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Grant Morrison's Batman Reading Order
Ansuzon January 14, 2015 /0 comments
Over the years I have not always been the most attentive superhero fan. I came to those books when I was older, after reading a great deal of Vertigo and alternative comics, and they were really hard to connect with. The main exception to this was with Batman books, which always stand out among mainstream superhero titles because of its darker tone and often groundbreaking premises. From Frank Miller to Jeph Loeb to Grant Morrison, major creators have brought an entirely unique vision to the character, exploring storylines and themes that normally would be associated with a much more "adult"(whatever the hell that means) books. Grant Morrison's most recent run on Batman, which ran through the regular Batman titles then through Final Crisis, Batman and Robin, and Batman Incorporated, forced Batman back into the front of people's minds during the mid 2000s, and is an argument in and of itself for superhero books being seriously considered. I am using the complete Grant Morrison's Batman reading order from Comics That Astonish, which is amazingly crafted and includes all of the single issue covers. This is a great way for people to follow a complete reading order for Grant Morrison's run without just being trade-centric.
1: "Batman and Son"
The real start of the run begins in Batman #655 – #658 then takes a short break and picks back up in Batman #663 – #666. This first part of the arc is generally referred to as Batman and Son, even though the only issues to carry that name in original print were the first four issues. Regardless all issues above can also be found compiled in the TPB known as Batman and Son . Batman #666 should be considered notable as it takes place in a "possible" future – and as such, may be full of red herrings… or maybe not.
The newly released Batman and Son – Deluxe Edition contains all of the Batman & Son issues AND the entire Black Glove run, which is the next entry on this list – so if you'd like both runs collected in one volume, opt for the Deluxe Edition of Batman and Son.
2: "The Black Glove"
This chapter consists of the issues Batman #667 – #675, and it would be a pretty straight forward jaunt, if not for two issues right in the middle of the chapter that take a break to act as the bookends for another arc: The Resurrection of Ra's al Ghul. Batman #670 and #671 are chapters in the Ra's story, which continues outside of the main Batman book and is handled by writers other than Morrison. The two issues certainly fit in well enough without reading the missing pieces between 670 & 671 – but if you want the whole story on Ra's resurrection you will, unfortunately, have to hunt down the various issues which make up the crossover, or just buy the trade . Once again, the only parts that are considered pertinent to Morrison's story are the ones listed here, so you will not miss anything by not reading the entire "resurrection" arc by itself.
The Black Glove is available as a TPB in a normal edition and also, now in a Deluxe Edition which includes all the Batman & Son issues AND the entire Black Glove story line, so if you opt for the Deluxe Edition of the Black Glove trade, then you can skip purchasing the Batman & Son TPB listed above, as it is now combined into one book.
3: "Batman R.I.P."
R.I.P. actually begins with a prologue that is found in a book outside of the normal Batman issues: DC Universe #0, the prologue is actually only three pages long and is just a short conversation between Bats and Joker – it is pretty great though, for only being three pages you'd think they'd have just stuck it in with the first issue of the arc proper, which would be Batman #676 – #681. If you read the trade collection , the DCU #0 prologue is included.
3a: "Last Rights" and "R.I.P. The Missing Chapters" – the bridge to Final Crisis
This is where things begin to get a bit confusing. Batman #682 and #683 are meant to bridge the gap between R.I.P. and Final Crisis – then Batman #700- #702 jump back in time, before Final Crisis to fill in the "Missing Chapters" betwixt the two. Oddly though, Batman #701 & #702 spoil events from FC, so it is best to consider reading Final Crisis after you finish Batman #683 and before you read #701. I think… you see you don't really need to read Final Crisis to understand Morrison's Batman arc, but it does enhance it. All you really need to know about FC to follow along with Morrison's main Bat-arc, is that Bruce "Kills" Darkseid, but in the process "dies" himself and is sent skipping through time, fighting his way back to the present, as seen in the coming series The Return of Bruce Wayne. The trade titled Time And The Batman contains Batman #700-#703 and the Batman R.I.P. TPB contains the Last Rites issues.
4: "Batman and Robin"
Bruce is dead/missing and Dick Grayson is now Batman, while Damian is Robin. If you want to know how this came about, read Battle for the Cowl – which is not written by Morrison and has no real bearing on his story. The most important thing to keep in mind is that Batman and Robin #1 – #16 take place at the same time as The Return of Bruce Wayne #1 – #6 . If you're reading them "together" the only thing to remember is that TRoBW #6 is meant to synch into the big reveal on the last page of B&R #15, so as long as you read TRoBW #1-#6 before you reach the end of B&R #15 you're golden. The Morrison run through the first sixteen issues of Batman and Robin has been released in various trade volumes: Vol. 1: Batman Reborn – Vol. 2: Batman vs. Robin – Vol. 3: Batman & Robin Must Die!
4a: "The Return Of Bruce Wayne" and "Batman: The Return (One Shot)"
Bruce Wayne is skipping through time and if you synchronize reading issue six of TRoBW , with reading issue #15 of Batman and Robin you'll be perfectly caught up. After you make your way through all of that, you will read what is essentially the first issue of Batman Incorporated, Batman: The Return, a one shot that will lead us to the actual first issue of Batman Inc. The Trade contains all six issues.
5: "Batman Incorporated", "Leviathan Strikes" and "Batman Incorporated Volume 2″ (The end)
Batman Incorporated is the globetrotting adventures of The Goddamned Batman as he recruits "Batmen" all over the world, while simultaneously hunting down – and being hunted by– "Leviathan" – a shadowy person and/or group embroiling the Dark Knight in a complex, systematic and long-term attack. This is actually the most straightforward chapter out of the arc so far, it follows along easily from Batman Inc. #1 – #8 then ends with the double-sized one-shot, Batman Inc. Leviathan Strikes! Leviathan Strikes is DC editorial's hasty attempt to wrap things up to fit more nicely in with their absurd New 52 structure; it basically consists of what would have been issues #9 and #10 of the regular Batman Inc. series.
The trade collection of Batman Incorporated collects all eight issues of the first volume AND the Leviathan Strikes One-shot. The Second Volume collects the rest of the series.
Volume II begins
Though I have "read Grant Morrison's run," there are still a lot of titles I haven't gone through yet. I have not yet read Return of Bruce Wayne, and am just getting ready to read Final Crisis. I started with Batman and Son, which was a little confusing to jump into at first, but I quickly got the hang of it. If you are a little confused by the beginning of Grant Morrison's Batman run then it can be a good idea to watch the DC animated movie of this volume. Batman R.I.P. is great, though really tied in with Final Crisis. Batman and Robin has a wonderful feel to it, that he mentioned was like "David Lynch doing the 1960s Batman television show." This all leads up to Batman Incorporated, which is a logical conclusion for Morrison, and the kind of way he usually tries to solve problems for the DCU. I am looking forward to going through the disparate Final Crisis and tie-ins, as well as going back to read Return of Bruce Wayne. This entire run really will stand as a Bat-classic, and we cannot underestimate the place this will have in the canon.
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Home News Here's What I Think…
Here's What I Think…
Ty Ankrom, superintendent, Pickaway County Educational Service Center
Ty Ankrom
I love when schools try something different. We learn from what others have done, what's worked and what's failed.
When it's a Pickaway County school, that pride is magnified.
A few years ago, Westfall administrators sought to create an innovative program that would provide students with some hands-on learning opportunities.
Billy Dennis, principal at Westfall High School, proposed creating a student-run print shop. Last summer, some rooms in the high school were reconfigured to create a home for the Westfall Business Academy, – known colloquially as WBA – which started in the fall.
In its first year, 10 juniors and seniors are learning how to run a business, from taking orders to making the products, delivering them and working with customers.
WBA is providing students with a tremendous opportunity to gain experiences that will prove beneficial in their adult years.
Before that though, the experience is playing a big role in decisions they're making about college and careers.
For example, senior Ashley Salmons, who is the company's co-manager and oversees all aspects of the print shop, said her role at WBA has cemented her interest in pursuing a business degree in college.
The experience has also helped her in her current job at a Grove City movie theater, giving her confidence in troubleshooting and making her better at working with people, she said.
During a recent visit, I witnessed highly competent, motivated students who are producing high-quality products.
Chris Norris, who runs the program with Pat Kranz, gives no lectures, has no notes or tests for the students. The classroom operates as a business, with students getting to work on orders as soon as they arrive.
They can't waste a minute, as they are running a business in only 50 minutes a day, five days a week. That itself is a lesson in time management.
Mr. Dennis said program has become a source of pride for the Westfall community and he's eager to see it grow.
Westfall is learning from this initial year what worked and is setting the stage for bigger and better things for the future.
This article originally appeared on The Pickaway News Journal
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La llacuna de la Janda va ser una gran llacuna, actualment seca, que se situava a la zona nord del terme municipal de Tarifa (Cadis), autèntic paradís per a les aus migratòries. La seva dessecació va ser deguda als interessos econòmics per a disposar de bones terres agrícoles.En l'actualitat, és una depressió d'origen tectònic situada al nord de la carretera N-340 (E-5) entre Vejer de la Frontera i Tahivilla (Cadis), punt quilomètric 55.

Amb la contribució, entre d'altres, dels rius Barbate i Celemín pel nord i Almodóvar pel sud, es mantenien uns aiguamolls d'unes 4.000 hectàrees. Aquests aiguamolls en època plujosa van poder arribar a tenir 50 km² d'extensió, variable, estacional i d'escassa profunditat que, en l'època seca, es disgregaven en una successió de llacunes i bassiots.

