text:
Procedure and rules for playing Indy Class 500
Indy Class 500 is a board game for entertainment. Two or more players may participate in the game. The physical limit of participants is eight players. The object of the game is for one of the participants to be first in completing twenty laps around the game board course. Obstructions are provided in the game to cause participants uncalculable obstacles in completing the twenty laps. The game board identifies the participants actions. It is divided into twenty five numbered sections. Each section instructs the participant in what to do. Each participant selects a small race car facsimile which is used as his marker. The markers are advanced in turn by throwing of dice, which determines the number of sections the participants may advance. The game also educates the participants with historical facts relating to motor racing.
Glennon, Kenneth W. (Hobart, IN)
GLENNON; KENNETH W.
A63F3/00; (IPC1-7): A63F3/00
273/246, 273/249, 273/248, 273/243
4315627 Game board apparatus 1982-02-16 Schlegel et al. 273/249
4264076 Board racing game apparatus 1981-04-28 Duncan 273/246
4124214 Method and apparatus for interpretive game 1978-11-07 Pavis 273/249
3738659 AUTO RACING BOARD GAME APPARATUS 1973-06-12 Partridge 273/246
3690666 HORSE RACING BOARD GAME APPARATUS 1972-09-12 Seitz 273/246
1635734 Educational game 1927-07-12 Ziegler 273/248
1544591 Racing game 1925-07-07 Murray 273/246
GB1417646A 1975-12-10 273/246
LAYNO, BENJAMIN
KENNETH W. GLENNON (HOBART, IN, US)
What I claim is:
1. A game comprising a board with an oval course having a plurality of marked sections simulating an Indy Class auto race track layout, with a start/finish;
said marked sections providing movement information and certain of said sections including questions concerning knowledge of Indy Class racing, said sections which contain a question having further indicia indicating further player advancement, lesser advancement, and indicia retarding the advancement of the player, said indicia used when a player gives a correct or incorrect answer to said question;
a pit lane following the inner two thirds of the said course and terminating at a specified section.
2. The apparatus of claim 1 including a historical record sheet, which provides a historical chronology of participants and equipment relevant to Indy Class auto racing, corresponding to the historical information of the game.
3. The apparatus of claim 1 including twelve specific pit consequence directives, said pit consequence directives are numbered 2 through 12, further including two dice, upon casting, or throwing the dice, the participant follows the corresponding pit consequence number directive which is the same number as indicated on the dice, thusly these pit consequence directives are arrived at by chance, further specific among said pit consequence directives is a directive which can terminate a participant by indicating "out of race".
4. The apparatus of claim 1, and in addition thereto a plurality of numbered playing pieces simulating Indy Class 500 racers, which are used as playing markers, and two dice which are used to determine player movement.
5. The apparatus of claim 1, and in addition thereto a plurality of cards, each with identical reverse sides, which contain on the face side thereof indicia relating to bonus laps, one of said cards is chosen by a participant who is currently in the lead and crosses the start/finish line, the bonus laps indicated on said chosen card then credited to, the accumulated laps of the participant who is in lead.
6. The apparatus of claim 1, including thereon directives delineating methods of progression pertinent to subject participants with regard to progression to the pit area.
7. The apparatus of claim 1, wherein said movement information includes terminology which is used in Indy Class 500 racing.
GENERAL DRAWING DESCRIPTION
FIG. 1. is a top plan view of the Indy Class 500 playing board.
FIG. 2. is a perspective view of four each numbered markers representing Indy Class 500 race cars which are moved around the race course during the game.
FIG. 3 is a perspective view of dice employed in the game.
FIG. 4 is a perspective view of a stack of Lap Cards which bear the same obverse and reverse.
FIG. 5 is a perspective view of a stack of Lap Lead Bonus Cards which bear a differing obverse and reverse.
FIG. 6 is a perspective view of a stack of One Lap Penalty Release Cards which bear the same obverse and reverse.
FIG. 7 is a perspective view of a stack of Penalty Release Cards, which bear the same obverse & reverse.
FIG. 8 is a historical record sheet for reference while playing the game of Indy Class 500.
DESCRIPTION OF A PREFERRED EMBODIMENT
Physical components of the game
In particular with reference to the drawings in FIG. 1A, and FIG. 1B the numeral 26 identifies the game board upon which is a simulated Indy Class 500 auto race course 28. The auto race course 28 is oval shaped having a plurality of marked sections which are numbered in succession with numbers 1 through 25, and a start finish line 27. On the inner two thirds of the race course 28 is a pit lane 29 which begins on the inside of section 9 and is synchronous with the sections which follow in progression through section 25 and across the inside of the start finish line 27 and across the inside of sections 1 and 2 and then terminates at the pits 30. On the inside portion of the race course 28 and further on the inside of the pit lane 29 are further instruction indicia in the form of NOTE#1 31 and NOTE#2 32 and in addition, a further to NOTE#1 and NOTE#2 at 33. Additionally on the same inside portion of the race course are further various instruction indicia in the form of pit consequence numbers 35.
In FIG. 3 a pair of dice are illustrated. The dice are used in determining the participants order of play, by way of each player throwing the dice with the player with the highest number playing first, the second highest playing second, and so forth. In addition the dice are used to determine progression, regression, and pit consequence numbers, all of which will be defined later.
FIG. 2 illustrates a plurality of numbered playing pieces simulating Indy Class 500 racers.
FIG. 4 illustrates the obverse and reverse of the lap card.
FIG. 5 illustrates the obverse and reverse of the lap lead bonus card. The bonus laps indicated on the obverse side of the lap lead bonus card FIG. 5 vary between +1 and +4 bonus laps, the illustrated lap lead bonus card FIG. 5 represents one such card with a lap bonus of +3. Lap lead bonus cards will be defined later.
FIG. 7 illustrates the penalty release card. FIG. 6 illustrates the one lap penalty release card. Penalty release cards are acquired by players when in their turn their marker FIG. 2 lands on section 17 of the game board (see FIG. 1A and FIG. 1B) race course 28. In addition penalty release cards FIG. 7 are acquired by participants when in their turn their marker FIG. 2 lands on section 8 of the game board 26 race course 28 and further by all other players voting as to whether or not said player should be granted a penalty release card FIG. 7. Further, a one lap penalty release card FIG. 6 is acquired by a player having his marker land on section 24 of the race course 28.
FIG. 8A and FIG. 8B illustrates the historical record sheet. The historical record sheet FIG. 8A and FIG. 8B illustrates the year 36 of the race, the winning driver(s) 37 the car name 38 the winners average speed 39 and the second place finisher 40. The period covered on the historical record sheet FIG. 8A and FIG. 8B begins in 1911, and continues through the current year.
Procedure for playing the game
Each player in turn throws the dice indicated in FIG. 3 the player who throws the highest number would play first, the second highest player would play second, and so forth. Then beginning with the first player and followed by each other player in their turn, upon throwing the dice shown in FIG. 3 would advance his marker FIG. 2 a number of sections on the race course 28 (see FIG. 1A and FIG. 1B) which would correspond to the total number of dots showing on the dice, FIG. 3 and in compliance with other requirements of the game which follow.
To commence now with the start finish line shown in FIG. 1A at 27, for the first complete circut of the race course 28 shown on FIG. 1A and FIG. 1B each player in his turn is exempt from all penalties. Penalities exist in sections numbered 1, 5, 9, 10, 11, 19, 20, 22, and 23 in the race course 28. Specifics of these penalty sections will be defined later. Sections numbered 2, 3, 12, 13, 14, and 25 in the race course 28 contain indicia providing fo both bonus and penalties. Bonuses are provided for correct answers to question indicia contained within these sections, which would provide for additional advancement of the players marker FIG. 2. Conversely an incorrect answer to question indicia contained within these sections, the player would have to move his marker FIG. 2. backward. Therefore, these sections are considered as bonus/penalty sections. Each of these sections will be individually defined later. During the course of each player completing his first lap around the race course 28 each player in turn whos marker FIG. 2 lands on section 2, 3, 5, 9, 10, 11, 12, 13, 14, 19, 20, 22, 23, or 25, of the race course, 28 while in the process of completing his first lap beginning at the start finish line 27 and until after a complete circuit of the race course 28 when he again crosses the start finish line, 27 each player in his turn for his first lap is exempt from all penalties contained in the indicia in these sections. However during the course of their first lap around the race course, 28 each player in his turn may take advantage of any bonus sections in which his marker FIG. 2 lands. Bonus sections are found on the race course 28 in sections 2, 3, 6, 7, 8, 12, 13, 14, 15, 16, 17, 18, and 25. Specifics of these bonus sections will be defined later.
Beginning the race
The race commences with the first lap as previously described. On all subsequent turns and in conjunction with numbers cast by the dice FIG. 3 each lap after the first lap, each player in turn upon having his marker FIG. 2 land in a section is subject to the directives found in indicia contained in that section. Sections are numbered 1 through 25 on the race course 28 (see FIG. 1A and FIG. 1B).
Specifics of the twenty five sections found on the race course 28 (see FIG. 1A and FIG. 1B) follow.
Section 1, found on the race course 28 (see FIG. 1A and FIG. 1B) states, "Caution Light Do Not Pass For The Next Lap". Section 1, is a penalty section. In the course of playing the game by throwing the dice FIG. 3 each player in his turn whose marker FIG. 3 lands on section 1, of the race course, 28 must limit advancement of his marker FIG. 2 on subsequent turns during the next lap, so as not to pass any other players marker FIG. 2 which may be ahead of his marker FIG. 2. The player may draw his marker FIG. 2 along side of, but not advance beyond any other players marker, FIG. 2 during his subsequent turns in order of play, until he completes one complete lap, ending when his marker FIG. 2 next crosses the start finish line 27.
Section 2, found on the race course 28 (see FIG. 1A and FIG. 1B) is a bonus/penalty section which states, "Name a 2ND Place Winner of Last 10 Years, Correct +5, Wrong -6, Book +1". In the course of playing the game by throwing the dice FIG. 3 each player in his turn whose marker FIG. 2 lands on section 2, must name a second place winner of any race as defined on the history record sheet, FIG. 8A and FIG. 8B at 40, selected from the most current year or any of the nine prior years. In answering, if a player states a correct answer from memory, he may advance his marker FIG. 2 five additional sections, as indicated by correct +5, in section 2, on the race course, 28 and continue or not continue in advancement as may be directed by indicia contained in subsequent sections in which his marker FIG. 2 may land, until his turn is completed. Subsequent sections will be defined later. If a player states a wrong answer from memory as defined on the history record sheet, FIG. 8A and FIG. 8B at 40, or if he fails to answer, he must move his marker FIG. 2 backward six sections as indicated by "Wrong -6", in section 2, on the race course 28 and then play in accordance with indicia found in section 22, on the race course 28. Section 22 will be defined later. Should a player read his answer from the history record sheet, FIG. 8A and FIG. 8B at 40, he then would advance one section as indicated by "Book +1", in section 2, on the race course 28 and then play in accordance with indicia found in section 3 on the race course 28. Section 3 will be defined later. Further, each player is limited to using a second place winning name only one time per game. Other players in ther turn may also use the same name, but only once each for the duration of the game. However, if the same name has placed second in more than one race, as indicated on the history record sheet, FIG. 8A and FIG. 8B at 41, the name may be reused for as many times as the name actually was second. Each other player in their turn may do likewise in their turn if they so choose.
Section 3, found on the race course 28 (see FIG. 1A and FIG. 1B) is a bonus/penalty section which states, "Name a 2ND Place Winner Prior to Last 10 years, Correct +5, Wrong -6, Book +1". In the course of playing the game by throwing the dice FIG. 3 or as the result of advancement from section 2 on the race course, 28 each player in turn whose marker FIG. 2 lands on section 3 must name a second place winner as defined on the history record sheet, FIG. 8A and FIG. 8B at 40 selected from and beginning ten years prior to the current year, and additionally any year preceeding that year. As an example, if the current year is 1985, the player would have to use 1975, or any prior year. Further, each player is limited to using a second place winning name only one time per game. Other players in their turn may also use the same name, but only once each, for the rest of the game. However, if the same name has placed second in more than one race, as indicated on the history record sheet FIG. 8A and FIG. 8B at 42 the name may be reused for as many times as the name actually was second, by each player in their turn if they so choose. If the player states a correct answer from memory he may advance his marker FIG. 2 five additional sections as indicated by, "Correct +5", in section 3, and then be subject to instructions as contained in indicia found in section 8 on the race course 28. Section 8, will be defined later. If the player states a wrong answer from memory, as defined on the history record sheet FIG. 8A and FIG. 8B at 40 or if he fails to answer, he must move his marker FIG. 2 backward six sections as indicated by, "Wrong-6", in section 3, and then play in accordance with indicia found in section 23 on the race course 28. Section 23 will be defined later.
Section 4, found on the race course 28 (see FIG. 1A and FIG. 1B) states, "Short Chute", and is located at Turn #1. This section is considered as a free section, meaning that no bonus or penalty is afforded. In the course of playing the game by throwing the dice FIG. 3 or as the result of advancement from section 18, each player in turn whose marker FIG. 2 lands on section 4 of the race course 28 remains there until his next regular turn. Section 18 will be defined later.
Section 5, is a penalty section found on the race course 28 (see FIG. 1A and FIG. 1B) which states, "Bad Shift Drop Back 5 Sections". In the course of playing the game by throwing the dice FIG. 3 or as the result of penalty from section 12, of the race course, 28 each player in his turn whose marker FIG. 2 lands on section 5, must then further move his marker FIG. 2 backward five sections to the start finish line found at 27 on FIG. 1A and FIG. 1B. He then waits for his next regular turn to continue play. Section 12 will be defined later.
