text:
import { PointGroupSortType } from "farmbot/dist/resources/api_resources";
import { t } from "../i18next_wrapper";
import { shuffle, sortBy } from "lodash";
import { TaggedPoint } from "farmbot";

export interface PointGroupSortSelectorProps {
  onChange(value: PointGroupSortType): void;
  value: PointGroupSortType;
}

export const sortOptionsTable = (): Record<PointGroupSortType, string> => ({
  random: t("Random Order"),
  xy_ascending: t("X/Y, Ascending"),
  xy_descending: t("X/Y, Descending"),
  yx_ascending: t("Y/X, Ascending"),
  yx_descending: t("Y/X, Descending"),
}); // Typechecker will remind us when this needs an update. Don't simplify - RC

type Sorter = (p: TaggedPoint[]) => TaggedPoint[];
type SortDictionary = Record<PointGroupSortType, Sorter>;

export const SORT_OPTIONS: SortDictionary = {
  random(points) {
    return shuffle(points);
  },
  xy_ascending(points) {
    return sortBy(points, ["body.x", "body.y"]);
  },
  xy_descending(points) {
    return sortBy(points, ["body.x", "body.y"]).reverse();
  },
  yx_ascending(points) {
    return sortBy(points, ["body.y", "body.x"]);
  },
  yx_descending(points) {
    return sortBy(points, ["body.y", "body.x"]).reverse();
  }
};
export const sortGroupBy =
  (st: PointGroupSortType, p: TaggedPoint[]) => SORT_OPTIONS[st](p);

