text:
What I think you guys need to do over the next few months to win people back.
Alstein
August 28, 2010 2:02:15 AM from Elemental Forums
This is not going to be pretty, and maybe not that profitable in the short-term. I am going to sound harsh, but I do want this to succeed, as I see the potential. This is not intended as a slam on you guys- I hopee you know what I post here well enough, that you know this isn't just me begging or slagging.
Right now: the perception of this game is that it's unplayable, and that buying a Stardock game isn't worth it until at least a year out. That's not good for business.
a) Next week, throw some mods on the site. There have been some decent mods made already that help the game out. The mod section needs to be more then just maps.
Get custom MP servers up ASAP after getting MP online. MP will help with the balance, since people will make MP mods to fix balance issues. That might be able to save you some manhours on balancing. If possible, allow for mods to be used on SD servers (work with the mod community on this)
c) Keep up the good work on support overall. I trust you guys fully on that, otherwwise I would be raging at you guys right now.
d) This is the part you might not like. You're going to have to eat short-term profitability on this, in order to help in the long-term.
You'll need to be aggressive on discounting once you can. (I understand you can't right now)
That said, the expansion. It needs to be a stand-alone game, with a bug-free, very generous demo out a month before release. Maybe even full game esque. The burden of proof is right now, (fairly or not), on you guys to prove you can have a solid launch. Showing the world what a year of your support can do for a game will restore your reputation (which is tarnished outside of here right now)
The downside is the fans who stuck it out will feel screwed over a bit, (I'm one of those fans) , but I think most of us would be ok with that , given the circumstances. Maybe give us the expansion at a discount based on when we pre-ordered elemental, or a loyalty bonus on Impulse when we get it? (not DLC, but a credit to use on other things)
e) Learn from your mistakes and don't rush future titles, even if it seems to make business sense at the time. It bites you back tenfold.
I never thought I'd be trying to tell a millionare how to run his business, but I'm trying to look at things from a cold, business side, not my gamer side. As a gamer, I'd be willing to hand over my money- I know I won't regret this ride. However, I know I got a minority opinion, and the Joe Average gamer right now- he's writing you guys off. I'm worried about the long-term damage that could happen, and how it would mean lower budgets for SD titles in the future, and less ambitious future projects- such as GC3. (I am motivated by self-interest here)
Locked Post +3 Karma
judahstarguy
Mistwraithe
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Reply #26 August 28, 2010 5:00:21 AM
from Elemental Forums
Quoting puffpuff,
Right now its more like Elemental: Steam roll towns.
Archonsod
Quoting StevenAus,
I think there was some truth in what that guy said - that in general, the regulars on these forums are abnormally forgiving.
And the games market is notoriously forgetful. Just look at Demigod - launch was a complete failure. It's done well enough there's talk of a sequel. Sometimes I think games companies could start shipping turd in boxes at release and it wouldn't make any difference whatsoever ...
Mtn_Man
Right now: the perception of this game is that it's unplayable...
I don't know how that myth started because it has never been the case. Yes, the gold version was in rough shape for a release product, but outright unplayable? Not at all. I'm not sure what a company can to do combat a falsity that so many people appear to have unquestioningly accepted as fact.
The perception of fact in this case is as bad as being fact.
It's not fair, but it is what it is. With Stardock's ability to improve things over time, a re-release or stand-alone XP would gain that goodwill back.
Tridus
I'm going to disagree with this. If you discount a week after release, what you're going to do is annoy people who bought the game in the first week. That just reinforces the "don't buy Stardock games at launch" perception.
Look at what happened to Star Trek Online when they pulled that stunt. They still haven't lived down the negative reaction. Everybody knows game discounts happen, but they don't happen this fast.
What they *could* do is offer up a DLC coupon to people who bought already or some such. You want to give the perception of increasing value rather then decreasing it.
This, I agree with. In the past Brad had said that making games is 95% engine and 5% game. We've seen now what happens with 5% game.
What it needs to be is more like 85% engine, 5% game, 10% game polish & tweaking. We really needed a public beta 5 that didn't happen, where the full game was assembled and it was just "how does it play in the late game?" type questions.
Stardock's reputation for supporting games after release is good, and they deserve it. But they're also building a reputation for not polishing games BEFORE release, and that really can't happen again.
(On the upside for GC3, if they use Elemental's engine they'll no doubt have the kinks worked out by then and it'll save an awful lot of grief.)
Quoting wynams,
Most here also have their tongue tonsils deep into frogboy's nether bits ... coincidence?
With no doubt, counter balance to all those with their tongue tonsils deep into their own nether bits... coincidence? There are self-interests, favoritism and the like in all the sides (which are not reduced to just "fanboys" and "trolls").
I can agree with a), b ) (I'm hoping for it going well because if it doesn't, I foresee the sky falling) and c)
Not sure about d). In the end, if it really benefits Elemental, Stardock could do it but maybe it's not necesary. Right now it's not the moment for such kind of decissions but after some weeks when water isn't so... agitated. Surely I prefer them focusing right now in fixing the issues that some users have. Also, bug-free? Not possible. Ever. Even Starcraft 2 had bugs at release and Blizzard spent an eternity with it. (I'm talking about bug-free release, not number of bugs on release)
About e), unless I'm given more data about it, I must consider it a bit unfair. How can be judge when we don't know enough about it? I'm sure that some time in the (not close) future, Frogboy will tell the tale and give us some much needed perspective. I will agree about taking care of the relationship with John Average though.
Demiansky
Very sound advice. The last piece of advice is the most important of all--- don't rush your product--- is the most important of all and to it I'd add just one more piece. ADMIT that you rushed your product and that it is unfinished. As of now, all I've been seeing from the devs and from Frog is dodginess in that regard. If they don't admit to us, and themselves, that the game was rushed and unfinished, then there's going to be a good chance that their next game is rushed and unfinished too (hey, if nothing is "wrong," why fix it??) Once that happens, Stardock will have permanently lost it's good reputation.
OliverFA
Quoting charon2112,
calling the game unplayable \= constructive criticism.
inaccurate statements like that may give potential new players the wrong idea.
I agree 100% Being too forgiving with mistakes is bad. Exagerating them is also bad.
It's funny to see how everybody seems to know what needs to be done to "fix" the game. If it was so easy, there would be thousands of successful game devolepers. But I think that's not the case.
The truth is that we all would probably have made the same mistakes that Stardock did. Even if Stardock is a company that has existed for several years, that situation is new for them. Mainly, they have all the focus over them, so many people waiting for day 0, while it was not the same for GalCiv2. What worked for GalCiv2 may not work for Elemental because situations are different.
Now, the game is not unplayable. The game has not big desgin flaws. What happens is that the game failed to fulfill expectations, which is a very different thing. We were waiting for an A+++ game and when we just got a B+, we got disapointed. Expectations have not been properly managed, and this creates the false feeling that the game is "broken" while it is just not "as good as we expected".
I think everybody has right to make mistakes, as long as they learn from them. I agree that developers need to be a lot more careful next time, especially for the expansion. If they do, they will have learned the lesson and this will have made them stronger and wiser. And no, I don't think I am having too high expectations
Tegga21
Quoting Dethedrus,
Quoting Jharii, reply 12
I'm getting incredibly sick of the stock fanboy response that anyone who's not deliriously head over heels into Elemental is a "hater" (English please), PC gamer shill or hasn't played the game.
Hating on "fanboys" for calling the detractors "haters." Legendary hypocracy.
Not in the slighest.
I'm just as disinterested in the hardcore detractor who thinks the game is pure dreck and has to belittle anyone who enjoys... see a trend here?
I desperately want the game to succeed, but the only way this will happen is if the glaring flaws are addressed not covered up under the banner of "It's the best game ever! If you don't like it you suck!" that's coming out of a few rabid fanboys.
yeah my patient is on one now. I havn't had a crash since 1.06 came out.
charon2112
Quoting OliverFA,
I agree with this completely...
The truth is that we all would probably have made the same mistakes that Stardock did.
I don't actually agree. I'm a software developer and I run a software company rather smaller than Stardock.We're pretty efficient at development by all accounts (ie customer feedback) and our development team size (ie the entire company) is probably not dissimilar in size to the core team which worked on Elemental (excluding the artists, we don't need them for commercial software .
I was astounded at how quickly Stardock wanted to go from making major gameplay changes in the beta to going gold and releasing just a few weeks later. We had conversations about it in the office, all trying to work out how and when they were going to polish it. We just couldn't see how it would work - they were only starting to work seriously on the AI what 6 weeks or so before release? The data files were in huge flux, the engine was still receiving massive numbers of changes and bugs were all over the place. Did they have some secret trick to software development that we didn't know about?
We have our answer now. They weren't going to polish it. They were just going to release it and be damned.
This frustrates me. I feel sorry that I didn't post my concerns a couple of months ago when they were talking about an August release date. I even feel slightly guilty about it, maybe if I and enough other people had said something early enough they would have delayed by 3 months (the minimum time we thought proper polishing and balancing would take) and fixed the game?
Anyway, Arstal has some good ideas. I'm not sure exactly what the best plan is but they all deserve considering.
I like Stardock, they are amongst my top 3 favourite game developers, it just disappoints me that they dropped the ball so badly on Elemental (and yes I own it and have been playing it) and even seem in denial that it has gone wrong. I just hope they manage to glue it all back together again and reveal the enormous promise which I think lies underneath all the unbalanced and inconsistent mechanics.
Bettik
There's some serious reality distortion field action going on. I pre-ordered Demigod, bought GalCiv II and pre-ordered Elemental, Collector's ed (paid rather a ton of OS shipping, too).
I'm pretty disappointed with what Stardock pulled here. The initial reaction coming out of the company wasn't exactly stellar, either. Brad messed up on the PR, that much is pretty simple. I'd imagine they simply didn't have the funds to keep the game in development for another 5 months to last 'till feb next year. All the same, this wasn't handled well.
Most annoying was the misinformation around this game. It wasn't ready, it wasn't playtested and I am just not getting why Stardock was so hellbent on telling paying customers otherwise. You already had our money, why not just be straight?
I won't be pre-ordering the next Stardock game. I probably won't even buy it full price. I had no trouble pre-ordering for full price because I like supporting companies I like. I'm pretty sure Stardock will pull this out of the fire eventually, but sadly, they're off that list as of this launch.
wynams
Reply #38 August 28, 2010 11:24:00 AM
My copy of EWoM isn't unplayable because of crashes or bugs, its not being played because it isn't fun. Its like 4x on rails, no difference of the choices I make from one sandbox game to the next. No uniqueness of resource spawning from one random map to the next. Basically each and every game plays remarkably similar to its predecessors.
Indie games should not command AAA $, especially when they aren't greatness.
Quoting charon2112, reply 8
We were waiting for an A+++ game and when we just got a B+, we got disapointed.
According to Metacritic, you got an 'F' ... 44/100 based on 2 professional reviewers
BoydofZINJ
How to get the people back:
Get the game more polish. Have longer build queues. More options, more technologies. Make more magic... magical. Fix the AI.
The most important thing to do is....
Fire people at Stardock and hire gamers that like to MOD and know what they are doing.
Quoting Mistwraithe,
One of my best friends works at Bethesda (which is a fair sized developer) on games like Fallout 3. He said pretty much the same thing when he tried the Elemental beta. In fact, he flat out told me "this isn't a beta" about every version until beta 4. That was when the real game beta started, and it ended far too quickly.
It seems like it was just a combination of underestimating how hard making a polished game really is, how much more attention they'd get at release this time as compared to last time (in that a Stardock release actually gets some attention now), and the shelf-space issue making it hard for them to delay due to the sheer size of the delay.
Hopefully they learn from this for next time. Beta's 1-4 did their job, but we need a beta 5 where everything is assembled and it's nothing but gameplay testing & polish.
BlackRainZ
Quoting BoydofZINJ,
Worst advise yet. The last bit that is.
Quoting Tridus,
Quoting Mistwraithe, reply 36
I agree but I don't think they could spend any more time on beta. I don't know all the detail and I don't think any of us know all the details. I think that there is too much assumptions and misinterpretations going on. I would say give them the benefit of the doubt, but that's me. I also don't see a big deal about the money I spent, knowing the game will only get better. There are tons of games I have wasted money on in the past, I don't complain about it just more careful when I make decisions on what I want to buy. I see how hard SD is working and I can appreciate that. It really makes no difference that I paid now and have to wait a bit or if I waited and paid later. I'm glad to have something to play, I just consider it more beta testing.
Reply #44 August 28, 2010 12:00:37 PM
Quoting BlackRainZ,
Well, we do know that the only delay available was until February 2011, due to shelf space at retail. They told us that. So I can understand why August got chosen, because Feburary would result in a ridiculously long gameplay beta, to the point where it'd start sapping momentum away from the game.
Had a 1-2 month delay been an option, it probably would have been a different story. But it wasn't. At this point it's really more important that they move forward, and I'm pretty happy with the support thus far (including the plans to look at how magic damage works).
tetleytea
From an executive-level point of view, I think there's merit to this different approach of releasing a game when it's still not quite polished. You make most of your top-line money up front. When it's released--that's when most of the top-line revenues pour in. OTOH most of the profit comes later on--after it's been out 9 months to a year or so and it's getting discounted. If you release it earlier than later, your up-front investment goes down, and once a game is deemed profitable you are better able to invest in it further. Plus when you release it you've got data. Reviews are pouring in, users like us are giving our feedback, money numbers are coming in. You don't want to keep betting on a dead horse. Also, time-to-market is CRITICAL. You have to beat your competitors out the door. Being first and not very good is probably not a wise move, but.... Contrast with the traditional approach: large up-front investment, you have no idea how it's going to do once you release it, very few beta testers, and you end up patching it anyway.
I don't think this approach is necessarily better, just trying something different. Sometimes when you try something new, you're wrong. That doesn't automatically mean you go back to what everybody else is doing--it could mean you try another different thing instead. In this case I think you need your PR working on all cylinders well after the release, where normally almost all of your PR happens right around the release. That means begging all the gaming sites to revisit you, which they also don't normally do.
greywar
SD is doing a good job post release, that has always been their very best focus area. Great ideas in the article as well arstal.
For those that refuse to see any criticism as other than heresy:
Here is the thing, when someone with an ID number as low as Dethedrus has concerns it is best to take them very seriously. Folks like him are key core customers who do a lot of leg work, heavy lifting, and opinion shifting. He isn't just whistling dixie and he knows of what he speaks (has been here for nearly a freaking decade).
The poll that Brad put up here backs him up (I can't seem to find the poll thread anymore). When 43% of the people who come and register on your forums are disappointed it isn't just perception.
The SD folks have said as much as well. They *want* genuine unvarnished opinions of their products. I applaud that.
Poll is here. Here's the forum thread that goes with it.
Quoting greywar,
I will give SD credit for not giving up. However, why am I paying for a beta? Why was the game released this early. I have heard reports that SD rushed the release of the game by.... um... 2 days... because retailers broke the street date. So, it has been 4 complete days (counting Tuesday as day 0) and the start of the 5th. Right now, this is the game it would have been at release. Which is... not a finished or polished game. When StarCraft 2 released was the game in this state?
When Mass Effect 2 released was the game in this state?
When Dawn of War 2 released was the game in this state?
Why is the game in this state? Is SD some small company that can not meet dates asked of them (put by them) months in advanced? Did someone honestly believe this game was finished a year ago? Do you believe that the game is finished as is now? Honestly.
Quoting greywar, reply 46SD is doing a good job post release, that has always been their very best focus area. Great ideas in the article as well arstal.
While I agree entirely and SD is getting a lot of slack from review sites due to their wealth of built of cred on these issues I think we probably got this point across to SD already.
Sorry but this just sounds like more whining and your just reiterating what has already been said. SD is a small company actually and obviously they couldn't meet their release date sufficiently for reasons which are somewhat known to us. Also, the way PC gaming seems to be now, we are always basically paying for betas and your comparing SD to much larger and more well financed companies The game should have been more balanced, if they had the time to do it, but they didn't so get over it. Either stick with it and try to help mold the further development so that the game is great or just move on to something else, no need to go crazy.


