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Introducing new QGIS macOS packages
July 29, 2019 QGIS Project blog
We now have signed packages for macOS. You can find these packages published on the official QGIS download page at http://download.qgis.org.
In addition to being a very powerful and user-friendly open source GIS application, QGIS can be installed on different operating systems: MS Windows, macOS, various flavours of Linux and FreeBSD.
Volunteers help with generating the installers for those platforms. The work is highly valuable and the scale of effort put into packaging over the years is often underappreciated. QGIS has also grown significantly over the years and so has its complexity to package relevant libraries and 3rd party tools to the end-users.
QGIS has been packaged on OSX/macOS for many years, making it one of the few GIS applications you can use on this platform. This is largely thanks to the tireless work of William Kyngesburye (https://www.kyngchaos.com/software/qgis/) who has shouldered the task of compiling QGIS and its dependencies and offering them as disk images on the official QGIS website. The packages for each new release are available within days for all supported macOS versions.
Unlike most other operating systems, macOS can only be run on Apple hardware. This is a barrier for developers on other platforms who wish to compile and test their code on macOS. For other platforms, QGIS developers have automated packaging, not only for the major releases but also for daily code snapshots (aka nightly or master builds). Availability of the daily packages has allowed testers to identify platform-specific issues, well before the official release.
Apple also has a system of software signing so that users can verify if the packages are securely generated and signed by the developers. Up until now, signed macOS packages were not available, resulting in users who are installing QGIS needing to go into their security preferences and manually allow the QGIS application to be run.
In October 2018, Lutra Consulting started their work on packaging QGIS for macOS. The work has been based on OSGeo tap on Homebrew. Homebrew is a 'bleeding edge' package manager similar to those provided by Gentoo or Arch Linux. The packages by Lutra bundle the various libraries and resources on which QGIS depends into a single QGIS.app application bundle. The packages were made available in late 2018 for QGIS official releases and master. QGIS Mac users have eagerly tested and reported various issues and the majority of them were resolved in early 2019.
Following the successful launch of the prototype packages and in discussion with other developers, it was agreed to transfer the ownership of the packaging infrastructure and scripts (https://github.com/qgis/QGIS-Mac-Packager) to QGIS.org. Using the new infrastructure and OSGeo Apple developers certificate, all QGIS 'disk images' (installers) have been available since late May 2019.
What are the main difference between the new installers and the ones offered by Kyngchaos? The new installer offers:
3 clicks to install: download, accept Terms & Conditionss, drop to /Application
All dependencies (Python, GDAL, etc) are bundled within the disk image
Signed by OSGeo Apple certificate
Availability of nightly builds (master)
Scripts for bundling and packaging are available on a public repository
Possibility of installing multiple versions (e.g. 3.4 LTR, 3.8 and master) side-by-side
There are some known issues:
Lack of support for macOS versions earlier than 10.13 (https://github.com/qgis/QGIS-Mac-Packager/issues/6)
Issues with some GRASS modules relient on Python 2.x
For a full list, see: https://github.com/qgis/QGIS-Mac-Packager
Further work
We hope that by providing the new installers, macOS users will have a better experience in installing and using QGIS. Ideally, with the availability of nightly builds and being more accessible to new users, more software bugs and issues will be reported and this will help to improve QGIS overall.
Maintaining and supporting macOS costs more compared with other platforms. As QGIS is one of the only viable GIS applications for macOS users in an enterprise environment, we encourage you and your organisation to become a sustaining member to help assure the continued availability and improvement of the macOS packages in the long term.
In future we plan to migrate the packaging process to use Anaconda QGIS packages as the source for package binaries. We also would like to integrate macOS builds into the Travis-CI automated testing that happens whenever a new GitHub pull request is submitted so that we can validate that the macOS packages do not get any regressions when new features are introduced.
With this work, we now have nightly builds of the upcoming release ('master') branch available for all to use on macOS. We now have signed packages and we have an automated build infrastructure that will help to ensure that macOS users always have ready access to new versions of QGIS as they become available. You can find these packages published on the official QGIS download page at http://download.qgis.org. A huge thanks to the team at Lutra Consulting for taking this much-needed work, and to William Kyngesburye for the many years that he has contributed towards the macOS/OSX QGIS packaging effort!
by Tim Sutton at 8:39 PM under uncategorized
Videos from A Coruña
April 22, 2019 QGIS Project blog
We're glad to announce that the recorded presentations from our user conference in A Coruña are now available online on the TIB AV-Portal.
Enjoy and thanks to all participants, sponsors and organizers!
by underdark at 5:42 PM under uncategorized
Crowdfunding initiatives in spring 2019
April 2, 2019 QGIS Project blog
Currently there are a number of ongoing crowdfunding initiatives for improvements in QGIS that need your support:
1. Diagrams in print layouts, atlas and reports: the popular data plotly plugin for interactive, exploratory charts and diagrams should be enhanced to support embedding in print layouts, atlas serial prints and reports. Details can be found at the North Road campaign website. This is a joint effort of companies Faunalia and North Road. Funding goal: € 8'600 (1'780 collected as of April 2, 2019)
2. Cartography proposal: selective masking of symbol levels behind labels and map symbols. Inspired by the high-quality topographic maps of Swisstopo. Details can be found at the Oslandia campaign website. Funding goal: € 20'000 (8'000 collected as of April 2, 2019)
3. GeoPDF-Export: Export of georeferenced PDF files, with the possibility to measure, query coordinates, toggle map layers and query feature attributes. The project is partitioned into several work packages. This is a joint effort of Even Rouault and North Road on request of several Austrian local government agencies. For more details, please contact Johannes Kanonier of the Landesvermessungsamt Vorarlberg. Funding goal: € 30'800 (24'400 collected as of April 2, 2019)
4. SLYR: Converter for ESRI LYR and MXD-Files. Project is partitioned in several work packages for the conversion of ESRI styles to QGIS styles, MXD-Files into QGIS project files and ESRI layouts to QGIS layouts. Please find more details at the SLYR website of North Road.
Thank you for your support in making these projects a reality!
by Andreas Neumann at 8:59 PM under uncategorized
End of life notice: QGIS 2.18 LTR
March 9, 2019 QGIS Project blog
QGIS 3.4 has recently become our new Long Term Release (LTR) version. This is a major step in our history – a long term release version based on the massive updates, library upgrades and improvements that we carried out in the course of the 2.x to 3x upgrade cycle.
We strongly encourage all users who are currently using QGIS 2.18 LTR as their preferred QGIS release to migrate to QGIS 3.4. This new LTR version will receive regular bugfixes for at least one year. It also includes hundreds of new functions, usability improvements, bugfixes, and other goodies. See the relevant changelogs for a good sampling of all the new features that have gone into version 3.4
QGIS 3.0 Changelog
Most plugins have been either migrated or incorporated into the core QGIS code base.
We strongly discourage the continued use of QGIS 2.18 LTR as it is now officially unsupported, which means we'll not provide any bug fix releases for it.
You should also note that we intend to close all bug tickets referring to the now obsolete LTR version. Original reporters will receive a notification of the ticket closure and are encouraged to check whether the issue persists in the new LTR, in which case they should reopen the ticket.
If you would like to better understand the QGIS release roadmap, check out our roadmap page! It outlines the schedule for upcoming releases and will help you plan your deployment of QGIS into an operational environment.
The development of QGIS 3.4 LTR has been made possible by the work of hundreds of volunteers, by the investments of companies, professionals, and administrations, and by continuous donations and financial support from many of you. We sincerely thank you all and encourage you to collaborate and support the project even more, for the long term improvement and sustainability of the QGIS project.
by pcav at 8:14 AM under uncategorized
User question of the Month – Feb'19 & answers from Jan
February 5, 2019 QGIS Project blog
In January, we wanted to learn more about if and how QGIS users contribute back to the project. We received 299 responses from all over the world:
55% of responders have contributed to the project in the past:
Responders who stated that they had contributed to QGIS were asked to specify what kind of contributions they had provided. This question was multiple-choice. Time contributions are generally more common than financial contributions. 30% of responders helped by creating reproducible bug reports and 24% implemented improvements themselves. The most common financial contribution are personal donations to QGIS.ORG at 17%.
Membership in user groups, contracting developers / documentation writers / translators, or having a support contract with a QGIS support provider are less common amongst responders:
Responders who stated that they had not contributed to QGIS most commonly stated that they didn't know how to contribute (26%), while lacking financial resources were only raised by 10% of responders:
This month, we'd like to know which plugins you think should be advertised as "featured" on the official QGIS plugin repository.
The survey is available in English, Spanish, Portuguese, French, Italian, Ukrainian, Danish, and Japanese. If you want to help us translate user questions in more languages, please get in touch!
by underdark at 6:22 PM under uncategorized , user question of the month
Results of the MacOS bug fixing initiative
November 19, 2018 QGIS Project blog
Thanks to your donations, we were able to hire core developers to focus on solving Mac OS specific issues for QGIS. More than 30 MacOS QGIS users donated a little more than 3000 € for this bug fixing round.
After an effort of triage and testing, here is what has been achieved:
The map canvas is now in HiDPI (https://issues.qgis.org/issues/17773).
The issue was that Mac OS handles differently high DPI scaling by providing a scaling ration to scale graphics output. For more information, read http://doc.qt.io/qt-5/scalability.html#high-dpi-scaling-on-macos-and-ios and for even more info http://doc.qt.io/qt-5/qpainter.html#drawing-high-resolution-versions-of-pixmaps-and-images. You may not have noticed, but the scale shown under the canvas was wrong in former QGIS 3.x versions. It has been fixed too.
Zooming with trackpad is now fluent (https://issues.qgis.org/issues/18418) The track pad is apparently sending more events than the scrolling and are now discarded to avoid scale jumps.
