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InDepthNH.org (http://indepthnh.org/2017/08/24/trump-and-a-national-voter-data-base-what-could-possibly-go-wrong/)
Trump and A National Voter Database: What Could Possibly Go Wrong?
By Rep. Marjorie Porter | August 24, 2017
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Editor's note: Secretary of State Bill Gardner, who is a member of President Trump's election fraud commission, told WMUR that the panel will meet in New Hampshire on Sept. 12.
Rep. Marjorie Porter shares her Democratic perspective in Straight Talk.
Rep. Marjorie Porter
When I was a newer legislator, I received some emails from constituents who had responded to one of those "Tell your representatives to vote NO!" pleas an advocacy group had sent around.
I don't remember the bill, or the cause, but I do remember it was partisan, something Republicans would be against and Democrats for. I replied as politely as I could, and thought that would be the end of it.
What surprised me was a response I got back. One constituent, obviously angry that I had sent her a reply, said I had invaded her privacy and demanded to know how I got her contact information.
Rep. Marjorie Porter, D-Hillsborough
When I explained, she was shocked. She hadn't known her email would be shared with me. She felt betrayed. She did not want her "private information" shared with someone in "the government."
Over the course of my time at the state house, we have taken up a number of gun safety bills. Most common is one to close the "gun show loophole" for background checks. This seems to be a very partisan issue—Republicans against, Democrats for—and we hear from a LOT of people before we vote.
One strong argument often used against the bill is that requiring background checks for everyone would be the first step to setting up a national gun-owner registry. Such a national database would be invasive of privacy, and would make it easier for the "government to take our guns away."
One of the House's staunchest privacy hawks is Republican Rep. Neal Kurk. Any bill that comes before us that might in any way be construed to be Big Brother-ish must pass his strict approval process before it passes. If he says no, that's the end of it.
Regardless of political party, privacy rights are important to all of us, as they should be in a free country. We especially don't want the government to be able to invade our privacy, to follow us around, or to potentially deny us our rights. And in the Live Free or Die state, we especially don't want the government following us into the voting booth.
That's why I have been so surprised to read the emails and tweets coming from the state's Republicans about complying with the request from the President's voter fraud commission. The commission asked the Secretary of State for an electronic list of all the state's voters, including name, address, last four digits of the social security number, party affiliation, and voting history since 2006, among other things.
Complying with this request seems A-OK with many of my friends from across the aisle.
The information is public, they say, so what's the problem? No matter that more than 30 states have refused to comply. Or that experts in the field have warned such a centralized federal database is much easier to hack, and the information sold—or worse, used to tamper with our election.
And they seem to ignore the fact that state law concerning who can access information from the state's centralized voter lists and what can be done with it, has been carefully crafted—with the help of Rep. Kurk—to protect voters' private information and right to privacy. It prohibits this kind of sharing. (As the Concord Monitor reports, the database is "…a non-public government record, containing public information.")
To them, the suit filed by the ACLU, on behalf of Rep. Kurk and Sen. Lassey, to block the sharing of our information, was a frivolous waste of time. The compromise solution agreed to recently—information would be sent, but only as non-searchable scanned copies of towns' hand-marked paper lists—was branded a "loss for Democrats."
I'm having a hard time getting my head around this. My Republican colleagues have made this a partisan issue, and seem willing to trade hard-fought privacy rights in order to prevent what they consider to be somehow more important — preventing the non-existent problem of massive in-person voter fraud.
Study after study has shown in-person voter fraud to be extremely rare. A study published in the Washington Post in 2014, (before they became 'fake news') reports that from 2001-2014, of the more than one billion ballots cast, only 31 were proven to be cases of voter impersonation fraud. The Brennan Center for Justice reports the percentage of in-person fraud to be between .0003 and .0025%. There were four cases proven in the whole country in the 2016 elections. Our own Secretary of State has said it is not a problem here.
And yet the myth persists. The President believes it. The Governor suggested it was true, although he has since stepped back from this claim. Republican members of the House Election Law Committee believe it, as do many of my Republican colleagues in the House. To me, this is a textbook case of saying something loud enough and often enough until it becomes "true."
Of concern too is the nature of the Commission itself, co-chaired by Vice President Pence and Kansas' Secretary of State, Kris Kobach. We are not quite sure just what this Presidential Advisory Commission on Election Integrity is supposed to accomplish, other than sooth the President's ego. Just what will they be doing with New Hampshire's voter information?
Mr. Kobach has a reputation for actively working to make voting laws more restrictive. He too is convinced voter fraud is epidemic. He's famously shown meeting with then President-elect Trump, holding, in plain view, a memo describing ways to weaken the National Voter Registration Act.
He supports laws which require people to present their birth certificate, passport, or naturalization papers in order to register to vote, and has been brought to court four times over Kansas' SAFE act, which does just that. (The Brennan Center estimates at least 7% of eligible voters do not have access to these documents. The courts have struck down many such laws.)
So, we have a President who is convinced he lost the popular vote because of voter fraud setting up a commission headed by one of the nation's top advocates for restricting voting rights, demanding to create a national database of voters, to use for a purpose of which we are unclear. What could POSSIBLY go wrong?
If one fears that a national gun registry could be misused and abused by the unscrupulous, and might result in some losing their second amendment rights, wouldn't the same hold true for a national voter registry?
A different right, but certainly the same fear—an invasion of privacy used to create a national database which could be misused or abused, and result in many of us losing our precious right to vote.
That would be true election fraud.
Marjorie Porter is serving her fourth term in the NH House, representing the citizens of Antrim, Hillsborough, and Windsor. She currently sits on the election Law Committee. She has two grown children of whom she is extremely proud. A retired teacher, Marjorie lives in Hillsborough with her husband and three cats.


If there's one thing you absolutely must do when visiting Kyoto, it's take a trip out to see the great, majestic Fushimi Inari Shrine. Made famous by the thousands of brilliant orange torii gates found there, Ty and I found ourselves at Japan's most iconic Shrine in the late afternoon on our last day in Kyoto.
The air was crisp, and the atmosphere was electric as hordes of tourists eagerly made their way from Inari Station to the front (and largest) torii gate. Fushimi Inari Shrine's unique, magical and enchanting appeal dawned on us as immediately as we first saw it. Something about it seemed so peaceful, too, and reminiscent of old-world Japan. It was almost as if we'd stepped back in time.
Immediately, the vastness of the Shrine dawned on us, and we realised, with only a few hours of sunlight left, that we had quite a mission ahead of us. We quickly broke free of the crowds and made our way behind the central shrine to the crisscrossing pathways that snake their way deep into the heavily wooded forest of Mount Inari. We let the orange torii gates guide our way and spent a good little while trekking deeper and deeper into the forest.
Without the warmth of the sun, I can't even tell you how cold it grew, and before long we were too cold to forge ahead any further. So we did as any tourists would do – tried to find a pathway free of others for a few iconic photos – and made our way back down to the Shrine. Just preceding dusk, the area was a lot quieter than when we first arrived and somehow it seemed even more wonderful.
Fushimi Inari Shrine certainly is a sight to behold. It's free, only 5 minutes from Kyoto Station and literally hours can be spent exploring the Shrines and torii guided pathways up through the forest to sacred Mount Inari above. Looking back, I wish I had have taken more photographs (I took 20 in total, 10 of which are shown here, which is completely unheard of for me!) but the truth was, it was far too cold to keep pulling my hands out from my pockets just for the sake of a few more photos. We will always have our memories, and at the end of the day, that's all you can really ask for.
Have you ever visited Japan? Is Fushimi Inari Shrine on your "must see" list?


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Я́нкиф Па́нхусович Малови́цкий (21 августа 1932, Ротмистровка, Смелянский район, Черкасская область — 9 февраля 2002, Геленджик, Краснодарский край) — советский и российский геолог, доктор геолого-минералогических наук, профессор, член-корреспондент РАЕН (1993), лауреат Государственной премии РФ (1995), заслуженный деятель науки РФ (1997), генеральный директор ВМНПО «Союзморгео», организатор морских геолого-геофизических работ.

Биография
Родился 21 августа 1932 года в селе Ротмистровка, Смелянского района, Черкасской области. В 1955 году окончил с отличием Московский нефтяной институт им. акад. И. М. Губкина.

В 1955 — 1959 годах — младший научный сотрудник Московского нефтяного института им. акад. И. М. Губкина. В 1959 году присуждена учёная степень кандидата геолого-минералогических наук, тема диссертации — «Геологическое строение и перспективы нефтегазоносности Доно-Донецких степей».

В 1959 — 1964 годах — начальник тематической партии, группы каспийских партий Научно-исследовательской морской геофизической экспедиции (НИМГЭ) Всесоюзного научно-исследовательского института геофизических методов разведки (ВНИИГеофизики), руководитель Каспийской экспедиции ВНИИГеофизики. По его прогнозу была открыта крупнейшая структура Эрдекли на юго-восточной части туркменского побережья Каспийского моря и серия структур, перспективных на углеводороды, на Челекено-Левановском поднятии и Среднем Каспии.

В 1964 году присуждена учёная степень доктора геолого-минералогических наук, тема диссертации —  «Тектоника акваторий южных морей СССР и перспективы их нефтегазоносности (по данным морских геофизических исследований)».

В 1964 — 1965 годах — начальник советской морской геофизической экспедиции в Индии. Выполненные экспедицией работы по изучению глубинного строения индийского шельфа и континентального склона Индостана показали перспективность этого региона в содержании карбонатов (нефти и газа), была открыта крупнейшая нефтяная структура Бомбей-Хай.

В 1965 — 1973 годах —  старший научный сотрудник, директор Геленджикского отделения Всесоюзного научно-исследовательского института морской геологии и геофизики (ВНИИМоргео) Министерства геологии СССР.

В 1973 — 1979 годах — директор Южного отделения Института океанологии им П. П. Ширшова АН СССР.

В 1979 — 1989 годах — генеральный директор Всесоюзного морского научно-производственного объединения по геофизическим поискам и разведке месторождений нефти и газа (ВМНПО «Союзморгео») Министерства газовой промышленности СССР, директор Научно-исследовательского института морской геофизики (НИИМоргеофизики). Предприятия объединения стали первооткрывателями крупнейшего Штокмановского газоконденсатного месторождения в центральной части российского сектора Баренцева моря.

В 1989 — 1991 годах — руководитель группы обобщения геофизической информации на Кубе.

В 1991 — 2002 годах  — главный научный сотрудник, главный геолог, генеральный директор государственного предприятия — Производственное объединение «Союзморгео» Министерства топлива и энергетики РФ.

