text:
//
//  ZOZolaZoomTransition.m
//  Copyright (c) 2015 Zola, Inc.
//
//  Created by Charles Scalesse
//
//  Permission is hereby granted, free of charge, to any person obtaining a
//  copy of this software and associated documentation files (the
//  "Software"), to deal in the Software without restriction, including
//  without limitation the rights to use, copy, modify, merge, publish,
//  distribute, sublicense, and/or sell copies of the Software, and to
//  permit persons to whom the Software is furnished to do so, subject to
//  the following conditions:
//
//  The above copyright notice and this permission notice shall be included
//  in all copies or substantial portions of the Software.
//
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
//  OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
//  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
//  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
//  CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
//  TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
//  SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

#import "ZOZolaZoomTransition.h"

@interface UIView (ZolaZoomSnapshot)

/**
 * The screenshot APIs introduced in iOS7 only work when the target
 * view is already part of the hierarchy. We're defaulting to the newer
 * API whenever possible (especially since it's faster), but we're falling
 * back to this category whenever we need to snapshot a view that's
 * offscreen. As a general rule for ZOZolaZoomTransition, all views when
 * presenting are already in the hierarchy and can use the newer API. The
 * opposite is true when dismissing, so we rely on this category.
 *
 */
- (UIImage *)zo_snapshot;

@end

@implementation UIView (ZolaZoomSnapshot)

- (UIImage *)zo_snapshot {
    UIGraphicsBeginImageContextWithOptions(self.bounds.size, self.opaque, [UIScreen mainScreen].scale);
    CGContextRef context = UIGraphicsGetCurrentContext();
    [self.layer renderInContext:context];
    UIImage *snapshot = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return snapshot;
}

@end

@interface ZOZolaZoomTransition ()

@property (weak, nonatomic) id<ZOZolaZoomTransitionDelegate> delegate;
@property (strong, nonatomic) UIView *targetView;
@property (assign, nonatomic) ZOTransitionType type;
@property (assign, nonatomic) NSTimeInterval duration;

@end

@implementation ZOZolaZoomTransition

#pragma mark - Constructors

- (instancetype)initWithTargetView:(UIView *)targetView
                              type:(ZOTransitionType)type
                          duration:(NSTimeInterval)duration
                          delegate:(id<ZOZolaZoomTransitionDelegate>)delegate {

    self = [super init];
    if (self) {
        self.targetView = targetView;
        self.type = type;
        self.duration = duration;
        self.delegate = delegate;
        self.fadeColor = [UIColor whiteColor];
    }
    return self;
}

+ (instancetype)transitionFromView:(UIView *)targetView
                              type:(ZOTransitionType)type
                          duration:(NSTimeInterval)duration
                          delegate:(id<ZOZolaZoomTransitionDelegate>)delegate {

    return [[[self class] alloc] initWithTargetView:targetView
                                               type:type
                                           duration:duration
                                           delegate:delegate];
}

- (instancetype)init NS_UNAVAILABLE {
    return nil;
}

#pragma mark - UIViewControllerAnimatedTransitioning Methods

- (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext {

#if !defined(ZO_APP_EXTENSIONS)
    [[UIApplication sharedApplication] beginIgnoringInteractionEvents];
#endif

    UIView *containerView = [transitionContext containerView];
    UIViewController *fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
    UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];

    // iOS7 and iOS8+ have different ways of obtaining the view from the view controller.
    // Here we're taking care of that inconsistency upfront, so we don't have to deal with
    // it later.
    UIView *fromControllerView = nil;
    UIView *toControllerView = nil;
    if ([transitionContext respondsToSelector:@selector(viewForKey:)]) {
        // iOS8+
        fromControllerView = [transitionContext viewForKey:UITransitionContextFromViewKey];
        toControllerView = [transitionContext viewForKey:UITransitionContextToViewKey];
    } else {
        // iOS7
        fromControllerView = fromViewController.view;
        toControllerView = toViewController.view;
    }

    // Setup a background view to prevent content from peeking through while our
    // animation is in progress
    UIView *backgroundView = [[UIView alloc] initWithFrame:containerView.bounds];
    backgroundView.backgroundColor = _fadeColor;
    [containerView addSubview:backgroundView];

    // Ask the delegate for the target view's starting frame
    CGRect startFrame = [_delegate zolaZoomTransition:self
                                 startingFrameForView:_targetView
                                       relativeToView:fromControllerView
                                   fromViewController:fromViewController
                                     toViewController:toViewController];

    // Ask the delegate for the target view's finishing frame
    CGRect finishFrame = [_delegate zolaZoomTransition:self
                                 finishingFrameForView:_targetView
                                        relativeToView:toControllerView
                                    fromViewController:fromViewController
                                      toViewController:toViewController];

    if (_type == ZOTransitionTypePresenting) {
        // The "from" snapshot
        UIView *fromControllerSnapshot = [fromControllerView snapshotViewAfterScreenUpdates:NO];

