Ary You try to make your website look viable? , then try to add your recent latest comment in the sidebar. Adding recent comments in side is one of the appreciable way to encourage users to join the discussion. In this lesson, I'll teach you how to display on your Wordpress sidebar.
There are two simple methods for adding this, first is drag comment widget to the sidebar and another is adding a plugin.
WordPress come along with a recent comment widget which you can easily drag and drop into your sidebar.
Go to >> Appearance >> Widgets and just click on the recent comments widget and select right sidebar.
There you will see title and the number of comments to show, you can give the title to your recent comments widget and add the number for how much you want to display comments.
Now check your site, you will see like this.
You will see that the default recent comments widgets only display author name and article title there is no information about the comment itself which look uninformative.
There is another way to give a better look to sidebar recent comments widget which is done by just installing a single little plugin to your WordPress site.There are couple of or many plug-in for adding recent comments, but I'm going to share Decent comments plugin because I found this plugin very useful.You just have to install and activate Decent comments plugin to your WordPress site.
1 Once you install decent comments plugin then go to >> Appearance >> Widgets >> and then drag and drop decent comments widget to the sidebar.
and then just click on save button.
The decent Comments widget comes along with many different options like you can show comments along with their author avatar. And that is not end here decent comments widgets help to give the size of the of comment author image and it gives you control on how the comments appear in the widget.
Decent Comments widget produce configurable short code and an API to show comment in suitable ways as well as author image links, comments etc..
Visit your site to see decent comments with author images in action.
You can also read our previous articles How to Move Site from Squarespace to WordPress and How to Upload Files in WordPress Without FTP.
Thanks on your marvelous posting! It is very useful and good.Come on. I want to introduce a dell recovery files, I try it and I feel it is so good to us beginners,have you ever heard it?


This is fifteen-minute-speech in Chinese makes you know about Islam and answers the frequently asked questions by the non Muslims.
What do the Non Muslims Say about Islam?
This is a speech in Chinese mentions the opinions of the non Muslim scholars about Islam.
This is a speech in Chinese gives a brief presentation on Islam.


text:
Q: winforms panel hide and show I have two panels occupying the same space in one side of a splitviewcontainer.
I want to dynamically show or hide one panel or the other.
Approaches I've tried so far are:
if (treeView1.SelectedNode.Name.Contains("cat")) {
    menuItemPanel.SendToBack();
    foreach (Control control in menuItemPanel.Controls)
        control.SendToBack();
    menuItemPanel.Visible = false;
    categoryPanel.Hide();

    categoryPanel.Visible = true;
    categoryPanel.BringToFront();
    foreach (Control control in categoryPanel.Controls)
        control.BringToFront();
    categoryPanel.Show();

    // ...
}

and the converse for the else case.
None of these seem to work. That is the categoryPanel is shown when a category node is selected, but the screen shows blank space when a menuItem node is selected.
What am I doing wrong?

A: The code doesn't make much sense, re-ordering the controls in the panels is not what you want to do.  Also sounds that the code in the else clause is failing, code you didn't post.  Do it like this instead (a guess):
bool categorySelected = treeView1.SelectedNode.Name.Contains("cat");
menuItemPanel.Visible = !categorySelected;
categoryPanel.Visible = categorySelected;

A: try this
   if (treeView1.SelectedNode.Name.Contains("cat"))
    {
         menuItemPanel.Visible = false;
         categoryPanel.Visible = true;
    }

