text:
const http = require('http');
const path = require('path');
const bodyParser = require('body-parser');
const express = require('express');
const WebSocket = require('ws');
const isReachable = require('is-reachable');
const socketIO = require('socket.io');
const shortid = require('shortid');
const debug = require('debug')('luaus');
const toString = require('vdom-to-html');
const fetch = require('node-fetch');
const dotenv = require('dotenv');
const Twitter = require('twitter');
const TweetStream = require('node-tweet-stream');
const render = require('./render');
const wrapper = require('./views/wrapper');
const tweets = require('./tweets.js');

dotenv.config();

let sendTweet = function () {
  debug('Twitter integration not setup');
};

let lastTweet = '';

if (
  process.env.TWITTER_CONSUMER_KEY &&
  process.env.TWITTER_CONSUMER_SECRET &&
  process.env.TWITTER_ACCESS_TOKEN_KEY &&
  process.env.TWITTER_ACCESS_TOKEN_SECRET
) {
  const client = new Twitter({
    consumer_key: process.env.TWITTER_CONSUMER_KEY,
    consumer_secret: process.env.TWITTER_CONSUMER_SECRET,
    access_token_key: process.env.TWITTER_ACCESS_TOKEN_KEY,
    access_token_secret: process.env.TWITTER_ACCESS_TOKEN_SECRET
  });

  sendTweet = function(message) {
    client.post('statuses/update', {status: message},  function(error, tweet, response) {
      if(error) console.log(error);
    });

    lastTweet = message;
    debug(`[WS] Send TWEET ${message}`);
    io.emit('TWEET', message);
  };

  const stream = new TweetStream({
    consumer_key: process.env.TWITTER_CONSUMER_KEY,
    consumer_secret: process.env.TWITTER_CONSUMER_SECRET,
    token: process.env.TWITTER_ACCESS_TOKEN_KEY,
    token_secret: process.env.TWITTER_ACCESS_TOKEN_SECRET
  });

  stream.on('tweet', function (tweet) {
    lastTweet = tweet.text;
    debug(`[WS] Send TWEET ${tweet.text}`);
    io.emit('TWEET', tweet.text);
  });

  stream.on('error', function (err) {
    console.log(err);
  });

  stream.track('luaus_live');
}

let nameApiReachable;
let lastNameApiCheck = new Date();

/**
 * Main store of all game rooms
 * Is used as in-memory database
 *
 * Structure:
 * {
 *   [id]: {
 *     players: {
 *       [id]: {
 *         color: Array,
 *         type: String,
 *         score: Number,
 *         name: String
 *       }
 *     },
 *     maxScore: Number,
 *     playing: Boolean,
 *     ended: Boolean
 *     name: String
 *   }
 * }
 * @type {Object}
 */
let games = {};
let waitingNodeMCUs = [];

const port = process.env.PORT || 3000;

const app = express()
  .use(bodyParser.urlencoded({ extended: false }))
  .use(express.static(path.join(__dirname, 'public')))
  .get('/', renderHome)
  .post('/', createRoom)
  .post('/join-mcu/', MCUJoinGame)
  .get('/:gameID', renderSingleRoom)
  .post('/:gameID', postStartGame)
  .get('/new-player/:gameID', renderNewPlayerForm)
  .post('/new-player/:gameID', addNewPlayerToGame)
  .get('/:gameID/:playerID', getController)
  .post('/:gameID/:playerID', postUpdateScore);

const server = http.createServer(app);

const io = socketIO(server);

const nodeMCUServer = new WebSocket.Server({ server, path: '/nodemcu' });

/**
 * Broadcasts data to all connected NodeMCUs
 */
nodeMCUServer.broadcast = function broadcast(data) {
  nodeMCUServer.clients.forEach(sendData);

  function sendData(client) {
    if (client.readyState === WebSocket.OPEN) {
      client.send(data);
    }
  }
}

nodeMCUServer.on('connection', onNodeMCUConnection);

io.on('connection', onClientConnection);

server.listen(port, function onListen() {
  console.log('Server started at port ' + port);
});

// Colors are in G, R, B
const colors = [
  [200, 0, 150], // Ice
  [25, 150, 0], // Inferno
  [100, 200, 0], // Topaz
  [150, 125, 0], // Electric
  [0, 150, 175], // Amethyst
  [175, 0, 0], // Forest
  [0, 175, 75], // Hotline
  [200, 75, 75], // Mint
  [50, 50, 200], // Steel
  [50, 200, 50], // Peach
  [0, 0, 175], // Sapphire
  [100, 0, 200] // Lagoon
];

/**
 * Main socket handler for NodeMCUs
 * Maps incoming socket messages to the corresponding functions
 */
function onNodeMCUConnection(socket) {
  socket.on('message', onSocketMessage);

  function onSocketMessage(message) {
    try {
      message = JSON.parse(message);
    } catch (err) {
      console.log('Message not in JSON:', message);
    }

    let gameID;

    switch (message.action) {
      case 'JOIN_GAME':
        debug(`[WS] Receive JOIN_GAME ${message.id}`);
        let inGame = false;

        message.id = String(message.id);

        // Check if nodemcu is in a game already. If so, send it's color
        Object.keys(games).forEach(id => {
          Object.keys(games[id].players).forEach(playerID => {
            if (playerID === message.id) {
              inGame = true;
              nodeMCUServer.broadcast(JSON.stringify({
                action: 'CHANGE_COLOR',
                id: playerID,
                color: games[id].players[playerID].color
              }));
            }
          });
        });

        if (waitingNodeMCUs.indexOf(message.id) === -1 && !inGame) {
          waitingNodeMCUs.push(message.id);

          io.emit('NEW_WAITING_MCU', message.id);
        }

        break;
      case 'UPDATE_SCORE':
        debug(`[WS] Receive UPDATE_SCORE ${message.id}`);

        message.id = String(message.id);

        Object.keys(games).forEach(id => {
          Object.keys(games[id].players).forEach(playerID => {
            if (playerID === message.id) {
              gameID = id;
            }
          });
        });

        if (gameID) {
          updateScore(gameID, message.id);
        }
        break;
      case 'SET_MAX_SCORE':
        Object.keys(games).forEach(id => {
          Object.keys(games[id].players).forEach(playerID => {
            if (Number(playerID) === message.id) {
              gameID = id;
            }
          });
        });

        if (games[gameID] && !games[gameID].playing) {
          debug(`[WS] Receive SET_MAX_SCORE ${gameID} ${message.score}`);
          games[gameID].maxScore = Number(message.score);

          io.emit('SET_MAX_SCORE', {
            gameID: gameID,
            score: message.score
          });
        }

        break;
    }
  }
}

/**
 * Main socket handler for web-clients
 * Maps incoming socket messages to the corresponding functions
 */
function onClientConnection(socket) {
  socket.on('UPDATE_SCORE', messageData => {
    debug(`[WS] Receive UPDATE_SCORE`);
    updateScore(messageData.gameID, messageData.playerID);
  });

  socket.on('SET_MAX_SCORE', messageData => {
    debug(`[WS] Receive SET_MAX_SCORE ${messageData.gameID} ${messageData.score}`);

    games[messageData.gameID].maxScore = messageData.score;

    io.emit('SET_MAX_SCORE', messageData);
  });

  socket.on('UPDATE_PLAYER_NAME', messageData => {
    debug(`[WS] Receive UPDATE_PLAYER_NAME ${messageData.playerID} ${messageData.name}`);
    games[messageData.gameID].players[messageData.playerID].name = messageData.name;
    io.emit('UPDATE_PLAYER_NAME', messageData);
  });

  socket.on('LEAVE_PLAYER', messageData => {
    debug(`[WS] Receive LEAVE_PLAYER ${messageData.gameID} ${messageData.playerID}`);
    leavePlayer(messageData.gameID, messageData.playerID);
  });

  socket.on('UPDATE_GAME_NAME', messageData => {
    debug(`[WS] Receive UPDATE_GAME_NAME ${messageData.gameID} ${messageData.name}`);
    games[messageData.gameID].name = messageData.name;
    io.emit('UPDATE_GAME_NAME', messageData);
  });
}
/**
 * [GET] / handler
 * @param  {Object} req Express request object
 * @param  {Object} res Express response object
 */
function renderHome(req, res) {
  debug('[GET] / Render homepage');
  res.send(
    wrapper(
      toString(render('index', {tweet: lastTweet, games})),
      {lastTweet, games}
    )
  );
}

/**
 * Fetch a random name from namey
 * @returns {Promise}
 */
async function fetchName() {
  const nameEndpoint = 'http://namey.muffinlabs.com/name.json?frequency=rare&type=surname';

  const fallbackNames = [
    'Jacqualine',
    'Darlena',
    'Chantelle',
    'Reyna',
    'Tawny',
    'Marica',
    'Ezekiel'
  ];

  if (nameApiReachable === undefined) {
    nameApiReachable = await isReachable(nameEndpoint);
    lastNameApiCheck = new Date();
  }

  // If last check was longer than 5 minutes ago, check again
  if (!nameApiReachable && (lastNameApiCheck - new Date()) * 1000 * 60 >= 5) {
    nameApiReachable = await isReachable(nameEndpoint);
    lastNameApiCheck = new Date();
  }

  if (nameApiReachable) {
    return (await (await fetch(nameEndpoint)).json())[0];
  }

  return fallbackNames[Math.floor(Math.random() * fallbackNames.length)];
}

/**
 * [POST] / handler
 * Creates new game in store and redirects user to new gameroom
 * @param  {Object} req Express request object
 * @param  {Object} res Express response object
 */
function createRoom(req, res) {
  debug('[POST] / Create gameroom & redirect');
  const gameID = shortid.generate();

  fetchName()
    .then(name => {
      games[gameID] = new Game(name);

      sendTweet(tweets.newGame(games[gameID].name));

      debug(`[WS] Send NEW_GAME ${gameID}`);

      io.emit('NEW_GAME', {gameID, game: games[gameID]});

      res.redirect(gameID);
    });
}
/**
 * [GET] /:id handler
 * Renders game room which matches ID in param
 * @param  {Object} req Express request object
 * @param  {Object} res Express response object
 */
function renderSingleRoom(req, res) {
  // Return the user to the homepage when the room doesn't exist
  if (!games[req.params.gameID]) {
    debug(`[GET] /${req.params.gameID} Redirect. Game doesn't exist`);
    return res.redirect('/');
  }

  debug(`[GET] /${req.params.gameID} Render gameroom`);

  const data = {
    gameID: req.params.gameID,
    game: games[req.params.gameID],
    waitingNodeMCUs
  };

  return res.send(
    wrapper(
      toString(render('room', data)),
      data,
      true // true = refresh page
    )
  );
}

/**
 * [POST] /:id
 * Start the game
 * @param  {Object} req Express request object
 * @param  {Object} res Express response object
 */
function postStartGame(req, res) {
  debug(`[POST] /${req.params.gameID}`);
  // Return the user to the homepage when the room doesn't exist
  if (games[req.params.gameID]) {
    startGame(req.params.gameID);
  }
  res.redirect('/' + req.params.gameID);
}

