text:
717-556-1000 info@saxtonstump.com
Healthcare Litigation & Mitigation
Appellate and Post-Trial Advocacy
Attorney and Judicial Ethics and Discipline
Corporate Healthcare and Life Sciences
Information Privacy and Cybersecurity
Liquor Licensing and Alcohol
Non-Competition, Non-Solicitation & Confidentiality Agreements
Heater-Cooler Devices
Quality Assurance and Peer Review
Condos, Planned Communities, and HOAs
Regulatory and Government Affairs
Risk Mitigation and Safety
Trucking and Commercial Transportation
Defense Verdicts
About the Innovation Center
Innovation in Litigation
Patient Safety and Practice Optimization
Attorney Chad Goebel joins Saxton & Stump's litigation team in Malvern
MALVERN, Pa., October 5, 2020 — Attorney Chilton ("Chad") G. Goebel has joined Saxton & Stump as a Shareholder in the firm's healthcare litigation and commercial litigation practices in Malvern. Goebel is a trial attorney with significant experience in litigating complex medical malpractice, product liability and casualty matters involving catastrophic injuries. He is the 13th attorney Saxton & Stump has added so far this year to its growing team of more than 100 business professionals, including 51 attorneys.
"Chad is known for his aggressive and pragmatic approach to defending cases," said Saxton & Stump CEO James W. Saxton. "His experience and impressive reputation in the courtroom makes him an outstanding addition to our team of 39 litigators, two former judges and trial technology consultants to represent our clients."
Saxton & Stump was named in the 2020 edition of U.S. News – Best Lawyers "Best Law Firms" as a Tier 1 firm in Professional Malpractice Law – Defendants and Tier 2 firm in Medical Malpractice Law – Defendants in Metropolitan Philadelphia. The firm was also ranked Tier 1 Litigation – Health Care in Metropolitan Harrisburg. This marks the third consecutive year that Saxton & Stump has been ranked on the list since the firm's inception in 2015.
Prior to joining Saxton & Stump, Goebel was a partner at Philadelphia-based German, Gallagher & Murtagh where he practiced in the professional liability, casualty litigation, products liability and commercial liabilities groups. He received his J.D. from Widener University School of Law and began his career with Messick & Weber, P.C. based in Media, Pennsylvania. Goebel received his B.S. in biology and philosophy from LaSalle University.
Goebel, and all of Saxton & Stump's litigators, are supported by insights from Hon. Lawrence F. Stengel (Ret.), former Chief Judge for the U.S. District Court for the Eastern District of Pennsylvania (EDPA) and Hon. Robert A. Graci (Ret.), former Pennsylvania Superior Court judge and retired Chief Counsel to the Judicial Conduct Board of Pennsylvania. Stengel joined the firm shortly after announcing his retirement two years ago. He previously served for 14 years as a U.S. District Judge for the EDPA and 14 years with the Lancaster Court of Common Pleas before joining Saxton & Stump to lead its internal investigations practice, which has grown significantly since his arrival.
Saxton & Stump's strategic growth outlook
Saxton & Stump has added 13 attorneys and seven professionals already this year and formed five new practice areas in Bankruptcy and Creditors' Rights, Information Privacy and Cybersecurity, Regulatory and Government Affairs, Trucking and Commercial Transportation and Banking and Financial Services. Last year, the firm doubled the footprint of its Malvern office and based on their strategic plan for 2020, plans to continue to expand its current team of attorneys and professionals, focusing on bringing additional resources to support client needs.
"Our focus remains on our clients and as their businesses grow, we continually adapt our strategic plan to grow with them," said Saxton. "We plan to continue to add lawyers this year and have an aggressive plan for 2021, adding lawyers who are client-focused, innovative and leaders in their fields."
Saxton & Stump provides solutions for complex legal issues and partners with clients to create a roadmap for their success. The firm is committed to empowering clients by delivering five-star service and results-focused advice.
Stay informed with firm updates, legal news, and industry resources.
E-Alert Sign Up
~|icon_pin_alt~|elegant-themes~|outline
280 Granite Run Drive, Suite #300
4250 Crums Mill Road, Suite #201
100 Deerfield Lane, Suite #240
How did you hear about us? How did you hear about us?I am a former clientI am current clientI know an attorney/professional at the firmI was referred by a contact outside of the firmI did a web searchI attended an event/presentationI saw an advertisementI read about the firm in the newsI received a marketing emailI saw a post on social mediaOther
Patient Safety & Practice Optimization
E-Alerts Sign Up
Privacy Policy | Terms of Use | Copyright © 2020 Saxton & Stump, LLC. All Rights Reserved.
This site uses cookies and other tracking technologies to provide you with a better experience and enables us to analyze your use of our products and services, assist with our promotional and marketing efforts, and provide content from third parties. By using our website, you agree to our use of cookies. For more information on how we use cookies, please see our Privacy Policy.I agreeDeclinePrivacy policy


Designing a user-friendly interface for the operators at nuclear power plants.
Automation plays a central role in the processing industry. With an increasing amount of connected data that can be measured and visualized, an increased focus on user needs in the design of these systems is crucial for a safe, effective and more user-friendly system. Together with ABB and their users we designed the 800xA automation system, with a focus on providing outstanding usability.
With the help of Ocean we created a new operator interface for 800xA, this was based on the user needs and as such rendered the interface more efficient.


Acura loaned my family and I the Acura MDX Sport Hybrid for our long summer road trip, however, it does not impact our views of the vehicle. Opinions are 100% our own. Thank you to Acura for being a part of our special summer reunion.
I love being on vacation! That said, our destination was, of course, my favorite place ever to go to – Walt Disney World in Florida for a very special summer reunion! So, I was happy as a clam or should I say mouse to be going?
Road trips especially long ones can be exhausting and sometimes not so much fun especially for the drivers. We had a 14 plus hour drive from Houston, TX to Orlando, Florida. That's just the Google maps estimation. We all know that isn't accurate since you stop to eat, stretch and take potty breaks and that can add on hours to your trip. For the kids it's fun, oh sure they just get to fall asleep in the back seats but it isn't always easy on the driver/drivers. Well, at least that's what I used to think until the Acura MDX Sport Hybrid.
The first thing we noticed is what a smooth ride we felt. It was like driving on butter but not that slippery. The acceleration on the Acura MDX was great too, no lag whatsoever. You know, for when you need to get onto the highway with all the other traffic going way over the speed limit. You need that acceleration to kick in immediately and on the MDX it certainly does that.
I could not believe how many safety features there were in the Acura MDX. Seriously, it was like this car could do everything for you, well almost. It was a bit intimidating for me at first with all the features and lights and trying to figure out what it all was before driving it for 14+ hours. But we quickly got the hang of it all and enjoyed testing out the safety features.
The turn radius on the Acura MDX was amazing! It hugs the road so well. I've never been in a car that had such amazing cornering.
26 city/ 27 hwy Oh, how I miss that when I go to fill up our current vehicle. My son loved that you could see how many miles you could drive before needing to fill up. It was a pretty cool feature. He'd watch the number decrement and remind his dad when we needed to fill up.
The second-row had a center console with 2 USB ports. There were more than enough USB ports to go around even with all the technology we had running on this trip.
Lane Keeping Assist (LKAS) This took some getting used to but after a little while my husband couldn't imagine driving home without it.
There are so many more features I didn't add to this list.
We packed 3 adults and two teens (one nearly 6 ft), 2 carry on suitcases, an ice chest, 2 backpacks, 4 tote bags, a shoe box, and a car jumper along with other miscellaneous items including one Disney cat for a week and a half long trip and a large gift my daughter made for her best friend. Yes, I know we pushed our space limits as the 2017 MDX Hybrid has 14.9 cubic feet of space in its cargo hold. The MDX Sport Hybrid is probably better suited for a family of four, not five if you need the cargo space the third row gives you.
On the way back we added plenty of souvenirs as well. Now, I can pack pretty well so we managed to get it all in but it was pretty overcrowded. My things all fit in half a backpack. The rest of the family not so much. Had we had one less person we probably would have had plenty of space. But I don't think my sister would have been too happy with that idea, after all it took to get her there but that's another story.
The Acura MDX does have seating for 6 people but that leaves very little space for any luggage at all. Plus the rear seats really don't have any leg room. It's not even as wide as a standard tablet. My son couldn't fit back there at all. It was a pretty tight fit for my daughter as well but she was a trooper about it as was my sister.
Why stop when you are loving the drive?
After issues trying to stay at a couple of different hotels we just opted to drive straight home. Yep, 14+ hour drive home. I wasn't sure we could do it but hubby felt confident and well rested after I drove for a bit to take on the task.
Needless to say we made it home safely, and comfortably in the Acura MDX Sport Hybrid. We enjoyed talking and taking in the sites the entire drive home.
And the first thing hubby said was, if we hadn't been driving the Acura MDX there isn't any way he would have done it. With all it's safety features, smooth and quiet ride it made driving so enjoyable and relaxing there was no reason to stop.
Thanks to the partnership I have with SheBuysCars.com (sponsored) I was able to attend the Houston Auto Show.
There are a lot of things to look for when considering purchasing a new car. Sure I love a gorgeous, stylish looking car, who doesn't? But as a mom, keeping my kids safe is priority one. But can you get both style and safety?
While attending the Houston Auto Show I had the opportunity to find out.
High Beam Control – this system automatically adjusts the headlight beams from low to high. As soon as it detects a light from either a rear light or headlight it automatically adjusts back to low beams.
Lane Departure Warning – alerts you when you're unintentionally leaving your lane at a speed of 44 mph or higher.
Lane-keep Assist – performs minor steering corrections to re-center the vehicle in its lane when it senses an unintentional departure.
Mazda Radar Cruise Control – works within a set speed range and helps you keep a safe distance from the car in front of you. It will alert you when it senses your car is approaching the one in front of you too quickly.
Advanced Blind Spot Monitoring – radar sensors detect and alert you when there are objects in your right and left blind spots. And it also warns you when vehicles traveling quickly are about to enter your blind spots from further behind.
Of course, all of these amazing safety additions don't mean you don't still have to pay attention to the road. Driving safe is alway your first responsibility.
There are plenty of other reasons to love the 2017 Mazda CX-9 Grand Touring.
What mom doesn't love space? And the Mazda CX-9 has plenty of it. There are three rows of seats. That's going to fit a lot of kids and their friends. If you put the third row of seats down, you'll have 38.2 cubic feet of space, put down the second row too and your space increases to 71.2 cubic feet. That's a lot of space!
I love this! There are storage spaces in the console, center arm rests, glove box, seatback pockets, and bins at the bottom of the doors.
All of these safety features to keep you and your family safe on the road and you don't have to sacrifice style one bit.
This post contains affiliate links. This product was received free of charge.
It's no secret how much I love Disney. One of the things I love so much about Disney is the creativity, the imagination, the thinking out of the box and making the magic real. I'm a firm believer in teaching the whole child. Children need art. They have a need to be creative and need to be allowed to express that creative side of them. So when seedling.com approached me and shared their new Beauty and The Beast Design Your Own Enchanted Rose Crown I knew I wanted to share it with you.
Disney and creativity, Seedling found the perfect collaboration with Disney. They don't just have the Design Your Own Enchanted Rose Crown, they have an entire line of amazing Disney crafts to do with your children. But that's not all they have, they have many other crafts as well if you are looking for some crafts to do with your children that aren't Disney themed. I just happen to really like the Disney ones. Yes, I'm just a little bit biased.
Everything you need to create your craft is included and more just in case you want to add a little more sparkle to your crown. 'Cause you know, us princesses love to sparkle!
I love that in the instructions kids are encouraged to be creative, to plan out their design and sketch it out on paper before putting it together. Just that alone incorporates so many skills children need to learn. The homeschooling mom in me loves that!
You really should take a look. It would be the perfect gift or rainy day activity for your child. If a non-DIY'er can make a craft and it not be a total disaster (i.e. why I don't try Pinterest crafts) your little one will certainly enjoy the opportunity to express themselves in a fun and creativity.


