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Posted inArt Reviews Weekend
Earned Magic: Alison Hall's Deceptive Monochromes
by Thomas Micchelli June 27, 2015 October 22, 2015
Alison Hall, "Brooklyn Nocturne XI, Smiling" (2015), oil, graphite and Venetian plaster on panel, 9 ½ x 7 ½ inches (all images courtesy Steven Harvey Fine Art Projects)
Alison Hall's small, smart, monochromatic panels are clear, compact and not at all what they seem. The artist's devotion to geometry appears to leave nothing to chance; barely discernible gridded patterns lock down the composition, and the uniform darkness of the blue or black surfaces does little to lure you in. But if you stop and count to ten — which should give the paintings enough time to work on you — everything changes.
The façade of self-discipline and asceticism, which calls to mind Sol Lewitt and Ad Reinhardt, slowly dissipates into lush, translucent washes and softly opaque patches of paint. Ruled graphite lines, arranged in short vertical intervals, in crosses, or in the illusionistic "tumbling blocks" design (also known as "cubework" or "boxes") found on 19th-century American quilts, anchor the picture plane, but in quirky groupings that provide an enlivening, silvery counterpoint to the monochromatic fields.
Alison Hall: East of Blue at Steven Harvey Fine Art Projects is the artist's first solo exhibition in New York City. According to the gallery's press release, these graphite marks derive "from Giotto's star covered ceiling and the diamond patterned floor of the Arena Chapel," but identifying their specific reference points isn't necessary to sense that Hall's abstractions, rigorous as they are, reach beyond the formal interaction of line, color and space.
The depth of their engagement with history, however, is communicated solely through formal means. The vertical lines and crosses are allusions to the eight-pointed asterisks signifying stars on the Arena Chapel's ceiling, but their emphasis is placed not on Giotto's stars in themselves, but on the diamond-shaped grid in which the stars are set, thus substituting a geometric system for the iconography of heaven or sky.
Similarly, the chapel floor, which is made up of six-pointed stars composed of diamond shapes and parallelograms — itself quilt-like in its design — is reinterpreted as the tumbling blocks motif, which is also composed of diamond shapes and parallelograms, but to a very different effect. Your perception of the stars on the floor remains two-dimensional, while the tumbling blocks conjure an ever-ascending stepwise progression.
The gallery statement refers to the graphite lines as "stitch-like structures," which, along with the allusions to quilting, bring into the conversation the assertively feminist (or queasily essentialist, depending on your point of view) term "women's work," though I don't believe that the connection is intended. Still, there is something unquestionably demystifying about the scale and simplicity of Hall's work in comparison with its myth-making source.
There's certainly a deeply felt relationship between them — the luminous indigo paintings in the show, all from a series called Brooklyn Nocturne, are especially evocative of Giotto's ceiling — but as the title of the series suggests, Hall's celestial clouds of pigment are equally part of the present moment, resulting in a simultaneity that twins then and now — the artist's historical awareness interlaced with Giotto's modernity — which speaks to an uncommon understanding of how abstract painting can be used.
The gallery statement cites Agnes Martin, Stanley Lewis, James Bishop and Blinky Palermo as other influences, a roster that "reflects her interest in the poetic notions of opposing dualities that weave time together in the history of painting." The dualities in Hall's work are straightforward — color and line; geometry and nebulousness; graphite and paint — but, despite their often asymmetrical relationships, they interact within a network of correspondences where no one element dominates.
Alison Hall, "East of Blue" (2015), oil, graphite and Venetian plaster on panel, 27 ½ x 22 inches
This is especially remarkable given the filament-like character of the graphite, which is able to hold its own against dense fields of color that, in a number of pieces, squeeze the linear clusters into the center of the panel or shove them to the sides.
In "Brooklyn Nocturne XIV, Dear Miss Emily" (all the paintings are dated 2015), the short graphite verticals occupy squarish shapes in each of the four corners, and in "Brooklyn Nocturne XI, Smiling," the lines, now forming crosses, float within a rectangular window just above the panel's midsection.
In each of these paintings, the oil and graphite sectors reinforce one another's physicality as they underscore their opposing approaches to mark making — the stroke versus the line — in a deliberate mismatch that generates a tensile state where the surface texture appears to quaver between the lithic and the vaporous.
In other works the areas of pure color are diminished but no less potent: in "Brooklyn Nocturne XVII, Al and The D," the vertical lines form a large X that takes over much of the panel's center, where V-shaped color fields confront it on four sides. The exhibition's title painting, "East of Blue" (which is, in fact, black, as well as the only composition to employ the tumbling blocks concept) features a swatch of flat black paint, tilted on a diagonal, in the upper left quadrant. The black paint breaks through the silvery graphite mesh like a hole in a screen door, but the opacity of the paint is such that the swatch, rather than recede into a void, clings to the picture plane just as tenaciously as the graphite lines.
The intricate balance achieved by these forces, which swap the traditional figure/ground relationship for a patchwork of simple and complex parcels of pigment, indirectly calls attention to the hierarchies between the pictorial and decorative elements in Giotto's work. By restricting her allusions to the floor and ceiling of the Arena Chapel, Hall would seem to disavow the heroic paradigm of Western painting even as she channels its living tissues through the work of an artist like Agnes Martin. The paintings in this show are neither appropriations nor homages; they are the sensitively discerned extractions of a specific formal essence. Their cool, understated magic isn't borrowed but earned.
Alison Hall: East of Blue continues at Stephen Harvey Fine Art Projects (208 Forsyth Street, Lower East Side, Manhattan) through July 31.
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Tagged: Alison Hall, Reviews, Steven Harvey Fine Art Projects, Weekend
Thomas Micchelli
Thomas Micchelli is an artist, writer, and co-editor of Hyperallergic Weekend. More by Thomas Micchelli
One reply on "Earned Magic: Alison Hall's Deceptive Monochromes"
Inde says:
I find it very disturbing that the painting you used as your review's introduction is in a shape and size that has nothing to do with the original! ~ This is very misleading! ~ Alison Hall didn not paint her "Brooklyn Nocture XI, Smiling" in a horizontal format! So what is your reason for showing it that way and not in its Vertial shape? ~ Who makes that decision at Hyperallergic? ~ If you did that to my painting I would be very upset! ~


Who are these guys in burgundy and gold and what did they do to the Redskins?
This is looking like the Dallas game. Early turnovers by the D. Can the O capitalize?
Did they trade Kirk to the Colts and change his name?
Luck doing his best Griffin impression.
That was on the OL and not holding the ball correct?
We are so bad at taking advantage of takeaways.
Only one third and ten plus converted this season. Pa-the-tic.
Why even have that route? Geez.
Andrew Luck is holding the ball too long!!
2 takeaways. 2 3 and outs.
Two turnovers and just 3 points! That's awful!!!!
Bad hold on Kerrigan. They missed that one.
I knew I should have started Fleener on my fantasy team. Doggone it.
11 games into the season...is anyone really surprised at this point how bad these guys are?
Oh well.... It was fun for a minute while the Colts were toying with us.
Go back to Gruden's "Hello" conference when he was hired, and he's not tied to that philosophy.
He's supposed to be a Whatever Works guy.


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1 injured in Boca Raton shooting
Neighbor hit in crossfire during robbery attempt
Updated: 8:42 PM EDT Apr 6, 2015
One person was taken to the hospital Sunday night after being shot.Authorities said a man was returning home from work just before 8:30 p.m., when he was approached by unknown suspects in the 9000 block of Majorca Place in Boca Raton.MOBILE/TABLET USERS: Watch the ReportIn an attempt to protect himself, he showed a handgun. During the course of the attempted robbery, he discharged his firearm and the gunfire accidentally struck a nearby neighbor.Jacqui Kubinec lives down the street.She said it was a crazy scene in front of the shooting victim's home."His wife started freaking out obviously and his daughter was there," Kubinec said. "She's about my age, (his daughter is) about 6-years old and (the victim is) bleeding everywhere."The victim was airlifted to a local hospital for treatment. They are expected to live.Investigators said he is stable and is expected to make a recovery.They said the men who tried to rob the homeowner got away.
BOCA RATON, Fla. —
One person was taken to the hospital Sunday night after being shot.
Authorities said a man was returning home from work just before 8:30 p.m., when he was approached by unknown suspects in the 9000 block of Majorca Place in Boca Raton.
In an attempt to protect himself, he showed a handgun.
During the course of the attempted robbery, he discharged his firearm and the gunfire accidentally struck a nearby neighbor.
Jacqui Kubinec lives down the street.
She said it was a crazy scene in front of the shooting victim's home.
"His wife started freaking out obviously and his daughter was there," Kubinec said. "She's about my age, (his daughter is) about 6-years old and (the victim is) bleeding everywhere."
The victim was airlifted to a local hospital for treatment. They are expected to live.
Investigators said he is stable and is expected to make a recovery.
They said the men who tried to rob the homeowner got away.

redpajama_set_name: RedPajamaCommonCrawl


Renny has over 25 years experience in the industry and works on full-service corporate, milestones and weddings.
"Incredible!!! I can not let this day go by without thanking you for all that you did to make Amy and Matt's wedding day the happiest day of their lives! We all have had so much fun reflecting and sharing stories and memories of the entire weekend and our hearts absolutely burst when we picture that AMAZING room full of beauty, warmth, love, entertainment, and such incredible happiness!!
A party at my house in my garden (or on a beach….either one is pure happiness) with my friends and family. Drinks flowing. Kids running around laughing. Bottles of empty wine on a big long farm table. Family style platters of food passed around the table. Strings of café lights stretch across the yard. Lanterns filled with chunky candles. No one wants to leave. Warm summer night.
My mom's paintings. A pink glitter jacket my mom made in the 60's. Bliss Weddings & Events.
Not following anyone else's lead. Setting my own path. Realizing my own visions and dreams and making them happen. Having fun practically anywhere.
Who is your present hero?
Martha Stewart. She can take one thing…either a food or craft or décor and turn it into 6 different things. I am in awe of her tenacity and gumption and ability to keep recreating herself and brand.
What is your MUST HAVE for a celebration?
Great friends and family. Laughter…belly hurting laughter and lots of it. Anyone willing to let their hair down and shake it up a bit. Candles. Gorgeous flowers. Incredible and interesting food. Lots of fun hand shaken cocktails. Pretty china and linens. Spirited and soulful music and BEING YOURSELF and possessing your OWN STYLE.
Founder and president of internationally acclaimed, Bliss Weddings & Events, Renny Pedersen is a dreamer and a creator to her core. Recognized by Grace Ormonde, Martha Stewart, Brides, Sophisticated Living, and the Knot for her visionary concepts and flawless execution, her company is considered one of the most sought after in the world.
As young as ten years old, Renny conceptualized and executed her first venture, the "RenCare SkinCare" product line. Her ease of ambition quickly synced with her eye for design, surrounded by the colorful swatches, fabric textures and design boards of her mother's successful interior design business -- of which she would later partner in.
Enamored by all the arts, her creative aspirations expanded into cuisine. Following culinary school, she continued to "think big" catering high-end events for 10 to 10,000 guests. This led to a position working for the biggest event planning company in Chicago, orchestrating the city's largest corporate events and most prestigious social soirees.
One specific event, however, would become the single most important of Renny's life--planning and designing her own dream wedding. It was then that Renny realized she had found her perfect fit. Since then, Renny and her team of top-notch, creative talent have designed hundreds of the highest caliber weddings and events in Chicago and beyond.
After 25 years establishing industry relationships with respected vendors of all levels, she also launched sister event planning company, Wrap-it-up. With its "à la carte" approach, Renny is now able to expand her services and scope to a larger array of event and party planning needs.


