The MIT Portugal Program is a partnership between Portuguese Universities, Research Centers, Industry and The Massachusetts Institute of Technology (MIT) to promote the investment in science, technology and higher education as a catalyser for social and economic development in Portugal.
The Program celebrated in 2016 its 10th anniversary and has been, throughout this decade, strengthening and developing a research platform for cutting-edge concepts in emerging areas of science and technology such as Bioengineering, Sustainable Energy and Transportation Systems and Integrated Product Design.
These projects will be also used to assess emergent scientific domains that could be considered in the design of a potential 3rd phase of the MIT Portugal Program. The projects developed should also contribute to the Atlantic International Research Center (AIR Center) scientific developments and objectives, as stated in the document "Towards a Science and Technology agenda for an integrative approach to the Atlantic: Climate Change and Energy Systems, Space and Ocean Sciences, through North-South cooperation", available at FCT website.
Under this call, a maximum of 18 (eighteen) exploratory projects are expected to receive funding. The actual number of exploratory projects funded will depend on the scale and scope of the proposed Initiatives and the quality of the proposals submitted.
The total amount available for Portuguese research institutions, as part of this research call, will be up to €1,800,000 (one million, eight hundred thousand euros), depending on proposal design and budget justifications.
Only the following entities are eligible to receive funding from FCT through the present call for proposals: Higher Education Institutions, their institutes and R&D centers; State or international Laboratories with headquarters in Portugal; Private non-profit institutions whose main objective is to carry out R&D activities; other private or public non-profit institutions that develop or participate in scientific research activities.
This call is for funding of research and development projects applied to Exploratory Research proposals by entities of the National Scientific and Technology System (NSTS), public and private partners.
A MIT researcher, who can be any person from the MIT research staff (faculty or research scientist). This participation should be confirmed by a "letter of collaboration", to be submitted with the proposal.
Applications must be submitted online, from January 18th, 2017 until March 8th, 2017 at 17:00 (Lisbon time), through the FCT website following the Announcement of the Call for Proposals.
Applicants should fill in the on-line FCT form according to the guidelines provided in the MIT Portugal Program: 2017 – Terms of Reference for the Call Proposals and after also reading carefully the Proposal submission Guide, the Guide for Peer Reviewers and the Announcement of the Call.
Potential economic value of the technology.
The information on this page does not replace or override any requirements set forth in the Regulations or the Announcement of the Call for Proposals.


archive and stamp in their own free take-away poster.
Interactive Poster #2, created for our MAP installation "Engaging Ensor".
responding to their Classical Roman art collection.
Collective as part of "First Friday" in November 2012.
the Torrance Art Museum in Summer 2014.
Business card for the Mobile Arts Platform (MAP).
SF skyline image used as an interactive postcard front for the MAP 49 Mile Project.
SF Chinatown image used as an interactive postcard front for the MAP 49 Mile Project.
Historic SF image used as an interactive postcard front for the MAP 49 Mile Project.
49 Mile Icon image used as an interactive postcard back for the MAP 49 Mile Project.
MAP "Free Music Project" poster.
MAP interactive mix tape project poster for a show at SOMArts in 2012.
Postcard for MAP installation at the Tiffany Ave. Block Party in SF.
their wine bottles in 2012.


Remember when we released Voice Search for Local Businesses, Franchises and Brands: The Guide to Getting Found? Well, we're not done emphasizing the importance of voice search readiness, nor will we be anytime soon!
Today, we're discussing natural language. In order for businesses to properly optimize for voice search, they need to evaluate how they deliver their information. If ComScore says 50 percent of all searches will be by voice in 2020, then 2019 is the year to get focused.
What Does "Natural Language" Mean When It Comes to Voice Search?
When we talk to each other, we're more informal than we are when we write a guide or give a speech. This is just a part of basic social behavior. When we talk to our friends, we use slang, contractions and relaxed linguistics.
This informal use of language carries into our text messages and social media posts, too. To be voice search ready, businesses and brands need to take things down a notch in the formality department when creating content. According to Google, 70 percent of the requests asked to their voice assistants are in natural language. These assistants work the best when they're talked to like humans.
Talking to devices "normally" makes them more effective at finding the answers to questions, especially considering their ability to pick up tone, patterns and voice inflections. Voice assistants are seeking concise, matching answers with the long-tail keywords they're asked. To stay competitive, businesses need to humanize everything they produce for the web.
Natural language is conversational. Voice assistants rely on context surrounding that natural language to give voice searchers the exact answer they were looking for. That's why it's essential for local businesses to base their content strategy on conversation and context.
Siri chose to show results first for "Cars," the Disney animated movie. She then moved on to a news story about car brands, including Ford, GM and Toyota. Toy cars, like Hot Wheels for example, were not even mentioned.
While my query was conversational, it didn't have enough context clues to tell Siri what I was talking about. This is why intent is so important when it comes to voice search.
We can apply the same concept of intent to a content strategy. If I ask Siri "tell me everything you know about toy cars," her answer changes completely. This time, Siri chose a Wikipedia entry on model cars, and avoided results regarding car brands or the animated movie.
As you can see from these examples, an exact keyword match is not essential in voice search queries. Intent, conversation & context are far more important.
Local businesses should frame their content strategy with the idea of intent, conversation & context in mind. This means writing content with an understanding of what a potential customer is looking for and answering questions clearly.
The process requires keyword research, specifically long-tail keywords that use interrogative words like who, what, when, where, why, and how. Keywords and semantic keywords are what add context to the local business' content.
In 2013, Google's Hummingbird update changed AI as we know it. The revamped algorithm started analyzing user intent more fully, applied more context to the search and developed a better grasp on semantics. It was with this update that natural language started to be scanned using Natural Language Processing. This allows the technology to master the way the user speaks, even taking things like accents into account!
Two years later, in 2015, Google confirmed the use of RankBrain, a machine learning-based algorithm that is part of the Hummingbird update. RankBrain's function, in a nutshell, is to interpret a searcher's intent. I didn't search for "model cars" in my experiment above, but Siri chose to show me a result for that, thinking of my intent; that was RankBrain working at its best.
The two updates came a while ago, but they very much shaped the beginning of voice search queries. And there's no stopping them now.
We don't want anyone to think that using natural language means "dumbing down" the content they're producing. That's the farthest thing from the truth! Everything written should be less formal but still highly authoritative.
To stay competitive in the ever-expanding voice search environment, things have to be written with search in mind. This means writers and content strategists – or as I like to call them, "content genius" – need to mentally frame how a person would search for the information they're writing about. With proper research, this isn't too difficult to determine. The more people are searching for the topic, the more a properly crafted post will show up. Soon, the post may even make the featured snippet!
Ultimately, the use of natural language is to not only be voice search ready, but also to improve overall placement in search. It's what the engines are looking for. The higher the placement, the closer to page one a web page is. That spells visibility, traffic, and click-through, as well as voice search optimization.
Long-tail keywords and semantics generally aren't complicated. People want to get the answers they need, fast. Some of the best forms of content with natural language include easy-to-read FAQ pages, how-to guides, and even publications in PDF format (Google is scanning those, too!).
Additionally, natural language and keywords should extend to the titles and subtitles within a piece. These are all ways to produce A+ voice search-optimized web content!
Helping our partners help their local business clients become voice search optimized in every aspect has been a priority at Advice Local since 2018. There's an invisible countdown to 2020, and we are spreading the word. We even launched our Voice Search Readiness test that's the first of its kind! It tells a business how quickly they can be found by a voice assistant – if they can be found at all.
Natural language and purposeful content are just the beginning of optimizing for online presence, and we can help any establishment (large or local) figure out the rest. Request a demo today!