Size of mouse cursors with map tools has been fixed (https://issues.qgis.org/issues/19092). The scaling previously introduced could be removed thanks to the HiDPI fixes, and this has fixed by the same occasion the active point of the cursor being misplaced.
The size of the map canvas at startup was not an issue in QGIS in itself and has been fixed by upgrading to a newer Qt version (https://issues.qgis.org/issues/19524)
Rendering slowness issue *should* also have been fixed by an upgrade of Qt version (https://issues.qgis.org/issues/19546)
At the moment, the "default" theme of QGIS (as opposed to the "Night Mapping" theme), has a few glitches when used in Mojave with "Dark" theme activated. Mainly text in widgets cannot be read since they are white on white. This is a Qt issue (https://bugreports.qt.io/browse/QTBUG-68891) and the upcoming Qt 5.12 released by the end of november should fix it. In the mean time, the QGIS "Night Mapping" theme is automatically applied when running on Mojave with Dark theme. While the theme is probably not perfect, it allows to work properly and the situation will be evaluated again when Qt 5.12 is released.
Unfortunately, some issues remain. Mainly, the text being rendered as outlines in PDF export (https://issues.qgis.org/issues/3975) remains for now. It might be fixed in a following effort.
Thanks to all donors who helped in this effort and to Denis Rouzaud as a core developer who spent a lot of time investigating and fixing these issues!
User question of the Month – Nov 18
QGIS 2.18 is the third LTR since we started this effort back in 2015 and next year will see the first LTR of QGIS 3. On this occasion, we want to learn more about our users and which versions of QGIS they use. Therefore, we invite you to our QGIS user question of the month.
by underdark at 7:11 PM under qgis community , uncategorized
MacOS specific bug fixing campaign
September 12, 2018 QGIS Project blog
If you are a MacOS QGIS user, you are probably bothered by some MacOS specific bugs. These are due to the fact that we have fewer QGIS developers working on the MacOS platform and there are additional MacOS specific issues in the underlying qt5 library.
Nevertheless, we found a developer, Denis Rouzaud, who wants to specifically look into investigating and hopefully solving several of these issues. If you are a MacOS user and care about a better QGIS experience on this platform, we invite you to financially support this effort. As a private person, and for smaller amounts, please use the usual donation channel – if you are a company or organization and want to contribute to this specific effort, please consider becoming a sponsor. In any case – please add "MacOS bug fixing campaign" as a remark when donating/sponsoring or inform [email protected] about your earmarked donation.
This effort runs from the 14th September 2018 until the 3.4 release date, due on October 26, 2018. See the QGIS road map for more details about our release schedule.
Specific issues that are looked into, are:
issue priority subject
11103 1 Support for retina displays (HiDPI)
17773 1 No Retina / HiDPI support in 2.99 on osx
19546 1 QGIS 3 slow on macOS at high resolutions
19524 1 [macOS] Map canvas with wrong size on QGIS 3.2.1 start up
19321 2 Map Tips on Mac doesn't display the content correctly
19314 1 3.2 crashes on startup on a Mac
19092 2 Measure tool on a Mac uses the top right corner of the cross hair cursor instead of the centre
18943 3 QGIS Server on MacOS X High Sierra
18914 3 [macOS] Plugin list corrupted by wrongly placed checkboxes on Mac
18720 2 QGIS 3.0.1 crashes on Mac
18452 3 Snapping options missing on Mac
18418 2 Scroll zoom erratic on Mac trackpad
16575 3 QGIS 2.18.7 crashes on macOS 10.12.4 when undocking the label panel
16025 2 [macOS] Control feature rendering order will crash QGIS
3975 2 PDF exports on OSX always convert text to outlines
Thank you for considering to support this effort! Please note that some issues may also exist due to up-stream issues in the qt library. In such a case, it can't be guaranteed if and how fast, such an issue can be fixed.
Andreas Neumann, QGIS.ORG treasurer
by Andreas Neumann at 9:51 AM under uncategorized
QGIS 3.2 Bonn is released!
June 24, 2018 QGIS Project blog
We are pleased to announce the release of QGIS 3.2 'Bonn'. The city of Bonn was the location of our 16th developer meeting.
This is the second release in the 3.x series. It comes with tons of new features (see our visual changelog).
Packages and installers for all major platforms are available from downloads.qgis.org.
We would like to thank the developers, documenters, testers and all the many folks out there who volunteer their time and effort (or fund people to do so). From the QGIS community we hope you enjoy this release! If you wish to donate time, money or otherwise get involved in making QGIS more awesome, please wander along to qgis.org and lend a hand!
QGIS is supported by donors and sponsors. A current list of donors who have made financial contributions large and small to the project can be seen on our donors list. If you would like to become and official project sponsor, please visit our sponsorship page for details. Sponsoring QGIS helps us to fund our six monthly developer meetings, maintain project infrastructure and fund bug fixing efforts. A complete list of current sponsors is provided below – our very great thank you to all of our sponsors!
QGIS is Free software and you are under no obligation to pay anything to use it – in fact we want to encourage people far and wide to use it regardless of what your financial or social status is – we believe empowering people with spatial decision making tools will result in a better society for all of humanity.
QGIS Grant Programme 2018 Results
We are extremely pleased to announce the winning proposals for our 2018 QGIS.ORG grant programme. Funding for the programme was sourced by you, our project donors and sponsors! Note: For more context surrounding our grant programme, please see:
QGIS Grants #3: Call for Grant Proposals 2018
QGIS Grant Applications 2018
The QGIS.ORG Grant Programme aims to support work from our community that would typically not be funded by client/contractor agreements, and that contributes to the broadest possible swathe of our community by providing cross-cutting, foundational improvements to the QGIS Project.
Voting to select the successful projects was carried out by our QGIS Voting Members. Each voting member was allowed to select up to 6 of the 14 submitted proposals by means of a ranked selection form. The full list of votes are available here (on the first sheet). The second sheet contains the calculations used to determine the winner (for full transparency). The table below summarizes the voting tallies for the proposals:
A couple of extra notes about the voting process:
The PSC has an ongoing program to fund documentation so elected to fund the QGIS Training Manual update even if this increases the total funded amount beyond the initial budget.
Although the budget for the grant programme was €25,000, the total amount for the winning proposals is €35,500. This increase is possible thanks to the generous support by our donors and sponsors this year.
Voting was carried out based on the technical merits of the proposals and the competency of the applicants to execute on these proposals.
No restrictions were in place in terms of how many proposals could be submitted per person / organization, or how many proposals could be awarded to each proposing person / organization.
Voting was 'blind' (voters could not see the existing votes that had been placed).
Of the 45 voting members, 29 registered their votes 17 community representatives and 12 user group representatives.
On behalf of the QGIS.ORG project, I would like to thank everyone who submitted proposals for this call!
A number of interesting and useful proposal didn't make it because of our limited budget; we encourage organizations to pick up one of their choice and sponsor it.
QGIS User Conference 2018
June 3, 2018 QGIS Project blog
This year's QGIS User Conference will be embedded within the FOSS4G conference. That means that you should refer to the FOSS4G web site for all registration and event details with the exception of the QGIS Hackfest (22-26 August) which follows our normal organisation procedure on the QGIS Wiki.
There are five main activities for QGIS Users to enjoy at the conference:
The QGIS Hackfest: This is our twice-yearly meet up to work on and improve the QGIS code base. Come along to this event if you want contribute documentation, bug fixes, bug reports, features and other ideas for improvements to the QGIS project. The hackfest is a side event to be held on the island of Zanzibar and will happen before the main conference. Again refer to the QGIS Hackfest wiki page for details and to register.
The Workshops: FOSS4G is always popular for the wide range of workshops presented. The workshop presentations are very often by the developers of the software being explained, which gives you a unique opportunity to talk face to face with the people using the software you are using. There will be a number of QGIS specific workshops at FOSS4G – you will be able to identify them easily on the mobile app that provides the conference programme by filtering on 'QGIS' in the workshops section. For a current list of all the workshops at the event please refer to: https://2018.foss4g.org/workshop-schedule/
The Presentations: There will be a wide range of QGIS related presentations during the main conference. 17 QGIS related presentations have been registered. See https://2018.foss4g.org/programme/list-of-presentations/ for a full list of the conference presentations.
The Academic Track: This year a large number of academic papers have been submitted, a good number of which relate to QGIS. Watch the conference web site for more details to be published soon!
The QGIS Plenary / Panel Discussion: During the conference we will have an 'Ask Me Anything' session with QGIS developers and community members forming a panel to field any questions you might want to ask! This is a unique opportunity to find out more about the project, its roadmap or just come along to say 'thank you' to the dedicated team of community members who put so much work into making QGIS!
If you have not already registered for FOSS4G2018, do so now to enjoy early bird rates! Visit the Registration Page for more details! We are looking forward to meeting you in Dar es Salaam and Zanzibar!
About the FOSS4G2018 Conference
The annual Free and Open Source Software 4 Geospatial. (FOSS4G) conference is the largest community gathering focused on open source geospatial software. FOSS4G brings together developers, users, decision-makers and observers from a broad spectrum of organizations and fields of operation. Through six days of workshops, presentations, discussions, and code sprints, FOSS4G participants, learn, exchange, and create new collaborations, geospatial products, standards.
FOSS4G is a global conference, with attendees from around the world! Last year, Boston, USA was the host city, before that in 2016 it Bonn, Germany. Now is the time for Dar es Salaam, Tanzania! FOSS4G 2018 will host numerous workshops over 27 – 28 August with exciting keynotes and presentations at the Julius Nyerere International Convention Centre 29 – 31 August, and finally Code Sprints and community building events September 1 & 2. In addition to bringing together the FOSS4G community in Dar, the 21st QGIS Developer meeting will take place in Zanzibar (a short 60min ferry trip away!) the 22 – 26 of August – the Geospatial Savanna is on the rise in East Africa!
