Charged with crime? Michael P. Manley can fight to defend your rights!
Michigan has unique laws for various crimes. State prosecutors have resources and deep pockets and typically will pull out all the stops to get a conviction. You can level the playing field by hiring an experienced defense lawyer who has handled some of the area's biggest cases.
Michigan criminal defense lawyer Michael P. Manley knows the state's legal system inside out. He graduated with honors and finished at the top of his class at the University of Detroit School of Law. The National Trial Lawyers association named him one of the Top 100 Trial Lawyers. He's one of very few Michigan criminal defense attorneys recognized as a Board Certified Criminal Trial Expert. National news programs like "20/20," "Dateline" and "The Today Show" have featured many of Manley's cases.
From Saginaw to Southfield, Port Huron to Lansing, people charged with a crime routinely rely on attorney Manley to defend their rights and obtain a favorable verdict. He has a well-established track record of success and is proud of his testimonials from satisfied clients.
Click on the following link to view some of Mr. Manley's case results.
What are common types of criminal cases in Michigan?
When you have attorney Manley working for you, your criminal case will receive the attention it rightfully deserves. He doesn't pass off his cases to less experienced lawyers. He works one on one with people charged with a crime and works tirelessly to get them a favorable verdict or outcome, or have their charges dismissed altogether.
Michigan takes a tough stance on drunk driving. If you are convicted of Driving Under the Influence (DUI) in Michigan, which is officially known as Operating While Intoxicated (OWI), you could find yourself in prison for up to 180 days, fined up to $700 and have your driver's license suspended for one year. And that's just for your first OWI offense!
Subsequent OWI offenses in Michigan carry even more severe penalties. When you have so much at stake, you need an experienced Michigan DUI attorney on your side who understands the state's OWI laws and has a proven track record of success.
Attorney Manley has worked with people charged with OWI/DUI throughout the state. He knows what evidence to look for, including how to analyze an arrest report and find out if the arresting officer followed the letter of the law.
Whatever legal issues you're dealing with if you have been charged with drunk driving in Michigan, attorney Manley can fight for your rights and do everything he can to obtain a favorable verdict for you - or get your charges dismissed altogether.
Michigan DUI lawyer Michael P. Manley - a name you can trust to make things right!


An extremely busy weekend ahead for everybody at Kelburne Hockey Club. Including a Junior Valentines Cup being held at Pro-Life and the Club Day at Glasgow Green. With many of the teams playing at the same venue and both 1st XIs playing back to back, get your yellow on and give all the teams your support!


how can i explore kirin var village pls?
I cant discover Kirin'Var Village at 56, 85...can smb help me pls?
for the Netherstone I found the location at 51, 17.
It is possible to fully explore this zone without the use of a flying mount. The only hard area is Socrethar's Seat in the northwest, but if you either have a ground mount (done with epic, I don't know if normal mounts will work) or a slowfall buff of some sort, you can jump onto a floating purple rock near 35,20. Note that this jump will take about 80% health so make sure you're fully healed first. From that rock you should be able to make a second jump towards the vertical terrain surrounding Socrethar's Seat and as you hit the wall and fall you'll get it explored.
I had a bunch of trouble finding Forge Base: Oblivion. If anyone else is having the same problem, go to the Stormspire and go north-west and it's just right there. Hope this helps. Good luck!
I cant explore Eco-Dome Farfield Can someone plz help me?
Seems like Wowhead's only missing Area 52 to earn this achievement.
Somebody please tell me how to explore Socrethar's Seat without a flying mount and what coordinates? I only need this last area to explore Netherstorm on my F2P 20 and I want it SO bad.
I don't know where these two places are in Netherstorm, Outlands: Socrethar's Seat and Eco-Dome Midrealm. Please tell me where to look. Thank you.
Explorar Eternévoa, revelando as áreas encobertas do mapa.


text:
Q: Oracle SUBSTR XML Parse I have certain values in the table with different XML Structures.
There is a tag <problemDesc> 'error' </problemDesc>
which is present in all the XML Blocks.
How can I extract the error from the  tag by using SubStr and InStr functions? or is there any way out to get the value.

A: Using string function to parse XML is not good idea. Use built-in XML parsing capabilities instead:
SqlFiddleDemo
select *
FROM
     XMLTABLE('//problemDesc'
         PASSING
            xmltype('<problemDesc>error</problemDesc>')
         COLUMNS
            error  varchar2 (200) PATH '.'
     ) xmlt
;

A: Although I agree this is a bad idea, to answer the question in the way you asked something like this would work:
SELECT SUBSTR('<problemDesc>Error 1</problemDesc>',
  INSTR('<problemDesc>Error 1</problemDesc>', '<problemDesc>') + LENGTH('<problemDesc>'),
  INSTR('<problemDesc>Error 1</problemDesc>', '</problemDesc>') - (INSTR('<problemDesc>Error 1</problemDesc>', '<problemDesc>') + LENGTH('<problemDesc>')))
FROM DUAL;

in other words
SELECT SUBSTR(COL_NAME,
  INSTR(COL_NAME, '<problemDesc>') + LENGTH('<problemDesc>'),
  INSTR(COL_NAME, '</problemDesc>') - (INSTR(COL_NAME, '<problemDesc>') + LENGTH('<problemDesc>')))
FROM SOME_TABLE;

This only works as long as these tags don't appear multiple times.  But, in theory you are looking for the start of the START tag, and want to go to the beginning of the END tag.

A: why string manipulation ??
try this :
SQL> select extractvalue(xmltype('abhi'),'//a/text()') from dual;

EXTRACTVALUE(XMLTYPE('ABHI<
--------------------------------------------------------------------------------
abhi

redpajama_set_name: RedPajamaStackExchange


The parts of a recording studio project involve much more than simply convening to record your music in a room. Before you step into the studio you need to understand the main things that are time-tested, industry standard steps involved in making a recording project successful.
Let's take a quick look at each step in the recording process.
Once you've got some songs written and rehearsed, either solo or with a band, the next step is to get those songs recorded. The first thing to do in pre-production is to decide the scope of the project. Will it be a traditional three-song demo to send to labels and/or venues? Will it be a full, independently released album? The answers to questions like these will influence what studio you choose.
Once you've selected a studio, you'll want to open up a discussion with the studio manager or engineer to be sure that the studio can meet your needs in terms of gear and facilities. Be specific – the worst thing that can happen is that unexpected obstacles prevent your project from being completed.
Once you've set dates and been through the initial pre-production, you'll convene at the studio with any other musicians who might be involved in order to track the instruments. For many bands, this is a process of constructing the song through overdubs – layering each individual instrument into the recording one at a time. For solo artists, tracking may merely be an exercise in performing a winning take. At any rate, the tracking is definitely the most time consuming and challenging part of the recording effort, for most artists.
After you've committed all instruments to tape (so to speak), you'll enter the mix phase. The final mix is critical to creating a pleasant listening experience for your audience. This work is best left to a seasoned mix engineer, though it is very common for the artist or band to be present during mixing to make suggestions and approve the work. This is usually the time when musicians say "turn me up," but you should try to be objective in your recommendations during the mix phase. The idea of mixing is to present the song in the best possible light, and it's a delicate step in the recording process.
Mastering is the most misunderstood step in the recording session. While artists sometimes get away with less than stellar mixing, you can never really afford to leave the mastering process to anyone but a veteran mastering engineer. Mastering puts the final sheen on a recording, and there's an art and science to it, perhaps more so than another step in the recording process. Because it has such a dramatic effect on the listening experience, you shouldn't plan to skimp on the mastering phase.
Packaging your music means getting it to a deliverable state. This includes printing of CDs and CD covers, press kits, and encoding mp3s. Since online pages and social media are such an essential part of how listeners get music, you will want to make sure your recording is available on sites like SoundClick, Reverbnation and Facebook, among others.
All of this falls under packaging and delivering your music. It's the must-have final step that gets your music in the ears of your awaiting public!