text:
A collection of home video game consoles, arranged in chronological order from bottom to top, at The Finnish Museum of Games, Tampere
History of video games
Early history of video games
Early mainframe games
History of video game consoles
Console war
1st generation (1972–1980)
2nd generation (1976–1992)
Video game crash of 1983
3rd generation (1983–2003)
4th generation (1987–2004)
8th generation (2012–present)
Arcade video games
History of arcade video games
Golden age of arcade video games
Timeline of arcade video game history
History of personal computer games
History of mobile games
History of virtual reality games
History of cloud gaming
List of genres
History of Eastern role-playing video games
History of Western role-playing video games
History of online games
History of real-time strategy games
History of tactical role-playing games
History of single-player video games
History of multiplayer video games
History of massively multiplayer online games
List of video games in development
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage.
There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures being Sony, Microsoft, and Nintendo; past console manufacturers have included Atari, Fairchild, Intellivision Entertainment, Coleco, Sega, NEC, 3DO, and SNK.
Main article: Video game console
A home video game console is a predesigned piece of electronic hardware that is meant to be placed at a fixed location at one's home, connected to a display like a television screen or computer monitor, and to an external power source, to play video games on using one or more video game controllers. This differs from a handheld game console which will have a built-in screen, controller buttons/features, and a power supply like a battery or battery pack.
Earlier home consoles were typically built from a selection of standard and highly customized integrated computer chips, packaged onto circuit boards and cases. Over time, home console design has converged to a degree with personal computers, using similar component and system design, including standardization with main computer chip architecture. Consoles remain as fixed systems, lacking the customization options that personal computer components have, and most consoles include customized components to maximize space and reduce power consumption to provide the best performance for game playing, while lowering costs with reduced storage and memory configurations.[1]
Home video game consoles typically can play a multitude of games, offered either as game cartridges (or ROM cartridges), on optical media like CD-ROM or DVD, or obtained by digital distribution. Early consoles, also considered dedicated consoles, had games that were fixed in the electronic circuitry of the hardware. Some facets may be controlled by switching external controls on the console but the games could not be changed themselves.
Most home consoles require a separate game controller, and may support multiple controllers for multiplayer games. Some console games can only be played with special, unconventional game controllers, such as light guns for rail shooters and guitar controllers for music games. Some consoles also possess the ability to connect and interface with a particular handheld game system, which certain games can leverage to provide alternate control schemes, second screen gameplay elements, exclusive unlockable content or the ability to transfer certain game data.
Main articles: History of video game consoles and Home video game console generations
The first commercial video game console was the Magnavox Odyssey, developed by Ralph H. Baer and first released commercially in 1972. It was shortly followed by the release of the home version of Pong by Atari Inc. in 1975 based on the arcade game. A number of clones of both systems rushed to fill the nascent home console market and the video game industry suffered a small recession in 1977 due to this.
The Fairchild Channel F, released in 1976, was the first console to use game cartridges, which was then used by the Atari VCS and several other consoles of the second generation and led to a second boom in the video game industry in the United States and around the globe. During this time, Atari Inc. had been sold to Warner Communications, and due to a change of leadership, several programmers left the company and founded Activision, becoming the first third-party developer. Activision's success led to a rush of new developers creating games without any publishing controls for these systems. The market became flooded with poor quality games, and combined with the rising popularity of the personal computer and the economic recession of the early 1980s, led to the video game crash of 1983 in the U.S. market. Nintendo, which had released its Famicom console in Japan that year, took several cautionary steps to limit game production to only licensed games, and was able to introduce the Famicom, rebranded as the Nintendo Entertainment System (NES) in 1985 into the U.S. market. The NES helped to revive the console market and gave Nintendo dominance during the late 1980s.
Sega took advantage of the newfound U.S. growth to market its Sega Genesis against the Super Nintendo Entertainment System in the early 1990s in the so-called "console wars" and emphasized the notion of "bits" as a major selling point for consumers. The consumer adoption of optical discs with larger storage capacity in the mid-1995 led many console manufactures to move away from cartridges to CD-ROMs and later to DVDs and other formats, with Sony's PlayStation line introducing even more features that gave it an advantage in the market; the PlayStation 2, released in 2000, remains the best-selling console to date with over 155 million units sold. Microsoft, fearing that the PlayStation 2 was threatening the competitive edge of the personal computer, entered the console space with its Xbox line in 2001. Internet connectivity had become commonplace by the mid-2000s, and nearly all home consoles supported digital distribution and online service offerings by the 2010s.
With Sony and Microsoft's dominance in hardware capabilities, most other major manufacturers have since dropped out of the hardware business, but maintain a presence in the game development and licensing space. Nintendo remains the only competitor having taken a blue ocean strategy by offering more original console concepts such as motion sensing in the Wii and the hybrid design of the Nintendo Switch.
Within the home video game console market, the leading consoles have often been grouped into generations, consoles that were major competitors in the marketplace. There have been nine generations of consoles since the 1970s, with a new generation appearing about every five years in accordance with Moore's law.
Overview of the console generations, including generation overlaps. Major consoles of each generation are given for each.
List of home video game consoles
There are more than 1000 home video game consoles known to exist, the vast majority of which were released during the first generation: only 102 home video game consoles were released between the second and current generation, 15 were canceled.[note 1] This list is divided into console generations which are named based on the dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The "128-bit era" (sixth generation) was the final era in which this practice was widespread.
This list only counts the first iteration of each console's hardware, because several systems have had slim, enhanced or other hardware revisions, but they aren't individually listed here. The list also includes unreleased systems. If a series of home video game consoles begins in a generation and lasts to another generation, it is listed in the generation the series began. This list does not claim to be complete.
This list does not include other types of video game consoles such as handheld game consoles, which are usually of lower computational power than home consoles due to their smaller size, microconsoles, which are usually low-cost Android-based devices that rely on downloading, retro style consoles, or dedicated consoles past the first generation, which have games built in and do not use any form of physical media. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own.
The list omits the more than 900 home video game consoles known to have been released in the first generation of video game consoles - those that were generally game consoles for a single dedicated game, such as home Pong consoles. Documented consoles of this generation can be found at list of first generation home video game consoles.
Released systems
"Bits"
November 1976 Fairchild (U.S.) ca. 250,000 Fairchild F8 8-bit (CPU)
RCA Studio II
January 1977 RCA (U.S.) ca. 60,000 RCA 1802 8-bit (CPU)
Bally Astrocade
April 1978 Midway (U.S.) ? Zilog Z80 8-bit (CPU)
September 11, 1977 Atari Inc. (U.S.) ca. 30 million[2] MOS Technology 6507 8-bit (CPU)
APF-MP1000
January 1, 1978 APF (U.S.) > 50,000 Motorola 6800 8-bit (CPU)
1978 Unisonic (U.S.) ? General Instrument CP1610 16-bit (CPU)
Interton VC 4000
Interton (Germany) ? Signetics 2650A 8-bit (CPU)
Palladium Tele-Cassetten Game
Palladium (Germany) ?
1292 Advanced Programmable Video System
Audiosonic ? Signetics 2650AI 8-bit (CPU)
December 1978 Magnavox (U.S.) / Philips (Netherlands) ? Intel 8048 8-bit (CPU)
APF Imagination Machine
1979 APF (U.S.) ? Motorola 6800 8-bit (CPU)
Bandai Super Vision 8000
Bandai (Japan) ? NEC D780C 8-bit (CPU)
1980 Mattel Electronics (U.S.) ca. 3 million General Instrument CP1610 16-bit (CPU)
VTech CreatiVision
1981 VTech (Hong Kong) ? Rockwell 6502 8-bit (CPU)
Epoch Cassette Vision
July 30, 1981 Epoch (Japan) ca. 400,000 NEC uPD77xx ?
Arcadia 2001 and its variants and clones
1982 (Arcadia 2001) Emerson Radio (U.S.) ? Signetics 2650 8-bit (CPU)
SHG Black Point
1982 Süddeutsche Elektro-Hausgeräte GmbH & Co. KG (Germany) ? ? ?
August 1982 Coleco (U.S.) ca. 2 million Zilog Z80 8-bit (CPU)
November 1982 Atari Inc. (U.S.) ca. 1 million MOS 6502C @ 1.79 MHz 8-bit (CPU)
November 1982 GCE/Milton Bradley Company (U.S.) ? Motorola MC68A09 8-bit/16-bit (CPU)
Compact Vision TV Boy
October 1983 Gakken (Japan) Motorola MC6801 8-bit (CPU)
Videopac+ G7400[a]
1983 Philips (Netherlands) ? Intel 8048 @ 5.91 MHz 8-bit
Nichibutsu (Japan) ? ?
Pyuuta Jr.
April 1983 Tomy (Japan) TMS9995 16-bit
Sega SG-1000
July 15, 1983 Sega (Japan) ca. 2 million Zilog Z80 @ 3.58 MHz 8-bit
NES/Family Computer (Famicom)
July 15, 1983 Nintendo (Japan) 61.91 million Ricoh 2A03 processor (MOS Technology 6502 core) 8-bit
PV-1000
October 1983 Casio (Japan) ? Z80A clocked at 3.579 MHz 8-bit
Epoch Super Cassette Vision
July 17, 1984 Epoch (Japan) 400,000 NEC PD7801G 8-bit (CPU)
Bridge Companion
1985 BBC/Heber (UK) ? Zilog Z80 8-bit
LJN (U.S.) ? ?
Zemmix
Daewoo Electronics (South Korea) Zilog Z80 8-bit
Sega Mark III/Sega Master System
October 20, 1985 Sega (Japan), Tec Toy (Brazil) ca. 13 million Zilog Z80 @ 4 MHz 8-bit
Family Computer Disk System[b]
February 21, 1986 Nintendo (Japan) 4.44 million Ricoh 2A03 processor (MOS Technology 6502 core) 8-bit
Videosmarts[3]
1986 Connor Electronics (U.S.) (1986–1988), VTech (Hong Kong) (1989–1990) ? ? ?
May 1986 Atari Corporation (U.S.) Atari SALLY 8-bit
1987 Atari Corporation (U.S.) ca. 2 million MOS Technology 6502C
Video Challenger
Tomy/Bandai (Japan) ? ?
Worlds of Wonder (U.S.) HD401010 8-bit
View-Master Interactive Vision
1988 View-Master Ideal Group, Inc. (U.S.) ?
Terebikko
Bandai (Japan) ?
VTech Socrates
VTech (Hong Kong) Zilog Z80A 8-bit (CPU)
Video Driver
October 1988[4] Sega (Japan) ?
Amstrad GX4000
September 1990 Amstrad (UK) ca. 14,000 Zilog Z80 @ 4 MHz 8-bit
Commodore 64 Games System
December 1990 Commodore (Canada) ca. 20,000 MOS Technology 8500 @ 0.985 MHz
October 30, 1987 NEC (Japan) ca. 10 million Hudson Soft HuC6280 16-bit (8-bit CPU, 16-bit graphics)
October 29, 1988 Sega (Japan) 35.25 million Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz 16-bit (16/32 bit processor, 16 bit graphics)
TurboGrafx-CD/CD-ROM²
December 4, 1988 NEC (Japan) 1.92 million ? 16-bit (8-bit processor, 16-bit graphics)
PC Engine2/SuperGrafx
December 8, 1989 NEC (Japan) ca. 75,000 Hudson Soft HuC6280 16-bit (8-bit CPU, 16-bit graphics)
April 26, 1990 SNK (Japan) ca. 750,000 Motorola 68000 @ 12 MHz, Zilog Z80A @ 4 MHz 24-bit (16/32 bit processor, 24 bit graphics)
Super NES/Super Famicom
November 21, 1990 Nintendo (Japan) 49.1 million Ricoh 5A22 @ 3.58 MHz 16-bit
Commodore CDTV
March 1991 Commodore (Canada) ca. 54,800 Motorola 68000 @ 7 MHz 16-bit