La grua vulgar (G. grus) és, sens dubte, una de les espècies d'aus més representatives i evocadores de l'excepcional aiguamoll que en el passat va ser la llacuna de la Janda. Actualment, les grues tan sols van a la Janda a hivernar i romanen en la zona entre finals d'octubre o principis de novembre fins a mitjans de febrer o principis de març.

Enllaços externs
 http://blog.lagunalajanda.org.

Província de Cadis

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Bruce Stanton, general manager of the Athenaeum Hotel, addresses attendees at the Chautauqua Property Owners Association Potluck. Photo by Carolyn Brown.
Chautauqua Property Owners Association President Bill Neches is always looking up when walking around the grounds.
Observing, learning and searching for better lighting on Chautauqua Institution streets is one of Neches' passions, and also a passion of the CPOA. Throughout the summer season, CPOA provides the chance for others to do the same during Street Lighting Walk-abouts at 9:30 p.m. Sundays, beginning in front of the Colonnade.
This summer, however, is a bit different.
Currently, a preliminary contract is in the works between the Chautauqua Utility District and National Grid, the area's electric company, to purchase with intent to replace all of the street lighting throughout the grounds, with the exception of a few Institution-owned fixtures on Bestor Plaza, the Brick Walk and the Main Gate.
In order for that contract to pass at the end of the summer season, it would need to be voted on by property owners.
The contract would be about $86,000, according to Neches, and would involve purchasing the existing street lights from National Grid. The district would need to float a bond for $700,000 for the purchase, the new lights and the cost to replace them.
Electricity would still be provided through National Grid, and the company would own any existing poles that are being used as transmission lines.
According to Neches, the district currently pays about $55,000 to National Grid per year — $15,000 for electricity and $40,000 to rent the lights from the company.
Over time, the annual savings would increase due to the use of more energy-efficient lighting, Neches said.
Neches said he is positive there would not be a property tax increase with that change.
The lighting CPOA has researched, tested and wants to install on the grounds can be found in the Ryan Kiblin Memorial Stormwater Park on Root Avenue, as well as near the phone booth next to the Colonnade. It's a Neri 804 Heritage with a Philips Fortimo LLM linear LED array — an open-hooded light with two LED strips lit at 24 or 37 Watts, depending on height of the fixture. Neches said the cost of the light can range from about $1,700-2,400 per light depending on if it is mounted to an existing pole or a new post.
Chautauqua Property Owners Association President Hugh Butler looks at a Bollard LED light outside Bratton Theater. Butler gives walking tours of the outdoor lighting every Sunday at 9:30 p.m. Photo by Mike Clark.
During the walk-about, that light and several other models are highlighted as either Neches or John Dilley, CPOA Area 5 Representative and Outdoor Lighting Committee chair, guide the group.
• Disability glare is when a too-bright light can make it difficult to see the street or anything beyond that, such as street signs and other pedestrians. It can worsen with age.
• Light trespass occurs when a light can shine in someone's business or home. For example, a street light mounted on a pole can shine into the apartment of a second-story building throughout the night.
• Light pollution occurs when lights like globes, or spherical-shaped lights, on Bestor Plaza make it harder to see the night sky and stars.
• Cost and maintenance becomes an issue with higher watt bulbs that burn out quickly and need maintenance more often. For example, there are several lights that include incandescent, 100-plus-watt bulbs that need to be replaced about every three or four months. LED lights tend to need lower maintenance because they last longer.
After the weekly tour, people might be able to differentiate between the types of lights such as cobra heads and bollards, but Neches hopes it has an impact that will last until August, when the contract could be ready for a vote by property owners.
Every summer, the CPOA holds educational sessions in addition to the walkabouts. This year, the sessions will be held all season long.
"So that when the beginning of August comes, the community will be informed enough to decide whether or not they should authorize the floating of a bond for $700,000 and signing the contract with National Grid to take over all the street lighting," Neches said.


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https://news.nationalgeographic.com/news/2013/11/131106-how-ancient-people-moved-huge-structures-archaeology.html
Photograph by Robert Clark, National Geographic
Icon of Khmer civilization, Angkor Wat in Cambodia.
From Angkor Wat to Stonehenge: How Ancient People Moved Mountains
From temples to pyramids to statues, ancient techniques moved giant blocks.
By Jane J. Lee, National Geographic
The temple of Angkor Wat, the Egyptian pyramids, Stonehenge, and the famous statues on Easter Island were all built without the conveniences of modern technology. Ancient peoples didn't have access to forklifts, hydraulic cranes, or flatbed trucks. So how did they build the temples and statues that we admire today?
In some cases, all they needed was rope, a little manpower, and some ingenious carving. Other construction projects required harnessing the seasons, people, and animals to transport stone blocks weighing many tons to construction sites.
A new study published this week in the journal Proceedings of the National Academy of Sciences finds that ice roads lubricated with water enabled workers in 15th- and 16th-century China to slide stone blocks to Beijing in order to build palaces in the Forbidden City. (See "Beijing's Forbidden City Built on Ice Roads.")
Making nature work for them is a common theme in the techniques experts think ancient peoples used to build their monuments and temples.
"We forget that ancient people are just as smart as we are," said Terry Hunt, an archaeologist at the University of Oregon who studies the Polynesian culture of Easter Island. "In fact, they may have been better focused because they didn't have our distractions."
Here are some of the ingenious ways in which ancient workers hauled, slid, and walked the huge stone pieces needed for their big engineering projects from quarries to construction sites.
Easter Island Statues
Harnessing physics and gravity may help explain an enduring Polynesian myth about how the stone statues of Easter Island (map), otherwise known as moai, "walked" from the quarries to the coast.
Erecting stone statues is common in Polynesian cultures as a way of paying respects to the ancestors, said Carl Lipo, an archaeologist at California State University, Long Beach.
When Polynesians first arrived on Easter Island—or Rapa Nui—in the 1200s, they brought the practice with them. They carved and erected the moai pretty much from the time they arrived on the island until sometime between 1722, when Europeans first arrived, and 1774, said Lipo.
But how they managed to move statues carved from volcanic rock—weighing 5 to 80 tons (4.5 to 73 metric tonnes)—the 6 to 8 miles (10 to 12 kilometers) from a quarry to their resting places has been a contested subject for some time.
Theories range from simply dragging the moai to a display area, or ahu, to mounting them on a kind of sled and rolling them on tree trunks. (Watch a video demonstrating some of these theories.)
One hypothesis, put forth by noted researcher, author, and National Geographic Explorer-in-Residence Jared Diamond, posits that Easter Island residents used a kind of "ladder" to help transport their statues.
First suggested by Jo Anne Van Tilburg at UCLA, the ladders consisted of two wooden rails attached by fixed crosspieces that were laid down on the ground. In Diamond's book Collapse, he describes how the Rapanui would lash a statue to a wooden sled and then slide the entire package along the ladder to the display areas.
Norwegian Thor Heyerdahl and Czech engineer Pavel Pavel have both suggested the moai walked from the quarries to the ahu in the mid-1900s and in 1990. But in 2011, Lipo and Hunt published a fleshed-out explanation of their hypothesis about how, rather than being dragged in one way or another, the statues of Easter Island were walked to their destinations.
In their book The Statues That Walked: Unraveling the Mystery of Easter Island, they argue that the shape of unfinished statues—with their forward-leaning bellies and D-shaped bases—would have allowed people to rock a statue from side to side as it tipped forward. It's similar to how one might rock a refrigerator across the floor, said Lipo.
"As we walk, we tip our center of mass forward and catch our fall," he explained. "As the statues [are] leaned forward, they tip and take a step forward."
In 2011, funded by a grant from National Geographic's Expeditions Council, Lipo and Hunt demonstrated this movement with a ten-foot-tall, five-ton replica statue and a team of 18 people.
They were able to walk their statue 330 feet (100 meters) in 40 minutes. The Rapanui probably could have gone across the island with a statue in a matter of weeks in this fashion, said Lipo.
Once a statue arrived at an ahu, Hunt and Lipo believe workers would refashion the base so that the monolith could stand on its own. They would also add eyes and, on some of the statues, a headpiece.
One of the more surprising things, according to Hunt, was how easy it was once the team of people got the statue rocking. "It sort of starts walking itself," he said. "It's a little eerie—this multi-ton thing is walking and we're not trying very hard to make it move." (Read about Easter Island in National Geographic magazine.)
Temple of Angkor Wat
The seat of the Khmer kingdom from the 9th to the 15th centuries, the ancient city of Angkor—in what is now Cambodia—is perhaps best known for the temple of Angkor Wat. (See the city of Angkor in 3-D.)
"Angkor Wat is only one temple among others," said Christophe Pottier, an archaeologist and architect with the French Institute for Asian Studies in Bangkok and an expert on the ancient city.
But it is the largest temple, and its design is heavily influenced by Indian and Chinese cultures, he explained.
Trade relations with India and China ensured they left their mark on the Khmer, said Pottier. "Angkor is really at the crossroads of two giant civilizations, and [the Khmer] benefited from both."
Indian religion played a prominent role in the design of many of Angkor's temples, Pottier said. "They are not palaces; they are not places for the living. They were houses for gods."
The Khmer gods lived on top of a mythical mountain called Mount Meru. And so Angkor's temples were built as monoliths to symbolize that mountain.
The city is situated in an alluvial plain, said Pottier. So when the Khmer first started building their temples in the ninth century, they used bricks made of clay dug up from the surrounding areas.
But starting in the tenth century, they began to use stone blocks in their construction.
The quarries that produced those blocks were about 31 to 43 miles (50 to 70 kilometers) away in a sandstone plateau.
Of the blocks used in Angkor's temples, 90 to 95 percent were between 440 and 660 pounds (200 to 300 kilograms), said Pottier. And initially, experts thought ancient workers used roads to transport the stones to the city.
But about 30 to 40 years ago, researchers identified canals linking Angkor to the quarries, Pottier explained. Most likely, the Khmer used rafts to float the blocks down to the city, especially during the rainy season, he said.
"During the dry season, [they] would have concentrated more on carving the blocks and assembling them."
Once the blocks reached construction sites in Angkor, workers could have rolled the stones on wooden rollers for short distances, the archaeologist explained. A system of scaffolding, levees, and pulleys likely enabled the Khmer to position the blocks while constructing their temples, Pottier added. (Learn more about the city of Angkor in National Geographic magazine.)
It seems the mysteries surrounding this Stone Age monument are endless. But one of the more down-to-Earth questions that has tugged at the imagination of experts, and the public, is how early Britons managed to move the monument's enormous stones into place. (Related: "Stonehenge Revealed: Why Stones Were a 'Special Place.'")
Two main kinds of stone were used to build Stonehenge: bluestones, which make up the monument's inner ring, and sarsen stones, which populate the outer ring. (Explore the different stages of Stonehenge.)
"The sarsens were moved about 40 to 50 kilometers [25 to 31 miles] from essentially local sources," wrote Timothy Darvill, an archaeologist at Bournemouth University in Dorset, England, in an email.
They were most likely moved over land routes mounted on sleds, which then slid across rollers or rails, he explained. "Plenty of experiments have been done to show this is possible."
Some of the bigger sarsens weigh about 40 tons (36 metric tonnes) and would need about 150 people to pull them along, Darvill added.
Michael Parker Pearson, an archaeologist at University College London—and a National Geographic grantee—notes that the roller method of transport can be problematic.
"Most of the Stonehenge sarsens weigh about 20 tons [18 metric tonnes] or more," Pearson wrote in an email. Their weight would have squished any rollers into the turf under them.
And sliding the stones on rails can be slightly unstable, he added.
Pearson's favorite theory is that stone-carrying sledges slid along logs lubricated with water. Such a method appears in Egyptian and Mesopotamian depictions, although Pearson doesn't think there is any connection between Stonehenge and Egypt or Mesopotamia.
Bournemouth University's Darvill notes that the bluestones, sourced 155 miles (250 kilometers) away in Wales, needed to travel much farther along different routes to Salisbury Plain (map).
"There are various route options, but all involve crossing major rivers or using the sea routes around the coast," he said. Experiments show that even the largest bluestones, which weigh in at 4 tons (3.6 metric tonnes), could travel waterways via rafts.
Pearson added that ice routes would not have been an option in Britain. "I receive hundreds of queries about moving Stonehenge's megaliths on ice," he said.
"This method was apparently used in medieval China, but the climate of Neolithic Britain—slightly warmer than today—was nowhere near cold enough for long enough for this to be realistic." (Read about Stonehenge in National Geographic magazine.)
Egyptian Pyramids
Theories abound on how ancient Egyptians moved the enormous limestone and sandstone blocks into place for their pyramids. But how did they transport these blocks, some weighing hundreds of tons, from the quarries to the construction sites?
"They would use the Nile whenever possible," said Per Storemyr, a geoarchaeologist with Archaeology and Conservation Services in Brugg, Switzerland, and an expert on ancient Egyptian quarries.
"Mainly quarries in ancient Egypt were located along the Nile, so the transportation distances were relatively short," he explained.
But for quarries located tens to hundreds of miles from construction sites, ancient Egyptians probably used a combination of manpower, sleds and rollers, and waterways to transport their building materials, Storemyr said.
Basalt quarries in Egypt's northwestern Faiyum desert (map), about 31 to 37 miles (50 to 60 kilometers) southwest of Cairo, produced blocks that weighed up to ten tons (nine metric tonnes).
In the Old Kingdom, about 4,000 to 5,000 years ago, workers would wedge a block out of the side of a Faiyum quarry and let it fall onto a paved road, explained Storemyr. The road wended its way southward for seven miles (12 kilometers) until it reached a now-dried-out lake that connected to the Nile River.
Workers would then take their stone block up the Nile to the intended construction site.
"It's very difficult to find out how they transported stones on the roads," Storemyr said. Wooden rollers work over short distances, but they're "totally impractical for long distances," he added.
"What we think is they made some sort of railway," Storemyr explained. "Not a railway in the sense we know today, but some type of wood with fixed beams that a sledge that the stone is mounted on could be dragged on."
Then it's just a matter of "lots of people, lots of rope, lots of animals," he added.
The railway, mounted on top of the paved road, would enable workers and animals to lug a stone on top of its sled to the lake and, eventually, up the Nile to the emerging pyramids. (Learn about the pyramids at Giza.)
Follow Jane J. Lee on Twitter.