/**
 * [GET] /new-player/:id
 * renders a form which allows the user to create a new controller instance
 * @param  {Object} req Express request object
 * @param  {Object} res Express response object
 */
function renderNewPlayerForm(req, res) {
  // Return the user to the homepage when the room doesn't exist
  if (!games[req.params.gameID]) {
    debug(`[GET] /${req.params.gameID} Redirect. Game doesn't exist`);
    return res.redirect('/');
  }

  debug(`[GET] /new-player/${req.params.gameID} Render new player form`);
  return res.send(
    wrapper(
      toString(render('newPlayer', {gameID: req.params.gameID})),
      {gameID: req.params.gameID}
    )
  );
}

/**
 * [POST] /new-player/:id
 * Adds new user to game with corresponding ID and redirects to buttonview
 * @param  {Object} req Express request object
 * @param  {Object} res Express response object
 */
function addNewPlayerToGame(req, res) {
  debug(`[POST] /new-player/${req.params.gameID} Add player to game`);
  const playerID = shortid.generate();
  games[req.params.gameID].players[playerID] = new Player('web', req.params.gameID, req.body.name);
  debug(`[WS] Send NEW_PLAYER ${req.params.gameID} ${playerID}`);

  io.emit('NEW_PLAYER', {gameID: req.params.gameID, playerID, player: games[req.params.gameID].players[playerID]});
  res.redirect(`/${req.params.gameID}/${playerID}`);
}

/**
 * [GET] /:gameID/:playerID
 * @param  {Object} req Express request object
 * @param  {Object} res Express response object
 */
function getController(req, res) {
  if (
    games[req.params.gameID] &&
    games[req.params.gameID].players[req.params.playerID]
  ) {
    debug(`[GET] /${req.params.gameID}/${req.params.playerID} Controller`);
    const data = {
      name: games[req.params.gameID].players[req.params.playerID].name,
      gameID: req.params.gameID,
      playerID: req.params.playerID,
      game: games[req.params.gameID]
    };

    return res.send(
      wrapper(
        toString(render('controller', data)),
        data
      )
    );
  }
  debug(`[GET] /${req.params.gameID}/${req.params.playerID} Game/player doesn't exists`);
  return res.redirect('/');
}

/**
 * [POST] /:gameID/:playerID
 * @param  {Object} req Express request object
 * @param  {Object} res Express response object
 */
function postUpdateScore(req, res) {
  // If game && player exists
  if (
    games[req.params.gameID] &&
    games[req.params.gameID].players[req.params.playerID]
  ) {
    debug(`[POST] /${req.params.gameID}/${req.params.playerID} Update players score`);
    updateScore(req.params.gameID, req.params.playerID);
    return res.redirect(`/${req.params.gameID}/${req.params.playerID}`);
  }

  debug(`[POST] /${req.params.gameID}/${req.params.playerID} Game/player doesn't exists`);
  return res.redirect('/');
}

/**
 * Increase the player score by 1
 * End game if max score has been reached
 * Broadcast updatescore over socket
 * @param  {String} gameID   ID of the game in which the player resides
 * @param  {String} playerID ID of the player who scored
 */
function updateScore(gameID, playerID) {
  if (games[gameID] && games[gameID].ended === false && games[gameID].playing === true) {
    games[gameID].players[playerID].score++;

    debug(`Update score player ${playerID} to ${games[gameID].players[playerID].score}`);

    if (games[gameID].players[playerID].score === games[gameID].maxScore) {
      debug(`Game ${gameID} ends`);
      endGame(gameID, playerID);
    } else {
      debug(`[WS] Send UPDATE_SCORE ${playerID}`);

      io.emit('UPDATE_SCORE', {playerID, gameID, score: games[gameID].players[playerID].score});
    }
  } else {
    debug(`[WS] Game ${gameID} hasn't started, doesn't exist or has ended`);
  }
}

/**
 * Start the game session
 * @param  {String} gameID Game to start
 */
function startGame(gameID) {
  games[gameID].playing = true;

  debug(`Game ${gameID} started`);

  io.emit('START_GAME', {gameID});

  sendTweet(tweets.startGame(games[gameID].name));

  nodeMCUServer.broadcast(
    JSON.stringify({
      action: 'START_GAME',
      gameID
    })
  );
}

/**
 * End the game session
 * Broadcast end_game signal
 * @param  {String} gameID   ID of the game to end
 * @param  {String} playerID ID of the player who own
 */
function endGame(gameID, playerID) {
  games[gameID].ended = true;
  games[gameID].playing = false;

  debug(`[WS] Send END_GAME ${gameID}`);

  sendTweet(tweets.endGame(games[gameID].players[playerID].name, games[gameID].name));

  io.emit('END_GAME', {
    winner: playerID,
    gameID
  });

  nodeMCUServer.broadcast(
    JSON.stringify({
      action: 'END_GAME',
      winner: playerID
    })
  );

  // Move all nodemcu players to waiting
  Object.keys(games[gameID].players).forEach(playerID => {
    if (games[gameID].players[playerID].type === 'nodemcu') {
      waitingNodeMCUs.push(playerID);
      io.emit('NEW_WAITING_MCU', playerID);
    }
  });

  delete games[gameID];
}

function MCUJoinGame(req, res) {
  const {gameID, mcuID} = req.body;

  games[gameID].players[mcuID] = new Player('nodemcu', gameID);
  debug(`[WS] Send NEW_PLAYER ${gameID} ${mcuID}`);

  // Remove id from waiting nodeMCUs
  waitingNodeMCUs = waitingNodeMCUs.filter(val => val !== String(mcuID));

  nodeMCUServer.broadcast(JSON.stringify({
    action: 'CHANGE_COLOR',
    id: mcuID,
    color: games[gameID].players[mcuID].color
  }));

  io.emit('NEW_PLAYER', {gameID, playerID: mcuID, player: games[gameID].players[mcuID]});

  io.emit('REMOVE_WAITING_MCU', mcuID);

  res.redirect(`/${gameID}`);
}

function leavePlayer(gameID, playerID) {
  if (games[gameID] && games[gameID].players[playerID]) {
    if (games[gameID].players[playerID].type === 'nodemcu') {
      waitingNodeMCUs.push(playerID);
      io.emit('NEW_WAITING_MCU', playerID);
    }
    delete games[gameID].players[playerID];
    io.emit('LEAVE_PLAYER', {gameID, playerID});

    // Delete game if not enough players of active game are left
    if (games[gameID].playing && Object.keys(games[gameID].players).length < 2) {
      io.emit('REMOVE_GAME', {gameID});
      delete games[gameID];
    }
  }
}

/**
 * Game object-creator
 * Sets defaults for new game
 */
function Game(name = 'Game Doe') {
  this.players = {};
  this.maxScore = 10;
  this.playing = false;
  this.ended = false;
  this.name = name;
}

/**
 * Player object-creator
 * @param {String} type nodemcu | web
 * @param {String} name
 */
function Player(type, gameID, name = 'John Doe') {
  this.color = colors[Object.keys(games[gameID].players).length % colors.length];
  this.type = type;
  this.score = 0;
  this.name = name;
}


Our best friend Cheese has been with us from the very beginning! By looking back through the history of cheese, it's becoming more apparent that its discovery may just have been one of the reasons we've been able to survive so well as a species.
Seriously, we'd be muensters if we didn't share this piece with you. It's unbrielievable.
Just as you didn't know how cool decorator crabs are because they can stick random objects they find directly on their body until I told you just now, you're not going to know how big of a deal cheese really is until you learn about its history.
Luckily for us, this absolutely adorable video from TED-Ed is here to help us do just that.
So grab yourself a cheese board and settle in to learn the story of how this nutrient-dense treat has been with us through it all.
Riccota be kidding me, right? I don't know about you, but this video has made me even more passionate about this beautiful food.
If you really want to be impressed though, make sure you jump into this next article about the DNA of cheese. The tiny creatures (yes, creatures) that determine the flavor and consistency of our old friends is something that scientists are still studying. But what they have found is so cool!
One of the (many) reasons this is such a great piece from TED-Ed is that we've been given a different perspective on the history of humanity. A timeline that spans thousands of years has been pieced together through remnants of cheese. And through it, we're able to draw similarities between the humans that existed way before societies as we've known them were even a blip on the horizon of our history.
Every time you eat cheese, that's a connection to the hundreds of millions of people that came before you. Bring that up at your next get together around a cheese plate and you're sure to blow someone's mind. And maybe even make a new friend over your love of this dairy delicacy.
200,000 Years: Let's Reflect on How Far We've Come!
What happened before history? After 200,000 years, let's take a moment to reflect on how far we've come, and maybe where we are headed!
TED-Ed is a wonderful place to learn about what's happening in the world (and what has happened in the past) in easily digestible, and very entertaining, bits. Head over to their full channel to explore all their amazing content!
In the meantime, stay open to new possibili-cheese!
Check us out on Patreon to see how you can join a community of individuals making the world a better place.
And if you enjoyed this article, make sure that you don't miss our next one by subscribing to our mailing list! We'll send you an email every other day when we publish a new article.


At Plantagenet, we believe our loyal customers are like family, and therefore deserve the very best. We're thrilled to present to you the Royal's Pack and the Lion's Pack, perfectly formulated to suit every Plantagenet drinkers needs.
Our Royal's Pack is specially curated to delight those with a passion for wine. Consisting of a selection of Plantagenet's core wines and some exclusive museum stock, this truly is a collection of wines sure to get wine lovers excited.
12 Bottles shipped twice a year to your door for only $320 per pack!!
BENEFITS INCLUDING: 'Members Only' offers and discounts, special invitations to events, access to limited labels and carefully cellared museum wines.
Over 30% off RRP + Free Shipping!
Shipments departing in March and October.
Cancellation: the minimum subscription commitment is one year and can be cancelled anytime thereafter.
Average price of $26.67 per bottle. RRP of wines from $35-55!!
Our Lion's Pack is carefully selected to suit the everyday Plantagenet drinker. We're confident this pack will satisfy wine lovers of all tastes.
12 Bottles shipped twice a year to your door for only $230 per pack!!
BENEFITS INCLUDING: 'Members Only' offers and discounts, special invitations to events, access to limited labels and wines.
Average price of $19.16 per bottle. RRP of wines from $25-35!!
By providing your contact details you subscribe to receive future special offers, promotions plus information about special events from Plantagenet Wines, and from our agents, until such time as you request us to stop. Should you wish to opt out at any time simply let us know by phone or email. We will provide you with appropriate contact details every time we contact you. Your details remain yours and may only be shared with our agents for the purposes of communicating Plantagenet Wine offers only. They will NOT be sold or rented to any other companies.


Navigate your way around the world's top cities with our offline maps.
Discounts available on each app. Save as you travel your way across the city.
You'll find a complete travel guide to each city with descriptions and ratings.


text:
Louise Randle (ur. 29 marca 1977) – australijska zapaśniczka. Piąta na igrzyskach Wspólnoty Narodów w 2010. Brązowa medalistka mistrzostw Wspólnoty Narodów w 2011 roku.