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Who had the first credit to climb Mount Everest?
Did Shauna summit Everest?
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Sir Edmund Hillary and Tenzing Norgay – 1953 Everest. Edmund Hillary (left) and Sherpa Tenzing Norgay reached the 29,035-foot summit of Everest on May 29, 1953, becoming the first people to stand atop the world's highest mountain.
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False Eyelashes Market To Register Exponential Compound Annual Growth Rate Through 2023 – 2032 : Fact.MR
The global market for False eyelashes is anticipated to reach US$ 1.3 billion in 2021 and expand at a CAGR of around 7% between 2021 and 2031.
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Both vitamins C and E, taken alone, may prevent a type of oxidative damage tied to cardiovascular disease. However, taking the two vitamins together doesn't seem to give an added benefit, according to researchers from Johns Hopkins University in Baltimore, Maryland.
In a study of 184 non-smoking adults, investigators found that taking either vitamin C or E reduced the oxidation of blood fats called lipids. Oxidation is a normal chemical reaction in the body, but the process can also damage cells. Lipid oxidation is believed to play a key role in the development of the artery-clogging disease atherosclerosis, which can lead to heart attack oe stroke. A number of studies have suggested that antioxidant vitamins like C and E may help ward off oxidative damage, and that these two vitamins may enhance each others' protective powers.
Over 2 months, study participants followed one of four daily regimens: 500 milligrams (mg) of vitamin C alone; 400 international units (IU) of vitamin E alone; both vitamins together; or placebo (inactive) pills. They were instructed to take no other vitamins during the study.
The researchers found that both vitamins C and E lowered urine levels of a particular substance that is a byproduct of lipid oxidation--a substance that has been found to be elevated in cigarette smokers and people with diabetes and high cholesterol. However, the vitamin combo was no more effective than either C or E alone.
Past studies on the effects of antioxidant vitamins against cardiovascular disease have come up with conflicting results, particularly when it comes to treating people who already have heart disease. Antioxidants may be most effective in the earliest stages of atherosclerosis, when lipid oxidation is key.
The daily vitamin C dose used in this study is attainable through diet, while the vitamin E dose is virtually impossible to come by through food alone. Food sources of vitamin E include wheat germ, nuts and vegetable oils. Citrus fruits, strawberries, tomatoes and broccoli are among the top sources of vitamin C.