Everybody on the planet knows how much I love selling. It is a skill and art I developed from the age of 5 out of sheer necessity and a lack of money. I believe it is one of the best and most important success skills.
Today, no job is secure. We are seeing even CEOs being fired and in the near future, Artificial Intelligence and automation will take up a lot of jobs.
Drivers, manufacturing, travel agents, retail and millions of other jobs will be lost to automation. This is a fact and nobody can deny it.
In such a world, one thing that will always be needed more and more is the skill of selling. Since the beginning of time, the world's most successful people have sold something or the other. The people on the top are always the ones selling.
Great Prophets, Presidents, CEOs, HR heads, Artists all have to sell a vision and an idea. Edison was a great salesperson and was a master of selling his ideas and inventions to the public and to investors. This is why he became so rich.
Successful doctors are the ones with excellent persuasion and people skills. Imagine two doctors with the same degree of knowledge and one is extremely rude and doesn't understand you and the other is friendly and listens to you, which one would you go to? I personally hate rude doctors and not only don't go to them, I make sure everyone I know doesn't. One doctor in my area now has an empty clinic, thanks to their rude behavior.
Even when it comes to relationships, friendships and people, how you sell yourself, how you behave and communicate decides your success. Why is it that some people are single and lonely for life? Terrible sales skills.
During my seminars, I always tell people that sales is something all of us do every moment. It is just that some of us don't know we are selling. Life is about selling and persuading others to do things we want them to do.
Those who master this skill move ahead very easily. In today's world more than ever, success depends on how well you are at persuasion and sales.
The reason I got into sales at the age of 5 is because it doesn't discriminate. I didn't have to have any money to sell, it didn't matter if I was white, black or brown. It didn't matter whether I was a boy or a girl. It didn't matter that I didn't have any formal education. It didn't matter which section of society I came from.
That is the beauty of sales - it is fair and gives a chance to everyone to move ahead in life, provided they are ready to develop their skills and invest in themselves.
The fortunes of men and women, the fortunes of companies and nations have all changed in a very short period of time because of the power of sales.
Even as an author, all my books are 'bestsellers' – nobody says they are the best written, even though they are!
I am not in sales but you are right Yogesh we are selling every time....really hit me!
So true - nothing beats the power of sales!
I did not like the way how you targeted singles! Very wrong - maybe some of us want to be single out of choice? What do you say to that??????
Somitra you are taking things the wrong way rather than looking at the postive.
I am a doctor and realized after reading this why some of us are successful and not - I wish medical school taught us more about this. Thanks for sharing this Yogesh!
The main thing stopping me from selling is my fear and yes you are so right once we overcome this fear anything becomes possible.
Somitra, if you want to be single by choice, you should be happy and not get angry with what I say.
If on the other hand you don't desire to be single for life, let go of what is holding you back and you will attract incredible people.
What I share is based on real people and my experiences with them. In the beginning what I say seems harsh and rude. It shocks people.
But then it brings change and results.
You have already started thinking and this is what I want.
I read the Happionaire...Yogesh. It opened my eyes to a whole new world. Please write such books that give vision and centeredness. I extended numerous favours to everyone. I sent a series of emails in 1995-97 to Reliance Industries to set up a 27 mn tonne crude oil refinery seeing non-creation of capacity by public refiners on account of huge subsidies, a 32 mn tonne eou crude oil refinery, entry into financial services, acquisition of IPCL and the Reliance management gaining competency in petchem cycle, later entry into retail and advised them to set up shops of the size of kirana stores. An email to the Tatas to venture into passenger cars, small budget hotels as India's per capita income would still be US$ 5,000, acquisition of Tetley or Lipton to enter packaged tea business as it was a commodity producer, increase the shareholding in the cash cow TCS to 74% and still small compared with China which would be in tens of thousands of dollars. An email to Amitabh Bachchan when he became bankrupt to start a show like KBC, Shahrukh Khan and Reliance to bid for two IPL Teams. An email to Raghav Bahl to set up a channel collaborating with CNBC and selling it to Mukesh Ambani for a profit when it was making losses due to venture into films. Now I am working to save the IT industry as USA would experience hyperinfation, food riots and 90% depreciation of the US Dollar due to heavy selling of dollars in the 2019 crisis and preventing a 3rd world war from 2037 to 2064 brought about by global warming due to the comet and an asteroid impacting the earth.


