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The 21st Century Cures Act — A View from the NIH — NEJM
The 21st Century Cures Act — A View from the NIH
Kathy L. Hudson, Ph.D., and Francis S. Collins, M.D., Ph.D.
December 13, 2016DOI: 10.1056/NEJMp1615745
The Cures Act, formally known as H.R. 34 or the 21st Century Cures Act,1 passed overwhelmingly in the U.S. House of Representatives and Senate in the waning days of the 114th Congress and was signed into law by President Barack Obama on December 13, 2016. Weighing in at nearly 1000 pages, this bipartisan bill is the product of years of hard work by Republican and Democratic lawmakers, in collaboration with a broad array of diverse stakeholders. As with any landmark piece of legislation, the complex negotiations leading up to its passage were challenging and intense. But the final provisions are well worth heralding, including increased support for state efforts to combat opioid abuse, new steps aimed at improving mental health services, and important changes affecting the Food and Drug Administration and the National Institutes of Health (NIH).
Here, we focus on aspects of the Cures Act that are directly relevant to the NIH's mission — measures that will provide the agency with critical tools and resources to advance biomedical research across the spectrum from basic, curiosity-driven studies to advanced clinical trials of promising new therapies. Affecting everyone from researchers to research participants to patients suffering from numerous conditions, these measures will cut bureaucratic red tape that slows the progress of science, enhance data sharing and privacy protections for research volunteers, improve support for the next generation of biomedical researchers, exhort the NIH to extend its efforts to ensure inclusion of diverse populations, and provide the NIH with a bolus of additional funding over 10 years for key biomedical research initiatives.
Some key measures reduce red tape. Policies generated with the best intentions sometimes have serious adverse consequences for research. Two needlessly obstructive policies have been undone by the Cures Act — one dealing with paperwork and the other with scientific meetings.
The first, the ironically titled Paperwork Reduction Act,2 was enacted when the Internet was nascent and paper still ruled. Its purpose was to limit government's ability to ask Americans to fill out endless forms, especially when those forms were required to receive government services or benefits. Minimizing needless paperwork and bureaucracy is an admirable goal. However, as applied to biomedical research, the law requires multiple levels of government review and public comment on any set of questions that NIH researchers propose to ask of 10 or more persons in a scientific study supported by contracts, the Intramural Research Program, and many cooperative agreements. This process rarely results in substantive changes, but it delays the start of research for 9 months, on average — dissuading investigators, especially trainees, from undertaking important studies. Through the Cures Act, lawmakers have now liberated science from this red tape by eliminating Paperwork Reduction Act requirements for NIH research — a step that will help speed the initiation of research and the generation of new knowledge.
The Cures Act's second major red-tape–cutting measure provides much-needed relief from restrictions on support for scientific meetings. Because of a few well-publicized extravagant meetings attended by members of other federal agencies, restrictions were placed on federal employees' travel to meetings. Those restrictions applied to government scientists' travel to scientific meetings, severely hampering their ability to present their research and exchange ideas with other scientists.3 Scientists could not be confident that their travel applications would be approved, and requests for meeting attendance were sometimes denied. These travel restrictions generated senseless paperwork and, owing to the resulting delays in processing requests from multiple agencies, actually increased costs to the government. The Cures Act has removed these restrictions.
Other measures in the bill relate to data sharing and privacy protection. Sharing data is essential for progress in biomedical research. Rapid data sharing was key to the success of the Human Genome Project, and that same commitment has been spreading across biomedicine in the past two decades, as advances in technology and "big data" have enabled an entirely new level of data sharing and inquiry.4 Despite the clear value of sharing data, the NIH has been constrained from requiring in a straightforward way that NIH-funded investigators share their data. The Cures Act solves this problem by allowing the NIH director to require that data from NIH-supported research be shared, giving all scientists the opportunity to use these data as quickly as possible to advance biomedical research.
This new era of rapid and facile exchange of data also requires redoubled efforts to protect the privacy and confidentiality of information about research participants. People who volunteer for research need to be confident that scientists will do everything in their power to protect their private information. The Cures Act contains what we believe are the most significant advances in research privacy protections in two decades. Certificates of confidentiality, previously available to researchers upon request, will now be provided to all NIH-funded scientists conducting research that involves the collection of identifiable, sensitive information. The certificates will provide stronger protections against the disclosure of the names of participants or any other identifiable data gathered during research. In addition, the Cures Act will allow the NIH to withhold biomedical information about individuals that could be used to reidentify them through requests for records filed under the Freedom of Information Act.5
Cures Act provisions also support early-stage researchers. Today, the average age of a researcher receiving his or her first independent research grant from the NIH is 42. The NIH has been working hard to create additional opportunities for younger researchers, including dedicated awards for new and early-stage investigators. Though such efforts have proven valuable for encouraging individual researchers, they have not resulted in a lowering of the average age of independent investigators within the full NIH research portfolio. Provisions in the Cures Act will establish an office at the NIH to promote policies aimed at improving coordination and analysis of opportunities for new and early-stage investigators, as well as at attracting, retaining, and developing emerging scientists in priority research areas. Such efforts will include strategies for developing early-stage researchers who are women or members of other groups that are traditionally underrepresented in biomedical research careers. To provide further support to early-stage researchers, the Cures Act authorizes the establishment of additional programs to assist in the repayment of student loans and raises the cap on the repayment assistance available to researchers.
It is essential that biomedical research reflect, and provide a benefit to, the entire U.S. population. The Cures Act encourages diversity by setting out a path for the NIH to continue and expand its efforts to allow Americans of all stripes to participate in and benefit from NIH-funded biomedical research. These efforts will be aided by the NIH's collection and posting of more detailed information about the participants in NIH-funded research, specifically the inclusion of key demographic groups defined by characteristics including sex, age, and minority status. The NIH is also encouraged by the legislation to carry out focused efforts to improve research related to sexual and gender minority populations, as well as work aimed at understanding and reducing health disparities between different populations.
The Cures Act provides multiyear funding for three highly innovative scientific initiatives launched by the Obama administration: the Brain Research through Advancing Innovative Neurotechnologies (BRAIN) Initiative, the Precision Medicine Initiative (PMI), and the Beau Biden Cancer Moonshot. It also includes a promising new research initiative focused on regenerative medicine (see table Funding for NIH Innovative Research Initiatives under the Cures Act.).
Each of these initiatives has its own set of audacious goals, but their basic aims are as follows. BRAIN is a sweeping effort to build technology and knowledge across an array of disciplines to elucidate how circuits in the brain function in real time and what goes wrong in disease. PMI is a transformative research infrastructure that will enable and simplify research across all diseases. Its centerpiece, dubbed All of Us, is a longitudinal cohort study involving 1 million or more Americans. The Beau Biden Cancer Moonshot is an ambitious plan to double the rate of progress in the fight against cancer, making more therapies available to more patients, while also improving our ability to detect and prevent cancer. The Cures Act regenerative medicine program is focused on clinical research using adult stem cells, including autologous stem cells. It features an innovative funding mechanism that requires a match from the grant or contract awardee.
Congress has made it clear that these focused investments are not intended as a substitute or offset for supporting NIH research through the regular appropriations process. Although the decision about the overall fiscal year 2017 funding level for the federal government to support all NIH research across disciplines and disease areas has been postponed until April 2017, the Cures Act funding is available now and will be used right away to support groundbreaking research. We remain optimistic that strong support for the NIH budget will be reflected in the ultimate decisions about the fiscal year 2017 budget and beyond.
In the meantime, Congress has provided an enormous gift to science in the form of the Cures Act, a gift that reflects a deep confidence in the promise of biomedical research to make discoveries and develop cures in the 21st century. All those who made this gift possible — the President and Vice President, lawmakers, stakeholders, and most of all, patients — deserve our heartfelt thanks.
Disclosure forms provided by the authors are available at NEJM.org.
This article was published on December 13, 2016, at NEJM.org.
From the National Institutes of Health, Bethesda, MD.
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Beware of "similar" products on the market which have a completely different material composition (dominated by synthetic fibers)!


