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ENIGMA Forums > General fluff > General ENIGMA > ENIGMA progress
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Author Topic: ENIGMA progress (Read 9650 times)
The 11th plague of Egypt
Reply #15 Posted on: August 01, 2015, 05:27:29 AM
Quote from: Darkstar2 on July 27, 2015, 12:23:24 AM
Next for ENIGMA
the parser a lot simpler, like getting rid of the dynamically added variables. All variables local to an instance will have to be declared as "local". This is actually a small change that would break little, but could fix a lot of problems we have now with
I agree with that. Like that idea.
I don't need - or even want - GML compatibility. Or GM compatibility in general. We don't need people porting stuff from GM to ENIGMA. We need people making stuff on ENIGMA.
Words of wisdom, and agree 100% !
Besides with big changes YYG is heading for, porting will be irrelevant and so outdated. Time to actually shine and be better and faster. (in more ways )
Seeing as GM is slowly dying anyway, I don't think we need to follow them.
I agree, this whole acquisition is big sham in my opinion, and in the end people will find out why it was never a good idea for a gambling company to have put its nose in GM....I think it's obvious what interests they are after and where they are heading.
If we could at least keep GM compatibility up to GM 8.1/GMS 1.4, that would be great.
A lot of work has been done on studying and supporting the .gml file format, and it would be nice not to throw it all away.
The importer is still there, right?
Freeze the GM(S) support to a specific version and move on.
There are a lot of GML examples around, and remaking all those tutorials may not be as easy as it sounds
onpon
Considering a large portion of Game Maker files can't even be run by ENIGMA... yeah, I don't think worrying about compatibility is worth it. Keeping use of ENIGMA and LateralGM similar to use of Game Maker is probably worth it, on the other hand.
Quote from: onpon on August 01, 2015, 07:13:24 AM
Of Game Maker files, or Game Maker Studio files?
Last time I checked, most GM files worked fine.
The binary ones. I don't remember what I've tried other than this and older versions of it, but none of what I've tried has worked. I think it's deleting stuff that confuses ENIGMA's compiler, isn't it? That must be a pretty common action.
I'm impressed, Harri. I don't have much else to say.
time-killer-games
Location: Virginia Beach
@onpon sorlok has gotten a lot of huge games built for gthe gm5/6/7/8 era working quite nicely on windows mac and linux, hes contributed a lot but got busy so its cool we have Harri to sub in the meantime, as enigma needs a lot of its own features too, i like the idea of port gm projects, but ppl who port their projecmts to enigma will want to make them better in enigma without re-writing much, so that were the enigma features harri is putting will also come to great use, bringing in ppl to make the full switch to enigma rather than just porting a game to enigma when bored saying, "hey, it actually works, cool beans" and moves on. I think its good we have a ballence. Enigma can be its own engine, but i find keeping support for at least up until 8.1 being the biggest thing as far as the basic functiobality, all the most important stuff, and when it comes to file format, 1.4 gmx is good enough. They "un-obsoleted" a lot of shit they got complaints for removing in gms, and yeah all my projects from gm81 ported over to studio just fine, as i dont really use any of that weird shit liket he cd functions, etc. Just the essentials.
also my game flippy biard multiplayer hd works out of the box now no questions asked. really cool. and my torture of tge afterflesh f ame which is my biggest and more serious project right now, a 3d game btw, can be played from start to finish with no problems at all except some ones with the graphics and view port, but theres not that much problem with that surprisingly, and i dont think it would take that many lines of code to f u x if the problem and solution is known agead of time without trial and error tweaking that can make more bufs, esp if not tested and launched in a new official commit release. Just my two cents at this point. There isnt mych lect to do with gm compatible regarding what i personally find essential, other than a crap liad of bug fixes. depends on what your game uses. If its uses all the shit that is currently proken, then forget it. I feel to be one of the luckier ones with that fortunately. Just depends on priorities and how much gm compatibilty gets in the way in contrast with how much ut would actually draw in more ppls desire to use the the engima game engine.
TheExDeus
Reply #21 Posted on: August 02, 2015, 03:14:56 PM
I don't plan on dropping file formats, like gmk, gm6 and so on. They are already implemented and nothing can change for them. They will not be able to save some stuff like .egm can (right now even). When I talk about compatibility I mean function compatibility and language compatibility. Like EDL supporting stuff GML doesn't and maybe not supporting something GML does.
I think one of you talks about the file formats (loading a game in LGM) and the other talks about actually compiling and running. ENIGMA didn't achieve that level of compatibility with GM that many games ran without changes, though it did achieve compatibility that 99% loaded in the IDE.
.4 gmx is good enough.
I think we need to fix and improve .egm. I already use it everywhere, but more things should be supported. Like room shouldn't be in binary and we need to support an extracted format for version control (like gmx). Technically .egm can be totally backwards compatible all the time if we manage to save everything in xml or other description language. Right now the only compatibility problems can come from the binary room data. I am still not sure why nobody has changed that, as it was discussed previously. And seeing as we already support xml's, then doing a change should be trivial. Heck, copy 90% of GMX room description if you have too. Just be more consistent than them and support all the stuff we do.
« Last Edit: August 02, 2015, 03:17:20 PM by TheExDeus » Logged
Indeed, I was talking about compiling with ENIGMA, not opening in LGM.
@harri and onpon, i mention the compiled side of things too (how the game compiles and runs without errors with little or no bugs to notice off hand at runtime), and gave examples of specific games, most which are huge, and how well the work, which is close to perfect. sorry for the long post im not concise and need to be aware of that next time i post.
« Last Edit: August 02, 2015, 08:05:18 PM by time-killer-games » Logged
BPzeBanshee
Seems there's a few elephants in the room here in this discussion. This may sound cynical but reading what's here I'd like to put my few cents in as well.
I'm all for taking .egm into the future with regards to breaking compatibility here and there so long as one can transfer the bulk of say, a GMK project and get it working with some alterations. GM8.x to GMS wasn't a painless process either and with features like BGUI it'd yield additional functionality without stupid sandbox restrictions. I was initially concerned about DLL compatibility with audio engines but looking closer with what ENIGMA provides there isn't that much of a need to use one, it's very functional as it is and much more so than legacy Game Maker.
As for GM compatibility in general, let's not pretend it ever really was the limelight goal of ENIGMA to make a complete stupidity-included GM clone. LateralGM maybe, but not ENIGMA. The potential *is* here to make a game creation engine inspired by GM's environment, but the biggest barriers that remain to bar people from taking serious interest in this project is not the compatibility (that's no.2) but actually getting the f**king IDE to work. Random crashes every 20 minutes, crashes when you press a button after doing a few compiles, modifying folder names to get it to start, modifying commandline arguments, having different versions of Java, error messages that give you no damn clue as to where things went wrong, etc all get in the way of providing a painless experience that both Mark Overmar's Game Maker and the new YoYo/PlayTech Game Maker provides. This combined with the licensing shenanigans is what's holding up adoption of the project.
Compatibility *was* a big deal once upon a time, when simple projects like my Warbird wouldn't behave because object inheritance and alarms were completely unsupported and graphical pipeline changes meant a build one week would display fine and next week have a big black triangle covering half of it and display everything in the wrong shade of colour. That stuff last I checked is long gone, with some of the remaining issues fixed I see has been listed in this very thread!
I feel the remaining barrier to compatibility here at this point (with exception given to unsupported functions that are also unsupported in GM:Studio) is exclusively ENIGMA's parser. The same parser that decided GMOSSE wasn't going to work because apparently the alarms I coded in GM8.0 aren't the same alarms it supports, because I did something slightly unusual in some Draw event and it panicked, because I don't even know what thanks to the completely useless error messages. Perhaps a strip-down of said parser as TheExDeus suggested may actually be a good thing to work towards this end-goal, start from scratch and build up as you say, have a fork of it for certain purposes and someone else can do another fork for GM-specific support, I don't know. Doesn't seem like anyone wants to touch the parser in its current state and I have next to zero C++ knowledge compared to my GML knowledge.
« Last Edit: August 05, 2015, 12:53:46 AM by BPzeBanshee » Logged
Quote from: BPzeBanshee on August 05, 2015, 12:51:58 AM
Im having a sore thoat and thus, *coughs out "viewport and graphical issues" again* lol
and i use gms as my ide and could still use gm 8.1 as my primary ide either way its not much different, so i dont need lgm at all, but would be super cool if that worked on its own, without the crashes the quote above also reiterated quite nicely, some of which mention by darkstar before, and the earlier points by myself.
long live enigmas big fat harri sausage! :p
almost forgot, gm and gms have ide's that are fully functional for free, so lgm is completely garbage and thats why no one uses it, lgm being free isnt why one should use it, that the argument to use enigma partially, but not lgm at any level. The reason to use lgm is 100% the same reason as the other half of why to use enigma's compiler and not GM's, and thats the funxtions and features engima has which gm gms do not. Making sense? So if enigma is a gm clone and thats all itll even be, put lgm in... the garbage can, as we already have two great ide's that will always work and be a lot better, in that said secenerio, but.. If we are to make enigma stray away from the compatubily of gm and gms at any level, whether whole or in part, it is vital that lgm doesnt crash and works at all, otherwise we cant stray away from gms and gm related stuff at all. Make sense?
Well for Linux users like myself there is no way around LGM. It runs quite solid on Linux by the way, there are hardly any crashes.
« Last Edit: August 06, 2015, 02:18:39 AM by Wendigo » Logged
^My point exactly wendy, the crashing is primarily a windows issue. GM and GMS ide's only run on windows so yeah. Ive never had it crash once on my ubuntu OS before, personally. At least, not from what i can remember, its been a while since ive used that harddrive..
I guess it could vary depending on the linux disro, but i doubt it.
Not to mention wine runs both YYG ide's on linux too, then compile outside of wine using enigma's compiler. (Many have tried GM with wine and reported is works as it should).
Wine for Mac OS X however may be a different story as its a lot earlier in the development stages and is still a lot buggier even today, so ive heard.
« Last Edit: August 06, 2015, 02:36:36 AM by time-killer-games » Logged
Goombert
Location: Cappuccino, CA
Yeah Windows is a large part of ENIGMA's problems. The OS has no package manager like any sane Linux distribution and every Linux distro comes with a C++ compiler generally. On Linux ENIGMA just utilizes the package manager to install OpenGL and other libraries but on Windows we have to ship the whole freaking MinGW compiler, plus all of its binaries that ENIGMA does not even use, plus all of the libraries ENIGMA uses but MinGW does not. That much really is a Windows problem and also a C++ problem because C++ has no standard ABI. This means you generally can't build C++ programs with one compiler and then link C++ code from another compiler. Such as writing Visual C++ dll's that are linked from a MinGW compiler. This means when you write a class in C++ the vtable or virtual table which holds all the pointers to the classes methods can be layed out in memory differently between each compiler, because C++ does not standardize how the implementation should work. The C++ standard only defines what the implementation of any standard function does not how it does it. This can even lead to problems linking C++ binaries to other C++ binaries that were produced with different versions of the same compiler.
https://en.wikipedia.org/wiki/Virtual_method_table
https://en.wikipedia.org/wiki/DLL_Hell
https://en.wikipedia.org/wiki/Application_binary_interface
This is also why I do not update the ENIGMA zip anymore because it's 100mb's and takes me an hour to upload which is a complete waste of time. We were going to make the server do this automatically but nobody has the time or interest to set that up.
Anyway I agree with BPzeBanshee, I really have no idea what this discussion or argument is about but I totally do not care. However I agree with him in that nobody wants to use ENIGMA because of how big a pain in the ass it is. This is especially true because of what I just mentioned above. These largely result from our use of JNA to communicate LateralGM's plugin with ENIGMA's C++ compiler interface. Related to the problems I specified above is the reason why a 64bit Java installation will not work when LateralGM is coupled with ENIGMA. I would also like to point out that because of the way Eclipse works it also does not work between different architectures of Java, so 32 bit Eclipse only works on 32 bit Java. But ENIGMA does not even have a 64 bit version on Windows because of the OS's above mentioned problems and the complete rubbish that is MinGW64 on Windows. It's a total nightmare to go and build this thing and that's why nobody wants to do it.
That aside if you take LateralGM and use it by itself without the ENIGMA plugin you rarely have problems but it is about as slow as GM8.1 with loading projects because both it and GM8.1 use managed languages (Delphi.NET and Java). This is also what a command line interface would solve because LateralGM and the Java Runtime would not have to link to ENIGMA at all and would not have to give a crap what architecture or compiler it was built for it would just pass command line arguments to it and be done. It's not even that these problems can't be worked around without a CLI it's just that nobody has the time or interest to do them and it's a lot of work to really do it correctly.
This is why I continued to package LateralGM separately from ENIGMA and why I feel it should continue to be done that way. LateralGM works great on its own and it's a wonderful and very stable program by itself with a lot of applications including recovering projects in niche cases that old and new GM versions can't handle.
« Last Edit: August 07, 2015, 05:39:07 AM by Robert B Colton » Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
I was initially concerned about DLL compatibility with audio engines but looking closer with what ENIGMA provides there isn't that much of a need to use one, it's very functional as it is and much more so than legacy Game Maker.
Technically a lot of DLL's should work too, but they haven't really been tested. I think the FMOD audio extension relies on a DLL originally made for GM and it worked. This hasn't been tested much though.
As for GM compatibility in general, let's not pretend it ever really was the limelight goal of ENIGMA to make a complete stupidity-included GM clone. LateralGM maybe, but not ENIGMA.
I think long ago ENIGMA really did start as "Open Source GM". It wasn't meant to have more or better features, just the possibility to add them. So for a time GM compatibility was pursued quite zealously, even adding GM5 compatibility (trough an extension though).
That stuff last I checked is long gone, with some of the remaining issues fixed I see has been listed in this very thread!
Yeah, it should be a lot more stable these days, but there are still problems with regressions. We don't have integration testing, so it is often possible for things to break.
This isn't as big of a problem you put it to be. First, Windows 10 finally has a built-in package manager, so looking forward to that. Second, there really isn't that big of an issue of providing mingw in an installer together with "Additional". I think the current method works quite good.
I'm willing to do that. I think you even posted some tutorial or something how you did it, so if you could link it then I will start doing it. Internet isn't a problem where I live and 100mb's is really not an issue speed wise. Only need to find a good place to host - I think hosting on Dropbox isn't the best way. Maybe we have a way to host on ENIGMA's website? I don't know how much space we have though, Josh should know.
But ENIGMA does not even have a 64 bit version on Windows because of the OS's above mentioned problems and the complete rubbish that is MinGW64 on Windows. It's a total nightmare to go and build this thing and that's why nobody wants to do it.
I can compile ENIGMA (the plugin) on 64bit, but of course the LGM stuff needs to be changed too in that case.
Yeah, finish the CLI would be a good start. I think the only big thing missing there is rasterization of fonts? All the other things are either done or should be easy.
« Last Edit: August 07, 2015, 07:53:07 AM by TheExDeus » Logged
ENIGMA - PARSE ERROR AT LINE 895: Shut the hell up, Kid