Whether you need a simple filling or full mouth reconstruction we provide all the necessary services to enhance your smile. Thankfully, modern dentistry allows us to accomplish this with quick and painless treatments. Dr. Brown provides a full range of cosmetic services including tooth colored bonded restorations, crown and bridge treatment, veneers, implants, Invisalign orthodontic treatment, routine periodontal and oral surgery, fixed and removable dentures.


text:
Les élections législatives de 1914 ont eu lieu les 26 avril et 10 mai 1914.

Élus

Résultats à l'échelle du département

Résultats par Arrondissement

Arrondissement de Bazas

Arrondissement de Blaye

1ère circonscription de Bordeaux

2ème circonscription de Bordeaux

3ème circonscription de Bordeaux

4ème circonscription de Bordeaux

5ème circonscription de Bordeaux

6ème circonscription de Bordeaux

Arrondissement de La Réole

Arrondissement de Lesparre

1ère circonscription de Libourne

2ème circonscription de Libourne

Notes et références

Législatives, 1914
Gironde

redpajama_set_name: RedPajamaWikipedia


text:
Poll: Social Security won't meet expectations
By New York Times
June 18, 2005 at 2:54 p.m.
A majority of Americans are worried about having enough money for retirement and are pessimistic that Social Security will pay the benefits they would have expected when they retire, according to a New York Times/CBS News Poll. Yet most Americans also say they find it difficult to save.
The survey found deep support for Social Security, the 70-year-old government pension program, but also deep concern about its future.
The poll was conducted with 1,111 adults, of whom 781 have not yet retired. The margin of sampling error was 3 points.
Two-thirds of Americans said the future of Social Security mattered "a lot" to them personally. Eighty percent said it was the government's responsibility to provide "a decent standard of living for the elderly."
But the polarized debate over Social Security's long- term solvency has left its mark, particularly on the young.
Fifty-one percent of respondents said they did not think Social Security would have the money to pay the benefits they would have expected when they retire; 70 percent of those under 45 felt that way.
Forty-five percent said they thought their savings would be their major source of funds when they retire, which experts say is unlikely for most.
In fact, the poll found several indications that people are struggling to save enough: Nearly half said they had saved less than 5 percent of their income in the previous 12 months, and 68 percent said they found it hard to keep up with bills and put money away at the same time.
Even as they worried about the future of Social Security, Americans had very tempered expectations about the stock market as a source of retirement security.
Three-fourths of Americans said they considered such investments to be "generally risky," while just 21 percent said they considered the market to be "generally safe."