Скончался 9 февраля 2002 года в Геленджике.

Основные научно-производственные достижения
Автор и соавтор более 230 научных работ, в том числе 8 монографий. Главные направления научной деятельности —  развитие методов геофизических исследований и их геологической интерпретации в области изучения строения и перспектив нефтегазоносности шельфов, морского дна и прилегающей суши. Участник Международных нефтяных, газовых и геологических конгрессов. Участник создания карт тектоники и нефтегазоносности Азово-Черноморского, Баренцевоморского, Средиземноморского и других бассейнов. Под его руководством подготовлено 12 кандидатов и 2 доктора наук.

Научно-общественная деятельность
Участие в работе комиссии АН СССР по глубоководному бурению (изучению Чёрного, Каспийского и других морских бассейнов). Член научного Совета по проблеме «Тектоника Сибири и Дальнего Востока» АН СССР, член секции по разработке геофизических методов Межведомственного научного Совета ГКНТ СССР.

Награды и звания

 Государственная премия РФ (1995) — за научное обоснование и открытие крупной сырьевой базы нефтяной и газовой промышленности на шельфе Западной Арктики
 Заслуженный деятель науки РФ (1997)
 Почётный разведчик недр РСФСР (1992)
 Заслуженный нефтяник РСФСР (1992)
Медали «За трудовое отличие» (1981),  «Ветеран труда» (1986), «300 лет Российского флота» и др.

Библиография

Литература

Примечания

Источники

 Маловицкий Янкиф Панхусович. Губкинский Университет. Портретная галерея (Выпуск 2019 года)
 Маловицкий Янкиф Панхусович. Кольская Энциклопедия.
Доктора геолого-минералогических наук
Геологи России
Геологи СССР
Лауреаты Государственной премии РФ в области науки и техники
Выпускники Российского государственного университета нефти и газа имени И. М. Губкина
Родившиеся в 1932 году
Учёные по алфавиту
Сотрудники Института океанологии им. П. П. Ширшова РАН
Заслуженные деятели науки Российской Федерации
Умершие в 2002 году
Умершие в Геленджике

redpajama_set_name: RedPajamaWikipedia


Playing basketball has life-long benefits not only health-wise but socially and mentally as well. Whether you're a kid or an adult, this is undeniably one of the most popular and fun games in the world.
Don't let the darkness of the night get in between you and your leisure time. The Supreme Light-Up Basketball has an LED glow-in-the-dark function. Experience playing under the stars with your family, friends or even by yourself. Say hi to endless nights of fun!
DURABLE & REPLACEABLE BATTERIES- Extremely long-lasting batteries with an easy replacement mechanism. With Super Light-Up basketball, you can have fun for many years to come!
IMPACT-ACTIVATED MODE- An incredible feature that will let you have fun at night until exhaustion. The LED light feature doesn't need any buttons to come into action - with a single bounce it will turn itself on. It will also automatically turn off once playtime is over, saving energy. Now you can play and have fun anytime!
WATERPROOF DESIGN- With extremely resistant design you can go ahead and play completely worry-free. Even with rain or the worst weather conditions, the LED basketball will end up "scratch-free".
HIGH TEMPERATURE & ULTRA RESISTANT MATERIAL- The size 7 basketball, in particular, has been designed with an extra-strong material, with the added toughness that can easily endure tropical temperatures.
The BEST GIFT FOR ALL AGES- The perfect gift for anyone. For both playful children or adult basketball enthusiasts, the supreme light up ball comes in different sizes fit to satisfy people of all ages. Surprise your beloved with a bright and unique gift!
- Impact-activated mode for power saving.
Size 5 Diameter: 8.7 in.
Size 7 Diameter: 9.7 in.


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The War Party Attempts To Get Trump To Fold On Syrian Withdrawal
A Wall Street Journal report indicates that Trump is considering putting troops back in Syria
by Shane Trejo December 30, 2018, 8:57 pm 13.6k Views
President Donald Trump declared shortly before Christmas that troops would be returning home from Syria, angering the War Party tremendously. Trump is now considering reneging on his pledge, according to a Wall Street Journal report.
Sen. Lindsey Graham (R-SC) is leading the charge on behalf of the military-industrial complex to keep troops in Syria despite the fact that ISIS has been all but obliterated in the region.
"I think we're slowing things down in a smart way," Graham said to the WSJ. "But the goal has always been the same: To be able to leave Syria, to make sure ISIS never comes back, our partners are taken care of and Iran's contained."
"I think we are in a pause situation, where we're re-evaluating what's the best way to achieve the president's objective of having people pay more and do more," Graham added.
Other establishment hacks are championing endless war in Syria as well.
"ISIS is an idea and as long as the fertile ground exists… you're going to have it flare back up again," said former Army General Stanley McChrystal on ABC. McChrystal was run out of the Obama White House in disgrace after making inappropriate remarks to the press.
"There is an argument that says we just pull up our stuff, go home, let the region run itself," McChrystal added. "That has not done well for the last 50 or 60 years."
Trump must remember that his electoral mandate was not to do what George W. Bush would have done in the Middle East. He was elected to bring the troops home from unnecessary conflicts and focus our resources on Making America Great Again.
If anybody but your favorite President, Donald J. Trump, announced that, after decimating ISIS in Syria, we were going to bring our troops back home (happy & healthy), that person would be the most popular hero in America. With me, hit hard instead by the Fake News Media. Crazy!
Saudi Arabia has now agreed to spend the necessary money needed to help rebuild Syria, instead of the United States. See? Isn't it nice when immensely wealthy countries help rebuild their neighbors rather than a Great Country, the U.S., that is 5000 miles away. Thanks to Saudi A!
Call President Donald Trump at 202-456-1111 to urge him to bring more troops home and continue the withdrawal in the Syria as planned. The neocons and other warmongers must be ignored in order for Trump's 'America First' agenda to take hold!
syriaTroopstrumpWarWithdrawal
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President Trump Fulfills Key Campaign Promise By Leaving Syria, Proclaiming ISIS Defeated
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redpajama_set_name: RedPajamaCommonCrawl


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Building Dignity's Diaspora through Rapumentary Film: Learning from <i>Ngātahi</i>
Luis Alvarez Temple University Press
Through an exploration of Ngātahi: Know the Links, a six-part docu/rapumentary film by Maori filmmaker, rapper, musician, and activist Dean Hapeta, I propose that Hapeta, the folks in his films, and the many they identify with are part of a diaspora, one based on interlinked struggles for dignity rather than any particular place or ethnic affiliation. The film uncovers and encourages a diaspora made up of the many local spaces and small politics that seek to make dominant neoliberal, race, or power relations unworkable on the ground, even if only for a moment at a festival, spontaneous musical or poetic performance, or house party. The project both documents and cultivates dignity's diaspora, showing how people make sense of and strike back against the forces of globalization. They reveal connections between a range of movements for autonomy and freedom. In the larger-than-life murals of pre-Columbian history in Los Angeles and revolutionary struggle in Belfast, the poetic verses thrown on streets in Rapid City and Cape Town or the public marches for the return of indigenous land and against police brutality in San Francisco and the Philippines, Ngātahi illumines dignity's diaspora. Hapeta and the many new friends he makes along the Ngātahi trail show us that the small politics of cultural work and performance may not be so small after all. More than just imaginary solutions to real problems, the cultural practices evident in Ngātahi enable people to speak back against their own erasure by making a record of events, injustices, and calls for change that might be otherwise ignored or forgotten. Hapeta's films suggest that "revolution" in the neoliberal, postmodern, postcolonial era may be more plausible with a small "r" and an "s" at the end. The artists and activists in Ngātahi ultimately practice a politics of the possible, demonstrating that utopian hopes for a better future can emerge from the dystopian and almost apocalyptic misery left in the wake of global capitalism and imperialism.


As a special implementation of environmental sensing/probing, we worked at a transparant monitoring installation. The Bee Monitoring installation probes deeply within a beehive and displays in realtime the evolution of the life in the hive.
In "The Bee Archives or Stories from the Drying Room" the city honeybees are the main performers. An OpenStructure observation hive displays the organisation of the community and the collective decision making both among bees and artists.
Inspired by the flight routes of the bees, and looking at where they are going and what they are bringing back, we are thinking of yet another project.
In previous projects we developed different tools for identifying the specificity and relatedness of the changing assemblages of plants, animals, insects, reptiles, and related human activities. Adding new sensor networks to our Connected OpenGreen distributed garden database, and gathering the audiovisual data with our annotation database Padma/Pandora, we hope to portray the surround Canal Zone, as it is changing over time into a continuous productive urban landscape (Cpuls). It is a diverse area where a lot of activities, from accidental nature to collective and community gardening and urban agriculture, develop between the industrial buildings, office zones and living areas.
With this new project CORRIDORS, in which city honeybees play the leading role, we want to research how the sustainability of cities can be increased in the future, and how citizens can be actively involved.


Ingrid weighton help and coaching for nervous drivers and post trauma-Ingrid Weighton's Driver Education Ltd.
"Many different reasons contribute to people's anxieties. They've been in a crash, or someone they know has been. They might have been sick. They've lost their confidence." Ingrid says.


