text:
Camping (gaming)
This article possibly contains original research . Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed.(February 2013) (Learn how and when to remove this template message)
In video gaming, camping is a controversial and much-hated tactic where a player obtains a static strategic position of advantage. This behaviour manifests in different ways depending on the type of game (online text adventure, graphical MMO, first-person shooter, etc.), but invariably involves a player waiting in one location for the game (or other players of the game) to do something which they can take advantage of, often repeatedly. By camping, a player is able to learn and adapt to the limited environment he/she is playing in; noting specific points to check repetitively. By following this method with little fault, a lower number of deaths can be achieved. [1] [2]
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
Camping in first-person shooters
Spawn camping
Spawn trapping
Base camping
Online role-playing games
Camping is often seen as a method for circumventing much of the effort usually required to acquire a desired reward makes the activity contentious. Among many players, camping is considered very similar to cheating, especially in deathmatch-type first-person shooter games. [3] The most common reason for this is that if every player camps, there may be no opportunities for players to come into conflict, and thus there will be no game at all.
Cheating generally describes various actions designed to subvert rules in order to obtain unfair advantages. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given preference using inappropriate criteria. The rules infringed may be explicit, or they may be from an unwritten code of conduct based on morality, ethics or custom, making the identification of cheating conduct a potentially subjective process. Cheating can refer specifically to infidelity. Someone who is known for cheating is referred to as a cheat in British English, and a cheater in American English. A person described as a "cheat" doesn't necessarily cheat all the time, but rather, relies on deceitful tactics to the point of acquiring a reputation for it.
Multiple players camping in mutually supportive positions is referred to in some game types as turtling.
Turtling is a gameplay strategy that emphasizes heavy defense, with little or no offense. Basically, turtling minimizes risk to the turtling player while baiting opponents to take risks in trying to overcome the defenses. In practice, however, games are often designed to punish turtling through various game mechanics. Consequently, while turtling strategies are usually simple enough for novices to learn and are effective as such, they are easily defeated by experienced players who understand the game's methods to counter turtling.
Camping often provides a clear field of view over a choke point or position of tactical interest whilst retaining cover for the camper. This tactic allows one player to easily pick off any opponent that comes into sight without giving them any indicator of his/her presence in the area. It differs from holding a strategic position by its requisite static nature and intensive cover. More experienced players are sometimes "semimobile campers/snipers" that leave boobytraps and relocate after 1-3 kills to prevent retaliation.
It often proves frustrating, particularly to newer players, as it rewards those who invest a considerable amount of time in the game (which allows them to know the layout of the maps and the best defensive positions); as well as those with accurate aim.
In most deathmatch-type games that have both a time limit and a kill limit, camping can be used to take advantage of the time limit rather than the kill limit. Capture the flag and its variants provide an incentive to invade enemy territory, regardless of the risk, since scoring flags is more important than scoring by killing the opposing team's players; conversely, this mode also encourages players to camp their own vulnerable flag to defend against the anticipated stream of attackers. However, even in such games, some players may choose to camp to give covering fire for other team members attempting to grab the flag and run back with it.
Capture the flag (CTF) is a traditional outdoor game where two teams each have a flag and the objective is to capture the other team's flag, located at the team's "base," and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, sent back to their own territory, or frozen in place until freed by a member of their own team.
It is most common in first-person shooters when a player hides in a single location which serves as a tactical advantage over the opposing player(s) for long periods of time. The position chosen is normally secluded from casual view and maybe partially secured at least on one side by any object. The location is then used to create an ambush. The period of time a camping player spends in the specific location may vary as the player reacts to game conditions. Some games will discourage camping by nagging players who remain stationary for a time to move on, or applying harsher penalties to alleged campers such as small amounts of periodic damage (which, if ignored, will eventually kill the player and force him to respawn elsewhere).
First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
An ambush is a long-established military tactic in which combatants take advantage of concealment and the element of surprise to attack unsuspecting enemy combatants from concealed positions, such as among dense underbrush or behind hilltops. Ambushes have been used consistently throughout history, from ancient to modern warfare. In the 20th century, an ambush might involve thousands of soldiers on a large scale, such as over a choke point such as a mountain pass, or a small irregular band or insurgent group attacking a regular armed force patrol. Theoretically, a single well-armed and concealed soldier could ambush other troops in a surprise attack.
In some games such as Blacklight: Retribution , players are given a way to combat camping. All players in Blacklight: Retribution have what is known as a 'Hyper-Reality Visor' (HRV) [4] [5] which enables them to see, among other things, players through walls. Usage of the HRV is limited and players cannot use their weapons when it is engaged. This feature allows players to know where possible campers are and allows for faster gameplay. The HRV can be combated by certain equippable items however, such as a mine that disables the highlighting in the HRV.
Blacklight: Retribution is a free-to-play first-person shooter video game developed and published by Hardsuit Labs for Microsoft Windows and PlayStation 4. It was initially published by Perfect World Entertainment on April 3, 2012, with a full Steam release on July 2. The PS4 port was released as a launch title in North America on November 15, 2013, followed by Europe on December 4.
Spawn camping involves camping or guarding the position of the own spawn on the map. Although usually not expressly against the rules, spawn camping is frequently considered poor sportsmanship and some servers will officially enforce a "no-spawn-camping" rule. In some cases however, it is unavoidable and players simply have to adapt their strategy to survive the spawn campers. Exceptions may include pursuing a player who is carrying a critical objective into their own spawn for support, as may occur during Capture the Flag games.
Some games have spawn protection systems, giving newly spawned players invulnerability, or respawning them in a "safe area" close to the spawn. Another mechanism employed in games is 'point spawning', in which a player is spawned near a teammate and not at a specific location.
Some objective-based games use fixed spawns defended by, for example, automated turrets or "god-mode NPCs" to help counter spawn camping. Sometimes players camp at spawn points just to kill the players who run by there, this is known as 'spawnkilling' and is particularly performed against new and inexperienced players. Players who do this are likely to be targeted by the players who killed them. [6] [7]
Spawn trapping is the act of camping in an advantageous position in the vicinity of an enemy's spawn and killing them as soon as they leave the spawn, or their spawn protection runs out. Base trapping can also be used to describe this act.
The term base camping refers to camping at the spawning area or starting area of one's own team in Capture the Flag, Team Deathmatch and other types of games; a form of defensive "turtling". One would sit outside one's team base and lie in wait for members of the opposing team. Though hiding or defending key areas of the map, especially if done by a large group, makes it easier to survive enemy attacks, it is sometimes criticized. The general acceptance of Base Camping mainly depends on the map, the kind of game played and the rules set by owners of the server. Games in which one team is to defend its base naturally encourages spawn camping. In situations where the primary of objectives of both teams is to kill enemy players, Base Camping is less well accepted. Sometimes Base Camping is also referred to as Spawn Camping, but this term usually implies camping at the opponent's spawn points. However, the rare occasion where the camper is compromised (e.g., a teammate or enemy takes their camping spot regardless of the camper noting otherwise previously) will throw the camper into killing him/herself willingly, possibly with the intention of killing and/or teamkilling the other player.
One situation in last man standing types of games where camping is often used is when one team has a single player remaining while the other team has two or more players still alive. The single player will often camp for periods of play in a location that is easy to defend or has only one entry way, because this enhances their survivability when faced with superior opposition numbers. The other team will usually go into active hunting mode, expecting the single player to be hiding somewhere on the map. This type of camping is more accepted by gamers, because there is a valid reason for the outnumbered player to camp. By convention, when both teams are down to single players only, continued camping is frowned upon and both players are expected to come out and confront each other. To encourage this, some games, such as Battlefield , allow dead players to see the positions of remaining players on the map as well as allow dead players to speak. Thus when a team is down to a single player and the single player camps, team members may announce his location to the opposing team.
Battle royale games discourage camping, at least in the sense that players typically cannot stay in one area for the entirety of a session. Such games utilize a dangerous, doughnut-shaped, area-wide hazard that covers the map, with a shrinking hole that defines the safe play area to force players to move and engage other opponents. Players who do not move to a safer area when the safe zone shrinks will be exposed to the hazard and suffer continuous damage, and may die if they fail to escape in time. A player may choose to camp multiple times, changing locations every time the safe zone shrinks, to try and outlast the other players as they eliminate each other, but must ultimately engage in combat with the final, remaining opponents to emerge victorious in the endgame.
First-person shooters may experience other forms of camping, such as "vehicle camping", "armor camping", or "weapon camping". In many such games, the rarity of particularly valuable equipment (such as tanks, aircraft, or especially powerful guns) is enforced by the game engine imposing a time delay between the time which such an item is taken or used, and the time at which it reappears for other players to use. Campers wait at places where such an item is due to spawn in order to guarantee that they, rather than some other players, are the ones who get to make use of it. This causes a problem because, while they are waiting, they are not participating in the rest of the game, thus making it harder for other players to find conflicts or in team-based games such as Battlefield – disadvantaging their team. It can also cause conflicts between players on the same team. For example, if two players are waiting for a vehicle to spawn, one will miss out on at least the main 'driving seat', and may decide to team kill the vehicle or player with weapons to destroy and deny the other player the chance to use the vehicle, or to get rid of the player from the vehicle. An example of this is that jets and helicopter cockpits in Battlefield 2 are able to be penetrated by the 50 cal Sniper Rifle, and will cause a team kill if shot with them. This is a form of griefing.
On the other hand, a player may simply choose to camp in a vehicle, taking advantage of the vehicle's armor or its weapons, which are generally better than the player's. In many cases the vehicle has a large amount or even infinite ammunition, allowing the camper to avoid expending his own ammunition, while still being able to kill members of the opposing team.
