Those of you who've played the Alpha rules from the Kickstarter will recognise the set up. It's largely the same. What has changed are some of the details on the Heroes, which obviously changes the balance of the piece as a whole. The two fighty Heroes (Dwarf and Barbarian) are least changed because they were already quite close to the archetypes they sprang from. A tweak here and there was all that was needed.
The Elf is also little changed, in some ways being the point around which the others have revolved. Someone has to be a reference point.
The Wizard is the most different, or should I say his magic is.
Thanks for the update, Jake, much appreciated.
Now I'm going to try and work a little Photoshop magic to see if I can work out what is going on with those cards and spells.
Turning them around by 180° is enough. Though I dont really see much of a difference… Different spells.
Maybe… Flamebolt as a new minor spell to deal damage.
Burn only 4 dices and a change in Feet of Stone, which I can't read :D.
A minor attack spells sounds about right, even though 2 dice are very few if you consider the needed 2 damage to hurt an undead. With burn down to 4 dice I think the Power of the Wizard is still reduced with these changes.
In survivability thats ok, he should be the most fragile character, but I think with this burden, he should be the charakter with the most damage or by far with the most possibilities and still comparable damage. At the moment I think he deals the least damage and his special abilities are only one with a mostly small effect (feet of stone). These are just my thoughts without playtesting, so maybe I'm totally wrong, but at the moment i wouldn't want to play the wizard in this scenario, because his effect in the game is to little. Maybe a minor healing spells, just 1 point of damage, even though that sounds kind of strong… maybe only to adjacent heros. That would but the wizard in danger to use it, but he has a greater effect in the game.
I realy like the mechanism with major and minor spells and I hope we will see more spells! Buffs, healing, different damage spells, teleport, maybe some spells to interact with the environment, thinking of something like "light" in Warhammer Quest or magical walls, etc… Even though thats mostly for the advanced rules.
I like to hear more about the development of Dungeon Saga, to give as many feedback as I can. Maybe some of it is useful ;).
Wizards will get a lot more spells as they level up. This is the Wizard at his weakest. Remember though, that part of the intent here is to have the Heroes work as a group. Leaving the Wizard physically weak and in need of some backing up and protection is part of what encourages the cooperation between them. On the other side, the Wizard can do some stuff the other Heroes can't do at all, and so he is very much needed. In the scenario shown here, you can't win without his magical attacks as well as his ability to break the magical wards on the door.
I know he is in this mission the main character and I like the idea of the heros backing up and protect the Wizard and the flaming bolt is pretty good for this mission. Makes the role of the Wizard in this mission more attractive. Just breaking wards without anything else to do was a bit boring. The bolt is a nice way to get some additional action and for that 2 dice are ok.
Sure different players want to play different characters and differnt classes. I like to see them all in this game :). The point is normaly I'm a Wizardplayer. There is a lot of ideas and concepts of the game that are still not in public and so not knowable for me, so my comments are only based on my knowledge. More spells and other scenarios or mechanisms (magical attacks needed? ) could change my thoughts entirely ;).
That in mind I got some questions about the game development. In which order do you create a game? It sounds as if you start with the very basics mechanisms coupled with some scenarios and then start to expand it. Is this correct, or do you also testing endgame content without public. I bet the creation of a game takes a whole lot of notes :). How do you mange a game of this complexity and with all this influence?
Some big questions on design there. In brief, I start with the story: what is the game about? That informs me of the appropriate style and level of detail. The core mechanics (whatever they may be) are critical because everything else builds on their foundation. You only need a couple of scenarios to test (and retest and retest) them, and in fact much of any further work may be wasted if the core changes. Once the core is solid and no longer changing then you can usefully work on additional scenarios and more refined game balance.
Of course, that's ignoring what the client wants (if the game is for someone else). They may well define a specific tone or level of detail, or have a particular range of models to include, budget to work to, and so on. All of that has to be accommodated from the start.
Thanks for your reply. It's great to hear your thoughts behind the rules and design.
So everyone sure is interested in these counters and their meaning… Sounds like Time for the pdf ;).
To work out a solid core system first sounds about right. Did it happen that you have changed the core system later on. I can imagine that a solid core system can limit the advance rules and need some twinks to make them work.
Also I can imagine that the advance rules reguires a lot more playtesting than the core game, because of it's higher complexity. How do you deal with this issue?
That is a aweful lot of accommodate. Do you only have your playtesters or do you also have co-writers that are helping to design the game? To outsource some minor design aspects.
Whether core or advanced rules need more playtesting depends on what you;re playtesting is supposed to achieve. If it's perfect balance, then the core might still need more. That's because the advanced rules are aimed at a slightly different audience who are usually less interested in a perfect balance and a re more about variety, options, story and so on.
I have seldom found co-op design to work well. Possibly that's just me, possibly the people I've worked with. However, it isn't something I'd suggest as a route to great results. Occasionally the amount of stuff that needs to be done requires giving someone else an expansion or similar, and in that case it works best if it is entirely self-contained. I'm still not comfortable with it though.
Thank's for the reply. I have to admit that I have a different opinion about balancing. The advance rules aim for longtime players and they will get real into the rules. Knowing every bit of it, every last item skill and such. While doing so, they will find the strongest combo in no time and when there is leaking a good balance the game becomes boring, cause eceryone is aiming for the same thing.
A big variety doesn't solve this problem.
I higher variety without balance is easily selfmade, but balancing such variety is a lot of work and nearly impossible for a playgroup, because everyone partisan.
Still i'm feeling with you about the bad feeling giving something out of hands. Especially when the only design made this way which you realy liked didn't get published. I wish you more luck this time ;).
Any progress on the idea of the images on the boards affecting the game play?
At present, the base tiles aren't going to modify game play. To do so would restrict their versatility, and I'd rather have the increased flexibility.
Overlays of furniture, traps, chests and so on will be available as things for the characters to interact with, and this should cover what I think you're asking about. Being overlays makes them more flexible too, which allows for a much greater number of options, especially when building your own dungeons.
All of which isn't to discount having tiles that include built in effects in the future. Rivers of lava might be an example.
Well given the results of the kickstarter you do have 5 tiles sets to make interesting for use so the future for this game is really the now.
I really hope each specific set of tiles will provide different shapes, different hallways and so on, not only different artwork.
All the new tiles that have been done so far are unique shapes.
New game dynamic with the 1 tokens is interesting. Different spell cool down times? mana? action points? something else exciting? who knows!
Extra die able to be spent on certain actions only usable once per game, maybe there are 2's as well on higher levels?
I am looking forward to trying new rules unfortunately my other play tester has gotten board and is playing other games at the moment, Solo play makes it hard to hide tactics!
Looking at the top picture has the elf had a boost to armour 3?
Also have you considered dual level spells like combining flame bolt and burn, so you can use the low level version every turn (2 die as if shot require Los), but if you use the high level version (4 die as if in fight so modifiers? Also no Los needed) the card is flipped for recharge and neither version is available for a turn.
No, the Elf is still armour 2 and really wants to fight with a bow at a distance.
I had a good look at those spells, there are some penned hand amendments which I can't really make out, these could change the spells workings/effectiveness dramatically.
It seems that Burn has had the rule about ignoring modifiers removed, which will make it less effective in some circumstances.
Flamebolt seems to require LOS and is a pretty weak spell with only 2 dice. However I guess it may be like a magic missile type spell where it's effectiveness is proportional to the casters level…so it could end up being quite a powerful spell as the Wizard gains levels. It may also be more effective against certain types of creatures…for instance some creatures, like Mummies for example, may be more susceptible to attacks that contain the word "Flame" in their title, or something like that.
Jake, can we have some Movement and/or LOS blocking spells so I can use the very cool looking Zealot Miniatures "Wall of Flame" and "Ice Wall" resin spell effects, please.
Some spell rules are generic and so do not need to be written on the card.
Several spells will come in families that are effectively the same spell, but better. As the spell caster levels up they get access to the better version and so will bin the earlier one.
Movement/LOS blocking spells are on the list. Not sure about ice and flame walls yet.
I actually really like the way you have described the spell progression here. Binning earlier versions for an upgraded version…there's little worse than a Wizard becoming paralyzed as he deliberates with himself over which of the dozens of spells he has collected should be cast.
I've done it myself in various games which is why I thought having spells that replace previous versions would make life a bit simpler for the wiz. Of course, he is bound to still be the hero with the most paperwork to shuffle – that's inevitable given his spells.
I also notice that the Wizard's movement is now 7 as opposed to the previous movement of 8.
Still racking my brain as to what the tokens with the number 1 on them are…too many possibilities.
I removed the possible actions as it didn't really seem to help anyone. There are not many choices and most of them are obvious.Mantic's design guru is laying out some test cards as I write, so we'll see what we can fit, and if there's anything else needed. It may end up going back on.
Movements were tweaked slightly to leave the Elf as the fastest.
Understood on the removal of the possible actions. It doesn't bother me at all personally, and the less clutter and distraction on a card the better, however I'm a very seasoned gamer and have a good feel for what Heroes could do follows on naturally for me. When this drops in retail and a heap of people pick the game up, its quite possible many of them won't find it so natural and the best place to indicate to new players what their playing pieces can and can't do is to have it sitting right in front of them on the stats card. It serves as an instruction on what combat actions their Hero can take as well as serving as a constant easily referenced reminder.
It may end up going back on. I've just cleaned off anything that isn't essential to the rules at present. We also discussed some other forms of reference, so it may end up being visible, just somewhere else.
What is the target average number of monsters in an encounter? Including the advanced games as the heroes level up? I ask, because with Warhammer Quest, there was an issue where as a campaign progressed, you could find yourself going from needing 6 of a basic monster (orc, skaven, etc) to 24. As I said, I know its early, but is there any idea yet of how many orc ax or abyssal dwarf models we might need to plan to have to cover later level play?
Short answer: no, I don't know exactly yet.
At the moment I'm mainly working on the narrative scenarios to get them close enough for testing with a wider group. As mentioned above, I think it's crucial to get the core of the thing solid first.
If we're talking about bespoke, home made dungeons then it's down to whoever writes them to make sure they've got the models, and I expect people to write the dungeons around their collections.
The way random dungeons are usually written will always turn up a random selection of models and that may be more than you have to hand. I'm working on a way that will still be random, but will avoid that problem. Whatever happens though, to do a properly random dungeon with a wide variety of options you will always need more models to hand than in other circumstances. That's unavoidable.
For boxed products like the initial set, all the models you need will be in the product itself.
Good information! Especially for so early!
Let me focus on the random monsters in random dungeons bit, and also go back to the example of WHQ (for which I'm hoping for a fresh-blood replacement, having run weekly games for years at the time) – WHQ randomly generated monsters by rolling on a chart, then rolling some multiple of d3 or d6 to determine the numbers. And this could be from 1d6 orcs at a low level to 4d6 Orc Bosses at higher levels. Do you have an idea of how the number of Dungeon Saga monsters will be randomly generated? 1d6? 2d6? 1d100?
Actually, I'm asking these questions to get at this one, so let me just ask it: Judging from the projected base box/expansion contents, it looks like 2 of each monster sculpt will be included, with a third for us KS backers. With the 'horde' types, multiple sculpts are given, for 4-6 monsters of that type in the retail, and 6-9 in the KS backer packs. Do you foresee Dungeon Saga remaining a (relative to WHQ) low # of individual monster type through the leveling process, or should we be prepared for facing up to 24 orc axes at a go at higher levels if the dice fall that way?
I suspect that DS will generally have fewer monsters than WHQ.
I don't usually favour the approach where you stick loads of models on the board just so you can take them off by the bucketful a minute later. That just makes more things to paint. I'd rather have the monsters that go on actually have the possibility of achieving something – even if it's remote. In DS the weakest creatures all work well in groups, and either have particular rules that emphasise that or interact with the normal rules in such a way that they don't need extra rules to derive a benefit.
Also, in DS as in DKH before it, the ability to recycle some of the creatures is part of the tactics. This is especially true of the undead.
Any progress on those updates? Or even hints on those counters, my current suspicion counters which are earned when doing actions that can be spent to boost other actions later.
I hope the updated Alpha Rules aren't far off from being made available to us to download and use. I'm very much looking forward to seeing them and giving the game a run through with all the new Heroes.
@danny while the full updated rules are not available and I wait with anticipation for jake to return from his adventure so I can see what new surprises he has for us I have updated hero and spell cards (and reference sheet) to match jakes spoilers he has given us on my blog clicking my name should work and most of it is also in the mantic forum, just need to update to add the spells in the forum.
I also really like what you've done with the spell and potion cards, great stuff, I'll also use those too.
I'm wondering how great of a quality difference there will be between the soft plastic Dungeon Saga Abyssals, and the current Kings of War Kickstarter hard plastic Abyssals…obviously the hard plastic ones will be better, but I wonder by how much. It may be worth picking some of them up for Dungeon Saga if the quality difference is huge. At the very least the Abyssal Champion would be worth picking up to include in Dungeon Saga.
Any more news on the possibility of us getting our hands on the updated rules to try out?
I am hoping for a good update when Jake returns though I think there are people in many of his games systems waiting with baited breath, so hopefully he doesn't go into full hiding when he sees all the queries.