Choose your own adventure—and save!—when you book one of our entertainment combo packages. Book a 2 night stay at Red Roof Inn & Suites Pigeon Forge - Parkway and select tickets for your event of choice, all for one convenient price. Good for a Deluxe 2 Queen Beds room (double occupancy).
*Based on availability. While supplies last. No refunds or cancellations. Blackout dates apply (5/25/18-5/27/18, 8/31/18-9/15/18, 12/21/18-1/1/19). Must book 2 or more nights in order to receive these great deals. Based on attraction availability. Must book deal 48 hours before arrival date to allow ample time to secure tickets and reservations to show/attraction.


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Jose Mourinho backs Real Madrid legend Luis Figo's bid to oust FIFA president Sepp Blatter
JOSE MOURINHO has backed Luis Figo's shock bid for FIFA President, claiming it is "a step forward for football."
By Joe Short
16:07, Wed, Jan 28, 2015
Luis Figo (left) with challenge Sepp Blatter (right) for the FIFA presidency
Former Real Madrid and Portugal star Figo is challenging Sepp Blatter, who is standing for a fifth term as president of world football's governing body.
Figo joins Prince Ali of Jordan, head of Dutch football Michael van Praag and former Tottenham player David Ginola in the race against Blatter.
And Mourinho insists his compatriot has the credentials to oust 78-year-old Blatter.
"Luis Figo's candidacy is a great step forward for football. His career over many years grants a better future for FIFA," Mourinho said.
"I believe in his character and determination, as well as his passion for the game. He will be a President focused on football and its general improvement, acting closely with all Federations."
I'm delighted to announce my candidacy for the FIFA Presidency. Football has given me so much during my life & I want to give something back
— Luís Figo (@LuisFigo) January 28, 2015
I thank the Associations that have shown their support and I look forward to explaining in detail my programme and my vision for football
When announcing his run for president, Figo blamed FIFA's ailing reputation as his drive to get into office.
"Football has given me so much during my life and I want to give something back to the game," said Figo.
"I look at the reputation of Fifa right now and I don't like it. Football deserves better. In recent weeks, months, and even years, I have seen the image of Fifa deteriorate.
"As I speak to many people in football - to players, managers and association presidents - so many of those people have told me that something has to be done."
All potential candidates must register their intentions to run by Thursday's deadline.
UEFA not just backing Van Praag
FIFA shamed as World Cup investigator Michael Garcia QUITS job
FIFA prepared to publish 'appropriate' World Cup bidding report
Prince of Jordan to RIVAL Sepp Blatter for FIFA presidency
Cristiano Ronaldo beats Lionel Messi and Manuel Neuer to win third FIFA Ballon d'Or award
FIFA block Hatem Ben Arfa deal with Nice
FIFA Chelsea FC


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Apple Watch's emergency SOS feature saves car crash victim
Apple Watch Chargers, Docks & Accessories - griffintechnology.com
The SOS feature of the Apple Watch saved the life of a 22-year old student when he met with an accident
by Anks Mantri
April 30, 2017 at 12:07 PM April 30, 2017 at 12:07 PM
Apple Watch is popular with consumers as it helps track their health and fitness levels. Apart from these, the smartwatch is equipped with an SOS feature that can aid one in an emergency as a 22-year-old college student from Maryland discovered recently. For Casey Bennett, his Apple Watch was literally a life savior when the student met with an unfortunate accident.
What happened to Bennett?
The incident happened on April 6 when Casey was hanging out with his friends. They went to Target and got a bag full of jelly beans before heading toward the campus.
After dropping one of his female friends, Casey was driving home when his Jeep was hit by another car.
Casey's vehicle flipped over badly, resulting in the airbags getting deployed. He found himself dangling from the front seat with the seat belt holding him. His iPhone fell from the center console of the jeep, directly on his nose. While he was trying to figure out how to get out from the mangled car, he pressed the side buttons of his Apple Watch for around six seconds. The incident happened near one of the busy intersection in Catonsville.
Apple Watch the savior
What happened when Casey did this was that the SOS feature on the device activated. It automatically called 911 and the smartwatch also sent a text to all the emergency contacts on his list.
Apple Watch informed the recipients about the emergency and his location.
According to him, someone else had called 911 and informed them about the accident. After six minutes, the team came to the spot. The firefighters helped him to climb through the sunroof of the tilted jeep and he was taken to the ambulance.
The emergency message which was sent from his smartwatch had already alerted his father who was near his home.
He rushed to the location to meet him and accompanied Casey to the hospital. Due to the accident, which kept him restrained to the front seat, Casey suffered a bruise on his chest. He also hurt his knees after getting hit by the side door.
Emergency feature
The emergency SOS feature was introduced for the smartwatch in 2016, with the watchOS 3 update.
By holding the side button on the wearable for a few seconds – like Casey did – one can alert 911. One need not go via several apps to alert one's emergency contact that they are in a concerning situation. After the incident Casey sent a message to Apple's CEO Tim Cook, thanking him for including the emergency option in the Apple Watch. Apple responded that they were glad he was safe.
Anks Mantri
Read more on the same topic from Anks Mantri:
Twitter reaches 330 million monthly users in its first-ever profitable quarter Facebook's Workplace boasts 30,000 organizations as its users Apple plans to steer clear of edgy content for its TV debut in 2019
Blasting News recommends Tom Brady might do a Michael Jordan, analyst Tony Romo predicts Buccaneers fans beg Gisele to allow Tom Brady to play one more season Gisele reacts to Tom Brady's gratitude post to Buccaneers and fans: love and prayer Evans wants Tom Brady back next season: 'The best player ever, one of the best teammates' iPhone 7S & iPhone 8 could possibly see the same release date Rumored Moto E4 Plus appears in leaked images


Produced by the San Bruno AYSO, the Turkey Tournament is an annual tournament held on Thanksgiving weekend. The tournament consists of teams in the U10, U12 and U14 brackets for the AYSO Extra Program, and AYSO All Star Teams.
Palo Alto teams competed in several brackets.
Led by Jim Smith and Jim Pflasterer, the Unknown Thunderbolts is a combination of the two Elite Teams (the players who were still in town and able to commit the weekend). Taking the runner up championship position behind the first place, Sunnyvale was a tremendous accomplishment for this, "last minute" team.


