As comfortable with a honky-tonk number as a pure pop melody, Faron Young was an influential performer that helped smooth country music's trip uptown.
label bought out his contract so they could release his music to a national audience.
His career was diverted by his drafting into the Army, but it was back on track as soon as he returned to the states. He had several popular country hits in the fifties that were steeped in honky-tonk sounds, aided by a little Western swing. His photogenic looks also got the attention of Hollywood, and soon Young was known as the Hillbilly Heartthrob, appearing in several movies while continuing his dominance at radio and on stage.
Young was significant for his ability to identify new songwriters with promising talent. He was the first to score a big hit with a Don Gibson song, taking "Sweet Dreams" high up the charts several years before Patsy Cline did the same. He also brought Willie Nelson to Nashville's attention when he turned the quirky "Hello Walls" into a massive hit in 1961. Soon after, he switched from Capitol to Mercury, and at this time his music took on a more pop-oriented sound.
His ability to adjust his style kept him relevant for a longer time than most of his fifties counterparts. He was still a consistent presence on the radio throughout the sixties and much of the seventies, even topping the charts with "It's Four in the Morning" in 1971 and reaching the top forty as late as 1978. He switched to MCA records late in his career, but it didn't rekindle his success at radio.
Throughout the eighties and early nineties, he remained popular on stage and on television, making frequent Opry appearances as one of the organization's most senior performers, having joined in 1954. Sadly, illness sidelined him, and his depression over his weakened state led to his death in 1996 by a self-inflicted gunshot wound. Despite the tragic end to his amazing career, his significance was immortalized in 2000, when he joined the hallowed ranks of the Country Music Hall of Fame.
Faron Young could sing anything from Hillbilly to Classic Pop and do it well. My favorite Faron Young songs are from the Mercury period starting with "Wine Me Up" in 1969 and lasting through about 1974, but I like music from the entire breadth of his career.


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For the bleedin' machine learnin' project, see Apache Mahout.
The neutrality of this article is disputed. Relevant discussion may be found on the talk page. Please do not remove this message until conditions to do so are met. (September 2019) (Learn how and when to remove this template message)
An image of the bleedin' elephant keeper in India ridin' his elephant from Tashrih al-aqvam (1825).
Samponiet Reserve, Aceh
Mahout with a holy young elephant at Elephant Nature Park, Thailand
A young elephant and his mahout, Kerala, India
A mahout is an elephant rider, trainer, or keeper.[1] Usually, an oul' mahout starts as a holy boy in the family profession when he is assigned an elephant early in its life. Jesus, Mary and Joseph. They remain bonded to each other throughout their lives.[2]
2 Equipment
3 Society
The word mahout derives from the Hindi words mahaut (महौत) and mahavat (महावत), and originally from the bleedin' Sanskrit mahamatra (महामात्र).
Another term is cornac or kornak, which entered many European languages via Portuguese. Arra' would ye listen to this shite? This word derives ultimately from the oul' Sanskrit term karināyaka, a feckin' compound of karin (elephant) and nayaka (leader), Lord bless us and save us. In Telugu, an oul' person who takes care of elephants is called an oul' mavati; this word is also derived from Sanskrit. Would ye believe this shite? In Tamil, the feckin' word used is pahan, which means "elephant keeper", and in Sinhala kurawanayaka ("stable master"). Here's another quare one. In Malayalam the word used is paappaan.
In Burma, the feckin' profession is called u-si; in Thailand kwan-chang (ควาญช้าง); and in Vietnam quản tượng.
Equipment[edit]
The neutrality of this section is disputed. Relevant discussion may be found on the bleedin' talk page, the cute hoor. Please do not remove this message until conditions to do so are met. (October 2019) (Learn how and when to remove this template message)
Fig, would ye swally that? 6. I hope yiz are all ears now. Antique steel hook used by elephant riders of the feckin' empire of the Great Mogul
The most common tools used by mahouts are chains and the aṅkuśa (goad, also ankus[3] or anlius) – a feckin' sharp metal hook used as guide in the feckin' trainin' and handlin' of the bleedin' elephant.[4]
In India, especially Kerala, mahouts use three types of device to control elephants. The thotti (hook), which is 3.5 feet in length and about 1 inch thick; the valiya kol (long pole), which is 10.5 feet in length and about 1 inch in thickness; and the oul' cheru kol (short pole).[5]
Society[edit]
Elephants, and therefore also mahouts, have long been integral to politics and the oul' economy throughout Southern and Southeastern Asia. The animals are given away per request of government ministers and sometimes as gifts, to be sure. In addition to more traditional occupations, today mahouts are employed in many countries by forestry services and the loggin' industry, as well as in tourism.
Culture[edit]
Mahout providin' elephant ride to tourists
The Singapore Zoo featured a bleedin' show called "elephants at work and play" until 2018, where the oul' elephants' caretakers were referred to as "mahouts", and demonstrated how elephants are used as beasts of burden in south-east Asia. Sure this is it. The verbal commands given to the feckin' elephants by the bleedin' mahouts are all in Sinhala, one of the oul' two official languages of Sri Lanka.
A shop display advertisin' "Mahout" cigarettes features prominently in the bleedin' background of the oul' "rain dance" sequence of the 1952 Gene Kelly film Singin' in the Rain. The word "mahout" also features in the lyrics of the bleedin' song "Drop the feckin' Pilot", by Joan Armatradin'.
George Orwell's essay "Shootin' an Elephant" discusses the bleedin' relationship of an elephant to its mahout: "It was not, of course, a wild elephant, but a holy tame one which had gone 'must.' It had been chained up, as tame elephants always are when their attack of 'must' is due, but on the feckin' previous night it had banjaxed its chain and escaped. Jaysis. Its mahout, the bleedin' only person who could manage it when it was in that state, had set out in pursuit, but had taken the bleedin' wrong direction and was now twelve hours' journey away..."
^ Chisholm, Hugh, ed. Jaysis. (1911), so it is. "Mahout" , what? Encyclopædia Britannica. Right so. 17 (11th ed.). Cambridge University Press. Jesus, Mary and Joseph. p. 424.
^ Fowler, Mikota, eds. C'mere til I tell yiz. Biology, Medicine and Surgery of Elephants. John Wiley & Sons, 2008, p, the cute hoor. 54.
^ Ajitkumar, Anil, Alex, eds., Healthcare Management of Captive Asian Elephants Kerala Agricultural University, 2009, p, would ye believe it? 165
Look up mahout in Wiktionary, the oul' free dictionary.
Elephant glossary
Musth
Seismic communication
African bush elephant
African forest elephant
Desert elephant
Borneo elephant
Indian elephant
Sri Lankan elephant
North African elephant
Syrian elephant
Javan elephant
Dwarf elephant
Pygmy mammoth
Human use
Elephant crushin'
Elephant goad
Howdah
Temple elephant
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Kerala state
Cultural depictions of elephants
List of individual elephants
Elephant Encyclopedia
List of fictional pachyderms
Retrieved from "https://en.wikipedia.org/w/index.php?title=Mahout&oldid=999229437"
Forestry in India
Elephants in Indian culture
Animal care occupations
Elephant trainers
Mickopedia articles incorporatin' a holy citation from the 1911 Encyclopaedia Britannica with Wikisource reference
NPOV disputes from September 2019
NPOV disputes from October 2019
Articles containin' video clips

redpajama_set_name: RedPajamaCommonCrawl


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Sorry, But 'Game Of Thrones' Won't Be A 2017 Emmy Nominee
Macall B. Polay/HBO
By Shannon Carlin
When looking at the list of 2017 Emmy Awards nominations, there was one show that was surprisingly missing. No, you're not going crazy: Game Of Thrones wasn't up for any Emmys this year. Not one single prize. But the reason why isn't that shocking at all. As it turns out, Game Of Thrones wasn't eligible for the 2017 Emmys, and it has to do with when it premieres.
See, this Emmy voting period ran from June 1, 2016 to May 31, 2017. Now, Season 7 of Game Of Thrones doesn't premiere until Sunday, July 16. Since we all know how the Gregorian calendar works, you know that GOT misses the Emmy's May 31 cutoff by nearly two months. But what about Season 6? While it aired some episodes within the eligibility period, the "hanging episodes" rule means that the whole season was counted for 2016, when most of the episodes aired. All of which means fans will have to miss hearing the HBO show's name being called this time around.
Don't worry too much though. While Game of Thrones will not win any awards this year, Season 7 is eligible to be nominated at the 2018 Emmy Awards, and no one will be surprised if they go back to their winning ways. Last year, Game Of Thrones made Emmy history by becoming the most honored TV show ever. In the show's lifetime, it's managed to win a whopping 38 awards. That's one more than the previous record holder Frasier.
While fans would love to see Game Of Thrones pick up more awards, this year another TV drama will get a chance to shine. For the last two years, GOT has picked up the prize for Outstanding Drama Series, which makes this year a little more exciting. Not only could a new show get nominated, but it's anyone's guess when it comes to who will win on September 17 when this year's Emmys are announced.
Game Of Thrones being out of contention in 2017 also means it frees up some space in those dramatic acting categories. Last year, five actors from the show were nominated for their supporting roles: Emilia Clarke, Kit Harington, Lena Headey, Maisie Williams, and Peter Dinklage, who's been nominated all six seasons for playing Tyrion Lannister. Dinklage has won two statues for Outstanding Supporting Actor In A Drama Series, one as recently as 2015.
While it may be sad to know Game Of Thrones won't be a factor at this year's Emmys, it'll be nice to see someone else take the crown for a change.


