This article is about Dark Samus's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Dark Samus.
Dark Samus (ダークサムス, Dark Samus) is a playable character in Super Smash Bros. Ultimate. She was announced as a newcomer during the August 8th, 2018 Super Smash Bros. Direct, alongside Chrom. She is an Echo Fighter of Samus, thus being classified as fighter #04ε.
Play VS. matches, with Dark Samus being the 50th character to be unlocked.
Clear Classic Mode with Samus or any character in her unlock tree, being the fifth character unlocked after Incineroar.
Have Dark Samus join the player's party in World of Light.
With the exception of the third method, Dark Samus must then be defeated on Frigate Orpheon.
As with certain other Echo Fighters, Dark Samus is nearly identical gameplay-wise to Samus, with largely aesthetic differences. However, she has many basic animations that are different from Samus, a more standard roll which does not involve turning into a Morph Ball, electric effects instead of fire effects for most of Samus's fire-based moves, and different models for both the Morph Ball and Missile. However, Dark Samus's small advantages over Samus (such as a slightly faster roll, or her up smash hitting grounded smaller characters more easily) are considered to be less situational than Samus's small advantages over Dark Samus (such as the ability to detonate enemy bombs with her flame properties, more range on her forward smash, or a smaller hurtbox after rolling). As such, Dark Samus is commonly agreed to be a straight upgrade from Samus, though the gameplay differences are so marginal that it is ultimately up to preference over which character to choose from.
As with all other Echo Fighters, Dark Samus has different taunts and victory animations.
Dark Samus has a different victory theme, shared with Ridley.
Dark Samus's on-screen appearance has her warp onto the stage from a dark portal.
Dark Samus has many animations that are different from Samus, which extends to her idle, walking, dashing, double jumping, perfect shield, and dodge animations. Additionally, these animations visually appear floatier than Samus's equivalents.
Many of Samus's two-handed animations are one-handed for Dark Samus, such as with Charge Shot and Missile.
Dark Samus's arm cannon splits apart and grows Phazon tendrils for some moves, such as her grab, Missiles, forward smash, and Final Smash.
Dark Samus's Arm Cannon-based attacks like down tilt, up smash and forward aerial use dark and neon blue clouds instead of orange explosions.
Samus's moves that possess flame effects (except for Missile and Bomb) have been changed into electric effects for Dark Samus. This changes how their respective moves interact with others, such as Dark Samus being unable to detonate other characters' bombs with her equivalent moves, and being able to hurt Olimar's Red Pikmin with them but not his Yellow Pikmin.
Dark Samus's shield size is slightly larger than Samus's (11 → 11.7), due to her shielding animation being different as she assumes a more upright stance.
Both of Dark Samus's rolls have less ending lag than Samus's (FAF 35 → 32 (forward), 40 → 37 (back)).
However, Dark Samus is more vulnerable during ending lag due to her larger hurtboxes when rolling.
Dark Samus doesn't transform into the Morph Ball when rolling or spin while jumping.
Dark Samus's dash attack has an altered animation where Dark Samus hovers in midair, and features a white aura around her that is absent on Samus. Additionally, Dark Samus does not use her jet boosters during the animation.
All of Dark Samus's smash attacks have altered animations.
Dark Samus's forward smash has slightly less range.
Dark Samus's up smash can catch opponents at a lower height.
Missiles and Bomb have an organic appearance.
Charge Shot is mostly black and dark blue, with tendrils extending from the edges.
Dark Samus fires her Charge Shot and Missiles at a slightly lower elevation.
This allows Charge Shot to hit low profiling opponents more easily, such as a crouching Pichu or Pikachu hanging from the ledge.
However, this makes it slightly easier for opponents to jump over her projectiles.
It is mostly black and dark blue, as opposed to white and light blue.
Phazon Laser lacks the thruster hitboxes of Samus's equivalent Final Smash.
Missile has more range and less endlag.
Charge Shot deals less shield damage.
Dark Samus can wall jump.
Dark Samus possesses a tether attack and grab.
Straight and Cannon Hammer 3% A left-handed jab followed by a forearm club with the Arm Cannon. Despite dealing above-average damage for a neutral attack, it is poor overall, as opponents can usually act out before the second hit connects by shielding or using a fast attack, while the second hit may not even connect at high percentages. Depending on the opponent's weight, it is safe and a true combo at high percents, but only if the first hit connects relatively close to the arm and not at the fist. The second hit does have KO potential at very high percentages, however.
11% (foot), 10% (leg), 9% (body) A reverse roundhouse kick. Deals more damage and knockback at her foot, while her leg deals less damage and knockback. Can be angled, which causes it to deal more damage, but may cause it to miss shorter characters on the ground if angled up. The foot sweetspot deals rather potent knockback for a tilt attack, which can KO at the edge at around 125%. At varying percentages, depending on which part of the move is landed, it can lead into a guaranteed Charge Shot, as regardless of teching, Charge Shot can catch the opponent's option in time if they are knocked down.
13% (grounded), 12% (aerial) An axe kick resembling Captain Falcon's up tilt. It behaves unusually as it meteor smashes grounded opponents, but launches aerial opponents at a horizontal angle. This allows it to set up combos against the former at a wide range of percents, while still being a reliable edgeguard tool, due to its wide coverage and powerful enough knockback to KO aerial opponents at around 95% at the edge. At high percents, the grounded meteor can also set up KO confirms into a fully charged Charge Shot. However, the move has noticeable startup, due to coming out on frame 15, making it Dark Samus's slowest normal attack on the ground.
12% Kneels and quickly thrusts her Arm Cannon downward to fire a small, electric blast. It is very fast, due to coming out on frame 6, and deals respectable damage and knockback for a tilt attack, KOing at around 160% off the top blast line. It is useful as a close range anti-pressure option on opponents in front of Dark Samus, or as a punishment option. However, its very high ending lag leaves it easy to punish if shielded of missed.
7% (early), 10% (clean), 6% (late) A shoulder tackle with a white aura around Dark Samus. Deals more damage and knockback near the middle of the attack, KOing opponents at around 150% from the center of Final Destination, and earlier near edges. However, the early and late hits are noticeably weaker, and the move lacks combo potential.
13% (Arm Cannon), 15% (blast) Quickly thrusts her Arm Cannon forward to fire a small, electric blast. Functions similarly to Mario's forward smash, with the blast being the most powerful part of the move. It is one of the fastest forward smashes in the game, coming out on frame 10, while the blast has enough knockback to KO at around 100% from center stage. However, it is rather weak otherwise, with the Arm Cannon KOing at around 135%. It can be angled like her forward tilt, with the upward angle dealing more damage and knockback, though it can typically miss as a result; conversely, the downward angle can hit ledge hanging opponents, but deals slightly less damage and knockback. Compared to Samus' version of the move, it has slightly less range.
3% (hits 1-4), 6% (hit 5) Fires five electric blasts in an overhead arcing motion. This move works best as an anti-air attack, as its multiple hits give a good amount of aerial protection. Conversely, it is unable to hit grounded opponents unless they are close enough to Dark Samus. Compared to Samus's version of the move, however, Dark Samus can catch opponents at a lower height. It is also her most damaging smash attack, dealing 18% total uncharged. However, due to its hits being spread above Dark Samus, it can fail to fully connect if the opponent is hit from too far.
10% (front), 12% (back) A legsweep. A semi-spike with decent speed and high base knockback, allowing it to set up edgeguards and punish rolls effectively. However, it is relatively weak from center stage, with the front hit not KOing until around 200%.
10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late) A spinning roundhouse kick. Hits on both sides quickly and can autocancel with a short hopped fast fall. Its first hit also deals powerful knockback, which makes it a viable KOing option offstage or near the edge, as well as a decent combo finisher.
3% (hit 1), 1.6% (hits 2-4), 5% (hit 5) Fires five electric blasts in a slow, downward arcing motion. The first four hits drag opponents into the rest of the move using the autolink angle, with the last hit carrying the entire attack's knockback. Dark Samus' main aerial move for both combos and protection. Extremely useful as an edge get-up option or against air dodges due to its multiple hits, and using the move immediately after a short hop can hit opponents with the last hit before Dark Samus lands again.
14% (clean foot), 12% (clean leg), 9% (late) A back kick. It is fast and deals powerful knockback when sweetspotted, which makes it an excellent KOing option, especially when edgeguarding. When sweetspotted, it is among the strongest back aerials in the game, KOing at around 110% from center stage.
3% (hit 1), 1.3% (hits 2-5), 4% (hit 5) A diagonal corkscrew flying kick, hitting multiple times. It is her fastest aerial, due to coming out on frame 5. Grounded opponents can be hit by the last hitbox if Dark Samus lands while starting the move in the air, although it is difficult to do so, and risky due to the move's high landing lag. It can be used as a follow-up after a dash attack, grounded up tilt, down aerial, or down throw, all of which can be followed up with another up aerial and/or can be finished off with a Screw Attack. On stages with platforms, it even has potential for a zero-to-death when using a platform to extend the combo.
10% (early, late), 14% (clean) Swings her Arm Cannon in a downward arcing motion. Hitting with the move's trail meteor smashes opponents, while the edges of the move at the very start and end deal decent horizontal knockback. Autocancels from a short hop, and due to its relatively low ending lag, the meteor smash is excellent for starting combos on grounded opponents, much like her up tilt.
Grapple Beam 1.5% (hit 1), 3% (hit 2) Fires the Grapple Beam. A useful spacing option due to having only 8 frames of landing lag. It autocancels from a full hop and has impressive range, being the longest grab aerial in game. In addition to its recovery and spacing capabilities, it is good at setting up combos at close range upon landing, due to its low landing lag. Unlike in previous games, however, hitting an opponents causes the Grapple Beam to retract earlier, while not reducing the move's ending lag.
Grapple Beam — Fires the Grapple Beam. It has impressive range and is tied with Samus's grab as the longest tether grab in the game. However, it is one of the slowest grabs in terms of ending lag, making it very punishable if missed.
1.3% A palm strike. Has moderate damage and speed relative to other pummels.
10% Twirls the opponent overhead, then flings them forward. Although its knockback has been increased, it remains too weak for KOing at realistic percents, unless Dark Samus has rage and is at the edge of the stage.
10% Swings the opponent behind herself. Slightly more effective for KOing and setting up edgeguards than her forward throw, due to its lower launch angle.
5% (hit 1), 7% (throw) Puts the opponent above herself and blasts them upward with her Arm Cannon. Dark Samus's most damaging and strongest throw, possessing enough knockback to KO middleweights under 190% from ground level and without rage. At low percents, it can also combo into an up aerial against large characters, as well as Screw Attack against most characters, though the latter will only connect its hits reliably on a few characters.
8% Swings the opponent high above her head, then slams them onto the ground. A reliable combo starter, with its followups including a dash attack or dashing up smash at low percents, a neutral, back or up aerial up to mid percents, and a forward aerial up to high percents.
Charge Shot 5% (uncharged), 28% (fully charged) Charges a ball of energy and fires it. Boasts excellent KO potential when fully charged, and is a useful intercepting move at a low charge. KOs at 70%-110% depending on rage and the opponent's weight and DI. Can be used to break shields if used in conjunction with her neutral attack, up or down tilts, aerials, Bomb and Super Missile. When using her forward tilt to launch the opponent into tumbling, it can set up a guaranteed combo into Charge Shot regardless of the opponent's tech option, as Charge Shot will always catch their tech direction.
Missile 8% (Homing), 12% (Super) Fires a Missile, which homes in on the opponent. If the special button is tapped like a smash attack, Dark Samus will instead fire a Super Missile, which stays in place for a short while before traveling in a straight line, and deals more damage and knockback. Both variations deal low knockback, but can be used to break a shield if used in conjunction with a fully charged Charge Shot. Both Missile variations can also be used as set-ups by opening up an opportunity for a grab aerial, or Charge Shot, while the Super variation sets up better for a true combo into a forward jumping Charge Shot at high percentages. The Homing variation is also useful for catching recoveries and forcing air dodges, which can open up punishment opportunities.
Screw Attack 3% (grounded hit 1), 1% (grounded hits 2-8), 2% (grounded hit 9), 1% (aerial hits 1-12) Leaps upward to perform a high-speed somersault while discharging energy. Shoots upward if initiated from the ground, while it gains distance slower if started in the air. A useful out of shield option, due to coming out on frame 4 on the ground, and deals good knockback that can KO around 100% while near the upper blast line.
Bomb 4% (contact), 5% (explosion) Rolls into a Morph Ball and drops a Bomb, which explodes after a set time. Useful to force an opponent to shield and for edgeguarding, being capable of 2 frame punishes if timed correctly. It can also break shields depending on their health if used along with her up and down tilts or a fully charged Charge Shot.
Phazon Laser 0.5% (fringe loop), 1.5% (main loop), 2.5% (fringe blast), 5.5% (main blast) Fires a very large, bluish white energy beam. The beam can be angled vertically during the Final Smash.
Warps onto the stage from a dark portal.
Up taunt: Hovers up slightly while glowing with Phazon.
Side taunt: Spins around while glowing with Phazon.
Down taunt: Crouches down while holding her arm cannon upright. Slightly resembles Samus's taunt in Melee.
Raises her arm and lowers it in a fist bump pose, albeit with her fingers not fully enclosed to make a fist. Based off of her birth in the 100% ending of Metroid Prime.
Splits from a Dark Echo with an acrobatic cartwheel. They then levitate in a circle around an axis before recombining together. Dark Samus then poses with her free hand on her Arm Cannon, which is pointed upward. Resembles Samus's own pose in Ultimate.
Turns toward the camera while glowing with Phazon, then the camera dramatically zooms in, showing two of her eyes glowing through her visor. Resembles the SA-X's introduction in Metroid Fusion.
An intense and sinister variation of the Metroid victory theme.
Dark Samus faces off against protagonist characters while she is teamed up with dark/evil/corrupted variants of characters from their series, except for the penultimate battle, which is a free-for-all against Samus and Ridley.
1 Link Hyrule Castle Hyrule Castle (Outside) Zelda in her black costume is a CPU ally.
2 Chrom and Lucina Arena Ferox Power-Hungry Fool Robin in his white costume is a CPU ally.
3 Ryu Suzaku Castle M. Bison Stage Type B Ken in his black costume is a CPU ally.
4 Squirtle, Charizard, and Pikachu Saffron City Battle! (Team Galactic) Ivysaur in its green costume is a CPU ally.
5 Mario, Peach, and Daisy Princess Peach's Castle Main Theme - Luigi's Mansion (Brawl) Luigi in his purple costume is a CPU ally.
6 Samus and Ridley Norfair Vs. Ridley (Brawl) This battle is a free-for-all.
Dark Samus is absent from the World of Light opening cutscene, though she was vaporized and placed under Galeem's imprisonment alongside the rest of the playable fighters (excluding Kirby) when Galeem unleashed his beams of light.
Dark Samus was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and is found in The Final Battle as one of the last fighters under his command. She is one of the few obligatory unlocks, and defeating her leads to a fight with Crazy Hand and the subsequent reveal of Palutena's location.
Dark Samus's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Dark Samus in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Charging a forward smash on the Great Plateau Tower.
Dark Samus with a fully charged Charge Shot on Great Bay.
Dark Samus using her grab aerial on Palutena's Temple.
Dark Samus using her forward aerial on Dark Pit on Gerudo Valley.
Dark Samus standing beside Lunala on Spirit Train.
Dark Samus's purple costume on Lylat Cruise.
Dark Samus and Chrom on Skyloft.
Dark Samus kneeling next to her Bomb on Bridge of Eldin.
Dark Samus, alongside Little Mac and Isabelle, is one of the three playable characters who initially appeared as Assist Trophies in previous installments prior to becoming playable.
Out of these, she is the only one to be an Echo Fighter.
Dark Samus is the second character to be cloned from a female (in this case, Samus), with Daisy being the first.
Much like Daisy's base fighter, Peach, having had Daisy-based alternate costumes in all of her previous appearances, Dark Samus's base fighter, Samus, had a Dark Samus-based color scheme in Smash 4. This color was removed in Ultimate, likely to make it easier to distinguish Samus and Dark Samus.
Dark Samus, following Diddy Kong, is the second non-Japanese character to be playable in Smash Bros., and she is the first character in the series that was created by an American developer, Retro Studios.
Dark Samus is the second playable female villain, the first being Wendy.
However, Dark Samus is the first female villain to have a dedicated slot on the character select screen due to Wendy being an alternate costume for Bowser Jr.
Originally on the Super Smash Blog, Dark Samus was referred to with neuter pronouns, despite being referred to as a female in scan data in the Metroid Prime games and in previous Smash Bros. trophies. This choice may have been due to her being composed entirely of a mutagenic substance known as Phazon, and her original form, Metroid Prime, was referred to with neuter pronouns before absorbing Samus's Phazon Suit and becoming Dark Samus. This error on the blog was later corrected.
Dark Samus's Final Smash resembles Samus's fully charged Phazon Beam while in the Hyper Mode of her PED Suit in Metroid Prime 3: Corruption.
Just like fellow Metroid newcomer Ridley, Super Smash Bros. Ultimate marks Dark Samus's first playable appearance.
Dark Samus also marks the first time the Metroid series has a playable Metroid.
According to Sakurai's weekly Famitsu column, Dark Samus was added due to her popularity overseas, while Chrom was added due to his popularity in Japan.
Dark Samus is the only Echo Fighter who is a villain, as the rest of the Echo Fighters are either heroes or, in Dark Pit's case, an anti-hero.
While Dark Samus normally has a different idle stance from Samus, she will assume Samus's idle stance briefly if killed by a low-damaging attack in Stamina Mode.
All of Dark Samus' Arm Cannon-based moves (except for down tilt, up smash and forward aerial) alter the Arm Cannon to match the color of her "visor" and armor highlights.
Dark Samus's Classic Mode pairs her up with corrupted versions of fighters to fight the heroes of the respective series. The pairing choices reference a time where the fighter was possessed or brainwashed into fighting the protagonist.
Zelda fought against Link when she was possessed by Ganondorf and Malladus in The Legend of Zelda: Twilight Princess and The Legend of Zelda: Spirit Tracks, respectively.
The future Robin was possessed by Grima and fought Chrom and Lucina in Fire Emblem Awakening.
Ken was brainwashed by M. Bison and became Violent Ken in SNK vs. Capcom: SVC Chaos and Ultra Street Fighter II: The Final Challengers.
Ivysaur is the only one that was not corrupted in its game. It was likely paired with Dark Samus because it is a Poison-type Pokémon or a reference to the Dark Ivysaur card from the Pokémon Trading Card Game.
Luigi was brainwashed by Nastasia and became Mr. L in Super Paper Mario (though his costume here is based on his rival, Waluigi).
Dark Samus still runs when carrying heavy items such as a crate.
This page was last edited on April 21, 2019, at 09:31.