Przypisy

Australijscy zapaśnicy
Urodzeni w 1977

redpajama_set_name: RedPajamaWikipedia


Women hoping to become pregnant through IVF could have the cost of their treatment cut if they agree to donate some of their eggs to medical research, an official ruling has said.
The Human Fertilisation and Embryology Authority (HFEA) – the body responsible for the regulation of egg and embryo use – has said that researchers may offer cheaper IVF in exchange for eggs needed for stem cell research.
The ruling is the first time that eggs have been allowed to be purchased for research purposes, with eggs expected to be worth in excess of £1,200 – up to half the cost of IVF treatment.
Professor Alison Murdoch, part of a team of researchers from Newcastle and Durham who have been given permission to provide the service, dismissed concerns that offering cut-price treatment was simply a way of coercing patients into providing their eggs for research.
"All patients involved in egg sharing need IVF treatment to help them have a baby," she said.
"We are helping them to have treatment they may not otherwise be able to afford, [and] there is no additional physical risk to the woman as a result of egg sharing."


text:
Istanbul Airport Transfer: Guide on How to Get From Istanbul Airports to the City
March 23, 2019 / No Comments
Last Updated on January 16th, 2020
Istanbul is a huge city with a few airports on different banks and a bit complex subway system. I remember how confused we were on our first visit when trying to understand all the details about airport transfer. After conducting thorough research and making a few trips to and from airports, I decided to put together this Istanbul airport transfer guide.
In this post, you'll find how to get from two major International airports in Istanbul to different parts of the city. The table of contents below will help you navigate better through this page.
1 SABIHA GOKCEN AIRPORT TRANSFER
2 How to get to/from Sabiha Gokcen Airport to Taksim Square
3 Transfer from Sabiha Gokcen airport to Sultanahmet and nearby districts
3.1 To get from Sabiha Gokcen Airport to Kadikoy you need:
3.2 From Kadikoy to Fatih which includes Sultanahmet and other districts you need:
3.3 Another option how to Get Sabiha Gokcen transfer to Sultanahmet includes:
4 Transfer from Sabiha Gokcen to Princes' Islands
5 How to get from Sabiha Gokcen airport to Haydarpasa and Marmaray Sirkeci Train Stations
6 ATATURK AIRPORT TRANSFER
7 How to get from Ataturk airport to Sultanahmet and nearby districts
8 Ataturk airport transfer to Taksim Square
9 Ways to get Ataturk airport – Sabiha Gokcen airport transfer
SABIHA GOKCEN AIRPORT TRANSFER
How to get to/from Sabiha Gokcen Airport to Taksim Square
The only way to reach Sabiha Gokcen Airport in Istanbul is by land transport: taxi or bus. Unfortunately, there is no subway or high-speed tram to this airport.
If you go by bus (or as some people call it a shuttle,) you need to look for Havabus. This is the only bus which goes to Taksim Square. Buses depart from the international terminal and it's very easy to find them. Once you exit the terminal and cross the road, you'll see a few different lines where people wait for their own bus. Havabus to Taksim should be somewhere there too. In case you get confused, ask locals to direct you. Everyone is friendly and ready to help.
Buses depart every half an hour from 3:30 am to 1 am in the morning. Travel time from Sabiha Gokcen Airport to Taksim Square on a good day with moderate traffic takes about 1.5 hours. The ticket price is 18 lira per person and you pay inside the bus.
Taking a taxi is another option how to get from Sabiha Gokcen airport to Taksim Square. The cost should be around 50 euros.
No matter which option you choose, make sure to allocate extra time for your transfer. Due to heavy traffic delays happen often. On our first visit to Istanbul, we met a few random people at the terminal and later in the airport shuttle who missed their flights because they were stuck in a traffic jam and got late.
RELATED POST: THE BEST ISTANBUL SIGHTSEEING IDEAS FOR ANYONE WHO VISITS FOR THE FIRST TIME
Transfer from Sabiha Gokcen airport to Sultanahmet and nearby districts
If you opt for public transport to get from Sabiha Gokcen airport to Sultanahmet or nearby districts, you'll need to make another transfer on the Asian side in Kadikoy.
To get from Sabiha Gokcen Airport to Kadikoy you need:
There are three different buses you could take to get to Kadikoy.
Your first option is to go with Havabus. Buses on this route run every half an hour from 3:30 am to 1 am on a daily basis. The fare is 12 lira and the journey takes around an hour to get to Kadikoy pier if there is no traffic.
Your second option would be to take a public city bus E10 which departs from Sabiha Gokcen airport around the clock.
And the third option is to take express bus E11.
For travel by E10 and E11 buses, you can use an Istanbul card or buy a regular ticket at the ticket booth.
From Kadikoy to Fatih which includes Sultanahmet and other districts you need:
Hop on a ferry to Eminonu. There, across the road from a ferry terminal is a high-speed tram stop with the same name Eminonu. On the fourth stop, you'll reach the center of Sultanahmet, where the main attractions of Istanbul are located. Riding further will bring you to Bayazit, Laleli, and Aksaray districts.
Or take a Marmaray train that goes under the Bosphorus Strait from Kadikoy to Sirkeci station.
What to remember: Ferries between Asian and European parts of Istanbul run only during the day hours. So if you arrive late at night you may want to choose another way of transportation or stay overnight in Kadikoy.
Another option how to Get Sabiha Gokcen transfer to Sultanahmet includes:
To get from Sabiha Gokcen airport to Taksim Square by Havabus bus and then take the cable car to Kabatas station. From there take the high-speed tram to Sultanahmet.
Get from Sabiha Gokcen airport to Taksim Square by Havabus, take the M2 metro (green line), go to Vezneciler station (Istanbul Universitesi Station) which will bring you to the Laleli district. Continue on foot or hop on another tram to the desired stop.
Transfer from Sabiha Gokcen to Princes' Islands
To get to Princes' Islands or as it is also called Adalar you need to take a bus E9 from the airport to the Bostanci neighborhood in Kadikoy district, and from there look for a ferry run by IDO company. This is the best and fastest option.
How to get from Sabiha Gokcen airport to Haydarpasa and Marmaray Sirkeci Train Stations
If you arrived in Istanbul, and then plan to move around the country by train, then you need to get to one of the stations in Istanbul: Sirkeci or Haydarpasa.
Keep in mind that Sirkeci railway station is located on the European side of Istanbul near the Eminonu marina while Khaidarpash railway station is located on the Asian side of Istanbul near the Kadikoy pier.
To get from Sabiha Gokcen Airport to Sirkeci station, you need to take Havabus shuttle or bus E10 to go to Kadikoy pier. From there take a ferry to the European side to Eminonu Pier. From Eminonu there is only one stop by tram to Sirkeci station or a few minutes on foot.
Another option is to use the new metro line Marmaray and get off at the Sirkeci station right near the train station.
To get to the Haydarpash station, you just need to go from the airport by bus to Kadikoy pier, and then walk about a kilometer to the station or catch a taxi.
ATATURK AIRPORT TRANSFER
How to get from Ataturk airport to Sultanahmet and nearby districts
Ataturk Airport is an international airport in Istanbul. It is located on the European side of the city, within 20 km from the historical center of Sultanahmet and 29 km from Taksim Square.
To get from Ataturk Airport to Sultanahmet or adjacent neighborhoods of Aksaray, Laleli, and Gulhane, where the main attractions and a lot of hotels and guesthouses are located, you can take a taxi or metro. A taxi ride should cost around $25-$30.
A metro stop Havalimani (red line) is conveniently located near the airport, so it makes the entire process of getting into the city easier.
Finding the metro station is very easy too. In the airport follow the signs to "Metro/Subway". At some point, you'll reach the escalator, go down and the entrance to the metro will be on your right. You can either use an Istanbul card or buy a token.
From Havalimani in 6 stops get off on Zeytinburnu metro station and make a transfer to T1 high-speed tram. By it, you can go to Aksaray, Laleli, Sultanahmet, and Gulhane stops. I do recommend making a transfer at Zeytinburnu station, not at Aksaray station. Aksaray has a very long crossing, so it may be difficult to walk with suitcases. Plus, there is a higher chance for T1 tram to be empty at Zeytinburnu, so you'll get a chance to sit down, put aside your bags and even see a bit of the city outside the window.
RELATED POST: 15 INCREDIBLY DELICIOUS PLACES WHERE TO EAT IN ISTANBUL
Ataturk airport transfer to Taksim Square
To get from Ataturk airport to Taksim Square is very similar to transfer from Sabiha Gokcen airport.
You can either hop on Havabus bus that runs every 30 minutes from 3:30 am to 1 am. The ticket cost is 12 lira and the journey takes about 40 minutes, excluding traffic jams.
An alternative to that would be subway, tram, and funicular. In this case, you take a subway at the Havalimani station, make a transfer to a tram at Zeytinburnu station and stay in a tram until the last stop Kabatas. There, you'll find a funicular station (with the same name Kabatas) and go up to Taksim.
Another, newer way how to get from Ataturk Airport to Taksim is by M2 metro line (a green line.) Ride to Yenikapi metro stop, change to M2 line and from there go to the Taksim stop.
Ways to get Ataturk airport – Sabiha Gokcen airport transfer
In order to get from Ataturk Airport to Sabiha Gokcen Airport (or vice versa,) you can use Havabus buses. By it get at first to Taksim Square, then transfer to the bus of the same company (it stops in front of the Point hotel) and get to Sabiha Gokcen. Ataturk – SAW airport transfer takes at least 2.5 hours and costs 35 lira per person.
Another option is to use a combination of transport: metro, tram, ferry, and bus which in my opinion is a bit exhausting. Still, here are the details: go by metro to Zeytinburnu station, there make a transfer to tram and go to Eminonu stop. From Eminonu walk a few minutes to ferry terminal and catch a ferry to Kadikoy. In Kadikoy hop on a city bus E10 or Havabus bus to Sabiha Gokcen.
This transfer will suit those travelers who have a long layover in Istanbul but fly to and from different airports. In this way, there is a good chance to experience some of the best attractions in Istanbul, especially if you are visiting for the first time.
One more option for Ataturk – SAW airport transfer is to take the M1 metro from Ataturk to Yenikapi, transfer to Yenikapi station (Marmaray line) and follow the Marmaray tunnel to the Asian side of Istanbul, and then take the E10 bus and drive to Sabiha Gokcen Airport.
15 Incredibly Delicious Places Where to Eat in Istanbul

redpajama_set_name: RedPajamaCommonCrawl


Dear parents/carers, please accept my apologies for any inconvenience caused by closing the school today. We make every effort to keep the school open, however, the severe circumstances made it necessary to close the school to ensure the health and safety of children and staff – bearing in mind several members of staff need to travel long distances to reach school.
I will assess the situation and make a decision as soon as possible in the morning. Please listen out for information on Radio York/Minster FM – an update post will also be put on the website. I appreciate how difficult it can be to have to put in place emergency child care arrangements; I would like to thank you in advance for your support and understanding.


text:
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "content/public/browser/web_contents_delegate.h"

#include <memory>
#include <utility>

#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/memory/singleton.h"
#include "build/build_config.h"
#include "content/public/browser/audio_stream_broker.h"
#include "content/public/browser/color_chooser.h"
#include "content/public/browser/file_select_listener.h"
#include "content/public/browser/keyboard_event_processing_result.h"
#include "content/public/browser/render_view_host.h"
#include "content/public/browser/web_contents.h"
#include "content/public/common/bindings_policy.h"
#include "content/public/common/url_constants.h"
#include "third_party/blink/public/common/security/protocol_handler_security_level.h"
#include "third_party/blink/public/mojom/mediastream/media_stream.mojom.h"
#include "ui/gfx/geometry/rect.h"

namespace content {

WebContentsDelegate::WebContentsDelegate() = default;

