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The Best Nintendo Speedruns from SGDQ 2018
Matthew Owen July 12, 2018
Earlier this month, a ton of speedrunners gathered together to put on Summer Games Done Quick 2018. This speedrun marathon lasts a whopping seven days straight, with gamers beating their favorite games as fast as possible. The event features dozens of speedruns from a wide variety of game franchises, so there's a bit of something for everyone. Throughout the week, SGDQ 2018 accepts donations that go towards Doctors Without Borders, a charity that provides medical help to those in need. This year, there were a staggering amount of amazing speedruns, and it was an absolute treat for Nintendo fans. We saw excellent speedruns in a huge variety of games for Nintendo consoles, featuring Mario, Link, Samus, and more. There are so many speedruns to watch, it might be hard to figure out where to start. Luckily, we've compiled a list of the best Nintendo speedruns from SGDQ 2018, so you won't have to look very hard.
The Best Nintendo Speedruns of SGDQ 2018
If you want to see your favorite Nintendo games beaten in lightning fast time, then look no further than these speedruns. There are Mario Maker races, Legend of Zelda BINGO, and much much more. In no particular order, here are our picks for the best Nintendo speedruns from SGDQ 2018.
1. The Legend of Zelda: Ocarina of Time (BINGO) by Runnerguy2489
The Games Done Quick events have always hosted a great amount of Ocarina of Time runs, and throughout the years, we've seen a huge variety in speedruns of this game. Over the past few years, we've been treated to runs of 100% completion, any%, races, MST, and more. This year, Runnerguy2489 mixed it up a bit by introducing us to the concept of Ocarina of Time BINGO. This category is a casual race category that most runners play for fun, but it's an excellent presentation of just how broken the N64 classic is.
The runner gets a randomly-generated BINGO board, but instead of numbers and letters, the spaces have small objectives on them. For instance, one square might require that you complete the Forest Temple, whereas another might ask that you obtain 10 gold skulltulas. This forces the speedrunner to find the fastest route to BINGO, clearing the row of their choice.
This run was awesome for multiple reasons. Not only did Runnerguy2489 show off amazing glitches and tricks, but he also detailed an extensive history of Ocarina of Time BINGO. While running the game, he explained the origins of the category, as well as the changes it has undergone recently. Generally speaking, this run is a treasure trove of interesting information and awesome glitches. If you're a fan of Ocarina of Time, this is a must-watch.
2. Super Mario Odyssey (any%) by NicroVeda
This speedrun was a donation incentive, meaning that the viewing audience had to raise enough money to "unlock" the speedrun. Luckily, a ton of donations came in, making this the first speedrun of Super Mario Odyssey at a GDQ event. Although the game is fairly new, runner NicroVeda showed off just how quickly he can complete it. Using a wide array of fantastic movement tech, interesting cutscene skips, and skillful dodging, NicroVeda absolutely blasted through the game.
There was great commentary delivered by other popular speedrunners like TriHex, adding a nice bit of comedy to the hour-long run. For those of us who have spend dozens of hours trying to complete Super Mario Odyssey, this speedrun is absolutely mind-boggling. There are some truly awesome skips to behold, and watching NicroVeda speed through numerous worlds in record time is truly something to behold. This is also an excellent benchmark run for Super Mario Odyssey, which will undoubtedly go under heavy route changes as new optimizations are found.
3. Super Mario Brothers 3 (race) by mitchflowerpower and grandpoobear
It's hard not to feel bad for mitchflowerpower, who experienced incredibly bad luck in this run. Perhaps bad luck isn't the right word, and his opponent runner, grandpoobear, made life difficult for mitch several times. This race of Super Mario Brothers 3 saw both runners completing all of the forts in the game, an interesting and less-popular category.
Both mitchflowerpower and grandpoobear are incredibly good Mario speedrunners, and this race shows that off. However, this speedrun is on this list for the incredible amount of things that went wrong during it. Not once, but twice, grandpoobear accidentally caused mitch's console to freeze. This forced an impromptu routing discussion that ensured the show would go on. Generally speaking, it's super interesting to watch speedrunners try and figure out the optimal path, and it's even more interesting when it's on the fly. All things considered, both runners displayed a ton of great sportsmanship, resulting in one of the most talked about runs at this year's SGDQ.
4. Super Mario Maker (3v3 blind race) by Team Jebaited and Team Stay Hydrated
Six incredibly skilled runners faced off in a nine-level face-off. The most interesting part? None of the runners had played any of these levels previously. The Super Mario Maker race between Team Jebaited and Team Stay Hydrated was super hyped up, and the hype was well worth it. The teams passed controllers after each death, and with six minutes on the clock, they attempted to complete each level before the other team. Each level won granted them an extended head start in the final level, which was a fiery inferno full of fireballs and lava pits.
Each stage was created to test their speedrunning and reaction skills, and the levels did just that. It was awesome to watch the runners try and figure out each level as they went, racing the clock and their own ability to master the stage. By the end of the nine-level race, SGDQ 2018 had witnessed one of the best displays of Mario speedrunning ever.
In addition, each of the six runners chose a particularly hard level to show off. Each runner picked a level that highlights their personal skills, resulting in an awesome showcase of pure Mario skill. Some runners chose levels that required high precision, others chose levels that showcased specific skills. Regardless, the entire presentation (race and level showcases included) was an treat to watch.
5. Super Mario 64 (70 star race) by puncayshun and cheese05
Super Mario 64 is one of the defacto speedrunning games, and it helped propel the speedrunning scene to the heights it has reached today. This race between puncayshun and cheese05 was in the "70 star" category. Although speedrunners can finish Super Mario 64 without collecting a single star, this category forces them to retrieve 70 stars before completing the game.
This gives us a great look at a variety of worlds, with each one showing off different glitches, movement tech, and tricks. Super Mario 64 is a speedrun that's all about precision and tricky maneuvers. Watching both runners pull off these incredibly hard tricks without breaking a sweat was fascinating. If you've ever considered yourself the king of Super Mario 64, then you have to watch this speedrun. There's a certain level of Mario 64 skill on display that we haven't seen in years, making this one of the best Super Mario 64 races ever at a GDQ event.
6. Wave Race: Blue Storm by PearStrike
Although Wave Race: Blue Storm might not seem like a super entertaining speedrun, runner PearStrike and his couch commentators made it so. This Gamecube jet-ski racer is well known by Nintendo fans from the early 2000's, and PearStrike destroyed the normal circuit in style. Although his performance in the game was quite impressive, it was hardly the highlight of the speedrun.
Instead, the Wave Race: Blue Storm speedrun is a hilarious ten minutes of excellent commentary and funny moments. The runner and the couch embraced the silliness behind the game, showing up in life-preservers and spouting off corporate sponsorship. This tongue-in-cheek display of the game is both full of information and full of laughs. I normally find racing game speedruns a bit boring, but due to the hilarious comedy and upbeat nature of the runner, I found Wave Race to be one of the best runs of the entire marathon.
7. Super Metroid (100% map completion) by oatsngoats
Like the Wave Race: Blue Storm run, this speedrun of the classic Super Metroid was full of laughs. Runner oatsngoats pulled off a fantastic run of the Super Nintendo classic, showing off his intimiate knowledge of the game's map and his awesome execution of many glitches. We've seen tons of Super Metroid runs over the years, but this 100% map completion speedrun stands out from the rest.
This is mostly due to the great chemistry between oatsngoats and his couch commentators, who joked back and forth throughout the run. Often, the quips and dialogue between the runner and couch was more interesting than the game, which is saying quite a bit. Even without the humor and laid back attitude, this Super Metroid speedrun is incredibly impressive. Oatsngoats has a level of skill in Super Metroid that is awesome to behold, as he nonchalantly pulls off insanely hard tricks. Overall, this run was a fantastic hour of impressive gameplay and uproarious laughter, cementing it as one of the best runs of the event.
Besides the runs listed above, there were plenty of other amazing speedruns to behold. This list barely scratches the surface, as there are tons more Nintendo runs to check out. Fans of Mega Man, Metroid, The Legend of Zelda, and Mario are in for a treat, as each franchise had at least four different speedruns. Summer Games Done Quick 2018 was an excellent event that gave us highly entertaining speedruns for a week straight. There's only one thing better than that; the amount of money they raised towards charity. This year's SGDQ broke records, as they raised a total of $2.1 million towards Doctors Without Borders. That makes SGDQ 2018 the most successful SGDQ yet, with only last year's Awesome Games Done Quick event beating it.
If you enjoyed these speedruns, be sure to check back in during the winter. Games Done Quick runs two speedrun events a year; one in the summer and one in the winter. We'll be back with more great runs when AGDQ 2019 goes live in January. Till then, enjoy the runs and play some Nintendo!
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National Historical Park New Jersey
A Brief Biography of Thomas Edison
Thomas Edison.
People often say Edison was a genius. He answered, "Genius is hard work, stick-to-it-iveness, and common sense."
Thomas Alva Edison was born February 11, 1847 in Milan, Ohio (pronounced MY-lan). In 1854, when he was seven, the family moved to Michigan, where Edison spent the rest of his childhood.
"Al," as he was called as a boy, went to school only a short time. He did so poorly that his mother, a former teacher, taught her son at home. Al learned to love reading, a habit he kept for the rest of his life. He also liked to make experiments in the basement.
Al not only played hard, but also worked hard. At the age of 12 he sold fruit, snacks and newspapers on a train as a "news butcher." (Trains were the newest way to travel, cutting through the American wilderness.) He even printed his own newspaper, the Grand Trunk Herald, on a moving train.
At 15, Al roamed the country as a "tramp telegrapher." Using a kind of alphabet called Morse Code, he sent and received messages over the telegraph. Even though he was already losing his hearing, he could still hear the clicks of the telegraph. In the next seven years he moved over a dozen times, often working all night, taking messages for trains and even for the Union Army during the Civil War. In his spare time, he took things apart to see how they worked. Finally, he decided to invent things himself.
After the failure of his first invention, the electric vote recorder, Edison moved to New York City. There he improved the way the stock ticker worked. This was his big break. By 1870 his company was manufacturing his stock ticker in Newark, New Jersey. He also improved the telegraph, making it send up to four messages at once.
During this time he married his first wife, Mary Stilwell, on Christmas Day, 1871. They had three children -- Marion, Thomas, Jr., and William. Wanting a quieter spot to do more inventing, Edison moved from Newark to Menlo Park, New Jersey, in 1876. There he built his most famous laboratory.
He was not alone in Menlo Park. Edison hired "muckers" to help him out. These "muckers" came from all over the world to make their fortune in America. They often stayed up all night working with the "chief mucker," Edison himself. He is sometime called the "Wizard of Menlo Park" because he created two of his three greatest works there.
The phonograph was the first machine that could record the sound of someone's voice and play it back. In 1877, Edison recorded the first words on a piece of tin foil. He recited the nursery rhyme "Mary Had a Little Lamb," and the phonograph played the words back to him. This was invented by a man whose hearing was so poor that he thought of himself as "deaf"!
Starting in 1878, Edison and the muckers worked on one of his greatest achievements. The electric light system was more than just the incandescent lamp, or "light bulb." Edison also designed a system of power plants that make the electrical power and the wiring that brings it to people's homes. Imagine all the things you "plug in." What would your life be like without them?
In 1885, one year after his first wife died, Edison met a 20-year-old woman named Mina Miller. Her father was an inventor in Edison's home state of Ohio. Edison taught her Morse Code. Even when others were around, the couple could "talk" to each other secretly. One day he tapped a question into her hand: would she marry him? She tapped back the word "yes."
Mina Edison wanted a home in the country, so Edison bought Glenmont, a 29-room home with 13-1/2 acres of land in West Orange, New Jersey. They married on February 24, 1886 and had three children: Madeleine, Charles and Theodore.
A year later, Edison built a laboratory in West Orange that was ten times larger than the one in Menlo Park. In fact, it was one of the largest laboratories in the world, almost as famous as Edison himself. Well into the night, laboratory buildings glowed with electric light while the Wizard and his "muckers" turned Edison's dreams into inventions. Once, the "chief mucker" worked for three days straight, taking only short naps. Edison earned half of his 1,093 patents in West Orange.
But Edison did more than invent. Here Edison could think of ways to make a better phonograph, for example, build it with his muckers, have them test it and make it work, then manufacture it in the factories that surrounded his laboratory. This improved phonograph could then be sold throughout the world.
Not only did Edison improve the phonograph several times, but he also worked on X-rays, storage batteries, and the first talking doll. At West Orange he also worked on one of his greatest ideas: motion pictures, or "movies." The inventions made here changed the way we live even today. He worked here until his death on October 18, 1931, at the age of 84.
By that time, everyone had heard of the "Wizard" and looked up to him. The whole world called him a genius. But he knew that having a good idea was not enough. It takes hard work to make dreams into reality. That is why Edison liked to say, "Genius is 1% inspiration and 99% perspiration."
West Orange , NJ 07052
Phones are monitored as staff are available with messages being checked Wednesday - Sunday. If a ranger is unavailable to take your call, we kindly ask that you leave us a detailed message with return contact information and we will be happy to get back to you as soon as possible. Thank you.

