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D&D Summer Camp #4: At The Grown Folks Table
D&D Summer Camp #3: Last Night a DM Saved My Life
D&D Summer Camp #2: D&D Killed the Board Game Star
Why Do We Love Games Based on Movies, TV and Books?
Andy's Industrial Opinion Factory #5 - High Society, Burgle Bros, and Dungeon World
D&D Summer Camp #1: The Great Watermelon Fake Out
The Pleasures and Tortures of - Heroes of Land, Air & Sea
Transparency: One Reviewer's Journey
Andy's Industrial Opinion Factory #4 - The Expanse: Doors & Corners, Home Alone, and Millennium Blades
Blades in the Dark - A Minor Complication, Pt. 3
Barnes on Games #11 - Trade on the Tigris, Raccoon Tycoon, Stephenson's Rocket Reviews
Shivers of Anticipation: 10 Games I'm Looking out for in 2019
Next of Ken, Volume 44: Rallyman, Gosu: Kamakor, and Dragon Valley!
KB Ken B. Updated May 24, 2019
Dragon Valley: Rise of Corundia
Gosu: Kamakor
Rallyman
Come on in for the oh-so-punctual Next of Ken, where this week, it's all game talk--I'll give you my juicy thoughts on Gosu: Kamakor, Rallyman, and Dragon Valley. That's right, Goblins, Racin', and Smaug's favorite Salad Dressing. Sound yummy? Of course it does. Join us, won't you?
Then She Was Cursing At Me, and Pointing at the Witches' Cauldron
We played a couple of hands of Gosu: Kamakor (Asmodee Games, Designer: Kim Sato, 2-4 players, 45-60 min), the new expansion for Gosu. For those who haven't played the original, it's a game about players forming a goblin army, using special powers on the cards to screw with your opponents' armies, trying to be the one to establish "Goblin Supremacy."
The new expansion comes with five new clans, for another 100 cards. The artwork on these cards is done in the same style, with some of the art being even better than the first set, and that's saying something. With five clans and 100 cards, the expansion is almost standalone in this regard; if you have a printed copy of the rulebook, something to service as activation tokens, and similarly something to act as the Advantage token, you can play this without the base game just fine.
There are a few new mechanisms added with Kamakor. First is Shadow Jumping--it's the ability to have a Goblin "leap" and reveal the top card of the draw deck. If it's the same rank as the jumper, that goblin is replaced by the card you revealed. If they fail this jump, they're "trapped" or flipped face down for the rest of the round, depriving you of their strength for that round's Final Battle. There are also goblins that are multi-level, which is a first. This helps your chances when Shadow Jumping, as you can use any level of the revealed card to match the would-be jumper.
The other big new thing is the Standard Bearer. It's a Goblin from each clan that if it is the first (lower left) goblin in your army, you get to draw two extra cards each round. In a game where you sometimes starve for cards, this is HUGE.
We dealt a hand and used the originally optional but now mandatory draft rules. You no longer can get totally boned by an opening draw, as you pass the starting hands back and forth to select a card from each, until everyone has their 7 cards. I can see why it was optional before even if it is the optimal way to play, as since it was my brother's first game he was a bit overwhelmed by what to choose. You're asking a lot of your players to make the very first thing they do draft cards for a game they haven't even really learned yet. Nightfall has this pratfall too, but there you're only asking players to ultimately choose two cards instead of your entire opening hand of seven (and a hand that has to carry you through the whole game until you can find a way to get more cards!)
I was walking him through the first rounds, and after he seemed to be up to speed we got to the meat of the game. He took the first round, but then all hell broke loose. You see, there are a *lot* more aggressive goblins in this expansion--many more trap, destroy, and other screwage abilities. Previously, only the Fire Goblins were any good at doing this sort of thing, but now those types of abilities are more prevalent. This is great for those who wanted even more interaction than in the first set, but again, this is bad for newbies. An experienced player can get a leg up quickly and just press the advantage. I was able to sweep the next three rounds and the game after getting into a position to just hammer him.
We played again, but this time it was even more lopsided, and I wasn't trying to destroy him. With a lot of Gosu experience, I was able to look over the card powers quickly and make good formation choices. It's a very important skill in the game, and it was causing my brother a lot of frustration.
I liked the expansion a lot, but my initial thoughts of this being a good intro or standalone were dashed by how rough it was for my brother. To be fair, the game suggests that you use some included tokens for players to choose what 5 clans they want in the game. Someone who wants a more control or slower-paced game can use his or her drafts to get those types of goblins in the game. I think even drafting a clan or two from the base game would slow down the hyper-aggressive play. And again, doing this additional layer of drafting for someone just coming into the game is asking a considerable amount. For teaching the game, it may be best to craft a deck of the fiveclans that will make for the optimal experience and go from there. In retrospect, I could've tweaked just a deck for teaching my brother and he'd have had a more enjoyable experience.
An example of some of the fantastic art
There's also the same problem I had with Omen: A Reign of War with its excellent expansion--the best way to play the game (pre-game drafting) is kind of a headache, as you have to separate everything out each time. Omen is definitely more time consuming, but to do the draft, you'll need to sort out 10 clans from 200 cards. I think it's best that you agree to play a series of 3 full games and do just one draft, if you opt to go that route. I'm looking forward to giving it a try.
My early thoughts on this expansion are really positive. There are things in this expansion that I wanted, especially the ability for players to screw with each others' armies even more than before. This definitely serves to up the interactive quotient considerably. It also makes the game more punishing and much less forgiving. If you haven't tried Gosu at all yet, by all means, hunt down the base game and play it several times before you try to crack this one. I like the interactivity and aggressive play that the expansion offers. Those are definitely bullet points that I was after, but you'd better bring the Gosu experience beforehand. Consider this expansion an excellent "Gosu: Advanced" set, and dig deeper if the base game hooks you.
I'll have a full review when I can really put it through its paces. My wife has a rather not small winning percentage over me in Gosu, so that will be the *real* test.
I Rock the Whole World, North, East, and South
I love racing games, even though Pegasus Spiele's version of Top Race has spoiled me on needing to play many others. When Game Salute sent me a review copy of Rallyman (Rallyman, Designer: Jean Cristophe Bouvier, 45 minutes) though, I was pretty excited as I was interested in the rally theme. I was a big fan of Sega Rally Championship for the arcades in the 90s--slinging mud, powersliding through slick curves...good times, man. Good times.
Rallyman is unique in that the focus is not on finishing first, but instead finishing with the best time. You have five dice for each of your potential gears. Each square you move, you roll that gear, and you're able to move up or down 1 gear as you go additional spaces. There are also 2 white dice that let you maintain your current gear. The rub is that when you're done moving for the turn, you take a time card from a stack that matches the gear you ended your turn on. So if you finish a turn in 5th gear, you'll only add 10 seconds to your time; but finish in 1st, that costs you a whopping 50 seconds. Since you can only use each gear die once per turn, you will--admittedly unthematically--cover fewer spaces if you stay in a higher gear all the time.
It would be great to go balls to the wall in 5th gear, but there are sharp curves and bumps in the road that will force you to slow down. The curves have essentially a speed limit that you can take them in if you go inside, and then multiple squares if you want to "drift" through the turn that cost you more movement points but allows you to take the curve in a higher gear. In a nice touch, the curve slots for drifting are set up in such a way you won't be able to resist turning your little car sideways into the powerslide. If you take a curve too fast, you'll spin out, which may put you off the road and damage your car, reducing the number of dice you can roll each turn. The jumps are pretty cool, too. If you hit one at the right speed, you can jump several squares at once, but you risk a bad landing and a spin out, which can also damage your car.
Losing control of your car works like this normally--each die for each gear has a number of hazard icons on it, with the fast gears having more of these icons. As you move square per square, you roll that gear's die. Accumulating one or two hazards is ok, but the third in your turn will cause you to spin off the track and put you back in neutral, where you'll have to build up your momentum again. Assuming you haven't damaged your car beyond repair through a series of wrecks.
You can get a time advantage by risking rolling all the gear dice you're going to use first all at once rather than one at a time. You'll get bonus 1-second tokens for each of the dice you roll this way. The risk is of course that you can't see the hazards piling up one at a time, so if you roll a fistful of dice at once, you run a much higher risk of losing control and being unable to do anything about it.
We set up a pretty short track using the double-sided boards, each of them having a series of criss-crossing and winding roads. You can spin, mix, and match these roads to set up whatever length race you want, and how dangerous the race will be. The snowy version of each track is on the flipside, and here the roads are even more treacherous thanks to the snow and ice. And you know what? It was really fun, especially the powersliding. I've read some people complaining the game is given to hard calculation, but you just can't play it that way and expect to have fun. The same folks can ruin Formula De as they count the spaces and potential routes three or four times before choosing their gear. I could see someone doing that, and yeah, that's maddening, but my advice is to not play with that type of gamer.
Of course, having said that, I twice found myself approaching a curve too quickly, and once went all-in with a risky "all the dice!" roll that had me spinning out, but man that was fun. Going with your gut only to have the dawning realization that I am going way too damned fast into this curve is a priceless feeling.
I think the best part about it is that this is the first racing game I've played that works well with two. The sacrifice is some of the 'during the race' interaction, but you can still try to hit the muddy shortcuts first and try to splash mud all over, forcing opponents who come through later to slow down.
The fact that's it's good 2-player couple with the large number of track configurations make it a winner so far. The different feel doesn't hurt--I challenge you not to make "eeeeeerrrrrrrk" noises as you powerslide through those curves. Is it mathy? Yeah, it can be. But you're still chucking dice and there are plenty of chances to press your luck. If you're worried about counting spaces, or someone in your group getting bogged down doing the same, it could definitely be a "try before you buy." But if you've been wanting a racing game that plays as well with two as four, this is it. Top Race still holds the overall racing crown, but Rallyman is certainly something different for racing aficionados and hits a sweet spot for those who are hard-pressed to gather five other like-minded gamers.
On a Cold, Dark, Winter Night, Hidden By the Stormy Light
Dragon Valley is probably the first boardgame I've played that felt almost exactly like a video game, more specifically, the "tower defense" line of games.
Players in Dragon Valley have their own quadrant of the board extending from the monster "frontier". Your quadrant is made up of several squares that are places for monsters and heroes to move as well as buildings to give you special powers to thwart the monster's advance.
It uses a somewhat gamey element of having a selection of monster and hero cubes pulled from the bag, cards drawn from the King's Aid deck, and a selection of building tiles drawn randomly. At this point, one player is the divider and splits the loot into piles equal to the number of players. Once this is done, the non-dividing players get their choice of which pile to take, with the divider getting last choice. Monsters are then placed on the battlefield of the receiving players, heroes in the keep, buildings in your stash, and King's Aid cards in front of you. The King's Aid cards are not kept from turn to turn but are "use it or lose it". Some of them have a mandatory effect, such as causing the enemies to advance an additional time during their movement phase, so they're not all positive.
Then, players take turns doing a particular action. Generally, they will either move their heroes or build the buildings from their stash. The heroes all have certain enemies they can destroy (combat is not random but deterministic.) Knights will easily vanquish Battering Rams, but in combat versus the Orcs they will destroy each other. And against Dragons? Only the Archers have the natural ability to destroy a Dragon. Yes, I found it weird that Knights were no match for a Dragon--I'm just assuming these are the flying "roast you from above" kind, like in that Matthew Mcconaghey movie. You know, the one where he doesn't take his shirt off. No, wait, I'm just kidding. He always takes his shirt off. "I'm bare-chested and I'm gonna kill some dragons', y'all."
Once all players have done this, the enemies on everyone's board advances. If this in turn creates more combat, you resolve it the same way. In either case, the farther out you kill an enemy, the more VP it's worth. As the enemies advance though, they will hit an area where they start costing you negative VPs as they draw closer and closer to your keep. Heroes aren't your only line of defense. Buildings can do all sorts of cool things such as power up your heroes where they can slay multiple foes (or even monsters they couldn't kill normally) or even drive the bad guys right off the cliff for even more VPs.
Players will find themselves at first just trying to build up some sort of defenses as the goods get dished out and chosen. Eventually, you'll have the option of rushing your own guys out to the monster camps to siege their locations. Bring the right mix of heroes and you'll destroy that enemy location, getting you a hefty chunk of VPs. You repeat this division/action turn to turn until someone tips over 30 VPs; you then finish the round, and the player who has the highest score at the end of that round wins the game.
I do have to admit there is quite a bit of thematic weirdness in the game. Why are Knights completely ineffective versus Dragons? If they're airborne, making them vulnerable to your archers, then how on earth can they be driven off the cliff? It's that point where the system feels more and more like a video game. You don't question why you're randomly picking up bursts of sun in Plants vs. Zombies or why they shuffle along a discreet number of rows, never bothering to flank you. But while it's true that you won't feel as though you're on the battlefield against orcs and dragons, you do get that panicked feeling as you watch enemy hordes descending on your extremely poorly set-up defenses. It's that sweat-inducing tension that has caused many controllers to go flying across the room as your well-laid plans finally crumble.
There are several sub-strategies in the game, and that's where a big part of the whole resource division process comes into play. For example, one of the buildings is the Dungeon; a player can build it, and then there is a card that allows that player to store prisoners there or cash the ones you have in for VPs. The more of these prisoners you build up, the higher the cash-in. A dividing player may see that the dungeon guy really wants that cash-in card, and may put it in an otherwise crappy selection of stuff. It's a double-edged sword though because the card bites you for a negative point if you can't stash a prisoner. If the dungeon player is smart, they can stash that card in with some other goodies to make it sting for anyone choosing that pile.
You can do other things like force hero-starved players to miss out on juicy buildings and cards, or try to lump in Battering Rams with the best buildings as these Rams have a nasty habit of smashing their way through a great deal of brick and stone.
It's a gamey element, for sure. If you consider this a board game depiction of a fantasy-themed tower defense game, then I don't think that part will hurt your opinion of the game.
I like the ability to take the fight to the enemy, and that's where the rest of the player interaction comes from. Most of the time, you'll spend your time fighting your own battles on your board. When it comes time to lay siege to the baddies, you'll need to send adequate troops out there to conquer their locations. Sneaky players can bring troops in to finish sieges you've started but not finished, so you have to be very careful that once you've started a siege you can finish it quickly. Since the locations are face-down at the start of the game, that means you'll either need to use certain powers to let you sneak a peek, or just build up a sufficient army and take your chances you'll have the right mix to conquer whatever enemy territory you find.
There's no denying the game is pricey, but the components are on the whole very good. The board is this huge, very attractive six-fold board. Instead of minis for the heroes and monsters, you're getting cubes. I know that's not ideal for some, but for a game reliant on the random draw of monsters and heroes, it's either cubes or chits. These cubes are sturdy and do their job well. The tiles are nice and thick. The 12 included cards are on decent stock, but will be shuffled every turn so if you're at all a sleever, you'll probably want to slip some on 'em.
All in all, Dragon Valley is an interesting game that does a good job at providing a competitive tower defense experience, and that's not a game type that I have a lot of. A lot of the game is going to come down to that distribution of resources; I found myself over and over again thinking I was creating a tough choice for my opponent, only to have him quickly reach for one of the piles as though the choice was an easy one. Unless you learn this skill, you're going to do pretty badly, and if that sort of valuation exercise turns you off, you may not have nearly as much fun with Dragon Valley. I liked it, having been used to such a mechanic from the Magic: The Gathering days of "Fact or Fiction" that forced your opponent to do a similar but much simpler division.
It's not a homerun as some of the concessions of gameplay over theme will take some folks right out of the game and not everyone will enjoy the resource division mini-game. What you're left with though is a solid game that will appeal to fans of that genre as well as giving gamers a nice competitive tower defense game. I like it, but can only recommend it to those who like the sound of those mechanics.
And that's going to wrap up this fortnightly episode of "Next of Ken" We've been in the process of buying a house and all sorts of crazy work-related stuff that is running me ragged, so I hope to get this ship back on a weekly course very shortly. As always, thanks for reading, and I'll see ya....soon.
Posts in discussion: Next of Ken, Volume 44: Rallyman, Gosu: Kamakor, and Dragon Valley!