        // The fade view will sit between the "from" snapshot and the target snapshot.
        // This is what is used to create the fade effect.
        UIView *fadeView = [[UIView alloc] initWithFrame:containerView.bounds];
        fadeView.backgroundColor = _fadeColor;
        fadeView.alpha = 0.0;

        // The star of the show
        UIView *targetSnapshot = [_targetView snapshotViewAfterScreenUpdates:NO];
        targetSnapshot.frame = startFrame;

        // Check if the delegate provides any supplementary views
        NSArray *supplementaryViews = nil;
        if ([_delegate respondsToSelector:@selector(supplementaryViewsForZolaZoomTransition:)]) {
            NSAssert([_delegate respondsToSelector:@selector(zolaZoomTransition:frameForSupplementaryView:relativeToView:)], @"supplementaryViewsForZolaZoomTransition: requires zolaZoomTransition:frameForSupplementaryView:relativeToView: to be implemented by the delegate. Implement zolaZoomTransition:frameForSupplementaryView:relativeToView: and try again.");
            supplementaryViews = [_delegate supplementaryViewsForZolaZoomTransition:self];
        }

        // All supplementary snapshots are added to a container, and then the same transform
        // that we're going to apply to the "from" controller snapshot will be applied to the
        // supplementary container
        UIView *supplementaryContainer = [[UIView alloc] initWithFrame:containerView.bounds];
        supplementaryContainer.backgroundColor = [UIColor clearColor];
        for (UIView *supplementaryView in supplementaryViews) {
            UIView *supplementarySnapshot = [supplementaryView snapshotViewAfterScreenUpdates:NO];

            supplementarySnapshot.frame = [_delegate zolaZoomTransition:self
                                              frameForSupplementaryView:supplementaryView
                                                         relativeToView:fromControllerView];

            [supplementaryContainer addSubview:supplementarySnapshot];
        }

        // Assemble the hierarchy in the container
        [containerView addSubview:fromControllerSnapshot];
        [containerView addSubview:fadeView];
        [containerView addSubview:targetSnapshot];
        [containerView addSubview:supplementaryContainer];

        // Determine how much we need to scale
        CGFloat scaleFactor = finishFrame.size.width / startFrame.size.width;

        // Calculate the ending origin point for the "from" snapshot taking into account the scale transformation
        CGPoint endPoint = CGPointMake((-startFrame.origin.x * scaleFactor) + finishFrame.origin.x, (-startFrame.origin.y * scaleFactor) + finishFrame.origin.y);

        // Animate presentation
        [UIView animateWithDuration:[self transitionDuration:transitionContext]
                              delay:0.0
                            options:UIViewAnimationOptionCurveEaseInOut
                         animations:^{
                             // Transform and move the "from" snapshot
                             fromControllerSnapshot.transform = CGAffineTransformMakeScale(scaleFactor, scaleFactor);
                             fromControllerSnapshot.frame = CGRectMake(endPoint.x, endPoint.y, fromControllerSnapshot.frame.size.width, fromControllerSnapshot.frame.size.height);

                             // Transform and move the supplementary container with the "from" snapshot
                             supplementaryContainer.transform = fromControllerSnapshot.transform;
                             supplementaryContainer.frame = fromControllerSnapshot.frame;

                             // Fade
                             fadeView.alpha = 1.0;
                             supplementaryContainer.alpha = 0.0;

                             // Move our target snapshot into position
                             targetSnapshot.frame = finishFrame;
                         } completion:^(BOOL finished) {
                             // Add "to" controller view
                             [containerView addSubview:toControllerView];

                             // Cleanup our animation views
                             [backgroundView removeFromSuperview];
                             [fromControllerSnapshot removeFromSuperview];
                             [fadeView removeFromSuperview];
                             [targetSnapshot removeFromSuperview];

#if !defined(ZO_APP_EXTENSIONS)
                             [[UIApplication sharedApplication] endIgnoringInteractionEvents];
#endif

                             [transitionContext completeTransition:finished];
                         }];
    } else {
        // Since the "to" controller isn't currently part of the view hierarchy, we need to use the
        // old snapshot API
        UIImageView *toControllerSnapshot = [[UIImageView alloc] initWithImage:[toControllerView zo_snapshot]];

        // Used to perform the fade, just like when presenting
        UIView *fadeView = [[UIView alloc] initWithFrame:containerView.bounds];
        fadeView.backgroundColor = _fadeColor;
        fadeView.alpha = 1.0;

        // The star of the show again, this time with the old snapshot API
        UIImageView *targetSnapshot = [[UIImageView alloc] initWithImage:[_targetView zo_snapshot]];
        targetSnapshot.frame = startFrame;

