text:
OK. I'm going to keep this short. You guys have already seen me react to disgusting, reprehensible behavior toward EVE players outside of game. My opinions on that are a matter of public record. So my feelings on the following are unlikely to be a surprise but I want to make them clear regardless.
At some point during Fanfest, someone defaced the Worlds Within a World monument, attempting to "scratch out" the name of another EVE player, Xenuria. Now don't get me wrong: Xenuria isn't one of my favorite people and he's often one of EVE's most notorious trolls.
But this is unforgivable. To start with, this was an absolutely despicable act taken against another EVE player outside of game. That alone deserves nothing but condemnation. Even more than that though, it was a criminal act taken against a public monument, the city of Reykjavik, and against the EVE player community. The action simply adds to the narrative that some EVE players are disgusting human beings that have no place in 21st century civilized society.
Here's the EVE-O thread discussing the matter, here's CCP Falcon's confirmation that the action did in fact take place, and here's his statement on CCP's reaction plus an offer to the perpetrator to come clean about what he's done before the full force of the law comes down on him. Kudos to Falcon for his furious, entirely justifiable reaction.
To be very clear: I hope whomever did this is caught, prosecuted, and made to pay for replacement of the entire plate that he defaced. And then I hope his EVE account is perma-banned and it is made clear to him that he is not welcome in CCP's current games or any of their future games. There is simply no place for this kind of person in the New Eden community. Ever.
EDIT (7/May/2014): Falcon has announced that three players directly involved and one indirectly involved have been identified. The three directly involved are having their EVE and DUST 514 accounts permanently banned and are barred from participating in future Fanfest events. The one indirectly involved is now subject to a six month temporary ban. The unspoken implication in the post is that those who came forward willingly will not be legally prosecuted but that one or more people who did not will be. All in all, I feel this is an entirely appropriate reaction on CCP's part. It's sad that it came to this but let's hope something like this never happens again. Kudos again to Falcon for his handling of this matter!
Posted by Jester at 9:24 AM
Predictable. Sad, but given the community were talking about, par for the course.
If it were par for the course for the EVE community, asshat, then there would have been more than a single incident of monument defacing.
Poe, you're one of the jerks he's talking about. You are one of the community members who has demonstrated, in both word and deed, that EVE players are self-serving narcissists with sociopathic tendencies and a gift for rationalizing their own behavior while condemning it in others.
More to the point, "par" doesn't imply that everyone or even a significant number of people will do a thing. In fact, only a "scratch" player will ever play at or below par without using a handicap.
For someone who left the game, you sure do spend a lot of time commenting on it. You'll never be relevant again, asshat.
I play EVE. Nor would I have ever defaced the monument. Take your bullshit anonymous hypothesizing elsewhere.
Teg May 6, 2014 at 3:02 PM
Poe you do not understand what the phrase means. Par for the course means that the event was probably going to happen. not that the event would be a common occurance. just that the event would be likely to occur at least once. as for the rest. You did prove that you are only in it for yourself. and F*(% the rest. rmting your assets and then bragging about how you did it... Yep thats narssistic, so point one. Making post upon post about how evil RMT is, and then doing it? Hey that fufills the next bit about being able to rationalize behavior in yourself that you condemn in others... no hypothesis, no hyperbally... except for the asshat part, i doubt you wear an ass as a hat. In that case it is metaphor for the implication of where your head is. I do hope CCP finds your new account(s) and they find the banhammer.
Poe talking about something he doesnt understand? Shocking.
Seriously, didnt you say something about leaving EVE? Stop getting my hopes up if you arent actually going to do it.
"If it were par for the course for the EVE community, asshat, then there would have been more than a single incident of monument defacing." - Poe
There were a few other attempts, during Fanfest. Fortunately, the persons involved were stopped by their friends, before they could actually do it. And, yes, they were drunk. And, no, I won't tell you who they were. No crime, no foul.
And other people have suggested defacing the memorial. There were Goons who wanted to do more than just slap a vinyl sticker on the damn thing. Again, fortunately, these particular morons did not attend Fanfest.
So, yeah, it was probably going to happen as some point.
Turamarth Elrandir May 6, 2014 at 9:44 AM
I too hope he is caught and all that that entails.... bur I have to say,I am sorry, but I am not actually surprised.
The level of juvenile and puerile behavior that some EVE players are capable of has disgusted me since day one... but not surprised me. I had hoped against hope that EVE was going to be so complex and deep and require a more mature long-term player that we would be able to avoid this kind of childishness, sadly common in games involving teens and preteens...
I have been saddened day after day each time I am proved wrong. The worst is, I can guarantee the person who did this feels no shame at all, what's worse, regardless of his age, he may not even understand how very wrong what he did actually is, even after he's caught. Some supposed 'adults' I have met in game don't get it every single day. Shame on him... shame on us all.
Yes, because you'd never see "juvenile and puerile behavior" from the World of Warcraft, or Star Citizen or Lord of the Rings Online communities.
Get a grip. There are immature assholes in any community.
I have been in several communities previously which have respect at the front of all behaviour. The fact that a sub-component of the Eve community sees nothing wrong with the actions of E1 or this latest piece of contempt?
Are you saying because other communities have poor standards that it makes it acceptable that the Eve community be tolerant of being an asshole?
I know, it should have been Vile Rat's name vandalised - then we might have seen an appropriate level of indignation from players towards an insipid act.
Hence the "not actually surprised," Poe. TurA neither included nor excluded your favorite other games--have a cup of grips for yourself.
Turamarth Elrandir May 6, 2014 at 4:27 PM
There are immature assholes in any community.... why, yes YOU are.
Andreas Fiore May 6, 2014 at 8:53 PM
Poe has a point. Most people in any community, including EVE's, have a healthy sense of proportion and can tell where the lines are drawn. It's the few assholes who don't that are a problem. Goes for any hobby I've ever seen. There have been cases of assault - verbal and physical - in youth sports, for example, to say nothing of regular brawls at professional sport games.
The sooner these people are booted, the better. In this case, CCP is doing the right thing. Playing rough in-game is fine; carrying petty rivalries into RL and vandalizing property is not.
@Andreas:
"Most people in any community, including EVE's, have a healthy sense of proportion and can tell where the lines are drawn."
No, actually, they don't. Whenever the lines you draw become grey and fuzzy, people will cross them.
RL examples? Cheating on taxes; drinking to excess; driving faster than the posted speed limit; texting on your phone while driving; et cetera.
I guess you can call them all a**holes, but then this means that just about everyone is an a**hole.
Andreas Fiore May 6, 2014 at 11:47 PM
@ Anon I'm willing to bet that most people know the difference between giving their opponent a good pounding in a boxing ring vs. jumping him or her in the parking lot. The assholes in this context are the ones who go outside set limits to get at their in-game rivals.
@Andreas Flore:
EVE online is the equivalent of picking a random teenager, blidnfold him, cuff his arms to his back, throw him into the ring and hope he will uncuff and unblind himself in time to avoid being beaten by a professional boxer...
Andreas Fiore May 7, 2014 at 9:52 AM
You mean all those randoms who read mainstream articles about massive beatings players give each other and thousands upon thousands of RL dollars lost and their first thought is "wow, how do I get in on THAT?"
Yeah, those poor, poor things... my heart bleeds for them :eye roll:
Wilhelm Arcturus May 6, 2014 at 9:51 AM
I will put money on "I was drunk" as the excuse proffered, should the perpetrator be caught.
I was hoping that somebody just Photoshopped scratches onto the picture as a monumental troll, so to speak. Sad to find I was wrong in that.
Jamie May 7, 2014 at 4:12 AM
"I was so drunk that I vandalized a monument, took a picture of my crime, created a twitter account that pretends to be someone else and posted the picture on the internet."
Yeah that's not even a feasible excuse.
"I will put money on "I was drunk" as the excuse proffered, should the perpetrator be caught."
Well it worked for Mittens.
Tenris May 6, 2014 at 9:53 AM
To be honest, the most disgusting thing about this is the call for perma bans while Mittens is still playing the game after his screw up at fanfest.
Think about it, the Monument is only a thing, the action of this guy even represents eve-online very well, because not all players can keep 'it' in the game.
Does not make it right, nor do I think a perma-ban would be unreasonable, its just the disparity between this and other events. *shrugs* Maybe I am just disgusted by the amount of usage of the word disgusted for a mere minor act of disgusting vandalism.
Yes. CCP set the precedent. Threaten to end a human life, and well...we'll call the staff together, have a meeting, and then after careful deliberation over a considerable period of time...we'll look at how the media is viewing this and consider if we should just recommend the victimized player HTFU or well...alright if you insist we'll hesitantly slap the perpetrator on the wrist.
A thing can be replaced. People, not so much. I wonder which one we should value more?
CM May 6, 2014 at 11:15 AM
Mittens never threatened to end a human life.
"Mittens never threatened to end a human life."
Actually, he has, when he is drunk. Not during this particular Fanfest incident, however.
Nice enough guy when sober, but complete a**hole when drunk. Can't hold his liquor worth a damn.
More anonymous libel.
Tenris,
Had things ended any differently with mittins I dont think he would be playing the game. I think the one thing that has merrit is if the guy(person really, we can't be 100% sure the person is male, but given the known information about player distrobution and gut feeling its much better than 50% that whoever did this was male)... if the person who did this actually takes CCP up on the offer of confessing and attempting to make it right without being caught before hand.
The man behind mittins saw his own words and was horrified by them. Call it damage control by a smart person, but one way or another he took initiative to make it right. and the affected party (the guy he named) was satisfied. If the guy who was dumb enough to do this comes forward to CCP, and they (and the city/other involved/vested parties) come to an aggrement for reparations that satisfies everyone outside of court then sure whatever the terms in the aggrement should be met, perma ban or otherwise... The difference for the two situations is that with mittins we are looking back at a completed event, from fsk up to closure. this one is still open. The dude done fucked up... now we get to see where this all leads