redpajama_set_name: RedPajamaCommonCrawl


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Q: Write several elments to XML by VTD-XML I want to write several elements inside one parent and I have the following code:
public void writeElement(String parent, String element, String content) {
    try {
        xmlModifier.bind(vtdNav);
        vtdNav.toElement(VTDNav.FC, parent);
        xmlModifier.insertAfterHead("<" + element + ">" + content + "</" + element + ">");
        xmlModifier.output(filepath);
    } catch (ModifyException | NavException | IOException | TranscodeException e) {
        e.printStackTrace();
    }
}

and calling method:
 @FXML
public void save() {
    String surname = surnameField.getText();
    String name = nameField.getText();
    String patronymic = patronymicField.getText();
    String id = idField.getText();
    String diagnosis = diagnosisArea.getText();
    String comments = commentsArea.getText();

    dbFile = DBFile.setDoc(dbDir + dbChoiceBox.getValue(), false);
    dbFile.writeElement("db", "patient", "");
    dbFile.writeElement("patient", "surname", surname);
    dbFile.writeElement("patient", "name", name);
    dbFile.writeElement("patient", "patronymic", patronymic);
    dbFile.writeElement("patient", "id", id);
    dbFile.writeElement("patient", "diagnosis", diagnosis);
    dbFile.writeElement("patient", "comments", comments);
}

but instead this result:
<db>
<patient>
<surname></surname>
<name></name>
...
</patient>
</db>

I have only this:
<db>
<patient>
<comments></comments>
</patient>
</db>

It looks like writeElement rewrite the same element each time. Why this is happening and how can I fix it?

A: Because you are outputting an XML file for every single modification. If you want to make all modifications all at once, you should not call XMLModifier's output every time.

redpajama_set_name: RedPajamaStackExchange


Here's another sneak peek from the new Stampin' Up! Annual Catalogue. My husband and I have a sailboat so when I saw this stamp set with the coordinating framelits, I couldn't resist. Today's card makes me feel happy. I think it is the lovely bright colours that are part of the new In Colours - Blueberry Bushel, Pineapple Punch and Lovely Lipstick.
I love the wavy lines of the ocean and can't wait to use this stamp on lots of other cards as backgrounds! It's perfect to add dimension to any card. I couldn't resist adding some Sea Gulls from the High Tide stamp set.
Are you as excited about the new catalogue as I am? If you have order from me in the last year, you should have received your new catalogue in the mail (or you will receive it by May 31st). If you haven't received it by then, please email me and I'll get one out to you! If you haven't placed an order and want a catalogue, you can pick one up at my Catalogue Launch party on June 9th in Ladysmith, BC or email me and I'll send you one.
Interested in placing an order for some of the retiring products? You can go to my ONLINE store and use the Host Code TZSV9JNB to place your order. Use this host code when ordering and receive a free gift from me! I'll send you a set of 4 cards as a Thank You gift so you can make at home.
I'm holding my launch party for the new catalogue on June 9th from 1-4pm at my studio in Ladysmith, BC. You can check out the amazing new products from the Annual Catalogue and pick up your personal copy.
What else is included? There will be a make and take using one of the new stamp sets as well prizes and give aways as well as snacks and refreshments.
Drop in between 1pm and 4pm to see some samples, do a make 'n take, and get your own copy of both of the publications.
Please RSVP by Wed. June 6th so I know how many make 'n take packets to make up. If you can't make it, please let me know and we will make arrangements to get the publications to you right away.
If you don't live in the Ladysmith area, you can still take part in the drawing for prizes and give aways. Place a qualifying order between June 8th and June 11th and I'll send you the Make and Take as well as entering you in to the drawing for the door prizes!


