text:
(Redirected from Sony Computer Entertainment America)
American video game subsidiary of Sony
Sony Interactive Entertainment LLC
SIE's headquarters in San Mateo, California
Sony Computer Entertainment (1993–2016)
November 16, 1993; 25 years ago (1993-11-16) Minato, Tokyo, Japan
Jim Ryan
(President and CEO)
John Kodera
(Deputy President)
Video games consoles and handhelds
PlayStation (PS1, PS2, PS3, PS4)
Accessories and controllers
PlayStation Controller
Dual Analog Controller
Audiokinetic Wwise
≈8,000
Sony Corporation of America[1] (Sony)
SIE Worldwide Studios
Audiokinetic
PlayStation Productions
Sony Interactive Entertainment LLC (SIE) is an American multinational video game and digital entertainment company that is a wholly owned subsidiary of Sony Corporation of America, the central hub for the American businesses under the Japanese conglomerate Sony Corporation.[1] It was formerly Sony Computer Entertainment (SCE), a Japanese video game company founded in Tokyo and established on November 16, 1993, to handle Sony's venture into video game development for the PlayStation systems.
Since the successful launch of the original PlayStation console in 1994, the company has been developing the PlayStation lineup of home video game consoles and accessories. Expanding into North America and other countries, the company quickly became Sony's main resource for research and development in video games and interactive entertainment. In April 2016, SCE and Sony Network Entertainment International was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies. The same year, SIE moved its headquarters from Tokyo to San Mateo, California.
Sony Interactive Entertainment handles the research and development, production, and sales of both hardware and software for the PlayStation video game systems. SIE is also a developer and publisher of video game titles, and operates several subsidiaries in Sony's largest markets: North America, Europe and Asia. By August 2018, the company had sold more than 525 million PlayStation consoles worldwide.[2]
1.1 Establishment, PlayStation release, and North American expansion (1993–2005)
1.2 Creation of SCE Worldwide Studios, acquisitions, and restructure (2005–2011)
1.3 Launch of PlayStation Vita and PlayStation 4, expansion into China (2011–2016)
1.4 As Sony Interactive Entertainment (2016–present)
2 Corporate affairs
2.1 Headquarters
2.2 Game approval
3.1 PlayStation
3.2 PlayStation 2
3.3 PlayStation Portable
3.5 PlayStation Vita
4 Software development studios
5 Owned franchises and properties
Establishment, PlayStation release, and North American expansion (1993–2005)[edit]
Sony Computer Entertainment, Inc. (SCEI) was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry.[3] The original PlayStation console was released on December 3, 1994, in Japan.[4] The company's North American operations, Sony Computer Entertainment of America (SCEA), were originally established in May 1995 as a division of Sony Electronic Publishing.[5] Located in Foster City, California, the North American office was originally headed by Steve Race.
In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City.[6] On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later.[6] He was replaced by Sony Electronics veteran Martin Homlish.[6] This proved to be the beginning of a run of exceptional managerial turnover, with SCEA going through four presidents in a single year.[7][8] The PS console was released in the United States on September 9, 1995.[4] As part of a worldwide restructuring at the beginning of 1997, SCEA and Sony Computer Entertainment Europe (SCEE) were both re-established as wholly owned subsidiaries of SCEI.[9][10]
The launch of the second PS console, the PlayStation 2 was released in Japan on March 4, 2000,[11] and the U.S. on October 26, 2000.[12] On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were also promoted to senior vice presidents of SCE.[13] The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005.
Creation of SCE Worldwide Studios, acquisitions, and restructure (2005–2011)[edit]
On September 14, 2005, SCEI formed Sony Computer Entertainment Worldwide Studios (SCE WWS),[14] a single internal entity to oversee all wholly owned development studios within SCEI. It became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. Shuhei Yoshida was named as President of SCE WWS on May 16, 2008,[15] replacing Kazuo Hirai, who was serving interim after Harrison left the company in early 2008.[16]
On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of its SCE WWS.[17] On January 24, 2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of its SCE WWS.[18]
In March 2006, Sony announced the online network for its forthcoming PlayStation 3 (PS3) system at the 2006 PlayStation Business Briefing meeting in Tokyo, Japan,[19] tentatively named "PlayStation Network Platform" and eventually called just PlayStation Network (PSN). Sony also stated that the service would always be connected,[20] free,[21] and include multiplayer support.[22]
The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at the Sony Pictures Studios in Los Angeles, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006.[23] The PSN was also launched in November 2006.[24]
On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI.[25] On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the recently appointed president of SCE, Hirai.[26]
On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Computer Entertainment as part of its SCE WWS.[27]
On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post. He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, and then president in 2005.[28] His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990.[29] The PSP Go was released on October 1, 2009, for North America and Europe, and on November 1, 2009, for Japan.
On April 1, 2010, SCEI was restructured to bring together Sony's mobile electronics and personal computers divisions. The main Japanese division of SCEI was temporarily renamed "SNE Platform Inc." (SNEP) on April 1, 2010, and was split into two divisions that focused on different aspects: "Sony Computer Entertainment, Inc.", consisting of 1,300 employees who focused on the console business, and the network service business consisting of 60 to 70 employees. The network service business of SCEI was absorbed into Sony Corp's Network Products & Service Group (NPSG), which had already been headed by Hirai since April 2009. The original SCEI was then dissolved after the restructuring.[30][31][32]
The North American and European branches of SCEI were affected by the restructuring, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments.[33]
On March 2, 2010, video game developer Media Molecule, developers of the PlayStation 3 (PS3) game LittleBigPlanet, was acquired by SCEI as part of its SCE WWS.[34] On August 23, 2010, the headquarters of the company moved from Minami-Aoyama to the Sony City [ja] (Sony Corporation's headquarters) in Kōnan, Minato, Tokyo.[35] On April 20, 2011, SCEI was the victim of an attack on its PlayStation Network system, which also affected its online division, Sony Online Entertainment. On August 1, 2011, video game developer Sucker Punch Productions, developers of the Sly Cooper and Infamous series, was also acquired.[36]
Launch of PlayStation Vita and PlayStation 4, expansion into China (2011–2016)[edit]
On January 2012, BigBig Studios was closed and Cambridge Studio—renamed Guerrilla Cambridge—becoming a sister studio of Guerrilla Games.[37][38] On March 2012, Zipper Interactive, developers of the SOCOM series, MAG and Unit 13, was closed.[39] On June 25, 2012, Hirai retired as chairman of Sony Computer Entertainment; however, he remains on the board of directors.[40]
On July 2, 2012, Sony Computer Entertainment acquired Gaikai, a cloud-based gaming service.[41] On August 2012, Sony Liverpool developer of the Wipeout and Formula One series was closed.[42]
A press release was published on August 20, 2013, announcing the release date of the PlayStation 4 (PS4) console. On that date, SCEI introduced the CUH-1000A series system, and announced the launch date as November 15, 2013, for North American markets and November 29, 2013, for European, Australasian and Central and South American markets.[43]
Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2—the ban was enacted in 2000 to protect the mental health of young people.[44][45]
On March 6, 2014, Sony Computer Entertainment of America President and CEO, Tretton, announced he was resigning from his position at the end of the month, citing a mutual agreement between himself and SCEA for the cessation of his contract. Tretton had worked at SCEA since 1995 and was a founding member of the company's executive team. He was involved in the launch of all PlayStation platforms in North America, including the original PlayStation, PS2, PSP, PS3, PSN, PS Vita, and PS4. Tretton was replaced by Shawn Layden, who was the vice-president and chief operating officer (COO) of Sony Network Entertainment International, effective April 1, 2014.[46] On April 2, 2015, it was announced that Sony Computer Entertainment had acquired the intellectual property of the cloud gaming service OnLive, and that its services would cease by the end of the month.[47]
The beta version of Sony's first-ever cloud-based television service, PlayStation Vue (PSVue), was launched in the U.S. in November 2014. It was only offered on an invite-only basis for PS3 and PS4 users, prior to its official launch in early 2015. Sony signed deals with major networks, including CBS, Discovery, Fox, and Viacom, so that users can view live streaming video, as well as catch up and on-demand content, from more than 75 channels, such as Comedy Central and Nickelodeon. Although pricing and release dates for other regions was not publicized, Sony confirmed that PSVue will eventually be available on iPad, followed by other Sony and non-Sony devices.[48]