text:
namespace foundation    { class IAbortSwitch; }
namespace renderer      { class Assembly; }
namespace renderer      { class Project; }

using namespace foundation;
using namespace std;

namespace renderer
{

namespace
{
    //
    // Velvet BRDF.
    //
    // References:
    //
    //  [1] http://blog.selfshadow.com/publications/s2013-shading-course/rad/s2013_pbs_rad_notes.pdf
    //

    const char* Model = "velvet_brdf";

    class VelvetBRDFImpl
      : public BSDF
    {
      public:
        VelvetBRDFImpl(
            const char*         name,
            const ParamArray&   params)
          : BSDF(name, Reflective, ScatteringMode::Glossy, params)
        {
            m_inputs.declare("roughness", InputFormatScalar);
            m_inputs.declare("roughness_multiplier", InputFormatScalar, "1.0");
            m_inputs.declare("reflectance", InputFormatSpectralReflectance);
            m_inputs.declare("reflectance_multiplier", InputFormatScalar, "1.0");
            m_inputs.declare("fresnel_normal_reflectance", InputFormatScalar, "1.0");
            m_inputs.declare("fresnel_multiplier", InputFormatScalar, "1.0");
        }

        virtual void release() APPLESEED_OVERRIDE
        {
            delete this;
        }

        virtual const char* get_model() const APPLESEED_OVERRIDE
        {
            return Model;
        }

        APPLESEED_FORCE_INLINE virtual void sample(
            SamplingContext&    sampling_context,
            const void*         data,
            const bool          adjoint,
            const bool          cosine_mult,
            BSDFSample&         sample) const APPLESEED_OVERRIDE
        {
            const Vector3d& n = sample.get_shading_normal();
            const double cos_on = min(dot(sample.m_outgoing.get_value(), n), 1.0);
            if (cos_on < 0.0)
                return;

            // Compute the incoming direction in local space.
            sampling_context.split_in_place(2, 1);
            const Vector2d s = sampling_context.next_vector2<2>();
            const Vector3d wi = sample_hemisphere_uniform(s);

            // Transform the incoming direction to parent space.
            const Vector3d incoming = sample.get_shading_basis().transform_to_parent(wi);

            // No reflection below the shading surface.
            const double cos_in = dot(incoming, n);
            if (cos_in < 0.0)
                return;

            // Compute the BRDF value.
            const InputValues* values = static_cast<const InputValues*>(data);
            eval_velvet(
                values,
                n,
                incoming,
                sample.m_outgoing.get_value(),
                cos_in,
                cos_on,
                sample.m_value);

            // Compute the probability density of the sampled direction.
            sample.m_probability = RcpTwoPi;

            // Set the scattering mode.
            sample.m_mode = ScatteringMode::Glossy;

            sample.m_incoming = Dual3d(incoming);
            sample.compute_reflected_differentials();
        }

        APPLESEED_FORCE_INLINE virtual double evaluate(
            const void*         data,
            const bool          adjoint,
            const bool          cosine_mult,
            const Vector3d&     geometric_normal,
            const Basis3d&      shading_basis,
            const Vector3d&     outgoing,
            const Vector3d&     incoming,
            const int           modes,
            Spectrum&           value) const APPLESEED_OVERRIDE
        {
            if (!ScatteringMode::has_glossy(modes))
                return 0.0;

            // No reflection below the shading surface.
            const Vector3d& n = shading_basis.get_normal();
            const double cos_in = dot(incoming, n);
            const double cos_on = min(dot(outgoing, n), 1.0);
            if (cos_in < 0.0 || cos_on < 0.0)
                return 0.0;

            // Compute the BRDF value.
            const InputValues* values = static_cast<const InputValues*>(data);
            eval_velvet(
                values,
                n,
                incoming,
                outgoing,
                cos_in,
                cos_on,
                value);

            // Return the probability density of the sampled direction.
            return RcpTwoPi;
        }

        APPLESEED_FORCE_INLINE virtual double evaluate_pdf(
            const void*         data,
            const Vector3d&     geometric_normal,
            const Basis3d&      shading_basis,
            const Vector3d&     outgoing,
            const Vector3d&     incoming,
            const int           modes) const APPLESEED_OVERRIDE
        {
            if (!ScatteringMode::has_glossy(modes))
                return 0.0;

            // No reflection below the shading surface.
            const Vector3d& n = shading_basis.get_normal();
            const double cos_in = dot(incoming, n);
            if (cos_in < 0.0)
                return 0.0;

            return RcpTwoPi;
        }

      private:
        APPLESEED_DECLARE_INPUT_VALUES(InputValues)
        {
            ScalarInput m_roughness;
            ScalarInput m_roughness_multiplier;
            Spectrum    m_reflectance;
            ScalarInput m_reflectance_multiplier;
            ScalarInput m_fresnel_normal_reflectance;
            ScalarInput m_fresnel_multiplier;
        };

        void eval_velvet(
            const InputValues*  values,
            const Vector3d&     n,
            const Vector3d&     incoming,
            const Vector3d&     outgoing,
            const double        cos_in,
            const double        cos_on,
            Spectrum&           value) const
        {
            value = values->m_reflectance;
            const Vector3d h = normalize(incoming + outgoing);
            const double roughness = values->m_roughness * values->m_roughness_multiplier;
            const double D = velvet_distribution(dot(n, h), roughness);
            const double denom = velvet_denom(cos_in, cos_on);
            double F = fresnel_factor(values, n, outgoing);
            value *= static_cast<float>(values->m_reflectance_multiplier * D * F / denom);
        }

        const double velvet_distribution(const double cos_nh, const double roughness) const
        {
            // [1] equation 22.
            const double cos_nh2 = square(cos_nh);
            const double sin2 = 1.0 - cos_nh2;
            const double cot2 = cos_nh2 / sin2;
            const double m2 = max(square(roughness), 0.000001);
            const double A = 4.0;
            const double cnorm = 1.0 / (Pi * (1 + A * m2));
            return cnorm * (1.0 + (A * exp(-cot2 / m2) / square(sin2)));
        }

        const double velvet_denom(const double cos_in, const double cos_on) const
        {
            // [1] equation 23.
            return 4.0 * (cos_in + cos_on - cos_in * cos_on);
        }

        double fresnel_factor(
            const InputValues*  values,
            const Vector3d&     n,
            const Vector3d&     outgoing) const
        {
            double F = 1.0;
            if (values->m_fresnel_normal_reflectance != 1.0)
            {
                fresnel_reflectance_dielectric_schlick(
                    F,
                    values->m_fresnel_normal_reflectance,
                    dot(outgoing, n));
            }

            return F * values->m_fresnel_multiplier;
        }
    };

    typedef BSDFWrapper<VelvetBRDFImpl> VelvetBRDF;
}

//
// VelvetBRDFFactory class implementation.
//

const char* VelvetBRDFFactory::get_model() const
{
    return Model;
}

Dictionary VelvetBRDFFactory::get_model_metadata() const
{
    return
        Dictionary()
            .insert("name", Model)
            .insert("label", "Velvet BRDF");
}