I cannot remember which of my Italian friends taught me to make a "sugo crudo al pomodoro" but it was most certainly on a warm summer's day. It's magic is in the mixture of freshly sliced tomatoes shimmering in a small pool of olive oil, perfumed by leaves of fresh basil. Given a moment to marinate, these ingredients marry as it were — the tomatoes taking on the flavor of basil and the basil melting into the juices of the fresh tomatoes.
This combination of ingredients should be made on a day when the bright sunshine warrants staying away from the stove. It's name already reveals that it involves no cooking whatsoever. Stir it through pasta, pour it over fresh bread or put it in a jar to chill until it's time for a food gathering of some kind or other. Below an explanation for how I make my raw tomato summer pasta sauce.
Open the can of crushed tomatoes (making sure that they are the kind that have no flavor additives) and pour them into a bowl. Add a good pinch of sea salt flakes and a good slug of your very best extra virgin olive oil. Pick the leaves of half a bunch of basil, which should be equal to a nice, full handful. Tear the basil and toss it into the bowl of crushed tomato.
Wash the cherry tomatoes in cold fresh water and slice each of them into four to six segments, depending on their size. Stir the fresh tomatoes through the crushed tomato-basil mixture, making sure to catch all the fresh cherry tomato juices that cover the cutting board during the process. Stir the ingredients and cover the bowl with a plate. Allow the flavors to mingle at least a half an hour and up to a two hours.
Fill a pot with water and add enough sea salt for it to taste just like the ocean. Bring the water to a boil and add the pasta. Cook the pasta, giving it a stir every once and a while until it is al dente (which means that it still holds its shape and texture). Drain the pasta in a colander and rinse it under cold water for a moment until it is room temperature. Toss the half the salsa cruda sauce through the pasta and bring the rest of the tomato sauce to the table.
Enjoy the easiest and most flavorful of summer tomato sauces ever as is. The flavor mix created in the process of the marinade, need no further embellishment. That being said, some slivers of sliced garlic and dried red pepper give the sauce a Southern Italian edge. I sometimes add lemon zest, simply because I love citrus. When I miss Naples, I toss in some purple Gaeta (or Kalamata) olives too!
Sugo crudo keeps well in the refrigerator for two days. Although I am not a big fan of cold pasta salad, if you want to take this pasta to the beach, cook the pasta al dente and drain and rinse as explained above. Stir the sauce in with the pasta and chill it for an hour before packing it into a picnic basket.
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Just look at that color! Perfect!


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Corporate reputations sinking branding?
KEY IDEA: Trusted corporate brands are being exposed as companies that are putting profits ahead of product quality and safety. Will these continuing issues lead to a mistrust of consumer brands?
The news for Boeing is not good. According to a NY Times expose the jet manufacturer is sacrificing quality for sales. Among the revilations of the Times in-depth investigative report:
The factory, which makes the 787 Dreamliner, has been plagued by shoddy production and weak oversight that have threatened to compromise safety.
Boeing pushed its workforce to quickly turn out Dreamliners, at times ignoring issues raised by employees.
Qatar Airways stopped accepting planes from the factory after manufacturing mishaps damaged jets and delayed deliveries.
Workers have filed nearly a dozen whistle-blower claims and safety complaints with federal regulators, describing issues like defective manufacturing, debris left on planes and pressure to not report violations.
Faulty parts have been installed in planes. Tools and metal shavings have routinely been left inside jets, often near electrical systems. Aircraft have taken test flights with debris in an engine and a tail, risking failure.
As one former employee said "in my view the problems at Boeing arose when it moved its headquarters to Chicago from Seattle, separating upper-level management from the aircraft factory. At that point, the main focus became the bottom line and increasing profit rather than producing fine airplanes. A real shame and an example of what is wrong with today's savage capitalism".
Let's be clear. Boeing moved production of the 787 Dreamliner from Seattle to Sout Carolina to save money. No unions…no high labor costs. This story comes on the heels of two 737 Max 8 crashes that have claimed hundreds of lives.
Boeing is not alone in corporate misdeeds. Well's Fargo finally gave their CEO the golden boot after a number of scandals and the CEO of the drug giant Pfizer just got offered s $61 million dollar pay package while people struggle to afford Rx drugs.
What do consumers think about all this and how will it effect branding?
We have already seen several brands struggle to maintain market share in grocery stores as private label products replace them. Brand loyalty with auto brands is declining, and even top brands like Whole Foods are being raked over the coals for high prices and wrong products.
This means that ordinary consumer brands are going to have to work a lot harder to earn the trust of their customers. The days of ignoring complaints from customers are coming to a swift end, and brands are going to have to ensure that they don't do anything that jeopardizes their equity.
Under the current administration, a lot of business regulations have been removed as businesses continue to worship earnings at the expense of product safety. It's going to trickle down…it's just a matter of time.


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GamesRadar+ The world's number one sci-fi, fantasy and horror magazine
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In The Flesh First Pictures
By Jordan Farley 01 November 2012
A first look at the BBC's new zombie drama
In The Flesh : A first look at the BBC's new zombie series
Way back in May we reported that the BBC had announced plans for a new zombie series (to air on BBC Three) from writer Dominic Mitchell, whose script was discovered through a writers' room competition. Well, now we can show you the first pictures from the post-zombie-apocalypse drama In The Flesh , just in time for a Halloween evening fright.
" In The Flesh is the story of teenager Kieren Walker and his reintegration back into both the local community and the heart of his family. After his death four years ago, his friends and family thought they'd never see Kieren again. But then, shortly after his funeral, thousands of the dead were re-animated in one freak night; and now, after months of rehabilitation and medication, the zombies are gradually being returned to their homes.
With its central themes of redemption, forgiveness, acceptance, denial, and the very essence of what it means to be alive or dead, In The Flesh is a complex but tender look at what happens when families get a second chance at mending their past and working together towards an unpredictable future.
Set in the fictional village of Roarton, In The Flesh started filming on Sunday 21 October and is shot around the North West of England. The cast also includes Alex Arnold (Alex), Steve Cooper (Steve Walker), Marie Critchley (Sue Walker), Stephen Thompson (Philip Wilson), Sandra Hugget (Shirley Wilson), Gerard Thompson (Dean), Kevin Sutton (Gary), John Owen-Jones (Keith), Karen Henthorn (Janet Macy), Oliver Birch (Giles Weir), Steve Garti (Duncan Lancaster), Juliet Ellis (Patty Lancaster)."
You can read more about In The Flesh over at the BBC Media Centre .
Like zombies? Don't forget to pick up our Walking Dead Bookazine.
Read our Walking Dead season 3 reviews .
Jordan Farley
Jordan is the Community Editor at SFX and Total Film. When he isn't watching movies or sci-fi shows of questionable quality he's probably shooting men in space or counting down the days till the next Zelda comes out.
The best Xbox One headsets