As Sony Interactive Entertainment (2016–present)[edit]
On January 26, 2016, Sony announced that effective April 1, 2016, Sony Computer Entertainment and Sony Network Entertainment International would be re-organized and combined into a new company, Sony Interactive Entertainment (SIE). Unlike the former SCE, SIE is based in San Mateo, California, and represents the entire PlayStation brand, regional subsidiaries, and its content operations.[49] On March 24, 2016, Sony announced the establishment of ForwardWorks, a new studio dedicated to producing "full-fledged" games based on Sony intellectual properties for mobile platforms such as smartphones.[50][51]
It was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging its TV and film business with SIE. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House wouldn't have taken over day-to-day operations of the film studio.[52][53][54] According to one report, Sony was set to make a final decision on the possibility of the merger of the TV, film, and gaming businesses by the end of its fiscal year in March of the following year (2017).[52] However, judging by Sony's activity in 2017, the rumored merger never materialized.
On January 8, 2019, Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire Audiokinetic.[55]
On May 20, 2019, Sony Interactive Entertainment announced that the company had launched PlayStation Productions, a production studio that will mine the company's extensive catalogue of video game titles for film and television. The new venture is headed by Asad Qizilbash and overseen by Shawn Layden, chairman of Worldwide Studios at SIE.[56]
Corporate affairs[edit]
Former Sony Computer Entertainment headquarters in Akasaka, Minato, Tokyo.
Former Sony Computer Entertainment America headquarters in Foster City, California, United States.
The president, and CEO of SIE is Jim Ryan, replacing John (Tsuyoshi) Kodera, who stepped down in April 2019. Kodera will serve as deputy president, swapping roles with Ryan.[57] Andrew House served as president and CEO from 2011 until October 2017, after stepping down from the role House served as chairman until the end of the year. House replaced Kaz Hirai as president and CEO in 2011, who himself had replaced longtime CEO Ken Kutaragi, also known as the "Father of the PlayStation".[58] Kutaragi retired from his executive position at SIE on June 19, 2007, and holds the title of honorary chairman at the company.[59] Shawn Layden and Shuhei Yoshida currently serve as chairman and president of SIE Worldwide Studios, respectively.
Headquarters[edit]
SIE currently has three main headquarters around the world: the global and Americas region headquarters in San Mateo, California, United States (Sony Interactive Entertainment LLC); Kōnan, Minato, Tokyo, Japan (Sony Interactive Entertainment Inc. and Sony Interactive Entertainment Japan Asia) which control operations in Asia and was also formerly the headquarters for Sony Computer Entertainment; and London, United Kingdom (Sony Interactive Entertainment Europe) which controls operations in Europe and Oceania. SIE also has smaller offices and distribution centers in Hollywood, Los Angeles, California, San Diego, California U.S.; Toronto, Ontario, Canada; Melbourne, Australia; and Seocho-gu, Seoul, South Korea and Liverpool, England, UK.
Game approval[edit]
SIE evaluates and approves games for its consoles. The process is more strict than for the Nintendo Seal of Quality, and developers submit game concepts to Sony early in the design process. Each SIE unit has its own evaluation process; SIEE, for example, approved Billy the Wizard for its consumers but SIEA did not. The company sometimes imposes additional restrictions, such as when it prohibited PS and PS2 games from being ported to the PSP without 30% of content being new to the Sony console.[60]
Hardware[edit]
Main article: PlayStation
PlayStation brand logo
PlayStation[edit]
Main article: PlayStation (console)
SCEI produces the PlayStation line of video game hardware that consists of consoles and handhelds. Sony's first wide home console release, the PlayStation (codenamed "PSX" during development,), was initially designed to be a CD-ROM drive add-on for Nintendo's Super NES (a.k.a. "Super Famicom" in Japan) video game console, in response to add-ons for competing platforms such as the TurboGrafx-CD and the Sega CD (sold as the PC Engine CD-ROM² System and Mega CD in Japan respectively). When the prospect of releasing the system as an add-on dissolved, Sony redesigned the machine into a standalone unit.
The PlayStation was released in Japan on December 3, 1994, and later in North America on September 9, 1995.[4] By the end of the console 12-year production cycle, the PlayStation had sold 102 million units.[61]
PlayStation 2[edit]
Main article: PlayStation 2
SCEI's second home console, the PlayStation 2 (PS2) was released in Japan on March 4, 2000, and later in North America and Europe in October and November 2000, respectively. The PS2 is powered by a proprietary central processing unit, the Emotion Engine, and was the first video game console to have DVD playback functionality and also backwards compatibility with the original PlayStation games included out of the box.
The PS2 consisted of a DVD drive and retailed in the U.S. for US$299.[62] SCEI received heavy criticism after the launch of the PS2 due to the games released as part of the launch, difficulties that it presented for video game designers, and users who struggled to port Sega Dreamcast games to the system.[11] However, despite these complaints, the PlayStation 2 received widespread support from third party developers throughout its lifespan on the market.
On December 28, 2012, Sony confirmed that it would cease production of the PS2 through a gradual process that started in Japan—the continuing popularity of the console in markets like Brazil and India meant that PS2 products would still be shipped, while games for the console were released in March 2013. The PS2 stands as the best-selling home video game console in history, with a total of 155 million consoles sold.[11][61]
Writing for the ExtremeTech website at the end of 2012, James Plafke described the PS2 as revolutionary and proclaimed that the console "turn[ed] the gaming industry on its head":
Aside from being the "first" next-gen console, as well as providing many, many people with their first DVD player, the PlayStation 2 launched in something of a Golden Age of the non-PC gaming industry. Gaming tech was becoming extremely sophisticated ... Sony seemingly knew the exact route toward popularity, turning the console with the least powerful hardware of that generation into a juggernaut of success.[62]
PlayStation Portable[edit]
Main article: PlayStation Portable
The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. The console has since seen two major redesigns, with new features including a smaller size, more internal memory, a better quality LCD screen and a lighter weight.
The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at Sony Pictures Studios in Los Angeles, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006. Technology journalists observed that Sony had followed what Microsoft did with the Xbox 360, and produced the PS3 in two versions: one with a 20GB hard drive and the other with a 60GB hard drive.[23]
The PS3 utilizes a unique processing architecture, the Cell microprocessor, a proprietary technology developed by Sony in conjunction with Toshiba and IBM. The graphics processing unit, the RSX 'Reality Synthesizer', was co-developed by Nvidia and Sony. Several variations of the PS3 have been released, each with slight hardware and software differences, and each denoted by the varying size of the included hard disk drive.
PlayStation Vita[edit]
Main article: PlayStation Vita
The PS Vita is the successor to the PlayStation Portable. It was released in Japan and other parts of Asia on December 17, 2011,[63] and then in Europe, Australia and North America on February 22, 2012.[64][65]
Internally, the Vita features a 4-core ARM Cortex-A9 MPCore processor and a 4-core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.[66][67]
The PS4 was announced as the successor to the PS3[68] and was launched in North America on November 15, 2013,[69] in Europe on November 29, 2013[70] and in Japan on February 23, 2014.[71]
Described by Sony as a "next generation" console, the PS4 included features such as enhanced social capabilities, second-screen options involving devices like the handheld PlayStation Vita, a membership service and compatibility with the Twitch live streaming platform.[43]
Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2—the ban was enacted in 2000 to protect the mental health of young people.[44][45] Around 70 game developers, including Ubisoft and Koei, will service Chinese PlayStation users.[72]
The Chinese release dates and price details were announced in early December, with January 11, 2015, confirmed by SCEI. The makers announced that both the PS4 and Vita consoles will be released in China, and the former's package will also consist of a 500GB and 1TB hard drive and controller.[73]
The 20th anniversary of the original PS console was celebrated on December 6, 2014, with the release of a limited-edition, anniversary-edition PlayStation 4 with an aesthetic design that recalled the original 1994 PlayStation.[4]
Software development studios[edit]
Main article: SIE Worldwide Studios
First party (SIE WWS)
