text:
En el campo del análisis numérico, el método de
Crank-Nicolson es un método de diferencias finitas usado para
la resolución numérica de ecuaciones en derivadas parciales, tales
como la ecuación del calor. Se trata de un
método de segundo orden en tiempo,
implícito y
numéricamente estable. El método fue
desarrollado por John Crank y Phyllis Nicolson a mediados del
siglo XX.

Para ecuaciones difusivas (y para muchos otros tipos de ecuaciones), puede demostrarse que el método de Crank–Nicolson es incondicionalmente estable. Sin embargo, las soluciones aproximadas pueden aún contener algunas oscilaciones espurias (decrecientes) si el ratio entre el paso de tiempo y el cuadrado de la malla en espacio es grande (típicamente, mayor que 1/2). Por este motivo, siempre que sean necesarios pasos de tiempo grande o pequeñas mallas espaciales,  puede considerarse el uso del método de Euler implícito, que es a la vez estable e inmune a oscilaciones (aunque es de menor orden).

Descripción del método de Crank-Nicolson

El método de Crank–Nicolson se basa en diferencias centrales en espacio y en la Regla del trapecio en tiempo, resultando así en un método con convergencia de segundo orden en tiempo. Por ejemplo en una dimensión, si la ecuación en derivadas parciales es:

entonces, tomando , la ecuación para el método de Crank–Nicolson es una combinación del método de Euler implícito  y el método de Euler explícito en la etapa de tiempo n + 1 (obsérvese que, sin embargo, el método en sí no es simplemente la media de estos dos métodos, puesto que la ecuación depende implícitamente de la solución):

La función F debe ser discretizada espacialmente mediante diferencias centrales.

Como se puede ver, se trata de un método implícito: para obtener el valor de u en el "siguiente instante de tiempo", debe resolverse un sistema de ecuaciones algebraicas. Si la ecuación en derivadas parciales no es lineal, la discretización tampoco lo será, de forma que para avanzar en tiempo resultará necesario resolver un sistema de ecuaciones algebraicas no lineales, siendo necesario emplear para ello algún tipo de método numérico. En muchos casos, especialmente en el de difusión lineal, el sistema de ecuaciones algebraicas tiene asociada una matriz tridiagonal y puede ser resuelto eficientemente mediante algoritmos adaptados a este tipo de matrices, que son de orden , mientras que los métodos habituales (para resolución de sistemas lineales con matrices llenas) son de orden .

Ejemplo: difusión 1D.
El método de Crank–Nicolson se usa a menudo en problemas difusivos.
Por ejemplo, en el caso de difusión lineal,

cuya discretización mediante Crank–Nicolson es:

o, tomando :

,

que es un sistema con matriz tridiagonal, por lo que, como se ha comentado,  puede ser resuelto mediante métodos mucho más eficientes.

Sin embargo, si introducimos una ecuación no sea lineal como la siguiente
(una ecuación cuasi-lineal):

aun tratándose de un ejemplo minimalista y no general, éste conduce a un sistema de ecuaciones algebraicas no líneas que no puede ser resuelto tan fácilmente como el anterior. Aun así, en algunos casos es posible "linealizar" el problema, usando el valor de  en el instante de tiempo anterior, es decir,   en lugar de . En otras ocasiones, puede ser imposible el estimar  mediante un método explícito y, a la vez, mantener la estabilidad.

Ejemplo: difusión 2D.
Cuando se extiende a dos dimensiones en una malla Cartesiana, el método se deduce de forma similar y el resultado conduce de nuevo a un sistema de ecuaciones algebraicas con matriz banda. Por ejemplo, la ecuación del calor bidimensional:

puede resolverse mediante una discretización de Crank–Nicolson:

suponiendo que se usa una malla cuadrada en la que . Estas ecuaciones pueden ser simplificadas algo, ordenando sus términos y usando el número de Courant:

En el esquema numérico de Crank–Nicolson, el tener un número de Courant pequeño no es un requisito para la estabilidad, aunque es necesario para la precisión numérica. Ahora podemos escribir el esquema como:

Véase también
 Ecuaciones en derivadas parciales

Referencias

Enlaces externos
 Module for Parabolic P.D.E.'s

Ecuaciones diferenciales
Análisis numérico
 Crank-Nicolson, método


text:
The Quarry, the review of the new horror adventure
The review of The Quarry, a new adventure from Supermassive Games that will make you tremble with fear.
The review of The Quarry , the new title of Supermassive Games and spiritual sequel to Until Dawn, makes us take a break from the adventures of the Dark Picture Anthology to let us discover a horror story close to the cult b-movies, this time dedicated to young boys but with a lot of callbacks that fans of vintage horror movies will love.
Before starting our journey to discover this new adventure, let's take stock of the situation on Supermassive Games, a company that over the years has specialized and experienced what it means to tell a dynamic horror adventure. However, if all the work done on The Dark Pictures Anthology , a collection of horror games released in recent years, has allowed the company to make progress on the segment, Until Dawn is perhaps the work from which The Quarry takes the most inspiration in terms conceptual.
A quiet night of horror
The pillar that supports the whole game is undoubtedly the plot , a story that unravels between choices made by the player and corresponding consequences, and it would be a real shame to ruin every single part of this, even the opening words. In the game, however, we will find ourselves managing a group of kids who, once the season is over as a counselor at a summer camp at the Hackett quarry (the work of the counselor would be halfway between animator and manager), are ready to go home but to a series of unfortunate events, they will have to face something terribly scary.
As already mentioned, the choices made during the game will change the implications of the plot, and even success or failure in any Quick Time Event will give different results. The game does not create too many choices in the situations mentioned above, but almost always offers a crossroads, a double possibility that depending on what you do could decree the death or survival of one or more characters. To help, however, we will think about the possibility of being able to rewind time 3 times during the adventure, giving the player 3 chances to be able to "take back" a choice.
Even if the game shows young characters, The Quarry pays homage and celebrates the American horror b-movies that have made school and that are still hailed as cult: as happened with Until Dawn, the various characters embody the classic stereotypes, starting from the famous sportsman to the sympathetic one on duty, with the addition of more "modern" figures such as the influencer. Dark environments, mysteries to be solved and dangers around every corner find their place in a story that gains in depth compared to the previous Until Dawn .
To make everything even more interesting we think about the development of the plot , which despite some slips finds its maximum splendor in the twists, which unfortunately are nullified only by some small photography problems and by cuts designed to make the game more cinematic, but with an average result.
We also prepare for an instant an interesting dynamic, that of tarot cards: collectible objects that you can find around (we remind you that as in other games, to see the possibility of interaction with an object, the controlled character must have his face turned towards it. ) and that will allow you to discover the future. Bringing them to Eliza , the cute character you can see in the next photo, they will allow you to discover the future of the plot and guess what choices to make to get the desired result.
If from the human side we have already talked about everything (except the motion capture technique, which we will talk about separately below), there is also a praise to the choice of exploiting American folklore and b-movies for the part. horror. Although without too many scares – vital for modern horror but personally annoying – The Quarry uses horror as a thread to weave its plot, thanks also to a really well-structured photography.
The choice of mixing folklore and urban legends manages to give The Quarry a fresh air, although the game is clearly meant for fans of the series b horror genre (in the positive sense of the term), and the way in which the whole adventure it is structured and it is smooth enough. Also interesting is the choice of wanting to leave some threads without a tail, as if to conclude the story in order to make us think about what could happen next, a choice that also in this case refers to some cult films (how can we forget the ending of L ' Army of Darkness, both the canonical and the original).
Level Motion Capture
Arriving at the technical part , we can immediately say that The Quarry is promoted, but with some reservations. If the motion capture used is fantastic from many points of view, it must be said that it is better on the most famous stars (such as Ted Raimi and David Arquette), while on other characters it occasionally presents some problems . More than the aesthetics itself, it seems that everything is related to the expressions, sometimes really too exaggerated or marked to seem realistic. This duplicity unfortunately means that in some scenes, especially the most excited ones, that mood breaks a bit, creating some empathic detachment between the characters and the player.
Speaking of the characters, the acting performance of each of them is superb: when the motion capture shows the expressions in good quality, you feel the pathos that the writer wants to tell, and the stellar cast behind the game evidently gave their all. If the aforementioned Ted Raimi (brother of Sam Raimi and well-known actor with many films and TV series to his credit) and David Arquette (Scream) did not make you jump from your chair, then it will be enough for you to recognize the younger Justice Smith (Detective Pikachu ), Skyler Gisondo (The Binge) and Halston Sage (The Last Summer) to understand the caliber of the cast behind this adventure.
To close the package there is then a very deep level of modularity of the adventure itself, capable of changing the pace of the game to the point of making the Quick Time Events really difficult, or perhaps removing them completely. If you also want to remove the choices in the game, then for you there will be the cinema mode , which once you have made brief decisions at the beginning of the adventure, will allow you to enjoy The Quarry as if it were a long and articulated film.
Return to Monkey Island: A first look at the new chapter in the Ron Gilbert series
Final Fantasy XVI: all the news on the exclusive PS5