Although camping can give players a tactical advantage, and especially against less experienced players, they are left vulnerable if they consistently stay in one spot. Because most first person shooters utilize a respawn system, players who fall victim to a camper will have the opportunity to locate the camping spot, either visually or through the use of in game radar, and take the appropriate action to kill the player who is camping. This is commonly done through either approaching the camping player from a different angle which no longer gives them a tactical advantage, or through the use of more indirect weaponry such as grenades which can be used without being directly in view of the camping player. Players can also use their knowledge of the camping player's location to simply execute a swift and precise attack; utilizing the element of surprise and conventional weaponry to eliminate the camping player.
This type of gameplay is sometimes seen as one of the core components of Attack/Defend matches as both teams seek to set up or destroy prepared defensive positions. However, these maps are usually under a time or "casualty" limit to passively encourage or discourage camping behaviors and designers must take great care in designing maps to prevent the creation of essentially unassailable camping spots.
In massively multiplayer online role-playing games and MUDs, camping is commonly the practice where the camper stays in a location near where non-player characters or monsters spawn or desirable items enter the game world. In some games, these positions are easy to spot and once a player or group of players is capable of establishing their camp, they can gain more rewards with less risk to their player characters. Generally, it is accepted that camping enemies is just the way some games are, and by convention this is respected as this version of camping poses no risk to other players unlike those in first person shooters. There is no official rule granting players exclusive rights to a camp. [8]
The MMORPG EverQuest , when first released, had advancement through the game painstakingly slow for most, requiring many hours of slaying NPCs to advance in level. As a result, players quickly realized that camping in one spot and having a single player, referred to as a "puller" because he or she would leave the group to "pull" a mob back to the group, was the most efficient way to gain experience. In fact, the prevalence of camping became so strong in EverQuest that some of the game's playerbase and critics jokingly refer to the game as "EverCamp". [9]
Camping can also be applied to real-time and turn-based strategy games, where it is also referred to as turtling. It is the opposite of a rush. Instead of attacking, players put most or all efforts into fortifying defensive and critical positions. Any attempt at attack against these positions is usually unsuccessful; any damage done to the defenses is often repaired or rebuilt before the other player can attack again. The obvious disadvantage is that turtling players often have more limited resources, as they forfeit control over great parts of the map, where additional resource deposits may lay. And because they spent resources on defensive structures, they have less resources to invest in an effective offensive force, leaving them not as mobile as rushers. As in first-person shooters, this is looked down upon as a rude practice due to the stalemate that often results, with neither side able to gain a victory over the other.
Another common game mechanism to prevent camping is the existence of superweapons, powerful attacks which can be unleashed on any part of the map and cannot be defended against. This usually requires construction of a superweapon structure, which forces campers to seek out and destroy the structure. Many games also have artillery units which have longer range than defensive structures, forcing the camper to deal with the threat. This can be a two-edged sword as campers can build (and heavily defend) these same units and structures themselves though paradoxically the resource investment required to build Superweapons in quantity actually leaves a turtling player even more vulnerable to Superweapons.
Turtling is not always futile though, especially in games with numerous opponents. A turtling player is unlikely to initiate attacks until mid to late game, normally focusing on advancing up the tech tree and either a) having such powerful defenses as to render themselves essentially invulnerable, or b) having a force of top-level units to (finally) attack with. An aggressive player attacking a turtler uses resources and units that, in most cases, would be better used against a player who is more likely to retaliate and, as such, constitutes a larger threat. In a hostile environment like this, turtling can be a viable strategy; there is potential for unhampered research and limited growth while the other players battle amongst themselves, with the turtler eventually emerging to dominate the weakened opponents. However, as with any form of turtling, this strategy tends to be frowned upon.
Gaming etiquette
Glossary of video game terms
Diary of a Camper
Deathmatch, also known as free-for-all, is a widely used gameplay mode integrated into many shooters, including first-person shooter (FPS), and real-time strategy (RTS) video games. Normally the goal of a deathmatch game is to kill as many other players as possible until a certain condition or limit is reached, commonly a frag limit or a time limit. Once one of the conditions is met, the match is over, and the winner is the player that accumulated the greatest number of frags.
Wolfenstein: Enemy Territory is a free and open-source multiplayer first-person shooter video game set during World War II. It was originally planned to be released as a commercial expansion pack to Return to Castle Wolfenstein and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game. In January 2004, the source code for the game logic was released to the benefit of its modding community.
GunBound is a free-to-play, turn-based, room-to-room, multiplayer online game with many similar features to the Worms series.
Call of Duty: United Offensive is an expansion pack for the first-person shooter video game Call of Duty. It was developed by Gray Matter Interactive, with contributions from Pi Studios, and published by Activision. It was released for Microsoft Windows on September 14, 2004.
In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game world.
A griefer or bad faith player is a player in a multiplayer video game who deliberately irritates and harasses other players within the game (trolling), using aspects of the game in unintended ways. A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals. This creates a strong division between griefing and cheating, since cheating is done with intent of winning the game and thus is discouraged by in-game penalties.
Like most forms of modern football, rugby league football is played outdoors on a rectangular grass field with goals at each end that are to be attacked and defended by two opposing teams. The rules of rugby league have changed significantly over the decades since rugby football split into the league and union codes. This article details the modern form of the game and how it is generally played today, however rules do vary slightly between specific competitions.
Spamming, in the context of video games, refers to the repeated use of the same item or action. For example, "grenade spamming" is the act of a player throwing a large number of grenades in succession into an area. In fighting games, one form of spamming would be to execute the same offensive maneuver or combo so many times in succession that one's opponent does not receive a chance to escape the series of blows.
Team Buddies is a shooter video game released for the PlayStation on 15 September 2000. It was developed by Psygnosis Camden Studio and published by Sony Computer Entertainment in Europe and Midway Games in North America.
Cabela's Big Game Hunter 2005 Adventures is a 2004 hunting video game published by Activision Value for Microsoft Windows, Xbox, GameCube, PlayStation 2, and Game Boy Advance. It is also a backwards compatible title for the Xbox 360.It is the first story-driven hunting adventure game.
Last Man Standing (LMS) or Last Team Standing (LTS) is a multiplayer deathmatch gameplay mode featured in some first-person shooter computer and video games, and is also the essence of battle royale games. The aim of a player in a last man standing match is to dispatch his opponents and remain the sole survivor; the basic rules followed are generally the same of the Deathmatch gametype, with an important difference: respawn is limited or not allowed at all. Each player is assigned a specific number of lives per match ; once these lives have been expended, the player will no longer be able to return to the current match and remain as an invisible spectator until there is a winner and the LMS round is over. Within several games players are called to buy or pick up items, while other titles will have the players spawned with full weapons and ammo and there are no powerups available on the map.
Cabela's Big Game Hunter: 2004 Season is the sixth sequel to the original Cabela's Big Game Hunter. It was developed by Sand Grain Studios and released on August 26, 2003. The game was published by Activision Value, in conjunction with hunting supply company Cabela's.
Cabela's Big Game Hunter 2006 Trophy Season is the ninth sequel to the original Cabela's Big Game Hunter. It was developed by Magic Wand Productions and released on October 25, 2005. The game was published by Activision in conjunction with hunting supply company Cabela's.
Ace Online or AirRivals is a free-to-play massively multiplayer online games (MMOG), 3D shooter, developed by MasangSoft Inc. and owned by YD Online Corp.
Left 4 Dead is a series of cooperative first-person shooter, survival horror video games developed by Valve Corporation. Set in the days after a pandemic outbreak of a viral strain transforming people into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.
Heroes & Generals is a free-to-play first-person shooter and real-time strategy video game developed and published by Reto-Moto. Reto-Moto was founded by some of the original founders of IO Interactive and the Hitman series. The developers called it a "mass participation game" in contrast to a traditional massively multiplayer online game, where the actions in the FPS-part of the game reflect into the strategy-part. The player can use weapons from Germany, the United States, and the Soviet Union.
Smite is a free-to-play, third-person multiplayer online battle arena (MOBA) video game developed and published by Hi-Rez Studios for Microsoft Windows, macOS, PlayStation 4, Nintendo Switch, and Xbox One. In Smite, players control a god, goddess, or other mythological figure and take part in team based combat, using abilities and tactics against other player-controlled gods and non-player-controlled minions.
Frozen Synapse 2 is a turn-based tactics video game developed by Mode 7 Games. It is a sequel to the 2011 video game Frozen Synapse. The game was announced in February 2016 for Linux, macOS, and Windows. The developers were initially targeting a late 2016 release, but eventually shipped on 13 September 2018.
↑ Stan Rezaee (17 January 2015). "5 Reasons Why Camping Is a Legitimate FPS Tactic". GameSkinny. Retrieved 2016-05-14.
↑ Dasgupta, Subhasish (31 October 2005). Encyclopedia of Virtual Communities and Technologies. Idea Group Inc (IGI). pp. 352–. ISBN 978-1-59140-797-3.
↑ "Quake 4 Files Game Server Rules". Filefront.
↑ Daniel Starkey (September 4, 2011). "Blacklight HRV". Destructoid . Retrieved March 25, 2017.
↑ "Blacklight HRV#2". Perfect World Entertainment. Archived from the original on November 14, 2013. Retrieved March 25, 2017.
↑ Scott Rogers (16 April 2014). Level Up! The Guide to Great Video Game Design. Wiley. pp. 414–. ISBN 978-1-118-87719-7.
↑ Ethan Ham (19 June 2015). Tabletop Game Design for Video Game Designers. Focal Press. pp. 98–. ISBN 978-0415627016.
↑ Simon Egenfeldt-Nielsen; Jonas Heide Smith; Susana Pajares Tosca (2016). Understanding Video Games: The Essential Introduction. Routledge. pp. 184–. ISBN 978-1-317-53313-9.
↑ Hailey, Charlie (2009-04-30). Camps: A Guide to 21st Century Space. The MIT Press. p. 74. ISBN 0-262-51287-4. Spawn camp affords an absolute position, controlling the game not by strategic action but through immobility—to the extent that popular games like EverQuest have come to be known as EverCamp.
MUDs
List of MUDs
Major branches
AberMUD
DikuMUD
LPMud
MU*
Minor branches,
codebases, libraries
GodWars
MudOS
Talker
TinyMUD
TinyMUCK
Alternate character
Avatar customization
Bartle taxonomy of player types
Computer game bot
Gold sink
Griefer
Implementer
Kill stealing
Mob / Monster
MUD client
MUD trees
Mudflation
Non-player character
Online creation
Online wedding
Player character
Player versus environment
Player versus player / Playerkilling
Powerleveling
Remort
Syntax guessing
Twinking
Virtual goods
Zone / Area
Designing Virtual Worlds
Imaginary Realities
Life on the Screen
"A Rape in Cyberspace"
"A Story About a Tree"
A Theory of Fun for Game Design
Areae
Iron Realms Entertainment
Lysator
Kesmai
The Mud Connector
Mythic Entertainment
Plaintext Players
Simutronics
Skotos
XYZZY Awards
Category:MUDs