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A-Z of Topics
Meningococcal disease case in Devonport
Latest breast implant information
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Measles in Tasmania
Get vaccinated before flu season hits
NDIS is now available in Tasmania
Smoke alert
Paramedic registration
New treatments can cure hepatitis C
'DHHS Tasmania' wins Red Cross blood challenge
180 defibrillators to help save Tasmanian lives
Health Practitioner Regulation National Law
Report on Termination of Pregnancy
THS Operational Structure
Incentives to help boost affordable housing stock
Request for Grant Proposal
Ambulance and Health Transport
Communication and Health Literacy
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Elective surgery
Family Violence Counselling and Support
Flu Tas
Gambling Support
HACC (Home and Community Care)
Move Well Eat Well
Non-Emergency Patient Transport (NEPT)
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Department of Health and Human Services » Disability Services
The Disability Services Act 2011 provides the legislative basis for Disability Service provision in Tasmania. The Act serves to define disability and eligibility for services and includes people with intellectual, psychiatric, sensory or physical impairments, as well as individuals with cognitive impairments who fall within the equivalent Commonwealth legislation. This includes people whose disabilities:
Are permanent or likely to be permanent;
Result in substantially reduced capacity of the person for communication, learning or mobility;
Require continuing support services; and
May or may not be of a chronic nature.
To be eligible for specialist disability services, a person must: Have a disability as defined in the Disability Services Act 2011; The Act provides a definition of disability and people who meet these criteria may seek access to specialist disability services. Live permanently in Tasmania and be: an Australian citizen; or a permanent Australian resident; or a Temporary Protection Visa holder; or a member of a family on a work or study visa sponsored by the Australian Government. Have a disability that manifests before the age of 65 years.
How does a person request a service?
The state funded Disability Gateway Services will cease operating on 30 June 2019.
This is because from 1 July 2019 the National Disability Insurance Scheme (NDIS) will be fully operational in Tasmania.
From 1 July 2019 the only entry point for specialist disability services will be through the NDIS.
People seeking support can contact Gateway Services by telephoning 1800 171 233 and speaking to a Gateway Services worker. Gateway Services is the community based single entry access point and has been established to make it very easy for people with disabilities to access services. Gateway Services provides information and advice to individuals and services about both generic and specialist disability services within the four areas - North, North West, South East and South West.
Gateway Services are managed by Mission Australia in the North West and South East and Baptcare in the North and South West. Their offices can be located at:
Mission Australia
North West - 56-58 Oldaker Street, DevonportSouth East - Level 1/10 Bayfield Street, Rosny Park
Baptcare
North - Level 1, 8 Bolan Street, LauncestonSouth West - Ground Floor, 175 Collins Street, Hobart
An easily recognisable Gateway Logo has been developed and is displayed in each of the four areas.
Specialist Disability Services
Community sector organisations who provide specialist services will receive referrals from and make referrals to Gateway Services and will have involvement in service provision for people with a disability.
These services include:
Community Access Services
These services are designed to provide opportunities for people with a disability to gain and use their abilities to enjoy their full potential for social independence.
Respite services provide a short-term and time-limited break for families and other voluntary caregivers of people with disabilities.
Information and referral services
This service provides accessible information to people with disabilities, their carers, families and related professionals.
Advocacy services are designed to enable people with a disability to increase the control they have over their lives through representation of their interests and views in the community.
More information about the advocacy services available can be found at The Role of Advocacy Services in the Tasmanian Disability Sector.
Accommodation Support Services
Accommodation support services are designed to provide opportunities for people with a disability to gain and use their abilities to enjoy their full potential for social independence.
Individual Support Programs
Individual support packages assist young people and adults with a disability with everyday living tasks.
All specialist disability services are designed to enhance the independence of people with disabilities. People with disabilities are encouraged to make the most of their skills and abilities, and to make a many decisions as they are capable of, about their personal lives and lifestyles.
The Area Offices of Disability Services, Disability Child Youth and Family Services consist of four teams; North West, North, South West and South East. Each area has an Area Manager that oversee Units and each have associated administrative staff.
Disability Services Area Office Units
Disability Assessment and Advisory Team (formerly the Resource Team) provides specialist advice, assessment, intervention and education to people with a disability, their families, carers and others. These specialist services may include psychology, nursing, social work, occupational therapy and speech pathology. Members of the Disability Assessment and Advisory Team have experience working with people who may have challenging behaviour. The Disability Assessment and Advisory Team does not duplicate services offered by other agencies, and may refer people to services that are deemed more appropriate to meet their needs.. Further information can be located at Disability Assessment and Advisory Team
Individual Funding Unit (IFU) funds services that provided groups and/or individuals to assist those with a disability to live and participate in their communities and to exercise greater independence and control in their daily lives.
The Individual Funding Unit may provide or fund; personal care and support to complete everyday tasks, support to participate in a pre-vocational course, respite, equipment, home modifications, community access (day support) and/or other services or goods required by a person to meet disability related need.
Application and access to the Individual Funding Unit programs is via the Gateway Services located in each area.
Tasmanian Autism Diagnostic Service (TADS)
Workforce Development Unit
Disability Services - North
Disability Services - North West
Disability Services - South
This page was generated on Tuesday 16 July 2019 at 7:09am.
The full address of this page is https://dhhs.tas.gov.au/service_information/services_files/disability_services
For questions relating to the contents of this page, please use any contact details above, or phone 1300 135 513 or use the Contact Us Form at www.dhhs.tas.gov.au/contact/contact_form
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On 10 March 2016, the Court of Justice of the European Union ("the Court") annulled a request for information that the European Commission ("the Commission") had made to several cement makers in a cartel probe.
Suspecting a breach of antitrust rules, Commission officials undertook unannounced inspections in eight Member States in 2008 and 2009 at the premises of companies active in the cement and related products industry.
In December 2010, the Commission opened formal antitrust proceedings against eight cement manufacturers in order to investigate possible import/export restrictions, market sharing, and price coordination in the markets for cement, cement-based products, and other materials used to produce cement-based products.
In the course of the investigation, the Commission sent several lengthy questionnaires to the companies under investigation about their business practices. The information requests were made by simple request as is customary. Some of the responses by the companies were incomplete; so, in March 2011, the Commission ordered the companies to provide the information it deemed necessary. These requests were made by formal decision under Article 18(3) of Regulation No 1/2003, which obliges a company to reply in a correct and complete manner and within the specified time limit. Failure to comply might lead to the imposition of a fine by the Commission of up to 1% of the company's total turnover.
Seven companies appealed the Commission's decision to request information, claiming that the information requested was not necessary to prove the infringement, that it was excessive and created a disproportionate burden on the companies, and that the decision was not adequately motivated. On 14 March 2014, the General Court fully rejected these allegations, stating that the Commission's questionnaires were justified.
Despite the fact that the Commission dropped the probe last year without finding illegal activity, four companies had appealed the judgments before the European Union's top court.
Advocate General Wahl considered that the cement makers should be successful in their appeals given that the purpose of the Commission's request for information was insufficiently clear and was ambiguous. It was consequently excessively difficult (i) for the undertakings to understand the presumed infringements under investigation and (ii) for the Court to exercise a judicial review.
In what will be considered a limitation of the Commission's wide appreciation in conducting its investigation, on 10 March 2016, the Court of Justice set aside the General Court's judgements and annulled the Commission's requests for information. The Court recalled the Commission's obligation to state the 'purpose of the request' laid down in Article 18(3) of Regulation No 1/2003, which must be indicated with sufficient precision. In its request, the Commission has the obligation to indicate the subject of its investigation and to identify the alleged infringement of competition rules. The adequacy of the statement of reasons depends on whether or not the putative infringement that the Commission intends to investigate is defined in sufficiently clear terms. In addition, the precision of the request must enable the Court to exercise a judicial review on whether the information requested is 'necessary'.
In this case, the Court concluded that the Commission required the disclosure of extremely extensive and detailed information, and that the decision at issue (i) does not disclose, clearly and unequivocally, the suspicions of infringement and (ii) does not make it possible to determine whether the requested information is necessary for the purposes of the investigation. Given that the Commission's statement of reasons is excessively succinct, vague and generic and, in some respects, ambiguous, it does not fulfil the requirements of the obligation to state reasons laid down in Article 18(3) of Regulation No 1/2003.
Despite the fact that the Court considered only the first ground of appeal, the message is clear. The ruling is a reminder of the Court's duty to ensure that the interpretation and application of the Treaties are observed. This comprehends the fact that the European Union judicature has the power to review the Commission's application of Regulation No 1/2003. The Court shows the limits to what the Commission can ask companies and how it can do it, which curtails the competition watchdog's investigative powers. Therefore, the implications of the judgments are not confined to the present case, as the Commission will have to be more specific in its requests. General 'fishing expeditions' questions that clearly go beyond the specific scope of the suspected infringement will therefore be harder for the Commission to justify.
This memorandum is a summary for general information and discussion only and may be considered an advertisement for certain purposes. It is not a full analysis of the matters presented, may not be relied upon as legal advice, and does not purport to represent the views of our clients or the Firm. Christian Riis-Madsen, an O'Melveny partner licensed to practice law as an Avocat in Belgium and as an Advokat in Denmark, and Charlotte Jacquot, an O'Melveny associate licensed to practice law in Paris and as an Avocat in Belgium, contributed to the content of this newsletter. The views expressed in this newsletter are the views of the authors except as otherwise noted.