redpajama_set_name: RedPajamaStackExchange


text:
Tag: Super Mario World 2: Yoshi's Island
Tetris Attack Review
In 1995, Nintendo released Panel De Pon on the Super Famicom. It was something akin to an inverse Tetris. A falling-block puzzle game where the blocks ascended from the bottom of the screen, as opposed to falling from the top. In 1996, Panel De Pon was brought stateside under the name Tetris Attack, swapping out the original Panel De Pon characters with a motif based on Yoshi's Island. The game was later re-released on the Nintendo 64 with yet another new title, Pokemon Puzzle League, using characters and visuals from the Pokemon anime. While Pokemon Puzzle League is the version that has seen subsequent releases through Nintendo's downloadable services, the Yoshi's Island aesthetic makes Tetris Attack the most endearing version of this overlooked gem of a puzzler.
As stated, despite having the name Tetris in its title, Tetris Attack works as a reversed version of the falling-block puzzle genre made famous by Tetris. Here, the blocks all rise up from the bottom of the screen. Nor do these blocks come in different shapes. Instead, they are all bricks adorned with different colors and symbols (like red blocks with hearts, yellow blocks with stars, and blue blocks with diamonds.
The player moves a cursor around, which looks like two squares clumped together. The player moves the cursor up, down, left and right with the D-pad, with the A and B buttons being used to swap whatever two blocks are within the cursor. By moving the blocks around, players are supposed to line up at least three blocks of the same color (either horizontally or vertically) in order to eliminate them and prevent the blocks from reaching the top of the screen, which results in a game over.
But wait, there's another twist to the formula at play. If you manage to chain four or five blocks of the same color together, or get an ongoing combo going, you'll drop what's called a "garbage block" on your opponent. Garbage blocks make things more difficult for whoever ends up with them. Players eliminate the garbage blocks by completing a series of blocks adjacent to the garbage block, which then turns into a series of regular blocks. Additionally, rare exclamation point blocks may appear, and if you manage to chain them, you'll drop a metal garbage block on your opponent, which is even tougher to get rid of.
Like most of the great puzzle games, the gameplay is instantly understandable, but so well executed that you could play it for hours at a time. Tetris Attack will have you thinking and strategizing on the fly, racking your brain to find the quickest combos possible. It's insanely fun.
Tetris Attack features a host of different modes, such as endless (where you simply play and rack up points until the blocks inevitably take over), and the oddly-named Versus Mode – which is more of a story mode – where players control Yoshi as he battles his friends (such as Poochy and Lakitu) to free them from a curse, and then take the fight to Bowser and his minions (in which all of your freed allies serve as additional tries).
The single player modes are all fun, but no doubt it's the multiplayer that will keep you coming back. Tetris Attack is one of the most fun puzzle games I've played, and if you have another player willing to tackle it, you can easily get lost in its action.
Once again, the game has seen many different facelifts through the years. And while the core gameplay remains the same in each iteration, Tetris Attack serves as a testament to the appeal of a franchise name, because – as stated – the Yoshi's Island characters and visuals make it the definitive version of the game.
Sure, playing the game under any of its guises is fun, and if you can more readily play it in one of its other forms, go for it. But there's just something so charming about the Yoshi's Island aesthetics, that it gives the game its cutest, most appealing packaging. Tetris Attack even includes some great remixes of Yoshi's Island tunes, as well as some stellar original music, which is refreshingly peaceful and calming. Until, of course, the blocks raise too high, and the music becomes more appropriately hectic.
Tetris Attack is pure fun. It remains one of the best multiplayer titles of the 16-bit generation, and is one of the most addictive puzzle games around. The Panel De Pon formula is something special in the falling-block genre, and wrapping it up in a Yoshi's Island motif just makes it all the sweeter.
Author themancalledscottPosted on March 22, 2017 July 30, 2018 Categories Classic Gaming, Video GamesTags Classic Games, SNES, Super Mario World 2: Yoshi's Island, Tetris, Tetris Attack, Video Games, Yoshi5 Comments on Tetris Attack Review
Yoshi's Woolly World Review
If someone were to ask me what I think the most charming video game of all time is, my answer would probably be a toss up between Yoshi's Island on the SNES, and Kirby's Epic Yarn for the Wii. It is very fitting then, that there should be a game that serves as a spiritual successor to both titles. Yoshi's Wooly World comes from Good-Feel, the same studio that created Kirby's Epic Yarn, and combines that game's visual aesthetic of a cloth and fabric world with gameplay reminiscent of Yoshi's Island.
Here players take control of a Yoshi made out of yarn. He can still flutter jump, ground pound, and gobble up enemies. Only now, balls of yarn take the place of Yoshi's eggs. Though they function more or less the same as the eggs of Yoshi's Island – being thrown at enemies and out of reach objects – they have a few additional uses as well.
Wire frame platforms can be made whole by tossing a ball of yarn into it. Chain Chomps – who are little more than metal wire here – can become bean bag-like Chomp rocks when struck by yarn (changing them into the color of the yarn thrown, for some added visual fun). Some enemies that can't be jumped on, like Piranha Plants, can get tied up in the yarn, rendering them vulnerable.
These may sound like little changes, but it is these little details that make Yoshi's Woolly World stand out. Whereas most games starring Yoshi since Yoshi's Island have failed to establish a meaningful identity of their own, Wooly World is able to make the established elements of the Yoshi series feel new again because of the makeshift makeover. It's a rare instance in which the visuals really do add to the gameplay.
Both the environment and characters are affected by the art direction: Snow becomes lumps of cotton, the lava Blarggs are now red and yellow scarfs, and those pesky crab enemies from Yoshi's Island are transformed into purses with scissors for claws.
To put it simple, the game looks as stunning as it does adorable, and the visuals are used creatively to add some new spins on the gameplay. It's more extravagant than Kirby's Epic Yarn, and really runs with the yarn gimmick to make for a very beautiful game.
Though the standard mechanics are borrowed from Yoshi's Island, many levels introduce their own fabric-themed gimmicks into the mix, ensuring that the experience remains fresh throughout its six worlds. There's a level where Yoshi hangs on to sliding curtains that echoes Donkey Kong Country: Tropical Freeze. A later stage sees Yoshi sticking to conveyor belts of velcro, which send Yoshi in every which direction. And on one of the game's best levels, ghostly curtains float in the foreground, revealing silhouette platforms every time they pass by. The platforms are non-existent whenever they aren't blanketed by the curtains, so Yoshi has to stay in the curtains' shadows.
Each level presents a new take on the formula, with many of the gimmicks being exclusive to singular levels to prevent them from overexposure. This adds a great sense of variety to the gameplay and keeps the levels exciting. It should be noted, however, that the levels can get a bit lengthy. While most of the stages are enjoyable and introduce fun mechanics, there are a couple that might over-stay their welcome. Thankfully, these are in the minority, and if you don't fancy what one level has to offer, its features will be discarded in favor of a new batch of ideas in the next level anyway.
As is the series' tradition, a host of collectibles can be found within every stage. Yoshi can collect beads throughout every level, which can be used to purchase Power Badges, which grant Yoshi special powers when going into a stage (such as being recovered from falling into a pit, or being aided by Yoshi's dog Poochy in stages where he isn't normally available). Small bouncing hearts, similar to the starmen of Yoshi's Island, serve as Yoshi's hit points.
Every level has five flowers and five pieces of "Wonder Wool." The flowers give Yoshi the opportunity to play a bonus stage at the end of a level, and finding every flower within a world unlocks that world's secret stage, while finding every piece of Wonder Wool within a level unlocks a new Yoshi to play as (every Yoshi plays the same, but provide some fun visual variety). Each stage also houses twenty Stamp Patches, which are hidden in some of the beads. Finding enough Stamp Patches allows you to use stamps in Miiverse.
As was the case with Kirby's Epic Yarn, Wooly World is not a particularly difficult game if you only wish to blast through the levels (though it is more challenging than Epic Yarn, seeing as Yoshi can actually die). But hunting down every last collectible proves to be quite a challenge even for veteran players (in my first playthrough of the game, I didn't unlock any of the secret stages). This makes Woolly World a very versatile game. It's challenging enough for younger players as it is, but those who might be able to beat it without breaking much of a sweat will still find a hefty challenge trying to claim all of its hidden trinkets.
This is why I question the necessity of the game's "Mellow Mode." Mellow Mode gives Yoshi wings that allow him to fly indefinitely, essentially making every level a non-issue. This mode can be switched to at any time in the pause menu, and is intended for really young players. But again, the game itself only provides a few challenging levels, and players always have the option of using the incredibly useful Power Badges, or a second player in co-op mode, to help them out. So Mellow Mode ends up feeling unnecessary, and maybe even insulting to less experienced players.
The game's other big drawback are the boss encounters. As was the case in Yoshi's Island, every world features two castle stages that end with a boss fight, one in the middle of a world, and one at the end. But whereas Yoshi's Island was always introducing a new and creative boss fight with every encounter, Woolly World instead recycles the same two mid-world bosses for every world. After Captain Toad and Kirby and the Rainbow Curse already had repetitive boss fights, you kind of wish that Woolly World would have broken this recent trend for Nintendo, instead of following it. The end-world bosses are a bit more fun and varied, though not particularly difficult.
In the end, Yoshi's Woolly World may not be the masterpiece that Yoshi's Island was, but in the two decades since that game's release, it is the first game to feel like a worthy follow-up to it. By combining the essence of Kirby's Epic Yarn into the Yoshi series, Woolly World becomes its own entity that does both sides of its inspiration proud. It's beautiful to look at, and it's rather impressive musical score also makes it a joy to listen to. The gameplay is simple and fun, and the collectibles give the game a nice dose of depth and replayability.
It may not be perfect, but you'd be hard-pressed to find a more huggable game out there.
Author themancalledscottPosted on November 4, 2015 July 29, 2018 Categories Video Games, Wii UTags Kirby's Epic Yarn, Nintendo, Super Mario World 2: Yoshi's Island, Video Games, Wii U, Yoshi, Yoshi's Woolly World4 Comments on Yoshi's Woolly World Review
Top 10 Bowser Battles
There is no foe in all of gaming as persistent as Bowser. Since his debut in 1985, the King Koopa has dedicated his life to defeating Mario, kidnapping Princess Peach, and causing all around mayhem in the Mushroom Kingdom.
Though Mario has bested him countless times over the past 30 years, Bowser just keeps bouncing back. But with so many memorable encounters against the King Koopa, which ones stand out as the best? The following is my list of the top 10 battles against Bowser from the Mario series. Keep in mind that I'm just sticking with the Bowser fights from the primary platformers in the series. So even though that final battle in Paper Mario was pretty awesome, it won't be here.
Also note that this isn't a list of "hardest" Bowser battles. Too often these days do gamers simply think a difficult boss automatically equates to good and an easy boss is automatically bad. This list is based on how creative the boss fights were, the tension they create, and how definitive they are for their respective games. Difficulty is a secondary thing here.
So without further ado, the top 10 Bowser battles! Continue reading "Top 10 Bowser Battles"
Author themancalledscottPosted on September 26, 2015 September 26, 2015 Categories Top 5 & 10, Video GamesTags Bowser, New Super Mario Bros. Wii, Nintendo, Shigeru Miyamoto, Super Mario, Super Mario 3D Land, Super Mario 3D World, Super Mario 64, Super Mario Bros., Super Mario Bros. 3, Super Mario Galaxy, Super Mario Galaxy 2, Super Mario World, Super Mario World 2: Yoshi's Island10 Comments on Top 10 Bowser Battles
Yoshi's Story Review
The Nintendo 64 marked a major turning point for Nintendo. The release of Super Mario 64 with the console's launch set the stage for the rest of the N64's lifecycle. Nintendo reinvented Mario for the world of 3D gaming, and so it was time for their other franchises to make the jump. Some would receive major overhauls similar to Super Mario 64, while others had less drastic changes. Many of Nintendo's franchises would benefit from the leap to the N64, but others would stumble. Unfortunately, Yoshi wasn't one of the lucky ones.
The SNES' Super Mario World 2: Yoshi's Island is one of the finest platformers ever made. It reinvented the Mario formula and had a sense of depth and inventiveness that few titles in the genre could match. On the surface, Yoshi's Story seems to borrow much of its predecessor's assets: It remained a sidescroller even with its 3D graphics. Yoshi can still gobble up enemies and throw eggs. He still has his flutter jump and butt stomp. And the Yoshi's still come in an array of colors.
The connections with Yoshi's Island all feel superficial, however. Because while Yoshi's Story may share some of the basic tools of its predecessor, it retains none of the depth. Gone is Baby Mario in need of protection, as well as the exquisite level design, tight controls and vehicle transformations. Even Yoshi's Island's antagonist, Kamek, is MIA.
Instead the game sees a band of baby Yoshi's out to save their island, after Baby Bowser has cast an evil spell to make the island's residents unhappy, stealing the "Super Happy Tree" in the process just to pour salt on the wound. So the baby Yoshis seek to combat Bowser's unhappiness with super happiness.
In order to obtain this super happiness, the Yoshi's must consume fruit. Each Yoshi has a favorite fruit (Yellow Yoshi likes bananas, while the Blue Yoshis like grapes), and a single "lucky fruit" is chosen via roulette wheel at the beginning of every playthrough. Eating a favorite or lucky fruit refills a Yoshi's health completely, whereas other fruit will only give back health in increments.
Yoshi's Story actually included a pretty unique method of progressing through the levels. There's no end goal to reach, and the only way to move on is by eating enough fruit. Unfortunately, the way you progress through the worlds is less interesting.
The game contains six worlds, each with four stages. But you are only able to play one level in each world in every playthrough. You can select which stage in the first world you want to tackle, but you'll only have that option in the subsequent worlds if you can find all the hidden hearts on the previous level (each heart unlocks an additional level in the next world).
The levels themselves just aren't very interesting. The game's storybook-like aesthetics are fun (though less timeless than those of Yoshi's Island), so the stages are pleasing to look at, but they're all pretty basic. You can zip through them in a matter of minutes with little effort.
Bosses are only found in the third and sixth world, with the latter always being Baby Bowser. That's two boss encounters in the story mode, and they are every bit as bland as the stages themselves.
Yoshi's Story was clearly intended for younger audiences. That's all good and fine, but Nintendo has made plenty of games for younger audiences that also have depth. Yoshi's Story feels completely shallow when compared to the majority of Nintendo's titles.
Now, Yoshi's Story does have its share of charm, to the point that I feel somewhat guilty in having to admit that the game is one of Nintendo's weaker efforts. The aforementioned visual style is cute, and the pop-up book setups for the world map and cinematics are endearing. I like the idea of each Yoshi serving as an extra life (you can reclaim a lost Yoshi by finding the hidden white Shy Guys), and those aiming for high scores might actually get some fun out of the game's Trial Mode. The music can also be pleasant, though some of it will probably be too sugary for some audiences.
The problem is that Yoshi's Story just lacks substance in so much of what it does. The stage design feels uninspired, there's little variety in the gameplay, you can breeze through the story mode in less than an hour, the secrets aren't all that secret, Yoshi's sense of control feels less fluid than in the SNES original. There's just not much to it. Yoshi's Story doesn't feel like a sequel to Yoshi's Island, it feels like Yoshi's Island has been stripped of its qualities.
Yes, Yoshi's Story is a kids' game, and perhaps kids can find some enjoyment out of it. But it also seems like Yoshi's Story feels the need to dumb itself down for kids, and that's the exact opposite of the philosophy behind Nintendo's best games.
Author themancalledscottPosted on August 2, 2015 July 29, 2018 Categories Classic Gaming, Video GamesTags Nintendo, Nintendo 64, SNES, Super Mario World 2: Yoshi's Island, Yoshi, Yoshi's Story4 Comments on Yoshi's Story Review

redpajama_set_name: RedPajamaCommonCrawl


The Jerusalem cross under the altar is made of mixed medal used in the tabernacle enclosure. The stone was hand picked from a rock quarry by both the pastor Fr. Pat Click and the associate pastor Fr. John Kiefer who fashioned the altar.
The altar dedication by Bishop Timothy L. Doherty – Diocese of Lafyette-in-Indiana, Liturgy DVD is available.
At the center of the center of the church where the aisles meet is a mosaic Jerusalem cross. Each red cross depicts the gospel writers, encouraging others to go out in 4 directions to spread the Gospel message.


text:
@implementation IDPAuthorizationFigureRenderer

+ (void) renderWithFigureType:(IDPAuthorizationFigureRendererType)figureRendererType
{
    switch (figureRendererType) {
        case IDPAuthorizationFigureRendererTypeButtonFrame:
        {
            //// Color Declarations
            UIColor* color = [UIColor colorWithRed: 0 green: 0.424 blue: 0.941 alpha: 1];

            //// Rounded Rectangle Drawing
            UIBezierPath* roundedRectanglePath = [UIBezierPath bezierPathWithRoundedRect: CGRectMake(0.5, 0.5, 111, 35) cornerRadius: 3];
            [UIColor.whiteColor setFill];
            [roundedRectanglePath fill];
            [color setStroke];
            roundedRectanglePath.lineWidth = 1;
            [roundedRectanglePath stroke];
        }
            break;
        case IDPAuthorizationFigureRendererTypeButtonFrameHighlighted:
        {
            //// Color Declarations
            UIColor* color = [UIColor colorWithRed: 0 green: 0.424 blue: 0.941 alpha: 1];

