text:
Ceres, Celestial Legend, known in Japan as , is a Japanese manga series written and illustrated by Yuu Watase. It was originally serialized in Shōgakukan's magazine Shōjo Comic from May 1996 to March 2000, with its chapters collected in 14 tankōbon volumes. The manga was licensed for English release in North America by Viz Media. The series focuses on Aya Mikage, who learns on her sixteenth birthday that she is the reincarnation of an ancient and supremely powerful celestial maiden or angel (tennyo) named Ceres, and her twin brother Aki the reincarnation of Ceres' former husband, Mikagi, the progenitor of the Mikage family, who had stolen Ceres' robe. Ceres' spirit begins manifesting in Aya, and to save her brother she must find Ceres' long-lost celestial robe, while avoiding being killed or captured by family members who want to use Ceres's supreme celestial abilities for their own personal gain.

Pierrot adapted the series into a 24-episode anime television series, broadcast on WOWOW from April to September 2000. The anime series was also licensed by Viz, but has since been re-licensed by Discotek Media.

In 1998, Ceres, Celestial Legend won the 43rd Shogakukan Manga Award in the shōjo category.

Plot
Aya Mikage and her twin brother, Aki, are forced to go to their grandfather's home for their sixteenth birthday, unaware that it's actually a test to see if they have angel or celestial maiden blood. Aya learns she is one of many reincarnations of a vengeful and supremely powerful celestial maiden named Ceres who takes over her mind and body only under intense stress or fury.
When she transforms into Ceres, Aya obtains supernatural abilities of flight, teleportation, telepathy, powerful telekinesis, premonition, and superhuman speed; she can also project destructive pink energy blasts from her hands, and create impenetrable shields of bright pink-colored celestial energy. According to myth, Ceres will ultimately exterminate the entire Mikage family in retaliation for stealing her hagoromo (celestial robe), thus preventing her returning home to Heaven. Because of this, Aya's paternal grandfather and his party attempt to kill her, but she is saved by Suzumi Aogiri, another descendant of a heavenly maiden with incredibly strong celestial and mental abilities of her, and Suzumi's brother-in-law, Yūhi. Aya struggles to control Ceres' influence over her and appease her spirit once and for all. Her brother Aki is eventually completely taken over by the vengeful spirit of "Mikagi", the original ancestor/progenitor of the entire Mikage family who stole Ceres' celestial robe (or "mana"), forcing her to stay with him on Earth. Aya promises Ceres that she will help find the celestial robe in exchange for not killing those who hunt her, especially Aki, since Aya still loves them as family. It's revealed-(in Episode 7, "Celestial Awakening") that "The Hagoromo Legend" not only exists in Japan, but in other countries around the world such as Europe, Africa, all three regions of Oceania, Germany, China, Korea, Russia, and even the United States.

Aya also wrestles with her strong romantic feelings for Toya, a former servant of the Mikage. Toya is trying to kill her as well, and has lost his memory of his past. However, he begins to reciprocate Aya's feelings, and they conceive a child together. Toya regains his memory and learns that he was the immortal humanoid organism, also known as "the manna," that the celestial robe created to help it reunite with Ceres and enable her to reach the full evolution as a celestial maiden. In the end, Aki, having resisted Mikage's spirit, sacrifices himself to save Aya, and Toya sacrifices his own manna and immortality to save Aya and their unborn child. Months later, Aya and Toya await the birth of their child, knowing that Toya may have limited time left to live, although Toya did claim that he will live longer, for his new family's sake.

Characters

 Aya is a sixteen-year-old high school girl. She is a direct descendant and reincarnation of a Tennin named Ceres, who uses her as a medium for existence. The Mikage family considers Ceres a threat and continuously tries to take Aya's life. Aya is horrified but determined to right the past wrongs of her family and recover Ceres' hagoromo so that her family will no longer suffer in fear of her. She falls in love with Toya, and they conceive a child together. In the sequel Episode of Miku, Aya gives birth to a girl named Miku and, three years later, a boy named Aki-(Miku's younger brother), who is the look-alike reincarnation of her late twin brother. She initially has long blonde hair, light blue eyes and wears a small pair of red earrings that she had given to her brother. During her depression and her confrontation with Miori, her long hair is cut short but later grows into shoulder-length until the end of the anime; her last name-(Mikage) stands for "honorable shadow".

 Ceres is a powerful Tennyo (celestial maiden or "angel") from myth who had hesitantly married Mikagi, the founder of the Mikage family. While she is supremely powerful and volatile, she needs her hagoromo (celestial robe) to recover her true form and full abilities. She has repeatedly attempted to manifest herself through certain female descendants of her bloodline when they reach the age of sixteen. Because her tragic past was misinterpreted by her descendants, her female reincarnations are relentlessly killed by the Mikage family.