        // Check if the delegate provides any supplementary views
        NSArray *supplementaryViews = nil;
        if ([_delegate respondsToSelector:@selector(supplementaryViewsForZolaZoomTransition:)]) {
            NSAssert([_delegate respondsToSelector:@selector(zolaZoomTransition:frameForSupplementaryView:relativeToView:)], @"supplementaryViewsForZolaZoomTransition: requires zolaZoomTransition:frameForSupplementaryView:relativeToView: to be implemented by the delegate. Implement zolaZoomTransition:frameForSupplementaryView:relativeToView: and try again.");
            supplementaryViews = [_delegate supplementaryViewsForZolaZoomTransition:self];
        }

        // Same as for presentation, except this time with the old snapshot API
        UIView *supplementaryContainer = [[UIView alloc] initWithFrame:containerView.bounds];
        supplementaryContainer.backgroundColor = [UIColor clearColor];
        for (UIView *supplementaryView in supplementaryViews) {
            UIImageView *supplementarySnapshot = [[UIImageView alloc] initWithImage:[supplementaryView zo_snapshot]];

            supplementarySnapshot.frame = [_delegate zolaZoomTransition:self
                                              frameForSupplementaryView:supplementaryView
                                                         relativeToView:toControllerView];

            [supplementaryContainer addSubview:supplementarySnapshot];
        }

        // We're switching the values such that the scale factor returns the same result
        // as when we were presenting
        CGFloat scaleFactor = startFrame.size.width / finishFrame.size.width;

        // This is also the same equation used when presenting and will result in the same point,
        // except this time it's the start point for the animation
        CGPoint startPoint = CGPointMake((-finishFrame.origin.x * scaleFactor) + startFrame.origin.x, (-finishFrame.origin.y * scaleFactor) + startFrame.origin.y);

        // Apply the transformation and set the origin before the animation begins
        toControllerSnapshot.transform = CGAffineTransformMakeScale(scaleFactor, scaleFactor);
        toControllerSnapshot.frame = CGRectMake(startPoint.x, startPoint.y, toControllerSnapshot.frame.size.width, toControllerSnapshot.frame.size.height);

        // Apply the same transform and starting position to the supplementary container
        supplementaryContainer.transform = toControllerSnapshot.transform;
        supplementaryContainer.frame = toControllerSnapshot.frame;
        supplementaryContainer.alpha = 0.0;

        // Assemble the view hierarchy in the container
        [containerView addSubview:toControllerSnapshot];
        [containerView addSubview:fadeView];
        [containerView addSubview:targetSnapshot];
        [containerView addSubview:supplementaryContainer];

        // Animate dismissal
        [UIView animateWithDuration:[self transitionDuration:transitionContext]
                              delay:0.0
                            options:UIViewAnimationOptionCurveEaseInOut
                         animations:^{
                             // Put the "to" snapshot back to it's original state
                             toControllerSnapshot.transform = CGAffineTransformIdentity;
                             toControllerSnapshot.frame = toControllerView.frame;

                             // Transform and move the supplementary container with the "to" snapshot
                             supplementaryContainer.transform = toControllerSnapshot.transform;
                             supplementaryContainer.frame = toControllerSnapshot.frame;

                             // Fade
                             fadeView.alpha = 0.0;
                             supplementaryContainer.alpha = 1.0;

                             // Move the target snapshot into place
                             targetSnapshot.frame = finishFrame;
                         } completion:^(BOOL finished) {
                             // Add "to" controller view
                             [containerView addSubview:toControllerView];

                             // Cleanup our animation views
                             [backgroundView removeFromSuperview];
                             [toControllerSnapshot removeFromSuperview];
                             [fadeView removeFromSuperview];
                             [targetSnapshot removeFromSuperview];

#if !defined(ZO_APP_EXTENSIONS)
                             [[UIApplication sharedApplication] endIgnoringInteractionEvents];
#endif

                             [transitionContext completeTransition:finished];
                         }];
    }
}

- (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext {
    return _duration;
}

@end


CLASSIC EastEnders duo Lofty and Mary The Punk are to return to Albert Square after 30 years.
Tom Watt and Linda Davidson will reprise their roles for a storyline next year that will see another of the soap's original characters killed off.
The pair will be back in Walford after the death of Dr Harold Legg, played by Leonard Fenton, 92.
Mary and Lofty were two of the show's 26 characters when it launched in 1985 — appearing in episodes three and five respectively.
Tom, 62, and Linda, 54, are now expected on set at the show's Elstree Studios, in Hertfordshire, in the coming days.
A formal announcement from the BBC about their comeback will then follow.
The pair were seen together in 2015 at celebrations for the 30th anniversary of EastEnders.
A soap source told The Sun: "Lofty and Mary The Punk are two of the most memorable characters of the original set of stars.
"It's staggering to think it's been more than 30 years since they were last on the Square but soap fans will be delighted to hear of their comeback.
And George "Lofty" Holloway — the barman at The Queen Vic pub — was hopelessly in love with Michelle Fowler, who also returned last year played by Jenna Russell rather than original actress Susan Tully.
He recently praised his time on the soap and his character, saying: "I had really good working relationships with people like Leslie Grantham (Den Watts), Anita Dobson (Angie Watts) and Sue Tully.


