The Zoots are a highly experienced band available for weddings. Voted wedding band of the year 2017 and International Cover band of the year 2018.
The Zoots were formed in 2009 and have since performed nearly 1000 shows at over 500 venues and toured over 30 countries. All the band are very well presented and experienced in working at some of the best venues around Europe and the Middle East. The band perform about 25 weddings per year at some excellent locations including Clivedon (Taplow), Farnham Castle, Blenheim Palace, Fulham Palace, The Hilton (Park Lane), Berkeley Castle, Brympton House, Huntsham Court, Wasing Park, Caerphilly Castle,The Grosvenor (Park Lane), St Audries Park, Warwick Castle, Walton Castle and many many more. Clients include Google, Microsoft, Toyota, Nokia and the band have played product launches for Audi, Angry Birds Go and Mafia iii. Jamie Goddard the frontman has performed at around 300 weddings and has put together an excellent mix of music to suit all ages, whilst keeping the dance floor packed. The Zoots have also learnt a wide range of stage craft to keep guests attention. The Zoots are constantly adding songs to the 200 song repertoire and sometimes will take requests. Jamie and Harriet from The Zoots often visit the venue before the performance to meet the event organiser as well as the bride and groom.
Simon Small our drummer has twice been nominated Drummer of the year.
The Zoots performed one of our first weddings in Caerphilly Castle (Cardiff) at a medieval banquet style wedding which was an amazing experience. We had to drive our van across the dreaded drawbridge.
I am proud that The Zoots have performed in so many awesome venues and that we continue to progress doing better venues every year.
Book early and use suppliers with the most references.
We performed a wedding in Poland where the groom got up with the band and sang the first dance.
Most of our enquiries are initially dealt with via email and we often meet with the couple once the date and details have been agreed. As The Zoots is our full time job we are available on the phone and via email all day every day.
The Alhambra theater is proably one of our favourites butThe Zoots have performed in so many different types of venues including Caves, Cruise ships, Castles, Football Stadiums, Festivals, Theatres, Ice Arenas, Racecourses, Golf clubs, Polo Clubs its so hard to choose. The Zoots performed at Oakley Court Hotel where they filmed Rocky Horror Picture show and the Dracula films.
We could write a book on this subject. A bride fainted at a recent wedding so we played our first set without a bride which was strange, luckily she recovered it for the second set. We had a winter wedding at Beaumont House in Windsor where the snow prevented 70% of the guests couldn't get to the venue. When we arrived the bride and groom were so grateful we'd made it through the snow filled roads, we were invited to the wedding breakfast and given our own table.
The Zoots have loads of party tricks so you'll have to come to one our shows to experience them.


A new job circular for Diploma in Electrical Engineering. This job has been published by Prime Hospital Limited. They need a Diploma in Electrical Engineering for Maintenance and Installation. In this post, we adeed this job circular full details. Just read this full post. And know about this job circular.


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what do YOU like about robbie williams ?
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Sango: The Legendary African King is a 1997 epic Nigerian film, written by Wale Ogunyemi, produced and directed by Obafemi Lasode. The film depicts the life and reign of the legendary fifteenth century African king Sango, who ruled as the Alaafin of Oyo and became an important deity of the Yoruba people.
In 1998, the film was screened by the Film Society of Lincoln Center, New York City, U.S.A. as part of the 4th New York African Film Festival. In February 1999, the film was screened at the 7th Pan African Film Festival in Los Angeles. In April 2002, the film was selected to open the Minneapolis–Saint Paul International Film Festival.
Best First Film of a Director at the Nigerian Film Festival held in Lagos, November, 2003.
^ "Femi Lasode: Life after Sango". The Punch - Nigeria's Most Widely Read Newspaper. Archived from the original on 18 January 2015. Retrieved 17 January 2015.
^ Our Reporter. "Femi Lasode set to raise the bar with Stolen Treasures". sunnewsonline.com. Archived from the original on 18 January 2015. Retrieved 17 January 2015.
^ "Ṣng in Africa and the African Diaspora". google.com.ng. Retrieved 17 January 2015.
^ "Nigerian Video Films". google.com.ng. Retrieved 17 January 2015.
^ "Nigeria HomePage - Breaking News, Business, Sports, Entertainment and Video News". thenigerianvoice.com. Retrieved 17 January 2015.
This page was last edited on 28 September 2018, at 01:07 (UTC).


text:
Q: How to calculate sum of fields from mongodb collection documents using mongoose I want to perform sum of employee points from mongodb documents.
My Documents in Employee Points Collections are like below
[
    {
        "EmployeeID": "Cust0001",
        "Point": 1,
    },
    {
        "EmployeeID": "Cust0002",
        "Point": 2,
    },
    {
        "EmployeeID": "Cust0003",
        "Point": 1,
    },
    {
        "EmployeeID": "Cust0001",
        "Point": 5,
    },
    {
        "EmployeeID": "Cust0001",
        "Point": 2,
    }
]

Expected result
[
    {
        "EmployeeID": "Cust0001",
        "Total_Points": 8
    },
    {
        "EmployeeID": "Cust0002",
        "Total_Points": 2
    },
    {
        "EmployeeID": "Cust0003",
        "Total_Points": 1
    }
]

Which is the best and most optimized way to get the output from mongodb with the total points.
I am using mongoose mongodb connection in my project.
I can manipulate data using a for loop but it seems rather inefficent.
Thanks in advance.
Comments are appreciated.

A: You need to use $sum twice here... One as "accumulator" for $group stage and one for summation of Points
db.collection.aggregate([
  { "$group": {
    "_id": "$EmployeeID",
    "Point": {
      "$sum": {
        "$sum": "$Point"
      }
    }
  }},
  { "$project": {
    "EmployeeID": "$_id",
    "Point": "$Point",
    "_id": 0
  }}
])

Ouput
[
  {
    "EmployeeID": "Cust0003",
    "Point": 1
  },
  {
    "EmployeeID": "Cust0002",
    "Point": 2
  },
  {
    "EmployeeID": "Cust0001",
    "Point": 8
  }
]

Check it here

redpajama_set_name: RedPajamaStackExchange


"I am a software architect by trade. Back in 2002 I tried putting together a Tai Chi piece on an early smartphone, but no go. There just was not enough juice in the device." Don continues. "Time marched on and my 2002 sketchbook collected dust on the shelf. Shortly after starting D1Bru Vision Brewery, the iPhone opened up to developers. I decided to change my firm's course and enter the iPhone market. I wanted to add an in-house product, so I pulled down the 2002 sketchbook; this time it worked."


text:
American Latinos United Launches to Defeat President Trump
New Political Action Committee Led by Former Los Angeles Mayor Antonio Villaraigosa and Fernando Espuelas will Focus on Latino Voter Engagement in Key Swing States to Secure Electoral College Victory for the Democratic Nominee
WASHINGTON, Jan. 13, 2020 /PRNewswire-HISPANIC PR WIRE/ -- Former Los Angeles Mayor Antonio Villaraigosa and entrepreneur Fernando Espuelas today announced the launch of the American Latinos United (ALU) SuperPAC, focused on defeating President Donald Trump by activating Latino voters in key battleground states.
ALU's mission and sole strategic goal is to decrease President Trump's share of the Hispanic electorate by a small percentage change that would thereby deny the President an Electoral College win and re-election to a second term. ALU seeks to drive Trump from the national 30% threshold he secured in 2016 to 25% or less in 2020.
Election after election, experts and former campaign leadership are baffled as to why the "Hispanics have no other choice" strategy fails for Democrats. While there is a broad appreciation of the shift in the relative power of the Latino electorate, mainstream campaigns are generally faced with a knowledge deficit. There's considerable ignorance among political operatives, campaigns and other political groups about the nuances of communicating effectively with a diverse population with differing psychographic profiles based on a series of objective factors.
"President Trump captured about 30% of the Hispanic vote in 2016. If he falls under that threshold in 2020, key battleground states will be out of his reach," Espuelas said. "With the Electoral College in play, we intend to empower Latinos in battleground states to defeat Trump with their votes."
Led by Chairman Antonio Villaraigosa and CEO Fernando Espuelas, the ALU team incorporates deep political experience with tech-driven innovation. ALU combines sophisticated targeting technology, culturally appropriate messaging, and on the ground activation to turn out voters in six battleground states that are critical to block a Trump Electoral College victory. The organization will focus its voter engagement efforts in: Arizona, Florida, North Carolina, Michigan, Pennsylvania and Wisconsin.
ALU will engage Latinos in English and Spanish, across traditional media and digital platforms, with targeted messaging and keen understanding of the diverse cultural composition of the Latino population in the U.S.
In addition, ALU will be launching ground operations in the six target states for in-person get out the vote efforts. Combined, ALU's campaign will motivate the incremental voting shifts to provide the margin of victory to the Democratic nominee.
"Our country is on a precipice. President Trump's incompetence and corruption are threatening our democracy and the American way of life," said Villaraigosa. "Latino voters can make all the difference ? if we know how to engage and activate the millions of people that sit out most elections. Through ALU, we'll connect deeply with our community and create the mechanisms to turn out the vote in historic proportions."
Even as Trump took a decidedly anti-Latino stance in the campaign, overall Latino voter turnout was at the same rate as when President Obama was re-elected in 2012. Democrats were unable to drive enthusiasm and activation. This kind of lackluster performance, if repeated in 2020, will almost guarantee the re-election of Trump.
To drive Democratic turnout, ALU will also connect with single issue voters that have discounted Democratic candidates in the past? educating them about the moral danger that Trump represents.
ALU will begin its efforts digitally, adding grassroots efforts in each of the six states. For more information, to join the ALU team or to donate, visit americanlatinosunited.com.
About ALU:
American Latinos United (ALU) was created to play a critical role in electing a Democratic President in 2020. Solely focused on Latinos, ALU seeks to provide the margin of victory in key battleground states where Hispanic turnout will determine the winner of the presidential election.
Logo - https://mma.prnewswire.com/media/1075354/American_Latinos_United_Logo.jpg
SOURCE American Latinos United
Hispanic PR Wire News
Lennar Announces January 17 Grand Opening of Manzana Pointe
Star Wars: Rise of the Resistance Brings Even More Thrills to Star Wars: Galaxys Edge at Disneyland Resort
Blue Shield of California Commits $20 Million to Support Gov. Newsoms Initiative to Tackle Homelessness, Behavioral Health Services
Jorge Granados Lorias New Book El Guardián Del Tesoro De La Isla Del Coco, An Alluring Book On The Undiscovered Legendary Treasure In Costa Rica
Padre Tonys New Book "Celibacy: Divine Wisdom Or Human Folly?" Is An Esoteric Account On The Prevailing Controversy Of Sexual Abuse Within The Roman Catholic Church

