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BearingPoint doubles team in Belgium with acquisition of Inpuls
Inpuls, a Belgium-based specialist in information management and data science, has joined forces with BearingPoint. The acquisition strengthens BearingPoint's presence in the Belgian consulting market and enhances its data capabilities.
"The acquisition of Inpuls aligns with two core elements of our corporate strategy," explained Kiumars Hamidian, Managing Partner of BearingPoint. "The acquisition doubles our size in Belgium." Located in the capital city, BearingPoint's Brussels office (Wetstraat/Rue de la Loi) serves the firm's clients in Belgium's €630+ million consulting industry, as well as organisations in the wider Benelux region, which includes the Netherlands and Luxembourg.
"With a team of skilled consultants we deliver business management and technology consulting to clients in commercial, financial and public services sectors in Belgium," said Sylvain Chevallier, Partner in charge of the Belgian Office at BearingPoint. The addition of a team of around 15 professionals now doubles the local team to approximately 30, while adding a new office to its footprint – Inpuls is based in Lier, a city just outside of Antwerp, the country's second most populous cities and a major trade and cultural centre.
"Second," added Hamidian, "we enrich our portfolio focused on digitalisation, regulation and analytics. We believe data is at the heart of digital transformation and creates value propositions and competitive advantages for our clients." Founded in 2014, Inpuls is specialised in digital, with a particular focus on data strategy, data governance, privacy (e.g. GDPR), big data and analytics. Among its offerings are propositions such as 'information strategy', 'information governance', 'GDRP services', 'master data management', 'business intelligence' and 'artificial intelligence'. The company works for clients in several industries including telecom, financial services, pharmaceuticals and retail.
Eric Falque, a Frenchman who leads BearingPoint's France, Benelux and Africa (FBA) division, elaborated on the second deal rationale: "We share the conviction with our clients that data paves the way for the development streams of digitalisation, from robotisation, artificial intelligence and blockchain to internet of things and predictive analytics. Adding the expertise of Impuls enables us to add higher value to our clients."
According to Falque, expertise in information management and data sciences is rooted in the firm's DNA. Early 2012, the European-origin consultancy first set up a practice dedicated to data science, while in February that year the firm purchased Hypercube to ramp up its ambitions in the realm.
A DNA match
For Jan Henderyckx, CEO of Inpuls, the strong DNA and cultural match was one of the main reasons to join BearingPoint's footprint. "With BearingPoint we share common values and the vision of bringing innovative solutions to our clients." He added that BearingPoint's global reach – the firm has around 4,500 employees in 20+ countries mainly in EMEA, while alliances with several large regional consultancies provide it a global reach – will allow Inpuls to upscale its offerings "to a broader set of clients, both in Belgium and internationally."
Together, the move serves the firm's aim of upping its market share in the rapidly growing digital transformation consulting marketplace. According to analyst firm Source Global Research, the market has doubled over the past twelve months to a value of $44 billion globally. Western economies, including Belgium, are leading the growth rush on the back of more mature digital infrastructures and client behaviour inclined to adopt digital as a catalyst for the execution of business strategies.
"We concentrate on European clients, enabling them to become global leaders," remarked Chevallier. In doing so, BearingPoint's data science team will work closely together with the firm's other practices within its Technology unit, which offers propositions including the likes of digital strategy, IT transformation, operational excellence in IT, agile engineering, software selection, ERP system implementation, and technology-led innovation.
As part of the integration, BearingPoint and Inpuls will restructure their combined Belgian team around four market offers: Digital & Strategy, Finance & Regulatory, Operations, and Technology, with the latter led by Jan Henderyckx, who joined BearingPoint as a Partner.
The purchase of Inpuls comes one and a half years after the BearingPoint closed a large acquisition in the United Kingdom. The addition of LCP Consulting, a supply chain consultancy with around 30 consultants, lifted the firm's UK footprint to 300+ consultants. Across the board, BearingPoint however has a select strategy for M&A, with the main part of its growth in recent years (the firm generated revenues of €710 million last year, up from €514 million in 2011) achieved organically.
Related: BearingPoint IT Advisory supports clients with digital transformation.
Belgium consulting news
BDO boosts presence in northern Belgium with 40-strong Cynex Professional services firm BDO has bolstered its presence in Belgium with the acquisition of Cynex, a 40-strong counterpart based in the northern Limburg region.
Bpost working with GEP to streamline procurement operations Belgian Post Group (Bpost) is partnering with global professional services provider GEP to streamline its procurement operations.

redpajama_set_name: RedPajamaCommonCrawl


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Five Alarm Funk at Divan Orange: Interview with Gabe Boothroyd
Posted on July 9, 2014. Written by Nancy Berman
Five Alarm Funk
Most of us have wondered at one time or another where the boundaries of reality lie, where truth meets fiction and dreams meet reality, where ice cream meets the apocalypse. . . Wait what?
Five Alarm Funk's new concept album Abandon Earth features a nefarious ice cream salesman who hides drugs in his ice cream, lures the innocent consumers into his lair, and takes them on a psychedelic adventure tunneling to the middle of the earth, where a scary technological behemoth lies waiting to unleash endless natural disasters and monsters on poor planet Earth.
Five Alarm Funk is touring Canada to promote their fifth studio album, released June 7 in Vancouver. I spoke with Gabe Boothroyd about the band, the album, and the concept.
Nancy Berman (NB): It seems that a lot of bands are working on concept albums these days. Why do you think this is?
Gabe Boothroyd (GB): It seems like the album is a dying form. While we were writing, we realized that we had a lot of repetition, a lot of motifs that kept returning in the music, and this gave direction to our writing. We decided that we were working on a cohesive whole piece of music, which we mapped out according to the songs we put together, in order to represent the story we were creating. The motifs and repetition in the music helped us to tie it all together. The idea is fantastical, not firmly paralleling reality, but the destruction of the planet does seem to be something people think about lately.
NB: Do you think the concept album is a bit of a reaction against people's shrinking attention spans?
GB: The songs on the album stand on their own — people aren't required to listen to the whole thing. They can consume as much as their attention span allows. But hopefully people will check it all out, since it does have a sense of cohesiveness.
NB: How would you describe your sound?
GB: That's always an evolving question. We really try to incorporate many different things, and we've been influenced by different things at different times. But it's the energy on stage that gets the crowd going, it's the thing that glues us together more than any specific genre. Lately we've been trying to incorporate Balkan music and Bangra, although not in any authentic sense, but rather filtered through our background as rock and funk musicians.
NB: How long have you been together? How did you come to work together?
GB: A few of us started out playing together in Vancouver, and then we started looking around for horn players, through friends of friends of friends. But horn players tend to play in many different things, so it's hard for them to commit to one band. Our horn players are integral to our sound; they're like the lead singers, playing all the main melodies. So we needed people who could commit to six-week tours and so on. We have solid people now. Everyone's been in the band for at least 5 or more years.
NB: What kind of a stage show do you put on?
GB: Energy is the main thing. We like to get people jumping. We often have goofy dance moves and little bits of choreography. We like to get people involved in moving. Our shows get hot, half-naked, and sweaty, which is how we like it! People can't always get a sense of our energy unless they see us live. It's a good party.
Five Alarm Funk plays Divan Orange (4234 St. Laurent) Thursday July 10. $12/15.
Abandon Earth
bangra
divan orange
Gabe Boothroyd
My Montreal Bucket List: Sunday Afternoon at the Tam Tams
Cosplayers, Comics, and Games, Oh My! : Montreal Comiccon Day One in Photos
Festivals and Events in Montreal September 2019
Cheap Eats Montreal! Le Cheese
Fringe Festival Reviews Round Five part A