 Toya is Aya's main love interest in the series. He is a mysterious young man who has absolutely no memory of his past or his true nature; his only clues are two names: "Toya" ("ten nights", his name), and "Mikage"-(which according to episode 8 means "honorable shadow"). He originally works for Mikage International until he fell in love with Aya, rebelling against them to protect her. It is later revealed that he met Aya when she was a six-year-old child. Toya is the embodiment/offspring of the hagoromo of Ceres. He sacrifices the manna bestowed upon him by the celestial robe to give him immortality, saving Aya and protecting their two young children, Miku and Aki. He has pale white skin, brownish red hair, green eyes and is often seen wearing clip-on earrings on both his ears. His fighting outfit is a long forest green coat with a navy blue crop top, along with matching pants and black monk strap shoes; his weapon of choice is a gold and silver Victorian styled dagger capable of shooting out a power red beam that can destroy anything in his path, and a small MP5K machine gun. Towards in the end of the anime after being revived by the celestial robe and protecting Aya from Mikagi, Toya wears the same button shirt and jeans when he meets Aya as a child but is black and gray.

 Aki is Aya's twin brother, a gentle and caring person who becomes a medium for the spirit of Mikagi, the founder of the Mikage family. Mikagi in Aki's body aggressively pursues Aya and Ceres, and almost rapes Aya. In the end Aki sacrifices his life to destroy the violent and hateful spirit. In the sequel Episode of Miku, he is reborn as Aya and Toya's second child Aki, and Miku's younger brother. The uniform at his and Aya's previous school-(Sarashina High School) was a white polo shirt with an aqua marine vest and a grey skirt/pants.

 A widow and a C-Genomer (Tennin descendant) from the Kansai region, Suzumi is the head of a branch of one of the Aogiri family's schools of Japanese dance. She welcomes Aya into her household when she discovers Aya has become Ceres' latest medium. Suzumi cannot become a Tennin like Aya, though she does possess some psychic/psionic abilities, such as clairvoyance, premonition, and powerful telekinesis. She is capable of making protective celestial amulets that possess enormous power.

 Yūhi is the adopted younger brother of Suzumi's deceased husband Kazuma. Early in the series, he wears a red colored headband enhanced with strong Tennin magic made by Suzumi, designating him Aya's bodyguard. He has a strong unrequited love for Aya. Though attracted to Yūhi, Aya ultimately comes to see him as a close friend on a strictly platonic level, and Yūhi is able to accept the fact that Aya only loves Toya. Later, he begins to care deeply for Chidori Kuruma. A notable martial arts expert, he is also an extraordinary cook which had learned from his mother. His two main outfits are a grey and yellow gakuran school uniform, and a grayish blue judogi, his main weapon is a pair of silver combat chopsticks.

 The Aogiri's household help, "Mrs. Q" is a gnome-like woman known for her reckless driving and ridiculously ugly appearance, despite her consistent claims that she is a beautiful woman. She's convinced that she and Toya are made for each other.

 A C-Genomer from Tochigi Prefecture, Chidori is a cheerful high school girl who looks and acts childlike until she transforms into a Tennin. She cares very deeply for her younger brother, Shota, who was hospitalized upon her introduction into the story. She can transform into a Tennin at will or whenever she gets mad or upset. She seems to have developed deep romantic feelings for her crush Yūhi, and later dies for his sake just as she is about to confess that she had always cared for him. The Mikage scientists identify Chidori's Tennin type as Pallas. She has wavy salmon pink hair that is often worn in two pigtails; her school uniform is a periwinkle colored blazer with a red tie, a navy blue skirt, and wears black socks with brown shoes.

 Yuki is a high school girl and a C-Genomer who goes the same school as Yūhi and Aya. She is quiet and has a weak constitution, so she can't transform into a Tennin, but she can manifest pyrokinesis. She has a relationship with her teacher Mr. Hayama, who is actually an agent sent by Mikage International to capture and eliminate Aya and Ceres. In the end, Urakawa burns the agent with her powers and hugs him, causing the fire to kill her as well. She wears a sailor styled school uniform that is red and yellow, complete with a grey bow tie, white socks and black shoes.

 Miori is Aya's distant cousin and a C-Genomer from Shizuoka Prefecture. She was Toya's lover in a fake past that Kagami implanted in him who was mostly known as . She is an ordinary high school student of the co-ed Kaisei High School living a normal, happy life with her mother, until her mother was summoned by the Mikages and killed at the main house when Aya first transformed into Ceres. She pretends to become friends with Aya when Aya transfers to her school, then transforms into a Tennin to take on Aya (as Ceres) and avenge her mother's death. She later commits suicide-(in front of a huge crowd) as her final act of "revenge" against Aya, to which Toya witnesses. Miori is identified by the Mikage scientists as possessing the same Tennin type as Aya. Here school uniform is a silver colored blazer with a black skirt, and a red ribbon.

 An Okinawan C-Genomer, Shuro was raised as a man by her family out of a fear that she would one day take away the family's heirloom, Ceres' hagoromo, and ascend to heaven. She is GeSANG's famous pop star alongside her cousin Kei Tsukasa, who she is in love with. She dies near the end of the series during her "farewell" concert while attempting to free the C-Genomes. Shuro has the ability to magnify her voice to an amplitude that can rupture a person's heart when she transforms into a Tennin.  Mikage scientists identify her as Tennin type Juno.