text:
Item added to cart successfully! [checkout]
NEW! USS Chickasaw
Category: 1/200 scale
Designer: Fernando Pérez Yuste
Designer style: Exceptional quality and attention to detail define Fernando Pérez Yuste's style. The designer's focus is on naval models and the produced results are of the highest level. Heinkel Models are a "must have" for every ship collector. The instructions are easy to understand 3D renderings of the kit.
USS Chickasaw was an ironclad Milwaukee-class river monitor built for the United States Navy during the American Civil War. The ship participated in the Battle of Mobile Bay in August 1864, during which she was lightly damaged, and the bombardments of Forts Gaines and Morgan as Union troops besieged the fortifications defending the bay. In March–April 1865, Chickasaw again supported Union forces during the Mobile Campaign as they attacked Confederate fortifications defending the city of Mobile, Alabama.
She was placed in reserve after the end of the war and sold in 1874. Her new owners converted Chickasaw into a train ferry in 1881 and renamed her Gouldsboro. The ship was later converted into a barge and remained in use until she sank sometime during the 1950s. Her wreck was discovered in the Mississippi River in New Orleans in 2003, although there are no plans to raise her.
Tesla's Wardenclyffe Tower & Plant
1/200 USS Maine
1/200 USS Lafayette
1/200 USS Katahdin - White and Buff
1/200 USS Katahdin- Grey Scheme
1/200 USS Chickasaw
1/200 RN Affondatore
1/200 CSS Virginia & USS Monitor - Battle of Hampton Roads
1/200 CSS Virginia II
1/200 USS New Ironsides Full-hull
1/200 USS New Ironsides Waterline
1/200 LSNS Governor Moore