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The Drum Machine That Helped Open Paul's Boutique
When you talk about drum machines and Paul's Boutique, there are two things that even casual listeners can probably hear. The first is that you don't hear a lot of drum machines on the album. A big part of the record's legacy is its sampled beats, assembled into intricate, polyrhythmic collages by The Dust Brothers and Matt Dike.
But Matt Dike thought it was less a song than an opportunity. "When I heard it," he told me, back in 2005, "I knew they were in trouble."
33 1/3, Author Post, beastie boys33 1/3, 333books, beastie boys, Bloomsbury, Dan LeRoy, music, music books, Music Writing, Paul's Boutique, Popular MusicLeave a comment
Sam Cooke In Action: Don't get caught in the oldies trap!
September 30, 2021 September 30, 2021 333admin
Macbeth, of course, is a literary oldie. It's an oldie that still informs our world. Vaulting ambition and all. I mention Macbeth and the idea of relevant oldies for a reason. Sam Cooke is often dogged by the oldies label. Oldies are a genre, right? You hear "Wooly Bully" and "At the Hop" and, yes, Cooke's "You Send Me," on the oldies station in the car, and all seems right with the world. These songs are where they should be. You're having a nice Sunday drive with the windows down in early autumn.
33 1/3, Article, Author Post, Guest Post, Sam Cooke33 1/3, 333books, Bloomsbury, music books, Music Writing, Popular MusicLeave a comment
Becoming a Voracious Listener with Sam Cooke
Guest post by Colin Fleming Take the Sam Cooke path and be a VL (Voracious Listener)—it will serve you well in every aspect of life. Hello 33 1/3-ians! I'm back for guest blog entry number two, with this dossier of supplementary Sam Cooke materials. Let's get to it! Do you remember the age you were when you first got into a given artist or work of art that you care about a lot? I bet you probably do. And you can pinpoint what it meant to you at that moment.…
33 1/3, Article, Author Post, Guest Post, Sam Cooke33 1/3, 333books, Bloomsbury, music, music books, new books, Popular Music, Sam CookeLeave a comment
Sam Cooke: Living with Art
Greetings 33 1/3 readers! I'm excited to be talking with you here in a few blog posts I'm going to do pertaining to my book in the series on Sam Cooke's Live at the Harlem Square Club, 1963. I imagine I'm likely speaking with some wise, veteran readers in the series, but perhaps some sagacious newcomers too, to whom I say welcome! I do a lot of writing on my own blog over at my website, so this seemed well up my street and I'm stoked to get started with you.
33 1/3, Author Post, Guest PostColin Fleming, Harlem Square Club, Sam CookeLeave a comment
The ArchAndroid: The intro and companion playlist
Trying to fit all of the musical, literary, and cinematic influences that came together to create Janelle Monáe's concept album The ArchAndroid into one 33 1/3 has been a fascinating, if difficult, project. The story of Cindi Mayweather—runaway android wanted for the crime of loving a human and destined for messianic greatness as the ArchAndroid—is rich in a way that defies distillation. The story can unfurl itself in a thousand configurations, coming to mean something different to every listener.
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Food and Japanese Popular Culture
August 3, 2021 August 3, 2021 333admin
Most fans can agree on two facts about Shonen Knife: first, it's impossible to be sad while listening to them; second, it's equally impossible to not get hungry. Ranging from songs about savory ramen to sweet candies, Shonen Knife's tunes work a synethesial magic on listeners' tummies. Their forty-plus songs about food give new meaning to the phrase "musical taste." But why does Shonen Knife have so many songs about food? I develop a couple of answers to this question in Shonen Knife's Happy Hour: Food, Gender, Rock and Roll; one explanation is that food is a topic that all humans can relate to and take pleasure in, but that is not the only one.
33 1/3, Article, Author PostAuthor Takeover, food and music, Happy Hour, Japanese pop culture, Shonen KnifeLeave a comment
Rockin' Ramen
The Nissin Company, founded by Ando Momofuku in the early 1950s, rose to prominence with the invention of Cup Noodles instant ramen in 1971. Since then, instant ramen has become a prominent staple around the world and poor college students have spent weeks living off the savory soup-y meal. Indeed, Ando envisioned that Cup Noodles could help alleviate world hunger and bring about world peace. It should come as no surprise that Ando's company is based in Ikeda, right next to Shonen Knife's hometown, Osaka and now there is even a museum honoring Cup Noodles there. In Ikeda, the Osaka spirit of kuidaore or "eat til you drop" is strong. And like Ando, in Shonen Knife's musical vision the optimistic belief that food can bring human beings together shines through.
33 1/3, Article, Author PostAuthor Takeover, food and music, Happy Hour, ramen, rock and rool, Shonen KnifeLeave a comment
Midnight Train
For a decade or so, Jorja Chalmers has been performing saxophone and keyboards with Bryan Ferry. She's a dazzling presence on stage, as befits Ferry's carefully curated and casually sophisticated image, plus her contributions to his concerts can be outsized. During a recent, pre-Covid performance at the Greek Theater in Los Angeles I attended, the backup singers on the iconic song "Avalon" lost their way in the final section. Ferry looked wide-eyed at Chalmers, who swiftly crossed the stage to guide the singers back in sync. Ferry, clearly grateful for Chalmers's cool, shrugged off the misstep.
33 1/3, Article, Author PostAvalon, Jorja Chalmers, Midnight Train, Roxy Music, Simon MorrisonLeave a comment
Fascination's Fascination
This year, Walter Egan released an album partly about a crush he had on Pamela Des Barres, a famous rock 'n' roll "super-groupie" with a long list of friends and lovers in the music, film, and television industries. She came of age on LA's Sunset Strip, in Laurel Canyon, and on the beach, relishing the full landscape of Southern California sensations. Egan met her briefly in 2001 and then again over a weekend in 2013, noting in his journal at the first encounter that she "was famous for 'hanging out' with rock luminaries."
33 1/3, Article, Author Post70s, Avalon, Fascination, Pamela Des Barres, Roxy Music, Simon Morrison, Walter EganLeave a comment
Disco on the stage
At one point in the late 1990s, if there were still cause to doubt it, it became apparent just how forcefully the disco revival had hit the mainstream. When not one but three jukebox musicals where disco music was featured hit London's West End, the proof was undeniable.
33 1/3, Article, Author PostAlex Jeffery, Disco, Donna Summer, musicals, Once Upon a Time, theatreLeave a comment