The only thing i can't understand from Jester is that he puts importance on the defacing being against a specific player. this person caused real, and expensive damage to a piece of property in the name of an in game agenda. That is reprehensible. My mind isnt made up about the flatbee sticker, namely because from my understanding it was the kind that could be removed from the monument without actually removnig any monument with it.
So, what happens if it is Mittens' face on the security videos?
Actually great points by all: what is more vile? enticeing someone to suicide and asking others to help make it happen? Or scratching a piece of metal? Or trolling someone who can stop at any moment, but chooses not to?
See Rippard this is the problem, you make it up as you go along you don't have a line in the sand, if something disgusts you well that must be the most worst thing ever. I am actually curious to see your response to Tenris and myself.
it is just a tiny scratch on a piece of stone, in a year, after wind and weather (and seagull(the birds, not the dev)-poo, you likely won't even be able to distinguish it from it's sourrounding.
i mean, honestly, how upset will you, or ccp, or whoever be, once the local kids start putting their grafitti on it.
as the "monument" symbolizes the connection of the virtual with the real world, the names are from it's virtual part, see it as a depiction of eve's nature.
so keep calm, take a deep breath, and take a second to think about: how could ccp prosecute the "vandal". it's unlikely that he's from iceland, therefore, even if it's videotaped, he's back at his homecountry by now, and the video shows some drunk kid in a hoodie - i don't think interpol will make it a case. in a week or so noone will give a shit about it.
you also want to keep in mind that your american nature, with it's obsession for monuments and such, might be blurring your judgement.
just a piece of stone.
Jester May 6, 2014 at 11:42 AM
You put the word vandal in quotes as if you don't believe this was vandalism. That alone makes your reply suspect. I assure you that this is criminal vandalism and whomever did it does not deserve your quotation marks.
But you're right about one thing: this accurately characterizes part of EVE's nature: the despicable part that doesn't have a place in polite society. And your defense of that is indefensible. I'm going to exaggerate here, but no doubt by your reckoning, the State of Liberty is best melted down for its copper and the Declaration of Independence is just "a piece of paper."
You don't need a vandal to deface the Statue of Liberty or the Declaration of Independence. The American government has spent the last 20 years effectively devaluing those all on their own.
**This has been a completely off-topic rant of Poe**
Tenris May 6, 2014 at 5:28 PM
The State of Liberty is an asset, attracting people and making money, the copper does not make up for it. At least for now. Copper prices still on the rise. ;-)
The declaration of independence at the other hand ... is indeed just a piece of paper. Not the paper is what matters, but what it is standing for, it's content and its context.
Next thing you are telling us is that Euro notes are not just a piece of paper that has burned the exact same value it has when ripped to pieces or as a whole.
Yes, scratching a monument, even a eve-online monument is vandalism. So is writing your name at your desk in school.
No, its not even crime in most of the civilized world. But even a petty offense can become expensive for the offender, restoration is not always cheap.
Anyway: http://thedoghousediaries.com/5740
i also put the vandal in "", as it is the word vor an ancient german tribe. they actually were fairly civilized.
as to your references to the copper and paper thing. sorry, i am not american and therefore do not understand the analogy. i assume you want to cater my argumentation where i said, calm down.
i also understand that eve is not about being polite.
I think its worth noting, that not only was someone that... stupid, I think attributing this to evil gives the criminal too much credit for having a brain. They then tried to frame someone else with a brand new twitter profile (it was in the discussion last i read it, and that was after three seperate mods had been through).
Actually what may be even more sad is that there were people calling for the more or less in game linching of said person without stopping to think that he probably wasn't dumb enough to use a twitter with his name in it.
The attempted frame-up is juvenile and stupid and not worth mentioning.
Jester,
I would agree that the frameup is juvenile, and seperate from the forum rage is not worth mention, but the forum rage and the readyness of people to believe it, that might be worth a mention of not jumping to really illogical conclusions.
The frame up is significant. Shows the whole thing was not a drunken misstep but a considered act. I hope Gevlon pursues CCP to release the details of those involved to him so he can pursue them for Identity Fraud. The Goons have been protected by CCP for too long.
@ the annon talking about the significance of the frameup....
No, they shouldn't one the account being named the real gelvon does not meet the level of impersonation neccessary for identity fraud. I could make a twitter handle "the real Ripard" (if its not taken) and post all kinds of attacks against people, such as mittins, or sugar kyle etc and while my actions may cross lines other places just the name comes nowhere near identity fraud. If i claimed that i ran this blog, or was the man behind Ripard Teg in game then I would be getting closer, but as they are online personas, and not legal persons i doubt you would get there still (then again in that regard IANAL)
From a property standpoint this act was obviously bad. I don't find committing this kind of act outside of Eve against another player bad. Gaming has become more common and is saturating many societies across the globe. But games allow players to hide behind anonymity giving the retarded among us the notion that they can commit rude, vile, uncivil acts that they wouldn't normally commit face to face without getting their butts kicked.
There needs to be some sort of punishment when this happens to bring the idiots in line. Gaming companies in all game types have fallen way short of policing this kind of behavior. Take a look at the other names around his. They weren't scratched out. Maybe because they weren't complete dicks in a virtual video game. This Xanuria guy is probably such a dick that he's boasting about being scratched out as we speak. His name will probably not be the last.
Halycon May 6, 2014 at 10:58 AM
I'm going to go out on a limb here and say... who cares. I really don't. I'm out of outrage over minor stupid stuff people do. And this is really minor. Fine the guy, replace the plaque, add a piece of plexiglass over it, and move on. We're talking a misdemeanor in real world cost here.
I'm not going to have manufactured outrage over a misdemeanor.
Jester May 6, 2014 at 1:05 PM
EDITOR: Bunch of replies to this comment deleted.
Let's try not to turn my blog into CAOD, hmk?
Gee, put a monument full of the names with some of the most despicable players out in a public setting and bad things happen to it. Gee...its SUCH a surprise.
Sincerely Ripard, are you that damm naive?
Yeah, I have a terrible curse: I walk around thinking EVE players are better people than they are.
I am Jack's complete lack of surprise.
Everyone should relax, the person responsible was just "playing the villian".
What is that you will say... some of the player base can't tell the difference between the game and reality? People have been making that point on the forums and on this blog for years now. And the minute you get these people out of the game will be the minute that the player base starts to grow to reflect that great game that Eve is. Until you are prepared to do that then you might as well get you a nice fluffy pillow to cry in, you are going to need it. Wait until someone breaks someone's jaw at a fanfest. That day is coming.
That's your first mistake.
Jester, thinking we're better than we are is ignoring the fact that there's more than one of us. Some of us are *worse* than we are, and CCP promotes a cold, harsh universe where ganks happen and we are told to HTFU. Hope they budgeted for monthly monument repairs, just as they tell us not to fly what we can't replace.
I'd like to see the perp fingered and at least banned.
Whatever...the vandal is long gone from Iceland, and will now never return, especially if the vandal is fingered and banned.
I am actually laughing now, though sadly. Look at my posts the day the discussion about this monument to hubris was first announced. I, among others, screamed about having an ingame monument, if one was needed at all, and now look at the forum discussions.
If you think this is the first and last defacing this hunk of rock and metal is going to endure, think again.
I would think the falling sub base might be a tad more important than this.
Schwa May 6, 2014 at 12:09 PM
Well Ripard, you are a guy who's prone to hyperbolic overreactions. But when you're right, you're right. Fuck whoever did this.
NinjaTurtle May 6, 2014 at 12:15 PM
Anyone who just came from Fanfest has seen the amount of graffiti around the city, isn't it really just a matter of time before something much bigger than a 1 inch scratch occurs?
Grafitti the fuck out of the monument ... just don't graffiti the names. :)
The difference between some bored Viking teen painting graffiti and what this dude did to Xenuria's name is all about vindictive behaviour.
Jester May 6, 2014 at 10:39 PM
The difference is that Reyk is practically covered in statuary (particularly for a city of its size) and I didn't see graffiti on any of them.
"vindictive behaviour"
Seems to me that's what Eve is all about, when you get down to it.
Some of the other replies show a bit of a pattern:
"Relax, it's just a game" to "Relax, it's just a statue."
I'll take this as evidence that people who hide behind this defense to excuse sadistic in-game actions to actually have a deficit of morality in "real life" as well.
People who exhibit "sadistic in-game actions" do indeed have RL psychological problems. This has been well-established.
Cite your "well-established" references. Your wishful thinking does not equal well-established.
http://www.pcmag.com/article2/0,2817,2453609,00.asp
In two online studies (total N = 1215), respondents completed personality inventories and a survey of their Internet commenting styles. Overall, strong positive associations emerged among online commenting frequency, trolling enjoyment, and troll identity, pointing to a common construct underlying the measures. Both studies revealed similar patterns of relations between trolling and the Dark Tetrad of personality: trolling correlated positively with sadism, psychopathy, and Machiavellianism, using both enjoyment ratings and identity scores. Of all personality measures, sadism showed the most robust associations with trolling and, importantly, the relationship was specific to trolling behavior. Enjoyment of other online activities, such as chatting and debating, was unrelated to sadism. Thus cyber-trolling appears to be an Internet manifestation of everyday sadism.
Pointy Sticks May 9, 2014 at 7:23 AM
Actually, Poetic, YOU can cite the studies/references that say they DON'T. That is your preferred method of deduction though. Make/suggest other people actually find the information and when they don't, obviously their position was bullshit. People with mental problem and personal issues in real life have always liked to take them out on other people when they believe they are anonymous and can get away with it. This is only a revelation to the deluded, or the principles themselves.