The vision for the conference is to make it as accessible and inclusive as possible, bridging the gaps between the various communities that make us so strong, to make us stronger. This will be achieved through a Travel Grant Program that will enable economically disadvantaged participants the opportunity to attend, covering travel, lodging and conference costs. This will be bolstered by an exciting conference program, taking the very best that the open source geospatial community can offer. This ranges from locating schools to the instrumentation of communities with cheap, open source, 3D printed weather stations that improve community resilience to climate change.
The theme for FOSS4G 2018 is "Leave No-One Behind". We live in a world where our users and developers have the opportunity to make a difference to the lives of everyone, whether it's those in extreme poverty looking for access to clean water, to those using routing algorithms to calculate the fastest route to work. Location and geography are at the heart of these challenges and a FOSS4G 2018 in Dar es Salaam will invigorate our existing projects, bringing them to new users and developers while supporting and nurturing the existing community.
Preparing for the next LTR
May 1, 2018 QGIS Project blog
Dear QGIS users,
As you know, QGIS 3 has recently been published. This version introduced big changes in the code structure that, in addition to the new functionalities already exposed, makes our code base more modern and easier to expand and improve on in the future.
As a normal by-product of such a huge overhaul, these changes also triggered a series of new issues, that you, our users are helping to discover and document. Our objective is to eliminate the most important of these issues in time for what will be our next Long Term Release (LTR) – version 3.4. This release is scheduled for October 2018. The resources available from QGIS.ORG funds are limited, and we have already invested in QGIS 3.0 far more than we have done for any previous version.
Now is a great time for users, and particularly for power users, larger institutions and enterprises, to invest in QGIS bugfixing. You have a number of different options: donating your developers' time or hiring a developer directly to resolve the bugs that annoy you most, sponsoring our foundation, or donating to QGIS.ORG.
Our targets are:
20k€ within 2018-05-18 (for 3.2)
If you would like to help, feel free to contact us (preferably through the qgis-users or qgis-developers mailing list, or directly to [email protected]) for further details!
QGIS Annual General Meeting – 2018
Dear QGIS Community
We recently held our 2018 QGIS Annual General Meeting. The minutes of this meeting are available for all to view. As I have previously announced, I have decided to step down as chair of the PSC this year, so this post is my last official act as QGIS Chair. Thank you all for the kind words and deeds of support you gave me during my time as project chair.
I would like to welcome our new QGIS Board Chair: Paolo Cavallini, and our new QGIS Board Vice-Chair and QGIS PSC Member, Marco Bernasocchi. In case you are not familiar with Paolo and Marco, you can find short introductions to them below. I am pleased also to say that the project governance is in good hands with Richard Duivenvoorde, Jürgen Fischer, Andreas Neumann and Anita Graser kindly making themselves available to serve on the PSC for another two years. It is also great to know that our project founder, Gary Sherman, continues to serve on the PSC as honorary PSC member. Gary set the standard for our great project culture and it is great to have his continued presence.
QGIS has been growing from strength to strength, backed by a really amazing community of kind and collaborative users, developers, contributors and funders. I am looking forward to seeing how it continues to grow and flourish and I am excited and confident it will do so with Paolo acting as the project chair and representative. Rock on QGIS!
Paolo Cavallini
I got involved in QGIS long ago, first as a user, then more and more deeply in various activities, initiating and supporting various plugins and core functions (e.g. GDAL Tools, DB Manager), opening and managing bugs, taking care of GRASS modules, handling the trademark registration, etc. I acted as Finance and Marketing Advisor for several years. Currently, I manage the plugin approval process. Motivation: It's such a pleasure building up, in a truly cooperative and democratic way, together with truly intelligent people, a tool that enables people to freely do their job or pursue their interests, that I cannot resist helping as much as I can.
Marco Bernasocchi (http://berna.io @mbernasocchi)
I am an open source advocate, consultant, teacher and developer. My background is in geography with a specialization in geographic information science. I live in Switzerland in a small Romansh speaking mountain village where I love scrambling around the mountains to enjoy the feeling of freedom it gives me. I'm a very communicative person, I fluently speak Italian, German, French English and Spanish and love travelling. I work as director of OPENGIS.ch which I founded in 2011. Since 2015 I share the company ownership with Matthias Kuhn. At OPENGIS.ch LLC we (4 superstar devs and myself) develop, train and consult our client on any aspect related to QGIS. My first QGIS (to be correct for that time QuantumGIS) ever was "Simon (0.6)" during my BSc when the University of Zurich was teaching us proprietary products and I started looking around for Open Source alternatives. In 2008, when starting my MSc, I made the definitive switch to Ubuntu and I started working more and more with QGIS Metis (0.11) and ended developing some plugins and part of Globe as my Masters thesis. Since three years the University of Zurich invites me to hold two seminars on Entrepreneurship and Open Source. In November 2011 I attended my first Hackfest in Zürich where I started porting all QGIS dependencies and developing QGIS for Android under a Google Summer of Code. A couple of years and a lot of work later QField was born. Since then I've always tried to attend at least to one Hackfest per year to be able to feel first hand the strong bonds within our very welcoming community. In 2013 I was lucky enough to have a release named after a suggestion I saved you all from having QGIS 2.0 – Hönggerberg and giving you instead QGIS 2.0 – Dufour Beside my long story with QGIS as user and passionate advocate I have a long story as QGIS service provider where we are fully committed to its stability, feature richness and sustainable development. Furthermore, as WorldBank consultant, I am lucky enough to be sent now and then to spread the QGIS goodness in less fortunate countries. Motivation: One of my main motivation to be part of the PSC is to help QGIS keep this incredible growth rate by being even more attractive to new community members, sponsors and large/corporate users. To achieve this, the key is maintaining the right balance between sustainable processes (that guarantee the great quality QGIS has been known for) and an interesting and motivating grassroots project where community members can bloom and enjoy contributing in their most creative ways.
Tim Sutton (outgoing Chair)
by Tim Sutton at 2:27 PM under qgis board , uncategorized
Do you want to host a QGIS developer meeting?
September 2, 2017 QGIS Project blog
Each year the QGIS.ORG community holds two developer meetings. These events are an important part of our project – they provide an invaluable opportunity for us all to meet face to face and share ideas, discuss issues and plan the future of QGIS.
The host of the developer meeting gets a special bonus for hosting the meeting: One of our releases will be named after the town / village / city etc. where the event was held – like this:
We want to have a better idea of which venues we will be using for future events to help with out planning. So I am putting out a call for venue proposals:
If you would like to host a QGIS developer meeting (estimated 50 people per event) or a QGIS Conference (estimated 100-150 people per event) please contact us!
Please don't submit proposals unless you have the authority to make such a proposal and are willing to act as the local organiser for the event. To make a proposal, fill out this form and tell us about your great venue!
by Tim Sutton at 10:49 PM under qgis hackfest , qgis user conference , uncategorized
2017 QGIS Governance Update
May 22, 2017 QGIS Project blog
QGIS Developers and Community Members working on QGIS at our recent meet up in Essen, German,
Dear Voting members (and interested QGIS community members out there)
This is an open letter that was emailed to all QGIS voting members today
Just a quick note from me to thank you for participating in our 'virtual AGM' – I know it is a bit of an unusual system but it suits our geographically diverse nature well and we seem to have pretty good participation in the process (though I really encourage those voting members who did not participate to do so next time!).
I have done a bunch of updates on our governance section of the web site so you can find the AGM minutes, annual report, budget etc. all on the site, and I (or whoever is chair) will post them there in future years too so everything is in one place and easy to access. Here with the relevant links:
Since we have approved a new version of the statutes, I have replaced the old PSC page on the web site with the new charter:
http://www.qgis.org/en/site/getinvolved/governance/psc.html
Thank you all for the many useful hints, tips and suggestions I regularly receive on how to make things smoother within the project (keep them coming!) – hopefully we will get into a steady routine with this governance now. We have been going through a lot of ramp up trying to get templates, processes, etc in place as we switch over to QGIS.ORG legal entity etc. We appreciate your patience while we figure things out – and a very big thank you to Andreas Neumann and Anita Graser who have pitched in with a lot of administrative work behind the scenes to help get the QGIS legal entity in place!
What's next? I will be starting the nomination process for 4 new community voting members, soon (one to match each of the incoming country user groups for Norway, Sweden, South Africa and France). At the end of that process we will have 31 voting members.
Soon QGIS.ORG will be in the Swiss Trade Registry, which means we can be VAT registered, can take ownership of the QGIS.ORG trademark (which is currently held in proxy for us) and of course present ourselves as a well governed project, hopefully attractive to large funders who recognize the global good a project like QGIS does!
QGIS Project Steering Committee Chair
by Tim Sutton at 5:38 PM under governance , qgis , qgis board , uncategorized
Call for presentations and workshop proposals: QGIS Conference 2017
NOTE: Deadline for proposals is May 15 2017
We are going back to Nødebo! Each year we combine one of our QGIS Developer Meetings with a User Conference. The User Conference is a great opportunity for QGIS users to meet developers and share their experiences – both with developers and with other users. Our first ever User Conference was held in Nødebo, Denmark in 2015 and we are thrilled to be going back to the beautiful venue at the University of Denmark's Forest and Landscape College.
The user conference will be combined with the QGIS Developer Meeting and a summer school event, with the first week being focussed on the User Conference, the intermediate weekend on the QGIS Hackfest and the second week on the Summer School. The event will run from the 2nd of August through to the 11th of August 2017.
