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Wurst night ever? Taste takes a holiday at German sausage hotel
Deborah COLE
AFP January 30, 2019
A sausage-themed hotel has opened in Germany to help keep the village butcher's shop alive
A sausage-themed hotel has opened in Germany to help keep the village butcher's shop alive (AFP Photo/Christof STACHE)
Georgensgmünd (Germany) (AFP) - Sausages on the menu, sausage motifs on the wallpaper, sausage mobiles hanging from the ceiling -- and to top it off, a sausage-shaped pillow on your bed.
What sounds like a vegetarian's nightmare is the audacious dream come true of Claus Boebel, a fourth-generation butcher and proprietor of what he calls the world's first and only sausage-themed hotel.
Located in a tidy village, a 40-minute drive south of the German city of Nuremberg, the Bratwurst Hotel has done brisk business since its opening in September, with guests from across Europe and overseas popping in for a visit.
In a slope-roofed stone house, the inn with seven rooms and two conference spaces caters to foodies and tourists looking for a splash of local colour.
Behind the quirky initiative is a Hail Mary bid to keep alive the local butcher's shop -- an institution in most towns that was once a pillar of Germany's "Mittelstand" economy of small and medium-sized businesses -- in the face of big-box store competition and slacking meat consumption.
"I want to show that small craftsman shops like mine can survive when you have clever ideas," said Boebel, seated on a stool shaped like a tin of minced sausage.
"Plus I love life here in the countryside and, rather than leave, want to draw customers here to Rittersbach," population 300, he added.
The Boebel family has produced and sold meats here since the 19th century.
But Sunday roasts, big multi-generational meals at home and a heavily carnivorous diet are fading from German life, with meat consumption down eight percent since 1991.
And despite a slight increase of late in food spending in Germany, to around 10.6 percent of monthly household expenditure, the people of France (13.2 percent) and Italy (14.2 percent) still fork out significantly more.
Thus family businesses that pride themselves on quality produce often need to get creative to bring in the punters.
- 'Tasteful' decor -
Boebel, 48, is a rosy-cheeked entrepreneur of boundless enthusiasm who speaks in the rolling r's of the Franconia regional dialect.
It's not the first time he's got creative to promote his brand, beginning in 2003 with his "Wurstbrief", or sausage letter, featuring a vacuum-packed envelope with the meat and a postcard inside ready for mailing to friends and family.
Boebel's bright green delivery car -- matching the hotel's wooden window shutters and the striking facade of the butcher's shop -- zips through the village's narrow roads as a "Wurst taxi" bringing meat to hungry customers.
Never one to dream small, Boebel also launched a global online shop, sending his canned wares made from locally sourced livestock to a clientele in far-flung places like Hawaii and Jamaica.
But the hotel, in which he's invested some 700,000 euros ($800,000) in the renovation, takes things to another level.
In the narrow lobby of the hotel, the word "sausage" is emblazoned on the wall in the languages of the world including Russian (kolbasa), Japanese (soseji) and Greek (loukaniko).
The decor includes coat racks recalling butcher's knives and giant pigs on the frosted glass doors to the bathrooms, where sausage-shaped soap awaits in the shower.
- Fighting for survival -
Boebel's whimsical approach is his answer to a business environment that's growing ever tougher.
The number of German butcher's shops has tumbled in recent years to just over 12,300 in 2017, with 1,100 folding that year alone, according to industry data.
Older proprietors often can't find a successor when they retire, or they succumb to the stiff competition from big supermarket chains, discounters and even Amazon.
Joerg Ruckriegel, 47, of the municipal tourism office, said businesses like the sausage hotel were helping to reverse the trend and put Franconia more prominently on the tourism map.
"You have a lot of small villages with so much history -- palaces and castles and beautiful landscapes, plus the regional cuisine," he said.
"The small butchers' shops that still make their own products are a big part of that."
Tourist Jovina Sperling said she felt "right at home" at the Bratwurst Hotel.
"I'll go back to Nigeria knowing how to make sausage -- danke Boebels!!" she wrote in the guest book.
"It's made our little village famous -- people come from around the world," said Stephanie Volker, 30, a local chemist who stopped into the butcher's shop at lunchtime.
"I don't eat a lot of meat but what I do, I buy here because the quality is great."
- How the sausage gets made -
Guests can take home souvenirs including canned minced sausage flavoured with beer, coffee and even chocolate.
Boebel and his wife Monika also offer workshops in making personalised types of Wurst using a range of meats and spices.
The Bratwurst Hotel takes a playful, homespun approach that both nods to German stereotypes and subverts them.
Boebel wants to create an "experience" for his customers, something that will lure them from the autobahn and into the heart of a Germany at once traditional and Instagrammably ultra-modern.
That includes offering beef sausage for Muslim and Jewish guests who don't eat pork.
"Sausage is what we in Germany are known best for, next to beer," the father-of-two said with a smile.
"If that's what tourists are looking for, why not give it to them?"
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Home > CAD > AEC
Flying Through Space
31 May, 2001 By: John E. Wilson
Unlike 2D work in which you invariably look straight down on the World Coordinate System's xy plane, you use a variety of viewing directions when you construct 3D models. Consequently, to work efficiently in 3D space you need to be able to set a viewing direction with a minimum amount of effort. In order to confidently work in 3D space, you need to know exactly what you are looking at-that is, whether you are looking toward the front of your model, toward the back, and so forth.
Also, you'll use a variety of viewing modes as you construct your models. You'll work in the wireframe mode, in which surfaces are transparent, when you want to select edges and modify or add objects on the far side of your model. You'll use the hidden-line mode, in which surfaces are opaque, to better visualize your model and when working on its near side. When you need an even more realistic depiction of your model, you'll work in a shaded mode in which surfaces are colored-in according to their object color. Shaded modes are also useful in verifying that surfaces and shapes of your model are as you intend them to be.
AutoCAD developers have had trouble establishing both viewing directions and viewing modes as the software has developed into a 3D modeler. Their first attempt, the VPOINT command, requires you to imagine a view direction in space, and then to specify the angles of that view direction. This command also tried a real-time method, involving a compass and an axis tripod for setting a view direction that is-I can say without exaggeration-worthless. A second attempt was made with the introduction of the DVIEW command. This command offers real-time viewpoint establishment, but the image of your model flickers so severely that it's almost impossible to tell what you are looking at. Moreover, the hidden-line viewing mode is not compatible with the real-time options of the ZOOM and PAN commands.
With AutoCAD 2000, though, Autodesk seems to have finally got it right with the introduction of 3DORBIT and a set of related commands for establishing views in real-time. For most models the operation is smooth, and you can readily visualize your model. To further help, AutoCAD 2000 also introduced a new shading command, SHADEMODE, that offers a variety of viewing modes that work with 3DORBIT. Mechanical Desktop also depends on 3DORBIT to dynamically set view directions, and even Inventor uses a 3DORBIT-type technique for establishing view directions.
The 3DORBIT command is so easy and intuitive to use that you don't need to know much about the command to make good use of it. However, it is more flexible and complex than it first appears to be, so we will take a closer look at it and its related commands in this column. We will also look at the extra options and parameters that the Mechanical Desktop version of 3DORBIT offers.
The Arcball
When you start 3DORBIT, a large green circle, called the arcball, appears in the center of the current viewport. As you move your pointing
device while holding its
Figure 1. The 3DORBIT command displays a green circle, called the arcball, in the center of the current viewport. As you move your pointing device, the screen image of your model rotates about an axis that passes through the center of the archball, and the orientation of that axis depends on the location of the screen cursor.
pick button down, the image of the model rotates about an axis that passes through the center of the arcball and the orientation of that axis depends on the location of the screen cursor, as described in the following paragraphs and shown in Figure 1. Also, the appearance of the screen cursor changes to indicate the rotation axis-orientation.
When the screen cursor is within the arcball, it assumes the shape of a small sphere encircled by horizontal and vertical oval-shaped arrows. When you depress the pick button of your pointing device, the viewpoint rotates around an axis perpendicular to your movement of the screen cursor. For instance, if you move the cursor down and to the right 30 degrees relative to the horizontal edges of the viewport, the view rotation axis is inclined 60 degrees relative to the horizontal edges.
When the cursor is outside the arcball, the screen cursor changes to a dot encircled by an arc-shaped arrow, and the model rotates about the viewport's line of sight as you move your pointing device with its pick button held down.
When you move the screen cursor within either of the small circles on the top and bottom quadrants of the arcball, the screen cursor assumes the form of a horizontal line within a vertical oval-shaped arrow, and the view rotation axis is horizontal when you move your pointing device while the pick button is depressed.
When you hold down the pick button of your pointing device as the screen cursor is within either of the small circles on the right and left quadrants of the arcball, the screen cursor becomes a vertical line within a horizontal oval-shaped arrow, and the view rotation axis is vertical.
If, when trying to set a viewing direction, your model appears to spin about in space in an uncontrolled manner, you might try using just the arcball quadrants to establish a view. Use the top or bottom quadrant to set a viewing direction from the horizontal plane, and then use the right or left quadrant to set a viewing direction within the plane.
Hidden-line and shaded viewing modes are supported while setting viewing directions in real time, but depending on the complexity of the model and your computer's speed and memory, images may degrade from shaded to hidden-line to wireframe to bounding-box representations. If you have selected objects prior to initiating 3DORBIT, only the selected objects will be displayed, which may improve dynamic viewing. Also, you can turn off degradation. To do this, start the OPTIONS command, select the Systems tab, and then click the Current 3D Graphics Display Properties button to open the 3D Graphics System Configuration dialog box. In this dialog box, clear the Adaptive Degradation checkbox.