Serving the Greater Virginia Beach Area. Complete the form below and we will follow-up with available times and pricing information.
Window Ninjas is an experienced service industry company offering a wide range of residential and commercial exterior cleaning services. We use environmentally friendly cleaning products and are committed to having a low impact on the environment.


text:
InterWorld is a fantasy and science fiction novel by Neil Gaiman and Michael Reaves. The book was published in 2007 by EOS, an imprint of HarperCollins Publishers. It follows the story of Joey Harker who, together with a group of other Joeys from different Earths in other parallel universes, try to stop the two forces of magic and science from taking over all of the Earths in different universes.

Plot summary
Joey Harker is an average high school student living in Greenville. He has trouble finding his way around his own house, let alone the town. On a field trip set by his Social Studies teacher, Mr. Dimas, Joey finds himself lost in the city, and then enters a strange fog; when he emerges, everything has changed. All the cars are brightly coloured, and the police cars are flashing green and yellow instead of blue and red. When he goes back to his home, he discovers that he does not exist anymore; instead, there is a girl named Josephine living there. He runs outside and meets a man wearing a mirrored mask, who introduces himself as  Jay. But before Jay can explain anything, three men in grey outfits appear, standing on floating silver disks, all trying to catch Joey using silver nets. Joey runs away, and unintentionally enters the fog again.

Afraid of going back to a home where he doesn't exist, Joey decides to go to Mr. Dimas for help. Mr Dimas is shocked to see Joey, telling him that he had drowned last year and that Mr. Dimas himself had pulled Joey's body out of the river. Suddenly a woman called Lady Indigo appears in the room, bewitching Joey into following her. She is joined by two other men. One, called Scarabus, has mystical tattoos all over his body; the other, a man with transparent skin, is called Neville. They move Joey to a flying ship, the Lacrimae Mundi.