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Biden Used FAKE Claims To Prove His Narrative
Joe Biden's obsession with quoting incorrect numbers continued as he made more fake claims to prove his narrative. Whereas this time, Twitter immediately fact-checked Biden's claims to expose his misleading propaganda meant to impress Americans.
Twitter Fact-Checked Biden's False Job Creation Claims
During his presidential campaign, Biden claimed guns killed nearly 150 million Americans since 2007. This number roughly makes up almost half of the American population. Though Biden does not seem to learn from his mistake even after winning the presidency.
On the weekend, Biden appreciated the U2 band for selling the most number of albums ever. U2, which is among the Kennedy Center honorees, sold 150 albums, according to Biden. Biden wrongly quoted the number, but he failed to realize he made inaccurate claims.
Previously, Biden used to easily get away with his senseless claims, due to the suppression of free speech on Twitter. However, since Elon Musk's Twitter takeover, the platform is itself giving fact-checks to Biden.
Recently, Biden claimed he created 10.5 million jobs since assuming the White House. In reality, 10.5 million people rejoined their jobs once coronavirus lockdowns were lifted.
Twitter immediately raised a red flag on Biden's false jobs claim.
Once Biden posted the status, Twitter wrote below his post that users were adding context related to Biden's status. According to Twitter's fact-check, only 1.4 million jobs have been created in the American economy since 2020.
pic.twitter.com/4wJYMk8EY4
— Dr. Nickarama (@nickaramaOG) December 4, 2022
In a separate status, Biden posted a graph related to his same false job creation claim. Twitter also called out Biden on the misleading graph, noting that new jobs were created due to the lifting of COVID restrictions.
These job creation claims of Biden came at a time when businesses were grappling with the harmful consequences of Biden-enforced lockdowns.
Biden Has a Habit of Making Gaffes
If Biden's logic is to be believed, Trump created more than 12 million jobs this way.
Even if Biden's words about job creation are considered true, Trump created more jobs, but Biden had a different definition of job creation back during the time of Trump's presidency.
While Biden continues to make embarrassing gaffes, the White House is forced to walk back his comments.
pic.twitter.com/xq5eCTHItY
For instance, Biden recently claimed he is aiming to ban semi-automatic guns in America, which urged many critics to slam the president. However, the White House clarified Biden was talking about banning assault weapons.
Biden is not making numerical gaffes only. In fact, he is messing up with America's foreign policy as well, due to his gaffes.
For example, he wrongly pronounced the name of France's President Emmanuel Macron, as "Macrone" with the rhyme of "alone." Likewise, Biden called France "Frank," during Macron's first visit to the USA after Biden's inauguration.
Earlier this year, Biden addressed South Korean president "Yoon" as "Moon," apparently confusing the current South Korean president Yoon Suk Yeol with the former president, Moon Jae-in.