I hope people fuck up that little Hilmar-penis so bad, it's the laughing stock of Iceland and it is eventually removed be cause it's such an eyesore. A good reminder that his little rock pile is part of his game's meta game too. Fitting. One of Hilmar's little "social experiments" was off its leash. Perfecet.
Was the monumnet not also defaced by that goon symbol?
Have they took care of that?
Well you see calling on people to help push a person to suicide and to deface a monument (if you are goon) is cool. Put some scratch's on a players name well thats a lifetime ban.
Oh no that is different. It is like the Eve forums where the Goons break every rule but never get censored. They could drop their pants and shit on the momument and CCP would say it was valid commentary on a modern art masterpiece.
"Was the monumnet not also defaced by that goon symbol?"
Legally speaking, that, too, is considered vandalism. And, CCP's failure to respond probably did encourage this idiot to take it up a notch and do some real damage.
Edward Teague May 6, 2014 at 5:23 PM
actually as much as the goons can be obnoxious, this time they acted rather responsibly. the fatbee was a vinyl sticker that was meant to be easily removable with no lasting adhesive residue.
in the goons case (gods help me, I'm defending them) there was 'no harm done'. the fatbee was placed there for a few pics, then pulled off. no damage to the monument at all.
@Edward - sorry to say, but you are wrong. Vandalism is vandalism.
Like you, CCP didn't think it was a big deal, and were actually ok with the Goons publicizing what they did. This opened the door for someone else, with less brains and probably more alcohol in his blood, to push it further.
If CCP had severely and publicly spanked the Goons for what they did, there is a good chance that everyone else would have treated the monument as "hands off" and this incident might have been avoided.
You can't draw fuzzy lines, about what is ok and not ok, and then not expect people to cross the line. It always happens.
The fatbee sticker is indeed vandalism, but I'm less aggravated by that because it's not permanent and it's relatively easy to fix. I myself liberated a fatbee sticker from the CCP cafeteria at the Summer Summit. It now graces the bag in which I keep my headphones.
It was dumb for sure and should be punished accordingly.
It was problably some "younger" fanfest visitor who thought it would be funny w/o thinking. You can bet they will be sorry when they are caught.
Everyone deserves a second chance IMO, but the punishment should also fit the crime accordingly.
Credacom
Angry Onions May 6, 2014 at 1:22 PM
Let me quote myself (http://jestertrek.blogspot.com/2014/02/mfw.html?showComment=1391781836857#c5463472023809286411):
<<"Do you really have that low of an opinion of what we're all doing in New Eden?"
500,000 guys being jerks to each other doesn't counts as a high in my list of noteworthy achievements of mankind... XD
(Anyway, the monument opens interesting venues for metagaming: FAI, how will they put the names on it? Will it take paint thinner/acid/a chisel to erase someone's name from the monument? Also, will it be graffiti-proof? What about taggin your corporate colors on it? And what would happen if someone vandalized -say- Vile Rat's name?)>>
Ditto. Welcome to the real world.
I'm still convinced that this monument was a waste of time and resources, erected only to bolster Hilmar's ego and hubris, while the "time capsule" was a complete scam.
However, regardless of what I feel about the value of the monument, I will wholeheartedly agree that this act was reprehensible, and the perpetrator is fully deserving of whatever legal action may be taken against him.
Still, what I also find inexcusable was CCP's complete lack of preparation for something like this. It was widely speculated in the forums after the monument was announced that this exact sort of thing would happen at Fanfest. A plexiglass barrier would have been a relatively inexpensive prevention measure. Even a couple of temporary security cameras to be run during Fanfest would not have been too much of a stretch. Really, if CCP had been paying any attention to the forum discussions surrounding this monument, it would have been no surprise that something like this might happen. Their negligence in the matter is damning, and their failure to take any precautions is pathetic.
In other words, its all CCPs fault, because they were not prepared and were driving into space were they do not belong.
Excuse me, I am in good mood. ;-)
No, I didn't say that at all. It is the vandal's fault, and he should be held fully accountable.
But CCP had the opportunity to prevent this; they had every reason to expect it, and they failed to act. They were completely negligent when they should have been vigilant.
If you are a simple bystander, and you observe a crime being committed, are you guilty of that crime? Of course not. But if you fail to report it or take other action to prevent it, you are guilty of negligence.
Or to use another analogy, if someone burglarizes your home, are you responsible for the crime? No, but the insurance company is not going to have much sympathy for you if you always leave your doors unlocked and windows open.
EVE is harsh. RL is harsher.
Vandalism is considered to be fairly minor anti-social behavior in many cultures, particularly in the US. Damn near every school kid the US has vandalized something, and most Americans don't even notice graffiti, and worse, anymore. They take this behavior overseas, too - seen it many, many times.
You think vandalizing a monument raised to your silly video game is bad? What about vandalizing 500-year-old churches, and tombstones in cemeteries?
So, not a comment on the EVE players, per se - more a comment on the societies from which the EVE players come from.
Knug Lidi May 7, 2014 at 11:05 AM
"Vandalism is considered to be fairly minor anti-social behavior in many cultures, particularly in the US."
It has become this, because the authorities consider it too expensive to prosecute. And the lack of response creates incentive to repeat/extend.
It is well documented that the only way to stop this kind of activity is to eliminate any sign of it as fast as possible. Repair the damage so the folks that did it can no longer point to it and say "I did that."
The fact that many people shrug their shoulders and say "they should have expected that" or "its only minor vandalism" speaks volumes to the perpetrators. If the response is harsh, is open supported by other players and all sides declare this activity as reprehensible, then the occurrence frequency and intensity will decrease. If we are apathetic (or even worse, smugly supportive) then it will escalate.
I hope they identify this person. Shame the hell out of them. If they cannot achieve criminal prosecution, a nice civil suite (which most certainly can cross international borders) is in order.
Keep game shit in game, folks. The real world is stressful enough.
I think this is just part of the meta-game.
Just curious... is Erotica 1's name up there? If it is, would you have been equally outraged if it had been defaced?
Personally, I'm not in the least bit surprised it happened. If you'd asked me to try and guess the 3 most likely names to be vandalised, I'd probably have guessed Mittens, Xenuria and Dinsdale; in that order...
Yes, I think it should be punished.
If the perp' is Icelandic, then charge 'em appropriately - if you have proof.
Otherwise, a *temp* ban - if you have proof.
Permaban, in my personal opinion, is an over - reaction.
-- Hiram Alexander
Wow...I am the 3rd most hated player in the game, in your mind.
You must play a very small chunk of Eve, or just spend all your days on forums.
I spend a lot of time on the forums... I'm currently 'winning' EVE, as they say, but I like to stay up to date on what's happening.
I don't hate you at all Dinsdale (even if a lot of your posts make me despair at my dwindling supply of tinfoil), but yeah, if some douche had scratched your name out, I wouldn't have been shocked, as it were...
And I'd still have wanted them *temp* banned for it. It's a shitty thing to do, but not 'unforgivable', in my book at least...
-- Hiram Alexander.
...and just for the sake of clarity...
I don't think you're the 3rd most hated player in EVE - not by a long shot...
Just the 3rd name most likely to face a minor act of vandalism.
Erotica 1's name is not on the monument. I checked. But yes, if CCP had seen fit to include him on the monument and had someone defaced that name, my reaction would have been the same.
Except I would have added another sentence about irony.
More likely Erotica 1's account is on the monument, but Erotica 1 was not the char with the highest SP on it.
"People will stop attacking the victim of this on our forums. It's not funny, it's not clever. Take your rumor mongering and personal attacks away from our community. If you choose not to, you'll be removed from the community, permanently. It's a simple as that. We will not tolerate victimization." - CCP Falcon
This is utterly laughable, since it happens all of the time on the forums and CCP does nothing to curb it - in fact, they have been encouraging it.
In this incident, as far as I've heard, no one made any RL attack on the actual player who subs the toon known as "Xenuria". No DIAFs, no threats of to hunt him or his family down, etc. If anything, he's probably welcoming the meta-game attention. I know that I would be doing so, in his shoes. Hell, he's the only one whose name really stands out now on the monument.
The real crime that was committed was vandalism, and it would have been the same crime if someone had intentionally scratched the sidewalk next to the monument.
I think CCP is only pissed because this monument thing was an expensive publicity stunt, now spoiled by one of their own players and Fanfest attendees - which makes CCP look pretty stupid.
CCP's attitude on making fun of victims is changing slowly over time. For the better.
@Jester - unfortunately, far, far too slowly. As you know, we're seeing more incidents in the meta-game of victimization of players, not less.
It is almost a standard policy with many corps to scam new players when they try to join, and then make fun of their "stupidity" in public. This type of behavior, and CCP's tolerance (verging on encouragement) of it, is no more admirable than vandalism.
To an extent, I agree with you. That said, the EVE universe has always been such that players can do this to other players. But from time to time, devs jump in too... and that is striking me as increasingly uncool.
I wonder what CCP's response would have been if we had taken high-quality gold paint and used it to highlight the names of all of the Goonswarm members?
You take blue color for that and include the rest of the CFC ;-)
I have tried quite hard to understand why most people view this act as reprehensible. There must be a good reason, as apparently I'm the only one who doesn't get it. The reaction seems similar to if a religious icon had been defaced, or a memorial to dead soldiers, or something of that sort. As this is a monument with a list of characters from a computer game, I'm struggling to understand the outrage.
I'm not in favour of damaging things, but I don't understand why this is different to scratching the timetable at a bus stop. What am I missing?
It is no different from scratching the timetable at a bus stop. Both acts are against the law (vandalism).
However, there is no justification for a ban - temp or perma. This act isn't specifically covered as a violation of the EULA, so CCP would only be exercising their right, as the owners of EVE Online, to boot any player from the game, with or without just cause.
What makes it funny, though, is that the banned player would have just cause to demand a refund of any unused game time.
Dersen Lowery May 6, 2014 at 9:54 PM
There is the minor detail that this is a large, commissioned work of art from a major sculptor, presented to the city by a company that is an alarmingly large fraction of the total Icelandic economy all by itself.