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DFA: Discussion and Feedback
Double Fine Adventure
Finished Broken Age? Discuss here! (Including Spoilers)
By wiplash, April 27, 2015 in DFA: Discussion and Feedback
Here's the review I put out on Steam:
Full Disclosure: I am a backer of Broken Age on Kickstarter. You can find me in the credits listed under backers as 'Samuel "Iron Curtain" Abram'. I will try to be as spoiler-free as possible when reviewing the game. I'll start with the bad first:
1. Plotwise, after setting us up in Act 1, Act 2 answered some questions but also raised others in their stead, even after going to every room and exhausting every dialogue option. It felt like there should be an act 3 but that's not happening unfortunately.
2. The final sequence was extremely underwhelming and anti-climactic, as was the ending. When I wanted an epilogue, I was given it, but only in a form of a WALL-E-style credits montage rather than actually watching a cutscene or discovering through gameplay, which I would prefer.
1. Absolutely gorgeous artwork. Gorgeous Art Style. Not to mention original and inspired. I give it two thumbs way up!
2. Puzzles made sense and were logical. They were easy in Act 1 and got harder in Act 2 but I was still able to solve them all without a walkthrough (with only one exception). This is in contrast to Grim Fandango, wherein I had to consult a walkthrough frequently and when I found the solution, I thought "That's insane! I never would have thought of that!".
3. Characters are interesting and well-fleshed out. I actually care about everybody other than the two main protagonists!
4. Dialogue is funny and full of Schafer's trademark wit.
FINAL SCORE: 8.25 out of 10. BUY THIS GAME!
Are you sure? Pressing SPACE is only to skip cutscene-type sequences. But you can skip through lines of dialogue. It's been several days since I played it, but I'm pretty sure it was just by clicking one of the mouse buttons. Don't know how it would work on non-PC platforms, though.
Perhaps it is another key? For certain, neither left nor right mouse button skip dialogue lines. I played it on Steam on Windows 8.
WavingPeople
The default key for that is the Spacebar! It skips cutscenes and dialogues. I remapped mine to my middle mouse button so I can one hand it
What I mean is skipping dialogue lines, not the whole dialogue. Like all the SCUMM games i played which would skip dialogue lines using the '.' button.
I just beat it. I think I might write a longer post about how many things I liked about the game later on, but right I will just say that Double Fine gave me pretty much exactly the game I wanted and hoped for when I backed it.
The one thing that I really didn't like were the wiring puzzles. I haven't really read this whole thread, so maybe it has already been discussed here, but I really didn't get the logic behind them. They weren't dificult, but dissapointing. And I think the last part would have been better if there had been some kind of communication between Shay and Vella.
Other then that, it was a fantastic game. I liked that the ending didn't try to explain everything. It would have been too much of a midichlorian situation to get a lengthy explanation of everything.
I will write more later, but I just want to say thank you to the whole team for aiming this high with this title. The art, sound, music, puzzles, story, characters, voice over and dialogues all gives this game a staying power that few, if any adventure titles have come close the last 15 years.
// $100 backer
Fox-in-Socks
Some of the puzzles seemed like total guess work. What was the logic for converting the music sheet into a star chart? I tried a 1 to 1 comparison but it didn't hold, I just looked up a guide online after I couldn't get it to work. Also I felt like some information was missing from the tricking Shay's Mother series, I wrote down all knowns and there are still so many assumptions to be made that it came down to guess work. I brute forced the puzzle but I hate solutions like that, why can't I complete the logic for it?
Here's my longer post about my feelings as a backer of the game after beating it:
I really want to thank Double Fine for really making a game for us backers, ignoring the fears so many have for the genre, and bringing back the good stuff from old classics like Monkey Island 2 and Day of the Tentacle. I do think that this game is worthy of being mentioned in the same league as those game, because of the understanding of the genre the team has shown.
I hope that this post is a convincing way of saying how good I thought this was, and that it's because of the genuine qualities of the games, and not just nostalgia, enthusiasm, well wishing or something similiar.
The story in the game, is one that I don't want to say too much about right now, since I want to think it over more, and let my feelings about it settle a bit. That I feel that need says a lot about the writing, and if I do land at the conclusion that I don't feel that all of it makes sense, then that process alone makes the story much more worthwhile then most others in the genre recently.
What I liked about the game:
I backed the game at the $100 level, and my expecations was that Double Fine would make a point&click; adventure game that was influenced by classics like Monkey Island and Day of the Tentacle. But I wanted that influence to be based not on story or graphics, but on the gameplay and puzzle structure. And it turns out that the team really got this right. And I base that on these three aspects of Broken Age:
1. The freedom of movement - Instead of locking the player in a linear sequence of scenes, we got the open structure of Monkey Island back. Just like the way you got move around Melee Island, or Dr. Freds mansion in DOTT, we were free to explore Bossa Nostra, Merriloft and Shellmound. This is at least for me, an extremely important factor in making the games interactivity feel important. And I think this is the thing modern adventure games otherwise mostly miss. The linear progression in Swords&Sorcery;, or the restricted amount of scenes in Machinarium makes them feel like lesser games to mee.
2. The puzzle chains - Also an underestimated aspect of adventure games that I really like. This really adds to the feeling of non-linearity and enjoyment, and really helps when you're stuck at a puzzle. When I start act 2 with Shay, and get a goal that's divided into separate clear tasks, then I'm really getting what I wanted from the game.
3. The variation of puzzles - I always said that the difference between Monkey Island 1&2 and Curse/Escape are that (among other things) the latter lacks any real sense of creativity in the puzzles. The first games had things like the insult swordfighting, the dance lessons, the spitting contest, following the store keeper, the skeleton song, etc, while Curse/Escape just repeated the most obvious things from the previous games, without bringing anything really new. Broken Age had the elevators, the space weaver, the tree jokes, the knot puzzle (I liked this one, solved it in 15 min), the ph level, etc. While I can see how some people might not have loved all of these, the variation and the creativity was one of the things I really hoped that this project would bring back.
These were the ones I feel most other titles just doesn't do as well. Maybe they're not that important to others, but for me, they are the things that really separates the LucasArts classics from the rest, and they are the ones that I feel make the game as being made for me, which really is the best grade you can give a kickstarter.
What I didn't like:
It wouldn't feel that convincing if I had only praise, because very few projects, if any, are worth praise alone. And there are things about Broken Age I didn't like.
1. The wiring puzzles and the logic that what one character saw, helped the other. They should have been selfcontained puzzles for Shay and Vella. I though these went against the games own logic, and tainted the game a bit.
2. That you could pause the arm delivering cereal wasn't all an obvious thing. I did solve it on my own, but it was more luck then a real attempt.
3. In the story, I think that you maybe should have gotten a bit more explanation as to why Mom and Dad were pictured as computers and then later as living persons. I'm not really following the train of thought here.
4. While I'm not sure that I actually would have wanted any scene cut, Vellas part in Act 2 felt a bit long and repeated. Shays part felt like one act, while Vellas felt like three or four, which was a bit much. But I don't what parts I would have wanted cut, because I loved the hexipals and yarn pals in these parts.
5. The Mog Chotra song in Shellmound was a bit cringe worthy, sorry to say that.
6. I liked that the tasks given to Shay in Act 2 are seperate goals, but when the fish I need to show to Carol is given by completing the task with H'rmony, then it makes those puzzles depedent on each other, which is a bit unfortunate IMHO.
What suprised me in a positive way:
But a game with flaws need some standout things that gives it a staying power to be a classic, and Broken Age has these.
1. The amount of extra dialogue is so extremely impressive. I had several sessions playing this where I just went around and used knife, spoon and Grabbing Gary on everything. This aspect added to the enjoyment, the staying power, and to the replayability. I kinda feel like starting over again immediately just to see what dialogues I missed.
2.The game is like a series of painting coming alive, and it really is the art style I didn't know I wanted. Some have suggested that Double Fine should have choosen a simpler one for the sake of the project, but I don't think the game would have been half the game it is today without it.
3. The characters are the ones you want to talk about, and I'm impressed how Act 2 expanded on pretty much of all them. The hexipals, Grabbing Gary, the yarn palls, the dead eye god druids the tree, Curtis, etc. All great, all classic.
4. The voice actors did a really good job in this game, and did their part to bring a sense of quality to the game. Elijah Wood was a perfect choice for Shay. The voice actors were great overall, but I think Elijah did it the best. Jack Black did a pretty good job great also.
5. The ability to change between the characters to experience the narrative from Shay's and Vella's viewpoints as you wanted worked much better then I thought. An bit like, DOTT, but different enough to feel fresht.
Another thing that impressed by was how well integrated the puzzles felt in the story and the progression. Things like the tree jokes, the snake, Carol's fishing, Harm'ny's cloud, etc. It felt so extremely well integrated in the game. As did all the hints. These were very often very nicely done, like Shay and the snake, that I thought I got six or seven hints about, without any of them being too much. I would argue that this aspect hasn't been better done any time before in the genre. Besides the "Shay knows what Vella knows" logic in the wiring puzzles, it really felt that it connected everything in a very logic way.
I also want to give some extra cred to the sound. Things like the echoes in the ships at Shay's "command bridge" and in the core reactor, really brought an extra sense of quality to the game.
Summary of what I thought about the result:
I've heard people asking where all the money from the kickstarter went, and why it took so long, but I think the answer is there in the game, if you're just paying attention. Broken Age is a game with an amazing attention to detail, that really pays homeage to old classics, while still staying relevant today by bringin it's own ideas. I couldn't be happier with the result.
I backed this game with $100, and I'm absolutely prepared to back further projects from Double Fine for similiar amounts.
I hope that the whole team feel proud of this games. To reach this level of quality in so many different aspects of the game, show such understanding for the genre and deliver to so many different platforms while being watched by so many people and generating these crazy expectations is extremely impressive.
khil1
If you look at the paper on the wall by the door in Alex's ship, it has the same pattern Shay used to go to "Danger Zone 5" (Shellmound) but it looks like sheet music, and Alex talks about how his ship was used musical navigation while Shay's was based on knitting. Then if you talk to Alex (or maybe you have to use the pitch pipes on him) he will play the song that he "used to return to where he last was".
I don't think the line about musical navigation was repeated after you first heard it, that could have been your problem.
That is what I used but I had no idea how to turn the music into a pattern.
MarieH
I had a great time! I thought Act 1 was a bit too easy and really enjoyed the upped difficulty and the amount of puzzles in Act 2. Playing the two acts together I think they have a good progression and now I enjoy the easier part of Act 1 preparing me for Act 2.
Shay Act 2 and the ending was my favourite parts of the game. For Shay Act 2, I liked the intertwined puzzles and that you needed to check Vella's side in order to get some solutions. There was also some nice features on the space ship that tied together neatly with Shays story. (Adorable Mister Huggy being one of them!) The ending was my favourite, I was happy to see Vella and Shay having a cooperative puzzle.
Enjoyed the game immensely and I am glad that I backed. (Note: I would also buy a hexagon pal in a heartbeat.)
My expectations were that there would be more cooperation between Vella and Shay, much like Day of the Tentacle where the characters affected each other's storylines. Seeing the story however, I understand how that would be difficult to achieve. I liked that there were at least some interaction between Shay and Vella.
The wire puzzle was enjoyable, it was great having to bring out the ole pen and paper to make charts. Finally a game for that!