 Kagami is Aya's distant cousin and director of the C-Project (Celestial Project) conducted by Mikage International. He is one of the few members of the Mikage family who wants to meet Ceres and does not fear her. At times he seems in love with her. Kagami wants to capture Ceres and study her, to harness the ability of the Tennin and learn their true nature. He aims to better humanity by creating a perfect human race, though his methods are less than moral. His personality developed from a tragic childhood, where his mother beat him for not being the best at things-(such as getting good grades in school) until he was taken out of his mother's custody after she was sent to a mental institution for her abusive and perfectionist ways. He wears glasses, has dark grey hair, and wears a dark blue blazer, with a turquoise shirt and yellow tie underneath. Near the end of the series, it's revealed that he's engaged to a fiancée, but was forced to put their wedding on hold due to his work with the Mikage.

 Alec is a Scottish scientist who studied in the U.S. and speaks Japanese with a thick accent. He is a certified genius with a very high IQ and a complete otaku. He works for Mikage International and provides advanced technology for the development of C-Project. As the project progresses, Alec finds that the situation is not what he expected, and tries to back out because of his own moral convictions. He has yellow colored hair with his bangs parted to the side, a pair of spectacles over his nose, and wears a red shirt with blue jeans and a lab coat.

 Gladys is an American colleague of Alec who also works for the C-Project at Mikage International. She's responsible for the C-Genomer's power growth and development. She dies when she puts herself between Mikagi and a pregnant Ceres. She has white hair that is worn in a bun and wears a magenta colored blazer with an orange dress underneath.

 Wei is a young, skilled martial artist from China hired by Mikage International. Wielding a vicious chain whip and various tiny throwing blades, he is often sent out to capture C-Genomers or perform other covert tasks. When Toya tries to leave the headquarters together with Aki, Wei is sent stop them, and Toya takes out his left eye and wear a white bandage to cover it up. Wei is Aki's and Shiso's caretaker and bodyguard, and Toya's replacement. He seems to be calm most of the time and does not complain, but he harbors a grudge against Toya for his injury. He has dark green hair, brown skin, and grey eyes; his fighting outfit consists of a light purple Chinese styled coat with blue high heeled boots.

 The founder of the Mikage family, Mikagi, first lived during the Jōmon period of Japan. He began as a gentle, kind young man. Ceres falls in love with him, and when their family is attacked and he is ashamed of his inability to protect them, she grants him power. His growing strength drives him mad, and his love becomes an obsession that drives him to hide the hagoromo, causing Ceres to fear for her children's safety. When she leaves, he chases her and kills their first child, so Ceres kills him, covering his body with lacerations that remain when he manifests in Aki. He will stop at nothing to make Ceres his again.
 Assam
 Assam is a young assassin from Indonesia hired by Kagami to replace and kill Toya. He wants the C-Project to stop using children as objects of war.

Voiced by : Kae Araki (Japanese); Mariette Sluyter (English)
 A 9-10 year old elementary school student and is Chidori's younger brother, after getting involved in a terrible bus accident two years ago that claimed the lives of his parents, he was (temporarily) paralyzed from the waist down causing him to use a wheelchair for mobility. When he met Toya at the hospital he was staying at, he began to see him as a close friend; he stood up for the first time in episode 11 and he can also be seen walking in episodes 19 and 20, he has peach colored skin, hazel eyes, and chestnut brown hair. His dream career is to become a pilot and enjoys looking at the sky.

 Aya and Toya's daughter who turns 3 year old in Episode of Miku. Because of her young age, she has a tendency to mispronounce words even ones that are simple; on the manga covers she has red hair just like her father Toya, but in a bob cut. She is the big sister of Aki, a younger version of Aya's brother; it is hinted that Miku is the key to ending the Ceres virus. Her name means "future".

Voiced by: Unknown (Japanese); Michelle Armeneau (English)
 Aya and Aki's mother. After witnessing her daughter Aya transforming into Ceres, she ends up in a coma throughout the rest of the series due to psychological shock.

Voiced by: Kunihiko Yasui (Japanese); Steve Olson (English)
 Aya and Aki's father. He died at the beginning of the series when he tried to protect Aya from being killed by her evil grandfather; he later appears in flashbacks.

 A bespectacled teenage girl and student at an all-girls school called Tsukashima High School. In the manga she met Aya after getting attacked by a strange dog; her picture is only shown once in the anime-(in episode 17).

Voiced by: Unshou Ishizuka (Japanese); Steve Olson (English)
 A male doctor who runs a clinic in Niigata. After Toya was found unconscious at a nearby beach by a group of kids, Kurotsuka took care of him and nursed him back to health, until Toya escaped from the hospital in order to regain his memories. Despite his tough-looking appearance, he's very friendly, has a sense of humor and was even kind enough to lend Toya his motorcycle to rescue Aya. He has sanpaku-styled eyes, a tan complexion, and dark brown hair.

Voiced by: Kazusa Murai (Japanese); Elizabeth Stepkowski (English)

Production
Ceres, Celestial Legend is the third manga series written by Yuu Watase. She based it on the legend of the tennin Ceres and her stolen hagoromo. This legend is also the basis for one of the most performed Japanese Noh plays, Hagoromo. It is the Japanese version of the Swan Maiden legend; versions from other cultures are mentioned throughout the series. As with most of her serials, Watase planned the basic story line of Ceres through to the end before beginning work. She notes that it is easier to work this way, but that even with planning sometimes the characters will "move on their own" and refuse to follow her original plans. When she reaches the end of the work, though, she can understand why they did so. Watase noted that one of the hardest parts of writing a serial manga was having to plan for a cliffhanger at the end of each chapter. She wanted each one to make the reader want to know what happened next, so they would want to keep reading.