ForwardWorks – Arc the Lad R
Japan Studio – Ape Escape series – LocoRoco series – Legend of Legaia series – The Eye of Judgment series – Echochrome series – Everybody's Golf series – Patapon series – White Knight Chronicles series – The Legend of Dragoon – Talkman – Rogue Galaxy – Mainichi Issho – Piyotama – The Last Guy – Demon's Souls – Trash Panic – Numblast – Kung Fu Rider – Beat Sketcher – Bleach: Soul Resurrección – Puppeteer – Knack – Destiny of Spirits – Bloodborne – The Tomorrow Children
Team Gravity – Siren series – Gravity Rush series
Asobi! Team – The Playroom series – Astro Bot Rescue Mission
Polyphony Digital – Gran Turismo series – Motor Toon Grand Prix series – Tourist Trophy – Omega Boost
Naughty Dog – Crash Bandicoot series – Jak and Daxter series – Uncharted series – The Last of Us – The Last of Us Remastered – The Last of Us Part II
Bend Studio – Syphon Filter series – Resistance: Retribution – Uncharted: Golden Abyss – Uncharted: Fight for Fortune – Days Gone
San Diego Studio – MLB: The Show series – NBA series – ModNation Racers series – Sports Champions series – The Mark of Kri – Pain – High Velocity Bowling – Pinball Heroes – Medieval Moves: Deadmund's Quest – LittleBigPlanet Karting
Santa Monica Studio – God of War series – Twisted Metal series – PixelJunk series – Fat Princess series – Kinetica – Downhill Domination – War of the Monsters – The Con – Neopets: The Darkest Faerie Blast Factor – Flow – Calling All Cars! – Warhawk – Everyday Shooter – Linger in Shadows – Flower – .detuned – Carnival Island – Escape Plan – Journey – Datura – Starhawk – Sorcery – Sound Shapes, The Unfinished Swan – PlayStation All-Stars: Battle Royale – Hohokum – Fat Princess: Piece of Cake[74] – The Order: 1886 – Everybody's Gone to the Rapture – Bound
Sucker Punch Productions – Rocket: Robot on Wheels – Sly Cooper series – Infamous series – Ghost of Tsushima
Pixelopus – Entwined – Concrete Genie
Visual Arts - Home of SIE's motion capture studio, which now has its own development team.
Guerrilla Games – Killzone series – Horizon Zero Dawn
London Studio – SingStar series – DanceStar Party series – EyeToy series, EyePet series – Wonderbook series – The Getaway series – This is Football series – World Tour Soccer series – Passport To... series – PlayStation Home – NBA ShootOut '97 – Porsche Challenge – Rapid Racer – Spice World – Team Buddies – Hardware: Online Arena – Fired Up – Gangs of London – Aqua Vita – Operation Creature Feature – The Trials of Topoq – Mesmerize Distort – Tori-Emaki – Mesmerize Trace – Beats – RA. One: The Game – DON 2: The Game
Manchester Studio – New studio in North West England focused on creating VR games for PlayStation VR
Media Molecule – LittleBigPlanet series – Tearaway – Tearaway Unfolded – Dreams
Non-game development
XDev[75][76][77] XDev collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world – LittleBigPlanet series – Buzz! series – Invizimals series – MotorStorm series – Killzone series – Pursuit Force series – Start the Party! series – Super Stardust series – Hustle Kings series – Super Rub 'a' Dub – Heavenly Sword – Rag Doll Kung Fu: Fists of Plastic – Crash Commando – Heavy Rain – Tumble – The Fight: Lights Out – Dead Nation – Move Fitness – Reality Fighters – Table Top Tanks – PulzAR – Table Ice Hockey – Smart As... – When Vikings Attack! – Table Mini Golf – Beyond: Two Souls – Wonderbook: Walking with Dinosaurs – Tearaway – Resogun – Dead Nation: Apocalypse Edition – Lemmings Touch – PlayStation Vita Pets – Murasaki Baby – Run Sackboy! Run![78] – The Hungry Horde[79] – BigFest[80] – Until Dawn – Tearaway Unfolded – Rime – Alienation – Wild[81] – Shadow of the Beast
San Mateo Studio – Supported studio for SIE Worldwide Studios – Syphon Filter series – Jak and Daxter series – Socom series – Sly Cooper series – Ratchet & Clank series – Resistance series – Uncharted series – Infamous series – Jet Li: Rise to Honor – CounterSpy – Helldivers
ICE Team – The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles[82]
Clap Hanz – Everybody's Golf series
Kojima Productions – Death Stranding
Insomniac Games – Spyro the Dragon series – Ratchet & Clank series – Resistance series – Spider-Man
Acquire – What Did I Do to Deserve This, My Lord? series – Patchwork Heroes[83][84] – Rain
Alfa System – Ore No Shikabane Wo Koete Yuke series
Alvion – Malicious – Malicious: Rebirth
Aurona Technologies – Hanuman: Boy Warrior
Bergsala Lightweight – Sky Diving
Capcom Online Games – Deep Down
Comcept – Soul Sacrifice – Soul Sacrifice Delta
Dimps – Freedom Wars
FromSoftware – Demon's Souls – Bloodborne
Gameshastra – Cart Kings – Desi Adda: Games of India – DON 2 The Game – Kite Fight – Dare to Fly
Game Yarouze – Echochrome
Level-5 – White Knight Chronicles series – Dark Cloud series – Rogue Galaxy – Jeanne d'Arc
Marvelous – Soul Sacrifice – Soul Sacrifice Delta
Matrix Software – Alundra series – Dual Hearts – White Knight Chronicles: Origins
Media.Vision – Wild Arms series – Crime Crackers series – Rapid Reload – Enkaku Sōsa: Shinjitsu e no 23 Nichikan
Millennium Kitchen – Boku no Natsuyasumi series
noisycrocak Co. Ltd. – What Did I Do To Deserve This, My Lord? series – echochrome – Patchwork Heroes
Pyramid – Patapon series
Q Entertainment – Destiny of Spirits
Quirkat – Pro Foosball
Racjin – Bleach: Soul Resurrección
Shift – Devil Dice – XI Jumbo – XI Go – XI Coliseum – Ape Academy 2 – Ape Quest – Freedom Wars
WILL Co. Ltd. – Echochrome – Beat Sketcher
Yuke's – Feel Ski
Zener Works – Okage: Shadow King
Armature Studio – The Unfinished Swan (PS4 & PS Vita versions)
Bluepoint Games – God of War Collection – The Ico & Shadow of the Colossus Collection – PlayStation All-Stars: Battle Royale (PS Vita version)
Double Fine Productions – DLC My Alien Buddy for The Playroom
Dynamighty – CounterSpy
Factor 5 – Lair
Fun Bits Interactive – Escape Plan
Giant Sparrow – The Unfinished Swan – What Remains of Edith Finch
Harmonix – Frequency – Amplitude – EyeToy: AntiGrav
High Impact Games – Ratchet & Clank: Size Matters – Secret Agent Clank – Jak and Daxter: The Lost Frontier
HumaNature Studios – Doki-Doki Universe
Idol Minds – Pain – Cool Boarders 3 – Cool Boarders 4 – My Street – Neopets: The Darkest Faerie – Ratchet & Clank Collection – Ratchet: Deadlocked (PS3 version)
Lightbox Interactive – Starhawk (2012 video game)
Magic Pixel Games – Carnival Island – assets for the PS Vita version of PlayStation All-Stars: Battle Royale – characters and environments for Sorcery
Mass Media Inc. – Jak and Daxter Collection – Ratchet & Clank Collection (PS Vita version)
One Loop Games – Uncharted: Fight for Fortune – Fat Princess: Piece of Cake
Queasy Games – Everyday Shooter – Sound Shapes
Ready at Dawn Studios – Daxter – God of War: Chains of Olympus – God of War: Ghost of Sparta – God of War: Origins Collection – The Order: 1886
Sanzaru Games – The Sly Collection – Sly Cooper: Thieves in Time – Secret Agent Clank (PS2 version)
SuperVillain Studios – Flow (PSP, PS4 & PS Vita versions and the DLC Expansion Pack) – Fat Princess: Fistful of Cake
The Workshop – Sorcery
thatgamecompany – Flow – Flower – Journey
Tin Giant[85] – Ratchet & Clank: Full Frontal Assault (PS Vita version) – Ratchet & Clank Collection
Valkyrie Entertainment – GUNS UP![86] – art and animation for Infamous 2 – Twisted Metal – LittleBigPlanet Karting – Sorcery – Infamous Second Son
WayForward Technologies – Ultimate House Party Games
Wholesale Algorithms – PS4 versions of Escape Plan and Sound Shapes
Zindagi Games – Sports Champions series – Medieval Moves: Deadmund's Quest
Arrowhead Game Studios – Helldivers
Ashley Bolser Agency – t@g
Big Head Games – Elefunk
Clever Beans – When Vikings Attack!
Climax Studios – ATV Offroad Fury series – EyePet & Friends – Smart As... – Dead Nation: Apocalypse Edition – Dead Nation (PS Vita version) – Resogun (PS Vita version)[87]
ColdWood Interactive – The Fight: Lights Out – Move Fitness
d3t Ltd – Lemmings Touch – collaborated in the development of Killzone: Shadow Fall
Devil's Details – Top Darts – Table Top Tanks
Double Eleven – LittleBigPlanet PS Vita
EPOS Game Studios – Crash Commando – Hustle Kings (PS4 version)[88]
Exient Entertainment – Fireworks – PulzAR – collaborated in the development of Wonderbook: Diggs Nightcrawler
Fireproof Games – Art creation for LittleBigPlanet – LittleBigPlanet 2, art for multiplayer levels within Killzone: Mercenary – Killzone: Shadow Fall
Firesprite – Run Sackboy! Run![78] – visuals for The Playroom
FluffyLogic – Savage Moon – Eat Them!
Four Door Lemon – Table Football – Table Ice Hockey – Table Mini Golf
FreeStyleGames – Buzz! Junior: Robo Jam – Buzz! Junior: Monster Rumble
Frontier Developments – Dog's Life
Game Design Sweden AB – Kula World
Gamoola Soft – Snakeball
Heavy Spectrum Entertainment – Shadow of the Beast
Honeyslug – Frobisher Says! – Hohokum
Just Add Water – Gravity Crash
Kuju Entertainment – Nucleus – collaborated in the development of many titles in the SingStar – EyeToy series
Leading Light Design – Stickers and DLC content for LittleBigPlanet – LittleBigPlanet 2 – concept art for Killzone 2 – concept art and in-game assets for The Shoot
Lucid Games – Travel Bug – Jacob Jones and the Bigfoot Mystery
Maverick Media – Intro videos and the in-game tutorial videos for the LittleBigPlanet series
Moonbot Studios – Wonderbook: Diggs Nightcrawler
Ninja Theory – Heavenly Sword
Nosebleed Interactive – The Hungry Horde[79]
On The Metal – BigFest[89]
Ravn Studio – Snakeball
Spiral House – PlayStation Vita Pets – Cliff Diving – EyePet PSP – EyePet Adventures and collaborated in the development of MotorStorm – Wipeout Pulse – LittleBigPlanet
StormBASIC Games – Ecolibrium
Sumo Digital – LittleBigPlanet 3 – LittleBigPlanet 2 DLC Cross-Controller Pack – Super Rub 'a' Dub – Go! Sudoku