text:
Stand-Up Comedian Rohan Joshi Lands In Trouble Here's Why
Rohan Joshi faces backlash for his remarks on Raju Srivastava's death.
in Trending, Viral
The demise of popular comedian Raju Srivastava created a void in the entertainment industry yesterday as he passed away at the age of 58. While fans, family, friends, and celebrities mourn his loss, stand-up comedian Rohan Joshi's remark on his death created a new controversy and he faced a lot of backlash for the same. The incident happened soon after Rohan reacted to Atul Khatri's post on Raju Srivastava's death.
Atul shared a picture of Raju on Instagram and wrote,
"RIP Rajubhai. You were such an inspiration to so many. Whenever you went on stage you lit it up. Your presence was such that when people just saw you there was an automatic smile on their faces. You will be truly missed. A big loss for the Indian Stand-up Comedy scene."
To this, Rohan Joshi responded with an insensitive comment:
"We haven't lost a thing. Whether it was Karma whether it was the roast or any coming in the news. Raju Srivastava took every opportunity he ever got to shit on new comics, especially after the new wave of stand-up started. He went on every fuckall news channel every time he was invited to go shit on an upcoming art form and call it offensive just because he couldn't understand it and new stars were rising. He might have told a few good jokes but he understood nothing about the spirit of comedy or defending someone's right to say something even if you don't agree. F^^k him and good riddance."
As of now, Rohan Joshi has deleted the pathetic comment after getting bashed by people. He later justified saying he was angry, and it was not time for his "personal feelings".
People are not happy with his remarks and there are a lot of tweets regarding the controversy.
Soon after his pathetic remarks, netizens criticized him for calling Raju's demise 'karma.' While the comment is no longer visible, Rohan later clarified that he took it down after the backlash.
"Yehi soch kar delete Kiya kyuki after a minute of anger I realized today is not about my personal feelings. Sorry if it hurt and thanks for the perspective,"
DNA quoted him.
Meanwhile, Rohan's 'good riddance' comment also made actor Sikander Kher lose his cool. He shared on his Instagram Stories,
"There are always people that will not be the ideal way we think they should be. But, that's life and we as humans and humanity should deal with it for our own health and happiness (in my opinion). But, after reading this about someone who's passed away too soon, I am just sad to see that a young man who might be funny and witty, probably lacks a huge dose of humanity. #unfortunate #disheartening and very very very #uncool. Ps: took a lot for me to be this polite."
Raju Srivastava passed away after more than 40 days of hospitalization at the All-India Institute of Medical Sciences (AIIMS), Delhi. As per Raju's nephew Kushal Srivastava, Raju died due to a second cardiac arrest. He was hospitalized after suffering from a heart attack on August 10.
Tags: #trendingControversyInstagramlatestRaju SrivastavRohan Joshi

redpajama_set_name: RedPajamaCommonCrawl


The Medical Project Operations Manager (POM) will provide project management support to Client to support planning, tracking and reporting of non-trial related medical affairs activities (progress updates, time lines, budgets and monthly reporting) for assigned franchises in Medical Affairs and Medical Communications.
Oversee the alignment of the planning activities and approaches across the organisation to align budget planning activities across the organisation. Provides regular and frequent communication to senior Franchise stakeholders ensuring transparency and alignment of non-trial activities e.g. Ops Directors, Finance, Brand Medical Directors (WWBMD, WWMAD) and Scientific Engagement Governance (SEG) managers.
* Oversee PO management process.
* Provide regular and frequent communication with Franchise stakeholders to ensure transparency and alignment (Ops Directors, Finance, Brand Medical Directors (WWBMD, WWMAD), and Scientific Engagement Governance (SEG) managers) of non-trial activities.
* Work with key functions, primarily the Director(s) of Operational Excellence and act as a SPOC for all non-trial project queries (e.g. PO issues and rebooking, compliance to controls and governance).
* Highlight timelines/budget deviations or operational issues and communicate to Client / relevant stakeholders in a timely fashion.
* Challenge process improvements with Client and PLS team, bringing critical thinking to ensure best in class budget management and project management processes to continuously drive innovation and simplification.
* Highly numerate and logical, with strong analytical thinking.
* Good business sense and maturity to challenge input.
* Basic-level knowledge of science and some understanding of global drug development process.
* Bachelor's degree preferably in life science and business management, finance training or experience. Experience in controlling is desirable.
IRC is acting as an Employment Business in relation to this vacancy.