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text:
How a relationship between Pulp Fiction star Uma Thurman and an Old Etonian was the real-life romance 'that led to Notting Hill'
By Max Aitchison For The Mail On Sunday
In the romcom Notting Hill, the love affair between a bumbling bookseller and a famous actress seemed so improbable it was dismissed as mere 'fantasy'.
But it seems the plot of the 1999 film may have been inspired by a real-life relationship between a London publisher and Pulp Fiction star Uma Thurman, when she was the toast of Hollywood.
Hugh Grant has previously suggested his Notting Hill character William Thacker was based on an unnamed real person – something writer Richard Curtis has always been keen to play down.
But evidence now suggests he was inspired by William Sieghart, an old Etonian who became friends with Curtis when they were both students at Oxford.
It seems the plot of Notting Hill may have been inspired by a real-life relationship between a London publisher and Pulp Fiction star Uma Thurman, when she was the toast of Hollywood
In 1994, Mr Sieghart had a romance with Uma Thurman, then 24. She had divorced British actor Gary Oldman two years earlier and was in London filming.
Like Thacker and Anna Scott, Julia Roberts's Notting Hill character, Ms Thurman and Mr Sieghart are thought to have started a romance after a chance meeting.
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Last year, Grant said: 'This is a story [Curtis] won't admit to but he's told me in a drunken moment.
'A friend of his, an ordinary guy, was in Harrods and met a very famous woman, and took her back to his flat.
Hugh Grant has previously suggested his Notting Hill character William Thacker was based on an unnamed real person – something writer Richard Curtis has always been keen to play down
But evidence now suggests he was inspired by William Sieghart (right with Curtis), an old Etonian who became friends with Curtis when they were both students at Oxford.
'That was the genesis of his script. But he's so scared of people finding out who this famous person was he won't tell anyone.'
Mr Sieghart, now in his early 60s, married film-maker Molly Dineen in 1996. He and Ms Thurman declined to comment last night.
Mr Curtis did not deny he knew the 'original Thacker', but added his inspiration 'was imagining what it would have been like to turn up to dinner at a friend's house with Madonna or Princess Diana.'
How Uma Thurman's real-life romance 'led to Notting Hill'
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text:
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You are here: Home / Flashnews / At ISSA PULIRE 2021 breathes trust among the Exhibitors
At ISSA PULIRE 2021 breathes trust among the Exhibitors
Innovation and research in the cleaning sector pass through Verona
The 25th edition of ISSA PULIRE, the international trade show dedicated to cleaning, sanitization and integrated services, was inaugurated yesterday. The opening ceremony in the presence of the representatives of ISSA and Afidamp officially kicked off the fair which will host almost 300 exhibitors at Veronafiere until the 9 September.
Toni D'Andrea, CEO of ISSA PULIRE Network; Michel De Bruin, President of ISSA EMEA Council; John Barret, Executive Director of ISSA; Giuseppe Riello, President of Afidamp and Maurizio Danese, President of Veronafiere attended the inaugural ceremony.
There is an atmosphere of trust among the exhibitors for the return of in-person events after more than a year and a half of absence from the fairs. ISSA PULIRE is, in fact, the first show in the professional cleaning and sanitizing sector to be celebrated in its original form since the beginning of the pandemic.
The novelty of this edition is the ISSA PULIRE THEATER which has been animated by the service companies and the associations during the first two days. The morning of 7 September was entirely dedicated to the hotel and food service sectors. Some of the hot topics discussed by the speakers were: new management models of the housekeeping service, food safety and the importance of the professionals who manage and carry out the cleaning service in hotels and restaurants. In the afternoon, on the other hand, we talked about innovation in a context in which the service to buildings, especially in the cleaning, hygiene and sanitizing sector, acquires new value, becoming fundamental for the protection of the health and safety of everyone.
Safety and Health were the central themes of the second day which opened with an important intervention by ONBSI on healthcare-related infections by Andrea Laguardia – ONBSI President, Prof Giorgio Vittadini – President of the Foundation for Subsidiarity, Prof Walter Ricciardi – Università Cattolica del Sacro Cuore, Dr. Fidelia Cascini – Università Cattolica del Sacro Cuore and Dr. Paolo Berta – Foundation for Subsidiarity.
One of the arguments highlighted by several important speakers, such as Prof Walter Ricciardi Università Cattolica del Sacro Cuore, Prof Giorgio Vittadini – President Fondazione per la Sussidiarietà, Prof. Massimo Clementi – Full Professor of Microbiology and Virology, Vice-Chancellor of University Vita-Salute San Raffaele, Milan , Dr. Roberto Lombardi – Technologic Innovation department, INAIL Rome and Dr. Camillo Falvo – Chief Public Prosecutor Vibo Valentia Court is that of budget cuts in the healthcare sector and the need to change strategy in healthcare spending. The cleaning service must not be considered as a mere cost, but as an investment, in sanitation and in professional training of the staff which therefore benefits the health of both patients and health personnel.
Service companies too have highlighted the need to invest in trainingfor sector employees, but also in research and innovative strategies as the backbone of their current commitment.
All speeches are available on-demand at platform.issapulire.com
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text:
Q: Как правильно унаследовать класс? Есть класс для работы с большими целыми знаковыми числами.
 public class BigNum
{
    static int base = 100;
    static int LenNum=3000;
    int num[];

    //Конструкторы
    //выделение памяти
    BigNum() {
        num = new int [LenNum];
    }
    //перевод числа в base-ичную систему
    BigNum(int x) {
        this();
        int i=LenNum-1;
        while (x>0)
        {
            num[i]=x%base;
            x/=base;
            i--;
        }
    }
    //конструктор копирования
    BigNum(BigNum x) {
        this();
        int i=LenNum;
        while (i>=0) {
            num[i]=x.num[i];
            i--;
        }
    }
    //Функция копирования
    void copy (BigNum x) {
        for (int i = 0; i<LenNum; i++)
            num[i]=x.num[i];
    }

    //функция сложения
    void add(BigNum x) {
        int ost=0;
        int i=LenNum-1;
        for (;i>=0; i--) {
            num[i]+=x.num[i]+ost;
            ost=num[i]/base;
            num[i]%=base;
        }

    }

    //функция для сравнения чисел
    public boolean a_b(BigNum x) {
        int i=0;

        while (i<LenNum && num[i]==x.num[i])
            i++;

        if (i==LenNum || num[i]>=x.num[i])
            return false;
        else
            return true;
        }

    //вычитание
    void sub(BigNum x) {
        int ost=0;
        for (int i=LenNum-1; i>=0; i--) {
            num[i]=(num[i] - x.num[i]+ost);
            if (num[i]<0)
            {
                ost=-1;
                num[i]+=base;
            }
            else
                ost=0;
        }
    }

    //Функция умножения
    void mul(BigNum x) {
        BigNum rez=new BigNum();
        int i, j=LenNum-1;
        int lim_j=0, lim_i=0;
        int y; int ost;
        while (x.num[j]<=0)//находим нули для пропуска
            j--;
        while (x.num[lim_j]==0)//находим начало числа
            lim_j++;
        while (num[lim_i]==0)
            lim_i++;
        //начинаем с числа после нулей, до начала числа соответственно
        for (; j>=lim_j; j--) {
            y=j; ost=0;
            BigNum mas =new BigNum();
            //с конца второго числа до его начала
            for (i=LenNum-1; i>=lim_i; i--) {
                mas.num[y]=num[i]*x.num[j]+ost;//умножаем числа в заданных местах
                ost=mas.num[y]/base;//если остаток больше С.С. переводим его в нашу С.С.
                mas.num[y]%=base;
                y--;
            }
            //Добавление остатка в следующие ячейки, при его наличии
            while (ost>0) {
                mas.num[y]=ost%base;
                ost/=base;
                y--;
            }
            rez.add(mas);
        }
        this.copy(rez);
    }

    //Деление целочисленное
    void div(BigNum x) {
        BigNum rez = new BigNum(); //результат
        BigNum one = new BigNum(1); //
        while (!(this.a_b(x))) //пока первое число не станет меньше второго
        {
            this.sub(x); //отнимаем
            rez.add(one); //прибавляем для результата
        }
        x.copy(this);
        this.copy(rez); //копируем в num
    }
    // Печать числа строкой
    static void pr(BigNum x) {
        System.out.println(x.inString());
    }
    //перевод массива в строку
    public String inString() {
        int i=0;
        String str = "";
        while (num[i]==0)
            i++;
        for (; i<LenNum; i++){
            str+=num[i];
            str+='`';
        }
        return str;
    }
}

Нужно создать подкласс для работы с большими числами с плавающей точкой.
Пытался унаследовать его и заменить некоторые методы, но глухо, не знаю, что уже сделать.
A: А в чем, собственно, проблема с наследованием? Судя по условию задачи, наследование неизбежно.
И, кстати, правильнее было бы переименовать метод inString() в toString(). Тогда вывод строкового представления объекта будет выполняться следующим образом:
System.out.println(BigNum x);

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I grew up in Hardwick, Vermont, the youngest of three, and the only girl for three generations in the Leslie family. I was surrounded by art—my mother is a weaver (Ruby Leslie) and my father a painter and art professor at Northern Vermont University (Ken Leslie).
I graduated from the University of Vermont with a BA in English and Art, primarily fusing the two together to make comics. I have lived for periods of time in Argentina, Ghana and Malta, though I currently reside in Brooklyn, NY. Previous news-worthy art gigs include publishing a tiny book with One Page Productions, working for cartoonist Alison Bechdel doing editing and color work for her book Are You My Mother, and teaching amazing Vermont high school students at the Governor's Institute on the Arts each summer.
Send me an email (malinaleslie@gmail.com) or follow me on Instagram (Malina_Leslie)—I'd love to hear from you!


