text:
HyperX Cloud Stinger over-ear wired gaming headset review
Christian de Looper March 22, 2017 Over-Ear
ComfortableGreat value for money
Could use more lows and highs
Comfort8
Microphone5
HyperX is the manufacturer of some of the best gaming headsets out there, and we've had the opportunity of testing a few of them — including the HyperX Cloud Revolver, and the newer surround sound-capable HyperX Cloud Revolver S. This time around, however, we're doing away with the "Revolver" series of headphones and looking at another classic HyperX headset — the HyperX Cloud Stinger.
The Cloud Stinger has been a consideration for serious gamers on a budget for some time now, and for good reason — the headphones come at only $50. But are they worth it, or should you keep saving up? We put them to the test to find out.
The headset is decidedly less unique than the Cloud Revolver and Cloud Revolver S, but that doesn't mean they don't look good. In fact, they look great — despite being a little plain. The HyperX Cloud Stinger features a sleek, black look with red highlights thanks to the HyperX logo on each earcup. The headphones are slightly bulky — but not overly so, and the fact is that this is a gaming headset that's probably going to stay at home anyway.
Both the left and right earcup feature on-ear controls. The right earcup boasts a microphone, which isn't detachable, but it can fold back for when you're not using it. In fact, when it is folded back, it's muted — and a little switch flicks when you fold it forward in front of your mouth, un-muting it. The right earcup features a volume control in the form of a little slider that can turn down or up whatever you're listening to.
The headset is built almost uniquely out of plastic, and while it's generally strong plastic that looks great and shouldn't break easily, we would have liked a little more metal, which would help in the build qualtiy. We imagine this is one of the ways HyperX was able to cut costs enough to charge only $50 for the headset.
A nice touch to this headset is that both earcups can swivel back a full 90 degrees — which is great for both storage and ensuring a good fit. It's actually something the headphones offer that none of HyperX's more expensive models have.
In the box, you won't find much — but then again you don't need much. All you'll find are the headphones themselves, and a breakout cable which separates the headphones from the microphone. That's really all you need here — so we're certainly not complaining.
While the HyperX Cloud Stinger headset may be a little plain, it still looks great and offers a good amount of functionality. Some of the plastic could certainly have been replaced with metal — which would help up the build quality, but it's not a deal-breaker by any means, and especially not at this price point.
When it comes to comfort, the HyperX Cloud Stinger generally shoots way above its pay-grade. That's to say, for a pair of $50 headphones, they feel great. That's an important thing to consider. The fact is, gaming headsets need to be comfortable, because gamers generally have them on for at least a few hours at a time.
There's plenty of padding to go around on both the earcups and the headband — which is great news. Even after a few hours of use, we never found ourselves feeling like we needed to take the headphones off. Like some other HyperX headphones, they did get slightly warm after hours of use — but not overly so, and not enough to avoid this headset by any means.
In general, the HyperX Cloud Stinger is extremely comfortable, and you'll be able to wear it for hours on end with no problem.
So the HyperX Cloud Stinger gaming headset is comfortable and looks pretty good, but how does it sound? It may not be as powerful as its more expensive headsets, but it still sounds awesome.
Let's start with the bass, and while it's generally well-tuned, there could be a lot more of it. The bass that is there sounds great and helps make those explosions nice and powerful — but it could definitely use some more bass response to help make it sound a bit more full and deep.
The mid-range is extremely well-tuned. There's a noticeable bump in frequency response here, and that helps whatever you're listening to sound very clean. That bump isn't just helpful for gameplay or listening to music — it also helps accentuate the voices of your teammates so you can better hear what they're saying.
The high-end is also pretty well-tuned, but like the bass it could be a little more accentuated. The result of a slightly lacking high-end is that things like gunshots don't sound as crisp as they could during gameplay, and instruments like cymbals lose some of their sheen during music-listening.
In general, however, the HyperX Cloud Stinger sounds great for a headset this cheap. Sure, it's not without its issues — but at this price point those issues are are seriously minimized.
The built-in microphone is a nice touch for a headset at this price, but don't expect a top quality sound. It'll get the job done for sure — your teammates will be able to hear what you're saying, but in general it needs some work. Your voice will sound a little nasally, and some background noise will filter through.
As mentioned, however, the fact is that this is a $50 headset — and a microphone at all is a nice addition at that price point.
We've said a few times that the HyperX Cloud Stinger headset is good for its price, and that's the truth of the matter. It won't stand compared to more expensive headsets like the HyperX Cloud Revolver or the Sennheiser Game One headset. At $50, however, it can't be beat.
That's right — if you're looking for a gaming headset at $50 or under, then look no further. The Cloud Stinger offers all the basics: a decent look, a high comfort level, and a good sound — all at a very, very reasonable price. In fact, we loved it so much that it has earned a Headphone Review Bronze Medal. You can buy the HyperX Cloud Stinger for yourself below.
HyperX $49.99
Driver size 50mm Noise attenuation Unknown
Dynamic On-ear controls Yes
Sensitivity 102dB Earpad material Foam
30Ω Magnet material Neodymium
<2% Water resistance No
30mW Battery life N/A
500mW Wireless distance N/A
No Cable length 1.3m + 1.7m
Yes Case type N/A
Extension cable/microphone splitter
Weight 275g Colors Black
BronzeClosedCloud StingerDynamicGamingHyperXWired
Previous ArticleA guide to headphone specifications — here's exactly what we're looking for
Next ArticleSamson QH4 4-channel studio headphone amp review


Loading tons of gear in your hydration pack might be your pre-ride ritual, but for the rest of us, we like to just grab our packs and go. There is one drawback to this application, admittedly, which is never totally knowing what you have on hand, potentially leaving you without a multi-tool or pump deep in the backwoods of your trail network when you have a mechanical failure. With the Syncros Matchbox Tailor Cage HV1.5 your worries can be whisked away, as this compact bottle cage packs you in with tools and a pump that keep you going when you need support on the trail. The bottle cage features a low-profile multitool that is stowed within it, sorting you out with 10 different tools that can be used trailside, and a compact, high-volume pump for quick flat repairs. The bottle cage is available for both right and left-handed folks, so you can pick your favorite side for easy bottle access on the bike.
With integrated carry tool options becoming increasing popular with the advent of Specialized's Swat Box, the OneUp EDC, and the Voile strap, there is no shortage of option out there.
If you are looking for a hassle free, no-nonsense option that won't break the bank for you trail bike, look no further. This carries everything you may need in fix-it scenario for a day excursion. It is easy to use and easy to install. My only gripe is that it is not the lightest of options, but this could possibly be remedied by filling your tires with helium.


text:
package com.example.android.sunshine.app.gcm;

import android.app.IntentService;
import android.content.Intent;
import android.content.SharedPreferences;
import android.preference.PreferenceManager;
import android.util.Log;

import com.example.android.sunshine.app.MainActivity;
import com.example.android.sunshine.app.R;
import com.google.android.gms.gcm.GoogleCloudMessaging;
import com.google.android.gms.iid.InstanceID;

import java.io.IOException;

/**
 * Created by Khantil on 11-07-2016.
 */
public class RegistrationIntentService extends IntentService {
    private static final String TAG = "MyInstanceIDLS";

    /**
     * Creates an IntentService.  Invoked by your subclass's constructor.
     *
     */
    public RegistrationIntentService() {
        super(TAG);
    }

    @Override
    protected void onHandleIntent(Intent intent) {
        SharedPreferences sharedPreferences = PreferenceManager.getDefaultSharedPreferences(this);
        try{
            // In the (unlikely) event that multiple refresh operations occur simultaneously,
            // ensure that they are processed sequentially
            synchronized (TAG){
                // Initially this call goes out to the network to retrieve the token, subsequent calls
                // are local.
                InstanceID instanceID = InstanceID.getInstance(this);
                String token = instanceID.getToken(getString(R.string.gcm_defaultSenderId), GoogleCloudMessaging.INSTANCE_ID_SCOPE, null);
                sendRegistrationToServer(token);
            }
        } catch (IOException e) {
            Log.d(TAG, "Failed to complete token refresh",e);

            // If an exception happens while fetching the new token or updating our registration data
            // on a third-party server, this ensures that we'll attempt the update at a later time.
            sharedPreferences.edit().putBoolean(MainActivity.SENT_TOKEN_TO_SERVER, false).apply();

        }

    }

    private void sendRegistrationToServer(String token){
        Log.i(TAG,"GCM Registration token: "+ token);

    }
}

redpajama_set_name: RedPajamaGithub


Ever think about actually MAKING the Games you play?
If so, graduate to a future in Game Art & Design with The Art Institute of Pittsburgh – Online Division. Our unique program is your first step toward becoming an artist and designer in the multi-billion-dollar game design industry. You'll learn how to design game play and background, create characters and their environments, and apply your knowledge of video and computer games to evaluate products.
Launch your creative career and Get into the Game!
Our unique program is your first step toward becoming an artist and designer in the multi-billion-dollar game design industry. You'll learn how to design game play and background, create characters and their environments, and apply your knowledge of video and computer games to evaluate products. You will also learn to plan the game environment and determine choices for characters.