text:
Panning For Gold
Ralph Lifshitz
Panning For Gold: Will Benson Takes The Cold Water Challenge
There's some players you root for for the least logical of reasons. Maybe you caught them on the best game of their career and they left an impression. Maybe you heard a personal story of how they dealt with tragedy, or you saw how they treated a young fan. Then, sometimes you root for a player because he is a unit. And by unit I mean Rob Gronkowski with a bat.
If you've listened to the Razzball Prospect Podcast, with Lance Brozdowski and I, long enough, you'd know we have a thing for the Indians' Will Benson.
A power-first prospect who has struggled with his ability to control the strike zone and limit his strikeouts. While those struggles still remain (37.3 K%), Benson has been making the most of his second run through the Midwest League. The Zeus-like outfielder currently rocks a .341/.431/.864 slash line and is only a few days removed from the first four-homer game in the minor leagues since Mike Ford did it in May 2014. This leads to the question lingering in many of your heads, will this be the year Benson breaks out?
Frankly, no. At the moment his strikeout rate is 20 percent higher than last year's 30 K% and he's reaping the benefits of a .474 BABIP, a wee bit unsustainable. Unfortunately Benson remains a frustrating talent with a fatal flaw. There's still a real chance his ability to sting the ball with consistency, as well as take a walk can lead to success, a la Aaron Judge, but Judge never had these contact issues. Remember Benson is striking out this much in Low-A and he's repeating the level. I will continue to follow, root for, and wish on Benson, but it's clear, despite his recent success, he has a long way to go.
Let's get weird with the cold water!
Cavan Biggio, 1B/2B (TOR) - Last year Biggio adjusted his path to the ball, and the results led to unforeseen power during his time in New Hampshire. After leading the Eastern League in home runs, there was still a fair amount of skepticism surrounding the other son of a Hall of Famer. So far in 2019 Biggio is silencing the critics hitting .439/.529/.659 and could be the next Baby Jay to see the show. Cold Water: He's rocking a .500 BABIP, but the passive approach that inflated his strikeout rate has plummeted to just under 16 percent. I'm encouraged.
Nicky Lopez, 2B/SS (KC) - A player with excellent contact skills, a strong plate approach, and the defensive value to carve out an everyday role. So far in 2019 Lopez has flashed more power, and perhaps is exactly the type of player to chase in this age of juiced balls. His current .208 ISO is by far the highest of his career, and points to a little more upside than perhaps we imagined a year ago. Cold Water: He's still hitting the ball into the ground 57 percent of the time, which will aid his batting average, but limit his power, juiced balls or not.
Keston Hiura, 2B (MIL) - What is going on with Keston Hiura? The player billed as having one of the better hit tools in the minors is instead mimicking an all-or-nothing power hitter in Triple-A. I won't quibble over the four homers in 14 games, or the .345 ISO, but I have some concerns. Cold Water: He has 23 strikeouts to just a single walk at the moment. I'm confident this stabilizes, but perhaps there's more reason to doubt the hit tool than previously thought.
Cole Tucker, SS (PIT) - He's in the majors, he hit a homer in his debut, and he might be the best person in sports.
"Who the hell gets a curtain call in the Major Leagues?" - Cole Tucker pic.twitter.com/1ohKXxqCnx
— Stephen J. Nesbitt (@stephenjnesbitt) April 21, 2019
Ryan Mountcastle, OF (BAL) - Has hit four homers in his last five games. I'm not sure how much longer the O's keep Mountcastle in the minors, but he's the perfect hitter for the current environment and Camden Yards in general. Look for him to take advantage of that short porch in left sooner rather than later. Cold Water: He's learning a new position and might need a few months to get acclimated to first base.
Nico Hoerner, SS (OF) - Give me all the Nico shares! He's showing no signs of slowing in Double-A, hitting .327/.421/.490 and could reasonably put himself in the mix for a big league debut sometime this summer. Cold Water: He hasn't hit a homer yet, and that's one area we were hoping for some growth. It's early, but I'm still hoping he can grow into 20 homer pop, then again the ball in Double-A isn't juiced.
C.J. Chatham, SS (BOS) - I've never been a big Chatham fan, always struck me as a boring floor pick with a utility ceiling. But maybe there's more there than I thought. So far on the young season Chatham is the standout of the Portland squad hitting .326/.407/.500, while providing plus defensive value at short. Cold Water: He's hit eight doubles, but is still in search of his first homer. I'm skeptical of this continuing and you can cite his BABIP (.385), but it's been above .370 for the better part of a year.
Jorge Ona, OF (SD) - Not too long ago, Jorge Ona was considered one of the more intriguing prospects in the Padre system. But the rust of having not seen game action for the better part of two years curbed much of the enthusiasm for the outfielder. That may have changed with reports of strong spring, and an aggressive assignment to Double-A. Ona is flourishing so far in 2019, slashing .314/.410/.490 with three homers, and a beefed up walk rate of 13.1 percent. I've added Ona in a few places on the off chance he's got his groove back. Cold Water: He's striking out 29% of the time. There's lingering hit tool concerns.
Cristian Pache, OF (ATL) - A player that divides the Prospects Live office like the Trump presidency does your family holidays. Pache has been exciting the Yays with big numbers in the early going, a .309/.361/.618 with a pair of homers and an improved walk rate is the thing April victory laps are made of. Cold Water: He's striking out at a 31.6% clip and his production is fueled by a .424 BABIP. That said the reports have marked improvement.
Khalil Lee, OF (KC) - I traded Khalil Lee in a league for Ronald Guzman not too long ago. Of course Guzman got hurt, and Lee has hit for average and wrecked havoc on the bases. Cold Water: He has a sub-400 slug.
Steven Kwan, OF (CLE) - Nick Madrigal's former Oregon State teammate is on a tear in the early going. The Indians fifth rounder is slashing .379/.463/.483 with four steals. This is more of the same as Kwan was a strong performer out of the draft last season. Cold Water: He's an advanced college hitter in A-ball, he should be doing this. There's little to no power in Kwan's profile, meaning he may end up another Greg Allen, fourth outfielder type.
Jarren Duran, OF (BOS) - I caught Duran last season in the NYPL league and the bat to ball skills made him stick out on a decent Lowell squad. A plus contact hitter adept at using the other side of the field, Duran has sneaky raw pop, displayed in a few of the BP I took in last season. So far he's taking for Salem slashing .386/.426/.509 with five steals in six attempts. He fits a leadoff profile to a tee. Cold Water: Hasn't flashed a ton of game power yet and once again it's an advanced college bat in A-ball.
Kyle Isbel, OF (KC) - I could only hold back from hyping Isbel for so long, then again I've done that before. The former UNLV outfielder is the standout at the moment in a stacked Wilmington lineup. Playing entirely in centerfield (he did some work at second base in instructs) Isbel is slashing .348/.423/.630 with a pair of home runs and five steals. Most impressively he's only striking out 15.4% of the time. Cold Water: Different verse, same as the first, advanced college hitter in A ball.
Ronny Mauricio, SS (NYM) - The Mets teenage phenom is showing well in his first taste of full-season ball. The switch-hitting teenager is hitting .323/.373/.387 fueled by a stupid-do-do-dumb line drive rate of 39.1 percent. Cold Water: Sub-400 slugging percentage, and he's hitting the ball on the ground a ton (47.8%). But he's barely of legal voting age, I'll give it a pass.
Trey Cabbage, 3B/OF (MIN) - The Twins' 2015 fourth rounder from the Tennessee prep ranks looks to be on the verge of a big step forward in 2019. So far he's slashing .346/.443/.692 with five homers and a pair of steals. Cold Water: It's his third run through low-A, he's riding a .400+ BABIP, and he's putting the ball on the ground a ton. I wouldn't write off Cabbage's hot start, but there's some red flags that scream regression.
Mariel Bautista, OF (CIN) - One of my favorite off-season sleepers, and a player close to entering the Reds Top 10. Bautista has been strong but somewhat unlucky in his full-season debut. Slashing .237/.304/.441 with a trio of homers, and four steals. The batting average and OBP aren't great, but they're a victim of a .239 BABIP, tough for a player with a contact first approach. Cold Water: He's still raw, and there's some real awkwardness in his swing.
Cal Mitchell, OF (PIT) - I caught Mitchell last night and I was thoroughly impressed by the professional at-bats, short stroke, and power at the point of contact. He's hitting .306/.333/.516 with three homers in the early going. Cold Water: It's still very much a contact over approach profile, and Mitchell doesn't bring much value outside of his bat. This is a player that has to hit.
Joey Bart, C (SF) - God doesn't want us to have anything nice, so he took Joey Bart. This is only cold water here, as he fractured his hand and looks to miss 4-6 weeks.
Casey Mize, SP (DET) - Caught Mize on Wednesday night and he was phenomenal, mixing his fastball, cutter, and splitter. A combination according to this tweet by Alex Chamberlin that could pay dividends at the next level. In three starts, the 2018 No. 1 pick is rocking a 0.50 ERA, 1.29 FIP, and 21/1 K/BB. Cold Water: He's facing high-A hitters that he should totally dominate. That said, I've seen 60+ games at the higher levels over the last year, and none of the arms I watched compare to Mize (including Justus Sheffield, Mitch Keller, Luis Gohara, or Bryse Wilson).
Tyler Beede, SP (SF) - I cant quit Beede! He's from my area of Massachusetts and we don't have a ton of top prospects from the area, so this is personal. This might be the year the 25-year-old fulfills his promise and makes it as rotation piece for San Francisco. Beede made a mechanical change this off-season and has gotten his velocity up to 97-98 on his fastball with consistency. He's also scrapped most of his secondaries and has worked off of his curveball more. The results have backed the approach change as Beede has a 41.5% K% and a 2.84 ERA/3.24 FIP. Cold Water: He's still having trouble throwing strikes with consistency as a 13.2 BB% isn't ideal.
Matt Manning, SP (DET) - Oh hey, Matt Manning is dominating Double-A, who would have thunk it? The massive righty is using his three-pitch mix, led by a plus fastball and a plus hook to stellar results, 1.62 ERA, 1.24 FIP, 39 K%, 6.8 BB%. Cold Water: I have no cold water, I'm as excited to catch Manning this season as my kids were this morning for the Easter Bunny.
Brusdar Graterol, SP (MIN) - Another player I traded this off-season, so it's within reason he goes off. Graterol is dominating the Southern League at the moment. Over three starts for Pensacola Graterol has posted a 0.52 ERA, 2.19 FIP, 27.7 K%, 9.2 BB% and a .119 batting average against. Cold Water: The near 10% walk rate isn't great, and there's always durability concerns with Graterol.
Sunday Start To Watch:
AAA: Forrest Whitley goes for Round Rock at 3:05 PM ET vs against right-handed Jake Woodford and Memphis.
AA: Only four Double-A games today, so it's slim pickings. My MiLB.TV will be set on Mississippi vs Montgomery as Braves lefthander Joey Wentz faces off against Sam McWilliams.
A-Advanced: Only one High-A game on MiLB.TV today and it just so happens to be Bryan Abreu and Fayetteville vs Carolina. Might be one of the better tales of the day.
Low-A: No games in Low-A. Happy Easter!
Tagged: Will Benson, Cavan Biggio, Nicky Lopez, Keston Hiura, Cole Tucker, Ryan Mountcastle, Nico Hoerner, C.J. Chatham, Jorge Ona, Cristian Pache, Khalil Lee, Steven Kwan, Jarren Duran, Kyle Isbel, Ronny Mauricio, Trey Cabbage, Mariel Bautista, Cal Mitchell, Joey Bart, Casey Mize, Tyler Beede, Matt Manning, Brusdar Graterol, Forrest Whitley, Joey Wentz, Jake Woodford, Sam McWilliams, Bryan Abreu
Newer PostPanning For Gold: Cold Water For Your Thoughts
Older PostPanning For Gold: Hot Streaks And Cold Water


