text:
Q: How to make a 5-Player Guessing Game(Basic) Im experiencing errors in this code. this is our case study so we need to create this program using only javax.swing,do-while,and if else.
==my code seems to be working only until Player 3. when i type player  4 and 5, it just terminates.==
anythin' wrong? because eclipse ain't saying stuff. my professor said something about making this a "loop within a loop" instead of copy-paste if else, but im having a hard time figuring it out...
I only need a fix in the 4th and 5th player error....
Thanks in Advance
import javax.swing.*;

public class CaseStudyHW {

    public static void main(String[] args) {
        int guess;
        int magic = (int) (Math.random() * 10 + 1);
        int attempt1 = 1;
        int attempt2 = 1;
        int attempt3 = 1;
        int attempt4 = 1;
        int attempt5 = 1;
        int players;

        players = Integer.parseInt(JOptionPane.showInputDialog(null, "Enter Number of Players. \n2-5 Only"));
        if (players == 2) {
            do {
                guess = Integer.parseInt(JOptionPane.showInputDialog(null, "Player 1, Enter A Number from 1-10", "Guessing Game", 1));
                if (guess == magic) {
                    JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                            + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt1 + " attempt(s)", "Guessing Game", 1);
                } else {
                    attempt1++;
                    if (guess > magic) {
                        JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0);
                    } else {
                        JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                    }
                }
            } while (guess != magic);

            do {
                guess = Integer.parseInt(JOptionPane.showInputDialog(null, "Player 2, Enter A Number from 1-10", "Guessing Game", 1));

                if (guess == magic) {
                    JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                            + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt2 + " attempt(s)", "Guessing Game", 1);
                } else {
                    attempt2++;
                    if (guess > magic) {
                        JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0
                        );
                    } else {
                        JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                    }
                }
            } while (guess != magic);
            if (attempt1 > attempt2) {
                JOptionPane.showMessageDialog(null, "Player 1 Won!", "Guessing Game", 0);
            } else {
                JOptionPane.showMessageDialog(null, "Player 2 Won!", "Guessing Game", 0);
            }
        } else if (players == 3) {
            do {
                guess = Integer.parseInt(JOptionPane.showInputDialog(null, "Player 1, Enter A Number from 1-10", "Guessing Game", 1));

                if (guess == magic) {
                    JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                            + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt1 + " attempt(s)", "Guessing Game", 1);
                } else {
                    attempt1++;
                    if (guess > magic) {
                        JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0                        );
                    } else {
                        JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                    }
                }
            } while (guess != magic);

            do {
                guess = Integer.parseInt(JOptionPane.showInputDialog(null,                        "Player 2, Enter A Number from 1-10", "Guessing Game", 1));

                if (guess == magic) {
                    JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                            + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt2 + " attempt(s)", "Guessing Game", 1);
                } else {
                    attempt2++;
                    if (guess > magic) {
                        JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0
                        );
                    } else {
                        JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                    }
                }
            } while (guess != magic);

            do {
                guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                        "Player 3, Enter A Number from 1-10", "Guessing Game", 1));

                if (guess == magic) {
                    JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                            + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt3 + " attempt(s)", "Guessing Game", 1);
                } else {
                    attempt3++;
                    if (guess > magic) {
                        JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0
                        );
                    } else {
                        JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                    }
                }
            } while (guess != magic);
            if (attempt1 > attempt2) {
                JOptionPane.showMessageDialog(null, "Player 1 Won!", "Guessing Game", 0);
            } else if (attempt2 > attempt3) {
                JOptionPane.showMessageDialog(null, "Player 2 Won!", "Guessing Game", 0);
            } else if (attempt3 > attempt1) {
                JOptionPane.showMessageDialog(null, "Player 3 Won!", "Guessing Game", 0);
            } else if (players == 4) {
                do {
                    guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                            "Player 1, Enter A Number from 1-10", "Guessing Game", 1));

                    if (guess == magic) {
                        JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                                + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt1 + " attempt(s)", "Guessing Game", 1);
                    } else {
                        attempt1++;
                        if (guess > magic) {
                            JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0
                            );
                        } else {
                            JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                        }
                    }
                } while (guess != magic);

                do {
                    guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                            "Player 2, Enter A Number from 1-10", "Guessing Game", 1));

                    if (guess == magic) {
                        JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                                + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt2 + " attempt(s)", "Guessing Game", 1);
                    } else {
                        attempt2++;
                        if (guess > magic) {
                            JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0
                            );
                        } else {
                            JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                        }
                    }
                } while (guess != magic);

                do {
                    guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                            "Player 3, Enter A Number from 1-10", "Guessing Game", 1));

                    if (guess == magic) {
                        JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                                + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt3 + " attempt(s)", "Guessing Game", 1);
                    } else {
                        attempt3++;
                        if (guess > magic) {
                            JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0
                            );
                        } else {
                            JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                        }
                    }
                } while (guess != magic);

                do {
                    guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                            "Player 4, Enter A Number from 1-10", "Guessing Game", 1));

                    if (guess == magic) {
                        JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                                + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt1 + " attempt(s)", "Guessing Game", 1);
                    } else {
                        attempt4++;
                        if (guess > magic) {
                            JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0
                            );
                        } else {
                            JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                        }
                    }
                } while (guess != magic);
                if (attempt1 > attempt2) {
                    JOptionPane.showMessageDialog(null, "Player 1 Won!", "Guessing Game", 0);
                } else if (attempt2 > attempt3) {
                    JOptionPane.showMessageDialog(null, "Player 2 Won!", "Guessing Game", 0);
                } else if (attempt3 > attempt1) {
                    JOptionPane.showMessageDialog(null, "Player 3 Won!", "Guessing Game", 0);
                } else if (attempt4 > attempt3) {
                    JOptionPane.showMessageDialog(null, "Player 4 Won!", "Guessing Game", 0);
                } else if (players == 5) {
                    do {
                        guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                                "Player 1, Enter A Number from 1-10", "Guessing Game", 1));

                        if (guess == magic) {
                            JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                                    + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt1 + " attempt(s)", "Guessing Game", 1);
                        } else {
                            attempt1++;
                            if (guess > magic) {
                                JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0
                                );
                            } else {
                                JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                            }
                        }
                    } while (guess != magic);

                    do {
                        guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                                "Player 2, Enter A Number from 1-10", "Guessing Game", 1));

                        if (guess == magic) {
                            JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                                    + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt2 + " attempt(s)", "Guessing Game", 1);
                        } else {
                            attempt2++;
                            if (guess > magic) {
                                JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0
                                );
                            } else {
                                JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                            }
                        }
                    } while (guess != magic);

                    do {
                        guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                                "Player 3, Enter A Number from 1-10", "Guessing Game", 1));

                        if (guess == magic) {
                            JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                                    + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt3 + " attempt(s)", "Guessing Game", 1);
                        } else {
                            attempt3++;
                            if (guess > magic) {
                                JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0
                                );
                            } else {
                                JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                            }
                        }
                    } while (guess != magic);

                    do {
                        guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                                "Player 4, Enter A Number from 1-10", "Guessing Game", 1));

                        if (guess == magic) {
                            JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                                    + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt1 + " attempt(s)", "Guessing Game", 1);
                        } else {
                            attempt4++;
                            if (guess > magic) {
                                JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0
                                );
                            } else {
                                JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                            }
                        }
                    } while (guess != magic);

                    do {
                        guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                                "Player 5, Enter A Number from 1-10", "Guessing Game", 1));

                        if (guess == magic) {
                            JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!"
                                    + "\nThe Number is " + magic + "\nYou Made a Total of " + attempt5 + " attempt(s)", "Guessing Game", 1);
                        } else {
                            attempt4++;
                            if (guess > magic) {
                                JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!", "Guessing Game", 0
                                );
                            } else {
                                JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!", "Guessing Game", 0);
                            }
                        }
                    } while (guess != magic);
                    if (attempt1 > attempt2) {
                        JOptionPane.showMessageDialog(null, "Player 1 Won!", "Guessing Game", 0);
                    } else if (attempt2 > attempt3) {
                        JOptionPane.showMessageDialog(null, "Player 2 Won!", "Guessing Game", 0);
                    } else if (attempt3 > attempt1) {
                        JOptionPane.showMessageDialog(null, "Player 3 Won!", "Guessing Game", 0);
                    } else if (attempt4 > attempt3) {
                        JOptionPane.showMessageDialog(null, "Player 4 Won!", "Guessing Game", 0);
                    } else if (attempt5 > attempt4) {
                        JOptionPane.showMessageDialog(null, "Player 4 Won!", "Guessing Game", 0);
                    } else {
                        JOptionPane.showMessageDialog(null, "No Such Gamemode", "Guessing Game", 0);
                    }
                }
            }
        }
    }
}

