text:
Dear Chargers: If you move to LA, please change your name
By Phil Wallace | January 1, 2016 9:48 PM
Rendering of the stadium in Carson possibly being built for the Chargers and Oakland Raiders.
In just a few weeks we might know which NFL teams are moving to Los Angeles. Recently on Fox NFL Sunday, insider Jay Glazer said that the Chargers will likely be one of those teams:
"Owners right now are pretty sure that the team that's going to move to L.A. is the San Diego Chargers. That's the only team that everybody seems to be in agreement with, but nobody is in agreement with who they are going to partner with. Half the league right now is saying that it has to be the Raiders and their deal with (Disney Chair & CEO) Bob Iger, and the other half is saying, 'No, we need (St. Louis Rams owner) Stan Kroenke here,'" Glazer said.
It remains to be seen in what form the Chargers could come here. Chargers owner Dean Spanos would prefer to move to Carson and share a stadium with the Raiders. But ProFootballTalk's Mike Florio reported that Kroenke and Spanos could swap franchises, allowing the Chargers to move alone to Hollywood Park with a different owner.
Whomever moves the Chargers to LA, I have one request: Please change the team's name.
While the Rams and Raiders both have a legitimate history in Los Angeles, the Chargers have one forgettable 1960 AFL season at the LA Coliseum. Despite more than a half-century of existence, the Chargers brand is not all that exciting, especially to people in Los Angeles. The organization has a mediocre history on the field and has never won a Super Bowl.
The Chargers once held training camp in Carson, and attendance was so sparse that the team exited its five-year deal with the then-Home Depot Center after just two years. While the Chargers claim that a large percentage of their fans are from Los Angeles and Orange Counties, one can't help but feel like the brand really belongs in San Diego. Sports Illustrated's Lee Jenkins wrote a nice column about the team's terrific fan support recently. I think the name should stick with the city in case they're able to attract another team, much like the Cleveland Browns.
That all being said, I've waited 20 years for an NFL team to come back here, and I'm not about to downplay this opportunity. But the NFL will be more successful in Los Angeles if the name fits our city. We want a team that feels like it belongs to us, and wasn't borrowed after 55 years of setting roots in one of LA's favorite weekend vacation spots. If the Chargers move to Los Angeles with the Rams or Raiders and keep their name, then they will be the No. 2 team in LA. I'm not sure if the Spanos family realizes that. But if the Chargers come here with a new name, then it will represent a fresh start for the franchise, and a new beginning for football in LA.
So what should the team name be? I actually have quite a bit of experience in team name branding having worked on the Tampa Bay Devil Rays rebranding to just Tampa Bay Rays. I've put together a preliminary list of names that could work. The main stipulations are the team name cannot exist in one of the four major US sports, and it cannot be the name of a major Division I college athletic team. Here is the list:
Los Angeles Express
I'm not sure who owns the trademark for the former USFL name, but one has to admit that it's a pretty good name. "Express" is an exciting and sexy word, emphasizing speed, and it seems to work here. Los Angeles likes to consider itself as a city that's fast ahead of the times, and of course our airport is called LAX. Perhaps former LA Express QB Steve Young would even do appearances on behalf of the team.
Los Angeles Dragons
There used to be an NFL Europe team named the Barcelona Dragons, so I think that the NFL probably owns the rights to the name "Dragons." It's a name that works in an international city like Los Angeles, and it works well for an NFL team too. This might be my first choice.
Los Angeles Avengers
This was the name of an Arena Football team that played in Staples Center for most of the last decade. I never really liked the name (what does Los Angeles have to do avenging?), but maybe some people did. At this point, I'm sure that the trademark rights are owned by Disney through its acquisition of Marvel, but hey, isn't Bob Iger involved with the Carson project?
Los Angeles Jedi
As long as Bob Iger is involved, I'll consider any trademark that Disney might own. And quite frankly, as a Star Wars fan, I can't think of a better sport name than Jedi.
Los Angeles Force
If the Disney trademarks are too tough to come by, then perhaps this less-subtle Star Wars reference could work. It's a strong football name that could also imply a number of different entities (i.e. Air Force, police force, strike force, etc.). LA Force for short does sound good, but I'm not the biggest fan of names that don't end in the letter "S" (i.e. Heat, Magic, Thunder, Jazz, Lightning, etc.) unless it's a soccer team.
Club LA
Speaking of soccer names, I actually thought that this would have been a better name for the new LA soccer team than LAFC. It's kind of like Club America, only cooler. But the franchise's new "creative" marketing team apparently decided to go with a name format that was already being used in Toronto and New York City. Nice job being original. Regardless, if a football team wants to adopt a naming convention more similar to the world's football, then maybe this could work.
Los Angeles Condors
I like this name as it honors a nearly extinct bird that's native to California. Unfortunately, there's a few too many bird names in the NFL with the Eagles, Cardinals, Falcons, Ravens, and Seahawks.
Los Angeles Piranhas
The Anaheim Piranhas were an Arena Football team that played from 1996-97. I always liked the name Piranhas, even if it's hard for some people to spell. Since "sharks" is already taken by the San Jose hockey team, this is about the next most ferocious sea creature.
Los Angeles Lazers
The Lazers were the name of a Major Indoor Soccer League team in the 1980s that played at the Forum and was owned by Jerry Buss. While I don't love that the name is pretty close to "Lakers" and that it's incorrect spelling of "laser", I still like the alliteration. It also kind of works in today's high-tech world.
Los Angeles Toros
This name honors LA's Mexican roots and large Hispanic population. It's a lot better than Los Angeles Dons, which was the name of the first professional football team here.
Los Angeles Diablos
While it literally means City of Angels Devils, it does have a nice ring to it. LA's earliest nickname was actually Los Diablos.
Los Angeles Admirals
There's no immediate LA connection to this name, other than it sort of acknowledges that we're a city near the water. Still, I've always thought that Admirals was a good sports team name, and putting "Los Angeles" in front of it doesn't sound bad.
Los Angeles Stallions
Interestingly, if St. Louis had been awarded an NFL team in 1993, then it would have been called the Stallions. Instead the NFL picked Jacksonville and the Rams moved to the Gateway City. It's surprising that there's no pro team called the "Stallions" already, and I do think that there's enough pizazz to the word that it could work in Los Angeles. But it would be strange to have the Stallions in the same division as the Broncos. That's just too much horse.
Los Angeles Stripes
Stripes was actually a name that we looked at during the Tampa Bay Rays rebranding. While it might sound silly at first, there's a lot of cool things that you can do uniform/logo-wise with the name "Stripes." It also reminds some people of a Bill Murray movie.
Los Angeles Producers
This about the only decent film-related name that I could think of. The name "Stars" is taken by a Dallas hockey team.
Southern California Sun
This was the name of a team in the defunct World Football League that Pat Haden actually played on. They played in Anaheim, which might explain their desire to leave "Los Angeles" out of the name. I think the name has some nice alliteration, but it might remind some of a Phoenix basketball team.
The Chargers were given their name in 1960, because their first general manager Frank Leahy said: "I liked it because they were yelling 'charge' and sounding the bugle at Dodgers Stadium and at USC games." I think that's a pretty silly reason to name a team. Regardless, if the Chargers do come back here, then let's hope that the NFL gives the franchise the fresh start it needs with one of these new names.
More by Phil Wallace:
LA's football follies
4 suggestions for the new LA Rams
Rams back in LA: NFL makes the right decision
How Andrew Friedman picked a manager last time, and who the Dodgers should hire
Previous blog post: Bel-Air Camera closing
Next blog post: El Niño exposes LA's aquatic conundrum
Recently on Native Intelligence
Chaplin-esque opera, LA Phil party, a strange swan
About LA Observed | Masthead | Front page | Archive | RSS feeds | LAO by e-mail | Email the editor | Advertise | © 2003-2015