redpajama_set_name: RedPajamaCommonCrawl


Is there a mod that will automatically post new topics to a facebook page? I don't know if SA Facebook Integration accomplished this but i seem to recall there being something.
Good luck getting this past Facebook's approval - any app that wants to post to FB pages requires to submit their app for approval, and specifically for pages, needs to submit a video showing how users do it. Users are generally expected to post their own message on top of content, as opposed to just auto posting content.
Auto posting also usually falls foul of FB Platform Policy 2.3.
Yeah that is why I stopped development of it. The approval process is tough have done for one of my sites.
I used to work for a firm that was basically a reposting tool to all the major networks, had to completely reengineer for FB.


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Credit : Sportfot
Sunday 02 December - 20h24 | Lucas Tracol
3 Americans in top 10 as Tops-Alexander triumphs in Paris Grand Prix
Never before had a non-European rider won the CSI5* Grand Prix at the Longines Masters in Paris. But that changed this weekend, with Australian Edwina Tops-Alexander's victory in the €300,000 show jumping competition Sunday with her mount California. In fact, the rider's husband Jan Tops, founder of the Longines Global Champions Tour, had even more to celebrate as another employee of his stables, Alberto Zorzi, took second place on Contanga, ahead of Ireland's Denis Lynch on The Sinner.
At the closing of the 10th edition of the Longines Masters in Paris and with actor Leonardo Di Caprio and others looking on, the German course designer Frank Rothenberger gave the 42 Grand Prix combinations a hard time, with his mix of 13 obstacles proving to be too much for many riders, keeping them out of the jump-off.
Indeed, only seven pairs advanced to the tie-breaking round, including the U.S.'s Spencer Smith with Theodore Manciais and Lucy Davis with Caracho 14. The latter pair were eliminated after a fall, however, although both horse and rider appeared to be okay afterwards.
The battle only really began with the last three rides, all clear with no bars down. Relatively slow on the ground, Denis Lynch's The Sinner carried the Irish rider across the finish line in 47.03 s. An easy challenge for Edwina Tops-Alexander, who lowered the time to beat by 2.6 seconds on the exceptional California.
"I know that Alberto can beat me," Tops-Alexander said of her colleague from the Tops team, Alberto Zorzi, sizing up his chances. Yet riding Contanga, the Italian also did not go all-out. Finishing 36 hundredths of a second behind, Zorzi had to concede the victory to the Australian, who had not won a CSI5* Grand Prix since the Longines Global Champions Tour in Miami. American veteran Laura Kraut ended up in eighth place in the Grand Prix with Confu. Results here. (Photo below by Sportfot.)
Kevin Staut blazes through Longines Speed Challeng...
Saturday 01 December - 11h25
Harrie Smolders remains #1, but that might not las...
Tuesday 04 December - 16h09
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Q: Solving homogeneous Cauchy-Euler ODE for $t<0$ My textbook reads:
**We remark that if a homogeneous Cauchy-Euler equation is to be solved for $t>0$, then one simply introduces the change of variables $t=-\tau$, where $\tau >0$. I'm trying to verify this for a homogeneous Cauchy-Euler equation of the form
$$at^2y''(t)+bty'(t)+cy(t)=0$$
However when I plug in $y=(-t)^r$ in the equation, I have
$$y=(-t)^r; y'=-r(-t)^{r-1}; y''=r(r-1)(-t)^{r-2}$$
When I plug this into the Cauchy Euler equation, I don't get the characteristic equation that I SHOULD be getting, given by
$$ar^2+(b-a)r+c$$
I end up getting
$$\:at^2\left(r\left(r-1\right)\left(-t\right)^{r-2}\right)+bt\left(-r\left(-t\right)^{r-1}\right)+c\left(-t\right)^r$$
Can someone point out where I'm going wrong?

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The Rams have promoted receiver Nick Toon to their active roster, according to Woodbery (Twitter link), placing cornerback Eric Patterson on injured reserve to create a roster spot (Twitter link via Aaron Wilson of the Houston Chronicle). Toon, a former fourth-round pick, has 21 career receptions, all with the Saints.
The Jaguars also made a practice squad promotion, signing defensive tackle Richard Ash to the active roster while placing defensive end Abry Jones on injured reserve, tweets Wilson. Ash has spent the entire season on Jacksonville's taxi squad.
The Chargers made a couple of procedural moves, per Wilson (Twitter link), who reports that San Diego has cut receiver Torrence Allen and guard Ben Beckwith from injured reserve.
The Saints have placed running back Kendall Hunter on injured reserve, head coach Sean Payton told reporters, including Evan Woodbery of NOLA.com (Twitter link). The 27-year-old former 49er, who has just one carry on the season, was apparently injured during practice this week.
The Colts have waived receiver Griff Whalen off injured reserve, tweets Josina Anderson of ESPN. Whalen appeared in 14 games this season, catching 19 balls for 205 yards and one touchdown.
Two days after Rams head coach Jeff Fisher indicated that defensive end Robert Quinn and safety T.J. McDonald would be placed on injured reserve, McDonald has officially landed on IR, with the team promoting cornerback Eric Patterson from its practice squad to take the newly-opened roster spot (Twitter link via Jim Thomas of the St. Louis Post-Dispatch). For now, Quinn remains on the active roster.
As Scott Bair of CSNBayArea.com observes (via Twitter), Raiders practice squad defensive lineman Leon Orr tweeted today that he's being elevated to the 53-man roster. Oakland will likely make that promotion – as well as a corresponding move – official tomorrow.
The Patriots cut running back Trey Williams, who was claimed off waivers from Dallas earlier this month, as Jeff Howe of the Boston Herald tweets. Williams officially got word of his release on Thursday, just a day before he turned 23.
The Bills promoted linebacker A.J. Tarpley to the 53-man roster while placing linebacker Tony Steward on injured reserve, tweets Vic Carucci of The Buffalo News. A back injury sidelined Steward last Sunday, bringing his rookie season to an early end.
To make room for the newly acquired Jonathan Bostic, the Patriots announced that they have released running back Travaris Cadet. Cadet, 26, was signed by the Pats as a free agent in March of this year. The 6-foot-1, 210-pounder spent the last three seasons with the Saints and saw time in only one Pats game this year. Cadet has played in 42 career NFL games and has 11 rushing attempts for 37 yards, 46 receptions for 346 yards with two touchdowns, 50 kickoff returns for 1,293 yards, and two punt returns for two yards.
Here's a rundown of Tuesday's minor signings, cuts, and other moves around the NFL..
The Chargers announced that they have signed veteran center J.D. Walton, as Eric D. Williams of ESPN.com writes. Walton started 16 games at center for the Giants last season and played for Mike McCoy when he served as offensive coordinator in Denver.
The Chargers have waived tight end Kyle Miller, as Michael Gehlken of U-T San Diego writes.
The Chargers informed tackle Tyreek Burwell that he'll be promoted from the practice squad, a source told Michael Gehlken of U-T San Diego. Burwell will help provide San Diego with depth in the wake of recent injuries on the O-Line.
The Cowboys signed defensive lineman David Irving to their active roster off of the Chiefs' practice squad, a source tells Aaron Wilson of the Houston Chronicle (on Twitter).
The Colts added cornerback Shaun Prater and dropped fellow corner Eric Patterson, as Mike Florio of PFT writes. Patterson played in the first two games for the Colts but was cut last week, signed back to the practice squad, then promoted again last Friday.
The Vikings cut wide receiver Gavin Lutman from injured reserve, Aaron Wilson of the Houston Chronicle tweets.
Washington waived fullback Jordan Campbell with an injury settlement, per the team's website. Campbell went undrafted out of New Mexico Highlands in 2013 and has since spent time with the Chiefs and Washington.
The Colts waived/injured cornerback Sheldon Price and promoted Eric Patterson from the practice squad, according to Stephen Holder of the Indianapolis Star (Twitter link). Price, an undrafted free agent out of UCLA in 2013, got his first taste of NFL action this year – making one tackle in two games. Patterson signed with the Colts as an undrafted free agent from Ball State. He debuted in the Colts' loss to the Jets on Monday.