To accurately depict the many locations used within the series, Watase traveled to Miyagi, Okinawa, and Tochigi to visit the locations where legends say Tennin landed. She was able to negotiate entry into some areas normally closed to the public. The characters in Ceres are not based on real people, but Watase notes that each one reflects some part of herself, as does the story as a whole. For example, Watase incorporated her thoughts on genetic engineering and other new technologies through the character of Kagami, who shows cruel disregard for the lives of the celestial beings he creates. While she feels such technologies can be useful to society, they should not be abused. Watase purposefully left Ceres' true nature ambiguous in the end, never clearly stating whether Ceres is an alien or truly a being descended from heaven. She notes, however, that part of the reason for this was that it wasn't something she'd thought about. On reflection, she felt Ceres was a symbol. In Japan, men are considered the dominant sex, and Watase notes that as a woman there are things about the system that anger her, such as men saying she is "just a woman." Ceres became a story about the relationship between men and women. She also wanted to show that while the Tennin and the humans in the story may have come from different origins, and evolved differently, they were still the same living creature in the end, with similar feelings and thoughts.

Media

Manga
Written by Yuu Watase, Ceres, The Celestial Legend premiered in the May 1996 issue of Shogakukan's Shōjo Comic, and ran through the March 2000 issue. The chapters were later published in fourteen collected volumes, with the first volume released on December 11, 1996. Starting October 15, 2005, Shogakukan began re-releasing the series in six special edition volumes, with the final volume released December 15, 2005.

In 2001, Viz Media licensed the manga for an English language release in North America. The series was originally released in a flipped trade paperback format. Viz stopped publication after four volumes. In 2003, Viz re-released the first four volumes in unflipped standard manga-size volumes, along with the remaining ten volumes. In the table below, the dates and ISBN numbers given for the first four volumes are for their second edition re-releases.

Volume list

Anime

Directed by Hajime Kamegaki and produced by Studio Pierrot, the Ceres, Celestial Legend anime adaptation premiered in Japan on WOWOW on April 20, 2000. It ran for 24 episodes until its conclusion on September 28, 2000. It was released to VHS and DVD by Bandai Visual in twelve volumes, with each volume containing two episodes.

Ceres, Celestial Legend was licensed for Region 1 release by Viz Media, which also owns the North American license for the source manga. Viz released the series to VHS and DVD in eight three-episode volumes, with the first volume released on July 24, 2001. The VHS editions were dubbed in English, while the DVD volumes offered a choice between the dubbed English audio track and the original Japanese audio, with optional English subtitles. The DVD version also offers extra features, including art galleries, character profiles, and interviews with Yu Watase. In 2003, Viz re-released the series in two-volume collector's edition sets that contained twelve episodes on each disc, and all of the on-disc extras from earlier releases.

The English dubbed version of the series was broadcast in Southeast Asia by AXN-Asia. In 2014, Discotek Media announced their license for the series, and re-released the series in 2015.

Novel
The Ceres, Celestial Legend novels were written by Nishizaki Megumi and illustrated by Watase Yuu, with storylines created by both. The first three novels each tell a side story of one of the characters; the last novels contain a three-part sequel to the main story.

Reception
Ceres, Celestial Legend won the 43rd Shogakukan Manga Award in the shōjo category in 1998.

References

External links
 Official PIERROT anime website
 Official Viz Media Ceres: Celestial Legend manga website

1996 manga
2000 anime television series debuts
Anime series based on manga
Discotek Media
Japanese mythology in anime and manga
Pierrot (company)
Shogakukan manga
Shōjo manga
Supernatural anime and manga
Viz Media anime
Viz Media manga
Winners of the Shogakukan Manga Award for shōjo manga
Wowow original programming
Yuu Watase