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Category Archives: Action Quake
"That level looks old!"
Posted on 27/03/2008 by Oswald
I was just reminiscing using the "way back machine" perusing the news I wrote while I was the Head Monkey at the AQMD (Action Quake Map Depot) back in 1999-2000. I can still remember receiving the e-mail from Death Magnet telling me he was stepping down and was handing the "reins of power" over to me. LOL.
While I cannot find the exact day, I still vividly remember the day I stepped down from the AQMD because I felt I was not fulfilling my position as the Head Monkey and my interests were moving to Quake III, in search of the "next action." That turned out to be Urban Terror and my time and work at the AQMD became history.
A part of me wanted to leave the AQMD because the Quake 2 engine was getting dated and levels were looking old. Even new levels were retreads of old ideas and very few level designers were bringing something new to the table in terms of development. I guess I can't fault them, but why anyone would spend months working on a level that will be tossed in an ever growing pile of already "official" AQ2 levels was beyond me. I guess each individual had their reasons.
Just the other day I had an ill feeling when I looked at some new images of a level in development for Urban Terror. Just like the day I left the AQMD, that feel returned, when the first thought was "that level looks old." Now, I know the Quake III engine is dated, just as Urban Terror is. But even with this engine it is possible to up the level of quality before releasing a level.
Some level designers have stated they won't spend the time taking their level to the proverbial, "next level" for numerous reasons. First, it's too much work. Okay, I'll give you that reason, to a point. Level design and development is nothing but work. Why half ass your work? Part of level development is improving and learning, working with techniques that will improve your skills and level. I don't understand releasing a level that looks like it's from 2000, when it's 2008.
Second, there is always a chance your level will not be played. The reasons vary; FPS, poor layout or game play, or those asshats who just say, "it sucks" without reason, just to name a few. While many level designers understand this before diving head first into their levels, some don't. After spending months and months, possibly even years on a level that last thing you want it no one playing your level. But to admit defeat before you even start is setting yourself up for failure.
I know the "basics" of level design, but I am no expert when it comes to what some in the Urban Terror Community create. I will cite INVIS, who is a consummate professional, maybe too much so when it comes to his levels. He understands level design from the inside out, knows the elements and how to construct them to create a successful and good looking level. WetWired was another Urban Terror level designer who was able to accomplish the same thing.
These are just two examples, but they worked at a different level than most other level designers. Their time, effort and persistence usually paid off. While I don't mean to characterize other level designers as failures, I would like them to take a look at what levels have all the elements that make up a successful level. Above all other is game play, but this isn't something that "just happens" this is something that is planned from day one. You can't happen upon game play, you must create it.
While game play does reign supreme and is the foundation on which to build, you cannot ignore the other factors when level designing. I am hoping that some level designers understand what makes the good levels good and try to learn why another level not so good. Don't only push the Quake III engine, but push yourself to rise above the mediocrity we see creeping into the levels that are played in Urban Terror.
Filed Under: Action Quake, Gaming, Urban Terror | Tagged: AQ2, AQMD, Death Magnet, game play, INVIS, level, level designers, maps, Quake III engine, Urban Terror, Wetwired
AQ2 Review: Kumanru by Shmitz
Posted on 30/10/2000 by Steve
Kumanru by Mark "Shmitz" Major
| kumanru.zip | 510 kb | Mark Major | Score: 5.0 | By Oswald |
* There's rumor of great treasures to be found in the newly discovered Temple of Kumanru. However, there are more greedy hands than can comfortably share any fortunes that may be found, so order of day is to take care of the competition first, and THEN go looking for the riches. Every once in awhile a very balanced map comes along which stands above rest. Kumanru: Altar of Kumanru is one of these gems, shining like a new found treasure in a lost city.
*- Reproduced from Kumanru readme.txt file.
Texturing [5.1]
The large, stone blocks used in construction are reflected in texturing seen throughout temple walls and floors. These textures dominate most all of map layout. The altar room, meditation room and slaughter room each convey a different feeling as seen in style and texturing used. One has dyed, dark green circular patterns on floor, with a raised, multi-textured/colored altar in center of room. The meditation room is set into floor and is surrounded in off white stone which the temple is built in. Outside in the courtyard, there is a small section and rocky cliffs, which lead to a temple entrance. Beneath the temple there are water filled caverns and stone carved patterns in the walls, which help to break up a reoccurring stone theme. Mark has paid exceptional attention to getting most detail out of simplest of texturing. This in part to lighting effects.
Ambience: [6.1]
What makes this map most impressive is use of lighting effects found in the many rooms of temple. Every area you enter, every corner and hallway you go through, there is some lighting effect used to create that much sought after ambience. Each room is lit completely different, one in the glow of a raised golden altar, another, in a recessed portion of floor, cast in a reddish glow. Down in the lower cavern system, its beautifully light in a glow of green. Well located yellow lights glow brightly, helping to break up the continuous green glow to create an eerie feeling while exploring. The use of shadows and darkened corners are endless. With a layout such as this, lighting helps to accentuate wonderful structural design on temple. The only sound you will experience, is when you are crossing the ledge in an attempt to dodge cast iron bells to get to a sniper tower, or on floor, in that particular room. This seems to be the only deficient portion of the map, good solid sounds to help create that so often needed ambience.
Creative Spark: [4.1]
This map goes in a completely opposite direction than many other maps of its time. While authors were laying out and constructing vertical cities of concrete and metal, Mark too took a different approach. Sometimes those maps which are simple, are successful. When you think of Kumanru, visions of Indiana Jones and nonstop action begin running wild. That is where this map takes over and excels. There have been other maps of this type when have attempted to recreate a map of this style, but most seem to be lacking one of details which Kumanru has.
Construction: [5.5]
Do you want to know secret to this maps success in Action Quake community? The r_speeds! The polycount is just outstanding on this map. Turn r_speeds "1" (ON) in console and take a run through map. These speeds peak at about 340, while averaging in low 100s. This is an excellent map which almost any system could run on an Internet based server. That is reason this map has gained its popularity. I don't feel as if there are any major technical flaws, just a few areas which could may of helped playability. I think small, outside courtyard could have been increased in size. At times, attempting to hop up rocky to temple entrance can be difficult. There also needs to be another route into and out sewer area. It is too easy to control this area and dominate entire map.
Playability: [4.0]
This is a great map, which suits any type of style of game play, as choice of weaponry is not crucial. As experienced many times before, watch for snipers, squatting and sniping from either tower, into courtyard area. As rounds progress, it becames a game of cat and mouse as both teams wander the map looking for an advantage, without holding down a single area. The only exception is lower cavern area. It is possible for a team to guard entrances, thus beginning a standoff with the opposition. Most other areas seemingly have a "backdoor," allowing for surprise attack. There are many pillars and corners to hide behind for cover. Not to mention what few prefabs we had, you are able to duck behind them. The map seemed to play best with teams of six to eight players per side.
6th Sense: [5.2]
I think many will agree, this is a great overall map. Given the layout, lighting and playability, this map has become a mainstay server favorite. There are many maps which try to emulate the combination which Kumanru has, but none have matched its success. There are many different areas and passageways which lead, virtually all over map. There is no need to feel trapped in a dead end. An escape route is just around corner, out window or down through floor. I wish there were more maps which could combine the needed effects to create results similar to this map.
Final Score: [5.0]
[Oswald] Upon initial release, this map was a success. It seems to have grown in popularity, as many servers I check are still running it. And for good reasons, as reflected in our choice of including as one of best Action maps. There are prettier looking maps out there. Maps which are more intricate. Maps with outstanding lighting and sound. But few have successfully combine these major categories to create an Action Quake map, like Altar of Kumanru which stands test of time, even as new Action maps are being released.
Filed Under: Action Quake, Gaming | Tagged: Action Quake 2, Kumanru, review, Shmitz | Leave a comment
AQ2 Review: Teamdepo by Strag
Teamdepo by Brian "Strag" Vannatta
| Teamdepo.zip | 1.31 Mb | Brian Vannatta | Score: 5.2 | By Oswald |
Ever wonder what it would feel like to be in the middle of nowhere, at a military supply depot that does not exist, according to the government? Like most military installations, the buildings and surroundings are drab in nature, take some time to familiarize yourself with the different areas. This map many take some getting acclimated to, but after further inspection, you realize this map holds quite an ingenious design and unique game play.
Considering the texturing is drab though out most of the map, Ruskprick always seems to get something extra out of the textures he creates. As Brian notes in the readme text, some of the texturing is "modified" to fit in certain areas. The red brick, light brown wood and cold gray textures seem to dominate most all of the map. There are enough different textures used throughout the facility that they mesh incredibly well. Numerous crate textures are used and quite noticeable, as some don't fit in. The interior texturing seems to be thrown together with little thought, as opposed to the outside texturing, which seems to have been creatively applied. The high quality, which is used for the exterior, is not matched by the interior decor. The sky textures have been seen before, a dark nighttime sky, dotted with bright shinning stars. This fits the map wonderfully and helps to create a most important aspect of any map. Ambience.
This military depot comes alive with a multitude of sounds during the night setting. Sounds seemingly resonate from the entire map, the hum of an electric transformer, the sound of blowing air from an air conditioning unit, the cry of a wolf in the distance and the calling of frogs. The chirping of crickets can be heard whenever outside or near a door or window. This sound is not so overbearing, that it detracts from the sounds of individual player's footstep of the clicking of sniper rifle. The contrast between interior lighting and darkened night sky is lacking is not very noticeable. Although the use of exterior lighting effects helps to detract form that lack of contrast. These exterior lighting effects help create that darkened night ambience with their cascading glow.
Based on the read me text, this map was designed solely for team play, which is reflected in the style and overall design. The success of this map is the execution of the game flow, which seems endless. That is a testament to the outstanding layout of the structures and support items, which Brian has created. Team spawn points give players enough room and time to maneuver while setting up tactics to eliminate the opposing force. Teams actually have a few options available to them as they set up their first strike. Initially, the map did not grab my attention, as it seemed a bit drab in nature. Other depot style maps have followed, but I can't recall any other that has been so successful, so consider this the first, thus well made.
The author has done an excellent job, in the layout and design of the map. There are a few annoyances, which you will encounter. On the backside of the map, large, red, metal towers rise behind the brick wall, unfortunately, without going into 'noclip' mode; you cannot climb the wall to access that area. The other flaw in the design is a hallway next to the stairs on the lower level of the brick building, which is inaccessible because it is filled with crates. Additional access, possibly through the large through the large wooden gates with the 'STOP' sign, would have been an interesting addition to Teamdepo. In terms of online play, polygon count maintains acceptable levels. The only area to note a sharp increase is in the corner, near the hum of the electric generators behind the gray building.
