text:
King gone AWOL
Tom#EN(102)
spinix
Hi. I need some clarity on what will happen under the new union rules for kings.
The situation is that shortly after our kingdom union our extremely active king suddenly went absent and all attempts to contact him through his other Travian server account and through Facebook have failed over the course of several weeks now. Leaving aside the worrying high probability that this implies something very significantly bad has happened to either him or someone very close to him it does give us some questions in the game.
Previously if this had happened with a bit of jiggery pokery you could end up with a senior Duke taking up the mantle but I understand that in order to enforce commitment from kings and 'vice-kings' this is now impossible, why this should be necessary when it hasn't been previously is something of a mystery to me and it does seem a little unfair to be honest, after all the punishment for that failure in commitment falls not on the guilty party* but on those left behind, but it is what it is.
(*and in this case we are as close to 100% certain as we can be that the "guilty party" is far from guilty but has in fact suffered some terrible misfortune).
We can limp along in some fashion for the time being however at some point we understand that his sitter will be prevented from logging in on his account due to him not keeping his account active himself (when will this be?). Further once the sitter has not been able to log in for 7 days we're going to have a grey king and some time after that (how long in this circumstance?) our king will be automatically deleted from the server.
At any point is there any action that we can take to mitigate the negative effects that this train of events will bring to us?
The server is in it's 58th day and our kingdom is in the top 10 by victory points and fairly well placed territoriality for Wonder release.
No advice from the people who devised the new rules?
Any thoughts from anyone at all?
Kitty_COM
My thoughts are to soldier on and stall either for admin intervention/advice or in the event that he returns. If he was committed initially, there is a respectable probability that he will return once he has finished dealing with his strife. You have ample time to garner attention from the mods, like @Georgi , to figure out what references you can use to make Gant charts or a decision tree timeline, and a plan of attack for each of your possibilities.
Wizzball
best wishes that your king is well and nothing terrible actually happened.
That said, of course a unity is a commitment to play together for the rest of the round. And a commitment means that if a player quits - for whatever reason - everyone who commited on playing together will face the consequences (It's not really a 'punishment'). It's basically like a player dropping out of any multiplayer match with set teams - yep, that screws everyone else.
You're basically just experiencing the one major drawback of a union. Yes, you get additional dukes, and it comes at a much higher dependency on the king(s). There's no free lunch here.
Joining any king no matter if united or not is a risk, because if that king declares war on a larger kingdom, it's also your villages getting cata'd for his decisions. The whole group facing consequences for bad actions of their leader is what submitting to a king's rule entails. But you also share the good parts of it - if it works out. When playing on a team, you're commited to share consequences, for the better or worse. Thinking that this isn't fair, that the team should only share the good parts and when something goes awry there's suddenly only a single player 'guilty' and the others are 'victims' isn't really my idea of teamplay.
So while I hope that the thing happening to you isn't a frequent event, it is an intended consequence.
As for preparation, it's of course ideal if a group's leadership consists at least partly of real-world friends so that one can check up if another has gone missing.
It's also ideal if the king has a dual (not just a sitter) so that the dual can resign in the name of the king and the vice-king can take over quickly.
However, now that things have gone bad for you, the decision your kingdom now has to take is whether to soldier through it until your king's account is deleted for inactivity - then the vice will take over (we may change that in the future so that inactivity alone triggers an automatic switch, not just deletion, but as of now deletion is the criterion).
The difficulties you are facing are also intended - great gaming entails overcoming difficult challenges, and surviving a very difficult situation such as the one you're facing and soldiering through it may not just make for an epic experience, but can also strengthen you as a team, because if you can survive this without your king, you're truly a team that doesn't unravel at any single point of failure, and doesn't consider itself as 'victims' of events or as 'punished', but as a team that can overcome any challenge.
Consider it a new and unique challenge the game throws at you and either decide to take up on it... or restart the game. That's all the advice I can give.
Scorox
@Wizzball,
"It's basically like a player dropping out of any multiplayer match with set teams - yep, that screws everyone else."
... this is a very simplistic way of framing it. What I think people have problems with here is that:
1. A game of Travian Kingdoms is 6 months.. not 30 minutes. To see taxes not be collected and the kings troops stand idle for months is something that destroys the loyalty to the Kingdom (and the loyalty towards the Vice-King indirectly).
2. When this happens it forces the member's of the kingdoms to choose to screw over the Vice-king. Because when you will be one Active treasury village down for the reminder of the server, then your kingdom have a disadvantage for the reminder of the server which is irreversible.. independently how well you play.
3. The main King can basically CHOOSE to go inactive, knowing that he have trapped the Vice king to do all the labour (or the other way around). Even worse, one king can actively plan to trap another king in a UNION.. the Vice-King cannot leave so the King can basically start to purposely sabotage things, knowing that the Vice-King is trapped.
"You're basically just experiencing the one major drawback of a union. Yes, you get additional dukes, and it comes at a much higher dependency on the king(s). There's no free lunch here."
... the problem here is not that it makes the game harder. The problem is that Travian Kingdoms is a competitive game where everything about your kingdom is relative to other Kingdoms. It is the relative disadvantage your kingdom is facing to other kingdoms that is the problem. Not the challenge.
"Joining any king no matter if united or not is a risk, because if that king declares war on a larger kingdom, it's also your villages getting cata'd for his decisions. The whole group facing consequences for bad actions of their leader is what submitting to a king's rule entails. "
... Again, I think what people have the largest problem with here is that the Vice-king is locked with the Kingdom, which forces the members to screw over the Vice-King as they leave their kingdom for another kingdom which have 2 active kings.
"As for preparation, it's of course ideal if a group's leadership consists at least partly of real-world friends so that one can check up if another has gone missing."
.. Yes, also the old system with only one King required you to be very careful in the selection of the king. However, the problem here is that now the correct way to play Travian Kingdoms under these rules is to from server start have a group of IRL friends create 2 kingdoms with the propose of making UNION between then after a while. Otherwise you cannot ensure that one of the kings goes inactive. So the task now for a IRL friends group is to select 2 trustworthy kings rather than 1 as it was in the old system.
"The difficulties you are facing are also intended - great gaming entails overcoming difficult challenges, and surviving a very difficult situation"
... The objective of Travian Kingdoms is not to survive, it's a game of winning and dominance. Hence, the solution for the members are very simple .. ABANDON the kingdom and join a kingdom which do not have one less active treasury, and where taxes are being collected... and in the process screw over the Vice-King whom did nothing wrong.
"Consider it a new and unique challenge the game throws at you and either decide to take up on it... or restart the game. That's all the advice I can give."
... Again, it's not a challenge... it is a irreversible disadvantage for for reminder of the server relative to other kingdoms. No matter how you tackle the challenging.. your kingdom will always be one active treasury down and taxes will not be collected. The dominant strategy for the members is to change kingdom and to leave the Vice-king in the cold.
"Remember upon the conduct of each depends the fate of all." ― Alexander the Great
I was undecided on this at the start of the thread, but the argument of Wizzball, as I think is shown by Scorox, is weak. It's not only that the second King is stuck with a lame duck, many of the governors will be severely hampered too and they probably had no say in the matter. That's just bad game design - punished for a decision that you didn't make. What this is really saying is that you can't just join a server and play (instead you need pre-arranged teams), because you could be screwed over and there's nothing you can do about it. Is this really a message you want to be sending players new to the game? The answer is obvious, if you want to actually persuade new players to stay...
Hi Wizzball
Thanks for taking the trouble to reply.
To summarize your response if I may, you contend that it is a deliberate part of the game design that an event external to the game that affects one person can provide negative consequences (not punishment) for maybe 60 people who have already committed at least 30 days (probably much longer) that will significantly disadvantage that group for the remainder of the game round perhaps months in time terms and that it was a conscious and deliberate design decision to ensure that there is no mechanism within the game by which that group can restore parity at any point during that time.
You suggest that when this possibility was considered by the design team it was decided that this would enhance gameplay by providing a further challenge to those people.
You contend that when players consider whether to enter into a union this possibility should be part of the consideration process because you honestly believe that under the new duke and vice king arrangements its a viable decision to NOT enter into a union.
I too hope that this scenario doesn't repeat itself often before the design team recognize the errors in your thinking and change it.
That notwithstanding could you let me know at what point the treasuries in the king's village will cease to be active? Is it when the king goes grey or do they remain active right up until the point of auto-deletion and further is the timing of that auto-deletion something that we can predict?
Additional question:
If we have reinforcements defending the king's treasury village at the point at which he is auto-deleted, do they simply get sent home or are they lost when it's removed from the map?
The post was edited 1 time, last by Tom#EN(102): Additional question ( Jan 9th 2018 ).
I think that in order to discuss the problem of this system one must first realize two things.
1. In any given server of Travian Kingdoms the objective is to win.
2. In order to win players will have to make strategically sound decisions.
Now, with that out of the way we can start to discuss the problems of the Union system.
§1. First of, the union system FORCES you to union with another kingdom as King. It is not something you can choose. If you don't you cannot win as King.
§2. Should one of the kings go inactive or in another way sabotage the Kingdoms progress the Governors dominant strategy is to leave the kingdom for another kingdom. This was the case before when you had only one king, but now the 2nd king will be left with a Kingdom with no members and will most likely need to delete from this server.
§3. Before the Union update the most damage a spy could have in your Kingdom was to leak information to his friends in the enemy kingdom. Now however the best way you may use a spy is to have him as a King and simply let him start sabotage or go inactive once the union is performed. Basically the optimal strategy here is to ask a friend that do not really intend to play the server to start a kingdom and have him merge with a neighbouring enemy, and then go inactive.
§4. Should one of the Kings be banned or deleted for cheating, then this will force the other king to quit the server as well (for the reason in §2).
To summarize, the union update forces each king to make a gamble after 30 days. You have to make the union to be able to win.. but the outcome from this union is not up you or your members effort. The other king may be purposely offer or accept the union to sabotage, he may seek to free ride all the way to the end of the server, he may get banned for cheating, or he may simply loose interest in playing. In either of these cases the other king is forces to quit playing the server ... all because an unfavourable outcome in a gamble that he was forced to enter.
EDIT: I expect the term "sabotage" kingdom will come up as a common term soon due to the weaknesses of the system. basically meaning: A kingdom one of your friends create to sabotage for a neighbouring enemy kingdom.
The post was edited 1 time, last by Scorox ( Jan 9th 2018 ).
- your king will become inactive (grey) after 7 days of inactivity
- his treasuries won't be deactivated(!)
- he will then be deleted precisely 21 days after going inactive (7 days on x3 speedservers)
- upon deletion, all foreign troops at your king's village will be sent back to their origins
- upon deletion, everything your king owns just vanishes. That includes all treasures in his villages(!)
- while the king is gone, your vice-king can collect most of the tributes.
- for villages where this doesn't work, you can organize friendly raids (your teammate empties his resource store and sends his troops nearby, and another member raids the village, to empty the tribute & treasure store).