For the financial services industry, the explosion of digital and specifically social media marketing is offering more opportunities with targeted marketing than ever before. In the past three years, the change from chronologic to algorithmic-based social media feeds has all but killed organic content. It's also made one thing clear for social media marketing – if you want your content to play on digital channels, you'd better be willing to pay.
The shift to paid social comes with a major benefit for financial service marketers. There are mass amounts of audience data from social channels, and the ability to create extremely refined and customized offers. What once were elusive and hard to find audience segments are now a few Facebook / Instagram / Twitter / LinkedIn keywords away from being touched by marketing efforts.
For example, look at marketing giant American Express. They've won awards for innovative solutions that allow customers to connect their credit cards to their social media profiles. Amex uses this data to target their customers with social posts on deals and statement savings based on their activity (likes, shares, check-ins, geo-tagging).
The spending trends for for digital marketing by Financial Services backs this up as well. In a 2015 eMarketer report on US digital marketing trends by vertical, Financial Services came in third place for total digital marketing spending, coming in at a huge $7.2B total. In addition, the same report found that for Financial Services marketers $4.7B of their total was being spent on direct response digital marketing initiatives where targeting is most important (vs. branding initiatives).
This data shows us that financial service marketers are increasing their digital marketing budgets, and relying on targeting to hit more specific audience segments. To get the right bang for their buck, they should place as much effort into ensuring visuals match targeting. Even for companies with limitless budgets and resources have little return on their efforts if the content misses the mark. Digital marketing is too competitive and too quickly digestible to waste valuable dollars on poor content visuals. To truly make the most of the targeting, visuals must be customized to speak directly to your brand's target audience.
Chase is trying to connect with small-to-medium business owners, and specifically within the San Francisco-Oakland / Bay Area.
They make a local connection to their targeted audience by showing an actual Bay area business with tasteful onsite images vs. relying on generic imagery of flower shops.
Subtle integration of products in-use shows how Chase helps its customers, while still maintaining the overall feeling of a spotlight piece.
Capital One is trying to make a connection between small businesses and their customized small business service offering.
The visuals used have a generic feeling to them and do not represent the typical style of Capital One branding.
Superimposing their small business banking slogan 'success should never have limits' looks out of place and forced.
There's little relevance between images and text, and no obvious small business banking connection.
In these two examples, it's easy to see the difference between how Chase and Capital One market themselves on social channels. They offer similar services to similar consumers, but there's a clear difference in how they use content.
Chase creates a clear but subtle line between their visuals and their services. They target their prospects with relevant images and matching copy that reflects their brand identity. On the other hand, Capital One almost considers the visuals as an afterthought. This makes for a tough connection to the intended audience.
Beyond a qualitative analysis between the two example brands, its proven that custom content works. In a study by Time Inc. they surveyed 17,000 people across various generations. The goal of the study was to identify consumer perceptions towards custom content, and their feelings towards how brands use custom assets to integrate themselves into customers' worlds.
The results showed that 90% of respondents prefer brands that use custom content to engage with them. Similarly, 89% of respondents said custom content is the best way for brands to break through the clutter and stand out from the competition. These are stats that marketers can't ignore if they want to manage an effective digital marketing strategy.
Eager to learn more about how best to customize content for your financial service brand? Learn about how MasterCard created localized custom content at scale using Shutterstock Custom or book a demo and speak to one of our specialists about how to build your own brand's unique visual identity.