redpajama_set_name: RedPajamaCommonCrawl


San Diego -- QUALCOMM Incorporated, pioneer and world leader of Code Division Multiple Access (CDMA) digital wireless technology, today announced the conclusion of a very successful - over sold - third annual BREW 2003 Developers Conference in San Diego, April 28-30, 2003. The conference provided industry professionals from around the world with three days of networking and learning opportunities, filled with valuable discussions and expert insights on QUALCOMM's Binary Runtime Environment for Wireless(r) (BREW) platform.
"Our focus for BREW 2003 was how wireless industry leaders can continue to make money with the BREW solution - not whether they can," said Peggy Johnson, president, QUALCOMM Internet Services. "With eight operator partners - ALLTEL, China Unicom, KDDI, KTF, Telstra, Verizon Wireless, VIVO and U.S. Cellular - deploying BREW-enabled services, publishers and developers are truly excited about participating in a real, global marketplace for BREW applications."
* Verizon Wireless announced that in just six months consumers have downloaded 8.5 million Get It NowSM games, ring tones, entertainment applications and more. The company also announced it has sold more than 3.2 million handsets to date and expects to sell more than eight million BREW-enabled handsets by the end of 2003, and that the company is seeing an average incremental revenue per active Get It Now user of more than $7.50 monthly, not including additional airtime revenues.
* esmertec demonstrated the world's first implementation of MIDP 2.0 functionality with its Mobile Foundation Java(r) virtual machine (JVM) as an extension to the BREW platform.
* Rocket Mobile demonstrated the industry's first Multimedia Messaging Services (MMS) message exchange between CDMA and GSM/GPRS networks with its RocketMMS(r) client, and also unveiled RocketMMS Extension, which enables BREW developers to create applications that take advantage of MMS technologies.
* Walt Disney Internet Group announced that it is adding Disney, ABCNEWS.com and Movies.com to its BREW-enabled content line-up and also expanding its library of ESPN- and X Games-branded BREW titles.
* Sorrent announced that Yao Ming Basketball by Sorrent will be introduced exclusively for the BREW platform and initially available only to China Unicom subscribers.
* JAMDAT Mobile announced its new titles for the BREW platform and touted its success with the BREW solution, including 2.2 million downloads of the company's BREW-enabled applications.
* U.S. Cellular announced its plans to launch BREW-based services in Knoxville, Tenn., in May 2003, and to roll out across its other CDMA 1XRTT (CDMA2000) markets this year.
* Midwest Wireless announced the signing of a definitive agreement with QUALCOMM to deliver BREW-enabled services to its subscribers beginning in the third quarter of 2003.
Speaker Highlights In his introductory remarks to the BREW 2003 Developers Conference, Dr. Paul E. Jacobs, group president, QUALCOMM Wireless & Internet Group, highlighted the global success of the BREW solution. "BREW operators are realizing higher average revenue per user, and BREW developers are getting checks," said Jacobs. "Their financial success, which strongly validates the wireless Internet business case, is due to a combination of great applications, and BREW, the only platform that provides an effortless porting process for handset manufacturers, accelerated time to market for wireless operators, and most importantly, a user-friendly wireless application shopping experience."
In the first keynote of the conference, Dr. Irwin Mark Jacobs, chairman and chief executive officer of QUALCOMM, discussed CDMA adoption, the evolution of wireless devices and BREW as a solution for the entire value chain. "Voice was the first 'killer app,' but now, data and applications based on BREW are key to increasing average revenue per user and to making wireless devices more useful and more fun, to more and more users," said Jacobs.
Executive speakers from BREW operators included Dr. William Weicong Li, general manager-marketing for China Unicom; Dr. Yasuhiko Ito, senior executive managing officer, Business Solutions for KDDI; Roger Sole, director of wireless data for VIVO; Philip Junker, executive vice president of marketing for ALLTEL; and Jim Straight, vice president of data and wireless Internet services for Verizon Wireless. In his general session presentation, Sole reiterated Dr. Paul Jacobs' conference opening remarks about the openness of the BREW solution. "BREW is a quantum leap for the wireless industry and will be considered the open standard for developing wireless data," said Sole.
Peggy Johnson presented Stuart Platt, executive producer, THQ Wireless, with a giant ceremonial check during her opening remarks on day two of the conference. The check represented the first payment to THQ as a result of the company's development efforts for the BREW platform. "BREW is real and there is good money to be made," said Platt.
Executives from 17 partner companies participated in the conference breakout sessions, including spokespeople from Blue Heat Games, Centerscore, Comverse Technology Inc., esmertec, Faith West Inc., generationPIX Inc., HI Corp., IBM, LocatioNet, NAVITIME, NSTL, Reaxion, Rocket Mobile, Sony Online Entertainment, Tourmaline Networks Inc., TruVideo Inc. and Vindigo.
Christopher Ambrosio, director of wireless device strategies for Strategy Analytics, delivered a presentation on the growth of CDMA and BREW - providing statistical reinforcement to the speeches from Dr. Irwin Jacobs and Dr. Paul Jacobs, which emphasized how consumers are flocking to sophisticated mobile devices for useful and compelling wireless data experiences. With the growing acceptance of the BREW solution and the burgeoning demand for desirable BREW-enabled handsets, Ambrosio predicted, "There will be more than 25 million BREW devices worldwide by the end of 2003, and more than 500 million BREW devices by 2008."
To access rebroadcasts of conference sessions, visit www.qualcomm.com/brew.
* Best Entertainment Application - MobileFlash(r) by Anyka (Guangzhou) Software Co., Ltd.
* Best Location-Based Service Application - NAVITIME by NAVITIME JAPAN CO., LTD.
* Best Communications Application - Heart Mail by MEDIA SOCKET Inc.
Deployments of the BREW solution continue as operators throughout the world join Verizon Wireless, ALLTEL and U.S. Cellular in the United States, KTF in South Korea, KDDI in Japan, China Unicom, VIVO (the joint venture between Telefonica Moviles and Portugal Telecom) in Brazil and Telstra in Australia, in commercializing BREW-based services. More than 50 BREW-enabled handset models have been offered to consumers worldwide and more than 40 device manufacturers have indicated their interest in the BREW platform.


text:
Q: How to initialize 2D list of custom class objects - Java I am trying to create a 2D array of objects but getting this error:
array required, but List<List<TransitionObject>> found
----

This is my TransitionObject Class:
public class TransitionObject {
    public char character;
    public int state;

    TransitionObject(char character, int state)
    {
        this.character=character;
        this.state=state;
    }
}

and this is my main class code:
List<List<TransitionObject>> liist = new ArrayList<List<TransitionObject>>();
liist.add(new ArrayList<TransitionObject>());
liist[0].add(new TransitionObject('a',1));
liist[0].add(new TransitionObject('b',3));

I am getting this error when I try to add an object to my list. Solution with a short example would be nice. Thanks !

A:     liist[0].add(new TransitionObject('a',1));

is wrong. liist is no array.
if you need the first element from a List use get()
    liist.get(0).add(new TransitionObject('a',1));

