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Trump University: Last Week Tonight with John Oliver (HBO)
November 30, 2016 - 8:09 pm Chris	Leave a comment
CIA chief warns Trump: Scrapping Iran deal 'height of folly'
From BBCNews.com:
"I think it would be disastrous," Mr Brennan told the BBC. "First of all, for one administration to tear up an agreement that a previous administration made would be unprecedented."
He said such a move would risk strengthening hardliners in Iran and risk other states pursuing nuclear programmes in response to a renewed Iranian effort. "I think it would be the height of folly if the next administration were to tear up that agreement," he said. […]
Mr. Brennan warned that the use of waterboarding would be rejected by most officers at the C.I.A. "Without a doubt, the C.I.A. really took some body blows as a result of its experiences," he told the BBC. "I think the overwhelming majority of C.I.A. officers would not want to get back into that business."
Kellogg Joins Hamilton, Starbucks, Common Sense and is Boycotted by Trump Supporters
November 30, 2016 - 7:48 pm Chris	4 Comments
From Eater.com:
Donald Trump supporters and proud members of the "alt-right" (read: white nationalist) movement are finding more and more things to protest. First, it was GrubHub. Then, it was Starbucks. Now, angry white nationalists are railing against breakfast cereal giant Kellogg. This comes after the company pulled advertising from leading white nationalist website Breitbart.com.
"We regularly work with our media-buying partners to ensure our ads do not appear on sites that aren't aligned with our values as a company," Kellogg spokesperson Kris Charles told Bloomberg. "We recently reviewed the list of sites where our ads can be placed and decided to discontinue advertising on Breitbart.com. We are working to remove our ads from that site."
This doesn't sit well with the folks at Breitbart. In a response, which features some rather Trumpian language, the website called for its readers to #DumpKelloggs.
November 30, 2016 - 1:12 pm Chris	23 Comments
It's been a bit of a gloomy week. Ok, it's actually been a gloomy month.) So I need something positive today. Actually, I think we all need something positive today. So what's the last thing that made you laugh really hard?
Cynical-C / QOD
Letter of the Day
November 30, 2016 - 10:55 am Chris	Leave a comment
From Christian Nightmares.
Han's Enthusiasm is Curbed by Leia
November 30, 2016 - 7:33 am Chris	1 Comment
Trump Will Begin Victory Tour on Thursday
November 29, 2016 - 11:05 am Chris	3 Comments
President-elect Donald Trump will begin a "Thank You Tour" on Thursday in Cincinnati, replicating the arena events that powered his surprise campaign, three of his transition officials said.
The Republican has credited his rallies as a central component of his victory over Democrat Hillary Clinton. The events at times drew tens of thousands of people and were often broadcast live and in their entirety on cable news networks, affording him a practically unfiltered channel to voters.
His post-election tour may take him to "swing states we flipped over," George Gigicos, Trump's director of advance, told reporters on Nov. 17. Trump won Michigan, Wisconsin, Pennsylvania and Florida, all states President Barack Obama won twice.
He corrected reporters who called it a "victory tour."
"'Thank you tour,' Gigicos said. "It's not a 'victory tour.'"
Trumptopia


Wat Viengsa (Wiang Sa) in the district with the same name was one of those temples which turned into a long and enjoyable visit for us. We came here to pay our respect to the Ayutthaya-style Phra Pratan Buddha image and the abbot of the temple came to see us. He even had the yellow robes of the Buddha images removed so we could take better images of the Buddha itself. Something we have never experienced before. After presenting us with some Buddha amulets he gave us a guide which showed us the rest of the temple, including some hidden treasures back in the rain forest. Ancient dwellings and replicas of the Hindu gods Shiva, Vishnu and Phra Narai were hidden away amongst the trees and a huge but already dead python was in our path, which showed us that we better not go back there alone. The abbot also told us about a donation box which someone wanted to steal a few months ago, only to find himself in a serious accident down the road from the temple.


He claims he was 'singled out' by the Vietnam Veteran.
A body language expert studied footage of Brett Kavanaugh and his wife Ashley at the White House and interpreted it as 'one of the saddest shows of "loyalty" I have ever seen'.
And it cost $100,000 if you wanted to have a private dinner with the President at his own hotel in Washington DC.
She was previously filmed smashing the window of the bus he was driving before she sent him flying from her car bonnet.
Jordan Holgerson suffered five broken ribs and a punctured lung after she fell into Moulton Falls.
Jodan Holgerson suffered five broken ribs and a punctured lung after she fell into Moulton Falls on the Lewis River in Yacolt, Washington on Tuesday.
The 48 pupils and five teachers are 'under observation' at their hotel.
The coordinated protests mark the first anniversary of President Donald Trumps inauguration.
It will be filed later today.
As evidence mounts of collusion between the Kremlin and the Trump campaign.
He was later identified to be a US citizen who lives in Maryland.
"Without reproductive freedom this country isn't free. We aren't free."
Everything you need to know about Donald Trumps impending presidency.
The stabber was knocked unconscious.
After being ignored for 16 years.
She received death threats and was forced out of her job.
He has made $3m in just 20 months.
At least 18 people have died in the blizzard.
The pair even continue after the man backs away.


The Empower Training Series is unlike any other of its kind and RRC is making sure of that! Available to the general public, each series will be held as a one- or two-day workshop to bring relevant, timely and applicable training to the market in a cost-effective manner. Rather than providing only theory-based knowledge, which can be challenging to apply to specific situations and corporate cultures, these workshops will be compact and specific, taking an in-depth approach rather than a surface level introduction. They will focus on practical application so that people come away with an understanding that is flexible, nimble, responsive and can be brought back to their organizations and applied.
RRC has taken a unique approach in developing the Empower Training Series. The College approached five former clients with a range of topics and asked these clients to rank the topics from one to ten. The results were reviewed to develop an organic list of the most relevant and sought-after topics based on individuals' needs. These results then yielded the topics of the first few workshops in the Empower Training Series, including Leading Change and Mentoring and Coaching. After that, the topic selection rests with attendees to provide feedback as to what they want to see in the future. Attendees will determine future topics, customization of the material, presenters and even the format of the workshops including duration and frequency.
The first workshop, on the topic of Leading Through Change, will be held October 23–24 at RRC's Exchange District Campus. Shona Welsh, a Certified Corporate Coach, Certified Human Resources Leader and author of five books on mentoring and other business topics, will be the inaugural presenter. An expert in change management, Welsh's resume includes 30 years of experience across government, post-secondary and corporate sectors on an international scale. She will be diving into this topic, providing attendees with transferrable, practical and immediately applicable skills, with a sense of humour to boot!
There is great potential for the Empower Training Series to expand in the future and possibly build towards a certificate program or a component of a management program. "This is only the beginning; it will be up to participants and their feedback as to what the future may hold," says Rutherford.
RRC's first and foremost goal is to create training that organizations, across any industry, may lack the resources for and empower people to apply this training in a positive manner that yields results and builds success. The process of learning never stops!


? DESCRIPTION (provided by applicant): Rapidly detecting viral signatures is important in diagnosing Filovirus disease to hasten quarantine, limit the spread of contagion, and contain an outbreak. Achieving this efficiently and economically in an outbreak setting is not trivial, especially when virus numbers are low early in the course of infection. Using llama single domain antibodies (sdAb) specific for the C-terminus of nucleoprotein (NP), we are able to detect low titers of both Marburg and Ebola viruses though not yet at the levels achievable by qRT-PCR. Each sdAb is able to act as both captor and tracer in an antigen capture assay, relying avidity or Velcro-like effect with polyvalent antigen. Structural analysis of the anti-Marburg sdAb-NP complexes has defined the epitopes and shown that they are conserved among all virus strains documented since the first emergence in 1967. Our broad long term goal is to leverage knowledge of the interaction between sdAb and highly conserved Filoviral NP epitopes, to develop durable immunoassays that not only match nucleic acid based detection sensitivities but will have a high probability of recognizing and categorizing Filoviral strains ye to emerge. We will achieve this with three specific aims: SA1, simplify the assay format as we hypothesize our existing assays can be streamlined without losing sensitivity or specificity from a 4 step to a 3 step capture and novel 1 step solution phase assay. We will benchmark the sensitivity, specificity, reproducibility and durability of our new immunoassays against qRT-PCR; SA2, improve Marburg virus assay sensitivity as we hypothesize our sdAb have un-optimized NP recognition mechanisms that can be fine-tuned to improve limits of detection while retaining Marburg virus strain cross-reactivity. Structure guided design will be used to evolve sdAb paratopes, ensure any altered epitopes are still conserved, and gain of function mutants fed into the streamlined assays and benchmarking of SA1; SA3, modulate Ebola virus assay cross-reactivity as we hypothesize the five Ebola virus NP C-terminal domains have sufficient epitope conservation to enable a pan-reactive sdAb to be engineered yet enough diversity for species specific sdAb to be generated. The structure of a partially cross- reactive sdAb will be solved and the information used to guide the evolution of a broadly cross-reactive sdAb, while subtractive selection of a poly-NP immune library will be used to generate species specific sdAb. Epitopes of the new sdAb will be checked to ensure they are completely conserved among the relevant species and fed into streamlining and benchmarking as in SA1. Pioneering simple, fast and inexpensive sdAb based Filoviral immunoassays that match qRT-PCR sensitivity and specificity, will help safeguard human health by providing a comprehensive diagnostic toolkit for outbreak settings. The innovative approaches and new insights into immunoassay assembly will accelerate diagnostic countermeasures against other infectious disease agents, particularly rapidly evolving emerging negative strand RNA viruses with multiple serotypes.