redpajama_set_name: RedPajamaGithub


text:
Posted tagged 'new games'
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I beat Greedfall!
It took a month and a bit, which has to be some kind of record for me. Usually it's more like six months to beat a game… Then about a week of jotting down thoughts with one hand as I wrangle my 9 month old with the other (I swear sitting at the computer trips some kind of alarm in his head) and we have a post!
I'm a bit on the dramatic side (if anyone who stumbles across this dusty blog had known me during my WoW blogging days, they'd say that was an understatement) so I was mourning the death of the single player, D&D style RPG genre. You know, the games with notable stories, when you can customize your character, switch up gear, play with stats, earn levels and skills, do all that micromanaging stuff that I adore without having to play an MMO. Even if you include not-quite RPG genres or MMOs, it feels as if all the mid-sized to big studios, if not crushed under their own weight, have given in to the easy cash flow of battle royale, arena or looting games.
There are some admirable attempts from small indie teams, I'm sure, but while I'm not necessarily craving a huge production, I do want something a bit fancier to spend 40+ hours on. (Yes, I have heard good things about The Outer Worlds which was released recently.)
I was over the moon, then, when Greedfall was released and received pretty decent reviews. I was familiar with a few games from the publisher, Focus. As a good Steam user I even own some that I've never played! The studio, Spiders, however, was new to me. It seems that they've released a number of RPGs over the years, though fans are saying Greedfall stands apart from their previous projects.
De Sardet, posing awkwardly in front of buildings in New Serene.
Categories: Beyond WoW
Tags: focus entertainment, greedfall, new games, RPGs, spiders
The Failure of Destiny and Hopes for Anthem
I've been trying to finish Kingdoms of Amalur before posting again (great game but huge! You kind of reach a point where playing it feels like work) but as I browse Reddit and general gaming blogs (and their comments sections) some kind of post inspiration happened. Or at very least, I felt something akin to wanting to share opinions.
Now that my 3 hours a week of gaming time (and my high pressure customer service job) restricts me to single player games almost exclusively, I've become a pretty, um, dedicated Bioware fan. To where sometimes I feel I should rebrand the blog. Or rather, I probably would rebrand the blog if I logged into WP more than once every few months. Anticipating upcoming releases is new territory for me, but Bioware's next title, Anthem is getting a lot of attention. I mean, beyond the fact that its getting pushed back so much that at this rate, the company is going to run out of money before release and we'll never have good story games ever again. /dramatic
What I want to get to, though, is that I keep seeing the same statement from my fellow Mass Effect and Dragon Age fans: "I'm not excited about Anthem because I don't like first person shooters nor multiplayer. That's why I've never played Destiny."
This hits home because a few months (a year? dammit, where does the time go?) ago, I would have said the same thing. In fact, I did say almost that, just with my usual eternal optimist twist. I don't like strangers in my games, first person isn't my thing, you can't fit a good story into a multiplayer shooter, blablabla.
Then I played Destiny 2.
And I liked how the game handles solo play vs co-op vs PvP. Well, I never tried the PvP element, but that's what I liked. It was never forced on me and there was no sense of missing out by not PvPing. I didn't even mind the first person playstyle. I would have had more fun in third (strangely enough, this was the first time I really enjoy playing melee in a game, and melee weapons give you a third person camera angle), but the weapons were so fun that playing in first was fine. (Besides, the demo video for Anthem makes it look like the game isn't going to be in first anyway.)
Destiny, IMO, however, failed on two fronts:
1- The entire game feels like a fancy storefront for virtual colours. (To colour the gear of the first person character I rarely see.)
2- The writing is terribad. Like it reminds me of the low-budget 90s Saturday morning cartoons of my youth. Like it made Mass Effect Andromeda, in its sorely unfinished state, feel like a literary masterpiece. I mean, I'm not that picky about writing. I'll critique complex writing (think original trilogy Mass Effect) and ignore "context writing" (think World of Warcraft or Skyrim). But with Destiny I could do neither. In fact, I didn't level a third character because there's no way I could sit through that garbage without wanting to scream at the game about how dumb it sounds. It wasn't the story – I was fascinated by the story. It was literally the writing. I don't know who was hired to do the dialogue and the lore, but it was such an obvious case of "I don't give a shit, so here's some cliche lines with a few insults to the player mixed in. Done. And if you want background info on anything, you can kiss my ass."
This is an amazing opportunity for Anthem.
Destiny with good writing? PLEASE PLEASE PLEASE!!!
I know there's a "that kind of gameplay doesn't encourage storytelling" belief out there, but I assure you, I swear to you, Destiny could have included a rich, immersive, emotional experience. In fact, the setting actually encourages that. That's why I was so angry about the writing. I wanted to role play my character, I craved good dialogue, I ached for deeper insight into the different aliens, I needed to build friendships and rivalries with the NPCs. The game could have offered all that but the writers said no. Or rather they said "forget everything you think you know" or some bullshit like that.
And let's talk microtransactions.
Where (I felt) Destiny went wrong is that, if you make it through that awful storyline and are still playing, you can do a bunch of fetch quests and world events. These repetitive (but kinda relaxing, I have to admit) quests give you experience. After a certain amount of experience you get a lootbox which contains some dyes to colour your gear (which you rarely see anyway), maybe a new ship (which probably looks exactly like one of your other ships except this one might be faster, or have brighter colours or something) and if you're lucky, you'll get a ghost (which looks exactly like one of your other ghosts) that helps you find items on your fetch quests. Oh, and sometimes you'll get a skin for a weapon you don't own. All this junk takes up room in your inventory so you vendor/destroy it.
That's it. That's the game. An insufferable leveling process just to gain access to a giant, flashy advertisement that is somehow supposed to make you feel like buying more of those lootboxes.
The sad thing is that it probably works, since the devs seem to double down on pushing their game to be a storefront for useless items. WTF is wrong with people throwing money at this?
Don't get me wrong, I don't mind microtransactions. Shit, League of Legends couldn't take my money fast enough. But League of Legends had a good system. They didn't charge me 100$ for the base game. Their lootboxes only gave me decent stuff. Decent stuff and only for champions that I owned. If I wanted something specific, I could outright buy it by paying a little more. And it didn't really affect the gameplay, nor did the game revolve entirely around collecting for lootboxes.
I had no problems buying cute pets or cool mounts in WoW. Especially since they made great gifts. And while Dragon Age: Inquisition didn't have any microtransaction, I would have gladly handed over 10-15$ for some extra gear skins. There is a risk here, if the base game's cosmetics are so bad that you need to buy new ones to enjoy the game, you'll get angry fans (and let's face it – for a game that was all about beautiful scenery, the playable characters and gear skins were pretty sad), but if the base game is good enough and the purchasable looks are for diehard players looking for some refreshment, I think it can go over quite well. I know that by my third playthrough, I would have paid good money to have my characters wear something other than the Skin That Stalks. And in Mass Effect 3, I would have happily paid for nicer casual wear.
So microtransactions, and even random lootboxes, can be implemented in ways that enhance the game instead of taking away from it.
The Bets Are On
Being a Bioware fan that gave Destiny as try, I totally believe that Anthem can deliver where Destiny failed. The gameplay and setting are fun and workable, believe me! Bioware aims to create story-first games while Bungie makes it clear that story is just a chore for them. It's always possible that Bioware falters – Mass Effect 3 was a series of good ideas that weren't well connected to each other (and really crashed and burned at the end), DAI had great moments separated by extensive flower picking, MEA was…not finished – but no matter how badly they trip up, the writing will still be more engaging and satisfying than Destiny, in a way that "a little bit" is more than "nothing".
As for lootboxes and other "the 100$ you paid for this game isn't enough" items, it could go either way. EA, with their ever increasing spite toward their customers, could think up ways to make microtransactions even more detestable. Anyone hear more about those live services? What does that even mean? Are they going to force us all to get monthly subs a few months after the game comes out if we want to keep playing it?
On the other hand, the goal of Anthem is longevity (aiming for 10 years of TLC as per interviews with the dev leads). To achieve that, they need a business model that is sustainable (ie doesn't piss off players). So while microtransaction are unavoidable, there's hope yet that the development team uses their immense talent and creativity to sell products that are pleasant bonuses to, rather than center points of, the game.
Will You Pre-Order?
I've been swinging back and forth on this for the past year. I know that love it or hate it, I'll buy the game and play it thoroughly so it only makes sense to pre-order, pre-download and enjoy whatever pre-order bonus I get. On the other hand, I feel like buying games before honest(ish) reviews are released just contributes to the current trend of half-assed triple A games. So it boils down to my greed and impatience vs my idealism for the video game industry.
In the end, the scale will tip one way depending how good the pre-order bonuses are and how slimy "live services" are expected to be.
Categories: anthem
Tags: anthem, bioware, bungie, destiny, ea, new games
Let's React to the Mass Effect: Andromeda News (Or Anti-News)
After months of speculation, it was made official a few days ago: There are no planned future patches for single-player or in-game story content for Mass Effect: Andromeda.
While they say patches and not paid DLC, I think it's pretty clear they mean single player content period. They elaborate: "we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark."
Kotaku's Jason Schreier called it in May and again in June and is now probably enjoying the biggest I-told-you-so of his career. Anyway, his posts caused the fandom to erupt in a "Is it true? Is he right?" explosion that took Bioware what feels like forever to confirm or deny. I feel like at this point, they're just accepting all publicity as good publicity.
Speculating on the Why
I browse the Mass Effect subreddit pretty often. The audience seems younger and less thoughtful than the Dragon Age subreddit, but there's sporadic decent discussion and frequent fantastic fanart.
Regarding Andromeda DLC, there are plenty of (relatively) long posts about how the game under-performed, how it was mocked by early reviews and how troubled the development process was (a topic also explored in depth by Schreier – I don't normally endorse "professional" blog-like sites because I rarely like them, but if everything Schreier wrote is true, then that was some excellent reporting. And if it's all made up, well, it was still one of the most interesting things I've read all year.)
All factors which most likely influenced the decision to abandon single player (for the foreseeable future).
What isn't mentioned nearly enough though, is the less dramatic but probably main issue: in comparison to single player, multiplayer is really freaking lucrative.
Content DLC calls for a giant boatload of people: writers, voice actors, cinematics, animators, programmers, sound crew, testers, etc. A huge machine to put or keep in motion. All that to produce a few hours of story and gameplay that will sell for 10-15$ per player.
In multiplayer, players will throw 10-15$ at the game, over and over, for weapons and cosmetic items that already exist. They do have to keep the game fresh, but – and I admit to knowing very little about game development – it seems to me that APEX mission development requires a fraction of the team needed for single player DLC. Plus, it seems that the multiplayer team is sailing along smoothly, while the key single player developers, those who hung on until the end, are probably still trying to unlive the past few years.
Speculating on the future of Mass Effect
Will there be another Mass Effect game?
Everyone seems to think so. (Even Schreier posted Reddit that he guesses something would happen in 5-6 years)
I assume the game direction options are: 1) a prequel to the original games, 2) a sequel to the original games, 3) Andromeda 2, 4) a non-RPG game in the Mass Effect universe (think Blizzard's Hearthstone).
Option 4 is the safest option from a business perspective – just like the current multiplayer, a card, an arena style or a MOBA would bring in the dough with minimal effort and risk. As an RPG player, I think this idea sucks massive donkey balls.
Option 1, a prequel, has been considered, I believe. Something about a focus group that revealed that fans adamantly want a sequel and not a prequel. I've seen fans say they'd like to play in a prequel world as another species, but believe it would never happen because apparently the larger player base only wants to play humans. Me, I think playing a non-human is trivial compared to a prequel's bigger problem: one of the major joys in Mass Effect is discovering an unknown world and not knowing what will happen to it. A Mass Effect in known surroundings leading to a known outcome doesn't sound very fun. In my humble opinion, of course.
A sequel, Option 2, would force some sort of backtracking on the endings. The meaning was a clear "fuck it, we're done and we're going to mess up the universe so they can't force us back". They all guarantee to leave the galaxy in one of several unplayable states. (So this recent tweet from former project director Casey Hudson made me chuckle.) While I would love to play some kind of investigator/explorer part of a galaxy rebuilding team, Synthesis Galaxy is awful and Refusal Galaxy would just be the same story with a different face. Destroy and Control could be worked with as a what-if, I guess. Cameos of beloved characters would also be a pain since pretty much everyone has the potential of being dead.
Then, Option 3, ME:A2. Popular opinion seems to be that the Andromeda setting is toxic. I disagree. The Andromeda setting is awesome. Going to a different galaxy totally blew my mind. At least for the first hour or so. It had, and still has, tons of potential. The weaknesses in the writing: the pathfinder's progression, the shallow squadmates and new species, the sub-optimal placing of plot twists and the general lack of inspiration are all more due to the chaotic development forcing the game being published before it was finished. The bones of the story were interesting, they were just given to us without enough meat to sate our hunger. ME:A2, with a proper development team, using the first Andromeda's loose ends could potentially be a exceptional gaming experience.
As for a time frame, I actually find 5-6 years to be short. Look at Dragon Age: Inquisition, a game that did well. It was released in late November 2014 and closed with its last DLC less than a year later. It's been almost 3 years and almost 2 years since Trespasser, and while the team has made it clear that they're actively working on DA4, there's no formal announcement and probably won't be until Anthem is released in (tentatively) Fall 2018. Which would set a Dragon Age release in 2019 or 2020, 5-6 years after DA:I. So for a franchise that has taken as many blows as Mass Effect, I don't think 5-6 years is a long time.
What About These Comics and Books?
I wonder how they could wrap up the Quarian Ark story in a satisfying way via books or comics. While I doubt most of us are really attached to the bulk of our choices in ME:A, designating "cannon" pathfinders would ruin what little sense of ownership we felt over the universe. The other option, dodging the problem by not involving any pathfinders in the Ark retrieval, would be very, very difficult to pull off (yay APEX rescues the Ark! ….ugggg).
As for already published Mass Effect literature, I haven't felt inclined to read any of original trilogy media, however I'm told the Drew Karpyshyn books are outstanding. I have read Nexus: Uprising (from Andromeda) and enjoyed it. (The selling point was that one of the authors, Jason M. Hough, hung out in the Mass Effect subreddit and made some very relevant posts. He seemed like a cool guy so I decided to read his book. I don't regret it.) Supposedly the next book features Cora's past. I'll wait until it gets reviewed before deciding whether or not to get it. Same for any other Andromeda books. I am pretty unlikely to read comics though, just not my thing.
Looks like a grim future for us Mass Effect fans (and for us RPG fans in general, if the market keeps it's current direction), but what can you do?
Categories: Mass Effect
Tags: mass effect, mass effect andromeda dlc, mass effect books, mass effect dlc, mass effect: andromeda, new games
Finally, Project "Dylan" is a Little Bit Revealed
I think I read somewhere that Bioware's new game was originally codenamed Dylan because it aims to be the Bob Dylan of video games. I'm not sure exactly what that means, but no matter how you look at it, it's quite ambitious.
Bioware is more of a trend follower (or adapter?) than a trendsetter these past years. I suppose that's the downside of getting big: you can only react to current popularity, pro-activity is too risky. But maybe Bob Dylan wasn't a trendsetter either. I don't know, his peak was before my time. Maybe it just means the game will be poetic, have cryptic lines and produce a lot of content. Or more likely they hope it'll still be making waves 50 years from now.
Anyway, Dylan was revealed to be called Anthem and somewhat confirmed speculations that the game would be similar to Destiny.
I've never really watched a video game trailer ever (except for ones at gaming conventions where I'm confused, have no idea what I'm looking at and totally embarrass myself if eager devs ask what I think), but I watched both of Anthem's trailers. Then I watched about 2 hours of trailers for other games. Then I watched Destiny trailers a few times to see what all the comparisons are about.
I was expecting this. After all, post-apocalyptic is what all the cool kids are doing these days. That or zombies. But I feel like zombies are going out of style. (Much to my happiness. I hate zombies.)
The trailer doesn't actually say the story takes place after a massive destruction, but you have a walled middle eastern/south asian-style medieval city with random sci-fi elements and overgrown ruins outside so post-apocalypse would be a pretty safe assumption.
I haven't played Destiny so it's hard for me to compare, but I understand that the main premise is about the same: a walled surviving city surrounded by a savage outside world. Destiny looks more space sci-fi, though, with aliens and travel to other planets, while Anthem promises lots about robot suits.
Robot Suits
Never been a fan of robot suits. But I was never a fan of saving the galaxy from ancient alien robots as a military character in a shooter game either. Then I met Mass Effect and fell in love. I think I enjoy a good narrative enough that with the right story, told the right way, I could fall head over heels for just about anything. (Except maybe zombies. Need to be convinced on that one. No, wait! Don't.)
Am impressed about the flying and swimming. Especially the flying. Love flying.
Co-op and solo play
According to the trailers and interviews/tweets from devs, the game will be playable solo and as co-op with friends. Unclear whether there is the option to make new friends either through the hubs or via matchmaking, though I would expect there to be. I'm an associal asshole who complains whenever there are strangers in my game, but generally people stick around in a game more when they can make friends. Even I, in all my reluctance, got hooked to WoW for a decade that way.
PvP is not confirmed yet. Jonathan Warner (game director) made that very clear in his interview. I would be very surprised if there isn't PvP, the PvP market is too big to ignore, but I do think they'll take into consideration that their fanbase tends to be more solo and co-op oriented. I can see fun side-PvP like battlegrounds or arena multiplayer.
I've said for years (though not on this blog so if I've never ranted to you IRL about this, you'll just have to take my word for it) that what SWTOR should have been is a primarily solo game where you could invite your friends into your game (I called it Diablo 3 style because Diablo 3 was the only game I knew of at the time that worked that way), and interactions with strangers take place in hub cities, not in the wild where they break your immersion, gank you, taunt you and/or steal your quest objectives. So if this is the direction Anthem ends up taking, I'm excited to see what comes of it.
Since Andromeda was relatively weak story wise, I am craving a game that can recreate the emotional experience I got with the original Mass Effect trilogy. I don't think Anthem, as co-op and exploration heavy game will be able to do that (the co-op aspect alone would kill it for me, I need privacy to feel), but it's ok. I'm sure Dragon Age 4 will (one day in the distant, distant future) deliver, and in the meanwhile, Anthem will be something fun Ed and I (along with maybe old gaming friends we've lost touch with?) can do together.
Still A Long Wait
It's actually fun to be anticipating a game. I know it sounds weird, but it hasn't happened to me very often. In past years, as a WoW blogger, I rarely ventured outside the realm of "things I did with my guild" and "this is how I did this thing with my guild". I didn't pay attention to other games unless someone put them in my face. Then I was living out of backpack for two years and technology was reserved for researching guesthouses and bus schedules.
I feel like I'm expanding my horizons, even if my horizons are, for the time being, just reinforcing how much of a Bioware fangirl I am.
But anyway, what's the estimated wait time? Fall 2018 or something?
*sigh* That's forever.
Tags: anthem, anticipation, bioware, new games, project dylan
Comments: Comments Off on Finally, Project "Dylan" is a Little Bit Revealed
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Despite falls in pensioner and child poverty, the proportion of households in Wales who live in poverty has remained stubbornly high. Aleks Collingwood looks at what's pushing up the figures.
Monitoring Poverty and Social Exclusion in Wales 2015, our new report by NPI, shows that 23 per cent of people in Wales are living in poverty. This figure has been flat for the last ten years, but digging down into the figures finds some unexpected trends.
First, the good news. The report finds that some groups are less likely to be in poverty than ten years ago. There has been a major reduction in pensioner poverty, which has fallen from around 26 per cent in the 1990s to 23 per cent in the three years to 2002/03, to 14 per cent in the three years to 2012/13. So even though the number of pensioners has grown overall, they only make up 13 per cent of people in poverty – it used to be 19 per cent.
Child poverty has also fallen, though less dramatically, from 36 per cent (in the three years to 2000) to 31 per cent now (in the three years to 2012/13 and 2013/14).
But working families and young people in Wales are at greater risk of poverty now than they were a decade ago. Working patterns make a huge difference to the risk of poverty: the increase in working poverty was almost entirely in part-working families. Households where people work part time, are self employed or which have one full-time worker and one adult not working (i.e. part-working families) saw an increase of around 100,000 people in poverty over the ten years. On the other hand, in families where all the adults are in work with at least one working full time there was effectively no increase in the number in poverty in the last decade.
This is exacerbated by the high proportion of low paid jobs in Wales. 25 per cent of jobs in Wales are low paid – the same proportion as ten years ago. This rises to 45 per cent of all part time jobs. All in all, 270,000 jobs (mainly held by women) in Wales are paid below two‑thirds of the UK median hourly wage.
So, what should be done to help? The National Living Wage, announced in the Summer Budget, will help some families to find a way out of poverty. But it may not be enough to help all workers make ends meet, particularly those who are only able to find part-time work. And the new round of welfare changes, also announced in the Summer Budget, risks undermining progress for families with children, even those in work.
To really get to grips with the causes of poverty in Wales, there needs to be an economic strategy that focuses on creating better jobs for everyone – jobs that are secure, with more hours, better paid (at least the voluntary living wage where possible) and that offer chances of progression. The strategy also needs to include support for families who want to get back into work or who need support, such as affordable childcare, to get both parents into work.