Jesper (actual name of the consultant) tried for ages to land a project with Astra Zeneca (actual name of client; a.k.a. AZ). His firm had a history of work with AZ, particularly in North America; however, they had never been able to win a consulting engagement in Europe (actual names of continents).
Last week, after eight months of effort, Jesper closed a project with AZ Europe. How?
What, exactly, does being persistent entail for a consultant?
Where's the line between persistent and pest, and how do you stay on the right side?
Let's grab a slice of Mom's apple pie a la mode, and chew over answers to these questions.
What Does Being Persistent Entail for Consultants?
Continuing to reach out to prospects until/unless they give you a flat out "No." Many, many projects are won after a long period of silence or a series of Maybes.
Separating lack of response from your ego; i.e., don't take it personally. Executives are busy, absent-minded, distracted and stressed. If your project isn't top on their list, that's not a condemnation of you, it's just a reality of their world.
Tactically speaking, being persistent means reaching out to your prospect by email, phone or in person on a regular basis. What to say/not say is covered below.
Practically speaking, how frequently and diligently you follow up depends on the size of the project and importance of the client. AZ was an extremely important, strategic client for Jesper's firm, so following up for 8 months or even 18 months was a no-brainer. Frustrating and discouraging at times, but worthwhile.
I kept up regular outreach with one prospect for five years before he finally offered a juicy project.
That's a legitimate fear, but also an avoidable concern.
There's absolutely nothing wrong with repeatedly following up on an introduction or a project that's under consideration. Busy, overwhelmed executives often appreciate the reminder.
Always acknowledge your prospect is busy. In other words, let them save face and feel justified even though they haven't been responsive to you.
On the flip side, never make your prospects wrong. For instance, avoid mentioning the number of times you've previously followed up. That does nothing other than encourage a defensive posture.
Focus on building the relationship rather than chasing the business.
Ask how you can be of help to them in general and, specifically, in shaking loose the project.
Keep your tone friendly, upbeat and light. An occasional dollop of humor can go a long way too. For instance, if the prospect has gone AWOL for months, you might try a "Did you get eaten by a bear?" type letter. This approach worked phenomenally well for one of Jesper's colleagues.
If you engage your prospect in conversation, encourage them to set specific times and action standards for deciding on your project. How, exactly, will they make the decision and when?
How do YOU manage persistence?
Persistence sometimes pays in unexpected ways.
I sought a meeting with a chap after a referral. He was open to meet, but busy. And silent. Andy busy. I kept "running into" him at networking events and sending him humorous emails. We met when he was "in between jobs". In his third company since my first contact he told me that his job was no longer within the service range of my company, but he could introduce me to the right guy at their bln-dollar company. The key: since he indeed forgot how we've got in touch, he introduced me as a "̲p̲r̲o̲f̲e̲s̲s̲i̲o̲n̲a̲l̲ ̲h̲e̲ ̲p̲e̲r̲s̲o̲n̲a̲l̲l̲y̲ ̲k̲n̲e̲w̲ ̲f̲o̲r̲ ̲a̲ ̲l̲o̲n̲g̲ ̲t̲i̲m̲e̲"̲ to a manager with $1mln budget for work we do. Contract is in the making.
Congratulations on the impending contract, Anatoli! You've given a fabulous example, not only of persistence, but of the importance of looking at marketing and outreach activities holistically. In many cases there isn't a direct line between a single marketing activity and a project. Rather, as in your excellent case study, there's a long, circuitous route. Plus, you get bonus points for use of "chap" in your comment.
Thank you, David, for sharing your experience and wisdom with us. One of the overhanging clouds that get in the way of a high percentage of consultants is the impression that their fees can cost a lot of money so the prospective Client (always capital C) has to justify the expenditure and make sure that funds are budgeted for the project. If a management consultant defines the proposed project as a "cost" then that usually creates a delay factor from the git-go. Instead, I position my projects as an "investment" and people don't want to "invest" unless there is a measurable return on investment (aka, "R.O.I."). In the vast majority of my proposals I guarantee a minimum R.O.I. of 15:1. That's right…. the Client gets $15 back for every $1.00 invested in my services. In my work I have never achieved less than a 23:1 R.O.I. A project I did recently achieved a 174:1 R.O.I. and cost wasn't mentioned once… before, during and after… the project was completed. This rational approach works extremely well when combined with your "Perfect Proposal" approach. The Client can then choose with your guidance which option is best for the project. If three options are presented, the Client has the advantage of being able to select the scope and R.O.I. they seek to earn. Please keep me on your mailing list. Speaking of R.O.I., you are at the top!
A tactic I have used in the past is to say in the beginning of an email "There is a fine line between being persistent and being a pest. I don't want to cross that line with you. Please tell me how best to follow up with you." It shows that I have respect for the the other person and their time and it also let's them know that I want to remain in contact. I have always gotten a response. Sometimes it has been "Go away, kid, you bother me". More often it has been "Thanks for reaching out. I've swamped lately. Please call me on …".
David, you've neatly demonstrated a couple of useful concepts. One is to be straightforward and open with your concerns (or your client's concerns). Honesty without judgment creates all sorts of freedom for the client to engage with you, and it builds trust. The other concept you demonstrated is the importance of not taking it personally when a client is absent. Usually they're just busy." Thank you for providing the terrific case study.
This gem of scripts, David D.! Thank you for sharing.


Fox Valley Credit Union was founded in 1937 as an employer group or single sponsor for employees of the old Chicago, Burlington and Quincy Railroad which is now Burlington Northern-Santa Fe.
FVCU converted the single sponsor credit union to a community charter in 2008 which enabled persons who work or live in Aurora to join. Family members can join as well even if the family lives outside of the Aurora area. Family is defined as: mother, father, brother, sister, children.
In addition, Select Employer Groups from this area may join the credit union. This means an employer allows anyone who works for the company to join the credit union no matter where the member lives.
If you are an individual interested in joining FVCU and you qualify for membership, please call the credit union at (630) 859-2276 to request an information packet.
If you are an employer group and would like to offer FVCU's financial services to your employees, please call the credit union at (630) 859-2276 for more information and to set up an appointment for one of our staff persons to visit with you.


text:
Bomb Squad: Why Did "Peeples" Tank?
Posted by Tim Grierson on May 15th
Welcome to "Bomb Squad," a recurring column that takes a closer look at a movie that tanked at the box office and tries to figure out what happened.
May has long been the official kickoff for summer movie season, but that doesn't stop studios from slotting the occasional comedy as effective counterprogramming to all the superhero films. Unfortunately, that didn't work with "Peeples," a "Meet the Parents"-esque comedy that, despite the presence of "Tyler Perry Presents" in the title, failed to do well in its opening weekend, grossing less than $5 million and finishing in fourth place. (Even the commercially disappointing "Pain & Gain" did better last weekend.) What exactly happened here? Let's take a look at some possible theories, some more convincing than others, and then reach our verdict…
Theory No. 1: Craig Robinson is not a movie star.
Audiences like Craig Robinson. He became a breakout star thanks to "The Office," and he's been funny in everything from "Zack and Miri Make a Porno" to "Hot Tub Time Machine." The problem is that those movies weren't hits. (The one really successful film in which he's had a substantial role, "Pineapple Express," boasted several much bigger names.) Even his rise on "The Office" was during the post-Steve Carell period when the sitcom stopped winning Emmys and started losing some of its hip cachet. At this stage of his career, he's a welcome presence, but he's not necessarily a huge factor in driving people to the theater.
Theory No. 2: Tyler Perry's name isn't what it used to be.
For almost a decade, Perry has been a consistent commercial force. None of his films have been $100-million blockbusters, but he can deliver solid crowds on low budgets. He's such a brand that you'd assume that slapping "Tyler Perry Presents" on top of "Peeples" would be a stamp of approval for his fan base, even though Perry didn't write or direct (or star in) this comedy. ("Peeples" is the feature directorial debut of writer-director Tina Gordon Chism.) No doubt some will now suggest that Perry's power is waning. After all, his bid to become an action-thriller hero in last year's "Alex Cross" tanked. But let's not rush to judgment: This March's "Temptation: Confessions of a Marriage Counselor" did quite well by his standards, especially when you consider he wasn't in it and the film was a drama, which tend to do less well than his Madea comedies. Even if Perry's brand has lost a little of its luster, the man still has his commercial clout. (He's got "A Madea Christmas" coming out this December. Who would bet against its chances?)
Theory No. 3: It looked pretty generic.
The ads for "Peeples" seemed to play it safe, figuring that folks would be intrigued to check out Robinson trying to win over his girlfriend's distrustful father (David Alan Grier). It looked like another "Meet the Parents" … maybe too much like one. There wasn't anything particularly compelling or uproarious about the commercials. (Frankly, the ads gave off a sitcom-y vibe.) That hasn't hurt Perry-related projects in the past. To be blunt, the promotion of his films has always been a bit drab, except when it comes to his posters. Still, "Peeples" screamed "rental," which may be where it ultimately finds its niche.
Theory No. 4: Everybody was too busy seeing "Iron Man 3" and "The Great Gatsby."
The point of counterprogramming is to target a sizable audience that isn't that interested in the weekend's big release. And when done right, it can pay off. Some recent success stories are Fox's decision to pit "The Devil Wears Prada" opposite "Superman Returns" or when Fox Searchlight released "The Best Exotic Marigold Hotel" the same weekend as "The Avengers." In both cases, the underdog went after a crowd — women and older audiences, respectively — that might like a movie that didn't feature comic-book characters. Likewise, "Peeples" catered to African-Americans and comedy fans in the hopes that they would have already seen "Iron Man 3" (which came out May 3) and wouldn't be lured by the flash and pomp of "The Great Gatsby." Whatever the strategy, it wasn't that effective: Those two movies made a combined $123 million over the weekend. It would never have been realistic to expect "Peeples" to reach those sorts of numbers, but it didn't even manage to be a sleeper surprise. It just sunk like a stone.
Sometimes studios roll the dice and come out a winner. Other times, you have what happened to "Peeples": mediocre reviews mixed with mediocre buzz that adds up to disappointing grosses. This movie's release was so underwhelming that there's a good chance that when it shows up on cable or DVD in the near future, a good chunk of folks won't even realize it ever came to theaters first. Let's just hope Robinson has other chances to show off his stuff.
You can follow Tim Grierson on Twitter.


text:
Фая́нс (від ) або глиняна кераміка — керамічний матеріал, схожий на порцеляну, покритий тонкою склоподібною плівкою — поливою. Під цією назвою в кераміці прийнято розуміти глиняні вироби з білої або кольорової маси та з пористим (проникним для рідин) черепком, який в зламі має шорсткий землистий вигляд, а ззовні виріб покритий завжди глазур'ю, або поливою.

