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text:
Q: XAML UWP Windows Store : error CS0266/warning CS1697 when deploying solution I've some warning/error when trying to "create App Packages" from a XAML UWP project.
Firstly a warning :
2017\Projects\MyProjectName\MyProjectName\obj\x86\Release\MyPageName.g.cs(1,1,1,194): warning CS1697: Different checksum values given for C:\Users\administrateur\Documents\Visual Studio 2017\Projects\MyProjectName\MyProjectName\MyPageName.xaml

It seem there is a problem with space (the second path is beginning after the last space -before "2017"-). I'm on Win 10.
Ive an cast error too :
1>C:\Users\administrateur\Documents\Visual Studio 2017\Projects\MyProjectName\MyProjectName\obj\x86\Release\MyPageName.g.cs(39,36,39,85): error CS0266: Cannot implicitly convert type 'Windows.UI.Xaml.Controls.Button' to 'MyProjectName.MyButtonReturn'. An explicit conversion exists (are you missing a cast?)

MyButtonReturn is a button coded in a class extending Button, the definition of "MyButtonReturn" is :
 public sealed class MyButtonReturn : Button
  {...

Any help ?
Thanks

A: Found the solution, cleaning the solution + building the project on release worked.

redpajama_set_name: RedPajamaStackExchange


Nintendo is celebrating a legal victory in France, where an appeals court has ruled that the sale of the R4 and other Nintendo DS "linkers" is against the law.
Nintendo's ongoing efforts to combat piracy on its DS handheld suffered a blow in late 2009 when a French court ruled that Nintendo could not legally prevent flash cards created by other manufacturers from running on its systems. The case centered on so-called "linkers" like the infamous R4, which allows users to run unapproved code, usually meaning illegally copied games, on the DS. The prosecutor in the case, supported by Nintendo, quickly appealed.
It took a couple of years for the matter to work its way through the system but the second time appears to be the charm for Nintendo, as the Paris Court of Appeals, the country's second-highest court, overturned the earlier decision and issued guilty verdicts against six companies for importing, selling and distributing the devices. The offenders were fined more than €460,000 [$611,000], ordered to pay more than €4.8 million [$6.4 million] in damages to Nintendo and in some cases were even given suspended prison terms.
Nintendo said in a statement that the ruling "represents a strong message to French companies dealing in these devices, that such activities are illegal and will not be tolerated." It also noted that the decision brings France in line with other European countries including the Netherlands, U.K., Germany, Italy and Belgium, where similar decisions have already been rendered. In the U.S., where citizens have a constitutionally-enshrined right to own and carry as many guns as they want, R4 devices have been ruled to be in violation of the Digital Millennium Copyright Act.


Launching on November 9th (Preview on 8th) was a third chance to see the wonderful work of artist Hilda Goldwag.
A comprehensive range of works in paint and pencil by the Vienna-born artist who spent seventy of her ninety-four years in Glasgow, escaping from the Holocaust which killed all other members of her family. Her dramatic use of colour, and the subtlety of her pencil and pen drawings have continued to enhance her growing reputation.
This exhibition ran into the early part of January 2018.


Systematic Investment Plans (SIPs) in equity stocks are nowadays creating buzz around us. And why not? Equity SIPs are delivering handsome returns side by side mitigating a considerable amount of risk present in equity investments. But in comparison to mutual fund sip, these are a bit risky investments.
Why are Equity SIPs riskier than Mutual Fund SIP?
There are many reasons for investing in mutual fund sip. The first and primary reason is mutual funds are managed by experts known as Fund Managers; unlike Equity SIPs where you will be managing everything. Next, in mutual funds there is a pool of stock of various companies, so both return and risk get averaged. But in the case of Equity SIP investment, you are selecting only a single stock for investments, and gains or risks are all yours. Equity SIPs are more uncertain than Mutual Fund SIPs.
Investors of Mutual Fund SIPs are much relaxed and returns more sustainable than Equity SIP, so the later requires an extra bit of care and guidance to flourish. These stock tips are shortlisted out of investment experiences and market research.
When you are investing in an equity share for superfluous gains you must be extra cautious too. There is no scope for relaxation for an Equity SIP investors. You have to study about the stock and do the research yourself about its prospects. A company's stock's prospects depend on the company's profitability, its order books, innovativeness, employee turnover and hundreds of other things. These things are not regularly studied by a normal amateur investor, so they should better study various sites and reports on that and go through the advice of the professionals in the market.
The logic behind such a SIP investment tip is that the companies with big capitals are more or less well established and they have their ready markets for their business. The Companies with such a stature generally follows proven corporate policies and operates under a strict financial discipline. So it's a common belief that large-cap stocks have good prospects over a longer period of time, even if they keep down for a short span of time.
An investment strategy in equity shares should be judged on one to one basis. There cannot be a blanket policy for every stock. Though market sentiments affect the stock prices within a shorter time period, it cannot be a reason for selecting or rejecting a stock for investment. The study should be stock specific; else investments based on overall economic conditions may leave the investor cry.
An investor must take a long-term approach while investing in an equity sip. The period of investment should be preferably for 5 years or more so that the investment in Equity SIP returns fairly. The methodology in Equity SIP works on cost averaging; means your investment cost in a specific stock gets averaged due to consistent investment throughout a period of fluctuation in market prices. The longer the period of regular investment, cheaper is the price of a stock and better the rate of return.
Though past performances don't vouch for the guarantee for future, yet it's an important yardstick to judge a stock for investment. Turnover growth, profitability, dividend payment history- these past performances give you an idea about the company. It also helps you in selecting a particular stock for investment. It's true that the performances may not repeat in the future, but a consistency in performances in the past makes the stock more reliable for investment.
Statistics play a vital role in investment. Before investing in a stock go through these numbers like Net Profits, Profit Before Interest & Tax, Profit Before Tax, Earning Per Share, Book Value Per Share, Dividend Per Share, Debt-Equity Ratio, Asset Turnover Ratio, Current Ratio, Market Capitalisation Ratio etc. A fair comparison of the statistics between the stock helps in judging a stock for investment or dejection.
The primary condition for gaining from Equity SIP investment is to stay invested no matter how's turbulent the market conditions are. As it has been mentioned earlier that market fluctuations are inevitable and so as their effects on the stocks, but stocks with good track records surely come out of the correction phase. A cycle works in a stock price- goes up and down after few sessions. But if you withdraw during the downtime of a stock, it would be a mistake and you may turn into losses.
The tips listed above are deduced out of long SIP investment experiences and proven investment strategies. These tips don't guarantee returns in equity investment but help extensively in judging a stock for investment. They don't help in quantifying returns out of equity SIP investment but helps in creating a notion how returns can be made from investment in Equity SIP.


For realizing of own and custom specific CANopen nodes a variety of CANopen chips are available. And also for internal expansion of devices this parts of frenzel + berg elektronic are ideal.
The frenzel & ber electronic CANopen-E/A-Chips are active components, already providing all neccessary functions for a CANopen-device. The software-implementation of the CANopen-protocol is already done and tested so an additional programming of the device is not needed. The setup for node-number, baudrate and device configuration is done by external resistors.
The frenzel & berg electronic CANopen-joystick-controller provide functions needed for industrial joysticks. Programming of the devices is not neccessary. Interfaces for up to 4 axes, switches and LED's are already implemented. The setup for node-number, baudrate and device configuration is done by external resistors.
The frenzel & berg electronic CANopen-HMI-Controller contain all neccessary functions for simple operating and display devices. Interfaces for displays, matrix-keyboards, LED's and signalling devices are already implemented.The setup for node-number, baudrate and device configuration is done by external resistors.
The frenzel & berg electronic CANopen-gateway-controller provide a gateway to an virtual I/O-area in the CANopen-system. The external access is realised via a serial Interface, so it is possible to embedd a non CANopen-system into the CANopen-network.
The frenzel & berg electronic CANopen-busmemory-modules contain a non-volatile parameter- and datamemory in a CANopen-network.


text:
Dogecoin to Pakistani Rupee on September 03, 2022
KARACHI: The exchange rate of Dogecoin (DOGE) in Pakistani Rupee (PKR) is Rs13.48 on September 03, 2022 at 11:07 AM Pakistan Standard Time (PST), in the open exchange market. The rate of Dogecoin has been calculated and compared with the rate Rs13.65 at closing on September 02, 2022.
The rate of Dogecoin in US Dollar (USD) is $0.06 on September 03, 2022 at 11:07 AM Pakistan Standard Time (PST), in the open exchange market. The rate of Dogecoin has been calculated and compared with the rate $0.06 at closing on September 02, 2022.
READ MORE: Dogecoin to Pakistani Rupee on September 02, 2022
Ripple to Pakistani Rupee on September 03, 2022
KARACHI: The exchange rate of Ripple (XRP) in Pakistani Rupee (PKR) is Rs72.31 on September 03, 2022 at 11:07 AM Pakistan Standard Time (PST), in the open exchange market. The rate of Ripple has been calculated and compared with the rate Rs73.04 at closing on September 02, 2022.
The rate of Ripple in US Dollar (USD) is $0.33 on September 03, 2022 at 11:07 AM Pakistan Standard Time (PST), in the open exchange market. The rate of Ripple has been calculated and compared with the rate of $0.33 at closing on September 02, 2022.
READ MORE: Ripple to Pakistani Rupee on September 02, 2022
Bitcoin to Pakistani Rupee on September 03, 2022
KARACHI: The exchange rate of Bitcoin (BTC) in Pakistani Rupee (PKR) is Rs4,369,760.57 on September 03, 2022 at 11:07 AM Pakistan Standard Time (PST), in the open exchange market. The rate of Bitcoin has been calculated and compared with the rate Rs4,403,980.00 at closing on September 02, 2022.
The rate of Bitcoin in US Dollar (USD) is $19,925.95 on September 03, 2022 at 11:07 AM Pakistan Standard Time (PST) in the open exchange market. The rate of Bitcoin has been calculated and compared with the rate $20,098.77 at closing on September 02, 2022.
READ MORE: Bitcoin to Pakistani Rupee on September 02, 2022
Disclaimer: All data and information are provided for informational purposes only. The data has not been provided for trading purposes or financial, investment, tax, legal, accounting, or other advice. In the case of trading, it is advised to consult your broker or financial representative to verify pricing before executing any trade. The exchange rate does not constitute investment advice. Further, it is not a recommendation to buy, sell or hold any security or financial product.
Tags: DogecoinPakistaniRupeeSeptember
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redpajama_set_name: RedPajamaCommonCrawl


text:
#include <cassert>
#include <cstdio>
#include <cmath>

#include "sam_shared.hpp"
#include "interactives.hpp"