The term `X-ray topograph' was introduced by Ramachandran (1944 ) who took transmission topographs of cleavage plates of diamond using essentially the arrangement shown in Fig. 2.7.1.2 . (In this case, S was a 0.3 mm diameter pinhole placed in front of the window of a W-target X-ray tube so as to form a point source of diverging continuous radiation.) Ramachandran adopted a distance a = 0.3 m and ratio a/b of about 12, which produced images of about 25 µm geometrical resolution having the characteristics of Fig. 2.7.1.3(b) , i.e. sensitive to diffraction contrast but not to orientation contrast. For each reflection under study, the film was inclined to the incident beam with that obliquity calculated to produce an undistorted image of the specimen plate. Guinier & Tennevin (1949 ) studied both diffraction contrast and orientation contrast in continuous-radiation transmission topograph images. Their minimum b/a ratio was set by the need to avoid overlap of Laue images of the crystal produced by different Bragg planes.
Collimated characteristic radiation is used in the methods of `section topographs' (Lang, 1957 ) and `projection topographs' (Lang, 1959a ), the latter being sometimes called `traverse topographs'. Fig. 2.7.2.2 explains both techniques. When taking a section topograph, the specimen CD, usually plate shaped, is stationary (disregard the double-headed arrow in the figure). The ribbon-shaped incident beam issuing from the slit P is Bragg reflected by planes normal, or not far from normal, to the major surfaces of the specimen. As drawn, the Bragg planes make an angle α with the normal to the X-ray entrance surface of the specimen, the positive sense of α being taken in the same sense as the deviation of the Bragg-reflected rays. If the crystal is sufficiently perfect for multiple scattering to occur within it (with or without loss of coherence), then the multiply scattered rays associated with the Bragg reflection excited will fill the volume of the triangular prism whose base is ORT, the `energy-flow triangle' or `Borrmann triangle', contained between OT and OR whose directions are parallel to the incident wavevector, , and diffracted wavevector, , respectively. Both the and beams issuing from the X-ray exit surface of the crystal carry information about the lattice defects within the crystal. However, it is usual to record only the beam. This falls on the film, F, in a strip extending normal to the plane of incidence, of height equal to the illuminated height of the specimen multiplied by the axial magnification factor (a + b)/a, and forms the section topograph image. The screen, Q, prevents the beam from blackening the film but has a slot allowing the diffracted beam to fall on F. A diffraction-contrast-producing lattice defect cut by OT at I will generate supplementary rays parallel to and will produce an identifiable image on F at , the `direct image' or `kinematic image' of the defect. The depth of I within CD can be found via the measurement of . From a series of section topographs taken with a known translation of the specimen between each topograph, a three-dimensional construction of the trajectory of defect I (e.g. a dislocation line) within the crystal can be built up. To obtain good definition of the spatial width of the ribbon incident beam cutting the crystal, the distance between P and the crystal is kept small. The minimum practicable opening of P is about 10 µm. If diffraction is occurring from planes perpendicular to the X-ray entrance surface of the specimen, i.e. symmetrical Laue case diffraction, the width of the section topograph image is simply , t being the specimen thickness, and neglecting the contribution from the width of the ribbon incident beam. With asymmetric transmission, as drawn in the figure, . The distance b is made as small as is permitted by the specimen shape and the need to separate the emerging and beams. Suppose b is 10 mm. Then, with a source S having axial extension 100 µm, the distance a = SP should be not less than 0.5 m in order to keep the geometrical resolution in the axial direction better than 2 µm, and should be correspondingly longer with larger source sizes.
Arrangements for section topographs and projection topographs.
To take a projection topograph, the specimen CD and the cassette holding the film F are together mounted on an accurate linear traversing mechanism that oscillates back and forth during the exposure so that the whole area of interest in the specimen is scanned by the ribbon beam from P. The screen Q is stationary. If the specimen is plate shaped, the best traverse direction to choose is that parallel to the plate, as indicated by the double-headed arrow, for then the diffracted beam will have minimum side-to-side oscillation during the traverse oscillation, the opening of Q can be held to a minimum, and thereby unwanted scattering reaching F kept low. The projection topograph image is an orthographic projection parallel to of the crystal volume and its content of diffraction-contrast-producing lattice defects. If the specimen is plate-like, of length L in the plane of incidence, then, with F normal to , the magnification of the topograph image in the direction parallel to the plane of incidence is . There will generally be a small change of axial magnification (a + b)/a along L. The loss of three-dimensional information occurring through projection can be recovered by taking stereopairs of projection topographs. The first method (Lang, 1959a , b ) used hkl, pairs of topographs as stereopairs. One disadvantage of this method is that the convergence angle is fixed at , which may be unsuitably large for thick specimens. The method of Haruta (1965 ) obtains two views of the specimen using the same reflection, by making a small rotation of the specimen about the h vector between the two exposures, and has the advantage that this rotation, and hence the stereoscopic sensitivity, can be chosen at will. When taking projection topographs, the slit P can be wider than the narrow opening needed for high-resolution section topographs, but not so wide as to cause unwanted reflection to occur. Best use of the X-ray source is made when the width of P is the same as or somewhat greater than S.
In certain investigations, the methods of -beam `limited projection topographs' (Lang, 1963 ) and of -beam section topographs and projection topographs are useful; Fig. 2.7.2.3 shows the arrangement of screens and diffracted-beam slits then adopted. The limited projection topograph technique can be employed with a plate-shaped specimen , as in the following examples. Suppose the surface of the plate contains abrasion damage that cannot be removed but that causes diffraction contrast obscuring the images of interior defects in the crystal. The diffracted-beam slit (equivalent to the opening in Q shown in Fig. 2.7.2.2 ), which is opened to the setting for a standard projection topograph, may now be closed down to setting so as to cut into the and edges of the beam, and thereby prevent direct images of near-surface defects located between and , and between and , from reaching F. As another example, it may be desired to receive direct images from a specimen surface and a limited depth below it only (e.g. when correlating surface etch pits with dislocation outcrops). Then, setting of the diffracted-beam slit is adopted and only the direct images from defects lying between depth and the surface reach F.
Arrangements for limited projection topographs and direct-beam topographs.
To record the beam image, either in a section topograph or a projection topograph, some interception of the beam on the side is needed to avoid intense blackening of the film G by radiation coming from the source, which will generally contain much energy in wavelengths other than those undergoing Bragg diffraction by the crystal. Screen S4, critically adjusted, performs the required interception. Recording both -beam and -beam images is valuable in some studies of dynamical diffraction phenomena, such as the `first-fringe contrast' in stacking-fault fringe patterns (Jiang & Lang, 1983 ). Such recording can be done simultaneously, on separate films, normal to and , respectively, when is sufficiently large.
When collimated characteristic radiation is used, recording projection topographs of reasonably uniform density becomes difficult when the specimen is bent. To keep the ω axis oriented at the peak of the Bragg reflection while the specimen is scanned, several devices for `Bragg-angle control' have been designed, for example the servo system of Van Mellaert & Schwuttke (1972 ). The signal is taken from a detector registering the Bragg reflection through the film F, but this precludes use of glass-backed emulsions if X-ray wavelengths such as that of Cu K and softer are used. An alternative approach with thin, large-area transmission specimens is to revert to the geometry of Fig. 2.7.1.2 and deliberately elastically bend the crystal to such radius as will enable its whole length to Bragg diffract a single wavelength diverging from S, similar to a Cauchois focusing transmission monochromator (Wallace & Ward, 1975 ). No specimen traversing is then needed, but b cannot be made small if the wide and beams are to be spatially separated in the plane of F.
Quite simple experimental arrangements can be adopted for taking transmission topographs under high-absorption conditions, when only anomalously transmitted radiation can pass through the crystal. The technique has mainly been used in symmetrical transmission, as shown with the specimen in Fig. 2.7.2.4 . When the specimen perfection is sufficiently high for the Borrmann effect to be strongly manifested, and μt 10, say, the energy flow transmitted within the Borrmann triangle is constricted to a narrow fan parallel to the Bragg planes, the fan opening angle being only a small fraction of [see IT B (2005 , Part 5 )]. Radiation of a given wavelength coming from a small source at S and undergoing Bragg diffraction in will take the path shown by the heavy line in Fig. 2.7.2.4 , simplifying the picture to the case of extreme confinement of energy flow to parallelism with the Bragg planes. At the X-ray exit surface DD′, splitting into and beams occurs. A slit-less arrangement, as shown in the figure, may suffice. Then, when S is a point-like source of radiation, and distance a is sufficiently large, films F1 and F2 will each record a pair of narrow images formed by the and wavelengths, respectively. A wider area of specimen can be imaged if a line focus rather than a point focus is placed at S (Barth & Hosemann, 1958 ), but then the and images will overlap. Under conditions of high anomalous transmission, defects in the crystal cause a reduction in transmitted intensity, which appears similarly in the and images. Thus, it is possible to gain intensity and improve resolution by recording both images superimposed on a film F3 placed in close proximity to the X-ray exit face DD′ (Gerold & Meier, 1959 ).
Topographic techniques using anomalous transmission.
Barth, H. & Hosemann, R. (1958). Anwendung der Parallelstrahlmethode in Durchstrahlungsfall zur Prüfung des Kristallinneren mit Röntgen-Strahlen. Z. Naturforsch. Teil A, 13, 792–794.
Gerold, V. & Meier, F. (1959). Der röntgenographische Nachweiss von Versetzungen in Germanium. Z. Phys. 155, 387–394.
Guinier, A. & Tennevin, J. (1949). Sur deux variantes de la méthode de Laue et leurs applications. Acta Cryst. 2, 133–138.
Haruta, K. (1965). A new method of obtaining stereoscopic pairs of X-ray diffraction topographs. J. Appl. Phys. 36, 1789–1790.
International Tables for Crystallography (2001). Vol. B. Dordrecht: Kluwer Academic Publishers.
Jiang, S.-S. & Lang, A. R. (1983). Stacking fault contrast in X-ray diffraction: a high resolution experimental study. Proc. R. Soc. London Ser. A, 388, 249–271.
Lang, A. R. (1957). A method for the examination of crystal sections using penetrating characteristic radiation. Acta Metall. 5, 358–364.
Lang, A. R. (1959a). The projection topograph: a new method in X-ray diffraction microradiography. Acta Cryst. 12, 249–250.
Lang, A. R. (1959b). Studies of individual dislocations in crystals by X-ray diffraction microradiography. J. Appl. Phys. 30, 1748–1755.
Lang, A. R. (1963). Applications of `limited projection topographs' and `direct beam topographs' in X-ray diffraction topography. Br. J. Appl. Phys. 14, 904–907.
Ramachandran, G. N. (1944). X-ray topographs of diamond. Proc. Indian Acad. Sci. Sect. A, 19, 280–292.
Van Mellaert, L. & Schwuttke, G. H. (1972). Feedback control system for scanning X-ray topography. J. Appl. Phys. 43, 687–692.
Wallace, C. A. & Ward, R. C. C. (1975). A high-resolution X-ray topographical technique for thin flexible crystal plates. J. Appl. Cryst. 8, 281–286.