text:
If poetry be the love of food, then write on
THE search is on to find the ultimate ode to food - straight from the taste buds of food fanatics across the North West.
Writers and lovers of gourmet food are being asked to put pen to paper to describe in verse their true feelings about good food and drink - with the chance to win a tasty prize.
The appeal comes from the organisers of 'Britain's biggest food fair', the Nantwich Food and Drink Festival, to add to the entertainment for the thousands of visitors expected to descend on the aspiring gourmet capital of the north during the weekend of September 26-28.
With unprecedented numbers expected at the food extravaganza, now in its second year, organisers also plan to invite a team of actors and drama students to help whet the appetite of the keenest cooks in the region.
Guests will include TV star Clarissa Dickson Wright and Brian Mellor, who will demonstrate their culinary skills.
Festival organiser Miranda Shufflebotham, of Cheerbrook Farm Foods of Willaston, said: 'As a centre of gourmet excellence, the residents of Nantwich certainly know about good food.
'Now we want them to put their feelings into verse - be it a heartfelt declaration of their love of an excellent meal, or a humorous few lines.'
The help of Harry Owen, of Congleton, granted the honorary title of Cheshire's Poet Laureate by the county council, has already been enlisted.
Entrants should send their poem to Nantwich Food and Drink Festival, c/o St John's Court, 19b Quay Street, Manchester M3 3HN, or e-mail rick@connectpointpr.co.uk by Monday, September 22.
The winner will receive a Nantwich Farmers' Market hamper.

redpajama_set_name: RedPajamaCommonCrawl


text:
Smoke from Canadian Wildfires Now Covers Millions of Square Miles and is Visible from a Million Miles Away
As of the morning of May 31, 2019, smoke from Canadian wildfires covered millions of square miles of North America.
ImaGeoBy Tom YulsmanMay 31, 2019 7:15 PM
(Credit: NOAA)
Yesterday, I published a story featuring satellite views of wildfires burning in northern Alberta: Striking satellite imagery reveals multiple wildfires blazing across northern Alberta
Since then, things have gotten worse, with one blaze — the Chuckegg Creek fire — exploding to nearly 1,000 square miles by this morning, up from 580. That means the fire has now scorched an area twice the size of Los Angeles. By this evening, it will likely be even bigger.
As described by Alberta wildfire officials:
The Chuckegg Creek Fire experienced extreme fire behaviour yesterday with significant growth to the south. Continued hot and dry conditions along with variable, gusty winds have proved a challenge to firefighting efforts and safety.
And that's just one of eight fires burning out of control in the province.
Also since yesterday, smoke from the Canadian wildfires has spread far more widely. It has blown 3,000 miles to the east — all the way to Newfoundland. Even more significantly, smoke has now covered more than 2.7 million square miles of North America. (I calculated that by importing data used to make the map above of smoke coverage into Google Earth Pro.)
I find the animation of satellite images particularly striking. It shows thick wildfire smoke arriving over the Upper Midwest from the fires burning in Alberta — about 2,000 miles away.
I find the animation of satellite images above particularly striking. It shows thick wildfire smoke arriving over the Upper Midwest from the fires burning in Alberta — about 2,000 miles away.
The smoke from the Canadian wildfires is so prominent that it's also visible from nearly a million miles away:
The view of North America from the Deep Space Climate Observatory spacecraft. Wildfire smoke is circled. (Credit: NASA)
Check out the circled part of the image above. (And make sure to click on the image to enlarge it.) NASA's Deep Space Climate Observatory spacecraft captured the image on May 30th from its distant orbit at the neutral gravity point between Earth and the Sun.
Smoke from Canadian wildfires partly obscured the Sun in Madison, WI on May 30, 2019. (Credit: Cooperative Institute for Meteorological Satellite Studies)
The image above is a screenshot from a time-lapse animation showing what it looked like from the ground in Madison, Wisconsin as the smoke from the Canadian wildfires rolled in and became increasingly thick. The time-lapse was acquired from a camera on the roof of the Department of Atmospheric and Oceanic Sciences at the University of Wisconsin. To watch the time-lapse itself, click here.
Air quality in Calgary, Alberta on May 31, 2019. (Credit: Environment Canada)
The screenshot above shows that as of 1 p.m. in Calgary on May 31, air quality posed a very high health risk.
There have been scattered showers in northern Alberta today. With a bit of luck, that has helped firefighters get a better handle on the blazes.
Tomorrow, the forecast is for winds gusting to 25 miles per hour. That won't help. But starting Monday, cooler temperatures are in the offing for the region.
Even so, abnormally warm temperatures are expected to persist in the southern part of the province, and also extend into a large portion of the western United States in coming days. Parts of the U.S. Pacific Northwest have been abnormally warm and dry lately, so I wouldn't be surprised if we start seeing an upsurge of wildfire activity there.
The Fight Against Microplastics
Humanity Has a Trash Problem; Launching It Into Space Isn't the Solution
Is City Living Bad For Your Health?
How the U.S. Megadrought Will Affect 2022 and Beyond
Arctic Lightning Linked to Climate Change
The New West Under Climate Change: A Rampaging Winter Wildfire
Vivid Satellite Imagery Captures a Reversal of Fortune for Drought-Plagued Parts of the West


text:
Annual report card scores Georgia's coast at B+
An annual report measuring the health of coastal Georgia's ecosystem released today shows a slight decline from last year in overall scores, but most indicator trends remain positive.
The Coastal Georgia Ecosystem Report Card scored the state's coastal environment at a "B+", or 77 percent, a three-point decrease from last year, according to the Coastal Resources Division (CRD) of the Georgia Department of Natural Resources (DNR), which commissions the report.
"While we're always striving to improve our scores, this slight decrease does not represent a concern at this point in time," said Jan Mackinnon, a CRD biologist who oversaw the report. "Slight changes in environmental factors, including weather patterns, wildlife migration, and data collection can lead to different scores each year. The report still ranks Georgia's coast in moderately good health, and we're confident in the long-term trends."
The score was also impacted by changes this year in the indexes used calculate the health. This year's report card added spotted seatrout and bald eagles as indicator species and incorporated dissolved oxygen levels to the overall score.
"Spotted seatrout was added because the species spends most of its lifecycle within estuaries, rarely traveling into open waters off the coast," said Jared Flowers, a CRD marine biologist. "This makes spotted seatrout a uniquely relevant indicator due to its dependence on healthy estuaries and importance to anglers."
Similarly, bald eagles were added as an indicator because they are a top predator and depend on a healthy ecosystem to hunt for fish and other prey.
"When pollutants enter the marine environment it can contaminate fish, which in turn are eaten by predators such as bald eagles, potentially harming them as well." said Jason Lee, a biologist with the Conservation Section of DNR's Wildlife Resources Division. "The Georgia coast is actually home to more bald eagles than any other place in the state, and so to see the populations flourishing like they are tells us a positive story about the overall health of Georgia's coast."
Removed from the report card this year is the North Atlantic right whale. The species is critically endangered and has been on the report card since its inception in 2014.
"North Atlantic right whales are declining rapidly because of high mortality rates and low calving rates," said Clay George, DNR's marine mammal biologist. "But most of those issues are happening far away from coastal Georgia."
The majority of recent whale deaths have been caused by vessel strikes and commercial fishing rope entanglement in Canada and the Northeast U.S. Scientists believe poor calving is being driven by climate change and its effect on plankton that the whales eat, also in northern waters.
"For that reason, we decided to remove right whales as an indicator species," George said.
The report card scores 12 different indicators on a zero to 100 percent scale, with an "A" being between 80 and 100 percent, a "B" being 60 to 80 percent, and so on. This scale is accepted for ecosystem health report cards worldwide and provides a clearer picture of overall health. The scoring criteria were developed in 2014 by the Integration & Application Network, the University of Maryland Center for Environmental Science, which also compiled the report card for CRD.
The report card project is funded by the Office for Coastal Management of the National Oceanic and Atmospheric Administration (NOAA). Data for the report card is provided by DNR's Wildlife Resources, Coastal Resources, and the Environmental Protection divisions. The statements, conclusions and findings do not necessarily represent the views of NOAA.
The 2020 and previous report cards are available at www.CoastalGaDNR.org/ReportCard.
Anyone with questions about the report card may contact CRD's public information officer, Tyler Jones, at 912-262-3140 or tyler.jones@dnr.ga.gov.
Click here to download the report card.


text:
Have questions? We have the answers!
Why Work with Easy Job References?
As a Jobseeker:
You have a centralized place to house information on your references.
Once a reference giver logs in and provides a detailed reference, it remains in our database, accessible to future recruiters and prospective employers.
Your references can be checked immediately, regardless of the giver's availability.
If you change positions, your reference givers will not have to supply the same information multiple times.
As a Reference Giver:
You'll reduce the number of times you receive and return calls for references.
You can give the reference at your convenience.
You can provide a reference while the jobseeker's abilities are fresh in your mind .
As an Employer or Recruiter
Obtaining the reference detail from a web site is quicker and less expensive than calling, and eliminates "playing phone tag" with a reference giver.
You can get detailed references in a timely manner, immediately after it is provided, avoiding losing the placement due to delays in obtaining the reference such as vacations, work travel, time zones, etc.
The formatted reference is emailed to you, eliminating your effort in note taking and transcribing the phone conversation.
How to ensure the reference is authentic? How does it work?
We have taken steps to attempt to distance the Jobseeker from the Reference Giver. The Reference Giver receives an email with unique login information that is unknown to the Jobseeker. Also, the Jobseeker cannot read or modify the reference detail, just as he could not listen in to a phone reference or comment on it. Easy Job References t can't guarantee integrity, but if the person is honest, you're going to get the same, or better, references from the site than you would from a phone interview.
This has traditionally been a question with references, even when the reference was obtained by phone. Some think that you are able to gain better insight from speaking to a reference by listening to the person's voice. But you never know whether or not the person on the phone is actually the one the jobseeker indicated. Consider how many times the reference giver returns the call; since you did not initiate the call, you can't be sure who that person is, or where he's calling from. Bottom line: it all boils down to the honesty and integrity of the jobseeker.
What are the costs involved?
There is never a cost to the Jobseeker or Reference Givers. The Recruiter/Employer pays a nominal fee per reference request, which should be less than the cost for their time, transcription efforts, and phone bill attempting to obtain the same reference the traditional way.
Do You Have Another Question?
Please use our contact form at the link below and we will be happy to get your question answered right away.
"As a beta tester of this online system, I can say it works great. I was able to cut out the back and forth time and multiple voicemails that it took to get the responses I needed to get the job references for my candidate. That means I saved time and money!"
~ John Peterson
7260 W Azure Dr
U.S. Patent: # 6904407
Reference Dashboard
© 2020 Easy Job References · Privacy · Terms of Use


