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Handbook of Driving Simulation for Engineering, Medicine, and Psychology edited by Donald L. Fisher, Matthew Rizzo, Jeffrey K. Caird and John D. Lee (CRC Press) This is an exciting time for researchers using driving simulators. In the 1970s there were in the neighborhood of 20 research driving simulators throughout the US and Europe including many small, part-task devices used for training and licensing. Today there are hundreds if not thousands of driving simulators spread around the globe. International conferences have become well established, including, most notably the Driving Assessment (held in the United States) and the Driving Simulation Conference (held in Asia, Europe, North America), with many others drawing large audiences as well. Governments and industry around the world are much more aggressively funding simulator research.
Effective use of driving simulators requires considerable technical and methodological skill along with considerable background knowledge. Acquiring the requisite knowledge and skills can be time consuming, yet there has been no single convenient and comprehensive source of information on the driving simulation research being conducted around the world. A how-to-do-it resource for researchers and professionals, Handbook of Driving Simulation for Engineering, Medicine, and Psychology brings together discussions of technical issues in driving simulation with broad areas in which driving simulation is now playing a role.
The chapters explore technical considerations, methodological issues, special and impaired populations, evaluation of in-vehicle and nomadic devices, and infrastructure evaluations. The volume examines hardware and software selection, visual database and scenario development, independent subject variables and dependent vehicle, environmental, and psychological variables, statistical and biostatistical analysis, different types of drivers, existing and future key-in vehicle devices, and validation of research.
A compilation of the research from more than 100 of the world's top thinkers and practitioners, Handbook of Driving Simulation for Engineering, Medicine, and Psychology/a> covers basic and advanced technical topics and provides a comprehensive review of the issues related to driving simulation. It describes literally hundreds of different simulation scenarios, provides color photographs of those scenarios, and makes available select videos of the scenarios on an accompanying web site.
Editors are Donald I. Fisher, head of the Department of Mechanical and Industrial Engineering at the University of Massachusetts Amherst and director of the Arbella Insurance Human Performance Laboratory in the College of Engineering; Matthew Rizzo, professor of neurology, engineering, and public policy at the University of Iowa; Jeff K. Kaird, professor in the Department of Psychology and an adjunct professor in the Department of Kinesiology, the Department of Anesthesia and Community Health Sciences at the University of Calgary; and John D. Lee, Emerson Electric Professor in the Department of Industrial and Systems Engineering at the University of Wisconsin, Madison and director of the Cognitive Systems Laboratory.
To date, there has been no single convenient and comprehensive source of information on driving simulation research being conducted around the world. Nor has there been a single repository for information regarding the numerous challenges that confront new simulator users or the broader challenges that confront the whole community. The Handbook of Driving Simulation for Engineering, Medicine, and Psychology puts much of this critical information in one easily accessible place. The chapters detail the many key results. In the broadest of terms, there has been a literal explosion in our understanding of the differences in vehicle and driver behaviors among different groups of people; of the impact of different traffic control devices, traffic scenarios, road geometries, and general lighting and weather conditions on vehicle and driver performance; of the effect of different types of distraction inside and outside the vehicle on various metrics of performance; and on the use of driving simulators as assessment and training tools. The chapters are replete with discussions of the scenarios and dependent variables that are critical for analysis purposes. Additionally, there are key sections specifically targeting scenario authoring and dependent variables. There are still a number of evergreen issues, including simulator adaptation syndrome, fidelity of the virtual environment, cross-platform comparisons among different simulators, development of standard scenarios for testing and training, and transfer of effects to the real world.
Handbook of Driving Simulation for Engineering, Medicine, and Psychology provides a comprehensive resource to guide researchers, designers, program managers, and practitioners in: The history and future of driving simulation along with a discussion of its most pressing issues (Section I); the selection and validation of driving simulator technology (Section II); the conduct of simulator studies, including the selection of scenarios and dependent variables as well as the evaluation of results (Section III); and the use of simulators in studies relevant to psychology (Section IV), engineering (Section V) and medicine (Section VI). The editors have initiated a resource for the open sharing of scenarios, CARSS (Coordinated Assessment of Roadway Simulator Scenarios). This resource is necessary because, in the absence of a universal scene and scenario development tool, they must fall back on the actual programs used to generate the scenarios if researchers are ever going to replicate one another's research on different simulator platforms. While it is true that a uniform way of capturing the information would allow researchers around the world to more easily replicate one another's findings on the same or different platforms, such a common description is probably not forthcoming in the immediate future.
The broad sweep of contributions in Handbook of Driving Simulation for Engineering, Medicine, and Psychology is impressive. The book will catalyze various applied research efforts which either have long been languishing or are currently of pressing need first and foremost is research on novice drivers and the growing contribution to crashes of in-vehicle devices. The hundreds of different simulation scenarios, color photographs of those scenarios, and videos of the scenarios should prove essential for seasoned researchers and for individuals new to driving simulation. The audience for this information consists of a broad collection of academics, professionals and students.
Vintage American Road Racing Cars, 1950-1970 by Harold W. Pace, Mark R. Brinker (Motorbooks International) Harold Pace and Mark Brinker. The 1950s and 1960s were the boom times for road racing in America. In this fertile soil, dozens of American racing car manufacturers sprouted up, supplying fields of post-war thrill seekers with race cars. Names like Shelby American, Huffaker, Devin, Miller, Kurtis, Old Yaller, Chaparral, Cunningham, Scarab, Eagle, and many others made a name for themselves on American race tracks and even overseas. Hundreds of "specials" were produced as well, often modified versions of such classic cars as Corvette, Porsche, and MG. Part hot rod, part sports car, all of these cars were built with a heaping helping of good old American know-how and a pure passion for racing that was unique to the era.
This book takes an in-depth look at more than 50 race car manufacturers and more than 100 racing specials. Many of these have never before been covered in book form. Vintage American Road Racing Cars takes an encyclopedic approach, providing vintage and modern photography, specifications, and a narrative history for each car or manufacturer. Knockout photos of period-appropriate memorabilia, tools, etc., add to the nostalgic feel of this high-quality book.