You would not really know it from looking at the map, but the play characteristics are quite unique. Although it became all to familiar round after round, having the majority of the action taking place in the same few areas, such as under the brick building near the loading dock. For the review, teams were set eight players a side, probably a few too many a map of this size. Most of the players chose the SSG 3000 sniper rifle as their weapon, while others went with the M4 and M5/10. As teams spawned in their separate courtyards, some players took off the sniper tower and the interior of the building. Others decidedly took their life in their hands and ventured into the transition area (near the loading dock), where more often then not were met by resistance from the opposing force. Some snipers decided to attack from the building above the water, which made for heavy fire as the opposing team attempted to infiltrate that portion of the map. The crates added a bit of protection. For those who chose the building route, pistols and knives became the ultimate weapons, as the hallways are very narrow, which leave little room for error. The beauty of this map is the ability to get behind your enemy by using a multitude of routes available. Unfortunately, the game flow seems to be interrupted on the backside of the map when the garage door is closed, which is only accessible from inside. This helps to maintain the realism, but disrupts the action and detracts from the score.
Teamdepo seems to be the "original" military depot style map. Since then a few others have be created, similar in appearance but not in play. One word describes the how the action plays. Rock! This map is excellent in all aspects. For a team to control this map, it is almost imperative to control the area surrounding the loading dock. This makes opposition advancement impaired and more difficult. The elevation changes works to each teams advantage, multiple routes in and out of each area keep the rounds fresh as you try and kill the enemy. The interior is probably a bit overlooked, as most of the action seems to take place outside. Throw caution to the wind, the hallways in the brick building is narrow and very tight, leaving little margin for error or escape.
[Oswald] Upon first glance, teamdepo looks dull and unexciting, like the barren desert wasteland it is built on. Everything about this maps says it should be a great map, not only visually, but to play on. There were instances which teams would find themselves in similar situations as the previous round, blasting away at their opposition. After further examination, Brian has created a delicate balance based around construction and playability, which lends itself favorably to all gaming styles. A few minor flaws in the layout do not detract from the thrill of the chase. Consider this map a smashing success.
[Ellusion] I have to agree on most parts mentioned; teamdepo is a very good map in my opinion. What it lacks in visuals and overall eye candy, it makes up with an attention to detail and superb playabilty. I would even say the playability borders on frustration sometimes, as balance can shift both ways depending on how you play, never knowing where you have the other team. The only real drawback in the gameplay though, is the few choke points that can easily ruin the fun when the m4 maniacs clash together with a wall of bullets and no chance of escape. As to the visuals, a lot of textural improvements along with lighting could easily have raised this map a few notches up. I suggest the boomstick and some cozy slippers for one helluva tension-filled game.
Filed Under: Action Quake, Gaming | Tagged: Action Quake 2, review, Strag, Teamdepo | Leave a comment
Changes in the Wind
There has been a small union between Urban Terror and The 6th Floor. I will now supply the 6th Floor Poll on the main page. Kinda cool. Next, I want to say thanks to everyone who has made this site quite popular. As the counter reads, I finally surpassed 50,000 hits! I guess we can call that a milestone. One on which I am going to build on.As for the changes. I may or may not keep the Action Quake 2 information available here. I am going to convert this over to an Urban Terror map site. There will be a plethora of things for mappers and those interested in Urban Terror. Although I will not be giving away development team secrets, I feel I can be more myself here. As for the information I have on AQ2, I will turn the reviews over the AQMD. This transition may not happen overnight, but I expect to follow through with this plan.The recent news on Urban Terror, well there still has been no beta released. Although Preacher has put a call out for some help:
"Silicon Ice Development, makers of Urban Terror is in need of more animators!!! Nobody quit or was removed from the team or anything like that. The simple fact is our animators are over worked. This in no way, shape or form will effect our beta release. BUT! We would like to have as much done as possible before our release. So if you have some skills animating models, and you really know your stuff. E-mail us as soon as possible. Please have some work ready for us to review." So if you are good at what you do or your name is Paul Steed, then contact us and we will review your work. Unless your name is Paul Steed, then you are "in" with the development team =)
Filed Under: Action Quake, Gaming, Urban Terror | Tagged: animators, AQ2, AQMD, Paul Steed, Silicon Ice Development, Urban Terror
AQ2 Review: City by Ruskprick
Kumanru by Mats "Ruskprick" Holm
| city.zip | 1.88 Mb | Mats Holm | Score: 5.1 | By Ligur |
They say there is great beauty in Sweden, especially when it comes to the bikini teams. There is also grace and style in the way Mats "Ruskprick" Holm designs his maps with a unique realism which has rarely been accomplished to this extreme. Not only is he a master of layout, but he does what most cannot. He creates many of his own individual textures for all of his maps. City is no exception, just look closely at the intricate detail and the style at which the map is played. Only then will you come to understand that Ruskprick is more then a name, it is a style which has become indicative of Action Quake 2.
Like all of Ruskprick's maps, City has great textures made by the author. The r_speeds are kept in check by detailing the map with cool texturing and using a minimum of brushes. The basic texturing in this map is an orange, brick coloured one used in the buildings all over. The stairways and interiors in the map have a nice, smooth yellowish wall colouring, and streets look like tinted asphalt. Some details like a Chinese restaurant, a computer store, a police station (don't worry, they are on strike), Pizza la Mafia etc. are all different textures slapped in the building walls, and every single one of them looks good if a bit plain. The map in general is plain and minimalistic, but clear and somehow very crisp and good looking. The only detail explosion is the flat of Karlsson himself, a two room apartment you can reach by jumping over an alleyway and in from an open window. Karlsson definitely has some kick ass carpet and wallpaper.
The ambience is not enhanced by a plethora of exciting new sounds of anything, and you won't see massive new features here either. Lightning is smooth and harmless, blending to the map in a way you don't even notice it, excellent so to speak. After that its all in the textures and layout. The nice touch that crowns the map is the radio in Karlsson's room: It plays his TV series tune. Very groovy, a bit 70s track with a guy honking "Karlsson Karlsson wheee here comes Karlsson" and so on in Swedish. When the map came out dozens of demos of people dancing in the room were recorded. AQ2 music industry bloom? I'll never forget the dance kick fights up there, and fondly remember how I once danced out of the window (accidentally), got pulpified on the asphalt below, and how my clan mates had so much fun on me laughing about the dork who grooved out of the window. A shame you can shoot the radio to scrap (it does explodes), but that gives a new, wonderful object orientation to the map: Can you reach the room before the lamer who does not like the Karlsson tune (I mean, he must be really weird, possibly dangerously insane not to like it…) and shoot him to gibs before he manhandles the sound box?
Creating a Swedish town scene with a Karlsson on the Roof flavor and succeeding so damn well, I guess that is creative. Ruskprick is always creative about what he does: nothing is done the easy way. We get the full package of looks, smooth game play and an overall fun theme. The actual city idea is far from original, but the way its made, similar to reinventing the wheel so it rolls better. I can't but give him credit for the map in this department too. I'll say again, the Karlsson room idea and how it was made is hella fun.
The construction is basically very plain, but very, very efficient. Everything is cut and positioned in a way that will reduce r_speeds to a good, multiplayer level which is playable. The map has two ends (heh), and is shaped a bit like the number "8", with an additional section to the middle. Teams spawn on either end, or the other team can spawn in a roof in the middle area of the map. Deployment is lightning fast, the streets are nearly clear of obstructions and mad strafe jump bunnies can accelerate to subsonic. Basically you can be on the throat of the other team mere seconds after the movie starts. But usually this will get you shot up good, so the teams tend to take a bit more tentative approach and take positions in the middle of the map, either the police station or a high building on the opposite side. The ends of the map are both accessed by a cramped alley or a tunnel penetrating a house block. Some trashcans, boxes and such are littered here and there, sparsely but very usefully positioned. However plain and empty the streets appear, cover is never that far. In addition we have drainpipes you can use to reach various roofs, and stairways that lead up in the middle building or the ends of the map. Simple construction is probably one of the major reasons for the maps popularity and success, it offers sniper and long range action with very good r_speeds, and something no other map this far has to give in my opinion and the game is easy to follow. You can be pretty sure where the enemy is, or at least find him fast. Most of the time. Some of the rooms are reachable via the drains since stairways tend to attract campers, but what map does not have that?
This is definitely a team play map, and suits small or large teams. Snipers, auto-monkeys or the shotgun will be the most effective here, but a HC or kick freak has his own territory to rule also: the alleys or the stairways spread around the map are cramped and support another style of action gaming. You just easily get stuck on a room or a stairway, with multiple opponents with long range weaponry training their sights on the exits. A heroic last stand is, of course, only fun. The efficiency of the M3 Super Assault Shotgun on this map never ceases to amaze me, but somehow the streets are just the right size of space for SG combat. The SG is also superb on the interior areas of this map. Only accurate snipers easily control the central area or the roofs of the map, which support at least two ways to reach all the good perches. For clan games this map is, however, not the best choice of all. It gives you an easy to comprehend, fast moving game, but the two ends of the map are still easily camped by a whole team intent on only defending if they wish so. Flushing out campers that have a good position and refuse to come out is never fun in the long run. Clans looking for very complex games where communication is the only good way to totally defeat the enemy will g et bored here at some point.
The sum is more then its parts or something, the map feels and plays well. City feels really thought over and finished, with no loose parts left hanging around. It really does look like a city! It is realistic, in a cartoonish way that fits Quake2, you don't stop and start thinking, "What the hell is that supposed to be, now, a red box or a building?" After hundreds of games it starts to lose its charm, but what doesn't? This map is easy to learn, harder to master and will last for ages. City is one of the classics that will be around as long as there are AQ2 servers. The theme is old and made a dozen times, but never as well and I doubt if anyone will make a simple urban map like City is, and have it work so well and charming as this one.
[Ligur] Speechless.
[Oswald] This map like all of Ruskprick's other creations is quite ingenious. From the basic design to playability and texturing to low r_speeds, he does not seem to miss a thing. As seen in his other maps, he tends to go, "all out" in all his projects. The attention to the detail makes all of his maps something special. City though was different and it took some time for the the design concept to actually set in. This map is better compared to Acticity then Urban, based on its long and twisting layout as opposed to going vertical. Game play is what most look for when it comes to a successful Action map and Mats has left us begging for more. His unique and beautiful texturing also seems to make all his maps come alive with realism, something which is very difficult to accomplish, or so it seems in Action Quake 2.
Filed Under: Action Quake, Gaming | Tagged: Action Quake 2, city, review, Ruskprick | Leave a comment