            //// Rounded Rectangle Drawing
            UIBezierPath* roundedRectanglePath = [UIBezierPath bezierPathWithRoundedRect: CGRectMake(0.5, 0.5, 111, 35) cornerRadius: 3];
            [color setFill];
            [roundedRectanglePath fill];
            [color setStroke];
            roundedRectanglePath.lineWidth = 1;
            [roundedRectanglePath stroke];
        }
            break;
    case IDPAuthorizationFigureRendererTypeAuthorizedButtonFrame:
        {
            //// Color Declarations
            UIColor* color = [UIColor colorWithRed: 0 green: 0.424 blue: 0.941 alpha: 1];

            //// Rounded Rectangle Drawing
            UIBezierPath* roundedRectanglePath = [UIBezierPath bezierPathWithRoundedRect: CGRectMake(0.5, 0.5, 111, 35) cornerRadius: 3];
            [color setFill];
            [roundedRectanglePath fill];
            [color setStroke];
            roundedRectanglePath.lineWidth = 1;
            [roundedRectanglePath stroke];
        }
            break;
    case IDPAuthorizationFigureRendererTypeAuthorizedButtonFrameHighlighted:
        {
            //// Color Declarations
            UIColor* color = [UIColor colorWithRed: 0 green: 0.424 blue: 0.941 alpha: 1];

            //// Rounded Rectangle Drawing
            UIBezierPath* roundedRectanglePath = [UIBezierPath bezierPathWithRoundedRect: CGRectMake(0.5, 0.5, 111, 35) cornerRadius: 3];
            [UIColor.whiteColor setFill];
            [roundedRectanglePath fill];
            [color setStroke];
            roundedRectanglePath.lineWidth = 1;
            [roundedRectanglePath stroke];
        }
            break;
    default:
        break;
    }
}

+ (CGSize) sizeForFigureType:(IDPAuthorizationFigureRendererType)figureRendererType
{
    CGSize size = CGSizeZero;
    switch (figureRendererType) {
    case IDPAuthorizationFigureRendererTypeButtonFrame:
    case IDPAuthorizationFigureRendererTypeButtonFrameHighlighted:
    case IDPAuthorizationFigureRendererTypeAuthorizedButtonFrame:
    case IDPAuthorizationFigureRendererTypeAuthorizedButtonFrameHighlighted:
        size = CGSizeMake(112.0f, 36.0f);
        break;
    default:
        break;
    }
    return size;
}

+ (UIImage*) createImageWithFigureType:(IDPAuthorizationFigureRendererType)figureRendererType
{
    CGSize sizeImage = [IDPAuthorizationFigureRenderer sizeForFigureType:figureRendererType ];

    UIGraphicsBeginImageContextWithOptions(CGSizeMake(sizeImage.width ,sizeImage.height ) , NO , [UIScreen mainScreen].scale );

    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSaveGState(context);

    [IDPAuthorizationFigureRenderer renderWithFigureType:figureRendererType];

    CGContextRestoreGState(context);

    UIImage* image = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

    return image;
}

@end

redpajama_set_name: RedPajamaGithub


PLDT wireless subsidiary Smart Communications, Inc. (Smart) has fired up Long Term Evolution (LTE) in Batanes, bringing much improved mobile data experience to tourists and residents in the Philippines' northernmost province.
Batanes, home to over 17,000 Filipinos, receives around 4,000 tourists a month and is included in the UNESCO Tentative List for Inscription in the World Heritage List. Made up of 29 barangays in six municipalities, the province is a mini-archipelago of 10 islands, including the main island Batan, the largest island Itbayat, and Sabtang island.
LTE-A is available in Basco, the capital of Batanes, while the rest of the province is covered with LTE.
Present during the Smart LTE launch in the province were Batanes local government officials, led by Batanes Gov. Marilou Cayco, Basco Mayor Anastacia Viola, Mahatao Mayor Proceso Balasbas, Itbayat Mayor Raul De Sagon, Ivana Mayor Leonardo Hostallero, Uyugan Mayor Jonathan Enrique Nanud, and Sabtang Mayor Marcial Alavado, as well as officials from PLDT and Smart.
"In addition to this boost in tourism, improved connectivity also opens up opportunities for the people of Batanes, such as teachers looking to download additional educational materials for their students, or local businesses searching for tips on how to improve their own products and services," Tamayo said.
"This gigabit microwave hop is set up using Ericsson's commercially available MINI-LINK LH and boosts Smart's LTE coverage in the Philippines, even in remote areas like the Batanes group of islands. At a hop length of 128 kilometers, this is the longest 1.6Gbps inter-island packet microwave hop deployed by Ericsson globally," Martin Wiktorin, Ericsson Philippines Country Unit Head, explained.
MINI-LINK LH, Ericsson's long-haul product in the MINI-LINK family, contains an integrated high capacity Ethernet switch and provides Native Ethernet and TDM supporting the evolution to all-IP. Ericsson's trunk radio systems provide best in class spectrum efficiency and make the most out of available frequency spectrum.
Smart, TNT and Sun customers in Batanes who sign up for load packages until July 15 can also get free access to one hour daily to YouTube, the world's largest video sharing website, where they could watch news and entertainment video clips, among others. A better video streaming experience is now possible with LTE in the province.
Smart's massive network investments over the past several years has enabled the mobile phone carrier to provide high-speed mobile data services via its expanded LTE and 3G networks throughout the country.
This year, Smart is accelerating the deployment of LTE-Advanced (LTE-A) and carrier aggregation technology to more areas. Carrier Aggregation (CA), a feature of LTE-A, enables the combination of two or more radio frequency bands in order to deliver bigger bandwidth and much faster data speeds, which are crucial in providing the best video streaming experience to mobile phone users.
Smart has also rolled-out CA sites in other tourist destinations across the country, like Baguio, Sagada, Panglao, Dumaguete, Puerto Princesa, Daanbantayan and Dapitan, among others.
In Metro Manila and areas where there is a concentration of capable devices, Smart is also deploying 4CC, starting with Marikina and Quezon City, where customers with 4CC CA-capable devices like the Samsung Galaxy S8 have reported enjoying data download speeds of over 200 Mbps.
Smart's accelerated deployment of LTE-Advanced follows the stepped up roll out of its LTE network. It is also raising the bar by deploying another LTE-A based technology called 4x4 Multiple Input Multiple Output (MIMO), which raises the radio frequency efficiency by using multiple antennas for sending and receiving data.
Parent company PLDT has committed historic levels of resources to support network transformation. Capital expenditures reached P40 billion in 2017, and is expected to reach P58 billion this year. This includes allocations for the aggressive roll-out of its fiber broadband service, which also supports the stepped-up deployment of the mobile network by providing high-capacity links for cellular base stations.


text:
Kenya records 173 new coronavirus cases, 186 recoveries and 2 deaths
By Tonny Ndungu For Citizen Digital Published on: February 10, 2021 04:54 (EAT)
Kenya's total of confirmed coronavirus cases have hit 102,221 after 173 more people tested positive from a sample of 3,784 tested in the last 24 hours.
In a statement sent to media houses on Wednesday, the Ministry of Health said Kenya has conducted 1,223, 827 tests since March 2020.
From the cases, 153 are Kenyans while 20 are foreigners; 111 are male while 62 are female.
Nairobi 133, Mombasa 7, Uasin Gishu 5, Kiambu 4, Nakuru 4, Machakos 3, Makueni 3, Migori 3, Kajiado 2, Kericho 2, Kilifi 2, Kisumu 2, Kakamega 1, Homa Bay 1 and Siaya 1.
In terms of Sub County distribution; the 133 cases in Nairobi are from Dagoretti North (18), Lang'ata (14), Kibra (13), Embakasi West (10), Embakasi East, Kamukunji, Starehe and Westlands (9) cases each, Embakasi Central and Mathare (7) cases each, Ruaraka (6), Embakasi South, Kasarani and Makadara (5) cases each, Embakasi North and Roysambu (3) cases each, Dagoretti South (1).
In Mombasa the 7 cases are from Mvita (4), Changamwe, Jomvu and Kisauni (1) case each.
In Uasin Gishu all the 5 cases are from Ainabkoi. In Kiambu the 4 cases are from Juja, Kabete, Kiambu Town and Kikuyu with (1) case each. In Nakuru the 4 cases are from Nakuru East (2), Naivasha and Njoro (1) case each.
In Machakos all the 3 cases are from Machakos Town while in Makueni all the 3 cases are from Makueni.
In Migori the 3 cases are from Rongo (2) and Suna East (1). The 2 cases in Kajiado are all from Kajiado North, the 2 cases in Kericho are all from Belgut, the 2 cases in Kilifi are from Kilifi North and Malindi with (1) case each and the 2 cases in Kisumu are all from Kisumu Central.
The case in Kakamega is from Lurambi, the case in Homa Bay is from Homa Bay Town and the case in Siaya is from Rarieda.
A total of 186 patients have also recovered from the diseasein the last 24 hours; 163 from the Home-Based Isolation and Care while 23 are from various health facilities.
Total recoveries now stand at 84,728.
At the same time, the Health Ministry has announced two more deaths from the virus. The country's deathtoll now stands at 1,791.