В основному складається з SiO2, Al2O3 i K2O.

З фаянсу виготовляють облицювальну плитку, посуд, художні вироби.

Назва

Назва походить через  від італійського міста Фаенца (Faenza), де був відомий центр виготовлення подібної кераміки.

Фаянс відрізняється від порцеляни пористим черепком, тоді як у порцеляни черепок добре випалений і склоподібний. Ця склоподібна властивість робить вироби з порцеляни напівпрозорими при освітленні. Фаянсу не притаманна напівпрозорість, бо температура випалювання фаянсу менша за температуру випалювання порцеляни. Вироби з фаянсу мають товстішу стінку в порівнянні з порцеляновою.

У наш час почав вживатись термін санфаянс (санітарний фаянс) — для позначення фаянсу, що використовується для виготовлення санітарно-технічних виробів — раковин, унітазів, пісуарів, біде і т. ін.

Історія виникнення

Вважають, що фаянс виник в Північній Африці у Стародавньому Єгипті. Саме там цінували блакитні і сині напівкоштовні камені. Попит на них спричинив появу дешевих замінників з випаленої кераміки, вкритої непрозорими блакитними поливами. З Стародавнього Єгипту ремесло вироблення фаянсу поширилося у Вавилон, Малу і Середню Азію, Персію.

В Персії виник свій спосіб декорування кераміки — розпис люстром золотавих відтінків. За легендою, Коран забороняв мусульманам користування золотим посудом, а дуже хотілося. Дешевим і незабороненим замінником став фаянс, вкритий золотавим люстром. Керамічні вироби з фаянсу поширилися в усьому мусульманському регіоні від Індії до мавританської Іспанії. Фаянсові вироби мавританської Іспанії копіювали в місті Фаєнца, від якого пішла сучасна назва цих виробів.

В Україні уславився Межигірський фаянс, який виготовляли поблизу Києва на межигірській мануфактурі у 19 столітті.

Стародавні вироби з фаянсу

Див. також

 Порцеляна
 Майоліка
 Теракота

Посилання

Посилання

Кераміка
Матеріали
Декоративно-ужиткове мистецтво
Історія скла

redpajama_set_name: RedPajamaWikipedia


text:
Home / Climate / OptiClimate PRO3 and PRO4
The model of OptiClimate water-cooled cools the air using water as a refrigerant and heats by ceramic resistances. The cold water is used to cool the air, which in turn heats the water from 35ºC to 50ºC. It is ideal for cooling objects near water sources, such as a building next to a canal, a boat house, a yacht, a swimming pool or a greenhouse. The OptiClimate model with water cooling is especially suitable for historic buildings and monuments, where it is not allowed to install outdoor units.
AIR-COOLED WITH EXTERIOR UNIT (SPLIT)
The OptiClimate model air-cooled (Opticlimate Split) works according to the same principle as the version with water cooling. But the OptiClimate Split uses air as a refrigerant, instead of water. The OptiClimate Split has an outdoor unit that must be installed at a distance of no more than 30 meters. The split unit is delivered with flexible hoses and quick couplings. For the installation, it is not necessary to call a technician. The split unit can also be easily disassembled.
Download the OptiClimate information sheet
Download the OptiClimate brochure


JJP assembled an impressive group of talented veterans who have created a game with all the toys, mechanisms, play action and fun that will be played and loved for generations to come.
The Hobbit Black Arrow Special Edition is named after the arrow that defeats Smaug in the acclaimed fantasy film trilogy, and is a playable work of art that is destined to be a classic. Special features include Black Arrow track mode animation, Black Ink body armor, black pinballs, flipper bats and more.
27" HD LCD Display featuring full color custom animation, movie clips, scoring, attract mode, back glass artwork and more.
Opened for photo shoot and immediately re-boxed. All latest updates (done at factory) including new ramps and updated beast mech.