Vintage racing is gaining in popularity every year. According to Victory Lane magazine, vintage races are attended by about 1.5 million people in the U.S. each year. Around 5,500 people own a vintage race car in the U.S., but, including crew and workers, about 22,000 Americans participate in vintage racing at some level. Another 20,000 participants live in Europe and Asia.
"This is a marvelous glimpse back into a long gone period of racing when car builders were free to build racing cars with only minimum class rules as guidance, long before racing became rule bound and the racing car designs were totally specified by the racing organization. As expected in a work of this immense magnitude, there are some cars left out and a very few incorrect descriptions, leaving room for a second edition, which we expect since this is bound to be a best seller. This one could be the racing book of the year!" - Victory Lane, January 2005
50 Years of Hot Rod by Editors of Petersen's Hot Rod Magazine (Motorbooks International) "Rods," "coupes," "roadsters," "cruisers," "dragsters," and "buggies"—50 years ago, these terms conjured notions of young hellions bent on devil-may-care street racing antics.
To Robert E. Petersen, though, this was the jargon of an American pastime. As backyard mechanics and gearheads chopped, channeled, and built the cars of their dreams, Petersen had the notion to create a magazine dedicated to providing hot rodders with a place to showcase their machines and share customizing and performance ideas. Simply reporting the hobby wasn't enough, though. Hot Rod hired writers and photographers who were hot rodders—guys who were "motorheads that could write for motorheads."
Hot Rod promised its readers "cars with better performance and appearance." More than 600 issues later, this editorial credo has
survived the ravages of time, automotive evolution, and the scrutiny of millions of readers. "Hot rodder" is no longer a dirty word, and today's hot rods often are worth more than many exotic foreign cars.
50 Years of Hot Rod is a photo-packed celebration of machines like the Eliminator, Beatnik Bandit, and Cadllilla and hot rodding legends like Vic Edelbrock, Ed "Big Daddy" Roth, Don Garlits, and "Dyno Don" Nicholson. The editors of Hot Rod exhaustively culled the magazine's archive to present more than 125 stunning color and 150 black and white images that chronicle a half century of machines, personalities, and imagination.
If custom coupes, radical rail jobs, and high performance cars and trucks are your style, you will love reading 50 Years of Hot Rod!
Mustang 1979-2004 Buyer's Guide by Brad Bowling (Color Buyer's Guide: Motorbooks International) 1979-2004 Mustangs are some of the most popular and affordable performance cars available. With a huge aftermarket supplying everything from body panels to crate engines to suspension and handling mods, a motivated enthusiast can easily create the street machine of their dreams. On the other other, those less mechanically inclined can simply enjoy a fun stocker. The 1979 to 1993 Fox-platform Mustangs and their contemporary counterparts, the 1994-2001 Mustangs, are widely available, relatively inexpensive, and easy to work on. Mustang Buyer's Guide 1979-2004 will help you sort out the myriad diffenences over the past 25 years and ensure you buy the best car possible.
101 Sportbike Performance Projects by Evans Brasfield (101 Projects: Motorbooks International) covers the entire spectrum of sportbike projects and is the perfect workshop companion for beginner, intermediate, and advanced riders. Sportbikes are the best-selling motorcycle in the world, and they are also the most modified. The vigorous riding that most of these bikes are subject to lends itself to project after project, with bodywork being front and center. Written by a formidable sportbike expert, 101 Sportbike Performance Projects is an invaluable reference for riders of all levels of interest and mechanical skill and takes readers step-by-step through the most important and popular modifications.
Sportbikes are the best-selling type of motorcycles world wide
The definitive resource for sportbike enthusiasts
Sample projects inside include how to:
Increase engine performance, with projects ranging from easy bolt-on power to complex modification
Upgrade suspension components and improve handling
Increase reliability
The Complete Book of BMW: Every Model Since 1950 by Tony Lewin (Motorbooks International) By general consent BMW is a company that rarely goes wrong. It is one of the most consistent performers on the global business scene. For an unbroken and unprecedented run of 44 years it has seen increasing turnover, improving margins and, with only the very rare exception, steadily swelling profits. In today's stormy sea of corporate collapses, redundancies and rebates BMW is the gyro-stabilized ship that thrusts unflustered through the waves and which charts a smooth and constant course towards its port of destination. Not surprisingly, everyone now wants to climb aboard.
Yet if BMW were a finance house, a producer of farm machinery, fish-cakes or pharmaceuticals, would we care about it? The business gurus might get just as excited about it and the city would still take the same shine to the stock, but the likelihood is that the rest of us just wouldn't be bothered – or we wouldn't even know.
For BMW isn't about investments or earnings, capital or profitability – it's about products.
Whether it is cars or motorcycles or even aero engines, the products are what makes us care about BMW. The only reason BMW is the great presence it is today is that its products are good and people – more and more people – want to buy them.
Building cars that people desire is in BMW's blood, an article of faith in its corporate constitution. Only by pushing the boundaries of design and engineering did the company save itself from certain death in 1960; only by listening in to what its fanatical and often critical customers wanted could it stay one step ahead of everyone else and continue to create cars to intrigue, inspire and thrill. While car makers struggled and suffered, BMW couldn't make cars fast enough.
In researching this book I have become even more acutely aware of the strength and the continuity of the corporate culture at BMW, how the sense of mission and excitement permeates everything the company does – be it the screaming 19,000 rpm engine for a Formula One car or the ergonomically optimized steering wheel for the new 1 Series. Whether it's a car or the whole company, BMW is like a stick of seaside rock: crack it open anywhere along its length and the driving pleasure message always reads through just as clearly.
Of course over the 50-plus years covered by this book the definition of driving pleasure has expanded enormously: at the beginning of the 1950s it might have simply meant getting to your destination safely and without breaking down; in the 1960s, with the advent of BMW's signature sports saloons such as the iconic 2002 tii, it meant agile handling and a potent engine. Today, in the early 21st century, driving pleasure could equally well be off-roading up a steep hillside in an X3, swishing along an Autobahn in high-speed silence in the 760i, or tackling twisty mountain passes in an open-topped Z4 roadster.