text:
CLIFF CHAPMAN: Biography
Cliff Chapman has voiced numerous characters in Games Workshop audio dramas for The Black Library on CD, download and Audible (including leading roles in the Elysia and Agents of the Throne trilogies), Audible's alternative Alien III by William Gibson and Neil Gaiman's The Sandman (Ep 17: Calliope) both directed by Dirk Maggs. For Big Finish, lead and guest roles include Pathfinder Legends, The Worlds of Blake's 7: Avalon, (recurring) Happy Ever After in the Restoration: 2 set, and several roles in the four part anthology story, Doctor Who: Blood on Santa's Claw and Other Stories. He has also been Sherlock Holmes in the educational online cartoon series The Game Is On, and Watson for Les Enfant Terribles' online Sherlock Holmes experience, The Case of the Hung Parliament. He features as the villainous Crowley in S1 and S2 of Pinna/Final Rune's serialised children's audio drama, Dream Breachers.
Short film roles include The Battle of Ronaldsway, Ophelia, The Christmas Party and shorts by Ayesha Antoine, Anthony Keetch and Chris Brosnahan.
Commercial work includes BBC Worldwide, the Scottish Government, Dulux* and Larios Gin.
Directing work includes Passages To Somewhere at The Hen and Chickens Theatre, Communicating Doors, One For The Road and The Real Thing at the Isle of Man Gaiety Theatre, and audiobooks for Fantom Films.
Cliff now lives in Rotterdam, South Holland, but is always happy to travel back (under normal circumstances) for voice and acting roles in the UK. He can also be booked for voice work remotely via home studio.
*No, he wasn't the dog.
Click for CV


Park Ranger's Tiny House is only 50 Square Feet!
Florida Tiny House Festival drew over 30,000 attendees per day.
I think its really unique and interesting. LOTS of people can't afford "affordable" $70,000 tiny houses for instance.


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US Railcar
Railcar manufacturing
Columbus, OH, USA
Barry Fromm, president/CEO[1]
Passenger cars, diesel multiple units
www.usrailcar.com
US Railcar is a manufacturer of railroad rolling stock, including passenger cars and diesel multiple units. It was formed in 2009 and is the successor company to Colorado Railcar after that company shut down in December 2008.
2 Facilities
Single-level DMU demonstrator
US Railcar's predecessor, Colorado Railcar, ceased operations on 23 December 2008 because of a "major liquidity problem".[2] The business remained closed until July 2009, when a group of investors, part of the Value Recovery Group (VRG), purchased the assets of Colorado Railcar and renamed the company US Railcar.[3] The new company operated as a subsidiary of VRG, with the headquarters of both companies located in Columbus, Ohio.[1]
On 18 February 2010, US Railcar announced that it and American Railcar Industries had formed a joint venture, dubbed US Railcar Company LLC, to better "design, manufacture and sell Diesel Multiple Units."[1] On 19 November 2010, however, the two companies announced the dissolution of the venture, citing "current market conditions."[4] The National Association of Railroad Passengers speculated that the cause of the failure of the joint venture was the cancellation of the proposed 3-C passenger corridor in Ohio.[5]
US Railcar currently operates no construction facilities; any products ordered from the company would be built by American Railcar under contract.[4] The company plans to construct a facility in Gahanna, Ohio, near the Port Columbus International Airport, which would be built with a mix of public and private funds.[6] US Railcar applied for an $8.7 million grant from the federal government, but the application was denied.[6] The state of Ohio has offered the company $3.6 million in financial assistance, and private investment would provide the remainder of the necessary money to build the factory, estimated to cost around $14 million.[7] If constructed, the proposed facility would be around 100,000 square feet (9,300 m2) in size and would be located on thirteen acres (5.3 ha) of land.[8] It would employ up to 200 people.[8]
US Railcar offers diesel multiple units in both single- and bi-level versions, as well as unpowered railcars in single- and bi-level versions.[9] The single-level DMUs have a passenger capacity of 94, while the bi-level models can carry 188 passengers.[9] Both types are equipped with two 600-horsepower (0.45 MW) Detroit Diesel engines for propulsion.[9] The single-level railcars have a capacity of 102 people, while the bi-level cars can seat 218.[9] The company also offers unpowered luxury railcars, dubbed the "Ultradome."[10]
List of rolling stock manufacturers
^ a b c "US Railcar LLC". BusinessWeek. Retrieved 1 December 2010.
^ "Colorado Railcar shuts doors". Trains Magazine. 29 December 2008. Retrieved 1 December 2010.
^ "US Railcar to Resume Production of Former Colorado Railcar DMU". PR Newswire. 1 July 2009. Archived from the original on 11 February 2009. Retrieved 1 December 2010.
^ a b "US Railcar joint venture partner pulls out". Columbus BusinessFirst. 19 November 2010. Retrieved 1 December 2010.
^ "Nov 24, 2010: Hotline #682". National Association of Railroad Passengers. 24 November 2010. Retrieved 1 December 2010.
^ a b "Gahanna rail plant's prospects delayed as backers try new routes". Columbus Business First. 1 March 2010. Retrieved 1 December 2010.
^ "U.S. Railcar LLC hopes to build a $14 million factory outside Columbus". Cleveland.com. 10 September 2009. Retrieved 1 December 2010.
^ a b "Statement of Michael Pracht President and Chief Executive Officer US Railcar LLC before the Committee on Transportation & Infrastructure Subcommittee on Railroads, Pipelines, & Hazardous Materials United States House of Representatives" (PDF). Committee on Transportation (US House) and Infrastructure. 14 October 2009. Retrieved 1 December 2010.
^ a b c d "US RAILCAR DMU SPECS". US Railcar. Retrieved 1 December 2010.
^ "Unique One of a Kind Luxury". US Railcar. Retrieved 1 December 2010.


Who: Anyone who wants to do good for the world and bring a little joy to using the loo.
What: This toilet paper is not only super cute but it's also made of environmentally-friendly materials, and they donate 50% of profits to improve sanitation in the developing world.
When: Don't be ashamed to display the extra rolls.
Who: Glossier addicts, your cheeks will soon thank you.
What: The super-cool beauty brand launched its line of gel blush in 4 perfect hues on the Oscars red carpet because they're cool like that.
When: The rest of us can get our grubby hands on it March 6.
"The Rules Do Not Apply"
Who: Memoir lovers, this one's for you.
What: Penned by a New Yorker staff writer, this is a great read centered around the simple fact that "everybody doesn't get everything".
When: You're feeling like your own life is a mess and could use some solace.
Who: Anyone who appreciates a handwritten note.
What: This smart service delivers a curated collection of letterpress cards and stamps every month. The cards are sharp, witty, and sweet.
When: You want to make a damn good impression, be a good friend, or look so together.