- similarly, you should work to get enough treasure capacity in your kingdom's other villages and then friendly-raid the treasures from the king's treasuries so that all the treasures remain in the kingdom.
- upon deletion, your vice-king will become king (This is something we should probably change to the point where the king becomes inactive in the future...).
- For the rest of the round, you lack one treasury slot compared to the other kingdoms (the free one for the king) - your newly coronated king can then redistribute the other 'earned' treasury slots.
It'd basically be like a miniature 30-day-civil-war caused by the departure of one of your king. Yes, it does set your team back, but so would any war caused by another player. The one missing treasury slot for the remainder of the game should be negligible considering you can build many treasuries in one village and when you're top ten, you should have a lot of additional slots earned.
That said, I never said anywhere that I'd "honestly believe that under the new duke and vice king arrangements its a viable decision to NOT enter into a union.". (Please quote where I did). None of my comments hint at that, and of course they won't make sense if you read that into it. Also, what you considers viable or not depends on your goals on a world.
I understand that you're frustrated, but the rules as they are do have a sense, and they're pretty standard for competitive games, no matter the length. All I can tell you is that your situation is unfortunate, but there's no error in the rules.
In our table tennis team, the captain was absent once and his replacement didn't know how to properly fill out the game report form due to lack of instructions. Having entered the players in a slightly wrong order, the whole competition including all matches - which we had won - counted for the opponent as if we had not scored any single point, as per the league's rules. And this is enforced even if the other team doesn't even complain.
And of course that will screw up our team's chances to win the league before the season ends - which is a year long, as in most sports.
Noone likes when that happens, but the rules still exist for good reasons.
Scorox wrote:
1. Disagreed or 'depends': A newbie in a game gets vastly different objectives than a veteran. You need to fulfill a lot of prerequisite objectives before you can tackle the main objective. Each one provides a challenge and thereby risk to fail.
You may have to play multiple servers to build up resources (friends) to be able to overcome all objectives and win on a given server. So for the first few worlds any player is playing, it is unrealistic to expect to win right away - they must play to achieve sub-objectives first.
Think of Kingdoms as a roguelike - the objective is more like getting a little further each time you try and be stronger on the next server, rather than winning.
1.b) One of these sub-objectives is to 'find and join a reliable team'. You factually can't win the game without joining a kingdom, so 'join a kingdom' is a hard prerequisite to winning the game. A team is something you can take with you to the next server and thereby start stronger with more resources to overcome challenges.
2. "Depends". You'll have to get through a lot of dice rolls and retrys to have a realistic shot to win the game. For example, at the start of any server, you're positioned at a random point on the map. You can be placed next to a premade meta which just farms you immediately, you can be placed amid a lot of inactives producing no resources,, or next to a bunch of nice veterans who wanna team up with you and a lot of simmers producing a ton of resources and who don't mind getting farmed by you. The player in the first situation will be way more challenged than the latter (and there may even be no strategy whatsoever to get out of it), and that due to a random dice throw. Right at the start of the game - and this doesn't exactly get better later.
This is due to the game being multiplayer - the other players aren't agents within our software, we can't control them. so the more a game relies on human actors - and Kingdoms has almost exclusively human actors - a single player is depending on the behavior and strategy of others, and his own strategies and behavior may or may not influence that.
2.b) Strategically sound decisiontaking doesn't imply or equal perfectly informed decisiontaking. Deliberate imperfect information mechanics are a core part of strategy games (fog of war, etc. No plan survives contact with the enemy - because what the enemy will actually do is rarely known), but that you can find strategies to mitigate the risks. For example, people can improve their chances of a successful start on a server by coordinating with friends and joining the same quadrant. The decision to join up with friends as premade team is a strategy that greatly increases their chances of being in a good spot when the map is revealed and they make contact with the enemy. Asking a friend who doesn't play the world or who plays and has already joined where other powerful premades are to avoid choosing that quadrant to avoid having a strong early game competitor right next to you is is even more sound decisiontaking, as it also increases your changes. (You basically scout the map and remove the fog of war before you take your decision where to spawn - sounds smart.)
2.c) Strategically sound decisiontaking as described above requires resources. Choice is a luxury you must be able to afford. Without resources, you don't have options to choose from. To influence the first dice roll of the game already requires having friends. That means when you're first joining the game and have no friends in the game, you must roll the dice and, if you survive, make it your first objective to get friends, to be able to start the next server with a full friendslist and to influence the first diceroll to be able to keep up with all the other premades doing the same. Since friends are the only thing you can take with you between worlds, and all the hardest challenges the game throws at you require you having built up the vital resource 'friends', building up this resource is the most important thing you need to get to the main objective of winning. People who've built up more friends than you can start any server with a huge advantage over you.
So does the kingdoms system. You can't even get victory points without joining a kingdom, so the kingdoms system FORCES you to join a kingdom as player. Capitalizing and writing it bold doesn't make it a problem.
As I said, it's a challenge the game throws at you, not an option. You need to overcome challenges to win. That's gaming?
The union system is a second stage of the kingdoms system, an additional tier of the absolutely non-optional "you must team up to win" challenge, but for the kings, because the king role is meant for veteran players who get another tier of the same challenge thrown at them, with higher stakes.
As explained above, once you recognize the roguelike elements and that there is a resource you can take with you between servers (friends) which makes subsequent plays massively easier, it may not always be the strategically sound decision to play every single server to win, but rather build your friends-resource to start the next server more powerful. But unions may even help with that.
Would you form a kingdom next server with a team which leaves the kingdom at the first diffculty? I won't make players dukes of which I think they may betray the kingdom at the first offer of a kingdom that may have a better shot at winning instead of fighting harder - I'd make them my farms next server. All these players will not get a list of reliable friends out of the action to start the next server way more powerful, which means their development in the game as whole will stagnate compared to those who try to use the challenge to weed out who are loyal to the team and who not, and make friends with the reliable people. That's not what I'd call a dominant strategy.
The vice-king has failed his additional challenge of teaming up with a reliable partner, but gained a lot of vital information which may help him next round. He also still has the option of gathering resouces for next round - writing other kings who are left alone and asking whether to team up next game, and such. Gathering possibly more reliable friends.
§3. Before the Union update the most damage a spy could have in your Kingdom was to leak information to his friends in the enemy kingdom. Now however the best way you may use a spy is to have him as a King and simply let him start sabotage or go inactive once the union is performed. Basically the optimal
strategy here is to ask a friend that do not really intend to play the server to start a kingdom and have him merge with a neighbouring enemy, and then go inactive.
No, the most damage a spy could do in your kingdom would be to actually become the king when the prior king wants to stop playing, or worse: become the king's dual and then kick everyone and dissolve the kingdom.
Okay, let's analyze your optimal strategy:
- Prerequisite is to find a friend who really doesn't want to be playing to groom up a kingdom and handle members and survive and accumulate enough power to be an attractive union partner for 30 days. That sounds like a lot of playing and effort to throw away for someone who doesn't really want to play a server! (the 30-day-rule exists for this exact reason...)
Okay, but let's assume you have a friend who is for some reason volunteering to build up a kingdom for 30 days and then throw it away:
So, after 30 days, you have three active kingdoms: Your kingdom, your enemy's kingdom, and your friend's kingdom. You 'control' 2 out of these kingdoms. What could you do?
1. You could friendly-treasure transfer the treasures of your friends kingdom to yours, and then take over him and his his members into your kingdom, while allowing you to farm his villages because he's going inactive. You've suddenly become twice as powerful and can take the enemy kingdom by war..
2. If you don't want your friend's members, you could attack your enemy together with your friend's kingdom - telling his members that the attack will be coordinated, but you orchestrate it so that they just weaken your enemy's defenses and take all the losses. Then your friend kicks all his members and dissolves the kingdom, and then your kingdom swoop up both your friend's and the enemy kingdom in their weakened state and have a lot of farms and treasures, but less members and more foes than with option 1.
3. Or you could have your friend unite with your enemy and then go inactive. Your enemy will get 2 extra dukes, 2 extra treasury slots (instead of 3, due to your friend's inactivity), the treasures of your friends' kingdom and all the members and their armies, without suffering any damage. So, your enemy now being twice as powerful, can overrun you with all his new non-spy members and make you his farm.
Why on earth is 3 the optimal strategy? I wouldn't call that sabotage... i'd call that suicidally feeding your enemies. And 1 and 2 are done by metas already all the time, independent of unions that's why they're so powerful.
EDIT: I expect the term "sabotage" kingdom will come up as a common term soon due to the weaknesses of the system. basically meaning: A kingdom one of your friends create to sabotage for a neighbouring enemy kingdom
Yes, lesson is: Don't team up with cheaters, or people who can't behave, or freeriders, and don't make people who can't commit to play a round the team captains. There are many tales how kingdoms were screwed by leaders who gone inactive without telling anyone, or kings who betrayed their kingdom, waay before the unions feature, and unions at least give governors a signal that these two players intend to commit to and stick with with the kingdom, back each other up and play to win, and suffer consequences if they don't, which is much more security than we had before.
And if you have friends who create kingdoms on the same server as you, then playing as a meta and ganing up against your enemies is way more powerful than having your freinds work to shove more members towards your enemies somehow (example above), and meta-ing was powerful before unions as well, because having more friends that start the server with you is the dominant strategy in this game and a prerequisite for winning, and was so before unions.
The post was edited 1 time, last by Wizzball ( Jan 10th 2018 ).
Ammanurt
You don't have to play to win the server, but if you are trying to win the server - in a competitive enough environment, which TK really isn't, but let's pretend it is - your decisions better be sound. It's always possible, and happens quite often in fact, that you accidentally or randomly win the server even though you made less sound decisions than your opponents, but your chances in the above environment will usually increase if they are. There's a reason the alliances I've helped lead, and alliances that make decisions like my alliance does, either win servers or are good contenders. Simply put, the effectiveness of your decisions increases if your decisions are sound. This holds both for individual players as well as teams. Saying that isn't the case is madness and demonstrably false (even a paradox, since it would be sound to make unsound decisions??).
With that out of the way, I think Thorsson has the right of it. The most important part of the current discussion isn't about having other goals than winning the server, starting conditions, expecting to win immediately as a new player, being able to influence each person's strategies on the server, etc. Those things are mostly irrelevant because they are already implied. You have an alliance consisting of a kingdom that went through a union. Let's assume they want to win or at least get close to winning the server. Let's assume their starting conditions no longer matter that much because they've passed the start and are still playing. Let's assume they're not new players and would like to keep building their alliance if possible. Let's assume this alliance and other alliance has more-or-less equal influence on any other kingdom's condition for now (although I really don't see how this is relevant here).
The king, say a previously trusted, high quality player, of the unified kingdom is gone. He doesn't come back. What can/will/should the governors there do in that situation, given the fact that they in principle want to win and assuming an actually competitive game? In the old versions you would just create a new alliance with different leadership. Here, you have basically have three options:
1. Join an alliance that you probably have no shared history with. Not likely to be geographically wise at this stage of the game. Probably not fun. You might 'win', I guess, if you feel that counts.
2. Stay in the current, broken kingdom and likely lose, like Scorox states.
3. Create a new kingdom with new kings . You'll be vastly behind.
3 might be your best bet, but it's hugely disadvantageous to a group of people that couldn't have made a better choice regarding their king with the information they had. Wouldn't it be much better for their gameplay, and therefore for player retention, to have e.g. a voting mechanism at least in the case that their kings go inactive?
ShinyPink#EN
Are the developers trying to put off new players? Seems a strange strategy for any games developers- they ought to be encouraging newer players into the game. It is a lottery where you originally settle and who is king around you. I have played through a round where the king went inactive and it is not good but at least eventually the first duke became king but we were really struggling for weeks- if there had been no prospect of a new king being appointed eventually then most of the kingdom would have given up especially since the rule of 50 meant that most players would be stuck kingdomless.
Reading through all the above it seems to me that the developers have just simply made a mistake- obviously if a king becomes inactive then the vice king should become king and able to appoint a co-king or at least another duke to make up for the loss - nobody knows when they play a game where they will be situated and so they get the kings available around them- also to assume you can only merge in union with people who you know are not cheaters/misbehavers/inactives or real people in real life who have emergencies that do not allow them to continue playing is not a realistic possibility. I find it diffciult to believe that any games designer would say that yet the previous reply did just that.
The team/kingdom should not be permanently disadvantaged/penalised for the rest of the round because one player who happens to be king goes missing for whatever reason. The team is disadvantaged enough by the lack of an active king for 21 days anyway but for the rest of the round- NOT SENSIBLE OR FAIR.
To suggest as a strategy that all the other dukes should leave and let the vice king be the only one left in a kingdom so has to give up the game is also ridiculous and grossly unfair. A game should have difficulties that need to be overcome but the loss of one of the key players especially when treasuries now require 10k treasures so the loss of one slot permanently plus also any normal growth slots is too large a disadvantage for any kingdom. I suggest that there is an immediate rethink on this misguided and totally unfair rule.
Sorry in the time it took me to write reply another response arrived I was referring to Wizzball reply.
Wizzball wrote:
1. Disagreed or 'depends': A newbie in a game gets vastly different objectives than a veteran. You need to fulfill a lot of prerequisite objectives before you can tackle the main objective. Each one provides a challenge and thereby risk to fail. You may have to play multiple servers to build up resources (friends) to be able to overcome all objectives and win on a given server. So for the first few worlds any player is playing, it is unrealistic to expect to win right away - they must play to achieve sub-objectives first.Think of Kingdoms as a roguelike - the objective is more like getting a little further each time you try and be stronger on the next server, rather than winning.
I think you misunderstood me here. I did not mean that every player who jumps into a server realistically expect to win, but his dream, wishes and hopes are to be part of the winning team of the server. This wish to win and not to be defeated is the motivation for hours and gold spent.
I agree that trying to find a team to join for future servers is a good side objective, but only for some people. Not everyone are able to join in at the next server which the team of this kingdom plans to join. I'm running a premade team and we organize our selves in Discord, and trust me.. it is not that easy to find players that are willing to join this group... even if we totally dominated our last server. And I can imagine it will even be harder for teams that got crushed by us... I mean, who would like to follow them again? And not only that.. pre-made teams are also picky. They usually only invite the skilled part of the players of the previous server, leaving the new and unskilled players to start without a pre-made team.
I did not mean to say that sound decision making can mitigate all the randomness. But it cannot be disputed that sound decision making is a practice you must follow to maximize your chances to win.
As I said above I did not mean to say that sound decision making can mitigate all the randomness. I do agree that starting a server with pre-mades can absolutely increase the chances of winning, but as I described above, not everyone can join a premade team and not everyone will be invited to a good premade team. For this reason I find it puzzling that the design of the game somehow would be built around such philosophy. The wast majority of players will start the server without a large enough or experienced enough pre-made team to win.. new players will come, and old ones will leave. Hance, the majority of the players will be left to their own capability of sound decision making as their predominant tool to be on the winning team... either by helping the kingdom they happen to start close to, or to decide it's better to move another kingdom.
I already voiced my criticism against designing a game around this principle. But just to add to my credibility I want to say that I'm part of a pre-made team that have won may servers, plus I have my own premade team in discord consisting of about 30 members. And I still do not agree with your argument because of the reasons I mentioned above.. especially due to that the good pre-made teams do exclude the new and unskilled players. Furthermore I might add that even in the large pre-made team which have won many servers there are frequently problems with Kings and Dukes going inactive. So it does not in anyway ensures against the problem in question.
So does the kingdoms system. You can't even get victory points without joining a kingdom, so the kingdoms system FORCES you to join a kingdom as player. Capitalizing and writing it bold doesn't make it a problem.As I said, it's a challenge the game throws at you, not an option. You need to overcome challenges to win. That's gaming?
The union system is a second stage of the kingdoms system, an additional tier of the absolutely non-optional "you must team up to win" challenge, but for the kings, because the king role is meant for veteran players who get another tier of the same challenge thrown at them, with higher stakes. As explained above, once you recognize the roguelike elements and that there is a resource you can take with you between servers (friends) which makes subsequent plays massively easier, it may not always be the strategically sound decision to play every single server to win, but rather build your friends-resource to start the next server more powerful. But unions may even help with that.
I'm puzzled by your response. What you mean by "So does the kingdoms system"?. The Kingdom system did not even have the union option. What I said was "the union system FORCES you to union with another kingdom as King." ... maybe me using bold had the opposite effect of trying to highlight the importance of my statement. And I did not mean that finding a good kingdom to make a union with was a challenge.. the point being was that the Union System forces to as king to find another Kingdom to make a Union with ... and the problem of this is something I map out later in my post. And again, the pre-made response to the problems of the system I do hold i my opinion as I decried above.
Would you form a kingdom next server with a team which leaves the kingdom at the first diffculty? I won't make players dukes of which I think they may betray the kingdom at the first offer of a kingdom that may have a better shot at winning instead of fighting harder - I'd make them my farms next server. All these players will not get a list of reliable friends out of the action to start the next server way more powerful, which means their development in the game as whole will stagnate compared to those who try to use the challenge to weed out who are loyal to the team and who not, and make friends with the reliable people. That's not what I'd call a dominant strategy. The vice-king has failed his additional challenge of teaming up with a reliable partner, but gained a lot of vital information which may help him next round. He also still has the option of gathering resouces for next round - writing other kings who are left alone and asking whether to team up next game, and such. Gathering possibly more reliable friends.
So on COM5 where we do have this problem we have had talks with the Vice king if it was ok for all members leave. And it was no drama about it. We cannot win win our King inactive.. and every governor and duke agreed. The Vice king was not in any way angry on us, just super mad at the King that tricked him to make the Union with him and then went inactive. It's not like it is a few members in the kingdom that want to leave, everyone want to... and the only one that will be on anyone's farm list is the King that want inactive. And the reason that everyone agreed on leaving the Kingdom is not because they are afraid of challenges.. it's was because there are 0 probability of winning with an inactive king. And as for the side mission of making pre-made team the situation is that we where already a premade team, and who knows, after joining another kingdom we may even have more friends to join next server. SO yes.. the dominant strategy is to abandon the Vice king and leave.
To your first point about having your spy becoming King later. This is risky and requires far more work than simply start as king. For this to work the King first of all need to go inactive, and then you need to be the most prominent member of this kingdom to be elected King. If you simply start as King then you just need 30 days of half decent activity to keep your members hopes up. For your analysis.. first of all you don't even need your friend to play for 30 days.. you just need him to start the server and make him your sitter.. and then you control 2 kingdoms. As for your 3 strategies neither of them reflect what I had in mind. This is how you do.
1. Make a friend start the server as King and make him your sitter.. grow your kingdom as much as you have time with.
2. Merge with an enemy kingdom with the King your friend started. On your main account you merge with your premades kingdom (the 3rd kingdom).
3. Get sitter access to the other King in the enemy kingdom if possible.
4. Use your kingship in the enemy kingdom to send away def as you attack the enemy kingdom so that you can take all their treasuries (or most of them).
5. Start to kick members in the enemy kingdom for and give stupid reasons to why.. demoralize them.
6. Go inactive.
7. Speak to the members of the enemy kingdom using your main kingdom and invite them you yours.. and thus you now control members from 4 kingdoms and the king of the enemy kingdoms will have to delete.
First of all, you do not know if the people you team up with are cheaters of if they will commit for a full server surely. Secondly, again the premade argument I do not agree with as I gave reason to above. However you are right about that there have been kings that have screwed their kingdoms before the Union system ... but this is not an argument to why Kings should not be able to be replaced... rather it is an argument for that it should be possible. Actually, as I pointed out, the Union system make such situations even worse ... since in the old system the Governors could just join another kingdom if that happen, but under the Union system they will have to ditch the Vice King when doing so. To stick around when one of the Kings screw the kingdom (like in the strategy I described above) is just crazy. Furthermore, should you against all odds win while having a king that continuously sabotage your progress, then you also give this King the win... and who in their right mind want to do that? No, you leave the Kingdom so that sabotage King do not get a free win.
svc#NL
upon deletion, your vice-king will become king (This is something we should probably change to the point where the king becomes inactive in the future...).
Totally agree! Now it's just too long and the damage is too big. Several very important features are disables for vice-kings which make the inactivity of a union king even more painful:
Vice kings can't:
- change internal and external profile page of the kingdom
- change diplomatics (send NAPs etc)
- appoint additional treasury slots to others (very very very painful if you can't use additional treasury slots during 28 days minimum)
The above might be intentional but they're also other "mistakes":
- Vice King's embassy says "You currently are a governor in X's kingdom."
- Vice kings can't collect tributes in the app
Rashidix
All very valid points, and important points at that which are not even communicated or described *anywhere*. Having the fate of possibly dozens of players unconditionally depend on the woes of one or two players - that's not a good choice, I think.
It might actually be interesting to consider having a voting mechanism anyway, at all times, so that governors can vote their kings out - stage a coup/revolution, say - when they feel their kings are in need of decapitation or are otherwise not fit for the job. In non-premade teams this would give kings an incentive to actually care about keeping his governors happy (through morale, not resources) and it gives governors some power over their fates. Maybe the process should take a week normally, and 3 days specifically when a king is inactive. Of course there should be consequences for the kingdom if they decide to go through with the process...
Decapitation is too good for some Kings. Death comes far too quickly.
Mc Void#NO
Has there been any progress this topic?
Suleiman
you can do this if you want to leave the kingdom to join another kingdom
How to give up being a king after kingdoms union