Team17 – PSP and PS3 versions of Lemmings
Testology – QA (quality assurance) for the LittleBigPlanet series – Tearaway
The Chinese Room – Everybody's Gone to the Rapture
VooFoo Studios – Hustle Kings (PS3 & PS Vita versions)
Wild Sheep Studio – Wild
Housemarque – Super Stardust HD – Super Stardust Portable – Dead Nation – Super Stardust Delta – Resogun – Alienation
Quantic Dream – Heavy Rain – Heavy Rain Move Edition – Beyond: Two Souls – Detroit: Become Human
Supermassive Games – Until Dawn – Start the Party! series – Wonderbook: Walking with Dinosaurs – Tumble – numerous DLCs for the LittleBigPlanet series
First party studios
989 Studios – NFL GameDay series – Major League Baseball series – NBA ShootOut series – NCAA GameBreaker series – Twisted Metal III – Twisted Metal 4 – Cool Boarders 3 – Cool Boarders 4 – Jet Moto 3 – Rally Cross 2 – ESPN Extreme Games/1Xtreme – 2Xtreme – 3Xtreme
BigBig Studios – Pursuit Force series – MotorStorm: Arctic Edge – Little Deviants
Evolution Studios – World Rally Championship series – MotorStorm series – Driveclub
Guerrilla Cambridge – MediEvil series – C-12: Final Resistance – Primal – Ghosthunter – 24: The Game – LittleBigPlanet PSP – TV Superstars – Killzone: Mercenary – collaborated in the development of the Killzone series – Wipeout series – EyeToy series – Heavenly Sword – PlayStation Home – PlayTV
Incognito Entertainment – Twisted Metal series – Warhawk – War of the Monsters – Downhill Domination – Calling All Cars!
Studio Liverpool – Wipeout series – Formula One series
Zipper Interactive – Socom series – Mag – Unit 13
Second party studios
Cellius – Ridge Racer Vita
Cohort Studios – Buzz! Junior: Dino Den – Buzz! Junior: Ace Racers – The Shoot – PSN version for the titles of Buzz! Junior series and collaborated in the development of MotorStorm – Go! Puzzle – Go! Sudoku – Lemmings (PS3 version)
Eat Sleep Play – Twisted Metal
Game Republic – Genji series – Folklore – Toy Home – Dark Mist
Third party studios
Artoon – Echoshift
Blitz Games Studios – Disney's Lilo & Stitch – Disney Epic Mickey 2: The Power of Two (PS Vita version)
BottleRocket Entertainment – Rise of the Kasai
Eurocom – Crash Bash – Athens 2004 – Disney's Tarzan – Disney's Atlantis: The Lost Empire
Nihilistic Software – PlayStation Move Heroes – Resistance: Burning Skies
Playlogic Entertainment – EyePet – EyePet Move Edition – EyeToy Play: PomPom Party – Aqua Vita – Mesmerize Distort – Mesmerize Trace
Relentless Software – Buzz! series – DJ Decks & FX and collaborated in the development of EyeToy: Groove (Japan version) – EyeToy: Kinetic – SingStar Pop (Norway, Sweden, and Australia versions)
SingleTrac – Warhawk – Twisted Metal series – Jet Moto series
Slant Six Games – Socom: U.S Navy Seals Confrontation – Socom U.S. Navy Seals Tactical Strike – Socom: U.S. Navy Seals Fireteam Bravo 3
SuperBot Entertainment – PlayStation All-Stars: Battle Royale
Titan Studios – Fat Princess
Trine Games – Street Cricket Champions series – Move Street Cricket series – RA. ONE: The Game
United Front Games – ModNation Racers – LittleBigPlanet Karting
Virtual Toys – Disney•Pixar Cars 2 (PSP version) – Geronimo Stilton in The Kingdom of Fantasy The Videogame – Phineas and Ferb: Across the 2nd Dimension (PSP version) – Geronimo Stilton Return to The Kingdom of Fantasy The Videogame – Disney's Muppets Movie Adventures[90]
Zoonami – Go! Puzzle
Owned franchises and properties[edit]
.detuned
Altered Space
Alundra
Ape Escape
Aqua Vita
Aquanaut's Holiday
Arc the Lad
ATV Offroad Fury
Baby Universe
B-Boy[91]
Beat Sketcher
Beyond the Beyond
BigFest[92]
Blast Factor
Blasto
Boku no Natsuyasumi
Bombastic
Bust a Groove
Buzz!
Calling All Cars!
Cardinal Syn
Carnival Island
Cart Kings
Chimparty
Coded Soul
Codename: Tenka
Colony Wars
Cool Boarders
Crime Crackers
DanceStar Party
Dare to Fly
Dark Cloud
Dark Mist
Dead Nation
Desi Adda
Destiny of Spirits
Destruction Derby
Devil Dice
Diggs Nightcrawler
DJ: Decks & FX
Doki-Doki Universe
Downhill Domination
Drawn To Death
Dropship: United Peace Force
Dual Hearts
Eastern Mind: The Lost Souls of Tong Nou
Eat Them!
Echoshift
Eight Days
Elemental Gearbolt
Enkaku Sōsa: Shinjitsu e no 23 Nichikan
Everybody Dance
Everybody's Gone to the Rapture
EyePet
FantaVision
Farpoint
Fat Princess
Feel Ski
Firebugs
Frantics
Freedom Wars
Frobisher Says!
G-Police
Gangs of London
Genshi No Kotoba
Ghosthunter
Global Force: Shin Sentou Kokka
Go! Sports Ski
Grind Session
Ground Zero: Texas
Gunners Heaven
GUNS UP![86]
Here They Lie
Hermie Hopperhead: Scrap Panic
Hidden Agenda
High Velocity Bowling
Hohokum
Imaginstruments
Intelligent Qube
Jet X2O
Jumping Flash!
Killstrain
Kingdom of Paradise
Kingsley's Adventure
Kite Fight
Kileak: The DNA Imperative
Kula World
Legend of Legaia
Little Deviants
LocoRoco
Mad Maestro!
Mary Shelley's Frankenstein
Matterfall
Medieval Moves
Mister Mosquito
MLB: The Show
Monster Kingdom
Motor Toon Grand Prix
MotorStorm
Move Fitness
Murasaki Baby
No Heroes Allowed
Numblast
Okage: Shadow King
Omega Boost
Open Me![93]
Operation Creature Feature
Ore no Ryouri
Ore no Shikabane wo Koete Yuke/Oreshika
Overboard!
Paint Park
PaRappa the Rapper
Patchwork Heroes[84][94]
Pet in TV
Piyotama
Philosoma
PhyreEngine
PlayLink
PlayStation All-Stars
PlayStation Home
PlayStation Move Heroes
PlayStation Vita Pets
Popolocrois
Project: Horned Owl
Pursuit Force
Rapid Racer
Rapid Reload
Reality Fighters
Resogun
Retro Force
RIGS: Mechanized Combat League
Rise of the Kasai
Rise to Honor
Sagashi ni Ikouyo
Secret Agent Clank
Sewer Shark
SingStar
Skyblazer
SkyGunner
Sly Cooper
Smart As...
Smart Ball
Snakeball
SOCOM U.S. Navy SEALs
Sound Shapes
Speed Freaks
Sports Champions
Starblood Arena
Start the Party!
Steel Reign
Super Rub 'a' Dub
Super Stardust
Syphon Filter
t@g
Table Ice Hockey
Table Top Tanks
Talkman
Tanarus
That's You
The Con
The Eye of Judgment
The Hungry Horde[79]
The Last Guy
The Legend of Dragoon
The Mark of Kri
The Tomorrow Children
The Trials of Topoq
The Unfinished Swan
This Is Football
Tiny Tank
Tokyo Jungle
Top Darts
Tori-Emaki
Toro Inoue
Toy Home
Trash Panic
Tsugunai
Tomba!
TV Superstars
Twisted Metal
UmJammer Lammy
Vib-Ribbon
War of the Monsters
Warhawk
What Did I Do To Deserve This, My Lord?
What Remains of Edith Finch[95]
When Vikings Attack!
White Knight Chronicles
Wild[96]
Wild Arms
Wonderbook
World Tour Soccer
Yoake no Mariko
List of Sony Interactive Entertainment video games
^ a b "Sony Corporation of America Businesses – Operating Companies". www.sony.com. Sony Corporation. Retrieved March 12, 2019. principal U.S. businesses include Sony Electronics Inc., Sony Mobile Communications (USA) Inc., Sony Interactive Entertainment LLC., Sony Pictures Entertainment Inc., Sony Music Entertainment and Sony/ATV Music Publishing LLC.
^ https://blog.us.playstation.com/2018/08/09/introducing-the-500-million-limited-edition-ps4-pro-commemorating-500-million-systems-sold/
^ "Sony to Intro 32-Bit System!". Electronic Gaming Monthly (53). EGM Media. December 1993. p. 68.
^ a b c d Kohler, Chris (March 5, 2008). "Sony Celebrates PlayStation's 20th Anniversary With a Limited-Edition PS4". Wired. Condé Nast. Retrieved August 19, 2017.
^ "Sony latest to toss hat in vid game arena". The Hollywood Reporter. Hollywood Reporter, Inc. May 19, 1994.
^ a b c "Sony in Disarray on Eve of PlayStation Debut". Television Digest with Consumer Electronics: 9. August 14, 1995. ISSN 0497-1515.
^ "Will the Real Boss of Sony Please Step Forward?". Next Generation. No. 23. Imagine Media. November 1996. pp. 6, 8.
^ "Like Sega, Sony Changes Top Execs". GamePro. No. 98. IDG. November 1996. p. 28.
^ "Sony Merges Control of PS". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 18.
^ "Business Development/North America". Sony Computer Entertainment. Archived from the original on April 22, 2004. Retrieved November 12, 2010.
^ a b c Anthony John Agnello (December 28, 2012). "Sony stops shipping the PlayStation 2 in Japan after nearly 13 years". Digital Trends. Designtechnica Corporation. Retrieved December 14, 2014.
^ Miller, Greg (December 21, 2009). "Gamer Memories: PS2 Launch". IGN. Ziff Davis. Retrieved August 19, 2017.
^ "Sony Computer Entertainment Announces Changes in Corporate Officers" (PDF) (Press release). Tokyo: Sony Computer Entertainment. July 1, 2002. Archived from the original (PDF) on December 8, 2004. Retrieved March 23, 2010.
^ "SCE Establishes SCE Worldwide Studios" (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. Archived from the original (PDF) on November 5, 2005. Retrieved September 14, 2005.
^ "SCEI Announces New President of SCE Worldwide Studios" (Press release). Tokyo: Sony Computer Entertainment. May 16, 2008. Archived from the original on July 2, 2008. Retrieved March 23, 2010.
^ "SCE Worldwide Studios Phil Harrison Resigns" (Press release). Tokyo: Sony Computer Entertainment. February 25, 2008. Archived from the original on February 27, 2008. Retrieved March 23, 2010.
^ "Sony Computer Entertainment Acquires Guerrilla Games" (PDF) (Press release). London: Sony Computer Entertainment. December 8, 2005. Archived from the original (PDF) on January 12, 2006. Retrieved March 23, 2010.
^ "Sony Computer Entertainment Acquires Zipper Interactive" (PDF) (Press release). Foster City: Sony Computer Entertainment. January 24, 2006. Archived from the original (PDF) on February 11, 2006. Retrieved March 23, 2010.
^ Graft, Kris (March 15, 2006). "PSBB: Kutaragi's 10 PlayStation Points". Andre. Archived from the original on September 6, 2012. Retrieved January 15, 2008.
^ "PlayStation 3 announced for 2006". GameSpot. May 16, 2005. Archived from the original on May 18, 2005. Retrieved April 4, 2007.