American Dream: a Capsule Collection Celebrating Guess' Iconic Heritage!
Dubai, UAE, September 23, 2018: The irresistible blend of sensual glamour and grunge attitude of 1990s fashion relives in GUESS' American Dream capsule collection. The brand's iconic adverts feature on bold prints in bright colours. Clashing primary hues, such as red, yellow, blue and violet, accentuate the face of pin-up models in true Warhol style, for a modern take on a pop classic. Playfully provocative prints stand out on signature t-shirts.


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Total Overdose: A Gunslinger's Tale in Mexico (commonly referred to as simply Total Overdose) is an open world third-person shooter video game developed by Deadline Games and published by SCi Games for Microsoft Windows, PlayStation 2 and Xbox. The game received generally mixed reviews, with the combat often being praised while the graphics and storyline were frequently criticized.

Synopsis

Plot
In 1989, Ernesto Cruz, a deep-cover DEA agent, leads a troop of DEA agents against a militia in a jungle to take some information on Papa Muerte. After the attack, Ernesto is thrown from a plane and killed: his C.O. Colonel Trust believes it's a drug overdose. Ernesto's son Tommy, a high-ranking DEA agent, goes to Mexico and finds Marco, who is his primary contact with Morales Cartel. Tommy destroys a Virgillo gang convoy and their gas station but is seriously wounded by a grenade explosion. With no alternative, Tommy calls his younger brother Ramiro, an imprisoned criminal, to take the job.

Ramiro saves Marco from a group of Virgillos who want to kill him because he was winning too much in the game of poker and Marco refers him to Cesar Morales, a local gang boss who had bragged of knowing Ernesto's murderer. Morales sends Ramiro to steal the Virgillo's prized car, only to blow it up. Afterwards, Ramiro is enlisted the task of recovering three stolen trucks that will be used for Morales's trafficking deal. Ramiro successfully steals the trucks, as well as blowing up the Virgillos' ship. Morales's chauffeur Angel overhears Ramiro talking to Tommy, and finds out his identity. Ramiro then accompanies the trucks through Virgillo country, enabling the trucks to pass through: he hides in one of the trucks and follows them to Morales' meat factory. Ramiro opens the gate for the DEA agents, but Morales, aware of his plan, ambushes them: Ramiro narrowly escapes with the help of Angel, who is revealed to be a Mexican undercover police officer. Ramiro infiltrates a meeting of the Virgillos in which he finds out that Morales was just a puppet with someone pulling the strings.

Ramiro engages and dispatches Morales' henchmen, finally killing Morales, obtaining a letter from Morales' safe. He finds out that the letter was sent to Morales by a man named PM (probably Papa Muerte). The letter said that PM's DEA informant The Eagle had forewarned him of the DEA ambush. PM had supplied Morales' men with weapons and artillery through Elvez Autos. Ramiro infiltrates Elvez Autos and finds a bunch of papers depicting coffins and enough ammunition for a small army: he infiltrates Elvez's Villa through the sea and finds bodies of DEA agent Pierson and the other agents in coffins. Interrogating Elvez, Ramiro learns that Papa Muerte had ordered him to supply Cesar Morales with guns to get rid of the DEA agents; General Montanez was to deliver the payment and had done so. Ramiro kills Elvez and escapes the villa with the police and the military in pursuit.

Ramiro then goes to the jungle to Montanez's military base, extracting information about Papa Muerte and the DEA spy. Ram engages and kills Montanez, escaping the jungle. Trust finds out that Papa Muerte had planned to sneak into the DEA and steal the contraband cocaine which the DEA had seized, leaving a bomb to cover their tracks. Ramiro waits at Angel's apartment for extraction, only to find Papa Muerte's henchmen trying to kill him: meanwhile, Agent Johnson reveals himself as the Eagle and induces Tommy and Trust with a lethal drug overdose, although Tommy is able to patch Ramiro in to hear that Johnson had kidnapped Angel and killed their father. Ramiro returns to the DEA, fighting through Muerte's henchmen to save Tommy and Trust with an antidote while Johnson escapes on an armored train with Angel. Using a locomotive to carry the bomb away, Ramiro pursues and boards Johnson's train. Johnson, separating the coaches from the engine, battles Ramiro until Trust sends air support to destroy a canyon bridge ahead: Ramiro rescues Angel, and they jump over the broken rail on a dirtbike as the train falls into the canyon, dragging a trapped Johnson to his doom.

Gameplay

Total Overdose is a third-person shooter open world action/adventure game. Players assume control of Ramiro, Tommy and Ernesto. The most playable character in the game is Ramiro, while Tommy and Ernesto can be played only in the two beginning missions. The game parodies Robert Rodriguez's Mexico Trilogy. Throughout the game, players can run and dive and have the ability to use weapons including shotguns, rifles, handguns and rocket launchers. While outside the missions the player can explore the open world of the game, but some regions will be available only during certain missions. The game features cheap and special cars. The special cars include "Conquistador", Orange Dirtbike, Purple and Flame Pickup, Tow Truck, DEA and Military SUVs. Players have the ability to shot dodge, during which the player dives in any direction with a slow motion effect. This move gives players more accuracy in shooting enemies in combat. Loco moves are special attacks which players can pick up by scoring large numbers of points and combo kills. These moves can be used for eliminating heavy and a group of enemies. Players can perform seven different kinds of loco moves: Golden Gun, Tornado, El Toro, El Mariachi, Sombrero of Death, Explosive Piñata and Mad Wrestler/Mysterioso.

Reception

Total Overdose received "mixed or average" reviews, according to review aggregator Metacritic.

Cancelled sequel
A sequel was originally planned named Total Overdose 2: Tequila Gunrise. It would have featured the entire map of Mexico, but was cancelled after Eidos Interactive pulled out of it.

See also
 Chili Con Carnage

Notes

References

External links
 Official website

2005 video games
Deadline Games games
Open-world video games
Organized crime video games
PlayStation 2 games
RenderWare games
Single-player video games
Video games about police officers
Video games about the illegal drug trade
Video games developed in Denmark
Video games set in 1989
Video games set in Mexico
Video games with time manipulation
Windows games
Works about Mexican drug cartels
Xbox games


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March 8, 2022 Together (Scottish Alliance for Children's Rights)
Let's #BreakTheBias with children's rights!
What is International Women's Day?
Happy International Women's Day! Today's global celebration has a twofold purpose. Firstly, it marks the many social, economic, cultural, and political achievements of women and girls across the world. It also aims to promote a world free of bias, stereotypes, and discrimination.
How does International Women's Day relate to children's rights?
Children have the right to have their human rights respected and protected irrespective of their (or their parents') race, colour, sex, language, religion, political or other opinion, national, ethnic or social origin, property, disability, birth or other status. This human right is found in the United Nations Convention on the Rights of the Child.
Together's 2022 State of Children's Rights Report compiles promising practice, resources and top tips on how you can implement this human right for children across Scotland. The following gives an overview of what the report says about discrimination, participation and access to justice.
What does Together's 2022 State of Children's Rights Report say about… discrimination?
A whole chapter within the report is dedicated to challenging discrimination and supporting children whose rights are at an increased risk of being breached. Whilst the report does not specifically focus on tackling gender discrimination directly, gender does further impact the extent of discrimination faced by many children.
For example, Together's report looks at children experiencing poverty noting stigma can prevent support from being sought by families and children. Given women and girls are disproportionately impacted by poverty and are dependent on social security, this can hinder the full realisation of girls' rights.
Children have also said they feel judged, dismissed and not taken seriously by adults if they say they are struggling with their mental health. Mental health stigma can be further compounded based on a child's gender. For example, girls have said they are portrayed as a "drama queen" or have their feelings put down to "hormones" if they express their emotions.
What does Together's 2022 State of Children's Rights Report say about… participation?
In a survey by Girlguiding Scotland, 53% of 11 to 21-year-old women and girls said older people don't listen to people their age or respect their opinions. Therefore, systems need to be changed and designed with the specific needs of girls and women in mind. Together's report includes a chapter on how we can support the participation of girls. It includes top tips and resources to ensure participation is transparent and informative, voluntary, respectful, relevant, child-friendly, inclusive, and safe and sensitive.
What does Together's 2022 State of Children's Rights Report say about… access to justice?
Access to justice is a spectrum of proactive, preventative and reactive measures – this includes child-friendly information about rights, support from independent advocates and help from legal representation in courts. Looking at children's rights issues through a gender lens, access to justice can help address violence against women and girls.
This chapter disseminates information on how organisations have supported children to access justice and the importance of each measure.
We hope Together's 2022 State of Children's Rights report can help you to challenge biases, overcome stereotypes and put an end to discrimination. In doing so, we hope we can create a diverse, equitable, and inclusive Scotland for all!
This blog is part of Together's 2022 State of Children's Rights report blog series. You can find out more about our 2022 report here!
Civil rights and freedoms
Equal protection from violence
UNCRC
Previous Discover how to further children's participation!
Next Nurturing children's love for animals whilst raising children's awareness of their human rights!


