The following classes define the objection mechanism and end-of-test functionality, which is based on uvm_objection.
Objection Mechanism The following classes define the objection mechanism and end-of-test functionality, which is based on uvm_objection.
uvm_objection Objections provide a facility for coordinating status information between two or more participating components, objects, and even module-based IP.
uvm_objection_callback The uvm_objection is the callback type that defines the callback implementations for an objection callback.
Tracing of objection activity can be turned on to follow the activity of the objection mechanism. It may be turned on for a specific objection instance with uvm_objection::trace_mode, or it can be set for all objections from the command line using the option +UVM_OBJECTION_TRACE.
new Creates a new objection instance.
trace_mode Set or get the trace mode for the objection object.
set_propagate_mode Sets the propagation mode for this objection.
get_propagate_mode Returns the propagation mode for this objection.
raise_objection Raises the number of objections for the source object by count, which defaults to 1.
drop_objection Drops the number of objections for the source object by count, which defaults to 1.
clear Immediately clears the objection state.
set_drain_time Sets the drain time on the given object to drain.
raised Objection callback that is called when a raise_objection has reached obj.
dropped Objection callback that is called when a drop_objection has reached obj.
all_dropped Objection callback that is called when a drop_objection has reached obj, and the total count for obj goes to zero.
get_objectors Returns the current list of objecting objects (objects that raised an objection but have not dropped it).
wait_for Waits for the raised, dropped, or all_dropped event to occur in the given obj.
get_objection_count Returns the current number of objections raised by the given object.
get_objection_total Returns the current number of objections raised by the given object and all descendants.
get_drain_time Returns the current drain time set for the given object (default: 0 ns).
display_objections Displays objection information about the given object.
Creates a new objection instance. Accesses the command line argument +UVM_OBJECTION_TRACE to turn tracing on for all objection objects.
Set or get the trace mode for the objection object. If no argument is specified (or an argument other than 0 or 1) the current trace mode is unaffected. A trace_mode of 0 turns tracing off. A trace mode of 1 turns tracing on. The return value is the mode prior to being reset.
While propagations such as these can be useful, if they are unused by the testbench then they are simply an unnecessary performance hit. If the testbench is not going to use this functionality, then the performance can be improved by setting the propagation mode to 0.
Since the propagation mode changes the behavior of the objection, it can only be safely changed if there are no objections raised or draining. Any attempts to change the mode while objections are raised or draining will result in an error.
Returns the propagation mode for this objection.
Raises the number of objections for the source object by count, which defaults to 1. The object is usually the this handle of the caller. If object is not specified or null, the implicit top-level component, uvm_root, is chosen.
Raising an objection causes the following.
The source and total objection counts for object are increased by count. description is a string that marks a specific objection and is used in tracing/debug.
The objection's raised virtual method is called, which calls the uvm_component::raised method for all of the components up the hierarchy.
Drops the number of objections for the source object by count, which defaults to 1. The object is usually the this handle of the caller. If object is not specified or null, the implicit top-level component, uvm_root, is chosen.
Dropping an objection causes the following.
The source and total objection counts for object are decreased by count. It is an error to drop the objection count for object below zero.
The objection's dropped virtual method is called, which calls the uvm_component::dropped method for all of the components up the hierarchy.
If the total objection count has not reached zero for object, then the drop is propagated up the object hierarchy as with raise_objection. Then, each object in the hierarchy will have updated their source counts--objections that they originated--and total counts--the total number of objections by them and all their descendants.
If a drain time was set for the given object, the process waits for that amount of time.
The objection's all_dropped virtual method is called, which calls the uvm_component::all_dropped method (if object is a component).
The process then waits for the all_dropped callback to complete.
After the drain time has elapsed and all_dropped callback has completed, propagation of the dropped objection to the parent proceeds as described in raise_objection, except as described below.
As an optimization, if the object has no set drain-time and no registered callbacks, the forked process can be skipped and propagation proceeds immediately to the parent as described.
Immediately clears the objection state. All counts are cleared and the any processes waiting on a call to wait_for(UVM_ALL_DROPPED, uvm_top) are released.
The caller, if a uvm_object-based object, should pass its 'this' handle to the obj argument to document who cleared the objection. Any drain_times set by the user are not affected.
Sets the drain time on the given object to drain.
The drain time is the amount of time to wait once all objections have been dropped before calling the all_dropped callback and propagating the objection to the parent.
If a new objection for this object or any of its descendants is raised during the drain time or during execution of the all_dropped callbacks, the drain_time/all_dropped execution is terminated.
Objection callback that is called when a raise_objection has reached obj. The default implementation calls uvm_component::raised.
Objection callback that is called when a drop_objection has reached obj. The default implementation calls uvm_component::dropped.
Objection callback that is called when a drop_objection has reached obj, and the total count for obj goes to zero. This callback is executed after the drain time associated with obj. The default implementation calls uvm_component::all_dropped.
Returns the current list of objecting objects (objects that raised an objection but have not dropped it).
Waits for the raised, dropped, or all_dropped event to occur in the given obj. The task returns after all corresponding callbacks for that event have been executed.
Returns the current number of objections raised by the given object.
Returns the current number of objections raised by the given object and all descendants.
Returns the current drain time set for the given object (default: 0 ns).
Displays objection information about the given object. If object is not specified or null, the implicit top-level component, uvm_root, is chosen. The show_header argument allows control of whether a header is output.
The uvm_objection is the callback type that defines the callback implementations for an objection callback. A user uses the callback type uvm_objection_cbs_t to add callbacks to specific objections.
The uvm_objection is the callback type that defines the callback implementations for an objection callback.
raised Objection raised callback function.
dropped Objection dropped callback function.
all_dropped Objection all_dropped callback function.
Objection raised callback function. Called by uvm_objection::raised.
Objection dropped callback function. Called by uvm_objection::dropped.
Objection all_dropped callback function. Called by uvm_objection::all_dropped.
Creates a new objection instance.
Set or get the trace mode for the objection object.
Raises the number of objections for the source object by count, which defaults to 1.
Immediately clears the objection state.
Objection callback that is called when a raise_objection has reached obj.
Objection callback that is called when a drop_objection has reached obj.
Objection callback that is called when a drop_objection has reached obj, and the total count for obj goes to zero.
Displays objection information about the given object.