There are a number of symptoms of gastro-oesophageal reflux (GOR), often just called reflux, with the most noticeable being heartburn. But there are symptoms in addition to heartburn that you may not realise are related to reflux. See our list of common reflux symptoms below.
Heartburn is a burning pain that is generally felt in the chest area behind the breastbone and sometimes also the middle of the top part of your abdomen. The burning pain moves upwards during an episode of reflux. It can sometimes be felt in the throat.
The pain of heartburn is usually provoked by eating or by bending over, lying down or straining.
Regurgitation of acid, food or fluid into the mouth. You may not be aware of bringing up anything, just a bitter taste which appears in your mouth. Bad breath (halitosis) can result.
Waterbrash is the sudden appearance of an excess of salty or tasteless fluid in the mouth. This fluid is caused by an excessive production of saliva.
Many people with reflux suffer from excessive belching or burping.
Chest pain that can be similar to the pain associated with a heart attack is another symptom of reflux that is generally caused by acid reflux from the stomach into the oesophagus.
Always remember that your doctor should check any chest pain, even if it is associated with a gastrointestinal disorder, to make sure that the pain is not caused by a heart condition.
Hoarseness or change in voice can occur when stomach acid reaches the mouth and throat, causing laryngitis (inflammation of your larynx, or voice box).
You may sometimes wake up with a hoarse voice because you had reflux during the night and find that your voice gets better during the day.
Sore throat can also be due to reflux. This is caused by the acidic stomach contents irritating the throat.
Reflux can cause persistent coughing in some people. Night-time coughing or choking can happen when the stomach contents enter the windpipe and the lungs while you are sleeping. You may wake up suddenly feeling that you are choking.
Some people with reflux experience symptoms of wheezing and shortness of breath, especially at night.
Also, some people with asthma find that reflux makes their asthma symptoms worse.
Unlike the stomach lining, the lining of the oesophagus is not designed to withstand acidic conditions.
Complications of gastro-oesophageal reflux disease (GORD) are caused by inflammation and damage to the oesophagus due to the regular reflux of acid from the stomach.
Symptoms that may be caused by complications of reflux include the following.
In some cases of reflux, there may be difficulty in swallowing (called dysphagia).
There may be a feeling that food has got stuck in the oesophagus. This feeling of a blockage is sometimes due to narrowing (a stricture) of the oesophagus, and results from scar tissue forming in the oesophagus.
Pain with swallowing (called odynophagia) may be caused by ulcers (open sores) in the oesophagus brought about by it being exposed to acid over time. The pain is felt as the mouthful of food is swallowed and travels down the oesophagus.
These are serious symptoms and you should seek medical advice.
This is not a common symptom of reflux disease and usually happens only in severe cases. Bleeding in the oesophagus can cause vomiting of blood that is bright red or has the appearance of coffee grounds.
It is also possible for a severely inflamed or ulcerated oesophagus to bleed slowly, leading to anaemia.
Bleeding from the oesophagus requires urgent medical attention.
If you have any concerns or are experiencing some or all of the symptoms of gastro-oesophageal reflux disease, see your doctor.
If you have problems with swallowing you should see your doctor urgently.
3. NHS Choices. Gastro-oesophageal reflux disease (updated 2 Mar 2016). http://www.nhs.uk/Conditions/Gastroesophageal-reflux-disease/Pages/Introduction.aspx (accessed Mar 2017).


This is a placeholder page for Joshua Campana, which means this person is not currently on this site. We do suggest using the tools below to find Joshua Campana.
You are visiting the placeholder page for Joshua Campana. This page is here because someone used our placeholder utility to look for Joshua Campana. We created this page automatically in hopes Joshua Campana would find it. If you are not Joshua Campana, but are an alumni of Sierra High School San Bernardino, CA, register on this site for free now.


text:
Juneteenth - Time for Action!
An Illusive Freedom
Latest news from the Green Party of Santa Clara County
It was 155 years ago on June 19, 1865, that an "end to slavery" was declared in Texas. Juneteenth celebrates this historic event, but are Black people really free in the 21st century? The disenfranchisement, systematic racism and oppression of Black and Brown communities across our country are still very present.
People of color continue to be targeted and killed by law enforcement across our country every single day. Black families have far less access to living wages, affordable housing, public services, social safety net programs, and even clean water than white families. A disproportionate number of Black communities live near refineries, railroads, highways and other hazardous and polluted areas, making them more vulnerable to health problems. At the same time, they are less likely to have access to healthcare or medical facilities and are therefore disproportionally prone to dying from preventable illnesses, including COVID-19. Black and Brown LGBTQ people – particularly Black trans women – experience the most discrimination and brutality in the criminal justice system, and are assaulted and murdered at alarming rates across the country.
In California, Black people represent 27% of the incarcerated population while they constitute only 6% of the state population according to the 2010 census, an almost five-fold over-representation. The 13th Amendment, which officially abolished slavery in the United States in 1865, states: "Neither slavery nor involuntary servitude, except as a punishment for crime whereof the party shall have been duly convicted, shall exist within the United States, or any place subject to their jurisdiction." This amendment created a vicious and effective loophole allowing slavery to continue and be legally accepted to this day as a form of criminal punishment. While Black people disproportionately fill the country's growing for-profit prisons, they have been the enslaved work force for billion-dollar multinational corporations for decades.
Black and Brown communities are still the most disenfranchised when it comes to voting in public elections and face perpetual barriers and racial discrimination that prevent them from fully participating in the democratic process. The Civil Rights Act of 1964 and the Voting Rights Act of 1965 - one hundred years after Juneteenth - have also failed our Black and Brown communities.
This June 19, 2020, we must acknowledge and speak of our country's appalling history. The U.S. Green Party's Platform calls for full and complete reparations to the African-American community of this nation for the past four hundred plus years of genocide, slavery, land-loss, and destruction of original identity.
Together, we can bring light to the interconnectedness of the racial, gender, social, economic and environmental injustices that our communities - especially the working-class Black and Brown communities - face in their daily lives.
Injustice is the intersection of all movements, and it is the engine of the capitalistic, racist, and exploitative economic system that we live in.
Join thousands across the nation this weekend and stand in solidarity with the Movement for Black Lives by RSVPing for a local Juneteenth event near you.
The struggle for justice and freedom continues!
Juneteenth Port Shutdown: Rally & March
TODAY: Friday, June 19, 10 AM - 3 PM
SSA Terminal, 1717 Middle Harbor Rd, Oakland, 94607
The International Longshore and Warehouse Union (ILWU) Longshore Division will stop work at all 29 ports on the West Coast for eight hours to commemorate JUNETEENTH, the holiday celebrating the end of slavery. Join ILWU locals 10, 34, 75, 91 and many other organizations in Oakland for a day of solidarity & resistance. This is a historic moment!
We'll meet at the SSA Terminal at 10 am, then caravan and/or march to Oscar Grant Plaza in front of Oakland City Hall. Please wear a mask and respect social distancing whenever possible.You can also tune in to 88.3 FM locally and the Pacifica channel for a stream of the event and speakers!
The Green Party of Santa Clara County is a proud endorser of this event.
REMINDER: Call For County Delegates to the Green Party of California
We will be appointing five Santa Clara County Delegates to the Green Party of California at our June meeting and we'd like to invite you to nominate any Green who might want to serve as a delegate for the upcoming term of July 2020 to June 2021. Our General Assembly (GA) and Standing General Assembly (SGA) Delegates will represent our county at in-person (or online) General Assemblies or vote electronically on decisions between in-person assemblies. Delegates serve for one year terms of July 1 to June 30, and there are no term limits. Contact us if you're interested and/or wish to learn more. Thank you!
2020 Annual National Meeting and Presidential Nominating Convention
Annual National Meeting: July 9-12
Presidential Nominating Convention: July 11, 9 AM
The Green Party Annual National Meeting and Presidential Nominating Convention will be held online due to COVID-19. Register to the National Meeting here.
The Presidential Nominating Convention will be broadcast LIVE for free on Saturday, July 11 starting at 9 am PDT. If you are a PNC delegate you must register.
#GreenEnter2020
Green Party of California General Assembly Report
June 13-14, Virtual Conference
The Green Party of California (GPCA) held its virtual spring General Assembly (GA) on June 13 and 14. The GA was very well attended with over 70 participants! This was the first time a GA was held online (via Zoom) and all registrants were able to connect, listen to, and participate in the different sessions. Some sessions included presentations about the importance of including marginalized persons in the political process by Reyma McCoy McDeid, the role of street medics by Xylem Larla Dey, a discussion on the Black Lives Matter protests and possible Green Party actions, the principles of a solidarity economy by Mel Figueroa and David Cobb, and a short introduction to our two Green candidates, Jake Tonkel and Margaret Villa. Minutes of the GA will be available here after they're approved by our SGA delegates.
Thank you ALL for making the June virtual GA a success!
GPSCC June Monthly Meeting
Thursday, June 25, 7:00 - 9:00 p.m.
We are meeting via conference call or Zoom until the shelter in place orders are lifted. Contact us if you plan on attending and we'll send you the information!
The Green Party of Santa Clara County
http://sccgreens.org
newsletter BlackLivesMatter Juneteenth

redpajama_set_name: RedPajamaCommonCrawl


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Overview

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Tree

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Index

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A B C D E F G H I J K L M N O P R S T U V W X Y

A

addFrame(Sprite) - Method in class com.ahuotala.platformgame.graphics.Animation

Lisää kehyksen listaan.

Animation - Class in com.ahuotala.platformgame.graphics

Animaatio -luokka.

Animation(int) - Constructor for class com.ahuotala.platformgame.graphics.Animation

Animaatio.

AnimationLoader - Class in com.ahuotala.platformgame.graphics

Tämä luokka lataa animaatiot valmiiksi käyttöä varten.

AnimationLoader() - Constructor for class com.ahuotala.platformgame.graphics.AnimationLoader

B

bounds - Variable in class com.ahuotala.platformgame.entity.Entity

C

Clock - Interface in com.ahuotala.platformgame.utils

Clock -rajapintaa käytetään helpottamaan sekuntikellon testausta.

Cloud - Class in com.ahuotala.platformgame.entity

Pilvi -entiteetti.

Cloud(int, int) - Constructor for class com.ahuotala.platformgame.entity.Cloud

Konstruktori Pilvi-entiteetille.

Cloud() - Constructor for class com.ahuotala.platformgame.entity.Cloud

Konstruktori Pilvi-entiteetille, jossa pilvi asetetaan koordinaattiin
 (0,0).

Coin - Class in com.ahuotala.platformgame.entity

Kolikko-entiteetin luokka.

Coin(int, int) - Constructor for class com.ahuotala.platformgame.entity.Coin

Konstruktori.