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Licensing > Regulations > Nongame and Other Regulations > Sale of Wildlife Regulations
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The Wildlife Resources Commission (WRC) is charged with responsibility for the regulation and conservation of wildlife in North Carolina. It should be noted, however, that the federal government and, to a lesser degree, local governments also have regulations that deal with this subject. This response addresses only the WRC statutes and regulations pertaining to the sale of wildlife. Questions involving federal regulation should be addressed to the U.S. Fish and Wildlife Service. Statutes pertaining to the sale of wildlife may be found in Chapter 113-291.3 of the North Carolina General Statutes (NCGS). Rules addressing this subject may be found in Title 15A of the North Carolina Administrative Code (NCAC).
As a general rule wildlife, in whole or in part, may not be bought or sold in North Carolina although the law does make some exceptions. This broad prohibition is set out in N.C.G.S. §113-291.3 as follows:
"Live wildlife and the nests and eggs of wild birds may be taken, possessed, transported, bought, sold, imported, exported, or otherwise acquired or disposed of only as specifically authorized in this Subchapter or its implementing rules. The Wildlife Resources Commission may impose necessary reporting, permit, and tagging requirements in regulating activities involving live wildlife and the nests and eggs of wild birds. The Wildlife Resources Commission may charge a reasonable fee to defray the cost of any tagging procedure."
NCGS §113-291.3 and §113-291.4 set out some exceptions to the general rule that wildlife may not be bought and sold. They are:
Lawfully taken wildlife may be sold to those persons who have licenses or permits from the WRC authorizing them to buy wildlife. For example, licensed fur dealers.
Dead rabbits and squirrels and their edible parts may be sold if not sold for resale.
Foxes taken with a depredation permit may be sold to a licensed fur dealer provided they are properly tagged according to Administrative Rules (see current Inland Fishing, Hunting, and Trapping Regulations Digest).
Lawfully taken non-game animals open to hunting and lawfully taken non-game fish may be sold. The only non-game animals presently open to hunting are feral swine, nutria, armadillos, stripped skunks, groundhogs and coyote. The only open season for non-game birds is crow and the sale of crow is illegal under federal law.
Lawfully taken fur-bearing animals and their parts, including furs and pelts, may, subject to any tagging and reporting requirements, be possessed, transported, bought and sold to licensed fur dealers. Processed furs acquired through lawful channels within or without the State by persons other than fur dealers may be bought and sold.
Wildlife specimens or their parts that are mounted, stuffed, or otherwise permanently preserved may be sold with a Trophy Wildlife Sale permit.
The pelt or feathers of deer, elk, fox, pheasant, quail, rabbit, or squirrel (fox and gray) may be bought or sold for the purpose of making fishing flies provided that the source of these animals may be documented as being legally obtained from out of state sources or from lawfully operated commercial breeding facilities. Refer to 50 C.F.R. 20.91 for federal requirements related to buying and selling migratory game birds.
Raw hides from any lawfully-taken or possessed white-tailed deer may be sold.
Lawfully taken reptiles and amphibians may be sold. Bag limits and wildlife collection license requirements apply.
Special Provisions for Sale
As stated above, the North Carolina Administrative Code also contains provisions pertinent to the sale of wildlife. 15A NCAC 10B .0118 "Sale of Wildlife" contains the following provisions:
The sale of game birds and game animals or parts is prohibited, except that processed products of lawfully taken game birds and animals other than those made from edible portions may be sold provided that no label or advertisement identifies the product as a game bird, game animal, or part thereof and provided further that the game bird or game animal was lawfully acquired and the product is not readily identifiable as a game bird or game animal or part thereof.
The sale of edible portions or products of game birds and game animals is prohibited, except as may otherwise be provided (see preceding paragraph).
Sale of Coyote
Licensed trappers and hunters may sell the carcasses or pelts of coyote harvested during the trapping season to a licensed fur dealer. They may also sell coyotes found dead if the coyote was found during the open coyote season. Licensed trappers may also live-trap coyotes during any open trapping season for coyote for the purposes of selling them to licensed controlled fox hunting preserves.
In the counties of Dare, Hyde, Washington, Tyrrell, and Beaufort, coyotes taken under a depredation permit shall be reported to the Wildlife Resources Commission within 24 hours and disposed of as stated on the permit.
Sale of Fox
Any fox killed under a depredation permit may be disposed of in the same manner or upon compliance with the fur tagging requirements. The carcass or pelt may be sold to a licensed fur dealer.
Sale of Fur-bearing Animals
The carcass or pelt of any furbearing animal killed during the open season for taking such furbearing animal either accidentally or for control of depredations to property, whether with or without a permit, may be sold to a licensed fur dealer provided that the person offering such carcass or pelt for sale has a valid hunting or trapping license, provided further that, bobcats and otters may only be sold upon compliance with any fur tagging requirement.
Sale of Alligators
Notwithstanding any other provisions of this Rule, processed meat and other parts of American alligators, which have been lawfully taken in a state in which there is an open season for harvesting alligators, may be possessed, bought and sold when such products are marketed in packages or containers which are distinctly labeled to indicate the state in which they were taken and the identity, location, and lawful authority of the processor or distributor.
Nongame and Other Regulations
Possession & Collection
Nongame Possesion and Collection
Sale of Wildlife Regulations
Wildlife Depredation
Back to Regulations