DictionaryArray VelvetBRDFFactory::get_input_metadata() const
{
    DictionaryArray metadata;

    metadata.push_back(
        Dictionary()
            .insert("name", "roughness")
            .insert("label", "Roughness")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary().insert("texture_instance", "Textures"))
            .insert("use", "required")
            .insert("default", "0.5"));

    metadata.push_back(
        Dictionary()
            .insert("name", "roughness_multiplier")
            .insert("label", "Roughness Multiplier")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary().insert("texture_instance", "Textures"))
            .insert("use", "optional")
            .insert("default", "1.0"));

    metadata.push_back(
        Dictionary()
            .insert("name", "reflectance")
            .insert("label", "Reflectance")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary()
                    .insert("color", "Colors")
                    .insert("texture_instance", "Textures"))
            .insert("use", "required")
            .insert("default", "0.5"));

    metadata.push_back(
        Dictionary()
            .insert("name", "reflectance_multiplier")
            .insert("label", "Reflectance Multiplier")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary().insert("texture_instance", "Textures"))
            .insert("use", "optional")
            .insert("default", "1.0"));

    metadata.push_back(
        Dictionary()
            .insert("name", "fresnel_normal_reflectance")
            .insert("label", "Fresnel Normal Reflectance")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary().insert("texture_instance", "Textures"))
            .insert("use", "optional")
            .insert("default", "1.0"));

    metadata.push_back(
        Dictionary()
            .insert("name", "fresnel_multiplier")
            .insert("label", "Fresnel Multiplier")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary().insert("texture_instance", "Textures"))
            .insert("use", "optional")
            .insert("default", "1.0"));

    return metadata;
}

auto_release_ptr<BSDF> VelvetBRDFFactory::create(
    const char*         name,
    const ParamArray&   params) const
{
    return auto_release_ptr<BSDF>(new VelvetBRDF(name, params));
}

auto_release_ptr<BSDF> VelvetBRDFFactory::static_create(
    const char*         name,
    const ParamArray&   params)
{
    return auto_release_ptr<BSDF>(new VelvetBRDF(name, params));
}

}   // namespace renderer

redpajama_set_name: RedPajamaGithub


We are very proud to say that OPC have been awarded the HALC Annual Social Media Award based on our Facebook page and the content used to keep the community informed and engaged.
OPC Chairman Cllr Jon Hale was presented the award by the Chairman of HALC at their recent AGM. HALC represents all 262 parishes in Hampshire.
OPC are relatively new to social media. With the community committee having tentatively launched the page a few years ago to help ensure residents were informed of our meetings, decisions, projects and events. As well as help promote other village organisations. It really has gone from strength to strength, even helping inform and guide key decisions, such as our recent youth hub, with embedded surveys and questionnaires. So thank you to all who follow our page!
The event was also attended by the Police Commissioner, which allowed Jon to take the opportunity to raise concerns over the cash point robberies and the deployment of police resources, especially PCO's and Special Constables, away from rural communities. These concerns were echoed by other Parish Councils in attendance.


Recruiting and thoroughly screening candidates while juggling the duties of a business can be overwhelming.
Whether you need to hire one employee or a team of hundreds, Insperity Recruiting Services can identify, interview, screen and present the very best candidates for your consideration, without pulling you away from your business.
Ready to recruit industry-leading talent?


The EU-XCEL curriculum aims to ignite the prototyping and business modeling of feasible and marketable ICT solutions, while simultaneously building multi-nationality start-up founding teams capable of effectively work on a virtual environment.
The "Start-up Scrum" is a one-week event that will take place across the six EU-XCEL partner countries of Ireland, Denmark, Germany, Greece, Poland and Spain this summer.
Access to a bespoke virtual accelerator of continuous supports to assist your start-up team further develop and refine your start-up idea, during a 4-month period. The goal of this virtual-phase is to get you "incubator ready" and provide you the opportunity to participate in the EU-XCEL Ultimate Challenge Final.
A cutting-edge jury will select the best start-up teams formed during the programme to connect with and pitch to venture capitalists, angel investors and successful tech entrepreneurs in the EU-XCEL Ultimate Challenge Final.
The 12 finalists taking part in the Challenge Final were SensusCare, CRAW.ly, DataMine, NearBuyNow, SpeechAngel, Nammy, Soceed, Too Too, Tamaze, BeSpaced, ABLE and WeQ4U.
WeQ4U replaces theme parks' physical queues with virtual ones, providing visitors with a better experience. The prize is 5000 euros.
DataMine empowers researchers in the fields of medicine, pharmaceutical, life sciences and biotechnology to cure the most devastating diseases-cancer, stroke, and heart diseases. The prizes is 3000 euros.
Craw.ly is a retail-price watch tool for manufacturers of consumer goods.
14 teams participated in the 2016 Final: Codappi, DOCYET, Drive Brands, Gondolaa, GoodLife, Mahoo, Mind Alcazar, Orthofy, POD, Pommi, RefReboot, Segura, Sproutify and VAT Back.
Mahoo won the first place and 5000 euros, drive Brands the second and 3000 euros and DOCYET the third place and 2000 euros.


« Hillary evolves on DACA! & POPE is at it again!
Mitch McConnell said he doesn't want to hear anymore of this drain the swamp talk. Draining the swamp will take guerrilla warfare!
Republicans DO NOT support the President's agenda.
Economic nationalism is what this country was built on. It's what will make our country greater than it's ever been. And it includes EVERYONE! As long as you're a CITIZEN of this country!
I'm going to be Trump's wingman FROM the outside, the entire time!
EXTENDED VERSION to finish the Steve Bannon interview.


text:
December 6, 2022 ACTIVATOR / Tools
KMSpico Windows Activator Download Official KMSpico 2023
KMSpico Windows Activator Latest Version + Activation Key
1 KMSpico Windows Activator Latest Version + Activation Key
1.1 KMSpico Windows Activation Key Free:
1.2 How to use KMSpico?
1.3 KMSpico Activator Key Features:
1.6 VISIT OFFICIAL SITE
1.7 System Requirements:
1.8 How To Install?
1.9 How To Activate?
1.10 Final Words:
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Once you have chosen your desired version, the activator will then download and install the necessary files onto your computer. After the installation has been completed, you will then be able to start using KMSpico to activate your Windows 10 installation. KMSpico is a great way to get the latest version of Microsoft Office for free, as well as activate other products such as Adobe products or any other Microsoft product. The best part is that you don't need to be online to activate your copy of Windows 10 with KMSpico.
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Corel PaintShop Pro Crack + Keygen Free Downlaod 2023


lauren williams posted an answer to: How to submit an article to Knoji?
I also want to post about Nurse Mailing List but unable to post and it say lack of points. Not a nice option to start asking question.
lauren williams posted an answer to: What's the best audio fitness app you've tried?
I love to hear music so that I can dance and maintain my fitness.