Go to our How to Read DIC Rate Tables to find out how to use these rate tables.
**DIC apportionment rates approved by the Under Secretary for Benefits under 38 CFR 3.461(b) will be the additional allowance received for each child.
Rates shown are for surviving spouse only.
See Note: e for additional amounts to be added per child.
Surviving spouse of Aviation Cadet or other service not covered by this table is paid the DIC rate for enlisted E-3 under 34.
Veteran who served as Sgt Major of the Army or Marine Corps, Senior Enlisted Advisor of the Navy, Chief Master Sgt of the Air Force, or Master Chief Petty Officer of the Coast Guard.
Veteran who served as Chairman of the Joint Chiefs of Staff, Chief of Staff of the Army or Air Force, Chief of Naval Operations, or Commandant of the Marine Corps.
If surviving spouse entitled to A/A, add $326.77; if entitled to HB, add $153.08.
Add $326.77 for each child under 18.
Base rate is $1,599.33 if vet rated totally disabled 8 continuous years prior to death and surviving spouse was married to vet those same 8 years.


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RARIED RECRUITMENT 2021: LATEST RARIED JOBS | M.S. REGIONAL AYURVEDA RESEARCH INSTITUTE FOR ENDOCRINE DISORDERS
RARIED Recruitment 2021: Apply online for RARIED Recruitment for Research Associate, Scientist, Technical Assistants, Admin & Allied Cadre, JRF, SRF etc. M.S. Regional Ayurveda Research Institute for Endocrine Disorders RARIED Recruitment provides challenging Platform for Graduates, Freshers and experienced candidates. RARIED- M.S. Regional Ayurveda Research Institute for Endocrine Disorders Jaipur under Central Council for Research in Ayurvedic Sciences (CCRAS),Ministry of AYUSH, Govt. of India was initially established as Regional Research Institute (Ayurveda) in 1972 April 1st, with the objectives to promote Ayurveda on scientific ground by the means of clinical as well as drug development studies. It was upgraded with the name of Central Research Institute (Ayurveda) on 11th October 1999, further it was renamed as Ayurveda Central Research Institute in the year 2010 and recently again renamed as Regional Ayurveda Research Institute for Endocrine Disorders (RARIED) in April, 2016. When it comes to the selection process of RARIED, the candidates have to take up a written exam / Interview. The type of questions that are asked in the technical interview round differs from one position to another. Those who are applying for technical jobs would not have the same set of questions asked in the interview as that of the ones who are applying for non-technical jobs in RARIED Recruitment. Those who are selected in the technical round would be subjected to HR round where the candidates would be questioned about the company, general knowledge and the interpersonal skills, the skill to think out of the box and the attitude of the candidate would be tested. Prepare for M.S. Regional Ayurveda Research Institute for Endocrine Disorders - RARIED recruitment through Freshersworld placement paper section.
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RARIED Recruitment 2021|Jobs (Careers, Vacancies) in RARIED-M.S. Regional Ayurveda Research Institute for Endocrine Disorders
RARIED Recruitment 2021: Apply online for RARIED Recruitment for Research Associate, Scientist, Technical Assistants, Admin & Allied Cadre, JRF, SRF etc. M.S. Regional Ayurveda Research Institute for Endocrine Disorders RARIED Recruitment provides challenging Platform for Graduates, Freshers and experienced candidates. RARIED- M.S. Regional Ayurveda Research Institute for Endocrine Disorders Jaipur under Central Council for Research in Ayurvedic Sciences (CCRAS),Ministry of AYUSH, Govt. of India was initially established as Regional Research Institute (Ayurveda) in 1972 April 1st, with the objectives to promote Ayurveda on scientific ground by the means of clinical as well as drug development studies. It was upgraded with the name of Central Research Institute (Ayurveda) on 11th October 1999, further it was renamed as Ayurveda Central Research Institute in the year 2010 and recently again renamed as Regional Ayurveda Research Institute for Endocrine Disorders (RARIED) in April, 2016. When it comes to the selection process of RARIED, the candidates have to take up a written exam / Interview.The type of questions that are asked in the technical interview round differs from one position to another. Those who are applying for technical jobs would not have the same set of questions asked in the interview as that of the ones who are applying for non-technical jobs in RARIED Recruitment. Those who are selected in the technical round would be subjected to HR round where the candidates would be questioned about the company, general knowledge and the interpersonal skills, the skill to think out of the box and the attitude of the candidate would be tested.Prepare for M.S. Regional Ayurveda Research Institute for Endocrine Disorders - RARIED recruitment through Freshersworld placement paper section.
Apply for RARIED recruitment through Freshersworld; is job posting website where you can find all types of useful recruitment information like Govt Jobs, Railway Recruitment, FCI Recruitment, SSC jobs and also M.S. Regional Ayurveda Research Institute for Endocrine Disorders jobs. Here in RARIED recruitment page we are listing latest and upcoming, active RARIED jobs and recently closed jobs of RARIED. Freshersworld also help our candidates by providing proper directions for how to apply, selection procedure, latest notifications, Educational qualification, job location, salary, Selection procedure, exam details, result notification, Links for downloading application form / admit card / answer key etc,.Prepare for M.S. Regional Ayurveda Research Institute for Endocrine Disorders - RARIED recruitment through Freshersworld placement paper section. If you want to get enrolled in M.S. Regional Ayurveda Research Institute for Endocrine Disorders -RARIED recruitment drive, Freshersworld will help you with placement papers which include Aptitude test, Interview questions and answers, Current Affairs, Logical Reasoning, etc. So make use of it and achieve your dream job or Company. Because, Opportunity doesn't knock twice!
Application mode of M.S. Regional Ayurveda Research Institute for Endocrine Disorders is online and interested and eligible candidates can apply through their official website and through the link provided in the Freshersworld site. Experienced Candidates & freshers can check our active RARIED Recruitment notifications to apply and freshers can also subscribe to our freejobalert, Sarkari Result & Employment News to get instant messages or notifications related to M.S. Regional Ayurveda Research Institute for Endocrine Disorders -RARIED recruitment 2021. Candidates who are eagerly waiting for M.S. Regional Ayurveda Research Institute for Endocrine Disorders jobs 2021 they can easily apply through Freshersworld because we list all the details and latest notifications. So that the candidate will not be confuse while applying for RARIED jobs. We will inform you about RARIED hiring details at the earliest. Be the first one to apply. Be the first one to get hired.