text:
Q: Get the full url of the current page in a JSPF I have a url similar to this http://localhost/webapp/wcs/stores/servlet/ProductDisplay?expDataType=CatalogEntryId&catalogId=10351&urlRequestType=Base&productId=14311&expDataUniqueID=14311&errorViewName=ProductDisplayErrorView&urlLangId=-1&langId=-1&storeId=11001
How will I get the full url?
I have tried request.getURL.toString() , request.getQueryString() and request.getAttribute("javax.servlet.forward.request_uri").
but nothing gives the full path.
Can anyone help?

A: You can try this
 String completeURL = request.getRequestURL().toString() +"?"+ request.getQueryString();

or customize as per your application.
Even you can refer this : how to get full path of URL including multiple parameters in jsp
Hope it helps,
Thanks,

A: Consider that the full URL does not even comes to the application server, because the browser first open a socket to the root address, then makes an HTTP request with the rest of the it.
Consider

http://www.mywebserver.com:12345/mypage1?param=value

The browser first open a socket to ip address of www.mywebserver.com:12345, then issue an HTTP GET requesto containing only mypage1?param=value.
That said, HttpServelRequest.getRequestURL() under some circumstances could work. If not you should know from within your web application the address of your server, or pass it through an hidden field.

redpajama_set_name: RedPajamaStackExchange


While time passes, your home accumulates dirt and dust, which brings unpleasant and unwanted smells into your life. Even if you clean routinely, foot traffic from house residents and gusts, as well as accidents (human ones or caused by a beloved pet) leave their mark, scent wise.
That where professional deodorizing treatment comes in. After the your rug, carpet or upholstery is cleaned professionally, you want to make sure the smell – as well as the stain – is gone, and a fresh smell comes in.
any home treatment you may use, as thorough or deep as you can employ, still wont remove the stains or odors completely. Only professional, experienced service can do that. Using the right tools and the proper method, Citiclean technicians will do the job, guaranteeing a fresh start for your household items, with your comprehensive deodorizing treatment in New York.
We use a proven process in order to remove bad smells and stubborn stains. Using saturation and extraction to truly affect the needed area, we are able to get it out without damaging the item, whether it be a sofa, wall to wall carpet, or a treasured area rug.
Citclean, with all of its services, uses only 100% natural, biodegradable cleaning products, and our deodorizing treatment works is extremely efficient while being organic and safe for you and your family.
After we employ our deodorizing treatment, in your New York home, you will be able to enjoy again your home, free of all distracting smells and odors. Call us today for expert services.


We're Takin' Back to the 80s at our 33rd Annual Bowl for Kids' Sake!
LET'S TAKE IT BACK TO THE 80'S, JOIN US FOR A TOTALLY GNARLY EVENING OF BOWLING, SWEET JAMS, AND COMPETITION TO RAISE FUNDS TO HELP EMPOWER HAWAII'S KEIKI TO ACHIEVE THEIR GREATEST POTENTIAL. HILARIOUS TEAM RIVALRIES, RADICAL COSTUMES, AND ALL LEVELS OF BOWLING SKILL (OR LACK THEREOF) ARE WELCOMED AND ENCOURAGED.


Every Door Direct is The most affordable way to mail. The NEW way to advertise.
Every Door Direct Mail (EDDM) is a service offered by the USPS designed to help businesses market themselves to their local South Jersey community or specific neighborhood. EDDM is an affordable way to expand your company's reach without needing specific addresses.
SAVE TIME: The process can be time consuming. Bellia offers a complete turnkey service; we'll handle everything from start to finish!
At Bellia, we pride ourselves on customer service and quality printing. We make it easy for you to send a professional mailing and we care about how your message is received. We know that when your mailing effort is successful your business will grow, and our objective is to help your business grow!
Call or Request a Quote Online today!