A: Right now you're missing an } after
else if (attempt3 > attempt1) {
    JOptionPane.showMessageDialog(null, "Player 3 Won!", "Guessing Game", 0);
}

and after
else if (attempt4 > attempt3) {
    JOptionPane.showMessageDialog(null, "Player 4 Won!", "Guessing Game", 0);
}

Edit: Removed the methods. Instead of having a lot of copy-paste code, you can use a loop for each player:
public static void main(String[] args) {
    int guess;
    int magic = (int) (Math.random() * 10 + 1);
    // Note that attemps are now initialized as 0
    int attempt1 = 0;
    int attempt2 = 0;
    int attempt3 = 0;
    int attempt4 = 0;
    int attempt5 = 0;
    // Or an int-array for attempts
    int players;

    // Get the amount of players
    do {
        players = Integer.parseInt(JOptionPane.showInputDialog(null, "Enter Number of Players. \n2-5 Only"));
        // Notify user if players < 2 || > 5
    } while (players < 2 || players > 5);

    // Play game for each player
    int player = 0;
    do {
        // Logic for a single player here, namely:
        // Increase the attempt based on the player, if you
        // know what an int-array is, use this. Always increase the
        // attempt, because a succesfull attempt is still an attempt.
        // Request input
        // Check if the guess equals the magic number
        // Notify the user
        player++;
    } while (player < players);

    // Notify winner based on lowest attempt, but only if attempt > 0.
    // This is why I've initialized attempts as 0.
}

A: Okay, so our proffesor removed the 5 players and made it 3 instead. The '  ' on the part of else if(players=='3') makes the program ignore the userinput, when i removed the ' ' on the player number, it worked. here's the fully functional code for the 3 player program:
public static void main(String[] args) {
            int guess;
            int magic = (int) (Math.random() * 10 + 1);
            int attempt1 = 1;
            int attempt2 = 1;
            int attempt3 = 1;
            int players;

            players = Integer.parseInt(JOptionPane.showInputDialog(null, "Enter Number of Players. \n2-3 Only"));
            if(players == 2)
            {
                do
                {
                guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                       "Player 1, Enter A Number from 1-10","Guessing Game",1));

                if(guess == magic)
                   JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!" +
                           "\nThe Number is " + magic + "\nYou Made a Total of " + attempt1 + " attempt(s)","Guessing Game",1);
                else
                {
                attempt1++;
                if(guess < magic)
                   JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!"
                           ,"Guessing Game",0
                           );
                else
                   JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!"
                           ,"Guessing Game",0);
                }
                }while(guess != magic);

            do
            {
            guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                   "Player 2, Enter A Number from 1-10","Guessing Game",1));

            if(guess == magic)
               JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!" +
                       "\nThe Number is " + magic + "\nYou Made a Total of " + attempt2 + " attempt(s)","Guessing Game",1);
            else
            {
            attempt2++;
            if(guess < magic)
               JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!"
                       ,"Guessing Game",0
                       );
            else
               JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!"
                       ,"Guessing Game",0);
            }
            }while(guess != magic);
            if(attempt1<attempt2)
                JOptionPane.showMessageDialog(null, "Player 1 Won with " + attempt1 + "attempts"
                       ,"Guessing Game",0);
            else
                JOptionPane.showMessageDialog(null, "Player 2 Won  Won with " + attempt2 + "attempts"
                       ,"Guessing Game",0);
            }

    else if(players == 3)
            {
                do
                {
                guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                       "Player 1, Enter A Number from 1-10","Guessing Game",1));

                if(guess == magic)
                   JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!" +
                           "\nThe Number is " + magic + "\nYou Made a Total of " + attempt1 + " attempt(s)","Guessing Game",1);
                else
                {
                attempt1++;
                if(guess < magic)
                   JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!"
                           ,"Guessing Game",0
                           );
                else
                   JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!"
                           ,"Guessing Game",0);
                }
                }while(guess != magic);

            do
            {
            guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                   "Player 2, Enter A Number from 1-10","Guessing Game",1));

            if(guess == magic)
               JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!" +
                       "\nThe Number is " + magic + "\nYou Made a Total of " + attempt2 + " attempt(s)","Guessing Game",1);
            else
            {
            attempt2++;
            if(guess < magic)
               JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!"
                       ,"Guessing Game",0
                       );
            else
               JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!"
                       ,"Guessing Game",0);
            }
            }while(guess != magic);

            do
            {
            guess = Integer.parseInt(JOptionPane.showInputDialog(null,
                   "Player 3, Enter A Number from 1-10","Guessing Game",1));

            if(guess == magic)
               JOptionPane.showMessageDialog(null, "Correct! You Guessed the Magic Number!" +
                       "\nThe Number is " + magic + "\nYou Made a Total of " + attempt3 + " attempt(s)","Guessing Game",1);
            else
            {
            attempt3++;
            if(guess < magic)
               JOptionPane.showMessageDialog(null, "Sorry! The number you gave is higher than the Hidden Number! Try Again!"
                       ,"Guessing Game",0
                       );
            else
               JOptionPane.showMessageDialog(null, "Sorry! The number you gave is lower than the Hidden Number! Try Again!"
                       ,"Guessing Game",0);
            }
            }while(guess != magic);

            if(attempt1 < attempt2)
                if(attempt1 < attempt3)
                JOptionPane.showMessageDialog(null, "Player 1 Won with " + attempt1 + "attempts"
                       ,"Guessing Game",0);
            else if(attempt2 < attempt3)
                if(attempt2 < attempt1)
                JOptionPane.showMessageDialog(null, "Player 2 Won with " + attempt2 + "attempts"
                       ,"Guessing Game",0);
            else if(attempt3 < attempt2)
                if(attempt3 < attempt1)
                JOptionPane.showMessageDialog(null, "Player 3 Won with " + attempt3 + "attempts"
                       ,"Guessing Game",0);
            }
}

}


A partner in Herrick's real estate department, Christina Ying concentrates her practice in real estate finance, sales, acquisitions, developments and joint ventures.
Christina represents lenders, owners and developers in interim, permanent, construction, mortgage and mezzanine loan financing, as well as acquisitions, sales and development, joint ventures and workouts. This work encompasses commercial real estate assets such as office and retail facilities, hotels, resorts, condominiums and mixed-use developments.
A former commercial litigator focused on real estate foreclosures, Christina is highly experienced at representing borrowers and lenders in structuring workouts, and in protecting clients' strategic interests during negotiations. Clients appreciate her pragmatic, yet creative, approaches and her tenacity in pursuing their business goals.
Christina has advised a wide range of sophisticated clients, institutional lenders, funds and major developers on numerous complex transactions. She recently represented the buyer in a $68 million acquisition, equity and mortgage financing of a large, mixed-use building in Brooklyn, and a major bank in the sale of a $180 million portfolio of real estate loans.
Christina has also represented first-time investors and developers in New York City, including a property owner whom she helped to redevelop an office building into a Marriott-branded hotel in Midtown Manhattan. A number of international clients looking to make significant real estate investments in New York City have also called on Christina to guide them through the intricate process of investing and building in the city.
Christina volunteers her time to engaging Asian Americans in the real estate profession. She serves on the board of the Asian Real Estate Professional Association (AREPA), a nonprofit that provides a forum for Asians in the real estate profession and those interested in a career in real estate. She also is a member of Asian Real Estate Association of America, and Asian Women in Business, a nonprofit with the primary mission of assisting Asian women entrepreneurs Christina frequently speaks on various legal and real estate issues and trends. Christina has in the past supported or volunteered her time to aid the Asia Society and various charities in New York City including, the Central Park Conservancy, New Yorkers for Children and Save Venice, Inc.
Her recent speaking engagements include a presentation at the 2014 Annual Conference of the Asian American Bar Association of New York, where she spoke about current development projects in NYC. Christina also served as the host and emcee for AREPA's distinguished speaker events featuring Michael Meyer, Bruce Eichner and Young Woo, which events took place at Herrick, Feinstein's offices.
Christina has a B.A. degree from Columbia College at Columbia University, and a J.D. degree from Georgetown University Law Center.