text:
Leon Cadore
Leon Joseph Cadore
(Caddy)
School Gonzaga University
High School Sandpoint High School
Debut April 28, 1915
Final Game August 10, 1924
Born November 20, 1891 in Chicago, IL USA
Died March 16, 1958 in Spokane, WA USA
1 Biographical Information
2 Notable Achievements
3 Records Held
4 Related Sites
Leon in 1918
Pitcher Leon Cadore played a decade in the majors, primarily with the Brooklyn Robins, and won 68 games. He is best remembered for going the distance in the longest game in major league history.
Prior to embarking on a pro career, he played at Gonzaga from 1906 to 1908 (although that would mean he started there at age 14 or 15). He became the first player from the school to reach the majors when he joined Brooklyn in 1915, going 0-2 with a 5.57 ERA in 7 games. With the Montreal Royals the following year, he won 25 games to lead the International League. Cadore went 13-13 with a 2.45 ERA in 37 appearances with Brooklyn in 1917 but missed most of the following season while serving in the Army in World War I. He returned to win 14 games for the Robins in 1919 and a career-best 15 games in 1920.
On May 1, 1920, Leon pitched 26 innings in a game against the Boston Braves. He gave up just 1 run and 15 hits while striking out 7 before the game was finally called on account of darkness (and scored as a tie). Opposing pitcher Joe Oeschger also went the distance. It is said that Cadore faced 96 batters and spent the next 36 hours in bed. The Robins played in the 1920 World Series against the Cleveland Indians, and Cadore started Game 4. However, he gave up 2 earned runs in just an inning and took the loss to Stan Coveleski. Cadore won 13 games in 1921 but his fortunes declined after that. He was waived in 1923 and picked up by the Chicago White Sox. He ended his career with the New York Giants in 1924.
After his playing days, Cadore married Mae Ebbets, the daughter of former Brooklyn owner Charles Ebbets. She died in 1950, and he passed away in 1958 at age 66.
Notable Achievements[edit]
15 Wins Seasons: 1 (1920)
200 Innings Pitched Seasons: 4 (1917 & 1919-1921)
Records Held[edit]
Most at bats, game (extra innings), 86, May 1, 1920
Most batters faced, game (extra innings), 96, May 1, 1920
Leon Cadore at the SABR Bio Project
Find-A-Grave Memorial for Leon Cadore
Leon Cadore obituary
Retrieved from "https://www.baseball-reference.com/bpv/index.php?title=Leon_Cadore&oldid=1140275"
World War I Veterans
Deaths in 1958


One of the most useful sources for finding the Irish place of origin for Irish immigrants in the U.S. and Canada in the 1840s is newspaper reports about Repeal Associations. My previous post about Repeal Associations in Prince Edward Island, Canada, explains what they were.
Toronto, like other North American towns and cities, saw the establishment of a Repeal Association by Irish immigrants. The Toronto Mirror newspaper carried an article in 1844 about the activities of the organization and provided the names and Irish counties of origin of its members. These names were compiled in an article in Families, the journal of the Ontario Genealogical Society. Consult 'Nominal List of Repealers from the Toronto Mirror 2 February 1844' in the June 1997 (Vol. 36, No. 2, pp.111-116) edition to read the article.


text:
NCASE Home > NCASE Resource Library > > Subsidy, Eligibility, and Equal Access > The Wallace Foundation > Other > School & Community Partnerships > Report
Office of Child Care (OCC) (3) Apply Office of Child Care (OCC) filter
Out-of-School Time Programs: Paving the Way for Children to Find Passion, Purpose, and Voice
This slide deck presents research on how parents, teachers, and Out-of-School Time (OST) providers perceive the value of OST in children's social, emotional, and academic development.
The Partnerships for Social and Emotional Learning (PSELI) Initiative Podcasts
These five podcasts feature promising practices from the Partnerships for Social and Emotional Learning Initiative (PSELI). The episodes focus on developing the capacity of adults to promote SEL, building effective partnerships, the role of coaches, and coordination between school and out-of-school programs. This resource supports the COVID-19 response.
Every Summer Counts: A Longitudinal Analysis of Outcomes from the National Summer Learning Project
This report shares evaluation findings from 2017 of the longer-term impacts of a summer learning project in five school districts: Boston, Dallas, Duval County in Florida, Pittsburgh, and Rochester. It explores the effects of two consecutive summers of voluntary, full-day programming for at least 20 days three school years after the second summer of programming.
Early Lessons from Schools and Out-of-School Time Programs Implementing Social and Emotional Learning
The report and executive summary review lessons learned from the first two years of the Partnership for Social-Emotional Learning Initiative (PSELI). Findings are based on surveys, interviews, and observations from 38 partnerships in 6 sites about the barriers and solutions to school-OST partnerships on SEL.
Getting Support for Summer Learning: How Federal, State, City, and District Policies Affect Summer Learning Programs
This report offers information to aid summer learning leaders in securing and maintaining support for programs. It summarizes lessons learned from interviews with 60 school district staff and 20 policy experts on federal, state, city, and district funding and policies.


Our Review: Sportlife is a clean and flexible, fully responsive WordPress Theme. This theme is suitable for bloggers, business owners and people who want to showcase. The Sport life comes with lots of theme features as Built on twitter bootstrap, Seo friendly, HTML 5 valid, 6 predefined color skins, Very nice widgetized sliding top bar, 2 very good sliders: revolution slider and carouFREDsel slider, Font Awesome library with more than 350 retina ready icons, a beautiful portfolio layouts and much more. This themes needs to runs WordPress 3.5. It's price is $45.
Sportlife is a clean, flexible, responsive WordPress theme that can be used by bloggers, business owners and people who want to showcase their works in a clean, professional manner.
The theme comes with lots of options, more than 30 shortcodes that can be generated with the WordPress content editor, 6 beautiful predefined skins, full translation(.po / .mo files included), 2 distinct sliders(including the popular Revolution slider – save $15) and alot more!
7 custom widgets: twitter, newsletter, custom latest posts from any category, custom latest categories, latest portfolio works, flickr and login.
Detailed, spot on documentation with sample code and so much more!


Seed Transformation Network Ghana has inducted new members at an event held in Accra.
The Class of 2018, West and Southern Africa, are the latest to complete the year-long Stanford Seed Transformation Programme. The West Africa Centre was established in 2013 to equip entrepreneurs to lead their regions into prosperity. Leaders of private sector business are taken through intensive sessions taught by Stanford faculty and industry experts using experiential learning.
Made up of over 100 Ghanaian entrepreneurs, the Network has a mission to transform local companies into international players. It hopes to achieve this by creating a learning environment for members as well as competitive advantage through partnerships to grow their businesses.
Constance Elizabeth Swaniker, President of the Seed Transformation Network (Ghana Chapter) and CEO of Accents and Arts welcomed the new members and urged them to be guided by the values of Stanford Seed: "I entreat you all to live the Stanford Seed value of using your knowledge and skills to transform your businesses to grow the economy".
She said the Network will work with relevant government agencies in the coming year to address the needs of members: "We are committed to building relationship with relevant government agencies and other stakeholders to elicit their support for the business needs of our members and how we can contribute to growth of the Ghanaian economy".
Eugene Eluerkeh, on behalf the newly-elected Network members, expressed appreciation for the opportunity to be part of the Seed Transformation Network: "We cherish this platform that offers support for the growth of our businesses. I am convinced that together we can contribute to the development of Ghana," he stated.
The event afforded the new executive committee, which was elected into office in September this year, an opportunity to network and share experiences with members. Other executives present at the event were Linda Ampah, Vice-President and CEO of Cadling Fashion; Samuel Agyapong Appenteng, Treasurer; Romeo Kwame Bugyei, Communications Officer; Georgette B. Sakyi-Addo, Learning and Events Officer, and ambassadors of the other cohorts.
The Stanford Institute for Innovation in Developing Economies (Stanford Seed) is a Stanford Graduate School of Business-led initiative with the objective of ending the cycle of global poverty. Stanford Seed's Transformation Programme supports established businesses with the potential to transform and scale-up.
Members of the Network are past participants who have successfully completed the Stanford Seed Transformation Programme. Over 100 Ghanaian entrepreneurs have so far benefitted from the training.


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SOJA's Grammy win speaks to the 'universality' of reggae music, says Grange
Minister of Culture, Gender, Entertainment and Sport, Olivia Grange
KINGSTON, Jamaica — Minister of Culture, Gender, Entertainment and Sport, Olivia Grange, has congratulated United States-based reggae band, SOJA, for winning the 2022 Grammy Award for Best Reggae Album.
In a statement released to the media, the Culture and Entertainment Minister said reggae music has "touched and influenced the lives of people all around the world" and expressed that SOJA's win is proof of the genre's universality".
"I want to congratulate SOJA on their award. This speaks to the universality of Reggae music and its worldwide reach," a part of her statement read.
Taking a brief trip down memory lane, Grange recalled the year reggae music made the United Nations' list of global cultural treasures. The Minister shared that in that ceremony back in 2018, "some of the most impassioned and stirring speeches about reggae came from far-flung countries."
"I recall in 2018 in Mauritius, when UNESCO inscribed Reggae Music, some of the most impassioned and stirring speeches about reggae came from far-flung countries such as China, Japan, Poland, Saudi Arabia, Poland and Cameroon. Our music has touched and influenced the lives of people all around the world," Minister Grange said.
Giving special credit to Spice and Etana for making the Grammy's shortlist of nominees, Grange sought to remind the public that their inclusion was the first time in the award's 36-year history that two women were nominated in the Reggae category, a feat she urged Jamaicans to continue celebrating.
She also used the opportunity to recognise the other nominees in the category; Sean Paul, Gramps Morgan, and Jesse Royal.
The Minister's statement comes amidst outrage that a non-Jamaican, reggae band walked away with what is arguably the most coveted award in music history. Jamaicans have been calling for a boycott of the Grammy awards following SOJA's win dubbing it a slap in the face to the foundation of reggae music.


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Piper stiliferum är en pepparväxtart som beskrevs av Truman George Yuncker. Piper stiliferum ingår i släktet Piper och familjen pepparväxter. Inga underarter finns listade i Catalogue of Life.

Källor

Pepparväxter
stiliferum

redpajama_set_name: RedPajamaWikipedia


Insurify's Evia is a personal car insurance agent that helps you compare quotes from the nation's top companies with a single text message. You don't have to complete long inquiry forms to get accurate quotes. Insurify is integrated with the same data providers used by a human insurance agent. The quotes are free, although local data and messaging fees may apply if you don't have an unlimited text plan. Save time and money using Insurify and focus on the exciting things in life.