text:
The bibliography of the principal books, mss., Etc. Quoted in the dictionary list of abbreviations, Etc. Used in the bibliography
1 ... 4 5 6 7 8 9 10 11 ... 19
Jenkins, Edward.—A Secret of Two Lives, 1886.
* D 2
2O SOMERSETSHIRE-SURREY
Jennings, James.—Observations on some of the Dialects in the
West of England, particularly Somersetshire: with a
glossary of words now in use there, and poems and other
pieces exemplifying the dialect. i2mo, London, 1825.
The Dialect of the West of England, particularly Somersetshire ;
with a glossary of words now in use there ; also with poems
and other pieces exemplifying the dialect. 2nd ed., the
whole revised, corrected, and enlarged, with two dissertations
on the Anglo-Saxon pronouns, and other pieces, by
James Knight Jennings, ib. 1869.
Leith, Alicia A.—A Plant of Lemon Verbena ; a Somersetshire
idyll. I2mo, London, 1895.
Palmer, H. P.—Mr. Trueman's Secret. A tale of West Somerset.
8vo, London, 1895.
Poole, C. H.—The Customs, Superstitions, and Legends of the
County of Somerset. 8vo, London, 1877.
Raymond, Walter.—Misterton's Mistake, 1888.
Gentleman Upcott's Daughter, 1893.
Love and Quiet Life, 1894.
Young Sam and Sabina, 1894.
Tryphena in Love, 1895.
In the Smoke of War, 1895.
Charity Chance, 1896.
Two Men o' Mendip, 1899.
No Soul above Money, 1899.
Good Souls of Ciderland, 1901.
Rose, W. F.—A MS. Glossary of Somersetshire words.
Spectator, The.—A Letter on the Somersetshire Dialect in the
Spectator, Feb. 16, 1895.
[Squires, F. J.]—Nine Days in Devon : a Visit to the Channel
Fleet at Weymouth, and other humorous sketches in the
Somerset dialect. By Somerset Frank. Bristol, 1879.
Strong, James.—Joaneridos, or feminine valour eminently discovered
in Western women at the siege of Lyme. 4to, 1674.
Sweetman, George.—A Glossary of Words used by the rural
population in the parish and neighbourhood of Wincanton,
Somerset, pp. 16. 8vo, Wincanton, 1891. [1st ed. 1885.]
Vocabulary of the Provincial Words of Somerset, with a
short essay on the dialect, pp. 126-27 of Monthly Magazine,
Weaver, F. W.—Wells Wills, 1890.
Wellington Weekly News, The [var. dates].
Williams, Wadham Pigott, and Jones, William Arthur.—
A Glossary of Provincial Words and Phrases as used in
Somersetshire. With an introduction by R. C. A. Prior.
Printed for the Somersetshire Archaeological and Natural
History Society, pp. xii, 42. 8vo, London, 1873. = W. &J.
Gl. (1873").
Wilson, Miss C. E.—Somersetshire Dialogues, or Reminiscences
of the Old Farm House at Weston-super-Mare. 4to,
Winwood, H. H.—An Excursion to Corsham, &c. Proceedings
of the Geological Association, Vol. XIV, pt. viii, p. 351, July
SOUTH COUNTRY.
Clayton, W.—Tales and Recollections of the Southern Coast.
Marshall, W. H.—The Rural Economy of the Southern Counties;
comprising Kent, Surrey, Sussex, the Isle of Wight, the
Chalk Hills of Wiltshire, &c. 2 vols. 8vo, London, 1798.
Ray, John.—A Collection of ' South and East-Countrey Words,'
1691. Ed. W. W. Skeat, E.D.S. 1874. [See also s.v. North
Country.]
STAFFORDSHIRE.
Bettany, J. G.—The House of Rimmon [c. 1890].
Coghill, Mrs. H—The Trial of Mary Broom [c. 1890].
Duignan, W. H.—Notes on Staffordshire Place Names. 8vo,
Knight's Quarterly Magazine, No. 2. 8vo, London, 1823.
[Contains a short specimen of the dialect.]
Murray, D. Christie—Joseph's Coat, 1882.
Rainbow Gold, 1885.
Aunt Rachel, 1886.
John Vale's Guardian, 1890.
Northall, G. F., see Midlands.
[Pinnock.T.]—A Glossary of Black Country Words, Phrases, &c.
8vo, Wednesbury, 1894.
Tom Brown's Black Country Annual, with tales, sketches, and
poems (chiefly in dialect^, ib. 1894-95.
Pitt, William.—General View of the Agriculture of the County
of Stafford. 4to, London, 1794. (Agricultural Survey
Report.)
Poole, Charles Henry.—The Customs, Superstitions, and
Legends of the County of Stafford, collected from various
sources. i2mo, London, 1875.
An attempt towards a Glossary of the Archaic and Provincial
Words of the County of Stafford, pp. 28. 8vo, Stratfordupon-
Avon, 1880. =Stf.1
Saunders, K.—Diamonds in Darkness, 1888.
Warrington, T. C. and Pope, A.—MS. Collection of Staffordshire
words. = Stf.2
West Bromwich a hundred years ago. In the Staffordshire
Chronicle, Feb. 22, Aug. 23, and Oct. 25, 1901.
Betham-Edwards, M.—The Lord of the Harvest, 1899.
Mock Beggars' Hall. A story, 1902.
Bloomfield,Robert.—The Farmer's Boy; a rural poem. 4U1 ed.,
8vo, London, 1801. [1st ed. 1800.]
Rural Tales, Ballads, and Songs, ib. 1802.
Culluni, John.—The History and Antiquities of Hawsted and
Hardwick, in the county of Suffolk, and ed., 4to, London,
1813. [1st ed. 1784.]
Davies, G. C, see Norfolk.
East Anglian, The, see East Anglia.
Fison, L. A.—Brother Mike, 1893.
Merry Suffolk, Master Archie, and other tales, 1899.
Forby, Robert, see East Anglia.
Gardner, Thomas.—The History of Dunwich, Blithburgh, and
Southwold. 4to, London, 1754.
Glyde, John (ed.).—The New Suffolk Garland: a miscellany of
anecdotes, romantic ballads, descriptive poems and songs,
historical and biographical notices, and statistical returns
relating to the county of Suffolk. With an appendix,
containing the history of the Reform struggle in Ipswich
in 1820; or the celebrated election ofLennardandHaldimand.
Collected, compiled, and edited by John Glyde, jun. 8vo,
Ipswich, 1866.
Gurdon, Lady Camilla.—Suffolk Tales and other stories, fairy
legends, poems, miscellaneous articles, 1897.
Moor, Edward.—Suffolk Words and Phrases ; or an attempt to
collect the lingual localisms of that county. i2mo, Woodbridge,
1823. =Suf.x
Rainbird, William and Hugh.—On the Agriculture of Suffolk.
Raven, John James.—The History of Suffolk. 8vo, London, 1895.
Sea Words and Phrases along the Suffolk Coast; extracted
from the East Anglian Notes and Queries, Jan. 1869, and
Jan. 1870. 8vo, Lowestoft, 1869-70.
Strickland, Agnes.—Old Friends and New Acquaintances, 1864.
Suffolk Garland, The : or, a collection of poems, songs, tales,
ballads, sonnets, and elegies, legendary and romantic,
historical and descriptive, relative to that county; and
illustrative of its scenery, places, biography, manners,
habits and customs. 8vo, Ipswich, 1818.
Suffolk Words; from Cullum's History of Hawsted, 1813. Ed.
W. W. Skeat, E.D.S. 1879.
Whinbush, John.—Tim Digwell; an episode of the Strike in
the Wilford Hundred, Suffolk, in 1874. pp. 48. 2nd ed.,
Woodbridge, 1874.
Young, Arthur.—General View of the Agriculture of the County
of Suffolk. 4to, London, 1794. (Agricultural Survey
SURREY.
Aubrey, John.—The Natural History and Antiquities of the
County of Surrey. 5 vols. 8vo, London, 1719.
Baring-Gould, S.—? The Broom-Squire, 1896.
Bickley, A. C.—Midst Surrey Hills. 3 vols., 1890.
Broadwood, Rev. Mr. (ed.)—Old English Songs as now sung
by the Peasantry of the Weald of Surrey and Sussex.
Privately printed, 1843.
Gower, Granville Leveson.—Surrey Provincialisms. E.D.S.
1876. - Sur.i
A Glossary of Surrey Words. (A Supplement.) E.D.S. 1893.
= Sur.i
Hoskyns, S. W.—Talpa; Chronicles of a Clay Farm, 1852.
Jennings, Louis J.—Field Paths and Green Lanes; being country
walks chiefly in Surrey and Sussex. 8vo, London, 1877.
[cd. 1884.]
SURREY-WESTMORELAND 21
Kemble, J. M.—On some Provincialisms of the County of Surrey.
p. 83, Trans. Phil. Soc. London, 1854.
Notes by a Naturalist. In Cornhill Magazine, Nov. 1887.
•Son of the Marshes, A.'—On Surrey Hills, 1891.
Forest Tithes and other studies from Nature. Ed. J. A. Owen,
From Spring to Fall. Ed. J. A. Owen, 1894.
Within an hour of London Town. Ed. J. A. Owen, 1894.
SUSSEX.
Blackmore, R. D.—? Springhaven, 1887.
? Alice Lorraine, 1875.
Broadwood, Rev. Mr., see Surrey.
C, B. C—On Dialect. By B. C. C. pp. 171-83, The Monthly
Packet, Feb. 1874.
Cooper, William Durrant.—A Glossary of the Provincialisms
in use in the County of Sussex. 2nd ed. pp. 87. 8vo,
London, 1853. =Sus.2 [1st ed. 1836.]
Crommelin, May.—Midge, 1890.
Davies, A. J.—Athirt the Downs. A tale of church folk, 1901.
Egerton, J. C—Sussex Folks and Sussex Ways, 1884.
Geering, T.—Our Parish [Hailsham] ; a medley, 1885.
Gordon, James.—The Village and the Doctor, 1897.
Jackson, E. Hatchett—Southward Ho! A Sussex monthly
magazine of fact, fiction, and verse. Vol.1. Chichester, 1894.
Jennings, Louis J., see Surrey.
Knox, A.E.—Ornithological Rambles in Sussex; with a systematic
catalogue of the birds of that county, iamo, London, 1849.
Lower, Mark Antony.—The South Downs—a sketch, (pp. 146-
192 of' Contributions to Literature, Historical, Antiquarian,
and Metrical' 8vo, London, 1854.)
Old Speech and Manners in Sussex. Reprinted from the
Sussex Archaeological Collections, Vol. XIII. Lewes, 1861.
The Song of Solomon in the Dialect of Sussex. From the
Authorised English Version, pp. 19. i6mo. [Impensis
L. L. Bonaparte, i860.]
Lower, Richard.—Tom Cladpole's Jurney to Lunnun ; showing
the many difficulties he met with, and how he got safe
home at last. Told by himself and written in pure Sussex
doggerel, by his uncle Tim. pp.22. i2mo, Brighton, 1831.
New ed., 8vo, Lewes [1872].
Stray Leaves from an Old Tree: selections from the scribblings
of an octogenarian. 8vo, Lewes, 1862.
Jan Cladpole's Trip to 'Merricur, giving an account of de white,
black, and yellor folks wot he met wud in his travels in
search for dollar trees ; and how he got rich enough to beg
his way home ; written all in rhyme by his father, Tim
Cladpole. i2mo, Hailsham [1872].
Marshall, W. H., see South Country.
O'Reilly, Mrs. R.—Sussex Stories. 3 vols. [n.d.]
Parish, W. D.—A Dictionary of the Sussex Dialect and collection
of provincialisms in use in the county of Sussex. 8vo,
Lewes, 1875. =Sus.1