text:
Tipping point: Hike not to full $15 an hour
Tipping point: Hike not to…
Lightfoot proposes minimum wage boost for tipped workers' pay
BY ALEXIA ELEJALDE-RUIZ AND JOHN BYRNE
The Illinois Restaurant Association hailed the mayor's plan.
Mayor Lori Lightfoot unveiled a plan Wednesday to raise Chicago's minimum wage to $15 an hour by 2021 and raise — but not eliminate — the subminimum wage earned by restaurant servers and other tipped workers.
Workers who receive tips currently may be paid as little as $6.40 an hour so long as their tips bring them up to the city's minimum, which now stands at $13 an hour. Lightfoot proposed raising the subminimum wage for tipped workers to $8.40 next year and will revisit the issue as her administration studies the economic impact of tipped wages.
Lightfoot's plan also would eliminate exemptions to the minimum wage for many workers, including people with disabilities, youth under 18, agricultural workers and people in transitional employment programs.
Her proposal, introduced Wednesday as part of the 2020 budget, drew opposition from the City Council's Progressive Reform Caucus, which supported another proposed ordinance, introduced this summer by Ald. Sophia King, 4th, that would have eliminated the tip credit and required tipped workers be paid at least the regular minimum wage by 2023.
Restaurant industry groups pushed back hard against that proposal, saying it would be fatal to restaurants' business models. King's proposal also would have raised the minimum wage to $15 an hour by 2021, four years ahead of when the state will get to that
threshold.
Dan Lurie, Lightfoot's chief of policy, said raising the floor on tipped wages to $8.40 an hour was what the mayor thought was the best way to handle the issue.
"We didn't do this under duress. This wasn't an attempt to split the difference between two sides," Lurie said.
Lightfoot decided that gradually ramping up the tipped minimum wage to $15 would be "too dramatic" a change, particularly for small restaurants. "It's a capacity problem. We want small restaurants to budget and plan for this," Lurie said.
The mayor's proposal directs the city's Department of Business Affairs and Consumer Protection to study how tipped wages are enforced in Chicago next year.
"She wants to get (to $15)," Lurie said. "This is not something she's walking away from."
Lightfoot's announcement disappointed advocacy groups that have pushed to eliminate the subminimum wage for tipped workers, a system they say keeps people in poverty, makes it difficult for workers to push back against sexual advances and disproportionately affects black women.
"So far it seems that the mayor is siding with the Illinois Restaurant Association," said Nataki Rhodes, lead organizer with the nonprofit Restaurant Opportunities Center of Chicago. She added, "We thought that the mayor was going to be a progressive mayor."
While servers at higher-end restaurants can make a lucrative living on gratuities, many tipped workers at small or inexpensive restaurants or in poorer neighborhoods face financial challenges. Employers are legally required to make up the difference if an employee's tips don't add up to the regular minimum wage, but worker advocates say that doesn't always happen because of exploitative practices or shoddy record keeping.
The Illinois Restaurant Association applauded the mayor's plan.
"We must have balance between the needs of hard-working Chicagoans and the neighborhood businesses that drive our economy," Sam Toia, president and CEO of the industry group, said in a statement. "This ordinance takes a pragmatic approach to a $15 minimum wage by maintaining the tip credit for employers, which will protect jobs while keeping costs reasonable for both restaurants and diners."
But Ald. Carlos Ramirez-Rosa, 35th, a member of the Progressive Reform Caucus pushing to increase the tipped wage to $15, said the proposal "might actually hurt small restaurants more than the gradual increase we've been calling for."
Ramirez-Rosa said community groups are studying Lightfoot's proposal. They may introduce an amendment in coming weeks to the part of the 2020 budget package that will include the minimum wage ordinance, he said.
Rhodes said her group plans to ratchet up pressure on the mayor and aldermen and may introduce a proposal to eliminate the tip credit at the county level.
Meanwhile, Lightfoot's plan proposes increasing the city's minimum wage to $14 an hour next year and $15 the year after. Smaller employers with fewer than 20 workers will have until 2023 to get to $15. Business with fewer than four employees are exempt.
The plan would require the city's minimum wage be applied to several groups of people who are currently exempt.
People with disabilities, for whom there is currently no wage floor, would have to be paid the city's minimum wage by 2024. Youths under 18, including those in publicly subsidized programs, who currently can be paid as little as $7.75 an hour, would have to be paid $10 by next year and the full minimum wage by 2025.
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redpajama_set_name: RedPajamaCommonCrawl


text:
Studying abroad is not just a way to travel to somewhere else, for one senior UT student, it teaches travelers how to invest in other people's lives.
Philip Baites, a senior studying international business and French at the University of Tennessee, spent a school year in Morocco as part of a program with the Institute for International Education of Students. While there, Baites explored the Sahara Desert and the Blue City. He rode a train through the country and on the back of a camel through the desert. He also created a film, which is now a finalist in a national film competition.
"The train from Tangier was always late, and that gave me the idea that waiting for the train was kind of symbolic about the journey I was on," Baites said. "It was a token for my time in Morocco."
He was also there when his host mother's father died, two months into his stay. Her father was in Canada, while she lived in Morocco.
After that, Baites realized the lyrics to a song he wrote could also apply to her.
So, when Baites started producing his video, he wanted to feature his foster mother. It helped both make the film stand out against others and clearly expressed his experiences to other people, he said.
"It made sense to include her," Baites said. "It sort of gave the song a different meaning."
Travel:These are the world's most popular destinations
From reel to reality, the film is about people
The experience inspired Baites to create his film, "Tangier to Casablanca." The five-minute-long film can be seen as a music video accompanying an original score, which Baites also created. In the film, he sings about loss while the protagonist, his host mother, walks through a Moroccan city. She eventually approaches a shore and reveals a picture of her father she carried with her.
Toward the end of the film, Baites steps into the frame and the two walk back from the shore together.
"A lot of the time I've seen videos tend to be about 'me,'" Baites said. "'Look at all these places I went to,' and things like that. I want people to take away that it's not the sights that make our journey. It's the people."
Writing the music took around three weeks, Bates said. Then after he came home for winter break, Baites had the opportunity to explore creative ideas on what to do with the song. After returning to Morocco for spring semester, he began preparing the film in between classes.
Baites says in the film that he cherishes his host family, and hopes that he was able to comfort them after the death of his host mother's father.
He traveled to Morocco while pursuing a minor in Arabic under the Boren Scholarship, a part of the National Security Education Program. While studying French in France and working in a cafe, Baites noticed he was hearing Arabic being spoken. The language's increased use inspired him to study it.
A national film festival about international experiences
The IES Abroad film festival began in 2014 as a way for students to capture and share their experiences studying abroad. Since then 358 student films have represented over 120 colleges across the world.
"Tangier to Casablanca" was one of 96 films submitted this year by IES Abroad students. A jury made up of film makers, writers, entrepreneurs and last year's festival winner selected the finalists. Along with Baites' film, they selected a suspense film made in Barcelona by a student from the University of Texas and a film touring Auckland, New Zealand, by a University of Rochester student.
While finalists were selected by a jury, voters choose the grand prize winner. Voting is open to the public on the IES Abroad website until Nov. 5. The winners are announced in Chicago on Nov. 7, during an IES Abroad film festival event. Kate Flannery is hosting it.
The winner receives a $1,500 prize. The event costs $20 per ticket for the general public and $7 for students. Proceeds contribute to IES Abroad scholarship funds.
IES Abroad said in a release that the festival is meant to take audiences on a visual journey and gives students a chance to demonstrate the value of studying abroad.


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text:
est un jeu vidéo de sport développé par Nintendo SPD et Sega Sports R&D. Il est publié par Nintendo et Sega. Le jeu est autorisé officiellement par le Comité international olympique par une licence permettant de devenir un jeu vidéo officiel sur les Jeux olympiques et c'est le premier jeu vidéo officiel des Jeux olympiques d'été de 2008. Il s'agit du premier  regroupant les personnages des univers de Mario et de Sonic. Il sort sur Wii en  et sur Nintendo DS en .

Mario et Sonic aux Jeux olympiques propose sur Wii et Nintendo DS un ensemble de 24 épreuves tirées des Jeux olympiques. Le joueur incarne un personnage de Nintendo ou de Sega et concourt contre les autres dans ces épreuves. Dans la version Wii, il utilise la Wiimote pour reproduire les mouvements réels, par exemple ceux d'une raquette de tennis. Dans la version DS, le stylet et les boutons de contrôle sont utilisés. Les deux versions suivent de près les règles des différents sports. Sega adopte la mission du CIO de promouvoir un esprit sportif et son désir d'intéresser les jeunes aux Jeux olympiques en utilisant ses personnages. Pour ces raisons et pour l'atmosphère d'esprit sportif compétitif que doivent offrir les Jeux olympiques, Sega reçoit l'autorisation de Nintendo d'inclure Mario dans le jeu avec Sonic.

Globalement, les critiques saluent l'interaction multijoueur de la version Wii et la variété des épreuves des deux versions. Ils critiquent cependant la version Wii pour son manque de simplicité et la version DS pour ne pas offrir la même interaction entre les joueurs. Le jeu Wii reçoit le titre de « Meilleur jeu Wii 2007 » à la Games Convention de Leipzig. Vendu à plus de onze millions d'exemplaires, Mario et Sonic aux Jeux olympiques est un succès commercial. C'est le début d'une série de jeux de sports sur les Jeux olympiques.