redpajama_set_name: RedPajamaStackExchange


text:
Latinos In Iowa Speak Up In Support Of #BlackLivesMatter
Iowa Public Radio News | By Kassidy Arena
Published June 8, 2020 at 3:21 PM CDT
Natalie Krebs
Iowa Public Radio
Black Lives Matter protestors stand outside the Des Moines police station.Some Latinos say it is important to focus on Black Lives Matter during this time instead of their own hardships.
The Black Lives Matter movement has seen greater involvement in protests across the country. Its members often ask the white population to "use their privilege" to speak out about the injustice and unfair treatment of black communities.
But Latinos in Iowa do not exactly fit into the white privileged group, and the majority are not members of the black community. But they still have a place in civil justice movements.
Jorge Soto is an Iowa native studying for his master's degree in public policy at the University of Chicago.
"I think first and foremost right now, I think Latinos, what we can really do is just, you know, be as strong of an ally as we possibly can, while also realizing just how close we are to either our whiteness or to like I don't know how to put this but like our blackness," Soto said.
Soto hesitated before he used the term blackness. His parents are both from Mexico and although he was born in Des Moines and raised in Perry, he described himself as having an indigenous nose and being very dark skinned.
Soto said Latinos will have a closer relation to white privilege if their skin is lighter, and those people should use that to the advantage of the movement. But for people who look like him, the responsibilities look a little different.
"Like nine times out of ten, I do get confused for a black man. So there's a lot of nuance still within just what we can do physically, but you know, emotionally, mentally, intellectually. I think what we can do as a new age or a new wave of Latinos is really start talking to our families," Soto said.
But those conversations take place outside of the protests. Giselle Sancen Valero actively participates in the Black Lives Matter protests. She moved to Des Moines from Mexico when she was two years old. Sancen Valero is a DREAMer, meaning she is a DACA recipient. This status led Sancen Valero to focus on various civil rights issues.
Over the phone, she said it is okay to not focus on Latino-specific issues at the moment, as her black and African-American friends helped her in her earlier activism.
"Yes, we also are oppressed, but this is not a competition. And right now, we're focused on a specific topic," Sancen Valero said. "My black friends showed up when I protested the Central American children in cages. They showed up when I was protesting ICE."
Although Black Lives Matter is aimed more specifically at gaining justice for the black community, the Latinx community still faces societal injustices, which Sancen Valero said her mother pointed out.
"One of the first things you know, my mom said was, well, you know, Latinos also face police brutality, and explaining to her that it's not a competition. This isn't comparative suffering. And just showing them the different ways that we really need to use our voice to help," she said.
Joe Henry, the president of the Des Moines Council of the League of United Latin American Citizens (LULAC) said Latinos have a responsibility not only to the black community, but also to themselves.
"We clearly understand the importance," Henry said. "We have made it very clear over the last several years, especially, that racial profiling impacts us just as much as it does as the black community and that it hits us in different ways."
Henry pointed out how sometimes it may be more difficult for Latinos to speak out depending on their immigration or citizenship status. The fear of ICE threats impacts Latinos' decision to speak out against injustice, which is why Henry said it is beneficial for the Latino community to support its black neighbors.
"And it really is incumbent upon us in the Latino community, to stand side by side with the black community to make sure that the type of laws that the black community wants in place to address this police brutality get passed right away," Henry said.
Henry said Latinos do have the power to end the police brutality the black community faces, but also the racial profiling against their own communities. He said one way to do this is to push for more diversity among law enforcement and legislature.
IPR NewsLatinosBlack Lives MatterDes MoinesprotestsPolice and Law EnforcementIPR News
Gov. Kim Reynolds Signs Into Law A Police Reform Bill That Iowa Lawmakers Unanimously Passed
Thousands Rally In Cedar Rapids, Asking For Specific Reforms
State Government News
Iowa Senate Bill Would Limit Election Officials' Ability To Change Voting Process During Pandemic


text:
Rainbow The Storm now streaming
Black Sheep of the Family
The Other Side of Blackmore
All Our Yesterdays
DP video channel
Deep Purple featuring Steve Morse touring South America in 1997
Hanging with Deep Purple's Roger Glover & Steve Morse
Ian Gillan speaking with Eddie Trunk in 2006 celebrating Gillans Inn
Quebec first night: Un concerto électrisant!
Concerto gearing up for its 50th
To Notice Such Things in rare Colorado performance
Ian Gillan About Ritchie Blackmore 2018 'It's Too Late'
Ritchie Blackmore About Queen & Brian May
Ritchie Blackmore "I don´t like too bright places"
Whitesnake TV
Whitesnake Happy New Year 2020!
Whitesnake - Flesh & Blood - EPK
Whitesnake - Hey You (You Make Me Rock) - Flesh & Blood World Tour - A Video Gift For You
Glenn Hughes NAMM 2020
Rainbow remakes The Storm
Rainbow will release another single — this time a remake of Blackmore's Night tune The Storm — on May 17 via Minstrel Hall Music. The new release said to be a "rocked up" version of the track. The original was not lacking in guitar wizardry, albeit acoustic, on its own.
Thanks to Blabbermouth for the info.
Posted by Nick Soveiko on Monday, May 6th, 2019, filed under News. You can follow comment on this post through the RSS 2.0 feed. You can skip to the end and leave a comment. Pinging is currently not allowed.
« Down the Mississippi, down to New Orleans
Paice Ashton Lord – "Malice In Wonderland" »
21 Comments to "Rainbow remakes The Storm":
Alexander Taylor says:
Let's hope the production is better than the last releases
Guido Cossio says:
Heard all 5 seconds of the preview and i was disappointed. I prefer the BN version
Scoot says:
I'd give this a listen.
Nice seeing Ritchie at least dipping his toes into Rock again.
Like Alex Lifeson, and Steve Morse (among others) Ritchie is fighting "bad hands" syndrome. At least he's trying
Some good soloing in the old version. Let's see how he can keep up with that today.
One of a few songs from that album that I would've liked to hear Rainbow play. I don't expect great things from the current band however. Hopefully I'm wrong.
Blackwood Richmore says:
Excellent! I always wondered whether this track would worked out better as a rocker.
It may seem like an easy way out, but it's a good one at that. I'm looking forward to it.
I guess the old days are gone forever… so then these are the new days. It's not bad, just a slightly more mellow flavour.
Can we have some fries with that?. 🍟
Buttockss says:
Why not just release new album with new material…….Ritchie you're not getting any younger!
Perhaps this is just another storm in a teacup?!
☔
lisbet palsdorf says:
Well, make a great album without any backing vocals made by girls. yes no one is getting younger
Notlob says:
Listening to the original again, it sounds ok and ripe for a rockier version but not sure RB will really rock it up that much. The problem with it is the vocals…Candice is a pretty limited singer, so adding Ronnie might help (if he can get the lyrics right) but I suspect it won't sound terribly different, band wise. Sorry RB but you're showing your sell-by date a little too obviously with the lack of imagination on the release front. Oh no, not another triple album of the summer shows, please…..
tim c says:
Well we have 4 songs then now, if you include Land of Hope, Waiting for a sign and the reworked Black Sheep its edging closer to an album which is all rather good news
Steve Clowes says:
Drum machine heaven
Why all this negativism against Ritchie? Come on, it wasn't Steve Morse or Ian Gillan who started Deep Purple or Rainbow. It´s not 1969 now, it isn't even 1979. The new version of Black sheep i great, it´s heavier closer to the original by Quatermass than on first Rainbowalbum. If you want everything be played fast all the time, choose Yngwie, he sound the same on every record. Ritchie has developed his style over the years, even now at 74, which is remarkable and shows what a genius he is. I love Steve Morse but to my ears he plays the same as he did 25 years agor. So does Tony Iommi, Michael Schenker, Mick Box and other legendary guitarists. And what does Jimmy Page do now except dreaming about the glory days of Zep?
Bob W says:
Well said Charlie at #13
I too think this version of Black Sheep is better than the original. Sadly there are a lot of purists on here who wine on about the glory days being the be all and end all. I love it all and cant wait for yet another Rainbow single release at the end of this week. Long Live Rock and Roll 🙂
Well… I've just heard "The Storm" remake. A guitar track… a vocal track… & some other crap in the mix to pad it out.
Maybe I'll get used it?. I dunno, I kinda feel a bit let down.
Listened to this about 4 times gets better with every play brilliant playing from RB, of course many will hate it but added to the other tracks it's actually a pretty decent collection and at this stage in life it's great that we get anything at all let's hope he brings Rainbow round for a goodbye show or two, who knows he could even call it the long goodbye tour ,though I doubt they would get the joke .
Jackie O'Hehir says:
Have to agree with Charlie……this is a different era….. unfortunately we don't have the pleasure,the mysticism,the wonder and the awe that a rare breed of guitarists such as Blackmore,Page,etc brought to us in the late 60's ,throughout the 70's and indeed into the 80's. Guitarists in that are were to most of us, untouchable. Yes,they were that good. Guitarists,nowadays are much more definitive. They can play as fast as you want,as complex as you want,as complicated as you want, as technical as you want. But ,in my opinion, modern guitar players don't have the passion,the drive, and most importantly,they don't have the soul that makes you sit up and go…..wow.
OK, I've listened to The Storm several times now… I'm starting to feel alright with it. It's kind of sub "The Stranger In Us All"…
But it feels a bit like when you tear open a new packet of cereal or crisps & it's half empty… even though it's the correct weight, it still seems like the packaging is way to large for the actual contents within. That's how this single affects me.
I heard it yesterday a few times and like the song it-self including Ritchie's playing and sound. The sound reminds of his sound in the sixties, a little fuzzy on top. One might say he has gone full circle sound wise.
Also Ronnie's singing is quite enjoyable.
What I don't like is the production.
Those programmed drums and pads are killing all dynamics the song could have had.
Neither do they sound dynamic nor is there any variety in what they play.
But what I miss the most is Ritchie's guitar fill ins.
There is not any single one to be heard on this track.
With a little bit more work put into this song during production this could have been a great release.
@19 Daniel, do you think that maybe RB is getting a bit lazy?. Only doing the least amount of work to get the job done?.
Well, he is doing this for pure fun…. And recording was and probably is like "going to the dentist" for him.
So yes in a way… He is lazy….and not having to pay for musicians might be another reason for doing it that way.
But he has all right to do what ever he wants to.
I like the song….anyway….