Section 6, found on the race course 28 (see FIG. 1A and FIG. 1B) is a bonus section which states, "Good Turn Proceed 5 Sections". In the course of playing the game by throwing the dice FIG. 3 or as the result of advancement from section 25 on the race course, 28 or as the result of moving backward from section 13, on the race course, 28 each player in turn whose marker FIG. 2 lands on section 6 of the race course 28 proceeds two additional sections to section 8 of the race course 28 and is then subject to instructions as contained in indicia found in section 8. Sections 8, 13, and 25 will be defined later.
Section 7, found on the race course 28 (see FIG. 1A and FIG. 1B) is a bonus section which states, "Good Driving Proceed Five Sections". In the course of playing the game by throwing the dice, FIG. 3 or as the result of advancement from section 2 on the race course, 28 each player in his turn whose marker FIG. 2 lands on section 7, proceeds an additonal five sections to section 12, of the race course 28 and is then subject to instructions as contained in indicia found in section 12. Section 2, has been previously defined, and section 12, will be defined later.
Section 8, found on the race course 28 (see FIG. 1A and FIG. 1B) states, "All Players Vote on Whether or Not to Suspend Your Next Penalty, Short Chute", and is located at turn #2. In the course of playing the game by throwing the dice FIG. 3 or as the result of advancement from section 5, of the race course 28 or by advancement by virtue of pit consequence number 9, found in 35 (see FIG. 1A and FIG. 1B) each player in turn whose marker FIG. 2 lands on section 8 is subject to receiving a penalty release card FIG. 7. In order to actually receive the penalty release card FIG. 7 a vote is required from the other players in the game. In the event of a tie vote, the dice are thrown again. Section 5 has been previously defined. Pit consequence number 9, found in 35 and the penalty release card FIG. 7 will be defined later.
It is now appropriate to define the pit lane 29 (see FIG. 1A and FIG. 1B). As the player progresses his marker FIG. 2 in regular turn as indicated by the dice, FIG. 3 or indicia contained in Note #1 at 39 (which will be defined later) the indicia in each of the race course sections 28 are not applicable for the player while his marker FIG. 2 is in the pit lane 29 or the pits 30. However, once his marker is out of the pits 30 and back on the race course 28 he is subject to indicia contained in which ever section his marker FIG. 2 may land after exiting the pits 30 at section 3. While in the pit lane, 29 the players current lap will only count when his marker FIG. 2 exits the pits, 30 in compliance with 33 on the game board, 26 which states, "For Both Note #1 and Note #2, The Lap to The Pits Will Count As a Regular Lap Upon Exiting The Pits".
Section 9, found on the race course 28 (see FIG. 1A and FIG. 1B) is a penalty section which states, "Oil Leak 4 Turns To Make Pits Note #1". In the course of playing the game by throwing the dice FIG. 3 or as the result of moving backward from section 14, each player in turn whose marker FIG. 2 lands on section 9 is furnter subject to Note #1 found on the inside of the race course 28 at 31. It will now be necessary to explain Note #1 found at 31, which states, "If You Do Not Make Pits In The # Of Turns Specified, Move Only 2 Sections Per Turn Until You Do, Upon Arrival In The Pits Throw For Pit Consequence Number and Follow That Instruction". Section 9, indicia states in part, "4 Turns To Make Pits, Note #1". There fore, in compliance with Note #1, 31 the player moves his marker FIG. 2 to the pit lane 29 located on the inside portion of the race course 28 directly inside section 9. The player then waits for his next regular turn. His marker FIG. 2 will remain in the pit lane for all further play until such time as his marker FIG. 2 reaches the pits 30. In the course of play as indicated in section 9, and in compliance with Note #1, 31 the players marker FIG. 2 must reach the pits, 30 by his fourth regular turn there after in normal succession. If his marker FIG. 2 does not reach the pits 30 by his fourth regular turn, he may there after move only two sections per regular turn, and the dice FIG. 3 are not used until such time as he arrives at the pits. Upon arrival at the pits 30 the player then immediately throws the dice FIG. 3 again in order to find a corresponding pit consequence number 35. The pit consequence numbers 35 range from 2 through 12, and the player must act according to the directive which corresponds to his throw of the dice. For example if he throws the number 3 on the dice, the corresponding pit consequence number is 3, found at 35, which states, "Good Crew Proceed Extra 3 Spaces on Next Turn". The player would then wait for his next regular turn and then move his marker FIG. 2 from the pits 30 onto the main race course 28 at section 3, as indicated by pit exit instructions 34. It is at that time, as indicated at 33 that the current lap counts for the player. He would then throw the dice FIG. 3 and would proceed an equal number of sections as indicated on the dice, and then move three more additional sections in compliance with pit consequence number 3. He would then wait his next regular turn, or continue to play as may be appropriate by the indicia contained in which ever section his marker FIG. 2 may land on the race course 28. Section 14, and the pit consequence numbers will be defined later. The current lap for a player whose marker FIG. 2 has progressed through the pit lane 29 and through the pits 30 and back onto the race course 28 at section 3 is counted at the time that the players marker FIG. 2 is moved onto the race course 28 at section 3.
Section 10, found on the race course 28 (see FIG. 1A and FIG. 1B) is a penalty section which states, "Low on Fuel 3 Turns To Make Pits, Note #1". In the course of playing the game by throwing the dice FIG. 3 each player in turn whose marker FIG. 2 lands on section 10, is further subject to Note #1 found on the inside of the race course 28 at 31. Section 10 indicia states in part, "3 Turns To Make Pits, Note #1". Therefore in compliance with Note #1 the player moves his marker FIG. 2 to the pit lane 29 located on the inside portion of the race course 26 directly inside section 10. The player then waits for his next regular turn. The players marker FIG. 2 will remain in the pit lane for all further play until such time as his marker FIG. 2 reaches the pits 30. In the course of play as indicated in section 10, and in compliance with Note #1 31 the players marker FIG. 2 must reach the pits 30 by his third regular turn in normal succession. If his marker FIG. 2 does not reach the pits 30 by his third regular turn, he may there after move only two sections per his regular turn and the dice FIG. 3 are not used until such time as he arrives at the pits 30. Upon arrival at the pits 30 the player then immediately throws the dice FIG. 3 again in order to find a corresponding pit consequence number 35. He then acts according to the directive of the corresponding pit consequence number 35. The pit consequence numbers 35 range from 2 through 12, and the player must act according to the directive which corresponds to his total shown on the dice FIG. 3. An example is provided in the definition of section 9, which was stated previously. The pit consequence numbers 35 will be defined later.
Section 11, found on the race course 28 (see FIG. 1A and FIG. 1B) is a penalty section which states, "Unfavorable Judges Ruling Return all Penalty Release Cards". In the course of playing the game by throwing the dice, FIG. 3 each player in turn whose marker FIG. 2 lands on section 11, must return to the stack all penalty release cards FIGS. 6 & 7 in his possesion if any. He would then wait for his next regular turn and proceed playing the game. The penalty release cards FIGS. 6 & 7 will be defined later.
Section 12, found on the race course 28 (see FIG. 1A and FIG. 1B) is a bonus/penalty section which states, "Name a 500 Winner Prior To Last 10 Years, Correct +5, Wrong -7, Book +-0". In the course of playing the game by throwing the dice FIG. 3 or as the result of advancement from section 7 each player in turn whose marker FIG. 2 lands on section 12 must name a winner as defined on the history record sheet FIG. 8A & FIG. 8B at 37, selected from and beginning ten years prior to the current year, and additionally any year preceding that year. As an example, if the current year is 1985, the player would have to use 1975 or any prior year. If a player states a correct answer from memory he may advance his marker FIG. 2 five additional sections as indicated by, "Correct +5", in section 12 on the race course 28, and then be subject to instructions as contained in indicia found in section 17. Section 17 will be defined later. If a player states a wrong answer from memory as defined on the history record sheet FIG. 8A & FIG. 8B at 37, or if he fails to answer, he must move his marker FIG. 2 backward seven sections as indicated by "Wrong -7", in section 12, and then play in accordance with indicia found in section 5. If a player reads his answer from the history record sheet FIG. 8A & FIG. 8B he leaves his marker FIG. 2 in section 12 until his next regular turn as indicated by "Book +-0" in section 12. Section 5 and section 7, have been previously defined.
Section 13, found on the race course 28 (see FIG. 1A and FIG. 1B) states, "Name a Winner In Last 10 Years, Correct +5, Wrong -7, Book +-0". In the course of playing the game by throwing the dice FIG. 3 each player in his turn whose marker FIG. 2 lands on section 13 must name a winner of any race as defined on the history record sheet FIG. 8A & FIG. 8B selected from the most current year or any of the nine prior years. If a player states a correct answer from memory, as defined by the history record sheet FIG. 8A & FIG. 8B he may advance his marker FIG. 2 five additional sections as indicated by, "Correct +5", in section 13, on the race course 28. He would then continue to play as indicated By indicia provided in section 18. If a player states a wrong answer from memory as defined on the history record sheet FIG. 8A & FIG. 8B, or if he fails to answer, he must move his marker FIG. 2 backward seven sections as indicated by "Wrong -7", in section 13 on the race course 28, he would then continue to play in accordance with indicia contained in section 6 which was defined earlier.
If a player reads his answer from the history record sheet FIG. 8A & FIG. 8B he leaves his marker FIG. 2 in section 13 as indicated by "Book +-0", in section 13 on the race course 28, and wait until his next regular turn.
Section 14, found on the race course 28 (see FIG. 1A and FIG. 1B) is a bonus/penalty section which states, "Name a Popular 4 Cylinder Engine, Correct +7, Wrong -5, Book +-0". In the course of playing the game by throwing the dice FIG. 3 each player in turn whose marker FIG. 2 lands on section 14, must name a popular 4 cylinder engine, or name any winning car, four cylinder or otherwise as defined on the history record sheet FIG. 8A & FIG. 8B at 38. If the player states a correct answer from memory he may advance his marker FIG. 2 seven additional sections as indicated by, "Correct +7", in section 14 on the race course 28 and advances his marker FIG. 2 to section 21 which represents turn #4 short chute on the race course 28. The player would then wait for his next regular turn to proceed. If the player states a wrong answer from memory he must move his marker FIG. 2 backward five sections as indicated by "Wrong -5", in section 14 on the race course 28. He would then be subject to the instruction indicia in section 9, which was defined earlier. If a player uses the history record sheet FIG. 8A & FIG. 8B at 38 to provide the answer, his marker FIG. 2 would remain in section 14 as indicated by "Book +-0" in section 14 of the race course 28, Section 21 will be defined later.
Section 15, found on the race course 28 (see FIG. 1A and FIG. 1B) is a bonus section which states, "Tail Wind Proceed 3 Sections". In the course of playing the game by throwing the dice FIG. 3 each player in his turn whose marker FIG. 2 lands on section 15, would then proceed an additional 3 sections to section 18, on the race course 28, and would then be subject to instructions as contained in indicia found in section 18. Section 18 will be defined later.
Section 16, found on the race course 28 (see FIG. 1A and FIG. 1B) is a bonus section which states, "Bonus Space Proceed to #4 Short Chute". In the course of playing the game by throwing the dice FIG. 3 each player in his turn whose marker FIG. 2 lands on section 16, would then advance his marker FIG. 2 over the race course 28 directly to turn #4 Short Chute found in section 21 on the race course 28 and then wait for his next regular turn to proceed. Section 21 will be defined later.
Section 17, found on the race course 28 (see FIG. 1A and FIG. 1B) is a bonus section which states, "Bonus Space Draw a Penalty Release Card Turn 3 Short Chute". In the course of playing the game by throwing the dice FIG. 3 or as the result of advancement from section 12, each player in his turn whose marker FIG. 2 lands on section 17 is entitled to draw one penalty release card FIG. 7 and hold the penalty release card FIG. 7 for use at his discretion. Section 12 has been previously defined. The penalty release card FIG. 7 will be defined later.
Section 18, found on the race course 28 (see FIG. 1A and FIG. 1B) is a bonus section which states "Good Driving Proceed to Turn #1 Short Chute". In the course of playing the game by throwing the dice FIG. 3 or as the result of advancement from section 13, each player in his turn whose marker FIG. 2 lands on section 18 would then advance his marker FIG. 2 over the race course 28 directly to turn #1 short chute found in section 4 of the race course 28. Section 13, has been previously defined.
Section 19, found on the race course 28 (see FIG. 1A and FIG. 1B) is a penalty section, which states, "Worn Tire Other Pit Rules Don't Apply Proceed Now To The Pits and Lose Next Turn". In the course of playing the game by throwing the dice FIG. 3 each player in his turn whose marker FIG. 2 lands on section 19, would then advance his marker FIG. 2 over the race course 28 directly to the pits 30. He would then leave his marker FIG. 2 in the pits 30 and miss his next regular turn at play. On his next regular turn after that, the player would then throw the dice FIG. 3 and exit the pits, 30 at which time his current lap would be counted. He would then move his marker FIG. 2 the number of spaces indicated by the dice, beginning with section 3 on the race course, 28 and then play in accordance with the indicia contained in the section in which his marker may land.
Section 20, found on the race course 28 (see FIG. 1A and FIG. 1B) is a penalty section which states, "Bad Fuel Pump Proceed To The Pits Note #2". In the course of playing the game by throwing the dice FIG. 3 or by moving backward from section 25 of the race course 28, each player in his turn whose marker FIG. 2 lands on section 20, would then move his marker to the pit lane 29 on the inside of section 20. He would then wait for his next regular turn.