We would like to invite those who are interested in presenting a talk to apply now (NOTE: Deadline for proposals is May 15 2017). There are four kinds of contributions you can make (see the conference website for full details):
20 minute 'lightning' talks
1-2 hour short workshops
half and full day workshops
posters (which should be presented in the form of a map)
We have identified a number of themes for the User Conference:
QGIS Software Development
Presenters of full day workshops are eligible for a EUR 1000 reimbursement to offset their costs. You can find out more details at the conference web page (as well as registering your talk / presentation):
https://qgis2017.wordpress.com/presentations/
We are looking forward to seeing a great programme come together for the conference!
QGIS Grant Programme #2 Results
Update on the QGIS Grant Programme
QGIS Grants: Call for applications
Our intent with the QGIS.ORG Grant Programme is to support work from community that would typically not be funded by client/contractor agreements, and that contributes to the broadest possible swathe of our community by providing cross-cutting, foundational improvements to the QGIS Project.
Voting to select the successful projects was carried out by our QGIS Voting Membership. Each voting member was allowed to select up to 6 of the 13 submitted proposals by means of a ranked selection form. The full list of votes are available here (on the first sheet). The second sheet contains the calculations used to determine the winner (for full transparency). The table below summarizes the voting tallies for the proposals:
The PSC has an ongoing program to fund documentation so elected to fund the processing documentation work separately from the grant programme (note *1).
Because of the importance of having good packaging systems on each of the three major platforms, the PSC elected to additionally fund the work on MacOS bundling scripts (note *2).
Although the budget for the grant programme was €20,000.00, the total amount for the four winning proposals is €19,800.00, with an additional €5, 800.00 being made available to support the processing work and and MacOS packaging work.
We had great participation in the voting process. Of the 27 voting members, 23 registered their votes.
On behalf of the QGIS.ORG project, I would really like to thank everyone who submitted proposals for this call. There were many interesting proposals that I believe would be of great benefit to QGIS and I hope others perusing the proposals list will use their initiative and funding interesting proposals independently if they can.
Below you can find the detailed proposals of the successful applications – we look forward to seeing the results of their work land in the code base soon!
Details of the approved grant proposals
9 ADD CONSISTENCY TO UI CONTROLS
Proposer: Nyall Dawson
Amount: €1800
Details: Across the QGIS UI, numerous inconsistencies exist in the way different properties like opacity and rotation are exposed to users. These inconsistencies make QGIS harder to use, as behavior from one dialog differs to the behavior in another dialog. Some examples of this include:
Rotation of labels is done in the opposite direction in labeling to symbology. Accordingly, an equal rotation value will result in different rotation between labels and symbols.
Scales are inconsistently presented, with use of both the scale numerator and denominator in different dialogs. "Minimum" and "Maximum" scales also vary between dialogs, with some dialogs using "minimum" scale as the largest scale and some using "minimum" as the smallest scale. The labeling scale based visibility controls are the biggest offenders here.
Controls vary between specifying "opacity", "transparency" and "alpha". While these all have similar results, users must adopt values to map "opacity" to "transparency" in different dialogs. This is further compounded by different ranges used for each (eg 0-100%, or 0-255).
Due to the usual API freeze, it has not been possible to fix these discrepancies. The current API break introduced with version 3.0 allow a window for addressing these issues and standardizing behavior and API.
Despite the benefits in providing a consistent UI, the work involved in standardizing is fiddly (careful attention must be paid to not breaking existing projects) and repetitive, and unlikely to be undertaken by developers on a volunteer basis. Furthermore it is highly unlikely that a commercial organisation could justify sponsoring UI standardisation efforts. Without grant funding it is unlikely that these issues will be addressed during the 3.0 development cycle, and the inconsistencies would remain for the lifetime of QGIS 3.x.
In this proposal I will:
convert all "transparency" controls to "opacity" controls, and consult with the community to determine the ideal value range presented (0-100% or 0-255) before making all opacity controls use the same range.
Ensure that rotation always operates in the same direction.
Fix the labeling scale ranges to use the same scale range definitions as layer visibility
As much as possible, automatically upgrade existing projects so that they open in QGIS 3.0 without any loss of transparency/rotation/scale settings
(As much as possible without large refactoring), adapt the PyQGIS API so for consistent naming and use of opacity/rotation and scale setting/getting methods. Making the API consistent makes scripting QGIS and writing plugins easier.
This proposal relates to the issues described at:
https://github.com/qgis/qgis3_UIX_discussion/issues/30
https://github.com/qgis/qgis3.0_api/issues/18
History: No work has currently been undertaken in this regard.
Qualifications: I am currently one of the most active QGIS developers, with a long history of quality contributions to the project. I'm passionate about seeing QGIS 3.0 address these kinds of long standing UI issues which detract from QGIS' otherwise professional image and ease of use.
Implementation Plan: The work will be undertaken prior to the QGIS 3.0 feature freeze period.
Proposal Link:
3 EXTEND UNIT TEST COVERAGE FOR GEOMETRY CLASSES
Details: Since QGIS 2.8, there has been an increased focused on creation of quality automated regression ("unit") tests designed to flag issues in code before the code is introduced to the QGIS codebase. The increase in stability of recent QGIS versions can be directly attributed to this growth in unit testing. Despite this, many areas of the QGIS codebase remain with little or no unit test coverage.
One critical area which has insufficient unit tests is the geometry classes. The geometry classes form the basis of all geometry interpretation, algorithms, and rendering within QGIS. In order to provide stable QGIS releases, it is crucial that these fundamental classes are rock-solid, efficient, and do not suffer regressions between releases.
Some years ago (shortly after the introduction of the new geometry engine, in which support for Z/M values and curved geometries was added) I added full test coverage for the Point and Linestring classes, and partial coverage for the Polygon class. Unfortunately, writing geometry tests is tricky and time consuming. There's many corner cases with unusual or invalid geometries which need to be tested. The time commitment required prevented me from writing additional tests, and to date the remaining classes (including multi geometries and all curved geometry types) have little or no test coverage.
This proposal covers writing additional unit tests to cover all the remaining geometry classes.
It is important to note that unit tests do NOT ensure bug free software. Unit tests only protect existing logic and avoid regressions when the covered parts of the code base are changed in future releases. Despite this disclaimer, the process of creating unit tests usually stress-tests existing code and in itself CAN reveal existing bugs. This was certainly the case when the existing tests for Point and Linestring classes were added – creation of the tests alone resulted in many fixed bugs and stabler Point and Linestring geometry handling.
History: This work would continue on from work I begun a number of years ago to provide 100% unit test coverage for the base geometry classes.
Qualifications: I have a long history of quality contributions to the QGIS project, and am currently one of the most prolific committers to the QGIS codebase. I have a long history with adding unit tests to QGIS and advocating for their increased usage amongst developers.
Implementation Plan: This work would be targeted to the QGIS 3.0 release, and would be committed to the codebase prior to the feature freeze/bug fixing period leading up to the 3.0 release.
8 QGIS 3D
Proposer: Martin Dobias
Amount: €10000
Details: I would like to propose a project that introduces 3D rendering capabilities in QGIS.
To summarize the planned work, the following features can be expected:
2D view of map canvas rendered on the graphics hardware (GPU) allowing smooth zooming and panning of map view
3D perspective view of the map
generation of 3D terrain model from DEM (digital elevation model) layers
map layers rendered as a texture on top of the 3D terrain
support for true 3D rendering of vector layers rather than having just flat appearance
map view widget that is dockable in the main window and synchronized with the main map canvas
support for picking (identification) of objects in 3D view and X/Y/Z coordinate display
support for 3D map view in map composer
The overall target is to introduce an extensible framework for 3D map view within QGIS, so that in the future developers can add various 3D rendering techniques for map data, using custom geometries and materials (which may involve writing own vertex/fragment shaders), possibly even allowing multi-pass rendering for advanced effects (e.g. to render shadows cast by buildings with a particular sun position).
3D support in QGIS is not only about adding the extra dimension to the rendering: it is also about making it possible to use graphics hardware for rendering of map in 2D – making map browsing even more pleasant and faster at the same time. Rendering 2D maps with OpenGL also opens the door to various new graphical effects that would be otherwise very expensive
to achieve by using just CPU for map rendering.
This proposal does not assume addition of new geometry types like polyhedral surface (with read support for those) into QGIS – the aim of the work is to get 3D rendering engine running and new geometry types may be added at some point later.
QGIS features very good 2D rendering capabilities, however its 3D support has been very limited. Prior work on 3D in QGIS includes:
Globe plugin – a C++ plugin developed by Matthias Kuhn and Sourcepole based on OpenSceneGraph and osgEarth libraries. OpenSceneGraph is a generic toolkit that provides higher-level abstraction on top of OpenGL, making it easier to develop 3D applications than directly using low-level OpenGL interfaces.OsgEarth project then builds on top of OpenSceneGraph and provides a toolkit for working with geographical data: it has a terrain engine that combines elevation layers into a terrain, applies textures from "image" layers and adds feature layers with true 3D objects.The plugin acts as a bridge from QGIS environment and feeds scene data into osgEarth to do the 3D rendering.
Qgis2threejs plugin – a Python plugin developed by Minoru Akagi. It is able to export QGIS project (with various configuration options) into a HTML page that uses three.js library to render map in 3D within web browser using WebGL.
Horao – developed by Oslandia. It is a standalone 3D viewer based on OpenSceneGraph that may be controlled by a QGIS plugin to display map from QGIS in 3D environment. It has explicit support for true 3D geometries in PostGIS.
While these projects solve some use cases for 3D rendering of map data, each of them have their own limitations. For example, osgEarth library used by Globe plugin has its own data access and rendering of vector features implementation, duplicating QGIS code and not having parity in their capabilities. Moreover it has been difficult over time to keep the build working on all platforms supported by QGIS. The main limitation of Qgis2threejs plugin is the fact that the 3D view is exported to web browser, so the user cannot use benefits of having 3D view tightly integrated with the rest of QGIS. The fact that Horao has a standalone viewer
application results in similar limitations as when using Qgis2threejs (although it has some degree of integration with QGIS application).