text:
Hulk's Atletico Mineiro ends 50 years of waiting for the Brasileirao title
Atletico Mineiro had plenty to celebrate after the Brazilian team won their first Brasileirao title in 50 years.
Not since 1971 had Atletico – the oldest active club in Minas Gerais – conquered the country's leading club competition.
But Atletico ended their half-century wait with two games left thanks to Thursday's captivating 3-2 victory over Bahia.
Atletico were trailing 2-0 on the road, but Hulk's penalty kick in the 73rd minute and a three-minute Keno match ensured the club could not be caught by Flamengo.
This is Atletico's second Brasileirao trophy – the longest interval between two titles on the same team in the tournament since 1959.
"It's been 50 years since we won the title, it's a long time," said two-goal hero Keno, with Atletico reportedly promising free tattoos to fans as part of their festivities. "Now we must celebrate."
"It's been a magical year and we still have a title to play for against Athletico Paranaense," Atletico head coach Cuca said.
"I can only imagine what the fans went through when we were down 2-0, they shouted and cursed enough of us. But now, what a result, what happiness. "
Hulk has played a key role since returning to his native Brazil via Atletico – who also boasts former Atletico Madrid and Chelsea striker Diego Costa – in January.
The 35-year-old took his number to 18 Brasileirao goals while he has been involved in 25 goals, including seven assists.
Ronaldinho, who spent two years at Atletico Mineiro between 2012 and 2014, congratulated the club via Instagram.
The Brazilian legend wrote: "Congratulations @atletico with the beautiful campaign built in Brasileirao !!! I am so happy to see the story you are building …"
Cowboys vs. Saints – Game Summary – December 2, 2021 – ESPN
3 quarterbacks to add so Taysom Hill never has to start again


Call it the 5 o'clock whistle. The 5 o'clock send off. The weekend blastoff. The weekend work whistle. The Friday work whistle. Whatever. The point is, hardly anybody does this anymore, and it's a shame. Below are the ONLY specimens I can find that aren't some lame DJ blowing a referee's whistle… but REAL Friday work whistles. Enjoy!
1) WMXT 102.1 The Fox — Florence, SC — Better start, more music.
2) WROQ Rock 101.1 — Greenville, SC — Longer, more mixed in clips.
3) WKLS 96Rock — Atlanta, GA — The predecessor to 102.1's version.
4) WHTZ Z-100 — New York City, NY — The version they did in 1984!
7) NEW!! WKLS Project 961 — Atlanta, GA — The ALL NEW version airing currently!
Mega Link — Click Here To Download Them ALL!
Operated by SPARC – Moderate signal, but very close to hotel.
Operated by BRARS – Superb signal, long distance reach, linked to EchoLink.
Operated by WCARS – Superb signal and incredible reach across several states – Located on Mount Mitchell, Highest 2 meter repeater in Eastern America. The net is called the 6600 net, referring to the elevation of Mt. Mitchell.
Traditionally, if I have the time, I nuke all those little insignificant partitions that come on a HP/Dell/Acer/etc with Windows pre-installed when I partition up the hard drive for installation.
Pro-Tip: Don't delete the first tiny partition if it's a Windows 7 machine. It's important, and stuff.
Luckily, I didn't delete it … but when I tried to launch Windows 7 by selecting the huge ntfs partition in Grub, I got a Windows boot error about a required partition that was missing. You instead have to boot off the small partition.
So, LIRC started acting up on you? You have a problem with buttons being hypersensitive and repeating many times? LIRC ignores you telling it to disable repeat? When you run the command "irw" … nothing happens?
If that works, have it run on startup via /etc/rc.d/local.start or similar (check your distribution's documentation).
NOTE: Do not use break unless it's for emergency, give call sign to interject conversation.
So I finished my QSL cards. This post will serve as a placeholder showing my current QSL card (and any past ones), as well as an explanation of the items on the card. Pics and details after the jump!


Why buy 38 x 25mm Direct Thermal Labels?
This listing is for 38 x 25mm White Direct Thermal Labels which are produced on the best thermal paper material available and using a high quality adhesive.
"Please let me know if these labels are suitable for use in a Zebra LP2844 and how many you get. We currently use these type of labels for barcodes and prices in our shop. Thanks, Becky"
Hi Becky, Thank you for your enquiry, yes these labels will work perfectly fine in your Zebra LP2844 Printer. The quantities are per 1,000 labels, for instance order 2 = 2,000, 4 = 4,000 etc. The greater the quantity you order the greater the saving. If ou have any further questions or queries please let me know. Best regards, Tony.


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Paraupenthes subinconditus is een keversoort uit de familie kniptorren (Elateridae). De wetenschappelijke naam van de soort is voor het eerst geldig gepubliceerd in 1957 door Van Zwaluwenburg.