Putron, P. de.—Nooks and Corners of Old Sussex, containing
choice examples of Sussex Archaeology. 4to, Lewes, 1875.
Sawyer, F. E.—Sussex Natural History Folk-lore. Lewes, 1883.
Sussex Folk-lore and Customs connected with the seasons.
Lewes, 1883.
Sussex Archaeological Collections, illustrating the history
and antiquities of the county. 8vo, London, 1848, &c.
Taylor, James.—A Sussex Garland ; a collection of ballads,
sonnets, tales, elegies, songs, epitaphs, etc., illustrative of
the county of Sussex; with historical, biographical, and
descriptive notes. 8vo, London, 1851.
Wiggin, Kate Douglas The Diary of a Goose Girl, 1902.
of Sussex. 4to, London, 1793. (Agricultural Survey
WARWICKSHIRE.
Birmingham Daily Mail, The. Var. dates.
Birmingham Weekly Post, The. June 10,1893. [Contains
a list of Warwickshire words.]
Francis, Mrs.—South-Warwickshire Words. E.D.S. 1876.
= s.War.!
Leamington Courier, The. Nov. 28, 1896—Mar. 13, 1897.
Miller, George.—Glossary of Warwickshire Dialect. With
a collection of old words and expressions used in the parish
of Tysoe, compiled by Mrs. Francis, pp. 52. i2mo,
Leamington, 1898. —War.4
Morley, George.—Shakespeare's Greenwood. The Customs of
the Country; the language; the superstitions; the customs ;
the folk-lore ; the birds and trees ; the parson ; the poets ;
the novelist. i2mo, London, 1900.
Northall, G. F.—A Warwickshire Word-book, comprising
obsolescent and dialect words, colloquialisms, &c, gathered
from oral relation, and collated with accordant works. E.D.S.
1896. = War.2
See also Midlands.
Sharp, T.—Selections from an unpublished Glossary of Warwickshire
words made by T. Sharp in 1839. Printed for
J. O. Halliwell, 1865. =War.i
Smith, Edwin.—MS. Collection of Warwickshire words.
= War.3
Timmins, S.—The History of Warwickshire, 1889.
Wise, John R.—Shakespere : his birthplace and its neighbourhood.
WEST COUNTRY.
Baring-Gould, S. and Fleetwood, A. (ed.)—Songs of the West:
Traditional Ballads and Songs of the West of England, 1891.
Bayly,Elizabeth Boyd.— Jonathan Merle: a West Country story
of the times, 1890.
Boord, Andrew.—The First and Best Parts of Scoggin's Jests.
i6mo, London, 1626.
Heath, F. G.—Peasant Life in the West of England, 1872-80.
'Vic'—Odd Ways in Olden Days down West, 1892.
White, John.—The Countryman's Conductor in reading and
writing true English. Exeter, 1701.
WESTMORELAND.
Atkinson, James.—A MS. Glossary of the provincialisms in use
in Westmoreland, c. 1797.
Blezard, T.—Original Westmoreland Songs, 1848.
[Bowness, W.]—Rustic Sketches, in the Westmoreland dialect;
with other scraps from the sketch book of an artist. 8vo,
Kendal, 1868.
Brathwaite, R.—The Mushrome, Eglogue between Billie and
Jockie, 1615.
Briggs, John.—The Remains of John Briggs; containing Letters
from the Lakes, &c. Kirkby Lonsdale, 1825.
Carey, Rosa Nouchette.—Heriot's Choice, 1879.
Chatto, W. A., see Northumberland.
Clarke, Thomas.—Tommy Woker's Account of 'T'Reysh
Beearin,' red ta sum Kendal fwoak Jeny. 20, 1863. 12010,
(ed.)—Specimens of the Westmoreland Dialect; consisting of
T'Reysh Beearin, and Jonny Shippard's Journa ta
Lunnan. Reprinted from the Westmoreland Gazette. Jimmy
Green at Brough Hill Fair. By W. Bowness. From a
series of sketches in the Westmoreland dialect. Also,
TTerrible Knitters e' Dent. By Robert Southey. Reprinted
by permission from 'The Doctor.' pp. 32. i2mo,
Kendal, 1870. Another ed., pp. 52, 8vo, Kendal, 1872
[and var. ed.].
Close, John—The Satirist, 1833.
Poetical Works, 1861.
Tales and Legends of Westmoreland, 1862.
Fleming, D.—A Description of the County of Westmoreland,
Fletcher, C. M.—A Daughter o' the Dales. A drama of village
life. pp. 39. 8vo, Oxford, 1900.
Gibson, Thomas.—Legends and Historical Notes on Westmoreland,
[Gough, John.]—The Manners and Customs of Westmoreland,
and the adjoining parts of Cumberland, Lancashire, and
Yorkshire. By a Literary Antiquarian. To which is
added, Lines from a Poem, entitled ' Westmeria.' pp. 48.
2nd ed., i2mo, Kendal, 1847. [First appeared in the
Westmoreland Advertiser, Apr. 18—July 4, 1812.]
Hills, W. H. and Just, Dr.—MS. Collection of Westmoreland
words. =Wm.1
[Hutton, William.]—A Dialogue in the vulgar language of
Storth and Arnside, with a design to mark to our Posterity
the Pronuntiation of A.D. 1760. pp. 7. [Reprinted from
the Kendal Mercury and Times.']
A Bran New Wark, by William de Worfat, containing a true
calendar of his thoughts concerning good nebberhood.
Naw first printed fra his MS. for the use of the hamlet of
Woodland, pp. 42. i2mo, Kendal, 1785. [Reprinted
and cd. by W. W. Skeat, L.D.S. 1879.]
2 2 WESTMORELAND-WORCESTERSHIRE
Kirkby, B.—Granite Chips and Clints : or Westmoreland in
words. 8vo, Kendal, 1900.
[See also Lakeland Words, s.v. Lakeland.]
Ollivant, Alfred.—Owd Bob, the Grey Dog of Kenmuir, 1898.
Powley, M.—A Plea for the Old Names (chiefly Westmoreland).
2 pts. Reprinted from the Trans, of the Cum. and Wm.
Archaeological Soc. 1878-79.
Quarterly Review. Vol. CXXII. pp. 347-81. [Contains an
article on ' Westmoreland and its dialect.']
Rawnsley, H. D.—Reminiscences of Wordsworth, in Transactions
of the Wordsworth Society, VI. 1884.
Richardson, John.—The Song of Solomon in the Westmoreland
Dialect. From the Authorised English Version, pp. iv,
19. i6mo. [Impensis L. L. Bonaparte, 1859.]
• Robison, Jack.'—Yan er two Aald Tales ower agen. Kendal,
"1882.
Lord Robison en me, in the Kendal and County News, Sept.
22, 1888.
Hoo Gooardy Jenkins co ta be a Yalla, ib. March 1889.
Southey, Robert.—The Doctor. [Contains T'Terrible Knitters
e' Dent.] 8vo, London, 1848. [Also ed. 1853. See also
Clarke, Thomas.]
Specimens of the Westmoreland Dialect. Kendal, 1868,
1877, 1880, and 1885. [See also Clarke, Thomas.]
Taylor, A. B.—Billy Tyson's Coortin', and other sketches in the
Westmoreland dialect. 8vo, Kendal, 1879.
Westmoreland Sketches, ib. 1882.
Transactions of the Wordsworth Society for 1883-85.
Ward, Mrs. Humphry ? Robert Elsmere, 1888.
Wheeler, Ann—The Westmoreland Dialect, in three familiar
dialogues, in which an attempt is made to illustrate the
provincial idiom, pp. 115. i2mo, London, 1790.
The Westmoreland Dialect, in four familiar dialogues: in
which an attempt is made to illustrate the provincial idiom.
2nd ed., to which is added a dialogue never before published,
pp. 119. ib. 1802.
The Westmoreland Dialect with the adjacency of Lancashire
and Yorkshire, in four familiar dialogues : in which an
attempt is made to illustrate the provincial idiom. 3rd ed.
pp. 120. i2tno, Kendal, 1821. [Contains also The Kirby
Feight, The Appleby School-boy's Speech, The Brigsteer
Peat Leader's Speech, and Brigsteer Jonny.]
The Westmoreland Dialect in four familiar dialogues, in which
an attempt is made to illustrate the provincial idiom. New
ed. To which is added a copious Glossary of Westmoreland
and Cumberland words, pp. x, 175. 8vo, London,
Whitehead, Anthony.—Legends of Westmoreland : and other
poems. With notes, pp. 48. 8vo, Appleby, 1859.
Another ed. pp. 76. 8vo, Penrith, 1896.
Wilson, William—Pegasus in Lakeland and Poems in the
Westmoreland dialect. Windermere, 1878.
See also Lakeland.
WILTSHIRE.
Akerman, John Yonge—A Glossary of Provincial Words and
Phrases in use in Wiltshire, pp. x, 60. ismo, London,
1842. = Wil.2
Spring-tide ; or the Angler and his friends, ib. 1850.
Wiltshire Tales, ib. 1853.
Aubrey, John—The Natural History of Wiltshire [c. 1697].
Ed. by John Britton. 4to, London, 1847.
Banks, Mrs. G. Linnaeus—Glory : a novel. 3 vols., London,
Britton, John—Beauties of Wiltshire, Vol. III. pp. 369-80, a
list of the provincial words of Wiltshire and the adjoining
counties. London. 1825.
Churchwardens' Accounts of St. Edmund and St. Thomas,
Sarum. Ed. H. J. T. Swayne. Wiltshire Record Society,
Dartnell, George Edward, and Goddard, Edward Hungerford.—
A Glossary of Words used in the county of Wiltshire.
E.D.S. 1893. =Wil.1
Contributions towards aWiltshire Glossary. [Reprinted from
the Wiltshire Archaeological and Natural History Magazine,
Vol. XXX. p. 233, June 1899.] pp. 145-82. 8vo, Devizes
[n.d.l.
Davis, Thomas.—General View of the Agriculture of the County
of Wilts; with observations on the means of its improvement.
|to, London. 1794.
Reprinted. 8vo, London, 1811.
General View of the Agriculture of Wiltshire. Drawn up for
the consideration of the Board of Agriculture and Internal
Improvement. London, 1809.
New ed., 1813. Reprinted in Archaeological Review,
Vol. I, 1888.
Ewing, Juliana Horatia.—Jan of the Windmill. A story of
the Plains, 1876.
Jefferies, Richard.—The Gamekeeper at Home, 1878.
Wild Life in a Southern County, 1879.
Greene Feme Farme, 1880.
Round about a Great Estate, 1880.
Hodge and his Masters. 2 vols., 1880.
Bevis. The story of a boy, 1882.
The Open Air, 1885.
Amaryllis at the Fair, 1887.
Field and Hedgerow, 1889.
Kennard, Mrs. A.—Diogenes' Sandals, 1893.
Kite, Edward.—The Song of Solomon in the Wiltshire dialect,
as it is spoken in the Northern division. From the
L. L. Bonaparte, c. i860.]
Kjederqvist, John.—The Dialect of Pewsey. Trans. Phil. Soc.
London,1902-4.
Masque.—The King and Queenes Entertainement at Richmond,
after their departure from Oxford, in a Masque, presented
by the most illustrious Prince Charles, Sept. 12, 1636.
4to, Oxford, 1636.
[Penruddocke, Mrs.]—Content; or the Day Labourer's Tale of
his Life. pp. viii, 63. 8vo, Salisbury [i860].
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text:
Q: Is there any solution for install docker toolbox on centos? I need to install docker toolbox for use kitematic and other solutions for managing my images. But didn't find any solution for Centos.