WebContents* WebContentsDelegate::OpenURLFromTab(WebContents* source,
                                                 const OpenURLParams& params) {
  return nullptr;
}

bool WebContentsDelegate::CanLoadFileSubresource(const GURL& url) {
  return false;
}

bool WebContentsDelegate::ShouldAllowRendererInitiatedCrossProcessNavigation(
    bool is_outermost_main_frame_navigation) {
  return true;
}

bool WebContentsDelegate::CanOverscrollContent() {
  return false;
}

bool WebContentsDelegate::ShouldSuppressDialogs(WebContents* source) {
  return false;
}

bool WebContentsDelegate::ShouldPreserveAbortedURLs(WebContents* source) {
  return false;
}

bool WebContentsDelegate::DidAddMessageToConsole(
    WebContents* source,
    blink::mojom::ConsoleMessageLevel log_level,
    const std::u16string& message,
    int32_t line_no,
    const std::u16string& source_id) {
  return false;
}

void WebContentsDelegate::BeforeUnloadFired(WebContents* web_contents,
                                            bool proceed,
                                            bool* proceed_to_fire_unload) {
  *proceed_to_fire_unload = true;
}

bool WebContentsDelegate::ShouldFocusLocationBarByDefault(WebContents* source) {
  return false;
}

bool WebContentsDelegate::ShouldFocusPageAfterCrash() {
  return true;
}

bool WebContentsDelegate::ShouldResumeRequestsForCreatedWindow() {
  return true;
}

bool WebContentsDelegate::TakeFocus(WebContents* source, bool reverse) {
  return false;
}

void WebContentsDelegate::CanDownload(const GURL& url,
                                      const std::string& request_method,
                                      base::OnceCallback<void(bool)> callback) {
  std::move(callback).Run(true);
}

bool WebContentsDelegate::HandleContextMenu(RenderFrameHost& render_frame_host,
                                            const ContextMenuParams& params) {
  return false;
}

KeyboardEventProcessingResult WebContentsDelegate::PreHandleKeyboardEvent(
    WebContents* source,
    const NativeWebKeyboardEvent& event) {
  return KeyboardEventProcessingResult::NOT_HANDLED;
}

bool WebContentsDelegate::HandleKeyboardEvent(
    WebContents* source,
    const NativeWebKeyboardEvent& event) {
  return false;
}

bool WebContentsDelegate::PreHandleGestureEvent(
    WebContents* source,
    const blink::WebGestureEvent& event) {
  return false;
}

bool WebContentsDelegate::CanDragEnter(
    WebContents* source,
    const DropData& data,
    blink::DragOperationsMask operations_allowed) {
  return true;
}

bool WebContentsDelegate::OnGoToEntryOffset(int offset) {
  return true;
}

bool WebContentsDelegate::IsWebContentsCreationOverridden(
    SiteInstance* source_site_instance,
    content::mojom::WindowContainerType window_container_type,
    const GURL& opener_url,
    const std::string& frame_name,
    const GURL& target_url) {
  return false;
}

WebContents* WebContentsDelegate::CreateCustomWebContents(
    RenderFrameHost* opener,
    SiteInstance* source_site_instance,
    bool is_new_browsing_instance,
    const GURL& opener_url,
    const std::string& frame_name,
    const GURL& target_url,
    const StoragePartitionConfig& partition_config,
    SessionStorageNamespace* session_storage_namespace) {
  return nullptr;
}

JavaScriptDialogManager* WebContentsDelegate::GetJavaScriptDialogManager(
    WebContents* source) {
  return nullptr;
}

void WebContentsDelegate::CreateSmsPrompt(
    RenderFrameHost* host,
    const std::vector<url::Origin>& origin_list,
    const std::string& one_time_code,
    base::OnceCallback<void()> on_confirm,
    base::OnceCallback<void()> on_cancel) {}

bool WebContentsDelegate::IsFullscreenForTabOrPending(
    const WebContents* web_contents) {
  return IsFullscreenForTabOrPending(web_contents, /*display_id=*/nullptr);
}

bool WebContentsDelegate::IsFullscreenForTabOrPending(
    const WebContents* web_contents,
    int64_t* display_id) {
  return false;
}

bool WebContentsDelegate::CanEnterFullscreenModeForTab(
    RenderFrameHost* requesting_frame,
    const blink::mojom::FullscreenOptions& options) {
  return true;
}

blink::mojom::DisplayMode WebContentsDelegate::GetDisplayMode(
    const WebContents* web_contents) {
  return blink::mojom::DisplayMode::kBrowser;
}

blink::ProtocolHandlerSecurityLevel
WebContentsDelegate::GetProtocolHandlerSecurityLevel(RenderFrameHost*) {
  return blink::ProtocolHandlerSecurityLevel::kStrict;
}

void WebContentsDelegate::RequestToLockMouse(WebContents* web_contents,
                                             bool user_gesture,
                                             bool last_unlocked_by_target) {
  web_contents->GotResponseToLockMouseRequest(
      blink::mojom::PointerLockResult::kUnknownError);
}

void WebContentsDelegate::RequestKeyboardLock(WebContents* web_contents,
                                              bool esc_key_locked) {
  web_contents->GotResponseToKeyboardLockRequest(false);
}

#if BUILDFLAG(IS_ANDROID) || BUILDFLAG(IS_MAC)
std::unique_ptr<ColorChooser> WebContentsDelegate::OpenColorChooser(
    WebContents* web_contents,
    SkColor color,
    const std::vector<blink::mojom::ColorSuggestionPtr>& suggestions) {
  return nullptr;
}
#endif  // BUILDFLAG(IS_ANDROID) || BUILDFLAG(IS_MAC)

std::unique_ptr<EyeDropper> WebContentsDelegate::OpenEyeDropper(
    RenderFrameHost* frame,
    EyeDropperListener* listener) {
  return nullptr;
}

void WebContentsDelegate::RunFileChooser(
    RenderFrameHost* render_frame_host,
    scoped_refptr<FileSelectListener> listener,
    const blink::mojom::FileChooserParams& params) {
  listener->FileSelectionCanceled();
}

void WebContentsDelegate::EnumerateDirectory(
    WebContents* web_contents,
    scoped_refptr<FileSelectListener> listener,
    const base::FilePath& path) {
  listener->FileSelectionCanceled();
}

void WebContentsDelegate::RequestMediaAccessPermission(
    WebContents* web_contents,
    const MediaStreamRequest& request,
    content::MediaResponseCallback callback) {
  LOG(ERROR) << "WebContentsDelegate::RequestMediaAccessPermission: "
             << "Not supported.";
  std::move(callback).Run(blink::mojom::StreamDevicesSet(),
                          blink::mojom::MediaStreamRequestResult::NOT_SUPPORTED,
                          std::unique_ptr<content::MediaStreamUI>());
}

bool WebContentsDelegate::CheckMediaAccessPermission(
    RenderFrameHost* render_frame_host,
    const GURL& security_origin,
    blink::mojom::MediaStreamType type) {
  LOG(ERROR) << "WebContentsDelegate::CheckMediaAccessPermission: "
             << "Not supported.";
  return false;
}

std::string WebContentsDelegate::GetDefaultMediaDeviceID(
    WebContents* web_contents,
    blink::mojom::MediaStreamType type) {
  return std::string();
}

std::string WebContentsDelegate::GetTitleForMediaControls(
    WebContents* web_contents) {
  return {};
}

std::unique_ptr<AudioStreamBrokerFactory>
WebContentsDelegate::CreateAudioStreamBrokerFactory(WebContents* web_contents) {
  return nullptr;
}

#if BUILDFLAG(IS_ANDROID)
bool WebContentsDelegate::ShouldBlockMediaRequest(const GURL& url) {
  return false;
}
#endif

WebContentsDelegate::~WebContentsDelegate() {
  while (!attached_contents_.empty()) {
    WebContents* web_contents = *attached_contents_.begin();
    web_contents->SetDelegate(nullptr);
  }
  DCHECK(attached_contents_.empty());
}

void WebContentsDelegate::Attach(WebContents* web_contents) {
  DCHECK(attached_contents_.find(web_contents) == attached_contents_.end());
  attached_contents_.insert(web_contents);
}

void WebContentsDelegate::Detach(WebContents* web_contents) {
  DCHECK(attached_contents_.find(web_contents) != attached_contents_.end());
  attached_contents_.erase(web_contents);
}

gfx::Size WebContentsDelegate::GetSizeForNewRenderView(
    WebContents* web_contents) {
  return gfx::Size();
}

bool WebContentsDelegate::IsNeverComposited(WebContents* web_contents) {
  return false;
}

bool WebContentsDelegate::GuestSaveFrame(WebContents* guest_web_contents) {
  return false;
}

bool WebContentsDelegate::SaveFrame(const GURL& url,
                                    const Referrer& referrer,
                                    content::RenderFrameHost* rfh) {
  return false;
}

bool WebContentsDelegate::ShouldAllowRunningInsecureContent(
    WebContents* web_contents,
    bool allowed_per_prefs,
    const url::Origin& origin,
    const GURL& resource_url) {
  return allowed_per_prefs;
}

int WebContentsDelegate::GetTopControlsHeight() {
  return 0;
}

int WebContentsDelegate::GetTopControlsMinHeight() {
  return 0;
}

int WebContentsDelegate::GetBottomControlsHeight() {
  return 0;
}

int WebContentsDelegate::GetBottomControlsMinHeight() {
  return 0;
}

bool WebContentsDelegate::ShouldAnimateBrowserControlsHeightChanges() {
  return false;
}

bool WebContentsDelegate::DoBrowserControlsShrinkRendererSize(
    WebContents* web_contents) {
  return false;
}

bool WebContentsDelegate::OnlyExpandTopControlsAtPageTop() {
  return false;
}

PictureInPictureResult WebContentsDelegate::EnterPictureInPicture(
    WebContents* web_contents) {
  return PictureInPictureResult::kNotSupported;
}

bool WebContentsDelegate::ShouldAllowLazyLoad() {
  return true;
}

bool WebContentsDelegate::IsBackForwardCacheSupported() {
  return false;
}

bool WebContentsDelegate::IsPrerender2Supported(WebContents& web_contents) {
  return false;
}

std::unique_ptr<WebContents> WebContentsDelegate::ActivatePortalWebContents(
    WebContents* predecessor_contents,
    std::unique_ptr<WebContents> portal_contents) {
  return portal_contents;
}

void WebContentsDelegate::UpdateInspectedWebContentsIfNecessary(
    WebContents* old_contents,
    WebContents* new_contents,
    base::OnceCallback<void()> callback) {
  std::move(callback).Run();
}

bool WebContentsDelegate::ShouldShowStaleContentOnEviction(
    WebContents* source) {
  return false;
}