Autodesk Inventor also uses an arcball-like method for dynamically setting view directions. The three ways to initiate this action are to select Rotate from the View menu, select the Rotate the Model button from the Standard toolbar, or simply hold down the F4 key. A large circle that has a short line extending from each quadrant is displayed in the current window. Viewpoint direction rotation works the same as it does in AutoCAD (with the short lines replacing the small circles), and even the appearances of the screen cursor is similar. You can pan as you are rotating the viewing direction by clicking somewhere in the window. Inventor pans the view so that the point you picked is moved to the center of the circle (and window).
Shortcut Menu Options
Figure 2. 3DORBIT's right-click shortcut menus offer numerous options that affect your view of your model.
Once you have started 3DORBIT, you can right-click your pointing device to bring up shortcut menus that offer numerous options that affect the view of your model. Many of these options start other commands, and you will probably find that it is more convenient to initiate those commands through these shortcut menus than it is to invoke them directly. These menus are shown in Figure 2 and are described as follows.
Exit ends the 3DORBIT command. You can also end the command by pressing the Enter or Esc keys.
Pan invokes the 3DPAN command for dynamically moving the image of your model without changing its size. Unlike the real-time version of the PAN command, 3DPAN works in hidden-line and perspective viewing modes.
Zoom initiates 3DZOOM for dynamically increasing or decreasing the apparent size of your model, even in hidden-line and perspective viewing modes.
Using Materials in Shaded Views
In both AutoCAD and Mechanical Desktop you can apply a rendering material to 3D surface and solid objects; that material is used in SHADEMODE's four shaded viewing modes and in 3DORBIT's real-time operations. Three steps are required to utilize a rendering material: you must enable material display, you must create a material, and you must apply that material.
To enable the material display, invoke the OPTIONS command, select the System tab, and click the Current 3D Graphics Display Properties button. This button opens a dialog box titled 3D Graphics System Configuration. Here you select Render Options and then select Enable Materials. If you want to incorporate a bitmap pattern with the material, also select Enable Textures. Materials with bitmap patterns can simulate such things as wood grain, bricks, and floor tile, but you are not likely to use such a material when your objective is to improve 3D visualization while constructing a model rather than to create a life-like rendering of a finished model.
To create a material, start the RMAT command to display the Materials dialog box. Make certain that Standard is displayed in the list box on the right side of the Materials dialog box, and click the button labeled New to open the New Standard Material dialog box. Enter a name for the new material. On the left side of the dialog box is a list of the material properties, or attributes, that you can control. For working with shaded viewing modes, you will probably need to set only the Color/Pattern and the Transparency attributes. Click the Color/Pattern radio button to set your material's general color. By default, material uses the AutoCAD object color. If you want your material to have a different color, clear the By ACI checkbox and then specify red, green, and blue values to set its color. To set the material's relative transparency, click the Transparency radio button and specify a transparency value. A value of zero makes the material completely opaque, while a value of one makes the material completely transparent (and invisible).
Once you have set the material's properties, click the OK button of the New Standard Material dialog box to return to the Materials dialog box. Make certain that the name of your material is highlighted in the Materials list box. You next need to use one of three methods to assign the material to one or more objects. If you want to assign the material to specific objects, click the Attach button and then pick the objects that are to assume the material's properties. If you want to assign the material to all objects that use
Figure 3. You can make AutoCAD 3D solid objects semitransparent in shaded views, as shown in the bottom panel of this figure, by assigning material properties to them. Such objects are easily visualized, yet you can select a virtually any of there edges. The top panel shows the same #D solid, in the same viewing conditions, but materials are not enabled.
a particular AutoCAD color, click the By ACI button and then select a color number from a displayed list. To use the third method for attaching a material, click the By Layer button and select a layer name from the displayed list. All objects in that layer will assume the material's properties.
Using a semitransparent material is especially useful when you are constructing solid models. The slightly shaded surfaces help you visualize your model's geometry, yet no part of the model is hidden, and you can see and select virtually any edge. Figure 3 shows two versions of SHADEMODE's Gouraud Shaded Plus Edges mode with an AutoCAD solid model that has an attached material. In the top panel of the figure, materials are not enabled while they are enabled in the bottom panel. The material uses the object color, and has a transparency value of 0.67. Although such a material is not as attractive as the default opaque mode, it is easier to work with. Transparency works only when SHADEMODE's Gouraud Shaded Plus Edges or Flat Plus Edges viewing modes are in effect.
Orbit returns from another operation to real-time view direction rotation.
More opens a submenu with the following options:
Adjust Distance initiates 3DDISTANCE, which dynamically moves the camera in perspective views along the line of sight. The effect is similar to changing the focal length of a camera's zoom lens.
Swivel Camera invokes the 3DSWIVEL command for rotating the viewpoint about a fixed point. The effect is as if you were looking through the viewfinder of a camera on a tripod. When you swivel the camera to the right, objects in the viewfinder shift to the left; when you swivel the camera upward, objects appear to shift downward.
Continuous Orbit continually rotates the viewpoint in 3D space. After you select this option, depress the pick button of your pointing device, drag the screen cursor in the direction you want the viewpoint to rotate, and then release the pick button. The rate of rotation is proportional to the speed you used when moving the cursor. Press the pick button to stop the rotation.
Zoom Window allows you to define a specific rectangular area you want the view to focus on.
Zoom Extents zooms in or out as necessary to display and fit the entire model within the current viewport.
Orbit Maintains Z locks the current orientation of the z axis as you rotate the viewing direction with 3DORBIT. This option, which was introduced in AutoCAD 2000i, is especially useful in architectural models to keep walls and such upright.
Figure 4. 3DORBIT's Adjust Clipping Planes option opens a small window having a view perpendicular to the current viewports line of site. In this window, the back clipping plane as a white line. As you drag these clipping planes along the line of site,you can observe the results in AutoCAD graphics area.
Clipping Plane options clipping planes are two invisible planes spaced along and perpendicular to the current line of sight. When activated, the front clipping plane hides everything in front of it (toward the camera), while the back clipping plane hides everything behind it (away from the camera). Clipping planes are most often used in setting up architectural interior views because they effectively remove walls and other viewing hindrances. When you select the Adjust Clipping Planes option, a small window opens that has a view perpendicular to the current viewport's line of sight. It shows the front clipping plane as a white horizontal line and the back clipping plane as a green horizontal line, as shown in Figure 4. You can drag these clipping planes along the line of sight, and the results are displayed in real time in the current viewport of the AutoCAD graphics area.
Projection opens a menu for toggling between the parallel and perspective viewing modes. A check mark indicates which mode is current.
Shading Modes opens a menu for setting any of the SHADEMODE command's viewing modes, except 2D wireframe.
Visual Aids opens a menu for turning AutoCAD's compass, grid, and UCS icon on and off. The compass is a set of three mutually perpendicular rings composed of tic-marks-which fit within the arcball-that help you visualize angles in the three principal-coordinate-system planes-the xy plane, the yz plane, and the zx plane. The compass may help you remain oriented as you set viewing directions in real time.
Reset View restores the view that was current when the 3DORBIT operation started.
Preset Views opens a menu for setting one of the six standard orthographic views or one of the four isometric views that look down toward the xy plane. The views are based on the World Coordinate System.
Saved Views opens a secondary menu that lists all user-saved views; however, it is available only if one or more user-saved (with the VIEW command) views exist. Click a view name to restore it.
Mechanical Desktop Viewing Operations
Basically, 3DORBIT works the same in Mechanical Desktop as it does in AutoCAD, but it has a few enhancements. For one thing, surfaces are semitransparent in shaded-with-edges-displayed viewing modes. This is useful when you are selecting edges for fillets, chamfers, and so forth that are on the far side of your model. In AutoCAD, on the other hand, surfaces in all shaded modes are completely opaque. Also, Mechanical Desktop has two commands that specify the center of the view-direction-rotation axis and then invoke 3DORBIT. These commands are helpful when the current view is zoomed-in to an extremity of a large model. One of these command, AMROTCENTER, finds the geometric center of the model within the current viewing direction, pans to center that point in the current viewport, and starts 3DORBIT. The other command, AMSELROT, prompts you to select a point. Mechanical Desktop pans so that the point is centered in the viewport, and starts 3DORBIT.
Figure 5. You can set the relative amounts of ambient and direct light in shaded views in Mechanical Desktop. The top panel in this figure shows the effects of the default settings. In the bottom panel, direct light has been reduced to make the model more transparent.
Figure 6. Mechanical Desktop's AMLIGHTDIR command controls the apparent location and direction of the light source in shaded views. The top panel in this figure shows the default light direction, while the bottom panel shows the results from picking the point indicated as the light source.
Mechanical Desktop also has two commands for controlling lighting properties in shaded views. AMLIGHT displays a dialog box that has slider bars for controlling the relative amounts of ambient light and direct light. By default, ambient light is low and direct light is high. As you increase ambient light, shaded objects become brighter and more opaque; as you decrease direct light, objects become darker and more transparent and different surfaces acquire the same relative brightness, as shown in Figure 5.
The second command, AMLIGHTDIR, controls the apparent location of the light source in shaded views. By default, shaded views are illuminated by a single direct light located to the left and above the viewport's line of sight. One of the several ways to start the AMLIGHTDIR command is to select the light bulb icon in AMLIGHT's dialog box. You will be prompted to select a point location for the light, and the new light direction will immediately take effect. An example of a user-selected light location is shown in Figure 6. The changes you make with AMLIGHT and AMLIGHTDIR affect just the current drawing, and only for the current session.
About the Author: John E. Wilson
About John E. Wilson
See contents by John E. Wilson