Want help with your market research project?
Since 1991 our team has partnered with manufacturers within this segment to assist them with their Research, Sales and Marketing needs – from family owned and managed to large multinationals with turnovers between £5m and £100m+.
Focusing on the building and construction industry, sectors where we have substantial research experience include; windows, doors & conservatories, roofing, cladding & insulation, landscaping & gardening, bathrooms & kitchens, building products & materials, and building products distribution research.
We have a long history of working in partnership with and for government funded construction-related associations, including Buying Groups, Federations, Trade Associations & Membership Organisations.
MRA has been a member of the Builders Merchants Federation (BMF) for over 15 years, and since 2015, we have been managing the award winning monthly Builders Merchant Building Index (BMBI) report, which is the only reliable measure of repair, maintenance & improvement (RMI) activity in the UK.
Our experience of working with merchants is unrivalled. In a demonstration of our commitment and knowledge of the sector, MRA created the BMBI in 2015, in partnership with the BMF and GfK. Filling an important gap in the market the report uses sales-out data from GfK's General Builders' Merchants Panel and includes a panel of leading industry experts who speak for and explain their markets.
We also have a detailed understanding of numerous channels of distribution, including DIY retailers, merchants, wholesalers, bathroom & kitchen distributors and other specialists.
MRA Research, a division of MRA Marketing, is a specialist market research business. We provide wholly-independent, in-depth research based on credible and verifiable sources – research that yields reliable information and valuable insight. MRA Research delivers fact-based marketing solutions based on quality research and expert analysis. Valuing inspiration, innovation and creativity, MRA Research also understands that marketing strategies only work when they are based upon insight, information and market realities rather than wishful thinking.
MRA Research provides fact-based solutions. But what do we mean by this? Agencies that outsource their market research are often tempted to cut corners and can end up with data that is unreliable, unrepresentative, inadequate or out of date. At MRA Research we do things differently. We are experts at market tracking and insight, and have over 25 years' experience of market and customer research within the building industry.
MRA Research provides wholly-independent, in-depth research based on credible and verifiable sources. Valuing inspiration, innovation and creativity, we understand that marketing strategies only work when they are based upon insight, information and market realities rather than wishful thinking.
MRA Research delivers fact-based marketing solutions based on quality research and expert analysis. A division of MRA Marketing, an MRA Research is a specialist market research business with a long history of providing insight to customers within the construction and home improvement industries. So whether your an expert, and want to be involved in building your research criteria, or you just want us to take care of everything: our team and our 25+ years of UK construction experience, together with our deep expertise in research and insight-led strategy will serve you well.
We focus on results and commit to building awareness, reputation and positioning (the means), as well as growing sales, numbers of customers, and market share (the ends). We aim to deliver workable recommendations that fit your specific needs, in order to support strategic business decisions.
"The Green Deal represents a major opportunity for the Construction Industry and at NMBS we are determined to offer the very best advice and support for our Merchant Members to engage with it as much as possible.


text:
A Sunny Afternoon At The Zoo - The Smart Folk (Studio 57 Recordings)
Written by The Barman on 21 April 2017 .
There's no hiding the mod influence on this six-track CD from a bunch of Sydney veterans. It's beat pop with a bright disposition that sometimes sounds like Paul Weller on happy pills.
TSF began life as a duo, playing acoustic covers under the name The Mayday Dreamers. By accident, design or both, they grew two more members over the next three years and took on their new moniker. This is their first release.
Like the band's story, the songs are relatively uncomplicated but well constructed. Folk traits are evident and pop harmonies abound. Peter Kowal's pleasant vocal carries most of the songs, with fellow guitarist Chris Newton singing earthier lead on a couple. Keith Claringbold (bass) and Pete Iacono (drums) are much better than workmanlike, down there in the engine room.
"Do You Know What The Smart Folk Know?" is one of those ironic, self-referrential pop songs that you need to be good to get away with. "Quiet Fridays In" is the ace-in-the-hole, pop-rocker. It's much more restrained than their raucous cover of "Lazy Sunday Afternoon" (it's not here but is a free download on Bandcamp), but lyrically it shares the same postcode.
"I Can Go Places" adds a liberal dose of freakbeat to the mix, stirred and not shaken. A floating vocal and a lashing of backward guitar contrast with a slightly downcast melody. The winsome "One Two Three Step Four" is positively jaunty in comparison.
Mark Scully's crystal clear production suits the material and waves a flag for his own Studio 57 in southern Sydney, where smart bands (and not just The Smart Folk) are beating a path.
TSF's EP is a promising, sometimes polite, debut that showcases the band's broad range of material. I, for one, would love to hear the full album when they stretch a bit more. It's on Bandcamp where you can try before you buy at at a tenner it's probably the bargain buy of this year. That's the link, below.
The Smart Folk on Bandcamp
Tags: the smart folk, small faces, the-jam, paul weller, studio 57

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: Computation of two-site entanglement entropy of the critical transverse-field Ising chain The paper Osborne and Nielsen, Phys. Rev. A 66, 032110 gives an exact solution for the two-site reduced density matrix for the transverse-field Ising model with periodic boundary conditions (Eq. 26):
$$
\rho_{0r} =\frac{I_{0r}+\left<\sigma^z\right>\left(\sigma_0^z+\sigma_r^z\right)+\sum_{k=1}^3\left<\sigma_0^k\sigma_r^k\right>\sigma_0^k\sigma_r^k}{4}
$$
where $0r$ indicates that site 0 and $r$ are in subsystem A and the rest of the infinite chain in subsystem B.
Question: When I evaluate this at criticality and compute the entanglement entropy $S_{0r}=Tr(\rho_{0r}\log{\rho_{0r}})$, I obtain a complex number... How does one set up this computation correctly? (see below)
The correlation functions at criticality are known (Eqs. 49-52):
$$
\begin{align}
\left<\sigma_0^x\sigma_r^x\right>&=\left(\frac{2}{\pi}\right)^r 2^{2r(r-1)}\frac{H(r)^4}{H(2r)}\\
\left<\sigma_0^y\sigma_r^y\right>&=-\frac{\left<\sigma_0^x\sigma_r^x\right>}{4r^2-1}\\
\left<\sigma_0^z\sigma_r^z\right>&=\frac{4}{\pi^2}\frac{1}{4r^2-1}\\
\left<\sigma^z\right>&=\frac{2}{\pi}
\end{align}
$$
where $H(r)=1^{r-1}2^{r-2}\dots (r-1)$.
Evaluating at $r=1$:
\begin{align}
\left<\sigma_0^x\sigma_1^x\right>&=\frac{2}{\pi}\approx0.63662\\
\left<\sigma_0^y\sigma_1^y\right>&=-\frac{2}{3\pi}\approx -0.212207\\
\left<\sigma_0^z\sigma_1^z\right>&=\frac{4}{3\pi^2}\approx 0.135095\\
\left<\sigma^z\right>&=\frac{2}{\pi}
\end{align}
These values match Pfeuty (1970) (where $n=r$):