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Light and Dark: A Little History of the Negative | Lecture by Geoffrey Batchen
Join the Halsey Institute of Contemporary Art for a lecture by renowned photo-historian, Geoffrey Batchen.
One of the distinctive characteristics of photography is that most analogue photographs are positive prints that have been made from a negative. Nevertheless, the negative is almost always regarded as a secondary entity in discussions of photography, if it is discussed at all. Looking at work by a range of practitioners, including William Henry Fox Talbot, Man Ray, Dorothea Lange, Richard Avedon and Andreas Gursky, this talk will offer a little history of the negative, tracing some of the ways that history complicates our understanding of the photograph.
Geoffrey Batchen teaches art history at Victoria University of Wellington in New Zealand. His books include Burning with Desire: The Conception of Photography (1997); Each Wild Idea: Writing, Photography, History (2001); Forget Me Not: Photography and Remembrance (2004); William Henry Fox Talbot(2008); Suspending Time: Life, Photography, Death (2010); and Emanations: The Art of the Cameraless Photograph (2016). Batchen has also curated exhibitions for the Museu Nacional de Belas Artes in Rio de Janeiro; the Van Gogh Museum in Amsterdam; the National Media Museum in Bradford, UK; the International Center of Photography in New York; the Wallraf-Richartz-Museum in Cologne; the Izu Photo Museum in Shizuoka, Japan; the National Museum of Iceland in Reykjavik; the Adam Art Gallery in Wellington, NZ; the Govett-Brewster Art Gallery in New Plymouth, NZ; and the Centre for Contemporary Photography in Melbourne. After teaching for many years in the United States, most recently at the Graduate Center of the City University of New York, Batchen has returned to speak at an international symposium in that city about vernacular photography.
Oct-25-18 7:00 pm - Oct-25-18 8:00 pm
http://halsey.cofc.edu/main-events/light-and-dark-a-little-history-of-the-negative-lecture-by-geoffrey-batchen/
CofC School of Science and Mathematics
Address: 202 Calhoun Street


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Fever Pitch is a 1997 film starring Colin Firth and Ruth Gemmell, based loosely on Nick Hornby's best-selling memoir, Fever Pitch: A Fan's Life (1992).

Plot
Hornby adapted the book for the screen and fictionalised the story, concentrating on Arsenal's First Division championship-winning season in 1988–89 and its effect on the protagonist's romantic relationship. Firth plays Paul Ashworth, the character based on Hornby, a teacher at a school in south Hertfordshire and his romance with Sarah Hughes (Ruth Gemmell), a new teacher who joins Ashworth's school. The film culminates with the real life events of Arsenal's match against title rivals Liverpool in the final game of the season on 26 May 1989, with a last-minute goal by Michael Thomas giving Arsenal the 2–0 win they needed to secure the title.

Cast
 Colin Firth as Paul Ashworth
 Ruth Gemmell as Sarah Hughes
 Mark Strong as Steve
 Neil Pearson as Mr. Ashworth
 Lorraine Ashbourne as Mrs. Ashworth
 Holly Aird as Jo
 Stephen Rea as Ray
 Emily Conway as Sasha
 Richard Claxton as Robert Parker
Annette Ekblom as Robert's Mother
 Andy Raines as Football Referee
 Mike Ingham as Radio Announcer
 Ken Stott as Ted, the Headmaster

Production
The film also stars Neil Pearson as Paul's father and Mark Strong as Steve, Paul's best friend. Nick Hornby has a cameo as a beaten opposition manager in a school football match. Parts of the film were shot on location in the surroundings of Arsenal Stadium in Highbury; as the terracing at Highbury had since been replaced, the scenes of fans on the terraces were instead filmed at Fulham's Craven Cottage stadium.

Remake
In 2005, the film was remade in an American version also entitled Fever Pitch starring Jimmy Fallon and Drew Barrymore, with the 2004 World Series Boston Red Sox replacing Arsenal.  To avoid confusion, this 2005 remake is known as The Perfect Catch in the UK.

References

External links

1997 films
1997 romantic comedy films
Arsenal F.C. mass media
British romantic comedy films
Film4 Productions films
British association football films
Films about educators
Films about fandom
Films set in London
Films set in 1988
Films set in 1989
Films based on works by Nick Hornby
Films with screenplays by Nick Hornby
Films à clef
Films based on autobiographies
1990s English-language films
1990s British films


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Čajkyne (in ucraino: Чайкине) è un villaggio dell'Ucraina, nel distretto di Novhorod-Sivers'kyj, nell'oblast' di Černihiv.

Storia
Tra agosto e settembre del 1942 il villaggio subì un'aggressione da parte di forze naziste, che appiccarono un incendio e uccisero quattro persone.

Luoghi d'interesse
Il villaggio ospita una cattedrale ortodossa costruita fra il 1999 e il 2002, sotto il governo di Leonid Kučma (nativo del villaggio); la chiesa è dedicata a santa Parasceva (in memoria della madre di Kučma, che portava questo nome).

Note

Centri abitati dell'oblast' di Černihiv


HERE WE HAVE A NICE GENUINE BMW 325I M SPORT WITH SOME GREAT SPECIFICATION INCLUDING FULL SCREEN SAT NAV, DARK CLOTH AND SUEDE SEATS, DUAL DIGITAL CLIMATE CONTROL, CRUISE CONTROL, BLUETOOTH CONNECTION, 6 SPEED MANUAL GEARBOX, REAR OPTICAL AND AUDIO PARKING SENSORS, 18" ALLOYS, BLACK KIDNEY FRONT GRILLES, LEATHER MULTIFUNCITONAL STEERING WHEEL !! SERVICE HISTORY DETAILS TO FOLLOW, THE CURRENT MILEAGE IS NOW 83560 miles. THIS CAR WILL COME WITH MOT UNTIL 9th APRIL 2020.


Australian Citizenship: Our Common Bond is available for download in English and in 37 community languages. You should be aware that your Australian citizenship test will be conducted in English only.
All the questions in the citizenship test are based on the information contained in the testable section. This is the information you will be tested on.
The non-testable section contains information that will help you to understand the history and culture of Australia. You will not be tested on this information.
You can also order one free copy of the test resource DVD or book and it will be posted to your address in Australia.
This service is not available to people using an overseas address.
If you require more than one copy of the DVD or book, please contact the Global Service Centre.


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Former Sri Lankan minister to stand trial for 1987 murder in Chennai
29th October 2015 Karu INDIA NEWS, LATEST UPDATES, SRI LANKA NEWS, Uncategorized 0
CHENNAI: Former Sri Lankan minister Douglas Devananda is all set to stand trial before a Chennai court through video conferencing from Colombo in 28-year-old murder case.
It was in the preceding night of Diwali in 1987 that Douglas and nine other Sri Lankan Tamils were involved in a shootout at Choolaimedu in Chennai. One person was killed in the incident. Though all were arrested, they absconded after being released on bail.
Non-bailable arrest warrant was issued against Douglas who later became a minister in Rajapaksa government.
At the end of civil war in 2009, he was part of a diplomatic delegation visiting India and calling on the President and Prime Minister.
At that time it was TOI which exposed the fact that he was supposed to be an absconding accused with an NBW pending against him. But due to his diplomatic immunity, he was not arrested during the visit.
He didn't return to India after that. However, he moved courts for cancellation of the NBW. On September 10, 2014 Justice C T Selvam of Madras high court permitted him to stand trial through video conferencing.
On Tuesday, the additional public prosecutor filed a petition before IV additional sessions judge M Shanthi seeking to split the case and conduct trial against Douglas who has been cited as third accused in the case.
Read this story in Tamil
Jaffna varsity keen on pact with Indian universities
Maithiri or Ranil rules Sri Lanka?


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Video shows looters raiding Amazon van in Santa Monica, California
By Austin Williams
Looters raid Amazon van in Santa Monica, California
Santa Monica police announced Monday that they made more than 400 arrests.
LOS ANGELES - As many demonstrators gathered for a peaceful protest to condemn police brutality in Santa Monica, California on Sunday, a group of individuals broke into several stores in the area, shattering glass and looting merchandise.
While looters targeted various clothing stores in Santa Monica, one onlooker posted a video to social media showing a group of people breaking into an Amazon van, throwing objects at the vehicle to break its windows before gathering in the back as a larger group of people appeared to run away with packages.
RELATED: Despite damage and looting, business owners call for justice in George Floyd's death
According to local authorities, 95 percent of the individuals arrested for charges ranging from looting, assault with a deadly weapon, assault on a police officer and curfew violations, "reside outside the city."
Around the country, some peaceful demonstrations turned violent as police clashed with protesters outraged over the death of George Floyd who died May 25, after a white Minneapolis officer held his knee on Floyd's neck for several minutes.
Business owners call for justice in George Floyd's death
Some business owners left cleaning up the damage of violent protests are calling for justice for Floyd.
RELATED: Protests force Walmart, CVS, Target and Apple to close some stores
Floyd's brother pleaded for peace in the streets of Minneapolis Monday, saying destruction is "not going to bring my brother back at all," while President Donald Trump berated most of the nation's governors as "weak" for not cracking down harder on the lawlessness that has convulsed cities from coast to coast.
The competing messages — one conciliatory, one bellicose — came as the U.S. braced for another round of violence at a time when the country is already buckling because of the coronavirus outbreak and the Depression-level unemployment it has caused.
Here are the top 10 specialty plates in Florida based on 2023 registrations
Former NFL player Zac Stacy to enter plea in alleged brutal attack on ex-girlfriend in Florida
Recreational marijuana now one step closer to reality in Florida, local pot growers not happy
Police arrest Florida man accused of raping 80-year-old woman with cancer
Florida governor Ron DeSantis proposes $2 billion in tax breaks