They're just workout buddies, Lois.
Batman and Superman revealed to be more than Super Friends on the latest episode of The Graham Norton Show.
The U.K. talk show host had Ben Affleck, Henry Cavill and Amy Adams on his season premiere to discuss their latest movie, Batman Vs. Superman: Dawn of Justice.
Since the actors are talking about playing superheroes it doesn't take long for the interview to turn to muscles and spandex.


text:
// Copyright 2022 Proyectos y Sistemas de Mantenimiento SL (eProsima).
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

/**
 * @file ReadCondition.cpp
 */

#include <fastdds/subscriber/ReadConditionImpl.hpp>

using namespace eprosima::fastdds::dds;

ReadCondition::ReadCondition()
{
}

ReadCondition::~ReadCondition()
{
}

bool ReadCondition::get_trigger_value() const noexcept
{
    assert((bool)impl_);
    return impl_->get_trigger_value();
}

DataReader* ReadCondition::get_datareader() const noexcept
{
    assert((bool)impl_);
    return impl_->get_datareader();
}

SampleStateMask ReadCondition::get_sample_state_mask() const noexcept
{
    assert((bool)impl_);
    return impl_->get_sample_state_mask();
}

ViewStateMask ReadCondition::get_view_state_mask() const noexcept
{
    assert((bool)impl_);
    return impl_->get_view_state_mask();
}

InstanceStateMask ReadCondition::get_instance_state_mask() const noexcept
{
    assert((bool)impl_);
    return impl_->get_instance_state_mask();
}

redpajama_set_name: RedPajamaGithub


Looking for something your cat would really love to play with?
Well…here's the solution to that! Offered by West Paw Design is the Fish for Cat toy.
We all know that cat lovers know that a cat gets what a cat wants, and cats want fun, healthy toys like Fish for Cat. These cat toys are created and designed from an environmentally friendly fabric that is a hundred (100%) percent re-engineered recycled IntelliLoft® fibers and are filled with the most energizing USDA certified Organic Catnip.
Of course we don't want these Eco toys to swim away right? Then let's provide our kitties some fun they deserve and let them pounce on these new toy design that radiates fun, with bright colors and sewn-in jingling bells for our cats will undoubtedly love these cat toys!
Proven SAFE! This little fish has been rigorously tested from its fabric outside down to the metal bell in its tummy by Öko-Tex, third party ecological certifier. Worry free play for all your home's inhabitants!
Fish for Cat measures 6 inches and is straight from a hatchery in Montana – Yep, made right here in the USA! West Paw Design marks the tag price at $8.80 each.
So try these perfectly sized, small enough to carry around but large to wrestle and kick while rolling around toys!