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Home Perspectives Long night's journey into day
Long night's journey into day
Jeffrey Rose
I recently attended a protest rally against Benjamin Netanyahu in front of the Chicago hotel where he was speaking. There were almost 200 activists present, many of them Palestinian, but also a sizeable contingent of Jews, organized by the group Not In My Name. I am Jewish American and was carrying a double sided poster stating "Stop the Land Grab" and "Oslo = Apartheid, No Justice, No Peace" I have been trying to come to terms with the march ever since.
There was a man holding a placard for a free Jerusalem represented by a crescent and a cross. As I proceeded with the other protesters, slowly moving along in oval formation, my eyes kept drawing back to this sign. Here I was chanting No Justice, No Peace, Stop Killing Palestinian Women and Children, and eventually considering his warcrimes at Qibya and Chatila, I even sloganeered Sharon to Hitler, albeit uneasily. At the same time, I kept looking at the sign expressing the peaceful desire for a Jerusalem of Christians and Muslims. Perhaps that meant a Jerusalem for Palestinians only? Eventually, I asked the two young men who had received the sign from the older man originally holding it, "Is there a place for the Jewish star on your sign?" I explained I understood their grievances against displacement and occupation by Israelis (I had made another sign, Israel, Acknowledge the 1948 Massacres), but insisted there had ALWAYS been Jews in the holy city. He wholeheartedly agreed that there was room in Jerusalem for Jews and Palestinians to live in peace together, and I let it go.
I entered back into the oval procession. Soon I was speaking with an older Christian-American man from Naperville (suburban Chicago) who had been to Israel more than once. He opined that much of the American support for Israel was due to guilt over the Holocaust, but stated flatly that there remains plenty of Anti-Semitism in America. In my life, I have been called Jew either in anger or envy by purported friends in a such a tone that replacing the ethonym with Christian or Catholic and the same inflection can't convey the ignorance and malice behind the intent.
As I left the demonstration there were two young Arab men speaking with a middle-eastern looking woman in Arabic. One man was speaking loudly and I strained to understand any of the words. He mistook my interest for comprehension and told the woman, "See, he understands!" He then asked me to repeat what he said, and I asked what the words meant. "The Jews are dogs", he barked. Stunned, and accompanied by my sign, I let him know he was talking to one. I and asked him if there was a place for Jews, who want to leave peacefully among their Arab neighbors, in his Palestine. He heartily replied, "yes, of course" and as we looked each other in the eyes, he shook my hand up and down many times with the vigor one shakes an infant or a large egg. I think he will remember our encounter.
It isn't hard to understand this young man's rage. There are Israeli's who are sympathetic to the Palestinian, cause, but at the same time accept no responsibility for turning their fellow countrymen into refugees. It audaciously always boils down to security, and we Jews certainly have a pathological need to feel secure, not the least reasons among which is the Holocaust. I was speaking with a Sabra friend, and asked him, "why did Jews have to declare a state in 1948 when we only owned six percent of the land?". He answered me, his voice almost breaking, "Why do you think?" As a long standing American Jew, I obviously had unknown relatives who "turned to wreaths of smoke beneath a silent blue sky" during WWII. I remember always, and my heart beat with envy towards Yarom who lost family members he could name
He told me that all the Right's fears in Israel are coming true. They were against giving Palestinians guns in the Oslo treaty, because they would use them against Israelis. (Who fired first last September?) He looked at me incredulously when I explained that this was to maintain the Palestinian police force against its own population. "But they were doing all of Israel's dirty work for them, its like getting the Black Baptists to arrest the Black Nationalists." "They let them all out of jail," he replied. "And if we didn't build private access roads for Jews only in the West Bank they would shoot us" Considering the skyrocketing number of settlements and settlers during the Oslo period, it would take the will of Gandhi not to be tempted. It also requires the temerity of Icarus to be surprised.
Jewish education and Israeli myth building contribute to our ignorance about Palestine. Most Jews and some Israelis I know agree on these "facts." Israel agreed to the UN 1947 partition of Palestine into two states while the Arabs balked at it. Palestinian Arabs then united with surrounding Arab states under the Grand Mufti of Jerusalem to strangle the incipient Jewish state and they encouraged Palestinians to flee their homes to make way for the invading armies; however, Israel prevailed against the vastly superior force arrayed against it. After the war, Arab countries and the Palestinians refused to acknowledge Israel's existence.
It's a tough neighborhood as every Israeli leader before Begin and to Barak has stated. I always wondered where this rabid fount of Arab Anti-Jewish Semitism sprung from when the two cultures has always coexisted. Maimonides was the doctor for an Egyptian Caliph. The Golden Age in Spain was a Jewish-Arab renaissance. Indeed many Jews in the 17th century thought Shabetai Zevi was the Messiah until he converted to Islam. There had always been Jews and Arabs living peacefully together in the Hold Land until Zionist times. Why was there a massacre of Jews in Hebron in 1929? Why did the Grand Mufti supposedly tour Auschwitz with Himmler? Certainly this is more than sufficient reason to establish a Jewish homeland as a refuge from pogroms and persecution. I remember.
But I know now, that Israeli peacefulness and Arab intransigence are mirror image distortions of each other. Respected Israeli historian Simha Flapan debunked the founding myths of the Jewish state in his landmark book The Birth of Israel: Myths and Realities (New York, 1987). Some of the refutations include David Ben-Gurion himself who rejected the partition in 1937 when the issue was raised stating "it is only the beginning of full redemption and the most powerful lever for the gradual conquest of all Palestine."
As for the Palestinians uniting under the Mufti, Ezra Danin, a Zionist Arab-affairs expert observed in January 1948 "the majority of the Palestinian masses accept the partition as a fait accompli and do not believe it possible to overcome or reject it." Indeed Ben-Gurion spurned pragmatic efforts by Palestinians to reach a modus vivendi because "Zionist expansionism would be better served by leaving the leadership of the Palestinians in the hands of the extremist Mufti than the hands of a 'moderate' opposition."
Needless to say the Arab states were united only in their individual land grabs and Israel opted to cut a secret deal with TransJordan's King Abdallah to divide Palestine between them. (The agreement was never formalized because Ben Gurion intended to expand the Jewish State's borders beyond the Partition Resolution boundaries tacitly agreed on with Abdallah) The Palestinian leader, Husseini (the Mufti), was Abdallah's main obstacle to annexing territory allotted by the UN for a Palestinian state. Abdallah regarded the Mufti, not the Jews, as his main enemy and encouraged the Zionists to "deliver heavy blows" against him".
When the Arab armies did finally attack, Abdallah "honored his commitment not to disturb the creation of the Jewish state" thus making a critical contribution to the Israeli victory. The invading armies of the other Arab states sought, not to abort the creation of a Jewish state, but rather to check the grandiose territorial ambitions of Abdallah and his imperialist British mentors.
As for the Arab states refusal to recognize Israel, they signed the protocols to the UN-sponsored peace negotiations in Switzerland and "accepted the legitimacy of the UN Partition Resolutioné, abandoned the idea of Palestine as a unitary Arab state, accepted the reality of Israel and agreed to solve the dispute by political means." The real obstacle to an Israeli-Arab peace accord was the Zionist leaderships refusal, first to accept even token responsibility for the refugees' plight, and second to return any of the conquered territories not included in the partition plan.
Ben Gurion "was determined to impose armistice treaties by military force rather than agreement," so much that he peremptorily dismissed the extraordinary offer by Syria to absorb and resettle 300,000 (one half) of the refugees. "Flapin cites another Israeli historian, "Syria gave Israel every opportunity to bury the hatchet and lay the foundations for peaceful coexistence. If the overtures were spurned, the fault must be sought not with Syria, but with Israel."
The conundrums multiply. I was taught in Sunday School that Arabs refused to settle the Palestinians in their borders and wanted maintain their status as refugees to nurture their hatred towards Israel so they would be in a state of perpetual war. Perhaps Ben-Gurion feared the Palestinians less if they were in refugee camps and with no military that might want revenge. Is that a tacit admittance of responsibility or fear of the stateless and damned? After all, didn't Hitler want to kill all the Jews so no descendants could seek vengeance?
So the tawdry tale continues. If the PLO, which didn't exist until years after the 1948 war, denied the right of Israel to exist, can Israeli's now commit to understand this was the case of "an eye for an eye" and is no sense a disproportional response considering the Israeli refusal to acknowledge the existence of a Palestinian people and their efforts to thwart resettling them?
I work with a Russian Jewish woman who lived in Israel for ten years. She told me, confidentially of course, that "Arabs are animals," although she didn't know any, and not like the many Arabs we work with here in the office. My Sabra friend doesn't know any Arabs either. According to Ha Aretz newspaper, only three percent of Israelis learn Arabic in school. One would think that after expropriating falafel and hummus from the Arabs as their own native cuisine, not to mention their ill-acquired houses and olive groves, Israelis would have some sense of appreciation for the culture of the native population they displaced. This is like invading Mexico, populating it with Taco Bells and not learning Spanish. Ariel Sharon admitted in a recent Ha Aretz interview that he was jealous of Palestinians, because they know how to share their food and have a sense of generosity whereas it seems Israelis do not. So it seems, we must vanquish those we seek to emulate.
The idea of Jewish superiority has always been troublesome to me. I always thought we had such regard for other cultures and peoples since we were always a minority in "other peoples countries." Weren't we instrumental in the civil rights movement and the founding of the NAACP? I went to a meeting of the American Jewish Committee (influential and wealthy Jews) meeting on the subject of Black/Jewish relations about ten years ago. I was dumbfounded there were no African-Americans there, and asked the keynote speaker, "why?" He responded, "we're here to talk about them not to them," and then launched back into his soliloquy "first they were 'coloured' then 'negro' now they're African-American." I was pained to remind this eminent Jewish-American that every group has the right to self-definition, and it is Paternalism of the worst sort to deny them this Freedom of Speech enshrined in the Declaration of Independence
The powers that be are never happy then the mouth it feeds bites the hand that feeds it. White plantation owners justified slavery because the "sons of Ham" were destined to be slaves when they were merely making excuses to enrich themselves by the blood, sweat and tears of people they had the historical circumstance to control. We Americans demanded obedience to the "great white father" from the hoards of "child-like native savages" when we ordered them to move and move and move in order to appropriate their lands. To ease the facile consciences among us and promote fanaticism, we concocted the pseudo-religious self-serving ideology Manifest Destiny to bring to fruition a country from "sea to shining sea".
Palestinian concepts of land ownership were not all together different from that Native Americans. Prior to the Ottoman Land Code of 1858, both were undeeded, communal, and multigenerational. In fact, most land in Palestine was unregistered. The Land Code Act mandated registration in the name of individual owners of agricultural land. "The new law meant for the first time a peasant could be deprived not of title to his land, which he rarely held before, but rather the right to live on it, cultivate it and pass it on to his heirs which had formerly been inalienable. Under provisions of the 1858 law, communal rights of tenure were often ignoredéInstead, members of the upper classes registered the land as theirs and the fellahin (peasants) often discovered they had ceased to be land owners when the land was sold to Jewish settlers by an absentee landlord. The lands' Arab cultivators were being dispossessed and replaced by foreigners who had overt political objectives in Palestine."
Unfortunately, this land dispossession didn't end with the nineteenth century. One Palestinian-American I spoke with at the anti-Netanyahu rally, (he thought I was Arab and I thought he was Jewish) was born in America in 1948. His parents had the optimistic naivete to purchase two apartment buildings and a small orchard in Jaffa in 1946. He is a well-educated suburban American with Jewish friends (I wonder if they ever talk politics?) who wants to right what he believes is a historical injustice.
When the head of the religious Shas party calls Arabs "snakes and crocodiles", and the Israeli government acquiesces to the settlers , there is something rotten in the state of Zion. It is not only Rabbis in Israel that seem to have the deplorable smug confidence of purported divine infusion. The local Lubavich Rabbi tells me with certainty that the anthropomorphic image of God is a Jewish man with a beard, just like him, he assures me while tugging it.
He also made sure there was a twenty foot menorah in the middle of a Christmas display in downtown Chicago. This seemed more aggressive than ecumenical. After all Tanya (mystical doctrine of Chabad Lubavich interpreted from Kaballah and the Bible) teaches that the souls of Jews originate in Malchut of Azilut, the dimension of the ruling kingdom of the highest emanation of God. Non-Jewish souls, it states, originate in the sitra-ahra, which means the "other side" and also the evil inclination. Does anyone care to hear its views on women? This fanaticism isn't confined to our most learned.
An American Mulatta woman I met during the first Intifada in Hebrew class and who later discovered she was half-Jewish, was having an affair with her Orthodox Rabbi. I arrived in class one day extremely angry over some brutal murders of Palestinians in Jerusalem. She told me that killing an Arab, in that situation, would hasten the arrival of the Messiah. She intended to move to Israel and wanted me to grow payess (Hasidic sideburns) and move there with her. This lunatic may now be a settler.
Why are we paying heed to these nut case Jewish Pat Robertsons? "The Talmud comments harshly that the people of Jerusalem were punished because they judged only in accordance with the laws of the Torah and did not advocate leniency." For this the Second Temple was destroyed. Some people never learn. Let's remind these land hungry spiritual miscreants of the biblical injunction "Justice, justice shall thou pursue." The sages say the reason the word justice is repeated twice in this biblical dictum is to admonish Jews from becoming too universal in their deeds for justice to the exclusion of Jews or too particular in quest for justice to the exclusion of non-Jews. Golda Meir said that the war will end when "the Palestinians love their children more than they hate us." Besides being a racist comment, it is inaccurate. The war will end when Jews love the Palestinians more than they love their land.
Some Israeli press is calling for a second expulsion of Palestinians. The first Nakba (catastrophe), was 1948 when the Palestinians were driven from their homes. Many fled for their lives and with good reason. Not far from Jerusalem, there used to be a village named Deir Yassin. "For the entire day of April 9, 1948, Irgun and LEHI soldiers lined men, women and children up against the walls and shot them. [This] shocked Jewish and world opinion alike, drove fear and panic into the Arab population and led to the flight of unarmed civilians from their homes all over the country."
Not long ago at a Not in My Name conference, I met a Palestinian-American man who is designs the integrated circuits used in computers. He was mild mannered and soft spoken as he said to the audience "my mother is a survivor of Deir Yassin." I couldn't have been more astounded if he told me she survived Auschwitz. He drove over an hour to show solidarity for this Jewish group who was reaching out to him, and even offered to go on the lecture circuit again, after ten years, to help get out the message of peace.
We spoke later at length, and he informed me that although he grew up in Kalamazoo Mi. (as did I), he spent ten months in an Israeli jail for agitating for Palestinian rights. Did he use harsh words? Did he have guns or explosives? His case was taken up by a prominent civil liberties lawyer in Israel who is an Auschwitz survivor. His daughter shares her name. I recently received an e-mail from him saying that we all need to work together for peace. Many people would be happy to see a Cross, a Crecent and a Star on a sign saying Welcome to Jerusalem .
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Delusional Expectations
How Sharon and the Likud Party nurtured the rise of Hamas...
Might is not always right
Congress, Bush-Cheney Gang & the "Shadow Government"