redpajama_set_name: RedPajamaCommonCrawl


US gaming and lottery supplier Scientific Games Corporation is on the lookout for a new chief financial officer after Scott Schweinfurth confirmed that he will be retiring from the company.
The company has initiated a search process and retained leading executive search firm Egon Zehnder to consider both internal and external candidates to fill the CFO position.
Schweinfurth will continue in his role as executive vice president, CFO and corporate secretary through the company's year-end financial audit and filing of its Form 10-K (Annual Report) and the appointment of his successor.
He will work closely with Scientific Games management to ensure a smooth and successful transition of responsibilities.
"On behalf of the board of directors and everyone on the Scientific Games team, I want to thank Scott for his leadership and significant contributions to our company," said Scientific Games president and CEO Gavin Isaacs. "We look forward to an orderly and seamless transition of his responsibilities.
"I've known Scott for many years and having worked so closely with him during the last 18 months, I will miss his good humour and friendship. We wish him and his family all the best as he embarks on a new chapter in his life."
Schweinfurth joined Scientific Games in October 2013 as senior vice president, CFO of Gaming and chief integration officer. Prior to that, he was executive VP, CFO and treasurer of WMS Industries, and also served in a similar role at Bally Technologies before joining WMS in 2000.
"I am privileged to have been part of the Scientific Games team, working alongside many talented people across our global organization," Schweinfurth said. "I've thoroughly enjoyed my 20+ years in the gaming industry at Scientific Games, WMS and Bally, but now it's time for me to retire.
"With the talented and experienced team we've built as we integrated our companies, I am confident that it is the right time to transition the Company's financial leadership. I look forward to enjoying my retirement and spending more time with my family and friends."
Scientific Games also announced that Michael Quartieri has joined the company as VP and corporate controller. Quartieri most recently served nine years as SVP, chief accounting officer, and global controller for casino operator Las Vegas Sands.
Previously, he had a 13-year tenure at Deloitte & Touche, rising to the position of director of audit and assurance services and specializing in gaming and hospitality clients.
"We welcome Mike to Scientific Games and to our finance and accounting team," said Isaacs. "I am confident that his leadership, experience and wide range of capabilities will benefit our organization and all of our stakeholders as we grow and evolve our business."
Shares in Scientific Games Corporation (Co. Data) (NASDAQ:SGMS) closed down 6.71 per cent at $7.93 per share in New York Friday.


On behalf of the world-famous game developer Konami Digital Entertainments, ArcTron 3D was able to scan the "VELTINS Arena" in Gelsenkirchen – the famous club-owned arena of FC Schalke 04 – in high resolution 3D. The extensive surveying data was processed and prepared in such a way that Konami Digital Entertainments could use the 3D data of the stadium for further 3D modelling and photorealistic visualisation. In addition to the VELTINS Arena, ArcTron 3D also scanned the exclusive VIP broadcast rooms, the changing room of the home team and the famous mining gallery like players tunnel.
Combined laser scanning and photogrammetry technologies were used to generate data for the point clouds of several billion points. In addition to airborne scanning data, two terrestrial laser scanners, a long-range scanner (RIEGL VZ400) and a short-range scanner (LEICA BLK360) were used to do the job.
The small team was able to document all the required areas of the stadium in 3D within just two days. For this more than 100 scan positions were realized. The data processing took place within one week and included the filtering, optimization and reduction of the point clouds colored with RGB values. The 3D point cloud was prepared and delivered quickly and specifically for the respective requirements of Konami Digital Entertainments.
The 3D specialists from Konami Digital Entertainments used these in the further modelling process to create a highly realistic simulation of the stadium for the computer game "PRO EVOLUTION SOCCER 2019".
This project reflects the optimal workflow and perfect fusion from different data sources, which is revealed primarily in the price/performance ratio – a fast, accurate and cost-effective delivery of 3D data for subsequent processing in real-time environments.
Take a look behind the scenes of the Schalk stadium scan!
Scanned and digitized: The 3D Veltins Arena is part of the exclusive agreement between FC Schalke 04 and Konami for PES 2019 (Figure: Konami).


Helium, our just-launched WordPress hosting package shows to the eyes of readers and benchmark tools some nice results in terms of response time reduction.
The first website we are presenting moved from another leading superfast WordPress hosting service provider to our Helium platform, as an early adopter, way before we've released it. The frontpage of the site was probed by Pingdom every minute. The results after the switch have been significant – they are clearly visible in the performance in the graph, an almost ten fold improvement.
Site traffic: in the range of 5 million page views per month.
The second website we're showing had its front page measured by Pingdom as well, and moved to Presslabs to try some Helium power, after using the services of another reliable WordPress hosting provider. Here, we can roughly say the improvement has been of only 5 times.
Frontpage HTML size: 30KB, not minified.
How do we achieve this? In brief, the sites are served latency based from the 5 data centers spread across 4 continents. We rely on Amazon's Route53 and a caching layer we've written from bottom up which we named Carbon Cache.


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Il collasso tracheale del cane può essere definito come una sindrome da insufficienza respiratoria dovuta a schiacciamento del lume tracheale. Di questa malattia si conoscono due forme: il collasso tracheale latero-laterale e quello dorso-ventrale.

Epidemiologia

La prima forma, piuttosto rara e di scarsa rilevanza epidemiologica, può essere osservata in cani di tutte le razze ed è generalmente conseguente a compressioni o complicanze postoperatorie in interventi di plastica tracheale. La seconda forma, quella dorso-ventrale, è più comune e nelle sue manifestazioni cliniche è conosciuta da diverse decine di anni. I soggetti colpiti da CT dorso-ventrale appartengono quasi esclusivamente a razze di cani di piccola e piccolissima taglia (Chihuahua, Barboni nani, Volpini di Pomerania e Yorkshire Terrier) i quali, senza distinzione di sesso, iniziano a manifestare i sintomi verso i 7-8 anni di età, anche se in alcuni gravi casi possono iniziare verso il secondo ed il terzo anno.

Sintomatologia

L'evoluzione dei sintomi nel corso degli anni è lenta, ma progressiva ed irreversibile, e può portare a morte per insufficienza respiratoria acuta. Sintomi comuni sono presenza di rumori respiratori anomali, dispnea, intolleranza all'esercizio fisico e agli stimoli emotivi, cianosi ed attacchi sincopali. In particolare le anomalie respiratorie consistono in respirazione stridente e sibilante, associata a tosse secca non produttiva, che per il particolare suono prodotto è definita a "verso d'anatra".

All'inizio i sintomi sono sporadici e ad accessi, scatenati dal movimento, dall'agitazione e dalle elevate temperature ambientali, ma con l'evoluzione della malattia si accentuano e diventano continui, manifestandosi anche a riposo e durante le ore notturne. Si possono notare peggioramenti repentini della tosse dovuti a complicanze secondarie: il collasso dinamico delle strutture scatena generalmente un'irritazione cronica a carico dell'epitelio tracheale che si traduce in infiammazione, desquamazione epiteliale ed iperplasia delle ghiandole mucose con alterazione della clearance mucociliare e conseguentemente la tosse può divenire produttiva e rantolosa.
All'auscultazione, durante gli episodi di tosse, è possibile percepire uno "schiocco tracheale" all'entrata del petto, che precede l'apertura della glottide e diviene sempre più sonoro ed evidente negli stadi avanzati della malattia.

L'auscultazione del torace non permette di evidenziare rantoli bronchiali, anche se questi possono comparire successivamente per complicazioni broncopolmonari o cardiache.
I sintomi raggiungono l'acme quando il collabimento completo della trachea, anche se transitorio, provoca insufficienza respiratoria acuta ed ipossia e l'animale presenta un caratteristico atteggiamento a "fame d'aria", con bocca aperta, occhi sbarrati, lingua procidente e cianosi delle mucose. In queste condizioni non è raro osservare attacchi sincopali con perdita della conoscenza.

Diagnosi

La diagnosi differenziale comprende tracheobronchiti infettive, bronchiti croniche, polmoniti, ostruzione tracheale, paralisi laringea, malformazione del palato molle, insufficienza cardiaca congestizia ed edema polmonare; in alcuni soggetti è possibile osservare la sovrapposizione di una di queste patologie al collasso tracheale. In letteratura non sono disponibili dati significativi che permettano di stabilire un nesso eziologico diretto fra queste patologie e il CT, ma è certo che quest'ultimo, diminuendo le difese aspecifiche dell'apparato respiratorio ne favorisce l'insorgenza.
Allo stesso modo malattie tracheo-bronchiali intercorrenti possono esacerbare la tosse e scatenare fenomeni dispnoici acuti in caso di CT.

Da un punto di vista strettamente anatomico il CT consiste in uno schiacciamento in senso dorso-ventrale dell'organo, i cui margini in sezione assumono un profilo a spicchio di luna, con prolasso della membrana tracheale all'interno del lume ed apertura progressiva degli anelli cartilaginei.

Tale situazione, a causa della flaccidità assunta dalla struttura cartilaginea, ha una dinamica del tutto particolare durante l'atto respiratorio. Infatti, a causa delle variazioni pressorie interne, nella fase inspiratoria si verifica collasso del tratto cervicale della trachea, mentre in quella espiratoria avviene il contrario, con interessamento della porzione intratoracica.

