text:
Posted by Justin A. Parr on August 3, 2022
Posted in: Good Design - Bad Design, Tech Support. 1 comment
It's 2022, and buying a TV or monitor isn't that easy… There are tons of acronyms and options, making it difficult to understand what you're buying. Read on for some solid buying advice.
1. Fruit Loop, Letter Soup
1.1. K and P – Resolution
1.2. W and UW – Widescreen
1.3. D and Q – Double and Quad
1.4. HD and UHD – High Definition
1.5. VGA, DVI, and HDMI – Input Ports
1.6. LCD and OLED – Display Technology
1.7. …And, Everything Else
2. Monitor vs Television
3. TV: To Smart, or NOT too Smart?
3.1. Down Sides
3.1.1 Down side #1: Eventually, the platform will no longer be updated.
3.1.2 Down side #2: Eventually, 3rd-party developers will no longer update their apps.
3.1.3 Annoyance: Remote Control as an Input Device
3.2. Smart Sticks / Streaming Sticks
3.3. Disabling Smart Features
3.4. The Bottom Line on Smart TVs
4. Display Size Is Probably the Biggest Decision
5. Resolution – Picture Quality
6. Aspect Ratio – Field of View
6.1. To Wide Screen or NOT Too Wide, Screen
6.2. Curved Displays
7. Go Look At It in the Store
7.1. Model Numbers – One thing to be aware of
9. Formulas
9.1. Calculate Aspect Ratio
9.2. Given the Diagonal, Calculate Screen Size
9.3. Percent Difference
Updated 11/3/2022: Fixed a couple of typos and made some minor wording changes.
The first challenge to buying a new TV or monitor is the incredible number of acronyms you need to learn before you buy one. And, every time you buy one, somehow, there are yet even more acronyms.
"K" means "thousand", just like in the metric system.
In terms of television or monitor resolution, K is a generic term that means, "about 1,000 pixels across".
There are two sets of standards, which makes things even more confusing.
In the consumer space, monitors and televisions follow the ITU standards
In the cinema / motion picture space, equipment follows the DCI standards
"P" refers to "Progressive" scanning, which is a fancy way of saying non-interlaced.
"Interlaced" means that odd and even scan lines are drawn in alternate frames. So if the first frame has only the odd scan lines drawn, the next frame will have only the even scan lines drawn. This interlaced format goes back to the early days of television, and there were only two interlaced formats used in North America:
480i, which is NTSC "Standard Definition", or 320 x 480 (interlaced).
1080i, which was an early attempt to make 1080p (Full HD, or 1920 x 1080) compatible with the older, slower devices of that time that couldn't handle the 60 frames per second frame rate. This was also a way to sell lower-end TVs at a higher price point by calling them "True HD" or something similar, with "1080i" somewhere next to it in a much smaller font.
Interlaced formats have long since faded in to obscurity, and all modern TVs and monitors are progressive, but we still use the "P" number to refer to the vertical resolution. "Progressive", of course, only refers to TV resolution, since monitors have never been interlaced.
In summary, "K" means the horizontal resolution, "P" means the vertical resolution, and both terms are generic.
Generic Term ITU Standard DCI Standard No Standard "P" Number
2K Full HD
1920 x 1080 DCI 2K
2048 x 1080 1080p
4K 4K UHD, UHD
5K 5120 x 2160
5120 x 2880 ???
8K 8K UHD, UHD2
680 x 4320 DCI 8K
8192 x 4320 4320p (??)
"W" means "Widescreen"
"U" and "UW" mean "Ultra Widescreen"
Before 16:9 was the mainstream standard, most TVs and monitors had an aspect ratio of 4:3, meaning, if the vertical resolution is y, the horizontal resolution is 4/3 • y. Since standard definition (4:3) is more square, any 16:9 format was seen as "widescreen". During the same era, anything in the much wider 21:9 format was therefore called "ultra" widescreen.
As 16:9 became "normal", calling it "widescreen" didn't really make sense, so companies began dropping this designation sometime in the 2010's. However, there is still 21:9, which WAS called ultra widescreen, which then became normal widescreen.
4:3 16:9 21:9
Before mid-2010's "Normal" Widescreen Ultra Widescreen
After mid-2010's (Gone) "Normal" Widescreen
Later 4:3 formats UXGA: 1600 x 1200
QXGA: 2048 x 1536
1080p formats Full HD: 1920 x 1080 UWHD: 2560 x 1080
1440p formats QHD: 2560 x 1440 UQHD: 3440 x 1440
2160p formats UHD: 3840 x 2160 5K Wide: 5120 x 2160
5K 5K: 5120 x 2880
4320p 8K UHD: 7680 x 4320
"D" means "Double" the WIDTH.
"Q" means "Quad" or quadruple the RESOLUTION.
If "D" or "DW" appears in the letter soup next to a monitor's specification, generally it means "Double Wide". So if a normal UHD (4K) monitor is 3840 x 2160, a "DWUHD" or "D4K" would be twice the physical width, and twice the horizontal resolution at 7680 x 2160.
"Q" doesn't really mean anything. If Q appears in the letter soup, it just means that the resolution of this particular monitor is 4 times the resolution of some other standard. For example, QHD is 2560 pixels wide, which is 4 times 640, and 640 x 480 is the original VGA resolution.
What's confusing is that width and resolution are independent. "Double" affects the size of the monitor, and "Quad" affects the picture quality, but neither of these have standardized meanings.
Originally, TV resolution was standardized at 320 x 480 (interlaced), also called 480i.
At that time, "HD" referred to anything greater in resolution to 480i. There were many semi-standard and non-standard video formats, such as 720 x 480p that were considered "HD", but didn't really conform to any industry-wide standard.
Eventually "HD" was standardized as 1280 x 720, also known as 720p, and "Full HD" was standardized as 1920 x 1080.
Nowadays, "HD" generally means 1080p, but you have to be careful. I got a good "Prime Day" deal a couple of years ago on an "HD" TV, only to find out that it was only 720p. I was going to return it, but I decided that since it was so inexpensive, I could keep it and use it to watch movies while I work in my office. And yes, it's still in the box, sitting next to my desk, as of this writing. :-/
So ALWAYS be sure to check the specs. Like I didn't.
"UHD" is fairly standardized to mean 3840 x 2160, but ALWAYS check the specs.
QHD is a half-step between Full HD and UHD, at 2560 x 1440.
VGA is the older computer monitor standard used throughout the 90's and early 2000's.
VGA is an analog-only signal standard, and was eventually replaced with DVI, whose standard can include both analog and digital signals.
By the late 2000's, DVI was replaced with HDMI, which supports digital video as well as audio on a single cable.
Generally speaking, you want more HDMI ports. You need one for each device you want to connect to your TV or monitor, so having just 1 or 2 can end up being quite limiting. For example, my TV has 4, and 3 of them are currently used.
Having a VGA or DVI port is a nice option to have, but not really necessary, because you can get conversion cables to convert between any of these connectors. For example, you can get a cable that's VGA on one end and HDMI on the other end for about $10.
Pro Tip: If you have a device that you know isn't really going to benefit from HDMI, using your TV's VGA or DVI port is a clever way to keep from using up one of your precious HDMI ports. For example, if you have an older computer or game system, hook it up to the DVI port.
Pro Tip: Some monitors have only one HDMI port, but have a VGA or DVI option for older equipment. If you have two computers, you can use both ports, and the monitor should have a button on the front to switch between them. This is a great way to use a monitor as a poor man's "console switch" for equipment that you use infrequently, but have the occasional need for a monitor.
Port Video Audio Notes
Digital Only Yes HDMI provides the best option for connecting audio and video, even at the highest resolutions.
Most devices, televisions, and monitors have female HDMI ports, and most cables are male-to-male.
HDMI ports are only slightly wider than USB ports, and can often be mistaken for one.
Digital,
Analog,
or both No. DVI was designed to carry the digital signals of newer devices, and also bridge the gap for older analog devices. For example, DVI can natively carry analog VGA signals.
Devices, monitors, and TVs usually have the female connector, and cables are usually male-to-male.
There are three types of DVI cables:
DVI-D supports only the digital component
DVI-A supports only the analog component
DVI-I supports both components
Some older devices might try to enforce the use of analog or digital by having missing pins or pinholes. For example, DVI-A uses many fewer pins than DVI-D or DVI-I, and if a device's DVI port is missing pinholes for DVI-D, then only a DVI-A cable can be used.
Pro Tip: As with VGA cables (see below) DO NOT over-tighten the thumb screws.
Analog Only No. Since VGA is analog-only, it can support a max resolution of about Full HD (1920 x 1080), but image quality at higher resolutions requires a much higher frequency, necessitating a higher-quality, better-shielded, shorter cable.
Most devices that have a VGA port have the female side, but this isn't necessarily a requirement. Most televisions and monitors with a VGA port also have the female side, but some monitors can have a male connector. Most cables are male-to-male, but male monitors usually require a male-to-female cable. Having the male pins on the cable rather than on the monitor or device eventually became a standard convention, because a bent pin on a cable is much easier to fix than bent pin on a device – you simply replace the cable.
The VGA connector is a 15-pin, D-sub ("D" shaped, sub-miniature), also known as "HD15", which is the same size and shape as a DB9, but has three rows of 5 pins, rather than two rows in a 5/4 configuration. Like all D-sub connectors, it uses two thumb screws to hold it in place when connected.
Pro Tip: Don't over-tighten the thumb screws. You just need to secure the connection from wiggling loose – it's not load-bearing! Turn the screw until it just starts to tighten, and then STOP. That's plenty of force. If you over-tighten D-sub connectors and then try to unscrew them later, you can end up destroying the connector or damaging the equipment trying to get the thumb screw loose.
Here is a brief history of display technologies.
Cathode Ray Tube (CRT) was the mainstream technology used from the dawn of television in the 1940's through the 2000's. The successor, LCD, first outsold CRT in 2008, and they were completely obsolete by 2010 when the last consumer CRTs were manufactured.
Early CRTs were black and white – an electron beam sweeps the screen, from top to bottom, one line at a time, from left to right. As it sweeps, the beam's intensity is controlled by the signal it's receiving from the tuner or other device. The beam sweeps across a grid of phosphorus dots, arranged in a 320 x 480 grid, energizing each one with a brightness that corresponds to the signal's intensity. Each phosphorus dot then glows more or less intensely for a couple of milliseconds, and by arranging the intensity of all of the dots, we have an image. By repeating the process 30 times per second, we have a moving image. As mentioned, CRTs are interlaced, which means that only 240 lines are energized on each sweep, alternating odd and even scan lines, but this happens so fast that you can't really see it.
Color CRTs work the same way, but there are three electron beams, corresponding to the three primary light colors, red, green, and blue. Instead of one phosphor dot at each location, there are three – one each of red, green, and blue. A grid mask controls which beam hits which dots, and by varying the intensity of each beam, we can now draw color images.
There were a number of technologies related to CRTs during this time, as well.
The cathode-ray oscilloscope was invented in the very late 1800's. This produces a visual representation of an electronic signal by steering an electron beam around a screen coated in phosphor. Wherever the beam hits, the phosphor is energized, leaving a green trace.
Early radar CRTs was based on the oscilloscope, and similar to a television CRT, but swept in circles instead of line by line.
Early graphics displays used vectors instead of scan lines, allowing the electron beam to draw lines at any location on the screen. An image was produced by drawing a set of lines, and even text could be produced using a "line-draw" font. If you've ever played an old "Star Castle" or "Asteroids" arcade game, those used vector displays instead of raster displays. Because of the crisp graphics and high resolution, these were often used for early CAD solutions.
In 1966, Ralph Baer invented the first video game, "Ping Pong", which fed a modified signal to an oscilloscope display. Later, this became the basis for Atari Pong, which basically started the arcade video game boom in the 1970's.
Plasma displays offer a high contrast ratio and a long useful life, but they are expensive and power-hungry. Initially, monochrome plasma displays were used in portable computer equipment, but by the late 1990's, reasonably-priced plasma TVs were commercially-available, and they continued to be produced through the early 2010's, at which point, plasma was no longer commercially competitive to LCD and OLED. In a plasma display, each pixel is a tiny neon light that gets energized by high voltage. In color plasma displays, each pixel has three sub-cells, one each for red, green, and blue, with the corresponding colored phosphor coating in front of the cell. When the neon is energized, it energizes the phosphor coating. Varying the voltage of each sub-cell varies the intensity of each color, which is how an image is drawn.
Originally used in calculators and watches because of its low power consumption, Liquid Crystal Display (LCD) has been available in commercial devices since the 1970's. The first LCD displays were commercially available in the early 1980's, in specialized products such as Sony's wrist watch TV. By the late 1980's, the first portable computers with LCD displays started to appear. By the late 1990's, the first mainstream LCD televisions and computer monitors started to appear. LCD outsold CRT for the first time in 2008, and continues to be one of the market's dominant technologies.
At a high level, applying an external voltage to the liquid crystal causes it to change its orientation, blocking light from passing through. LCDs have a light that shines from behind the display, through a polarizing filter, then through the liquid crystal matrix. The resulting light is either aligned with the front polarizing filter, where it is allowed to pass, or its orientation is changed by the crystals, where it is blocked by the front polarizing filter. Monochrome LCDs have a matrix of "dots" that are either "on" or "off". If a dot is "on", it blocks the light at that point, and the dots are used to draw an image.
Grayscale LCD works the same, but the crystals are stacked in layers, and have differing configurations based on the voltage level of the input signal. Thus, a pixel at a lower voltage is lighter, and a higher voltage is darker.
Color LCDs work like graycale LCDs, but they have three sets of pixels – one for each of the three primary colors: red, green, and blue. Generally, all the pixels use a single backlight, but each pixel has an appropriate (red, green, or blue) filter in addition to the front polarizing filter, that only allows a specific light color to pass.
Modern LCDs are "Active Matrix", which means that each pixel is individually-addressable via a network of embedded transistors – one for each pixel. This improves the response time and provides a sharper image.
Over the years, the technology of the backlight has changed. Early on, the LCD was back-lit by fluorescent bulbs, because they are more efficient than incandescent, and cover the full color spectrum. These were prone to having a relatively short lifespan, and were still quite power-hungry. By the 2010's the fluorescent backlight was replaced by LED, which is far superior in both regards.
Light Emitting Diode (LED) displays are really LED-LCD, because they use LCD technology to draw the pixels. The first LED-lit LCDs were edge-lit, like conventional LCDs. The first back-lit LED displays were criticized for not having a true black. The displays that followed use a matrix of white LEDs as the backlight, and the image processor constantly tunes the intensity of each LED based on the image luminescence of that particular region, known as "local dimming". All modern LED displays use some form of local dimming.
Organic Light Emitting Diode (OLED) displays first hit the market in the mid-2000's, but the cost was very high, and the expected lifespan was relatively low. However, in the early 2010's the smart phone market drove OLED innovation to the point where the cost of OLED displays are competitive, and the lifespans are reasonable. Along with LCD, OLED is one of the two current, mainstream display technologies.
OLED operates by sending voltage through cells containing a biolumenescent compound. Cells are arranged in a pixel grid on a substrate (backing material) that's usually glass or plastic. Each pixel has three cells which use red, green, and blue organic dyes to produce the corresponding color when energized.
OLED offers the best picture quality and the lowest power consumption, but the picture quality degrades over time because the organic compounds break down over time.
Because the substrate material can be plastic, this allows for curved, flexible, and even foldable displays.
Why did we need to cover all of this? To demonstrate that, despite what display manufacturers want you to believe, there have been very few fundamental advancements in display technology.
The real story is that every couple of years, all of the larger manufacturers come up with either a new manufacturing process, or they make the dots smaller, or they embed more LEDs or whatever in to their latest display, making the picture look incrementally better than the previous display. Then, they patent this "revolutionary" new design (which isn't revolutionary) and slap a brand name on it.
They do this, actually for a few reasons:
If a competitor has an otherwise identical product without XYZ technology, it makes comparing the two products difficult.
NOW, with XYZ technology pushes consumers to the latest models, which retail at a higher price point
They can license XYZ technology to second-tier manufacturers
So brand names like "QDOT" or "Micro Quantum" or "Quantum Quantum" don't mean anything. It means you get a slightly better picture than the same display from the same manufacturer without the brand names.
For example, Samsung's "Quantum Dot" QLED technology sounds impressive! But, it's just another variation of LED-driven LCD, made possible by a new manufacturing process. But "quantum" sounds high-tech, right? And "QLED" – "Q" comes after "O" in the alphabet, so "QLED" must be some completely new display technology, right? No to both.
Words like "True Motion" and "Super Motion" and "Blast Processing" are "WOW" words that are completely made up by the marketing department.
Each manufacturer has slightly-proprietary image processing software or hardware (or both), designed to make the picture slightly sharper, or motion slightly smoother.
Each new iteration goes through the marketing department, and becomes "Blast Processing", and gets slapped on the box.
Let's define the two, and compare them.
A Monitor is used primarily for video.
Most monitors don't support audio, and do very little image processing.
Monitors are usually used with computers that have a separate audio output, or where audio isn't required, such as the case with camera systems, security displays, and kiosks.
Without an external source of input, monitors can't really display anything.
Monitors are designed with high refresh rates and low latency, which is conducive to reading text and playing games.
A Television (TV) supports both audio and video, and has a wide variety of inputs and sources.
TVs have a tuner, which is capable of receiving Over The Air (OTA) digital broadcasts, as well as integrating with ATSC digital cable or satellite systems without the need for a separate box.
TVs usually have special hardware and software geared toward image and motion-image enhancement, providing optimized audio and video for specific scenarios, such as movies or sports, but at the cost of latency.
TVs aren't usually good for gaming, unless they support a low-latency mode (usually called a "gaming" mode) and a high refresh rate.
"Smart" TVs have a built-in computer – think of it as a big smart phone – that allows the user to load a variety of applications and games directly on the TV itself. Users can watch Netflix or play movies without the need for a computer or other source.
TVs usually have low-resolution inputs, such as composite or component, allowing backward-compatibility for older devices such as VCRs, DVD players, and game systems. Most modern TVs perform "upconverting", which means that the TV performs image processing to scale up and enhance the resolution from an older device, making the images appear sharper and smoother using the TV's native resolution.
In addition to having inputs, most modern TVs, especially higher-end TVs, support outputs as well, in order to integrate with external sound systems, or to relay video to an external (secondary) monitor.
Televisions are usually twice the size (four times the viewing area) of monitors, where the largest common monitor size is just under the smallest common TV size. As of this writing, the largest, common monitor size is 32″ (inches), while common TV sizes currently range from 43″ to 65″.
In summary, a monitor is used for viewing video. A TV is like a big monitor, with audio, a tuner, image processing, extra inputs, and outputs. Monitors usually have higher refresh rates and better contrast ratios that are geared toward reading text and gaming.
Monitors typically only output video, while TVs output audio and video. In addition, TVs have a built-in digital tuner for OTA / cable / satellite, advanced image processing, and support a variety of input formats. Smart TVs are like a "big smartphone" that can run apps and games directly on the TV, and can even play movies, pictures, and music directly from a memory stick.
From a cost perspective, smart shopping can yield a cost:size ratio of $9 per inch for both TVs and monitors. At first glance, the TV has more features, and seams like a better deal, but the monitor is optimized for reading and gaming, where the TV is optimized for smooth video. Cost ratios can go up to nearly double, depending on size and features.
Here is a side-by-side comparison:
Monitor Television
Size (Currently) Usually < 40″ Usually > 40″
Audio No. Yes.
Bluetooth No. Probably.
WiFi No. Smart TV Only
Resolution HD, QHD, WQHD, UHD (4K), WUHD, 5K
A few 8K UHD monitors are available
"W" means Ultra-Wide, or 21:9 aspect ratio UHD (4K), 8K UHD. A few WUHD and "Wide" 8K UHD TVs are available.
Aspect Ratio 16:9, 17:9, 21:9, other "wide" formats 16:9 and (rarely) 21:9
Refresh Rate 75Hz is typical. Higher-end monitors have a faster refresh of 120Hz or 144Hz, and a few go all the way up to 240Hz 60Hz is typical. Higher-end TVs go up to 120Hz, but anything beyond 120Hz is rare. In North America, TV refresh rates are usually multiples of 60 because of the 60Hz power frequency.
Inputs Usually 2 or 3 – combination of HDMI plus either DVI or VGA (D-sub) Usually 4 or more, including HDMI, DVI, and either component or composite (or both)
Tuner None. ATSC digital tuner for OTA digital broadcasts, and integrates with some cable / satellite providers.
USB No. Some monitors offer USB pass-through, acting as a USB hub when connected to a host such as a computer or laptop. Smart TV Only
Apps / Games No. Smart TV Only
Cost Ratio
(Currently) $9 / diagonal inch, up to $15 / inch, depending on size, features, and resolution. $9 / diagonal inch, up to $18 per diagonal inch, depending on size, features, and resolution
Image Processing / Enhancement Very little, if any. Monitors are optimized for low-latency and high contrast. Some high-end monitors perform image optimization aimed at gaming. Standard options include "upconversion" – increasing the resolution and smoothing images from low-resolution sources, such as VCRs, DVD players, and older video game consoles.
Higher-end TVs perform image and motion processing, to make movies look smoother, or to increase the contrast ratio for sports and gaming.
Outputs Usually, None. Some monitors provide a pass-through, for example to connect computer speakers. Most TVs can connect to an external sound output device, such as a sound bar or receiver, with connectivity options including fiber, coax, or Bluetooth.
Some TVs provide auxiliary outputs for video, in order to connect a secondary monitor or to daisy-chain a second TV.
Despite the differences, there are situations where the use-cases overlap.
In a bedroom or dorm room, a large monitor can do double-duty when combined with an external audio system and a tablet or a laptop. Likewise, a small smart TV can act as a monitor for a laptop or tablet, but also allows your to watch Netflix, even while you play a game on your laptop.
Computers and laptops can usually connect to a TV as a second monitor. Most TVs have a low-latency mode (with most of the image processing disabled), allowing you to play games using the computer as if it were a game console, or allowing you to play videos from your computer.
Televisions are a good option for signs and other public displays, because monitors are typically too small.
Road Warrior pro-tip: Most hotels have an HD TV in every room. If you bring your laptop and an HDMI cable, you can connect the TV as a second monitor. This is a great resource if you're working, or you can watch movies for free if not.
In summary, know what you're buying.
Monitors are smaller, and they just show you stuff, but they are optimized for gaming and reading text.
TVs are larger, have audio, and are more general-purpose.
Smart TVs are like bit smart phones. You can install apps and games, browse the web, or even play movies or music from a memory stick, using the TV's built-in operating system.
Although most mainstream TVs on the market today are smart, there are still conventional "not smart" TVs available as well.
Although this used to be a very expensive option, comparing current offerings from a cost perspective, "smart" functionality adds about $50 to $100 to the price.
There are several common "smart platforms" that vendors can choose to integrate, or they might have a proprietary one.
Platform Description Pros Cons
Google Smart TV Android is one of the most popular smartphone / tablet platforms, with a wide variety of features and functionality. Developers can license the platform with Google, or clone it for free. Licensed Platforms have access to the Google "Play" store, with millions of applications and a wide variety of content.
Licensed Platforms also typically include access to "OK Google", Google's intelligent assistant, and integration with a suite of Google and third-party smart home devices.
Long release and support cycles means a much longer supported life for the device, and usually guarantees that applications will remain supported for a much longer time – perhaps 5 years or longer. Unlicensed platforms may be restricted to a secondary or proprietary app store, with a very limited ecosystem. For example, Google apps and platforms such as Youtube might be excluded.
Beware of Google, who uses "voice recognition, machine learning, and Knowledge Graph to determine what apps and content to recommend". Yikes.
Amazon Fire OS Amazon's Fire OS is a modified version of Google's Android, and runs on Amazon's suite of devices, including tablets and televisions. Android is the second-largest Android ecosystem, next to Google.