WebContents* WebContentsDelegate::GetResponsibleWebContents(
    WebContents* web_contents) {
  return web_contents;
}

device::mojom::GeolocationContext*
WebContentsDelegate::GetInstalledWebappGeolocationContext() {
  return nullptr;
}

base::WeakPtr<WebContentsDelegate> WebContentsDelegate::GetDelegateWeakPtr() {
  return nullptr;
}

bool WebContentsDelegate::IsPrivileged() {
  return false;
}

}  // namespace content

redpajama_set_name: RedPajamaGithub


text:
Estevien Klinik TR ⁄ Male Genital
Male Genital
The most commonly performed operations include liposuction to the pubic area, penis thickening, extension and rejuvenation of the outer genital region by building up the scrotum.
Penis which is shorter and thinner than normal size causes sexual dysfunctions and psychological problems for the individual. In this kind of cases, penis length could be extended by intervening to the suspensory ligamente at the root of the penis. Penis could also be thickened and given a youthful appearance by transferring tissues taken from the person himself. The extension of penis with surgical operation helps to lengthen the penis in its relaxed position. Therefore, the penis length in erection does not change.
What Are Genital Region Aesthetic Operations and Their Purposes?
It is important to have a high self-confidence in order to have a healthy sexual life. A natural and youthful appearance obtained through genital region aesthetic operations supports healthy sexual life.
Pubic area and genital structures experience changes with the passing time, sexual activity, births, weight gains and losses. The most commonly performed female genital region operations are vaginoplasty, labioplasty, and rejuvenation of the appearance of outer lips with fat-graft.
Depending on the amount of tissue in the pubic area, fat-shaping (liposuction, fat-graft) procedures are used to obtain an aesthetic and natural appearance.
How Is The Preparation Before Genital Region Aesthetic Operations?
General rules apply for genital aesthetics operations as well such as cutting or regulating the use of aspirin and other blood diluents at least 1 week before the surgery, not consuming vitamins (such as vitamin e), herbal products (tomato seeds, cherry stalk etc) and herbal teas, not taking any alcohol before 24-48 hours before the surgery, quitting smoking 3 weeks before the surgery and not smoking in the remission period after the surgery.
Surgery Details
General rules apply for genital aesthetics operations are; stop taking or regulating Aspirin and other blood-diluting drugs least 1 week before the surgery, not consuming vitamins (such as vitamin e), herbal products (tomato seeds, cherry stalk etc) herbal teas, not taking any alcohol within 24-48 hours before the surgery, quitting smoke 3 weeks before the surgery and not smoking in the recovery period after the surgery.
Stay in Turkey : 6 Days
Stay in Hospital : 1 – 2 Days
Operation Type : General anesthesia
Companion : Not needed. Patient can take care of himself.
Surgery Time : 2 – 4 Hours
How Are Genital Region Operations Performed and How Is The Period After The Surgery?
Genital region aesthetic operations could be performed under general anesthesia as well as sedation and local anesthesia. This is a surgical operation which takes about 1-2 hours depending on the operation performed. It is not necessary to stay in the hospital after these operations. The hygiene of the genital region should be protected. The patient could return to social life in 3 to 5 days after the operation. Sexual activity is also limited for 3 weeks. No exercise should be performed for 6 weeks.
There could be edema and bruises after the operation in the early period, the region will obtain its final appearance at the end of the 1st month.
How is Scar In Genital Region Aesthetic Operations?
There is no need for removal of the stitches in the genital region aesthetic operations since soluble stitches are used. The scares usually take an indistinctive form in time and they are hidden scars. Still, the healing of the wound is specific to the person in question.


text:
I and Thou
Close Relationships
Persona Books
Eigenstates
Self and Others
Mating Behaviors
Meaning of Love
Ariadne's Thread
Existential Love
Sex Kaleidoscope
Homosexuals
Stephen Gislason
The word Love is one the most popular words used to describe human bonding. The power of falling in love is unmistakable. Stories, songs and popular conversation use romantic love, the bonding energy that supports reproduction as the true meaning of love.
Some popular songs resonate with a wide audience and are often copied over decades. I have arranged and recorded one of these songs the Power of Love which I made it my list of special songs. There are a small number of songs which appeal to me as hymns, anthems, big songs, the equivalent to Beethoven's heroic rendition of Schiller's poem, The Ode to Joy in the ninth symphony. These big songs are often about love of the highest calling.
Jennifer Rush recorded the Power of Love in 1985 and it became popular worldwide, making the Guinness Book of Records as the best selling single by a female solo artist in the history of the British music industry. That record was broken by Whitney Houston's "I Will Always Love You" in 1992. Laura Branigan's cover made it to the U.S. Top 40 in 1987. Celine Dion made another hit version in 1994. The lyrics express the euphoria of falling in love, the reprieve "when the world outside's too much to take, that all ends when I'm with you."
The chorus is a promise that every normal man wants to hear from the woman he loves:" 'Cause I am your lady…" The promise of complete devotion seems realistic when you are falling in love, but fades or disappears over time. The promise suggests the biblical Ruth's promise: "Do not urge me to leave you or turn back from following you; for where you go, I will go, and where you lodge, I will lodge. Your people shall be my people." This promise has been made in a thousand ways, probably for thousands of years. Of course, every woman wants a man who makes a similar commitment, but men are notoriously fickle. Nietzsche stated that only superior men and women have the right to promise. Most promises are made to be broken, so that superior knowledge, understanding and discipline are required to maintain commitments over time.
Here is a sample the Jenifer Rush Lyrics
The whispers in the morning
Of lovers sleeping tight
Are rolling by like thunder now
As I look in your eyes
I hold on to your body
And feel each move you make
Your voice is warm and tender
A love that I could not forsake
Cause I am your lady
And you are my man
Whenever you reach for me
I'll do all that I can
Lost is how I'm feeling lying in your arms
When the world outside's too much to take
That all ends when I'm with you
Even though there may be times
It seems I'm far away
But never wonder where I am
Cause I am always by your side
The book, I and Thou, focuses on intimate relationships. Innate tendencies are hard at work when people meet, become lovers and end with arguments and fighting. The same tendencies determine how family members interact and explain why so many families are "dysfunctional." When lovers form an enduring pair bond, they often become parents and everything changes. Humans seek bonding with others and are distressed when they become isolated. Humans bond to each other in several ways. The most enduring bonds are kin-related, based on closely shared genes. The deepest bonding occurs when mother and infant are together continuously from birth and mother breast-feeds the infant. Bonds among family members are the most enduring. Bonds to friends, lovers and spouses are the next most significant. Bonds to colleagues, neighbors and even strangers that are admired from a distance are next. Friendships are often temporary bonds, based on the need to affiliate with others for protection, social status, feeding, sex and fun.
I and Thou is available in a print and an eBook edition for download. 199 Pages.
Download I and Thou eBook
Persona Digital publishes a series of books on current topics in psychology, music, neuroscience and philosophy. eBooks and can be downloaded to any destination on the planet. Printed books and eBooks are ordered from Alpha Online. Printed books are shipped only to Canada and the USA by postal services. Prices are in Canadian Dollars. US Prices are lower, depending of the exchange rate. The author is Stephen Gislason MD Download Persona Books Catalogue (free)
The Psychology & Philosophy series was developed by Persona Digital Books. The books are copyright and all rights to reproduction by any means are reserved. The author is Stephen Gislason and the publisher is Persona Digital Books
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text:
Home › Workshops & Events › Calendar › Gong Concert for the Lunar New Year: Introducing the Age of Aquarius 48-Inch Titanium Gong
Gong Concert for the Lunar New Year: Introducing the Age of Aquarius 48-Inch Titanium Gong
Gong Concert for the Lunar New Year: Introducing the Age of Aquarius 48-Inch Titanium Gong with Grand Gong Master Don Conreaux and Martha Collard
Saturday, January 25 • 7:00–9:00 p.m.
The Age of Aquarius invokes fluidity, change, and opportunities, a world united as one in One. Join us for a cross-cultural harmonic collaboration featuring the prominent gong master Don Conreaux and Martha Collard, the founder of Red Doors Studio, in Hong Kong, accompanied by her magnificent Age of Aquarius gong, made by the master German silversmith Martin Blase. Feel the peace, and become the harmony to heal the world.Feature
Don Conreaux, formerly known as Baba Don and Guru Jagat, was one of the five original Kundalini Yoga Teachers designated by Yogi Bhajan in 1969. Don also studied the gong writings of Dane Rudhyar. He established the Nanak Dwara Ashram Teacher Training, which ran from 1970 to1976 in Phoenix, Arizona. His very first teacher, when he was a teenager in 1952, was Paramahansa Yogananda. Don Conreaux received his Kriya initiation in 1953 and has spent decades teaching, traveling, and sharing the depth and beauty of sacred gongs.
Martha Collard is the founder of Red Doors Studio, in Hong Kong. It is the largest meditation center in Asia and a premier center for gong training, performance, and instruments. Martha has lived in Asia for more than 40 years, most of which she spent in the field of corporate consulting in the area of personal effectiveness for Fortune 200 companies. Her most recent assignment was to create a holistic wellness platform for a high-end retail group with a staff of 5,400 in Greater China. A longtime Yogi, the founding chairman of the Yoga Society of Hong Kong, and the founder of Namaskar magazine, as well as the Asia representative for the Labyrinth Society, she has long held an interest in alternative practices to promote self-healing. With a focus on meditation gongs, walking meditation in labyrinths, and Kundalini Yoga, she works with individuals, families, corporations, and the community to elevate energy, shift mind-sets, and make a difference.


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United States v. Peterson 253 Fed. Appx. 925; 2007 U.S. App.
Law v. State 308 Ga. App. 76, 706 S.E.2d 604 (Ct. App. 2011) [2011 BL 52181]
Bechtel v. State 1992 OK CR 55, 840 P.2d 1
Bishop v. State 257 Ga. 136,356 S.E.2d 503, 1987 Ga.
Tennessee v. Garner 471 U.S. 1,105 S. Ct. 1694, 85 L. Ed. 2d 1,1985 U.S.
State v. Hobson 218 Wis. 2d 350,577 N.W.2d 825, 1998 Wisc.
State v. Wilder 2000 ME 32,748 A.2d 444, 2000 Me.
State v. Warshow 138 Vt. 22,410 A.2d 1000, 1979 Vt.
United States v. LaFleur 971 F.2d 200,1992 U.S. App. 92 Cal. Daily Op. Service 6775; 92 Daily Journal DAR 10808
Washington v. Glucksberg 521 U.S. 702,117 S. Ct. 2258, 117 S. Ct. 2302; 138 L. Ed. 2d 772,
State v. Hiott 97 Wn. App. 825, 987 P.2d 135 (Ct. App. 1999)
State v. Garoutte 95 Ariz. 234,388 P.2d 809, 1964 Ariz.
Criminal Law > Criminal Law Keyed to LaFave > Justification And Excuse
Bechtel v. State
Citation1992 OK CR 55, 840 P.2d 1
Brief Fact Summary. Appellant was found guilty of first-degree murder for killing her abusive husband. Appellant argued she should have been able to present evidence that she suffered from battered woman syndrome.
Synopsis of Rule of Law. A battered woman may kill her mate during the period of threat that precedes the violent incident, immediately before the violence escalates or make take action during the lull in an assaultive incident as long as if given the circumstances, she perceived the danger of serious bodily harm as imminent.
Facts. Appellant was found guilty of first-degree murder of her husband. Appellant was battered on 23 documented occasions which consisted of severe beatings. On the night in question, Appellant's husband came home intoxicated and commenced beating Appellant's head into the ground. Appellant's husband passed out and Appellant grabbed a gun and shot her husband. Appellant argued that it was self defense and appealed based on the judge's ruling that she could not present expert testimony on the battered woman syndrome.
Issue. Whether Appellant should have been able to present expert testimony on battered woman syndrome to show she killed in self defense.
Held. The trial court erred in not allowing testimony on the syndrome.
A battered woman is repeatedly subjected to forceful, physical or psychological behavior by a man in order to coerce her to do something he wants her to do without any concern for her rights. The woman must go through the battering cycle at least twice.
A person is justified in using self defense if that person reasonably believes that use of deadly force was necessary to protect herself from imminent danger of great bodily harm.
The word imminent must envelope the battered women's perceptions based on all the facts and circumstances of her relationship with the victim.
Concurrence. The concurrence agreed that Appellant should have been allowed to present evidence of self defense. The concurrence disagreed on the perceived overhaul on the law of self defense. The concurrence believed that the evidence the Appellant would have presented would have been sufficient under the traditional definition of self defense.
Dissent. The dissent argued that a rule should be adopted that applies equally to all genders. The rule the majority adopted, the dissent argued could run into equal protection issues. Further, the dissent argued that the task of enlarging the legal defenses allowed is the responsibility of the legislature.
Discussion. The Court ruled that the battered woman syndrome had gained support and was accepted as related to post traumatic stress syndrome and was admissible to show the affect on her state of mind at the time of the killing. The Court outlined the procedure a Defendant would have to undertake to present evidence of the syndrome which included allowing the prosecution to examine and produce their own expert witnesses and establishing that the experts presented were qualified to present such testimony.
Study Assets: Intro to Defenses and Self Defense