Special thanks to Nils-Erik Fahlvik, Anna Strindberg and Lisa Bydler, for being there way back when and putting up with my gamemastering for so long.
So here I am once more, in the playground of my broken rules. Or something like that. This is one of my two unofficial companions I put together way back in the late eighties and early nineties. The inspiration was of course The Cthulhu Companion, one of my favourite expansion for my favourite rpg … well, apart from WFRP. Or maybe CoC is better … no, WFRP … maybe.
The first unofficial companion I wrote and printed on a dot matrix printer was the acclaimed "The Unofficial Cyperpunk Companion", for the original Cyberpunk game. Features from this "publication" were later incorporated into Cyberpunk 2020.
After that I started writing down my house rules for my 500 hours long WFRP campaign mostly set in Middenheim. This was done in 1991.
Any material found within this supplement have not been read by Games Workshop (ok, Carl Sargent once looked at it, and politely said that he liked some of it), and have as such of course never been approved as official rules additions. All views expressed in this text are the views of the author only, and have nothing to do with anything that Games Workshop may have said or done or are doing (except for their creating the Warhammer Fantasy Roleplay system, that is). The same goes for all other publishers that have published the game.
The aim of this companion was to provide Warhammer players with extra rules, careers and other hardware, as well as discussing some basic approaches to campaign play in WFRP.
Any starter character will upon chosing his first career gain all the skills associated with the chosen career. While this is very simple and straightforward, gamemasters and players who are more familiar with the system might chose a different approach by simply giving each starting character a set amount of experience points which can be used to buy either skills or advances, even career changes. The suggested range of experience points is around 500 – 1000, the higher value the better characters.
If you're not sure how much experience you wish to give the players, sit down and think about the overall campaign role the characters are going to have from the beginning and check the table below. If you find a role corresponding the ones in the table, then give the players the amount listed, else use your imagination and extrapolate the sums given.
This will balance the amount of skills gained when choosing starting careers, and the extremely unprofitable beginning careers, such as Roadwarden, will not suffer from the more profitable careers, such as Outlaw. This means that all players will have roughly the same amount of skills from the beginning.
The gamemaster should be careful when letting players change careers during character generation though, and not let them go on to the advanced careers, keeping them with the basic careers.
Trollslayer +20 to WS instead of the +10 to BS.
Watchman extra skill, Specialist Weapon – Halberd.
Tunnelfighter extra skill, Spot Trap.
Templar extra skills, Ettiquette, R/W and Heraldry.
As stated in the description on elves (page 15 in the rulebook), they are fine archers. So, instead of having them roll 2D10+20 for BS, let them switch the rolls for WS and BS, thus ending up with WS 2D10+20 and BS 2D10+30. One alternative is to let the player decide wether the switch should be made or not, as elves also are considered some of the finest melee warriors in the Old World.
Introduced here are a lot of new careers to follow, complete with advance schemes and everything. Some of these are extensions or variations of those found in the basic WFRP rulebook (such as Mercenary Veteran, Roadwarden Sergeant and Pit Fighter Champion), and some are completely new, but all have their roots either in the medieval timeperiod or in the traditional fantasy setting found in most other role-playing games.
In the basic careers (noted with a (b) after the career name), the Career Entries can also function as Career Exits. The Careers noted with an (a) are advanced Careers.
Always looking for people to entertain, the Conjurer is the equvivalent of the modern magician, having all kind of tricks up his sleeve. These people travel the Empire and the Old World, never staying for long at one place, always looking for new audiences to dazzle and entertain. Even though all knows that a Conjurer can't be trusted, they are always welcome at fairs and local holidays, to provide some colour and entertainment to the arrangement.
Trappings: Flashy Clothes, Pigeons, Decks of Card, Collapsible Flowers, Nice-looking Assistant etc.
Even though being a Cook might not seem very adventurous, try working at the local Inn for a while. And good Cooks are always in demand, adventurers wanting someone to make their meals, households looking for someone to impress their neighbours with and so on. A Cook often has a couple of Servants working for him, running errands, cleaning the kitchen, washing up and such trivial tasks. Many of the legendary Cooks have been halflings, most notably the famous Maximilian Merriweather, the Master of Biscuits.
One of the most despised occupations in the Empire, the Executioner still enjoys some fear-induced respect from the loyal citizens. Always on the move looking for work, the Executioner is a sorry sight, often having had the choice of taking the job or having his head cut off. They are most often alcoholics and most of them have homicidal tendencies.
Often an Executioner takes on a little child to follow him around and do the menial tasks the grown person can't be bothered with, such as buying liqour, washing clothes and preparing dinner. As an Executioner's idea of raising a child consists mainly of good thrashings and the occasional kick in the face, these young persons are often hushed, shy and terrified of any human contact, and too scared of the Executioner to run away.
Many are the men who have dared the surronding lands and opened up a Coaching Inn, or even a Tavern in one of the larger cities. These people are often resourceful and competent, enjoying quite some respect in the emmidiate neighbourhood. It's a hard job, and many Innkeepers find it useful to have some fighting experience to lean back on.
This is the most feared clerical official in the Empire. More devout than most Witch-hunters, the Inquisitors are always on the lookout for heretics and signs of chaos infiltrating the society and they are ruthless in their effort to purge the world from chaos, often torturing the suspects horribly and thereby making them confess to things so horrid people wonder if they at all commited those crimes. Some have said that the Inquisitors have murdered several thousands of innocents and that chaos itself is governing the head of curch. Needless to say, those opinions are heretic. The Inquisitors are based in Altdorf, the Imperial capital.
Wielding even more power than the local Excisemen, the Majestic Excisemen collects taxes from all the local lords of the Empire. What is true of the Exciseman is even more true concerning the Majestic Exciseman. All are hated throughout the Empire and many are roumored to be corrupt, gaining personal wealth on the behalf of the starving populace. The Majestic Exciseman relays heavily on the authority presented in his military troops and his ability to request more miliatry aid directly from the Emperor.
Many Mercenaries never achieve the rank of Sergeant or Captain, but goes on fighting to make a living. Those who survive become expert warriors, skilled in the art of survival on and around the battlefield. Often chosen by officers to conduct raids on enemy lines and keep the not so experienced Mercenaries in line. To become a Mercenary Veteran, one have to participate in many campaigns and often fight against overwhelming odds. But those who survive becomes the veterans of war, the experts even kings and generals respect.
Being a Peasant in the Old World is not an easy life. Trodden upon and often upon the brink of starvation, many are the men who leaves this hard and unrewarding life to seek their fortune elsewhere. Even so, they are the backbone of the Old World as they produce a great deal of the food and other material and pay the taxes the world needs to carry on their pursuit for happiness. Most Peasants feel the strain of the world heavily on their shoulders and trudge on in the same tracks year after year, as did their fathers, and their fathers before them.
The Pit Fighters that choose to remain at the arena after winning their freedom soon become what is known as Pit Fighter Champions. Those that survive, that is. Fearsome warriors and expert killers, these are the real crowdpleasers, drawing thousands of spectators to the arena when they perform, as they choose to call it. Highly paid, this is a profession that offers more danger than rewards.
The oldest profession in the world, some say, the prostitute is a person, male or female, selling sexual favours to other people. Often in the hands of a Pimp (treat as Bawd) who functions as a sort of manager. Unfortunately, many young boys and girls end up Prostitutes when coming to the big city searching for fame and glory. Most are ill-treated, often brutally beat up by customers and protectors and always badly paid.
The system used in WFRP to handle skills and the effect of skills when applied towards tasks is simple and straightfroward. If you've got the skill, you can try a check versus one of your characteristics, often with a +10% bonus. If you haven't got the skill, you can still try, but with a considerable penalty. A high characteristic enables a character a good grasp of the skill. But what about the real masters, the virtouses. When you've reached 65 or as high as 70 in a charcteristic, it won't matter if you practise every day until your fingers bleed, you won't get any better. An elven minstrel who've had one hundred years of extra practise, is no better than an upstart elven charlatan, who've managed to buy the relevant skill and have a fairly high value in the appropriate characteristic (that's the situation that occurred in my campaign). Also, roleplaying gamers around the world delight in the prospect of their characters getting better than anyone else, in any field of expertise. The chance of being one of the worlds greatest swordsmen ever is one of the basic motivations of roleplaying gamers. In the basic WFRP game, the skills modify the situatiuon by perhaps +10%, and if you work hard, you might get a characteristic score of 60, which results in a basic chance of success of 70%. Not a very comforting figure for the elven minstrel who's trying to impress the beautiful elven princess with a ballad. Well, then, what to do about it?
Artist 1600Now, you've got the option of specialising in any skill of your choosing. The high costs for the higher levels assures that any one character can only attain this level of expertise after several years of earning and saving experience points (measured in gametime, normally), but a character can, after some hard work reach a high enough level to stand above the rest of the populace. What's the effect of these skill levels then?
-1/-10. The character looses 1/10 points to any charactertistic score. Worth 100 points.
Arm or leg missing. One of the character's limbs is lost, resulting in the following modifications to the basic profile: arm missing -10 Dex, -10 Fel and -10 Ld, leg missing M 1, -10 Fel and -10 Ld. On top of this, the loss of the limb may leed to many other difficult situations. Worth 500 points.
Loss of one eye. The sight on one eye have been lost. BS is halved. Worth 100 points.
Blind. No eyesight at all. A lot of practical consequenses follows. Modified WS, no BS, modified Dex, Observe tests and so on. These modifications are left to the individual gamemaster to apply.But you can live with it. Just look at Rutger Hauer in Blind Fury. Worth 500 points.
Hunted. The character is hunted by his enemies, who are constantly tracking him down, demanding whatever rights they are persuing. Hunted by one enemy is worth 50 points. Being hunted by several enemies is worth 100 points. Being sought after by Imperial law is worth 150 points and having a Bounty Hunter dogging you is worth 200 points. The ultimate hunter, the Witch-hunter is worth 500 points, but any character hunted by such an adversary will not survive very long, and should he succeed in killing one of the Witch-hunters, others will follow, even more persistent.
Hand or foot missing. Not quite as severe as the above, where the whole limb is missing, there is still a modification to the basic profile. Hand missing -10 Dex, foot missing – 1 M. Worth 100 points.
Loss of hearing. The loss of hearing on one ear leads to -10 to all Listen tests. Loss of one ear is worth 50 points, both ears 100 points. Deaf from birth or from early childhood is worth 250 points, but also means that the character does not understand people unaccustomed to the handicapp, ie most of the exisiting populace. They will probaly not understand the character either, if not presented with very simple signs and gestures.
Dumb. The loss of speaking can have very severe effects depending upon the circumstances, but generally this must be decide by the individual gamemaster. Worth 100 points. Being dumb from birth or ealry childhood is worth 250 points.
Deaf and dumb. These two handicapps can be combined, and often are. The problems of this are obvious. Worth 500 points.
Bloodoath. The character have made a bloodoath that cannot be broken. Bloodoath to friend worth 50 points, a bloodoath to a lover 100 points and a bloodoath to secret society is worth 250 points. These bloodoaths frequently involve promises of aid in difficult times or the pledge never to reveal a secret. Don't let the player get away to easy on this one.
Family Supporter. The character is a family supporter having to provide for others who cannot themselves earn their living. Every family member supported (mother, father, grandmother, wife, children, sister, brother and so on) is worth 50 points.
Pregnant. A clear Disadvantage if you're an adventurer. If the character is pregnant and determined to go through the process, delivering the child, this is worth 500 points. Note that only players aware of their responsibilities and being able to correctly roleplay such a situation should be given the opportunity to choose this Disadvantage.
Insanity. The character suffers from a mental disorder. Roll once on the Disorder table (pages 83 and 84) to determine the exact nature of his ailment. Worth 100 points.
Mutation. Suffering from a Chaos mutation is worth 500 points. Roll once on the table for Personal Chaos Attributes (Slaves To Darkness page 113). The gamemaster may wish to rule out certain results that would unbalance his campaign setting, only allowing mutations that are concealable one way or the other. Another option is to replace any major mutation with two minor mutations.
Dependent. The character is dependent on one item or substance, suffering psychological problems if withheld from the object of desire. Thelevel of dependency varies. Slight, suffering nervous bouts if held from object or substance is worth 50 points. Medium, suffering negative modifictions to basic profile is worth 100 points. Heavy, suffering incapacitation in case of shortage of or loss of object is worth 500 points.
Obsession. The character is attracted to another category of the same race, or nearrelated races. This is not the normal attraction between beings, but an obsession on the part of the character that results in an exclusion of normal feelings for other beings. Minor obsession is worth 50 points, major 100 points. A really unnatural obsession might be worth 500 points. I refer from giving you any examples of what these obsessions might be, since some people might find that offensive, but just use your twisted imagination, and I'm sure you'll come up with something.
+1/+10. The character takes any one advance. The basic profile is not changed. 100 points cost.
Money or equipment. At the exchange rate of 1 GC per point spent on money or equipment. The Gamemaster must rule what kind of equipment is available.
Career skill. The character may buy any skill in his current career or from previous careers. He may not advance into another career. 100 point cost.
Additional skill. The player may give his character any skill desired, within the limitations set by the gamemaster. 500 points cost.
Contacts. Having good relations to interesting people is very important if wishing to survive the hard life of the Old World. Use the following as a guideline to the power of the contact, making your own interpretation of the contact's position, based upon the character and his role in the campaign. For 50 points, you'll have a friend in a larger city that can take you in for a short time. 100 points gives you a contact that also can provide you with money and clothing as well as simple jobs. For 250 points, you'll get all the above, with the addition that your contact an influential position within the city or region (eg a Sergeant Watchman, Minor Exisceman or an Innkeeper). For 500 points, you'll have a relative or close friend working within the court or the higher administration.
Supporting Family. A special case of Contacts. The character have got a family who's supporting him with money and other special favours. Every 1 point spent on this Advantage gives the character a yearly revenue of 1 GC, recieved from his family. The character does not get the money unless he goes to the family home to collect it. The character does not start with the amount in question, but must wait one whole year to recieve the first sum. This might also include certain obligations to the family, such as studying hard, working hard and so on. A character not fulfilling his obligations might loose the revenue.
Magic Item. Yeah, but it's gonna cost you. For 1000 points, the player may make a roll on the Random Magic Items list on page 183 in the basic rulebook or page 98 in the Restless Dead supplement. Alternatively, the gamemaster may select one item appropriate to the campaign. The magic item gained is a family heirloom and may not be sold or given away without incurring the wrath of several family members, alive or dead. Beware!
Friend or lover. The character is always accompanied by a faithful friend or lover. For 50 points you'll get a close friend, and if you spend 500 points you'll get a friend that would give his life for you. Then there is a wide range of possibilities between those extremes.
As you can see there are a lot more Disadvantages than Advantages, but given the examples above there should be no problem inventing additional Advantages, or Disadvantages for that matter.
Now to the problem with a system such as this.
The rules are wide-open for abusement and general powergaming arguments. For example, if I choose to be Hunted by Witch-hunters (500 points) because I've got a Mutation (500 points) at the same time as I'm deadly Allergic to alcohocl (500 points) and have got an Obsession about dead people (500 points), I'll get 2000 points to spend on advantages. A character created this way is obviously deranged and totaly unplayable. So it is up to the gamemaster to draw the line. Let the rules covering Advantages/Disadvantages be guidelines to help you create characters with an added depth, and as a guide to their former doings. Be prepared to fight down players abusing the spirit of the game and don't be afraid to hit them to hard on restrictions. It's always easier to let up on restrictions that trying to control a game gone wild. The gamemaster may choose to allow only one or at the most two 500 point Disadvantages per character, and only let those players that can handle them take them on.
If you, when trying to pass a standard skill test in WFRP, roll lower than the number needed to succeed, you pass the test, if you fail to beat the percentage, you fail your test. Now, I will add another dimension to this, inspired by the article Oops! found in White Dwarf #90 concerning fumbles in WFRP. The concept is that if you when making a skill check roll a double (ie 11, 22, 33 and so on) something spectacular happens. If the roll is below the percentage needed to succeed, then you have scored a Critical success. If the double is higher than the percentage, you achieve a Specatacular failure. The specific effects of these successes and failures are up to the individual gamemaster who can add special flavour to any situation encountered. Critical success in combat is detailed in the Combat section and tables for Spectacular failures can be found in White Dwarf #90. That article, by the way, was written by Ashley Dennison and Graeme Davis (see, he got mentioned here anyway. There doesn't seem to be any way around it).
The article Practice makes perfect, found in White Dwarf #90 and in the Restless dead supplement, details the changing of careers and learning of new skills. I would like to make a few additions to that text. The first is regarding tuition. If you, when trying to learn a new skill which does not require tuition, still employ a tutor, you recieve a +10% bonus to your intelligence check to see if you learned the skill or not. Secondly, if you fail the intelligence check when trying to learn a skill, and get back on the horse immediately and try again (spending the required time and money), you may add +10% to the next check. If that fail, and you try again, you may add +20% to the intelligence check, and so on.
A spellcaster may from now on chose between three different ways of casting his spells. The Normal Casting, which takes one round to complete without any difficulties (except those mentioned in the rulebook), the Secret Casting and the Quick Casting. These two additonal ways of casting spells are described below.
Secret Casting – When trying to cast a spell unnoticed, the magician have to make smaller gestures and use only whispered words. This means that the spell takes twice as long to cast (normally two rounds) and that the caster must make a WP test at -10% per level (no modification to Petty Magic) to avoid having the spell canceled by the lack of magic energies. Anyone observing the spellcaster is allowed an Observe test to notice the spellcasters activities. Only discrete spells may be cast this way, not physical attacks such as Magic Missiles.
Quick Casting – This enables the magician to immediately put the effects of a spell into play. It requires wild gestures and fierce shouting to enhance the flow of magic. Unfortunately there is a risk of the spell backfiring. The magician must pass a WP test at -10% per level (no modification for Pety Magic) not to loose control of the magic, resulting in a backfire. These backfires are usually the worst effects the spell can have to the caster (Fireballs exploding in his hands, Healing spells becomes Wounding spells and so on). If the WP test is passed, the magicians spell takes effect immediately in the beginning of the round. The spellcaster may, due to exhaustion not perform any other activity during the round.
Rituals may only be performed using the Normal Casting procedures.
The magician summons a magic steed, taking the form of a great white or black stallion. The horse have got the statistics found below. For purposes of combat, the Magic Steed is treated as if it were a Warhorse. If it encounters a fog, the Magic Steed may ride on top of the fog as well as on the ground, thereby gaining a sort of flight. It is limited to the fog and may not ride through thin air.
When the characters perform their heroic deeds or cowardly runs away, it's bound to get out. This is called reputation and is at the same time a blessing and a curse. The good thing about it is that people will recognise you and the bad thing is that people will recognise you. This is a coin with two sides, so to say. If you have a favorable reputation amongst the general populace, you will be well recieved and sought after for taking care of different problems plauging the good citizens of the Empire. On the other hand, the bad guys will hate you for it and try to stick a knife in your back at the most inconvenient times. And the other way around. If you've got a reputation for being cruel and evil, the common people will shun you but the evil ones will welcome you as their own. Whenever a character performs something out of the normal, he is awarded with an amount of Reputation points, the total varying for different deeds. When the Reputaion total reaches certain levels, this will have effect upon the charcters standing in the society. For every 100 points of Reputation, there is a flat 1% chance of the character being recognised anywhere within the Empire. If the character is presently at the location where he performed any Medium or Major deeds, the chance rises to 10% per 100 Reputation points. Also the sum total of his Reputation gives the character benefits as per the table below. All bonuses are cumulative. under 100 points – no special effect.
100 to 500 points – the character recieves +10% to any Cool tests.
500 to 900 points – the character recieves +10% to any WP tests.
900 to 1000 points – the character recieves +10% to any Fel and Ld tests.
over 1000 points – the character receives an additional +10% to all Cool, WP, Fel and Ld tests. If the repuation have been gained by cowardly behaviour, the bonuses are treated as negative, thereby becoming penalties.
In addition to this, the character will be recieved in according to his legend when dealing with other people.
Now what will I have to do to earn these Reputation points?
The answer is, of course, a lot.
For every brave deed the character performs, give him 1 Reputation point. If the deed was one connected with danger and a lot of gallantry where the character risked his life to save innocents, give him 10 points. If he saved the Empire and all its inhabitants, reward the character with 100 points.
Yes, I suggest yet another way of achieving critical hits without having to bother beating the opponent to a bloody mass first.
To speed up your fights considerably, let every double success (11, 22 and so on as long as it's below the number needed to hit) rolled result in a critical hit. The level of the crit is the amount of damage rolled, no toughness subtracted. Simple as that, and very deadly. It means that every character, no matter how good, can be knocked over by a lucky score from a snotling.
I'll give you an example, to clarify the whole thing. Corl, leader of the famed mercenary group the Grey Wolves, whips out his bastardsword, aiming at his opponents head. The result is 33, and since this is less than the number needed to hit, his attack succeds and he scores a critical hit. The location of the hit is the head, and the critical is 10 (d6 roll of 2, S6, Strike Mighty Blow and Bastardsword dmg modifier). Looking this up in the crit tables we find that Corl have concussed his poor opponent.