La diagnosi di certezza di CT è ottenuta sfruttando diverse tecniche di diagnostica per immagini. Le più utilizzate sono le indagini radiografiche dirette alle quali si aggiungono, a seconda delle circostanze cliniche, la fluoroscopia, l'endoscopia e la Tomografia Assiale Computerizzata (TAC). Meno utilizzata, per evidenti limiti diagnostici, è l'ecografia.

All'esame anatomo-patologico gli anelli maggiormente colpiti sono quelli delle porzioni centrali della trachea. Le principali alterazioni riscontrate sono una diminuzione di rigidità degli anelli associata a riduzione di lunghezza, reperti che si accompagnano a vari gradi di appiattimento fino al completo schiacciamento. Le estremità cartilaginee possono essere introflesse all'interno del lume, ma, in ogni caso, non si evidenzia alcuna frattura a loro carico. La membrana tracheale appare notevolmente allungata, flaccida e prolassata all'interno dell'organo: l'allungamento è notevole, circa 4 volte rispetto al normale, e si accompagna ad aumento di spessore per la maggiore presenza di tessuto connettivo lasso.

Da un punto di vista istopatologico le maggiori alterazioni evidenziate sono a carico del tessuto cartilagineo degli anelli, con scomparsa di gran parte della matrice organica, che giustifica le diminuzioni di rigidità e di lunghezza osservate macroscopicamente. Le reazioni infiammatorie riscontrate a carico della trachea sembrano secondarie a questo evento iniziale, poiché i microtraumi dovuti ai movimenti anomali e le elevate variazioni di pressione interna all'organo predispongono ad altre malattie tracheo-bronchiali e polmonari.
Informazioni analoghe giungono da indagini istochimiche e di microscopia elettronica, che permettono di evidenziare una notevole differenza fra l'intima struttura della cartilagine di animali normali rispetto a quella di animali con collasso tracheale. In questi ultimi la matrice amorfa appare porosa e fessurata, senza l'omogeneità tipica della cartilagine, con diminuzione della componente cellulare, dei glicosamminoglicani, del condroitinsolfato e del calcio.
Inoltre, la distribuzione delle fibre connettivali è disordinata, con addensamenti in prossimità di nuclei anomali di matrice amorfa. In definitiva, si assiste ad un processo di condromalacia, attraverso il quale la cartilagine ialina si trasforma in fibrocartilagine.

Patogenesi ed Eziologia

Sulla base degli studi effettuati, in passato sono state proposte diverse ipotesi sull'eziopatogenesi della malattia. In ordine cronologico queste sono state: aspecifica predisposizione ereditaria, debolezza del muscolo tracheale, alterazione del tessuto cartilagineo degli anelli e del tessuto connettivo intercartilagineo. Recentemente è stata formulata anche l'ipotesi che lo sviluppo della malattia dipenda dal coinvolgimento del plesso nervoso che avvolge i vari strati della struttura tracheale.

In realtà, dall'analisi dei dati disponibili, l'ipotesi tuttora più fondata indica una distrofia a carico prevalentemente degli anelli cartilaginei tracheali, costituiti dallo stesso tipo di cartilagine ialina che riveste i piani articolari delle giunture e delle loro strutture fibro-muscolari. L'aspetto meno chiaro, invece, sul quale si è dibattuto a lungo e sul quale ancora oggi si discute, è se la distrofia tissutale sia primaria oppure se i fenomeni degenerativi siano secondari all'infiammazione tracheo-bronchiale.

Terapia

Partendo dal presupposto che la malattia è di natura distrofica l'unica terapia eziologia disponibile oggi sul mercato è quella a base di Stanozololo: 0,3 mg/kg una volta al dì per almeno 30 giorni (Stargate® compresse, ACME). Questo ormone viene utilizzato come sostitutivo dell'ormone somatotropo, generalmente carente negli animali di piccola taglia colpiti da CT.

Come tutte le terapie a base ormonale, la somministrazione di Stanozololo deve essere continuata per tutta la vita; ciononostante, la somministrazione continua di questo ormone, ai dosaggi richiesti per la terapia del CT, normalmente non provoca alcun effetto collaterale indesiderato nei soggetti in terapia.
Il miglioramento, ed in diversi casi la guarigione completa, che si ottengono mediante la sola somministrazione di Stanozololo, confermano indirettamente quanto ipotizzato nelle premesse eziopatogenetiche, e cioè che la malattia derivi da un fatto distrofico primario a carico del tessuto cartilagineo degli anelli e del tessuto fibroso contenitivo dorsale, e che i fenomeni infiammatori riscontrati siano conseguenti a questo evento iniziale per le gravi disfunzioni meccanico-pressorie cui è sottoposto l'organo.

Fino ad oggi venivano utilizzate terapie sintomatiche a base di antitussigeni, antibiotici ed antinfiammatori corticosteroidei che non erano però in grado di arrestare l'evoluzione della malattia ma davano solo un sollievo transitorio controllando le eventuali patologie secondarie.
La terapia chirurgica è riservata ai casi più gravi e le tecniche utilizzate comprendono interventi di plastica tracheale, con inserimento o meno di protesi interne od esterne al lume, che non forniscono risultati soddisfacenti in termini di sopravvivenza e di qualità della vita.

Bibliografia

 O´Brien JA, Buchanan JW, Kelly DF: Tracheal collapse in the dog. J Am Vet Radiol Soc 7: 12-19, 1996.
	Amis, C: Tracheal collapse in the dog. Austr Vet J 50: 285-289, 1974.
	White RAS, Williams JM: Tracheal collapse in the dog – is there really a role for the surgery? A survey of 100 cases. J Small Anim Pract 35: 191-196, 1994.
	Fossum TW: Collasso tracheale: analisi delle esperienze personali su vantaggi e svantaggi dei differenti metodi proposti per il trattamento. 42º Congresso Nazionale SCIVAC, Milano, 2000, p119.
	Done SH, Drew RA: Observation on the pathology of thacheal collapse in dogs. J Small Anim Pract 17: 783-791, 1976.
	Johnson L: Tracheal collapse. Diagnosis and Medical and Surgical Treatment. Veterinary Cinics of North America. Small Animal Practice 30 (6): 1253-1266, 2000.
	Ettinger SJ, Ticer JW: Disease of the trachea. In: Textbook of Veterinary Internal Medicine, Disease of the dog and cat, 2nd edn. Ed.by Ettinger SJ, WB Saunders, Philadelphia 1983, pp724–726.
	Suter PF, Lord PF: Disease of the nasal cavity, larynx and trachea. In: Thoracic Radiography: A Text Atlas of Thoracic Diseases of the Dog and Cat. Selbstverlag, Wettswil, 1984, pp247–248.
	Sullivan M: The head and the neck. In : Manual of Radiography and Radiology in Smal Animal Practice. Ed by Lee. Brithish Small Animal Veterinary Association, Cheltenham, 1989, p50.
	 Bagnasco G, Mingardi P, Ulbano M: Collasso tracheale del cane. Trattamento chirurgico con protesi anulare spiralata extraluminale. ODV 5: 11-17, 1995.
	Johnson LR, Krahwinkel DJ, McKiernan BB: Surgical of atypical lateral tracheal collapse in a dog. J Am Anim Hosp Assoc 203: 1693-1696, 1993.
	Rudorf H, Herrtage ME, White RAS: Use of ultrasonography in the diagnosis of tracheal collapse. J Small Anim Pract 38: 513-518, 1997.
	Dallman MJ, McClure RC, Brown EM: Normal and collapsed trachea in the dog: Scanning electron microscopy study. Am J Vet Res 46: 2110-2115, 1985.
	Dallman MJ, McClure RC, Brown EM: Histochemical study of normal and collapsed tracheas in dogs. Am J Vet Res 49: 2117-2122, 1998.
	Buback JL, Boothe HW, Hobson HP: Surgical treatment of tracheal collapse in dogs: 90 cases (1983-1993). JAVMA 208 (3): 380-384, 1996.
	Ayres SA, Holmberg DL: Surgical treatment of tracheal collapse using pliable total ring protheses: Results in one experimental and 4 clinical cases. Can Vet J 40 (11): 787-791, 1999.
	Tangner CH, Hobson HP: A retrospective study of surgically managed cases of collapsed trachea. Vet Surgery 11: 146-152, 1982.
	Yamamoto Y, Ootsuka T, Atoji Y, Suzuki Y: Morphological and Qualitative Study of the intrinsic Nerve Plexuses of the Canine Trachea as Revealed by Imunohistochemical staining of Protein Gene Product 9.5. Anatom Rec 250: 438-447, 1998.