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Home/Football Update/Real Madrid vs Villarreal LIVE Football Score 19/01/2023
Real Madrid vs Villarreal LIVE Football Score 19/01/2023
Musa 2 weeks ago Football Update Leave a comment 2,094 Views
Less than two weeks after their meeting in La Liga, Villarreal and Real Madrid will once again meet, but this time in Copa del Rey. Here's our preview of the game, along with some reliable betting predictions. While Real Madrid suffered a tough blow in Spanish Super Cup a few days ago against Barcelona, the team is still having a good season since they are in play in all competitions.
However, their last match in La Liga was also a loss and it was against their upcoming opponent in Copa del Rey, Villarreal. With that in mind, we can see Real Madrid being extra motivated in this match and that's why we can see them winning it as well. Three of the last five head-to-head duels between Villarreal and Real Madrid have gone under 2.5 total goals and two of their last there duels ended without any goals at all.
That being said, their last duel just ten days ago has gone over 2.5 total goals as Villarreal won 2-1. However, we don't see that happening again and our prediction is under 2.5 total goals for this game. With three wins in their last four games in La Liga, including their win over Real Madrid, Villarreal has been in solid form lately and thanks to that, they have climbed the standings to reach the fifth place for now, while also being tied in points with Atletico Madrid who's in fourth place, so they will have a chance to fight for a spot in the Champions League. They are clearly also in play in Copa del Rey.
Meanwhile, Juan Foyth and Kiko Femenia are questionable for this match after being subbed over the weekend, while Giovani Lo Celso, Alfonso Pedraza, and Nicolas Jackson are also likely to miss the game. Thanks to the loss against their next Copa del Rey opponent, Real Madrid has gone there points behind Barcelona in La Liga title race. On top of that, the team suffered a tough loss in Spanish Super Cup final just a few day ago and it was against Barca, making it that much worse. So, Real Madrid will be looking to their upcoming duel with Villarreal in the cup as a way to get back on the right track.
When it comes to team news, Lucas Vazquez is out a few more weeks with a sprained ankle, while Aurelien Tchouameni and David Alaba are also questionable with calf injures. Aiming to avoid a second dose of cup disappointment in a matter of days, Real Madrid take on Villarreal in the last 16 of the Copa del Rey at La Ceramica on Thursday evening.
Quique Setien's side played out a 1-1 draw with Celta Vigo in their most recent outing, while Los Blancos fell to a 3-1 loss to Barcelona in the final of the Supercopa de Espana. Embarking on a spectacular seven-game winning run in competitive and non-competitive fixtures leading up to their trip to Celta Vigo, Villarreal could not extend their victorious streak to eight matches, despite Gerard Moreno breaking the deadlock with only 15 minutes gone.
Jorgen Strand Larsen came off the bench to level for Celta Vigo in the second half, but there has been much to like about Villarreal since Setien succeeded Unai Emery, and regaining their rightful place in the Champions League is no longer mission impossible.
Indeed, the Yellow Submarine are sitting pretty in fifth in the La Liga table – only behind fourth-placed Atletico Madrid on goal difference – but at the same time only one goal separates Villarreal from fellow 28-pointers Real Betis in sixth spot.
The top-four race takes a backseat for the time being, as Villarreal – who have already beaten Santa Amalia, Guijuelo and FC Cartagena in this year's Copa del Rey – endeavour to make the quarter-finals of the competition for the third time in four seasons.
The Yellow Submarine have not progressed further than the last eight since losing to Barcelona in the 2014-15 semi-finals – their best-ever finish in the competition – but a first-ever piece of domestic silverware is long overdue for the Ceramica outfit. Real Madrid make the journey to a team who have failed to keep a single clean sheet since the return of domestic football after the World Cup, but Carlo Ancelotti was left to rue defensive deficiencies as Barcelona clinched the Supercopa de Espana crown in Riyadh.
Gavi coolly slotted home the opening goal before turning provider for Robert Lewandowski and Pedri either side of the half time whistle, and Karim Benzema's response with only seconds remaining served as little consolation for the capital giants.
Also playing catch-up to La Blaugrana in the race for La Liga title glory, second-placed Real Madrid have a three-point gap to make up to Barcelona and face a particularly challenging set of fixtures against Athletic Bilbao, Real Sociedad and Valencia in the coming weeks.
It took a second-half goal from Rodrygo for Real Madrid to edge past Cacereno 1-0 in the last round of the Copa del Rey, which they have not won since 2014, and Los Blancos have suffered four quarter-final exits since last lifting the domestic prize nine years ago.
However, not since their last stint as defending champions in 2014-15 have Real Madrid been dumped out in the last 16, although they were beaten 2-1 by Villarreal at La Ceramica on January 7, and jet lag will not be the visitors' friend at the Yellow Submarine's fortress.
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Mother of Mrs. Kent (Debra) Shady of Bluffton, Lorene Grace Whitton, 85, of Brownstown, died at 11:30 a.m. Thursday, Sept. 3, at the Hoosier Christian Village.
Born Feb. 22, 1920 to Herbert and Alberta Mae Alford Schultz, she married Robert Lee Whitton in Cambridge City March 15, 1941. He preceded her in death in 1997.
A former resident of Greenfield, she was a graduate of Cambridge City Lincoln High School. She worked at American Hosiery Mills in Indianapolis and Bearcat Scanner in Cumberland as a secretary. She and her husband also owned and operated Country Town Laundry-matt in New Palestine for several years.
In addition to the daughter in Bluffton, she is survived by a son, James Lee Whitton of West Lafayette; two other daughters, Mrs. Michael (Nancy) Lay of Dow, Ill. and Mrs. Stan (Jane) Thomas of Medora; two sisters, Iris Chew of New Lisbon and Ruth Ann Wallis of Little Rock, Ark.; eight grandchildren and seven great-grandchildren.
Services at 3 p.m. today will be held at Medora Christian Church with calling at the church starting at noon today until time of services. Stan Thomas, Mrs. Whitton's son-in-law and the minister of the church, will be presiding along with Gary Morning, and burial will follow at Riverside Cemetery in Cambridge City.
Memorials are to either the Lake James School of Missions in Angola or the Adevntures in Missions in Bloomfield.