Amazon's "Silk" browser, which I suspect is a forked version of Firefox, is VERY GOOD. You can seamlessly view content, play videos, javascript seems to work properly, and the UI is fast and responsive.
Amazon devices have access to "Alexa", Amazon's virtual assistant, and a suite of Amazon and third-party smart home devices.
Like Google, Amazon has a much longer support cycle, which means that devices have a much longer useful lifespan. I have one of the original Fire Sticks, and I can still (as of this writing) watch Netflix on it, despite the fact that the device is 8 years old. Users are locked in to the Amazon ecosystem. Although there is support for a wide variety of 3rd-party IoT devices, there is little to no interoperability with the Google ecosystem.
No access to the Chrome browser, nor most Google applications. A few Google applications such as Youtube are published on the Amazon marketplace (their version of "Play").
Amazon uses advertising to supplement hardware costs, so if you buy a Fire tablet or Fire TV, you will be subjected to mandatory advertising.
Roku Roku started off life as a "Netflix viewer" so that you could watch Netflix on a TV, when Netflix first started streaming. I think the first Roku devices were based on Arch Linux, but I'm not 100% sure. Like other platforms, there is a "store" and you can install apps called "channels".
Roku claims to be the number one Streaming OS, but on the other hand, they are also probably the ONLY OS that's dedicated to streaming, so I'm not sure if this is a Pro or a Con. The Roku marketplace is small compared to Google or Amazon.
The Roku device itself doesn't run apps natively. Instead, a "channel" is simply a hosted library of curated content, and the channel simply tells the Roku how to access it. In essence, everything you view on the Roku is streamed from somewhere else.
Because Roku doesn't really run "apps", the marketplace is limited to content.
(LG) WebOS WebOS was originally an open platform, but was apparently bought by LG. However, there is a forked version of WebOS called Open WebOS. WebOS is built in to all LG smart TVs
WebOS has a fairly decent update and support cycle.
Like Android and Fire OS, WebOS can run real apps, including native, compiled apps. WebOS has a much smaller marketplace than Android and Amazon.
WebOS is technically proprietary. However, WebOS is theoretically cross-vendor because of Open WebOS. Unfortunately, LG disables sideloading at the factory, which means that, although developers can write apps for Open WebOS, they would still need to publish them on the LG store to make them available to LG smart devices.
Proprietary There are also a number of proprietary platforms. Although these were common in the early days of Smart TVs, they are less common today. For example, Toshiba, Sony, Samsung, and LG each had their own proprietary platform early on, but now they all run Android, Fire OS, or WebOS (LG). Not really. You can always replace the "smart" functionality by plugging in a Fire Stick or a Chromecast… Proprietary platforms tend to have short development cycles, which means frequent updates, and extremely short support cycles, which means that apps can quickly become unsupported. Therefore, the device's useful life is very short.
3rd-party developers are going to be much less likely to want to spend the cost and effort to re-factor or port their application to a proprietary platform, and conversely, the more proprietary platforms that exist requires an ever-increasing effort to port them and then keep them updated on multiple platforms and marketplaces. Comparatively, it's relatively easy to develop a single app for Android, which can be released on Google Play, and the same application with little to no modification can also be released on the Amazon marketplace. This means that very few developers will be attracted to the platform, which keeps the marketplace and ecosystem relatively small.
There are two major down sides to buying a Smart TV, and basically they both converge to a single factor: SRAM.
When each device was designed, it was designed with a specific amount of storage, also called static RAM or SRAM. When you update the platform or download any applications, these are stored in SRAM.
Unfortunately, it's inevitable that over time, the platform itself receives updates that either fix things or add functionality, and the newer versions are always larger, which means that performing the update uses more SRAM storage.
The same is true for each application you download – every time the application is updated, new features are added, but the resulting application is larger and requires more storage.
New security vulnerabilities are continuously being discovered, but if your smart TV isn't being updated, you won't get the fixes. So, if there is a platform-wide vulnerability that could potentially open up your network to hackers, like the Log4J vulnerability, there's no way for you to fix it.
Bugs won't be fixed, but more importantly, the platform itself will never be updated for newer standards, such as newer encryption and compression algorithms. As the rest of the internet moves away from these older standards, the platform becomes less functional.
Eventually, 3rd-party developers get tired of having to maintain a much older codebase that's compatible with the older platform, which brings us to Down side #2…
As the developers want to add new features, these are limited by the smaller footprint and lack of functionality of older devices.
Eventually, evolving technologies and standards, especially for large platforms such as Netflix, means that older devices that are no longer being updated, are no longer compatible, and are therefore not supportable.
Newer applications require more CPU and memory, and can't be supported on older devices that simply don't have the horesepower.
Anecdote: I had a Vizio smart TV, purchased in 2011. Back then, every platform and marketplace was proprietary, as was the case with Vizio. Despite this, you could get Netflix, Prime, and Youtube apps, and that worked out quite nicely, despite the fact that the built-in browser was crap. By 2016, the Netflix and Prime apps no longer worked. If you ran them, you simply got a message stating, "this platform is no longer supported". Eventually, the Youtube app just disappeared – probably because it was eventually removed from the Vizio marketplace because Youtube didn't want to keep supporting a marketplace with a declining market share.
More of an annoyance than a down side, using the remote control to input text really sucks, especially when you're trying to log in to your Netflix or Youtube account.
Most TVs support Bluetooth or USB "HID" (Human Interface Device), meaning you can connect a Bluetooth or USB keyboard and mouse. One particularly-useful device is the Rii I8s, which is a small-form-factor USB chicklet keyboard with a built-in track pad (mouse). I have several of these (mix of I8S and the older X8), and they have all sorts of uses, and they even make half-decent game controllers for tablets and smart phones.
Although Rii also makes bluetooth devices, this particular one uses a wireless USB dongle that plugs in to the TV's USB port.
This is the best option I've found, but any wireless or Bluetooth device designed for use with a tablet or laptop should work just fine.
Completely unrelated anecdote:
I always travel with a Rii, and when you have one in your carry bag, you tend to start to notice that all sorts of devices have USB ports. I also always travel with a "USB kit" that has converters, cables, and connectors for everything, so in theory, you could connect it to anything with a USB port.
You would be amazed at the number of kiosks and other devices that are assumed to be secure, because whoever designed them assumed that no one carries around a keyboard.
ALWAYS use your powers for GOOD, boys and girls, and never for evil.
Meanwhile, to the people who design smart devices found out in public places, either disable the USB ports or make sure they are locked down to specific device IDs.
I've seen kiosks, vending machines, cash registers, smart TVs used as signs, and even elevators with USB ports that are probably not secured properly…
A "smart stick" or "streaming stick" is a device about the size of a USB thumb drive, that plugs directly in to the TV's HDMI port, and provides smart TV functionality.
This is a great way to "re-smart-ify" an older smart TV, or a great add-on to an older non-smart TV, to extend the life of these older devices.
These usually come with a separate remote, but any Android-based, Bluetooth-capable device should let you pair with a Bluetooth keyboard and mouse. I know this works with the Amazon Fire Stick, but I haven't tried others. Unfortunately, streaming sticks can't use a wireless USB input device such as the Rii I8S, because there is no USB port on the device itself, but Rii makes small-form-factor Bluetooth keyboards as well.
Most of these devices are in the $50 range.
Smart / Streaming Stick Description Pros Cons
Fire Stick Amazon was first on the scene with a true smart stick. The Fire Stick runs Fire OS, and is a great option. I have two Fire Sticks, one of which is 8 years old, as of this writing, and still works just fine. It's a little SLOW, but it works just fine. Basically, this makes any TV in to an Amazon Fire OS TV.
As of this writing, the Fire Stick is by far the best option. None that I've found.
Chromecast Made by Google, the Chromecast is ONLY a streaming device. The idea is that you "screen cast" from your phone or Chrome browser to your TV via the Chromecast device. Simple to use, and flexible.
Widely supported – many apps support Chromecast, or you can cast just about anything you can view in the Chrome browser. The gen 1 device initially worked great, but through successive updates, it got to the point where it was completely unreliable. Watch out for those updates from Google.
Chromecast with Google TV Google TV is the newer version of Android TV, which is… Android… for your TV. "Chromecast with Google TV" devices are full-fledges smart sticks, similar to the Amazon Fire Stick. Full smart TV functionality Beware of Google, who uses "voice recognition, machine learning, and Knowledge Graph to determine what apps and content to recommend". Yikes.
Roku Streaming Stick Roku device which is the size of a streaming stick. Roku. In a stick. Roku. In a stick.
There are some very good reasons why you might not want smart features on your TV. Most come with "smart assistant" functionality that always listens to you, and some platforms such as Google store every bit of data they can gather from you, including how you use your brand new smart TV.
Some smart TVs have the ability to simply disable smart features, turning your smart TV in to a dumb TV.
Another good way to block smart features is to simply refuse to connect it to WiFi. Without the internet, they can't upload your personal data.
However, some smart TVs might require internet access, even for basic functionality. So if you DO plan to disable smart features, make sure the TV at least functions properly without them. You should still be able to switch inputs, watch OTA (Over The Air) broadcasts, and configure the TV itself – for example, configuring audio and video options. If the TV doesn't work properly without internet access don't buy it. But, you're always connected, right? The internet is always on, right? Until your internet goes down, and you can't even watch TV.
Most TVs available today have smart functionality, and finding one without it is less of a mainstream option.
Smart functionality adds $50 to $100 to the price tag
Steer toward Amazon, Google, or WebOS (LG) rather than a proprietary platform
A smart stick, such as Amazon's Fire Stick, is a great option to add smart functionality to an older TV. As of this writing, you can get a "Fire Stick Lite", with remote, for $30.
If you don't want smart functionality, make sure the TV allows you to disable it, and functions properly without it.
Display size drastically affects cost.
We can obtain a cost-to-size ratio by dividing the price by the diagonal size, and as of this writing, the mainstream cost ratio for both monitors and televisions is about $9 per diagonal inch.
By comparing the cost of the same television model of different sizes, we get a clear picture of how display size affects cost. In this case, here are 6 versions of the same Samsung QLED 4K.
The best deals are to be found where the slope of the line is most horizontal. In this case, the best deals are the 50″ and 55″, with 65″ close behind them. Stated another way, the cost and size are more or less proportional between the 50″ and 55″ because the cost-to-size ratios are nearly identical, while 65″ is a small step up, but still not outside the realm of disproportionate. From this, we can assume that these three sizes are the most popular, and with higher volume, the prices are more consistent. Also, the more popular sizes are more likely to go on sale.
On the low end, you can get a good deal on a 43″, but… it's only a 43″. So if you need a TV for an office or dorm room, you can get a really good deal, but it may not be large enough for your living room or "man cave". Also, consider that for only $75 more, you can get a TV that's 16% larger, so the extra cost might be worth it.
On the other hand, the larger 75″ and 85″ models cost significantly more per diagonal inch. Compared to the 65″, the 75″ is about 30% more, which means that it could go on sale for 20% off, and you'd still be paying more per diagonal inch than the 65″. The 80″ is nearly 100% more per diagonal inch.
For the larger sizes, it's clear that you're paying a premium.
Looking at monitors, I found something surprising. There are fewer sizes available, but more variability in terms of form factor and resolution. You can get a TV in 4K and maybe 8K, and you can get one in 6 different sizes. In contrast, there are only 3 mainstream monitor sizes, but you can get them in 21:9 wide-aspect, double-wide, and a plethora of resolutions from Full HD up to 5K.
Looking at three otherwise identical QHD monitors, it's easy to see the same $9 per diagonal inch cost-to-size ratio.
However, in the case of monitors, wide aspect ratios or options like "Blast Processing" (nonsense options) can cause the cost-to-size ratio to jump dramatically. The most expensive QHD monitors in the same size ranges were nearly $15 per diagonal inch! But hey, they have "Blast Processing", right? Remember that anything other than "OLED" or "LED-LCD" used to describe the display technology was made up by the manufacturer.
One note is that the smaller 24″ is a slightly better deal, probably because it's in less demand.
Divide cost by diagonal size in order to gauge the true cost of the display.
As of this writing, you shouldn't be paying much more than around $9 per diagonal inch.
Stick to mainstream options, although you might be able to find a good deal on the smallest display sizes.
Resolution refers to the number of pixels available to draw an image. More pixels means better image quality.
"Standard Definition" televisions in North America were based on the NTSC standard (PAL in Europe), which specifies 320 pixels horizontally, by 480 vertically, with vertical interlacing (each frame alternates between odd and even scan lines), also known as 480i.
The first personal computers connected to, and used the television as a display. Companies such as Commodore and IBM introduced PCs with dedicated monitors, allowing for sharper text, but not really designed for graphics. However, IBM PC users could add an IBM CGA graphics card and a CGA monitor, providing glorious 4-color graphics using one of two color pallets at an amazing resolution of 320 x 200. As PC graphics evolved, EGA and then VGA resolutions far surpassed 480i, with VGA being the dominant computer graphics standard from its release in 1987 in to the early 1990's. Eventually VGA's 640 x 480 resolution became the expected minimum standard for all PC software.
Also by the early 1990's, a number of third parties offered graphics cards at a variety of resolutions in excess of VGA, most conforming to the standard 4:3 aspect ratio, collectively called "Super VGA" or SVGA. Two of the more popular (and therefore, somewhat standard) resolutions were 800 x 600 and 1024 x 768.
SVGA was considered mainstream in to the early 2000's, but was eventually superseded by by "XGA" which is a loose term for anything 1024 across and beyond. Common resolutions were 1280 x 1024, 1280 x 800, and 1600 x 1200.
With the digital cut-over in 2009, wide-aspect (16:9) televisions became mainstream, and computer monitors followed. In the late 2000's and early 2010's, there were a variety of computer monitor shapes and sizes, before becoming more or less standardized on HD resolutions and aspect ratios by the mid-2010's.
Televisions standardized on HD (1280 x 720, or 720p) and "Full HD" (1920 x 1080, or 1080i / 1080p), and mainstream computer monitors supported these in addition to a plethora of in-between standards, such as WXGA (1366 x 768), which was very popular on laptops at the time.
Beyond Full HD, display resolutions for both TVs and computer monitors are fairly standard, mostly because there is a high degree of convergence between the two. A manufacturer can make the same panel in 9 different sizes, sell the smallest 3 as computer monitors, and the larger 6 as televisions.
TV resolutions are fairly standard: Full HD (2K), UHD (4K), and 8K UHD (sometimes called UHD2).
Computer monitors come in all of these resolutions, but also QHD (2560 x 1440) is a very popular option right now, and 5K (5120 x 2880 and its variants). In addition to normal (16:9) aspect ratios, there are a variety of wide formats available as well. For example, WQHD is a wide-screen (ultra wide) 21:9 format that extends QHD horizontally by 33% (3440 x 1440).
Obviously, resolution also affects cost.
Looking at three otherwise identical TVs from the same manufacturer at three different resolutions, it's easy to see that, first of all, even finding both a 2K and 8K model from the same manufacturer is difficult. There are plenty of brand new 2K TVs out there, but none from a manufacturer who also sells an 8K, and vice-versa.
Comparing the same 65″ TV in both 4K (mainstream) and 8K, the cost is way more than double.
In terms of picture quality, there is a huge jump from 480i to Full HD (1080p), which makes sense because Full HD is 6 times the horizontal and 2.25 times the vertical (really 4.5 for 480i and only 2.25 for 480p), that's 13.5 times the number of pixels.
However, UHD (4K) is only twice the vertical and twice the horizontal resolution of 1080p, or only 4 times the number of pixels. So UHD is an incremental jump, with noticeably-better picture quality, but it's not as BIG of an improvement as the jump from 480i (or p) to 1080p.
The jump from 4K to 8K is the same (4 times), and again, the picture quality is incrementally better. However, there is a limit to the level of detail that most people can even see. If I took two otherwise identical 65″ TVs, one a 4K and one an 8K, and put them side by side, I don't think most people could tell the difference without getting extremely close to the screen. So the real question is: Are you going to notice the difference from across the room, sitting on your couch?
Size, obviously, plays in to picture quality as well. A 43″ TV at 1080p will have a better picture than a 60″ TV at the same resolution, because the pixels on the 60″ TV are 40% larger! However, the same 60″ TV at 4K would have pixels 30% smaller than even the 43″ TV, and therefore the picture quality would be 30% better (all things being equal) than the 43″ TV, and 100% better than the 60″ 1080p.
Diagonal Resolution Pixel Size
43 1080p 0.019″
60 4K UHD 0.014″
Note: Pixel sizes are listed in thousandths of an inch, and pixels are vaguely square.
To put this in to perspective, a typical business card is about 14 thousandths of an inch (0.014″) THICK, which is about the WIDTH and HEIGHT of a single pixel on a 60″ 4K TV. So, are you going to notice the difference between the thickness of a business card compared to half the thickness? Especially at a distance? Probably not. Is it worth 2.5 times the cost? Probably not.
Aspect ratio is the ratio of the width of the screen to its height. Standard definition was 4:3, meaning the height was 3/4 of the width. Most standard displays today are 16:9, which means the height is 9/16 of the width. Although not common in TVs, 21:9 "wide" (formerly ultra-wide) aspect ratios are available as well.
TVs are measured by the diagonal, but aspect ratio affects the field of view and relative picture size.
Let's say we view a newscast, where the reporter is standing in front of some trees, framed so that they are horizontally-centered, occupying 2/3 of the frame vertically.
If we consider three 50″ TVs in each of three different formats, the difference becomes clear. All three TVs measure 50″ on the diagonal, but the height and width of each is different.
As aspect ratio increases, height decreases, and width increases.
On a 50″ 4:3 screen (which are no longer being produced), the reporter takes up most of the screen area. The screen height is 30″, and in that, the reporter is about 21″ tall. However, we see very little of the background.
On a 50″ 16:9 screen (720p, 1080p, UHD, 8K), the screen is nearly 6″ shorter – about 2 feet tall, in which the reporter appears only about 16″. However, we can see about 30% more of the background, compared to 4:3.
On a 50″ 21:9 screen, the screen is only about 20″ tall, in which the reporter is only about 13″, but we can see almost twice as much of the background compared to 4:3.
4:3 isn't really an option, so you really have two options: 16:9 and 21:9.
Again, let's consider three TVs, all are 50″, and each is a different aspect ratio, but all three cost the same $500.
The 4:3 TV actually has the most viewing area, at 1,200 square inches, which ends up costing about $0.42 per square inch. However, the 21:9 TV, for the same amount of money, has 25% less viewing area at only 904 square inches, and costs about 31% more per square inch.
Let's look at a more concrete example by comparing a 32″ QHD 16:9 monitor to a 34″ WQHD 21:9 monitor. At first, it looks like you're getting more if you buy the 34″ 21:9 monitor – it's two more inches diagonally, but it only costs $34 more, so it's a good deal, right?
Wrong. Actually, it's almost 15% shorter, which means 15% smaller text, it has around 4% less viewing area, and costs nearly 17% more per square inch.
If we instead compare the 34″ QHD (21:9) monitor to one with the same vertical height, but a 16:9 ratio, we find that a 27″ QHD fits perfectly, and some interesting facts emerge.
They share the same height (about 13″), but the WQHD is about 31% wider. And, the cost is about 31% more.
You might THINK you're buying a "wide, 34 inch" monitor, but you're really buying a stretched 27″ monitor.
Likewise, let's say you want the "widescreen version" of the 32″ QHD (16:9) monitor. This would be comparable to a 40″ WQHD (21:9) monitor, which doesn't exist. Instead, I've ball-parked the cost at about $400 based on the cost of other 21:9 monitor sizes.
Here, you get the nice, 15″ vertical size (larger text), but a 31% wider viewing area.
If you need more viewing area than a single 16:9 monitor can provide, a wide (ultra-wide) screen isn't the best option. Instead, just buy two monitors.
So, unless you have a special use case that requires a wide (or ultra-wide) screen, stick to 16:9 for both TVs and monitors.
The computer on which I'm writing this has two Samsung 24″ 1080p monitors. For my needs, this is completely adequate, and two years ago, I paid less than $300 each for them.
…are a gimmick. Stay away from them.
The "curve" only helps you at very specific viewing distances.
If you are inside the focal point of the curve, you actually have to turn your head to see the entire monitor. 8 or more hours of this will wear you out, and cause all sorts of strain and pain on your eyes, neck, and shoulders.
If you are outside the focal point of the curve, you end up viewing the edges at an extreme angle, making it harder to see. You end up having to constantly lean to see the whole monitor, which is even worse than constantly having to turn your head.
There is one exception: A TV or monitor with a very slight curve can prevent glare, because you will only see reflected light from a curved monitor at the focal point of the curve. Flat monitors reflect glare evenly, so if you have a light source behind you (such as a window), a curved monitor can help in that regard.
Otherwise, they are an expensive gimmick.
Buying online is easy and convenient, but you don't always know what you're buying. If you have your mind made up, or even if you don't, here are some good reasons to go look at one on the showroom floor.
Make sure the picture looks as good as you expect. Picture quality varies widely between manufacturers. Just because there are two QHD monitors at similar prices, does NOT mean that the picture quality is the same, NOR does it mean that the more expensive monitor has the better picture quality. Go look at it. Play with the display settings. Make sure you get a sense of what you're buying.
If there is some kind of quality issue, like a part that is subject to breaking, or a display that tends to separate, it's going to happen to the demo model, which runs all day, every day, with thousands of people man-handling it.
All of the major retailers work with the manufacturers to ensure that none of them carry the exact same model number.
This is done on purpose to avoid having to price-match against another large retailer who might put your TV on sale.
Pick a specific brand, model, and size of TV, and the next time you're in Best Buy, Wal-Mart, or Target, look at the model numbers. They are usually off by one letter. For example, if a hypothetical 60″ TV is a GG60QHN, then Wal-Mart will have a GG60QHN-K, and Target might have a GG60QHN-Y.
Know your alphabet. You don't have to memorize every acronym, but understand the standard options and terms for size, resolution, and inputs.
Watch out for "Blast Processing" (an old Sega marketing gimmick) and other nonsense words that are made up by the manufacturer's marketing department. There have been no new REVOLUTIONARY developments in display technology for almost 2 decades.
Know what kinds of inputs you need, and how to use them.
Understand smart features and platforms.
Size drives cost. You should be paying (as of this writing) no more than about $9 per diagonal inch, excluding large screen sizes and special features.
Resolution also drives cost. Stick to UHD (4K, 2160p) for TVs, and QHD / UHD for monitors.
Watch out for aspect ratio gimmicks, such as wide screen formats and curved displays.
Go look at it in the store before you buy.
If you're curious about how some of the numbers were calculated, read on. If math makes you ill, stop here.
You'll see aspect ratio notated as two numbers, such as "4:3" or "16:9". The first number is the aspect width, and the second is the aspect height.
To find the ratio, simply divide:
aw : ah
a = aw / ah
Common aspect ratios:
Ratio Numeric
4:3 1.333
16:9 1.778
First, calculate the aspect ratio (a).
a – Aspect Ratio
d – Diagonal Size, in inches
Compute the height:
h = √( d2 / ( a2 + 1 ) )
Compute the width:
w = h • a
Start with the assumption:
d2 = w2 + h2
We also know that:
Substitute:
d2 = h2 • a2 + h2
Simplify:
d2 = h2 • ( a2 + 1)
Solve for h:
h2 = d2 / ( a2 + 1 )
Given values v1 and v2
p = (v2 – v1) / v1
This tells you how v2 relates to v1 as a percentage of v1.
For example, if v1 = 4 and v2 = 5, then p = (5 – 4 = 1) / 4 = 25% increase.
Likewise, if v2 is less than v1, then the percent will be negative. If v1 = 4 and v2 = 3, p = (3 – 4 = -1) / 4 = -25%, representing a decrease.
← Gauge and Gauge (Bore and Sheet Metal)
Gate Opener Replacement →
One comment on "Monitor and TV Buying Guide – 2022"
Pingback: Calculate the Dimensions of a TV or Monitor | Justin A. Parr - Technologist