The ship teleports to Nowhere-at-all, a sort of hyperspace, and heads towards a place called "HEX Prime". Before they can reach there, Jay arrives and helps Joey escape, injuring himself in the process. Joey then opens a portal to the In-Between, a multidimensional world which only Walkers and MDLF beings (multidimensional life forms, or 'mudluffs') can enter. The In-Between is a shortcut for traveling from world to world. Jay explains to Joey that he belongs to an organization called InterWorld, whose task is to keep the altiverse in balance, by stopping the scientific force (Binary) from making worlds too scientific, while also stopping the magical force (HEX) from making worlds too magical. Jay explains that Joey has the ability to "Walk", or pass through the In-Between into other dimensions quickly and smoothly.

Re-entering the "In-Between", they meet a mudluff which looks like a bubble and communicates using colours. It appears to be trapped, and when Joey tries to free it, a giant serpent (revealed in the second book to be called a Gyradon) appears and bites Jay. The mudluff kills the serpent, but Jay is already dying. Before he dies he gives Joey a mathematical equation that will take him to Base Town, the InterWorld HQ: {IW}:=Ω/∞ (InterWorld is Omega over Infinity). The mudluff then becomes attached to Joey and he names it "Hue". When Joey reaches the HQ, he discovers that all the Walkers are copies of himself from different Earths. He now begins an intensive course studying very advanced science and magic to prepare him for his new role as a member of the InterWorld. Many of the other Joeys initially resent Joey for Jay's death, but as his skills improve they soon come round.

After a few months, Joey and four other Walkers set out on a training mission, to retrieve some signal beacons from a more scientific earth. But the earth they go to turns out to be a "shadow realm", and is in fact a trap, set by the same people from HEX who captured him earlier. Everyone on the team is captured by HEX, except for Joey, who is saved by Hue. When Joey escapes back to HQ, the leader, an old man named Joe (a.k.a. Old Man), decides that Joey is not capable of working in InterWorld, and wipes his memory of it. Joey is then sent home, where he believes that nothing has happened, but feels that something is missing. Blowing bubbles with his little brother one day, Joey remembers Hue, and all his memories of the Altiverse come back. Joey now says goodbye to his family, walks into the Altiverse again, and sets off to save his team-mates.

With Jay's words in his head and Hue's help, Joey finds the airship where his team-mates are being held, but is again captured by the HEX, and taken to meet their leader, a hideous large goblin called Lord Dogknife. In the centre of the room where his team-mates are being held is a large cauldron, where the HEX boil Walkers down to their raw essence, which is used as fuel for their transdimensional spacecraft.

Joey manages to knock the cauldron over, incinerating some of the guards in the room, and unties his friends. They escape to the engine room, which is filled with the souls from other Walkers, powering the ship. Joey and his team-mates break the jars to free the souls and shut the ship down. The engine explodes, and Joey and his team-mates plan an escape from the Nowhere-At-All through a gate which is closing quickly. Joey, however, decides he cannot leave without Hue, who had saved his life multiple times. When Scarabus and a group of soldiers come into the destroyed engine room to recapture Joey and his team-mates, J/O, a cyborg Joey, defeats Scarabus in a duel, and everyone sets off to track down Lord Dogknife.

Dogknife has meanwhile been captured by the freed souls and rendered harmless. Joey finds Hue, and despite an attempt by Lady Indigo to stop them, escapes with his team-mates through the gate and returns to the Interworld HQ.

Instead of congratulating them for their heroic work, however, the Old Man lectures them on all their wrongdoings in the Altiverse. However, he now allows Joey to stay, without wiping his memory, and soon the group sets out on another mission.

In other media
The idea of InterWorld surged in 1996, when Reaves was developing an animated series for DreamWorks. Suggesting to Gaiman an idea for a possible animated television series, they collaborated on the story and unsuccessfully tried to sell it to various studios, including DreamWorks, which was not interested. The InterWorld idea ended up as a novel that was not released until 2007.

On June 16, 2007, Neil Gaiman reported in his journal that DreamWorks Animation had optioned the book to make it into an animated feature film.

On June 21, 2016, the previous plans to make InterWorld a television series were revived by Universal Cable Productions, in association with Hamilton producer Jeffrey Seller and his partner Flody Suarez.

Sequels
The second InterWorld book, titled The Silver Dream, was released on April 23, 2013. The third and final book in the series, titled Eternity's Wheel, was released on May 19, 2015.

References

External links
 Neil Gaiman's personal web site

2007 British novels
2007 fantasy novels
American fantasy novels
Collaborative novels
Novels by Neil Gaiman
American young adult novels
HarperCollins books
Cyborgs in literature
Novels about parallel universes

redpajama_set_name: RedPajamaWikipedia


text:
Bleheratherina pierucciae is a species of freshwater silverside endemic to New Caledonia.  This species grows to   in standard length.  It is the only known species in its genus and subfamily. This species was described by Aarn and Walter Ivantsoff in 2009 with the type locality of the Tontouta River, New Caledonia,. The type was collected by Heiko Bleher and Paola Pierucci and Aarn and Ivantsoff named this species after both of them, the suffix -ae indicating Ms Pierucci's gender.

References

Atherinidae

Fish described in 2009


7.67 Click on the stars to rate this FontStruction.
Info: Created on 23rd February 2009 . Last edited on 18th June 2009.
Nice concept, but I think that U doesn´t work very well, and I don´t like Q either. Maybe there´s a better solution to that?
I like it! personally, I thought the U was fine, but I agree with funk_king that the Q is a little strange.


According to article 13 D. Lgs, 196/2003 IMPA S.p.a., as Controller, informs you about the purpose and the use of personal data, its communication and diffusion and the nature of the requested information.
c) evaluating you job application (such as evaluation of the data, educational qualifications, knowledge of foreign languages, previous professional experiences, etc.), in the event that you have voluntarily sent us your curriculum vitae through the form in the "Work With Us" section of our website.
Personal data are processed using paper and electronic supports by the internal personnel in charge. Data are stored in paper or electronics archives according to minimum security measures required by law.
Providing data for the purposes of art. 1 letter. a) above is obligatory and failure to provide will make impossible to supply the requested service/information. Providing data for the purposes of art. 1 letter. b) and c) is voluntary.
Personal data may be accessible to third parties such as information technology service providers, agents, distributors, sub-distributors, contractors and Controller's subsidiaries and/or affiliates. In such cases the Controller will take all the necessary measures to bind the third party to comply with privacy law.
5.1. Technical Cookies. This website uses technical cookies as defined by "Provvedimento del Garante della Privacy of May 8 2014". In particular this website uses: a) browsing or session cookies, which allow users to navigate and use a website (e.g. to purchase items online or authenticate themselves to access certain sections); b) functional cookies, which allow users to navigate as a function of certain pre-determined criteria such as language or products to be purchased to improve the quality of service. As per art. 122 of Italian Privacy Code and "Provvedimento del Garante dell'8 maggio 2014", for the use of technical cookies Data Subject's consent is not required.
b) Social Buttons. The social buttons are those specific buttons present on the website which show the icons of the social networks such as Facebook, Twitter, etc. and which permit users to interact with a "click" directly with the social platforms.
This website incorporates the buttons and widgets of Facebook, Google and Twitter, which lead to the installation of cookies, also profiling cookies, of the aforementioned social networks.
You have the right to obtain confirmation of the existence or non-existence of your personal data, even if not yet recorded, and the communication of the said information in an intelligible form. You have the right to obtain the following: a) the source of the personal data; b) the purpose and the means of processing; c) the logic applied if the data is processed using electronic means; d) the personal information concerning the controller, the officers in charge and the representatives nominated in accordance with Article 5, subparagraph 2, D. Lgs. 196/2003; e) the subjects or categories of subjects to whom the personal data might be communicated or who might know them being appointed as representative for the territory of the State, of officer(s) in charge or of designated person(s).


text:
Q: WebAPI APIExplorer Documentation does not pick up my Summaries comments Using http://www.asp.net/web-api/overview/creating-web-apis/creating-api-help-pages documentation guide and applied these on each public API controllers
/// <summary>
///  My own description comments
/// </summary>

but somehow NONE of my Summaries comments do get picked up by the XML generator ApiExplorer.
Any thoughts??

A: In the Solution Explorer, right click on the project and go to "Properties". In the "Build" tab check the "XML documentation file" checkbox.
Then copy the generated XML file from the bin folder into the project, commonly "App_Data" folder. Reference the file in the HelpPageConfig.cs of the Help Page MVC area. There will be a commented out line that looks something like config.SetDocumentationProvider(new XmlDocumentationProvider(
    HttpContext.Current.Server.MapPath("~/App_Data/Doc.xml"))); Change the XML file name and uncomment the line.

redpajama_set_name: RedPajamaStackExchange


Hello all my post Health Coloring Pages 13062 Decorating Ideas was posted in November 17, 2018 at 2:59 am. This has been viewed by 0 users. If you want to use this image click the download image link below to go to the download page. Right click the image and select "Save Image As" to download the Health Coloring Pages 13062 to your computer or select "Set Desktop Background As" if your browser has that capability.
The first picture is a picture Health Coloring Pages, the image has been in name Dental Coloring Pages Sheets Health Tooth Page Books, This image was posted on category : Coloring Pages , have a resolution : 688x891 Pixel. The posting entitled tips and photos, and has seen as many as 0 view by user who is looking for about Health Coloring Pages from seacrh engine.
I uploaded this post in order to provide the best for the visitors domain.com, we as administrators try Health Coloring Pages 13062 make what you are looking for, every day we will update with new posts, if you are not happy with this site I am as a human being trying to continue to do the best for you. Hopefully domain.com always assist you in finding what you need.


I have a Nextcloud server that I've connected to the Files app on my iPhone 7. I was able to navigate to a .pages files click on it (from Files) and it launched Pages and all changes were saved in place back to my Nextcloud server instead of making a local copy or a copy to iCloud for edits, which is great.
The question I have is, if Editorial is on my phone and I click on a .md (Markdown) file from the Files app, will Editorial open it? Currently when I click on a .md file it just opens up a view to a blank preview since it doesn't know how to render it. Thanks.
What the OP describes works now from iOS Files with .md files to Byword. The first time I had to explicitly share an .md file to Byword (from an iCloud directory accessed via the Files app Share/"Open in Byword"). Now anytime I tap on a .md file in Files (again, a file stored on iCloud in my case) it opens in Byword by default, I can edit it and the file remains in iCloud/Files (as far as the user experience is concerned). Edits are saved. I can open the same file up moments later in the iCloud synced folder on my Mac and the changes are there.
I'm not advocating Byword (though it is quite nice as far as it goes), I'm pointing out from their example that this is possible. I'd like to second the vote for Editorial to be able to do this. I'd like an "Open in Editorial" option in the sharing preferences (not "Copy to") in Files and then for .md files to open in Editorial by default (with edits automatically saved back to the same file in Files/iCloud). I'm not sure if what Byword has done is easy or available to other text editing apps, but I'm hoping it is because I really want to do this with Editorial.