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text:
HomeChevroletCorvetteNewsTechnology
2020 Corvette Stingray Engine, Gearbox Explained By GM Technician
2020 Corvette Stingray Engine, Gearbox Explained By GM Technician product 2019-07-30 12:33:23 https://www.motor1.com/news/362492/corvette-c8-engine-gearbox-explained/ Chevrolet Corvette Technology, mid-engine corvette
Jul 30, 2019 at 8:33am
By: Anthony Karr
It's not rocket science but it's super-efficient.
The new 2020 Chevrolet Corvette Stingray is already a true hit – almost the entire production run for the first model year is sold out. The good news is the automaker is prepared for such a strong demand after two massive investments of $290 million for technology upgrades and $439 million for a new paint shop at the Bowling Green, Kentucky, factory, where the new Corvette C8 will be assembled. At this point, customers can only order a single engine with up to 495 horsepower (369 kilowatts) with the Z51 package and one transmission option.
Latest Corvette News:
GM Never Intended For The Chevy Corvette C8 And C7 To Co-Exist
⠀ Watch Tall Guy Prove 2020 Chevy Corvette Is Big People Friendly
The powertrain isn't anything surprising by today's automotive industry standards but it's a damn efficient one, allowing the supercar to sprint to 60 miles per hour (96 kilometers per hour) in under three seconds. How's that possible with BMW M850i levels of power? Last week, Engineering Explained's Jason Fenske explained which are the most important factors for this impressive achievement in a comprehensive video. Now, two other videos from TheCorvetteMechanic (GM World Class Certified Technician Paul Koerner) provide even more details about the engine and gearbox.
As you can see, the C8's 6.2-liter V8 is not the same old unit we know from the previous generation Corvette. There are several modifications to the design, including repositioning of some of the main components of the motor, for a new and more compact layout. As far as the transmission is concerned – and that's where the acceleration magic basically happens, it's a dual-clutch automatic with eight speeds and a relatively compact design. The video here talks about the components of the 'box and explains the principles of operation of the twin-clutch transmissions.
Of course, this is a very quick and undetailed look at the new Corvette's powertrain based on just two official images. Still, you can learn a thing or two.
Source: TheCorvetteMechanic via CorvetteBlogger
mid-engine corvette