Established in 1973, Meta is well established and carries the prestigious position of one of the world's largest motorcycle security manufacturers. Founded and based in Italy, with an annual turnover of over 80 million Euros it's easy to see how they can keep busy a team of over 100 skilled design engineers, with the sole task of consistently improving their product range. This is good news for us and even better news for you.
Their technical skill and track record for perfection and reliability are almost certainly key reasons why they are the chosen suppliers of security for Yamaha and Suzuki – worldwide!
Its not just Meta's size that's impressive – their media coverage is unrivalled: In 2004, the Rider Power Survey voted Meta "Best Brand" and if you thought it couldn't get any better than this, in the same year Fast Bike magazine told the world at large that they only ever use Meta, as they never let you down.
It doesn't stop there; in November 2004, Bike magazine gave Meta's Thatcham 2-1 upgrade system, the M357TV2-1, a 4 star rating, it then scored 99% in an MCN survey just a few months later!
In fact, Meta has the support of almost every bike magazine in circulation today.
So, what is it that makes Meta's motorcycle security systems so special?
The first thing that most people will look at is the price, especially whilst we are living in such financially turbulent times and with Meta's Thatcham alarms coming in at just £279 and £299 including VAT and mobile installation, they're already off to a great start. However, those in the know will also pay very close attention to the current draw that the alarm takes from the bikes battery. Well, perhaps even more attractive than the price is the fact the current drain is actually NIL when in sleep mode!
So when you consider that Meta's pedigree makes them possibly the most serious contender, then that the price and ZERO current drain are unbeatable, why would anyone consider buying anything else?
If its features you want, well Meta's alarms offer a whole host of these two. For example, both of Meta's insurance approved alarms also have the ability to house the bikes ignition key so there's no need to carry a key ring around with you. Both alarms are weather and vibration resistant, so no matter how wet it gets out there and how hard your ride your machine, Meta will continue to provide reliable and effective security, without any reliability issues today or tomorrow.


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When a ball is thrown inside a mocking bus, does its kinetic energy depend on the speed of the bus? Explain.
Yes, the kinetic energy of the ball thrown inside a moving bus depends on the speed of the moving bus. This is because the speed of the bus adds up to the speed with which the ball is thrown inside the moving bus.
For instance, If the bus is moving at a speed of 24 km/hr and a person inside the bus throws a ball with a speed of 26 km/hr in the same direction as that of the motion of the bus. Then, for a person inside the bus, the K.E= 1/2 x m x (24)2. But, for a person who is static and is outside the bus, the K.E of the ball=1/2 x m x (24+26)2. Hence, the motion of the bus affects the K.E of the ball.
PREVIOUSA man X goes to the top of a building by a vertical spiral staircase. Another man Y of the same mass goes to the top of the same building by a slanting ladder. Which of the two does more work against gravity and why?NEXTA bullet of mass 15 g has a speed of 400 m/s. What is its kinetic energy? If the bullet strikes a thick target and is brought to rest in 2 cm, calculate the average net force acting on the bullet. What happens to the kinetic energy originally in the bullet?
NCERT | Energy and Its Type45 mins
Smart Revision | Master Work and Its Concepts47 mins
Foundation | Rapid Fire Quiz36 mins
A bullet of mass 15 g has a speed of 400 m/s. What is its kinetic energy? If the bullet strikes a thick target and is brought to rest in 2 cm, calculate the average net force acting on the bullet. What happens to the kinetic energy originally in the bullet?
A car is accelerated on a leveled road and attains a speed of 4 times its initial speed. In this process, the kinetic energy of the car:
B. Becomes 4 times that of initial kinetic energy
C. Becomes 8 times that of initial kinetic energy
D. Becomes 16 times that of initial kinetic energy
Can any object have momentum even if its mechanical energy is zero? Explain.
If we know the speed and mass of an object we can find out its kinetic energy.
When velocity is halved, its kinetic energy becomes 1/4th.
A 1 kg mass has a kinetic energy of 1 joule when its speed is:
When the speed of a moving object is doubled, its :
Calculate the kinetic energy of a body of mass 50 Kg moving with a velocity of 50 cm


PhD student Hua Gong, who is also an author on the paper, looks at a 3D-printed microfluidic device.
Hua Gong is the BYU Ph.D. student who spearheaded the experimental work that made possible the 3D printing advances. Bryce Bickham, a BYU undergraduate, also played a key role in the research. Bryce, who just finished his freshman year, took on the challenge of digging through a 20-volume set of books detailing the spectra of possible resin materials. Nordin said Bryce found the perfect material thanks to his weeks-long effort in the BYU library. Hua then used this material to make a successful 3D printer resin.
A team of Brigham Young University engineers and chemists has created an inexpensive silicon microchip that reliably detects viruses, even at low concentrations. It's a step forward in the movement to make a "lab on a chip."
A new study by Brigham Young University researchers on the virus behind nearly half of all cold infections explains how and where evolution occurs in the rhinovirus genome and what this means for possible vaccines.


Metformin and saxagliptin are oral diabetes medicines that help control blood sugar levels.
Metformin works by decreasing glucose (sugar) production in the liver and decreasing absorption of glucose by the intestines. Saxagliptin works by regulating the levels of insulin your body produces after eating.
Take metformin and saxagliptin with food.
This medicine is only part of a complete treatment program that may also include diet, exercise, weight control, regular blood sugar testing, and special medical care. Follow your doctor's instructions very closely.
Get emergency medical help if you have signs of an allergic reaction: hives, itching, peeling skin; difficult breathing; swelling of your face, lips, tongue, or throat.
Many drugs can affect metformin and saxagliptin, making this medicine less effective or increasing your risk of lactic acidosis.
This list is not complete. Other drugs may affect metformin and saxagliptin, including prescription and over-the-counter medicines, vitamins, and herbal products. Not all possible drug interactions are listed here.
Copyright 1996-2018 Cerner Multum, Inc. Version: 4.05. Revision date: 5/3/2018.


Insolvency protection in accordance with the Austrian Travel Package Ordinance (PRV) for trips organised by KLUG touristik GmbH at Zürich Versicherung AG (Germany), 60252 Frankfurt/Main, warranty number 701.013.726.726. Payoff: Cover- Direct, Versicherungsmakler GmbH., A-1130 Vienna, Fasangartengasse 14/8, Tel. +43 1 969 08 40, Fax + 43 1 969 08 41, email: office@cover-direct.com. Claims must be made with the liquidator within 8 weeks from the commencement of insolvency in accordance with § 1 para. 3 PRV, otherwise the claims will be lost.


Hi, I found your listing on autoTRADER and would like to test drive 2010 Jeep Wrangler. Thank you.
This vehicle is $421 ABOVE MARKET (2%) in the Bridgewater area. It is analyzed against similar 2010 Jeep Wrangler's and is based on kilometers, transmission, trim, and options.


Formerly known as the New Children's Hospital. Located in Sydney.
Located in Spokane, Washington and is a nonprofit, Catholic sponsored, Providence ministry, affiliated with network facilities throughout the western states.
Health care facilities for women in the country, provides primary care and specialized services for women and newborn children.
Complete children's medical and surgical center within UW Hospital and Clinics, Madison, Wis.
Teaching hospital affiliated with the University of Ottawa. Bilingual English and French site.


February 2nd, 2019, Hampton, Va. – More than 125 Women United volunteers and guests came together to convert thousands of dollars of groceries into meals for the hungry at the 1st ever Women United Stone Soup event for United Way of the Virginia Peninsula. In less than two hours, these volunteers prepared 400 casseroles and 400 brown bag lunches. The donated food, enough to feed over 3,000 men, women, and children, was distributed to 21 local non-profit agencies. In a joint effort, United Way of South Hampton Roads also hosted their Stone Soup event on February 2nd. Together, both events created over 1,600 meals for over 5,000 individuals and 34 non-profit agencies.
The volunteers made lasagna, pasta and veggie casserole, and chicken mac and cheese, as well as brown-bag lunches filled with PBandJ sandwiches and other treats. Representatives from community agencies picked up the casseroles and lunches to provide nutritious meals for those they serve. Gratefully receiving the food were Able R Us, Coastal Community, Community Presbyterian Church, Deeper Life, First UMC Fox Hill, Four Oaks Hands Coalition, Genesis Christian Fellowship Church, Hampton Baptist Church, Helping the Homeless, Hospice House and Support Care of Williamsburg, Latisha's House Foundation, LINK of Hampton Roads, Night's Welcome – St. John's Episcopal, Night's Welcome – New Covenant Church, Pineapple Inn and Housing Center, Salvation Army, St. Vincent Feeding Ministry, Sunday Supper, The Faison School, and Wellspring Methodist.
Women United's Stone Soup sponsors include an anonymous $500 donor, multiple Ferguson Enterprises employees who donated food items and Versability Resources who donated space for the event.


Sixteen-year-old Travis Sinclair of Oregon took this great mule deer buck in Eastern Oregon during the 1999 season. This was Travis' first deer. Andy Chester of Coos Bay helped Travis get his buck. Andy helped three juniors take their first deer during the 1999 deer season.


Gospel Recording and Performing Artiste, Lulu Gospel whose real name Ewuzie Jane Oluchi, hails from okija in Ihiala LGA Anambra state.
She Started writing songs at a very young age and has a lot of written songs to her name. In 2016, she decided to take her dreams further and began her first recording . Her first release titled "You Are God" which was released in September 2017 has blessed a lot of souls.
The song "You Are Great" came to me amidst deep worship . The thought of how God has kept me through life struggles, gave me victories over death severally, keeps fighting my battles.