Système de jeu

Généralités
Mario et Sonic aux Jeux olympiques est un ensemble de 24 épreuves issues des Jeux olympiques. Sur Wii, les épreuves consistent à utiliser les capacités de reconnaissance de mouvement de la Wiimote et du Nunchuk pour contrôler les actions du personnage se trouvant sur l'écran. Le joueur bouge la manette d'une manière similaire aux mouvements réels ; il balance par exemple la Wiimote pour reproduire le lancer du marteau ou tire la Wiimote et incline le Nunchuk comme un arc. Alors que le Nunchuck est requis pour le tir à l'arc, il est optionnel dans la plupart des épreuves. Il y a des épreuves plus exigeantes physiquement, comme les cinq courses qui demandent un battement rapide de la manette. Plusieurs aspects du gameplay sont contrôlés par la console. Par exemple, au tennis de table, le déplacement du joueur est dirigé par la Wii, alors que la raquette est contrôlée par le joueur. Le jeu DS est similaire par sa conception, mais les épreuves demandent beaucoup moins d'efforts physiques que ceux de la Wii. Par exemple, au lieu de bouger la manette, le joueur doit toucher l'écran rapidement pour les jeux de course.

Personnages et environnement
Mario et Sonic aux Jeux olympiques présente ensemble Mario et Sonic et quatorze autres personnages de leurs univers respectifs. Ils participent à des compétitions dans des environnements inspirés des sites de compétition officiels des Jeux olympiques d'été de 2008, à Pékin. Ces environnements sont adaptés au style futuriste et cartoon des franchises de Sonic et Mario. Chaque personnage jouable a ses propres caractéristiques, qui peuvent l'avantager ou non selon l'épreuve. Les personnages sont classés selon quatre catégories : complet, vitesse, puissance et habileté. La version Wii propose des personnages supplémentaires venant de la chaîne Mii. Cette chaîne permet au joueur de créer un Mii, un avatar personnalisé qui peut être utilisé dans les jeux supportant ce système. Les deux versions ont aussi des personnages non jouables, qui servent d'arbitres dans certaines épreuves.

Les personnages complets n'ont pas de points faibles, mais pas de véritables points forts non plus. Les puissants possède une endurance et une force toutes deux excellentes, mais sont extrêmements lents et très peu habiles. Les athlètes rapides, eux, sont très rapides mais ont pour la plupart une endurance dérisoire. Enfin, les personnages habiles sont, logiquement, très habiles mais possèdent une force extrêmement faible.

Modes de jeu
Les versions Wii et DS proposent trois modes de jeux : le match simple, le mode circuit et le mode mission. Dans le match simple, le joueur peut concourir dans chaque épreuve séparément. Dans le mode circuit, le but est d'obtenir le score total le plus élevé dans une série d'épreuves prédéterminée ou personnalisée. Le mode mission est un mode dans lequel chaque concurrent a six missions, dépendant du personnage, à accomplir. Les spécificités des personnages ne sont pas utilisées, ce qui rend les missions plus difficiles. Les modes circuit et match simple de la version Wii peuvent être joués à quatre joueurs simultanément, alors que la version DS a une option dédiée au mode multijoueur. Ce mode permet à quatre joueurs au maximum possédant la cartouche du jeu d'utiliser les capacités de transmission sans fil de la DS pour participer aux épreuves. Le jeu en téléchargement permet de jouer à quatre avec une seule cartouche. Le nombre d'épreuves disponibles est cependant réduit à six et le mode circuit n'est pas disponible.

Les deux versions possèdent également un mode galerie dans lequel de brèves informations concernant les Jeux olympiques peuvent être trouvées. Il y a cinq catégories d'informations organisées par histoire et athlètes. Des mini-jeux débloquent les réponses à des questions. Les musiques classiques des deux univers sont disponibles dans la galerie une fois tous les niveaux d'une catégorie terminés. Les deux versions proposent aussi un classement qui utilise la Connexion Wi-Fi Nintendo pour afficher les meilleurs temps et scores de chaque épreuve.

Épreuves
Mario et Sonic aux Jeux olympiques fait figurer des épreuves olympiques classiques dans le match simple et le mode circuit. Elles suivent de près les règles des différents sports. Les épreuves sur Wii sont classées en différentes catégories l'athlétisme, la gymnastique, ou encore la natation. Dans les épreuves de relais, comme le 4 ×  en athlétisme et en natation, les joueurs peuvent constituer des équipes de quatre personnages choisis parmi tous ceux disponibles.

En plus de ces épreuves ordinaires, on trouve des variantes aux épreuves olympiques appelées « épreuves Rêve ». Contrairement à celui des autres épreuves, le gameplay n'y est pas réaliste. Prenant place dans des lieux et utilisant des objets des univers classiques de Mario et Sonic, ces épreuves permettent aux joueurs d'utiliser les capacités spéciales des personnages, des objets uniques et de voir certains moments au ralenti.

Bien que les versions Wii et DS aient des épreuves similaires, certaines d'entre elles sont spécifiques à une console. Les relais par exemple sont exclusifs à la version Wii, alors que le cyclisme et le plongeon olympique, entre autres, se trouvent seulement dans la version DS.

Développement

Contexte
Au début des années 1990, Nintendo et sa série Super Mario dominent le marché du jeu vidéo dans son genre phare, le jeu de plates-formes. Les développeurs de Sega ressentent le besoin de créer une nouvelle mascotte, Alex Kidd n'arrivant pas à convaincre, pour promouvoir la console Mega Drive et concurrencer Mario et la Super Nintendo. Estimant Mario ennuyeux, ils cherchent un personnage plus  qui plairait à la jeune génération. Après plusieurs hésitations, ils créent Sonic et une équipe de 15 personnes travaille sur le jeu Sonic the Hedgehog. La rivalité entre Mario et Sonic est intense dans les années 1990, d'abord sur Super Nintendo et Mega Drive, puis sur Nintendo 64 et Saturn, mais Nintendo a plus de succès.

En 1998, Sega lance la Dreamcast. Les ventes sont mitigées et après les difficultés économiques découlant de cet échec commercial, Sega annonce en  que l'entreprise ne produira plus de consoles et ne se consacrera plus qu'aux . Ce changement de stratégie commerciale a pour conséquence le développement de jeux sur de multiples consoles dont celles de son concurrent le plus important, Nintendo. C'est ainsi qu'en  avec ChuChu Rocket!, jeu Dreamcast porté sur Game Boy Advance, Sega édite son premier titre sur une console fabriquée par Nintendo. Les deux entreprises anciennement rivales vont commencer à travailler ensemble. Fort de son expérience sur borne d'arcade, Sega va aider Nintendo à se développer sur ce segment qui lui a longtemps fait défaut. Ils vont conjointement développer un système d'arcade nommé Triforce présenté en 2002 (avec la collaboration de Namco), ce qui mènera petit à petit à la naissance du premier jeu utilisant une licence appartenant à Nintendo développé par Sega, F-Zero GX en 2003.

Après F-Zero GX, Mario et Sonic aux Jeux olympiques est le deuxième jeu vidéo développé par Sega en collaboration avec Nintendo.

Rapprochement des deux mascottes

[Les Jeux olympiques] rassemblent tout le monde, des plus jeunes aux plus anciens. Et c'est dans cet esprit que nous pensions que c'était la meilleure occasion de réunir Sonic et Mario dans un jeu.
L'idée d'un crossover entre les personnages de Sonic de Sega et Mario de Nintendo est discutée par les deux sociétés ; les créateurs des mascottes, respectivement Yuji Naka et Shigeru Miyamoto, ont des discussions privées révélées en 2005. Malgré ces discussions, on en reste au niveau du projet car il manque un cadre qui donnerait  au jeu. L'idée d'un contexte olympique pour les mascottes est finalement trouvée après que Sega récupère la licence pour les Jeux olympiques de 2008 environ un an plus tard. Le développeur adopte la mission du CIO de promouvoir un esprit sportif et veut intéresser les jeunes aux Jeux olympiques grâce à sa licence nouvellement acquise. L'entreprise décide d'asseoir le jeu sur des personnages que  au lieu de créer une simulation plus réaliste. Sega demande ensuite à Nintendo la permission d'inclure Mario dans le jeu, ce qui serait la première rencontre entre leurs mascottes. Nintendo accepte et s'associe avec Sega en interne pour ajouter un contrôle de qualité au développement. Les deux compagnies ressentent que l'esprit sportif et compétitif des Jeux olympiques est idéal pour leurs mascottes, pourtant rivales auparavant.