A: Reading through the Docker documentation and the Kitematic github repository,  Docker-Toolbox and Kitematic have never been natively produced for the linux environment besides MacOS. Furthermore, the Toolbox is now superseeded by other solutions for Windows and MacOS offered by Docker. Kitematic is still maintained though, but only for Ubuntu, Windows and MacOS.
If you have to install Kitematic, there is a .deb-file for ubuntu hosted at the Kitematic github repository. You could try porting it to an .rpm-file installing and using alien. The seemingly offical sourceforge entry is quite empty, but there are several websites and tutorials documenting the usage.
Otherwise, if you search for a GUI to manage docker images, you could take a look at Portainer. It is a docker web frontend and platform independet due to being deployed as a docker image.


Fleurish was the first DIY flower bar in the US where someone could walk into the store and learn from professional "Fleurists", how to create incredible looking flower arrangements. Fleurish came to Accelerate for a Point of Sale implementation, brand website, ecommerce website and custom iPad Application. With aggressive timelines and limited seed money, Fleurish was brought to market quickly and with excellence.


text:
/**
 * @prettier
 */
import 'should';
import * as sinon from 'sinon';
import * as nock from 'nock';
import { BIP32Interface } from '@bitgo/utxo-lib';

import * as utxolib from '@bitgo/utxo-lib';
const { toOutput, outputScripts } = utxolib.bitgo;
type WalletUnspent = utxolib.bitgo.WalletUnspent;
type RootWalletKeys = utxolib.bitgo.RootWalletKeys;
type ScriptType2Of3 = utxolib.bitgo.outputScripts.ScriptType2Of3;

import { Config } from '../../../../../../src/config';
import {
  AbstractUtxoCoin,
  backupKeyRecovery,
  BackupKeyRecoveryTransansaction,
  CoingeckoApi,
  FormattedOfflineVaultTxInfo,
} from '@bitgo/abstract-utxo';

import {
  defaultBitGo,
  encryptKeychain,
  getDefaultWalletKeys,
  getFixture,
  getWalletAddress,
  getWalletKeys,
  keychains,
  mockUnspent,
  shouldEqualJSON,
  toKeychainBase58,
  utxoCoins,
} from '../util';

import { MockRecoveryProvider } from './mock';
import { krsProviders, Triple } from '@bitgo/sdk-core';

const config = { krsProviders };

nock.disableNetConnect();

function configOverride(f: (config: Config) => void) {
  const backup = { ...krsProviders };
  before(function () {
    f(config);
  });
  after(function () {
    Object.entries(backup).forEach(([k, v]) => {
      config[k] = v;
    });
  });
}

const walletPassphrase = 'lol';

type NamedKeys = {
  userKey: string;
  backupKey: string;
  bitgoKey: string;
};

function getNamedKeys([userKey, backupKey, bitgoKey]: Triple<BIP32Interface>, password: string): NamedKeys {
  function encode(k: BIP32Interface): string {
    return k.isNeutered() ? k.toBase58() : encryptKeychain(password, toKeychainBase58(k));
  }
  return {
    userKey: encode(userKey),
    backupKey: encode(backupKey),
    bitgoKey: encode(bitgoKey),
  };
}

function getKeysForUnsignedSweep([userKey, backupKey, bitgoKey]: Triple<BIP32Interface>, password: string): NamedKeys {
  return getNamedKeys([userKey.neutered(), backupKey.neutered(), bitgoKey.neutered()], password);
}

function getKeysForKeyRecoveryService(
  [userKey, backupKey, bitgoKey]: Triple<BIP32Interface>,
  password: string
): NamedKeys {
  return getNamedKeys([userKey, backupKey.neutered(), bitgoKey.neutered()], password);
}

function getKeysForFullSignedRecovery(
  [userKey, backupKey, bitgoKey]: Triple<BIP32Interface>,
  password: string
): NamedKeys {
  return getNamedKeys([userKey, backupKey, bitgoKey.neutered()], password);
}

function run(
  coin: AbstractUtxoCoin,
  scriptType: ScriptType2Of3,
  walletKeys: RootWalletKeys,
  params: {
    keys: NamedKeys;
    userKeyPath?: string;
    krsProvider?: string;
    hasUserSignature: boolean;
    hasBackupSignature: boolean;
    hasKrsOutput?: boolean;
  },
  tags: string[] = []
) {
  if (!coin.supportsAddressType(scriptType)) {
    return;
  }

  describe(`Backup Key Recovery [${[coin.getChain(), ...tags].join(',')}]`, function () {
    const externalWallet = getWalletKeys('external');
    const recoveryDestination = getWalletAddress(coin.network, externalWallet);

    let keyRecoveryServiceAddress: string;
    let recovery: (BackupKeyRecoveryTransansaction | FormattedOfflineVaultTxInfo) & { txid?: string };
    let recoveryTx: utxolib.bitgo.UtxoTransaction;

    const allUnspents = [
      mockUnspent(coin.network, walletKeys, scriptType, 0, 1e8),
      mockUnspent(coin.network, walletKeys, scriptType, 2, 2e8),
      mockUnspent(coin.network, walletKeys, scriptType, 3, 3e8),
      // this unspent will not be picked up due to the index gap
      mockUnspent(coin.network, walletKeys, scriptType, 23, 23e8),
    ];

    const recoverUnspents = allUnspents.slice(0, -1);

    if (coin.amountType === 'bigint') {
      recoverUnspents.forEach((u) => {
        // 1e8 * 9e7 < 9.007e15 but 2e8 * 9e7 > 9.007e15 to test both code paths in queryBlockchainUnspentsPath
        u.value *= 9e7;
      });
    }

    before('mock', function () {
      sinon.stub(CoingeckoApi.prototype, 'getUSDPrice').resolves(69_420);
    });

    configOverride(function (config: Config) {
      const configKrsProviders = { ...config.krsProviders };
      keyRecoveryServiceAddress = getWalletAddress(coin.network, externalWallet, 0, 100);
      configKrsProviders.keyternal.supportedCoins = [coin.getFamily()];
      configKrsProviders.keyternal.feeAddresses = { [coin.getChain()]: keyRecoveryServiceAddress };
      config.krsProviders = configKrsProviders;
    });

    after(function () {
      sinon.restore();
    });

    before('create recovery data', async function () {
      recovery = await backupKeyRecovery(coin, defaultBitGo, {
        walletPassphrase,
        recoveryDestination,
        scan: 5,
        ignoreAddressTypes: [],
        userKeyPath: params.userKeyPath,
        krsProvider: params.krsProvider,
        ...params.keys,
        recoveryProvider: new MockRecoveryProvider(recoverUnspents),
      });
      const txHex =
        (recovery as BackupKeyRecoveryTransansaction).transactionHex ?? (recovery as FormattedOfflineVaultTxInfo).txHex;
      recoveryTx = utxolib.bitgo.createTransactionFromHex(txHex as string, coin.network, coin.amountType);
      recovery.txid = recoveryTx.getId();
    });

    it('matches fixture', async function () {
      shouldEqualJSON(recovery, await getFixture(coin, `recovery/backupKeyRecovery-${tags.join('-')}`, recovery));
    });

    it('has expected input count', function () {
      recoveryTx.ins.length.should.eql(recoverUnspents.length);
    });

    function checkInputsSignedBy(tx: utxolib.bitgo.UtxoTransaction, rootKey: BIP32Interface, expectCount: number) {
      const prevOutputs = recoverUnspents.map((u) => toOutput(u, coin.network));
      tx.ins.forEach((input, inputIndex) => {
        const unspent = recoverUnspents[inputIndex] as WalletUnspent;
        const { publicKey } = rootKey.derivePath(walletKeys.getDerivationPath(rootKey, unspent.chain, unspent.index));
        const signatures = utxolib.bitgo
          .getSignatureVerifications(tx, inputIndex, unspent.value, { publicKey }, prevOutputs)
          .filter((s) => s.signedBy !== undefined);
        signatures.length.should.eql(expectCount);
      });
    }

    it((params.hasUserSignature ? 'has' : 'has no') + ' user signature', function () {
      checkInputsSignedBy(recoveryTx, walletKeys.user, params.hasUserSignature ? 1 : 0);
    });

    it((params.hasBackupSignature ? 'has' : 'has no') + ' backup signature', function () {
      checkInputsSignedBy(recoveryTx, walletKeys.backup, params.hasBackupSignature ? 1 : 0);
    });