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Jet-Set Billionaire Pt 1
Series: Jet-Set Billionaire
Genre: Shorts & Serials
ASIN: B01HR5R7LU
The Mile High Club is about to induct its newest member...
Recently single flight attendant Erica Blake finds herself caught between her pilot ex-boyfriend, Brad, and billionaire Malcolm McDaniel on an intercontinental jaunt on his private jet.
The young playboy is en route to Tokyo with a bevy of beauties, and it's up to Erica to remain professional even when he decides that the most gorgeous woman on the plane is her!
Malcolm is used to getting his way and won't take no for an answer. He'll do whatever it takes to convince Erica that he's the man she needs to move on from her ex. But when ex-boyfriend Brad sees Erica after their time apart, he lets her know that he has no plans of letting her go.
This is the first part of a steamy four-part romantic adventure series, each of which can be read on your lunch break.
Other Books in "Jet-Set Billionaire"


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Welcome to the Day of Defeat manual. Day of Defeat is a World War II multiplayer game driven by the Half-life engine. DoD attempts to recreate WWII battles in both fictional and non-fictional environments - the game puts you in the shoes (rather, combat boots!) of a British, American or German soldier circa 1944, Western Europe.
Day of Defeat is a class-based, first-person shooter -- upon arrival in game, you will have the choice to play different types of soldiers -- from Rifleman to Machinegunners, to Snipers. Each class has its own mix of special abilities and weapons.
The overall goal of the game depends upon the map; whether it be to capture an area, defend a beach, or simply destroy the enemy. The 15 maps included with Day of Defeat will give players endless hours of replayability online. With a selection of nearly 34 weapons, players will have something new to try every time they play.
So for now, grab your helmet and rifle and prepare for the most immersive WWII game to date!
2. The HUD
3. The VGUI
4. Bipods and Machineguns
5. Gameplay Types
6. Scoring
7. Maps
8. Classes and Weapons
Once you've downloaded and installed Day of Defeat, you'll need to configure your controls before you play. Simply select 'Options' from the main menu, then the 'Keyboard' tab sub-menu.
Most of the controls are fairly standard to First-person Shooters, so those need no explanation. The following is a brief explanation of controls unique to Day of Defeat:
Use Voice Communication - This feature will allow you to communicate with others ingame using a microphone. Hold down this key and speak into the mic - those on your team will be able to hear you. Using this ability truly raises the levels of communication, teamplay, and fun. Voice communication will be setup during the installation of Day of Defeat.
Activate In-Game VGUI - This will bring up DoD's in-game menu, useful for many things including Voice commands and Hand Signals. See the VGUI section for more information.
Voice Menu (1-3) - Brings up a quick selection of voice commands. Each selection will activate the associated voice signal and hand signal for that command.
Drop Primary Weapon – New to DoD is the ability to drop your primary weapon and pick up other dropped weapons by running over them. This ability comes in very handy when you run out of ammo or find that the situation calls for automatic weapon as opposed to the rifle you currently have. Some maps require that you pick up a rocket weapon (Bazooka, Panzerschreck, or Piat) in order to destroy objectives - you'll need to drop your primary weapon to pick up the rocket weapon.
Drop Extra Ammo - A useful feature that lets you pass ammunition to a teammate. Any class can share ammo with any other class. Make sure to keep your teammates using a Machine Gun well stocked.
Drop Objective Item – This ability allows you to drop items that are important to completing a levels objective, such as satchel charges or documents, to other teammates.
Prone - In addition to crouching, users can 'prone' - basically meaning they lay on the ground. Machine Gunners can deploy their bipod only when prone. (Or when in an MG Nest area.) A user's weapon will become temporarily disabled while 'going prone' or standing back up.
Sprint - Holding down this key will give you a burst of speed. As you sprint, your stamina will drain quickly, so sprinting is only recommended in sticky situations.
Secondary Attack - Many weapons have a secondary attack option. Secondary attack with an infantry rifle will stab with its bayonet or use the rifle butt as a melee attack, while secondary attack with MG's will deploy the bipod. (Only when prone, or in an MG nest) Secondary attack using any sort of scoped weapon will activate it's scope.
Pick Up Grenades (Use Item) - If a grenade lands at your feet, you may pick it up and throw it back by using this key. Watch out, though - grenades have a fuse of 5 seconds, and will go off in your hand if you aren't careful!
Overview and Mini-Maps – The overview and mini maps will provide you with a map of the level you are playing. These are very useful to help orient yourself to the objectives as well as teammates in addition to providing you with the layout of the level. Your icon is surrounded by white and is slightly larger than your teammates icons that are surrounded in black. By pressing the map key the first time, the full screen overview will come up. Press the key a second time and the overview will switch to the mini-map. You can also zoom in and out of the mini-map by defining the mini-map zoom key.
Place Map Marker - Places the currently selected map marker icon on the minimap. To select where to place the icon, move your crosshair over the location while looking around in the world and hit the 'place map marker' key.
Select Next Map Marker - Selects the next map marker icon in the list. The current icon will be displayed on the HUD.
Select Previous Map Marker - Selects the previous map marker icon in the list. The current icon will be displayed on the HUD.
The HUD (Heads Up Display)
Day of Defeat has a graphical HUD that displays useful information such as Objective Status, ammunition, reinforcement times, etc. The following provides a brief explanation for each part of the HUD:
1) Objective Status - Lets you know who is in possession of what flags or objectives, including 'neutral' flags displayed as gray. Area capture flags will slowly change colors as they are being captured. Standing in a capture zone will slowly change the flag of that zone to your side. Some area captures require more than one person to capture. When this is the case, the icon associated to the flag/objective in the Objective Status (1) will show a #/# indicator to show you how many players you have versus how many you need. So 1 person at a flag/objective that requires 2 people will display 1 / 2 under its icon.
2) Area Capture/Plant Explosives Indicator - Let's you know that you are in an 'Area Capture Zone.' In addition to the Area Capture icon, a 'Plant the Explosive' icon will come up when you have a TNT bundle or satchel charge and are near a destroyable object.
3) Machine Gun Nest Indicator - Let's you know that you are in an area that allows you to deploy your bipod while standing. This will work only for a weapon with a bipod. These nests are usually found near bunkers, sandbag walls, and window sills.
4) Message Area - This area is reserved for map messages and chat messages.
5) Stamina Indicator - A graphic display of how much stamina your player currently has. Actions such as sprinting and jumping reduce your stamina. Stop moving to regain your stamina.
6) Health Indicator - A graphic display of a player's current health. Health cannot be recharged like stamina can.
7) Crosshair - The middle dot represents where you are aiming. The distance of the 'legs' of the crosshair from the central dot gives a rough estimation of how accurate your fire will be. Movement will decrease your accuracy - stand still to achieve the best results. Zooming with a sniper rifle and deploying the bipod of a Machinegun will dramatically increase your accuracy as well.
8) Mini-map - With the overview map in mini-map mode, you can still play but also find your way around the map and see the location of teammates.
9) Clips - A graphic representation of the number of clips left in your inventory, not including the clip that is currently loaded.
10) Ammunition - Number of rounds left in your current clip.
The VGUI
The VGUI is a useful menu system in DoD that allows you to do a number of things while playing the game. The following is a short description of each VGUI item.
1) Help - Gives you specific information about your current server, map, and class.
2) Change Class - Allows you to change your current player class. You will use the new class on your next respawn. (Death)
3) Change Team - Allows you to change your current team. Changing teams results in an instant respawn.
5-6) Voice Messages - Lets you select from a series of voice commands to use. Some of these will also result in your player using hand signals.
7-8) Hand Signals - These accomplish the same thing as the Voice Commands, but without the shouting. A useful tactic when stealth is required.
Bipods and Machineguns - How to Use Them?
At first glance, the use of a bipod may seem a bit tricky. The following is a quick run through of how to use weapons with bipods effectively.
All three Machine Guns are horribly inaccurate unless they are deployed. To deploy a machinegun:
Go prone with the 'prone' key.
Deploy your bipod with the 'secondary fire' key.
A short animation will play, and you will be ready to rock. While deployed, a player cannot move, and has only a limited viewing range. Undeploy your bipod using the 'secondary fire' key in order to move again.
Machine Guns can only be reloaded if the bipod is deployed. Rifles with bipods (Such as the BAR, BREN, and FG42) can be reloaded at any time.
Machine Guns can also be used while standing in certain areas of most maps. These areas are called 'MG Nests', and a small graphic will pop up in your HUD to indicate you are in a nest. See the HUD section to view the MG Nest graphic. Once in an MG nest, a player can deploy his bipod while standing.
You will find that Machine Guns run out of ammo very quickly. Since the Machine Gunners have no secondary weapons, this can be a major problem. To alleviate this, you will need to ask your teammates to pass ammunition. Everyone carries an extra clip of ammo and they can drop this to you using the 'Drop Ammo' key.
Gameplay Types
The variety of maps that come with DoD cover a number of different gameplay types (Gameplay meaning the general setup, or rules, of the game.) However all feature DoD's signature 'Wave Reinforcement' system. After joining a game, choosing a side and player class, the player will 'spawn', ready for combat. With 'Wave Reinforcement' gameplay, upon a death, the player will be placed in a 'Reinforcement' pool. The reinforcement timer is started by the first player who is killed. Any other players who are killed join that players timer until it runs out and then the whole pool will 'respawn'( return to the battle) together. This system provides for players to continue playing without any large amounts of downtime as well as encouraging teamwork.
Territorial Control
This gameplay type involves the capturing of flags spread throughout the map. Some flags can be captured by simply running over them. Other flags are 'Area Capture' – meaning that they can be captured simply by standing in a zone around the flag. Certain Area Capture zones will require more than one team member to capture. Once enough players are present in a flag zone, that flag will slowly change to their control.
Capture/Destroy the Objective(s)
In these maps the players must perform a specific task in order to 'win' the map. This task can be anything from destroying an 88mm flak cannon, to capturing a fuel truck. Each team will spawn in a specific area, and will be given instructions on what their task is. In some cases both teams will have objectives to attend to. In other cases, 1 team is on the offensive trying to accomplish their goal and the other is on the defending side trying to prevent that from happening. In these cases the team on the offensive will have a time limit to perform their job and if that limit expires, the defending team will win. When an objective needs to be destroyed, an item such as a satchel charge will need to be taken to that object. Stay near the objective for a few seconds to set the timer. Once the timer is set, large red numbers will count down near the object and then it will explode so clear out. In objective maps with rocket weapons, the rockets can be used to destroy the objective in addition to Satchel charges if they are present.