Proposed approach
Now that QGIS 3.0 is based on Qt5, we can use some of the great new functionality added recent releases of Qt5. In version 5.5, a new framework for working 3D graphics has been introduced and every major Qt5 release since has been adding more functionality, improving performance, compatibility and stability. The 3D support nicely integrates with the rest of the Qt framework, providing a familiar API and at the same time staying very generic and highly efficient.
The 3D framework provides high level abstractions just like other libraries (e.g. OpenSceneGraph, three.js). 3D scene is built with nodes (called entities) with various components (e.g. transformation, mesh, material).
The idea is to build 3D support in QGIS on top of the Qt 3D framework. From my initial tests of the framework this looks feasible and it will allow us to stick with Qt APIs without requiring extra dependencies.
The work can be divided into the following chunks of work:
Rendering engine core: develop a framework that will do rendering of the map scene in 3D. The engine will have the responsibility of processing raster layers with elevation into a mesh geometry and texturing the mesh with map images rendered by the existing QGIS 2D rendering engine. The engine will support levels of detail (LOD) and tiling in order to be able to display high-resolution data in real time without having to load all the data into memory at the time of scene creation (which may be prohibitively expensive with more complex layers). 3D scene will be dynamically updated as user browses the map, keeping the amount of rendered triangles low while appropriate quality of the terrain for given zoom level.
All of the processing needs to be done in the background, so the user may freely browse the map and the scene will be continuously updated with data (changing between higher/lower detail when zooming, loading more data when moving map).
Handling of user input: controller for camera that will make the camera fly on top of the map. Support for picking will be added to allow identification of objects in the map and display of coordinates at the mouse position.
Integration with QGIS environment: dockable 3D map widget for the main window, synchronization with 2D map canvas, support for printing of 3D views in map compositions.
Advanced 3D rendering techniques: interface that will allow adding new methods for data visualization in 3D and exploration of methods for rendering. By default map layers will be rendered into map image with the existing 2D map renderer – this interface will allow map layers to instead have 3D renderer associated which will provide entities with custom meshes and materials. As a result we will be able to achieve true 3D appearance of objects (e.g. point clouds, trees as 3D models, tesselation of polygons, buildings with extruded geometry and custom texture). Implementation of the advanced techniques is a task with nearly unlimited scope, so the idea is to develop a suitable interface and as the time will allow, implement some techniques.
History: For this proposal I have studied various sources:
looked into existing 3D viewer projects related to QGIS
explored Qt 3D framework
researched some academic papers regarding terrain generation and vector data display
As a proof of concept, I have created a simple prototype in C++ using Qt 3D framework. It displays aerial imagery on top of a terrain model created from a raster layer (DEM) and allows simple camera control. The code is available here: https://github.com/wonder-sk/qgis3d
Qualifications: I have been a core QGIS developer for more than 10 years and I have a very good knowledge of QGIS codebase, especially the existing 2D map rendering pipeline.
Previously when working at the university, on a project for stereo matching (creation of point cloud out of a pair of images) I worked on visualization of 3D data using OpenGL.
Implementation Plan: The plan is to work on the project between May and July 2017. As of now, the plan for QGIS releases (according to the mail from Paolo) is that QGIS 3.0 will have feature freeze in July 2017 and final release in September 2017. If nothing changes in the QGIS release schedule in meanwhile, the 3D support could be integrated into QGIS master branch before the feature freeze and thus released in QGIS 3.0.
If the project would be accepted, the first step will be to develop a prototype of the 3D rendering engine, then prepare a more detailed architecture proposal as a QEP and continue the implementation once the QEP gets accepted by the community. The work progress should be available on a branch in GitHub for anyone interested.
Proposal Link: https://github.com/wonder-sk/qgis3d
6 PROCESSING ALGORITHM DOCUMENTATION
Proposers: Matteo Ghetta, Alexander Bruy
Details: This proposal aims to improve the existing Processing algorithms documentation. With the pull request https://github.com/qgis/QGIS/pull/3911 it is possible to add external links for the documentation (both local and remotes). However the effective use of the pull request is not yet included in Processing.
With this proposal the existing code will be incorporated in Processing, allowing to have a Short Help tab (the existing one on the right of the Processing algorithm window) and a Long Help tab (next to the Log tab).
The Short Help tab will be collapsible in order to have a bigger window for the algorithm parameters, while the Long Help tab will point to the on-line existing documentation of Processing for each algorithm (http://docs.qgis.org/testing/en/docs/user_manual/processing_algs/index.html).
The default link of the on-line documentation will be added in the QGIS Settings (thanks to the pull request already merged) in order to have the standard documentation visible but to let the user the choice to overwrite it and load custom paths.
In addition to the code part, this proposal aims also to document the GDAL/OGR provider and the QGIS core algorithms. Existing documentation will be reviewed and pictures will be added when useful, while for algorithm not yet documented, the help will be written from scratch with description and additional pictures.
Currently there are:
49 GDAL/OGR total algorithms, 35 to enhance with pictures, 14 to write from scratch
154 QGIS algorithms, 38 to enhance, 116 to write from scratch
This means a total of 73 algorithm to enhance and 130 to write from scratch.
History: The pull request https://github.com/qgis/QGIS/pull/3911 is already merged and it is worth to make it effective to have nice, rich and translatable documentation for the Processing algorithms.
Qualifications: Matteo Ghetta: working since the release 2.0 on the documentation and made several improvements and pull request to both documentation and Processing code.
Alexander Bruy: core developer since 2010, co-maintainer of the QGIS Processing framework.
Implementation Plan: The code and the documentation will be ready for the QGIS 3 release.
5 IMPROVE DEEP RELATIONS WITH POSTGRES EDITING
Proposer: Régis Haubourg
Details: QGIS has reached a mature level and offers now a very good framework to create professional applications. One of the main reasons is that QGIS is a very strong client for spatial databases, and in particular with PostgreSQL and postGIS for which it was initially created.
Since version 2.14, QGIS offers the not-so-well-known ability to handle transaction groups, which means it can instantly evaluate triggers on database side, and refresh all layers in the same transaction. This is a big win for usability, but some drawbacks glitches remain, such as the lack of the undo/redo edit buffer, a very raw way of saving (ie quitting edition session) or having the legend cluttered by so many edit symbols (a pen symbol). Current proposal is to go a step beyond to make QGIS even better for PostgreSQL by achieving the following targets:
1 Restore an undo /redo feature by taking advantage of PostgreSQL. If possible we will try to take advantage of PostgreSQL named Savepoints.
2 Allow to have some layers not switching to edit mode in QGIS, even if they belong to the same connection. These layers will still benefit from the instant refresh, but won't clutter the legend with the edit pen symbol everywhere, nor risk to load QGIS snapping cache for nothing. A UI for those settings could be an evolution of the current "identify layer" list in the project properties.
3 We would like to submit a mechanism to allow converting error messages raised by the provider, like a RAISE from postgres, into custom user oriented message. Say for instance, instead of a "provider error – duplicate key for… ", QGIS project could be tuned to display first "You tried to insert a feature using the same identifier as another one".
The error message list and regexp rules would be optionally stored in qgis project or read from a datasource table (for instance when error messages rewrites are shared by other applications). The original error message would be still avaiblable by expanding the details of the messageBar and in the general message log.
4 Cherry on cake point, we wish to have QGIS take advantage of PostgreSQL NOTIFY signals to trigger behavior in QGIS when something changes in the database (see https://www.postgresql.org/docs/9.5/static/sql-notify.html) . A first implementation proposal is to allow a map canvas refresh, but we can imagine really dynamic applications driven by the database events by converting NOTIFY messages into QGIS signals (oh yeah!).
History: In our team, we already use transaction groups for production tools and that is much appreciated. We already use some python logic to catch error message and convert them to more user oriented ones. We frequently develop applications where QGIS is linked with heavy database containing most of the intelligence. Having a really interactive edition process, speaking the same langage as average users, and being able to be triggered from database process will unleashed many possible applications.
Qualifications: Oslandia has three QGIS developers, two of them being core comiters and high skills with Postgres and Postgis (core comiter too). We believe that developing using thick databases is a major strength of QGIS, and we have great fun getting involved in that area of the code
Implementation Plan: We currently are quite involved in QGIS 3 server refactoring and major changes such as Auxiliary Storage for project or core solutions for label connectors. We also are involved in applications build on top of QGIS for Water management like QWAT or QGEP. Such changes would benefit immediatly to those project. Our target is to provide those improvements with all necessary unit tests for 3.0 release.
Proposal Link: coming soon..
13 UPDATE MACOS CMAKE BUNDLING SCRIPTS
Proposer: Larry Shaffer
Details: Currently, the macOS bundling routines (to create a self-contained QGIS.app application) in CMake scripts where created by William Kyngsburye many years ago. Since then, CMake has added many features for bundling, e.g. BundleUtilities ( https://cmake.org/cmake/help/v3.0/module/BundleUtilities.html), that handle similar functionality to what has been arduously maintained in the CMake scripts. While the current setup does function, it is quite antiquated and adding any new QGIS dependencies to be bundled is an error-prone ordeal. I propose to fully update the bundling routines to leverage modern CMake capabilities, since building on macOS usually uses the latest CMake versions. Once completed, anyone with appropriate dependencies should be able to produce a production-ready QGIS.app bundle, including the QGIS project itself.
History: I will first build upon the existing work to ensure there is a minimal bundled QGIS.app, then completely refactor the same functionality using a modern CMake code workflow.