So far so good. Using the usual $2\times 2$ identity matrix and Pauli matrices $\sigma^k$, I use the Kronecker product to construct the full matrices:
$$
\begin{align}
\sigma_0^k &= \sigma^k \otimes I\\
\sigma_r^k &= I \otimes \sigma^k\\
I_{0r} &= I\otimes I
\end{align}
$$
Finally, the reduced density matrix is:
$$
\begin{align}
\rho_{01} &=\frac{I_{01}+\left<\sigma^z\right>\left(\sigma_0^z+\sigma_1^z\right)+\sum_{k=1}^3\left<\sigma_0^k\sigma_1^k\right>\sigma_0^k\sigma_1^k}{4}\\
&=\begin{pmatrix}
\frac{1}{4}+\frac{1}{3\pi^2}+\frac{1}{\pi} & 0 & 0 & \frac{2}{3\pi}\\
0 & \frac{1}{4}-\frac{1}{3\pi^2} & \frac{1}{3\pi} & 0\\
0 & \frac{1}{3\pi} & \frac{1}{4}-\frac{1}{3\pi^2} & 0\\
\frac{2}{3\pi} & 0 & 0 & \frac{4+3(\pi-4)\pi}{12\pi^2}
\end{pmatrix}
\end{align}
$$
Note that $\rho^*=\rho$ and $Tr(\rho)=1$, so that is good. However, the two-site entanglement entropy is now
$$
S_{01}=Tr(\rho_{01}\log{\rho_{01}})\approx0.468674 + 0.223869 i.
$$
What is going wrong here?
I noticed that the references Pfeuty and Osborne/Nielsen differ by a factor of $1/\pi$ for $\left<\sigma_0^z\sigma_r^z\right>$, which appears to be a typo, but both these values lead to a complex number for $S_{01}$, so the problem is not caused by that.
This is a follow-up question on Entanglement entropy of the infinite transverse field Ising chain at the critical point, but it is a separate technical problem, hence the new post here.

A: The problem arises because of an incorrect expression for $\langle\sigma_0^z\sigma_1^z\rangle$. The correct expression is
$$
\langle\sigma_0^z\sigma_1^z\rangle = \langle\sigma_0^z\rangle \langle\sigma_1^z\rangle + \frac4{3\pi^2}.
$$

redpajama_set_name: RedPajamaStackExchange


text:
Premieres Sunday, Sept. 29 9:30/8:30c
First Look: Exes And Uh Ohs On NCIS: Los Angeles
1. Matthew Del Negro as Jack Simon, Daniela Ruah as Kensi Blye, and Eric Christian Olsen as Marty Deeks
On NCIS: Los Angeles' "Come Back," Kensi and Deeks announce to the team they are moving in together. Coincidentally, Hetty assigns them to protection detail for Jack (Matthew Del Negro), Kensi's ex-fiancé, who is in possession of a list containing important contacts in Afghanistan that people are willing to kill to get their hands on.
2. Eric Christian Olsen as Marty Deeks, Matthew Del Negro as Jack Simon, and Daniela Ruah as Kensi Blye
"Come Back" (Episode 14, Season 7 of NCIS: Los Angeles)
3. Eric Christian Olsen as Marty Deeks, Daniela Ruah as Kensi Blye, Miguel Ferrer as Owen Granger, and Matthew Del Negro as Jack Simon
4. Miguel Ferrer as Owen Granger and Matthew Del Negro as Jack Simon
5. Matthew Del Negro as Jack Simon
6. Barrett Foa as Eric Beale and Renée Felice Smith as Nell Jones
7. LL COOL J as Sam Hanna and Chris O'Donnell as G. Callen
8. Chris O'Donnell as G. Callen, LL COOL J as Sam Hanna, and Renée Felice Smith as Nell Jones
9. Linda Hunt as Henrietta "Hetty" Lange
10. Daniela Ruah as Kensi Blye and Linda Hunt as Henrietta "Hetty" Lange
11. Miguel Ferrer as Owen Granger and Linda Hunt as Henrietta "Hetty" Lange


text:
Susan Rice says she didn't use intelligence on Trump transition for political purposes
Published: April 4, 2017 at 1:21 p.m. ET
Steve Goldstein
Susan Rice with her successor as national-security adviser, Gen. Michael Flynn. Flynn subsequently resigned.
Former national-security adviser Susan Rice on Tuesday said she didn't use intelligence for political purposes, a day after a report embraced by the Trump administration that the Obama White House had deliberately "unmasked" the identities of individuals who were not the targets of electronic surveillance.
Rice, however, did not deny the report from Bloomberg View that she was the one who requested information.
See: What exactly is 'unmasking,' anyway
"Absolutely not for any political purposes, to spy, expose, anything," Rice said in an interview on MSNBC. She said she only used classified information for national-security purposes.
'Extreme vetting' would target foreigners' cellphones
Asked whether she'd leaked information about former Trump national-security adviser Michael Flynn, Rice replied: "I leaked nothing to nobody and never have and never would." Flynn resigned after it was learned he'd given Vice President Mike Pence inaccurate information about his conversations with the Russian ambassador to the U.S.
See:Ex–Trump adviser Mike Flynn seeks immunity to testify on Russia
In a March interview with PBS, Rice said she "knew nothing" about a claim made by House Intelligence Chairman Devin Nunes that the Obama administration legally surveilled the Trump transition team.
President Trump on Tuesday tweeted out a story from the Daily Caller alleging Rice wanted detailed spreadsheets of intercepted phone calls with unmasked Trump associates. Rice denied that she had a spreadsheet, saying, "There was nothing of the sort."
Ukraine gets fighter-jet assent from Poland and Baltic states as U.S. and U.K. maintain refusal
French President Emmanuel Macron said Monday that France doesn't categorically exclude sending fighter jets to Ukraine.
4 ways Powell could tell markets the Fed isn't ready to pivot
Ron DeSantis pushes permanent Florida sales-tax exemption for gas stoves
Steven Goldstein is based in London and responsible for MarketWatch's coverage of financial markets in Europe, with a particular focus on global macro and commodities. Previously, he was Washington bureau chief, directing MarketWatch's economic, political and regulatory coverage. Follow Steve on Twitter: @MKTWgoldstein.


The Ohio Buckeye Dance Convention in Aurora, Ohio was Fun – Dancing, Education sessions, Fashion Show, Honor Couples/Singles Recognitions and a Preview of the next convention in Columbus.
New dancers from beginner classes to Advance classes are graduating. Make them feel welcome at your clubs.
W E NEED YOU! It is time to rally and work together to promote the fun we have…Spread the word. We need your help to update The Website(www.sonksdf.com), Square Notes articles/Ads/Club Information and continue getting club information out via Dance News.


text:
Platismatia herrei är en lavart som först beskrevs av Imshaug, och fick sitt nu gällande namn av W. L. Culb. & C. F. Culb. Platismatia herrei ingår i släktet Platismatia och familjen Parmeliaceae.   Inga underarter finns listade i Catalogue of Life.