It is now appropriate to define Note #2 at 32. Note #2 is found on the inside section of the race course 28 (see FIG. 1A and FIG. 1B) at 32. Note #2 states, "You Must Throw On Each of Your Regular Turns Until You Arrive In The Pits Then Wait For Your Next Turn. Do Not Throw For A Pit Consequence Number". A further to Note #1 at 31 and Note #2 at 32 is found on the inside of the pit lane 29 at 33 which states, "For Both Note #1 and Note #2 The Lap To The Pits Will Count As A Regular Lap Upon Exiting The Pits". Therefore as a result of a player having his marker FIG. 2 on the pit lane 29 located to the inside of section 20 on the race course 28, the player would throw the dice for however many regular turns it takes for his marker FIG. 2 to reach the pits 30. Upon arrival at the pits 30 the player would then wait for his next regular turn at which time he would again throw the dice FIG. 3 and re-enter the race course 28 at section 3 at which time his current lap would then be counted. He would then progress his marker FIG. 2 the appropriate number of sections that would correspond with the total on the dice FIG. 3 beginning with section 3. He would then play in accordance with the indicia contained in the section in which his marker FIG. 2 lands.
Section 21, located on the race course 28 (see FIG. 1A and FIG. 1B) states "Short Chute", and is in turn #4 of the race course 28. This section is considered as a free section, meaning that no penalty or bonus is afforded. In the course of playing the game by throwing the dice FIG. 3 or as the result of advancement from sections, 14, or 16, each player in his turn whose marker FIG. 2 lands on section 21 at turn #4 of the race course 28 remains there until his next regular turn.
Section 22 found on the race course 28 (See FIG. 1A and FIG. 1B) states, "You Spun Out Lose Next Turn". This section is a penalty section. In the course of playing the game by throwing the dice FIG. 3 or as the result of a player moving backward from section 2, each player in his turn whose marker FIG. 2 lands on section 22 would remain in section 22 and miss his next regular turn at play. After his missed turn the player would again throw the dice and advance his marker FIG. 2 and be subject to indicia contained in what ever section his marker FIG. 2 may land. Section 2 was defined earlier.
Section 23, found on the race course 28 (see FIG. 1A and FIG. 1B) is a penalty section. Section 23 states, "Judges Penalty Forfeit Lap Lead Cards". In the course of playing the game by throwing the dice FIG. 3 or as the result of a player moving his marker FIG. 2 backward from section 3, each player in his turn whose marker FIG. 2 lands on section 23 must forfeit or return all lap lead bonus cards FIG. 5 which may be in his possession and return them to the lap lead bonus card stack. He would then proceed in regular play on his next regular turn. Lap lead bonus cards FIG. 5 will be defined later. Section 3 was defined earlier.
Section 24 found on the race course 28 (see FIG. 1A and FIG. 1B) is a bonus section. Section 24 states, "You Are Driving Well And Are Exempt From Penalty For One Lap". In the course of playing the game by throwing the dice FIG. 3 each player in his turn whose marker FIG. 2 lands on section 24 is awarded a one lap penalty release card FIG. 6. He then waits for his next regular turn to continue play. The one lap penalty release card FIG. 6 will be defined later.
Section 25, found on the race course 28 (see FIG. 1A and FIG. 1B) is a bonus/penalty section. Section 25 states, "Name a Winning 8 Cylinder Engine, Correct +7, Wrong -5, Book +1". In the course of playing the game by throwing the dice FIG. 3 each player in his turn whose marker FIG. 2 lands on section 25 must name a popular 8 cylinder engine used in a winning race, or name any car, 8 cylinder or otherwise as defined on the history record sheet FIG. 8A & FIG. 8B at 38. If the player states a correct answer from memory he may advance his marker FIG. 2 seven sections to section 6 on the race course 28, as indicated by, "Correct +7", in section 25. The player would then play in compliance with indicia contained in section 6 which was defined earlier. If the player would give a wrong answer from memory, or no answer at all, he would be required to move his marker FIG. 2 backward five sections to section 20 on the race course 28. He would then play in compliance with indicia found in section 20 on the race course 28, which was defined earlier. If the player uses the history record sheet, he would advance his marker FIG. 2 one section to the start finish line 27 on the race course 28. He would then wait for his next regular turn.
Penalty release cards FIG. 7 are held by players to be utalized when their marker FIG. 2 lands on a penalty section. Penalty release cards FIG. 7 are obtained by the player by virtue of his marker FIG. 2 landing on section 8, or section 17, on the race course 28, in compliance with indicia contained in those sections. Sections 8, and 17, were defined earlier. The penalty release card FIG. 7 held by a player can then be used at his option any time during the course of play, that his marker FIG. 2 may land on any penalty section. There is no limit on the number of penalty release cards FIG. 7 which a player may hold. However, if his marker FIG. 2 should land on section 11, on the race course 28, the player would be required to return all penalty release cards FIGS. 6 & 7 which he may posess to the stack. The one lap penalty release card is acquired by the players marker FIG. 2 landing on section 24 of the race course 28 as defined earlier. Penalty release cards FIG. 7 and one lap penalty release cards FIG. 6 are exchanged by the player to release him from penalties indicated in sections in which his marker FIG. 2 may land. The sections in which the penalty release cards FIG. 6 and FIG. 7 may be used are on the race course 28 at sections 1, 5, 9, 10, 19, 20, 22, and 23. The penalty release cards FIGS. 6 and 7, may not be used for release from penalties for wrong answers to questions contained in sections 2, 3, 12, 13, 14, and 25, or for any pit consequence penalties 35. In addition, if the player next in turn is passed the dice FIG. 3 and throws the dice FIG. 3 prior to the preceding player utilizing his penalty release card FIG. 6 or FIG. 7, the preceding player loses his right to use the penalty release card FIG. 6 or FIG. 7, and must suffer the penalty as directed by indicia in the penalty section in which his marker FIG. 2 is placed.
Lap Cards FIG. 4 are placed on or near the playing board 26 (see FIG. 1A and FIG. 1B). Each time a players marker FIG. 2 passes the start finish line on the race course 28, he collects a lap card FIG. 4 which is a way of keeping score of the number of laps the player has completed. In addition someone should be appointed as official score keeper and keep score with paper and pencil.
Lap lead bonus cards FIG. 5 are placed on or near the playing board 26 (see FIG. 1A and FIG. 1B) face side down. Each time the player whose marker FIG. 2 is in the lead of the current lap at the time which it passes over the start finish line 27 on the race course 28, he is entitled to collect a lap lead bonus card FIG. 5 which is drawn off the top of a plurality of said cards which are in a stack. Each lap lead bonus card FIG. 5 bears a single number which will vary among the numbers 1 through 4, among a plurality of lap lead bonus cards. The player whose marker FIG. 2 is first to cross the start finish line 27 on the race course 28 for the current lap, collects a lap lead bonus card FIG. 5. When the total of a players laps around the race course 28 are added to the total of all lap lead bonus cards FIG. 5 which he has accumulated, add up to twenty or more, he would then be the winner of the race. The first player to complete twenty laps of the race course 28 over the start finish line 27 is the winner of the race. In order of succession, the player to finish next with twenty laps across the start finish line 27 would be second, and so forth. When the total of a players laps around the race course 28 are added to the total of all lap lead bonus cards FIG. 5 a player has accumulated, and when that total adds up to twenty or more, then that player would be the winner of the race. It should be noted however, that lap lead bonus cards FIG. 5 can only be taken for credit when added to the regular lap total of a given players laps which in combination add up to twenty or more, at which time said player would be declared the winner. Prior to that time the actual laps completed on the race course 28 by each player, are considered as the actual total laps and lap lead bonus card FIG. 5 points are not relevent. Thus, lap lead bonus cards do not change the status of any laps. They are accredited and added to the actual laps completed only when in combination the total would equal twenty or more. Until that time the lap lead bonus points are irrelevant. Thusly, during the race, lap lead bonus points have no bearing on lap status. Therefore it is possible in the course of the race, for one player to lead a lap on the race course, 28 collect a lap lead bonus card, FIG. 5 and be passed in the next lap by another player, who could in turn then be first across the start finish line 27 and in turn collect a lap lead bonus card FIG. 5.
On the game board 26 (see FIG. 1A and FIG. 1B) on the inside of the pit lane, 29 pit consequence numbers are found at 35. There are eleven pit consequence numbers 35. They begin with number 2 and go through to number 12. When a players marker FIG. 2 arrives at the pits 30 as defined earlier, the player throws the dice FIG. 3 and then proceeds with following the instructions as provided by the number from the eleven pit consequence numbers 35 that corresponds to the number shown on the dice which the player threw. Following are definitions of the eleven pit consequence numbers 35.
Pit consequence number 2 indicates, "Fast Crew Roll On (Throw The Dice Again)". If a player would throw the dice for a pit consequence number and have the number two show, per the indicia in the instructions of number 2, he would throw the dice FIG. 3 again and then move his marker FIG. 2 back onto the race course 28 at section 3, at which time his current lap would count, and then advance his marker a number of sections which would be equal to the number shown on the dice FIG. 3. He would then wait his next regular turn, or continue to play as may be indicated by indicia found in what ever section his marker FIG. 2 may land.
Pit consequence number 3 states "Good Crew Proceed Extra 3 Spaces on Next Turn". A player upon throwing the dice for a pit consequence number and having the number 3 show, would then wait for his next regular turn and then move his marker FIG. 2 from the pits 30 onto the main race course 28 at section 3, as indicated by pit exit instruction 34. It would be at that time that the players current lap would count as indicated at 33 on the game board 26. The player would then throw the dice FIG. 3 and advance his marker FIG. 2 a number of sections which correspond to the numbers on the dice, and then move three additional sections, in compliance with pit consequence number 3. He would then wait his next regular turn, or contunue to play as may be appropriate by the indicia contained in the section in which his marker FIG. 2 may land on the race course 28.
Pit consequence number 4 states, "Poor Crew Performance Drop 4 Spaces On Next Throw". When throwing the dice for a pit consequence number, and have the number 4 show, the player would then wait in the pits 30 for his next regular turn. He would then throw the dice and beginning at section 3 advance his marker FIG. 2 the number of spaces which correspond to the dice. His current lap would count upon exiting the pits 30 onto section 3. Having advanced his marker as indicated by the dice he would then drop back four spaces and wait his next regular turn, or continue to play as may be indicated by indicia contained in which ever section his marker FIG. 2 may land on the race course 28.
Pit consequence number 5, states, "Car Caught Fire Lose Next Throw". Upon throwing the number five on the dice when throwing for a pit consequence number, the player would leave his marker in the pits on his next regular turn and not be allowed to continue to play until the turn after that. He would then proceed in the normal order of play.
Pit consequence number 6, states, "Ignition Problems Lost Next Throw". When throwing the dice for a pit consequence number, and have the number 6 show, the player would leave his marker FIG. 2 in the pits 30 on his next regular turn and not be allowed to play until his turn after. He would then be allowed to proceed in the normal order of play.
Pit consequence number 7, states, "Blown Engine Your Out Of The Race". When throwing the dice for a pit consequence number and having the number 7 show, the player would remove his marker from the game board 26 and would be considered to be out of the game.
Pit consequence number 8, states, "Improved Boost Proceed Double On Your Next Throw". When throwing the dice for a pit consequence number, and have the number 8, show the player would, on his next regular turn, throw the dice, and beginning at section 3 on the race course 28 advance his marker the number of sections which would be double the number shown on the dice. He would then wait his next regular turn, or continue to play, as may be appropriate to indicia contained in which ever section his marker FIG. 2 may land on the race course 28.
Pit consequence number 9, states, "Fast Pit Crew Penalty Suspended Proceed To Turn #2 Short Chute". When throwing the dice for a pit consequence number and having the number 9, show, the player would immediately advance his marker FIG. 2 to turn #2 short chute, which is in section 8 of the race course 28, at which time his current lap would count. He would then be subject to play in compliance with indicia contained in section 8, which was defined earlier.
Pit consequence number 10, states, "Fast Crew Throw Again". When throwing the dice for a pit consequence number, and having the number 10, show, the player would move his marker FIG. 2 to section 3 on the race course 28 and throw the dice again, at which time his current lap would count. He would then advance his marker FIG. 2 the number of sections as shown on the dice and wait for his next regular turn or continue to play as may be indicated by indicia contained in which ever section his marker FIG. 2 lands on the race course 28.
Pit consequence number 11, states, "Major Repairs Lose 2 Throws". When throwing the dice for a pit consequence number, and have the number 11, show the player would wait out his next two regular turns. After not playing for the second turn, on the regular turn after that, the palyer would then throw the dice and advance his marker FIG. 2 to section 3 on the race course 28, at which time his current lap would count. From there he would then advance his marker FIG. 2 a number of sections as indicated on the dice. He would then wait for his next regular turn, or continue to play as may be indicated by indicia contained in what ever section his marker FIG. 2 may land.
Pit consequence number 12, states, "Normal Stop Stay Until Next Throw". When throwing the dice for a pit consequence number, and have the number 12, show, the player would wait out his turn and stay in the pits 30. Then on his next regular turn, he would throw the dice and beginning at section 3 on the race course 28 he would advance his marker FIG. 2 a number of sections as indicated on the dice, at which time his current lap would count. He would then wait for his next regular turn or continue to play as may be appropriate as indicated by indicia contained in what ever section his marker FIG. 2 lands on the race course 28.
It is intended that the patent shall cover by suitable expression in the appended claims, whatever features of patentable novelty exist in the invention disclosed.
<- Previous Patent (Electronic card and ...) | Next Patent (Game turntable) ->