text:
ELKO EP is a partner of the FORTUNA:LIGA football League
The league break is over and the football carousel of professional football will start at full speed on Friday. This year's highest competition, the FORTUNA football league, will be unique in many ways. For the first time in the history of independent Czech football, eighteen teams will enter the highest competition. In most stadiums, the video referee will be fully operational. Each match will be accompanied by strict hygiene measures, and at least at the start of the competition, there will be some restrictions waiting for players and fans to help prevent the spread of coronavirus. Throughout the season, the Holešov Company ELKO EP will also be one of the league's most important partners.
One of the world's leading manufacturers of electronic devices, wireless systems and intelligent electro installations will partner with the LFA for one year. Elko EP has been supplying relays, smart home products, building management solutions and hotel electrical equipment worldwide for 27 years and is now becoming a major partner in league football in the Czech Republic. "For more than two decades, we have been trying to develop and manufacture 'premier league devices' that have a resounding name not only in our country, but also beyond the borders of our country, so it is a challenge for us to connect with the first football league. Because we are doing well even in this difficult "corona time", we decided to support the most popular sport in our country, "said Jiří Konečný, chairman of the board of Elko EP holding, which has received several important awards in the past, such as the Company of the Year, Visionary of the Year, Global Exporter and Superbrands 2019 and 2020.
The league will start with Friday's duel between the second placed Pilsen and Opava and the fans will watch an unusual nine matches in each round. Three clubs will descend and five representatives will advance to the cups as in previous years. The fans will see the teams at both ends of the table and the clubs have armed their staff during the entire summer break. At the same time as the highest competition, FORTUNA: NATIONAL LEAGUE also starts, from which the winning team will directly advance to among the elite, and more candidates will certainly fight for the lead there as well. "For the 2021/22 competition year, we intend to return to the model of sixteen clubs in both competitions. That is also why we approved changes in the competition rules at the last league board, so that in the event of force majeure we would not get into the same stalemate as a few months ago, "Dušan Svoboda announced to the last meeting of league clubs.
August 21-23, 2020 - 1st round matches F: L and F: NL
November 21-22, 2020 - Matches of the 12th round F: NL, the last round in the fall
December 19-20, 2020 - Matches of the 15th round of F: L, the last round in the autumn
January 30-31, 2021 - Matches of the 16th round of F: L, the first in the spring
March 6-7, 2021 - Matches of the 13th round of F: NL, the first in the spring
May 28, 2021 - matches of the last 34th round F: L
May 29, 2021 - matches of the last 28th round F: NL
Photos from the press conference: LFA
We make World smarter
Format: pdf | Size : 11 MB | 21. 08. 2020

redpajama_set_name: RedPajamaCommonCrawl


text:
Home/Concepts/What is Steel Structure?
ConceptsTechnology
Steel Fabricated Structure Steel structure is generally composed of steel beams, steel columns, steel trusses and other components made of steel profiles and steel plates; each component or part is connected by welds, bolts or rivets
Some steel structures are also made up of steel strands, steel cables or cable bundles, and cast steel.
Featuresuniform textural structure of steel close to the isotropic homogeneous material, steel, and therefore the theoretical calculations more realistic force conditions; high strength steel, high modulus of elasticity; good ductility and toughness of steel, suitable for withstanding vibration and shock loads; The apparent density of steel to strength ratio is generally lower than that of concrete and wood, so the weight of the steel structure is light; the steel structure is easy to machine, high precision and easy to install
It is the most industrialized structure in engineering structure The construction is faster and the economic benefits of the investment can be put into play as soon as possible The sealing performance of the steel structure is good, but the corrosion resistance is poor and it is requires frequent maintenance; fire resistance is also poor
Scope of applicationSteel structures are often used in various engineering structures with long spans, high heights, large loads and large dynamic effects, such as load-bearing structures and crane beams of industrial plants, long-span roof structures (Figure 1 ), high-rise building frames, long-span bridges, crane structures, tower and mast structures, petrochemical equipment frames, offshore oil production platforms and work platforms, pipeline supports, hydraulic gates, etc.
; they are also commonly used in structures that can be assembled and dismantled, such as temporary exhibition halls, housing on site, concrete formwork, etc. Light steel structures are often used in various houses with small spans and light ceilings, automated warehouses for high-rise, etc. In addition, the vessel frame, furnace frame and large-diameter pipes are also usually made of steel
Figure 1 Steel Structure Roof of Xi'an Lintong Terracotta Warriors Exhibition Hall
History China is one of the first countries to build structures with iron
Sichuan province (Figure 2) has a clear span of 100 meters and a width of 2.7 meters and was built in the 45th year of Kangxi in the Qing dynasty (1706). In addition, there are many monumental buildings, such as the present Tower of East Iron of Guangxiao Temple in Guangzhou, built in the 10th year of Dabao of the Southern Han Dynasty (967) It has 7 floors and a height of 6.35 meters; There is also the West Iron Tower built in 963 Only 3 floors left; the iron tower of Yuquan Temple (1061) built in Dangyang county, Hubei province by the Song dynasty, the tower is 17.9 meters high with 13 stories (see color), and the iron tower is 9 stories built in the Iron Tower Temple in Jining City, Shandong Province (1105),
The iron tower of Yuquan Temple, the tallest existing cast iron tower in China, imitating a wooden pavilion, was built in 1061
In Western countries, the first bridge built entirely of cast iron appeared in Colebrookdale, England in 1779, with a span of 30.5 meters
At the end of the 18th century, with the rise of the Industrial Revolution, metallurgical technology and construction followed the development of a combination of wrought and raw iron structures. The rivet connection appeared in the 1920s and 1930s, and the processes Converter casting and flat furnace were successively invented in the 1950s and 1960s With the use of rolled profiles, the scope of application of steel structures continued to expand, and the structural system, span and height were relatively high Great development like the Eiffel Tower in Paris
Since the 20th century, the increase in varieties of steel, the improvement of manufacturing methods, and the development of calculation theory and design specifications have made steel structures more widely used in industrial and civil buildings and other engineering structures For example, the Sears Tower is currently the tallest high-rise building; the Humber Bridge in England is the largest steel bridge to date
After the founding of the People's Republic of China in 1949, steel structures have been widely used in bridges, large-scale heavy-duty factories, large-scale public buildings and high-rise structures.
For example, Nanjing Yangtze River Bridge; Shanghai Boiler Factory's heavy container workshop built in 1977, the main span is 36 meters, the height is 40 meters, and the crane capacity is 400/80 tons It is the largest plant in China; Beijing Capital International Airport hangar was built in 1983. The roof structure adopts steel truss with 72-meter span and 10-ton multi-pivot suspension crane; the roof structure of the Shanghai Gymnasium built in 1975 adopts a flat steel grid (see grid structure); the total height of the Shanghai Television Tower built in 1972 210 55 meters; Beijing Environmental Meteorological Tower,
The Empire State Building, built in 1931, has held a height record (378 meters, 102 stories) for 40 years
It comprehensively represents the level of construction science and technology in the 1930s It is located in New York City, USA
The largest steel structure hangar built in Beijing Capital International Airport
Grid structure: China's aid to the large stadium of the Moroccan Sports Center (span of 100.8 meters)
The triangular lattice mast of the Beijing Environmental Meteorological Tower (Air Pollution Monitoring Tower), 325 meters high, is currently the tallest structure in China
Chongqing Yangtze River Bridge, the rigid-structure prestressed concrete bridge T-shaped with the largest span (174 meters) in China, completed in 1980
Structural design The strength and stability of all types of steel structures must be calculated and, if necessary, the stiffness and fatigue resistance must also be verified
The strength of the various stresses in the net section of structural steel members and their connections shall not exceed the corresponding design strength of the steel.
For elements that are subjected to static loading in bending, tension and compression, if they meet certain structural requirements, the development of plastic deformation of the section can be considered when calculating the resistance.
Stability Axial compression members, eccentric compression members, and bending members may lose overall stability, and components (webs and flanges, etc.)
) of these elements may also lose local stability The general stability of these components and the local stability of their components must be verified during design When necessary, the general stability of the entire structure must be verified
Stiffness The entire steel structure and each component have certain stiffness requirements.
The design must make it meet the stiffness requirements specified in the code, such as strain and slenderness ratio, etc. It must not exceed the maximum allowable value.
Fatigue resistanceFor steel structures or steel elements and their connections directly supporting repetitive dynamic loads (see load), when the number of cycles of stress changes is frequent, fatigue calculations should be made so that the stress range do not exceed the corresponding allowable
stress range
Steel structure steel should be based on the importance of the structure, load-bearing characteristics, connection method, working temperature and other different conditions, select the appropriate steel
The commonly used steels are ordinary low carbon steel and ordinary low alloy steel, and the carbon content should generally be less than 0.22%; otherwise, plasticity and weldability will be reduced For structures subjected to heavy loads, especially dynamic loads, and at low temperatures, No. 3 killed steel or manganese 16 steel, manganese 16 bridge steel, carbon vanadium steel are often used. manganese 15, etc.
Hot rolled steels include plate steel, angle steel, channel steel, I-beam, tube steel, square steel, round steel, etc.
(see hot-rolled steel) Cold-formed thin-walled steel is formed by cold-formed or cold-rolled steel strips or steel plates with a small thickness (usually 1 5-6 mm), which can be made into angle steel, crimped angle steel, ribbed steel, crimped channel steel, crimped edge Z-shaped steel, square tube, round tube, etc (see cold-formed steel)
The steel used in the steel structure must guarantee the tensile strength, elongation, yield strength and the limit content of sulfur and phosphorus, and the limit content of carbon must be guaranteed for the welded structure
For major structures and components that need to be cold formed, the cold bending test must be qualified; for important structures directly supporting dynamic loads, the corresponding impact toughness at normal temperature or low temperature must be ensured according to the calculated temperature of the structure
The yield point is generally considered as the limit value of steel strength calculation and is the main basis for determining the design strength of steel; the tensile strength indicates the strength reserve of the steel after yielding; and the elongation indicates the yield index of plastic steel
The cold bending test can reflect the ability of the steel to resist the specified bending deformation and can detect the defects of the internal structure of the steel. The impact toughness indicates the ability of the steel to resist brittle fracture under stress concentration and impact. ; temperature decreases, impact toughness decreases
Anti-corrosion: If the surface of the steel structure is not protected, it will rust under the action of the surrounding environment.
The rate of corrosion is related to temperature, humidity and the content of harmful substances in the surrounding environment. The most widely used anti-corrosion method is protection with paint, etc.; it can also be protected with a metallic coating such as galvanized; or it can be protected by chemical oxidation treatment such as phosphating The use of alloy steel containing copper, chromium, nickel and other elements can improve corrosion resistance
Flame retardantAlthough steel is non-combustible, it is not fire resistant
When the temperature exceeds 300°C, the yield strength, tensile strength and elastic modulus begin to decrease significantly and almost drop to zero when it reaches 600°C The common fire prevention method is to line concrete masonry or brick outside the steel structure, or spray a layer of cement grout containing vermiculite, asbestos or other materials on the surface of the component When the surface of the steel structure is exposed to radiant heat greater than 150°C during long time, it should be protected with a layer of thermal insulation
OutlookWith the development of production and science and technology, steel structures will also develop accordingly.
Production will place increasingly complex requirements on steel structures, requiring research and development of new structural forms and high-strength steel grades suitable for steel structures.
The application of electronic computers provides a means for the accurate calculation of steel structures and creates conditions for the application and optimal design of more complex structural systems (such as space structures); design calculation theories for steel structures and components, such as stability calculations (including plate
The load-carrying capacity of parts after buckling), plastic plate calculations, reliability analysis, and performance under dynamic loads will progress Profiled steel plates, have the advantages of light weight, reduced use of steel and fast installation, and have been developed in recent years.
The combined steel and concrete structure gives full play to the characteristics of the two materials, and the scope of application is gradually expanded In addition to the further development of high-strength bolt connection and welding, the steel structure connection will also have other connection methods The degree of industrialization of steel structure manufacturing will be further improved with the development of new technologies and more stringent requirements will be put on the standardization of steel structures
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The MIDI Mouses stomp-box format features 3 footswitches with smooth-action custom actuators. The Active/Search footswitch alternates between two modes. In Active mode, the 3-digit numerical display remains lit, while the Up and Down footswitches change the patches one at a time to instantly send the information through the MIDI Out port. In Search mode, the numerical display blinks. Using the Up or Down footswitches, you can speed-scroll forward or backward to a desired location without sending any patch change information. Depressing the Active/Search footswitch re-engages the Active mode and instantly sends the new MIDI program number through the MIDI Out port.