Källor

Sporsäcksvampar
herrei

redpajama_set_name: RedPajamaWikipedia


Joe Denly has admitted the prospect of earning a spot in England's Ashes team is hard to ignore.
Denly made his Test debut in Antigua becoming, aged 32, England's oldest debutant since Alan Wells in 1995. While he didn't enjoy the best of games, scoring 6 and 17 as England succumbed to a 10-wicket defeat inside three days, he seems certain to play in St Lucia, giving him another chance to show he can prosper at this level.
While the Ashes does not start for six months, there is only one Test between this tour and that series – a four-day match against Ireland – and any success achieved now could establish him as the incumbent. So while Denly knows his focus has to be on the next game, he conceded the lure of the Ashes is pretty irresistible for a man who had all but given up any Test ambitions not so long ago.
"Playing in an Ashes series is an absolute dream and I'd be lying if I said I wasn't thinking about it a little bit," Denly said. "I hope the selectors see a future in me opening the batting in Test cricket.
"These two Tests are a great opportunity for me to try and make that position mine. There's a lot of time before the next Test in England but this Test coming up is a great chance to get a score and make myself a realistic option for them going into the summer.
Those doubts are understandable, though. Denly has not opened in Championship cricket for three-and-a-half years and, while most of the West Indies seam attack has experience in England, the step up from batting at No. 3 in Division Two of the County Championship to opening on a tricky surface was demanding.
It wasn't the most convincing performance, either. He was dropped on nought in the second innings and admits he was fortunate to survive a leg-before decision before he had scored in the first. He was ultimately caught behind off a wide long-hop in the first and bowled leaving in the second.
"Umpire Chris Gaffaney did me a favour there," he said. "When it hit me I thought it was quite close and was happy not to be given. Even when they reviewed I said to Jonny Bairstow 'that's close, probably hitting, hopefully umpire's call'.
"So, yes, I got away with one there. I got a duck on my first-class debut so to do it on my Test debut, that would have been not ideal.
"This is a very hostile attack. They've certainly got a lot of pace. It was a tricky opening spell. It was like an early season first-class wicket in England. So it was challenging and to get through the first half-hour unscathed [was an achievement]. But then Alzarri Joseph bowled a rank long-hop… It was probably too wide to go at but, on that wicket, I felt I should latch on to any width. Unfortunately, I latched on with the toe-end of my bat.
Despite the disappointment, Denly said he enjoyed the experience hugely and has no regrets about missing out on some lucrative T20 cricket having spent much of the winter carrying drinks for England. He put his relatively relaxed temperament down to the experience of playing for England as a much younger man – he made his limited-overs debut in 2009 – and then coming to terms with the disappointment of it not working out.
"It was actually pretty relaxed," he said. "There was a flurry of emotions telling the family, but the whole build-up I felt very relaxed. That comes from having a taste of it before, it not going to plan, going back to first-class cricket and through some rough patches, before coming out the other end. Sometimes you build things up to be something they are not. I was very aware of that going into the Test, so I felt very relaxed.


text:
This website has stopped receiving new data as of November 2018.
This is due to the new government EDM portal re-design which scrapped the XML data feed which I was using to import data.
EDM number 59 in 2002-03, proposed by Jeremy Corbyn on 13/11/2002.
That this House registers its dismay that Her Majesty's Government is working closely with the Malaysian authorities on counter-terrorism capacity building, despite Malaysia's use of the 1960 Internal Security Act (ISA) to detain without charge or trial human rights activists and campaigners for democracy; notes that the detention of reform activists Tian Chua, Mohamed Ezam Mohd Nor, Saari Sunjib and Hishamuddin Rais continues despite a recent Federal Court ruling that the first 60 days of their detention was unlawful; calls upon Her Majesty's Government to instruct the British Embassy in Kuala Lumpur to make renewed representation to the Government of Malaysia to end the use of the ISA against those exercising their right to peaceful freedom of expression; and asks that the British Embassy seek permission from the Government of Malaysia to visit the detainees and investigate conditions at the Kamunting detention centre as soon as possible.
This motion has been signed by a total of 18 MPs.
Jeremy Corbyn 13/11/2002 Islington North Labour Proposed
Kelvin Hopkins 14/11/2002 Luton North Labour Signed
Lynne Jones 18/11/2002 Birmingham, Selly Oak Labour Signed
Bob Spink 19/11/2002 Castle Point Conservative Signed
John McDonnell 19/11/2002 Hayes & Harlington Labour Signed
Alan Meale 19/11/2002 Mansfield Labour Signed
Alan Simpson 20/11/2002 Nottingham South Labour Signed
Ronnie Campbell 20/11/2002 Blyth Valley Labour Signed
Harry Barnes 20/11/2002 North East Derbyshire Labour Signed
Michael Clapham 21/11/2002 Barnsley West & Penistone Labour Signed
Ann Cryer 25/11/2002 Keighley Labour Signed
Rudi Vis 25/11/2002 Finchley & Golders Green Labour Signed
Elfyn Llwyd 26/11/2002 Meirionnydd Nant Conwy Plaid Cymru Signed
Bill Etherington 05/12/2002 Sunderland North Labour Signed
Kevin McNamara 16/12/2002 Kingston upon Hull North Labour Signed
Adam Price 20/01/2003 Carmarthen East & Dinefwr Plaid Cymru Signed
Diane Abbott 23/01/2003 Hackney North & Stoke Newington Labour Signed
Lady Hermon 27/01/2003 North Down UUP Signed
Download raw data as csv or xml.
The information on this website is reproduced under Parliamentary Licence and may be reused under the same license, licenses can be obtained from OPSI.


text:
Colleen Lopez Net Worth
How much is Colleen Lopez Worth?
in Richest Celebrities
Colleen Lopez net worth:
Colleen Lopez's Salary
$900 Thousand
Colleen Lopez net worth and salary: Colleen Lopez is the American television host on the Home shopping Network. Colleen has a net worth of $6 million. Colleen Lopez has earned her net worth from her position as host of HSN since 1994.One of her duties at the HSN is exploring new cities, and browsing local museums and art galleries. Colleen has developed a fine eye for detail, l she has created two segments on the HSN, first the Designer Gallery with Colleen Lopez, which showcases jewelry designers she loves as well as My Favorite Things, a collection of fashion and accessories in a range of relevant styles, which she also adores. Her love of travel and passion for gemstones designs has made her a great asset at the HS. The Home Shopping Network is a 24/7 day a week home shopping channel on television that began in 1977. The channel is owned by HSN, Inc., which also owns catalog company Cornerstone Brands.
The show is televised via cable, satellite and some terrestrial channels in the Philippines; you can also shop online at hsn.com. Colleen was born Colleen McCarthy in St. Paul, Minnesota on November 3, 1959, she has been happily married for over twenty years to her husband Carlos, and they have two grown sons. She got her start in TV in the late 1980's doing infomercials like the microwave product "Brown 'n Crisp", she currently lives in Clearwater, Florida which is where the HSN studios are located. During her work on HSN she gets to spend time with her friend Suzanne Somers, whom appears on her monthly visits to the network to sell her line of products, ranging from clothing, to exercise equipment, to food and other items. On the HSN you will see Lopez selling all kinds of items however; her appearances selling jewelry seem to be her favorite.
Colleen Lopez Salary
What is Colleen Lopez's salary per year? $900,000
Joy Mangano Net Worth
Bud Paxson Net Worth
Bob Circosta Net Worth
Colleen Lopez
Salary: $900 Thousand
From Struggling Single Mom To Millionaire Inventor – The Joy Mangano Story
Anthony Sullivan Net Worth
Dayna Devon Net Worth
Bobbi Ray Carter Net Worth
Diane Gilman Net Worth
Kevin Harrington Net Worth


Small-Medium. H.capitata origin. R.Savory 1977. A really quick grower that bulks up in no time. Relatively small leaves, which broaden to oval as the plant matures, in mid green with a yellow margin that fades to cream. For its small size, the flowers are quite tall, abundantly produced in strong lavender, stronger in sunlight.