text:
Shakespears Sister release first single in over 25 years, All The Queens Horses
Shakespears Sister release first single…
After over 25 years, Siobhan Fahey and Marcella Detroit, otherwise known as Shakespears Sister, have reunited to release the single All The Queens Horses. The band formed in 1988 after Siobhan Fahey left Bananarama. They were most known for the single Stay.
The band had a bitter breakup and Siobhan and Marcella didn't talk to each other in over 25 years. In an interview with NME, Siobhan said:
For years, I'd known it was important to make my peace with Marcy and what had happened. It was primarily to meet up to finally communicate after 26 years. I hate confrontation and never speak my truth. I hold it in and simmer. As you get older, you should do the inner work to lay your blame aside because you don't want to take that to the grave. I finally found the courage to sit down and say: 'You probably gather I've been angry with you but you probably have no idea why…' And she went: 'I've no idea why'. That's how the conversation begun and both of us were able to say: 'Well, this is what it was like for me' – and then the other person could go, 'Oh I get it now'. And then it was all gone. All of that misunderstanding.
All The Queens Horses – Video
Singles Party – 1988-2019
The band will be release an album featuring all of their singles, plus two new studio tracks, called Singles Party. The album will be released on July 19.
In conjunction with the Shakespears Sister reunion, the band will be touring on the Ride Again UK Tour. The tour will take place in October and November of 2019. You can view the tour dates on the bands facebook page.
Support Strangeways Radio on Patreon.
Category: NewsBy DJ Mikey May 17, 2019 Leave a comment
Tags: BananaramaShakespears Sister
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Author: DJ Mikey
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DJ Mikey is the creator of Strangeways Radio and the host of the Halcyon Waves podcast. He specializes in the synthpop genre with a focus on the latest music. Mikey also likes to DJ in live venues as well as produce occasional Mixcloud DJ Mixes to share with his friends and followers.
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text:
Are you interested in a career in finance? Find out what our guest panel of experts had to say in our live Q&A.
Masters in Finance 2014
FT financial training hub
Ranking analysis
Top tens by subject
Video: How to explore the FT rankings
Download the 2014 report as a PDF
Need a definition? Look up thousands of business phrases here.
Aims achieved rank
Average rank (3 years)
Rank in 2012
Women on board (%)
Compare to previous "Masters in Finance" ranking
Intl. faculty[6]
Intl. students[7]
Intl. board[8]
Intl. mobility[9]
1 1 1 1 HEC Paris France MSc in International Finance 90,798 1 8 2 3 98 (77) 22 28 13 65 79 65 2 11 1 100 10 100
2 5 - - Esade Business School Spain MSc in Finance 84,548 2 9 1 5 91 (91) 31 27 18 35 70 82 1 8 1 92 12 70
3 4 - - Edhec Business School France MSc in Financial Markets 71,336 4 18 5 7 87 (79) 32 27 17 39 68 67 4 1 1 87 8 100
4 2 2 3 Essec Business School France / Singapore Advanced Master in Financial Techniques 73,412 16 3 6 12 93 (85) 30 16 10 51 37 50 3 3 1 98 13 100
5 3 2 3 IE Business School Spain Master in Finance 84,780 13 4 8 25 94 (95) 34 15 28 55 96 82 10 15 0 96 10 18
6 10 5 7 University of St Gallen Switzerland Master of Arts HSG in Banking and Finance 75,460 3 6 4 4 100 (61) 13 20 25 78 78 67 25 10 1 100 31 68
7 6 4 6 University of Oxford: Saïd UK MSc in Financial Economics 91,544 9 41 3 9 95 (82) 13 40 44 57 96 59 5 36 0 100 9 0
8 8 7 8 ESCP Europe France / UK / Germany / Spain / Italy Advanced Master in Finance 68,309 17 22 11 10 86 (98) 36 21 35 67 33 52 12 6 1 95 13 100
8 20 27 18 Università Bocconi Italy Master of Science in Finance 74,460 20 21 21 2 100 (36) 36 29 5 27 35 45 8 9 2 89 28 100
10 - - - MIT: Sloan US MIT Sloan Masters of Finance Program 106,502 10 38 18 33 76 (99) 20 44 11 37 87 49 21 26 0 100 12 0
10 10 12 11 Skema Business School France MSc Financial Markets and Investments 59,046 24 17 12 19 91 (87) 44 38 32 38 75 55 6 4 1 76 15 100
12 7 9 9 Grenoble Ecole de Management France / UK / Singapore MSc Finance 59,316 27 11 19 28 93 (74) 43 35 53 44 88 53 7 5 0 80 24 86
13 13 8 11 Peking University: Guanghua China Master of Finance 86,689 12 14 7 1 100 (100) 23 38 5 12 7 82 45 25 1 95 22 95
13 12 18 14 Stockholm School of Economics Sweden MSc in Finance 77,224 7 15 10 11 98 (97) 23 22 7 31 52 0 14 14 0 92 21 15
15 14 10 13 Warwick Business School UK Warwick MSc in Finance 63,464 37 13 28 27 96 (73) 36 49 12 76 97 12 24 36 1 100 14 18
16 15 13 15 Imperial College Business School UK MSc Finance 64,536 29 33 17 13 89 (87) 31 44 38 89 95 50 15 36 0 100 12 22
17 16 15 16 City, University of London: Cass UK MSc Finance 60,003 25 28 9 17 66 (95) 30 57 47 70 92 53 9 22 0 96 12 0
18 8 11 12 Cranfield School of Management UK Masters in Finance and Management 67,047 14 5 22 30 98 (67) 26 23 19 51 96 23 22 36 1 92 12 0
19 22 21 21 Nova School of Business and Economics Portugal International Masters in Finance 45,586 32 37 42 6 94 (95) 44 31 33 29 47 33 17 2 1 100 20 80
20 27 32 26 Frankfurt School of Finance and Management Germany Master of Finance 75,599 26 10 23 22 91 (92) 14 27 0 14 54 0 38 12 1 100 22 54
21 28 - - Boston College: Carroll US Master of Science in Finance 94,750 5 1 27 41 25 (43) 36 32 8 18 76 3 39 32 0 86 12 0
21 19 21 20 Kozminski University Poland Master in Finance 58,397 15 16 25 14 94 (87) 32 48 18 22 16 64 42 7 1 88 24 43
23 17 14 18 HEC Lausanne Switzerland Master of Science in Finance 65,148 6 34 31 21 78 (81) 27 26 27 81 61 55 16 17 0 100 24 55
24 25 26 25 Vlerick Business School Belgium Masters in Financial Management 59,286 8 19 30 8 91 (88) 29 40 17 24 45 92 28 19 1 90 10 100
25 18 19 21 Rotterdam School of Management, Erasmus University Netherlands MSc in Finance and Investments 62,106 11 25 15 31 77 (48) 20 32 30 42 69 30 11 16 0 100 14 21
26 21 20 22 Eada Business School Barcelona Spain Master in International Finance 53,612 22 2 32 42 87 (84) 33 29 38 47 73 43 13 13 1 57 10 13
27 26 - - Illinois Institute of Technology: Stuart US MS Finance 78,230 40 7 40 45 37 (85) 24 44 18 21 96 7 18 36 0 83 21 0
28 31 25 28 Durham University Business School UK Masters in Finance 49,459 23 40 26 32 83 (57) 36 55 38 64 95 38 26 23 0 93 12 1
29 23 24 25 Washington University: Olin US Master of Science in Finance 72,733 39 35 13 15 95 (85) 21 23 10 42 42 1 31 36 0 97 13 0
30 29 30 30 Tulane University: Freeman US Master of Finance 68,634 34 12 29 40 45 (99) 37 58 14 32 96 29 40 36 0 87 11 0
31 23 17 24 Brandeis University International Business School US Master of Arts in International Economics and Finance 67,636 45 31 16 29 51 (80) 34 48 14 23 76 19 20 18 0 83 21 73
31 31 23 28 Henley Business School UK MSc International Securities, Investment and Banking 47,796 31 23 39 20 77 (48) 41 44 36 47 96 36 29 35 0 82 9 0
33 33 - - University of Edinburgh Business School UK MSc in Finance and Investment 44,232 42 24 35 39 96 (51) 33 48 36 51 84 50 27 34 0 92 14 11
33 30 31 31 University of Strathclyde Business School UK Strathclyde MSc Finance 47,780 18 39 20 38 93 (69) 37 38 35 32 92 47 23 21 0 86 12 8
35 36 28 33 Lancaster University Management School UK MSc Finance 42,177 33 30 14 16 88 (54) 30 62 25 46 99 31 35 24 0 88 12 0
36 34 35 35 University College Dublin: Smurfit Ireland MSc Finance 45,754 21 44 38 35 97 (63) 31 43 20 47 74 41 19 27 0 100 12 38
37 - - - University of Rochester: Simon US Full Time MS in Finance 73,196 44 43 37 34 80 (85) 18 52 11 25 89 14 34 30 0 82 14 0
38 35 34 36 Nottingham University Business School UK MSc Finance and Investment 33,924 35 29 33 37 86 (86) 38 64 18 38 91 12 30 31 0 88 12 0
39 - - - Adam Smith Business School, University of Glasgow UK MFin International Finance 40,879 28 20 43 26 80 (8) 37 61 15 56 96 0 36 36 0 85 12 0
40 40 - - QUT Business School Australia Master of Business (Applied Finance) 41,644 36 36 36 23 n/a 49 49 31 35 82 8 32 33 0 85 18 0
41 - - - Leeds University Business School UK MSc Accounting and Finance 27,954 41 27 24 18 76 (47) 40 69 40 44 100 47 33 36 0 79 14 0
42 37 29 36 University of Bath School of Management UK MSc Accounting and Finance 31,848 38 42 34 24 87 (83) 33 77 31 63 97 12 37 29 0 99 12 1
43 39 33 38 Tilburg University Netherlands Master in Finance 49,789 19 32 41 43 58 (41) 20 27 43 45 36 0 41 28 0 93 18 7
44 - - - Universidad Adolfo Ibanez Chile Master of Science in Finance 46,195 30 26 45 36 71 (89) 15 17 12 32 3 12 43 20 0 66 15 100
45 - - - University of Arizona: Eller US Master of Science in Finance 40,657 43 45 44 44 100 (12) 30 39 19 25 65 0 44 36 0 76 12 6
Table notesAlthough the headline ranking figures show the relative postions of each institution, the pattern of clustering among the schools is equally significant. Some 230 points separate the top programmes, HEC Paris, from the school ranked number 45. The top 12 participants, from HEC Paris to Grenoble Graduate School of Business, form the top group of pre-experience Masters in Finance providers. The second group, headed by Peking University: Guanghua, spans schools ranked from 13 to 33, a range of some 55 points in total. Differences between schools are small within this group. The remaining 11 schools headed by Lancaster University Management School make up the third group.
6. Percentage of faculty whose citizenship differs from their country of employment.
7. Percentage of students whose citizenship differs from the country in which they are studying.
8. Percentage of the board whose citizenship differs from the country in which the business school is based.
9. A measure based on changes in the country of employment of alumni between graduation and today.


text:
Q: NPE when invoking getDialog.getWindow in DialogFragment's onResume in my DialogFragment, I just do:
    override fun onResume() {
        super.onResume()
        dismissDialog()
        getDialog().getWindow().setLayout(ViewGroup.LayoutParams.MATCH_PARENT, DimenUtil.dpToPx(220f, resources));
        getDialog().getWindow().setGravity(Gravity.BOTTOM)
        getDialog().setCanceledOnTouchOutside(false)
    }

but I got NPE:
Unable to resume activity {PublishActivity}: java.lang.NullPointerException: Attempt to invoke virtual method 'android.view.Window android.app.Dialog.getWindow()' on a null object reference
    at android.app.ActivityThread.performResumeActivity(ActivityThread.java:3308)
    at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:3344)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1583)
    at android.os.Handler.dispatchMessage(Handler.java:111)
    at android.os.Looper.loop(Looper.java:194)
    at android.app.ActivityThread.main(ActivityThread.java:5773)
    at java.lang.reflect.Method.invoke(Native Method)
    at java.lang.reflect.Method.invoke(Method.java:372)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1004)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:799)

In my activity, I start a DialogFragment and got this error. It happens several times.