Brian Wilcox wasn't working on the project--his expertise is rover design--and he was a bit self-conscious venturing outside his turf. But he asked to present a concept for a Mars rocket he'd had in the back of his mind for years, based on work his father had done at China Lake in the 1950s. "I was thrilled to be able to step forward and say 'Hey, I've got another way. And by the way, I've got a 19-minute videotape that shows how it can be done.' "
The video shows Howard Wilcox sporting a bow tie and crewcut, standing at a blackboard circa 1958, and looking for all the world like Mister Wizard as he chalks out the basics of a then-secret project called NOTSNIK. Wilcox and his team attempted--some think they succeeded in--launching a two-pound satellite to Earth orbit from under the wing of a Douglas Skyray fighter (see "The China Lake Launches," Feb./Mar. 1997). One of their innovations was to launch NOTSNIK's last rocket stage, the one attached to the satellite, with its nozzle pointing in a direction opposite from the other stages. When it reached space it coasted for half an orbit, spinning all the while to maintain its orientation, so that on the opposite side of Earth its "backward" nozzle was pointing in the right direction to boost the satellite to its final orbit. (Think of the spacecraft as a car on a ferris wheel, its nozzle pointed down on its downward arc. With its attitude held stable, its nozzle will continue to point down as the craft begins to climb and can accelerate it in the direction of its forward motion.) It was a clever way to avoid putting guidance electronics on the last stage and save precious weight in a system that measured performance in ounces.
What Wilcox proposed to the JPL workshop wasn't the theoretical pencil-size Mars rocket he and his father had once dreamed up, but it was close. The "Mini-MAV," as it was dubbed, weighed a mere 40 pounds and stood only three feet high. It could deliver seven ounces--200 grams--of Martian rock to orbit, a significant step toward the payload the team now hopes for. The first stage would be set spinning rapidly on a turntable just before launch, the second stage would spin up with small thrusters, and the third stage would pull its little NOTSNIK trick to point itself in the right direction. No active guidance at all. The Mini-MAV wouldn't need it, because another key assumption was changing at around the same time. Sample caching would now be done in Martian orbit instead of on the surface. A dumb--that is, imprecise--rocket could just lob the sample canister into space, where a smart orbiting spacecraft--supplied by France and sent to Mars by the powerful Ariane 5--would find it, rendezvous with it, capture the canister, and send it back to Earth.
Scrapping the guidance system was "a very big deal," says Mark Adler, because it alone weighed tens of pounds compared to less than a pound for the sample itself. Any mass removed from the top of the rocket had tremendous leverage on the whole system. The ratio was eight to one: For every pound cut from the payload, you'd save eight in motor and fuel at the bottom.
At first, Mini-MAV appeared to be one of those rare engineering miracles that offers nothing but advantages. It was so lightweight that you could now get away with using lower-performance solid-rocket engines instead of liquid engines, with all their fussy plumbing and sensitivity to the cold. And solid rockets, with their relatively simple technology, could be ready by 2003, while the large liquid MAV couldn't. Finally, NASA could return samples from both cached sites, one in 2003 and one in 2005.
That summer, Wilcox gave presentations on his idea to other groups hashing out the Mars architecture, and no one shot it down. In fact, with each level of review the enthusiasm only mounted. One veteran space consultant whom O'Neill had hired to help rethink the sample-return mission was so jazzed about Mini-MAV that he canceled a long-planned European vacation to keep working on it. Adler was excited too, but cautious. "My initial thought was Gee, that's a good idea. I wonder if it works." A couple of small teams at JPL were asked to give it a closer look.
Doug Caldwell, a young engineer who had left the computer industry six years earlier to join JPL, took over as the new head of the MAV office in September 1998. Before that, working on the Deep Space 1 technology demo mission, he had heard "a crazy idea of a spinning rocket that will weigh only 30 or 40 kilograms," and was well aware of the buzz surrounding it. Outside JPL, scientists and NASA managers who the year before had watched in horror as the sample-return mission nearly collapsed were now talking up Mini-MAV "like it's going to completely save the world," says Caldwell. And he thought to himself, Yeah, but you don't actually have to build it!
He thought the idea was cool too, and still does. But he knew that "whenever someone throws out something brand new, it almost always looks better" than what you've got in front of you. And the study teams were already beginning to find cracks in the Mini-MAV miracle. "A lot of the simplifications turned out to be oversimplifications," says Caldwell.
For starters, the rocket's conjectured 45-pound weight hadn't included the turntable on which it rested, the "igloo" covering needed to keep it warm, or other sundry equipment not on the rocket itself. Add another 35 pounds right off the bat.
The NOTSNIK had done without a guidance system partly by using fins to stabilize itself in the atmosphere, but the Martian air was too thin to help here. Plus, the NOTSNIK engineers hadn't been picky about where their satellite wound up, as long as it made it into orbit. The Mini-MAV couldn't be quite that loose--it had to come within striking distance of the Mars orbiter.


There are two main types of Arthritis: Degenerative and Rheumatoid.
Degenerative Arthritis (osteoarthritis): This is the result of wear and tear in the joints, just like "rusty hinges." Most people get some degree of degenerative arthritis with age. Often there is a mild degree of involvement and no treatment is needed. Some people need an exercise program, medication or a cortisone injection to control their problem, and others may need surgery.
Rheumatoid Arthritis: This is usually a more diffuse type of arthritis that could be crippling if severe and neglected. Early treatment with education, therapy, medication, and sometimes surgery will help control this disease; deformities can be prevented or corrected, and function can be preserved.
Surgery: Surgery for arthritis consists of either joint preservation or joint replacement. If a joint is mildly involved, it may be preserved by removing inflamed tissue and realigning the tendons and ligaments around it. If a joint is severely involved it may be fused or replaced; while a fusion eliminates the painful motion and provides stability and strength, a joint replacement provides painless motion that may be important in some joints. Usually a combination of these procedures is tailored to each patient's needs.