^ "Official PlayStation Website — PlayStation Network". 2011 Sony Computer Entertainment America. Archived from the original on December 1, 2008. Retrieved January 15, 2008.
^ "Official PlayStation Website — PlayStation Network — Online Gaming". SCEA. Archived from the original on February 13, 2008. Retrieved January 15, 2008.
^ a b Brendan Sinclair (May 8, 2006). "E3 06: PS3 launches 11/17--$499 for 20GB, $599 for 60GB". GameSpot. CBS Interactive Inc. Retrieved December 14, 2014.
^ "The PlayStation® Story". Sony Electronics US. Sony Computer Entertainment America. 2014. Retrieved December 14, 2014.
^ "SCE Announces New Management Team" (PDF) (Press release). Tokyo: Sony Computer Entertainment. November 30, 2006. Archived from the original (PDF) on December 6, 2006. Retrieved March 23, 2010.
^ "SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc" (Press release). Tokyo: Sony Computer Entertainment. April 26, 2007. Archived from the original on October 12, 2007. Retrieved March 23, 2010.
^ "Sony Computer Entertainment Acquires Evolution Studios and Bigbig Studios" (Press release). Tokyo: Sony Computer Entertainment. September 20, 2007. Archived from the original on October 11, 2007. Retrieved March 23, 2010.
^ "David Reeves to Retire From Sony Computer Entertainment Europe" (Press release). Tokyo: Sony Computer Entertainment. April 15, 2009. Archived from the original on October 9, 2009. Retrieved March 23, 2010.
^ "Andrew House named as President and CEO of Sony Computer Entertainment Europe" (Press release). Tokyo: Sony Computer Entertainment. April 15, 2009. Archived from the original on October 9, 2009. Retrieved March 23, 2010.
^ "ソニー、ネットワーク強化に向けSCEのネット部門を吸収" (in Japanese). Impress Watch Corporation. February 24, 2010. Retrieved May 15, 2010.
^ Ivan, Tom (February 24, 2010). "Sony To Restructure Networked Services Business". Edge. Archived from the original on September 5, 2012. Retrieved May 15, 2010.
^ "Sony Computer Entertainment to focus on games, temporarily renamed 'SNEP'". El33t Media. February 25, 2010. Retrieved May 15, 2010.
^ Ashcroft, Brian (February 24, 2010). "Sony Computer Entertainment To Become SNEP (Temporarily)". Kotaku. Retrieved May 15, 2010.
^ "Sony Computer Entertainment Acquires Media Molecule" (Press release). London: Sony Computer Entertainment. March 2, 2010. Archived from the original on March 10, 2010. Retrieved March 23, 2010.
^ "Notification of Office Relocation" (Press release). Sony Computer Entertainment. August 9, 2010. Archived from the original on September 30, 2010. Retrieved September 5, 2010.
^ "Sony Computer Entertainment Acquires Sucker Punch Productions" (Press release). Sony Computer Entertainment. August 2, 2011. Archived from the original on August 19, 2011.
^ Sony closes and restructures two UK studios. Develop-online.net
^ Happy holidays from Guerrilla!. PlayStation.Blog.Europe
^ Confirmed Sony Closes Zipper Interactive. IGN.com
^ "Executive Appointments" (Press release). Sony Computer Entertainment. June 25, 2012. Archived from the original on June 30, 2012.
^ Sony to Acquire Gaikai. IGN.com
^ Sony closes WipEout developer Sony Liverpool. Eurogamer.net
^ a b SCEI (August 20, 2013). "PlayStation®4 (PS4(TM)) Launches November 15 In North America, November 29 In Europe And Latin America". MarketWatch. MarketWatch, Inc. Retrieved December 14, 2014.
^ a b Low, Aloysius (May 25, 2014). "Sony to sell PlayStation 4 console in China". CNET. Retrieved August 19, 2017.
^ a b Karmali, Luke (May 27, 2014). "Sony Confirms PS4 is Heading to China". IGN. Ziff Davis. Retrieved August 19, 2017.
^ Makuch, Eddie (March 6, 2014). "Veteran PlayStation boss Jack Tretton to step down". GameSpot. Retrieved March 6, 2014.
^ "OnLive shuts down streaming games service, sells patents to Sony". Ars Technica. Retrieved April 3, 2015.
^ Mic Wright (November 13, 2014). "PlayStation Vue: Sony's cloud TV service launches in the US this month". The Next Web. Retrieved December 14, 2014.
^ Kohler, Chris (January 26, 2016). "Sony Interactive Entertainment Merges PlayStation Biz Units". Wired. Retrieved August 19, 2017.
^ Byford, Sam (March 24, 2016). "Sony forms new company to make PlayStation mobile games". The Verge. Retrieved August 19, 2017.
^ Byford, Sam (December 7, 2016). "Sony's new mobile games studio is making Hot Shots Golf, Parappa the Rapper, and more". The Verge. Retrieved August 19, 2017.
^ a b Aldrich, Rachel (December 12, 2016). "Why would Sony merge its gaming and film units?". TheStreet.
^ Atkinson, Claire (December 12, 2016). "Sony considers merging gaming and film divisions". New York Post.
^ Cooke, Chris. "Revamp of Sony's entertainment business could more closely align Sony Music with Sony/ATV | Complete Music Update".
^ "SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE AUDIOKINETIC, A LEADING PROVIDER OF INTERACTIVE AUDIO SOLUTIONS TO THE GAMING INDUSTRY" (Press release).
^ Shanley, Patrick (May 20, 2019). "Sony Interactive Launches Unit to Adapt Games for Film, TV (Exclusive)". The Hollywood Reporter.
^ "Jim Ryan appointed Sony Interactive Entertainment president and CEO". Gamesindustry.biz (Press release). February 12, 2019. Retrieved June 19, 2019.
^ "SCE Announces New Management Team" (PDF) (Press release). Sony Computer Entertainment. November 30, 2006. Archived from the original (PDF) on December 6, 2006. Retrieved November 30, 2006.
^ "SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc" (Press release). Sony Corporation. April 26, 2007. Retrieved April 27, 2007.
^ Kohler, Chris (March 5, 2008). "Opinion: Why Wii Shovelware Is a Good Thing". Wired. Retrieved August 19, 2017.
^ a b Agnello, Anthony John (January 7, 2013). "RIP PlayStation 2: Sony halts production of the most successful game console in history". Digital Trends. Designtechnica Corp. Retrieved August 19, 2017.
^ a b Plafke, James (December 31, 2012). "13 years after the PlayStation 2 changed the industry, Sony finally halts production". ExtremeTech. Ziff Davis. Retrieved August 19, 2017.
^ "TGS: Sony Reveals Vita's Release Date - PSP News at IGN". Psp.ign.com. September 14, 2011. Retrieved September 14, 2011.
^ Grant, Adam (October 19, 2011). "PlayStation Vita Launches From 22 February 2012". PlayStation Blog Europe. Sony. Retrieved August 19, 2017.
^ Tretton, Jack (October 18, 2011). "Get Ready: PS Vita is Coming February 22nd". PlayStation Blog Europe. Sony. Retrieved August 19, 2017.
^ Cullen, Johnny (January 24, 2011). "Sony outs tech specs for NGP". VG247. Retrieved January 25, 2011.
^ Savov, Vlad (January 27, 2011). "Sony's next PSP, codenamed NGP". Engadget. AOL. Retrieved August 19, 2017.
^ "Sony Computer Entertainment Inc. Introduces PlayStation 4" (Press release). Sony Computer Entertainment. February 20, 2013. Archived from the original on February 24, 2013. Retrieved March 12, 2013.
^ PS4 Launches in America on November 15th, GamesCom Wrap-up. PlayStation.Blog.
^ PlayStation at GamesCom 2013: The best place to play. PlayStation.Blog.Europe
^ PlayStation®4 Sales Surpass 5.3 Million Units Worldwide. Sony Computer Entertainment Inc. (Press Release)
^ Eric jou (December 12, 2014). "PlayStation set to debut in China early next month". China Daily. Retrieved December 12, 2014.
^ Kate Williams (December 11, 2014). "PS4 AND VITA CHINA RELEASE DATE AND PRICE ANNOUNCED". IGN. Ziff Davis. Retrieved December 14, 2014.
^ The Future of Santa Monica Studio. PlayStation.Blog
^ PlayStation GamesCom 2013 Press Conference (at 58:00). YouTube.com
^ Sony XDev Europe. Official Site
^ Worldwide Studios/XDev Archived June 15, 2012, at the Wayback Machine. XDev on Worldwidestudios.net
^ a b Platformer Run Sackboy! Run! announced for PS Vita and mobile devices. PlayStation.Blog.Europe
^ a b c Control the undead in The Hungry Horde on PS Vita. PlayStation.Blog.Europe
^ PS Vita's BigFest is also coming to PS4 and PS3. PlayStation.Blog.Europe
^ Introducing WiLD a PS4 exclusive from Rayman creator Michel Ancel. PlayStation.Blog.Europe
^ Naughty Dog Careers. Naughtydog.com
^ Coming to PSN this Week: Patchwork Heroes. PlayStation.Blog
^ a b Announcing Patchwork Heroes for PSP. PlayStation.Blog
^ "Rob Wyatt | Professional Profile". LinkedIn.
^ a b GUNS UP! Coming to PS4, PS3, PS Vita. PlayStation.Blog.
^ "Housemarque on Twitter". October 31, 2014. We can confirm: RESOGUN is coming to PSVita thanks to the guys at @climaxstudios! More details on the port will soon be released by Sony.
^ Hustle Kings is coming soon to PS4. PlayStation.Blog.Europe
^ PS Vita's BigFest is also coming to PS4 and PS3. PlayStation.Blog.Europe.
^ Lay, Adam (November 5, 2014). "The Muppets Movie Adventures arrives on PS Vita this week". PlayStation Blog Europe. Sony. Retrieved August 19, 2017.
^ https://www.trademarkia.com/bboy-78726978.html
^ PS Vita's BigFest is also coming to PS4 and PS3.PlayStation.Blog.Europe
^ OPEN ME! for PS Vita Coming to North America. PlayStation.Blog
^ Coming to PSN this Week: Patchwork Heroes.PlayStation.Blog
^ https://www.trademarkia.com/what-remains-of-edith-finch-86472634.html
^ Ancel, Michel (August 12, 2014). "Introducing WiLD, a PS4 exclusive from Rayman creator Michel Ancel". PlayStation Blog Europe. Sony. Retrieved August 19, 2017.
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text:
Q: BibTeX: add "+" to preprint's creation year I'm using BibTeX wit the .bst file "alphaabbr" that writes a key with the names abbreviated and the publication (or creation, for preprints) year.
For instance: [ABC17] for three authors A, B and C and a paper written in 2017. It is similar to [XZ17] a preprint with creation year 2017.
I would like to find some other .bst extension that provides [XY17+] for a preprint. I already saw it used by colleagues, so that it should exist?
However, I could not find the proper .bst file on the web.
Can someone help me?