A: you should check against getDialog() if its not null, you should copy your code to onViewCreated/onCreate to apply the LayoutParameters and you can keep your code in Resume as long as you check against NPE
    if(getDialog() !=null){
        dismissDialog()
        getDialog().getWindow().setLayout(ViewGroup.LayoutParams.MATCH_PARENT, DimenUtil.dpToPx(220f, resources));
        getDialog().getWindow().setGravity(Gravity.BOTTOM)
        getDialog().setCanceledOnTouchOutside(false)
    }


Building legacies, one home at a time!
Hello! My name is Aaron "Buck" Burnett and I've lived in Albuquerque for over 40 years and am basically a native New Mexican. Not only a licensed Realtor and veteran of the United States Navy, I also worked in the broadcast radio industry for the past 20 years giving me a HUGE sphere of influence in the Albuquerque area.
I love everything about New Mexico. From the green chile, historic culture, sunsets, to the world class fly fishing...I live and love New Mexico!
I started my real estate career over four years ago and currently ranked in the top 5% of Albuquerque Realtors.
My team specialize in everything residential and are very good at what we do! Our goal is to make buying or selling your home as easy and seamless as possible. If you need a home sold or are looking to buy your dream home, call us and we will work for you!
Please feel free to visit our website www.dukecityhomes.com if you'd like to see what''s happening in the Albuquerque area or if you''d like to find out what your home is worth.


text:
Fall Of Voodoo
In a few short years, the graphics card company 3Dfx Interactive provided a polygon-laden shock to the PC world—then fell apart, fast. What happened?
By Ernie Smith Feb 14, 2018
Filed under: 3d graphics, 3dfx, computer games, computer history, id software, quake, retro, technology, vintage gaming, vintage technology
Today in Tedium: Today's startup companies seem to have a certain arc to them—they get some seed funding, they launch, they draw some interest for their good idea, they keep growing, and maybe they become a part of the fabric of our lives … or a part of the fabric of a significantly larger company. Strangely, 3Dfx didn't so much draw interest as blow the lid off of a trend that redefined how we think of video games. Its graphics processing units were just the right technology for their time. And, for that reason, the company was everywhere for a few years … until it wasn't. So, what happened—why did 3Dfx turn into a cautionary tale? Today's Tedium sifts through all the polygons and the shaded textures. — Ernie @ Tedium
Today's GIF is a sample of what Quake looked like on a Voodoo card back in the day. Watch the full clip here.
"It was painful to watch 3Dfx slip from the archetypical kick-ass technology startup to where they wound up. I think I would have been happiest to have the PC market divided up between three strong players that all had their act together, but at this point, I'm not too unhappy with the market simplification resulting from 3Dfx exiting."
— John Carmack, the longtime id Software programming guru who currently serves as Oculus VR's Chief Technical Officer, discussing the shutdown of 3Dfx in 2000. (He made these comments, somewhat ironically, to Voodoo Extreme, a 3Dfx enthusiast site.) Carmack served on the graphics card maker's technical advisory board and expressed frustration with the slow pace of the company's Rampage project.
A Voodoo2 graphics add-on card, as produced by Diamond. In particular, Diamond saw much success working with 3Dfx. (Wikimedia Commons)
The corporate failures and missed opportunities that set the stage for 3Dfx
Around the time that 3Dfx and other 3D graphics card makers were just getting their footing in the market, the computer maker Silicon Graphics was helping to supply Nintendo with much of the 3D technology it was using in its Nintendo 64.
SGI had much of the technology to drive the industry forward, but the company was built around ultra-high-end supercomputers, and that left standard PCs out of the equation.
But the thing was, there was a market on the PC—potentially, a big one, one that was only being hinted at by the early success of shareware games like Doom. SGI, which was selling $100,000 development kits to aspiring N64 publishers, was not the right vessel to reach what promised to become a sizable market. Put another way, they were the Wang Computers of 3D graphics—a company riding the prior generation's horse.
But there were signs something important was coming. In 1995, Microsoft purchased a startup called RenderMorphics, whose technology became the basis of Direct3D, which became a fundamental standard for 3D games on the PC. Around that same time, id Software was knee-deep in development on Quake, which had an engine built from the ground up to generate 3D worlds from even modestly fast Pentium processors. While the earlier Doom is arguably more influential overall, Quake would prove to be something of a killer app, helping to drive interest in 3D graphics cards.
While SGI wasn't well-suited to take advantage of the market shift toward commodity graphics, its alumni were. And in 1994, three of those alumni—Scott Sellers, Ross Smith, and Gary Tarolli—launched 3Dfx.
The path that got them to the point of creating a startup was a bit messy. A quite in-depth oral history done by the Computer History Museum, which I'll reference a lot here, notes that a prior offshoot of SGI, Pellucid, eyed the idea of making 3D graphics cards for PCs, and the firm was acquired by Media Vision, a firm known for selling competitors to the Sound Blaster. Media Vision, which often bundled its multimedia tools into a single kit, would have been a fit for what the trio was trying to do.
"So it made a lot of sense to actually build this 3D product as part of Media Vision," Sellers recalled. "Except there was just one minor problem, which was Media Vision was run by crooks."
That company soon splintered after reports of financial malfeasance, and that led the trio into the arms of venture capitalist Gordon Campbell, who funded what became 3Dfx.
Home Run Derby, the first arcade game to use a 3Dfx chip. (The Arcade Flyer Archive)
Initially, 3Dfx and its Voodoo technology were focused intently on the arcades, and the company's big debut came at the 1996 edition of the Electronic Entertainment Expo. The first game that used its GPU technology, believe it or not, was a virtual batter's box called Home Run Derby. The game was massive and players used a baseball bat to play.
"To play, a batter enters a batting cage and stands at home plate in front of a big screen monitor, awaiting a pitch. A 3-D ball is then hurled towards the batter," an early press release explained of the game. "As it nears home plate, the batter swings. Interactive Light s proprietary infrared sensors instantly measure the batter's timing to determine speed, angle and orientation. These measurements determine the direction of the ball, and whether or not it will be a home run. The 'camera' follows the ball into the field on a hit or into the crowd on a home run."
Sure, the arcades were a great place to introduce 3D graphics to the world. But the arcade industry was a struggling beast by that point. And soon, a much larger opening emerged—and 3Dfx was just the company to take advantage of it.
The cost of RAM, per megabyte, at the beginning of 1996, according to a detailed price comparison of Byte magazine ads by retired computer science professor John C. McCallum. (You might remember his analysis from my piece about the RAM shortage of 1988.) In the two years prior, the price per megabyte actually jumped significantly, but by the end of 1996, the price per megabyte had fallen to just $5.25 per meg. That sharp drop, especially for the extended data output (EDO) RAM preferred at the time, helped make 3D graphics cards much cheaper than they would have been otherwise—and effectively made the products accessible to consumers.
A comparison between Quake in VGA mode versus with a 3Dfx chip. (Mark D. Rejhon)
Four reasons 3Dfx's Voodoo Graphics took the PC world by storm
3Dfx had its own API and successfully pitched it to developers. According to the Computer History Museum's oral history, company co-founder Ross Smith noted that the company was able to take advantage of the fact that most games were being developed in DOS at the time of its release to create its own API, GLide, and sell it to game developers. "And that was very radical for a graphics company to be doing that," Smith recalled. "Because normally, you would just use whatever API Microsoft published or whatever. And you'd build this hardware and hope for the best. We couldn't do that, because there were no APIs." This meant all the big games that supported 3D graphics backed 3Dfx.
It won over Quake—and John Carmack. Quake was considered 3Dfx's initial killer app, per Sellers, but 3Dfx played a direct role in making that win happen. The company took advantage of the fact that id Software made available the ability to extend the game's rendering capabilities, then showed them to Carmack, who built the Quake engine. "And that was a huge step for us. Because once he saw it, then his mind just started cranking," Sellers noted in the oral history. "And he very quickly went from being kind of a software rendering purist, to one saying, hey, I don't need to do all this stuff anymore. I can take advantage of the hardware." The result of winning over Carmack was an instant surge in the company's sales—as well as helping to influence the industry as a whole.
It focused on 3D—and 3D alone—at first. Rather than adding 2D graphics capabilities to its system and threatening lower performance, 3Dfx basically chose to focus only on 3D graphics at first. This meant that the company would have better performance on its 3D card than companies that tried to tack on 3D functionality after the fact.
It leaned heavily on partnerships with larger companies. Sellers notes that when the company first started selling chips for PC boards, it wasn't very well known, but it soon collaborated with Creative Labs and Diamond Multimedia, two major expansion board companies, to offer cards based on 3Dfx chips. (Diamond's Monster3D, in particular, was an iconic graphics board during this era that was based on 3Dfx.) This created branding opportunities that helped boost the company's recognition.
"Buying into 3Dfx is a very, very smart move for Sega. Not only is the company the best there is at what they do, but the technology is also well-liked by the developing community."
— A Sega Saturn Magazine take from July 1997 on Sega's deal with 3Dfx to produce the graphics hardware for the Dreamcast. The agreement was perhaps the most significant in the company's history up to that point, but it was not to be permanently. Near the end of July 1997, Sega infamously backed out of the deal and went with NEC's competing PowerVR technology instead. The wound may have been at least partly self-inflicted; Sega was reportedly none too pleased when 3Dfx, ahead of its initial public offering, revealed the existence of the deal in an investor document. Nonetheless, it was the first major knock of many the company would face. (Despite the ultimate failure of the Dreamcast in the market, PowerVR would become a key element of many mobile platforms, serving as something of the ARM chip of the computer graphics world.)
A Voodoo3 card. Unlike earlier models that relied on a third-party manufacturer, this was produced in-house by 3Dfx. (via VGA Legacy MKIII)
The acquisition that really screwed up a good thing for 3Dfx
In October of 1997, iconic 1990s gaming mag Next Generation, which is still well regarded today even though it hasn't published in more than 15 years, published an article that seemed to finally assess the fact that this company came out of basically nowhere to dominate the gaming sector: "Is 3Dfx Here to Stay?"
With the recent bruises from the aborted Sega deal, it wasn't the worst question to ask. Greg Ballard, the CEO of the company who was brought in from Capcom, put a suitably rosy picture on the situation.
"It has taken the industry—our competitors—14 months to even catch up with us, and within several months, we'll be leaping ahead of them again," he stated. "That's what happens when you have a year-to-14-month lead on the industry. And we think our next leap in technology will be an improvement of an order of magnitude in the technology."
Unfortunately for the company, the room for error was closing. Between 1996 and 1998, 3Dfx struggled to do much in the way of wrong, but it did have its stumbles. Among them was the company's attempt to combine 2D graphics and 3D graphics on a single chipset type called the Voodoo Rush. The dedicated approach for which it was known made sense in the first generation, but didn't work so well in integrated form, with the 2D half of the equation suffering. On the other hand, the Voodoo2 line, which continued the dedicated approach, was just as successful as the first model, while offering some of that expected leapfrogging.
However, the company's leapfrogging capabilities would soon be hobbled by strategic shifts. At the tail end of 1998, the company announced it would acquire STB Systems, a major manufacturer of graphics cards. The result of the merger was that the company would stop selling its chipsets to other companies, acting as an original equipment manufacturer, or OEM, and instead would manufacture its own cards, starting with the Voodoo 3. The approach came at a time when competition from other major competitors, particularly Nvidia and ATI, was heating up, and the decision by 3Dfx to stop acting as an OEM for its latest chips meant that the company suddenly had both a new business model and a ton of competition.
The firm's initial willingness to supply lots of manufacturers was effective, but it was one factor behind what became a massive glut in the graphics card space. CNET reported that by 1999, there were more than 40 companies producing graphics accelerators, a market complexity that meant any strategic errors would not be tolerated. On one hand, it meant that consumers were benefiting from the high level of competition, and this meant that things were improving on all fronts. On the other hand, this created a treadmill effect, one that 3Dfx was unable to keep up with.
"And so it really was a we're-going-to-do-it-all kind of strategy. And that's a big bet," 3Dfx's Scott Sellers recalled in the Computer History Museum's oral history. "And when—just a little bit of slip as we did—we were a little bit late coming out with some of the next generation products and didn't have the runway to come up with the next generation products, which I think would have been very compelling on the market. But ultimately, we ran out of time."
The company's inability to execute on its pipeline, particularly on its next-generation Rampage endeavor, eventually cost it momentum, developer support (John Carmack didn't exactly sound happy with 3Dfx by the end, did he?), and ultimately its lifeline.
Nvidia, which has emerged as one of the two main players in the graphics processing unit market (ATI, later bought by AMD, was the other), bought out 3Dfx's intellectual property in late 2000. Nvidia, in a way, got a twofer deal out of the equation—3Dfx had acquired Gigapixel, a firm that had competed with Nvidia for a spot in the Xbox, just a few months before.
3Dfx created the treadmill, but only its competitors could keep up.
Currently, the GPU industry is facing a major shortage, one caused by reasons completely unrelated to the root causes of the GPU flood of the late 1990s.
Back then, a whole lot of companies saw an opportunity to bring high graphics capabilities to home users; today, GPUs are used for things as diverse as cryptocurrency, artificial intelligence, and automobiles. Supply pipelines, once flush with chips and cards, are running dry, with the rising popularity of crypto-mining a main factor.
A video clip featuring Valley of Ra, one of 3Dfx's demos of its rendering technology.
Clearly, none of this stuff was even a glimmer of an idea at the time 3Dfx shook up the GPU market in 1996. But it's hard not to wonder whether the competitive spirit that the company fostered didn't help to start off a world where GPU complexity would take so many alternate paths beyond graphics.
When asked if 3Dfx would have been able to take advantage of the general-purpose uses commonly seen with GPUs today, Sellers noted in the company's oral history that things were just getting to the point where it might have been feasible to think in those terms.
"It was predominantly gaming. We didn't really have the ability to program the chips, per se, what you would need to have that kind of flexibility in terms of the GPU-like capability today," he noted. "The product that we were working on at the very end before we sold to Nvidia, we did have a separate geometry chip that we were working on that perhaps could have done some of those types of things."
Clearly, 3Dfx—once an icon of PC gaming—lost the plot at some point, only to be usurped by other companies. But I admit to wondering what might have happened had it been able to stay on that treadmill.
Consumer Conflict
From literary advocacy to union battles to communism claims, the origin story of the organization that publishes Consumer Reports kind of has it all.
A Beautiful Neighborhood
The story of Neighborhoods, one of the great unheralded albums of the private press era. Read the story of the album and its creator, a Portland jazz icon.