Willie M. Cole, age 93, a resident of Stem, died Saturday January 21, 2017, at Universal Health Care, Oxford. He was a native of Granville County and was the son of the late William Fife and Fannie Hart Cole.
Willie was a retired Foreman with the North Carolina Department of Transportation where he worked for 37 years. After retirement from NCDOT, he worked several security jobs throughout the county. He was happily married to the love of his life for 69 years. Willie was of the baptist faith and currently the oldest member of Tally Ho First Baptist Church in Stem, North Carolina.
Surviving are his wife, Willie Lou Cole; son, Lonnie Cole, Sr. (Melinda); daughter, Bonnie Hernandez (Elias); grandchildren, Lonnie Cole, Jr. (Shannon), Robert Cole (Brittany) Bailee O'Briant, Ethan Hernandez, Jason Harris & Dakota Currin; great grandchildren, Alex Cole and Zoe Cole. He is also survived by many other loving family & friends. He was predeceased by his son, Tommie Lee Cole; brother, Luster Eakes; and sisters, Carrie Milton and Rosabelle Averette.
Funeral services will be conducted Tuesday, January 24, 2017, at 2:00 PM at Tally Ho First Baptist Church in Stem by Rev. Eddie Nutt and Rev. Robert Oliver. Burial will follow in Bullock Cemetery. Visitation will be held Monday, January 23, 2017, at Gentry-Newell & Vaughan Funeral Home from 6:00 – 8:00 PM. The family will receive visitors at other times at 3637 Ashton Glen Lane, Oxford, NC.
I am so sorry for your loss. Willie was a true gentleman.
So sorry for your loss! Thoughts and prayers are with your family during this difficult time.