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In This Article Victim Services
Specialized Organizations
Eye Movement Desensitization and Reprocessing (EMDR)
Forensic Practice
Sexual Assault and Stalking
Child and Older Adult Crime Victims
Policy and Program Development
Social Work and the Law
Victims of Human Trafficking
Karen S. Knox
According to the National Crime Victimization Survey, from 1993–2015 the rate of violent crime has decreased from 79.8 to 18.6 victimizations per 1,000 persons age twelve or over, with an estimated five million violent victimizations in 2015 (Truman and Morgan 2016, cited under Reference Works). While there have been many theories about this decrease, there is still no consensus on why this trend has occurred. Changing population demographics, an improved economy, decreases in drug and crack use/crimes, increased ownership of firearms, increases in police forces and innovative policing protocols, increased incarceration, and decreases in illegal abortion have been postulated as possible contributors to the decrease in the crime victimization rate, which was also seen globally. Crime victims, their families, and friends receive services in the aftermath of the traumatic incident from social workers, counselors, psychologists, and other helping professionals across a range of settings, such as law enforcement, the court systems, corrections, and probation/parole. As frontline responders on the scene, police-based victim services have unique opportunities to intervene at a critical time for intervention: immediately after the offense and during the investigation: Generally, brief, time-limited crisis intervention services and referrals for continued therapy and other services are provided by victim services programs based in law enforcement. Victim assistance services at the court level are provided during the hearings and focus primarily on case notification and advocacy, witness testimony, and crisis intervention. During the court processes, survivors, family members, and significant others may experience re-traumatization as a result of the court proceedings that bring up memories, emotional reactions, and psychological disturbance. Victim witness advocates assess and refer clients for post-traumatic stress disorder (PTSD) and grief and loss issues that indicate the need for continuing long-term therapy. Restorative justice programs are found at the corrections and probation/parole levels and provide services for crime survivors and family members that include release and parole notification, victim impact panels, victim-offender mediation, and restitution programs. However, the National Crime Victimization Survey reports that only 9.1 percent of victims of violent crime received assistance from a victim services agency in 2015 (Truman and Morgan 2016, cited under Reference Works).
Victim services began in the early 1900s with the establishment of women's bureaus within police departments, where the focus was primarily on working with children, youth, and women (see Roberts 1997). During the 1970s, the battered women's and rape crisis movements invigorated the victim rights movement, and subsequent legislation (see Victims of Crime Act 1984) and funding resulted in an increase of programs and services. By 1999 there were over 10,000 victim and witness programs in every state (see Roberts and Fisher 1997). Professional literature about crime victims, victimology, and crisis intervention also increased during the 1990s. Research on victim services programs and their effectiveness contributed to the knowledge base and development of best practices (see Roberts 1990, McShane 1997, Kennedy and Sacco 1998, and Wainrib and Bloch 1998). Glicken and Sechrest 2003 provides comprehensive coverage of services and treatment for victims of violence. Specialized programs and legal services for domestic violence victims are presented in one of the first comprehensive texts on domestic violence, Roberts 2002.
Glicken, Morley D., and Dale Sechrest. 2003. The role of the helping professions in treating the victims and perpetrators of violence. Upper Saddle River, NJ: Pearson.
Covers the reasons behind, history of, and extent of violence in America, as well as the social and economic costs. Chapters focus on types of violence, including family, child, sexual, juvenile, and workplace violence, as well as random acts of violence. Each chapter provides content on treatment and case studies. Programs and services that respond to issues of substance abuse, violence in popular culture, mental illness, and terrorism are also presented.
Kennedy, Leslie. W., and Vincent F. Sacco. 1998. Crime victims in context. New York: Oxford Univ. Press.
Focuses on the cultural and political context of victimization, research on victims of crime, criminological theories of victims, personal safety and risk factors, and victim services in courts and alternative justice programs.
McShane, Marilyn, ed. 1997. Victims of crime and the victimization process. New York: Garland.
This volume presents chapters on the effects of victim impact statements, radical victimology, the history of victim assistance in the United States, victim-offender mediation, and restorative justice.
Roberts, Albert R. 1990. Helping crime victims: Research, policy and practice. Thousand Oaks, CA: SAGE.
This pioneering work presents the results and recommendations of the author's national survey of victim services and victim assistance programs. Models for crisis intervention, recovery services, and restitution programs for crime victims are provided.
Roberts, Albert R. 1997. The history and role of social work in law enforcement. In Social work in juvenile and criminal justice settings. Edited by Albert R. Roberts, 105–115. Springfield, IL: Charles C. Thomas.
The author's second edition discusses the increase in victim services and victim assistance programs since the mid-1980s. The third section focuses on police-based social work and police–social work collaboration.
Roberts, Albert R., ed. 2002. Handbook of domestic violence intervention: Policies, programs, and legal remedies. New York: Oxford Univ. Press.
Part 2 of the book offers six chapters on criminal justice and legal system responses to domestic violence, and Part 4 features crisis intervention, advocacy, and specialized programs for battered women and children exposed to domestic violence.
Roberts, Albert R., and P. Fisher. 1997. Service roles in victim/witness assistance programs. In Policy and practice in the justice system. Edited by C. Aaron McNeece and Albert R. Roberts, 127–142. Chicago: Nelson-Hall.
This chapter provides a history and overview of victim services in the criminal justice systems. Types of programs, services, and roles of professionals across settings are discussed.
Wainrib, Barbara R., and Ellin Bloch. 1998. Crisis intervention and trauma response: Theory and practice. New York: Springer.
The authors present their General Crisis Response model with short-term, problem-oriented interventions and real-life case examples. They stress the importance of focusing on client strengths and awareness of individual and cultural differences.