text:
Michael I. Kaufman
Kenneth Naylor
Frank W. White
Joseph A. Roig
CEO – Kaufman Lynn Construction
Mike Kaufman has been the company CEO since its inception in
1989 and built the company from the ground up. Mr. Kaufman has worked on
and managed projects ranging from retail interiors and renovation
projects to municipal and institutional complexes. Mr. Kaufman is
responsible for the daily management of all Kaufman Lynn business
activities and management systems.
Mr. Kaufman is a member of many construction industry related
organizations including the Construction Association of South Florida,
Florida Council on Public Private Partnerships and the Florida East
Coast Chapter of the Associated Builders and Contractors (ABC). As
testament to his business acumen, Mike was a Finalist for the
prestigious Ernst and Young Entrepreneur of the Year Florida Award in
2012, 2013, and 2015. He was awarded the 2009 Excalibur Award – Palm
Beach County Small Business Leader of the Year by the Sun Sentinel and a
Lifetime Achievement Award and 2008 Ultimate CEO for Palm Beach County
from the South Florida Business Journal. Over the past five years,
Kaufman Lynn Construction received 18 Craftsmanship Awards from the
Construction Association of South Florida, two Golden Eagle awards for
Quality Construction from Associated Builders and Contractors and a
national award from ENR magazine as a "Best of the Best" top projects in
the United States for the restoration of the Freedom Tower.
Kaufman serves on the Dean's Advisory Board for the Charles E.
Schmidt College of Medicine at Florida Atlantic University, the Boards
of Trustees of the FAU Foundation and the Greater Boca Raton Chamber of
Commerce, and is a member of the Tocqueville Society, the Economic
Council of Palm Beach County, the Florida Council of 100, and Broward
Workshop. He also donates his time and support to several industry,
community and nonprofit organizations including the United Way of
Broward and the George Snow Scholarship Fund.
Prior to establishing Kaufman Lynn Construction in 1989, Mr. Kaufman
served as a project manager and estimator for Stiles Construction
Company. He then became Vice President of Siegfried Construction in
Delray Beach, running the estimating department and serving as senior
project manager on multi-family, commercial and institutional projects
ranging from $500,000 – $16 million. After serving as Vice President of
Siegfried Construction, Mr. Kaufman became the co-founder, vice
president and chief estimator for Haynes Kaufman Construction in
Chief Operating Officer – Atlantic Pacific Builders
Kenneth Naylor, a LEED Accredited Professional, oversees the strategy
and operations of Atlantic | Pacific Communities. Mr. Naylor has
authored urban planning articles for a variety of regional and national
publications, and serves one of the nation's most challenged affordable
housing markets – the Florida Keys – in his role as a member of the
Monroe County Commission's Affordable Housing Advisory Committee.
In 2011 he was named one of the four "Young Leaders" in the industry
by Affordable Housing Finance magazine, and he was named Multifamily
Executive magazine's Rising Star of the Year.
Prior to joining the team in 2003, he worked throughout the Southeast
with Hunter Properties, Inc. on office, residential, and corporate data
center developments. He graduated with Honors from the University of
Miami.
President – Kaufman Lynn Construction
Frank is a seasoned construction executive and accomplished bilingual
business professional with a proven record of success managing over
$1.6 billion in projects. His portfolio includes Office, Retail,
Medical, Airport, K-12 and Historical projects with an expanded resume
of Commercial Multifamily projects. He has successfully directed, from
conceptual site planning and budgeting, through design, to turnover and
occupancy, over 17,000 multifamily units including apartments, townhome
communities, and condominium/mixed use retail projects throughout
Florida using such construction methods as tunnel form, conventional
masonry and concrete, wood framing and prefabricated concrete panels.
Frank is responsible for providing the leadership and guidance of the
entire life cycle of all construction projects. Accountable
for business development, constructability analysis, budgeting,
planning, estimating, purchasing, scheduling, cost management, project
management, quality control and ensuring positive client, subcontractor,
and KL staff relations. From site selection to turnover and delivery to
management, he will lead the project team to create and deliver a
financially successful and quality project for KL's clients.
Vice President of Construction – Atlantic Pacific Builders
Joseph A. Roig joined Atlantic | Pacific Development (APD) in 2011
bringing over 17 years of construction management and development
experience. Mr. Roig's role at APD includes the construction oversight
on future developments for APD. In addition to APD, Mr. Roig also will
be overseeing all construction oversight on future developments for Gulf
Coast Community Builders, LLC.
Prior to his arrival to APD, Mr. Roig served as Vice President of
Construction for Taubco. During his time at Taubco, he was responsible
for the implementation of all development and construction within the
Taubco portfolio of properties. During his last two years with Taubco he
completed 200,000 s.f. of retail and office development, as well as a
400 space garage. Mr. Roig held a similar position at Lennar Developers
as Director of Construction managing the construction of Lennar's
hi-rise multifamily developments.
Prior to his tenure at Lennar, Mr. Roig spent 11 years with "best in
class" general contractors, working in all phases of construction.
Chris Davis
Regional Senior Vice President – Gulf Coast Community Builders
Chris is CHC certified and brings over 26 years of experience to the table, having worked with companies like Balfour Beatty and Clark Construction. Chris's career began with campus projects, evolving to more client-based services from $100k to $600 million in interiors.
© 2018 Gulf Coast Community Builders, LLC
3901 South Lamar, Suite 120 | Austin, TX 78704