This was a peeve for me as well. It was most apparent for me in the knot puzzle, where I would ask F'ther about what the knot would look like, instictively press space to skip his dialogue, realize I had skipped seeing the knot and so had to ask him again, listen to his starting dialogue before finally seeing an image of the knot. It's a minor peeve but if it's a five minute fix that can be done in a bug patch then I might as well mention it.
Hope that the engine works well for more point-and-clicks in the future and that you guys at DF hasn't tired completely of this type of game after developing Broken Age.
Haksu
Having subtitles on would have spoiled it for you pretty fast.
Hey, I just had a thought. Anyone tried using that last-location music pattern during act 1, before you discover it?
Lucas Rizzatti
Finished it last week. Overall, really enjoyed both Act 1 and Act 2. DF seems to have taken feedback of the lack of difficulty in Act 1 pretty seriously. The puzzles in Act 2 were great and had me taking out a notepad.
The ending felt a bit rushed, though. Really sudden and a bit under-developed. The villain was a bit meh for me, too. The world of Broken Age is an amazing one and i wish i could see more of it. Really enjoyed the dialogue in both acts and i just love all the yarn friends of Shay. Poor Gary. ):
Don't regret backing the project one bit. I greatly enjoyed the game and the doc was an amazing insight into game development. Will back any future DF projects on a whim.
I pretend to do a review/video-review of the game, but that's for later. One more playthrough, too.
There is going to be one more episode, right?
mudd1
The player is supposed to be an active force within the game universe, something like an intuition for the characters. No, I didn't get that feeling at all either. But technically, the puzzles didn't go against the game's own logic. If anything, that role of the player should have been made more explicit in some way.
When I first heard that the game would be about two characters and that you could switch between them, I was hoping for a DotT-style interaction between the characters, which I absolutely loved. I still consider it a missed chance to make this happen, at least in Act 2, where the characters knew of each other and could have influenced each other. (I guess the Plague Dam part contains some of this but it's very minimal and if anything only goes against the conventional wisdom that had been established in the game up to that point that the two timelines are completely independent mechanically, even when they interact story-wise.)
Clord
The Smell of Cinnamon Rolls
Maybe that's the "secret puzzle." I remember reading about that there is some secret puzzle that they don't expect the players to find out anytime soon.
I think knowing this part will add a bit of enjoyment when you replay the game at least. And the replayability of the game is really one of the most impressive aspects of the game. There are so many details, dialogues and layers in the story to discover even if you have already beaten it. The story and scenes are really sticking, and I've spent quite some time thinking over a couple of the scenes today .
The more I think about it, the more satisfied I am with the ending.
The one I'm still unsure about are the parent's role for Shay, how they were seen as computers in the Act 1, and real persons in Act 2. And for how long were Shay really in the ship, considering how quickly it could return to the plague dam?
I thought that it was what they were going to do, but I'm glad that they didn't. I think it would have messed up the puzzles too much if you had been able to send items back and forth. If anything, I would maybe have liked to seen them being more aware of each others goals, at least in the absolute last part. But I think that they mostly handled the character switching and different perspectives very nicely.
Poplion
Yes, one more episode of the doc!
I basically agree with most of what CecilRousso has said about the game. Except for a few things! I totally agree with his first three criticisms....
4. While I'm not sure that I actually would have wanted any scene cut, Vellas part in Act 2 felt a bit long and repeated. Shays part felt like one act, while Vellas felt like three or four, which was a bit much. But I don't what parts I would have wanted cut, because I loved the hexipals and yarn pals in these parts.
5. The Mog Chotra song in Shellmound was a bit cringe worthy, sorry to say that. smile
6. I liked that the tasks given to Shay in Act 2 are seperate goals, but when the fish I need to show to Carol is given by completing the task with H'rmony, then it makes those puzzles depedent on each other, which is a bit unfortunate IMHO.
I really liked the over all length of the game. I sort of see where Cecil is coming from with 4) but I don't think they could have done much about it, the only think that might have worked better is making act 1 longer and act 2 slightly shorter, but I don't think that was possible.
I thought the Mog Chothra song was hilarious, it's one of my favourite bits in Act 1.
I don't have too much of a problem with interdependent puzzles, that's how I remember adventure games working - sometimes you wouldn't have the thing you need just because it's part of another puzzle. Guess this just didn't bother me!
But apart from that, I think that post summarises my feeling about the game pretty well!
thesporkman
You know, direct communication between Shay and Vella might have been possible. Shay presumably still had the earpiece that Marek gave him. I wonder if that was ever going to come into play at any point during the design process.
Yeah, I liked the length of the game. I just thought that Vella's part felt a bit repeated, but that said, it also contained some of the best bits of the game. Like her and Dutch at the start, the yarn pals and "dangerous from a philisophic view", the return of the space weaver and her nasty comments about Marek. So I'm not sure how I would have wanted it differently.
And that is something I feel about the whole game, it's very few things I would have wanted done differnently.
I don't have a problem with interdependent puzzles either in general. It's just that here I think you can solve all tasks given to Shay indepedent from each other, besides just this part, where one task becomes depedent on another because of one item. A pretty awesome item though . Laughed at loud at it.
Actually a good point. There's no reason to suppose it wouldn't have a long range, and I can imagine a fun way of delivering the puzzle information could have been have Vella tell stuff to Marek and have Shay hear that, or have Marek accidentally leaking stuff back that he heard from Shay.
"I am afraid that young Shay may not last long, left to his own devices in the Badlands. In the latest transmissions from him he seems to be under attack from a snake known as 'Mr. Huggy'." or something.
It wouldn't work in all cases, but I feel like they could have done something with that.
Shay mentions that the solution is back in the ship but he has hard time to remember the details. Which means he didn't get that knowledge out of nowhere.
Outside of that, I suspect that something was cut.
bdavisshannon
I actually assumed they were going to do this at some point in Act 2 and was very surprised when they didn't. The earpiece seemed like the perfect way to get communication going on between the two.
If they were going to do some communication thing between them then I'm glad that they didn't as I like it that the first time that they can talk to each other is at the end.
serjay
I am a fan of Tim's work and I am very empathic towards Double Fine (sad to watch the part with the layoffs), but I really didn't like the game. I know the main idea was to show on the documentary the building of an adventure from scratch, including the story, but this clearly had a huge impact in how disjointed the story is presented and how the puzzles have a insane u-turn from being childishly simple in Act I to trial and error infuriating in Act II.
There were lots of cool things, like the documentary, the art and the voice acting, but that was just "extra sauce", what I wanted was a adventure that was as memorable as Monkey, DotT, Full Throttle, Grim...
Those damn robot rewires, omg, someone is going to adventure hell after this.
And the story felt like the writer changed his mind in act 2 and needed to rewrite some things in act 1, but that was not possible since it was already released. Parents are not computers? No way to explore Marek's world to take him down? A bridge solves the problem? Oh man...
Again, I understand it was the whole idea to make the game from scratch, concept and all, but next time you go to KS, have a full game fleshed out and most of the story figured out.
I was hoping this could be the adventure rebirth, but, nope, we will keep looking back to the great adventure classics.
PS: I am pretty sure there is a lot of spelling mistakes, I will play the non-native speaker card.
Well, pretty much all of them are more difficult and challenging then Broken Age: Act 2 though.
Hard doesn't mean obtuse. Those robot rewirings were so bad I almost stoped playing - and they were not even hard, they were just very boring and repetitive. Also a few bad puzzles are ok, but act 2 has so many of them (timing puzzles, brute force puzzles, backtracking 100 screens the whole time, puzzle that needed telepathic link between characters...) when I finished a puzzle I didn't feel smarter, I just felt bored and wishing it would improve or be over soon.
And the 2nd aspect was the story, act 2 was so bland and clearly cut short. It made no sense, I didn't care at all. Some bad puzzles might be overlooked when you have an amazing story that captures you, but Broken Age story made so little sense. There was so much potential in act 1, but then act 2 just white washes the story into a bland fetch quest with hardly anything surprising or interesting.
But you are free to like it, of course, this is just my opinion.
Hard doesn't mean obtuse.
People keep saying that as an argument, but I still want to know what old classics that hadn't puzzles that can be called obtuse? I won't defend telephatic link puzzles in this game between them, since I didn't get that either, but other then that I think none of the puzzles in Broken Age were anymore obtuse then what old adventure games had. I would argue that this game actually had more hints, context and purpose for the puzzles then most of the classics.
What you actually think about the game is not really my concern or something I want to argue about, but posts similiar like yours makes me think a large portion of the internet aren't treating modern adventure games the same way the classics were treated. It makes me wonder how a game like Monkey Island 2 would have been received today if it had been released with the same expectation, with the backtracking, the monkey wrench, the parent's dance lesson puzzles, the elevator sequence, the ending, etc.
And just to be clear, this is not me calling Broke Age flawless or anything. It isn't.
Have to agree with Cecil.
The wiring puzzles were great and very reminiscent of the type of puzzle you would have to solve in the old Myst games. (Although having to repeatedly rewire the robots over and over again during the final sequence is a valid--but I think minor--criticism.)
Recently someone pointed out--and I think perhaps correctly--that point-and-click games were sort of "saved" by Telltale taking them in a new story-focused direction. It sort of reignited people's interest in point-and-click style games. But Telltale's games, like The Walking Dead and The Wolf Among Us and Jurassic Park, etc, also eschew a LOT of the traditional elements of a point-and-click adventure game. So the result is that there is a resurgence in the popularity of point-and-click style games, but there may be this new feeling that the Telltale style of point-and-click adventures is the template for how to do them, when actually it is a very recent experiment. So it may be the case that to some extent the popularity of the Telltale style point-and-click has either fundamentally altered people's expectations of what a point-and-click game should be like (especially people newer to the genre) or else made people kinda forget or "selectively remember" what those older games were like.
Read this classic Old Man Murray article describing one example of a classic adventure game puzzle's "solution", to get a sense of how much more obtuse the old point-and-click games used to be compared to Broken Age: http://www.oldmanmurray.com/features/78.html
Right around the time I started playing Broken Age, I was also playing the original Broken Sword, and man... that Old Man Murray article could not be more true.
In comparison to those old games, Broken Age's puzzles are challenging but make total sense once you think of them. Not to mention that Broken Age manages to give very good feedback and contextual hints, whereas in old school point-and-click games you got pretty much nothing.
I don't share serjay's opinion but I understand what he is saying. But I will agree with the others that the type and difficulty of the puzzles isn't more hardcore than classic adventure games.
Those games were sometimes cruel! You had to spend a lot of time to travel back and forth (thank god at least for the double click change scene feature), some puzzles were insane (non-native English speakers would certainly scratch their heads until one day they learned what a monkey-wrench is) and you could often get stuck for days. I remember re-replaying DOTT almost immediately after finishing it, and many puzzles would still give me headaches.
I found the puzzles fair and as difficult as they should. It is true that the difficulty rose a bit suddenly, but many backers (including me) asked for this, exactly because it is something we like from the classics. I was even happy to take out my notepad for some puzzles, including the wiring of the robots.
What I believe serjay mostly did not like was the story. And if you don't like the story of and adventure game you probably end up hating it. I can fully understand this. I believe that Tim needed more time and less pressure to complete the story. Even though I believe it could be better, I liked it.
Go To Topic Listing DFA: Discussion and Feedback