text:
Viridescent Dragon: Chapter 3
20 Games Like Viridescent Dragon: Chapter 3(TBA)
A fully featured RPG with classic game mechanics and extensive lore based on Norse mythology. As all elven unicorns were taken away and cursed by witchcraft, the elves' sole existence became endangered. Players will encounter mesmerizing locations and fantasy characters as Aurehen, a young pure Elf, who undertakes her quest to free the last surviving Unicorn that protects Elven immortality.
You are the Harbinger, a skilled warrior who exists outside of time. You have foreseen the annihilation of the land known as Urralia and have been summoned to rewrite its fate. With the power to witness and alter the last moments of Urralia's inhabitants, it's up to you to weave a new narrative, pave the way to a brighter future, and give the world of Urralia a second chance.
63 / 10063.15
Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards throughout their adventures. Hytale supports everything from block-by-block construction to scripting and minigame creation, delivered using easy to use and powerful tools.
Dragon: Marked for Death
Dragon Marked For Death is a side-scrolling 2D action RPG that can played solo or with up to four players in local or online multiplayer.
The playable characters in Dragon Marked for Death: Frontline Fighters are the Empress and Warrior.
You play as the survivors of the Dragonblood Clan who set out to take revenge on the Kingdom of Medius, who destroyed their home and captured the Dragonblood Oracle, Amica. To obtain the power they need to enact their revenge, they forge a pact with the Astral Dragon Atruum.
Use your newly acquired powers to take on quests from villagers and raise your status in the kingdom. How you perform in these quests can have a direct effect on the game's final outcome.
Quests aren't all about defeating enemies, though. You'll guard a ship's passengers from monsters, search for hidden treasure, rescue a princess from a castle under siege, and a lot more!
Choose from four playable characters (Empress, Warrior, Shinobi, or Witch) and defeat your enemies to gain experience and level up. You'll receive points as you level up that can increase your attack power, defense, agility, and other parameters. Customize your character in a way that best suits your individual playstyle!
Team up with up to four players in co-op multiplayer action via local wireless, or go online with Nintendo Switch Online and use worldwide matchmaking system to play with adventurers all over the world. By strategizing and working together with your party, you'll be able to achieve even greater results and reap even better rewards!
Get ready to experience the unique, dark fantasy world of the Dragonblood Clan in this intense 2D action-RPG!
"Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land's ruling Houses.
You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose."
Forgotton Anne is a 2d cinematic adventure game combining puzzle platforming with adventure game elements. You play as Anne, the enforcer keeping order in the Forgotton Realm, as she sets out to squash a rebellion that might prevent her master, Bonku, and herself from returning to the human world.
The World of Forgotton Anne: Imagine a place where everything that is lost and forgotten goes; old toys, letters, single socks. The Forgotten Realm is a magical world inhabited by Forgotlings, creatures composed of mislaid objects longing to be remembered again.
Marvel's Avengers is an action-adventure game centred around the Avengers. The game is being designed for gamers worldwide and will be packed with all the characters, environments, and iconic moments that have thrilled longtime fans of the franchise. Featuring a completely original story, it will introduce a universe gamers can play in for years to come.
"TUNIC is an upcoming action-adventure game from solo developer Andrew Shouldice about a little fox in a big world where you do not belong. Coming to Windows, Mac, Linux, and consoles in 2019."
Anna's Quest
Dragons, witches, trolls... No one can stop Anna. With her telekinesis, unorthodox use of torture instruments, a knack for improvisation and the help of a shady fox she just makes her way. She communes with the dead, shuts off the local taverns beer supply and gets old ladies behind bars...
The world of author Dane Krams' debut on the game development stage isn't as cuddly as it may seem. Anna however, is actually perfectly nice - or is she? It all starts with freeing talking teddy bear... Anna's Quest unfolds a hand-drawn, grim tale with a good dash of self-irony.
PLANET ALPHA is an adventure set in a living alien world where you have the ability to manipulate the daytime.
To survive on this strange planet you will have to be observant of how the environment and the wildlife behaviour changes depending on the time of day.
"Taking place in a world where witches are cursed to give birth to dragons, one man tasked with hunting them soon finds his own fate intertwined with his former enemies. Fight against dragons in turn-based midair combat using tiers, transformations, and more to weaken them and devour their abilities! The fate of three witches is in your hands – will you choose to save them or sacrifice them to gain items and skills? Your decisions will change the course of the game!"
Dude Simulator is an open world sandbox game. This is a life simulator. The main objective is to enjoy what you are doing.
Set in the same beloved universe as Torchlight I and II, this shared-world action-RPG brings back many of the franchise's signature features and mechanics that captured the hearts of ARPG fans around the world. Led by former Runic Games and Blizzard North co-founder, Max Schaefer, the team developing Torchlight Frontiers is comprised of veteran developers who were responsible for the games that defined the ARPG genre, including the original Diablo and Torchlight franchises.
Torchlight Frontiers combines the heart of the beloved Torchlight series with a shared, persistent and dynamically generated world. In true Torchlight style, players will team up with friends and devoted pets to hack and slack their way through a vibrant world, discover ancient ruins of lost civilizations and brave dungeons filled with riches and dangerous creatures.
An Adventure RPG in comic book style with an island setting of treasure chests and waterfalls, Tanzia combines elements of favorite classic RPGs in an open 3D world of magic and monsters.
Children of Morta
Children of Morta is a narrative driven hack and slash roguelike. Take on the role of a member of the Bergson family, the Guardians of Mount Morta, as you fight desperately against the Corruption. Experience not only what it means to be a hero, but to be part of a family that bears the weight of the mountain together.
Hob: The Definitive Edition
Hob: The Definitive Edition is an artfully crafted single-player adventure which sends gamers on a mysterious, breathtaking journey through the ruins of a lost civilization, where they will encounter strange creatures and unlock satisfying puzzles hidden throughout the world. The team at Panic Button has developed a version of the game for Nintendo Switch that provides adventurers with brand new ways to unravel the mysteries of Hob. This includes added camera controls, improvements to the game's UI, a variety of quality-of-life improvements and new features only possible on the Nintendo Switch system, including HD rumble and touch screen functionality.
Legrand Legacy
LEGRAND LEGACY - TALE OF THE FATEBOUNDS
LEGRAND LEGACY is a spiritual successor to some all-time favorite JRPGs with a fresh take on the classic turn-based combat. Explore a beautifully hand-drawn world riddled with fantastical creatures, devastating wars, and intriguing stories of personal redemption. Play our demo and discover why Legrand Legacy is the "Most Promising Game" of the year!
Mugna Feud, the great war between the Kingdoms of Fandor and Altea, puts Legrand in a chaotic state. You play as Finn, a young slave who wakes up without any memory of his past, yet soon discovers that he possesses mysterious powers beyond his control. Embark on an epic adventure in this sprawling fantasy universe and fight alongside the Fatebounds to bring peace back to Legrand and prevent the Second Coming! But be careful who you trust, everyone has a secret to hide…
Legrand Legacy will be released for Windows on Steam and DRM-free in September 2017
- A fully immersive experience with stunning FMV, fully rendered 3D cinematic, and epic original soundtrack
- 3D models and original assets come together with gorgeously stylized hand-drawn 2D backgrounds
- Action packed turn-based combat and tactical warfare scenarios that will test your wits and keep you on your toes
- Recruit NPCs to rebuild your castle, play mini games, or go on rewarding side quests
- Collect loot from slain enemies and craft items or sell them for money
- Configure items and grimoire that characters can wield in combat, set combat formation, or review journal to track quests
Shadows: Awakening is a unique, isometric single-player RPG with real-time tactical combat. You embark on an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics.
Fire Emblem: Three Houses is being developed for the Nintendo Switch that is planned for release in summer 2019.
The original shooter-looter returns, packing bazillions of guns and a mayhem-fueled adventure! Blast through new worlds and enemies as one of four new Vault Hunters. Play solo or with friends to take on insane enemies, score loads of loot and save your home from the most ruthless cult leaders in the galaxy.