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Zadzooks' Gift Guide: Comic book- and cartoon-themed gift ideas
Gift ideas for younger role players include Hasbro's Star Wars: The Clone Wars, Republic Attack Shuttle. Shown here with Captain America, Thor and Heatwave: The Fire-Bot. (Photograph by Joseph Szadkowski / The Washington Times)
Gift ideas featuring real and fictional heroes include Hot Toys' Superman, Warner Home Video's Smallville: The Complete Collection and Hasbro's G.I. Joe Army Paratrooper. (Photograph by Joseph Szadkowski / The Washington Times)
Gift ideas for comic book or cartoon fans include Warner Home Video's Looney Tunes Platinum Collection: Volume 1 Ultimate Collector's Edition and Andrews McMeel Publishing's The Batman Files. (Photograph by Joseph Szadkowski / The Washington Times)
By Joseph Szadkowski - The Washington Times - Wednesday, December 14, 2011
Here's some last-minute gift suggestions tied to the world of comic books and cartoons that are sure to delight fanboys of all ages this holiday season.
For role players
Star Wars: The Clone Wars, Republic Attack Shuttle (Hasbro, $79.99, for ages 4 years old and older, requires three AA batteries) Based upon the design seen in Cartoon Network's popular weekly series, this 17-inch-long multifunctional space ship with a 29-inch wingspan is one of the more modest sized and manageable of the deluxe Hasbro Star Wars vehicles. It accommodates junior's line-up of 3-inch figures and includes multiple missile gun turrets and launchers and a pull-out armored attack base complete with raised-wing blast shields. The cockpit even detaches and turns into a mini-recon ship complete with wings. With batteries in place and some button pushing, the ship comes to life with lights and vehicle and weapon sound effects that also feature an impressive collection of almost 60 Clone Trooper phrases ("That's givin' it to the clankers") and nine from the Battle Droid opposition. Owners get a Clone Pilot and five projectiles to begin the assault on the Trade Federation. Warning for parents: Break out a bottle of Maalox and a sweat towel to conquer the dreaded sheet of 24 mandatory decals.
Heatwave: The Fire-Bot (Playskool, $29.99, ages 3 to 6, two AAA batteries included) A crossover between the legendary Transformers and Rescue Heroes brands produces a 10-inch-tall robotic pal accompanied by a 2-inch-tall firefighter ready to help save the day. The Fire-Bot includes a launching rescue hook, flip-down safety visor, chopping action rescue ax and retractable ladder. Press the Cybertron logo on the robot's chest and he offers 10 phrases, such as "You can count on me," along with sound effects as its dual water cannons light up and move into position to fight a fire. Our mechanical hero does not transform, but offers plenty of play potential with help from the slightly articulated mini action figure. The package includes a 24-page illustrated book starring Chief Charlie and the Rescue Bots.
G.I. Joe Army Paratrooper (Hasbro, $19.99, ages 5 years old and older) For those who still remember the days when G.I. Joe was not a 3-inch-tall munchkin, the 12-inch version of the warrior is back and celebrating real American heroes. The articulated doll includes a cloth combat uniform, helmet, goggles, tactical assault rifle, combat knife, pistol, jump pack, binoculars and flashlight. He even has posable fingers, though it's not quite the kung-fu grip I remember from my youth. The best part of the G.I. Joe is the working, vinyl parachute so dad and his offspring can appreciate a piece of pop-culture Americana in action. Also available is a First Responder Firefighter and Police K-9 Unit.
Superman (Chillingo, for iPad, rated 9+, $2.99) Use Apple's popular computer tablet to take control of a miniature version of DC Comics' famed superhero as he protects Metropolis from Lex Luthor and his minions. Through a side-scrolling story embellished with colorful comic book panels, a player taps and maneuvers his way through 18 levels using the iPad's responsive touch screen. As Superman runs through the city and flies at super speeds around buildings and into space, he uses heat vision, freeze breath and his fists in missions that include stopping a speeding getaway car, breaking apart space debris and even guiding a plane to safety. And hey, don't clean your glasses Clark, it really is only three bucks to take part in this fast-paced, third-person action game.
Ultimate Marvel vs. Capcom 3 (Capcom, for Xbox 360 and PlayStation 3, rated T for teen, $39.99) One of the premier two-dimensional fighting games has been given a slight upgrade from its Fate of Two Worlds version (released early this year) and delivers an even more potent pop-culture punch for fans of Marvel Comics' legends and Capcom's video game superstars. Three-versus-three tag-team matches loaded with signature character moves (on the ground and in the air) are set in a three-dimensional comic book universe that is simply an explosion of color on large-screen televisions. This version offers the same awesome lineup of more than three dozen warriors and adds a dozen more, including Doctor Strange, Ghost Rider, Iron Fist and Resident Evil's Nemesis. It also features new modes, such as Spectator (watch others pummel each other online) and Heroes and Heralds (trading card upgrades are used in battles involving Galactus' followers to save or destroy the world).
Marvel Super Hero Squad: Cosmic Combat (THQ, for Xbox 360, rated E10+ for players 10 and older, $29.99) Cartoon Network and Hasbro's pint-size versions of Marvel Comics' heroes and villains return to gaming consoles in this kid-friendly, hands-on third-person action game with quite a twist. A player can wield the magic of the uDraw Game Tablet's Power Pen (uDraw sold separately, $79.99) and direct legendary characters in six virtual comic book adventures to thwart the plans of Doctor Doom, Red Skull, MODOK and Abomination. Through a cartoony universe using a cel-shaded design — which gives the impression of 3-D sequential art come to life 10 heroes can be called upon, including Wolverine, Thor ("Thou art toast," he often says), Captain America, Scarlet Witch and Squirrel Girl (her debut) to stop Doom from acquiring the Personal Evil Neutralizer (uDraw Pen). Ultimately, a combination of drawing to move heroes around and unleash powers and tapping to collect power-ups and restore ink reserves proves the pen is mightier than the virtual sword.
For watchers
Looney Tunes Platinum Collection: Volume 1 Ultimate Collector's Edition (Warner Home Video, $79.98) Join Daffy Duck, Porky Pig, Bugs and the whole gang in a Blu-ray celebration of 50 of their most memorable cartoons remastered for the high-definition format. A pair of discs delivers the "Tunes" and adds more than three-dozen audio commentaries from production staff members including director Bob Clampett and voice talent Stan Freberg, along with a modern perspective from writer Paul (Harley Quinn) Dini. The third disc essentially is an extras tribute to Looney Tunes' mastermind Chuck Jones and features more than three hours of content about the man. And, for those who are still Looney, it also offers another nine cartoons. Additionally, the gift set includes a book highlighting each short, a refrigerator magnet, a certified limited-edition lithocel and, just for the kiddies, a Bugs Bunny shot glass.
Smallville: The Complete Series (Warner Home Video, $339.88) DC Comics' Man of Steel's early years came to life over a 10-season live-action show on the WB/CW network starring Tom Welling in the title role. This massive 62-disc DVD set offers all 218 episodes and more than five hours of newly created extras. Special features include a 90-minute retrospective, an interactive tour of Smallville, the story of DC Comics and, in the box, a 16-page edition of the Daily Planet covering many of the major storylines. Be it the introduction of Lana Lang, Lex Luthor, General Zod, Lois Lane, Doomsday, Green Arrow and Supergirl, origins of the Justice League or Justice Society of America, it was one of the best and deepest superhero shows ever created for TV. Any Superman fan in the family will not be disappointed.
Farscape: The Complete Series (A&E Home Video, $199.95) The groundbreaking sci-fi classic television series, co-produced by the Jim Henson Co., is back and remastered in high definition for nostalgic fans. NASA test pilot John Crichton's adventures arrive in a 20-disc Blu-ray set highlighting an 88-episode journey aboard the starship Moya and into an outer space infested with extraterrestrials. Extras guaranteed to lock fans up in a room for days include behind-the-scenes interviews with all of the cast, audio commentaries and a new documentary looking back at the world of "Farscape." The only bummer here is the missing two-episode miniseries "The Peacekeeper Wars" that concluded the show's story. It is available on DVD (Lionsgate Home Entertainment, $14.98).
Superman: Exclusive Edition (Hot Toys, $209.99) The one and only true movie Man of Steel comes to three-dimensional life with this 12-inch doll bearing the likeness of the late Christopher Reeve. Features of this high-end collectible with 30-points of articulation include his signature form-fitting blue-and-red costume with logo (accurate to the 1978 film), cape, red boots, three pairs of interchangeable hands (fists, open palms for flight and relaxed palms), a chain tethered to a chunk of green Kryptonite, and a detailed display diorama (with translucent figure mounting pole) duplicating part of the Fortress of Solitude. The best part of this piece is that a portion of the price will be donated to the Christopher and Dana Reeve Foundation.
The Batman Files (Andrews McMeel Publishing, $100) Historian Matthew K. Manning unmasks one of the world's greatest detectives and controversial vigilantes by revealing the private files of Bruce Wayne files that were to be shown only to his successor. This hardbound, oversized scrapbook features a padded cover with a magnetized bat logo that contains its 308 full-color pages. Just some of the historical resources found within include blueprints of the Batmobile, files from Arkham Asylum on many of its most famous inhabitants, schematics of the Batcave, childhood photos, lots of handwritten notes from Wayne, and details on a workout regimen and diet that can transform the reader into the next Batman. Loaded with gorgeous color illustrations highlighting years of artwork culled from the DC Comics' archive, the book's only miscue is maintaining the scrapbook illusion a little too well and never crediting the artists for their contribution. I would love to see an index so pieces from legends such as Brian Bolland, Mike Mignola, Jim Lee and George Perez could be identified. Still, "The Batman Files" makes an incredible gift for the serious fan of the Caped Crusader.
Darth Maul with Mechanical Legs (Sideshow Collectibles, $324.99) Anyone who read Dark Horse Comics' anthology book "Star Wars: Visionaries" ($17.95) will remember Aaron McBride's standout story "Old Wounds," about the return of Darth Maul and his hunt for an older Obi-Wan Kenobi on Tatooine. Well, Sideshow has immortalized this bionic version of the Sith Lord with a museum-quality piece limited to 1,250 pieces. This 2-foot-tall gem is individually hand-painted and crafted in a mixed-media format featuring a polystone body, fabric costume (with removable tunic to reveal the villain's intricate chest tattoos) and Maul's signature dual-blade lightsaber that actually glows red (three AA batteries and AC adapter included). The head sculpt (with grown-out horns) also perfectly captures the likeness of actor Ray Parks, who portrayed Dark Maul in the "The Phantom Menace." This rare vision of evil would be appreciated by any older "Star Wars" fan.