Kniptorren


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Stage 4 lockdown extended for 2 weeks: What we learnt from Daniel Andrews' press conference.
Billi Fitzsimons
Metropolitan Melbourne's stage four lockdown will be extended for a further two weeks, Premier Daniel Andrews announced on Sunday, telling Victorians "there is only one option".
The restrictions, which were imposed for six weeks in August, were due to end on September 13, but will now continue until September 28. There will be some changes to the current restrictions, including an extension of the current curfew.
Victorian Premier Daniel Andrews further outlined the roadmap out of Melbourne's stage four lockdown.
Watch: Premier Daniel Andrews extends Melbourne's lockdown. Post continues below.
Video via Sky News
This is everything we learnt in Daniel Andrews' latest press conference on Sunday.
Metropolitan Melbourne's lockdown is extended.
From 11:59pm on September 13, the current stage four restrictions will be extended for two weeks until September 28, Premier Andrews said.
"We cannot open up at this time," Andrews explained, adding there will be some changes to the restrictions.
From next Sunday, September 13, the current curfew will be extended from 8pm to 9pm, with Andrews saying this is "in recognition that the days are getting longer".
Further to this, exercise will be increased to two hours per day from the current one hour per day restriction.
For people who live on their own, the government will allow "social bubbles" that are similar to the current intimate partner arrangements. This means those who live alone will "be able to partner up with somebody else and they will be able to visit each other". The five kilometre rule will not apply to these "social bubbles", but the curfew will.
Playgrounds will also reopen from September 13, the Premier said.
Stage four restrictions will be extended for two weeks in Melbourne. Image: Getty.
Who Decided The Australian Open Should Go Ahead?
The Quicky
Step two out of stage four lockdown for Melbourne.
Premier Daniel Andrews further outlined the roadmap out of stage four lockdown.
Subject to public health advice, restrictions will further ease from September 28 if the average number of daily cases falls to between 30 and 50 new cases a day.
After stage four lockdown, public gatherings will increase to five people from two households.
Students will also see a staged return to school, with specialist schools, prep-Year 2 and VCE and VCAL all able to return to face-to-face learning from term four.
Childcare will also open from September 28.
Andrews added that more workplaces will be able to open, but hasn't detailed which industries this will involve yet.
"We cannot open up at this time." Image: Getty.
Step three out of stage four lockdown.
Premier Daniel Andrews said that from October 26, Melbourne will move to 'step three' of the roadmap out of coronavirus restrictions.
Andrews said 'step three' will require the daily average of cases over the previous 14 days to be less than five new cases.
From October 26, the curfew will no longer apply.
Further to this, there will be no restrictions on reasons or distances travelled and public gatherings will increase to 10 people outdoors.
People will also be able to have up to five visitors at their home.
Andrews flagged that retail and hairdressing will be able to reopen from October 26, and hospitality will recommence with a predominantly outdoor seated service.
Step four out of lockdown.
From November 23, Premier Daniel Andrews expects Melbourne will be able to move to step four of the roadmap out of lockdown.
At step four, public gatherings can increase up to 50 people outdoors, and up to 20 people indoors.
On top of this, all of retail will open and hospitality will have a limit of 20 people indoors with seated service.
Real estate will also open, Daniel Andrews said, and community support can restart, subject to safety measures.
For weddings and funerals, there will be a maximum of 50 people in step four.
Regional Victoria's next steps.
Daniel Andrews said regional Victoria will be able to move to step two, outlined above, from September 13.
"They essentially move to step two and then we will reassess based on total numbers over a 14 day period," Andrews explained.
"We think that regional Victoria will essentially be able to move to the third step quite soon."
He went on: "It will be, perhaps, a matter of weeks before regional Victoria can move to a very different range of settings compared to metropolitan Melbourne. That would mean more shops open, more people back at work, people still working from home in some instances, but relatively normal, certainly compared to the situation at metropolitan Melbourne will have to be in for a longer period of time."
The news for regional Victoria comes as the number of active cases drops to below 100.
'We can't run. We have to take steady steps.'
Daniel Andrews emphasised that based on the public health advice, extending stage four lockdown was 'the only option.'
"If we open up too fast then we have a very high likelihood, a very high likelihood that we are not really opening up at all. We are just beginning a third wave," Premiers said.
"We can't run out of lockdown. We have to take steady and safe steps out of lockdown, to find that COVID-normal."
He continued: "We must take steady and safe steps to find COVID normal and make sure that in opening up we can stay open - not a situation where we are unable to begin the task of economic repair, unable to begin the enormous task of repairing the damage that this global pandemic has done to communities, to our economy, to businesses, to workers."
Victoria's coronavirus cases.
On Sunday, Victoria recorded 63 new coronavirus cases in the past 24 hours, marking the third consecutive day the state has seen less than 100 new cases.
There are 1872 active cases in Victoria as of Sunday.
The news comes as Victorians were warned that daily coronavirus cases were still struggling to fall to a safe level.
University of Melbourne modelling says based on current levels of social distancing, the 14-day case average is likely to be around 63 cases by the middle of September.
The modelling released by the state government overnight argues re-opening at this point would risk a resurgence, undoing all the gains achieved from lockdown.
On Friday, Victoria's 14-day case average was 116.
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breaking-news
cat 4 months ago
I really feel for everyone in Melbourne- especially the year 12 kids and the small business owners. It's a truly awful situation and seeing idiots protesting is incredibly frustrating.
guest2 4 months ago
We learnt that whilst Daniel and his cohort of public servants/ pollies sit back and still rake in their normal salary, hundreds of small businesses will go broke and thousands join the unemployment queue
@guest2 You forgot to mention the thousands of lives saved, the thousands of medical workers who won't get infected and hospitals overwhelmed, the thousands of people who won't go on to develop long-term health issues affecting their organs. But if your cafe is really more important..
mamamia-user-482898552 4 months ago
@guest2 An implosion of the healthcare system and significant loss of lives also directly affects the economy. Economies don't stay afloat when there's fewer people left alive or well enough to contribute to it.
@anonymous It is not just the cafes, but many retail and other small businesses affected. Generally those who approve of continuing the Stage 4 lockdown are sitting pretty on their Government salaries and couldn't give two hoots about the thousands of lives which stand to be devastated because of Daniel Andrews heavy fisted attempt to keep the state shut down. There is no guarantee that an effective vaccine will be found, the WHO have said the virus will not be eradicated anytime so, we have to learn with it.
@guest2 Daniel Andrews has been working for months straight, in front of the media every day- not exactly 'sitting back'. Unlike ScoMo and Frydenberg who don't seem to be doing anything constructive or helpful.
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This has an interesting premise. I guess when I was much younger I might have done something like this to make some quick cash, but I can see how it could turn into something scary!
Yeah, especially in New York City too. I could understand the solo computer bit but as soon as she was being asked to meet the doctor at her house and stuff…. naaaahhhh.
Unreliable narrators are TOTALLY hit or miss with me. At times, they really drive me nuts and don't even get me started on any "Gone Girl" comparisons. I've seen mixed reviews on this one. Seems like you did enjoy this one though.
Barb (boxermommyreads) recently posted…It's COYER Time Again.


Oriol Saña, Jazz Violin professor at ESMUC, made his PhD Thesis on how Jazz techniques can help classical violin students to perform better. I was his Research Assistant on this project for more than 3 years.
We collected a lot of data, which will be open to the general public through the RepoVizz in a near future, and I built some custom tools for automatic trimming and synchronization of multimodal data streams.


Soaring to new heights straight from Australia is the "Hunterflight" On-Field 59FIFTY cap released by our friend, New Era cap connoisseur, Photographer and Graphic Designer Reagan Lee AKA MadHatterReags. This diamond from down under is inspired by the Australian Sulphur Crested Cockatoo for the Hunter region u21 Rugby team "Hunter Flight." The cap features a white crown, black coloring on the back panels and visor, and a yellow under-visor. The attention to detail on this piece is incredible. The front is embroidered with the HunterFlight logo; the side flies the New Era flag, with the signature Reagan Lee logo on the back, and a small feather image on the under-visor. This cap also comes with limited edition Reagan Lee stickers, tags, and signed/numbered boxes. This release was limited to only 32 pieces, so you may have a tough time finding one. Hats off to MadHatterReags on all the hard work, time and effort he put into this cap… but next time you release a fitted, don't forget to let us know so we can cop one too! For all those who managed to scoop up this cap, we can't wait to see you #FlyYourOwnHunterflight proud!


Well, the Thanksgiving holiday has passed with many thanks shared, bread broken and family and friends sharing a toast (or two) to the bounty of the past year. The official holiday season has arrived, and so has the inclination to be kinder, gentler and more forgiving.
The holiday season becomes a kind of reflection of our society and its many roots as a melting pot of cultures, both national and religious.
Our community has a significant number of churches that help us reflect that melting pot in many ways. Driving through the Poconos or any place throughout Pennsylvania for that matter, you'll likely notice a significant number of places of worship.
As a matter of fact, the 2012 Association of Religion Data Archives shows that Pennsylvania has more than 184 religious denominations and 15,359 religious congregations. Pennsylvania Borough News recently reported on the subject and noted the congregations of these religious denominations included more than 6.84 million Pennsylvanians combined, 54 percent of its population.
In 2000, about 58 percent of the population had a religious affiliation, although there were about 2,000 fewer congregations in practice. Changes up or down in the percentage of population with religious affiliations depend upon where you live in Pennsylvania. During the time between 2000-10, 23 of the 67 counties had an increase in congregation members, and 44 had a decrease in members.
For example, Forest County had the highest increase with 53 percent of the population with affiliations and Sullivan the least with a decrease of 35 percent. Locally, Pike County had 30.3 percent of its population with religious ties, and Monroe's population reflected 44.8 percent participation.
Nationwide there has been an increase in religious denomination membership of 7 percent with the largest increases in Nevada, Georgia and Utah. The only state with a decline was North Dakota at 1 percent.
Nationwide, Pennsylvania ranks 19th among states based on the percentage of residents who belong to a religious denomination. Utah ranked first with more than 79 percent of its population belonging to a religious denomination.
The fact that our community has so many places of worship is likely one of its best assets. During times of trouble, crisis and other disasters, church membership often helps pick up the pieces and begins the restoration and healing process.
Locally we saw it when Hurricane Sandy hit our community. Churches opened their doors to all residents with places of warmth, food and fellowship. Families or homes in need are often tended to by our local places of worship. Whether it is the need for food, financial assistance or emotional and spiritual support, churches become the safety net of the community, often done in a quiet way.
So as we keep the warmth of the Thanksgiving holiday in our hearts and embark upon the busy holiday season, feel blessed that our community is one that practices its faith 365 days a year.