Event at the Tango on Ice 2018 festival in Reykjavik 25 August 2018. This was a practilonga for those between classes. It was a relaxed affair, with a few people practicing once and a while, but mostly for listening.


We are very sorry to be the bearers of sad news, but our beloved friend and TKD partner Toby Fox passed away last Sunday from injuries following a moto accident…. We are speechless.
Toby joined ITF Brussels in September 2007 as a yellow belt and gained his black belt in September 2014. During all these years Toby has been helping and organizing so many things in the club, and, as we all know, he has been a real example for all of us, always positive and trying to help others, with a smile and eagerness to learn.
Toby had many different and good qualities and we will always remember him as he was: a great friend, great person, great artist, great businessman, great sportsman, great student, and a great World Cup Champion. We want to say good bye to our friend as he deserves….
An official announcement will be made as soon as we get more information.
Sabum Virginia and Bo Sabum Gonzalo on behalf of all his TKD friends.


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The Bond University Bachelor of Health Sciences is a 2-year accelerated degree designed for students who wish to explore a variety of disciplines in the health sciences, as well as providing a pathway to postgraduate specialised study. During this program, you will gain an understanding of basic and applied sciences including the anatomical, molecular, physiological, and psychological processes of human health and function. The program provides a degree of flexibility, enabling you to select a variety of subjects to explore that best suit your career and study goals. The program focuses on real-world learning, where you will gain exceptional, high-quality practical experience in our health science and human movement laboratories. You will be able to develop and master technical-scientific and research skills using some of the latest research equipment, which can be applied across a broad range of industries. Each laboratory has a maximum capacity – ensuring small group learning and personalised attention. The Bachelor of Health Sciences provides a variety of career opportunities, as well as an accelerated undergraduate pathway to specialised postgraduate study in a number of allied health professions including occupational therapy, nutrition, and dietetics, as well as broader public health programs, healthcare innovations, and the education sector. Students may also choose to complete the optional major in Healthcare Informatics to expand their learning into areas of data analytics and business processes relevant to health systems. In addition, students completing a Bachelor of Health Sciences are ideally positioned to undertake research-based honours studies, leading to a higher degree research program such as a Masters or PhD. Show less
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CORE11-001 Critical Thinking and Communication (CORE 1)
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Australia's Health Issues and Priorities (HPER11-101)
Cell Biology (BMED11-203)
Chemistry for Living Systems (BMED11-114)
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Global Health Issues (BMED12-123)
Health Research Methods (HPER12-101)
Health Communication (HPER12-103)
Human Organ Systems 1 (BMED11-110)
Human Control Systems (BMED11-112)
Introduction to Chemistry (BMED11-101)
Foundations of Psychology: Biology and Personality (PSYC11-100)
Medical and Molecular Genetics (BMED11-207)
Microbiology (BMED11-206)
Principles of Human Structure and Function (BMED11-109)
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Behaviour Change to Enhance Health (SPEX13-334)
Biological and Physical Chemistry (BMED12-119)
Biological Psychology (PSYC12-214)
Biomechanics of Exercise and Sport (SPEX11-304)
Developmental Psychology (PSYC12-315)
Drivers for Healthcare Change (HPER13-101)
Drugs and Behaviour (PSYC13-308)
Elementary Maths (STAT10-100)
Exercise and Sport for Lifelong Health (SPEX13-337)
Exploring Human Disease (BMED13-125)
Functional Anatomy (SPEX11-113)
Health Systems (HPER11-103)
Human Nutrition (NUTR13-101)
Immunology (BMED13-216)
Foundations of Psychology: Development, Learning and Social (PSYC11-101)
Laboratory Medicine (BMED12-118)
Love, Sex and Relationships (PSYC11-116)
Medical Biochemistry 1 (BMED11-205)
Medical Biochemistry 2 (BMED12-209)
Molecular Diagnostics (BMED13-214)
Pathophysiology and Pharmacology (BMED12-120)
Sport, Health and Exercise Psychology (SPEX11-104)
Physiology and Biochemistry of Exercise and Sport (SPEX12-312)
Sport and Exercise Nutrition (NUTR12-101)
Majors (6)
Complete five subjects in the following major:
Healthcare Informatics major
Infrastructure for Data Analytics (DTSC13-300)
Data Science (DTSC12-200)
Linear Models and Applied Econometrics (ECON12-200)
Statistical Learning and Regression Models (DTSC13-302)
Plus one subject from the following options:
Accounting Principles (ACCT11-100)
Business Statistics (STAT11-111)
Minors (4)
Complete three required subjects from the following minor:
Healthcare Informatics minor
Plus one subject from the following options
*Subject names and structure may change
Program structure and sequencing
Please visit Program Structure and Sequencing for guidance on study plans.
Students have the opportunity to develop and master technical scientific and research skills through extensive, hands-on laboratory training using some of the latest research equipment.
The educational approach involves a combination of lectures, tutorials, seminars, examinations, projects, presentations, assignments, laboratory work and industry projects. Students will participate in problem-based-learning and practical laboratory experience from the first semester.
The below fees are based on the total estimated program fee divided by the number of standard full-time semesters required to complete the program. Fees may vary based on which subjects are selected and the number of subjects enrolled in for each semester.
Semester program fee:
Students commencing study in 2022: $15,800* per semester average
Total program fee:
Students commencing study in 2022: $94,800
When considering the fees associated with your studies, keep in mind that Bond's accelerated schedule means you can finish your degree sooner and be out in the workforce up to a year earlier than most other universities.
This time saving also represents a substantial reduction in accommodation and living costs, plus a full year of extra earnings.
Find out your financing options and other costs to consider.
* The fees listed are average costs displayed to provide an indicative program cost only, they may differ to the indicative fee included in the Bond University offer letter due to differences in individual and exact study schedules.
Tuition fees are subject to change on an annual basis and will be charged at the appropriate fee for the year of enrolment.
Applicants with recent secondary education (within the past two years)
Entry score for 2021 entry
Min ATAR
Min OP
Min IB
Visit our student profile if you are interested in the profile of all students who commenced undergraduate study at the Faculty in the January semester 2020.
Applicants must meet the University's general minimum admission criteria.
In a disrupted world, Year 12 students have shown incredible resilience in adapting to the ongoing challenges presented by the events of recent years. Year 12 students can be assessed now for a guaranteed offer for 2022 entry conditional on the completion of Year 12. Applications will be assessed based on their first semester Year 12 results and meeting any subject prerequisite requirements for their program. Find out more.
International Secondary School students
For more information for International Students, including the International Baccalaureate, please go to the International Secondary School equivalency page.
Alternative entry pathways
For those applicants who do not currently have the required academic qualifications, there are a number of alternative entry pathways:
Bond University Tertiary Preparation programs
Bond University Diploma programs
Other institutional Tertiary Preparation Programs
Vocational education and training qualifications (Certificate IV and above)
Prior higher education experience (at this university or another)
Special Tertiary Admissions Test (STAT)
Professional or para-professional qualifications/experience
Employment experience verified by a statement of service from the employer stating the position title and length of service and a very brief statement on the tasks undertaken.
For more information on what is required please visit our how to apply page.
English language proficiency requirements
As tuition is delivered in English, all students will be required to provide documented evidence of the required level of proficiency in the English language. Read more detailed information on English language proficiency requirements for university study.
Credit for prior study
Subject credits may be awarded for previous studies. To apply for credits, you will need to submit academic transcripts including detailed subject outlines/course descriptions for each relevant subject and/or certified copies of testamurs to the Office of Future Students. Please refer to how to apply for credit for more information
Bond University calendar
In order to apply for study at Bond University, you will need to complete the online application form. To find out more about the application process please refer to how to apply.
Future outcomes
After completing the Bachelor of Health Sciences program, you could expect to find employment in a range of industry sectors including, but not limited to:
Healthcare services and facilities
Healthcare and social assistance
Medical devices, equipment, and hospital supplies
Professional outcomes
The Bachelor of Health Sciences will equip you with a strong foundational understanding of the health sciences. Graduates of this degree may seek employment in a range of industry sectors relating to healthcare, welfare services, community services, health administration and research. Career opportunities in Australia and globally may include:
Health officer
Clinical trials or drug registration
Scientific publishing
Pathways to study other health professions
Pathways to study other professions including education and business
The Bachelor of Health Sciences offers a pathway to graduate-entry studies in registered health professions such as occupational therapy, nutrition and dietetics, as well as broader public health programs and the education sector. This includes the following Bond University programs:
Bachelor of Biomedical Science
Bachelor of Health Sciences (Honours)
Doctor of Physiotherapy
Master of Healthcare Innovations
Master of Nutrition & Dietetic Practice*
Master of Occupational Therapy**
You can also undertake research-based honours studies, leading to Masters and PhD programs.
* Offers will be dependent on both the candidate's final GPA and interview outcomes. Students must have completed the subjects of Medical Biochemistry 1 (BMED11-205), Medical Biochemistry 2 (BMED12-209).
** Students must complete a further Behavioural Science subject selected from the Bachelor of Health Sciences directed electives list.
According to the annual Employer Satisfaction Survey published by the Australian Government Department of Education, employer satisfaction with Bond graduates has been rated highest in Australia for three years in a row.
We believe this is due to Bond's uniquely personalised approach to teaching, combined with the application of case-based learning that encourages the development of increased analytical reasoning, critical thinking, and a range of broader employability skills.
Transfer of study
Students may apply to transfer into one of the following programs provided they have successfully completed at least two semesters of study* and completed the requisite subjects:
Bachelor of Biomedical Science^
Bachelor of Exercise & Sports Science^
* Students may apply to transfer into one of these programs provided they have successfully completed at least two semesters of study, meet the GPA requirements and meet the Maths pre requisite through successful completion of Maths B or equivalent. Students who do not meet the Maths B pre requisite may undertake the STAT10-100 Elementary Maths subject as an elective in the Bachelor of Health Sciences. Subjects completed as part of the Bachelor of Health Sciences may be granted as credits for the new programs depending on their equivalency to the subjects in the Bachelor's program chosen and if the program contains elective options.
Due to the prerequisite requirements and sequencing of subjects and the semester of entry, it is unlikely that students transferring into the Bachelor of Biomedical Science and Bachelor of Sports and Exercise Science will be able to complete their new program within six semesters. International students must discuss their subject enrolment with an Enrolment Advisor.
Enquire about the Bachelor of Health Sciences
Program enquiry
Connect with a Student
Speak to a student and hear their stories firsthand.