Développement du jeu
Mario et Sonic aux Jeux olympiques est officiellement annoncé par Sega et Nintendo dans un communiqué de presse conjoint le  présenté pour la première fois à l'E3 2007. Dans une autre présentation de la collaboration entre les deux sociétés, le jeu est montré comme principalement développé par le département Sega Sports R&D de  sous la supervision de Shigeru Miyamoto. Racjin et, d'après le site de jeux vidéo IGN, TOSE, un développeur connu pour ne pas être crédité de ses jeux, participent au développement de Mario et Sonic aux Jeux olympiques. Le jeu est officiellement autorisé par une licence de l' et il s'agit du premier jeu vidéo officiel des Jeux olympiques d'été de 2008. Le président de Sega Europe déclare que plusieurs épreuves, dont le judo, sont prévues à l'origine pour incarner pleinement les Jeux olympiques. Le contenu est ensuite réduit et le judo n'apparaît pas dans le produit final. Le développement du jeu est plus rapide que prévu ; en , Sega annonce que la date de sortie de Mario et Sonic aux Jeux olympiques sur Wii a été avancée de deux semaines et que le jeu en est à sa version finale. Il sort le  aux États-Unis, puis le  en Australie et au Japon, le  en Europe et le  en Corée du Sud. La version DS suit le  au Japon, le  en Amérique du Nord, le  en Australie, le  en Europe et le  en Corée du Sud. Les deux versions sont publiées par Nintendo au Japon et par Sega dans les autres pays.

Accueil

Ventes
Mario et Sonic aux Jeux olympiques est un succès commercial. Pendant les premiers mois suivant sa sortie, le jeu se trouve à quatre occasions au sommet du classement des jeux les plus vendus au Royaume-Uni. Il accumule sept semaines à la première place, dont les deux semaines suivant la sortie du jeu. La version Wii est vendue à un demi-million d'exemplaires dans ce pays durant ces sept semaines. En , les versions Wii et DS atteignent des ventes cumulées de 1,2 million au Royaume-Uni, ce qui pousse Sega à y créer des nouveaux plans de marketing. Les ventes totales dépassent deux millions dans ce pays. Le jeu Wii fait partie des dix jeux les plus vendus aux États-Unis en , avec  vendues. L'analyste Jesse Divnich pense que ce jeu est un exemple type du rôle de la marque dans les ventes des jeux Wii. La Wii est une exception à la corrélation entre la qualité et les ventes des jeux qu'on peut constater sur Xbox 360 et PlayStation 3. Divnich ajoute que . Les personnages identifiables de Mario et Sonic qui participent à un évènement renommé, les Jeux olympiques, suffisent à expliquer, selon lui, les ventes aux États-Unis.

Au ,  de la version Wii et, au ,  de la version Nintendo DS sont vendus au Japon. La version DS est le vingt-septième jeu le plus vendu dans ce pays en 2008. En France, la version Wii est au deuxième ou au troisième rang des jeux les plus vendus pendant les quatre semaines suivant leur sortie. La version DS reste quant à elle au premier rang pendant six semaines. Au , les ventes totales atteignent  exemplaires dans ce pays. En 2008, c'est le huitième jeu le plus vendu en Australie alors que la version Wii est quatrième.

En , Simon Jeffrey, président de Sega of America, annonce que Sega a vendu approximativement  d'unités au total dans le monde et montre son intérêt à collaborer à nouveau avec Nintendo pour produire un autre jeu réunissant leurs deux mascottes. Le jeu est répertorié au  comme le « Jeu vidéo de crossover le plus vendu » avec 7,09 millions de ventes sur Wii et 4,22 millions de ventes sur DS.

Critiques

Bien que Mario et Sonic aux Jeux olympiques soit affublé du titre de « Meilleur jeu Wii 2007 » à la Games Convention de Leipzig, le jeu reçoit des critiques mitigées ; la version DS souffre d'un accueil similaire. On reproche souvent à Sega et Nintendo de ne pas avoir placé la première rencontre de leurs mascottes respectives dans le genre qui les a rendues célèbres — les jeux de plateformes. À la place, les deux entreprises lâchent Mario et Sonic dans un party game sur fond olympique, un changement que Tae Kim, de GamePro, juge comme  de promotion des Jeux de Pékin. Bien qu'on loue la version Wii pour l'expérience multijoueur divertissante qu'elle apporte, on lui reproche son gameplay superficiel et ses règles complexes. GameTrailers conclut que le manque d' du jeu fait d'une cohorte dépareillée de mascottes sa principale attraction.

Aaron Thomas, de GameSpot, juge le système de contrôle de la version Wii . Morgan Webb, de X-Play, le qualifie de  et ajoute que, dans les mini-jeux, les joueurs doivent . Dan Hsu, de Electronic Gaming Monthly, relève que les contrôles sont compliqués pour un jeu qui devrait être un  facile à utiliser. Le site Jeuxvideo.fr indique que le gameplay a  et qu'il . Tae Kim considère que les épreuves sont  et demandent principalement au joueur de bouger la Wiimote et le Nunchuk de haut en bas pour les courses par exemple. Logan, de Jeuxvideo.com, estime que c'est  malgré le fait que l' ; Puyo, de Gamekult, a un avis similaire. Mark Bozon, d'IGN, qualifie Mario et Sonic aux Jeux olympiques de succès pour sa valeur divertissante provenant de la variété des compétitions. Cependant, lui et plusieurs autres critiques ressentent que les épreuves de la même catégorie sont trop semblables ; Bozon note que la diversité est absente et qu'il y a , et Thomas juge que les gameplays de plusieurs épreuves sont trop approchants, bien qu'il salue leur grand nombre. Les deux critiques privilégient les objectifs plus complexes rencontrés dans les épreuves fantaisistes, qui partagent des caractéristiques avec les jeux de sport Mario, et le tir à l'arc.

Sur Nintendo DS, Mario et Sonic aux Jeux olympiques est considéré comme identique à son homologue Wii dans sa conception ; les avis sur son système de contrôles varient cependant considérablement. Gerald Villoria, de GameSpy, pense que les compromis entre les deux versions les rendent tout aussi agréables et Logan trouve que le jeu DS est . Andrew Fitch, de 1UP.com, note que le gameplay physiquement moins exigeant de la version DS permet d'y jouer sur des périodes plus longues. Fitch remarque aussi que dans presque chaque cas, les épreuves sont bien plus amusantes sur DS grâce aux capacités motrices plus subtiles requises pour contrôler les personnages. Cependant Ellie Gibson, d'Eurogamer, note que le manque d'exigence physique réduit l'attention du joueur. ALS, de Gamekult, considère le gameplay . Craig Harris, d'IGN, a une opinion similaire. Il note que .

Pour les deux versions, les critiques préfèrent les anciennes musiques remixées de Nintendo et Sega aux nouveaux thèmes. Robert Workman, de GameDaily, qualifie la musique de fond de , alors que Logan la trouve  et Emily Balistrieri, de GamePro, pense que la plupart des musiques ne sont pas très intéressantes. Une grande part des publications s'accorde pour dire que la version Wii du jeu a des textures propres et des animations bien faites ; Iun Hockley, de N-Europe, estime que chaque personnage est agréablement rendu et Thomas ajoute que les graphiques sont colorés. Comparés à ceux de la version Wii, les effets visuels de la version DS sont du même style et ses graphismes sont presque au même niveau. À cause de l'impossibilité de concourir contre les autres joueurs en ligne, Harris considère que l'utilisation de la Nintendo Wi-Fi Connection sur DS est une occasion manquée. Beaucoup de critiques, dont Gibson et James Orry, de Pro-G, trouvent que le chargement des meilleurs temps et scores est très lent. Même si la version sur console de salon propose aussi un classement en ligne, le manque de compétition directe entre les joueurs se fait ressentir. Déçu par cet aspect, Bozon relativise en disant que les classements .