#include "level1.h"

const unsigned int TPlayer::frames[eNUM_PLAYER_ANIMATIONS][eFRAMES_PER_ANIMATION] =
{
    { 389, 390, 391, 392 },
    { 366, 367, 368, 369 },
    { 436, 436, 436, 436 },
    { 435, 435, 435, 435 },
    { 413, 415, 415, 413 },
    { 412, 414, 414, 412 }
};

const signed int TPlayer::widths[eNUM_PLAYER_ANIMATIONS][eFRAMES_PER_ANIMATION] =
{
    { 22, 22, 22, 22 }, /* standing left  */
    { 22, 22, 22, 22 }, /* standing right */

    { 22, 22, 22, 22 }, /* standing left  */
    { 22, 22, 22, 22 }, /* standing right */
    //{ 28, 28, 28, 28 }, /* jumping left   */
    //{ 28, 28, 28, 28 }, /* jumping right  */

    { 20, 32, 32, 20 }, /* shooting left  */
    { 20, 32, 32, 20 }  /* shooting right */
};

const char *TPlayer::m_stateStrings[eSTATE_COUNT] =
{
	"STANDING",
	"WALKING ",
	"JUMPING ",
	"FALLING ",
	"FIRING  ",
};

void TPlayer::Tick(double delta_seconds)
{
    m_seconds_since_last_frame_change += delta_seconds;

    // don't animate if standing still
    if (m_state == eSTATE_STANDING)
    	m_frameIndex = 0;
    else if (m_seconds_since_last_frame_change >= ANIMATION_RATE)
    {
        m_frameIndex = (m_frameIndex + 1) % eFRAMES_PER_ANIMATION;
        m_seconds_since_last_frame_change = 0.0;
    }

    switch (m_state)
    {
    case eSTATE_WALKING:
    	m_animation = (m_facing == eFACING_RIGHT) ?
    						eANIM_STANDING_RIGHT :
    						eANIM_STANDING_LEFT;
    	MoveHorizontal(delta_seconds);
		if (OnSolidGround())
			ChangeToState(eSTATE_STANDING);
		else
			ChangeToState(eSTATE_FALLING);
		break;

    case eSTATE_STANDING:
    	m_animation = (m_facing == eFACING_RIGHT) ?
    						eANIM_STANDING_RIGHT :
    						eANIM_STANDING_LEFT;

    	// in case the ground disappears out from under the player
    	//if (!OnSolidGround())
    	//	ChangeToState(eSTATE_FALLING);
    	break;

    case eSTATE_JUMPING:
    	// FALL THROUGH
    case eSTATE_FALLING:
    	m_animation = (m_facing == eFACING_RIGHT) ?
    						eANIM_JUMPING_RIGHT :
    						eANIM_JUMPING_LEFT;
    	MoveVertical(delta_seconds);
    	MoveHorizontal(delta_seconds);
    	break;

    case eSTATE_FIRING:
    	m_animation = (m_facing == eFACING_RIGHT) ?
    						eANIM_SHOOTING_RIGHT :
    						eANIM_SHOOTING_LEFT;
    	MoveVertical(delta_seconds);
    	MoveHorizontal(delta_seconds);
    	// stay in the firing state for [x] amount of time in order to display the animation
    	// and prevent rapid-fire (full auto)
    	// after enough time has passed, go to the other states depending on velocities.
    	break;
    }
}

unsigned int TPlayer::TileID() const
{
    return frames[m_animation][m_frameIndex];
}

signed int TPlayer::DrawWidth() const
{
    return widths[m_animation][m_frameIndex];
}

void TPlayer::ProcessAction(action_t action)
{
	// assume there will not be a state transition unless otherwise determined
	TPlayer::TPlayerState newState = m_state;

	// what the player is allowed to do depends on which state player is currently in.
	switch (m_state)
	{
	case eSTATE_STANDING:
		// all actions are valid from the standing state
		switch (action)
		{
		case eACTION_MOVE_LEFT:
			m_facing = eFACING_LEFT;
			newState = eSTATE_WALKING;
			break;

		case eACTION_MOVE_RIGHT:
			m_facing = eFACING_RIGHT;
			newState = eSTATE_WALKING;
			break;

		case eACTION_JUMP:
			if (OnSolidGround())
				newState = eSTATE_JUMPING;
			break;

		case eACTION_FIRE:
			if (m_ammo)
				newState = eSTATE_FIRING;
			break;

		default:
			assert(0);
		}
		break;

	case eSTATE_WALKING:
		// all actions are valid from the walking state
		switch (action)
		{
		case eACTION_MOVE_LEFT:
			m_facing = eFACING_LEFT;
			newState = eSTATE_WALKING;
			break;

		case eACTION_MOVE_RIGHT:
			m_facing = eFACING_RIGHT;
			newState = eSTATE_WALKING;
			break;

		case eACTION_JUMP:
			if (OnSolidGround())
				newState = eSTATE_JUMPING;
			break;

		case eACTION_FIRE:
			if (m_ammo)
				newState = eSTATE_FIRING;
			break;

		default:
			assert(0);
		}
		break;

	case eSTATE_JUMPING:
		// from the jumping state, you are allowed to switch directions or land
		switch (action)
		{
		case eACTION_MOVE_LEFT:
			m_facing = eFACING_LEFT;
			m_xVelocityPerSecond = MAX_X_VELOCITY_PER_SECOND;
			break;

		case eACTION_MOVE_RIGHT:
			m_facing = eFACING_RIGHT;
			m_xVelocityPerSecond = MAX_X_VELOCITY_PER_SECOND;
			break;

		case eACTION_JUMP:
			// no double-jumping allowed
			break;

		case eACTION_FIRE:
			// currently not allowed to fire in mid-air.
			break;

		default:
			assert(0);
		}
		break;

	case eSTATE_FALLING:
		// while falling you are allowed to switch directions, shoot, or land
		switch (action)
		{
		case eACTION_MOVE_LEFT:
			m_facing = eFACING_LEFT;
			m_xVelocityPerSecond = MAX_X_VELOCITY_PER_SECOND;
			break;

		case eACTION_MOVE_RIGHT:
			m_facing = eFACING_RIGHT;
			m_xVelocityPerSecond = MAX_X_VELOCITY_PER_SECOND;
			break;

		case eACTION_JUMP:
			// no double-jumping allowed
			break;

		case eACTION_FIRE:
			if (m_ammo)
				newState = eSTATE_FIRING;
			break;

		default:
			assert(0);
		}
		break;

	case eSTATE_FIRING:
		// only thing you can do is turn around.
		switch (action)
		{
		case eACTION_MOVE_LEFT:
			m_facing = eFACING_LEFT;
			break;

		case eACTION_MOVE_RIGHT:
			m_facing = eFACING_RIGHT;
			break;

		case eACTION_JUMP:
			break;

		case eACTION_FIRE:
			// no rapid-firing at the moment
			break;

		default:
			assert(0);
		}
		break;

	default:
		assert(0);
	}

	ChangeToState(newState);
}

void TPlayer::ChangeToState(TPlayer::TPlayerState newState)
{
	if (newState != m_state)
	{
		if (m_stateExit[m_state] != NULL)
			(this->*m_stateExit[m_state])();

		m_state = newState;

		if (m_stateEnter[m_state] != NULL)
			(this->*m_stateEnter[m_state])();
	}
}

void TPlayer::FireBullet()
{
	signed int x = m_x;
	if (m_facing == eFACING_LEFT) // need to put the bullet to the left of the player
		x -= (TILE_WIDTH_PIXELS_UNSCALED / 2);
	else // facing right, so put bullet to the right of the player
		x += (DrawWidth() + (TILE_WIDTH_PIXELS_UNSCALED / 2));

	signed int y = m_y + (TILE_HEIGHT_PIXELS_UNSCALED / 6);

	GLOBALS::interactives.push_back(new TBullet(x, y, m_facing));
}

void TPlayer::BulletDied()
{
	assert(m_bulletsFlying);
	--m_bulletsFlying;
}

void TPlayer::StartJumping()
{
	m_yVelocityPerSecond = -MAX_Y_VELOCITY_PER_SECOND;
	m_x = trunc(m_x);
	m_y = trunc(m_y);
}

void TPlayer::StartWalking()
{
	m_xVelocityPerSecond = MAX_X_VELOCITY_PER_SECOND;
	m_x = trunc(m_x);
	m_y = trunc(m_y);
}

void TPlayer::StartStanding()
{
	m_xVelocityPerSecond = 0;
	m_yVelocityPerSecond = 0;
	m_x = trunc(m_x);
	m_y = trunc(m_y);
}

void TPlayer::MoveHorizontal(double secondsThisTick)
{
	// IMPORTANT: ALL MOVEMENTS ARE PERFORMED IN THE UNSCALED PIXEL WORLD

	double xVelocityThisTick = secondsThisTick * m_xVelocityPerSecond;
	int tileX, tileYtop, tileYbottom;

	// tileYtop is the Y row of the tiles where the player's head is
	tileYtop =     m_y                                    / TILE_HEIGHT_PIXELS_UNSCALED;
	// tileYbottom is the Y row of the tiles where the player's feet are
	tileYbottom = (m_y + TILE_HEIGHT_PIXELS_UNSCALED - 1) / TILE_HEIGHT_PIXELS_UNSCALED;

	// getting less than one tick per second? something's gone very wrong or player's
	// computer is way too slow.
	assert(secondsThisTick <= 1.0);

	if (m_facing == eFACING_LEFT)
	{
		// tileX is the X column of the tiles into which the player wants to move
		tileX = max(0.0                            , m_x - xVelocityThisTick              ) / TILE_WIDTH_PIXELS_UNSCALED;

		if (!(level1MapData.bounds[tileYtop    * LEVEL_WIDTH_TILES + tileX] & SOLID_RIGHT) &&
			!(level1MapData.bounds[tileYbottom * LEVEL_WIDTH_TILES + tileX] & SOLID_RIGHT))
			m_x -= xVelocityThisTick;
		else
			m_xVelocityPerSecond = 0;
	}
	else // moving right
	{
		// tileX is the X column of the tiles into which the player wants to move
		tileX = min(LEVEL_WIDTH_PIXELS_UNSCALED - 1, m_x + xVelocityThisTick + DrawWidth()) / TILE_WIDTH_PIXELS_UNSCALED;

		if (!(level1MapData.bounds[tileYtop    * LEVEL_WIDTH_TILES + tileX] & SOLID_LEFT) &&
			!(level1MapData.bounds[tileYbottom * LEVEL_WIDTH_TILES + tileX] & SOLID_LEFT))
			m_x += xVelocityThisTick;
		else
			m_xVelocityPerSecond = 0;
	}
}

void TPlayer::MoveVertical(double secondsThisTick)
{
	double yVelocityThisTick = secondsThisTick * m_yVelocityPerSecond;
	// getting less than one tick per second? something's gone very wrong or player's
	// computer is way too slow.
	assert(secondsThisTick <= 1.0);