To secure internship placements for students.
December 13, 2011 (Raleigh, NC) — Bridges, RHA Howell's Community Alternative Program for Children (CAP/C), has announced its new partnership with the Shaw University Department of Social Work's internship program.
"Bridges is honored to partner with such an outstanding university and looks forward to continue this relationship into future," said John Gibbons, program director.
The program allows Social Work students to interact with clients of the agency or organization where they're placed, to provide coordination of family support, and to learn about community resources.
Students in the program work a minimum of 16 hours per week in the field agency to which they're assigned, 240 hours per semester for a total of 480 hours.
The first intern from Shaw, Salima Hines, began at the Bridges program in September. Manina McNeil, assistant professor and coordinator of field education at Shaw, worked with the RHA Bridges staff to get Hines the internship opportunity.
RHA Howell is a statewide, non-profit organization that that has been working with children and adults with disabilities for nearly 40 years. The RHA Bridges program provides the "bridge" between families and services they need, working with the Department of Social Services, the Division of Medical Assistance, physicians, therapists, and in-home care providers.
Bridges also provides CAP/C services for medically fragile children through age 21. For more information visit www.rhabridges.com.
For more information on Shaw University's Social Work department, contact Manina McNeill at 919-333-4652.
RHA Howell is a not-for-profit 501(c)(3) organization that has been helping people with disabilities and special needs, and their families, make choices to live more independently for nearly 40 years. Integrity, high standards for quality, and hard work are at the core of every RHA Howell disability assistance program. Proven leaders in caring for people, RHA Howell, Inc. is a pioneering force in the field of human services, particularly supporting infants and children. For more information, go to www.rhahowell.org.