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Returning to Glasgow, this time to the 29 Club, the YPiC team were delighted to have secured David Page, Head of Architecture at Page\Park, as our evening speaker. David gave a fascinating insight into how the business operates as an Employee Owned Business. He discussed how the change in company structure has positively impacted on their workflow and the access to new and exciting projects, the restructuring has offered.
David then went on to talk about the Glasgow School of Art Restoration project. Operating as design team lead, David described the approach to the restoration, cataloguing of salvaged items and the programme for the works. The talk was positioned either side of a networking opportunity, with the evening opening on a short card game.


text:
Q: Why would the ASP.NET MVC HttpFileCollection return an array of strings rather than a Collection of HttpPostedFile? I have an AngularJS + ASP.NET MVC 5 application where I am attempting to implement single file uploading.
On the client side I have the following code:
api.uploadFileV2 = function (alias, file, fnSuccess, fnError) {
    var formData = new FormData();
    formData.append(file.name, file);
    $http.post('/api/V2/Upload/' + alias, formData, {
        transformRequest: angular.identity,
        headers: { 'Content-Type': undefined }
    }).success(function (data) {
        if (fnSuccess)
            fnSuccess(data);
    }).error(function (data) {
        if (fnError)
            fnError(data);
    });
}

The file parameter is passed in from a function invoked by a button click and when executing in Chrome and in Edge I can see that the file parameter is in fact a file object.
Back on the server side I have a route to a controller defined as follows:
config.Routes.MapHttpRoute(
    name: "V2UploadApi",
    routeTemplate: "api/V2/Upload/{alias}/{id}",
    defaults: new { controller = "Upload", id = RouteParameter.Optional }
);

Back on the server side I have my UploadController in which I have the following method defined:
public JArray Upload(string Alias)
{
    JArray results = new JArray();
    try
    {
        HttpRequest r = HttpContext.Current.Request;
        HttpFileCollection c = r.Files;
        foreach (var item in r.Files)
        {
            string theType = item.GetType().Name;
        }

    }
    ...
}

NOTE: The reason for the odd method signature with the Alias parameter is that ultimately the uploaded file will be managed by a Powershell script the selection and security level of which depends on the alias value.
Upon execution of the UploadController.Upload method I see the Alias value I'm expecting.
I do not see my file object.  So var item does not resolve to the type HttpPostedFile as I expect but instead it resolves to a string type and so the variable "theType" contains "string" and not "HttpPostedFile".  The HttpFileCollection doesn't actually contain a collection of HttpPostedFile objects and attempting cast the items in the collection results to the type HttpPostedFile results in an exception being thrown.
What could be causing this bizarre behavior on the server side and what can I do o correct it?
Something as basic as uploading a file should not be this difficult so I must be missing something obvious - trouble is I'm not seeing it.

A: So after another debugging session I altered the code to:
HttpRequest r = HttpContext.Current.Request;
HttpFileCollection c = r.Files;
foreach (string key in r.Files.Keys)
{
    var item = r.Files[key];
    string theType = item.GetType().Name;
}

This code not only works but also appeals to my old fashioned coding style of NOT lazily leaving absolutely everything up to the compiler using var.  I wrongly assumed the enumerator of the HttpFileCollection to return (string)Key/(HttpPostedFile)Value pairs but I was wrong.

redpajama_set_name: RedPajamaStackExchange


Aquagenx portable water testing field kits combine our Compartment Bag Test (CBT) E. coli Kit with key chemical and physical water quality parameters and testing equipment. Each field kit contains equipment and consumables for 100 samples.
The field kits were developed and validated by The Water Institute at the University of North Carolina.
Note: Field Kit includes Fluoride Meter and pH/Conductivity/TDS Meter that require periodic calibration. See Standards Kit below.


text:
'We are committed to providing the resources for you to fulfil your duties' -Minister Harmon commissions two new Islanders for GDF
Posted by: Denis Chabrol in News Thursday, 9 August 2018, 20:03 0
Last Updated on Thursday, 9 August 2018, 20:03 by Denis Chabrol
The two Britten-Norman Islander planes at the GDF Air Corps headquarters, Timehri
Minister of State, Mr. Joseph Harmon, who also serves as the Secretary to the Defence Board on Thursday said that the Government of Guyana is committed to providing the necessary resources and equipment to the Guyana Defence Force (GDF) so that it can effectively fulfil its mandate as he commissioned two new Islander planes for the Force's Air Corps, government said in a statement.
Speaking at a simple ceremony held at Air Station London, Timehri, the Secretary of the Defence Board said that the acquisition of the planes are part of Government's plans for the recapitalisation of the Force as outlined by President David Granger in the 'Total National Defence Policy.'
Minister Harmon said that it is the President's vision that Guyana must have a well-commanded, well-trained, well-equipped Defence Force with the core capabilities to keep citizens safe and secured. He noted that the GDF, in order to fulfil this mandate must be multi-role, flexible and fully integrated with sufficient support systems.
"The Total National Defense Policy is designed to give our regular and reserve forces the resources they need to perform their mission. This policy is based on five pillars: personnel, readiness, infrastructure, morale and equipment. A policy is a course or principle action adopted or proposed by a government. A policy is followed by a plan and a plan has to be implemented. All of this has to be driven by interest and the will of the state for there to be concrete action and subsequent success.
In consideration of what I have just stated, this ceremony is therefore strong evidence that the President of Guyana has outlined a policy, a plan is being pursued and is being implemented, part of which is the acquisition of these two aircraft. This ceremony speaks directly to the part of the "Total National Defence Policy' that specifically addresses the issue of resources. The Guyana Defence force and the Air Corps must be properly equipped to carry out its mandate," Harmon was quoted as saying in a statement issued bu the Ministry of the Presidency..
Secretary to the Defence Board, Minister of State Joseph Harmon (centre) flanked by officials of the GDF Air Corps, Guyana Civil Aviation Authority, Cheddi Jagan International Airport and the Immigration Department.
The Minister of State noted that the Government of Guyana will not hesitate to provide the support necessary to ensure that the servicemen and women are fully equipped to uphold the Constitution and protect Guyana. The aircraft, he said, represent an investment that demonstrates the Government's commitment to ensuring that the GDF receives the necessary aviation support required to execute its mandate.
"These aircraft being received today will engage in activities that include ensuring the security and integrity of our borders, the security and integrity of our maritime space, especially with regard to the activities related to the production of oil and gas and anti-piracy efforts, provide support to the resuscitated Engineering Corps of the GDF in its activities with regard to the infrastructural development in the hinterland, promote the policy of equal development and the delivery of public services and bridging the gap between our coastland and hinterland communities and supporting the establishment of a 'green economy' and 'green' state by monitoring activities in our forest for the control and mitigation of carbon emissions that affect climate change," he said.
Minister Harmon noted too that it would also assist in the maintenance of the integrity of the country's protected areas, improve the security and protection of citizens in the hinterland especially indigenous communities, improve relations and the delivery of resources and infrastructure to hinterland communities and facilitate medical evacuations from hinterland communities.
"It will also ensure that our men and women in uniform have the necessary service support. I remember days when I was an Officer and we had to wait days for an aircraft for replenishments in remote areas. We are doing better now so all of our men and women must understand that what we are doing as Government is providing a reliable source of support for them. They must know that there is a chain behind them that is strong and that will provide support. I have been assured that the aircraft are the best suited to our conditions and the objectives to be achieved by the Air Corps in the execution of its functions. I have also been advised that they are the most economical option available to the GDF for the expansion of its Air Corps. I must however urge you, beseech you to take good care of this investment; to care these aircraft; to ensure their proper maintenance and use so that the GDF and the people of Guyana can have the maximum benefit of their investment," Minister Harmon urged.
Chief of Staff of the Force, Brigadier Patrick West, in his brief remarks, said that in addition to the Islanders, the Force expects to acquire two more Skyvans in the coming months to add to its fleet.
"Words cannot express our profound gratitude over the continued support that produce results such as these. These aircraft, as you were told, will enhance our surveillance capabilities and provide increased support for our forward locations. It is also envisaged that they will provide much needed assistance in administrative and other duties and contribute to the continued support for our civil defence operations," he said.
Commanding Officer of Air Corps, Commander Courtney Burns said that the Corps play an integral role in the Force's functions and is therefore inspired that Government has seen it fit to add to its resources.
"Air Corps is indeed inspired by this acquisition and we know this is only the beginning but we are inspired. We are reenergised as we continue to be driven by our motto of 'Service'. No military can be effective without an effective Air Force. Our mission is to provide aviation support to the Guyana Defence Force. This support comes in the form of 16 tasks, namely search and rescue as required, air borne and air mobile operations,, casualty evacuations, day and night medical evacuation, air transport for troops, platform for tactical operation, surveillance through the country including the Exclusive Economic Zone, disaster relief operations, replenishment plans for those deployed, provide support for government programmes, conduct trainings, conduct anti-piracy, anti-illegal mining, logging and fishing activities, support civil powers and the police, provide internal support operations, conduct counter narcotic operations and cross border operations. These islanders will be directly employed in the conduct of those operations with the exception of one or two," he said.
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Notts County Ladies goalkeeper Carly Telford was among the stars who gathered for the launch of the FA Women's Super League (FA WSL) season openers.
Including players and coaches from Notts County Ladies FC, the 19 FA WSL clubs came to St. George's Park in Staffordshire to celebrate the start of the new season, which begins next week.
Notts County's first match of the season will kick off at Academy Stadium on Wednesday 23 March, 7pm as they battle it out against their opponents Manchester City.
Both divisions' first fixtures take place on Wednesday 23 March with FA WSL 1 title winners Reading travelling to two-time champions Arsenal for their curtain-raiser.
Elsewhere, season's runners-up Manchester City will host Notts County, while Liverpool will face Birmingham City.
For those wanting to support the FA WSL season from home, Chelsea, last season's champions, will take on top-division newcomers Doncaster Rovers Belles at the Keepmoat Stadium on Thursday 24 March.
The game will be televised live on BT Sport 1 from 7.15pm.
Meanwhile, promoted Sheffield FC will host Durham on Wednesday 23 March. Newly-named Bristol City, who were relegated from FA WSL 1, welcome Yeovil while London Bees host Watford. The next day (Thursday 24 March) Everton will play Aston Villa and Millwall Lionesses will travel to Oxford United.
FA director of football participation and development Kelly Simmons said: "This is a pivotal year for The FA WSL as we look to build on the great momentum, awareness and attendances that the league generated in 2015.
BT Sport is the lead sponsor and broadcast partner of The FA WSL, and one of five women's football commercial partners, along with Continental Tyres, Nike, SSE and Vauxhall.
Full match and ticket information can be found at www.FAWSL.com, with upcoming fixtures for your local club detailed above.