Clocking in at a tie for number three in today's installment was "selfies." That entry is accompanied by an image of Obama holding a selfie stick in an apparent effort to take a photo of himself.
That's all well and good, but where Cusick got himself in trouble was with the text below the image.
"A fool-proof way to make yourself look like a self-absorbed assclown," it said.
Frustration with Obama's use of a selfie stick is understandable considering the fact interest in selfie sticks rose online and for some retailers immediately following Obama's video. #ThanksObama.
Could there be anything less presidential than BuzzFeed? Apparently not to President Barack Obama.
Last week, in an attempt to persuade more young people to sign up for Obamacare, the president made a silly video for the news and entertainment site.
On the other hand, Jacques notes, the BuzzFeed interview was part of the PR campaign for the final days of ObamaCare open enrollment. The video got 43 million views, so … mission accomplished, right? Perhaps, but Jacques doesn't sound terribly impressed with BuzzFeed, Obama, or the audience that ate this up.
However, that horse bolted the barn in 2012, did it not? In that cycle, conservatives joined with some White House correspondents to criticize Obama and his team for running away from substantive interviews in favor of softballs from entertainment outlets. Jake Tapper even led a brief rebellion over the issue, which pushed Obama into becoming a little more available to White House correspondents just before the general election started in earnest. Most of us thought it would show Obama as — well, not an "assclown" so much as a man afraid to face a little tough questioning. Instead, Obama managed to reach low-enthusiasm voters and get them to turn out, even as others sat on their hands in the general election. That likely made the difference between a second Obama term and President Mitt Romney.
Thus we have the strategy for ObamaCare as well: to entertain the masses enough to get them to pay attention and do what Obama wants them to do. The optics may annoy people who consider the presidency to be above that sort of nonsensical Lifestyles of the Rich and Famous genre, but the results have spoken for themselves. If that's what it takes, then the "assclowns" are the ones who respond to the strategy, and not those who craft it to get the response.


Pending Sales in Imperial Towers These are recent sales that have not closed. The final sales prace will be published after the property closed.
Imperial Towers Condo Hallandale Beach for Sale and Rent. 1801, 1817, 1825 South Ocean Drive.
Any questions about Imperial Towers?


text:
THIN EDGE OF A HUGE WEDGE
kawika Wed, 10/01/2014 - 2:31pm
CALL TO ACTION!!
In his recent speech to the United Nations, UK Prime Minister David Cameron is trying to get powers to force ISPs to close down access to websites that, in his opinion only, may be showing dissent. (see at mark 4:45)
https://www.youtube.com/watch?v=IuwOfQI8YA8
He labels 9/11 researchers as 'non violent activists'. And says that we are as dangerous as ISIS.
He has to be stopped!
Please send a personally written email to David Cameron challenging his recent UN speech demonizing 9/11 activists.
We would suggest that bullet points like these be used as a structure for your own words.
#1 - attack on democracy and free speech
#2 - draconian and far reaching
#3 - plan to not provide evidence when proscribing organisations to be gagged
#4 - shows lack of knowledge of 9/11 evidence
#5 - awakened anger from many widespread places
#6 - rise of a caliphate system here in UK
Send emails to the Prime Minister https://email.number10.gov.uk/
You'll be asked to provide a valid email because they send a confirmation email to be clicked open to validate the message.
kawika's blog
9/11 Activist Surrenders To Police After Camerons UN Speech Deem
9/11 Activist Surrenders To Police After Camerons UN Speech Deemed Truthers as EXTREMISTS
http://truthfrequencyradio.com/wow-91...
A 9/11 British activist hands himself in to UK's counter terrorism police following British Prime Ministers David Cameron's speech at the UN General Assembly last week, Press TV reports.
In response to Cameron's remarks equating people, who question 9/11 and 7/7 attacks in the US and UK as well as the West's policy towards the Middle East, with Takfiri preachers who radicalize extremists, Nick Kollerstrom handed himself in.
"As the evidence emerges about the backgrounds of those convicted of terrorist offences, it is clear that many of them were initially influenced by preachers who claim not to encourage violence, but whose world view can be used as a justification for it. And we know what this world view is, the peddling of lies: that 9/11 was a Jewish plot or the 7/7 London attacks were staged; the idea that Muslims are persecuted all over the world as a deliberate act of Western policy," Cameron said while addressing the 69th session of the United Nations General Assembly on September 25. Explaining his actions to the Press TV correspondent in London, Kollerstrom said, "David Cameron has redefined terrorism at the UN to include people, who believe that the London bombings involve government complicity, were to some degree arranged, which I certainly do believe, and I've published a book on the subject and also I believe the 9/11 was an inside job. I do think Islamic nations are being selectively targeted, it's perfectly obvious, and if the police force are going by his directive what constitutes terrorism, it seems to me that they need to arrest me."
The Press TV correspondent was present while Colestrom handed himself in.
"We want to report a possible terror threat, we've got a bit of evidence and wonder if we could come in and report it," Kollerstrom said at Scotland Yard headquarters in London.
The British police refused to arrest Colestrom, but he said that Cameron's definition of nonviolent extremism will lead to the arrest of many Muslims, who share his views, and described it as another example of racial profiling.
Joe on Wed, 10/01/2014 - 5:03pm.
That is a clever, brave approach
That is a clever, brave approach to show just how insane Cameron's redefinition is.
TomT on Sun, 10/05/2014 - 12:01pm.
Did The UN Just Pass The Global Patriot Act? | Think Tank
breakingtheset
Abby Martin speaks with RT Correspondent Marina Portnaya, about a new UN resolution that is being compared to the US Patriot Act, going over how the text could allow countries to increase surveillance under the name of counter terrorism, as well as giving states new tools to crack down on dissent by simply labeling activists 'terrorists'.
LIKE Breaking the Set @ http://fb.me/BreakingTheSet
FOLLOW Abby Martin @ http://twitter.com/AbbyMartin
Joe on Sun, 10/05/2014 - 7:48pm.


The DCP-8110DN is a fast multi-function copier ideal for your desktop or business. It combines reliable monochrome printing and copying up to 38ppm, and color scanning into one compact design. The DCP-8110DN features a built-in Ethernet interface to share with others, and mobile device printing via: AirPrint, Google Cloud Print, Brother iPrint&Scan, and Cortado Workplace. Plus, it offers automatic duplex (two-sided) printing, a 300-sheet paper capacity, and a 35-page capacity automatic document feeder. A USB Direct Interface allows you to print from or scan to your USB flash memory drive. For lower running costs, a high-yield 8,000-page toner cartridge is available.


My daughter challenged me to write a blog post every day using a topic she chooses.
Today I have been tasked with posting about summer camp and bugs. I left the "and bugs" out of the title because… marketing? I dunno. It just seemed not great sitting up there. See, I don't really care much for bugs. I get they are a necessary part of the ecosystem and all that. But I still am not a huge fan (exception: I lived in the Washington DC area when the 17 year Cicadas emerged in 2004 and it was amazingly fun and awesome.) But enough preamble. Let's get to it.
The first record I ever bought. Or was it Parallel Lines by Blondie? No. It was this one. I am pretty sure. I think.
Mike and I loved going to the square dance. We got a kick out of Karl Finger who lead the dances and lived for doing both Snoopy (to Draggin' the Line by Tommy James) and the no-name dance set to Amos Moses by Jerry Reed (who was in my favorite movie as a kid, Smokey and the Bandit.) And there was always great jugs of bug juice (there was always bug juice) and there were the tall light posts (I think our square dances were on the tennis courts or something like that) and there were always a million bugs flying around them.
But here's the really weird part. Today, I generally dislike being outside at night in the summer, especially in a dark place, because of the bugs. Mosquitos are especially awful and they don't really bother me much because they find my wife and daughter far more appetizing. But if no one else is around, they settle for me and make me miserable. And yet, aside from the million-bugs-around-the-light-posts thing I mentioned, I have no memory of dealing with mosquitos at all. I even remember, early in the 1981 camp season, being way out in a dark corner of the soccer field, just on the edge up against the woods, making out with my girlfriend Kathy (we dated for all of a week. It was awkward, at best) and you think we would have been swarmed by mosquitos. But no, we weren't. We were found by Rat Patrol, the people with flashlights specifically looking to stop people like us from doing what we were doing. But I do not remember anything about bugs at all.
Me during my CIT summer at Buck's Rock in 1983 at age 15.
So I am not sure what I can really say about summer camp and bugs. I can speak about either topic alone, but put them together and I got nothing. But I am glad of this chance to take a walk down memory lane. Buck's Rock was such a foundational part of my life from when I was 12 to 15. I still have close friends to this day, especially Bobby Feigin who I was fortunate to reconnect with more than a decade ago. And every once in a while, I still put on Paradise Theater by Styx and Rock the Paradise.