text:
Ready to research Columbia Sportswear and discover 10,000 other top national sponsors?
USA-OR
Columbia Sportswear viewed 0 seconds ago
Suncorp viewed 7 seconds ago
Pinterest viewed 24 seconds ago
MB Financial viewed 30 seconds ago
Greenstar Recycling viewed 31 seconds ago
Tesco viewed 33 seconds ago
Columbia Sportswear Company (NASDAQ: COLM) is a United States company that manufactures and distributes outerwear and sportswear. It was founded in 1938 by the late Paul Lamfrom, father of present chairperson Gert Boyle. The company is headquartered in Washington County, Oregon, in an unincorporated part of the Portland metropolitan area near Beaverton. Columbia Sportswear also produces footwear, headgear, camping equipment, skiwear, and outerwear accessories. In 2001, it was the largest American seller of ski apparel.[3]
Columbia Sportswear partners with 23XI Racing
Read more at https://www.23xiracing.com
Columbia Sportswear partners with Richard Petty Motorsports
Read more at https://www.nascar.com
Columbia Sportswear was mentioned in 10 Sustainability Sponsors for Earth Day 2020
While most brands talk the talk on Earth Day with a tweet or a blog post, few are committed to the cause year-round. In honor of the 50th Earth Day, we're taking a look at some of the sponsors that...
See more updates for Columbia Sportswear
This SponsorPitch page is about Columbia Sportswear and contains information about this organization's sponsorship activity, sponsorship decision makers and sponsorship preferences. This page is not endorsed by or affiliated with Columbia Sportswear, though it may be actively managed and updated by company representatives. If you currently work at this organization, click the Manage Sponsor button to request management privileges. . All trademarks, service marks and copyrights are property of their respective owners.