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: Is it possible to customize the post according to post format in single.php? First let me know you that I have made a blog before and I have customize it according to the post format but I have customize it on the blog main page i.e. index.php.
Now I am making a another blog and I want to customize it by post format but this time I want to customize the post on the read page i.e. single.php (according to post type).
Is it possible to make it or we can only customize the post format on index.php.
Update:
Sorry:-
Its post format not post type

A: Sure, you can simply grab a class of the post, and then style it with your own CSS.
The following code is taken from this page of the WordPress Codex:
Post Class
This function returns all classes of the post, it can appear in home.php and/or in single.php for example.
// PHP single.php template code
<div id="post-<?php the_ID(); ?>" <?php post_class(); ?>>

This HTML/PHP markup in your theme's loop creates the following output:
//HTML Output by WordPress

As you can see, it gives you the class "format-standard". The following classes can be output, depending on the post format:
aside, gallery, link, quote, status, video, audio, chat
So, if you want to style your single.php differently, look these classes and grab them by CSS:
/* CSS */
.format-standard {
    background: url('images/lonesome-background.jpg')top center no-repeat;
}

.format-audio {
    background: url('images/funky-music.jpg')top center no-repeat;
}

.format-gallery {
    background: url('images/super-wide-gallery.jpg')top center no-repeat;
}

...and so on
You should have a look at the Codex. Hope this helps.

A: Yes, it is possible. The easiest and very readable way would be to do this like TwentyX themes do - using get_post_format and get_template_part functions.
Let's say that your current single.php file looks something like this:
<?php get_header(); ?>
...
<?php while ( have_posts() ) : the_post; ?>

    ...

<?php endwhile; ?>
...

Just change it to:
<?php get_header(); ?>
...
<?php
    while ( have_posts() ) : the_post;
        get_template_part( 'content', get_post_format() );
    endwhile;
?>
...

And move this part:

    ...

to file called content.php;
Now, this will be the default HTML for your post. If you want to modify the HTML code for... let's say quote format, then you'll have to create new file called content-quote.php (so the rule here is (content-{post_format}.php).
Why and how does it work?
get_post_format returns the post format of a post.
get_template_part on the other hand makes all the magic ;) Citing from Codex:

Provides a simple mechanism for child themes to overload reusable
  sections of code in the theme.
Includes the named template part for a theme or if a name is specified
  then a specialised part will be included. If the theme contains no
  {slug}.php file then no template will be included.
The template is included using require, not require_once, so you may
  include the same template part multiple times.
For the $name parameter, if the file is called "{slug}-special.php"
  then specify "special".


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1st floor: 3 bedrooms and 2 bathrooms.
Furnished terrace with beautiful landscape and barbecue.


text:
Q: php class not found while in (zend-based) include_path

I have a class which is in a subdirectory of my library-folder in a zend-project. So lets say my app is in /Library/WebServer/Foo/, then php's include path is:
<?php echo get_include_path(); ?>

/Library/WebServer/Foo/application/../library:/Library/WebServer/Foo/library:/usr/share/zend-framework/library/

So now I want to create this class, ignore the random logic, and I should be able to reach it by just saying "new MyValidator_Usernameunique()" or something like that:

/Library/WebServer/Foo/library/MyValidator/Usernameunique.php

class MyValidator_Usernameunique extends Zend_Validate_Abstract
{
     const USERNAME_ALREADY_EXISTS = 'usernameAlreadyUsed';
     const DATABASE_FAILED = 'userDatabaseFailure';

     protected $_messageTemplates = array(
         self::USERNAME_ALREADY_EXISTS => "De gebruikersnaam '%value%' is al in gebruik, gebruik een andere."
         self::DATABASE_FAILED => "Er ging iets mis bij het verbinden met de database."
     );

    public function isValid($value)
    {
        $magic = rand(0,3)
        if($magic==0) {
            $this->_error(self::USERNAME_ALREADY_EXISTS);
            return false;
        }
        if($magic==1) {
            $this->_error(self::DATABASE_FAILED);
            return false;
        }
        return true;
    }
}

So I did exactly that:

/Library/WebServer/Foo/library/Form/Register.php

class Form_Register extends Form_FooForm
{
    public function __construct()
    {
        parent::__construct();
        $username = $this->createText('username', 'Gebruikersnaam')->setRequired(true);
        $username->addValidator(new MyValidator_Usernameunique());
    }
}

Which gives:-

[Wed Jul 11 14:07:41 2012] [error] [client 127.0.0.1] PHP Fatal error:  Class 'MyValidator_Usernameunique' not found in /Library/WebServer/Foo/library/Form/Register.php on line 14, referer: http://foo/

ignore the line number as I simplified the code a bit.
Of course, this comes natural as /Library/WebServer/Foo/library/MyValidator/ is not in my php include_path and I did not 'require' or 'include' or 'require_once' the file. Yet, as I understand, zend framework is supposed to autoload the file by replacing the _ with / and searching the include_path. And this seems to work fine for the register-form, but fails for the validator. Now, why is this? It is almost the same scenario. Moreover, it also fails when I try to create a MyValidator_Usernameunique directly in a controller-class with the same error-message.
Any thought or indication on why this happens is well appreciated. Moreover, please note, I I am not trying to fix this error, I am trying to better understand autoloading in zend. So please do not propose solutions which make the use of my validator redundant.

A: For the purpose of this answer I am going to ignore everything above 'Foo' in your path as it is irrelevant.
In order to get your validator to autoload you need to do several things.
Firstly you need to create a folder `Foo/library/My' and then add the following line to your application.ini file:-
autoloadernamespaces[] = "My_"

This will tell Zend Framework where to look for your classes.
Next create the folder 'Foo/library/My/Validator' and then in that folder create 'Usernameunique.php' which should look something like this:-
class My_Validator_Usernameunique extends  Zend_Validate_Abstract
{
    //All your class stuff goes here.
}

Then when you do:-
$username->addValidator(new My_Validator_Usernameunique());

It will autoload.
See the manual for more information.
The reason that autoloading works for your form is that the 'Forms' directory is automatically added to the autoloader include path by the framework, so it knows where to find it.
Autoloading works by, as you guessed, substituting '_' for '/' and then loading the class from the resulting path. However, paths other than the default paths need to be 'registered' in application.ini as in my example. Take a look at the code in Zend/Loader/Autoloader.php to learn what actually happens.

A: Looking at your code, and i might missed it, but it's not really the "standard" zend layout
i kind of expect to following
in the path of your webapp (/Library/WebServer/Foo/)

*

*application

*

*configs

*controllers

*etc

*library

*public

Now you want to add the validator to your library i would do it like
library

*

*MyApp

*

*Validate

*

*Validator.php

Inside Validator.php
class MyApp_Validate_Validator extends Zend_Validate_Abstract
{
    //Do stuff here
}

Now that we have this extra part in the library we need to tell zend that we have a extra namespace with our own code in it
so in application.ini you configure it like this
autoloaderNamespaces.0 = MyApp_

Now the application (zend) should know where to look for your validator
so you can now do the following
create a form (best to place it in application/forms/ but it's up to you ofcourse)
class Form_Register extends Zend_Form {

    public function __construct() {
        parent::__construct();

        $username = $this->createText('username', 'Gebruikersnaam')
        ->setRequired(true)
        ->addValidator(new MyApp_Validate_Validator());