This title is exclusive to PC and was reviewed as such.
We don't see volleyball games in the field often (horrible pun, I know), and I sometimes wonder why such an enjoyable sport is ignored. Thankfully, Unfinished Pixel is here to save the scene and bless us with their latest title: Super Volley Blast! Did it meet the needs of the unfulfilled fanbase though? Let's find out!
Immediately upon launching the game, I was met with a simple and minimalistic menu with beautiful UI and suitable soundtrack: I knew I was in for a fun game. Although, there were things I didn't like about the menu, like how there weren't any controls on the screen to help you navigate. The items weren't well organized too, as the main mode and the tutorial should be at the top, followed by the arcade and secondary modes, instead of the contrary.
So, I tried playing a quick match after going through the tutorial (which, by the way, is pretty well-made), and it turned out that I wasn't wrong about this being fun! Just looking at the game, it feels refreshing and not at-all intense: I was relieved that for once I would be playing a game that doesn't make me feel competitive or doesn't require a lot of concentration, it's soothing. This was thanks to the beautiful graphics Super Volley Blast! has. Its almost-flat, cartoonish art style mixed just well with its vibe, which allowed different choices of level and character designs. One thing that annoyed me is that there is no scoreboard. Instead, the developers chose to write the score on the side of the field, with every team's points next to its side. This is a good idea, but it was badly implemented, as it's very tiring to the eyes in most courts due to the flat white color it has. Other than that, there weren't any inconsistencies or visual problems, so the game stands strong on the graphics aspect.
"Blastor" and "Volleywoman" … Okay, cool.
Super Volley Blast!'s gameplay is actually just normal volley, despite what the name implies. Of course, you can set settings to your matches like number of sets, difficulty, etc. but that's just like any sports game, and I can't say I wasn't a little disappointed. The only thing that's a little out-of-the-ordinary, is needing to time your jump and hit just right to hit a powerful shot, but then again, this is just normal volley. Actually, I was pretty impressed with how the developers were able to stick to the sport's rules, like the 4-hit limit, prohibited out-of-net shots, etc. Although, the story mode isn't good, it's just the cliché of a duo team that starts from the bottom and climbs their way to the top by defeating different opponents that escalate in difficulty as you play. What I liked though, is the variety of characters in the game, and the ability to even design your own, using the avatar editor. The title also offers complexity in gameplay, as two matches can never end in the same way, despite the characters not having any stats or advantages on others. Story mode is not the only mode you can play too, there's tournaments, quick match, and the best of all: Super Blast.
This is the most fun mode in the game. Super Blast gives you the option to add some twists to your regular volley match: Chicken Ball, Bomb Ball, Icy floor, Bad -player- shape, and Max 3 Hits. You can try them one by one, or you can mix them up to spice up the game like I did! I think this mode should be implemented in the main story mode which looks very mediocre in comparison. I mean, just imagine playing a world's championship final with a chicken ball, how rad would that be?!
Honestly, Super Volley Blast didn't live up to my expectations. Maybe it's enough for the fanbase of the sport, but I think the developers could have done better because the game clearly has potential to grow, and that's proven by the fact that it has good modes, it's fun, it allows you to play with friends, and especially its good art. I think the Super Blast mode should be the main mode or at least merged with the story mode, because otherwise the name of the game doesn't mean anything.


text:
Why are there more and more people who do not vaccinate their children?
by adminPosted on July 24, 2019 September 3, 2019
Those people were always there, however, they now get a bigger platform by social media to share their opinion (usually on not too large and/or inaccurate facts based) with people who are susceptible to it.
Because the people who are susceptible to it are more exposed to those negative views on vaccinations, something like an oil slick is spreading.
Another aspect is that most parents have never been able to perceive the impact of the diseases that they should vaccinate their children.
Until sometime the beginning of this millennium there were also people who did not let their children vaccinate.That was largely for religious reasons, but you saw the number of rerunning.
Long ago, in a country not far from here, one Mr. Andrew Wakefield wrote in 1998 a fraudulent article, which was published by The Lancet, an authoritative medical professional journal.
The General Medical Council (GMC) investigated the claims of Wakefield, found 36 allegations proven, including 12 cases of misuse or falsification of data from children with developmental deprivation.He has always refused to validate his article or have it validated by means of a controlled investigation. For that reason, he has been removed from the UK medical booth, and in the USA, where he now resides, ' IE has no license whatsoever.
He maintains himself by earning money from the fears of vaccines.That's something you see more often in conspiracy theories: they are usually helped in the world by people who deserve it. Belazer the masses, then rings your checkout.
Although the Lancet has long withdrawn the article as a deceiving, evil had already happened.The theory that there would be a link between vaccinations and autism is, although proven wrong, to lead the University of Facebook into a life of its own. Part of it is caused by people who like to have a financial hitch on the anti-vaxxer hype (write a nice booklet about it, and Ka-ching!)
See also Andrew Wakefield-Wikipedia
Because apparently there is not a good lesson given a number of years.
Things like your immune system, how resistance works and how working vaccinations are apparently not well explained.
Logical reasoning, also no more something learned.Apparently a fake search is more credible than 100-and others.
All that.
Or people are just retarded.Take your pick
Because, through a false sense of generosity, we are suddenly questioning all sorts of scientifically proven facts.
People swap critical thinking with criticism to have everything.They swap independence with irresponsibility.
I am afraid that this has to do with a ' dumber ' of the general public, which is everywhere in sight and with the ever higher numbers of migrants with low education.
The doctor used to say to the family that this was a better protection for the children and the people followed that counsel, even though earlier generations had seen the effects themselves of the diseases in question.Now people often read (unreliable) articles on the Internet that tell how "harmful" all those "unnecessary" vaccinations are, and people like drama and conspiracy theories, so they follow that bad counsel.
The only reason I can imagine that someone is not doing something like this explicitly is because the risk of vaccinating would be greater than not vaccinating.
So perhaps these people are simply not informed about the risks of not vaccinating.There may be scientific publications that indicate a risk of vaccinating.
Many of these anti-vaxxers are not medical but in a different field highly educated, and think Abusivelijk that they have all the intellect.
They are continually being put on the wrong leg by anti-VAX websites that are allowed to unhindered their false "for litures", freedom of expression, a great good.
They have the luxury because precisely because of the impassioned, maligled, vaccinations, they have never been confronted with the consequences of these diseases throughout their lives:
Who still knows of children who died of polio, or times, sometimes life-long on breathing machines, at that time the iron lung
And many more that were mutilated lifelong,
Also no almost unknown post polio syndrome the underrated effects of polio
Who has ever seen someone go to tetanus death, a terrible disease that is so good to avoid with vaccination, if one gets in western intensive cares a mortality of 5 to 15%, but in BVB.
Nigerian ICUs has 30-60% mortality
Who knows how sick children of Diphterie became, Old GP's told us youngsters how to remove the pseudo membranes of the affected child's airways with their fingers to prevent them from shutting down the airways and the children Would choke, not to mention the severe heart muscle disorders that could also lead to severe arrhythmias.
The grief of a red dog infection in pregnant women resulting in sometimes severely damaged children also begins to be forgotten more and more.Princess Christina has come out very well.
For those who have experienced all this misery, having general vaccination programs is a blessing, despite the minimal side effects that the program, like all treatments, has.
Rationally, vaccinating gives the most effect in relation to the invested money ("most bang for buck"), worldwide.
A lot of answers have already been given.
Although I am not against vaccinating, I am cautious and skeptical.
Of course, the old message is about the link between autism, where, in fact, a counter-notification on the counter-notification has recently emerged, a role.So there may be a relationship anyway. However, if children (after a few days) become ill, the violent denial of a relationship with the vaccination is pre-programmed. In matters such as autism, this is much harder because that would mean that the DNA, or at least the production of proteins, would be something permanently altered which is very difficult to demonstrate.
In modern vaccinations, more and more "reinforcing" chemicals are used to make the vaccine more effective.
I don't have much with these additions.
In the US, vaccine producers are legally protected.
Patients cannot conduct legal proceedings on side effects or even death.
As soon as a vaccine is in a state vaccination program, you have a guaranteed turnover (without risk) as a producer.
As a result, more and more vaccinations are offered, also for matters where we were sent to the neighbours in the past so that you got the most teething in this way.
These four points make it very easy to believe in the various conspiracy theories.
Because more and more (reasonably innocent) childhood diseases are prevented, you as a child are also not infected (on time) and you have to vaccinate (to get protection at a young age).
But the inaccessibility of the vaccination suppliers in America and the ever increasing supply of vaccines against anything and everything (except for people in Africa) makes me very skeptical.
I think that in addition to the answers given below, what certainly plays out is that there is a small chance that you can develop very harmful diseases, at a very small percentage of people.If you take the vaccinations correctly. I know 1 case of a boy sustained brain damage suffered as a result of a DTP jab, and another boy who has become heavily autistic. Now, despite this, I am a proponent of vanccinations, because the risk of getting the disease is still greater if you do not vaccinate, then the risk of complications if you do vaccinate. The opponents of vaccination wrongly believe that the reverse is the case
Why do some people have children if they do not love…
What are the disadvantages of having children at a…
Why are more and more people in the Western world…
Why do young people nowadays no longer want to have…
What did you do differently than other people in the…
Why do certain people believe that educational…
Prev Do you think every generation is different or different in life? How are millennials in your opinion compared to previous generations?
Next Why do people with ADHD rather become addicted to alcohol and drugs?
What is the best part of your day that no one knows about?
When is it okay to shout at his child?
When you sing a cover song, how do you find the pitch that best suits your voice?
How do rich people invest their money?
What does the crowd do?
I have complex trauma, my friend has dumped me. Is it normal to feel guilty?
How do you define consciousness?
Which professions will have high value in the future?
Is prime Minister Rutte right? Are we not giving a chance to Donald Trump?
IT continues to grow but there is a shortage of staff. What could companies do to tackle it?