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: event propagation breaks with API v40 - FundExplorer Demo app Szenario
We want to refactor a dynamic created list by using only one click event listener on the surrounding
-tag rather having one on each
-tag as recommended by Christophe Coenraets performance optimizations-blog.
Setup reproducible test environment
Install the Mutual Fund Explorer Demo application as described. Now switch  the Bundle Version Settings to API version v40 (could be done in Developer Console, but must be done on each component separately). Switch to Lightning Experience / DreamInvest App and select the tab Fund Explorer. Now hover over the star-rating component from one of the displayed Funds:
.
Move your mouse along the stars - you will see that the popover is not following your mouse (only over the stars)
Faulty behavior
This is where the code breaks (FundTileListController.js - onMouseMove L.66):
onMouseMove: function(component, event, helper) {
    if (event.target === event.currentTarget) return;
    var el = event.target;
    while (el && (!el.dataset || !el.dataset.id)) {
        el = el.parentElement;
    }
    if (el) {
        var funds = component.get("v.funds");
        component.find("popup").showPopup(funds[el.dataset.id], event.clientX + 20, el.offsetTop - 46);
    }
},

With API version 40 the while-loop exits without referencing the correct
-tag which contains the data-id tag.
When does it break exactly?
Now the question comes up: why is it only faulty when moving over the stars and not over the rest of the components?
We found out, it only breaks with Lightning Components which are using a different markup when getting compiled - meaning when you define
...
 this is exactly what you get in the rendered source, but when you use one of the framework components like <lightning:icon> this is compiled into a different markup like
<svg><use /></svg>
. We also could reproduce the behavior for <ui:OutputText> and <lightning:layout>
What is the impact beyond the demo?
We have a reusable list component which does not know exactly what class is used for visualization. So if we use a sth. like <lightning:icon> we are not able to select the list item anymore.
What could be the reason for it?
I guess that the event propagation is handled different through the Locker Service updates in Summer17 which shouldn't be the case. But please: any thoughts on this are welcome.
Final Question
Can anybody confirm that this is a bug in the framework which will be fixed?
How can I work around by following performance best practices only using one click handler on a
-tag and getting data for a clicked
-tag by the event object without trapping into this issue?