It's not a bus stop. And unlike the schedule on the bus stop, the vandalism targeted an individual player, effectively saying that he had no place among the other players. That has nothing to do with spaceships. That's personal. It's inappropriate on the merits, and then there's the additional fact that someone defaced a major piece of art to do it.
It's reprehensible for three reasons. Pick the one you like:
1. It's clearly a symbolic attack on an EVE player outside of game. As I've said many times, that's disgusting. Attacking other EVE players in-game is perfectly fine but out of game, we're supposed to be a community.
2. It's vandalism of an EVE player memorial and artistic statuary, including the names of dead EVE players. Are we not better people than we feel the need to deface public art and public memorials?
3. It does nothing except cost CCP money, time, and cycles to address the juvenile behavior of their players to the gaming press and to repair the monument (if the perpetrator isn't caught).
@Jester:
"1. It's clearly a symbolic attack on an EVE player outside of game. As I've said many times, that's disgusting. Attacking other EVE players in-game is perfectly fine but out of game, we're supposed to be a community."
You mean it is possible to build a community out of people who are victimized systematically and people who victimize others systematically?
That's an interesting take on abusive behavior...
CG May 7, 2014 at 2:17 AM
I agree and disagree
the perp should get to pay for the restoration of the plate ... the full cost
the perp should then be named and shamed to that degree that we know it will not happen again..
same goes to the guy who stole the Flag on top of CCP hq ....
pay for the full cost of reinstalling a new one ... CCP even know who he is ...
As soon as there is a IRL cost involved its no longer fun and game
@ Jester : It does nothing except cost CCP money, time, and cycles to address the juvenile behavior of their players to the gaming press and to repair the monument (if the perpetrator isn't caught).
As opposed to the money, time and cycles to have the damn thing built in the first place, when what happened was predicted by so many?
I think this monument's legacy will be the lasting reminder that Hilmar's hubris knows no bounds, and that the meta-game of Eve means more to many players than the game itself.
Because, frankly, this is just another form of the meta-game, albeit an ugly one.
I have to correct your point #2. The monument does not bear the names of any EVE players, living or dead. It bears the names of fictional characters in a computer game, some of which were formerly controlled by deceased persons. We are not our avatars. Especially when you consider the behavior that EVE is known for, to claim we are the characters we play is a serious insult and diminishes our value as human beings.
"including the names of dead EVE players."
i think you of all should know better that these are not names of eve players but names of characters in a videogame - which are played by eve players.
also, i really do not understand the importance of being dead.
I think that what Mittens did at Fanfest was much more reprehensible, and yet CCP let that slide with just a slap on the wrist.
Has really no one else considered that the perp might be xenuria himself? It would kinda fit his style of trolling..
Seeing people who will gleefully undo years of in-game work of fellow players and boast about it get super cereal and defensive whenever something EVE-related happens in the real world is always a thing to behold.
Oh, someone spent several months building a corporation that you ruined in week by wardeccing then harassing them until almost everyone left? Go you! Sandbox mate! HTFU! Here's an article on TMC!
Someone scratched a player's name on a stupid entitled monument about a crappy niche game? Oh my god! Disgusting! Outrage! That's almost rape! Ban them and everyone in their contact list!
I think this hypocrisy steems from the fact that it's a reminder. A reminder that sometimes, your in-game actions can have consequences. And that makes a lot of people who like to hide behind their avatars very confused, angry and afraid, and they instantly hop on the moral high ground that "what happens in the game must stay in the game".
Alistair Drake May 7, 2014 at 1:11 PM
Right, and I'm sure that "But he did 'so-and-so' to me in a video game Your Honor" will work oh so well in court as a defense when something a lot worse happens over something that happened in-game.
In-game actions have in-game consequences dude. They aren't meant to have IRL consequences, game companies make that very clear, the law makes that clear.
In case of EVE, in-game actions have no in-game consequences. But that's not even the point. The point is that there is a no magic line between "real world" and "EVE". EVE is a game that exists in the real world. The players exist in the real world. When you blow up someone's ship in EVE, you affect another human being in the real world. Pretending that being an asshole in the game is fine "because it's just a game" is shortsighted at best, and sad attempts at making up excuses at worst.
Alistair Drake May 8, 2014 at 6:17 AM
Sure there are in-game consequences when other players decide to get retribution for something. That is what EVE is about, someone wrongs you, you take the action necessary to make them pay in-game. However, you won't see me acting the asshole, it's not in my nature.
Obviously the players exist in the real world ya ninny, however, EVE is just pixels on a screen. Apparently some people can't make that distinction, that an attack on their stuff in-game is just as real as an attack on their physical possessions.
So, if I apply your logic to a hypothetical situation, then if I blew up a ship or two of yours, that would validate you jumping me at Fanfest and beating me up? Wonder how your defense would sound in court.
The actions you have to take are nearly never ingame alone, because that is how the meta works, with alts, shell corps, etc
Players use out of game mechanics to play you, so you have to use anyway out of game means. Be it the spy game or counter intelligence, heck even to just catch the gankers main who ganked your freighter in Perimeter,
Its only logical because that is how the game is build.
But even if you assume ingame consequences are happening quite often, you have to acknowledge that they are rather small. The Bloodbath of B-R5RB is considered a huge thing, but with over 7000 players involved in the battle and the size of power blocks involved the impact of a 24 hour battle is resource wise rather small. IIRC less than a hour of farming for all alliance members involved on the isk war, less time to farm up loses than the actually battle took for all involved players and only several weeks titan production on the industry game. That are the consequences of the biggest fight of eve history. Everyone has to farm up one extra hour that month?
And Jester speculated that such a fight will never happen again because people will not willing to risk that much. ;-)
7000 ACCOUNTS, not players. Huge difference.
There's a higher number of assholes per capita in Eve than probably any other game out there and with Eve players' meta track record how could anyone be surprised this happened? Exactly what world are you living in?? There were even multiple attempts, BIG surprise, by a very small number of the ~160,000 player base.
In the end, Hilmar's little display of ego to the world got scratch. HTFU or go back to WOW. Isn't that the mantra of the big, bad Eve players??
One of the posts I was thinking about for the EVE community series I talked about a few weeks past was a Garth post called "Asshole quotient". I eventually decided not to publish it because it went too far even for Garth.
Too bad. I'd like to see that.
Had anyone I play with admitted to doing this and provided proof, I'd have gone straight to CCP with the information. Thankfully I don't play with idiots who don't understand the concept of EvE being a game played for fun.
Find who did it, take legal action & get monetary compensation for fixing their vandalism and then ban them from EvE. That is what I hope happens.
+1 to Jamie, you get what EVE is about.
The way I see is that our subscription money paid for the monument and it will be our subscription money that is used to repair it. So, unless CCP put something in the EULA to say otherwise, it is a fair target in the meta-game, that CCP encourages us to play.
CCP devs actively encouraged Fanfest attendees to get rowdy, drink up until you are s**tfaced - then, follows up by letting them get away with putting stickers on the monument, stealing a flag, showing up drunk for a Fanfest session and making socially inappropriate remarks, etc. Costs money to spend time to discuss & deal with these issues, too.
So, someone scratched up the name of a toon on a plate. No one was hurt, no one was physically threatened. Wasn't even the RL name of a player. No one says that CCP even has to replace the plate, so there doesn't need to be a cost associated with this act - just ignore it and move on.
Seems that CCP is the one doing the whining now....
While I do not condone vandalism, I am inclined to agree that this is mostly butthurt whinage from CCP. They would have been just as upset if someone had scratched out their own character's name.
The monument is nothing but a marketing stunt, and, quite frankly, I would have preferred to see that money spent on additional minor game fixes & features. Hopefully, CCP will not waste more money getting the damn thing repaired.
I also do not generally approve of vandalism, but I have to admit that I'm enjoying CCP's "butthurt whinage".
They have been f**king with high-sec players who aren't interested in PVP for years now, not listening to any of our complaints and telling us to HTFU. Threatening to unsub my 3 accounts doesn't mean jack to CCP, so they laugh and expect me to take it or quit.
CCP has been soliciting anti-social behavior types to play the game, and now they finally took one in the ass from one of their beloved players. Your turn to HTFU, CCP.
CCP found the criminals:
https://forums.eveonline.com/default.aspx?g=posts&t=342705
Hey, Jester, check pg 8:
Sabriz Adoudel : "Definitely do not name them. We all saw the threats of RL violence made toward Erotica 1 after Ripard's witchhunt. This would probably be worse... "
Don´t you have to commit a crime to be a criminal? ;-)
Vandalism is not a crime, just like getting a parking ticked won´t make you an evil criminal. ;-)
@Tenris - I don't know where you live, but in Iceland, vandalism is a crime.
So they put their school children in jail on regular base?
And the city of Reykjavik is ruled by crime lords who fool the police constantly and color the city as they please?
Vandalism should be in most cases even in Island a petty offence. Just like parking tickets. And this should be a parking ticket thing, the damage is minimal.
Sure, step over the line and create a damage above a certain threshold and you actually might end up with an actual crime, so I concede that vandalism can be a crime in the extreme cases.
@Tenris - you don't know much about anything do you?
If a minor commits a crime, the legal guardian is held responsible in most cases. In a few rare cases, depending on the severity of the crime, the minor may be incarcerated.
There are no crime lords in Reykjavik.
Vandalism and parking violations are not similar. Vandalism damages property, which costs money to repair and replace - often substantial amounts of money. Parking violations rarely involve property damage; however, in the cases where a violation may result in property damage, the violator may be charged with additional offenses.
There is no "damage threshold", when breaking the law. The only "thresholds" involve the penalty. Depending on the severity, the penalty may range from a fine, public service, and/or jail time.