Last year was an incredible year for snow out West at least. We saw way above normal snowfall and finding deep snow to test our demo fleet was not an issue. In fact it was the norm all year.
However, the 2017-2018 season has been a different story, the winter started out strong; we started riding on November 7th and as a result were able to get all of our demo sleds broken-in properly by almost the beginning of December. Mother Nature then decided to turn off the faucet and turn on the heat. This did not keep us from riding it just made it hard to get off the trails much, luckily we know a few areas devoid of bulk-head breaking obstacles, but with rocks and stumps just under the surface in most other areas the majority of riding this year has come with a very high "pucker-factor."
As a result of being down almost eight feet of snow from the prior year we pushed back our Real World Powder Sled Eval dates several times, until we really had no choice but to just go for it. After all, deadlines are deadlines whether or not Mother Nature decides to cooperate. We finally got several really good snowstorms prior to the three days of evaluation, including two feet of new snow on the last day of our evaluation.
These three days of testing are specifically for this article and are dedicated to running specific tests and recording hard data on each sled. Each sled is also evaluated and tested all season long (typically eight months) for our long-term demo articles that come out in the fall. We remove as many variables as we can to be unbiased and even, down to exact foot placement on the running boards in some tests.
All the sleds were tested on the same days in the same snow conditions with the same rider, the exception being the hillclimb test where both AmSnow test riders, Kevin and Lonnie Thompson, took each sled through the course to give us an average of two different riders and times. We, like anyone else, were curious at what the outcomes would be.
Shop Wet Weights - Weights are one of the things mountain riders are most concerned with. There is only 11.5 pounds separating the top three weights on the 2-strokes. Ski-Doo sent us a 165 to evaluate and even with the longer track and the "SHOT" starter it is still light when compared to the other manufactures 150-inch class length tracks. Also, this year Polaris sent us a Spring Check sled with electric start. We know that the electric start weighs over 20 pounds and many mountain riders prefer to not have that option. Cat faired the best in this weight test coming in at a slim 550 pounds proving they did shave weight from last year. Yamaha while still over 600 pounds is pretty impressive considering it is a 4-stroke with electric start and a turbo.
In Field Wet Weights - This was something we decided to test this year and takes a considerable amount of effort to do it right. The idea is that you ride the sleds as you normally would in the mountains; in this case the sleds were ridden for about two hours. We then pulled up to a weigh point, in this case we set up a pulley line hooked to a tree stump, then ran the line up and over two trees that had fallen against each other in an A-frame shape with the scale attached. Then we hooked each sled up without brushing any snow off and weighed them. The idea of this is to give a more accurate idea of which sleds shed snow the best, and which sleds retain snow. These weights are shown below in the chart after "binge" riding, as well as the amount of weight and the percentage gained over the shop weights. The snow was not the typical low-density powder we are use to, it was a fairly warm day and so the snow was a little wet and dense adding even more weight to anything it stuck to.
It will be interesting to see how the results are next year with the new "Alpha One" suspension from Arctic Cat as they claim that the new Alpha One monorail set-up is designed to shed snow a lot better. Having ridden it with this claim in mind, I can tell you first hand it definitely sheds the snow. Not to mention it is 11 pounds lighter, so being the lightest this year in both or our weight tests it will be interesting to see how much lighter it is next season.
Uphill 660' or 1/8th of a mile speed runs - These give us a fairly good idea of where these sleds shine as far as hooking up and clutch engagement. AmSnow test rider Kevin Thompson ran each sled up the hill (about a 23 degree slope) in a new untracked line two times, there was about 12 inches of new snow on the hill the day we ran them. The Solo recorded the times and the average of the two runs is what you see in the chart. The longer 165 Freeride 850 shot out of the hole fastest and recorded the fastest overall times to 60' and 330' and came in second at 660' behind the Sidewinder.
All of the 2-strokes were within 3.5 mph of each other at 660'. The Yamaha Sidewinder with the turbo takes a little longer on a hill with fresh snow to gather its feet and hook up, as it was the slowest from 0-60' but once it does (somewhere between 330' and 660') it reels in the time quickly and by 660' it is a rocket running almost a full 10 mph faster than the next fastest sled, the Ski-Doo Freeride!
660' or 1/8th of a mile trail speed runs - This test was something we debated whether or not to do. However many times while heading back to the trailers on the groomed trails we push each other to see how well these sleds perform on the trail. So why not show the times on a flat groomed surface for the mountain sleds? Yes we know that this is slower when compared to true trail sleds near sea level. For this test we had AmSnow test rider Lonnie Thompson run each sled two times down the dedicated closed course test trail, the chart shows the average of both times.
Holeshot goes to the 165 Freeride again, however as you can see the 153 AC Mountain Cat was nipping at its heels and was actually faster at 330'. All of the sleds were within a second of each other at 660' with the Sidewinder just starting to really hook up at that point as you can see by its speed being between 8 and 11mph faster.
RMSHA style hillclimb course - This is the most subjective test in my mind since the ability of each rider plays at least some role in the outcome. We had both AmSnow test riders Lonnie and Kevin run each sled up the course for a total of two runs for each sled.
Using the Solo GPS we set up a starting line and a finish line. The GPS then automatically started timing once Kevin and Lonnie crossed the starting point and stopped once they crossed the finish line. I picked the course and did not go easy on them, besides I wanted to make sure that one sled did not have an advantage over another. The course wound through the trees up a steep hill and included some fairly technical side hills and a steep straight line shot up and out of a ravine to the finish.
The Sidewinder can go seemingly straight up and its 998 turbo is the HP monster of the fleet.
We were really surprised at how close the times were! Less than a second separated all of the sleds after two runs! The 2-strokes were fast out of the hole and nimble in the turns and side hills, but the Yamaha Sidewinder was faster through the straights. Having photographed the hillclimb circuit for 10 years I can tell you that close times like this are not unheard of, in fact more than once I have seen exact same times down to the hundredth of a second in over minute-long runs.
Overall impressions so far: The Ski-Doo Freeride with the new Gen4 Chassis is nimble, fast, and the clutching is right where it needs to be. It is really fast out of the hole but has a tendency to stand up and wobble from side to side more than the other sleds; one would expect this has something to do with the T-Motion and the FlexEdge track with the more powerful motor. While all of this plays a role for sure, I am convinced that the main reason it stands up so quick is because the track hooks up so incredibly well. Of all the sleds the new Gen4 seems to keep going where most sleds get stuck, even sleds of equal or similar track length. Yes you can adjust some of this by adjusting the limiter strap and playing with the suspension. Don't get me wrong we are not saying this is a bad thing and we actually prefer the sleds to stand up like this. It is great for many scenarios where getting the front end up and out of the snow is not just a matter or fun but a matter of safety to clear obstacles, especially for us in this test with less than stellar snow conditions.
We cant wait to put a lot more miles on the Freeride, but have already been impressed with its ability to go about anywhere and do about anything. If you have never ridden the new Gen4, you need to. Don't do it for an hour, ride this sled all day in varying conditions not only to get use to how it rides and feels, because it is unlike anything else but also to appreciate just how awesome it is.
The Polaris Pro RMK 800 in the Axys Chassis has become a familiar sled in a good way. It is predictable, nimble and holds a line very well. Of all the mountain sleds it comes up and levels out the quickest. We tested this in a sequence of runs setting a camera up on a tripod shooting each sled in a fresh line, and consistently the Polaris came up and leveled out first. This is great when you are trying to go up a hill through tight trees and or deep powder. Even with the shorter 155 track and three-inch lug, it is impressive how quickly it wants to be on top. For really steep side hills this is the sled of choice, it has a fairly large sweet spot for holding a line and the track really bites in and creates a level surface to run on allowing it to hold the line without washing out. This allows for consistent throttle control through a side hill line because you don't have to fight washout tendencies.
While the Walker Evans suspension is nice and for the most part works great, it is not our favorite. The difference from soft to hard on the quick adjusts are not very noticeable. However with some adjustment to the springs you can get the suspension to play a little nicer. We still feel this is an area that with some improvement could make what is already an incredible sled even better for a larger majority of customers. We also can't wait to see how the new React front end and the new 850 motor changes the way the Axys rides and feels. One thing is for sure, the 800 Pro RMK Axys is already incredibly capable so anything to improve on that is just the cherry on top.
The AC Mountain Cat 8000 has been the surprise sled of the year for me so far. It is one of the easiest sleds to ride and is more capable than many people give it credit for. I blame some of this on AC for not marketing it more, but maybe some of that had to do with the transition since Textron came on the scene. Unless you have ridden it you really have no idea just how great this sled is, and what you are missing out on. The 18 Mountain Cat is nimble, light, and incredibly agile. Motor is responsive in the bottom and mid-range, and the new C-TEC2 has more than enough power to take you everywhere you want to go. It really does ride much better than the '17.
It is easy to side-hill and boondock on and the Fox QS3 clicker shocks work incredibly well. The lockout feature of the rear suspension is great for steep climbs to keep the front down, although don't forget to change it back when you get on the trail. AC has come a long way with the Mountain Cat, and with the new 165, 3.5-inch pitch and three-inch lug Alpha One Mountain Cat for 2019 it will be a new ball game.
The Mountain Cat is one of the easiest sleds to ride and is more capable than people give it credit for.
Cat is not going to be in people's rear view mirror much longer.
The Yamaha Sidewinder 998 Turbo is the horsepower monster of the demo fleet. Unlike other 150-inch class length tracks the Sidewinder is actually more difficult to ride in a short track length than the 162 we had last season, mostly because it just wants to stand up and walk everywhere it goes. We are not saying this sled is not fun or capable, you just have to get used to it.
The Sidewinder is still a sled that impresses everyone, and puts the biggest smiles on people's faces after they ride it. This is the big crotch rocket of mountain sleds. While it is the heaviest, and does tend to dive in deep snow and in turns, it feels very light when you are on the turbo. The HP monster under the hood helps to offset the weight. With the narrow 36-inch front end it is easier to hold in a side hill than you would expect. This sled has no problem following or going where the other sleds go, or leading the pack. You'll feel more sore at the end of the day, but a lot of this, as I have said before, has to do with all the torque that is constantly pulling at your arms. Its like holding on to a Stallion that just wants to be let loose. The amount of track speed that the Sidewinder generates is incredible. It actually creates so much track speed that you can feel it wanting to lift the sled up and out of a trench.
We have gained a solid appreciation for the Sidewinder over the last two years and absolutely love this sled. Steep climbs, speed, powder, boondocking you can do it all with the Sidewinder. Don't be fooled by what you read or hear this sled is an absolute riot.