December 3, 1991 Various ca. 1.5 million Philips SCC68070 @ 15.5 MHz 16-bit (could be upgraded to 32-bit)
Sega CD/Mega CD
December 12, 1991 Sega (Japan) 2.24 million Motorola 68000 @ 12.5 MHz 16-bit (16/32 bit processor, 16 bit graphics)
Memorex VIS
June 1992 Memorex/Tandy Corp (U.S.) ca. 11,000 Intel 80286 @ 12 MHz 16-bit
June 26, 1993 Sega/Majesco Entertainment (Japan) ca. 3.8 million Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz 16-bit
Picno
1992[5] Konami(Japan) ? ? ?
Pioneer LaserActive
August 20, 1993 Pioneer Corporation (Japan) ca 10,000 ?
Neo-Geo CD[c]
September 9, 1994 SNK (Japan) 570,000 Motorola 68000 @ 12 MHz, Zilog Z80 @ 4 MHz 16-bit
Satellaview
April 23, 1995 Nintendo (Japan) At least 100,000 ? 16-bit
Super A'Can
October 25, 1995 Funtech (Taiwan) ? Motorola 68000 @ 10.738635 MHz
FM Towns Marty
February 20, 1993 Fujitsu (Japan) ca. 45,000 AMD 386SX at 16 MHz 32-bit
September 17, 1993 Commodore (Canada) ca. 100,000 Motorola 68EC020@ 14.18 MHz (PAL) 14.32 MHz (NTSC)
October 4, 1993 Panasonic/Sanyo (Japan)/GoldStar (South Korea) ca. 2 million RISC CPU ARM60 based on ARM architecture @ 12.5 MHz
November 23, 1993 Atari Corporation (U.S.) ca. 250,000[6][7] Motorola 68000 @ 13.295 MHz, Custom 32-bit graphics RISC "Tom" @ 26.59 MHz, Custom 32-bit sound RISC "Jerry" @ 26.59 MHz 64-bit (64-bit graphics, 32-bit processor)
CPS Changer
1994 Capcom (Japan) ? Motorola 68000 @ 10 MHz 16-bit
Playdia
September 23, 1994 Bandai (Japan) Toshiba TMP87C800F 8-bit
November 21, 1994 Sega (Japan) ca. 800,000 2 × SH-2 32-bit RISC @ 23 MHz 32-bit
November 22, 1994 Sega (Japan) 9.26 million 2× Hitachi SH-2 @ 28.6 MHz 32-bit
December 3, 1994 Sony (Japan) 102.49 million R3000 @ 33.8688 MHz 32-bit
December 23, 1994 NEC (Japan) ca. 400,000 NEC V810 32-bit
Apple Bandai Pippin
March 28, 1995 Bandai (Japan)/Apple Inc. (U.S.) ca. 42,000 PowerPC 603 RISC (66 MHz)
September 21, 1995 Atari Corporation (U.S.) ? ? 64-bit (uses Jaguar processors)
Casio Loopy
October 19, 1995 Casio (Japan) RISC SH-1 (SH7021) 32-bit
June 23, 1996 Nintendo (Japan) 32.93 million NEC VR4300 @ 93.75 MHz 64-bit
December 1, 1999 ca. 15,000 ? 32-bit co-processor (uses 64-bit N64 processor as main processor)
November 27, 1998 Sega (Japan) 9.13 million Hitachi SH-4 32-bit RISC @ 200 MHz 128-bit (32-bit processor, 128-bit graphics)
2000 VM Labs (U.S.) ca. 25,000 Nuon MPE hybrid stack processor 128-bit (SIMD)
March 4, 2000 Sony (Japan) 155 million Emotion Engine @ 294.912 MHz (launch), 299 MHz (newer models) 128-bit (SIMD)
November 14, 2001 Nintendo (Japan) 21.74 million IBM PowerPC Gekko @ 486 MHz 32-bit (CPU)
128-bit (SIMD)
November 15, 2001 Microsoft (U.S.) ca. 24 million Custom 733 MHz Intel Pentium III "Coppermine-based" processor 32-bit (CPU)
DVD Kids
2002 3-Plus (Iceland)[8] ? ? ?
Xavix PORT
2004 SSD COMPANY LIMITED (Japan) 8-bit,16-bit and 32-bit (depending on game cartridge)
V.Smile
August 4, 2004 VTech (Hong Kong) ? Sunplus SPG2xx 16-bit
2005 Sega (Japan) ca. 4.1 million ARM7TDMI clocked at 81 MHz 32-bit (CPU)
V.Smile Baby Infant Development System
2006 VTech (Hong Kong) ? ? 128-bit
Game Wave Family Entertainment System
October 2005 ZAPiT (Canada) ca. 70,000[9] Mediamatics 8611
November 22, 2005 Microsoft (U.S.) ca. 85.8 million[10][11][12][13] Big-endian architecture 3.2 GHz PowerPC Tri-Core Xenon 64-bit CPU
128-bit extensions
V.Flash
September 2006 VTech (Hong Kong) ? ARM-9 32-bit
HyperScan
October 23, 2006 Mattel (U.S.) ca. 10,000 Sunplus SPG290 32-bit
November 11, 2006 Sony (Japan) 86.9 million[14] 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs 64-bit CPU with set of 128-bit registers
November 19, 2006 Nintendo (Japan) 101.63 million(as of December 31, 2016)[15] PowerPC 750-based IBM PowerPC "Broadway" @ 729 MHz; 2.9 GFLOPS 32-bit (CPU)
EVO Smart Console
November 20, 2008 Envizions (U..S.) At least 10 AMD 64x2 @ 2.9 GHz 64-bit (CPU)
Zeebo
May 25, 2009 Zeebo Inc. (U.S.) / TecToy (Brazil) ? ARM11 / QDSP-5 in Qualcomm MSM SoC running at 528 MHz[16] 32-bit (CPU)
April 29, 2012 eedoo ? Unknown dual core at 1.8 GHz
November 18, 2012 Nintendo (Japan) 13.56 million[17] PowerPC 750-based 1.24 GHz Tri-Core IBM PowerPC "Espresso" 32-bit (CPU)
November 15, 2013 Sony (Japan) 115.9 million[18] Semi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU (integrated into APU) 64-bit (CPU)
November 22, 2013 Microsoft (U.S.) ca. 41 million[19][d] Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules) 64-bit (CPU)
Nintendo Switch[e]
March 3, 2017 Nintendo (Japan) 107.65 million[24] Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz 64-bit (CPU)
November 10, 2020 Microsoft (U.S.) ca. 8 million[25][d]
Custom 8-core AMD Zen 2;
Series X: 3.8 GHz, 3.6 GHz with SMT[26]
Series S: 3.6 GHz, 3.4 GHz with SMT[27]
64-bit (CPU)
November 12, 2020 Sony (Japan) 13.4 million[28] Custom 8-core AMD Zen 2, variable frequency, up to 3.5 GHz[29] 64-bit (CPU)
Polymega
September 12, 2021 Playmaji, Inc (U.S.) ? Unknown Intel Coffee Lake 64-bit (CPU)
Evercade VS
December, 2021 Blaze Entertainment (UK) ? Unknown ARM Cortex-A7 4-core at 1.5 GHz 32-bit (CPU)
Canceled systems
Atari Game Brain
cancelled (supposed to be released in June 1978) Atari (U.S.) ? ?
cancelled (supposed to be released in 1981) Atari, Inc. (U.S.) MOS Technology 6507 8-bit (CPU)
Video Arcade System
cancelled (supposed to be released in 1983) Ultravision (U.S.) ? ?
RDI Halcyon[f]
cancelled (supposed to be released in January 1985) RDI Video Systems (U.S.) Zilog Z80 8-bit (CPU)
Control-Vision
cancelled (supposed to be released in 1989) Digital Pictures & Hasbro (U.S.) ? ?
Кроха[30][g]
cancelled SKB Kontur (СКБ Контур) (Russia) K580VM80A 2 MHz ?
Konix Multisystem
cancelled (supposed to be released in August 1989) Konix (UK) Intel 8086 based processor 16-bit (CPU)
Atari Panther
cancelled (supposed to be released in 1991) Atari Corporation (U.S.) Motorola 68000 32-bit
WOWOW[31]
cancelled (supposed to be released in 1992) Taito (Japan) Motorola 68000 16-bit / 32-bit (CPU)
SNES-CD
cancelled (development stopped in 1993) Nintendo (Japan) ? 16-bit
Sega Neptune
cancelled (supposed to be released in Fall 1995) Sega (Japan) ? 32-bit
cancelled (development stopped in April 2001) Indrema (U.S.) x86 @ 600 MHz 32-bit
Panasonic M2
cancelled (supposed to be released in 1997) Panasonic (Japan) Dual PowerPC 602 Processors @ 66 MHz 64-bit (dual 32-bit)
cancelled (supposed to be released in September 2005) Phantom (U.S.) ? ?
cancelled (supposed to be released in 2016) Coleco Holdings Retro ? ?
List of best-selling game consoles
List of game controllers
List of video game console emulators
List of video game consoles
List of dedicated consoles
List of handheld game consoles
List of microconsoles
List of retro style video game consoles
List of video games
^ The Videopac+ G7400 was planned to be released in America as the Odyssey³ Command Center, with a different case design, but it never occurred, although some prototypes exist.
^ Add-on to Famicom - Japan only.
^ SNK created the Neo Geo CD as a much cheaper alternative to the AES, lowering the price of games considerably, from ~300$ to ~50$ . It's essentially an AES console with a media format change from cartridges to CDs, placing it in the fourth generation.
^ a b Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports and subsequent Xbox sales are based on industry estimates.[20][21][22][23]
^ The Nintendo Switch was released during this period, but has been referred to as a hybrid video game console, combining features of home and handheld systems. This is why the Switch appears in both the list of home video game consoles and the list of handheld game consoles.
^ Although fully developed, functional, and with 2 games ready, the few Halcyon units that exist were handmade for investors of the company to try out the product, it is not believed that it ever went into full production or entered the market at all. Less than 12 main control units (Halcyon 200LD, the console itself) are known to exist, but more Halcyon branded Laserdisc players (LD-700, made by Pioneer) exist.[citation needed]
^ The Кроха (Read as "Krokha", meaning "Baby") was a Soviet console that was ready to launch in 1990, but production halted, only one game was made, and the approximately 200 consoles were given out to employees of the factory that manufactured it.[30]
^ This number is always up to date by this script.
^ Edwards, Benj (August 26, 2016). "Son of PC: The History of x86 Game Consoles". PC Magazine. Retrieved July 31, 2020.
^ "AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!" (Press release). PR Newswire. November 12, 2012. Archived from the original on November 27, 2012. Retrieved April 11, 2014.
^ "Connor VideoSmarts, ComputerSmarts, and VideoPhone (partially lost VHS-based and cartridge-based edutainment games; 1986-1990) - The Lost Media Wiki". lostmediawiki.com. Retrieved August 1, 2020.
^ "Family Driver by Sega – The Video Game Kraken". Retrieved August 3, 2020.
^ "Picno by Konami – The Video Game Kraken". Retrieved August 1, 2020.
^ Blake Snow (May 4, 2007). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Archived from the original on September 5, 2008. Retrieved October 20, 2018.
^ "EDGAR Pro". google.brand.edgar-online.com.
^ Numérique, Planète (January 27, 2021). "DVD Kids : une télécommandes et des jeux intéractifs pour jeunes enfant en DVD-Video signé Berchet !". Planète Numérique. Retrieved January 27, 2021.
^ "VP Final - MP4". YouTube. December 20, 2008. Retrieved August 14, 2012.
^ "Earnings Release FY13 Q4". Microsoft. Retrieved May 7, 2014.
^ "PlayStation 3 Sales Reach 80 Million Units Worldwide". Sony Computer Entertainment. Retrieved November 6, 2013.
^ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. December 31, 2016. Retrieved January 31, 2017.
^ Tectoy, Qualcomm Aim Emerging Video Game Markets with Zeebo. Zeebo Presents Gaming For The Next Billion Archived August 6, 2011, at the Wayback Machine // XBit Labs, Anton Shilov, March 23, 2009
^ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. Retrieved February 10, 2017.
^ Star, Gunz (March 31, 2021). "Cumulative Worldwide Hardware Unit Sales (Sell-in)". www.sie.com. ((cite web)): CS1 maint: url-status (link)
^ "Xbox One Sales Reportedly Pass 41 Million as PS4 Nears 100 Million".
^ "Earnings Release FY14 Q3". Microsoft. April 24, 2014. Retrieved April 24, 2014. Microsoft sold in 2.0 million Xbox console units, including 1.2 million Xbox One consoles.
^ "Earnings Release FY14 Q4". Microsoft. July 22, 2014. Retrieved August 13, 2014. We sold in 1.1 million consoles in the fourth quarter, as we drew down channel inventory, compared to 1.0 million consoles during the prior year.
^ Futter, Mike (October 22, 2015). "[Update] Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments". Game Informer. Retrieved October 22, 2015.
^ "Microsoft Annual Meeting of Shareholders". Microsoft. December 3, 2014. Retrieved January 31, 2015. Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft.
^ "Nintendo Switch Has Now Sold Over 107 Million Units". Nintendo Life. May 10, 2022. Retrieved May 24, 2022.
^ Makuch, Eddie (October 27, 2021). "Xbox Series X|S Sales Reach 8 Million, Game Pass Climbs Above 20 Million - Analyst". GameSpot. Retrieved October 27, 2021.
^ Hood, Vic; Pino, Nick; June 2021, Adam Vjestica 01 (August 25, 2021). "Xbox Series X review". TechRadar.
^ "Xbox Series S specs list". September 8, 2020.
^ Dealessandri, Marie (October 28, 2021). "Sony's quarterly game revenues rise to $10.8bn as PS5 sales pass 13m". GamesIndustry.biz. Retrieved October 28, 2021.
^ "PS5 review". September 22, 2021.
^ a b "Archived copy". Archived from the original on February 20, 2020. Retrieved February 20, 2020. ((cite web)): CS1 maint: archived copy as title (link)
^ "Wowow: The 1990s Taito Console That Never Was". Den of Geek. August 12, 2015. Retrieved August 1, 2020.
Home video game consoles
XEGS
Atari VCS (2020)
Super Vision 8000
Apple Pippin
Coleco Telstar Arcade
Cassette Vision
Super Cassette Vision
Leapster TV
ClickStart
LeapTV
Microsoft (Xbox)
Family Computer/Nintendo Entertainment System
Super Famicom/Super NES
Panasonic Q
Magnavox Odyssey
Odyssey²
Videopac + G7400
RCA Nuon
Mega Drive/Genesis
Sony (PlayStation)
CreatiVision
Interton VC 4000/1292 Advanced Programmable Video System
Arcadia 2001
Gakken Compact Vision TV Boy
RDI Halcyon
LaserActive
Game Wave
Xavix
Home video game console
Microconsole
Dedicated console
First (1972–1980)
Second (1976–1992)
Third (1983–2003)
Fourth (1987–2004)
Fifth (1993–2006)
Sixth (1998–2013)
Seventh (2005–2017)
Eighth (2012–present)
Ninth (2020–present)
Video game platforms
Lists of video game consoles
Technology-related lists