Central Training Establishment, Air India, Hyderabad.
The Central Training Establishment is situated on the perimeter of Old Hyderabad Airport and is about 8 Kms from Secunderabad Railway Station and about 35 kms from Rajiv Gandhi International Airport, Shamshabad.
Hyderabad, the fifth largest city in India, has a salubrious climate throughout the year (mean temperature 30oC, During summer months – April to June, the maximum temperature hovers around 35-40oC, In winter, minimum temperature is about 12oC, Monsoon begins in June and lasts upto September, Evenings are generally pleasant, Rest of the year also the climate is generally pleasant.


Yanzhong Huang is a senior fellow for global health at the Council on Foreign Relations, where he directs the Global Health Governance roundtable series. He is also professor and director of global health studies at Seton Hall University's School of Diplomacy and International Relations, where he developed the first academic concentration among U.S. professional schools of international affairs that explicitly addresses the security and foreign policy aspects of health issues. He is the founding editor of Global Health Governance: The Scholarly Journal for the New Health Security Paradigm.
Huang has written extensively on global health governance, health diplomacy and health security, and public health in China and East Asia. He has published numerous reports, journal articles, and book chapters, including articles in Survival, Foreign Affairs, Public Health, Bioterrorism and Biosecurity, and the Journal of Contemporary China, as well as op-ed pieces in the New York Times, International Herald Tribune, YaleGlobal, and South China Morning Post, among others. In 2006, he coauthored the first scholarly article that systematically examined China's soft power. His book Governing Health in Contemporary China looks at health-care reform, government ability to address disease outbreaks, and food and drug safety in China.
He is often consulted by major media outlets, the private sector, and governmental and nongovernmental organizations on global health issues and China. He has also been frequently invited to speak at leading academic institutions and think tanks. In 2012, he was listed by InsideJersey as one of the "20 Brainiest People in New Jersey." He was a research associate at the National Asia Research Program, a public intellectuals fellow at the National Committee on U.S.-China Relations, an associate fellow at the Asia Society, a visiting senior research fellow at the National University of Singapore, and a visiting fellow at the Center for Strategic and International Studies. He has taught at Barnard College and Columbia University. He obtained his BA and MA degrees from Fudan University and his PhD degree from the University of Chicago.
The Sustainable Development Goals will have far-reaching implications for global health governance and challenge organizations such as the WHO, writes CFR's Yanzhong Huang.
China's advancement in the pharmaceutical sector has major implications for global health but it remains constrained by governance and other factors, says CFR's Yanzhong Huang.
Fear and overreaction to the Ebola outbreak threaten to undermine effective responses to the pandemic, writes CFR's Yanzhong Huang.
Combating Ebola: What Can Africa Learn From China?


General anything to do with Islam especially stories about the "Mothers of the beleivers"
Television I try to watch anything that uses the classical arabic to improve what i have learned inshaAllah.
sura24:46 is in your extended network.
I am a revert to Islam for 8 years now Alhamdulilah. I am a niqabi since the day of my shahadah. I am a sister who is constantly looking for ways to improve and learn about our blessed Deen.
well, Iam fine Allhamdulillah, hope you Great Insha Allah, an d i thnks for salamzzz, Jazakallahu kheir Insha Allah. take care. bye!


North America has been an economic powerhouse for more than a century now.It has continued to be on top because US, Canada and Mexico are close-knit markets. This market has benefited from some disrupting innovations, the presence of skilled workers and a strong internal market. There is no other industry apart from trucking which has benefited more from NAFTA which came into effect 23 years ago. The truck manufacturers, fleet operators grew more than 4 times ever since this agreement got underway.
Seamless freight movement is what fuels mega economies. In North America, more than 66% of the trade between the participating countries i.e US, Canada and Mexico happens via Trucks. Other modes of transportation like rail, air and pipeline cumulatively combined carry only the remaining 34% of the freight. Trucks also have a major role in multi-modal shipments, mostly providing first and last mile connectivity to factories and warehouses.
Strength in manufacturing, growing retail sales, and a slowly improving housing market are the biggest drivers of class 8 truck market. But, there are also a lot of headwinds. The fleet operators in North America have a tough job cut out on their hands. The industry is grappling with technician shortage, rising lifetime equipment ownership costs, driver shortage, upcoming GHG-2 emission and ELD mandate.
As long-haul freight continues to reduce of late, there has been a growing list of trucking companies who are opting for lower Class trucks to get their goods delivered. With digitization of supply chain, there has been a spurt in regionalisation of freight to fulfill orders in shorter times. Earlier,a truckload carrier would wait till the trailer reached its optimal capacity, now there is no time to wait. This is prompting small fleet operators, typically having 5-6 Class 8 tractors to move down a few classes and get more vehicles to augment their fleet size. This will act as a major challenge to this market.
Diesel powertrain has long dominated the trucking Industry as the most preferred propulsion choice. However, with the evolution of lithium-ion battery, mostly driven by the development of electric car market, electric trucks seem like the obvious next thing.
The idea of autonomous trucks is getting popular with every passing day but to some, it might seem far-fetched and that's where the concept of truck platooning comes in. The idea of getting goods delivered by four trucks but utilizing only one driver is actually an irresistible proposition.
The long haul class 8 trucks typically cruise at around ~1100 RPM at 65 mph but the future targets for the same speed are in the range of ~900 RPM. Engine downsizing, will be useful in every possible application if the downsized engine is making as much power and torque as it was making earlier, only with less fuel required now.
The Class 8 truck market in North America is fairly consolidated with only 5 companies making up for complete pie. Daimler is the undoubted leader in the Class 8 truck North American Market. It has held the no 1 tag for more than a decade now. Freightliner has been the unanimous choice of fleet operators across North America ,as it is cheap to buy, easy to maintain and commands a reasonable resale price even after 5 years/400K miles on the odometer. The market leader is actively pursuing autonomous technology and truck platooning in Oregon. It has also stated that the first version of the truck platooning system will have two trucks with active steering capability for the rear truck. It is also keen on launching an autonomous system before 2020.
The market size (both volume and value) of Class 8 truck market in North America in 2017-2022 and every year in between?
The impact of upcoming mandates on class 8 truck market.
The impact of renegotiation of NAFTA on Class 8 truck market.


text:
Pomnik Partyzanta, właśc. pomnik Partyzantom Bojownikom o Polskę Ludową lub pomnik Partyzantów – Bojowników o Polskę Ludową – monument znajdujący się na skwerze Stanisława Wisłockiego między ul. Smolną, ul. Nowy Świat i Alejami Jerozolimskimi w Warszawie.

Opis
Monument odsłonięto 13 maja 1962, w 20. rocznicę wymarszu oddziału Gwardii Ludowej im. Stefana Czarnieckiego pod dowództwem Franciszka Zubrzyckiego "Małego Franka", na obecnym skwerze Stanisława Wisłockiego. Rzeźba projektu Wacława Kowalika wykonana została z brązu, a cokół z granitu pochodzącego ze zniszczonego Mauzoleum Hindenburga wyrzeźbił Stanisław Żaryn. Otoczenie pomnika zaprojektowali Zygmunt Stępiński i Kazimierz Marczewski.

Pomnik upamiętniał bohaterstwo partyzantów Armii Ludowej. Rzeźbę ustawiono naprzeciwko gmachu Polskiej Zjednoczonej Partii Robotniczej. Wcześniej, w 1958, brała udział w konkursie na pomnik Bohaterów Warszawy. Nie spełniała warunków konkursu, ale została zakupiona i postawiona w obecnym miejscu. Przedstawia rannego partyzanta podtrzymywanego przez kobietę trzymającą w wyciągniętej ręce gałązkę wawrzynu i nawiązuje w swojej stylistyce do Piety.

Na cokole wykuto napis: Partyzantom – Bojownikom o Polskę Ludową. W czasie remontu pomnika w 2014 zastąpiono go nowym napisem o treści: Partyzantom walczącym o wolną Polskę w czasie II wojny światowej.

Monument ufundowali Stołeczna Rada Narodowa i Ministerstwo Obrony Narodowej.