Postérité
Un jeu pour téléphone mobile nommé Sonic aux Jeux olympiques sort en . Dans ce jeu développé par AirPlay, on trouve quatre personnages de l'univers de Sonic qui participent à cinq épreuves en athlétisme.

Le succès commercial de Mario et Sonic aux Jeux olympiques amène la création d'autres jeux de sport de Mario et Sonic sur console ayant pour thème les Jeux olympiques d'été et d'hiver suivants. Sean Ratcliffe, vice-président du marketing à  déclare : . Mario et Sonic aux Jeux olympiques d'hiver, s'appuyant sur les Jeux olympiques d'hiver de 2010, sort sur Wii et DS en . Ses ventes sont de 6,53 millions aux États-Unis et en Europe au . Mario et Sonic aux Jeux olympiques de Londres 2012 repose sur les Jeux olympiques d'été de 2012 et sort sur Wii en  et sur Nintendo 3DS en . Ce jeu est vendu à 3,98 millions d'exemplaires au .

Notes et références

Voir aussi

Articles connexes
 Liste des jeux vidéo Mario
 Liste des jeux vidéo Sonic
 Pékin 2008, autre jeu vidéo officiel des Jeux de Pékin, sortit sur Xbox 360, PlayStation 3 et PC
 Jeux olympiques d'été de 2008

Liens externes
  Mario et Sonic aux Jeux olympiques sur sega.com
  Mario & Sonic aux Jeux olympiques sur nintendo.co.jp

Mario et Sonic aux Jeux olympiques
Jeu vidéo basé sur les Jeux olympiques d'été
Party game
Jeu vidéo sorti en 2007
Jeu Wii
Jeu Nintendo DS
Jeu Nintendo
Jeu Sega
Jeu vidéo crossover
Jeu vidéo développé au Japon
Jeu vidéo se déroulant à Pékin

redpajama_set_name: RedPajamaWikipedia


text:
After Trump is gone.
macattack56 Uncategorized May 18, 2019 3 Minutes
The current battle/ fight between the TRump's Administration and Congress doing it's oversight job, has gone too far now.
No President has the right to have people who work in the American Government ignore subpoenas from Congressional Committees, no President is a King who can say no to Congressional Oversight, America does not work this way folks. No President should be allowed to do as he pleases and ignore the Senate and House!
No President should be able to appoint a Attorney General who is supposed to be representing the american People and make him the President's Personal Attorney at the taxpayers expense.
Congress has had patience and tried to be polite and still request the documents they need to do their job, but, Trump and his administration are still blocking it all at every turn! Why? And How long will Congress allow it to continue, maybe until Trump starts a war with Iran?
Let's talk about the existing Impeachments, that were started in Congress in America's History.
President Andrew Johnson was impeached, but not removed from office in the 1800's. He was Impeached for firing Secretary of War Stanton.
Richard M. Nixon, Impeached for Watergate, and Lying to the American People. He was forced to resign or face the possibility of being dragged to jail from the White House. So Richard Nixon Resigned and took the easy way out.
William Jefferson Clinton, Impeached for lying to the American People about an affair with an intern Monica Lewinsky, or as one commentator on CNN who is female put it, he was Impeached for a blow job!. Remained in Office.
All three of the above Presidents went through Impeachment Proceedings and had Articles of Impeachment written on them. I remind all Americans and Congress too, both Houses, none of the above three, dared to deal with Russia, none of the three colluded, conspired with a known enemy of the United States to win the Presidency. None of the above lied to the American People on an average of 24 times a day. None of the above Obstructed Justice 14 times! So why is Trump not being Impeached?
The answer lies in the Vice Presidency Office. Mike Pence is a religious zealot and is worse than Donald J. Trump. Congress knows it and so do the American People. Sadly, it is the honest truth.
In each of the above cases of Impeachment, each President did more for the country then Donald J. Trump will ever do. I have faced many Trump Supporters in conversation now, and when you ask them, "What has President Trump done for the country and its people?" They always answer, " He's great for the economy!" He isn't folks he inherited the economy belonging to President Obama and is riding it's coattails. He has no other accomplishment period, to name. The wall is not needed and he claims he is building it, he hasn't as of yet and all it will do is make an enemy out of Mexico. He is only trying to build a wall, because Ann Coulter of Fox News told him, " Mr. President if you don't build the wall, you will have no legacy as President." So Trump had a plaque put on a part of the fence he rebuilt that has his name on it. Trump's Legacy folks!. Leave his name and brand behind for all to see.
He has lied and cheated millions out of money in his lifetime, he has lied about being a self-made billionaire folks, his daddy left him 16 million dollars at 4 years old!
Erin Burnett of CNN, just aired a expose of Trump's Business on CNN. He cheated lied and sold his name to people to make money, promising to build buildings he never did and cheated poor people out of money. It's sad!
Donald J. Trump is no great builder, he is no great business man either, he has filed bankruptcy so many times the courts can see him coming. He is a walking, talking con man is all. He Lost 1.17 Billion Dollars in under ten years folks! read the reports!
He failed in North Korea, he failed in Afghanistan, he failed in Iran now and he will fail wherever he goes. He is not a deal maker and even the book Art of The Deal was not written by him. Sadly, his name is on it, yet he didn't write a word of it.
He has his Trump surrogates out everywhere on Television, protecting his name and just making outrageous statements all the time. Yet, I must admit, they are fewer now if anyone has noticed.
Steve Cortess, The Former Senator from PA. Santorum, are ones still allowed on CNN these days. If anyone says anything bad about Trump they come in to defend him in anyway they can, it's a sad sight to see. I wonder if they or William P, Barr, realize they are throwing away their reputations for a con man who has conned America, The American People and the World for a long time.I wonder what they will do when they realize, no one will hire them, after Trump is gone.
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This review looked at the efficacy of fixed and removable functional appliances for the treatment of class II malocclusion. Just 4 trials were identified 2 of which were randomised. Limited evidence found fixed and removable functional appliances are effective in reducing overjet in children but there is little evidence to differentiate the approaches.
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This review of functional orthodontic appliances included 10 CCTs and 7 RCTs and found they produced short-term improvements in class II malocclusion. This needs to be considered with a recent Cochrane review of early treatment for children with class II malocclusion that found that it was more effective in reducing the incidence of incisal trauma than providing one course of orthodontic treatment in early adolescence.
This review of fixed functional appliances for the treatment of class II malocclusions could only find 11 small studies with methodological problems to assess the effectiveness of this approach. Some benefit was noted but larger higher quality studies are needed.