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Six-day Integration Camp concludes at Assam Don Bosco University
At least 200 NSS participants and 10 NSS programme offices from across 14 states participated in the event
GUWAHATI , March 14, 2019 9:33 am
Handout image
A six-day National Integration Camp which was organized at the Assam Don Bosco University on the outskirts of Guwahati came to an end on Wednesday.
Also read: NSS National Integration Camp at Assam Don Bosco University
The camp was organized by the Regional Directorate of National Service Scheme (NSS), Guwahati, in collaboration with the Ministry of Youth Affairs and Sports and Assam Don Bosco University at Tapesia campus of the University.
At least 200 NSS participants and 10 NSS programme offices from across 14 states participated in the event.
While congratulating the participants, Dr Tushar Rane, chief field officer, UNICEF, who graced the closing ceremony as the chief guest said that the UNICEF is closely working with NSS, various government departments and academia to address pressing social concerns like child marriage in the region.
"The students have a role to play in preventing child marriages. These are the girls who die during child birth. We have to ensure that no child marriage happen in our communities. The skills that were given during the integration camp are progressive. We need to use these skills for development of self and society. You are the ones who are going to make the difference," he said.
On the other hand, Fr (Dr) Stephen Mavely, vice chancellor, Assam Don Bosco University said, "The NSS National Integration Camp was organized to bring the country together at the service level."
Urging the participants, Dipak Kumar, director, Guwahati Regional Directorate of NSS said, "The exposure which you got through various activities, adventure events and community visit to 16 villages is tremendous. You are the ambassador to your respective states. It is now your duty to propagate what you have learned in this camp. The activities must continue. What you have learned you must share with others."
As part of the integration camp, several technical sessions were conducted such as life-skills, self- defence, 'shramdaan', literary competitions, outdoor games, cultural events, community engagement, adventure sports and trekking activities.
Special prizes were given in different competitions such as drawing, elocution, essay writing, among other events.
The community engagement programme on hygiene and cleanliness were carried out in 10 villages in Sonapur area such as Goriaghuli, Upper Tapesia, Ural Basti, Nazirakhat, Maranga Bari, Tamulikuchi, Sarutari Medhikuchi, Jhargoan and Matigog.


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231 Vindobona è un asteroide della fascia principale del diametro medio di circa 82,33 km. Scoperto nel 1882, presenta un'orbita caratterizzata da un semiasse maggiore pari a 2,9181575 UA e da un'eccentricità di 0,1571124, inclinata di 5,09689° rispetto all'eclittica.

Il suo nome deriva dall'antico nome latino della città di Vienna.

Altri progetti

Collegamenti esterni

Corpi celesti scoperti nel 1882
Vindobona

redpajama_set_name: RedPajamaWikipedia


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Ingredients: Deionized Water, Carthamus Tinctorius (Safflower) Seed Oil, Theobroma Cacao (Cocoa) Seed Butter, Soy bean oil,Glycerin, Butylene Glycol, Stearic Acid, Glyceryl Stearate, PEG-100 Stearate, Butyrospermum Parkii (Shea Butter), Cetyl Alcohol, Dimethicone, Allantoin, Panthenol (Pro-Vitamin B5), Aloe Barbadensis (Aloe Vera) Leaf Juice, Calendula Officinalis Flower Extract, Chamomilla Recutita (Chamomile) Flower Extract, Cucumis Sativus (Cucumber) Fruit Extract, Lavendula Angustifolia (Lavender) Extract, DL Alpha Tocopheryl Acetate (Vitamin E Acetate), Retinyl Palmitate (Vitamin A Palmitate), Tetrahexyldecyl Ascorbate (Vitamin C), Carbomer, Triethanolamine, Phenoxyethanol, Caprylyl Glycol, Ethylhexylglycerin, Hexylene Glycol, Essential Oil of Pumpkin Spice and Vanilla.