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Shares of Fibrocell Science Inc (NASDAQ:FCSC) saw unusually-strong trading volume on Monday . Approximately 31,266,320 shares traded hands during mid-day trading, an increase of 3,847% from the previous session's volume of 792,110 shares.The stock last traded at $2.54 and had previously closed at $1.78.
A number of research analysts have weighed in on FCSC shares. Zacks Investment Research lowered shares of Fibrocell Science from a "buy" rating to a "hold" rating in a research note on Monday, February 4th. HC Wainwright reaffirmed a "buy" rating and issued a $22.00 price objective on shares of Fibrocell Science in a research note on Thursday, March 28th. Finally, ValuEngine raised shares of Fibrocell Science from a "sell" rating to a "hold" rating in a research note on Wednesday, January 2nd.
The company has a market cap of $21.57 million, a price-to-earnings ratio of -1.46 and a beta of 1.59.
Fibrocell Science (NASDAQ:FCSC) last released its quarterly earnings results on Wednesday, March 27th. The company reported ($0.14) earnings per share for the quarter, beating analysts' consensus estimates of ($0.62) by $0.48. Equities analysts forecast that Fibrocell Science Inc will post -1.38 EPS for the current fiscal year.
A hedge fund recently raised its stake in Fibrocell Science stock. Renaissance Technologies LLC lifted its position in shares of Fibrocell Science Inc (NASDAQ:FCSC) by 126.7% during the third quarter, according to its most recent disclosure with the Securities and Exchange Commission (SEC). The institutional investor owned 367,941 shares of the company's stock after purchasing an additional 205,660 shares during the period. Renaissance Technologies LLC owned 3.95% of Fibrocell Science worth $868,000 at the end of the most recent quarter. Hedge funds and other institutional investors own 27.75% of the company's stock.
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Fibrocell Science, Inc, an autologous cell and gene therapy company, focuses on discovering and developing therapies for diseases affecting the skin and connective tissues in the United States. The company's gene therapy product candidates include FCX-007 that is in Phase I/II clinical trials to treat recessive dystrophic epidermolysis bullosa; FCX-013, a gene therapy for localized scleroderma; and gene-therapy program that is in research phase to arthritis and related conditions.
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Comes with two 20oz / .6L bottles. Storage: 160 cubic inches / 1.64L Weight: 15 oz / 425g Easily store gear inside the wide mouth zippered compartment and use the outside bungee to stash extra layers. The contoured belt shape fits nicely around waists of all sizes.


Don't grab your crush's phone from their hand; this may come across as aggressive. If your crush seems reluctant to hand over their phone, just wait for them to respond. They will probably look down at their phone as they type and let you know when they're ready for the number. If you do grab their phone, they might feel threatened or forced into the relationship.
Asking for their Instagram is much easier. Many people are more willing to give out their Instagram than their number. You still have the opportunity to text them so it works out the same way.
You can also do the same thing if they have Messenger just ask for their messenger username.
If you want their number, approach them when they are by themselves and they are more likely to give it to you.
"Thanks, wikiHow, this is an amazing thing. It has helped me a lot. If I have another problem, I will return. "
"The pen idea sparked some thoughts and got me thinking of quirky messages to use."
"What really helped me is knowing how to act around her if she says no."


Every millennial must be familiar with the term one-on-ones. A lot of career changing conversations and decisions happen during these meetings and a lot us have taken it light. Highlighting in this article the weightage one-on-ones hold and how to make the best of these meetings.
One-on-one meetings - one of the most popular terms in the HR industry. The important part about one-on-ones is getting the employees to talk honestly about what they feel. Whoever is representing the management should also have an open conversation with the employee. What you are going to read below will help you have effective 1:1s.
Managers need to understand how essential one-on-ones are and the value the employee feedback carries. Recognition is the first step.
There is a direct impact on an employee engagement score by the managers than that of the management; A study by Gallup stated this. And we are not new to hearing employees quit because of their managers!
Having a conversation with the employees, regularly, has been proved to increase the engagement of the employee. One-on-ones are one of the best opportunity for that and improving communication builds a better engagement inside your organization.
Who wouldn't like to know their team better ? One-on-ones have a plethora of benefits which includes getting to the know your team better - personally and professionally. Every employee is unique in their way and conversations with them can help in bring that individuality out.
Strengthening of the relationship between the peers is a promised benefit from the one-on-ones. Discovering the likes and dislikes of the employees, motivating factor, energy booster, career goals and how the company can help them achieve it are some of the factors that will help take the understanding and the trust level with the employees to next level.
It is easy to have favorites among the employees, but one-on-ones can help in breaking that talk amongst them, especially in a large team. Everyone is treated equally and with importance during the one-on-ones and missing the opportunity to understand individually will strengthen the talk of playing favorites.
The talk with the employees can help in discovering issues inside the company. Some of the issues may not be easy to uncover unless the employee has an excellent understanding with the manager.
Some issues may seem small but can pave the way to more significant problems when left unattended. Timely discovery of these issues is crucial. If you have a continuous feedback system in your company, insights from the platform can set a starting point; and discussing the solution to those can improve the trust over management and help in voicing out their thoughts better on seeing that the management is paying attention and willing to take action on the same.
Individually, the management should understand the career vision of the employee. Ask questions that will help in identifying the personal growth plans that the employee would like to achieve and showing support to help him/her achieve it will increase the tie with the company. Assisting the employee with the performance-related goals will boost their energy, and it is not necessary to wait until performance reviews to identify if they are facing any struggles when it comes to productivity.
Have the one-on-one as informal as possible. They are private conversations to help in connecting on a personal and professional level. Create a relaxed atmosphere to get the employees into a comfort zone.
It is a conversation but remember to take notes of the important points discussed. How will you take action if there is no record of the issues addressed?
Follow up with the employee and give a brief of the discussed points. This adds credibility and holds both the parties accountable for the discussions.
During the one-on-ones, listen and acknowledge their talk. Make sure you give them your attention, if they get a feeling that you are distracted or taking the talk lightly, their interest will drop, and conversation will die!
As measures are taken following the points discussed, send an update to the employee and before the next one-on-one, enclose the completed actions from the previous one-on-one on the agenda. This will give a sense of promise and action.
Do you think we should update or modify any of the processes we follow currently?
Are you happy with your workplace? Do you want to add any personal touch to your desk?
Do you feel stressed? When and how can we fix it?
What is your worry at work?
Where do you think you waste a lot of time?
Is there any issue that you would like to highlight?
What will be the highlighting accomplishment that happened from last 1:1 to this 1: 1?
If you can name one accomplishment between this year and next what would it be?
Does your professional goal helping you achieve your personal goals?
Is there any struggle you face in terms of growth that we can help with?
How will you rate your growth in the company? Are you happy with it?
How is the feedback system? What is your take on it?
What feedback do you have for the management?
Do you get enough feedback? Would like any additional feedback?
As a manager what can I do better? How can I improve?
How directive should I be? More or less direction?
How is your relationship with your team?
Did we miss any question you use in your 1:1s or you think can be useful in 1:1? We have an interesting thread that has more insights on one-on-one questions where you can contribute to. Catch it here.
Avoid negative feedback, criticism and negative comments. This will engulf the employee into a feeling that one-on-ones are negative and never will there be a productive one-on-one later. Even feedbacks can be given politely and positively. Practice on that. This is as crucial as giving an interview or doing a presentation and thinking about what to talk beforehand is a good practice.
One-on-ones are not a performance review meeting. Though I mentioned ' The performance of the employee can be evaluated; addressing the issues they face in terms of performance, without waiting for the performance is a good sign to good management. ' above, discussing how their performance is and addressing the issues to help them perform is different than talk work and their performance graph. It is better not to talk about their other performance metrics during one-on-ones, as this is more about understanding the employees.
One-on-ones are not a format and do not schedule 1:1s for duty sake. When taken as a duty, there will be less involvement and more formality in the conversation which will be a hurdle to getting the employee to open up about issues. If you have insights from the feedback platform and want to address it, don't make it evident that you are discussing those to the face, instead subtly address the areas and concerns raised, in a way that doesn't put the employee in an awkward state.