Przypisy

Partyzanta
Śródmieście (Warszawa)
Gwardia Ludowa
Warszawa
Warszawa


2017 Murray, M., Roberts, D., & Wockel, C. (2017). Quasi-periodic paths and a string 2-group model from the free loop group. Journal of Lie Theory, 27(4), 1151-1177.
2015 Hekmati, P., Murray, M., Schlegel, V., & Vozzo, R. (2015). A geometric model for odd differential K-theory. Differential Geometry and its Application, 40, 123-158.
2014 Murray, M., & Parrott, D. (2014). James Henry Michael 1920-2001. HISTORICAL RECORDS OF AUSTRALIAN SCIENCE, 25(1), 84-91.
2013 Hekmati, P., Murray, M., Stevenson, D., & Vozzo, R. (2013). The Faddeev-Mickelsson-Shatashvili anomaly and lifting bundle gerbes. Communications in Mathematical Physics, 319(2), 379-393.
2012 Murray, M., Roberts, D., & Stevenson, D. (2012). On the existence of bibundles. Proceedings of the London Mathematical Society, 105(6), 1290-1314.
2012 Hekmati, P., Murray, M., & Vozzo, R. (2012). The general caloron correspondence. Journal of Geometry and Physics, 62(2), 224-241.
2011 Murray, M., & Stevenson, D. (2011). A note on bundle gerbes and infinite-dimensionality. Journal of the Australian Mathematical Society, 90(1), 81-92.
2011 Hurtubise, J., & Murray, M. (2011). Loop groups and holomorphic bundles. Quarterly Journal of Mathematics, 2011(1), 1-31.
2010 Murray, M., & Vozzo, R. (2010). Circle actions, central extensions and string structures. International Journal of Geometric Methods in Modern Physics, 7(6), 1065-1092.
2010 Murray, M., & Vozzo, R. (2010). The caloron correspondence and higher string classes for loop groups. Journal of Geometry and Physics, 60(9), 1235-1250.
2008 Murray, M., & Stevenson, D. (2008). The basic bundle gerbe on unitary groups. Journal of Geometry and Physics, 58(11), 1571-1590.
2005 Carey, A., Johnson, S., Murray, M., Stevenson, D., & Wang, B. (2005). Bundle gerbes for Chern-Simons and Wess-Zumino-Witten theories. Communications in Mathematical Physics, 259(3), 577-613.
2004 Murray, M., & Singer, M. (2004). Gerbes, Clifford Modules and the index theorem. Annals of Global Analysis and Geometry, 26(4), 355-367.
2004 Carey, A., Johnson, S., & Murray, M. (2004). Holonomy on D-branes. Journal of Geometry and Physics, 52(2), 186-216.
2003 Varghese, M., Murray, M., & Stevenson, D. (2003). Type-1 D-branes in an H-flux and twisted KO-theory. The Journal of High Energy Physics, 11(11), www 1-www 22.
2003 Murray, M., & Stevenson, D. (2003). Higgs fields, bundle gerbes and string structures. Communications in Mathematical Physics, 243(3), 541-555.
2003 Murray, M., Norbury, P., & Singer, M. (2003). Hyperbolic monopoles and holomorphic spheres. Annals of Global Analysis and Geometry, 23(2), 101-128.
2003 Murray, M., & Singer, M. (2003). A note on monopole moduli spaces. Journal of Mathematical Physics, 44(8), 3517-3531.
2002 Bouwknegt, P., Carey, A., Varghese, M., Murray, M., & Stevenson, D. (2002). Twisted K-theory and K-theory of bundle gerbes. Communications in Mathematical Physics, 228(1), 17-45.
2000 Carey, A., Mickelsson, J., & Murray, M. (2000). Bundle gerbes applied to quantum field theory. Reviews in Mathematical Physics, 12(1), 65-90.
2000 Murray, M., & Singer, M. (2000). On the complete integrability of the discrete Nahm equations. Communications in Mathematical Physics, 210(2), 497-519.
2000 Murray, M., & Stevenson, D. (2000). Bundle gerbes: stable isomorphism and local theory. Journal of the London Mathematical Society, 62(3), 925-937.
1998 Carey, A., Eastwood, M., Jupp, P., & Murray, M. (1998). The spherical phylon group and invariants of the Laplace approximation. Proceedings of the Royal Society of London Series A-Mathematical Physical and Engineering Sciences, 454(1973), 1255-1268.
1998 Carey, A., Crowley, D., & Murray, M. (1998). Principal bundles and the Dixmier Douady class. Communications in Mathematical Physics, 193(1), 171-196.
1997 Groisser, D., & Murray, M. (1997). Instructions and the Information Metric. Annals of Global Analysis and Geometry, 15, 519-537.
1997 Carey, A., Mickelsson, J., & Murray, M. (1997). Index Theory, Gerbes, and Hamiltonian Quantization. Communications in Mathematical Physics, 183(3), 707-722.
1997 Carey, A., Murray, M., & Wang, B. L. (1997). Higher bundle gerbes and cohomology classes in gauge theories. Journal of Geometry and Physics, 21(2), 183-197.
1997 Murray, M. (1997). A note on the (1, 1,…,1) monopole metric. Journal of Geometry and Physics, 23(1), 31-41.
1996 Murray, M., & Singer, M. (1996). Spectral curves of non-integral hyperbolic monopoles. Nonlinearity, 9(4), 973-997.
1996 Carey, A., & Murray, M. (1996). Faddeev's anomaly and bundle gerbes. Letters in Mathematical Physics, 37(1), 29-36.
1996 Murray, M. (1996). Bundle gerbes. Journal of the London Mathematical Society, 54(2), 403-416.
1995 Jones, J., & Murray, M. (1995). A note on the index bundle over the moduli space of monopoles. Communications in Mathematical Physics, 170(2), 445-451.
1995 Hitchin, N., Manton, N., & Murray, M. (1995). Symmetric monopoles. Nonlinearity, 8(5), 661-692.
1993 Murray, M. (1993). The information metric on rational maps. Experimental Mathematics, 2(4), 271-279.
1992 Barndorff-Nielsen, O., Blæsild, P., Carey, A., Jupp, P., Mora, M., & Murray, M. (1992). Finite-dimensional algebraic representations of the infinite phylon group. Acta Applicandae Mathematicae, 28(3), 219-252.
1992 Murray, M., & Rice, J. (1992). A geometric realisation of the lepowsky bernstein gelfand gelfand resolution. Proceedings of the American Mathematical Society, 114(2), 553-559.
1992 MURRAY, M., & RICE, J. (1992). A GEOMETRIC REALIZATION OF THE LEPOWSKY BERNSTEIN GELFAND GELFAND RESOLUTION. PROCEEDINGS OF THE AMERICAN MATHEMATICAL SOCIETY, 114(2), 553-559.
1991 Carey, A., & Murray, M. (1991). String structures and the path fibration of a group. Communications in Mathematical Physics, 141(3), 441-452.
1990 Carey, A., & Murray, M. (1990). Higher-order tensors, strings and new tensors. Proceedings of the Royal Society A: Mathematical, Physical and Engineering Sciences, 430(1879), 423-432.
1990 Hurtubise, J., & Murray, M. (1990). Monopoles and their spectral data. Communications in Mathematical Physics, 133(3), 487-508.
1989 Garland, H., & Murray, M. (1989). Why instantons are monopoles. Communications in Mathematical Physics, 121(1), 85-90.
1989 Murray, M. (1989). Stratifying monopoles and rational maps. Communications in Mathematical Physics, 125(4), 661-674.
1989 Murray, M., & Rice, J. (1989). The Generalised Borel-Weil Theorem and Integral Geometry. Journal of the London Mathematical Society, s2-39(1), 121-128.
1989 Hurtubise, J., & Murray, M. (1989). On the construction of monopoles for the classical groups. Communications in Mathematical Physics, 122(1), 35-89.
1988 Garland, H., & Murray, M. (1988). Kac-Moody monopoles and periodic instantons. Communications in Mathematical Physics, 120(2), 335-351.
1988 Murray, M. (1988). Another construction of the central extension of the loop group. Communications in Mathematical Physics, 116(1), 73-80.
1988 Hitchin, N., & Murray, M. (1988). Spectral curves and the ADHM method. Communications in Mathematical Physics, 114(3), 463-474.
1988 Murray, M. (1988). Coordinate systems and Taylor series in statistics. Proceedings of the Royal Society A: Mathematical, Physical and Engineering Sciences, 415(1849), 445-452.
1986 Carey, A., & Murray, M. (1986). Holonomy and the Wess-Zumino term. Letters in Mathematical Physics, 12(4), 323-327.
1986 Murray, M. (1986). A Penrose transform for the twistor space of an even dimensional conformally flat Riemannian manifold. Annals of Global Analysis and Geometry, 4(1), 71-88.
1985 Murray, M. (1985). A twistor correspondence for homogeneous polynomial differential operators. Mathematische Annalen, 272(1), 99-115.
1984 Murray, M. (1984). Non-Abelian magnetic monopoles. Communications in Mathematical Physics, 96(4), 539-565.
1983 Murray, M. (1983). Monopoles and spectral curves for arbitrary Lie groups. Communications in Mathematical Physics, 90(2), 263-271.
1982 Jarvis, P., & Murray, M. (1982). Casimir invariants, characteristic identities, and tensor operators for "strange" superalgebras. Journal of Mathematical Physics, 24(7), 1705-1710.
— Carey, A. L., Eastwood, M. G., Jupp, P. E., & Murray, M. K. (n.d.). The spherical phylon group and invariants of the Laplace transform.
— Manton, N. S., & Murray, M. K. (n.d.). Symmetric Monopoles.
1993 Murray, M., & Rice, J. (1993). Differential geometry and statistics. CRC Press.
2010 Murray, M. (2010). An introduction to bundle gerbes. In O. Garcia Prada (Ed.), The Many Facets of Geometry (pp. 237-260). United States: Oxford University Press.
1995 Atiyah, M., & Murray, M. (1995). Monopoles and Yang-Baxter equations. In Further Advances in Twistor Theory, Volume II (pp. 13-14). Pitman.
2002 Murray, M. (2002). Monopoles. In P. Bouwknegt, & S. Wu (Eds.), Unknown Conference Vol. 205 (pp. 119-135). Boston: Birkhauser.
2001 Murray, M., & Stevenson, D. (2001). Yet another construction of the central extension of the loop group. In A. Isaev, A. Hassell, A. McIntosh, & A. Sikora (Eds.), Proceedings of the Centre for Mathematics and its Applications (pp. 194-200). Canberra, ACT, AUSTRALIA: ANU, CANBERRA, ACT 0200.
2000 Murray, M. (2000). Twistor theory. In P. J. Vassiliou, & I. G. Lisle (Eds.), Unknown Conference (pp. 201-223). UK: Cambridge University Press.
1999 Carey, A., Mickelsson, J., & Murray, M. (1999). Bundle gerbes and field theory. In D. DeWit, A. Bracken, & M. Gould (Eds.), XIITH INTERNATIONAL CONGRESS OF MATHEMATICAL PHYSICS (ICMP '97) (pp. 179-185). UNIV QUEENSLAND, BRISBANE, AUSTRALIA: INTERNATIONAL PRESS INC BOSTON.
1992 Carey, A. L., Hannabuss, K., & Murray, M. K. (1992). Free fields on riemann surfaces and the spectral curves of the chiral Potts model. In J. Mickelsson, & O. Pekonen (Eds.), Proceedings of the conference on Topological and Geometrical methods in Field Theory (pp. 48-63). Turku, Finland: World Scientific.
— Carey, A. L., & Murray, M. K. (n.d.). Mathematical remarks on the cohomology of gauge groups and anomalies.
— Hekmati, P., Murray, M. K., Szabo, R. J., & Vozzo, R. F. (n.d.). Real bundle gerbes, orientifolds and twisted KR-homology.