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RepRisk
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PrairieSky Recognized as a Global Sustainability Leader in Newly Released ESG Rankings
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Retail Opportunity Investments Corp. Issues Inaugural Environmental, Social & Governance Report
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Monday, January 4, 2021 - 9:15pm
SAN DIEGO, Jan. 04, 2021 (GLOBE NEWSWIRE) -- Retail Opportunity Investments Corp. (NASDAQ:ROIC) today announced that it has issued its inaugural Environmental, Social and Governance (ESG) Report, which outlines ROICs ESG strategy, achievements and targets for property and corporate strategic initiatives.
Stuart A. Tanz, President and Chief Executive Officer of Retail Opportunity Investments Corp. stated, With issuing our inaugural ESG report, we are formalizing what has been ROICs long-standing commitment of operating our business and portfolio in an ethical, sustainable and responsible manner.
Going forward, through issuing annual ESG reports, we intend to demonstrate concrete, measurable advancements in terms of environmental sustainability, social responsibility, and transparent governance.
ROICs ESG Report is posted on its website: https://www.roireit.net/sustainability/overview/
ABOUT RETAIL OPPORTUNITY INVESTMENTS CORP.
Retail Opportunity Investments Corp. (NASDAQ: ROIC), is a fully-integrated, self-managed real estate investment trust (REIT) that specializes in the acquisition, ownership and management of grocery-anchored shopping centers located indensely-populated,metropolitan markets across the West Coast.
Severstal's MSCI ESG rating upgraded to 'B'
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Tuesday, December 22, 2020 - 2:09pm
PAO Severstal, one of the world's leading vertically integrated steel and mining companies, announces that MSCI has revised its ESG rating upwards from 'CCC' to 'B' in its latest assessment.
MSCI's ESG (environmental, social and governance) rating includes over 8,500 companies globally and is designed to assess the long-term resilience of a company to ESG risks.
Detailed information on the MSCI ESG rating is available here.
"The improvement to our MSCI ESG rating is a testament to the significant work done by Severstal to further enhance its performance against different ESG metrics, and demonstrates the Company's desire to be as open and transparent as possible in its ESG disclosure.
Diana Shipping Inc. Announces Release of Its First Environmental, Social and Governance Report
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Monday, December 21, 2020 - 2:12pm
ATHENS, Greece, Dec. 21, 2020 (GLOBE NEWSWIRE) -- Diana Shipping Inc. (NYSE: DSX), (the Company), a global shipping company specializing in the ownership of dry bulk vessels, announced today the release of its first Environmental, Social and Governance Report (the ESG Report), for the year ended December 31, 2019.
The ESG Report provides an overview of the Companys policies relating to environmental, social and governance commitments of the Company.
The ESG Report is available on the Companys website at www.dianashippinginc.com .
Diana Shipping Inc. is a global provider of shipping transportation services through its ownership of dry bulk vessels.


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The Most Underrated Companies to Follow in the 우리카지노 Industry03394
Acereus Poker Network TURN OFF
by lewis217	 December 20, 2021
Acereus Poker Network, including Absolute Poker and Ultimate Bet, has filed for bankruptcy. This failure affects their capability to process player withdrawals. By August 2010, they're not processing player deposits or withdrawals. Listed below are the reasons why they are shut down. But you should be able to find a reliable alternative in the event that you play at one of their competitors. These sites are a good option for anybody who's searching for a secure and fair internet poker experience.
The business's history is murky. It's unclear if the UltimateBet site is still operational or whether it's likely to be shut down. Many people are skeptical about the company's future, and rumors abound. However, this scandal has prompted the poker community to step of progress to demand a refund. Despite these concerns, the UltimateBet site has remained available to the general public. The website's name is comparable to other internet poker websites. It's just that the company isn't operating as a legal entity. The fact is that it is an Internet-based betting service, that is what made it a target for cheating.
Not surprisingly, it's important to note that Ultimate Bet is a software company, and it's also a legitimate one. They are around since 2001 and so are a leader in internet poker. Aside from being an internet poker site, they host the Aruba Poker Classic. The grand prize is $1 million, and the business has some of the top pros in the overall game. The company also has a thriving poker community, with many tournaments weekly.
UltimateBet was create by two secretive high stakes poker players. The business's software company, ieLogic, handled secure micro-transactions and user authentication. In addition they created patent-pending "association tarpit" technology to prevent fraud. Founded by Greg Pierson and Jon Karl, ieLogic leased UltimateBet's website and continued operations. Until that time, they have paid out some refunds and credits with 사설 카지노 their players. But not surprisingly, many members have yet to get their credits.
Along with tournament blackjack, the company has also been accused of cheating. Aside from cheating with a cheating tool called "God Mode," UltimateBet used this software to track its players and their funds. The Nevada Gaming Commission recently approved the former UltimateBet fraud firm iovation as a service provider for online geolocation services. The gambling giant is trying to avoid regulations and ensure that its users do not have problems with illegal activities.
Even though company continues to be a poker room, its business design is a great option to Full Tilt. The poker site was closed in December 2010 after a scandal involving cheating in its online casino. iovation overran the site and incorporated it under a new name, iovation, that is a subsidiary of ieLogic. For the time being, the company focuses on risk management and fraud detection.
Despite these issues, UltimateBet includes a reputation as a reputable online poker site. Its parent company, ieLogic, has been publicly traded since 1999, and contains a history of avoiding regulations. For the time being, it has been the subject of several lawsuits. The lawsuits have also resulted in the closure of the website in 2006, which includes caused an uproar in the poker industry. Its recent merger with Absolute Poker has led to the emergence of a thriving option to the world's largest online poker site.
The lawsuits against UltimateBet stem from an investigation into suspicious activity in the online poker community. The business initially denied the allegations, but later admitted to presenting detected suspicious activity and identifying six accounts. IN-MAY 2008, it announced an internal investigation and fined the business $1.5 million. The documents also identify 18 different user names and email addresses. Furthermore, iebet has been investigated by the Kahnawake Gaming Commission, which is responsible for overseeing the offshore online gambling industry.
In January of the year, ieLogic registered the UltimateBet trademark. This company had the first to utilize the name but later abandoned it after it failed to secure adequate liquidity. The brand new owners of the trademark, eWorld Holdings, overran the website. The lawsuit was not successful, but it did result in a joint venture with a poker website, Blanca Games. If you are looking for a fun internet poker experience, UltimateBet is a good choice.
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NGC 1703 é uma galáxia espiral barrada (SBb) localizada na direcção da constelação de Dorado. Possui uma declinação de -59° 44' 34" e uma ascensão recta de 4 horas, 52 minutos e 51,9 segundos.