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Home Education What is NIMCET and How to Apply for the NIMCET?
What is NIMCET and How to Apply for the NIMCET?
Bhattacharjee Shyamal
Before embarking on this delicate subject, let us know all about the advent of the computers study and its method of branching in India. It is a well-known fact that the age and the modernisation of computers came to India during the year 1981. It was first the INFOSYS which started their IT industries in a big way Before that we had the Patni Computers which was doing a kind of a job in India, which could be deemed as to be the " clerical " job of computers in India. The INFOSYS started it mostly.
With the INFOSYS came the NIIT, which was initiated in India by Mr Rajendra Infosys needed the computer learned professional in a manner which was increasing at a faster rate. There was the gap in the factor between the supply and the demand, and then NIIT agreed with the Infosys then to train the candidates in the field of IT and then supply them to the IT industries. Especially the Infosys thus, and this is how the IT education and the cultivation of the IT professional took place in India.
The INFOSYS was laid in 1981, and so was the NIIT Thus started the IT revolution in India
Picking up the leaves from the duo of Infosys and the NIIT the institutions in India see a significant opportunity for the IT professional in India mooted an idea to start the IT education and impart its training and courses that prepared the engineers and the professionals of IT Thus the concept of developing the IT professionals, and revealing the technical courses of information technology spread its wing and got rooted here in India.
You might also be interested in knowing Alternatives To SSC And UPSC Examinations To Get Into Civil And Govt. Jobs In India.
Now let us start with the NIMCET, Let us know what NIMCET is
NIT MCA Common Entrance Test (NIMCET) is the national level entrance test in India for admission to MASTERS" OF COMPUTER APPLICATION (MCA) courses, the education and the courses that are being taught to the students here in India, and in selected NATIONAL INSTITUTE OF TECHNOLOGY (NITs)
NATIONAL INSTITUTE OF TECHNOLOGY: WHAT WAS IT
For those who have never studied Engineering they would not know what is NIT all about Wellness, the NIT was previously known in India as Regional Engineering Colleges. These educational Engineering Colleges were later rechristened as NIT. This is just for the sake of the ones to know it.
In broad and in short, as we might like to think and talk about it, I have explained all about NIT as an institution These NIT's in India under the Government of India that controls the University Grant Commission (UGC) decided to impart this computer education with the exclusive aim of the NIT's here in India to conduct this course, and this is how the NIT's here in India started attending this course.
This course is conducted by private institutions as well. Still, the particular kind of the syllabus that the NIT's have prepared and drafted and the practice that goes with it makes this a special for them who wish to learn this course, to enrol themselves to obtain the degree from the NIT's This gives them the advantage as well as the cutting edge.
NIMCET: WHERE AND WHO CONDUCTS THIS COURSE
As far as the research and the studies that I have conducted, a total of 10 NITs offer MCA and take admission based on NIMCET rank, including NIT Agartala, NIT Allahabad, NIT Bhopal, NIT Calicut, NIT Jamshedpur, NIT Kurukshetra, NIT Raipur, NIT Suratkhal, NIT Tiruchirapalli, and NIT Warangal Here in these institutions those who have completed the MCA course and wish to further pursue their studies from the NIT for the NIMCET the five seats are reserved for the ones who have topped the MCA courses.
The five institutes NIT TRICHY, NIT WARANGAL, NIT CALICUT, NIT SURATHKAL, NIT ALLAHABAD (MNNIT) offer one seat each for those as explained.
Hence there are chances for those who have completed the MCA course and wish to study this NIMCET course are the one's who could also apply for this course. One might ask with eager why should a student holding an MCA degree hold and appear for the NIMCET course. The answer is MCA is not a TECHNICAL degree, and it is an academic degree. In contrast, the NIMCET is the TECHNICAL degree as it is and the technicality that it holds makes it a degree higher than the MCA. It counts when one applies for a job.
How up is the NIMCET on the plane as compared to the MCA could be gauged from the fact that the ones who hold the BE/B TECH degree do this course to upgrade their skills?
THE INTAKE & THE STRENGTH:
How many and how big is the total strength in terms of the admission and the intake of the student How and in what method are the test and the admission obtained in these institutions to complete the NIMCET test is what we are going to discuss in detail.
Well, it is a total of about 800 seats that are offered by all NITs. National Institutes of Technology (NITs) are Institutes of National Importance and are Centrally Funded Technical Institutes. The NIT MCA Common Entrance Test (NIMCET), is a National Level Test conducted by NITs for admission to their Master of Computer Applications (MCA) programme.
The admission is based on the Rank obtained in the NIMCET entrance exam test only. The Curriculum and Syllabi of Master of Computer Applications (MCA) program offered by NITs are designed considering the needs of different Information Technology firms in India and abroad. MCA graduates have a high potential for jobs in the IT Sector.
Eligibility Criteria to Appear For NIMCET
Every individual who is an Indian national and a citizen who appears for the competitive exam securing at least 60% marks in aggregate or 6.5 CGPA on a 10-point scales (55% marks or 6.0 CGPA on a 10-point scale in case of SC/ ST) in any of these degree courses such as B.Sc. / B.Sc. (Hons) / BCA / BIT / B. Voc. (Computer Science/ Computer Applications) with minimum three years full-time from a recognised University with Mathematics/ Statistics as one of the subjects OR those who have done their studies on technical subjects such as, B.E./ B. Tech. From a recognised University are eligible to appear for NIMCET entrance exams.
The CGPA marks which the ones who conduct the exams are allotted to the candidates who write these exams. This is the set marks, and any conversion of scored marks from CGPA to percentage and vice-versa is not permitted. (CGPA other than the 10-point scale will be converted to a 10-point scale based on Unitary method).
All candidates will have to permanently, shall submit the proof of fulfilling the eligibility criteria of NIMCET at the time of Counseling/Admission within a date specified to them. If the documents are not presented during the time of counselling, then the admission to the NIMCET course is not possible at all, and their candidate for admission stands cancelled.
Those students who have completed or are on the verge of completing B. Sc. / B.Sc. (Hons) /BCA/ BIT of 3 years from Open Universities are also eligible to apply provided the program is approved by UGC / AICTE and Distance Education Council (DEC) of Govt. Of India.
The marks scored by them in their respective exams or the percentages of marks obtained by them in the CGPA in the qualifying degree are to be calculated. They are calculated, based on the marks or the grade, and the points obtained in all the subjects studied in all the years including languages, optional and additional subjects studied, by them, if any. Important features regarding the eligibility criteria, Online application for NIMCET, a syllabus for the test, test centres, criteria to award a rank, rank card, admission procedure, list of participating institutes with total number of seats, seat distribution, contact addresses, admission schedule are given in this brochure which could be purchased from the institutions that conducts this course.
Syllabus for NIMCET:
MATHEMATICS: (50 questions)
ANALYTICAL ABILITY & LOGICAL REASONING: (40 questions)
GENERAL ENGLISH: (20 questions)
Here the question that would arise is what are the syllabus and the prospects for the exams For that the answer is that one could get in touch with the institutions that I have mentioned here for the same That would be better for the students to find out about the prospectus and the syllabus for the same.
Also read, Why To Choose Architecture As A Profession And Career In India?
NIMCET ELIGIBILITY:-
Candidates, with 60% marks (6.5/10 CGPA) in Bachelor's degree by Full Time 3 years duration from a recognised University with Mathematics / Statistics / Business Maths. As one of the subjects in any one semester/year, both in graduation and at 10+2 level are eligible. For SC/ST candidates, the percentage of marks required is 55% (6.0/10 CGPA).
Mode of Examination:
The NIMCET examination that is held is for two and a half hours and consists of 120 multiple choice questions with four choices for each question. Each correctly answered question carries FOUR marks, and each wrongly answered question invites NEGATIVE ONE mark. The candidates have to mark the responses in the OMR sheets supplied at the time of examination. Candidates have to bring their own HB pencil, eraser and ballpoint pen.
Please Note: Calculators, mobile phones or any other materials will not be allowed in the examination hall.
The question paper will contain 120 multiple-choice questions covering the following topics:
Mathematics — 50 questions
Analytical Ability and Logical Reasoning — 40 questions
Computer Awareness — 10 questions
General English — 20 questions
It becomes impertinent, and it is essential to furnish the break up of the marks for the subjects that one would have to write in the competitive exams that are conducted for the admission/entrance exam for admission to this course, and I have jotted it over here.
There are always room for improving ourselves and here are the Best And Important Life Lessons Of Chanakya Neeti To Learn In Modern World.
NIMCET FEES:-
From the studies that I have conducted the fees differs at every NIT's that conduct these courses, but on an average, the fees are structured and each semester on an average absorbs a booty of Rs 47,500=00 only This is the fees that one ought to pay while completing the course on a per-semester basis The Hostel fee and any such other fees are exclusive This is all about it.
Having studied in a method which is based on the research that I did before jotting this info, as I have not reviewed this course whatever I could write and understand is what I could recognise as an individual, to make the other understand as to what the course holds for them who wish to study this course and this is for those who want to enrol themselves for the course.
I again suggest anybody interested to do the course to kindly fall back to the institutions which conducts this course to gather a full information about the syllabus and the prospects about the chapters from where the questions of the entrance exams would be put up for the students to answer those in the admission test/entrance exam Whatever I could study and manage to put it as a score to them who wish to know what this course is all about is what I have jotted here.
That would be a better course of action if the ones who wish to enrol them for the course, fall back to the institutions conducting these courses to find out much more than what I have jotted here. My effort has been to enlighten those who have not heard about this course and the way it is conducted as studies to obtain a degree.
MCA Admission
Mr. Shyamal Bhattacharjje, the author was born at West Chirimiri Colliery at District Surguja, Chattisgarh on July 6th 1959 He received his early education at Carmel Convent School Bishrampur and later at Christ Church Boys' Higher Secondary School at Jabalpur. He later joined Hislop College at Nagpur and completed his graduation in Science and he also added a degree in B A thereafter.He joined the HITAVADA, a leading dails of Central India at Nagpur as a Sub-Editor ( Sports ) but gave up to complete his MBA in 1984 He thereafter added a Diploma In Export Management.He has authored THREE books namely Notable Quotes and Noble Thought published by Pustak Mahal in 2001 Indian Cricket : Faces That Changed It in 2009 and Essential Of Office Management in 2012.He has a experience of about 35 years in marketing
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The Impact of the ECtHR Ruling in the Case of Maktouf and Damjanovic v Bosnia and Herzegovina: Transitional Justice in B-H
By Maja Kapetanovic, a lawyer from Bosnia and Herzegovina with ten years of experience working for War Crimes and Organized Crime Chambers of the State Court of Bosnia and Herzegovina. She currently works on a USAID funded "Justice Project in B-H", focusing on building prosecutorial capacities to fight corruption.