    }
}


text:
Warren Charles Harper
September 4, 1939- September 22, 2020
Warren Charles Harper (81) passed away peacefully on September 22, 2020 after a brief illness due to COVID-19 pneumonia and many serious complications. Warren was born in Neosho Falls, KS on September 4, 1939, the youngest of three sons of Charles H. Harper and Elizabeth Fontella Toot Harper. He grew up in Wichita, KS graduating from North High in 1957. His professional degrees included a Bachelor of Science with a major in Watershed Management from Colorado State University (1965) and a Master of Science from Oregon State University (1969). He always had a strong work ethic and a love of the outdoors which drew him to a professional life of Forest Management and Water Quality Management. Warren worked for the US Geological Survey, Weyerhaeuser Company and the US Forest Service where he retired as Director, Watershed and Air Management in 2002.
In 1959, he married Janet Larrick (divorced) and had three children. Kim Maureen Brannan (1961) (Mike); Mark Allan Harper (1963) (Jennifer); and Stephen Paul Harper (1970) (Lisa). In 1980, he and Edlu Thom moved from Washington State to Virginia with Edlu's children, Brent Christian Allert; Trisha Liane Frye (Tim); and Traci Deanne Shank. Their large bi-coastal family includes thirteen grandchildren: Heather Brannan; Amy Brannan Foster (Corbin); Sean Brannan (Maritza); Ryan Frye (Kristin); Rachel Frye Houde (Evan); Taylor Allert; Zachary Allert; Lindsay Shank; Kyle Shank; Tommy Shank; twins, Morgan and Mackenzie Harper; and Nathan Harper. In addition, their growing family includes seven great grandchildren, Austin Brannan; Ben, Josiah, Noah and Sadie Foster; McKenzie Frye; and Hallie Rae Houde. Two more great granddaughters are due the end of 2020, one to be named Harper in Warren's honor.
Warren and Edlu have spent twenty-five years living on the Western Shore of the Chesapeake Bay where they enjoyed boating and the beautiful nature surrounding the Bay. Warren was known for walking two miles around the Herrington Harbor Marina five days a week with his dog, Amber. He was a past Commodore of the Corinthian Yacht Club in Ridge, MD and a member of St. James' Episcopal Church in Lothian, MD and was a past Member of the Vestry. In retirement, Warren and Edlu enjoyed many travels with good friends to Mexico, Africa, China, Peru, Ecuador, England/Scotland, France, Italy, Costa Rica, the Holy Lands and the beautiful Caribbean. The couple also enjoyed cross country trips in their RV with their precious pets, Amber and Sophie, visiting friends and family along the way.
Warren is survived by his wife and companion of 43 years, Edlu Thom-Harper; six children; thirteen grandchildren and seven great grandchildren and his two brothers, Ken Harper (Neleen) of Albuquerque, NM and Maurice Harper (Judy) of Conway Springs, KS as well as many nieces and nephews. He was preceded in death by his parents, Charles H. Harper (1994) and Elizabeth Fontella Toot Harper (1970); one granddaughter, Rebecca Anne Brannan (2002) and great granddaughter, Melanie Faith Frye (2014).
Memorial donations can be made in memory of Warren C. Harper to:
AAMC Foundation, 2000 Medical Parkway, Belcher Pavilion, Suite 604, Annapolis, MD 21401. Please designate that it goes to the "Community Response Fund" for COVID-19 care. In addition, here is the website where friends and family can make donations if they prefer to use a credit card.
Alliance for the Chesapeake Bay whose mission is to bring together communities, companies, and conservationists to improve the lands and waters of the Chesapeake watershed.
No Services Scheduled at This Time
No Services Available
The AAMC Foundation
2000 Medical Parkway
Belcher Pavilion, Suite 604
https://www.aahs.org/luminishealth/coronavirus-community/
Alliance for the Chesapeake Bay
501 Sixth Street
https://www.allianceforthebay.org/donate/
Default Most Recent First
Walter and Brenda Day
What a wonderful life Warren lived and a wonderful legacy of family!
Our love and prayers goes out to the family and to our dear friend Edlu.
What a wonderful life Warren lived and a wonderful legacy of family! Our love and prayers goes out to the family and to our dear friend Edlu.
Edlu, my heartfelt grief and compassion to you and your family in this moment of loss. I'm so grateful for the years of happiness that you and Warren shared. Please call on me if there's anything I can do during this time of grief and transition. Much love, Sally
Edlu, my heartfelt grief and compassion to you and your family in this moment of loss. I'm so grateful for the years of happiness that you and Warren shared. Please call on me if there's anything I can do during this time of grief and transition. Much love, Sally
Leave A Condolence Cancel Condolence
Your condolence will appear following a review from the Rausch Funeral Home staff.


text:
Q: pgAdmin 4 server configuration tool In pgAdmin 3, I was able to customize the server configuration (.config) by:
Tools -> Server configuration -> postgresql.config -> change parameters -> reload server

Although I've searched and researched, I am not able to do this in pgAdmin 4 (v1.5). Any help would be very useful as I really need to fine tune PG.

A: To summarize the comments and my own experience: that feature has not been ported back to pgAdmin4 (which is the reason I'm rolling back to pgAdmin3: editing the pg_hba.conf is useful for our customer's admins. Unfortunately, pgAdmin3 is compatible with PostgreSQL 9.5 only).
But you still have the "Reload" option in the menu "Tools > Reload Configuration", that you can use after you manually-edited either postgresql.conf or pg_hba.conf. You have to select the Server node to get that option enabled.

A: Reload the configuration
Option 1: From the command-line shell
su - postgres
/usr/bin/pg_ctl reload

Option 2: Using SQL
SELECT pg_reload_conf();

see http://www.heatware.net/databases/postgresql-reload-config-without-restarting/


text:
Impact Wrestling apparently in talks with Dixie Carter & Vince Russo
By Harrison Carter
Impact Wrestling is going back to TNA for one night at WrestleCon. It will be a reunion event that is sure to be full of nostalgia. The company is going all out for the event.
According to The Wrestling Observer Newsletter, Impact Wrestling is considering bringing back three big names from TNA's past. They are Mike Tenay, Dixie Carter, and Vince Russo. While Tenay is not possible, the other two are certainly a possibility.
Three other names that have been talked about as being part of the TNA show bringing back talent from the past are Mike Tenay (asked but right now I'd say more likely not happening), Dixie Carter and the other guy they are going back-and-forth about asking is Vince Russo.
If Impact Wrestling brings back Vince Russo, it is sure to make headlines. We will have to see what they do.
Dixie Carter
TNA Reunion
About Harrison Carter
Harrison Carter has been a huge pro wrestling fan since 2002, and it's been his first love ever since then. He has years of writing experience for all things pro wrestling. His interests outside of wrestling include films, books and soccer.