text:
Girl claims to be an alien trapped in a human body
His physiognomy, totally modified by tattoos, cuts and piercings, causes all kinds of reactions and brought him fame on social networks.
However, nothing draws more attention than her assertive words: she says she doesn't belong on this planet. Her body is a true artistic intervention, probably the result of a never-ending quest.
It's just that Grace Neutral (even her last name was changed) struggles every day to find a reality that doesn't correspond to this world. The 25-year-old from London, also affectionately dubbed the "alien princess", doesn't hesitate to claim that her soul belongs to the stars. This is manifested in one of the most extreme interventions she has made on her body, when she applied paint to her eyes, between the sclera and the conjunctiva, in a definitive way, to achieve a supernatural aspect on her face that is really impressive.
However, his eyes are still not as surprising as the scarifications (a technique that consists of producing scars on the body) on his skin, such as those on his cheek, in the shape of the moon, his ear, which became pointy, like those of the mythical elves, and of their tongue, which after an operation was forked. Tattoos, nowadays, are a detail (very large), which covers his body almost completely. And they are very familiar to him, much more than this planet, because Grace is a tattoo artist and her art is a pendulum between the childish and the obscure, between daggers and little Disney mermaids.
Other of the various surgical interventions she underwent eliminated her belly button, a universal birthmark. In fact, according to her body, she was never born: she is an ethereal, magical being. But, on the whole, all this is still a cult of the body, the most mundane and earthly that a human being can be. See the girl's Instagram here .
Tags: Girl claims to be an alien trapped in a human body
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text:
State Budget Targets Bow-Hunting Laws in Towns, Cities
No communities would be able to prohibit bow hunting in their jurisdictions under a plan inserted in the proposed 2015-17 state budget by Republicans who control the legislature. State Budget Targets Bow-Hunting Laws in Towns, Cities
The non-spending measure was inserted recently during Joint Finance Committee work on Republican Gov. Scott Walker's proposed 2015-17 state budget. The full legislature is expected to consider the budget later this month before it goes back to Walker for final approval.
Current state law enacted in 2013 prohibited communities from restricting or enforcing new bow- and crossbow hunting rules in their boundaries. The budget proposal would apply to Stevens Point, Antigo, Crandon, Tomahawk, and other communities that had bow-hunting laws on their books before the 2013 state law was enacted.
Special interest groups that lobby lawmakers are not required to identify specific proposals they support or oppose in the proposed state budget. However, the 2013 law that prohibited additional communities from enacting new bow-hunting laws was supported by hunting groups and the National Rifle Association (NRA), the nation's most influential gun advocacy group.
Pro-gun and hunting groups, which have not registered lobbying efforts on the proposed budget, contributed about $22,600 between January 2011 and December 2014 to Republican legislators, including about $5,000 to Joint Finance Committee members. Most of the campaign cash, nearly $21,000, came from the NRA's state political action committee (PAC).
Top recipients of NRA campaign contributions between January 2011 and December 2014 were all Republicans, and included: Sen. Luther Olsen, of Ripon, $1,500; and Sens. Alberta Darling, of River Hills, Sen. Sheila Harsdorf, of River Falls, Sen. Jerry Petrowski, of Marathon, and Rep. Ed Brooks, of Reedsburg, who received $1,000 each.
Darling is co-chair of the Joint Finance Committee, and Olsen and Harsdorf are committee members.
In addition to direct contributions, the NRA's PAC and corporation spent about $58,000 between January 2011 and December 2014 on outside electioneering activities, like broadcast ads, mailings and robocalls, to support Republican legislative candidates. The top recipient of outside electioneering help from the NRA was Harsdorf at $6,231.