redpajama_set_name: RedPajamaCommonCrawl


Sadat X and Will Tell take it back to the origins of the show & take it back to the basement. Alot of my favorite shows were filmed in the basement. The featured wine today is Yealands Sauvignon Blanc. The topic of the episode is: When did rappers become soft!


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Find out what's new at the Lemelson Center.
Learn about Center events
What's happening this week? Join the Lemelson Center Newsletter.
September 3, 2019 | Laura Havel
Smithsonian Institution Career Opportunity: Spark!Lab Facilitator (PART-TIME), Lemelson Center for the Study of Invention and Innovation
Spark!Lab Facilitator (PART-TIME), Lemelson Center for the Study of Invention and Innovation, Smithsonian's National Museum of American History
November 8, 2018 | Laura Havel
Spacewar! Creators Honored at Smithsonian "Innovative Lives" Event
Team to receive Academy of Arts and Sciences Pioneer Award
Before there was Call of Duty or Candy Crush, before Mario or Minecraft, there was Spacewar!, the 1962 game that helped launch the multi-billion dollar video games industry.
September 14, 2018 | Laura Havel
Lemelson Center Moves Women Inventors to the Front in New Display
Smithsonian Gallery To Highlight Women's Inventions
The word "inventor" may conjure images of men like Thomas Edison and Alexander Graham Bell, but the history of women inventors is as long as that of their male counterparts. "The Inventive Minds: Women Inventors" exhibit illustrates the creativity of women inventors over more than a century.
July 26, 2018 | Laura Havel
2018 National Trademark Exposition Highlights the Important Role Trademarks Play
The Smithsonian's National Museum of American History and the Lemelson Center for the Study of Invention and Innovation, in collaboration with the U.S. Patent and Trademark Office, will host the 2018 National Trademark Exposition. It will take place Friday, July 27, and Saturday, July 28, from 10 a.m. to 5:30 p.m. in the museum's first-floor west wing.
Job Opportunity - Spark!Lab Lead Facilitator (PART-TIME)
The Lemelson Center for the Study of Invention and Innovation (Lemelson Center) at the Smithsonian's National Museum of American History (NMAH) seeks a part-time Spark!Lab Lead Facilitator.
Job Opportunity - Spark!Lab Facilitator (PART-TIME)
The Lemelson Center for the Study of Invention and Innovation (Lemelson Center) at the Smithsonian's National Museum of American History (NMAH) seeks a part-time Spark!Lab Facilitator.
May 1, 2018 | Laura Havel
Military Invention Day to Showcase the Diversity of Armed Forces Invention and Innovation at the Smithsonian
Daylong Festival Displays Cross-Disciplinary Technologies With Consumer Applications
April 30, 2018 | Lemelson Center
Museum Program Specialist Opportunity
The Lemelson Center for the Study of Invention and Innovation at the Smithsonian's National Museum of American History is recruiting for a Museum Program Specialist to join the team.
March 21, 2018 | Lemelson Center
Draper Spark!Lab Is Closed Today
Due to the snowstorm, Draper Spark!Lab will be closed today. However, the National Museum of American History will open at 10 a.m.
February 15, 2018 | Lemelson Center
Position Announcement: Head of Invention Education
The Lemelson Center for the Study of Invention and Innovation at the Smithsonian's National Museum of American History seeks a new Head of Invention Education.
February 1, 2018 | Laura Havel
Kareem Abdul-Jabbar Brings His Passion for Invention to Smithsonian
Part of the Innovative Lives Series Showcasing Innovation Influencers
January 8, 2018 | Lemelson Center
Draper Spark!Lab Closes at 2 p.m. Today
The National Weather Service has issued a Winter Weather Advisory for the District of Columbia and surrounding jurisdictions until Monday, January 8, 2018, at 9:00 p.m. Rain, freezing rain, and sleet begins after 1:00 p.m. and will cause slippery conditions on sidewalks, roads, and bridges on Monday afternoon.
Project Assistant Opportunity
The Lemelson Center for the Study of Invention and Innovation at the Smithsonian's National Museum of American History is recruiting for a Project Assistant to join the team.
Become a Spark!Lab Facilitator
Job Announcement—Spark!Lab Facilitator (PART-TIME)
Opens October 31, 2017; applications must be received by 5:00 p.m. EST on November 6, 2017. Expected start date is December 2017.
October 14, 2017 | Laura Havel
Leaders in Higher Education to Showcase Innovative Approaches to Address Global Challenges
"ACCelerate: ACC Smithsonian Creativity and Innovation Festival" is Presented by the Lemelson Center for the Study of Invention and Innovation and VirginiaTech's Institute for Creativity, Arts, and Technology
Spark!Lab Closed on December 24 and 25
Spark!Lab will be closed on December 24 and 25, resuming normal hours (10 a.m. – 4 p.m.) on December 26.
The National Museum of American History will also be closed on December 25.
Spark!Lab is Hiring!
Job Announcement—Spark!Lab Lead Facilitator (PART-TIME)
Opens October 5, 2017; applications must be received by 5:00 p.m. EDT on October 19, 2017. Expected start date in December 2017.
Spark!Lab Closed on October 20
Due to a special event in the Museum, Draper Spark!Lab will be closed on Friday, October 20. Normal hours resume on October 21.
August 7, 2017 |
Become Part of the Spark!Lab Team
Job Announcement—Spark!Lab Project Assistant (FULL-TIME)
Opens August 7, 2017; applications must be received by 5:00 p.m. EDT on August 25, 2017. Expected start date is November 13, 2017.
Lemelson Center FAQ National Museum of American History Homepage Smithsonian Newsdesk 2015 Lemelson Center Activities Report.pdf 2014 Lemelson Center Activities Report.pdf 2013 Lemelson Center Activities Report.pdf 2012 Lemelson Center Activities Report.pdf