Coin() - Constructor for class com.ahuotala.platformgame.entity.Coin

Konstruktori.

collectCoin() - Method in class com.ahuotala.platformgame.level.Score

Kerää kolikko.

collides(Entity) - Method in class com.ahuotala.platformgame.entity.Entity

Palauttaa törmääkö mikään entiteetti yhden toisen entiteetin kanssa.

collides(List<Entity>) - Method in class com.ahuotala.platformgame.entity.Entity

Palauttaa törmäävätkö kaksi entiteettiä keskenään.

collides(Entity) - Method in class com.ahuotala.platformgame.entity.Tile

Palauttaa, törmääkö entiteetti.

com.ahuotala.platformgame - package com.ahuotala.platformgame

com.ahuotala.platformgame.ai - package com.ahuotala.platformgame.ai

com.ahuotala.platformgame.entity - package com.ahuotala.platformgame.entity

com.ahuotala.platformgame.entity.movement - package com.ahuotala.platformgame.entity.movement

com.ahuotala.platformgame.graphics - package com.ahuotala.platformgame.graphics

com.ahuotala.platformgame.input - package com.ahuotala.platformgame.input

com.ahuotala.platformgame.level - package com.ahuotala.platformgame.level

com.ahuotala.platformgame.ui - package com.ahuotala.platformgame.ui

com.ahuotala.platformgame.utils - package com.ahuotala.platformgame.utils

currentFrame() - Method in class com.ahuotala.platformgame.graphics.Animation

Palauttaa nykyisen kehyksen.

currentMs() - Method in interface com.ahuotala.platformgame.utils.Clock

Palauttaa nykyisen aikaleiman.

currentMs(long) - Method in interface com.ahuotala.platformgame.utils.Clock

Asettaa nykyisen aikaleiman.

currentMs() - Method in class com.ahuotala.platformgame.utils.StopWatch

currentMs(long) - Method in class com.ahuotala.platformgame.utils.StopWatch

D

damagePlayer(int) - Method in class com.ahuotala.platformgame.entity.Player

Vahingoita pelaajaa.

defeatMonster() - Method in class com.ahuotala.platformgame.level.Score

Tapa hirviö.

drawBounds(Graphics) - Method in class com.ahuotala.platformgame.entity.Entity

Piirtää entiteetin rajat näytölle.

drawBounds(Graphics) - Method in class com.ahuotala.platformgame.entity.Tile

dx - Variable in class com.ahuotala.platformgame.entity.Entity

dy - Variable in class com.ahuotala.platformgame.entity.Entity

E

Entity - Class in com.ahuotala.platformgame.entity

Entiteetti -luokka, jonka perivät kaikki ne luokat, joiden halutaan olevan
 pelin sisällä.

Entity(int, int) - Constructor for class com.ahuotala.platformgame.entity.Entity

Entiteetin konstruktori.

F

FileReader - Class in com.ahuotala.platformgame.utils

FileReader -luokkaa käytetään tiedostojen helpompaan käsittelyyn.

FileReader(InputStream) - Constructor for class com.ahuotala.platformgame.utils.FileReader

FileReader -luokka lataa tiedoston rivi riviltä muistiin.

FileReader(String) - Constructor for class com.ahuotala.platformgame.utils.FileReader

FileReader -luokka lataa tiedoston rivi riviltä muistiin.

G

Game - Class in com.ahuotala.platformgame

Pääluokka 2DPlatformGame -pelille.

Game() - Constructor for class com.ahuotala.platformgame.Game

Konstruktori, missä luodaan sekä kehys, pelaaja että pelipaneeli.

GameLevel - Class in com.ahuotala.platformgame.level

Tasoluokka.

GameLevel() - Constructor for class com.ahuotala.platformgame.level.GameLevel

Tasoluokka.

GamePanel - Class in com.ahuotala.platformgame.ui

Pelipaneeli piirtää tason, entiteetit sekä pelaajan.

GamePanel() - Constructor for class com.ahuotala.platformgame.ui.GamePanel

Pelipaneelin konstruktori.

GameUpdater - Class in com.ahuotala.platformgame.level

GameUpdater-luokka hoitaa pelin tiilten, entiteettien, sekuntikellon,
 pelaajan ja pisteytyksen päivityksen.

GameUpdater() - Constructor for class com.ahuotala.platformgame.level.GameUpdater

getAi() - Method in class com.ahuotala.platformgame.entity.Monster

getAnimation(String) - Static method in class com.ahuotala.platformgame.graphics.AnimationLoader

Hakee animaation.

getBounds() - Method in class com.ahuotala.platformgame.entity.Entity

getCollectedCoins() - Method in class com.ahuotala.platformgame.level.Score

getCount() - Method in class com.ahuotala.platformgame.graphics.Animation

getCurrentMilliseconds() - Method in class com.ahuotala.platformgame.utils.StopWatch

Palauttaa käynnissä olevan kellon kuluneen ajan.

getCurrentSeconds() - Method in class com.ahuotala.platformgame.utils.StopWatch

Palauttaa käynnissä olevan kellon kuluneen ajan.

getCurrentTime() - Method in class com.ahuotala.platformgame.level.Score

getDefeatedMonsters() - Method in class com.ahuotala.platformgame.level.Score

getDeltaTime() - Method in class com.ahuotala.platformgame.level.Score

getDx() - Method in class com.ahuotala.platformgame.entity.Entity

getDy() - Method in class com.ahuotala.platformgame.entity.Entity

getEndingTime() - Method in class com.ahuotala.platformgame.utils.StopWatch

getFrames() - Method in class com.ahuotala.platformgame.graphics.Animation

getHealth() - Method in class com.ahuotala.platformgame.entity.Player

getHeight() - Method in class com.ahuotala.platformgame.entity.Entity

getImage() - Method in class com.ahuotala.platformgame.graphics.Sprite

getIndex() - Method in class com.ahuotala.platformgame.graphics.Animation

getInterval() - Method in class com.ahuotala.platformgame.graphics.Animation

getLines() - Method in class com.ahuotala.platformgame.utils.FileReader

Palauttaa luetut rivit.

getPlayer() - Method in class com.ahuotala.platformgame.level.GameLevel

getScore() - Method in class com.ahuotala.platformgame.level.GameLevel

getSprite(String) - Static method in class com.ahuotala.platformgame.graphics.SpriteLoader

Palauttaa spriten.

getStartingTime() - Method in class com.ahuotala.platformgame.utils.StopWatch

getStopWatch() - Method in class com.ahuotala.platformgame.level.Score

getTextureName() - Method in class com.ahuotala.platformgame.entity.Tile

getTilesAndEntities() - Method in class com.ahuotala.platformgame.level.GameLevel

Palauttaa tiilet ja entiteetit yhtenä listana.

getTimedScore() - Method in class com.ahuotala.platformgame.level.Score

Palauttaa pistemäärän, joka riippuu suoritusajasta.

getTotalMilliseconds() - Method in class com.ahuotala.platformgame.utils.StopWatch

Palauttaa kokonaisajan, joka kului metodien start() ja stop() välisenä
 aikana.

getTotalSeconds() - Method in class com.ahuotala.platformgame.utils.StopWatch

Palauttaa kokonaisajan, joka kului metodien start() ja stop() välisenä
 aikana.

getValue() - Method in class com.ahuotala.platformgame.level.Score

getWalkingDirection() - Method in class com.ahuotala.platformgame.entity.Player

getWidth() - Method in class com.ahuotala.platformgame.entity.Entity

getX() - Method in class com.ahuotala.platformgame.entity.Entity

getXMovement() - Method in class com.ahuotala.platformgame.entity.Entity

getY() - Method in class com.ahuotala.platformgame.entity.Entity

getYMovement() - Method in class com.ahuotala.platformgame.entity.Entity

goLeft() - Method in class com.ahuotala.platformgame.entity.Monster

Liiku vasemmalle.

goRight() - Method in class com.ahuotala.platformgame.entity.Monster

Liiku oikealle.

H

height - Variable in class com.ahuotala.platformgame.entity.Entity

I

isCollisionDetectionEnabled() - Method in class com.ahuotala.platformgame.entity.Tile

isFalling() - Method in class com.ahuotala.platformgame.entity.Monster

isFalling() - Method in class com.ahuotala.platformgame.entity.Player

isGameOver() - Method in class com.ahuotala.platformgame.level.GameLevel

Palauttaa, onko peli loppunut.

isInGame() - Method in class com.ahuotala.platformgame.entity.Monster

isJumping() - Method in class com.ahuotala.platformgame.entity.Monster

isJumping() - Method in class com.ahuotala.platformgame.entity.Player

isKilled() - Method in class com.ahuotala.platformgame.entity.Monster

isRunning() - Method in class com.ahuotala.platformgame.utils.StopWatch

isVisible() - Method in class com.ahuotala.platformgame.entity.Entity

J

jump() - Method in class com.ahuotala.platformgame.entity.Monster

Hyppää.

jump() - Method in class com.ahuotala.platformgame.entity.Player

Hyppää.

K

KeyHandler - Class in com.ahuotala.platformgame.input

Näppäimistönkuuntelija.

KeyHandler(Player) - Constructor for class com.ahuotala.platformgame.input.KeyHandler

Näppäimistönkuuntelija, joka "injektoi" pelaajan sisälleen.

keyPressed(KeyEvent) - Method in class com.ahuotala.platformgame.entity.Player

Näppäimen painallus: tämän metodin avulla liikutetaan pelaajaa.

keyPressed(KeyEvent) - Method in class com.ahuotala.platformgame.input.KeyHandler

Kun näppäintä painetaan, lähetetään KeyPressed-tapahtuma pelaajalle.

keyReleased(KeyEvent) - Method in class com.ahuotala.platformgame.entity.Player

Napin päästäminen pohjasta.

keyReleased(KeyEvent) - Method in class com.ahuotala.platformgame.input.KeyHandler

Kun näppäin nostetaan, lähetetään KeyReleased-tapahtuma pelaajalle.

keyTyped(KeyEvent) - Method in class com.ahuotala.platformgame.entity.Player

keyTyped(KeyEvent) - Method in class com.ahuotala.platformgame.input.KeyHandler

kill() - Method in class com.ahuotala.platformgame.entity.Monster

Tappaa hirviön.

L

levelWidth - Static variable in class com.ahuotala.platformgame.level.GameLevel

M

main(String[]) - Static method in class com.ahuotala.platformgame.Game

Main -metodi aloittaa uuden pelin.

Monster - Class in com.ahuotala.platformgame.entity

Monsteri-luokka.

Monster(int, int) - Constructor for class com.ahuotala.platformgame.entity.Monster

Konstruktori.