text:
What Motivates Suicide Bombers?
Discussion Threads - Fourth Generation Warfare
Suicide bombers are now a central feature in the so-called war on terror. But the question of what motivates people to kill themselves in the interests of a larger cause has been ignored by our leaders. Yet this question is central to formulating a successful strategy. It is a frightening question, because it raises profound psychological issues for the attacked as well as the attackers. Those who see themselves as fighting to live against people who are fighting to die are particularly spooked by the idea of confronting suicide bombers. Our leaders have tried repeatedly to hide their own perplexity and confusion behind simplistic labeling strategies, at different times calling suicide bombers lunatics who hate our freedom, for example, or religious fanatics seeking paradise, or even simple murderers, such as Israel's bizarre effort to label suicide bombers as homicide bombers. But such labels tell us more about the mental state of the attacked than the motives shaping the behavior of the attacker. One thing is clear—suicide bombers are aiming at spooking the mind of their adversaries ... and like the Kamikazes of Japan, they are now making a lasting impression.
Maybe it is time to try to understand what is happening and why it is happening. The attached essay is a first cut into the intellectual haze surrounding the question of what motivates suicide bombers. It was written by my good friend Dr. Harold Gould and just appeared in Counterpunch. Gould described his effort as a kind of experiment in blending sociology and journalism. I hope you will find it interesting and worthy of consideration.
Suicide as a Weapon of Mass Destruction:
Emile Durkheim Revisited
By Harold A. Gould
COUNTERPUNCH:
http://www.counterpunch.org/gould11282003.html
[Reprinted with permission of author and editors]
It wasn't an illiterate street urchin, whose brain was filled with fundamentalist Islamic hyperbole and promises of an Arabian Nights paradise in the hereafter, who detonated the bomb that murdered twenty people and maimed three times that many in a popular Haifa restaurant on October 4th. The suicide bomber was Hanadi Tayseer Jaradat, a highly educated twenty-nine year old Palestinian woman who had recently received her law degree in Jordan.
On the surface, this seems to fly in the face of everything we have been led to believe and expect concerning the identity and social characteristics of the "fanatics" who blow themselves to smithereens in the name of the Islamic revolution. All, it turns out after all, are not the wretched of the earth. Certainly this was true of the terrorists who commandeered the airliners that destroyed the Twin Towers and inflicted grave wounds on the Pentagon. Their leader, Muhammad Atta, was, in fact, a gifted architect who seemed to have everything to live for. So while many of the grass-roots bombers in Palestine have indeed come from the ranks of jobless, dead-end teenagers, the spectrum of recruits actually cuts widely across class lines. Clearly, there is more going on here than meets the eye.
How then does one account for the fact that not only anyone would be willing to commit suicide in such a grisly fashion for whatever cause they espouse, but that some of those who do shouldn't have a care in the material world.
On a personal level, Hanadi Jaradat had understandable personal reasons for her deed. She had grown despondent after witnessing her brother, fiancée and cousin shot dead by Israeli soldiers during a raid on her family compound. She had "become increasingly religious, reading from the Koran twice a day and fasting regularly..." (Wash Post story, Oct. 5th.) Hanadi yearned for retribution and accomplished it by transforming herself in the name of radical Islam into a human WMD.
While personal tragedies like this may account for the odd individual who in desperation resorts to the ultimate self-sacrifice, it does not explain how broad spectra of persons within a social community can be inspired to engage in self-destruction on a systematic basis in the manner that has been taking place in the Middle East and elsewhere in the Islamic world. Clearly, such behavior cannot be dismissed as idiosyncratic when it occurs with patterned regularity. To find answers, let us turn to Emile Durkheim, a French sociologist who wrote in the first quarter of the 20th century.
Durkheim contended that the reasons why people kill themselves by their own hand or invite it at the hands of others is far from being a random or idiosyncratic matter. For each social group, he contended, "there is a specific tendency to suicide [that depends] upon social causes..." In certain types of societies, "excessive individuation leads to suicide." In others, "insufficient individuation has the same effects." Durkheim based his conclusions on statistical comparisons between suicide rates in Catholic, Protestant and Jewish populations in Europe toward the end of the 19th century. Under the impact of the doctrinal systems, social structures and cultural norms associated with each of these "confessions", both the tendency to commit suicide and the reasons for doing so varied markedly from one to the other. Generally speaking, he found that the tendency to commit suicide was greatest among Protestants, less among Catholics and least among Jews. This had to do with the amount of spiritual independence, or individuation, that each enjoins. Protestants are left much more on their own in working out their religious destinies than are Catholics and are therefore more vulnerable to doubt and uncertainty concerning their ultimate supernatural fate. At the extreme end of this continuum, moral confusion and weak social support can result in self-destruction. Thus: "Protestantism with respect to suicide results from its being a less strongly integrated church than the Catholic church." Jews, however, are the least "individuated" not because they are a more loosely integrated community than Protestants but because, on the contrary, they are even more tightly integrated than Catholics. Their high level of social cohesion arises instead from a combination of doctrinal and ritual complexity (the Talmudic Tradition) and "the [racist] hostility surrounding them." Mutual self-protection and strong communal empathy keeps social solidarity at a high level and the suicide rate low.
Suicide patterns vary not only by frequency but by type, declared Durkheim. He identified three forms of socially induced suicide which he labeled altruistic, anomic and egoistic. This, as we shall see, is where the Hanadi Jaradats and Muhammad Attas come in. Whatever the rate at which the members of given societies commit suicide, the reasons why they do it is strongly influenced by the specific interplay of cultural norms with material circumstances.
In Protestant societies where religious doctrines stress individual conscience as the pathway to salvation, the typical suicide occurs because the victim has failed to resolve the fundamental moral dilemmas which coping with them on his own recognizance minus priestly crutches poses. Durkheim called this egoistic suicide.
In all societies, regardless of their dominant religious motif, disruptive disturbances in the "collective order" or the "social equilibrium," cause suicide rates to escalate. He found it didn't matter whether such changes were for good or ill, only whether "readjustments in the social order" were "serious." People, in other words, become unhinged by radical change and resultantly increased numbers become so dysfunctional that they end their lives. Recall the stories of bankrupt financiers leaping from windows after the American Stock Market crash of 1929. This socially induced emotional state is known as "anomie," from which Durkheim derived the term anomic suicide.
It is the third category, altruistic suicide, that most interests us here. It refers to the kind of self-destruction that Durkheim associated with societies in which the socio-religious system stresses "insufficient individuation." That is, a premium is placed on rigid doctrinal conformity and the propensity to dissolve one's individual identity in larger wholes. Transcendence of the individual Self and its dissolution into an all-encompassing Cosmic Being is the ultimate form of salvation in such "confessions." This tendency is at the heart of the mystical traditions propagated by both of the great Asian religions - Hinduism and Buddhism. The fiery self-immolation of Buddhist monks during the Vietnam war is a political exemplification of the inspirational power of this belief system.
A variant of the concept of total immersion of individual self in manifestations of Ultimate Being is a key doctrinal aspect of Islam as well. It enjoins complete submission to the will of Almighty God, Allah. This type of "insufficient individuation" has always found its maximal expression in the political domain through the doctrine of Jihad - the obligation to wage holy war against unbelievers without regard to personal comfort or even survival. Today's Muslim radicals, Osama bin Laden in particular, have harnessed this concept of total self-sacrifice, of altruistic suicide, of absolute subordination of self to the greater cause, as perhaps never before in all of Islamic history. They have created a pool of manpower, and womanpower, who willingly, nay eagerly, in the name of Allah and Muhammad, serve as Jihadi guided missiles aimed at Western infidels and indeed practitioners of middle-class life-styles wherever they exist. (Note the recent events in Turkey!) They fit Durkheim's definition of altruistic suicide to a "T." They are persons who, in Durkheim's words, "Are almost completely absorbed in the group..."; who "completely [discard] their [individual] personalities for the idea of which they [have] become the servants."
It is this realization that compels the US and the other secular states who are currently combating terrorism in Palestine, Afghanistan, Iraq and elsewhere to stop dismissing jihadis as mindless killers who take perverse joy in killing and maiming innocents. They are in fact "true believers" in every sense of the word, the products of a socio-religious system which, as Durkheim astutely observed a century ago, successfully motivates persons who are culturally enmeshed in it to altruistically commit suicide for the greater glory of the doctrines that it espouses.
Coping with a social system that has produced Hanadi Tayseer Jaradat, Muhammad Atta and so many more "insufficiently individuated" devotees like them will require more than smart bombs and denunciatory rhetoric emanating from the White House. It will require recognition of the fact that weaning the Islamic faithful away from the appeal of altruistic suicide cannot happen unless linked to substantial social, economic and doctrinal reforms that come more from inside the Islamic world than from anything outsiders can do.
"A popular government without popular information, or the means of acquiring it, is but a prologue to a farce or a tragedy, or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own governors must arm themselves with the power which knowledge gives." - James Madison, from a letter to W. T. Barry, August 4, 1822
[Disclaimer: In accordance with 17 U.S.C. 107, this material is distributed without profit or payment to those who have expressed a prior interest in receiving this information for non-profit research and educational purposes only.
Fourth Generation Warfare