First of all, excuse me for my English, it is not my native language.
Hi, HiAlgo is not working on the Paladins of Hi-Rez Studios, would you have any way to include it?Or is there any procedure I can do to make it work?
*I'm sorry for the poll, I do not know how to remove it, I accidentally put haha* - no worries, I removed it. -QR.
You have to describe, how it is not working: does not inject or does not accelerate or what.
BUT FOR ONE GAMER IT WORKS NOW!


Avaya Holdings Corp. has announced the appointment of Sanjay Pai, as the Regional Sales Director for the India market. In this role, Sanjay will be reporting to Vishal Agrawal, Managing Director, Avaya, India & SAARC, and will be responsible for leading the north and east markets for Avaya India.
Avaya Appoints Sanjay Pai as Regional Sales Leader of India 0 out of 5 based on 0 ratings. 0 user reviews.


See exclusive industry insights about transaction trends in the retail branch environment.
Join special guests from Member One Federal Credit Union as we discuss just how impactful not having the proper staffing levels can be to your organization. If you have not already, make sure to download the 2013 Teller Line Study from FMSI.


Check it out, we just pulled each element of that array into variables in the current scope.
You can also easily skip over assignments by putting in extra commas in destructuring assignments, it may look strange at first but I think it is cool that this exists.
Destructuring also lets you do work in conjunction with the spread operator. The spread operator is a "…" syntax that allows expressions to be expanded out where multiple elements could be expected. We'll look at an example of what I mean.
Okay, now let's use destructing and the spread operator to do something like an array pop or shift that does mess with the original array. This is where destructing really starts to become interesting.
And of course you can do the opposite and concatenate + compose arrays on the right hand side using the spread operator and array literal syntax. The flexibility of destructuring combined with the spread operator is refreshing.
Here we pulled the object keys out into variables of the same name in the current scope.
// will print 'CEO' to the console.
This is just a quick look at one new feature in ES6, of which there are many more.


It's almost here. @lisaraeroman debuts the first of her Fae Touched series this Spring.
Alright, guys!! I'm finally reading The Handmaid's Tale...and I'm already obsessed!! Give me a 🙋 if you've read this book too!
I have a great routine writing during the morning and early afternoon. I wake up while it's still dark to start my word count for the day before the kids are up. Then after the school run (and maybe the gym or long walk with the dog I hit a cafe and write until it's time for the school pick up. But that's when my work routine falls apart. There is usually a school activity or play date I need to sort out. And that space between afternoon kid activities and dinner ends up being wasted time. I've been trying different rituals to reset my afternoon and feel more centered, productive, and like a fab boss mom, not someone who just wants to scroll twitter at 4:30 waiting until it's time to start dinner. On this day I made a cup of tea, retreated to my bedroom and did a bit of journaling and meditation before getting more words on the page - while the kids did homework. It's a work in progress always. Fine tuning our ritual and routines so we can be the version of ourselves.
👩🏻🍷 #mytwofavorites . @ tag a friend in the comments that L❤VES wine too!