But perhaps the single thing that struck me most forcibly in my research was the sheer scale of BMW's expansion – how it grew from a bombed-out wreck in the late 1940s with no products at all to a company the world knows and admires. BMW's output in 1959 was 37,000 cars across four model lines: today, it has 10 main model lines and 18 variations and is a million-car company. That kind of growth doesn't happen by chance: it can come in one of two ways – by buying up other companies (which BMW tried once, with Rover, and failed) or, as has been BMW's overriding instinct, by coming up with an unstoppable flow of exciting products and systematically drawing in more and more customers each year. And that requires not just rare talent but the vision of a manager as inspirational as Eberhard von Kuenheim, who steered BMW with exceptional insight for 24 years to make it the company it is today.
Doubters might argue that expansion this far and this fast cannot be good, that the brand will become diluted and that a BMW will no longer be special once there's one in everybody's garage. It's a legitimate enough concern — or at least it would be for a marque whose attractiveness depended solely on its exclusivity. BMWs appeal,
believe, goes much deeper than mere rarity: in every BMW engineer is a deep-down understanding of what makes a car good to drive and a pleasure to own. Americans call them car guys – as opposed to the money men, who tend to spoil the fun – and at BMW it is the car guys with their creative ideas who call the shots.
Above all, this book is a celebration of all those creative ideas turned into moving metal, an appreciation of how BMW's designers and engineers could capture the mood of the times and transform it into something alive and entertaining; the kind of car that people buy to enjoy and treasure rather than just utilise and discard. Sometimes the designs can themselves become the Zeitgeist what better symbol of liberation in 1969 than the dynamic 2002 tii? The newly stylish 5 Series, heralding equality of opportunity in the '90s, the X5's expression of turn-of-the-millennium upward mobility, the born-again MINI's funky sense of fun – all are icons of their individual eras. With the new 1 Series – unique among small cars with its rear wheel drive – we could be on course for a welcome revival of the rebellious tii spirit, while Rolls-Royce under BMW stewardship is set to redefine the meaning of true luxury in a 21st century context.
I have been fortunate enough to experience almost all of the cars in this book from the driving seat and to have had quite a few of them parked outside my house, if only for the frustratingly short periods allocated to automotive reviewers. Only a tiny fraction have I had the privilege of calling my own.
From a company where expectations always run very high, several especially memorable models nevertheless stand out: the 2002tii for its sheer exuberance, the 507 for its timeless beauty and current M3 for being just about as complete a car as anyone could possibly wish for. The X5, which rewrote the rules of the SUV game, and the subtly balanced Z4 count as highs, too – and can be set against the notably few disappointments, such as the 850 and the original but misguided Z1, that BMW has generated over the years.
Yet now, after having spent many months researching and writing, collating data and tracking down the photographs for this book, Iam more than ever resolved to make amends and to re-live my mis-spent BMW youth – for which a tii-sized extension to my garage might just be needed. And if the many thousands of facts, figures, revelations and reminiscences I have assembled here do the same for you, then my efforts will not have been in vain. Tony Lewin August 2004
Volkswagen: Military Vehicles of the Third Reich by Blaine Taylor (Da Capo Press) Profusely illustrated and rare photographic history of the Volkswagen car and its military use in Hitler's Third Reich.
When Volkswagen burst upon the American automobile scene in the 1960s, it established a reputation for both economy and reliability. Few who drove the original sixties' "Love Bug" knew that the vehicle was the creation of Adolf Hitler in the days of the Third Reich. Originally intended as a symbol of prewar prosperity, the Volkswagen, or "people's car," eventually became a key element in the Nazi war machine.
With the outbreak of World War II, the production of the Volkswagen car was adapted for military use, and the Kubelwagen, German "jeep," was designed and manufactured throughout Germany. A special amphibious version, the "Schwimmwagen," was later developed and spearheaded many major German offensives. Appearing in several variants, Volkswagen vehicles became the mainstay of German command and motorized units.
This detailed history of the Volkswagen in the 1930s and 1940s covers all varieties of makes and models of the Volkswagen in use during the Third Reich and is richly illustrated with rare photographs of the vehicles themselves, technical drawings, engine designs, and sales brochures of the period.
Vintage American Road Racing Cars, 1950-1970 by Harold W. Pace, Mark R. Brinker (Motorbooks International) Road racing in America evolved from small prewar races put on by the Automobile Racing Club of America (ARCA) into a major spectator sport after World War Il. On February 26, 1944, a handful of Boston-area sports car enthusiasts formed the Sports Car Club of America (SCCA). Its stated purpose was to preserve sports cars, and racing was not an initial consideration. When the war wrapped up a year later, they waited for ARCA to start putting on races again. But ARCA never revived, and the SCCA and other clubs stepped into the void and began organizing races.
The first SCCA races were held on the East Coast, where the predominately blue-blooded participants raced imported machinery, including prewar Alfas, Maseratis, and MGs. There were also notable American specials present, including Briggs Cunningham's BuMerc and the Ardent Alligator Ford-Riley. Cameron Argetsinger, a law student at Cornell, came up with the idea to put on a race in the peaceful New York village of Watkins Glen. The first Watkins Glen Grand Prix was held on October 2, 1948, won by Frank Griswold in an Alfa Romeo coupe with the BuMerc right behind. American iron was already holding its own. Although Europe had a long lead in the manufacture of great road racing cars, Americans were way ahead in raw horsepower.
A history of the fascinating American-built road racing cars would not be complete without the stories of the characters behind their creation, and authors and collectors Harold Pace and Mark Brinker pay homage to the great American race cars of the era and, in so doing, honor the men and women who created them.
The world is full of books on racing cars. There are innumerable tomes devoted to Formula 1 dynasties, endurance racing legends, and specific road racinç cars. But until now there has never been a book
devoted exclusively to American road racing cars c all types and sizes. Sure, you can find lots of single marque books devoted to documenting every chassis number of well-known racers like the Ford GT or famous Can-Am champs. But hundreds of cars built in America have never been mentioned in print before, and that is what you will find here.
American road racing started just after World War II and quickly blossomed into a movement. The Sports Car Club of America (SCCA) and the United States Auto Club (USAC), clubs that became fierce rivals in the 1950s and 1960s, were the principal race promoters. Race tracks popped up everywhere, at first on city streets, then at airports and U.S. Air Force bases, and finally at purpose-built circuits like Road America and Laguna Seca. America's love of road racing continues to this day.