Patologie canine

redpajama_set_name: RedPajamaWikipedia


text:
1.FC Köln 2018/19 Season: Are the Billy Goats destined for instant promotion?
August 3, 2018 Matt Karagich 0
Name: 1.FC Köln (1. Fußball-Club Köln 01/07 e.V)
Nickname: Die Geißböcke (The Billy Goats)
Founded: February 13 1948 (80 Years Old)
Team Colours: Red and White
Rivals: Borussia Mönchengladbach, Bayer Leverkusen, Fortuna Düsseldorf (Rhine Derbies)
Fan Friendship: St. Pauli
Rhein Energie Stadion
Attendance: 829,200 (48,776 per match – 97.5% Capacity) 8th Best in Bundesliga last season
German Champions: (3) 1961/62, 1963/64, 1977/78
DFB Pokal: (4) 1967/68, 1976/77, 1977/78, 1982/83
2.Bundesliga Champions: (3) 1913/14, 2004/05, 2013/2014
2017-18 Finishes
Bundesliga: 18th Place
DFB Pokal: Round of 16 (Defeated by FC Schalke 04 1:0)
2017/18 Top Scorers (All Competitions)
Sehrou Guirassy (7)
Leonardo Bittencourt (6)
Yuya Osako (6)
Simon Zoller (5)
Simon Terodde (6)
Pre-Season Results
Goals Scored: 11
Goals Conceded: 6
Köln 5-2 VfB Eichstätt
Köln 0-1 Bonner SC
Köln 2-2 Wuppertal
Köln 2-0 WSG Wattens
Köln 1-1 Watford
Köln 1-0 Werder Bremen
Köln 5-3 Mainz
Questions with an Expert:
When it comes to 1. FC Köln and fandom, I've entailed the knowledge and fan service of Bundesliga Fanatic's very own Randall Hauk, someone who has endured the ups and downs of the club and was more than willing to answer a few questions about the upcoming season.
MK: It's been a whirlwind two seasons for Köln, from fifth place and European football to rock bottom and relegated. Can you explain how you felt from the euphoria of playing the likes of Arsenal to the disaster that was last season?
RH: Last season was bizarre in so many ways. By the time the FC masses descended on London to support the club against Arsenal in its first European match in a quarter-century, it was already clear that something was very, very wrong with the team. Even so, that day was a celebration of everything that is "effzeh". It was amazing to see the fans marching through the streets and reading stories of English fans being inspired by the support (less so some of the negative things that happened and were much more0widely reports). When Cordoba gave FC a lead IN LONDON, OVER ARSENAL, IN A MATCH THAT MATTERED….it was euphoric. Maybe not quite to the level of Yuya Osako's goal against Mainz at the end of the prior season that helped clinch fifth in the table, but pretty damned good. There was no polar opposite to it. When you fail to win any of your first 16 matches, it's more like prolonged torture without any moment of ultimate despair. Eventually, we all moved to accept our fate as Köln fans and turned our attention to dreaming of promotion and another celebration at the stadium.
MK: Markus Anfang is the man that the likes of Armin Veh believe can bring Köln back to the Bundesliga, what is your impression of the new manager?
RH: Anfang is very interesting. He automatically gets some benefit from being a native born "Kölsche Jung," but he arrives also with some fairly impressive football credentials. What he had achieved in getting Holstein Kiel to the relegation playoff with VfL Wolfsburg was impressive, but we should also not underestimate the difference between second and first division. The expectation will be that the FC is promoted. Period. There has been plenty of money spent in an effort to fix what was wrong with the roster last season, and he benefits from having two of his top players from Kiel and three high-quality FC players returning despite the drop. Anfang leverages more attacking than Peter Stöger ever did, so fans are likely to enjoy the style of play much more than in recent years, but if the results aren't there, what good will that be. All said, I like his chances.
MK: Who is the player fans should keep an eye on this season?
RH: The obvious choices for player/s to watch for FC this season will come in attack. Jhon Cordoba has looked like an entirely different player in recent tests, so that's a positive. However, I think Sehrou Guirassy may end up being the guy who impresses. If motivated, he has the talent and frame to be a game-changer.
MK: Which player were you happy Köln signed this summer?
RH: I am excited to see Louis Schaub's contribution to the squad. It's been years since we've seen the FC play consistently through the middle, whether by design or by lack of effective central/attacking midfielders. Anfang seems to want that to be a key element to his play, which should make Schaub's role a pivotal one. Plus, he seems like a solid kid with a great pedigree. Fans at his old club seemed to adore him & I think he's going to quickly become a fan favourite.
MK: Which player were you happy to see leave Köln?
RH: When you take the drop, you tend to lose guys who were regular players. It's a double-edged sword as you think they're solid, but also were part of a team that set records for futility. Being diplomatic, I'd say Milos Jojic, because I think he makes way for better movement in the midfield. Forgetting diplomacy for a moment, I'll say Pizarro for his "Thanks for Nothing" antics when cleaning out his locker.
MK: Where do you believe Köln will finish this season?
RH: I am duty-bound to say I believe the FC will win the league this year, but I also genuinely believe this is a legitimate possibility. The talent is there. We have the keeper between the posts who can allow confidence taking chances in attack. Logically, HSV should be favoured, but I'm convinced by neither their returning players nor their new signings. Whatever the case, I feel like it's our place as the FC to get a bit of an unwelcome wake-up call in the form of some unexpected struggles (see last season). It's just how it goes.
But for now, TITLE MARCH IS ON! COME ON EFFZEH!
When We Last Saw Them
Entering the 2017/18 campaign, there was plenty to cheer about for Köln fans, primarily the optimism of replicating a stellar prior season and the opportunity to be on the footballing landscape as they played in European competitions for the first time in 25 years. However, Köln's season was immediately marred by top scorer Anthony Modeste forcing a move away to Chinese Super League club Tianjin Quanjian. This immediately posed a major problem going forward, with the Frenchman contributing 25 of the 51 goals scored the previous season.
Köln turned to Jhon Cordoba from Mainz and hoped that he could produce at least a double-digit scoring output. However, like Köln's season, it wasn't the case, as it become immediately apparent that something was amiss with the squad. Nothing gelled, nothing worked, and unfortunately Köln were forced to move on from Peter Stöger. It took 17 match days for Köln to register their first win of the season against a very uninspiring Wolfsburg side.
Stefan Ruthenbeck was given the unenviable task of rescuing Köln from relegation. As much as he did a more-than-respectable job, the ship was well and truly sunk by the time he was put in place. Whilst in charge, Ruthenbeck did score some impressive results, including a 2-1 win at RB Leipzig, a 2-1 Derby win over Borussia Mönchengladbach, and beating Bayer Leverkusen 2-0. The win against Leverksuen would be Köln's last as they ended the season winless in their last seven fixtures.
It was a major struggle for Köln in all forms, but now is the time for optimism as they prepare to tackle the tricky task of gaining promotion from 2.Bundesliga.
Title: It might seem to be an aspiration, but its more of an expectation, Köln undoubtedly have the best squad in the division, and their intentions throughout the summer showcased that the side from the Rhine doesn't plan on staying in 2.Bundesliga for long. The likes of Timo Horn, Marco Höger, and Jonas Hector recommitting to Köln shows that the project was more than interesting whilst also underlining a strong loyalty which isn't always seen when a side succumbs to relegation. The 2.Bundesliga is extremely competitive, but with one of the best managers in the league and the best squad heading into the season it wouldn't be much surprise if Köln are lifting the trophy come May.
Promotion: Their aspiration is the title, but Köln won't always have their way in what is the most-competitive second tier in football. Hamburg are in the same boat as Köln; they will look to win at all costs, and with the managerial excellence of Christian Titz, will very much be a threat.
What about the rest? The likes of MSV Duisburg, VfL Bochum and Ingolstadt are very much a threat, and on any given match day, anyone can beat anyone.
There have been fan rumblings over the type of football Markus Anfang has produced in preseason, but with the recent transfer of Anfang's star pupil Dominick Drexler, Anfang ball should be restored to normality, even if the setting has changed.
Köln-born Markus Anfang has been entrusted by sporting director Armin Veh to get die Geißböcke back to the Bundesliga. His time in football has extended from his beginnings with Bayer Leverkusen, but it wasn't very illustrious as he bounced around with the likes of Schalke and multiple stints with Fortuna Düsseldorf as well as Kaiserslautern to name a few. However, Anfang's true eye was in the managerial field where he climbed up the ranks from the Bayer Leverkusen youth set-up, all the way to the Under-19's.
At the start of the 2016/17 season, Anfang was due to continue his work as manager of the Bayer Leverkusen U19s, but just five match days into the season Holstein Kiel brought him in to take over caretaker manager Ole Werner. Holstein Kiel had a horror start to the season, but the introduction of Anfang was a stroke of genius as die Störche would lose a total of five games seeing Kiel finish a point off top-placed Duisburg and promoted to the 2.Bundesliga.
Anfang's short impression with Kiel was a positive one. Yet the task at hand for last season was to keep die Störche away from relegation. He accomplished that in many ways and then some, as not only did Kiel avoid relegation and the playoff against a 3.Liga side, but they were two games away from two promotion in just two seasons. However, the quality of Wolfsburg was too much for Anfang's side which fell 4-1 on aggregate.
This is undoubtedly Anfang's toughest test. With the weight of expectation and the players at his disposal, it will be implied that he gets his hometown club back to the Bundesliga.
We have seen two systems utilised as manager of Holstein Kiel and its very likely we will see both for Köln this season. Those are the 4-1-4-1 and the 4-3-3. The former being the popular of the two with the importance of not only having a strong number six holding down the pivot in midfield as well as a number ten who free roams tracking deep whilst creating chances. We saw Dominick Drexler be a focal point at Kiel in their promotion push with 12 goals and 11 assists in 31 2.Bundesliga appearances. Yet prior to his signing, Anfang struggled to find someone to replicate his versatility. Niklas Hauptmann and Louis Schaub were potential options but neither seemed to fit the role like Drexler does.
Anfang has a clear plan, here is what he had to say heading into his first training camp with Köln:
"The playing philosophy will be a key topic in camp. How will we play against the ball? How will we play with the ball? How do we fill holes? The players should get an idea of how we intend to play. Then they will have to gain experience with our playing philosophy. We will need plenty of friendly matches and training sessions to do that. But first, we need to know what we are playing for. This will be the theme in camp."
It may not have not been easy going through preseason, but once the players have grasped the philosophy, they will be a very tough side to beat.
Transfers (All Figures in Euros)
Anthony Modeste to Tianjin Quanjian (29 Million)
Leonardo Bittencourt to TSG Hoffenheim (6 Million)
Yuya Osako to Werder Bremen (4.50 Million)
Dominique Heintz to SC Freiburg (3 Million)
Lukas Klünter to Hertha Berlin (2 Million)
Milos Jojić to Basaksehir (2 Million)
Pawel Olkowski to Bolton Wanderers (Free Transfer)
Sven Müller to Karlsruher SC (Free Transfer)
Claudio Pizarro (Released)
João Queirós to Sporting Portugal B (Undisclosed)
Dominic Maroh (Released)
Dominick Drexler from FC Midtylland (4.5 Million)
Louis Schaub from Rapid Vienna (3.5 Million)
Rafael Czichos from Holstein Kiel (1.8 Million)
Niklas Hauptmann from Dynamo Dresden (1.7 Million)
Benno Schmitz from RB Leipzig (1.5 Million)
Matthias Bader from Karlsruher SC (Free Transfer)
Lasse Sobiech from FC St. Pauli (Free Transfer)
Jan-Christoph Bartels from 1.FC Köln U19 (Promoted)
Yann Aurel Bisseck from 1.FC Köln U19 (Promoted)
Christ Führich from 1.FC Köln II (Promoted)
Brady Scott from 1.FC Köln II (Promoted)
What was a major issue for Köln last season is set to be a real strength for them this season, and for me that will be their defence. Last season, they conceded 70 goals with Timo Horn copping the brunt of the attacking onslaught. This season is likely to be a different story with a stronger defensive core through the addition of another one of Anfang's ex-Kiel players in Rafael Czchos. Lasse Sobiech, who has been one of the best defenders over the past couple of seasons in 2.Bundesliga, also comes from St. Pauli, whilst Jorge Meré and Frederik Sörensen currently remain despite the relegation.
Benno Schmitz and Matthias Bader are interesting options at right back, but the key for me is what they do with Jonas Hector. Last season, Hector played many games at defensive midfield, but his true home is at left back. He plays in that position for Germany and to get the best out of Hector, it only makes sense that Anfang uses his talents only the left hand side.
Goals?
Well, they were in short supply last season with Köln managing just 35 goals in Bundesliga with only Hamburg and Freiburg scoring fewer. The biggest question heading into the season is "Who will score their goals?" Will Jhon Córdoba repay his heft price tag? Köln payed a fortune to Mainz for a striker who had only managed ten goals in two seasons. Are we in store for another scintillating campaign from two-time 2.Bundesliga Torjägerkanone winner Simon Terodde, as he returns to his goal-scoring home? Or will we see Drexler replicate his superb previous campaign? Plenty of questions to be asked going forward.
Critical Stretch
Köln will face a variety of challenges throughout the season. The start of the season being cruciaal may seem obvious, as we saw the likes of Darmstadt and Ingolstadt start poorly after their relegation from the Bundesliga. However, I believe the fixtures between match days six to ten will be very important for Köln and could shape their season. Sandhausen away begins this stretch, and Kenan Kocak's side is very strong defensively. Breaking down this side will cause plenty of issues for Köln.
Match days seven to nine feature Ingolstadt, Armenia Bielefeld, and MSV Duisburg, three teams who believe that they can fight for promotion and for Köln to ensure their place amongst the promotional places, getting points against these three will be key. The final fixture will be an emotional affair for Markus Anfang as he makes his return to the dugout against Holstein Kiel. His former employers mightn't be as strong as they were last season, but those who used to play under Anfang will be more than motivated to prove themselves as better than his new side.
Köln have spent like they expect a short spell in 2.Bundesliga. It wouldn't be much of a surprise if Die Geißböcke's time second tier concludes at the end of this season. Markus Anfang has proven his attacking style of football can work at this level. With the amount of talent he has at his disposal, Köln are primed for a celebratory season. Like I mentioned in the Hamburger SV preview, football isn't played on paper, however. Köln enter the season as an overwhelming favourite, but they will be tested. If their players can stay healthy, we shall see Köln making their return to the Bundesliga come May 2019.
Matt Karagich
Matthew is currently partaking in a Bachelor of Management (Marketing) at the University of South Australia and has been a RealSport's writer since December of 2016 He predominately devotes his fandom to German football where he's a passionate Schalke 04 supporter, and competes as a goalkeeper for the Rostrevor Old Collegians Soccer Club in Adelaide's Collegiate Soccer League. Follow @MatthewKaragich
Latest posts by Matt Karagich (see all)
1.FC Köln 2018/19 Season: Are the Billy Goats destined for instant promotion? - August 3, 2018
2018-19 Season Preview: Hamburger SV - July 27, 2018
Holstein Kiel 2018/19 Season Preview: Can Die Störche replicate last seasons heroics? - July 18, 2018
2018-19 Bundesliga
Gute Woche/ Schlechte Woche Matchday 24 Edition
February 27, 2018 Mathew Burt 2
As we slowly enter the final phase of the 2017-18 season, the excitement and drama doesn't seem to want to stop as the Bundesliga season continues to deliver and matchday 24 was not a disappointment. […]
2016-17 Season Preview: Will Luhukay & Terodde lead VfB Stuttgart back to Bundesliga?
August 7, 2016 Court Wilson 0
VfB Stuttgart full name: Verein für Bewegungsspiele Stuttgart 1893 E. V. nickname: Die Schwaben, Die Roten founded: 1893 stadium: Mercedes-Benz Arena (60,000+ capacity) colors: red and white sporting director: Jos Luhukay (first year) primary rivals: Karlsruher SC 2015-16 Finishes Bundesliga: 17th place, relegated DFB Pokal […]
1. FC Köln leave Berlin with a needed point
April 18, 2015 Randall Hauk 0
A quick reaction to 1. FC Köln's scoreless draw with Hertha BSC. What it Means A bit over a week ago, Jörg Schmadtke said he figured his club likely needed another seven points to save […]