Many say that it is nice to be important, but it is important to be nice. This is true. John Lennon was a member of the band, The Beatles. After he retired from the band, he became a peacemaker. He was nice to everyone and protested for peace, love, and happiness at that time. When he was a part of The Beatles, he saw that it was nice to be important. After he became a peacemaker, John then learned that it was important to be nice.
I had a similar experience like John Lennon when I was in second grade. I had a new girl in my class, and she turned out to be very popular. Therefore, me and my other friend became friends with her and so we got popular. Then the new girl made this game-like challenge. In that game-like challenge, if you either say or do not say a certain word, you will be out of the game, you cannot be her friend, and she will just forget you.
One day, I accidentally said a word that was in her 'no' list. She was not speaking lucidly that time and I came out of her life in less than a minute. In her brain, my file does not exist in her 'friends' folder. I was deleted, and I felt how amazing it was to be popular. From what I thought, I did not make a mistake. It was she. She did not understand that it was important to be nice. It is a good thing that now I understand that concept.
Many say that it is nice to be important, but it is important to be nice. This is true.
John Lennon was a member of the band, The Beatles. After he retired from the band, he became a peacemaker. He was nice to everyone and protested for peace, love, and happiness at that time. When he was a part of The Beatles, he saw that it was nice to be important. After he became a peacemaker, John learned that it was important to be nice.
I had a similar experience when I was in second grade. There was a new girl in my class, and she turned out to be very popular. Me and my other friend became friends with her, so we became popular. Then the new girl made a game-like challenge. In this challenge, if you either said or did not say a certain word, you would be out of the game, you could not be her friend, and she would just forget you.
One day, I accidentally said a word that was on her 'no' list. She was not speaking lucidly then and I was out of her life in less than a minute. In her brain, my file did not exist in her 'friends' folder. I was deleted, and I learned how amazing popularity was.
I felt I had not make a mistake, it was her. She did not understand that it was important to be nice. It is a good thing that now I understand that concept.


Take that, comedy! The Distracted Boyfriend meme is such a big part of the internet that it even has its own Wikipedia page. Yet that didn't stop Sweden – country of political correctness – to call out a company as "sexist" for using the for job recruitment purposes.
Brilliant. The meme truly burst onto the internet scene, and as is wont to happen we expected it to have been retired at this point due to overuse. (It even won meme of the year in April!). Not so fast, however, as a Swedish company decided to have a go at creating its own version. In the ad above you can see the following text labels: Bahnhof (the company) – You – Your current job. A truly hilarious spin on the meme, that only an uninspired marketing employee with a gap in the content calendar could've come up with in five minutes.
It presents women as interchangeable items and suggests only their appearance is interesting … It also shows degrading stereotypical gender roles of both men and women and gives the impression men can change female partners as they change jobs.
This is obviously a lot of effort to put into an image that at best should've merited a "heh" or a shrug. What does this mean for Bahnhof you might wonder? What trouble are they in for releasing their horribly, horribly passé spin on a meme that was only still being shared by grandmothers and recently released convicts? The answer: absolutely nothing, as the ombudsman has no power and can criticize ads but can't impose sanctions.
So that's cool. Hopefully Sweden will find its sense of humor again next time and just go: "well I don't really care if it's sexist or not, it's lame.".
If you want to experience political correctness yourself, then read our guide on how to get from Arlanda airport to Stockholm city center.