text:
Halo 5: Guardians Discussion
By CyReN, May 11, 2014 in Halo General Discussion
JorgeRMH
I even agree with you that this game looks kinda fun, but it's not Halo but just another generic shooter with ADS and sprint.
But its not ADS, it still work as it always has, hip-fire is accurate, no movement limitation (hover is stupid, no arguing that), descope. Yes, it clutters the screen.
Bar7h
Watch the Rooster Teeth gameplay, they state that the ADS feels like it's more accurate. And after watching a few videos it seems that's the case - the recticle becomes smaller and the spread is not so big as it is when you fire your weapon from the hip.
The roosterteeth people didn't notice the new gamemode had increase damage, and Gus if fucking awful, and they talked about the smg and AR, there was like 2 secs of other weapons
They strayed way too far away from Halo IMO. That many new additions and it once again, loses even more identity. Is this really Halo any more?
Note: I'm not bashing the whole game, I would be content with maybe the thruster and the smart scope, but the rest is just cheese IMO.
I'm all for change and innovation but they went overboard.
I'll play a game or two on the 29th but I definitely see myself sticking with MCC.
RaahPwR
Yeah, there's been a long CoD thruster and exoskeleton tradition of ONE FUCKING WEEK. This is from Titanfall not CoD.
sliding from Battlefield, clamber from cod
Fyrecide
Please Don't Threaten Staff
Welp, here's my take on the reveal & gameplay that they showed:
• Ranks: hopefully brought over from Menke's H2/H2A formula, and available at launch for all playlists (aside from any "Social" playlists, should those exist).
• De-scope: although the scope is cosmetically very, very similar to ADS from most modern shooters (Call of Duty, Titanfall, Destiny, et cetera), it looks as though it functions the same way as scoping-in always has in Halo games: click the right-stick (in default stick control layout) to "zoom in / aim-down-sights", and then get knocked-out of scope if shot at / hit, all while being able to move at standard speeds. While I find the visual obstructions of the "scopes" to be less than desirable (e.g. the bezel of the DMR sight is thick and obstructs view a bit too much for my liking), I don't think it's something that I wouldn't be able to get use to; maybe even prefer. I know you can still hip-shoot with the same accuracy as hip-firing always had in Halo games, and that movement speed is not compromised when scoped-in / aiming down sights, however I would like to know if aiming speeds & acceleration is lowered when scoped-in / aiming down sights the same way it is for Call of Duty, for example. If so, that's a major issue.
• Static power weapon timers: this is amazing. I really didn't expect this at all, and fully expected a Halo 3 or Halo 2 type of system. But it seems to be more akin to Halo: CE on the original XBOX, which is very, very satisfying. And honestly, the notification / countdown that describes when said power weapon(s) is/are up is fantastic. I'm sure it can be toggled, too, which I don't see as being necessary for competitive play, but it being an option is definitely not a bad thing by any mean. This will make controlling a map much more consistent.
• Graphics: wow. That pretty much sums it up. The lighting, the textures, the resolution; all of it looks absolutely fantastic. Even the "randomly generated" Tron-like map looked pretty sweet. But the Midship-inspired map really looks phenomenal, despite the fact that it is obviously considerably larger than Midship or even Heretic, for obvious reasons. But from a purely aesthetic standpoint, the game looks absolutely gorgeous and definitely still looks like Halo. The colours of the Spartans also looks more "classic" to my eye, and I'm glad to see not 1, but at least 2 Covenant-themed maps that both look amazing (the second being the brighter, outside / open roof map with the overgrowth of foliage that covers what looks very similar to a Covenant area; an abandoned Covenant structure maybe?).
• Maps: the ones we saw (looked like 4 total to me: "Midship", abandoned / foliage-covered Covenant structure, the "Skyline" look-a-like, and the randomly generated Tron-Forge looking map) all looked great, finally had decently named / sectioned call-outs above the radar, had a very competitive arena-stye layout to them (most of them anyway; "Skyline 2.0" was questionable due to limited look at it), had decent routes and clearly distinguishable areas to help avoid confusion off-spawn, et cetera. They still look larger than typical small 4v4 arena-style maps have in the past, but again... that's obviously due to the other "features" of the game.
• Thruster: honestly doesn't look that bad! I know it's "not Halo", but I'll get to that later. It obviously can't be spammed non-stop, and it doesn't launch you across the map vis a vis "Evade" from Halo: Reach. It looks like something that will help you get behind a wall when you're speak-shotting and happen to miss a shot or two and need to hide, but doesn't look like it will be an easy and permanent solution; it won't get you out of being naded if someone predicts your thuster to get behind the wall you're peak-shotting from, for example. I'm not 100% sold on it yet, as I haven't played it and can't really tell if it needs to be fine-tuned one way or the other, but it certainly doesn't look like it will completely break gameplay.
• Clamber: it's not really "good" per se, but it doesn't look terrible either. It's fast, seemingly easy, and doesn't really allow you to make every jump guaranteed if you didn't time your jump properly; it honestly just looks like a middle-ground solution to having really, really high & floaty jumps like Halo 2, and kind of looks like it would help with getting to a short ledge quicker and more accurately. For example: when Pistola used it to get to "Blue Window" in the exhibition match: with a regular, really high & floaty jump, you'd have to wait until you landed from the jump to be able to strafe, which leaves you exposed for much longer than you'd need to, because the jump isn't that high and you can't really accurately control the force at which you jump (e.g. lightly tap the jump button to make a mid-hight jump to a short platform). If they could speed it up just a bit more, I think it would be perfect. But since I haven't played it yet, I can't accurately tell how much or little (if at all) it should be tweaked.
• Kill-times: they seem to be fairly quick, which is something we haven't really seen in recent Halo titles (going back as far as Halo 3 and even Halo 2, to a degree). Engagements seem to be fairly quick yet still involved a noticeable skill gap. In other words, it's quick but not Call of Duty "one shot and your dead" or "whoever sees the other person first is almost guaranteed to win the engagement" quick. And the "Thruster" abilities seemed to add a degree of skill & almost "trick-killing" to some of the engagements. Example: when Pistola thrustered (guess that's a word now?) backward to avoid the increase in speed from his opponent's use of the Prophets' Bane, so as to land the final headshot. Some might see this as a cheap tactic to get out of a losing battle, but I see it as a way of making engagements more interesting, and would likely make for some pretty incredible highlight-reel moments.
• Equal starts / no loadouts or AAs: we all know this is great. Granted, yes there are "Spartan Abilities" now but honestly they're all just an off-shoot of one ability: the thruster pack. The "Slide" ability I don't see becoming too popular or widely used, as you need to be sprinting for a while to even attempt it, and given that your shields don't recharge whilst sprinting, I can't see too many people using it frequently. Not only that, but it takes a while to get up to "terminal velocity" (a term they use incorrectly by the way) so it's not like you can just slide around the entire map every half-second. In any case: no loadouts is a great thing, not spawning with camo or an ability to see through walls or full-on jetpack is even better.
• No kill-streaks or personal ordinance: also pretty obviously a great thing. No more going into an engagement wondering, "Well, is MisterChiefGamer17563 going to have a SAW for no reason and shit down my throat before I can even get 3 full BR shots off?", which is a nice change.
• Being able to shoot instantly coming out of sprint: I saw this several times, and it looks like there is absolutely no delay going from being in-sprint to shooting (from the hip, anyway). While I still don't like sprint being in the game as a whole, the no-shields-whilst-sprinting thing, as well as being able to shoot instantly after sprinting are both very big improvements that make it less cumbersome of a mechanic to use at the very least. It, however, doesn't make up for its affect on map design, which I'll get into shortly.
• Sounds: the sounds are incredible. Miles apart from Halo 4 for sure, and even that of Halo 2: Anniversary. The guns actually sound like guns and not cheap, gimmicky toy versions of themselves. Also, the announcer, while still a bit too over-the-top, has been toned down slightly, and could likely be taken down a peg or two more if appropriate feedback is given to that end.
• ADS-aesthetic scoping-in: I realize scoping still operates fundamentally the same way as it always has, but the look of the "scope" now seems very distracting.The animation speed could still be kicked-up a bit faster in my opinion, but the main thing I don't like is that my view both around the "scope" and below it (where your gun is) is now blocked. If I'm top-mid on "Midship", and I'm scoping-in on someone top-blue, I can't tell if someone is directly below at bottom-blue because my gun is in the way of my view. That's a huge pitfall for me; anything that obstructs my visibility, and thus my map awareness, is a pretty big issue.
• Sprint: come on 343, you acknowledge that sprint is a broken mechanic for Halo that simply doesn't work. It's not just that it's a "get out of jail free" tactic; that's only half the problem. The main problem is that it severely affects map design. Admittedly, the use of sprint before was something that had to be done to move about the map efficiently, but broke the flow of combat due to the delay coming out of sprinting (e.g. having to wait a full second or more in order to shoot someone you see whilst sprinting), which doesn't seem to be an issue anymore. So yes, they "sort of" fixed that issue, as well as "sort of" fixed the fact that people spam it to get out of their poor positioning choices or way too easily got out of a losing battle without even having to think about anything other than "press this button" (which "Thrusting" seems to take the place of, although admittedly it has a lot more versatility to it and isn't always 100% effective depending on how you use it). But still... sprinting in and of itself adds no value to gameplay, and therefore is absolutely not needed.
• No on-map equipment shown: granted, this isn't a really "bad" thing per se, but I was hoping things like trip-mine, or grav-lift, or even regen would make a return as 1-time use, on-map power-ups. I also did not see any OS or Camo, but being that we only really saw 1 full game on a map that is supposed to be inspired by Midship (which didn't have either of those), I can't really make a judgement call on this one 100% yet. However, there had better be at least OS and Camo. I wouldn't even really mind something like Damage Boost if it were nerfed a bit; I could see it being used on some maps in place of OS, to allow for more offensive-based flag running rather than defensive. As long as it didn't turn the BR, for example, into a guaranteed 3-shot-kill-regardless-of-where-you-aim kind of thing (cough:Halo4:cough).
• Ground-pound: absolutely ridiculous. Not because it's OP (it's really not; you only get an instant kill if you get a direct hit, apparently, so no splash-damage) or because it can be spammed (obviously not, due to that insanely long charge-up period). But just because it's a non-shooting mechanic that is stuck in limbo between mid and short range. Melee works because it's a CQB compliment. This thing is just... nuts. But if it's capable of being toggled, I really only see this as being the absolute must turn-off feature for competitive play.
With all that being said: I know it's not "traditional Halo", I really do, but I'm still excited to try it. I never thought we were going to get a traditional Halo game; anyone who did was absolutely delusional. It's a game that is coming out in 2015, people... you really think they're going to release a re-skinned version of CE with new maps and weapons? Are you kidding? Especially after now that they have released "traditional Halo" in MCC? What would be the point of that? None.
I won't say I wasn't a bit let down initially, because I was. In some respects, I still am. It's my nostalgia for a time when I was just finishing high school and was playing CE, and longing for that period again with the hopes that the new Halo game would provide it. But that just isn't going to happen. We have MCC now, which can scratch that itch in a good, fun way. And if you're not open to new things, you don't have to be: play MCC until your fingers bleed! But they have to do something to make Halo relevant again, and releasing MCC and then making a newly re-skinned version of one of the games in that collection is not going to accomplish that. Like it or not, the die-hard Halo: CE and Halo 2 crowd are not the majority anymore, and while I agree Halo 4 tried to "Call of Duty"-up the Halo franchise and failed, that doesn't mean that Halo's only chance to stay alive is to revert completely back to 2001 schematics.
I for one am happy to try the beta out, give my feedback along with everyone else, see what they do with that feedback (if anything), and then decide whether or not I am going to support the game. It looks like it has potential to be a fun game. Again: not a fun, "classic Halo" game, but potentially fun nonetheless. It's now up to us to guide them on how to make it as fun as it can possibly be, and then judge for ourselves if it hit the mark or not once the full game is released.
(...assuming you were bored and had a bit of time lol)
But I dont hate on 343, microsoft have something to do with this too
What's bad about announcer calling when power weapons would be up? Weapons are static anyways
Anyone complaining about the announcer telling us when power weapons will be up is a hypocrite: what competitive CE player doesn't use a third-party timer anyway?
Just because they built it into the game, now it's suddenly not a good idea? Bananas. I think that's one of the smarter additions they've put in.
The community clearly said they don't want sprint in Halo Reach, 343 made it possible to play without sprint, but they put it in in Halo 4 again.
Halo 4 sucked ass, and they still will not listen to us.
You could always remove sprint in Reach, actually.
ZipCity117
Thumbless
Spartan Abilities (Usually discussed as AA's)
I was far from impressed at first by these; when we first sat down having no information about the game and i had to select a loadout ability i was like 'Oh god not again' but i was pleasantly surprised by them all.
Even though shoulder charge and ground pound make me feel like i'm playing as a Titan from Destiny they are incredibly balanced once again; if you miss the shoulder charge any remotely skilled player will have killed you.
The ground pound was hit and miss for me; i was playing a bunch of lower skilled players (Journalists basically) so when i tried the ground pound i was getting easily 10 kills in a 50 kill team slayer game with it; BUT when the tables turned and other people tried to use it against a more aware player they were basically swatted out of the air
Weapon Changes
I played largely with the BR and Magnum as primary's and had a few killed with the new energy sword and sniper and everything just felt correct; the game does have increased auto aim from Halo 3 for example but not too much for again lower skilled players.
One thing people keep bringing up is the weapon design and single shot from the BR and the below paragraph should summarize why i believe this is a good thing.
Doesn't sound like you actually played Halo 5, for a variety of reasons.
1) There are no loadouts. Everybody has all the spartan abilities.
2) There is very little autoaim according to pros who have played.
3) BR is still burst fire.
xSociety
I love the built in talking timer! Everyone would use a timer anyways, just like in Halo CE, and the skill is how you go about controlling the power-ups/weapons, not knowing when they come up.
Anyone feel like ledge grab is the most pointless out of all the additions? I seemed to me as if they made every ledge slightly higher just to make you ledge grab it...
MATCLAN
So, I don't know if this has been mentioned already but in addition to the ranking info in the front page article Josh Holmes also confirmed that Pro tier will be limited to the top 200 players worldwide.
So, I don't know if this has been mentioned already but in addition tot he ranking info in the front page article Josh Holmes also confirmed that Pro tier will be limited to the top 200 players worldwide.
If the game itself works out... Imagine?
The only good reason I can think of for it is to make maps taller and make higher points (like Midship top mid) into stronger power positions. That effect would be complemented even further by ground pound - assuming ground pound itself is balanced.
If, and only if, it does indeed make power positions more pronounced, then it would be worth sacrificing the skill jumps. The nice responsive feel of the mechanic would be an added bonus.
Albinoceros
The bad part is having the announcer say "the enemy has the sniper"
My favorite part of all of this is that they pumped out H2A and want everyone to "relive the saga" with all the campaigns and whatnot. Well, if H2A is your first Halo and Halo 5 is your second, my god the difference is going to be night and day. I think Halo needs to evolve to continue to grow, BUT I don't think it's with sprint. That's arguably the worst thing that has ever been put into Halo. Why? Because us as fans - that's not what the "lore" is. Master Chief didn't need to sprint in CE, or H2, or H3. Now look at this, once Halo 5 comes out we will have just as many games with sprint as without. It's a complete joke.
Everything that we were taught about Halo was thrown out the window. The no hitmarkers, no sprint, no AA, no bloom, none of that. Then - with one game - they took all of those sacred things that we had (well didn't have, but you get my point) and crushed them up, changing Halo forever.
Bungie screwed Halo. There's no way they can EVER go back to no sprint. All those 14, 15, 16 year old kids that have only played Reach or Halo 4, that's what THEY expect to see now. Halo is almost a failure because of its own success. You've gotta change something to keep a game fresh like CoD, but they CAN do it because they aren't linked to one "universe" like Halo. Take AW, awesome game, but Black Ops 3 will probably be nothing like it and CoD can get away with it. Halo, its all about that one game and if you split up the community too much, people lose interest and start to fall further and further away.
I will say this, Halo has a little bit of life from the amount of hype MCC has brought. But how many times do you put your hand on the stove and get burned before you realize what you're doing. That's what I feel like with 343 and it sucks. I've been burned too many times to continue and give false hope and then wait three years for a new Halo and hope it's good. Shit, none of us are getting younger.
This makes me happy. All hail our true god Menke.
S0UL FLAME
Gonna repost this. Then I won't do it again.
Halo 5, as it looks now, is a pot of beef stew with rotten vegetables. That implies that I can see potential, but there needs to be major changes to the gameplay. What I am going to put below will probably have most of you agreeing with it. The others may stick to what they want.
Before reading the below, let this be known; This is my honest opinion on what should change and what should stay.
Sprint. This right here has been the greatest hassle to Halo's movement decisions, and should be removed by the full release. Even if it is nerfed again in this iteration of H5, it won't make the game truly shine if it stays. Instead, the movement should boost to 40% of the base movement we are familiar with in H1 and H2. This, along with a very responsive strafe, and the Thruster, would make this game damn good movement wise. Speaking of Thruster...
Thruster. One of the most interesting things you can do in a fight on H4 was boost to any direction, catching your enemy off guard. I like that it is back in H5, but sprint alongside it makes it less of a good tool. With faster movement, it can be more of a juking ability. The boost itself will probably be 20% less than the movement, but will decrease auto aim on yourself when performed. Also, using it in the air can open a window to crazy out-play scenarios.
Slide. Not as prevalent as I thought compared to the other things shown. Shouldn't exist.
Slam. I think instead of relying on Sprint to make this work, I think it should be what happens if you Thrust directly forward and press the melee button at the same time. It should change to a first person view and be easy to spot and dodge. If it connects, the enemy's shields and half their health is removed, along with a single second stun. However, the connect also means the player has a cool-down animation slightly longer than the enemy stun, to give smarter players a chance to fight back.
Clamber. It is an addition that ruins the skill of tactical jumping, along with spring jumping. I would suggest removing it, and making it instead a different Spartan Ability, Spring. This is activated when you crouch, jump, and press the Thrust button at the same time. The boost of the jump would be a 40% increase, but will make your Thruster cool down after 4 seconds. You reach higher ground at the cost of not using it again immediately.
Smart Scope. As it is now, it could use many changes. I would suggest a Plus/Minus system for each weapon when using Smart Scope, similar to how weapons functioned in H1 when having camo or the ability to stun. Examples would be BR having double the RRR, but you can't see the bottom area of the screen, or AR having a warning light for oncoming enemies but fires slower, etc. Things like that to increase the meta for each individual weapon.
Smash. Very impressed with how it works, but there could definitely be changes. One; instead of have to press the crouch button, I would suggest double tapping the Melee button and then float in the air for 2 seconds searching for a spot to land. Two; it should not kill a target when you land, rather it should copy the same idea for the Slam ability. These changes allow the ability to Ghandi Hop to still exist, and also give a higher risk to the reward.
Additional Changes I would like made.
-Auditory hitmarker along with the visual isn't good. Get rid of that.
-Power Weapon spawns should at the very least be 2 minute intervals.
-Spartans shouldn't be talking constantly. Should only give out callouts every thirty seconds, and only that when the player has no Mic.
-Decrease the amount of medals.
-Decrease the amount of new announcements.
-Remove Hovering while using Smart Scope.
So there you have it. In my opinion, this is what I think should happen. Then H5 can be a really fun game.
My only concern with this is Overshield and team shooting. I get being rewarded with the power objective you received, but combining that with Slam and good team shooting seems a bit too strong.
Either way, that's just speculation and my opinion. I am not trying to bash your idea in any way.
The funny thing is that sprint which was in H4 is the worst of all the spartan abilities. I think I could deal with everything else if sprint was gone, really it's the biggest issue I see. Now that it's nerfed theres less incentive to use it, as a result the maps are all stretched out and massive for no reason. Also Midship looks like I just got out of a chlorine filled swimming pool.
Ethereal Nights
Yea, sprint affects everything. Including the usefulness of things like the thruster pack, which is honestly a much better mechanic but has never reached its potential because of sprint. You take sprint out, up the normal movement speed, and balancing everything else becomes much easier.
I get that 343 feels like it has to have sprint because other shooters do, but even without it, this still feels like a next gen title. This really shouldn't be an issue.
Synyster
This is literally CoD.
After rewatching the Str8 vs Optic match, I feel like my opinion on this has slightly changed. I'm going to go into this with an open mind, and I'm honestly looking forward to some of these aspects.
I feel at the core, I was watching Halo, but with a ton of new stuff on top of it. Now, how much the new stuff actually changes it is the real question.
CWaka
Probably already posted (sorry, to much pages to see everything), but what you think about theses:
http://i.minus.com/jbxnlr2XizyUa2.png
http://abload.de/img/animation1llsha.gif
The Midship remake with another skin?