Within a short stretch of coast on the very northern tip of Jutland, there are three lighthouses. Two are decommissioned, the third is still active. They are a remarkable glimpse into the development of the lighthouse in Denmark.
This first picture is of the Skagen's vippefyr (or 'lever light') which is a copy of the lighthouse that guided ships around the tip of Jutland from 1627 to 1747. It was the first of its kind and replaced an earlier system - a parrot light. This new design allowed the burning coals to be hoisted into the air, clearly visible to passing ships, contained in a metal basket, thus reducing the risk of setting the wooden structure alight.
This was one of three of a kind that marked the shipping channel from the North Sea down into the Baltic - an important but treacherous route for Danish vessels, especially in the days of sail. This one defintely has a quaint, olde worlde look to it.
The white lighthouse served Skagen from 1747 to 1858. The first Danish lighthouse to be built of stone, it was originally red brick until it was whitewashed at the beginning of the 19th century. It must have originally had another name! Initially coal fired, rapeseed oil was later burned.
The third lighthouse on this small peninsula is the Skagen Lighthouse, also known as the Grey Lighthouse (Skagen fyr; det grå fyr).
This lighthouse came into use in 1858 and is still in use. It is impossible to tell from the photographs, of course, but at 46 metres tall, it is more than twice the height of its predecessor. The original parafin lamp was replaced by a 1,000 watt and then a 1,500 watt sodium lamp. It's not difficult to imagine the progress towards safety at sea that these developments must have made over the years. Having seen an old chart of shipwrecks clustered at the tip of Jutland, I know how necessary that was.
What is fascinating at Skagen, is having these three very different lighthouses from different eras all in view at once; testament to the importance of warning ships of the dangers of the peninsula through the centuries and to people's continual striving to improve the system for doing so.
Incidentally, the Skagen lighthouse is now also home to a migratory bird reserve with hides and an interactive museum inside. An excellent double use for the building.
Fascinating to see the way lighthouses developed. I had no idea the early ones were like the first one. How lonely they all look!
Very interesting and informative. I too was fascinated to see what early lighthouses looked like. Did the Romans actually have them, though? Rosemary Sutcliffe certainly thought so.


Yet again the duo of 19th Street are out with new songs that you want to leave on re-play. After their first song "OYA", which was released online in 2010, the boys have been working on songs and amazing beats to accompany them. These gifted young men make wonders with little or no resources; with their mic, mixer and PC, they have been able to record well over 50 songs and 100 beats!!!
M.et.al Entertainment would like to introduce and re-introduce you to 19th Street. 19TH STREET is made of two young and gifted men, Micheal Bazuaye a.k.a Mobaz and Chike Nwafor a.k.a Chykes. They met in their 1st year at the University of Benin, discovered a similar passion for music, and then decided to form a group. The name '19th Street' was adopted from the name of the street where they live in school. Mo Baz, 21 provides a smooth singing voice in the group and Chykes, 22 is the rap head. They make up an interesting pair with their beat box skills and dance moves.
Attached are 2 new songs off their forthcoming mixtape titled "All Heart", which is a representation of their passion for music and commitment to make a difference. The tracks are titled "BO SE FE" and "SPACE LOVE". Also attached is the previously released "OYA".
All songs were written, performed, recorded and produced by 19th Street.
Listen up to their new joints, great music ! enjoy!
Just hearing 'Oya' for the first time. The beats and their delivery are very nice.
Mo'baz and chike y'all are the best!! Much love!
Great job fellas…Bo Se Fe is tight.