Qualifications: I have extensive knowledge in CMake and frequently utilize it in my work for my employer, Boundless Spatial. I have already completed a fully bundled QGIS.app distribution by my employer (similar to the first phase of the proposed work here), though Boundless now uses a different installation approach. I have been working for years on the OSGeo4Mac project in anticipation of producing better CMake bundling routines, to ensure the QGIS project can independently produce its own macOS distributions.
Implementation Plan: Basic work will follow these steps:
Append minimal bundling to existing CMake setup, so there is a least a functioning bundling routine, regardless of whether the proposed work is accomplished in time for the major next release.
Ensure the QGIS.app bundle is code-signed
Create a new methodology, based upon CMake's BundlesUtilities, *in-line* next to the existing CMake routines, so both can be used, until there is a valid replacement.
Focus on minimal bundling, then add GRASS
Continue extending bundling routines to include major Processing providers, e.g. OTB, Saga, TauDEM, etc.
Ensure new method's QGIS.app is properly code-signed
Enable bundling on Travis CI infrastructure, via Travis' cron jobs, thereby adding the capability for the QGIS project to produce fully bundled nightlies of macOS builds.
Once new method represents a full replacement, old method will be removed, not just deprecated
Intended completion is in time for QGIS 3.0 release and packaging efforts.
Since the new method does not affect any existing code, as soon as useable functionality is achieved, it will be merged directly into master, then further code committed as work progresses.
Proposal Link: None at this time. Should I consider a QEP? Not many developers beyond the few existing packagers and experimenters would be involved. I would prefer to write a blog post after the work is completed, though post to the QGIS dev mailing list the intention to do the work, if this proposal is granted.
by Tim Sutton at 2:10 PM under qgis funding , qgis grant programme , uncategorized
Update on the QGIS Grant Applications
In February this year, we put out a call for applications for the second (yay!) round of the QGIS grant programme. The intent of the programme is to leverage donor and sponsor funding in order to support community members with great ideas to improve the underlying infrastructure of the QGIS project and code base.
We have had a really great response to the call for applications (detailed list of applications is here for your reading pleasure – 231KB download).
Given that we have 13 proposals (down 7 from our last call) and only 20,000 Euros to disburse, the QGIS voting members will need to make some tough, pragmatic choices.The voting for the grant proposals ends at the mid April 2017, and we plan to announce the successful candidates soon after that. The PSC will arbitrate in the case of a dead heat or the proposal amounts of the top voted proposals not adding up to our funding target.
Although the number of proposals submitted is down from last year, the quality and utility of the proposals this year is really top notch and it is sad to know that we will not be able to fun them all through the grant programme. If you have the wherewithal to further support some of the grant proposals that did not make the cut, or the QGIS 3.0 effort in general, please get into contact with our treasurer, Andreas Neumann (finance [at] qgis.org) or head over to our sponsorship or donations page to support their work!
Lastly, I appeal to those QGIS Voting Members who have not yet cast their votes to check your email and head over to the voting form to cast your vote!
by Tim Sutton at 10:32 AM under qgis funding , qgis grant programme , uncategorized
2017 Hackfests and Summer Camp
January 10, 2017 QGIS Project blog
Where is QGIS being developed?
That is a questions my students often ask. Open Source is a strange and new 'world' for most of them. So I try to explain: QGIS is a software, developed and maintained from all over the world by developers who are employed by companies, self-employed or working for free…
Some of the work is paid for by QGIS and some by users and as written – some do it for free – yay! The core developers meet two times a year for 'Hackfests' (do not confuse with 'Hacking').
Sometimes a Hackfest is combined with a user conference – where developers and users can meet, listen to presentations and discuss functionality.
In 2017, the first Hackfest will take place at the Linuxhotel in Essen – Germany from Friday from 28th April – 1st May. This Hackfest is only going to be hard work for the developers – QGIS 3.0 is being developed and launched this year. More details and signing in for this weekend on the event wiki page.
The second Hackfest in 2017 will include a Summer Camp and take place in Nødebo at University of Copenhagen, Forest and Landscape College (Denmark) from Wednesday 2. August till Friday 11. august
The Summer Camp will be a combination of work and leisure for the developers. And for users there will be workshops.
It is the first time we are having a Summer Camp at the Forest and Landscape College. We have both the place for work and the nature for exploring.
There are 28 rooms/56 beds, 3 large shelters and a large lawn where you can bring a tent sleeping bag and mattress.
Nearby the wonderful forest and lake.
The setup is as following:
Users pay for participating in workshops, food and accommodation (room/bed) – Shelter and tent are free.
Developers and workshop lecturers stays for free.
Call for workshops and sponsors: If you have a topic for a workshop or want to contribute as sponsor, please send me an e-mail at [email protected]
Save the dates – and we will send out more information about the Summer Camp later this month.
Posted on behalf of Lene Fischer, QGIS Community Organizer
by Tim Sutton at 8:49 AM under uncategorized
Let's make a big funding push for QGIS 3.0!
In 2017 we are planning to release QGIS 3.0. This new major version will become the basis of the next LTR release (QGIS 3.2) and is set to be a sea-change in the development of QGIS. It will modernize the architecture to get rid of many legacy issues that we were unable to resolve in the minor release series of 2.x releases. For example we are switching to Qt5, Python3 stripping out deprecated API's, cleaning away many old code artifacts, and making a huge range of under the hood tweaks to improve the performance and stability of QGIS. Here are some of the other key issues that need to be worked on before we can release QGIS 3.0:
Refactor attribute actions
Remove old snapping classes
Consolidate and tidy up singletons
Cleanup (and rename?) QgsGeometry classes
Support loading multiple project files at once
http://Avoid dependency to gui when not needed
QGIS Server needs to be updated to work with QGIS 3.0
QGIS Composer needs an overhaul
There are many more 'under the hood' items like this that we would like sort out before we can release QGIS 3.0.
Recently we announced the winners for our new grant programme which directly funds developers wishing to make improvements to the QGIS project. We would like to amp things up a notch further and thus with this blog post we would like to make this appeal:
If you are an individual user please consider making a donation to the project (donations can be made by PayPal or by direct bank transfer).
If you work for a company, please consider becoming a project sponsor. Our entry level sponsorship is not a lot of money and will make a great contribution to the project. We are still looking for our first platinum sponsor – perhaps your company could be the first! Here is the list of sponsorship levels for quick reference:
Sponsorship level
27,000+ Platinum Sponsor
9,000+ Gold Sponsor
3,000+ Silver Sponsor
500+ Bronze Sponsor
If you are a company that makes use of contract QGIS developers, include in your contracts a provision for the developer to get your new features into the 3.0 code base with a nice set of tests so that the burden does not get passed upstream to volunteer developers to port your features to QGIS 3.0.
If you are a company that has in-house QGIS developers, consider allocating some of their time to supporting the QGIS 3.0 development effort.
If you are a country user group, please try to hold a funding drive within your user group and pass the funds either to the upstream QGIS.ORG project or support developers who are in your country to do bug fixing and implementation work for QGIS 3.0.
If you have other ideas about how to support the effort we will be glad to hear them! We will put as much money from QGIS.ORG funds as possible into developers that are willing and able to work on the preparation of QGIS 3.0.
A huge thank you to all of those that have already contributed time and money into the effort to get QGIS 3.0 ready for release!
by Tim Sutton at 8:10 AM under qgis funding , uncategorized
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Let us get down to the nitty gritty of weight reduction. This is a Section of the program because there are a lot of lies inside the wellness and fitness industry. It's refreshing to listen to the truth. What's more, it enables you to understand how you can start to eliminate weight and why you have not been losing weight.
The program has sections ingredients. They're titled; Nutrients, Protein, Fat and Carbohydrates, Fiber, Fruits and Vegetables — The"Miracle Fiber" and Water. This is where you're going to get a thorough comprehension of what your body requires, what it does not and this applies to a weight loss. You learn the whole food dietary supplement that the creator uses to see results and get a discount to purchase it.
In order to Comprehend the program, You Need to know Metabolism. Don't skip this section over. It speaks about basal metabolism, physical movement and thermic effect of food, as well as the elements that affect metabolism such as genetics, age, gender, etc..
The rules taught in this section to you are significant because they Instruct you how you can maintain your weight loss and the best way to continue on this trip that is new. My favorite was how to control just how much I mobilize.
You will Attain a Lot of weight loss by creating a diet change but Exercise is required. It does not need to be both extreme and long and this section teaches that the moves you can do to speed up your weight loss goals to you.


This Pierre Cardin shift dress from his "Jeunesse label" dates circa 1965. It's a great early example of Cardin's minimalist mod designs, with a cowl neck, two gold metal buttons on each cuff and one on the back of the neck, and two faux pockets on the front. It was made in France of a light earthy green wool crepe, with the body lined and arms unlined. It does up the back with a metal zipper. The original buttons have been replaced, and the original hem was brought up by around 1", though the fabric was not cut and could therefore easily be let down again. There has been some incredibly slight fading down each side of the arms from improper storage by the previous owner. The dress still presents beautifully, with none of the flaws being noticeable during wear, though we have factored them into the price. It has been professionally dry-cleaned and is ready to wear.


In June of 2011, the WRIA 35-Middle Snake Watershed Planning Unit adopted an updated Detailed Implementation Plan and completing Phase 4 of the Watershed Planning Process. Having gained 100% consensus on Instream Flows, the Planning Unit was positioned to move forward with rule setting on identified streams. Unfortunately due to budget cuts at Ecology the WRIA 35 Planning Unit was deemed a non-priority due to limited funding. Ecology has focused their Instream Flow Rule Setting process on those areas where there is a higher population base and with challenging water issues. The Planning Unit anticipates that in 2 to 4 year the Instream flow rule making process will begin.