text:
Q: Unity Text Event triggers in Editor but not in Build I'm having an issue with a C# game I'm developing in Unity. While in the editor text notifications with animations are triggered, but not when I build and run.
I checked the Output Log and got this.
NullReferenceException: Object reference not set to an instance of an object
  at NarrativeLocation+<InitializePanel>c__Iterator0.MoveNext () [0x00000]
  in <filename unknown>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator,
  IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
NarrativeLocation:Update()

Code for NarrativeLocation.Update
void Update()
    {
        if (!popupIsPlaying && GameState.popupQueue.Count != 0)
        {
            int temp = GameState.popupQueue.Dequeue();
            StartCoroutine(InitializePanel(temp));
        }

        int num = 1;

        while(inZone)
        {
            if (this.gameObject.tag == "NarrativeEvent" + num)
            {
                if (Input.GetKeyDown(KeyCode.E))
                {
                    Destroy(GameObject.FindGameObjectWithTag("Notification"));
                    Destroy(GameObject.FindGameObjectWithTag("NarrativeEvent" + num));

                    Constants.GameState.popupQueue.Enqueue(num);
                }

                return;
            }
            num++;
        }
    }

Code for InitializePanel
IEnumerator InitializePanel(int num)
{
    popupIsPlaying = true;

    panel = GameObject.Find("Panel").GetComponent<PanelConfig>();
    currentEvent = JSONAssembly.RunJSONFactoryForScene(1);

    StartCoroutine(IntroAnimation());

    panel.characterIsTalking = true;
    panel.Configure(currentEvent.dialogues[num - 1]);

    yield return new WaitForSeconds(6f);

    StartCoroutine(ExitAnimation());

    Debug.Log("Event " + num + " destroyed");

    popupIsPlaying = false;

}

public IEnumerator IntroAnimation()
{
    panelAnimator.SetBool("IntroAnimationIn", true);
    yield break;
}

public IEnumerator ExitAnimation()
{
    panelAnimator.SetBool("IntroAnimationIn", false);
    yield break;

}

When I run the game, the panel pops up with no text. The Exit Animation doesn't seem to be called either.
The JSON Assembly Class.
namespace JSONFactory {
class JSONAssembly {

    private static Dictionary<int, string> _resourceList = new Dictionary<int, string>
    {
        {1, "/Resources/GameScript.json"}
    };

    public static NarrativeEvent RunJSONFactoryForScene(int sceneNumber)
    {
        string resourcePath = PathForScene(sceneNumber);

        if (isValidJSON(resourcePath) == true)
        {
            string jsonString = File.ReadAllText(Application.dataPath + resourcePath);
            NarrativeEvent narrativeEvent = JsonMapper.ToObject<NarrativeEvent>(jsonString);

            return narrativeEvent;
        }
        else
        {
            throw new Exception("JSON is not valid");
        }
    }

    private static string PathForScene(int sceneNumber)
    {
        string resourcePathResult;

        if (_resourceList.TryGetValue(sceneNumber, out resourcePathResult))
        {
            return _resourceList[sceneNumber];
        }
        else
        {
            throw new Exception("Scene not in resource list");
        }
    }

    private static bool isValidJSON(string path)
    {
        return (Path.GetExtension(path) == ".json") ? true : false;
    }
}

}

A:
While in the editor text notifications with animations are triggered,
  but not when I build and run.

I can spot few possible reasons why your code is not working in a build. There could be more that I missed but see them below:
1. Where you are trying to load the json file from:
{1, "/Resources/GameScript.json"}

A. When reading from the Resources folder, you do not include the "Resources" in the path. The path is relative to the Resource folder.
B. Do not include the file extension names such as .txt, .jpeg, .mp3 in the path.
To fix both, replace:
{1, "/Resources/GameScript.json"}

with
{1, "GameScript"}

2. How you are currently reading the file:
string jsonString = File.ReadAllText(Application.dataPath + resourcePath);

You are currently reading the file with File.ReadAllText. This will work in the Editor but not in a build because that's not how to read a file in the Resources folder.
Files in the Resources folder are read with the Resources API.
To fix this, replace:
string jsonString = File.ReadAllText(Application.dataPath + resourcePath);

with
TextAsset txtAsset = Resources.Load<TextAsset>(resourcePath);
string jsonString = txtAsset.text;

Make sure that the json file is placed in a folder named "Resources" in your project and that must be spelled correctly.

Other issues will likely run into later on:
Infinite loop:
The while(inZone) code doesn't have a way to to exit, If you ever run into that, you risk causing your program to freeze because there is no code to make inZone false in that loop. You have to find a way to re-write that code.