This course gives students an opportunity to enhance their advocacy skills through representation of individual clients in immigration cases pending before the United States court of Appeals for the Ninth Circuit. Students will represent clients under the Ninth Circuit's Pro Bono Program, which appoints counsel for certain applicants appearing pro se before the Court. Cases selected for the Pro Bono Program present issues of first impression complex issues of fact or law, or meritorious claims warranting further briefing. The Ninth Circuit's Pro Bono Coordinator has requested that Santa Clara University School of Law participate in the Pro Bono Program. Meets the Professional Skills Requirement. Pre-requisites Public Interest and Social Justice Law Certificate course. ( 2 units).
Registration is limited. To obtain a permission number to register, contact Professor Abriel at eabriel@scu.edu.


Forests are the dominant and characteristic land cover in Acadia. Spruce-fir forests mix with deciduous hardwoods like red oak, American beech, red maple, and paper birch. Part of the reason for this diversity is Acadia's location in a transition zone between southern and northern climates, and many tree species are at the northern or southern edge of their range. Even more tree species reach their northern limits just to the south of Acadia. As temperatures continue to warm, these trees may begin to take root in Acadia, but it remains unclear where and how these shifts will occur.
A key factor affecting how rapidly and successfully tree species move is their interaction with seed-eating animals such as birds, mice, voles, and squirrels. Rodents can harvest up to 95% of cones or seeds available in their territory—thousands in a single season—and by selecting specific seeds and rejecting others, rodents can alter entire forests.
"As the primary seed predators and dispersers in forest ecosystems, they will play a major role in determining which plant species will successfully grow in Acadia," said Mortelliti, an assistant professor in wildlife habitat conservation at the University of Maine. Mortelliti studied how mice and squirrels will react to unfamiliar seeds and nuts as different tree species come into the forest. Do they eat these novel foods or ignore them? Do they take them and hide them for eating later? He designed experiments to test these potential future interactions, setting out plates of tree seeds in cages with infrared cameras to capture the predators and their decisions. He also tagged some seeds to track how far away the rodents carried them. Of the "future" trees, rodents in the experiments preferred several oak and hickory seeds—even more than seeds they regularly encounter like balsam fir and white pine. The preferred seeds were generally larger, with a thicker, harder shell. Although the rodents preferred to eat these seeds, they also "cached" or stored these seeds farther distances, thus aiding the potential migration rate and distance for some of the southern tree species.
Park managers now have a checklist and traits of trees that will be favored or impeded in their expansion, and a more complete picture of how Acadia's forests might change in the coming years.
With its visual aspect and familiar animal characters, Mortelliti's research lends itself well to communication, and he is working with students to develop videos about the science and findings. He also is developing a follow-up citizen science project on squirrels and seed predation.
Watch Alessio Mortelliti's presentation HERE.


Natural lighting is an important factor in any home and not just because it makes everything look better. Natural light can impact your wellbeing, your mood and is a lot more economical too.
If your home doesn't get much daylight, or you'd like to make the most of the natural light it does get, then follow this complete guide on what you can do to enhance the natural lighting around the house and in specific rooms.
As you won't need to depend on artificial lighting in the home, you can reduce the amount of energy you consume which is beneficial for the environment and your electricity bill too.
There has been research that proves that natural light can help regulate Seasonal Affective Disorder.
You encourage the body's production of vitamin D when your skin gets sunlight, as well as vitamin B1 too. Vitamin D is essential for healthy bones and a strong immune system.
Natural lighting is great for helping to reduce the growth of harmful organisms that encourage the growth of mildew and mould that can be found in damp areas like the bathroom.
Installing reflective surfaces in certain rooms can have a big impact on the natural lighting effect. In the kitchen you can use a reflective backsplash to bounce light around the room. You can also choose high shine tiles in the bathroom so that the light is reflected around the room. Glass and mirrored furniture can also be a good option to encourage natural light to spread in different rooms around the home – think coffee tables, side tables, dressing tables etc.
Living in a well illuminated home usually means a smaller chance of slips, trips and falls.
In most cases natural light is unable to enter your home because of simple things like windows or doors. Thankfully, there are simple tricks and decorating changes that can be made to ensure that you make the most of daylight streaming into the different rooms and areas of the home.
Science has proven that exposure to natural light for short periods of time can prevent depression in both children and adults, helping to boost your mood.
Dark furniture might be chic but the fact of the matter is that it absorbs a lot of the natural light you have in the room, especially if they're placed in front of windows. Stick to lighter finishes when it comes to furniture in rooms that are lacking in natural light.
While lighter colours are preferred to help bring brightness to your home, it's best if you avoid using a brilliant white paint on the walls because it can leave the space feeling particularly cold. Instead, choose an off-white shade to have a warmer effect in the room.
You can also give rooms the illusion of height and space by painting the ceiling a few shades lighter than the walls.
For a minimally chic look you can have shutters installed in the home. White wooden shutters are great for adding brightness to any space and their design allows for natural light to flood the room whilst protecting your privacy. If you're having them installed in the bathroom make sure you choose a style that's waterproof so the wood doesn't warp with the moisture.
Curtains might bring a finish to the room design, but try and avoid heavy, thick designs as they can soak up a lot of the light from the room. If you really want curtains opt for sheer and light fabrics.
If your budget calls for it, you might want to install new and bigger windows to let more natural light into your rooms. If it's possible install them facing south to ensure that you make the most of the sunlight from morning to night. Choosing white frames will also help to reflect the light.
Again, this depends on your budget as well as your home's structure. But a skylight is a great way to make sure your room has plenty of daylight whilst the sun is out.
Control the natural light in your home with our affordable plantation shutters.
Incredibly effective and a rather cost-efficient way of ensuring your home is filled with natural light is by using mirrors around the home. This helps you to use the light that is already there and reflect it wherever you choose.
Not only can you use mirrors to reflect light around the room, but the addition of small mirrored accessories like photo frames, candle holders, placemats etc, can help the room to appear lighter. This will also make you think outside the box when it comes to your interior design.
Another great way of encouraging a flow of natural lighting throughout the home is by using glass panes in the doors around your home. You can also apply this to interior doors.
If you're worried about privacy in some of the rooms, or particularly your front or back door, you can use mottled glass panes.
Like the mirrored accessories, metallic touches in the rooms are a great way of dispersing light around the room. Brass, copper, silver or gold accents can be a really great way of improving the natural lighting in the house while keeping your interior design interesting.
Keeping your windows clear from shade and shadows that can be caused by furniture or trees or bushes outside is an easy way to let the natural light flood the home.
Make the most of the sun's natural rays in your home all-year round with our tips above, and reap the benefits of natural light in your house.


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NV Energy awards 1GW PV, proposes 100MW batteries for Nevada – with Question 3 ballot caveat
Utility NV Energy has awarded contracts in the US state of Nevada for over 1,000MW of renewable energy projects – including a 420MW-dc solar farm – and has also requested approval for 100MW of energy storage.
In January, Energy-Storage.News reported that NV Energy, owned by billionaire investor Warren Buffet's Berkshire Hathaway since 2013, was tendering for 330MW of renewables. The solicitation process resulted in the utility selecting six new solar PV projects, now totalling more than 1GW. NV Energy is expected to file its resource plan for the approval of the regulator, Public Utilities Commission of Nevada (PCUN), today, 1 June.
The solar projects awarded include the 300MW (420MW-dc) Eagle Shadow Mountain Solar Farm in Clark County, about 30 miles north of Las Vegas on the Moapa River Indian Reservation. The largest solar project to date to be built on tribal land in the US as well as NV Energy's single biggest PV project.
The contract was awarded to developer 8minute Energy Renewables, which issued its own statement on the project, stating that it should begin construction during the year 2020, to be completed by the end of the following year. With an annual output of more than 900 million kWh, mitigating around 600,000 metric tonnes of carbon emissions each year, the Eagle Shadow Mountain facility is also expected to create more than 600 jobs in Clark County during construction and development.
In addition to the solar farms, three large-scale battery storage projects were also picked out from the solicitation, although NV Energy did not reveal details of those in yesterday's statement. It did however state that it would include "a major 100MW investment in integrated battery energy storage systems charged by solar energy, which will help meet the needs of customers during cloudy days and during late afternoon and evening hours when solar energy is unavailable."
Plans hinge on Question 3 legislation
In fact, all of the projects awarded by NV Energy should be constructed by the end of 2021 if approved. The company said it will entail around US$2 billion of direct investment, with more than 1,700 construction workers needed and about 80 permanent jobs created. However, there is an important caveat, the so-called Question 3 issue. The state-wide ballot proposal to amend Nevada's Constitution to create a deregulated, competitive energy market, avoiding the award of monopoly or exclusive franchises for the generation of energy.
Until 2016, NV Energy was effectively the monopoly energy supplier to Nevada on paper as well as in practice. The market was opened up to competition that year, but remains subject to the Question 3 ballot later this year. If Question 3 is passed, the state will create a competitive energy retail market by 2023.
NV Energy said that if that happens, it will put the latest renewable energy plans on hold, and according to local newspaper reports is expected to stick to the state's existing Renewable Portfolio Standards (RPS). The current RPS is for 25% renewables by 2025, although NV Energy states that it has a "long-term goal of serving Nevada customers with 100% renewable energy".
"Work on this resource planning effort began not long after the 2017 state legislative session ended and demonstrates that we are navigating the uncertainties in the current market, given Question 3 on the statewide ballot," NV Energy CEO Paul Caudwill said.
"The six new projects position NV Energy to keep its commitment to double renewable energy by 2023 and, importantly, by diversifying our state's electricity generation portfolio, will reduce the costs to serve customers."
June 1, 2018 Energy Storage News 0

redpajama_set_name: RedPajamaCommonCrawl


text:
Nebrowo Małe – wieś w Polsce położona w województwie pomorskim, w powiecie kwidzyńskim, w gminie Sadlinki.