text:
package crypto

import (
	"crypto/sha1"
	"encoding/hex"
)

func SHA1(data []byte) string {
	a := sha1.Sum(data)
	return hex.EncodeToString(a[:])
}

redpajama_set_name: RedPajamaGithub


It hasn't been the easiest of weeks for Perrie Edwards and Luke Pasqualino.
After two months of on-off dating, Little Mix's Perrie, 23, reportedly ended things with 26-year-old Luke because there was 'no spark'. Booo.
A source told MailOnline: 'In order to commit to someone at this busy time – she'd have to be really into them.
Perrie's also super-busy with LM's new single Shout Out To My Ex. As the insider continues: 'Perrie has called it off as she is so busy with Little Mix promo.
While we understand Pezza's decision (we're ALL about the spark), Luke appears to be pretty gutted about it.
According to eagle-eyed fans, he's unfollowed her on Instagram. A tad awks, but we totally get it.
Unfortunately for the hunky actor, Mixers haven't been quite so kind. In fact, quite an argument has been brewing on his latest Instagram snap.
Um. A little extreme, no?
As Perrie and Luke are both adults, we're sure they can handle this one by themselves. Let's leave them both alone, yeah?


text:
The subject of "Serial" Season 3 has been announced, and here's everything we know
Meaghan Kirby
Baltimore Sun/Getty Images
Sound the soothing NPR alarms, because your original true crime podcast obsession is back and you're not going to want to miss Season 3.
It's been four years since This American Life's Sarah Koenig captivated the world with Serial, the investigative true crime podcast juggernaut that carved the path for many of our favorite investigative and true crime docuseries. But after exploring the case of Adnan Syed in Season 1 and the highly publicized court-martial of Bowe Bergdahl in Season 2, Serial will be taking a new approach to investigating the U.S. criminal justice system.
While the first two seasons focused on a singular case, Season 3 will explore the everyday criminal justice system as a whole, featuring the cases and people Koenig and her co-reporter, Emmanuel Dzotsi, met during their year spent inside the criminal courts in Cleveland, Ohio.
Serial is heading back to court—this time, in Cleveland. Season Three, coming September 20. https://t.co/0O60tPrtxS
— Serial (@serial) September 5, 2018
The season, which launches later in September, may be a departure from the podcast's known format, but in a new interview with Elle, Koenig revealed that Season 1 of Serial actually inspired the decision to make Season 3 about the everyday realities of the system.
Koenig said that while Season 1's investigation into Adnan Syed's 2000 murder conviction certainly posed the question of whether he was guilty or not, it prompted the even larger question of if the criminal justice system is actually working.
"A more interesting question to me was: What is this trial and what does it mean and how is our system working?" She told Elle. "And what we realized kind of at the end was, I think it's hard to say based on one case, and especially one case that's not your typical [case]. [Syed] wasn't the usual kind of defendant that you see. He has no criminal record. He has this private attorney. This kid goes to trial and has, not one, but two trials, and they last a long time. And none of that is what's really happening in our system, all day long in our courthouses."
The popular podcast "Serial" will return for a third season on Sept. 20 https://t.co/bu8COqhm5i
— New York Times Arts (@nytimesarts) September 5, 2018
Koenig noted that the idea was also based on a book called Courtroom 302, which documents author Steve Bogira's year spent investigating Chicago courts. The book inspired the Serial team to take a new approach to investigating the criminal justice system, shifting from specific cases to the everyday cases going through the system.
"So that's kind of what we set out to do. Let's see if we can get our arms around the system in a bigger way, by looking at smaller, less flashy cases, more the day-to-day grind of the courts. What would we learn?" she said.
Serial returns from its two-year hiatus on September 20th, and we can't wait.
By Meaghan Kirby