redpajama_set_name: RedPajamaCommonCrawl


"No, I do not go see a boring movie!"
Translation:Nem, unalmas filmre nem ülök be!
---------- what happened to the egy ? . . .
Isn't needed. Unless you don't want to see one specific boring film.
Is this a common structure to express watching a movie? Also, would you only use it in certain scenarios?
Yes, "beülni" somewhere or for something is a common phrase.
Basically, sitting is a characteristic part of the experience in all of these cases.
Is "Nem megyek nézni" out of the question here?
"Nem, nem megyek unalmas filmet nézni."
"Nem, nem nézek (meg) unalmas filmet."
I tried the exact same sentence, too. Unfortunately, it still isn't accepted.
Isn't there something similar in British English that goes, "he sits the test?"
Nem bisztos hogy a film mitt ülünk a moziban.


text:
Entrepreneur in Residence Program
San Diego Startup Month
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Startup Spotlight
Programination
Founded in 2018, Programination is a company that prides itself on excellence, competitive pricing, and customer satisfaction. Offering three services—IT support and managed services, technical consultations, and custom web and mobile app development—Programination's slogan is "Passionate Software for Passionate People" which is reflected in the company's mission and values.
Edison Jimenez, CEO of Programination
Edison Jimenez, CEO of Programination, says he started the company to try and solve a big problem that many businesses face when outsourcing talent.
"Business owners hire freelancers or other software companies only to end up with a finished product that they aren't happy with or doesn't work well," he says. "These kinds of companies usually don't have the customer's best interest in mind and are completely sales focused."
Programination focuses on three core principles:
Excellence-focused teams
Transparent and competitive pricing
"Every project we work on is held to the same standard of quality that we expect of our own internal projects," Edison says. "On top of that, we offer a full money-back satisfaction guarantee if our clients aren't satisfied with our process or deliverables."
Learn more about Programination and the services they offer.
Although Programination has only been around for just over a year and a half, Edison has had to deal with some challenges that I'm sure a lot of you will be able to relate to—the biggest being hiring the right team.
For a company that has a main selling point of having excellence-focused teams, Edison has had to be very careful about selecting the right team members. "There are so many talented people out there but only some believe in the mission and vision of what we're trying to accomplish," he says. "Another challenge has been trying to have our brand stand out in the flooded industry."
Advice for other startups
Edison has learned some key things since starting Programination back in 2018, which have helped him stay true to the company's mission.
He says it's important to remember that not every business opportunity will be the right fit for you and your team.
"Know when to say no," he says. "It's very easy to get caught in a 'yes first' mentality, especially when it comes to sales. Some opportunities may work, but if it negatively impacts your team or work ethic, then it may not be worth pursuing at all."
Edison says that Programination has turned down several opportunities simply because they weren't the right fit, or had unrealistic timelines. "We ultimately decide who we work with and to what capacity," he says.
The second piece of advice Edison has for other startups is to try to give more than you get. "There have been numerous times where we've taken work pro bono or given a large discount in order to help prospects," he says. "These sorts of interactions have opened the door to either referrals or additional connections that have expanded our increasing network."
Finally, Edison says it's important to look past the résumé when hiring new employees. "Résumés don't tell the whole story," says Edison. "I've been fortunate enough to be a part of every single candidate interview and you'd be surprised how often things get lost in translation."
"Some candidates had very little to no work experience and have been the most helpful team members for projects with a little coaching and mentoring."
Goals for 2020 and beyond
Even though the business was launched not long ago, Edison already has some pretty big goals for Programination this year and beyond. "We have several projects starting this year that I'm very excited about," says Edison. "One with a large hospital group in New England and another with a large credit-processing company based in Florida."
With a preference for working on medical projects due to the high level of impact, Edison hopes to land some pretty big local clients.
"My personal goal is to successfully land software contracts with the city of San Diego and with several hospital groups in the surrounding area," he says. "Think Sharp Rees-Stealy, Scripps, and UCSD Health."
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Email [email protected] if you would like your business featured in our Startup Spotlight!
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5:30 pm 1st Monday February @ Run the World
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Connect with San Diego's startup community at our monthly 1st Mondays event! Agenda 5:30 pm-Opening & Welcome 5:35 pm-Startup Stories Segment with: TBD 6:00 pm-Speed Networking What to expect? The event will kick off with[...]
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text:
Q: Configuring Windows 7 Quick Launch taskbar icon (for Google Chrome) I have two different machines both running the same version of Windows 7 Pro. One (the good one, from my point of view) has a QuickLaunch Google Chrome button on my Taskbar immediately to the right of the Windows Start button. But I can't remember how I set it up, and I don't seem to be able to replicate the functionality on the other machine.
What's good about the "good" QuickLaunch button is that if Chrome is already running, clicking on it simply makes that existing copy of Chrome the "foreground application". This is the same behaviour as "normal" (not "pinned") Taskbar buttons, except they don't exist at all until I actually start an app for the first time within the current session. The Chrome button is always there.
On the "bad" machine, I've tried both these approaches...

1: Create a shortcut to [ProgFiles]\Google\Chrome.exe on the desktop and drag to the Taskbar
   2: Right-click Chrome in Start->All Programs, and select "Pin to Taskbar"

...but whenever I click on my shiny new button, it starts another instance of Chrome, regardless of whether Chrome is already running. How can I make it the same as the good one?

I don't know if this is relevant, but I have the Foobar2000 music player installed on the good machine, and a button on my remote configured using Eventghost to "Run Foobar2000".
My remote button works just the way I want (if Foobar's already running, just give it the "focus", otherwise start it), because often I've no idea whether it's running or not - I just want the music on. Maybe someone else paused or muted Foobar, switched focus to a different app, or whatever (it's a "house" PC, so there could be others involved - or perhaps it was me, and I just forgot).
I don't recall doing anything special to make Foobar work the way I want (effectively, allow only one instance of this program), but that's not quite the same thing as my Chrome problem. I do sometimes want to deliberately start another copy of Chrome, rather than just open a new browser "pane" in the one already running (using my desktop shortcut rather than QuickLaunch does this).