    if (params.hasUserSignature && params.hasBackupSignature) {
      it('has no placeholder signatures', function () {
        recoveryTx.ins.forEach((input) => {
          const parsed = utxolib.bitgo.parseSignatureScript(input);
          switch (parsed.scriptType) {
            case 'p2sh':
            case 'p2shP2wsh':
            case 'p2wsh':
            case 'p2tr':
              parsed.signatures.forEach((signature, i) => {
                if (utxolib.bitgo.isPlaceholderSignature(signature)) {
                  throw new Error(`placeholder signature at index ${i}`);
                }
              });
              break;
            default:
              throw new Error(`unexpected scriptType ${scriptType}`);
          }
        });
      });
    }

    it((params.hasKrsOutput ? 'has' : 'has no') + ' key recovery service output', function () {
      recoveryTx.outs.length.should.eql(params.hasKrsOutput ? 2 : 1);
      const outputAddresses = recoveryTx.outs.map((o) =>
        utxolib.address.fromOutputScript(o.script, recoveryTx.network)
      );
      outputAddresses.includes(keyRecoveryServiceAddress).should.eql(!!params.hasKrsOutput);
      outputAddresses.includes(recoveryDestination).should.eql(true);
    });
  });
}

utxoCoins.forEach((coin) => {
  const walletKeys = getDefaultWalletKeys();

  outputScripts.scriptTypes2Of3.forEach((scriptType) => {
    run(
      coin,
      scriptType,
      walletKeys,
      {
        keys: getKeysForUnsignedSweep(walletKeys.triple, walletPassphrase),
        hasUserSignature: false,
        hasBackupSignature: false,
      },
      [scriptType, 'unsignedRecovery']
    );

    run(
      coin,
      scriptType,
      walletKeys,
      {
        keys: getKeysForKeyRecoveryService(walletKeys.triple, walletPassphrase),
        krsProvider: 'keyternal',
        hasUserSignature: true,
        hasBackupSignature: false,
        hasKrsOutput: true,
      },
      [scriptType, 'keyRecoveryService']
    );

    run(
      coin,
      scriptType,
      walletKeys,
      {
        keys: getKeysForFullSignedRecovery(walletKeys.triple, walletPassphrase),
        hasUserSignature: true,
        hasBackupSignature: true,
      },
      [scriptType, 'fullSignedRecovery']
    );

    {
      const userKeyPath = '99/99';
      const exoticWalletKeys = new utxolib.bitgo.RootWalletKeys(keychains, [
        userKeyPath,
        utxolib.bitgo.RootWalletKeys.defaultPrefix,
        utxolib.bitgo.RootWalletKeys.defaultPrefix,
      ]);

      run(
        coin,
        scriptType,
        exoticWalletKeys,
        {
          keys: getKeysForFullSignedRecovery(exoticWalletKeys.triple, walletPassphrase),
          userKeyPath,
          hasUserSignature: true,
          hasBackupSignature: true,
        },
        [scriptType, 'fullSignedRecovery', 'customUserKeyPath']
      );
    }
  });
});


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text:
Q: Difficult Integral Involving Both Trignometry and x To a High Power Find the integral
$$\int x ( 4 + x^{99} )\sin(x) dx$$
Okay so I'm assuming this integral should be solved somehow by parts but I couldn't figure it out at all.
Is the x outside the brackets supposed to be a hint?
Please help!

A: For the general $\int x^n\sin x\,dx=\sum_{k=0}^{\lfloor n/2\rfloor}(-1)^{k+1}x^{n-2k}{n!\over(n-2k)!}\cos x+\sum_{k=0}^{\lfloor(n-1)/2\rfloor}(-1)^kx^{n-2k-1}{n!\over(n-2k-1)!}\sin x$
Consider solving the recurssion,
\begin{eqnarray}
a_n &=& \int dx \ x^n e^{i x} = \int dx \ x^n \sin x + i \int dx \ x^n \cos x \\
&=& - i\int dx \ \left[\frac{d}{dx}\left(x^n e^{i x}\right) - n x^{n-1} e^{i x}\right] \\
&=& - i \left(x^n e^{i x} - n a_{n - 1}\right)
\end{eqnarray}
and take the real part.

A: If you want integration by parts, then
$$\int x(4+x^{99})\sin(x)=\int (4x+ x^{100})\sin(x)dx=-\int (4x+ x^{100})d(\cos(x))\\
=-\left((4x+ x^{100})(\cos(x))-\int\cos(x)d(4x+ x^{100})\right)$$
Hope this helps.


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Puerto Morelos Blog: Fantastic Video Highlights from Mexico City's Bicentennial Parade!
Fantastic Video Highlights from Mexico City's Bicentennial Parade!
Check Out this Fantastic Video of yesterday's spectacular Bicentennial Parade in Mexico City!


With all the luxurious features of an alpine ski lodge, why not chase the cold away at Pier One Sydney Harbour's pop up chalet?
From 1 July until 30 September, 'Chivas Lodge on the Pier' at Walsh Bay will provide the perfect winter 'go to', where you can watch the sun set on Sydney's stunning harbour from the comfort of this pier lodge, while sipping drinks by the fire and relaxing with friends, in the comfort of lush throws, rugs and opulent finishes.
Five Chivas Regal variations on the rocks or neat, served with homemade coriander and orange chocolate will be available along with six unique cocktails. There will be something to suit the most discerning of tastes including 'Nuts & Curd' – Chivas Regal 12 shaken with lemon curd, fennel and honey syrup and a dash of Frangelico, or 'Aged Bobby Burns' – Chivas, Benedictine and Vermouth aged in an oak barrel stored at Pier One Sydney Harbour to name just two.
Complementing each tipple, a menu of rich and delectable dishes will fulfil a winter appetite including, veal served with tune cream and tarragon and smoked river trout with roe and watercress.
Daily offerings have been designed to keep spirits high during the cold spell. Thursday sees complimentary tasting plates shared between friends, on Friday a DJ, saxophone player and three minute massage angles will roam about the lodge helping Sydneysiders de-stress after the working week, on Saturday a DJ will liven up the lodge and on Sunday, a new performance every week will see away the winter blues.
A further program of experiences will run across the three months to delver deeper in the handcrafted liquor.
Intimate tastings and masterclasses, hosted by Chivas Regal National Brand Ambassador Rachel MacDonald, will allow guests to uncover and appreciate the smooth, mellow taste with a complex of nutty flavours. While a five-course degustation dinner, led by The Gantry Restaurant's Executive Chef Joel Bickford will showcase a perfect matching of ingredients.
Three G.H.Mumm Champagne tasting classes, led by National Brand Ambassador Chris Sheehy will explore the history of G.H.Mumm with an extensive tasting of five wine varieties, culminating with the Prestige Cuvée R. Lalou.