A: In builds, you cannot use a resources path to load files at runtime using File.ReadAllText. Files in Resources/ directories get packaged into a proprietary packed-asset format during the build process and cannot be retrieved b path that way.
You must use the Resources api if you want to load files that way.
However, files placed in Application.streamingAssetsPath (aka /Assets/StreamingAssets) CAN be read at runtime this way. Files in that folder are preserved as is. They could be accessed by
System.IO.Path.Combine(
  Application.streamingAssetsPath, "/Path/To/file.json");

// assuming path is:
//   /Assets/StreamingAssets/Path/To/file.json

Resources is probably closer to what you want.
Alternatively, Unity imports json files (or any other text file for that matter) as TextAssets. You can reference these TextAsset files in the inspector like any other type of asset.
public class MyMono : MonoBehaviour
{
    public TextAsset json;

    void Start() {
        Debug.Log(json.text);
    }

redpajama_set_name: RedPajamaStackExchange


What Are The Two Types Of Disability Insurance?
When a person becomes disabled and is unable to work, this can be a financially devastating situation. However, if you are covered by disability insurance, this can help with paying your regular household expenses and make your time off from work less stressful.
Many employers offer disability insurance to their employees or you can purchase it directly from companies that sell it. There are two different types of disability insurance and these are the ways they can be beneficial.
Short term disability is designed for those who are unable to work and earn a regular income for a short period of time. Depending on the company the policy is through, short term disability normally covers a person being off sick from work for up to a year. However, the person may be required to be unable to work for a minimum number of weeks as well.
Short term disability covers a variety of different illnesses or injuries. The person must be unable to work at their normal place of employment as they did before the illness or injury occurred. While not really considered an illness or injury, time off due to pregnancy is also a covered condition by some short term disability providers.
If a person is still unable to return to work after the short term disability time frame has ended, he may be able to begin receiving long term disability benefits. Long term disability insurance normally covers the same illnesses and injuries as short term disability. However, long term disability insurance provides payments for longer periods of time.
The length of time a person can receive long term disability depends on the company that the policy is with. Some long term disability insurance companies provide payments for a certain number of years, until the person reaches a certain age or even for a lifetime if they are permanently disabled.
Short term and long term disability insurance does not usually pay the full amount of what one would earn if they were able to work at their job. While the amounts can vary with each disability insurance company, short term and long term disability commonly pays 60-80% of the person's regular earned income.
The payments may be disbursed on the schedule that the person received their paychecks or on a different schedule according to the terms set by the company providing the coverage.
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12 years of Digital Trends. A Session Designed to help you to Future-Proof your Digital Strategy!
CMAideas, presented by Vizeum, is Part II of CMA's members-only Exclusive Breakfast series, will feature a presentation by Steve Levy, Chief Operating Officer of Ipsos Canada. Levy will unveil the newest digital marketing insights and trends based on the 2018 Digital Marketing Pulse Survey, followed by a discussion covering actionable strategies with Adrian Capobianco, President, Vizeum Canada.
In this twelfth edition of the Digital Marketing Pulse Survey, we delve into a detailed assessment of the digital marketing landscape and a benchmark analysis based on opinions from Canadian marketing leaders. This must-see presentation will provide insights on familiarity and usage, shifts in marketing spend, sources of education in this complex space, and views of evolving trends. The presentation will also highlight Canadians' usage and attitudes on various aspects of Digital Marketing.
This Fall event follows CMAideas Part 1 held in February of this year, where CMA in partnership with Ethnicity Multicultural Marketing delivered an engaging presentation providing insights into the multicultural consumer along with practical and tactical tips on developing an overarching multicultural strategy.
Hosting an invite-only crowd, CMAideas includes executive experiences, senior-level networking and complimentary breakfast!
Adrian is President of Vizeum Canada, part of the Dentsu Aegis Network. In this role, he uses his business and deep digital experience to help a diverse portfolio of clients leverage the changes in the digital economy. Under his leadership the agency has transformed into one of the fastest growing in the country.
He has been instrumental in building and growing many businesses. His career has focused on the interchange of business, technology and advertising and he has led creative, digital, CRM and media agencies. In 2008, he founded and launched the digital innovation agency Quizative, which would be acquired and he went on to lead the combined globally acclaimed digital team.
Adrian is actively engaged in the marketing community and is sought after to contribute and speak at various Canadian and global events. He also serves as Board Vice-Chair of the Heart and Stroke's Canadian Partnership for Stroke Recovery.
Public speaking at many conferences and client events.
In addition to his management role, Steve continues to act as team leader for a few accounts mostly in the technology and media sector.
CEO Barrett and Welsh Inc.
President/Chief DiGger Data Insight Group Inc.
VP, Management Director Fuel Advertising Inc.
Head of Industry, Financial Services Google Inc.
Managing Partner IQ PARTNERS Inc.
SVP, Head of Planning Leo Burnett Company Ltd.
CEO & North American Chief Creative Officer Leo Burnett Company Ltd.
Managing Director Maxus Canada Ltd.
Regional Director Sitecore Canada Ltd.
Account Manager Sitecore Canada Ltd.
CEO Smorgads market tech Inc.
Managing Partner TMG International Inc.
Director, Merchandising Customer Insights Walmart Canada Corp.


Ylakiai (Skuodas District) - on yellow field with green bordure the arms of Ylakiai: pall. Flag proportions 10:11, free edges bordered with tight golden strip, finial is golden knob with two rings and golden bands. The arms means letter Y, as Ylakiai is the only Lithuanian town having the name with this initial letter.