In the Catholic tradition, we obtain healing through the Sacrament of Confession. Whenever the priest bestows the absolution in Jesus' name, I would feel the lifting off of the burden from my body. One has to undergo it to know what it's like.
Naaman, the Syrian in the 2nd Book of Kings expected to be healed in an "out-of-this-world" manner. When Elisha told him to wash himself seven times in the Jordan river, he got mad. With his servant's prodding, he gave in and was cured.
God may also be using your doctor to take a medicine like an antibiotic 3x a day for 10 days and you shall be cured. Yet, like Naaman, we can sometimes be stubborn and non-compliant to doctor's prescription. We fail to recognize that the discovery of penicillin itself, the mother of all antibiotics is a miracle. It's a natural product that comes from the environment and made stable to render cure to many diseases that had cost many lives to be lost in the past.
In another story, we witness Jesus healing a blind man in many stages and with the use of clay and His saliva. Jesus cures in many ways and with many means. We cannot dictate how He'd cure us.
We find in the scriptures how God uses instruments like prophets, His disciples, and even a seraph mounted on a pole to heal the sick. It is also common how He'd heal through His faithful vessel, the Virgin Mary. Many apparitions of the Blessed Lady is made credible because of the healings that took place.
In the scriptures, healings took place with the use of objects like the handkerchief of Peter, anointing with oil, or the tassle of Jesus' cloth. The water in Lourdes is also a source of healing in the present times. We celebrate the Feast of Our Lady of Lourdes for God's manifestations of power at the grotto of Lourdes, where a miraculous spring of water had emerged in 1858.
We cannot dictate how God would heal us. We can only believe that He would. Let us remain vigilant as to the manner that He desires to institute His healing.
May we be ever trusting and open to God's healing grace and not question Him when He uses means and instruments that are outside of our own expectations.
Bless the LORD, O my soul! O LORD, my God, you are great indeed! You are clothed with majesty and glory, robed in light as with a cloak. You fixed the earth upon its foundation, not to be moved forever; With the ocean, as with a garment, you covered it; above the mountains the waters stood. You send forth springs into the watercourses that wind among the mountains. Beside them the birds of heaven dwell; from among the branches they send forth their song. How manifold are your works, O LORD! In wisdom you have wrought them allB the earth is full of your creatures; Bless the LORD, O my soul! Alleluia.


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Q: On calculating entropy for a given sequence Let $X_1,X_2,..., Xn$  be an i.i.d. sequence of binary random variables, each equally likely to be $0$ or $1$.
We define $Zn = 0$ for $n = 1$, and for $n>1$ as:
$Zn = |Xn −Xn_-1|$, where |.| denotes absolute value.
How can we find the probability distribution of $Z$ in order to calculate its entropy?
Can we argue that since $Xi$'s are i.i.d., therefore for any $Xn_-1$ the probability of $Xn$ not having the same value, is $0.5$ and thus $H(Z)=1$?

redpajama_set_name: RedPajamaStackExchange


Hookahs come from old traditions but the designs have not changed with times. RiVazi Coal gives the traditional Hookah a brand new sleek design to fit the modern world. Same traditional roots with inspirational modern industrial design.
Traditionally aluminum foil was used to cover the bowl but not for RiVazi Coal. We use high grade Copper reusable plate with perfect precision CNC cut holes for a no haste setup. Add you shisha, place the copper plate on top and place your coal right on top. No more looking for aluminum foil, cutting, poking holes, and stretching over bowl.


And Bubbles stops and stays!
Which was not much of an improvement. At what point will my mind realize that I will never need to remember the words and tunes for children's toys that were advertised after I was too old to want them?
On a different note entirely, did I mention how I celebrated the Fourth of July? I don't think so . . . Well, for the record, I went to McDonalds for lunch with American Eric, English Fran, English Chris, French Helene, and French Nicolas. Then for dinner Eric and I made tacos. Independance, whee!
My Buddy, My Buddy, My Buddy, My Buddy!
Wherever I go, heeeeeee goes!
I am listening to: why are they watching Dora the Explorer?
Yeah, "you're gonna go" was definitely Kid Sister.
and now i have not cuddly fruit.
i used to have a hamster tree!


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Multilatinas and the Internationalization of Latin American Firms
Aguilera, R., Ciravegna, L., Cuervo-Cazurra, A., Gonzalez-Perez, M. A. 2017. Multilatinas and the internationalization of Latin American firms. Journal of World Business, 52 (4): 447-460.
27 Pages Posted: 31 Dec 2018
See all articles by Ruth V. Aguilera
Ruth V. Aguilera
Northeastern University - Department of International Business and Strategy
Luciano Ciravegna
University of London - International Development Institute
Alvaro Cuervo-Cazurra
Maria Alejandra Gonzalez-Perez
Universidad EAFIT
Date Written: May 25, 2017
Latin America is an under-researched region that has the potential to yield new and important insights on the internationalization of firms from emerging markets, particularly as compared with the experience of firms from other regions. At the same time, some of the unique features of Latin America are generating new ideas that contribute to a better understanding of how the home country influences the behavior of firms in general and their foreign expansion in particular. In this article, we discuss such contributions and present some suggestions for future research.
Keywords: internationalization, Latin America, home country, international business
JEL Classification: F23
Aguilera, Ruth V. and Ciravegna, Luciano and Cuervo-Cazurra, Alvaro and Gonzalez-Perez, Maria Alejandra, Multilatinas and the Internationalization of Latin American Firms (May 25, 2017). Aguilera, R., Ciravegna, L., Cuervo-Cazurra, A., Gonzalez-Perez, M. A. 2017. Multilatinas and the internationalization of Latin American firms. Journal of World Business, 52 (4): 447-460. . Available at SSRN: https://ssrn.com/abstract=3298223
Northeastern University - Department of International Business and Strategy ( email )
University of London - International Development Institute ( email )
Alvaro Cuervo-Cazurra (Contact Author)
D'Amore-McKim School of Business
313 Hayden Hall, 360 Huntington Avenue
16173736568 (Phone)
16173738628 (Fax)
HOME PAGE: http://cuervo-cazurra.com
Universidad EAFIT ( email )
Carrera 49 N° 7 sur – 50
Bogotá, Antioquia 00000


Ponder which are the world's five most great smartphones? Smartphones that sent most regarding units and also hold most significant market share comprehensively? Inquire about firm Strategy Analytic Smartphone Model Tracker (SMT) cases to monitor the same. Here are five smartphones that "sold" most within the first quarter of 2017.
On the top of the list is Apple's latest flagship smartphone – you all know iPhone 7. iPhone 7 is the world's most shipped smartphone in the first quarter of 2017. We all love Apple phones and know about iPhone craze because of its feature. Some 21.5 million units of Apple iPhone 7 shipped worldwide in Q1 2017, capturing 6 percent global market shares.
Wow, here is again apple at the No.2 position with Apple flagship – iPone 7 plus, this is the big screen variant of iPhone 7. In reports which showed that apple has shipped 17.4 million units of iPhone 7 plus. It has big market share worldwide in the first quarter and it is 5%. King of 2017 again.
Here is a twist because this time at the No.3 position is Oppo R9S. Oppo R9s is another sensation. This smartphone, which is still to make its India debut, launched in China in October 2016. Reports show that Oppo shipped 8.9 million units of the smartphone and it helps 2.5% global market share during the first quarter of 2017. Oppo increases their market share with time.
In the top 5 selling smartphones list is Samsung Galaxy J3(2016) and it is the most popular smartphone in the world from Samsung brand. Samsung sells 6.1 million units and 1.7% global market share. This smartphone launched in India last year in May 2016 at Rs 8,990 approximately.
In the most popular smartphone in the world list is the 5th phone is from Samsung, Samsung Galaxy J5 (2016). Samsung Galaxy J5 (2016) is mid range phone. Samsung shipped 5 millions units of smartphones and held 1.4% global market share during the period. We all aware from this Korean Giant and Samsung Galaxy J5 (2016) smartphone launched in India in May 2016 at Rs 13,990.


TranSpace; a not so new concept, just a really good one under a different name. The idea? To provide personal space for Transgendered individuals. Space to change clothes. Space to store clothes. A common place to meet friends before leaving on a night of fun and frolic, or simply a space to meet and visit. A place to get ready for an Emerald City event or a visit to Ingersol.
Welcome to TranSpace. A commercial venture run by 4 lovely Transgendered individuals designed to help you solve some of life's little problems.
Those of us involved in the development of TranSpace recognize the fact that not everyone can dress at home and leave from there for a meeting, particularly in the summer. We also recognize that some of you may want to go out on other evenings in addition to the first Thursday of the month. And, we understand that storage can be a problem, especially when you have a dual wardrobe and you're competing with your SO for closet space.
TranSpace is an outgrowth of the combined 100 plus years of experience of the six TG's who are planning this venture. TranSpace is something new, something we think many TG individuals need. Is TranSpace to replace The Emerald City? Absolutely not! TranSpace is designed to supplement the Emerald City. To make it easier to attend the meetings and functions. It is a private enterprise designed to fill the needs of members of the entire Transgendered community, regardless of their organizational affiliations.
TranSpace is designed to make it easier for Transgendered individuals to dress whenever they desire, to go out whenever they please, and to store their "things" whenever they need. Just think, no more restrictions because of neighbors, daylight, children, or SO's. Store your things at TranSpace, go there whenever you like, dress in a private dressing area, use the vanity to do your makeup and hair, then meet friends and lounge around in the social area, or embark on your chosen adventure for the day, or night.
For those of you not familiar with our location, we share a building with other small businesses at 10522 Lake City Way NE in Seattle. We've even set aside a social area or "living room" that is furnished with a chair and coffee table. We also have a small refrigerator and microwave oven. Our restroom facilities include one bathroom.
What's the cost? Very affordable. Especially if you're one of those who has to rent a motel room just to get dressed. If you prefer to keep your things at home and just want to bring a suitcase and only use the changing facilities and vanity, a key, which will allow you 24 hour access, will cost you only $35 a month. Or, if you also want the ability to store your things there then just add another $15.
$35 a month for 24 hour access to storage; and a place to get dressed; and a place meet others. You can't even rent an unheated storage facility for that small amount of money.
And if you have to rent a motel room every time you go out, the cost of one night in a descent motel will cover up to three months rent at TranSpace.
For 24 hour access I honestly don't think you could find a more user friendly facility anywhere within the city limits of Seattle. We've even had the fire marshal inspect and bestow his blessings upon the place.
I have had a room at this location for over two years now and it has been one of the best experiences of my life. No more grousing from my SO while I'm getting ready to go out. No more complaining because I'm taking up all the closet space. And best of all, no more worries about the neighbors. Now I can come and go as Karen any time of day and any day of the week. Believe me, it has opened horizons for me that I had only dreamed of in years past.
You need not be a member of Emerald City to take advantage of this facility. We are there for anyone dealing with a gender issue that needs an inexpensive place to store and change clothes.
Want to know more? Just send us email atTranspace@earthlink.net Leave a message, and one of us will get back to you as soon as possible. But don't wait. There is already a waiting list, and space is limited. Send your request now, and put in your reservation.