redpajama_set_name: RedPajamaCommonCrawl


text:
Not something else Waverley would prefer we didn't know?
Posted on November 30, 2015 by waverleyweb
NOW YOU SEE IT – NOW YOU DON'T.
With no notice, the 'very useful and well used' Pay By Phone service has been withdrawn suddenly, with no warning, by WBC.
We and many of our followers, wonder why? Will we be told? What is even more important, will councillors be told? And if they are, will only some be told behind closed doors?
Former copper, Councillor Kevin Deanus, Portfolio Holder for Operational Services, said it was
"in order to protect the interests of our customers and the interests of the council, we have taken the decision to stop providing the service, as the issues have not been resolved."
What issues, we wonder…
Now customers will have to pay at the metre – and we know what that means don't we..? Look back on the our post, Dick Turpin Rides Again and see for yourselves how much money was gained in 2012/13 from not giving change in the car park machines.
Posted in Waverley Borough Council	| 1 Reply
Could Waverley be on the move?
Surprise, surprise! Is it possible that Waverley Borough Council has had a
moment and has decided to move its HQ???? We at WW have noticed on Agenda for the Executive meeting on Tuesday December 1st that members will be asked to consider the following item…
Perhaps you better start packing guys and gals? Any ideas on where they are going… Answers on a postcard please… or contact@waverleyweb.org
Posted in Waverley Borough Council	| 2 Replies
Care Ashore or Care Assured?
Some very worrying claims are being made in Alfold, concerning the Charity that wants to build homes, more than doubling the size of the village.
Can it possibly be true that Care Ashore – or those running the charity – are telling porkies about the Seafarers they claim they are caring for, and for whom they say they need more homes? It couldn't possibly be true – or could it that the 'friendly charity,' as it likes to be known and claims to be cash strapped, is actually providing homes for the staff who work there and their families.
Actual Seafarers appear be in short supply.
From those with their ears close to the ground, it would appear that the actual picture is somewhat different. The spin given by developers Thakeham Homes and Care Ashore's Chief Executive, (or as he is referred to at the charity, Trevor 'Bully Boy' Goacher) is not quite what it seems.
Apparently staff and family occupy the following houses No.2, No.6, No.7, No.8, No.9, No.14, No.15, No.16, No.17, No.18, No.22 and No.23 Springbok Cottages. Plus one or two staff in the Anchor Flats/Cunard Mews. Other properties on the estate once owned by the Charity have been sold off to private buyers.
Where do you think the CEO and his wife and daughter live… in a bungalow called Hollyoak, on Loxwood Road – bought and paid for by the Charity for £550,000, (see the Land Registry details above and below).It could also provide an alternative access to the development site off Loxwood Road.
Our best estimate is that there could be between 25 – 35 people non-Seafarers living in the Charity's properties that are specifically meant for… yup… you guessed it… former Seafarers.
So, if you give a pound to Care Ashore – how much actually goes to the Charity to provide homes for Seafarers? Sounds to us, that the landlubbers are doing quite nicely thank you.
We do hope Thakeham Homes reveal this at the next "secret" meeting they hold with all the other developers eager to concrete over agricultural land around the Waverley villages. Because the reason they claim they need to build the homes, is to house poor old seafarers that would otherwise be homeless. Perhaps the developers or the Charity have a different spin on things? WW would like to know and are always available to hear what they have to say. Contact@waverleyweb.org
And here they go again… Thakeham Homes or should it be Take-em Homes, want to help another Sussex Charity to keep going… ow public spirited of them http://www.bognor.co.uk/news/local/hospice-and-600-homes-plan-for-pease-pottage-1-6923648
The Cranleigh Warbler…warbling…
It seems Waverley won't let us share their YouTube video, but if you click the link you can find Cllr Ellis' question between 1.07.15 and 1.07.50 on the recording.
click on this video…and you may not be mistaken in thinking the lunatics have taken over the asylum…
No really, WW hasn't lost the plot – at least not quite…
This is a picture of the Dartford Warbler, the very same little bird that a Waverley councillor is hoping will migrate North due to climate change, so the famous habitat around Farnham can be built on…thus saving Cranleigh from developers.
Cranleigh Councillor Brian Ellis, told a WBC committee there will be a Referendum in 2017 to determine whether to leave the EU. If this were to happen would there be a need for sites of Special Protection, such as the habitat occupied by the endangered little warbler in Farnham?....
Oh God if only all Waverley's warblers could become an endangered species….dream on...
…due to climate change, he said, the bird will fly North. So Farnham would then lose its special protection from development, thus saving Cranleigh from developers.
Is this the same Cranleigh councillor that together with some of his colleagues are working hard, holding secret meetings, with a gang of developers to ensure Cranleigh does become a New Town! He and his wife even went to the trouble for one developer, whose application for almost 300 homes was about to be refused by the officers' under delegated powers, that he asked them to withdraw it, re-submit so he could have it called in and considered by Waverleys full planning committee colleagues!
By the way followers if you want to TWEET this please feel free. SORRY we just couldn't help ourselves!
Well – that's all right then. Developers off you go. Don't build on the borough's Brown fields or its green fields go and sling your concrete at Farnham instead!
Oh dear we can feel a gin and tonic coming on..better have one too Councillor Ellis…before you pop out to look for Cranleigh's little Warbler…in the mirror perhaps?
Posted in Waverley Borough Council	| Leave a reply
Is WBC really considering 'the big D'?
Haslemere Herald.
Could it be that Waverley Council has discovered that it has, what every other borough in Surrey lusts after… a whopping big brownfield site – with owners who say they want to develop it?
No! It couldn't be… or could it?
Some of the dummies at WBC, aided by some of the great & good who live around the airfield have opposed development at Dunsfold for yonks. Some of whom are actually developers themselves. Hypocrites!
Let's not harp on about the recent mistakes on that side of the borough (e.g. planning permission already granted on two green fields in Cranleigh) but some may remember Waverley spending half a million pounds – (not counting officers time) of our money, opposing the Dunsfold Eco village when it was owned by Scottie & Co, more than 5 years ago.
Now it seems our borough council may just be listening to what 80% of the public said when consulted last year. In a nutshell the public consultation revealed residents views were:
"Don't build on our green fields until our brown field sites have been used."
Could it be that finally – when it may be too late the planning officers have got the message.. It has even been revealed that the A281 Guildford to Horsham Road, is 'the least congested road in Surrey'. (yeah, right!) Councillors were told that 'congestion' cannot be used as a reason for refusal only 'safety considerations.' But there you go…better late than never…let's hope for Cranleigh and the border villages' sake not – too late!
Surrey Advertiser… Read all about it…
Amlets Park SOLD!
Amlets Park, in Amlets Lane, Cranleigh has been sold to Cala Homes.
The highly controversial site was owned by the Roberts family, who lived in the village for many years. They offered the land to Cranleigh Parish Council in the 1980s for a peppercorn payment of £1.00, which it subsequently turned down. The site has been sold today for an undisclosed sum.
The detailed planning application for 125 homes has already been examined by Waverley Borough Council's planing experts and it is expected that building will commence in the middle of next year.
The site, which is adjacent to private houses and opposite St Josephs' School, was granted outline planning approval by a narrow margin of just two votes at a full planning meeting of Waverley Borough Council in September 2014.
The site leads off Barhatch Lane and Horseshoe Lane and was believed by planning officers and some councillors to be an ideal site close to the village, with no flooding history, and with easy pedestrian/cycle links into the village and local schools.
A spokesman for the Roberts family said shortly after planning permission was granted, that he was determined that when the site was sold, it would contain green space, a community building and whilst providing much needed homes, would also be an asset to the village.This vision will be continued by the new owner.
On Monday, Cllr Maurice Byham told a Waverley Committee that whilst recognising it would be very painful, for Cranleigh to take development, it was better than building homes on brownfield sites.
Posted in Waverley Borough Council	| Tagged Amlets Park, Cranleigh, Cranleigh Parish Council	| 2 Replies
You are right Mr Robini – fraud is a very serious matter.
WAVERLEY BOROUGH COUNCIL FRAUD SCANDAL LATEST!
Who knew, what, when, and how, but definitely not why, a £200,000 fraud wasn't revealed before the May election.
Yes, former WBC Councillor for Haslemere Robini – you are of course, quite right. As a well-respected Surrey Police Officer, if anyone should how serious fraud is… you should.
But hang on… Don't we have a former Police Officer leading Waverley Borough Council? But then he and his team didn't want any more of your lot, (Councillor Robini was a former Lib Dem, Waverley councillor) there to question every move, after all, that smacks of democracy! So they covered up the fraud… waited… hoping no-one would blow the whistle …Ah, but they did… and it was a member of staff no less… brave man/woman that you are. Please contact us at contact@waverleyweb.org
This is the response to a formal question from Hugo Alexander of UKIP to the Overview & Scrutiny (hereinafter referred to as the "Never view and bury it committee" last Monday. He wanted to know who actually hid the fraud:
Here are the people who knew all about it – did you vote them back in..? But you didn't know then did you!
Brian Adams; Carole King; Robert Knowles; Tom Martin; Julia Potts; Comrade Stefan Reynolds; Simon Thornton; Jenny Else; Mike Band; Tony Gordon-Smith, Simon Isherwood; Wyatt Ramsdale; Stewart Stennett.
Past councillors,Donal O'Neill; Jennifer (never to be seen O'Grady;) Richard Gates; Adam-Taylor Smith;
What a merry little bunch. But don't forget they argue the information was in the Audit Papers!
If you have ever wondered how planning applications ever get through the system, watch the WBC webcast of the Eastern Area Planning Committee meeting on the 12th August 2015 youtu.be/Wbjy-u8MKUQ and see how it should not be done. Unless someone has trashed it! The best bits start at about 1.14.38 if you can't face watching the whole thing! Just watch from 1.18.35 – 1.22.I
If you just can't face it, take our word for it – it's bad, really bad.
So knotted, were the knickers of Councillor Jenny Else chairing – or attempting to chair the Eastern Area Planning Committee, that it was difficult to determine what the eventual decision was. Even the applicant was totally baffled, bothered and bewildered. Particularly when someone suggested asking him in the public gallery what he though they should do and would he like to withdraw the application.
Such a proverbial mess did she get into, over the Tortoise & Hare Bicycle shop's application to extend its premises in Bramley High Street, that several members had to wade in and extricate her from the mess she was in.
Former Chairman, Cllr Brian Ellis visibly winced when after listening to suggestions, counter suggestions, and more suggestions how the scheme could be deferred, he tried to find a route out whilst they were still peddling furiously uphill getting nowhere. Thank God for Cranleigh Cllr Stewart Stenett, who, after describing himself as "The Common Cranleigh digger driver", said: "For goodness sake, let's just defer it."
Watch it for yourselves, if you can bear it, and pray your planning application has better luck. After all, it is possible Elsie may soon be on her bike. However, it is probably early days – she has only been a councillor for eight years, and it is a steep learning curve for some.
Thank God for the Cranleigh Digger Driver!
NEWLANDS CORNER – A better experience?
Newlands Corner here we come…
OH! what would we do without them. Those well meaning, over paid, highly pensioned Whalleys at Surrey County Council who have decided to give us all a better experience at the famous Surrey beauty spot at Newlands Corner at a cost of £400,000.
Introducing the dumb idea, Councillor Mark Goodman, cabinet member for Environment and Planning, said the aim was to provide a better experience for everyone.
By introducing parking charges!
£1 up to 60 mins, £2 for for an hour to two hours, £3 for two to three hours and for more than three hours a flat charge just £4. Watch out! here come the traffic wardens…
Says WW: By the way – if you also want to breathe the fresh clean air, and take in the views, throw SCC another fiver why don't you the new pension guru Alan Young is now in charge so no worries there then!
Remember, Councillor Goodman, said the aim was to ensure everyone can continue enjoying the Surrey countryside we all value. Ye, thanks for reminding us, to value the Surrey countryside, obviously a great deal more than you do, Waverley residents have been walking there for years, and many are elderly. Still never mind they can pop up and enjoy the Royal Surrey County Hospital car park for only slightly more!
OMG! Waverley Borough Council will be reading this blog and charging us for parking at all its beauty sports Devil's Punchbowl/HankleyCommon/Frensham Ponds….Oops The National Trust is already doing that, but I am sure if it tries hard enough it will find one.
Newlands Corner attracts 550,000 visitors a year and Councillor Goodman and Co want to ensure the facilities there are improved to make The Surrey Wildlife Trust self-sufficient to enable Surrey County Council to gradually remove its funding. How – we wonder? Perhaps a theme park might be a good idea, what about A Costa Coffee Shop or a Pound Shop.
The first will be a family play trail – what the hell is that all about? The second phase is a new building including a Cafe and Education experience – well that would be great – all Surrey County Councillors should pop along and be educated about what the public in Surrey want from their wide open spaces.
He says: If you can bear to hear it.
"Our ultimate aim is to make countryside sites become self-financing and this is the first stage."
YE gods – what's the second stage? It wouldn't be making a profit out of the treasured site, would it? Why leave the Surrey Hills untouched, surely you can make a few bob there too.
At least he makes one honest statement: "It is worth also noting there is heavy strain on budgeting from rising demand for adult social care and school places."
Ah! so that is what it is all about and there we were thinking that the county council would raise the council tax.
See no evil – hear some evil?
Is it a cunning plan to ensure the public don't get the full picture of what is going on in the engine room at good ship Waverley?
On the council's website it advertised the start of Monday's Overview& Scrutiny Committee as 7.p.m. It actually started at 6.30 pm! But then going by the drivel that was being churned out, and a chairman that couldn't move on quickly enough from one of the most important matters to be debated this century to the "averse weather watch," what did it matter.
Then if you look above to the latest web casts of planning meetings, the video is faulty but the sound is ok! Actually not ok really because if you can't see the video you don't know which of our illustrious borough councillors are saying it – but then why would we want to know …
rosaleenegan4 on 'Your Waverley' ha…
Cllr Paul Follows on Don't despair – th…
Cllr Paul Follows on 'Your Waverley' ha…
waverleyweb on 'Your Waverley' ha…
'Your Waverley' has won the Supermarket Sweep.
Don't despair – there's help out there in 'Your Waverley.'
Subsidised school meals – v- subsidised MP's meals?
NEWSFLASH! The Hon Angie has dumped TWITTER!
Marshals needed to aid the vaccination centres.
WaverleyWeb Monthly