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GI Game Changers
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Which gaming hardware manufacturers may have funded human rights abuses in 2018?
Apple and Facebook still best gaming companies for ethical sourcing; Sony continues to lag; Valve says nothing
Feature by Rebekah Valentine Senior Staff Writer
When Apple asked its business partners for 2018 whether their operations were funding human rights abuses, five of them decided not to respond. Apple answered by halting all business with them.
When Sony asked its business partners for 2018 whether their operations were funding human rights abuses, over 50 of them decided not to respond. Sony answered by saying it would "demand" a response next year -- something the company also said last year when the same thing happened, and the year before that, to no significant improvement.
Apple and Sony are two ends of what turns out to be a pretty broad spectrum of caring about conflict minerals in the games industry. Having covered these issues in past years, it's time once more to take a look at the games industry and see how hardware and accessory manufacturers improved or not on making sure the latest gaming platforms didn't fund armed conflict and slave labor in 2018.
What are conflict minerals?
"Conflict minerals" is a blanket term for minerals that are mined in conflict zones around the world, the acquisition, sale, transport, or movement of which ultimately funds or perpetuates the conflict. This could mean directly funding armies or rebel groups, making use of slave labor for mining operations, or having illegal taxes, bribery, or coercion by armed groups touch the supply chain in some way, whether deliberately or not.
The four most common conflict minerals are tungsten, tin, tantalum, and gold (collectively referred to as 3TG), and unfortunately, they're all frequently found in products most consumers use every day -- including electronics such as gaming hardware. The good news is that ethical sources for these minerals exist that don't fund war and human rights violations.
The bad news is that companies don't always know whether they're using those ethical sources or not. Supply chain complexity is one reason for this; another is that a good chunk of these minerals come from certain areas (especially the Democratic Republic of Congo and surrounding countries) where ongoing civil wars and outside violent groups profiting from mining operations make it difficult both to discern whether or not a source is conflict-free and, if it is, to keep it that way.
How do companies guarantee ethical sourcing?
The simple answer is, at least at the moment, they can't. Not entirely. However, companies in the United States are required under the Dodd-Frank Act to make a public reporting with the SEC every year of just how close to being conflict-free they can reasonably determine their supply chains are.
Though these reports vary in how much or little information they include, all the ones we looked at for gaming companies have several common elements in how they gather and share this information from their complex supply chains.
Essentially, companies obtain minerals used in their products from suppliers, who in turn obtain them either directly or through a longer supply chain from smelters and refiners (SORs) located around the world.
Broadly, companies have two pieces of information that they need to learn about each SOR. First, is that SOR located in or getting its ore from a country where armed conflict and human rights abuses are occurring in connection with mining operations? And second, if so, is that SOR funding or benefiting those abuses in any way?
Most companies glean this information by reaching out to their suppliers and asking them to fill out a Conflict Minerals Reporting Template (CMRT), a standardized form created by the Responsible Minerals Initiative (RMI) that asks suppliers if their SORs have undergone the Responsible Minerals Assurance Process (RMAP), a procedure that effectively whitelists the SOR and confirms it uses conflict-free sourcing through a third party audit.
But this is where things get tricky, as some suppliers may opt not to respond, leave parts of the form blank, report inaccurately, fail to obtain key information about their SORs, or otherwise (intentionally or not) obscure potential connections between supply chains and human rights abuses.
That leaves it to the companies to impose measures to ensure this doesn't happen. As you'll see in our report, some companies actively communicate with their supply chains, and take efforts to remove suppliers or SORs who refuse to complete surveys or become RMAP-conformant. But as there's no legal requirement to do so, other companies gently slap wrists and chug onward year after year not knowing what's going on with a large chunk of their supply chains.
And when companies ignore industry-wide standards and best practices for ensuring responsible sourcing year after year after year, it becomes impossible to tell whether or not sales of consoles, controllers, toys-to-life figurines, VR headsets, and other gaming hardware helped perpetuate human rights abuses.
Word and acronyms to know
When trying to parse issues surrounding conflict minerals, a lot of terms and acronyms tend to get thrown around. Here's a quick overview of the ones seen frequently in this report:
3TG - Tin, tungsten, tantalum, and gold, the four most common conflict minerals.
Covered Country - The Democratic Republic of Congo and adjoining countries: Angola, Burundi, Central African Republic, Rwanda, South Sudan, Tanzania, Uganda, and Zambia. Minerals sourced from these countries have a higher potential of benefitting, financing, or otherwise supporting armed conflict or human rights abuses.
CMRT - Conflict Minerals Reporting Template - A standardized reporting measure developed by the Responsible Minerals Initiative (RMI) to allow suppliers to gather and submit information about the upstream elements of their supply chains.
RMAP - Responsible Minerals Assurance Process, a program created by the Responsible Minerals Initiative to help companies responsibly source minerals in their supply chains.
SORs - Smelters and refiners, one of the most upstream elements in supply chains for minerals.
Suppliers - The "middle men" of mineral supply chains. Suppliers obtain minerals from SORs, then supply those to companies to manufacture products.
How did game companies do in 2018?
Five years ago, Apple's report on its use of conflict minerals was an uncomfortable one to say the least. Only 135 of its 225 SORs -- 60% -- could be reasonably said to not have funded conflict in 2014. But Apple took the hint quickly. Its 2015 report saw a 100% survey return rate, and Apple found no reasonable basis to determine any of them had financed or benefited armed conflict. That repeated in 2016 and 2017.
Now in 2018, Apple still has the distinction of being far and away the best gaming company we looked at for responsible sourcing. It once again saw 100% survey participation, and all 253 of its SORs found no evidence or reasonable suspicion of support for armed conflict. In fact, Apple actively told its suppliers to remove five SORs from its supply chain last year for refusing to participate in a third party audit.
In addition, Apple puts considerably more effort than any other company we investigated into making sure its supply chain understands the importance of ethical sourcing via training materials in different mediums and translations, support lines, and other tools. It funds various initiatives, including the whistleblowing activities of the Industrial Technology Research Institute's Tin Supply Chain Initiative, the International Peace Information Service, relevant activities of the University of California at Los Angeles and Harvard Humanitarian Initiative, and most recently a human rights impact assessment of a potential traceability project in the Democratic Republic of Congo.
As good as that all sounds, one dark footnote in Apple's SEC filing this year was that it still included a segment in its report about how as a part of its routine examination of whistleblower reports, it found eight potential incidents that involved illicit activities such as bribery, corruption, or criminal activity that it couldn't entirely guarantee hadn't affected its supply chain somehow.
It's to Apple's credit that they mentioned this at all -- there's nothing that touches this level of detail in any other report we read. But it's also a sad example of the complexity of supply chains and the extreme prevalence of corruption at multiple levels. If Apple, which appears to have the most thorough understanding of its own supply chain of any company we looked at, still isn't 100% on whether or not its iPhones put money in the pockets of armed groups, then what about the companies that don't even know who provides the minerals in their products in the first place?
Like Apple, Facebook has proven over multiple years that it takes ethical sourcing seriously with the manufacture of hardware such as the Oculus Rift, Oculus Go, and their related controllers and accessories.
Though the language in its filing is less specific and stringent about the requirements it places on its suppliers, whatever it's doing seems to be working. Its first report for 2016 with the launch of the Oculus Rift was near perfect (with only one of its SORs not conformant with the RMAP), and its subsequent 2017 report managed to rope in the remaining SOR for all 192 confirmed conformant.
Looking at 2018, Facebook has added 60 more SORs for a total of 252. Oddly, the SEC filing doesn't mention survey return rate, though its language does specify that survey returns are "required" of its suppliers and does not indicate anywhere that there were suppliers or SORs knowingly left out. Of the 252, all but five are conformant with RMAP, with four marked as "active" and undergoing assessment to become conformant.
The remaining SOR is neither active nor conformant, though Facebook's filing notes that it has "reasonable expectation" it did not source minerals from one of the Covered Countries, and thus is not supporting armed conflict.
Facebook's filing, unlike most of the others we looked at, does not detail plans to improve or continue the strong track record of its sourcing efforts in the coming year.
For a while, it seemed that Activision Blizzard would soon be done with any products that included conflict minerals. 2017 saw the dying gasps of Skylanders, with a 90% survey return and only three SORs using conflict minerals. All were conformant.
But with Skylanders solidly in the rearview now, Activision Blizzard is still using conflict minerals for certain branded products for Overwatch and World of Warcraft. This year the company had a 100% survey return, revealing only two SORs. One was conformant, but Activision Blizzard was unable to determine specific details about the other SOR, including its location. So while the company maintains in its filing that, to the best of its knowledge, none of its products contain 3TGs from Covered Countries, that claim seems a touch generous.
The company does detail a risk mitigation plan for future years, but specifics are limited to pledges to continue past efforts to maintain survey response rate and "work with" suppliers who aren't providing full or accurate information. There is no indication that Activision Blizzard will make survey or audit completion a requirement of its suppliers and SORs in the future.
For Microsoft's various Xbox incarnations, the console manufacturer obtains its minerals from a host of SORs only outnumbered by Sony. And yet the last few years it has managed a near-perfect survey return rate, though a 99% return rate in 2016 and 98% in 2017 means that Microsoft is still allowing some of its supply chain to slip through the cracks each year. That didn't change in 2018, and neither did much else.
Of 174 total active suppliers, 171 returned their surveys for a 98% response rate, leaving three suppliers and an unknown number of SORs upstream from them out of Microsoft's scrutiny. The company does give a fairly detailed breakdown of the 299 known SORs providing minerals to its suppliers, though that breakdown isn't necessarily a happy one. 252 of them were conformant with RMAP, and six were undergoing audits to become conformant. However, that left 41 SORs in various levels of non-conformance, with some simply "not interested" in the audits.
It's worth noting that 252 is the exact number of SORs that were conformant last year, though there's no way to tell if it's the same 252 or if (more likely) the SORs involved have shifted a bit. Despite Microsoft attesting that it places suppliers on "restricted" status if they don't commit to RMAP-conformant sources and "may also terminate" business with them, that policy has not resulted in a 100% survey return rate or a drastic improvement in conformance over the last few years.
As for future corrective actions, Microsoft's report mostly focuses on a continuation of past practices, leaving little room for optimism. It does maintain partnerships with multiple organizations working toward improving conflict minerals sourcing, but that will mean little as long as Microsoft does not have its own house in order.
Sony's ongoing trend of being the least transparent company on its conflict minerals sourcing continued in 2018 as the company once more refused to say how many of its suppliers didn't return surveys, couldn't identify all its SORs, and had a large number of known SORs not just non-conformant, but also largely unknown in terms of location and activities.
To begin with, Sony noted that some of its suppliers either refused to identify SORs in their supply chains, returned incomplete or inconsistent surveys, or didn't respond to Sony's request for surveys at all. Last year, The Enough Project provided a report on major tech companies' progress on ethical sourcing that put Sony among the worst of those investigated, and was able to pin Sony's survey return rate for 2017 between 80% and 87%. The Enough Project does not have an updated report for 2018 on its website, though, and a request to the project for comment went unanswered.
Looking at the surveys that did show up this year, Sony's suppliers identified 310 total SORs, with only 257 identified as either RMAP-conformant or currently under the audit process (and no breakdown of just how many fell into which category). The remaining 53 SORs were not just non-conformant and not under audit, but Sony could not verify their locations, simply attesting that none of the suppliers outright stated they were in a Covered Country.
Sony is aware of how its report looks. In a list of identified risks, Sony acknowledges it has issues with supplier response to the survey, identification of SORs, failure of its supply chain to adopt a conflict-free sourcing policy, and failure on its own part to promote RMAP participation.
As for what it's doing to address these risks, Sony has promised to work slightly harder to clean up its supply chain in 2019. Last year, it pledged to send letters to suppliers that were consistently ignoring surveys. This year, it's promising in-person visits. However, given Sony's ongoing history of hand-waving these issues, it seems unlikely that anything short of a pledge to outright remove non-conformant elements of its supply chain will result in significant improvements next year.
Nintendo is not publicly traded in the United States, and thus does not have to file with the SEC on whether or not it is responsibly sourcing minerals. However, Nintendo does publish an annual update on the issues in its Corporate Social Responsibility Reports, which in the past have largely contained the same information that one can find in the SEC filings of other companies.
When Nintendo began reporting on its use of conflict minerals back in 2014, things didn't look so hot. At the time, the console and amiibo manufacturer was only able to say that 47% of its SORs were RMAP-conformant. That number jumped to 72% in 2015 with a 100% survey response rate (which remained constant up through last year's report), but has since only seen incremental improvements to 74% conformant in 2016, and 76% in 2017.
Nintendo's report isn't typically published until the end of June, and an English translation has historically been available around a month after. We've reached out to Nintendo of America, which confirmed to GamesIndustry.biz that it would be publishing a similar update at around the same time this year. As in previous years, we'll write a separate analysis when that information becomes available.
In the meantime, Nintendo of America has provided a statement to GamesIndustry.biz:
"Nintendo takes its social responsibility as a global company very seriously. We have an unequivocal policy banning the use of conflict minerals in any of our products, and expect our production partners to do the same. Because Nintendo outsources the manufacture and assembly of all Nintendo products to its production partners, we established the Nintendo CSR Procurement Guidelines based on relevant laws, international standards and guidelines that focus on protecting human rights, ensuring workplace safety, promoting corporate ethics and safeguarding the environment. We share these guidelines with all of our production partners.
"These guidelines require our production partners to establish a policy banning the use of conflict minerals and investigate the source of materials in our products by using the internationally recognized RMI conflict minerals reporting tool.
"We continue to actively work with our production partners in our supply chain to refrain from using conflict minerals in our products."
Update July 1, 2019: This year, we reached out to Ubisoft to check in on its possible use of 3TGs in making its toys-to-life figurines for Starlink: Battle for Atlas. They have since followed up by confirming that no conflict minerals were used for Starlink.
This is the first year we're including Google as part of our annual conflict minerals report, a decision we made due to Google's formal entry into gaming with Google Stadia, which launches in November. Though Google Stadia is a cloud-based service, elements of its use do rely on hardware that uses conflict minerals -- namely, its Google Stadia Controller and the Chromecast Ultra required to stream games to TVs.
Since 2019 will be the first year Google is manufacturing these products en masse, the numbers we're reporting here do not reflect the materials used in products specific to gaming or Stadia. Rather, they're inclusive of not only Google's many electronic products like Google Home and Chromecast, but everything electronic under parent company Alphabet's business umbrella. That said, Google's track record can provide an idea of what to expect in the future, and a benchmark to look at next year when its numbers also include minerals used for gaming products.
On the downside, Alphabet's SEC filing indicates some of its suppliers were "still in the process" of gathering information from their SORs. It's not clear how many or what percentage of the company's SORs that refers to.
However, Google and Alphabet appear to be moving in the right direction in their third year of conflict minerals reporting. Of 298 known SORs, the company identified 249 as "conformant" and five as currently in the audit process. Though that seems like it leaves a rather sad 44 behind, the filing attests that those remaining SORs do not source minerals from Covered Countries at all.
In efforts to improve future compliance, Alphabet makes a number of pledges to increase its understanding of its supply lines, encourage use of RMI-approved tools and resources, require new suppliers to follow its conflict minerals policies, and raise awareness of responsible sourcing. It has already engaged in multiple education campaigns, including a film entitled Journey of Gold, and a program to support the economies of Congolese communities called Congo Power.
HTC makes Vive VR headsets and their related accessories, along with numerous other electronics that include 3TGs. Like Nintendo, the company is not publicly traded in the United States and isn't required to file with the SEC on its use of these minerals. But unlike Nintendo, HTC doesn't publish a yearly conflict minerals report in English.
However, HTC responded to GamesIndustry.biz' request for comment on this issue with some promising statements. Though it didn't include a breakdown of its suppliers and SORs, its policy in recent years has been not to source any of its minerals from Covered Countries. It requires its suppliers to agree to this policy, and like the other companies in this report, it performs an annual CMRT survey to ensure this contract isn't breached.
While this policy may help avoid putting money in the hands of armed groups, the idea of side-stepping the Central African region entirely to avoid unethical sourcing is one that's been criticized in the past by some as harmful to groups in the region doing legitimate business. One pointed explanation of the possible effects of this comes in a 2010 letter, submitted to the SEC by representatives of mining cooperatives in North Kivu, which outlines some of the struggles of these legitimate groups in response to Dodd-Frank, including concerns about smuggling, lack of work for miners, and effective abandonment of support for groups trying to build legitimate operations to resist the illegitimate ones.
"If we cannot start to work when the [local government ban on mining] is lifted, we will starve," it reads. "We cannot continue to suffer any longer. Do we now have to choose between dying by a bullet or starving to death?"
Though Valve has manufactured and sold electronic products (such as its Steam Link) before, we haven't included it in our past reports as it isn't a publicly traded company and has no public data available on its conflict minerals sourcing. This year, with the coming release of the Valve Index, we wanted to change that.
With the understanding that the Index is not on the market yet and thus the company would not reasonably have a report on its mineral sourcing for the hardware, we reached out to Valve in the hope that we could, at minimum, obtain a statement of the company's policy on conflict minerals and any data on past efforts to ensure ethical sourcing for products such as the Steam Link or Steam Controller.
Unfortunately, Valve was the only company we reached out to that did not respond in any way to our requests on this issue.
Rebekah Valentine
Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.
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Dr Vinicius Mariano de Carvalho is Lecturer in Brazilian Studies at Brazil Institute, King's College London. He is also Honorary Associate Professor for Brazilian Studies at Aarhuns Unviersity, Denmark, where he worked preivously to his current position. His research is focused on Brazilian Literature, Music and Culture. He has severeal article on Brazilian music. Besides his academic carreer, he is also a conductor and lute player. He had conducted choirs and orchestras in Brazil, Germany, Denmark, France, Russia, Slovakia and UK. Since 2015 he directs the King's Brazil Ensemble, at KCL.