text:
Jim Carlin
State Senator, District 3
Email: jim.carlin@legis.iowa.gov
Committees: Veterans Affairs (Chair), Human Resources, Labor & Business Relations, Ways & Means
Subcommittee: Justice System Appropriations
Sign up for updates from Senator Carlin:
Senator Jim Carlin grew up in New Jersey and Massachusetts, but chose Iowa as the place to build a life and family because of its strong culture of family values and goodness of its people. He has been a resident of Sioux City since 1992. He and his wife, Donna, have been married for 23 years, and together they raised three children, Wesley, Whitney, and Hannah. They are the grandparents of Bennett, Anne and Clara.
For over 23 years, Senator Carlin has represented individuals in state and federal court in Iowa as a trial attorney. His passion for justice and the dignity of the individual has guided his career. He has also served as a highly involved and vital advocate for children with a non-profit corporation.
Senator Carlin has served as an instructor for federal inmates at Dismas Charities, as a youth basketball coach at Upward Sports, and as an assistant coach with the Morningside College Mustangs football team. He is a member of Morningside Assembly of God Church. Senator Carlin is a United States Army veteran and a member of the American Legion.

redpajama_set_name: RedPajamaCommonCrawl


text:
Login

{{ message }}

	<form role="form" name="loginForm" novalidate ng-submit="login(loginForm.$valid, credentials)">

				<input ng-model="credentials.email" type="email" class="form-control has-error" name="email" required placeholder="E-mailadres">

Geef een geldig e-mailadres in.

				<input ng-model="credentials.password" type="password" class="form-control" ng-class="{ 'has-error' : loginForm.password.$invalid && !loginForm.password.$pristine }" name="password" required placeholder="Password">

Geef uw wachtwoord in.

		<input type="submit" value="Login" class="btn btn-primary btn-block">
	</form>

redpajama_set_name: RedPajamaGithub


Looking for some LGBTQ-focused content to watch this weekend? Not one, but two fantastic pieces of LGBTQ media are slated for release this week.
On Friday, the groundbreaking show "Transparent" returns to Amazon Prime for its fourth season. The show revolves around a Los Angeles family grappling with the transition of their transgender parent.
Emmy award winning director Jill Soloway, creator of Transparent, is the child of a transgender parent and is an outspoken advocate for the transgender community. Soloway also identifies as non-binary. The show has also made huge gains in LGBTQ visibility in television with HRC supporter Bradley Whitford becoming the first actor to win an Emmy for playing a trans character. Other HRC supporters in the show include Judith Light, Alexandra Billings, Kathryn Hahn and Amy Landecker.
"Battle of the Sexes," a timely biopic of openly lesbian tennis icon and HRC supporter Billie Jean King and her match with Bobby Riggs, premieres in theatres this weekend.
The film's release comes on the heels of the 44th anniversary of the famous "Battle of the Sexes" tennis tournament, which captured the nation and sparked a national conversation on gender roles in America. It solidified King's status as a barrier breaking tennis pro and a pioneer in the feminist movement.
King is a longtime HRC supporter and received the National Equality Award at our 10th annual National Dinner. The tennis legend and social activist has long been a champion for social change, spearheading the women's movement in her sport and cementing her legacy as a lifelong advocate for equality.
Both of these powerful pieces exemplify the importance of LGBTQ representation in television and film. They not only increase visibility of LGBTQ people, but help change hearts and minds around the globe.


Last year we brought to the market a series of reel seats that are elegant and complement the beauty of your rod building projects. I have collected highly figured woods and burls for over 10 years. Each time I cut into these woods I see the beauty of Mother Natures creations.


Without the construction worker, the new hospital across town would not exist, nor the local supermarket, mall, or bridge. The home you live in would stop to decorate your road in which a dozen two-story dwellings flourish. Construction employees are responsible for the establishment of several distinct sorts of structures which are utilized on a daily basis. They bring buildings to life, work on heavy building sites and highways, in addition to handle industrial projects.
Individuals, who like working with their hands, are physically fit, like precision tools, and have a knack for proportion, line, and color usually fit in the plot of bricklaying. The responsibilities of a bricklayer might include installing or repairing brick constructions; construction chimneys or fireplaces; producing patios, walls or paths; or installing industrial furnaces. Critical skills for a bricklayer include the ability to read and interpret documents; perform calculations; problem-solve; and organize daily activities. The normal salary for a bricklayer ranges from $60,320 to $70,720.
A blaster and driller may work Side-by-side and will sometimes carry out the same tasks. Blasters are responsible for filling holes with explosives and setting off triggers which will dislodge coal, stone, or ore. Their skills are also utilized to demolish buildings. Drillers control mobile drilling machines which produce holes in open-pit mines and quarries, or help build the base of a diploma construction singapore. Both occupations could be used in new home construction or renovation, heavy industrial sites, commercial construction, or civil engineering. Both tasks require oral communication, problem-solving skills, job preparation, and working well with others.
Previous PostPrevious How To Lose Weight And Stay Fit Forever?


More than 100 New Zealand and Chinese delegates attended the New Zealand-China Higher Education Seminar (HES) in November, sharing insights and strategies to encourage more students to study abroad.
Held at the University of Auckland, the seminar was organised by Universities New Zealand (UNZ) in partnership with the Chinese Education Association for International Exchange (CEAIE) and sponsored by ENZ.
It comprised panel discussions and presentations focused on promoting student mobility between New Zealand and China.
Representatives from all eight New Zealand universities, 35 Chinese universities, the Chinese Embassy, Confucius Institute, the New Zealand and Chinese Ministries of Education, Ministry of Business, Innovation and Employment and ENZ attended the seminar.
Ross Fisher, ENZ's International Market Manager for China, said the HES gave delegates an opportunity to gain new insights and contacts for building a strategic education partnership between New Zealand and China.
"New Zealand universities shared their strategies on encouraging more New Zealand students to study abroad, particularly in countries whose long-term futures aligned with New Zealand's trade and economic interests," said Ross.
"Chinese universities provided some very interesting updates on their efforts to increase their attractiveness to international students, focused on the theme of creating multi-national learning environments through such things as the development of courses taught in English.
Prime Minister's Scholarship for Asia (PMSA) recipients took part in a panel discussion of the opportunities, barriers and challenges of studying in China.
To conclude the seminar, delegates participated in a business matching and networking session.
Adele Bryant, ENZ Regional Director – Greater China and North Asia, said the seminar held a lot of potential for further internationalisation.
"China is a major education destination, and hosted more than 440,000 international students in 2016," said Adele.
New Zealand kindness, respect and inclusivity earned royal praise at the recent APAIE 2019 Conference in Kuala Lumpur.
Some 700 prospective students and parents joined 50 New Zealand education providers in Viet Nam in March.
Your E-news subscription failed to send.