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Discuss DTV: SatelliteGuys Forum DTV USA Forum AVS Forum Digital Home Forum
« Arizona TV Station Update - May 2020 - Arizona TV Station Update - July 2020 »
Arizona TV Station Update - June 2020
By dhett on Wednesday, July 8 2020, 22:58 - Arizona Station Update - Permalink
As always, questions, additions, comments and corrections welcome.
K25PA-D 13.x (25) Santa Clara UT (Scripps Broadcasting Holdings LLC) has been granted a license to cover its displacement construction permit to move to an in-core channel. When licensed, its new call sign will be K25PA-D. Technical specifications: Ch 25; TL 37° 9' 19" N, 113° 53' 0" W (West Mountain Peak); ERP 0.3 kW directional; HAAT 1109 m.
KASW 61.x (27) Phoenix (Scripps Broadcasting Holdings) has distributed its ATSC 1.0 signals to KNXV-TV and KSAZ-TV as follows:
61.1 (CW) is being hosted by KNXV-TV.
61.2 (HSN), 61.3 (Grit) and 61.4 (Court TV Mystery) are being hosted by KSAZ-TV, with the Grit and Court TV Mystery subchannels now displaying as channels 61.5 and 61.6, respectively, to avoid confusion with the minor channel numbers for H & I and Light TV already in use on RF channel 10.
K35OU-D 21.x Tucson (Ventana Television Inc.) has added QVC3 to its lineup on channel 21.5.
KGNG 26.x Las Vegas NV (King Kong Broadcasting Inc.) has dropped QVC2 from channel 26.7, replacing it with Mi Tele.
Call Sign Changes
K43CC-D 13.x (25) Santa Clara UT (Scripps Broadcasting Holdings LLC) has changed its call sign to K25PA-D following licensing of its in-core displacement facilities.
Construction Permits and Special Temporary Authorization (STA) Requests Granted
KTTU 18.x (19) Tucson (KTTU-TV Inc.) requested and has been granted an STA to operate at reduced power for up to six months following failure of a critical part. Replacement has been delayed due to evacuations caused by the Bighorn fire. Installation is tentatively scheduled for July 6 and should take three to four weeks. Full containment of the fire has not yet been reached, so there is a good chance that the work will be delayed.
Construction Permits and STA Requests Requested
KASW 61.x (27) Phoenix (Scripps Broadcasting Holdings LLC) has requested a modification to its Distributed Televison System (DTS) construction permit. The station intends to drop the San Tan Valley and Gila Bend sites and go with a two-site DTS with locations at South Mountain and Shaw Butte.
KDPH-LD 48.x (46) Phoenix (Community Television Educators Inc.) has requested an extension of its January 2020 silence STA. The station plans to remain silent until its displacement facilities are built on RF channel 13.
Canceled, Denied, Dismissed, Expired or Expiring
The FCC has dismissed a 2012 construction permit modification request for KRPO-LD 21.x Quartzsite (Hispanic Christian Community Network Inc.) to move its transmitter from its licensed location about 8 miles south of Salome to a location near the junction of Interstate 10 and Salome Highway.
The FCC has dismissed a 2019 STA extension request from KDOS-LD 29.x Globe. The extension was unnecessary due to KDOS completing its displacement facilities as specified in its construction permit.
Rule Making Requested
KPNX 12.x Mesa (Multimedia Holdings Corporation) has filed a Request for Rule Making, petitioning the FCC to change the allocation for Mesa AZ from RF channel 12 to RF channel 18. KPNX cites difficulties that viewers are having receiving a VHF signal and the fact that they are the only big four network to not have a UHF signal, putting their NBC programming at a competitive disadvantage.
KASW 61.x (27) Phoenix (Scripps Broadcasting Holdings LLC) has presumably converted its station to the NextGen (ATSC 3.0) broadcast standard, hosting the signal of KSAZ-TV as well as airing its own programming.
KVCW 33.x (29) Las Vegas NV (KUPN Licensee LLC) has filed a Legal STA outlining its NextGen conversion plans. Of note are its plans to not broadcast its secondary subchannels in NextGen format.
1. On Thursday, July 9 2020, 14:13 by Armando Enriquez
Hello, everyone. Yesterday second facility of Phoenix is KASW and KSAZ-TV on E.W. Scripps Company. NextGen TV.
2. On Friday, July 10 2020, 18:23 by RDvegas
KPVM-25 Pahrump/Las Vegas launched Fun Roads on 25.4 today. Nuestra, which had occupied 25.4, is nor airing on newly launched 25.9. Fun Roads has a audio issue. Programming is quite low compared to the commercials. There is also the occasional glitches in the video stream.
3. On Friday, July 10 2020, 22:49 by Armando Enriquez
Helloz everyone. Next step, Portland, Oregon.
4. On Saturday, July 11 2020, 00:33 by RDvegas
KGNG has modified their sub-channel lineup in Las Vegas this evening. QVC2 has been added to 26.10, while an audio only feed of Info Wards now airs on 26.11. A few Arizona viewers may be able to receive these signals...with some luck.
5. On Monday, July 13 2020, 01:51 by dhett
I was made aware of an oversight by Trip: KNXV-TV is no longer hosting KFPH's Court TV Mystery subchannel, 35.4. The subchannel is now being hosted by KPHO-TV.
6. On Thursday, July 16 2020, 15:20 by Bleen Gloob
KPNX 12.x Mesa (Multimedia Holdings Corporation) has filed a Request for Rule Making, petitioning the FCC to change the allocation for Mesa AZ from RF channel 12 to RF channel 18. KPNX cites difficulties that viewers are having receiving a VHF signal and the fact that they are the only big four network to not have a UHF signal, putting their NBC programming at a competitive disadvantage.......Won't this cause a conflict with KFTU-CD 34.x in Tucson that broadcasts on channel 18 if it is full power? What about using this frequency as low power as a repeater station in Phoenix like it is in Tucson? Additionally, Tucson does just fine with KGUN 9.x broadcasting on 9 for ABC and their repeater station on channel 27.
7. On Thursday, July 23 2020, 03:01 by dhett
KPNX has to design their signal contour to not interfere with KFTU-CD. Accordingly, their proposed pattern employs a null in the direction of Tucson, sacrificing some Pinal County viewers for Maricopa County viewers who can't receive them now. I'm less than 10 miles from their antenna farm, and sometimes, I cannot receive them.
8. On Tuesday, July 28 2020, 23:40 by Armando Enriquez
Today is ATSC 3.0 in Portland, Oregon and have 6 TV stations in Northwest.
9. On Thursday, July 30 2020, 12:22 by RDvegas
Las Vegas market's KPVM 25.3 has dropped the Family Channel. In its' place is something called America's Voice.
Arizona Station Update
TVStudy


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L'église Saint-Jean-Baptiste est une église catholique située à Roubaix en France, classée en totalité Monument historique par arrêté du .
L'église fait partie de la paroisse de la Trinité qui comprend les églises Saint-Michel à Roubaix et Saint-Paul à Hem.

Localisation
L'église est située dans le département français du Nord, sur la commune de Roubaix dans le quartier de la Potennerie à la lisière de secteurs cossus s'étendant autour du parc Barbieux et de quartiers populaires déshérités.

Historique
La construction de l'église fut décidée au cours des années 1880, époque de développement industriel et de très forte croissance démographique de Roubaix, au sud du centre ancien et de quartiers industriels, dans une zone de  encore semi-campagnarde en voie d'urbanisation qui n'était desservie que par l'église Saint-Martin assez éloignée. Le secteur faisait l'objet de projets d'urbanisme notamment l'aménagement des boulevards de ceintures (actuel boulevard de Lyon à proximité). L'église fut construite de 1887 à 1890 au hameau de Raverdy sur un terrain offert par un brasseur, Guillaume Lefebvre, sur les plans de l'architecte Auguste Dupire qui est également celui du temple protestant de Roubaix, de la salle des fêtes Watremez et de plusieurs autres édifices de la ville.
L'église a été restaurée à partir de 1995.

Disposition

L'église est orientée vers le Nord dans l'axe du solstice d'été (dans les évangiles saint Jean-Baptiste dont la nativité est fêtée le  s'efface devant Jésus, la lumière des nations).
Son style s'inspire des cathédrales gothiques et de l'architecture industrielle (tours de façade faisant référence à certaines cheminées d'usines d'aspect médiéval construites à cette époque).

L'architecture et le décor de l'église comporteraient des symboles ésotériques.

Intérieur
L'église contient deux tableaux de 1715 de l'école espagnole, des stalles en chêne avec des sculptures représentant les quatre évangélistes, une statuaire importante comprenant une reproduction d'une statue de la Vierge de Châteauponsac, sept vitraux représentant la vie de saint Jean-Baptiste et des quatre évangélistes, et des orgues du facteur Aristide Cavaillé-Coll classées Monument historique, inaugurées par Charles-Marie Widor.