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Sports Updates With a Spiritual Twist & An Encouraging Word!
Game Day Pics!
Commentary Corner
AL & NL-MLB Scores, NBA News w/ Jacque Vaughn & NFL News w/ O. J. Murdock: 7/31, Vol. 197, 2nd Edt'n
That's why I praise him with a song, when things are right and when they're wrong, He's given me a second chance, come on lets praise Him in advance! Welcome back to your Spiritual Sports Segment on Rhema Gospel, I'm C.E.E.J.A.Y.!
Kendrys Morales of the Angels
became the 3rd switch hitter in MLB
history to homer from both sides
of the plate in the same inning
Major League Baseball had six games on the diamond in the American League starting with the LA Angels literally spanking the Texas Rangers 15-8 as Kendrys Morales homered twice on both sides of the plate and one being a Grand Slam and became the 3rd switch hitter in MLB history to do so in the same inning, the Baltimore Orioles got past the New York Yankees 5-4 as Wilson Betemit homered, the Detroit Tigers were clawed up by the Boston Red Sox 7-3 as Will Middlebrooks launched a homerun, while the Chicago White Sox lost by a run 7-6 to the Minnesota Twins, the Toronto Blue Jays were beat up by the Seattle Mariners 4-1 Hisashi Iwakuma struck out a career best 13 batters and the Tampa Bay Ray and the Oakland A's game lasted for 15 innings, so when I woke up, the A's won 4-3 off of Jemile Weeks sacrifice fly and the A's lead the majors with 12 walk-offs this season.
The National League in Major League Baseball also had six games that had the bats swinging as the Miami Marlins were blasted by the Atlanta Braves 8-2 as Jason Heyward's 17th homer to help the Braves win on Monday for the first time this year, the San Diego Padres pummeled the Cincinnati Reds 11-5 to snap the Reds 10 game win streak, the Pittsburgh Pirates were literally spanked by the Chicago Cubs 14-4 as the Cubs scored 9 runs in the 5th inning, while the Houston Astros came up a weeee bit short and lost to the Milwaukee Brewers 8-7 as Cody Ransom went yard, the Arizona Diamondbacks demolished the LA Dodgers 7-2 as Chris Johnson, fresh off a trade from the Houston Astros, belted a Grand Slam and the New York Mets needed all of 10 innings to get past the San Francisco Giants 8-7 as Scott Hairston belted 2 homeruns and the eventual game winning homer in the 10th.
For your NBA Quick Dribbles, with a new general manager and the status of All-Star Dwight Howard still in limbo, the Orlando Magic introduced first time head coach Jacque Vaughn and when asked if he was hesitate on taking the job with uncertainty of their franchise player, Vaughn stated "Faith. Faith in your abilities. Faith in the people around you and one of the great character-building attributes of the franchises I've been around -- the foundation and the basis -- is having good people around you. The DeVos family is about that. Alex Martins is about that. And I know Rob Hennigan is about that" and finally, eight of nine Seattle City Council members have sent a letter to the investor seeking public help to build a new sports arena in the city, saying changes must be made to a proposal before they can support it.
For your NFL Quick Hits, Tampa police found reserve receive O. J. Murdock of the Tennessee Titans in his car from an apparent gunshot wound, in which he later passed at a local hospital….may God rest his soul in peace and bring comfort to his family, along with Brodey Poole and Andre Holmes, running back Felix Jones was one of three Dallas Cowboys who has not been cleared to practice after failing the team's conditioning test at the beginning of training camp, New York Giants cornerback Terrell Thomas experienced swelling in his knee on Monday morning and was sent to New York City to have his right knee examined, Arizona Cardinals quarterback Kevin Kolb bruised his right thigh late in Monday's practice and left the field for treatment, Minnesota Vikings running back Adrian Peterson has returned to the team's training camp residence hall after an allergic reaction to seafood at lunch that sent him to a local hospital, but was fine after treatment, and finally, the NFL has confirmed Shannon Eastin, a woman will be among the group of referees used as replacements during the current lockout of NFL officials.
This sports segment sponsored by Simple Church Ministry, where they are not the spectator sport, we Christians call church. For more information on their philosophies and inner workings, please visit their website at simplechurchministry.org and you can also follow them on Twitter @simplechurchmin
To have your company sponsor a sports segment, please e-mail me at ceejay@ceejaysports.com for more information. To catch archives of your Spiritual Sports Segment, log onto my brand new blog site ceejaysports.com and be sure to give me that follow on Twitter @ceejaysports!
Stay tuned for more updates in next your Spiritual Sports Segment, where we Sprinkle a little Spirituality in your Sports...I'm C.E.E.J.A.Y., Be Blessed and have a Triumphant Tuesday and in closing, as justice is beginning to take shape, I Am Still Trayvon Martin.
Posted by C.E.E.J.A.Y! at 12:00 AM
Labels: AL NL MLB LA Angels Kendrys Morales Arizona Diamondbacks Chris Johnson NBA Jacque Vaughn Orlando Magic O. J. Murdock Tennessee Titans
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Recap of NBA Playoff Games For Wednesday, April 24th Feat. Scores, Stats, SHOCK, News & Notes and A Word!
Alistair Overeem, Joe Paterno, Calvin Johnson & Michael Pineda News: 4/26, Vol. 129, 3rd Edt'n
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With the growing popularity of Forex trading, a new trend of forex Auto traders is gaining momentum. There are many individuals, especially in today's shaky economy, who are looking to the Forex market for a safe investment. The problem with a lot of these people is that they have no experience in trading Forex, nor are they interested in spending days and weeks studying it. As a result, they turn to Forex auto trading systems.
A lot of these auto traders turn out to be a scam, but there are some that are very legitimate and can make a beginner trader some very serious money. We decided to review the AvaFX Auto Trader and see if it really delivers positive trading results. In this article, we will describe the process of registering for Ava FX Auto Traders, as well as some very important initial tips on how to get the most out of auto traders in general. You can also read our full review of AvaFX Auto Trader.
We are not going to tell you which trading strategy to choose but all of the information in this post as well as the following articles is based on our choice of trading with a "solid" trading strategy and taking minimal risks. The first thing you need to do before trading with an auto trader is decide what kind of trader you are. In fact, this is something you should do even if you are trading Forex the "old fashioned" way. Are you a trader who is willing to take risks with the chance of making a huge profit in one position? Alternatively, are you interested in making smaller profits while taking much smaller risks? These are some questions you need to ask yourself before even opening up an auto trading system. Every decision you are going to make from here on in will be based on this initial decision.
After you determined who you are as a trader, there are two very crucial points you need to understand before trading. The first point is that Auto Traders are composed of what is known as systems. These systems are programmed and distributed by individuals. They are for all intents and purposes the same thing as strategies. You need to decide based on your initial decision of what kind of trader you are, what kind of strategy you would like to accompany your trades. For example, in our case, we decided to trade with a "Solid" technique, so we were looking to make smaller profits while taking minimal risks. In our case therefore, we defined that our system would be one that has not lost more than a certain number of pips in one trade. It would have to display a graph that when looking at its progress over a defined period of time is moving upwards in a stable manner. Again, this is based on your decision of what kind of trader you want to be.
Another important factor you need to understand before auto trading, is that you are not going to be trading Forex, but rather letting the auto trader trade for you. What you need to do is simply apply basic statistics and filter out the systems that do not match your personal trading style. You do not choose pairs when auto trading, you choose systems. Whatever system matches your needs should be selected and a trade opened based on that system. The pair that is supported by the system you chose will be the pair that you trade. You do not choose pairs, you choose systems. This is of course assuming you do not want to choose a system based on its pair, maybe one would do this if they do not have faith in one currency or another.
Once you understood and implemented the above fundamental principles of auto trading, you need to begin the actual process. The first step is choosing your systems. You do this by defining the basic parameters for choosing a system and applying a filter to the entire list of available systems. This should include the system's maximum drawdown in one position, number of months since the system became profitable, and the number of trades with a minimum of 30 (less than 30 is not enough statistical information in order to accurately analyze the information). It is important to remember that these are the basic filters, but to achieve the best results, you should apply the more complex statistical checks as well.
At this point, you need to compare between the results of your previous filter. One of the primary factors by which you should compare is percentage of profitable positions. So, if for example, a certain system has a 30% profit rate, meaning it produces a loss in 70% of its trades, this is generally not a system you want to choose. That is of course unless the other systems have even worse ratios.
Once you determined which one of the systems left in your list has the highest ratio of profitable positions, you should check how many positions this system can open simultaneously. If for example, this system can open 4 positions at the same time, you have four times the exposure of a system that only opens one.
Once you have narrowed down the relevant systems for your trading needs, you need to examine them one by one. The first step is a detailed examination of this system's chart. You can view the direction of the chart in a defined period of time. This is of utmost importance because if you chose to be a "solid" trader like we have, you do not want a system for which the chart displays extreme movements. You want to ensure that the chart is always moving upwards and in small increments.
After you view the system's chart, you could go into the screen displaying detailed information about every position opened using this system. You can see all the details about its past and present transactions. How long were they open, the date on which the position was opened or closed, and other very useful information on how this system trades. Here you will have to apply some common sense based on your personal preferences.
Once you have completed the selection process and have decided on the system that matches your needs, there are two things you need to remember. The first is, just like in regular Forex trading, once you choose a system, stick to it. Do not let emotion take over, let the system do the trading for you. Having said that, define a period of time after which you perform the above filters again. Just because a certain system matched your criteria this week or this month, does not mean it will next month as well. Alternatively, just because a certain system did NOT meet your requirements this time around, does not mean it won't next time.
Perform this filter once every week or month depending on your own personal configuration. This is the second article in the Auto Trading series. The next article will include concrete examples as well as screen captures of our personal experience with the auto trader we used.


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Q: Internal wireless card setup VirtualBox on Mac Is it possible somehow to access the wifi of the Mac from VirtualBox. I haven't found any useful tutorial yet.
I'm using a Macbook Air late 2017

A: It will depend on the way you want to access it?

*

*Simplest: If you just trying to access the network, or something else? It can be set up so you can reach out (e.g. surf the web). Set up a virtual network adaptor attached to NAT.

*If you need it so others can also reach in (a server). Then use a bridged network, select the host adaptor to connect to.

*to allow wireshark to spy on the network, then use bridged with promiscuous mode.

redpajama_set_name: RedPajamaStackExchange


The state of Jharkhand is inhabited by a number of local tribal groups, comprising of over 28% of total people of Jharkhand. Inhabiting the state since ages, various generations of communities dreamt about, shaped and polished the cultural sky of the land.
When you talk about Jharkhand People, you cannot miss out mentioning the presence of tribal communities in the state with over 32 tribal groups including Baiga, Bathaudi, Asur, Banjara, Bhumij, Bedia, Binjhia, Santhal, Oraon, Birjia, Birhor, Chero, Gond, Karmali, Parhaiya, Chick Baraik, Ho, Kharwar, Khond, Kharia, Gorait, Korba, Kisan, Kora, Lohar, Munda, Mahli, Mal Paharia, Sauria Paharia, Savar and Shabars.
Culture of Jharkhand is vivid, and you can also easily observe the cross-cultural influences of local nontribal communities and the followers of Buddhism and Jainism, Mughal rule and the reign Hindu emperors of Bengal.