text:
Q: Delphi how to import type library for new ITextRange2 type interfaces? I'm using a Microsoft Text Object Model type library in Delphi for using some features of the Microsoft RichEdit control. That type library was included in a freeware component and worked very well over the years. For example, here is an ITextDocument interface that it shows:
  ITextDocument = interface(IDispatch)
    ['{8CC497C0-A1DF-11CE-8098-00AA0047BE5D}']
    function Get_Name: WideString; safecall;
    function Get_Selection: ITextSelection; safecall;
    function Get_StoryCount: Integer; safecall;
  ...

I don't know how that was created. Now I want to update it for new interfaces published for RichEdit in Windows 8 (MSFTEDIT.DLL). For example, there is a Range2 method in ITextDocument2 and a new ITextRange2 interface according to MSDN. Is there some way I can use Delphi's Import Type Library feature to make up the definitions of the new interfaces?
Update: I figured out how to generate that unit. In Delphi, click on Import Component and then select "tom" from the registered services. This creates a unit exactly like that. Now the problem is, in order to get the new "tom" interface from Windows 8, it will be too much if I'm required to install Delphi on it. There must be a simpler way. Somehow I have to generate a TLIB on Win 8 and then import it in my Delphi on Windows 7. Anyone knows how to generate a TLIB on Windows 8 for that msftedit.dll or tom interface?
Another find: If I open the msftedit.dll in Delphi by opening as a tlib, it shows all the interfaces. There is an export button too but that does not work when clicked. Nothing happens. I searched for Type Lib Explorer help in the help file and on the web but didn't find anything on why that export button does not work.

A: You can use the command line utility tlibimp to import the type library on Windows 8. You can find tlibimp.exe in the bin directory of your Delphi installation. Since you want to avoid installing Delphi on your Windows 8 machine, transfer tlibimp.exe to the Windows 8 machine. And then run this command:
tlibimp -P msftedit.dll

This will generate the Pascal type library import file that you need.

A: I had the same problem with SAPI in Windows 7 x86 and Delphi 7. The SAPI api in 32 bits architecture is the sapi.dll. This DLL is not found on path by tlibimp.exe:
D:\Temp\Merda>tlibimp -P  sapi.dll
Embarcadero TLIBIMP Version 12.16580
Copyright(c) 1995-2010 Embarcadero Technologies, Inc.

Opening  sapi.dll
Error loading type library sapi.dl

I found it using Microsoft OLE/COM Object Viewer. Works like a charm:
D:\Temp>tlibimp -P c:\Windows\System32\Speech\Common\sapi.dll
Embarcadero TLIBIMP Version 12.16580
Copyright(c) 1995-2010 Embarcadero Technologies, Inc.

Opening  c:\Windows\System32\Speech\Common\sapi.dll
Type library loaded ....
Created  D:\Temp\SpeechLib_TLB.dcr
Created  D:\Temp\SpeechLib_TLB.pas

A: Running tlibimp.exe only works with .net 3.5 using the ".dll"... If you create a ".tlb" of a .net 4.N ".dll", tlibimp.exe will then works fine with the commands below.
"C:\windows\Microsoft.NET\Framework\...\RegAsm.exe" My.Com.dll /tlb

"C:\Program Files (x86)\Borland\...\Bin\tlibimp.exe" My.Com.tlb

This way you don't get the message "Error loading type library".


Brunson's ILITE Level Development, L.L.C.
To pay $60 biweekly for training. Each training session is 4 days per week for 12-18 consecutive weeks or until training is stopped and client is satisfied with progression.
If training is cancelled by the client, payment is still due for that session even if training was only rendered for 3 days out of the 4 days assigned. If training is cancelled by the trainer, then the next day will be the pickup day for training not counting against the client.
The aforementioned Agreement will become effective on the date of the first payment, and shall remain in effect for (12-18 consecutive weeks) or agreed upon termination, unless otherwise agreed upon by mutual agreement in writing by both parties.
Neither party shall be considered in default or in breach of contract hereunder nor be held liable for any failure to perform or for any delay in the performance of any provisions related to this Letter of Agreement when such failure or delay to perform should be triggered by any act or force of nature beyond either party's control. Such acts or force of nature would include, but are not limited to, Act of God (tornado, hurricane, lightning strike, etc.), fire, flood, hostilities, war, striking, or governmental restrictions, provided that whosoever declares an ACT of GOD or Force of Nature shall then provide prompt written notice to the other party to this Agreement of the commencement of the circumstance, the nature of the delay or failure, and when the condition will terminate/cease. Should such performance become interrupted by any such act as mentioned above, every reasonable effort shall be made to resume full performance of the Letter of Agreement as promptly as possible.
Both parties hereby acknowledge and agree that any notices provided in connection with this Agreement, shall be made in writing by registered or certified mail, with return receipt requested.
There are no other representations, terms, conditions, warranties, or agreements, either oral or written, with respect to this Letter of Agreement made between both parties. As such, no changes shall be made except in writing, and thus executed by both parties.
The entirety of this Letter of Agreement shall be governed in accordance with the prevailing laws of the State of Georgia. Every aspect and provision of this Agreement shall be construed in such a manner that shall render this an effective and valid legal instrument under current applicable law. Should any part of this Agreement be deemed ineffective or unenforceable under applicable, only that specific provision shall be invalid and unenforceable, without affecting or invalidating any of the remaining provisions contained within this Letter of Agreement.
Should either party seek legal remedy to enforce or interpret any of the provisions contained with this Letter of Agreement, the prevailing party shall be entitled to reasonable attorney fees, in conjunction with any other relief deemed appropriate by the court to which the party may be entitled.
(c) Either parties' inability to perform in accordance with this Letter of Agreement.
Any titles or subtitles contained or used in connection with this Letter of Agreement have been provided for ease and convenience of use only and shall not be used to construe any other meaning or intent.
By submitting payment, both parties acknowledge and agree, with full understanding as to the accuracy of the contents herein, and with the terms agreed upon during negotiations.