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text:
PHISH, WEDNESDAY 08/10/2011
LAKE TAHOE OUTDOOR ARENA AT HARVEYSLAKE TAHOE OUTDOOR ARENA AT HARVEYS
Stateline, NV
Soundcheck: Guy Forget, My Soul
SET 1: Dogs Stole Things, Stealing Time From the Faulty Plan, Poor Heart, Alaska, Halley's Comet > It's Ice > When the Circus Comes, Ya Mar, Stash, Funky Bitch, Instant Karma! > Run Like an Antelope
SET 2: Down with Disease[1] > Runaway Jim > Ghost > Golden Age > Also Sprach Zarathustra > Sneakin' Sally Through the Alley, Guyute, Wading in the Velvet Sea, You Enjoy Myself
ENCORE: Show of Life > Good Times Bad Times
[1] Unfinished.
This show was webcast via LivePhish. Dogs Stole Things was played for the first time since July 12, 2003 (167 shows). The intro to Down with Disease featured a Pop Goes the Weasel tease and Also Sprach included Golden Age teases. Disease was unfinished.
Pop Goes the Weasel tease in Down with Disease, Golden Age tease in Also Sprach Zarathustra
The Story of the Ghost 3
Party Time 1
Hoist 1
Aug 10, 2019: Trey Anastasio Band - Denver, CO
Aug 10, 2018: Phish - Raleigh, NC
Aug 10, 2010: Phish - Telluride, CO
Aug 10, 2008: Jack Johnson - Jersey CIty, NJ
Aug 10, 2008: Trey Anastasio Band - Jersey CIty, NJ
Aug 10, 2005: Trey Anastasio Band - Chicago, IL
Aug 10, 2004: Phish - Mansfield, MA
Aug 10, 2002: Jazz Mandolin Project - Shibuya, Tokyo, Japan
Aug 10, 1997: Phish - Noblesville, IN
Aug 10, 1996: Phish - East Troy, WI
Aug 10, 1987: Phish - Burlington, VT
LivePhish Download
"Stash" Official Video
Phish.net Recap
This show was part of the "2011 Late Summer Tour"
Review by robertchampion
This is not refined or edited but is the basic him haw
Tahoe night two started out fair enough and the Stash happened. This is the song that gave birth to my poetry series and now Science Friction website theslopingcompanion.com and this one delivered. It was stretched out the way I liked it and could not come at a better time to get me more interested in the set. The Sloping Companion. Those three words mean so much to me. Maybe some other time.
The Funky Bitch is always a phamily pleaser and this one got the job done with no real leap into that place that we still have yet to give a universal name and definition. However, Phish was not running on idle. They were all invested the entire time.
Instant Karma was fun and notable.
My stream for night two is cutting out a lot more than night one. Do I blame comcast or do I blame Phish? I blame myself for being so obsessed.
I write notes about Phish shows while Phish is playing. Why? Because I can. I don't do it everytime but couch tour makes it easy as pie but not American more like a nice rhubarb.
Second set of Tahoe night two opened strong with "Disease" Stop Stop Stop...No Phish...Keep on going. It might sound cliche but so far this has been a tour of second sets for me and I don't say that about every tour. The jam at the end of "Disease" was strong and to the point. Trey's sustain then broke into a short stated series of 16th notes the was reminscient of machine gun Trey of old but let's not get bogged down in technicalities. Let's talk about the feelings that those technicalities create in any number of people with any number of backgrounds....Shit...Machine gun Trey. It's one of his elder tricks and he has learned apply it tastefully over the tours instead of banging you over the head with it to the brink of almost having an anxiety attack 1.0 style. It's not that I didn't enjoy that brink in my youth..Hell...I chased it... but I am in a much more relaxed anti manic stage in my life and have learned to embrace the whole that present day Phish creates and when he brings out the machine gun then I stand ready to be shot by it.
It's these same tasteful applications of their entire tool box that has marked the maturity of this band into present day American venue icons and I don't use the word icon casually. "Disease" went on until it melted into an abrupt rest and then back up again into "Runaway Jim." Plinko Jam became the theme of this meandering "Runaway" for the intro into the second verse. They have been using that tastefully as well this tour and I actually am embarrassed to even use the term publicly but there you go.
The second chance for the band to improvise was again straight ahead Phish and created a second story beyond the plinko....beyond the jam....beyond any competition. And then we went there again...Phish took us there again as the song concluded. Where did they take us? They took us to that place that we still haven't been able to universally define or put our finger on exactly because it keeps wobbling off every time we get closer to the one. However we wobbled for quite some time before they busted out the arguable song of the Summer for me personally. We are truly living in a Golden Age. Sell now!!!
The impromptu vocal jam out of Sallie made the song unique and obviously had the crowd shaking their collective asses.
Fuck...Guyute. I have often said that I could hear "Guyute" at every Phish show and never complain. Do I really need to explain why? The short answer is that this song rang through my head almost every time I lined up to the assassination range while I performed in The Dupage Symphony Orchestra. We were playing Brahms or some god awful rehashed Christmas spectacular...but in my head...everytime I picked up a stick or a mallet....I was playing "Guyute." That's the short answer. The long answer? Let's not go there.
Trey grinning before going into the final verse left me fleeing all cares and worries of the day while we were getting ever closer to that one thing. Mike also was grinning ear to ear during the final musical phrase and it's always good to see him lose the poker face and smile like he probably smiled when he figured out his first scale.
WATSIYEM? I had been secretly waiting for this without going gaga about it on any of the boards. It's one of the songs that unify everyone involved because in this song we see set up after setup after setup after setup and then....the vocal jam. It was my secret wish since The Gorge launched this leg and I was lucky enough to see it in High Definition. How many set up's are actually in a standard "You Enjoy Myself?" Then again, this is Phish. Is there anything ever standard about a live "You Enjoy Myself?" The trampolines came out and Fishman was clicking away on his hi hat in perfect sequential order and then the debatable hose for a brief moment. Then, back into Fishman's seqeuncing which turns into the kilter/off kilter accents on the snare then the debateable predetermined hose again as a whole note just sits in your belly then....then....Boy.Man.God.Shit. Then, the lyrical mind fuck that can only come after listing four basic words that are powerful enough on their own but when stated together and in that order....well...What exactly are they saying in this song? It's something bigger than we could ever know. It's something bigger than the four guys on the stage for that matter. It's the gateway to that one thing. It's the subconscious wobble that makes itself conscious multiple times when everyone is dailed in...The Mike solo that was the punctuation mark on the end of the first part of the song magically propelled Trey to dance like nobody was watching but we were all fucking watching and if you weren't smiling then you should just give up right now. Then, the vocal jam.
Phish quickly went into what I call their Nightmare Before Christmas harmony. There were spiders crawling up my keyboard and then onto my hands and into my various orafices to only lay and hatch more eggs inside of me. Then, they started shouting in some sort of other worldy chant...Not to the mothership but to the thing that controls the mothership. Was that thing answering back? Well...we live in a society that refuses to look up so we may never get that answer. One thing is for certain. Things are certainly looking up for the second leg of this tour for sheer historical record.
"Show of Life" concluded the evening. Lyrically it's always a powerful message and is one that I am glad to have reiterated by Phish when they choose to share the message. You know some lives were changed forever in Tahoe. Some for the first time...Imagine having that transformation and then rounding it out with the message that "Show of Life" affords?
Some of us can remember that first moment....right? Isn't it our responsibility to give that moment to as many people as we know?
Boy.Man.God.Shit...I've learned what it takes to be a man and I don't have to wish I was at home because I am on couch tour 2011. Boy...God...Shit? The other three? Again, it's a long story. Let's not go there. "Good Times Bad Times". End of story.
Review by WhitPhanic88
Hi PhishPhans! I am the girl that made the ''DOGS STOLE THINGS'' Sign!!
It was Green and Glitter! It is one of my faves, I love the bluesy rifts and its just a good song! I took my sign to The Gorge, LA, & Tahoe! 2nd night at The Gorge, 1st set, I was 4 row Page's side... Well needless to say Trey and Page worked the pocket and at the end of 1st set I held my sign up one last time when Trey was waving bye- Well my sign was UPSIDE DOWN !!! hahah! He told me to turn it around, it was a great moment...took it to the rest of the way an it was a great OPENER!!!!
Thank you Thank you Trey & Boys for busting that one out! Cant wait to see what PhishDicks has in store for us!!
Maybe... Prep School Hippie?? ha!
Review by DistressTube
Note, this is an objective review. If you don't like reviews that compare shows to previous ones then you may not enjoy this. This review is more for people who are very familiar with different versions of songs so that if they did not get a chance to view/listen to the show, they can have an idea if they would like to get it. Watched the feed so there is no live bias to the review.
Fun to see Dogs Stole Things opener--kinda fits into the theme of the summer of atypical openers. I would call the first set fairly standard, and at times , a little buzzkilling. Stealing Time and Halley's Comet seemed to be both cut off prematurely with almost no jam sections at all, which frequently leaves you feeling a little hollow. Insert bluegrass tune here (although I wish they would have mixed it up and gone with something else since they just played Poor Heart a few days ago). Alaska takes a lot of flack for being a set killer, but this version seemed to explore its jam a bit and was certainly respectable. After Halley's and a standard Ice came Circus, which seemed out of place, and always fits better after a blistering hot scorcher IMO. Nice to see Ya Mar, although Trey didn't get to explore his floaty, jazzy solo that has made such past versions highly enjoyable. Stash was played well and certainly picked up the energy a bit, which was kept up with a pretty good Funky Bitch. Instant Karma is a fun cover, although fairly standard to past versions. Antelope was predictable as a set closer, and while always a lot of fun at the show, this was a standard version that the band seemed to force out at the end of a set that lacked a definitive flow.
DWD to open second set is always fun despite a fairly standard, non-extended jam. Jim got a little exploratory before a sloppy, abrupt transition into Ghost. Good, standard Ghost went into Golden Age, a cover making more frequent appearances in the rotation as of late. Definitely an energy booster and fun to hear. A predictable and standard 3.0 version of 2001 followed. Next up came Sneakin Sally, which I always love (and crowd as well)....
...btw @robertchampion "the impromptu vocal jam out of Sallie.." --- Vocal jams on Sneakin' Sally are not uncommon. I'm not hating, just noting.
...Guyute came next and is always fun to hear. Wading in the Velvet Sea followed. Good version although fairly standard. YEM finally came back to life (only the 2nd time played in the last 19 shows!) so that was fun to hear. Typical length with a more upbeat jam section, and ending vocal jam.
Show of Life opened the encore and was pretty good. A relatively short, but powerful and rocking version of Good Times Bad Times closed it out.
Overall, the show looks pretty good on paper, but lacks flow and no one song really stood out. After a couple really well played shows at the Gorge last weekend, the band seemed to tone it down a bit this week.
But as always, thanks for playing, Phish!
Review by HotPale
Yay phor the triumphant return of YEM!!!!!!!!!!!!!!!!!
Review by ucpete
Cross-post from sethadam1's "Tahoe 2 Recap":
Set I fizzled last night, and you could feel it in the crowd. I was pleasantly surprised with the Dogs Stole Things opener, but I feel like it set too mellow a tone for the rest of the set. Alaska really dragged and the crowd seemed to lose interest. Halley's began to perk things up a bit, but the jam was cut a bit short. Trey had fewer flubs than usual during It's Ice, but during the dark atonal part, Fishman seemed to be in a rush and chimed in too early for my taste and before I knew it we were dragging through Circus. Ya Mar was fine. I felt that Stash never took off. It seemed to me like Trey was trying to start the jam a little quieter and focused and wanted things to build, but it never really took off IMO. The end of Stash was a little hotter, and I feel like they went to Funky Bitch because Trey knew he'd be able to find his groove... and he did for the most part. But Antelope fell short for me as well, and overall I was left feeling pretty "meh" after the first set. Don't get me wrong, there's no other place I'd rather be than at a Phish show, but I had high expectations for such beautiful surroundings (that are especially sentimental for me having spent time in South Lake every summer growing up).
Contrary to how many of you felt about the second set, I thought it was absolutely awesome. I think the band realized the first set was a little weak, and despite having played DWD just two days earlier, they knew that it'd be difficult to not get something going opening the second set with it. Though the jam wasn't long, I thought it was tight. I was a little worried at first with the "ripcord" as well, especially jumping into Runaway Jim (what if it were just a standard Jim and then they play Possum again?!), but Jim did not disappoint. The outro jam from Jim was spacey and great, and at that time my buddy Dave and I turned to each other and nodded "Ghost!", and our wish was granted. Again, clean, nice peak, not as jammed-out as I'd like, but solid. The energy kept up with Golden Age, which is quickly becoming one of my favorites (it kind of has a Crosseyed feel to it doesn't it?). It was well-played, kept the energy up, and as night was falling, the lights really started taking off too. Everyone felt the 2001 coming on as well, and I'll never complain about a 2001. Dave and I said before the show we thought the second set would end with 2001 > YEM, but 2001 wasn't especially jammed out so we knew there was more to come. Sneakin' Sally snuck up on everyone, and everyone was feeling it! I loved the vocal jam going back into the jam. I've seen about 10 3.0 shows and I can say with certainty that DWD > Jim > Ghost > Golden Age > 2001 > Sally Alley was the best six song stretch I've seen since the reunion. There wasn't a misplaced song or a low point. Guyute was a flubfest and sort of killed the buzz from the first 50 minutes of the second set. Velvet Sea was fine, though the only thing I can think about when I see it live is Page crying at Coventry. It was nice to see YEM close the second set; I thought it was sort of strange that they hadn't played it since before Super Ball IX, and with all the repeats so far in the August shows I figured they'd've played YEM by then. YEM was above average, and Kuroda was on fire from Wash Uffizi to the end of the vocal jam.
I actually don't hate Show of Life, but I think it's being overplayed in precious slots in the setlist, and it was a bummer to hear encored. GTBT was a great way to end the show (though there were some points of hesitation and uncertainty here and there). All in all it was a great time, and many of my friends who went both nights (I only went the second night) said that the second set was the only above average set of the four played in Tahoe... I guess it goes to show how even though watching the stream is awesome, one can get a completely different experience being there. From most of what I've read online, people seemed to enjoy Set II from 8/9 the most, but most of the people I spoke to last night like Set II from 8/10 more. Looks like I'll have to go back and listen to it all again!
Review by lazyblazers
alright, so this was the final night of my four-night phish run. after driving something like 1,000 miles from eastern washington to the coast and down through california to tahoe, walking through the gates into the "arena" for the last time was bittersweet. i'd been so happy with the previous three shows that it was hard to imagine that show would turn out to be equally exciting. but, of course, it was, because that's the kind of band phish is.
really sharp version of dogs stole things to open. nothing like getting a bust-out that's well-jammed taboot. i was even closer to the stage for this show than i had been for night one, and it was apparent right off the bat that things were clicking for the band again, much like they had during the gorge shows (and hadn't during the previous tahoe show). this was my first faulty plan, and it was a lot hotter than it should have been in the number two slot. it seemed like it was only a matter of time until something crazy happened with the band playing like this.
things slowed down a bit, though, with poor heart, and then alaska. i much prefer alaska as a TAB song, and it always sounds a bit off to me when phish plays it. that said, this version was one of the better ones i've heard from them…and it led into halley's, which i can't complain about. i knew i was setting myself up for disappointment hoping to get a long halley's here, so i just enjoyed what we got, which was another great vocal throwdown in the vein of meat from the previous night.
it's ice is a great song, and this version was fast without sacrificing precision. one of those phish songs i could hear at every show and never get bored with. following it with when the circus comes was an interesting choice. i've always loved phish's version of this song, and it was one i could check off the "have seen live" list. the solo didn't really go anywhere, but like most solos out of wading in the velvet sea, simplicity works in this song, and the soaring licks suited the falling night just fine.
ya mar was wonderful, especially with page and mike plinking and thumping away, respectively. this song really seemed to kick things back into high gear, just in time for a fascinatingly weird, space-y stash that hinted at what was to come in set two. some might call a "ripcord" here as trey moves into stash, but it seems to me like an excellent example of the band realizing that the jam was petering out. as interesting as the stash was, it seemed to reach an obvious end and then we jumped into funky bitch, which is becoming a staple song lately. i don't really care, though, because every single version absolutely rips, and this one was no exception.
instant karma! was fun, and definitely executed better than rocket man the night before. antelope worked as a set closer, and was a solid version, but definitely inferior to the gorge version. all in all, this was probably the best first set of the gorge and tahoe runs.
i absolutely love this second set. with the possible exception of guyute, the guys are doing interesting things throughout and with the absolute abandon that comes from being so skilled with your instrument that you don't have to think out every move ahead of time. when things started off with disease, i was torn: would this turn out to be another 25 minute space jam? and if so, how would they make it sonically distinct from last night's light and the gorge's rock and roll?
i needn't have worried. the disease got a bit spacey but mostly stayed within the confines of a jam led by some of trey's best guitar work of the gorge-tahoe run. then it segued satisfactorily into runaway jim, which somehow melded the spaciness of the disease jam with jim's bluegrass roots. from there, what we got was a run from jim to ghost to golden age to 2001 to sally, which was ultimately punctuated by random fireworks being set off behind the stage from down the street. this entire run of songs, along with featuring some excellent segues, was wrapped in the ambient-space-rock of the gorge rock and roll and the tahoe light, but that "jam" was simply spread out across six songs and 45 minutes. this was pure phish, taking the ambient sound that had worked over the last few nights and spreading it out over a number of songs to keep the approach fresh. when things finally wound up after sally, i was almost disappointed to hear guyute start, as i'd hope they'd create something like a "space set".
WHY IS GUYUTE SO HARD TO WHISTLE TO?!
wading in the velvet sea seemed like a perfect ballad for me to end the run on, and a great way to cool things down slightly before launching into a HUGE YEM. by this point i was right up against the stage, and as a result i had to fend off a bunch of morons jumping up and down on my toes and elbowing me over and over in the face, chest, and arms, but what i could hear of this YEM while defending myself was amazing. i suppose it's a testament to how much it stirred the crowd up that i was almost inadvertently beaten to death by excited phans.
i like show of life, in theory, and this version was a bit spicy towards the end, but the whole time i was thinking to myself "please don't let this be the closer". fortunately, the lights didn't come up after, and the band went into a solid version of good times bad times (which was also the closer at my first ever phish show).
i'd hesitate to rank this show *above* either gorge show, but it's surely on par with them, and it finds a way to make itself stand out among the four shows of the gorge-tahoe run with an unexpectedly heavy first set and a second set that ranks (for me) right up there with the rock and roll -> meatstick -> boogie on of a few nights before.
Review by DanceTheJig728
that second set is my dream set
solid looking show, second set looks awesome. i hope they keep golden age in the rotation for a while, i saw it at darien and superball and they play it very well, never even heard the TV on the Radio version
Review by GitDown
Listening to this Jim gets me kind of angry. The last minute or so was a really excellent groove, almost like an uptempo "Riders on the Storm" or something with Page's Rhodes and Fish riding the cymbal so smooth... It had the potential to be an utterly transcendent, unprecedented memorable jam... WHY did they have to abandon it so quickly?
Review by allgdtome
This was the kind of scene/vacation I wish could have gone on and on and on, so beautiful. The scene at the lake was epic.
There is enough already said about these shows but one thing I need to point out is the jam in the middle of YEM by Mike and Trey and the little boogie that went down with it. Mike busted out the bass lines to "Use Me" by Bill Withers. It's a great funky song and was cosmically mixed in to my life's themed playlist a week prior to going to Tahoe and when I heard that bass-line I was blown away to say the least.
Review by imphour20imphour420
stash not reba - and its timber not timer - sorry - I know I look like a fool
Review by Josh006
That Ghost was a keeper... MARK MY WORDS! Ya Mar was pretty rad, taboot. Just a great show overall!
Review by Trim_Daddy
Umm, I don't see a Reba on the setlist, maybe in another song though?
Review by 46daze
i dont know if id call that yem "triumphant"
reba had a timer ho tease twice by Gordon
Score: -4