W latach 1975–1998 miejscowość administracyjnie należała do województwa elbląskiego.

Zobacz też
 Nebrowo Wielkie

Przypisy

Sadlinki (gmina)

redpajama_set_name: RedPajamaWikipedia


Was just going to come on here and say that if you want one, get one ASAP because once they are gone they are gone. Looks like Viet beat me to it!
Guys, this is an awesome bumper. If you have even been thinking about it, time to jump in. Tax return time is not far away!!
Hahah, you guys that have them just want to be exclusive. Once they are gone, they really are going to be gone. I will have to get a count of what's left when I get home. I know there are more 05-06s than 03-04s. Surprising to me the 03-04 guys bought more than the 05-06 guys.
Want to see Mike, and the other Ms cars done soon.
so glad you did it for us, thanks - you see, 03-04 are the hard-cores!!!!
Just made my paymnet. I am not planning on putting it on anytime soon I just wanted to get it before they were all gone. I will post pics when I do put it on though. Thanks Rookie!!
C'mon 05-06 Sedans (and you 03-04 guys that are thinking about it too), don't pass up on this. You'll kick yourself later for not getting one. Dropping my car off at Auto Explosion tomorrow to have mine painted and installed. I'll be the first and only Lakeshore Slate.
I would love one. but I dont think moneys permitting after the wheels. Bummer. Hope ones still around by the time i scrap up the cash. Time to sell some stuff eh?
Yes, time to just go for it. You will kick yourself later when they are all gone.
Cant wait to see what it looks like on your car, Marcus!
any pics with license plates mounted?
Hey Marcus.... is it done yet?? (^_^) Take pix before you decide to mount the license plate.
Last edited by speedraver; 01-19-2009 at 03:59 PM.
holy crap... i havent even seen this thread... i got mine back in August... and i love it!!!!!!