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: Checking Page Visibility and Page Focus for a page I want to make sure when a user is on the page.
Hence, when a user clicks on another window (looses focus) or changes tab, I should stop playing video on my page.
The problem is trying to do both simultaneously.
For example, through this JS plugin (JQuery Visbility), I am able to check whether the tab/window of my page is open.
Here's how it's doing it:
$(document).on({
          'show': function() {
            console.log('The page gained visibility; the `show` event was triggered.');
          },
          'hide': function() {
            console.log('The page lost visibility; the `hide` event was triggered.');
          }
        });

But it can't detect whether the page has focus or not. For example, the page might be open, but I may be opening another window separately and keeping my focus there.
The following code takes care of that (taken from here):
function check()
{
    if(document.hasFocus() == lastFocusStatus) return;

    lastFocusStatus = !lastFocusStatus;
    statusEl.innerText = lastFocusStatus ? 'with' : 'without';
}

window.statusEl = document.getElementById('status');
window.lastFocusStatus = document.hasFocus();

check();
setInterval(check, 200);

Now, I am trying to do both simultaneously. Is it possible?

A: You can add event listeners for the window's focus and blur events.
var hasFocus = true;
$(window).focus(function(){
   hasFocus = true;
});
$(window).blur(function(){
   hasFocus = false;
});
//check the hasFocus variable to see if the window has focus

redpajama_set_name: RedPajamaStackExchange


text:
Breukers: "To Drive With GRT is a Dream Come True"
18-year-old Rik Breukers making wave in GT racing…
John Dagys
Photo: John Dagys
After a breakout rookie season in Lamborghini Blancpain Super Trofeo Europe, Rik Breukers is hoping a drive with Lamborghini's factory-supported team will help pave the way to his goal of becoming a works GT driver.
The 18-year-old Dutchman has joined Grasser Racing Team for this weekend's Hankook 24 Hours of Dubai, in a lineup that features three previous race winners and a Lamborghini factory driver.
It's one of a dozen A6-Pro class cars that will be vying for overall victory in the twice-around-the-clock Middle Eastern enduro.
"To drive with this amazing team, it's like a dream come true," Breukers told Sportscar365. "We will see what we can bring. I have some amazing co-drivers, so I'm really looking forward to it."
Breukers' drive with the Gottfried Grasser-led team has come on the heels of a runner-up finish in the highly competitive Super Trofeo Europe series, despite having been promoted to the Pro-Am class mid-season.
A mechanical failure in the season finale in Valencia dashed hopes of the title, while a rain-soaked second race in the World Final saw Breukers also finish second in class.
"The championship was really close so it was disappointing to not get it," he said.
"In the World Final, we started off really, really strong by winning the first race. But then in the second race, the setup wasn't right in the heavy rain and couldn't get the win."
Despite his young age, Breukers is set for his third 24H Dubai, after having nearly pulled off the A6-Am class victory last year in a GDL Racing Mercedes-Benz SLS AMG GT3 alongside his father, Ivo, and countryman Renger van der Zande.
"We were leading and then the lights feel off," Breukers said. "Unfortunately we didn't finish the race.
"I think last year I learned a lot with the overtaking with the 100 cars. All classes act differently on the track so more and more experience gets you quicker through the traffic.
"The challenge is to not get in trouble and keep a constant pace, have smart and good overtaking and don't crash, that's the main importance here."
This time around, Breukers will be joined by 2014 race winners Christian Engelhart and brothers Rolf and Mark Ineichen, plus Mirko Bortolotti in the No. 963 Lamborghini Huracan GT3, in what will be his best chance yet for overall victory.
Despite being in a five-driver lineup, Breukers isn't getting any shortage of track time, as he's the only driver to be pulling triple duty between the 24H Dubai and the two support races this week.
While his plans beyond Dubai are still being confirmed, Breukers said he's planning to return to Super Trofeo Europe for a second season, with a drive in the new-for-2017 Middle Eastern series also being finalized.
Additional GT3 races could also be on the cards, particularly if his big chance with GRT goes to plan.
"Of course I'm happy to do many more races with [GRT] because I think this is the best Lamborghini team there is," Breukers said. "I'm really excited to race with them.
"I'm aiming to have a pro racing career, so I'm open for any opportunities to have that. I think GT3 and endurance racing is the best way to go, so I'll probably set my goals on that."
Related Topics24H Seriesbreakingfeatured
John Dagys is the founder and Editor-in-Chief of Sportscar365 as well as the recently launched e-racing365 Web site for electric racing. Dagys spent eight years as a motorsports correspondent for FOXSports.com/SPEED Channel, and contributes to other publications worldwide. Contact John
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Successful exploitation of these vulnerabilities may allow unauthorized users to replay authentication sequences, overwrite passwords, or decode passwords.
This vulnerability allows unauthorized users to replay authentication sequences.
If an attacker exploits this vulnerability and connects to a Modicon M221, the attacker may upload the original program from the PLC.
CVE-2018-7790 has been assigned to this vulnerability. A CVSS v3 base score of 7.1 has been calculated; the CVSS vector string is (AV:N/AC:H/PR:N/UI:R/S:U/C:H/I:H/A:L).
This vulnerability allows unauthorized users to overwrite the original password.
If an attacker exploits this vulnerability and overwrites the password, the attacker may upload the original program from the PLC.
CVE-2018-7791 has been assigned to this vulnerability. A CVSS v3 base score of 7.7 has been assigned; the CVSS vector string is (AV:N/AC:H/PR:N/UI:N/S:U/C:H/I:H/A:L).
This vulnerability allows unauthorized users to decode the password using a rainbow table.
CVE-2018-7792 has been assigned to this vulnerability. A CVSS v3 base score of 7.7 has been assigned; the CVSS vector string is (AV:N/AC:H/PR:N/UI:N/S:U/C:H/I:H/A:L).
Irfan Ahmed, Hyunguk Yoo, Sushma Kalle, and Nehal Ameen of the University of New Orleans reported these vulnerabilities to NCCIC.
Set up a firewall blocking all remote/external access to Port 502.
Within the Modicon M221 application, users must disable all unused protocols, especially programming protocol, as described in section "Configuring Ethernet Network" of SoMachine Basic online help. This will prevent remote programming of the M221 PLC.


SAVAGE DOG is an impressively weird new Scott Adkins joint written and directed by Jesse V. Johnson, the veteran stuntman and director of PIT FIGHTER, GREEN STREET HOOLIGANS 2, THE BUTCHER, THE PACKAGE and the upcoming TRIPLE THREAT and ACCIDENT MAN. This one is a period piece, taking place in Indochina circa 1959, portrayed as sort of a CASABLANCA-esque scoundrel zone, or "a melting pot of post-war villainy," as the titles put it. And some of this villainy will piss off Adkins, setting off a straight up bloodbath.
AFTER DARK ACTION (that new low budget action company I wrote about here) put up their websight today and announced their schedule. In the tradition of the same company's AFTER DARK HORROR-FEST they're gonna be unleashing 5 new action movies in select theaters and on video-on-demand on May 11th. So far Seattle is not on the list of cities, but I'm keeping my fingers crossed. Not literally, that would be stupid.


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redpajama_set_name: RedPajamaGithub


Here's where to watch every episode of Doctor Doctor season 1. Mouseover or tap an episode to see where to stream it. Click or tap the play icon to stream it on the best available service.
Episode 2 Sep 21, 2016 Hugh has a shocking introduction to outback medicine when he attends a farm accident. Inspired by Meryl's dodgy dealings, Hugh blackmails mine boss Big Nathan into making a huge donation to the Hospital.
Episode 3 Sep 28, 2016 Hugh finds an unlikely test subject for his revolutionary new artificial heart. Passions are aroused when Charlie and Matt host a wild B&S Ball at their Brewery.
Episode 4 Oct 5, 2016 Hugh makes an emergency visit to the city to salvage his career, and learns a family secret that will change his life forever. Charlie's frustration with Meryl's meddling reaches crisis point, and she takes sweet revenge.
Episode 5 Oct 12, 2016 Hugh becomes the town hero after footage goes viral of him saving a promising young footballer from a booby trapped paddock, but is quickly brought back down to reality.
Episode 6 Oct 19, 2016 Hugh offends everyone in Whyhope as he desperately tries to hide his secret past. Meryl launches a charm offensive to help Charlie deal with her pregnancy grief.
Episode 7 Oct 26, 2016 Hugh and Penny are forced together during an overnight trip to a coal mine. Meryl turns failure into success when she unveils a new statue to commemorate the town. Aoife confesses her love for Hugh.
Episode 8 Nov 2, 2016 Hugh decides to tell Ajax the truth about their relationship, against Jim's advice. Meryl forces her family to support her campaign for mayor.
Episode 9 Nov 9, 2016 Hugh faces a dilemma when his best friend Joey makes a dying wish. The Knight family rallies to support Ajax and Meryl as they each confront a major crisis.
Episode 10 Nov 16, 2016 Hugh's world is rocked when Penny accepts a job in the city and the hospital is thrown into chaos. Charlie develops an unhealthy obsession over Hugh's relationship with Penny.


If your child celebrates its First Communion in 2019, we, at SOMOS Infancia together with Ana's Little Lab, help you with everything you need for the perfect organisation of such a unique family event.
The First Communion is something very special for our children, and we all want that they enjoy this event at their utmost. For this reason, SOMOS Infancia offers you made-to-measure decoration, professional entertainers, creative and culinary workshops and much more.
We take care of invitations, menus, gifts, a huge variety of decoration elements, flowers, balloons and much more.
We love decorating candy tables stuffed with goodies and a great selection of home-made products (cupcakes, cookies, muffins…) which is another highlight of the day, especially for our children. Last but not least, everybody will be thrilled by our photo call corners with all the necessary elements for a perfect photo shooting.
Send us an email to info@somosinfancia.es and we organise your First Communion 2019.
The world of events and organization has always been my passion, so I decided to study "Protocol and Events Management".
Once I have graduated, I realised that those four wonderful years had only been a small part of what I wanted to achieve. So, I continued studying and specializing in fashion, wedding organization and decoration. The next step was to create my small lab where we design your moments with a huge amount of passion, dedication and all possible care of the world, because we want you to always remember YOUR DAY…and us.
Decoration for your photo session.
But, we know that each client is different. Therefore, we offer three different options: decoration, events coordination and/or full, integral service.
It goes without saying that in all our services we offer exclusivity!
Count on me and my team!


Monitor's instruction to NHS Foundation trusts to fill NHS vacancies 'only where necessary' because of 'unaffordable' financial plans [http://www.theguardian.com/society/2015/aug/04/nhs-told-to-fill-vacancies-only-where-essential-due-to-looming-funding-crisis] is as flawed as it is dangerous – and will cost lives. Risks will be taken and mistakes made because the NHS is being forced to operate a 'market' it does not want and no one voted for but which is costing millions to run. And it is completely unnecessary.
The instruction from Monitor (and from the Trust Development Agency for non-Foundation trusts) comes at a time when the NHS is facing unprecedented financial difficulties after years of systematic under-funding in real terms.
Yet it ignores the overriding truth. Which is that NHS trusts do not create 'unnecessary' posts – they are faced with spiralling demand and costs and have had to cope with real-term reductions now for well over 5 years.
And who is to say what is and is not 'essential'? 'Non-essential' jobs were ignored and left vacant at Mid-Staffs as it scrambled to meet impossible financial targets: exactly what this edict will re-create all over England. Plans are only unaffordable because this government is determined to cut NHS services and encourage private ones, and not because NHS organisations are 'inefficient' or 'unrealistic'. The NHS is the most efficient form of health service in the world [http://www.commonwealthfund.org/publications/fund-reports/2014/jun/mirror-mirror ] but is being starved of funds.
'"Who can decide what is 'essential': is cleaning a hospital going to be deemed non-essential, or helping a patient to eat and drink? Exactly the spectre of what happened at Mid-Staffs.
"This will cost lives. How many more people left in under-staffed wards, alone and afraid, as hospitals struggle to make ends meet? How many more times will people be kept waiting as their chronic diseases slowly kill them, because they can't afford the luxury of private care and that is increasingly the only timely option? People are being put at risk by this attack on the NHS.