This article is going to spark a lot of controversy, so I thought I'd knock it out at number two. Dave Asprey eats (almost) a stick of butter every morning in his coffee and he's ripped. I thought I'd try it too. This article flipped a lot of what I knew about nutrition on its head. He's got some wacky stuff on his site (earthing mats) but overall, his info is impressive.


InView is presenting two papers at the SPIE conference, the first entitled A high-resolution SWIR camera via compressed sensing. The second paper is entitled Compressive Hyperspectral Sensor for LWIR Gas Detection, and is co-authored with Thomas A. Russell from Raytheon Applied Signal Technology. Additionally, Dr. Rich Baraniuk, professor at Rice University and co-founder of InView, will be honored by receiving the Compressive Sampling Pioneer Award, and will be making a presentation at the award ceremony.
The conference takes place on April 23-27 in Baltimore.


Went to Walmart the following Tuesday and bought a top for $5 (reg $9.97 and 2 pants for son $5 ea (reg $11.97 & $12.97).
On Wednesday after going to son's school re progress report, we went to Fortinos to get few items. I browsed the clothing depth and ended up buying 2 dresses for myself (guess they were meant for me as they were the last ones in my size ;sleeveless v-neck light denim rpaid $9.94 (reg $39) & a multiprint sleeveless v neck $7.94 (reg ($29)...did my happy dance and hope this luck continues with Christmas shopping.
Last edited by Shirnette; Sat, Nov 11th, 2017 at 06:41 AM.
Tweets77, Ciel, cath007 and 3 others like this.
oh shirnette you are on a roll -I love talize also but I couldn't make the 50% off - I love love thrift shopping-great deals all around for your family-my daughter has that joe fresh green patterned dress ,its so cute on .
Ciel and Shirnette like this.
Now, you can buy most trendy clothes art cheapest price through online store or website.
Why did I not sign up for Talize updates? Did it just now so I know when the big sales occur. Thanks for sharing your shopping deals!
Which brand it is? The price is quite reasonable.


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The Chicago Board of Trade and the Chicago Mercantile Exchange trade 60% of the world futures contracts.
Greater Health Care Access Is Being Explored in Cook County, Il.
Equal Voice
Cook County, Illinois – which includes Chicago and is home to more than 5.2 million people – is working to expand health care access for 180,000 uninsured residents, according to a coalition of grassroots organizations.
The county's Board of Commissioners approved a proposal on Jan. 13 that establishes a health care task force that will have three months to issue a report on how to best expand "quality health care" to the uninsured.
Members of the task force also are under direction to "work to implement the key findings as soon as is feasible." Despite the Affordable Care Act, about 9 percent of county residents lack health insurance because of costs, eligibility and program awareness, according to the Cook County Board of Commissioners.
For college student Eric Ekra, a leader with the grassroots coalition known as Healthy Communities Cook County and an immigrant from the Ivory Coast, the vote came as welcome news. The Chicago resident lacks health insurance and has not visited a doctor in three years.
"When I get sick, I take home remedies and pray that it's nothing serious," he said in a statement. "I don't want to have to make a choice between paying my school bills and paying an enormous hospital bill."
Healthy Communities Cook County found in a survey of 400 residents that a majority of the uninsured continue to get health care at hospital emergency rooms, which is more expensive than a standard medical office visit. Supporters of the vote hope the proposal will eventually save money as well as help residents gain access to affordable health care.
"We have made great progress in connecting Cook County residents to coverage and health care access since the Affordable Care Act was passed, but there is still work to be done to increase access to health care for the uninsured," Commissioner Jesus "Chuy" Garcia said in a statement.
The task force will include commissioners, as well as representatives from grassroots, health care and professional organizations. Members of Healthy Communities Cook County include Communities United, ENLACE Chicago, the Illinois Coalition for Immigrant and Refugee Rights, Southwest Organizing Project and the National Alliance on Mental Illness Chicago.
Communities United, formerly known as Albany Park Neighborhood Council, is a Chicago-based grassroots organization that works on social, economic and racial justice issues.
Affordable Care Act, Chicago, Communities United, Cook County, health insurance, Healthy Communities Cook County, Illinois, uninsured
Greater Health Care Access Is Being Explored in Cook County, Il. added by Equal Voice News on January 19, 2016
View all posts by Equal Voice News ?
- See more at: http://www.equalvoiceforfamilies.org/greater-health-care-access-is-being-explored-in-cook-county-il/#sthash.TIj07mlW.dpuf


If I had to pick 3 things I am most bullish about in 2011 digital publishing would certainly be on that list. Sure, ebook readers and even publications in PDF format have been around for some time now, but this year we will take it more than a little step further. A convergence of platforms, devices, and technologies have created an opportunity for digital publications such as ebooks and highly interactive magazines to go mainstream. All of this sets the stage for content creators and advertisers to join in the fray. Read on for a few reasons why I think the digital publishing space is where you should not only watch, but possibly investing some marketing dollars over the next year.
Amazon's Kindle ebook device has been around for a few years now and has become Amazon's most popular selling item in company history. The recent price drop of their low model Kindle made an immediate difference in sales. Amazon has not been the only ebook reader on the market over the last couple years, but pairing it with Amazon's enormous book selection it is hard not to dish out the $139. Top that off with the incredibly smart move to make Kindle less a device and more a platform across many devices (iPhone, Android, Desktop, & iPad) and you give consumers tons of incentive to dive in. With more than just the Kindle in this category, the holidays found ebook readers a top gadget choice. Barnes & Noble's own Nook ebook reader found itself selling decent enough. Like the Kindle, a platform of Nook apps are available for use across multiple devices.
You can't talk about the Kindle without also mentioning the aluminum and glass elephant in the room, the iPad. Released in April 2010, it has gone on to sell around 7 million units and stay at the top of most gadget wish lists during the holiday season. Apple has feeds it books with its iBook store or you can download the free Kindle app and read books purchased on Amazon. One of the most exciting things about the iPad is not the ebooks, but the interactive digital publications like Richard Branson's "Project" Magazine which leverages the full multi-media capabilities of the device (see the latest interactive cover below) and is only available on the iPad. Following suit, it is widely expected that News Corp owner Rupert Murdoch will announce an iPad only news publication in just about a week's time.
Driven by the iPad's success, Android tablets like the Samsung Galaxy Tab have been developed which will surely try to compete as digital reading devices. Google also recently tossed its hat into the game with their own ebook store.
Lastly, iPad apps like Flipboard & Pulse turn your blog feeds and social content into your own personal interactive publication. There is even a WordPress plugin to make your blog behave like a native iPad app.
– For those like me who are on the creative and technical side of designing these publications the process of producing one is easier than ever. Interactive publications similar to Branson's Project Magazine are possible for more than folks who have millions of dollars to blow. Static ebooks are even less expensive to produce and work on a wider variety of devices. All of this leads to a lower barrier to entry if you have something you want to publish. Hyundai and other automobile companies are getting creative by offering their owner's manual as an interactive app (see video below) similar to magazines. Do you have any content or previously developed publications that could be more easily distributed in ebook form?
– The more interactive and rich the experience the more engaging your content can be. Take for instance the ads found on the Project Magazine on the iPad. Many of the ads entice you to interact and touch them. What was a ream of fancy product photos in traditional magazines now becomes a part of the content. How could your product or service come to life if advertised in a publication like this?
– Due to available internet connectivity and built in browsers on many devices digital publications can drive traffic to your online presence. Again I will point to Project Magazine. At any point in the publication you can tap an icon on the side and visit their blog where additional content is available. Some of the advertisements also allow you to step away from the content and visit their website if you choose to explore a little deeper. Try that with a your latest print issue of Cat Fancy.
– The advantage of digital distribution is one that cannot be ignored. Many folks initially complained that while ebooks were usually priced fairly in comparison to their carbon based counter parts, magazines were still just as expensive as if you went to your local supermarket and grabbed an issue. Readers could save a lot of money if they simply paid the hugely discounted subscription price for their favorite print magazine. As the leading platform, Apple's iPad is currently lacking an easy way to charge and manage subscriptions. Rumor has it this will be changing very soon. Subscriptions mean more chances to be the center of attention each month as a new issue is delivered over the web to interested consumers. Once this is announced by Apple you can bet me 100 pennies that their competitors will make an attempt to do the same to lure publishers to their platform. How would this influence you to advertise or produce content for digital publications more consistently?
– Simply put, more devices equals more eye balls. What does this mean? Well the more devices that suport these kinds of digital publications the more likely folks will use them to consume media such as ebooks. Both the Kindle and the iPad proved that. More tablet like devices are coming.
So what do you think? Will digital publications become a popular medium for brands to be seen? Will you be allocating any of your budget to test the waters or are you ready to dive in?


Have you ever tried to study while you were tired or in a foul mood? It is virtually impossible. When you drink coffee, the caffeine blocks an inhibitory neurotransmitter known as Adenosine. When this occurs the production of other neurotransmitters including dopamine, increases, leading to an elevated mood. That short burst of energy you receive from a cup of good coffee can mean the difference between a failed study session and a highly productive one. Just don't overdo it on the caffeine, regardless of how tempting it may be as you can find yourself becoming jittery and have some trouble sleeping due to the influx of caffeine in your system.
When you drink a good cup of coffee while studying, you may find that your memory is boosted, especially when you are tired or find your study material particularly tedious. Caffeine has the ability to reduce your fatigue which helps your short term memory retain more information. A cup or two of coffee during your study sessions can simplify learning and improve understanding. Coffee can also help you focus on the task at hand by drawing your attention away from any distractions surrounding you. Once you become oblivious to pesky distractions, you will find studying becoming a lot easier than you have ever imagined.
South Africa has such a large variety of exceptional coffees available that it becomes very easy to want to over-indulge. While 350 mg of caffeine per day, which amounts to approximately 4 cups, is considered to be the average amount consumed anything more than 400 mg can become dangerous and should be steered clear of. If you have a long study session approaching you have every reason in the world to indulge in a cup or two of filter coffee, cappuccino or even a latte, just don't overdo it as you can find yourself becoming jittery and have some trouble sleeping due to the influx of caffeine in your system. Caffeine has different effects on different people, and if you have a sensitivity to it, these symptoms may become aggravated.
Coffee is undoubtedly one of life's greatest pleasures and when consumed in moderation, can be of great benefit to us, especially during stressful times such as exams. With the exams still a few months away now is the ideal time to try as many local coffee variants as possible so that you know exactly what brews to arm yourself with once you need to commence studying.