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Q: How to build newtworkx graph with numpy matrix? I m trying to build view of graph which is given like numpy matrix of adjency.
For example,
matrix=[['1' '0' '0'], ['0' '1' '0'], ['0' '0' '1']]

matrix = np.array(matrix)

f = plt.figure(figsize=(5, 4))
a = f.add_subplot(111)
plt.axis('off')

G = nx.from_numpy_matrix(matrix)
pos = nx.circular_layout(G)
nx.draw_networkx(G, pos=pos, ax=a)
canvas = FigureCanvasTkAgg(f, master=root)
canvas.get_tk_widget().pack(side=tk.TOP, fill=tk.BOTH, expand=1)

Gives me full graph always for all the matrixes I enter. What is incorrect here?

A: Here's your code with a few bits filled in:
import networkx as nx
import numpy as np
import matplotlib.pyplot as plt
%matplotlib inline
#%matplotlib notebook

matrix=np.array([[1, 0, 0], [0, 1, 0], [0, 0,1]])
f = plt.figure(figsize=(5, 4))
a = f.add_subplot(111)
plt.axis('off')

G = nx.from_numpy_matrix(matrix)
pos = nx.circular_layout(G)
nx.draw_networkx(G, pos=pos, ax=a)

Returns:

Which I'm guessing is what you're after.

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Tibidabo Amusement Park
Tibidabo is a mountain of 512 metres (1,680 ft) overlooking Barcelona, the tallest in the Collserola range. Sagrat Cor church and Tibidabo amusement park share the top and the Torre de Collserola telecommunications tower is a short walk away.
Tibidabo amusement park has existed for over a century making it one of the oldest in the world. The park has 25 antique and new rides along with shows and street theatre. Its unique location offers sweeping eastward views of Barcelona and the Mediterranean sea.
History of Tibidabo
The park and facilities were officially opened in 1901. In the early days, the funicular railway was the main attraction with the park offering entertainment in the form of telescopes and binoculars, swings, a shooting gallery, and bowling. The park hosted large variety of events and shows with visiting choirs, military bands and orchestras. An electric merry-go-round was installed in 1910 and the aerial railway arrived in 1915. In 1921, a 50-metre high metal lookout tower named the Atalaya was added. In 1928 later the famous plane ride was opened. At the outbreak of the Civil War in 1936 the park came under collective control and suffered some damage.
Temple Expiatori del Sagrat Cor
The Temple Expiatori del Sagrat Cor (Expiatory Church of the Sacred Heart of Jesus) is a Roman Catholic church and minor basilica built by Spanish architect Enric Sagnier and completed by his son Josep Maria Sagnier i Vidal. The construction of the church took place from 1902 to 1961. There are three different levels from which you can take in the surrounding views, the highest just below the sculpture of the Sacred Heart of Jesus by Josep Miret Llopart. The sculpture is a much smaller version of the statue in Rio de Janeiro of Christ the Redeemer.
How to get to Tibidabo
By Bus: The Tibibus service departs from Plaça Catalunya and takes you directly to Tibidabo amusement park. The bus stop is situated in front of Caja Madrid Bank.
By Train and Tram: Take the L7 line train from Plaça Catalunya to Avenida Tibidabo. You alight in Plaza de John Kennedy, and from there you need to go to the Tramvia Blau stop at at 2 Avenida Tibidabo, which is front of the iconic building known as La Rotonda. The Tramvia Blau (blue tram) takes you half way up the mountain to Plaça Dr Andreu and the Funicular train, which goes all the way to the top leaving you beside the church and amusement park.
Tickets for Tibidabo Amusement Park
A day ticket for adults is priced at €28.50, children below 120cm in height enter for €10.30 and children below 90cm can enter free. As an alternative to the day ticket, you can pay for rides individually in the area called the Tibidabo Skywalk, which is where Woody Allen filmed the Oscar winning film Vicky Cristina Barcelona. The Skywalk area is pictured above and features the new Giradabo ferris wheel (opened in 2014) as well as antique rides such as the plane.


We understand that going to court can be a stressful affair, but knowing what to expect can help put your mind at ease, and might even help your case! Here, we've provided some information on what to expect, and what's expected of you, when you go to court.
Tennessee's 95 counties are divided into 31 judicial districts. Within each district, there are Circuit Courts (dealing with common law) and Chancery Courts (dealing with issues of equity), as provided by the state constitution. Some districts also have legislatively established Criminal Courts and Probate Courts (issues of wills, estates, guardianships, etc.). Judges of these courts are elected to 8-year terms.
To get a clearer picture of the Judicial System in Rutherford County, refer to the Tennessee Judicial District Map, which provides information on Rutherford County Judges and County Clerks.
Before you enter the courthouse it's important to know what's expected of you in terms of dress and behavior. The way you act can determine the outcome of your court appearance — for the better or worse. Below we'll look at how to present oneself, what's prohibited, and some customs to follow while in court.
When going to court, your best suit and tie or gown can stay at home. While there's no need to dress to the nines, be sure to look neat and professional. It's asked that you refrain from wearing flip-flops, hats, and sunglasses; save for the beach. A nice shirt and pants will work just find, as long as you are presentable.
Aside from these behaviors, the use of video cameras, tape-recorders, and any other electronic equipment is prohibited. It is asked that you turn off your cell phone or any other electronic device that has the ability to make noise and cause a distraction.
If you're a defendant, your court etiquette begins from the moment you enter the courthouse. When entering a courtroom, it is customary to pause briefly at the door and bow your head towards the Coat of Arms located behind the judicial officer. This is done as a sign of respect towards to the laws of the land, the court, and its judiciary. The same should be done when you exit the courtroom.
As a defendant, you should stand whenever the judge or commissioner is speaking to you, and when you are speaking to them. It's important that you follow directions and pay attention. Be cooperative and avoid hostility.
Prepare yourself and contact Titan Bail Bonds for the assistance you need. We're happy to help with anything you may need, just give us a call.


text:
#ifndef LONPARSE_H_
#define LONPARSE_H_

#include "lonlex.h"

typedef struct LONParseState {
	LONToken **tokens;
	int idx;
	LONTable *result;
} LONParseState;

int LONParseRun(LONParseState *s);
void LONParseStateFree(LONParseState *state);

#endif /* LONPARSE_H_ */

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My beautiful boy is now a typically functioning, happy and healthy 16 year old. I firmly believe that dietary intervention was the foundation of his recovery and I'm passionate about working with other families to assist them in experiencing the same transformation that my family did by sharing my experiences with nutrition, biomedical interventions, and essential oils.
I have several professional qualifications, but honestly, my real education began way back in 2004 when I was trying to concoct special meals with ingredients whose names I couldn't pronounce and then ducking the food that Tim would throw back at me. My strength lies in the fact that I have been there on the front line doing this with my own autistic child. I am able to mentor other families in making practical, small changes that are sustainable in the real world. I really truly dislike being in the kitchen, so all of my advice, meal plans and recipes are simple and nourishing so we can ensure that dietary changes don't take over your life.
In June 2014 I released my first book, No Cows Today: a mother's story, a son's autism recovery. I am thrilled to share my story in the hope it inspires others to consider dietary and biomedical intervention as part of their therapy programs.
In 2016 my second book, High Thrive Me! was released. This book contains all of my knowledge of how to implement dietary changes and introduce you to other complementary therapies that have made a huge difference to our outcomes. I've designed it so that you use it as a guidebook to lead your own family through the changes step by step.