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Posted on 2022/03/02 (2022/03/25) by Britt
Notes from the infirmary presents an ongoing body of work by artist and printmaker Chad Cordeiro that comprises linocuts, etchings, collage works, and audio tracks. Drawing from film, music and image, Cordeiro uses samples and fragments of disparate media to create collages, etchings, linocut prints and audio works that respond to multiple, interconnected narratives and histories, often located in (media) archives and collections. His formal and conceptual approach to sound and image making is inherently linked to processes of printmaking.
The central figure in this exhibition is the animated character, Koko the Ghost, who appears in the 1933 animated short film Betty Boop in Snow White. By focusing on Koko the Ghost, Cordeiro casts his own version of Koko, traversing different tableaux of his making. Koko is not only a ghostly personification and embodiment of Cab Calloway, the American jazz singer, dancer and actor, but also a provocateur acting out iterative gestures to figures and monuments of the past. The acts of gesturing reflected in Koko's hands and bodily movements points us to lost, forgotten and hidden narratives, including futures that are now derailed. Koko is a moving shadow of Calloway, echoing his motion through the use of rotoscoping, a technique to create realistic character movement for hand-drawn animations by tracing the action of a figure directly from film stills.
Chad Cordeiro. The End, 2021. Intaglio Print with collage.
Under the infirmary (2021) Hardground step-bite aquatint etching drypoint and collage.
Some figures and monuments of the past to which Koko gestures include the monument to George Harrison, the British prospector credited with the discovery of gold in Johannesburg, a drawing of Max Fleischer, the animator who invented the first Rotoscope machine in the 1920s, as well as references to artists and musicians such as Winston Ngozi, Ben Patterson and Cheik M. Smith.
Another important 'character' in this collection of works is the song St. James Infirmary featured in Betty Boop in Snow White and performed by Calloway. St. James Infirmary, which has been covered and reinterpreted in more than 300 iterations by musicians such as Louis Armstrong, Dizzy Gillespie and Billie Pierce, is a musical vector through which Cordeiro playfully investigates the lineage of the song and its underlying histories. Cordeiro superimposes these visual and audio references to create a new environment from existing fragments, tasking us as viewers and listeners to consider the pull of history as it bears and lingers on our present.
Take a listen to the episode of the David Krut Podcast to find out more about Cordeiro and his practice:
David Krut Podcast: Chad Cordeiro & Interconnected Historical Narratives… Listening Time: 30 Minutes
Chad Cordeiro
PDSA: The Surreal LandscapeAdele van Heerden – Field Trip