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text:
Harwich Mariners vs Chatham Athletics (Jun 16, 2008)
Jun 16, 2008 at Chatham, MA (Veteran's Field)
Harwich Mariners 4 (2-0)
Brian Kemp lf............  3  0  0  0   0  0  0  0   3
William Block 2b.........  3  0  0  0   2  1  2  2   0
Tim Smalling ss..........  5  0  0  0   0  4  1  2   0
Brandon Belt 1b..........  4  2  1  0   1  2  5  1   4
Marc Krauss rf...........  2  0  1  0   1  0  1  0   0
Tony DiCesare rf........  0  0  0  0   0  0  0  0   0
Frank Pesanello c........  3  1  2  1   1  0 16  2   0
Ryan Quigley p...........  0  0  0  0   0  0  0  1   0
William Bullock p.......  0  0  0  0   0  0  0  0   0
Steve Kalush p..........  0  0  0  0   0  0  0  0   0
Willie Kempf p..........  0  0  0  0   0  0  0  0   0
Totals................... 33  4  7  4   7 10 27  9  12
Chatham Athletics 1 (0-2)
Corey Overholtzer cf.....  4  0  0  0   1  3  1  0   1
Devin Lohman 2b..........  3  0  0  1   0  1  1  3   3
Aaron Miller rf..........  4  0  0  0   0  2  1  0   1
Evan Ochletree 1b........  1  0  0  0   3  1 11  0   0
J.R. Higley dh...........  3  0  0  0   0  2  0  0   1
Robert Papenhause 3b.....  4  0  2  0   0  1  0  2   3
Dylan Brown lf...........  4  1  2  0   0  1  1  0   0
Joe Mercurio c...........  3  0  0  0   0  3 10  2   0
Jeff Lorick p............  0  0  0  0   0  0  0  0   0
Bobby Hernandez p.......  0  0  0  0   0  0  0  1   0
Harwich Mariners.... 011 002 000 -  4  7  1
E - Smalling, T.; Lohman, D.; Green, G.. DP - A's 1. LOB - Mariners 12; A's
9. 2B - Sanders, J.; Giobbi, A.; Pesanello, F. HBP - Kemp, B.; Higley, J.;
Mercurio, J.. SH - Kemp, B.; Krauss, M.. SF - Lohman, D.. SB - Kemp, B.;
Sanders, J. 2; Brown, D.. CS - Block, W.; Higley, J.; Brown, D..
Ryan Quigley........  6.0  4  0  0  4 11 21 25
William Bullock.....  1.0  0  1  0  0  1  3  5
Steve Kalush........  1.0  0  0  0  0  2  2  3
Willie Kempf........  1.0  1  0  0  0  3  4  4
Jeff Lorick.........  3.0  3  2  2  4  5 12 16
Bobby Hernandez.....  5.0  4  2  2  2  3 16 21
Win - Quigley, R. (1-0).  Loss - Lorick, J. (0-1).  Save - Kempf, W. (1).
WP - Quigley, R.. HBP - by Hernandez, B (Kemp, B.); by Bullock, W. (Mercurio,
J.); by Kalush, S. (Higley, J.).
Umpires - HP: Jim Rondo  1B: John Shaw  3B: Peter Hall
CHA Probables: 6/17 - #36 Jake Thompson, 6/18 - #42 Sammy Solis
6/19 - #9 Joe Serafin
HAR Probables: 6/17 - #25 Sean Black, 6/18 - #21 William Bullock
6/19 - #32 Matt Zielinski
Harwich Mariners starters: 5/cf Belfonte, D.; 10/lf Kemp, B.; 7/3b Sanders, J.;
12/dh Giobbi, A.; 2/2b Block, W.; 15/ss Smalling, T.; 19/1b Belt, B.; 33/rf
Krauss, M.; 26/c Pesanello, F; 18/p Quigley, R.;
Chatham Athletics starters: 11/cf Overholtzer,; 5/2b Lohman, D.; 48/rf Miller,
A.; 2/ss Green, G.; 6/1b Ochletree, E; 7/dh Higley, J.; 19/3b Papenhause,;
21/lf Brown, D.; 27/c Mercurio, J.; 37/p Lorick, J.;
Harwich Mariners 1st - Belfonte, D. walked. Kemp, B. grounded out to 2b;
Belfonte, D. advanced to second, advanced to third on the throw. Sanders, J.
struck out, out at first c to 1b. Giobbi, A. flied out to cf. 0 runs, 0
Chatham Athletics 1st - Overholtzer, struck out. Lohman, D. struck out
looking. Miller, A. grounded out to 3b. 0 runs, 0 hits, 0 errors, 0 LOB.
Harwich Mariners 2nd - Block, W. flied out to lf. Smalling, T. struck
out. Belt, B. walked. Krauss, M. singled up the middle; Belt, B. advanced to
second. Pesanello, F walked; Krauss, M. advanced to second; Belt, B. advanced
to third. Belfonte, D. walked, RBI; Pesanello, F advanced to second; Krauss, M.
advanced to third; Belt, B. scored. Kemp, B. lined out to 1b. 1 run, 1 hit,
Chatham Athletics 2nd - Green, G. struck out, out at first c to 1b.
Ochletree, E walked. Higley, J. flied out to cf. Papenhause, struck out
Harwich Mariners 3rd - Sanders, J. doubled to left center. Sanders, J.
stole third. Giobbi, A. doubled down the lf line, RBI; Sanders, J. scored.
Block, W. struck out. Smalling, T. struck out. Belt, B. struck out looking.
1 run, 2 hits, 0 errors, 1 LOB.
Chatham Athletics 3rd - Brown, D. singled up the middle. Mercurio, J.
struck out looking. Brown, D. out at second p to 1b to ss, caught stealing.
Overholtzer, walked. Lohman, D. flied out to cf. 0 runs, 1 hit, 0 errors, 1
Harwich Mariners 4th - Hernandez, B to p for Lorick, J.. Krauss, M.
walked. Pesanello, F popped up to ss. Belfonte, D. grounded out to ss; Krauss,
M. advanced to second. Kemp, B. hit by pitch. Sanders, J. grounded out to 2b.
Chatham Athletics 4th - Miller, A. struck out looking. Green, G. struck
out looking. Ochletree, E walked. Higley, J. struck out. 0 runs, 0 hits, 0
Harwich Mariners 5th - Giobbi, A. struck out. Block, W. walked.
Smalling, T. struck out; Block, W. out at second c to 2b, caught stealing. 0
Chatham Athletics 5th - Papenhause, singled through the right side.
Brown, D. singled to right field; Papenhause, advanced to second. Mercurio, J.
struck out looking. Overholtzer, struck out. Lohman, D. grounded out to ss.
Harwich Mariners 6th - Belt, B. singled to shortstop. Krauss, M.
grounded out to 1b unassisted, SAC; Belt, B. advanced to second. Pesanello, F
doubled down the lf line, RBI; Belt, B. scored. Belfonte, D. singled to center
field, RBI; Pesanello, F scored. Kemp, B. grounded out to p, bunt, SAC;
Belfonte, D. advanced to second. Sanders, J. grounded out to ss. 2 runs, 3
Chatham Athletics 6th - Miller, A. grounded out to 2b. Green, G. singled
up the middle. Ochletree, E walked; Green, G. advanced to second. Ochletree, E
advanced to second on a wild pitch; Green, G. advanced to third on a wild
pitch. Higley, J. struck out looking. Papenhause, grounded out to 2b. 0
Harwich Mariners 7th - Giobbi, A. flied out to rf. Block, W. grounded
out to 3b. Smalling, T. grounded out to 3b. 0 runs, 0 hits, 0 errors, 0
Chatham Athletics 7th - Bullock, W. to p for Quigley, R.. Brown, D.
reached on a fielding error by ss. Brown, D. stole second. Mercurio, J. hit by
pitch. Overholtzer, reached on a fielder's choice; Mercurio, J. out at second
ss to 2b; Brown, D. advanced to third. Lohman, D. flied out to rf, SF, RBI;
Brown, D. scored, unearned. Miller, A. struck out. 1 run, 0 hits, 1 error, 1
Harwich Mariners 8th - Belt, B. struck out looking. Krauss, M. grounded
out to 2b. Pesanello, F singled to left field. Belfonte, D. fouled out to c.
Chatham Athletics 8th - DiCesare, T. to rf for Krauss, M.. Kalush, S. to
p for Bullock, W.. Green, G. struck out looking. Ochletree, E struck out.
Higley, J. hit by pitch. Higley, J. out at second c to 2b, caught stealing.
Harwich Mariners 9th - Giradina, C. to p for Hernandez, B. Kemp, B.
reached on a dropped fly by 2b. Sanders, J. reached on a fielding error by ss;
Kemp, B. advanced to second. Giobbi, A. struck out. Sanders, J. stole second;
Kemp, B. stole third. Block, W. walked. Smalling, T. struck out. Belt, B.
popped up to ss. 0 runs, 0 hits, 2 errors, 3 LOB.
Chatham Athletics 9th - Kempf, W. to p for Kalush, S.. Papenhause,
singled to right field. Brown, D. struck out looking. Mercurio, J. struck out
looking. Overholtzer, struck out. 0 runs, 1 hit, 0 errors, 1 LOB.


text:
Kokatat Hires Canadian Sales Reps
Kokatat is pleased to announce that Nikki Rekman and Mark Scriver have accepted the position of sales reps for Canada. Nikki will be covering Western Canada including Alberta, British Columbia, Manitoba and Saskatchewan and Mark will be covering Eastern Canada including Ontario, Quebec and the Maritime provinces.
Nikki began her career in the paddlesports industry working retail at two of Western Canada's leading specialty retailers, Totem Outdoor Outfitters (Edmonton, AB) and Ocean River Sports (Victoria, BC) before moving to Vancouver, BC to work for North Water Paddlesports Equipment. Nikki was the Sales & Operations Manager at North Water for 8 years before becoming an independent sales rep in 2005. "The opportunity to work for a company who has the quality of products, commitment to women specific paddling apparel and an amazing reputation for customer service made this a line that I believed in. I'm very excited to be a part of the Kokatat sales team".
Mark Scriver has an extensive and varied background in the paddlesports industry. He was a retail buyer for many years for Trailhead based in Ottawa and has been representing paddlesport suppliers in Eastern Canada since 1997. Mark has guided arctic canoe and sea kayak trips for Black Feather Wilderness Adventures since 1983. He was a competitive whitewater freestyle paddler between 1993 & 2005 and has authored several books including instructional books on whitewater open canoeing with Paul Mason, Canoe Camping and Outdoor Cooking.
"Kokatat is thrilled to add two dynamic industry veterans to our sales team. Our retail accounts in Canada will now have strong advocates to help us serve them more effectively", says Kokatat Sales and Marketing Director, Michael Duffy.


text:
May 10, 2007 | The Washington Times
A New French Resistance
The electoral victory by Nicolas Sarkozy is the product of the French public's rejection of a decay eroding the foundations of the Fifth Republic since its inception in 1958. The country's insecure economy and the need for a change were among the reasons for Mr. Sarkozy's score. He has been promising a third path between the rigid left-wing agenda and the stagnating Chirac economics.
But Mr. Sarkozy's victory is also a silent-majority response to urban jihad. Despite the political and media eliteattempts to dodge the debate for a long time, when given the opportunity, French electors responded to the establishment's tergiversation on the perceived threat to democracy and security. Since the 1970s, France has been an open field for terrorist activities. But as of the early 1990s, French urban centers witnessed the rise of radical Islamists migrating from the Maghreb and other regions, Salafi clerics engaged in jihadism-building around Paris andmany other cities. By 2005 many suburban zones were practically "ruled"by a parallel ideological and gangster-like "powers."
Inaugurated by Charles de Gaulle in the 1960s, the "politique Arabe de la France," meant practically an accommodation by Paris of the wishes of foreign powers providing cheap natural resources to the country's industrial complex. Very smartly, the domestic jihadi web positioned itself under the shield of France's "good relations" with the Saudi and other Arab oil-producing regimes. Any reprisal by French authorities against the jihadi web inside the country would "hurt" these relations and thus wouldaffect the "economic benefits" to the country. And to top it off, high-profile politicians, including President Jacques Chirac, becamedirect partners withMiddle Eastern financial empires.
Hence, the silent majority in France was witnessing, powerless, the growth of theextremists in thebanlieues (suburbs) and the provinces. For years, the popular mood was exacerbated by the "parallel society" expanded by the radicalsin France. Wherever French police and social workers couldn't go, the jihadi networks would mushroom.
After the September 11 attacks in the United States, most Europeans felt it could also happen to them, but their elite dismissed the possibility because "America brought this to itself because of its foreign policy," as they argued. But soon enoughWestern Europe felt the ire of al Qaeda: Madrid on March 11, 2004, London on July 7, 2005 and the assassination of Dutch filmmaker Theo van Gogh on November 2, 2004in Amsterdam were visible warnings. Between 2003 and late 2004, French diplomacy fought a fierce battle against America's involvement in Iraq, assuming — wrongly — they have insured safe at home and overseas.
Not supporting the United States in Iraq didn't shield France from this domestic threat. Al Qaeda and the Khomeinists do not reward infidels just for not joining other infidels in the fight. In 2004, the Syrian regime went after Chirac allies in Lebanon. In September Paris reacted by co-introducing with the United States, United Nations Security Council Resolution 1559 to pull Syria out. In retaliation the Assad regime launched an assassination campaign in 2005 killing many politicians including Mr. Chirac's close friend, Rafiq Hariri.
On October 27, a "gang uprising" spread to dozens of French cities burning ten thousand cars. The media, governmentand academia insisted on the "jobs-youth-socio-economic" dimension of the uprising. But the silent majority didn't buy the argument. People interacting with the "insurgents," including the security agencies, understood (in horror) that large urban zones around France's cities had slipped away from national sovereignty. The radicals have built their "societe parallele:" If the police can't go there, it is becoming suburban Taliban pockets. A national leader had to step in.
Acting fast, the Minister of Interior Nicholas Sarkozy stepped in. Using French laws he threatened to deport a number of non-citizens radical clerics. The November 2005intifadawas a response to the Sarkozy counter-Jihadi measures. Meanwhile the public foundtheir man: In 2007, their votes brought him to the top job, hoping he will draw a line in the sand.
As a conservative, Mr. Sarkozy assuresmost French that national identity has to be protected. But he promotes progressive changes dealing with the environment andeconomy. However French instincts are about survival, about what they saw on TV from New York, Madrid and London, and what they saw from their balconies and on their streets later on. Mr. Sarkozy's image merged with France's need for a national resistance to Terror. Against Mr. Chirac's bureaucracy, Segolene Royal's charm, and the elite attacks against "Sarco l'Americain" he won the elections, swiftly.
This is a lesson to liberal democracies. If the dominant elite and media frustrate the public with anti-historical drives, the masses will ultimately find the right leaders toproduce the change; and France just did it.Thevictory of Mr. Sarkozy is notjust one more European election — it is a benchmark in French politics and subsequently in the Westernstruggle in the war on terror. The change will affect France deeply, and also its relations on the continent, across the Atlantic and in the Greater Middle East.
From this angle at least, Mr. Sarkozy's victory can be viewed as a first step in the return of the French resistance, but this time against another threat: jihadism.
Walid Phares is a senior fellow with the Foundation for Defense of Democracies.