	// player is either jumping or falling
    if (m_yVelocityPerSecond < 0) // negative Y velocity meaning moving upward.
    {
		if (CanMoveVerticalBy(yVelocityThisTick))
		{
			m_y += yVelocityThisTick;

			// velocity starts out at max negative and slows down (by getting closer to zero) as jump progresses
			// to form something slightly resembling parabolic motion
			m_yVelocityPerSecond += ((ACCELERATION_PER_SECOND / 2) * secondsThisTick);

			if (m_yVelocityPerSecond >= 0) // positive velocity means falling
				ChangeToState(eSTATE_FALLING);
		}
		else // solid blocks somewhere above
		{
			// determine how far we actually can move
			double canMove;
			for (canMove = 1.0 + yVelocityThisTick;
				 CanMoveVerticalBy(canMove) && (canMove <= 0);
				 ++canMove)
				; // no more work to do. canMove determines how far player can move.
			if (canMove < 0)
				m_y += canMove;

			ChangeToState(eSTATE_FALLING);
		}
    }
    else // apply gravity. positive Y velocity means falling. (may be falling or firing)
    {
		printf("\nDBUG: MoveVertical Path 2");
		if (CanMoveVerticalBy(yVelocityThisTick+TILE_HEIGHT_PIXELS_UNSCALED))
			// need to account for player height when trying to move downward since
			// player's m_y is the top of the head and feet are what touch the ground.
		{
			printf("\nDBUG: MoveVertical Path 2a");
			m_y += yVelocityThisTick;

			if (OnSolidGround()) // might be now that we fell down some
	        {
				printf("\nDBUG: MoveVertical Path 2a1");

				m_yVelocityPerSecond = 0;
	    		if (m_xVelocityPerSecond != 0)
	    		{
					printf("\nDBUG: MoveVertical Path 2a1a");
	    			ChangeToState(eSTATE_WALKING);
	    		}
	    		else
	    		{
					printf("\nDBUG: MoveVertical Path 2a1b");
	    			ChangeToState(eSTATE_STANDING);
	    		}
	        }
	        else // still falling
	        {
				printf("\nDBUG: MoveVertical Path 2a2");

				// player falls faster the farther they fall (up to a terminal velocity)
	    		m_yVelocityPerSecond += (ACCELERATION_PER_SECOND * secondsThisTick);
	            if (m_yVelocityPerSecond > MAX_Y_VELOCITY_PER_SECOND)
	                m_yVelocityPerSecond = MAX_Y_VELOCITY_PER_SECOND;
	        }
		}
		else // ground is closer than our present velocity. find out where it is and stop there
		{
			printf("\nDBUG: MoveVertical Path 2b");

			m_y = trunc(m_y);
			double canMove;
			for (canMove = TILE_HEIGHT_PIXELS_UNSCALED; // one pixel below current position
				 CanMoveVerticalBy(canMove);            // can player move that far?
			     ++canMove)                             // try even a bit further
				;

			m_y = trunc(m_y + (canMove - TILE_HEIGHT_PIXELS_UNSCALED));

        	m_yVelocityPerSecond = 0;
    		if (m_xVelocityPerSecond != 0)
    		{
				printf("\nDBUG: MoveVertical Path 2b1");
    			ChangeToState(eSTATE_WALKING);
    		}
    		else
    		{
				printf("\nDBUG: MoveVertical Path 2b2");
    			ChangeToState(eSTATE_STANDING);
    		}
		}
    }
}

const char *TPlayer::StateAsString() const
{
	assert (m_state < eSTATE_COUNT);

	return m_stateStrings[m_state];
}

TPlayer::TPlayer() :
        TMobile(366, 0, 0),
        m_frameIndex(0),
        m_seconds_since_last_frame_change(0.0),
        m_bulletsFlying(0),
        m_ammo(0),
        m_hasTNT(false),
        m_hasDisk(false),
        m_score(0),
        m_animation(eANIM_STANDING_RIGHT),
        m_state(eSTATE_STANDING)
{
	m_stateEnter[eSTATE_STANDING] = &TPlayer::StartStanding;
	m_stateEnter[eSTATE_WALKING ] = &TPlayer::StartWalking;
	m_stateEnter[eSTATE_JUMPING ] = &TPlayer::StartJumping;
	m_stateEnter[eSTATE_FIRING  ] = &TPlayer::FireBullet;
	m_stateEnter[eSTATE_FALLING ] = &TPlayer::StartFalling;

	Reset(0, 0);
}

void TPlayer::StartFalling()
{
	m_yVelocityPerSecond = ACCELERATION_PER_SECOND;
}

void TPlayer::Reset(signed int x, signed int y)
{
	m_frameIndex = (0);
    m_seconds_since_last_frame_change = (0.0);
    m_bulletsFlying = (0);
    m_animation = (eANIM_STANDING_RIGHT);
    m_state = (eSTATE_STANDING);

    m_x = x;
    m_y = y;

    // unscaled pixels
    m_xVelocityPerSecond = 0.0;
    m_yVelocityPerSecond = 0.0;

    m_facing = eFACING_RIGHT;

}

bool TGlasses::CollidedWith(TObject &obj)
{
    if (&obj == &GLOBALS::player)
    {
        const unsigned int atlasWidth_tiles = al_get_bitmap_width(GLOBALS::tileAtlas_unscaled) / TILE_WIDTH_PIXELS_UNSCALED;
        unsigned int tileY, tileX;
        signed int tileID, tileIndex;

        al_set_target_bitmap(GLOBALS::background_scaled);

        // turn on the invisible platforms
        for (tileIndex = 0; tileIndex < (LEVEL_HEIGHT_TILES * LEVEL_WIDTH_TILES); ++tileIndex)
        {
            if (level1MapData.codes[tileIndex] == eCODE_INVISIBLE_PLATFORM)
            {
                level1MapData.codes[tileIndex] = 0;

                tileID = 53;

                level1MapData.bounds[tileIndex] = SOLID_TOP;
                level1MapData.midTiles[tileIndex] = tileID;

                tileY = tileIndex / LEVEL_WIDTH_TILES;
                tileX = tileIndex % LEVEL_WIDTH_TILES;
                al_draw_scaled_bitmap(GLOBALS::tileAtlas_unscaled,
                                      (tileID % atlasWidth_tiles) * TILE_WIDTH_PIXELS_UNSCALED, (tileID / atlasWidth_tiles) * TILE_HEIGHT_PIXELS_UNSCALED,
                                      TILE_WIDTH_PIXELS_UNSCALED, TILE_HEIGHT_PIXELS_UNSCALED,
                                      (TILE_WIDTH_PIXELS_UNSCALED * SCALE_FACTOR) * tileX, (TILE_HEIGHT_PIXELS_UNSCALED * SCALE_FACTOR) * tileY,
                                      TILE_WIDTH_PIXELS_UNSCALED * SCALE_FACTOR, TILE_HEIGHT_PIXELS_UNSCALED * SCALE_FACTOR,
                                      0);
            }
        }
        // paint over glasses graphic in background image
        tileY = m_y/TILE_HEIGHT_PIXELS_UNSCALED;
        tileX = m_x/TILE_WIDTH_PIXELS_UNSCALED;

/*
        tileID = level1MapData.backTiles[(tileY*LEVEL_WIDTH_TILES)+tileX];

        al_draw_scaled_bitmap(GLOBALS::tileAtlas_unscaled,
                              (tileID % atlasWidth_tiles) * TILE_WIDTH_PIXELS_UNSCALED, (tileID / atlasWidth_tiles) * TILE_HEIGHT_PIXELS_UNSCALED,
                              TILE_WIDTH_PIXELS_UNSCALED, TILE_HEIGHT_PIXELS_UNSCALED,
                              (TILE_WIDTH_PIXELS_UNSCALED * SCALE_FACTOR) * tileX, (TILE_HEIGHT_PIXELS_UNSCALED * SCALE_FACTOR) * tileY,
                              TILE_WIDTH_PIXELS_UNSCALED * SCALE_FACTOR, TILE_HEIGHT_PIXELS_UNSCALED * SCALE_FACTOR,
                              0);
*/
        return true;
    }

    return false;
}

const unsigned int TSatelliteDish::frames[eFRAMES_PER_ANIMATION] = {357, 358, 357, 359}; /* center, right, center, left */
const   signed int TSatelliteDish::widths[eFRAMES_PER_ANIMATION] = {TILE_WIDTH_PIXELS_UNSCALED, TILE_WIDTH_PIXELS_UNSCALED, TILE_WIDTH_PIXELS_UNSCALED, TILE_WIDTH_PIXELS_UNSCALED};

void TSatelliteDish::Tick(double delta_seconds)
{
	m_seconds_since_last_frame_change += delta_seconds;

	if (m_seconds_since_last_frame_change >= 0.33)
	{
		m_frameIndex = (m_frameIndex + 1) % eFRAMES_PER_ANIMATION;
		m_seconds_since_last_frame_change = 0.0;
	}
}

bool TSatelliteDish::CollidedWith(TObject &obj)
{
	/*
	if (obj == player's bullet)
		++m_timeShot;

		if (m_timesShot >= hit points)
			remove from level
			give player points
			record that dish is destroyed, so player is allowed to exit
			return true;
	*/

	return false;
}

unsigned int TSatelliteDish::TileID() const
{
    return frames[m_frameIndex];
}

signed int TSatelliteDish::DrawWidth() const
{
    return widths[m_frameIndex];
}

bool TAmmo::CollidedWith(TObject &obj)
{
    if (&obj == &GLOBALS::player)
    {
        GLOBALS::player.AddAmmo(5); // 5 = number of shots awarded for each ammo collected
        return true;
    }

    return false;
}

TPushable::TPushable(unsigned int tileID, signed int x, signed int y) : TObject(tileID, x, y)
{
}

bool TPushable::CollidedWith(TObject &obj)
{
    int oldX = m_x;
    int oldY = m_y;
	int tileX = oldX / TILE_WIDTH_PIXELS_UNSCALED;
    int tileXright = (oldX + DrawWidth() - 1) / TILE_WIDTH_PIXELS_UNSCALED;
    int tileY = oldY / TILE_HEIGHT_PIXELS_UNSCALED;

    if (&obj == &GLOBALS::player)
    {
        if ((GLOBALS::player.m_x < m_x) && (GLOBALS::player.Facing() == eFACING_RIGHT)) // player is on left, trying to push right
        {
        	tileXright = (oldX + DrawWidth()) / TILE_WIDTH_PIXELS_UNSCALED;
        	if (!(level1MapData.bounds[tileY * LEVEL_WIDTH_TILES + tileXright] & SOLID_LEFT))
        	{
        		m_x = GLOBALS::player.m_x + GLOBALS::player.DrawWidth();
        	}
        }
        else if ((GLOBALS::player.m_x > m_x) && (GLOBALS::player.Facing() == eFACING_LEFT)) // player is on right, trying to push left
        {
        	tileX = (oldX-1) / TILE_WIDTH_PIXELS_UNSCALED;
            if (!(level1MapData.bounds[tileY * LEVEL_WIDTH_TILES + tileX] & SOLID_RIGHT))
            {
            	m_x = GLOBALS::player.m_x - DrawWidth();
            }
        }
    }