The New York Wine and Culinary Center on Canandaigua Lake in Canandaigua features all of what is good about local food and wine. The Upstairs Bistro restaurant provides fine casual dining for lunch and dinner overlooking the lake. The Tasting Room allows the visitor to taste a wide variety of New York's finest wines and beers. There are many classes offered on food and wine, taught by regional and international experts. Various special events are presented throughout the year.


Liverpool returned to the top of the table with a hard-fought 2-0 victory over Cardiff thanks to goals from Georginio Wijnaldum and a James Milner.
Cardiff City earned a Premier League lifeline when they won 2-0 at Brighton and Hove Albion on Tuesday to close within two points of safety.
Chris Wood scored twice as Burnley took a major step towards Premier League safety with a 2-0 win over fellow strugglers Cardiff City.
Manchester City returned to the top of the table as goals from Kevin De Bruyne and Leroy Sane gave them a 2-0 home win over struggling Cardiff.
FIFA has granted Cardiff City and Nantes extra time to submit full details of the transfer of Emiliano Sala as the clubs look to schedule talks.
Cardiff City manager Neil Warnock said Premier League officials were the "worst in the world" after a controversial 2-1 home defeat to Chelsea.
Chelsea scored an injury-time winner as they came from a goal down to win 2-1 at Cardiff and ease the pressure on manager Maurizio Sarri.
Relegation-threatened Cardiff City earned three vital points with a 2-0 win over West Ham on Saturday, moving them within two points of Burnley.


Between 2010 (introduction of Apple iPad) and today Magazine Design Software For IPad become a necessary element of Publishers toolkit. They sit in the same compartment as Adobe InDesign now.
When Apple introduced the iPad in 2010 very few small publishers thought they can compete with big titles. What has happened since then surprised experts and media all around the World: rise of Magazine Design Software For IPad helped mostly small publishers, while big media corporations fall behind or got stuck with custom build solutions that aged fairly quickly.
How Magazine Design Software For IPad can help you grow?
Every magazine publisher wants to grow. This is particularly hard in todays economy and with a limited resources. Fortunately there is an easy way to significantly enlarge markets that your company address – and this is mobile. While going mobile may sound tough it really isn't with a help of Magazine Design Software For IPad. Publishers can test mobile markets spending very little money comparing to building custom solution. Therefore reach new people and grow!
There are several reasons why magazine and newspaper publishers adopt Magazine Design Software For IPad so fast. Firstly use of Magazine Design Software For IPad helps them get closer to the readers. This is job number one for publishers really – just get to as many readers as possible, with a content as good as possible. And Magazine Design Software For IPad help them do that. Secondly spending money on IT department doesn't seam like a viable idea with today's economy. Magazine Design Software For IPad help reduce cost significantly both in terms of time and money. Lastly publishing in general is very competitive market. When you add costs and time of developing your own iPad and Android applications it just doesn't make any sense. You would end up loosing a lot, while your competitors just grow.


What comes to mind when you think of the word sovereign? It is a title given to only the most powerfulthose whose authority cannot be overruled, by any person or thing (seen or unseen). Through scripture, we come to understand God as sovereign. This means, because He is supreme, He does whatever He desires. Isaiah says it plainly, "For I am God, and there is no other; I am God, and there is none like Me," (46:9). He is supreme ruler over all creationseen and unseen. John Macarthur, pastor of Grace to You church in Panorama City, California was asked his view on God's sovereignty. He had this to say: "Sovereign was a designation of the person who reigned, the single ruler, the king, the monolithic power, the unilateral authority and that is essentially what ... to say God is sovereign means, that He is the sole ruler, He is the sole authority." Because God is sovereign, nothing catches Him by surprise. In fact, His sovereignty is played out in the direction the world is heading.
Some people have a hard time believing that God controls the universe and the details of our lives. Instead, they believe that mere chance and coincidence is what happens to us all. Scripture tells us otherwise. In Ephesians 1:11, we read that God " works all things after the counsel of His will" and in Isaiah God is, "Declaring the end from the beginning, And from ancient times things that are not yet done, Saying, 'My counsel shall stand, And I will do all My pleasure,'" (46:10). Through these passages we come to understand that 1) God knows the end from the beginning, and He has declared it to us in the Bible. From Genesis to Revelation, we find the history of the world, and not one word will go without being fulfilled. 2) We read that God does what He wills. God's desires will come to pass. When we watch the news, it seems the devil's will is being played out and God is losing the battle. Killings, thieving, deception from corporations and sexual assaults are all on the rise. Yet, we know that it is all working towards a greater purpose. The book of Revelations gives hope to God's people. We know the end resultsGod's Kingdom will triumph.
We also read, "Whatever the LORD pleases He does, In heaven and in earth, In the seas and in all deep places" (Ps. 135:6). The unfolding of the world is like a book and God is the author. Whatever He pleases will happen.
I've always been a sort of anxious person. Worrying has always been my downfall in life. The "What if this happens" scenarios tend to find commonplace in my mind. However, I've learned to counterattack those thoughts by remembering God's sovereignty over my life. Jesus said, "Are not two sparrows sold for a copper coin? And not one of them falls to the ground apart from your Father's will. But the very hairs of your head are all numbered. Do not fear therefore; you are of more value than many sparrows" (Matthew 10:29-31, emphasis added). Nothing can happen in our lives apart from God's will. It may seem tedious, but not even a little sparrow's life is hidden from the sovereign will of God. If God's sovereignty is that detailed, who am I to worry about my life? Worrying will not change anything.
There is no attribute more comforting to His children, than that of God's sovereignty. Under the most adverse circumstances, in the most severe trials--they believe that sovereignty has ordained their afflictions, that sovereignty overrules them, and that sovereignty will sanctify them all. There is nothing for which the children of God ought more earnestly to contend, than the doctrine of their Master over all creation--the kingship of God over all the works of His own hands--the throne of God and His right to sit upon that throne.
Knowing God is in total and complete control of our lives, gives complete and utter peace to those who trust Him. To know that our lives are in His control removes the burden and worry of the future.
Many people cannot accept God's sovereignty, due to the amount of evil they see in the world. They ask questions we've all wondered at some point: If God is sovereign why is there sin? Why doesn't God heal all the sick people? Why does God not stop pain? Why do we suffer? We expect rosy days and sunshine rays, and when we get pesky weeds and unending needs, we assume He doesn't exist. I've heard many a time "If God was real, my loved one wouldn't have died." People suspect that God is good and therefore bad things shouldn't happen. Pain is associated with an absence of God. One fact is right: God is indeed good. However, the part that is difficult to grasp is even bad things happen in order for His sovereign will to come into place. Jesus was proof of this. He was beaten, mocked and killed. He did not resist the evil that was being poured out on him. Why? Because it was part of God's will for him to die such a violent, open death in the hands of sinners. "Yet it pleased the LORD to bruise Him; He has put Him to grief" (Isaiah 53:10). God is God, couldn't He have done it another waya less painful and less shameful way? He's the author, of course He could. Instead, God allowed evil intentions to bring His son down.
In John 19 we read that when Jesus was brought before Pilate, he would not respond to Pilate's questioning. Pilate, confused at Jesus' lack of response, reminded him that he was in charge and he alone had the power to crucify or release him. From the natural it looked that way. However, Jesus knew this wasn't true and had to say so. He responded "You could have no power at all against Me unless it had been given you from above" (v.11). God gave Pilate the authority to approve Jesus' crucifixion. Without God's approval, Pilate could do nothing against Jesus.
I grew up in a church that said God doesn't allow bad things to happen. The devil has equal power as God and they are essentially in a tug-of-war on who is the most powerful, was the mindset. I was taught, when the devil does something bad in your life, you have to pray and confess the positive and maybe then God's power will break through and deliver you. This false mindset gives much power to the devil. It strips God of His sovereignty and gives an equal amount to the devil. This cannot be.
Regardless of the amount of pain and suffering we deal with, it all works out for our good in the end (Romans 8:28). God's end purpose is for our good. We see only a small window into our lives. God sees the whole picture and works, in our lives, to complete that picture.
We see this played out in Jesus' life. When it looked like he was out of God's sovereign will and left to die, God was still in the conductor's seat. When all seemed hopeless, God was still on the throne. We know how the story ends. Three days later, Jesus rose! It was all part of God's plan.
The sovereignty of God is not a new concept. It has always existed. Knowing and believing this, will change your outlook on life. I'll end with a popular quote from R.C. Sproul, "For if there is one maverick molecule, it would mean that God is not sovereign. If God is not sovereign, then God is not God. If there is any element of the universe that is outside of his authority, then he no longer is God over all. In other words, sovereignty belongs to deity. Sovereignty is a natural attribute of the Creator. God owns what he makes, and he rules what he owns."