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text:
Northwell pilots black boxes in ORs
Body temperatures have dropped from standard 98.6 degrees, study shows
Current flu shot 'not a very good match' for most common strain, an NIH director says
State questioned Seattle Children's over lack of air filter in OR
Nurse promoting abstinence on social media sparks concern over profession
California hospital deploys overflow tent after flu cases double
Physicians association sues US congressman, cites 'reputational injury,' after website visits drop
Physicians go a week or more between washing their white coats, survey finds
Unattended ER patient dies at Pennsylvania hospital
Nursing once again ranks as most trusted profession in America
Flu season may be severe, health officials say
CMS cites Houston hospital over C-section death
Mount Sinai's ED is a 'war zone,' nurse says
New Jersey hospital performs kidney transplant on wrong patient
Patient waited 20 hours to receive urgent test, surgery at Pennsylvania hospital
Serious deficiencies uncovered at MD Anderson Cancer Center, CMS report reveals
New York hospital suspends nurses for declining flu shots
Leapfrog unveils fall 2019 safety grades: 5 things to know
CMS to investigate Newark Beth Israel after ProPublica exposé
Wrong-site kidney surgery was a 'mistake,' say Vanderbilt physicians
Nike designs new shoe for medical professionals
Seattle Children's knew of mold issues last year, emails reveal
1,100+ patients potentially exposed to HIV, hepatitis at Indiana hospital
Police: Ohio man posed as a nurse for 4 years
3 infants die of bacterial infections at Geisinger's NICU
Tennessee nurse fired during leave for chemo
MD Anderson says patient CMS reported dead is still alive
Where are the 36 'straight-A' Leapfrog hospitals?
Geisinger detects source of NICU infections that killed 3 infants
Judge says Texas hospital can end life support for infant
'I'm not sure that this is ethical, moral or right': Newark Beth Israel kept patient alive to improve transplant program's survival rate
Flu count nears 10M cases, CDC says
Everything you need to know about Seattle Children's mold issues
Nurses file petition after dentist named head of National Institute for Nursing Research
5 most common sentinel events so far in 2019
Nurse sues Pennsylvania hospital, says it fired her for refusing flu shot
7 leaders on the patient safety issue they'd fix overnight
Nurse viewpoint: 'Workarounds' reveal the dysfunction of American hospitals
New Jersey hospital nurses improperly sedated patients with Benadryl, lawsuit claims
The chronic problem of communication: Why it's a patient safety issue, and how hospitals can address it
Kelly Gooch - Monday, March 21st, 2016 Print	| Email
Effective communication at hospitals and health systems contributes to the development and sustainability of a culture of safety. Yet, miscommunication remains a consistent and pervasive problem.
A CRICO Strategies study indicated communication failures were linked to 1,744 patient deaths in five years and $1.7 billion in malpractice costs. Additionally, the CDC estimates that on any given day, 1 in 25 patients have an infection that they picked up in the hospital.
Further, a study from the University of California, San Francisco, found more than a quarter of hospital readmissions could be avoided with better communication among healthcare teams and between providers and patients.
Why is communication a problem?
Healthcare professionals, for the most part, know how to be effective communicators, collaborative leaders and team players. So why does communication remain a persistent problem?
According to Beth Boynton, RN, an organizational development consultant and author of Successful Nurse Communication: Safe Care, Healthy Workplaces & Rewarding Careers, and Martie Moore, RN, former CNO of Portland, Oregon-based Providence St. Vincent Medical Center and current CNO of Medline Industries, there are multiple reasons.
The main reason, says Ms. Boynton, is because communicaiton effects every aspect of healthcare. "Our teamwork, leadership, and workplace cultures are all impacted and communication failures can be linked to all of our big problems, like sentinel events, workforce harm, poor patient experience or wasted resources," she says. "We tend to see these problems as separate issues, but they have common underlying dynamics involving our interactions."
Second, it is much more complex than people realize. Communication is really about behavior, which is notoriously difficult to change. In the workplace this includes individual behavior and organizational behavior. And various factors can be added to this mix, such as educational differences, skill level, ethnicity, language, personality and past experiences, both personal and professional. For instance, an individual who grew up learning that throwing a tantrum, pouting and withholding information was a way of effective communication may bring aspects of those behaviors into the workplace, Ms. Moore explains.
Third, helping people master communication skills requires a different approach than traditional clinical training models where healthcare professionals learn from lectures, research or memorizing scientific information. An intellectual approach, such as a video on "how to listen" or a poster that shows the guidelines for giving and receiving constructive feedback, will not effectively get at the underlying human growth that must occur to practice the skills, according to Ms. Boynton.
"We don't see communication as a serious enough problem, and so we find we don't have time in schools to have courses on communication. We don't have time in our workdays to manage conflict. Those things do take time and we have to make it a priority to do it right," she adds.
The chaotic hospital environment also makes effective communication difficult, which is why it is important to be cognizant, clear and concise about what pieces of vital patient information can be compartmentalized, and what pieces should be prioritized, Ms. Moore says.
Doing that, though, takes certain skills and that takes organizational direction to help people understand the need, Ms. Moore says. It also takes energy, and it takes energy of the individual practitioners to be aware.
Medical improv
That's where training, such as medical improv, comes in. Medical improv, taught by Ms. Boynton, is a specific form of applied theater improvisation that uses experiential learning activities to teach healthcare professionals communication and interpersonal skills.
There are a few principles and many activities that promote emotional intelligence, communication, teamwork and leadership. Activities can easily be framed around important organizational initiatives like creating a culture of safety, promoting employee engagement, developing communication skills or improving patient experience.
Ms. Boynton develops workshops based on specific organizational initiatives and group composition. A group of nurses might benefit from a focus on assertiveness whereas a group of physicians may learn more from listening activities. A mixed group could focus on both with experiences lending to collaborative work. There are many activities that can be adopted for various groups.
For instance, one activity involves synchronized storytelling, where two people try to tell the same story at the same time.
"In pairs, one person tells a story while the other watches the person and tries to tell it at the same time. So if I say, 'Once upon a time,' the idea is that my partner is going to say that at the same time that I am. It's a little slow at first, and what happens is the person following the storyteller becomes intently focused on that person. It is one of the most effective ways to teach listening that I know of," Ms. Boynton says.
Medical improv and other training resources can help provide healthcare professionals with the proper tools and skills to improve communication, but it is up to healthcare workers to practice these skills when talking to colleagues, all in the name of patient safety.
Ms. Moore recalls a pediatric trauma case in which the patient's initial exam showed no underlying complications, but members of the care team felt there was an issue. The team communicated that to the surgeon, who stated he disagreed, but the team persisted. The child was taken for a CT scan and clinicians found a subdural hematoma, which resulted in immediate surgery.
This case could have had a very different outcome if the team had not communicated their concerns, Ms. Moore says. The hospital had worked hard to create an atmosphere of mutual respect through communication skill building. This allowed the care team to not defer to perceived status and power of the surgeon.
Prioritizing the patient
To improve communication, hospitals and health systems must also make it clear the patient is the first priority, according to Ms. Moore. There are certain high-risk tasks that require very clear and concise communication. Hospital staff need to define what high- risk procedures are and what type of communication should be occurring when actions are taken, she says.
Hospitals and health systems "should have visual cuing or nonverbal communication that says, 'In this area of concentration, safety is first, do not interrupt,'" she says. "It's really having the passion about patient safety that you're really infusing communication standards around it. Not only is it teaching people how to have really hard, tough conversations, but skill sets such as active listening and seeking out information also helps people to respect what is high-risk."
Additionally, hospital leaders must be committed to developing strategies and continuously train staff to help them perform at their highest level.
More articles on patient safety:
Mallinckrodt Pharmaceuticals shows support for Patient Safety Awareness Week
Patient Safety Awareness Week highlights how timeliness plays a part in the era of value-based care delivery
5 things healthcare organizations can do to improve patient safety today


text:
Alleged bribery tape: Anti-graft group asks EFCC to probe Melaye, judge
Dino Melaye
By Sesan
Eniola Akinkuotu and Leke Baiyewu
A group, Civil Society Network Against Corruption, has written a petition to the Economic and Financial Crimes Commission demanding the investigation of the lawmaker representing Kogi-West senatorial district, Senator Dino Melaye, and Justice Akoh Ikpeme.
An online news medium, Sahara Reporters, had on Tuesday released an audio clip in which the judge, who was handling an election petition involving Melaye and Senator Smart Adeyemi of the Peoples Democratic Party, allegedly demanded a bribe from Melaye in dollars.
READ: Saraki, Dogara, Patience, ministers storm Melaye's book launch
In a petition signed by its chairman, Mr. Olanrewaju Suraju, the group, on Thursday, urged the commission to urgently commence a high-powered investigation by a team of forensic experts into the allegation.
The petition read in part, "In the recordings which capture the telephone conversation between Justice (Mrs.) Akoh and Mr. Melaye, at two different times, the judge is overheard asking Mr. Melaye to give her a bribe in US dollars.
"She also sought Mr. Melaye's assistance for a person he repeatedly referred to as her 'daughter' to secure a job at the Cross River State Ministry of Health, with the senator reassuringly bragging that he had already spoken to Governor Ben Ayade.
"It is worth noting that sometime in 2016, Justice Ikpeme dismissed a petition by Smart Adeyemi, Mr. Melaye's opponent at the 2015 Kogi-West senatorial district election — in accordance with the plot of reaffirming the alleged electoral infractions associated with the emergence of Mr. Melaye."
READ ALSO: 11 days after launch, Dino Melaye's book not in bookstores
The coalition stated that in view of the gravity of the allegations, the EFCC must urgently commence a high-powered investigation by a team of forensic experts into the allegations.
The CSNAC said the fight against corruption would remain deficient in the face of unbridled electoral fraud and manipulation if nothing was done.
Efforts to get Melaye's reaction did not succeed. Several calls made to Melaye's phone to react to the publication were not picked. One of our correspondents also sent a text and WhatsApp message to the lawmaker to either confirm or deny the tapes but he did not reply any of them.
Voice recording fake — Dino
Melaye had, however, denied bribing the judge, adding that the voice recording was fake.
Atiku's spokesman blasts FG over rising food prices
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PDP primary: Why I supported Atiku instead of Saraki -Dino Melaye
The lawmaker had, in a message on his official Twitter handle, said Sahara Reporters was fabricating lies against him because he had sued the medium and the case was about to come up for mention in court.
He said, "Sahara Reporters and 'awada kerikeri'; using voice-over to malign me because my case with them comes up in few days' time, June 5, 2017."
Senate keeps mum on Melaye's alleged judge-bribing scandal
Meanwhile, the Senate has kept mum on the judge-bribing scandal.
Chairman, Senate Committee on Media and Public Affairs, Senator Aliyu
Abdullahi, could not be reached for comments on the matter. He did not pick several calls made to his telephone lines between Wednesday and Thursday.
YOU MAY ALSO LIKE: On Dino Melaye, the Senate's job is not done
Asking not to be quoted, a senator told one of our correspondents that there was no way the Senate would be involved in the matter as it was 'personal'. He recalled that involving the Senate in such a matter led to the suspension of a former Majority Leader, Senator Ali Ndume (Borno-South).
The Senate had suspended Ndume for calling on the Senate to probe an allegation made in a report by Sahara Reporters that Melaye did not graduate from the Ahmadu Bello University. The lawmakers had referred the matter to a panel, which exonerated Melaye and recommended Ndume's suspension.
The source said, "How do you expect anybody to raise such a matter in the Senate? That means no lessons have been learnt from what happened to Senator Ndume. It is a personal issue. In fact, it a mere allegation and it does not mean it is a fact. The Senate should be involved in more important national issues and not this one."