text:
[PROJECT] Rice Wreath Fundraiser for Park Shin Hye's Upcoming Drama 'Doctors'
Hello Starlight Angels,
Our lovely girl Shin Hye is making a comeback to the silver screen! Shin Hye's new drama – SBS 'Doctors' – will begin its broadcast run on SBS starting June 20, 2015.
Following previous years' tradition, Park Shin Hye International Fanclub will be congratulating the drama's premiere on behalf of international fans by displaying rice wreaths at the 'Doctors' press conference in mid-June
(Read more about Shin Hye talking about her drama at her fanmeeting Q&A session: http://www.shinhye.org/2016/05/fan-account-160514-park-shin-hye-sports.html).
What is a Rice Wreath?
A rice wreath consists of a big banner display and standee with bags of rice (1 bag = 1kg of rice) stacked in front of the wreath. Rice wreaths representing fanclubs are displayed at Korean dramas/movies premiere press conference venues to show fans' support for the cast. The bags of rice are donated to charity for people in need.
The bags of rice will be donated to Korea Food For The Hungry International, a charity that Shin Hye has been supporting for years. (Read more about Shin Hye's Ghana visit with KFHI Here: http://www.shinhye.org/2011/10/news-park-shin-hye-says-i-want-to-give.html)
How much is a bag of rice?
Each bag of rice (10kg each) costs 40,000 Korean won (= 34 USD). Our target is to raise money for 30 bags of rice.
We sincerely ask for Starlight Angels' financial support for this meaningful rice wreath project and thank everyone for your continual support and love of our lovely Angel.
You can donate via PayPal by clicking on the Paypal button above. If you wish to donate via other methods, please email us at shinhyeorg@gmail.com. We have admins in the US, Hong Kong, Philippines, and Malaysia that can assist you.
As a thank you gesture for your thoughtful donation, we will give one (1) person of those who donated 25 USD a Singles magazine June 2016 issue containing 12 full pages of Park Shin Hye photographs. This applies to all donors, those who donated before today are also included~
Deadline: May 30 2016 June 5th 2016 (New date!!)
An example of a rice wreath event that PSHIFC participated in previously:
SBS 'Heirs' 2013
Labels: Doctors, Drama, Rice Wreaths
[FAN ACCOUNT] 160514 Park Shin Hye Sports Event with Starlight Angels, Seoul
Because of her busy schedule, Shin Hye decided that her 1st fanmeeting in Korea would be a sports event with fans instead of a full-blown stage performance style fanmeeting. She opted for a sports event so that she could have closer interaction with her fans and play with them.
The sports event took place on May 14 2016 at an indoors sports stadium (basketball court) in Yongsan, Seoul at 1:00pm. Around 100 fans were present at the event. Upon arrival, fans were giving windbreakers from Millet Korea, the sports brand that Shin Hye endorses. Ladies had orange windbreakers while the gents had blue ones. Fans were divided into 2 teams - the Blue Team and the Red Team.
After fans were settled into their teams, the MC (comedian Jo Woo Young) announced the arrival of Shin Hye. There she was, walking into the stadium sporting long, wavy hair with bangs - the new look for her character in her upcoming SBS drama 'Doctors' - and big smiles. She was wearing a white T-shirt, black pants and white Nike shoes. She waved at fans and was happy to see everyone.
The MC announced that during the first half of the event, Shin Hye would be the leader of the Red Team (I, the author of this account, was on the Blue Team and Shin Hye's manager was our team leader.) Before the games began, Shin Hye did warm-up exercises with all the participants. Then, a series of mini games were played, and then six main games were played: group rope-skipping, shoe kick, obstacle race, three-legged race, balloon pole building (the two teams competed against each other and see which team could build a taller pole with balloons within a short time) and hula hoop dancing.
After 3 main of the above games ended, Shin Hye switched teams with her manager and became the Blue Team's team leader (yay!!!). Shin Hye played in all the games except for the rope-skipping one and the three-legged race. She was so down-to earth that she was the 1st one who started picking up trash after the balloon-pole building game (because after the game, all balloons were popped, leaving streaks of balloon remains everywhere). Oh I gotta mention that while everyone was so eager popping the huge amount of balloons, Shin Hye was half-running away from the balloon poppers covering her ears. It was so cute!
The Blue Team was the winning team. After the games ended it was 2:30pm, and everyone sat down onto the ground and had a Q&A session with Shin Hye.
1. About her slim figure. Shin Hye said a lot of people have been asking her whether she's been going on a strict diet because she seems to be getting slimmer and slimmer, but she really has not gone on any crazy diets. Instead, she has been doing a healthy amount of sports and exercises, and she thinks she has just 'grown-up' so she has lost her baby fat. She told fans not to worry about her because she is not going on any crazy diets or eating little.
2. About her new drama. A fan asked whether there will be a lot of crying scenes in 'Doctors', because in her past drama and movie roles Shin Hye had to cry lots. Shin Hye said "really? That seems to be true." She said fans in 'Doctors', she will play a tough girl with a troubled past/got into a lot of trouble when she was in high school. Because it is the first time she takes up a role with such strong personality, she said some people are worried whether she could handle it. She said she picked the role because she really likes the character and really wants to do it, and she will try her best.
As she will be playing a doctor in the drama, she will have to learn a lot of English medical terms. A fan asked whether it is difficult learning the English medical terms. She gave a headache-look and said yes, because there are many terms that she needs to memorize and read. At this point, the fans asked if she could give an example, she said "hepa...? hepa something. I cannot remember because we have not progressed to filming at the hospital yet". Right now they are still filming the scenes outside the hospital, the high school scenes, so she hasn't gotten to the medical terms yet.
She used to pick dramas that would film in winter/autumn/spring (except for.. Heartstrings?) because it is physically very demanding and straining for actors and actresses to film in the hot weather in summer. However, this drama's shooting takes place in summer and the staff are concerned whether Shin Hye will be ok. Shin Hye said she will try her best to maintain good health and physique so as to withstand the heat.
3. About her new movie 'Hyung' (Brother). A fan asked when will the movie that she filmed last year (October - December 2015) be in theaters. She said because it's summertime, a lot of Hollywood films will be in theaters and it is difficult to find a slot for the movie. If the production company can find theaters with empty slots, then the movie will be in theaters next month. If not, the release date will be postponed. The release date is still undetermined for now. She plays a judo coach in the movie, and she said she had never done judo before, so she learned some judo for the movie role prior to filming last year. Shin Hye said her role in the movie is very strong and she hopes fans will look forward to seeing her in the movie.
4. About family. Shin Hye said she has been busy lately, so she wants to bond with her family whenever she finds time to. Recently, she started playing golf with her father because her father loves playing golf. However, her father wants Shin Hye to achieve perfection in her golf postures and moves, so he is very demanding. Shin Hye laughed and said she felt troubled and decided not to play golf with her father haha. Fans requested Shin Hye to strike a few golfing poses, and she stood up and performed the golf-club swinging motion.
5. About summer plans. Summer is coming soon and Shin Hye was asked what plans she has for the season. Shin Hye said she would like to have a seaside vacation because she loves the ocean, but she thinks she won't have time for that this summer as she will be busy filming for the drama, and after the drama ends she will start her international FM tour.
6. About the sports event. Shin Hye said she had a lot of fun playing with fans at her sports event in 2013, so she wanted to play again this year. However, she couldn't play at her best today because she was worried that she might get an injury which would create inconvenience for the drama crew. This is related to something that happened 3 years ago at the 2013 sports event: they played dodgeball and a fan accidentally threw the ball at Shin Hye's head which hit her with a loud bang, and she was in great pain. But then she was disappointed that we didn't play dodgeball today because she wanted revenge hahaha.
7. About Nike shoes. Shin Hye posted a photo on her IG of her going to a Nike pop-up store event. That event is held all around Seoul these days. Participants could easily win a pair of Nike shoes by participating in the game at the Nike event. Shin Hye said although she was wearing white Nike shoes today, they were not the ones she won at the Nike event.
Afterward, Shin Hye took a group photo with fans and left for her filming schedule.
Photo Credit: SALT*
*no cameras were allowed inside the venue hall. All photos in this post are reposted from SALT/news websites.
Labels: Fanmeeting
[PHOTOS] Park Shin Hye for HStyle TMALL
Source: HStyle TMALL
Posted by Siti Ruzaimah at 5:17 PM
Labels: HStyle, Park Shin Hye, 박신혜, パク・シネ, 朴信惠
[VIDEO] Park Shin Hye for Mamonde Gardening Campaign
Screen cap:
Source: Mamonde YT
Labels: Mamonde, Park Shin Hye, 박신혜, パク・シネ, 朴信惠
[PHOTOS] Park Shin Hye New Pictorials for Millet's Spring 2016 Collection
Source : Millet Blog
Source : Millet FB
Posted by Siti Ruzaimah at 12:32 PM
Labels: Millet Korea, Park Shin Hye, 박신혜, パク・シネ, 朴信惠
[PROJECT] Rice Wreath Fundraiser for Park Shin Hye...
[FAN ACCOUNT] 160514 Park Shin Hye Sports Event wi...
[PHOTOS] Park Shin Hye New Pictorials for Millet's...
[PHOTOS] Park Shin Hye for Bruno Magli's May 2016 ...
[PHOTOS] Park Shin Hye for 30 Portraits by Seihon Cho
[PHOTOS] Park Shin Hye for Agatha Korea Facebook 2...
[PHOTOS] Park Shin Hye for ROEM Spring Collection ...
[PHOTOS] Park Shin Hye for W Korea Web (27042016)