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Start well, live well, age well: the strategy for a healthier West Sussex
Monday 29th April, 2019
From giving youngsters the best start in life, to supporting people through their working years, through to helping people enjoy their later years, the newly launched Joint Health and Wellbeing Strategy outlines a number of key ways to reduce health inequalities at every stage of people's lives.
On Thursday, at County Hall in Chichester, the Director of Public Health, Anna Raleigh and Chairman of the Health and Wellbeing Board, Amanda Jupp, launched the new West Sussex Joint Health and Wellbeing Strategy.
The new strategy outlines the Health and Wellbeing Board's vision for improving health and wellbeing for residents in West Sussex and sets out how a few carefully selected priorities can be achieved. It will give clear vision and guidance for health and care organisations on how they should plan, commission and provide services.
The strategy outlines the Board's vision to reduce infant mortality as well as reduce smoking during pregnancy and help tackle maternal mental health issues. It also outlines plans to support parents to create a healthy and safe home in which to raise their children, while also having comprehensive packages of support in place for youngsters leaving care as they approach adulthood.
But equally the strategy focuses on making health everyone's business and it will encourage adults to move away from significant risks to health such as smoking, poor diet, physical inactivity and alcohol.
The plan also includes the need for good quality housing.
There is no escaping from the fact that the population of West Sussex is getting older so the new strategy is also focusing its attention on the county's older residents by aiming to reduce social isolation and the risks of people suffering a nasty fall, while giving them more choice and control over the care they choose to receive.
Amanda Jupp said:
"A considerable amount of work has gone into creating this Joint Health and Wellbeing Strategy, drawing on a wealth of information from health and social care providers across the county.
We have also listened closely to what you, the residents of West Sussex, have had to say on where our priorities should lie over the next five years following a public consultation run earlier in the year.
With this new strategy in place we can build on a strong foundation to improve the health and wellbeing of all our residents."
The Health and Wellbeing Board is made up of leaders from the county council, district and borough councils, NHS Clinical Commissioning Groups, members of the voluntary sector and HealthWatch.
Its purpose is to improve the health and wellbeing of residents, and reduce the gaps in health and wellbeing between communities, while ensuring joined-up working across services.
The full strategy can be found here.


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We offer a range of design services. So whether you need a new logo, modern business cards, a corporate brochure that is not run of the mill or fresh photography, we can help you make it happen.
Our skills and experience enable us to provide an encompassing service to ensure consistency across your media. We'll even help you with any copywriting to make sure your marketing collateral speaks to your customers.
We provide a professional and personal service, making sure the details are just right so that you get the design you've been after; the one that represents you perfectly.
We hired Sam to give our full corporate and product-specific branding an overhaul, and he certainly did. Excelling at translating his creativity into providing solutions that fit his clients' needs and environment, he is customer focused and brings refreshing insights. He is a pleasure to work with and his open, no-nonsense communication style makes him a valuable resource for our business. We will definitely be using Sam for future projects and I can wholeheartedly recommend him.
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El-Masri, H. M., Walker, P. M., Dracoulis, G. D., Kibédi, T., Byrne, A. P., Bruce, A. M., Orce, J. N., Emmanouilidis, A., Cullen, D. M., Wheldon, C. et al and Xu, F. R. (2005) High-K states in the odd-odd nuclide 180Re Physical Review C, 72 (054306).
Published in Physical Review C, 72, 054306. © 2005 The American Physical Society.


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Iran moves finances out of Europe's banks
Map highlighting Iran.
Iran, has decided to pull its finances out of European banks and into different foreign banks. A senior Iranian official stated that this is an attempt to pre-empt possible U.N. sanctions over its resumption of nuclear fuel enrichment activities.
Comments by Iran's central bank governor Ebrahim Sheibani, carried on air by the ISNA student news agency, confirmed that Iran had started transferring funds.
"We transfer foreign reserves to wherever we see as expedient. On this issue, we have started transferring. We are doing that," Sheibani told the ISNA agency.
Ebrahim Sheibani also told the agency that the assets were being moved to an "undisclosed" location.
It is unknown exactly how much money is involved or whether or not Iran's investments in Europe would be affected by the move. Traders have said that they had already factored such a possibility into the market.
Gary Samore, an expert on Iran and vice president for international programs at the McArthur Foundation in Chicago, said "the move reflected concern by Tehran that the Europeans might take unilateral measures amid the crisis over its nuclear program." He also added that its decision to pull its assets from Europe "makes sense in terms of preparing for the possibility that Europe might take some measure to impose some financial sanctions. I don't know that it changes the diplomatic formula. The key issue is still the question of whether or not the Western group can engineer a formal referral to the Security Council."
It is unclear if an asset freeze or other punishment is imminent in Iran, but it has happened before. The country's assets in the United States have been frozen since Iranians seized the U.S. Embassy in Tehran and held its staff hostage after the 1979 Islamic revolution.
An Italian court last year had ordered an Iranian bank account to be frozen at the request of U.S. plaintiffs who were seeking compensation for terrorist acts they believe were supported by the country (Iran).
Earlier the EU drafted a resolution that calls for referring Iran to the 15-nation council. But it is said to stop short of asking for punitive measures against Iran. The IAEA is expected to meet on February 2, 2006 to discuss Europe's draft.
Related Wikinews
"Syria voices support of Iran's nuclear program" — Wikinews, January 20, 2006
"Iran lifts ban of CNN" — Wikinews, January 17, 2006
"Iran to end nuclear cooperation" — Wikinews, January 14, 2006
"Iran nuclear talks have stalled" — Wikinews, January 13, 2006
"Iran resumes nuclear research" — Wikinews, January 10, 2006
"Fearing sanctions, Tehran empties European accounts" — CBC News, January 20, 2006
Ali Akbar Dareini. "Iran Moving Currency As Pre-Emptive Move" — ABC News (US), January 20, 2006
Christian Oliver. "Iran says pulling money out of Europe" — Reuters, January 20, 2006
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