Rock 'n' Roll Las Vegas features a three-day Health & Wellness Expo prior to the race, which all participants must visit to pick up their race packets. Free and open to the public, this expo features the latest in running technologies, fitness apparel, health & nutrition information and interactive displays.
2019 Exhibitor List & Floorplan - Coming Soon!
Packet Pick-up:as an extension of typical Rock 'n' Roll Series packet pick-up policies, you will be allowed to pick up your race packet on race day under the guidelines below.
If you are a registered participant but cannot make it to the Health & Fitness Expo, you can purchase race day packet pick-up for the marathon, half marathon or 10K for a $40 fee during your registration.
If you pre-pay for the race day packet pick-up service, please bring your signed confirmation sheet and photo ID to the "Pre-Paid" tent on race day at the Start Line Village (10K race packets will be available at the 10K start line at Las Vegas Blvd. and Sahara Ave.).
Race day packet pick-up hours are 2:00pm – 4:30pm on Sunday, November 16 for the Marathon & 1/2 Marathon, and 2:30pm for the 10K.
Once you purchase this service, you will not receive a refund if you pick up your race packet at the expo.
Friends or family cannot pick up your race packet for you on race day.
This opportunity is first come, first serve. Once sold out, we will not offer any other race day packet pick-up at the start line.
5K Race Numbersmust be picked up at the Health & Wellness Expo by 4:30pm on Saturday, preceding the 6:00pm race start time.


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Afrodeezia  est le onzième album studio du compositeur et bassiste de jazz Marcus Miller paru le .

Titres

Notes et références

Album musical sorti en 2015
Album de Marcus Miller


Local Pickup Plus provides a far more robust pickup system for retailers with multiple locations, distribution centers, or pickup sites. Provide pickup locations across the country (or in other countries!), limit pickup to certain items, restrict which products are available at a location, accept scheduled pickup dates, and more!


DIGITAL RESET LATIN AMERICA, THE GO TO COMPANY FOR OPTIMIZING YOUR CUSTOMER EXPERIENCE AS WELL AS YOUR BUSINESS PERFORMANCE.
OK, SO WHY DIGITAL RESET?
Digital Reset LA offers a complete 360 service for all company sizes with different budgets.


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Home / iPhone / AirPods Max review: Stunning sound, the case is a joke, and I'm trying to justify the price
AirPods Max review: Stunning sound, the case is a joke, and I'm trying to justify the price
admin 28 days ago	iPhone Leave a comment 34 Views
Apple announced the AirPods Max, a $550 pair of headphones, last week. This week, the headphones started shipping, and I was lucky enough to grab a pair before the shipping dates slipped to March of next year.
I've been using the expensive headphones for roughly 20 hours, or the same amount of time Apple state the battery should last. And despite the magic of Apple's AirPods lineup — complete with an H1 chip, easy setup, and seamless integration with the rest of the company's ecosystem — I'm still not entirely sold.
Jason Perlow: Heck yeah, they are expensive, and rightfully so
The case is, well, a joke. At least it feels like one. And $550 is a lot of money for headphones, no matter who makes them. I plan on testing a lot more in the coming days, but in the meantime, here are some of my first impressions of Apple's AirPods Max.
Jason Cipriani/ZDNet
Build quality and comfort
If you're judging the AirPods Max based on build quality alone, then they're a hit. The entire housing is made of a combination of stainless steel for the headband and aluminum on the ear cups. The side effect of those high-end materials is that it translates into increased weight. However, when sitting at my desk or on the couch and wearing the AirPods Max for a few hours, they don't feel heavy at all. In fact, quite the opposite.
The mesh canopy, which is what Apple calls the headband, doesn't apply hardly any pressure on the top of my head, and the memory foam cushions on each ear are even more comfortable.
Top ZDNET Reviews
Because I wear glasses, I have a hard time wearing on-ear headphones for an extended amount of time. The pressure on my ear, against the stem of my glasses, is eventually uncomfortable, and I have to take a break.
I've gone through a few multi-hour listening sessions with the AirPods Max, and not once have I felt any discomfort.
The weight of the AirPods Max is more noticeable if you're wearing them while walking around and moving. I can't see someone wearing these to workout in, but maybe that's just me.
Sound quality and additional features
By far the most impressive aspect of the AirPods Max is their sound quality. Prior to the AirPods Max, I had almost no complaints about the AirPods Pro, but that's certainly changed now.
The Max sound as good as some higher-end headphones I've been fortunate enough to listen to during demos at trade shows like CES.
There's a crisp sound for individual instruments and notes that I just don't get with AirPods Pro, and nowhere near close to what I hear in the original AirPods.
I even connected the Max to my Xbox Series X controller via a Lightning to 3.5mm headphone cable (which I begrudgingly had to pay $35 for) and used them as my gaming headphones for a couple of hours. They didn't have the full surround sound capabilities that my dedicated gaming headphones do, but there was some direction to the audio coming through them.
Let me preface this next part by saying my experience with active noise cancelation has been limited to AirPods Pro and other wireless earbuds that support the same feature. I have never used a pair of high-end, ANC-capable headphones.
With that said, I've found the AirPods Mac ANC to be as thorough and impressive as the AirPods Pro, if not a little more so. With the volume at roughly 50% and ANC on, I can't hear someone talking to me in the same room, and the roar of my office's furnace is reduced to just a hum.
There are two features where I think the AirPods Max really shines: Transparency mode and Spatial Audio.
Transparency mode allows you to keep the headphones on but lets some of the environmental noise. It's a handy feature if you're wearing earbuds or headphones while commuting to work, or if you want to listen to music but need to keep an ear on your kids playing in another room.
The feature is available on the AirPods Pro, but when it's active, there's a slight hiss or static to the sound quality. However, with the AirPods Max, that white noise is gone. You hear your music and then you hear the person's voice as if you were having a conversation with someone and playing music through a speaker that's in between the two of you. It's hard to describe, but it's truly impressive. In fact, when I first turned it on and asked my wife to talk to me, I verbally said: "Whoa." Even as a jaded tech journalist, there are times when I'm caught off guard. This was definitely one of those times.
Spatial audio is something I want to spend more time testing, but it's just as impressive as transparency. Using the position of your head in relation to your iPhone or iPad, the AirPods Max work together with iOS to create a surround sound-like effect when you're watching a movie or show that supports Dolby Atmos 5.1 or 7.1 audio.
Watching The Mandalorian and some of its more intense battle scenes with lightsabers and blasters going off, I could hear the sci-fi weapons that went across the screen — zooming from one ear to another as if I was sitting in a full studio with a far more expensive home theater system.
It's a shame the feature is limited to the iPhone and iPad right now.
That's not a case
It's more like a sleeve that you slide the headphones into to put them into an ultra-low-power state. Actually, that's as close as you get to fully powering them off, thanks to a couple of magnets placed in the case.
As I said in the latest episode of Jason Squared, if I'm paying $550 for a pair of headphones, I want to be able to take them everywhere with me and feel like they're protected. Because the AirPods Max don't fold down, they're not only bulky to put into a backpack, but even if I made space, the case does very little to protect my investment.
In fact, the bottom of the ear cups aren't even fully enclosed in the case. There are small cutouts that leave the exterior of the headphones exposed, and the headband is fully out of the case, doubling as a handle for you to carry them.
Then there's the fact that in less than 48 hours the cover is already filthy, and I've tried my hardest to keep it away from anything and everything that could get it dirty.
It'd be far easier and more convenient to carry around my AirPods Pro and its small charging case when I start traveling again. Then again, I'd be losing out on 20 hours of battery life and the improved ANC.
Are they worth it? It's a subjective question, and it's one I don't have an answer for yet. One minute I have convinced myself that I'll return the AirPods Max after I'm done reviewing them, but then the next minute I find myself trying to justify them as a "business investment." If nothing else, they're surely an expense I can write off.
$549 at Adorama
$549 at Crutchfield
If you have a pair of AirPods Max or just strong feelings about them, be sure to let us know in the comments.
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Q: What is the meaning of the color of the 'breakpoint' mark in Xcode When I set a breakpoint (double click the border of the editor at a particular line), there are 3 colors:
1. blue
2. faded blue
3. yellow with blue border
can you please tell me what are the meaning of each color?
Thank you.

A: Dark blue means "break point set, armed, and ready to go."
Light blue means "break point set, but you've temporarily suspended it" (perhaps by accidentally clicking it again)
Orange means "the code where you've defined this breakpoint is not (yet?) loaded into the program; once it does load in, the break point will be set and armed."

redpajama_set_name: RedPajamaStackExchange


For the past few years, the Kasson Park Board and other community groups and members have helped beautify the community during the springtime.
That tradition will continue again this year as the JUST PICK IT UP litter campaign will be taking place on May 11.
The goal of the campaign is for community members to help pick up litter in town as a group.
Janet Sinning, a member of the park board who helped get the program started, said that other towns do similar things and she thought it would be great to bring to Kasson.
"I thought it would be a great community event. Other towns are doing it and we need to keep our town looking like we care," Sinning said.
In past years, the Lions Club and K-M FCCLA have been active in helping out but the goal of the park board is that more people in the community will help out this year.
"All residents, adults and children are encouraged to come and help our town. We should be proud to live in Kasson," Sinning said.
Those who are interested in helping should meet at Kasson City Hall at 8 a.m. For those who have questions contact Janet Sinning at 507-634-4668.