    // always returns false because pushables are never removed, even when touched
    return false;
}

TBullet::TBullet(signed int x, signed int y, TFacing directionMoving) : TObject(280, x, y), m_xReal(x), m_xVelocity(TILE_WIDTH_PIXELS_UNSCALED * 3)
{
	if (directionMoving == eFACING_LEFT)
		m_xVelocity *= -1.0;

    printf("\nDBUG: created bullet at (%d, %d) moving %d", x, y, directionMoving);
};

void TBullet::Tick(double delta_seconds)
{
	m_xReal += (delta_seconds * m_xVelocity); // velocity in pixels per second
	m_x = int(m_xReal);

	// if colliding with a map bounding border, need to delete myself
}

bool TBullet::CollidedWith(TObject __attribute__ ((unused)) &obj)
{
	// always return true because bullets are always removed when they collide with something,
	// regardless of what it was.
	return true;
}

TBullet::~TBullet()
{
	GLOBALS::player.BulletDied();
}

redpajama_set_name: RedPajamaGithub


Tingling, pulsating, positive and optimistic space age ambient-electronica track.
A short version of 'Destined For Great Things' for looping.
Positive and fresh. A pulsating dance pad with a beautiful harmony creates a perfect mood for any kind of presentation.


text:
FSFN not to mark Constitution Day as 'black day'
Published On : 17 September, 2018 11:59 am
Kathmandu- The Federal Socialist Forum Nepal (FSFN) has made it clear it has not taken any decision to mark 'black day' anytime soon citing an understanding has been made with the parties in the ruling coalition regarding amending the constitution.
Through a press release it issued today, the FSFN stated that it has not made any decision recently to participate in programmes like marking 'black day' despite its prevailing reservations, protests and dissent towards the Constitution of Nepal promulgated from the Constituent Assembly.
It is also stated in the press release that the party has been struggling in support of the Madhesi, indigenous nationalities, dalits, women, Khas, Tharu, Mislims among the exploited and oppressed people, besides the establishment of the federal democratic republic Nepal.
"An understanding has been reached between our party and the parties in the government for securing additional rights while correcting the shortcomings in the constitution through amendment and at the same time protecting the already-achieved rights," the press release undersigned by party's deputy general secretary Prakash Adhikari reads.
The FSFN's press release comes in the context of rumours that the party was marking the Constitution Day on September 19 as black day to protest the constitution.
#FSFN
#mark Constitution Day
NC President Deuba draws PM Oli's attention
Nepali Congress President Sher Bahadur Deuba met with Prime Minister KP Sharma Oli today and
No meaning of spreading rumor giving political colour: Minister Banskota
Minister for Communications and Information Technology, Gokul Prasad Banskota, has said that he would give
Chitwan people elated over Hetauda as State capital
The people from the neighbouring district of Hetauda have been elated after the announcement of
All should stand together over border issue: Leader Pandey
Politburo member of the Nepal Communist Party and former Finance Minister, Surendra Pandey, has said
Agreement with CK Raut as per constitutional spirit: Minister Pandit
Minister for Federal Affairs and General Administration Lal Babu Pandit has said that the recently
State should not cuddle any religion: NCP Chair Dahal
Nepal Communist Party (NCP) chairman Pushpa Kamal Dahal 'Prachanda' has maintained that the State should


On December 15, two of Seattle's exiled literary voices return! Maged Zaher and Jamaica Baldwin will be reading at Arundel Books from 4 p.m. to 6 p.m.
Zaher was long a standout on Seattle's literary scene. Born and raised in Cairo, Egypt, Zaher's poetry travels between Egypt and America, identity and ideas of belonging, romance and the cynical aside. In 2013, Zaher won the Genius Award for Literature from "The Stranger".
Baldwin's poetry offers powerful examinations of race and politics. Her work has been featured in "Jack Straw Anthology", "Rattle", "Spiral Orb", and "The Seattle Review of Books" where she was the March 2017 poet in residence. Baldwin also co-edited Zaher's "Opting Out: Early, New, and Collected Poems" (Chatwin 2017). After earning her MFA from Pacific University Oregon, Baldwin was named a 2017 Jack Straw Writers Fellow.
Join Arundel for an evening of thought-provoking, innovative poetry from these remarkable poets in what is now a rare Seattle appearance. Free refreshments will be served!


Elvis Presley song lyric page is dedicated to providing quality Elvis Presley music & song lyric information for fans of Elvis Presley music and Elvis Presley songs. Here is "Cross My Heart And Hope To Die" Elvis Presley lyric from Elvis Presley biography with pictures and music lyric for your entertainment. The contents of this Elvis Presley site is written by a fan for his fans about Elvis Presley.
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Download your free autobiography book of "Elvis Presley Forever"
SITE DISCLAIMER: The Elvis Presley biography Elvis Presley song lyric music information and resources on this Elvis Presley biography site are provided for your entertainment only. No content on this site is intended to be a substitute for therapy or professional advice. While all attempts have been made to verify information provided in this Elvis Presley biography publication, neither the author nor the publisher assumes any responsibility for errors, omissions or contrary interpretation of the Elvis Presley biography or Elvis Presley picture subject matter herein. There is no guarantee of validity of accuracy of any Elvis Presley song lyric music content. Any perceived slight of specific people or organizations is unintentional. This Elvis Presley biography website and its creators are not responsible for the content of any sites linked to.


text:
Q: How to save FP-Growth model FrequentItemSet results in to a text file? I am trying to save the Frequent itemsets generated from the model to a text file. The code is an example of FPGrowth example in Spark ML library.
Using saveAsTextFile directly on the model writes the RDD locations and not the actual values.
import org.apache.spark.api.java.JavaRDD;
import org.apache.spark.api.java.JavaSparkContext;
import org.apache.spark.SparkConf;
import org.apache.spark.mllib.fpm.FPGrowth;
import org.apache.spark.mllib.fpm.FPGrowthModel;
import org.apache.spark.api.java.function.Function;
import java.util.Arrays;
import java.util.List;

public class Test_ItemFrequency {

    public static void main(String args[]) {

        SparkConf conf = new SparkConf().setAppName("FP-Growth_ItemFrequency").setMaster("local");
        JavaSparkContext sc = new JavaSparkContext(conf);

        JavaRDD<String> data = sc.textFile("/data/mllib/sample_fpgrowth.txt");

        JavaRDD<List<String>> transactions = data.map(new Function<String, List<String>>() {
            public List<String> call(String line) {
                String[] parts = line.split(" ");
                return Arrays.asList(parts);
            }
        });

        FPGrowth fpg = new FPGrowth().setMinSupport(0.2).setNumPartitions(1);
        FPGrowthModel<String> model = fpg.run(transactions);

        model.freqItemsets().saveAsTextFile("/home/data/itemset");

        sc.stop();
    }
}

The output generated in text file is like
org.apache.spark.mllib.fpm.FPGrowth$FreqItemset@754881de
org.apache.spark.mllib.fpm.FPGrowth$FreqItemset@73022909
org.apache.spark.mllib.fpm.FPGrowth$FreqItemset@25df2591
org.apache.spark.mllib.fpm.FPGrowth$FreqItemset@774b6aca
org.apache.spark.mllib.fpm.FPGrowth$FreqItemset@100ba1db
org.apache.spark.mllib.fpm.FPGrowth$FreqItemset@72a388b2
org.apache.spark.mllib.fpm.FPGrowth$FreqItemset@2e8cc8da

can anyone explain how to fix? Thanks in Advance.

A: Using lambda expressions :
model.freqItemsets()
     .toJavaRDD()
     .map((Function<FPGrowth.FreqItemset<String>, String>) fi -> fi.javaItems() + " -> " + fi.freq())
     .saveAsTextFile("/home/data/itemset");

We converted the FPGrowth.FreqItemSet into a JavaRDD<String> so we can save it afterwards.
Solution without lambda expressions :
model.freqItemsets()
     .toJavaRDD()
     .map(new Function<FPGrowth.FreqItemset<String>, String>() {
            @Override
            public String call(FPGrowth.FreqItemset<String> fi) {
                return fi.javaItems() + " -> " + fi.freq();
            }
        }
     ).saveAsTextFile("/home/data/itemset");


My little Blackberry Torch has finally run its limit of usefulness and I need something more functional. I'd like to know if there are any tech experts here about these non-removable batteries in phones. I know most rechargeable batteries have a limit of how many times you can charge them over the life of the battery so is there a disadvantage to buying a phone with a built-in rather than removable other than the fact that you can't carry a spare in case one runs out?
There are a lot of really good phones out there for very reasonable prices now, but most have non-removable batteries so am I going to pay $189 for something that will possible be obsolete in a year or so because of the battery dying as opposed to paying $600 for a phone that will last me until the manufacturer no longer supports it?
Ive used a Samsung Galaxy for the past year and its great! I hear the new Samsung Galaxy 7 is better still and is the top rated of all mobile phones in a recent survey by Which magazine, a respected consumers publication. Doesn't come cheap though!
The only reason I need one is for work for receiving emails and messages and the odd phone call, otherwise I'd be happy with just a cell phone. I don't play games on it. I don't download a lot of crap. I don't care for the iPhone either, but is there an advantage to the removable v. non-removable battery? Why would you want a battery that you can't remove? I've heard of some phones overheating. With my Blackberry I could carry a spare battery with me in case one ran out or something happened.And then I bought a portable charger so it didn't matter.
And something interesting to note for people who want an expensive phone and can't afford one or don't want a contract, check your provider website for used phones. Many people who are constantly searching for the newest and best and will trade in their current phones for the newest model. Your provider then recycles the used phones for a considerable saving. You can pick up a $500 or $600 phone for half the price.