A: Christian, thanks for the detailed information. This is not only helping us to understand the issue, but I'm sure the whole community will benefit from your remarks.
What's going on?
As I undestand it, the behavior you are witnessing is working by design. And it's not only because of LockerService.
You see, in a component-based architecture, what's inside of a component should be opaque to others. The new web component standards defines a "shadow DOM" that is not accessible by others:
https://developer.mozilla.org/en-US/docs/Web/Web_Components/Shadow_DOM
Why is this happening?
Behind the shadow DOM lies the old principle of encapsulation: units should not leak their internal implementation to others, and others should only access the interface.
Why is this happening with LockerService?
LockerService allows us to add to Aura/Lightning something we wanted to enforce since the beginning: encapsulation. And we will most likely, and like all major frameworks, use the native shadow DOM in the future. Therefore, if it's not LockerService, something else will enforce that behavior.
Now, with LockerService, the emulation of the shadow DOM isn't perfect, but it's enough for security purposes, and it's more compatible with current web development practices than the real shadow DOM.
By that I mean that you can break encapsulation and peek into any component, as long as it's in your own namespace. In the example above, you can't loop inside components like <lightning:icon> and <ui:OutputText> because they belong to other namespaces, lightning and ui respectively.
What can you do?
It looks like the library is trying to "bubble" manually using javascript to find the closest parent that has the right attributes.
When hovering on a component that you don't own (from a different namespace) the process should start at that container, so when you hover on your <lightning:icon>, there is something to bubble from.
If that's not what is happening now, then I'm happy to look into this furthermore with you, but I guess we need a little more info, and maybe a simple repro if that is possible.

redpajama_set_name: RedPajamaStackExchange


Area 420 Pot Luck Medical Marijuana BBQ in the TV News - Weed Star Tv | A Collection of The Best Weed Videos.
Area 420, Santa Clara County's medical marijuana activists and cannabis distributors held a political Pot Luck BBQ in 2005. Here's the news story, recorded off a rabbit ears TV from the public airwaves.


Situated oceanfront, the South Seas Towers is just a short walk to Collier Blvd., where guests will find restaurants and various souvenir and novelty shops. This property has its own fishing docks, which are great for a day of fishing with the kids. More adventurous fishers can book a charter for deep-sea catches of snook, redfish, and tarpon. The city of Naples, which has theatres, museums, cruises, and a bustling downtown serviced by trolley, is within 15 miles of the property.
This gated community on Marco Island offers guests easy access to the gorgeous white sandy beaches of Marco Island. A sundeck with two heated outdoor pools, surrounded by lush palm trees and well-manicured lawns, graces the exterior of the high-rise towers.
Lounge chairs for sunning surround the sparkling pool, which is accessible by stone walkways. Tennis courts and a fitness room are available on-site for active vacationers. Other amenities for guests' convenience include a common laundry facility and covered parking (fees apply).
Guests at the South Seas Towers look out from private balconies with panoramic views of the Gulf of Mexico. These two-bedroom beachfront suites have two bathrooms, a master bedroom with a king bed, and two twin beds in a second bedroom. Guests wanting to spend a night in will appreciate two cable televisions and a VCR. All units also feature fully equipped kitchen areas which include refrigerators, microwave ovens, stoves, dishwashers, blenders, coffeemakers and toasters.
Small families or groups of friends who value a location close to the beach will find the South Seas Towers an excellent pick for their Marco Island vacation.
Guests must check in at the Charde Realty office located at 207 North Collier Boulevard, Marco Island, Fla.
Depart the airport and follow signs toward Interstate 75.
Take Route 75 to the Marco Island exit (Exit 101).
After you cross the Judge Jolly Bridge,#951 on the island becomes Collier Boulevard.
Stay on Collier Boulevard for approximately two miles and then turn left onto Saturn Court after the plaza and food store.
Additional parking is available in the back of the building.


text:
Advanced Manufacturing & Logistics
Ag INnovation
INPower
Big Wigs
Submit Big Wigs
Engage Indiana Indianapolis
Engage Evansville
Engage Northeast Indiana
Engage Indiana South Bend
TV & Radio Listings
About IIB
Flagship Stations
Gerry's Message
Trailer Maker Investing in Elkhart County
Wednesday, August 10, 2016 07:47 AM EDT Updated: Wednesday, August 10, 2016 08:55 AM EDT
inTech produces custom trailers.
Elkhart County-based inTech Trailers Inc. is planning to add 60 jobs and expand its Nappanee operations. The aluminum trailer manufacturer says it will invest $1.7 million into a new facility to handle a motorsports production line.
inTech currently employs 80 and says the new jobs are expected to pay 40 percent higher than the average job in the state. The new 42,000 square-foot facility will be built on 3.5 acres next to its current campus. It will include new production, welding, crane and hydraulic equipment.
The company expects to begin adding production and office staff in January. Chief Executive Officer Adam Maxwell says "Indiana is the perfect place to attract top talent for our business. Here in Nappanee, we're proud to have a strong team of skilled engineers, craftsmen and professionals helping us build custom trailers that are sold around the world. And with Indiana's world-class business climate, we couldn't have found a better place to grow and thrive."
The company has been offered up to $450,000 in conditional incentives from the Indiana Economic Development Corp.
Here's your early 2023 checklist
It may be the start of a new year, but we're not going to discuss resolutions. Too many bad connotations for great intentions and disappointing results. Or is that just me? Instead, let's talk about a few financial items to think about as the year commences. Is that similar to resolutions? Yes, but it's all about branding....
View Full Calendar Submit An Event $25
Inside INdiana Business
A division of IBJ Media
1 Monument Circle, Suite 300
NEWSLETTER@IIBNEWS.COM
Gerry Dick
Copyright © 2023 All Rights Reserved Privacy Policy | Terms of Service


text:
What is SONAMI?
Additive Manufacturing Technologies
Product Testing & Validation
Info & Comm. Technology & Cyber Security
Simulation & Modelling
Project Profile
People of SONAMI
I scream, you scream, try our new vegan ice cream
December 1, 2022 Category: Success Stories
Four All Ice Cream scoops, including their Chocolate Orange Vegan Ice Cream
Vegan ice cream enthusiasts are flocking to Four All Ice Cream, a Kitchener-based artisanal ice cream brand with a cult following that was dreamed up by entrepreneur Ajoa Mintah.
The small-batch ice cream manufacturer places customers at the core of its business and creates natural, local, and mindful ice cream for everyone regardless of their dietary restrictions or preferences.
Mintah, the founder and CEO of Four All Ice Cream wants everyone looking to buy her product to have an option that would suit their needs. "We are not everything for everybody, but we want to be something for everybody," explained Mintah.
Mintah takes a science-based approach to recipe development, bringing a unique perspective shaped by her bachelor's degree in Chemical Engineering. Each ingredient is well thought out with the customer's needs in mind. Four All Ice Cream chooses to use natural, sustainable, intentional, and functional ingredients.
As the company saw the popularity of its vegan ice cream flavours grow, it developed a need to optimize the formulation of its vegan ice cream flavours. It was then that Mintah heard from Ian Butcher, a research facilitator at Fanshawe College's Centre for Research and Innovation (CRI) that her small business is eligible to receive assistance from the Southern Ontario Network for Advanced Manufacturing Innovation (SONAMI).
Led by Niagara College, SONAMI is a network of nine post-secondary institutions, including CRI, backed by the Federal Economic Development Agency for Southern Ontario (FedDev Ontario). SONAMI leverages faculty, students, and state-of-the-market equipment to support manufacturing in southern Ontario.
Mintah chose to embark on the SONAMI project in collaboration with Josie Olaveson, a professor and researcher at CRI and the program coordinator of the Food Processing Operational Leadership program, working in the Faculty of Creative Industries.
Olaveson began researching ways to simplify the production process, improve the product overrun (the percentage of air that is held within a frozen product) by introducing a protein to the formulation, and enhance the overall taste and texture of the company's vegan ice cream. She would create samples at the lab, then Four All Ice Cream would comment on each sample and make sure they could replicate the same formulations with their own equipment. Greg Thomas, Engineering Physics co-op student at the Faculty of Engineering at McMaster University, assisted with the project.
The research results showed that the production process could be simplified by using commercial oat milk versus producing one in-house, which reduced production time and product variance, providing a consistent taste and velvety texture. Additionally, the vegan ice cream's overrun was significantly increased by introducing a vegan plant-based protein.
Mintah was elated by the results, the research helped her company improve efficiency and perfected the vegan base formulation that is used in all their vegan ice cream flavours. Additionally, Mintah identified both short-term and long-term gains for her company, including making valuable connections to potential partners.
"When you have a company that is young and they're focused on growth and providing the best product, you can really save them a lot of the effort in reaching two or three viable solutions," said Olaveson.
Before bringing a sample to Mintah, she completed a sensory analysis, tried other ingredients, tasted each of them herself and prepared them using four different methodologies, and took notes on each one. She was able to recommend the best option out of ten attempts. Olaveson was able to streamline the process to make it easy to assimilate the changes to the production process, giving Four All Ice Cream time to focus on their business.
Four All Ice Cream's BlueBerry Coconut Vegan Ice Cream
"Working on projects like these helps Fanshawe College to remain current and connected to what is going on in the industry. It helps us update our curriculum in a way that is reflective of all the innovative products that are coming into the market," said Olaveson. She explained these projects expand students' horizons, giving them the opportunity to see a wider range of career opportunities for researchers and to connect with employers in southwestern Ontario.
"There's so much expertise in the (Fanshawe) college, especially in CRI and it's an untapped resource for entrepreneurs and businesses. Businesses can get consultation services at a cost-effective rate, receive funding, and improve student experiences. Companies can resolve their issues by drawing on the expertise," said Olaveson.
"Knowing these resources exist and tapping into them is invaluable. The cost structure is very approachable, it's not impossible, in fact, it is a smart choice," recommended Mintah to any other founders looking to tackle similar challenges.
If you would like to discuss your organization's needs with a SONAMI representative, please contact [email protected].
Posted in Success StoriesTagged Fanshawe College's Centre for Research and Innovation (CRI), Process Optimization, Product Testing & Validation
Industry partner's app gets upgraded with the power of AI
Meet your SONAMI Project Manager – Ryan Billinger
About SONAMI
If your company would like to develop new products or services by accessing state-of-the-art equipment, tools, services and expertise, then SONAMI is here to help.
SONAMI is a Niagara College-led network of post-secondary institutions, who, through their respective Research and Innovation Centres, collaborate with small- and medium-sized companies to tackle their manufacturing-related challenges.
Download SONAMI Info Sheet
SONAMI @sonamiontario ·
🤖@theleansuite sought help from us and @NCResearchInnov to develop an app that allows workers in manufacturers to report anomalies in production sites through an app using #ArtificialIntelligence.
👉 Read the full story: http://ow.ly/lOWH50MBwuu
#SONAMI #Manufacturing #AI
DAIR Hub @dair_hub ·
Times are tough for #SMEs. If you're exploring financing options, join us for a free #webinar led by @bdc_ca to learn how BDC can support #aerospace SMEs in more challenging economic times. The event takes place on Tues Feb 28, 1-2 pm ET. Register today http://ow.ly/K3KH50MAqxs
🎉 We are also proud to announce that our post-secondary institution partner @McMasterU @McMasterU was placed in @R_Infosource's Top 50 Research Universities ranking for 2022.
#GoTeam #SONAMI #Research #Innovation #McMasterU
🎉 We are proud to announce that all our post-secondary institution partners were placed in @R_Infosource's Top 50 Research Colleges ranking for 2022.
A huge congratulations to our members for all the hard work!
#GoTeam #SONAMI #Research #Innovation #Development #College
Copyright © 2023 SONAMI. All Rights Reserved.