text:
Cook County Opening 3 Mass Vaccination Sites This WeekCook County is opening three new mass vaccination sites this week.
Man Charged With DUI After Crashing Into Dental Office
Filed Under:59th Street, Crash, Drug Possession, drunk driving, DUI, Komensky Avenue, Marijuana Possession, Southwest Side
A driver was charged with drunk driving and marijuana possession after crashing his minivan into a dental office at 4020 W. 59th St. on May 27, 2013. (Credit: CBS)
CHICAGO (STMW) — An intoxicated Chicago man earned a handful of traffic citations late Monday after he crashed a minivan into a Southwest Side dental office and fled the scene on foot, police said.
Police said the 32-year-old man was driving north on South Komensky Avenue about 11:47 p.m., when he blew a stop sign at a road-ending "T" intersection, plowing into the Silver Lake Dental Office, 4020 W. 59th St.
The man then abandoned his 2005 Chrysler Town and County minivan, fleeing the scene on foot, police said. Officers later found him walking on a nearby street, police said.
Witnesses of the crash identified the man as the driver of the minivan, police said. No one was injured in the crash.
The man, whose identity has not been released, was charged with DUI and possession of cannabis after officers recovered a bag of marijuana in the van, police said. He was also cited for failing to reduce speed to avoid an accident, failing to stop at a stop sign and crashing into the property, police said.
The 32-year-old is due in traffic court on June 18th.


text:
Columns & Articles
Kit History
Previous Grounds
Hull City Legends
Supporters' Clubs
Fanzines and Websites
Terrace Chants
KC Stadium
Hull City Quiz
Tigers Mad
Tigers Latest
Tigers News
Newcastle Considering Double Sale to Fund Move for Hull's Jarrod Bowen
Newcastle United are reportedly prepared to sell two fringe players in order to fund a January move for Hull's Jarrod Bowen.
While the Magpies' strikers have struggled for goals in the 2019/20 campaign, Bowen's goal tally has put him firmly in contention for the Championship's Golden Boot.
A return of 15 goals and six assists seems to have caught Steve Bruce's eye, to the extent that he is willing to move on two squad players to ensure there is sufficient budget available to seal Bowen's arrival.
According to the Daily Star, Bruce is prepared to let both Ki Sung-yueng and Yoshinori Muto
leave the club in January in order to fund bids for new signings - with Bowen high on his list.
Sung-Yueng has featured in just three Premier League fixtures under Bruce, who has favoured Jonjo Shelvey, Isaac Hayden and Sean Longstaff in central midfield positions. Muto, meanwhile, has failed to deliver a single goal in his six appearances this season - a common problem faced by Newcastle's first-team forwards.
Club-record signing Joelinton has scored just once since his summer arrival, while Miguel Almiron and Allan Saint-Maximin have reached the same tally. Dwight Gayle and Andy Carroll, meanwhile, have failed to score in eight and 12 appearances, respectively - although the latter has provided three assists.
If Bowen set a New Year's resolution of scoring more goals at this point last year, he has delivered in spectacular fashion and hit the back of the net more times than any other Championship player across the 2019 calendar year.
Coupled with an expiring contract that runs out in June and could reduce Hull's asking price, the 23-year-old represents an excellent proposition for Newcastle.
However, this appealing combination of goals and value is rumoured to have attracted the attention of numerous Premier League rivals, including Aston Villa, West Ham and Leicester City, which would mean stiff competition for Bowen's signature.
Source : 90min
© 2004 - 2020 www.hullcity-mad.co.uk
Hull City FC
Tigers Messageboards


text:
Hospitality, gentrification, and pride
Jerry Halberstadt Sat, 12/07/2019 - 01:37
This is a story about generosity, hospitality, gentrification, and pride in Peabody.
V., a friend and neighbor, had at one time managed the Haven from Hunger, where anyone can be fed or get food for free. To make up for a lack of funding, V. had spent her own savings to provide food for the Haven. After she had moved away, I learned in a news story that she had become homeless, and was eating at the Haven from Hunger.
Close to where I live in Peabody is the Haven from Hunger. Some of our civic leaders, including a city councilor, work to raise funds to support that service. The homeless and poor of Peabody depend on that food.
But some policies are less friendly to the homeless.
Nearby, along the road to the post office, library, supermarket, drugstore, a park, or City Hall, there used to be a few benches. Now, I'm finally old enough so that even on a short walk, it is a relief to sit down on a bench for a few moments, and longer if the weather is pleasant. But the benches have been removed. Why?
I have reason to believe that the benches were removed in order to keep homeless people from view, or perhaps to get rid of people who didn't fit the image of a gentrified downtown.
A phrase from the song by Buck Owens and David Yoakum, "The Streets of Bakersfield," comes to mind:
Hey you don't know me, but you don't like me
I have learned that Peabody people are hospitable. We welcome and respect strangers and we provide help to the needy.
But that view of our community is not consistent with two problems: the missing benches and making the homeless invisible.
We can resolve this by a program to provide a home to every homeless person, perhaps by adopting the "housing first" approach which has been shown to save money, including by avoiding emergency hospital services.
When we have helped the homeless, we can install benches throughout the downtown area, creating a pedestrian friendly environment.
Let's work with the Mayor and City Council to explore how we can mobilize the good people of Peabody to solve these related problems, perhaps in concert with neighboring communities. And then we can be really proud of Peabody.
Please see the video and references listed below for examples of "housing first" efforts to deal with homelessness.
Lloyd Pendleton at TEDMED 2016
The Housing First approach to homelessness
What do you think would happen if you invited an individual with mental health issues who had been homeless for many years to move directly from the street into housing? Loyd Pendleton shares how he went from skeptic to believer in the Housing First approach to homelessness -- providing the displaced with short-term assistance to find permanent housing quickly and without conditions -- and how it led to a 91 percent reduction in chronic homelessness over a ten-year period in Utah.
https://www.ted.com/talks/lloyd_pendleton_the_housing_first_approach_to_homelessness
Housing First is a relatively recent innovation in human service programs and social policy regarding treatment of people who are homeless and is an alternative to a system of emergency shelter/transitional housing progressions. Rather than moving homeless individuals through different "levels" of housing, whereby each level moves them closer to "independent housing" (for example: from the streets to a public shelter, and from a public shelter to a transitional housing program, and from there to their own apartment in the community), Housing First moves the homeless individual or household immediately from the streets or homeless shelters into their own accommodation.
Housing First approaches are based on the concept that a homeless individual or household's first and primary need is to obtain stable housing, and that other issues that may affect the household can and should be addressed once housing is obtained. In contrast, many other programs operate from a model of "housing readiness"—that is, that an individual or household must address other issues that may have led to the episode of homelessness prior to entering housing.
https://en.m.wikipedia.org/wiki/Housing_First
United States Interagency Council on Homelessness
"...people experiencing homelessness—like all people—need the safety and stability of a home in order to best address challenges and pursue opportunities.
The Housing First approach connects people back to a home as quickly as possible, while making readily available the services that people may need to be stable and secure."
https://www.usich.gov/solutions/housing/housing-first/
European examples
"Finland is the only EU country where homelessness is falling. Its secret? Giving people homes as soon as they need them – unconditionally."
https://getpocket.com/explore/item/it-s-a-miracle-helsinki-s-radical-solution-to-homelessness?utm_source=pocket-newtab
http://housingfirstguide.eu/website/the_guide/unit-2-core-principles/