Garagio is a retrofuturistic concept album that consists of 18 original songs inspired by the infectious popular music of the 1960s and 1970s. Akin to flipping through stations from the past (with occasional interference from present and future ones), the narrative vehicle of Garagio also takes listeners through an assortment of both personal and historical human foibles, and occasional triumphs in response to them.
Popular music from decades past are playfully decontextualized, reconstructed, and reinterpreted. You'll hear the sounds of British Invasion, Motown, dub, psychedelic, jazz, pop film music, French Yé-Yé, proto-punk, disco, and beyond — blended and evolved with modern sounds.
In the end, the album is a tour through AM transistor radios, jukeboxes and garages full of amps and sweat. It's an energetic crate-digging adventure that offers the nostalgic sounds of Summers past, year-round.
Turn on. Tune in. Rock out!


text:
E. T. Bell Quotes
Time makes fools of us all. Our only comfort is that greater shall come after us.
— E. T. Bell
The longer mathematics lives the more abstract - and therefore, possibly also the more practical - it becomes.
It is the perennial youthfulness of mathematics itself which marks it off with a disconcerting immortality from the other sciences.
Guided only by their feeling for symmetry, simplicity, and generality, and an indefinable sense of the fitness of things, creative mathematicians now, as in the past, are inspired by the art of mathematics rather than by any prospect of ultimate usefulness.
'Obvious' is the most dangerous word in mathematics.
The pursuit of pretty formulas and neat theorems can no doubt quickly degenerate into a silly vice, but so can the quest for austere generalities which are so very general indeed that they are incapable of application to any particular.
Science makes no pretension to eternal truth or absolute truth.
If indeed, as Hilbert asserted, mathematics is a meaningless game played with meaningless marks on paper, the only mathematical experience to which we can refer is the making of marks on paper.
Fashion as King is sometimes a very stupid ruler.
The mistakes and unresolved difficulties of the past in mathematics have always been the opportunities of its future.
Out of fifty mathematical papers presented in brief at such a meeting, it is a rare mathematician indeed who really understands what more than half a dozen are about.
I have always hated machinery, and the only machine I ever understood was a wheelbarrow, and that but imperfectly.
Euclid taught me that without assumptions there is no proof. Therefore, in any argument, examine the assumptions.


text:
Saturday, March 30 • 4:00pm - 5:00pm
Reimagining The Twilight Zone for the Modern Audience
When The Twilight Zone debuted in 1959, it became a worldwide phenomenon through its used socially conscious storytelling to explore the human condition and culture of the times. The godfather of sci-fi television, the show explored humanity's hopes, despairs, prides, and prejudices in metaphoric ways conventional dramas could not. The upcoming reimagining of The Twilight Zone from executive producers Jordan Peele and Simon Kinberg is coming to CBS All Access April 1. Hear from series producers and creative minds behind the series for an exclusive sneak peek and discussion on reintroducing The Twilight Zone to a modern audience.
UPDATED: Mon, Mar 18, 11:59AM
Saturday March 30, 2019 4:00pm - 5:00pm
1: Programs, Horror and Suspense, Science Fiction & Fantasy, Television | U: Updated, Horror and Suspense, Science Fiction & Fantasy, Television
Tags Horror and Suspense, Science Fiction & Fantasy, Television


9 out of 10 based on 897 ratings. 1,030 user reviews.
Fiat Marea 1997 2007 Service Repair Manual Ebook Fiat Marea 1997 2007 Service Repair Manual currently available at disenodelogos for review only, if you need complete ebook Fiat Marea 1997 2007 Service Repair Manual please fill out registration form to access in our databases.
Our Marea Fiat workshop manuals contain in-depth maintenance, service and repair information. Get your eManual now! Home; Cars; Diagnostic Tools; Haynes Manuals FIAT MAREA 1997-2007, Service, Repair Manual. $19. VIEW DETAILS. Fiat Marea 1998 Factory Service Repair Manual. $26. VIEW DETAILS. Fiat Marea 1998 Repair Service Manual. $19.


The 2019 GRAMMYs are over, and we have the official winner list!
Highlights from the night included the Dolly Parton tribute, appearance by Michelle Obama, and host Alicia Keys giving a medley to remember. Some of the bigger wins include Lady Gaga and Bradley Cooper winning Best Pop Duo/Group Performance for 'Shallow' and Pharrell Williams winning Producer of the Year!
What was your favorite part of the night? See the full winner list HERE, via CBS News!
MIX 96 Is Going Commercial Free!


Serigraph History, Information and Definition of the oldest printing process dating back to 9000 BC.
This ancient method of duplicating an original painting is one of the oldest forms of printing. Serigraphy can be traced as far back as 9000 BC, when stencils were used to decorate Egyptian tombs and Greek mosaics. From 221-618 AD stencils were used in China for production of images of Buddha. Japanese artists turned Serigraphy into a complex art by developing an intricate process wherein a piece of silk was stretched across a frame to serve as the carrier of hand cut stencils. Serigraphy found its way to the west in the 15th century.
This sparked an explosion of creativity in the field, which followed in the 1960's, with the next great creative push. The Pop Art movement, and Andy Warhol in particular, gave the medium it's ultimate legitimacy in the fine arts. Other great artists of the 20th century who pioneered serigraphy are: Pablo Picasso, Henri Matisse, Erte, Roy Lichtenstein and more.
Serigraphy is a time honored technique... This classic method involves labor- and material-intensive processes based on stenciling, for creating prints by hand. It is expensive!
Click Here to See a You Tube Video at "Kolibri Art Studio" used to publish some of my Serigraphs.


(GS) = Indicates that item may be prepared to accommodate gluten sensitive diets. *Consumer Advisory: Consuming raw or under cooked meats, poultry, seafood, shellfish or eggs may increase your risk of food borne illness, especially if you have certain medical conditions. Before placing your order, please inform your server if a person in your party has a food allergy.
All our burgers are served on a grilled sesame brioche bun with house-made pickle chips and your choice of natural cut fries, sweet potato fries or coleslaw. Gluten free rolls available.
Hand-tossed 12" pies, serves 1-2 people. Gluten free crust available.
Served in addition to our full menu Monday – Friday 11:00 am to 3:00 pm. Lunch Specials at our Boston location are not available during day games/events at Fenway Park.
Sandwiches are served with house-made pickle chips and your choice of: natural cut fries, sweet potato fries, coleslaw or seasoned rice. Gluten free rolls available.
You can use our SeatMe by Yelp widget below to make your reservation for parties up to 6 in size. And or please call us directly for parties of 7 or more at (617) 536-4840.
Enjoy a Cask 'n Flagon Gift card!
Go to our Online store to purchase and have one shipped to you.
Cask 'n Flagon Boston is located directly next to historic Fenway Park right where many left field homeruns have landed after flying over the famous Green Monster. Having originally opened in 1969, the Cask, as many people prefer to call it, has earned its place in Fenway history. Named "Top Baseball Bar" in America by ESPN, stopping in at this location before and after Red Sox games has become a ritual for all true Sox fans. With high definition screens everywhere it's like you're in the front row catching all the Boston sports history as it happens. Having been expanded and fully renovated recently, Cask 'n Flagon Boston has become a year round top choice for lunch, dinner, private events and late night cocktails. Our event space can accommodate intimate groups of 25 people or large corporate events up to 900 guests. Easily accessible from the Kenmore Square T stop or by car with parking options including street or private parking lots. We hope to see you soon!