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Dive into The ACG Canyon
Ahead of the 25th anniversary of the iconic ACG Lungs technology, BasementApproved caught up with ACG expert Louis Holsgrove to explore the very best of his personal archive.
Nike ACG is the shoulder that every functional clothing brand stands upon. Long before brands like Arc'teryx, Salomon and The North Face equipped you with the requisite garms for a seamless transition between urban and outdoor environments, Nike ACG was pumping out unprecedented and experimental all conditions gear.
The Nike ACG timeline is varied and complex. Decades worth of different designers have left their imprint on the brand, tweaking things like zips and fasteners and cuts and fits; a hyper-focus on the intricate details defining a Swoosh sub-studio that met the needs of Gorpcore aficionados long before the term was coined. Design features operate as a form of language, like tell-tale signs that begin to build a story. Learning this language has become a hobby for many ACG enthusiasts, and an entire lifestyle for some.
Basement community stalwart, Louis Holsgrove is a collector and reseller of ACG. He has been collecting for five years, during which time he has amassed an archive with variety and depth to challenge the very best of them. His commitment speaks for itself.
In order to celebrate a small period in ACG history – the Lungs era – Louis interviewed several key designers and styled an exclusive editorial using items from said archive. "The main reason for the editorial," Louis says, "is to showcase key items from the Lungs era, accompanied with information on the design. It is near impossible to find details online. I want to share some knowledge and shine light on the beauty of the Lungs era. The editorial showcases eighteen looks made up of only Lungs pieces from my collection and represents them in the way I feel they should be worn."
Before we can understand the Lungs era, we have to go back to the late 1970's, when ACG's origin story begins. In 1978, a photo of Rick Ridgeway and John Roskelley climbing K2 (the second highest mountain in the world) started circulating in the pre-internet world. They weren't wearing hiking shoes. They were wearing yellow Nike LDVs.
The question for Nike was simple: why are these mountain climbers wearing lightweight running shoes in conditions that typically demand reinforced support?
Ridgeway and Roskelley belonged to a group called The Stonemasters. They were cultural antagonists. Climbers before them preferred to wear dull colours. The Stonemasters preferred bright. When traditional climbers wore reinforced leather boots, the Stonemasters wore lightweight runners. They abandoned safety ropes and free climbed rock faces with the taste of danger in their mouths and lactic acid building in their lungs.
What they did for Nike, however, was pioneer a new target market. Nike responded in 1981 with three legendary trainers: the Lava Dome, the Magma, and the Approach. The Approach is explicitly important for being the world's first shoe to incorporate a revolutionary new material: GORE-TEX.
This range formed the foundation for Nike Hiking, which, due to expansion, came to highlight a timeless rule in branding: never let a name box you in. The Hiking range found its footing not just within the hiking contingent, but proved popular among kayakers, mountain bikers and trail runners. In '89, Nike Hiking rebranded to become Nike ACG – All Conditions Gear.
The ACG design team devoted themselves to the design and production of lightweight, functional and bold silhouettes – shoes that accepted their role as outdoor attire, but ushered the wearers into a jovial and buoyant community. ACG also opened the doors for Nike's production of weatherproof clothing, and their dabbles with GORE-TEX found new life in heavy ski jackets, lighter windbreakers and everything in between.
In 1991, Tinker Hatfield – a man whose influence in the world of shoe design is remarkable – designed the Air Mowabb. A fusion of the Wildwood and Hatfield's similarly revered Swoosh silhouette – the 1991 Huarache (Tinker was busy that year) – the Air Mowabb is the embodiment of ACG's entire brand ethos. An outdoor cross-trainer, with a speckled outsole inspired by the iridescence of rainbow trout, the Air Mowabb's infamous advert asks you to challenge your outdoor commitments. Mobile phones, Bauhaus architecture and the chance you might meet someone you owe money to are reasons to leave the city. If you get outdoors, says Nike ACG, you can even wear a pair of Air Mowabbs.
This sort of advertisement was typical of ACG at the time: the adverts addressed you directly, sometimes even pointing a finger at you, making you question yourself. If you want to stay sane, suggests ACG, the best way to do so is by screaming down mountains, scrambling over boulders and plunging into rivers. ACG wasn't and isn't just a clothing line for the outdoors. It's a lifestyle commitment; one which continues into 2021 with the most recent ACG tagline 'Get Out, Get Lost.'
Until the mid 90's ACG was explicitly flamboyant. Their fleece lines, with input from Patagonia's designers, featured heavy and bold colour blocks, often contrasting and always vibrant. In the latter half of the 90's, ACG's outlandish colours were toned down, and in 1997, ACG entered what collectors call the Lungs era. The Lungs Era, aesthetically characterised by a logo formed of two triangles that resemble lungs, bolstered by a central swoosh, is considered by many to be a golden age of Nike design.
"I love the Lungs Era ACG and what it stands for. The single triangle logo has amazing heritage and countless great pieces were produced around that time, but the Lungs era is so special to me," reflects Louis. After encountering a Lungs era ACG jacket in 2016, Louis has been "addicted" to exploring the history of the brand.
The Lungs era marked a transition away from the colour-block heavy ACG of the past. The change was gradual and dynamic. The early half has more in common with the ACG of the 90's, while the latter half forms the foundations for what we recognise in techwear today: sleek, ergonomic and stealthy functionalism. The second half of the Lungs era was markedly more city-orientated, and because of this, has found itself more easily incorporated into streetwear; an infusion of form and function that remains a steadfast fixture of fashion as we know it today.
Jackets became more tech heavy. As well as building on Nike's 30 year relationship with GORE-TEX (Nike was one of the first companies to acquire commercial orders in 1979, team early!) ACG introduced their in-house Storm-FIT in 1996. Storm-FIT – a microfibre layer of polyester coated with breathable laminate – functioned similarly to GORE-TEX, but thanks to in-house production, was cheaper, and therefore opened the ACG line to different markets. In a situation where GORE-TEX's full capacities weren't necessary, Storm-FIT would suffice. Still waterproof, still breathable, but a fraction of the price.
For serious mountain climbers, ACG began to incorporate RECCO technology into their outerwear. A system that enables your jacket to respond to radar projections, meaning that if (God forbid) you were lost 200km away from civilization, your jacket could function as a means to locate you, by bouncing and redirecting signals back to the sender. It's like SETI, except rather than shooting signals into space, they're being shot into the Lake District or Utah's Rocky Mountains.
George Nelson joined ACG in 2004 and designed one of the first RECCO jackets. Reflecting on the team at the time while speaking with Louis, Nelson is nostalgic. With a studio off-site from Nike's Oregon campus, the ACG department – like The Stonemasters that influenced them – was built of a set of design renegades and played by their own rules. "We could kind of do whatever we wanted at ACG," says Nelson, discussing the freedom of design and creative lust. "We had a saying: it's better to beg for forgiveness than to ask for permission. If you spent your time asking for approval for a project, the answers would be no, or they [the leadership team] would take too long to get back to you." The spirit of ACG was gusto and vigour. The design authorities at Nike may regretted coining the Just Do it! slogan back in 1988.
Nelson's RECCO jacket, known as the 'Sabotage', features a faded gradient zipper and detailing which was inspired by a company trip to Sweden. Stuart Horner, Design Director at the time, instructed the ACG team to cross the Atlantic so that they could take inspiration from the deep cold and the blend of nebulous colours contained in the Northern Lights. A women's version of this outerwear jacket, designed by Michelle Nelson (no relation to George) features the same ACG braille detail on the left chest, and can be seen in Louis' editorial.
"Nike pulled ACG out of the North American market in the early 2000's, so most of the designs were led by Europe and Asia. ACG was really hard to come by during this time. We rarely saw the final pieces we designed in retail," says Nelson. At the same time, Nelson was designing up to 70 pieces of apparel per season, meaning that the team was pumping out huge rates of clothing that they never saw brought to life. It's thanks to this that there seems to be an unlimited amount of ACG out there, and collectors dig through the variety of niche, experimental and one-off releases with enthusiasm, like pirates looking for treasure. "Many of the products we designed didn't even have names," says Nelson, which has led to collectors naming pieces themselves, like the coveted 'Ninja Sherpa' seen in Louis' editorial.
Tech advances during the Lungs era also include therma-fit fleeces, dri-fit underlayers, fully gusseted footwear with central zips and neoprene rubbers to block out debris, 3M reflectives, 3M thinsulate, and a whole host of wild abbreviations that might as well be hieroglyphics.
ACG carried out all these material and design advances with steeze and subtlety. The use of magnets for closures was – and still is – innovative; jackets and fleeces have nylon woven overlays on the shoulders to create added padding where backpacks or straps might rub; taped seams, snowskirts, breathable vents and laminated hoods cover all possibilities.
In 2008, a jacket designed by Peter Valles was released using an inflation toggle to harness the power of air for insulation. "We were approached by GORE-TEX to trial it," Valles remembers. Some of the stiffer GORE-TEX jackets inhibit movement, so the idea is that air, especially if you can adjust it when necessary, will work with the movement of the body. "Air is the lightest and best insulator," says Valles. Valles designed the body of the jacket and patterning, while Shane Kohatsu designed the inflator. The jacket is best known as the AirVantage and released in three colourways: jet black, green and yellow.
"The AirVantage jacket is one of my favourite pieces ever," says Louis, who has styled one of each colour with baggy fitting ACG cargos and nylon pants. The jacket's inflation system forms contours that rise and fall like a topographical map. "When I first bought one I had no clue they were inflatable," recalls Holsgrove. "I found the nozzle and blew into it out of curiosity. From there on I was sold on the brand."
Clothes from the Lungs era reveal themselves to you as you wear them. Nothing prepares you for the realisation – maybe something so subtle that you don't realise it until months of wear – that takes place when a detail comes to life. Prepare for multiple 'that's why this is there' moments. A particularly hot day, when a quizzical zip releases a vent and a cool breeze embraces you as you scan the vista. They're the type of clothes that fill you with perplexion as you slowly realise that a designer, somewhere, thought about this exact scenario, and you, in wearing the clothes in the right place at the right time, are realising the products intended use in realtime. Synchronicity between designer and user which remains unmatched.
Alongside the outerwear, ACG's footwear department is responsible for countless influential designs. Some landmarks include 1995's Air Moc, designed by Torn Orzeck – a shoe that has seen countless rebirths and is largely the influence behind the recent trends towards down-filled shoes. Several years later, in 1997 and right on the cusp of the transition into the Lungs era, Orzeck, with a background in plastic technology, went on to design Nike Foamposite, a material that's poured into a mould and set. It has been reiterated into basketball trainers and running shoes countless times. The following year, Sergio Lozano designed the Air Pocket Knife – so called because it folds in half. Lozano is now best known for designing the Air Max 95.
Importantly, when people think of ACG's footwear, Peter Fogg's futuristic sketches of 2003's Nike Air Zoom Tallac summarise ACG's pioneering approach. "The Tallac changed the hiking boot world," claims Fogg. It was the first shoe to harmonise the ankle support of a boot with the lightweight frame of a low-cut hiking trainer. A featherweight upper is reinforced with a thermoplastic urethane exosteleton; a Zoom Air bag cushions the midsole; GORE-TEX lining keeps liquid out. The Tallac is a truly functional trainer designed with the outdoors in mind. When it comes to designers, ACG was a magnet for the sort of person you can imagine as a descendent of Einstein, with one hand in the future, and the other, in the days before CAD modelling, erratically sketching silhouettes throughout the night.
Several key shoes are featured here in Louise editorial. 1998's beige Air Gimli builds on the inspiration behind the original 1981 Magma. 2001's Air Terra Contego features a central zipper and storm shield in a rare light blue/navy colourway. 1999's Air Exploraid has a honeycomb print sole that is shot beautifully from underneath. There are so many releases of ACG footwear that collectors have trouble keeping up with all the variety; dating and identifying key pieces is a skill that is developed through community. ACG enthusiasts take time to learn the language of design, spot unique details and use these to trace models and history.
"Nike is a revolving door," asserts Nelson, explaining that so many designers moved in and out of departments that it became hard to keep track of influence – even in-house.
Bill Cass joined Nike in 1996. "I remember sitting in a meeting where some of the best designers in the industry flooded a 20 person table with concept drawings. Leadership couldn't find a direction. I don't think Nike knew at that time that they had something special with ACG." Cass, like Nelson, praises the rebellious energy which propelled the team at ACG to consistently think outside the box. "I fit right in," he says. Cass went on to design the Sawtooth – a shoe that almost lost him a job. "Monty Mako tore me up in front of the group because I took two extra days to finish my work. I was pissed but there was so much detail in those shoes. I couldn't have gone any faster." When the shoes arrived from the factory, they were pristine, and Mako apologised, granting Cass any extra time if it meant the shoes were finished to that same standard. Cass also designed the Air Trigo after sketching it late at night onto a napkin at a bar. ACG's history is unorthodox.
Between 2008 and 2014, ACG operated in a sort-of dark period. ACG's founder, Steve McDonald, left in 2008, roughly where we draw the end of the Lungs era. Consumer trends changed, target markets shifted, and the steady stream of creativity seemed to dry up. "ACG got swallowed up by action sports," remembers Nelson. "Nike took SB and ACG and tried to combine the two teams. This was in fall 2010 – or maybe holiday 2011." Both the footwear and apparel teams – who previously worked separately – were pushed into the new Action Outdoors department. "This was supposedly the next big thing. It became painfully apparent to us that there was no intent on continuing with ACG." Designers were repurposed into SB and 6.0. "It was a mess," says Nelson.
By 2014, urgent action was needed. Errolson Hugh – a designer dubbed by GQ's Chris Gayomali as a "time-traveller sent back from the end of the world" – relaunched ACG as NikeLab ACG. The designer, whose own brand ACRONYM has been setting the bar in high-fashion techwear since 1994, boasted recommendations from Stone Island cult-favourite Paul Harvey, who on leaving Stone Island in 2005, approached Errolson to be part of the resurgence team that founded Stone Island Shadow Project. Errolson is a man whose vision knows no bounds. The question was: is Errolson's vision compatible with ACG's?
"It was more of a collab between ACG and Acronym," says Nelson. "It became sort of urban ninja wear. It was good stuff, but far from what ACG was doing." Errolson steered ACG away from its colourful origins, and weaved it into his own utopian vision. The items were monotone, no tape was left un-seamed and GORE-TEX formed the foundations for inner city armour. Errolson's creative direction was undeniably designed for all conditions – but some argued that it wasn't ACG. It was too much of an aesthetic jump and lacked the irreverent nature ACG was built upon.
Despite this shift in tone, Errolson maintained the experimental ethos of ACG. He took ACG down a path that it hadn't explored yet. What's more comforting for the all conditions enthusiast? The well trodden path, laden with footsteps and lined with dust, or unexplored territory, tempting and dangerous?
Hugh's last collection went live in 2018 and he passed the torch to James Arizumi for 2019. Arizumi, moving to the reborn ACG from Nike SB, with a background in footwear design for Nike Golf, knew a thing or two about performance footwear. His approach was to get back in touch with ACG's colourful origins. Arizumi's ACG brings the inspirational feeling that characterised early ACG back to the forefront. He challenges you. He preaches the virtues of the wilderness. The great outdoors, says Arizumi, are yours for the taking.
Importantly, ACG's worth is contained in its ability to showcase, highlight and pioneer not just a brand but a lifestyle. ACG is an approach to the world: a challenge yet to be accomplished or an experience yet to be lived. ACG is rebellious, a stone-master, who knows that what she wants is at the top of a cliff, contained in the white swash of a river, or dangling at the end of the horizon.
Louis' editorial, shot in a pine forest just outside of London, continues that spirit. Fond of Arizumi's ACG, Louis would still "like to see a Lungs revival. I think re-releasing old pieces could jeopardise the legacy. I'd like to see a throwback to the Lungs roots with looser cuts, different materials and attention to detail. I really appreciate designs like the two-in-one and three-in-one jackets. They're super technical but at the same time quite simple. On the opposite end of the spectrum, the Hydration Vests have so many crazy features and the quality is insane. They're one of those pieces that'll still hold up after 50 years. They're indestructible."
2022 will mark the 25th anniversary of the Lungs era. "I'm hoping the editorial inspires Nike to reconsider the baggy, loose fitting silhouettes that ACG used to have. I'd also love to see them delve deeper into producing more footwear that takes inspiration from late 90's and early 00's pairs."
Valles can see the Lungs logo making a return, perhaps in a one-off release to celebrate heritage. Nelson is less hopeful: "the ACG team had been wanting to make a transition from the Lungs logo back to the triangular logo for a long time. Lots of the designers weren't huge fans of that specific logo – part of it being that the logo had the swoosh embedded within it." The triangle logo better represented the rebellious departmental distinction that made ACG.
Fogg is ambivalent: "so much leadership changed at ACG. There were lots of logo options." Fogg makes the case that the design differences were too varied to be tracked by a logo. The Lungs era may be characterised by the same logo, but the internal variations from year to year and team to team far outweigh anything else. This, combined with Nelson's case that Nike is a high turnover revolving door, undermines the idea that the Lungs era – on a whole – was a golden era, but just a moment in time or a point on a map.
Nevertheless, the announcement of Hatfield's Air Mowabb 30th anniversary rerelease for later this year reminds us that anything is possible. Let us hope that the rebellious spirit remains strong in the gut of team ACG, and that there's still designers content to beg for forgiveness, rather than ask for permission.
Jacob Negus-Hill
Daniela K Monteiro
Photography Assistant
Creative Direction & Styling
Louis Holsgrove
Megan Trong
Hannah Da Silva
Giorgia Aubrey
Daryon Morgan-Impey
Louie Cresswell
Harriet Russell
Paolo Cimarra
Joe Sparks
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Future Plays: LVRA