text:
Q: Event causes exception due to missing resource My form has 96 check boxes, 4 DataGridView controls, and some other controls.  Everything works fine until I add an event to the fourth DataGridView.  When I add any event to that control, the code builder adds a resource that compiles but causes a run time exception.  The exception is:
An unhandled exception of type 'System.Resources.MissingManifestResourceException' occurred in mscorlib.dll
Additional information: Could not find any resources appropriate for the specified culture or the neutral culture.
I ran a Diff between the code that works and the code that causes the exception.  When I add the event to the DataGridView control, the code below is added to my MainForm.h file.
System::ComponentModel::ComponentResourceManager^  resources = (gcnew System::ComponentModel::ComponentResourceManager(Form1::typeid));

Each of the checkbox controls have a line as shown below that wasn't there before adding the event to the DataGridView.
resources->ApplyResources(this->checkBox_D1, L"checkBox_D1");

The code builder deleted the code below from each checkbox after adding the event.
this->checkBox_D1->AutoSize = true;
this->checkBox_D1->Location = System::Drawing::Point(30, 19);
this->checkBox_D1->Size = System::Drawing::Size(40, 17);
this->checkBox_D1->TabIndex = 0;
this->checkBox_D1->Text = L"D1";

The only difference that I can find between the fourth DataGridView and the others that don't cause the problem is that three of them are inside a Group box and the fourth one is outside the Group Box.  I created all four DataGridView controls by copy and pasting from the first one.  I thought that might have caused the problem so I created the fourth one from scratch, but it didn't resolve the issue.  All four DataGridView controls call the same event handler and point to the same function.
I changed the name of Form1 to MainForm, but it still shows up as Form1 in some places.  Why is that, and is this causing this issue?
Any suggestions would be greatly appreciated!
Thank you.

A: I solved this issue by recreating the form.  It was faster to recreate the GUI and transfer all my code than to try to figure out how to fix it.  I'm going to guess that the project got hosed up, but I don't understand how Visual Studio organizes the resources well enough.