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Felipe Perez Roque Admits Dual Monetary System is Unjust
Havana, Cuba – The Cuban Minister of Foreign Relations, Felipe Pérez Roque, stated in front of some 60 people that the circulation of the two types of currency on the island prevents citizens from acquiring basic necessities.
The encounter took place in the neighborhood, El Moro (the Moor), in the municipality Arroyo Naranjo (Orange Tree Creek), with the objective of motivating the locals to exercise a united vote in the elections of January 20th that turned into an event where the Foreign Secretary made his critical statements about the problematic nature of having the dual monetary system in the country.
"The dual monetary system is unjust because it makes it so that those who don't have access to foreign currencies can not afford to buy articles of basic necessity, because the salaries have not risen to meet people's expenses…and that it causes nutrition and housing problems amongst other things" states Pérez Roque.
This is the second occasion where a high ranking Cuban government official has recognized in public that the dual monetary system makes it hard to make ends meet by the end of month, but this time the declarations were not covered in the official press.
In Cuba two types of money exist: the Cuban Peso, the money in which the state pays its employees; and the convertible peso or CUC, a strong currency which was created in 1994 for the acquisition of imported consumer goods. One CUC is currently worth 24 Cuban pesos.
In December 2007, Latin American Federation of Rural Women (FLAMUR in Spanish) turned over a petition to the National Assembly with 10,738 signatures demanding that with the same money that the state uses to pay Cubans a decent wage, could be used to acquire whatever product or service in whatever establishment in the country.
Álvaro Yero Felipe


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Tag Archives: The Collectors
Chilliwack (The Collectors) – 40th Anniversary
Chilliwack: Jamie Bowers, Brian MacLeod, Bill Henderson, Glenn Miller, and Ross Turney. Photo: pnwbands.com
Canadian rock band Chilliwack (former The Collectors) celebrates its 40th anniversary at the River Rock Casino in Richmond on May 21 and 22.
The Vancouver Sun wrote an article about the anniversary and there's a video of the band rehearsing "Lydia Purple".
Speaking of Lydia Purple: former Chilliwack/Collectors bass player and singer Glenn Miller remembers how it was produced.
Posted in Faces Of Music, history	/ Tagged Canada, Canadian Rock Music, Chilliwack, classic rock, en, The Collectors	/ 1 Comment
"Lydia Purple" by Canadian Group "The Collectors" – History Of A Psychedelic Song From The Sixties
Posted on 23. June, 2009 by Jan Derrer
The year was 1968. The Canadian rock band The Collectors decided to record a hit single in a former meat packing plant in Los Angeles. The psychedelic song Lydia Purple was the result. Glenn Miller, who played electric bass and sang background vocals for The Collectors, shares his memories with Lost & Sound.
"Lydia Purple was a blatant attempt at getting an AM radio hit", admits Glenn Miller. That may explain why the song sounds like a super group consisting of The Beatles, The Bee Gees, The Rolling Stones, The Kinks, The Who and The Mamas & Papas. But compared to British productions of that era, The Collectors sounded much better. Not only, because they were more accomplished musicians than your average rock musician.
(Source: Virtual Audio Museum)
Scully 8 Track
Producer David Hassinger also contributed to the polished sound: "Hassinger and his head engineer Richie Podler had a lot to do with the sound on that album. Hassinger used his trademark 'tape delayed echo' technique on it. I believe that album was recorded on an 8 track tape machine, a Scully, I think. The monitor speakers were modified Altec studio monitors and the playback amps were McIntosh tube amps."
Lydia Purple was recorded at American Sound in North Hollywood. "Great little studio", says Miller, "used to be an old cold storage meat packing plant. The walls were over a foot thick and filled with sawdust for insulation. The Greatful Dead recorded their first album there with Hassinger producing."
While most pop and rock musicians of the sixties didn't play their instruments on records (this was the task of professional studio musicians), The Collectors played their instruments themselves.
"We all played on that session", Glenn Miller remembers. "I played a fretless Fender Precision bass , Ross Turney on drums, Bill Henderson on guitar and recorder, Claire Lawrence on sax and recorder and Howie Vickers on lead vocal. Bill, Claire and myself sang background harmonies."
"We hired a string arranger and brought in some studio players who played in the symphony for the string overdubs. They did a lot of that work – three guys and a girl. They called themselves 'The Hollywood String Quartet'. And we had Los Angeles studio musician Larry Knechtel who played piano and electric harpsichord."
Unusual for a pop song are the dynamics of Lydia Purple. "We didn't use much compression on any of the tracks. Bass was recorded with a mic in front of the amp. Same with guitars. The drums were Ross Turney's personal set of Ludwigs", explains Miller.
Lydia Purple was released as a single in both the USA and Canada. The song is on the first Collectors album, titled simply The Collectors. "It made the Billboard charts but not very high", Miller says. "It was a regional hit in a number of cities in the USA. And a big hit in Canada. It's the most different sounding song of any we recorded then and was where we started to develop our vocal harmony sound, which was pretty hip for the time."
The Collectors (1968): Claire Lawrence, Glenn Miller, Bill Henderson, Howie Vickers, Ross Turney
In 1970 The Collectors changed their name to Chilliwack. Under this name they had a long and successful career with different line ups until the nineteen-eighties. Canadianbands gives you more details about the history of Chilliwack.
This article is based on an email-interview with Glenn Miller.
More about The Collectors
Liner Notes for the CD reissue of The Collectors' The Collectors
The Collectors on MySpace (with songs)
"Flower Bomb Songs" Blog writes about Lydia Purple.
buy CD reissue of The Collectors album The Collectors
Raincoaster blog writes about Lydia Purple
Song: We Can Make It
Song: Fat Bird
Song: Old Man
Song: Rainbow of Fire
Song: The Collectors – Old Man
Posted in Faces Of Music, Los Angeles	/ Tagged "Glenn Miller", "David Hassinger", Canada, Canadian Rock Music, Chilliwack, en, Larry Knechtel, Los Angeles, music, psychedelic, Psychedelic Music, psychedelic rock, recording studio, rock, scully, studio musicians, The Collectors	/ 7 Comments


Serena Software announces its intent to buy Pacific Edge Software to add Portfolio and Project Management to the Serena fold.
Serena Software announced that it has agreed to acquire Pacific Edge Software, a maker of project and portfolio management software.
Serena, based in San Mateo, Calif., builds ALM (application lifecycle management) software.
The company announced its intent to acquire Bellevue, Wash.-based Pacific Edge on Oct. 4.
The companies did not disclose the financial terms of the deal; however, Serena officials said they expect the acquisition to close by the end of October.
Serena identifies its primary focus as "change governance," and the company views the Pacific Edge acquisition as an opportunity to bolster both its portfolio and its market position by adding a solution to help enable customers to control the time, cost and resource impacts of continuous business and IT change, Serena officials said.
"Weve long understood the integral role that PPM plays in helping IT organizations meet the demands on a business, and after extensive research are confident we are choosing the best solution in the marketplace to meet that need," said Mark Woodward, president and chief executive of Serena, in a statement.
"Pacific Edge has proven their offering in recent competitive wins and has an extensive track record of customer success.
"The addition of market-leading PPM capabilities to the Serena Change Governance offering enables us to provide unequaled customer value."
/zimages/3/28571.gifClick here to read more about Serenas purchase of TeamShare.
Meanwhile, "We are thrilled to bring together two leading companies and believe our mutual customers will benefit greatly," said Mark Lazar, president and chief executive of Pacific Edge.
"Both Serena and Pacific Edge are dedicated to providing customers with Change Governance solutions that enable IT to contribute greater value to the enterprise."
Woodward said that to deliver on its change governance message, Serena offers products in the ALM space, the OPM (Operations Process Management) space and now PPM.
The companys key products in these categories include Serena Dimensions 10, Serena TeamTrack and the newly added Pacific Edge Mariner, which combines portfolio, project, resource, demand and financial management into an integrated decision-support framework, the company said.
Pacific Edge brings a list of customers to Serena, as well as technology partnerships with companies such as Hewlett-Packard, BMC Software, Business Objects, Microsoft, Novell and Troux Technologies.


Cut into thin slices along the length of the eggplant (consider that you have chosen to fill the entire mold and the entire top surface)Just fry in hot oil. Alternatively if your filling is too rich in calories, you can grill the eggplant on a grill. Season with salt. But in this case, you should remember to grease the mold of eggplant before dressing. Coat the mold with the slices of eggplant, leaving no gaps. In addition, the slices must oozing from the mold (You will need to reseal the surface once filled with stuffing.) Filling, then filling the mold of choice mixed with a handful of grated Parmesan cheese. Fold sides toward the center of the eggplant that stampi.Utilizzare oozing from some other slice kept aside to cover the entire surface of pie. Finish with a drizzle of extra virgin olive oil and brush evenly on the surface of the oil with a pastry brush. Bake at 180 ° C - 360 F for about 20 minutes. allow to cool before you unmold the mold. You can also prepare individual portions in small molds.


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Johanna Vergouwen (o Jeanne Vergouwen) (Anvers 1630, - ibidem, 11 de març de 1714) fou una pintora flamenca.

Era filla del pintor decorador Louis Vergouwen, mort el 1659, fill de Pierre Vergouwen mort el 1631, i de la seva dona Maaike Verwerff, filla del pintor Hans Verwerff; la seva germana Maria es va casar amb Michiel Immenreat.

Va ser alumna de Balthazar van den Bossche i Lucas van Uden.

Obres
 Retrat de bessons sobre cavalls de fusta, oli sobre llenç, 1668
 Còpia de 1673 d'un quadre de Van Dyck, Samsó i Dalila, conservat al Museu Nacional de San Carlos de Ciutat de Mèxic
 Retrat d'un escultor, venut a París el 14 de juny de 1954

Bibliografia

 E. Duverger, « The Antwerp painter Johanna Vergouwen (1630-1714) » Jaarboek van het Koninklijk Museum voor Schone Kunsten, Anvers, 2000

Referències

Pintors d'Anvers
Pintors flamencs del Barroc
Morts a Anvers

redpajama_set_name: RedPajamaWikipedia


text:
Q: Which version of Xcode suitable for macOs 10.13? I need to download Xcode in my Mac OS 10.13. Which Xcode version suitable for it? It is not 10.13.6 just 10.13

A: Xcode 10.X is only for Mac OS 10.13.6 or later. You should install Xcode 9.X.