It is feasible both in technology and economy to separate this free gold by gravity separating method of gold mining equipment in advance in the joint gold process. It is necessary to conduct chemical examination before gold beneficiation , which requires gold mining testing equipment and gold miner equipment.
Gold ore mine processing plant Crushing equipment, screening equipment and grinding equipment for gold mining process stibnite gold ore processing crusher for gold ore process About the same centuries, gold has been recovered exploring the ores often.
Gold Plant, Gold Plant Suppliers and Manufacturers at placer land gold ore process machinery. Placer Gold Mining Equipment , Gold Plant. Add to Compare. Response .. 2018 Africa popular model dry land gold washing plant for sale. Add to Compare. Quotation More.
Mini Laboratory Equipment For Gold Mining Small Scale gold ore Machinery Part China Small Gold Mining Equipment , Gold Processing Machine plant. Get Price Complete Gold Refining Mine Processing Flow Chart offers 8 complete gold refining mine processing flow chart products.
How to Process Gold Ore eHow How to Process Gold Ore. Gold can be found in quartz veins and ore throughout Refining can As a leading global manufacturer of crushing and milling equipment, we offer advanced, rational solutions for any size reduction requirements, including quarry, aggregate, grinding production and complete plant.
Gold Ore Crushing Process Gold ore is one of the world's leading precious metal ores. It not only plays an important role in the industry and in life, but also the reserveof it is an important basis for maintaining financial stability.
Citigold Corporation has access to a modern gold extraction plant that is located . to process about 340,000 tonnes per year of Charters Towers gold bearing ore. . The team at Charters Towers ensures the processing plant machinery is in.
WPE Process Equipment Mining amp; Mineral Process Equipment . WPE Process Equipment supplies a range of equipment including vibrating screens and magnetic separators to the Australian mining and mineral process industry. Read More; Mining . Mining in the Philippines began around 1000 BC.


text:
(Photo: Ques Boom TV)
Muni bus hijacking suspect charged with felony carjacking
by: John Ferrannini
Posted: Nov 30, 2022 / 09:16 AM PST
Updated: Nov 30, 2022 / 09:20 AM PST
SAN FRANCISCO (KRON) – San Francisco District Attorney Brooke Jenkins announced multiple charges against the 36-year-old man police allege hijacked a Muni bus in the Mission neighborhood on Friday, according to a press release.
"Ricky Dancy will be held accountable for his senseless crimes that endangered countless innocent people including bus operators, passengers, pedestrians and police officers," Jenkins stated in a press release. "Although, I am grateful that there was no loss of life in this case, Dancy's crimes are inexcusable, and we must send a clear message that reckless behavior like this will not be tolerated."
Dancy is being charged with felony carjacking, attempted carjacking, grand theft auto, taking a vehicle without consent, two counts of vandalism and two counts of hit-and-run.
He is also being charged with six counts of misdemeanor hit-and-run, and misdemeanor driving without a license.
SF Muni bus hijacking suspect identified
"After a failed Muni bus carjacking attempt, Dancy successfully commandeered a bus then proceeded to drive recklessly for several blocks striking numerous parked and moving vehicles," the press release stated. "San Francisco Police pursued the bus before Dancy jumped out and led officers on a foot chase. Police officers were able table to take control of the bus and bring it to a stop before it collided with oncoming traffic at 18th and Guerrero. Dancy was finally arrested at the intersection of 19th and Guerrero streets."
Dancy has been in custody since the Friday night incident. Prosecutors are seeking pre-trial detention at his arraignment today, according to the press release.
KRON ON is streaming live
Anyone with information is asked to call the San Francisco Police Department Tip Line at 1-415-575-4444 or Text a Tip to TIP411 and begin the text message with SFPD. Tippers may remain anonymous.


text:
Iggy Azalea Gets Support From Lupe Fiasco & will.i.am, Takes A Break From Beef With Azealia Banks (DETAILS)
Xilla Valentine
I am a self-taught journalist who overcame insurmountable odds to become a prominent voice in entertainment.
Iggy Azalea got some much-needed support from two hip-pop stars yesterday, who told her she does have a place in the rap game. This comes after Azealia Banks had some well thought-out points about Iggy's Grammy nomination for Best Rap Album during an interview with Ebro In The Morning on Hot 97.
The Black Eyed Peas' will.i.am took to Twitter to give folks a history lesson:
"@IGGYAZALEA hiphop Is global now…it doesn't matter if your white or black…thanks for contributing & spreading our culture positively. It saddens me that people are making a big deal about race in hiphop & not ethics…today's ethics goes against our foundation."
"In 1980 a white girl from punk rock group @blondieOFFICIAL helped #hiphop expand beyond the hood with a song called #rapture," he continued. "at the end of the day who cares what people think…do what you love…stay #fancy…#congrats."
Lupe Fiasco also got on the 'show Iggy love' campaign. It seems like Lupe's support got him a bunch of Twitter hate; enough to make him react:
Wooh these mentions on fleek…the level of reach is incredible. Pure I don't know why I'm mad I predict a boycott Lupe campaign coming…
— Lupe Fiasco (@LupeFiasco) December 23, 2014
Later, the "Kick Push: rapper spazzed out on a fan:
And I'm Uncle Tom cuz some I told some white bitch that her pussy popping songs had a place in HipHop??? You outta yo fucking mind
Whoa there, Young Lupe. His rant went on for several tweets, referring to how he has been a champion for the cause for a long time.
Still, Iggy thanked her new supporters and then took a break from the social media platform:
Thanks lupe and will iam what you guys said was really nice and i appreciate it.
— IGGY AZALEA (@IGGYAZALEA) December 23, 2014
now, if you guys don't mind… I'm on my christmas break enjoying it with people i actually KNOW…. in REAL life. you should do the same.
Later, Iggy tweeted about how she gave her boyfriend Nick Young a brand new car for Christmas. Clearly, she's not letting the haters get her down.
SOURCE: US Weekly | PHOTO CREDIT: Splash
Iggy Azalea & Swaggy P On Vacation (PHOTOS)
Azealia Banks Beef hip-hop iggy azalea lupe fiasco Rap Twitter Will I Am