redpajama_set_name: RedPajamaStackExchange


text:
Black Alliance of Thurston County Has Message
Above: Karen Johnson of Olympia is spearheading the Black Alliance of Thurston County.
Many individuals and community groups are working harder than ever on issues and conversations about race, racism and police issues ever since the Olympia police officer involved shooting of two young African American men on May 21.
An Olympia Police Department shooting review board issued its conclusion earlier this week that no policies had been violated by Officer Ryan Donald during the incident. Olympia Police Chief Ronnie Roberts reviewed the board's decision and concurred.
The Thurston County Prosecutor's Office is pursuing assault charges against the men, Andre Thompson and Bryson Chaplin. Subject to change, their pre-trial date is scheduled for November 4.
Along with over 30 other community members, Dr. Karen Johnson, Olympia, spoke out in front of the Olympia city council about the shooting on May 26.
"I was invited to come to that meeting to speak about these issues from my perspective. So, I accepted the invitation. I went to listen to what others had to say and spoke my truth."
Johnson read the poem, "The Cold Within," by James Patrick Kinney, and said that she fundamentally believed that she was there to speak because of unconscious bias on the part of Officer Donald. She referred to a book published in 1952 called, "The Invisible Man," by Ralph Ellison, which talks about the phenomena of not seeing or hearing people of color.
"….We, in this city, have an opportunity…. In the words of a book by Dr. King, 'Where Do We Go From Here: Chaos or Community?' I would encourage us to go 'community.' Build a place where people are heard, valued, and respected, and then it doesn't matter what the color of our skin and we can really live out the content of our character," concluded Johnson.
Later, she and a group of African American community leaders formed the Black Alliance of Thurston County.
The Black Alliance of Thurston County has met with Olympia Police Chief Ronnie Roberts several times since the officer involved shooting and issued a press release on September 2 calling Thurston County Jon Tunheim's decision to not charge the police officer as "lawful, yet unjust."
Drawn by her faith to a life of service, Johnson is also president of the Olympia Capital Centennial Rotary Club, whose vision is to reduce homelessness in Thurston County by 50 percent by 2020 and to put a book in every child's hand.
The Rotary motto is to put service above self and Johnson lives out that motto. The Rotary group has given substantial financial support to the Family Support Center, SafePlace, South Sound Reading, Madison Elementary School for after school enrichment programs, and more.
For her day job, Johnson is employed as a strategic initiatives executive for Washington State's Department of Social and Health Services.
"Chief Roberts asked me, probably towards the end of July, to set up a meeting with Black leaders of Olympia and Thurston County to discuss plans for holding community conversations about race and racism, more than just within the police department. In that meeting, we also talked about addressing implicit and explicit bias and the use of body and dash cameras," she said.
"Fundamentally, while body and dash cameras will be helpful to record excessive use of force, cameras alone won't solve the problem. Case in point, in July 2015, we watched Eric Garner get beaten to death…and the Staten Island grand jury decided not to indict the officer. Recordings alone won't stop the behavior. We have to deal with the unconscious bias that automatically and unconsciously results in the merciless beating, unjustifiably shooting and killing of Black and brown boys and men at a higher rate than white boys and men."
Asked whether or not the Black Alliance is commenting on Officer Donald's actions, Johnson said the Black Alliance officially informed Chief Roberts that the comment he made after the shooting, that race was not an issue, was not helpful.
"Since our subconscious controls 96% - 98% of our perceptions and our behaviors, and since we live in a country where it was once lawful to enslave, lynch, beat and kill Black men simply because they are Black, we can only wonder whether Officer Donald's behaviors and perceptions would have been the same if he had encountered two young white males. It is time to have the public dialogue since this behavior has been occurring across the nation," Johnson explained.
"We've had several conversations with Chief Roberts about addressing implicit and explicit bias among the police officers….We envision police officers and community members participating in fair and implicit bias training. We will use the information we learn from these trainings to frame community conversations around unconscious bias, institutional and structural racism and concrete steps police officers can take to systematically ensure that their behavior results in Black and brown people receiving 'guardian' instead of 'warrior' treatment from police officers, " said Johnson.
In a May press conference, the Thurston County Prosecutor Attorney Jon Tunheim stated that police officers cannot be prosecuted for excessive use of force under Washington State law when they operate in "good faith and without malice."
In a statement issued on September 2, the Black Alliance called the standard imprecise, immeasurable, and impossible to prove.
Johnson said the Black Alliance will work to change the state law.
"Now is the time to set precise and provable legal standards when dealing with human life. It's time for us to speak up and step up to change this law and other laws, statutes, policies, procedures and practices until it becomes self-evident…to all…that all people are indeed created equal and endowed by our Creator with certain unalienable rights: the opportunity to live an abundant life, liberty without oppression, and the opportunity to pursue happiness."
Asked about the internal review process by the Olympia police department, Johnson said, "We plan to question the whole police review process, especially as it relates to deadly force. The recent internal review process led by the Olympia police department basically requires law enforcement officers to sit in judgment of each other. This does not provide the public with true police accountability. It is time to change the relevant laws, rules, and civil service procedures governing police conduct. It is time for independent oversight and review of police conduct in cases where excessive use of force may have occurred."
Little Hollywood noted that Johnson has not attended any meeting of the city's Ad Hoc Committee on Policing and Community Relations.
"There are many voices and many groups addressing the issues they see as important. The Ad Hoc group has its charge and we have defined our charge. We will connect with them when it makes sense to do so," she said.
"Soon, we will hold a community meeting to talk about why we formed, what we are about, what we seek to achieve, and invite others to partner with us to take action and be a catalyst for change. The May 21 incident may have been the catalyst that brought the Black Alliance of Thurston County together…but it is not what keeps us together.
"….Just look at any statistic…educational achievement, suspension and discipline rates, incarceration rates, home ownership, employment, health disparities, board rooms…Black people are either disproportionately, adversely impacted or severely underrepresented or non-existent. So, although all lives do indeed matter, this is a situation that we believe is our responsibility is to change…to be that village that helps Black people achieve optimal excellence and prosperity.
"Now is the time and Thurston County is the place…We're not doing this work for show, for the press, or for personal ambition. We're doing this work because our foremothers and forefathers have shed too much blood to get us where we are…We must take up the mantle for this generation and the generations yet unborn," said Johnson.
As for next steps, Johnson said, "We'll be meeting with Chief Roberts to discuss the internal review process, to define the parameters of a deadly use of force citizen advisory board, connect with the facilitator who will be conducting the fair and impartial trainings and to schedule our police and community forums around race and racism."
"It is time for the people of Thurston County to help the Olympia police department achieve its mission: to consistently earn the trust of the residents and visitors to our community. The department will need ongoing investments in training, technology, and solid community partnerships. The Black Alliance of Thurston County stands ready to support them in this important work."
The Black Alliance of Thurston County is committed to building trust and promoting fair and impartial policing in Thurston County. They support courageous and respectful conversations between communities and law enforcement about race, ethnicity, and income status.
For more information about the Black Alliance of Thurston County, email Dr. Karen Johnson at BlackAllianceThurstonCounty@gmail.com
Above: Karen Johnson carries the United States Constitution with her at all times. Here, she is reading the 13th Amendment.
The Cold Within by James Patrick Kinney
Six humans trapped by happenstance
In bleak and bitter cold.
Each one possessed a stick of wood
Or so the story's told.
Their dying fire in need of logs
The first man held his back
For of the faces round the fire
He noticed one was black.
The next man looking 'cross the way
Saw one not of his church
And couldn't bring himself to give
The fire his stick of birch.
The third one sat in tattered clothes.
He gave his coat a hitch.
Why should his log be put to use
To warm the idle rich?
The rich man just sat back and thought
Of the wealth he had in store
And how to keep what he had earned
From the lazy shiftless poor.
The black man's face bespoke revenge
As the fire passed from his sight.
For all he saw in his stick of wood
Was a chance to spite the white.
The last man of this forlorn group
Did nought except for gain.
Giving only to those who gave
Was how he played the game.
Their logs held tight in death's still hands
Was proof of human sin.
They didn't die from the cold without
Posted by Janine Gates at 8:50 PM 3 comments:
Labels: ad hoc committee, black alliance of, chaos or community, citizen review, city, department, karen johnson, officer, Olympia, police, rotary, shooting, the cold within, thurston county, U.S. Constitution, use of force