Trinny Woodall has spent the last 20 years helping women find their most flattering selves and the best skincare. And now with Trinny London the most hard-working, perfectly matched, foolproof makeup. With Match2Me technology, this is the range that is completely tailored to you.
In a quest for the perfect tone and consistency, Trinny would mix a stick foundation with a liquid, blend a lip tint with a gloss, mixing up colours and decanting them into little pots. And then she thought, 'there has to be a better way', and decided to develop her own makeup range. Thus the big idea was born: a portable, versatile range of makeup, with colours to suit every woman.
Drawing from over 20 years of experience working with women and trying to find tailored solutions to their style quests, it only made sense that Trinny's makeup range should follow suit. Through Match2Me, everyone can get recommendations targeted to their unique combination of Skin, Hair and Eyes.
Trinny London is committed to delivering makeup products with the highest quality ingredients and pigments. Trinny London creates products that last and are committed to waste reduction by minimising the size and bulk of their packaging and actively encouraging customers to reuse their iconic jars.
I mushed up colours and decanted them into little pots. And then I thought, "there has to be a better way". The big idea was born: a portable, versatile range of makeup, with colours to suit every woman.
Trinny London has been awarded the Butterfly Mark for their measurable impact and company-wide commitments to sustainability.


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Vlasikha () is the name of several inhabited localities in Russia.

Urban localities
Vlasikha, Moscow Oblast, a closed work settlement in Moscow Oblast

Rural localities
Vlasikha (station), Altai Krai, a station in Vlasikhinskaya Settlement Administration of Industrialny City District of the city of krai significance of Barnaul, Altai Krai
Vlasikha (selo), Altai Krai, a selo in Vlasikhinskaya Settlement Administration of Industrialny City District of the city of krai significance of Barnaul, Altai Krai
Vlasikha, Kostroma Oblast, a village in Ivanovskoye Settlement of Sharyinsky District of Kostroma Oblast
Vlasikha, Novgorod Oblast, a village in Peredskoye Settlement of Borovichsky District of Novgorod Oblast
Vlasikha, Molokovsky District, Tver Oblast, a village in Molokovsky District of Tver Oblast
Vlasikha, Rameshkovsky District, Tver Oblast, a village in Rameshkovsky District of Tver Oblast
Vlasikha, Yaroslavl Oblast, a village in Rozhalovsky Rural Okrug of Nekouzsky District of Yaroslavl Oblast


Since the invention of photography in the early 19th century, millions of folks have had their photograph struck while on holiday or vacation. Here at Lake of the Ozarks, you can continue this age old tradition by visiting one of our Old Time Photo Studios. We offer not just old time sepia-tone photos, but contemporary black and white and color photos too. We'll take photos of you, your family and loved ones, even groups as large as 80 at our Main Shop. We have hundreds of costumes, lots of props and have been here since 1976.


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Tag: Greg Rucka
Stumptown: And So It Begins.
And so it begins: A new Fall television season, this time with some real treats. Batwoman, the new Nancy Drew series, and ABC's Stumptown for starters. It'd be easy to distrust a broadcast network to adapt a hard-boiled graphic novel properly, but any advance word I've noticed online about Stumptown sounds optimistic. I'm rarely watching television at 9:00 PM CST, much less a broadcast channel. But I'll be there tonight to check this out, fingers crossed. Oline Cogdill weighs in on Stumptown at Mystery Scene magazine's website (link below). As this piece says upfront, the show "has the kind of crime fiction pedigree that's been missing from TV for several years". I mean, it's Greg Rucka, after all.
Rucka's Dex Parios was a damn fine creation, flawed but heroic in her way. Cobie Smulders' resume may be dominated by a sitcom, but I'm betting she's going to be fine. Cogdill said, "Brash and often out of control, Dex is the kind of character seen more on cable shows than a mainstream network. I am looking forward to that edgy character and I have high hopes as Rucka's source material is solid". The few stills and set shots I've seen may look a little lighter than the dark, crooked Portland I'd envision, but again, lets see the show.
https://mysteryscenemag.com/article/6594-greg-rucka-s-stumptown-comes-to-tv
Enemy Of The People
Man, have we hard that rap lately…
Just picked up the first issue of the new Lois Lane 12-issue maxi series this weekend: "Enemy Of The People", written by Greg Rucka with art by Mike Perkins. It's a meaty story and already off to a good start. I've never been much for the whole Superman universe (despite the CW's Supergirl show being one of my TV guilty pleasures), and when it comes to the capes-n-tights crowd, it's always been Batman and the whole Gotham universe for me. But this series seems promising, and I'm on board. Mike Perkins cover art shown above, and the second issue's Nicola Scott cover art shown below.
Lois Lane Returns
One of comics' original 'plucky' girl reporters (and surely the best known) will be getting her own title once again with a 12-issue series starting this July. Superman's Girl friend Lois Lane was a DC Comics silver age staple with over 130 issues, and she's made countless appearances in various Superman titles, but after that comic was cancelled, the Daily Planet reporter only had a one-shot in the late 90's.
There's already a bit of understandable frustration buzzing in comicdom though, since the book will be scripted by Greg Rucka with art by Mike Perkins, and many wonder why a series about the world's best investigative journalist and a comic character icon couldn't land a woman on the creative team. Jenny Frisson has been tapped for at least one variant cover so far (shown above). The comics world is not what it was back when 1950's/60's Lois Lane tales depicted her endlessly scheming to trap Superman into marriage or needing to be rescued by the man of steel. Kinda would make sense for a Lois Lane reboot to be penned by a woman writer or drawn by any of the top women artists, wouldn't it?
One way for rabid readers to keep from going broke is to learn to love their public library. I have. The one closest to me is a charming and well-designed facility, though all that décor apparently left no funds for books. But the next library over is an enormous two-story treasure trove, and its graphic novel section could outdo many comics shops. That's where I came across writer Greg Rucka and artist Matthew Southworth's great contemporary hard-boiled series, Stumptown.
Dex Parios is my favorite kind of 'stiletto gumshoe': Wonderfully flawed. Army vet and inveterate gambler, Dex is both bad-ass and wise-ass, and occasionally a bit of a screw-up. It makes for a lethal combo.
Sounds like near-future small screen options won't be short of intriguing girlz-with-guns and lethal ladies, even though I'm still processing the sad news that Netflix cancelled the amazing Jessica Jones series with Krysten Ritter.
ABC just announced a new Stumptown series by Jason Richman and Ruben Flesicher. Hard-boiled Dex Parios will be played by Canadian actress Jacoba Francisca Maria Smulders, better known as Cobie Smulders. Marvel universe fans know Cobie as S.H.I.E.L.D. agent Maria Hill from the Avengers. TV channel surfers know her as Robin Scherbatsky from syndicated-everywhere How I Met Your Mother sitcom reruns. Seems like a good casting decision to me, and I'm betting she can bring Dex Parios' hard-boiled grit and glimpses of vulnerability to life on screen just fine. Looking forward to this one. And still enjoying Rucka and Southworth's comics.


On my day off, just before the start of the Easter holiday, I spent part of the day virtually attending the BectaX conference, and making the occasional contribution via twitter. There have been plenty of excellent blog posts reflecting on the event from delegates who were there in person, or online, and I don't think I have anything significant to add in relation to the event itself. However, the dominant theme of BectaX was rammed firmly home on my return to school after Easter.
Most of my classes are homing in fast on A-level exams, and I want to ensure that they have easy access to good revsion materials and support both in school and outside of lesson time. There are several excellent blogs that I regularly point students towards (for example englishlangsfx.blogspot.com, and david-crystal.blogspot.com), and I have successfully used wordpress blogs in the past (eg. mcauleyenglish.wordpress.com, which I abandoned, intending to use our new school VLE, but that has not yet lived up to its promise and I find it awkward to use). So, I set up a couple of new wordpress blogs with the intention of populating them with resources and blog posts, intending them to be immediately useful for my current students, but also with an eye on making them valuable for students and teachers elsewhere doing the same courses, rather like this one for the English Language (A) specification; I do Spec B and hoped to build something similar.
The key, recurrant theme of BectaX that I alluded to earlier was the importance of opening up the use of technology for learners (and by learners I include teachers, of course). I don't think anybody could have put it better than Nicola Mcnee, a school librarian (how inadequate that by now rather quaint term seems for what she is doing) , whose presentation can be seen here.
You can imagine my dismay then, when I returned to school after Easter to find that without warning or any announcement, the filtering system used for our students' internet access has been changed so that, in addition to previously blocked content such as twitter and youtube, all blogspot blogs (including ones I had previously requested to be unblocked), and previously unblocked content including all wordpress, posterous and typepad blogs are now inaccessible to our students within school.
The simplest and most practical response to BectaX that I saw came from Tom Barrett. Point 4 of his plan for a quiet revolution is "Write a blog post about your ideas. (Or even start a blog for your ideas!) Share your experiences, frustrations, successes and hopes for your work." So here is my blog post about my frustration.
But it strikes me that what we could do with to carry the argument forward positively is some kind of 'arms cache' of references to research, policies, polemic and good practice in effective management of more open access to the web and learning technologies. I have already pointed out the Ofsted report from earlier this year that students are safest using the internet when trusted to manage their own risk. What else could I use to make the case against indiscriminate blocking?
(Perhaps you could share anything you've found useful or persuasive on this matter in the comments.