Scoring in Day of Defeat depends on the map played. Be sure to read the mission briefing to determine the scoring system for a particular map.
Scoring is based on the following criteria:
Objectives. Teams gain points for completing all objectives. Individuals get points for any participation in completing an objective.
For Territorial Control maps, the team receives 1 point per flag captured and one point per flag to the individual who touched it. A team receives 50 points for capturing the entire map.
For Capture / Destroy the Objectives maps, individuals typically receive 10 points per objective completed. Players can also receive points for dropping ammo to other players. For teams, the scoring for these maps usually ends up all or nothing -- the team to complete all objectives wins the full 50 points.
DoD_Anzio
January, 1944, Italy
The Allies have prepared a simple, fast beach assault to capture the city of Anzio. Little did they know that the Germans were already there, waiting.
Allied Objectives:
- Capture the 5 flag points
Axis Objectives:
DoD_Avalanche
September, 1943, Italy
A couple of days after establishing a beachhead at Salerno, the American advance towards the hills was stopped by a vicious German counterattack on September 13. Intense street fighting ensued, with some towns changing hands several times a day.
DoD_Caen
July, 1944, France
The battle of Caen was planned even before D-day, and was not over until mid July. What took place in the streets was some of the fiercest combat of the Western Front.
British Objectives:
DoD_Charlie
June 6th, 1944, Normandy
D-Day - Today is the turning point of the war! Failure is not an option -- move up the beach, or perish!
- Destroy the shingle to move up the beach
- Destroy the two 88 'flak' guns
- Destroy the Axis radio tower
- Destroy the artillery bunker
- Defend the beach
- Once the beach defenses are breached, fall back and defend
DoD_Chemille
March, 1944, Western Front
Chemille has become a wasteland of vicious urban combat - pick your way through the destroyed ruins to capture the city.
DoD_Donner
June, 1944, Normandy
The Allies struggle through the hedgerow country towards the key town of Sainte Lo - the intersection for roads to key cities such as Caen and Carentan.
DoD_Escape
Holland, 1944
Operation market garden launched a few hours ago, and the allies are moving into position. Paratroopers of the 101st division secured a bridge and a key supply route along the river Maas. Unfortunatly an axis paratrooper unit is stationed in the area, and are shelling the allies with nebelwerfers. It wont be long before the axis launch an attack to destroy the bridge.
- Destroy the two Axis Nebelwerfers with satchel charges
- Destroy the bridge ( requires two tnt charges )
DoD_Flash
October, 1944, German Countryside
British troops have advanced into what appears to be a small, quiet village. A few platoons are ordered forward to check out the situation.
DoD_Flugplatz
March 1945, Germany
American troops are advancing into Germany and have assaulted an airfield where ME-262 jet pilots are being trained. Crack German paratroopers are guarding the base and they will do anything to drive the Allies out.
DoD_Forest
April, 1944, Western Front
Two opposing forces have dug-in within the cover of a French forest. Walk carefully and capture the trenches!
- Capture the 4 trenches
Axis Objectives
DoD_Glider
Allied paratroopers have dropped behind the D-Day beaches to disrupt enemy communication and reinforcement to the front.
- Destroy the '88' flak cannon
- Destroy the "Freya" Radar set
- Destroy the Radio room inside the castle
- Capture the German forward supply house
- Capture the German bunker
- Clear the area of Allied paratroopers
DoD_Jagd
June, 1944, Near Caen
The British Army is advancing towards Caen, but is being held up in the town of Viller-bocage by a German Panzer division. To make matters worse, a Horsa glider carrying plans for the attack on Caen has crashed in enemy territory.
- Recover and return the plans from the downed glider
- Defend the Cromwell tanks
- Stop the British from recovering the battle plans
- Destroy both British Cromwell tanks
DoD_Kalt
December, 1944, Western Front
The half-frozen town of Kalt became the setting for some of the most brutal fighting of the war - firefights raging in the streets, houses, and sewers.
DoD_Kraftstoff
October, 1944, Deep in Allied territory
German forces, on a major offensive, have discovered an Allied fuel dump. Low on fuel for their tanks, the Axis troops decide to capture the town's supplies.
- Defend the Fuel Truck
- Defend the Fuel Dump
- Capture the Fuel Truck
- Capture the Fuel Dump
DoD_Switch
Late September, 1943, Italy
Intense fighting continues in the mountains of Italy. This town with switchbacked streets is a key strategic point in the Allied advance.
DoD_Vicenza
April, 1945, Italy
The Allies have advanced up the rocky spine of Italy, nearly to the city of Vicenza. Tanks have fired shells from a distance, but before they can roll into the city the King Tiger tank must be destroyed.
Allied Objectives
- Destroy the King Tiger with Bazookas or satchel charges.
- Prevent the Axis troops from destroying the two Allied jeeps.
- Destroy the Allied Jeeps with Panzerschrecks or satchel charges.
- Prevent the Allies from destroying the King Tiger tank.
DoD_Zalec
January, 1945, Western Front
Paratroopers have landed near the city of Zalec with the objective of capturing the town and removing all German resistance.
- Capture the fountain near the clock tower
- Destroy the three Axis Panzers
- Capture the Zalec church
- Defend the fountain
- If the fountain is captured, fall back to the Panzers
- If the tanks are destroyed, fall back to the church
Classes and Weapons
ALLIED CLASSES
Primary Weapon: Garand Rifle
Primary Ammo Loadout: 11 clips, 8 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: 2
The Rifleman, aka "light infantry" is a good, all-around class who is deadly at both long and short range. Not as effective in the move in assaults however.
Garand
Operation: Semiautomatic
Caliber: .30-06 Rifle
Capacity: 8 round clip
Named after its inventor, John C. Garand, the "U.S. Rifle, Caliber .30, M1" was developed throughout the 20's and 30's, finally entering military service in 1936. It was designed to be mass produced, and easily cleaned in the field. The final product was an accurate, reliable, efficient rifle that was easily the best semi-automatic weapon used by any country during the war.
Game Tips: The distinctive 'ping' sound of a Garand clip being ejected can be heard by nearby players and is a dead giveaway to the enemy that you're out of ammo. Keep in mind that if you do run out of ammo, you can always hit enemy players with the butt of your weapon using the 'secondary fire' key.
Primary Weapon: M1 Carbine
Primary Ammo Loadout: 11 clips, 15 rounds each
The Staff Sergeant is a class designed for assaults, as well as close-in engagements. With the lighter recoil of the M1 Carbine, this class can hit targets quickly and accurately. This class is ideal for short range inner city fighting.
Caliber: .30 Carbine
Capacity: 15 round box magazine
Carbine/Folding-Carbine: The M1 Carbine, or ".30 Cal. Carbine" was manufactured in greater numbers than any other American military firearm during the war. The basic premise of the weapon was to arm rear-echelon troops (normally only armed with pistols, if anything) who could not be bothered to carry heavier rifles and machineguns. This was especially important considering World War II was so much more mobile than World War I - troops behind the front line could be assaulted by the enemy without any notice.
Game Tips: The .30 Carbine round is not the same round used in other .30 caliber weapons – it is shorter, and much weaker. Most enemies will require several hits to be taken out.
Folding Carbine
The M1 folding stock Carbine is essentially the same weapon as the M1 Carbine. It was fitted with a folding stock and crude pistol grip, making it very useful for Airborne troops who had trouble carrying larger weapons.
Primary Weapon: M1A1 Thompson
Primary Ammo Loadout: 7 clips, 30 rounds each
The Master Sergeant is a class designed for assaults, as well as close-in engagements. With the Thompson, he can 'spray and pray'. This class is ideal for short range inner city fighting.
Operation: Automatic
Caliber: .45 ACP
The Thompson submachine gun, or "Tommygun" as it was called by the troops, wasn't initially accepted into the US Army. The development of the Carbine and Garand superceded research of any submachine gun, so it wasn't until after Pearl Harbor that the Army saw a use in the weapon - in fact, early versions of the Thompson were used by British troops before they were used by Americans. The weapon wasn't as easy or cheap to manufacture, however, and was eventually replaced by other weapons late in the war.
Game Tips: The Tommygun can be devastating at short range – aim low and fire in long bursts – the recoil will drag your fire upwards across your target.
Primary Weapon: M3A1 'Greasegun'
Primary Ammo Loadout (Thomspon): 7 clips, 30 rounds each
Primary Ammo Loadout (Carbine): 11 clips, 15 rounds each
The Sergeant is a class designed for assaults, as well as close-in engagements. With the Greasegun, he can "spray and pray".
Greasegun
Considering the manufacturing problems of the Thompson, the Ordnance Department began to look for a cheaper replacement as early as 1941. Numerous trials were held, including tests of the British "Sten" submachine gun. The overall winner of these tests was dubbed the "M3A1 Submachine gun", or "Greasegun." The weapon was made entirely of stamped metal, making it incredibly cheap and easy to mass produce. The Greasegun was supplied to troops that could not get a Thompson, and was especially popular with tank crewman, since its small size allowed it to fit inside crew compartments.
Game Tips: The M3A1 Greasegun is nearly identical to the Thompson, the main difference being the Greasegun's slower rate of fire. Although it doesn't spray as much lead as the Thompson does, its slower rate of fire allows a player to conserve ammunition. The Greasegun is very useful in the prone firing position – its accuracy will allow an easy headshot.
Primary Weapon: Springfield Sniper Rifle
Grenades: None
The Sniper is a tricky class to play. Although he requires team support on the move, once he's found a good position, he can hold his own against entire squads of enemies.
Operation: Bolt-action
Capacity: 5 round stripper clip
US military forces had no official sniper rifle at the beginning of the war. To meet the demand, the Ordnance Department ordered that the M1903A3 rifle be converted for the job. The resulting weapon, designated M1903A4, was the only mass-produced sniper rifle of the war. Although it was not a true, dedicated sniper rifle, it served its purpose and performed reasonably well.
Game Tips: Crouching and laying on the ground will help eliminate the "sway" encountered while zoomed in. Standing and firing is very difficult with this weapon.
Support Infantry
Primary Weapon: Browning Automatic Rifle (BAR)
The Support Infantry is a hybrid of the Rifleman and Sargeant classes. His BAR packs enough firepower and accuracy to be deadly at almost any range, although his clip capacity and slower speed limit him on assaults.
The Browning Automatic Rifle first saw use in World War I. At the time, its twenty round magazine and automatic fire capability bridged the gap between the rifle and machinegun. It was so popular that almost every other Allied country requested it throughout the war. It maintained this role through the second World War, its only drawbacks being the lack of a quick change barrel, and its limited magazine capacity. Despite these shortcomings, it was constantly being requested in numbers that could not be produced, especially during the Pacific campaign.
Game Tips: The BAR's heavy recoil and low magazine capacity will make long range automatic fire useless. Fire in 2-3 shot bursts for the best effectiveness. Its primary usage is in support - bipod down, firing at medium to long range. You can also deploy the BAR's bipod for maximum accuracy.
Machine Gunner
Primary Weapon: .30 Caliber Machine Gun
Primary Ammo Loadout: 2 boxes, 150 rounds each
Like the Sniper, the Machine Gunner requires the support of teammates to be effective. On the move, his undeployed weapon is virtually useless. Once in position, a good Machine Gunner can decimate anything unfortunate enough to be in its path. Once a Machine Gunner runs low on ammo, however, he will need a teammate to pass ammo boxes.
Operation: Belt-fed, automatic
Capacity: 150 round belt