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[Sorcerer] Second Session: The Things on the Doorstep
Author Topic: [Sorcerer] Second Session: The Things on the Doorstep (Read 12172 times)
Doyce
Hello all, here's the actual play from our second session of Sorcerer.
The Premise as defined by the group is, roughly, "What would you give up for Knowledge? Who or what would you trade for power?"
Humanity = Empathy = Connection to and investment in the people in your life.
Previous session here: http://www.indie-rpgs.com/viewtopic.php?t=10429
I also want to thank the folks giving all the great input in the �Selling Lore� thread. http://www.indie-rpgs.com/viewtopic.php?p=113884#113884 All of that really helped explain some of the great usefulness of the Stat and gave us lots of opportunities to demonstrate �rolling victories over� in the combat at the end of the session.
Play began with the Kicker for our third and final character, Ken Osato. A somewhat 'draft' version of Ken can be seen here: http://www.sorcerer-rpg.com/sorcerer-print.php?sorcerer_no=592. Ken's a l33t computer programmer and the current president of OsatoSoft North America. Looking over his character sheet, you can see that Ken's player (***Dave) left more hooks hanging off of him than Fisherman's Wharf.
It's Saturday morning, the morning after the events of Session One (of which Ken knows nothing -- he was busy closing a lucrative business deal) and it's raining hard. The news is talking about dropping temperatures and incoming snow, possibly a nasty blizzard (the game is set around Cambridge/MIT in the Boston area of the east coast). Ken, in his robe, is padding out to get the paper off the walk.
He open the front door and his father (who is also his sorcerer master) is standing on the doorstep. (Something of a shock, since his dad stays in Japan mostly, running the 'main' part of the business.) Dad says, "You've killed me. Now who will save --" and keels over, apparently suffering a massive coronary.
Ken, somewhat in shock at seeing his father and shocked even moreso at the collapse, pulls him fully into the entryway and checks his pulse. Nothing. He glances outside, closes the door, and checks Dad over once again, looking for some clue as to what the old bast-- umm... man was talking about.
Plane tickets from Japan, one-way. His ostentatious pinky ring...
that golden amulet, engraved with the Katakana for "Knowledge" and "Power" that Ken's never seen his father without. Hmm. *Yoink*. *Pocket*.
Ken calls the authorities, telling them that his father just collapsed on his front step. Yes, it's awful. Please come quickly. Yes, I checked his pulse, I'm not an idiot. Goodbye.
Ken turns away from the phone, and Dad's standing right there. Over his shoulder, Ken can see the old man's body still lying in the entryway.
The yurei scowls at Ken's uncontrolled shout. It glowers. Ken asks "Father, what are you doing here?" He's willing to clarify that question further (Why are you in America/Boston/My house/returned from the dead/et cetera) if necessary, but wants to see what the unspecific query will yeild.
The yurei glowers. Finally: "See to the family."
Ken blinks in astonishment. The ghost is gone.
Shakily, he calls the younger of his twin sisters, Hiroe, aka Ossie, and tells her about their father. She says she'll tell their sister and they'll both come over. Ken is nodding and half listening as he hangs up, glances in the hall mirror, sees his father standing right behind him, whirls...
nothing there.
"That's going to get very tiring, Father!"
Shannon (http://www.sorcerer-rpg.com/sorcerer-print.php?sorcerer_no=582) is moving around her house, grousing about the bruises and carpet burns from the fight the night before. Bister (http://www.sorcerer-rpg.com/demon-print.php?demon_no=267) is trolling through political blogs and forums looking for a good argument to jump into. Shannon is meditatively reflecting on the bad weather outside and the fact that this means she will (thankfully) not have to deal with any... people... today. Why? Because people suck.
The doorbell rings.
Through the peephole, she can see a rain-soaked, bedraggled woman.
"We don't want any, thank you!"
The woman pushes wet strands of hair out of her eyes, revealing the fact that it's Yvonne, the sorceress from last night's "party." Shannon scowls at the peephole.
"Please... Shannon? Miss O'Neil? I need help."
"I know!"
"No... there are people after me. I'm in trouble." Her face is blasted an desperate -- a woman on the last shreds of her Humanity. "I've got no one else to ask. Please?"
Bister's with Shannon by this point, and is emphatically against letting the woman inside.
"I helped you last night, I think."
"Which is why I came to you now! Please? I need help and a place to hide."
Shannon scowls at the door for about a minute. Finally, she unlocks it and opens the door.
"Don't drip on the floor."
"Thank you." Yvonne steps inside, carefully hiding her distate for the homeliness of the house. She pushes away her wet hair again. "Would you mind if I?..."
"Bathroom's through there."
"Thank you."
(The above bang I devised as the first potential Humanity test of the session -- really the first of the game for anything other than summoning demons. The bang worked really well and, by not rejecting the abject cries for aid from another human being (marginally still human, anyway), she avoided a Humanity Loss check -- there's even the chance for Humanity gain in the future, depending on how far Shannon sticks her neck out for Yvonne.)
As soon as she hears the water for the shower turn on, she tells Bister. "Find me the phone number for that pretty boy from the party last night. His last name was Ryan. He should be in the student or faculty directory."
"With pleasure."
Val Ryan (http://www.sorcerer-rpg.com/sorcerer-print.php?sorcerer_no=591 - Sebastian in the first game log) is getting his chest bandaged by a pre-med coed that he dates sometimes (the player has worked up quite a little harem of NPCs). The phone rings. Shannon informs him "That skinny wench that set up the party last night is at my house. I want her not to be."
"What can I do?"
"You're the one she wanted to seduce... Pied Piper her butt out of my house!"
Ryan ponders his options and considers that having the Librarian owe him a favor (or Yvonne for that matter) is worth a little effort on his part. He agrees to a date with the premed girl for several nights from now and gets ready to head out. Shade (http://www.sorcerer-rpg.com/demon-print.php?demon_no=266 )is staring in fixation at Ryan's laptop screen (the voyeur-need demon likes to read his master's email). Ryan comes around to look.
Someone (anonymous remailer) had emailed him a link to a website address which, (After several hops through numbered IP addresses), led to a video file of a short snuff film. The girl on the film is the girl that was in his closet the morning before. The film shows her getting 'hooked'.
The person doing the hooking is backlight and undiscernable. Shade, whose need is Voyerism, is ... quite exicted by this video. Ryan isn't.
So... the woman who set them up to be fed to a house is at Shannon O'Neil's house, and someone knows enough about him to know that he'd be interested in film of this particular girl being killed... and they think he can be screwed with.
Ryan is not happy about this. Time to get a gun.
Ryan calls up Douglas Lassiter III, a post-grad from old money who owes Ryan for covering up some drug possession problems the year before. Douglas' family likes to hunt and Ryan knows he has a few guns at his place. He heads over there to get his hands on a handgun and sends Shade to go over the dead girlfriend's (Juli? notes are fuzzy) apartment to see if there's anything there that might be incriminating. The news on the radio indicates that Juli wasn't the only girl gone missing in the last two days, but does NOT mention finding the girl on the banks of the river (where Ryan left the body yesterday before calling the police anonymously). Odd.
Ryan badgers Doug into giving him his handgun (opposed Will rolls). There's no shoulder holster, and he doesn't want to wear it on his belt without a carry permit (especially not in Massachusetts), so he drops it in the leather book satchel he carries most places (notepads, loose paper, and (we joke) Binding for Dummies).
CLV (his mentor -- http://www.sorcerer-rpg.com/sorcerer-print.php?sorcerer_no=597) calls him on his cell on the way to Shannon's house. She just got a very interesting web page link emailed to her. Ryan figures he knows which one. CLV is not happy that someone seems to be burrowing into Ryan's life... the two of them are of an accord on this. Ryan mentions where he's headed. CLV, after hearing the Shannon took Yvonne into her house says "It sounds like she gave Yvonne Sanctuary... that's very noble of her." It doesn't sound like a compliment.
Ryan asks about "sanctuary" and CLV explains that it's basically what it sounds like: sorcerer in danger asks for aid and protection, if they're taken in, the other sorcerer agrees to protect them.
Ryan parks, gets out, walks up to the front door of Shannon's (small) home and knocks.
"I'm sure she wouldn't have done that," he comments, before hanging up.
Ken talks with the detective who's looking over the scene. The paramedics have covered the body. The detective seems curious about Dad's unexpected arrival in Boston... his relationship with Ken, what happened before he died, et cetera. He give's Ken his card "in case you think of anything pertinent", and leaves. Out on the walk, the detective sees the sisters show up and stops to talk with them. Hanae is perfectly under control, Hiroe is in tears. The detective and the girls talk for a bit, so Ken takes the opportunity to get properly dressed and stash the amulet in his front pocket.
The sisters come in and they talk a bit about what happened. Ken makes tea, Hiroe tries to be helpful and brings in the paper that Ken never got. Ken's object-demon Doji (a PDA) gets quite cold at one point in the conversation when ambitious Hanae starts asking about what will happen with the company, while the amulet in his pants pocket gets quite warm. Hanae makes several comments regarding Ken's good luck with business and 'how much Dad taught you that he wouldn't teach us' (ostensibly speaking about business, but who knows?).
Ken excuses himself to the master bathroom to take a look at the amulet and Doji the PDA, but nothing seems overtly amiss, and he heads back out to the rest.
Hiroe is looking at the paper's front page with big eyes and asks Ken if he doesn't "know this girl". There's a front page article in the side bar about two missing Harvard coeds, one of which is a girl Ken dates (currently they aren't getting along, because she found out that Ken hacks his Everquest accounts to give himself an unfair advantage -- it's more fun that way -- gee, wonder where he learned to think like that). The other girl in the article (the players know) is the girl that Ryan found hanging in his closet the day before... the one in the snuff film. Both live in the same organized post-grad grant-housing off campus. It doesn't look good for the girl.
Ryan steps into Shannon's house, looking wet but perfect. Yvonne is coming out of the bathroom and Shannon points between the two of them. "I think you know each other. Time for you to both go."
Yvonne: "But... you said you'd help me and you took me in!"
Shannon: "And now you're leaving."
Yvonne: "But you can't do that!"
Shannon: "Why not?"
Ryan: "Ahh... are you familiar with the concept of Sanctuary among sorcerers?"
Shanon: (huge, pregnant pause) "What?"
A quick double check of Lore indicates that, despite her good score, she's never heard of the practice of Sanctuary. In fact, further checks throughout the session indicate a clear pattern -- hard facts on sorcery and demons are there in detail, but the social niceties of sorcerer interaction is very absent from Shannon's father's books -- as are any mention of other sorcerers he knew. Looks like Dad was as antisocial as Shannon is.
Shannon, resigned to 'doing something' about Yvonne, engages in a conversation with Ryan about the mysterious snuff film that he's asking Yvonne about. Yvonne's in the 'sleazy film' industry but only knows a few rumors about such things as snuff films. Ryan shows them the video and both Shannon and Yvonne seem to to sense something odd about it... possibly arcane?
(This was a player add-in -- wasn't on the docket, but I liked it a lot.)
Yvonne knows a video doctor who might be able to take the feed and pull something more informative out of it, so they all pile into Ryan's Audi TT and head to the south side of the river and the docks.
Ken talks a bit more with Hanae, with the girl making veiled comments and he sidestepping them and thinking about possible moves to make regarding OsatoSoft and his Uncle, the CFO back in Japan. The three agree to meet for dinner in a few days and figure out the logistics of timing the funeral back in Japan with the Thanksgiving break coming up in the next week. Hanae has already called her professors to arrange for bereavement extensions on her work.
After the girls leave, Ken pulls out the Amulet and sets it on the table, then pulls out Doji (http://www.sorcerer-rpg.com/demon-print.php?demon_no=268) and 'talks' with him (he writes on a notepad screen and the demon's replies fade in over them, which we realized a little ways in was a bit like the evil diary in the second Harry Potter book, but cool despite that).
Doji says he was getting cold because... well, maybe because they were being scryed or watched? Ken asks Doji about the amulet, because he believes it's a demon (is kinda pretty almost sure) and has realized that binding it would probably (a) get him a lot of power and (b) be a really big coup if he decides to make a play for the whole company and usurp his uncle. Doji gives out some info but none of it is reassuring enough to make Ken feel that he shouldn't try to bind the amulet on short notice.
Ken 'talks' with Doji a bit more and asks it (I think -- my notes are sketchy here) to see what it could do about his missing girlfriend. The screens goes back to the leering Oni screensaver and shuts down.
Shannon, Ryan and Yvonne are driving out to the a disreputable area of warehouses and storage facilities along the river (Ryan drives very fast, but (Price: Arrogant) doesn't pay a heck of a lot of attention to the road). Ryan is asking Yvonne how she knows there are people after her. She describes 'grey men' who've been dogging her steps since she escaped the house and tried to grab her twice. She's pretty sure they're demons, but doesn't know if they're spawn or not or who they might serve.
Right about then, Shannon yelps and Ryan (finally) notices the grey... homeless-looking man standing right in the middle of the street in front of them. He swerves, but sort of tries to clip the guy, since he suspects this might be one of Yvonne's stalkers. (http://www.sorcerer-rpg.com/demon-print.php?demon_no=262 -- made up on the website about three minutes earlier when I suddenly realized I needed some stats)
Ryan's cover roll for the fancy driving isn't good -- the car spins out a bit on the wet pavement and they essentially hit the thing going sideways down the street. The passenger door crumples and the ragtop above Shannon caves in as the body folds down over the car.
First combat series, listed in the order it resolved:
- Ryan wants to go straight forward with the car, hop a curb to bounce the thing a bit loose, then spin and throw it clear of the car.
- Yvonne goes for a Punishment.
- Shannon is going to command it to leave them.
- The demon is going to grab (Hold) Yvonne, so as to take off with her.
- Ryan shouts "there's a gun in my satchel!" (soliloquies take no time? :).
The car manuever works pretty well, but the demon aborts its action to get a decent defense roll and, when it's thrown away from the car, its 'coat' flares out and helps it float to the ground easily -- what's underneath ain't human. Yvonne goes for the Punish, but she's shaky and doesn't get any kind of effective dice. Shannon uses her Lore to address it in the ancient Babylonian it's expecting for commands, but it stands its ground against her command.
Second series, listed in the order the negotiated actions were rolled:
- Ryan peels out, trying to get clear of the thing.
- Yvonne goes for the gun and shoots the thing.
- The demon wants to grab Yvonne.
- Shannon goes for Punishment.
(This order was TIGHT -- three people had at least one 10 on d10s and Shannon, the slowest, had three 9's and two 7's. The demon didn't roll so well. Of the PC's demons, Shade was still at Juli's appartment and Bister doesn't have Travel and didn't want to get left behind if he left the car. Yvonne's had apparently all been eaten by Yzor.)
Ryan guns the car. Shannon opens the satchel but grabs a loose bit of paper and a pen instead of the gun. Yvonne goes for the gun and, with only two dice, gets a 10 and 9. The demon has Armor, but defended with only one die and gets a three: total success (I rule) essentially negates the effect of Armor, so two successes resolve against it on the Small Arms row and leave it with -4 die for its next action -- its attempt to grab onto the back of the car fails miserably. Shannon rises up in her seat, turning around as the car speeds up and flings her sketched paper like an Anime-style yori prayer strip at the demon's head. The thing blows its roll and the paper plasters over its featureless face, the runes glowing a fiery red. It hits the ground writhing like a wasp that got hit with Raid (four successes on the Punishment roll).
The trashed Audi speeds away (Ryan's player is considering a nice old Cadillac with a big trunk), the group deciding NOT to turn around and Contain the thing when Shannon (Lore roll) notes that those kind of demons usually don't act alone.
And that's the session.
Doyce Testerman ~ http://random.average-bear.com
Someone gets into trouble, then get get out of it again; people love that story -- they never get tired of it.
Seth L. Blumberg
Nice. Makes me want to can one of my current games and get a Sorcerer group together.
the gamer formerly known as Metal Fatigue
Hi Doyce,
That's a great in-game synopsis, but what I'd like to know about are the interactions and dynamics among the real people, yourself included.
First, demographics: age range, gender, interconnectedness (e.g. spouses, etc)?
Second, dynamics: who objected to or modified someone else's proposed action or approach to a situation? Who enthusiastically started playing someone else's character? Who seems to like the demons and egg you on to play them extra demonically? And so on.
Ron, thanks for the questions
Quote from: Ron Edwards
Ages are from 30 (Shannon) to about 45 (Val). I'm at the low end at 33.
Interestingly, the player genders actually followed the character genders in this game -- it doesn't always work that way -- Shannon is played by female, both Val and Ken are played by guys, and the GM (me) = male).
Shannon's player (Jackie) is my wife, who came into gaming in 93 with Gygax's Dangerous Journeys, moved to Amber, and has played Amber, Nobilis, and d20 regularly and interchangeably for the last couple years, as well as GMing and playing some InSpectres and Trollbabe recently. Val's player is the oldest and came to gaming (i.e.: "Imprinted") via Amber (he GM's Amber as well) and is always a hard sell on diced games, but seems to really enjoy Sorcerer. Ken's player started playing in college using AD&D and a number of Fantasy Heartbreakers and DC Heroes, GMed Amber after college, met me playing in my Amber game, and currently GM's a d20 Spycraft game (which, for d20 encourages at least a Player's Author role at times). We've all played with each other for at least 4 or 5 years.
Everyone seemed into what the demons were doing and Val and Shannon's players are both somewhat egging Ken's player on regarding binding Dad's Amulet demon (which I'm theoretically using Monicus for, since it's just about perfect for a power-tripping Mentor :), but at the same time saying 'man, *I* sure wouldn't do it. I think the only real out of game concern has been how to tie Ken's story into everyone else's, which seems to be important to everyone. (I'm just throwing out bangs and seeing what's happening.)
For instance: knowing that Ken's a "computer guy", they are laying more emphasis on that fact that the snuff film is on the internet and that they might need an expert to track it down -- just laying the ground work for finding someone like that later.
The only objection to in-game play came after the game, when we were talking about how Shannon got a bit trapped into helping Yvonne with the whole "sanctuary" thing. That was an adlib in Ryan's scene on my part, so Shannon didn't get a Lore roll about it until the "What?!?" scene because I didn't know until then that that was what had happened (though I planned to let her find a loophole with a successful Lore roll).
The group concensus was to let it ride though, since, as Val's player put it, "when you make up a loner character, you have to expect to get your ass kicked into the plot now and then". Shannon's player agreed.
We have so much player-commentary on other people's scenes at any given moment that I'm hard-pressed to say where there was contribution to another scene specifically -- we respect each player's right to play their own character as "my guy" (with 'this would be cool' suggestions from the peanut gallery), I happily let players contribute bits to other player's Demons where useful. (Players also throw in ideas for more dice in complex conflicts of whatever nature.) I'd say the big player contributions came with suggestions about Doji, Ken's object-demon PDA, because I really had some trouble getting a handle on his interactions and some of the players had some fun ideas for him. Doji certainly has been presented by the character as being "extra unfriendly" by the player himself, which contrasts him with the others -- Val's "Shade" is a childhood friend of sorts, and Shannon's Bister is fed his Need freely and often -- Shannon really treats him like an equal and valued companion unless he's screwing up.
Hopes that's useful info.
I think I may be missing some context from the other posts about the game. How was this a Bang? I mean, why wouldn't Shannon's player decide to cave in eventually and help? What was there to lose by helping out? Again, maybe there's something from the previous play that pertains, but from here it seems like a one-sided event.
For example, if you'd had Shannon surfing, and coming across some ephemeral data that she could capture if she didn't take the time to help out, then you'd have her in a dilemma. As it stands it seems like, "Play unempathically and take a potential humanity loss, or help out with no repercussion." What am I missing?
Member of Indie Netgaming
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Quote from: Mike Holmes
I think I may be missing some context from the other posts about the game. How was this a Bang? I mean, why wouldn't Shannon's player decide to cave in eventually and help?
(edit: grumble about post-eating-demons)
1. The woman was the sorceress who'd set up Shannon (among others) the night before -- feeding them to Yzor.
2. Shannon holds grudges in a big way and had actually argued toward having the woman killed the night before.
3. The woman is demonstrably duplicitous and dangerous. By letting her into her home (and life), Shannon is putting herself at risk for no benefit.
Knowing the player and he image of Shannon, I knew there was a solid chance she'd tell the woman to go to hell despite the possible impact on her Humanity. (Is this a sim-style "My Guy" thing?)
From a authorial point of view I suppose it could be argued that the most interesting thing was clearly to take the woman in, so by that light it was really a given... hmm.
I dunno -- with this added information, does that scene come off as a bang? (I labeled the stuff I'd thought of as a Bang for this exact reason -- just to get feedback from folks if they saw something they didn't think really qualified.
Mike has a thing about whether a GM-introduced bit of material is a Bang or not. I suggest that it's not worth concerning yourself over to the degree that he's suggesting; as long as you know you're not taking over the player-character, then you're good.
The problem is that many GMs are used to taking over player-characters without realizing it, as they anticipate a team-up or a vendetta or the revelation of a clue in a later scene which hinges upon a particular course of action in the present one. Therefore by providing "hints" or other sorts of pushes (up to and including simply reaching over and saying the character does X or Y), they insure the proper decision.
So just avoid doing that, and keep playing the NPCs with plenty of intensity, and all is well. Don't let Scary Mike rattle you.
Don't let Scary Mike rattle you.
Who's that? He wasn't scared, he gave a great response (I think it was the transcript-y nature of the post that threw me, originally). Sounds like it was likely a very nice Bang, actually. I mean, from what he said, I could totally see the player declining to help.
Judd
Please call me Judd.
Just wanted to say that I really liked the format of your post. The Bangs and Kickers in bright blue was a fantastic way to post it. It really made it easy to skim for bangs and then go back and re-read carefully. Nice.
Sons of Kryos podcast
Dictionary of Mu @ I.P.R.
Thanks for that -- I don't want to admit how many times I edit/submitted that thing late at night before I finally got a look I was happy with, since I was looking for just the effect you guys have mentioned -- easy-scanning.
Lisa Padol
Quote from: Paka
I agree. It helps to see how the session was put together.
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ROCHELLE PARK, N.J. (1010 WINS/AP) -- Fourth of July celebrations fizzled in a pair of New Jersey towns when a vendor failed to deliver.
Fireworks Extravaganza, which operates out of Rochelle Park, posted an apology Thursday, to its Facebook page blaming a 'perfect storm of events' for the canceled shows in Beachwood and Milltown.
The company was supposed to deliver supplies from Maryland, but didn't have a licensed Hazmat driver or contingency plan.
The company's president John Sagaria took blame for the problems. He said he hopes the issue can be resolved, and offered to put on a choreographed show at no cost.