For more information on an oil, please click on the bottle image. Additional information about these products can be found on the co-founder of Herb Pharm's website: www.herbaled.org and in his book 'Therapeutic Herb Manual'. Excerpts from the book are cited below but do not represent the full potential of product use.
Please note: *The information provided in general & educational in nature as every 'body' is different thus it is not intended to medically prescribe or replace qualified medical healthcare. Statements made about the extracts have not been approved by the FDA and are not intended to diagnose, treat, cure, or prevent any disease. Please keep in mind that herbs can contain substances that can trigger side effects and interact with other herbs, supplements, or medications.
*Anti-inflammatory used in traumatic injury, bruises, store strained joints, muscles, ligaments and tendons; tensive backache; to relieve pain and bleeding during and after surgery. Emotional trauma, sadness and depression, insect bites and stings. For external use only.
*Promotes healing of skin, anti-inflammatory, antibacterial and antiviral. Used for cuts, abrasions and burns; bacterial infections of the skin; ulcerations of the skin, herpes; varicose veins and hemorrhoids; insect stings; bruises and 'black eye'.
*Herbal Ear Drops. Inhibits or destroys bacteria or fungus present in the ear canal. Controls inflammation, edema, and itching. May relieve pain. Softens and disperses accumulated earwax. Restorative vulnerary to the tissues, nerves and blood vessels in the ear. Used for ear infections, congestion and inflammation, earache; swimmer's ear. May also help in certain cases of tinnitus and vertigo.
*Inflammatory, pain relief. Shock or injury of spine or soreness of spinal area; sciatica; multiple sclerosis; shingles. Treatment of trauma soreness, wounds, bruises and contusions. For external use only.
*Antifungal, antibacterial, antiviral, eradicates mites, lice and scabies, anti-itch, anti-inflammatory. Used for fungal infections, athlete's foot, jock itch, ringworm on body or scalp, fungal nail infection, abscesses, boils, leg ulcers, slow-healing or infected wounds, acne, dandruff, diaper rash, insect bites or stings, Herpes l and Herpes II blisters; oral, dental and gum conditions; cuts, scrapes and burns; respiratory congestion and infection (by way of inhaling via steam from hot water or vaporizer). For external use only.
*Anti-trauma remedy. Used for injuries, strains, inflammations of muscles, ligaments, tendons and joints; fractures and dislocations, sprains, bruises, contusions, arthritic joints and rheumatic pains. For external use only. Trauma Drops Compound can serve an an internal adjunct treatment.


You may not believe if I say that you can chat with yourself on WhatsApp. Yes, you read that right!
You can send messages to your own phone number on WhatsApp. This trick can be useful to save your notes or to-do tasks, so you don't have to install any third-party notes apps. You can try it for fun also and show off your friends.
One of the ways to chat with yourself on WhatsApp is to create a new WhatsApp group and add at least two members in it. Once after creating that group, you can remove all other participants.
Though, this method works fine but it's not the right way to do it. This tutorial will guide you how to create your own personal chat on WhatsApp without using any WhatsApp group.
First, open Google Chrome or any other web browser in your phone.
After this, open the link and tap "Message" button. That's it.
Now WhatsApp will open your own personal chat and you can send messages to yourself. You can also make voice and video calls, but these features won't work obviously.
Here you act as a sender and receiver both at the same time. So when you send a message, it will be marked as read instantly.
If you don't want to follow this manual method, you can use a third-party app called Open in WhatsApp. This app allows you to open WhatsApp chat without saving the contact in your address book.
When you enter your own phone number in the app, it will open your own personal WhatsApp chat. You can also attach a text message with it.
First, you need to add your own phone number in the address book. Open Phone app and dial your number.
Now click "Add to contact" option, create a new contact, enter your name, and then save it.
After this, go to the Contacts list and open your phone number details. Make sure that your mobile data is turned on so that WhatsApp can synchronize your phone number.
Now tap the "View more" button and there you will find an option to message yourself on WhatsApp.
We hope you liked this WhatsApp trick to send messages to yourself. If you want to ask something, feel free to share it in the comment section.


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text:
Government provides £38m for London's homeless
by Ian McDiarmid
in 151 News
— 3 Jan, 2019
The Ministry of Housing, Local Government and Communities has announced that nearly £38m of the government's £1.2bn pledged to tackling homelessness will be given to London boroughs to ease the capital's housing problem.
The new scheme, Capital Letters, announced on 31 December, will encourage London boroughs to co-operate in providing accommodation, and thus help avoid them competing against one another and bidding up prices.
So far, 11 boroughs have signed up the scheme.
London Councils, the body representing the capital's 32 boroughs and the City, is working to establish a not-for-profit company to deliver the project.
Communities Secretary James Brokenshire said: "This radical new way of working and unprecedented collaboration between the boroughs and government will make a real difference – providing more accommodation for the vulnerable and helping them to get back on their feet and away from homelessness for good".
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text:
using Castle.MicroKernel.Registration;
using Castle.MicroKernel.SubSystems.Configuration;
using Castle.Windsor;
using Discitur.Infrastructure;
using System;
using System.Web.Http.Controllers;
using System.Web.Mvc;

namespace Discitur.Api.Injection.Installers
{
    /// <summary>
    /// Windsor.Castle ControllerInstaller
    /// see http://docs.castleproject.org/Windsor.Windsor-tutorial-ASP-NET-MVC-3-application-To-be-Seen.ashx
    /// </summary>
    public class ControllersInstaller : IWindsorInstaller
    {
        public void Install(IWindsorContainer container, IConfigurationStore store)
        {
            Contract.Requires<ArgumentNullException>(container != null, "container");

            // Register WebAPI Controllers
            container.Register(
                Classes
                .FromThisAssembly()
                .BasedOn<IHttpController>()
                .LifestyleTransient());

            // Register MVC Controllers (for SEO - crawlers)
            container.Register(
                Classes
                .FromThisAssembly()
                .BasedOn<IController>()
                .LifestyleTransient());
        }

    }
}

redpajama_set_name: RedPajamaGithub


text:
Latest Italian car news & updates
Scuderia Ferrari: Abu Dhabi – Final Race Of The Year Is Also Kimi's Last In Red
by Jordan Harry November 22 2018 486 AMORE?
The final race of the year also brings the curtain down on Kimi's days in red, ahead of Kimi's last race with the Scuderia, both he and Seb sum up the season
KIMI:
"This is my last race with Ferrari, I'm excited and will try to have a good weekend. At the moment, though, I don't feel any different to any other end of season race. I'm leaving the team, but we have a very close relationship in many ways. Last night the team organized a party for me, it was a really nice surprise, it was great to have all the team together. It's so nice to see how much they all appreciate my efforts and I wanted to thank all of them. I don't see any reason why I should be sad; we've had a great time together in two different periods of time, with some difficult days, but that's all part of the game and I think it makes it even nicer. We won the Drivers' Championship and two Constructors' Championships together, I couldn't ask for more; I'm glad that we managed to do that, it's great what we achieved. It's going to be special memories, in the future we are all going to be friends and that's also important. We've come a long way since I returned to Ferrari in 2014; we made a huge step forward and today, everything is definitively going in the right direction. Some things still need to be improved, but it's the same with everything, the work never ends and we always try to do better".
SEB:
"Overall, I think this has been a good year, but not as good as we wanted, which is clear if you finish second in both Championships. We had a season of highs and lows, so naturally you would like to finish the year on a high. Then we'll have to focus on how we can do our best for the next one, but first of all, I want to do well here this weekend. I hope the car will be strong and hopefully we can have a good race here in Abu Dhabi. I haven't thought about the future yet, but the most important thing for me will be to start the new season happily. I think we'll need a stronger package, as sometimes this year we lacked a bit of speed, but we are working hard to make that step forward and make the difference. All the people working at Ferrari are passionate about their job and feel privileged to be part of this team!"
The final round of this very long season will come to an end on Sunday night, in the picturesque setting of Yas Marina. However, 2018 Formula 1 track action won't quite be over by then, because on Tuesday and Wednesday of next week, the Abu Dhabi circuit will host the final test session of the year, given over to evaluation and development of next year's Pirelli tyres. Scuderia Ferrari will be represented by what is in fact its 2019 line-up of Sebastian Vettel and Charles Leclerc.
The Grand Prix in the Emirates will also be Kimi Raikkonen's swansong wearing red, after eight seasons with the Prancing Horse team. The first stint, during which he won the world championship, went from 2007 to 2009, while the second started in 2014. As of today, Kimi is fifth in the list of most GP participations and with at least a further two years of racing ahead of him, the signs are that he could end up at number one!
The Scuderia's trip to this race began when the advance party left on Saturday and those involved in the test session won't return until Thursday 29th. Apart from the possibility of a couple of drops of rain over the next two days, the Abu Dhabi forecast has no surprises in store for when cars are on track, with temperatures in the 30s for practice and the race. As always here, the night time running adds that something extra to the weekend.
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Native Nosi is a local honey brand.
The 100 per cent black-owned company sells raw honey harvested from its own bee hives as well as those owned by small farmers.
"I can tell you exactly where the honey in every bottle comes from. With many honeys, you can't really tell the origin of the honey and irradiation often removes all the good enzymes from the final product," said owner Mokgadi Mabela.
Mabela's enthusiasm is evident in every word that tumbles from her mouth.
Native Nosi sells about 200kg of honey every month but Mabela is working on scaling that up to at least a 1 000kg due to increasing demand.
She started by buying honey from her father, Peter Mabela, a beekeeper, and selling that to friends and colleagues.
As demand grew, he tapped his network of farmers.
She tops up her supply by buying raw honey from small farmers in rural communities in Limpopo, Gauteng and Mpumalanga.
These emerging farmers are often exploited because they do not have access to markets, she says.
The story of an African company Mabela is the third generation of her family to work with bees. Her grandfather was the first.
Her father followed his father into agriculture, this time concentrating on bee-keeping.
Mabela never felt that she would follow in his footsteps.
After high school, she left home to study political science and international relations at the University of Pretoria.
About six years ago, her father got very ill and for the first time, Mabela seriously considered following her father's path.
"My father was ill, and my mother called me. She said no-one had any idea where his beehives were or what was going on with his business. That's when I seriously began thinking about the honey business." Today, the proudly South African beekeeper is as busy as the insects she is so passionate about as she does her bit to decrease the country's reliance on imported honey.