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HomeNET WORTHOlamide Net Worth 2023
Olamide Net Worth 2023
Olamide net worth: Olamide Adedeji known on stage as Olamide is a Nigerian hip hop artiste, he was born on 15th March, 1989. Olamide net worth 2023 is estimated as $14 million.
Olamide Net Worth Profile
Full name Olamide Gbenga Adedeji
Date of birth 15 March 1989
Nationality Nigeria
Occupation Professional musician
Olamide started his music career at the age of 11. He often said Music was his gift, his life, his hustle, and his world and therefore he has to explore it.
Olamide Early life
Olamide Adedeji was born in Bariga, Lagos State, on the 15th of March, 1989. He is the second of the three children of Pa Adedeji and his second wife, Ronke Osisanya Adedeji. Olamide has two siblings, TemmyGold and Eniola Olamilekan (who is also known as DJ Enimoney).
Read Wizkid net worth
In 2010, Olamide released 'Eni Duro' under the Coded Tunes record label which he was signed unto at the time. The song received nationwide critical acclaim and instantly shot Olamide to limelight. In 2010, Olamide performed at The Hip Hop World Awards. He studied at Tai Solarin University of Education. In 2011, he released his debut studio album titled Rapsodi.
Read Davido net worth
Olamide Founded his own music label YBNL which means "Yahoo Boy No Laptop" after he resigned from Coded Tunes record label which he was signed unto initially.
Olamide's debut album Rapsodi was released in 2011. Its lead single "Omo To Shan" charted on several radio stations in Lagos and across Nigeria. Olamide's debut offering led to collaborations with numerous artists, including Wizkid, ID Cabasa, 9ice, Reminisce and D'banj.
Read Tiwa Savage net worth
Olamide's second studio album YBNL was released in November 2012. Its production was handled by Tyrone (producer), Samklef, 2 Kriss, Pheelz and ID Cabasa. The album features guest appearances from Davido, Tiwa Savage, Kayswitch, Dammy Krane, Reminisce, Samklef, Buckwylla, Minus 2 and Base One. It was supported by the singles "Ilefo Illuminati", "First of All", "Stupid Love" and "Voice of the Street"
Olamide net worth
Olamide net worth 2023: It is estimated that Olamide net worth is over $ 10.5 million. Olamide revealed to the public on 18th of February, 2020 that his record label, YBNL Nation has signed a Joint Venture deal with international distribution company , Empire. He further stated that Fireboy DML, and any new artiste signed to YBNL Nation will join him to benefit from the deal.
Olamide started his career when he released the debut single, "Eni Duro," in 2010. In the same year, he performed at The Hip Hop World Awards. He studied mass communication at Tai Solarin University but dropped out due to financial problems.
Adedeji is married to Adebukunmi Aisha Suleiman.They have two boys together, Maximilian Boluwatife and Tunrepin Myles. Olamide allegedly had a love child with Maria Okanrende,who was then working with Beat F.M.The name of the child is Asaiah Monife Maria.
Olamide Endorsement Deals
Olamide is into a number f sponsorship deals with several companies including; Itel, Globacom, Guinness, Goldberg Lager among others
Olamide has won 22 awards out of 55 nominations. He has also received millions of views on his digital streaming platforms.
Rapsodi (2011)
YBNL (2012)
Baddest Guy Ever Liveth (2013)
Street OT (2014)
Eyan Mayweather (2015)
Lagos Nawa (2017)
Carpe Diem(2020)
Collaborative albums and EPs
2 Kings (with Phyno) (2015)
YBNL Mafia Family (2018)
999Ep (2020)
Frequently Asked Questions about Olamide
How many House did olamide have?
According to Nigerianfinder, Olamide own three houses, one on the island, and two on the mainland. Olamide certainly knows how to enjoy his wealth too. His present luxurious house saw him part ways with a whopping sum of N38 Million, and it is located in the coveted neighbourhood of Lekki, Lagos.
What is Olamide first song?
Olamide's first single was titled; Eni Duro
Is olamide a billionaire?
Olamide net worth is currently purged at $14 million which means he is not yet a billionaire. But he is certainly a millionaire
Who is the richest between olamide and wizkid?
Looking at the list of the top 20 richest musicians in Nigeria, Wizkid has a net worth of $30 million whiles Olamide has a net worth of $14 million. This means Wizkid is way richer than Olamide. They are both successful musicians and are putting the name of Nigeria on the map
How old is olamide now?
Olamide was born on 15 March 1989, at the time of writing this article, Olamide is 32 years old
Olamide Contacts
Source: Glusea
Dave Chappelle Net Worth 2023
Alexx Ekubo Net Worth