EDIT: Getting no response here, I tracked down and carried out the instructions in Restore the Quick Launch toolbar in Windows 7, which seem way more complicated than anything I might have done without remembering. But it didn't do what I wanted - the newly-created QuickLanch taskbar shows smaller icons that what I had before, but they still create a new instance of Google Chrome whenever I click on them.

A: For those who are new here. When you start Google Chrome from Task Bar and a new instance comes up, all you have to do is to right click on the new instance that just opened and click on "Pin this program to taskbar" and remove the old Google Chrome icon, there you have it!

redpajama_set_name: RedPajamaStackExchange


Teach kids about music and the orchestra with these 15 Children's Books About Music!
Little Miss is so excited to begin ukulele lessons this school year that she's been reading up on children's books about music for the last few weeks. Everything from orchestra instruments to lessons about some of the great composers have been on her reading list. While I was helping her put together books that she might enjoy exploring on her musical quest, we came up with 15 must-read books that every music lover should experience. Check out our list below and let us know which ones you've tried or which ones we should add to our list!
What books would you add to the list that we forgot? Leave a comment below and let us know! We're always excited to learn about new children's books!
Be sure to check out our review of Gentle Guitar, a great online guitar class that Little Miss loved last school year! It was fabulous and what has spurred her on to wanting to learn to play the ukulele!
Interested in learning more about learning to play the ukulele? Watch for our upcoming ukulele series this fall!


Karl Lagerfeld is a fashion icon, to say the least. He's mastered art from fashion to photography and everything in between. His array of celebrity muses range from Willow Smith to Lily-Rose Depp to Kristen Stewart. His mass brand collaborations are lusted over and sell out in the blink of the eye, and we're sure this latest capsule will do the same.
The Karl Lagerfeld Paris collection has prices that are enviable as well. Think: $45 for a cheeky t-shirt to $370 for a luxe faux mink coat with more inclusive sizing ranging from 6-18 and XS-XL. We're also drooling over the LBDs, fitted jackets, and soft sweaters. Check out our favorite pieces below and shop the full collection at longtallsally.com.


Butter Cloth shirts are extraordinarily soft. They feel like you're wearing your favorite t-shirt and look like sophisticated casual dress shirts. The story doesn't end with comfort. You'll find our signature design features in every Butter Cloth garment, like contrasting cuff and collar detail.
Butter Cloth is . . .


text:
You are here: Home / Health / Medicine / More features added to smoke-free rental registry
More features added to smoke-free rental registry
May 31, 2019 By Matt Kelley
The state's registry of smoke-free rental properties is undating its features to appeal to more users.
Emily Vogt, who helps coordinate the Smoke Free Homes Registry for the Iowa Department of Public Health, says the detailed list of more than 1,200 smoke-free properties has been online since 2016 as a community resource. Vogt says, "The Smoke Free Homes program is a program to promote smoke-free rental housing to renters in Iowa and also to assist property managers and landlords in implementing the smoke-free policy."
The website is updated with new options so potential renters can learn more about the neighborhood they're considering."If they are looking for a smoke-free rental property, they can also see — we've recently added to the registry a map view," Vogt says, "so you can see where the nearby grocery stores are, where the parks are, the transit stops and farmers markets."
If apartment managers set aside a few individual units in a buiding as non-smoking, Vogt says those units likely won't be as healthy as renters would hope. "We know that the smoke travels between units," Vogt says. "The air in a multi-unit building is all being shared among everybody. Somebody down the hall is getting exposure to second-hand smoke if somebody on the floor above them or below them or several units down is smoking."
To make the registry, a property must have at least one building that is 100-percent smoke-free and must have this specified in the lease language. More than 80% of all Iowans are non-smokers, according to Vogt, and 74-percent of Iowa renters say they would choose to live in a non-smoking building.
Filed Under: Health / Medicine, News Tagged With: Tobacco


The location for this outfitter is great, but everything else was just terrible. The guides didn't know the area AT ALL! My guide had never guided before and he was in his 50's. I'm in good shape and in my 30's so even if he did find the elk, he wouldn't be able to match my pace. We rode horses most days to save him from walking and I got bucked off going up a hill for no reason. The guy just blamed it all on me. One of the other guides was a LADY IN HER 60's! She hurt her knee the first day and couldn't go very far the rest of the trip. You would think she would turn down a tip from my uncle, but nope, she accepted it at the end of the hunt. The other guide was in his 30's and was actually a great guy. He'll be a great guide once he knows the area. I wish I was making this all up, but I could go on for a while telling stories of incompetence.
Other camps had success hunting water holes during the heat, but our guides didn't think of this until day 4.


text:
AOL Admits E-mail Defeat with Alto
Alto is AOL's new mail venture, in which the company gives up on getting people to have AOL.com e-mail addresses.
Rebecca Greenfield
Alto is AOL's new mail venture, in which the company gives up on getting people to have AOL.com e-mail addresses. "We found that nobody wants another email address," Senior Director of Product for AOL Mail and Alto Joshua Ramirez told The Verge's Ellis Hamburger. So AOL is heretofore giving up on its You've Got Mail brand, which, frankly, is a smart move. No one is looking to change their email address to anything new. AOL has such a teeny-tiny user-base (and shrinking!) when compared to the others, according to these 2011 Comscore stats.
Still, AOL is losing at something which is still the most popular activity to do on the Internet. Instead of revamping something that will never be popular—the social cachet alone of having an AOL.com email address will keep that dream dead—it is moving into a new space: E-mail clients. "People have multiple email addresses, and they want to get it in one spot, so we went back to the drawing board and came up with something we think is game-changing." This game changer, much like Sparrow or Apple Mail, "fixes" e-mail which many people have declared broken.
While many people yearn for a better email client, no one has owned the space yet. This is what the current marketshare looks like, according to Litmus: Outlook, the iPhone app and Yahoo Mail still rule.
While Outlook has a pretty large share of users, it's not the most beloved of experiences. Sparrow, which pares down email to a Twitter-like experience, has many fans, but its fate is uncertain since Google bought it. The iPhone mail app only works on iPhones, obviously. There's a lot of opportunity here. Let's see how AOL does.
For now, Alto is invite only. But once users link up their current email address(es), the program removes clutter with what it calls stacks, pushing certain types of email into different categories that Businessweek's Sam Grobart equates with sheets "of paper that are loosely grouped on the home screen," which you can see in the photo below.
For people who don't want that, however, there is a setting that removes the stacks. It also imports some social media stuff, like Facebook and Twitter and has some other nice features, like "snooze," which will push certain messages to the top of the inbox, as a reminder to answer them. It also has analytics. Grober found mail came in faster than his native Gmail, which is pretty impressive. Otherwise, it works like any other mail client, pulling in email to one place, accessible from the Internet.
Though it has a nicer overall look than, say, the Outlook web client, none of the reviewers sound too jazzed about it. "There's no threaded conversation view (a deal-breaker for Alto, but I'm told that it's coming soon), no mobile site (also coming), and the app is just plain over-styled — from its color palette to the imposing font it uses for senders and email subject lines," writes Hamburger. "It may not appeal to power users," added Grober. For starters, all that white space and those oversize fonts mean you see fewer messages per screen than on most e-mail services' standard interfaces." But, this thing doesn't roll out officially until the beginning of 2013, giving AOL plenty of time to make improvements.
Rebecca Greenfield is a former staff writer at The Wire.


I see it all of the time. You provide an excellent service, a great product, or who knows; maybe you've even created disruptive technology that is going to change the way people behave in a given market.
Despite your best efforts, growth never becomes easy or predictable. Sure, you experience enough success and your customers 💖 what you do, so you know that with just a little more effort, a bit more ingenuity, and a pinch of luck your growth curve is about to look like the good news signal from The West Wing.
But alas, the objective always seems just out of reach. What's more, the very actions you take to drive such growth only reinforces the barriers you're working so hard to overcome.
No one is immune from this affliction. I see CEOs, sales executives, marketing executives, salespeople, and others, struggle to find the right growth formula. This situation is an outright epidemic in the private equity/venture world as more and more money is thrown at more opportunities, where the only predictable and sustainable result coming from their efforts are higher burn rates and founders losing their equity.
Why? Why are so many smart, hard working people failing to unlock the growth equation? More importantly, what can you do to fix it today?
Having seen this game play out thousands of times, I've identified five core contributors that, when addressed, dramatically increase the likelihood of success. There are no guarantees that you'll achieve vertical growth rates, but addressing these five areas will certainly put the odds in your favor.
The underlying process where customers and prospects systematically eliminate everything that businesses believe is different or special about their offerings, reducing those businesses to their lowest common denominator, which is typically (but not always) price.
The implication of this definition is that commoditization occurs when your desired market stops listening to you and your competitors.
Think for a moment about how your business responds when your customers and prospects stop listening? If you're like most, you're answering it by shouting louder. You throw some blog posts on the site, send more (crappy) emails, increase the call cadence, etc.
It's so bad these days that people are saying that inbound and content marketing are already dead (check out here and here). The problem isn't with the strategy; it's the execution.
To break through the commoditization trap, you must think and view the world from the perspective of your target market (which means you must fully identify them). It means your sales and marketing communication must create value. Kill all the promotional copy and start teaching, helping, and challenging.
I talk to hundreds of businesses every year, and they all start by telling me the story of how unique they are and how great their product is. They talk (endlessly) about their solutions.
The problem is that your solution isn't your customer's problem. There is an epidemic of solutions in search of problems, combined with an impatience that renders your value proposition to a level only slightly higher than blather.
The single scariest discovery in my business life is how little selling organizations understand or think about the customers they want to attract. At this very moment, I'm preparing to talk with a client who experiences this problem acutely. They are totally clear on their solution, but they don't understand that their customers have not yet acknowledged or understood their problems. They keep trying to tell the solution story better, but it won't be until they slow down and build understanding in their market that they'll be able to get on the path of predictable, fast growth.
The battle cry of the average business is, "If some is good, more must be better." Executives are convinced that the path to greater, faster revenue growth lies in doing more for their customers. The approach is dangerous, partially because there's some truth to it, and because it offers the siren song of quick wins.
Doing more can be a great expansion strategy after you've built a powerful, successful engine focused on your core business. Just because you can do something doesn't mean you should do it (I admit, this is probably the toughest lesson I've learned).
There's always the siren song of your best customers who love everything you do. You launch something new, and they jump on board. It not only feels good, but it also adds some much-needed revenue. You convince yourself that by providing a broader solution, your value proposition will be stronger.
Except the opposite is true. As shared in the book Good to Great, the key to exceptional results come when you stop fragmenting your focus on areas where you can be good and instead focus on where you can be great.
To get your growth on the vertical track, disproportionately focus your time, energy, messaging and content on the areas where you have the greatest impact.
Vision is great. Tactics can be incredible. But, I'll take the plumbing every day of the week...and twice on Sundays.
Understand that this was very hard for me to accept. I'm a vision and strategy guy. My weakness is that I've always thought I could outthink my competition. Frankly, I got frustrated seeing entrepreneurs, whose thinking didn't hold a candle to mine, grow businesses (and generate wealth) that left me in the dust.
I finally realized that while I was thinking and creating, they were building the plumbing. They built structures and systems that exploited the assets they had. Sure, I had great...maybe even better ideas and visions, but they had systems that did something.
What does your plumbing look like? When's the last time you reviewed and updated your game plans and playbooks? (Be honest.) How are you using data? What do your dashboards look like?
If you're not getting the growth you desire, the problem is in one of two places; it's either a problem with what you're offering or your plumbing is ineffective.
A key piece, maybe the key piece, of plumbing is your data. I have to admit that I laugh (it's better than crying) when I consider how many sales and marketing executives who are focused on driving fast growth, don't even begin to have the data in place to give them the insights they need to make good decisions.
The great philosopher, Mike Tyson, once said, "Everybody has a plan until they get punched in the face." The market is a great puncher (it makes Tyson at his prime seem like a stuffed animal), and everyday executives are getting into the ring with a great plan and blindfolds.
If your data isn't giving you actionable intelligence quickly and seamlessly then that's the problem you should focus on first. Without a strong data foundation, you're in danger. In business, the new game begins before the old game ends, and if you're still following your gut (or your eyes), you're optimizing for yesterday's game.
These five points come down to building the engine for growth. Without that engine, you're facing a gale-force headwind that will drag down even the best ideas and inspirations.