Thank for visiting our page for poem for choir anniversary.
We have great samples below here in our page for you to have a look at.
As the word of God says in the book of Colossians 3:16..Let the message of Christ dwell among you richly as you teach and admonish one another with all wisdom through psalms, hymns, and songs from the Spirit, singing to God with gratitude in your hearts.
They bible says that once we understand the message about what Christ did then we need to sing songs of gratitude from our hearts..
Allow me to make the verse a poem for the choir right now.
and thank you for the songs.


The Democratic Party stands behind the right of every woman to choose, consistent with Roe v. Wade, and regardless of ability to pay. We believe it is a fundamental constitutional liberty that individual Americans – not government – can best take responsibility for making the most difficult and intensely personal decisions regarding reproduction. This year's Supreme Court rulings show to us all that eliminating a woman's right to choose is only one justice away. That's why the stakes in this election are as high as ever.
We will defend the dignity of all Americans against those who would undermine it. Because we believe in the privacy and equality of women, we stand proudly for a woman's right to choose, consistent with Roe v. Wade, and regardless of her ability to pay. We stand firmly against Republican efforts to undermine that right. At the same time, we strongly support family planning and adoption incentives. Abortion should be safe, legal, and rare.
By the time 2008 rolled around, there was no talk of rarity or goals to make abortion "less necessary." Instead, abortion was a right that required guarding.
The 2012 platform, in language recycled from 2008, vows to "oppose any and all efforts to weaken or undermine" the availability of abortion. While solid majorities of Democrats back some limitations on abortion — 59 percent would ban partial-birth abortions, for example, and 60 percent endorse a mandatory waiting period — the official position of their party is that even common-sense restrictions are unthinkable.
So here we are, twelve years after the official Democratic position was to make abortion "less necessary and more rare." Now it is a "right" that should not be taken away. This is a path that the American people cannot afford to take.