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Do teleportation spells conserve momentum?
To be more specific, do teleportation spells conserve momentum from before to after the obvious infinite violation of momentum conservation inherent in instantaneous magical travel? Credit to nitsua60 suggesting this sentence!
For instance, if I were to take a running leap and then Dimension Door forward, would I continue to be propelled forward by my momentum (assuming that I still have a number of feet of movement speed remaining), or would that dissipate as part of the spell.
Similarly, if I were to launch a cannon ball from a cannon and then Teleport it into the throne room of a local king, would the cannon ball continue traveling forward at the same velocity or would it simply drop to the ground (given that the Teleport spell was successful)?
This is a similar question, but the only conclusive answer was from the Pathfinder SRD. I'm wondering if there is anything specifically in dnd-5e text that explicitly answers this question.
dnd-5e magic teleportation
ValVal
The answer here is "it depends, but likely no."
This is a little philosophical, but the answer here depends on how you interpret the role of the rules. Using the GNS framework, you can think of role-playing games as:
Strictly A Game, or the game-ist interpretation. If this is you, you likely agree with Dale M's excellent answer: there are no rules for this, so the GM must make some sort of ruling on the spot. What works at one table doesn't at another.
A simulation of some sort of reality, or the simulation-ist interpretation. After all, you know combat rounds represent a 6-second span of time (basic rules, page 63, under "time"), and distances are regularly referenced, so you can use the 5e rules as a terrible simulation of reality. Or, you can view it as "our world, plus magic" and derive all sorts of values and things from the inaccurate data the game gives you. If so, then no, teleportation does not conserve or maintain momentum in any way: you can teleport over long distances without having to worry about latitude, your position going around the sun, etc.
A Vehicle for Telling Stories, or the narrative-ist interpretation. D&D is just a vehicle for telling a story, and this would be something you discuss with your GM. The GM, once again, makes a ruling on this. Does it contribute better to a better story to "conserve momentum?"
As far as I am aware of, however, there is no official ruling on teleportation conserving any physical values.
PipperChipPipperChip
\$\begingroup\$ I just now added an answer that mentions some previous official rulings on teleportation conserving physical values \$\endgroup\$ – Matt Vincent Aug 22 '18 at 0:20
There is no velocity in D&D 5e and therefore no acceleration, momentum or kinetic energy.
"Speed" is a resource you expend to change your position and "movement" is the act of doing this. If you are not expending speed you are not moving.
Similarly, arrows and cannonballs take no time to move from their source to their destination.
Also, things like falling damage have nothing to do with velocity and kinetic energy. How could they? Falling damage is 1d6 per 10 feet fallen to 20d6 regardless of if you are in a vacuum or not, on a plane with lower or higher gravity or not etc.
... at least, this interpretation is perfectly in accordance with the rules.
D&D 5e is not a physics engine and strange things happen if you try to think it is. For example, a wizard who teleports from London to Reykjavík will find themselves travelling east 200 mph faster than the ground. Anyone foolish enough to teleport from the equator to the opposite side of the globe will arrive at over 2,000 mph.
This is something you have to deal with with rulings because there are no rules.
\$\begingroup\$ Without momentum or kinetic energy, there would be no falling damage. This point is pertinent, because the presence of falling damage creates the opportunity to use teleportation spells to (potentially) avoid that damage. I understand that you're saying the text does not serve as a physics textbook, but there is kinetic energy (see point about falling damage). It seems that from your perspective any sort of teleportation would prevent falling damage (given that the caster teleports to a reasonable location). If that's the case, no conservation of momentum. \$\endgroup\$ – Val Oct 21 '17 at 21:55
\$\begingroup\$ @Val There's falling damage because there are rules for falling damage. That's the point. \$\endgroup\$ – Miniman Oct 21 '17 at 22:12
\$\begingroup\$ Returning to this after a couple of years as a reminder. After re-reading this answer I realize I didn't understand Dale's point the first time. I see now that this perspective is looking at the consequences within the game being defined entirely as a product of the rules. Falling is a 'condition' defined by the rules, but momentum is not. \$\endgroup\$ – Val Oct 2 '19 at 15:46
The game rules themselves never tell you, but the consequences of preserving momentum make doing so essentially not possible. Simply put, if momentum were conserved, casting a single teleportation spell would be suicidal unless you managed to perfectly match the momentum.
Because planets have momentum due to the fact that they rotate. The Earth rotates about 1,600 kph (~1,000 mph) at the equator.
Planets also have momentum due to the fact that they orbit a star. The Earth revolves at 107,000 kph (~67,000 mph).
Most solar systems have momentum due to the fact that they orbit the galactic core. The Sol solar system that the Earth inhabits revolves at about 800,000 kph (~500,000 mph) [based on an estimate distance to the core of 27,000 light years and an estimated period of rotation of 230 million years].
Galaxies have momentum due to the fact that galaxies are all moving with respect to each other and due to the big bang. The Milky Way galaxy is perhaps moving at about 2 million kph (~1.2 million mph). It's difficult to tell, however, because the only frame of reference are other galaxies. This is the speed of our galactic cluster with respect to the Hydra constellation.
The Earth and everything on it has a combined momentum from all that motion. We don't notice it, because we all share it and have the same frame of reference.
If teleportation conserves momentum and you're standing still and teleport across the room facing a different direction, your momentum and that of the planet's are going to be suddenly wildly different. You'll find yourself a stain on the floor or ceiling. Alternately, if you're unlucky enough to have been outdoors with the vectors pointing upward, you'll very quickly find yourself off-planet, or, more likely, vaporized due to friction with the atmosphere.
Bacon BitsBacon Bits
\$\begingroup\$ Since your destination is moving, wouldn't you have to take the local frame of reference into account regardless of which ruling you use? \$\endgroup\$ – Matt Vincent Aug 22 '18 at 21:31
\$\begingroup\$ @MattVincent Yes, this response seems more like an argument that momentum is conserved. If you didn't conserve your local momentum, then when you teleported 30 ft and arrived with zero inertial momentum into an incredibly fast rotating inertial frame, you'd die instantly. \$\endgroup\$ – Blaise Jan 20 '19 at 15:27
\$\begingroup\$ @Blaise Remember that momentum is a vector, consisting of both a magnitude and a direction. The choice is not that either the spell preserves the caster's momentum or it eliminates it entirely. (Both of those would result in death.) The spell either preserves the caster's momentum or corrects the caster's momentum to the new frame of reference. By correcting it, you're changing it, and by changing it, you're by definition not preserving it. \$\endgroup\$ – Bacon Bits Jan 20 '19 at 16:40
\$\begingroup\$ @BaconBits I don't think a 30ft teleport would result in death, since the angle difference in your vectors is going to be so small. For very long-range teleports, we'd get into the semantics of whether one teleport "corrects" your momentum while another does not. In a universe of the impossible that's also trying to appear intuitively accessible (e.g. falling damage's simplified modeling of increasing speed), it seems most logical that all teleports would simply correct your momentum as you say. Good point, hadn't thought of it that way. \$\endgroup\$ – Blaise Jan 20 '19 at 18:16
The most reasonable, safe, and consistent interpretation would be that teleportation would conserve momentum (and orientation) relative to your frame of reference. E.g. if you were stationary on the ground when you left, and lying prone, you would arrive stationary and lying prone in your new location. And if you were falling when you left, you would be falling when you arrived, perhaps to stain a new place.
Phil BoncerPhil Boncer
Conserving Relative Momentum has Precedence
tldr: the 3e and 4e writers ruled to conserve momentum, but either way the local frame of reference must be taken into account.
As always: it's a DM's call, especially since this particular issue has not yet been specifically addressed in 5e.
Still, it was addressed in previous editions, and for anyone interested in those historical rulings, the 3.5e FAQ stated:
If you're plummeting toward the ground when you cast teleport to reach a safe spot, you'd still be "falling" and would therefore take damage as appropriate to the distance you actually fell before teleporting.
Also, the 4e Rules forum FAQ stated:
"Is momentum conserved when teleporting? The designers lean towards yes, which is also consistent with 3.5's FAQ answer ...
Further discussions in the 4e Rules Forum (now gone) also discussed this as relative motion (to account for teleporting to other continents/worlds/planes). And to be fair: all movement/momentum is relative to begin with. Teleporting wouldn't be viable using either method if you don't account for the local frame of reference.
The 4e designer(s) mentioned above wrote an article on the subject, which contained the following excerpts:
... If you throw a stone through a portal, it comes out the exit still flying through the air. I can't imagine anyone saying that the stone just drops to the ground with all of its momentum somehow absorbed by the portal. (If that were the case, you couldn't even step through. Force is force.) The same thing applies if you leap through; you come out the far end mid-leap...
... This type of teleportation, then, is intuitively correct—which means momentum is conserved...
... An important addendum to what's written above is that momentum should be conserved when jumping through a portal relative to the portal. If I step into a magic circle on a flying boat and emerge in a magic circle on the ground, I don't have the boat's momentum; I have my momentum relative to the circle I stepped into.
This seems in line with another 4e Teleportation clarification:
If a creature is prone when it teleports, is it still prone when it reaches the destination space? The answer is yes. Teleportation does not set a prone creature upright. The principle behind this rule is that effects are not terminated by teleportation...
Now, some may balk at using clarifications from previous editions as precedence, but the 5e writers certainly used those editions for precedence, and I've found no new rule or paradigm in 5e that would conflict with this.
But again: it's a DM's call (plus: magic is typically portrayed as more of an art than a science, and likely dependent on one's beliefs... which is apropos in a shared, imaginary RPG setting... maybe just have the caster make a Arcana roll to have it work as desired). This information is solely for those that desire it.
Matt VincentMatt Vincent
\$\begingroup\$ Thanks for the resources! This is what I was looking for, whether or not there was any sort of clarification from the developers. \$\endgroup\$ – Val Jan 30 '19 at 5:36
I am going to answer this in a different way, by justifying a re-framing of the question first.
When you try to justify how magic works in a role playing game that is not designed to cater for such things (such as D&D 5e) it leads you down a rabbit hole where the whole magic system, the whole game, starts unravelling and often becomes unplayable.
Why do I say this? D&D 5e is only meant to loosely simulate the real world (find discussions on what hit points are or on falling damage to see that). It is far better described as a game that provides rules which help you collaboratively create heroic stories set in a fantasy world (though generally I wouldn't, it sounds far too pompous).
Within these rules there is a system for producing magical effects, things that just can't be done in the real world. Magic is the word we have for things that we can't explain using our current understanding of the laws of physics. Things just happen as a result of magic.
As soon as you try to use the "conservation of momentum" law about any one spell, then you are accepting the proposition that our real physical laws apply and then, to pick the most obvious spell, Wish stops working because it horribly violates the laws of thermodynamics.
So instead of asking "Do teleportation spells conserve momentum?" you need to ask a different question, as "momentum" is not a concept that exists in the game to explain how things work. The alternative question I would suggest is: "Does a moving target of a teleportation spell carry on moving once they change position?" and it is that question I will try to answer.
Movement by creatures in D&D is done in discrete "chunks". The story might be "The wizard ran from one side of the door to the other, casting a magic missile at the enemy as they past the opening, diving back into cover before getting filled full of arrows". However the game is run in discrete steps so this could be: wizard moves 10', casts a spell, moves 10' with no requirement for a character to continue moving at each stage no matter how fast they are going.
As such there is no momentum, no pre-determination. Where the character goes next can be decided by the player at each 5' step on a grid or any value if not using a grid. For instance the wizard's player could decide it stays in the door rather than go the final 5' of the second 10' move into cover due to the consequences of the spell cast.
Movement and Position (PHB p.190):
However you're moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving.
if you have a speed of 30 feet, you can move 10 feet, take your action, and then move 20 feet.
So what if the wizard used a Dash action to move 60', i.e. as fast as possible (as a story this would be "the wizard run as fast as they could"). However they get teleported by a trap they step on to a position directly in front of a wall after moving only 50' of the movement. What happens? Are they required to run into the wall at full tilt and take damage or can they just decide not to take the next 10' of movement?
The rules say they can just not take any more movement. That there is no momentum. The story may be "the wizard ran as fast as they could across the teleportation trap and disappeared. A moment later they were in front of a wall of spikes 30' away, but pulled up just in time to stop being skewered."
So applying all this to your first question:
if I were to take a running leap and then Dimension Door forward, would I continue to be propelled forward by my momentum (assuming that I still have a number of feet of movement speed remaining), or would that dissipate as part of the spell.
and bringing in a couple more rules:
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you've already moved from the new speed. The result determines how much farther you can move.
Jumping (PHB p.182):
LongJump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement
This would mean that if someone takes a running jump and go 10' of their possible 15' (say) jump distance, then they take an action to cast dimension door (we won't get into whether you can do this in the middle of a jump) and teleport 200' to a new position, then they are then free to use whatever speed they have remaining, say either the remaining 5' of their jump or, if they teleported onto a surface, some or all of their remaining walking movement. The rules do not require the use of the remaining 5' of jump, but you can. There is no momentum and the story description comes afterwards.
Your second question is actually a different case because it is about a moving object not a creature, which is handled differently in the rules:
The game says nothing about projectiles spending any time in the intervening space between source and target. An arrow hits as soon as the character shoots, a fireball explodes at the moment it is cast. Even a ready action cannot intercept the projectile mid-flight (PHB p.192 Ready: "When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger").
So this case cannot occur within the game rules as you cannot cast a spell on a projectile mid-flight. If a situation is set up that does not follow the normal game rules then it can do whatever the DM wants it to and the question becomes immaterial.
Finally the case where the projectile passes through a "gate" or a "portal" i.e. is teleported by passing through a pre-existing environmental magical effect rather than having a spell cast upon it, then it becomes the call of the DM whether it continues through and completes to move, as there is no RAW guidance about this situation that I know of. I believe that most DMs, like myself, would make the call that it did complete it's trajectory, though I can see how it could be justified otherwise.
In the end I think it is best to say that it is good to be reminded that the best story and consistency should rule. That almost always means that in 5e real world science as an explanation should lose out to "it is magic" every time.
ProtonfluxProtonflux
It's not a good idea to surprise the players, so all other things being equal, the best answer is that you always arrive at rest with respect to your immediate surroundings. If you teleport into mid-air, you're stopped, and then you begin to fall. If you teleport onto the deck of a moving airship, you arrive moving at the same speed as the airship and don't go tumbling aft. It's the most narratively useful answer, and it does what the human at the table expects the spell to do, without trying to figure out physics in a game world or opening the door to bizarre Portal-esque stunts*.
*I would be open to allowing somebody to try a Portal stunt, but I'd call for a fairly difficult arcana check to modify the spell on the fly to allow for it. If they succeed, I might let them write a brand new spell that specifically does that.
Not the answer you're looking for? Browse other questions tagged dnd-5e magic teleportation or ask your own question.
Do Teleportation spells transfer kinetic energy?
If you are falling, can you Misty Step to the ground to avoid damage?
What happens if I Blink while in free fall?
What does Banishment do to falling momentum?
What happens to falling momentum (velocity) when a storm sorcerer uses Tempestuous Magic to fly?
Difference between teleportation and moving in 4e?
What happens if a Teleportation Circle destinations moves?
Forced teleportation of traps?
Do Dimensional Shackles block all kinds of teleportation, or only extraplanar teleportation?
Does teleportation trigger Booming Blade?
Can a permanent teleportation circle be dispelled?
How does the mezzoloth's teleportation work?