text:
Page 7, 29 November 1919 — THE IRISH IN AMERICA.
29 NOVEMBER 1919, Page 7
THE IRISH IN AMERICA.
MOST people in Englai cl believe that America is • satisfied with her Irish citizens, and proud of the part which they have played in her history. They think that Americans cannot understand England's " in- ability to manage the Irish "—that they turn with relief from the spectacle of the Irish here, down-trodden and struggling fiercely for some share in national life," to the vision of the same race in America, free and satisfied, the bitter outcast become the prosperous and virtuous chime on that free shore.
A very different picture is drawn in a letter which re- cently appeared in the Boston Herald. It was written by an eminent Boston lawyer (Mr. Moorfield Storey), and represents, we believe, the opinion of the silent majority of Americans.
" It is time," says Mr. Moorfield Storey, " for Americans to speak and for Irishmen to listen, before they lose the sympathy of their fellow-citizens. Their leaders now are closing their eyes and ears to obvious facts and are ignoring plain duties. Every voter of Irish descent in this c, witty owes his first duty to the United States ; if he was born here, because it is the country of his birth, and if he is naturalized, because he has sworn to abjure his allegiance to every other country. As an American citizen he should consider what this country needs and do his best to secure it." The considerations, he continues, that induced America to join the Allies in the war against Germany still make it essential that the world should be secured against a not. impossible repetition of Germany's attempt at world-dominion :— " Tho United States needs Peace and the preservation of the powerful alliances which alone can make it permanent.
What we want is unbroken harmony between the great English- speaking peoples of the world. What Germany wants is dis- sension between the recent Allies. She would ` divide and conquer,' and those who seek to breed dissension between us and any nation now our friend are playing Germany's game. While the United States was doing its best to defeat Germany, that section of the Irish people who call themselves Sinn Feiners,' and who are now agitating for the independence of Ireland, did their best to help Germany. Their efforts added enormously to England's difficulties, and on this side of the ocean Irishmen were very active in the same cause. The leaders of this pro-German movement have been welcomed by Irish-Americans, and aided in the attempt to stir up feeling against England and to break up the Alliance upon which the safety of the world depends. They know that Irish independence is an impossibility unless England is so weakened that she is powerless to assert her authority. Their endeavour is so to weaken England. This is not an American policy : it is an Irish policy. No one who is not carried away by sentiment believes that the independence of Ireland can be secured, or even that it is desirable. The country to-day is prosperous, and has suffered less by the war than any other part of the British Islands. The people are so hopelessly divided on the question of Home Rule that a Convention representing all the various elements of the population after sitting for months could agree on no plan."
Even Sir Horace Plunkett regards Irish independence as suicidal and sure to end in civil war, and this, appar- ently, is also the opinion of the Irish leaders in the United. States :— " They do not propose to go back to the country for which they profess such affection, to -build up its diminished popula- tion, to add their property to its resources, and to take a personal part in its government. They prefer, safely protected by the American flag, to abuse England from a distance, rather than expose their lives and their property to the risks of Irish Homo Rule. Nor are they fighting for a principle ; for they do not urge the independence of the Philippines, who are united and governing themselves very creditably. They do not protest against the overthrow of the independent Republics of Haiti and San Domingo, which the United States now govern by military force."
They do not even find time, says Mr. Moorfield Storey, " to express their sympathy with their coloured fellow- citizens, whose rights in large parts of this country are trampled underfoot. These are American questions, but they do not interest these citizens." " I am very fond of the Irish people," he continues, " and because I am their friend, I hate to see them pursuing a course which makes them aliens among us " :— " If they persist, their fellow-citizens will begin to ask awkward questions, such as these : ' Who were the men who led the policemen of Boston to disloyalty and disgrace ? " Of what use are the leaders in the strikes and strike movements which are disturbing the whole business life of the country and which threaten even worse things ? " Who have been the bosses in New York who have been responsible for years of corrupt government in that city ' These are questions which make us pause and do not strengthen our confidence in Irish self-government."
Mr. Moorfield Storey's questions suggest the fact that an impartial " History of the Irish in America " has never been written, and is very much needed. The task is one which Mr. Moorfield Storey himself might perhaps under- take. If he did, we are sure it would be well worth the study of all reasonable people.
(1) The writer of the historical work which we suggest would have to point out that the men who helped the United States in the War of Independence were Ulster Protestants of Anglo-Saxon race, not Roman Catholic Celts.
(2) He would have to describe the part played by the Trish in the war of the North and South. Those in the North were very often unwilling to take part in the battles of their adopted country. The rioters who opposed Lincoln's application of the Draft were Irishmen, and by their action at the most critical moment of the war they almost brought the cause of the Union to ruin. They were Seces- sionist in their sympathies and intensely anti-negro. Curi- ously enough, however, the Roman Catholic Irish who had taken refuge from " British oppression " in the South, though convinced Secessionists and supporters of slavery, refused to take up arms in defence of these principles. They objected to the Draft in the South as in the North !
(3) Another chapter of the History would tell the story of the Molly Maguires who forty or fifty years ago terrorized the mining districts of Pennsylvania. This secret society formed itself on the home model of rapine and murder, and before it was finally put down its members had a murder record of which the modern Sinn Feiner might have been proud.
(4) We should hear, too, the full story of Tammany Hall in New York, and of similar organizations in many of the other great American cities, for all over the United States Irish organizations have corrupted municipal politics. Englishmen must not forget that the whole Tammany system is as hateful to true Americans as it is to us.
(5) The next point would be an account of the evil influence exercised by Irish Roman Catholic organizations on elementary education in America. The Irish have put every obstacle in the path of the common school where non-sectarian Christianity can be taught and have added enormously to the difficulties of providing sound elementary education.
(6) There is no doubt that during the war the Irish in America were, as Mr. Moorfield Storey points out, " in liaison with Prussia," though the exact history of their activities has not yet been given to the world.
(7) Last of all in the list is the indictment made against the Irish-Americans by Mr. Moorfield Storey in his letter. Irish influence is undoubtedly at work, in a number of directions and trying to drive a wedge between Britain and America, and, if possible, to wreck the whole policy of the League of Nations. The advanced Irish Party have indeed done well to name themselves " Sinn Feiners," which, as Mr. Moorfield Storey points out, may be trans- lated by the phrase, " For ourselves alone." Our seven points contain in a nutshell the history of the Southern Irish in America. No doubt individual men of Southern Irish birth and of the Roman Catholic faith have done great and noble work in America as elsewhere. Their good record, however, cannot alter the facts we have set forth. The Southern Irish have not been a good element in American social and political life. Yet the American people is asked to believe that the Republic was founded, preserved, developed, and redeemed by the blood-brothers of the men who are now carrying out in Ireland a hideous campaign of treason and murder !


text:
Oxnard police arrest man hours after stabbing in La Colonia
Oxnard authorities responded to a reported stabbing in the La Colonia neighborhood on Wednesday afternoon.
Oxnard police arrest man hours after stabbing in La Colonia Oxnard authorities responded to a reported stabbing in the La Colonia neighborhood on Wednesday afternoon. Check out this story on vcstar.com: https://www.vcstar.com/story/news/local/communities/oxnard/2018/12/26/oxnard-authorities-investigating-stabbing-reported-la-colonia/2418805002/
Jeremy Childs, Ventura County Star Published 4:53 p.m. PT Dec. 26, 2018 | Updated 11:55 p.m. PT Dec. 26, 2018
Do you know what to do if you see something bad happening? Here are some tips.
Alberto Perez, 43, of Oxnard.(Photo: CONTRIBUTED PHOTO/OXNARD POLICE DEPARTMENT)
OXNARD - A 43-year-old Oxnard man was arrested by police after a reported stabbing in the city's La Colonia neighborhood on Wednesday afternoon, authorities said.
Police responded to the incident around 4:10 p.m. in the 100 block of South Grant Avenue.
Officers arrived and found the crime scene was in 100 block of South Garfield Avenue, a block west of the original report. Police got a description of the suspect and learned he had fled on a bicycle, according to authorities.
An ambulance and emergency medical personnel were dispatched to the area. The victim was taken to Ventura County Medical Center in Ventura with ear and shoulder injuries that were not life-threatening, authorities said.
As part of the investigation, police conducted a lineup of possible suspects involved in the stabbing. Alberto Perez, 43, of Oxnard, was identified as being responsible for the stabbing, according to police. The investigation also indicated Perez and the victim were engaged in an altercation before the stabbing took place.
Perez was arrested on suspicion of assault with a deadly weapon and booked into county jail, according to authorities. Investigation into the crime is ongoing. Anyone else with additional information can call Oxnard police at 805-385-7796.
More Oxnard news:
Dog stolen in Oxnard vehicle theft found alive three days later
Oxnard teen killed by wrong-way driver near Somis was studying to be a barber
Read or Share this story: https://www.vcstar.com/story/news/local/communities/oxnard/2018/12/26/oxnard-authorities-investigating-stabbing-reported-la-colonia/2418805002/