Valkyrie Profile 2 is the sequel to Valkyrie Profile for the Playstation. In it, instead of Lenneth, players take on the role of Silmeria- a Valkyrie trapped in the body of a princess (Alicia).
The art style switches to complete 3D from the 2D sprites of the original but retains the original's side scrolling perspective. The original's battle system is also carried over with a few minor tweaks. Your party can now move inside battles providing some sort of strategy on how you approach fights. You can either move away from the enemy when things get tough or close the gap between your opponents. If you want to end battles quickly, all you need to do is defeat the leader (denoted by a sign at the top of an enemy) and the battle ends. Also new is the ability to break off certain body parts from enemies which players could either equip, sell, or use to craft stuff.
Valkyrie Profile 2 continues the original's darker and more mature themes, conspiracies, and secrets. It has tons of content and secrets to unlock, and it even has a bonus dungeon where you can recruit a certain someone from the previous game. It is a nice addtion to you RPG collection on the PS2.
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text:
Placing Bets in Bakery Category
Center store ruled in 2020, but the perimeter is ready to rebound
Mike Troy
Retailers can keep consumers purchasing baked goods by offering high-quality products.
As with many areas of food retailing, the bakery category experienced dramatic growth and shifting demand patterns throughout the pandemic. Some of the changes were predictable given the shift to at-home food consumption that lifted sales throughout the store, but others were less obvious and affected the baking category in the center store and on the perimeter in surprising ways.
Most notably, shoppers experimented with new product types and brands and exhibited different food-at-home behaviors. As a result, the category saw dollar sales grow much faster than unit sales, due to a decline in promotional activity, coupled with increased demand for more premium products as shoppers sought to create more upscale in-home meal occasions.
One of the beneficiaries of the trends was the brioche segment. This bread of French origin was a relatively sleepy segment of the overall baked goods category as recently as 2018. At that time, total sales of brioche were about $108 million, according to Paul Baker, founder of Manchester, England-based St. Pierre Groupe, a brand that entered the U.S. market in 2014 and is now the market share leader in the segment. By the end of 2020, the brioche sector had tripled, with sales of nearly $300 million, according to Baker.
That kind of growth attracts a crowd, so other brands, most notably Sara Lee, Bakerly and Nature's Own, have since introduced brioche brands to capitalize on further expansion of the segment.
"As shoppers were asked to stay at home, new deciding factors came into play," Baker explains. "Our research found that 43% of consumers considered brioche to be versatile, and more than a third agreed it suited every meal occasion. There was also a desire to explore new flavors and upgrade in order to recreate restaurant quality at home. Forty percent of U.S. shoppers are spending more on their regular food shop than pre-pandemic, and 48% have actively looked to recreate restaurant dishes at home."
Brands Are Big in Center Store
St. Pierre isn't the only company to have success with brands in the baking category. Thomasville, Ga.-based Flowers Foods, the company behind Nature's Own, Dave's Killer Bread, Wonder, Canyon Bakehouse and Tastykake, saw a 23% increase in branded product sales during its fourth quarter ended Jan. 2, 2021. Branded products accounted for 66% of the company's total fourth-quarter sales of slightly more than $1 billion, while its store-brand products saw sales decline 3% to represent 13% of total fourth-quarter sales.
This growth was driven by a shift to branded products during the pandemic, new product introductions, improved promotional efficiency and a reduction in product returns, according to the company. Store-brand sales suffered as a result, and Flowers Foods also sought to implement a price increase, which resulted in some lost business.
Meanwhile, according to Grupo Bimbo, parent company of Horsham, Pa.-based Bimbo Bakeries USA, operator of 60 facilities nationwide, its North American sales in the fourth quarter increased 11%, when the Mexico City-based company accounts for the favorable effects of currency translation. Bimbo is best known in the United States for brands such as Sara Lee, Entenmann's, Thomas, Bays, Arnold, Ball Park, Mrs Baird's and Boboli.
Bimbo and Flowers Foods, the biggest players in center store, both have concerns about 2021 growth compared with the unprecedented gains of 2020. Demand potentially shifting to food away from home and a perimeter department rebound are seen as sources of center store pressure.
The Bifurcation of Baking
The at-home food preparation trend is what Sally Lyons Wyatt, EVP and practice leader, client insights at Chicago-based IRI, views as consumers getting in touch with their inner chef. With 81% of meals being prepared at home and people cooking for occasions throughout the day, Wyatt notes that "baking saw an incredible increase."
After overcoming pandemic operational challenges, perimeter bakery sales are poised for a rebound in 2021, especially for retailers committed to the department, such as Detroit-area independent Nino Salvaggio.
Just how incredible was evident in category insights Wyatt shared during a presentation at BakingTECH 2021, an event organized by the Kansas City, Mo.-based American Society of Baking. Bakery items in the center store and perimeter combined grew 60% during the peak COVID-19 stockpiling period she defined as March 8, 2020, through April 26, 2020. However, during the period Wyatt called "the path ahead," ranging from May 3, 2020, to Nov. 29, 2020, she observed that baked product sales moderated to a still robust 25% growth rate.
"When you think about the fact that there were restrictions on the bakery for portions of the year — you couldn't do tastings, there were services that weren't able to be offered, there were some ingredients that couldn't be found — the fact that there was growth is a big testament to the value of the department," Wyatt said during the presentation.
That value took many forms during the "path-ahead" period Wyatt described. During the May 3 through Nov. 29 time frame, the total bakery category was valued at $22.2 billion, with dollar sales up 3.7% but unit sales down 5.5%, due in large part to a less promotional environment. The biggest driver of the growth was bread and rolls, accounting for $11.4 billion of the total sales of $22.2 billion, according to IRI data, with dollar sales up 9.9% but unit sales down 0.8%. Drilling down further, Wyatt noted that center store bread and rolls sales of $9.7 billion far outpaced perimeter sales of $1.8 billion. The perimeter was hit hard, with dollar sales up a meager 1.2%, but unit sales plunging 25.3%.
"When you look at select bakery categories in the path-forward period, they had more buyers, higher basket size, higher basket rings and more trips, so bakery is a valuable category to be investing in," Wyatt said. "However, you need to maximize assortments to meet shifting behaviors and shifting types of needs that consumers have, and customize the in-store experience as well as bring the bakery experience online as best you can."
A key reason for doing this is the real phenomenon of at-home meal fatigue, combined with the pent-up demand among consumers to eat out again and rediscover restaurants that will be unleashed as COVID-19 vaccines become more broadly available.
"Consumers are going to start to get out to more restaurants as restrictions ease and the pandemic eventually subsides, but some consumers may stick with their new habits of cooking," Wyatt cautioned. "You need to find a way to keep them in the store."
One way is through elevated quality, which shoppers of all income levels demonstrated a willingness to pay for during all phases of the pandemic. Bakery manufacturers appear confident they will continue to do so in the year ahead.
"With consumers looking to try something new and willing to put their hands in their pockets for quality that transports them to a favorite restaurant or overseas holiday, retailers have a unique opportunity," says St. Pierre's Baker. "By highlighting authenticity; cross-selling with breakfast, brunch and snacking-occasion products; and clever merchandising to capitalize on shoppers' desires to try new experiences in the only way they currently can, retailers can maximize sales and basket spend."
IDDBA, NRA Cancel 2021 Trade Shows
Organizers cite COVID-19 safety concerns
Zingerman's Launches Virtual Bakery Classes
Live sessions now available in attendees' home kitchens
Foodservice Innovation
What's Driving Bakery Sales Now
General Mills Forecasts Higher Prices and Less Food at Home


text:
World Wars.ca
How The Gloucester Revenged The Sinking Of The Maine
DEADLY AND HEROIC DEEDS IN THE WAR WITH SPAIN
IF you look at a map of the country we dwell in, you will see that it
has a finger pointing south. That finger is called Florida, and it
points to the beautiful island of Cuba, which spreads out there to right
and left across the sea of the South.
The Spaniards in Cuba were very angry when they found the United States
trying to stop
the war which they had carried on so mercilessly. They
thought this country had nothing to do with their affairs. And in
Havana, the capital city of the island, riots broke out and Americans
were insulted.
Never before in the history of the United States navy had there been so
terrible a disaster as the sinking of the Maine by a frightful and
deadly explosion in the harbor of Havana, Cuba, on February 15, 1898,
and never was there greater grief and indignation in the United States
than when the story was told.
Do you know what followed this dreadful disaster? But of course you do,
for it seems almost yesterday that the Maine went down with her
slaughtered crew. Everybody said that the Spaniards had done this
terrible deed and Spain should pay for it. We all said so and thought
so, you and I and all true Americans.
Before the loss of the Maine many people thought we ought to go to war
with Spain, and put an end to the cruelty with which the Cubans were
treated. After her loss there were not many who thought we ought not to.
Our people were in a fury. They wanted war, and were eager to have it.
The heads of the government at Washington felt the same way. Many
millions of dollars were voted by Congress, and much of this was spent
in buying ships and hiring and repairing ships, and much more of it in
getting the army ready for war.
For Congress was as full of war-feeling as the people. President
McKinley would have liked to have peace, but he could no more hold back
the people and Congress than a man with an ox-chain could hold back a
locomotive. So it was that, two months after the Maine sank in the mud
of Havana harbor, like a great coffin filled with the dead, war was
declared against Spain.
Now, I wish to tell you how the loss of the Maine was avenged. I am
not going to tell you here all about what our navy did in the war. There
are some good stories to tell about that. But just here we have to think
about the Maine and her murdered men, and have to tell about how one
of her officers paid Spain back for the dreadful deed.
As soon as the telegraph brought word to the fleet at Key West that "War
is declared," the great ships lifted their anchors and sped away, bound
for Cuba, not many miles to the south. And about a month afterward this
great fleet of battleships, and monitors, and cruisers, and gunboats
were in front of the harbor of Santiago, holding fast there Admiral
Cervera and his men, who were in Santiago harbor with the finest
warships owned by Spain.
There were in the American fleet big ships and little ships, strong
ships and weak ships; and one of the smallest of them all was the little
Gloucester. This had once been a pleasure yacht, used only for sport.
It was now a gunboat ready for war. It had only a few small guns, but
these were of the "rapid-fire" kind, which could pour out iron balls
almost as fast as hailstones come from the sky in a storm.
And in command of the Gloucester was Lieutenant Wainwright, who had
been night officer of the Maine when that ill-fated ship was blown up
by a Spanish mine. The gallant lieutenant was there to avenge his lost
ship.
I shall tell you later about how the Spanish ships dashed out of the
harbor of Santiago on the 3d of July and what happened to them. Just now
you wish to know what Lieutenant Wainwright and the little Gloucester
did on that great day, and how Spain was made to pay for the loss of the
Maine.
As soon as the Spanish ships came out, the Gloucester dashed at them,
like a wasp trying to sting an ox. She steamed right across the mouth of
the harbor until she almost touched one of the great Spanish ships, all
the time firing away like mad at its iron sides.
The brave Wainwright saw two little boats coming out behind these big
ones. These were what are called torpedo-boats.
Do you know what this means? A torpedo-boat is little, but it can dart
through the water with the speed of the wind. And it carries
torpedoes--iron cases filled with dynamite--which it can shoot out
against the great warships. One of these could tear a gaping hole in the
side of a battleship and send it, with all on board, to the bottom. A
torpedo-boat is the rattlesnake of the sea. It is little, but it is
deadly.
But Lieutenant Wainwright and the men of the Gloucester were not
afraid of the Furor and the Pluton, the Spanish torpedo-boats. As
soon as they saw these boats they drove their little vessel toward them
at full speed. The Gloucester came under the fire of one of the
Spanish forts, but she did not mind that any more than if boys were
throwing oyster-shells at her.
Out from her guns came a torrent of balls like water from a pump. But
the water drops were made of iron, and hit hard. The Furor and
Pluton tried to fire back, but their men could not stand that iron
rain. For twenty minutes it kept on, and then all was over with the
torpedo-boats. They tried to run ashore, but down to the bottom they
both went. Of all their men only about two dozen were picked up alive.
The rest sank to the bottom of the bay.
Thus Wainwright and his little yacht avenged the Maine, and the
dreadful tragedy in Havana harbor was paid for in Santiago Bay.
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Home / Products / Daughters of Time, Season 1, Episode 1 : Princess
Daughters of Time, Season 1, Episode 1 : Princess
Season 1, Episode 1 by Adam Farouk
The breathtaking inaugural title of the Faerworld Universe, Daughters of Time (DoT) is a fantasy-superhero epic series chronicling the adventures and coming-of-age of a group of four extraordinary young women, each chosen to represent a season of time, as members of an alliance of heroic teams known as the Legionarium. Plucked from lives where their fates were written for them, Gwen, Cameron, Roya, and Anneka soon find themselves on the front line of cataclysmic events, as galactic invaders threaten to swallow up the passage of time itself, in a quest for perfection. Ready or not, these four must bring to bear all their combined courage, power, strength, and compassion, and take their place as the heroes and leaders they are, to defeat an enemy the likes of which their world has never seen, and to steer their realm and all others surrounding it into a new, united, and more enlivened era.
"I will to love and protect this fair world from any who might wish it harm, This shall be my will unbending; my oath and vow 'til the end of time."
–Daughters of Time Oath (abridged); from Istoricus Marinicus, Thomas Easton
Type: eBooks
Daughters of Time, Season 1, Episode 10 : Showdown $2.99
Daughters of Time, Season 1, Episode 2: Snowmaker $2.99
Daughters of Time, Season 1, Episode 3: Champion $2.99
Daughters of Time, Season 1, Episode 4 : Forged $2.99
Daughters of Time, Season 1, Episode 5 : The Wizard $2.99
Daughters of Time, Season 1, Episode 6 : Incurvate $2.99
Daughters of Time, Season 1, Episode 7 : Holoworld $2.99
Daughters of Time, Season 1, Episode 8 : Demagog $2.99
Daughters of Time, Season 1, Episode 9 : Ascension $2.99
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