text:
Infovore » tag » gamedevstory
Narrative Exoskeletons (or, "why I like Game Dev Story")
There was a reason I wrote a piece of fanfiction based on a game that boils down to a spreadsheet.
Game Dev Story is interesting, for me, because, when you take it apart: there's almost no Story within the game. It's just a mechanical engine for simulating a games company (and not even that sophisticated an engine). People work; numbers go up; games either sell or don't, with sales figures rarely correlating to review scores.
But where's the story?
There's a loose theme, sure, with a defined arc: start small, grow into a bigger company by selling more games. There's almost no writing; what there is is weakly translated, rammed into a line or two of the lazy port. There's a lot of Devving of Games, but, in the code that executes, there's relatively little Story to speak of. Just numbers, going up, or down.
Every now and then, the game asks you to type something in: the name of your company, the name of a game. And that's where the magic begins.
In that little flight of creativity, the game opens up: the player starts writing their own story. The player isn't just typing names into boxes. They're saying the words aloud in your head – and that conjures images of box-art, screengrabs, scathing magazine reviews; cardboard standees packed full of buggy, terrible, detective puzzle games, waiting to be flogged.
Sometimes, the companies we invent ring true. Gnarly Games, though named as a pastiche of Visceral, turned out to become a strange mix of From Software and Konami, through their constant return to dour mecha-games and campy vampire nonsense. Their greatest success was, essentially, a Castlevania MMO. Or rather: that's what I saw in my head. A goofy name, combined with two drop-down fields defining the type of game, led to a moment of wishful, what-if? thinking.
Sometimes, we just give things rude names for the fun of it. But so often that's a joke that keeps on giving. As the eager secretary tells you again of the wild sales figures for Buggy Shit!! 3, it's hard not to raise a smile.
The stories you end up telling yourself are surprisingly complex, too. The rise and fall of little companies, kept down by absurd devkit costs and the inability to shift enough units on consoles with dwindling popularity; the companies that held on to founding staff as totems too long, rather than hiring the staff they need; the companies that failed to diversify out of the genre they first found success in. All that is in your head; all the game presents is numbers and loose encouragement.
Game Dev Story exemplifies a kind of mechanical storytelling: stories told not through text or voice-acting, but through coherent systems that cannot help but generate stories. I'm not waving my hands in my air here and making an excuse – "Oh, it has emergent narrative"; my point is that, in good mechanical storytelling, narrative cannot help but emerge. It's designed into the system.
Such systems are shaped to tell tales of lower-tier football teams, or the survivors of a zombie apocalypse, or mercenaries in Africa, or little companies trying to make videogames. Experiences you play, and feel, and believe, because you're as much a part of the telling as the machine throwing its myriad D20s.
And, for all its lazy porting, weak writing, and repetitive formula, that is something Game Dev Story does remarkably well. It turns out that it's not a story in itself. It's a tool to help players tell thousands of stories. Telling your own stories about running a games company – through the medium of tapping on icons, and waiting – is far more compelling than any description could make out.
It's a tool to help you do something. That notion led to the thought that mechanically-realised stories – the kind that movies can't really ever tell, and the kind that games are invariably best at – are a kind of narrative exoskeleton.
Exoskeletons can do two things. Firstly, they can enhance your own abilities: they make you better at something you can already do – faster at running, stronger at lifting. And secondly, they can give you superpowers: things you could never do yourself – such as flying, or breathing in a vacuum, or surviving intense heat.
The best narrative exoskeletons do a bit of both. Off the top of my head: Left 4 Dead; Far Cry 2; Championship Manager; MUD; Acquire; Illuminati!; Werewolf; almost any tabletop RPG. Stories are baked into systems, but told through the by – and through – the players operating within them. Sometimes, we bring our own stories and personalities to the table, and the system amplifies them – the individual relationships between each player in a Left 4 Dead game add as much to their realisation as the characterisation in the script. Sometimes, those systems allow us to do things we could never do: they kill off characters we were too fond of; they force us to move out of our comfort zones; they have a grace of language or performance that we might be unable to attain.
I'm fed up of talking about stories in games (and I say that as someone who has loved many narrative-heavy, densely-plotted titles). Games are much more effective – and interesting – as tools for delivering stories, and, given that players will find their own stories anyway, why not build interesting systems that will shape their tales in exciting and unexpected ways?
Why not build story-telling engines, and narrative exoskeletons?
And that's why I like Game Dev Story so much: for a game with so little of what most games would call "story" in it, it turns out to live up to the promise of its name in so many ways.
games gamedevstory, games, mechanics, narrative, stories
Twenty Years of Gnarly Games
Twenty years ago this month, in a small garage, two young games developers – well established on the shareware and doujin scenes – decided it was time to make some real money, and Gnarly Games was born.
Their first retail title, Bot Out!!, set the tone for early Gnarly: a good, solid game, hiding beneath somewhat puerile "attitude" that has dated all too fast. A sequel soon followed, although its full retail price belied the fact it was little more than an expansion pack.
The success of the Bot Out!! titles brought Gnarly enough success to move onto console. Bottulism!! took Gnarly's attitude – and trademark exclamation marks – to the Microx SX, though it transport the Bot Out!! mascots to the world of scrolling adventure. Alas, Gnarly's inexperience showed, and it wasn't a success. Nor was War of Wars, their attempt at a more sober take on the scrolling adventure.
And so they returned to where they began: the puzzle game. Bot Out!! SX, though a straight port, was a big success with fans of the franchise and console gamers coming to it afresh.
Having finally found success on consoles, Gnarly moved to what would become a second home for them: Intendro's Game Kid. Puzzle VAMPIRE applied a trend-hopping coat of fantasy horror to Gnarly's experience in puzzle games, and PUZZLE ROBOT soon followed – a game that would fondly be recalled as an early peak of their skills in the puzzle genre. Their puzzling titles were ideally suited to Nintendro's handheld – but they were soon to graduate from puzzles to something far more involved.
Ultra Bot was Gnarly's first action title for the Game Kid, and their first game to break the $1m threshold. Whilst not a massive critical hit, it demonstrated their mastery of the console, and their move into action games continued with Ultra Vampire – a return to their fantasy universe – and a follow-up, Giga Bot.
If there's a curiosity in the Gnarly catalogue, it is almost certainly their next title. Real Robot X, for the PCC-FQX, was an involved robot sim – something nobody saw coming. With impressive graphics, a highly involved set of controls, and an unforgiving difficulty curve, it was at best a cult hit. Though it now sells for large sums on the collector circuit, it was never a hit at retail, and Gnarly never returned to this console.
They did return to the robot sim, though: Real Robot P ported their PCC-FQX title to the portable with remarkable fidelity, and it became a real hit for them. Gnarly by now were maturing, their early frivolous titles having given way to serious fantasy and mecha games. Real Robot RPG was an expensive experiment in the RPG genre, and only really loved by fans. Internally, it was well-understood as an experimental title, that would pave the way for something much greater.
VampireVerse was the Game Kid's first half-decent RPG, and despite average review scores was a sales smash. A swift sequel – VampireVerse 2 – married again-excellent sales to a stronger review scores, and still appears on fan-favourite lists to this day. The series even spawned a dungeon-crawler, Vampire Crawl.
Bot Tactics took Gnarly back to their SF universe, and despite strong sales was woefully expensive; so much so that they made an unscheduled, unplanned, and almost incoherent Reversi title – Revampiresi – simply to make payroll. Vampire Hack was, at the very least, a more credible attempt to make a bankable hit.
For Gnarly's twentieth game, Gnarly made a bold statement by refusing to change its development title upon release. Game #20, as it remained titled on shop shelves, returned to their robot-action roots. Vastly expensive, with graphics and audio that pushed the aging Game Kid to its limits, it was a critical success, but despite strong sales ultimately made a loss. More restraint was displayed in the budgets of Vampire X and its follow-up, Vampire XX, which were highly profitable hits that put the firm back on track.
But it was a jump into a new universe that gave Gnarly its first million seller: Ninja X would be their final Game Kid title, and they went out with a bang: it was both a critical and sales smash, it would turn out to be a critical turning point in their career.
Ninja X gave Gnarly enough clout to move to Sonny's PlayStatus, but the changeover to new tech nearly ran them dry, and they launched with the solid, if unremarkable Ninjaversi, buried in the educational market. Bot Out 3D – now sans exclamation marks – was a more credible return to form, transporting the popular puzzle title to the third dimension.
It took a while for Gnarly to find their feet in the 32-bit world. Vampire 3D, Megabot 3D, and even the popular UberVamp were all solid, well-liked titles, but acknowledged to be lacking something. It seemed as if the Gnarly of yesteryear had faded with their shift to the home console market.
That perception would be shattered by the wildly ambitious Vampire World – an online RPG in their popular fantasy universe. Singlehandled, it shifted countless PlayStatus Network Adaptors, and brought Gnarly the success they deserved.
They put that success to use in Bastard Cop, a misjudged game that aimed for a "mature" audience and fell somewhat flat. Reasonable sales couldn't disguise a lacklustre game – and so Gnarly returned to what they knew.
What they knew was robots and vampires; what they didn't know was that combining the two, in the remarkable Action RPG RoboVampire, would lead them to a 4m-selling hit. This, and shooter Hyper Robot X, propelled them to the major league – a promotion that some would argue was long overdue.
Of course, what wasn't visible from the surface was the reality of making videogames. Gnarly came close to bankruptcy several times, and frequently resorted to contract work to make ends meet. Despite the success of RoboVampire, they did so again, knowing that the PlayStatus' time was nearly up, and they would have to find a new home.
A year of contract work, and great investment, brought Gnarly to the Intendro DM. The DM was an obvious move: Gnarly had great success with the Game Kid, and were always more comfortable with handheld titles.
Despite the terrifying expensive of yet another change in tech, Gnarly found success, with Tera Bot DM – a game that poured their knowledge of the 3D action mecha game into a perfectly-formed handheld package. Successful beyond their imagination, it entered critics' Hall of Fame, and spawned an even more popular sequel, Tera Bot DM 2.
It was that title that brought Gnarly their first success at the annual Game Awards – a fitting way to crown twenty years in the industry. And though it might have at times seemed like they would not survive, survive they did.
The only clue that remains to Gnarly's age is, in fact, right in front of you: their name. In 19XX, it was an unironic attempt at cool from renegade nineteen-year-olds, desperate to make a mark. Now, despite wild success and changing trends, they hold onto that name: proud of where they are, unashamed of where they came from. That tells you all you need to know: at the heart of Gnarly Games, deeper than their love of giant mecha and bloodthirsty vampires, lies nothing less than great integrity.
Gnarly Games aren't real, but the title they were founded in – Game Dev Story – very much is. It's nothing more than a spreadsheet, really, but it's an engaging and affecting spreadsheet, and it allows you to tell stories like this. In a subequent post – coming soon, I hope – I'll explain what I like most about the game. For now, you'll have to make do with pastiche journalism, generated from numbers on a screen.
games fiction, gamedevstory, games
Hannah Montana Linux – About
"Hannah Montana Linux is a free operating system based on Kubuntu with a Hannah Montana theme." You know you've made it when you've got your own OS.
(tags: linux distro hannahmontana blimey )
nathansearles's Faded at master – GitHub
"Faded is a super simple fading image and content viewer for jQuery. Easy to setup and design to your specifications. Features auto generated pagination, an awesome sequential image loader, some fancy crossfading, essentially no CSS required and a number of custom option for you to set if you like." Looks nicely coded, too; duly noted.
(tags: javascript paginator fade transitions imageviewer )
11 Vital Lessons To Learn From Game Dev Story « Double Buffered
"Building a series of Golf-themed Audio Novels is not the route to financial success." These are all true.
(tags: gamedevstory games )