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Ministry of Industry and Infrastructure Development is working on attraction of new airline companies to the country in the "open skies" regime. On November 8 in Doha (Qatar) negotiations were held between the aviation authorities of the Republic of Kazakhstan and the State of Qatar. The Qatar delegation was represented by the President of the…
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text:
Verizon to lead DHS OneNet award
Originally posted at 2:13PM May 14; updated at 11:30AM May 15
By David Hubler, Alice Lipowicz
(UPDATED) Verizon Business will perform the lion's share of the work on the Homeland Security Department's OneNet telecommunications contract with support from AT&T Government Solutions.
The OneNet award, under the General Services Administration's Networx Universal contract vehicle, has a maximum value of $970 million through March 2017, DHS spokesman Larry Orluskie said.
OneNet will replace seven existing wide-area networks (WANs) with a secure IP intranet that will facilitate the future convergence of IP and wireless and make it possible for all DHS components to share data.
Networx is the largest federal telecommunications contract ever awarded by GSA. It gives federal agencies a common contract vehicle for purchasing a wide range of networking, professional and technical communications services.
Verizon, as the primary provider on OneNet, will receive up to $678 million to provide a range of services, including network portals, managed network services, Internet access and remote access. AT&T, as back-up provider, will receive a maximum of $292 million, Orluskie said.
Verizon Business will help combine the multiple, separate WANs at DHS' 22 agencies into one common, secure IP network, the telecommunications company said. It will also manage and secure more than 5,000 agency sites worldwide and create a Security Operations Center for DHS.
Additionally, Verizon Business will help DHS prepare for man-made and natural disasters through the use of the Emergency Communications Services ? a new service available to all government agencies under Networx Universal that establishes quick, mobile connectivity for emergency responses.
AT&T Government Solutions will serve as the OneNet secondary network services provider in the Eastern and Western regions of the United States, AT&T said in a statement.
In March, AT&T won a task order under the Networx Universal contract worth up to $20 million to provide voice services for DHS' Customs and Border Protection agency.
Under the 10-year task order, AT&T will be the primary provider of network voice services to Customs and Border Protection's 47,000 employees around the country.
Orluskie said the next step is for GSA to tailor its Networx contract terms with Verizon Business and AT&T Government Services to meet the specific needs of DHS and allow the department to begin making purchases from the vendors.
Parent company Verizon Communications Inc., of New York, ranks No. 18 on Washington Technology's 2008 Top 100 list of the largest federal government prime contractors. Based in San Antonio, Texas, AT&T ranks No. 38.
Alice Lipowicz is a staff writer covering government 2.0, homeland security and other IT policies for Federal Computer Week.


WASHINGTON (Reuters) - Republican Donald Trump would consider changes to Social Security and Medicare if he is elected U.S. president, a top adviser to the New York businessman said on Wednesday, signaling a shift from Trump's earlier stance that he would not touch so-called entitlement programs.
Policy adviser Sam Clovis said at a Washington conference that Trump would be open to a bipartisan look at entitlement spending once he implemented his other policies, such as his tax plan.
"I think after the administration's been in place, then we will start to take a look at all of the programs, including entitlement programs like Social Security and Medicare," Clovis said at an event hosted by the Peter G. Peterson Foundation.
The foundation is known for its attacks on deficit spending, and it supports revamping Social Security and Medicare.
"We'll take a hard look at those to start seeing what we can do in a bipartisan way," Clovis said, adding Trump was not proposing any entitlement changes now.
Trump, who became the likely Republican nominee for the Nov. 8 general election last week when his two remaining rivals dropped out, had said he wanted to leave those programs alone.
On the campaign trail in Wisconsin last month, he attacked Republicans who he said would cut Social Security benefits.
Clovis said Trump's economic policies would spur growth, and he estimated a $4.5 trillion to $7 trillion surplus over 10 years. The conservative Tax Foundation has estimated Trump's tax plan, which calls for simplifying the tax code and slashing corporate rates, would cut U.S. tax revenues by about $10 trillion.
Trump may retool that tax proposal to bring down the price tag, said Stephen Moore, a conservative economist with the Heritage Foundation. He said he and Larry Kudlow, who hosts a program on CNBC, have proposed changes to the tax plan.
"What we were working with the campaign a little bit on is how can we get that cost down, cut it by half or more, without disrupting the main growth elements of the plan," Moore told Reuters.
Hope Hicks, a spokesman for the Trump campaign, said the tax plan was not being re-written. Moore said Trump had not yet signed off on any proposed tweaks.


The concept of fictive kinship as used in the social sciences is ambiguous, but can be understood to reflect social understanding of the lack of biological relatedness between individuals or groups in contexts that are nevertheless deemed important enough for affinity to be designated. Because social and genetic kinship are generally congruent, kin labels and other cues to genetic kinship are likely related to evolved psychological mechanisms associated with kin recognition and altruistic dispositions. As these cues are subject to error and manipulation, altruistic behavior, including forms not subject to reciprocity and inclusive fitness calculations, may be induced through kin cue manipulation. This chapter reviews the arguments and literature associated with fictive kinship and induced altruism, and describes a test of the induced human altruism model. It is hypothesized that organizations and institutions requiring costly sacrifice by their members will tend to develop similar practices associated with kin cue manipulation. Support for this hypothesis is drawn from two examples of costly, unreciprocated altruism in nonkin settings: lifelong vows of celibacy and suicide bombing.


The stainless steel Kid Kanteen Classic Sippy 355ml water bottle was designed with kids in mind. Small and lightweight it is the perfect size for little hands and made with safe, healthy and durable materials. It fits into just about any cup holder, stroller, or car seat and its large-mouth design fits ice cubes and makes cleaning simple.
The spill proof sippy cap helps keep liquid contained, comes with a dust cover and loop so it can be easily attached to a stroller or bag. Compatible with all Klean Kanteen Classic Caps for easy transition as kids grow up, or new ones come along, providing a lifetime of use, as long as they don't get lost!


example of an accessible menu.
Using jaws 3.31 there is a very significant amount of repeated expressions.
Next message: David Poehlman: "aol and implementation?"
Previous message: Ian B. Jacobs: "UAAG 1.0 advances to Candidate Recommendation"
In reply to: Al Gilman: "Re: UA/GL duplication of effort? Re: Review of Script Techniques for Web Content Accessibility Guidelines 2.0 (part 2.)"
Next in thread: Jim Ley: "Re: UA/GL duplication of effort? Re: Review of Script Techniques for Web Content Accessibility Guidelines 2.0 (part 2.)"
Reply: Jim Ley: "Re: UA/GL duplication of effort? Re: Review of Script Techniques for Web Content Accessibility Guidelines 2.0 (part 2.)"


Jason "Propaganda" Petty, a rap artist reflects on Life in 6 words - that spell G.O.S.P.E.L.
SU suggests the Church only reaches 5% of young people in UK. Why not try detached youthwork? Here's 10 aspects of detached youthwork that could be viewed either as threats to or opportunities for the Church.
Illuminate is a mission to young people in the UK and beyond. They do this nationwide, through music, mainstream presence, schools tours, using music to connect with young people and effective follow up.
Children's well-being is an important part of the nation's well-being. Childhood sets the foundation for a well-functioning and healthy adulthood.
Youthscape study discovers a profound lack of questioning around God, faith and religion among the young people they spoke to.
Not as difficult as you think. Research on successful, unsuccessful, and unproven mission with young adults (aged 18 to 30) in various church groups.
As well as factors including location, income, etc., the importance of parental engagement in education was assessed.