Monster() - Constructor for class com.ahuotala.platformgame.entity.Monster

Konstruktori.

MonsterAi - Class in com.ahuotala.platformgame.ai

Tekoäly hirviöille.

MonsterAi(Monster) - Constructor for class com.ahuotala.platformgame.ai.MonsterAi

Konstruktori.

MonsterMover - Class in com.ahuotala.platformgame.entity.movement

Hirviön liikuttamiseen käytetty luokka.

MonsterMover() - Constructor for class com.ahuotala.platformgame.entity.movement.MonsterMover

move(List<Entity>) - Method in class com.ahuotala.platformgame.entity.Monster

move -metodi hoitaa monsterin liikuttamisen.

move(List<Entity>, List<Entity>) - Method in class com.ahuotala.platformgame.entity.Player

move -metodi hoitaa pelaajan liikuttamisen.

moveMonster(Monster, List<Entity>) - Method in class com.ahuotala.platformgame.entity.movement.MonsterMover

moveMonster-metodi hoitaa hirviön liikuttamisen.

movePlayer(Player, List<Entity>, List<Entity>) - Method in class com.ahuotala.platformgame.entity.movement.PlayerMover

movePlayer-metodi hoitaa pelaajan liikuttamisen.

N

nextIndex() - Method in class com.ahuotala.platformgame.graphics.Animation

Kasvattaa indeksiä yhdellä (ja siirtyy nollaan, jos kehyksen indeksi on
 suurin mahdollinen).

nextMove() - Method in class com.ahuotala.platformgame.ai.MonsterAi

Palauttaa seuraavaksi tehtävän liikkeen.

O

offsetX - Static variable in class com.ahuotala.platformgame.entity.Player

P

paintComponent(Graphics) - Method in class com.ahuotala.platformgame.ui.GamePanel

Tätä käytetään piirtämiseen.

Player - Class in com.ahuotala.platformgame.entity

Pelaaja-luokka.

Player(int, int) - Constructor for class com.ahuotala.platformgame.entity.Player

Konstruktori.

PlayerMover - Class in com.ahuotala.platformgame.entity.movement

Pelaajan liikuttamiseen käytetty luokka.

PlayerMover() - Constructor for class com.ahuotala.platformgame.entity.movement.PlayerMover

process(Player) - Method in class com.ahuotala.platformgame.ai.MonsterAi

Havaitse pelaajan sijainti ja liikuta hirviötä sen mukaan.

R

render(Graphics) - Method in class com.ahuotala.platformgame.entity.Cloud

Piirtää pilven ruudulle.

render(Graphics) - Method in class com.ahuotala.platformgame.entity.Coin

Piirtää kolikon näytölle.

render(Graphics) - Method in class com.ahuotala.platformgame.entity.Entity

Piirtää entiteetin näytölle (Tämä metodi toteutetaan tarpeen mukaan).

render(Graphics) - Method in class com.ahuotala.platformgame.entity.Monster

render(Graphics) - Method in class com.ahuotala.platformgame.entity.Player

Piirrä pelaaja näytölle.

render(Graphics) - Method in class com.ahuotala.platformgame.entity.Tile

Piirrä tiili.

reset() - Method in class com.ahuotala.platformgame.utils.StopWatch

Nollaa sekuntikellon.

run() - Method in class com.ahuotala.platformgame.Game

run() -metodi on ns.

S

scale - Static variable in class com.ahuotala.platformgame.Game

Pelin skaalaus.

Score - Class in com.ahuotala.platformgame.level

Pisteytysjärjestelmä.

Score(StopWatch) - Constructor for class com.ahuotala.platformgame.level.Score

"Injektoidaan" sekuntikello pisteytykseen.

setCollectedCoins(int) - Method in class com.ahuotala.platformgame.level.Score

Asettaa kerätyt kolikot.

setCollisionDetectionEnabled(boolean) - Method in class com.ahuotala.platformgame.entity.Tile

setDefeatedMonsters(int) - Method in class com.ahuotala.platformgame.level.Score

Asettaa tuhotut hirviöt.

setDx(int) - Method in class com.ahuotala.platformgame.entity.Entity

setDy(int) - Method in class com.ahuotala.platformgame.entity.Entity

setEndingTime(long) - Method in class com.ahuotala.platformgame.utils.StopWatch

setFalling(boolean) - Method in class com.ahuotala.platformgame.entity.Monster

setFalling(boolean) - Method in class com.ahuotala.platformgame.entity.Player

setHeight(int) - Method in class com.ahuotala.platformgame.entity.Entity

Asettaa entiteetin korkeuden ja päivittää samalla rajat.

setImage(BufferedImage) - Method in class com.ahuotala.platformgame.graphics.Sprite

setInGame(boolean) - Method in class com.ahuotala.platformgame.entity.Monster

setInterval(int) - Method in class com.ahuotala.platformgame.graphics.Animation

Asettaa kehyksen aikavälin nollaten laskurin.

setJumping(boolean) - Method in class com.ahuotala.platformgame.entity.Monster

setLevel(GameLevel) - Method in class com.ahuotala.platformgame.ui.GamePanel

Aseta pelitaso pelipaneeliin, jotta sen entiteetit voidaan piirtää
 näytölle (ja päivittää niitä).

setPlayer(Player) - Method in class com.ahuotala.platformgame.level.GameLevel

setRunning(boolean) - Method in class com.ahuotala.platformgame.utils.StopWatch

setStartingTime(long) - Method in class com.ahuotala.platformgame.utils.StopWatch

setTextureName(String) - Method in class com.ahuotala.platformgame.entity.Tile

setValue(int) - Method in class com.ahuotala.platformgame.level.Score

Asettaa pistemäärän.

setVisible(boolean) - Method in class com.ahuotala.platformgame.entity.Entity

setWalkingDirection(WalkingDirection) - Method in class com.ahuotala.platformgame.entity.Monster

setWalkingDirection(WalkingDirection) - Method in class com.ahuotala.platformgame.entity.Player

setWidth(int) - Method in class com.ahuotala.platformgame.entity.Entity

Asettaa entiteetin leveyden ja päivittää samalla rajat.

setX(int) - Method in class com.ahuotala.platformgame.entity.Entity

Asettaa x-koordinaatin ja päivittää samalla rajat.

setX(int) - Method in class com.ahuotala.platformgame.entity.Monster

setXMovement(int) - Method in class com.ahuotala.platformgame.entity.Entity

setY(int) - Method in class com.ahuotala.platformgame.entity.Entity

Asettaa y-koordinaatin ja päivittää samalla rajat.

setY(int) - Method in class com.ahuotala.platformgame.entity.Monster

setYMovement(int) - Method in class com.ahuotala.platformgame.entity.Entity

Sprite - Class in com.ahuotala.platformgame.graphics

Sprite -luokka on luokka, joka varastoi tekstuurin.

Sprite() - Constructor for class com.ahuotala.platformgame.graphics.Sprite

SpriteLoader - Class in com.ahuotala.platformgame.graphics

Texture-tiedoston avaamiseen käytetty luokka.

SpriteLoader() - Constructor for class com.ahuotala.platformgame.graphics.SpriteLoader

spriteSheet - Static variable in class com.ahuotala.platformgame.graphics.SpriteLoader

SpriteSheet.

start() - Method in class com.ahuotala.platformgame.level.Score

Aloita peli.

start() - Method in class com.ahuotala.platformgame.utils.StopWatch

Käynnistää sekuntikellon.

startingOffset - Static variable in class com.ahuotala.platformgame.Game

Aloitussiirtymä.

stop() - Method in class com.ahuotala.platformgame.level.Score

Lopeta peli.

stop() - Method in class com.ahuotala.platformgame.utils.StopWatch

Pysäyttää sekuntikellon.

StopWatch - Class in com.ahuotala.platformgame.utils

Sekuntikello.

StopWatch() - Constructor for class com.ahuotala.platformgame.utils.StopWatch

Sekuntikellon konstruktori.

T

tick() - Method in class com.ahuotala.platformgame.ai.MonsterAi

tick() - Method in class com.ahuotala.platformgame.entity.Cloud

Päivittää entiteetin (kun pelaaja liikkuu, on päivitettävä entiteetin
 rajat).

tick() - Method in class com.ahuotala.platformgame.entity.Coin

Päivittää kolikon saaden sen "hyppimään" ruudulla.

tick() - Method in class com.ahuotala.platformgame.entity.Monster

tick() - Method in class com.ahuotala.platformgame.entity.Player

Pelaajan tick -toiminnallisuus hoitaa hyppimisen.

tick() - Method in class com.ahuotala.platformgame.entity.Tile

tick() - Method in class com.ahuotala.platformgame.graphics.Animation

tick() -metodi varmistaa sen, että animaatio vaihtaa seuraavaan
 kehykseen.

tick() - Method in class com.ahuotala.platformgame.level.GameLevel

tick() -metodi päivittää tason tiilet, entiteetit ja pelaajan.

tick() - Method in class com.ahuotala.platformgame.ui.GamePanel

Antaa päivityskutsun tasolle.

tick() - Method in class com.ahuotala.platformgame.utils.StopWatch

tick() - Method in interface com.ahuotala.platformgame.utils.Tickable

Päivittää entiteetin, jos sille on tarve (Tämä metodi toteutetaan tarpeen
 mukaan).

Tickable - Interface in com.ahuotala.platformgame.utils

Tickable -rajapinta mahodllistaa entiteettien jne. päivittämisen.

Tile - Class in com.ahuotala.platformgame.entity

Tiili -luokka.

Tile(int, int, String) - Constructor for class com.ahuotala.platformgame.entity.Tile

Konstruktori.

U

updateAll(List<Entity>, List<Entity>, StopWatch, Player, Score) - Method in class com.ahuotala.platformgame.level.GameUpdater

Päivittää pelin tiilet, entiteetit, sekuntikellon, pelaajan ja
 pisteytyksen.

updateBounds() - Method in class com.ahuotala.platformgame.entity.Monster

Päivitä rajat.

updateBounds() - Method in class com.ahuotala.platformgame.entity.Tile

Päivitä rajat.