text:
XXXV, No 8, Monday 24th April, 2017
Purchase Issue
(24 Issues - Twice Monthly)
MAIN HEADLINES FROM THIS ISSUE:
Finland forestalls EC intervention with policy statement supporting offsets
Finland's MoD has issued a lengthy statement about its industrial participation policy for defence procurements. The statement precedes two major procurement projects for new fighter aircraft and new naval ships, and pre-empts possible criticism from the EC regarding the application of Article 346 TFEU.
DAPA responds to GOCA's policy requests – guidelines to be changed
Trade organisations often ask government authorities to make policy changes on behalf of their members. Much rarer are government authorities that publicly agree to many of those changes. Korea's Defence Acquisition Programme Administration therefore caught GOCA, and conference delegates, by surprise when the Deputy Director of its offset division, Lieutenant Colonel Kim Dongwoo, provided straightforward answers to questions put to it and agreed to make improvements in a number of important areas…..
Australia's IP policy now focused on defence export strategy
"Our circumstances are changing," Matt Ramage, Assistant Secretary, Defence Industry, told GOCA conference delegates. The focus will now be on sovereign industry capabilities and on developing, for the first time, a defence export strategy. That strategy is not in Australia's DNA "but we're changing the way we think."
How offsets determined the winner for Canada's search and rescue aircraft requirement
Navdeep Bains, Canada's Minister of Innovation, Science and Economic Development (ISED), has explained that Airbus won the competition for fixed-wing search and rescue aircraft in large part because of its 'value propositions.' The VPs included strong partnerships with Canadian industry, he said, and opportunities for Canadian companies in the Airbus Defence and Space supply chain were also critical to the successful bid.
Britain pledges "cutting-edge" military technology to India for co-production
British Secretary of State for Defence, Michael Fallon, will offer cutting-edge military technology to India for co-production of weapon systems. They would together become "world beaters" in arms exports, he told his counterpart, Arun Jaitley, during a visit to Delhi.
AND LOT'S MORE...
Click here to purchase this issue or subscribe to all 24 issues (Annual Subscription)
XXXVIII, No 106/01/2020
XXXVII, No 2416/12/2019
XXXVII, No 906/05/2019
XXXVIII, No 1, Monday 06th January, 2020


An * beside the listing indicates the presence of our walkabout insect circus characters.
With the Museum. This looks great fun!
Back again with the Museum & Show to our favourite Family Festival! Hurrah!
Museum only. This looks like a Fun Event!
This year we're in the Park with the Museum and going walkabout with Sybil and lots of Insects!
Taking the Museum - and very much looking forward to it!
A Great Event and the perfect place to start our season.
28th - 30th July Camp Bestival 2017, Lulworth Castle, Dorset.
A welcome return, with the Museum, to our favourite country show!
The Museum - and Sybil the Snail on a roam around!
28th - 31st July Camp Bestival 2016, Lulworth Castle, Dorset.
Returning to our Favourite Festival with the Big Show and Museum!
The Museum only at a new Norfolk event..
26th June Godstowe Rocks, Godstowe School, High Wycombe.
Free Event! The Museum returns to our favourite park. Happy memories..
Back to a truly Wonderful Event where the Museum had its Premiere Outing 16 years ago! Museum only.
The museum will be open for the weekend. We're very much looking forward to the Ugly Bug Ball on Saturday night!
Sybil the Snail on a spree!
A welcome return with the Museum.
The Museum and walkabout with Sybil the Snail and more!
30th July - 2nd August Camp Bestival, Lulworth Castle, Dorset.
Back again to our Favourite Festival with our Big Show and Museum!
The Museum only (and not the show). As part of Tram Sunday.
5th July Fun Day, Somewhere in Newmarket?
The Show returns to the Theatre Field's Astrolabe and the Museum is in Bella's Field.
Museum only. Back to a truly wonderful event where the Museum had its 1st outing in 2004.
The show will be returning to the theatre twice every afternoon - at midday and three thirty pm.
A return with the Museum but a first for the show! Outdoor big style.
A return with the Museum.
1st - 3rd August Camp Bestival, Lulworth Castle, Dorset.
Back again to our Favourite Festival with our Big Show!
The Museum, Sybil the Dancing Snail and a Strongman! Simply Marvellouse!
18th - 20th July Watch This Space, St. Johns Church. Waterloo Rd.
The Museum only in all its splendour (and not the show).
Grand Outdoor Show, Museum and Snail!
As part of May Fayre we will be presenting Short Extracts from our show - for a Modest Fee!
The Premier Event of our Big-Top Tour! As part of The National Fairground Archives 20th Anniversary.
16th - 21st April CANCELLED: THE INSECT CIRCUS AT HIGHBURY FIELDS, HIGHBURY FIELDS, ISLINGTON, LONDON N5.
Sadly this has been cancelled due to water-logged ground.
The show will be returning to the theatre twice every afternoon - at midday and three o'clock!
The show and maybe the museum.. details soon!
1st - 4th August Camp Bestival, Lulworth Castle, Dorset.
Back again to the finest family festival with our outside Stage Show and Museum.
With some new acts and many wonders the show will be returning to the theatre twice every afternoon!
The Museum only (and not the Show).
26th - 27th August Sheffield Fayre, Norfolk Heritage Park, Sheffield.
With Jon Marshall's Sideshow Illusions and a host of wonders, we will present some extraordinaerial entertainments. No Museum this time though.
10th - 19th February Showzam 2012, Olympia, Winter Gardens, Blackpool.
The show once a day - every day - and the Museum open for the duration.
9th - 10th December Lavenham Christmas Street Fair, Lavenham, Suffolk.
The Museum only (and not the Show). Open Friday evening and all day Saturday.
Exiled in Cromania for over 30 years, the Count of Brasso (Sir Ronald's twin brother Roland) returns to his native land to presents his own rather unusual show on Halloween!- at 8.00pm. THIS SHOW IS NOT RECOMMENDED FOR CHILDREN UNDER THE AGE OF 13.
In support of Buglife, The Insect Circus will present walkabout characters.
Back to the finest family festival with our outside stage show and Museum.
17th May Buglife at The Royal Society, The Royal Society, Carlton House Terrace, London.
In support of Buglife, The Insect Circus will present two acts and walkabout characters at this prestigious private event.
Amongst a host of wonders, Marisa Carnesky and the Insect Circus will be presenting Fakira ana Ernestina the Earwig.
The show in the theatre at 7.45pm on Friday and 2.30pm and 7.45pm on Saturday.
18th - 27th February Showzam 2011, Olympia, Winter Gardens, Blackpool.
Arte television's Tracks programme's 20th anniversary special show. One Insect Circus act - Albina the Awesome. To be broadcast on December 2nd.
The show in the theatre at 12pm and 3.30pm on Wed and Thu, 3.30pm and 7.30pm on Fri and Sat and 12pm and 3.30pm on Sunday.
30th - 31st August Sheffield Fayre, Norfolk Heritage Park, Sheffield.
The museum (and not the show or walkabout) open every day from 11am - 7pm. Free admission.
The museum (and not the show or walkabout). Free admission.
The show and the museum. 9 shows over 3 days. First time in a Bigtop!!
The Museum (and not the Show) open from 10am - 5pm.
The Museum and probably some walkabout performance.
19th - 20th September Out There International Festival of Street Arts and Circus, Great Yarmouth, Norfolk.
The Museum (and not the Show).
11st - 13rd September Bestival, Robin Hill Country Park, Isle of Wight.
Our outside stage show and Museum.
Amongst a host of wonders, one act from our show: Fakira and Ernestina the Earwig, featuring Marisa Carnesky.
Outside stage show and Museum.
8th July Picnic in the Park, Somewhere in a park in Sheffield.
The Museum (and not the Show) open from 1pm -5pm. An event for Sheffield University staff.
3rd - 5th July Winchester Hat Fair, Somewhere on the streets of Winchester, Hampshire.
The Museum and some circus skills workshops!!?
The outdoor show twice .. First show at 11am Second show at 3pm.. and the Museum open all day.
...we will have the Insect Circus Museum for one day only!!
The Museum (and not the Show) open from 5pm - 10pm.
2nd - 17th May Brighton Fringe Festival, St Andrew's Church, Hove, BN3 1AQ. (St Andrew's is adjacent to Hove Lawns and the Peace Statue).
(No shows on Wednesdays) Times vary daily: May 2nd, 3rd, 4th at 2:45pm, 5th, 7th 8th at 3:45pm. 9th & 10th at 1pm. 11th, 12th, 14th 15th at 3:45. 16th & 17th 1pm. - £10/£7. Tickets can be purchased via www.fletchatstandrews.com OR by calling Ticketweb 24 hour ticket hotline on: 08444 771000. !BOOK EARLY TO AVOID DISAPPOINTMENT! No Museum just the wonderful show.
25th April Riversmeet Arts and Heritage Festival, Church Street, Christchurch, Dorset. BH23 1BW.
The Insect Circus Museum (and not the Show) open from 2pm - 10pm.
26th March Down Your Lane - Up Your Street - Rural Arts Seminar., The Cut, Halesworth, Suffolk.
No Museum, no show but one act from our show (Nurse Nursey and her Mites).
The Museum (and not the Show). Open all afternoon.
21st February Heat the Streets, Showzam 2009., The streets of Blackpool.
Not the Show and not the Museum but walkabout insects, their trainers and a beast cage in the Showzam Parade!
A return of the show to this fabulous theatre.
Amongst a veritable host of extraordinaryness, Marisa Carnesky and the Insect Circus present Fakira!
The show in the theatre at 3pm and 8pm on Saturday and 3pm on Sunday.
The Museum (and not the Show) open from 10am - 4pm.
21st September Yellow Umbrella Day, Chiswick Park, (Opposite Gunnersbury Station), London.
Sheltering here after the Thames Festival with a broken engine (and invited to open the Museum for the Regatta)!
5th - 7th September Bestival, Robin Hill Country Park, Isle of Wight.
!!! THIS EVENT HAS BEEN POSTPONED UNTIL 2009 !!!The Museum and a small, but perfectly formed, show. Plus surprises!
25th - 29th June Glastonbury Festival, Pilton, Somerset.
The Museum will be amongst the many wonders in the rather curiously named Shangri-la area.
14th June Swindon Street Festival, On the streets of Swindon, Wiltshire.
In all its glory, the museum will be presented (Not the show).
The opening of the festival with our outside show and museum.
Having judged the Young Art competition, Ronnie& Bonnie will be outside the gallery with the Insect Circus Museum for the weekend.
16th February 'Heat the Streets' at Showzam Festival , Blackpool city centre.
Spectacular fire and light displays all over Blackpool. We will be there as part of the parade with five walkabout performers and our new Beast Cage.
We will be presenting four shows. 2 per day. The Museum will be there too!
7.30 pm. Tickets available from Colston Hall Box Office: 0117 922 3683 or on the Door.
Four performances of the full length stage show will be presented in the theatre.
Five shows: One show on Friday evening and two shows on Sat and Sun. The Museum will be outside the Theatre on Friday and Saturday.
The show in the theatre at 1pm and 5pm.
The show willbe performed every day (except Mondays and Tuesdays) at 5pm and the museum will be open every day.
The show on our outdoor stage and the museum.
Amongst sundry wonders, will be the premier of our latest sideshow; Mr Roland McPeak's Rarity Show. Small but perfectly formed.
7th - 8th July Manchester International Festival: 'The Great Indoor', Manchester Central (the new name for G-Mex/MICC). Manchester.
21st - 24th June Glastonbury Festival, We will be amongst the many wonders of Lost Vagueness world. The Museum will be open in the daytime and a short show will be presented twice a day in the Future Cinema tent, once in the afternoon and once at about 11.30pm.
* 9th June Springwatch in Manchester., Somewhere in a shopping centre (Arndale) and a park in Manchester.
The Museum will not be in attendance but a number of walkabout insect circus acts will be.
28th May 'Kingston Green Fair', Kingston on Thames, Surrey.
20th anniverary of this lovely fair.
An act from our show, Tallulah the Worm Charmer, charms at the Whoopee club.
14th - 15th April The Surreal Weekend, Victoria & Albert Museum, South Kensington, London.
The Museum will be positioned by the main entrance.
One fabulous act from our show in support of the fabulous Puppinis.
Another chance to see our fabulous stage show. Book early to avoid disappointment! For details see the poster on our News page.
8th - 10th September Bestival, Robin Hill Countyside Adventure Park near Newport, Isle of Wight.
3rd September Felsham Street Fair, Felsham, nr. Bury St. Edmunds, Suffolk.
11st - 21st August The Edinburgh Festival , The Spiegel Garden, George Square Gardens, Edinburgh.
* 4th - 6th August The Big Chill, , Herefordshire.
At the Big Chill we will be presenting acts from the Insect Circus Show on our fabulous new outdoor stage. Featuring ten performers, this event will prove to be a milestone in Insect Circus history.
* 28th - 29th July Watch This Space, , National Theatre, South Bank, London.
22nd - 23rd July Lovebox Weekender, Victoria Park, Hackney, London, E9.
With 6 of our performers we will be presenting part of our Insect Circus Show.
* 15th July Eastwood Arts Festival Family Fun Day, Coronation Park, Eastwood, Nottinghamshire.
1st July Food Fair on the Green. , Fair Green, Diss, Norfolk.
24th - 25th June Green Living Family Fun Days., Chantry Park, Ipswich.
14th - 18th June Roncalli Jahrmarkt , market and funfair: Kornelimunster, Aachen, Germany.
4th June The Garden Party , Ballinlough Castle, County Meath, Ireland.
20th - 21st May Weird & Wonderful Wood, Haughley Park, Nr Wetherden, west of Stowmarket, Suffolk, just off the A14.
17th - 19th March The Insect Circus at Hoxton Hall, Hoxton Street, London W1. !See our News page for more details of this wild extravaganza!
As a guest of the MA illustration course and open to art school students only. Limited access to the public.
15th October 'Halesworth Street Festival', Halesworth, Suffolk.
17th - 18th September 'The Mayor's Thames Festival', London.
3rd September 'Greenpeace Fair', near Bungay, Suffolk.
22nd - 30th August 'Edinburgh Festival', The Spiegel Garden, George Square Gardens, Edinburgh.
12nd - 14th August 'Lost Vagueness Festival', near Lewes, Sussex.
4th - 7th August 'The Big Chill', Eastnor Park, Leadbury, Herefordshire.
17th July 'A Day of Play', Needham Lakes, Suffolk.
16th July Tostock Village Fair, Tostock, Suffolk.
* 22nd - 26th June Glastonbury Festival.
12nd June 'International Children's Theatre Festival', Lakeside Arts Centre, Nottingham.
10th - 11st June 'Street Diversions', Chelmsford, Essex.
3rd - 5th June 'Garden of Delights', Manchester.
30th May 'Green Fair', Kingston upon Thames, Surrey.
21st - 22nd May 'Weird & Wonderful Wood', Haughley Park, Suffolk.
30th April - 2nd May 'Woodland Wonders', Kew Gardens.
26th March 'The Kitchen Garden', Troston, Suffolk.
December (Weekends), Blackthorpe Barn, Rougham, Suffolk.
August With Circus Ricardo, Southwold Common, Suffolk.
20th - 21st May 'Weird & Wonderful Wood', Haughley Park. Suffolk.
The very first outing of our rather interesting museum!