Raken is a service that allows construction managers to keep track of job site information. Construction photos, videos and attachments can be added to the app. And a daily report can be sent from phones and tablets. Raken is used by superintendents, project managers, subcontractors and foremen for their daily reports.
Sergey Sundukovskiy, the co-founder, chief technology officer and chief product officer of Raken, told me that he and CEO Kyle Slager worked on construction projects over the summers in high school and college. They built the construction solution with a field-first and mobile-first design for everyday workflows that superintendents and foremen need to tackle, whether it is daily reports, manpower tracking, task management, photo management or safety measures. Then they started capturing data from clients and analyzed it in a way to provide actionable insights and metrics on job site performance. Slager also interviewed over a hundred construction companies during the product development process and walked on job sites with end users as they used the initial prototypes.
Contractors and subcontractors use the Raken mobile and web apps on a daily basis for documenting activities at the construction site. As they take photos, videos and notes, daily reports are generated. The daily reports contain information like weather conditions, manpower hours and survey answers. And Raken aggregates information representing the entire duration of the projects. The daily reports can also protect construction companies from litigation years down the line as they can be used in reference in the case of a lawsuit.
Peachtree Mechanical Inc. and Superior Rigging & Erecting used Raken for an 86,000-seat multi-purpose football/soccer stadium in Atlanta, Georgia, that opened in August 2017. Raken was also used for the $6 billion development of the Transbay Transit Center in San Francisco, California. The new Transbay Center is the largest approved public transportation project in the U.S.
Within 18 months of launching in 2014, Raken was named the No. 1 Daily Reporting App at Associated General Contractors (AGC) National. And 1,000 active clients signed up for Raken in 2015. In late 2016, Raken received $2 million in seed funding to accelerate product development. Raken's investors include Rincon Venture Partners, Spider Capital and Eniac Ventures. Now Raken is used in over 38 countries.
"Our goal is simple – provide greater value to our customers than any other solution out there. To accomplish this goal, we have to have the deepest understanding of our customer – this is why we invest heavily in customer success. On the product side, we will be developing additional workflows to complement our daily reporting solution. Based on our net negative customer churn, Raken will become further entrenched with our existing customer base, while rapidly acquiring clients that are sitting on the sidelines and using pen and paper or to manage daily reports," added Sundukovskiy. "Our existing daily reporting construction workflows will continue to be enhanced based on the feedback from our customers. We will certainly continue our international expansion.
What are your thoughts about the story behind Raken? Please leave a comment!


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Q: Variable from python disappears giving error in syntax I have this piece of code in my index.html:
<script type="text/javascript">

        var session_cookie_age_html = {{ session_cookie_age }};
        var user_logged_html = {{ user_logged }};

        if (session_cookie_age_html.length !== 0 && user_logged_html.length !== 0){

            var MyGlobalVars = {
                SESSION_COOKIE_AGE_JS: session_cookie_age_html,
                user_logged_js : user_logged_html,
            };
        }else{

            var MyGlobalVars = {}
        }

    </script>

I get session_cookie_age from my settings.
When session_cookie_age doesn't existe it will leave the code like this:
var session_cookie_age_html = ;

Which obviously gives an error. There's no way of asking if the variable is undefined as it doesn't even exist, this is really weird. Is there a way I can check if the variable exists or something?

A: <script type="text/javascript">

        {% if session_cookie_age %}

            //your code

        {% endif %}

</script>


text:
Le tournoi Open du Texas 2012 est l'édition féminine 2012 du tournoi de squash Open du Texas qui se déroule du 17 au  à Houston. Le tournoi fait partie de la catégorie WSA 25 et il est doté de  de prix.

Le tableau est composé de 16 participantes dont huit têtes de série et quatre joueuses qualifiées.

En finale, la tête de série  Camille Serme l'emporte face à Joelle King.

Têtes de série

Tableau final

Références

Voir aussi

Articles connexes
 Open du Texas (squash)
 Saison 2012 de la WSA

Liens externes

Compétition de squash à Houston
Sport aux États-Unis en avril 2012
Squash en 2012

redpajama_set_name: RedPajamaWikipedia


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(Another!) Great Day Flying | Parramatta Radio Control Aircraft Club Inc.
Our Australia Day display worked wonders for promotion of the club, we've had non stop visitors for the last few weeks and a few new members (Welcome Rob & Ingo!) with a few more on the way.
Today was stinkin hot down at the field but pretty calm wind wise. The shade tents took off some of 'burn' from the sun and were welcomed by all!


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Does changing the grip make your lats wider?
There's a ton of misconceptions in the bodybuilding world. I suppose it's because we're always tinkering with new ways on how to train and eat, and the truth is, it takes a lot of tinkering before you can come to an accurate conclusion. It never ends, because as a bodybuilder who wants to keep improving, stagnation means you're finished.
When I first began my career I was told by a pro bodybuilder it would take around 12 years to have a physique qualified enough to compete at the world level. I mean these guys were monstrous, but I still couldn't understand why it would take that long, but first hand knowledge normally wins out.
There is so much freaking time that goes into bodybuilding, and it goes way beyond that. Not only are you putting in thousands of hours pounding your mind and body into submission, but this shit hurts bad. On top of that, you're body is most efficient when focusing on one thing, like a body part, certain training style, or a different type of diet. That's why it really does take around 12 years to get on the world stage. I also learned that from first hand experience, so the tortuous trek goes on.
The serious bodybuilders are always looking for that special exercise or amino acid concoction that is a break through discovery which no other human has come upon.This type of bodybuilder is all in, definitely playing for the love of the game, as there's not much money in the sport itself. If you did a return on investment only based on money you'd be upside down, but it doesn't matter.
The few who commit their life to the bodybuilding lifestyle get way more in return, for instance having complete control of their body, because that pays lifelong dividends. Arnold Schwarzenegger once said it best. When you're in shape you're always walking around with your own trophy 24 hours a day.
That in itself is a gift that keeps on giving, not to mention knowing exactly what exercises are best for changing the body in the way you want, which brings me to the title of this blog as one example. Doing a wide grip lat pull down wI'll not make your back any wider than a narrower grip, period.
Bodybuilding is an illusion
Heart and sole ... how did I do that?


text:
La tapiolite-(Mn) è un minerale isostrutturale con la tapiolite-(Fe) con la quale forma una serie. Nel 1983 era stata denominata manganotapiolite per analogia con la ferrotapiolite.

Morfologia
La tapiolite-(Mn) si presenta solitamente in cristalli equidimensionali o corti cristalli prismatici.

Origine e giacitura
La tapiolite-(Mn) si rinviene nella pegmatite granitica.

Altri progetti

Collegamenti esterni

Ossidi e idrossidi (minerali)


text:
Q: Sanitizing and validating email field Should I use is_email() to validate an email field? In WP. I've put the email field in a widget. I would really appreciate some help.
function update($new_instance, $old_instance) {
     $instance = $old_instance;
     $instance['email'] = is_email($new_instance['email']);

    return $instance;
     }

And
<p>
    <label for="<?php echo  $this->get_field_id('email'); ?>">
     <?php _e('Email'); ?>  </label>
     <input class="widefat" id="<?php echo $this->get_field_id('email'); ?>" name="<?php echo $this->get_field_name('email'); ?>" type="email" value="<?php echo $email; ?> " />
    </p>
    <?php
    }

Is using is_email() correct for this? Thank-you!

A: According to the documentation, is_email() is used to validate an email and either returns the email if it is valid or false if it isn't. So are using it correctly.
The only thing I can see in your code is that if the email is not valid, you are settings the data to a boolean value of FALSE.
 $instance['email'] = is_email($new_instance['email']);
 //with a bad email address, this will be the same as writing
 $instance['email'] = false;

Depending on what you're doing in the widget that may give you unexpected results.
I would instead do something like the following
$instance['email'] = ( is_email($new_instance['email']) ) ? $new_instance['email'] : '';

This is going to make sure that if the is_email() call returns false then you are setting $instance['email'] to an empty string instead of a boolean value.
Hope this helps!