TETRA proposes to undertake a historical and critical survey of theatre translation practice in Portugal from the nineteenth century through to the present day, considering both linguistic and intersemiotic translation, and attempting to explain their meaning, relevance and reception at a given historical and social context, focusing on processes such as "acculturation" and "interculturalism" (Patrice Pavis,1996). This approach takes into account the role of theatre translation in the constitution of theatre repertories and in the transformation of local and national artistic practices as a result of contact with foreign models.
The combination of perspectives, interests and methodologies from Translation and Theatre Studies, and insights from areas of study such as Cultural Anthropology and Sociology, through a comparative perspective, will be essential in order to understand theatre translation as a socio-cultural phenomenon, within a descriptive translation studies framework.
Historical and critical mapping and construction of a database, taking into account pre-established classification criteria. This classification will include aspects such as: the influence of specific foreign dramaturgies, playwrights and historical dates, who translated the texts for whom, number of translations, publishers, collections, theatre companies repertoire, number of performances, directors, type of translation and genre. Through the database it will be possible to access all information related to the translation of drama in Portugal during the period of study. It will also be possible to make a rapid and accurate search on more specific topics, compare different information and analyse the relationship between translation and performance, as well as to understand the cultural and social implications of such translations.
A) In a second phase, the project will analyse part of the data catalogued, which will be published in two collections of themed essays.
B) Organisation of several workshops where practical aspects related to theatre translation, opera and surtitling may be discussed.
C) Organisation of an international symposium at the end of the three years, where the project will be discussed and assessed. This forum will have the additional purpose of disseminating similar projects and research undertaken in other countries. This symposium will follow an earlier one that we organised in March 2006.


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Overlapping Narrative of Muslim Refugees and (Undocumented) Immigrants
Muslim refugees and Muslim immigrants, and undocumented immigrants have been a prominent part of American culture and have been woven into the history of the United States. Both group's presence in the United States has elicited rhetoric from U.S citizens…
Muslim refugees and Muslim immigrants, and undocumented immigrants have been a prominent part of American culture and have been woven into the history of the United States. Both group's presence in the United States has elicited rhetoric from U.S citizens and U.S public officials. One may infer that the narrative of Muslim refugees and Muslim immigrants overlaps the narrative of undocumented immigrants living in the United States. Both Muslim refugees and immigrants as well as unauthorized immigrants, are criminalized in the United States, or are associated to crime by default of their faith and or their legal status. The association that Muslim refugees and Muslim immigrants, and undocumented immigrants have with crime, based on their rhetoric, has elicited a policy from the United States government as well. The United States government has responded to a presumed threat that both groups pose to U.S. citizens and the nation by means of aggressive legislation, both local and federal. In this research paper, past and present discourse on Muslim refugees and Muslim immigrants and undocumented immigrants was analyzed to determine each of the group's narrative; the mainstream media, newspapers and photographic images, was also considered to determine the narrative of both groups. Based on the discourse on Muslim refugees and Muslim immigrants and on undocumented immigrants, the media portrayal of both groups, and on the change of public policy one may assert that the narratives of both groups overlaps; as both Muslim refugees and immigrants and unauthorized immigrants are seen as a possible threat to the American people.
Galvan, Brigitte Magdalena (Author)
Doty, Roxanne (Thesis director)
Magaña, Lisa (Committee member)
School of Politics and Global Studies (Contributor)
Barrett, The Honors College (Contributor)
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The ASU Library acknowledges the twenty-three Native Nations that have inhabited this land for centuries. Arizona State University's four campuses are located in the Salt River Valley on ancestral territories of Indigenous peoples, including the Akimel O'odham (Pima) and Pee Posh (Maricopa) Indian Communities, whose care and keeping of these lands allows us to be here today. ASU Library acknowledges the sovereignty of these nations and seeks to foster an environment of success and possibility for Native American students and patrons. We are advocates for the incorporation of Indigenous knowledge systems and research methodologies within contemporary library practice. ASU Library welcomes members of the Akimel O'odham and Pee Posh, and all Native nations to the Library.


It sure is convenient to release this map on a "When I feel like it basis".
I wonder if anyone still plays this map!
A new character, Itsuwa, was added.
Changes here, changes there, who knows what changed.
That mysterious missing attribute for Index got filled in.
Index's broken attribute gets fixed, so no more ridiculously low or high health index.


This is a 32 y/o mother who was distraught with the appearance of her abdomen after having multiple children including twins. She had very loose skin and difficulty losing fullness despite exercise. A tummy tuck with muscle tightening was performed. She is shown one year after surgery and loves her new contour.


LAS VEGAS, NV--(Marketwire - April 30, 2008) - The Road 2 Recovery Foundation is proud to present the Monster Energy Drink Ninth Annual Golf Classic presented by Toyota Trucks. The tournament will take place on Friday, May 2, at 11:30 a.m. at the Bali Hai Golf Club at Mandalay Bay, a top American championship resort course located on the famed Las Vegas Strip.
The winning team will receive the traveling trophy and each winning player will take home a Curtis & Co. watch and a sponsored prize package. Confirmed celebrities include motocross champions Chad Reed, TJ Lavin, Jeremy McGrath, Ryan Sheckler, Jeff Emig, Grant Langston, Jimmy Button, Davi Millsaps, Carey Hart, Bob Moore, Denny Stephenson, Nathan Ramsey, Trey Canard, Ryan Sipes, Coy Gibbs, and professional poker player Jeff Madsen. Additional sponsors include Monster Energy, Toyota Trucks, Yamaha, Honda, Suzuki, Kawasaki, KTM, Live Nation, Alpinestars, Leatt, Wasserman Media Group, BTO Sports, Pro Circuit, Nike Golf, Ogio, Kicker, Oakley, Omatic, Spy Optics, Nixon, DVS Shoes, Smith Optics, DC Shoes, Pahr Golf Clothing, Franklin Law, FullTiltPoker.com, and Who's Your Daddy Energy Drink.
Registration and a reception lunch begin at 11:30 a.m. at Bali Hai Golf Club Resort, located at 5160 Las Vegas Boulevard South, Las Vegas, Nevada. The putting contest kicks off at 12:45 p.m., with putt-off at 1:15 p.m., and a Shotgun Start at 1:30 p.m. Play concludes at 5:30. An awards presentation and party, including complimentary hors d'oeuvres and beverages, will follow.
The cost is $1,500 for singles, and $5,000 for each foursome. The price includes 18 holes of golf, food, beverages, and a sponsored gift pack for each entry.
At 26 years old, Jimmy Button lived and breathed motorcycles. He'd started his tenth year as a professional rider and second year with Factory Yamaha. In January of 2000, practicing for the evening's Supercross at Qualcomm Stadium in San Diego, Jimmy went down in the whoop section, injuring the second and third vertebrae of his spinal cord. Doctors explained that he would probably never walk again, but they underestimated Jimmy's powerful spirit. Though he didn't come back to ride, his courage won him the race to walk again. At the time of Jimmy's injury, a riders union had not been established.
In the fall of 2000 Bob Moore, Bob Walker, and Jimmy Button created the Road 2 Recovery Foundation, a 501 (c)3 non-profit organization dedicated to helping professional AMA licensed motocross members with financial assistance if they sustain career-ending injuries, as well as providing motivational, emotional, and spiritual support to these individuals and their families.


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Letter to the Editor: Really, Senator Johnson?
Dear Sen. Johnson,
In an interview with the Washington Examiner published on Sept. 2, 2019, you said the following about Donald Trump: "I personally like the guy. I tell people he's engaging. He's gracious. He's very funny. That's what liberals do not get at all. Those rallies are a policy-related comedy act. He's a very smart man. He's a very smart man."
I strongly disagree with your statement about Donald Trump's attributes. Let me start with "gracious." I know for sure he is not gracious. A person who is gracious would never, ever:
• Mock a disabled reporter
• Insult a Vietnam War POW/U.S. senator
• Shove the prime minister of Montenegro aside to get a better position for a group photo
• Feud with a Gold Star family
• Attack the pope on Twitter
• Hang up on the prime minister of Australia
• Refer to African nations and Haiti as "s***hole countries"
Donald Trump is also not engaging, funny or smart. If you look at his lifetime history, you see a human being with dismal qualities: He is mendacious, bigoted and self-absorbed. On a daily basis, his tweets, statements and actions provide additional evidence that he is intellectually, morally and temperamentally unfit to be president. The sooner he is removed from office, either through impeachment or the 2020 election, the better off this country will be.
Sen. Johnson, if you "personally like the guy," that's your choice. But don't attribute positive characteristics to Donald Trump that are obviously not true. Please do not try to normalize the man.
William F. Grady III
Mequon, Wisconsin
Letter to the Editor: Message Sent to Senator Ron Johnson on Jan. 24
Letter to the Editor: Open Letter to Senator Susan Collins
Letter to the Editor: Kudos to Senator Baldwin
Letter to the Editor: Grateful for a Senator for All Wisconsin


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The Book Of The Empire
On Medium: How to solve a problem like passwords
Alexa integration with Smarter's Wifi Kettle
The biggest LARP that I attend is Profound Decisions' Empire campaign.
Backstage at Empire. Game Operations being set up on the Thursday before we start
Empire is a massive system, not only in terms of the size of the events – well over a thousand people – but also in that the background literature for the game is an effort of worldbuilding that you'd expect for something like the world of A Song of Ice and Fire (or Game of Thrones), Dragon Age's Thedas, or Tolkien's Middle Earth. The wiki's wordcount exceeded the full set of Harry Potter novels when the game launched, and has only been added to since then.
Yr Hmbl Crspdt as Imperial Auditor L. Nileus of the Imperial Civil Service
Reichard Callan Remidos von Holmauer, photo by Beth Dooner
I'm a member of PD's crew (I currently administer the wikis, help with the setup of networking on the game field and generally provide IT support; but previously was part of the NPC Civil Service and briefly helped run Game Operations and wrote some plot) but right now I play the game as Reichard Callan Remidos von Holmauer, part of The Seven Mirrors, a political salon and publishing house, which is in The League, an Imperial nation inspired by history such as the Republic of Venice, the Hanseatic League and Prague. The Prince of our guild is also currently the Empress, after a long and complicated campaign, and the image above is her being crowned last summer.
A map of the Empire in cloth, with figures representing armies. Photo by Tom Garnett
Drin, waving a flag of Dawn, framed by the gateway through which imperial strike teams go on battle. Photo by Tom Garnett
One of the things I love about Empire is the things created by the players that enhance the game world. From Steph Morris' banners of the nations that hang in the Imperial Senate, though to Daisy Abbott's glorious map of the Empire, and the photos around this article of other things. Roz & Simon, who head up and organise our Guild both in and out of character, do some fantastic work on the publishing house side of the guild too, creating mastercrafts of pamphlets and booklets. A lot are information that can be found on the wiki online, but brought into character in a pretty way, and the latest and best of these is the brand new Book of the Empire, a professionally printed, gold-leaf titled, 766 page hard-back book of beautifully designed and typeset (THE FONTS! THE TYPOGRAPHY! THE WOODCUTS!) sections of the ruleset about things like the houses of government, the Imperial religion, the history of the empire and its rulers, all the nations and how their magic works, how their senators are elected, what they're like.
The Book of the Empire, opened. No, I haven't gotten around to taking off my character's nail varnish
The Book of the Empire, Closed
I'm consistently amazed at the time and effort people go to for this game. I'm not sure what's next to top this, but I'm excited to find out…
(Header image is The crowning of the Empress of Flowers, photo by Tom Garnett)
empirelrp
THE WOODCUTS
Holy crap… That is absolutely stunning!
Did they have just the one copy printed? And do they have plans for a second one if that's Volume 1? 😀
aquarion says:
I think they printed about 50 or so, short run print went at ~£50 each with inkylittlefingers.co.uk. Vol 2 is likely to be a shorter thing with more changeable data, a gazetteer of the territories and things.
Andrew Hawkins says:
Do you know if they plan a second printing of Volume 1 and if there is a reserve list?
There was one, not sure if they're planning another. I'll add you to the fb group about it
I hit it with my axe – Approaches to LARP
There are three forms of LARP, traditionally. Or three approaches. They are: Narrativist: I hit it with my…
Things that are happening: I'm playing Deus Ex, still, but currently short-term distracted by Rock of Ages, which…
There is a moment when you stagger back into your home after five days in a field, and…
Life Imitates Roleplay
Easter weekend, as I said, I was at a LARP Event. At that event, there was a central…


text:
import io
import os
import re
import random
from fontTools.feaLib.builder import addOpenTypeFeaturesFromString
from fontTools.ttLib import TTFont, newTable, registerCustomTableClass, unregisterCustomTableClass
from fontTools.ttLib.tables.DefaultTable import DefaultTable
from fontTools.ttLib.tables._c_m_a_p import CmapSubtable
import pytest