A nutritionist ate nothing but bananas for 12 days to test all of their benefits and find out what changes would take place in her body.
Bananas are one of the healthiest fruits in the world. There are rich in potassium and low in sodium which, as we know, provides many health benefits.
Even better, bananas can be eaten by people with diabetes. With diabetes, there is a misunderstanding about eating fruits like grapes or bananas, since people believe that these fruits contain a lot of sugar. But the big difference which makes them healthy for diabetics to eat is that they contain fructose instead of glucose, and this type of sugar is metabolized differently from those in the majority of foods, and so it doesn't accumulate in the blood as easily. But you do need to be careful with the amount; eating the correct serving size will make all the difference.
Bananas are also helpful for people with heart disease, kidney disease and cancer without any negative consequences.
Getting back to the nutritionist, who experimented with what would happen to her body after daily consumption of bananas. Her name is Yulia Tarabath and she ate nothing but bananas for 12 days. This is an excellent way to detoxify and a great way to lose a few pounds, and although it's not recommended to eat just one type of food all the time, it is recommendable to do it within the context of a planned dietary regimen of a specific duration.
Yulia Tarabath, nutritionist and motivational coach, decided to do this experiment to see the benefits of bananas. This type of diet, called a mono diet, includes only one fruit. Yulia and her husband are vegan and have their own fruit garden.
She and her husband are big fans of the high in fruits, low in fat raw vegan lifestyle, and so when she felt the need to boost her health, it wasn't difficult for her to start this diet.
After following a diet of only bananas for 12 days, along with drinking lots of water, an exercise routine and enough sleep, she noticed very significant and positive changes in her physical and emotional wellbeing.
She chose bananas because, as she says, they are fruits that are rich in nutrients and easy to eat, and are very affordable. Bananas are higher in calories than other fruits, the contain fiber and because of this can control appetite and cause feelings of fullness for a longer period of time. She also suggests adding green vegetables to this regimen, but only one type, such as celery.
The first thing that Yulia noticed during this experiment was that her digestion improved and she had reduced stomach pains. She felt less bloated and her bowels functioned perfectly. Bananas (one banana has approximately 12% daily value recommended by the FDA, which is 25 g) are rich in fiber and can regulate electrolytes and eliminate toxins from the body and as a result aid in digestion.
On the other hand, before the experiment she had high blood sugar, hormonal imbalance and yeast imbalance. During and after the experiment, all of those problems disappeared. In addition, she attributes the detoxification caused by this diet to her being able to get pregnant after trying without success.
Furthermore, her mood improved and she felt more relaxed and creative: "I felt more mental clarity and concentration", says Tarabath. This feeling is surely due to the levels of tryptophan and potassium that bananas contain which help with cellular communication, maintaining adequate levels of oxygen in the brain.
She also had more energy during her day, obviously not just because of the nutrients her body was receiving each day, but also because she stopped eating processed food and as a result her body was detoxified, causing her skin to become more smooth and glowing.
Despite the great benefits of mono diets and the benefits of bananas, you should use caution if you are going to do the same type of diet because it is really drastic and not for everyone, especially people who have problems with their thyroid gland. The best thing to do is consult your doctor before beginning this experiment or any other that requires a radical change in your diet.