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Adventures of Robinson Crusoe Forum Big Fish Games Forums > All Game Forums > Adventures of Robinson Crusoe
Looking for another good game
MyBullet
by MyBullet on Feb 2, 09 2:58 PM
Just played Magic Encyclopedia, loved it, what is the next best game to buy? I like to find objects and place them into different locations? How is Robinson Curoso? Looking for good advice.
lordkalvan
Re:Looking for another good game
by lordkalvan on Feb 2, 09 3:04 PM
If you liked Magic Encyclopedia, I bet you will like Robinson Crusoe too. RC is a bit shorter than ME, but it's great fun.
Another good game of this type is Samantha Swift.
How long are these games?
forensicMD
by forensicMD on Feb 2, 09 3:38 PM
That is so very difficult to answer, because it depends on how much experience you have. The more experience, the more likely it is that you may have seen a similar type puzzle before, for instance. In Robinson Crusoe, I have been playing for several hours and I would say I am an average gamer. Someone posted that he or she did the entire game in two hours. However, my experience is that the puzzles were different from any others I have played. They were not incredibly difficult, but they were not easy either. Also, in each scene where it was necessary to find hidden objects, there were always at least two that were very difficult to spot. You are given ten hints at the beginning of each chapter and you can gather more as you play, but I cannot imagine getting through in less than four hours unless you use up all the hints. Even then, I don't think the average gamer gets through that fast. Other good games I think are the two Azada games if you like puzzles, The Adventure Chronicles game, Agatha Christie's Peril at End House, but not the Agatha Christie mysteries that are large case files. There is one more Agatha Christie that is not a large case file, but the name escapes me. The Lost Cases of Sherlock Holmes is also good. I am certain others will be happy to give their favorite game names to you. Have Fun!
Thanks for your advice. I have been playing for a couple of years. My sister (who is disabled) and I play them together on the phone which is alot of fun. I believe it helps to keep her mind sharp and focused. I loved RTR, Adventure Chronicles, Treasures of Mystery Island& Mortimer Beckett (both of them). We try not to use hints. That takes away the fun. Don't remember anything about Sherlock Holmes? Is that an HO? In Robinson Crusoe do you finds HO and then have to locate and place them somewhere else? Thanks for all your info? It really helps to ask questions.
Lost Cases of Sherlock Holmes is an HO, yes. I enjoyed playing it, although each of the 16 cases did have one spot the differences scene, and I don't like those.
Robinson Crusoe is HO, and some of the items are inventory items that are then used to do something else, such as dig for something or cut something. There are minigames, and a very nice story line. It took me about 4 hours to finish the first time, not trying to rush.
by forensicMD on Feb 3, 09 9:15 AM
The Agatha Christie games Death on the Nile and Peril at End House are the two non large file games that are hidden object games. Also, I have found the Mystery in London and another similar that I think is Mystery in Rome are both HO games, but more interesting that some because you visit various locations in the city and are given interesting info about the city or the building you are in. The are quite long games. I am currently doing Mystery in London and I have spent about six hours on it and am not yet at the end. All the games I have mentioned are, to me, worth the money because they are far less money per hour than a movie and I don't have to get dressed and go sit in a theater with a lot of other people! (Also, the popcorn is much less expensive at home!)
Keziah000
by Keziah000 on Feb 5, 09 3:02 AM
I also love the two Agatha Christie games you mention. They are amongst by favourites along with Dr Lynch, which I really enjoyed. I found these games similar, quite long and really enjoyable. Another fave is hidden exp Amazon. I have looked on the site to see if I could find a list of games that are similar to these, so you have helped me out. I will give the Mystery in Rome and Mystery in London a try. I am half way through Robinson Crusoe and quite enjoying it. I have now got my Mum playing these games and she has never touched a computer in her life (73 yrs old), but was a huge Agatha Christie fan, so I started her with those two. She loves them. She sits up until after midnight with her glasses on tapping away like she's been doing it all her life.
twolyn
by twolyn on Feb 5, 09 9:39 AM
Personally, I love the Mystery Case Files series. The earlier one's are easier but they have been getting progressively more challenging. Try them out
pjfrompa
by pjfrompa on Feb 5, 09 10:22 AM
Have you tried Hidden Mysteries: Buckingham Palace?
Mukje
by Mukje on Feb 20, 09 9:02 AM
The Best game is Mystery Case Flies, Return to Ravenhearst
samisgram
by samisgram on Feb 20, 09 9:13 AM
The most challenging to me are any of the Mystery Case Files.
by Daisy728 on Feb 20, 09 4:48 PM
I agree that the Mystery Case Files are excellent games. I've purchased them all and have been totally satisfied with each. By far, Return to Ravenhurst was the most challenging. I can hardly wait for the next one!
justeyez
by justeyez on Feb 25, 09 2:48 PM
One game I haven't seen mentioned is the Hidden Expedition Amazon - I thought this was a pretty good hidden object game. A good mix of the hidden objects plus mini-puzzles. Of all the Hidden Expedition series, I only really liked Amazon.
gameslvr
by gameslvr on Feb 27, 09 10:15 AM
I really loved the Mortimer Beckett ones but unfortunately BF doesn't carry them. I found Dream Chronicles 2 also to be a lot of fun which was a surprise to me because I though it would be more for kids. But it was relaxing and challenging enough!
to Keziah000 --- that is so great that you did that for your 73 yr old Mum. I work with the elderly and I wish more people would take the time to find creative outlets for them instead of assuming they couldn't do it or wouldn't like it. Bravo to you!
rndphh1
by rndphh1 on Feb 28, 09 4:44 PM
Loved the game, but it was way too short!
Big Fish Games Forums > All Game Forums > Adventures of Robinson Crusoe