redpajama_set_name: RedPajamaCommonCrawl


St. Petersburg city is famous for its art heritage. Our Deluxe 2-Day St. Petersburg Shore Tour for Art lovers is designed for cruise passengers who want to witness St. Petersburg unique art collections and famous museums. You will have a unique opportunity to visit recently opened Faberge museum which houses world-famous collection of Faberge Eggs and other exquisite jewellery items. The tour also includes visits to other famous museums such as: the Hermitage museum, known as one of the largest in the world, Catherine's palace with Amber Room, the palace of the House of Yusupov which is renowned as great art lovers, the famous Our Savior on the Blood Cathedral that contains over 7500 square metres of mosaics, and the marvelous St. Isaac's Cathedral.


The social determinants of health, including income, health care services, food security and housing, shape the health of the Inuit population.
Inuit women had higher average mental distress scores than Inuit men, according to a recent Statistics Canada report on the social determinants of health of higher mental health distress among the Inuit. Difficulty accessing health care, low or very low food security, living with physical chronic conditions and moderate to weak family ties were the four key predictors of mental health distress among Inuit men and women.
living in a dwelling in needed repairs beyond regular maintenance or minor repairs.
being injured in the last 12 months.
Food security is the ability to have adequate and appropriate food. Households with low to very low food security is a reality for 53% of Inuit aged 18 years and over.
The high level of food insecurity is linked to a number of factors including high unemployment and underemployment rates, low income, the lack of access and availability of adequate quality foods including traditional foods such as arctic char, seal meat, whale and caribou, and the high cost of living.
According to the Northern Food Basket, it costs $360 to $450 a week to provide a healthy diet to a family of four living in northern regions compared to $200 to $250 for the same basket of food in southern Canada.
At the same time, the median income for Inuit men and women was lower than that of non-indigenous men and women in 2010. The median income for Inuit men was $23,016 and $21,008 for Inuit women compared to $36,668 for non-indigenous men and $24,825 for non-indigenous women. (See Fig. 1) According to Statistics Canada, Inuit men experiencing low or very low food security were more than two and one-half times more likely to be in higher mental distress than men who had moderate to high food security.
Health care services continue to be inaccessible and inadequate to meet the needs of the Inuit people. In 2012, 14% of Inuit reported unmet health care needs in the past 12 months compared to 10% of the Canadian population. During the same period, 59% of Inuit had consulted a medical doctor, and 49% had consulted a nurse; compared to 79% of all Canadians who had consulted a medical doctor, and 12% that had consulted a nurse.
Additionally, a number of health care needs of the Inuit people are also a result of overcrowded dwellings or dwellings in disrepair including respiratory infections and tuberculosis (TB). The reported incidence rate of TB for Inuit was almost 254 times the rate for the Canadian-born non-indigenous population.
Inuit women were twice as likely of being in higher mental distress when they did not receive health care when they needed it compared to women without challenges to accessing health care.
Inuit women living with physical chronic conditions were also over one and one-half times more likely to be in higher mental distress. As well, Inuit men living with physical chronic conditions were twice more likely to be in higher mental distress than men who do not have chronic conditions.
Mental distress is one factor among many that is attributable to suicidal thoughts and suicides. Suicide is one of the many preventable deaths among Indigenous Peoples including the Inuit. Inuit individuals in higher mental distress were more likely to have had suicidal thoughts than those who did not experience such stress. According to the World Health Organization (WHO), the suicide rate for Canadians is 15 per 100,000 individuals; for the Inuit in Northern Canada the rate was 60 to 75 per 100,000.
In 2012, almost a quarter (23%) of Inuit 18 years and over had seriously considered suicide at some point in their life. The suicide rate for Inuit youth is 11 times the Canadian national average.
The higher levels of mental distress among the Inuit people are complex with interlinking social determinants of health. Addressing inequities and disparities in the lives of the Inuit people can close many of the gaps, resulting in opportunities and a quality of life that approaches what we all enjoy in the rest of Canada.


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Car Crash Lawyers in Apopka, FL
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Home > Apopka > Car Crash Lawyers Apopka
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Apopka Map
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Apopka is a city in Orange County, Florida. The city's population was 41,542 at the 2010 census, up from 26,969 at the 2000 U.S. Census. It is part of the Orlando–Kissimmee–Sanford Metropolitan Statistical Area. Apopka comes from Seminole word Ahapopka for "Potato eating place". Apopka is often referred to as the "Indoor Foliage Capital of the World".
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East Lake Orient Park
Egypt Lake Leto
About Apopka Legal Local Lawyers
Apopka Legal Local Lawyers is providing professional and experienced car accident lawyers for all types of car accident claims for your injuries and losses. We help you reach a fair settlement to recover damages.
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The index is based on approximately 100 reports from representative companies in the global rail industry that assess their current business situation and expectations for the coming six months.
On a quarterly basis, the companies rate their situation as "good" "satisfactory" or "bad" and differentiate their business expectations according to the criteria "favourable", "stable" or "unfavourable".
In the first quarter of 2019 the businesses of the leading companies of the global railway industry are continuing to perform well, as shown by the latest SCI RAIL BUSINESS INDEX, a regular survey of top managers in the global rail industry, conducted by consulting company SCI Verkehr. The railway industry continues to record a high demand for products and services, which enabled the industry to continue to grow at the beginning of 2019. In addition, increased investments from the past year have a positive effect on the current business situation. However, the top managers are showing increased signs of skepticism concerning the future business development. Their assessment of the business development for the coming six months has fallen to its lowest point in two years.
You will find earlier editions in the Archive.


Affirmative Action Powerpoint affirmative action ppt slide affirmative action of employers is to be sure that all employees and applicants are being treated without regard to race color religion or national origin examples of affirmative actions that employers may take or need to consider include but are not limited to this list.
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Wouldn't it be nice to have a CPA that you deal directly with, that knows the Self Storage business, that works in all 50 states and is there for you when you need him?
Jerry has been our accountant since we started in the self storage business, some 20 years ago. I look to him as more than an accountant, but as a valuable business asset. He is continually suggesting new ways to reduce costs and improve profits. Also, he has developed some unconventional reports that are very helpful in evaluating our business on a day to day basis. I would recommend him to any self storage operator.
Today, towards the end of the second full week of the 2019 tax filing season, the Internal Revenue Service warned taxpayers to avoid unethical tax return preparers, known as ghost preparers.
Numerous elections or opt-outs that the "partnership representative" may make.
Scroll down 10 items that you can no longer deduct from your taxes. All but one of them will start to apply once you file a 1040 in 2019.
You can no longer claim a deduction for yourself, your spouse or any of your dependents. Each personal exemption in 2017 provided a $4,050 tax deduction. For example, a family of four could deduct a total of $16,200 in addition to a standard deduction, itemized deductions and any adjustments to income. The loss of this deduction greatly minimizes the tax benefit of the increased standard deduction. To make up for the loss of this deduction, the child tax credit for qualifying children under the age of 17 has been increased by $1,000 and made available to more taxpayers. Additionally, there is a new $500 credit for all other dependents, though there is no credit for the taxpayer and spouse.
guardianship proceedings during your life.
Bypass probate. Property in a revocable living trust does not pass through probate.
and time consuming – sometimes taking years to resolve.
How Much Do You Need to Earn to Max Out Your Social Security Benefit?


He is the cool jugadoo master, with an innocent smile that can make hearts melt. Meet Humpty Sharma, the filmi hero of our love story! Watch what the cast and crew have to say about sadaa hero Humpty played by Varun Dhawan.