text:
Spring 2014: Foreword
BY BRIAN LAX	/Spring 2014
Several months ago, a handful of Princeton Writing Center Fellows found themselves in the subterranean grottoes of Whitman College, discussing the state of writing at Princeton. Composed of upper-level undergraduate and graduate students hailing from a variety of disciplines, our team boasted over 1000 hours of student conferencing in Princeton's Writing Center. Because we work closely with both Princeton undergraduate and graduate students, we have acquired an intimate and textured understanding of their writing and research habits.
During this conversation, we came to a consensus: we wanted more Princetonians to talk about—and celebrate—the fabulous writing that students here produce daily. All too often, academic work remains a closed conversation between student and professor. Part of the thrill of working in the Writing Center comes from its bird's eye view—our access to all the varieties of thought that ricochet around this campus. Though we aid student work along its way, we seldom (perhaps, never) see the polished product. So, we hoped to celebrate exceptional writing—the product of sustained, reflective thought—in a helpful manner.
This is our attempt to create a space for that celebration. Tortoise is a journal of writing pedagogy. And to our knowledge, it is Princeton's first ever. The authors showcased in this inaugural issue, thought and wrote, drafted and redrafted, and became proof positive that writing, at its best, is a process. In the naming of our journal, we drew on Aesop's The Tortoise and the Hare, siding with the former to highlight this deliberative, reflective, and ever-winding writerly journey.
Tortoise seeks to showcase the journey of student writers from all corners of the Princeton campus. In our inaugural issue, we publish work from across disciplines and class levels, recruiting exemplary pieces from introductory poetry courses through to abstracts for graduate dissertations in linguistics. The content is as various as its authorship: in your hands you will find essays that take up topics ranging from the invented feminist language Láadan to racial tensions in Cold War era Rhodesia, from Walt Whitman's "Song of Myself" to the controversial social media phenomenon known now as "slacktivism."
We believe that the celebration of student writing can also serve as a powerful educational tool. Our wish is that Tortoise will serve both teachers and students as they seek to communicate about the qualities and characteristics of successful writing. Because of this goal, and this is key—we do not publish finished products in their entirety. Every piece of writing accomplishes some things better than others, we have selected excerpts of particularly keen research and writing from within larger works and situated them in reflective commentary As far as we know, no other pedagogy journal has adopted this approach. In adopting this format, we hope to emphasize process as much as—if not more than—product. We want to show how a particular writing strategy works at the minute level, instead of providing an example of excellent writing, only to leave it unexplained. No piece of scholarly writing, no matter how masterful, can speak entirely for itself. That is to say, scholarly writing does not explicitly state why and how they work in particular ways—and so can remain steeped in mystique. To clear the fog, our reflective commentary works to identify both the research and writing methods underpinning the product. This commentary—authored by Writing Center Fellows, Princeton professors, and the student authors—targets the process as well as pedagogy. Aggregating various perspectives, it hopes to articulate not only how the writing works, but also how it came to be.
We organized the inaugural issue of Tortoise into sections based on terms from the Princeton Writing Program's lexicon. The top-ranked PWP equips undergraduate writers with this lexicon—a toolkit of writing terms—which helps students best articulate their shrewd writing impulses. Because we furnish each Princeton freshman with this writerly toolkit, all Princeton students, in theory, speak the same language. Our implementation of a standard lexicon creates a lively community of writers and researchers, across levels, disciplines, and forms. Because this is our inaugural issue, we have sectioned it based on the most fundamental and foundational areas from the lexicon: thesis, motive, structure, evidence, analysis, and orienting. These lexicon elements form the shell of our proverbial turtle, so we wanted to address them first. Accordingly, we have catalogued excerpts for the lexicon move they best demonstrate. In doing so, we hope that student writers will consult Tortoise as a guidebook, and that writing instructors everywhere will both read and perhaps adapt our lexicon to use it to create their own communities of writers.
We send our effusive thanks to the many who helped us to create this writerly conversation: to our student contributors, to the authors of our commentary, including Professor Michael Gordin, Writing Fellows Heather Russo and Stephanie Char; to Pascale Poussart, Amanda Irwin Wilkins, Margie Duncan, Keith Thomas, and Melinda DeNero. Last, thanks to my editorial staff for helping imagine, select, and craft the journal.
Now, months after we first convened, we present to you Tortoise. Just like its contents, this journal is the result of a journey: it moved from conversation and idea to draft, revisions, and now, final product. We consider Tortoise itself a product-in-process, in that future issues will be revised to best fit the needs of our community here at Princeton. But, for now, please enjoy our first attempt.
Brian Lax
Brian Lax '14 is an English Concentrator from Charlotte, North Carolina. He is the founder and Editor-in-Chief of Tortoise.


Jewelry is both ubiquitous and incredibly varied. It can be jaw-droppingly expensive, made at home for pennies, or handed down for free. It can be made from precious materials or disposable ones. Most women have at least one piece, and many women have one or more pieces of emotional significance. Jewelry can be subtly invisible or the perfect finishing touch on an outfit. And, like so many people, I absolutely love it.
In a comment on my post about shifting my style, r.s. asked if I would talk a bit more about what it's like to purge out a third of your wardrobe. And although I talked about some of the actions I took to make more focused and informed choices, I didn't get into the nuts and bolts of the purge. And now I will!


Using a vegetable peeler or a very sharp knife cut outer peel (orange part only) from oranges. The white pith underneath the outer layer is very bitter and is not desired.
Cut obtained peel in very small cubes and place in a non reactive saucepan large enough to hold all ingredients.
Add orange meat without connective membrane, add seeds (orange seeds contain pectin which will help to set marmalade), lemon juice and water and bring to boil. Turn to low and simmer for 25 minutes. Remove from heat and cover. Once cool transfer to the refrigerator until next day.
Remove from refrigerator and add sugar. Bring to a boil, lower heat and simmer for 15 minutes. Remove from heat and let cool. Place in the refrigerator until next day.
Remove from refrigerator and bring to boil. Reduce heat and simmer until a thermometer reads 222-223°F. You can also drop a spoonful on a cold plate. If it holds its shape after 1 minute it is done.
Using a spoon remove seeds and pour into sterilized jars. Store in the refrigerator.
This 3 day process may seem at first a bit lengthy but it ensures marmalade with low bitterness and tender orange peel.


text:
Euphorbia vulcanorum es una especie de planta fanerógama de la familia de las euforbiáceas. Es originaria de Kenia.

Descripción
Es un arbusto densamente ramificado y suculento que alcanza un tamaño  de 1 m de altura y 1,2 m de diámetro, las ramas de 30 cm de largo, con (4 -) 5  ángulos, de 1-2 cm de grosor; ángulos muy superficialmente dentados, con dientes de 5-15 mm; espinosas.

Ecología
Se encuentra en las pendientes rocosas llenas de lava con escasos matorrales caducifolios; a  una altitud de 1000-1200 metros.

Es una especie atractiva que crece con facilidad, aunque no es muy frecuentemente encontrada en el cultivo. Cercana de Euphorbia heterochroma.

Taxonomía
Euphorbia vulcanorum fue descrita por Susan Carter Holmes y publicado en Hooker's Icones Plantarum 39: t. 3872. 1982.
Etimología
Ver: Euphorbia

vulcanorum: epíteto geográfico que alude a su localización cercana a un volcán.

Referencias

vulcanorum
Flora de África tropical oriental
Flora de África continental
Cactus y suculentas
Plantas descritas en 1982
Plantas descritas por S.Carter

redpajama_set_name: RedPajamaWikipedia


text:
Honoring Marwa Fayed: A Fiercely Beautiful Soul
4.7.15 By Hira Uddin
Sometimes the deepest connections we feel aren't physical. The most apparent manifestation of this phenomenon is the relationship that some share with God, each in our individual way. It transcends the realm of our senses because we cannot physically see, hear, smell, nor touch God; but the connection we feel by means of whichever faith we have chosen is nevertheless powerful. Although we cannot perceive God with our sight, we can feel His presence within our hearts. Faith is after all intangible; yet, the feeling of believing in something (whether that "something" is a larger system like education or justice, relationships, or one's accomplishments) is universal to humankind. So when Brandon Stanton shared the inspirational story of Omar Samra on Humans of New York, I had to calm the subtle vibrations of grief within me and instead expand my consciousness to understand how sometimes the most meaningful and lasting relationships transcend time and space.
Samra is best known for his public adventures around the world and he currently holds the record as the first Egyptian to climb the tallest mountain on every continent. He's braved harsh climates and traveled to the most remote locations with his company, Wild Guanabana, in a mission to provide life-changing journeys for people across the globe. What most people don't know, however, is that he does not consider traversing through unforgiving terrain and bitter temperatures his greatest struggle. He is a man who has conquered great heights and he is among the few who have literally been on top of the world; yet, the loss of his closest companion has often pulled him into the darkest depths of his mind — which is why he regards the loss of his beloved wife, Marwa Fayed, as by far his most difficult and life-long challenge.
The love Samra felt for his wife is palpable in each of the five photo posts which document his greatest struggle. His sincerity and genuine concern for the loss of his other half resonated in the depths of a thousand different souls. Readers of HONY learned that Mr. Samra still wears his wedding ring and remains faithful to his wife although she passed almost two years prior, after giving birth to their daughter. His resilience is a testament to others struggling with the loss of a loved one — especially for those who feel like giving up hope because they can no longer make sense of one life that remains without the other. Although it is extremely painful to discuss the details of his despair, Mr. Samra shares the delicate memories he has of his precious wife Marwa. In so doing, he extends a helping hand to those who may have seriously been contemplating suicide or battling depression by showing them the best way to keep a loved one alive is to exchange stories; thereby offering a chance at healing for both the listener and the one sharing the story.
After viewing this short video of Marwa passionately calling on Arab women to break boundaries, I simultaneously understood why Samra remains so captivated by her beautiful soul and realized how serious the loss of such an inspirational person like her is. Although I was unfamiliar with the tragic circumstances of her passing before, I believe it now serves as a gift of hope and encouragement for so many who remain trapped in the depths of grief. The loss of a loved one can send the soul that's left behind into debilitating despair and confusion, but one of the best ways in which to honor the relationship with that person is to consider what they would have wanted. As Samra shared in a post on his social media account:
"I asked myself what would she have wanted. I realized while I could no longer touch her, I could still talk to her and do my favorite thing in the world, make her happy and proud of me. So I got stronger for her and I became determined to turn this tragedy into something positive."
So let's honor Marwa's abundantly compassionate soul by taking a look at the words she left behind as inspiration for many women. In these two minutes and 49 seconds, Marwa teaches us that women should not limit themselves to the societal roles placed upon them because they are capable of achieving their wildest dreams; regardless of how crazy these aspirations may seem to others. Essentially, Marwa hopes that women will not to allow cultural pressures to dictate what we want to accomplish. She uses herself as an example because climbing a mountain to her initially seemed impossible; which is exactly why she challenged herself to attain the most seemingly crazy goal she could fathom. In fact, she asserts that "crazy" did not translate into something negative for her, but it was instead a unique spark to be kindled and embraced. She explains how others further ignited that spark within her by doubting her and their lack of encouragement in her personal mission only motivated her to pursue it further. Even from such negativity, Marwa extracted hope and allowed that to serve as her purpose to prove to herself that she could attain her dream.
So if society and even those in our personal circles express doubt in the possibility of achieving our dreams, then we are not to worry, because victory will taste even sweeter when we finally do reach that goal. While she was successful in her nine-year corporate career, she did not feel personally moved by the work in her field. Marwa explains how she found her greatest source of happiness by following her passions and encourages fellow women to do the same. Not only did she derive a personal sense of accomplishment and self-worth from being a part of Wild Guanaba, but she also found her best friend, soul mate, and husband all in one person: Omar Samra, the founder of the company, which as mentioned earlier takes people on life-changing journeys; inadvertently it took Marwa and Omar on a life-changing journey in finding one another.
This part of Marwa's message echoes with me the most because as women, we are often told to sacrifice our dreams and passions for the sake of settling down. Often, we exchange a career path we want to pursue because we are afraid of losing a potential proposal. Many of us are encouraged to pursue education as young women but when the age of 25…28…dare I say, 30 rears its stress-inducing head, we are suddenly advised to drop everything we had invested in so we can get married. In most cases (not all) women are asked to press pause on pursuing higher education or certain careers in an effort to shift focus to their new role as a wife. As a mental health professional, I've heard stories from women of various faiths and backgrounds express their regret over an inability to pursue a higher degree or take a certain job in another state due to their marital/relationship status.
Conversely, I also know other women who are very happy in their married lives because it was their choice, not a demand or expectation placed upon them. There is nothing wrong with wanting to get married; it is a station many women (myself included) hope they are blessed to reach one day. However, it becomes concerning when a woman's potential is judged exclusively by her credentials as a potential wife and that is why Marwa's words are a source of encouragement and solace for those women who are not yet married. What is important to consider though is that we can achieve great heights if we foster the potential we have each been gifted with. Whether that's literally climbing mountains, or as Marwa eloquently suggests, we can use that as a metaphor to achieve that which we each are striving for.
Thank you Omar Samra, for welcoming others to see the treasured memories you and Marwa share. Thank you for dedicating yourself to honoring her beautiful soul by doing that which would bring her happiness. Your love for Marwa and her love for you inspires hope in the lives of so many who do not know how kind love truly is meant to be. She will forever remain the finishing piece in the tapestry of your soul and her words have inspired me personally – so she continues to connect you to others in need of hope despite the fact she is not physically present and that is the unique, everlasting beauty of her soul.
Image from Marwa Fayed's Toy Run
#MuslimGirlBlessed
By Hira Uddin
Simplifying the Germanwings Tragedy Only Stigmatizes Mental Health
Beating the Rat Race to Succeed