text:
'If you want peace, prepare for war,' says Kim Tae-young
Kim Tae-young, Former defense minister of South Korea
South Korean President Moon Jae-in signed a military agreement as an addition to the Pyongyang Declaration, announced on Sept. 19 based on his summit with North Korean leader Kim Jong-un. The agreement calls for ending military hostilities in all domains — air, land and sea — along the inter-Korean border.
The decision, however, hasn't received unanimous support. Some said that it may have been too hasty and ignorant of Korea's diplomatic relationships with other countries, mainly the United States. U.S. Secretary of State Mike Pompeo expressed "discontent" over the agreement.
The JoongAng Ilbo recently held an interview with Kim Tae-young, a former South Korean defense minister.
Q. It is said that the United States expressed strong discontent towards connecting South and North Korea via a railroad.
A. Aside from going into the details, the biggest problem with the latest military agreement is that South Korea did not discuss a single agenda point with key concerned parties — the United States and the South Korean military. The agreement was made under the leadership of just a couple of officials and advisers from the Blue House. When negotiating such issue with the North, South Korea has to have enough discussions with the United States. But now it kind of looks like the United States is complaining while the two Koreas are discussing "peace." It shouldn't be that way. The latest agreement ended up hurting trust with the United States without receiving a fair amount of compensation from the North. On the other hand, North Korea has come fully prepared. It is digging into the relationship between the United States and South Korea, while fortifying its relationship with China and Russia. If we don't recover our relationship with the United States, we will lose this game.
The government says the agreement was to relieve military tension.
Recovering confidence in the relationship should come first, followed by operational arms control and then practical reduction of arms. In 1975, the North Atlantic Treaty Organization and the World Trade Organization pushed for operational arms control through agreements like the Helsinki Accords, but this wasn't realized for more than 20 years. Open skies between Germany and France, where each country's aircraft could go on reconnaissance flights to each other's skies, went into effect only in 1992. But we didn't make preliminary steps and jumped into operational arms control. In case of Germany, the West didn't disarm its 495,000-strong military until the two sides were united. It is hard to understand why everything is in hurry when North Korea is armed with nuclear weapons.
What about the security of the five West Sea Islands?
It is like we have given up the coast of Incheon. We built the Northwest Islands Defense Command after the North bombarded Yeonpyeong Island, one of the main islands off the coast of Incheon, so South Korea's Air Force and Navy could support the Marines. Now, the Air Force is not allowed there. The two Koreas also agreed to a no-fly zone over the demilitarized zone (DMZ). South Korea's capital, Seoul, is only 40 to 50 kilometers (25 to 31 miles), from the DMZ while Pyongyang is 150 kilometers away. We agreed not to do military drills in the forward area, but there is no room for drills in the back. South Korea also said it will talk to the North when it strengthens its future military force. That has gone way too far.
Perhaps the sincerity shown towards North Korea could lead to a virtuous cycle.
The dominating premise here is that since North Koreans are the same people as us, everything will be okay. If that is the case, how should we perceive the decades of history behind us? It is essential to be prepared with back-up plans, since we cannot trust them fully. That is fundamental to our security. We have to think about what they've done in the past, not giving up on their nuclear weapons program. Aside from North Korea, we already have a critical threat: China. Is it right to disarm the military so soon? There is an old saying — "If you want peace, prepare for war."
What are possible backup plans?
Dealing with North Korea's nuclear weapons and missiles would have to come first. We should not naively trust their words that "we won't use it anymore." There is bigger possibility that North Korea hasn't fully denuclearized. We should have three systems, including the Korea Air and Missile Defense (KAMD), the Kill Chain pre-emptive strike system and the Korea Massive Punishment and Retaliation (KMPR) plan, in order to pre-emptively destroy North Korea's nuclear weapon and missile threats.
Discussing reconciliation rather than security with North Korea may shake up the military's identity.
The responsibility of the South's armed forces is protecting the territory while securing state sovereignty. It is also responsible for protecting the life and property of South Koreans and maintaining global peace. Unless the real threats get eliminated, the North is clearly our foe. Germany didn't go through a civil war, which is perhaps why they pointed at Russia as the real enemy. Nonetheless, the South shouldn't be ignorant of the threat coming from China.
South and North Korea are together pushing for the end of war.
North Korea's ultimate goal is to make the United States withdraw its military from South Korea. Piece by piece, North Korea will try to push out the U.S. army, and along the way, China and Russia will help. The United States will not leave South Korea easily as it has to check on China. But what's critical is the South Korean government's stance. Until last year, officials from the U.S. government questioned President Moon's intent. Now they don't. It seems they figured out the answers by themselves.
North Korea said the latest agreement won't affect the United Nations Command (UNC).
The UNC was established by the UN Security Council to counter North Korea's armed attacks and provide help to restore peace in the area. Even if it is a political statement, if North Korea announces the end of the war with South Korea, the purpose of the UNC loses its force. China and Russia will pressure the United States to eliminate the UNC and the U.S. military in South Korea.
What is your biggest concern?
The ambivalent attitude of our government toward the South Korea-U.S. alliance. The president says the alliance is important, but the cabinet acts the other way. If the government continues to downsize the military when the situation hasn't gotten better, the military will question why they have to be there.
BY KIM SU-JEONG [jin.eunsoo@joongang.co.kr]