V

valueOf(String) - Static method in enum com.ahuotala.platformgame.entity.WalkingDirection

Returns the enum constant of this type with the specified name.

values() - Static method in enum com.ahuotala.platformgame.entity.WalkingDirection

Returns an array containing the constants of this enum type, in
the order they are declared.

visible - Variable in class com.ahuotala.platformgame.entity.Entity

W

WalkingDirection - Enum in com.ahuotala.platformgame.entity

Pelaajan kävelemisen suunta.

width - Variable in class com.ahuotala.platformgame.entity.Entity

WINDOWHEIGHT - Static variable in class com.ahuotala.platformgame.Game

Kehyksen korkeus.

WINDOWWIDTH - Static variable in class com.ahuotala.platformgame.Game

Kehyksen leveys.

X

x - Variable in class com.ahuotala.platformgame.entity.Entity

xMovement - Variable in class com.ahuotala.platformgame.entity.Entity

Y

y - Variable in class com.ahuotala.platformgame.entity.Entity

yMovement - Variable in class com.ahuotala.platformgame.entity.Entity

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text:
Ensembl Blog
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© 2018 EMBL-EBI. All rights reserved. Background image by Spencer Phillips
This website requires cookies, and the limited processing of your personal data in order to function. By using the site you are agreeing to this as outlined in our Privacy Policy
News Flash- Pig updated in the Pre! site.
9th January 2008 by Giulietta (Outreach)·Comments Off on News Flash- Pig updated in the Pre! site.
A pig assembly that includes chromosome 5 and 15 has been updated on our Pre! site. See here for further information.
Ensembl Blogging broadens
7th January 2008 by Ewan Birney·Comments Off on Ensembl Blogging broadens
We're going to be experimenting with broader content generated by the Ensembl team in the Ensembl blog – at the very least by myself, Ewan Birney. So you can expect to read more about what we're doing, the things which are coming up in the pipeline and our thoughts on how genomic infrastructure is going to evolve over time. Ensembl is a big team, with alot of components, so it is often hard to track what we're doing and why we've made some decisions. This blog hopefully will keep you up to date with our progress in an informal manner.
6th January 2008 by Giulietta (Outreach)·Comments Off on January Workshops
Happy New Year from Ensembl!
Our upcoming workshops this month are as follows:
Browser workshop (University of Nottingham) Nottigham, UK 8 Jan
Demo at the PAGXVI Conference, San Diego, CA, USA 13 Jan (8:00-11:20 AM)
* Tutorials for EBI resources presented at PAGXVI are here
Browser workshop (Netherlands Bioinformatics Center) Nijmegen, NL 16 Jan
Developers workshop: the core API (Netherlands Bioinformatics Center) Nijmegen, NL 17 Jan
Browser workshop (City of Hope) Duarte, CA, USA 18 Jan
Browser workshop (University of Oregon) Eugene, OR, USA 22 Jan
Browser workshop (University of California, San Francisco) San Francisco, CA, USA 24 Jan
Browser workshop (University of California, Santa Cruz) Santa Cruz, CA, USA 28 Jan
Browser workshop (University of California, Los Angeles) Los Angeles, CA, USA 30 Jan
Remember, the next Ensembl release is due 26 Feb, 2008.
December Release and Workshops
29th November 2007 by Giulietta (Outreach)·Comments Off on December Release and Workshops
Ensembl is pleased to announce a new release (version 48) due on 11 December. Featured in the release will be a new gene set for pika and the mouse lemur. These species will also be incorporated into homology calculations and alignments. Further upcoming features include variations from dbSNP128 for mouse and a new rat strain, RNB1 (from Japan). The human variation set will also feature updated data from Dr. Watson's genome, along with updates from dbSNP128.
Did you know about our new human and mouse databases (since release 41)? The functional genomics database (funcgen) is a first step into the world of annotating promoter and enhancer elements detected in the ENCODE project. See these features in ContigView ('Regulatory features' under the 'Features' roll-down menu) or access the data with our API.
Finally, a new database integrating tissue expression data and presenting it on the rat genome will be available as EURATMart.
Upcoming Workshops in December:
Module in the Wellcome Trust Sanger Open Door Workshop, Montevideo, UY 4 Dec
Browser workshop (Universiti Kebangsaan Malaysia) Bangi, MY 4-5 Dec
Developers workshop (University of Cambridge) Cambridge, UK 17-19 Dec
Browser workshop (CNIO) Madrid, ES 18 Dec
The Barcelona Supercomputing Center, site of an EBI roadshow in November:
New Release and Upcoming Workshops
1st November 2007 by Giulietta (Outreach)·Comments Off on New Release and Upcoming Workshops
Ensembl released version 47. News highlights: New gene sets for mouse, human and C. elegans. A new mouse assembly (m37) is available with a new Ensembl gene set, also a new human gene set has been determined for assembly NCBI 36. WormBase 180 has been imported into the browser for C. elegans. A word of warning: the FTP site has been rearranged, so please check the site for the updated format. Click here for more release news.
New! An updated pig assembly and a new orangutan assembly in our Pre! site.
Upcoming workshops in November include:
Developers workshop at (CSHL, US) 30 Oct to 1 Nov
Browser workshop (UCL/Birkbeck College, UK) 5 Nov
Browser workshop (CSHL, US) 11, 12 Nov
Browser workshop (Erasmus MC, Rotterdam) 15,16 Nov
Browser workshop and EBI overview (UNAM, Mexico) 19-21 Nov
EBI Roadshow (Barcelona) 26-27 Nov
Have you seen our animated tutorials? Learn how to use BioMart to convert IDs here.
Release 46, Aug 2007
16th August 2007 by Giulietta (Outreach)·Comments Off on Release 46, Aug 2007
This new release hosts an updated zebrafish assembly (Zv7) along with newly determined gene sets for zebrafish, platypus and chimpanzee.
SequenceAlignView is a new page allowing sequences to be compared across strains (mouse and rat)/individuals (humans). Variations can be displayed in this view. See the sitemap to find the page.
Finally, three new videos are available in the help. See the video tutorials here:
http://www.ensembl.org/common/Workshops_Online
More news is available on our website. Come find out what's new!
Giulietta (Ensembl)
Ensembl Update, June 2007
20th June 2007 by Giulietta (Outreach)·Comments Off on Ensembl Update, June 2007
The latest update of the Ensembl Genome Brower and associated databases occurred 13 June, 2007 (release 45). This release was coordinated with the publication of the ENCODE project in the journal Nature. The first stage of this project focused on an in-depth view of 1% of the genome, contributing to a set of regulatory features that has now been incorporated into Ensembl, accessible in ContigView.
BioMart 0.6 has just been released, including an improved layout and response times for result viewing. In addition, the query can be exported in Perl API format
via the new 'Perl' button.
Those are the major updates at this time.


The Symantec Messaging Gateway 10.6: Administration course is designed to provide you with the fundamental knowledge to configure and administer the Symantec Messaging Gateway. This two-day, instructor-led, hands-on class covers how to install, configure, and administer Messaging Gateway.
Before taking this course, you must have a working knowledge of Windows server operating systems and commands, as well as email infrastructure and security concepts.
This course is intended for anyone responsible for configuring, maintaining, and troubleshooting Symantec Messaging Gateway.


text:
Apps Wearables
Fitbit announces new health apps and clock faces for its Ionic and Versa smartwatches
by Cosmin Vasile / May 07, 2018, 10:00 AM
Fitbit is trying hard to be successful in the smartwatch market and the first step towards that goal is the improvement of its software platform. Fitbit OS comes pre-installed on the Ionic and Versa, the company's latest smartwatches, but since its a newly launched platform, it needs a lot of work.
The latest addition to Fitbit OS is support for health partner apps and clock faces, which have been built using the proprietary software development kit (SDK). These apps and clock faces should provide Fitbit smartwatch users new options to improve wellness and help manage conditions, such as diabetes and some types of cancer, Fitbit says in an official statement.
Smartwatches provide a powerful platform to deliver important health tools that help our users manage conditions more conveniently than ever before. With these apps and clock faces, we continue to deliver on our promise to bring important health information to the wrist.
Among the new health apps and clock faces that will be available to all Ionic and Versa owners, Fitbit mentioned Dexcom, Diplomat Pharmacy, Fitabase, Go365 by Humana, Limeade, One Drop, Sickweather, and Walgreens.
Dexcom's app will be available in the second half of the year, while the rest of the app and clock faces that aren't available today should go live by summer 2018.
source: Fitbit
1. NarutoKage14
Maybe if they added support for Google fit. I just got a Versa and sadly it cannot sync with Google fit.
posted on May 07, 2018, 1:12 PM	1
4. N2Wind
Posts: 2; Member since: Apr 19, 2011
Look at FitnessSyncer.com . I use it to sync my fitbit to healthvault.
posted on May 08, 2018, 11:03 AM	0
2. Joosty
Posts: 468; Member since: Mar 14, 2013
Loving my Versa.


Download Free iPhone X Case Mockup PSD to give your client and customer some idea how iphone X case design will appear on iPhone X in reality. People love to buy iPhone cases through online shopping websites, because they get a choice to choose from. And this iPhone X case mockup will help Designers, Photographers, Shoppers, owners, online stores to sell iphone X case online. Just replace your own iphone x mockup design inside this iPhone X Case Mockup Free PSD that you would like to present your clients and consumers to give them the idea how the iPhone X case will look like. Hope you like it. Enjoy!


The interest rate is a little bit better today.
I did another half marathon race this Saturday.
record. Now my time was 1 hour 37 minutes 17 secs.
that's another 10 seconds improvement.
qualify the boston marathon soon.