text:
North Korea Detains U.S. Citizen
Pyongyang Says Tourist Jeffrey Edward Fowle Committed 'Hostile Acts'
North Korean leader Kim Jong Un.
Jonathan Cheng
@JChengWSJ
Jonathan.Cheng@wsj.com
Updated June 6, 2014 8:06 am ET
SEOUL—North Korean state media said Friday that authorities have detained a U.S. citizen for "hostile acts" against the country.
The terse statement, just two sentences long, didn't specify the alleged crimes, saying merely that while on a tour of North Korea, Jeffrey Edward Fowle committed acts that violated the country's laws. He entered the country on April 29, the report said, and remains under investigation.


text:
Вікрам — спільна назва художних фільмів та актор. Вона походить від прізвища головного героя Аруна Кумара Вікрама — керівника загону Чорних пілотів, якого в обидвох фільмах зіграв Камал Хасан.

Фільми
 «Вікрам» — індійський тамільський бойовик-трилер 2022 року, написаний і знятий Локешем Канагараджам.
 «Вікрам» — індійський тамільський бойовик-трилер 1986 року режисера Раджашекара.

Персоналії
 Вікрам відомий також як Чійян Вікрам ( справжнє ім'я Кеннеді Джон Віктор (там. கென்னடி ஜான் விக்டர்; . 1966) — індійський актор, який знімається переважно у фільмах тамільською мовою, а також задіяний у фільмах мовами телугу, гінді й малаялам.

redpajama_set_name: RedPajamaWikipedia


By now, most marketers are hip to the fact that retargeting really succeeds in bringing potentially lost customers (and revenue) back to their site. Having the chance to re-engage with customers already familiar with a brand or product greatly increases conversion rates.
Retargeting works for all types of products and desired actions (leads, sales, registrations, etc.) and is a recommended strategy I suggest to all of my clients. Even as professional digital marketer, I myself can't help but notice when I see a Nordstrom ad reminding me to come back and buy shoes! Getting in front of your audience to make sure they see your brand or product is half the battle. Enter Facebook Retargeting!
According to a recent Huffington Post article, Americans spend an average of 8 hours a month on Facebook and Facebook currently has over 1.15 billion monthly active users. 669 million of these users are daily users. With so much time spent on Facebook, there is a significant amount of ad inventory available, as marketers, it makes it an easy choice to pick Facebook as a place to get our products, especially those the user already knows about, in front of a customer. Facebook has also announced recently that it will be launching a new retargeting tool that will allow retailers to show ads to people who have visited their websites or mobile apps, providing yet another way to bring back customers.
Another benefit of retargeting on Facebook, it is only currently available on the Facebook Exchange (FBX), which is more cost effective than purchasing Facebook inventory directly by using real time bidding. Through FBX, advertisers can target their audience on Facebook using data collected outside of Facebook. There are a number of vendors that currently offer FBX inventory which you can see an updated list of here. A new partnership will soon allow clients to buy FBX inventory using Google's DoubleClick ad buying software – DoubleClick Bid Manager – opening up the inventory even more to advertisers. Google's DoubleClick currently allows access to many ad exchanges but Facebook has been excluded up until this new partnership, forcing advertisers to look elsewhere for this inventory. Once the integration is live, DoubleClick will become more of a one stop shop for buying ads across the web.
Ad placements include Right Hand Sidebar (RHS) standard ads. These were first launched in June 2012 and are a great vehicle for direct response advertisers, as the cost is relatively low to purchase this inventory. Another option for the RHS ads are dynamic product ads that populate an exact product viewed using a data feed. These are the type of ads where Nordstrom gets me to come back and buy the exact shoes I looked at on their website yesterday. Yes – I have to have them!
News Feed retargeting had a click-through rate (CTR) 49x higher than RHS and 21x higher than standard web retargeting.
News Feed CPCs were ½ that of RHS [right-hand side] campaigns and 1/5 of web retargeting.
News Feed and RHS complement one another and result in an overall increase in clicks at a combined lower CPC.
News Feed alone doesn't have the reach or scale of RHS or standard web, and should therefore be used in conjunction with the other channels.
News Feed has different applications from RHS. It's ideal for content marketing and promotions (which can capitalize on social features) while RHS is best suited for dynamic product ads driving direct response.
Incorporating Facebook retargeting in your retargeting strategy provides reach, scale, cost effective pricing, promotional messaging opportunities, the opportunity to interact with your audience, content marketing and most importantly – drives conversions! And with new developments including targeting for users that have visited mobile sites or apps and the partnership with Google's DoubleClick, the opportunity to reach your potential audience is growing and the inventory is becoming even more accessible.


Dreaming of a picture-perfect soirée thrown in the comfort of your own home? The hosts of this Bethesda get-together turned to Ridgewells Catering for just that. In addition to creating a mouth-watering menu for 18 people, Ridgewells transformed the home into a summer country escape. To create a rustic catering mood, our design team outfitted the entertaining area with mismatched vintage chairs around a whitewashed farm table, hanging tree lights and rustic menu cards printed on balsa wood. Guests sipped blackberry mojitos from Mason jars and brought home Nantucket lanterns filled with star-shaped mint chocolate brownies and salted walnut caramel chocolates—sweet treats made right in our bakery.


Here is free realistic tote bag mockup that will present your branding design with elegant look. The PSD file includes a smart object layer to easily place your own design with easy way. Thanks to Ibrandstudio for sharing this freebie, Be sure to checkout more free mockup on our website.


text:
Q: Applying ST_Intersects in a query with PostGIS I have a PostgreSQL/PostGIS materialized view (study_region_all) with stream lines and a table of county boundary polygons (counties). They both have a column called co_fips but for a subset of items in the study_regions_all MV, the co_fips values are wrong and need to be replaced with the co_fips value from the counties that those stream lines are in. Previously, I had done this in Python using arcpy.Intersect_Analysis(). I know I can use ST_Intersects from PostGIS in a similar manner but I am not quite sure how to set the query up correctly. This is the query to get my first subset (before intersecting stream lines and county boundaries):
SELECT co_fips
FROM data.study_regions_all
WHERE SUBSTRING(reach_id ,1,2) = ANY(ARRAY['60', '66', '72' ,'78']);

How would I apply ST_Intersects (or another function) to this query to get the county co_fips to replace the co_fips for the corresponding stream lines that fall within the county boundaries?