A galáxia NGC 1703 foi descoberta em 4 de Dezembro de 1834 por John Herschel.

Ver também
Astronomia extragaláctica
Lista de galáxias
Lista de objectos NGC
New General Catalogue

Ligações externas

NGC 1703
Constelação de Dorado
Galáxias espirais barradas

redpajama_set_name: RedPajamaWikipedia


Important information for new recruits!
These are things that you need by the end of your first year, regardless of what job you hold, many of these items can be found fairly inexpensive, make sure that you get a list of vendors!
Trousers, M1937, Olive Drab (OD).
Field Jacket (also called a combat jacket) M41 or M43 are both acceptable (OD) depending on the year events before 1943 cannot have soldier wearing an M1943 jacket.
Wool Shirt (OD) again M1937, with or without gas flap.
Boots, Low quarter for early war, double buckle for late war.
Steel pot M1 Helmet OD with lining, lining must have correct leather strap and khaki chin strap.
Cartridge belt, Khaki with Canteen (OD or Khaki cover).
Bayonet for rifle (with scabbard) Either 10" or 16"
There are many different items which you can use to perfect your impersonation, but remember that you are trying to accurately portray an average person from that era, do not go too overboard.
Leave the cellphones and pagers in the car, you cant take them with you. However a cleverly concealed camera is often a nice to have, just be careful where and when you use it. You are permitted to wear a period watch only, no new digital watches. Your glasses should be wire framed period glasses.
Private: Hard working GI, who defeated Hitler to keep the world free.
Corporal: In charge of a group of privates (elected).
Sergeant: An elected position in charge of mataining the order of the squad.
Medic: for those who always wanted to answer the call of medic or are too young to operate a weapon, this is the perfect position! You can still participate in combat and yet dont have to clean a weapon!
Radio Operator: (T-Sgt.) This rank is available to anyone! You can be a sergeant (even though it holds no power) just by carrying the radio. You still have to handle a rifle.
Chaplin/MP: Limited to a non-combatant role, can be combined with mess attendant for those who cannot participate in events due to health reasons or because of age are not old enough to carry a firearm.


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Home > Far Cry 6 > Far Cry 6 Bandido Operations
Far Cry 6Video Game Guides
Far Cry 6 Los Bandidos Operations Explained
Find out how the Los Bandidos Missions work in Far Cry 6.
By Mihir Hate On Oct 7, 2021
The Los Bandidos Operations are a set of side missions that you can take part in Far Cry 6. These missions are a good way to earn exclusive rewards in the game. You will also be able to upgrade and improve your weapons in the game with exclusive items. Now, scroll down and learn more about the Los Bandidos Operations in FC6.
What are the Los Bandidos operations in Far Cry 6?
The Los Bandidos Operations are a set of side missions and quests that you can play in FC6. These missions will help you earn rare items and exclusive rewards in the game with ease. These operations are time-bound and will only be available after specific durations. This will make sure that players don't keep farming for resources using this method.
Where to find the Los Bandidos Operations?
To take part in the Los Bandidos operations, you will have to go over to any Los Bandido board. These boards will be available in either of the three locations:
Valle De Oro
El Este
Once you find a board all you have to do is go over to it. Now that you are close enough you will get an interaction button with the Los Bandidos Operations board in Far Cry 6. Simply click on the button prompt and a menu will open up.
However, you have to remember that these missions are unlocked after time intervals. You will not be able to continually spam these missions to earn special rewards in the game.
Also Read: How To Heal In Far Cry 6: Recharge & Refill Health Bar
What happens in the Los Bandidos Operations in Far Cry 6?
The Bandido Operations are divided into three stages in the game. That means that each mission can be split up into 3 parts. First, you will have to go to the Bandido Boards and interact with them. Now, select a particular mission in the game from the board.
However, to take part in these operations you will first have to save people across Yara. These hostages are usually seen being pressed by the soldiers along the roadsides. Simply kill the soldiers and free the citizens. Doing this will allow you to recruit them in the game. You will also get to choose a leader from the people you save.
Every Bandido Operation requires a certain number of people to help complete it. So, make sure that you keep releasing and saving people all across Yara. This will also get you certain rewards that you can later use.
Now, once you select a particular operation, you will get a set of scenarios that show you how the mission can be carried out. These scenarios range in their methodology. You should ideally carry out the Los Bandidos operations in Far Cry 6 depending on the skills of your leader. This will make sure that the mission has higher chances of success.
Also Read: Far Cry 6 Blurry Textures Bug Fix Available?
Bandido mission rewards
The mission rewards depend on the type of path you choose for each operation. This is because choosing a certain path for a mission might also result in you losing your recruits. So, make sure that you plan the operations accordingly. The best way to go is to follow the mission according to the strengths of the group leader.
This is everything you need to know about the Far Cry 6 Los Bandidos Operations. While you are here you can also have a look at All USB Song Sticks Locations In Far Cry 6 as well as How To Use The Phone Camera In Far Cry 6.
Far Cry 6 GuidesPCPS4PS5Tips and TricksXbox OneXbox Series SXbox Series X


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Q: GWT popupPanel:Child element do not aware of visibility of parent element There is the main panel in that panel there are different fields like text box cell, integer box cell which contains popup panel.Popup panel is instantiated from the text box or integer box.So when popup panel is fired from the cell, application makes server call it may take some time to populate that popup panel.Meanwhile if user close the parent panel, popup panel doesn't know where to place itself as while it showed up the parent panel and the cell box from where it instantiated is already gone. So it places itself to the default location that is at top left corner of the screen.So how this case should be handled?How pop panel will come to know that its grandparent element is hidden and it should not display itself anymore?