COPD is a chronic lung disease, which affects breathing and energy levels. If these symptoms are increasingly evident on a day to day basis, your quality of life can be affected. Fear of leaving your home due to breathlessness, can lead you down a spiral of emotionally isolating feelings of hopelessness. This is why exercise is one of the components vital in the management of COPD (along with stopping smoking).


text:
Online MS in Human Resource Management
USC's 2019 Human Resources Graduates Ready to Master Their Careers
May 11, 2019 - Categories: Commencement,Human Resources
Photo: Stella Kalinina
Graduates of USC Bovard College's Master of Science in Human Resource Management program celebrated commencement, ready to advance their careers in a rapidly growing field. The program's second graduating class is a professionally and geographically diverse group of candidates from 19 states — plus Singapore. Most of the candidates traveled to USC on May 10, 2019 to participate in the ceremony.
Organizational psychologist Robert I. Sutton, author of such bestselling books as Good Boss, Bad Boss and The No Asshole Rule, delivered the commencement address. Dr. Sutton inspired students by sharing his 10-point leadership philosophy for managers. "The best leaders are always thinking that they might be wrong, striking a balance between doubt and confidence. Argue as if you are right, listen as if you are wrong," he told the graduates.
Since students can pursue the degree from wherever they live and through any device with an internet connection, many of the graduates were meeting in person for the first time. Given the program's collaborative emphasis, they greeted each other as longtime friends.
"I have established friendships with so many of my classmates, and we continue to support and help each other even after the program," says Crystal Montoya, who pursued the degree while still fulfilling her duties as HR business partner at El Paso Electric Company in Texas. "We truly want each other to succeed, and building this community with each other is what made this program feel like a campus experience."
Other companies employing the program's HR graduates include Accenture, Apple, Avanir Pharmaceuticals, Citibank, Honda, Hulu, McKesson, NASA Jet Propulsion Laboratory, Target, Walmart eCommerce and Workday.
Banner bearer for USC Bovard College, Alyx Navarro, lives in Los Angeles and had one of the shortest trips to the ceremony. "The program appealed to me because it offered a very unique format, providing a platform for students to obtain professional mentors, work one-on-one with peers, and in teams. I was excited by how student-centered the program was and how it provided access to a large network of likeminded professionals," says Navarro, who works as an operations manager at UCLA UniCamp, a nonprofit dedicated to the development of underserved youth in Los Angeles.
Whether logging in to classes from across Los Angeles or around the world, students build expertise from a curriculum developed in partnership with top human resource professionals and taught by accomplished leaders in the field. "The program offers an online experience that feels like you are in the classroom," says Jenna Kravetz, an HR analyst at Sempra Energy. She also notes that the live, online sessions enabled her "to build a strong network with professionals across the country."
Outside of class, faculty members offer personalized guidance during one-on-one appointments with students. "I cannot say enough good things about the mentorship and support I received from my professors and other students," Kravetz adds.
"You will get what you put into it but, in the end, it's worth it because, giving it your all translates to stronger networks, robust knowledge and applicable experience," Montoya says.
For current HR professionals, the program enables them to expand their professional portfolio with knowledge they can take straight to the workplace. "The program has [already] had a significant impact on my career," Kravetz says. "It offered me the opportunity to expand upon my leadership skills as I gained knowledge in strategic HR concepts and applied the information learned immediately in my profession."
Montoya agrees, observing that the program's offerings have "translated to a lot of meaningful and impactful results at my organization."
Designed to fit students' schedules and needs, the curriculum is provided in both a one-year track and two-year track. At 24 units, the program can be completed in just 12 months for students in the one-year track. No GRE is required, and students have their choice of three enrollment dates each year.
Professor Robert Adamik and graduate on campus for graduation in 2019. Photo: Stella Kalinina
While many of the 2019 class already had jobs in the field, USC's MS in HR Management also provides a valuable foundation for people wanting to enter the field. Students explore every concept needed for success in the profession — including talent management, total rewards, performance management, learning and development, employee relations and HR analytics. Courses also prepare students to keep pace with evolving trends around diversity and inclusion, technology and corporate social responsibility.
The Master of Science in Human Resource Management program is offered through USC Bovard College, an academic unit within the University of Southern California. Its online graduate programs, which also include an MS in Project Management and an MS in Criminal Justice, support aspiring professionals during key academic and career changes.
USC Bovard College is named for Emma Bovard, one of USC's first students and an early advocate for equal educational opportunity. To learn more about the Master of Science in Human Resource Management, visit www.bovardcollege.usc.edu/HR.
Everything You Need to Know About Becoming an HR Manager
How Data Analytics Is Transforming Human Resources—and Fueling Corporate Return on Investment
Graduate Spotlight: Jacquelyn Petrusevski On Her Journey from Retail Manager to Recruiting Manager
How to Write a Resignation Letter and Leave Your Company on Good Terms


My name is James Lennox, and I am currently a professor of History and Philosophy of Science at the University of Pittsburgh. That has nothing to do with this email however, which is related to the fact that my grandmother's maiden name was Opal Labillois. My father spent his summers in Dalhousie living with his grandparents. His grandfather, with whom he spent every day during those summers, was Charles Labillois, the owner of the general store and a member of the Provincial Legislature.
It had been folklore in my family (but nothing more) that this branch of my ancestry arrived in the Maritime Provinces when a doctor in Napoleon's army sailed there from France, and played an important role in caring for those suffering from Leprosy in the region. Three weeks ago my wife and I were preparing for a vacation in Sicily. For many years we have enjoyed watching Bones on TV, but we'd never read your books.
I downloaded Bones to Ashes on to my iPad for my vacation reading. You can imagine my disbelief as more and more of the details that Temp and her sister were uncovering about the history of the lazaretto in Tracadie were confirming my family folklore–and then came the name Charles-Marie LaBillois in chapter 30, while I was sitting in a hotel room in Erice!
I wanted to thank you directly, because this has led me on a search into my family's 'down East' ancestry that I might never have begun except for your book (which independently of that I loved, by the way).
Réginald Day, Charles-Marie Labillois: Le médicin oublié, 1793-1868, Les Cahiers du Septentrion [ISBN: 2-89448-023-7].
I cannot thank you enough for giving me the pointers I needed to explore this part of my family's history.