At Tandra, we believe that our ultimate goal is to make a difference to users by simplifying. How they live, work and play. We make everyday tasks simple and a joy to experience.
We thrive in the intersection of advisory, design and engineering to solve business problems. Whether it's transforming a physical store experience to a digital one, providing market updates on their wrists to investors or merging online & offline for a true omni channel experience, our approach focuses on evoking the right emotions and are engineered for flawless usability.
We first aim to acquire knowledge about our client's business, which in turn, helps us understand product requirements and define the requisite technology, dependencies, goals and KPI's.
The project requirements and scope provide the clarity needed for a comprehensive estimate on the effort and costing for the project.
We collaborate with our clients to identify the project intent and the challenge at hand. We then translate this learning into artifacts : user personas, experience maps, design principles, and a feature list that is viable from a technology and business perspective.
From quick prototypes to high-fidelity design, we continue to test our designs and observe how the right users interact with the product. We then proceed to convert them into pixel perfect designs, where colour, type and form all connect to create a consistent visual language in sync with your brand.
This step focuses on actual products, which are built ground up. Detailed module design and individual component unit testing is followed to ensure a robust product.
Here the components are integrated incrementally and tested for desired functionality and behaviour. The testing is done against the acceptance factors defined to cover the entire product, both from a technology and user perspective.
This is the final step, where the product is tested against defined user acceptance criteria. This phase could include a limited user-set level testing & detailed performance testing. Several aspects related to security compliances, network responsiveness and performance scaling are carried out here.
We ensure all our work follows a good documentation process. The design documents are created with clear architectural diagrams, data flow diagrams, API documentations, test reports and deployment notes.
We systematically monitor the product even after the release, making sure all changes and features are working as expected and look for any vital signs in real time.
Lastly, we strive to provide continuous support to ensure that we create a long lasting and supportive relationship with our clients.
HOW DIGITAL ARE YOU ?….Our holistic Digital Maturity Assessment is designed to measure your strengths and identify critical areas of improvement in order to truly transform for the digital future.
There is no right or wrong digital Strategy. We help leaders define its purpose and set its context,thus shaping the organisation's digital ambition.


text:
Q: Select Correct Value in Dropdown Box from Database with For Loop I have a couple of dropdown boxes for Day and Year inputs. The values are taken during sign up so this dropdown is for updating purposes. I want to prepopulate the two dropdowns with the correct values that are stored in the database. The values in the dropdown are populated using a for loop and when the form is submitted the new updated value should be submitted.
Here are my two dropdowns and the PHP code to retrieve the day and year from the database:
        <?php
           $dateOfBirth = explode("/", $users[0]['date_of_birth']);
           $day = $dateOfBirth[0];
            $month = $dateOfBirth[1];
            $year = $dateOfBirth[2];

          ?>

         <select id="day" name="day" class="form-control" required>
         <?php for( $i=1; $i <=31; $i++) { ?>
         <option  value="<?php echo $i; ?>"><?php echo $i; ?></option>
         <?php } ?>
         </select>

         <select id="year" name="year" class="form-control" required>
          <?php for( $i=1940; $i <=  date("Y") -18; $i++) { ?>
          <option value="<?php echo $i; ?>"><?php echo $i; ?></option>
           <?php } ?>
            </select>

Any help is appreciated!

A:
You didn't check the value with loop data learn form this code

    <?php
           $dateOfBirth = explode("/", $users[0]['date_of_birth']);
           $day = $dateOfBirth[0];
            $month = $dateOfBirth[1];
            $year = $dateOfBirth[2];
          ?>

         <select id="day" name="day" class="form-control" required>
         <?php for( $i=1; $i <=31; $i++) {
         $selected_day = ($day == $i)?'selected="selected"':''; // Check the CODE here
         ?>
         <option  value="<?php echo $i; ?>" <?=$selected_day; ?> ><?php echo $i; ?>
        </option>
         <?php } ?>
         </select>

         <select id="year" name="year" class="form-control" required>
          <?php for( $i=1940; $i <=  date("Y") -18; $i++) {
                $selected_year = ($year == $i)?'selected="selected"':'';  // Check the CODE here
          ?>
          <option value="<?php echo $i; ?>" <?=$selected_year ?> ><?php echo $i; ?></option>
           <?php } ?>
            </select>

A: Use the following code to display the value taken from the database in Drop Down.
This is the JavaScript code.

redpajama_set_name: RedPajamaStackExchange


By Adalicia Bonnet. Bedroom. Published at Sunday, February 24th, 2019 08:48:28 AM.
By Michele Lemercier. Bedroom. Published at Sunday, February 24th, 2019 06:45:41 AM.
By Margeaux Chauvin. Bedroom. Published at Sunday, February 24th, 2019 04:43:54 AM.
By Margeaux Chauvin. Kitchen. Published at Thursday, February 14th, 2019 09:35:51 AM.
By Margeaux Chauvin. Bedroom. Published at Thursday, February 14th, 2019 09:31:09 AM.
By Margeaux Chauvin. Kitchen. Published at Thursday, February 14th, 2019 07:19:18 AM.
By Margeaux Chauvin. Kitchen. Published at Thursday, February 14th, 2019 09:10:29 AM.
By Margeaux Chauvin. Kitchen. Published at Thursday, February 14th, 2019 09:01:09 AM.
By Margeaux Chauvin. Bathroom. Published at Thursday, February 14th, 2019 09:21:06 AM.
By Margeaux Chauvin. Kitchen. Published at Thursday, February 14th, 2019 11:09:31 AM.


text:
{{Infobox bot
| naam          = Hoofdvormig been
| latijn        = Os capitatum
| Latijn1       = os magnum
| Oudgrieks1    =
| Nederlands1   = gehoofd been
gehoofd beentje
kopbeentje| GraySubject   = 54
| GrayPage      = 226
| afbeelding    = Carpus.png
| onderschrift  = HandwortelbeentjesProximaal: A=Os scaphoideum, B=Os lunatum, C=Os triquetrum, D=Os pisiformeDistaal: E=Os trapezium, F=Os trapezoideum, G=Os capitatum, H=Os hamatum
| afbeelding2   = Gray227.png
| onderschrift2 = Het os capitatum van de linkerhand
| oorsprong     =
| insertie      =
| gewrichten    = os scaphoideum en os lunatum proximaaltweede, derde en vierde middenhandsbeentjes distaalos hamatum mediaalos trapezoideum lateraal
| MeshName      = Capitate+Bone
| MeshNumber    = A02.835.232.087.319.150.150
| DorlandsPre   = o_07
| DorlandsSuf   = 12598140
}}
Het os capitatum of hoofdvormig been' is een van de acht handwortelbeentjes. Het is gelegen in de distale rij van handwortelbeentjes, lateraal van het os hamatum (haakvormig been) en mediaal van het os trapezoideum (klein veelhoekig been'').

Het botje is gelegen in het centrum van de pols en is het grootste handwortelbeentje. Het heeft een ronde uitstulping aan proximale zijde, gelegen in de concave uitsparing tussen os scaphoideum en os lunatum, een relatief nauwe nek en een distaal corpus of lichaam. Naast het os scaphoideum en het os lunatum heeft het os capitatum ook gewrichtsverbindingen met de tweede, derde en vierde middenhandsbeenderen, het os hamatum en het os trapezoideum.

Het proximale oppervlak van het hoofdvormig been is rond en glad en articuleert met het os lunatum. De distale zijde wordt door twee richels gescheiden in drie facetgewrichten, voor de gewrichtsverbindingen met de drie metacarpalia, waarvan het gewrichtsoppervlak voor het derde middenhandsbeentje het grootste is. Het dorsale oppervlak is breed en ruw. De smalle, ronde, ruwe volaire zijde (handpalmzijde) van het os capitatum vormt de aanhechtingsplaats voor meerdere ligamenten en een deel van de musculus adductor pollicis. Aan laterale zijde, waar het botje met het os trapezoideum articuleert, bevindt zich aan voor-onderzijde van dit facetgewricht een diepe richel voor een ligamentum interosseum. Hierboven hechten nog meer ligamenten aan. Lateraal bevindt zich ook een groot, glad, convex oppervlak voor de gewrichtsverbinding met het os scaphoideum. Het mediale oppervlak ten slotte is achter en boven glad en concaaf ten bate van het facetgewricht met het os hamatum, aan anterieure zijde is het ruw voor de aanhechting van een ligamentum interosseum.