Xcode 10 is available in the Mac App Store and includes SDKs for iOS 12, watchOS 5, macOS 10.14, and tvOS 12. Xcode 10 supports on-device debugging for iOS 8 and later, tvOS 9 and later, and watchOS 2 and later. Xcode 10 requires a Mac running macOS 10.13.6 or later.

References:

*

*Xcode Release Notes

*https://stackoverflow.com/questions/44390162/download-install-xcode-version-without-premium-developer-account


The Laboratory Astrophysics Division (LAD) of the American Astronomical Society invites nominations for the 2018 Laboratory Astrophysics Prize and the 2018 Early Career Award. The field of laboratory astrophysics encompasses all fundamental theoretical and experimental research into the underlying processes that drive the cosmos.
The Laboratory Astrophysics Prize is presented, normally on an annual basis, to an individual who has made significant contributions to Laboratory Astrophysics over an extended period of time. The prize will include a cash award, a citation, and an invited lecture by the recipient at a meeting of the Laboratory Astrophysics Division.
The Early Career Award is presented, normally on an annual basis, to an individual in recognition of a significant contribution to Laboratory Astrophysics early in a person's professional career. Nominees must have no more than 10 years of professional experience since their PhD or equivalent degree, at the end of the year of the award. The award will include a cash award, a citation, and an invited lecture by the recipient at a meeting of the Laboratory Astrophysics Division.
The recipients for 2018 will be announced at the January 2018 AAS meeting in Washington, DC, and the presentation made at the June 2018 AAS/LAD meeting in Denver, Colorado. Any nominee not selected will be automatically considered in the next two consecutive years, or as long as the nominee is eligible, whichever is less.
A three-page summary of the significant aspects of the nominee's career (not to exceed 5 pages total including figures and bibliography).
Nominators, letter writers, and candidates need not be AAS or LAD members. Self-nominations are allowed. The deadline for receipt of the nomination package and supporting letters is Monday, 4 September 2017.
All nomination material should be sent by the deadline directly to the LAD Secretary (ladsec@aas.org).
Additional information can be found on the LAD website.


FFAR's Foster Our Future included interactive exhibits and inspiring discussions. Participants saw, heard and interacted with displays highlighting research FFAR supports and other scientific breakthroughs.
FFAR thanks our friends and sponsors who attended the event.
Stay tuned for more information about Foster Our Future.
Julie Borlaug, Vice President Communications & Public Relations, Inari Communications Inc.


"Meet the entire core team of IoP and Libertaria and of course the IoP chapters!"
IOP and Libertaria present People First Crypto Conference from June 16-17 2018 in Berlin Alexanderplatz.
Liberteria Exchange released to public.
IoP/BTC trading at 12:00 noon March 1st (GMT+8).


Saran Yoga Retreat Center Bruksgården in Jämtland, Sweden!
The times are approximate and we will definitely adapt to the weather and season 😊.
Count about 4-6 hours per day.
in a very beautiful area in Jämtland, Offerdal, situated in the south of Sapmi, the indigenous land of northern Scandinavia.
Near the mountains, clear lakes, deep forests, fresh air and strucking silence.
The farm needs renovation and we are now inviting volonteers to help us restore it´s beauty. This summer we plan for our wedding at the farm in August and will need to make sure our guests can stay with us.
Staying with us at the farm, you will have the oppurtunity to enjoy the naure and silence, restore yourself with yoga in the morning, meditate, relax in the evening to the Gong playing and be lifted up by vegetarian organic food we prepare together. You stay with us with free lodging and food and in return you work with us with different tasks.
It can be anything from grinding, painting, scraping old paint, repairing windows, carrying, carving, cooking, cleaning, going to the wastedump, making signs, etc.
The farm is absolutely alcohol and drug-free. We have two cats on the farm, but the bedrooms are free from cats.
There are many execursions available in the area: climbing Oldklumpen 879 m, for example - panoramic views of the mountains of Jämtland and Norway - or visiting Olden's old chrystal mine - or Gärde's moose petroglyphs from 7000 years ago. Or kayaking, hiking, skiing and running with dog team depending on the season.
Write a little about yourself, why you want to join and if you have a driving license or not. Tell us if you are specially skilled in something and if there is something special we would need to take into account. You will need your own accident insurance as a guest at our farm.


Wishlist - Where do you want to visit most in Italy, and what are the sites and activities at the top of your wishlist? We will make sure you have amazing experiences as you enjoy the things you've been dreaming of for years.
Timeframe - How many days will you have in Italy? We'll create an itinerary that maximizes your time so that you spend less time on trains or waiting in lines, and more time doing things that will be wonderful memories for years to come.
Budget - We will maximize your budget to ensure amazing accommodations, great tours and activities with our local partners, and enjoy safe and reliable transportation during your travels. We'll do this all at the budget you set. Need help thinking about a budget?
Slice of Tuscany will provide a free one-hour consultation along with suggested itinerary and budget. Contact us to schedule your call.
Email us to schedule your free initial consultation.


Shops at 1 Brooklyn Bridge is located at the corner of Furman Street (I-287) & Atlantic Ave., Brooklyn. It is a Lifestyle/Specialty Center which opened in 2012. It is an Open shopping mall with 632 parking spaces. It covers an area of 200,000 sqft. and has about 0 stores.


Make it Verde! | Loisaida Inc.
On the High Line at 14th St.
In partnership with the Friends of the High Line, join us for a day of dancing, music, and creating with recycled materials. Portions of this program will be offered in Spanish and English.
This program is geared towards children ages 0-12.
RSVP for this program beginning June 7. To be notified, please join our mailing list.
High Line members may pre-register for this event beginning on June 2.
If you're an existing member and lost your card, send us an email.
All children must be accompanied by a caregiver at all times.
High Line Families is supported, in part, with public funds from the New York City Department of Cultural Affairs in partnership with the New York City Council.
This entry was posted in 2017, Children Friendly, Events, Neighborhood, Partners, Partnerships, Past, Puppetry, Residencies, Storytelling, Theater, Visual Art, Workshops, Youth. Bookmark the permalink.