Starting Betting on the exciting game of Capture The Flag.
The rules and game play of Capture The Flag are as simple as they get, but this doesn't mean the game isn't incredibly invigorating and a sheer joy to behold. Like many team sports, Capture The Flag sees two teams of multiple players take to the field to outsmart their opponent. Strategy is vital, and excellent teamwork is of utmost importance in order to be successful.
While many consider the sport to be a purely recreational game, this doesn't mean that there aren't ways of making it even more enticing and thrilling to watch. As we all know, the quickest way to make something more interesting is to a place a wager on the outcome.
There are plenty of ways to bet on Capture the Flag. As fans of field sports will know, there is nothing more invigorating than being completely enraptured by a game, especially when potential winnings are at stake. One of the most popular forms of betting on a game such as this is to bet on the outcome, namely which team will take the win. However, this isn't the only way to win big on Capture The Flag matches. You could take it up a notch and place wagers on specific events and players within a given match, such as which player will be the first to capture the other teams flag, how long it will take before this occurs, or even which players will be put in 'jail' which reminds me of something I would sin in the sin bin from rugby betting.
Capture The Flag can be played either indoors or outdoors, on any sort of playing surface. All that is required is an area large enough to be divided into two halves, with enough space for players to run freely. A flag is placed at each end of the two halves, and this sport can even be played at night. During night-time matches, teams are encouraged to wear dark clothes to make it more difficult for the opponents to spot them and flashlights can be used instead of the flag.
The aim of the sport is simple: obtain the opponents flag and successfully bring it back to your own territory without getting caught by the opponent. Once this occurs, the match is declared won. Of course, it isn't as easy as it sounds. If you are tagged by the opponent within their territory while you are holding the flag, you must remain frozen in place until one of your team mates can free you. This is commonly known as being in 'jail'. Some variations of the game see a designated area being assigned as the 'jail', instead of being frozen in place. More than one flag can also be used, but this increases the level of difficulty as players will have to capture all the flags before the match is declared over.
While the history of Capture The Flag is difficult to trace back, many believe it has its roots in Civil War. During a clash, it was common knowledge that once the opponent's flag was obtained the battle would be declared won. There were even soldiers appointed to guard the flag on each side of the battlefield, and they had to guard that flag with their lives. The number of casualties was completely irrelevant in these clashes, and obtaining the 'enemies' flag was the only way to declare the battle on.


Minoan Recipes: You can replicate many of the delicious flavors of Minoan Tastes from anywhere in the world. Here are some favorites!
Combine the lentils, garlic, coriander with 800 ml of water in a medium pan over high heat, and bring to a boil. Once boiling, cover the pot, reduce the heat, and simmer for 45 minutes, or until tender. When tender, turn off the heat and add 1 or 2 bay leaves and stir in the honey. Let sit for 15-20 minutes, and then taste, adding more honey if desired.
To serve, spoon into small cups, top with a healthy drizzle of fresh olive oil (about a tablespoon for each cup), and season with sea salt.
Cooking Steps on medium heat: Set a large pan over medium-high heat. When hot, pour enough olive oil to cover the bottom of the pan and add the onions. Cook until translucent, and then add the cuttlefish to the pot. After about 20 minutes they will change color and shape. At that point, add 1 cup of wine and let it simmer for 21/2 to 3 hours or until the cuttlefish is tender, adding wine as needed to keep from drying out. Once tender, add the wild greens and stir until the leaves are soft and mixed well with the cuttlefish. Remove the pot from the heat and let stand for 20 minutes before serving.


This directive provides Department members with guidelines on the proper use of Automated License Plate Reader (ALPR) systems.
Satisfies CALEA Law Enforcement Standards chapter 41.
A visible and or audible notification to an ALPR Operator that a scanned license plate scanned by an ALPR is on a prepared hot list.
—a visible and or audible notification to an ALPR Operator that a license plate scanned by an ALPR is on a prepared hot list.
ALPR cameras that are permanently affixed to a structure, such as a pole, a traffic barrier, or a bridge.
—ALPR cameras that are permanently affixed to a structure, a pole, a traffic barrier, or a bridge.
A database of license plates of interest that is transmitted to an ALPR-equipped vehicle, fixed, or portable system.
—a list of license plates of interest that is transmitted to an ALPR-equipped vehicle, a fixed system, or a portable system.
The associated image and data of a license that is scanned by an ALPR camera.
—the associated image and data of a license that is scanned by an ALPR camera.
ALPR cameras that are transportable and can be moved and deployed in a variety of venues as needed.
—ALPR cameras that are transportable and can be moved and deployed in a variety of venues as needed.
A Department member that has been officially trained in the lawful use of City ALPRs.
—a Department member that has been officially trained in the lawful use of City ALPRs.
ALPR cameras that are affixed, either permanently (hardwired) or temporarily (e.g., magnet-mounted), to a law enforcement vehicle for mobile deployment.
—ALPR cameras that are affixed, either permanently (hardwired) or temporarily (e.g., magnet-mounted), to a law enforcement vehicle for mobile deployment.
A. ALPR functions to capture an image of a vehicle's license plate, transform that image into alphanumeric characters, compare the plate number to one or more lists of vehicles of interest, and alert the member when a license plate of interest has been observed.
B. ALPR identifies license plates, not vehicles or persons.
to further an investigation will make requests to the Crime Prevention and Information Center (CPIC) per the procedures outlined in the Department directive titled "Law Enforcement Archival Network (LEARN)."
D. Designated Department members will have the ability to query license-plate-reader data, create reports, and use analytic tools, such as mapping capabilities.
E. The Department may share ALPR data with any government entity that presents an authorized law enforcement or public safety purpose. The Department assumes no responsibility or liability for the acts or omissions of other agencies.
F. Vehicle ALPR cameras are fixed. Members will not move or adjust ALPR cameras.
G. Department members will adhere to the procedures of the Department directive titled "Access to Computerized Data, Dissemination, and Retention of Computer Data."
H. ALPR PDTs are assigned to specific ALPR-equipped vehicles. Department members will not use PDTs that are assigned to an ALPR-equipped vehicle in any other vehicle.
I. Department members who become aware of damaged or misaligned ALPR cameras will notify their immediate supervisor, who will conduct an investigation and take appropriate action.
Repairs to Department vehicle-mounted ALPR systems will be performed by the Information Services Division, Mobile Tech Section (unit 133).
The availability and use of the ALPR systems have provided many opportunities for the enhancement of productivity, effectiveness, and officer safety. It is the policy that all Department members abide by the following guidelines set forth herein using ALPR systems.
A. The use of ALPR systems and information gathered will be obtained by lawful means in a manner consistent with Department policies, practices, procedures, and training.
B. All sworn members will be trained in the lawful use of ALPR equipment.
C. ALPR systems, associated equipment, and databases are authorized for official law enforcement purposes. Members who engage in the misuse of the equipment, databases, or data are subject to disciplinary action.
D. An instructional manual for the in-car usage of the ALPR system is available on the Department's web site.
E. Information contained within the Department's computerized information systems will be disseminated in accordance with Department policy and in compliance with all federal, state, and local laws.
F. Incidental sharing of information from the Department's computerized information systems or remote access by an outside law enforcement agency will conform to the policies and procedures outlined in this directive.
G. Department members will not purge any information stored in the Department's computerized information systems unless explicitly authorized.
maintained by the Department will be retained for the period of 365 days from the time it was created.
that are pertinent to criminal or civil matters will be marked and retained until a court orders the termination of the evidence.
1. Operators will inspect the ALPR equipment at the beginning and throughout their tours of duty to ensure proper function.
2. Each operator will log in to the PDT at the beginning of his or her tour of duty, which will automatically log in to the ALPR.
4. Each operator will notify OEMC dispatcher that the ALPR is operating and available and his or her beat number and outside number.
on ALPR may perform a "Manual Capture" consistent with training.
d. upon completion of investigating a "New Wanted" hit, Department members will delete the "New Wanted" hit.
, it should alert the operator.
must be lawfully and appropriately investigated when reasonable and safe to do so.
to suspected wanted vehicles prior to taking law enforcement action, and if no exigent circumstances exist, verify the validity of ALPR Alerts with OEMC or via PDT.
12. If an operator effects an arrest through the use of an ALPR, he or she will contact CPIC to receive assistance to acquire a paper copy of the alert to be included in court documentation.
13. Operators will off-load their ALPR data before the end of their tour, consistent with training.
14. Operators will log out of the PDT at the end of their tour of duty, which will automatically log out the ALPR.
a. Supervising Department members who have received ALPR training will ensure that the Portable ALPRs are operating properly.
b. Supervising Department members who have received ALPR training will assign a properly trained operator to monitor alerts provided by the Portable ALPRs.
c. Operators assigned to monitor Portable ALPRs will request nearby field units to assist in the investigation of all ALPR alerts.
1. provide access, document requests, and maintain logs of requests for services under its control.
6. create and maintain logs of requests.
3. ensure the program is in compliance with all record-retention requirements related to comparable forms of electronic data and imaging systems.
D. The Education and Training Division will develop training protocols.