text:
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20+ Of The Best Wild Camping Spots In Ireland [2020]
Cazzy Magennis
Your guide to the best wild camping spots Ireland has to offer for roadtripping Ireland in a campervan. Keep reading to find out more about our best spots.
Note: Some posts may contain affiliate links. Read more here
Ireland is bursting with amazing wild camping spots, but when we were travelling around Ireland in our Spaceships Campervan, we actually struggled to find any information on the web that could point us to the best wild camping spots in Ireland.
So, as we drove around the country, we marked all the spots we stayed at and other spots we visited that you could easily wild camp at.
Travellerspoint
First up, What is Wild Camping in Ireland?
Wild camping basically means what it says ...camping in the wild. This means not paying for a campsite, or staying in an official camping spot. There are many advantages to wild camping which I will discuss a little further on, but the main one is finding yourself wake up to amazing views each morning.
There are no "free campsites in Ireland", so you've got to create your own ones, via wild camping.
Some things to note that the majority of these wild camping spots can only hold up to 2 or 3 motorhomes or campervans. These spots aren't for camping with a tent or a caravan and you won't have access to toilet facilities, water or electricity!
If you are planning on wild caravanning I guess it would be possible, but many of the spots we've listed below would be too small to fit your vehicle and your caravan!
So, let's get right to it, a list of the best places to wild camp in Ireland.
P.S. If you're interested in where we got our campervan from, then it was from Spaceships Rentals (read our full review of them here).
Wild camping spots in Tipperary
The Vee
As you can find yourself driving through beautiful Tipperary, you'll come to a viewing point known as "The Vee". It offers stunning views of the mountains and the lake down below and it's a large parking area that could fit two campervans.
This will be quieter at night, but during the day people will be spotting to visit the beautiful viewing point.
Read Also: Best Things To Do In Tipperary
Our sexy Spaceships campervan
Wild camping spots in Wexford
Hook Lighthouse
Hook lighthouse is pretty awesome, and we didn't actually stay here ourselves. But when we drove down to the lighthouse we spotted 5 motorhomes all parked up by the water next to the lighthouse.
You'll have access to the toilet in the actual Hook Lighthouse tourist centre but this closes around 4pm and opens at 9 am.
Baginbun Beach camping
This is where Bradley and I stayed on our first night wild camping in Ireland, it's an absolutely beautiful spot and the sunrise and sunset here is brilliant.
There is a smaller and a larger car park and you'll want to stay at the larger as there are no "no camping signs" and it can fit up to 3 motorhomes and campervans comfortably!
Wild camping spots in Kerry
Comunelle Beach, Dingle
This is a beautiful beach you can access via walking. There are two carparks, the "upper carpark" could fit up to 5 campervans, and the lower could only fit one. The drive to the lower is a little bit dodgy, so I wouldn't do it in a motorhome.
But either choice you're greeted with stunning sea and cliff views.
This is the lower one...
Bhinn Bhan, near Dingle town centre
This is a beautiful secluded spot with only one road in and out. It's about a 4 minute drive from Dingle town centre were you could pick up some food. The spot is by the water and some beautiful cliffs.
Sometimes people take walks down here, but no one bothers you.
Follow signs to Bhinn Bhan and it could fit up to two campervans.
Beautiful spot!
Minard Castle, Dingle
Another great spot in Dingle is at the Minard Castle. The castle itself is beautiful, located by the water with a dramatic look. You could park up to 3 campervans here. When we visited, there was one settled for the night.
Read Also: Best Things To Do In Dingle
Not a bad view!
Brandons Creek, Kerry
Beautiful cliff area with flat parking and enough room for 2 campervans. Close to Dingle Peninsula and lots of beautiful walks with stunning views.
Molls Gap, Kerry
Molls Gap is a great spot to base yourself if your visiting Killarney and Killarney National Park. It offers stunning views of the green fields of Ireland and you could fit up to two campervans comfortably.
Read Also: Best Things To Do In Kerry
Wild camping spots in Cork
Castletownbere free campervan spots near pier
This is a great spot that has overnight parking for free near the town centre. It's at the pier area and there are 6 spots for motorhomes and campervans, so it's a first come first serve basis.
There are public toilets around the corner about a 4 minute walk and they appear to be open all night. Good spot if you want a drink in town!
Pubs near Blarney Town
The Huntsman Bar were happy for us to park in front of their bar overnight if we had a few drinks in their pub. We stayed in the car park opposite because there was more room.
We actually had food in Autines Bar and Restaurant which is just across the road.
Only room for one campervan.
Both good spots! There is a circle K which has a toilet you can use in the morning.
Read Also: Best Things To Do In Cork
Wild camping spots in Wicklow
Wicklow National Park
When it comes to wild camping Wicklow, there are lots of opportunities around the Wicklow National Park. You can't park in the main tourist areas, so you have to be sensible about where you choose.
Choose areas that are quiet and were you would not be causing any inconvenience.
Wild camping spots in Co Leitrim
Lough Gill, coach resting point
Lough Gill is a beautiful spot and there is a large lay-by that's advertised on Google as a coach resting spot. There were no coaches when we arrived, and there would be room for about 3 campervans.
Wild camping spots in Sligo
Mullaghmorre Head viewpoint
This is part of the Wild Atlantic Way coastal route, and it's a beautiful spot. There are actually a few spots you could pull in and park along the way, but the largest area is at the Mullaghmorre head viewpoint in which there is a "Wild Atlantic Way" sign.
You can fit up to 4 campervans/motorhomes here. There were 4 in total when we stayed.
Stunning views to wake up to in the morning, but very windy.
Wild camping spots in Co Mayo
St Patricks Head (beach next to it)
St Patricks Head is a great spot in Co Mayo and as you drive up to it, there is a beach and a parking spot on your left hand side. You could easily wild camp here and fit up to around 4 or 5 campervans.
Scenic, dramatic and beautiful is how I would describe Achill island. There's not much going on the island itself, but the views around this coastline are amazing. The road to this wild camping spot had no one on it and no one came by the whole time we were there.
Read Also: Best Things To Do In Mayo
Wild camping spots in Donegal
Mullaghderg Beach
Beautiful beach to wild camp Donegal. Popular with locals, large parking area that could fit up to 3 or 4 motorhome/campervans. When we stayed there was just one other campervan.
Carndogash, near Supervalue
This small towns offers free motorhome parking spots. I'm not sure how many in total as we just drove past, but I would guess around 4-6. It means you can park up and then enjoy some of the bars in the town centre.
Read Also: Best Things To Do In Donegal
Wild camping spots in Fermanagh
Kesh wild camping in Fermanagh
Kesh is a little town located in the North of Ireland in Co Fermanagh. It's got a small car park which is beside the river where the fishermen come in.
They have excellent free shower facilities (prob the best we had in all of camping- including campsites). This is one of the best wild camping spots in Northern Ireland.
Wild camping spots in Co Cavan
Mullagh Lough
This is a beautiful spot next to a stunning lake that's actually very popular for fishing. It's a parking area with picnic tables and bins and it's next to a main road. However, the main road isn't overly busy, so you won't experience any noise issues.
Just be aware of the midges in peak summer time!
Wild camping spots in Waterford
Ballyquin beach parking
There are lots of beautiful beaches in Waterford and you could probably find carparks to wild camp in all over, but this one is quite a good one with great views and enough room for a couple of vans.
Bunmahon
Another beautiful beach area with sand dunes and stunning views. There is parking close to the beach and you are close to the town centre if you'd like to grab some food for dinner.
Wild camping spots in Limerick
Kilteery Pier
This is a beautiful spot with great views and a picnic table. We asked the lifegaurds if it would be okay to stay overnight and they said yes. You could fit about 2 campervans.
Lots of people swim in the freezing water- madness!
FAQ about Wild Camping in Ireland
Where's the best place to get a campervan?
Before you can even start wild camping, you're going to need a way to get around!
Well, for our 16 day route we used a Spaceships Rentals campervan.
There's plenty of options available in Ireland when it comes to renting a car or campervan, but I can say that Spaceships are a really safe bet. In fact, you can read a full review we wrote of them here.
For more tips, check out my full guide on hiring a campervan in Ireland.
If you're more inclined to drive a car, then Rentalcars.com is always a great place to begin your search.
What is the "Leave No Trace" policy?
We follow this policy when wild camping in Ireland and you should too. The leave no trace policy is encouraged all over Ireland and it's pretty simple, there should be no trace that you were ever there after you leave.
So bring your rubbish with you, don't cause lots of noise, and don't park somewhere that could cause inconvenience for other drivers.
Follow these rules and I doubt you'll have any issues with wild camping in Ireland.
Wild camping in pubs
The majority of pubs in Ireland will allow you to park overnight in their carpark (presuming they have one) if you're going to have a bite to eat or a couple of drinks in their pub.
Ireland has a no tolerance policy when it comes to drink driving.
So you can't have even one drink. No drinking. So if you want to have a drink at a pub, you will need to make your own way there and back via alternative transport, or you can ask to stay in their carpark.
Is Wild Camping legal in Ireland?
If you're wondering can you wild camp in Ireland, then yes! It's not illegal. Basically if there is a sign that says "no wild camping or overnight parking" then you shouldn't stay there as it's been noted that you can't. But you are free to camp in places where these signs aren't present. If someone asks you to move on, then simply do so, they won't be harsh about it. But we didn't have a single issue with our wild camping locations across our whole trip.
Why should you wild camp?
Wild camping gives you amazing views every morning in a unique location each morning.
Don't get me wrong, the campsites in Ireland are great and to a high standard, but there is nothing quite like waking up in a stunning cliff/beach or lakeside location and you're all alone, just you and nature. Amazing!
Is it safe to wild camp in Ireland?
Absolutely! We never felt threatened at any of our wild camping spots in Ireland. We felt safe at every single one. Of course it's important to use common sense.
Don't leave valuables on show, lock your doors at night etc. But other than that, you should be fine. Ireland is generally a very safe country, so if you're backpacking Ireland alone, I wouldn't be worried.
My favourite part of our wild camping experience was actually wild camping the west coast of Ireland, it's full of amazing beaches, shorelines, dramatic cliffs and basically breathtaking views in general!
I highly recommend you give wild camping a go.
The way we worked it was 2-3 nights wild camping, then the 3rd night we would stay in one of the great campsites in Ireland.
This was so we had access to showers, and places to clean our clothes and dishes!
It's important to stay on top of things.
I have to say some of the campsites in Ireland really impressed me when they offered something unique, such as the Apple Farm in Tipperary which was literally on an Apple Farm and you could go strawberry picking in the morning which was awesome.
They even produce their own jams, ciders, juices etc.
So there you have it, my guide on the best wild camping spots Ireland has to offer. I hope you find this post useful and please do comment below with any other wild camping spots that you have stayed in yourself and we can add them in!
Check out these other useful guides:
The Best Places To Visit In Ireland
Our Complete 16 Day Ireland Road Trip Itinerary
Hiring A Campervan In Ireland: Everything You Need To Know
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As the type 1 diabetic half of Dream Big, Travel Far, I'm passionate about encouraging fellow type 1's to travel the world and not let their diabetes hold them back. I'm proud to now be a full-time digital nomad. Meaning I live my life working and travelling all over the world and am here to help you achieve your dreams as well in any way I can.
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