A: When a user clicks on a box, start a server call. In onSuccess() method of a callback, check if the popup is still needed. If yes, show it.

redpajama_set_name: RedPajamaStackExchange


Guest Author's Note: "Because of course it ends in a Hurricane of Puns.
"But notice how much dialogue the GM had in this mini-arc. As a GM, some of my best sessions have been when I set up the players to interact and basically run the entire session with minimal to no involvement on my part.
"Tell us of a time when you were part of such a session, as player or GM."
Newbiespud's Note: And that's it for guest comics! Thank you to everyone who contributed, and even those that couldn't quite make it!
Also, as an advance notice, we couldn't quite make Fallout is Dragons happen this week. Apparently, though, the ensuing stream, conversation, shenanigans, and my personal suffering were so entertaining that people wanted the raw version immediately on YouTube.
Interesting how this comic matches up with the silliness of puns and jokes from the aborted session last Sunday.
*Sings* I can see clearly now the rain is gone!
Nah. I was referencing the episode where RD was trying to stir up a hurricane - thus, "wingpower" for storms.
Gotcha. Missed that part--only saw bits of it.
For all the DM's out there.
Your players was beginners once.
What are some common mistakes you've seen them make?
I've had this one player who played a fighter, who for a while there did nothing but move up to an enemy and hit them with his long sword, and then wait for his next turn. He kept complaining he was "bored", and I was just like "DUDE. USE YOUR ABILITIES!"
Watch some players make a character and sink all of their money into a single piece of gear/build a character around said piece of gear.
Just because we start at an above average level doesn't mean you're going to get the above average amount of gold.
How is that a mistake? Spreading it all out on a bunch of little stuff is usually a waste since you find things to go in every slot as you go along.
One of my GMs basically requires us to spend everything on a single powerful piece of gear when we start above level 1.
It may depend on how your GM feels about breaking party equipment. If the style of play sees items getting sundered once in a while, it will be bad if the next item broken is your one big investment. Spreading the resources a little to have backups would be more prudent in that kind of campaign.
I know, quality > quantity, that's not the problem. The problem is they sink ALL of it into a weapon.
"A game where survival is a pivital roll? Buys an enchanted sword." "The campaign is about intrigue, investigation, and backstabbing? Buys enchanted dagger." "A game where it's realistic? They all purchase enchanted bows."
It's not the quality of the gear I see as a mistake of the players, it's the belief that it's the only tool they think they need. It only makes my job as a GM so much worse that they blame me, and me alone, for them TPKing on the second or third session for them to not have any armor, any food, or anything else other then their precious enchanted +2 flaming sword. I'm lucky that they at least start with clothes, otherwise they would complain to me why they were being thrown into prison for 'indecent exposure'.
Ahhh, okay. Mundane equipment is usually free when we're starting above 1st level so I wasn't counting that.
...why allow character builds, starting equipment included, that are obviously unsuited for the campaign?
For the first two: "No. This is a survival/intrigue campaign. You need to bring characters that are competent at that."
For the last one: "There are no enchanted bows to purchase in this setting, as enchantments don't exist."
Honestly it was as much a DM mistake as players and more "late beginner" mistake than a true beginner. Bear with me.
See at first us DMs rarely described a whole lot that wasn't absolutely vital. As we slowly got the hang of it more detail started coming out just to make the world seem alive. But by that point our players were trained in "if he spoke of it without us prompting that makes it important!"
So one day this shopkeep has a wooden squirrel. For no reason other than whoever was DMing that day thought that having a wooden squirrel on the counter was classy. And we would NOT let it go because something that specific HAD to eb vital to the plot.
Heh. One of the best game players now that I've had in games once began as a total novice to the D&D mechanic. In a game I was in, his character had a habit of grabbing all the loot before it was checked for nasty surprises. So much so that some of the more seasoned players were starting to get annoyed that he was endangering the party by doing it.
So one day, they kill the baddies, and come across a matched pair of gorgeously decorated katana/wakizashi. (A favorite sword pair of the player, who wanted to eventually find the Eastern component of the gameworld and become a Kensai. So anyway, he sees the swords, and sort of gleefully glomps them with a "Mine!"
Then I tell the crowd that his character's eyes go glassy for a moment, and then in a totally different speech pattern, begins to cackle and laugh as the character expertly brings the swords to bear on the other players.
Now, the player was upset that I'd hijacked his character with a possession trap. But it wasn't meant to be a serious trap, in truth. I was teaching him the importance of the trap-check sequence in acquired loot, and the rest of the player group all got this. So they took the character down easy, and separated them from the swords. Since I'd intended it to be just a tutorial, simple physical separation ended the possession.
He was much more careful after that, so mission accomplished.
Heh. Reminds me of the time we had two new people join our group. They were nice guys. But they also were very grabby. Taking everything and claiming it as theirs.
So, we fought our way through a castle, with them performing their regular ransacking of anything not nailed down. We then reach a fancy room with a throne and beautiful tapestries. As well as rubble in the corner. One of them prances over and sits down in the throne, while the other begins yanking down the tapestries.
Cue the throne grabbing hold of the guy sitting it, while the tapestries begin strangling the other. Oh, and the rubble coming to life and forming a golem.
After that, we instituted a group loot policy. Everything was put together on a list. Me, being the one with the head for math, calculated up the value of the items and the total haul. The total was divided up among the group, which they could either take out of the items, or as gold once we sold them. With people who could actually use the item getting first priority.
My greatest D&D pun followed a compliment after a series of vampire-related puns, where I said I had a (nose for it, to) be honest.
Eventually she lightened up a little and occasionally made a sarcastic joke, much to the surprise of the team.
We regularly have entire sessions that consist entirely of the players formulating an intricately detailed plan for the upcoming encounter... despite the fact that they KNOW that approximately none of it will actually work out that way (especially in my games, because I don't plan anything out ahead of time - their strategy sessions are basically just giving me a complete laundry list of things that can go wrong).
Might that not be the point? "We would like to run into these types of problems. Please give us a hint if we're way totally off base as to the nature or scale of the challenges we'll face."
Just yesterday, in a game where we think we may be dealing with an assassination in progress (in a stereotypical refined upper class English house), we spent basically the whole session getting all the NPCs in the house squeeing about how two of the PCs were now engaged. We'll deal with the assassination eventually, but for now some of the players involved are making fanart.