The Planning Unit continues to be staffed with a Watershed Planning Director thanks to funding from the Snake River Salmon Recovery Board, Department of Ecology and other contractor's and agencies. The Planning Unit will continue to seek funding for projects identified in the updated Detailed Implementation Plan and meetings of the Planning Unit members will occur as needed.


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City of Coronado
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NewsPaperCoronado\'s Local Newspaper & Community Website
Clarence "Tiger" Johnson (1963-2020)
Coronado High Saddened by Loss of Employee Jorge "George" Supnet due to COVID-19
EDCO Organic Recycling Program – Food Scraps & Yard Waste to Comingle in Green Bin
County Expands COVID-19 Vaccination Availability to Those Age 75 and Up
Rocks will Barricade a Repeat of History: CHA Shares History of Ocean Boulevard's Seawall
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Coronado Crime Report (January 9 through January 15)
The information below is provided weekly from the Coronado Police Department and then summarized for publication. Crimes Reported: Hit and Run on 8th Street and A...
The Coronado school community was saddened to learn of the passing of Jorge Supnet, Coronado High School (CHS) custodian, on January 2, 2021 at...
Post-Covid Rebound Brewing
2020 was an inscrutable year for stocks. In a year of abject human and economic misery around the world, U.S. stocks turned in a...
Back to the Future: CHS Students Provide Insights on Returning to Campus
With a new year comes a new semester and updated reopening plans for Coronado High School (CHS) students. Beginning February 1st, CHS plans to...
Update on Return to On-Campus Learning from CUSD Superintendent Mueller
Thank you for continuing to share in supporting the safety of our CUSD community during the dynamic nature of the pandemic.Some important information regarding...
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San Diego County Reports Record High Deaths Due to Covid-19
The County of San Diego Health and Human Services Agency is reporting a record-high number of new COVID-19 deaths. The 65 deaths reported today...
He was the youngest of 13 children. With all those older siblings to influence him, it's no wonder Tiger Johnson developed such an indelible...
In early March, EDCO, Coronado's waste hauler, will launch an Organic Recycling Program to help reduce the amount of organic waste entering landfills. When...
Due to a slowing of appointments at COVID-19 vaccination sites, the County of San Diego today expanded the category of those eligible to include...
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Onsite Dining Restrictions Ignored by a Few Coronado Restaurants
The City of Coronado has been receiving complaints that a few Coronado restaurants are not complying with San Diego County's restrictions on onsite dining/seating....
Coronado Playhouse Announces 75th Anniversary Season
Coronado Playhouse proudly announces their 2021 Season, which will be the 75th anniversary for the Playhouse. CPH has prepared shows that will adhere to...
The Henry Coronado Offers 25% Off on Tuesdays for #TakeoutTuesday
As a thank you to their guests for continued support during an especially tough year, The Henry Coronado is offering 25% off online orders every...
Coronado Local Gives Wheel of Fortune a Whirl
Be sure to try and watch Renee Eader, who gives her Coronado residency a shout-out during the show, be a contestant on the Wheel...
Coronado Concert Band Performs Christmas in a Nutshell
Fred Lee directs the Coronado Concert Band in a virtual performance of "Christmas in a Nutshell" arranged by Chris Sharp.https://youtu.be/8Cz6xCRFfD4Graphics provided by Mel Lions. Coronado...
Martin Luther King Jr. Reflection Walk
Parking Meters Removed, Time Limits Still Enforced
CommunityPeople
Educating Women on Finances & Lending an Ear To Those in Need: Local Financial Advisor Hayley Beard
By Chris Kelly
Getting to know Hayley Beard shed light on what a gift she is to our community; not only as a volunteer with many local organizations, but even more so as an asset to those who need financial guidance and support. Hayley enjoys being an integral part of the community and involved with the Friends of the Coronado Library, Coronado Chamber of Commerce, Coronado Schools Foundation, San Diego Alzheimer's Association and Rotary Club of Coronado, as well as the long-standing local women's investment clubs, "The Sand Dollars" and "Money Honeys." And let's not forget, Island Beer Club.
Hayley graduated from Purdue University and was recruited to work at Vanguard in Scottsdale, AZ where she worked for eight years while spending her free time making "girl trips" to the beach in San Diego.
This is how she met her now-husband, Sam, who is an architect with J Street Hospitality, currently working on the renovation of the Villa Capri by the Sea hotel. She feels fortunate to have been able to join the Edward Jones Coronado office two years ago. Growing up, her father trained as a Navy SEAL in Coronado, so this is not her first time here.
Helping military families is important to Hayley, and I was struck by her passion for helping people by creating a safe place to confide, ask questions and get answers from a trusted resource in the community. She shares that this is one of the ways she feels she can give back. Hayley grew up in Indiana in a community with food and financial instability. She told me that she has spoken to many people of all ages in Coronado who have experienced financial disruption and concerns. She implores that it is something that needs to be spoken about. I asked her if there are people who come into her office to talk. Just talk. People, women, who are scared and don't know what to do next. Her answer was a solid yes. Whether it be the people you would never know are in trouble, a recent widow or a young military member she has had conversations with all of the above. I asked her if there are people in our community who are experiencing a financial crisis. She told me she has on more than a couple occasions shared resources with people we call our neighbors for food pantries and 2-1-1, a national service providing resources and information for those in need.
Hayley has a kind and compassionate demeanor and has been advising individuals and businesses for over a decade. It's no wonder she is willing to sit down with people and begin fact-finding conversations so she can point people in the right direction while helping others begin understanding budgeting, investment and money management. Many times she has met with widows listening to their stories of grief and fear, helping with life insurance policies, tax ramifications, pensions and meeting with estate attorneys on the widow's behalf.
Many of these appointments happened while she spent six months in a wheelchair following back surgery. She is happy to be able to walk again and get in a round of golf here or there.
It is clear that Hayley is passionate about educating and empowering women on how to prioritize immediate needs over long-term goals because a lack of financial confidence negatively impacts major life choices. She wants to help do her part to avoid unfortunate consequences due to a lack of education and guidance.
Hayley shares an office with her senior branch office administrator, Rachel Estrada, who has 21 years of experience in the financial industry and has been in the Coronado office for six years. Rachel is also a Notary. Together they are dedicated to providing you with the highest level of personalized service in the industry building relationships where you can rest assured your best interest is their number one priority.
I left their office knowing that when I have a financial question, large or small, or I just need an experienced ear to listen, Hayley has the experience and heart to meet the need.
She and her husband are hoping to one day soon begin raising a family here. In the meantime, they are occupied with Mr. Big, their 11-year-old English Bulldog.
Hayley and Rachel welcome your visit to the office located at 963 Orange Ave for a cup of coffee or your call to set up an appointment (619) 435-7712. You can visit their website here.
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Chris is a native San Diegan who has had business ties to Coronado from when the bridge still had a toll. She vowed to herself one day she would make the island her home. Chris has been an entrepreneur for over two decades as a business owner and business/life strategist and coach. Her work has been seen in magazines, blogs, The Seattle Times and The Huffington Post.Have news to share? Send tips, story ideas or letters to the editor to: manager@coronadotimes.com
Artist Profile: Karrie Jackson (video)
Karrie Jackson teaches visual arts for the Coronado School of the Arts, and is a graduate of CoSA herself. As Brad Willis shares in...
Artist Profile: Tricia Lynn Naval (video)
Coronado Musician Tricia Lynn Naval totally rocks it! ♪ Enjoy this Artist Profile from Brad Willis: ...... ...
CUSD Mourns the Loss of Employee Donnie Walton
Coronado Unified School District (CUSD) employee Donald Walton passed away on December 21, 2020 from cancer at the age of 59. Lovingly known as...
Port of San Diego Welcomes Sandy Naranjo as New Port Commissioner
The Port of San Diego welcomes Sandy Naranjo as the newest commissioner to represent National City. On January 3, 2020, Commissioner Naranjo was sworn...
The Do-Good Graffiti Girls: Local Ladies Tag Coronado Sidewalks with Art and Messages of Joy
If you see a couple of figures, crouched down low on the sidewalk in the early morning hours, don't call the police -- they...
Rosemary Trattoria by Chef Alex Brings a Taste of Italy to Coronado
Another exciting restaurant transformation in Coronado and I was lucky enough, along with my friend Tendayi, to be one of the first to eat...
Coronado Lacrosse Club Girls 5/6 Champs: From Winless to Undefeated
As the team grows so does the success. These girls have been playing and learning the game of lacrosse together for four seasons. The...
Girl Scouts Making A Difference While Walking the Runway
What do "the red carpet," a reigning local beauty queen, a former New York runway model, the former president of the Coronado Junior Woman's...
"Rocketman" An Epic Musical Biography of Elton John
Rocketman is an epic musical fantasy about the uncensored human story of Sir Elton John's breakthrough years. It begins with Elton John making the...
"Booksmart" Not For The Easily Offended
Reading the film description before seeing the movie in no way prepared me for this coming-of-age comedy. Not five minutes into Booksmart, I looked...
Coronado High School Chalk Walk Impresses with Sidewalk Art On a Grand Scale
Thursday's day full of sunshine, with no fear of rain in the forecast like so often lately, could not have been more perfect for...
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The Coronado Times provides in-depth coverage of Coronado, CA. Our online publication includes local news, events, military, sports, business, entertainment, real estate, people and lifestyle. Share your story ideas or letters to the editor.
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Though we are leaving Caracas in a mere 2 days for holiday festivities with both sets of in-laws and hopefully a little snow (not too much), we did deck our halls this year like always. The boys are particularly thrilled with getting to advance the advent calendar (see here), especially because we won't be in town all 25 days so most days they each get to select an ornament. Hopefully, they won't remember that break from tradition next year when it will be back to observing advent in the usual manner.
your boys have gotten so big! i can't believe it. they are too cute. i am sure you're excited to spend the holidays with your family. enjoy and safe travels!