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Scouting Success Stories
March 2, 2018 by LDS-BSA 2 Comments
When Shakespeare's Henry V spoke of his "band of brothers," he described an empowering bond–forged under extraordinary circumstances–that elevates normal people and normal relationships above the every-day course of life.
Usually with far less drama, Scouts and Scout leaders purposefully engage in such a process of taking young people out of their normal patterns to do simple but extraordinary things. The bewildering experience of a young Scout away from home and nestled in dark woods is one that can teach, inspire, and bind youth and leaders together.
Scoutmaster Jeremy Vick remembers a troop that was accustomed to frequent campouts, but whose leaders wanted to bring more substance into the camping experience. The troop built "SSKs" for each scout. An "SSK" is a "Spiritual Survival Kit." They were simple military pouches one might pick up at a surplus store, or on-line, loaded with a mini Book of Mormon, a For the Strength of Youth pamphlet, True to the Faith, Duty to God, a miniature notebook, and a mechanical pencil. The rule was that they could neither add to nor take away from those contents to be brought to every activity.
At campouts, they would carve out a half hour to work from their SSKs. One boy might be writing in a journal, another reading, others focused on Duty to God. Invariably, the exercise expanded as the boys talked about spiritual subjects, about their upcoming missions, and whether they thought they would be ready. Normally the half hour extended spontaneously to 90 minutes. The leaders knew they were on to something when one night they forgot and sent everyone toward bed when deacons started asking, "What about SSK?" "Aren't we doing SSK?"
Soon the boys were engaged in meaningful thought and conversation that continued until the fire had burned down to a bed of white coals.
Before one multi-troop campout, a senior patrol leader had his troop wear matching Class B uniforms. As the troop gathered at the camp, a Scout from another troop was running by at full stride when he suddenly stopped in a cloud of dust to take a careful look at them, then said, "Wow. You guys look great. I wish our troop looked like this." The SPL rose in stature in everyone's eyes, and unity grew.
A troop had a boy who came to Wednesday activities, but without joy. He went to Scout camp but without enthusiasm. Later, at a court of honor, the boy was called out to receive a number of merit badges. Afterward, he told the Scoutmaster of the mistake. "I didn't earn these." "Well, sure you did." The leader took the awards from his extended hand and, one at a time, handed them back to him. "Remember when we camped by that river and learned to canoe? That's when you earned this one. And at Scout camp when you perfected your bow and arrow skills? And when you swam a mile? And when…." This conversation turned on a light and the boy went away with a new confidence that he could excel in Scouting—and in other life experiences that he had been drifting through without dipping his oar. A few weeks ago, he entered the Missionary Training Center, having earned his Eagle rank and now in possession of an engaged world-view. The Scoutmaster muses, "Without Scouting, I don't know how he would have had the courage or the initiative to do what he is doing now."
John Beesley is a longtime Scout leader in Troop 51, a non-affiliated troop in Provo, Utah. He recalls the marked change that took place as he took the three interested Scouts in his troop to a national jamboree in Virginia a decade ago. They prepared by making fifty neckerchief slides in his workshop, festooned with historical postage stamps about Scouting and about east coast patriotic landmarks.
Once at the jamboree, they traded these items for patches and pins, discovering that their handiwork was immediately very much in demand. The boys grew in pride of their troop and became a small band of brothers who, in the intervening years, have gone on to successes that might surprise those who once knew them in their pre-Scouting lives.
Scouting succeeds when boys lead–and when leaders guide–in the creation of extraordinary experiences that draw them together in love and trust and comradery.
~Submitted by the Young Men General Presidency and Board
History Highlights: Roll Out The Thunder! - The Story of the Camp Bartlett Staff Song History Highlights #7: STANDARDIZED SCOUTING 1920 ~ 1939
Categories: LDS-BSA Blogs, Scouting Stories Tags: EYO, LDS-BSA Blog, new leaders, Scouting committee, Scouting Moms, Scouting testimony, Troop
Bruno Castagno says:
Inspiring and uplifting; way to go !
J. Mick Epperson says:
To our inspired Young Mens General Presidency. Sharing these experiences and examples is wonderful. Knowing that you care about each Young Man and his Scouting Experience is needed.
Each Scout unit needs to be encouraged (no, i believe required) to read a monthly message like this one. The LDS BSA Relationships Committee is a hidden resource that needs new light.


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Q: Facebook API get user local time without FBML I'm writing a Facebook Iframe canvas application using the Facebook Toolkit.
There is a certain action where I need to store the date and time for the action, and in the future I want to render it for the user as a date and time like (10:05 AM 20 September 2010).
The problem here is that each facebook user has his own local date and time. I found a solution using the FBML tag  but I'm looking for a non-fbml approach.
Any ideas?

A: Using FQL:
select timezone from user where uid = <user_id>

see user table


The Tesoro Extension road project in south Orange County, California is a proposed 5.5 mile extension of SR 241 from its current terminus at Oso Parkway to Cow Camp Road, just north of SR 74. We assisted the California Parks Foundation and the Natural Resources Defense Council (NRDC) as they prepared comments on the traffic analysis used to support the project.
Imagery (c) 2013 Data CSUMB SFML, CA OPC, DigitalGlobe, Landsat, U.S. Geological Survey, USDA Farm Service Agency, Map data (c) Google.


"International exhibition on Food Additives, Food Chemicals, Food Ingredients, Food Materials, Herb, Spices, Biotechnology for Agriculture and F&B."
Food Ingredients Indonesia is an International exhibition on Food Additives, Food Chemicals, Food Ingredients, Food Materials, Herb, Spices, Biotechnology for Agriculture and F&B. It provides a showcase for a wide variety of food ingredients products and services. It will provide a highly professional exhibition & seminars forum for regional, local and international companies in the food market.
5 09 Oct 2018 Denise T. Javier Associate Sales Officer at Gintong Silangan Merchants, Inc.
Profile for exhibit includes Additives, Amino acids, Antioxidants, Batters, Cereals, Chocolate & Cocoa products, Colours, Cheese, Confectionery, Bakery, Dairy, Fruit, Milk & Egg products, Enzymes, Essential oils, seafood products, Flavours & aromas, Herbs, spices, seasonings, Meat & poultry products, Minerals, Nut products, Organic ingredients, Preservatives, Sauces, dressings, Seed & Soya products, Spirits, liquors & wines, sweeteners, Vinegar, Vitamins, Yeast products.


Looking for a unique craft or a creative activity? We at CraftsbyEstherO can create a distinctive craft that will be sure to enhance your next occasion. Whether it's a kid's birthday party or an adult get together, CraftsbyEstherO can design the perfect thing for you.
We can customize crafts to fit your party theme. Our handmade crafts and activities are always uniquely made to order. We will provide you with all the concepts, instructions and materials. When the party's planned and the table's set, trust CraftsbyEstherO to provide you with a spectacular, one of a kind program that will be sure to wow all your participants!
CraftsbyEstherO can help you generate interest in your product or publication by creating an original idea that will be featured in articles and blog posts. Consumers are always on the lookout for new and innovative ideas. Whether it's an impressive craft, distinctive food garnishments or exquisite party décor, CraftsbyEstherO can create something special for you. Our original articles on entertaining, crafting, recipes and party planning have been extremely popular in print magazines and online media.
Here at CraftsbyEstherO we can help enhance your brand image with expert product placement. Using custom crafts and food decor, we can make lifestyle and entertaining products stand out. Foods and products featured our unique recipes and crafts are perfectly positioned to market to the Kosher community and beyond. We can create a themed tablescape, tailor made food presentation, recipe or gift basket that will integrate your product or service into the minds of consumers, and present the ideal image for your marketing success.


You opponent all the time'.
A mere sweeper he was not.
A myriad footballing eunichs in his wake.
What good are strikers without balls?
While I shook the last drops from me knob.
We footballers always hunt in packs.


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Designer Doors
Harmonic Construction
For more than 20 years, Designer Doors, Inc. has been the market leader in custom wood garage doors, entry doors, shutters and gates.
Click here to read the complete illustrated article as originally published or scroll down to read the text article.
Success results from its dedication to architectural authenticity, innovation and creativity – as well as attention to detail.
It calls this trademark approach architectural harmony. Chief Executive Officer Paul Goudreault described this unique approach for Dan Harvey.
Designer Doors Inc. crafts custom garage and entry doors, each one built by hand and reflecting the company's unparalleled attention to detail. The River Falls, Wis.-based enterprise developed an approach called Architectural Harmony™ that enables it to coordinate the doors, as well as outdoor shutters and garden gates into a unified design.
In 1987, Designer Doors pioneered the revival in handcraft carriage doors, combining architectural refinement and authentic appearance with innovations. "In that year, Designer Doors created the new carriage house wood garage door market, and we subsequently led the market," says President and Chief Executive Officer Paul Goudreault. "We have retained the market's premier brand position."
Indeed, the company gained the reputation as the finest custom crafted wood door manufacturer in the United States. Customers include architects, luxury home builders, home owners and dealers. While competition has entered the market, Designer Doors continues to differentiate itself as the "brand of choice," says Goudreault.
BRAND INVESTMENT
According to Goudreault, Designer Doors gained its market leadership position by investing in two brands. These include the Designer Doors Inc. brand, which was established in 1987, and the Sawmill Creek brand, which was established in 2005.
Along with its brand investments, Designer Doors developed an overall brand promise, which created significant brand loyalty and market recognition. "Our Architectural Harmony promise allows us to bring a complementary mix of products to the market, all manufactured with the same craftsmanship and quality. Essentially, it means the development of new products that are high quality and innovative, developed and produced under a consistent theme. It also represents a response to the market, in terms of what customers were asking for," says Goudreault. "Our portfolio of overhead doors, walk through doors, entrance door systems, shutters and gates bring unique solutions to the client."
In addition, Designer Doors, Inc. maintains individual Web sites for its two brands. It has also deployed social media instruments including Twitter, Facebook, and a blog, and it developed a monthly i-Contact Newsletter to promote brands and develop sales leads. This relatively new marketing element is due to Goudreault, who came on board in January 2010 and is very enthusiastic about new electronic communications technology. "It's a fairly inexpensive way to get your brand in the market," he says. "It's a seed to build attraction."
AGGRESSIVE FORWARD MOVEMENT
Designer Doors sales are primarily in the United States, Canada, the Caribbean and the Middle East. Commitment to quality, customers and employees has been instrumental to success – as has the company's aggressive sales strategy and territory development, particularly in the United States.
"Our territory managers have developed deep and lasting relationships and positioned us in fertile markets including Boston, New York, Philadelphia, Washington D.C., Baltimore, Miami, Chicago and Minneapolis/St. Paul," says Goudreault.
The company was founded in 1987 by Kent Forsland, who previously founded a steel garage door company. Last October, Steve Williams purchased majority ownership of Designer Doors. He comes along at a time of change in the construction industry. In recent years, many companies – Designer Doors included – have been impacted by the changes. Goudreault is excited about Williams' input. "As we're entering a new chapter that involves a renewed focus on our products and customers, Steve's experience in manufacturing will be essential, as we streamline operations and develop efficiencies," he says.
Of course, the construction industry was negatively affected by the recent economic downturn beginning in 2008. In response, the company has made changes in its structure to lower costs and simplify processes.
Looking ahead, Goudreault says Designer Doors sees future growth as a key to continued success. The company has developed core products on reliable platforms that can be highly customized. The focus on the near term will be to continue concentrating on the custom wood market and to spotlight its unique abilities.
"We're also always working to make our products better and even more customizable," says Goudreault. "At this time, with the industry the way it is, we're not really looking to make new products. Rather, we are looking to do what we do even better."
That way, Designer Doors will continue to turn customers' vision into reality, and in a manner that is graceful and simple.
www.designerdoors.com
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The Financial Aid Office is the referral agency for part-time, on-campus student employment except for University Housing and Dining Services positions of Resident Assistant, Assistant Complex Director, Resident Manager, University Housing Food Service, Desk Assistant, and MicroFridge crew.
To list a job, the department may complete an Employer Job Vacancy form on the web. Job listings will be posted in the job listing case outside of Sherman Hall 127 and listed on the Western Illinois University World Wide Web. Students interested in a particular opening will contact the advertising department for an interview.
If required, the department must complete an electronic I-9 form before the student begins work. The department will then process an online authorization prior to the student working.
Requests to compensate student employees at a wage that exceeds the dollar amount listed in Level IV (Student Employment Handbook) require approval by the administrative officer (Dean or Vice President) for the area requesting the increase. Item f.5 of the Illinois Administrative Code states that "no maximum rate for student employment shall exceed the maximum rate established for comparable civil service classes on the same campus." Any questions pertaining to the established rates for civil service personnel should be directed to the Human Resources Department.
The University has an online time card reporting system for student employees. Student employees with current work authorizations may access the electronic time card by selecting Student Time Reporting under Menu Selections on STARS. To assist students in reporting the time, an instruction link is located on the electronic time card or may be accessed at the following link: Student Timecard Instructions.
Hours should be recorded on the time card daily. The time card must be confirmed by the student and supervisor by 4:30 p.m. on the first working day following the end of the semi-monthly pay period.
Student Employees are paid on the 1st and 16th of each month unless the date falls on a Saturday, Sunday, or holiday for the work performed the previous pay period. Students may check the pay date on STARS under Employee Inquiry and Paycheck Information.
Students may use the Direct Deposit Authorization form in STARS to have paychecks deposited directly to a personal bank account. If students do not complete the form, they must pick up their paper paycheck in the Payroll Office at 221 Sherman Hall.