text:
Coronavirus: Canary Islands hotel locked down after Italian tests positive
Matthew Mulligan, Yuliya Talmazan and Caroline Radnofsky
A hotel on Spain's Canary Islands was put on lockdown on Tuesday after an Italian guest tested positive for the novel coronavirus, according to the Associated Press and another guest.
Ángel Víctor Torres tweeted late on Monday that an Italian citizen has tested positive for the coronavirus that has claimed more than 2,600 lives in China and spread to dozens of countries around the world.
"The result of the first tests carried out in the Canary Islands is positive, and tomorrow they will be done again in Madrid," Torres said, adding that the patient has been placed in isolation.
Later Tuesday, Torres said the wife of the guest who initially tested positive had also been infected.
RELATED: Take a look at how Italy is tackling the coronavirus outbreak:
According to The Associated Press, the press office for the town of Adeje, a municipality in Tenerife where the hotel is located, also said Tuesday that H10 Costa Adeje Palace hotel in Tenerife, the largest of the Canary Islands, was in quarantine.
The hotel, hotel chain and town hall did not respond to NBC News' requests for comment.
One of the hotel guests, Rebecca Lunt, told NBC News via Facebook messenger that guests were not allowed to leave, but the restaurant inside the hotel was still open.
Lund posted on social media a note in English, Spanish, French and Italian that she said guests received under their doors Tuesday, saying the hotel has been closed down "for healthy [sic] reasons."
"Until the sanitary authorities warn, you must remain in your rooms," the note said.
Lund added that there was a police presence outside the hotel. Photos from outside the H10 Costa Adeje Palace showed police wearing face masks, erecting barricades outside the building and blocking access to the hotel.
Spain's El Pais newspaper reported that health checks were being carried out on people who may have had contact with the infected guest.
In the wake of the diagnosis, the archipelago's health ministry has convened an urgent meeting to discuss the situation around COVID-19 on the islands.
Spain has had two confirmed cases of the coronavirus so far, both involving foreign nationals, according to the country's health officials.
A British man tested positive on the island of Mallorca in the Mediterranean on Feb. 9 and a German man was confirmed to have the virus on the Canary Island of La Gomera on Feb. 1.
The Canary Islands are an autonomous region of Spain, 60 miles west of the African coast, and a popular vacation destination that attracts many Europeans.
Britain's Foreign Office told NBC News Tuesday they were offering advice and support to a number of British nationals and their families in a hotel in Tenerife.
"We are in close contact with the hotel management and the Spanish authorities," a spokesperson for the Foreign Office said.
More From NBC Universal:
Schumer plans Senate rules vote to require 'talking filibuster' for voting bills