Must-Have Marketing Book If you consider yourself a marketer in 2015, you need to know all of the information this book shares. This book is great. I highly recommend it for any interested in the future of marketing and/or digital marketing in general. I will continue to use this book as a resource as I educate myself on these topics.
Life Preserver for the Tidal Wave of Change There are literally thousands of books available today about "Online Marketing", but few explain WHY each facet of it is important. Most only focus on how to do it. Unfortunately, failure to buy into the big picture is what derails most attempts at change.


Company BDS-Harlingen in the Netherlands has received an order from the Rijkswaterstaat department at the Ministry of Infrastructure and Water Management to supply high-tech oil control equipment to Bonaire, Saba and St. Eustatius.
BDS-Harlingen is a company that specializes in the removal of environmentally- harmful materials, such as oil, paraffin, dead fish, blue algae and seaweed. In the past 25 years, not only pollutive substances were removed, but also a number of dead whales were also expertly disposed of. Along the IJsselmeer inland lake in the Netherlands various quantities of oil have been removed, including from sunken ships at harbour. Recently, the company cleaned the beach of Wadden Sea island Vlieland in connection with paraffin pollution. BDS said in a press release it uses its knowledge to arrive at innovative and sustainable developments.
A few months ago, BDS delivered eight containers with materials to combat oil pollution in Bonaire. The local authorities were trained in using a hydraulic oil screen and the use of a lightweight oil-containment screen was practiced at Lac Bay.
BDS makes use of the knowledge it has gained with oil clearing when making oil equipment and advises their customers accordingly.
"There are only a few companies in the world that are both exporter/contractor and supplier. BDS itself adjusts materials to the requirements of the local situation," owner/director of BDS Andre Borsch said.
A container ship with cargo destined for Statia and Saba arrived on September 13 in St. Maarten, where these were loaded on roll-on-roll-off vessels for transportation to these two special entities.
On September 25, BDS delivered four containers in Statia. In addition to theory, the local authorities also received practical training in the launching of an oil screen and a skimmer. "The islanders present were very enthusiastic and are convinced that these materials will be very effective during possible oil contamination," Borsch said.
On September 27, BDS delivered the last three containers in Saba. "Again, we were received by very enthusiastic people. A BDS team will be present in the coming years to further improve the expertise of the authorities," he stated. BDS said it has also been approached to help figure out to what extent the huge amounts of sargassum seaweed can be removed from the islands' shores with both new and existing equipment. BDS has developed a lot of equipment that is used for heavy blue algae and seaweed.
Where the "enormous sargassum problems" in both Bonaire and St. Maarten are concerned, BDS said it is "convinced" that when nothing is done about these problems they will cause "serious" economic problems. "The flora and fauna will also be affected very badly by the influence of rotting sargassum. As an expert in the field of oil removal, BDS has indicated that it would like to cooperate with the authorities to remove the amount of sargassum in the short term and to come up with a structural solution in the longer term," stated Borsch.


text:
Q: How to recognize voice for a specific sentence and raise proper action if voice recognized?
Possible Duplicate:
Extending Android's Voice Search app

How to recognize voice for a specific sentence and raise proper action if voice recognized?
e.g:
Sentence: "Please call Mr Mark"
if i speak "Please call Mr Mark" i want to raise relevant action..
How should i do it? Please guide me..

A: Duplicate of Extending Android's Voice Search app
This answer says,

In a word, no. The app doesn't have the extension points you are
  looking for. You would have to write your own app entirely, which is
  something that others have done.

See this Android blog post for more info:  http://android-developers.blogspot.com/2010/03/speech-input-api-for-android.html


Dimensions: 11" x 40" x 11"
Flume is a sculptural story about sensual form and transition. It was made at the request of one of my galleries. The gallery owners requested a 'more sensual sculpture in blue'. That was an interesting requests as it was both vague and precise. I like to listen to the requests of my galleries as they have a unique and different perspective on the art world from me, so I did my best to oblige.
This piece was created alongside of my sculpture Hubris, however this one uses gestures and lines that are more classically 'me'. I struggled with the color as I wanted to use a blue that was new to me and at the time of creating this was still wrestling with increasing my color palette - there was I time I refused to paint sculptures and there are still remnants of that sentiment deep within me. In the end I chose a blue with the help of the gallery director of another gallery of mine who I respect greatly.
In the end I feel this piece conveys a sensual motion while playing with negative and positive space and shadow in a new way for me. I hope you enjoy it.


text:
Skærbæk Municipality was a municipality in Southern Jutland. It covered an area of  and had a total population of 7,294 (2005).

The municipal seat was the town of Skærbæk.

The municipality included the island of Rømø, the southernmost of Denmark's part of the North Frisian Islands.  The island, which lies in the Wadden Sea about  from the mainland, is a popular beach area in the summer, and is linked to the mainland by a road— Rømøvej— running across a causeway.  There is ferry service from the harbour on Rømø to another popular summer island, the German island of Sylt, less than  south of Rømø.

The municipality was created in 1970 as the result of a  ("Municipality Reform") that merged a number of existing parishes:
 Brøns Parish
 Døstrup Parish
 Mjolden Parish

 Rømø Parish
 Skærbæk Parish
 Vodder Parish

On January 1, 2007, Skærbæk Municipality ceased to exist as the result of Kommunalreformen ("The Municipality Reform" of 2007).  It was merged with Bredebro, Højer, Løgumkloster, Nørre-Rangstrup, and Tønder municipalities to form the new Tønder Municipality.  This created a municipality with an area of  and a total population of 42,645 (2005).

Notable people
 Jeppe Prætorius (1745 in Skærbæk – 1823) a Danish merchant and shipowner.
 Jannik Petersen Bjerrum (1851 in Skærbæk – 1920) a Danish ophthalmologist
 Kirstine Meyer (1861 in Skærbæk – 1941) a Danish physicist
 Kenneth Fabricius (born 1981 in Skærbæk) a Danish professional footballer.

References

 Municipal statistics: NetBorger Kommunefakta, delivered from KMD aka Kommunedata (Municipal Data)
 Municipal mergers and neighbors: Eniro new municipalities map

External links

Former municipalities of Denmark
Tønder Municipality

redpajama_set_name: RedPajamaWikipedia


Add a touch of personality to your home decor. These ceramic squirrels wont be parted from their acorns and are the perfect accent for the home, or home away from home! These whimsical animal shaped salt and pepper shakers make a great gift for the animal lover in your life!


> > I think that's a mistake in the sample default stylesheet .
> preventing white-space from applying to generated content.
specify 'white-space: pre' for the necessary pseudo-elements.
Previous message: Ian Hickson: "Re: Bug in t1202-counters-17-d"
In reply to: Ian Hickson: "Re: Bug in t1202-counters-17-d"