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Williams Family Foundation scholarships
Adrian Trujillo
Kiara Kembel
Taylor Wingstrom
Brenda Vieyra
Blanca Vazquez
Anna Ruiz-Pelico
Jeferson Sofoifa
Francisco Rosales
PUBLISHED: June 15, 2016 at 10:41 a.m. | UPDATED: April 24, 2019 at 11:22 a.m.
Fort Morgan High School has been awarded scholarships from the Williams Family Foundation. Dr. Alfred Fred Williams established this foundation in honor of his son, Harold. Each year the foundation trustees honor deserving FMHS students who plan to pursue degrees in the patient care professions at accredited Colorado colleges and universities.
Ailyn Abrego-Ramos will attend Colorado Mesa and obtain her BSN (Bachelors of Science in Nursing). During her junior year, she completed coursework at MCC to become a Certified Nurse Aide. She was in string orchestra from 4th grade through her freshman year playing string violin. She was on the honor roll several times in high school and completed all the requirements of the Colorado GEAR UP program, a college readiness program of which she has been a member since 8th grade. Abrego-Ramos is the daughter of Laura Ramos.
Kayla Covelli will attend Colorado State University in the fall and major in Biochemistry, pursuing a career in the medical field. Her academic accomplishments include: Alpha Honor roll and Academic Letter winner – grades 9-12; Academic All-State winner; Mighty Mustang Excellence Award, senior year; CACE Best of the Best Student Art Exhibit; 1st place in Web Design FBLA Districts in grades 10, 11 and 12 and 4th place in Web Design at FBLA State Competition. School organizations that she participates in include Student Senate her sophomore and junior years, FBLA (Future Business Leaders of America) for four years; volleyball, grades 9 and 10 and volleyball manager, grades 11 and 12, and track and field during her sophomore year. Covelli is also active in the community through service to others. She has volunteered with Blessings in a Backpack, helped host the homecoming carnival for Student Senate and participated in a benefit spaghetti dinner for a local family. In the summer she has helped with vacation bible school through her church, Weldon Valley Presbyterian. Covelli is the daughter of Ryan and Janet Covelli of Weldona.
Jack Farley will attend the University of Colorado in Colorado Springs pursuing his BSN (Bachelor of Science in Nursing) in preparation for entrance into a physical therapy program. Throughout high school Farley has been involved in many activities and organizations including the golf team, jazz and concert band and each for four years, basketball, pit orchestra and track youth group for two years each, as well as Knowledge Bowl and National Honor Society. Special honors and awards include first chair in both band and jazz band, All Conference and Academic All-Conference runner up in golf and Rotary Student of the Month his senior year. He has lettered in golf, jazz and concert band and pit orchestra. Farley is also very involved in the community by visiting and playing games with the residents and Eben Ezer and Valley View, making and delivering fruit baskets in conjunction with the Elks, helping with a community basketball tournament and doing yard work and clean up for local families. Farley is the son of James and Teresa Farley.
Paola Garcia Alonzo plans on attending the University of Northern Colorado and majoring in Spanish with an emphasis in K-12 education. She is a member several school organizations including: president of LULAC (League of United Latin American Citizens); Spirit Club; Freshman Connection mentor; and soccer manager. Her academic accomplishments include, lettering her junior and senior year, Mighty Mustang for being in the top 10 percent of her class and for her leadership in the Colorado GEAR UP program. She also lettered as a soccer manager and was a member of FMHS orchestra; and was an ELL tutor second language tutor. Other honors include being selected as Lions Club Student of the Month and being elected as a prom queen candidate. She has completed all of the requirements of the Colorado GEAR UP program, a college readiness program of which she has been a member since 8th grade. Garcia Alonzo is the daughter of Gicela Alonzo.
Drew Gerken is the son of Andy and Dawn Gerken of Fort Morgan. Active in 4-H and his family farm, Gerken is very involved in the community. He coaches youth soccer; has been a 4-H member for eleven years and an officer each year of high school; volunteers at area nursing homes and helps with the elderly yard clean-up program and volunteering for the high school blood drive. High school sports include basketball and cross country, lettering in each and was an honorable mention and All Conference runner. His academic achievements include being on the honor roll each semester of high school and taking honor courses all four years maintaining a GPA of 4.04, and two time Academic All State in basketball. Other programs he is involved in is National Honor Society (11th and 12th) and FBLA (Future Business Leaders of America), serving as an officer his junior and senior years. Gerken will attend University of Colorado in Colorado Springs in the fall, and plans on getting his BSN (Bachelors of Nursing).
Kenneth Keller has been accepted into the honors program at the University of Colorado at Boulder. He will major in Biological Science with a minor in Earth Science, all with a pre-medical focus. He played baseball all four years of high school and was Academic All-State first team 11th and 12th grades. He was All Conference his junior year. He is in the top 10 percent of his class and was on the honor roll all four years. He received a Mighty Mustang Award both semesters of his senior year for academic excellence. Once at CU, he plans on trying out for club baseball and will live in the Honors Residential Academic Program Hall. Keller is the son of Ken and Cathy Keller.
Kiara Kemble will attend Colorado Mesa University in the fall and obtain her BSN (Bachelors of Science, Nursing). She has been active in National Honors Society, Student Senate, Tennis and FFA. She has taken many honors courses in high school and is in the top 10 percent of her class. She has been on the honor roll each semester and received a Mighty Mustang Award both semesters of her senior year for academic excellence. Through her involvement in NHS and Student Senate, Kiara has participated in many community service activities including gathering supplies and sending to the military, playing games with the residents of Valley View, and helps with the elderly yard clean-up program. Kemble is the daughter of Don and Sheri Kemble.
Luis Morales is attending the University of Colorado at Colorado Springs in the fall and will obtain his BSN (Bachelors of Science in Nursing). He has been active in football, track and field, LULAC (League of United Latin American Citizens) and the Academic Opportunity Center (a homework club helping area elementary students). He has completed all the requirements of the Colorado GEAR UP program, a college readiness program of which he has been a member since 8th grade and has been on the honor roll several times. Morales is the son of Luis and Eva Morales.
Jacqueline Ortiz will attend the University of Colorado at Denver and major in Public Health. She played soccer all four years and participated in string orchestra her freshman and sophomore years. Other accomplishments include being a journalist for the school newspaper, Hoofbeat News; in her junior and senior years she belonged to HOSA (Health Occupations Students of America) and she was a Freshman Connection mentor, where she guides new students as they enter high school; Spirit Club and was named Renaissance Student of the Month for September. She is a member of National Honor Society and was on the honor roll all four years of high school. Ortiz works at Valley View Villas as an Environmental Aide and part of the activities staff. She is the daughter of Benjamin and Elena Ortiz.
Sierra Ramos will attend Colorado Mesa University in Grand Junction pursuing her BSN (Bachelor of Science in Nursing) with an eventual goal of becoming a nurse practitioner. Ramos has worked for area businesses all four years of high school, presently as a waitress at Home Plate, while being very involved in school activities and sports. She ran cross country for two years, earning the "Heart of a Lion" award; was in the school play, Shrek the Musical; played violin in the Fort Morgan High School orchestra; and completed Colorado GEAR UP program. Colorado GEAR UP is a rigorous college readiness success program which she has participated in since 8th grade. One requirement for completion of this program is she had to meet the Higher Education Admission Requirements. Ramos is the daughter of Jaime and Sabrina Ramos.
Jessenia Rodriguez-Jurado will attend Morgan Community College in the fall to acquire her AAS in Nursing. She played basketball (9, 10), earning her varsity letter as a sophomore. Other accomplishments include being the caption editor of the FMHS yearbook her senior year, titled, A Picture is Worth 2016 Words; and she was a Freshman Connection mentor, where she guides new students as they enter high school. She has completed all the requirements of the Colorado GEAR UP program, a college readiness program of which she has been a member since 8th grade and has been on the honor roll several times. Rodriguez-Jurado is the daughter of Eulalio Rodriguez and Irma Jurado Rodriguez.
Francisco Rosales will attend Colorado State University in Fort Collins and major in Biochemistry. Rosales has received many awards in his athletic activities, football, wrestling and track. He was named second team All-State in football and was a two time state placer in wrestling. In track he was named All-Conference. Rosales also lettered in FBLA (Future Business Leaders of America) all four years and was a State Qualifier his senior year. He also competed at the state level for HOSA (Health Occupation Students of America) his junior and senior years. He made honor roll several times in high school and has completed all of the requirements of the Colorado GEAR UP program, a college readiness program of which she has been a member since 8th grade. Rosales is the son of Maria Ochoa of Fort Morgan.
Anna Ruiz-Pelico will attend the University of Colorado at Denver and major in Biology/Pre-Medicine. She has completed the Colorado GEAR UP program, a college readiness program of which she has been a member since 8th grade and has been on the honor roll several times. She has also been a member of Art Club and International Club and is active in her church, St. Helena's Catholic Church. Ruiz-Pelico is the daughter of Max Ruiz and Josefina Pelilco.
Jeferson Sofoifa will attend Morgan Community College to complete his AAS (Associates of Applied Science) through the Sophomore Scholars program. He has been in the Health Science Tech Program and is working to complete his CNA certification. He is an active member of HOSA (Health Occupations Students of America). He works at Valley View as an Environmental Aide, receptionist and part of the activities staff. He is especially proud of his commitment to community service which he does weekly for at least two hours. Sofofia is the son of Elsa Orellana.
Adrian Trujillo will attend the University of Northern Colorado and major in biology/premedical with an end goal of having a career in Allopathic Medicine. In high school Trujillo took many honors classes, but his favorite was English, which he was in honors all four years. He was also on the honor roll several times in high school and was awarded a Mighty Mustang award for academic excellence this spring. He enjoyed being a Freshman Connection mentor, a program that helps orient freshmen as they enter high school, and he completed the Colorado GEAR UP program. Colorado GEAR UP is a rigorous college readiness success program which she has participated in since 8th grade. Trujillo is the son of Roni and James Cranford.
Blanca Vazquez will be attending the University of Colorado at Denver in the fall and will major in pre-health studies with an end goal of becoming a physical therapist. Her honors include being named December Lions Club Student of the Month; Renaissance academic lettering each year of high school; and lettering is music her junior and senior year. She had a rigorous schedule which included many honors classes and was on the honor roll all four years. Other activities she participated in were Art Club, basketball, string and symphonic orchestra, being a section leader for each and combined league her senior year. Bianca has also completed all the requirements of the Colorado GEAR UP program, a college readiness program of which she has been a member since 8th grade. Vazquez is the daughter of Cesar and Maria Vazquez.
Brenda Vieyra will attend Morgan Community College to complete her AAS (Associates of Applied Science) through the Sophomore Scholars program. She is an active member of HOSA (Health Occupations Students of America) and was a finalist for the 2016 state competition in medical assisting. She also is active in LULAC (League of United Latin American Citizens), has been on the honor roll every semester of high school and received a Mighty Mustang award both semesters of her senior year for academic excellence and being in the top 10 percent of her class. She was named Rotary Student of the Month for April. Vieyra is a member of St. Helena Catholic Church and is the daughter of Jesus Vieyra and Gloria Perez.
Taylor Wingstrom will be attending the University of Colorado, Colorado Springs campus and plans on majoring in Pre-Physical Therapy. She is a member of National Honor Society (11th and 12th); Student Senate all four years, and was class secretary in 2014; attended Rotary Youth Leadership Camp; and is a member of International Club. She has been an active member of the FMHS soccer team, as well as club soccer, and was captain of her junior varsity team as well as playing varsity her senior year. She has lettered in academics as well as athletics and has received the highest academic honor recognition each semester in high school. Wingstrom has completed over 43 credit hours at Morgan Community College and has been on the President's List from 2014 – present. Other accomplishments include being selected as Lions Club Student of the Month in 2016; Mighty Mustang/Mustang Pride awards for academic excellence all four years and has earned the honor of being the 2016 Class Salutatorian and gave a speech at graduation. In addition to very busy schedule Wingstrom is very involved in the community. She was instrumental in leading fundraising efforts for supplies for our United States solders in Afghanistan and Cuba; coaches youth soccer and was involved in Change for Change and organization that promotes charitable giving among our youth to benefit local community charities. Wingstrom is the daughter of John and Tawni Wingstrom of Fort Morgan.
Farming Evolution is back on track for 2022 in Holyoke