Although most of the cars that competed in American road racing were built in Europe, an underground movement sprang up of "special builders" who constructed their racers in home garages or small-town machine shops. Some were so homely and slow that only the builders couldlove them. Others trounced every Ferrari in sight and are now on wish lists for wealthy collectors the world over.
In between these extremes were purpose-built race cars intended to be sold for profit by professional race car builders. Some, like Autodynamics and Zink, built hundreds of successful cars, while others expired after a single embarrassing season. They were powered by everything from two-cylinder Panhards to fire-breathing Chrysler Hemis. A few companies even built their own engines, but these were seldom successful.
We have taken a look at all the classes that were run in amateur and professional racing events, from Formula Vee to Group 7 Can-Am. While we have not included street sports cars that were modified for racing by individuals or race preparation shops, we have included production-class cars that were designed solely (or principally) for racing.
This book is broken into several major sections. Chapter 2 is devoted to Racing Car Manufacturers, those companies that sold racing cars to the public or produced them for a racing team. Chapter 3 covers American Specials, one-offs built for the constructor or his driver to race. Chapter 4 is devoted to Engine Swap Specials, race cars that received a relatively simple engine exchange that did not necessitate major redesigns. Chapter 5 covers American Kit Car Manufacturers, companies that sold bodies or frames used to construct a special, and Chapter 6 covers the various purpose-built American Racing Engines. Chapter 7
describes the sometimes overwhelming myriad of Racing Classes for the various competition cars. The Appendix contains various rosters of cars arranged by Year(s) of Construction, Constructor, Body Builder, Powerplant, and Racing Class. The Bibliography will be useful to those wanting to read more on a specific manufacturer or car.
The focus of the book is the cars, although without the characters themselves, there would be no cars and no book. We pay homage to the great American race cars of the era and so doing honor those men and women who created them.
We have made every effort to document these splendid cars as accurately as possible and have interviewed as many of the actual builders as we could locate. Inevitably errors have occurred. Memories fade, car identities become jumbled together, and even period race reports sometimes contain errors.


Well, I'll try to build it as you indicated. But as I got my whole build environment upgraded to the version level of Xcode 3.2 I'll need to keep those build system hacks out.
I've got ld64 (ld32 is deprecated and not any longer included with Xcode 3.2), libtool and everything else (except dyld of course because that is part of the OS) at the state of Xcode 3.2 . It's also possible to compile and link against (more) recent C runtime libraries, e.g. crt1.o, and as those are statically linked in that shouldn't cause incompatibilities.
So I guess it might be possible.
No worries. I'd like to play with your ld64 if you have it somewhere to download and assuming (you said earlier) that it is linked only against the 10.4SDK and has no other deps. I don't want to update the compiler at the same time; too many variables, and I can work around the compiler issues. I just can't work around the linker.
Well now at least we know where we are. If FF5 doesn't build in 10.4, that's the way it is. I would be interested in a "Ten5Fox" for 10.5.8, though, although I'd much rather have a feature parity Ten4Fox with a working nanojit and everything that doesn't make 2/3 of my Macs (G3s) obsolete. The roadmap for TFF4.x looks promising.
Plugins *are* important to me – I use the Schubert PDF plugin every day. For what I do to earn money, it doesn't matter if it's html or pdf, as long as I can view it side by side in tabs in my production browser. Other plugins are less important, but convenient. And of course, I have flashblock installed.
There is a high probability that plugins would not work in Firefox 5, even if we got the browser working, because the asynchronous launch code can't be made to build due to the posix_spawn requirement. I toyed with rewriting posix_spawn in terms of execve and vfork and dup2, but you don't need to be as big a nerd as I am to realize how iffy that would be. Note I didn't say plugin compatibility would be impossible: Mozilla does offer a way to blacklist plugins from running out of process and I patched it to always say all plugins are blacklisted and must run in-process. At least in theory this shouldn't need the asynch launch code. However, for obvious reasons I have no idea if that will work.
Like I say, I have not totally given up on Fx5, but even if the linking problem is solved, there is no guarantee that the browser will actually function or be functional enough. So the fallback strategy is to keep working on Fx4 modulo that and continuing Mozilla 2.0 development is definitely viable because we are only one generation behind Fx5 -- importing and backporting is much easier. There are certainly advantages to staying on the same base we're on, because we know it works.
I look forward to Tobias' experiment with interest and I'll examine his linker when I get a copy of it to see if it is suitable.
My worry with dyld is that if it turns out to be a runtime requirement, it's too much to ask most of our users to install an updated one. dyld is a pretty low-level component and if it goes bad, we run the risk of messing up OS X (reversibly, but certainly not conveniently). Using a different linker is one thing because it only affects builders and then only one component of the system, but if ld doesn't solve the problem, I think trying to fix dyld is going to be more trouble than it's worth.
Here's the list of libraries ld(64) is linked against. Actually in Xcode 3 ld64 was renamed to ld.
Note that libLTO is lazylinked meaning that it's availability is optional. LTO stands for "Link Time Optimization" which can be used be LLVM-based compilers like llvm-gcc and clang. So we don't need it for gcc. I verified it actually works with both libLTO available and not available.
I sent the tarball of the compiled ld64 package to ClassicHasClass per E-Mail.
Note that just updating ld might not help very much as libraries are usually linked with libtool, ranlib or ar which are part of the cctools package.
@CHC: Ah, okay. I must have misread and got the functions of ld and dyld a little mixed up. :P They're both linkers, (right?) So yeah.
is it possible to get British/Australian English working on TenFour? I love it by the way, and love the philosophy of it! (I've also been promoting you guys on MacRumours recently).
It would be the same as any other localization. See issue 42 for details. Regular Firefox language packs need to be tweaked for TenFourFox.


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Your local guide to food and drink on the Isle of Wight
Cafes & Tearooms
Delis & Farm Shops
Pubs with a sea view Pubs & Bars
The George Hotel, Quay Street, Yarmouth, Isle of Wight, PO41 0PE
1 Wheatsheaf Lane England PO41 GB
info@thegeorge.co.uk
The George Hotel and Beach Bar is a 17th century townhouse set on the water's edge in Yarmouth, said to have been frequented by King Charles II.