text:
Contact Randy
Wednesday, June 7th, 2017 @ 5:44PM
UPDATED: Press Release: Bill Combatting "Nip Litter" Set for June 13 Hearing
FOR IMMEDIATE RELEASE: June 7, 2017 CONTACT Matt Liber 617-722-2396 State Rep. Hunt Bill Combatting "Nip Litter" Set for June 13 Hearing BOSTON – One of state Representative Randy Hunt's (R-Sandwich) most popular bills, H.3528, An Act promoting the proper disposal of miniatures, has received a hearing date of Tuesday,…
Thursday, April 27th, 2017 @ 4:03PM
Cape Cod Times: "High-speed internet push gains traction, hits speed bump"
The front page of today's Cape Cod Times included the following piece by their very own Geoff Spillane: "State Rep. Randy Hunt, R-Sandwich, is leading a charge on Beacon Hill to bring fast and competitive residential internet service to the Cape and islands, but he hit a speed bump on…
Tuesday, April 18th, 2017 @ 12:51PM
A message from Representative Hunt outlining his plan to provide an alternative to Comcast's residential internet service on Cape Cod:
April 18, 2017 The State House, Boston Good Afternoon,"If something isn't working, try something new. If it works, do more of it. If it doesn't, try something else." Let's try to do something new. Over the years, one of the aspects of life on Cape Cod that has frustrated me…
Monday, March 27th, 2017 @ 2:47PM
A Message From Rep. Hunt re: Eversource Electric's Rate Increase Proposal
March 27, 2017 The State House, Boston Hello, As you may be aware, this past January, Eversource submitted a proposal to the Massachusetts Department of Public Utilities (DPU) that, if approved, would allow the company to increase their revenues by $95.9 million. According to Eversource, "[their] request addresses…
Thursday, February 23rd, 2017 @ 3:13PM
Press Release: Rep. Randy Hunt Assigned to Committees for 2017-18 Legislative Session
FOR IMMEDIATE RELEASE February 23, 2017 Contact: Matt Liber, 617-722-2396 Rep. Randy Hunt Assigned to Committees for 2017-18 Legislative Session Boston – The skies were not all that broke and illuminated Massachusetts with warmth and clarity last week. Legislators' plans for the 190th General Court were given greater…
Thursday, December 15th, 2016 @ 2:43PM
Sec. Bennett Releases Guidelines on Recreational Marijuana Law
Yesterday, Massachusetts' Secretary of Public Safety & Security, Dan Bennett, issued guidance to our state police relative to implementation of the recreational marijuana law. Chiefs of police were copied onto the letter. The guidelines can be found here.
Friday, November 11th, 2016 @ 5:14PM
A Veteran's Day Tribute With A Local Touch
Several years ago, John S. "Jack" Jillson, a World War II veteran, graciously sat down with me to provide an oral history of his experiences as a gunner and radio operator on a B-17 bomber. I wanted to share Jack's story this Veterans Day as a tribute to both him…
Thursday, October 27th, 2016 @ 6:37PM
Thoughts on Campaign Finance Reform
You should be aware that any politician on the national stage from either major party who says that we need campaign finance reform, a reversal of Citizens United, or less "dark money" in politics is quite simply telling you what you want to hear and has no, and I mean…
Friday, October 21st, 2016 @ 8:45AM
A Rundown of the Economic Development Bill
One of the major bills to pass through the Legislature this session was the economic development bill: H.4569, An Act relative to job creation and workforce development. Governor Baker signed this massive piece of legislation in August. This bill creates new initiatives as well as provides a variety of changes…
Wednesday, October 12th, 2016 @ 12:04PM
"My Choice Matters"
Last week, the Barnstable County Regional Substance Abuse Council (RSAC) launched My Choice Matters, a new media campaign aiming to promote healthy behaviors on Cape Cod. What makes this initiative unique is its target audience. Parents and adults need to be accountable for their behavior and cognizant of the example…
Friday, September 9th, 2016 @ 6:10PM
The Boston Globe Includes Randy in Article About Cape Cod Bridge Issues
Boston Globe writer Jon Chesto features Randy in an article appearing in today's Boston Globe. In it, Chesto examines recent proposals for canal bridge traffic alleviation and bridge replacement: "The Army Corps of Engineers is about halfway through a three-year study to decide whether to replace the 81-year-old Sagamore and…
Friday, September 9th, 2016 @ 11:46AM
Biopharmaceutical Company Announces Addiction and Mental Health-Focused Grant Program
Pam O'Sullivan, the Government Affairs and Policy Director at Alkermes Biopharmaceuticals, announced the launch of a new grant program that could be of great assistance to Cape-based non-profits focused on addiction and mental health treatment. The program, called Inspiration Grants, will award grants of up to $100,000 to eligible 501(c)(3) non-profit organizations for…
Friday, September 2nd, 2016 @ 10:07AM
Randy Featured in New Boston Post Column
In a September 1st column that appeared in the New Boston Post, freelance writer James Freeman (formerly of the Cape Cod Times) featured Randy in a piece titled, "Can't find any heroin anymore." "…Hunt realizes that [the opioid epidemic] also is a public policy crisis, involving addiction, criminal justice, immigration,…
Wednesday, August 24th, 2016 @ 2:09PM
Medication Assisted Treatment: An Important Tool to Fight Addiction
Medication Assisted Treatment: An Important Tool to Fight Addiction Perhaps the single most important presentation during the Special Commission on Substance Addiction Treatment in the Criminal Justice System's year-long study of addiction in the court system was made by Sarah Wakeman, MD, Medical Director of the Substance Use Disorder Initiative…
Monday, June 22nd, 2015 @ 12:15PM
Governor's opioid working group issues action plan
Governor Charlie Baker, Attorney General Maura Healey, and Secretary of Health and Human Services Marylou Sudders held a press conference this morning to present the Opioid Working Group's recommendations and action plan to deal with the opioid use epidemic that resulted in more than 1,000 heroin overdose deaths in 2014….
Randy Hunt represents the 5th Barnstable District in Massachusetts, which includes all precincts in the Town of Sandwich, precincts 11 & 12 in the Town of Barnstable, precincts 1, 2 & 7 in the Town of Bourne, and precinct 9 in the Town of Plymouth. The Committee to Elect Randy Hunt has supported Randy's efforts as a selectman for the Town of Sandwich (2003 to 2010) and as a state representative (2011 to present). Your support, whether through volunteerism, financial contributions, or both are critical to ensuring that the 5th Barnstable District remains professionally and tirelessly represented in Boston by Rep. Hunt.
297 Quaker Meeting House Road
East Sandwich, MA 02537
Campaign Phone: (508) 833-4868
Campaign Email: randy@electrandyhunt.com
Press Release: Rep. Hunt named to Revenue, Health Care Financing Committees February 4, 2019
Press Release: Rep. Hunt to Serve on Tax Expenditure Commission December 6, 2018
Data Security and Internet Safety Resources November 1, 2018
Press Release: Legislature approves local option property tax exemption for seniors August 1, 2018
Press Release: Representative Hunt supports enhanced benefits, diversion options for Massachusetts veterans July 30, 2018
Press Release: Representative Hunt supports bill to protect consumers' credit information July 27, 2018
Press Release: Representative Hunt supports ongoing efforts to address state opioid crisis July 27, 2018
Press Release: House approves proposal to boost education funding July 27, 2018
Copyright © 2014-2017 / Paid for by the Committee to Elect Randy Hunt


text:
Artem Semenenko () (born 2 September 1988) is a Ukrainian professional footballer who plays as a midfielder. He is a free agent.

Career
Artem Semenko is a product of Metalurh Zaporizhzhia Youth school system, where he was trained by Yevheniy Bulhakov.  He game his debut for the senior team on 17 June 2005, in a home match against Borysfen Boryspil.

In February 2010 Semenko moved on a free transfer to Premier League side Zorya Luhansk.

In August 2012, after two and a half years at Zorya, Semenenko joined Romanian Liga I team CSMS Iași on a one-year contract.

References

External links
 Profile on EUFO
 Profile on Football Squads

1988 births
Living people
Ukrainian footballers
Ukrainian expatriate footballers
Ukrainian Premier League players
FC Metalurh Zaporizhzhia players
FC Zorya Luhansk players
Liga I players
FC Politehnica Iași (2010) players
FC Tavria-Skif Rozdol players
Expatriate footballers in Romania
Ukrainian expatriate sportspeople in Romania
Association football midfielders
Footballers from Kyiv


text:
|}
|}

Autoweg 42 (国道42号,Kokudō yonjūni-gō) is een Japanse nationale autoweg die Nishi-ku in Hamamatsu (prefectuur Shizuoka ) verbindt met de stad  Wakayama (prefectuur  Wakayama ). De autoweg werd in gebruik genomen in 1945.

Overzicht
Lengte: 469,7 km
Beginpunt: Nishi-ku in Hamamatsu (Autoweg 42 start aan het knooppunt van Autoweg 1 met Autoweg 257)
Eindpunt:  Wakayama (Autoweg 42 eindigt aan het knooppunt van Autoweg 24 met Autoweg 26 )

Overlappende delen met andere autowegen
 Van Nishi-ku (Hamamatsu) tot het District Hamana (prefectuur Shizuoka) : Autoweg 1
 Van Tahara (prefectuur Aichi) tot Toba (prefectuur Mie) : Autoweg 259
 Van Ise (prefectuur Mie) tot Matsusaka (prefectuur Mie) : Autoweg 23
 In Kumano : Autoweg 311
 Van Tanabe (prefectuur Wakayama) tot Minabe (district Hidaka) : Autoweg 424

Gemeenten waar de autoweg passeert
 Prefectuur Shizuoka
Nishi-ku (Hamamatsu) – Arai (district Hamana) – Kosai
 Prefectuur Aichi
 Toyohashi - Tahara
 Prefectuur Mie
 Toba - Ise – Meiwa (district Taki) - Matsusaka - Taki (district Taki) - Odai (district Taki) - Taiki (district Taki) – Kihoku (district Kitamuro) - Owase - Kumano - Mihama (district Minamimuro) - Kiho (district Minamimuro)
 Prefectuur Wakayama
  Shingū - Nachikatsuura (district Higashimuro) - Taiji (district Higashimuro) - Nachikatsuura (district Higashimuro) - Kushimoto (district Higashimuro) - Susami (district Nishimuro) -  Shirahama (district Nishimuro) - Kamitonda (district Nishimuro) – Tanabe - Minabe (District Hidaka) - Inami (District Hidaka) -  Gobo -Hidaka (District Hidaka) - Yura (District Hidaka) – Hirogawa (District Arida) - Yuasa (District Arida) - Aridagawa (District Arida) - Arida – Kainan -  Wakayama

Aansluitingen
prefectuur Shizuoka
 Autoweg 257 (Nishi-ku (Hamamatsu)
 Autoweg 1 (Nishi-ku (Hamamatsu) - District Hamana)
 Autoweg 301 (District Hamana)
prefectuur Aichi
 Autoweg 259 (Tahara - Toba)
prefectuur Mie
 Autoweg 167 (Toba - Ise)
 Autoweg 23 (Ise - Matsusaka)
 Autoweg 166 (Matsusaka)
 Autoweg 368、Ise-autosnelweg (Taki )
 Autoweg 260・Autoweg 422 Kihoku (district Kitamuro)
 Autoweg 311・Autoweg 425 (Owase)
 Autoweg 309・Autoweg 311 (Kumano)
prefectuur Wakayama
 Autoweg 168 (Shingū)
 Autoweg 371 (Kushimoto)
 Autoweg 311 (Kamitonda)
 Autoweg 424 (Tanabe - Minabe)
 Autoweg 425 (Gobo)
 Yuasa-Gobo-autoweg (Hirogawa)
 Yuasa-Gobo-autoweg (Aridagawa)
 Autoweg 480 (Arida)
 Autoweg 370、Hanwa-autosnelweg (Kainan)
 Autoweg 24・Autoweg 26 (Wakayama)

Prefectuur Wakayama
042