Last edited by LifeInShadesOfGrey; 22-01-2013 at 15:07.
I'm so sorry for your loss. Be gentle with yourself.
I'm so sorry for your loss. Just try and feel positive about the good things in your life. I've had a missed miscarriage (along with a D&C) and am awaiting a 12 week scan next Thursday 31 January 2013, afraid of a repeat missed miscarriage.
Have you had miscarriages before? The only reason I ask is, i feel like sometimes there's a bigger plan for all of us. Whether we struggle through life, see the positive in everything, or just walk through life in a doped up state, we are all here for a reason. We are all thrown curve balls in life for a reason. It took me 6-9mths to realise that my missed miscarriage was for a reason. Everything does happen for a reason, we might not know it at the time, or ever find out what the reason is, but like domino's, a chain reaction of events takes place from every outcome of a situation, every choice, every decision. Somethings are out of our control, yes. This is where fate or destiny or divine intervention comes into play. For better or for worse, some things are simply out of our control.
I was living in a share house with my brother and my boyfriend in a house my parents were renovating for an investment. I was not engaged, no savings, and my boyfriend and i had just started seeing each other for about 6mths when i got pregnant 2 years ago. We were shocked, scared, and not ready. But we wanted that baby, and we knew we wanted it together. A few months later, my boyfriend asked me to marry him. A few weeks later, we found out we lost our baby around 8-9weeks at the 12week ultrasound. It was the first time I'd seen my boyfriend cry. We went from being scared to excited to absolute devastation. We now had to tell both our families the bad news after only telling them the good news a month before.
Do you have anyone close by that can just be with you?
What to do after a miscarriage?


Beautiful rustic home on 5.25 acres. Home has gorgeous views. Sunroom runs across back of home, overlooks above ground pool & creek on property. Open floor plan, large living rm open to kitchen w/wood burning fp. Basement has man cave, bdrm, & bath. Unfinished part of the basement can have garage door reinstalled, easily holds two cars.


text:
'The Voice' Is Going Remote for At-Home Live Shows
The Voice Is Going Remote for At-Home Live Shows
Carson Daly will host the live rounds from a soundstage while the four hosts will appear from their homes.
The Voice is the latest variety show to retool its format in the wake of recent events, as the show will now move to live shows, remotely filmed without audiences or judges.
Starting next Monday, May 4th, the show will return, with Carson Daly hosting the live performances from an empty soundstage in front of the red coach chairs. The coaches will appear remotely, from their homes, as the final 17 contestants also perform live from their homes. James Taylor will also perform with the remaining contestants that he mentored during the Knockout Rounds, after which Daly will reveal which artist in the first-ever four way knockout round was voted through to the final 17 to rejoin their team.
RELATED: Former The Voice Singer Janice Freeman Dies at 33
The performance episodes will be recorded live-to-tape and the artist performances will be taped from their homes. Viewers will still get to vote overnight Mondays for their favorite performances before the Tuesday results shows. The Tuesday shows will go live, as the finalists learn their fate and compete to be saved. Tuesday save votes will be live and real-time.
Audrey Morrissey, The Voice executive producer said that, "Reinventing the live shows has allowed us to create innovative ways to bring 'The Voice' to life in a fresh and intimate way. It has been an incredible team effort with the coaches, artists and their loved ones being involved in the process. With Carson at the helm from the stage, we are excited to share a unique 'Voice' experience that will feel both new and familiar."
The Voice has already experimented with remote, as the coaches remotely mentored their teams from song selection, through vocals and arrangement, leading up to the Top 17 performance show. During the remote sessions, contestants were provided wardrobe, choreography guidance and more assistance. They also received camera and audio equipment to use for their performances.
On Tuesday May 5th, one artist from each team will be safe, as selected by audience votes. Each coach will then select an additional contestant to move forward. The artist with the next highest votes from each team will then compete in a live performance to try to earn save votes from the audience to advance to the final spot in the top 9. This news appears courtesy of Variety Variety
Topics: The Voice
Former The Voice Singer Janice Freeman Dies at 33
The Voice Contestant Melanie Martinez Accused of Sexual Misconduct
NBC Announces 2017-2018 Fall Premiere Dates
The Voice Singer Christina Grimmie Shot Dead After Concert


Eden McKinley knows she can't count on much in this world, but she can depend on Bonnie, her solid, steady, straight-A best friend. So it's a bit of a surprise when Bonnie runs away with the boyfriend Eden knows nothing about five days before the start of their final exams. Especially when the police arrive on her doorstep and Eden finds out that Bonnie's boyfriend is actually their music teacher, Mr. Cohn.
Sworn to secrecy and bound by loyalty, only Eden knows Bonnie's location, and that's the way it has to stay. There's no way she's betraying her best friend. Not even when she's faced with police questioning, suspicious parents, and her own growing doubts.
As the days pass and things begin to unravel, Eden is forced to question everything she thought she knew about the world, her best friend, and herself. In this touching and insightful novel, bestselling author Sara Barnard explores just what can happen when the pressure one faces to be "perfect" leads to drastic fallout.
Sara Barnard lives in Brighton and does all her best writing on trains. She loves books, book people and book things. She has been writing ever since she was too small to reach the 'on' switch on the family's Amstrad computer. She gets her love of words from her dad, who made sure she always had books to read and introduced her to the wonders of second-hand bookshops at a young age. Sara is trying to visit every country in Europe, and has managed to reach thirteen with her best friend. She has also lived in Canada and worked in India. An important voice in contemporary YA, she is the author of the bestselling, Zoella Book Club choice Beautiful Broken Things, and A Quiet Kind of Thunder.


Shown here is a garage conversion with UPVC double glazing. The internal space was converted into a new living room and a shower room. Typically planning permission is not required as long as the exterior is not increased in size and existing brickwork is matched, Building Regs will be required. All this will be project managed for the client from start to finish. This space added 2 extra rooms to the house and is a good option if extra space is required within the home.


Students can develop cognitive skills such as understanding and analyzing during classes.
The professor verified the student's findings by doing additional research.
The humble scientist tried to downplay his role in the recent medical discovery.
The tentative schedule for the meeting can still change.
Her grit enabled her to finish her thesis despite having two part-time jobs.
A recent study suggests that intelligence or cognitive skills alone are not enough to help a person succeed.
Researchers from the University of Adelaide in Australia and the University of Bristol in the United Kingdom conducted the study. They examined numerous publications on the effect of non-cognitive skills such as carefulness and perseverance on the success of children aged 12 or below.
Results of the study showed that both cognitive and non-cognitive skills are equally important to achieve academic and professional success.
Lisa Smithers, one of the study's authors, stated that several published studies verify non-cognitive skills' link with success in school and improvement of thinking and language abilities. However, this finding does not downplay the importance of cognitive skills.
With this, the researchers recommended that educators provide opportunities for children to develop essential non-cognitive skills like willpower, teamwork, communication, and mindfulness.
On a different note, the researchers believe that they have reached only a tentative conclusion. This is because most of the studies they analyzed provided inconsistent findings. The researchers pointed out that additional research on this topic is needed to come up with more useful and conclusive results.
A similar research on grit, which refers to the ability to stick to a goal over time, tries to prove that intelligence is not the sole factor that determines success.
Angela Duckworth, a psychologist from the University of Pennsylvania, began studying grit while teaching math to seventh graders. After years of research, Duckworth observed that it was not only intelligence that separated successful students from those who struggled. She noticed that having grit was also a good predictor of success.
•	Do you agree that intelligence alone is not enough to succeed in life? Why or why not?
•	Aside from those mentioned in the article, what other factors may contribute to a person's success? Discuss.
•	What factors can hinder a person's success? Discuss.
•	How do you think a person can overcome these hindrances?