With a stunning Italian inspired beachfront garden, nicknamed "the Fin and Tonic" it is the perfect place to enjoy a fantastic meal whilst basking in the glorious sunshine.
Using the freshest of the Islands ingredients, the menu at The George gives you the chance to enjoy the best produce that the Isle of Wight has to offer. There is even a wooden play bot and sandpit to keep the little ones amongst you occupied.
The George Hotel.jpg 6 months ago
Accepts Cards Payments
Accepts Contactless
Accessible Venue
Suitable for families
Sells Gift Certificates
When do you want to visit?
Select a day and time to filter places that are open
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Niton Road, Rookley, Isle of Wight, PO38 3NZ
The Chequers Inn is a traditional rural pub situated in the heart of the Isle of Wight within the beautiful countryside of Rookley. Dating back to the 1800s, it still retains its flagstone flo…
Blacksheep Bar and Club Lounge
53 Union Street, Ryde, Isle of Wight, PO33 2LF
A stylish café bar that oozes unique personality with a lively and vibrant atmosphere; vintage décor with a contemporary twist. Located in the heart of Ryde, Blacksheep Bar is the perfect venu…
Springvale Road, Seaview, Isle of Wight, PO34 5AW
The Boathouse, located on the fringe of Seaview prides itself on offering quality dining in a relaxed pub environment, matched with superb ales and an extensive wine selection. Since opening i…
The King Lud
2 Esplanade, Ryde, Isle of Wight, PO33 2DY
A traditional pub, The King Lud, with its heavily beamed facade, is hard to miss at the foot of Ryde Pier. A traditional, family-run pub with a large local following. Well known for real ale a…
2 Cowes Road, Newport, Isle of Wight, PO30 5TW
A friendly welcome awaits at this family run pub. Open for breakfast and serving home-made pub favourites, daily specials and The Stag's Sunday Carvery. Four luxury en-suite rooms with tea and…
The Travellers Joy
85 Pallance Road, Cowes, Isle of Wight, PO31 8LS
The Travellers Joy has been a CAMRA award-winning pub for many years. Its location is great for walkers or cyclists plus dogs are more than welcome. A traditional and cosy pub with an open fir…
The Dairyman's Daughter
Arreton Barns, Main Road, Arreton, Isle of Wight, PO30 3AA
A traditional pub, in a traditional country setting. The Dairyman's Daughter is a bustling freehouse nestled right in the centre of Arreton Barns, the Isle of Wight's largest arts and crafts c…
Sun Hill, Calbourne, Isle of Wight, PO30 4JA
Situated in the picturesque village of Calbourne (home of Winkle Street), The Sun Inn is run by Kate, David and their team. The team aim is to make each visit special whether you are popping i…
The Fountain Inn
High Street, Cowes, Isle of Wight, PO31 7AW
Located in the English sea port town of Cowes, the Fountain Hotel has recently been refurbished to present a traditional style, with a host of modern facilities. Dating from 1793, the hotel ha…
The Beach, Totland Bay, Isle of Wight, PO39 0BQ
The Waterfront at Totland Bay boasts one of the most enviable positions on the whole Isle of Wight. Set right above the crystal waters of Totland Bay, it is the perfect place to relax in the s…
The Yarbridge Inn
The Yarbridge Inn, Sandown, Isle of Wight, PO36 0AA
Well-known for exceptional food, this pub serves as a restaurant and small bar. The hearty meals are made from locally sourced produce and prepared by mother and son team. The cosy bar area h…
Beefeater Medina Quay
Seaclose, Fairlee Road, Newport, Isle of Wight, PO30 2DN
Beefeater Medina Quay serves a seasonal menu of freshly cooked, classic pub food with a focus on beef. The pretty outside area offers serene views over the River Medina and is perfect for al f…
The Three Bishops
The Three Bishops, Main Road, Brighstone, Isle of Wight, PO30 4AH
The Three Bishops is a classic English country pub in the heart of historic Brighstone village, one of the most picturesque areas on the Isle of Wight and is a good place to stop on a country …
The Spinnaker
1 Steyne Road, Bembridge, Isle of Wight, PO35 5UH
The Spinnaker is a beautifully restored Edwardian hotel, set in the heart of the chic village of Bembridge. Noted for its food offering, the pub offers both a pub and restaurant private dining…
18 Esplanade, Shanklin, UK
Situated directly opposite Sandown Bay, the family and dog friendly Steamer Inn enjoys some of the best views on the Isle of Wight. In the warmer months, relax on the terrace gazing out across…
The Bargeman's Rest
The Bargeman's Rest, Little London Quay, Newport, Isle of Wight, PO30 5BS
The Bargeman's Rest is a picturesque, family-run, family and dog-friendly pub which sits on Newport Harbour, overlooking the river Medina and is within a three-minute walk of Newport town cent…
Reviews from Trip Advisor
The Cedars, 2 Station Road, Wootton, Isle of Wight, PO33 4QU
The Cedars is set right in the heart of Wootton Creek, nested between Ryde and Newport. This large pub boasts a very traditional interior with a two-sided bar and small conservatory seating ar…
The Lifeboat
The Lifeboat, Britannia Way, Cowes, Isle of Wight, PO32 6UB
Perfectly located on the waterfront of the Medina River in East Cowes, The Lifeboat is one of the Island's most popular bars and restaurant offering a warm, friendly welcome to locals and visi…
The Spyglass Inn
The Spyglass Inn, Esplanade, Ventnor, Isle of Wight, PO38 1JX
You are sure of a warm welcome when you visit to the world-famous Spyglass Inn. In fact, it was the Spyglass that pioneered its own distinct admissions policy, that is now (thankfully) echoed …
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The Fishbourne
The Fishbourne, Fishbourne Lane, Fishbourne, Isle of Wight, PO33 4EU
The Fishbourne is situated just along from the Wightlink Fishbourne Ferry Terminal, near Ryde on the east side of the Island. Set beside a wooded enclave between the main towns of Ryde and New…
Isla's Restaurant & Isla's Conservatory
The George Hotel, Quay Street, Yarmouth, Isle of Wight, PO41 0PE 0 mi