Voir aussi

Articles connexes
 Liste des monuments historiques de  Roubaix
 Aristide Cavaillé-Coll

Notes et références

Liens externes

Roubaix
Jean-Baptiste Roubaix
Monument historique à Roubaix
Monument dans la Métropole européenne de Lille
Roubaix


This morning despite the cloudy and chilly weather, I walked down to the allotment. I wasn't sure whether I would get much done as even with a fleece and bodywarmer I still felt cool.
I swung by the clubhouse and spent a good hour chatting away to Dave the Plod, Geoff, Cliff, Steve and Mick the Greek. Partway through, Rachel joined us too. The main topic of conversation was Brexit as in most other places in the UK at the moment. A general consensus was reached – there would still be allotments and carrots would still be growing next year whatever happens. And on that note, we all bimbled off to our plots to start work.
First job was to feed and clean out the chickens. They seem to be enjoying the longer daylight hours and so far seem to be getting along with each other. After the food and water were sorted, I cleaned out the coop. Minimal mess inside as they are starting to sleep outside more now that the weather is warmer.
Next, I moved onto watering. It is a job I always forget to do and many plants have died due to neglect. All watered and I am pleased to say nothing has died yet this year! As I was wondering what to do next, Phil swung by and offered to lend me his fantastic hoe thing again. I said yes instantly. I really can't explain how much easier it is to hoe a plot with one of these. It's a long time until Christmas or my birthday but I may be able to persuade my long suffering husband we need one before then.
Today was the day to start dealing with the nightmare weed section at the bottom of the plot. I went over it a couple of times and extracted as many weeds as I could before digging it over. If you dig it over without removing weeds they just grow back twice as fast. It's so frustrating. But after removing a good number of weeds, it looked better. The chickens love it when I am weeding as they usually get the weeds to eat. They will eat almost anything but you need to be careful that no poisonous plants go in (potato leaves, rhubarb leaves, nightshade etc). Dandelions are their favourite weed at the moment.
Now the weeds had been removed, I began to dig. I initially continued the left section but rapidly gave it up. It was better to tackle the weedy section between the greenhouse shield and the new trellis section. It took quite some time to go a proper job. It was now hot work as the sun had decided to put in an appearance. But it definitely looks much better!
I also spent some time tweaking the crazy paving. Using three spades of coarse sand, I filled the cracks between the slabs. According to Steve this should ensure each fragment stays put and doesn't wobble. The addition of the sand has another bonus, it brightens up the crazy paving and catches the sunlight more.
Finally, I went to have a drink and a chill out in the shed. As I write, the sun is shining, the wind is blowing gently, the birds are singing and I am covered in soil and dust from head to toe. Life doesn't get much better than this.
Tomorrow's job is to clear the end of the weed section and finish off clearing the back section between the fruit bushes that I started this evening.
Good work! I'm quite intrigued – what does Phil's hoe thingy look like?
O thanks! (sorry I'm a bit behind on communications…) The bottom one looks like a stirrup hoe, which I heard is very effective. (We use a colinear hoe for the same job – it basically cuts the weeds off then their roots die… and you can use it for fine seeding jobs.) The hoe with the little wheel looks very interesting! I've never seen that before.


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Всемирный конгресс татар Межрегиональная общественная организация
About Congress
Tatar organizations (inTatarstan, country, world)
Competitions, festivals, exhibitions
National life
Home / Kazan will host the Russian Tatar Wrestling Championship Koresh
Kazan will host the Russian Tatar Wrestling Championship Koresh
in 05.12.2019	0 15
On December 7-8, more than 200 athletes will come to the capital of Tatarstan, representing about 40 teams from different cities and regions of the country.
Preliminaries of the championship are scheduled for December 7 in the sports hall of training and laboratory building of the Volga Academy of Physical Culture, Sports and Tourism, and the final matches will be watched on December 8 at the Ak Bars Martial Arts Palace.
The grand opening of the competition will take place on December 8 at 12:30 on the second platform. Spectators will enjoy a light show, demonstration performances on Koresh, as well as a draw of smartphones, which will be conducted by theater and film actor Anton Bogdanov. Competitions will be held in weight categories up to 60 kg, up to 65 kg, up to 70 kg, up to 75 kg, up to 80 kg, up to 85 kg, up to 90 kg, up to 100 kg, up to 130 kg and over 130 kg.
Tatarstan will be represented by a national team of 10 sportsmen, who previously had won in their weight categories at the national championship. Among them, Rabbani Nurgaliyev, Iskander Murtazin, Dinar Karimullin, Ramil Sinyakayev, Renas Kalimullin, Nafis Galiev, Ilmir Tukhvatullin, Rail Nurgaliyev, Musa Gallyamov, Farhat Fayzullin.
In addition, about 40 athletes – holders of the first three places in each weight category – will receive the title of master of sports.
kzn.ru
Лукманов Рушан
Previous: The Tatar Culture Festival at the Tatar Cultural Center of Moscow Held
Next: The exhibition "What I Remember About Me" opens at the Gabdulla Tukay Museum
Today is Mardjani's birthday and the day of the death of Ilham Shakirov. Muslim leaders pray at the graves of the great Tatars
The fifth festival of Tatar music "Miras" has opened in Kazan
In Zlatoust spoke about the flag and coat of arms of the Republic of Tatarstan
17.01.2020 Today is Mardjani's birthday and the day of the death of Ilham Shakirov. Muslim leaders pray at the graves of the great Tatars
17.01.2020 The fifth festival of Tatar music "Miras" has opened in Kazan
16.01.2020 In Zlatoust spoke about the flag and coat of arms of the Republic of Tatarstan
15.01.2020 In the Permanent Mission of the Republic of Tatarstan awarded the diplomas of the competition "Ethnographic Mosaic of the Tatar People" to Linara Nikolashkina
14.01.2020 The exhibition "The Book of the Artist" will open in the House of the Tatar book of Kazan
14.01.2020 «Miras» is a festival of unique national color
14.01.2020 To the 155th anniversary of the National Library of the Republic of Tatarstan
13.01.2020 Renat Valiullin congratulated front-line soldier Timerbaev R.Kh. on 95th anniversary
13.01.2020 At the Omsk region the old farmstead of the Siberian Tatar restore
13.01.2020 The Surgut collective of Tatar culture "Sandugach" worthily performed at the festival "From a pure source"
11.01.2020 Mikhail Piotrovsky proposed to open a museum of Islamic culture in St. Petersburg
10.01.2020 Mukhtasibats of Tatarstan during the winter holidays for two weeks have organized vacations for 2500 children
09.01.2020 Exhibition dedicated to the 100th anniversary of the TASSR is opened in Bugulma
08.01.2020 Congratulation by the President of the Republic of Tatarstan R.N. Minnikhanov on Christmas
30.12.2019 Nizhnekamsk openes the updated Tatar Drama Theater
29.12.2019 A lot of work is underway in Novosibirsk to perpetuate history of the Chat Tatars
29.12.2019 18 new mosques have opened in Tatarstan in 2019
29.12.2019 In 2019, the Halal Committee of the DUM RT has issued 124 certificates to enterprises
28.12.2019 Farid Mukhametshin took part a farewell ceremony with Makhmut Gareev in Moscow
28.12.2019 Vasil Shaikhraziev attended the opening of an exposition dedicated to the life and culture of the Tatar people in St. Petersburg
27.12.2019 A new alley of monuments and a bust of Musa Jalil in Uralmash will appear in Yekaterinburg
27.12.2019 Putin called Mahmut Gareev a real patriot
24.12.2019 Ded Moroz visiting Kysh Babay
23.12.2019 Vasil Shaykhraziev met with the head of the "Headquarters of the Tatars of Moscow"
23.12.2019 The third concert of the pop festival "Tatars Zhyry" was held in Kazan
Public organizations at the WCT
Follow @tatarscongressy
Today is Mardjani's birthday and the day of the death of Ilham Shakirov. Muslim leaders pray at the graves of the g… https://t.co/DrmfY9nNCy 2020/01/17
The Surgut collective of Tatar culture "Sandugach" worthily performed at the festival "From a pure source" On Jan… https://t.co/joidcOUUwD 2020/01/17
The fifth festival of Tatar music "Miras" has opened in Kazan Miras https://t.co/fmLbq2nbPk https://t.co/LKHXx7h3Md 2020/01/17
In Zlatoust spoke about the flag and coat of arms of the Republic of Tatarstan Zlatoust https://t.co/a4u9QWr4uD https://t.co/ybjbnuJZ3N 2020/01/16
Mikhail Piotrovsky proposed to open a museum of Islamic culture in St. Petersburg Ислам https://t.co/uSYYmUN4qA https://t.co/I0nfWaDeZv 2020/01/16
In the Permanent Mission of the Republic of Tatarstan awarded the diplomas of the competition "Ethnographic Mosaic… https://t.co/FNgq1nVdpy 2020/01/15
1992-2018 Бөтендөнья татар конгрессы, ОГРН 1031659011350 от 07.07.2000. Контакты. Политика конфиденциальности персональных данных


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"P-value is like an universal quantity for all the test statistics. Even we have different test statistics for different hypothesis using different data, the p-value between all of them are comparable to each other since it is a measure of support for. H0. Thus, this allows us to compare p-values while doing multiple test which is why "
disprove the null hypothesis), it is clear that small P-value are desired."
"In statistics the p-value is like a measurement of chance and the higher the p-value the higher the results are due to chance, and not due to the treatment."