In July of 2013 the European Court of Human Rights (ECtHR) issued a ruling in the case Maktouf and Damjanovic vs. Bosnia and Herzegovina, concerning the non-retroactive application of criminal law to war crimes cases, which had tremendous negative consequences on post conflict justice efforts in Bosnia and Herzegovina (B-H).
The case concerned two applicants (Maktouf and Damjanovic), convicted for war crimes against civilians committed during the 1992-1995 war in B-H, who successfully claimed that their sentencing violated Article 7 ECHR because the 2003 Bosnian Criminal Code was retroactively applied to them (the case is discussed in more detail in a previous Lancaster Law blog by Prof. James A. Sweeney, and in his recent journal article on 'Non-retroactivity, candour and transitional relativism'). This blog post will deal with the legal consequences of this ECHR judgment for B-H. A second post will deal with the political impact.
From an internal perspective in B-H there had been high expectations of the Strasbourg Court in this case. These expectations were met by an unusually narrow and vague ECtHR judgment which, by failing to elaborate on the core and central issue at hand, lacked clarity and guidance for an array of other pending war crimes cases. Moreover, what followed within the legal system of B-H was a complete misinterpretation of the European Court judgment, resulting not only in the temporary release from prison of a dozen convicted war criminals, including those serving sentences for the genocide committed in Srebrenica in 1995, but also the subsequent significant reduction of their sentences. This took the reconciliation process in B-H backwards to a point of no return, and had irreversibly adverse effects on the confidence building in the judicial bodies to ensure accountability for war atrocities. Despite the Government's arguments presented to the Strasbourg Court during six years of proceedings, inviting the Court to consider and address the issue from a broader perspective, the Court showed an absence of caution and sensitivity for the shaky Bosnian post war reality.
Since the ECtHR judgment was rendered on 18 July 2013, to date, the Constitutional Court of B-H accepted applications of 19 persons convicted of war crimes (many are still pending) who, like Maktouf and Damjanovic, complained about the retroactive application of the 2003 Code used in their cases. A violation of the principle of legality was found in all cases without exception, even though many of them concerned crimes far more atrocious than those committed by the two applicants before the ECtHR (the rationale of judgment depended on the fact that for 'lesser' war crimes, the 2003 Code was more stringent: thus the case did not actually address more serious war crimes, crimes against humanity, or genocide). Eight of these persons had previously been sentenced by a final court decision to long term prison sentences for the crime of Genocide committed in Srebrenica, their sentences ranging from 24 to 33 years in prison.
Furthermore, unlike the ECtHR, which only determined that there was a violation of the principle of legality in relation to the sentence, the Constitutional court quashed the final verdicts of the State Court of B-H in all these cases, without touching at the issue of guilt. The quashing of final judgments led to a situation in which the State Court found no legal grounds for imprisonment, and the convicts were soon released from prison to await their retrial. In a matter of days persons previously found guilty of genocide, and other grave forms of war crimes, were set free to await resentencing. The Constitutional Court gave no basis for a retrial on the merits of the case despite ordering this to take place.
The confusion caused by the misinterpretation of the latest, 2013 ECtHR judgment is even greater when seen in light of the fact that in its 2012 judgment (the Case of Boban Simsic vs B-H), the Strasbourg Court found no violation of Article 7 when the new 2003 Code was applied to crimes against humanity committed by the applicant. In practice, this led to a paradox in the development of the case law: the ex-Yugoslav Code must be applied to crimes of genocide, or war crimes, i.e. punishable by no longer than 20 years, while for crimes against humanity, the new Code must be applied with the maximum penalty of 45 years. However, the issue of potential inequality of accused persons before the law, raised by such developments in case law, will ultimately result in bringing all sentences (even those under the new 2003 Code) in line with those under the ex-Yugoslav Code, so as not to put those accused for crimes against humanity in a less favorable position than those accused of genocide or other war crimes. This has already been noticed in the two recent judgments of the Court of BiH rendered in 2014 for Crimes against Humanity, in which the accused Zeljko Jukic and Milun Kornjaca were sentenced to 13 and 5 years respectively. In the reasoning part of both judgments the Trial Chamber motivated their decision on the punishment by referring to the sanctioning framework provided by the ex-Yugoslav Code.
By now, cases concerning 17 of the 19 convicted persons whose sentences were quashed by the Constitutional Court have been reviewed, although no cases were reversed on the merits. All sentences were reduced to between 6 and 20 years (the maximum allowed). These sentences are far below the range of sentences for ordinary crimes of a similar kind applied in B-H presently. The majority of persons were put back into prison to serve the reduced sentences, while some fled. A retired Serb General Novak Djukic, who had been found guilty of the direct commission of the bombing of the city of Tuzla (a war crime against civilians), fled to Serbia and is now out of reach to Bosnian authorities (no extradition rules apply). Another important case is that of Milorad Trbic, sentenced initially in 2010 by the State Court to 30 years for the crime of genocide, which he committed by participating in arresting, detaining, executing and burying and covering up the bodies of more than 7000 Bosniaks from the Srebrenica territory in 1995. This case was transferred by the ICTY under Rule 11bis to the Bosnian authorities for prosecution. In this case, after very strong international reactions condemning the release of convicted persons, and due to the high profile of this case (see UN experts joint press statement) the Constitutional Court slightly modified its practice in that, unlike in other cases, it only partially quashed the verdict of the B-H State Court, enabling thereby the State Court to keep Trbic in custody until retrial is over. On 16 February 2015 it was announced that the sentence for Trbic, same as for others, was reduced to 20 years.
This post has given a sense of the ramifications of the Strasbourg's Court's judgment in Maktouf and Damjanovic. My next post will explore some of the political impacts.
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From an internal perspective in B-H there had been high expectations of the Strasbourg Court in this case. These expectations were met by an unusually narrow and vague ECtHR judgment which, by failing to elaborate on the core and central issue at hand, lacked clarity and guidance for an array of other pending war crimes cases.
Maja Kapetanovic
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It is likely that for most agencies 80% of the work is in relation to a few disorders, (Pareto's Law of the 'Vital Few') so developing an expertise at identifying these accurately represents a good investment of time and effort. First of all it is necessary to accurately audit what is coming in through you agency, this could involve using a screen for the 10 most common disorders, the First Step Questionnaire Revised ( available freely on this blog) and then ask the further diagnostic questions in Simply Effective CBT [ Scott (2009)] for any positive screen. Knowing say the 4 commonest disorders dealt with by your agency it would be comparitively easy to cascade training for the accurate identification of these to front line staff, who have perhaps little training. At a later date training can be given in say the next 4 most common disorders and so on so ultimately there is a comprehensive assessment. Such rigorous assessment is also the best way of monitoring outcome.
Questionnaires completed by the client are subject to demand characteristics, clients wanting to please the therapist or convince themselves that they haven't wasted time in attending therapy. Administration of weekly psychometric tests are particularly suspect, as clients can remember their scoring and show reductions which can be mistaken for real world differences.
Evidence based assessment (EBA) is like unwrapping a Christmas present, the first layer is 'What are we dealing with (prediction)?, the next what are the options for use, 'what can we do about it (prescription)? the core is whether the present has made a real world difference ' how will we know if we are accomplishing our goals (process)?
The three phase approach to EBA, prediction, prescription and process is described (minus the Christmas present!) in December's Clinical Psychology Science and Practice by Youngstrom et al with an accompanying commentary (including the questions above) by Steven D Hollon. Youngstrom et al suggest screening for the 10 disorders that most likely comprise 80% of your workload. This can be achieved using the First Step questionnaire from Simply Effective CBT, Scott (2009) London: Routledge an updated free version for 10 disorders is on this blog. Then using a standardised semi-structured interview for positive screens to reliably identify disorders. Knowing the disorder/s it is possible to predict what is likely to be the best treatment, and prescribe appropriate treatment targets and matching strategies. Assessment is not just a front end process, assessing whether there has been appropriate process can only be gauged at the end when the assessment is repeated to determine whether the client has got their life back.
In practice many therapists paddle their own canoe, if they stop long enough to really listen they would find that despite the client's politeness, oftentimes scoring a psychometric test low to please the therapist (weekly administrations have also been found to artificially lower scores), there has not been the real world change.
'Three quarters of those living closest to the Grenfell Tower are suffering from PTSD, with 40% suffering in buildings a little further away' (BBC Radio 4 December 14th 2017). But these figures from Grenfell Health and Wellbeing are highly improbable, numerous studies of responses to natural disasters show the incidence of PTSD is 30-40% amongst direct victims of disaster and 5-10% in the general population [ Galea et al (2005)]. The rampant overdiagnosis of PTSD opens up the prospect of swathes people enduring trauma focussed CBT (or EMDR) quite unnecessarily. The spectre of inappropriate help rivals the sight of the Tower.
This gross overdiagnosis has come about because counsellors have gone door to door, 'if they thought it appropriate' the questions on a PTSD screening questionnaire were asked and using a cut off a diagnosis of PTSD was made. This method on its' own is highly unreliable, a screen has to be followed by a reliable standardised diagnostic interview to establish true prevalence.
The interviewed clinician claimed that their approach was a 'first', but actually it is reminiscent oF IAPT's approach to assessment, resulting in a treatment, that by my independent assessment, has a 10% recovery rate -'the tip of the iceberg respond'.
The mental health services are it seems like the like the Titanic heading towards the iceberg, hopefully unlike the crew they will heed warnings and take a new direction.
Children and adolescents are failed not only by an underfunding of services ( see The Guardian, Sunday December 3rd) but by an aping of models based on IAPT for adults.
I have just seen a 10 year old who had 8 counselling sessions, completed a wide range of psychometric tests, mum was allowed to attend the first 'assessment' session. At the end of treatment the agency declared that he had made 'excellent progress' and the child thought treatment was 'fine'. But the reality is that the only disorder he was suffering from before counselling was separation anxiety disorder, when I re-examined him with his mum after treatment there had been no significant change in his diagnostic status. He was happy to chat about anything other than being separated from mum. Inspection of the counselling notes mentioned working on self-esteem, work with play dough and breathing techniques. Mum had felt excluded from treatment and reported his recent 'melt down' when she briefly lost him coming out of a cafe.