text:
I Am a Scientist... Ask Me Anything: explicating the role of past behavioral attitudes on scientists' future public engagement intentions
Austin Y. Hubner and Robert Bond
There is growing pressure within the scientific community for scientists to participate in public engagement of science (PES) activities. As such, science communication scholars have worked to identify factors that predict a scientist's intention to participate in PES activities. One factor that has not been explicated is the role of experience performing PES activities in the past on one's future behavioral intentions. Using an augmented theory of planned behavior, we examine how one's experience participating in a question-and-answer forum on the popular website Reddit affected scientists' willingness to participate in a future PES activity.
Exploring scientists' perceptions of citizen science for public engagement with science
Stephanie A. Collins, Miriam Sullivan and Heather J. Bray
It is often assumed that citizen science is inherently participatory in nature. However, citizen science projects exist along a continuum from data contribution to full co-creation. We invited 19 biologists to explore their conceptions of citizen science. Almost all participants defined citizen science as involving non-scientists in data collection. This definition acted as a barrier for scientists who did not see how citizen science could suit their research objectives. While interviewees perceived many societal and experiential benefits of contributory citizen science, deliberate design is needed to realise the full potential of citizen science for public engagement.
Imagining the Sun: using comparative judgement to assess the impact of cross-curricular solar physics workshops
Carol Davenport and Richard Morton
This paper describes a school intervention focused on visual art and solar physics using science capital and STEAM methodologies to develop STEM engagement activities. Data from 40 children (aged 8–11) in two primary schools in the North East of England are presented, using pre- and post-intervention surveys which contained free-response and likert-scale questions. The paper presents a novel, and transferable, method of evaluating children's drawings using online comparative judgement marking software, particularly suited to those without a background in qualitative research. Using comparative judgement this paper shows that the intervention led to a moderate increase in girls' knowledge of solar physics.
Why create SciArt? An investigation into science artists' goals and professional journeys
Alice Fleerackers, Paige Brown Jarreau and Julia Krolik
Although Science Art ("SciArt") is increasingly used in science communication as a way to make content more engaging or accessible, little is known about why artists pursue this practice or what they hope to achieve through their work. This project addresses these questions through a thematic analysis of interviews with 131 practicing science artists. We identify a diversity of goals for creating SciArt, only some of which involve communicating science.
Telling our story: communicators' perceptions of challenges and solutions for sustainability communication within the Australian beef industry
Taylah Faulkner, Bradd Witt and Heather J. Bray
Sustainability communication has been an increasing focus globally for many diverse and complex resource-based industries, including beef production, due to an increase in public scrutiny. However, this has received limited research interest. This study, drawing on in-depth interviews, explores key internal and external stakeholders' perceptions of sustainability communication challenges using the Australian beef industry as a case study. Diverse views about public perceptions, the role of communications in trust, and internal issues reflect challenges such as industry culture, isolation, and industry complexity and breadth. This research highlights and discusses a range of sustainability communication issues in complex contexts.
Changing attitudes toward scientists by reducing intergroup biases: how a signage intervention focused on decategorization and recategorization improved trust
Alexandra Beauchamp, Su-Jen Roberts and Craig Piper
We experimentally examined how messaging strategies that prompted differences in how scientists are categorized as a group increased positive science attitudes among non-scientists. Results from the first study showed that messaging which personalizes science or highlights shared common identities with scientists diminishes outgroup effects through recategorization or decategorization, respectively. Study 2 largely replicated these results in an ecologically valid setting: a zoo. Collectively, these studies support the use of the recategorization strategy for improving trust and science attitudes, but produced less consistent effects for decategorization. The results emphasized the importance of contextualized messaging when creating effective appeals in science communication.
Strategic communication at the European Space Agency: juxtaposing strategy and public attitudes
Axel Pfleger, Alexander Gerber and Alexander Struck
This case study analyses the efficacy of the European Space Agency's (ESA) strategic communication through a content analysis and an online attitudes survey in Germany. Our findings generally indicate low efficacy as ESA's communication strategy strongly focusses on press agentry, and is not managed in a sufficiently strategic manner. ESA pays little attention to evaluation and lays emphasis on targeting 'the general public'. By contrast, we reveal a diversity of attitudes towards ESA among various publics. In light of this disconnect from best practice and public attitudes, we argue for a more inclusive approach which maximises public participation and introduces a more diverse and evidence-based science communication portfolio so as to make ESA's communication more efficacious and sustainable.
How issue entrepreneurs shape public discourse of controversial science: examining GMO discussion on a popular Chinese Q&A platform
Kaiping Chen and Yepeng Jin
Social media have become popular channels for sharing and discussing science issues. Drawing from the classic communication theory, Public Arena Model, this paper examines how issue entrepreneurs influenced the Chinese public's cognition of GMO, especially the role of celebrities and scientists in controversial science communication. To answer this question, we used the structural topic modeling method to examine public discussion about GMO on a popular Q&A site in China (Zhihu) from 2014 to 2019 (N=40,101). In study 1, we investigated what the major themes of public discourse are about GMO and the evolution of these themes in general. In study 2, we investigated public discourse in a more specific context, an iconic event in China's GMO history, a debate between a TV celebrity and a scientist, to examine how two major issue entrepreneurs influenced what and how the public deliberated GMO. We found that the issue entrepreneurs' debate increased public discussion on the 'science communication' aspect of GMO yet decreased public discussion on the 'science' of GMO. Supporters of different entrepreneurs are divided in their attitudes and rhetoric toward GMO. These findings shed new light on how social media is a digital embodiment of the public arena where public deliberation about controversial science occur and evolve.
To map the public information about COVID-19 vaccines and vaccine trials in Europe, we have compiled an inventory of online communication materials from official sources (e.g., governments, public agencies, and NGOs) via directed online research. While information for the general public was abundant across Europe, we found a large variation in number, type and target audiences among countries. Little or no information was found for population groups that are typically underrepresented in vaccine clinical trials. Materials about clinical trials and trial participation were also limited. Interestingly, higher number of media materials was not reflected in higher national vaccination rates.
Increasingly polarised or finding common ground? Exploring pro- and anti-vaccine rhetoric on two South African Facebook pages
Karien Connoway, Hannah Keal, Milandré van Lill and Marina Joubert
We investigated pro- and anti-vaccine rhetoric on two South African Facebook pages to identify the nature, sources and justifications of the vaccine-related claims published on these pages. Our dataset consisted of 440 Facebook posts made by page administrators during 2019. Statements related to the safety and necessity of vaccines dominated the pro-vaccine page, while the anti-vaccine page focussed primarily on claims about the dangers of vaccines. Posts on both pages frequently contained content shared from within Facebook, with much of the content originating from the United States. Both pages made equal use of scientific justifications (i.e. published journal articles) to support claims, and most of these articles were published in accredited journals. The authors hope that a better understanding of the nature, sources and justifications of pro- and anti-vaccine rhetoric may lead to more constructive dialogue about vaccines, including the ongoing debate about COVID-19 vaccines.


text:
«Свиде́тель» (, также известен как «Без следа») — сатирический венгерский фильм 1969 года режиссёра Петера Бачо. Фильм был создан в напряжённой политической обстановке в то время, когда разговоры о 1950-х годах и восстании 1956 года всё ещё были запрещены. Хотя фильм был дозволен к съёмке и профинансирован коммунистической властью, впоследствии он был запрещён к показу. В результате просмотра ленты в зарубежных странах коммунистическим властям всё-таки пришлось уступить и разрешить показ в Венгрии. Он был показан в 1981 году на Каннском кинофестивале. Продолжение было снято в 1994 году под названием «Megint tanú» ().

Сюжет
В фильме Йожеф Пеликан — отец-одиночка, который ранее принимал участие в коммунистическом движении во время второй мировой войны в Венгрии, а теперь работает на дамбе. Он встречает старого друга из подпольного коммунистического движения Даниеля Зольтана, который стал чиновником; он рыбачит на Дунае недалеко от дамбы. Даниель падает в реку, и Пеликан спасает его и приглашает его к себе домой. УГБ получает отчёт о том, Пеликан незаконно забил свинью для прокорма семьи. Даниель пытается спасти его, но случайно открывает потайную дверь в подвал, где спрятана вся свинина. Пеликан был заключён под стражу, а затем освобождён в связи с «указанием высшего руководства». Товарищ Вираг даёт различные задания, такие как назначение Пеликана генеральным директором бассейна, парка развлечений и института по селекции апельсинов, и всё для того, чтобы заставить Пеликана быть свидетелем в суде против Даниеля. До процесса они объясняют Пеликану всё, что он должен будет сказать перед судом, но он решает рассказать правду. За это Пеликан вновь заключается под стражу. Пока он ждёт повешения, политический климат в стране меняется. После освобождения он встречает товарища Вирага, который потерял всё своё былое могущество и влияние.