In this episode of Defrag Tools, Andrew Richards and Chad Beeder talk about 4 tools used to maintain your Symbol Store and Symbol Cache folders.
This course studies fundamental design and implementation ideas in the engineering of operating systems. Lectures are based on a study of UNIX and research papers. Topics include virtual memory, threads, context switches, kernels, interrupts, system calls, interprocess communication, coordination, and the interaction between software and hardware. Individual laboratory assignments involve implementation of a small operating system in C, with some x86 assembly.


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Box price target raised to $30 from $29 at Raymond James
Raymond James analyst Brian Peterson raised the firm's price target on Box to $30 from $29 and keeps an Outperform rating on the shares following an "impressive" Q3 report that included an acceleration across a number of key growth metrics, particularly billings. The company's efforts to sell back into its installed base has "clearly improved," said Peterson, who thinks "the path towards incremental shareholder value has become increasingly clear" following the company's quarterly report and $200M expansion of its stock buyback program.
Yalla announces dismissal of securities class action lawsuit » 18:02
Yalla Group announced…
Yalla Group announced that the lead plaintiffs in a securities class action lawsuit against the company and its CEO voluntarily dismissed the lawsuit on January 12, which marks a successful and final conclusion of the lawsuit for the company. The lawsuit arose from certain short-seller reports issued in May 2021 that contained numerous errors as well as distorted, misleading and unsubstantiated claims regarding the company. While the company publicly refuted the claims in the short-seller reports, a putative securities class action lawsuit was filed against the company and its CEO in the United States based on the claims in the short-seller reports, claiming that the company had violated U.S. securities laws. The U.S. court presiding over this lawsuit ordered the lead plaintiffs and their attorneys to file an amended complaint by January 7. After several months of preparation, the lead plaintiffs and their attorneys failed to file an amended complaint by the deadline set by the court. Instead, the lead plaintiffs and their attorneys elected not to further pursue this lawsuit and voluntarily dismissed the lawsuit on January 12, agreeing to bear their own litigation costs. Lead plaintiffs are barred from refiling the same claims. The voluntary dismissal equally applies to all claims asserted against the company's CEO, who was named a co-defendant in the lawsuit. The court approved the lead plaintiffs' voluntary dismissal on January 13, and the lawsuit is terminated. Throughout the process, the company maintained that the lawsuit had no factual basis. The company believes the decision of the lead plaintiffs and their attorneys to voluntarily dismiss all of their claims after several months of preparation supports the company's position that claims in the short-seller reports are groundless.
YALA Yalla
Yalla rises 13.5%
Yalla falls -15.1%
Yalla price target lowered to $25 from $30 at Oppenheimer
Yalla upgraded to Outperform from Perform at Oppenheimer
CRWD
ENPH
ABNB
China Consumer Virtual Corporate Days Conferences


The choice of placing them in the folklore museum in Rethymnon seems a just little quirky .
I seem to remember (20 years ago now) another museum in Heraklion , ( possibly devoted to Nikos Kazantzakis memorabilia ? ) along the seafront in a tall house somewhere near the restored Franciscan monastery church , which had a quite a collection of battle and occupation era displays , artifacts and a roomful of sundry WW2 related detritus — including the floor frame from a German Glider , which (I think) had been mislabelled as a stretcher ( gurney ) Perhaps that might have been a better home , given that the "Car" events took place there .
Askifou lies at the top of the " Retreat road " which the Allied forces in the west had to climb on their way to Sphakia and evacuation , on the south coast .
I had caught the Late bus up the infernal zigzags of the southern slopes from Xora Sphakion , alighted at the top at Imbros and bivouacked surrepticiously at dusk just north of the hamlet .
The following day I walked along the main road north and kept seeing handmade signs to the War Museum , and being in no rush and with the day to waste up there , turned aside into the plain to see it .
A scrubby hillock held a hamlet of more or less ruined houses , and as a further sign pointed me upwards , I ascended .
The cobbled mule-stair was bordered with old scrap metal which increased in lethality as you rose above the plain .
Commencing with bonnet panels from Morris trucks and Austin ambulances , one proceeded through mooring bouys and festoons of barbed wire on screw pickets , to arrive at balloon cable , broken artillery carriages , rusted hulk of brencarrier , portable runway sections of US make , and finally to the museum itself , a large "avli" yard fronting the big room in a semi-ruined house .
The staff was a minature Cretan lady in Granny-widow-black who regarded me gravely and responded to my (admittedly fractured) modern Greek with dignified and silent reserve , while taking my banknote , issuing change and ticket .
It is plain that this collection has been building all down the years , and that everything " interesting " in old family houses and barns , caves , and laying about generally , for miles around , has gravitated that way .
Many Small arms , mortars and machine guns , ammunition of all sorts , sizes and nationalities , uniforms , documents , parachutes , a stock sufficient to commence a fair sized conflict lay there , or hung in clusters on the walls , like Onions .
Having served , ( very briefly and ingloriously ) for H.M. some 40 years ago , I regarded with unease and trepidation what appear to be clusters of 88mm and British 3.7 AA rounds , Unpleasant black 81mm and 3″ mortar bombs , of several kinds , in small heaps , grenades of the Mills and German stick types , all apparently fused , and a lot of smaller ammunition which also appeared to be live . I recalled some of what we had been taught long ago , about the delicacy of Fulminates , the breakdown , over time , of Nitro-cellulose propellant , and of shell-fillings , and the necessity to rid yourself of time-expired nasties promptly .
I asked her whether the Greek Army had ever come up there to see this stuff was safe .
She gave me that Greek look of contempt , accompanied by the flung back head and the "Tskk !" sound which indicates a definite " No " .
Deadpan in expression , she took me by the arm and led me gently across to the door .
" Koita , Paidaki mou " ( Look here , my child ) she said , quietly , indicating a small handwritten notice on the wall , by the entrance .
————– Which read , " Please do not touch any of the exhibits " .
I have chuckled over that ever since .
The place is probably still there , go , see , enjoy , but ………..
please DONT touch ………… !
Absolutely fantastic to see the Pennants and greatful thanks to Billy Moss's daughter Gabriella Bullock that they have now found the appropriate home in the Folklore Museum of Crete. I met Paddy in Kardamyli some years ago and I would of loved to have met Billy Moss, but sadly he died very young and I was serving in the Royal Navy then and never got to his part of the world.
The mystery of the pennants,something that I was not alone in always wondering about, becomes clearer almost by the day. Just need to see then for myself now.


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"A Quiet Place Part II": Prolonging the Silence
July 8, 2021 By Randall A. Golden in Movies/Films/Flicks Tags: Aliens, Cillian Murphy, Emily Blunt, entertainment, John Krasinski, movies, reviews, science fiction, sequels	2 Comments
Sometimes it's just nice to get out of the house.
If you and your loved ones are still debating whether or not it's time to return to theaters and leave the safety zone where you've been harbored for the past year, might I suggest starting with the simplest of creature comforts? Emphasis on the "creature".
I caught director John Krasinski's A Quiet Place on home video two years ago and regretted missing the theatrical version, which — had I strategized a showtime to share with as few other patrons as possible — would've had fewer distractions, no pausing, and less background noise to detract from full immersion in its sound design, of which protracted nothingness was an integral component. As the Abbott family negotiated everyday life after an apocalypse in which the slightest noisemakers could get slaughtered by hypersensitive monsters run amuck, meanwhile in our real world the sounds of appliances, electronics, and unthreatened humans punctured their quietude and threatened to dispel the illusion of fear-fraught anxiety. The film was nevertheless great, but for the sequel I wanted a secluded getaway, which wasn't hard to find in the current social environment.
After a flashback origin prologue that's hopefully the only prequel in the entire series, which offers scant additional details concerning the aliens rather than overexplaining them, A Quiet Place Part II picks up seconds after the end of the original. Evelyn Abbott (Emily Blunt) is still in the flooded basement with her trusty shotgun and her kids Regan (Millicent Simmonds), Marcus (Noah Jupe from Ford v. Ferrari), and li'l Baby Escort Quest Abbott, the adorable little liability who's not old enough to keep his yap shut. It's time to leave their carefully padded yet compromised house and seek shelter elsewhere, but without an eerily noiseless electric car at their disposal that means taking a long walk like the Fellowship of the Ring and searching for that rarest of lifesaving devices in their neck of the woods and ours: a helpful neighbor.
Enter our newest cast member, the reliably great Cillian Murphy as a broken man hiding in an old whatsits factory. He's the last survivor of his family and has severe trust issues with other humans…but he's a neighbor and an old friend, and he isn't yet hard-hearted enough to look at a helpless baby and scream "GET OUT!" because of course then the screaming would get him killed.
The path forward from there is familiar ground to any Walking Dead viewer. They search ransacked places for supplies, explore shattered ruins, walk along streets full of empty cars, and collect tantalizing hints of surviving enclaves somewhere out there. Other than "How will we not die?", the most pressing mystery is a radio channel with a single song on repeat — Bobby Darin's "Beyond the Sea", as featured in numerous other works from The X-Files to Bioshock to that Kevin Spacey film no one will ever watch again. It's not exactly a rarity.
Monsters aside, Our Heroes aren't alone out there, but as usual humanity is divided between wildly polarized extremes — those who think they've set up a haven and will eventually be wrong, and the men who let their inner monster take over. The only solution, as in every SF wasteland, is to keep walking and walking and walking. And scrounge for weapons, or kludge some new ones (like Regan's makeshift sonic blaster, still along for the ride). And stay alive to the end. And of course, save the baby.
Part II doesn't tread newly suspenseful ground or grant any discerning personality to its spindly bugaboos, and I even managed to predict a few developments ahead of time, including the final act's glaring security loophole. But it's not yet tiresome to simply settle in and enjoy the central gimmick — that delicate balancing act between the sustained, high-tension hushes and the abruptly volume-11 chase sequences. However, I don't recall the score in the first film butting in quite as intrusively as this one's does, enough to bug me a few times. Maybe it was my imagination, or maybe the studio's focus groups complained about too much stillness because it meant they were getting less bang for their buck Dolby-wise.
One appreciable evolution: the labors are divided surprisingly fairly. Anyone expecting ninety minutes of Emily Blunt going full Edge of Tomorrow and shotgunning creepy-crawlers with infinite bullets may feel a twinge of letdown. Over time the family dynamic shifts as circumstances demand the two teens step up. They've taken their share of battle damage, and things get even worse for each of them. But in their broken world they can't just lay back helplessly like the baby. More to the point, they don't want to. They're dragged into positions where their parents can't save them and they have to find their courage within, make the best of their environments, and improvise from the tools at hand. Simmonds and Jupe earn their own big-hero moments as Regan and Marcus take turns proving their mettle in the face of shrieking space horror. Clearly their parents taught them well.
Part II isn't quite a standalone movie, but rather an extension of the original in every sense. As long as you don't ask how Marcus aged three years in the seconds between the films, it's an eminently lively dose of more-of-the-same that feels more natural than the typical sequel commissioned by rapacious studio bookkeepers. Its little moments of bravery can also serve as role-modeling for those of us ready to emerge from our shuttered hovels into a world that's not quite the one we left, but for which we have the tools at hand to endure it a bit better.
Meanwhile in the customary MCC film breakdowns:
Hey, look, it's that one actor!: The Abbott family and their traumatized neighbor remain the film's core, but other new friends along the way include Djimon Hounsou (name all his Marvel and DC credits and win fabulous No-Prizes!) as a seemingly nice guy, and Okieriete Onaodowan (Hamilton's blustery Hercules Mulligan/James Madison) in the flashback origin prologue as a friendly policeman. The antagonists are largely those giant all-CG Alien Violator Starship Trooper nightmares, but Scoot McNairy (Argo, Batman vs. Superman) pops in as the leader of some seaside scum, reminding us that even in the worst apocalypses, human dudes will find a way to make themselves the enemy you want to punch most.
How about those end credits? No, there's no scene after the QPPII end credits, but it's just as well. If the third one follows this one's lead, it won't be long after its release till someone deletes the credits to the first two and stitches the entire trilogy together into one continuous epic. And I for one can't wait to see A Quiet Place Part III in which Marcus is still 13 but is now six feet tall and sporting a scruffy, months-old college beard.
« Our 2021 Road Trip: Six Teaser Images on the Go
When Words Failed the Spelling Bee Contender »
Eden Duhamel says:
I love these movies so much. It's clear that each seemingly minor detail is carefully selected to build this post-apocalyptic world through visuals, rather than verbal explanations.
Randall A. Golden says:
A much subtler method, to be sure, as opposed to starting the movie with a 20-minute monologue from Morgan Freeman burying us in tons of sci-fi proper nouns and eons-old histories and irrelevant space conflicts that have absolutely nothing to do with the family right here in front of us fighting for their lives.
I saw part of a recent interview with Krasinski where he began mentioning some of the creatures' behind-the-scenes backstory that hadn't made it to the screen yet and I immediately exited without finishing. I'm good without it, and what's there stands up just fine as-is.