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Home Hear Indie Roundup: 115 Songs to Fill The Gaping Hole In Your Soul...
Indie Roundup: 115 Songs to Fill The Gaping Hole In Your Soul This Weekend (Part 3)
Dead Register, SickWalt, Jade Eagleson, Bloodred Hourglass & more power to you.
Dead Register are in it to win it, SickWalt feel like a million, Jade Eagleson plans to take his time, Bloodred Hourglass make it rain — and we're just approaching the middle of your latest and greatest Weekend Roundup. It's too late to stop now:
39 | Dead Register | Don't Fail Me
THE EDITED PRESS RELEASE: "Atlanta post-rock/avant doom trio Dead Register proudly offer their most intricate visual creation to date with a live-action puppet video for their new single Don't Fail Me. The song is nearing official release as an expansive maxi-single/EP at the end of the month. Their most epic song yet, Don't Fail Me comes to life through an intense new live-action mixed-media puppet extravaganza which portrays the emotional depths of the song's lyrical focus. Crafted by Avril Che and M. Chvasta, this video marks the band's fifth DIY visual production, and the band's first ever foray into puppetry. The duo say: "Don't Fail Me is a standalone single recorded in an attempt for us ancients to stay active, much like a nursing home trip to the mall for weekly early AM jazzercise. The song deals with feelings of hopelessness, inadequacy, death, compounding soul-crushing depression, mundanity of life, overcompensation, self-reliance, and ghosts."
40 | SickWalt | Million Dollar Man
THE EDITED PRESS RELEASE: "After earning their reputation by setting N.Y.C. stages on fire, SickWalt unleashed their first album Shove n' Love. To celebrate, they also dropped the single Million Dollar Man. On the track, the band blend the undeniable chemistry of their live act with a polished sound that oozes confidence. They are truly a group of artists and musicians firing on all cylinders. It is full of blazing, crisp guitar riffs, thumping & pumping drums, and a robust bottom end that lays the foundation for Sickwalt's unique vocal style."
41 | Jade Eagleson | All Night To Figure it Out
THE EDITED PRESS RELEASE: "Jade Eagleson is kicking off 2021 with the release of the single All Night To Figure It Out. A sneak peek at Eagleson's upcoming sophomore project, the bold track marks a new direction for the 2019 CCMA Award winner. "When I first heard All Night to Figure it Out, I couldn't wait to get into the studio because it's the kind of song that demands a vocal that would push me outside my comfort zone and require me to fully let it fly in the vocal booth," said Eagleson. "This song requires a lot of attitude vocally, and my producer really pushed me past what I believed I was capable of for it, and I hope that you can feel that, and it resonates with you all when you listen."
42 | Bloodred Hourglass | Drag Me The Rain
THE EDITED PRESS RELEASE: "Finland's melodic death metallers Bloodred Hourglass have released the single Drag Me The Rain to shorten the wait for the upcoming album. It is the first new release of the band since the album Godsend in 2019. Vocalist Jarkko Koukonen comments: "Drag Me the Rain is a very straightforward type of banger with some refreshed catchiness and rudeness, and it also carries the vibe it will strike live as well. 'Fear is contagious, but so is courage.' Lyrically it's going to be by far the most personal album to date. It's an introspective trip into loss, lost chances of life and love — all crowned with sadness. You get a lot closer by being also fragile, and the contrast we managed to capture on this record is definitely some next-level BRHG."
43 | Father Before Me | Until Lambs Become Lions
THE EDITED PRESS RELEASE: "Father Before Me have released their video for Until Lambs Become Lions. The song and their latest EP are both self-released. The songs were mixed and mastered by genre veterans Grant McFarland and Carson Slovak at Atrium Audio (August Burns Red, Carousel Kings). The music video was shot by Tom Flynn."
44+45 | Jessica Wilde | Wasted / F*ck U I'm Sober Now
THE EDITED PRESS RELEASE: "With it being a particularly wild 2020 in more ways than one, singer Jessica Wilde is set to slide into 2021 in spectacular fashion with Double A side Wasted / F*ck U I'm Sober Now. Wilde's raw, honest lyrics take you on a ride through her personal journey of mad parties, hazy drunken nights, regret, love, heartbreak, self-loathing, self-empowerment and going sober."
46 | Wound Machine | Gotuję Się
THE EDITED PRESS RELEASE: "Wound Machine are the new incarnation of current and former members of death and black metal bands such as Pedophile Priests, Thy Worshipper and Mortis Dei. The duo debuted last September with a cover song of Polish thrash metal legend Kat's Wyrocznia. But thir new single exands their metal horizons. The song is performed in Polish and is entitled Gotuję Się."
47 | Tsunari | Fruity Loops
THE EDITED PRESS RELEASE: "Not afraid to break out the mould, Tsunari builds on her fast-growing success with a song that incorporates energetic trap snares with synth led samples. Speaking on the release, she said: "The song is about living a colourful life. To live a colourful life, means to have a life full of ups and downs, to have experienced struggle and achievement, to have learned from your failures and grown from them. A colourful life means you have lived life to the fullest, which is what we all aspire to achieve."
48 | Howlin' Circus | Dresden
THE EDITED PRESS RELEASE: "Howlin' Circus — the project of Jafar Sandouk — released Dresden, the first single from his forthcoming album, accompanied by a visually stunning music video brimming with symbolism. Sandouk says: "The past few years have been exhausting for so many of us, on top of dealing with a pandemic, and having to negotiate with all these forces that are totally disconnected from reality. The climate-change deniers, QAnoners, the white supremacists. I keep hearing how divided we all are but it's not really a divide if the other person doesn't even see what planet we're on."
49 | Hurtwave | Black & Blue
THE EDITED PRESS RELEASE: "Dayseeker vocalist Rory Rodriguez and drummer Mike Karle launched their new project Hurtwave in 2020. The pair traffic in synths and the output is decidedly different than that of their main band. They just shared the video for the new track Black and Blue. "Black and Blue is about my relationship with a girl who, emotionally, would leave me feeling battered and bruised," says Rodriguez. "It made me seriously question if we were in love or if I was potentially being used by someone I deeply cared for."
50 | Necronomicon | Wall Of Pain
THE EDITED PRESS RELEASE: "German cult thrashers Necronomicon strike for the relentless 10th blow with their new album The Final Chapter. Due on March 26, it represents a new level even for such an extremely experienced band. Since 1986, Necronomicon have been destroying ear canals all over the world — and today they present the first single and video of the album with Wall Of Pain."
51 | Malacoda | Crawling Chaos
THE EDITED PRESS RELEASE: "Malacoda release the video for the title track from the upcoming EP Crawling Chaos. Malacoda say: "Usually we do really elaborate music videos for our releases, but Covid prevented us from getting together and making something grandiose. We felt a performance/lyric video would be cool, we haven't done one of those before. We filmed it at the studio ourselves and sent to a video editor we know in Sweden to make it a little bit more interesting."
52 | Heather Rivas | Think Of Me
THE EDITED PRESS RELEASE: "L.A.'s Heather Rivas is known for her genre-blending music inspired by the eclectic music scene that thrives in her hometown. The queer artist is passionate about writing from her personal experiences and doesn't hold back when it comes to the dynamics of relationships and how often so much can be left unspoken, whether that is tied to poor judgement, mental health, or discomfort with a situation. Her latest single Think of Me is about infatuation and realizing you're just into the idea of someone. Rivas confides, "A lot of us have been in a place where we realize we're late in communicating or we just avoid it all together because it's uncomfortable. Most of the time, infatuation is pretty unhealthy and I don't think most of us ever want to admit out loud that we've been infatuated with someone."
53 | The Rungs | Right Rooms
THE EDITED PRESS RELEASE: "Right Rooms lushly infuses dream-pop and synth-pop, its video capturing the nocturnal soundscape and mysterious vibes within. "If you want to become see-through, I will show you all the right moves." Mandy Gurung's vocals entrance; guitar twangs and serene synths reflectively play off each other throughout, playfully joining with the dreamy vocals. The Rungs are a female-fronted indie project based out of New York, formed by Mandy and Diwas Gurung. Inspired by '90s indie-rock and '80s synth-pop, The Rungs layer electric guitars with swirly synths, ethereal vocal harmonies and hooky beats to create a strain of uniquely refreshing pop music."
54 | Future Radio | Closed Doors
THE EDITED PRESS RELEASE: "Closed Doors is the newest release from Future Radio"s debut album Freedom. In a time of global discontent, as lockdowns weigh heavy on humanity, this fitting track is a reminder that through determination and persistence we still have the power to unlock a better future for ourselves. Frontman Johnny Future states: "Throughout the song, there is a constant interplay between dark and light, not only lyrically but also instrumentally. The song being played in a shuffle makes it feel kind of up, in contrast to the minor key in which I wrote the song. It serves as a metaphor for everyday life."
55 | Thomas Dybdahl | River (ft. Beharie)
THE EDITED PRESS RELEASE: "For his new single River ft. Beharie and Stavanger Symphony Orchestra, Thomas Dybdhal has released an accompanying video. River is the latest addition to his ever-growing Cabin Fever project. He decided in March 2020, at the beginning of the lockdown, to go into the studio and write songs with his studio partner/co-producer Håvard Rosenberg. Cabin Fever can be seen as an extension of the album Fever."
56 | Bluebloods | Postcard from a Quarantined Miner in Flin Flon
THE EDITED PRESS RELEASE: "A pandemic couched in global political unrest. Does that better describe the events of 1918-19 or 2020-21? Set against an historically ambiguous backdrop, that could just as easily represent either century, Bluebloods" latest music video is entitled Postcard from a Quarantined Miner in Flin Flon. It revolves around isolated Flin Flon miner, Louise, as she pens a love letter to her Winnipeg-based partner, Abe. Using animation, live action and song, Postcard explores parallels between Manitoba's crises of today and yesteryear and how remote lovers have stayed in touch during such episodes."
57 | Elizabeth Goodfellow | Terror & Trust
THE EDITED PRESS RELEASE: "Elizabeth Goodfellow (Iron and Wine, Madison Cunningham, boygenius, Per Gessle) explores marimba-infused songwriting with her latest offering Terror and Trust. When you're called into a relationship you have decide whether to give in to terror or to trust. Our self-preservation instincts tell us to put up walls but our desire to break bread with each other is stronger. Sometimes it's the simplest of acts that create the magic conditions for true community. On Terror and Trust, percussive marimba counterpoint is accentuated with gentle strings and upright bass to create a delicate chamber-pop texture suited to support Goodfellow's wistful vocal."
Bloodred Hourglass
Bluebloods
Dead Register
Elizabeth Goodfellow
Father Before Me
Future Radio
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text:
Slow Burn – Verführerische Falle ist ein US-amerikanischer Thriller aus dem Jahr 2005,
in dem Ray Liotta die Figur eines Staatsanwaltes verkörpert. Wayne Beach führte Regie und schrieb das Drehbuch.

Handlung
Ford Coles ehrgeiziges Ziel als Bezirksstaatsanwalt ist es, den Gangsterboss Danny dingfest zu machen. Die Schwierigkeit besteht darin, dass niemand Dannys wahres Gesicht kennt. Mit einem gänzlich anderen Problem sieht er sich konfrontiert, als seine Assistentin Nora Timmer des Mordes beschuldigt wird. Nach eigener Darstellung handelte sie in Notwehr nach einer Vergewaltigung. Das Mordopfer, ein bis dato unbescholtener Farbiger namens Isaac Duperde, soll sie bis in ihre Wohnung verfolgt haben. Nachdem Isaacs Kumpel Luther Pinks auf dem Polizeirevier eine andere Version schildert, räumt auch Nora gegenüber ihrem Vorgesetzten ein, Isaac schon länger zu kennen und ihrerseits eine Liebesbeziehung zu ihm eingegangen zu sein.

Die polizeilichen Ermittlungen ergeben, dass Nora vor kurzem versuchte, die Freilassung eines Gefängnisinsassen aus Mangel an Beweisen zu bewirken. Davon erfährt natürlich auch Staatsanwalt Cole und befragt den Mann eindringlich. Da Cole ihm eine mildere Strafe in Aussicht stellt, beginnt Jeffrey Sykes Einzelheiten zu schildern: Nora ist tief in kriminelle Machenschaften verstrickt. Berufsbedingt besuchte sie nach ihrer Ausbildung zur Staatsanwältin Kneipen, die dem Gangstermilieu zuzuordnen sind. Dabei lernte sie einen Mann namens Leon mit weitreichenden Kontakten zur Unterwelt kennen und ging auch mit ihm eine Liebesbeziehung ein. Sie transferierte bspw. Gelder für ihn. Jener Leon sei der gesuchte schwerkriminelle Danny, berichtet Sykes weiter. Auch er selbst arbeitet für Danny. In Cole keimt der Verdacht, dass sich Danny bereits im Polizeigebäude aufhält und sich als Luther Pinks ausgibt. Eine Gegenüberstellung zwischen Sykes und Pinks bestätigt dies.

