparing to lead in the future.
2022-2023 History & Social Sciences Courses
Social Studies for International Students
U.S. History: Foundations
U.S. History: 1918-1969
U.S. History: Environmental History of the U.S.
Advanced U.S. History
Advanced World History
Ethics Research Seminar
Global Scholars Certificate Program Capstone
Global Entrepreneurship Year I
Global Entrepreneurship Year II
Economics Business (One Schoolhouse)
History Department Chair
John Kingery
History Department Chair; History Teacher
In 2018, John Kingery joined the Chatham Hall community as a history teacher. He studied history while pursuing both a bachelor's from the College of William & Mary and a master's from George Mason University. A proud Purple Team member, John's favorite School tradition is singing the Chatham Hall alma mater.