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Tag Archives: gpu computing
gpu computing, professional, software development
Big GPU news at NVIDIA tech conference including first Tegra with CUDA
March 20, 2013 onlyconnect	Leave a comment
NVIDIA CEO Jen-Hsun Huang made a number of announcements at the GPU Technology Conference (GTC) keynote yesterday, including an updated roadmap for both desktop and mobile GPUs.
Although the focus of the GTC is on high-performance computing using Tesla GPU accelerator boards, Huang's announcements were not limited to that area but also covered the company's progress on mobile and on the desktop. Huang opened by mentioning the recently released GeForce Titan graphics processor which has 2,600 CUDA cores, and which starts from under £700 so is within reach of serious gamers as well as developers who can make use of it for general-purpose computing. CUDA enables use of the GPU for massively parallel general-purpose computing. NVIDIA is having problems keeping up with demand, said Huang.
There are now 430 million CUDA capable GPUs out there, said Huang, including 50 supercomputers, and coverage in 640 university courses.
He also mentioned last week's announcement of the Swiss Piz Daint supercomputer which will include Tesla K20X GPU accelerators and will be operational in early 2014.
But what is coming next? Here is the latest GPU roadmap:
Kepler is the current GPU architecture, which introduced dynamic parallelism, the ability for the GPU to generate work without transitioning back to the CPU.
Coming next is Maxwell, which has unified virtual memory. The GPU can see the CPU memory, and the CPU can see the GPU memory, making programming easier. I am not sure how this impacts performance, but note that it is unified virtual memory, so the task of copying data between host and device still exists under the covers.
After Maxwell comes Volta, which focuses on increasing memory bandwidth and reducing latency. Volta includes a stack of DRAM on the same silicon substrate as the GPU, which Huang said enables 1TB per second of memory bandwidth.
What about mobile? NVIDIA is aware of the growth in devices of all kinds. 2.5bn high definition displays are sold each year, said Huang, and this will double again by 2015. These displays are mostly not for PCs, but on smartphones or embedded devices.
Here is the roadmap for Tegra, NVIDIA's system-on-a-chip (SoC).
Tegra 4, which I saw in preview at last month's mobile world congress in Barcelona, includes a software-defined modem and computational camera, able to tracks moving objects while keeping them in focus.
Next is Tegra Logan. This is the first Tegra to include CUDA cores so you can use it for general-purpose computing. It is based on the Kepler GPU and supports full CUDA 5 computing as well as Open GL 4.3. Logan with be previewed this year and in production early 2014.
After Logan comes Parker. This will be based on the Maxwell GPU (see above) and NVIDIA's own Denver (ARM-based) CPU. It will include FinFET multigate transistors.
According to Huang, Tegra performance will includes by 100 times over 5 years. Today's Surface RT (which runs Tegra 3) may be sluggish, but Windows RT will run fine on these future SoCs. Of course Intel is not standing still either.
Finally, Huang announced the Grid Visual Computing Appliance, which I will be covering shortly in another post.
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gpu computing, professional
Exascale computing: you could do it today if you could supply the power says Nvidia
July 16, 2012 onlyconnect	Leave a comment
Nvidia's Bill Dally has posted about the company's progress towards exascale computing, boosted by a $12.4 million grant from the U.S. Department of Energy. He mentions that it would be possible to build an exascale supercomputer today, if you could supply enough power:
Exascale systems will perform a quintillion floating point calculations per second (that's a billion billion), making them 1,000 times faster than a one petaflop supercomputer. The world's fastest computer today is about 16 petaflops.
One of the great challenges in developing such systems is in making them energy efficient. Theoretically, an exascale system could be built with x86 processors today, but it would require as much as 2 gigawatts of power — the entire output of the Hoover Dam. The GPUs in an exascale system built with NVIDIA Kepler K20 processors would consume about 150 megawatts. The DOE's goal is to facilitate the development of exascale systems that consume less than 20 megawatts by the end of the decade.
If the industry succeeds in driving down supercomputer power consumption to one fortieth of what it is today, I guess it also follows that tablets like the one on which I am typing now will benefit from much greater power efficiency. This stuff matters, and not just in the HPC (High Performance Computing) market.
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NVIDIA Nsight comes to Eclipse for Mac, Linux GPU programming
May 14, 2012 onlyconnect	Leave a comment
NVIDIA has ported its Nsight development tools, previously a plug-in for Visual Studio, to run within the open source Eclipse IDE for use on Mac and Linux.
The Nsight tools include profiling, refactoring, syntax highlighting and auto-completion, as well as a bunch of code samples.
The Windows version for Visual Studio has also been updated, and now supports local GPU debugging as well as new support for DirectX frame debugging and analysis.
Although Eclipse of course runs on Windows, Nsight users should continue to use the Visual Studio version. NVIDIA is not supporting use of the Eclipse Nsight on Windows.
The tools are in preview and you can sign up to try them here.
Another significant development is the availability of the CUDA LLVM Compiler. NVIDIA has contributed CUDA compiler code to the open source LLVM project. This means that other languages which compile to LLVM intermediate assembly language can be adapted to support parallel processing on NVIDIA GPUs. The CUDA Compiler SDK will be made available this week at the NVIDIA GPU Technology Conference in San Jose.
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intel, professional, software development
Multicore processor wars: NVIDIA squares up to Intel
April 4, 2012 onlyconnect	Leave a comment
I first became aware of NVIDIA's propaganda war against Intel at the 2012 GPU Technology conference in Beijing. CEO Jen-Hsun Huang stated that CPUs are remarkably inefficient for multicore processing:
The CPU is fast and is terrific at single-threaded performance, but because so much of the electronics inside the CPU is dedicated to out of order execution, branch prediction, speculative execution, all of the technology that has gone into sustaining instruction throughput and making the CPU faster at single-threaded applications, the electronics necessary to enable it to do that has grown tremendously. With four cores, in order to execute an operation, a floating point add or a floating point multiply, 50 times more energy is dedicated to the scheduling of that operation than the operation itself. If you look at the silicone of a CPU, the floating point unit is only a few percentage of the overall die, and it is consistent with the usage of the energy to sequence, to schedule the instructions running complicated programs.
That figure of 50 times surprised me, and I asked Intel's James Reinders for a comment. He was quick to respond, noting that:
50X is ridiculous if it encourages you to believe that there is an alternative which is 50X better. The argument he makes, for a power-efficient approach for parallel processing, is worth about 2X (give or take a little). The best example of this, it turns out, is the Intel MIC [Many Integrated Core] architecture.
Reinders went on to say:
Knights Corner is superior to any GPGPU type solution for two reasons: (1) we don't have the extra power-sucking silicon wasted on graphics functionality when all we want to do is compute in a power efficient manner, and (2) we can dedicate our design to being highly programmable because we aren't a GPU (we're an x86 core – a Pentium-like core for "in order" power efficiency). These two turn out to be substantial advantages that the Intel MIC architecture has over GPGPU solutions that will allow it to have the power efficiency we all want for highly parallel workloads, but able to run an enormous volume of code that will never run on GPGPUs (and every algorithm that can run on GPGPUs will certainly be able to run on a MIC co-processor).
So Intel is evangelising its MIC vs GPCPU solutions such as NVIDIA's Tesla line. Yesterday NVIDIA's Steve Scott spoke up to put the other case. If Intel's point is that a Tesla is really a GPU pressed into service for general computing, then Scott's first point is that the cores in MIC are really CPUs, albeit of an older, simpler design:
They don't really have the equivalent of a throughput-optimized GPU core, but were able to go back to a 15+ year-old Pentium design to get a simpler processor core, and then marry it with a wide vector unit to get higher flops per watt than can be achieved by Xeon processors.
Scott then takes on Intel's most compelling claim, compatibility with existing x86 code. It does not matter much, says Scott, since you will have to change your code anyway:
The reality is that there is no such thing as a "magic" compiler that will automatically parallelize your code. No future processor or system (from Intel, NVIDIA, or anyone else) is going to relieve today's programmers from the hard work of preparing their applications for the future.
What is the real story here? It would, of course, be most interesting to compare the performance of MIC vs Tesla, or against the next generation of NVIDIA GPGPUs based on Kepler; and may the fastest and most power-efficient win. That will have to wait though; in the meantime we can see that Intel is not enjoying seeing the world's supercomputers install NVIDIA GPGPUs – the Oak Ridge National Laboratory Jaguar/Titan (the most powerful supercomputer in the USA) being a high profile example:
In addition, 960 of Jaguar's 18,688 compute nodes now contain an NVIDIA graphical processing unit (GPU). The GPUs were added to the system in anticipation of a much larger GPU installation later in the year.
Equally, NVIDIA may be rattled by the prospect of Intel offering strong competition for Tesla. It has not had a lot of competition in this space.
There is an ARM factor here too. When I spoke to Scott in Beijing, he hinted that NVIDIA would one day produce GPGPUs with ARM chips embedded for CPU duties, perhaps sharing the same memory.
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professional, software, software development
NVIDIA CEO Jen-Hsun Huang beats the drum for GPU computing
December 14, 2011 onlyconnect	Leave a comment
In his keynote at the GPU Technology Conference here in Beijing NVIIDA CEO Jens-Hsun Huang presented the simple logic of GPU computing. The main constraint on computing is power consumption, he said:
Power is now the limiter of every computing platform, from cellphones to PCs and even datacenters.
CPUs are optimized for single-threaded computing and are relatively inefficient. According to Huang a CPU spends 50 times as much power scheduling instructions as it does executing them. A GPU by contrast is formed of many simple processors and is optimized for parallel processing, making it more efficient when measured in FLOP/s (Floating Point Operations per Second), a way of benchmarking computer performance. Therefore it is inevitable that computers make use of GPU computing in order to achieve best performance. Note that this does not mean dispensing with the CPU, but rather handing off processing to the GPU when appropriate.
This point is now accepted in the world of supercomputers. The computer at Chinese National Supercomputing Center in Tianjin has 14,336 Intel CPUs, 7168 Nvidia Tesla GPUs, and 2048 custom-designed 8-core CPUs called Galaxy FT-1000, and can achieve 4.7 Petaflop/s for a power consumption of 4.04 MegaWatts (million watts), as presented this morning by the center's Vice Director Xiaoquian Zhu. This is currently the 2nd fastest supercomputer in the world.
Huang says that without GPUs the world would wait until 2035 for the first Exascale (1 Exaflop/s) supercomputer, presuming a power constraint of 20MW and current levels of performance improvement year by year, whereas by combining CPUs with GPUs this can be achieved in 2019.
Supercomputing is only half of the GPU computing story. More interesting for most users is the way this technology trickles down to the kind of computers we actually use. For example, today Lenovo announced several workstations which use NVIDIA's Maximus technology to combine a GPU designed primarily for driving a display (Quadro) with a GPU designed primarily for GPU computing (Tesla). These workstations are aimed at design professionals, for whom the ability to render detailed designs quickly is important. The image below shows a Lenovo S20 on display here. Maybe these are not quite everyday computers, but they are still PCs. Approximate price to follow soon when I have had a chance to ask Lenovo. Update: prices start at around $4500 for an S20, with most of the cost being for the Tesla board.
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c++, development, professional, software development
GPU computing with NVIDIA in Beijing
I'm in Beijing for NVIDIA's GPU Technology Conference; I attended last year's event in San Jose and found it fascinating, partly because it has an academic and research flavour with a huge variety of projects on display.
This year the event is in Beijing, reflecting the level of HPC (High Performance Computing) activity in this region.
NVIDIA's business is graphics processors, though it has expanded into the SoC (System on a chip) business with its ARM-based Tegra chipset. This conference though is focused at the other end of the scale: Tesla GPUs that are primarily designed not for driving a display, but for rapid processing using massively parallel computing.
The Tesla business is relatively small for NVIDIA; less than 5% of its overall revenue, I was told; and I was told that the company treats it partly as research and development. That said, GPU computing is coming into the mainstream and the business is expected to grow. NVIDIA's desktop GPU cards also support GPU computing.