The George Hotel is a 17th century townhouse enjoying a wonderful location nestling on the water's edge between the castle and pier in the bustling harbour town of Yarmouth. This magnificent b…
Salty's
Salty's Bar and Restaurant, Quay Street, Yarmouth, Isle of Wight PO41 0PB, UK 0.01 mi
Salty's is a popular bar and restaurant, adjacent to the Wightlink Lymington to Yarmouth route. Enjoy a unique drinking and dining experience with the feeling that a shanty might raise t…
PO41 Coffee House
Old Post Office, Quay Street, Yarmouth, Isle of Wight, PO41 0PB 0.02 mi
In the former Post Office, PO41 offers artisan coffees, luxury teas and scrumptious homemade cakes. Relax and enjoy a perfectly made local coffee with a delicious homemade slice whilst taking …
The King's Head, Quay Street, Yarmouth, Isle of Wight, PO41 0PB, United Kingdom 0.02 mi
The latest addition to the Character Inn Group. The King's Head is an ancient 16th-century town pub, with a big open fire and interesting collection of old Island prints and local photog…
Graces Yarmouth
1 The Quay, Yarmouth, Isle of Wight, PO41 0PG 0.03 mi
Graces Bakery – voted 'The Islands best bakery' – is named after the owner's grandmother. Priding itself on using traditional baking methods, no additives or blea…
The Bugle Inn
The Square, Yarmouth, Isle of Wight, PO41 0NS 0.04 mi
Located in the very heart of the beautiful town of Yarmouth, The Bugle is a charming 16th-century hotel situated in the very heart of Yarmouth's market square and a stone's throw from the sea,…
The Blue Crab
High Street, Yarmouth, Isle of Wight, PO41 0PL 0.17 mi
The Blue Crab specialises in serving fish, shellfish and seafood. The Nippers Menu offers small dishes for children with ice cream and drink included. As most of the fish is simply grilled or …
Station Road, Yarmouth, Isle of Wight, PO41 0QT 0.27 mi
For a truly unique experience, head to award-winning railway restaurant situated perfectly beside the beautiful Mill Copse. They provide first class service and a mouth-watering selection of h…
The Green Barn
Main Road, Bouldnor, Yarmouth, Isle of Wight, PO41 0XN 1.52 mi
The Green Barn – Isle of Wight Dairy Goats, is a family run dairy goat farm, producing a range of fresh, artisan goats milk produce. The artisan goat produce is all made by them at The G…
The Freshwater Coffee House
5 School Green Road, Freshwater, Isle of Wight, United Kingdom 1.95 mi
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Cafe Isola
Newport Guildhall
New Holmwood
Woodside Bay Lodge Retreat
Bluebells at Briddlesford & Briddlesford Farm Shop
The White Hart Inn
Isle of Wight Steam Railway
Quarr Abbey
Busy Bee Garden Centre
The Old Fort
Dan's Kitchen
Ye Olde Village Inn
The Crab and Lobster Inn
Brading Roman Villa
Caulkheads
The Garlic Farm
The Pointer Inn
Peddlers Cafe
Shanklin Seafront Crazy Golf Clubhouse
Aqua Hotel
Ventnor Winter Gardens
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The Taverners
The Buddle Inn
Pink's Foods
Brownrigg's Farm Shop and Cafe
The Village Shop
Grange Farm
Captain's Cabin
Dimbola Museum & Galleries
Highdown Inn
The Needles Landmark Attraction
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Shalfleet Post Office
Calbourne Water Mill
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Guardians of Middle-Earth Alternatives
Guardians of Middle-Earth is a Multiplayer Online Battle Arena video game developed by Monolith Productions and published by Warner Bros. The gameplay of the game is inspired by The Lord of the Rings series with multiple tie-ins to the movie series of the same name… read more
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50 Guardians of Middle-Earth Alternatives & Similar Games
League of Legends is an Entertaining, Action-Adventure, MOBA (Multiplayer Online Battle Arena), Online and Multiplayer video game developed and published by Riot Games. The game takes place in the fictional world and lets you explore it and uncover its dark secrets.
Dota 2 is a Free-to-play, Action-Adventure, Multiplayer Online Battle Arena, Single and Multiplayer video game created and published by Valve Corporation. It is the direct sequel to Defense of the Ancients. Dota 2 is set in the fictional year and allows you to explore the game world and fight against a team of other players.
Shards of War
Shards of War is one of the best addictive, Action-Adventure, Sci-fi, MOBA (Multiplayer Online Battle Arena), and Free-to-play video game created and published by BigPoint. The game provides you with fast-paced and action-packed gameplay and lets you immerse yourself in battle experience.
Dragons and Titans
Dragons and Titans is an Engaging, Free, Role-playing, Multiplayer Online Battle Arena (MOBA), Fantasy and MMO video game developed by Wyrmbyte and published by Versus Evil. The game takes place in the fantasy world and offers fast-paced and thrill-packed gameplay.
Games of Glory is an Entertaining, Free-to-play, Action, MOBA (Multiplayer Online Battle Arena), and Strategy and MMO video game developed and published by Lightbulb Crew. The game provides you with fast-paced gameplay and lets you immerse yourself in non-stop action experience.
Chaos Heroes Online
Chaos Heroes Online is a Freemium, Action-Adventure, MOBA (Multiplayer Online Battle Arena), Strategy, Team-based and Fantasy video game created by Neoact and published by Aeria Games. It offers the similar gameplay like Dota 2 and League of Legends.
Magicka: Wizard Wars
Magicka: Wizard Wars is a Free-to-play, Action-Adventure, MOBA (Multiplayer Online Battle Arena), Strategy, and MMO video game developed by Paradox North and published by Paradox Interactive. The game takes place in the magical world and lets you explore it and uncover its secrets.
Prime World
Prime World is a Superb, Action, MOBA (Multiplayer Online Battle Arena), Strategy, MMORPG, and Combat video game developed and published by Nival. The game takes place in the fantasy world and provides you with fast-paced and thrill-packed gameplay.