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PC Games > Hidden Object Games > Phantasmat: Remains of Buried Memories Collector's Edition
Phantasmat: Remains of Buried Memories Collector's Edition
Free sample version
Buy Now Get the full version
$ 13.99 USD or 2 credits
Eipix Entertainment presents the next installment in the thrilling Phantasmat series!
After your car crashes on a snowy road, you find yourself in a rundown hotel being chased by a terrifying shadow monster. Just as all hope seems lost… you wake up. Thankfully, the horrific chase was just a dream, and you are safe in the hotel, tended to by courteous staff. But as you begin to explore, your dream begins to become a reality. The staff's hospitality crumbles as quickly as the walls of the hotel itself, and the shadow monster returns. What kind of deadly trap have you fallen into? Can you find your way out? Stay alert to stay alive in this chilling Hidden Object Puzzle Adventure game.
Discover the truth about the miners in the bonus game!
Replay your favorite HOPs and mini-games and earn achievements!
Tons of signs, souvenirs, and morphing objects to find!
Enjoy exclusive wallpapers, concept art, music, and videos!
Never get lost with the strategy guide!
Buy this game, Get 3 Punches!
OS: Windows 7/Windows 8/Windows 10
Grim Tales: The Nomad
Mystery Trackers: The Fall of Iron Rock
Stormhill Mystery: Family Shadows
Redemption Cemetery: Dead Park
Fatal Evidence: The Cursed Island
Whispered Secrets: Cursed Wealth
Bridge to Another World: Gulliver Syndrome
Phantasmat: Remains of Buried Memories Collector's Edition is rated 2.9 out of 5 by 27.
Rated 4 out of 5 by turnquist109 from creepy creepy I don't get the negative reviews. I thought this game was fun and creepy. I have liked most if not all of the games in the Phantasmat series. It was a great way to spend a rainy cold day!
Rated 3 out of 5 by pennmom36 from PHANTASMAT PHOOEY Phantasmat ISN'T supposed to be about a cheesy tree/vine red-eyed creature, Phantasmat is supposed to be about a phenomenon that never lets you leave a certain place, you try and try, but somehow end up right where you started until you begin to think that maybe you are dead! You don't know how you really got there in the first place, and why everyone you meet is behaving erratically. Phantasmat is supposed to be about a person who keeps having phantasmal visions that fill the player in with the necessary background story and eventually helps you come to terms with your new reality. Phantasmat isn't about reading a thousand loose pages of someone's diary conveniently laying around to explain the story! Phantasmat ISN'T supposed to be about an UNORIGINAL creature that doesn't want you to leave, phantasmat is an altered state of being, an alternate state of reality, NOT about things that go bump in the night!!!! This cheesy, vine creature is utterly ridiculous, laughable, and so been there done that a zillion times. The graphics are horrible, dull, lifeless, unappealing. I can't even say it's a step backward because they had better graphics originally. The "Hidden Signs" are large and easy to spot. The worse thing about this game is that there are only 3 areas of activity per detailess scene, a zoom zone on the left, one on the right and one smack dab in the center. There's no detail to even look at, everything is drab, colorless and boring, no need to pause and take in the beauty of the scenery because there's nothing to look at! The original Phantasmat won a slew of awards (wbtw was by a different dev) and I urge this dev to take a break and play the original game and then go back to the drawing board and create a Phantasmal Phantasmat worthy of its namesake. I have given this game 3 stars for the sole purpose of keeping the series alive so that they can create a game with a storyline as amazing as I know it can be, (you have the resources and the talent, I know it's in there guy, find your Phantasmat!) The Hidden Object Scenes were utterly horrific. The scenes are colorless shades of copper or blue and hazy. It's hard to tell where one object ends and the next begins because there's no definition, it's clearly in an attempt to make them more challenging, but that is NOT how a Hidden Object Scene should be! Items should be cleverly blended into the scenery and, not unrecognizable because of poor graphics! The HOP's are usually layered with a few different types including Listed Item Finds, Multiple Object Finds, Silhouetted Shape Finds, Pictured or Sketched Item Finds, Combination Sketches where this plus that equals blank Finds and Morphing Object Finds. In this Collector's Edition version, 19 of the HOP's have a Morphing Object and there is an alternate Bubble Shoot Game available. (one of the achievements requires you to play the alternate Bubble Shoot game at least once) The Mini-Games range from super-simplistic to practically mind-boggling, many of which simply have horrible directions. I don't mind mind-boggling as long as they aren't frustrating, in fact, I prefer games that require strategy or at least make you think about what you are doing rather than just solving them by memory because you have encountered that puzzle a million times before. There were very few puzzles offered here that were actually fun to solve unfortunately. They aren't original, they aren't even that creative. Below are brief descriptions of some of the games worth mentioning: 1-Guide footprints through the grid by activating switches and rotating directional arrows. 2-Move each eyeball to their matching slots using bumpers and portals. 3-Guide the ball through the maze using directional arrows and rotating sections of the maze. 4-Position arrow tiles to point to the center by selecting buttons to rotate Locked or Unlocked tiles. The Bonus Chapter delves into the background story of what happened with the Miners who first discovered the "creature" The BC is rather short in my opinion, and includes 5 Mini-Games and 4 Hidden Object Scenes. You will pick up the remaining 8 Antique Clocks or Hidden Signs, and 4 HOP Morphing Objects. Any missed Morphs can be obtained by re-playing the HOP's in the extra's section which also allows you to achieve Gold, Silver or Bronze status and improve accuracy. After completing the BC you can access the Souvenir Room to search for 24 Souvenirs, 1 pers scene. This Collector's Edition version has 8 Wallpapers, 8 Concept Art Pictures, 8 Music Soundtracks, 12 Movie Video Cutscenes, 20 Re-playable Mini-Games, 21 Re-playable Hidden Object Scenes, Re-playable Bubble Shooter Game (the alternate HOP game) 13 Achievements to Earn, 45 Hidden Antique Clocks, 19 Morphing HOP Objects, 24 Souvenirs within the Souvenir Room, 4 Main Chapters +Bonus Chapter (miners/creature origins) and a Built-in Strategy Guide. PHANTASMAT SERIES LIST Title***Collector's Edition Release Date***Average Rating 1-Phantasmat (January 7-2011) 4.5 2-Crucible Peak (December 6-2012) 3.8 3-The Endless Night (January 10-2015) 4.0 4-The Dread of Oakville (July 9-2015) 4.2 5-Behind The Mask (December 17-2015) 4.4 6-Town of Lost Hope (April 7-2016) 3.6 7-Reign of Shadows (October 6-2016) 4.3 8-Mournful Loche (April 13-2017) 3.6 9-Insidious Dreams (September 14-2017) 3.8 10-Curse of the Mist (December 23-2017) 3.0 11-Deja Vu (July 7-2018) 2.9 12-Death In Hardcover (October 4-2018) 3.2 13-Remains of Buried Memories (February 23-2019) n/a by: Eipix Entertainment
Rated 3 out of 5 by sunnyglow from A GAME WHICH IS A MONSTROUS BORE REVIEW BASED UPON THE ENTIRE GAME 4 Chapters Plus a Bonus Chapter – Strategy Guide: 44 Pages OVERVIEW: You are off to visit your sister, Tilly, at her new place of employment, the Somber Hills Hotel. After surviving a car crash near the hotel, you are taken inside the hotel in a state of unconsciousness. Upon awakening, you realize something is amiss within this hotel. Your sister has written you about its seemingly haunted past. However, is it haunted or is something more sinister lurking within this hotel? Now within its walls, you must battle the evil within this hotel to save yourself, your sister, and the others trapped by a monstrous force who feeds on the life force of everyone who resides there. OPINION: I purchased this game based on the demo and regretted my decision. This is a long game with a decent story. The dark graphics and creepy voice of the monster add to the scare factor in this game. However, after the demo, I found the pace dragged. Instead of being scared, I became bored. For me the game is too long, lacking enough activities to keep up the pace. There are some great puzzles but too few of them. There is little dialogue and too much running back-and-forth between scenes to collect inventory items to place in yet another scene. I grew tired of the constant search for inventory items. Most of the HOP scenes are junkpiles with standard lists of items or silhouettes with few creative touches. I found this game more boring than scary. I love this series, but to me, this game does not match up to the quality of the previous games within the series. MECHANICS: There are four (4) levels of play including a customized version. There are thirteen (13) achievements. Collect forty-five (45) signs and nineteen (19) morphing objects (within the HOP scenes). The collectibles are easy to locate. Collect twenty-three (23) souvenirs at the end of the game. You can replay twenty (20) puzzles and twenty-one (21) HOP scenes. You can also replay the bubble shooter game. There are four (4) wallpapers along with concept art and music and video sequences. BONUS CHAPTER: It is a sequel. Your arm has been corrupted by the monster from the main game. You discover an imprisoned miner who promises he can help heal your arm if you free him. However, you will discover there are consequences and complications involved in freeing him. There are four (4) puzzles and four (4) HOP scenes within this chapter. It is a long chapter which I also found snail-paced. To me, this chapter is not worth the extra price of the collector's edition. HOP SCENES: Missing all those junkpile scenes from yesteryear? Then this game is for you. There are twenty-one (21) in the game along with some mini-HOP scenes. Most, but not all, contain a morphing object. You can play a bubble shooter game in lieu of the scenes. Most of the scenes are lists of items or silhouette. Most scenes have a combination of both. There are also a couple of scenes with rebus clues. These are some of the most boring HOP scenes I have ever played. They lack creativity and there is little interaction within the scenes. By the end of the game I was so tired of playing the HOP scenes, I wished the monster from the game would corrupt the whole game so they would disappear. After playing one junkpile after another, I could not tell one scene from another. PUZZLES: The puzzles are excellent in this game. They are varied in difficultly and style. There are some which are unique and a few I have not seen in other games. Nevertheless, there were not enough of them to make the game enjoyable for me. There are only twenty-three (23) in the entire game. The lack of puzzles I feel adds to the monotony of playing this game. There is one puzzle repeated throughout the game. It is a variation of bubble shooter game in which you must shoot spheres before they reach the bottom of the screen. This puzzle is used when you battle an evil force. This is yet another game from this developer in which I found some puzzles with confusing directions. SPOILERS: HERE ARE SOME OF THE PUZZLES AFTER THE DEMO: A. Assembly puzzle. Arrange dice on a grid so all the numbers align to match a given number code. Every given number code must be seen within this grid. Excellent new puzzle never seen before B. Maze puzzle. Follow a maze-like map through the woods, choosing between two to three paths in which proceed until you come to the exit. C. Matching puzzle. Using two dials, bring a picture into focus. 2X D. Switch puzzle. Switch grooved metallic pieces on a grid, so they mesh with each other and the sides of the grid. E. Rotating rings puzzle. Rotate two interconnected rings with skulls and beams of light mixed together so that the beams of light are on side and the skulls are on the other. BONUS CHAPTER: F. Pattern puzzle. Copy four different patterns onto a grid using plus and minus buttons to add or delete color to produce the images. G. Sequence puzzle. Press arrows on a grid in the proper sequence so all are pressed. The arrows indicate how to proceed within the grid. It is up to you to find the proper order.