DATA_DIR = os.path.join(os.path.abspath(os.path.dirname(__file__)), "data")

class CustomTableClass(DefaultTable):

    def decompile(self, data, ttFont):
        self.numbers = list(data)

    def compile(self, ttFont):
        return bytes(self.numbers)

    # not testing XML read/write

table_C_U_S_T_ = CustomTableClass  # alias for testing

TABLETAG = "CUST"

def normalize_TTX(string):
    string = re.sub(' ttLibVersion=".*"', "", string)
    string = re.sub('checkSumAdjustment value=".*"', "", string)
    string = re.sub('modified value=".*"', "", string)
    return string

def test_registerCustomTableClass():
    font = TTFont()
    font[TABLETAG] = newTable(TABLETAG)
    font[TABLETAG].data = b"\x00\x01\xff"
    f = io.BytesIO()
    font.save(f)
    f.seek(0)
    assert font[TABLETAG].data == b"\x00\x01\xff"
    registerCustomTableClass(TABLETAG, "ttFont_test", "CustomTableClass")
    try:
        font = TTFont(f)
        assert font[TABLETAG].numbers == [0, 1, 255]
        assert font[TABLETAG].compile(font) == b"\x00\x01\xff"
    finally:
        unregisterCustomTableClass(TABLETAG)

def test_registerCustomTableClassStandardName():
    registerCustomTableClass(TABLETAG, "ttFont_test")
    try:
        font = TTFont()
        font[TABLETAG] = newTable(TABLETAG)
        font[TABLETAG].numbers = [4, 5, 6]
        assert font[TABLETAG].compile(font) == b"\x04\x05\x06"
    finally:
        unregisterCustomTableClass(TABLETAG)

ttxTTF = r"""<?xml version="1.0" encoding="UTF-8"?>
<ttFont sfntVersion="\x00\x01\x00\x00" ttLibVersion="4.9.0">
  <hmtx>
    <mtx name=".notdef" width="300" lsb="0"/>
  </hmtx>
</ttFont>
"""

ttxOTF = """<?xml version="1.0" encoding="UTF-8"?>
<ttFont sfntVersion="OTTO" ttLibVersion="4.9.0">
  <hmtx>
    <mtx name=".notdef" width="300" lsb="0"/>
  </hmtx>
</ttFont>
"""

def test_sfntVersionFromTTX():
    # https://github.com/fonttools/fonttools/issues/2370
    font = TTFont()
    assert font.sfntVersion == "\x00\x01\x00\x00"
    ttx = io.StringIO(ttxOTF)
    # Font is "empty", TTX file will determine sfntVersion
    font.importXML(ttx)
    assert font.sfntVersion == "OTTO"
    ttx = io.StringIO(ttxTTF)
    # Font is not "empty", sfntVersion in TTX file will be ignored
    font.importXML(ttx)
    assert font.sfntVersion == "OTTO"

def test_virtualGlyphId():
    otfpath = os.path.join(DATA_DIR, "TestVGID-Regular.otf")
    ttxpath = os.path.join(DATA_DIR, "TestVGID-Regular.ttx")

    otf = TTFont(otfpath)

    ttx = TTFont()
    ttx.importXML(ttxpath)

    with open(ttxpath, encoding="utf-8") as fp:
        xml = normalize_TTX(fp.read()).splitlines()

    for font in (otf, ttx):
        GSUB = font["GSUB"].table
        assert GSUB.LookupList.LookupCount == 37
        lookup = GSUB.LookupList.Lookup[32]
        assert lookup.LookupType == 8
        subtable = lookup.SubTable[0]
        assert subtable.LookAheadGlyphCount == 1
        lookahead = subtable.LookAheadCoverage[0]
        assert len(lookahead.glyphs) == 46
        assert "glyph00453" in lookahead.glyphs

        out = io.StringIO()
        font.saveXML(out)
        outxml = normalize_TTX(out.getvalue()).splitlines()
        assert xml == outxml

def test_setGlyphOrder_also_updates_glyf_glyphOrder():
    # https://github.com/fonttools/fonttools/issues/2060#issuecomment-1063932428
    font = TTFont()
    font.importXML(os.path.join(DATA_DIR, "TestTTF-Regular.ttx"))
    current_order = font.getGlyphOrder()

    assert current_order == font["glyf"].glyphOrder

    new_order = list(current_order)
    while new_order == current_order:
        random.shuffle(new_order)

    font.setGlyphOrder(new_order)

    assert font.getGlyphOrder() == new_order
    assert font["glyf"].glyphOrder == new_order

@pytest.mark.parametrize("lazy", [None, True, False])
def test_ensureDecompiled(lazy):
    # test that no matter the lazy value, ensureDecompiled decompiles all tables
    font = TTFont()
    font.importXML(os.path.join(DATA_DIR, "TestTTF-Regular.ttx"))
    # test font has no OTL so we add some, as an example of otData-driven tables
    addOpenTypeFeaturesFromString(
        font,
        """
        feature calt {
            sub period' period' period' space by ellipsis;
        } calt;

        feature dist {
            pos period period -30;
        } dist;
        """
    )
    # also add an additional cmap subtable that will be lazily-loaded
    cm = CmapSubtable.newSubtable(14)
    cm.platformID = 0
    cm.platEncID = 5
    cm.language = 0
    cm.cmap = {}
    cm.uvsDict = {0xFE00: [(0x002e, None)]}
    font["cmap"].tables.append(cm)

    # save and reload, potentially lazily
    buf = io.BytesIO()
    font.save(buf)
    buf.seek(0)
    font = TTFont(buf, lazy=lazy)

    # check no table is loaded until/unless requested, no matter the laziness
    for tag in font.keys():
        assert not font.isLoaded(tag)

    if lazy is not False:
        # additional cmap doesn't get decompiled automatically unless lazy=False;
        # can't use hasattr or else cmap's maginc __getattr__ kicks in...
        cm = next(st for st in font["cmap"].tables if st.__dict__["format"] == 14)
        assert cm.data is not None
        assert "uvsDict" not in cm.__dict__
        # glyf glyphs are not expanded unless lazy=False
        assert font["glyf"].glyphs["period"].data is not None
        assert not hasattr(font["glyf"].glyphs["period"], "coordinates")

    if lazy is True:
        # OTL tables hold a 'reader' to lazily load when lazy=True
        assert "reader" in font["GSUB"].table.LookupList.__dict__
        assert "reader" in font["GPOS"].table.LookupList.__dict__

    font.ensureDecompiled()

    # all tables are decompiled now
    for tag in font.keys():
        assert font.isLoaded(tag)
    # including the additional cmap
    cm = next(st for st in font["cmap"].tables if st.__dict__["format"] == 14)
    assert cm.data is None
    assert "uvsDict" in cm.__dict__
    # expanded glyf glyphs lost the 'data' attribute
    assert not hasattr(font["glyf"].glyphs["period"], "data")
    assert hasattr(font["glyf"].glyphs["period"], "coordinates")
    # and OTL tables have read their 'reader'
    assert "reader" not in font["GSUB"].table.LookupList.__dict__
    assert "Lookup" in font["GSUB"].table.LookupList.__dict__
    assert "reader" not in font["GPOS"].table.LookupList.__dict__
    assert "Lookup" in font["GPOS"].table.LookupList.__dict__


text:
[UPDATED] 11 Men and 0 Women on Tonight's ESPN Domestic Violence Panel
Erin Gloria Ryan
Tonight — finally! — ESPN is going to have an in-depth discussion on the NFL's domestic violence problem. The discussion will feature the opinions of up to 11 men and zero women, in a remarkable showing of the exact flavor of dumb meathead that ESPN is so adept at that it should trademark.
The panel was ostensibly was conceived of and approved of by several people who get paid money to do their jobs. Their jobs creating television programs that are good and informative. They are bad at their jobs. A domestic violence panel involving 11 men and 0 women when women constitute the vast majority of domestic violence victims is neither good nor informative.
Understandably, this has upset many people with brains that they use to think rather than promote ESPN programming, including Esquire's Ben Collins. Collins has had about enough of ESPN's blatant NFL defense. He argues that ESPN's pre-Monday Night Football man only domestic violence discussion is even more insidious when you consider just how pathetically cowardly and craven the network is.
[...] you will not hear these words: "Roger Goodell is a liar."
You will not hear these words because ESPN has a $15.2 billion broadcasting agreement with the NFL. You will not hear these words because it would interfere with the amount of money both ESPN and the NFL can make.
You will not hear these words because ESPN is not a company in the business of journalism. It is an entertainment outlet that sometimes reports convenient, timely information to drive interest in future programming.
You will not hear these words because ESPN has intimidated its on-air staff into standing down against domestic violence.
What an excellent way for ESPN and the NFL to lead into October Domestic Violence Awareness Month.
[UPDATE: ESPN publicist Josh Krulewitz tells our sister site Deadspin that despite Esquire's report from the 26th, tonight's programming "was never going to be" a panel on domestic violence. Krulewitz says it's a "regular episode of Countdown, hosted by Suzy Kolber."]


A method of visualizing the ventricular system and subarachnoid pathways of the brain by roentgenography after removal of spinal fluid followed by the injection of air or gas into the subarachnoid space.
(also cerebral pneumography, encephalography), X-ray examination of the brain by artificially contrasting the fluid-containing spaces. The procedure was introduced in 1918 by the American neurosurgeon W. Dandy. The contrasting agent is usually air or oxygen; it is most commonly injected by means of cerebrospinal puncture. After injection of the contrasting agent, an X ray of the skull is taken in various projections.
Pneumoencephalography is used as a diagnostic tool to detect various changes in the ventricles, cisternae, and fissures of the subarachnoid cavity of the brain (enlargement, constriction, shifting).
In modern neurology the term "encephalography" is used to designate any one of various methods of examining the brain.


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