Sins of a Dark Age
Sins of a Dark Age is a Free-to-play, Action, Real-time Strategy, MOBA (Multiple Online Battle Arena), Fantasy and MMO video game developed and published by Ironclad Games. The game takes place in the fantasy world and allows you to explore it and uncover its dark secrets.
Strife is a Free-to-play, Action, Role-playing, MOBA, MMO, and RTS video game created and published by S2 Games. The game provides you with the combination of Strategy, Combat, Exploration, and Co-op elements and offers fast-paced gameplay.
Infinite Crisis is an Amazing, Free-to-play, MOBA (Multiplayer Online Battle Arena), Action, and Combat video game created by Turbine and Warner Bros, Interactive Entertainment. The game revolves around two factions such as Villains and DC Heroes.
Tome: Immortal Arena
Tome: Immortal Arena is a Superb, Action, MOBA, Fantasy, and Multiplayer video game developed by Kixeye and published by Steam. The game provides you with fast-paced and thrill-packed gameplay and gives you the combination of team-based, strategy, combat and exploration experience.
Nosgoth is an Action-Adventure, MOBA (Multiplayer Online Battle Arena), Free-t0-play, and Multiplayer video game developed by Psyonix and published by Square Enix. The game provides you with the combination of hack and slash, strategy, combat and third-person shooter elements and lets you immerse yourself in fast-paced gameplay experience.
Cronix Online
Cronix Online is an Addictive, Free-to-play, MOBA (Multiplayer Online Battle Arena), Action, FPS, Hack and Slash, Co-op and Multiplayer video game created and published by Magics. It provides you with fast-paced and action-packed gameplay and offers the combination of strategy, combat and exploration elements.
AirMech
AirMech is a Futuristic, Action, Free-to-play, Multiplayer Online Battle Arena, Sci-fi, Fantasy, Single and Multiplayer video game created and published by Carbon Games. The game takes place in the fantasy world and offers fast-paced and action-packed gameplay.
Bloodline Champions
Bloodline Champions is a Free-to-play, Action-Adventure, MMORPG, and MOBA (Multiplayer Online Battle Arena) video game developed and published by Stunlock Studio. Bloodline Champions offers fast-paced gameplay and takes place in the fantasy world where you can experience team-based, PvP, Strategy, and Exploration elements.
Paragon is an Addictive, Action, MOBA (Multiplayer Online Battle Arena), Free-to-play and Multiplayer video game developed and published by Epic Games. The game takes place in the fantasy world and lets you explore it and uncover its secrets.
Smite is an Awesome, Action, Free-to-play, Co-op, MOBA (Multiplayer Online Battle Arena), Survival, Third-person and Role-playing video game created and published by Hi-Rez Studios. The game provides you with the combination of RPG, Team-based, Strategy, Exploration and Combat elements and lets you immerse yourself in Fast-paced and action-packed gameplay experience.
Heroes of the Storm is an Engaging, Action, Fantasy, Strategy, Multiplayer Online Battle Arena, Combat and Multiplayer video game created and published by Blizzard Entertainment. The game offers both free-to-play and freemium model, in which you can purchase your favorite heroes.
Heroes of Newerth is a Fantastic, Action, Multiplayer Online Battle Arena, Fantasy, Strategy, and Multiplayer video game created and published by Frostburn Studios. The game takes place in the fantasy world and provides you with fast-paced gameplay.
Defense of the Ancients
Defense of the Ancients is a Wonderful, Action, MOBA (Multiplayer Online Battle Arena), Fantasy and Strategy video game developed and published by IceFrog. The game offers the similar gameplay like League of Legends and Dota 2.
Gigantic is an Action, Fantasy, MOBA (Multiplayer Online Battle Arena), Strategy, Combat and Multiplayer video game developed by Motiga and published by Perfect World Entertainment. Gigantic provides you with the similar gameplay like League of Legends and Dota 2 and focuses on team-based combat.
Awesomenauts is a Gorgeous, Action, MOBA (Multiplayer Online Battle Arena), 2D, Platform, Sci-fi, Co-op, Single and Multiplayer video game developed and published by Ronimo Games. The game takes place in the futuristic year 3587 and provides you with a combination of space, combat, strategy, and side-scroll elements.
Demigod is a Marvelous, Action, Strategy, Role-playing, Fantasy, MOBA, Single and Multiplayer video game developed by Gas Powered Games and published by Stardock Entertainment. The game takes place in the fantasy world and focuses on the team-based action gameplay.
Dawngate
Dawngate is an Entertaining, Action, Fantasy, Strategy, MOBA (Multiplayer Online Battle Arena), and Multiplayer video game created by Waystone Games and published by Electronics Arts. The game provides you with the similar gameplay like League of Legends and Dota 2 and focuses on team-based action.
Dota is an amazing, Massively Multiplayer Online Battle Arena (MOBA), Role-playing Combat and Defense video game developed by Valve Corporation. The game focuses on two different teams and lets you select one of them and dive into battle.
Total War: Arena
Total War: Arena is a Real-time Strategy, and Multiplayer Online Battle Arena video game developed by Creative Assembly and published by Wargaming Alliance. It is a first free to play the game in the Total War series which feature 10-vs-10 battles.
Medieval II: Total War is an Adventure-based, Real-time Strategy, Tactical, Single and Multiplayer video game developed by Creative Assembly and published by Sega. It is a fourth main game in the series or Total War that takes place in the historical years in 1080 and 1530.
The Creative Assembly introduce another game of the most popular Real-time Strategy video game series of Total War named as Total War: Rome II. It is an eighth game in the Total War series that was released on September 3, 2013, on Microsoft Windows and Mac platforms.
Civil War Generals 2: Grant, Lee, Sherman
Civil War Generals 2: Grant, Lee, Sherman is a Real-time Strategy, Single and Multiplayer video game by Sierra Entertainment. It is a sequel to the Robert E. Lee: Civil War General which expands the attention of the American Civil War with more than forty new battle scenarios.
Cossacks II: Napoleonic Wars
GSC Games World introduce fourth main installment in the series of Cossacks named as Cossacks II: Napoleonic Wars is a Single and Multiplayer Real-time Strategy video game. The gameplay of play is similar to its previous games.