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Cruising and Chartering Drake Passage: A Safe Crossing
Drake Passage: A Safe Crossing
We have got safely across the Drake Passage with most of the crew intact, and the boat in one piece
By Laura Parish, First Mate
Crossing the Drake Passage
Phew, we have got safely across the Drake Passage with most of the crew intact, and the boat in one piece.
The storm that we were expecting in Antarctica delivered as promised and it was a nerve-wracking night with 60-70 knot winds blowing across the boat. We had hoped to be more sheltered from the wind, but it turned out to be westerly or even southwesterly instead of the NNW that was forecast. It was amazing watching the spray from the Gerlache Straits blowing across and completely obliterating the little island that our stern line was attached to. We had three port shore lines and they were all working extremely hard. We ran an anchor watch overnight to check for any potential chafe and try to prevent disaster if any of the lines did let go. All of us ran through the scenario in our minds, but the reality was that it was only about a boat length to the leeward shore and if the stern port line had given way, then we would have been on the rocks in seconds. Even starting the engine and sticking it into reverse would have taken too long. As you can imagine, it was a relief when, by around 10:00, the breeze had moderated to the 30s and 40s and there were less of the 50s and 60s. It's strange to imagine how calm it can seem when you only have 35 knots after a night like that! I was on watch from 02:00-04:00 and it was pitch dark. I think I was pretty lucky as when I went on deck to check that Charlie was alright at 6am, I could see how close the leeward shore was and really watch how ferocious the winds and spray were. It had been snowing pretty hard and I think that helped make the rocks seem almost close enough to touch. The wind quickly abated and by 14:00 we were able to leave the anchorage and head north up the Gerlache Straits and through Dalman bay — the gap between Anvers and Brabant Islands — and up north towards Cape Horn and Puerto Williams.
We had the MOST wonderful display of whales on our way out of the Antarctic Peninsula area. There must have been millions of krill in the water as there were at least four separate pods of humpback whales feeding. You could see them blowing bubbles from under the water and then come rushing up, headfirst with their mouths open, completely filling their baleen with water. The water filters out leaving them with a huge delicious mouthful of the succulent pink shrimp-like krill. I took my camera up to the first spreaders to watch from there but it was a most frustrating experience. I had my zoom lens on and so was focused on such a tiny amount of water that the chances of actually seeing the animals coming up from the depths was pretty slim. Time and time again, I heard the rest of the crew ooh and aaah, and my little patch of water had remained completely undisturbed! I did get a little better at predicting where they would come up but then eventually, after taking around 200 shots of water, gave up with the camera and just watched. It really was a great treat to witness such a feast.
That first night in the Drake Passage was a shocker! The forecast was for lightish southwesterly winds and so I expected to come on watch at midnight for some boring old motoring. Instead, I discovered that the barometer had plummeted from 981 to 966 since 19:00, and the wind was a steady 30 knots. The third reef was already in, but with our first gust into the mid 30s we furled away most of the yankee. The pressure was still dropping, and it took only minutes before the gusts were hitting mid 40s and then 50s so all the yankee was quickly furled away and, since the wind was behind us, I didn't see the point in pulling out a smaller headsail — we were doing 10 knots, in pitch darkness in a rapidly increasing wind and sea state, still in the vicinity of icebergs and I figured that was probably enough! The snow was horizontal and it was bitterly cold but I was so worried that we hadn't put in the fourth reef (if we would even have been able to in those conditions) as the wind continued to rise that I stayed on deck watching the sail with a flashlight and hoping that nothing would give way. As the sea state rose, we began to corkscrew around on the waves and more than once I heard great crashes from below. I was relieved that it was only tools from the workshop breaking loose, and the biscuit box in the saloon making a bid for freedom and not any of the crew being flung from their bunks. Later on, while I was clearing up, another big swell hit us from the side pushing us over almost 60 degrees. At this point the galley bin opened and empty tins, plastic wrappings and some wine bottles (left over from the night before) started firing out hitting the wall opposite. It was pretty comical and I admit that I actually giggled, before swearing as two mugs, left on the galley work surface behind some bungy leaped off and smashed on the leeward side of the saloon. I have to say, I was quite relieved when Dave's watch came on at 03:00 and I had a chance to tidy up some of the carnage and hand over responsibility for sailing the boat to another watch. By the time I went to bed, the pressure was back up to 970 and rising fast. In the morning, when it had all calmed down again, I saw from the log book that it had risen 14 millibars in three hours. In the UK where I usually sail, you wouldn't go out to sea at all if the pressure dropped or rose by six in three hours, but down here, you can expect anything! The net pressure change overnight was plus three mb, but with a total change of 36!
Fortunately that was the worst of our crossing through the Drake Passage; the rest was a bit of a beat with winds between 18 and 35 knots, with nice big wind shifts for us to tack on. This morning — four days after leaving the whales down on the peninsula — we crossed over onto the continental shelf just south of Cape Horn. As we approached land the swell was still running pretty big but the wind was dropping by the minute. Unfortunately, on one of the very last big rolls, one of the guests fell across the pilot house and crushed his ribs. We are afraid that they may well be broken so we will be taking him to the hospital in Puerto Williams when we arrive there tomorrow.
As we approached Cape Horn, the wind and the swell continued to ease. I was told that my watch was feeling horny — being the only girl on board, this worried me somewhat, until clarified : Cape Horny! Everyone was awake to witness the passing of this great cape, one of the most significant landmarks on any sailor's atlas, and it gave Miles an opportunity to ask how many people would like to try and land on Cape Horn Island and visit the lighthouse keeper there. Unsurprisingly, there was unanimous agreement that this was a fantastic plan and the Zodiac was reinstated on the foredeck in minutes by our incredibly efficient Russian team. I spoke in my best Spanish (well, ok, Spanglish) to the lighthouse keeper and we were given permission to land. Miles and seven of the eight guests piled into the Zodiac, made a safe landing on the beach and spent a very happy hour or two admiring the great Cape, the lighthouse, the world famous Albatross sculpture, the chapel, drinking champagne, getting their passports stamped and signing the visitors' book — a pretty special opportunity for anyone, but especially welcome after such disappointing weather and limited opportunities down in Antarctica.
Now, we are at anchor in Bahia Scourfield, on Isla Woolaston, just north of Cape Horn but in the same group of islands. It was a beautiful still afternoon and in such a stunning setting, that I suggested that we ought to take the plunge and have a swim. Unfortunately, Dave took me up on the challenge and after a certain amount of peer pressure and bullying, I reluctantly jumped in after him. The water is 11 degrees Celsius — so much, much warmer than in Antarctica, but still cool enough to get the heart beating and the breath coming in quick short bursts. It was a fantastic feeling, and a great excuse for a hot shower afterwards! We don't have a water-maker on board, so we have to be pretty careful with water, but this was apparently a legitimate excuse.
Tomorrow we head up to Puerto Williams, and it will be a great relief to be safely tied up alongside the Micalvi with all our exciting and dramatic Antarctic experiences behind us for this year. A quick turn around before our next guests arrive and it probably won't be more than a couple of weeks before we are attempting again to land on Cape Horn with our group of Australians. Before that, though, there is the challenge of reprovisioning the boat in Puerto Williams where there are very limited shopping opportunities. Fingers crossed that the email I sent to Punta Arenas has got through and that our order is all being sent to us from there by ferry in time for the next group's arrival. I'll keep you posted!
-Laura and Miles
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NintenPedia
Construction Simulator 2 Review (Nintendo Switch)
Published on March 18th, 2020 by David W.
Simulator games have been a popular genre since the inception of Minecraft. Many simulators cover many niches, and Construction Simulator 2 is no different. Aspire to be a construction worker and learn the tools and machinery needed to build things in this game's attempt to "simulate" the experience!
An aspiring construction worker has just started on his job and needs to learn the ropes of becoming a proficient builder, and is introduced to the basic task of driving a construction vehicle in a small open area. You essentially are working at a startup construction company that wants to get larger, with the expansion of 40 licensed construction vehicles. It represents the audience the game wants to target, those interested in construction or who want to work in construction and can replicate the experience.
The worker is introduced to a basic vehicle, and the player's job is to conduct simple maneuvers that will be applicable to all of the future machinery.
This is the first vehicle the player is introduced to!
It's not difficult, but the menu controls are not explained very clearly, along with the usage of the other buttons. This can lead to the likelihood of getting stuck in the tutorial, which is unfortunate as it's a required task to continue with the game.
A Simulator, Not A Game!
The game is open-world, and the tutorial does not close off the boundaries of the outside world. This represents the title of the game well, as in the real world there aren't invisible boundaries securing a worker. You are given currency that increases as you get more jobs. If done successfully, the pay can help invest in new vehicles that can expand the company to greater lengths. The interesting part is that if any of the machinery bumps into cars, money is subtracted from the overall balance of the company. The consequential inclusions mean that players have to be careful about their handling of equipment so as to not commit traffic crimes.
There is also a dynamic day and night cycle where it gets very bright in the afternoon to completely dark in the night, which makes the game much more realistic. Each vehicle itself also has switches for lights, direction of the tool in use, and drives in different positions depending on the size and placement of wheels, among other factors.
Missions take time, generally on average an hour with mundane digging or placing of blocks to build an area. This is all in an attempt to represent the length of time required to actually build things, as they aren't instantaneous! This may become cumbersome for players who just want to get a feel for all of the vehicles, but not necessarily the time to get projects done.
As previously stated, there are over 40 construction vehicles that cover many different aspects of the game. The game teaches basic mechanics, but learning the full scope of the controls is a matter of trial and error. This can make projects much longer to complete, as some of the time is spent on learning the machinery.
Just some of the machines that you will encounter!
The tasks themselves are pretty ordinary, ranging from digging holes and fixing some pipes to filling a pond full of water in a local park. For construction enthusiasts, the rather ordinary tasks with the full utilization of certified machines can be exciting, but for the average player, it can get extremely repetitive and boring. Unfortunately, with a genre such as construction, the simulation piece can only really appeal to an extremely niche audience. The operation of the machines can be very difficult at times to do their intended task, which can be frustrating. For example, when using the backhoe, the precise angles to get dirt from the ground and dumped in the exact position is difficult, and takes time to get enough dirt out of the intended spot. This makes it very challenging for those who just want to get the tasks done quickly. The background music does help a little to relax the nerves.
Machines operate very similarly to their real-life counterparts.
Builders can also level up to become better in certain areas of the game, such as the ability to get more revenue or gain experience faster. This encourages better performance and continuation of the game, as the more experience you have, the easier the game gets.
The game has 60 construction tasks total with many different challenges. Lengthwise, it's very big at its price point, therefore those who do enjoy the genre and concept will have a lot to do and a fulfilling experience. However, those without a passion for construction will find that the game gets stale extremely quickly.
In the literal term of simulator, the game achieves it effectively and can really be of interest to construction enthusiasts and/or construction workers interested in the business. Beyond this extremely niche audience, the mundane tasks and sheer difficulty in projects make it a hard game to recommend for casual, semi-interested players.
Construction Simulator 2 gets a 6/10.
About David W.
David has bought every Nintendo console since the GameCube. His other hobbies include hiking, debates about weird topics, and the stunningly fast growth of bamboo.
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Ready, Set . . . Reboot!
Whew! The funkyness should be over now.
I still have a few loose ends to tie up, but for the most part the redesign is done. I have worked out all the quirks I could find. If you notice anything amiss, please let me know.
And a special greeting from my fellow CSS Rebooters who are visiting. I can't wait to browse and look at some of the other designs.
A few notes about the redesign. I really started with the goal of transforming my old site's fixed-width layout into an elastic one, which once I heard about the CSS Reboot turned into a full scale redesign. I took all of the header photographs during my various travels. One of my loose ends is to build some kind of AJAX-y widget to let visitors surf through the photos and to display some information about them, like the date of the photo and the location or identity of the subject.
Plus, while I was redoing things, I also rebooted my linkblog, Excursions, which was one of the more significant changes. I was using a second install of WordPress to run it, but I discovered a nifty plugin called wp-recent-links. A bit of hacking later, and I had a nice solution to eliminate one extra interface for posting.