text:
[IEEE 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES) - Coventry, UK (2009.03.23-2009.03.24)] 2009 Conference in Games and Virtual Worlds for Serious Applications - Cross-Disciplinary Approaches for Developing Serious Games in Higher Education
Cross-disciplinary approaches for developing serious games in Higher Education
Frameworks for Food Safety and Environmental Health Education
Pauline Rooney, K.C. ORourke, Greg Burke, Brian Mac Namee, Claudia Igbrude Dublin Institute of Technology
Abstract While some educators have adopted commercial off-the-shelf games for use in the classroom, such games may not always meet the individual requirements of lecturers whose courses are tied to specific learning outcomes. An alternative is to capitalise on in-house expertise in Higher Education and create serious games through cross-disciplinary team projects. This paper outlines such a project within one Higher Education institution. It describes synergies created across disciplines as a result of the collaboration on game design and implementation. It looks at tensions generated between the pedagogical requirements (of lecturers), entertainment objectives (of games designers) and technical excellence (sought by developers). Additionally, this paper looks at two serious games designed within this framework. Through reflections on the process and the product, this paper examines whether the collaborative process adopted within a Higher Education context can generate a product good enough to sit beside professionally designed games.
Keywords- serious games; design; food safety; environmental health; Higher education
I. INTRODUCTION The emergence of the modern serious games movement can
be traced to various factors including the increasing permeation of digital gaming into leisure activities, the development of highly sophisticated gaming technologies supported by internet-based communities and increasing research activity supporting claims that games have the potential to facilitate various types of learning and skills development. While some educators have adopted commercial off-the-shelf games for use in the classroom [1], such games may not always meet the individual requirements of lecturers. An alternative is to create bespoke games for specific learning requirements. However, this can be time-consuming and costly. An alternative is to capitalise on in-house expertise within Higher Education institutions.
This paper outlines a cross-disciplinary approach to designing and developing serious games within Higher Education. It describes the synergies created across disciplines as a result of the collaboration on game design and implementation. It looks at the tensions generated between the pedagogical requirements of the lecturer the technical excellence sought by the developer. Additionally, this paper looks at the games designed within this context, outlining two approaches to serious games design for the food safety sector. Through reflections on the process and the product of serious
game design within this study, this paper examines whether the collaborative process adopted within a Higher Education context can generate a product good enough to sit beside professionally designed games, which can adequately engage the learner, and which can satisfy the pedagogical requirements of the lecturer.
II. THE EMERGING FIELD OF SERIOUS GAMES The term serious games [2] refers to games designed to do
more than just entertain. Rather, serious games have ulterior motives such as teaching, training, and marketing. Although games have been used for ends apart from entertainment for a long time, the modern serious games movement is distinguished by the level of sophistication of the games it creates. The current generation of serious games is comparable with main-stream games in terms of the quality of production and sophistication of their design.
The modern serious games movement can be said to have begun with the release of Americas Army 1 in 2002 [3]. Inspired by the realism of commercial games such as the Rainbow 6 series 2 the United States military developed Americas Army and released it free of charge in order to give potential recruits a flavour of army life. Spurred on by the success of Americas Army the serious games movement began to grow, particularly within academia. Other offerings in the serious games field include Food Force3 a game developed by the United Nations World Food Programme in order to promote awareness of the issues surrounding emergency food aid; Hazmat Hotzone, developed by the Entertainment Technology Center at Carnegie Mellon University to train fire-fighters to deal with chemical and hazardous materials emergencies.
Education still holds the greatest potential for serious games, with proponents of their use arguing that they hold enormous potential as learning tools [4]-[6]. On one level games can be seen as embodying behaviourist learning principles where learners acquire and practice a range of skills and competencies while receiving regular feedback in an engaging, interactive and safe environment. On another level, more complex games allow learners to develop higher order skills in a constructivist learning environment by embodying
1 www.americasarmy.com
2 www.rainbow6.com 3 www.food-force.com
2009 Conference in Games and Virtual Worlds for Serious Applications
978-0-7695-3588-3/09 $25.00 2009 IEEEDOI 10.1109/VS-GAMES.2009.32
various pedagogical strategies including experiential learning [7], problem-based learning [8] and situated learning [9]. In addition, the more recent generation of massively multiplayer online games (MMOGs) are highly social, allowing players to experiment with new identities, develop social skills and experience effective (and often ineffective) social practices in a range of political, social and cultural environments. In essence they allow players to become part of a community of practice, which according to Lave and Wenger [9] is crucial for effective learning.
To date, two of the most common approaches used to integrate serious games into Higher Education contexts include (a) adopting commercial off-the-shelf games for educational purposes and (b) designing a serious game for a particular learning context. While there are advantages and restrictions to both approaches, the latter approach is still relatively under-explored in the field mainly due to time and cost constraints. However, considering the significant multi-disciplinary expertise already residing within Higher Education institutions, it could be argued that the potential for harnessing such expertise in Higher Education is still largely untapped. This paper explores this untapped potential by presenting and analysing two serious games projects undertaken by a multi-disciplinary (student and lecturer) team within one Higher Education institution.
III. CASE STUDIES
A. Setting the Context: Food Safety and Environmental Health in Higher Education For workers in the food industry, food safety and
environmental health education is a legal requirement [10]. Thus in all third level programmes which prepare students for a career in this field, food safety and environmental health education forms a key part of the curriculum. Within the Dublin Institute of Technology (DIT), current teaching and learning approaches within food safety and environmental health education conform largely to traditional teaching methods (lectures, hard copy handouts, group tutorials.) eLearning is also being used by increasing numbers of lecturers, supported by field trips where students have the opportunity to visit commercial premises to witness food safety practices first-hand. While these established teaching and learning approaches have been used for many years, they also have limitations. With food safety and environmental health education, it is considered paramount that students not only acquire the conceptual knowledge of the area: they must also be able to apply this knowledge in real-life, authentic, situations. In the real world, graduate students are expected to be able to adhere to food safety guidelines in their own practice, assess potential hazards in an environment and prioritise recommendations based on their environmental risk analysis: thus practice in observing and analysing such hazards correctly is essential. While practical classes and field trips to commercial premises aim to facilitate this, they also present limitations.
It is rarely possible to gain access to those organizations who do not routinely carry out best practice. Yet this is often the time and place when students would learn most.
In addition, if access is granted to a food premises with a dubious hygiene history, the chances of observing serious hygiene problems is minimised as the Hawthorne Effect ensures they are adhering to best work practices while under scrutiny.
The inherently noisy nature of most food processing operations limits the opportunities for student-lecturer interaction on the factory floor.
Many processes are enclosed for the microbiological and physical safety of the products and the physical safety of operatives, so little can be seen in practice.
For these reasons, and after considerable research and reflection, it was decided that serious games and the virtual worlds that serious games offer may represent a potential solution. In essence, they offer extensive opportunities for situated learning [9], which is required in this educational context, without the barriers of access that would occur in the real world.
B. A cross-disciplinary model for developing serious games in Higher Education At the DIT, the adoption and promotion of learning
technologies has been part of an institutional strategy since 2001. The formation of an eLearning support team at that time, with expertise in instructional design and technical know-how, has allowed for the adoption of mainstream technologies into the teaching and learning practices: currently, use of the virtual learning environment exceeds use of all other software at the institute. It was the need to move beyond the constraints of such platforms, however, that prompted the initial collaboration on serious games: when the head of eLearning support was approached in 2005 by a food-science lecturer about the viability of producing a simulation to teach food safety to first-year undergraduates, it became clear that there was an opportunity to explore new pedagogies as well as to produce materials that went beyond the mainstream of eLearning on campus. Lacking expertise in game design, but aware that undergraduate students within the school of computing were being offered such an option, an approach was made to lecturers within the school of computing (an overlap with the work of the digital media centre subsequently became evident). Drawing on unspent funds from a budget established in 2001 to support specific eLearning projects, the idea was that students from the games-design programme could be employed during the summer to work on games development with eLearning support and the relevant lecturer to see whether it might be possible to produce a credible game which could be used to teach the principles of food safety. It was envisaged that such a tack would give the undergraduate computer-science students the experience of working on a real-world project, while giving undergraduates on the food science programme an opportunity to learn in a way that might prove more engaging than traditional methodologies. It also would give members of the learning technology team and lecturers from food science an opportunity to work in game development from the ground up, helping them to understand the process and to get some grasp on pedagogies underpinning game design. In this way, it was hoped that the initial pilot
would create synergies at all levels which could lead to a sustainable model of in-house game development, and which could be adopted and adapted across different disciplines into the future.
C. Project 1: Serious Gordon The first serious games project entitled Serious Gordon
was undertaken during the summer of 2006. In accordance with curriculum design guidelines, before embarking on the design process, a set of nine learning outcomes was identified [11]. Adopted from the Food Safety Authority of Ireland Guide to Food safety training [10] these were as follows:
Wear and maintain uniform/protective clothing hygienically.
Maintain a high standard of hand-washing.
Maintain a high standard of personal hygiene.
Demonstrate correct hygiene practice if suffering from ailments/illnesses that may affect the safety of food.
Avoid unhygienic practices in a food operation.
Demonstrate safe food handling practices.
Maintain staff facilities in a hygienic condition.
Obey food safety signs.
Keep work areas clean.
These provided an insight into the types of learning and skills development that the game needed to facilitate, which determined the instructional and game design strategy employed.
As recommended by professional game designers, the first stage in the design process was to finalise the game concept [12]. This involved making decisions on fundamental design factors such as game genre and perspective, the players role, game world, game narrative and challenge. Modes of scaffolding the learner/player were also decided. To facilitate an immersive learning environment a representational gaming environment, which aims to simulate as accurately as possible the real-life environment, was selected [12]. This immersive realistic experience is further enhanced by a first person visual perspective in single player mode. The game narrative was designed around the learning objectives: the player begins as a kitchen porter arriving at a restaurant for their first day at work. Over the course of the game, the player must negotiate various tasks (each of which relate back to the learning objectives). In order to accommodate the nine objectives in a realistic manner, the players role changes during the course of the game. For example, the player begins by negotiating tasks as a kitchen porter. When they progress to the next stage of the game, they become a commis chef with associated tasks and responsibilities. In order to provide a clear route through the game, a head chef character accompanies the player throughout, giving instructions and feedback. This character also provides key support and feedback, thus facilitating important learner scaffolding throughout.
The development team consisted of two undergraduate computer science students who worked full-time on the project over...
[IEEE 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES) - Coventry, UK (2009.03.23-2009.03.24)] 2009 Conference in Games and Virtual Worlds for Serious Applications - Collaborative Web-Browsing in a Virtual WorldDocuments
[IEEE 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - Poole (2013.09.11-2013.09.13)] 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?Documents
[IEEE 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES) - Coventry, UK (2009.03.23-2009.03.24)] 2009 Conference in Games and Virtual Worlds for Serious Applications - Towards the Development of an Interactive 3D Coach Training Serious GameDocuments
[IEEE 2010 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010) - Braga, Portugal (2010.03.25-2010.03.26)] 2010 Second International Conference on Games and Virtual Worlds for Serious Applications - Randomly Generated 3D Environments for Serious GamesDocuments
[IEEE 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - Poole (2013.09.11-2013.09.13)] 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - Vr-Based Safety Evaluation of Automatically Controlled Machine ToolsDocuments
[IEEE 2010 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010) - Braga, Portugal (2010.03.25-2010.03.26)] 2010 Second International Conference on Games and Virtual Worlds for Serious Applications - Attentional Cueing in Serious GamesDocuments
[IEEE 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2011) - Athens, Greece (2011.05.4-2011.05.6)] 2011 Third International Conference on Games and Virtual Worlds for Serious Applications - An Exploratory Study of Problem-Based Learning in Virtual WorldsDocuments
The Value of Serious Games and Virtual Worlds Serious Games Discussion SCOPE 4 th – 24 th April, 2007.Documents
[IEEE 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - Poole (2013.9.11-2013.9.13)] 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - Is Serious Games Design Political? The Competing Logics When Using a Game EngineDocuments
[IEEE 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES) - Coventry, UK (2009.03.23-2009.03.24)] 2009 Conference in Games and Virtual Worlds for Serious Applications - Evaluation of an Immersive Learning Programme to Support Triage TrainingDocuments
[IEEE 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2011) - Athens, Greece (2011.05.4-2011.05.6)] 2011 Third International Conference on Games and Virtual Worlds for Serious Applications - Building Social Commmunities around Alternate Reality GamesDocuments
[IEEE 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES) - Coventry, UK (2009.03.23-2009.03.24)] 2009 Conference in Games and Virtual Worlds for Serious Applications - Emotionally Responsive Robotic Avatars as Characters in Virtual WorldsDocuments
[IEEE 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES) - Coventry, UK (2009.03.23-2009.03.24)] 2009 Conference in Games and Virtual Worlds for Serious Applications - Creative Agents and Triggers (CAT) Game Design Method: For Crisis CommunicationDocuments
[IEEE 2010 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010) - Braga, Portugal (2010.03.25-2010.03.26)] 2010 Second International Conference on Games and Virtual Worlds for Serious Applications - Serious Games for Geographical Field Skills: An ExplorationDocuments
Serious games sparking serious innovation - The Serious Games InstituteEntertainment & Humor
[IEEE 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES) - Coventry, UK (2009.03.23-2009.03.24)] 2009 Conference in Games and Virtual Worlds for Serious Applications - The Implementation of Team Based Assessment In Serious GamesDocuments
The Value of Serious Games and Virtual WorldsDocuments
[IEEE 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2011) - Athens, Greece (2011.05.4-2011.05.6)] 2011 Third International Conference on Games and Virtual Worlds for Serious Applications - A Classification of Scripting Systems for Entertainment and Serious Computer GamesDocuments
[IEEE 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - Poole (2013.09.11-2013.09.13)] 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - Combining Storytelling Tradition and Pervasive GamingDocuments
[IEEE 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - Poole (2013.09.11-2013.09.13)] 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - Technology Challenges of Virtual Worlds in Education and Training - Research DirectionsDocuments