Manufacturer, stockist, suppliers and exporter of Stainless Steel ASTM A312 Seamless Pipe in India316 / 316l Stainless Steel Pipes, Astm A312 Tp 316l Stainless Steel Pipes, Stainless Steel 316l Tubes Manufacturer in India, Best Price of Uns S31600 / Uns S31603 Stainless Steel Seamless Pipes, 1.4401 / 1.4404 Stainless Steel Welded Tubes Supplier, Stockholder, Supplier Of Seamless 316l Instrumentation Tubes, 316l Seamless/Welded Stainless Steel PipesWe can help supply all of theStainless Steel ASTM A312 Seamless Pipefor use in the oil or natural gas industries.Seamless Tubes / Welded Tubesof premium quality is supplied by Cromonimet Steel Ltd, per ASTM A 213, ASTM A 269 and ASTM A 511. Not only we stock standard sizes and grades ofSeamless tubesin Stainless Steel SS304 & SS316, but we also do maintain huge inventories of Alloy Steel based pipes in 304H, 309/S, 310/S, 317/L, 321H, 347H, Alloy 20, Duplex 2205, Duplex 2507, Alloy 200/201, C276, Alloy 400, Alloy 600, Alloy 625, Alloy 800H, Alloy 800HT, 254SMO, AL6XN and others. Stainless Steel ASTM A312 Seamless Pipe, the pipe shall be suitable for bending, flanging, and similar forming operations, and for fusion welding.
We can help supply all of the316/316L Stainless Steel Pipes, Stainless Steel 316L Tubesfor use in the oil or natural gas industries. At Cromonimet Steel Ltd, we want to ensure that you're receiving the right kind and quality ofstainless steel 316L pipes and tubesat the best overall cost. We have a large inventorystainless steel grades 316 and 316L,Grades 1.4401 and 1.4404 Pipes, Tubes / Tubingin stock at various sizes and length.
We Cromonimet Steel Ltd, are one of the Leading, manufactures suppliers of 316/316L Seamless Stainless Steel Tube.
We are reckoned as prominent firm offering supreme quality SS 304 Square Pipe. We stock a huge inventory of stainless steel pipes, including 202, 304, 304L, 316, 316L, 310, and 321 grades that are demanded widely for its reliable performance in corrosive environments. Ideal for hardware applications and for petrochemicals, oil & natural gas industries, the offered pipes are produced at our ultra modern manufacturing facilities. Further, we are providing the quality compliant bars in 1/2" to 6" outside diameter at a market leading price.
304 Seamless Stainless Steel TubeProduct Details: Size 1/2 inch, 3/4 inch, 1 inch, 2 inch, 3 inch Unit Pipe Length 3 meter, 6 meter, 9 meter, 18 meter, Customized Features Anealed, Pickled, Polished, Cold Drawn Cromonimet Steel Ltd is one of the leading manufacturers, suppliers and exporters of 304 Seamless Stainless Steel Tube. Grades:- AISI 304 ASTM A304 JIS SUS304 UNS S30400 WNR 1.4301 We are: AISI 304 Seamless Stainless Steel Tube Stockist ASTM A304 Seamless Stainless Steel Tube Stockist JIS SUS304 Seamless Stainless Steel Tube Stockist UNS S30400 Seamless Stainless Steel Tube Stockist WNR 1.4301 Seamless Stainless Steel Tube Stockist AISI 304 Seamless Stainless Steel Tube Suppliers ASTM A304 Seamless Stainless Steel Tube Suppliers JIS SUS304 Seamless Stainless Steel Tube Suppliers UNS S30400 Seamless Stainless Steel Tube Suppliers WNR 1.4301 Seamless Stainless Steel Tube Suppliers AISI 304 Seamless Stainless Steel Tube Traders ASTM A304 Seamless Stainless Steel Tube Traders JIS SUS304 Seamless Stainless Steel Tube Traders UNS S30400 Seamless Stainless Steel Tube Traders WNR 1.4301 Seamless Stainless Steel Tube Traders AISI 304 Seamless Stainless Steel Tube Dealers ASTM A304 Seamless Stainless Steel Tube Dealers JIS SUS304 Seamless Stainless Steel Tube Dealers UNS S30400 Seamless Stainless Steel Tube Dealers WNR 1.4301 Seamless Stainless Steel Tube Dealers AISI 304 Seamless Stainless Steel Tube Manufacturers ASTM A304 Seamless Stainless Steel Tube Manufacturers JIS SUS304 Seamless Stainless Steel Tube Manufacturers UNS S30400 Seamless Stainless Steel Tube Manufacturers WNR 1.4301 Seamless Stainless Steel Tube Manufacturers AISI 304 Seamless Stainless Steel Tube Exporters ASTM A304 Seamless Stainless Steel Tube Exporters JIS SUS304 Seamless Stainless Steel Tube Exporters UNS S30400 Seamless Stainless Steel Tube Exporters WNR 1.4301 Seamless Stainless Steel Tube Exporters Chemical Composition Element Grade 304 Carbon 0.07 max Manganese 2.00 max Phosphorous 0.045 max Sulfur 0.03 max Silicon 0.75 Chromiun 17.5-19.5 Nickel 8.0-10.5 Nitrogen 0.1 max Mechanical Properties Tensile strength min Yield Strength (min) Elongation min Hardness max 75 ksi 30 ksi 40% 95 HRB Please contact us for more details..
Cromonimet are one of the leading stockiest and exporters of Titanium Gr.2 Tubes, which are imported by us directly from European and American Mills. This High corrosion Nickel Alloy Material is used in Oil & Gas, Heat Exchanges, Aerospace, Pharmaceutical, Defense.
We are leading manufacturers of Stainless Steel Seamless Tube.
Ss 316/316l Seamless Pipes Used For Boilers.
Ss 316/316l Seamless Pipes Used For Petrochemical Plants.
Ss 316/316l Seamless Pipes Used For Sugar Mills.
Ss 316/316l Seamless Pipes Used For Cement Industries.
Ss 316/316l Seamless Pipes ½" Od 2mm Thick.
Ss 316/316l Seamless Pipes 5/8" Od 2mm Thick.
Ss 316/316l Seamless Pipes 3/4" Od 2mm Thick.
Ss 316/316l Seamless Pipes 1" Od 2mm Thick.
Ss 316/316l Seamless Pipes 1 ¼" Od 2mm Thick.
Ss 316/316l Seamless Pipes 1 ½" Od 2mm Thickness.
Ss 316/316l Seamless Pipes 2" Od 2mm Thick.
304H Seamless Stainless Steel TubesCromonimet Steel Ltd, is one of the leading manufacturers suppliers of 304H Seamless Stainless Steel Tubes.
Cromonimet Steel Ltd, is one of the leading manufacturers suppliers of 304L Seamless Stainless Steel Tubes.
We Cromonimet Steel Ltd, is one of the Leading, manufactures & suppliers of 309/309H Seamless Stainless Steel Tube.
Cromonimet Steel Ltd is one of the renowned exporter, manufacturer, stockist, supplier and stock holder of a qualitative range of Stainless Steel 316L Seamless Tubing that are being designed as per the national and international standard quality of raw materials.Decreased weldability is exhibited in SS 316L Tubes due to increased carbon in the alloy. Our SS 316L Seamless Tubing is used for tube in more aggressive environments than 304 Tubes.
.We have gained prominence in the domain by providing high in demand SS 316 Rectangle Pipe. Our professionals are implementing the advanced metal forming techniques to present quality approved range of rectangle pipes that are thoughtfully produced for chemical processing, food processing and hardware industries. We strive to become the most trusted entity hence we make sure to procure the pure 316 grade stainless steel after conducting a series of inspections. Further, we are providing the highly demanded pipes in varied dimensional specifications to our prestigious clients.
We are well known entity involved in offering high quality SS EFW Pipe. We are leveraging the modernized R&D facilities to bring forth the most reliable quality pipes that are available in welded and fabricated type. These pipes are ideal for hardware application and paper and pulp industries. These bars are used widely for its superior corrosion resistance as we have utilized the finest grade stainless steel material which is prepared with help of advanced techniques. Further, we stock a huge inventory of stainless steel pipes that can be ordered in plain end and beveled end at a nominal price.
Form: Round, Square, Rectangle, Oval, Coil, Flexible Pipe, Shaft,'U' Shape, etc.
Length: Standard length In Cut length also.
Stainless Steel: TP 304, 304H, 304L, 304LN, 316, 316H, 316L, 316LN, 316Ti, 309, 310, 317L, 321, 347, 409, 410, 420, 430, 446, 202.
Cromonimet Steel Ltd the leading suppliers and exporter of stainless steel seamless tube 304l. These are workhorse grade for the wide variety of instrumentation and hydraulic application. Cromonimet invite your inquiries and welcome your interest.
Ss 304/304l Seamless Pipes Used For Boilers.
Ss 304/304l Seamless Pipes Used For Petrochemical Plants.
Ss 304/304l Seamless Pipes Used For Sugar Mills.
Ss 304/304l Seamless Pipes Used For Cement Industries.
Ss 304/304l Seamless Pipes ½" Od 2mm Thick.
Ss 304/304l Seamless Pipes 5/8" Od 2mm Thick.
Ss 304/304l Seamless Pipes 3/4" Od 2mm Thick.
Ss 304/304l Seamless Pipes 1" Od 2mm Thick.
Ss 304/304l Seamless Pipes 1 ¼" Od 2mm Thick.
Ss 304/304l Seamless Pipes 1 ½" Od 2mm Thickness.
Ss 304/304l Seamless Pipes 2" Od 2mm Thick.
SS 316 Tube Exporters, SS 316 Tube Suppliers, SS 316 Tube Distributors in Mumbai, India.
We can also Export to UAE, Portugal, Saudi Arabia, Indonesia, United Kingdom, Belgium, Italy, Jordan, Egypt, Netherlands, Kuwait, Malaysia, Qatar.
Cromonimet is a leading supplier of ASTM A312 TP 316L Seamless Pipe.
Cromonimet is the leading suppliers and exporter for stainless steel seamless tube 904L.
SS 904/904L Seamless Pipes ½" OD 2MM Thick.
SS 904/904L Seamless Pipes 5/8" OD 2MM Thick.
SS 904/904L Seamless Pipes 3/4" OD 2MM Thick.
SS 904/904L Seamless Pipes 1" OD 2MM Thick.
SS 904/904L Seamless Pipes 1 ¼" OD 2MM Thick.
SS 904/904L Seamless Pipes 1 ½" OD 2MM Thickness.
SS 904/904L Seamless Pipes 2" OD 2MM Thick.
Capillary Tubes is a long, narrow tube of constant diameter. The word "capillary" is a misnomer since surface tension is not important in refrigeration application of capillary tubes.
Typical tube diameters of refrigerant capillary tubes range from 0.30 mm to 31.75 mm O.D. And 0.06 mm to 1.65 mm thickness and the length ranges from 1.0 mm to 6.0 mm. It & is widely used in instrumentation Industries.
Backed by rich market involvement and a well fitted warehouse unit, we are able to provide to our patrons a comprehensive spectrum of Capillary Tubes. These products are suitable to be used in various industrial and commercial sectors. Along with this, these products are available at very reasonable prices within stipulated time frame.
Cromonimet Steel Ltd is manufacturers, stockiest & suppliers of Stainless Steel Pipes. Stainless Steel Pipes have special quality finishing and duress for long life, high pressure and zero defects.
Orders at Cromonimet Steel Limited are guaranteed fast delivery of the Stainless Steel Pipes in the country. The main reason being we have an excellent warehousing and storage facilities for both finished and semi finished goods. They are made ready as per the urgent requirements of the customers. The Stainless Steel Pipes are manufactured to sustain very high pressure and product warranty.
Type : Round, Square, Rectangle, Polished, etc.
Grade : Astm / Asme SA 312 TP 304, 304H, 304L, 321, 321H, 316, 316H,316L, 316TI, 317, 317L, 309, 310, 310S, 310H, 347, 347H, 904L.
Astm / Asme SA 312, SA249, SA 269, TP 304, 304H, 304L, 321, 321H, 316, 316H,316L, 316TI, 317, 317L, 309, 310, 310S, 310H, 347, 347H, 904L.
Schedules: SCH. 5, 10, 20, 30, 40, 60, 80, 100, 120, 140, 160, XXS.
Length: Single, Random, Double Random Cut Length.
Grade SS304, SS316, TP304, TP409, TP-304, 304L, 316, 316L, 316H, 316 Ti 309, 310, 321.etc..
Cromonimet Steel Ltd is one of the main Manufacturer, Exporter and Supplier of High Quality ASTM TP Stainless Steel Pipe. We give an extensive variety of SS Pipes and Tubes in Seamless, Welded, SAW, LSAW, DSAW and so forth. Our reach involves SS Pipes and Tubes. Accessible in diverse measurements and levels, these stainless steel consistent tubes and pipes are broadly utilized as a part of distinctive commercial enterprises like force, building, development and some more. We additionally offer focused scope of SS pipes and tubes in customers prerequisite. Overall interest for stainless steel is expanding at a rate of around 5% for each annum. Yearly utilization is currently well more than 20 million tones and is raising in territories, for example, the development business and family unit machines. New uses are as a rule consistently found for the alluring appearance, erosion resistance, low support and quality of stainless steel. Stainless steel is more costly than standard grades of steel yet it has more prominent imperviousness to consumption, needs low upkeep and has no requirement for painting or other defensive coatings. These components mean stainless steel can be all the more monetarily feasible once benefit life and life-cycle expenses are considered.
Nominal Size 1/2 inch, 1 inch, 2 inch, 3/4 inch, 3 inch, >3 inch, 1/2" to 20"
We are well known enterprise instrumental in offering best quality SS 304 Rectangle Pipe. Our experts are backed with strong domain expertise that reflects in our offered highly reliable and precisely manufactured rectangle pipes. These pipes are demanded widely for its tolerance and durable performance, which is best suited for automobile, chemical, food, pharmaceutical and oil and gas industries. Further, the offered pipes are featuring compliance of highest industrial standards and finished with highly advanced techniques and our prestigious clients can order the quality product from us at a leading price.
Cromonimet Steel Ltd is Manufacturer, Exporter, Supplier of Stainless steel tubes.
Using advanced techniques and superior quality raw materials we can fulfill the requirements of our clients. Our professionals and reliable vendors help us to supply SS Tubes of various sizes and dimensions as required by our clients.
Specification & Details as Follows.
ASME/ASTM A-213, A-269, A-312, IBR, EN/DIN, EN, JIS, UNS, UNI.
We Cromonimet Steel Ltd are way forward in manufacturing and exporting Stainless Steel Rectangle Pipes across the world. As we ensure defect-free quality products, we are entitled to receive considerable appreciation from our clients spread all over the world. This type of pipes is made up of finest and strong quality stainless steel. It consists of high-tensile strength to stand against pressures and prevent leakage. Many refineries and fertilizer industries use these kinds of pipe widely. we trade them at competitive price.
Cromonimet Steel Ltd can help supply all of the ASTM A269 Stainless Steel Seamless Tubing for use in the oil or natural gas industries. At Cromonimet Steel Ltd, we want to ensure that you're receiving the right kind and quality of ASTM A269 Stainless Steel Seamless and Welded Tubing in Round, Square, Rectangular Form at the best overall cost. We have a large inventory ASTM A269 Stainless Steel Seamless Tubing, Welded Tubing Manufacturer, Supplier in India - 304, 304L, 316L, 321H in stock at various sizes and length.
Cromonimet Steel Ltd is proud of our commitment to quality. We serve our customers with on time deliveries from our large inventory of ASTM A269 stainless steel tubing. One of our client from Saudi Arabia says that Cromonimet Steel Ltd always has the quality inventory to cover our needs and the personnel that ensures it gets to us on-time, every time.
All these grades are not only available in NB sizes but alsi in OD sizes, sizes are supplied as per customer requirement.
The Quality of material supplied will be of Highest Accuracy & will be delivered in shortest time.
Cromonimet is leading manufacturers of Stainless Steel Seamless Tube.
We can help supply all of the ASTM A269 Stainless Steel Seamless Tubing for use in the oil or natural gas industries. At Cromonimet Steel Ltd, we want to ensure that you're receiving the right kind and quality of ASTM A269 Stainless Steel Seamless and Welded Tubing in Round, Square, Rectangular Form at the best overall cost. We have a large inventory ASTM A269 Stainless Steel Seamless Tubing, Welded Tubing Manufacturer, Supplier in India - 304, 304L, 316L, 321H in stock at various sizes and length.
Do you need your ASTM A269 stainless steel seamless tubing and welded tubing, nominal-wall-thickness stainless steel tubing shipped to you internationally? Not only do we ship all of our Steel Pipes / Tubes globally, we will consolidate the order for you and ship it to the closest port near you. We have gained several Orders of Seamless and Welded Austenitic Stainless Steel Tubing for General Service from countries like US, Canada, Chile, Brazil, UK, Italy, Venezuela, Belgium, France, Portugal, South Africa, Nigeria, Mexico, China, United Arab Emirates (UAE), Peru, Bahrain, Saudi Arabia, Qatar, Kuwait, Jordan, Malaysia, Thailand (Bangkok), Singapore, Indonesia, Sudan, Kazakhstan, Australia, Israel, Kenya, Russia, Tunisia, Vietnam, Colombia, Iran, Iraq, Sri Lanka, etc.
Cromonimet Steel Ltd has decades of experience providing stainless steel including 304, 304L, 316, 316L, in annealed and pickled, 2B finish, bright annealed, mill finish and polished conditions to customers in the oil and gas, refining, pipeline, and chemical industries. Cromonimet Steel Ltd's knowledgeable Quality Assurance team in conjunction with our professional sales staff review every specification that is attached to a quotation. We are thorough in making sure our customer requirements are met and that specifications are adhered to so there are no surprises once the material is delivered.
Size 1/2 inch,3/4 inch,1 inch,2 inch,3 inch,4" to 12"
Manufacturer, stockist, suppliers and exporter of Stainless Steel ASTM 304 / 304L Seamless Pipe in IndiaLooking for a Stainless Steel ASTM 304 / 304L Seamless Pipe Supplier?
cROMONIMET can help supply all of the Stainless Steel ASTM 304 / 304L Seamless Pipe for use in the oil or natural gas industries. Seamless Tubes / Welded Tubes of premium quality is supplied by Trident Steel, per ASTM A 213, ASTM A 269 and ASTM A 511. Not only Cromonimet Steel Ltd has stock standard sizes and grades of Seamless tubes in Stainless Steel SS304 & SS316, but we also do maintain huge inventories of Nickle Alloy Steel based pipes in 304H, 309/S, 310/S, 317/L, 321H, 347H, Alloy 20, Duplex 2205, Duplex 2507, Alloy 200/201, C276, Alloy 400, Alloy 600, Alloy 625, Alloy 800H, Alloy 800HT, 254SMO, AL6XN and others. Stainless Steel ASTM 304 / 304L Seamless Pipe, the pipe shall be suitable for bending, flanging, and similar forming operations, and for fusion welding.
Cromonimet Steel Ltd are the leading suppliers and exporter of stainless steel seamless tube 304l. These are workhorse grade for the wide variety of instrumentation and hydraulic application. We invite your inquiries and welcome your interest.
We offer wide range of titanium products in form of titanium pipes, pipe fittings, flanges, in all forms, shapes and sizes.
Looking for Stainless Steel Seamless Pipes Astm A312-269 ?