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Daily Financial Regulation Update -- Tuesday, November 23, 2021
Congresswoman Waters Announces December Committee Schedule
Congresswoman Maxine Waters (D-CA), Chairwoman of the House Committee on Financial Services, announced the following schedule for the month of December:
December 1 at 10:00 a.m. E.T.: Oversight of the Treasury Department's and Federal Reserve's Pandemic Response
December 7 at 10:00 a.m. E.T.: Ensuring Equitable Delivery of Disaster Benefits to Vulnerable Communities and Peoples: An Examination of GAO's Findings of the CDBG Program
December 8 at 10:00 a.m. E.T.: Digital Assets and the Future of Finance: Understanding the Challenges and Benefits of Financial Innovation in the United States
December 9 at 11:00 a.m. E.T.: A Review of Diversity and Inclusion Performance at America's Large Investment Firms
Credit Demand Recovers, Returning to Pre-Pandemic Levels
The Federal Reserve Bank of New York's Center for Microeconomic Data released results from its latest Survey of Consumer Expectations Credit Access Survey, which provides information on consumers' experiences with, and expectations about, credit demand and credit access.
Blog Post: Preemptive Runs and the Offshore U.S. Dollar Money Market Funds Industry
The Federal Reserve Bank of New York published a Liberty Street Economics blog post titled, "Preemptive Runs and the Offshore U.S. Dollar Money Market Funds Industry."
U.S. Department of Labor
US Department of Labor Announces Final Rule to Increase Minimum Wage for Workers on Federal Contracts Beginning January 30, 2022
The U.S. Department of Labor announced a final rule that implements Executive Order 14026 to increase the hourly minimum wage for employees on federal contracts beginning January 30, 2022. President Biden signed the order on April 27, 2021.
EBA Publishes Its Final Guidelines on Remuneration for Investment Firms Under the Investment Firms Directive
The European Banking Authority published its revised Guidelines on sound remuneration policies for investment firms under the Investment Firms Directive.
EBA Publishes Its Final Revised Guidelines on Internal Governance for Investment Firms Under the Investment Firms Directive
The European Banking Authority published today its revised Guidelines on internal governance for investment firms under the Investment Firms Directive.
The Impact of the COVID-19 Pandemic on SME Indebtedness
The Bank of England published a Bank Overground blog post titled, "The Impact of the COVID-19 Pandemic on Small- and Medium-Sized Enterprises Indebtedness."
Bank Overground Post
Speech: Working Together to Enhance Cross-Border Payments
Executive Director for Banking, Payments and Innovation of the Bank of England Victoria Cleland gave a speech titled, "Working Together to Enhance Cross-Border Payments."
Speech: Under the Western Sky: The Crypto Frontier
External Member of the Bank of England's Financial Policy Committee Carolyn A. Wilkins gave a speech titled, "Under the Western Sky: The Crypto Frontier."
EDPB Adopts Guidelines on the Interplay Between Article 3 and International Transfers


RTB are consumed as a staple or supplementary food by the rural poor across much of the developing world. They enter in the transition to more market-based food systems, especially through added value products, both fresh and processed.
Bulkiness and perishability have traditionally limited RTB use to on-farm and local markets. Specialized storage conditions or postharvest processing are required to extend use beyond harvest periods and for more distant markets.
There is considerable scope for repositioning RTB as added-value cash crops by expanding their use for processing and through the sale of preferred varieties and products to satisfy emerging markets, particularly in urban areas.
Improving chain efficiency needs to be complemented by a focus on equity to ensure that the rural poor (either producers or processors) can participate fairly in expanding value chains to improve incomes and livelihoods. Equally, inefficient use of water and other inputs, process wastes, and sub-optimal use of residues reduce chain efficiency and result in environmental pollution. It is essential to develop and integrate specific technological innovations and also support improved efficiency (economic and resource use) and equity of value chains for RTBs.


On the 1st night I read about 100 pages of The Wish by Sasha Blake and read the short story Mercy by Eleri Stone.
The 2nd night was the worst for me, I only read about 80 pages of The Wish.
On the 3rd night I got back in the saddle because besides continuing on with The Wish, I also read 2 other novellas: Comfort Food by Kitty Thomas and Desire in the Dark by Naima Simone.
The 4th night of the Read-a-Thon was my best: I read an entire and long book, but yes I stayed up until 4am etter, besides reading again a bit of The Wish, I read Rakes and Radishes by Susanna Ives, which was a delightful read!
I started reading Beautiful Malice by Rebecca James and couldn't stop until page 100. It is gripping!
So all in all I read a bit, but I discovered that although I won't go to sleep before dawn, I don't read at night, my favourite time to read is a sunny afternoon.


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Il Chaotic Wrestling Tag Team Championship è l'alloro di coppia della Chaotic Wrestling. È stato creato nel 2000.

Albo d'oro

Titoli della Chaotic Wrestling

redpajama_set_name: RedPajamaWikipedia


'The Barn' is the community building for St. Nicholas Church in Warndon Villages, Worcester. While on the outside it maintains its original rustic charm, the interior is clean and bright with modern facilities that make it suitable for everything from weddings and children's parties to meetings.
If there is anything you need to know and can't find here, please email the Barn Co-ordinator Andrew or call him on 07587 184039.
The Barn has been restored and modernised to provide a venue suitable for a wide range of activities, and has been used for events are diverse as weddings, pre-school groups, fitness groups, business meetings, parties, and family gatherings. The Barn sits within the picturesque grounds of the small white 8th century parish church of St. Nicholas, which is in an elevated position overlooking Warndon Villages and beyond.The church, a Grade I listed building, is easy to spot as you exit the motorway at jn 6, but as it sits right on the edge of Warndon Villages, and overlooks the countryside, it has feel and appearance of a secluded country church. If you'd like to know more about the church and its long and fascinating history, please visit our church website.The Barn makes an ideal venue for summer parties, as your guests are welcome to make use of the churchyard (grass and mature trees), and children are able to play in the grounds safely as the church is at the end of a dead-end lane where there is no passing traffic. The church grounds are a great place for a treasure hunt! Sometimes renters ask to put up small marquees in the churchyard to provide additional space for their guests, and we generally have no problem granting these requests. The main hall has a capacity of approx. 30/40 people, and there are 2 small rooms, one of which is suitable as a meeting/breakout/dressing room. Additionally, there is another room on the first floor which is suitable for meetings or additional party space. This room is only accessible from fairly steep stairs on the outside of the building, and may not be suitable for small children or people with bad knees! The Barn has full modern kitchen facilities including a cooker, fridge, water boiler, and also plates, bowls, cups & crockery. There is a restaurant/pub (Beefeater) and a 'Grill & Pizza' pub within easy walking distance. For quick and easy catering, pizza hut will deliver from half a mile away, as will most Worcester-based takeaways.
There are separate toilets for men, ladies and the disabled, as well as baby changing facilities.
The church has its own car park with safe parking, and is well situated for bus services. The train station is 3 miles away, in the centre of Worcester. If you don't fancy driving home after your event, it's an easy walk to the local Premier Inn.
The Barn was renovated as a community facility so we try to keep prices as reasonable as possible to ensure that it is accessible to all.


The members of the band have over 55 years of combined experience playing music in the studio and on the road for a long list of artists, including household names. They bring a high degree of professionalism to the show, but they also keep it light-hearted and fun. The Jessica Horn Band was named 2006 Country Band of the year by Bands Across Kansas City, and they've proudly completed recording of their 1st full length original CD "Stretch of Road", released in 2008. Call it Red Dirt or Texas Country or Cross Country. Call it what you will. It's new, it's different, and it's good. As well as original tunes, the band is able to perform a wide array of cover material. They have a little something for everyone. Jessica is not the only talented singer in the group, so you can bet you'll hear the guys belt out a few, too. If you are looking for a high energy professional performance, JHB will deliver. See jessicahorn.com for individual band member bios, calendar dates and pictures.


Despite the fact that Gap doesn't tend to brand their garments with logos, it was important that a product in the activewear segment be branded with a distinct mark (.ie. competing with the likes of Nike Women and Lululemon). […] We presented a number of abstract symbols that communicated everything from agility and speed to balance and strength, but in the first presentation we all quickly agreed upon the winning solution — an abstract geometric 'G' that helped communicate the notions of flexibility and femininity.
At first I was trying to find more letters in the icon, as if the "G" segued into the "B" or "F" and maybe there was an "i" in there somewhere. It took me a few minutes to be convinced that it was only a "G" and even after that I wasn't too sure it was the most apt solution. But there is something catchy about it, it almost looks like a woman, sitting on the floor, legs bended at the knee, head down, and arms stretched out. Ready for a workout. I like that more than it being just a "G". When seen on the clothes it does serve as good branding, literally, it's a simple, strong icon that matches up very well against their stated adversaries, Nike and Lululemon.
The typography is still Helvetica, but at least it's Helvetica Neue, a nicer cut in the same way that one of the Olsen twins is nicer than the other. I prod because I love. This identity actually proves that, in the right hands, any typeface can be made to look good, and Manual has squeezed every ounce of sophistication possible from Helvetica. Even more apparent in the labels and applications below.
As well as being responsible for product naming architecture, copywriting, and technical icon design, we designed a simple, tactile packaging solution that was rolled out globally. By employing blind embossing, and silver foil stamping, we aimed to create a minimal packaging system that was as modern as it was feminine.


A lot of people think I'm a conspiracy theorist, but since I consider many "conspiracy theories" to be fact, then I don't feel that I'm a conspiracy theorist at all. Therefore, from my perspective, I see myself as an idealist who thinks the majority of the people around me do not really understand what's really going on in the world. However, that is my opinion, and only time will tell who was really "right." In the meantime, I try to keep an open mind, and I hope everyone else does the same.