В ролях
 Ференц Каллаи — Йожеф Пеликан, Диве Кеэпер
 Лили Монори — Гизи, дочь Пеликана
 Лайош Эзе — Арпад Вираг
 Бела Бот — Товарищ Баштья
 Золтан Фабри — Золтан Даниель
 Карой Бичкеи — Элемер Гуйаш
 Дьёрдь Кезди — детектив Вирага
 Йожеф Хорват — железнодорожник
 Роберт Ратоньи — актёр оперетты

Примечания

Ссылки
 FILM — 'WITNESS' HUNGARIAN SATIRE — Review — NYTimes.com
 A tanú — PORT.hu
 A tanú на Internet Movie Database

Кинокомедии Венгрии
Кинокомедии 1969 года
Фильмы Петера Бачо
Фильмы Венгрии 1969 года

redpajama_set_name: RedPajamaWikipedia


When you allow Mr. Chimney to take care of your fireplace and chimney cleaning needs, you will take a proactive step to saving money and heating your home in Jefferson Valley in a much more efficient manner.
If you're searching for the best fireplace restoration company Yonkers has to offer, then look no further than Mr. Chimney. At Mr. Chimney, you can rest assured that fireplaces and chimneys are our passion. Our masons and cleaners live and breathe fireplaces. Not only do we ensure your fireplace and chimney are safe to use, we restore them to the ideal condition within the least amount of time. We believe that your fireplace is a valuable part of your home, so that we will do everything our power to be sure that it stays that way. Not only should your fireplace work at optimum efficiency, but it really should certainly add to the aesthetic appeal of your home. All these characteristics plus a strong work ethic make Mr. Chimney the best fireplace restoration company in Yonkers! Of course, if you would like the best, you simply have to contact us and let the professionals take care of the rest!
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The Muslim architecture of Seville in Andalusia
The Muslim architecture of Seville in Andalusia, a legacy of Islamic conquest
by James Mayfield (Chairman, European Heritage Library)
Print this Article • About the Author • Bibliography/Sources
This is a gallery of resplendent examples of the distinct Arabo-Moorish architecture of the southern Spanish autonomous province of Andalusia. Its artwork, culture, and dialect are distinct from the remaining autonomous provinces of Spain, such as the Basque Country, Galicia, and Catalonia.
The nation that is now Spain was dominated by Muslims for 700 years, starting with the obliteration of the Catholic Visigothic Empire by invading armies from Morocco in the 8th century. Most of the remainder of Iberia (the Spanish peninsula) was spared Islamic rule due to the intervention of smaller Spanish principalities, the Portuguese, and the Frankish Empire. The southern marches remained firmly entrenched in the dominion of al-Andalus (hence the modern provincial name Andalusia) until the 11th century. See our video on this inter-religious conflict in Spanish history. This early period of Islamic occupation had greater interest in income from taxation of non-Muslims (jizyah) than fostering the propagation of Islam, and was unusual among Muslim polities for its liberality towards non-Muslim minorities. Al-Andalus became famous for creating some of the most magnificent works of architectural art in the world. See our map of Islamic conquest in Europe for more information.
This era of unusual tolerance was short-lived, and after 1040, invading legions from Morocco destroyed this Muslim polity in Andalusia and established the Almoravid and Almohad dynasties. These two regimes increasingly imposed strict Islamic rule that greatly discriminated against Jews and Christians at the same time as it sought to purify the adultertation of Islam of which the caliphate of al-Andalus (Cordoba) was guilty. Christian churches were burnt and replaced by mosques, and al-Andalus became a far more conservative and intolerant place. The capital of this Islamist Almohad caliphate was Seville. It was against this era of foreign Islamic occupation that the native Iberian Christian powers was finally able to unite and initiate the Reconquista (reconquest of Iberia). By 1492, the occupying Muslim armies were expelled along with the unification of Spain under Ferdinand and Isabella. Nearly all the Muslims and Jews of Spain were expelled and suffered intense discrimination that greatly contrasted the irreligious liberality of Islamic al-Andalus (Cordoba) but very closely paralleled the brutally anti-Christian Islamic rule of the Almohad Muslims. The Almohad capital of Seville additionally became the Spanish capital. In Seville today, many of the churches were built over the foundations of destroyed mosques, which in turn were built over the ruins of destroyed Christian churches. The main cathedral of Seville, the most resplendent, even retains a minaret from the old mosque.
Andalusia today expresses an eclectic architecture blending elements of the era of Islamic occupation and native Spanish culture. Early cathedrals built during the Reconquista (shown below) blatantly bear only Christian and Spanish artistic designs that eschewed any association with the occupying Moors. Later, as al-Andalus became firmly incorporated into unified Christian Spain, the region began to express its own cultural composite of Arab and Spanish architecture as is blatantly evident today throughout modern Seville and Andalusia. The royal palace of the Almohad kings, the Royal Alcazar, can be toured in near-flawless condition. After the Muslims were expelled, the Spanish royal house often resided in the Alcazar. The Qur'anic calligraphy was retained, including the Shahadah ("la-illaha illa Allah, Muhammadan rasulallah"/there is only one God, Muhammad is his Prophet). The pamphlets of the palace emphasize that most of the foundations were built by the Muslim Almohads, but most of the intricate artwork of this magnificent palace was built not by Muslims, but by native Spaniards after the Reconquista.
My photo of the achitecture of the southern Spanish autonomous province of Andalusia has its own distinct architecture that blends Castilian and Arabo-Moorish characteristics (Click to enlarge)
One of the most ornate and elaborate of all cathedrals of Spain, it was built during the expulsion of occupying Muslims during the Reconquista. It was built over the foundation of a mosque, and its minaret was kept almost unchanged (Click to enlarge)
The front of the resplendent cathedral. Castilian, non-Moorish architecture was emphasized during the Reconquista. With Andalusia's historical evolution, however, the Spaniards of this region returned to a composite of the two architectural forms (Click to enlarge)
The minaret of the former mosque was kept, and is abnormally large since it was intended to allow two horses to ride to the top to deliver the prayer-call (adhan) (click to enlarge)
A view of the massive Christian cathedral alongside the minaret of the felled mosque
The promenade and royal gardens of the former Islamist Almohad khalifa
The royal palace of the Almohads is surpisingly large and ornate. The original Arabic and Qur'anic calligraphy was retained even after the Christian expulsion of the occupying Muslims (click to enlarge)
A close-up of the calligraphy, with many ayah (verses) from the Qur'an (click to enlarge)
The literature of the complex emphasizes that most of the foundations were produced by the Muslims, but most of the remaining artistic material (as seen especially in this room) was produced after the Muslims were gone by the Spaniards (click to enlarge)
The dome in the center of the Royal Alcazar, truly radiant. Most of the intricate artwork was done by the Spaniards (click to enlarge)
The Toro de Oro, a very wide watch tower built during the Islamic period of Andalusia. Its function has been debated. Some emphasize its purposes for security, others claim that it was used to monitor the morality and dress of the passing population. This seems rather retrojective, however. (click to enlarge)
James Mayfield is a historian and the Chairman of the European Heritage Library. I have a Cum Laude BA in History with a Minor in Germanic Studies (language and history), am presently working for my Masters in History, and plan to immediately progress to my PhD Doctorate. I have a special academic interest in Europe's diverse ethnic identities, languages, and cultures, and the political struggles of native European and immigrant minority identities. See my staff entry for more information.
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As P&O Cruises prepares to base its first ship in Cairns, the cruise line has announced it will get behind the city's honorary footy team – the South Sydney Rabbitohs – during their annual home game in the Far North.
The cruise line will be the official game day sponsor when the Rabbitohs take on the North Queensland Cowboys at Barlow Park in Cairns on Sunday July 3, with punters set to be treated to a cruisey half-time show which will include the chance to win a holiday at sea with P&O.
The move is the first time the cruise line has sponsored a league fixture and further broadens P&O's partnership with the NRL. The cruise line was the first to screen live games at sea and this year offered cruises to the NRL Auckland Nines and the State of Origin.
P&O's inaugural Cairns season follows the cruise line's expansion to a five-ship fleet last year, which has enabled it to increase its homeport offerings and introduce Cairns as its first regional port.
P&O Cruises President Sture Myrmell said the cruise line was looking forward to its game day sponsorship.
"Just as the Rabbitohs have embraced their tropical home, we're thrilled to be getting involved with the Cairns community before our first local cruise season kicks off in September," Mr Myrmell said.
Rabbitohs CEO Blake Solly said the team was looking forward to heading to Cairns for the round 17 fixture against the Cowboys.
"As a Club we look forward to heading north to Cairns each season and we want to thank P&O for coming on board with us to make this game day that much more special," Mr Solly said.
The 1500-guest Pacific Eden will offer nine cruises from Cairns between September and December to destinations including Papua New Guinea, the Pacific Islands and the Whitsundays. Her inaugural Cairns season will inject more than $8 million into the local economy in passenger and crew spending, supplies and port charges. Pacific Eden will return to Cairns in 2017, offering a further 10 cruises.
Forging a new direction for the cruise industry, Pacific Eden and Pacific Aria take local cruising to the next level with a stunning design which reflects the contemporary style of modern Australia, while capturing the relaxed and sometimes cheeky spirit Australians are known for.
Pacific Eden features 15 dining options including a plush private dining room and Luke Mangan's Salt grill, luxe new bars, a resort-style pool deck and a child-free Oasis with private cabanas.


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Q: How are 3-state cellular automata rules generated? Let's limit the neighborhood to n=1 (which means we always need 3 cells to evaluate the next-gen cell).

Here's an example of a 2 state rule. Note that the upper row of the rules are generated in a particular order, whereas the lower row is the bit representation of the number 30.
I cannot find a single visualization of the equivalent for a 3 state CA. Following the logic of 2 state CA, it should contain 27 possible outcomes, but I have no clue in which order they should be generated. The lower row should be 30 in ternary (with leading zeroes to occupy a total of 27 positions).
Is there a general algorithm for generating these permutations in the conventional order of CAs (regardless of the number of states)?
Thank you very much in advance and sorry if the question is stupid. :(

A: What you are using is called Wolfram's code (from Stephen Wolfram) that is used for elementary CAs.
If you use more states or bigger neighborhoods then it is sufficient to extend it naturally.
Your question is not stupid.
For three states, this will give you ternary numbers. First write all the three digits number in ternary (descending order):
222, 221, 220, 212, 211, 210, 202, 201, 200, 122, 121, 120, 112, 111, 110, 102, 101, 100, 022, 021, 020, 012, 011, 010, 002, 001, 000

There are 27 of them 3^3, and 222_3 = 26, 221_3 = 25, 001_3 = 1, 000_3 = 0
Now decompose 30 onto base 3 27-digits number: 30 = 1*3^3+ 1*3^1, so there is only two digits equals to 1, the fourth and the second (from the right), here is rule 30 for radius-1 3-states CA:
000000000000000000000001010

This CA has a very different behavior than rule 30 radius-1 2-states CA.
Here is rule 33 for radius-1 3-states (33 = 1*3^3 + 2*3^1):
000000000000000000000001020

So for n,r, enumerate in descending order all 2r+1 digits numbers in base n and associate for each of them a value in [0,n[.