text:
Why I decided to write a one woman show and my experience creating this show.
by Guest Blogger | September 7, 2018 | Guest Blogs | 0 comments
"Ageless Wonders: A Grown up kids Guide to Growing Newer"
written and starring
Mindy Fradkin
Directed by Jessica Lynn Johnson
Music by Roland Mousaa
Lyrics written by Mindy Fradkin & Roland Mousaa
I am in my 6th decade now and started feeling like I entered a new universe. People began talking to me differently. "Are you retired? Are you still working?" People at a previous job were mostly in their twenties, and I was older than their parents. Weird. One day you wake up and its a new reality. Maybe I have more wrinkles, brown spots? I must look different! In my thinking, I don't feel any different. I had a job that was awful, and I came home one day very exhausted, more tired than ever, and I began writing this show about ageism in America, and my experience being a "senior" in our youth driven USA culture.
It's also harder to be an "older" woman in our society in many ways. It may be better or worse in the UK. I am not saying its easy for men either, but there is more bias against us women. Men are "distinguished" while women don't have flattering terms like "old bag" or "old ladies".Times are changing though. Through writing my show about ageism in America, I started meeting women who had a similar goal to shift perceptions about aging, realizing we are no longer in the youth club.
I had never written a one woman show. I had been performing a one woman improv, interactive show for decades promoting designer hats that I created, and would sell them at the end. After a while, women's clubs, senior homes, charity events would book me to perform. I wore outrageous outfits, and my art to wear hats and wigs. I previously was a wardrobe stylist for print ads, and billboards. I did costumes for a film, and the whole time, one of the actors, said I needed to be in front of the camera, not behind, and I could just get up and talk and everyone would be laughing. After that summer, I took a comedy class in Manhattan. I proceeded to do stand up comedy after the 10 week class, which led to going to hat school at FIT. I didn't like working late at night in clubs, smoke filled and drinking. But, of course, hat making was wonderful, but I needed to still perform, so I created a hat performance which is part of my one woman show, Ageless Wonders.
Years later, on my Dad's deathbed, he gave me a big grin. That smile changed my life for the better. He rarely smiled, as he had a terrible tragedy as a child. I was inspired to start a movement about the healing power of a genuine smile. The Smile Revolution was born. I started a blog, had a radio show, with celebrity guests, like Pete Seeger, Richie Havens, Arlo Guthrie, Buffy St. Marie and more. My wasband( ex-husband), Roland Mousaa, introduced me to them, and worked with them. He and I wrote a series of smile songs that we sing in my show.
After my radio show ended, I was developing a TV to promote The Smile Revolution. Nothing was working out. I went to Los Angeles, and saw my actor friends who said, "Why don't you do a one woman show, and here's a coach?" I immediately contacted Jessica Lynn Johnson, an award winning Best National Solo Artist, and Director of Solo Shows. I could never have written and performed this play without her direction and guidance. I started writing a show about my childhood, but after a few months I paused as it felt really hard. After 9 months ( like giving birth!), I was working at a job that I hated, and one night being very exhausted, I started writing my new show. I contacted Jessica and we immediately started work on it. It's been a tremendous amount of work and financial investment, but its the most rewarding experience of my life. I feel fulfilled and happy, yet stressed at times too! My show has a metaphysical twist to it, which gives others hope, and a new perception on aging.
In my show, I speak directly to the audience sharing personal stories as well as inspiring stories about aging that help shift perceptions, mainly for women, since its harder for us in U.S.A. I do an interactive 'Hat Parade'' with my designer hats, sing original smile songs with my was-band, ex-husband, Roland Mousaa, promoting the healing power of a simple smile. I interviewed in a 2 minute video, Anthony Mancinelli, who at 107 has been cutting hair for 95 years, works full time, and drives. He is a true "Ageless Wonders" and knew he would inspire my audience to realize they are not old!
I have one SOLD OUT show on October 6, and am selling tickets for Wednesday, September 26 at 3:30pm. My special guest is Anthony Mancinelli, at this matinee. Tickets: $47.25 at box office or Telecharge 212-239-6200 or http://unitedsolo.org.us/agelesswonders-2018 ( extra fees apply)
Professional Reviews:
"Mindy is a wonderful, living, work of art." Nohoartsdistrict.com
"Mindy is zippy, zesty, and full of life!" Bonnie Priever, Curtain Up
"She leaves the smiles and laughter for keeps." Paul Smart, Woodstock Times
Article by permission from Advantagesofage.com
www.mindyfradkin.com
@agelesswonderstheshow on Instagram
twitter @ageless_wonders
facebook.com/agelesswonderstheshow
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text:
Chile | English
Transform Meetings With a Great Information Radiator
Agile project management Blog
Kasandra Fcong
Do you remember that time at the end of a major release when you found yourself in a meeting room staring and delving into a long list of defects for hours? Did you groan when you were scheduled for a meeting that didn't inspire much attendance, interest, or focus? How would you feel if you could transform that meeting into a lightweight, interactive activity built into the team's development cycle?
We have accomplished this through an information radiator.
Information radiators are visual displays that provide insight and transparency of the current state, scenario or process as a snapshot. Agile methodologies incorporate "snapshots" in various forms, ranging from a card (or story) wall that shows the progress of a project, to the build radiators which indicates the state of the build. However, an information radiator by itself can only accomplish so much on its own. It is essentially just information displayed visually.
What you choose to measure will have an enormous influence on the behavior of your team (this is known as the Hawthorne effect)
— Jez Humble and David Farley in Continuous Delivery
What makes an information radiator effective is when the information that is conveyed through the display, is important to the viewer and will inspire the viewer to take action. In addition, you should also provide a way for the team to interact with the board. It makes the display more interactive and inclusive as it not only provides insight, but also spurs conversation and motivates the act of sharing knowledge. It also requires management as part of the team's process.
We endeavored to eliminate those periodic hour-long defect triage meetings staring at spreadsheets of defects and details but wanted to still keep the conversations needed to triage defects. A board was created that combines a flow chart of the triage decisions to be made and a defect wall to fix defects on an ongoing basis.
The action based prompts are found throughout the board, and guide the most important defects into a prioritized list which forms the "Ready for Development" queue of the defect wall, similar to that of a standard card wall. Remember those defect triage conversations that we still wanted to keep? They are scheduled as daily 15 minute meetings, conducted with the board and the stakeholders, where one can view the prioritized defects as they traverse their way through the flowchart and into the defect wall. However, we learned fairly quickly that these meetings weren't needed, as stakeholders quickly adopted triaging new defects when they noticed them on the board as they passed by. The daily standups occurring at the defect wall gives insight on the progress of the fixes.
It isn't good enough to just build a visual display of information; you need to build one that has a goal in mind.
This can be done by making information radiators more than just 2D. We should do more than just look at them. Let's add dimension to them — the dimension of people. Let's build it with the idea that people should be and will be collaborating on it.
Some ideas for achieving this would be to make it visually fun by using colors, Post-Its, adding pictures or doodles, guiding the flow of the audience's information with arrows, and employing inclusive and interactive language such as "Add me!" or "Are these needed?". Even better, attach a Post-It note pad and a sharpie to your board to encourage people to add to the board.
Adding people to the mix makes these visual displays interactive, real, and effective. Creating a radiator that is also able to guide desired process and responses into the team behavior, would encourage the team to continue to use and update it, making it a useful artifact.
It's important to remember that the information radiator wasn't our goal, but it became our channel to identify immediate action needed in a visual display and to facilitate conversations intended in an already established meeting.
With our defect triage and fix board, we simplified the defect triage process which consequently, reduced the number of hour long meetings and changed them into daily fifteen-minute meetings that could be scheduled on an as-needed basis for stakeholders involved. The previously sequestered stakeholder triage meetings are now held at the board, and as a visual display, it opens up the meetings to anyone interested in attending and even invites passersby to view and ask questions.
The combination of both shorter meetings and the visual display helps to generate interest in attendance, attention and investment to the process and progress. Its transparency encourages team members to update, collaborate, and interact with it; thereby, motivating the team to take ownership and hold each other accountable for the progress and success of the project. In the end, this information radiator was able to not only tell us about the state of the project but it also, brought the team together with a given purpose and a vested interest in its growth.
What information radiators have you used to reduce meetings?
Disclaimer: The statements and opinions expressed in this article are those of the author(s) and do not necessarily reflect the positions of Thoughtworks.
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Physicians Formula Goes To Wet N Wild Owner Markwins For $75 Mil.
Markwins International has acquired Physicians Formula Holdings, offering roughly $10 million more than previous suitor Swander Pace Capital. The merger "will strengthen the combined portfolio of brands," Physicians Formula CEO Ingrid Jackel says.
Subject: Physicians Formula Goes To Wet N Wild Owner Markwins For $75 Mil.


Contains comic spoilers, though it is relevant to the new character seen in the Finale.
Thanks for that. Informative, but made me glad I don't read the comics - god, that was just painful. The TV show does such a better job than that cheesy garbage of a comic.
I haven't read the comics, but from what I've heard, the comics aren't completely dictating the show and they even change things on days of shooting. On Talking Dead last night, one of the producers said that they were originally going to kill of Hershel prior to the finale (I think he said instead of Dale, but don't recall 100%), and then when it came time to shoot, they realized that the finale would be stronger if he survived and witnessed the destruction of his farm.
There are a lot of things in the show that doesn't happen in the comics, and vice versa. I'm kind of glad, because you'll never quite know what to expect what's coming from the show. Still, they do kind of try to make things happen somewhat similarly.