Ocean Boulevard can get really busy in the summertime. But even when it's not busy, this Secret Underground Tunnel is always fun to walk through.
It is the only one of it's kind in the city of Myrtle Beach. Yet another unique item no other Myrtle Beach hotel can claim. This underground passage goes under Ocean Boulevard from Jason's Café area to the corner of 13th Avenue South.
Kids love to view the aquatic mural painted on its walls and ceiling. Sea Mist loves it for our guests because it helps provide safe passage from one side of our property to the other without being concerned with traffic.
Be safe and be sure to utilize this Secret Passage under the Boulevard while you visit Myrtle Beach and Sea Mist Oceanfront.
Notable Note: For your safety and convenience, there is an underground passage at Sea Mist Oceanfront Resort Hotel that travels underneath South Ocean Boulevard in Myrtle Beach, SC.


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Q: Having an issue setting framework id I'm about to deploy my first Play app, (very excited). I read on playframework.org about the framework id and I want to rejigger my config to take advantage of it. I'm currently on dev but I want to deploy to stage. I want to edit my config to differentiate between dev and stage settings.
My problem, when I type play id I get the following error, "[Errno 13] Permission denied: '/opt/play-1.2.3/id'"
I'm new to Linux BTW.
So I thought, hmmm, maybe I need to sudo? So I use "sudo su -" and try again, but now I get the error, "command not found".

A: The issue was that play-1.2.3 was not in my path for my sudo account. Once sudo(ed) in, I ran export PATH=$PATH:/opt/play-1.2.3 and then I was able to run the play id command. I AM SO SMART SMRT, learning Linux all on my own baby!


The benefits of meditating regularly seem endless. Better health, less stress and increased productivity are just a few of the good things associated with slipping into a peaceful state. If you're someone who already meditates, then keep it up when you travel. If you're new to meditation, then travelling might be the perfect opportunity to get into the habit.
Yes, waking up to the sun outside your window and the sea a few steps away is lovely. But if you want to experience maximum happiness on your holidays, morning meditation is a good place to start. You'll still have lots of time for exploring, because mediation practice can be as long or as short as you want it to be. According to Shawn Achor, meditating for just two minutes a day can leave people feeling happier and calmer. This boost in well-being is probably one of the most talked about benefits of travelling.
Travelling isn't always dreamy. Luggage is lost, flights are delayed and insect bites are rarely pleasant. If you're meditating daily, you'll be in better shape to deal with any issues that come up during your travels. The stress-reducing powers of meditation have become widely known in recent years. One particular study, carried out on health care professionals, showed that an intensive 8 week mindfulness meditation course resulted in lower stress levels among the participants.
Loving-kindness meditation, a practice that's used in Buddhist traditions, focuses on developing a sense of compassion and kindness towards all living beings. When you're crammed into a camper van with your travel buddy, anything that encourages empathy and love can only be a good thing. If you have a long trip coming up with a friend/ partner/ family member and you're predicting arguments, maybe you should give loving-kindness meditation a try.
According to the American Psychological Association, subjects "who practiced even just a few minutes of loving-kindness meditation increased feelings of social connection and positivity toward novel individuals." To top it off, going to group meditation sessions is an excellent way to meet new people. Places like Dzogchen Beara Retreat Centre in Ireland run loving-kindness retreats throughout the year. Retreats aren't just an opportunity to deepen your practice, but also an opportunity to meet people from around over the world.
Mindfulness allows you to appreciate what's going on around you. Paying attention to the little things means you're more likely to enjoy your immediate surroundings. Stop mid-hike and sit quietly under a tree, or head to the beach at sunrise and listen to the waves. Meditating in nature can be really special, so take the opportunity to try it while you're travelling.
Buddhist meditation and mindfulness meditation are all about experiencing the present moment and developing 'thoughtless awareness'. When travelling, it's easy to slip into the trap of constantly planning your next move or meal. Mindfulness meditation can help you to slow down, enjoy the moment and make the most of your trip.
Eating food you usually wouldn't can be one of the most fun aspects of travel. But after a week of croissants in Paris or pies in London, it's unlikely you'll feel your best. Regular meditation might give you that bit of extra self-control when it comes to food choices. One study found that after 11 hours of meditation, there were structural changes in the part of the brain that monitors focus and self-control. If you want to take things a step further, Mindful Eating Meditation focuses on being more thoughtful about the way we nourish our bodies.
Better sleep is arguably one of the most powerful benefits of meditating. It's also a must if you plan to stay lively during your trip. If you have trouble falling asleep in new places, try listening to a guided meditation. Mindfulness Meditation and Transcendental Meditation (TM) are also known to help promote better sleep.
So, with all of this reduced stress, better sleep and improved well-being, it's no wonder that meditators claim to have increased alertness and higher energy levels. This is particularly beneficial when you have Machu Picchu to trek to, or a new city to traipse around. Initially, taking 20, or even 10, minutes out of your day might seem like a lot. But the benefits of meditation mean you'll end up getting the most out of your travels.


Artword Theatre's delightful Christmas comedy Scroogissimo returns for a third time to Artword Artbar. Hamilton's North End meets Charles Dickens in a wacky script by Ryan Sero and Charly Chiarelli, directed by Ronald Weihs. With the original cast!
A sell-out hit in 2013 and 2014, Scroogissimo features Charly as "Ebenezu Scroogi", a Christmas-hating old Hamiltonian from Racalmuto, Sicily, who finds himself haunted by three ghosts of the Past, Present and Future.
Scroogissimo is performed by Charly Chiarelli, Pamela Gardner, Paula Grove, Valeri Kay, Jon-Gordon Odegaard, and Jay Shand.
Musical support for Scroogissimo is provided by Tim Nijenhuis (keyboard), leader of the blues trio Beg to Differ.


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Number Nine Trolley Trail
6 Oella Avenue
The perfect walk, run or bike in the woods
The historic Ellicott City/Catonsville Trolley Line #9 Trail is a 1.25-mile boardwalk and paved trail in Baltimore County, Maryland. It begins just beyond the Patapsco River's edge. Access the trail by the staircase off parking lot A on Oella Avenue at Main Street or from Westchester Avenue.
The trail is heavily wooded with a stream, it's enjoyable for walking, running, and road biking and is accessible year-round. Well behaved dogs are welcome, but must be kept on leash.
A well-traveled woodland recreational trail popular with cyclist, joggers and dogwalkers. The Cooper Branch, a natural stream, parallels the trail providing a soothing soundtrack complete with waterfalls.
A newly constructed, curved boardwalk cuts through 100-foot high, hand cut granite walls creating a spectacular canyon walk-through.
Near the one-mile mark, a short detour off the trail will take you to Banneker Historical Park & Museum featuring archaeological sites and a living history museum recreating the colonial life of Benjamin Banneker, an African American astronomer and farmer.
The Oella Ave. road crossing provides access to several shops including The Breadery, Jay's Country Store, Trueth's Butcher Shop and the Benjamin Banneker Museum.
Shop at Ellicott City's Main Street with 70 unique shops and restaurants. Visit the B&O Ellicott City Station Museum, the oldest surviving railroad station in the country.
A bike share station is available near 8321 Main Street at the top of the hill. A bike shop, The Cycle Mill, is located near River Road.