text:
'I'm so thankful': Runner whose heart stopped during race meets his rescuers
Updated: 11:19 AM MDT Oct 13, 2021
TODD: THIS YEAR'S RACE ENDED RITGH HERE ON THE NORTH SIDE OF TOWN. FOR COUPLE OF MINUTES DURING THE RACE, RIGHT IN THIS SPOT, A RUNNER DIED. >> JUST THE FACT THAT THEY WERE ALL THERE AT THE RIGHT TIME AND ABLE TO RENDER AID, IT TRULY IS A MIRACLE. TODD: BRIAN HUBER IS ALIVE TODAY THANKS TO HIS FELLOW RUNNERS AND SEVERAL LAW ENFORCEMENT OFFICERS WHO WATCHEHID M COLLAPSE DURING THE RACE BACK IN APRIL. HIS HEART STOPPED FOR NEARLY 4 MINUTES. RUNNING NEXT THIO M, TWO NURSES AND A DOCTOR WHO STOPPED RUNNING AND SPRANG INTO ACTION. EPSTHANIE AUXIER IS ONE OF THOSE NURSES. AND TODAY SHE GOT TO HUG THE MAN WHO'S LI SFEHE SAVED. >> USUALLY WHEN YOU'RE OUT IN THE FIELD IT'S NOT A GOOD OUTCOME SO ITS NICE TO SEE HE'S OK. TODD THIS IS SHE ENDING YOU WANT : TO SEE? YES, DEFINITELY. >> TODD: SENIOR DES MOINES POLI CE OFFICER STEVEAL WTERS WAS THE FIRST TO RUSH TO HUBER AND HE BEGAN CPR. IT WAS THE FIRST TIME HE SAVED A LIFE. AND DR TOM BENZONI SUPERVISED THE FIRST FEW MINUTES OF THE RESC.UE AMAZED BY THE DEDICATION OF THE OFFICERS. >> I COULD SEE BANRI'S PHYSIOLOGICAL RESPONSE TO THEIR CPR JUST MAKING HIS BLOOD MO.VE TODD: TODAY THE CIVILIANS AND A DOZEREN SCUE WORKERS FM RODM, POLK COUNTY AND SAYLOR TOWNSHIP WERE HONORED TO RECEIVE LIFE SAVING AWARDS. >> I CAN HUG MY KIDS, HUG MY WI FE. THERE'S NOTHING YOU CAN SAY. THEY SPEND THEIR WHOLE LEIF TRAINING FOR A MOMENT LIKE THAT. TODD: BUT THEY SAY THE BEST REWARD IS FINALLY MEETING BRIAN HUBER, AND HIS FAMILY. THANKS TO THEIR HEROM.IS >> YOU GAVE ME THE BEST GIFT THAT I COULD EVER POSSIBLY IMAGINE. AND I'M SO THANKL.FU TODD: IF THERE'S ONE LESSON EVERYBODY INVOLVED IN THIS AMAZING EVENT WANT YOU TO
A runner, who essentially died during Iowa's Dam to Des Moines race this year, finally had that chance to meet the strangers who saved him."Just the fact that they were all there at the right time and able to render aid, it truly is a miracle," Brian Huber said.Huber is alive today thanks to his fellow runners and several law enforcement officers who watched him collapse during the race in April. His heart stopped for nearly 4 minutes. Running next to him were two nurses and a doctor who stopped running and sprang into action.Stephanie Auxier is one of those nurses. She got to hug the man whose life she saved. "Usually, when you're out in the field, it's not a good outcome. So, it's nice to see he's OK," Auxier said.Senior Des Moines police Officer Steve Walters was the first to rush to Huber and he began CPR. It was the first time Walters saved a life."I was a little nervous, not doing the right thing, making sure I did the right thing, and the doctor was reassuring saying 'keep doing what you're doing, keep doing the chest compressions,'" Walters said.Dr. Tom Benzoni supervised the first few minutes of the rescue. He said he was amazed by the dedication of the officers."I could see Brian's physiological response to their CPR just making his blood move. I could see his neurological responses to that I told those officers you all just keep doing exactly what you're doing," Benzoni said.Tuesday, the civilians and nearly a dozen rescue workers from the area were honored to receive lifesaving awards. "I can hug my kids, hug my wife. there's nothing you can say. They spend their whole life training for a moment like that," Huber said. "You gave me the best gift that I could ever possibly imagine. And I'm so thankful."
A runner, who essentially died during Iowa's Dam to Des Moines race this year, finally had that chance to meet the strangers who saved him.
"Just the fact that they were all there at the right time and able to render aid, it truly is a miracle," Brian Huber said.
Huber is alive today thanks to his fellow runners and several law enforcement officers who watched him collapse during the race in April. His heart stopped for nearly 4 minutes. Running next to him were two nurses and a doctor who stopped running and sprang into action.
Stephanie Auxier is one of those nurses. She got to hug the man whose life she saved.
"Usually, when you're out in the field, it's not a good outcome. So, it's nice to see he's OK," Auxier said.
Senior Des Moines police Officer Steve Walters was the first to rush to Huber and he began CPR. It was the first time Walters saved a life.
"I was a little nervous, not doing the right thing, making sure I did the right thing, and the doctor was reassuring saying 'keep doing what you're doing, keep doing the chest compressions,'" Walters said.
Man reunites with doctors who saved his life after cardiac arrest
Dr. Tom Benzoni supervised the first few minutes of the rescue. He said he was amazed by the dedication of the officers.
"I could see Brian's physiological response to their CPR just making his blood move. I could see his neurological responses to that I told those officers you all just keep doing exactly what you're doing," Benzoni said.
Tuesday, the civilians and nearly a dozen rescue workers from the area were honored to receive lifesaving awards.
"I can hug my kids, hug my wife. there's nothing you can say. They spend their whole life training for a moment like that," Huber said. "You gave me the best gift that I could ever possibly imagine. And I'm so thankful."
WATCH: COVID-19 survivor who spent 3 weeks in coma reunites with hospital staff


Every MBA aspirant is well aware of the fact that if he wants to get admission in top MBA colleges, he needs to score well in CAT, national level MBA entrance exam.
But do you know, CAT is not the only way to get into top MBA colleges. There are other MBA entrance exams too that is accepted by many top MBA colleges in India.
Conducted by AICTE, CMAT is the national level management entrance test and held in January every year. The exam is accepted by more than 500 MBA institutes across India.
CMAT 2019 exam will be held on January 28, 2019 and the duration of the exam will be 3 hrs.
Conducted by XLRI Jamshedpur, XAT is a computer-based management aptitude test and is accepted by around 150 B-Schools across the country. The entrance exam is conducted in an online mode and is of 180 minutes duration.
XAT 2019 will be held on January 6, 2019.
SNAP is a national level management entrance exam and is conducted by Symbiosis International University for admission into 15 Symbiosis institutes.
SNAP is an objective computer-based test and will be held on 16 December, 2018 this year.
IBSAT is a computer-based management aptitude test conducted by the ICFAI Foundation for Higher Education for admission into MBA and PhD programs at 9 ICFAI Business School (IBS) campuses – Hyderabad, Ahmedabad, Bangalore, Dehradun, Gurgaon, Jaipur, Kolkata, Mumbai, and Pune.
IBSAT 2018 is going to held on December 22 – 23, 2018.
Conducted by All India Management Association, MAT is the prestigious management entrance examination held in both online and offline mode. MAT scores are accepted by more than 600 B-Schools across India.
The test is conducted four times in a year – February, May, September and December.
TISSNET exam is a national level examination and is conducted by Tata Institute of Social Sciences (TISS) for admission into all Masters programmes offered in TISS-Mumbai, Tuljapur, Hyderabad, Guwahati, IMHST Chennai, MHAT Calicut, and G-SET Ranchi.
TISSNET 2019 exam is going to take place on January 13, 2019.
Analytical Ability and Knowledge on Contemporary issues.


Three guesses which one was my dinner from the photo.
That might be a better fit under the "Every Single Week" program.
But Every Single Day I can make one decision about my weight loss plan to make a difference. Each decision might be tiny–although not always easy.
Ask me how hard it is to not take a bite out of one of those burgers for my kids? (OK, I give in: really, really hard.) Willpower.
How much do I miss the thick and sugary creamer in my tea? Not so much. But in the beginning, it was painful. Solved.
Share that baguette with my son before we even get to the cashier? Now that was just plain mobile deliciousness. I've stopped.
In the beginning, it was a challenge. But now, I'm used to it. It's become a habit.
After just one month, I eat less every night. Even if I'm going to splurge and eat like I used to, I still eat less than I used to. Remember, we're talking about just one short month ago. It's taken only that amount of time to build a habit.
Decide to have a bite less of something. Just stop.
Take the stairs, walk around the extra block, ride my bike, or do one little effort more than I used to.
This is the best part: I feel better, lighter, fitter and I have more energy and it's more consistent.
Drink more water than I used to–sometimes double.
Every Single Day just a little. It will get easier. The power of it will grow and if you're losing a tiny bit of weight (or none at all) in the beginning, stick with it, it will come.
Now, after just a month, it's a habit to lose weight. It's a habit that I'm losing about a half a kilo per week. I'm almost to my goal weight and then what am I going to do when I reach it?
Why? Because this feels good. It's easy–a whole lot easier than when I started. Because I can. Because it gives me more energy. Because I feel lighter (in both body and spirit). Because it reminds me that I can do anything with just a little effort, a small decision, on a daily basis.
PreviousJust a little more pain for a lot more freedom.
NextIf you change just one person, do you make a tiny change in the world?


When you complete a Curtin degree through Open Universities Australia (Curtin OUA) you'll get the same quality degree as if you'd studied directly through Curtin.
Curtin OUA may give you opportunities to complete your course faster, and many OUA undergraduate courses have no pre-set admission criteria.
We may offer it directly though Curtin instead.