I recently reviewed a video format converter from Cyberlink; the product was unexceptional except that it can take advantage of GPU computing when available to speed processing when converting from one video format to another. Since I do have a suitable graphics card (though sadly not a Tesla) this made a substantial difference, converting several times faster than another format converted I tried.
Of course NVIDIA is not the only player; there is an open standard (OpenCL) for GPU computing and other GPU vendors such as AMD implement OpenCL. NVIDIA implements OpenCL but also has its own CUDA architecture, which tends to be the focus of its conference as you would expect.
More reports soon.
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GPU programming coming to low-power and mobile devices – from EU Mont Blanc supercomputer to smartphones
November 14, 2011 onlyconnect	Leave a comment
Supercomputing and low-power computing are not normally associated; but at the SC11 Supercomputing conference the Barcelona Supercomputing Center (BSC) has announced a new supercomputer, called the called the Mont-Blanc Project, which will combine the ARM-based NVIDIA Tegra SoC with separate CUDA GPUs. CUDA is NVIDIA's parallel computing architecture, enabling general purpose computing on the GPU.
The project's publicity says this enables power saving of 15 to 30 times, versus today's supercomputers:
The analysis of the performance of HPC systems since 1993 shows exponential improvements at the rate of one order of magnitude every 3 years: One petaflops was achieved in 2008, one exaflops is expected in 2020. Based on a 20 MW power budget, this requires an efficiency of 50 GFLOPS/Watt. However, the current leader in energy efficiency achieves only 1.7n GFLOPS/Watt. Thus, a 30x improvement is required.
NVIDIA is also creating a new hardware and software development kit for Tegra + CUDA, to be made available in the first half of 2012.
The combination of fast concurrent processing, low power draw and mobile devices is enticing. Features like speech recognition and smart cameras depend on rapid processing, and the technology has the potential to make smart devices very much smarter.
NVIDIA has competition though. ARM, which designs most of the CPUs in use on smartphones and tablets today, has recently started designing mobile GPUs as well, and its Mali series supports OpenCL, an open alternative to CUDA for general-purpose computing on the GPU. The Mali-T604 has 1 to 4 cores while the recently announced Mali-T658 has 1 to 8 cores. ARM specifically optimises its GPUs to work alongside its CPUs, which must be a concern for GPU specialists such as NVIDIA. However, we have yet to see devices with either T604 or T658: the first T604 devices are likely to appear in 2012, and T658 in 2013.
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.net, microsoft, mono, open source, professional, software development
GPU Programming for .NET: Tidepowerd's GPU.NET gets some improvements, more needed
When I attended the 2010 GPU programming conference hosted by NVIDIA I encounted Tidepowerd, which has a .NET library called GPU.NET for GPU programming.
GPU programming enables amazing performance improvements for certain types of code. Most GPU programming is done in C/C++, but Typepowerd lets you run code in .NET, simply marking any methods you want to run on the GPU with a [kernel] attribute:
[Kernel]
private static void AddGpu(float[] a, float[] b, float[] c)
// Get the thread id and total number of threads
int ThreadId = BlockDimension.X * BlockIndex.X + ThreadIndex.X;
int TotalThreads = BlockDimension.X * GridDimension.X;
for (int ElementIndex = ThreadId; ElementIndex < a.Length; ElementIndex += TotalThreads)
c[ElementIndex] = a[ElementIndex] + b[ElementIndex];
GPU.NET is now at version 2.0 and includes Visual Studio Error List and IntelliSense support. This is useful, since some C# code will not run on the GPU. Strings, for example, are not supported. Take a look at this article which lists .NET OpCodes that do not work in GPU.NET.
GPU.NET requires an NVIDIA GPU with CUDA support and a CUDA 3.0 driver. It can run on Mac and Linux using Mono, the open source implementation of .NET. In principle, GPU.NET could also work with AMD GPUs or others via a vendor-specific runtime:
but the latest FAQ says:
Support for AMD devices is currently under development, and support for other hardware architectures will follow shortly.
Another limitation is support for multiple GPUs. If you want to do serious supercomputing relatively cheaply, stuffing a PC with a bunch of Tesla GPUs is a great way to do it, but currently GPU.NET only used one GPU per active thread as far as I can tell from this note:
The GPU.NET runtime includes a work-scheduling system which can distribute device method ("kernel") calls to multiple GPUs in the system; at this time, this only works for applications which call device-based methods from multiple host threads using multiple CPU cores. In a future release, GPU.NET will be able to use multiple GPUs to execute a single method call.
I doubt that GPU.NET or other .NET libraries will ever compete with C/C++ for performance, but ease of use and productivity count for a lot too. Potentially GPU.NET could bring GPU programming to the broad range of .NET developers.
It is also worth checking out hoopoe's CUDA.NET and OpenCL.NET which are free libraries. I have not done a detailed comparison but would be interested to hear from others who have.
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NVIDIA postpones GPU Technology Conference to Spring 2012
April 30, 2011 onlyconnect	2 Comments
NVIDIA is postponing its GPU Technology Conference, which was set for October 2011 to a date yet to be announced in April or May 2012, in the San Francisco Bay Area.
What's the reason? This is what its email newsletter says:
To better align our flagship North American GTC with our growing number of GTC regional events, as well as other events in the HPC calendar, we will establish GTC as an annual springtime event. We will use the Supercomputing Conference (SC) in the fall as a leading venue for advancing GPU computing, and firmly establish GTC as an annual fixture in the spring.
It seems that the October date was too close to that of the Supercomputing Conference 11, which is set for November 12-18 in Seattle.
The company is promising an expanded series of regional events, to support interest in its CUDA language for general-purpose programming on the GPU.
NVIDIA CUDA 4.0 simplifies GPU programming, aims for mainstream
February 28, 2011 onlyconnect	3 Comments
NVIDIA has announced CUDA 4.0, a major update to its C++ toolkit for general programming on the GPU. The idea is to take advantage of the many cores of NVIDIA's GPUs for speeding up tasks that may not be graphic-related.
There are three key features:
Unified Virtual Addressing provides a single address space for the main system RAM and the GPU RAM, or even RAM across multiple GPUs if available. This significantly simplifies programming.
GPUDIRECT 2.0 is NVIDIA's name for peer-to-peer communication between multiple GPUs on the same computer. Instead of copying objects from one GPU, to main memory, and to a second GPU, the data can go directly.
Thrust C++ template libraries Thrust is a CUDA library which is similar to the parallel algorithms in the C++ Standard Template Library (STL). NVIDIA claims that typical Thrust routines are 5 to 100 times faster than with STL or Intel's Threading Building Blocks. Thrust is not really new but is getting pushed to the mainstream of CUDA programming.
Other new features include debugging (cuda-gdb) support on Mac OS X, support for new/delete and virtual functions in C++, and improvement to multi-threading.
The common theme of these features is to make it easier for mortals to move from general C/C++ programming to CUDA programming, and to port existing code. This is how NVIDIA sees CUDA progress:
Certainly I see increasing interest in GPU programming, and not just among super-computer researchers.
A weakness is that CUDA only works on NVIDIA GPUs. You can use OpenCL for generic GPU programming but it is less advanced.
CUDA 4.0 release candidate will be available from March 4 if you sign up for the CUDA Registered Developer Program.
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text:
Bro: A System for Detecting Network Intruders in Real-Time
by Vern Paxson , 1999
"... We describe Bro, a stand-alone system for detecting network intruders in real-time by passively monitoring a network link over which the intruder's traffic transits. We give an overview of the system's design, which emphasizes highspeed (FDDI-rate) monitoring, real-time notification, clear ..."
We describe Bro, a stand-alone system for detecting network intruders in real-time by passively monitoring a network link over which the intruder's traffic transits. We give an overview of the system's design, which emphasizes highspeed (FDDI-rate) monitoring, real-time notification
Community detection in graphs
by Santo Fortunato , 2009
"... The modern science of networks has brought significant advances to our understanding of complex systems. One of the most relevant features of graphs representing real systems is community structure, or clustering, i. e. the organization of vertices in clusters, with many edges joining vertices of th ..."
The modern science of networks has brought significant advances to our understanding of complex systems. One of the most relevant features of graphs representing real systems is community structure, or clustering, i. e. the organization of vertices in clusters, with many edges joining vertices
Detecting faces in images: A survey
by Ming-hsuan Yang, David J. Kriegman, Narendra Ahuja - IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE , 2002
"... Images containing faces are essential to intelligent vision-based human computer interaction, and research efforts in face processing include face recognition, face tracking, pose estimation, and expression recognition. However, many reported methods assume that the faces in an image or an image se ..."
Images containing faces are essential to intelligent vision-based human computer interaction, and research efforts in face processing include face recognition, face tracking, pose estimation, and expression recognition. However, many reported methods assume that the faces in an image or an image
TaintDroid: An Information-Flow Tracking System for Realtime Privacy Monitoring on Smartphones
by William Enck, Landon P. Cox, Jaeyeon Jung, et al. , 2010
"... Today's smartphone operating systems fail to provide users with adequate control and visibility into how third-party applications use their private data. We present TaintDroid, an efficient, system-wide dynamic taint tracking and analysis system for the popular Android platform that can simultaneous ..."
Today's smartphone operating systems fail to provide users with adequate control and visibility into how third-party applications use their private data. We present TaintDroid, an efficient, system-wide dynamic taint tracking and analysis system for the popular Android platform that can
Recent advancement in wireless communica- tions and electronics has enabled the develop- ment of low-cost sensor networks. The sensor networks can be used for various application areas (e.g., health, military, home). For different application areas, there are different technical issues
This paper describes the concept of sensor networks which has been made viable by the convergence of microelectro-mechanical systems technology, wireless communications and digital electronics. First, the sensing tasks and the potential sensor networks applications are explored, and a review
Directed Diffusion for Wireless Sensor Networking
by Chalermek Intanagonwiwat, Ramesh Govindan, Deborah Estrin, John Heidemann, Fabio Silva - IEEE/ACM Transactions on Networking , 2003
"... Advances in processor, memory and radio technology will enable small and cheap nodes capable of sensing, communication and computation. Networks of such nodes can coordinate to perform distributed sensing of environmental phenomena. In this paper, we explore the directed diffusion paradigm for such ..."
Advances in processor, memory and radio technology will enable small and cheap nodes capable of sensing, communication and computation. Networks of such nodes can coordinate to perform distributed sensing of environmental phenomena. In this paper, we explore the directed diffusion paradigm
Design and Implementation or the Sun Network Filesystem
by Russel Sandberg, David Goldberg, Steve Kleiman, Dan Walsh, Bob Lyon , 1985
"... this paper we discuss the design and implementation of the/'fiesystem interface in the kernel and the NF$ virtual/'fiesystem. We describe some interesting design issues and how they were resolved, and point out some of the shortcomings of the current implementation. We conclude with some i ..."
this paper we discuss the design and implementation of the/'fiesystem interface in the kernel and the NF$ virtual/'fiesystem. We describe some interesting design issues and how they were resolved, and point out some of the shortcomings of the current implementation. We conclude with some ideas for future enhancements
Random key predistribution schemes for sensor networks
by Haowen Chan, Adrian Perrig, Dawn Song - IN PROCEEDINGS OF THE 2003 IEEE SYMPOSIUM ON SECURITY AND PRIVACY , 2003
"... Key establishment in sensor networks is a challenging problem because asymmetric key cryptosystems are unsuitable for use in resource constrained sensor nodes, and also because the nodes could be physically compromised by an adversary. We present three new mechanisms for key establishment using the ..."
Key establishment in sensor networks is a challenging problem because asymmetric key cryptosystems are unsuitable for use in resource constrained sensor nodes, and also because the nodes could be physically compromised by an adversary. We present three new mechanisms for key establishment using
Routing Techniques in Wireless Sensor Networks: A Survey
by Jamal N. Al-karaki, Ahmed E. Kamal - IEEE Wireless Communications , 2004
"... Wireless Sensor Networks (WSNs) consist of small nodes with sensing, computation, and wireless communications capabilities. Many routing, power management, and data dissemination protocols have been specifically designed for WSNs where energy awareness is an essential design issue. The focus, howeve ..."
Wireless Sensor Networks (WSNs) consist of small nodes with sensing, computation, and wireless communications capabilities. Many routing, power management, and data dissemination protocols have been specifically designed for WSNs where energy awareness is an essential design issue. The focus