Artgig Apps is the mobile app development arm of Artgig Studio. We're a polished team of creatives and developers, augmented by a super-talented network to handle projects of all sizes.
Artgig's core team (Matthew Kicinski, Steven Grosmark and Lis Cherry) met while working for a major U.S. educational publisher, creating, designing and developing kids games for schools. A few years later, we formed Artgig, and we've been working together ever since. Along the way, we added web designer/developer/hardhat Jim Bail.
Since starting Artgig, we've been fortunate to do some great interactive projects for an interesting range of clients, from award winning jazz musicians to worldwide educational publishers and even a presidential library – lots of custom work, lots of websites and lots of games and apps.
You can also find us on Twitter and Facebook – where we frequently post reviews, news and other insights into our adventures in the world of app development.
We invite reviews of our apps. You can find screen shots, icons and other useful images on our photobucket page. If you have specific questions, feel free to contact us.


text:
Black Hills FOX Business: The Music Room & Outside In Children's Indoor Playground
(KEVN)
By Travis Cummings
Published: Dec. 3, 2018 at 7:55 PM MST
Two musicians in Spearfish are letting their passion for music shine through by inspiring others and helping turn dreams into creations.
Whether you are a beginner or a professional, The Music Room at 931 E Colorado Blvd. in Spearfish is hoping to be a hub for innovation and practice.
The business offers half-hour music lessons in percussion and drums, guitar, piano, and also features a studio where artists can come and record.
Management says they educate more than 70 young people per week and say because support for music in school is scarce, they are glad to be a hub for learning.
"When kids come in here and they see people in the recording studio able to record the stuff that they've written, uh they kind of see that the process to get there is the lessons and they come in and they're like 'man I want to do that, I want to be in the studio someday and were like well, we can get you there," said Caleb Garza, manager of The Music Room.
"Whether you've not ever played music before or you're a profession, we wanted to create a place where you could come and have something available to you whether it's beginner lessons or studio work," said Adam Jones, owner.
To learn more about The Music Room and what it offers, call
605-717-PLAY or check them out on Facebook at the Music Room.
It is paradise for the little ones and parents. Plus, a place for these two outdoor enthusiasts to share their love for the Black Hills.
Mother of two, Taryn Pike, and her business partner Kelsey Demers are the owners of the new Outside in Children's Indoor Playground sitting at 544 Century Rd. in Rapid City.
The 5,000 square-foot space is broken up into infant and toddler areas. There are some walking toys and soft play items for kids under one, and then a 20 by 24 play structure that can engage up to 50 kids at a time. There is also a coffee bar and snacks to keep parents and caregivers happy. Between the numerous activities available and space for parties, Pike and Demers say its the perfect medium for good fun and connectivity.
"To give them a place to go during the cold winter months or even in the Summer months when the weather isn't cooperating. To be able to come indoors, use your imagination, play unrestricted, and give another option for parents to engage with each other as well," said Pike said.
Outside In is open seven days a week. To check out their hours and affordable membership options, stop by, give them a call, or visit their website at www.outsideindoorplay.com
www.outsideindoorplay.com

redpajama_set_name: RedPajamaCommonCrawl


Chocolate for breakfast?! Why have I waited so long to have chocolate granola in my life? What better way to start your day than with chocolate…and almonds! This Chocolate Almond Granola is full of nutritious ingredients and they all taste delicious because they are coated in a rich and delicious chocolatey mixture and baked to crisp perfection. I'm pretty sure I have my breakfast planned out for the next few months now.
This decadent granola makes for the perfect midday snack to curb your afternoon munchies yet it's something that is fancy enough to serve up at a holiday get together, like a Mother's Day Brunch. It's so easy to make and it's one of those recipes you'll want to make again and again. It's so good you may even find yourself eating it for dessert! Now how often do you choose granola over ice cream? For me never, but with this that changed because it happened.
Instead of leaving this just a plain chocolate granola I chose to add almonds to this granola not only for their wonderful flavor and crunch but also for their amazing nutritional value. And yes, because chocolate and almonds just go together like salt and pepper. I used Fisher's brand almonds in this recipe because it's a brand I trust and I love that they are one of the only brands of recipe nuts made entirely without preservatives! They are the perfect addition to this granola and this granola is the perfect addition to your mornings, so make yourself some soon! You'll be so glad you did, it might even make rolling out of bed at 6:00 am a little easier when you know what breakfast you've got to look forward to!
The most decadent granola you'll ever have! This chocolate granola makes the perfect breakfast or midday snack and it's easy to prepare. Made with nutritious oats, flax and almonds.
Preheat oven to 325 degrees. Line a 18 by 13-inch rimmed baking sheet with parchment or brush pan lightly with coconut oil. In a large mixing bowl toss together oats, almonds and flax seeds. In a separate small mixing bowl whisk together melted coconut oil, honey, brown sugar, cocoa, water, vanilla and sea salt. Pour cocoa mixture over oat mixture and toss well until evenly coated. Spread into an even layer on prepared baking sheet. Bake in preheated oven 35 minutes, tossing once and returning to an even layer halfway through baking (it won't be crisp until it cools). Cool completely then sprinkle chocolate chunks over granola. Store in an airtight container.
Sarah: What can be substituted for the coconut oil?
Carole: I use apple juice and honey in place of the oil in my granola recipes. Offers light sweetness, and browns very nicely. Just an idea.
For 5 1/2 cups of oats I use 1/2 cup of apple juice concentrate mixed with 2 Tbs. honey.


Having no association with any of today's more fashionable diseases and because its lack of mood-enhancing characteristics renders it of no interest to the recreational enthusiast, the man in the street will probably be unfamiliar with the name of Co-beneldopa. No, not a former Derby winner, but a drug used exclusively in the management of Parkinsonism. An apparently dull, workaday sort of pill, lacking the cachet of the more glamorous celebrity medications and certainly harbouring no aspirations to rival the mass appeal of the top illegal substances, you would not really expect it to engender much in the way of passion and excitement on a Saturday afternoon in Clapham High Street and yet, as we shall see, in the right circumstances it has the capacity to surprise with an abundance of sporting possibility.
Until recently I was barely aware of its existence, but fortunately Albert Harness has a near-encyclopaedic knowledge of all things pharmaceutical and once again his inestimable intellect was called upon to save the day and once again, well, we'll come to that.
Parkinson's disease, though usually associated in the collective consciousness only with quivering, malodorous geriatrics, hence its lowly status languishing in the relegation zone of the charity league's second division, can and does afflict those of more tender years and a few weeks ago we encountered one of the unfortunate few as he floundered helplessly on the pavement like a gormless haddock flapping about in the bottom of a boat, poleaxed by the big P on the day of the Grand National.
As a general rule I allow myself to be guided by an instinctive tendency to avoid whenever possible the company of those who habitually spend their time horizontal on a public thoroughfare, and while I appreciate that theoretically there may be a sound and compelling reason for adopting such a posture, beyond the usual alcoholic over-indulgence, this is about as commonplace as a penalty shoot-out at Royal Ascot. However, Senor Pablo de Noce, for such was his name, displayed a cavalier disregard for the ancient customs of Ambulanceland and turned out to be something of a very rare bird indeed, what with his fully paid-up membership of the Young Parkinsonians and his fondness for lying about in the street without the assistance of strong drink. Most notably, though, he was a punter of a most amiable and sporting disposition and, as such, representative of a species teetering precariously on the cusp of extinction.
Shortly after lunch, Albert and I had been prised from our armchairs to respond to a call from a disgruntled female who had complained of having to step over the recumbent form of a drunken Spaniard who was impeding her progress between the post office and the off licence, and as we approached we naturally assumed that Pablo was just another of the innumerable itinerant Iberian inebriates passing through the parish in the ceaseless quest for oblivion and had decided to take forty winks on the pavement before embarking upon the next leg of his interminable odyssey. But on closer examination that familiar sensation of uncertainty began gnawing away at the old innards.
For a start, he looked a little too well dressed, too well laundered, and we could detect about him none of that ripe, tangy aroma of fermenting compost that usually oozes liberally from the pores of the man whose life's work it is to drink; and although he was obviously incapable of speech, there was a certain spark of intelligence and awareness about the eyes, which shone far brighter than the glazed and vacant bloodshot yellow orbs of the standard Clapham tramp.
As we pondered these baffling discrepancies, we happened to observe through the window of the nearby bookmaker's several faces taking an unduly keen interest in our professional ministrations and we heard raised voices and witnessed animated gestures reminiscent of a lively mid-week crowd at Kempton Park or Catford Stadium and sensed with the unerring antennae of the seasoned ambulanceman that here, quite literally beneath our noses, was a potential earner, so Albert ambled into the shop to investigate.
Reputed to sport the largest trousers south of the river, Willie Welch, like all successful bookmakers, is nobody's fool, and there are only two possibilities, both slender, of ever getting the better of him. You can experience a streak of extremely good luck and then make real the impossible dream of the gambler by stopping while you're ahead, or you can somehow achieve the enviable but unlikely position of possessing greater insight than Willie concerning some event upon which he is prepared to take a bet. He will, though, to his credit, give you a price on almost anything and as long as the favourite hasn't romped home, you'll probably never find him more amenable to an unusual wager than on the afternoon of the National.
Albert emerged a couple of minutes later from the emporium of turf accountancy accompanied by the proprietor himself, closely followed by a small crowd of assorted sportsmen eager for some action and bearing the news that he'd placed a pony for each of us at eleven-to-two on our boy getting to a seat in the ambulance within ten minutes under his own steam. If we could persuade Pablo de Noce to get to his feet and walk in the right direction, climb a couple of steps and just sit down, we stood to win two hundred and seventy-five pounds between us.
Although it failed to register at the time, this constituted an unprecedented and historic moment in the annals of the Public Health Service – a performance target actually worth striving to achieve.
The general consensus within the shop, Albert reported, had been that Pablo, who'd staggered in there about ten minutes earlier requesting a glass of water, had little chance of making it to his feet unaided for several hours, never mind walking twenty feet to the ambulance, on account of him being about as sober as a pickled gherkin and drugged to the eyeballs to boot. The assembled punters and the crafty old bookmaker himself had stood and watched as he'd swallowed some pills shortly before collapsing to the ground, hence the generous odds. Frowning with perplexed trepidation at Albert and wondering what had possessed him, in light of this information, to place such a hopeless dead cert loser of a bet, I visualised our hard-earned cash being swallowed into the fathomless darkness of the back pocket of those unconscionably enormous trousers. By way of reassurance, I received one of Albert's familiar sly winks and he opened his hand to reveal the packet of medication he'd fished from the pocket of Pablo's jacket before entering the shop: Co-beneldopa, 50 mg.
The stout bookmaker clarified the simple rules of this strictly amateur contest - no physical assistance, no financial incentives - before handing his stopwatch to an impartial bystander who was to act as umpire and official timekeeper; and raising a grubby handkerchief above his head with ironic solemnity, he brought the totally oblivious Pablo de Noce under starter's orders. A respectful hush fell over the course as we waited for the off. The flag came down, the race was on, and pandemonium duly ensued.
It seemed that the smart money was on Pablo continuing to play the role of an unmoving carcass for at least the next ten minutes, and the vociferous throng exhorted him in no uncertain terms to stay put. The crowd grew quickly, drawn by the irresistible pull of some impromptu sporting action, like a fight in a school playground. Willie moved among them drumming up business, while Albert and I squatted beside our boy and willed him to recover the use of his limbs, which, unknown to the baying multitude, is just the effect Co-beneldopa will have on the person rendered immobile by Parkinson's. But would its magic work quickly enough? The tension looked set to become unbearable.
After a couple of minutes, much to the consternation of the crowd, Pablo sat up and made a courageous if unintelligible effort to speak and I tried to engage him in conversation to get him focused and determined and instill in him the will to win. To do this, I adopted Healthcare Professional Tone No. 7: Matey Cajolery, urging and wheedling in that well-practised and inappropriately familiar fashion, as if we'd been at school together, and I saw his mouth twitch slightly in response, though whether with the makings of a smile or a grimace of distaste was hard to say, but I was sure the light of understanding shone in his eyes and I convinced myself that he was on our side and we were going to win.
The minutes seemed to fly by and my emotions swung like a pendulum between the jubilation of imminent victory with each of Pablo's noble attempts to stand and the crushing despair of certain defeat as he crashed painfully back to the floor. "Crawl, Pablo, crawl!" I screamed at him, still unsure of his grasp, if any, of the English language. He favoured me with a broad, imbecilic grin and rose to a kneeling position, swaying like some rare and delicate Japanese grass caressed by a coastal breeze, smiling stupidly with inflated pride at his achievement, before plummeting headlong once more to the pavement to a huge round of applause and joyful whooping and cheering.
His hands were raw by now, the knees of his trousers ragged and bloody, and I suspected his nose had been broken at least once, but still I urged him to greater efforts, any professional concern for his wellbeing having long since been devoured by the desire to win a few quid. "Come on, Pablo!" I screeched. "Get up! Get up!" And then he was on his feet, decidedly unsteady, but nevertheless standing upright.
"Two minutes!" called the timekeeper and the crowd went wild, pressing in on the tottering, disoriented athlete, shouting into his face, commanding him, begging him to fall. He swayed and staggered off course, his arms windmilling to keep himself balanced. The open back doors of the ambulance beckoned, just ten feet away now, only three steps to climb.
Dazed and confused, he plodded forward, dragging his feet with a great effort, so agonisingly slowly I could hardly bear to watch. He reached out for one of the handrails at the back of the van, missed it, and stumbled sideways. A huge cheer rang out and he seemed bewildered, having lost his bearings. I screamed at him to go right, go right! Whether he understood or not, I don't know, but he lurched to the right anyway and made another grab for the rail. This time he got hold of it and clung on with both hands.
"One minute!" the timekeeper called out and the volume of the crowd reached an extraordinary new level. Pablo, spurred on by the commotion, attempted to lift one foot on to the first step. He got his right foot on it and hauled himself up by the rail. The seconds were ticking away and somehow he got up to the next step, listing from side to side, but still clinging on. As he got a foot on to the top step, he tried to stand upright and turn to acknowledge the crowd, losing his balance as he did so, but still holding on to the rail.
Then he turned and raised both hands above his head in a victory salute, laughing with a childlike joy, weeping with pride, completely overcome with emotion, as if he'd single-handedly won the World Cup for his country; and then he pitched head first on to the road, smashed his skull open and lay still. At this dramatic spectacle, the crowd went into a frenzy of ecstacy, laughing and cheering, applauding and chanting, dancing and hugging each other. And then the timekeeper blew the whistle and it was all over. We'd lost the bet.
Poor Pablo. He'd tried so hard, given everything he had for us, but like all effort, all endeavour, ultimately it was for nothing. We lifted him on to our stretcher and drove him to the discreet brick building at the back of St. Bernard's, where Bill Bones rolled up his sleeves and attended to the necessary while Albert and I drank tea and played cards; then we put the yellow bags on a barrow and pushed it round to old Sam Furness, who helped us throw them into the roaring flames of the hospital's ancient incinerator.
We stood outside and watched in silence as the smoke rose from the chimney, a fragile grey plume, torn and twisted, its atoms dispersed upon the blustery spring wind; not destroyed, we told each other, but rearranged like the letters of an anagram and, who knows, given the infinity of Time, maybe one day to be realigned.