First, rather belatedly, is Mary Fredborg: support forum expert, prolific Textpattern CMS developer, and obsessive CSS perfectionist. Mary is our latest addition to the development team; as anyone who has been watching the Subversion logs will know, she's been taking full advantage of her checkin privs over the past few months (inexplicably, it's taken me that long to make an official announcement).
Second, Reid Stott is heading up some new commercial initiatives, which we hope to announce soon. You might know Reid from such sites as Photodude.com, and as a long time supporter of Textpattern and Textdrive. He'll be on the front line between Textpattern and its primary audience: web designers.
way to go, both of you! Great to watch all the improvements roll in over the past months. Congratulations.
I knew Mary was in from the TT About page, but Reid is news for sure. Two fine additions indeed. Reid's role description sounds interesting. I look forward to seeing what he has up his sleeve for us.
Congratulations to the both of you, Mary and Reid!
Given the number of check ins that Mary has made in recent history, I kind of figured she was part of the team, albeit unofficially at the time.
well done! This is a great move. I am excited to see where Textpattern moves from here and glad that I've been able to connect with these folks before. Looking forward to the next release!
Welcome to the team. The more the merrier!
Thank you all for all the work you put into Textpattern, including all the help in the forums!
it's great to see you all working so hard for the community's benefit.


When Heather Flores, a Bay Area mom of two young children, has a moment to spare, she taps into her iPhone and takes her turn at a word game, coming up with as many points as she can. Then, she turns the game back to her opponent, often her husband or a friend.
"It's a nice way to connect with other people and use my brain while I'm around my kids," says the stay-at-home mom.
Led in large part by women and moms, social games – simple games that can be played online or on a mobile device with friends – are becoming increasingly popular. By one count, there are 100 million social gamers in the United States and the United Kingdom. More than half of them are women.
Facebook accounts for much of the activity. Users don't only connect with their friends, but also add a little friendly competition.
A small percentage of players are even spending money as they play. Though social games are free, players can spend real money to purchase virtual goods, such as a tractor to help plow their field in the role-playing game of FarmVille.
Each item costs a few dollars at most, but put together, it is becoming a lucrative industry. Consumers will spend an estimated $2.1 billion on virtual goods next year, according to Inside Virtual Goods, a report about the industry. That's up from $1.5 billion to $1.6 billion this year.
Just as consumers spend hundreds of dollars during the holidays for presents for friends and family, they can pick up virtual gifts – via cell phones or cash cards sold at Walmart, Walgreens and other stores.
FarmVille (farmville.com) There are 30 million farms in FarmVille, compared with 2 million real-life farms in the United States, according to Zynga, the San Francisco startup that developed the game. With a small plot of land, you start your farm. As you plant and harvest your bounty, you earn coins that you can use to purchase additional land, seed, trees, animals and other items, such as tractors and barns. You can also become neighbors with your friends and give gifts, such as farm animals.
Pet Society (petsociety.com) More than 12 million people play this game, which requires you to care for a pet – feed it, dress it, even adopt a pet for your pet.
Cafe World (facebook.com/cafeworld) This is your chance to run a restaurant, serving a menu of your choice. You cook, grill and serve dishes, such as bacon cheeseburgers, and earn coins and cafe points. For Valentine's Day, 7.8 million Valentine's cakes were served, according to Zynga.
Bejeweled Blitz (popcap.com/blitz_frame.php) A popular mobile and online game, you race to create three or more same-colored gems in a row by switching them around. You can compete against your friends (and strangers) on Facebook and your iPhone. There are even "happy hours" on Facebook that encourage people to play late in the afternoon with special incentives and bonuses.
Ellen Lee covers family technology for Bay Area Parent.


text:
Q: How to add reference numbers instead of names in citations in MS word? I am using the citation feature of MS word. When I add a citation it is added as (Author Name,year) and the references at the end of the document are not numbered as well. I want to change the citation to a reference number and add include numbers with all citations at the end of the document.

A: easiest out-of-the-box solution in Word is to select the IEEE citation format
■ in the CITATION and BIBLIOGRAPHY segment on the REFERENCES tab
■ use the STYLE dropdown box to select the IEEE style
That style will provide a bracketed number inline (ie [5]) and when you insert a BIBLIOGRAPHY will format your citations and refer to the inline numbers.  Individual references are added with the INSERT CITATION and numbers are automatically assigned and resequenced as necessary as you edit (which can be a downside, since your reference numbers will be dynamic and your bibliography will be in the order of the inline references)
Only thing I don't like is that the inline references aren't superscripted and when I tried to format then when I refreshed the bibliography they reverted back to the paragraph style where they were embedded.  Other than that, seemed to work well and meets your need for sequentially numbering the references.

redpajama_set_name: RedPajamaStackExchange


Think again if you believe that your pet is provided for because it is mentioned in your will. A will specifies what is to be done with your property after your death. Few people realize that if you become incapacitated for a period of time prior to death, your pet will have no protection. You can give the pet to someone, but that person is not legally obligated to care for the animal according to your wishes. Another consideration is the care of your pet between the time that your will is probated and property is disbursed. Are you leaving funds to provide for your pet's care? If so, the funds will be disbursed in one lump sum, so you need to be sure that the individual will manage the money over the lifetime of your pet. Although these downfalls of a will are significant, you can still provide general direction concerning your pet in your will. Additional steps are needed, however, to ensure that your wishes concerning your pet's care will be followed.
The document that will provide the desired protection for your pet is called a pet trust. A pet trust is valid during the owner's life as well as after death. If you become incapacitated, and have indicated in the pet trust that your pet should remain with you, a move to a care facility will include your pet, assuming the residence you have chosen allows pets. A pet trust can control how and when funds are disbursed to care for the pet. In addition, an investment trustee can be appointed to manage the available funds and to seek to grow the principal. Thus, you can make sure that financially, money is available over the lifetime of your pet to pay for care. Is there a possibility that your estate could be contested by someone who believes that money should go to people and not animals? A pet trust will aid in solving this issue. The benefits of a pet trust are obvious. So how is a pet trust instituted?
Who is the pet's owner? If you are a couple, and the marriage ends in divorce or separation, keep in mind that pets do not have the same legal protection that children receive. Separation from a pet, such as during a natural disaster, can have unpleasant consequences if ownership is not clearly spelled out. Details of ownership can aid in reclaiming your pet after a temporary separation. Include a detailed description of the pet(s), and instructions for care, such as whether or not pets should be kept together if there is more than one.
Who will care for the pet? The individual or organization designated to care for the pet is called the pet guardian. The pet guardian must follow the pet owner's instructions. If an organization is appointed as guardian, directions about adoption of the animal should be included in the trust document. A successor pet guardian should also be named in case the first guardian is unwilling or unable to provide care. If a shelter is named as guardian, a fee may be required, so keep this fact in mind when setting aside funds for care.
How much funding is required? Funding is actually optional, although it is recommended. Factors to keep in mind when deciding how much money to leave for care are: the number and type of pets, how long the pets are expected to live, whether or not the pet guardian will receive compensation, and the possible need for an emergency fund. Pets do become more expensive as they age. The individual or organization that is named as guardian can also be responsible for the funds, but appointing two different people or organizations will add an extra layer of protection for your pet. Be sure to indicate what should be done with the remaining funds after your pet passes away. Funds can be distributed to individuals or organizations/charities, and the amount should be specified in percentages, since the exact amount remaining will not be known when the trust is written.
Caring for pets is not a simple task, as evidenced by the amount of detail needed in a pet trust. Although it is sad to think of leaving pets behind, when proper arrangements for their care are not made beforehand, the results can be heartbreaking. Keystone Elder Law can help you prevent a potential disaster, and give you peace of mind that your beloved "member of the family" will be taken care of, no matter what happens.