Muir had a very successful junior career, winning many titles including the prestigious televised Junior Pot Black at the Crucible Theatre in Sheffield by defeating Jak Jones in the final,the under 14 section of the Lt. Col Walter Rowley OBE Junior Star of the Future,the Scottish National Championship,and captained the Scottish under 16's team to glory in the 2011 Home Internationals Series in Prestatyn, Wales which was the first time Scotland had won the title since 1993.Muir won a place on the main snooker tour for the 2013/2014 season after coming through event two of Q School, defeating David Morris 4–0 in the final round.
In a match lasting almost seven hours, Muir beat experienced campaigner Alan McManus 6–5 to qualify for the International Championship. It was the first time he played in a ranking event outside of the UK and he lost 6–5 to Thepchaiya Un-Nooh in the first round. Muir stated that he had been using a mind coach to help with the psychological side of the game.He won a match at the venue stage of a ranking event for the first time by edging past Mark King 6–5 at the UK Championship.The deciding frames kept coming for Muir but it was Ben Woollaston who would triumph 6–5 in the second round.He also played in the second round of the Welsh Open because of Jamie Burnett's withdrawal and lost 4–3 to Graeme Dott.Muir whitewashed Burnett 5–0 to qualify for the China Open and was knocked out 5–4 by Robert Milkins in the opening round.In the first round of the World Championship qualifying Muir beat Sean O'Sullivan 10–5, before losing to Ding Junhui 10–1 in the second round.
In the first round of the 2016 UK Championship, Muir beat Joe Swail 6–5, after having trailed 5–2. In a televised match against Ding Junhui in the next round he lost 6–2, having held a narrow 2–1 advantage.He made his first professional maximum break whilst defeating Itaro Santos 5–2 in the qualifying rounds for the German Masters. Muir then met Ali Carter who had also made a 147 on the same day and was edged out 5–4.At the Welsh Open, Muir eliminated Mark Joyce 4–3 and Marco Fu 4–0, before losing 4–1 in the third round to Zhou Yuelong. He reached the last 16 of a ranking event for the first time at the Shoot-Out, which had had its status upgraded this season, and was beaten by Anthony Hamilton.He was thrashed 5–0 by Eden Sharav in the first round of the China Open and just fell short of getting into the top 64 in the world rankings at the end of the season as he was 67th. However, Muir did enough to claim a two-year tour card on the one-year list.