Discover a career in ICT - get qualified and be paid to do what you love!
Be a part of Victoria's dynamic and diverse ICT workforce, with more than 145,000 people across a range of industries. From fashion, finance, medicine, media to sport, employers are always looking for people with the right ICT skills. In fact, more than 60 per cent of people working with technology have jobs outside the ICT sector.
A career in ICT is exciting, rewarding, creative, young and fast-paced, and can take you anywhere. With growing demand for ICT skills, you can make a difference doing the things you love. Apply your social networking skills or your ability to design your own apps or websites and build these into a career in ICT.
Victoria is home to world-class universities and TAFEs delivering a wide range of technology courses where you can gain hands-on experience and develop your skills in ICT.
You can learn more about a career in ICT by reading some of the career profiles on this page. The information below will also show you what qualifications, skills and pathways are available to get you the ICT skills to enjoy a rewarding and fulfilling career.
is a growing industry with a forecast demand for jobs and 33,000 more positions are expected by 2017.
Victoria is a hub for ICT innovation and hosts leading technology companies, research institutions and universities.
is home to over one third of the nation's university students studying ICT courses – the largest share in Australia..
IBM, Microsoft, NEC, Fujitsu, Huawei, Siemens, Computershare and Seek.com are just some of the international and Australian IT companies operating out of Victoria.
Find out more about the different kinds of jobs available in the ICT industry.
Trent - Games Designer - Trent is a games designer for a local games company. He writes the story, which is the "backbone" of the game, and he also designs the gameplay. Meet Trent!
Stewart - Network Solutions Consultant - Stewart designs networks to meet his clients' day-to-day ICT needs. Meet Stewart!
Fiona - Project Administrator - Fiona oversees and manages ICT projects for her clients. She manages software and hardware design and upgrades. Meet Fiona!
Tim - Entrepreneur - Formerly a communications adviser, Tim's does something different every day – from heading out to the Grampians to shoot video for a YouTube clip, to advising clients on promoting their campaigns through social media. Meet Tim!
Hamdam - Consultant - Hamdam works closely with her clients, analysing their businesses and understanding what they need from their IT systems. Meet Hamdam!
Anthony - Co-owner of successful mobile app development company - Anthony was formerly responsible for managing the Cricket Victoria website and all of Cricket Victoria's marketing via mobile technology and social media. Meet Anthony!
Victoria is home to many world-class educational institutes that deliver technology courses including The University of Melbourne, Swinburne University, Monash University, Deakin University and RMIT University.
You'll find that many technology jobs require the completion of a university or TAFE course but you'll find most university or TAFE courses don't require IT VCE subjects as a prerequisite.
You can also check out the variety of university or TAFE ICT courses on offer across Victoria.
Not what you're looking for? Try these pages.


A Jacksonville man is facing six counts of attempted murder after he allegedly unsuccessfully tried to grab an officer's gun during a struggle, then his own gun went off inside a pawn shop, hitting an officer in the arm. Edward Garvin was charged with six counts of attempted murder, because there were six people in the store at the time, according to a report in the Florida Times-Union. He was also charged with aggravated battery, resisting an officer with violence and possession of a firearm by a convicted felon.
The attempted murder charges may be a bit of a stretch in this Jacksonville Gun Crimes Case, but it will be interesting to see how aggressively the state pursues those charges. Police don't take kindly to people trying to steal their guns and seeing one of their own shot – and neither do prosecutors. What is clear by media reports is police had been looking for this family in connection to a string of burglaries and related pawn at nearby pawn shops, the newspaper reported. Garvin's wife and daughter were both arrested at the scene and charged with one count each of burglary and armed burglary, along with two counts of dealing in stolen property. A store clerk recognized the family as the one police had contacted local pawn shops about and called police to the store, the newspaper reported. All three are being held in the Duval County jail while the case is pending. Armed burglary is a first-degree felony punishable by up to 30 years in prison. Burglary and dealing in stolen property are both second-degree felonies punishable by up to 15 years in prison. In an armed burglary case, the law states that a person is either armed or becomes armed during the burglary. For example, if someone breaks in to a home and steals a gun, they can be charged with armed burglary – that may or may not be the case in this Jacksonville Firearm Crimes case.
Police are now likely sorting through the family's alleged criminal operation in this Jacksonville Gun Crimes Case, figuring out who is the mastermind and who will provide them with that information. Edward Garvin is already facing the most serious charges – thanks to trying to fight the police inside the store, so it would make sense that prosecutors would be willing to reduce charges or offer lower sentences for his wife and daughter to bring him down. But, given the paper trial of documentation needed these days to pawn things, police may not need any help and could aggressively go after all three in this Jacksonville Gun Crimes case.


text:
Q: Adding 'Edit' Ajax.ActionResult to render on same page in MVC My first ever Ajax request is failing, and I'm not quite sure as to why.
I've used the MVC scaffolding in order to create a table (which uses a default @Html.Actionlink). However, I'm looking to include an 'edit' section on the same page via ajax requests.
So my table now has:

     @Ajax.ActionLink("Edit", "Edit", new { id=item.OID}, new AjaxOptions {
                                               UpdateTargetId = "editblock",
                                               InsertionMode = InsertionMode.Replace,
                                               HttpMethod = "GET" }
     ) |

As suggested here.
Within the same view i have a div defined as:

    Edit Section Here

And My controller is defined as:
public PartialViewResult Edit(int? id)
        {
            if (id == null)
            {
                return PartialView(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            TableModel tablevar = db.TableModel.Find(id);
            if (tablevar == null)
            {
                return PartialView(HttpNotFound());
            }
            return PartialView("Edit", tablevar );
        }

        [HttpPost]
        [ValidateAntiForgeryToken]
        public PartialViewResult Edit( TableModel tablevar )
        {
            if (ModelState.IsValid)
            {
                db.Entry(tablevar ).State = EntityState.Modified;
                db.SaveChanges();

            }
            return PartialView("Edit",tablevar );
        }

My "Edit.cshtml" looks like:
@model Project.Models.TableModel

    @Scripts.Render("~/bundles/jquery")
    @Scripts.Render("~/bundles/jqueryval")

    @using (Html.BeginForm())
    {
        @Html.AntiForgeryToken()

Could anyone suggest as to why this is failing, and what I should be doing instead to render this partial view onto the page (as currently it keeps redirecting to new page and not showing on 'index' screen)?