Isaac sprach in einem letzten Telefonat vor seinem Tod von einem Ereignis, das um fünf Uhr früh eintreten wird. Kurz nach fünf explodiert die Gasleitung in einem Wohnblock der Stadt, der in Dannys Herrschaftsgebiet liegt. Die unliebsamen Sozialwohnungen sind somit zerstört, ein Abriss wird unausweichlich sein. Ohne die Sozialbauten erfahren Dannys benachbarte Grundstücke eine merkliche Aufwertung, wodurch Grundstücks- und Mietpreise steigen werden, so sein Ziel.

Als Cole den verdächtigen Pinks nochmals in die Mangel nimmt, gibt sich dieser als FBI-Agent zu erkennen. Pinks beschattet Nora und Cole schon seit mehreren Monaten. Wenige Minuten später erfolgt Dannys Verhaftung durch das FBI. Ein Journalist, der Cole wegen seiner Kandidatur zur Wahl des Bürgermeisters interviewte und später porträtieren wollte, wurde als Danny entlarvt.

Hintergrund
Gedreht wurde der äußerst wendungsreiche Thriller 2003 in Montreal.

Weltweit konnten Einnahmen von knapp 1,8 Mio. US-Dollar erzielt werden, 70 % davon im Heimatland USA.

Filmmusik
Während des Vorspanns ist die Britin Martina Topley-Bird mit I still feel zu hören. In Isaacs Autoradio läuft Ruler of my heart gesungen von Irma Thomas, Soul-Queen der 1960er Jahre. Aus seinem tragbaren CD-Player dringen zeitgleich Rebel Soul Music von Martin Luther und Have a little Mercy von Jean Wells, letzteres aus dem Jahr 1967.

Die komplette Songliste findet sich bei Soundtrack.Net.

Kritiken
Der Film erhielt überwiegend negative Kritiken. Franck Tabouring z. B. bezeichnet ihn als Enttäuschung. Etwas milder urteilt Gesa-Marie Pludra:

Positiv äußerte sich das Lexikon des internationalen Films und sprach von einem "[u]nterhaltsame[n] Verschwörungsthriller", gefüllt mit "düsteren, stimmungsvollen Hochglanz-Bildern". Der Film gelinge "weitgehend[…]" auch auf Grund "passable[r] Darsteller aus der zweiten Reihe".

Weblinks

Einzelnachweise

Filmtitel 2005
US-amerikanischer Film
Kriminalfilm
Thriller

redpajama_set_name: RedPajamaWikipedia


Smells like the end of fashion weeks… and the beginning of spring. Everything in this latest post actually rings like shiny weather and swinging mornings, positive energy to chase away the insane madness but doesn't sound like we stop running only to rest on our laurels and sleep until next season knocks at the door to burn our brains again. It's with a one-page ad campaign that we begin this after-craze, that more laid-back period during which all good things may happen… and will happen. Neele Höper for Bata Spring/Summer 2013. Yes, Spring/Summer. Spring and Summer. Spring then Summer. Forget about Fall/Winter for a second, we've had enough long months of grey days to rave about all these warm garments we've seen coming and going, up and down the runway, during four weeks, days and nights back to back.


Justin studied marketing at Virginia Tech through the Pamplin College of Business. As a marketing major, he took classes in finance and accounting, as well as marketing communications, strategic marketing, and entrepreneurship. Justin took this route instead of studying public relations so he'd have the business foundations for owning and operating his own agency. Although he could have simply started his career working for an agency, he chose to begin his own at 22 because he did not want to work on accounts he does not personally believe in. Today, he takes pride in the companies he represents and is selective in taking on new clients. "I've learned more in the two and a half years with PRIME than I feel like I would if I had spent two and a half years working at another company," stated Justin.
Although he hasn't had the pleasure of meeting them yet, Justin has two industry idols. The first one is Kelly Cutrone. She is the CEO of her own agency, People's Revolution, and started it at 22 as well. The second person that influenced him is Erin Kaplan. She inspired him because she was only 25 when she became ELLE magazine's public relations director, which makes her the youngest director of public relations for ELLE magazine of all time.
In addition to the influence his viewing habits had on his career, he also learned a lot from his internship experiences. His internships included: brand marketing at Spectrum Brands, digital marketing at the MIXNET, public relations and communication at 33rd Republic, and social media and writing at New River Valley Magazine and Social Scene Magazine. The one that prepared him the most, however, was his digital media internship at the Georgia Aquarium in Atlanta, Georgia. That's where he learned how to integrate social media with email marketing, manage website content and create and distribute online content.
If Justin had to have chosen a different career besides public relations, he would have chosen either fashion design or writing. "Since high school, I've loved the fashion industry and it easily integrated into my goals of a public relations firm. From working with several fashion brands and fashion retailers through PRIME, I see how involved designers and writers are in the public relations process, so it's no surprise I would want to do something else that is somehow tied into the PR," stated Justin.
In thinking about where he sees himself ten years down the road, Justin sees himself still working with PRIME. Whether it's a managing role or advising role, he wants to continue to help grow the business and mentor the staff. Through his work at The Savannah College of Art and Design in the Master of Fine Arts program in luxury and fashion management, Justin focused his studies on the brand development, promotion, and supply chain management processes of leather goods, luxury fashion, wine/wine tourism and fragrance companies. With this knowledge, he hopes one day to teach at the university level to educate and inspire students that were as eager as he was in college.


A large percent of our patients are adults. It's never too late to get the healthy, beautiful smile you deserve.
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A beautiful smile builds confidence: Your smile is the first thing many people notice about you. Orthodontic treatment can give you boost of self-confidence and improve your quality of life.
The new techniques and appliances we use greatly reduce discomfort levels, decrease the frequency of visits, shorten treatment time and allow you to choose from several options. Your options may include clear aligners (Invisalign), metal braces, or translucent braces. During the initial examination, we will be able to determine the best possible treatment for your individual needs.


Nie posiadasz zgody na zobaczenie tego linku. Zarejestruj Się lub Zaloguj aby zobaczyć link. must can help you simplest elevate a maximum of – , and by the point you attain your fourth set of reps, you must be capable of increase the burden by using the use of all your muscle fibers. Sticking to the aforesaid amount of reps is one of the frame building hints you ought to no longer forget as doing greater than those rep amounts will best goal sluggish-twitch fibers, and not the quick-twitch muscle fibers.


text:
Luke Walton reaches agreement to coach Sacramento Kings
Luke Walton prepares for a Lakers game in Utah earlier this season.
(Rick Bowmer / Associated Press)
By Tania GanguliStaff Writer
Luke Walton's unemployment did not even last a full day.
He has reached an agreement to become the head coach of the Sacramento Kings, according to people familiar with the situation but not authorized to speak publicly on the matter.
Walton had long been coveted by Kings president of basketball operations and general manager Vlade Divac. Divac and Walton were teammates during the 2004-05 season, Divac's last in the NBA. He also spent seven years with the Lakers until he was traded to the Charlotte Hornets in 1996 as part of the deal that allowed the Lakers to acquire the draft rights to Kobe Bryant.
Walton's contract with the Kings reportedly aligns with Divac's contract, which goes through the 2022-23 season. The Kings are not expected to announce the move on Saturday.
Walton spent three seasons as coach of the Lakers, a team that drafted him in 2003. He took over after the worst season in franchise history, a season with only 17 wins. The Lakers won 26 games in Walton's first season and 35 in his second. The addition of LeBron James did not have the expected effect, in part because of injuries to several players including James.
The Lakers won 37 games this season and missed the playoffs for an unprecedented sixth consecutive year.
Sacramento finished ninth in the Western Conference this season. Their 39-43 record was the best record the franchise has had since the 2005-06 season, when the Kings went 44-38. That was also the last time they made the playoffs.
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In Sacramento, Walton will lead a young team led by point guard De'Aaron Fox, who was selected fifth overall in the same draft that the Lakers took Lonzo Ball at No. 2.
Walton replaces Dave Joerger, who was fired on Thursday after he compiled a record of 98-148 with the Kings.
tania.ganguli@latimes.com
Follow Tania Ganguli on Twitter @taniaganguli
Tania Ganguli
Tania Ganguli covers the Lakers for the Los Angeles Times.