text:
Kissing the Leper
Acknowledging the perfect joy of suffering in Christ, but having a little fun along the way.
The Truth Behind the "Magdalen Laundries"
During the middle of the 20th century, the Magdalen Laundries became a place of infamy in Ireland. Young women "in trouble" were sent there to work out their penance for their sexual sins, forced to perform menial tasks (such as laundry) and beaten by perverse nuns who sadistically tortured these young women.
Except it didn't happen.
According to Brendan O'Neill (an atheist, by the way) of The Telegraph UK, it is time to set the record straight:
In the Irish mind, and in the minds of everyone else who has seen or read one of the many films, plays and books about the Magdalene laundries, these were horrific institutions brimming with violence and overseen by sadistic, pervy nuns. Yet the McAleese Report found not a single incident of sexual abuse by a nun in a Magdalene laundry. Not one. Also, the vast majority of its interviewees said they were never physically punished in the laundries. As one woman said, "It has shocked me to read in papers that we were beat and our heads shaved and that we were badly treated by the nuns… I was not touched by any nun and I never saw anyone touched." The small number of cases of corporal punishment reported to McAleese consisted of the kind of thing that happened in many normal schools in the 1960s, 70s and 80s: being caned on the legs or rapped on the knuckles. The authors of the McAleese Report, having like the rest of us imbibed the popular image of the Magdalene laundries as nun-run concentration camps, seem to have been taken aback by "the number of women who spoke positively about the nuns".
And yet, despite the fact that the McAleese Report has utterly exploded the popular view of these laundries, some are wondering out loud if it was nonetheless legitimate and good to have produced so many embellished stories about evil nuns in recent years, as a way of highlighting the broader culture of abuse in the Catholic Church. As The Irish Times ponders: "Are factual inaccuracies in movies justified by role in highlighting issues?" The Times cites campaigners for justice who believe that "the role such [movies and books] played in highlighting the issue justified any artistic embellishment". A playwright told the paper that even if these portrayals of laundry life were exaggerated, they "served an important function at the time" – that is, to raise awareness about the problem of abuse in Catholic life more broadly.
Nice to know that so many good names were ruined in the name of "artistic license".
Labels: abuse crisis, faith, news
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text:
Author. Artist. Crafter. Multi-faceted and unique.
The Shalafae Archives
Welcome to the blog. Hope you enjoy your stay.
Because my stories have bite, they can contain content that isn't suitable for work or children. Not a lot of truly graphic sex or violence, but there are some questionable or heated posts.
F-bombs are not uncommon, so watch your footing.
VSS monthly download
All of December, all at once. Lots of tiny stories together...so does that make it a super story?
Beth didn't know how to explain to the rest of her family that she didn't want stuff for her presents. Not the random crap purchased off a shelf that took no thought or effort. She wanted experiences, and items from the heart. She wanted meaning.
Desdemona walked alone, staring straight ahead. At her embrace, she'd been told her beauty would become amaranthine and eternity would be hers. Two centuries later, she teaches would-be rapists that delicate flowers have sharp thorns.
She slumped to the couch. rubbing her lower back. "Yeah, so I was dancing and swaying through the aisles, and now my back hurts."
He came to rub her sore spots. "So, your wiggler is sprained?"
She laughed.
"So, if a demon offered to make all your books massive best sellers, but you would have to remain anonymous, would you do it?"
"Why a demon?"
"Okay then, a genie."
"Did I find a lamp?"
"Your fairy godmother offers!"
"When did I get one of those?"
It's fun to leave little messages all over town. Sometimes just copies of memes, sometimes dark and mysterious, sometimes threatening.
I never expected someone to track me down and cite me for littering.
Louisa practiced her saturnine facade, crafting the perfect sigh, the subtlest of drooped shoulders, the slowest of blinks. Those she met couldn't stop themselves from wanting to lift her spirits and bring a smile to her face.
She ate every drop of attention.
Velvet and silk were her facade, poisoned lips and smiles the tools of her trade. Aileen worked all the high society circles, learning names and making targets, searching for the Serpent Mage. Revenge would be hers.
"Why are you so slow at making things?"
"Because I like to crochet on the couch."
"How does-"
"And when I do, all the pets come cluster around me, demanding attention. So I have to referee them instead of work."
"You have too-"
"And you've a big mouth."
"Don't you ever use a crosswalk?"
"If they're close. Otherwise, it's crowstrut all the way."
"A what?"
"I decided jaywalk wasn't right. They just kinda hop and move quick. But CROWS know how to strut their stuff and be bold."
"I can't even with you."
Sofia smiled gently. "You're trying to craft a homunculus to replace me?"
"Not replace, my love." David took her hand. "It will free your time, allow you to do more than answer the tiny questions I have."
"Darling, I will always be your vade macum."
"I love speed dating, don't you?"
"That really your first question?"
"No, silly. What's your favorite food?"
"Pirogis."
"You're supposed to ask me something now."
"Wanna do something dangerous and illegal?"
"?!"
Mae delves deep into the esoteric, seeking a way to break The Populace free. Logos does not work on them, for they have been blinded by the ethos of The Powers That Be, and even bald-faced lies are believed when dressed with pathos.
Alzair stands beside his dragon Zeonell, crimson eyes surveying the valley. "They've never known war, have they?" asks Zeonell.
He shakes his head. "And that is why they've grown weak and decadent." Alzair mounts and they bring fire to the folk.
I'm slightly jealous of her. Her makeup and nail polish always match whatever crystal pendant she wears. Today is amber, and I finally get the courage to ask her what brand she uses. "No pretense. Just my soul." Her eyes sparkle the same color.
"One, two, three, four five, six, seven, eight, nine, ten....eleven, twelve."
"Aannd immediately stuck in my head. Appreciated. NOT!"
"Baby shark, do do-"
"Why do you hate me so much?"
"How's the addictive brown liquid?"
"Huh?"
"Your coffee. How is it?"
"Oh. Well, this is the seasonal flavor. Gingerbread spice with extra whip cream and cookie crumbles. I even got the caramel swirl."
"Did you want some caffeine with your sugar?"
The Spawn of Chaos kicked aside the Agent of Order's creation. It clunked and clattered as it slid away, hard as stone and as unchangeable. "Your problem was making it too rigid. A pixel is not the same thing as a cell, no matter how hard you try."
"Trouvaille or not trouvaille, that is the question."
"We're at the Goodwill bins, getting stuff to upcycle."
"I forecast a mighty find for us both, worthy of our talents."
"Is it too late to let you become someone else's treasure?"
The abandoned bike was the perfect lure. Good kids left it alone when they couldn't find anyone's name on it. Bad kids tried to take it for themselves. I took bad kids for myself.
He renamed himself Velleity so everyone would understand him. They couldn't be bothered to look into it, and he couldn't be bothered to explain.
"He's complaining again."
"Such a headache. Some customers, am I right?"
"Can't 86 them just for being annoying."
"I know. But what if I provoke him into being an ass?"
"Tempting...but no. Just do your job."
Mia holds him close, stroking his head, listening to him whimper in his sleep. She doesn't know his name, has never asked. She simply loves him when he needs a break from his solivagant ways, provides him shelter for unknown days.
He will be gone tomorrow.
"I'm lost and listless, just feeling kinda..."
"Adrift?"
"Yeah. How do I stop it?"
"Adapt?"
"You're smart. like an actually...um..."
"Adult?"
Tom spits it out, making a face. "The rice is poisoned, same as everything else."
Sally stares at the horizon. "Maybe there's some healthy ones left in the next valley."
He knows they won't make it, but he smiles anyway. "You're right. Let's go."
"It's only Tuesday!"
"True."
"I can't wait for Friday."
"What happens then?"
"More Baby Yoda. But I have to wait SO LONG."
"Oh, how rough these first world problems are."
"You're supposed to make me feel better."
"We could rewatch Chapter 2."
"Yes!"
Mina stood on the deck for the first time in a month. Illness had kept her in bed, had nearly taken her life. Happy calls greeted her, drawing her attention to the washing line. Her friends the grackles waited for their treats, happy to see her.
The villagers called her a mooncalf, looked down upon her, thought she was too simple to understand.
As a changeling, she never understood they were insulting her. Racial memory of the other fae races showed her only the beauty of the hidden animal.
"...spank my booty, spank spank my booty..."
"What in the hell are you singing?"
"...turned me into his soooooper spanky slut..."
"Maybe I don't even want to know."
"...come and spank me please..."
"Please don't do this when we get there."
"Hey, whatcha rea-"
"Not interested."
"Don't need to be rude. I was just-"
"Being rude yourself, interrupting a person who clearly wants to be left alone while riding the bus, then having an attitude when they call you out on it."
"Psh. Bitch."
"Dickhead."
"Isn't that shelf getting a little crowded?" Vick snarks.
Roni grits her teeth, keeping quiet. There's no such thing as a writer having too many books, but he won't understand.
And he'll never get a chance to figure it out.
Brian loved her eyes. The way they changed colors with her mood, both subtle and drastic. But he could never name the particular shade of green until he went to the lapidary shop. Dead center on the counter was a tourmaline crystal. He bought it for his beloved.
"He's like a real dog in a mini body."
"--"
"Whoa! That look could curdle milk."
"I know. Because you tried to say his shortness makes him less of a dog."
"I-uh-"
"He's a better person than you are."
She strokes my hair like a mother, though she looks to be my granddaughter. Empty black eyes peer deep into my soul, judging me. "Do you have any regrets?"
I shake my head, ready to let go. "Not a one. My life was good."
She smiles. "Yes it was."
Travis shakes his head and backs away. He has no more words for Elaine and her carefully constructed mystique. As if ennui were something to be proud of in a world of beauty and wonder. He wanted a woman at balance, not out of touch.
Some days I hate this corrupt world. So plain, so boring, so broken. Other days, I'm happy that no one was able to read the omens, that I was born without incident. They can't stop me from shaking this place to its core because they don't know I'm here.
Joe cuddled his wife, her head on his shoulder. Lazy mornings were the best; they got to remain close, Sue vulnerable to his tickles.
Sue cackled with laughter, eyes full of mirth, even as she told him to stop. How could he stop loving that sound?
"I just need a little help."
"No."
"Please? I don't really ask that much."
"Still no."
"Why the bloody hell not?"
"Because the kind of aid you want is for me to just do it for you. And I'm done carrying your lazy ass."
"Sad eyes won't work."
"Achoo."
"Oh, quick, use the hand sanitizer."
"I'll pass."
"But you're going to get sick, and you're going to spread germs."
"Your stress over a cold is way worse than it could ever be. It's not the worse disease to catch, so why should I worry?"
"You know what I wanna do?"
"Help people get out of their promises."
"That sounds rude and immoral."
"I'll be a renege aide."
"Sigh!"
"Brrr."
"It's not even that cold."
"It's frosty and the chill is seeping through my clothes."
"But it's so sparkly and beautiful out here. Let's go for a hike in it before it all melts."
"BRRRRR."
"You could just say no."
They're weak, but They're smart. They know the humans could banish them with the tiniest bit of resolve and conviction. But They've spent years removing the thought of hope from the bipedal cattle. Now They thrive off the misery of the masses.
Every night, as part of the bedtime ritual, I take a curry comb to his hair. Keep it long and sleek and soft. I fall asleep with his scent in my nostrils, and dream of the day his soul returns.
Sammy slipped through the back window, nearly tripping on a garland. He snorted at the smell of cinnamon pine cones, and sneered at the explosion of holiday items. Some people really equated being festive with being full decorated. They deserved to be robbed.
"Are you excited for the new Bill and Ted movie?"
"Station!"
"Um..."
"You haven't watched Bogus Journey, have you?"
"Not in like twenty-some years."
"Make the popcorn, I'll get the DVD!"
"What's that? Timmy fell down the well and needs help?"
"Cujo has asked you on a big date and you're totally nervous?"
"Do I ask too many questions when you clearly want a bite of my sandwich?"
Marco finally found the lost mission of the Sangre de Cristos. The air smelled of animal and dust and lost time. Beneath the altar waited more of the Apocryphal Texts.
Just one more piece after this and godhood would be his.
Lost, parched, dying of exposure, I spot shade and rescue in the form of a glorious waterfall and verdant oasis. It can't be real. But I remember that a mirage is always upside down. And isn't guarded by a wyrm.
"Onefer clock, twofer clock, threefer clock, fourfer."
"Not how the song goes."
"Are you certain?"
"Even if I weren't, those aren't really numbers."
"But I saw them on the sales sign."
"Definitely fiction then."
He traces the tattoo along her spine, fingers feather light up the serpentine pattern.
She shudders, pulls against her restraints, and bares her throat to him. "Please."
Villagers cheer for Adeline, a virago of great repute. She has vanquished the bandits and slain a monster, and her name will be praised.
At the feast, she wonders what it would be life to be a simple woman, caring for only HER family and not the entire kingdom.
The living room is an absolute disaster. Cardboard and fluff everywhere, dishes on the coffee table, blankets piled on the couch. My husband is cuddled beneath the covers, shivering, and I hazard a guess. "Little sick?"
"Couldn't stop the dog from playing."
Boss harps on them, driving Workers hard, never giving them a moment of rest. TooFar snaps, finds Boss in his office, crushes his head. "Guess you CAN wring blood from stone." Mad laughter fills the air as he's taken away.
"Great Catahoula-"
"Cthulhu."
"-lies napping in lost Rely-"
"R'yleh."
"-waiting for the starts to align-"
"Good enough."
"Whycome Jimmy's card has candles?"
"That's a menorah. It's how his people celebrate the season."
"Like our Yule tree?"