I also am leaving town for Christmas and also felt the need to put up the kitsch. Kids love it and, let's be honest, so do I!
Are you taking down before you leave? I want to... because, as much as I love it, after December 27, all the decor starts making me nauseous.
My boys love our advent calendar. They get very excited when we pull it out each year.


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Congressman Fleischmann Appointed to Critical Subcommittees for UT, TN
Category: Federal Issues
Congressman and UT Alumnus Chuck Fleischmann (R-TN 3rd District) was appointed yesterday to several critical House Appropriations subcommittees for the 113th Congress. His appointments, made by Committee Chairman Hal Rogers (R-KY), include positions on the Energy and Water Development Subcommittee, Labor, Health and Human Services, Education and Related Agencies Subcommittee, and the Homeland Security Subcommittee.
Rep. Fleischmann's district includes a key UT interest, Oak Ridge National Laboratory (ORNL). The University of Tennessee manages and operates ORNL through UT-Battelle with enthusiastic and substantial support from the State of Tennessee. The contract to manage the National Laboratory is granted by the U.S. Department of Energy, whose funding is overseen by the Energy and Water Development Subcommittee to which Rep. Fleischmann has just been appointed. The University's venture with ORNL produces world-leading expertise in the areas of high-performance computing, materials research, and nanotechnology, and pays enormous economic dividends to the region.
Similarly important to the University is Rep. Fleischmann's appointment to the Labor, Health and Human Services, Education and Related Agencies Appropriations Subcommittee. This subcommittee oversees funding for the U.S. Department of Education, the U.S. Department of Health and Human Services, and the U.S. Department of Labor. These Departments administer programs critical to higher education, such as federal financial aid and direct student loans, and numerous research grants. Fleischmann's appointment to the Appropriations Committee occurred in November. For more information on this important appointment, click here.
Tags: ORNL, U.S. House Appropriations Committee, UT-Battelle


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by David DelGrosso, Director of Marketing, DTS Technology, Inc.
Sound is a 360-degree experience. And whether we are attending a concert hall or a motion picture theater, the full emotional impact of the live presentation is the result of a wide variety of sonic vibrations that arrive from every direction...not just the sounds that are directed as us from the front speakers.
In fact, many of today's movie theaters and concert venues utilize multiple speaker placements, not only to reinforce the spatial depth of the sound system, but to deliver specific information that is intentionally placed behind us or to the sides...to more accurately represent the total creative vision of the artists and producers. That's why most industry experts agree that the evolution of home audio reproduction, which led us from mono to stereo, is about to take a quantum leap into the spatial realism of discrete surround sound.
Digital Theater Systems...
In 1993, Terry Beard, founder and President of Digital Theater Systems, completed the development of a unique system for replacing the limited analog soundtracks of motion pictures with a patented CD-Rom based format that synchronized a 6-channel digital soundtrack...with only the SMPTE timecode printed directly onto the film. Utilizing an unprecented technology for encoding and decoding six discrete channels of superb digital audio, the DTS system was ready to change the way we experienced movies in our local theaters.
Upon completion of a rigorous test evaluation by movie producer Steven Spielberg, an historical decision was made. For despite the enormous risk of debuting this brand-new technology on a blockbuster mega-budget film, Mr. Spielberg was determined to deliver his upcoming movie, Jurassic Park, with the added sonic realism of a DTS digital soundtrack.
Needless to say, the co-venture proved to be a tremendous success. In fact, the DTS experience was so gratifying that both Mr. Spielberg and the motion picture studio, MCA/Universal, immediately invested in Digital Theater Systems, and have since committed all of their major film productions to this state-of-the-art technology.
After only three years, the DTS digital playback system is already installed in more theaters around the world than Dolby Digital and Sony SDDS combined. And the rapidly-growing list of award winning DTS-encoded soundtracks now includes the Oscar® winner for Best Picture, Braveheart and the winner for Best Sound, Apollo 13...and virtually every recent blockbuster, including Twister, Mission Impossible, and Independence Day.
Introducing DTS Technology...
Recognizing the crossover value of this invention for home theater sound systems, Digital Theater Systems then created a wholly-owned subsidiary called DTS Technology, with the singular goal of delivering the finest multi- channel sound possible, for all home, car and professional audio applications. After years of intensive research and development, a similar encode/decode discrete technology is now available via a single Motorola chip that can be affordably installed into any 6-channel surround-system processor (technically 5.1 channels, which means 5 full-range channels, plus a sub-woofer).
The new DTS-Digital Surround algorithm is designed to encode the 5.1 channels of 20-bit audio onto any compact disc, laserdisc or DVD...with considerably less data-compression than any other competing system. A DTS-encoded disc can then be played back on any disc player with a built-in digital output connector. The digital bitstream from this output is fed directly to any surround processor that incorporates the DTS decoding chip which then separates the digital information into 5.1 playback channels that are sonically identical to the original masters.
Multi-channel Movies...
The first obvious application for this technology is to produce new Digital Surround versions of the more than 200 motion pictures that utilize a DTS soundtrack for their theatrical release. And in December [1996], Image Entertainment will become the first manufacturer of DTS-encoded laserdiscs for consumer purchase, including the world's first 5.1 discrete soundtrack of Jurassic Park. [Release of these discs occurred on January 15, 1997.]
As the finest technology currently available for home video entertainment, the laserdisc format can now easily be adapted to include DTS audio soundtracks, by mastering the 5.1 encoded audio channels instead of the 2-channel digital tracks. At the same time, each DTS-encoded laserdisc maintains the original analog stereo tracks to allow stereo playback in the absence of a digital decoder.
For Digital Surround playback, a DTS decoder is required in order to separate the digital data from the disc player into the 5.1 individual channels encoded onto the digital tracks. This investment will vary dramatically depending upon which components are already a part of your main system. For example, if you begin with a stereo receiver with no pre-out or main in connectors, then purchasing a new discrete 6-channel receiver (or separates) is the only way to convert to Digital Surround. However, you may be able to add a separate "surround sound" decoder to your existing stereo system if you already have the proper connections. Either way, it is highly recommended to consult with an audio/video speciality retailer who can easily explain the proper system upgrades.
It's important to note that any audio component that already offers some form of discrete surround capability, such as Dolby Digital (formerly known as AC-3), can now integrate an affordable DTS chip into their circuitry design...and instantly increase the entertainment value of your home theater system.
Multi-channel Music...
In addition to these new movies on laserdisc, many exciting new multi-channel music recordings will also become available in the form of DTS-encoded compact discs. The sonic realism of Digital Surround music discs dramatically transcends the old "quad" recordings of the Seventies by offering new 5.1-channel re-mixes of your favorite albums of all time...with better-than-compact-disc sound quality. And the new multi-channel recording sessions scheduled for later this year [1996] will change forever the way we experience music in the home, and eventually with our car audio systems as well.
All DTS-encoded movies and music recordings are compatible with the 5.1 speaker configurations that are currently available for home theater systems. And while it is anticipated that most multi-channel movie soundtracks will utilize all five-full range channels, plus the Low Frequency Effects (.1) sub-woofer channel, music recordings on compact disc will vary in terms of how each artist/engineer/producer chooses to mix their multi-channel master.
For optimum playback of all future recordings, it is highly recommended that full-range, equally-matched loudspeakers are utilized for all five of the main channels (including the "surrounds").
The Evolution of Audio...
First there was mono...then there was stereo. But as we now begin the evolution into Digital Surround systems, we can imagine someday reminiscing about the "old days" when we all settled for a system with only two speakers...and how incredible a discrete 360-degree audio systems sound in comparison.
Copyright ©1997 Blam Entertainment Group


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Product and Technology
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CiSO as a Service
TechCXO Adds Minnesota Office
Bill Keneally • news • September 4, 2018
TechCXO Opens Minnesota Office to Meet Region's Need for Fractional, Part-Time and Interim Executives On-Demand
TechCXO Veteran Finance, Strategy and Operations Partner Bill Keneally to Lead Office
TechCXO®, a pioneer and leading provider of industry-relevant, part-time, fractional and interim executives and teams, today announced that it is establishing a Minnesota presence led by veteran finance and strategy executive Bill Keneally. Mr. Keneally will join the firm as a Finance, Strategy & Operations Partner in Minnesota.
TechCXO was recently named to the 37th annual Inc. 5000, the most prestigious ranking of the nation's fastest-growing private companies, for the 10th straight year. TechCXO is one of only 39 companies on the list of 5000 to have appeared 10 or more times.
TechCXO was founded in 2003 on the premise that companies can benefit from having the best executive talent available and serving as their CFOs, COOs, CMOs, CTOs and other executives on a part-time, interim or fractional basis. Companies might not otherwise be able to access the level of TechCXO's partner talent due to cost or availability.
"We have been eyeing Minnesota as an expansion site for several years, and now, with Bill Keneally, we have the right person to lead our efforts here," said Kent Elmer, TechCXO's Managing Partner. "Not only is Bill a distinguished and effective CFO, COO, mentor and advisor in his own right, he's a terrific networker focused on building an ecosystem of entrepreneurs, investors and valued service providers."
"Minnesota probably has the best entrepreneurial energy in the Midwest, next to Chicago. The increase in startup investments has been significant, and there is a fast-growing emphasis on innovation in traditional regional industry strengths like food, agriculture, health care and enterprise tech," said Bill Keneally. "In TechCXO, I have a peer network of incredible executives who have successfully led companies as their CEO, COO, CFO, CTO and other executive roles. The firm's track record of growth and success is phenomenal. We are ready to begin growing in Minnesota immediately."
Bill Keneally has led many organizations as its CFO (Read Bill Keneally's full bio). He is a graduate of the University of Notre Dame.
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