Faberge silver-88, blue translucent enamel pendant with doubled headed eagle, workmaster Henrik Wigstrom"H.W." circa 1908-1917; the pendant covered with blue indigo enamel in gilded silver frame with two diamonds on the Imperial Eagle. Hallmarks on suspension and on the frame,silver-88,and "H.W." Please look at the pictures.
Faberge's head workmaster 1903 till 1917.
Henrik Wigstrom became head workmaster upon Michael Perkhin's death in 1903, thereby assuming responsibility for the imperial Easter eggs.
Wigstrom was particularly adept at designing cigarette boxes, frames and figurines, which were produced in large number during the firm's most productive years. Wigstrom's style is characterized by echoes of the Louis XVI and Empire periods.


The Month of June turned global for some UE Varsity Teams, as they travelled to different countries in preparation for the up-coming UAAP Season 74.
The UE Red Warriors Men's Basketball Team participated in the 8th Asian University Basketball Championship in Malaysia and had several tune-up games in Singapore, while our Swimming and Judo Team sent short-listed entries in tournaments held in Vietnam and South Korea respectively.
The UE Red Warriors Men's Basketball Team defeated Host Country Malaysia to capture the 2nd Runner-up Title in the 8th Asian University Basketball Championship Games last June 5-10, 2011 in Buintuli, Sarawak, Malaysia.
The Philippine Judo Federation has chosen Mr. Alvin R. Villanueva a member of the UE judo Team and Ms. Conception R. Saracanlao, Asst. Coach to represent Team Philippines in the 2011 Korean Cup International Judo Tournament held last June 18 & 19, 2011 in Yong-In, South Korea.
Congratulations to the UE Lady Shuttlers team for defeating the 1st-seed DLSU in the Final Four of the UAAP Women's Badminton. It's UE vs ADMU in the Finals. Bomba UE! Igma Kadima!
Congratulations UE women's badminton for being champion in the uaap season 74.
Good luck to swimming and table tennis team… bring home the bacon.
Anyone knows where can I find any articles, websites or photos related to the swimming team? Any help would be so much appreciated.. Thank you so much!


The charity event "Walk for a Million" was held in Nape this Sunday with 40,000 residents taking part in the march.
This year, the Charity Fund from the Readers of Macao Daily News – the association responsible for the march – collected around MOP 16 million to provide study grants to needy students and scholarships programmes.
Chief Executive Chui Sai On and other high-entities of Macau participated in the march.


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Why is our practice different? Our podiatry practice is the first podiatry practice in southern NJ to use the MLS Robotic Laser. Our doctors and technicians are Certified in Advanced MLS Laser Therapy. This means we apply customized treatment protocols that are unique to our practice and each patient. We have used laser treatments for a wide variety of conditions.