unstable. It should appear in testing in about 3 days.
enabled web apps, and displays information about enabled services.
Please try out these new features and share any feedback that you have.
* Added loading icon for additional busy operations.
* networks: Add batctl as dependency, required for batman-adv mesh networking.
* Fixed checking restricted usernames.
* Display error message if unable to set SSH keys.
* Flush nscd cache after user operations to avoid some types of errors.
* Adopted to using SHA256 fingerprints.
* Sort items for consistent display.
* Handle new uid format of gpg2.
* Fixed handling of unavailable imported domains.
* minetest: Fixed showing status block and diagnostics.
* Switched base template from container-fluid to container. This will narrow the content area for larger displays.
* Plinth is now able to run as "plinth" user instead of root user.
* ikiwiki: Allow only alphanumerics in wiki/blog name to avoid invalid paths.


Whether you're looking for functional shelf space or just a spot to display your trophies and favourite decor, this Bari bookcase gets the job done. A beautiful geometric design gives this bookcase its distinctive look and perfectly frames your belongings. The rich, coffee bean finish inspires warmth and sophistication. And since it's made from lightweight MDF, you can easily move the shelf when it's time to rearrange the living room.
The geometric style of the shelves looks great with any decor.
A rich, coffee bean finish brings warm and sophistication to your space.
Medium density fibreboard makes the bookcase relatively lightweight.
Strong and comforting like a steaming cup of coffee in the morning, this dark brown hue infuses your living space with warmth and energy.


I thought I'd take this week's #FridayFavorites a different route. I am going to focus on some of my recent favorite YouTube videos/ documentaries. I am normally not a huge movie fan (I have a hard time sitting still and not wanting to multitask for the entire span of a film), but these are short and sweet. So, let's get into them!
I first heard about this documentary on Kelly Roberts' podcast when she was interviewing one of the FAN-FREAKIN'-TASTIC runners who was featured, Devon Yanko. The hubby enjoys trail running (and has even mentioned the possibility of one day running an ultra) so I thought I'd be able to talk him into giving this film a watch.
On June 25, 2016 a collection of trail and ultra runners toed the line at the historic Western States 100 Mile Endurance Run running from Squaw Valley to Auburn. Among the 350+ were 4 women vying for the win and a coveted top 10 finish which is recognized annually at this prestigious event. This is a story of their 100 mile journey of which the great Ann Trason compares to living a "life in a day".
The hubby and I both really enjoyed this one. It's about an hour long, but well worth your time! I think sometimes folks who don't run (or don't run insanely long distances) forget how not only physically taxing it can be, but also mentally exhausting! I appreciate that they shared the highs and lows on the journey!
I have "known" about November Project for a long while now. I've got some amazing friends who are an integral part of the movement and can't help but talk about it's awesomeness. Although the closest tribe to us is about an hour away, we were able to hit up a workout when we were in Vancouver for SeaWheeze in August.
The documentary film is only about 30 minutes long but will take you in-depth into the lives of 8 athletes who collectively tell the story of community, identity, and why it matters to be a part of something transformative. November Project, the Free Fitness Movement that started in Boston that is now taking over the world, is simply the vessel for these stories.
The hubby liked it so much he was trying to talk me into heading down to San Diego the following morning (but at that point it was already pretty late in the evening so I couldn't "just show up"). I'm so excited there's talk of occasional North County workouts - crossing our fingers the attendance is good and we can get something up here more frequently!
And while we're on the NP train, we might as well keep it going! The hubby was told about this talk by a friend (and I actually knew about it because a friend of mine was there). It is by one of the co-founders of November Project, Brogan Graham. I follow Brogan on social media, so I sort of feel like I know him (isn't social media weird like that?!), but it was awesome to hear him speak for an extended period of time... and not just on NP but on MAKING MOMENTS!
I think what I love most about this (and the November Project movement in general) is that it's all about connection! Sure, the workouts are great and you can get in a good sweat, but the camaraderie and love for one another (no matter your fitness level or walk of life) is what I think grows this crazy tribe of folks!
Have you seen anything great on YouTube lately?
I'll have to check those out. I watch TED talks on you tube and that's about it.
I loved Life in a Day, and if you haven't seen it you should watch A Decade On. It was also shot at Western States last year and it's SO good.


Throughout the year I make small charity donations, for example in response to specific sponsorship requests from friends. However, it's in December in the run up to Christmas that I make the biggest donations. Since 2007 I've been asking readers for charity suggestions (see Christmas charity donation posting category), and just because I'm now a retired blogger, I don't see any reason not to do a post here asking for suggestions. So all suggestions still welcome. I won't get round to making the donations before Friday 16th December 2016, so any comments made before then will be taken into account :-).
In the end, I decided to support some of the charities that I supported last year. Coming from a medical family, I guess Médecins Sans Frontières (UK charity number 1026588) is my favourite charity, so this year I gave them £1k. Apart from that, I also gave £0.5k to each of GMFA (UK charity number 1076854), Food Cycle (UK charity number 1134423), Against Malaria Foundation (UK charity number 1105319) and Shelter (UK charity number 263710).
As I was making these donations, it occurred to me that much of the work that these charities do relates to addressing the symptoms of problems rather than their causes. For example, MSF works in war zones and with refugees, but who is working to prevent the wars and the refugees that accompany them? Addressing the causes of problems would be better than treating their symptoms, but I guess that's a much harder thing to do :-(.
i seem to remember you laughed at my suggestion a few years ago that you sponsor an organ pipe !
for another slightly offbeat suggestion ... and considering the grimness of 2016 events ... how about Unlock Democracy ?
Thanks for your suggestion Close Encounters, however my Christmas Charity donations have to be to registered charities. And Unlock Democracy doesn't seem to be a charity :-(. Maybe one day I'll make a donation so something that you recommend!


1 Rules of the peoples clinic.
peoples clinic is a high-level clinic. Look at all the benefits of peoples clinic and make the right choice.
Rules of the peoples clinic.
Only first-class specialists work in our clinic. Each doctor has a specialized education. Every doctor has an impressive work experience. Our specialists constantly improve their qualifications and study innovative methods of treatment. Therefore, the doctors at the peoples clinic are professionals in their field.
To become a patient peoples clinic you only need to make an appointment to see a doctor.
In peoples clinic there are discount programs. Check with administrators.