Our Membrane Keypads, Keyboards and Switches are renowned for providing absolute reliability even in the most hostile of operating environments. With a vast array of technical specifications available the perfect solution can always be offered by CCL Design.
During the whole process, I found CCL Design to be not only professional, but also very friendly and extremely concerned about the quality of the product.
A CCL Design Membrane Keypad is custom designed and manufactured to meet the exact technical and ergonomic requirements for each customer's specific needs. For any given market sector or application we are able to provide the perfect solution, giving our customers total freedom in design.
Our Membrane Keypads, also known as Membrane Keyboards or Membrane Switches, are renowned for providing absolute reliability even in the most hostile of operating environments. CCL Design use only the highest quality materials and latest production techniques at our UK based manufacturing facility.
From low cost prototypes to full production volumes CCL Design offers a consistently reliable product at competitive prices, with industry-leading customer service.
Our Membrane Keypads, Membrane Keyboards and Membrane Switch products are renowned for providing absolute reliability even in the most hostile of operating environments. With a vast array of technical specifications available the perfect solution can always be offered by CCL Design.


text:
#Poster
New Discovery Season Two Trailer Released
By T'Bonz December 13, 2018
Today, CBS All Access released a new trailer for Season Two of Star Trek: Discovery, and there is plenty of action and...
Star Trek: Discovery Teaser Poster
By T'Bonz October 1, 2018
Today, a new teaser poster was released by CBS All Access for the second season of Star Trek: Discovery. Plus – a...
More Trek-Themed Items From The New Zealand Mint
By T'Bonz September 18, 2018
The New Zealand Mint has announced three more Trek-themed products including a pure silver foil poster, and the fifth and sixth Star...
Peak's Star Trek: The Motion Picture Poster
By T'Bonz June 12, 2018
A reproduction of Bob Peak's Star Trek: The Motion Picture Poster will be the first in a series of limited-edition seriographs, which...
TNG 30th Anniversary Poster Set
By T'Bonz July 7, 2017
Next Generation fans will want to get their hands on a three-piece set of TNG posters. "To celebrate the 30th anniversary of...
Shatner Comic-Con Event
By T'Bonz July 12, 2016
For those attending the San Diego Comic-Con later this month, a special meet-and-greet with William Shatner is available for fifty people. Shatner...
Imax Star Trek Beyond Poster
A new IMAX poster featuring Star Trek Beyond has been released. The poster features the USS Enterprise rising vertically above the clouds...
New Star Trek Beyond Poster
Another Star Trek Beyond poster has been released; this one featuring the alien Jaylah, portrayed by Sofia Boutella. Click on the image...
Two New Star Trek Beyond Posters Released
By T'Bonz May 25, 2016
For those complaining about the lack of Karl Urban as McCoy in the latest batch of Star Trek Beyond posters, there is...
A new international poster for Star Trek Beyond has been released. The poster features Kirk, Jaylah, Uhura, Spock, Pegg, and Krall. One...
Star Trek Teaser Posters Emerge
By T'Bonz April 4, 2016
Two Star Trek posters have appeared recently' one for the 2017 Star Trek television show and one for Star Trek Beyond. Both...
Star Trek Beyond Poster
A Star Trek Beyond poster was spotted at the MIPCOM entertainment trade show, which is being held this week in Cannes, France....
New IMAX Star Trek Into Darkness Poster
By T'Bonz May 1, 2013
The second IMAX Star Trek into Darkness poster has just debuted. In this poster, The USS Enterprise is being chased by the...
IMAX Star Trek Into Darkness Poster
For fans attending the first US IMAX showing of Star Trek into Darkness, a free giveaway will accompany the movie. IMAX will...
New Star Trek Into Darkness Poster
A new Star Trek into Darkness poster has debuted, featuring the USS Enterprise. The poster shows a severely damaged Enterprise plunging down...


Today I am going to share a new hat pattern with you. This easy hdc hat pattern is quick to work up, uses a bulky weight yarn and a K hook. Even with our Christmas deadline getting close, you can still whip up one of these hats in no time at all!
You will be joining with a slip stitch in the first st made, not the ch 1 at the beginning of each round.
I made this hat as a gift. I added my Picot Flower to it. Please excuse the ends, I wasn't sure if I was going to add the flower or not and had to get another opinion. The flower won, to attach the flower I made 3 french knots in the center and then tacked it down at the picots to make sure it didn't droop and stayed secure.
What do you think, will you add the flower to your hat?


text:
Linger (Paperback)
SKU: P9780545682794
the longing.
Once Grace and Sam have found each other, they know they must fight to stay together. For Sam, this means a reckoning with his werewolf past. For Grace, it means facing a future that is less and less certain.
the loss.
Into their world comes a new wolf named Cole, whose past is full of hurt and danger. He is wrestling with his own demons, embracing the life of a wolf while denying the ties of a human.
the linger.
For Grace, Sam, and Cole, life is a constant struggle between two forces--wolf and human--with love baring its two sides as well. It is harrowing and euphoric, freeing and entrapping, enticing and alarming. As their world falls apart, love is what lingers. But will it be enough?
Name for Personalization, (FIRST NAMES ONLY, no phrases or other text, 30 character limit) Maximum of 30 characters