Super Monday Night Combat is a Massively Multiplayer Online Battle Arena video game created and published by Uber Entertainment. Defense of the Ancients inspires the gameplay of the match. The game offers different teams, and each team of the game has its own abilities and skills.
Warhammer 40,000: Eternal Crusade
Warhammer 40,000: Eternal Crusade is an Action, Sci-Fi, Third-person Shooter, Single and Multiplayer video game developed by Behavior Interactive and published by Bandai Entertainment. The game offers various races such as Space Marines, Orks, Eldar, and Chaos Space Marines, etc.
Warhammer 40,000: Armageddon
Warhammer 40,000: Armageddon is a Turn-based Strategy, Role-playing, Sci-Fi, Combat, Single and Multiplayer video game developed by Flsahback Games and published by Slitherine. It is a fantasy-based war game where the player can take on the role of a king of the planet and start the battle against the deadly Orcs invaders.
Warhammer 40,000: Sanctus Reach
Warhammer 40,000: Sanctus Reach is a Turn-based Tactical, Strategy, War, Single and Multiplayer video game by Slitherine Entertainment. According to the story of the game, the force of the Orks attack all the planets and rule on them, and the game allows the player to take on the member of the brave company of Wolves and start his adventure against the Orks in order to save the humanity.
Stronghold: Crusader II
Stronghold: Crusader II is a Real-time Strategy, Single and Multiplayer video game developed and published by Firefly Studios. It is a sequel of Stronghold: Crusader that offers lots of new features and upgrades which makes the game more interesting and enjoyable.
Total War Battles: KINGDOM
Total War Battles: KINGDOM is a Free to play, Real-time Strategy, City-Building, Single and Multiplayer video game developed by Creative Assembly and published by SEGA. In this game, the ultimate task of the player creates his own land with a number of buildings and units.
Rome: Total War is a Real-time Strategy, Turn-based, Single and Multiplayer video game created by The Creative Assembly and published by Activision. It is the third game in the Total War series that takes place during the Roman Republic, and early Roman Empire with the player can control of one of three Roman families Scipii, Julii and Brutii.
Empires: Dawn of the Modern World
Empires: Dawn of the Modern World is an Addictive, Real-time Strategy, Single and Multiplayer video game created by Stainless Steel Studios and published by Activision. The game takes place in the historical setting from the Middle Ages to World War II.
Rome: Total War Barbarian Invasion
Rome: Total War Barbarian Invasion is a Real-time Strategy, Tactical, Turn-based Single and Multiplayer video game created by Creative Assembly and published by Sega. It is a first expansion-pack of the original game of Rome: Total War which takes place after the 349 years of the main game.
Fat Princess is an Action-Adventure, Combat, Strategy, Exploration, Single and Multiplayer video game developed by Titan Studios and published by Sony Computer Entertainment. In this game, the player can play as a team member.
Fat Princess: Fistful of Cake
Fat Princess: Fistful of Cake is a Fantasy-based, Strategy, Puzzle, Single and Multiplayer video game developed by Titan Studios and published by Sony Computer Entertainment. It is a sequel to the original game of Fat Princess in which the ultimate task of the player rescues the Princesses and taking her back to the team's base.
Vainglory is an Addictive, Action, Multilayer Online Battle Arena (MOBA), Fantasy, Strategy, and Multiplayer video game created and published by Super Evil Megacorp. The game is designed for mobile platforms such as iOS and Android.
Rome: Total War: Collection
Rome: Total War: Collection is a Historical Real-time Strategy, Turn-based, War, Single and Multiplayer video game developed by The Creative Assembly and published by SEGA. The Collection Edition includes Rome: Total War and Rome: Total War: Barbarian Invention.
Monday Night Combat is an Action-Adventure, MOBA (Multiplayer Online Battle Arena) Third-person Shooter, Single and Multiplayer video game created and published by Uber Entertainment. It is a class-based shooter game in which two different teams are pitted against each other in the fictional setting.
Knights of Honor
Knights of Honor is a Real-time Strategy, Single and Multiplayer video game developed by Black Sea Studios and published by Paradox Interactive. The game takes place in the Medieval Europe spanning the early centuries of the 2nd millennium in three historical time periods.
Cossacks: Back to War
Cossacks: Back to War is a Real-time Strategy, War, Single and Multiplayer video game created and published by GSC Game World. The game takes place in Europe between the 16th and 18th centuries where the multiple nations fight against each other in order rule in Europe.
Brawl Busters is a Free to Play Massively Multiplayer Online Role-playing video game developed by SkeinGlobe and published by Rock Hippo Production Ltd. The game takes place in the 3D game world and introduces five different playable classes including the Firefighter, Rocker, Slugger, Boxer and Blitzer.
Atlas Reactor
Atlas Reactor is a Free to play, Turn-based Tactics, Strategy, Battle and Multiplayer video game created and published by Trion Worlds. It is a quite challenging game and specially made for those who love turn-based tactics game and want to test their skills.
AirMech Arena is an Action, Combat, Real-time Strategy, Single and Multiplayer video game created by Ubisoft and published by Carbon Games. The story of the game takes place in the futuristic world where the last survivors of the Great War continue their fight alongside the ultimate war machine known as The AirMech a unique sign of science and engineering.
More About Guardians of Middle-Earth
Guardians of Middle-Earth is a Multiplayer Online Battle Arena video game developed by Monolith Productions and published by Warner Bros. The gameplay of the game is inspired by The Lord of the Rings series with multiple tie-ins to the movie series of the same name. The game offers multiple characters, and each character of the game has its own abilities, weapons, and fighting behavior. Choose his best character and get into the game world to engage himself in the 5v5 battle arena. The game allows the player to interact with the other online player make the team and start his journey against the other online player's team. It has a verity of modes, and each mode of the game offers more enjoyable and challenging of the last one. Guardians of Middle-Earth includes core features such as different game world, lots of upgrades, multiple characters, and unlockable achievements, etc. The game offers quite addictive gameplay, fantastic game mechanics, and beautiful visual details.
3D Combat Exploration Multiplayer Online Open World Physics Scifi Skill Third Person Perspective
SmallWorlds
Gaphor