January 15, 2019 at 2:35p.m.
CANTON, Ohio (AP) — Police say a man broke into the Stark County Fairgrounds and released more than a dozen racehorses, including one that later died after falling through ice.
Police say the man released 15 horses about 5:30 a.m. Monday, telling responding officers the animals wanted or needed to be free.
March 12, 2011 5:10 a.m.


We are very excited to introduce the new BlueFit Swimming program to the Wollondilly community.
At BlueFit Swimming we identify our levels with the name of an aquatic creature. We have been working closely with the existing Wollondilly Leisure team to ensure that students will be appropriately transferred to the corresponding BlueFit Swimming level. Parents and students will be advised of the name of their BlueFit level upon arrival for lessons.
On an on-going basis our PDCs continually observe students swimming skills and provide feedback to students and parents. Every student is assessed by our PDCs every 6 – 8 weeks. Each level has 10 skills that our students are working towards. When all skills are achieved, the student is then ready to move up to the next level. Our PDCs are always available to discuss students' progress and answer any questions you may have. Student's progress can also be checked on MyPortal. The student portal will launch around week 3 of Term 2.


Arrive at Bagdogra Airport/NJP Rail Station. Drive to Darjeeling. Overnight HotelB/B only.
Acclimitization Day. Walking Tour of Darjeeling. Overnight Hotel B/B only.
Drive to Maneybhanjyang. Trek Starts. Trek to Tongloo. Overnight Trekkers Hut All Meals.
Trek Tongloo to Kalipokhari. Overnight Lodge All Meals.
Trek Kalipokhari to Sandakphu. Overnight Trekkers Huts All Meals.
Trek to Gurdung. Overnight LodgeAll Meals.
Trek Gurdung to Rimbik. Drive to Darjeeling . Overnight Hotel B/B only.


text:
var apiUrl = require('apiUrl');

var User = Backbone.Model.extend({
  url: function() {
    return apiUrl('owner', this.onwerName, this.name);
  }
});

module.exports = User;


text:
Home International Sony introduces Kung Fu Hustle online game
Sony introduces Kung Fu Hustle online game
MUMBAI: Sony Online Entertainment's Taipei-based Soga studio is developing a game based on the film Kung Fu Hustle, in conjunction with Shanghai Northstar.
Designed specifically for the Chinese market, Soga is also collaborating with development talent from across China to assist in the design and development of the game.
Kung Fu Hustle combines the elements of classic fighting games from the past and adds compelling character designs, new technology and trademark humour from the movie for a new generation of gamers. Players will encounter familiar characters from the movie, such as Sin, the Sidekick, the Landlady, Beast and more. Kung Fu Hustle features a branching story mode, where players can hone their Kung Fu skills against a host of wacky enemies as they battle their way across China. By cooperating with friends, players can learn new sets of moves to add to their martial arts arsenal.
In Versus Mode, eight players can go head to head in all out multiplayer mayhem, creating that old-school arcade feeling online. Gamers can even watch and scout potential opponents online before challenging them.
While Kung Fu Hustle will be free to play, players will be able to purchase extra lives and hundreds of virtual items for a nominal fee.
Previous articleMPAA, AMPTP discourage smoking depiction
Next articleHappy Feet exec producer joins Rainmaker