text:
Athletic Trainers License
Concerning a reclassification of the regulation of athletic trainers from registration to licensure.
Professions & Occupations
Athletic trainers - regulation - change from registration to licensing. The act changes the terms describing the regulation of athletic trainers from "registration" to "license" and "licensure" and from "registrant" and "registered athletic trainer" to "licensee".
Kevin Van Winkle
Angela Williams
John Cooke
Business, Labor, & Technology
03/04/2019 | Senate Business, Labor, & Technology (1 )
Refer House Bill 19-1083 to the Committee of the Whole.
The motion passed on a vote of 10-1.
Aye: 26 No: 9 Other: 0
03/07/2019 Senate Senate Second Reading Passed - No Amendments
03/04/2019 Senate Senate Committee on Business, Labor, & Technology Refer Unamended to Senate Committee of the Whole
02/12/2019 Senate Introduced In Senate - Assigned to Business, Labor, & Technology
02/11/2019 House House Second Reading Special Order - Passed with Amendments - Floor
02/08/2019 House House Second Reading Laid Over to 02/11/2019 - No Amendments
02/06/2019 House House Committee on Business Affairs & Labor Refer Unamended to House Committee of the Whole
Rep. E. Hooton, Rep. K. Van Winkle
Sen. J. Cooke, Sen. A. Williams
Rep. S. Bird, Rep. P. Buck, Rep. B. Buentello, Rep. T. Exum, Rep. L. Landgraf, Rep. C. Larson, Rep. L. Liston, Rep. H. McKean, Rep. J. Melton, Rep. D. Michaelson Jenet, Rep. K. Mullica, Rep. M. Soper, Rep. B. Titone
Sen. J. Ginal, Sen. K. Priola
Rep. J. Arndt, Rep. K. Becker, Rep. M. Duran, Rep. D. Esgar, Rep. L. Herod, Rep. S. Jaquez Lewis, Rep. C. Kipp, Rep. B. McLachlan, Rep. E. Sirota, Rep. T. Sullivan, Rep. A. Valdez, Rep. D. Valdez, Rep. D. Williams, Rep. J. Wilson
Sen. D. Moreno
Authority To Contract Administration College Opportunity Fund
Incentives To Build Number Of Rural Teachers
Change Name Area Vocational Schools
Department of State, SMART Act Performance Plan, FY 2016-17
Colorado's Minimum Wage (17-37)
Overview of Colorado Workforce Development Programs


The FLC range is available as a completely enclosed light unit, but may also be ordered as an open frame unit. With the 8-13W models, they can be supplied as a complete lighting fixture. Also we can supply T5 8 Watt and 13 Watt tubes.