A: Place those scripts at the bottom of your view. By the time they execute your form isn't present (and therefore the auto-wireup fails). In general, you want

redpajama_set_name: RedPajamaStackExchange


text:
Vendor Email Compromise: There's something phishy about these vendors
In this post, we detail phishing attempts that were sent as a result of Vendor Email Compromise (VEC), a type of account takeover attack.
Over the past few months, one of the top concerns for our customers has been Account Takeover (ATO). Just as its name implies, ATO is when an attacker gains access to your email or cloud collaboration application via stolen credentials. What is most alarming about ATO is that there are no telltale signs to look out for if your organization has been breached.
Recently, our Advanced Threat Detection platform detected a trend of attempted ATO attacks that, like most ATO attacks, originate from phishing emails. Analyzed by the cybersecurity experts from our Incident Response team, some of our customers have received phishing emails from seemingly legitimate vendors. Upon further look, it is clear that the vendors had undergone ATO attacks in which their email accounts were compromised. Also called Vendor Email Compromise (VEC), attackers are able to amplify the harm of one ATO by leveraging a vendor's trusted contact list. In this post, we detail a few different phishing attempts that were sent from vendor's email accounts that had been taken over.
As per my last email, please don't click the link!
In this first attack, one of our customers received a malicious email from a vendor that had their email account taken over. The attacker posed as the vendor and sent our customer a message impersonating Microsoft OneDrive with the goal to obtain email credentials. Hours later, the same vendor sent a follow-up email, explaining that his account was hacked.
Figure 1: The compromised "vendor" sent an email, appearing to be from Microsoft OneDrive.
Figure 2: Upon clicking on the embedded link within the email, the user is redirected to Microsoft OneNote, prompted to "REVIEW DOCUMENT".
Figure 3: Clicking the second link brings the user to the final step of the phishing campaign: requesting sign-in credentials in order to view the fake document.
Figure 4: The actual vendor sent out an email, alerting all those affected that he had undergone an ATO attack.
What stands out about this attack is the layered method. By first taking over the vendor's account, the malicious message was legitimized, as it came from a known and trusted source. Had our Advanced Threat Detection platform not prevented the email from entering our customer's inbox, they could have easily fallen for this phishing scam, subsequently continuing the chain of ATO, followed by more phishing attempts and potential breaches of additional accounts.
Please find my hacked email attached
This next example of ATO involves a known vendor that works with two of our customers. The compromised "vendor" sent a malicious email to our customers that resulted in a 2-step phishing campaign, meaning that they were redirected twice before being asked to enter their credentials.
Two hours after sending the phishing email, the actual vendor followed up with his recipients and instructed them not to open his previous emails, as he had experienced ATO.
Figure 5: Here is the first email sent by the "vendor", urging the user to click on the link.
Figure 6: The email link leads to a webpage with another link for the user to click on.
Figure 7: The second link leads to the ultimate goal of the scam: gain recipients' credentials by spoofing an Office 365 sign-in page.
Figure 8: The vendor sent an email to his recipients, containing a screenshot of the hacked email, explaining that he had been hacked and that recipients should not open the previous email.
I look forward to ending this ATO soon
In this VEC, an attacker spoofs the Microsoft 365 login page. Similarly to the previous attack, this is an example of when attackers leverage redirection for phishing attacks. Here, the attacker nestles one link inside another to further conceal the true intent of the attack: gaining user credentials.
These types of phishing campaigns are difficult to detect by themselves, so what is impressive about this incident is that our technology was able to catch the phishing attempt despite coming from a "trusted" source.
Figure 9: Hacker sends initial email, impersonating the vendor.
Figure 10: After clicking the link within the email, the user must click another link to "view" the document.
Figure 11: The final step is the call for credentials via a very accurate looking login page.
Figure 12: The vendor reaches out to alert and apologize to those impacted by his ATO.
I can't seem to Excel at this
Last but not least we have a VEC-spurred phishing attempt that should seem pretty standard at this point in the blog post. Our client received an email from a trusted vendor, whose account has been compromised. The "vendor" sent an "urgent" invoice, prompting the recipient to open a fake Excel document. After clicking on the document, the user is directed to a phishing website.
What stands out about this website is that it presents a reCAPTCHA to the user before leading to a login page. This aims to provide the user with a sense of security before they enter their credentials; it also engages the user to further interact with the page. This is a technique designed to evade email security solutions by first presenting a reCAPTCHA as opposed to the true phishing site. What is unique here is that our advanced threat detection technology has the ability to recognize the evasion technique and detect that the site is malicious.
The cycle concludes like most: recipients obtain a follow-up email from an individual in the vendor's organization, apologizing and urging users not to engage with links sent in the malicious email.
Figure 13: The attacker uses the vendor's compromised account to send recipients a phishing email. By using buzzwords such as "invoice" and "urgent," the attacker attempts to prompt a swift response by recipients.
Figure 14: The user clicks on the attachment and is led to a fake Excel attachment (with an even shoddier "View Now" button, we might add).
Figure 15: Once the user clicks on the suspicious "View Now" button, they are redirected to a link with a realistic-looking reCAPTCHA.
Figure 16: After the reCAPTCHA, the user is finally brought to the login page. Here, they are asked to enter their account details, inevitably leading to another ATO attack.
Figure 17: Nearly 40 minutes after the initial, malicious email was sent, recipients received a follow-up email warning them not to engage with the malicious message.
Detection is difficult
Throughout these examples, one thing is clear: detection is difficult. While it is challenging enough for an endpoint user to identify most malicious messages, it is nearly impossible for the user to determine if a message is malicious when it is sent from a trusted source, like in these VEC examples. ATO is unfortunate and damaging to the individual targeted, but that harm only amplifies when an attacker leverages their successful ATO to gain access to additional accounts, across multiple organizations.
If you're interested in learning more about how ATO occurs and ways to prevent it, please refer to our ATO resources here.


The Stamford Summerhouses Are something to behold.
The Framing is 70mmx70mm & 70mmx95mm,mortice,tennon,Glued and Hardwood Dowelled.
The framing is rebated on the outside and inlaid with 19mm Loglap Boarding.
It goes without saying the Floors and Roofs are Tongue & Grooved.
Everywhere you look the edges of the timber have been shaped.
The Strength, quality and beauty is unrivalled.
The construction makes the framing visible from outside giving the appearance of an oak framed building.
My personal favourite Summerhouse is the 10x8 Half Glazed in the pictures, truly a Stunning looking building and one I'm sure the customer is extremely proud of!


text: Introduction Chemokines are a superfamily of chemotactic cytokines that play important roles in regulating cell migration and activation under inflammatory conditions (Nomiyama et al., 2008; Peatman and Liu, 2007; Zlotnik and Yoshie, 2000), such as angiogenesis (Arenberg et al., 1997; Keane et al., 1998), neurological development (Gordon et al., 2009; Belmadani et al., 2006), organogenesis and germ cell migration (Doitsidou et al., 2002; Knaut et al., 2003). Moreover, the chemokine superfamily consists of important immune components that link innate and adaptive immunity (Alejo and Tafalla, 2011). Specifically, chemokines promote leukocyte mobilization and regulate immune responses and differentiation in recruited cells (Alejo and Tafalla, 2011; Esche et al., 2005). Chemokines are structurally related small peptides, and the majority of these peptides contain four conserved cysteine residues (Peatman and Liu, 2007; Chen et al., 2013). Chemokines are divided into four subfamilies according to the positions of these four conserved N-terminal cysteines: CXC, CC, C and CX3C (Bao et al., 2006). The CXC subfamily is highly important immunologically. Chemokine receptors are a large superfamily of G protein-coupled receptors containing 7 transmembrane domains that are predominantly localized on the surface of leukocytes (Kakinuma and Hwang, 2006). These receptors contain a short acidic N-terminal end, seven helical transmembrane domains with three intracellular and three extracellular hydrophilic loops, and an intracellular C-terminus containing serine and threonine residues that act as phosphorylation sites during receptor regulation (Murdoch and Finn, 2000). The N-terminal end of a chemokine receptor is key for ligand specificity, whereas G-proteins couple to the C-terminal end, which is important for receptor signaling after ligand binding (Murdoch and Finn, 2000). Chemokine receptors are also divided into four subfamilies, CXC, CC, CX3C and XC, based on the spacing of cysteine residues near the N-terminal of the receptor (Zlotnik et al., 2006; Kakinuma and Hwang, 2006). CXC chemokine ligands (CXCL) can be classified as ELR+ or ELR− according to the presence or absence of a tri-amino Luzindole motif (Glu-Leu-Arg or E-L-R) preceding the first conserved cysteine at the N-terminus (Pisabarro et al., 2006; Matloubian et al., 2000; Wang et al., 2005). CXCL1, CXCL2, CXCL3, CXCL5, CXCL6, CXCL7, CXCL8 and CXCL15 are ELR+ proteins in mammals. They play an important role in promoting adhesion of neutrophils to endothelial cells; these cells are then transferred to inflammatory sites along the gradient of chemokines associated with the matrix protein and cell surface (Laing and Secombes, 2004). The ELR− chemokine group includes CXCL4, CXCL9, CXCL10, CXCL11, CXCL12, CXCL13, CXCL14 and CXCL16. Most ELR− CXC chemokines are angiostatic, with anti-angiogenic characteristics; they also attract lymphocytes and monocytes (Oppenheim et al., 2000; Fernandez and Lolis, 2002). In teleost fish, the ELR motif is sometimes replaced by a DLR motif (Asp-Leu-Arg). Although it was initially thought that this conservative change from E to D did not affect function (Hebert et al., 1991), recent studies have shown that the DLR motif is not necessary for neutrophil attraction to CXC chemokines (Cai et al., 2009). To date, six different CXC clades have been found in teleost fish: CXCa, CXCb, CXCc, CXCd, CXCL12 and CXCL14 (Huising et al., 2003, 2004). However, not all fish contain these six clades of CXC chemokine genes. For example, CXC chemokines belonging to the CXCc clade are only found in carp (Cyprinus carpio) (Chen et al., 2013; Huising et al., 2003), whereas rainbow trout (Oncorhynchus mykiss) possesses CXC chemokines belonging to the CXCa and CXCb, CXCL12, and CXCL14 clades as well as the fish-specific CXCd clade (Chen et al., 2013; Wiens et al., 2006). In contrast, over 100 chemokine genes have been reported in zebrafish (Nomiyama et al., 2008). Compared to chemokine ligands, chemokine receptors are relatively conserved among species, especially among mammals (Nomiyama et al., 2011), with only 6 CXC chemokine receptor (CXCR) genes have been identified in the human and mouse genomes (Zou et al., 2015; Nomiyama et al., 2011; Zlotnik and Yoshie, 2012). In contrast, 8 CXCR genes have been reported in zebrafish and channel catfish (Zou et al., 2015; Fu et al., 2017a, 2017b). Chemokine receptors can often bind more than one chemokine ligand, and a single chemokine ligand often binds to more than one receptor. This binding promiscuity is one of the characteristics of the chemokine system and is primarily observed for inflammatory chemokines and their receptors. Therefore, interaction between chemokines and receptors plays an important role in immune cell differentiation, development and directional migration.