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Kirstie Bennett: "I really worry about the future of F1 in the UK if nothing is done"
Posted on May 2, 2018 August 24, 2018 by Georgia Allen
For F1 to be broadcast around the world, not only are those in front of the camera needed, but also those behind. Producers, Directors and Editors all have crucial roles in creating the finished article which we see on our TV screens. In the UK, there are 2 TV broadcasters who show Formula One: Sky and Channel 4. C4F1 is the only free channel showing the sport and is produced by Whisper Films. With the company coming into it's final year with the license to show the sport before it moves behind a 'paywall', I spoke to F1 Assistant Producer Kirstie Bennett about this and her work with UEFA, the Premier League and why Whisper Films is such a great place to work.
Like with many working in the industry, Kirstie has had an interest in motorsport since she was young. "Ever since I was a young girl I went around to my Grandad's house to watch the Grand Prix, so it was a dream of mine to work in motorsport," she told me. With several members of her family involved in the TV and film industry, the area of motorsport into which she wanted to go was always clear for Bennett. After growing up visiting film sets during her summer holidays, Kirstie decided to study Film and Moving Image Production at university.
Her first role in the industry came towards the end of her degree when she began applying for any relevant job that she could find. "I unknowingly applied for a senior role at IMG. They got in touch with me and said that while I wasn't quite ready for that role, would I be interested in applying to be a Production Assistant within Premier League Productions," Kirstie said. Jumping at the chance, the following week Bennett moved to London, and although the initial job she had there wasn't quite right, she soon moved to a more creative role as an Assistant Producer for Premier League Review, a Match of the Day type programme for an international audience.
Whilst at IMG, Kirstie worked on both FIFA and Premier League projects, as well as the Euro 2016 qualifiers in her free time. During this work, she met and networked with many working for UEFA's TV production team. "I would speak to them and share ideas. Because I was working in the Premier League, I knew that I had a few months in the summer free to work and sent them a message about the possibility of doing some stuff for them. Unexpectedly they replied saying they'd like to interview me for a full time position out in Nyon, Switzerland," she explained. Kirstie was offered the job, moving out to Switzerland only 2 months later. "Whilst I was there I was an Assistant Producer and worked across all of their club competitions, with EURO 2016 my main focus. I would also go to Champions League matches, shoot interviews with players around Europe and edit them back in Switzerland."
After 2 years, Bennett decided to move back to London to look for a new challenge. In 2016 it was announced that Whisper Films had won the broadcasting rights for F1 in the UK, and Kirstie immediately emailed the company's Managing Director Sunil Patel. "I knew it was a company that I wanted to work with and a sport that I loved. I watched all of their coverage in 2016 and absolutely loved it. It offered up a bold, exciting look at F1," she told me. After getting back in touch with the company when she returned to the UK, they offered Kirstie some freelance work. In December 2016, she was offered a possible F1 Assistant Producer role which had not yet been signed off by Channel 4. "It was a long wait until mid/late January but it eventually got ok'd and I began mid-February and haven't looked back since. It's probably the most enjoyable job I've ever had," Bennett said.
Now at Whisper Films her role entails many things, such as working with the other Producers to decide what to cover as well as then editing driver interviews and programme openers, both on site and back in the UK. However, this differs slightly when producing the highlights show with her saying: "on a highlights weekend I will produce the action and cut that down to a time that will fit, while the other producer oversees the rest of the programme."
Whisper Films also provides Kirstie with the opportunity to work in other sports, with the company producing shows for other networks and in other sport genres. "I went to the Women's Euro's last summer, Race of Champions in Saudi Arabia and the Winter Paralympics in PyeongChang before flying to Australia for the start of the 2018 F1 season. This is one of the huge benefits of working for Whisper in that I can experience all different types of sports around the world," Bennett told me.
One of the greatest challenges facing those working on free-to-air channels is the increase in sports moving to pay-to-view channels. The broadcast rights for F1 in the UK will be awarded solely to Sky next season, however Kirstie is hoping there could be a change, with her telling me: "I'm still hoping that there might be some way we can keep Formula One on terrestrial television post 2018. If people are having to pay for the pleasure of F1, we will see a massive drop in viewing figures in the UK, which for me is really upsetting. I really worry about the future of F1 in the UK if nothing is done." Yet there is little chance of Bennett leaving, with her saying: "I'd love to continue with F1, but ultimately I am loyal to Whisper. If they have something interesting for me, I'd like to stay with them."
Despite getting a job in media straight from university, it hasn't been an easy route for Kirstie to get to where she is now. "When I first started it took quite a while for me to prove my worth and make people understand that I was capable. I truly think this was because of my gender," she explained, adding: "working in an environment which is predominantly male, I felt I had to work so much harder. At first it used to grind me down, but I do think the industry is improving and more women are coming through."
Kirstie has also worked on the C4F1 series 'F1 Meets…' and through this met one of her all-time motorsport heroes. "Murray Walker is one of the most professional but down to earth, lovely people I've ever met. He's got time for everyone and his stories are incredible," she said. Also working on-site at Grands Prix means she gets to watch many motorsport icons live in front of her and following 2017's title decider, the team spoke to champion Lewis Hamilton. "We interviewed Lewis after he won his fourth title last year. He was what initially piqued my interest in F1 so for me to be there and hear him talk so emotionally about his career to date was quite special," Bennett added.
Having always loved motorsport and the production side of TV and film, Kirstie Bennett's role as a F1 Assistant Producer is the perfect role for her. She gets to combine her love of production and editing with F1 and experiencing all that the sport has to offer. "I get a real buzz as this is what I dreamt about doing as a child and here I am, right in the mix, getting access that money can't buy," she told me. Happy at Whisper Films, although she loves F1, she is committed to the company and their ethos, and is hoping that there maybe something that can be done to avoid F1 leaving terrestrial TV. Whether this will happen or not is yet to be seen, but Kirstie is excited to see what working at Whisper Films will throw at her next.
(all photo credits: Kirstie Bennett)
Tags: C4F1, F1, Kirstie Bennett, Premier League, Production, Whisper FilmsCategories: Football, Formula One
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Okay, so maybe it isn't love. Maybe it is a frantic type of infatuation right now. I've stumbled upon his "School of Life" series after making it a point of cancelling my Netflix account and ignoring Amazon Prime Video.
For those of you who don't know him, he is a modern philosopher who has written many books about how to interpret life, love, etc.
In being with someone you are subjecting two imperfect human beings together filled with childhood flaws and such, but teaching each other comes off as criticism because no one is really close enough nor invested enough to care about you on that level (sometimes, not even your own family and especially not your flings).
We should treat our significant others like they are babies not with condescension, but more with generosity in interpretation regarding their actions. You do not see the actions of your significant others as punitive or evil, but with a lot of room for forgiveness.
Although you may disagree with religion, they got it right with the idea of repetition. We naturally forget again and again how to behave or sensor or forgive and religion as a school of thought knows this is our behavior and acts accordingly.
Sulking is possible because we have the delusional idea that those who love us can read our minds.
After writing this post, I feel like I don't know if I want to keep this blog as Passiveincomemarathon.com. More like whateversonmymind.com.
Anyway, I've found that by not binge watching shows – I'm watching real people.
Also, besides the adventures I try to embark upon (went to Havasupai last weekend, going to hike Half Dome the next), I'm punctured by days of silence and I get irritated by unexpected calls. It MIGHT be because I am on the end of my period (which coincides with when I post, as well). But I do feel like I'm on my own a lot. Sure I interact with many people (through texting) daily but for the most part, verbally I'm talking to no one. And it feels very isolating.
What I observed… my business grew more when I am away and die if I have more of a hand in it. WTF.
Grow auto business to 40K/month. (I've neglected this business severely and I gotta build it back).
Restart Amazon FBA business and try to grow it to a modest 2-3K/month.
Revamp subscription based business, focus more on this business for June and July.
I guess that's all. I will let you know if I accomplish these goals or fall flat on my face.
I would write more, but I will do that… another day.
Keep on, Keepin' on, folks.
A moment in paradise. #havasupaifalls #lovethislife #optoutside?