text:
Home / Regions / Canterbury / West Coast
TBS 2019 CWC Regional Awards
Another successful TBS 2019 event! Check out the Awards List 2019 Photos: St Bede's MYD Choir shining their shoes before performing & Gala in ChCh Town Hall ...
The Big Sing in full swing
The Big Sing regionals are well underway, with Hawkes Bay leading the way on 29 & 30 May and Christchurch choirs singing their hearts out as we 'go to print'. Further festivals are scheduled for...
A history of City Choir Dunedin
City Choir Dunedin is proud to announce the publication of its history in The Life and Times of a Choral Society – Dunedin's City Choir 1863-2013. The Dunedin Choral Society, which performs as...
What's in store at Choral Connect
We're pleased to announce details of the plenary sessions and presentation topics at this year's Choral Connect, as well as revealing the major work the delegate choir will sing at the final...
The Big Sing/Ministry of Youth Development 'Spirit of the Festival' Youth Ambassadors Award
The Ministry of Youth Development (MYD) is supporting The Big Sing (TBS) for the third consecutive year, in recognition of the ways in which TBS festivals offer development opportunities to student...
Farewell, Di Lenihan
We were very sorry to hear of the death of Di Lenihan on 12 April 2019. Di was held in the highest esteem by her colleagues all around New Zealand and occupied a key position in NZ choral music for...
Workshops with Dr Karen Grylls and Catrin Johnsson
We are pleased to welcome Catrin Johnsson and Dr Karen Grylls into The Canterbury West Coast region from 2 – 6 May. They will be mainly working with Secondary School Choirs, many of whom are...
Cadenza dates and venues announced
Cadenza, the 'next best thing to The Big Sing Finale' will be launched this August in Rotorua (please note the change in dates!), Whanganui and Timaru. Cadenza enables 36 competing choirs from...
WSCM2020 presenters and choirs revealed
WSCM2020 is thrilled to announce the stunning line-up of 24 world-class choirs and over 40 distinguished choral practitioners coming to Auckland in July 2020. The International Artistic Committee...
The Big Sing 2019 registrations now open
Registration for The Big Sing (TBS) 2019 is now open, as are entries for the NZCF/SOUNZ choral competition. TBS is a dynamic, national group-singing competition for secondary school students. The Big...
Cadenza coming to a centre near you!
Plans are shaping up for three Cadenza festivals around the country this August. Cadenza is the 'next best thing to The Big Sing Finale' enabling 36 competing choirs from across New Zealand to...
WSCM2020 registrations open soon
It's an exciting month of milestones for WSCM2020! Having had 100% acceptance from the 24 world-class selected choirs, we are launching the core programme and opening earlybird registrations on 20...
Introducing Bea Selwood, NZCF's new Membership and Database Administrator
Bea is originally from the UK, but spent 14 years living in Amsterdam where she worked as an accountant for two multinational companies. She and her partner Paul immigrated to New Zealand in 1993 and...
A Tribute to Vicki McLeod
"It is the supreme art of the teacher to awaken joy in creative expression and knowledge" (Albert Einstein) For nearly three decades Timaru and indeed the rest of New Zealand have had the...
TBS REGIONAL DATES AND VENUES 2019
TBS REGIONAL DATES AND VENUES 2019 Registration opens February 18 and closes March 18, 2019. Late closing April 5, 2019, late entry fee $80. Late payment fee $100 after May 9. SOUNZ Composition...
Christchurch SingFest 2018
Come and join a feast of song in the Central City area! 25-26 August, 2018, 10am – 4.30pm Listen to some of our city's finest choirs, enjoy a performance by one of our Big Sing Finalists 2018, be...
Meet the Finale Adjudicators for 2018
DAVID CHILDS David is a full-time freelance composer of music, conductor, educator, and owner of River Avon productions (www.davidchilds.com). In addition to a busy composing and presentation...
MYD 'Spirit of the Festival' Youth Ambassadors Awards 2018
NZCF is pleased to announce the Ministry of Youth Development (MYD) 'Spirit of the Festival' Youth Ambassador Awards for 2018. The awards are given in recognition of the ways in which TBS...
The Big Sing 2018 Finale
NEWSFLASH: Tickets are now on sale for The Big Sing Finale Gala Concert on Saturday 1 September at 6.30pm from Ticketmaster. Tickets are $30 for Adults, and $20 for Students and Children. The New...
Canterbury The Big Sing Awards 2018
The Canterbury/West Coast Regional competition was held on Thursday 7 & Friday 8 June 2018 in the lovely new auditorium at The Piano, Centre for Music and the Arts, while the evening Gala Concerts...
Jo-Michael Scheibe comes to NZ
Tour Time are proud to be working with renowned choral clinician and conductor Jo-Michael Scheibe on his upcoming visit to Auckland and Christchurch this July. Dr Scheibe will be holding workshops...
The Big Sing Regional festivals 2018
The Big Sing regional festivals start next month. With around 10,000 secondary school students taking part, it is New Zealand's largest musical competition. The goals of The Big Sing are: • to...
City Sings 2018
Choral music enthusiasts from across the city and region of Canterbury will meet and share an exciting new venture for Christchurch city which will provide new opportunities for performance,...
For community and chamber choir directors - Giving Direction workshops 2018
Community and chamber choir directors are warmly invited to attend Giving Direction workshops where they will be given 'hands-on' instruction on conducting gesture and other vital aspects of choir...
Choral Vacancies
Is your choir looking for a music director or more singers? NZCF can help in a number of ways… • Paid advertising on our website under this section in eBreve • Free news items under your...
The World Symposium on Choral Music 2020
The next IFCM World Symposium on Choral Music will be held in Auckland from 11 to 18 July 2020. For more information, see the WSCM2020 website. Watch the announcment in Barcelona from our WSCM2020...
The Big Sing regional competition awards
We have just enjoyed The Big Sing regional festivals with a record 10,500 students from 270 choirs (160 schools) taking part. Congratulations to all concerned and many thanks to our regional...
The 'Spirit of the Festival' award
A new award given at the recent regional events, the Ministry of Youth Development 'Spirit of the Festival' Youth Ambassadors Award, recognises the ways in which The Big Sing offers development...
Last week – 18-24 June – was National Volunteer Week, and the backbone of NZCF really is its large volunteer force. So we'd like to express our heartfelt appreciation to our hundreds of...
Allegheny Chamber Choir touring New Zealand in May
New Zealand concert tour by College Chamber Choir from USA Music Celebrations International and Tour Time is pleased to announce the Allegheny Chamber Choir, from Allegheny College in Pennsylvania,...
Advertisement: Jubilate Singers to celebrate 40th anniversary
It's nearly 40 years since Martin Setchell established the Jubilate Singers. Since then the choir has had a regular annual concert programme and performed with other choirs, orchestras such as the...
NZCF member choir concerts
NZCF now has our member choirs' concerts listed on our website and you can find them in two ways: Home page – search under 'Upcoming Events' Regions – select your region and click on...
The Big Sing 2017 dates and venues
Here are the dates and venues for The Big Sing regional festivals in 2017 The Big Sing Finale will be held at Auckland's ASB Theatre, Aotea Centre from Thursday 24 to Saturday 26 August...
Regional events Member choirs in the region Regional contacts Photos from the region


text:
Ghisela Suliţeanu
SULIŢEANU, GHISELA (1920–2006), Romanian ethnomusicologist. She played a very special role within the discipline of Romanian ethnomusicology. She joined the Institute of Folklore immediately after its founding in 1949 and was one of its most assiduous workers until her retirement in 1979. However, she continued to work on her incredibly large musical collections from the field as well as on her theoretical ideas. She earned her Ph.D. at the University of Bucharest in 1974; her thesis was on the psychology of folk music, a quarter of which was published in 1980. She collected a great deal of Sephardi and Ashkenazi folk music as well as religious (synagogal) music. The only anthology of Jewish folk music in Romania was published by Emil Săculeţ in the late 1950s, but Suliţeanu also worked on this anthology, even writing the foreword for the book's first edition (1956), which was destroyed – withdrawn from the market immediately after it was printed, then recycled as scrap paper. Despite fears and lack of institutional support, Suliţeanu was the only one among the remaining Jewish colleagues who continued to collect, transcribe, write, and publish on Jewish music. In later years she very much wanted to see the publication of her long commentary and huge transcription of the Purimspiel Joseph and His Brothers that she identified and recorded in Romania in the early 1970s. She also worked hard on a book devoted to her studies from 1960 to 1980 on the folk music of the Turkish and Tartar communities in southeastern Romania. Suliţeanu embraced many modern subjects and approaches, familiarizing local academic research with ideas and books coming from the West (she was the first, and actually the only one to plead for the introduction into Romania of the ideas of the famous international ethnomusicologists Lomax, Ellis, Merriam, and Blacking). Although she was allowed to travel abroad and contribute papers read at various international congresses and conferences, she was never invited to teach in Romania at the university level. Thus, she shined individually and modestly without transforming or turning specifically Romanian scholarship toward the paradigms and perspectives she was capable of opening up. Among her numerous works are volumes devoted to the folk dance music in Muscel (1976), ballads in southeastern Romania – Brăila County (1980) – a huge lullaby anthology (1986), her Psihologia folclorului muzical ("Psychology of Folk Music"), and numerous academic essays found in various ethnomusicological journals, proceedings, and collective books.


Cotroceni neighborhood, the amazing residential villa quarter of Bucharest where the XIXth century and present bourgeoisie live. Discover the Cotroceni Presidential Palace, the Military Academy Building, the Botanical Garden or the villas.
Drumul Taberei neighborhood, the place where average people live. Discover the huge communist blocks of flats, the peasant market or the Orthodox churches of the average Romanians.
Ferentari neighborhood, one of the most photographic & contrasting places of Bucharest known as the "city Machala "a place with bad fame, high poverty and ghetto style buildings.
During wintertime our cars are heated !
The pick up service is available only from addresses in Bucharest.


Perlin is working in partnership with the Government of India's premier policy and innovation think tank (NITI Aayog) chaired by Prime minister ofIndia and Indonesia's largest telecommunications company (PT Telkom) to sponsor the 'AI for All Global Hackathon', challenging teams to submit ideas on how AI can be used to positively impact global communities, including the 1.6 billion people living in India and Indonesia.
Perlin has announced it is sponsoring the AI for All Global Hackathon working closely with NITI Aayog (the National Institution for Transforming India) and PT Telkom. Both global economic powerhouses, India and Indonesia are the world's largest developing democracies with a total combined population of around 1.6 billion people, or about 20% of all humans on the planet. Working with teams in both countries, developers around the world will have a rare opportunity to submit ideas for how innovation in AI can be leveraged to make a lasting and meaningful positive impact on those vast populations. Initially focused on communities in India, the hackathon partners will support the winning applications to be also scaled for implementation in Indonesia and globally.


This 2005 comedy feature film is an adaptation of the classic 1950s TV comedy series. In this version, New York bus driver Ralph Kramden, who was played by Jackie Gleason on TV, is portrayed by Cedric the Entertainer. Mike Epps plays Ralph's wacky best friend, Ed, and Ralph's wife Alice is played by Gabrielle Union. The plot of the film concerns Ralph and Ed's plan to buy a house in the suburbs together and the hijinks that ensue. The film was directed by John Schultz and received predominantly negative reviews from critics. It grossed $13 million during it run in theaters on a production budget of $25 million.
The Honeymooners is currently available to watch free on Tubi TV and stream, download, buy on demand at Amazon Prime, Vudu, Google Play, iTunes, YouTube VOD online.


Councillor Rachel Burkitt has lived most of her life in Rutland and has two sons who attended local schools.
Rachel graduated from Leicester University as a mature student with a BA in English Literature before moving into a career in the media, working as a journalist on the Rutland Mercury and as a magazine news editor for Emap (now Bauer Media) in Peterborough.
After a spell in the corporate world, Rachel moved into the charitable sector, working in a variety of areas including a the environment, promoting enterprise and business start-ups, children and health. She now works as a freelance Media and PR specialist.
Away from the council, Rachel enjoys gardening, music, walking, volunteering and current affairs.


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