I can't remember when this wasn't the case lately. Given that our GM tends to be this way, we've had plenty of opportunity to just do our own thing... and then watch as we get screwed over by our own choices.
Like yesterday's Dark Heresy game, for example. After unwittingly getting our psyker branded with heretical tattoos all over his body (which meant he was possessed by Hastur, though none of us knew it at the time), my character, a heretek by the name of Titus, decided that enough was enough and dragged his disfunctional group into the cursed forest that was supposedly where all of this nonsense had started. Sure, it was this exact forest that had claimed one of the other acolytes he was with, but he had already asked for a replacement and he was certain that the three of them could take down whatever was hiding in the mists. Now that they knew that daemons were lying in wait for them there.
Except there was no daemons, or mists, or anything heretical or evil at all. Just a cave that we decided to explore because we were certain that the cult we were looking for was in there... ok I was certain that the cult was in there, our sniper kept muttering about how weird we were acting while making plans to kill the psyker and our psyker kept getting odd feelings as we were walking in the dark. Eventually we came into a room with a coffin-shaped box halfway buried into the ground. After fiddling with it, we somehow got our new member of the group teleported into the room with us.
Our GM laid back as we immediately got into a pretty ridiculous argument. See, our Inquisitor's motto is that "an only good psyker is a dead one" or something close to it. As such, she tends to attract those that have the same sentiment and our new member, a woman from a prestigious Rogue Trader fleet, was no exception. Karpath (yes, that is her name) deduced that something "warpy" had happened and, seeing our psyker, decided that he was the problem and pulled her gun out. Titus tried to intervene, if only because he wanted to study the symbols on his body more (he literally had the psyker's back, with one of the tattoos still glowing on it, in a case back at base), but only succeeded in making the situation worse. After a good hour or so, our GM decided that we had enough "character development" and decided to have green symbols glow in the cave as a door closed off our only way out. At this point, a ghost (or Eldar Hologram, Titus wasn't a hundred percent sure) of an old High Inquisitor appeared in the room and explained that we had royally screwed up. Well, not in those words exactly, just that three cults dedicated to ancient old gods of Chaos were fighting to take over the planet, that our psyker had been cursed by one of them, and because of our psyker, we had activated the start up sequence for the Necron Monolith we were in. Oh, and that also included the Pharoah and his mighty legion of Necron that the High Inquisitor had sacrificed everything in order to keep in here.
Titus, having been part of the Adeptus Mechanicus of Mars before deciding to follow his own interpretation of the Omnissiah's will, was the only one that knew what a Necron was. Everyone else immediately figured out how screw we were when their tech priest was literally trying to ram back the coffin that he was desperately trying to open mere moments before back into place. After some more yelling, arguing, praying, what have you, Titus remembered that these kind of things were powered by psychic energy. Adding what the Inquisitor had said about their psyker being the one that started all of this and the answer became obvious: The psyker must die.
Well, temporary die anyway. Karpath and Titus decided that suffocation would be the best way to deal with this, as we could resuscitate him afterwards. Our psyker was supposedly ok with this. And given that the worst thing that happened was that Karpath's arm was lit on fire when the psyker's instincts kicked in, we were willing to believe that he was sincere with that.
Our plan thankfully worked. It's just that it had one wrinkle to it: Hastur took control. Though he waited until we reported in with our Inquisitor before doing anything.
So our Inquisitor (controlled by the same player who plays Karpath) listened to our report, started calling in favors to deal with the Necrons, and sent our psyker to be "cleansed". After about 15 minutes, the lights dimmed, the psykers that came to "cleanse" our psyker were screaming, and everyone felt cold for reasons that could be explained. We all immediately decided to leave the planetary governor's office and our Inquisitor asked her ship to bombard the place.
It was a nice display of force, all things considered. Too bad it didn't do anything to Hastur, who was floating there in our psyker's body and opening portals to the plane of tentacles so they could smash random buildings. Our GM, ladies and gentlemen.
At that point, the session ended with our Inquisitor declaring Exterminatus, us leaving before the planet was blown into tiny little pieces, and our GM keeping our psyker's character sheet. Not the outcome we wanted, mind you, but our GM basically kept his hands to himself and let us do whatever we wanted. So in the end, we really only had ourselves to blame for this. Whether or not this is the last time we'll see Hastur, though, still remains to be seen.
After all, we might end up switching games before we get to that point.
Sounds like everyone's having fun, which is the point.
Yeah, hard to get invested in an rpg if not everyone is having fun. That's half the reason why we keep switching game systems. It annoys everyone when we do so but none of us want to force another player to keep playing something that they're not enjoying.
I like to think that we won't be switching anytime soon, however. This session was the most fun we've had in a while. I mean, we know we're a pretty dysfunctional group, all things considered. We know that half the time our plans are going to fail and the half of the time our plans only succeeded by sheer dumb luck. We just take refuge in the audacity of it all and laugh about it along the way. And despite the fact that two players had to roll up new characters for it, we're all still wanting to keep going with this game... it just means that we won't be having anyone play a psyker anytime soon. Not after what our GM pulled here.
I don't know weather or not Twilights ready for puns.
I thought those puns were pretty "Sans"-sational!
Well you know what I say no "Pun", no gain.
No need to take this too "Cirrus"ly.
After all it's not like we want a "Neigh"gative vibe going around.
"Apple" all this is supposed to be a positive place with a "Stable" Community.
Beside I "Flank"lay just can't help myself.
After reading all the puns in this page I just "Hoof" to make a few puns of my own.
But perhaps I should take my leave "Foal" now.
After all I'm feeling a bit... "Horse"
Sorry for puns? I'd say I beleive you, but I need to check the lie detector for that one.
I didn't think so. Next time, lets try to be a little less punny.
There are never enough puns. No matter what they tell you, NEVER! Never, I say!...this post needs more puns.
There was one GM I had who was pained at times when I told my terrible puns. He still enjoyed them, or perhaps more my company because I am an entertaining player to have, but his ability to bear puns wasn't too strong.
One time, we were in an homemade investigation RPG, but at one moment I disagreed RP with another player, then he broke my phone (still RP), the we fight, then things happens and we passed around 2 hours doing things to annoyed the other RP, with the GM just rolling with it.