text:
Soul - Reagge
FLAC 100 Hits - Northern Soul (2009) FLAC Reup
Začetnik teme Musbest
Musbest
100 Hits - Northern Soul (2009) FLAC Reup
EAC rip | 5CD | FLAC - Log - Cue | Release: 2009 | 1.36 GB
Genre: Soul, Funk
CD 1:
01. Dobie Gray - Out On The Floor [02:54]
02. Judy Street - What [02:15]
03. Laura Greene - Moonlight, Music And You [02:31]
04. Al Wilson - The Snake [03:28]
05. Barbara Acklin - Am I The Same Girl [02:57]
06. Robert Knight - Love On A Mountain Top [02:29]
07. James & Bobby Purify - Shake A Tail Feather [02:06]
08. Gloria Edwards - My Love Keeps Getting Stronger [02:14]
09. Gia Mateo - If You Can't Say Anything Nice [02:00]
10. Charlie Rich - Love Is After Me [02:33]
11. Jackie Wilson - The Who Who Song [02:49]
12. Johnny Johnson & The Bandwagon - (Blame It) On The Pony Express [03:04]
13. Little Richard - I Don't Want To Discuss It [02:17]
14. Sue Lynne - Don't Pity Me [02:37]
15. The Persuaders - I'm So Glad I Got You [04:30]
16. The Bandwagon - Breakin' Down The Walls Of Heartache [02:35]
17. Sandi Sheldon - You're Gonna Make Me Love You [02:55]
18. Roscoe Robinson - That's Enough [02:41]
19. The Cavaliers - Hold On To My Baby [02:31]
20. Nancy Ames - I Don't Want To Talk About It [02:04]
01. Freda Payne - Band Of Gold [02:54]
02. Chairmen Of The Board - Give Me Just A Little More Time [02:40]
03. Jackie Wilson - I Get The Sweetest Feeling [02:52]
04. Just Brothers - Sliced Tomatoes [02:21]
05. Tyrone Davis - Turn Back The Hands Of Time [02:54]
06. Barbara Acklin - Love Makes A Woman [02:55]
07. Willie Mitchell - That Driving Beat [02:07]
08. Gloria Edwards - Lonely Girl [01:56]
09. Robert Knight - Branded [02:52]
10. Beverley Ann - You've Got Your Mind On Other Things [02:17]
11. Sharon Scott - I'd Like To Know [02:31]
12. Rose Valentine - I've Gotta Know Right Now [02:27]
13. Lou Courtney - Trying To Find My Woman [02:25]
14. Little Richard - A Little Bit Of Something (Beats A Whole Lot Of Nothing) [03:01]
15. Gene Chandler - Mr. Big Shot [02:10]
16. Philly Devotions - I Just Can't Say Goodbye [03:11]
17. The Spiral Starecase - More Today Than Yesterday [02:49]
18. Herb Ward - Honest To Goodness [02:49]
19. Stanley Mitchell - Get It Baby [02:31]
20. Walter Jackson - Let Me Come Back [02:49]
01. Erma Franklin - Whispers (Getting Louder) [02:18]
02. Chairmen Of The Board - (You've Got Me) Dangling On A String [02:56]
03. Paul Anka - I Can't Help Loving You [02:36]
04. The M.V.P.'s - Turnin' My Heartbeat Up [02:15]
05. Al Greene & The Soul Mates - Don't Leave Me [02:17]
06. Bob Brady & The Con Chords - Everybody's Goin' To The Love-In [02:47]
07. Beverley Ann - He's Coming Home [02:37]
08. The Metros - I'll Never Forget You [02:06]
09. James & Bobby Purify - Let Love Come Between Us [02:23]
10. Shirley & The Shirelles - Look What You've Done To My Heart [03:10]
11. Willie Kendrick - Change Your Ways [02:25]
12. The Ivories - Please Stay [02:28]
13. Sharon Scott - It's Better [02:13]
14. Shane Martin - I Need You [02:05]
15. Don Ray - Born A Loser [01:44]
16. Jack Montgomery - Dearly Beloved [02:39]
17. The Charmaines - Eternally [02:23]
18. Billy Butler - Right Track [02:26]
19. Susan Barrett - What's It Gonna Be [02:13]
20. The Artistics - Nothing But Heartaches (Keep Haunting Me) [02:09]
01. Gerri Granger - I Go To Pieces (Everytime...) [02:31]
02. The Metros - Since I Found My Baby [02:35]
03. Morris Chestnut - Too Darn Soulful [02:28]
04. The Van Dykes - Save My Love For A Rainy Day [02:42]
05. The Seven Souls - I Still Love You [02:24]
06. The Exciters - Blowing Up My Mind [02:47]
07. Peggy March - If You Loved Me [02:40]
08. Billy Thompson - Black-Eyed Girl [01:55]
09. Erma Franklin - Gotta Find Me A Lover [02:14]
10. The Insiders - I'm Just A Man [02:40]
11. Tyrone Davis - One Way Ticket [02:30]
12. Marvin Smith - Have More Time [02:15]
13. Johnny Moore - Walk Like A Man [02:26]
14. Billy Butler - Burning Touch Of Love [02:09]
15. Ketty Lester - Some Things Are Better Left Unsaid [02:14]
16. Major Lance - Ain't No Soul (Left In These Old Shoes) [02:20]
17. The Cooperettes - Shing-A-Ling [02:30]
18. The Spellbinders - Help Me (Get Myself Back Together Again) [02:24]
19. The Vibrations - Gonna Get Along Without You Now [02:11]
20. Willie Kendrick - You Can't Bypass Love [02:26]
01. Roy Hamilton - Crackin' Up Over You [02:19]
02. Shirley Ellis - Soul Time [02:39]
03. Reparata & The Delrons - Panic [02:11]
04. James Carr - That's What I Want To Know [01:56]
05. Dean Courtney - I'll Always Need You [02:08]
06. Billy Joe Royal - Hearts Desire [02:37]
07. Bill Bush - I'm Waiting [02:13]
08. Fred Hughes - Baby Boy [02:50]
09. The Montclairs - Just Can't Get Away [02:30]
10. Willie Hutch - Lucky To Be Loved By You [02:51]
11. The Vibrations - Cause You're Mine [02:11]
12. Porgy & The Monarchs - That Girl [02:01]
13. Otis Leavill - Love Uprising [02:37]
14. Major Lance - You Don't Want Me No More [02:12]
15. Kenny Carter - What's That On Your Finger? [02:35]
16. The Glories - I Worship You Baby [02:23]
17. Johnny Jones And The King Casuals - Purple Haze [03:19]
18. The Masquerades - Do You Love Me Baby [02:08]
19. Tobi Legend - Time Will Pass You By [03:05]
20. Jimmy Radcliffe - Long After Tonight Is Over [02:26]
https://www.kprotector.com/p36/59171992576bc
https://www.kprotector.com/p36/591719bea2588
Reactions: DIOKOM1


text:
Editing Town
[[File:NewHorizonsMap.jpg|thumb|right|An island map in {{NH|nolink}}]] The '''town''' or '''village''' ('''island''' in {{NH|short}}) is the primary setting of all main games in the {{SER}}, home to [[villagers]] of various species, and [[special characters]] who manage the town's facilities. Each town is randomly generated and populated at the beginning of each game when the first [[player]] moves to the town. Although the position of many structures are fixed, the town can be customized to a great degree by planting or removing [[Flora (plants)|flora]], placing [[designs]], placing furniture, (in {{NH|short|nolink}}) and constructing [[object]]s and [[public works project]]s (in {{DnMe+}} and {{NL|short}} respectively). Every town is divided into multiple [[acres]], the landscape of which must be carefully maintained in order to achieve a perfect town [[environment rating]]. The first player to start the game is given the task of naming the town, which cannot be changed after creation unless they [[rebuild the town]]. Up to three additional players can move into town, with a maximum capacity of four human residents. The maximum number of villagers that can live in a single town varies between the games; 15 in {{PG}}, 8 in {{WW}}, and 10 in {{CF}} and {{NL}}. In {{NH}}, the player doesn't start in a town, instead traveling to a deserted island. It fulfils many of the same roles as the town in other games, being home to the player and their neighbors. However, the game starts with only two NPC villagers, who are also new to the island. The maximum number of villagers that can live on the island is 10, much like in {{CF|short|nolink}} and {{NL|short|nolink}}. == Common town features == *'''Player [[house]]s''' :Each [[player]] has their own personal house within the town, which can be furnished to their desire. Houses are regularly inspected by the [[Happy Home Academy]], who award points based on the [[furniture|contents]] and upkeep of the home. The player must choose where they wish to live at the beginning of the game. Houses can be expanded after paying off the loan owed to [[Tom Nook]], which will give the player more space inside to furnish their home. :In {{PG}}, all four player houses are located in a single plaza in acre A-3, and any unoccupied houses remain vacant until a new player character is created. {{WW|short}} only features a single house which all players must share. Each player once again has their own house in {{CF|short}}, all of which are positioned randomly throughout the town. In {{NL|short}}, the player is able to select a location for their house, but it will not be constructed until they pay their initial mortgage. In the interim, the player is provided a tent as a temporary home. As a result of this change, vacant houses do not exist in the game. * '''Villager houses''' :Every villager has a residence in the town, and can only be entered by the player when the villager is inside. In ''Animal Crossing'', they can also be entered when the villager is present in the same acre as their house. Each villager's house has pre-determined furnishings, but in games from {{WW|short|nolink}} onwards the player can influence and alter the contents of the villagers' homes. In most games, villagers will always build their houses on top of [[signpost]]s, but in {{NL|short|nolink}} they can construct their homes almost anywhere in town, including on top of flora and ground designs, and in front of buildings and other structures. When a villager moves out of town, their house will vanish completely. * '''Facilities''' :A variety of facilities can be found throughout the town, and differ between the games. Such facilities include the [[Dock]], the [[dump]], the [[museum]], [[Police Station]], [[Post Office]] or [[Town Hall]], and the [[wishing well]] or [[event plaza]]. Shops can also be found within the town, such as [[Tom Nook's store]], [[The Able Sisters]], and [[Re-Tail]]. The locations of facilities will appear only in certain acre rows in ''Animal Crossing'', but in later games, they can be situated almost anywhere in town. In {{CF|short|nolink}} and {{NL|short|nolink}}, many facilities are instead located in the [[city]] and [[Main Street]], respectively. * '''[[Train Station]], [[checkpoint]], [[Airport]]''' :The Train Station is the first port of call within the town in ''Animal Crossing'' and {{NL|short|nolink}}, and where the player arrives at the beginning of the game. Players can take the train to visit other towns, and receive other players who arrive on incoming trains. The station is absent in {{WW|short|nolink}} and {{CF|short|nolink}}, having been replaced with the [[checkpoint]] which functions in much a similar manner. The [[Airport]] fulfills these functions in {{NH|short|nolink}}, along with some of the functions provided by the [[Post Office]] in previous games. *'''[[Cliff]]s''' : In every game except for {{WW|short|nolink}}, the town is divided into upper and lower levels, separated by cliffs. In {{PG}}, it is possible to have two rows of cliffs, creating a three-tier town. In {{NL}}, the cliffs simply divide the town from the beach. Access between the different tiers is provided by [[ramp]]s. Cliffs also surround the edges of every town, except for in {{NH|short|nolink}}, and the player cannot access the areas beyond them. In {{NH|short|nolink}}, cliffs can be climbed with either the [[ladder]] tool or a constructed incline, one layer at a time. *'''[[Flora (plants)|Flora]]''' :The town houses a variety of flora; [[trees]], [[flowers]], and in {{NL|short|nolink}} and {{NH|short|nolink}}, [[bushes]] and [[bamboo]] can be grown by the player. Flora improves the [[environment]] rating of the town, and can attract certain [[bug]]s. *'''Water''' :Every town has a [[river]] running through it, which can only be crossed by [[bridges]] prior to {{NH|short|nolink}}. In {{NH|short|nolink}}, a [[vaulting pole]] can also be used provided the river isn't too wide, and one-tile or two-tile sections can be jumped over. [[Waterfall]]s and a [[lake|pool]] can be found along the river's route, before feeding into the [[sea]], though pools do not exist in {{NH|short|nolink}}. Each town also contains a small number of holding [[pond]]s. In {{WW|short|nolink}}, {{CF|short|nolink}}, and {{NH|short|nolink}}, it's possible for the river to split into two, creating an [[River#Islet|islet]]. This occurrence is fairly common in {{NH|short|nolink}}. [[Fish]] can be found and caught in all bodies of water, but vary depending on the season. *'''Beach''' :Situated in the south of town, along with the eastern or western edge in {{NL|short|nolink}}, and both the eastern and western edges in {{NH|short|nolink}}, the beach separates the land from the sea. [[Shell]]s, [[Note-in-a-bottle|bottle notes]], and even [[Gulliver|castaways]] will periodically wash ashore. In {{NL}}, coconuts and bananas can be grown in the sand, but [[public works project]]s cannot be placed there. In {{NH|short|nolink}}, the beaches have rocks scattered about along them, and a very small beach will also generate on the north side of the island. * '''Civic structures''' :{{DnMe+}} allows players to pay [[Tom Nook]] to construct [[Object|decorative objects]] around the town. The [[mayor]] in {{NL|short|nolink}} can customize the town by constructing [[Public Works Projects]]. In both games, these include a variety of buildings, benches, clocks, lamps, bridges, sculptures, among other options. In {{NL|short|nolink}} and {{NH|short|nolink}}, [[Lloid]] will appear to collect the funds required to erect a public works project or island construction project, and [[Isabelle]] assists the mayor with selecting locations for projects in {{NL|short|nolink}}. An optional completion ceremony can be held in both games when a project is completed. ==Landscape== The landscape of each town is randomly generated, and therefore it is very unlikely that two towns will be the same. === In ''Animal Crossing'' === The town in {{PG}} is 30 [[acre]]s in size; 5 across and 6 down. Acres are more distinct than in later games, as the camera is limited to showing only one acre at a time. The top of the town features railway tracks and the [[Train Station]]. There will also be at least one cliff running approximately horizontally through the town, which the player can climb using [[ramp]]s. Sometimes, there are two cliffs, creating a three-tier town. Certain structures will always be generated in specific acres or acre rows; the Train Station, [[Tom Nook's store]] and the [[Post Office]] will be in the A-acres. All player [[Player house|house]]s will always be in acre B-3. The [[Police Station]], [[Museum]] and [[wishing well]] will always be in the C, D or E acres, while the [[Able Sisters]] and the [[Dock]] will always be along the [[beach]]. [[Tortimer]] will allow for a third [[bridge]] to be built when the town reaches the maximum population of 15 villagers, making it easier to cross the river. === In {{WW|short|nolink}} === {{WW|short}} has the smallest town size, at 16 acres (4x4). Unlike other games, there are no cliffs and the entire town lies on a single plain. Grassy areas are less abundant, giving towns a more desert-like appearance. [[Tom Nook's store]] will always be next to the [[Able Sisters]]. The river may branch off in a two-pronged fork, creating an [[River#Islet|islet]] in the village. An islet will always have a [[signpost]] or villager's [[Villager houses|house]] located on it. === In {{CF|short|nolink}} === {{CF|short}} towns are similar to ''Animal Crossing'' ones and are 25 acres (5x5) in size. Cliffs and ramps return, but three-tier towns will never be generated (despite the game having the resources for them) and the Able Sisters is separate from Tom Nook' store once again. If the player donates enough Bells to the [[Town Fund]], additional features such as an extra [[bridge]], a fountain, a windmill or a lighthouse can be built. The terrain of {{CF|short|nolink}} towns are inverted to {{WW|short|nolink}}, in that grass is the dominant terrain. However, grass will [[grass deterioration|deteriorate]] over time. === In {{NL|short|nolink}} === {{NL|short}} towns consist of 20 acres, however, the beach runs along both the southern end of town and also the eastern or western side. Railway tracks can be found to the north, as well as a crossing that leads to [[Main Street]]. The beach has a [[dock]] where a boat can be taken to [[Tortimer Island]]. Cliffs separate the town and beach. Grass in town will deteriorate, but not as quickly as it does in {{CF|short|nolink}}. One significant change from earlier installments is the lack of [[signpost]]s. Instead, villagers will move in anywhere where there is space, sometimes destroying [[tree]]s or [[flower]]s in the process. At the beginning of the game [[Rover]] will display four different maps, allowing the player to select the desired layout for the town. Every town contains a [[train station]], [[Re-Tail]], and the [[town hall]]. The [[mayor]] can construct [[public works project]]s including clocks, benches, lamps, bridges, and facilities such as [[The Roost]] and [[police station]]. === In {{NH|short|nolink}} === In {{NH|short}} the town is initially a deserted island consisting of 42 acres (7x6), making this the largest setting yet in the {{SER}} in terms of acres. It is surrounded on three sides with beaches broken up with rocks, and with very large rocks and a tiny section of beach on the north side. The island initially contains only two buildings: the [[Resident Services]] tent, located in a random part of the lowest level of town, and the [[Airport]] which is always located along the southern shoreline, though its longitude varies. As there are no bridges at first, and rivers do not naturally generate at a width of any lower than three tiles, the rivers on the island cannot be crossed until the player obtains a [[vaulting pole]]. As there are no natural inclines, cliffs cannot be ascended without a [[ladder]]. At the very beginning of the game, only around 1/3 of the island is accessible to the player as they will not have access to these tools. The island is initially covered with a large amount of [[weed]]s, though the player is encouraged to pick them to earn [[Nook Miles]] and to help beautify the island. The entire island being a livable area and the lack of a designated area for shopping (such as the [[city]] or [[Main Street]]) make it more similar to ''Animal Crossing'' and {{WW|short|nolink}} in this manner. The island features three layers, with the lowest layer being the largest traversible section, the middle and top-most layers are typically much smaller and contain pine [[tree]]s and [[flowers]]. The river's source will always be on the top-most layer, and flow down [[waterfall]]s to the lowest layer where it will exit in two directions. The river mouths can either both be on the southern shoreline, or one in the south and the other in the eastern or western shore of the island. Certain [[fish]] can only be found in the section of river that flows on the upper two levels of the island. One or more ponds can exist on the lowest layer and generate in a variety of shapes, such as a heart. The first player to move to the island is the Resident Representative and can later construct additional buildings (the [[museum]], [[Nook's Cranny]], and [[Able Sisters]]), [[bridge]]s and [[incline]]s. With the [[Island Designer Construction Permit]], the player is able to modify the terrain at will, creating or destroying water and cliffs. An additional fourth layer can be added to the island, though it is not possible to climb it in any way. Most buildings can be relocated by making a request to [[Tom Nook]] and paying a relocation fee, but the locations of the Resident Services and Airport are fixed and these buildings cannot be moved. ==See also== *[[Acre]] *[[Map]] {{Locations}} {{Gameplay Elements}}
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Retrieved from "https://nookipedia.com/wiki/Town"