text:
He awakens from a coma to find the world overrun by walkers. Once a small town sheriff's deputy, now he's a leader to a group of survivors who he fights for so that others can live. His entire life becomes a life serving others. He wouldn't have it any other way.
Andrew Lincoln as Rick Grimes
For today's Wednesday Warriors let's have a look at The Walking Dead's strongest character, Rick Grimes, and what makes him who he is. Be warned, spoilers lie therein.
Played by Andrew Lincoln, Rick begins his journey into real life horror by taking the job no one wants. That job is that of leader to a band of people who have no clue what has caused walkers to take over the world. All he knows is what propels him forward each day—the hope for a new beginning, the hope to survive another day—hope. Perhaps a place out there exists that will save his group from the ravages of the roamers. Perhaps that place is closer than anyone thinks. Wherever it is, he'll be damned if anyone or anything will stop him from finding the peace he so richly deserves.
Andrew Lincoln is Rick Grimes
Every season of AMC's The Walking Dead, Rick gets that much closer to losing his mind. But isn't that what being a leader is all about—walking a thin line between making the best decision to becoming an utter failure? In that sense, he succeeds admirably. He'll have his good days, where everyone will love him for getting them out of the worst of messes, to his bad days, where everyone will question his sanity for him wanting to rid a prison filled with walkers. If that isn't enough, he has to fend against insubordination at every turn, and that's not including those outside the group who want to see him dead.
Adding to his troubles, Rick has to deal with the ever-increasing threat of walkers to the group. His life has become nothing more than a game of shells. No matter what he does, he'll always meet with opposition, and if he so happens to do good, there's isn't enough time to relish the moment because the undead is ready to pounce on him and those he loves.
Of all The Walking Dead characters, Rick is the one who goes through the most noticeable transformation. From an everyman to someone bent on survival, he pushes the limit of what it means to be human, all in an effort to keeping the group together and his sanity in check. If anyone needs a reason not to live another day, it's Rick. Yet, despite all the obstacles, he makes it through each day with a new resolve that never betrays his strong convictions—even if it looks otherwise.
Rick Grimes, Wednesday Warriors' rock, and a walker's ultimate nightmare.
If you're a fan of The Walking Dead, what do you like about Rick? What excites you the most about the show?
Tagged: AMC, Andrew Lincoln, Rick Grimes, TV show, walkers, walking dead, zombie apocalypse, zombies
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21 thoughts on "Rick Grimes"
I look forward to watch season. Rick has run the gamut of new world order with "old world morals".
Finding that didn't fit. He's been tested, revamped, put on trial by the group and found wanting. The new world sucks the life out of you.
One thing I've noticed is that you have to change on a day-to-day basis or you die or are close to dying. I believe that everyone has a breaking point. Rick is the primary character and being a leader and then a bit loony and then forced to be strong again for the sake of survival…yeah. I am constantly thinking 'what's next' for Rick and then what about the others.
Overall the show shows the hardships of being in a group and just plain surviving. That is the core of what keeps me coming back.
I'm looking forward to it as well. It's the one season I've totally been involved since the beginning, and I'm worried about Rick as much as the next guy. I really am cheering for Rick this season.
Mariann E. Danko says:
I'm a huge Rick Grimes fan, not just for the reasons you have pointed out but because as a parent with a son who is a huge fan of TWD I have found that I can use the show to aid in my parenting tactics. I can use characters like Rick to set examples and make a point where all else has failed. As a matter of fact, I even started a blog about it called "Waking the Walker – a mother's quest to survive her son's "zombie" years, aka his teens. You can check it out if your interested, would love some feedback. https://wakingthewalker.wordpress.com/
Serene View Photography by Heather-Joan Carls says:
Hi, Jack. Considering I have yet to read the comic series, I like the unpredicability of a new adventure each new episide each week.
Message In A Fold says:
Your synopsis of this character, Rick Grimes, is pretty much my experience raising kids. When they are young a parent can guide them and insist upon certain expectations. When those young children become teens and feel the parent hasn't a clue about life is when things get dicey. A parent is not a child's friend or buddy. A parent is a parent. I had some days, with our horde of seven kids, that I just wanted to kill them all and be done with it. Then those same children would go and do something foolish….like melt my heart with their laughter and playfulness while they all do as they were asked. At least I didn't have to deal with death stalkers…..just teen boys around my girls.
sidekickreviews says:
I'm a huge fan of Rick Grimes. The way he evolves, including his leadership style, feels believable. The actor is great too!
I don't watch the Walking Dead but the character of Rick sounds fascinating!
He's worth the character study for sure, Christy!
Ricktatorship – gotta love it.
kingsboro2008 says:
Reblogged this on My Monsters and Me.
Thanks so much for the reblog. I really appreciate the support!
No problem.. You are one of my favorite bloggers
Thanks very much for your heartfelt comment!
lkeke35 says:
Rick is not my all-time favorite character, on the show, but that doesn't mean I don't admire the Hell out of him.
Paul S says:
I have to admit this: while I certainly aware of The Walking Dead, I've yet to view it. I know…I know. Guilty as charged. I'll work to fix that in 2015. Promise.
Mr Rumsey says:
I used to be a big fan of Rick and although his development is still interesting to watch, I find myself more invested in a number of other characters now.
k. andrews says:
What I love most about Rick Grimes is everything, and Rick Grimes excites me most about the show. Rick. F'ing. Grimes.
I've always wondered how the Hell he can put up with the pressure of being a leader in such a chaotic ( ? ) situation. Most people would break, in more ways than the obvious.
I enjoy watching Rick devolve on the show. I'm sure he will once again return as the Rick of Season 1. But that may not happen until the boomerang shifts in the wind.
The poor guy has been close to the edge several times already. I think only a complete return to normalcy in society will bring him back totally. Then that would be the series FINALE.
Kaine Andrews says:
Even though I am not in any way a Walking Dead fan, I will agree that Rick has probably the best and most believeable character arc. Plus, he's not Norman Reedus, which is always a bonus. 😉
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text:
Intema Solutions becomes React Gaming Group Inc.
New brand name ties in perfectly with the Company's esports and iGaming activities
Change to stock symbol "RGG" effective immediately
Beginning of marketing activities to expand recently acquired LOOT.BET into new markets
Montreal, Quebec, Canada, April 12, 2022 — React Gaming Group Inc. ("React Gaming" or the "Corporation") (TSXV: RGG, OTCMKTS: ITMZF) is pleased to announce that it has completed its name change from Intema Solutions Inc. to React Gaming Group Inc. and that its shares are now trading under the symbol RGG on the TSX Venture Exchange.
"With the completion of our LOOT.BET game-changing acquisition, it was time for us to re-brand our name to better reflect our activities in the esports and iGaming sector," said Laurent Benezra, President and CEO of React Gaming. "The addition of LOOT.BET has increased our revenues considerably, and we are convinced that we can expand our leading online gaming and betting platform activities into promising new markets. Over the next few weeks, we will be launching several marketing initiatives to increase LOOT.BET's user base, currently estimated to be over 500,000 users. We will also be launching programs to monetize the other subsidiaries that make up our esports ecosystem, including HypeX.gg, Team Bloodhounds and Generationz, as well as our professional esports team Parabellum Esports."
Today marks the start of a new era for React Gaming, with a new image, logo and website. Investors will now be able to access information about the Corporation at www.reactgaming.ca, as well as on LinkedIn, Twitter, Instagram and YouTube.
Summary of React Gaming's subsidiaries
LOOT.BET is one of the global leaders in esports betting, with a focus on live betting and online gaming and building an exceptional product for its 500,000+ registered users. Supported by a professional operational and software development team of over 50 employees, LOOT.BET is world-renowned not only as an established and reliable esports betting platform but also as a supporter of the esports industry. For more information, please visit LOOT.BET.
HypeX.gg is a leading esports social gaming platform, specializing in peer-peer gaming, API based stat aggregation and social function integration. HypeX.gg is the home of free-to-enter tournaments that offer cash prizes. Your stats automatically track as you play. Just play the selected game following the tournament rules, and watch your stats magically appear in the tournament leaderboard. Gaming with HypeX.gg now pays more than ever!
Team Bloodhounds is a top-tier Canadian Fortnite team, which continues to stay popular by creating relevant content for its fans, through Instagram, YouTube, and Twitter. Team BH has been able to establish strong and loyal connections with the Fortnite community through the evolution of its brand.
Generationz Gaming Entertainment offers partners the unique opportunity to build their own successful online/mobile iGaming and esports business with our completely customizable betting platform. We also provide expert guidance to support you every single step of the way. We focus on delivering highly customizable sports and esports solutions, as well as an esports tournament platform to gaming operators and brands worldwide.
Parabellum is a Canadian Professional Esports Organization from Toronto that competes in titles such as Rainbow 6, Rocket League, Super Smash Bros Ultimate, CSGO, iRacing and more. We also have a full content team with content creators and streamers from all over North America. Parabellum also runs Northern Shield Academy, which gives amateur players coaching, mentorships and paths to move their esports career forward.
About React Gaming Group
React Gaming Group (formerly known as Intema Solutions Inc.) (TSXV: RGG) is a publicly traded holding company that stands at the forefront of the esports and iGaming industry. By investing in innovative technologies that enhance tournaments, teams, and wagering, we provide our users with gaming platforms that produce non-stop action, exciting outcomes, and unparalleled enjoyment. Through the use of intelligent data, we also connect our sponsors to robust communities within the rapidly evolving industry, ensuring maximum engagement and substantial reward. For more information, please visit us at www.reactgaming.ca and follow us on LinkedIn, Twitter, Instagram and YouTube.
This news release may contain "forward-looking statements" within the meaning of applicable Canadian securities laws, including, without limitation: execution of a Definitive Agreement, any potential financing and the successful closing of the Proposed Transaction. Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies. Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies. These statements generally can be identified by the use of forward-looking words such as "may", "should", "will", "could", "intend", "estimate", "plan", "anticipate", "expect", "believe" or "continue", or the negative thereof or similar variations. Forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause future results, performance or achievements to be materially different from the estimated future results, performance or achievements expressed or implied by those forward-looking statements and the forward-looking statements are not guarantees of future performance. The Corporation's statements expressed or implied by these forward-looking statements are subject to a number of risks, uncertainties, and conditions, many of which are outside of the Corporation's control, and undue reliance should not be placed on such statements. Forward-looking statements are qualified in their entirety by the inherent risks and uncertainties surrounding the Proposed Transaction, including: that the Corporation's assumptions in making forward-looking statements may prove to be incorrect; general adverse market conditions and competition; the inability to finance operations and/or obtain any future strategic investment necessary to implement new technologies; the inability to build a sustainable, conscientious company with a stronger presence online through new products in esports and gaming; the inability to obtain, or maintain, gaming license(s); and that market conditions related to the COVID-19 pandemic may negatively affect the outcome of the business or operations of the Corporation, including its results and financial condition. Except as required by securities law, the Corporation does not assume any obligation to update or revise any forward-looking statements, whether as a result of new information, events or otherwise. Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accept responsibility for the adequacy or accuracy of this release.


text:
Q: My list view displaying darker color of background color My list view as
<ListView
    android:layout_below="@+id/tags_activity_list_empty_msg"
    android:id="@+id/select_names_tags_lv"
    android:background="@android:color/transparent"
    android:fastScrollEnabled="true"
    android:paddingLeft="0dip"
    android:paddingTop="10.5dip"
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:fadeScrollbars="true"
    android:cacheColorHint="#00000000"
    android:layout_gravity="center_vertical"/>

when I run my application list items shows darker color of same as I used in background color of layout. I tried 1 and 2 and 3 but could not find my solution. I also used view.setBackgroundColor(android.R.color.transparent); in getView method but problem is same. What should be the solutions?

A: view.setBackgroundColor(android.R.color.transparent); should be view.setBackgroundResource(android.R.color.transparent) cause setBackgroundColor take a hex color value as parameter.

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