The perfect pants for a pirate/peasant, renaissance costume or if you want some nice cool, comfortable pants! Pants have rope ties at bottom of leg for easy sizing and are made with natural, breathable cotton - amazing fabric!. They look awesome with boots! Great for Pirates, Medieval Costumes and other Scallywags! Pants have draw-strings at the waist and have elastic for an easy fit!


text:
Q: playing video When internet doesn't exist I am developing android application about VideoPlayer. I play video on the internet,but I want to do play When android device doesn't connect to the internet. I think like that firstly I install video from intrnet in to the application and if internet exist on the device it plays from internet,but When internet doesn't exist it should be play in application How can I do this? My code is below
public class AndroidVideoPlayer extends Activity implements
        SurfaceHolder.Callback, OnClickListener {
WakeLock wakeLock;

MediaPlayer mediaPlayer;
SurfaceView surfaceView;
SurfaceHolder surfaceHolder;
boolean pausing = false;;

Timer timer;

int maxVolume = 50;

int userInteractionTimeout;

Button sound;

int currentVolume;

String url = "http://www.androidbegin.com/tutorial/AndroidCommercial.3gp";

/** Called when the activity is first created. */

ConnectivityManager cm;

NetworkInfo activeNetwork;
boolean isConnected;

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setVolumeControlStream(AudioManager.STREAM_MUSIC);
    requestWindowFeature(Window.FEATURE_NO_TITLE);

    getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
            WindowManager.LayoutParams.FLAG_FULLSCREEN);

    try {
        // REQUIRES ROOT

        Build.VERSION_CODES vc = new Build.VERSION_CODES();
        Build.VERSION vr = new Build.VERSION();
        String ProcID = "79"; // HONEYCOMB AND OLDER

        // v.RELEASE //4.0.3
        if (vr.SDK_INT >= vc.ICE_CREAM_SANDWICH) {
            ProcID = "42"; // ICS AND NEWER
        }

        // REQUIRES ROOT
        Process proc = Runtime.getRuntime().exec(
                new String[] {
                        "su",
                        "-c",
                        "service call activity " + ProcID
                                + " s16 com.android.systemui" }); // WAS
                                                                    // 79
        proc.waitFor();

    } catch (Exception ex) {
        // Toast.LENGTH_LONG).show();
    }

    setContentView(R.layout.main);

    cm = (ConnectivityManager) getApplicationContext().getSystemService(
            Context.CONNECTIVITY_SERVICE);

    activeNetwork = cm.getActiveNetworkInfo();
    isConnected = activeNetwork != null
            && activeNetwork.isConnectedOrConnecting();
    Log.i("@mle", "" + isConnected);

    PowerManager powerManager = (PowerManager) getSystemService(Context.POWER_SERVICE);
    wakeLock = powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK,
            "Full Wake Lock");

    sound = (Button) findViewById(R.id.btn_volume);
    sound.setOnClickListener(this);
    sound.setVisibility(View.VISIBLE);
    sound.setBackgroundColor(Color.TRANSPARENT);

    // AudioManager audio = (AudioManager)
    // getSystemService(Context.AUDIO_SERVICE);
    // currentVolume = audio.getStreamVolume(AudioManager.STREAM_MUSIC);

    /*
     * timer = new Timer(); timer.scheduleAtFixedRate(new TimerTask() {
     *
     * @Override public void run() { if (userInteractionTimeout == 15) { //
     * Do your @Override
     *
     * timer.cancel(); Intent intent = new Intent(getApplicationContext(),
     * MainActivity.class); intent.putExtra("EXIT", false);
     * intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
     * startActivity(intent);
     *
     * } userInteractionTimeout++; } }, 0, 1000);
     */

    getWindow().setFormat(PixelFormat.UNKNOWN);

    // Displays a video file.
    VideoView mVideoView = (VideoView) findViewById(R.id.videoview);

    // String uriPath = "android.resource://com.example.anket1/"
    // + R.raw.ucz_video;
    // Uri uri = Uri.parse(uriPath);
    // mVideoView.setVideoURI(uri);

    // mVideoView.requestFocus();

    if (isConnected == true) {

        DownloadFromUrl(url, "file");

        /*
         * mVideoView.setVideoPath(url);
         *
         * mVideoView.start();
         *
         * // video finish listener mVideoView .setOnCompletionListener(new
         * MediaPlayer.OnCompletionListener() {
         *
         * @Override public void onCompletion(MediaPlayer mp) { // not
         * playVideo // playVideo();
         *
         * mp.start(); } });
         */

    }

    else {

        String uriPath = "android.resource://com.example.anket1/"
                + R.raw.ucz_video;
        Uri uri = Uri.parse(uriPath);
        mVideoView.setVideoURI(uri);
        mVideoView.start();

        // video finish listener
        mVideoView
                .setOnCompletionListener(new MediaPlayer.OnCompletionListener() {

                    @Override
                    public void onCompletion(MediaPlayer mp) {
                        // not playVideo
                        // playVideo();

                        mp.start();
                    }
                });
    }

}

@Override
protected void onResume() {
    // TODO Auto-generated method stub
    super.onResume();
    wakeLock.acquire();
}

@Override
protected void onPause() {
    // TODO Auto-generated method stub
    super.onPause();
    wakeLock.release();
}

@Override
public boolean onTouchEvent(MotionEvent event) {
    int eventaction = event.getAction();

    switch (eventaction) {
    case MotionEvent.ACTION_DOWN:

        Intent intent = new Intent(getApplicationContext(),
                MainActivity.class);
        intent.putExtra("EXIT", false);
        intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
        intent.addFlags(Intent.FLAG_ACTIVITY_NO_ANIMATION);
        startActivity(intent);

        break;

    /*
     * case MotionEvent.ACTION_MOVE: // finger moves on the screen break;
     *
     * case MotionEvent.ACTION_UP: // finger leaves the screen break;
     */
    }

    // tell the system that we handled the event and no further processing
    // is required
    return true;
}

public String DownloadFromUrl(String DownloadUrl, String fileName) {

    File SDCardRoot = null;
    try {
        SDCardRoot = Environment.getDataDirectory();
        File files = new File(SDCardRoot + fileName);
        int sizeoffile;
        if (!files.exists()) {
            File root = android.os.Environment.getDataDirectory();

            File dir = new File(root.getAbsolutePath());
            if (dir.exists() == false) {
                dir.mkdirs();
            }

            URL url = new URL(DownloadUrl);
            File file = new File(dir, fileName);

            /* Open a connection to that URL. */
            URLConnection ucon = url.openConnection();
            sizeoffile = ucon.getContentLength();
            Log.d("SIZEOFFILE: ", sizeoffile + " BYTE");
            /*
             * Define InputStreams to read from the URLConnection.
             */
            InputStream is = ucon.getInputStream();
            BufferedInputStream bis = new BufferedInputStream(is);

            /*
             * Read bytes to the Buffer until there is nothing more to
             * read(-1).
             */
            ByteArrayBuffer baf = new ByteArrayBuffer(5000);
            int current = 0;
            while ((current = bis.read()) != -1) {
                baf.append((byte) current);
            }
            /* Convert the Bytes read to a String. */
            FileOutputStream fos = new FileOutputStream(file);
            fos.write(baf.toByteArray());
            fos.flush();
            fos.close();
        }
    } catch (IOException e) {
        e.getMessage();
    }

    return SDCardRoot + fileName;
}

/*
 * @Override public void onUserInteraction() { // TODO Auto-generated method
 * stub super.onUserInteraction();
 *
 * userInteractionTimeout = 0;
 *
 * // Log.d(LOG_TAG,"User Interaction : "+userInteractionTimeout);
 *
 * }
 */

@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
        int height) {
    // TODO Auto-generated method stub

}

@Override
public void surfaceCreated(SurfaceHolder holder) {
    // TODO Auto-generated method stub

}

@Override
public void surfaceDestroyed(SurfaceHolder holder) {
    // TODO Auto-generated method stub

}

@Override
public void onClick(View v) {
    // TODO Auto-generated method stub

    switch (v.getId()) {
    case R.id.btn_volume:

        Intent pas = new Intent(getApplicationContext(),
                SetVolumeLevel.class);
        startActivity(pas);

        break;

    default:
        break;
    }

}

A: If internet available then first download video, you can use below codes:
public String DownloadFromUrl(String DownloadUrl, String fileName) {

    File SDCardRoot = null;
    try {
        SDCardRoot = Environment.getExternalStorageDirectory();
        File files = new File(SDCardRoot+fileName);
        int sizeoffile;
        if(!files.exists())
        {
            File root = android.os.Environment.getExternalStorageDirectory();

            File dir = new File (root.getAbsolutePath());
            if(dir.exists()==false) {
                dir.mkdirs();
            }

            URL url = new URL(DownloadUrl);
            File file = new File(dir, fileName);

            /* Open a connection to that URL. */
            URLConnection ucon = url.openConnection();
            sizeoffile = ucon.getContentLength();
            Log.d("SIZEOFFILE: ", sizeoffile+" BYTE");
            /*
             * Define InputStreams to read from the URLConnection.
             */
            InputStream is = ucon.getInputStream();
            BufferedInputStream bis = new BufferedInputStream(is);

            /*
             * Read bytes to the Buffer until there is nothing more to read(-1).
             */
            ByteArrayBuffer baf = new ByteArrayBuffer(5000);
            int current = 0;
            while ((current = bis.read()) != -1) {
                baf.append((byte) current);
            }
            /* Convert the Bytes read to a String. */
            FileOutputStream fos = new FileOutputStream(file);
            fos.write(baf.toByteArray());
            fos.flush();
            fos.close();
        }
    }
    catch (IOException e) {
        e.getMessage();
    }

    return SDCardRoot+fileName;
}

Then Just check if internet available then play over internet else play the video that already on your sd.

A: Determine if You Have an Internet Connection
There's no need to schedule an update based on an Internet resource if you aren't connected to the Internet. The following snippet shows how to use the ConnectivityManager to query the active network and determine if it has Internet connectivity.
ConnectivityManager cm =
    (ConnectivityManager)context.getSystemService(Context.CONNECTIVITY_SERVICE);

NetworkInfo activeNetwork = cm.getActiveNetworkInfo();
boolean isConnected = activeNetwork != null &&
                  activeNetwork.isConnectedOrConnecting();

Please check docs before asking on stackoverflow :-)
Cheers !
source : http://developer.android.com/training/monitoring-device-state/connectivity-monitoring.html