Syllogism is one of the easiest topics of the Reasoning section. In Bank related competitive exams generally, a set of 5 Questions is asked. But as the paper pattern is changing, to increase the difficulty level reverse syllogisms are introduced. Where set of conclusions are given and the most Suitable set of statements are to be identified. Here are some useful tricks to solve Reverse syllogisms. Instead of drawing Venn diagrams for each and every option, we follow elimination method and draw venn diagram for the remaining options.
The first five are the questions asked in IBPS PO 2016.
(1-5): Each question consists of some conclusions followed by five statements. Consider the given conclusion to be true if they seem to be variance with commonly known facts. Read the conclusion and decide from which statement the conclusion can be possible.
a) All glucose are medicine, Some medicine are toxics, Some toxic are injections, all injections are medicine.
b) Some toxics are insulin . Some insulin are medicine , All medicines are injections , Some medicines are Glucose.
c) All toxics are insulin, Some insulin are medicine , Some medicine are injections , All medicines are glucose.
e) All glucose are injections, Some injections are medicines, All injections are insulin, no insulin is toxic.
Clue 1: Chek for contradictory statements. This means if in the conclusion it is given "No Hondas are heros" but in the statements or in the given options it is there as "Some Hondas are heros" or "all Heros are Hondas" . Then that option can be eliminated directly.
With this clue we can eliminate option a. It is given "no toxics are injections" in the conclusions but in the ststements it is given as "Some toxics are injections" which is directly contradicting the conclusion..
In this case we left out with 4 possible answers and we need to check by drawing 4 Venn diagrams. But remember that we are having a negative conclusion and out of the remaining 4 statements only one set of statements is having the negative statement first check that set which is having negative statement. Always remember set of all positive statements cannot give a definite negative conclusion. Because we need to find out the answer which is definitely satisfying the conclusion.
As this statement set is satisfying all the conclusions is the right answer.
All amounts being prices is possibility.
a) Some costs are prices, Some prices are amounts, All amounts are expenses.
b) Some prices are costs , some costs are amounts, All amounts are expenses.
c) Some prices are costs , some costs are amounts, All amounts are expenses, No expense is price.
e) All costs are prices, No prices are expenses, All expenses are amount.
Clue 2: Check for the possibility of SOME conclusion.
So from the above diagrams, we can observe between B and C it possible to derive conclusions from only option B. Because in option-c we cannot make possible that all amounts are being prices. Thus option –B is the correct answer.
a) All invitations are rejections, Some invitations are celebrations, some rejections are attraction.
b) All invitations are rejections, Some invitations are celebrations, No celebration is an attraction.
c) All invitations are rejections, Some invitations are celebrations, No rejection is an attraction.
d) Some invitations are rejections, Some invitations are celebrations, No rejection is an attraction.
Clue 3: Whenever there is a "No" conclusion then it is not possible to derive from set of statements which consists of "All" and positive statements. Thus we can eliminate option-e.
*As there is no possibility of framing "Some celebrations are rejections" from options –A,D we can eliminate them. Because by directly observing the statements we can eliminate them as we cannot relate Celebrations and Rejections.
Clue-4: Even we can eliminate all the options which are having all positive statements because they cannot satisfy the NO-conclusion.
From the above two diagrams if we observe both can be the answers but only option-C will be the definite answer. This is because in option-B there is no where stated regarding the relation between attractions and Invitations. The venn diagram can also be true as below which is not satisfying the conclusions thus only option-C can provide the definite conclusion.
Both the cases are possible with option-B but not with the option-c.
d) No pen is colour, No colour is paper,Some colours are caps.
In this problem also let us follow the elimination method. By Clue-1where we will observe contradictory between statement and conclusion, we can eliminate options- A, B. Because in conclusion it is said "Some papers are caps" and in the set of statements it is given as "No paper is cap".Thus we eliminated options-A, B. Now let us check the remaining options.
BY observing both the diagrams it is clear that there is no information regarding papers and caps is given in Option-D. So only option-C would be the correct answer.
(e) All watch are clocks, Some clocks are tyres, Some tyres are wheels, Some wheels are buses.
Directly we can eliminate option-C because it is having contradictory statement that No clock is watch.
Options-A, D can be eliminated as there is no direction relation between clock and watch.
Option-B can be eliminated as there is no direct relation between wheels and bus.
Note: If all the statements frame a single venn diagram then "Some not" and "no" conclusions cannot be true.
So we left out with only one option i.e option –E. Thus without drawing any venn diagram we solved the questions which were asked in IBPS-PO mains examination.


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Home >> USA News >> View
Opinion: US women aren't backing off at World Cup as they dominate Chile 4 Weeks ago
Source: USA Today Tweet
PARIS — The U.S. women are here to make a statement. On the field, to their opponents and, yes, even to those critics back home.
Carli Lloyd's golf clap after the first of her two goals Sunday was the team's way of saying they have no interest in acting like the "proper little ladies" some expect them to be. The 3-0 victory against Chile might not have looked as lopsided as that rout of Thailand, but they didn't dial it back or tone it down one iota.
They're the best team in the world and make no apologies for it, and if someone doesn't like the way they celebrate, well, that sounds like somebody else's problem.
"That this group is really fun and likes to have fun with each other," Becky Sauerbrunn said when asked about the message behind Lloyd's golf clap. "And likes to have fun with the public, as well."
Everything in these first two World Cup games has been about the Americans building momentum and building cohesion. Only 14 players on the 23-woman team can play in any game, and there is a danger as the tournament goes along that those buried deep on the bench won't be as engaged or feel as connected.
But there's no telling when they might be called upon, so the challenge is to keep everyone invested.
That is what the celebrations in Tuesday night's rout of Thailand were about. Making every person feel as if she is a vital part of the team, whether she gets on the field or not. The golf clap was something the entire team had agreed upon – Lloyd gave credit to Lindsey Horan for the initial idea – and Lloyd followed it by going to the sidelines and slapping with all of the bench players.
Julie Ertz did the same after her goal.
"It takes all 23 players. It takes the entire roster to ultimately lift this trophy," said Lloyd, who became the first player to score a goal in six consecutive World Cup games. "We've obviously been on the bench supporting the starting group and then vice versa today. It's just fun, fun to share in the goal celebrations.
"A lot of players on the bench are in my corner, and to go over to them and share in that moment is just really special."
That cohesion, that all-in mentality is also why coach Jill Ellis basically turned over her entire lineup for the game against Chile. Ellis started seven new players, and brought Jess McDonald, Allie Long and Emily Sonnett in as substitutes.
That means, after the first two games, all 20 of the field players have now gotten playing time. That's practically unheard of at a World Cup, let alone to have it occur in the first two games.
"Just more momentum," Ellis said. "The energy that that creates. You can talk about the football on the pitch but you can also talk about how a team feels. … In terms of building momentum, now every single one of them has got the butterflies out of the way. And they know that trust is there. That's a huge part from a coach, to be able to show that trust in the biggest stage of these players' careers."
And the speed and ferocity with which all of the Americans played should not go unnoticed by the rest of the field.
No, it wasn't a rout. But the only thing that stopped it from being another laugher was Chile goalkeeper Christiane Endler, who was spectacular and very deservedly named player of the match.
Endler held the Americans scoreless in the second half despite being peppered with 14 shots, all but two of which were from inside the box. She made three or four spectacular saves, including a kick save on a dart by Horan. She also tipped a Christen Press shot from close range over the cross bar, one of several frustrations for Press.
But the fact they did not come away with any goals in the second half does not change the fact that they're going to be full throttle and in your face for 90 minutes.
Proudly so.
"It's very much a part of our identity," Sauerbrunn said. "I don't think we hide that, at all, the way that we play. Defenders are getting forward, forwards are scoring lots of goals, we're putting balls in the box, we're getting into the box a variety of ways. We're very much an attacking side."
A full-throated clap for that.


text:
namespace gpu {
namespace gles2 {

BufferTracker::BufferTracker(MappedMemoryManager* manager)
    : mapped_memory_(manager) {
}

BufferTracker::~BufferTracker() {
  while (!buffers_.empty()) {
    RemoveBuffer(buffers_.begin()->first);
  }
}

BufferTracker::Buffer* BufferTracker::CreateBuffer(
    GLuint id, GLsizeiptr size) {
  DCHECK_NE(0u, id);
  DCHECK_LE(0, size);
  int32 shm_id = -1;
  uint32 shm_offset = 0;
  void* address = NULL;
  if (size)
    address = mapped_memory_->Alloc(size, &shm_id, &shm_offset);

  Buffer* buffer = new Buffer(id, size, shm_id, shm_offset, address);
  std::pair<BufferMap::iterator, bool> result =
      buffers_.insert(std::make_pair(id, buffer));
  DCHECK(result.second);
  return buffer;
}

BufferTracker::Buffer* BufferTracker::GetBuffer(GLuint client_id) {
  BufferMap::iterator it = buffers_.find(client_id);
  return it != buffers_.end() ? it->second : NULL;
}

void BufferTracker::RemoveBuffer(GLuint client_id) {
  BufferMap::iterator it = buffers_.find(client_id);
  if (it != buffers_.end()) {
    Buffer* buffer = it->second;
    buffers_.erase(it);
    if (buffer->address_)
      mapped_memory_->Free(buffer->address_);
    delete buffer;
  }
}

void BufferTracker::FreePendingToken(Buffer* buffer, int32 token) {
  if (buffer->address_)
    mapped_memory_->FreePendingToken(buffer->address_, token);
  buffer->size_ = 0;
  buffer->shm_id_ = 0;
  buffer->shm_offset_ = 0;
  buffer->address_ = NULL;
}

}  // namespace gles2
}  // namespace gpu

redpajama_set_name: RedPajamaGithub


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The Fox Theatre
Doors 7 / Show 8 / All Ages
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If the phrase "male a cappella group" conjures up an image of students in blue blazers, ties, and khakis singing traditional college songs on ivied campuses… think again. Straight No Chaser (SNC) are neither strait-laced nor straight-faced, but neither are they vaudeville-style kitsch. They have emerged as a phenomenon with a massive fanbase, numerous national TV appearances and proven success with CD releases. THE NEW OLD FASHIONED TOUR comes to town on the heels of the release of their new album "The New Old Fashioned" (available October 2015), their fifth album release through Atlantic Records. The album features an eclectic array of songs that explore multiple influential musical eras highlighted by signature and singularly unique medleys. Straight No Chaser is the real deal, the captivating sound of ten unadulterated human voices coming together to make extraordinary music that is moving people in a fundamental sense… and with a sense of humor. On the road, Straight No Chaser has built a reputation as an unforgettable live act.
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