A: Ok. The generalized goal is to coalesce geometries A and B based on a condition.
I'll assume you know the IDs of the features you need to have fixed and that all rows in study_region_all have values in the geom field.
In that case, you can do:
WITH needsfixing as (
SELECT
a.id,
b.geom
FROM
study_regions_all a
INNER JOIN counties b on ST_INTERSECTS(a.geom,b.geom) is True
--(alternate syntax: from a,b where ST_INTERSECTS(a.geom,b.geom))
WHERE a.id in (###list the ids for bad features###)
)

SELECT c.id,coalesce(d.geom,c.geom) as geom
FROM study_regions_all c
LEFT JOIN needsfixing d ON c.id = d.id

The CTE gives you the counties geometries where study_region_all geometries are problematic based on your list of ids, and the following query coalesces the fixed geometries with the valid geometries.

redpajama_set_name: RedPajamaStackExchange


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Whether you are from Charlotte, Matthews, or Huntersville, NC, or another surrounding area, Affordable Tire & Auto Care should be your first stop when purchasing a new set of tires or seeking service. Contact us online or visit our auto service center today for service you can count on.


Everybody is a genius. But you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.
This Quote And The Picture Was Posted By Charlie Haveman. Sign Up Here To Post Your Quotes!


I'm currently away on a dog-sitting mission in Dorset, so I couldn't resist paying a visit to Hansons in Sturminster Newton. It's quite the Aladdin's Cave of crafts! I didn't really have anything particular I was looking for (and when has that ever stopped anyone shopping anyway?), but in the back of my mind, I recalled the fund-raiser coffee morning for the Riding for the Disabled Association I'd been invited to by the local sewing group I joined last Monday. Part of it will involve a tombola with bags as prizes, and when I saw some really great novelty fruit and veg prints, I had a bit of a *ping!* moment.
This, I felt, could become something. I added a metre of cotton batting to the pile for good measure and proudly carried my finds home (after getting hopelessly lost in Blandford while looking for the vets).
After playing around a little with the numbers, I cut each of the novelty prints into two 10.5 x 19″ rectangles (the FQs were really generous!), attached them to each end of a rectangle of brown Spraytime, lightly quilted the result with straight lines, sewed up the sides and boxed the corners to make my outer bag. The solids made very nice coordinating liners, and I finished the raw edges around the top with a binding of more brown and added brown handles. It didn't occur to me until I was part-way through bag #2, but the brown really does look like the nicest kind of soil, especially after I quilted it with brown variegated thread! (No, I have no idea why I own brown variegated thread, but this weekend I was really glad that I did!).
For variety, I quilted the print area with perpendicular straight lines – happily again I discovered that I (mostly) had coordinating thread suitable for each colour. Yay for random purchases!
In total, 12 FQs, 1.5m of brown Spraytime and 1m of wadding was just enough to make all four bags (it almost wasn't when I messed up cutting the brown a bit, but luckily I managed to gather enough off-cuts to make binding and handles for all of them in the end). My plan is to donate two of them (probably the lemons and carrots) to the RDA coffee morning and keep the other two. I'm really proud of how they came out. 🙂 I think I will also write up a tutorial/pattern for them (with slight size adjustments so they'll be more US FQ friendly). They're pretty easy to make and I had a lot of fun with them.
What a great idea for a fund raiser. They'd be such fun back to take to market.
You're so right–it's like those fabrics were designed for this purpose. So easy to make and so useful too! Great post.


As one of Shiye Huang's disciples, I travel to Baltimore for my studies and sometimes study privately with him. When I get there early enough I head in to change my clothes after bowing to him in the traditional way. While going through his mail he will look up and ask if I want some tea. I am always excited to have tea with him because it is a chance to chat with a great man.
A soft-spoken man in his 60th year, Shiye is the only disciple of Late Supreme Master Wang Chueh Jen, a tiny man from Xinjiang, China's westernmost province. Wang trained Chiang Kai Shek's special forces and came to Taiwan with Chiang Kai Shek in 1949, at the end of the Civil War. As Shiye Huang makes the tea, he is sitting at his front desk with the red boards bearing the Tien Shan Pai calligraphy behind him. These boards were given to him by Wang to signify that he was passing the system to him. The tea is delicious, like silk to the lips.
Shiye Huang is a serious teacher who does not spare severe criticism. Watching me one day struggling with the long staff, a long piece of flexible wood that is one of the highest weapons in the Chinese system, he gave a ready assessment.
"You look worse now than you did the last time." He stood there frowning. I was honored as in the way of the Chinese educational system, I had just received some hard-earned affection.
Shiye Huang's annual international martial arts tournament is the largest of its kind in the country, and the only tournament that gets official recognition from the federal, state, and local governments. Each year dignitaries from the White House, the Governor's office and the Office of the Mayor attend the conference. In the past two years I have done volunteer work as one of the security people at the doors to the competition arenas. I enjoy my job. Watching the kids fly across the room at the speed of light is a humbling experience.
I have won a few medals, including a gold medal for demonstrating that long staff. I was in a room with a low ceiling, so I was worried about hitting the sprinklers. When I got the gold medal, I told someone it was for not setting off the fire extinguishers and flooding the room.
Beyond stereotypes of martial arts and Asian culture, in the 1970's, when black people felt disempowered by the changes in their lives and seemed to be floating away from each other, kungfu movies were a new way of experiencing community. Let us not forget the Legends of the Ghetto, folks with superhuman powers we often heard of but almost never saw. In Baltimore there was Winky, who could jump from the ground and kick up over his head to hit a basketball rim with angelic ease.
Black American and Chinese American histories have been involved with each other at least since the American Civil War when they did the same kinds of laboring jobs, but the connectin more likely happened around the matter of food. There were Chinese take out restaurants long before any fast food restaurants. However, genuine Chinese food was a long way from the place on Milton Avenue in East Baltimore that I have named The Alamo. It has been there since the mid 1960's and is still there, although the exterior is mostly a matter of security bars covering a cement surface, like a bunker. The neighborhood is now rather dangerous.
I have been at martial arts in one way or another since my cousins and I saw Bruce Lee on television as Kato, the Green Hornet's sidekick. Stevie Wonder was right in including Lee on his classic album Songs in the Key of Life. Naming the list of heroes for black people, he cites Bruce Lee.
We had boards we tried to chop with our hands, dipping them in vinegar for hardness. That bright idea came from one of one of my cousins. To test the toughness of our hands we tried our skills on each other. One day my cousin Geff introduced us to a friend of his who had a brown belt in karate. He gave us all a private lesson. We knew we were ready for a ninja attack. In high school, I took Okinawan karate with a classmate who was a member of the Nation of Islam. While sparring with him one day I managed to land a spinning back kick, but on another day while sparring with a classmate, I got my first black eye.
While working in the warehouse section of Baltimore's Procter & Gamble plant, I used to practice my Taijiquan out on the warehouse floor during my breaks. I danced my way out of factory life. It was a good job when I could get it, and the trials that The Wire shows are facing the city are due in no small part to the change in the face of the world of work in Baltimore.
The jobs I danced my way out of have danced their way out of the lives of poor people across the racial and ethnic range, forcefully changing their lives in the town that was once known as Charm City.
Shiye Huang and I finish our tea, and he tells me to go and start working out. He teaches in the traditional way, which is to show me a form or a section of a form and then leave me to practice. At the end of the hour, he comes to check to see if I have remembered. In the 6 or 8 weeks between trips, I practice at home in Massachusetts, sometimes on the parking lot just behind the house where my apartment is located, and the neighborhood kids are a difficult audience.
It was a bunch of kids from the high school across the street who were my audience on this particular morning. I did a few of the Taiji moves at high speed to answer their question.
They shouted, "Whoa! Look at that!" Thus inspired they went across the street to school, which is where they should have been in the first place rather than smoking cigarettes behind the houses. I had performed some intervention, as I know some of the cigarettes are marijuana, not tobacco.
Martial arts intervened in the black community as it was beginning to take a beating from the onset of drug culture and the loss of industrial jobs. In the third and final postscript to The Wire, I will talk about what Baltimore was like when working class jobs were plentiful, in the old days.


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Paula JamesCurrently selected
Use this image only for News listings
Paula James was raised on the prairies, but the new Kamloops-based regional director of renal care for Interior Health has always felt more at home in British Columbia.
"I've always loved the BC interior," says Paula. "I love the smell of the air here, and the mountains and trees and all the outdoor activities."
That latter point certainly becomes apparent as she lists her favourite pastimes – fishing, kayaking, "quading", hiking, snow-shoeing and skiing. "I love the outdoors," says Paula, underscoring the obvious.
Paula brings the same passion to her work, and has a strong affinity for her new leadership role with IHA. Although she has never worked in renal before, she likes the broad spectrum of care that it covers and how it "pulls everything together" in the area of chronic disease management.
Paula's decision to pursue a career in health care was formed when she was a girl, growing up in the village of Mistatim, Saskatchewan (population 73). As her parents were occupied with the farming and gardening, Paula spent many days and nights with her grandparents. Her grandmother had diabetes, which eventually led to kidney disease. Paula credits the declining health of her grandparents for sparking her interest in becoming a nurse.
Following nursing school in Regina, Paula worked in a number of locations and health care settings through the 1990s, and eventually took on more administrative roles. She received a Masters degree of health studies in leadership from Athabasca University in 2009. Prior to starting her current position with Interior Health, she was general manager of Kamloops Seniors Village.
This fall she'll be setting out on yet another outdoorsy adventure; this one selected from her "bucket list" – riding horseback on a cattle drive in the Chilcotin region with 350 head of cattle.
"I don't know anything about cattle drives," says Paula, "but I'm really looking forward to getting out there and doing it."
SOURCE: Paula James ( )


Arley RZ is a round-red type with a scarlet red radish. The variety has strong and vigourous foliage which makes it suitable for growing under warm conditions with high light intensities. The variety has very good internal quality. shows tolernace to downy mildew. Multi-use for fresh market & processing.