Afbeeldingen

Arm


text:
Q: Null id generated Error with Embedded Primary keys My Data Model involves below Entity
1.
    @Embeddable
    @Data
    public class BlockAttributeID implements Serializable {

    @Column(name = "block_id")
    Long blockID;

    String attribute;

    @Override
    public boolean equals(Object o) {
        if (this == o) return true;
        if (!(o instanceof BlockAttributeID)) return false;
        return blockID != null && attribute != null && blockID.equals(((BlockAttributeID) o).getBlockID()) && attribute.equals(((BlockAttributeID) o).getAttribute());
    }

    @Override
    public int hashCode() {
        return getClass().hashCode();
    }

}

*

 @Data
 @Table(name = "block_attribute")
 @Entity
 public class BlockAttribute {

  @EmbeddedId
  BlockAttributeID blockAttributeID;

  @ManyToOne(fetch = FetchType.LAZY)
  @JsonIgnore
  @JoinColumn(name = "block_id")
  Block block;

  String label;

  @Enumerated(EnumType.STRING)
  Type type;

  @Enumerated(EnumType.STRING)
  Unit unit;

  String value;

  @Override
  public boolean equals(Object o) {
      if (this == o) return true;
      if (!(o instanceof BlockAttribute)) return false;
      return blockAttributeID != null && blockAttributeID.equals(((BlockAttribute) o).getBlockAttributeID());
  }

  @Override
  public int hashCode() {
      return getClass().hashCode();
  }

}

*

@Table(name = "block")
@Entity
@Data
public class Block {

    @Id
    @GeneratedValue(strategy = GenerationType.IDENTITY, generator = "native")
    @Column(name = "block_id")
    Long blockID;

    @ManyToOne(fetch = FetchType.LAZY)
    @JoinColumn(name = "site_id")
    @JsonIgnore
    Site site;

    String name;

    @Column(name = "external_reference")
    String externalReference;

    @Column(name = "block_type")
    @Enumerated(EnumType.STRING)
    BlockType blockType;

    @Column(name = "created_at")
    @JsonFormat(pattern = "yyyy-MM-dd HH:mm:ss")
    LocalDateTime createdAt;

    @Column(name = "valid_from")
    @JsonFormat(pattern = "yyyy-MM-dd HH:mm:ss")
    LocalDateTime validFrom;

    @Column(name = "valid_to")
    @JsonFormat(pattern = "yyyy-MM-dd HH:mm:ss")
    LocalDateTime validTo;

    @Column(name = "status")
    @Enumerated(EnumType.STRING)
    BlockStatus status;

    @Column(name = "source_reference_system")
    Integer sourceReferenceSystem;

    @OneToMany(mappedBy = "block", fetch = FetchType.LAZY, cascade = CascadeType.ALL, orphanRemoval = true)
    Set<BlockAttribute> blockAttributes = new HashSet<>();

    @OneToMany(mappedBy = "block", fetch = FetchType.LAZY, cascade = CascadeType.ALL, orphanRemoval = true)
    Set<BlockBoundary> blockBoundaries = new HashSet<>();

    public void addBlockAttributes(BlockAttribute blockAttribute) {
        blockAttributes = this.getBlockAttributes();
        blockAttributes.add(blockAttribute);
        this.setBlockAttributes(blockAttributes);
    }

    public void addBlockBoundaries(BlockBoundary blockBoundary) {
        blockBoundaries = this.getBlockBoundaries();
        blockBoundaries.add(blockBoundary);
        this.setBlockBoundaries(blockBoundaries);
    }

}

Now I was going through https://vladmihalcea.com/the-best-way-to-map-a-onetomany-association-with-jpa-and-hibernate/
this tutorial and tried to replicate it with my code but the I keep on getting null id generated for:class BlockAttribute
using this logic to save
    block = blockRepository.save(block);
    blockAttribute.setBlock(block);
    blockBoundary.setBlock(block);
    blockAttributeRepository.save(blockAttribute);
    blockBoundaryRepository.save(blockBoundary);

My thinking is that unless blockRepository save is not called blockId is not generated and it causes ID null error, but i am saving it before then using it any help would be appreciated

A: I Solved this by putting the mapping relation inside the embedded key
 public BlockAttributeID(Block block, String attribute) {
    this.block = block;
    this.attribute = attribute;
}

@ManyToOne(fetch = FetchType.LAZY)
@JsonIgnore
@JoinColumn(name = "block_id")
Block block;

String attribute;

public BlockAttributeID() {

}

@Override
public boolean equals(Object o) {
    if (this == o) return true;
    if (!(o instanceof BlockAttributeID)) return false;
    return block != null && attribute != null && block.equals(((BlockAttributeID) o).getBlock()) && attribute.equals(((BlockAttributeID) o).getAttribute());
}

@Override
public int hashCode() {
    return getClass().hashCode();
}

And then setting ID manually as it was not getting generated own its own.
    blockAttribute.setBlockAttributeID(new BlockAttributeID(block, completeBlockDTO.getBlockAttributeDTO().getAttribute()));

Referenced the same author tutorial for the same.
https://vladmihalcea.com/the-best-way-to-map-a-composite-primary-key-with-jpa-and-hibernate/


EXCLUSIVE: It looks like everyone is shaken but not too stirred after all. Today, MGMand James Bond producer Danjaq filed for a dismissal of their copyright infringement lawsuit against Universal over the latter's Section 6project (read the filing here). The legal action against screenwriter Aaron Berg over the World War 1 spy project is also "dismissed without prejudice," said the paperwork submitted in federal court Wednesday. With the discovery process just ended, the case was set to go to trial on February 16, 2016.
"The Parties have resolved the matter to their satisfaction,"Aaron Moss of Greenberg Glusker Fields Claman & Machtinger LLP told me today. Moss, Bert Fields, and Daniel Stone of the heavyweight firm represented Universal and Berg in the action. At least for now, this brings an end to a potential legal saga that started back in April last year.


The South Sydney Rabbitohs have been selected by the NRL to be one of the headline Clubs for their round one double header at the new Perth Stadium to be played on Saturday 10 March, 2018.
The Rabbitohs will feature as one of the home teams in the double header, alongside the Canterbury-Bankstown Bulldogs, continuing the Club's commitment to the sporting community of Western Australia which will enter its tenth consecutive year in 2018.
The Rabbitohs cannot announce their opponent until the release of the NRL Draw later this year, however the men in red and green will play an out-of-Sydney team.
The NRL are looking to sell out the brand new Perth Stadium which has capacity for up to 60,000 people. This will be the Rabbitohs' only game in Perth in 2018.
The NRL double header will be the first rectangular sport to compete at the state-of-the-art new stadium, while the double header is the first confirmed sporting event at the venue.
Members will be able to see first-hand the reconfiguration ability of the new stadium. Spectators will also get the chance to experience Perth Stadium's fan-first approach to design and technology.
Rabbitohs CEO Blake Solly is excited about this unique start to the 2018 season.
"To be one of the two clubs approached by the NRL to kick off the season in this way speaks volumes for the wide-spread support there is for our Club and for the efforts we've made alongside the team at NRLWA over the past ten years to build a strong family of Rabbitohs Members in the west," Mr Solly said.
"We have over 1,000 Members based in WA which is absolutely fantastic.
"We always aim to play a team that is likely to draw a bigger crowd in Perth than it will in Sydney and that is the case again in 2018. The games we take to centres such as Perth are winners for the Club financially, making up about half of our match day revenue each year.
"The financial gains allow the Club to invest in projects such as the Heffron Park Community and High Performance Centre; helps put the best team on the field and provide players, coaches and staff with quality football facilities; and also allows us to service our Members across the country as best we can with Memberships at affordable prices.
"As we spoke about last week, we're also working on more reciprocal rights matches with Sydney-based teams, so our Ticketed Members get more value for their Membership as well.
"The new Perth Stadium looks amazing and to be part of the first sporting event at the new stadium is wonderful for our Club.
NRL Chief Executive Todd Greenberg said: "This will be a spectacular way to help kick off the new NRL season – a Saturday double header at a brand new stadium in Perth.
"Fans will get two Premiership matches in a blockbuster event at incredible value.
Rabbitohs Members based in Western Australia will be able to purchase a 2018 Rabbitohs WA Membership in late September which will ensure they get some of the best seats in the house with a Gold category ticket forming part of the Membership. To register your interest for a 2018 Membership, please click here.
Alternatively, to purchase tickets in other categories, tickets go on sale to the general public tomorrow (Wednesday) from 10am AEST (8am AWST). Tickets are available by visiting tickets.nrl.com.


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After meeting at Brighton and having a banter in the car as they headed to Elderslie the scene was set. Tim J discussed Basil's ability to shoot par must be possible as they walked down the first fairway and I agreed but added, "I can only make a few mistakes or have a couple of bad shots for the whole round". Tim replied, "Yeah I see your point that is going to be pretty hard". Tim and Bas walked towards the green after both missing the green for their second shots. "Forget about the total score and just focus on one hole at a time, short game is the key- if I ever want to shoot Par", Bas suggested.
As the round progressed the pars kept on rolling in with a blemish 3 putt bogey on the Par 5 2nd hole. Quite a few greens were missed but when Bas pitched from 25m out of the rough on the long Par 4, 5th -410m to 1m and drained the putt for par his confidence was peaking. Bas birdied the 9th with a solid uphill 4m putt and the outward 9 showed even par 35 (Par 70 course) on the card. Bas was three under his handicap for 9 and Tim was 1 under his handicap with a 46. With another bogey on the Par 5 11th, Bas was scraping to hold it together. But on the short Par 4 12th put his drive a metre from the green. With a slightly aggressive chip that ran past the hole and a missed putt, it was a big birdie gone begging. But soldier on he did and with another scintillating par after a cracking pitch shot from 40m to 2m from the pin (after duffing his second) on the long Par 4 14th (422m) he holed the putt. His spirit was soaring as he hit the next 4 greens in regulation, 3 stock standard pars and then a solid 3m right to left curler for birdie on the 18th. "C'mon", echoed across the quiet valley. Bas had not checked the score but knew he was close to his best ever round since starting to learn the game 35 years ago.
Thanks Tim J for sharing the moment and smashing a 90 (best score) off the stick.
Posted on April 9, 2019 by Gentlepersons' World Golf Tour, Tasmania	This entry was posted in golf, Uncategorized and tagged #bas, #eldersliegc, #evenpar, #gentlepersonsworldtour. Bookmark the permalink.