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Remembering the invention that changed the world
I came to the United States from Vietnam with my family 33 years ago, full of hope for a new life that I was certain would play out on a soccer field. At the age of 13, I had dreams that even the Vietnam War couldn't extinguish.
But as I grew older, my dreams changed. Technology grabbed my attention: first, PCs and cell phones and, later, DVDs, iPods, and the Internet. Soccer inevitably took a back seat to electrical engineering, a career path that I owe to man who, in 1958, brought a dream of his own to life.
Fifty years ago, Jack Kilby invented the integrated circuit, and practically everything we touch, do, and take for granted today has his fingerprint on it, from your toaster and microwave oven to your grocer's product scanner and doctor's diagnostic equipment. It's hard to imagine life today–and tomorrow–without Jack's chip.
As an electrical engineer in TI's DSP division, I'm proud to be a part of Mr. Kilby's legacy. For nearly 80 years, TI has been at the center of innovation, building on the past to shape a better future.
I regard Mr. Kilby as a genuine hero. Although his career achievements include a Nobel Prize and a place in the same National Inventors Hall of Fame as Thomas Edison and Albert Einstein, his story remains a well-kept secret. Yet his sliver of germanium, no bigger than a paperclip, changed the world.
When I enrolled in one of the world's top engineering schools, the University of Illinois, I didn't know Mr. Kilby. But, as I soon discovered, he had also roamed the same campus decades earlier.
There, I learned the nuts and bolts of engineering, which allowed me to understand today's applications and tomorrow's possibilities. It was also there that I learned of Mr. Kilby's story, which inspired me to continue his legacy of creativity and seek ways to push his invention even further.
I first applied Mr. Kilby's invention to a college design for an FM radio receiver. At the time, I didn't realize that his invention had made my design possible. Today, my three children cherish their Nintendos and Gameboys; but more importantly, they know who made them possible.
Education nurtured Mr. Kilby's curiosity and ideas about electronics. Ironically, his invention eventually made possible one of the greatest educational resources of this century: the Internet and its vast knowledge repository. My children, perhaps like yours, simply snap at their keyboards and set the thousands of integrated circuits inside a PC whirring to retrieve the information. In fact, my 17-year-old daughter routinely taps into the electronic ether and does computer programming in the hopes of one day turning her interest in engineering into a profession, just like her dear old dad.TI has given me the opportunity to nurture my creativity into what Mr. Kilby called "practical realities." I have 21 issued patents and invented many techniques used in today's computers and high-definition TVs. I thank Mr. Kilby for showing engineers like me the way. We continue to refine and advance his genius with our own creative flourishes to improve the way we live.
Today, the worldwide demand for ICs represents a $250 billion/year industry. It continues to feed technological revolutions in every industry, from aerospace and electronics to medicine and zoology. But better still, it's changing people's lives around the world, including those in such emerging economies as Vietnam.
In medicine, new applications are helping turn large imaging and ultrasound devices into handheld products. Researchers also are using ICs and neurostimulation to affect eating and smoking habits, and depression.
And consider, in this energy conscious age, how chips are powered: an electrical cord or battery typically does the trick. But what if the power was pulled from such nontraditional sources as kinetic or ambient energy? For example, future cardiac defibrillators planted inside a human body could be powered indefinitely by the body's own heat.
Where will such innovation come from? Most will sprout from the imaginations of young graduates with degrees in science, technology, engineering, or mathematics. We must encourage our youth to follow in Mr. Kilby's footsteps, embrace his passion for problem solving, and envision tomorrow's opportunities.
Just as Jack did.
Dr. Thanh Tran has extensive experience in audio, video, consumer PC, and multimedia systems design and is a manager of high-definition video-conferencing systems engineering at Texas Instruments. He has held other senior design positions at Compaq, ReplayTV, Eagle Wireless, Bose, and Zenith. Tran is an adjunct faculty member at Rice University where he is teaching digital/analog audio, video, and embedded systems design courses. He received a BSEE degree from the University of Illinois at Urbana-Champaign and masters and Ph.D. in electrical engineering from the University of Houston. His Ph.D. dissertation, direct sequence spread spectrum techniques, led to a patented clock distribution method. Tran can be reached at .
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