"Yeah. They remember a victory in their past, and we ask the Goddess for a good year."
"Well, I think it's pretty."
Disuse has weakened the prison. Trains don't run often enough to keep up the charge. Thunderbird pounds at the barrier, seeking the weakest spot.
Finally, she breaks through, and the Yellowstone volcano celebrates with her.
Chet's voice is enough to mesmerize me. I've never been one to fawn over some man, but I can't help myself with this one. Witty, charming, smart, wicked, and into black magic. Mama always said I'd know when I found the one.
Elf creates a new picture in pastel. "It's all about how gently you apply and blend," he coaches.
Dragon stares at her canvas, stick of color in her claw. "How do you get a truly blood red with this, though?"
"If you could be Jewish or Christian, which would you pick?"
"Why only limit it to two?"
"Well, the question-"
"Is one of your little 'thought experiments', but have you ever really thought about why you ask or set limits?"
"I'm going to ask someone else."
"Ooh, yeah."
"Hun, really?"
"Definitely. Do it slower."
"I'm tired and sick and feeling fat."
"But I still love to watch you get naked."
"What about when I scratch my ass like this?"
"Just makes you funny to watch."
Ben feels like he has three left feet, and they never move in the same direction. Even just shoulder dancing in the car is an object in clumsiness. Though he falters and balters while moving, his written words are sharp and precise. C'est la vie!
It's a mixed blessing to be lucid while stuck in the combined Dream. I know not to fear nor to get too wrapped up in the fiction, but I'm also the only one not able to simply let go and have fun during the whole madcap romp.
"It's the funny what this little tag can do."
"A clearance sticker."
"Yes. I've heard SO many little consumers justify their waste by saying 'it was on sale'."
"Fools."
"Indeed."
"It's the weekend! Get up, let's do stuff and get out."
"Sigh. I wanted to sleep in."
"Why? We're just burning daylight."
"I see enough daylight while I'm driving for work."
"But I'm not with you and we're not having fun."
"Sigh. The things I do for love."
Everything is subjective, though Julie finds few enough that understand. Her love of spiders and skulls and snakes was just part of her personality, though most considered that a sign of strangeness. She ignores their stares, unable to be other than herself.
"Whoa! That's fascinating to watch. How does it work?"
"SCIENCE!"
"Science?"
"...science..."
"You could just say you don't know and we could go look it up."
New year, new persona. Vick has been a ne'er-do-well, a noceur, and even a night watchman. Perhaps he shall try something intellectual. Scholar, student, or maybe a literary bon vivant.
"Help me put together this photo album."
"What for?"
"Nanna's Christmas gift. Trying to put together pictures of all the grandkids next to their parents as kids."
"Sounds tedious."
"I'll make those cookies you like."
"Where do I start?"
Joe treated his shame the way an oyster treats grit. He buried it deep inside himself, irritated by its presence, slowly building up a shell around it. He coped and moved on, and finally learned to live with something ugly grown into something more.
The expert novelist rambled on. "Being succinct is more than just using fewer words. You have to know WHICH words to use, which to cut. Be frugal with language. Cut right to the heart of what you're attempting to say. Less is almost always more in our books."
The True Fae made a scathing vlog, trying to shake the status quo: Humans, you really can't be like the magical creatures. STOP TRYING TO BE! Be yourself, and let that wonderful charm of yours shine. Always be yourself.
Alan thought poorly of himself. Not as funny, not as witty, not as strong, not clever, not as wealthy.
Petra saw past the broken facade, saw the love he had, just waiting to bestow upon someone who cared.
The clock hand shifted, touched the 12, and Max began his blessing. He must finish the intonation by the final stroke of noon, or he would never be free of the curse.
Rosey listened intently to her gramma, always at her knee, always learning. She grew up early when gramma died, her heart broken.
When Rosey opened gramma's jewelry box and saw the faerie, she knew the stories had all been true.
He'd grown up in the desert, knew only hot sun, scouring sands, and burning winds. Visiting the winterlands was new and unexpected. He fell in love with the snow, the icicles, and the penetrating cold.
"Can't say as I understood why so many families on TV were dysfunctional."
"You don't?"
"I don't believe it's art imitating life. I think most families are just fine."
"Did you ever think it's to make everyone start acting that way?"
"Ohhhh."
"Fuck me running sideways with a rusty chainsaw!"
"Oh, I do love it when you talk dirty."
"Not even the time."
"Anything I can help with?"
"The skein of yarn just barfed a huge knot, and now I have to untangle it."
"Moral support it is!"
"Damn it, I made a mistake."
"Bob Ross says there are only happy little accidents."
"Did he ever put arsenic in the recipe instead of baking soda?"
"Oh dear."
"I know! And the cookies already went out in the mail."
"Time to change our names again."
The Internet has become a wasteland. Only the loudest stand out, and they face no repercussions for the rude things they say. She sighs, wishing she could send a virtual smack to those who need it.
"I feel I've slacked on Christmas."
"You know the rest of us are over the whole commercial, stuff, consumer part of it."
"We'd rather have handmade gifts, or experiences."
"No more things!"
"So, the new Funkos should be out soon."
"Sigh."
"Welcome to the Community."
"Thanks for letting me join."
"No problem. You'll just need to go through tech quarantine first."
"Everyone tries to sneak a phone or a tablet inside, and we need to make sure you're ready to get clean."
Suave is all well and good, she thinks, but without any actual charm or personality, it means nothing.
He winks at her, touching her aura with his, and she knows there is more here. So much more. And she wants it.
"Elephants are pretty cool, but I wish wooly mammoths were still around."
"Why not wish for smilodons and velociraptors while you're at it?"
"You're right! Imagine the havoc I could wreak with an army of ancient creatures!"
Hiram affected the air of an aesthete, his opinion vociferously shared with any nearby. He pined for the belle epoque, though he never stated clearly which era he meant. Merely being more refined than his lessers was enough.
"You remember when you changed me, and you said that a decade would eventually feel like a year?"
"It finally did."
"Welcome to the club."
The ice caps melted a little more, and Fenrir salivated. Soon, he'd make an encore, but there would be no Odin to fight him.
"Did you make a New Year's resolution?"
"Never do."
"Why not?"
"While it's a great turning point, it's kind of arbitrary. I could just resolve to change on the third Tuesday of June and get the same results."
"Maybe try to be less cynically."
Justine was a seeress, same as her mother, but she found a different form of augury. Her mother gazed into crystals, Justine pressed hard against her eyelids. The phosphenes formed the most beautiful futures.
"I want to live!" he shouts, pulling against Reaper's grip.
Not another one. Reaper sighs. Marching toward the afterlife, struggling soul in tow, and he really wants to let go.
The man kicks him, and Reaper releases him. "Enjoy being a lost soul."
"I love you."
"And I you. More than words."
"More than one lifetime."
"More than one eternity."
"More than one universe."
"I'm not taking the dog for a walk."
"Please?!?!"
"I found out today that the Portugese have saudade, and it made me think of the melancholy of the Irish."
"It's the Atlantean ancestry."
"!!"
"Probably because they all miss their home and all the crystal hum."
"You didn't want to keep learning?"
Azazael slumps back in his throne, goblet in hand, unsure if he can drink another sip.
"The vintage pleases?" his soul sommelier asks.
"Very." He makes himself take another gulp, the burning brightness tingling down his throat.
Mama called it my cocoon, told me would keep me safe until I were ready. When finally I broke out, I understood what had really been going on. "Mama, a prison by any other name is still a prison."
"I gotta piss like a Russian racehorse."
"Does adding a country of origin make it more or less urgent?"
"Wuh?"
"Well, would a Chilean racehorse have a smaller bladder, thus have less need to release?"
"Are you really overthinking my bladder?"
"You really don't care what others think about you, do you?"
"Should I?"
"You're getting a reputation as a bitch, that you're kind of demanding and bossy."
"Good. That's what I was going for."
Dragon convinced Elf to work some magic, to change and come fly with her. "We'll spend the day nubivagant with the corvids."
Elf countered. "You might be kind enough to simply carry me."
Dragon growled. "No free rides."
"The wolves want to eat us," he whispers, huddled with his siblings.
I grip my silver blade, wishing my partner would get here already. I didn't want to fight them alone. "They're not just wolves," I whisper.
The garou howl in the distance; they have our scent.
The Emperor's advisors warned him of unrest amongst the Populace. "They cry out against your taxes and your scandals."
He merely laughs. "Give them another circus."
"Highness?"
"Make it involve some of the foreign ambassadors. Let them get stirred up about that."
"You need to tell more people about your stories."
"I don't like to brag."
"How is it bragging?"
"It's like showing off."
"You got a story published, people should know so that they know to read it!"
"But what about everyone who hasn't?"
"Arggh!"
Jess cried. She didn't want him to die.
Paul knelt, wiped her tears away. "It's all part of the Balance. If no one died, the world would fall out of harmony."
"But you're the only black wizard alive!" She sobbed.
"One day, you'll be stronger than I."
"I sent you a definition."
"For subtle? Why?"
"So you could learn to do it."
"I already am!"
"Like a brick to the head."
"Eat me!"
"Demonstrating those skills once more."
"I wanna play the warrior."
"There are only five characters, and Todd picked that sheet. Try the rogue."
"No! I want to be him."
"It's just a premade. It's not a big deal."
"Let! Me! Play! It!"
"And that's the session folks. We'll pick up again later."
The elves watched their forest burn with tears in eyes, unable to voice their grief. Yes, they could rebuild. Yes, the trees would return. But it would never truly be their heimat. Maybe their grandchildren would feel that way, but they could not.
Dragon curled up in a ball, wrapped her wings around her head, and sighed heavily as she fell asleep.
Elf spread his bedroll next to her, as deeply in need of rest as her.
Dragon pulled him closer with her tail.
Tom sighed. "With some judicious eating habits, you would be less rotund."
"You need to accept me the way I am and stop fat-shaming me."
"I saw your test results. You need to accept that I care about you and would like to help you be healthier."
"YoUv'E LoSt ThAaT lOvIn' FeEliNg."
"Watching Top Gun again?"
"Yeah. Watched the new Maverick trailer, and it has me pumped."
"Me too. And Tom Cruise looks damn good."
"It's amazing what getting rid of your Thetons can do."
"I'm not getting scanned."
Daughter held Daddy's hand. "This is a pretty sunset. I wish there was a word for it."
"There is, punkin. Abendrot."
Her eyes widen. "Oh! So, are there words for EVERYTHING in the world?"
Daddy smiles. "If you look hard enough."
Michelle strove for bel hevi, continuously placing herself in uncomfortable situations simply for her gut to roil. Each moment she passed through gave her one more tale of anxiety from which to receive sympathy from her loved ones.
They kept their status quiet, not wanting to make a big deal of it. But behind closed doors, the lovers could not keep their hands to themselves. All moans and sighs and bloody kisses.
The Necromancer created a coral castle for his wife.
"How did you manage this?" the Sorceress asked.
"It's the corpses of sea life; of course I can control them."
"How was work today?"
"Irritating. Corporate sent out emails about extra discounts on clearance stuff, but they left it vaguely worded."
"Had to explain it a lot?"
"Every other person asked about it."
"I'd have just started giving them what they wanted."
"You never want to hang out anymore."
"Just isn't my thing. I guess I grew up."
"I wish we could return to the old days."
"Hunting humans in their clubs is too loud and annoying. Much easier to summon them via UberEats."
"Beck's going through a postpartum moment. She could use some help."
"I don't know what to say."
"But you're a woman."
"Who has no experience with that type of depression. I have no advice to give."
"You could try being a friend."
"So could you."
The Muse screams at the void, attempting to find anyone who can hear her. She doesn't even need an epic, just someone who can pen a story.
Her echoes mock her, and she doesn't know if she can go on.
She rested against him, the two of them quietly reading separate books. The characters in hers were in false conflict, and all she wished was that someone would write about actual love.
"Oh, wow, this gift is just too much."
"But it's so expensive. So fancy."
"I'm not trying to obligate you to get me anything in return."
"But-"
"Just say thank you and appreciate it."
The spirits of the various holidays got together, brainstormed ideas for reviving the reasons of the season. Christmas and Yule and Hannukah and all the others celebrated by the people should not fight each other, but celebrate and feel joy!
The Warlord traveled away from his army, surveying the lands they'd ravaged last spring.
Homes had been rebuilt, crops had been replanted, and everyone had a kind word for their friends and neighbors.
Using war to bring peace was rewarding.
"If you could have your own stan, would you?"
"You mean a superfan who's obsessive and knows everything about me, and is willing to kill?"
"Do you have to make everything sound so awkward?"
"It's a talent."
No one else heard it, but Chris did. Jingle, jingle, jingle. Tiny, faint, all the time, everywhere, for the last year.
He gripped the screwdriver. Time to do something about it, he thought as he grabbed his own ear.
Krampus returned to a world gone mad. He didn't even know where to begin. People only considered themselves merry if they shopped until they dropped. Maybe coal for everyone.
Burning coal, near the drapes.
"Oh em gee, you wrap presents like a T Rex with broken fingers."
"Ouch."
"That's what my sense of style said."
"Well, if it's such a big deal, I guess YOU can do all the presents next time."
"She's a miracle."
"She's so precious."
"She's the best child ever."
Josephine could never tell anyone that she'd borne a dark god's child. She accepted their compliments with a smile, cackling madly on the inside. Just wait until they saw the truth.
Thanks for taking the time to say something to me. I love hearing from you.
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