Rated 2 out of 5 by Alexiell from The worst Fantasmat Game in the series ! I am a fan of spooky adventures. This is a bad game in every aspect of it ! Poor graphics with childish drawn monsters and ridiculous voices over. Ugly HOS with no interactive scenes. Boring story with unappealing characters. Cheap in every way ! Some bonus and interesting puzzles but nothing to bring any glory to this fiasco ! To avoid ...
Rated 2 out of 5 by Granny_Gruff from Another Older Series Kicked To The Gutter This is not the Phantasmat we were introduced to eight years ago, the stellar game that gave a real boost to the Adventure/HOP game genre. This is what happens when a game is sold off to the same people who have bludgeoned so many other previously well-crafted series into the ground. So you will find yourself being dumped into the game without the usual opening menu - You will get there, just by the back door. You seemingly were found half froze in your car and brought to the hotel where your sister, Tilly, has her new job. When you regain your senses, there is some question in your mind as to what has transpired and what is actually going on in this hotel. Good stuff: There are plenty of HOPs and puzzles, a few creepy characters, a strangely familiar tree-like monster, morphing objects in most HOPs, and an assortment of CE bling. There were collectible signs in each scene, which were often cleverly hidden. Bad stuff: Several puzzles had instructions that weren't. HOPs had dark corners and items almost too tiny for the human eye. The creepy factor is mostly in the eye of the developer, as the monster looks like one we've seen several times before. The only characters you actually see/talk to are the hotel doctor, the hotel clerk, and the handy man. Neither of the latter two is menacing or creepy, just odd. The doctor seemed normal. Bottom line: Between the badly written puzzle instructions and the cheesy "monster," I was distinctly underwhelmed. There was some potential for a good game, but it lacked a really good story and any real menace. You want to remember to try out this demo and then bury the memory!
Rated 2 out of 5 by photogirl08 from Not like the old Phantasmat Games I could barely make it through this entire game. It was just awful. I have purchased all of the Phantasmat games and I have to say that with each new game, they are just getting worse and worse. Please, someone go back to the original Phantasmat game, possibly build on that storyline. This game was terrible. Don't waste your money.
Rated 2 out of 5 by LunaNik from It's not Phantasmat. The reason the original Phantasmat still has such a huge phanbase is that it was a ghost story in which we were unable to tell what was real and who was alive. That constant uncertainty, coupled with the characters' odd behavior and the flashes of backstory, told a phantastic tale that was relatable largely because the characters' were human. The word "phantasm" doesn't mean "eldritch tree creature that narcissistically possesses others for its own purpose." It means "specter" or "apparition." That is to say, it means "ghost." Gameplay in the original Phantasmat revolved around not merely escaping, but also finishing the unfinished business of the ghosts so they could move on. There are limitless themes in which this concept might be played out. Such as... • Your sailboat blows off course into the Bermuda Triangle, where you're rescued by a phantabulous ghost ship. • Hiking in the forest, you become lost and stumble upon a phancy resort that burned to the ground decades ago. • Working late in a still developing building, the security system locks you in. While trying to escape, you come across several others who also seem to be locked in. Except they're actually the ghosts of murder victims, killed by the phanatic who owns the building. See what I mean? Ghost stories. Phantasmal ghost stories. This isn't one. You spend your time chasing after your sister and being chased by the shadowy tree creature. The characters you encounter aren't ghosts; they're possessed by the tree thing. It's silly. Frankly, the overused supernatural creature is a phantasy of which I'm thoroughly sick and tired. None of the sequels has captured the shuddering horror of the original Phantasmat. Mournful Loch is probably the best of the bunch, but even in that one, the uncertainty about reality was missing. Gameplay wasn't very challenging, except for the puzzles with poorly written instructions. And there was far too much "just click through the story" gameplay, of which I'm not a phangirl. Even the newphangled production didn't help. In short, Eipix can do much better. Either they should conform to the original ideas behind the series they take over, or stop taking over other devs' series.
Rated 2 out of 5 by biscuitsmama from SAME DECRIPIT OLD HOUSE AND CARBON COPY MONSTER THAT I HAVE SEEN WAY TOO MANY TIMES Phantasmat Remains of Buried Memories is the 13th game in the series and it is nothing more than a gasp at keeping a series that should have been nothing but a "Buried Memory" alive. Honestly, when will BFG or developers realize when enough is enough. The game begins in an odd manner and I wasn't sure if I had done something wrong but at least the beginning, strange as it was, is probably the best part of the game. I am not a fan of the Phantasmat series and Remains of Buried Memories reinforces why I dislike it. That being said, the best parts of the game are the HOS and the Puzzles. The HOS are excellent and creative in their presentation. My only complaint with the HOS is that some of the items are very small and blend into the background making them almost invisible. Although we have seen many of the puzzles before it is a good thing since the instructions are terrible. Of course with a Phantasmat game I expect dark and dull graphics so the graphics in Remains of Buried Memories live up to my expectations and that is not a good thing because I hate dusty and decrepit old houses or hotels. I don't think it was too long ago that the monster in a game was a tree-like sort of thing so here we go again. In the end there is nothing about this Phantasmat that makes it stand out from all of the previous games in the series. The exception being that the original Phantasmat was incredible and one I still play today because, IMHO, that was a game that was hard to beat. If you love seeing tree monsters, cobwebs, spiders, and an old house in shambles then you will most likely love this game. For me the game is a definite pass and another that is going on my list of non-purchased games. Thankfully, we have had a few wonderful games to start off 2019 and those will be the ones I play. As always, please try the demo because Phantasmat Remains of Buried Memories might be perfect for you. Happy gaming!
Rated 2 out of 5 by PastaKitty from Lame Game This game may have been considered good 20 years ago. But, comparing it to HO games created recently is just plain dull an uninteresting. The puzzles are tedious and the graphics poor.
Rated 2 out of 5 by jennsmom from Another Disappointment I haven't purchased a Phantasmat game since Curse of the Mist, and still won't. I did play the Beta and didn't like it, but thought perhaps it might have been improved a bit - it hasn't. There's no "Phantasmat" feel to this at all; it's just another cookie cutter scary monster game with nothing new and no surprises, and really, no suspense. It only took me 20 minutes of play, including the very long "intro," to realize that this was yet another Phantasmat game that is disappointing. Oh, for the feeling and atmosphere of that first, long ago, Phantasmat!
Rated 2 out of 5 by MtnGirl51 from Couldn't Get Through the Demo So boring and predictable! I had hoped there might be more options and places to explore in each room.
Rated 2 out of 5 by dancemom1 from Quiet, slow, boring... Hello friends! As usual, I review on the game play and leave the story to others...most of the time. I lost track of how many we have in this series, but it's a lot. No, I don't have them all. Graphics were a bit blurry, and worse in close up scenes, but the scene did fit my large screen. Voice overs were not bad, but we had very little character interaction in this addition. Game play was good, no problems during the demo. Animation was pretty nice as well and movements seemed smooth, with mouth and eye movements. Colors were a little muted in most instances and non existent in others. We have a creepy house and equally creepy ghosts. Music wasn't bad and changed depending on what was happening in the scene at the time. Mostly we had music and not much in the way of sound FX in this one. We needed storm sounds to add to the creepy. HOGs are a combination of straight lists, interactive lists, silhouettes, highlighted words and riddle type HOG. The scenes are mostly clear and items are not difficult to find. If you don't care for the HOGs, you can switch to a bubble shooter game. This time, we have a morphing item in 19 of the HOGs. These are not that easy to spot either. There seemed to be a lot more HOGs in this addition to this series. I found the puzzles had more challenge than I originally thought, but still were not all that difficult, just time consuming for the most part. Hint system is quite helpful and it does transport to longer locations. This is a good thing, as you do back track quite a lot. Collectibles: 45 signs that looked like shields. These are fairly large, but most have very little color, so they don't stand out. Needed a little something extra here. This series hasn't been all that great since the first couple, but there has been one or two in between. Personally, I think it's a little early in the year to be putting out a game that is so dark and dreary. The story was okay, but moved very slowly, and did not have enough action or interaction to keep me interested or wanting to continue playing after the demo ended. The only real challenge in this game were some of the puzzles. Even if I do not care for a game, I try to find something good to say about it, so I can recommend it to others. This one did not have enough good things to make me want to recommend it even to beginners. No buy, no recommendation, even though I am sure there will be those who will like this one. As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the reviews. Play on!
Rated 2 out of 5 by Penguin29 from Going to leave this one buried I've played all the Phantasmat games and so far they have been fun to play.......... until this one. Could barely make it through the demo. Very dark with cluttered hidden object scenes. The story, to me, made no sense. The games were awful. No buy for me.
Rated 1 out of 5 by Linochka from Boring. I was hoping to be scared or at least excited , sorry to report but I was bored out of my mind. This is one more game that had to end about 3 games ago ,but it keep dragging on...and on...and on...Sad , really.
Rated 1 out of 5 by hoosierhasbeen from Keep this one buried The beginning should have tipped me off to how awful this game would be. Doing the same things over and over drives me crazy. I kept going thinking it just might get better. It didn't. Thankfully it ended and I couldn't wait to erase the demo from my list. BF, you couldn't give me this game. This is one of the few games I would give a zero if available.
Rated 1 out of 5 by schuldi from Terrible Found the game dark. Any puzzles too easy and could wait to leave it
Rated 1 out of 5 by TheRaynMan from Boooring Just the same old, dreary template. The HOPs are very boring and there are far too many of them. I couldn't even finish the demo
cp_2, bvpage2n
Escape a terrifying hotel with a haunted past.


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