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Unaffected in absence of another pathogenic mutation in this same gene. Risk of having children with symptoms in which the body is unable to process certain proteins and fats (lipids) properly. The effects of methylmalonic aciduria, which usually appear in early infancy, vary from mild to life-threatening. See details via ClinVar link on main SNP/rs# page.


text:
Q: How do I pinpoint a variable in a vector by a corresponding value? I'm new to R and this is definitely a beginner question but I can't seem to figure out how to solve it looking at other questions on here - I have a vector with a row of years and a row of values:
Is there any way to pinpoint to a specific value by year? I know I can extract a specific value by its coordinates through vector[x,y], but is there any way to do that to extract the value of y where x="1900" for example?

A: As @SamR also said in the comments you can use the following code. First I created your data with the year 1900 added as an example to show:
df <- data.frame(Year = c(1901, 1906, 1911, 1916, 1921, 1900),
                 population.size = c(45549, 50310, 52722, 52998, 56988, 57291))

df$population.size[df$Year==1900]

Output:
[1] 57291


As the Bees Nees' specialist in West End I spend as lot of time in the suburb's apartment buildings. In this series of posts on West End apartments I've profiled Arriva Apartments and its place in this exciting Suburb!
Amenities Lap pool, generous 12 person heated spa, sauna, fully equipped gymnasium, and billiard room.
Recent sales September 2017, 3 bed, 2 bath, 2 car $660,000. March 2019, 2 bed, 2 bath, 1 car, courtyard apartment $455,000.
Views and aspect? Within 2km you will find the delights of South Bank Parklands, The Performing Arts Complex, Cultural Centre, State Library, The Museum, the eclectic choice of bars and eateries of West End, and of course the effervescent Brisbane CBD.
Do you live in Arriva Apartments? Tell us what you think – we'd love to hear your comments!
For more info or an estimate on the current market price of your Arriva Apartment, please call Rebecca Herbst on 0431 608 422 or to learn more about our West End real estate agents.


text:
Q: How does iptables filtering in the FORWARD or INPUT chain interact with NAT? This page seems to suggest that, if there is a rule in the PREROUTING chain of the nat table that translates destination 1.2.3.4:80 to 10.1.1.1:8080, then the rules in the INPUT and FORWARD chain should match on 10.1.1.1:8080, not 1.2.3.4:80.
What if one wants to implement an order of operation more like what's outlined here? That is, how do you perform filtering on characteristics of packets before NAT?
One possibility seems to be using the PREROUTING chain of the raw table. The issue is that conntrack isn't available in raw/PREROUTING (see note 1), and e.g. a non-initial UDP fragment will not be related to the initial fragment and will produce unexpected matches.
Please let me know if I've described the dilemma clearly, and whether there's any workaround.
Note 1:
Correct me if I'm wrong, but when I tried to use conntrack in raw/PREROUTING, all initial SYN packets were marked "INVALID" rather than "NEW". It also seems like, in the Netfilter flowchart, "conntrack" is after raw/PREROUTING.

A: You don't need any raw/PREROUTING rules. You can use the conntrack match to filter the packets by original (before translation) destination/source address/port number. The conntrack is a successor of the older state match. It can check various additional metadata, related with conntrack entry (and NAT).
Couple of examples:
# allow any port-forwarded packets
iptables -t filter -A FORWARD -m conntrack --ctstate DNAT -j ACCEPT

# check the original destination address of DNATed packets
iptables -t filter -A FORWARD -p tcp --dport 8080 -m conntrack --ctstate DNAT --ctorigdstport 80 --ctorigdst X.X.X.X --ctdir ORIGINAL -j ACCEPT

For more details check the output of iptables -m conntrack --help and man iptables-extensions.

A: The Packet flow in Netfilter and General Networking describes the relations between the different hooks seeing a packet. Here's a smaller part of it:

So if you want to interact statefully with packets before nat, the logical choice is mangle/PREROUTING: the conntrack hook already tracked the packet: it won't get an INVALID state, but nat still didn't happen.
Just remember that iptables' nat sees only the first packet and then everything else is handled directly by conntrack, still happening at the same place: between mangle/PREROUTING and the routing decision.
The other method is described in Anton Danilov's answer: by querying conntrack to check the former address from its lookup table.