Initially developed only as a tank-fitted weapon, The M1919A4 .30 Caliber Light Machinegun eventually filled a role that was missing in a typical US infantry squad - a mobile machinegun. The Machineguns in use at the time were developed before World War I and could only serve a defensive, static role because of their weight. The M1919A4 was light enough that it could move with the squad and be setup with tripod or bipod at a moment's notice. It was light enough to even be dropped with paratroops, who's minimal loadout usually lacked firepower.
Game Tips: The 30 cal has a reasonable rate of fire and a large supply of ammo – making sustained suppressive fire very useful with this weapon.
MG Usage: Machineguns are nearly useless when not deployed. Go 'prone' and hit 'secondary fire' to deploy your bipod. (Or, find an 'MG nest' to deploy the bipod while standing.)
Rocket Infantry
Primary Weapon: Bazooka rocket launcher
Primary Ammo Loadout: 6 Bazooka shells
Operation: Hand-loaded shells
Capacity: 1 rocket
Developed later in the war, rocket weapons were the perfect instrument to destroy tanks and vehicles. They could also be used in certain situations to blow holes into walls, providing either an improvised escape or attack route.
Game Tips: The Bazooka is useful in many places for blowing holes in damaged walls or for completing objectives.
Bazooka Usage: The Bazooka must be deployed to fire. Hit 'secondary fire' to shoulder your bazooka.
Allied Para
Airborne troops will only appear on "Para" maps. Paratroopers can select from any normal weapon, as well as paratrooper-specific weapons. (The Greasegun and folding stock Carbine) Like normal classes, they carry a number of grenades depending upon the primary weapon that they choose.
GERMAN CLASSES
Primary Weapon: Karbiner 98k Rifle with Bayonet
Secondary Weapons: Luger Pistol, Spade
Like the Allied Rifleman, the Grenadier is a very versatile class. In addition to his accurate, powerful rifle and attached bayonet, he also has two grenades with which to cause havoc.
Caliber: 8mm Mauser
The Karbiner series of rifles were issued to most German infantrymen throughout World War I and II. It proved reliable through both wars: delivering heavy rounds at long ranges, with great accuracy. An attachable bayonet was also included as standard issue.
Game Tips: In addition to the K98's great accuracy at long ranges, the bayonet can be a very effective weapon in close quarters – hit the 'secondary fire' key to use it.
Stosstruppe
Primary Weapon: Karabiner 43
The Stosstruppe class carries Germany's reply to the US M1Garand and Soviet SVT40 rifles, the K43 provides this class with semi-automatic one-shot-kill capability. After learning to control the K43's recoil, this weapon and can turn the tide of a battle.
Throughout 1941-1942, the German Army's standard issue rifle, the K98k, simply could not compete with Soviet semi-auto rifles in sheer volume of fire. To answer that discrepancy, Germany engineered a semi auto rifle of its own. Although it was never produced in the numbers suitable to equip all frontline troops, the K43 (Also known as the 'G43') proved to be an effective weapon, especially in the sniper role.
Game Tips: The K43 is very similar to the Garand in performance – great for medium/long ranges, not quite as effective close-in.
Primary Weapon: MP40 Machine Pistol
Like the Allied Sargeant, the Unteroffizier is a class designed for assaults, as well as close-in engagements. This class is very similar to the Scharführer class, although the MP40 trades damage for reduced recoil.
Caliber: 9mm Parabellum
A new type of weapon was required for a new type of war - blitzkrieg. Although the K98 was a fantastic bolt-action rifle, it could not produce the volume of fire required in every situation. The 'submachine gun' filled a role between rifle and machinegun, and the MP40 was one of the first true submachine guns.
Game Tips: Like the Tommygun, the MP40 is one of the few guns that can be used effectively on the run – although accuracy is poor while moving, the MP40's volume of fire will usually keep it effective.
Sturmtruppe
Primary Weapon: Sturmgewehr 44
The Sturmtruppe class carries the first true assault rifle in history, this class can perform almost any role with effectiveness. The Stg44's medium sized round provides knock down power while keeping recoil to a minimum. The Stg44 is best used firing in short 2 to 3 shot bursts.
STG44
Caliber: 8mm Kurz
Capacity: 30 round 'banana clip'
The MP44 assault rifle was easily one of the biggest achievements in history for the modern infantryman. The first ever of its kind in that it used a shortened rifle cartridge – more powerful than standard pistol ammo, but not so powerful as to become uncontrollable in sustained fire. The MP44, if production had continued, would have replaced every rifle and submachine gun in the German Army.
Game Tips: The MP44 is a good weapon all-around. Its accuracy is slightly better than the SMG's, so can be used at both long and short range.
Scharfschuetze
Primary Weapon: Karbiner 98k Sniper Rifle
Secondary Weapons: Luger Pistol, SS Knife
The Scharfschuetze is a tricky class to play. Although he requires team support on the move, once he's found a good position, he can hold his own against entire squads of enemies.
K98 Sniper
The standard German infantryman's weapon was easily adapted as a sniper rifle with a simple "High Turret" scope attachment.
This versatility was one of the reason's the K98's service life was so long.
Game Tips: Crouching and laying on the ground will help eliminate the 'sway' encountered while zoomed in. Standing and firing is very difficult with this weapon.
MG-Schütze
Primary Weapons: MG42 Machine Gun, or MG34 Machine Gun
Primary Ammo Loadout (MG42): 2 boxes, 250 rounds each
Primary Ammo Loadout (MG34): 5 cans, 75 rounds each
The Machine Gunner was the backbone of German Military doctrine, and in turn the MG-Schütze is very important to any squad. Like its allied counterpart, the MG-Schütze requires support on the move, and extra ammunition once it's deployed. Although the MG42 provides more raw firepower, the MG34 trades clip capacity and rate of fire for accuracy and lighter recoil.
Capacity: 75 round 'assault' drum
The MG34, like so many other German weapons, was truly revolutionary. The MG34 was the world's first machinegun that could keep up with the standard infantry squad - light enough to be carried by a single man. It was also versatile in that it could be switched from an LMG, to a MMG, to a HMG depending on what add-ons it had.
Game Tips: The MG34 has the best accuracy of all the MG's – it will retain some effectiveness undeployed and on the move, although a deployed position is still recommended.
Although the MG34 was revolutionary, it did have problems, including extreme sensitivity to dust and dirt. The answer to those problems was the MG42 - a weapon that became known for its extreme reliability and combat effectiveness. Its rate of fire was so fast that allied troops learned to fear the sound that it made - somewhat like that of canvas ripping since the bullet reports were so close together.
Game Tips: The MG42 has the highest rate of fire of any weapon in the game. You will overheat its barrel if you don't control your fire.
Axis Paratroops (Fallschirmjager)
Fallschirmjager troops will only appear on a few maps. Paratroopers can select from any normal weapon, as well as paratrooper-specific weapons ( the FG42 ). Like normal classes, they carry a number of grenades depending upon the primary weapon that they choose.
The FG42 was designed specifically for paratroops. Its light weight and small size was perfect for airborne operations – yet, at the same time, its 20 rounds of 8mm Mauser would provide the firepower of a light machinegun in each rifle. The desired outcome wasn't exactly reached, however, as the weapon's light weight and short length was ill-suited for a full size rifle cartridge. The recoil was enormous, making sustained automatic fire impossible. The complexity of the design slowed production to a crawl – only 7000 of these weapons were ever made.
Game Tips: The FG42 is fairly useless at long range unless your bipod is deployed. Otherwise, the weapon is great for close-in work.
MG Usage: Go 'prone' and hit 'secondary fire' to deploy your bipod. (Or, find an 'MG nest' to deploy the bipod while standing.)
FG42 Sniper
This weapon is identical to the previous FG42 except that it sports a scope rather than a bipod.
Game Tips: The FG42's scope does not grant a huge bonus in accuracy like other sniper rifles – however, it does allow you to see the target area much more clearly and is thus suited more to the player who prefers to move rather than remain stationary.
Primary Weapon: Panzerschreck rocket launcher
Primary Ammo Loadout: 6 Panzerschreck shells
Game Tips: The Panzerschreck is useful in many places for blowing holes in damaged walls or for completing objectives.
Panzerschreck Usage: The Panzerschreck must be deployed to fire. Hit 'secondary fire' to shoulder your panzerschreck.
BRITISH CLASSES
Primary Weapon: No4 Mk1 Lee Enfield
Secondary Weapons: Webley Pistol, Knife
The rifleman carries the No4 Mk1 Lee Enfield. It was one of the most accurate rifles during the war. Careful but quick aim is key with this class, learn to shoot for the upper half of the body and you will have success pushing the enemy back.
Caliber: .303 Rifle
Capacity: 5 round stripper clips(two)
The Enfield rifle was the standard issue rifle to all Commonwealth troops throughout the war. Unique to the weapon was the ability to load two full stripper clips - bringing the capacity up to 10 rounds instead of five. The Enfield was usually issued with a "spike" bayonet, but was commonly removed and discarded due to its poor design.
Game Tips: Use this weapon at long ranges (and from cover) if possible. The amount of time it takes to load a new round makes this weapon difficult to use in close quarters.
Primary Weapon: Sten Mk II
This class is strong on the assault. The light recoil of the Sten is a key to his mobility on the battlefield. Being an excellent close in weapon, it was the choice for many commando's throughout the war.
At the breakout of the war, Britain had no submachine gun to speak of - Thompson subguns 'Tommyguns' were ordered/lend-leased throughout the early parts of the war. That proved too expensive, however, so plans were drawn up for a cheap, lightweight submachine gun that could utilize any 9mm ammo - including ammunition captured from German weapons. The Sten was the answer to that call - incredibly cheap, lightweight, and easy to use. It was popular with the troops as well as resistance fighters in France.
Game Tips: Like the other subguns, the Sten should be used primarily at short ranges. It's a perfect weapon for house clearing or street to street fighting.
Primary Weapon: Enfield No4(T) Sniper Rifle
Carrying one of the finest sniper weapons of the war, this class can stifle nearly any attack. Good positioning is the key to this class' survival, engage the enemy and move. Your muzzle flash will give you away if you stay in one spot too long.
Enfield Sniper
This weapon is a basic Enfield fitted with the Number 32 Telescopic Sight. It was official designated the Mark I(T) - only Enfields that were deemed the most accurate were fit for conversion to the sniper variant.
Primary Weapon: Bren Light Machine Gun
Known for its outstanding reliability and power, the Bren machine gun was the mainstay for the Commonwealth forces in WWII. Used both as a light and heavy machine gun, the Bren gun this class uses is extremely adaptable to the situation and can be used in both the defensive and offensive roles.
Originally a Czechoslovakian design, the Bren features a top-loaded 30 round clip, bipod, and easily changeable barrel. It was one of the world's first light machineguns and was arguably the best LMG of the war. Five versions of the Bren were designed, including a post-war model that used the standard 7.62 NATO round. Like the American BAR, it can be used in either a support or an assault role.
Game Tips: The Bren can be used in the assault role on the move, although its heavy recoil will make it harder to use than a submachine gun. Its primary usage is in support - bipod down, firing at medium to long range.
Primary Weapon: Piat rocket launcher
Primary Ammo Loadout: 6 Piat shells
Piat
Game Tips: The Piat is useful in many places for blowing holes in damaged walls or for completing objectives.
Piat Usage: The Piat must be deployed to fire. Hit 'secondary fire' to shoulder your weapon.
.© 2005 Valve Day of Defeat, the Day of Defeat logo, Valve, the Valve logo and Half-Life are trademarks or registered trademarks of Valve. Uses Miles Sound System. Copyright © 1991-2001 by RAD Game Tools, Inc. MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and THOMSON multimedia.