text:
As trade war pinches China, it opens doors wide for foreign money
FILE PHOTO: The skyscrapers of the Central Business District rise behind the capital's embassy neighbourhood in Beijing, China, July 28, 2018. REUTERS/Thomas Peter	September 11, 2019
By Samuel Shen and Kevin Yao
SHANGHAI/BEIJING (Reuters) – As the Sino-U.S. trade war drags on, Beijing is throwing its door wide open to foreign investors as concerns grow over declining exports, capital flight and persistent yuan weakness.
In the latest of a slew of measures to woo overseas capital, China on Tuesday scrapped the limits on two key inbound investment schemes, even though two-thirds of existing quotas under the scheme remained unused.
Also reflecting desperation for overseas funding are authorities' ramped-up charm offensives to court global executives, and there are plans for a series of conferences targeting Fortune 500 companies.
Arguably, the most eye-catching success was last year, when Tesla Inc <TSLA.O> obtained generous terms to build the first wholly foreign-owned car plant in China.
"Stabilizing foreign investment will help stabilize the economy, and that will have a direct impact on the exchange rate," a senior Chinese policy advisor told Reuters.
China's yuan currency plunged below the key seven-to-dollar level last month to an 11-year-low as trade frictions intensified. The currency has declined over 5% since May.
Wooing global investors has become a priority for China since the outbreak of the debilitating trade war last year. U.S. companies, in particular, have become the focus of a tug of war between Beijing and U.S. President Donald Trump, who has exhorted American firms to leave China.
The advisor, who declined to be identified, brushed aside Trump's "pull-out" directive as "wishful thinking", arguing that foreign investors would gravitate toward China's huge market potential and massive consumer base.
But the steady decline in both China's trade surpluses and direct mainland investments by foreign companies show why Beijing should be pursuing foreign money.
Higher tariffs and growing protectionism mean China will get less and less dollar proceeds from trade, said Wang Peng, an economist at China Development Securities. "If you want to keep a high level of investment in China, you need foreign inflows."
TWIN DEFICITS
It's an uphill battle.
Since China's entry into the World Trade Organization in 2001, foreign money has poured into the fast-growing export powerhouse, keeping the yuan on an uninterrupted uptrend for more than a decade while inflating the country's forex reserves.
But that trend has changed, and China is now staring at possible deficits in both its capital and current accounts.
China's surplus in the current account, which includes mainly trade in goods and services, has been shrinking every year since 2015, hitting a 15-year-low of $49.1 billion last year.
Cary Yeung, Head of Greater China debt at Pictet Asset Management, said it's natural for China to turn into a net importer of capital as it reduces economic reliance on exports, consumes more and therefore runs a current account deficit.
"When that happens, the country will have to finance that deficit by borrowing more from abroad."
Aware of this looming challenge, Beijing is doubling down on its efforts to lure portfolio inflows and open up its vast financial sector.
Over the past month, senior Chinese officials met publicly, or privately, with visiting senior executives from at least four top U.S. financial institutions. They include Citi Group chief Michael Corbat, BlackRock Chairman Larry Fink and Fidelity International's Asia Pacific ex-Japan head Rajeev Mittal.
Tuesday's scrapping of quotas on the two schemes – known as QFII and RQFII – is on top of drastic reforms that led to global index publishers such as MSCI and FTSE Russell agreeing to add China stocks and bonds into their global benchmarks.
Growth in the stickier foreign direct investment (FDI), however, has been trending lower. Net FDI, as per Nomura estimates, will more than halve this year to $40.3 billion.
Ben Cavender, Managing Director of consultancy China Market Research Group (CMR), said that although it would take time for big global firms to diversify part of their capacity out of China if the trade war drags on, smaller players will more likely shut their China business.
"Any time you have government policy frictions like this, it tends to slow down FDI and so I think that's the reality. The other reality is that the Chinese economy is slowing down, and so is the return on investment," he said.
In another worrying sign, despite China's draconian capital controls, China's net errors and omissions – or unaccounted capital outflows – surged close to record levels at $87.8 billion in the first quarter. Some economists see it as a sign that money is illegally fleeing in increasingly "innovative" ways.
A surge in capital flight would put further downward pressure on the yuan, potentially triggering a vicious circle, although most economists see little risk of a serious Latin-American style balance of payments crisis in the world's second-biggest economy.
Cheng Shi, chief economist at ICBC International, says China's gigantic domestic market is still a haven in a world of turbulence, with huge potential in its consumer and new-economy sectors.
"Therefore, long-term money, rather than leaving China, could double down on their bets on the country amid short-term volatility."
(Reporting by Samuel Shen and Kevin Yao; Editing by Vidya Ranganathan and Simon Cameron-Moore)
Cathay Pacific to cut capacity as demand for Hong Kong travel falls
Kenyan lawmakers discuss court-ordered changes to rate cap law


text:
Zach Mercer of Bath Rugby looks on during the pre-match warm-up. West Country Challenge Cup match, between Gloucester Rugby and Bath Rugby on September 13, 2015 at the Memorial Stadium in Bristol, England. Photo by: Patrick Khachfe / Onside Images
15/16, bath, gloucester, memorial stadium, pre-match, rugby, rugby union, sport, west country challenge cup, zach mercer
GLOUCESTER_BATH_130915_002.jpg


text:
Q: rainfall seasonality index in R This is probably a more general question of how to code equations in R, but I'll apply the concept to what's been on my to-do list. We are examining the rainfall seasonality of a monthly time series of rainfall, which measures how one month in a given year rainfall differs than if each month received 1/12 of the annual rainfall. The equation can be found here: http://leddris.aegean.gr/ses-parameters/293-rainfall-seasonality.html but re-written here: rainfall seasonality
Where Si is the annual seasonality index, Ri is the total annual precipitation for the particular year under study and Xin is the actual monthly precipitation for month n.
Our data has the below structure and continues monthly through water year 2014
head(monthlyRain)
  MonthofYr WaterYear monthlyRain
          1      1983     289.2
          2      1983     150.8
          3      1983     134.3
          4      1983      16.1
          5      1983     490.3
          6      1983     328.9

As mentioned above, this is a more general question about how to solve slightly complex equations in R, using an example I have at hand. Let me know if this cross-posted or if there are other links to solve without being redundant here. Thanks!

A: If you are interested in understanding seasonality, monthplot and/or stl functions are good options in R.
https://www.rdocumentation.org/packages/stats/versions/3.5.1/topics/monthplot
https://otexts.org/fpp2/seasonal-subseries-plots.html


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A few spots are still left in the 2 Day Aquaponics Workshop and Tour at UBC Vancouver Feb 24-26. Start off right and learn from the best!! At the round table discussion you will be able to ask all of the experts your questions. Don't miss this exceptional opportunity!
The tour will include two of our (justaquaponics.ca) systems. We will also be speaking at the event.


Live audio and video streaming is available during plenary sessions. Audio records of past plenary sessions are available in the Digital Repository.
The President of the Chamber of Deputies is, in accordance with the Constitution, one of the four highest ranking representatives of the state. Mr. Jan Hamáček was elected President of the Chamber on November, 22nd 2017 at the constitutive meeting of the Chamber of Deputies of the present 8th electoral term.
Chamber of Deputies documents are those written materials that are deliberated, debated and voted on in the Chamber. All Chamber of Deputies documents are available electronically and can be searched online in a variety of ways in order to quickly find the document you require.
PL serves Members of Parliament and Senators, bodies of the Chamber of Deputies and Senate, employees of the Office of the Chamber of Deputies and Senate and selected institutions and users.
performs scientific, research, and training tasks for both Chambers of Parliament, for Parliamentary Committees and other sub-bodies, Deputies, Senators as well as for the Chancelleries of the Chamber of Deputies and Senate.
Parliamentary documents (stenographic records, documents, parliamentarians, resolutions etc.) from today going back to 1848 and back to the 11th century.
provides the public with information on current events in the Chamber of Deputies as well as on the functions and bodies of the lower house of the Parliament.
REKOS system performs central register of granting coats-of-arms and flags to municipialities and regions in Czech republic.
according to the Act on Conflict of Interest (No. 159/2006 Coll.).
allows getting e-mail on the current actions in the Parliament.
Information for journalists with an official accreditation in the Chamber of Deputies.


FIA Formula E driver Jean-Eric Vergne of France for team TECHEETAH Renault Z.E. 17 celebrates after winning the championship at the New York City ePrix, Round 11 of the 2017/18 FIA Formula E Series on Saturday.
Brazilian racing driver Lucas di Grassi of the Audi Sport ABT Schaeffler Formula E team celebrates drinking champagne after winning the first race.
Audi's Lucas di Grassi won the first race of the New York Formula E double-header on Saturday and Jean-Eric Vergne was crowned champion despite starting from the back of the grid.
Antonio Felix da Costa of the MS & AD Andretti team makes a turn on the track.
On Saturday and Sunday the Brooklyn waterfront --with a view of the Statue of Liberty and One World Trade Center -- in Lower Manhattan was transformed into a racetrack for the Formula E Championship series.
Lucas di Grassi races around the track.
Cars race around the track.


What is the Maximum Weight Support of this product?
What type of display does this Treadmill has?
What all display feedback does this product comes with?
It comes with LCD display and has feedback with Speed, Time, Distance, Calories, Heart Rate Pulse, Incline Level & Preset Program.
How many preset programs does this produt have?
It has 48 Preset programs as 24 programs with incline & 24 programs without incline by the users to reduce weight loss or for maintenance.
What is the incline type of this product?
This product has Electric incline type and it comes with the 16 Level Auto-Incline.
is this product Manual inclination or Auto Lubrication?
Yes, folding type as Vertical Hydraulic System.
What is the warranty period of this Treadmill?
3 Years Manufacturing Warranty for Motor & 12 months Manufacturing Warranty for Other Parts.
does this product has wheel?
What all Convenience Features does this product have?
Entertainment, Wheels & other features as Hydraulic folding system which we can be easyly lift and with the help of wheels we can move the treadmill at any location easily within the home.
does this treadmill has Heart Rate Sensor?
I am using this product from last one month very much satisfied with this product.Quality is good and value for the money.
Good Quality Product and best to buy at this price range….Value for the money.
Amazing Product! Best Quality Product. Enjoyed with jogging and music.Best to buy this product at this price range.
Latest price of Durafit Heavy-Hike Electric Treadmill in India was fetched online from Flipkart, Amazon, Snapdeal, Shopclues and Tata Cliq.