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Super Metroid Alternatives
Super Metroid is an Action-Adventure, Side-Scrolling, Shooter, Platform and Single-player video game developed by Nintendo and published by Makoto Kano. It is a third game in the series of Metroid in which the player can assume the role of an intergalactic bounty hunter named as Samus Aran who can travel to the deadly planet of Zebes to retrieve an infant Metroid that is stolen by Space pirate Ridley… read more
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60 Super Metroid Alternatives & Similar Games
Mercenary Kings is a wonderful combination of Action-packed Side-Scrolling Run and Gun and Platforming video game by Tribute Games. The game is available on multiple platform such as Playstation 4, Playstation Vita and Steam.
Zombie Diary 2 Evolution
Zombie Diary 2 Evolution is an Action, Fast-paced, Shooter, Combat, Survivor and Single-player video game developed and published by Mountain Lion. The game takes place in the futuristic world where the humans and zombies war between each other, lots of heroes already lose their life but you're the only the one to survive.
Rochard is a fantastic Action-Adventure, Side-Scrolling Platform and Run and Gun video game set in a Sci-Fi environment. The game lets you be the main protagonist named as John Rochard, the very skilled and able Commander of the Astro Miners.
Mark of the Ninja is a fast-paced Action-Adventure, Side-Scrolling, Platform and Sword fighting video game that lets you be a skilled Ninja who embarks on an epic journey to defeat the enemies who attacked on his DOJO.
Metal Slug 3 by SNK is a popular and quite addictive Action-Adventure, Side-Scrolling and Run and Gun video game that offers a truly immersive and quite engaging game-play experience. Because of being part of a massive game series, Metal Slug 3 lets you traverse through war torn environments, blast your way through hordes of never ending enemy forces, ride in military grade vehicles and destroy choppers, tanks and enemy installations and enjoy a chaotic yet amazing game-play ever.
Outland offers a wonderful combination of Action, Platforming, Run and Gun type Hack and Slash and Side Scrolling elements. Created by the popular developer Housemarque, Outland provides with a similar game-play and mechanics to the top notch games such as Rochard, Metal Slug 3, Treasure Ikaruga and Silhouette Mirage and mixes up Platforming elements with the beautifully designed Polarity System.
GunLord
GunLord is a Hardcore Action and Thrill filled Side-Scrolling Run and Gun and Platform video game developed by NG: Dev Team that offers nine main game modes and stages, thrilling and quite action-packed game-play along with 40 equally equipped enemy characters, amazingly insane and epic boss encounters and a well-written story-line.
Ultionus
Ultionus is a great Action, Side-Scrolling and Run and Gun video game that offers a game-play designed as a mixture of multipolar big names of the genre such as Metal Slug, Raze, Brawlhalla etc.
Expendabros
Expendabros is an epic amalgamation of all the wonderful elements such as Action, Run and Gun, Side-Scrolling and Platform etc. The game is based up on the movie of the same name and allows you to enjoy a totally different and one of its kind experience ever.
Super Time Force
Super Time Force is a brilliant Action-Adventure, 2D Retro Run and Gun and Side-Scrolling video game by the popular Capybara Games available to play on PlayStation 4, PlayStation Vita, Xbox 360, Xbox One and Microsoft Windows.
Dungeons and Dragons: Chronicles of Mystara
Dungeons and Dragons: Chronicles of Mystara mixes the elements of Beat 'em up, Adventure, Role-playing and Side-scroll. The game has both Single and Multiplayer modes and takes place in the fictional world invaded by mythical beasts.
Jamestown is a truly very interesting and quite fast-paced Run and Gun and Action-Adventure plus Vertical and Side-Scrolling video game by Final Form Games. With a Steampunk theme, the game is set on planet Mars in an alternate reality of a History of the 17th Century.
Dead Pixels
Dead Pixels released back in 2012 by CSR-Studios is a brilliant Action, RPG, Platform and Side-Scrolling Run and Gun video game. The game tells the story of a Dramatic Zombie outbreak that is triggered by the Toxic Water that reaches the centuries old graveyard.
Aztez
Aztez is a marvelous new Action, Side-Scrolling, Run and Gun style Brawler video game that takes you to the great Aztec Empire and lets you explore and maintain it by simply defending it against the enemies, building and resource collection.
Duck Game is a 2D Action, Side-scroll, Single and Multiplayer Shooter video game created by London Podbielski. The game takes you in the historic year of 1984, where ducks go wild in a massive battle for glory.
Raze 3 is a browser-based Online Action and Side-Scrolling Run and Gun video game. The game lets you be part of a Neon Lit game world where your task is to simply run, jump and traverse through a game world filled with hordes of Alien Robots and gun wielding Zombies, shoot them down in order to survive and to cleanse the world off their existence.
Sacred Citadel is an Action-packed Side-Scrolling Run and Gun style Sword fighting and Brawler video game by Deep Silver. The game is a direct sequel to the popular Sacred 3 and offers similar mechanics, game-play and story.
Jet Gunner
Jet Gunner is an Action-Adventure, 2D, Platformer, Run and Gun and Single player Shooting video game developed and published by Sinclair Strange. The game provides with a combination of Action, Adventure, and fighting aesthetics and allows yo to engage yourself into an epic gameplay.
Super Cyborg
Super Cyborg is a 2D, Puzzle, Platformer, Action, Side-scrolling, Run and Gun, Co-op and Single-player video game created and published by Arthur Games. The game takes place in a fictional and amazing Island.
The Expandables 2
The Expandables 2 is an Action-Adventure, Puzzle-platformer, Combat, Co-op and Single player Shooting video game developed and published by Zootfly and Ubisoft. The game is inspired by The Expandables 2 movie and features original character such as Barney Ross, Gunner Jensen, Hale Caesar and Yin Yang.
Oniken
Oniken is an Action, Puzzle, Platformer, Side Scrolling, Run and Gun and Single-player video game created and published by JoyMaster. Oniken takes place in a Post-apocalyptic Future where humanity is very close to devastating due to global war.
Aliens: Infestation
Aliens: Infestation is an Action, 2D, Puzzle, Platformer, Side Scrolling, Run and Gun, and Single player Shooting video game created by WayForward Technologies and published by Sega. In the game, you can take a role of Colonial Marine, who was sent aboard to investigate and restore the life on an alien spaceship.
8-Bit Commando
8-Bit Commando is a 2D, Action, Pixel Graphics, Puzzle, Platformer, Side Scrolling, Run and Gun, Co-operative and Single player Shooting video game developed and published by 2DEngine. The game provides 8-Bit with fast-peached action gameplay.
Explodemon
Explodemon is a 2D, Action-Adventure, Puzzle, Platformer, Casual, Side-Scrolling, Run and Gun, Single-player video game created and published by Curve Studios and Curve Digital. Explodemon offers 16-bit platform video game. In the game, you can assume the role of a titular hero named as Explodemon, who can use his abilities to destroy or defeat enemies and objects and solve various puzzles.
Raze is an Action-Adventure, Platformer, Futuristic, Side-scrolling, Run and Gun video game created and published by ArmorGames. The game lets you select your character and jump into the world of the game and explore it.
Metal Slug is an Action-Adventure, Side-Scrolling, Run and Gun, Platformer, Co-op, Single and Multiplayer video game created and published by Nazca Corporation. In the story of the game, the evil general and his rebel army attacked the world and captured the innocent people.
Broforce is an Action-Adventure, 2D, Platformer, Side Scrolling, Run and Gun, Co-operative, Single and Multiplayer Simulation created by Free Lives and published by Developer Digital. The evils forces get a hold on the world and destroy everything that can move.
Mega Man is an Action, Arcade, Sci-fi, Platformer, Side-Scroll and Single-player Shooter video game developed and published by Capcom. In the game, you can assume the role of Humanoid Robot named as Mega Man.
Gunstar Heroes is an Action-Adventure, Side-Scroll, platformer, Co-op and Single-player video game developed and published by Sega. The game takes place on the planet of Gunstar 9 and lets you explore it.
Gunstar Super Heroes
Gunstar Super Heroes is an Amazing, Action-Adventure, Side-Scroll, Run and Gun, and Single-player video game developed by Treasure Co, Ltd and published by Sega. It is the direct sequel to the original game Gunstar Heroes.
Mega Man Anniversary Collection
Mega Man Anniversary Collection is an Action-Adventure, Fighting, Platform, Sci-fi, Side-Scroll, and Single-player video game developed by Atomic Planet Entertainment and published by Capcom. The story of the game revolves around the main protagonist named as Mega Man, who is a robot.
Contra 4
Contra 4 is an Awesome, Action-Adventure, Side-Scroll, Platformer, Run and Gun, Co-op, and Single-player video game developed by WayForward Technologies and published by Konami. It is the eleventh edition in the series of Contra videogames.
Deathsmiles is an Awesome, Action-Adventure, Side-scroll, Run and Gun, Co-op and Single-player video game created by Cave Interactive Co, Ltd and published by Degica. The game includes five magical Angels (The protagonists) and lets you select one of them to get into the game world and immerse yourself in platformer experience.
Blazing Star is an Action, Side-scroll, Sci-fi, Run and Gun, Single and Multiplayer Shooter video game developed by Yumekobo and published by SNK. In the story of the game, two planets named as Remuria and Mutras start fighting with each other and no showed sign of ending.
Dynamite Headdy
Dynamite Headdy is a Wonderful, Action, Platformer, Side-Scroll, Fighting, and Single-player Shooter video game developed by treasure and published by Sega. The game provides you with very interesting and unique gameplay, in which you can take on the role of the main protagonist named as Headdy.
Blaster Master is an Awesome, Action, Platform, Side-scroll, Run and Gun, and Single-player Shooter video game developed by Tokai Engineering and published by Sunsoft. The story of the game revolves around the main protagonist named as Jason, who must find his pet named as Fred, who is a frog, down a hole in the Earth.
Cartoon Wars: Gunner
Cartoon Wars: Gunner is an Action-Adventure, Role-playing, Combat, Combat, Side-Scrolling and Single-player video game created by GAMEVIL Inc. It is a superb fast-paced video game that allows the player to engage himself into the brilliant, action-packed gameplay.
Cobalt is an Action-Adventure, Local Co-op, Side-scroll, Single and Multiplayer video game developed by Oxeye Game Studio and published by Mojang. The game takes place in the unforgivable environment, in which all human population has been wiped out.
Dangerous Dave Pack
Dangerous Dave Pack is an Adventure-based, Platforming, Side-Scrolling and Single-player video game developed and published by Soft Disk. The game takes place in the country of Backwater USA where the player can assume the role of a protagonist named as Dave who starts his epic adventure to find is missing little brother Delbert.
Castlevania: Symphony of the Night is an Action Role-playing, Platform, Side-scroll and Single-player video game created and published by Konami. The game takes place in the stunning castle consists of a variety of levels.
Dragon's Lair is an Adventure-based, Combat, Exploration, Single and Multiplayer video game created by Advanced Microcomputer Systems and published by Cinematromincs. In this competition, the player can take on the role of a protagonist named as Dirk and Daring who is a knight and start his adventure to rescue Princess Daphne from the deadly evil of Singe.
Gauntlet: Dark Legacy is an Action-Adventure, Combat, Hack and Slash, Single and Multiplayer video game created and published by Midway Games. It is an expansion pack of the previous game of Gauntlet Legends and the final game of the series.
RoboCop is an Arcade, Action, Shooter and Single-player video game developed and published Data East. The game is a based on the same title movie in which the player can take on the role of a RoboCop character, and the primary task is run and shoot all the enemy creatures in order to progress.
Castlevania is an Action, Platform, Side-Scrolling and Single-player video game created and published by Konami. The game takes place in the historical year of 1691 where the player can control Simon Belmont who start his journey to defeating the bloodthirsty Dracula.
Shadow Complex is an Action-Adventure, Platform, Shooter and Single-player video game developed and published by Epic Games. The game offers the 2.5D game world and allows the player to choose the character and get into the game world where the player can freely move throughout the game world use different kinds of weapons and defeat all the enemy creatures in order to progress.
Golden Axe is a Beat-em-up, Side-Scrolling, Single and Multiplayer video game developed and published by Sega. The game takes place in the fictional world of Yuria where the player can take on the role of a protagonist who starts his adventure to rescue the king and his daughter that is captured by an evil Death Adder.
Super Contra
Super Contra is a Gun and Rung, Shooter, Single and Multiplayer video game developed and published by Konami. It is a sequel to the original game of Contra that offers almost similar gameplay of its main installment.
Random Heroes 2
Random Heroes 2 is an Action-Adventure, Shooter, Platform and Single-player video game by Noodlecake Studios for mobile platforms. It is a direct sequel to the original game of Random Heroes with more guns, crazy characters, and explosions.
Strike Force Heroes is an Arcade, Action, Shooter, Platform and Multiplayer video game. Choose his one of many characters and get into the game world that is full of powerful enemy creatures and the game allows the player to use his weapons and kill all the enemy creatures in order to progress.
Shadow Complex Remastered is an Action-Adventure, Shooter, Puzzle-Platform, Sci-Fi and Single-player video game developed by Chair Entertainment and published by Epic Games. The Remastered pack of the game introduces lots of new features, upgrades, weapons, and missions, etc.
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More About Super Metroid
Super Metroid is an Action-Adventure, Side-Scrolling, Shooter, Platform and Single-player video game developed by Nintendo and published by Makoto Kano. It is a third game in the series of Metroid in which the player can assume the role of an intergalactic bounty hunter named as Samus Aran who can travel to the deadly planet of Zebes to retrieve an infant Metroid that is stolen by Space pirate Ridley. In this game, the player is able to run, jump, crouch and fire weapons in eight different directions to eliminate the massive force of powerful enemy creatures. Super Metroid consists of the series of missions and each mission the player can explore a different environment and battle with the more powerful creatures. During the course the game allows the player to collect all the power-ups and weapons that to upgrades his characters. The game includes core features such as head-up display, multiple modes, epic boss battle, lots of achievements and upgrades. Super Metroid offers enhanced game mechanics, impressive gameplay, and improved visual details.
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