There's friendly competitor ribbing, then there's just downright roasting.
Blaney didn't take it lying down, but may be regretting his response after finishing two laps down Saturday in Richmond.
But according to Martinsville Speedway's Twitter account, you can see plenty of black holes on the half-mile short track if you look closely enough.
Black Holes Actually Colliding Wormholes?


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Q: Flash builder installing failed on android device I made the simple application using flash builder 4.5.1 for both iOS and android. I test the application on my iphone and ipad, it working fine. But when I try to install on my android device(Samsung GT-5570). It get the following error message.
Error occurred while installing the application:
1603 KB/s (6108444 bytes in 3.719s)
pkg: /data/local/tmp/Runtime.apk
Failure [INSTALL_FAILED_INVALID_APK]

I google about the error.I found that It is cause of my device have ARMv6 architecture. http://forums.adobe.com/thread/890214
Now I have 2 question.
Question 1. Is there any other reason of failing installation.
Question 2. If the reason is same than any other way available to make build for ARMv6 and ARMv7 architecture phone.
One more thing my both iOS devices are of ARMv7 architecture.
Thanks
MD

A: Unfortunately, you won't be able to run your AIR apps on your device.
Check out specs (system requirements) for AIR here:
http://www.adobe.com/products/air/tech-specs.html
Adobe also has a list of Certified Devices:
http://www.adobe.com/flashplatform/certified_devices/


Stuart Reed has practiced law in South Florida since 1994. He is experienced in business law, family law, immigration law, property law, civil litigation and trials, landlord and tenant cases, securities litigation, and other areas.
Stuart Reed has been in private practice for more than 20 years. His father, Allen Reed, a civil trial lawyer in Florida and New York since 1962, mentored him in a variety of civil legal matters, teaching him the "old school" ways to practice law and serve clients, like being thorough, clear, helpful, ethical and civil at all times.
Stuart Reed earned his law degree at Florida State University College of law in 1992. While in law school he received a Good Gulfstream Foundation Public Interest Scholarship for a land use and environmental law internship with 1000 Friends of Florida, he earned a book award in environmental law, and he worked as a legislative analyst for the Florida Senate's Committee on Natural Resources and Conservation.
Stuart Reed received his bachelor of arts degree at the University of Virginia in 1988, with major studies in environmental sciences. Prior to his law studies, he worked for the Miami Dade County Department of Environmental Resources Management as a Pollution Control Inspector.
He has stayed active with environmental advocacy throughout his law practice, having chaired the Sierra Club Miami Group and the Miami Beach Marine Authority, and representing The Friends of the Oleta River.


so I was determined to have the 2012 one.
Yup… I even put the cover in a frame.
It's ridiculous just how much I love it.
So how's everyone else coping with January?
which I need to stop doing soon!
working on (still doing a bit now actually).
as I allowed to. Promise!
Happy 2012 Zoe! For a moment there I thought youd got a dog!!
Oh good – I'm glad I'm not the only one refusing to take down the fairy lights. We now have them in 4 out of the 7 rooms in our house. I don't see them leaving anytime soon, either….
That's much nicer than the calendar my Auntie got me…. Forever Friends ffs!! Happy New Year. May it be full of roars!!!
Ha ha, this is brilliant! And fairy lights are for all year round, right? They totally are in my house.
My January = not so super so far thanks to a bout of shingles and some r&r at my parents'! And the Christmas chocolate is long gone …. it's totally fine just to buy January chocolate, isn't it?
That calendar is frickin awesome.
I have the lurgy, and I am still not letting it squash me. I had a lovely weekend, and our flat is bright for that wee bit longer, and we have more space, and it's quite mild for January. This year is going to be good and January is good.
Happy 2012! That calendar is amzing, next year I am going to have one.
This year I have some how avoided the `january blues that usually hit me every year–Iam not sure how–they are probably waiting for me in February, something definitely to look forward to.
To me January is like Monday for a whole month… I will be glad when its Feburary again!
Happy new year, Zoe! What an awesome calender you got there!
Love the calendar but don't know how you can resist not peeking through the rest of the months.


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László Székely este arhitectul care a proiectat si palatul Hilt-Vogel din Piata Victoriei. Cladirea a fost ridicata intre anii 1912-1913. Imobilul a fost proiectat lipit de o alta cladire-monument: Palatul Széchenyi, planuita si realizata de acelasi arhitect. In prezent, palatul are 17 apartamente, care sunt fie ocupate de familii de timisoreni, fie inchiriate. In momentul actual, Palatul Hilt este evaluat la 3 milioane de euro.

Palatul Hilt sau Hilt & Vogel este o clădire istorică din Piața Victoriei din Timișoara.

Istoric
A fost construită între 1912 - 1913 după planurile arhitectului László Székely. Lipit de clădire se ridică Palatul Széchenyi, proiectat de același arhitect.

Note

Legături externe
 art-nouveau-europa.net - Palatul Hilt

1913 în arhitectură
Clădiri și structuri din Timișoara
Clădiri și structuri realizate de László Székely

redpajama_set_name: RedPajamaWikipedia


Mercedes-Benz has long been known as one of the technology leaders in the automotive market. When you get behind the wheel of a Mercedes, you know full well that you've got brilliant safety technology on your side.
One of the most innovative features to come out recently is the Crosswind Assist. The technology is designed to stabilize your vehicle when dangerous crosswinds are hitting your vehicle.
Crosswinds are particularly dangerous because as soon as you attempt to adjust to a gust with a slight turn of the steering wheel, the gust is gone and you have to counter correct very quickly. Mercedes took it upon themselves to rectify this. Now you don't need to worry as much about dangerous rogue gusts.
The way the technology works is that your Mercedes will read your steering wheel input in addition to your body motion. At that point, the vehicle uses the brakes, electric power steering and active suspension in order to counterbalance the wind forces.
The Crosswind Assist is very much part of what makes the driving experience of a Mercedes so comfortable, so confident, and so relaxing. So why not stop on by Mercedes-Benz of Buckhead's location to check it out for yourself?


Shine your light on the world with the Intrinsic Soul Journal; guiding you on your soul-searching journey to discover the real you.
In colourful hues of turquoise, purple + bursts of pink, the A5 sized journal is adorned with an inspirational Adèle Basheer quote set inside Intrinsic's signature look frame with beautiful boho patterning and sparkling gold foil to add extra inspiration to your journalling.
Adèle was inspired to make this journal after her own personal quest searching for answers to life's big questions. From seeking out teachers, poets, old world sages, artist and philosophers, Adèle finds the most truth and power stems from being in-tune to her own inner self.
Uncovering Me - asks you questions to reveal a snapshot of where you are right now in your life and where you most want to be.
Daily Journey - is a freestyle journalling section where you can record your daily or weekly experiences, thoughts and emotions on both blank and lined pages.
Monthly Insights - is where your real transformation will take place with specific guided questions to reflect back on your discoveries and gain clarity.
Think of this journal as a guiding light to help you along your path in life, allowing you to write freely, as well as offering prompts to look inside yourself and uncover your inner world.
Available with matching Intuition Cards, Mug, and Trinket Dish. View all Guided Journals.
Why use a Soul Journal?
Journalling your daily happenings allows you to discover insights to your own life situation, and recognise the patterns and habits that hold you back or propel you forward.
Fill your Soul Journal with your deepest thoughts, grandest wishes, illustrations or pictures and words of wisdom, to become more attuned and in touch your own inner wisdom.
So what are you waiting for? Curl up on the couch with your new Soul Journal, put pen to paper, and let your words flow - you will soon see the story of your soul unfold!