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Home » Celebrities » Andi Oliver slams claims Great British Menu co-stars Oliver and Matthew are 'miserable'
Andi Oliver slams claims Great British Menu co-stars Oliver and Matthew are 'miserable'
Saturday Kitchen: Richard Curtis criticises Andi Oliver's cooking
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Andi Oliver, 57, has defended her Great British Menu co-stars Oliver Peyton and Matthew Fort, after it was claimed they are "miserable" on the show. The stylish chef has said the show judges are simply "sharing their opinions" on the culinary competition, as that is what they are employed to do.
I hated the first dish I ever tasted
Andi Oliver
Andi joined the programme four years ago and quickly felt at home working with her male colleagues.
Opening up on their chemistry, the 57-year-old has said: "Working alongside [fellow judges] Oliver Peyton and Matthew Fort felt really natural.
"I hated the first dish I ever tasted and gave it a low score. Oliver said, 'The new girl is harsh!' We cracked up and that was it, we were a team.
"Matthew is one of the best human beings on the planet. When I speak to him, I start speaking like the Queen! I get a weird, contact posh thing," she told this week's Radio Times.
Andi then addressed Matthew and Oliver's critical judging style as she applauded their professionalism.
She continued: "People say Matthew and Oliver are miserable, but they are simply sharing their opinions."
On the show each week, four chefs from a region of the UK create a menu, with in kitchen judging undertaken by a past contestant chef.
Only the two with the best scores go through to cook for the judges.
In each series, the Friday show is when chefs present all courses of their menu to a judging panel, originally tasted and judged by Matthew, Prue Leith and Oliver.
In 2016, it was confirmed that Prue was leaving the show and would be replaced by Andi for series 12 in 2017.
For the Christmas special and going forward, Andi was switched from a judge to become host.
Taking the TV personality's place in a new line-up of judges was Rachel Khoo.
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Speaking on her new expanded role in the series, Andi told the BBC: "I am so completely thrilled and honoured to have been asked to expand my role at Great British Menu!
"It's an amazing opportunity to understand the journey that the chefs go through and to watch the evolution of the dishes before they come to judges chamber is a mind blowing revelation.
"It's such an extraordinary opportunity to work so closely with the top culinary talent in the country – it's a privilege I am not taking for granted."
Patrick Holland, Controller BBC Two, added: "It is terrific that Andi is stepping out from behind the judges' table to lead the series from now on.
"She is an amazing talent, bringing unrivalled expertise, insight and enthusiasm to this most brilliant of series."
When she is not broadcasting, she co-runs Andi's Restaurant in London with Kelly Miles.
Great British Menu airs on BBC Two tonight at 8pm.
Read the full interview in Radio Times – out now.
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Do Catherine Giudici And Sean Lowe Want More Kids? »


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Q: java.lang.ClassCastException: org.apache.pdfbox.cos.COSArray ClassCastException occured at highlighted row, any idea?
PDDocument doc = PDDocument.load(sourcePDF);
doc.setAllSecurityToBeRemoved(true);

PDDocumentCatalog docCatalog = doc.getDocumentCatalog();
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COSBase cos = xfa.getCOSObject();
**COSStream coss = (COSStream) cos;**

A: Looks like xfa.getCOSObject() is returning a COSArray but you are casting it to COSStream. Should be
COSArray coss = (COSArray) cos;


moncler outlet sale Actually, Guru, I am not one of those girls who build their own career. I want to marry some guy who can provide me with all the luxuries in life. Normally, average looking girls work very hard because they have little hope of getting well established guys moncler outlet sale.


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Q: Firebase In-App Messaging: Window Global Manager and Image View Action issue Recently I added the Firebase In-APP Messaging SDK in My App. Some days later, I checked the Firebase crashlytics and saw that there are some crashes related to the In-APP messaging SDK:
1. Window Global Manager (WindowGlobalManager.java)
Here is the stack trace
Caused by java.lang.IllegalArgumentException
View=com.google.firebase.inappmessaging.display.internal.layout.FiamFrameLayout{b98919d VFE...C.. ......ID 0,0-0,0 #7f0a014c app:id/image_root} not attached to window manager

Fatal Exception:
java.lang.RuntimeException: Unable to pause activity: java.lang.IllegalArgumentException: View=com.google.firebase.inappmessaging.display.internal.layout.FiamFrameLayout{b98919d VFE...C.. ......ID 0,0-0,0 #7f0a014c app:id/image_root} not attached to window manager
    at android.app.ActivityThread.performPauseActivity(ActivityThread.java:3420)
    at android.app.ActivityThread.performPauseActivity(ActivityThread.java:3379)
    at android.app.ActivityThread.handlePauseActivity(ActivityThread.java:3354)
    at android.app.ActivityThread.access$1100(ActivityThread.java:154)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1359)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:153)
    at android.app.ActivityThread.main(ActivityThread.java:5472)
    at java.lang.reflect.Method.invoke(Method.java)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616)

2. Image View Action (ImageViewAction.java)
Here is the stack trace
Fatal Exception:
android.view.WindowManager$BadTokenException: Unable to add window -- token null is not valid; is your activity running?
    at android.view.ViewRootImpl.setView(ViewRootImpl.java:890)
    at android.view.WindowManagerGlobal.addView(WindowManagerGlobal.java:337)
    at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:109)
    at com.google.firebase.inappmessaging.display.internal.FiamWindowManager.show(com.google.firebase:firebase-inappmessaging-display@@17.0.3:62)
    at com.google.firebase.inappmessaging.display.FirebaseInAppMessagingDisplay$5.onSuccess(com.google.firebase:firebase-inappmessaging-display@@17.0.3:385)
    at com.squareup.picasso.ImageViewAction.complete(ImageViewAction.java:51)
    at com.squareup.picasso.Picasso.deliverAction(Picasso.java:558)
    at com.squareup.picasso.Picasso.complete(Picasso.java:510)
    at com.squareup.picasso.Picasso$1.handleMessage(Picasso.java:117)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:148)
    at android.app.ActivityThread.main(ActivityThread.java:7325)
    at java.lang.reflect.Method.invoke(Method.java)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1230)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1120)

Is there anything that I can do to resolve the above crashes or it has to be resolved by the Google in the SDK?
EDIT: I'm using the following version
implementation 'com.google.firebase:firebase-inappmessaging-display:17.0.3'

Thanks