A London startup Blocks has adopted Google's new Android Wear to make a customisable smartwatch that allows users to upgrade and swap out sensors, screens and batteries.
Created by a team at Imperial College, the Blocks modular smartwatch uses a screen that links up to small segments in a band using small metal jacks that act as both the joining anchors and the connections for passing data between the modules.
The main screen section also contains the primary battery, processor and Bluetooth connection to a smartphone for internet access and notifications, relying on linked segments to boost its basic capabilities adding various sensors or modules.
"With Blocks you can upgrade your smartwatch and tailor it to suit what you need it to do at that moment, just by swapping out modules."
Blocks intends to create a selection of modules that can be connected in any combination to produce a smartwatch. Some will be fillers to get the spacing right around a wrist, while others will be extra battery packs to keep the watch going longer.
But the majority of the modules will be sensors including GPS, heart rate and activity monitors, temperature sensors, fingerprint scanners, a camera or even a SIM card slot for turning the smartwatch into a mobile phone.
Each module will cost around £20 to £40 and can be plugged in via the connecting holes in the links. The smartwatch then automatically downloading apps and services to support the modules.
The screen of the smartphone can also be swapped out to suit the user's needs, with smaller LED screens, e-ink displays like those used on the Pebble smartwatch or a full touchscreen like most of the smartwatches available today.
"It made perfect sense to use to spread those kinds of features and hardware around the wrist instead of throwing them all into one thick lump under the screen on top of your wrist," said Omer El Fakir, industrial designer of Blocks. "A heart rate sensor, for instance, is much better suited to the underside of your wrist where you would normally measure a pulse."
The startup took inspiration from Google's modular smartphone concept Project Ara, and iterated the idea into a wearable. Now, following the launch of Google's wearable software, Android Wear, which was first seen on LG and Samsung's smartwatches, Blocks has taken the leap to join Google's crowd.
"The only issue with using Android Wear is that it prevents us from making the smartwatch compatible with iPhones, but that's something we'll have to look at further down the line," said Javaid who was worried about the expectations that Apple would release its own smartwatch or wearable device in the near future.
The project started in November between a group of Imperial College students who wanted to combine a gesture-based system with bio sensors and came up with the idea of a modular smartwatch.
Blocks garnered interest from a range of developers including Barclays, which is interested in creating a block for simulating a contactless credit card, similar to the Bank's smartphone apps.
Buoyed by the release of Android Wear, the company already has 4,000 people signed up to its waiting list and is aiming to take a crowdfunding round on Kickstarter in the Autumn and to ship devices into people's hands within eight months.
"We'd love to replicate the success of the Pebble," said El Fakir. "That was a beautiful product and did very well through Kickstarter."
The next stage in the project is to miniaturise the hardware components and make them fit into the industrial design of a slim watch – something that people will actually wear as apposed to the large chunky prototype that the team had to share at the Bluetooth SIG display in London on Tuesday.
Once up and running the company will open up the Blocks platform to developers, who can make their own modules for the smartwatch, although whether any third-parties are likely to take that risk with the likely high manufacturing costs is unknown.
"What's most likely going to happen is that third-parties will be able to send us their designs and we will manufacturer them, as we'll have put the investment into the manufacturing lines and will be able to do more cost effectively," admitted Javaid.


Counter-Strike: Condition Zero is more of a modification to 1.6 rather than a game in it of itself; it uses most of the same animations and only retextures a couple of maps, but it gets less credit than its due.
For instance, it has a far superior buy menu, with a more extensive loadout customizer that works way better than the one we have in Source.
The graphics are also way better and way more stylistic than Source's, which is literally 1.6 on the Source Engine, like a slightly less lazy HL:S. The sound design is greatly improved and the changed guns sound a lot more like an accurate depiction of what a real gun sounds like. Nothing even reminiscent of PlayerUnknown's Battlegrounds's but closer than any of the stock assets used in the other games. The model, lighting and texture quality was also made better, and both teams not only have a new faction each but also all have new stylized designs that stray farther from the real deal but still gives each of them a character of their own.
Not to mention that the controls are in this void between Source and 1.6 where it has recoil and less absurd penetration but the accuracy and shooting system, in general, is still 1.6's, which is very fun to play with.
Along with the usual simple offline bot match, this game has a few sets of 3 maps you have to clear by having at least 3 round wins and exactly 2 more than the terrorists, against a varying amount of opponents with different skillsets. It proves to be a good challenge to anyone and a great way to get good at the game while passing time and having fun. This mode also adds more depth to the CT factions, with each having a tendency to certain characteristics, for instance, the Seals and the SAS are braver, while the GSG-9 and GIGN play it safe.
steam counter strike, counter strike condition zero deleted scenes.
Open " Counter-Strike: Condition Zero " >> "Game" folder.
Then double-click on " Counter-Strike: Condition Zero " icon to play the game. Done!


We were pioneers in the application of studies of neuromarketing for SMEs and we continue with the firm commitment to apply this type of work in the small and medium Spanish companies.
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Colphos - Free machining phosphor bronze. the machining characteristics are similar to CZ121 Brass and the tensile properties and corrosion resistance of Colphos are similar to PB102 but it also offers good fatigue strength.
Please note: contrary to popular belief, Colphos can be silver soldered.
Colphos is the registered trademark of Columbia Metals LTD.