text:
Henri Marracq, né le  à Pontacq et mort le  à Aressy, est un joueur français de rugby à XV et de rugby à XIII évoluant au poste de troisième ligne aile en XV et de deuxième ligne  ou de pilier en XIII.

Biographie

Marrcaq découvre le rugby aux Papillons de Pontacq, avant de rejoindre la formation de la Section paloise à la fin des années 1950 aux côtés de Claude Mantoulan, Jean-Pierre Saux Robert Labarthette ou de Jean Piqué, Marracq prend part à la finale à la Challenge Yves du Manoir en 1959 et 1962.

Henri Marracq intègre également l'équipe de France lors d'une rencontre contre la Roumanie disputée à Bayonne, au cours de laquelle il marque l'unique essai des Français, avec à ses côtés Michel Crauste et Michel Celaya. C'est le premier match que manque le capitaine François Moncla, tombé en disgrace.

François Moncla dit de lui que c'est un des meilleurs joueurs avec lesquels il a pu jouer. Pierre Albalédéjo garde en mémoire un plaqueur redoutable.

En 1962, à l'âge de 24 ans, il fait partie des grands noms du rugby à XV rejoignant le rugby à XIII en signant pour le club de Saint-Gaudens où jouent Jean Barthe, Claude Mantoulan, Armand Save et André Rives. Il accumule les finales, sept, du Championnat de France pour en remporter une en 1970 avec Roger Biffi et Serge Marsolan. Il côtoie également l'équipe de France et compte une vingtaine de sélections et une participation à la Coupe du monde 1968 où il y est finaliste avec Georges Ailleres, Jean Capdouze et Roger Garrigue.

Il clôt sa carrière avec un passage au club de rugby à XIII de Pau dont il est à l'origine de sa création puis en raison de relations plus apaisées entre les deux codes de rugby français devient vice-président du comité du Béarn de rugby à XV avec en charge les sélections de jeunes. Côté civil, il crée une entreprise de vente de combustible établie à Serres-Castet.

En 1975, il demande à la Fédération française de rugby à XV de pouvoir devenir entraîneur d'un club de rugby à XV, mais la fédération lui refuse cette requalification en raison de son passé treiziste.

Henir Marracq meurt à la suite d'une longue maladie le  à Aressy.

Hommage
Le stade de rugby de Serres-Castet est baptisé stade Henri-Marracq.

Palmarès

Rugby à XV

 Collectif :
 Finaliste du Challenge Yves du Manoir : 1959 et 1962 (Section paloise).

Détails en sélection de rugby à XIII

Rugby à XIII

 Collectif :
 Finaliste de la Coupe du monde : 1968 (France).
 Vainqueur du Championnat de France : 1970 (Saint-Gaudens).
 Finaliste du Championnat de France : 1963, 1966, 1967, 1969, 1971 et 1972 (Saint-Gaudens).

Détails en sélection de rugby à XIII

En club

Références

Liens externes

Joueur international français de rugby à XV
Joueur de la Section paloise
Troisième ligne aile (rugby à XV)
International français de rugby à XIII
Joueur international de rugby à XV et de rugby à XIII
Naissance en novembre 1937
Naissance à Pontacq
Naissance dans les Basses-Pyrénées
Décès en mai 2003
Décès à Aressy
Décès à 65 ans

redpajama_set_name: RedPajamaWikipedia


text:
Jackson kan som auktorsförkortning betyda:

 Albert Bruce Jackson
 Arthur Keith Jackson
 Benjamin Daydon Jackson
 Frederick John Jackson
 George Jackson
 Harold Gordon Jackson, (1888-1950)
 Herbert Spencer Jackson
 Mary Jackson
 Peter B. N. Jackson
 Raymond Carl Jackson

Robotskapade auktorsförkortningar


Growing up, nothing went to waste. My grandmother canned anything that could be forced into a jar. She had a large room in her basement that we referred to as the fruit cellar. It was scary going down there, and sometimes scary trying to figure out what was in those jars! I think it could have been haunted too. Well maybe not, but I always felt like something was chasing me back up the stairs! Creeped me out!
I buy a lot of fruit and vegetables from a membership warehouse. I can't always get through a large bag of produce, but don't want it to go to waste. I generally will just chop them up and put them in a plastic bag for soup or casseroles.
I got a VitaMix as a gift from my husband John. John says it's one of the best gifts he has ever benefited from. I make him smoothies and often use a lot of the fruit that I have frozen. I decided to use it to finely chop up some vegetables that wasn't going to keep.
I went to the dollar store and purchased some ice cube trays. I filled these trays with the veggies. Once frozen, I popped them all into a freezer bag. Each cube is 2 Tablespoons which is the perfect size to add to smoothies, dips, or I can add a few more when making a recipe that starts with a mirepoix (chopped celery, carrots and onion).
Squeeze up some lemon or limes. Margaritas anyone?
Fresh herbs. I just cover them with a bit of water to bind them together. Great for soup, and much better than dry.
Leftover coffee for those yummy lattes.
Juices such as tomato for a Bloody Mary or orange juice for a Mimosa? I'm getting thirsty!


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text:
I The Farm sono un gruppo musicale britannico originario di Liverpool (Inghilterra) e formatosi nel 1983.

Appartenenti alla scena Madchester, sviluppatasi nella città di Manchester nei primi anni novanta, hanno pubblicato tre album in studio ed uno dal vivo. Il loro album di debutto, Spartacus del 1991, raggiunse la prima posizione della classifica nazionale.

Formazione
Membri attuali
 Peter Hooton – voce (1983–1996, 2004–presente)
 Keith Mullin – chitarra (1986–1996, 2004–presente)
 Steve Grimes – chitarra, tastiera (1983–1996, 2004–presente)
 Carl Hunter – basso (1986–1996, 2004–presente)
 Ben Leach – tastiera (1988–1996, 2004–presente)
 Roy Boulter – batteria (1987–1996, 2004–presente)
Ex membri
 Paula David – cori (1989-1993)
 Phil Strongman – basso (1983–1986)
 Andy McVann – batteria (1983–1986)
 Anthony Evans – ottoni (1984–1986)
 Steve Levy – ottoni (1984–1986)
 George Maher – ottoni (1984–1986)
 John Melvin – ottoni (1984–1986)
 Mick Hanratty – batteria (1985 - 1987)
Bobby Bilsborough – ottoni (1988-1990)
David Peel – ottoni (1988-1990)
Howard Beesley – chitarra (1980-1984)

Discografia
Album in studio
1991 - Spartacus
1992 - Love See No Colour
1994 - Hullabaloo
Compilation
1986 - Pastures Old and New
1998 - Best of the Farm
2001 - The Very Best of the Farm
Album dal vivo
2007 - All Together with the Farm
Singoli
1984 - Hearts and Minds
1985 - Steps of Emotion
1986 - Some People
1989 - Body and Soul
1990 - Stepping Stone / Family of Man
1990 - Groovy Train
1990 - All Together Now
1991 - Sinful! (Scary Jiggin' with Doctor Love) (con Pete Wylie)
1991 - Don't Let Me Down
1991 - Mind
1992 - Love See No Colour
1992 - Rising Sun
1992 - Don't You Want Me
1992 - Love See No Colour (remix)
1994 - Messiah
1994 - Comfort
1995 - All Together Now (Everton FA Cup Final version)
2004 - All Together Now 2004 (feat. SFX Boys Choir)

Note

Altri progetti

Collegamenti esterni


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text:
Virus Cases Are Rising in N.J., Spurred by Young Partygoers at the Shore
July 30, 2020 August 7, 2020 1 min read
"The numbers are setting off alarms," Gov. Philip Murphy said.
Coronavirus cases in New Jersey, which just a week ago had plunged to their lowest levels since the pandemic began, are rising again, fueled in part by outbreaks among young adults along the Jersey Shore.
As of Thursday, New Jersey had recorded an average of 434 cases per day over the last week, an increase of 35 percent from the average two weeks earlier, according to a database maintained by The New York Times. On Friday, there were 699 new coronavirus cases, Gov. Philip D. Murphy said.
"The numbers are setting off alarms," Mr. Murphy said, adding, "We are standing in a very dangerous place."
The increase has worried elected leaders and public health officials who say that young people who are enjoying summer parties are not taking enough precautions.
The four types of climate denier, and why you should ignore them all
Xi Jinping braces for turbulence ahead as China's relations with US continue to deteriorate
Why bats? The common secret behind COVID and Ebola
Coronavirus Can Persist for Months After Traversing Entire Body
'Go big': US doubles COVID vaccine purchases for global sharing