Hear what Renowned Scholar of the University of Illinois, Dr Francis Boyle, said on Dialogos Radio when asked about the 'Prespa Agreement'. Dr Boyle's analysis of the agreement suggests that it "violates international law and conventions. He also discusses how the 'Prespa Agreement' can be challenged and the legal avenues the Macedonians can take to rectify this illegal act by Zoran Zaev's coalition party.
Is the Prespa Agreement establishing "North Macedonia" illegal? Can it be overturned?


text:
#include "zonegraphique.h"
#include "controleurs.h"
#include <QMessageBox>
#include <QString>

ZoneGraphique::ZoneGraphique(Partie **p_partie)
{
    //ajout de l'image de fond
    this->addPixmap(QPixmap("plateau.png"));

    //initialisation des images dans des objets:
    p_vide = new QPixmap("vide.png");
    p_tigre = new QPixmap("tigre.png");
    p_chevre = new QPixmap("chevre.png");
    p_chevre2 = new QPixmap("chevre2.png");
    p_chevre3 = new QPixmap("chevre3.png");
    p_chevre4 = new QPixmap("chevre4.png");
    p_chevre5 = new QPixmap("chevre5.png");

    //initialisation du tableau affiché
    tableauPions = new QGraphicsPixmapItem**[5];

    for(int i = 0; i < 5; i++)
    {
        tableauPions[i] = new QGraphicsPixmapItem*[5];
        for(int j = 0; j < 5; j ++)
        {
            tableauPions[i][j] = new QGraphicsPixmapItem;
            tableauPions[i][j]->setPixmap(*p_vide);
            tableauPions[i][j]->setPos(10 + 92*j,10 + 92*i);
            this->addItem(tableauPions[i][j]);
        }
    }

    //initialisation du tableau de gestion de l'affichage
    partie = (*p_partie);

    //objet qui servira à modifier le tableau et sa position de base
    tmp =  new QGraphicsPixmapItem;
    tmp->setPos(10,10);

    positionTmpBase = new int[2];
    typePionTmp = RIEN;

    ModifierTableau();

    this->addItem(tmp);
}

void ZoneGraphique::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
    QPointF pos(mouseEvent->lastScenePos());

    //vérification de la position du curseur
    RecentrePos(&pos);

    tmp->setPos(pos - QPointF(50,50));

    int position[2];
    T_Contenu typePion;
    typePion = TrouverPionCase(&pos,position);

    int emi = 0;

    /*
      RETOUR ZONEGRAPHIQUE
      -1 : C'est aux chevres de jouer
      -2 : C'est aux tigres de jouer
      -3 : mauvais tigre choisi (2e deplacement)
      -4 : un second deplacement n'est possible qu'avec un saut

      GET TIGREJOUE
      0 : pas au tigre de jouer
      1 : tour normal
      2 : tigre rejoue
     */

    if(typePion == TIGRE)
    {
        if(partie->GetJoueurEnCours() == R_TIGRE)
        {
            if((partie->GetTigreJoue() == 2 && positionTmpBase[0] == position[0] && positionTmpBase[1] == position[1]) || partie->GetTigreJoue() == 1)
            {//si le pion choisis pour le nouveau deplacement est le même ou que le tigre commence a jouer
                tmp->setPixmap(*p_tigre);
                typePionTmp = TIGRE;
                partie->SetCase(position[0],position[1],ToContenu((partie->GetCase(position[0],position[1]) + 1)));
            }
            else
            {
                emi = -3;
            }
        }
        else
        {
            emi = -1;
        }
    }
    else if(typePion >= CHEVRE_1)
    {
        if(partie->GetJoueurEnCours() == R_CHEVRE)
        {
            tmp->setPixmap(*p_chevre);
            partie->SetCase(position[0],position[1],ToContenu((partie->GetCase(position[0],position[1]) - 1)));
            typePionTmp = CHEVRE_1;
        }
        else
        {
            emi = -2;
        }
    }

    if(emi == 0)//si le pion choisis est "bon"
    {
       positionTmpBase[0] = position[0];
       positionTmpBase[1] = position[1];
    }
    else
        emit RetourZoneGraphique(emi);

    ModifierTableau();
}

void ZoneGraphique::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
{

    QPointF pos(mouseEvent->lastScenePos());

    //vérification de la position du curseur et deplacement de l'image
    RecentrePos(&pos);

    tmp->setPos(pos - QPointF(50,50));
}

void ZoneGraphique::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent)
{

    /*
      retourZoneGraphique
      0 : Deplacement non autorisé
      1 : Deplacement ok
      2 : Saut Ok
      3 : les tigres passent leur tour
      -1 : C'est aux chevres de jouer
      -2 : C'est aux tigres de jouer
      -3 : il faut deplacer le même tigre
      -4 : un second deplacement n'est possible qu'avec un saut
      */

    bool reinit = true; //si on change les cases du dernier pion
    QPointF pos(mouseEvent->lastScenePos());

    //vérification de la positionFinale du curseur et deplacement de l'image
    RecentrePos(&pos);

    int positionFinale[2];
    T_Contenu typePion;

    typePion = TrouverPionCase(&pos,positionFinale);

    int deplOk;

    if(typePionTmp != RIEN) //si aucun pion n'est selectionne
        deplOk = DeplacementOk(partie,positionTmpBase,positionFinale);
    else
        deplOk = -1;

    if(deplOk == 1)//déplacement simple
    {
        if(partie->GetTigreJoue() != 2)
        {
            partie->SetCase(positionFinale[0],positionFinale[1],ToContenu(partie->GetCase(positionFinale[0],positionFinale[1]) + typePionTmp));
            emit RetourZoneGraphique(1);
        }
        else
        {//si on doit faire un saut pour rejouer
            //reinitialisation de la position de base
            partie->SetCase(positionTmpBase[0],positionTmpBase[1],ToContenu((partie->GetCase(positionTmpBase[0],positionTmpBase[1])) + typePionTmp));
            reinit = false;
            emit RetourZoneGraphique(-4);
        }
    }
    else if(deplOk == 2 || deplOk == 3)//saut
    {
        //decremente la case centrale
        partie->SetCase((positionTmpBase[0] + positionFinale[0])/2,(positionTmpBase[1] + positionFinale[1])/2,ToContenu((partie->GetCase((positionTmpBase[0] + positionFinale[0])/2,(positionTmpBase[1] + positionFinale[1])/2)) - 1));
        partie->SetCase(positionFinale[0],positionFinale[1],ToContenu((partie->GetCase(positionFinale[0],positionFinale[1])) + typePionTmp));
        emit RetourZoneGraphique(deplOk);
    }
    else if(deplOk == -1)//pas de déplacement
    {
        reinit = false;
        partie->SetCase(positionFinale[0],positionFinale[1],ToContenu((partie->GetCase(positionFinale[0],positionFinale[1])) + typePionTmp));
    }
    else//mauvais déplacement
    {
        partie->SetCase(positionTmpBase[0],positionTmpBase[1],ToContenu((partie->GetCase(positionTmpBase[0],positionTmpBase[1])) + typePionTmp));
        reinit = false;
        emit RetourZoneGraphique(0);
    }

    //reinitialisation du tmp si il y a eu un deplacement
    if(reinit)
    {
      positionTmpBase[0] = positionFinale[0];
      positionTmpBase[1] = positionFinale[1];
    }

    typePionTmp = RIEN;

    tmp->setPixmap(*p_vide);

    ModifierTableau();
}

void ZoneGraphique::keyPressEvent(QKeyEvent *keyEvent)
{
    if(keyEvent->key() == Qt::Key_Space)
        emit RetourZoneGraphique(4);
}

T_Contenu ZoneGraphique::TrouverPionCase(QPointF *pointPosition, int *p_position)
{
    int *position = p_position;
    T_Contenu typePion;

    position[0] = (pointPosition->y()-10)/92;
    position[1] = (pointPosition->x()-10)/92;

    typePion = ToContenu(partie->GetCase(position[0],position[1]));

    return typePion;
}

void ZoneGraphique::RecentrePos(QPointF *pos)
{
    if(pos->x() > 430)
        pos->setX(430);
    else if(pos->x() < 60)
        pos->setX(60);

    if(pos->y() > 430)
        pos->setY(430);
    else if(pos->y() < 60)
        pos->setY(60);
}

void ZoneGraphique::ModifierTableau()
{
    for(int i = 0; i < 5; i ++)
    {
        for(int j = 0; j < 5; j ++)
        {
            switch (partie->GetCase(i,j))
            {
                case RIEN:
                    tableauPions[i][j]->setPixmap(*p_vide);
                    break;
                case CHEVRE_1:
                    tableauPions[i][j]->setPixmap(*p_chevre);
                    break;
                case CHEVRE_2:
                    tableauPions[i][j]->setPixmap(*p_chevre2);
                    break;
                case CHEVRE_3:
                    tableauPions[i][j]->setPixmap(*p_chevre3);
                    break;
                case CHEVRE_4:
                    tableauPions[i][j]->setPixmap(*p_chevre4);
                    break;
                case CHEVRE_5:
                    tableauPions[i][j]->setPixmap(*p_chevre5);
                    break;
                default:
                    tableauPions[i][j]->setPixmap(*p_tigre);
                    break;

            }
        }
    }
}

ZoneGraphique::~ZoneGraphique()
{
    for(short i = 0; i < 5; i++)
    {
       for(short j = 0; j < 5; j ++)
            delete tableauPions[i][j];

        delete [] tableauPions[i];
    }

    delete [] tableauPions;

    delete p_chevre;
    delete p_chevre2;
    delete p_chevre3;
    delete p_chevre4;
    delete p_chevre5;
    delete p_vide;
    delete p_tigre;

    delete vue;
    delete tmp;

    delete positionTmpBase;
}

redpajama_set_name: RedPajamaGithub